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-rwxr-xr-xsrc/server/game/AI/EventAI/CreatureEventAI.cpp2
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp2
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h1
-rwxr-xr-xsrc/server/game/Achievements/AchievementMgr.cpp6
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp2
-rw-r--r--src/server/game/Battlegrounds/ArenaTeamMgr.cpp4
-rwxr-xr-xsrc/server/game/Battlegrounds/Battleground.cpp4
-rwxr-xr-xsrc/server/game/Battlegrounds/BattlegroundMgr.cpp2
-rw-r--r--src/server/game/Chat/ChatLink.cpp47
-rw-r--r--src/server/game/Chat/ChatLink.h2
-rwxr-xr-xsrc/server/game/Chat/Commands/Level1.cpp4
-rwxr-xr-xsrc/server/game/Chat/Commands/Level2.cpp8
-rwxr-xr-xsrc/server/game/Chat/Commands/Level3.cpp16
-rw-r--r--src/server/game/DataStores/DB2Stores.cpp118
-rw-r--r--src/server/game/DataStores/DB2Stores.h33
-rw-r--r--src/server/game/DataStores/DB2Structure.h135
-rw-r--r--src/server/game/DataStores/DB2fmt.h25
-rwxr-xr-xsrc/server/game/DataStores/DBCEnums.h95
-rwxr-xr-xsrc/server/game/DataStores/DBCStores.cpp495
-rwxr-xr-xsrc/server/game/DataStores/DBCStores.h46
-rwxr-xr-xsrc/server/game/DataStores/DBCStructure.h1125
-rwxr-xr-xsrc/server/game/DataStores/DBCfmt.h159
-rwxr-xr-xsrc/server/game/Entities/Corpse/Corpse.cpp56
-rwxr-xr-xsrc/server/game/Entities/Creature/Creature.cpp8
-rwxr-xr-xsrc/server/game/Entities/Item/ItemPrototype.h58
-rwxr-xr-xsrc/server/game/Entities/Object/Updates/UpdateFields.h732
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.cpp78
-rwxr-xr-xsrc/server/game/Entities/Pet/Pet.h12
-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp870
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h78
-rwxr-xr-xsrc/server/game/Entities/Unit/StatSystem.cpp39
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.cpp66
-rwxr-xr-xsrc/server/game/Entities/Unit/Unit.h10
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp985
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.h3
-rw-r--r--src/server/game/Guilds/GuildMgr.cpp2
-rwxr-xr-xsrc/server/game/Instances/InstanceScript.cpp2
-rwxr-xr-xsrc/server/game/Loot/LootMgr.cpp21
-rwxr-xr-xsrc/server/game/Maps/Map.cpp2
-rwxr-xr-xsrc/server/game/Maps/MapManager.cpp2
-rwxr-xr-xsrc/server/game/Miscellaneous/SharedDefines.h68
-rwxr-xr-xsrc/server/game/Quests/QuestDef.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/AuthHandler.cpp3
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/CharacterHandler.cpp105
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/GroupHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/ItemHandler.cpp294
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MailHandler.cpp2
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MiscHandler.cpp8
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/MovementHandler.cpp22
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/NPCHandler.cpp4
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/PetHandler.cpp8
-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/SpellHandler.cpp8
-rwxr-xr-xsrc/server/game/Server/Protocol/Opcodes.cpp2645
-rwxr-xr-xsrc/server/game/Server/Protocol/Opcodes.h2334
-rw-r--r--src/server/game/Server/WorldPacket.h53
-rwxr-xr-xsrc/server/game/Server/WorldSession.cpp193
-rwxr-xr-xsrc/server/game/Server/WorldSession.h6
-rwxr-xr-xsrc/server/game/Server/WorldSocket.cpp225
-rwxr-xr-xsrc/server/game/Server/WorldSocket.h3
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuraEffects.cpp18
-rwxr-xr-xsrc/server/game/Spells/Auras/SpellAuras.cpp12
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp129
-rwxr-xr-xsrc/server/game/Spells/Spell.h3
-rwxr-xr-xsrc/server/game/Spells/SpellEffects.cpp9
-rw-r--r--src/server/game/Spells/SpellInfo.cpp322
-rw-r--r--src/server/game/Spells/SpellInfo.h48
-rwxr-xr-xsrc/server/game/Spells/SpellMgr.cpp4
-rwxr-xr-xsrc/server/game/World/World.cpp31
-rwxr-xr-xsrc/server/game/World/World.h6
69 files changed, 6339 insertions, 5585 deletions
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp
index be0dd8c3679..08f8d7a3d77 100755
--- a/src/server/game/AI/EventAI/CreatureEventAI.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp
@@ -1312,7 +1312,7 @@ bool CreatureEventAI::CanCast(Unit* target, SpellInfo const* spell, bool trigger
return false;
//Check for power
- if (!triggered && me->GetPower((Powers)spell->PowerType) < spell->CalcPowerCost(me, spell->GetSchoolMask()))
+ if (!triggered && (uint32)me->GetPower((Powers)spell->PowerType) < spell->CalcPowerCost(me, spell->GetSchoolMask()))
return false;
//Unit is out of range of this spell
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index 953bbf7521a..e9a9c1fdcf2 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -237,7 +237,7 @@ SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mec
continue;
//Continue if we don't have the mana to actually cast this spell
- if (tempSpell->ManaCost > me->GetPower(Powers(tempSpell->PowerType)))
+ if (tempSpell->ManaCost > (uint32)me->GetPower(Powers(tempSpell->PowerType)))
continue;
//Check if the spell meets our range requirements
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index ba986ae310d..b9d4949b75c 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -25,6 +25,7 @@
#include "ConditionMgr.h"
#include "CreatureTextMgr.h"
#include "Spell.h"
+#include "DB2Stores.h"
//#include "SmartScript.h"
//#include "SmartAI.h"
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 8967446f199..448f14874f9 100755
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -1965,7 +1965,7 @@ void AchievementMgr::StartTimedAchievement(AchievementCriteriaTimedTypes type, u
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i != achievementCriteriaList.end(); ++i)
{
- if ((*i)->timerStartEvent != entry)
+ if ((*i)->timedCriteriaMiscId != entry)
continue;
AchievementEntry const* achievement = sAchievementStore.LookupEntry((*i)->referredAchievement);
@@ -1988,7 +1988,7 @@ void AchievementMgr::RemoveTimedAchievement(AchievementCriteriaTimedTypes type,
AchievementCriteriaEntryList const& achievementCriteriaList = sAchievementMgr->GetTimedAchievementCriteriaByType(type);
for (AchievementCriteriaEntryList::const_iterator i = achievementCriteriaList.begin(); i!=achievementCriteriaList.end(); ++i)
{
- if ((*i)->timerStartEvent != entry)
+ if ((*i)->timedCriteriaMiscId != entry)
continue;
TimedAchievementMap::iterator timedIter = m_timedAchievements.find((*i)->ID);
@@ -2194,7 +2194,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
m_AchievementCriteriaListByAchievement[criteria->referredAchievement].push_back(criteria);
if (criteria->timeLimit)
- m_AchievementCriteriasByTimedType[criteria->timedType].push_back(criteria);
+ m_AchievementCriteriasByTimedType[criteria->timedCriteriaStartType].push_back(criteria);
}
sLog->outString(">> Loaded %lu achievement criteria in %u ms", (unsigned long)m_AchievementCriteriasByType->size(), GetMSTimeDiffToNow(oldMSTime));
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 0a2ff750a1b..4fb3f395387 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -618,7 +618,7 @@ void AuctionHouseObject::BuildListAuctionItems(WorldPacket& data, Player* player
if (itemRandProp)
{
- char* const* temp = itemRandProp->nameSuffix;
+ char* temp = itemRandProp->nameSuffix;
//char* temp = itemRandProp->nameSuffix;
// dbc local name
diff --git a/src/server/game/Battlegrounds/ArenaTeamMgr.cpp b/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
index cf335ec1971..6357612607f 100644
--- a/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
@@ -154,14 +154,16 @@ void ArenaTeamMgr::DistributeArenaPoints()
SQLTransaction trans = CharacterDatabase.BeginTransaction();
// Cycle that gives points to all players
+ /*
for (std::map<uint32, uint32>::iterator playerItr = PlayerPoints.begin(); playerItr != PlayerPoints.end(); ++playerItr)
{
// Add points to player if online
if (Player* player = HashMapHolder<Player>::Find(playerItr->first))
- player->ModifyArenaPoints(playerItr->second, &trans);
+ player->ModifyConquestPoints(playerItr->second, &trans);
else // Update database
trans->PAppend("UPDATE characters SET arenaPoints=arenaPoints+%u WHERE guid=%u", playerItr->second, playerItr->first);
}
+ */
CharacterDatabase.CommitTransaction(trans);
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index af350ac39d6..7cfd4dec28e 100755
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -842,8 +842,8 @@ void Battleground::EndBattleground(uint32 winner)
if (IsRandom() || BattlegroundMgr::IsBGWeekend(GetTypeID()))
{
UpdatePlayerScore(player, SCORE_BONUS_HONOR, GetBonusHonorFromKill(winner_kills));
- if (CanAwardArenaPoints())
- player->ModifyArenaPoints(winner_arena);
+ /*if (CanAwardArenaPoints())
+ player->ModifyConquestPoints(winner_arena);*/
if (!player->GetRandomWinner())
player->SetRandomWinner(true);
}
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index a9acced82ae..d0f322e3f8c 100755
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -765,7 +765,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
selectionWeight = fields[9].GetUInt8();
data.scriptId = sObjectMgr->GetScriptId(fields[10].GetCString());
- data.BattlegroundName = bl->name[sWorld->GetDefaultDbcLocale()];
+ //data.BattlegroundName = bl->name[sWorld->GetDefaultDbcLocale()];
data.MapID = bl->mapid[0];
if (!CreateBattleground(data))
diff --git a/src/server/game/Chat/ChatLink.cpp b/src/server/game/Chat/ChatLink.cpp
index 26f63aa77ee..dade99c7dc7 100644
--- a/src/server/game/Chat/ChatLink.cpp
+++ b/src/server/game/Chat/ChatLink.cpp
@@ -165,7 +165,7 @@ bool ItemChatLink::Initialize(std::istringstream& iss)
return true;
}
-inline std::string ItemChatLink::FormatName(uint8 index, ItemLocale const* locale, char* const* suffixStrings) const
+inline std::string ItemChatLink::FormatName(uint8 index, ItemLocale const *locale, char* suffixStrings) const
{
std::stringstream ss;
if (locale == NULL || index >= locale->Name.size())
@@ -181,7 +181,7 @@ bool ItemChatLink::ValidateName(char* buffer, const char* context)
{
ChatLink::ValidateName(buffer, context);
- char* const* suffixStrings = _suffix ? _suffix->nameSuffix : (_property ? _property->nameSuffix : NULL);
+ char* suffixStrings = _suffix ? _suffix->nameSuffix : (_property ? _property->nameSuffix : NULL);
bool res = (FormatName(LOCALE_enUS, NULL, suffixStrings) == buffer);
if (!res)
@@ -304,30 +304,21 @@ bool SpellChatLink::ValidateName(char* buffer, const char* context)
return false;
}
- for (uint8 i = 0; i < TOTAL_LOCALES; ++i)
+ uint32 skillLineNameLength = strlen(skillLine->name);
+ if (skillLineNameLength > 0 && strncmp(skillLine->name, buffer, skillLineNameLength) == 0)
{
- uint32 skillLineNameLength = strlen(skillLine->name[i]);
- if (skillLineNameLength > 0 && strncmp(skillLine->name[i], buffer, skillLineNameLength) == 0)
- {
- // found the prefix, remove it to perform spellname validation below
- // -2 = strlen(": ")
- uint32 spellNameLength = strlen(buffer) - skillLineNameLength - 2;
- memcpy(buffer, buffer + skillLineNameLength + 2, spellNameLength + 1);
- }
+ // found the prefix, remove it to perform spellname validation below
+ // -2 = strlen(": ")
+ uint32 spellNameLength = strlen(buffer) - skillLineNameLength - 2;
+ memcpy(buffer, buffer + skillLineNameLength + 2, spellNameLength + 1);
}
}
- bool res = false;
- for (uint8 i = 0; i < TOTAL_LOCALES; ++i)
- if (*_spell->SpellName[i] && strcmp(_spell->SpellName[i], buffer) == 0)
- {
- res = true;
- break;
- }
+ if (*_spell->SpellName && strcmp(_spell->SpellName, buffer) == 0)
+ return true;
- if (!res)
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked spell (id: %u) name wasn't found in any localization", context, _spell->Id);
- return res;
+ sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked spell (id: %u) name wasn't found in any localization", context, _spell->Id);
+ return false;
}
// |color|Hachievement:achievement_id:player_guid:0:0:0:0:0:0:0:0|h[name]|h|r
@@ -379,17 +370,11 @@ bool AchievementChatLink::ValidateName(char* buffer, const char* context)
{
ChatLink::ValidateName(buffer, context);
- bool res = false;
- for (uint8 i = 0; i < TOTAL_LOCALES; ++i)
- if (*_achievement->name[i] && strcmp(_achievement->name[i], buffer) == 0)
- {
- res = true;
- break;
- }
+ if (*_achievement->name && strcmp(_achievement->name, buffer) == 0)
+ return true;
- if (!res)
- sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked achievement (id: %u) name wasn't found in any localization", context, _achievement->ID);
- return res;
+ sLog->outDebug(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked achievement (id: %u) name wasn't found in any localization", context, _achievement->ID);
+ return false;
}
// |color|Htrade:spell_id:cur_value:max_value:player_guid:base64_data|h[name]|h|r
diff --git a/src/server/game/Chat/ChatLink.h b/src/server/game/Chat/ChatLink.h
index 4b27cab29d3..51cc023f0d4 100644
--- a/src/server/game/Chat/ChatLink.h
+++ b/src/server/game/Chat/ChatLink.h
@@ -61,7 +61,7 @@ public:
virtual bool ValidateName(char* buffer, const char* context);
protected:
- std::string FormatName(uint8 index, ItemLocale const* locale, char* const* suffixStrings) const;
+ std::string FormatName(uint8 index, ItemLocale const* locale, char* suffixStrings) const;
ItemTemplate const* _item;
int32 _data[8];
diff --git a/src/server/game/Chat/Commands/Level1.cpp b/src/server/game/Chat/Commands/Level1.cpp
index f06f8a7e89c..042630409e3 100755
--- a/src/server/game/Chat/Commands/Level1.cpp
+++ b/src/server/game/Chat/Commands/Level1.cpp
@@ -480,7 +480,7 @@ bool ChatHandler::HandleLookupAreaCommand(const char* args)
if (areaEntry)
{
int loc = GetSessionDbcLocale ();
- std::string name = areaEntry->area_name[loc];
+ std::string name = areaEntry->area_name;
if (name.empty())
continue;
@@ -492,7 +492,7 @@ bool ChatHandler::HandleLookupAreaCommand(const char* args)
if (loc == GetSessionDbcLocale ())
continue;
- name = areaEntry->area_name[loc];
+ name = areaEntry->area_name;
if (name.empty ())
continue;
diff --git a/src/server/game/Chat/Commands/Level2.cpp b/src/server/game/Chat/Commands/Level2.cpp
index 1dd603094f6..a5dc27c233a 100755
--- a/src/server/game/Chat/Commands/Level2.cpp
+++ b/src/server/game/Chat/Commands/Level2.cpp
@@ -385,6 +385,8 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
case RACE_TROLL: race_s = "Troll"; break;
case RACE_BLOODELF: race_s = "Blood Elf"; break;
case RACE_DRAENEI: race_s = "Draenei"; break;
+ case RACE_GOBLIN: race_s = "Goblin"; break;
+ case RACE_WORGEN: race_s = "Worgen"; break;
}
switch (Class)
{
@@ -564,7 +566,7 @@ bool ChatHandler::HandleCharacterReputationCommand(const char* args)
{
const FactionState& faction = itr->second;
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction.ID);
- char const* factionName = factionEntry ? factionEntry->name[loc] : "#Not found#";
+ char const* factionName = factionEntry ? factionEntry->name : "#Not found#";
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
std::string rankName = GetTrinityString(ReputationRankStrIndex[rank]);
std::ostringstream ss;
@@ -1005,7 +1007,7 @@ bool ChatHandler::HandleLookupTitleCommand(const char* args)
if (titleInfo)
{
int loc = GetSessionDbcLocale();
- std::string name = titleInfo->name[loc];
+ std::string name = titleInfo->name;
if (name.empty())
continue;
@@ -1077,7 +1079,7 @@ bool ChatHandler::HandleCharacterTitlesCommand(const char* args)
CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
if (titleInfo && target->HasTitle(titleInfo))
{
- std::string name = titleInfo->name[loc];
+ std::string name = titleInfo->name;
if (name.empty())
continue;
diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp
index f4f5892b587..aecf9122f5b 100755
--- a/src/server/game/Chat/Commands/Level3.cpp
+++ b/src/server/game/Chat/Commands/Level3.cpp
@@ -846,7 +846,7 @@ bool ChatHandler::HandleLookupItemSetCommand(const char *args)
if (set)
{
int loc = GetSessionDbcLocale();
- std::string name = set->name[loc];
+ std::string name = set->name;
if (name.empty())
continue;
@@ -919,7 +919,7 @@ bool ChatHandler::HandleLookupSkillCommand(const char *args)
if (skillInfo)
{
int loc = GetSessionDbcLocale();
- std::string name = skillInfo->name[loc];
+ std::string name = skillInfo->name;
if (name.empty())
continue;
@@ -1006,7 +1006,7 @@ bool ChatHandler::HandleLookupSpellCommand(const char *args)
if (spellInfo)
{
int loc = GetSessionDbcLocale();
- std::string name = spellInfo->SpellName[loc];
+ std::string name = spellInfo->SpellName;
if (name.empty())
continue;
@@ -1393,7 +1393,7 @@ bool ChatHandler::HandleLookupFactionCommand(const char *args)
FactionState const* repState = target ? target->GetReputationMgr().GetState(factionEntry) : NULL;
int loc = GetSessionDbcLocale();
- std::string name = factionEntry->name[loc];
+ std::string name = factionEntry->name;
if (name.empty())
continue;
@@ -1491,7 +1491,7 @@ bool ChatHandler::HandleLookupTaxiNodeCommand(const char * args)
if (nodeEntry)
{
int loc = GetSessionDbcLocale();
- std::string name = nodeEntry->name[loc];
+ std::string name = nodeEntry->name;
if (name.empty())
continue;
@@ -2415,7 +2415,7 @@ bool ChatHandler::HandleListAurasCommand (const char * /*args*/)
AuraApplication const* aurApp = itr->second;
Aura const* aura = aurApp->GetBase();
- char const* name = aura->GetSpellInfo()->SpellName[GetSessionDbcLocale()];
+ char const* name = aura->GetSpellInfo()->SpellName;
std::ostringstream ss_name;
ss_name << "|cffffffff|Hspell:" << aura->GetId() << "|h[" << name << "]|h|r";
@@ -2461,11 +2461,9 @@ bool ChatHandler::HandleResetHonorCommand (const char * args)
if (!extractPlayerTarget((char*)args, &target))
return false;
- target->SetHonorPoints(0);
+ target->SetCurrency(CURRENCY_TYPE_HONOR_POINTS, 0);
target->SetUInt32Value(PLAYER_FIELD_KILLS, 0);
target->SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0);
- target->SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
- target->SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
return true;
diff --git a/src/server/game/DataStores/DB2Stores.cpp b/src/server/game/DataStores/DB2Stores.cpp
new file mode 100644
index 00000000000..77d16501415
--- /dev/null
+++ b/src/server/game/DataStores/DB2Stores.cpp
@@ -0,0 +1,118 @@
+/*
+ * Copyright (C) 2011 TrintiyCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "DB2Stores.h"
+
+#include "Logging/Log.h"
+#include "SharedDefines.h"
+#include "SpellMgr.h"
+#include "DB2fmt.h"
+
+#include <map>
+
+DB2Storage <ItemEntry> sItemStore(Itemfmt);
+DB2Storage <ItemSparseEntry> sItemSparseStore (ItemSparsefmt);
+DB2Storage <ItemExtendedCostEntry> sItemExtendedCostStore(ItemExtendedCostEntryfmt);
+
+typedef std::list<std::string> StoreProblemList1;
+
+uint32 DB2FilesCount = 0;
+
+static bool LoadDB2_assert_print(uint32 fsize,uint32 rsize, const std::string& filename)
+{
+ sLog->outError("Size of '%s' setted by format string (%u) not equal size of C++ structure (%u).", filename.c_str(), fsize, rsize);
+
+ // ASSERT must fail after function call
+ return false;
+}
+
+struct LocalDB2Data
+{
+ LocalDB2Data(LocaleConstant loc) : defaultLocale(loc), availableDb2Locales(0xFFFFFFFF) {}
+
+ LocaleConstant defaultLocale;
+
+ // bitmasks for index of fullLocaleNameList
+ uint32 availableDb2Locales;
+};
+
+template<class T>
+inline void LoadDB2(uint32& availableDb2Locales, StoreProblemList1& errlist, DB2Storage<T>& storage, const std::string& db2_path, const std::string& filename)
+{
+ // compatibility format and C++ structure sizes
+ ASSERT(DB2FileLoader::GetFormatRecordSize(storage.GetFormat()) == sizeof(T) || LoadDB2_assert_print(DB2FileLoader::GetFormatRecordSize(storage.GetFormat()), sizeof(T), filename));
+
+ ++DB2FilesCount;
+
+ std::string db2_filename = db2_path + filename;
+ if (storage.Load(db2_filename.c_str()))
+ {
+ }
+ else
+ {
+ // sort problematic db2 to (1) non compatible and (2) nonexistent
+ FILE * f = fopen(db2_filename.c_str(), "rb");
+ if (f)
+ {
+ char buf[100];
+ snprintf(buf, 100,"(exist, but have %d fields instead " SIZEFMTD ") Wrong client version DBC file?", storage.GetFieldCount(), strlen(storage.GetFormat()));
+ errlist.push_back(db2_filename + buf);
+ fclose(f);
+ }
+ else
+ errlist.push_back(db2_filename);
+ }
+}
+
+void LoadDB2Stores(const std::string& dataPath)
+{
+ std::string db2Path = dataPath + "dbc/";
+
+ StoreProblemList1 bad_db2_files;
+ uint32 availableDb2Locales = 0xFFFFFFFF;
+
+ LoadDB2(availableDb2Locales, bad_db2_files, sItemStore, db2Path, "Item.db2");
+ LoadDB2(availableDb2Locales, bad_db2_files, sItemSparseStore, db2Path, "Item-sparse.db2");
+ LoadDB2(availableDb2Locales, bad_db2_files, sItemExtendedCostStore, db2Path, "ItemExtendedCost.db2");
+ // error checks
+ if (bad_db2_files.size() >= DB2FilesCount)
+ {
+ sLog->outError("\nIncorrect DataDir value in worldserver.conf or ALL required *.db2 files (%d) not found by path: %sdb2", DB2FilesCount, dataPath.c_str());
+ exit(1);
+ }
+ else if (!bad_db2_files.empty())
+ {
+ std::string str;
+ for (std::list<std::string>::iterator i = bad_db2_files.begin(); i != bad_db2_files.end(); ++i)
+ str += *i + "\n";
+
+ sLog->outError("\nSome required *.db2 files (%u from %d) not found or not compatible:\n%s", (uint32)bad_db2_files.size(), DB2FilesCount,str.c_str());
+ exit(1);
+ }
+
+ // Check loaded DB2 files proper version
+ if (!sItemStore.LookupEntry(72068) || // last item added in 4.2.2 (14545)
+ !sItemExtendedCostStore.LookupEntry(3652) ) // last item extended cost added in 4.2.2 (14545)
+ {
+ sLog->outString("");
+ sLog->outError("Please extract correct db2 files from client 4.2.2 14545.");
+ exit(1);
+ }
+
+ sLog->outString(">> Initialized %d DB2 data stores.", DB2FilesCount);
+ sLog->outString();
+} \ No newline at end of file
diff --git a/src/server/game/DataStores/DB2Stores.h b/src/server/game/DataStores/DB2Stores.h
new file mode 100644
index 00000000000..e60892e05eb
--- /dev/null
+++ b/src/server/game/DataStores/DB2Stores.h
@@ -0,0 +1,33 @@
+/*
+ * Copyright (C) 2011 TrintiyCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TRINITY_DB2STORES_H
+#define TRINITY_DB2STORES_H
+
+#include "Common.h"
+#include "DB2Store.h"
+#include "DB2Structure.h"
+
+#include <list>
+
+extern DB2Storage <ItemEntry> sItemStore;
+extern DB2Storage <ItemSparseEntry> sItemSparseStore;
+extern DB2Storage <ItemExtendedCostEntry> sItemExtendedCostStore;
+
+void LoadDB2Stores(const std::string& dataPath);
+
+#endif \ No newline at end of file
diff --git a/src/server/game/DataStores/DB2Structure.h b/src/server/game/DataStores/DB2Structure.h
new file mode 100644
index 00000000000..1f455eec0c2
--- /dev/null
+++ b/src/server/game/DataStores/DB2Structure.h
@@ -0,0 +1,135 @@
+/*
+ * Copyright (C) 2011 TrintiyCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TRINITY_DB2STRUCTURE_H
+#define TRINITY_DB2STRUCTURE_H
+
+#include "Common.h"
+#include "DBCEnums.h"
+#include "Define.h"
+#include "Path.h"
+#include "Util.h"
+#include "Vehicle.h"
+#include "SharedDefines.h"
+
+#include <map>
+#include <set>
+#include <vector>
+
+// Structures used to access raw DB2 data and required packing to portability
+struct ItemEntry
+{
+ uint32 ID; // 0
+ uint32 Class; // 1
+ uint32 SubClass; // 2
+ int32 Unk0; // 3
+ int32 Material; // 4
+ uint32 DisplayId; // 5
+ uint32 InventoryType; // 6
+ uint32 Sheath; // 7
+};
+
+struct ItemSparseEntry
+{
+ uint32 ID; // 0
+ uint32 Quality; // 1
+ uint32 Flags; // 2
+ uint32 Flags2; // 3
+ uint32 BuyPrice; // 4
+ uint32 SellPrice; // 5
+ uint32 InventoryType; // 6
+ int32 AllowableClass; // 7
+ int32 AllowableRace; // 8
+ uint32 ItemLevel; // 9
+ int32 RequiredLevel; // 10
+ uint32 RequiredSkill; // 11
+ uint32 RequiredSkillRank; // 12
+ uint32 RequiredSpell; // 13
+ uint32 RequiredHonorRank; // 14
+ uint32 RequiredCityRank; // 15
+ uint32 RequiredReputationFaction; // 16
+ uint32 RequiredReputationRank; // 17
+ uint32 MaxCount; // 18
+ uint32 Stackable; // 19
+ uint32 ContainerSlots; // 20
+ int32 ItemStatType[MAX_ITEM_PROTO_STATS]; // 21 - 30
+ uint32 ItemStatValue[MAX_ITEM_PROTO_STATS]; // 31 - 40
+ int32 ItemStatUnk1[MAX_ITEM_PROTO_STATS]; // 41 - 50
+ int32 ItemStatUnk2[MAX_ITEM_PROTO_STATS]; // 51 - 60
+ uint32 ScalingStatDistribution; // 61
+ uint32 DamageType; // 62
+ uint32 Delay; // 63
+ float RangedModRange; // 64
+ int32 SpellId[MAX_ITEM_PROTO_SPELLS]; // 65 - 69
+ int32 SpellTrigger[MAX_ITEM_PROTO_SPELLS]; // 70 - 74
+ int32 SpellCharges[MAX_ITEM_PROTO_SPELLS]; // 75 - 79
+ int32 SpellCooldown[MAX_ITEM_PROTO_SPELLS]; // 80 - 84
+ int32 SpellCategory[MAX_ITEM_PROTO_SPELLS]; // 85 - 89
+ int32 SpellCategoryCooldown[MAX_ITEM_PROTO_SPELLS]; // 90 - 94
+ uint32 Bonding; // 95
+ char* Name; // 96
+ char* Name2; // 97
+ char* Name3; // 98
+ char* Name4; // 99
+ char* Description; // 100
+ uint32 PageText; // 101
+ uint32 LanguageID; // 102
+ uint32 PageMaterial; // 103
+ uint32 StartQuest; // 104
+ uint32 LockID; // 105
+ int32 Material; // 106
+ uint32 Sheath; // 107
+ uint32 RandomProperty; // 108
+ uint32 RandomSuffix; // 109
+ uint32 ItemSet; // 110
+ uint32 MaxDurability; // 111
+ uint32 Area; // 112
+ uint32 Map; // 113
+ uint32 BagFamily; // 114
+ uint32 TotemCategory; // 115
+ uint32 Color[MAX_ITEM_PROTO_SOCKETS]; // 116 - 118
+ uint32 Content[MAX_ITEM_PROTO_SOCKETS]; // 119 - 121
+ int32 SocketBonus; // 122
+ uint32 GemProperties; // 123
+ float ArmorDamageModifier; // 124
+ uint32 Duration; // 125
+ uint32 ItemLimitCategory; // 126
+ uint32 HolidayId; // 127
+ float StatScalingFactor; // 128
+ int32 Field130; // 129
+ int32 Field131; // 130
+};
+
+#define MAX_ITEM_EXT_COST_ITEMS 5
+#define MAX_ITEM_EXT_COST_CURRENCIES 5
+
+struct ItemExtendedCostEntry
+{
+ uint32 ID; // 0 extended-cost entry id
+ //uint32 reqhonorpoints; // 1 required honor points
+ //uint32 reqarenapoints; // 2 required arena points
+ uint32 RequiredArenaSlot; // 3 arena slot restrictions (min slot value)
+ uint32 RequiredItem[MAX_ITEM_EXT_COST_ITEMS]; // 4-8 required item id
+ uint32 RequiredItemCount[MAX_ITEM_EXT_COST_ITEMS]; // 9-13 required count of 1st item
+ uint32 RequiredPersonalArenaRating; // 14 required personal arena rating
+ //uint32 ItemPurchaseGroup; // 15
+ uint32 RequiredCurrency[MAX_ITEM_EXT_COST_CURRENCIES];// 16-20 required curency id
+ uint32 RequiredCurrencyCount[MAX_ITEM_EXT_COST_CURRENCIES];// 21-25 required curency count
+ //uint32 Unknown[5]; // 26-30
+};
+
+#endif \ No newline at end of file
diff --git a/src/server/game/DataStores/DB2fmt.h b/src/server/game/DataStores/DB2fmt.h
new file mode 100644
index 00000000000..435309cbae4
--- /dev/null
+++ b/src/server/game/DataStores/DB2fmt.h
@@ -0,0 +1,25 @@
+/*
+ * Copyright (C) 2011 TrintiyCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TRINITY_DB2SFRM_H
+#define TRINITY_DB2SFRM_H
+
+const char Itemfmt[]="niiiiiii";
+const char ItemSparsefmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiisssssiiiiiiiiiiiiiiiiiiiiiiifiiifii";
+const char ItemExtendedCostEntryfmt[]="nxxiiiiiiiiiiiixiiiiiiiiiixxxxx";
+
+#endif \ No newline at end of file
diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h
index dcdc2b2ea0a..e9f4fa5ea63 100755
--- a/src/server/game/DataStores/DBCEnums.h
+++ b/src/server/game/DataStores/DBCEnums.h
@@ -58,16 +58,24 @@ enum AchievementFaction
enum AchievementFlags
{
- ACHIEVEMENT_FLAG_COUNTER = 0x00000001, // Just count statistic (never stop and complete)
- ACHIEVEMENT_FLAG_HIDDEN = 0x00000002, // Not sent to client - internal use only
- ACHIEVEMENT_FLAG_STORE_MAX_VALUE = 0x00000004, // Store only max value? used only in "Reach level xx"
- ACHIEVEMENT_FLAG_SUMM = 0x00000008, // Use summ criteria value from all reqirements (and calculate max value)
- ACHIEVEMENT_FLAG_MAX_USED = 0x00000010, // Show max criteria (and calculate max value ??)
- ACHIEVEMENT_FLAG_REQ_COUNT = 0x00000020, // Use not zero req count (and calculate max value)
- ACHIEVEMENT_FLAG_AVERAGE = 0x00000040, // Show as average value (value / time_in_days) depend from other flag (by def use last criteria value)
- ACHIEVEMENT_FLAG_BAR = 0x00000080, // Show as progress bar (value / max vale) depend from other flag (by def use last criteria value)
- ACHIEVEMENT_FLAG_REALM_FIRST_REACH = 0x00000100, //
- ACHIEVEMENT_FLAG_REALM_FIRST_KILL = 0x00000200, //
+ ACHIEVEMENT_FLAG_COUNTER = 0x00000001, // Just count statistic (never stop and complete)
+ ACHIEVEMENT_FLAG_HIDDEN = 0x00000002, // Not sent to client - internal use only
+ ACHIEVEMENT_FLAG_STORE_MAX_VALUE = 0x00000004, // Store only max value? used only in "Reach level xx"
+ ACHIEVEMENT_FLAG_SUMM = 0x00000008, // Use summ criteria value from all reqirements (and calculate max value)
+ ACHIEVEMENT_FLAG_MAX_USED = 0x00000010, // Show max criteria (and calculate max value ??)
+ ACHIEVEMENT_FLAG_REQ_COUNT = 0x00000020, // Use not zero req count (and calculate max value)
+ ACHIEVEMENT_FLAG_AVERAGE = 0x00000040, // Show as average value (value / time_in_days) depend from other flag (by def use last criteria value)
+ ACHIEVEMENT_FLAG_BAR = 0x00000080, // Show as progress bar (value / max vale) depend from other flag (by def use last criteria value)
+ ACHIEVEMENT_FLAG_REALM_FIRST_REACH = 0x00000100, //
+ ACHIEVEMENT_FLAG_REALM_FIRST_KILL = 0x00000200, //
+ ACHIEVEMENT_FLAG_UNK3 = 0x00000400, // ACHIEVEMENT_FLAG_HIDE_NAME_IN_TIE
+ ACHIEVEMENT_FLAG_REALM_FIRST_GUILD = 0x00000800, // first guild on realm done something
+ ACHIEVEMENT_FLAG_UNK4 = 0x00001000, // as guild group?
+ ACHIEVEMENT_FLAG_UNK5 = 0x00002000, // as guild group?
