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path: root/src/server/game/Handlers/LootHandler.cpp
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Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 68cac2aa12d..225e6de55c1 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -366,7 +366,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
loot = &creature->loot;
if (loot->isLooted())
{
- creature->RemoveFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
+ creature->RemoveFlag(OBJECT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
// skip pickpocketing loot for speed, skinning timer reduction is no-op in fact
if (!creature->IsAlive())
@@ -386,7 +386,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
group->SendLooter(creature, NULL);
// force update of dynamic flags, otherwise other group's players still not able to loot.
- creature->ForceValuesUpdateAtIndex(UNIT_DYNAMIC_FLAGS);
+ creature->ForceValuesUpdateAtIndex(OBJECT_DYNAMIC_FLAGS);
}
}
}