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-rw-r--r--src/server/game/Handlers/NPCHandler.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index 2bdfd463dbe..59344509283 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -325,6 +325,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
// Stop the npc if moving
unit->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER));
+ unit->SetHomePosition(unit->GetPosition());
// If spiritguide, no need for gossip menu, just put player into resurrect queue
if (unit->IsSpiritGuide())