+ ACHIEVEMENT_FLAG_GUILD = 0x00004000, //
+ ACHIEVEMENT_FLAG_SHOW_GUILD_MEMBERS = 0x00008000, //
+ ACHIEVEMENT_FLAG_SHOW_CRITERIA_MEMBERS = 0x00010000, //
+
};
#define MAX_CRITERIA_REQUIREMENTS 2
@@ -102,6 +110,7 @@ enum AchievementCriteriaTimedTypes
ACHIEVEMENT_TIMED_TYPE_SPELL_TARGET = 6, // Timer is started by being target of spell with entry in timerStartEvent
ACHIEVEMENT_TIMED_TYPE_CREATURE = 7, // Timer is started by killing creature with entry in timerStartEvent
ACHIEVEMENT_TIMED_TYPE_ITEM = 9, // Timer is started by using item with entry in timerStartEvent
+ ACHIEVEMENT_TIMED_TYPE_UNK = 10, // Unknown
ACHIEVEMENT_TIMED_TYPE_MAX,
};
@@ -215,17 +224,56 @@ enum AchievementCriteriaTypes
ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LINE= 112,
ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL = 113,
ACHIEVEMENT_CRITERIA_TYPE_ACCEPTED_SUMMONINGS = 114,
- // 0..115 => 116 criteria types total
ACHIEVEMENT_CRITERIA_TYPE_EARN_ACHIEVEMENT_POINTS = 115,
ACHIEVEMENT_CRITERIA_TYPE_USE_LFD_TO_GROUP_WITH_PLAYERS = 119,
- // 120
- // 121
- // 122
- // 123
- // 0..123 => 124 criteria types total
- ACHIEVEMENT_CRITERIA_TYPE_TOTAL = 124,
+ // 120 -
+ // 121 -
+ // 122 -
+ // 123 -
+ ACHIEVEMENT_CRITERIA_TYPE_SPENT_GOLD_GUILD_REPAIRS = 124,
+ ACHIEVEMENT_CRITERIA_TYPE_REACH_GUILD_LEVEL = 125,
+ ACHIEVEMENT_CRITERIA_TYPE_CRAFT_ITEMS_GUILD = 126,
+ ACHIEVEMENT_CRITERIA_TYPE_CATCH_FROM_POOL = 127,
+ ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_BANK_SLOTS = 128,
+ ACHIEVEMENT_CRITERIA_TYPE_EARN_GUILD_ACHIEVEMENT_POINTS = 129,
+ ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_BATTLEGROUND = 130,
+ // 131 -
+ ACHIEVEMENT_CRITERIA_TYPE_REACH_BG_RATING = 132,
+ ACHIEVEMENT_CRITERIA_TYPE_BUY_GUILD_TABARD = 133,
+ ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_QUESTS_GUILD = 134,
+ ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILLS_GUILD = 135,
+ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE_TYPE_GUILD = 136,
+ // 0..136 => 137 criteria types total
+ ACHIEVEMENT_CRITERIA_TYPE_TOTAL = 137,
};
+enum AchievementCriteriaMoreReqType
+{
+ ACHIEVEMENT_CRITERIA_MORE_REQ_TYPE_ITEM_LEVEL = 3,
+ ACHIEVEMENT_CRITERIA_MORE_REQ_TYPE_CREATURE_ID = 4,
+ ACHIEVEMENT_CRITERIA_MORE_REQ_TYPE_SPELL = 8,
+ ACHIEVEMENT_CRITERIA_MORE_REQ_TYPE_SPELL_ON_TARGET = 10,
+ ACHIEVEMENT_CRITERIA_MORE_REQ_TYPE_ITEM_QUALITY_EQUIPPED = 14,
+ ACHIEVEMENT_CRITERIA_MORE_REQ_TYPE_ITEM_QUALITY_LOOTED = 15,
+ ACHIEVEMENT_CRITERIA_MORE_REQ_TYPE_AREA_ID = 17,
+ ACHIEVEMENT_CRITERIA_MORE_REQ_TYPE_AREA_ID2 = 18,
+ ACHIEVEMENT_CRITERIA_MORE_REQ_TYPE_RAID_DIFFICULTY = 20,
+ ACHIEVEMENT_CRITERIA_MORE_REQ_TYPE_ARENA_TYPE = 24,
+ ACHIEVEMENT_CRITERIA_MORE_REQ_TYPE_PLAYER_CLASS = 26,
+ ACHIEVEMENT_CRITERIA_MORE_REQ_TYPE_PLAYER_RACE = 27,
+ ACHIEVEMENT_CRITERIA_MORE_REQ_TYPE_PLAYER_CLASS2 = 28,
+ ACHIEVEMENT_CRITERIA_MORE_REQ_TYPE_CREATURE_TYPE = 30,
+ ACHIEVEMENT_CRITERIA_MORE_REQ_TYPE_MAP_ID = 32,
+ ACHIEVEMENT_CRITERIA_MORE_REQ_TYPE_TIMED_QUEST = 35,
+ ACHIEVEMENT_CRITERIA_MORE_REQ_TYPE_PLAYER_TITLE = 38,
+ ACHIEVEMENT_CRITERIA_MORE_REQ_TYPE_PLAYER_LEVEL = 39,
+ ACHIEVEMENT_CRITERIA_MORE_REQ_TYPE_PLAYER_LEVEL2 = 40,
+ ACHIEVEMENT_CRITERIA_MORE_REQ_TYPE_AREA_ID3 = 41,
+ ACHIEVEMENT_CRITERIA_MORE_REQ_TYPE_GUILD_REP = 62,
+};
+
+
+
enum AchievementCategory
{
CATEGORY_CHILDRENS_WEEK = 163,
@@ -233,7 +281,7 @@ enum AchievementCategory
enum AreaFlags
{
- AREA_FLAG_UNK0 = 0x00000001, // Unknown
+ AREA_FLAG_SNOW = 0x00000001, // snow (only Dun Morogh, Naxxramas, Razorfen Downs and Winterspring)
AREA_FLAG_UNK1 = 0x00000002, // Razorfen Downs, Naxxramas and Acherus: The Ebon Hold (3.3.5a)
AREA_FLAG_UNK2 = 0x00000004, // Only used for areas on map 571 (development before)
AREA_FLAG_SLAVE_CAPITAL = 0x00000008, // city and city subsones
@@ -286,7 +334,7 @@ enum Difficulty
enum SpawnMask
{
- SPAWNMASK_CONTINENT = (1 << REGULAR_DIFFICULTY), // any any maps without spawn modes
+ SPAWNMASK_CONTINENT = (1 << REGULAR_DIFFICULTY), // any maps without spawn modes
SPAWNMASK_DUNGEON_NORMAL = (1 << DUNGEON_DIFFICULTY_NORMAL),
SPAWNMASK_DUNGEON_HEROIC = (1 << DUNGEON_DIFFICULTY_HEROIC),
@@ -439,4 +487,13 @@ enum VehicleSeatFlagsB
VEHICLE_SEAT_FLAG_B_VEHICLE_PLAYERFRAME_UI = 0x80000000, // Lua_UnitHasVehiclePlayerFrameUI - actually checked for flagsb &~ 0x80000000
};
+// CreatureType.dbc
+enum CurrencyTypes
+{
+ CURRENCY_TYPE_CONQUEST_POINTS = 390,
+ CURRENCY_TYPE_HONOR_POINTS = 392,
+ CURRENCY_TYPE_JUSTICE_POINTS = 395,
+ CURRENCY_TYPE_VALOR_POINTS = 396
+};
+
#endif
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index 6815d73d1b3..9bdbce70acc 100755
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -59,6 +59,7 @@ static WMOAreaInfoByTripple sWMOAreaInfoByTripple;
DBCStorage <AchievementEntry> sAchievementStore(Achievementfmt);
DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore(AchievementCriteriafmt);
DBCStorage <AreaTriggerEntry> sAreaTriggerStore(AreaTriggerEntryfmt);
+DBCStorage <ArmorLocationEntry> sArmorLocationStore(ArmorLocationfmt);
DBCStorage <AuctionHouseEntry> sAuctionHouseStore(AuctionHouseEntryfmt);
DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore(BankBagSlotPricesEntryfmt);
DBCStorage <BattlemasterListEntry> sBattlemasterListStore(BattlemasterListEntryfmt);
@@ -68,6 +69,7 @@ DBCStorage <CharTitlesEntry> sCharTitlesStore(CharTitlesEntryfmt);
DBCStorage <ChatChannelsEntry> sChatChannelsStore(ChatChannelsEntryfmt);
DBCStorage <ChrClassesEntry> sChrClassesStore(ChrClassesEntryfmt);
DBCStorage <ChrRacesEntry> sChrRacesStore(ChrRacesEntryfmt);
+DBCStorage <ChrPowerTypesEntry> sChrPowerTypesStore(ChrClassesXPowerTypesfmt);
DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore(CinematicSequencesEntryfmt);
DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore(CreatureDisplayInfofmt);
DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore(CreatureFamilyfmt);
@@ -104,15 +106,28 @@ DBCStorage <GtOCTClassCombatRatingScalarEntry> sGtOCTClassCombatRatingScalarStor
DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore(GtOCTRegenHPfmt);
//DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore(GtOCTRegenMPfmt); -- not used currently
DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore(GtRegenHPPerSptfmt);
+DBCStorage <gtOCTHpPerStaminaEntry> sGtOCTHpPerStaminaStore(GtOCTHpPerStaminafmt);
DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore(GtRegenMPPerSptfmt);
DBCStorage <HolidaysEntry> sHolidaysStore(Holidaysfmt);
-DBCStorage <ItemEntry> sItemStore(Itemfmt);
+DBCStorage <ItemArmorQualityEntry> sItemArmorQualityStore(ItemArmorQualityfmt);
+DBCStorage <ItemArmorShieldEntry> sItemArmorShieldStore(ItemArmorShieldfmt);
+DBCStorage <ItemArmorTotalEntry> sItemArmorTotalStore(ItemArmorTotalfmt);
DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore(ItemBagFamilyfmt);
+DBCStorage <ItemClassEntry> sItemClassStore(ItemClassfmt);
//DBCStorage <ItemCondExtCostsEntry> sItemCondExtCostsStore(ItemCondExtCostsEntryfmt);
+DBCStorage <ItemDamageEntry> sItemDamageAmmoStore(ItemDamagefmt);
+DBCStorage <ItemDamageEntry> sItemDamageOneHandStore(ItemDamagefmt);
+DBCStorage <ItemDamageEntry> sItemDamageOneHandCasterStore(ItemDamagefmt);
+DBCStorage <ItemDamageEntry> sItemDamageRangedStore(ItemDamagefmt);
+DBCStorage <ItemDamageEntry> sItemDamageThrownStore(ItemDamagefmt);
+DBCStorage <ItemDamageEntry> sItemDamageTwoHandStore(ItemDamagefmt);
+DBCStorage <ItemDamageEntry> sItemDamageTwoHandCasterStore(ItemDamagefmt);
+DBCStorage <ItemDamageEntry> sItemDamageWandStore(ItemDamagefmt);
+DBCStorage <ItemDisenchantLootEntry> sItemDisenchantLootStore(ItemDisenchantLootfmt);
//DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore(ItemDisplayTemplateEntryfmt); -- not used currently
-DBCStorage <ItemExtendedCostEntry> sItemExtendedCostStore(ItemExtendedCostEntryfmt);
+//DBCStorage <ItemExtendedCostEntry> sItemExtendedCostStore(ItemExtendedCostEntryfmt);
DBCStorage <ItemLimitCategoryEntry> sItemLimitCategoryStore(ItemLimitCategoryEntryfmt);
DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore(ItemRandomPropertiesfmt);
DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore(ItemRandomSuffixfmt);
@@ -153,14 +168,36 @@ DBCStorage <SpellEntry> sSpellStore(SpellEntryfmt);
SpellCategoryStore sSpellCategoryStore;
PetFamilySpellsStore sPetFamilySpellsStore;
+
+DBCStorage <SpellReagentsEntry> sSpellReagentsStore(SpellReagentsEntryfmt);
+DBCStorage <SpellScalingEntry> sSpellScalingStore(SpellScalingEntryfmt);
+DBCStorage <SpellTotemsEntry> sSpellTotemsStore(SpellTotemsEntryfmt);
+DBCStorage <SpellTargetRestrictionsEntry> sSpellTargetRestrictionsStore(SpellTargetRestrictionsEntryfmt);
+DBCStorage <SpellPowerEntry> sSpellPowerStore(SpellPowerEntryfmt);
+DBCStorage <SpellLevelsEntry> sSpellLevelsStore(SpellLevelsEntryfmt);
+DBCStorage <SpellInterruptsEntry> sSpellInterruptsStore(SpellInterruptsEntryfmt);
+DBCStorage <SpellEquippedItemsEntry> sSpellEquippedItemsStore(SpellEquippedItemsEntryfmt);
+DBCStorage <SpellClassOptionsEntry> sSpellClassOptionsStore(SpellClassOptionsEntryfmt);
+DBCStorage <SpellCooldownsEntry> sSpellCooldownsStore(SpellCooldownsEntryfmt);
+DBCStorage <SpellAuraOptionsEntry> sSpellAuraOptionsStore(SpellAuraOptionsEntryfmt);
+DBCStorage <SpellAuraRestrictionsEntry> sSpellAuraRestrictionsStore(SpellAuraRestrictionsEntryfmt);
+DBCStorage <SpellCastingRequirementsEntry> sSpellCastingRequirementsStore(SpellCastingRequirementsEntryfmt);
+
+SpellEffectMap sSpellEffectMap;
+SpellReagentMap sSpellReagentMap;
+SpellTotemMap sSpellTotemMap;
+
DBCStorage <SpellCastTimesEntry> sSpellCastTimesStore(SpellCastTimefmt);
+DBCStorage <SpellCategoriesEntry> sSpellCategoriesStore(SpellCategoriesEntryfmt);
+DBCStorage <SpellEffectEntry> sSpellEffectStore(SpellEffectEntryfmt);
DBCStorage <SpellDifficultyEntry> sSpellDifficultyStore(SpellDifficultyfmt);
DBCStorage <SpellDurationEntry> sSpellDurationStore(SpellDurationfmt);
DBCStorage <SpellFocusObjectEntry> sSpellFocusObjectStore(SpellFocusObjectfmt);
DBCStorage <SpellRadiusEntry> sSpellRadiusStore(SpellRadiusfmt);
DBCStorage <SpellRangeEntry> sSpellRangeStore(SpellRangefmt);
DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore(SpellRuneCostfmt);
-DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore(SpellShapeshiftfmt);
+DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore(SpellShapeshiftEntryfmt);
+DBCStorage <SpellShapeshiftFormEntry> sSpellShapeshiftFormStore(SpellShapeshiftFormfmt);
DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore(StableSlotPricesfmt);
DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore(SummonPropertiesfmt);
DBCStorage <TalentEntry> sTalentStore(TalentEntryfmt);
@@ -193,6 +230,7 @@ DBCStorage <WMOAreaTableEntry> sWMOAreaTableStore(WMOAreaTableEntryfmt);
DBCStorage <WorldMapAreaEntry> sWorldMapAreaStore(WorldMapAreaEntryfmt);
DBCStorage <WorldMapOverlayEntry> sWorldMapOverlayStore(WorldMapOverlayEntryfmt);
DBCStorage <WorldSafeLocsEntry> sWorldSafeLocsStore(WorldSafeLocsEntryfmt);
+DBCStorage <PhaseEntry> sPhaseStores(PhaseEntryfmt);
typedef std::list<std::string> StoreProblemList;
@@ -276,34 +314,35 @@ void LoadDBCStores(const std::string& dataPath)
}
}
- LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementStore, dbcPath, "Achievement.dbc", &CustomAchievementfmt, &CustomAchievementIndex);
- LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementCriteriaStore, dbcPath, "Achievement_Criteria.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sAreaTriggerStore, dbcPath, "AreaTrigger.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sAreaGroupStore, dbcPath, "AreaGroup.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sAreaPOIStore, dbcPath, "AreaPOI.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sAuctionHouseStore, dbcPath, "AuctionHouse.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sBankBagSlotPricesStore, dbcPath, "BankBagSlotPrices.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sBattlemasterListStore, dbcPath, "BattlemasterList.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sBarberShopStyleStore, dbcPath, "BarberShopStyle.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sCharStartOutfitStore, dbcPath, "CharStartOutfit.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sCharTitlesStore, dbcPath, "CharTitles.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sChatChannelsStore, dbcPath, "ChatChannels.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sChrClassesStore, dbcPath, "ChrClasses.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sChrRacesStore, dbcPath, "ChrRaces.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sCinematicSequencesStore, dbcPath, "CinematicSequences.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoStore, dbcPath, "CreatureDisplayInfo.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureFamilyStore, dbcPath, "CreatureFamily.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureModelDataStore, dbcPath, "CreatureModelData.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureSpellDataStore, dbcPath, "CreatureSpellData.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureTypeStore, dbcPath, "CreatureType.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sCurrencyTypesStore, dbcPath, "CurrencyTypes.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sDestructibleModelDataStore, dbcPath, "DestructibleModelData.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sDungeonEncounterStore, dbcPath, "DungeonEncounter.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityCostsStore, dbcPath, "DurabilityCosts.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityQualityStore, dbcPath, "DurabilityQuality.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesStore, dbcPath, "Emotes.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesTextStore, dbcPath, "EmotesText.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sFactionStore, dbcPath, "Faction.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementStore, dbcPath, "Achievement.dbc"/*, &CustomAchievementfmt, &CustomAchievementIndex*/);//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sAchievementCriteriaStore, dbcPath, "Achievement_Criteria.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sAreaTriggerStore, dbcPath, "AreaTrigger.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sAreaGroupStore, dbcPath, "AreaGroup.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sAreaPOIStore, dbcPath, "AreaPOI.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sAuctionHouseStore, dbcPath, "AuctionHouse.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sArmorLocationStore, dbcPath, "ArmorLocation.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sBankBagSlotPricesStore, dbcPath, "BankBagSlotPrices.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sBattlemasterListStore, dbcPath, "BattlemasterList.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sBarberShopStyleStore, dbcPath, "BarberShopStyle.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sCharStartOutfitStore, dbcPath, "CharStartOutfit.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sCharTitlesStore, dbcPath, "CharTitles.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sChatChannelsStore, dbcPath, "ChatChannels.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sChrClassesStore, dbcPath, "ChrClasses.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sChrRacesStore, dbcPath, "ChrRaces.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sChrPowerTypesStore, dbcPath, "ChrClassesXPowerTypes.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sCinematicSequencesStore, dbcPath, "CinematicSequences.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureDisplayInfoStore, dbcPath, "CreatureDisplayInfo.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureFamilyStore, dbcPath, "CreatureFamily.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureSpellDataStore, dbcPath, "CreatureSpellData.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sCreatureTypeStore, dbcPath, "CreatureType.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sCurrencyTypesStore, dbcPath, "CurrencyTypes.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sDestructibleModelDataStore, dbcPath, "DestructibleModelData.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sDungeonEncounterStore, dbcPath, "DungeonEncounter.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityCostsStore, dbcPath, "DurabilityCosts.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityQualityStore, dbcPath, "DurabilityQuality.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesStore, dbcPath, "Emotes.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesTextStore, dbcPath, "EmotesText.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sFactionStore, dbcPath, "Faction.dbc");//14545
for (uint32 i=0; i<sFactionStore.GetNumRows(); ++i)
{
FactionEntry const* faction = sFactionStore.LookupEntry(i);
@@ -314,8 +353,8 @@ void LoadDBCStores(const std::string& dataPath)
}
}
- LoadDBC(availableDbcLocales, bad_dbc_files, sFactionTemplateStore, dbcPath, "FactionTemplate.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGameObjectDisplayInfoStore, dbcPath, "GameObjectDisplayInfo.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sFactionTemplateStore, dbcPath, "FactionTemplate.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGameObjectDisplayInfoStore, dbcPath, "GameObjectDisplayInfo.dbc");//14545
for (uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i)
{
if (GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(i))
@@ -329,94 +368,115 @@ void LoadDBCStores(const std::string& dataPath)
}
}
- LoadDBC(availableDbcLocales, bad_dbc_files, sGemPropertiesStore, dbcPath, "GemProperties.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphPropertiesStore, dbcPath, "GlyphProperties.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphSlotStore, dbcPath, "GlyphSlot.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtBarberShopCostBaseStore, dbcPath, "gtBarberShopCostBase.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtCombatRatingsStore, dbcPath, "gtCombatRatings.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritBaseStore, dbcPath, "gtChanceToMeleeCritBase.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritStore, dbcPath, "gtChanceToMeleeCrit.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritBaseStore, dbcPath, "gtChanceToSpellCritBase.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritStore, dbcPath, "gtChanceToSpellCrit.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTClassCombatRatingScalarStore, dbcPath, "gtOCTClassCombatRatingScalar.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTRegenHPStore, dbcPath, "gtOCTRegenHP.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGemPropertiesStore, dbcPath, "GemProperties.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphPropertiesStore, dbcPath, "GlyphProperties.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGlyphSlotStore, dbcPath, "GlyphSlot.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtBarberShopCostBaseStore, dbcPath, "gtBarberShopCostBase.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtCombatRatingsStore, dbcPath, "gtCombatRatings.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritBaseStore, dbcPath, "gtChanceToMeleeCritBase.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToMeleeCritStore, dbcPath, "gtChanceToMeleeCrit.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritBaseStore, dbcPath, "gtChanceToSpellCritBase.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtChanceToSpellCritStore, dbcPath, "gtChanceToSpellCrit.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTClassCombatRatingScalarStore, dbcPath, "gtOCTClassCombatRatingScalar.dbc");//14545
+ //LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTRegenHPStore, dbcPath, "gtOCTRegenHP.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtOCTHpPerStaminaStore, dbcPath, "gtOCTHpPerStamina.dbc");//14545
//LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sGtOCTRegenMPStore, dbcPath, "gtOCTRegenMP.dbc"); -- not used currently
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenHPPerSptStore, dbcPath, "gtRegenHPPerSpt.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenMPPerSptStore, dbcPath, "gtRegenMPPerSpt.dbc");
+ //LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenHPPerSptStore, dbcPath, "gtRegenHPPerSpt.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sGtRegenMPPerSptStore, dbcPath, "gtRegenMPPerSpt.dbc");//14545
- LoadDBC(availableDbcLocales, bad_dbc_files, sHolidaysStore, dbcPath, "Holidays.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sHolidaysStore, dbcPath, "Holidays.dbc");//14545
- LoadDBC(availableDbcLocales, bad_dbc_files, sItemStore, dbcPath, "Item.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sItemBagFamilyStore, dbcPath, "ItemBagFamily.dbc");
+// LoadDBC(availableDbcLocales, bad_dbc_files, sItemStore, dbcPath, "Item.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemBagFamilyStore, dbcPath, "ItemBagFamily.dbc");//14545
//LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sItemDisplayInfoStore, dbcPath, "ItemDisplayInfo.dbc"); -- not used currently
//LoadDBC(dbcCount, availableDbcLocales, bad_dbc_files, sItemCondExtCostsStore, dbcPath, "ItemCondExtCosts.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sItemExtendedCostStore, dbcPath, "ItemExtendedCost.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sItemLimitCategoryStore, dbcPath, "ItemLimitCategory.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomPropertiesStore, dbcPath, "ItemRandomProperties.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomSuffixStore, dbcPath, "ItemRandomSuffix.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sItemSetStore, dbcPath, "ItemSet.dbc");
-
- LoadDBC(availableDbcLocales, bad_dbc_files, sLFGDungeonStore, dbcPath, "LFGDungeons.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sLockStore, dbcPath, "Lock.dbc");
-
- LoadDBC(availableDbcLocales, bad_dbc_files, sMailTemplateStore, dbcPath, "MailTemplate.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sMapStore, dbcPath, "Map.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sMapDifficultyStore, dbcPath, "MapDifficulty.dbc");
+// LoadDBC(availableDbcLocales, bad_dbc_files, sItemExtendedCostStore, dbcPath, "ItemExtendedCost.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemLimitCategoryStore, dbcPath, "ItemLimitCategory.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomPropertiesStore, dbcPath, "ItemRandomProperties.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemRandomSuffixStore, dbcPath, "ItemRandomSuffix.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemSetStore, dbcPath, "ItemSet.dbc");//14545
+
+
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemArmorQualityStore, dbcPath, "ItemArmorQuality.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemArmorShieldStore, dbcPath, "ItemArmorShield.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemArmorTotalStore, dbcPath, "ItemArmorTotal.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageAmmoStore, dbcPath, "ItemDamageAmmo.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageOneHandStore, dbcPath, "ItemDamageOneHand.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageOneHandCasterStore,dbcPath, "ItemDamageOneHandCaster.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageRangedStore, dbcPath, "ItemDamageRanged.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageThrownStore, dbcPath, "ItemDamageThrown.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageTwoHandStore, dbcPath, "ItemDamageTwoHand.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageTwoHandCasterStore,dbcPath, "ItemDamageTwoHandCaster.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageWandStore, dbcPath, "ItemDamageWand.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemDisenchantLootStore, dbcPath, "ItemDisenchantLoot.dbc");
+
+ LoadDBC(availableDbcLocales, bad_dbc_files, sItemClassStore, dbcPath,"ItemClass.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sLFGDungeonStore, dbcPath, "LFGDungeons.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sLockStore, dbcPath, "Lock.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sPhaseStores, dbcPath, "Phase.dbc");//14545
+
+ LoadDBC(availableDbcLocales, bad_dbc_files, sMailTemplateStore, dbcPath, "MailTemplate.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sMapStore, dbcPath, "Map.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sMapDifficultyStore, dbcPath, "MapDifficulty.dbc");//14545
// fill data
- for (uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
+ sMapDifficultyMap[MAKE_PAIR32(0, 0)] = MapDifficulty(0, 0, false);//map 0 is missingg from MapDifficulty.dbc use this till its ported to sql
+ for (uint32 i = 0; i < sMapDifficultyStore.GetNumRows(); ++i)
if (MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
- sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->resetTime, entry->maxPlayers, entry->areaTriggerText[0] != '\0');
+ sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->resetTime, entry->maxPlayers, entry->areaTriggerText[0] > 0);
sMapDifficultyStore.Clear();
- LoadDBC(availableDbcLocales, bad_dbc_files, sMovieStore, dbcPath, "Movie.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sMovieStore, dbcPath, "Movie.dbc");//14545
- LoadDBC(availableDbcLocales, bad_dbc_files, sOverrideSpellDataStore, dbcPath, "OverrideSpellData.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sOverrideSpellDataStore, dbcPath, "OverrideSpellData.dbc");//14545
- LoadDBC(availableDbcLocales, bad_dbc_files, sPvPDifficultyStore, dbcPath, "PvpDifficulty.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sPvPDifficultyStore, dbcPath, "PvpDifficulty.dbc");//14545
for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");
- LoadDBC(availableDbcLocales, bad_dbc_files, sQuestXPStore, dbcPath, "QuestXP.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sQuestFactionRewardStore, dbcPath, "QuestFactionReward.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sQuestSortStore, dbcPath, "QuestSort.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sQuestXPStore, dbcPath, "QuestXP.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sQuestFactionRewardStore, dbcPath, "QuestFactionReward.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sQuestSortStore, dbcPath, "QuestSort.dbc");//14545
- LoadDBC(availableDbcLocales, bad_dbc_files, sRandomPropertiesPointsStore, dbcPath, "RandPropPoints.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sRandomPropertiesPointsStore, dbcPath, "RandPropPoints.dbc");//14545
- LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatDistributionStore, dbcPath, "ScalingStatDistribution.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatValuesStore, dbcPath, "ScalingStatValues.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineStore, dbcPath, "SkillLine.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineAbilityStore, dbcPath, "SkillLineAbility.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSoundEntriesStore, dbcPath, "SoundEntries.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellStore, dbcPath, "Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex);
+ LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatDistributionStore, dbcPath, "ScalingStatDistribution.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatValuesStore, dbcPath, "ScalingStatValues.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineStore, dbcPath, "SkillLine.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineAbilityStore, dbcPath, "SkillLineAbility.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSoundEntriesStore, dbcPath, "SoundEntries.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellStore, dbcPath, "Spell.dbc"/*, &CustomSpellEntryfmt, &CustomSpellEntryIndex*/);//
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
{
- SpellEntry const* spell = sSpellStore.LookupEntry(i);
+ SpellCategoriesEntry const* spell = sSpellCategoriesStore.LookupEntry(i);
if (spell && spell->Category)
sSpellCategoryStore[spell->Category].insert(i);
}
for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
{
- SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(j);
+ SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);
if (!skillLine)
continue;
SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
-
if (spellInfo && spellInfo->Attributes & SPELL_ATTR0_PASSIVE)
{
for (uint32 i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
{
+ SpellLevelsEntry const* levels = sSpellLevelsStore.LookupEntry(i);
+ if (!levels)
+ continue;
+
CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
if (!cFamily)
continue;
if (skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
continue;
- if (spellInfo->spellLevel)
+ if (levels->spellLevel)
continue;
if (skillLine->learnOnGetSkill != ABILITY_LEARNED_ON_GET_RACE_OR_CLASS_SKILL)
@@ -427,20 +487,45 @@ void LoadDBCStores(const std::string& dataPath)
}
}
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCastTimesStore, dbcPath, "SpellCastTimes.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDifficultyStore, dbcPath, "SpellDifficulty.dbc", &CustomSpellDifficultyfmt, &CustomSpellDifficultyIndex);
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDurationStore, dbcPath, "SpellDuration.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellFocusObjectStore, dbcPath, "SpellFocusObject.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentStore, dbcPath, "SpellItemEnchantment.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentConditionStore, dbcPath, "SpellItemEnchantmentCondition.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRadiusStore, dbcPath, "SpellRadius.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRangeStore, dbcPath, "SpellRange.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRuneCostStore, dbcPath, "SpellRuneCost.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellShapeshiftStore, dbcPath, "SpellShapeshiftForm.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sStableSlotPricesStore, dbcPath, "StableSlotPrices.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sSummonPropertiesStore, dbcPath, "SummonProperties.dbc");
-
- LoadDBC(availableDbcLocales, bad_dbc_files, sTalentStore, dbcPath, "Talent.dbc");
+
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellReagentsStore, dbcPath,"SpellReagents.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellScalingStore, dbcPath,"SpellScaling.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellTotemsStore, dbcPath,"SpellTotems.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellTargetRestrictionsStore,dbcPath,"SpellTargetRestrictions.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellPowerStore, dbcPath,"SpellPower.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellLevelsStore, dbcPath,"SpellLevels.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellInterruptsStore, dbcPath,"SpellInterrupts.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellEquippedItemsStore, dbcPath,"SpellEquippedItems.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellClassOptionsStore, dbcPath,"SpellClassOptions.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCooldownsStore, dbcPath,"SpellCooldowns.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellAuraOptionsStore, dbcPath,"SpellAuraOptions.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellAuraRestrictionsStore, dbcPath,"SpellAuraRestrictions.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCastingRequirementsStore, dbcPath,"SpellCastingRequirements.dbc");//14545
+
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCategoriesStore, dbcPath,"SpellCategories.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellEffectStore, dbcPath,"SpellEffect.dbc");//14545
+
+ for(uint32 i = 1; i < sSpellEffectStore.GetNumRows(); ++i)
+ {
+ if(SpellEffectEntry const *spellEffect = sSpellEffectStore.LookupEntry(i))
+ sSpellEffectMap[spellEffect->EffectSpellId].effects[spellEffect->EffectIndex] = spellEffect;
+ }
+
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCastTimesStore, dbcPath, "SpellCastTimes.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDifficultyStore, dbcPath, "SpellDifficulty.dbc"/*, &CustomSpellDifficultyfmt, &CustomSpellDifficultyIndex*/);//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellDurationStore, dbcPath, "SpellDuration.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellFocusObjectStore, dbcPath, "SpellFocusObject.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentStore, dbcPath, "SpellItemEnchantment.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellItemEnchantmentConditionStore, dbcPath, "SpellItemEnchantmentCondition.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRadiusStore, dbcPath, "SpellRadius.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRangeStore, dbcPath, "SpellRange.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellRuneCostStore, dbcPath, "SpellRuneCost.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellShapeshiftStore, dbcPath, "SpellShapeshift.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellShapeshiftFormStore, dbcPath, "SpellShapeshiftForm.dbc");//14545
+ //LoadDBC(availableDbcLocales, bad_dbc_files, sStableSlotPricesStore, dbcPath, "StableSlotPrices.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSummonPropertiesStore, dbcPath, "SummonProperties.dbc");//14545
+
+ LoadDBC(availableDbcLocales, bad_dbc_files, sTalentStore, dbcPath, "Talent.dbc");//14545
// Create Spelldifficulty searcher
for (uint32 i = 0; i < sSpellDifficultyStore.GetNumRows(); ++i)
@@ -479,7 +564,7 @@ void LoadDBCStores(const std::string& dataPath)
sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i, j);
}
- LoadDBC(availableDbcLocales, bad_dbc_files, sTalentTabStore, dbcPath, "TalentTab.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sTalentTabStore, dbcPath, "TalentTab.dbc");//14545
// prepare fast data access to bit pos of talent ranks for use at inspecting
{
@@ -502,15 +587,15 @@ void LoadDBCStores(const std::string& dataPath)
}
}
- LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiNodesStore, dbcPath, "TaxiNodes.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathStore, dbcPath, "TaxiPath.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiNodesStore, dbcPath, "TaxiNodes.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathStore, dbcPath, "TaxiPath.dbc");//14545
for (uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
if (TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID, entry->price);
uint32 pathCount = sTaxiPathStore.GetNumRows();
//## TaxiPathNode.dbc ## Loaded only for initialization different structures
- LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathNodeStore, dbcPath, "TaxiPathNode.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sTaxiPathNodeStore, dbcPath, "TaxiPathNode.dbc");//14545
// Calculate path nodes count
std::vector<uint32> pathLength;
pathLength.resize(pathCount); // 0 and some other indexes not used
@@ -534,10 +619,9 @@ void LoadDBCStores(const std::string& dataPath)
{
std::set<uint32> spellPaths;
for (uint32 i = 1; i < sSpellStore.GetNumRows (); ++i)
- if (SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
- for (int j = 0; j < MAX_SPELL_EFFECTS; ++j)
- if (sInfo->Effect[j] == SPELL_EFFECT_SEND_TAXI)
- spellPaths.insert(sInfo->EffectMiscValue[j]);
+ if (SpellEffectEntry const* sInfo = sSpellEffectStore.LookupEntry (i))
+ if (sInfo->Effect == SPELL_EFFECT_SEND_TAXI)
+ spellPaths.insert(sInfo->EffectMiscValue);
memset(sTaxiNodesMask, 0, sizeof(sTaxiNodesMask));
memset(sOldContinentsNodesMask, 0, sizeof(sOldContinentsNodesMask));
@@ -591,19 +675,19 @@ void LoadDBCStores(const std::string& dataPath)
}
}
- LoadDBC(availableDbcLocales, bad_dbc_files, sTeamContributionPointsStore, dbcPath, "TeamContributionPoints.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sTotemCategoryStore, dbcPath, "TotemCategory.dbc");
+ //LoadDBC(availableDbcLocales, bad_dbc_files, sTeamContributionPointsStore, dbcPath, "TeamContributionPoints.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sTotemCategoryStore, dbcPath, "TotemCategory.dbc");//14545
- LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleStore, dbcPath, "Vehicle.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleSeatStore, dbcPath, "VehicleSeat.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleStore, dbcPath, "Vehicle.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sVehicleSeatStore, dbcPath, "VehicleSeat.dbc");//14545
- LoadDBC(availableDbcLocales, bad_dbc_files, sWMOAreaTableStore, dbcPath, "WMOAreaTable.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sWMOAreaTableStore, dbcPath, "WMOAreaTable.dbc");//14545
for (uint32 i = 0; i < sWMOAreaTableStore.GetNumRows(); ++i)
if (WMOAreaTableEntry const* entry = sWMOAreaTableStore.LookupEntry(i))
sWMOAreaInfoByTripple.insert(WMOAreaInfoByTripple::value_type(WMOAreaTableTripple(entry->rootId, entry->adtId, entry->groupId), entry));
- LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapAreaStore, dbcPath, "WorldMapArea.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapOverlayStore, dbcPath, "WorldMapOverlay.dbc");
- LoadDBC(availableDbcLocales, bad_dbc_files, sWorldSafeLocsStore, dbcPath, "WorldSafeLocs.dbc");
+ LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapAreaStore, dbcPath, "WorldMapArea.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sWorldMapOverlayStore, dbcPath, "WorldMapOverlay.dbc");//14545
+ LoadDBC(availableDbcLocales, bad_dbc_files, sWorldSafeLocsStore, dbcPath, "WorldSafeLocs.dbc");//14545
// error checks
if (bad_dbc_files.size() >= DBCFileCount)
