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path: root/src/server/game/Handlers/AuctionHouseHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/AuctionHouseHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/AuctionHouseHandler.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index f99bfe52df3..45c0f7bed42 100755
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -309,28 +309,28 @@ void WorldSession::HandleAuctionSellItem(WorldPacket & recv_data)
sAuctionMgr->AddAItem(newItem);
auctionHouse->AddAuction(AH);
- for (uint32 i = 0; i < itemsCount; ++i)
+ for (uint32 j = 0; j < itemsCount; ++j)
{
- Item* item = items[i];
+ Item* item2 = items[j];
- if (item->GetCount() == count[i])
+ if (item2->GetCount() == count[j])
{
- _player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
+ _player->MoveItemFromInventory(item2->GetBagSlot(), item2->GetSlot(), true);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- item->DeleteFromInventoryDB(trans);
- item->SaveToDB(trans);
+ item2->DeleteFromInventoryDB(trans);
+ item2->SaveToDB(trans);
CharacterDatabase.CommitTransaction(trans);
}
else
{
- item->SetCount(item->GetCount() - count[i]);
- item->SetState(ITEM_CHANGED, _player);
- _player->ItemRemovedQuestCheck(item->GetEntry(), count[i]);
- item->SendUpdateToPlayer(_player);
+ item2->SetCount(item2->GetCount() - count[j]);
+ item2->SetState(ITEM_CHANGED, _player);
+ _player->ItemRemovedQuestCheck(item2->GetEntry(), count[j]);
+ item2->SendUpdateToPlayer(_player);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
- item->SaveToDB(trans);
+ item2->SaveToDB(trans);
CharacterDatabase.CommitTransaction(trans);
}
}