diff options
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 68cac2aa12d..225e6de55c1 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -366,7 +366,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid) loot = &creature->loot; if (loot->isLooted()) { - creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + creature->RemoveFlag(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); // skip pickpocketing loot for speed, skinning timer reduction is no-op in fact if (!creature->IsAlive()) @@ -386,7 +386,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid) group->SendLooter(creature, NULL); // force update of dynamic flags, otherwise other group's players still not able to loot. - creature->ForceValuesUpdateAtIndex(UNIT_DYNAMIC_FLAGS); + creature->ForceValuesUpdateAtIndex(OBJECT_DYNAMIC_FLAGS); } } } |
