diff options
Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/AuctionHouseHandler.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 702da0d4b66..49373d97036 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -59,7 +59,7 @@ void WorldSession::SendAuctionHello(ObjectGuid guid, Creature* unit) return; } - AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->getFaction()); + AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntry(unit->GetFaction()); if (!ahEntry) return; @@ -162,7 +162,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) return; } - AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->getFaction()); + AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->GetFaction()); if (!auctionHouseEntry) { TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit (%s) has wrong faction.", auctioneer.ToString().c_str()); @@ -247,7 +247,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) Item* item = items[0]; uint32 auctionTime = uint32(etime * sWorld->getRate(RATE_AUCTION_TIME)); - AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); + AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction()); uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, item, finalCount); if (!_player->HasEnoughMoney(deposit)) @@ -441,7 +441,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData) if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); + AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction()); AuctionEntry* auction = auctionHouse->GetAuction(auctionId); Player* player = GetPlayer(); @@ -565,7 +565,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData) if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); + AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction()); AuctionEntry* auction = auctionHouse->GetAuction(auctionId); Player* player = GetPlayer(); @@ -649,7 +649,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData) if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); + AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction()); WorldPacket data(SMSG_AUCTION_BIDDER_LIST_RESULT, (4+4+4)); Player* player = GetPlayer(); @@ -698,7 +698,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData) if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); + AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction()); WorldPacket data(SMSG_AUCTION_OWNER_LIST_RESULT, (4+4+4)); data << (uint32) 0; // amount place holder @@ -753,7 +753,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData) if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); - AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction()); + AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction()); TC_LOG_DEBUG("auctionHouse", "Auctionhouse search (%s) list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u", guid.ToString().c_str(), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable); |
