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Diffstat (limited to 'src/server/game/Groups/Group.cpp')
-rw-r--r--src/server/game/Groups/Group.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 7cc3444bacc..f00774ee69a 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -183,7 +183,7 @@ bool Group::Create(Player* leader)
sGroupMgr->RegisterGroupDbStoreId(m_dbStoreId, this);
// Store group in database
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP);
uint8 index = 0;
@@ -265,7 +265,7 @@ void Group::LoadMemberFromDB(ObjectGuid::LowType guidLow, uint8 memberFlags, uin
// skip non-existed member
if (!sCharacterCache->GetCharacterNameByGuid(member.guid, member.name))
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
stmt->setUInt32(0, guidLow);
CharacterDatabase.Execute(stmt);
return;
@@ -288,7 +288,7 @@ void Group::ConvertToLFG()
m_lootMethod = NEED_BEFORE_GREED;
if (!isBGGroup() && !isBFGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
stmt->setUInt8(0, uint8(m_groupType));
stmt->setUInt32(1, m_dbStoreId);
@@ -307,7 +307,7 @@ void Group::ConvertToRaid()
if (!isBGGroup() && !isBFGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_TYPE);
stmt->setUInt8(0, uint8(m_groupType));
stmt->setUInt32(1, m_dbStoreId);
@@ -445,7 +445,7 @@ bool Group::AddMember(Player* player)
// insert into the table if we're not a battleground group
if (!isBGGroup() && !isBFGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP_MEMBER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GROUP_MEMBER);
stmt->setUInt32(0, m_dbStoreId);
stmt->setUInt32(1, member.guid.GetCounter());
@@ -604,7 +604,7 @@ bool Group::RemoveMember(ObjectGuid guid, RemoveMethod const& method /*= GROUP_R
// Remove player from group in DB
if (!isBGGroup() && !isBFGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_MEMBER);
stmt->setUInt32(0, guid.GetCounter());
CharacterDatabase.Execute(stmt);
DelinkMember(guid);
@@ -712,7 +712,7 @@ void Group::ChangeLeader(ObjectGuid newLeaderGuid)
// forcing a new instance with another leader requires group disbanding (confirmed on retail)
if (itr->second.perm && !sMapMgr->FindMap(itr->first, itr->second.save->GetInstanceId()))
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_PERM_BINDING);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_PERM_BINDING);
stmt->setUInt32(0, m_dbStoreId);
stmt->setUInt32(1, itr->second.save->GetInstanceId());
trans->Append(stmt);
@@ -729,7 +729,7 @@ void Group::ChangeLeader(ObjectGuid newLeaderGuid)
Group::ConvertLeaderInstancesToGroup(newLeader, this, true);
// Update the group leader
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_LEADER);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_LEADER);
stmt->setUInt32(0, newLeader->GetGUID().GetCounter());
stmt->setUInt32(1, m_dbStoreId);
@@ -851,7 +851,7 @@ void Group::Disband(bool hideDestroy /* = false */)
{
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP);
stmt->setUInt32(0, m_dbStoreId);
trans->Append(stmt);
@@ -1807,7 +1807,7 @@ bool Group::_setMembersGroup(ObjectGuid guid, uint8 group)
if (!isBGGroup() && !isBFGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
stmt->setUInt8(0, group);
stmt->setUInt32(1, guid.GetCounter());
@@ -1858,7 +1858,7 @@ void Group::ChangeMembersGroup(ObjectGuid guid, uint8 group)
// Preserve new sub group in database for non-raid groups
if (!isBGGroup() && !isBFGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_SUBGROUP);
stmt->setUInt8(0, group);
stmt->setUInt32(1, guid.GetCounter());
@@ -2053,7 +2053,7 @@ void Group::SetDungeonDifficulty(Difficulty difficulty)
m_dungeonDifficulty = difficulty;
if (!isBGGroup() && !isBFGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_DIFFICULTY);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_DIFFICULTY);
stmt->setUInt8(0, uint8(m_dungeonDifficulty));
stmt->setUInt32(1, m_dbStoreId);
@@ -2077,7 +2077,7 @@ void Group::SetRaidDifficulty(Difficulty difficulty)
m_raidDifficulty = difficulty;
if (!isBGGroup() && !isBFGroup())
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_RAID_DIFFICULTY);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_RAID_DIFFICULTY);
stmt->setUInt8(0, uint8(m_raidDifficulty));
stmt->setUInt32(1, m_dbStoreId);
@@ -2190,7 +2190,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
{
if (!ObjectAccessor::FindConnectedPlayer(member.guid))
{
- PreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION_BY_MAPID);
+ CharacterDatabasePreparedStatement*stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION_BY_MAPID);
stmt->setFloat(0, graveyardLocation->x);
stmt->setFloat(1, graveyardLocation->y);
@@ -2211,7 +2211,7 @@ void Group::ResetInstances(uint8 method, bool isRaid, Player* SendMsgTo)
}
else
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_INSTANCE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_INSTANCE);
stmt->setUInt32(0, instanceSave->GetInstanceId());
@@ -2274,7 +2274,7 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave* save, bool permanent, boo
InstanceGroupBind& bind = m_boundInstances[save->GetDifficulty()][save->GetMapId()];
if (!load && (!bind.save || permanent != bind.perm || save != bind.save))
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GROUP_INSTANCE);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_GROUP_INSTANCE);
stmt->setUInt32(0, m_dbStoreId);
stmt->setUInt32(1, save->GetInstanceId());
@@ -2306,7 +2306,7 @@ void Group::UnbindInstance(uint32 mapid, uint8 difficulty, bool unload)
{
if (!unload)
{
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_GUID);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_GUID);
stmt->setUInt32(0, m_dbStoreId);
stmt->setUInt32(1, itr->second.save->GetInstanceId());
@@ -2551,7 +2551,7 @@ void Group::SetGroupMemberFlag(ObjectGuid guid, bool apply, GroupMemberFlags fla
ToggleGroupMemberFlag(slot, flag, apply);
// Preserve the new setting in the db
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_FLAG);
+ CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GROUP_MEMBER_FLAG);
stmt->setUInt8(0, slot->flags);
stmt->setUInt32(1, guid.GetCounter());