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path: root/src/server/game/Conditions/ConditionMgr.cpp
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Diffstat (limited to 'src/server/game/Conditions/ConditionMgr.cpp')
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 490881071ec..929d9ec0275 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -2155,7 +2155,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
TC_LOG_ERROR("sql.sql", "%s has invalid state mask (%u), skipped.", cond->ToString(true).c_str(), cond->ConditionValue2);
return false;
}
- /* fallthrough */
+ [[fallthrough]];
case CONDITION_QUESTREWARDED:
case CONDITION_QUESTTAKEN:
case CONDITION_QUEST_NONE:
@@ -2274,7 +2274,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
case CONDITION_OBJECT_ENTRY_GUID_LEGACY:
cond->ConditionType = CONDITION_OBJECT_ENTRY_GUID;
cond->ConditionValue1 = Trinity::Legacy::ConvertLegacyTypeID(Trinity::Legacy::TypeID(cond->ConditionValue1));
- /* fallthrough */
+ [[fallthrough]];
case CONDITION_OBJECT_ENTRY_GUID:
{
switch (cond->ConditionValue1)
@@ -2341,7 +2341,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
case CONDITION_TYPE_MASK_LEGACY:
cond->ConditionType = CONDITION_TYPE_MASK;
cond->ConditionValue1 = Trinity::Legacy::ConvertLegacyTypeMask(cond->ConditionValue1);
- /* fallthrough */
+ [[fallthrough]];
case CONDITION_TYPE_MASK:
{
if (!cond->ConditionValue1 || (cond->ConditionValue1 & ~(TYPEMASK_UNIT | TYPEMASK_PLAYER | TYPEMASK_GAMEOBJECT | TYPEMASK_CORPSE)))