@@ -625,8 +709,8 @@ void LoadDBCStores(const std::string& dataPath)
if (!sAreaStore.LookupEntry(3617) || // last area (areaflag) added in 3.3.5a
!sCharTitlesStore.LookupEntry(177) || // last char title added in 3.3.5a
!sGemPropertiesStore.LookupEntry(1629) || // last added spell in 3.3.5a
- !sItemStore.LookupEntry(56806) || // last gem property added in 3.3.5a
- !sItemExtendedCostStore.LookupEntry(2997) || // last item extended cost added in 3.3.5a
+ //!sItemStore.LookupEntry(56806) || // last gem property added in 3.3.5a
+ //!sItemExtendedCostStore.LookupEntry(2997) || // last item extended cost added in 3.3.5a
!sMapStore.LookupEntry(724) || // last map added in 3.3.5a
!sSpellStore.LookupEntry(80864) ) // last client known item added in 3.3.5a
{
@@ -634,7 +718,7 @@ void LoadDBCStores(const std::string& dataPath)
exit(1);
}
- sLog->outString(">> Initialized %d data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString(">> Initialized %d DBC data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
@@ -647,14 +731,41 @@ SimpleFactionsList const* GetFactionTeamList(uint32 faction)
return NULL;
}
-char* GetPetName(uint32 petfamily, uint32 dbclang)
+char const* GetPetName(uint32 petfamily, uint32 dbclang)
{
if (!petfamily)
return NULL;
CreatureFamilyEntry const* pet_family = sCreatureFamilyStore.LookupEntry(petfamily);
if (!pet_family)
return NULL;
- return pet_family->Name[dbclang]?pet_family->Name[dbclang]:NULL;
+ return pet_family->Name ? pet_family->Name : NULL;
+}
+
+SpellEffectEntry const* GetSpellEffectEntry(uint32 spellId, uint32 effect)
+{
+ SpellEffectMap::const_iterator itr = sSpellEffectMap.find(spellId);
+ if(itr == sSpellEffectMap.end())
+ return NULL;
+
+ return itr->second.effects[effect];
+}
+
+SpellReagentsEntry const* GetSpellReagentEntry(uint32 spellId, uint8 reagent)
+{
+ SpellReagentMap::const_iterator itr = sSpellReagentMap.find(spellId);
+ if(itr == sSpellReagentMap.end())
+ return NULL;
+
+ return itr->second.reagents[reagent];
+}
+
+SpellTotemsEntry const* GetSpellTotemEntry(uint32 spellId, uint8 totem)
+{
+ SpellTotemMap::const_iterator itr = sSpellTotemMap.find(spellId);
+ if(itr == sSpellTotemMap.end())
+ return NULL;
+
+ return itr->second.totems[totem];
}
TalentSpellPos const* GetTalentSpellPos(uint32 spellId)
@@ -864,11 +975,163 @@ uint32 const* GetTalentTabPages(uint8 cls)
return sTalentTabPages[cls];
}
+uint32 ScalingStatValuesEntry::GetStatMultiplier(uint32 inventoryType) const
+{
+ if (inventoryType < MAX_INVTYPE)
+ {
+ switch (inventoryType)
+ {
+ case INVTYPE_NON_EQUIP:
+ case INVTYPE_BODY:
+ case INVTYPE_BAG:
+ case INVTYPE_TABARD:
+ case INVTYPE_AMMO:
+ case INVTYPE_QUIVER:
+ return 0;
+ case INVTYPE_HEAD:
+ case INVTYPE_CHEST:
+ case INVTYPE_LEGS:
+ case INVTYPE_2HWEAPON:
+ case INVTYPE_ROBE:
+ return StatMultiplier[0];
+ case INVTYPE_SHOULDERS:
+ case INVTYPE_WAIST:
+ case INVTYPE_FEET:
+ case INVTYPE_HANDS:
+ case INVTYPE_TRINKET:
+ return StatMultiplier[1];
+ case INVTYPE_NECK:
+ case INVTYPE_WRISTS:
+ case INVTYPE_FINGER:
+ case INVTYPE_SHIELD:
+ case INVTYPE_CLOAK:
+ case INVTYPE_HOLDABLE:
+ return StatMultiplier[2];
+ case INVTYPE_RANGED:
+ case INVTYPE_THROWN:
+ case INVTYPE_RANGEDRIGHT:
+ case INVTYPE_RELIC:
+ return StatMultiplier[3];
+ case INVTYPE_WEAPON:
+ case INVTYPE_WEAPONMAINHAND:
+ case INVTYPE_WEAPONOFFHAND:
+ return StatMultiplier[4];
+ default:
+ break;
+ }
+ }
+ return 0;
+}
+
+uint32 ScalingStatValuesEntry::GetArmor(uint32 inventoryType, uint32 armorType) const
+{
+ if (inventoryType <= INVTYPE_ROBE && armorType < 4)
+ {
+ switch (inventoryType)
+ {
+ case INVTYPE_NON_EQUIP:
+ case INVTYPE_NECK:
+ case INVTYPE_BODY:
+ case INVTYPE_FINGER:
+ case INVTYPE_TRINKET:
+ case INVTYPE_WEAPON:
+ case INVTYPE_SHIELD:
+ case INVTYPE_RANGED:
+ case INVTYPE_2HWEAPON:
+ case INVTYPE_BAG:
+ case INVTYPE_TABARD:
+ break;
+ case INVTYPE_SHOULDERS:
+ return Armor[0][armorType];
+ case INVTYPE_CHEST:
+ case INVTYPE_ROBE:
+ return Armor[1][armorType];
+ case INVTYPE_HEAD:
+ return Armor[2][armorType];
+ case INVTYPE_LEGS:
+ return Armor[3][armorType];
+ case INVTYPE_FEET:
+ return Armor[4][armorType];
+ case INVTYPE_WAIST:
+ return Armor[5][armorType];
+ case INVTYPE_HANDS:
+ return Armor[6][armorType];
+ case INVTYPE_WRISTS:
+ return Armor[7][armorType];
+ case INVTYPE_CLOAK:
+ return CloakArmor;
+ default:
+ break;
+ }
+ }
+ return 0;
+}
+
+uint32 ScalingStatValuesEntry::GetDPSAndDamageMultiplier(uint32 subClass, bool isCasterWeapon, float* damageMultiplier) const
+{
+ if (!isCasterWeapon)
+ {
+ switch (subClass)
+ {
+ case ITEM_SUBCLASS_WEAPON_AXE:
+ case ITEM_SUBCLASS_WEAPON_MACE:
+ case ITEM_SUBCLASS_WEAPON_SWORD:
+ case ITEM_SUBCLASS_WEAPON_DAGGER:
+ case ITEM_SUBCLASS_WEAPON_THROWN:
+ *damageMultiplier = 0.3f;
+ return dpsMod[0];
+ case ITEM_SUBCLASS_WEAPON_AXE2:
+ case ITEM_SUBCLASS_WEAPON_MACE2:
+ case ITEM_SUBCLASS_WEAPON_POLEARM:
+ case ITEM_SUBCLASS_WEAPON_SWORD2:
+ case ITEM_SUBCLASS_WEAPON_STAFF:
+ case ITEM_SUBCLASS_WEAPON_FISHING_POLE:
+ *damageMultiplier = 0.2f;
+ return dpsMod[1];
+ case ITEM_SUBCLASS_WEAPON_BOW:
+ case ITEM_SUBCLASS_WEAPON_GUN:
+ case ITEM_SUBCLASS_WEAPON_CROSSBOW:
+ *damageMultiplier = 0.3f;
+ return dpsMod[4];
+ case ITEM_SUBCLASS_WEAPON_obsolete:
+ case ITEM_SUBCLASS_WEAPON_EXOTIC:
+ case ITEM_SUBCLASS_WEAPON_EXOTIC2:
+ case ITEM_SUBCLASS_WEAPON_FIST:
+ case ITEM_SUBCLASS_WEAPON_MISC:
+ case ITEM_SUBCLASS_WEAPON_SPEAR:
+ case ITEM_SUBCLASS_WEAPON_WAND:
+ break;
+ }
+ }
+ else
+ {
+ if (subClass <= ITEM_SUBCLASS_WEAPON_WAND)
+ {
+ uint32 mask = 1 << subClass;
+ // two-handed weapons
+ if (mask & 0x562)
+ {
+ *damageMultiplier = 0.2f;
+ return dpsMod[3];
+ }
+
+ if (mask & (1 << ITEM_SUBCLASS_WEAPON_WAND))
+ {
+ *damageMultiplier = 0.3f;
+ return dpsMod[5];
+ }
+ }
+ *damageMultiplier = 0.3f;
+ return dpsMod[2];
+ }
+ return 0;
+}
+
// script support functions
DBCStorage <SoundEntriesEntry> const* GetSoundEntriesStore() { return &sSoundEntriesStore; }
DBCStorage <SpellRangeEntry> const* GetSpellRangeStore() { return &sSpellRangeStore; }
DBCStorage <FactionEntry> const* GetFactionStore() { return &sFactionStore; }
- DBCStorage <ItemEntry> const* GetItemDisplayStore() { return &sItemStore; }
+// DBCStorage <ItemEntry> const* GetItemDisplayStore() { return &sItemStore; }
DBCStorage <CreatureDisplayInfoEntry> const* GetCreatureDisplayStore() { return &sCreatureDisplayInfoStore; }
DBCStorage <EmotesEntry> const* GetEmotesStore() { return &sEmotesStore; }
DBCStorage <EmotesTextEntry> const* GetEmotesTextStore() { return &sEmotesTextStore; }
diff --git a/src/server/game/DataStores/DBCStores.h b/src/server/game/DataStores/DBCStores.h
index 7edfaad03f1..aee179af3b2 100755
--- a/src/server/game/DataStores/DBCStores.h
+++ b/src/server/game/DataStores/DBCStores.h
@@ -28,9 +28,12 @@
typedef std::list<uint32> SimpleFactionsList;
SimpleFactionsList const* GetFactionTeamList(uint32 faction);
-char* GetPetName(uint32 petfamily, uint32 dbclang);
+char const* GetPetName(uint32 petfamily, uint32 dbclang);
uint32 GetTalentSpellCost(uint32 spellId);
TalentSpellPos const* GetTalentSpellPos(uint32 spellId);
+SpellEffectEntry const* GetSpellEffectEntry(uint32 spellId, uint32 effect);
+SpellReagentsEntry const* GetSpellReagentEntry(uint32 spellId, uint8 reagent);
+SpellTotemsEntry const* GetSpellTotemEntry(uint32 spellId, uint8 totem);
int32 GetAreaFlagByAreaID(uint32 area_id); // -1 if not found
AreaTableEntry const* GetAreaEntryByAreaID(uint32 area_id);
@@ -69,6 +72,7 @@ extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access
extern DBCStorage <AreaGroupEntry> sAreaGroupStore;
extern DBCStorage <AreaPOIEntry> sAreaPOIStore;
extern DBCStorage <AreaTriggerEntry> sAreaTriggerStore;
+extern DBCStorage <ArmorLocationEntry> sArmorLocationStore;
extern DBCStorage <AuctionHouseEntry> sAuctionHouseStore;
extern DBCStorage <BankBagSlotPricesEntry> sBankBagSlotPricesStore;
extern DBCStorage <BarberShopStyleEntry> sBarberShopStyleStore;
@@ -78,6 +82,7 @@ extern DBCStorage <CharStartOutfitEntry> sCharStartOutfitStore;
extern DBCStorage <CharTitlesEntry> sCharTitlesStore;
extern DBCStorage <ChrClassesEntry> sChrClassesStore;
extern DBCStorage <ChrRacesEntry> sChrRacesStore;
+extern DBCStorage <ChrPowerTypesEntry> sChrPowerTypesStore;
extern DBCStorage <CinematicSequencesEntry> sCinematicSequencesStore;
extern DBCStorage <CreatureDisplayInfoEntry> sCreatureDisplayInfoStore;
extern DBCStorage <CreatureFamilyEntry> sCreatureFamilyStore;
@@ -105,24 +110,34 @@ extern DBCStorage <GtChanceToMeleeCritEntry> sGtChanceToMeleeCritStore;
extern DBCStorage <GtChanceToSpellCritBaseEntry> sGtChanceToSpellCritBaseStore;
extern DBCStorage <GtChanceToSpellCritEntry> sGtChanceToSpellCritStore;
extern DBCStorage <GtOCTClassCombatRatingScalarEntry> sGtOCTClassCombatRatingScalarStore;
-extern DBCStorage <GtOCTRegenHPEntry> sGtOCTRegenHPStore;
//extern DBCStorage <GtOCTRegenMPEntry> sGtOCTRegenMPStore; -- not used currently
extern DBCStorage <GtRegenHPPerSptEntry> sGtRegenHPPerSptStore;
+extern DBCStorage <gtOCTHpPerStaminaEntry> sGtOCTHpPerStaminaStore;
extern DBCStorage <GtRegenMPPerSptEntry> sGtRegenMPPerSptStore;
extern DBCStorage <HolidaysEntry> sHolidaysStore;
-extern DBCStorage <ItemEntry> sItemStore;
+extern DBCStorage <ItemArmorQualityEntry> sItemArmorQualityStore;
+extern DBCStorage <ItemArmorShieldEntry> sItemArmorShieldStore;
+extern DBCStorage <ItemArmorTotalEntry> sItemArmorTotalStore;
extern DBCStorage <ItemBagFamilyEntry> sItemBagFamilyStore;
+extern DBCStorage <ItemDamageEntry> sItemDamageAmmoStore;
+extern DBCStorage <ItemDamageEntry> sItemDamageOneHandStore;
+extern DBCStorage <ItemDamageEntry> sItemDamageOneHandCasterStore;
+extern DBCStorage <ItemDamageEntry> sItemDamageRangedStore;
+extern DBCStorage <ItemDamageEntry> sItemDamageThrownStore;
+extern DBCStorage <ItemDamageEntry> sItemDamageTwoHandStore;
+extern DBCStorage <ItemDamageEntry> sItemDamageTwoHandCasterStore;
+extern DBCStorage <ItemDamageEntry> sItemDamageWandStore;
//extern DBCStorage <ItemDisplayInfoEntry> sItemDisplayInfoStore; -- not used currently
-extern DBCStorage <ItemExtendedCostEntry> sItemExtendedCostStore;
+extern DBCStorage <ItemDisenchantLootEntry> sItemDisenchantLootStore;
extern DBCStorage <ItemLimitCategoryEntry> sItemLimitCategoryStore;
extern DBCStorage <ItemRandomPropertiesEntry> sItemRandomPropertiesStore;
extern DBCStorage <ItemRandomSuffixEntry> sItemRandomSuffixStore;
extern DBCStorage <ItemSetEntry> sItemSetStore;
extern DBCStorage <LFGDungeonEntry> sLFGDungeonStore;
-//extern DBCStorage <LiquidTypeEntry> sLiquidTypeStore;
extern DBCStorage <LockEntry> sLockStore;
extern DBCStorage <MailTemplateEntry> sMailTemplateStore;
extern DBCStorage <MapEntry> sMapStore;
+extern DBCStorage <PhaseEntry> sPhaseStore;
//extern DBCStorage <MapDifficultyEntry> sMapDifficultyStore; -- use GetMapDifficultyData insteed
extern MapDifficultyMap sMapDifficultyMap;
extern DBCStorage <MovieEntry> sMovieStore;
@@ -148,8 +163,24 @@ extern DBCStorage <SpellRadiusEntry> sSpellRadiusStore;
extern DBCStorage <SpellRangeEntry> sSpellRangeStore;
extern DBCStorage <SpellRuneCostEntry> sSpellRuneCostStore;
extern DBCStorage <SpellShapeshiftEntry> sSpellShapeshiftStore;
+extern DBCStorage <SpellShapeshiftFormEntry> sSpellShapeshiftFormStore;
extern DBCStorage <SpellEntry> sSpellStore;
-extern DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore;
+extern DBCStorage <SpellAuraOptionsEntry> sSpellAuraOptionsStore;
+extern DBCStorage <SpellAuraRestrictionsEntry> sSpellAuraRestrictionsStore;
+extern DBCStorage <SpellCastingRequirementsEntry> sSpellCastingRequirementsStore;
+extern DBCStorage <SpellCategoriesEntry> sSpellCategoriesStore;
+extern DBCStorage <SpellClassOptionsEntry> sSpellClassOptionsStore;
+extern DBCStorage <SpellCooldownsEntry> sSpellCooldownsStore;
+extern DBCStorage <SpellEffectEntry> sSpellEffectStore;
+extern DBCStorage <SpellEquippedItemsEntry> sSpellEquippedItemsStore;
+extern DBCStorage <SpellInterruptsEntry> sSpellInterruptsStore;
+extern DBCStorage <SpellLevelsEntry> sSpellLevelsStore;
+extern DBCStorage <SpellPowerEntry> sSpellPowerStore;
+extern DBCStorage <SpellReagentsEntry> sSpellReagentsStore;
+extern DBCStorage <SpellScalingEntry> sSpellScalingStore;
+extern DBCStorage <SpellTargetRestrictionsEntry> sSpellTargetRestrictionsStore;
+extern DBCStorage <SpellTotemsEntry> sSpellTotemsStore;
+//extern DBCStorage <StableSlotPricesEntry> sStableSlotPricesStore;
extern DBCStorage <SummonPropertiesEntry> sSummonPropertiesStore;
extern DBCStorage <TalentEntry> sTalentStore;
extern DBCStorage <TalentTabEntry> sTalentTabStore;
@@ -162,7 +193,6 @@ extern TaxiMask sAllianceTaxiNodesMask;
extern TaxiMask sDeathKnightTaxiNodesMask;
extern TaxiPathSetBySource sTaxiPathSetBySource;
extern TaxiPathNodesByPath sTaxiPathNodesByPath;
-extern DBCStorage <TeamContributionPointsEntry> sTeamContributionPointsStore;
extern DBCStorage <TotemCategoryEntry> sTotemCategoryStore;
extern DBCStorage <VehicleEntry> sVehicleStore;
extern DBCStorage <VehicleSeatEntry> sVehicleSeatStore;
@@ -177,7 +207,7 @@ void LoadDBCStores(const std::string& dataPath);
DBCStorage <SoundEntriesEntry> const* GetSoundEntriesStore();
DBCStorage <SpellRangeEntry> const* GetSpellRangeStore();
DBCStorage <FactionEntry> const* GetFactionStore();
- DBCStorage <ItemEntry> const* GetItemDisplayStore();
+// DBCStorage <ItemEntry> const* GetItemDisplayStore();
DBCStorage <CreatureDisplayInfoEntry> const* GetCreatureDisplayStore();
DBCStorage <EmotesEntry> const* GetEmotesStore();
DBCStorage <EmotesTextEntry> const* GetEmotesTextStore();
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index ba7be495c77..ae71b24bdcb 100755
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -44,28 +44,24 @@ struct AchievementEntry
int32 requiredFaction; // 1 -1=all, 0=horde, 1=alliance
int32 mapID; // 2 -1=none
//uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin)
- char *name[16]; // 4-19
- //uint32 name_flags; // 20
- //char *description[16]; // 21-36
- //uint32 desc_flags; // 37
- uint32 categoryId; // 38
- uint32 points; // 39 reward points
- //uint32 OrderInCategory; // 40
- uint32 flags; // 41
- //uint32 icon; // 42 icon (from SpellIcon.dbc)
- //char *titleReward[16]; // 43-58
- //uint32 titleReward_flags; // 59
- uint32 count; // 60 - need this count of completed criterias (own or referenced achievement criterias)
- uint32 refAchievement; // 61 - referenced achievement (counting of all completed criterias)
+ char* name; // 4
+ //char* description; // 5
+ uint32 categoryId; // 6
+ uint32 points; // 7 reward points
+ //uint32 OrderInCategory; // 8
+ uint32 flags; // 9
+ //uint32 icon; // 10 icon (from SpellIcon.dbc)
+ //char* reward; // 11
+ uint32 count; // 12 - need this count of completed criterias (own or referenced achievement criterias)
+ uint32 refAchievement; // 13 - referenced achievement (counting of all completed criterias)
};
struct AchievementCategoryEntry
{
uint32 ID; // 0
uint32 parentCategory; // 1 -1 for main category
- //char *name[16]; // 2-17
- //uint32 name_flags; // 18
- //uint32 sortOrder; // 19
+ //char* name; // 2
+ //uint32 sortOrder; // 3
};
struct AchievementCriteriaEntry
@@ -260,7 +256,14 @@ struct AchievementCriteriaEntry
struct
{
uint32 teamtype; // 3 {2, 3, 5}
- uint32 PersonalRating; // 4
+ uint32 teamrating; // 4
+ } reach_team_rating;
+
+ // ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_PERSONAL_RATING = 39
+ struct
+ {
+ uint32 teamtype; // 3 {2, 3, 5}
+ uint32 PersonalRating; // 4
} highest_personal_rating;
// ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL = 40
@@ -370,6 +373,7 @@ struct AchievementCriteriaEntry
} do_emote;
// ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE = 13
// ACHIEVEMENT_CRITERIA_TYPE_HEALING_DONE = 55
+ // ACHIEVEMENT_CRITERIA_TYPE_GET_KILLING_BLOWS = 56
struct
{
uint32 unused; // 3
@@ -504,15 +508,19 @@ struct AchievementCriteriaEntry
uint32 additionalRequirement_value;
} additionalRequirements[MAX_CRITERIA_REQUIREMENTS];
- //char* name[16]; // 9-24
- //uint32 name_flags; // 25
- uint32 flags; // 26
- uint32 timedType; // 27
- uint32 timerStartEvent; // 28 Alway appears with timed events
- // for timed spells it is spell id for
- // timed kills it is creature id
- uint32 timeLimit; // 29 time limit in seconds
- //uint32 showOrder; // 30 show order
+ char* name; // 9 m_description_lang
+ uint32 completionFlag; // 10 m_flags
+ uint32 timedCriteriaStartType; // 11 m_timer_start_event Only appears with timed achievements, seems to be the type of starting a timed Achievement, only type 1 and some of type 6 need manual starting
+ // 1: ByEventId(?) (serverside IDs), 2: ByQuestId, 5: ByCastSpellId(?)
+ // 6: BySpellIdTarget(some of these are unknown spells, some not, some maybe spells)
+ // 7: ByKillNpcId, 9: ByUseItemId
+ uint32 timedCriteriaMiscId; // 12 m_timer_asset_id Alway appears with timed events, used internally to start the achievement, store
+ uint32 timeLimit; // 13 m_timer_time time limit in seconds
+ uint32 showOrder; // 14 m_ui_order also used in achievement shift-links as index in state bitmask
+ //uint32 unk1; // 15 only one value, still unknown
+ //uint32 unk2; // 16 all zeros
+ //uint32 moreRequirement[3]; // 17-19
+ //uint32 moreRequirementValue[3]; // 20-22
};
struct AreaTableEntry
@@ -524,9 +532,15 @@ struct AreaTableEntry
uint32 flags; // 4, unknown value but 312 for all cities
// 5-9 unused
int32 area_level; // 10
- char* area_name[16]; // 11-26
- // 27, string flags, unused
- uint32 team; // 28
+ char* area_name; // 11
+ uint32 team; // 12
+ // 13-19 unknown
+ //uint32 unk20; // 20 4.0.0
+ //uint32 unk21; // 21 4.0.0
+ //uint32 unk22; // 22 4.0.0
+ //uint32 unk23; // 23 4.0.0
+ //uint32 unk24; // 24 - worldStateId
+ //uint32 unk25 // 25
// helpers
bool IsSanctuary() const
@@ -552,16 +566,14 @@ struct AreaPOIEntry
uint32 icon[11]; //1-11
float x; //12
float y; //13
- float z; //14
- uint32 mapId; //15
- //uint32 val1; //16
- uint32 zoneId; //17
- //char* name[16]; //18-33
- //uint32 name_flag; //34
- //char* name2[16]; //35-50
- //uint32 name_flag2; //51
- uint32 worldState; //52
- //uint32 val2; //53
+ uint32 mapId; //14
+ //uint32 val1; //15
+ uint32 zoneId; //16
+ //char* name; //17 - name
+ //char* name2; //18 - name2
+ uint32 worldState; //19
+ //uint32 val2; //20
+ //uint32 unk; //21
};
struct AreaTriggerEntry
@@ -571,11 +583,20 @@ struct AreaTriggerEntry
float x; // 2 m_x
float y; // 3 m_y
float z; // 4 m_z
- float radius; // 5 m_radius
- float box_x; // 6 m_box_length
- float box_y; // 7 m_box_width
- float box_z; // 8 m_box_heigh
- float box_orientation; // 9 m_box_yaw
+ //uint32 // 5
+ //uint32 // 6
+ //uint32 // 7
+ float radius; // 8 m_radius
+ float box_x; // 9 m_box_length
+ float box_y; // 10 m_box_width
+ float box_z; // 11 m_box_heigh
+ float box_orientation; // 12 m_box_yaw
+};
+
+struct ArmorLocationEntry
+{
+ uint32 InventoryType; // 0
+ float Value[5]; // 1-5 multiplier for armor types (cloth...plate, no armor?)
};
struct AuctionHouseEntry
@@ -584,8 +605,7 @@ struct AuctionHouseEntry
uint32 faction; // 1 id of faction.dbc for player factions associated with city
uint32 depositPercent; // 2 1/3 from real
uint32 cutPercent; // 3
- //char* name[16]; // 4-19
- // 20 string flag, unused
+ //char* name; // 4
};
struct BankBagSlotPricesEntry
@@ -598,14 +618,12 @@ struct BarberShopStyleEntry
{
uint32 Id; // 0
uint32 type; // 1 value 0 -> hair, value 2 -> facialhair
- //char* name[16]; // 2-17 name of hair style
- //uint32 name_flags; // 18
- //uint32 unk_name[16]; // 19-34, all empty
- //uint32 unk_flags; // 35
- //float CostMultiplier; // 36 values 1 and 0.75
- uint32 race; // 37 race
- uint32 gender; // 38 0 -> male, 1 -> female
- uint32 hair_id; // 39 real ID to hair/facial hair
+ //char* name; // 2 m_DisplayName_lang
+ //uint32 unk_name; // 3 m_Description_lang
+ //float CostMultiplier; // 4 m_Cost_Modifier
+ uint32 race; // 5 m_race
+ uint32 gender; // 6 m_sex
+ uint32 hair_id; // 7 m_data (real ID to hair/facial hair)
};
struct BattlemasterListEntry
@@ -614,12 +632,15 @@ struct BattlemasterListEntry
int32 mapid[8]; // 1-8 mapid
uint32 type; // 9 (3 - BG, 4 - arena)
//uint32 canJoinAsGroup; // 10 (0 or 1)
- char* name[16]; // 11-26
- //uint32 nameFlags // 27 string flag, unused
- uint32 maxGroupSize; // 28 maxGroupSize, used for checking if queue as group
- uint32 HolidayWorldStateId; // 29 new 3.1
- //uint32 MinLevel; // 30
- //uint32 SomeLevel; // 31, may be max level
+ char* name; // 11
+ uint32 maxGroupSize; // 12 maxGroupSize, used for checking if queue as group
+ uint32 HolidayWorldStateId; // 13 new 3.1
+ uint32 minLevel; // 14, min level (sync with PvPDifficulty.dbc content)
+ uint32 maxLevel; // 15, max level (sync with PvPDifficulty.dbc content)
+ //uint32 maxGroupSizeRated; // 16 4.0.1
+ //uint32 unk; // 17 - 4.0.6.13596
+ //uint32 maxPlayers; // 18 4.0.1
+ //uint32 unk1; // 19 4.0.3, value 2 for Rated Battlegrounds
};
#define MAX_OUTFIT_ITEMS 24
@@ -634,46 +655,45 @@ struct CharStartOutfitEntry
//uint32 Unknown1; // 38, unique values (index-like with gaps ordered in other way as ids)
//uint32 Unknown2; // 39
//uint32 Unknown3; // 40
+ //uint32 Unknown4; // 41
+ //uint32 Unknown5; // 42
};
struct CharTitlesEntry
{
uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId()
//uint32 unk1; // 1 flags?
- char* name[16]; // 2-17
- // 18 string flag, unused
- //char* name2[16]; // 19-34, unused
- // 35 string flag, unused
- uint32 bit_index; // 36 used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
+ char* name; // 2 m_name_lang
+ //char* name2; // 3 m_name1_lang
+ uint32 bit_index; // 4 m_mask_ID used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
+ //uint32 // 5
};
struct ChatChannelsEntry
{
uint32 ChannelID; // 0
uint32 flags; // 1
- char* pattern[16]; // 3-18
- // 19 string flags, unused
- //char* name[16]; // 20-35 unused
- // 36 string flag, unused
+ //uint32 // 2 m_factionGroup
+ char* pattern; // 3 m_name_lang
+ //char* name; // 4 m_shortcut_lang
};
struct ChrClassesEntry
{
uint32 ClassID; // 0
- // 1, unused
- uint32 powerType; // 2
- // 3-4, unused
- //char* name[16]; // 5-20 unused
- // 21 string flag, unused
- //char* nameFemale[16]; // 21-36 unused, if different from base (male) case
- // 37 string flag, unused
- //char* nameNeutralGender[16]; // 38-53 unused, if different from base (male) case
- // 54 string flag, unused
- // 55, unused
- uint32 spellfamily; // 56
- // 57, unused
- uint32 CinematicSequence; // 58 id from CinematicSequences.dbc
- uint32 expansion; // 59 (0 - original race, 1 - tbc addon, ...)
+ uint32 powerType; // 1 m_DisplayPower
+ // 2 m_petNameToken
+ char* name; // 3 m_name_lang
+ //char* nameFemale; // 4 m_name_female_lang
+ //char* nameNeutralGender; // 5 m_name_male_lang
+ //char* capitalizedName // 6, m_filename
+ uint32 spellfamily; // 7 m_spellClassSet
+ //uint32 flags2; // 8 m_flags (0x08 HasRelicSlot)
+ uint32 CinematicSequence; // 9 m_cinematicSequenceID
+ uint32 expansion; // 10 m_required_expansion
+ //uint32 // 11
+ //uint32 // 12
+ //uint32 // 13
};
struct ChrRacesEntry
@@ -688,15 +708,23 @@ struct ChrRacesEntry
uint32 TeamID; // 7 (7-Alliance 1-Horde)
// 8-11 unused
uint32 CinematicSequence; // 12 id from CinematicSequences.dbc
- //uint32 unk_322; // 13 faction (0 alliance, 1 horde, 2 not available?)
- char* name[16]; // 14-29 used for DBC language detection/selection
- // 30 string flags, unused
- //char* nameFemale[16]; // 31-46, if different from base (male) case
- // 47 string flags, unused
- //char* nameNeutralGender[16]; // 48-63, if different from base (male) case
- // 64 string flags, unused
- // 65-67 unused
- uint32 expansion; // 68 (0 - original race, 1 - tbc addon, ...)
+ //uint32 unk_322; // 13 m_alliance (0 alliance, 1 horde, 2 not available?)
+ char* name; // 14 m_name_lang used for DBC language detection/selection
+ //char* nameFemale; // 15 m_name_female_lang
+ //char* nameNeutralGender; // 16 m_name_male_lang
+ // 17-18 m_facialHairCustomization[2]
+ // 19 m_hairCustomization
+ uint32 expansion; // 20 m_required_expansion
+ //uint32 // 21 (23 for worgens)
+ //uint32 // 22 4.0.0
+ //uint32 // 23 4.0.0
+};
+
+struct ChrPowerTypesEntry
+{
+ uint32 entry; // 0
+ uint32 classId; // 1
+ uint32 power; // 2
};
/* not used
@@ -736,6 +764,7 @@ struct CreatureDisplayInfoEntry
// 13 m_particleColorID
// 14 m_creatureGeosetData
// 15 m_objectEffectPackageID
+ // 16
};
struct CreatureFamilyEntry
@@ -749,9 +778,8 @@ struct CreatureFamilyEntry
uint32 petFoodMask; // 7 m_petFoodMask
int32 petTalentType; // 8 m_petTalentType
// 9 m_categoryEnumID
- char* Name[16]; // 10-25 m_name_lang
- // 26 string flags
- // 27 m_iconFile
+ char* Name; // 10 m_name_lang
+ // 11 m_iconFile
};
struct CreatureModelDataEntry
@@ -788,9 +816,8 @@ struct CreatureSpellDataEntry
struct CreatureTypeEntry
{
uint32 ID; // 0 m_ID
- //char* Name[16]; // 1-16 name
- // 17 string flags
- //uint32 no_expirience; // 18 no exp? critters, non-combat pets, gas cloud.
+ //char* Name; // 1 m_name_lang
+ //uint32 no_expirience; // 2 m_flags no exp? critters, non-combat pets, gas cloud.
};
/* not used
@@ -805,33 +832,45 @@ struct CurrencyCategoryEntry
struct CurrencyTypesEntry
{
- //uint32 ID; // 0 not used
- uint32 ItemId; // 1 used as real index
- //uint32 Category; // 2 may be category
- uint32 BitIndex; // 3 bit index in PLAYER_FIELD_KNOWN_CURRENCIES (1 << (index-1))
+ uint32 ID; // 0 not used
+ //uint32 Category; // 1 may be category
+ //char* name; // 2
+ //char* iconName; // 3
+ //uint32 unk4; // 4 all 0
+ //uint32 unk5; // 5 archaeology-related (?)
+ //uint32 unk6; // 6 archaeology-related (?)
+ uint32 TotalCap; // 7
+ uint32 WeekCap; // 8
+ //int32 unk9; // 9
+ //char* description; // 10
};
struct DestructibleModelDataEntry
{
uint32 Id;
+ uint32 DamagedDisplayId;
//uint32 DamagedUnk1;
//uint32 DamagedUnk2;
- uint32 DamagedDisplayId;
//uint32 DamagedUnk3;
+ uint32 DestroyedDisplayId;
//uint32 DestroyedUnk1;
//uint32 DestroyedUnk2;
- uint32 DestroyedDisplayId;
//uint32 DestroyedUnk3;
+ //uint32 DestroyedUnk4;
+ uint32 RebuildingDisplayId;
//uint32 RebuildingUnk1;
//uint32 RebuildingUnk2;
- uint32 RebuildingDisplayId;
//uint32 RebuildingUnk3;
+ //uint32 RebuildingUnk4;
+ uint32 SmokeDisplayId;
//uint32 SmokeUnk1;
//uint32 SmokeUnk2;
- uint32 SmokeDisplayId;
//uint32 SmokeUnk3;
- //uint32 Unk4;
- //uint32 Unk5;
+ //uint32 SmokeUnk4;
+ //uint32 UnkDisplayid;
+ //uint32 Unk6;
+ //uint32 Unk7;
+ //uint32 Unk8;
};
struct DungeonEncounterEntry
@@ -841,7 +880,7 @@ struct DungeonEncounterEntry
uint32 difficulty; // 2 instance mode
//uint32 unk0; // 3
uint32 encounterIndex; // 4 encounter index for creating completed mask
- char* encounterName[16]; // 5-20 encounter name
+ char* encounterName; // 5 encounter name
//uint32 nameFlags; // 21
//uint32 unk1; // 22
};
@@ -861,12 +900,13 @@ struct DurabilityQualityEntry
struct EmotesEntry
{
uint32 Id; // 0
- //char* Name; // 1, internal name
- //uint32 AnimationId; // 2, ref to animationData
+ //char* Name; // 1, internal name
+ //uint32 AnimationId; // 2, ref to animationData
uint32 Flags; // 3, bitmask, may be unit_flags
uint32 EmoteType; // 4, Can be 0, 1 or 2 (determine how emote are shown)
uint32 UnitStandState; // 5, uncomfirmed, may be enum UnitStandStateType
- //uint32 SoundId; // 6, ref to soundEntries
+ //uint32 SoundId; // 6, ref to soundEntries
+ //uint32 unk7 // 7
};
struct EmotesTextEntry
@@ -888,10 +928,9 @@ struct FactionEntry
float spilloverRateOut; // 20 Faction outputs rep * spilloverRateOut as spillover reputation
uint32 spilloverMaxRankIn; // 21 The highest rank the faction will profit from incoming spillover
//uint32 spilloverRank_unk; // 22 It does not seem to be the max standing at which a faction outputs spillover ...so no idea
- char* name[16]; // 23-38 m_name_lang
- // 39 string flags
- //char* description[16]; // 40-55 m_description_lang
- // 56 string flags
+ char* name; // 23 m_name_lang
+ //char* description; // 24 m_description_lang
+ //uint32 // 25
// helpers
bool CanHaveReputation() const
@@ -917,6 +956,8 @@ struct FactionTemplateEntry
// helpers
bool IsFriendlyTo(FactionTemplateEntry const& entry) const
{
+ if (ID == entry.ID)
+ return true;
if (entry.faction)
{
for (int i = 0; i < MAX_FACTION_RELATIONS; ++i)
@@ -930,6 +971,8 @@ struct FactionTemplateEntry
}
bool IsHostileTo(FactionTemplateEntry const& entry) const
{
+ if (ID == entry.ID)
+ return false;
if (entry.faction)
{
for (int i = 0; i < MAX_FACTION_RELATIONS; ++i)
@@ -956,21 +999,24 @@ struct GameObjectDisplayInfoEntry
{
uint32 Displayid; // 0 m_ID
// char* filename; // 1
- //uint32 unk1[10]; //2-11
+ //uint32 unk1[10]; //2-11
float minX;
float minY;
float minZ;
float maxX;
float maxY;
float maxZ;
- //uint32 transport; //18
+ //uint32 transport; //18
};
struct GemPropertiesEntry
{
- uint32 ID;
- uint32 spellitemenchantement;
- uint32 color;
+ uint32 ID; // 0 m_id
+ uint32 spellitemenchantement; // 1 m_enchant_id
+ // 2 m_maxcount_inv
+ // 3 m_maxcount_item
+ uint32 color; // 4 m_type
+ //uint32 // 5
};
struct GlyphPropertiesEntry
@@ -995,21 +1041,25 @@ struct GlyphSlotEntry
struct GtBarberShopCostBaseEntry
{
+ //uint32 level;
float cost;
};
struct GtCombatRatingsEntry
{
+ //uint32 level;
float ratio;
};
struct GtChanceToMeleeCritBaseEntry
{
+ //uint32 level;
float base;
};
struct GtChanceToMeleeCritEntry
{
+ //uint32 level;
float ratio;
};
@@ -1033,10 +1083,15 @@ struct GtOCTRegenHPEntry
float ratio;
};
-//struct GtOCTRegenMPEntry
-//{
-// float ratio;
-//};
+struct GtOCTRegenMPEntry
+{
+ float ratio;
+};
+
+struct gtOCTHpPerStaminaEntry
+{
+ float ratio;
+};
struct GtRegenHPPerSptEntry
{
@@ -1052,8 +1107,7 @@ struct GtRegenMPPerSptEntry
struct HolidayDescriptionsEntry
{
uint32 ID; // 0, this is NOT holiday id
- //char* name[16] // 1-16 m_name_lang
- // 17 name flags
+ //char* name // 1 m_name_lang
};
*/
@@ -1061,28 +1115,28 @@ struct HolidayDescriptionsEntry
struct HolidayNamesEntry
{
uint32 ID; // 0, this is NOT holiday id
- //char* name[16] // 1-16 m_name_lang
- // 17 name flags
+ //char* name // 1 m_name_lang
};
*/
struct HolidaysEntry
{
- uint32 ID; // 0 m_ID
- //uint32 duration[10]; // 1-10 m_duration
- //uint32 date[26]; // 11-36 m_date (dates in unix time starting at January, 1, 2000)
- //uint32 region; // 37 m_region (wow region)
- //uint32 looping; // 38 m_looping
- //uint32 calendarFlags[10]; // 39-48 m_calendarFlags
- //uint32 holidayNameId; // 49 m_holidayNameID (HolidayNames.dbc)
- //uint32 holidayDescriptionId; // 50 m_holidayDescriptionID (HolidayDescriptions.dbc)
- //char *textureFilename; // 51 m_textureFilename
- //uint32 priority; // 52 m_priority
- //uint32 calendarFilterType; // 53 m_calendarFilterType (-1 = Fishing Contest, 0 = Unk, 1 = Darkmoon Festival, 2 = Yearly holiday)
- //uint32 flags; // 54 m_flags (0 = Darkmoon Faire, Fishing Contest and Wotlk Launch, rest is 1)
+ uint32 ID; // 0, holiday id
+ //uint32 unk1; // 1
+ //uint32 unk2; // 2
+ //uint32 unk3[8] // 3-10, empty fields
+ //uint32 unk11[13] // 11-23, some unknown data (bit strings?)
+ //uint32 unk11[13] // 24-36, some empty fields (continue prev?)
+ //uint32 unk11[12] // 37-48, counters?
+ //uint32 holidayNameId; // 49, id for HolidayNames.dbc
+ //uint32 holidayDescriptionId; // 50, id for HolidayDescriptions.dbc
+ //uint32 unk51; // 51
+ //uint32 unk52; // 52
+ //uint32 unk53; // 53
+ //uint32 unk54; // 54
};
-struct ItemEntry
+/*struct ItemEntry
{
uint32 ID; // 0
uint32 Class; // 1
@@ -1092,13 +1146,58 @@ struct ItemEntry
uint32 DisplayId; // 5
uint32 InventoryType; // 6
uint32 Sheath; // 7
+};*/
+
+struct ItemClassEntry
+{
+ //uint32 id; // 0
+ uint32 Class; // 1 equal to id
+ //uint32 unk2; // 2 looks like second class
+ //uint32 unk3; // 3 1 for weapons
+ //char* name; // 4
+};
+
+// common struct for:
+// ItemDamageAmmo.dbc
+// ItemDamageOneHand.dbc
+// ItemDamageOneHandCaster.dbc
+// ItemDamageRanged.dbc
+// ItemDamageThrown.dbc
+// ItemDamageTwoHand.dbc
+// ItemDamageTwoHandCaster.dbc
+// ItemDamageWand.dbc
+struct ItemDamageEntry
+{
+ uint32 Id; // 0 item level
+ float DPS[7]; // 1-7 multiplier for item quality
+ uint32 Id2; // 8 item level
+};
+
+struct ItemArmorQualityEntry
+{
+ uint32 Id; // 0 item level
+ float Value[7]; // 1-7 multiplier for item quality
+ uint32 Id2; // 8 item level
+};
+
+struct ItemArmorShieldEntry
+{
+ uint32 Id; // 0 item level
+ uint32 Id2; // 1 item level
+ float Value[7]; // 2-8 multiplier for item quality
+};
+
+struct ItemArmorTotalEntry
+{
+ uint32 Id; // 0 item level
+ uint32 Id2; // 1 item level
+ float Value[4]; // 2-5 multiplier for armor types (cloth...plate)
};
struct ItemBagFamilyEntry
{
uint32 ID; // 0
- //char* name[16] // 1-16 m_name_lang
- // // 17 name flags
+ //char* name; // 1 m_name_lang
};
struct ItemDisplayInfoEntry
@@ -1117,6 +1216,17 @@ struct ItemDisplayInfoEntry
// 11 m_particleColorID
};
+struct ItemDisenchantLootEntry
+{
+ uint32 Id;
+ uint32 ItemClass;
+ int32 Unk;
+ uint32 ItemQuality;
+ uint32 MinItemLevel;
+ uint32 MaxItemLevel;
+ uint32 RequiredDisenchantSkill;
+};
+
//struct ItemCondExtCostsEntry
//{
// uint32 ID;
@@ -1127,7 +1237,7 @@ struct ItemDisplayInfoEntry
#define MAX_ITEM_EXTENDED_COST_REQUIREMENTS 5
-struct ItemExtendedCostEntry
+/*struct ItemExtendedCostEntry
{
uint32 ID; // 0 extended-cost entry id
uint32 reqhonorpoints; // 1 required honor points
@@ -1136,15 +1246,14 @@ struct ItemExtendedCostEntry
uint32 reqitem[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]; // 4-8 required item id
uint32 reqitemcount[MAX_ITEM_EXTENDED_COST_REQUIREMENTS]; // 9-14 required count of 1st item
uint32 reqpersonalarenarating; // 15 required personal arena rating};
-};
+};*/
struct ItemLimitCategoryEntry
{
uint32 ID; // 0 Id
- //char* name[16] // 1-16 m_name_lang
- // 17 name flags
- uint32 maxCount; // 18, max allowed equipped as item or in gem slot
- uint32 mode; // 19, 0 = have, 1 = equip (enum ItemLimitCategoryMode)
+ //char* name; // 1 m_name_lang
+ uint32 maxCount; // 2, m_quantity max allowed equipped as item or in gem slot
+ uint32 mode; // 3, m_flags 0 = have, 1 = equip (enum ItemLimitCategoryMode)
};
#define MAX_ITEM_ENCHANTMENT_EFFECTS 3
@@ -1152,23 +1261,19 @@ struct ItemLimitCategoryEntry
struct ItemRandomPropertiesEntry
{
uint32 ID; // 0 m_ID
- //char* internalName // 1 m_Name
+ //char* internalName // 1 m_Name
uint32 enchant_id[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 2-4 m_Enchantment
// 5-6 unused
- char* nameSuffix[16]; // 7-22 m_name_lang
- // 23 name flags
+ char* nameSuffix; // 7 m_name_lang
};
struct ItemRandomSuffixEntry
{
uint32 ID; // 0 m_ID
- char* nameSuffix[16]; // 1-16 m_name_lang
- // 17, name flags
- // 18 m_internalName
- uint32 enchant_id[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 19-21 m_enchantment
- //uint32 unk1[2] // 22-23 unknown
- uint32 prefix[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 24-26 m_allocationPct
- //uint32 unk2[2] // 27-28 unknown
+ char* nameSuffix; // 1 m_name_lang
+ // 2 m_internalName
+ uint32 enchant_id[5]; // 3-7 m_enchantment
+ uint32 prefix[5]; // 8-12 m_allocationPct
};
#define MAX_ITEM_SET_ITEMS 10
@@ -1177,14 +1282,12 @@ struct ItemRandomSuffixEntry
struct ItemSetEntry
{
//uint32 id // 0 m_ID
- char* name[16]; // 1-16 m_name_lang
- // 17 string flags, unused
- uint32 itemId[MAX_ITEM_SET_ITEMS]; // 18-27 m_itemID
- //uint32 unknown[7]; // 28-34 unk, all 0
- uint32 spells[MAX_ITEM_SET_SPELLS]; // 35-42 m_setSpellID
- uint32 items_to_triggerspell[MAX_ITEM_SET_SPELLS]; // 43-50 m_setThreshold
- uint32 required_skill_id; // 51 m_requiredSkill
- uint32 required_skill_value; // 52 m_requiredSkillRank
+ char* name; // 1 m_name_lang
+ uint32 itemId[MAX_ITEM_SET_ITEMS]; // 2-18 m_itemID
+ uint32 spells[MAX_ITEM_SET_SPELLS]; // 19-26 m_setSpellID
+ uint32 items_to_triggerspell[MAX_ITEM_SET_SPELLS]; // 27-34 m_setThreshold
+ uint32 required_skill_id; // 35 m_requiredSkill
+ uint32 required_skill_value; // 36 m_requiredSkillRank
};
struct LFGDungeonEntry
@@ -1196,16 +1299,16 @@ struct LFGDungeonEntry
uint32 reclevel; // 20
uint32 recminlevel; // 21
uint32 recmaxlevel; // 22
- int32 map; // 23
+ int32 map; // 23
uint32 difficulty; // 24
- //uint32 flags; // 25
+ //uint32 unk; // 25
uint32 type; // 26
- //uint32 unk; // 27
- //char* iconname; // 28
+ //uint32 unk2; // 27
+ //char* unk3; // 28
uint32 expansion; // 29
//uint32 unk4; // 30
uint32 grouptype; // 31
- //char* desc[16]; // 32-47 Description
+ //char* desc; // 32 Description
// Helpers
uint32 Entry() const { return ID + (type << 24); }
};
@@ -1243,12 +1346,18 @@ struct LockEntry
//uint32 Action[MAX_LOCK_CASE]; // 25-32 m_Action
};
+struct PhaseEntry
+{
+ uint32 ID; // 0
+ char* Name; // 1
+ uint32 phaseShift; // 2
+};
+
struct MailTemplateEntry
{
uint32 ID; // 0
- //char* subject[16]; // 1-16
- // 17 name flags, unused
- char* content[16]; // 18-33
+ //char* subject; // 1 m_subject_lang
+ char* content; // 2 m_body_lang
};
struct MapEntry
@@ -1257,23 +1366,22 @@ struct MapEntry
//char* internalname; // 1 unused
uint32 map_type; // 2
//uint32 unk_330; // 3
- // 4 0 or 1 for battlegrounds (not arenas)
- char* name[16]; // 5-20
- // 21 name flags, unused
- uint32 linked_zone; // 22 common zone for instance and continent map
- //char* hordeIntro[16]; // 23-38 text for PvP Zones
- // 39 intro text flags
- //char* allianceIntro[16]; // 40-55 text for PvP Zones
- // 56 intro text flags
- uint32 multimap_id; // 57
- // 58
- int32 entrance_map; // 59 map_id of entrance map
- float entrance_x; // 60 entrance x coordinate (if exist single entry)
- float entrance_y; // 61 entrance y coordinate (if exist single entry)
- // 62 -1, 0 and 720
- uint32 addon; // 63 (0-original maps, 1-tbc addon)
- uint32 unk_time; // 64 some kind of time?
