diff options
Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
| -rw-r--r-- | src/server/game/Battlegrounds/BattlegroundQueue.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index 523a6d75b44..29de0d03291 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -394,7 +394,7 @@ void BattlegroundQueue::RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount) // queue->removeplayer, it causes bugs WorldPackets::Battleground::BattlefieldStatusNone battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusNone(&battlefieldStatus, plr2, queueSlot, plr2->GetBattlegroundQueueJoinTime(m_queueId)); + BattlegroundMgr::BuildBattlegroundStatusNone(&battlefieldStatus, plr2, queueSlot, plr2->GetBattlegroundQueueJoinTime(m_queueId)); plr2->SendDirectMessage(battlefieldStatus.Write()); } // then actually delete, this may delete the group as well! @@ -477,7 +477,7 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg, player->GetName(), player->GetGUID().ToString(), bg->GetInstanceID(), queueSlot, m_queueId.BattlemasterListId); WorldPackets::Battleground::BattlefieldStatusNeedConfirmation battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusNeedConfirmation(&battlefieldStatus, bg, player, queueSlot, player->GetBattlegroundQueueJoinTime(bgQueueTypeId), INVITE_ACCEPT_WAIT_TIME, bgQueueTypeId); + BattlegroundMgr::BuildBattlegroundStatusNeedConfirmation(&battlefieldStatus, bg, player, queueSlot, player->GetBattlegroundQueueJoinTime(bgQueueTypeId), INVITE_ACCEPT_WAIT_TIME, bgQueueTypeId); player->SendDirectMessage(battlefieldStatus.Write()); } return true; @@ -1023,7 +1023,7 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime)) { WorldPackets::Battleground::BattlefieldStatusNeedConfirmation battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusNeedConfirmation(&battlefieldStatus, bg, player, queueSlot, player->GetBattlegroundQueueJoinTime(m_QueueId), INVITE_ACCEPT_WAIT_TIME - INVITATION_REMIND_TIME, m_QueueId); + BattlegroundMgr::BuildBattlegroundStatusNeedConfirmation(&battlefieldStatus, bg, player, queueSlot, player->GetBattlegroundQueueJoinTime(m_QueueId), INVITE_ACCEPT_WAIT_TIME - INVITATION_REMIND_TIME, m_QueueId); player->SendDirectMessage(battlefieldStatus.Write()); } } @@ -1071,7 +1071,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) sBattlegroundMgr->ScheduleQueueUpdate(0, m_BgQueueTypeId, bg->GetBracketId()); WorldPackets::Battleground::BattlefieldStatusNone battlefieldStatus; - sBattlegroundMgr->BuildBattlegroundStatusNone(&battlefieldStatus, player, queueSlot, player->GetBattlegroundQueueJoinTime(m_BgQueueTypeId)); + BattlegroundMgr::BuildBattlegroundStatusNone(&battlefieldStatus, player, queueSlot, player->GetBattlegroundQueueJoinTime(m_BgQueueTypeId)); player->SendDirectMessage(battlefieldStatus.Write()); } } |
