diff options
Diffstat (limited to 'src/server/game/Globals/ObjectMgr.h')
| -rwxr-xr-x | src/server/game/Globals/ObjectMgr.h | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index ab4306bbc87..ae1c8449275 100755 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -69,6 +69,41 @@ struct PageText #pragma pack(pop) #endif +// DB scripting commands +enum ScriptCommands +{ + SCRIPT_COMMAND_TALK = 0, // source/target = Creature, target = any, datalong = talk type (0=say, 1=whisper, 2=yell, 3=emote text, 4=boss emote text), datalong2 & 1 = player talk (instead of creature), dataint = string_id + SCRIPT_COMMAND_EMOTE = 1, // source/target = Creature, datalong = emote id, datalong2 = 0: set emote state; > 0: play emote state + SCRIPT_COMMAND_FIELD_SET = 2, // source/target = Creature, datalong = field id, datalog2 = value + SCRIPT_COMMAND_MOVE_TO = 3, // source/target = Creature, datalong2 = time to reach, x/y/z = destination + SCRIPT_COMMAND_FLAG_SET = 4, // source/target = Creature, datalong = field id, datalog2 = bitmask + SCRIPT_COMMAND_FLAG_REMOVE = 5, // source/target = Creature, datalong = field id, datalog2 = bitmask + SCRIPT_COMMAND_TELEPORT_TO = 6, // source/target = Creature/Player (see datalong2), datalong = map_id, datalong2 = 0: Player; 1: Creature, x/y/z = destination, o = orientation + SCRIPT_COMMAND_QUEST_EXPLORED = 7, // target/source = Player, target/source = GO/Creature, datalong = quest id, datalong2 = distance or 0 + SCRIPT_COMMAND_KILL_CREDIT = 8, // target/source = Player, datalong = creature entry, datalong2 = 0: personal credit, 1: group credit + SCRIPT_COMMAND_RESPAWN_GAMEOBJECT = 9, // source = WorldObject (summoner), datalong = GO guid, datalong2 = despawn delay + SCRIPT_COMMAND_TEMP_SUMMON_CREATURE = 10, // source = WorldObject (summoner), datalong = creature entry, datalong2 = despawn delay, x/y/z = summon position, o = orientation + SCRIPT_COMMAND_OPEN_DOOR = 11, // source = Unit, datalong = GO guid, datalong2 = reset delay (min 15) + SCRIPT_COMMAND_CLOSE_DOOR = 12, // source = Unit, datalong = GO guid, datalong2 = reset delay (min 15) + SCRIPT_COMMAND_ACTIVATE_OBJECT = 13, // source = Unit, target = GO + SCRIPT_COMMAND_REMOVE_AURA = 14, // source (datalong2 != 0) or target (datalong2 == 0) = Unit, datalong = spell id + SCRIPT_COMMAND_CAST_SPELL = 15, // source and/or target = Unit, datalong2 = cast direction (0: s->t 1: s->s 2: t->t 3: t->s 4: s->creature with dataint entry), dataint & 1 = triggered flag + SCRIPT_COMMAND_PLAY_SOUND = 16, // source = WorldObject, target = none/Player, datalong = sound id, datalong2 (bitmask: 0/1=anyone/player, 0/2=without/with distance dependency, so 1|2 = 3 is target with distance dependency) + SCRIPT_COMMAND_CREATE_ITEM = 17, // target/source = Player, datalong = item entry, datalong2 = amount + SCRIPT_COMMAND_DESPAWN_SELF = 18, // target/source = Creature, datalong = despawn delay + + SCRIPT_COMMAND_LOAD_PATH = 20, // source = Unit, datalong = path id, datalong2 = is repeatable + SCRIPT_COMMAND_CALLSCRIPT_TO_UNIT = 21, // source = WorldObject (if present used as a search center), datalong = script id, datalong2 = unit lowguid, dataint = script table to use (see ScriptsType) + SCRIPT_COMMAND_KILL = 22, // source/target = Creature, dataint = remove corpse attribute + + // TrinityCore only + SCRIPT_COMMAND_ORIENTATION = 30, // source = Unit, target (datalong > 0) = Unit, datalong = > 0 turn source to face target, o = orientation + SCRIPT_COMMAND_EQUIP = 31, // soucre = Creature, datalong = equipment id + SCRIPT_COMMAND_MODEL = 32, // source = Creature, datalong = model id + SCRIPT_COMMAND_CLOSE_GOSSIP = 33, // source = Player + SCRIPT_COMMAND_PLAYMOVIE = 34 // source = Player, datalong = movie id +}; + // Benchmarked: Faster than UNORDERED_MAP (insert/find) typedef std::map<uint32, PageText> PageTextContainer; |