- //uint32 maxPlayers; // 65 max players
+ //uint32 unk4; // 4 4.0.1
+ //uint32 isPvP; // 5 m_PVP 0 or 1 for battlegrounds (not arenas)
+ char* name; // 6 m_MapName_lang
+ uint32 linked_zone; // 7 m_areaTableID
+ //char* hordeIntro; // 8 m_MapDescription0_lang
+ //char* allianceIntro; // 9 m_MapDescription1_lang
+ uint32 multimap_id; // 10 m_LoadingScreenID (LoadingScreens.dbc)
+ //float BattlefieldMapIconScale; // 11 m_minimapIconScale
+ int32 entrance_map; // 12 m_corpseMapID map_id of entrance map in ghost mode (continent always and in most cases = normal entrance)
+ float entrance_x; // 13 m_corpseX entrance x coordinate in ghost mode (in most cases = normal entrance)
+ float entrance_y; // 14 m_corpseY entrance y coordinate in ghost mode (in most cases = normal entrance)
+ //uint32 timeOfDayOverride; // 15 m_timeOfDayOverride
+ uint32 addon; // 16 m_expansionID
+ uint32 unk_time; // 17 m_raidOffset
+ //uint32 maxPlayers; // 18 m_maxPlayers
+ //uint32 unk400; // 19 new 4.0.0, mapid, related to phasing
// Helpers
uint32 Expansion() const { return addon; }
@@ -1307,18 +1415,18 @@ struct MapDifficultyEntry
//uint32 Id; // 0
uint32 MapId; // 1
uint32 Difficulty; // 2 (for arenas: arena slot)
- char* areaTriggerText; // 3-18 text showed when transfer to map failed (missing requirements)
- //uint32 textFlags; // 19
- uint32 resetTime; // 20
- uint32 maxPlayers; // 21
- //char* difficultyString; // 22
+ char* areaTriggerText; // 3 m_message_lang (text showed when transfer to map failed)
+ uint32 resetTime; // 4, m_raidDuration in secs, 0 if no fixed reset time
+ uint32 maxPlayers; // 5, m_maxPlayers some heroic versions have 0 when expected same amount as in normal version
+ //char* difficultyString; // 6 m_difficultystring
};
struct MovieEntry
{
uint32 Id; // 0 index
//char* filename; // 1
- //uint32 unk2; // 2 always 100
+ //uint32 unk1; // 2 m_volume
+ //uint32 unk2; // 3 4.0.0
};
#define MAX_OVERRIDE_SPELL 10
@@ -1328,6 +1436,7 @@ struct OverrideSpellDataEntry
uint32 id; // 0
uint32 spellId[MAX_OVERRIDE_SPELL]; // 1-10
//uint32 unk0; // 11
+ //uint32 unk3; // 12 possibly flag
};
struct PvPDifficultyEntry
@@ -1346,8 +1455,7 @@ struct PvPDifficultyEntry
struct QuestSortEntry
{
uint32 id; // 0 m_ID
- //char* name[16]; // 1-16 m_SortName_lang
- // 17 name flags
+ //char* name; // 1 m_SortName_lang
};
struct QuestXPEntry
@@ -1376,75 +1484,23 @@ struct ScalingStatDistributionEntry
uint32 Id; // 0
int32 StatMod[10]; // 1-10
uint32 Modifier[10]; // 11-20
- uint32 MaxLevel; // 21
+ //uint32 unk1; // 21
+ uint32 MaxLevel; // 22 m_maxlevel
};
struct ScalingStatValuesEntry
{
- uint32 Id; // 0
- uint32 Level; // 1
- uint32 ssdMultiplier[4]; // 2-5 Multiplier for ScalingStatDistribution
- uint32 armorMod[4]; // 6-9 Armor for level
- uint32 dpsMod[6]; // 10-15 DPS mod for level
- uint32 spellBonus; // 16 spell power for level
- uint32 ssdMultiplier2; // 17 there's data from 3.1 dbc ssdMultiplier[3]
- uint32 ssdMultiplier3; // 18 3.3
- //uint32 unk2; // 19 unk, probably also Armor for level (flag 0x80000?)
- uint32 armorMod2[4]; // 20-23 Armor for level
-
- uint32 getssdMultiplier(uint32 mask) const
- {
- if (mask & 0x4001F)
- {
- if (mask & 0x00000001) return ssdMultiplier[0];
- if (mask & 0x00000002) return ssdMultiplier[1];
- if (mask & 0x00000004) return ssdMultiplier[2];
- if (mask & 0x00000008) return ssdMultiplier2;
- if (mask & 0x00000010) return ssdMultiplier[3];
- if (mask & 0x00040000) return ssdMultiplier3;
- }
- return 0;
- }
-
- uint32 getArmorMod(uint32 mask) const
- {
- if (mask & 0x00F001E0)
- {
- if (mask & 0x00000020) return armorMod[0];
- if (mask & 0x00000040) return armorMod[1];
- if (mask & 0x00000080) return armorMod[2];
- if (mask & 0x00000100) return armorMod[3];
+ uint32 Id; // 0
+ uint32 Level; // 1
+ uint32 dpsMod[6]; // 2-7 DPS mod for level
+ uint32 Spellpower; // 8 spell power for level
+ uint32 StatMultiplier[5]; // 9-13 Multiplier for ScalingStatDistribution
+ uint32 Armor[8][4]; // 14-46 Armor for level
+ uint32 CloakArmor; // 47 armor for cloak
- if (mask & 0x00100000) return armorMod2[0]; // cloth
- if (mask & 0x00200000) return armorMod2[1]; // leather
- if (mask & 0x00400000) return armorMod2[2]; // mail
- if (mask & 0x00800000) return armorMod2[3]; // plate
- }
- return 0;
- }
- uint32 getDPSMod(uint32 mask) const
- {
- if (mask&0x7E00)
- {
- if (mask & 0x00000200) return dpsMod[0];
- if (mask & 0x00000400) return dpsMod[1];
- if (mask & 0x00000800) return dpsMod[2];
- if (mask & 0x00001000) return dpsMod[3];
- if (mask & 0x00002000) return dpsMod[4];
- if (mask & 0x00004000) return dpsMod[5]; // not used?
- }
- return 0;
- }
- uint32 getSpellBonus(uint32 mask) const
- {
- if (mask & 0x00008000) return spellBonus;
- return 0;
- }
- uint32 getFeralBonus(uint32 mask) const // removed in 3.2.x?
- {
- if (mask & 0x00010000) return 0; // not used?
- return 0;
- }
+ uint32 GetStatMultiplier(uint32 inventoryType) const;
+ uint32 GetArmor(uint32 inventoryType, uint32 armorType) const;
+ uint32 GetDPSAndDamageMultiplier(uint32 subClass, bool isCasterWeapon, float* damageMultiplier) const;
};
//struct SkillLineCategoryEntry{
@@ -1476,14 +1532,11 @@ struct SkillLineEntry
uint32 id; // 0 m_ID
int32 categoryId; // 1 m_categoryID
//uint32 skillCostID; // 2 m_skillCostsID
- char* name[16]; // 3-18 m_displayName_lang
- // 19 string flags
- //char* description[16]; // 20-35 m_description_lang
- // 36 string flags
- uint32 spellIcon; // 37 m_spellIconID
- //char* alternateVerb[16]; // 38-53 m_alternateVerb_lang
- // 54 string flags
- uint32 canLink; // 55 m_canLink (prof. with recipes
+ char* name; // 3 m_displayName_lang
+ //char* description; // 4 m_description_lang
+ uint32 spellIcon; // 5 m_spellIconID
+ //char* alternateVerb; // 6 m_alternateVerb_lang
+ uint32 canLink; // 7 m_canLink (prof. with recipes)
};
struct SkillLineAbilityEntry
@@ -1500,7 +1553,8 @@ struct SkillLineAbilityEntry
uint32 learnOnGetSkill; // 9 m_acquireMethod
uint32 max_value; // 10 m_trivialSkillLineRankHigh
uint32 min_value; // 11 m_trivialSkillLineRankLow
- //uint32 characterPoints[2]; // 12-13 m_characterPoints[2]
+ //uint32 // 12
+ //uint32 // 13 4.0.0
};
struct SoundEntriesEntry
@@ -1516,124 +1570,170 @@ struct SoundEntriesEntry
// 26 m_minDistance
// 27 m_distanceCutoff
// 28 m_EAXDef
- // 29 new in 3.1
+ // 29 m_soundEntriesAdvancedID, new in 3.1
+ //unk // 30 4.0.0
+ //unk // 31 4.0.0
+ //unk // 32 4.0.0
+ //unk // 33 4.0.0
+};
+
+// SpellEffect.dbc
+struct SpellEffectEntry
+{
+ uint32 Id; // 0 m_ID
+ uint32 Effect; // 1 m_effect
+ float EffectValueMultiplier; // 2 m_effectAmplitude
+ uint32 EffectApplyAuraName; // 3 m_effectAura
+ uint32 EffectAmplitude; // 4 m_effectAuraPeriod
+ int32 EffectBasePoints; // 5 m_effectBasePoints (don't must be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
+ float EffectBonusMultiplier; // 6 m_effectBonus
+ float EffectDamageMultiplier; // 7 m_effectChainAmplitude
+ uint32 EffectChainTarget; // 8 m_effectChainTargets
+ int32 EffectDieSides; // 9 m_effectDieSides
+ uint32 EffectItemType; // 10 m_effectItemType
+ uint32 EffectMechanic; // 11 m_effectMechanic
+ int32 EffectMiscValue; // 12 m_effectMiscValue
+ int32 EffectMiscValueB; // 13 m_effectMiscValueB
+ float EffectPointsPerComboPoint; // 14 m_effectPointsPerCombo
+ uint32 EffectRadiusIndex; // 15 m_effectRadiusIndex - spellradius.dbc
+ uint32 EffectRadiusMaxIndex; // 16 4.0.0
+ float EffectRealPointsPerLevel; // 17 m_effectRealPointsPerLevel
+ flag96 EffectSpellClassMask; // 18 19 20 m_effectSpellClassMask1(2/3), effect 0
+ uint32 EffectTriggerSpell; // 21 m_effectTriggerSpell
+ uint32 EffectImplicitTargetA; // 22 m_implicitTargetA
+ uint32 EffectImplicitTargetB; // 23 m_implicitTargetB
+ uint32 EffectSpellId; // 24 new 4.0.0
+ uint32 EffectIndex; // 25 new 4.0.0
+ //uint32 Unk0 // 26 4.2.0
};
#define MAX_SPELL_EFFECTS 3
#define MAX_EFFECT_MASK 7
#define MAX_SPELL_REAGENTS 8
+// SpellAuraOptions.dbc
+struct SpellAuraOptionsEntry
+{
+ uint32 Id; // 0 m_ID
+ uint32 StackAmount; // 1 m_cumulativeAura
+ uint32 procChance; // 2 m_procChance
+ uint32 procCharges; // 3 m_procCharges
+ uint32 procFlags; // 4 m_procTypeMask
+};
+
+// SpellAuraRestrictions.dbc/
+struct SpellAuraRestrictionsEntry
+{
+ //uint32 Id; // 0 m_ID
+ uint32 CasterAuraState; // 1 m_casterAuraState
+ uint32 TargetAuraState; // 2 m_targetAuraState
+ uint32 CasterAuraStateNot; // 3 m_excludeCasterAuraState
+ uint32 TargetAuraStateNot; // 4 m_excludeTargetAuraState
+ uint32 casterAuraSpell; // 5 m_casterAuraSpell
+ uint32 targetAuraSpell; // 6 m_targetAuraSpell
+ uint32 excludeCasterAuraSpell; // 7 m_excludeCasterAuraSpell
+ uint32 excludeTargetAuraSpell; // 8 m_excludeTargetAuraSpell
+};
+
+// SpellCastingRequirements.dbc
+struct SpellCastingRequirementsEntry
+{
+ //uint32 Id; // 0 m_ID
+ uint32 FacingCasterFlags; // 1 m_facingCasterFlags
+ //uint32 MinFactionId; // 2 m_minFactionID not used
+ //uint32 MinReputation; // 3 m_minReputation not used
+ int32 AreaGroupId; // 4 m_requiredAreaGroupId
+ //uint32 RequiredAuraVision; // 5 m_requiredAuraVision not used
+ uint32 RequiresSpellFocus; // 6 m_requiresSpellFocus
+};
+
+#define MAX_SPELL_TOTEMS 2
+
+// SpellTotems.dbc
+struct SpellTotemsEntry
+{
+ uint32 Id; // 0 m_ID
+ uint32 TotemCategory[MAX_SPELL_TOTEMS]; // 1 m_requiredTotemCategoryID
+ uint32 Totem[MAX_SPELL_TOTEMS]; // 2 m_totem
+};
+
+struct SpellTotem
+{
+ SpellTotem()
+ {
+ totems[0] = NULL;
+ totems[1] = NULL;
+ }
+ SpellTotemsEntry const* totems[MAX_SPELL_TOTEMS];
+};
+
+typedef std::map<uint32, SpellTotem> SpellTotemMap;
+
+// Spell.dbc
struct SpellEntry
{
uint32 Id; // 0 m_ID
+ uint32 Attributes; // 1 m_attribute
+ uint32 AttributesEx; // 2 m_attributesEx
+ uint32 AttributesEx2; // 3 m_attributesExB
+ uint32 AttributesEx3; // 4 m_attributesExC
+ uint32 AttributesEx4; // 5 m_attributesExD
+ uint32 AttributesEx5; // 6 m_attributesExE
+ uint32 AttributesEx6; // 7 m_attributesExF
+ uint32 AttributesEx7; // 8 m_attributesExG
+ uint32 AttributesEx8; // 9 m_attributesExH
+ // uint32 unk_400_1; // 10 4.0.0
+ // uint32 unk_420_1 // 11 4.2.0
+ uint32 CastingTimeIndex; // 12 m_castingTimeIndex
+ uint32 DurationIndex; // 13 m_durationIndex
+ uint32 powerType; // 14 m_powerType
+ uint32 rangeIndex; // 15 m_rangeIndex
+ float speed; // 16 m_speed
+ uint32 SpellVisual[2]; // 17-18 m_spellVisualID
+ uint32 SpellIconID; // 19 m_spellIconID
+ uint32 activeIconID; // 20 m_activeIconID
+ char* SpellName; // 21 m_name_lang
+ char* Rank; // 22 m_nameSubtext_lang
+ //char* Description; // 23 m_description_lang not used
+ //char* ToolTip; // 24 m_auraDescription_lang not used
+ uint32 SchoolMask; // 25 m_schoolMask
+ uint32 runeCostID; // 26 m_runeCostID
+ //uint32 spellMissileID; // 27 m_spellMissileID not used
+ //uint32 spellDescriptionVariableID; // 28 m_spellDescriptionVariableID, 3.2.0
+ uint32 SpellDifficultyId; // 29 m_spellDifficultyID - id from SpellDifficulty.dbc
+ //float unk_f1; // 30
+ uint32 SpellScalingId; // 31 SpellScaling.dbc
+ uint32 SpellAuraOptionsId; // 32 SpellAuraOptions.dbc
+ uint32 SpellAuraRestrictionsId; // 33 SpellAuraRestrictions.dbc
+ uint32 SpellCastingRequirementsId; // 34 SpellCastingRequirements.dbc
+ uint32 SpellCategoriesId; // 35 SpellCategories.dbc
+ uint32 SpellClassOptionsId; // 36 SpellClassOptions.dbc
+ uint32 SpellCooldownsId; // 37 SpellCooldowns.dbc
+ //uint32 unkIndex7; // 38 all zeros...
+ uint32 SpellEquippedItemsId; // 39 SpellEquippedItems.dbc
+ uint32 SpellInterruptsId; // 40 SpellInterrupts.dbc
+ uint32 SpellLevelsId; // 41 SpellLevels.dbc
+ uint32 SpellPowerId; // 42 SpellPower.dbc
+ uint32 SpellReagentsId; // 43 SpellReagents.dbc
+ uint32 SpellShapeshiftId; // 44 SpellShapeshift.dbc
+ uint32 SpellTargetRestrictionsId; // 45 SpellTargetRestrictions.dbc
+ uint32 SpellTotemsId; // 46 SpellTotems.dbc
+ //uint32 ResearchProject; // 47 ResearchProject.dbc
+
+ // struct access functions
+ SpellEffectEntry const* GetSpellEffect(uint32 eff) const;
+};
+
+// SpellCategories.dbc
+struct SpellCategoriesEntry
+{
+ //uint32 Id; // 0 m_ID
uint32 Category; // 1 m_category
+ uint32 DmgClass; // 153 m_defenseType
uint32 Dispel; // 2 m_dispelType
uint32 Mechanic; // 3 m_mechanic
- uint32 Attributes; // 4 m_attributes
- uint32 AttributesEx; // 5 m_attributesEx
- uint32 AttributesEx2; // 6 m_attributesExB
- uint32 AttributesEx3; // 7 m_attributesExC
- uint32 AttributesEx4; // 8 m_attributesExD
- uint32 AttributesEx5; // 9 m_attributesExE
- uint32 AttributesEx6; // 10 m_attributesExF
- uint32 AttributesEx7; // 11 m_attributesExG
- uint32 Stances; // 12 m_shapeshiftMask
- // uint32 unk_320_2; // 13 3.2.0
- uint32 StancesNot; // 14 m_shapeshiftExclude
- // uint32 unk_320_3; // 15 3.2.0
- uint32 Targets; // 16 m_targets
- uint32 TargetCreatureType; // 17 m_targetCreatureType
- uint32 RequiresSpellFocus; // 18 m_requiresSpellFocus
- uint32 FacingCasterFlags; // 19 m_facingCasterFlags
- uint32 CasterAuraState; // 20 m_casterAuraState
- uint32 TargetAuraState; // 21 m_targetAuraState
- uint32 CasterAuraStateNot; // 22 m_excludeCasterAuraState
- uint32 TargetAuraStateNot; // 23 m_excludeTargetAuraState
- uint32 casterAuraSpell; // 24 m_casterAuraSpell
- uint32 targetAuraSpell; // 25 m_targetAuraSpell
- uint32 excludeCasterAuraSpell; // 26 m_excludeCasterAuraSpell
- uint32 excludeTargetAuraSpell; // 27 m_excludeTargetAuraSpell
- uint32 CastingTimeIndex; // 28 m_castingTimeIndex
- uint32 RecoveryTime; // 29 m_recoveryTime
- uint32 CategoryRecoveryTime; // 30 m_categoryRecoveryTime
- uint32 InterruptFlags; // 31 m_interruptFlags
- uint32 AuraInterruptFlags; // 32 m_auraInterruptFlags
- uint32 ChannelInterruptFlags; // 33 m_channelInterruptFlags
- uint32 procFlags; // 34 m_procTypeMask
- uint32 procChance; // 35 m_procChance
- uint32 procCharges; // 36 m_procCharges
- uint32 maxLevel; // 37 m_maxLevel
- uint32 baseLevel; // 38 m_baseLevel
- uint32 spellLevel; // 39 m_spellLevel
- uint32 DurationIndex; // 40 m_durationIndex
- uint32 powerType; // 41 m_powerType
- uint32 manaCost; // 42 m_manaCost
- uint32 manaCostPerlevel; // 43 m_manaCostPerLevel
- uint32 manaPerSecond; // 44 m_manaPerSecond
- uint32 manaPerSecondPerLevel; // 45 m_manaPerSecondPerLeve
- uint32 rangeIndex; // 46 m_rangeIndex
- float speed; // 47 m_speed
- //uint32 modalNextSpell; // 48 m_modalNextSpell not used
- uint32 StackAmount; // 49 m_cumulativeAura
- uint32 Totem[2]; // 50-51 m_totem
- int32 Reagent[MAX_SPELL_REAGENTS]; // 52-59 m_reagent
- uint32 ReagentCount[MAX_SPELL_REAGENTS]; // 60-67 m_reagentCount
- int32 EquippedItemClass; // 68 m_equippedItemClass (value)
- int32 EquippedItemSubClassMask; // 69 m_equippedItemSubclass (mask)
- int32 EquippedItemInventoryTypeMask; // 70 m_equippedItemInvTypes (mask)
- uint32 Effect[MAX_SPELL_EFFECTS]; // 71-73 m_effect
- int32 EffectDieSides[MAX_SPELL_EFFECTS]; // 74-76 m_effectDieSides
- float EffectRealPointsPerLevel[MAX_SPELL_EFFECTS]; // 77-79 m_effectRealPointsPerLevel
- int32 EffectBasePoints[MAX_SPELL_EFFECTS]; // 80-82 m_effectBasePoints (must not be used in spell/auras explicitly, must be used cached Spell::m_currentBasePoints)
- uint32 EffectMechanic[MAX_SPELL_EFFECTS]; // 83-85 m_effectMechanic
- uint32 EffectImplicitTargetA[MAX_SPELL_EFFECTS]; // 86-88 m_implicitTargetA
- uint32 EffectImplicitTargetB[MAX_SPELL_EFFECTS]; // 89-91 m_implicitTargetB
- uint32 EffectRadiusIndex[MAX_SPELL_EFFECTS]; // 92-94 m_effectRadiusIndex - spellradius.dbc
- uint32 EffectApplyAuraName[MAX_SPELL_EFFECTS]; // 95-97 m_effectAura
- uint32 EffectAmplitude[MAX_SPELL_EFFECTS]; // 98-100 m_effectAuraPeriod
- float EffectValueMultiplier[MAX_SPELL_EFFECTS]; // 101-103
- uint32 EffectChainTarget[MAX_SPELL_EFFECTS]; // 104-106 m_effectChainTargets
- uint32 EffectItemType[MAX_SPELL_EFFECTS]; // 107-109 m_effectItemType
- int32 EffectMiscValue[MAX_SPELL_EFFECTS]; // 110-112 m_effectMiscValue
- int32 EffectMiscValueB[MAX_SPELL_EFFECTS]; // 113-115 m_effectMiscValueB
- uint32 EffectTriggerSpell[MAX_SPELL_EFFECTS]; // 116-118 m_effectTriggerSpell
- float EffectPointsPerComboPoint[MAX_SPELL_EFFECTS]; // 119-121 m_effectPointsPerCombo
- flag96 EffectSpellClassMask[MAX_SPELL_EFFECTS]; // 122-130
- uint32 SpellVisual[2]; // 131-132 m_spellVisualID
- uint32 SpellIconID; // 133 m_spellIconID
- uint32 activeIconID; // 134 m_activeIconID
- //uint32 spellPriority; // 135 not used
- char* SpellName[16]; // 136-151 m_name_lang
- //uint32 SpellNameFlag; // 152 not used
- char* Rank[16]; // 153-168 m_nameSubtext_lang
- //uint32 RankFlags; // 169 not used
- //char* Description[16]; // 170-185 m_description_lang not used
- //uint32 DescriptionFlags; // 186 not used
- //char* ToolTip[16]; // 187-202 m_auraDescription_lang not used
- //uint32 ToolTipFlags; // 203 not used
- uint32 ManaCostPercentage; // 204 m_manaCostPct
- uint32 StartRecoveryCategory; // 205 m_startRecoveryCategory
- uint32 StartRecoveryTime; // 206 m_startRecoveryTime
- uint32 MaxTargetLevel; // 207 m_maxTargetLevel
- uint32 SpellFamilyName; // 208 m_spellClassSet
- flag96 SpellFamilyFlags; // 209-211
- uint32 MaxAffectedTargets; // 212 m_maxTargets
- uint32 DmgClass; // 213 m_defenseType
- uint32 PreventionType; // 214 m_preventionType
- //uint32 StanceBarOrder; // 215 m_stanceBarOrder not used
- float EffectDamageMultiplier[MAX_SPELL_EFFECTS]; // 216-218 m_effectChainAmplitude
- //uint32 MinFactionId; // 219 m_minFactionID not used
- //uint32 MinReputation; // 220 m_minReputation not used
- //uint32 RequiredAuraVision; // 221 m_requiredAuraVision not used
- uint32 TotemCategory[2]; // 222-223 m_requiredTotemCategoryID
- int32 AreaGroupId; // 224 m_requiredAreaGroupId
- uint32 SchoolMask; // 225 m_schoolMask
- uint32 runeCostID; // 226 m_runeCostID
- //uint32 spellMissileID; // 227 m_spellMissileID not used
- //uint32 PowerDisplayId; // 228 PowerDisplay.dbc, new in 3.1
- float EffectBonusMultiplier[MAX_SPELL_EFFECTS]; // 229-231 3.2.0
- //uint32 spellDescriptionVariableID; // 232 3.2.0
- //uint32 SpellDifficultyId; // 233 3.3.0
+ uint32 PreventionType; // 154 m_preventionType
+ uint32 StartRecoveryCategory; // 145 m_startRecoveryCategory
};
typedef std::set<uint32> SpellCategorySet;
@@ -1658,16 +1758,15 @@ struct SpellDifficultyEntry
struct SpellFocusObjectEntry
{
uint32 ID; // 0
- //char* Name[16]; // 1-15 unused
- // 16 string flags, unused
+ //char* Name; // 1 m_name_lang
};
struct SpellRadiusEntry
{
uint32 ID;
- float radiusMin;
+ float radiusHostile;
//uint32 Unk //always 0
- float radiusMax;
+ float radiusFriend;
};
struct SpellRangeEntry
@@ -1676,12 +1775,70 @@ struct SpellRangeEntry
float minRangeHostile;
float minRangeFriend;
float maxRangeHostile;
- float maxRangeFriend;
+ float maxRangeFriend; //friend means unattackable unit here
uint32 type;
- //char* Name[16]; // 7-23 unused
- // 24 string flags, unused
- //char* Name2[16]; // 25-40 unused
- // 41 string flags, unused
+ //char* Name; // 6-21 m_displayName_lang
+ //char* ShortName; // 23-38 m_displayNameShort_lang
+};
+
+// SpellEquippedItems.dbc
+struct SpellEquippedItemsEntry
+{
+ //uint32 Id; // 0 m_ID
+ int32 EquippedItemClass; // 70 m_equippedItemClass (value)
+ int32 EquippedItemInventoryTypeMask; // 72 m_equippedItemInvTypes (mask)
+ int32 EquippedItemSubClassMask; // 71 m_equippedItemSubclass (mask)
+};
+
+// SpellCooldowns.dbc
+struct SpellCooldownsEntry
+{
+ //uint32 Id; // 0 m_ID
+ uint32 CategoryRecoveryTime; // 31 m_categoryRecoveryTime
+ uint32 RecoveryTime; // 30 m_recoveryTime
+ uint32 StartRecoveryTime; // 146 m_startRecoveryTime
+};
+
+// SpellClassOptions.dbc
+struct SpellClassOptionsEntry
+{
+ //uint32 Id; // 0 m_ID
+ //uint32 modalNextSpell; // 1 m_modalNextSpell not used
+ flag96 SpellFamilyFlags; // 2-4
+ uint32 SpellFamilyName; // 5 m_spellClassSet
+ //char* Description; // 6 4.0.0
+};
+
+// SpellInterrupts.dbc
+struct SpellInterruptsEntry
+{
+ //uint32 Id; // 0 m_ID
+ uint32 AuraInterruptFlags; // 1 m_auraInterruptFlags
+ //uint32 // 2 4.0.0
+ uint32 ChannelInterruptFlags; // 3 m_channelInterruptFlags
+ //uint32 // 4 4.0.0
+ uint32 InterruptFlags; // 5 m_interruptFlags
+};
+
+// SpellLevels.dbc
+struct SpellLevelsEntry
+{
+ //uint32 Id; // 0 m_ID
+ uint32 baseLevel; // 1 m_baseLevel
+ uint32 maxLevel; // 2 m_maxLevel
+ uint32 spellLevel; // 3 m_spellLevel
+};
+
+// SpellPower.dbc
+struct SpellPowerEntry
+{
+ //uint32 Id; // 0 m_ID
+ uint32 manaCost; // 1 m_manaCost
+ uint32 manaCostPerlevel; // 2 m_manaCostPerLevel
+ uint32 ManaCostPercentage; // 3 m_manaCostPct
+ uint32 manaPerSecond; // 4 m_manaPerSecond
+ //uint32 PowerDisplayId; // 5 m_powerDisplayID - id from PowerDisplay.dbc, new in 3.1
+ //uint32 unk1; // 6 4.0.0
};
struct SpellRuneCostEntry
@@ -1696,21 +1853,84 @@ struct SpellRuneCostEntry
#define MAX_SHAPESHIFT_SPELLS 8
-struct SpellShapeshiftEntry
+struct SpellShapeshiftFormEntry
{
uint32 ID; // 0
//uint32 buttonPosition; // 1 unused
- //char* Name[16]; // 2-17 unused
- //uint32 NameFlags; // 18 unused
- uint32 flags1; // 19
- int32 creatureType; // 20 <= 0 humanoid, other normal creature types
- //uint32 unk1; // 21 unused
- uint32 attackSpeed; // 22
- uint32 modelID_A; // 23 alliance modelid
- uint32 modelID_H; // 24 horde modelid (only one form)
- //uint32 unk3; // 25 unused
- //uint32 unk4; // 26 unused
- uint32 stanceSpell[MAX_SHAPESHIFT_SPELLS]; // 27 - 34 unused
+ //char* Name; // 2 unused
+ uint32 flags1; // 3
+ int32 creatureType; // 4 <=0 humanoid, other normal creature types
+ //uint32 unk1; // 5 unused, related to next field
+ uint32 attackSpeed; // 6
+ uint32 modelID_A; // 7 alliance modelid (0 means no model)
+ uint32 modelID_H; // 8 horde modelid (but only for one form)
+ //uint32 unk3; // 9 unused always 0
+ //uint32 unk4; // 10 unused always 0
+ uint32 stanceSpell[MAX_SHAPESHIFT_SPELLS]; // 11-18 spells which appear in the bar after shapeshifting
+ //uint32 unk5; // 19
+ //uint32 unk6; // 20
+};
+
+// SpellShapeshift.dbc
+struct SpellShapeshiftEntry
+{
+ uint32 Id; // 0 - m_ID
+ uint32 Stances; // 1 - m_shapeshiftMask
+ // uint32 unk_320_2; // 2 - 3.2.0
+ uint32 StancesNot; // 3 - m_shapeshiftExclude
+ // uint32 unk_320_3; // 4 - 3.2.0
+ // uint32 StanceBarOrder; // 5 - m_stanceBarOrder not used
+};
+
+// SpellTargetRestrictions.dbc
+struct SpellTargetRestrictionsEntry
+{
+ uint32 Id; // 0 m_ID
+ uint32 MaxAffectedTargets; // 1 m_maxTargets
+ uint32 MaxTargetLevel; // 2 m_maxTargetLevel
+ uint32 TargetCreatureType; // 3 m_targetCreatureType
+ uint32 Targets; // 4 m_targets
+};
+
+// SpellReagents.dbc
+struct SpellReagentsEntry
+{
+ //uint32 Id; // 0 m_ID
+ int32 Reagent[MAX_SPELL_REAGENTS]; // 54-61 m_reagent
+ uint32 ReagentCount[MAX_SPELL_REAGENTS]; // 62-69 m_reagentCount
+};
+
+struct SpellReagent
+{
+ SpellReagent()
+ {
+ reagents[0] = NULL;
+ reagents[1] = NULL;
+ reagents[2] = NULL;
+ reagents[3] = NULL;
+ reagents[4] = NULL;
+ reagents[5] = NULL;
+ reagents[6] = NULL;
+ reagents[7] = NULL;
+ }
+ SpellReagentsEntry const* reagents[MAX_SPELL_REAGENTS];
+};
+
+typedef std::map<uint32, SpellReagent> SpellReagentMap;
+
+// SpellScaling.dbc
+struct SpellScalingEntry
+{
+ //uint32 Id; // 0 m_ID
+ int32 castTimeMin; // 1
+ int32 castTimeMax; // 2
+ uint32 castScalingMaxLevel; // 3
+ uint32 playerClass; // 4 (index * 100) + charLevel => gtSpellScaling.dbc
+ float Multiplier[3]; // 5-7
+ float RandomMultiplier[3]; // 8-10
+ float OtherMultiplier[3]; // 11-13
+ float CoefBase; // 14 some coefficient, mostly 1.0f
+ uint32 CoefLevelBase; // 15 some level
};
struct SpellDurationEntry
@@ -1727,15 +1947,15 @@ struct SpellItemEnchantmentEntry
uint32 amount[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 5-7 m_effectPointsMin[MAX_ITEM_ENCHANTMENT_EFFECTS]
//uint32 amount2[MAX_ITEM_ENCHANTMENT_EFFECTS] // 8-10 m_effectPointsMax[MAX_ITEM_ENCHANTMENT_EFFECTS]
uint32 spellid[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 11-13 m_effectArg[MAX_ITEM_ENCHANTMENT_EFFECTS]
- char* description[16]; // 14-29 m_name_lang[16]
- //uint32 descriptionFlags; // 30 name flags
- uint32 aura_id; // 31 m_itemVisual
- uint32 slot; // 32 m_flags
- uint32 GemID; // 33 m_src_itemID
- uint32 EnchantmentCondition; // 34 m_condition_id
- uint32 requiredSkill; // 35 m_requiredSkillID
- uint32 requiredSkillValue; // 36 m_requiredSkillRank
- uint32 requiredLevel; // 37 m_requiredLevel
+ char* description; // 14 m_name_lang
+ uint32 aura_id; // 15 m_itemVisual
+ uint32 slot; // 16 m_flags
+ uint32 GemID; // 17 m_src_itemID
+ uint32 EnchantmentCondition; // 18 m_condition_id
+ uint32 requiredSkill; // 19 m_requiredSkillID
+ uint32 requiredSkillValue; // 20 m_requiredSkillRank
+ uint32 requiredLevel; // 21 new in 3.1
+ // 22 new in 3.1
};
struct SpellItemEnchantmentConditionEntry
@@ -1776,27 +1996,27 @@ struct TalentEntry
uint32 Row; // 2
uint32 Col; // 3
uint32 RankID[MAX_TALENT_RANK]; // 4-8
- // 9-12 not used, always 0, maybe not used high ranks
- uint32 DependsOn; // 13 index in Talent.dbc (TalentEntry)
- // 14-15 not used
- uint32 DependsOnRank; // 16
- // 17-18 not used
- //uint32 needAddInSpellBook; // 19 also need disable higest ranks on reset talent tree
- //uint32 unk2; // 20, all 0
- //uint64 allowForPet; // 21 its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc
+ uint32 DependsOn; // 9 m_prereqTalent (Talent.dbc)
+ // 10-11 part of prev field
+ uint32 DependsOnRank; // 12 m_prereqRank
+ // 13-14 part of prev field
+ //uint32 needAddInSpellBook; // 15 m_flags also need disable higest ranks on reset talent tree
+ //uint32 unk2; // 16 m_requiredSpellID
+ //uint64 allowForPet; // 17 m_categoryMask its a 64 bit mask for pet 1<<m_categoryEnumID in CreatureFamily.dbc
};
struct TalentTabEntry
{
uint32 TalentTabID; // 0
- //char* name[16]; // 1-16, unused
- //uint32 nameFlags; // 17, unused
- //unit32 spellicon; // 18
- // 19 not used
- uint32 ClassMask; // 20
- uint32 petTalentMask; // 21
- uint32 tabpage; // 22
- //char* internalname; // 23
+ //char* name; // 1 m_name_lang
+ //unit32 spellicon; // 2 m_spellIconID
+ uint32 ClassMask; // 3 m_classMask
+ uint32 petTalentMask; // 4 m_petTalentMask
+ uint32 tabpage; // 5 m_orderIndex
+ //char* internalname; // 6 m_backgroundFile
+ //char* description; // 7
+ //uint32 rolesMask; // 8 4.0.0
+ //uint32 spellIds[2]; // 9-10 passive mastery bonus spells?
