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path: root/src/server/game/Battlegrounds/BattlegroundQueue.cpp
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Diffstat (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp')
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 523a6d75b44..29de0d03291 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -394,7 +394,7 @@ void BattlegroundQueue::RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount)
// queue->removeplayer, it causes bugs
WorldPackets::Battleground::BattlefieldStatusNone battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusNone(&battlefieldStatus, plr2, queueSlot, plr2->GetBattlegroundQueueJoinTime(m_queueId));
+ BattlegroundMgr::BuildBattlegroundStatusNone(&battlefieldStatus, plr2, queueSlot, plr2->GetBattlegroundQueueJoinTime(m_queueId));
plr2->SendDirectMessage(battlefieldStatus.Write());
}
// then actually delete, this may delete the group as well!
@@ -477,7 +477,7 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg,
player->GetName(), player->GetGUID().ToString(), bg->GetInstanceID(), queueSlot, m_queueId.BattlemasterListId);
WorldPackets::Battleground::BattlefieldStatusNeedConfirmation battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusNeedConfirmation(&battlefieldStatus, bg, player, queueSlot, player->GetBattlegroundQueueJoinTime(bgQueueTypeId), INVITE_ACCEPT_WAIT_TIME, bgQueueTypeId);
+ BattlegroundMgr::BuildBattlegroundStatusNeedConfirmation(&battlefieldStatus, bg, player, queueSlot, player->GetBattlegroundQueueJoinTime(bgQueueTypeId), INVITE_ACCEPT_WAIT_TIME, bgQueueTypeId);
player->SendDirectMessage(battlefieldStatus.Write());
}
return true;
@@ -1023,7 +1023,7 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime))
{
WorldPackets::Battleground::BattlefieldStatusNeedConfirmation battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusNeedConfirmation(&battlefieldStatus, bg, player, queueSlot, player->GetBattlegroundQueueJoinTime(m_QueueId), INVITE_ACCEPT_WAIT_TIME - INVITATION_REMIND_TIME, m_QueueId);
+ BattlegroundMgr::BuildBattlegroundStatusNeedConfirmation(&battlefieldStatus, bg, player, queueSlot, player->GetBattlegroundQueueJoinTime(m_QueueId), INVITE_ACCEPT_WAIT_TIME - INVITATION_REMIND_TIME, m_QueueId);
player->SendDirectMessage(battlefieldStatus.Write());
}
}
@@ -1071,7 +1071,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
sBattlegroundMgr->ScheduleQueueUpdate(0, m_BgQueueTypeId, bg->GetBracketId());
WorldPackets::Battleground::BattlefieldStatusNone battlefieldStatus;
- sBattlegroundMgr->BuildBattlegroundStatusNone(&battlefieldStatus, player, queueSlot, player->GetBattlegroundQueueJoinTime(m_BgQueueTypeId));
+ BattlegroundMgr::BuildBattlegroundStatusNone(&battlefieldStatus, player, queueSlot, player->GetBattlegroundQueueJoinTime(m_BgQueueTypeId));
player->SendDirectMessage(battlefieldStatus.Write());
}
}