diff options
Diffstat (limited to 'src/server/game')
-rw-r--r-- | src/server/game/Entities/Creature/GossipDef.cpp | 18 | ||||
-rw-r--r-- | src/server/game/Quests/QuestDef.cpp | 7 | ||||
-rw-r--r-- | src/server/game/Quests/QuestDef.h | 1 | ||||
-rw-r--r-- | src/server/game/World/World.cpp | 1 | ||||
-rw-r--r-- | src/server/game/World/World.h | 1 |
5 files changed, 0 insertions, 28 deletions
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp index d1747b784ba..012cfa85be0 100644 --- a/src/server/game/Entities/Creature/GossipDef.cpp +++ b/src/server/game/Entities/Creature/GossipDef.cpp @@ -229,9 +229,6 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, ObjectGuid objectGUID) ++count; } - // Store this instead of checking the Singleton every loop iteration - bool questLevelInTitle = sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS); - packet.GossipText.resize(_questMenu.GetMenuItemCount()); count = 0; for (uint8 i = 0; i < _questMenu.GetMenuItemCount(); ++i) @@ -254,9 +251,6 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, ObjectGuid objectGUID) if (QuestTemplateLocale const* localeData = sObjectMgr->GetQuestLocale(questID)) ObjectMgr::GetLocaleString(localeData->LogTitle, localeConstant, text.QuestTitle); - if (questLevelInTitle) - Quest::AddQuestLevelToTitle(text.QuestTitle, quest->GetQuestLevel()); - ++count; } } @@ -363,9 +357,6 @@ void PlayerMenu::SendQuestGiverQuestListMessage(Object* questgiver) ObjectMgr::GetLocaleString(questGreetingLocale->Greeting, localeConstant, questList.Greeting); } - // Store this instead of checking the Singleton every loop iteration - bool questLevelInTitle = sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS); - for (uint32 i = 0; i < _questMenu.GetMenuItemCount(); ++i) { QuestMenuItem const& questMenuItem = _questMenu.GetItem(i); @@ -432,9 +423,6 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, ObjectGuid npcGU } } - if (sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS)) - Quest::AddQuestLevelToTitle(packet.QuestTitle, quest->GetQuestLevel()); - packet.QuestGiverGUID = npcGUID; packet.InformUnit = _session->GetPlayer()->GetPlayerSharingQuest(); packet.QuestID = quest->GetQuestId(); @@ -518,9 +506,6 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, ObjectGuid npcGUI ObjectMgr::GetLocaleString(questOfferRewardLocale->RewardText, locale, packet.RewardText); } - if (sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS)) - Quest::AddQuestLevelToTitle(packet.QuestTitle, quest->GetQuestLevel()); - WorldPackets::Quest::QuestGiverOfferReward& offer = packet.QuestData; quest->BuildQuestRewards(offer.Rewards, _session->GetPlayer()); @@ -575,9 +560,6 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, ObjectGuid npcGU ObjectMgr::GetLocaleString(questRequestItemsLocale->CompletionText, locale, packet.CompletionText); } - if (sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS)) - Quest::AddQuestLevelToTitle(packet.QuestTitle, quest->GetQuestLevel()); - packet.QuestGiverGUID = npcGUID; // Is there a better way? what about game objects? diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp index 28685dc58ec..b23c1ae1ff1 100644 --- a/src/server/game/Quests/QuestDef.cpp +++ b/src/server/game/Quests/QuestDef.cpp @@ -563,10 +563,3 @@ WorldPacket Quest::BuildQueryData(LocaleConstant loc) const return *response.Write(); } - -void Quest::AddQuestLevelToTitle(std::string& title, int32 level) -{ - // Adds the quest level to the front of the quest title - // example: [13] Westfall Stew - title = Trinity::StringFormat("[%d] %s", level, title); -} diff --git a/src/server/game/Quests/QuestDef.h b/src/server/game/Quests/QuestDef.h index 4826cebe06d..43bd9e33e9a 100644 --- a/src/server/game/Quests/QuestDef.h +++ b/src/server/game/Quests/QuestDef.h @@ -492,7 +492,6 @@ class TC_GAME_API Quest void SetEventIdForQuest(uint16 eventId) { _eventIdForQuest = eventId; } uint16 GetEventIdForQuest() const { return _eventIdForQuest; } - static void AddQuestLevelToTitle(std::string& title, int32 level); void InitializeQueryData(); WorldPacket BuildQueryData(LocaleConstant loc) const; diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index f4a1a4fc2aa..21d8258278a 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1518,7 +1518,6 @@ void World::LoadConfigSettings(bool reload) // misc m_bool_configs[CONFIG_PDUMP_NO_PATHS] = sConfigMgr->GetBoolDefault("PlayerDump.DisallowPaths", true); m_bool_configs[CONFIG_PDUMP_NO_OVERWRITE] = sConfigMgr->GetBoolDefault("PlayerDump.DisallowOverwrite", true); - m_bool_configs[CONFIG_UI_QUESTLEVELS_IN_DIALOGS] = sConfigMgr->GetBoolDefault("UI.ShowQuestLevelsInDialogs", false); // Wintergrasp battlefield m_bool_configs[CONFIG_WINTERGRASP_ENABLE] = sConfigMgr->GetBoolDefault("Wintergrasp.Enable", false); diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index 1f32f9630fb..5b5551fbacc 100644 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -167,7 +167,6 @@ enum WorldBoolConfigs CONFIG_ENABLE_MMAPS, CONFIG_WINTERGRASP_ENABLE, CONFIG_TOLBARAD_ENABLE, - CONFIG_UI_QUESTLEVELS_IN_DIALOGS, // Should we add quest levels to the title in the NPC dialogs? CONFIG_EVENT_ANNOUNCE, CONFIG_STATS_LIMITS_ENABLE, CONFIG_INSTANCES_RESET_ANNOUNCE, |