};
struct TaxiNodesEntry
@@ -1806,9 +2026,8 @@ struct TaxiNodesEntry
float x; // 2 m_x
float y; // 3 m_y
float z; // 4 m_z
- char* name[16]; // 5-21 m_Name_lang
- // 22 string flags
- uint32 MountCreatureID[2]; // 23-24 m_MountCreatureID[2]
+ char* name; // 5 m_Name_lang
+ uint32 MountCreatureID[2]; // 6-7 m_MountCreatureID[2]
};
struct TaxiPathEntry
@@ -1843,10 +2062,9 @@ struct TeamContributionPointsEntry
struct TotemCategoryEntry
{
uint32 ID; // 0
- //char* name[16]; // 1-16
- // 17 string flags, unused
- uint32 categoryType; // 18 (one for specialization)
- uint32 categoryMask; // 19 (compatibility mask for same type: different for totems, compatible from high to low for rods)
+ //char* name; // 1 m_name_lang
+ uint32 categoryType; // 2 m_totemCategoryType (one for specialization)
+ uint32 categoryMask; // 3 m_totemCategoryMask (compatibility mask for same type: different for totems, compatible from high to low for rods)
};
#define MAX_VEHICLE_SEATS 8
@@ -1876,9 +2094,9 @@ struct VehicleEntry
float m_msslTrgtArcRepeat; // 25
float m_msslTrgtArcWidth; // 26
float m_msslTrgtImpactRadius[2]; // 27-28
- char* m_msslTrgtArcTexture; // 29
- char* m_msslTrgtImpactTexture; // 30
- char* m_msslTrgtImpactModel[2]; // 31-32
+ char* m_msslTrgtArcTexture; // 29
+ char* m_msslTrgtImpactTexture; // 30
+ char* m_msslTrgtImpactModel[2]; // 31-32
float m_cameraYawOffset; // 33
uint32 m_uiLocomotionType; // 34
float m_msslTrgtImpactTexRadius; // 35
@@ -1958,8 +2176,10 @@ struct WMOAreaTableEntry
//uint32 field8;
uint32 Flags; // 9 used for indoor/outdoor determination
uint32 areaId; // 10 link to AreaTableEntry.ID
- //char *Name[16];
- //uint32 nameFlags;
+ //char *Name; // 11 m_AreaName_lang
+ //uint32 field12; // 12
+ //uint32 field13; // 13
+ //uint32 field14; // 14
};
struct WorldMapAreaEntry
@@ -1984,9 +2204,15 @@ struct WorldMapOverlayEntry
uint32 ID; // 0
//uint32 worldMapAreaId; // 1 idx in WorldMapArea.dbc
uint32 areatableID[MAX_WORLD_MAP_OVERLAY_AREA_IDX]; // 2-5
- // 6-7 always 0, possible part of areatableID[]
- //char* internal_name // 8
- // 9-16 some ints
+ //char* internal_name // 6 m_textureName
+ // 7 m_textureWidth
+ // 8 m_textureHeight
+ // 9 m_offsetX
+ // 10 m_offsetY
+ // 11 m_hitRectTop
+ // 12 m_hitRectLeft
+ // 13 m_hitRectBottom
+ // 14 m_hitRectRight
};
struct WorldSafeLocsEntry
@@ -1996,8 +2222,7 @@ struct WorldSafeLocsEntry
float x; // 2
float y; // 3
float z; // 4
- //char* name[16] // 5-20 name, unused
- // 21 name flags, unused
+ //char* name; // 5 m_AreaName_lang
};
/*
@@ -2065,6 +2290,19 @@ struct TalentSpellPos
typedef std::map<uint32, TalentSpellPos> TalentSpellPosMap;
+struct SpellEffect
+{
+ SpellEffect()
+ {
+ effects[0] = NULL;
+ effects[1] = NULL;
+ effects[2] = NULL;
+ }
+ SpellEffectEntry const* effects[3];
+};
+
+typedef std::map<uint32, SpellEffect> SpellEffectMap;
+
struct TaxiPathBySourceAndDestination
{
TaxiPathBySourceAndDestination() : ID(0), price(0) {}
@@ -2090,4 +2328,3 @@ typedef std::vector<TaxiPathNodeList> TaxiPathNodesByPath;
#define TaxiMaskSize 14
typedef uint32 TaxiMask[TaxiMaskSize];
#endif
-
diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h
index ac0b60d7f80..28df75f185b 100755
--- a/src/server/game/DataStores/DBCfmt.h
+++ b/src/server/game/DataStores/DBCfmt.h
@@ -19,111 +19,142 @@
#ifndef TRINITY_DBCSFRM_H
#define TRINITY_DBCSFRM_H
-const char Achievementfmt[]="niixssssssssssssssssxxxxxxxxxxxxxxxxxxiixixxxxxxxxxxxxxxxxxxii";
-const std::string CustomAchievementfmt="pppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaapapaaaaaaaaaaaaaaaaaapp";
-const std::string CustomAchievementIndex = "ID";
-const char AchievementCriteriafmt[]="niiiiiiiixxxxxxxxxxxxxxxxxiiiix";
-const char AreaTableEntryfmt[]="iiinixxxxxissssssssssssssssxixxxxxxx";
+const char Achievementfmt[]="niixsxiixixxii";
+//const std::string CustomAchievementfmt="pppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaapapaaaaaaaaaaaaaaaaaapp";
+//const std::string CustomAchievementIndex = "ID";
+const char AchievementCriteriafmt[]="niiiiiiiisiiiiixxxxxxxx";
+const char AreaTableEntryfmt[]="iiinixxxxxisixxxxxxxxxxxxx";
const char AreaGroupEntryfmt[]="niiiiiii";
-const char AreaPOIEntryfmt[]="niiiiiiiiiiifffixixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxix";
-const char AreaTriggerEntryfmt[]="niffffffff";
-const char AuctionHouseEntryfmt[]="niiixxxxxxxxxxxxxxxxx";
+const char AreaPOIEntryfmt[]="niiiiiiiiiiiffixixxixx";
+const char AreaTriggerEntryfmt[]="nifffxxxfffff";
+const char ArmorLocationfmt[]="nfffff";
+const char AuctionHouseEntryfmt[]="niiix";
const char BankBagSlotPricesEntryfmt[]="ni";
-const char BarberShopStyleEntryfmt[]="nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiii";
-const char BattlemasterListEntryfmt[]="niiiiiiiiixssssssssssssssssxiixx";
-const char CharStartOutfitEntryfmt[]="diiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
-const char CharTitlesEntryfmt[]="nxssssssssssssssssxxxxxxxxxxxxxxxxxxi";
-const char ChatChannelsEntryfmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxx";
- // ChatChannelsEntryfmt, index not used (more compact store)
-const char ChrClassesEntryfmt[]="nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
-const char ChrRacesEntryfmt[]="nxixiixixxxxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
+const char BarberShopStyleEntryfmt[]="nixxxiii";
+const char BattlemasterListEntryfmt[]="niiiiiiiiixsiiiixxxx";
+const char CharStartOutfitEntryfmt[]="diiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+const char CharTitlesEntryfmt[]="nxsxix";
+const char ChatChannelsEntryfmt[]="nixsx";
+
+const char ChrClassesEntryfmt[]="nixsxxxixiixxx";
+const char ChrRacesEntryfmt[]="nxixiixixxxxixsxxxxxixxx";
+const char ChrClassesXPowerTypesfmt[]="nii";
+
const char CinematicSequencesEntryfmt[]="nxxxxxxxxx";
-const char CreatureDisplayInfofmt[]="nixxfxxxxxxxxxxx";
-const char CreatureFamilyfmt[]="nfifiiiiixssssssssssssssssxx";
-const char CreatureModelDatafmt[]="nxxxfxxxxxxxxxxffxxxxxxxxxxx";
+const char CreatureDisplayInfofmt[]="nixxfxxxxxxxxxxxx";
+const char CreatureModelDatafmt[]="nxxxxxxxxxxxxxffxxxxxxxxxxxx";
+const char CreatureFamilyfmt[]="nfifiiiiixsx";
const char CreatureSpellDatafmt[]="niiiixxxx";
-const char CreatureTypefmt[]="nxxxxxxxxxxxxxxxxxx";
-const char CurrencyTypesfmt[]="xnxi";
-const char DestructibleModelDatafmt[]="nxxixxxixxxixxxixxx";
-const char DungeonEncounterfmt[]="niixissssssssssssssssxx";
+const char CreatureTypefmt[]="nxx";
+const char CurrencyTypesfmt[]="nxxxxxxiixx";
+
+const char DestructibleModelDatafmt[]="ixxixxxixxxixxxixxxxxxxx";
+const char DungeonEncounterfmt[]="iiixisxx";
const char DurabilityCostsfmt[]="niiiiiiiiiiiiiiiiiiiiiiiiiiiii";
const char DurabilityQualityfmt[]="nf";
-const char EmotesEntryfmt[]="nxxiiix";
+const char EmotesEntryfmt[]="nxxiiixx";
const char EmotesTextEntryfmt[]="nxixxxxxxxxxxxxxxxx";
-const char FactionEntryfmt[]="niiiiiiiiiiiiiiiiiiffixssssssssssssssssxxxxxxxxxxxxxxxxxx";
+const char FactionEntryfmt[]="niiiiiiiiiiiiiiiiiiffixsxx";
const char FactionTemplateEntryfmt[]="niiiiiiiiiiiii";
-const char GameObjectDisplayInfofmt[]="nxxxxxxxxxxxffffffx";
-const char GemPropertiesEntryfmt[]="nixxi";
+const char GameObjectDisplayInfofmt[]="nxxxxxxxxxxxffffffxxx";
+
+const char GemPropertiesEntryfmt[]="nixxix";
const char GlyphPropertiesfmt[]="niii";
const char GlyphSlotfmt[]="nii";
-const char GtBarberShopCostBasefmt[]="f";
-const char GtCombatRatingsfmt[]="f";
-const char GtChanceToMeleeCritBasefmt[]="f";
-const char GtChanceToMeleeCritfmt[]="f";
-const char GtChanceToSpellCritBasefmt[]="f";
-const char GtChanceToSpellCritfmt[]="f";
+
+const char GtBarberShopCostBasefmt[]="xf";
+const char GtCombatRatingsfmt[]="xf";
+const char GtOCTHpPerStaminafmt[]="xf";
+const char GtChanceToMeleeCritBasefmt[]="xf";
+const char GtChanceToMeleeCritfmt[]="xf";
+const char GtChanceToSpellCritBasefmt[]="xf";
+const char GtChanceToSpellCritfmt[]="xf";
const char GtOCTClassCombatRatingScalarfmt[]="df";
const char GtOCTRegenHPfmt[]="f";
//const char GtOCTRegenMPfmt[]="f";
const char GtRegenHPPerSptfmt[]="f";
-const char GtRegenMPPerSptfmt[]="f";
+const char GtRegenMPPerSptfmt[]="xf";
+
const char Holidaysfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const char Itemfmt[]="niiiiiii";
-const char ItemBagFamilyfmt[]="nxxxxxxxxxxxxxxxxx";
+const char ItemBagFamilyfmt[]="nx";
+const char ItemArmorQualityfmt[]="nfffffffi";
+const char ItemArmorShieldfmt[]="nifffffff";
+const char ItemArmorTotalfmt[]="niffff";
+const char ItemDamagefmt[]="nfffffffi";
+const char ItemDisenchantLootfmt[]="niiiiii";
+const char ItemClassfmt[]="dixxx";
//const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx";
//const char ItemCondExtCostsEntryfmt[]="xiii";
const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiiiix";
-const char ItemLimitCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii";
-const char ItemRandomPropertiesfmt[]="nxiiixxssssssssssssssssx";
-const char ItemRandomSuffixfmt[]="nssssssssssssssssxxiiixxiiixx";
-const char ItemSetEntryfmt[]="dssssssssssssssssxiiiiiiiiiixxxxxxxiiiiiiiiiiiiiiiiii";
-const char LFGDungeonEntryfmt[]="nxxxxxxxxxxxxxxxxxiiiiiiixixxixixxxxxxxxxxxxxxxxx";
+const char ItemLimitCategoryEntryfmt[]="nxii";
+const char ItemRandomPropertiesfmt[]="nxiiixxs";
+const char ItemRandomSuffixfmt[]="nsxiiiiiiiiii";
+const char ItemSetEntryfmt[]="dsiiiiiiiiiixxxxxxxiiiiiiiiiiiiiiiiii";
+const char LFGDungeonEntryfmt[]="nxiiiiiiixixxixixx";
//const char LiquidTypeEntryfmt[]="nsiiiiffffifiiisssssiiffffffffffffffffffiiii";
const char LockEntryfmt[]="niiiiiiiiiiiiiiiiiiiiiiiixxxxxxxx";
-const char MailTemplateEntryfmt[]="nxxxxxxxxxxxxxxxxxssssssssssssssssx";
-const char MapEntryfmt[]="nxixxssssssssssssssssxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixiffxiix";
-const char MapDifficultyEntryfmt[]="diisxxxxxxxxxxxxxxxxiix";
-const char MovieEntryfmt[]="nxx";
-const char OverrideSpellDatafmt[]="niiiiiiiiiix";
-const char QuestSortEntryfmt[]="nxxxxxxxxxxxxxxxxx";
+const char PhaseEntryfmt[]="nsi";
+const char MailTemplateEntryfmt[]="nxs";
+const char MapEntryfmt[]="nxixxxsixxixiffxiixx";
+const char MapDifficultyEntryfmt[]="diisiix";
+const char MovieEntryfmt[]="nxxx";
+const char OverrideSpellDatafmt[]="niiiiiiiiiixx";
+const char QuestSortEntryfmt[]="nx";
const char QuestXPfmt[]="niiiiiiiiii";
const char QuestFactionRewardfmt[]="niiiiiiiiii";
const char PvPDifficultyfmt[]="diiiii";
const char RandomPropertiesPointsfmt[]="niiiiiiiiiiiiiii";
-const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiii";
-const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiiixiiii";
-const char SkillLinefmt[]="nixssssssssssssssssxxxxxxxxxxxxxxxxxxixxxxxxxxxxxxxxxxxi";
+const char ScalingStatDistributionfmt[]="niiiiiiiiiiiiiiiiiiiixi";
+const char ScalingStatValuesfmt[]="iniiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
+const char SkillLinefmt[]="nisxixi";
const char SkillLineAbilityfmt[]="niiiixxiiiiixx";
-const char SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+const char SoundEntriesfmt[]="nxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
const char SpellCastTimefmt[]="nixx";
+const char SpellCategoriesEntryfmt[]="diiiiii";
const char SpellDifficultyfmt[]="niiii";
const std::string CustomSpellDifficultyfmt="ppppp";
const std::string CustomSpellDifficultyIndex="id";
const char SpellDurationfmt[]="niii";
-const char SpellEntryfmt[]="niiiiiiiiiiiixixiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiifxiiiiiiiiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiiiiiiiifffiiiiiiiiiiiiiiifffiiiiiiiiiiiiixssssssssssssssssxssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxiiiiiiiiiiixfffxxxiiiiixxfffxx";
+const char SpellEffectEntryfmt[]="nifiiiffiiiiiifiifiiiiiiiix";
+const char SpellEntryfmt[]="niiiiiiiiixxiiiifiiiissxxiixxixiiiiiiixiiiiiiiix";
const std::string CustomSpellEntryfmt="papppppppppppapapaaaaaaaaaaapaaapapppppppaaaaapaapaaaaaaaaaaaaaaaaaappppppppppppppppppppppppppppppppppppaaaaaapppppppppaaapppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaappppppppapppaaaaappaaaaaaa";
const std::string CustomSpellEntryIndex = "Id";
-const char SpellFocusObjectfmt[]="nxxxxxxxxxxxxxxxxx";
-const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiissssssssssssssssxiiiiiii";
+const char SpellFocusObjectfmt[]="nx";
+const char SpellItemEnchantmentfmt[]="nxiiiiiixxxiiisiiiiiiix";
const char SpellItemEnchantmentConditionfmt[]="nbbbbbxxxxxbbbbbbbbbbiiiiiXXXXX";
const char SpellRadiusfmt[]="nfxf";
-const char SpellRangefmt[]="nffffixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
+const char SpellRangefmt[]="nffffixx";
+const char SpellReagentsEntryfmt[]="diiiiiiiiiiiiiiii";
+const char SpellScalingEntryfmt[]="diiiiffffffffffi";
+const char SpellTotemsEntryfmt[]="niiii";
+const char SpellTargetRestrictionsEntryfmt[]="nxiiii";
+const char SpellPowerEntryfmt[]="diiiixx";
+const char SpellInterruptsEntryfmt[]="dixixi";
+const char SpellEquippedItemsEntryfmt[]="diii";
+const char SpellAuraOptionsEntryfmt[]="niiii";
+const char SpellAuraRestrictionsEntryfmt[]="diiiiiiii";
+const char SpellCastingRequirementsEntryfmt[]="dixxixi";
+const char SpellClassOptionsEntryfmt[]="dxiiiix";
+const char SpellCooldownsEntryfmt[]="diii";
+const char SpellLevelsEntryfmt[]="diii";
const char SpellRuneCostfmt[]="niiii";
-const char SpellShapeshiftfmt[]="nxxxxxxxxxxxxxxxxxxiixiiixxiiiiiiii";
+const char SpellShapeshiftEntryfmt[]="nixixx";
+const char SpellShapeshiftFormfmt[]="nxxiixiiixxiiiiiiiixx";
const char StableSlotPricesfmt[] = "ni";
const char SummonPropertiesfmt[] = "niiiii";
-const char TalentEntryfmt[]="niiiiiiiixxxxixxixxxxxx";
-const char TalentTabEntryfmt[]="nxxxxxxxxxxxxxxxxxxxiiix";
-const char TaxiNodesEntryfmt[]="nifffssssssssssssssssxii";
+const char TalentEntryfmt[]="niiiiiiiiixxixxxxxx";
+const char TalentTabEntryfmt[]="nxxiiixxxxx";
+const char TaxiNodesEntryfmt[]="nifffsiixxx";
const char TaxiPathEntryfmt[]="niii";
const char TaxiPathNodeEntryfmt[]="diiifffiiii";
const char TeamContributionPointsfmt[]="df";
-const char TotemCategoryEntryfmt[]="nxxxxxxxxxxxxxxxxxii";
+const char TotemCategoryEntryfmt[]="nxii";
const char VehicleEntryfmt[]="niffffiiiiiiiifffffffffffffffssssfifiixx";
-const char VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxx";
-const char WMOAreaTableEntryfmt[]="niiixxxxxiixxxxxxxxxxxxxxxxx";
-const char WorldMapAreaEntryfmt[]="xinxffffixx";
-const char WorldMapOverlayEntryfmt[]="nxiiiixxxxxxxxxxx";
-const char WorldSafeLocsEntryfmt[]="nifffxxxxxxxxxxxxxxxxx";
+const char VehicleSeatEntryfmt[]="niiffffffffffiiiiiifffffffiiifffiiiiiiiffiiiiixxxxxxxxxxxxxxxxxxxx";
+const char WMOAreaTableEntryfmt[]="niiixxxxxiixxxx";
+const char WorldMapAreaEntryfmt[]="xinxffffixxx";
+const char WorldMapOverlayEntryfmt[]="nxiiiixxxxxxxxx";
+const char WorldSafeLocsEntryfmt[]="nifffx";
#endif
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp
index 31cc21659c9..43f3a085748 100755
--- a/src/server/game/Entities/Corpse/Corpse.cpp
+++ b/src/server/game/Entities/Corpse/Corpse.cpp
@@ -106,25 +106,25 @@ void Corpse::SaveToDB()
SQLTransaction trans = CharacterDatabase.BeginTransaction();
DeleteFromDB(trans);
+ uint16 index = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CORPSE);
- stmt->setUInt32(0, GetGUIDLow()); // corpseGuid
- stmt->setUInt32(1, GUID_LOPART(GetOwnerGUID())); // guid
- stmt->setFloat (2, GetPositionX()); // posX
- stmt->setFloat (3, GetPositionY()); // posY
- stmt->setFloat (4, GetPositionZ()); // posZ
- stmt->setFloat (5, GetOrientation()); // orientation
- stmt->setUInt16(6, GetMapId()); // mapId
- stmt->setUInt32(7, GetUInt32Value(CORPSE_FIELD_DISPLAY_ID)); // displayId
- stmt->setString(8, _ConcatFields(CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END)); // itemCache
- stmt->setUInt32(9, GetUInt32Value(CORPSE_FIELD_BYTES_1)); // bytes1
- stmt->setUInt32(10, GetUInt32Value(CORPSE_FIELD_BYTES_2)); // bytes2
- stmt->setUInt32(11, GetUInt32Value(CORPSE_FIELD_GUILD)); // guildId
- stmt->setUInt8 (12, GetUInt32Value(CORPSE_FIELD_FLAGS)); // flags
- stmt->setUInt8 (13, GetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS)); // dynFlags
- stmt->setUInt32(14, uint32(m_time)); // time
- stmt->setUInt8 (15, GetType()); // corpseType
- stmt->setUInt32(16, GetInstanceId()); // instanceId
- stmt->setUInt16(17, GetPhaseMask()); // phaseMask
+ stmt->setUInt32(index++, GetGUIDLow()); // corpseGuid
+ stmt->setUInt32(index++, GUID_LOPART(GetOwnerGUID())); // guid
+ stmt->setFloat (index++, GetPositionX()); // posX
+ stmt->setFloat (index++, GetPositionY()); // posY
+ stmt->setFloat (index++, GetPositionZ()); // posZ
+ stmt->setFloat (index++, GetOrientation()); // orientation
+ stmt->setUInt16(index++, GetMapId()); // mapId
+ stmt->setUInt32(index++, GetUInt32Value(CORPSE_FIELD_DISPLAY_ID)); // displayId
+ stmt->setString(index++, _ConcatFields(CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END)); // itemCache
+ stmt->setUInt32(index++, GetUInt32Value(CORPSE_FIELD_BYTES_1)); // bytes1
+ stmt->setUInt32(index++, GetUInt32Value(CORPSE_FIELD_BYTES_2)); // bytes2
+ stmt->setUInt8 (index++, GetUInt32Value(CORPSE_FIELD_FLAGS)); // flags
+ stmt->setUInt8 (index++, GetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS)); // dynFlags
+ stmt->setUInt32(index++, uint32(m_time)); // time
+ stmt->setUInt8 (index++, GetType()); // corpseType
+ stmt->setUInt32(index++, GetInstanceId()); // instanceId
+ stmt->setUInt16(index++, GetPhaseMask()); // phaseMask
trans->Append(stmt);
CharacterDatabase.CommitTransaction(trans);
@@ -164,10 +164,11 @@ void Corpse::DeleteFromDB(SQLTransaction& trans)
bool Corpse::LoadFromDB(uint32 guid, Field* fields)
{
- uint32 ownerGuid = fields[17].GetUInt32();
- // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
- // SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, guildId, flags, dynFlags, time, corpseType, instanceId, phaseMask, corpseGuid, guid FROM corpse WHERE corpseType <> 0
- m_type = CorpseType(fields[13].GetUInt8());
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
+ // SELECT posX, posY, posZ, orientation, mapId, displayId, itemCache, bytes1, bytes2, flags, dynFlags, time, corpseType, instanceId, phaseMask, corpseGuid, guid FROM corpse WHERE corpseType <> 0
+
+ uint32 ownerGuid = fields[16].GetUInt32();
+ m_type = CorpseType(fields[12].GetUInt8());
if (m_type >= MAX_CORPSE_TYPE)
{
sLog->outError("Corpse (guid: %u, owner: %u) have wrong corpse type (%u), not loading.", guid, ownerGuid, m_type);
@@ -188,15 +189,14 @@ bool Corpse::LoadFromDB(uint32 guid, Field* fields)
_LoadIntoDataField(fields[6].GetCString(), CORPSE_FIELD_ITEM, EQUIPMENT_SLOT_END);
SetUInt32Value(CORPSE_FIELD_BYTES_1, fields[7].GetUInt32());
SetUInt32Value(CORPSE_FIELD_BYTES_2, fields[8].GetUInt32());
- SetUInt32Value(CORPSE_FIELD_GUILD, fields[9].GetUInt32());
- SetUInt32Value(CORPSE_FIELD_FLAGS, fields[10].GetUInt8());
- SetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS, fields[11].GetUInt8());
+ SetUInt32Value(CORPSE_FIELD_FLAGS, fields[9].GetUInt8());
+ SetUInt32Value(CORPSE_FIELD_DYNAMIC_FLAGS, fields[10].GetUInt8());
SetUInt64Value(CORPSE_FIELD_OWNER, MAKE_NEW_GUID(ownerGuid, 0, HIGHGUID_PLAYER));
- m_time = time_t(fields[12].GetUInt32());
+ m_time = time_t(fields[11].GetUInt32());
- uint32 instanceId = fields[14].GetUInt32();
- uint32 phaseMask = fields[15].GetUInt16();
+ uint32 instanceId = fields[13].GetUInt32();
+ uint32 phaseMask = fields[14].GetUInt16();
// place
SetLocationInstanceId(instanceId);
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 922db88bcd0..b1a353dcb88 100755
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1687,9 +1687,11 @@ SpellInfo const* Creature::reachWithSpellAttack(Unit* pVictim)
break;
}
}
- if (bcontinue) continue;
- if (spellInfo->ManaCost > GetPower(POWER_MANA))
+ if (bcontinue)
+ continue;
+
+ if (spellInfo->ManaCost > (uint32)GetPower(POWER_MANA))
continue;
float range = spellInfo->GetMaxRange(false);
float minrange = spellInfo->GetMinRange(false);
@@ -1732,7 +1734,7 @@ SpellInfo const* Creature::reachWithSpellCure(Unit* pVictim)
}
if (bcontinue) continue;
- if (spellInfo->ManaCost > GetPower(POWER_MANA))
+ if (spellInfo->ManaCost > (uint32)GetPower(POWER_MANA))
continue;
float range = spellInfo->GetMaxRange(true);
diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h
index 03212c129fd..0234b90e7f5 100755
--- a/src/server/game/Entities/Item/ItemPrototype.h
+++ b/src/server/game/Entities/Item/ItemPrototype.h
@@ -67,7 +67,15 @@ enum ItemModType
ITEM_MOD_SPELL_POWER = 45,
ITEM_MOD_HEALTH_REGEN = 46,
ITEM_MOD_SPELL_PENETRATION = 47,
- ITEM_MOD_BLOCK_VALUE = 48
+ ITEM_MOD_BLOCK_VALUE = 48,
+ ITEM_MOD_MASTERY_RATING = 49,
+ ITEM_MOD_EXTRA_ARMOR = 50,
+ ITEM_MOD_FIRE_RESISTANCE = 51,
+ ITEM_MOD_FROST_RESISTANCE = 52,
+ ITEM_MOD_HOLY_RESISTANCE = 53,
+ ITEM_MOD_SHADOW_RESISTANCE = 54,
+ ITEM_MOD_NATURE_RESISTANCE = 55,
+ ITEM_MOD_ARCANE_RESISTANCE = 56,
};
#define MAX_ITEM_MOD 49
@@ -189,7 +197,8 @@ enum ItemFlagsExtra
ITEM_FLAGS_EXTRA_HORDE_ONLY = 0x00000001,
ITEM_FLAGS_EXTRA_ALLIANCE_ONLY = 0x00000002,
ITEM_FLAGS_EXTRA_EXT_COST_REQUIRES_GOLD = 0x00000004, // when item uses extended cost, gold is also required
- ITEM_FLAGS_EXTRA_NEED_ROLL_DISABLED = 0x00000100
+ ITEM_FLAGS_EXTRA_NEED_ROLL_DISABLED = 0x00000100,
+ ITEM_FLAGS_EXTRA_CASTER_WEAPON = 0x00000200,
};
enum BAG_FAMILY_MASK
@@ -542,24 +551,19 @@ inline uint8 ItemSubClassToDurabilityMultiplierId(uint32 ItemClass, uint32 ItemS
#pragma pack(push, 1)
#endif
-struct _Damage
-{
- float DamageMin;
- float DamageMax;
- uint32 DamageType; // id from Resistances.dbc
-};
-
struct _ItemStat
{
uint32 ItemStatType;
int32 ItemStatValue;
+ int32 ItemStatUnk1;
+ int32 ItemStatUnk2;
};
+
struct _Spell
{
int32 SpellId; // id from Spell.dbc
uint32 SpellTrigger;
int32 SpellCharges;
- float SpellPPMRate;
int32 SpellCooldown;
uint32 SpellCategory; // id from SpellCategory.dbc
int32 SpellCategoryCooldown;
@@ -582,7 +586,7 @@ struct ItemTemplate
uint32 Class; // id from ItemClass.dbc
uint32 SubClass; // id from ItemSubClass.dbc
int32 Unk0;
- std::string Name1;
+ std::string Name1;
uint32 DisplayInfoID; // id from ItemDisplayInfo.dbc
uint32 Quality;
uint32 Flags;
@@ -608,19 +612,15 @@ struct ItemTemplate
uint32 StatsCount;
_ItemStat ItemStat[MAX_ITEM_PROTO_STATS];
uint32 ScalingStatDistribution; // id from ScalingStatDistribution.dbc
- uint32 ScalingStatValue; // mask for selecting column in ScalingStatValues.dbc
- _Damage Damage[MAX_ITEM_PROTO_DAMAGES];
+ float DamageMin;
+ float DamageMax;
+ uint32 DamageType; // id from Resistances.dbc
+ float DPS;
uint32 Armor;
- uint32 HolyRes;
- uint32 FireRes;
- uint32 NatureRes;
- uint32 FrostRes;
- uint32 ShadowRes;
- uint32 ArcaneRes;
uint32 Delay;
- uint32 AmmoType;
float RangedModRange;
_Spell Spells[MAX_ITEM_PROTO_SPELLS];
+ float SpellPPMRate;
uint32 Bonding;
std::string Description;
uint32 PageText;
@@ -632,7 +632,6 @@ struct ItemTemplate
uint32 Sheath;
int32 RandomProperty; // id from ItemRandomProperties.dbc
int32 RandomSuffix; // id from ItemRandomSuffix.dbc
- uint32 Block;
uint32 ItemSet; // id from ItemSet.dbc
uint32 MaxDurability;
uint32 Area; // id from AreaTable.dbc
@@ -647,6 +646,9 @@ struct ItemTemplate
int32 Duration; // negative = realtime, positive = ingame time
uint32 ItemLimitCategory; // id from ItemLimitCategory.dbc
uint32 HolidayId; // id from Holidays.dbc
+ float StatScalingFactor;
+ int32 Field130;
+ int32 Field131;
uint32 ScriptId;
uint32 DisenchantID;
uint32 FoodType;
@@ -679,22 +681,12 @@ struct ItemTemplate
return (Stackable == 2147483647 || Stackable <= 0) ? uint32(0x7FFFFFFF-1) : uint32(Stackable);
}
- float getDPS() const
- {
- if (Delay == 0)
- return 0;
- float temp = 0;
- for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
- temp+=Damage[i].DamageMin + Damage[i].DamageMax;
- return temp*500/Delay;
- }
-
int32 getFeralBonus(int32 extraDPS = 0) const
{
// 0x02A5F3 - is mask for Melee weapon from ItemSubClassMask.dbc
- if (Class == ITEM_CLASS_WEAPON && (1<<SubClass)&0x02A5F3)
+ if (Class == ITEM_CLASS_WEAPON && (1 << SubClass) & 0x02A5F3)
{
- int32 bonus = int32((extraDPS + getDPS())*14.0f) - 767;
+ int32 bonus = int32((extraDPS + DPS) * 14.0f) - 767;
if (bonus < 0)
return 0;
return bonus;
diff --git a/src/server/game/Entities/Object/Updates/UpdateFields.h b/src/server/game/Entities/Object/Updates/UpdateFields.h
index 321d11fac8a..ce063f4f2f1 100755
--- a/src/server/game/Entities/Object/Updates/UpdateFields.h
+++ b/src/server/game/Entities/Object/Updates/UpdateFields.h
@@ -19,16 +19,17 @@
#ifndef _UPDATEFIELDS_AUTO_H
#define _UPDATEFIELDS_AUTO_H
-// Auto generated for version 3, 3, 5, 12340
+// Auto generated for version 4, 2, 2, 14545
enum EObjectFields
{
OBJECT_FIELD_GUID = 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
- OBJECT_FIELD_TYPE = 0x0002, // Size: 1, Type: INT, Flags: PUBLIC
- OBJECT_FIELD_ENTRY = 0x0003, // Size: 1, Type: INT, Flags: PUBLIC
- OBJECT_FIELD_SCALE_X = 0x0004, // Size: 1, Type: FLOAT, Flags: PUBLIC
- OBJECT_FIELD_PADDING = 0x0005, // Size: 1, Type: INT, Flags: NONE
- OBJECT_END = 0x0006,
+ OBJECT_FIELD_DATA = 0x0002, // Size: 2, Type: LONG, Flags: PUBLIC
+ OBJECT_FIELD_TYPE = 0x0004, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ OBJECT_FIELD_ENTRY = 0x0005, // Size: 1, Type: INT, Flags: PUBLIC
+ OBJECT_FIELD_SCALE_X = 0x0006, // Size: 1, Type: FLOAT, Flags: PUBLIC
+ OBJECT_FIELD_PADDING = 0x0007, // Size: 1, Type: INT, Flags: NONE
+ OBJECT_END = 0x0008,
};
enum EItemFields
@@ -37,9 +38,9 @@ enum EItemFields
ITEM_FIELD_CONTAINED = OBJECT_END + 0x0002, // Size: 2, Type: LONG, Flags: PUBLIC
ITEM_FIELD_CREATOR = OBJECT_END + 0x0004, // Size: 2, Type: LONG, Flags: PUBLIC
ITEM_FIELD_GIFTCREATOR = OBJECT_END + 0x0006, // Size: 2, Type: LONG, Flags: PUBLIC
- ITEM_FIELD_STACK_COUNT = OBJECT_END + 0x0008, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER
- ITEM_FIELD_DURATION = OBJECT_END + 0x0009, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER
- ITEM_FIELD_SPELL_CHARGES = OBJECT_END + 0x000A, // Size: 5, Type: INT, Flags: OWNER, ITEM_OWNER
+ ITEM_FIELD_STACK_COUNT = OBJECT_END + 0x0008, // Size: 1, Type: INT, Flags: OWNER, UNUSED1
+ ITEM_FIELD_DURATION = OBJECT_END + 0x0009, // Size: 1, Type: INT, Flags: OWNER, UNUSED1
+ ITEM_FIELD_SPELL_CHARGES = OBJECT_END + 0x000A, // Size: 5, Type: INT, Flags: OWNER, UNUSED1
ITEM_FIELD_FLAGS = OBJECT_END + 0x000F, // Size: 1, Type: INT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_1_1 = OBJECT_END + 0x0010, // Size: 2, Type: INT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_1_3 = OBJECT_END + 0x0012, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
@@ -65,13 +66,17 @@ enum EItemFields
ITEM_FIELD_ENCHANTMENT_11_3 = OBJECT_END + 0x0030, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_12_1 = OBJECT_END + 0x0031, // Size: 2, Type: INT, Flags: PUBLIC
ITEM_FIELD_ENCHANTMENT_12_3 = OBJECT_END + 0x0033, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- ITEM_FIELD_PROPERTY_SEED = OBJECT_END + 0x0034, // Size: 1, Type: INT, Flags: PUBLIC
- ITEM_FIELD_RANDOM_PROPERTIES_ID = OBJECT_END + 0x0035, // Size: 1, Type: INT, Flags: PUBLIC
- ITEM_FIELD_DURABILITY = OBJECT_END + 0x0036, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER
- ITEM_FIELD_MAXDURABILITY = OBJECT_END + 0x0037, // Size: 1, Type: INT, Flags: OWNER, ITEM_OWNER
- ITEM_FIELD_CREATE_PLAYED_TIME = OBJECT_END + 0x0038, // Size: 1, Type: INT, Flags: PUBLIC
- ITEM_FIELD_PAD = OBJECT_END + 0x0039, // Size: 1, Type: INT, Flags: NONE
- ITEM_END = OBJECT_END + 0x003A,
+ ITEM_FIELD_ENCHANTMENT_13_1 = OBJECT_END + 0x0034, // Size: 2, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_13_3 = OBJECT_END + 0x0036, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_14_1 = OBJECT_END + 0x0037, // Size: 2, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_ENCHANTMENT_14_3 = OBJECT_END + 0x0039, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ ITEM_FIELD_PROPERTY_SEED = OBJECT_END + 0x003A, // Size: 1, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_RANDOM_PROPERTIES_ID = OBJECT_END + 0x003B, // Size: 1, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_DURABILITY = OBJECT_END + 0x003C, // Size: 1, Type: INT, Flags: OWNER, UNUSED1
+ ITEM_FIELD_MAXDURABILITY = OBJECT_END + 0x003D, // Size: 1, Type: INT, Flags: OWNER, UNUSED1
+ ITEM_FIELD_CREATE_PLAYED_TIME = OBJECT_END + 0x003E, // Size: 1, Type: INT, Flags: PUBLIC
+ ITEM_FIELD_PAD = OBJECT_END + 0x003F, // Size: 1, Type: INT, Flags: NONE
+ ITEM_END = OBJECT_END + 0x0040,
};
enum EContainerFields
@@ -100,297 +105,404 @@ enum EUnitFields
UNIT_FIELD_POWER3 = OBJECT_END + 0x0015, // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_POWER4 = OBJECT_END + 0x0016, // Size: 1, Type: INT, Flags: PUBLIC
UNIT_FIELD_POWER5 = OBJECT_END + 0x0017, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_POWER6 = OBJECT_END + 0x0018, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_POWER7 = OBJECT_END + 0x0019, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_MAXHEALTH = OBJECT_END + 0x001A, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_MAXPOWER1 = OBJECT_END + 0x001B, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_MAXPOWER2 = OBJECT_END + 0x001C, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_MAXPOWER3 = OBJECT_END + 0x001D, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_MAXPOWER4 = OBJECT_END + 0x001E, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_MAXPOWER5 = OBJECT_END + 0x001F, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_MAXPOWER6 = OBJECT_END + 0x0020, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_MAXPOWER7 = OBJECT_END + 0x0021, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER = OBJECT_END + 0x0022, // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER
- UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER = OBJECT_END + 0x0029, // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER
- UNIT_FIELD_LEVEL = OBJECT_END + 0x0030, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_FACTIONTEMPLATE = OBJECT_END + 0x0031, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_VIRTUAL_ITEM_SLOT_ID = OBJECT_END + 0x0032, // Size: 3, Type: INT, Flags: PUBLIC
- UNIT_FIELD_FLAGS = OBJECT_END + 0x0035, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_FLAGS_2 = OBJECT_END + 0x0036, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_AURASTATE = OBJECT_END + 0x0037, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_BASEATTACKTIME = OBJECT_END + 0x0038, // Size: 2, Type: INT, Flags: PUBLIC
- UNIT_FIELD_RANGEDATTACKTIME = OBJECT_END + 0x003A, // Size: 1, Type: INT, Flags: PRIVATE
- UNIT_FIELD_BOUNDINGRADIUS = OBJECT_END + 0x003B, // Size: 1, Type: FLOAT, Flags: PUBLIC
- UNIT_FIELD_COMBATREACH = OBJECT_END + 0x003C, // Size: 1, Type: FLOAT, Flags: PUBLIC
- UNIT_FIELD_DISPLAYID = OBJECT_END + 0x003D, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_NATIVEDISPLAYID = OBJECT_END + 0x003E, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_MOUNTDISPLAYID = OBJECT_END + 0x003F, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_MINDAMAGE = OBJECT_END + 0x0040, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_LEADER
- UNIT_FIELD_MAXDAMAGE = OBJECT_END + 0x0041, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_LEADER
- UNIT_FIELD_MINOFFHANDDAMAGE = OBJECT_END + 0x0042, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_LEADER
- UNIT_FIELD_MAXOFFHANDDAMAGE = OBJECT_END + 0x0043, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_LEADER
- UNIT_FIELD_BYTES_1 = OBJECT_END + 0x0044, // Size: 1, Type: BYTES, Flags: PUBLIC
- UNIT_FIELD_PETNUMBER = OBJECT_END + 0x0045, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_PET_NAME_TIMESTAMP = OBJECT_END + 0x0046, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_PETEXPERIENCE = OBJECT_END + 0x0047, // Size: 1, Type: INT, Flags: OWNER
- UNIT_FIELD_PETNEXTLEVELEXP = OBJECT_END + 0x0048, // Size: 1, Type: INT, Flags: OWNER
- UNIT_DYNAMIC_FLAGS = OBJECT_END + 0x0049, // Size: 1, Type: INT, Flags: DYNAMIC
- UNIT_MOD_CAST_SPEED = OBJECT_END + 0x004A, // Size: 1, Type: FLOAT, Flags: PUBLIC
- UNIT_CREATED_BY_SPELL = OBJECT_END + 0x004B, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_NPC_FLAGS = OBJECT_END + 0x004C, // Size: 1, Type: INT, Flags: DYNAMIC
- UNIT_NPC_EMOTESTATE = OBJECT_END + 0x004D, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_STAT0 = OBJECT_END + 0x004E, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_STAT1 = OBJECT_END + 0x004F, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_STAT2 = OBJECT_END + 0x0050, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_STAT3 = OBJECT_END + 0x0051, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_STAT4 = OBJECT_END + 0x0052, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_POSSTAT0 = OBJECT_END + 0x0053, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_POSSTAT1 = OBJECT_END + 0x0054, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_POSSTAT2 = OBJECT_END + 0x0055, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_POSSTAT3 = OBJECT_END + 0x0056, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_POSSTAT4 = OBJECT_END + 0x0057, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_NEGSTAT0 = OBJECT_END + 0x0058, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_NEGSTAT1 = OBJECT_END + 0x0059, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_NEGSTAT2 = OBJECT_END + 0x005A, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_NEGSTAT3 = OBJECT_END + 0x005B, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_NEGSTAT4 = OBJECT_END + 0x005C, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_RESISTANCES = OBJECT_END + 0x005D, // Size: 7, Type: INT, Flags: PRIVATE, OWNER, PARTY_LEADER
- UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE = OBJECT_END + 0x0064, // Size: 7, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE = OBJECT_END + 0x006B, // Size: 7, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_BASE_MANA = OBJECT_END + 0x0072, // Size: 1, Type: INT, Flags: PUBLIC
- UNIT_FIELD_BASE_HEALTH = OBJECT_END + 0x0073, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_BYTES_2 = OBJECT_END + 0x0074, // Size: 1, Type: BYTES, Flags: PUBLIC
- UNIT_FIELD_ATTACK_POWER = OBJECT_END + 0x0075, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_ATTACK_POWER_MODS = OBJECT_END + 0x0076, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE, OWNER
- UNIT_FIELD_ATTACK_POWER_MULTIPLIER = OBJECT_END + 0x0077, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
- UNIT_FIELD_RANGED_ATTACK_POWER = OBJECT_END + 0x0078, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_RANGED_ATTACK_POWER_MODS = OBJECT_END + 0x0079, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE, OWNER
- UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = OBJECT_END + 0x007A, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
- UNIT_FIELD_MINRANGEDDAMAGE = OBJECT_END + 0x007B, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
- UNIT_FIELD_MAXRANGEDDAMAGE = OBJECT_END + 0x007C, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
- UNIT_FIELD_POWER_COST_MODIFIER = OBJECT_END + 0x007D, // Size: 7, Type: INT, Flags: PRIVATE, OWNER
- UNIT_FIELD_POWER_COST_MULTIPLIER = OBJECT_END + 0x0084, // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER
- UNIT_FIELD_MAXHEALTHMODIFIER = OBJECT_END + 0x008B, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
- UNIT_FIELD_HOVERHEIGHT = OBJECT_END + 0x008C, // Size: 1, Type: FLOAT, Flags: PUBLIC
- UNIT_FIELD_PADDING = OBJECT_END + 0x008D, // Size: 1, Type: INT, Flags: NONE
- UNIT_END = OBJECT_END + 0x008E,
+ UNIT_FIELD_MAXHEALTH = OBJECT_END + 0x0018, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_MAXPOWER1 = OBJECT_END + 0x0019, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_MAXPOWER2 = OBJECT_END + 0x001A, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_MAXPOWER3 = OBJECT_END + 0x001B, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_MAXPOWER4 = OBJECT_END + 0x001C, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_MAXPOWER5 = OBJECT_END + 0x001D, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER = OBJECT_END + 0x001E, // Size: 5, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_MEMBER
+ UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER = OBJECT_END + 0x0023, // Size: 5, Type: FLOAT, Flags: PRIVATE, OWNER, PARTY_MEMBER
+ UNIT_FIELD_LEVEL = OBJECT_END + 0x0028, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_FACTIONTEMPLATE = OBJECT_END + 0x0029, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_VIRTUAL_ITEM_SLOT_ID = OBJECT_END + 0x002A, // Size: 3, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_FLAGS = OBJECT_END + 0x002D, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_FLAGS_2 = OBJECT_END + 0x002E, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_AURASTATE = OBJECT_END + 0x002F, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_BASEATTACKTIME = OBJECT_END + 0x0030, // Size: 2, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_RANGEDATTACKTIME = OBJECT_END + 0x0032, // Size: 1, Type: INT, Flags: PRIVATE
+ UNIT_FIELD_BOUNDINGRADIUS = OBJECT_END + 0x0033, // Size: 1, Type: FLOAT, Flags: PUBLIC
+ UNIT_FIELD_COMBATREACH = OBJECT_END + 0x0034, // Size: 1, Type: FLOAT, Flags: PUBLIC
+ UNIT_FIELD_DISPLAYID = OBJECT_END + 0x0035, // Size: 1, Type: INT, Flags: UNUSED2
