diff options
Diffstat (limited to 'src/server/game/Entities/Unit')
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 60 | ||||
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 1 |
2 files changed, 36 insertions, 25 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 02a0ec7d5b9..dee977de054 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -5572,28 +5572,14 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // Shadow's Fate (Shadowmourne questline) case 71169: { - uint32 spellId = 0; - - switch (GetEntry()) + Unit* caster = triggeredByAura->GetCaster(); + if (caster && caster->GetTypeId() == TYPEID_PLAYER && caster->ToPlayer()->GetQuestStatus(24547) == QUEST_STATUS_INCOMPLETE) { - case 36678: // NPC: Professor Putricide - spellId = 71518; // Spell: Unholy Infusion Credit - break; - case 37955: // NPC: Blood-Queen Lana'thel - spellId = 72934; // Spell: Quest Credit - break; - case 36853: // NPC: Sindragosa <Queen of the Frostbrood> - spellId = 72289; // Spell: Frost Infusion Quest Credit - break; - default: - break; + CastSpell(caster, 71203, true); + return true; } - if (spellId) - CastSpell((Unit*)NULL, spellId, true); - - CastSpell((Unit*)NULL, 71203, true); - - return true; + else + return false; } // Essence of the Blood Queen case 70871: @@ -9039,11 +9025,15 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg case 71169: { // Victim needs more checks so bugs, rats or summons can not be affected by the proc. - if (GetTypeId() != TYPEID_PLAYER || victim->GetTypeId() != TYPEID_UNIT || victim->GetCreatureType() == CREATURE_TYPE_CRITTER) + if (GetTypeId() != TYPEID_PLAYER || !victim || victim->GetTypeId() != TYPEID_UNIT || victim->GetCreatureType() == CREATURE_TYPE_CRITTER) return false; Player* player = ToPlayer(); - if (player->GetQuestStatus(24547) != QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(24547) == QUEST_STATUS_INCOMPLETE) + { + break; + } + else if (player->GetDifficulty(true) == RAID_DIFFICULTY_25MAN_NORMAL || player->GetDifficulty(true) == RAID_DIFFICULTY_25MAN_HEROIC) { uint32 spellId = 0; uint32 questId = 0; @@ -9067,8 +9057,11 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg if (player->GetQuestStatus(questId) != QUEST_STATUS_INCOMPLETE || !player->HasAura(spellId)) return false; + + break; } - break; + else + return false; } } @@ -12113,7 +12106,10 @@ void Unit::CombatStart(Unit* target, bool initialAggro) if (!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER && !target->ToCreature()->HasReactState(REACT_PASSIVE) && target->ToCreature()->IsAIEnabled) { - target->ToCreature()->AI()->AttackStart(this); + if (target->isPet()) + target->ToCreature()->AI()->AttackedBy(this); // PetAI has special handler before AttackStart() + else + target->ToCreature()->AI()->AttackStart(this); } SetInCombatWith(target); @@ -17329,10 +17325,24 @@ void Unit::NearTeleportTo(float x, float y, float z, float orientation, bool cas else { UpdatePosition(x, y, z, orientation, true); - SendMovementFlagUpdate(); + Position pos; // dummy, not used for creatures. + SendTeleportPacket(pos); + UpdateObjectVisibility(); } } +void Unit::SendTeleportPacket(Position& oldPos) +{ + WorldPacket data2(MSG_MOVE_TELEPORT, 38); + data2.append(GetPackGUID()); + BuildMovementPacket(&data2); + + if (GetTypeId() == TYPEID_PLAYER) + Relocate(&oldPos); + + SendMessageToSet(&data2, false); +} + bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool teleport) { // prevent crash when a bad coord is sent by the client diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index bba58a2f5e9..5dbf800dc31 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1593,6 +1593,7 @@ class Unit : public WorldObject void SendSpellDamageImmune(Unit* target, uint32 spellId); void NearTeleportTo(float x, float y, float z, float orientation, bool casting = false); + void SendTeleportPacket(Position& oldPos); virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport = false); // returns true if unit's position really changed bool UpdatePosition(const Position &pos, bool teleport = false) { return UpdatePosition(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(), teleport); } |
