diff options
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 14 |
1 files changed, 3 insertions, 11 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 814ae4d24c1..0e0443cc675 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2265,7 +2265,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) m_spellAura = NULL; // Set aura to null for every target-make sure that pointer is not used for unit without aura applied //Spells with this flag cannot trigger if effect is cast on self - bool canEffectTrigger = !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_CANT_TRIGGER_PROC) && unitTarget->CanProc() && CanExecuteTriggersOnHit(mask); + bool canEffectTrigger = !(m_spellInfo->AttributesEx3 & SPELL_ATTR3_CANT_TRIGGER_PROC) && unitTarget->CanProc() && (CanExecuteTriggersOnHit(mask) || missInfo == SPELL_MISS_IMMUNE || missInfo == SPELL_MISS_IMMUNE2); Unit* spellHitTarget = NULL; if (missInfo == SPELL_MISS_NONE) // In case spell hit target, do all effect on that target @@ -2311,15 +2311,8 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) if (m_damage > 0) positive = false; else if (!m_healing) - { - for (uint8 i = 0; i< MAX_SPELL_EFFECTS; ++i) - // If at least one effect negative spell is negative hit - if (mask & (1<<i) && !m_spellInfo->IsPositiveEffect(i)) - { - positive = false; - break; - } - } + positive = m_spellInfo->IsPositive(); + switch (m_spellInfo->DmgClass) { case SPELL_DAMAGE_CLASS_MAGIC: @@ -2397,7 +2390,6 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) caster->ToPlayer()->CastItemCombatSpell(unitTarget, m_attackType, procVictim, procEx); } - m_damage = damageInfo.damage; caster->DealSpellDamage(&damageInfo, true); |