+ UNIT_FIELD_NATIVEDISPLAYID = OBJECT_END + 0x0036, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_MOUNTDISPLAYID = OBJECT_END + 0x0037, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_MINDAMAGE = OBJECT_END + 0x0038, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, ITEM_OWNER
+ UNIT_FIELD_MAXDAMAGE = OBJECT_END + 0x0039, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, ITEM_OWNER
+ UNIT_FIELD_MINOFFHANDDAMAGE = OBJECT_END + 0x003A, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, ITEM_OWNER
+ UNIT_FIELD_MAXOFFHANDDAMAGE = OBJECT_END + 0x003B, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER, ITEM_OWNER
+ UNIT_FIELD_BYTES_1 = OBJECT_END + 0x003C, // Size: 1, Type: BYTES, Flags: PUBLIC
+ UNIT_FIELD_PETNUMBER = OBJECT_END + 0x003D, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_PET_NAME_TIMESTAMP = OBJECT_END + 0x003E, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_PETEXPERIENCE = OBJECT_END + 0x003F, // Size: 1, Type: INT, Flags: OWNER
+ UNIT_FIELD_PETNEXTLEVELEXP = OBJECT_END + 0x0040, // Size: 1, Type: INT, Flags: OWNER
+ UNIT_DYNAMIC_FLAGS = OBJECT_END + 0x0041, // Size: 1, Type: INT, Flags: UNUSED2
+ UNIT_MOD_CAST_SPEED = OBJECT_END + 0x0042, // Size: 1, Type: FLOAT, Flags: PUBLIC
+ UNIT_MOD_CAST_HASTE = OBJECT_END + 0x0043, // Size: 1, Type: FLOAT, Flags: PUBLIC
+ UNIT_CREATED_BY_SPELL = OBJECT_END + 0x0044, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_NPC_FLAGS = OBJECT_END + 0x0045, // Size: 1, Type: INT, Flags: UNUSED2
+ UNIT_NPC_EMOTESTATE = OBJECT_END + 0x0046, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_STAT0 = OBJECT_END + 0x0047, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_STAT1 = OBJECT_END + 0x0048, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_STAT2 = OBJECT_END + 0x0049, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_STAT3 = OBJECT_END + 0x004A, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_STAT4 = OBJECT_END + 0x004B, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_POSSTAT0 = OBJECT_END + 0x004C, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_POSSTAT1 = OBJECT_END + 0x004D, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_POSSTAT2 = OBJECT_END + 0x004E, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_POSSTAT3 = OBJECT_END + 0x004F, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_POSSTAT4 = OBJECT_END + 0x0050, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_NEGSTAT0 = OBJECT_END + 0x0051, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_NEGSTAT1 = OBJECT_END + 0x0052, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_NEGSTAT2 = OBJECT_END + 0x0053, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_NEGSTAT3 = OBJECT_END + 0x0054, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_NEGSTAT4 = OBJECT_END + 0x0055, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_RESISTANCES = OBJECT_END + 0x0056, // Size: 7, Type: INT, Flags: PRIVATE, OWNER, ITEM_OWNER
+ UNIT_FIELD_RESISTANCEBUFFMODSPOSITIVE = OBJECT_END + 0x005D, // Size: 7, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_RESISTANCEBUFFMODSNEGATIVE = OBJECT_END + 0x0064, // Size: 7, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_BASE_MANA = OBJECT_END + 0x006B, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_BASE_HEALTH = OBJECT_END + 0x006C, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_BYTES_2 = OBJECT_END + 0x006D, // Size: 1, Type: BYTES, Flags: PUBLIC
+ UNIT_FIELD_ATTACK_POWER = OBJECT_END + 0x006E, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_ATTACK_POWER_MOD_POS = OBJECT_END + 0x006F, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_ATTACK_POWER_MOD_NEG = OBJECT_END + 0x0070, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_ATTACK_POWER_MULTIPLIER = OBJECT_END + 0x0071, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_RANGED_ATTACK_POWER = OBJECT_END + 0x0072, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_RANGED_ATTACK_POWER_MOD_POS = OBJECT_END + 0x0073, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_RANGED_ATTACK_POWER_MOD_NEG = OBJECT_END + 0x0074, // Size: 1, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER = OBJECT_END + 0x0075, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_MINRANGEDDAMAGE = OBJECT_END + 0x0076, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_MAXRANGEDDAMAGE = OBJECT_END + 0x0077, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_POWER_COST_MODIFIER = OBJECT_END + 0x0078, // Size: 7, Type: INT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_POWER_COST_MULTIPLIER = OBJECT_END + 0x007F, // Size: 7, Type: FLOAT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_MAXHEALTHMODIFIER = OBJECT_END + 0x0086, // Size: 1, Type: FLOAT, Flags: PRIVATE, OWNER
+ UNIT_FIELD_HOVERHEIGHT = OBJECT_END + 0x0087, // Size: 1, Type: FLOAT, Flags: PUBLIC
+ UNIT_FIELD_MAXITEMLEVEL = OBJECT_END + 0x0088, // Size: 1, Type: INT, Flags: PUBLIC
+ UNIT_FIELD_PADDING = OBJECT_END + 0x0089, // Size: 1, Type: INT, Flags: NONE
+ UNIT_END = OBJECT_END + 0x008A,
PLAYER_DUEL_ARBITER = UNIT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
PLAYER_FLAGS = UNIT_END + 0x0002, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_GUILDID = UNIT_END + 0x0003, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_GUILDRANK = UNIT_END + 0x0004, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_BYTES = UNIT_END + 0x0005, // Size: 1, Type: BYTES, Flags: PUBLIC
- PLAYER_BYTES_2 = UNIT_END + 0x0006, // Size: 1, Type: BYTES, Flags: PUBLIC
- PLAYER_BYTES_3 = UNIT_END + 0x0007, // Size: 1, Type: BYTES, Flags: PUBLIC
- PLAYER_DUEL_TEAM = UNIT_END + 0x0008, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_GUILD_TIMESTAMP = UNIT_END + 0x0009, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_QUEST_LOG_1_1 = UNIT_END + 0x000A, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_1_2 = UNIT_END + 0x000B, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_1_3 = UNIT_END + 0x000C, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_1_4 = UNIT_END + 0x000E, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_2_1 = UNIT_END + 0x000F, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_2_2 = UNIT_END + 0x0010, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_2_3 = UNIT_END + 0x0011, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_2_5 = UNIT_END + 0x0013, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_3_1 = UNIT_END + 0x0014, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_3_2 = UNIT_END + 0x0015, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_3_3 = UNIT_END + 0x0016, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_3_5 = UNIT_END + 0x0018, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_4_1 = UNIT_END + 0x0019, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_4_2 = UNIT_END + 0x001A, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_4_3 = UNIT_END + 0x001B, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_4_5 = UNIT_END + 0x001D, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_5_1 = UNIT_END + 0x001E, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_5_2 = UNIT_END + 0x001F, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_5_3 = UNIT_END + 0x0020, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_5_5 = UNIT_END + 0x0022, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_6_1 = UNIT_END + 0x0023, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_6_2 = UNIT_END + 0x0024, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_6_3 = UNIT_END + 0x0025, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_6_5 = UNIT_END + 0x0027, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_7_1 = UNIT_END + 0x0028, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_7_2 = UNIT_END + 0x0029, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_7_3 = UNIT_END + 0x002A, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_7_5 = UNIT_END + 0x002C, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_8_1 = UNIT_END + 0x002D, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_8_2 = UNIT_END + 0x002E, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_8_3 = UNIT_END + 0x002F, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_8_5 = UNIT_END + 0x0031, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_9_1 = UNIT_END + 0x0032, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_9_2 = UNIT_END + 0x0033, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_9_3 = UNIT_END + 0x0034, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_9_5 = UNIT_END + 0x0036, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_10_1 = UNIT_END + 0x0037, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_10_2 = UNIT_END + 0x0038, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_10_3 = UNIT_END + 0x0039, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_10_5 = UNIT_END + 0x003B, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_11_1 = UNIT_END + 0x003C, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_11_2 = UNIT_END + 0x003D, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_11_3 = UNIT_END + 0x003E, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_11_5 = UNIT_END + 0x0040, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_12_1 = UNIT_END + 0x0041, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_12_2 = UNIT_END + 0x0042, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_12_3 = UNIT_END + 0x0043, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_12_5 = UNIT_END + 0x0045, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_13_1 = UNIT_END + 0x0046, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_13_2 = UNIT_END + 0x0047, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_13_3 = UNIT_END + 0x0048, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_13_5 = UNIT_END + 0x004A, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_14_1 = UNIT_END + 0x004B, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_14_2 = UNIT_END + 0x004C, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_14_3 = UNIT_END + 0x004D, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_14_5 = UNIT_END + 0x004F, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_15_1 = UNIT_END + 0x0050, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_15_2 = UNIT_END + 0x0051, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_15_3 = UNIT_END + 0x0052, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_15_5 = UNIT_END + 0x0054, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_16_1 = UNIT_END + 0x0055, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_16_2 = UNIT_END + 0x0056, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_16_3 = UNIT_END + 0x0057, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_16_5 = UNIT_END + 0x0059, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_17_1 = UNIT_END + 0x005A, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_17_2 = UNIT_END + 0x005B, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_17_3 = UNIT_END + 0x005C, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_17_5 = UNIT_END + 0x005E, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_18_1 = UNIT_END + 0x005F, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_18_2 = UNIT_END + 0x0060, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_18_3 = UNIT_END + 0x0061, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_18_5 = UNIT_END + 0x0063, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_19_1 = UNIT_END + 0x0064, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_19_2 = UNIT_END + 0x0065, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_19_3 = UNIT_END + 0x0066, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_19_5 = UNIT_END + 0x0068, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_20_1 = UNIT_END + 0x0069, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_20_2 = UNIT_END + 0x006A, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_20_3 = UNIT_END + 0x006B, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_20_5 = UNIT_END + 0x006D, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_21_1 = UNIT_END + 0x006E, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_21_2 = UNIT_END + 0x006F, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_21_3 = UNIT_END + 0x0070, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_21_5 = UNIT_END + 0x0072, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_22_1 = UNIT_END + 0x0073, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_22_2 = UNIT_END + 0x0074, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_22_3 = UNIT_END + 0x0075, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_22_5 = UNIT_END + 0x0077, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_23_1 = UNIT_END + 0x0078, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_23_2 = UNIT_END + 0x0079, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_23_3 = UNIT_END + 0x007A, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_23_5 = UNIT_END + 0x007C, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_24_1 = UNIT_END + 0x007D, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_24_2 = UNIT_END + 0x007E, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_24_3 = UNIT_END + 0x007F, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_24_5 = UNIT_END + 0x0081, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_25_1 = UNIT_END + 0x0082, // Size: 1, Type: INT, Flags: PARTY_MEMBER
- PLAYER_QUEST_LOG_25_2 = UNIT_END + 0x0083, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_QUEST_LOG_25_3 = UNIT_END + 0x0084, // Size: 2, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_QUEST_LOG_25_5 = UNIT_END + 0x0086, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_VISIBLE_ITEM_1_ENTRYID = UNIT_END + 0x0087, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_1_ENCHANTMENT = UNIT_END + 0x0088, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_2_ENTRYID = UNIT_END + 0x0089, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_2_ENCHANTMENT = UNIT_END + 0x008A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_3_ENTRYID = UNIT_END + 0x008B, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_3_ENCHANTMENT = UNIT_END + 0x008C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_4_ENTRYID = UNIT_END + 0x008D, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_4_ENCHANTMENT = UNIT_END + 0x008E, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_5_ENTRYID = UNIT_END + 0x008F, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_5_ENCHANTMENT = UNIT_END + 0x0090, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_6_ENTRYID = UNIT_END + 0x0091, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_6_ENCHANTMENT = UNIT_END + 0x0092, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_7_ENTRYID = UNIT_END + 0x0093, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_7_ENCHANTMENT = UNIT_END + 0x0094, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_8_ENTRYID = UNIT_END + 0x0095, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_8_ENCHANTMENT = UNIT_END + 0x0096, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_9_ENTRYID = UNIT_END + 0x0097, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_9_ENCHANTMENT = UNIT_END + 0x0098, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_10_ENTRYID = UNIT_END + 0x0099, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_10_ENCHANTMENT = UNIT_END + 0x009A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_11_ENTRYID = UNIT_END + 0x009B, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_11_ENCHANTMENT = UNIT_END + 0x009C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_12_ENTRYID = UNIT_END + 0x009D, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_12_ENCHANTMENT = UNIT_END + 0x009E, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_13_ENTRYID = UNIT_END + 0x009F, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_13_ENCHANTMENT = UNIT_END + 0x00A0, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_14_ENTRYID = UNIT_END + 0x00A1, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_14_ENCHANTMENT = UNIT_END + 0x00A2, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_15_ENTRYID = UNIT_END + 0x00A3, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_15_ENCHANTMENT = UNIT_END + 0x00A4, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_16_ENTRYID = UNIT_END + 0x00A5, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_16_ENCHANTMENT = UNIT_END + 0x00A6, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_17_ENTRYID = UNIT_END + 0x00A7, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_17_ENCHANTMENT = UNIT_END + 0x00A8, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_18_ENTRYID = UNIT_END + 0x00A9, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_18_ENCHANTMENT = UNIT_END + 0x00AA, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_19_ENTRYID = UNIT_END + 0x00AB, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_VISIBLE_ITEM_19_ENCHANTMENT = UNIT_END + 0x00AC, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
- PLAYER_CHOSEN_TITLE = UNIT_END + 0x00AD, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_FAKE_INEBRIATION = UNIT_END + 0x00AE, // Size: 1, Type: INT, Flags: PUBLIC
- PLAYER_FIELD_PAD_0 = UNIT_END + 0x00AF, // Size: 1, Type: INT, Flags: NONE
- PLAYER_FIELD_INV_SLOT_HEAD = UNIT_END + 0x00B0, // Size: 46, Type: LONG, Flags: PRIVATE
- PLAYER_FIELD_PACK_SLOT_1 = UNIT_END + 0x00DE, // Size: 32, Type: LONG, Flags: PRIVATE
- PLAYER_FIELD_BANK_SLOT_1 = UNIT_END + 0x00FE, // Size: 56, Type: LONG, Flags: PRIVATE
- PLAYER_FIELD_BANKBAG_SLOT_1 = UNIT_END + 0x0136, // Size: 14, Type: LONG, Flags: PRIVATE
- PLAYER_FIELD_VENDORBUYBACK_SLOT_1 = UNIT_END + 0x0144, // Size: 24, Type: LONG, Flags: PRIVATE
- PLAYER_FIELD_KEYRING_SLOT_1 = UNIT_END + 0x015C, // Size: 64, Type: LONG, Flags: PRIVATE
- PLAYER_FIELD_CURRENCYTOKEN_SLOT_1 = UNIT_END + 0x019C, // Size: 64, Type: LONG, Flags: PRIVATE
- PLAYER_FARSIGHT = UNIT_END + 0x01DC, // Size: 2, Type: LONG, Flags: PRIVATE
- PLAYER__FIELD_KNOWN_TITLES = UNIT_END + 0x01DE, // Size: 2, Type: LONG, Flags: PRIVATE
- PLAYER__FIELD_KNOWN_TITLES1 = UNIT_END + 0x01E0, // Size: 2, Type: LONG, Flags: PRIVATE
- PLAYER__FIELD_KNOWN_TITLES2 = UNIT_END + 0x01E2, // Size: 2, Type: LONG, Flags: PRIVATE
- PLAYER_FIELD_KNOWN_CURRENCIES = UNIT_END + 0x01E4, // Size: 2, Type: LONG, Flags: PRIVATE
- PLAYER_XP = UNIT_END + 0x01E6, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_NEXT_LEVEL_XP = UNIT_END + 0x01E7, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_SKILL_INFO_1_1 = UNIT_END + 0x01E8, // Size: 384, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_CHARACTER_POINTS1 = UNIT_END + 0x0368, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_CHARACTER_POINTS2 = UNIT_END + 0x0369, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_TRACK_CREATURES = UNIT_END + 0x036A, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_TRACK_RESOURCES = UNIT_END + 0x036B, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_BLOCK_PERCENTAGE = UNIT_END + 0x036C, // Size: 1, Type: FLOAT, Flags: PRIVATE
- PLAYER_DODGE_PERCENTAGE = UNIT_END + 0x036D, // Size: 1, Type: FLOAT, Flags: PRIVATE
- PLAYER_PARRY_PERCENTAGE = UNIT_END + 0x036E, // Size: 1, Type: FLOAT, Flags: PRIVATE
- PLAYER_EXPERTISE = UNIT_END + 0x036F, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_OFFHAND_EXPERTISE = UNIT_END + 0x0370, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_CRIT_PERCENTAGE = UNIT_END + 0x0371, // Size: 1, Type: FLOAT, Flags: PRIVATE
- PLAYER_RANGED_CRIT_PERCENTAGE = UNIT_END + 0x0372, // Size: 1, Type: FLOAT, Flags: PRIVATE
- PLAYER_OFFHAND_CRIT_PERCENTAGE = UNIT_END + 0x0373, // Size: 1, Type: FLOAT, Flags: PRIVATE
- PLAYER_SPELL_CRIT_PERCENTAGE1 = UNIT_END + 0x0374, // Size: 7, Type: FLOAT, Flags: PRIVATE
- PLAYER_SHIELD_BLOCK = UNIT_END + 0x037B, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_SHIELD_BLOCK_CRIT_PERCENTAGE = UNIT_END + 0x037C, // Size: 1, Type: FLOAT, Flags: PRIVATE
- PLAYER_EXPLORED_ZONES_1 = UNIT_END + 0x037D, // Size: 128, Type: BYTES, Flags: PRIVATE
- PLAYER_REST_STATE_EXPERIENCE = UNIT_END + 0x03FD, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_COINAGE = UNIT_END + 0x03FE, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_MOD_DAMAGE_DONE_POS = UNIT_END + 0x03FF, // Size: 7, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_MOD_DAMAGE_DONE_NEG = UNIT_END + 0x0406, // Size: 7, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_MOD_DAMAGE_DONE_PCT = UNIT_END + 0x040D, // Size: 7, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_MOD_HEALING_DONE_POS = UNIT_END + 0x0414, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_MOD_HEALING_PCT = UNIT_END + 0x0415, // Size: 1, Type: FLOAT, Flags: PRIVATE
- PLAYER_FIELD_MOD_HEALING_DONE_PCT = UNIT_END + 0x0416, // Size: 1, Type: FLOAT, Flags: PRIVATE
- PLAYER_FIELD_MOD_TARGET_RESISTANCE = UNIT_END + 0x0417, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE = UNIT_END + 0x0418, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_BYTES = UNIT_END + 0x0419, // Size: 1, Type: BYTES, Flags: PRIVATE
- PLAYER_AMMO_ID = UNIT_END + 0x041A, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_SELF_RES_SPELL = UNIT_END + 0x041B, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_PVP_MEDALS = UNIT_END + 0x041C, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_BUYBACK_PRICE_1 = UNIT_END + 0x041D, // Size: 12, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_BUYBACK_TIMESTAMP_1 = UNIT_END + 0x0429, // Size: 12, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_KILLS = UNIT_END + 0x0435, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE
- PLAYER_FIELD_TODAY_CONTRIBUTION = UNIT_END + 0x0436, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_YESTERDAY_CONTRIBUTION = UNIT_END + 0x0437, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_LIFETIME_HONORABLE_KILLS = UNIT_END + 0x0438, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_BYTES2 = UNIT_END + 0x0439, // Size: 1, Type: 6, Flags: PRIVATE
- PLAYER_FIELD_WATCHED_FACTION_INDEX = UNIT_END + 0x043A, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_COMBAT_RATING_1 = UNIT_END + 0x043B, // Size: 25, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_ARENA_TEAM_INFO_1_1 = UNIT_END + 0x0454, // Size: 21, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_HONOR_CURRENCY = UNIT_END + 0x0469, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_ARENA_CURRENCY = UNIT_END + 0x046A, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_MAX_LEVEL = UNIT_END + 0x046B, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_DAILY_QUESTS_1 = UNIT_END + 0x046C, // Size: 25, Type: INT, Flags: PRIVATE
- PLAYER_RUNE_REGEN_1 = UNIT_END + 0x0485, // Size: 4, Type: FLOAT, Flags: PRIVATE
- PLAYER_NO_REAGENT_COST_1 = UNIT_END + 0x0489, // Size: 3, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_GLYPH_SLOTS_1 = UNIT_END + 0x048C, // Size: 6, Type: INT, Flags: PRIVATE
- PLAYER_FIELD_GLYPHS_1 = UNIT_END + 0x0492, // Size: 6, Type: INT, Flags: PRIVATE
- PLAYER_GLYPHS_ENABLED = UNIT_END + 0x0498, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_PET_SPELL_POWER = UNIT_END + 0x0499, // Size: 1, Type: INT, Flags: PRIVATE
- PLAYER_END = UNIT_END + 0x049A,
+ PLAYER_GUILDRANK = UNIT_END + 0x0003, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_GUILDDELETE_DATE = UNIT_END + 0x0004, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_GUILDLEVEL = UNIT_END + 0x0005, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_BYTES = UNIT_END + 0x0006, // Size: 1, Type: BYTES, Flags: PUBLIC
+ PLAYER_BYTES_2 = UNIT_END + 0x0007, // Size: 1, Type: BYTES, Flags: PUBLIC
+ PLAYER_BYTES_3 = UNIT_END + 0x0008, // Size: 1, Type: BYTES, Flags: PUBLIC
+ PLAYER_DUEL_TEAM = UNIT_END + 0x0009, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_GUILD_TIMESTAMP = UNIT_END + 0x000A, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_QUEST_LOG_1_1 = UNIT_END + 0x000B, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_1_2 = UNIT_END + 0x000C, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_1_3 = UNIT_END + 0x000D, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_1_4 = UNIT_END + 0x000F, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_2_1 = UNIT_END + 0x0010, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_2_2 = UNIT_END + 0x0011, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_2_3 = UNIT_END + 0x0012, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_2_5 = UNIT_END + 0x0014, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_3_1 = UNIT_END + 0x0015, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_3_2 = UNIT_END + 0x0016, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_3_3 = UNIT_END + 0x0017, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_3_5 = UNIT_END + 0x0019, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_4_1 = UNIT_END + 0x001A, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_4_2 = UNIT_END + 0x001B, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_4_3 = UNIT_END + 0x001C, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_4_5 = UNIT_END + 0x001E, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_5_1 = UNIT_END + 0x001F, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_5_2 = UNIT_END + 0x0020, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_5_3 = UNIT_END + 0x0021, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_5_5 = UNIT_END + 0x0023, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_6_1 = UNIT_END + 0x0024, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_6_2 = UNIT_END + 0x0025, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_6_3 = UNIT_END + 0x0026, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_6_5 = UNIT_END + 0x0028, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_7_1 = UNIT_END + 0x0029, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_7_2 = UNIT_END + 0x002A, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_7_3 = UNIT_END + 0x002B, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_7_5 = UNIT_END + 0x002D, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_8_1 = UNIT_END + 0x002E, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_8_2 = UNIT_END + 0x002F, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_8_3 = UNIT_END + 0x0030, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_8_5 = UNIT_END + 0x0032, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_9_1 = UNIT_END + 0x0033, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_9_2 = UNIT_END + 0x0034, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_9_3 = UNIT_END + 0x0035, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_9_5 = UNIT_END + 0x0037, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_10_1 = UNIT_END + 0x0038, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_10_2 = UNIT_END + 0x0039, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_10_3 = UNIT_END + 0x003A, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_10_5 = UNIT_END + 0x003C, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_11_1 = UNIT_END + 0x003D, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_11_2 = UNIT_END + 0x003E, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_11_3 = UNIT_END + 0x003F, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_11_5 = UNIT_END + 0x0041, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_12_1 = UNIT_END + 0x0042, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_12_2 = UNIT_END + 0x0043, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_12_3 = UNIT_END + 0x0044, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_12_5 = UNIT_END + 0x0046, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_13_1 = UNIT_END + 0x0047, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_13_2 = UNIT_END + 0x0048, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_13_3 = UNIT_END + 0x0049, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_13_5 = UNIT_END + 0x004B, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_14_1 = UNIT_END + 0x004C, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_14_2 = UNIT_END + 0x004D, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_14_3 = UNIT_END + 0x004E, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_14_5 = UNIT_END + 0x0050, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_15_1 = UNIT_END + 0x0051, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_15_2 = UNIT_END + 0x0052, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_15_3 = UNIT_END + 0x0053, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_15_5 = UNIT_END + 0x0055, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_16_1 = UNIT_END + 0x0056, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_16_2 = UNIT_END + 0x0057, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_16_3 = UNIT_END + 0x0058, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_16_5 = UNIT_END + 0x005A, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_17_1 = UNIT_END + 0x005B, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_17_2 = UNIT_END + 0x005C, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_17_3 = UNIT_END + 0x005D, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_17_5 = UNIT_END + 0x005F, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_18_1 = UNIT_END + 0x0060, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_18_2 = UNIT_END + 0x0061, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_18_3 = UNIT_END + 0x0062, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_18_5 = UNIT_END + 0x0064, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_19_1 = UNIT_END + 0x0065, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_19_2 = UNIT_END + 0x0066, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_19_3 = UNIT_END + 0x0067, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_19_5 = UNIT_END + 0x0069, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_20_1 = UNIT_END + 0x006A, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_20_2 = UNIT_END + 0x006B, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_20_3 = UNIT_END + 0x006C, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_20_5 = UNIT_END + 0x006E, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_21_1 = UNIT_END + 0x006F, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_21_2 = UNIT_END + 0x0070, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_21_3 = UNIT_END + 0x0071, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_21_5 = UNIT_END + 0x0073, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_22_1 = UNIT_END + 0x0074, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_22_2 = UNIT_END + 0x0075, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_22_3 = UNIT_END + 0x0076, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_22_5 = UNIT_END + 0x0078, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_23_1 = UNIT_END + 0x0079, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_23_2 = UNIT_END + 0x007A, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_23_3 = UNIT_END + 0x007B, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_23_5 = UNIT_END + 0x007D, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_24_1 = UNIT_END + 0x007E, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_24_2 = UNIT_END + 0x007F, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_24_3 = UNIT_END + 0x0080, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_24_5 = UNIT_END + 0x0082, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_25_1 = UNIT_END + 0x0083, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_25_2 = UNIT_END + 0x0084, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_25_3 = UNIT_END + 0x0085, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_25_5 = UNIT_END + 0x0087, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_26_1 = UNIT_END + 0x0088, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_26_2 = UNIT_END + 0x0089, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_26_3 = UNIT_END + 0x008A, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_26_5 = UNIT_END + 0x008C, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_27_1 = UNIT_END + 0x008D, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_27_2 = UNIT_END + 0x008E, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_27_3 = UNIT_END + 0x008F, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_27_5 = UNIT_END + 0x0091, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_28_1 = UNIT_END + 0x0092, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_28_2 = UNIT_END + 0x0093, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_28_3 = UNIT_END + 0x0094, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_28_5 = UNIT_END + 0x0096, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_29_1 = UNIT_END + 0x0097, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_29_2 = UNIT_END + 0x0098, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_29_3 = UNIT_END + 0x0099, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_29_5 = UNIT_END + 0x009B, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_30_1 = UNIT_END + 0x009C, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_30_2 = UNIT_END + 0x009D, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_30_3 = UNIT_END + 0x009E, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_30_5 = UNIT_END + 0x00A0, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_31_1 = UNIT_END + 0x00A1, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_31_2 = UNIT_END + 0x00A2, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_31_3 = UNIT_END + 0x00A3, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_31_5 = UNIT_END + 0x00A5, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_32_1 = UNIT_END + 0x00A6, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_32_2 = UNIT_END + 0x00A7, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_32_3 = UNIT_END + 0x00A8, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_32_5 = UNIT_END + 0x00AA, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_33_1 = UNIT_END + 0x00AB, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_33_2 = UNIT_END + 0x00AC, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_33_3 = UNIT_END + 0x00AD, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_33_5 = UNIT_END + 0x00AF, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_34_1 = UNIT_END + 0x00B0, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_34_2 = UNIT_END + 0x00B1, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_34_3 = UNIT_END + 0x00B2, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_34_5 = UNIT_END + 0x00B4, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_35_1 = UNIT_END + 0x00B5, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_35_2 = UNIT_END + 0x00B6, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_35_3 = UNIT_END + 0x00B7, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_35_5 = UNIT_END + 0x00B9, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_36_1 = UNIT_END + 0x00BA, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_36_2 = UNIT_END + 0x00BB, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_36_3 = UNIT_END + 0x00BC, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_36_5 = UNIT_END + 0x00BE, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_37_1 = UNIT_END + 0x00BF, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_37_2 = UNIT_END + 0x00C0, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_37_3 = UNIT_END + 0x00C1, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_37_5 = UNIT_END + 0x00C3, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_38_1 = UNIT_END + 0x00C4, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_38_2 = UNIT_END + 0x00C5, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_38_3 = UNIT_END + 0x00C6, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_38_5 = UNIT_END + 0x00C8, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_39_1 = UNIT_END + 0x00C9, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_39_2 = UNIT_END + 0x00CA, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_39_3 = UNIT_END + 0x00CB, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_39_5 = UNIT_END + 0x00CD, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_40_1 = UNIT_END + 0x00CE, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_40_2 = UNIT_END + 0x00CF, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_40_3 = UNIT_END + 0x00D0, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_40_5 = UNIT_END + 0x00D2, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_41_1 = UNIT_END + 0x00D3, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_41_2 = UNIT_END + 0x00D4, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_41_3 = UNIT_END + 0x00D5, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_41_5 = UNIT_END + 0x00D7, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_42_1 = UNIT_END + 0x00D8, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_42_2 = UNIT_END + 0x00D9, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_42_3 = UNIT_END + 0x00DA, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_42_5 = UNIT_END + 0x00DC, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_43_1 = UNIT_END + 0x00DD, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_43_2 = UNIT_END + 0x00DE, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_43_3 = UNIT_END + 0x00DF, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_43_5 = UNIT_END + 0x00E1, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_44_1 = UNIT_END + 0x00E2, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_44_2 = UNIT_END + 0x00E3, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_44_3 = UNIT_END + 0x00E4, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_44_5 = UNIT_END + 0x00E6, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_45_1 = UNIT_END + 0x00E7, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_45_2 = UNIT_END + 0x00E8, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_45_3 = UNIT_END + 0x00E9, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_45_5 = UNIT_END + 0x00EB, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_46_1 = UNIT_END + 0x00EC, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_46_2 = UNIT_END + 0x00ED, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_46_3 = UNIT_END + 0x00EE, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_46_5 = UNIT_END + 0x00F0, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_47_1 = UNIT_END + 0x00F1, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_47_2 = UNIT_END + 0x00F2, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_47_3 = UNIT_END + 0x00F3, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_47_5 = UNIT_END + 0x00F5, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_48_1 = UNIT_END + 0x00F6, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_48_2 = UNIT_END + 0x00F7, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_48_3 = UNIT_END + 0x00F8, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_48_5 = UNIT_END + 0x00FA, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_49_1 = UNIT_END + 0x00FB, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_49_2 = UNIT_END + 0x00FC, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_49_3 = UNIT_END + 0x00FD, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_49_5 = UNIT_END + 0x00FF, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_50_1 = UNIT_END + 0x0100, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_50_2 = UNIT_END + 0x0101, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_50_3 = UNIT_END + 0x0102, // Size: 2, Type: TWO_SHORT, Flags: PARTY_LEADER
