diff options
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index e24f37b885a..1c5dfab9222 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -692,6 +692,10 @@ void GameObject::Update(uint32 diff) } else if (Unit* target = ObjectAccessor::GetUnit(*this, m_lootStateUnitGUID)) { + // Set in combat with owner + if (Unit* owner = GetOwner()) + target->EngageWithTarget(owner); + // Some traps do not have a spell but should be triggered CastSpellExtraArgs args; args.SetOriginalCaster(GetOwnerGUID()); |
