diff options
Diffstat (limited to 'src/server/game/Spells/Spell.cpp')
| -rw-r--r-- | src/server/game/Spells/Spell.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index a0bd3306423..92eed603789 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2531,7 +2531,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA return SPELL_MISS_EVADE; // For delayed spells immunity may be applied between missile launch and hit - check immunity for that case - if (m_spellInfo->Speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo))) + if (m_spellInfo->Speed && unit->IsImmunedToSpell(m_spellInfo)) return SPELL_MISS_IMMUNE; // disable effects to which unit is immune |