+ PLAYER_QUEST_LOG_50_5 = UNIT_END + 0x0104, // Size: 1, Type: INT, Flags: PARTY_LEADER
+ PLAYER_VISIBLE_ITEM_1_ENTRYID = UNIT_END + 0x0105, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_1_ENCHANTMENT = UNIT_END + 0x0106, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_2_ENTRYID = UNIT_END + 0x0107, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_2_ENCHANTMENT = UNIT_END + 0x0108, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_3_ENTRYID = UNIT_END + 0x0109, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_3_ENCHANTMENT = UNIT_END + 0x010A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_4_ENTRYID = UNIT_END + 0x010B, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_4_ENCHANTMENT = UNIT_END + 0x010C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_5_ENTRYID = UNIT_END + 0x010D, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_5_ENCHANTMENT = UNIT_END + 0x010E, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_6_ENTRYID = UNIT_END + 0x010F, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_6_ENCHANTMENT = UNIT_END + 0x0110, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_7_ENTRYID = UNIT_END + 0x0111, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_7_ENCHANTMENT = UNIT_END + 0x0112, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_8_ENTRYID = UNIT_END + 0x0113, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_8_ENCHANTMENT = UNIT_END + 0x0114, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_9_ENTRYID = UNIT_END + 0x0115, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_9_ENCHANTMENT = UNIT_END + 0x0116, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_10_ENTRYID = UNIT_END + 0x0117, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_10_ENCHANTMENT = UNIT_END + 0x0118, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_11_ENTRYID = UNIT_END + 0x0119, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_11_ENCHANTMENT = UNIT_END + 0x011A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_12_ENTRYID = UNIT_END + 0x011B, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_12_ENCHANTMENT = UNIT_END + 0x011C, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_13_ENTRYID = UNIT_END + 0x011D, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_13_ENCHANTMENT = UNIT_END + 0x011E, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_14_ENTRYID = UNIT_END + 0x011F, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_14_ENCHANTMENT = UNIT_END + 0x0120, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_15_ENTRYID = UNIT_END + 0x0121, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_15_ENCHANTMENT = UNIT_END + 0x0122, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_16_ENTRYID = UNIT_END + 0x0123, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_16_ENCHANTMENT = UNIT_END + 0x0124, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_17_ENTRYID = UNIT_END + 0x0125, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_17_ENCHANTMENT = UNIT_END + 0x0126, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_18_ENTRYID = UNIT_END + 0x0127, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_18_ENCHANTMENT = UNIT_END + 0x0128, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_19_ENTRYID = UNIT_END + 0x0129, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_VISIBLE_ITEM_19_ENCHANTMENT = UNIT_END + 0x012A, // Size: 1, Type: TWO_SHORT, Flags: PUBLIC
+ PLAYER_CHOSEN_TITLE = UNIT_END + 0x012B, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_FAKE_INEBRIATION = UNIT_END + 0x012C, // Size: 1, Type: INT, Flags: PUBLIC
+ PLAYER_FIELD_PAD_0 = UNIT_END + 0x012D, // Size: 1, Type: INT, Flags: NONE
+ PLAYER_FIELD_INV_SLOT_HEAD = UNIT_END + 0x012E, // Size: 46, Type: LONG, Flags: PRIVATE
+ PLAYER_FIELD_PACK_SLOT_1 = UNIT_END + 0x015C, // Size: 32, Type: LONG, Flags: PRIVATE
+ PLAYER_FIELD_BANK_SLOT_1 = UNIT_END + 0x017C, // Size: 56, Type: LONG, Flags: PRIVATE
+ PLAYER_FIELD_BANKBAG_SLOT_1 = UNIT_END + 0x01B4, // Size: 14, Type: LONG, Flags: PRIVATE
+ PLAYER_FIELD_VENDORBUYBACK_SLOT_1 = UNIT_END + 0x01C2, // Size: 24, Type: LONG, Flags: PRIVATE
+ PLAYER_FARSIGHT = UNIT_END + 0x01DA, // Size: 2, Type: LONG, Flags: PRIVATE
+ PLAYER__FIELD_KNOWN_TITLES = UNIT_END + 0x01DC, // Size: 2, Type: LONG, Flags: PRIVATE
+ PLAYER__FIELD_KNOWN_TITLES1 = UNIT_END + 0x01DE, // Size: 2, Type: LONG, Flags: PRIVATE
+ PLAYER__FIELD_KNOWN_TITLES2 = UNIT_END + 0x01E0, // Size: 2, Type: LONG, Flags: PRIVATE
+ PLAYER_XP = UNIT_END + 0x01E2, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_NEXT_LEVEL_XP = UNIT_END + 0x01E3, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_SKILL_INFO_1_1 = UNIT_END + 0x01E4, // Size: 384, Type: TWO_SHORT, Flags: PRIVATE
+ PLAYER_CHARACTER_POINTS = UNIT_END + 0x0364, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_TRACK_CREATURES = UNIT_END + 0x0365, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_TRACK_RESOURCES = UNIT_END + 0x0366, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_EXPERTISE = UNIT_END + 0x0367, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_OFFHAND_EXPERTISE = UNIT_END + 0x0368, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_BLOCK_PERCENTAGE = UNIT_END + 0x0369, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_DODGE_PERCENTAGE = UNIT_END + 0x036A, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_PARRY_PERCENTAGE = UNIT_END + 0x036B, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_CRIT_PERCENTAGE = UNIT_END + 0x036C, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_RANGED_CRIT_PERCENTAGE = UNIT_END + 0x036D, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_OFFHAND_CRIT_PERCENTAGE = UNIT_END + 0x036E, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_SPELL_CRIT_PERCENTAGE1 = UNIT_END + 0x036F, // Size: 7, Type: FLOAT, Flags: PRIVATE
+ PLAYER_SHIELD_BLOCK = UNIT_END + 0x0376, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_SHIELD_BLOCK_CRIT_PERCENTAGE = UNIT_END + 0x0377, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_MASTERY = UNIT_END + 0x0378, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_EXPLORED_ZONES_1 = UNIT_END + 0x0379, // Size: 144, Type: BYTES, Flags: PRIVATE
+ PLAYER_REST_STATE_EXPERIENCE = UNIT_END + 0x0409, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_COINAGE = UNIT_END + 0x040A, // Size: 2, Type: LONG, Flags: PRIVATE
+ PLAYER_FIELD_MOD_DAMAGE_DONE_POS = UNIT_END + 0x040C, // Size: 7, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_DAMAGE_DONE_NEG = UNIT_END + 0x0413, // Size: 7, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_DAMAGE_DONE_PCT = UNIT_END + 0x041A, // Size: 7, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_HEALING_DONE_POS = UNIT_END + 0x0421, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_HEALING_PCT = UNIT_END + 0x0422, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_HEALING_DONE_PCT = UNIT_END + 0x0423, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_FIELD_WEAPON_DMG_MULTIPLIERS = UNIT_END + 0x0424, // Size: 3, Type: FLOAT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_SPELL_POWER_PCT = UNIT_END + 0x0427, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_TARGET_RESISTANCE = UNIT_END + 0x0428, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_TARGET_PHYSICAL_RESISTANCE = UNIT_END + 0x0429, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_BYTES = UNIT_END + 0x042A, // Size: 1, Type: BYTES, Flags: PRIVATE
+ PLAYER_SELF_RES_SPELL = UNIT_END + 0x042B, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_PVP_MEDALS = UNIT_END + 0x042C, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_BUYBACK_PRICE_1 = UNIT_END + 0x042D, // Size: 12, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_BUYBACK_TIMESTAMP_1 = UNIT_END + 0x0439, // Size: 12, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_KILLS = UNIT_END + 0x0445, // Size: 1, Type: TWO_SHORT, Flags: PRIVATE
+ PLAYER_FIELD_LIFETIME_HONORABLE_KILLS = UNIT_END + 0x0446, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_BYTES2 = UNIT_END + 0x0447, // Size: 1, Type: 6, Flags: PRIVATE
+ PLAYER_FIELD_WATCHED_FACTION_INDEX = UNIT_END + 0x0448, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_COMBAT_RATING_1 = UNIT_END + 0x0449, // Size: 26, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_ARENA_TEAM_INFO_1_1 = UNIT_END + 0x0463, // Size: 21, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_BATTLEGROUND_RATING = UNIT_END + 0x0478, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_MAX_LEVEL = UNIT_END + 0x0479, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_DAILY_QUESTS_1 = UNIT_END + 0x047A, // Size: 25, Type: INT, Flags: PRIVATE
+ PLAYER_RUNE_REGEN_1 = UNIT_END + 0x0493, // Size: 4, Type: FLOAT, Flags: PRIVATE
+ PLAYER_NO_REAGENT_COST_1 = UNIT_END + 0x0497, // Size: 3, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_GLYPH_SLOTS_1 = UNIT_END + 0x049A, // Size: 9, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_GLYPHS_1 = UNIT_END + 0x04A3, // Size: 9, Type: INT, Flags: PRIVATE
+ PLAYER_GLYPHS_ENABLED = UNIT_END + 0x04AC, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_PET_SPELL_POWER = UNIT_END + 0x04AD, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_RESEARCHING_1 = UNIT_END + 0x04AE, // Size: 8, Type: TWO_SHORT, Flags: PRIVATE
+ PLAYER_FIELD_RESERACH_SITE_1 = UNIT_END + 0x04B6, // Size: 8, Type: TWO_SHORT, Flags: PRIVATE
+ PLAYER_PROFESSION_SKILL_LINE_1 = UNIT_END + 0x04BE, // Size: 2, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_UI_HIT_MODIFIER = UNIT_END + 0x04C0, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_FIELD_UI_SPELL_HIT_MODIFIER = UNIT_END + 0x04C1, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_FIELD_HOME_REALM_TIME_OFFSET = UNIT_END + 0x04C2, // Size: 1, Type: INT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_HASTE = UNIT_END + 0x04C3, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_RANGED_HASTE = UNIT_END + 0x04C4, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_PET_HASTE = UNIT_END + 0x04C5, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_FIELD_MOD_HASTE_REGEN = UNIT_END + 0x04C6, // Size: 1, Type: FLOAT, Flags: PRIVATE
+ PLAYER_FIELD_PADDING = UNIT_END + 0x04C7, // Size: 1, Type: INT, Flags: NONE
+ PLAYER_END = UNIT_END + 0x04C8,
};
enum EGameObjectFields
@@ -399,7 +511,7 @@ enum EGameObjectFields
GAMEOBJECT_DISPLAYID = OBJECT_END + 0x0002, // Size: 1, Type: INT, Flags: PUBLIC
GAMEOBJECT_FLAGS = OBJECT_END + 0x0003, // Size: 1, Type: INT, Flags: PUBLIC
GAMEOBJECT_PARENTROTATION = OBJECT_END + 0x0004, // Size: 4, Type: FLOAT, Flags: PUBLIC
- GAMEOBJECT_DYNAMIC = OBJECT_END + 0x0008, // Size: 1, Type: TWO_SHORT, Flags: DYNAMIC
+ GAMEOBJECT_DYNAMIC = OBJECT_END + 0x0008, // Size: 1, Type: TWO_SHORT, Flags: UNUSED2
GAMEOBJECT_FACTION = OBJECT_END + 0x0009, // Size: 1, Type: INT, Flags: PUBLIC
GAMEOBJECT_LEVEL = OBJECT_END + 0x000A, // Size: 1, Type: INT, Flags: PUBLIC
GAMEOBJECT_BYTES_1 = OBJECT_END + 0x000B, // Size: 1, Type: BYTES, Flags: PUBLIC
@@ -409,7 +521,7 @@ enum EGameObjectFields
enum EDynamicObjectFields
{
DYNAMICOBJECT_CASTER = OBJECT_END + 0x0000, // Size: 2, Type: LONG, Flags: PUBLIC
- DYNAMICOBJECT_BYTES = OBJECT_END + 0x0002, // Size: 1, Type: BYTES, Flags: PUBLIC
+ DYNAMICOBJECT_BYTES = OBJECT_END + 0x0002, // Size: 1, Type: INT, Flags: UNUSED2
DYNAMICOBJECT_SPELLID = OBJECT_END + 0x0003, // Size: 1, Type: INT, Flags: PUBLIC
DYNAMICOBJECT_RADIUS = OBJECT_END + 0x0004, // Size: 1, Type: FLOAT, Flags: PUBLIC
DYNAMICOBJECT_CASTTIME = OBJECT_END + 0x0005, // Size: 1, Type: INT, Flags: PUBLIC
@@ -424,10 +536,8 @@ enum ECorpseFields
CORPSE_FIELD_ITEM = OBJECT_END + 0x0005, // Size: 19, Type: INT, Flags: PUBLIC
CORPSE_FIELD_BYTES_1 = OBJECT_END + 0x0018, // Size: 1, Type: BYTES, Flags: PUBLIC
CORPSE_FIELD_BYTES_2 = OBJECT_END + 0x0019, // Size: 1, Type: BYTES, Flags: PUBLIC
- CORPSE_FIELD_GUILD = OBJECT_END + 0x001A, // Size: 1, Type: INT, Flags: PUBLIC
- CORPSE_FIELD_FLAGS = OBJECT_END + 0x001B, // Size: 1, Type: INT, Flags: PUBLIC
- CORPSE_FIELD_DYNAMIC_FLAGS = OBJECT_END + 0x001C, // Size: 1, Type: INT, Flags: DYNAMIC
- CORPSE_FIELD_PAD = OBJECT_END + 0x001D, // Size: 1, Type: INT, Flags: NONE
- CORPSE_END = OBJECT_END + 0x001E,
+ CORPSE_FIELD_FLAGS = OBJECT_END + 0x001A, // Size: 1, Type: INT, Flags: PUBLIC
+ CORPSE_FIELD_DYNAMIC_FLAGS = OBJECT_END + 0x001B, // Size: 1, Type: INT, Flags: UNUSED2
+ CORPSE_END = OBJECT_END + 0x001C,
};
#endif
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 404fe24d467..3a4e516dccf 100755
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -35,7 +35,7 @@
Pet::Pet(Player* owner, PetType type) : Guardian(NULL, owner),
m_usedTalentCount(0), m_removed(false), m_owner(owner),
-m_happinessTimer(7500), m_petType(type), m_duration(0),
+m_petType(type), m_duration(0),
m_auraRaidUpdateMask(0), m_loading(false), m_declinedname(NULL)
{
m_unitTypeMask |= UNIT_MASK_PET;
@@ -102,25 +102,25 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
QueryResult result;
if (petnumber)
- // known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16
- result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType "
+ // known petnumber entry 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15
+ result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND id = '%u'",
ownerid, petnumber);
else if (current)
- // current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16
- result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType "
+ // current pet (slot 0) 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15
+ result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND slot = '%u'",
ownerid, PET_SAVE_AS_CURRENT);
else if (petentry)
// known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
- // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16
- result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType "
+ // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15
+ result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '%u' OR slot > '%u') ",
ownerid, petentry, PET_SAVE_AS_CURRENT, PET_SAVE_LAST_STABLE_SLOT);
else
// any current or other non-stabled pet (for hunter "call pet")
- // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15 16
- result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType "
+ // 0 1 2(?) 3 4 5 6 7 8 9 10 11 12 13 14 15
+ result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType "
"FROM character_pet WHERE owner = '%u' AND (slot = '%u' OR slot > '%u') ",
ownerid, PET_SAVE_AS_CURRENT, PET_SAVE_LAST_STABLE_SLOT);
@@ -137,7 +137,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
if (!petentry)
return false;
- uint32 summon_spell_id = fields[15].GetUInt32();
+ uint32 summon_spell_id = fields[14].GetUInt32();
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summon_spell_id);
bool is_temporary_summoned = spellInfo && spellInfo->GetDuration() > 0;
@@ -146,7 +146,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
if (current && is_temporary_summoned)
return false;
- PetType pet_type = PetType(fields[16].GetUInt8());
+ PetType pet_type = PetType(fields[15].GetUInt8());
if (pet_type == HUNTER_PET)
{
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petentry);
@@ -213,8 +213,6 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
// this enables popup window (pet abandon, cancel)
- SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
- SetPower(POWER_HAPPINESS, fields[12].GetUInt32());
setPowerType(POWER_FOCUS);
break;
default:
@@ -283,13 +281,13 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petentry, uint32 petnumber, bool c
InitTalentForLevel(); // set original talents points before spell loading
- uint32 timediff = uint32(time(NULL) - fields[14].GetUInt32());
+ uint32 timediff = uint32(time(NULL) - fields[13].GetUInt32());
_LoadAuras(timediff);
// load action bar, if data broken will fill later by default spells.
if (!is_temporary_summoned)
{
- m_charmInfo->LoadPetActionBar(fields[13].GetString());
+ m_charmInfo->LoadPetActionBar(fields[12].GetString());
_LoadSpells();
InitTalentForLevel(); // re-init to check talent count
@@ -400,7 +398,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
ownerLowGUID, PET_SAVE_AS_CURRENT, PET_SAVE_LAST_STABLE_SLOT);
// save pet
std::ostringstream ss;
- ss << "INSERT INTO character_pet (id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, curhappiness, abdata, savetime, CreatedBySpell, PetType) "
+ ss << "INSERT INTO character_pet (id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType) "
<< "VALUES ("
<< m_charmInfo->GetPetNumber() << ','
<< GetEntry() << ','
@@ -413,8 +411,7 @@ void Pet::SavePetToDB(PetSaveMode mode)
<< name.c_str() << "', "
<< uint32(HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ? 0 : 1) << ','
<< curhealth << ','
- << curmana << ','
- << GetPower(POWER_HAPPINESS) << ", '";
+ << curmana << ", '";
for (uint32 i = ACTION_BAR_INDEX_START; i < ACTION_BAR_INDEX_END; ++i)
{
@@ -459,12 +456,6 @@ void Pet::setDeathState(DeathState s) // overwrite virtual
// pet corpse non lootable and non skinnable
SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_NONE);
RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
-
- //lose happiness when died and not in BG/Arena
- MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
- if (!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND))
- ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE);
-
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
}
@@ -552,18 +543,6 @@ void Pet::Update(uint32 diff)
}
}
}
-
- if (getPetType() != HUNTER_PET)
- break;
-
- if (m_happinessTimer <= diff)
- {
- LoseHappiness();
- m_happinessTimer = 7500;
- }
- else
- m_happinessTimer -= diff;
-
break;
}
default:
@@ -611,27 +590,6 @@ void Creature::Regenerate(Powers power)
ModifyPower(power, int32(addvalue));
}
-void Pet::LoseHappiness()
-{
- uint32 curValue = GetPower(POWER_HAPPINESS);
- if (curValue <= 0)
- return;
- int32 addvalue = 670; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
- if (isInCombat()) //we know in combat happiness fades faster, multiplier guess
- addvalue = int32(addvalue * 1.5f);
- ModifyPower(POWER_HAPPINESS, -addvalue);
-}
-
-HappinessState Pet::GetHappinessState()
-{
- if (GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE)
- return UNHAPPY;
- else if (GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2)
- return HAPPY;
- else
- return CONTENT;
-}
-
void Pet::Remove(PetSaveMode mode, bool returnreagent)
{
m_owner->RemovePet(this, mode, returnreagent);
@@ -716,7 +674,7 @@ bool Pet::CreateBaseAtCreature(Creature* creature)
SetDisplayId(creature->GetDisplayId());
if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
- SetName(cFamily->Name[sWorld->GetDefaultDbcLocale()]);
+ SetName(cFamily->Name);
else
SetName(creature->GetNameForLocaleIdx(sObjectMgr->GetDBCLocaleIndex()));
@@ -729,7 +687,7 @@ bool Pet::CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner)
return false;
if (CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family))
- SetName(cFamily->Name[sWorld->GetDefaultDbcLocale()]);
+ SetName(cFamily->Name);
Relocate(owner->GetPositionX(), owner->GetPositionY(), owner->GetPositionZ(), owner->GetOrientation());
@@ -744,8 +702,6 @@ bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phas
if (!Create(guid, map, phaseMask, cinfo->Entry, pet_number))
return false;
- SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
- SetPower(POWER_HAPPINESS, 166500);
setPowerType(POWER_FOCUS);
SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
diff --git a/src/server/game/Entities/Pet/Pet.h b/src/server/game/Entities/Pet/Pet.h
index 973e5e99bee..96ff2835604 100755
--- a/src/server/game/Entities/Pet/Pet.h
+++ b/src/server/game/Entities/Pet/Pet.h
@@ -42,13 +42,6 @@ enum PetSaveMode
PET_SAVE_NOT_IN_SLOT = 100 // for avoid conflict with stable size grow will use 100
};
-enum HappinessState
-{
- UNHAPPY = 1,
- CONTENT = 2,
- HAPPY = 3
-};
-
enum PetSpellState
{
PETSPELL_UNCHANGED = 0,
@@ -108,8 +101,6 @@ enum PetNameInvalidReason
typedef UNORDERED_MAP<uint32, PetSpell> PetSpellMap;
typedef std::vector<uint32> AutoSpellList;
-#define HAPPINESS_LEVEL_SIZE 333000
-
#define ACTIVE_SPELLS_MAX 4
#define PET_FOLLOW_DIST 1.0f
@@ -156,8 +147,6 @@ class Pet : public Guardian
return m_autospells[pos];
}
- void LoseHappiness();
- HappinessState GetHappinessState();
void GivePetXP(uint32 xp);
void GivePetLevel(uint8 level);
void SynchronizeLevelWithOwner();
@@ -226,7 +215,6 @@ class Pet : public Guardian
Player* GetOwner() { return m_owner; }
protected:
Player* m_owner;
- uint32 m_happinessTimer;
PetType m_petType;
int32 m_duration; // time until unsummon (used mostly for summoned guardians and not used for controlled pets)
uint64 m_auraRaidUpdateMask;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 9dacd76fffc..fcf5e872f15 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -74,6 +74,7 @@
#include "InstanceScript.h"
#include <cmath>
#include "AccountMgr.h"
+#include "DB2Stores.h"
#define ZONE_UPDATE_INTERVAL (1*IN_MILLISECONDS)
@@ -741,7 +742,6 @@ Player::Player (WorldSession* session): Unit(), m_achievementMgr(this), m_reputa
m_canBlock = false;
m_canDualWield = false;
m_canTitanGrip = false;
- m_ammoDPS = 0.0f;
m_temporaryUnsummonedPetNumber = 0;
//cache for UNIT_CREATED_BY_SPELL to allow
@@ -786,6 +786,8 @@ Player::Player (WorldSession* session): Unit(), m_achievementMgr(this), m_reputa
m_activeSpec = 0;
m_specsCount = 1;
+ m_freeTalentPoints = 0;
+
for (uint8 i = 0; i < MAX_TALENT_SPECS; ++i)
{
for (uint8 g = 0; g < MAX_GLYPH_SLOT_INDEX; ++g)
@@ -977,7 +979,6 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
SetByteValue(PLAYER_BYTES_3, 0, createInfo->Gender);
SetByteValue(PLAYER_BYTES_3, 3, 0); // BattlefieldArenaFaction (0 or 1)
- SetUInt32Value(PLAYER_GUILDID, 0);
SetUInt32Value(PLAYER_GUILDRANK, 0);
SetUInt32Value(PLAYER_GUILD_TIMESTAMP, 0);
@@ -987,8 +988,6 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
SetUInt32Value(PLAYER_FIELD_KILLS, 0);
SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 0);
- SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
- SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
// set starting level
uint32 start_level = getClass() != CLASS_DEATH_KNIGHT
@@ -1007,8 +1006,8 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
InitRunes();
SetUInt32Value(PLAYER_FIELD_COINAGE, sWorld->getIntConfig(CONFIG_START_PLAYER_MONEY));
- SetHonorPoints(sWorld->getIntConfig(CONFIG_START_HONOR_POINTS));
- SetArenaPoints(sWorld->getIntConfig(CONFIG_START_ARENA_POINTS));
+ SetCurrency(CURRENCY_TYPE_HONOR_POINTS, sWorld->getIntConfig(CONFIG_START_HONOR_POINTS));
+ SetCurrency(CURRENCY_TYPE_CONQUEST_POINTS, sWorld->getIntConfig(CONFIG_START_ARENA_POINTS));
// start with every map explored
if (sWorld->getBoolConfig(CONFIG_START_ALL_EXPLORED))
@@ -1164,7 +1163,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
EquipItem(eDest, pItem, true);
}
- // move other items to more appropriate slots (ammo not equipped in special bag)
+ // move other items to more appropriate slots
else
{
ItemPosCountVec sDest;
@@ -1174,11 +1173,6 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
pItem = StoreItem(sDest, pItem, true);
}
-
- // if this is ammo then use it
- msg = CanUseAmmo(pItem->GetEntry());
- if (msg == EQUIP_ERR_OK)
- SetAmmo(pItem->GetEntry());
}
}
}
@@ -1849,8 +1843,7 @@ void Player::setDeathState(DeathState s)
//clear aura case after resurrection by another way (spells will be applied before next death)
SetUInt32Value(PLAYER_SELF_RES_SPELL, 0);
}
-
-bool Player::BuildEnumData(QueryResult result, WorldPacket* data)
+bool Player::BuildEnumData(QueryResult result, ByteBuffer* data)
{
// 0 1 2 3 4 5 6 7
// "SELECT characters.guid, characters.name, characters.race, characters.class, characters.gender, characters.playerBytes, characters.playerBytes2, characters.level, "
@@ -1859,63 +1852,87 @@ bool Player::BuildEnumData(QueryResult result, WorldPacket* data)
// 15 16 17 18 19 20 21
// "characters.at_login, character_pet.entry, character_pet.modelid, character_pet.level, characters.data, character_banned.guid, character_declinedname.genitive "
- Field* fields = result->Fetch();
+ Field *fields = result->Fetch();
+
+ //uint64 GuildGuid = (*result)[13].GetUInt32();//TODO: store as uin64
- uint32 guid = fields[0].GetUInt32();
uint8 plrRace = fields[2].GetUInt8();
uint8 plrClass = fields[3].GetUInt8();
uint8 gender = fields[4].GetUInt8();
-
- PlayerInfo const* info = sObjectMgr->GetPlayerInfo(plrRace, plrClass);
- if (!info)
- {
- sLog->outError("Player %u has incorrect race/class pair. Don't build enum.", guid);
- return false;
- }
- else if (!IsValidGender(gender))
+ uint8 level = fields[7].GetUInt8();
+ uint32 GuidLow = fields[0].GetUInt32();
+ uint32 playerBytes = fields[5].GetUInt32();
+ uint32 playerFlags = fields[14].GetUInt32();
+ uint32 atLoginFlags = fields[15].GetUInt32();
+ uint32 zone = fields[8].GetUInt32();
+ uint32 petDisplayId = 0;
+ uint32 petLevel = 0;
+ uint32 petFamily = 0;
+ // show pet at selection character in character list only for non-ghost character
+ if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (plrClass == CLASS_WARLOCK || plrClass == CLASS_HUNTER || plrClass == CLASS_DEATH_KNIGHT))
{
- sLog->outError("Player (%u) has incorrect gender (%hu), don't build enum.", guid, gender);
- return false;
+ uint32 entry = fields[16].GetUInt32();
+ CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(entry);
+ if (creatureInfo)
+ {
+ petDisplayId = fields[17].GetUInt32();
+ petLevel = fields[18].GetUInt16();
+ petFamily = creatureInfo->family;
+ }
}
- *data << uint64(MAKE_NEW_GUID(guid, 0, HIGHGUID_PLAYER));
- *data << fields[1].GetString(); // name
- *data << uint8(plrRace); // race
- *data << uint8(plrClass); // class
- *data << uint8(gender); // gender
+ *data << fields[1].GetString(); // name
+ *data << uint8(playerBytes >> 8); // face
+ *data << uint32(fields[9].GetUInt32()); // map
- uint32 playerBytes = fields[5].GetUInt32();
- *data << uint8(playerBytes); // skin
- *data << uint8(playerBytes >> 8); // face
- *data << uint8(playerBytes >> 16); // hair style
- *data << uint8(playerBytes >> 24); // hair color
+ uint8 Guid0 = uint8(GuidLow);
+ uint8 Guid1 = uint8(GuidLow >> 8);
+ uint8 Guid2 = uint8(GuidLow >> 16);
+ uint8 Guid3 = uint8(GuidLow >> 24);
- uint32 playerBytes2 = fields[6].GetUInt32();
- *data << uint8(playerBytes2 & 0xFF); // facial hair
+ if (Guid1)
+ *data << uint8(Guid1^1);
+
+ //if (uint8(GuildGuid))
+ // *data << uint8(GuildGuid^1);
+
+ *data << fields[10].GetFloat(); // x
+ *data << fields[11].GetFloat(); // y
+ *data << fields[12].GetFloat(); // z
- *data << uint8(fields[7].GetUInt8()); // level
- *data << uint32(fields[8].GetUInt32()); // zone
- *data << uint32(fields[9].GetUInt32()); // map
+ if (Guid0)
+ *data << uint8(Guid0^1);
- *data << fields[10].GetFloat(); // x
- *data << fields[11].GetFloat(); // y
- *data << fields[12].GetFloat(); // z
+ *data << uint32(zone); // Zone id
+ *data << uint32(petLevel); // pet level
- *data << uint32(fields[13].GetUInt32()); // guild id
+ if (Guid3)
+ *data << uint8(Guid3^1);
+
+ //*data << uint8(2); // unk, bit 14
+
+ uint32 playerBytes2 = fields[6].GetUInt32();
+ *data << uint8(playerBytes2 & 0xFF); // facial hair
+ *data << uint8(playerBytes); // skin
+ *data << uint8(plrClass); // class
+ *data << uint32(petFamily); // Pet Family
uint32 charFlags = 0;
- uint32 playerFlags = fields[14].GetUInt32();
- uint32 atLoginFlags = fields[15].GetUInt32();
if (playerFlags & PLAYER_FLAGS_HIDE_HELM)
charFlags |= CHARACTER_FLAG_HIDE_HELM;
+
if (playerFlags & PLAYER_FLAGS_HIDE_CLOAK)
charFlags |= CHARACTER_FLAG_HIDE_CLOAK;
+
if (playerFlags & PLAYER_FLAGS_GHOST)
charFlags |= CHARACTER_FLAG_GHOST;
+
if (atLoginFlags & AT_LOGIN_RENAME)
charFlags |= CHARACTER_FLAG_RENAME;
+
if (fields[20].GetUInt32())
charFlags |= CHARACTER_FLAG_LOCKED_BY_BILLING;
+
if (sWorld->getBoolConfig(CONFIG_DECLINED_NAMES_USED))
{
if (!fields[21].GetString().empty())
@@ -1924,50 +1941,43 @@ bool Player::BuildEnumData(QueryResult result, WorldPacket* data)
else
charFlags |= CHARACTER_FLAG_DECLINED;
- *data << uint32(charFlags); // character flags
+ *data << uint32(charFlags); // character flags
- // character customize flags
- if (atLoginFlags & AT_LOGIN_CUSTOMIZE)
- *data << uint32(CHAR_CUSTOMIZE_FLAG_CUSTOMIZE);
- else if (atLoginFlags & AT_LOGIN_CHANGE_FACTION)
- *data << uint32(CHAR_CUSTOMIZE_FLAG_FACTION);
- else if (atLoginFlags & AT_LOGIN_CHANGE_RACE)
- *data << uint32(CHAR_CUSTOMIZE_FLAG_RACE);
- else
- *data << uint32(CHAR_CUSTOMIZE_FLAG_NONE);
+ if (Guid2)
+ *data << uint8(Guid2^1);
- // First login
- *data << uint8(atLoginFlags & AT_LOGIN_FIRST ? 1 : 0);
+ *data << uint32(petDisplayId); // Pet DisplayID
- // Pets info
- uint32 petDisplayId = 0;
- uint32 petLevel = 0;
- uint32 petFamily = 0;
+ //if (uint8(GuildGuid >> 56))
+ // *data << uint8(GuildGuid^1 >> 56);
- // show pet at selection character in character list only for non-ghost character
- if (result && !(playerFlags & PLAYER_FLAGS_GHOST) && (plrClass == CLASS_WARLOCK || plrClass == CLASS_HUNTER || plrClass == CLASS_DEATH_KNIGHT))
- {
- uint32 entry = fields[16].GetUInt32();
- CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(entry);
- if (creatureInfo)
- {
- petDisplayId = fields[17].GetUInt32();
- petLevel = fields[18].GetUInt16();
- petFamily = creatureInfo->family;
- }
- }
+ *data << uint8(level); // Level
+ *data << uint8(playerBytes >> 16); // Hair style
+
+ //if (uint8(GuildGuid >> 16))
+ // *data << uint8(GuildGuid^1 >> 16);
+
+ *data << uint8(plrRace); // Race
+ *data << uint8(playerBytes >> 24); // Hair color
+
+ //if (uint8(GuildGuid >> 48))
+ // *data << uint8(GuildGuid^1 >> 48);
- *data << uint32(petDisplayId);
- *data << uint32(petLevel);
- *data << uint32(petFamily);
+ *data << uint8(gender); // Gender
+
+ //if (uint8(GuildGuid >> 24))
+ // *data << uint8(GuildGuid^1 >> 24);
+
+ *data << uint8(0); // character order id (used for char list positioning) TODO: implement
Tokens equipment(fields[19].GetString(), ' ');
- for (uint8 slot = 0; slot < INVENTORY_SLOT_BAG_END; ++slot)
+ for (uint8 slot = 0; slot < EQUIPMENT_SLOT_END; ++slot)
{
- uint32 visualBase = slot * 2;
- uint32 itemId = GetUInt32ValueFromArray(equipment, visualBase);
+ uint32 visualbase = slot * 2;
+ uint32 itemId = GetUInt32ValueFromArray(equipment, visualbase);
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId);
- if (!proto)
+ ItemEntry const *db2Item = sItemStore.LookupEntry(itemId); // Use Item.db2.DisplayID for Char Enum
+ if (!proto || !db2Item)
{
*data << uint32(0);
*data << uint8(0);
@@ -1975,9 +1985,8 @@ bool Player::BuildEnumData(QueryResult result, WorldPacket* data)
continue;
}
- SpellItemEnchantmentEntry const* enchant = NULL;
-
- uint32 enchants = GetUInt32ValueFromArray(equipment, visualBase + 1);
+ SpellItemEnchantmentEntry const *enchant = NULL;
+ uint32 enchants = GetUInt32ValueFromArray(equipment, visualbase + 1);
for (uint8 enchantSlot = PERM_ENCHANTMENT_SLOT; enchantSlot <= TEMP_ENCHANTMENT_SLOT; ++enchantSlot)
{
// values stored in 2 uint16
@@ -1989,12 +1998,35 @@ bool Player::BuildEnumData(QueryResult result, WorldPacket* data)
if (enchant)
break;
}
-
- *data << uint32(proto->DisplayInfoID);
- *data << uint8(proto->InventoryType);
*data << uint32(enchant ? enchant->aura_id : 0);
+ *data << uint8(proto->InventoryType);
+ *data << uint32(db2Item->DisplayId);
}
+ // Bags (not supported) TODO: implement
+ for (uint32 i = 0; i < 4; ++i)
+ {
+ *data << uint32(0); // enchant
+ *data << uint8(0); // invtype
+ *data << uint32(0); // displayid
+ }
+
+ // character customize flags
+ if (atLoginFlags & AT_LOGIN_CUSTOMIZE)
+ *data << uint32(CHAR_CUSTOMIZE_FLAG_CUSTOMIZE);
+
+ else if (atLoginFlags & AT_LOGIN_CHANGE_FACTION)
+ *data << uint32(CHAR_CUSTOMIZE_FLAG_FACTION);
+
+ else if (atLoginFlags & AT_LOGIN_CHANGE_RACE)
+ *data << uint32(CHAR_CUSTOMIZE_FLAG_RACE);
+
+ else
+ *data << uint32(CHAR_CUSTOMIZE_FLAG_NONE);
+
+ //if (uint8(GuildGuid >> 8))
+ // *data << uint8(GuildGuid^1 >> 8);
+
return true;
}
@@ -2451,7 +2483,7 @@ void Player::RegenerateAll()
m_regenTimerCount += m_regenTimer;
Regenerate(POWER_ENERGY);
-
+ Regenerate(POWER_FOCUS);
Regenerate(POWER_MANA);
// Runes act as cooldowns, and they don't need to send any data
@@ -2508,7 +2540,8 @@ void Player::Regenerate(Powers power)
addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
else
addvalue += GetFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER) * ManaIncreaseRate * 0.001f * m_regenTimer;
- } break;
+ }
+ break;
case POWER_RAGE: // Regenerate rage
{
if (!isInCombat() && !HasAuraType(SPELL_AURA_INTERRUPT_REGEN))
@@ -2516,7 +2549,8 @@ void Player::Regenerate(Powers power)
float RageDecreaseRate = sWorld->getRate(RATE_POWER_RAGE_LOSS);
addvalue += -20 * RageDecreaseRate; // 2 rage by tick (= 2 seconds => 1 rage/sec)
}
- } break;
+ }
+ break;
case POWER_ENERGY: // Regenerate energy (rogue)
addvalue += 0.01f * m_regenTimer * sWorld->getRate(RATE_POWER_ENERGY);
break;
@@ -2527,10 +2561,12 @@ void Player::Regenerate(Powers power)
float RunicPowerDecreaseRate = sWorld->getRate(RATE_POWER_RUNICPOWER_LOSS);
addvalue += -30 * RunicPowerDecreaseRate; // 3 RunicPower by tick
}
- } break;
- case POWER_RUNE:
+ }
+ break;
case POWER_FOCUS:
- case POWER_HAPPINESS:
+ addvalue += 4.0f * m_modAttackSpeedPct[RANGED_ATTACK] * sWorld->getRate(RATE_POWER_FOCUS);
+ break;
+ case POWER_RUNE:
case POWER_HEALTH:
break;
default:
@@ -3019,7 +3055,7 @@ void Player::GiveLevel(uint8 level)
WorldPacket data(SMSG_LEVELUP_INFO, (4+4+MAX_POWERS*4+MAX_STATS*4));
data << uint32(level);
data << uint32(int32(classInfo.basehealth) - int32(GetCreateHealth()));
- // for (int i = 0; i < MAX_POWERS; ++i) // Powers loop (0-6)
+ // for (int i = 0; i < MAX_POWERS; ++i) // Powers loop (0-10)
data << uint32(int32(classInfo.basemana) - int32(GetCreateMana()));
data << uint32(0);
data << uint32(0);
@@ -3027,6 +3063,10 @@ void Player::GiveLevel(uint8 level)
data << uint32(0);
data << uint32(0);
data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
+ data << uint32(0);
// end for
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i) // Stats loop (0-4)
data << uint32(int32(info.stats[i]) - GetCreateStat(Stats(i)));
@@ -3064,10 +3104,9 @@ void Player::GiveLevel(uint8 level)
SetFullHealth();
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
- if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
+ if ((uint32)GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE));
SetPower(POWER_FOCUS, 0);
- SetPower(POWER_HAPPINESS, 0);
_ApplyAllLevelScaleItemMods(true);
@@ -3205,10 +3244,8 @@ void Player::InitStatsForLevel(bool reapplyMods)
SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, 0.0f);
SetInt32Value(UNIT_FIELD_ATTACK_POWER, 0);
- SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, 0);
SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, 0.0f);
SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER, 0);
- SetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS, 0);
SetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER, 0.0f);
// Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
@@ -3254,7 +3291,7 @@ void Player::InitStatsForLevel(bool reapplyMods)
// save new stats
for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
- SetMaxPower(Powers(i), uint32(GetCreatePowers(Powers(i))));
+ SetMaxPower(Powers(i), GetCreatePowers(Powers(i)));
SetMaxHealth(classInfo.basehealth); // stamina bonus will applied later
@@ -3289,10 +3326,9 @@ void Player::InitStatsForLevel(bool reapplyMods)
