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path: root/src/server/game/Battlegrounds/BattlegroundMgr.cpp
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Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundMgr.cpp')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 62bb68dda01..eae6a831290 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -154,7 +154,7 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket* data, Battlegro
ObjectGuid bgGuid;
if (bg)
- bgGuid = bg->GetGUID();
+ ;//bgGuid = bg->GetGUID();
else
StatusID = STATUS_NONE;
@@ -358,7 +358,7 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket* data, Battlegro
void BattlegroundMgr::BuildStatusFailedPacket(WorldPacket* data, Battleground* bg, Player* player, uint8 QueueSlot, GroupJoinBattlegroundResult result)
{
ObjectGuid guidBytes1 = player->GetGUID(); // player who caused the error
- ObjectGuid guidBytes2 = bg->GetGUID();
+ ObjectGuid guidBytes2;// = bg->GetGUID();
ObjectGuid unkGuid3;
data->Initialize(SMSG_BATTLEFIELD_STATUS_FAILED);
@@ -652,7 +652,7 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId original
bg->SetRandomTypeID(bgTypeId);
bg->SetRated(isRated);
bg->SetRandom(isRandom);
- bg->SetGuid(ObjectGuid(HighGuid::Null, uint64(bgTypeId) | UI64LIT(0x1F10000000000000)));
+ bg->SetGuid(uint64(bgTypeId) | UI64LIT(0x1F10000000000000));
// Set up correct min/max player counts for scoreboards
if (bg->isArena())
@@ -755,7 +755,7 @@ bool BattlegroundMgr::CreateBattleground(BattlegroundTemplate const* bgTemplate)
bg->SetStartMaxDist(bgTemplate->MaxStartDistSq);
bg->SetLevelRange(bgTemplate->MinLevel, bgTemplate->MaxLevel);
bg->SetScriptId(bgTemplate->ScriptId);
- bg->SetGuid(ObjectGuid(HighGuid::Null, uint64(bgTemplate->Id) | UI64LIT(0x1F10000000000000)));
+ bg->SetGuid(uint64(bgTemplate->Id) | UI64LIT(0x1F10000000000000));
AddBattleground(bg);