aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/CharacterHandler.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/game/Handlers/CharacterHandler.cpp')
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp20
1 files changed, 8 insertions, 12 deletions
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 9eccfde208e..c9806ca8963 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -811,21 +811,17 @@ void WorldSession::HandleCharDeleteOpcode(WorldPackets::Character::CharDelete& c
return;
}
- uint32 accountId = 0;
- uint8 level = 0;
- std::string name;
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_DATA_BY_GUID);
- stmt->setUInt64(0, charDelete.Guid.GetCounter());
-
- if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
+ CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(charDelete.Guid);
+ if (!characterInfo)
{
- Field* fields = result->Fetch();
- accountId = fields[0].GetUInt32();
- name = fields[1].GetString();
- level = fields[2].GetUInt8();
+ sScriptMgr->OnPlayerFailedDelete(charDelete.Guid, initAccountId);
+ return;
}
+ uint32 accountId = characterInfo->AccountId;
+ std::string name = characterInfo->Name;
+ uint8 level = characterInfo->Level;
+
// prevent deleting other players' characters using cheating tools
if (accountId != initAccountId)
{