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Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
-rw-r--r--src/server/game/Spells/Spell.cpp14
1 files changed, 3 insertions, 11 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 814ae4d24c1..0e0443cc675 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -2265,7 +2265,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied
//Spells with this flag cannot trigger if effect is cast on self
- bool canEffectTrigger = !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_CANT_TRIGGER_PROC) && unitTarget->CanProc() && CanExecuteTriggersOnHit(mask);
+ bool canEffectTrigger = !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_CANT_TRIGGER_PROC) && unitTarget->CanProc() && (CanExecuteTriggersOnHit(mask) || missInfo == SPELL_MISS_IMMUNE || missInfo == SPELL_MISS_IMMUNE2);
Unit* spellHitTarget = NULL;
if (missInfo == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
@@ -2311,15 +2311,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
if (m_damage > 0)
positive = false;
else if (!m_healing)
- {
- for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i)
- // If at least one effect negative spell is negative hit
- if (mask & (1<<i) && !m_spellInfo->IsPositiveEffect(i))
- {
- positive = false;
- break;
- }
- }
+ positive = m_spellInfo->IsPositive();
+
switch (m_spellInfo->DmgClass)
{
case SPELL_DAMAGE_CLASS_MAGIC:
@@ -2397,7 +2390,6 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target)
caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx);
}
-
m_damage = damageInfo.damage;
caster->DealSpellDamage(&damageInfo, true);