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path: root/src/server/game/Spells/SpellInfo.cpp
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Diffstat (limited to 'src/server/game/Spells/SpellInfo.cpp')
-rw-r--r--src/server/game/Spells/SpellInfo.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 3e374b62cd1..ea9146ae5f1 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1714,7 +1714,7 @@ SpellCastResult SpellInfo::CheckTarget(Unit const* caster, Unit const* target, b
}
}
- if (target->HasAuraType(SPELL_AURA_PREVENT_RESSURECTION))
+ if (target->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
if (HasEffect(SPELL_EFFECT_SELF_RESURRECT) || HasEffect(SPELL_EFFECT_RESURRECT) || HasEffect(SPELL_EFFECT_RESURRECT_NEW))
return SPELL_FAILED_TARGET_CANNOT_BE_RESURRECTED;
@@ -2505,7 +2505,7 @@ bool SpellInfo::_IsPositiveEffect(uint8 effIndex, bool deep) const
case SPELL_AURA_PERIODIC_LEECH:
case SPELL_AURA_MOD_STALKED:
case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
- case SPELL_AURA_PREVENT_RESSURECTION:
+ case SPELL_AURA_PREVENT_RESURRECTION:
return false;
case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also.
// part of negative spell if casted at self (prevent cancel)