diff options
Diffstat (limited to 'src/server/game/Groups/Group.cpp')
| -rw-r--r-- | src/server/game/Groups/Group.cpp | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 7cc3444bacc..f00774ee69a 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -183,7 +183,7 @@ bool Group::Create(Player* leader) sGroupMgr->RegisterGroupDbStoreId(m_dbStoreId, this); // Store group in database - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP); uint8 index = 0; @@ -265,7 +265,7 @@ void Group::LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uin // skip non-existed member if (!sCharacterCache->GetCharacterNameByGuid(member.guid, member.name)) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER); stmt->setUInt32(0, guidLow); CharacterDatabase.Execute(stmt); return; @@ -288,7 +288,7 @@ void Group::ConvertToLFG() m_lootMethod = NEED_BEFORE_GREED; if (!isBGGroup() && !isBFGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE); stmt->setUInt8(0, uint8(m_groupType)); stmt->setUInt32(1, m_dbStoreId); @@ -307,7 +307,7 @@ void Group::ConvertToRaid() if (!isBGGroup() && !isBFGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE); stmt->setUInt8(0, uint8(m_groupType)); stmt->setUInt32(1, m_dbStoreId); @@ -445,7 +445,7 @@ bool Group::AddMember(Player* player) // insert into the table if we're not a battleground group if (!isBGGroup() && !isBFGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP_MEMBER); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP_MEMBER); stmt->setUInt32(0, m_dbStoreId); stmt->setUInt32(1, member.guid.GetCounter()); @@ -604,7 +604,7 @@ bool Group::RemoveMember(ObjectGuid guid, RemoveMethod const& method /*= GROUP_R // Remove player from group in DB if (!isBGGroup() && !isBFGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER); stmt->setUInt32(0, guid.GetCounter()); CharacterDatabase.Execute(stmt); DelinkMember(guid); @@ -712,7 +712,7 @@ void Group::ChangeLeader(ObjectGuid newLeaderGuid) // forcing a new instance with another leader requires group disbanding (confirmed on retail) if (itr->second.perm && !sMapMgr->FindMap(itr->first, itr->second.save->GetInstanceId())) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_PERM_BINDING); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_PERM_BINDING); stmt->setUInt32(0, m_dbStoreId); stmt->setUInt32(1, itr->second.save->GetInstanceId()); trans->Append(stmt); @@ -729,7 +729,7 @@ void Group::ChangeLeader(ObjectGuid newLeaderGuid) Group::ConvertLeaderInstancesToGroup(newLeader, this, true); // Update the group leader - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_LEADER); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_LEADER); stmt->setUInt32(0, newLeader->GetGUID().GetCounter()); stmt->setUInt32(1, m_dbStoreId); @@ -851,7 +851,7 @@ void Group::Disband(bool hideDestroy /* = false */) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP); stmt->setUInt32(0, m_dbStoreId); trans->Append(stmt); @@ -1807,7 +1807,7 @@ bool Group::_setMembersGroup(ObjectGuid guid, uint8 group) if (!isBGGroup() && !isBFGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP); stmt->setUInt8(0, group); stmt->setUInt32(1, guid.GetCounter()); @@ -1858,7 +1858,7 @@ void Group::ChangeMembersGroup(ObjectGuid guid, uint8 group) // Preserve new sub group in database for non-raid groups if (!isBGGroup() && !isBFGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP); stmt->setUInt8(0, group); stmt->setUInt32(1, guid.GetCounter()); @@ -2053,7 +2053,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty) m_dungeonDifficulty = difficulty; if (!isBGGroup() && !isBFGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_DIFFICULTY); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_DIFFICULTY); stmt->setUInt8(0, uint8(m_dungeonDifficulty)); stmt->setUInt32(1, m_dbStoreId); @@ -2077,7 +2077,7 @@ void Group::SetRaidDifficulty(Difficulty difficulty) m_raidDifficulty = difficulty; if (!isBGGroup() && !isBFGroup()) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_RAID_DIFFICULTY); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_RAID_DIFFICULTY); stmt->setUInt8(0, uint8(m_raidDifficulty)); stmt->setUInt32(1, m_dbStoreId); @@ -2190,7 +2190,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo) { if (!ObjectAccessor::FindConnectedPlayer(member.guid)) { - PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION_BY_MAPID); + CharacterDatabasePreparedStatement*stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION_BY_MAPID); stmt->setFloat(0, graveyardLocation->x); stmt->setFloat(1, graveyardLocation->y); @@ -2211,7 +2211,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo) } else { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_INSTANCE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_INSTANCE); stmt->setUInt32(0, instanceSave->GetInstanceId()); @@ -2274,7 +2274,7 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave* save, bool permanent, boo InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()]; if (!load && (!bind.save || permanent != bind.perm || save != bind.save)) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GROUP_INSTANCE); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GROUP_INSTANCE); stmt->setUInt32(0, m_dbStoreId); stmt->setUInt32(1, save->GetInstanceId()); @@ -2306,7 +2306,7 @@ void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload) { if (!unload) { - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_GUID); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_GUID); stmt->setUInt32(0, m_dbStoreId); stmt->setUInt32(1, itr->second.save->GetInstanceId()); @@ -2551,7 +2551,7 @@ void Group::SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags fla ToggleGroupMemberFlag(slot, flag, apply); // Preserve the new setting in the db - PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_FLAG); + CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_FLAG); stmt->setUInt8(0, slot->flags); stmt->setUInt32(1, guid.GetCounter()); |