SetFullHealth();
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
- if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
+ if ((uint32)GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
SetPower(POWER_RAGE, GetMaxPower(POWER_RAGE));
- SetPower(POWER_FOCUS, 0);
- SetPower(POWER_HAPPINESS, 0);
+ SetPower(POWER_FOCUS, GetMaxPower(POWER_FOCUS));
SetPower(POWER_RUNIC_POWER, 0);
// update level to hunter/summon pet
@@ -4458,12 +4494,6 @@ bool Player::resetTalents(bool no_cost)
return true;
}
-void Player::SetFreeTalentPoints(uint32 points)
-{
- sScriptMgr->OnPlayerFreeTalentPointsChanged(this, points);
- SetUInt32Value(PLAYER_CHARACTER_POINTS1, points);
-}
-
Mail* Player::GetMail(uint32 id)
{
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
@@ -4521,16 +4551,12 @@ void Player::InitVisibleBits()
updateVisualBits.SetBit(UNIT_FIELD_POWER3);
updateVisualBits.SetBit(UNIT_FIELD_POWER4);
updateVisualBits.SetBit(UNIT_FIELD_POWER5);
- updateVisualBits.SetBit(UNIT_FIELD_POWER6);
- updateVisualBits.SetBit(UNIT_FIELD_POWER7);
updateVisualBits.SetBit(UNIT_FIELD_MAXHEALTH);
updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER1);
updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER2);
updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER3);
updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER4);
updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER5);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER6);
- updateVisualBits.SetBit(UNIT_FIELD_MAXPOWER7);
updateVisualBits.SetBit(UNIT_FIELD_LEVEL);
updateVisualBits.SetBit(UNIT_FIELD_FACTIONTEMPLATE);
updateVisualBits.SetBit(UNIT_VIRTUAL_ITEM_SLOT_ID + 0);
@@ -4559,7 +4585,6 @@ void Player::InitVisibleBits()
updateVisualBits.SetBit(PLAYER_DUEL_ARBITER + 0);
updateVisualBits.SetBit(PLAYER_DUEL_ARBITER + 1);
updateVisualBits.SetBit(PLAYER_FLAGS);
- updateVisualBits.SetBit(PLAYER_GUILDID);
updateVisualBits.SetBit(PLAYER_GUILDRANK);
updateVisualBits.SetBit(PLAYER_BYTES);
updateVisualBits.SetBit(PLAYER_BYTES_2);
@@ -5099,6 +5124,7 @@ void Player::ResurrectPlayer(float restore_percent, bool applySickness)
SetPower(POWER_MANA, uint32(GetMaxPower(POWER_MANA)*restore_percent));
SetPower(POWER_RAGE, 0);
SetPower(POWER_ENERGY, uint32(GetMaxPower(POWER_ENERGY)*restore_percent));
+ SetPower(POWER_FOCUS, uint32(GetMaxPower(POWER_FOCUS)*restore_percent));
}
// trigger update zone for alive state zone updates
@@ -5245,12 +5271,10 @@ void Player::CreateCorpse()
flags |= CORPSE_FLAG_HIDE_CLOAK;
if (InBattleground() && !InArena())
flags |= CORPSE_FLAG_LOOTABLE; // to be able to remove insignia
- corpse->SetUInt32Value(CORPSE_FIELD_FLAGS, flags);
+ corpse->SetUInt32Value(CORPSE_FIELD_FLAGS, flags);
corpse->SetUInt32Value(CORPSE_FIELD_DISPLAY_ID, GetNativeDisplayId());
- corpse->SetUInt32Value(CORPSE_FIELD_GUILD, GetGuildId());
-
uint32 iDisplayID;
uint32 iIventoryType;
uint32 _cfi;
@@ -5579,7 +5603,7 @@ void Player::UpdateLocalChannels(uint32 newZone)
if (!cMgr)
return;
- std::string current_zone_name = current_zone->area_name[GetSession()->GetSessionDbcLocale()];
+ std::string current_zone_name = current_zone->area_name;
for (uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i)
{
@@ -5615,7 +5639,7 @@ void Player::UpdateLocalChannels(uint32 newZone)
else
currentNameExt = current_zone_name.c_str();
- snprintf(new_channel_name_buf, 100, channel->pattern[m_session->GetSessionDbcLocale()], currentNameExt);
+ snprintf(new_channel_name_buf, 100, channel->pattern, currentNameExt);
joinChannel = cMgr->GetJoinChannel(new_channel_name_buf, channel->ChannelID);
if (usedChannel)
@@ -5630,7 +5654,7 @@ void Player::UpdateLocalChannels(uint32 newZone)
}
}
else
- joinChannel = cMgr->GetJoinChannel(channel->pattern[m_session->GetSessionDbcLocale()], channel->ChannelID);
+ joinChannel = cMgr->GetJoinChannel(channel->pattern, channel->ChannelID);
}
else
removeChannel = usedChannel;
@@ -5870,18 +5894,13 @@ float Player::OCTRegenHPPerSpirit()
if (level > GT_MAX_LEVEL)
level = GT_MAX_LEVEL;
- GtOCTRegenHPEntry const* baseRatio = sGtOCTRegenHPStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- GtRegenHPPerSptEntry const* moreRatio = sGtRegenHPPerSptStore.LookupEntry((pclass-1)*GT_MAX_LEVEL + level-1);
- if (baseRatio == NULL || moreRatio == NULL)
- return 0.0f;
-
// Formula from PaperDollFrame script
float spirit = GetStat(STAT_SPIRIT);
float baseSpirit = spirit;
if (baseSpirit > 50)
baseSpirit = 50;
float moreSpirit = spirit - baseSpirit;
- float regen = baseSpirit * baseRatio->ratio + moreSpirit * moreRatio->ratio;
+ float regen = baseSpirit + moreSpirit;
return regen;
}
@@ -7067,16 +7086,12 @@ void Player::UpdateHonorFields()
// update yesterday's contribution
if (m_lastHonorUpdateTime >= yesterday)
{
- SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
-
// this is the first update today, reset today's contribution
- SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
SetUInt32Value(PLAYER_FIELD_KILLS, MAKE_PAIR32(0, kills_today));
}
else
{
// no honor/kills yesterday or today, reset
- SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);
SetUInt32Value(PLAYER_FIELD_KILLS, 0);
}
}
@@ -7087,15 +7102,15 @@ void Player::UpdateHonorFields()
///Calculate the amount of honor gained based on the victim
///and the size of the group for which the honor is divided
///An exact honor value can also be given (overriding the calcs)
-bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool pvptoken)
+bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvptoken)
{
// do not reward honor in arenas, but enable onkill spellproc
if (InArena())
{
- if (!uVictim || uVictim == this || uVictim->GetTypeId() != TYPEID_PLAYER)
+ if (!victim || victim == this || victim->GetTypeId() != TYPEID_PLAYER)
return false;
- if (GetBGTeam() == uVictim->ToPlayer()->GetBGTeam())
+ if (GetBGTeam() == victim->ToPlayer()->GetBGTeam())
return false;
return true;
@@ -7120,21 +7135,19 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool pvpt
if (honor_f <= 0)
{
- if (!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
+ if (!victim || victim == this || victim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
return false;
- victim_guid = uVictim->GetGUID();
+ victim_guid = victim->GetGUID();
- if (uVictim->GetTypeId() == TYPEID_PLAYER)
+ if (Player* plrVictim = victim->ToPlayer())
{
- Player* pVictim = uVictim->ToPlayer();
-
- if (GetTeam() == pVictim->GetTeam() && !sWorld->IsFFAPvPRealm())
+ if (GetTeam() == plrVictim->GetTeam() && !sWorld->IsFFAPvPRealm())
return false;
uint8 k_level = getLevel();
uint8 k_grey = Trinity::XP::GetGrayLevel(k_level);
- uint8 v_level = pVictim->getLevel();
+ uint8 v_level = plrVictim->getLevel();
if (v_level <= k_grey)
return false;
@@ -7145,7 +7158,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool pvpt
// [15..28] Horde honor titles and player name
// [29..38] Other title and player name
// [39+] Nothing
- uint32 victim_title = pVictim->GetUInt32Value(PLAYER_CHOSEN_TITLE);
+ uint32 victim_title = plrVictim->GetUInt32Value(PLAYER_CHOSEN_TITLE);
// Get Killer titles, CharTitlesEntry::bit_index
// Ranks:
// title[1..14] -> rank[5..18]
@@ -7167,14 +7180,14 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool pvpt
// and those in a lifetime
ApplyModUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, 1, true);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_EARN_HONORABLE_KILL);
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, pVictim->getClass());
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, pVictim->getRace());
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_CLASS, plrVictim->getClass());
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HK_RACE, plrVictim->getRace());
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL_AT_AREA, GetAreaId());
- UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, 1, 0, pVictim);
+ UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HONORABLE_KILL, 1, 0, plrVictim);
}
else
{
- if (!uVictim->ToCreature()->isRacialLeader())
+ if (!victim->ToCreature()->isRacialLeader())
return false;
honor_f = 100.0f; // ??? need more info
@@ -7182,7 +7195,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool pvpt
}
}
- if (uVictim != NULL)
+ if (victim != NULL)
{
if (groupsize > 1)
honor_f /= groupsize;
@@ -7207,9 +7220,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool pvpt
GetSession()->SendPacket(&data);
// add honor points
- ModifyHonorPoints(honor);
-
- ApplyModUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, honor, true);
+ ModifyCurrency(CURRENCY_TYPE_HONOR_POINTS, int32(honor));
if (InBattleground() && honor > 0)
{
@@ -7221,10 +7232,10 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool pvpt
if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE) && pvptoken)
{
- if (!uVictim || uVictim == this || uVictim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
+ if (!victim || victim == this || victim ->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
return true;
- if (uVictim->GetTypeId() == TYPEID_PLAYER)
+ if (victim->GetTypeId() == TYPEID_PLAYER)
{
// Check if allowed to receive it in current map
uint8 MapType = sWorld->getIntConfig(CONFIG_PVP_TOKEN_MAP_TYPE);
@@ -7244,44 +7255,152 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool pvpt
return true;
}
-void Player::SetHonorPoints(uint32 value)
-{
- if (value > sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS))
- value = sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS);
- SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, value);
- if (value)
- AddKnownCurrency(ITEM_HONOR_POINTS_ID);
-}
-void Player::SetArenaPoints(uint32 value)
-{
- if (value > sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS))
- value = sWorld->getIntConfig(CONFIG_MAX_ARENA_POINTS);
- SetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY, value);
- if (value)
- AddKnownCurrency(ITEM_ARENA_POINTS_ID);
-}
+void Player::SendCurrencies() const
+{
+ WorldPacket packet(SMSG_INIT_CURRENCY, 4 + m_currencies.size()*(5*4 + 1));
+ packet << uint32(m_currencies.size());
-void Player::ModifyHonorPoints(int32 value, SQLTransaction* trans /*=NULL*/)
-{
- int32 newValue = int32(GetHonorPoints()) + value;
- if (newValue < 0)
- newValue = 0;
- SetHonorPoints(uint32(newValue));
+ for (PlayerCurrenciesMap::const_iterator itr = m_currencies.begin(); itr != m_currencies.end(); ++itr)
+ {
+ CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(itr->first);
+ packet << uint32(itr->second.weekCount / PLAYER_CURRENCY_PRECISION);
+ packet << uint8(0); // unknown
+ packet << uint32(entry->ID);
+ packet << uint32(sWorld->GetNextWeeklyQuestsResetTime() - 1*WEEK);
+ packet << uint32(_GetCurrencyWeekCap(entry) / PLAYER_CURRENCY_PRECISION);
+ packet << uint32(itr->second.totalCount / PLAYER_CURRENCY_PRECISION);
+ }
- if (trans && !trans->null())
- (*trans)->PAppend("UPDATE characters SET totalHonorPoints=%u WHERE guid=%u", newValue, GetGUIDLow());
+ GetSession()->SendPacket(&packet);
}
-void Player::ModifyArenaPoints(int32 value, SQLTransaction* trans /*=NULL*/)
+uint32 Player::GetCurrency(uint32 id) const
{
- int32 newValue = int32(GetArenaPoints()) + value;
- if (newValue < 0)
- newValue = 0;
- SetArenaPoints(uint32(newValue));
-
- if (trans && !trans->null())
- (*trans)->PAppend("UPDATE characters SET arenaPoints=%u WHERE guid=%u", newValue, GetGUIDLow());
+ PlayerCurrenciesMap::const_iterator itr = m_currencies.find(id);
+ return itr != m_currencies.end() ? itr->second.totalCount : 0;
+}
+
+bool Player::HasCurrency(uint32 id, uint32 count) const
+{
+ PlayerCurrenciesMap::const_iterator itr = m_currencies.find(id);
+ return itr != m_currencies.end() && itr->second.totalCount >= count;
+}
+
+void Player::ModifyCurrency(uint32 id, int32 count)
+{
+ if (!count)
+ return;
+
+ CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(id);
+ ASSERT(currency);
+
+ uint32 oldTotalCount = 0;
+ uint32 oldWeekCount = 0;
+ PlayerCurrenciesMap::iterator itr = m_currencies.find(id);
+ if (itr == m_currencies.end())
+ {
+ PlayerCurrency cur;
+ cur.state = PLAYERCURRENCY_NEW;
+ cur.totalCount = 0;
+ cur.weekCount = 0;
+ m_currencies[id] = cur;
+ itr = m_currencies.find(id);
+ }
+ else
+ {
+ oldTotalCount = itr->second.totalCount;
+ oldWeekCount = itr->second.weekCount;
+ }
+
+ int32 newTotalCount = int32(oldTotalCount) + count;
+ if (newTotalCount < 0)
+ newTotalCount = 0;
+
+ int32 newWeekCount = int32(oldWeekCount) + (count > 0 ? count : 0);
+ if (newWeekCount < 0)
+ newWeekCount = 0;
+
+ if (currency->TotalCap && int32(currency->TotalCap) < newTotalCount)
+ {
+ int32 delta = newTotalCount - int32(currency->TotalCap);
+ newTotalCount = int32(currency->TotalCap);
+ newWeekCount -= delta;
+ }
+
+ // TODO: fix conquest points
+ uint32 weekCap = _GetCurrencyWeekCap(currency);
+ if (weekCap && int32(weekCap) < newTotalCount)
+ {
+ int32 delta = newWeekCount - int32(weekCap);
+ newWeekCount = int32(weekCap);
+ newTotalCount -= delta;
+ }
+
+ // if we change total, we must change week
+ ASSERT(((newTotalCount-oldTotalCount) != 0) == ((newWeekCount-oldWeekCount) != 0));
+
+ if (newTotalCount != oldTotalCount)
+ {
+ if(itr->second.state != PLAYERCURRENCY_NEW)
+ itr->second.state = PLAYERCURRENCY_CHANGED;
+
+ itr->second.totalCount = newTotalCount;
+ itr->second.weekCount = newWeekCount;
+
+ // probably excessive checks
+ if (IsInWorld() && !GetSession()->PlayerLoading())
+ {
+ WorldPacket packet(SMSG_UPDATE_CURRENCY, 12);
+ packet << uint32(id);
+ packet << uint32(weekCap ? (newWeekCount / PLAYER_CURRENCY_PRECISION) : 0);
+ packet << uint32(newTotalCount / PLAYER_CURRENCY_PRECISION);
+ GetSession()->SendPacket(&packet);
+ }
+ }
+}
+
+void Player::SetCurrency(uint32 id, uint32 count)
+{
+ ModifyCurrency(id, int32(count) - GetCurrency(id));
+}
+
+uint32 Player::_GetCurrencyWeekCap(const CurrencyTypesEntry* currency) const
+{
+ uint32 cap = currency->WeekCap;
+ switch (currency->ID)
+ {
+ case CURRENCY_TYPE_CONQUEST_POINTS:
+ {
+ // TODO: implement
+ cap = 0;
+ break;
+ }
+ case CURRENCY_TYPE_HONOR_POINTS:
+ {
+ uint32 honorcap = sWorld->getIntConfig(CONFIG_MAX_HONOR_POINTS);
+ if (honorcap > 0)
+ cap = honorcap;
+ break;
+ }
+ case CURRENCY_TYPE_JUSTICE_POINTS:
+ {
+ uint32 justicecap = sWorld->getIntConfig(CONFIG_MAX_JUSTICE_POINTS);
+ if (justicecap > 0)
+ cap = justicecap;
+ break;
+ }
+ }
+
+ if (cap != currency->WeekCap && IsInWorld() && !GetSession()->PlayerLoading())
+ {
+ WorldPacket packet(SMSG_UPDATE_CURRENCY_WEEK_LIMIT, 8);
+ packet << uint32(cap / PLAYER_CURRENCY_PRECISION);
+ packet << uint32(currency->ID);
+ GetSession()->SendPacket(&packet);
+ }
+
+ return cap;
}
uint32 Player::GetGuildIdFromDB(uint64 guid)
@@ -7668,10 +7787,6 @@ void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply)
_ApplyWeaponDependentAuraMods(item, WeaponAttackType(attacktype), apply);
_ApplyItemBonuses(proto, slot, apply);
-
- if (slot == EQUIPMENT_SLOT_RANGED)
- _ApplyAmmoBonuses();
-
ApplyItemEquipSpell(item, apply);
ApplyEnchantment(item, apply);
@@ -7692,7 +7807,7 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
if (ssd && ssd_level > ssd->MaxLevel)
ssd_level = ssd->MaxLevel;
- ScalingStatValuesEntry const* ssv = proto->ScalingStatValue ? sScalingStatValuesStore.LookupEntry(ssd_level) : NULL;
+ ScalingStatValuesEntry const* ssv = ssd ? sScalingStatValuesStore.LookupEntry(ssd_level) : NULL;
if (only_level_scale && !ssv)
return;
@@ -7706,7 +7821,7 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
if (ssd->StatMod[i] < 0)
continue;
statType = ssd->StatMod[i];
- val = (ssv->getssdMultiplier(proto->ScalingStatValue) * ssd->Modifier[i]) / 10000;
+ val = (ssv->GetStatMultiplier(proto->InventoryType) * ssd->Modifier[i]) / 10000;
}
else
{
@@ -7867,19 +7982,36 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
case ITEM_MOD_SPELL_HEALING_DONE:
case ITEM_MOD_SPELL_DAMAGE_DONE:
break;
+ case ITEM_MOD_FIRE_RESISTANCE:
+ HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(val), apply);
+ break;
+ case ITEM_MOD_FROST_RESISTANCE:
+ HandleStatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(val), apply);
+ break;
+ case ITEM_MOD_HOLY_RESISTANCE:
+ HandleStatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(val), apply);
+ break;
+ case ITEM_MOD_SHADOW_RESISTANCE:
+ HandleStatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(val), apply);
+ break;
+ case ITEM_MOD_NATURE_RESISTANCE:
+ HandleStatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(val), apply);
+ break;
+ case ITEM_MOD_ARCANE_RESISTANCE:
+ HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(val), apply);
+ break;
}
}
// Apply Spell Power from ScalingStatValue if set
- if (ssv)
- if (int32 spellbonus = ssv->getSpellBonus(proto->ScalingStatValue))
+ if (ssv && proto->Flags2 & ITEM_FLAGS_EXTRA_CASTER_WEAPON)
+ if (int32 spellbonus = int32(ssv->Spellpower))
ApplySpellPowerBonus(spellbonus, apply);
// If set ScalingStatValue armor get it or use item armor
uint32 armor = proto->Armor;
- if (ssv)
- if (uint32 ssvarmor = ssv->getArmorMod(proto->ScalingStatValue))
- armor = ssvarmor;
+ if (ssv && proto->Class == ITEM_CLASS_ARMOR)
+ armor = ssv->GetArmor(proto->InventoryType, proto->SubClass - 1);
if (armor)
{
@@ -7904,27 +8036,6 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
if (proto->ArmorDamageModifier > 0)
HandleStatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(proto->ArmorDamageModifier), apply);
- if (proto->Block)
- HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(proto->Block), apply);
-
- if (proto->HolyRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(proto->HolyRes), apply);
-
- if (proto->FireRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(proto->FireRes), apply);
-
- if (proto->NatureRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(proto->NatureRes), apply);
-
- if (proto->FrostRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(proto->FrostRes), apply);
-
- if (proto->ShadowRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(proto->ShadowRes), apply);
-
- if (proto->ArcaneRes)
- HandleStatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(proto->ArcaneRes), apply);
-
WeaponAttackType attType = BASE_ATTACK;
if (slot == EQUIPMENT_SLOT_RANGED && (
@@ -7941,15 +8052,6 @@ void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply
if (CanUseAttackType(attType))
_ApplyWeaponDamage(slot, proto, ssv, apply);
- // Apply feral bonus from ScalingStatValue if set
- if (ssv)
- if (int32 feral_bonus = ssv->getFeralBonus(proto->ScalingStatValue))
- ApplyFeralAPBonus(feral_bonus, apply);
-
- // Druids get feral AP bonus from weapon dps (lso use DPS from ScalingStatValue)
- if (getClass() == CLASS_DRUID)
- if (int32 feral_bonus = proto->getFeralBonus(ssv->getDPSMod(proto->ScalingStatValue)))
- ApplyFeralAPBonus(feral_bonus, apply);
}
void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply)
@@ -7968,18 +8070,20 @@ void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingSt
attType = OFF_ATTACK;
}
- float minDamage = proto->Damage[0].DamageMin;
- float maxDamage = proto->Damage[0].DamageMax;
+ float minDamage = proto->DamageMin;
+ float maxDamage = proto->DamageMax;
// If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
+ int32 extraDPS = 0;
if (ssv)
{
- int32 extraDPS = ssv->getDPSMod(proto->ScalingStatValue);
+ float damageMultiplier = 0.0f;
+ extraDPS = ssv->GetDPSAndDamageMultiplier(proto->SubClass, proto->Flags2 & ITEM_FLAGS_EXTRA_CASTER_WEAPON, &damageMultiplier);
if (extraDPS)
{
float average = extraDPS * proto->Delay / 1000.0f;
- minDamage = 0.7f * average;
- maxDamage = 1.3f * average;
+ minDamage = (1.0f - damageMultiplier) * average;
+ maxDamage = (1.0f + damageMultiplier) * average;
}
}
@@ -8011,6 +8115,11 @@ void Player::_ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingSt
if (CanModifyStats() && (damage || proto->Delay))
UpdateDamagePhysical(attType);
+
+ // Druids get feral AP bonus from weapon dps (lso use DPS from ScalingStatValue)
+ if (getClass() == CLASS_DRUID)
+ if (int32 feral_bonus = proto->getFeralBonus(extraDPS))
+ ApplyFeralAPBonus(feral_bonus, apply);
}
void Player::_ApplyWeaponDependentAuraMods(Item* item, WeaponAttackType attackType, bool apply)
@@ -8248,7 +8357,7 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
float chance = (float)spellInfo->ProcChance;
- if (spellData.SpellPPMRate)
+ if (proto->SpellPPMRate)
{
if (spellData.SpellId == 52781) // Persuasive Strike
{
@@ -8263,7 +8372,7 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
}
}
uint32 WeaponSpeed = GetAttackTime(attType);
- chance = GetPPMProcChance(WeaponSpeed, spellData.SpellPPMRate, spellInfo);
+ chance = GetPPMProcChance(WeaponSpeed, proto->SpellPPMRate, spellInfo);
}
else if (chance > 100.0f)
{
@@ -8464,9 +8573,6 @@ void Player::_RemoveAllItemMods()
_ApplyWeaponDependentAuraMods(m_items[i], WeaponAttackType(attacktype), false);
_ApplyItemBonuses(proto, i, false);
-
- if (i == EQUIPMENT_SLOT_RANGED)
- _ApplyAmmoBonuses();
}
}
@@ -8493,9 +8599,6 @@ void Player::_ApplyAllItemMods()
_ApplyWeaponDependentAuraMods(m_items[i], WeaponAttackType(attacktype), true);
_ApplyItemBonuses(proto, i, true);
-
- if (i == EQUIPMENT_SLOT_RANGED)
- _ApplyAmmoBonuses();
}
}
@@ -8540,63 +8643,6 @@ void Player::_ApplyAllLevelScaleItemMods(bool apply)
}
}
-void Player::_ApplyAmmoBonuses()
-{
- // check ammo
- uint32 ammo_id = GetUInt32Value(PLAYER_AMMO_ID);
- if (!ammo_id)
- return;
-
- float currentAmmoDPS;
-
- ItemTemplate const* ammo_proto = sObjectMgr->GetItemTemplate(ammo_id);
- if (!ammo_proto || ammo_proto->Class != ITEM_CLASS_PROJECTILE || !CheckAmmoCompatibility(ammo_proto))
- currentAmmoDPS = 0.0f;
- else
- currentAmmoDPS = (ammo_proto->Damage[0].DamageMin + ammo_proto->Damage[0].DamageMax) / 2;
-
- if (currentAmmoDPS == GetAmmoDPS())
- return;
-
- m_ammoDPS = currentAmmoDPS;
-
- if (CanModifyStats())
- UpdateDamagePhysical(RANGED_ATTACK);
-}
-
-bool Player::CheckAmmoCompatibility(const ItemTemplate* ammo_proto) const
-{
- if (!ammo_proto)
- return false;
-
- // check ranged weapon
- Item* weapon = GetWeaponForAttack(RANGED_ATTACK);
- if (!weapon || weapon->IsBroken())
- return false;
-
- ItemTemplate const* weapon_proto = weapon->GetTemplate();
- if (!weapon_proto || weapon_proto->Class != ITEM_CLASS_WEAPON)
- return false;
-
- // check ammo ws. weapon compatibility
- switch (weapon_proto->SubClass)
- {
- case ITEM_SUBCLASS_WEAPON_BOW:
- case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- if (ammo_proto->SubClass != ITEM_SUBCLASS_ARROW)
- return false;
- break;
- case ITEM_SUBCLASS_WEAPON_GUN:
- if (ammo_proto->SubClass != ITEM_SUBCLASS_BULLET)
- return false;
- break;
- default:
- return false;
- }
-
- return true;
-}
-
/* If in a battleground a player dies, and an enemy removes the insignia, the player's bones is lootable
Called by remove insignia spell effect */
void Player::RemovedInsignia(Player* looterPlr)
@@ -11814,71 +11860,6 @@ InventoryResult Player::CanUseItem(ItemTemplate const* proto) const
return EQUIP_ERR_ITEM_NOT_FOUND;
}
-InventoryResult Player::CanUseAmmo(uint32 item) const
-{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUseAmmo item = %u", item);
- if (!isAlive())
- return EQUIP_ERR_YOU_ARE_DEAD;
- //if (isStunned())
- // return EQUIP_ERR_YOU_ARE_STUNNED;
- ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
- if (pProto)
- {
- if (pProto->InventoryType!= INVTYPE_AMMO)
- return EQUIP_ERR_ONLY_AMMO_CAN_GO_HERE;
-
- InventoryResult res = CanUseItem(pProto);
- if (res != EQUIP_ERR_OK)
- return res;
-
- /*if (GetReputationMgr().GetReputation() < pProto->RequiredReputation)
- return EQUIP_ERR_CANT_EQUIP_REPUTATION;
- */
-
- // Requires No Ammo
- if (HasAura(46699))
- return EQUIP_ERR_BAG_FULL6;
-
- return EQUIP_ERR_OK;
- }
- return EQUIP_ERR_ITEM_NOT_FOUND;
-}
-
-void Player::SetAmmo(uint32 item)
-{
- if (!item)
- return;
-
- // already set
- if (GetUInt32Value(PLAYER_AMMO_ID) == item)
- return;
-
- // check ammo
- if (item)
- {
- InventoryResult msg = CanUseAmmo(item);
- if (msg != EQUIP_ERR_OK)
- {
- SendEquipError(msg, NULL, NULL, item);
- return;
- }
- }
-
- SetUInt32Value(PLAYER_AMMO_ID, item);
-
- _ApplyAmmoBonuses();
-}
-
-void Player::RemoveAmmo()
-{
- SetUInt32Value(PLAYER_AMMO_ID, 0);
-
- m_ammoDPS = 0.0f;
-
- if (CanModifyStats())
- UpdateDamagePhysical(RANGED_ATTACK);
-}
-
Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update, int32 randomPropertyId)
{
AllowedLooterSet allowedLooters;
@@ -14944,9 +14925,6 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver,
InitTalentForLevel();
}
- if (quest->GetRewArenaPoints())
- ModifyArenaPoints(quest->GetRewArenaPoints());
-
// Send reward mail
if (uint32 mail_template_id = quest->GetRewMailTemplateId())
{
@@ -16458,10 +16436,12 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
//"position_x, position_y, position_z, map, orientation, taximask, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
// 25 26 27 28 29 30 31 32 33 34 35 36 37 38
//"resettalents_time, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, stable_slots, at_login, zone, online, death_expire_time, taxi_path, instance_mode_mask, "
- // 39 40 41 42 43 44 45 46 47 48 49
- //"arenaPoints, totalHonorPoints, todayHonorPoints, yesterdayHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, "
- // 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66
- //"health, power1, power2, power3, power4, power5, power6, power7, instance_id, speccount, activespec, exploredZones, equipmentCache, ammoId, knownTitles, actionBars, grantableLevels FROM characters WHERE guid = '%u'", guid);
+ // 39 40 41 42 43 44 45 46 47
+ //"conquestPoints, totalHonorPoints, totalKills, todayKills, yesterdayKills, chosenTitle, knownCurrencies, watchedFaction, drunk, "
+ // 48 49 50 51 52 53 54 55 56 57 58
+ //"health, power1, power2, power3, power4, power5, instance_id, speccount, activespec, exploredZones, equipmentCache, "
+ // 59 60 61 62
+ //"knownTitles, actionBars, grantableLevels, guildId FROM characters WHERE guid = '%u'", guid);
PreparedQueryResult result = holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADFROM);
if (!result)
@@ -16520,8 +16500,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
SetUInt32Value(UNIT_FIELD_LEVEL, fields[6].GetUInt8());
SetUInt32Value(PLAYER_XP, fields[7].GetUInt32());
- _LoadIntoDataField(fields[61].GetCString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE);
- _LoadIntoDataField(fields[64].GetCString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2);
+ _LoadIntoDataField(fields[57].GetCString(), PLAYER_EXPLORED_ZONES_1, PLAYER_EXPLORED_ZONES_SIZE);
+ _LoadIntoDataField(fields[59].GetCString(), PLAYER__FIELD_KNOWN_TITLES, KNOWN_TITLES_SIZE*2);
SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE);
SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f);
@@ -16537,16 +16517,12 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
SetUInt32Value(PLAYER_BYTES, fields[9].GetUInt32());
SetUInt32Value(PLAYER_BYTES_2, fields[10].GetUInt32());
- SetUInt32Value(PLAYER_BYTES_3, (fields[49].GetUInt16() & 0xFFFE) | fields[5].GetUInt8());
+ SetUInt32Value(PLAYER_BYTES_3, (fields[47].GetUInt16() & 0xFFFE) | fields[5].GetUInt8());
SetUInt32Value(PLAYER_FLAGS, fields[11].GetUInt32());
SetInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fields[48].GetUInt32());
- SetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES, fields[47].GetUInt64());
-
- SetUInt32Value(PLAYER_AMMO_ID, fields[63].GetUInt32());
-
// set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise)
- SetByteValue(PLAYER_FIELD_BYTES, 2, fields[65].GetUInt8());
+ SetByteValue(PLAYER_FIELD_BYTES, 2, fields[62].GetUInt8());
InitDisplayIds();
@@ -16577,7 +16553,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
uint32 transGUID = uint32(fields[30].GetUInt64()); // field type is uint64 but lowguid is saved
Relocate(fields[12].GetFloat(), fields[13].GetFloat(), fields[14].GetFloat(), fields[16].GetFloat());
uint32 mapId = fields[15].GetUInt16();
- uint32 instanceId = fields[58].GetUInt8();
+ uint32 instanceId = fields[54].GetUInt8();
uint32 dungeonDiff = fields[38].GetUInt32() & 0x0F;
if (dungeonDiff >= MAX_DUNGEON_DIFFICULTY)
@@ -16596,8 +16572,6 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
_LoadArenaTeamInfo(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADARENAINFO));
- SetArenaPoints(fields[39].GetUInt32());
-
// check arena teams integrity
for (uint32 arena_slot = 0; arena_slot < MAX_ARENA_SLOT; ++arena_slot)
{
@@ -16614,12 +16588,11 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
SetArenaTeamInfoField(arena_slot, ArenaTeamInfoType(j), 0);
}
- SetHonorPoints(fields[40].GetUInt32());
- SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, fields[41].GetUInt32());
- SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, fields[42].GetUInt32());
- SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[43].GetUInt32());
- SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[44].GetUInt16());
- SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[45].GetUInt16());
+ SetCurrency(CURRENCY_TYPE_CONQUEST_POINTS, fields[39].GetUInt32());
+ SetCurrency(CURRENCY_TYPE_HONOR_POINTS, fields[40].GetUInt32());
+ SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS, fields[41].GetUInt32());
+ SetUInt16Value(PLAYER_FIELD_KILLS, 0, fields[42].GetUInt16());
+ SetUInt16Value(PLAYER_FIELD_KILLS, 1, fields[43].GetUInt16());
_LoadBoundInstances(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADBOUNDINSTANCES));
_LoadInstanceTimeRestrictions(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOADINSTANCELOCKTIMES));
@@ -16939,8 +16912,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
//mails are loaded only when needed ;-) - when player in game click on mailbox.
//_LoadMail();
- m_specsCount = fields[59].GetUInt8();
- m_activeSpec = fields[60].GetUInt8();
+ m_specsCount = fields[55].GetUInt8();
+ m_activeSpec = fields[56].GetUInt8();
// sanity check
if (m_specsCount > MAX_TALENT_SPECS || m_activeSpec > MAX_TALENT_SPEC || m_specsCount < MIN_TALENT_SPECS)
@@ -16987,7 +16960,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
// check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
// note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
- uint32 curTitle = fields[46].GetUInt32();
+ uint32 curTitle = fields[44].GetUInt32();
if (curTitle && !HasTitle(curTitle))
curTitle = 0;
@@ -17010,11 +16983,11 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
UpdateAllStats();
// restore remembered power/health values (but not more max values)
- uint32 savedHealth = fields[50].GetUInt32();
+ uint32 savedHealth = fields[48].GetUInt32();
SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth);
- for (uint8 i = 0; i < MAX_POWERS; ++i)
+ for (uint8 i = 0; i < MAX_STORED_POWERS; ++i)
{
- uint32 savedPower = fields[51+i].GetUInt32();
+ uint32 savedPower = fields[49+i].GetUInt32();
SetPower(Powers(i), savedPower > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower);
}
@@ -17070,7 +17043,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
}
// RaF stuff.
- m_grantableLevels = fields[66].GetUInt32();
+ m_grantableLevels = fields[61].GetUInt32();
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_REFER_A_FRIEND);
@@ -18300,7 +18273,7 @@ void Player::SaveToDB(bool create /*=false*/)
stmt->setFloat(index++, finiteAlways(GetPositionY()));
stmt->setFloat(index++, finiteAlways(GetPositionZ()));
stmt->setFloat(index++, finiteAlways(GetOrientation()));
-
+
std::ostringstream ss;
ss << m_taxi;
stmt->setString(index++, ss.str());
@@ -18322,22 +18295,19 @@ void Player::SaveToDB(bool create /*=false*/)
ss.str().clear();
ss << m_taxi.SaveTaxiDestinationsToString();
-
+
stmt->setString(index++, ss.str());
- stmt->setUInt32(index++, GetArenaPoints());
- stmt->setUInt32(index++, GetHonorPoints());
- stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
- stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
+ stmt->setUInt32(index++, GetCurrency(CURRENCY_TYPE_CONQUEST_POINTS));
+ stmt->setUInt32(index++, GetCurrency(CURRENCY_TYPE_HONOR_POINTS));
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE));
- stmt->setUInt64(index++, GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES));
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX));
stmt->setUInt16(index++, (uint16)(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE));
stmt->setUInt32(index++, GetHealth());
- for (uint32 i = 0; i < MAX_POWERS; ++i)
+ for (uint32 i = 0; i < MAX_STORED_POWERS; ++i)
stmt->setUInt32(index++, GetPower(Powers(i)));
stmt->setUInt32(index++, GetSession()->GetLatency());
@@ -18364,15 +18334,13 @@ void Player::SaveToDB(bool create /*=false*/)
ss << '0';
ss << " 0 ";
}
-
stmt->setString(index++, ss.str());
- stmt->setUInt32(index++, GetUInt32Value(PLAYER_AMMO_ID));
ss.str().clear();
for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i)
ss << GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + i);
-
stmt->setString(index++, ss.str());
+
stmt->setUInt8(index++, GetByteValue(PLAYER_FIELD_BYTES, 2));
stmt->setUInt32(index++, m_grantableLevels);
}
@@ -18435,20 +18403,17 @@ void Player::SaveToDB(bool create /*=false*/)
ss << m_taxi.SaveTaxiDestinationsToString();
stmt->setString(index++, ss.str());
- stmt->setUInt32(index++, GetArenaPoints());
- stmt->setUInt32(index++, GetHonorPoints());
- stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
- stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
+ stmt->setUInt32(index++, GetCurrency(CURRENCY_TYPE_CONQUEST_POINTS));
+ stmt->setUInt32(index++, GetCurrency(CURRENCY_TYPE_HONOR_POINTS));
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 0));
stmt->setUInt16(index++, GetUInt16Value(PLAYER_FIELD_KILLS, 1));
stmt->setUInt32(index++, GetUInt32Value(PLAYER_CHOSEN_TITLE));
- stmt->setUInt64(index++, GetUInt64Value(PLAYER_FIELD_KNOWN_CURRENCIES));
stmt->setUInt32(index++, GetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX));
stmt->setUInt16(index++, (uint16)(GetUInt32Value(PLAYER_BYTES_3) & 0xFFFE));
stmt->setUInt32(index++, GetHealth());
- for (uint32 i = 0; i < MAX_POWERS; ++i)
+ for (uint32 i = 0; i < MAX_STORED_POWERS; ++i)
stmt->setUInt32(index++, GetPower(Powers(i)));
stmt->setUInt32(index++, GetSession()->GetLatency());
@@ -18477,7 +18442,6 @@ void Player::SaveToDB(bool create /*=false*/)
}
stmt->setString(index++, ss.str());
- stmt->setUInt32(index++, GetUInt32Value(PLAYER_AMMO_ID));
ss.str().clear();
for (uint32 i = 0; i < KNOWN_TITLES_SIZE*2; ++i)
@@ -18951,12 +18915,12 @@ void Player::_SaveStats(SQLTransaction& trans)
trans->PAppend("DELETE FROM character_stats WHERE guid = '%u'", GetGUIDLow());
std::ostringstream ss;
- ss << "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5, maxpower6, maxpower7, "
+ ss << "INSERT INTO character_stats (guid, maxhealth, maxpower1, maxpower2, maxpower3, maxpower4, maxpower5, "
"strength, agility, stamina, intellect, spirit, armor, resHoly, resFire, resNature, resFrost, resShadow, resArcane, "
"blockPct, dodgePct, parryPct, critPct, rangedCritPct, spellCritPct, attackPower, rangedAttackPower, spellPower, resilience) VALUES ("
<< GetGUIDLow() << ','
<< GetMaxHealth() << ',';
- for (uint8 i = 0; i < MAX_POWERS; ++i)
+ for (uint8 i = 0; i < MAX_STORED_POWERS; ++i)
ss << GetMaxPower(Powers(i)) << ',';
for (uint8 i = 0; i < MAX_STATS; ++i)
ss << GetStat(Stats(i)) << ',';
@@ -19762,7 +19726,7 @@ void Player::AddSpellMod(SpellModifier* mod, bool apply)
val += (*itr)->value;
}
val += apply ? mod->value : -(mod->value);
- WorldPacket data(Opcode, (1+1+4));
+ WorldPacket data(Opcodes(Opcode), (1+1+4));
data << uint8(eff);
data << uint8(mod->op);
data << int32(val);
@@ -20319,7 +20283,7 @@ void Player::InitDataForForm(bool reapplyMods)
{
ShapeshiftForm form = GetShapeshiftForm();
- SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(form);
+ SpellShapeshiftFormEntry const* ssEntry = sSpellShapeshiftFormStore.LookupEntry(form);
if (ssEntry && ssEntry->attackSpeed)
{
SetAttackTime(BASE_ATTACK, ssEntry->attackSpeed);
@@ -20388,7 +20352,7 @@ void Player::InitDisplayIds()
}
}
-inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore)
+inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int32 price, ItemTemplate const *pProto, Creature *pVendor, VendorItem const* crItem, bool bStore)
{
ItemPosCountVec vDest;
uint16 uiDest = 0;
@@ -20403,19 +20367,19 @@ inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 c
ModifyMoney(-price);
- if (crItem->ExtendedCost) // case for new honor system
+ if (crItem->ExtendedCost) // case for new honor system
{
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
- if (iece->reqhonorpoints)
- ModifyHonorPoints(- int32(iece->reqhonorpoints * count));
-
- if (iece->reqarenapoints)
- ModifyArenaPoints(- int32(iece->reqarenapoints * count));
+ for (int i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
+ {
+ if (iece->RequiredItem[i])
+ DestroyItemCount(iece->RequiredItem[i], iece->RequiredItem[i], true);
+ }
- for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
+ for (int i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
{
- if (iece->reqitem[i])
- DestroyItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count), true);
+ if (iece->RequiredCurrency[i])
+ ModifyCurrency(iece->RequiredCurrency[i], -int32(iece->RequiredCurrencyCount[i]));
}
}
@@ -20524,24 +20488,10 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
return false;
}
- // honor points price
- if (GetHonorPoints() < (iece->reqhonorpoints * count))
- {
- SendEquipError(EQUIP_ERR_NOT_ENOUGH_HONOR_POINTS, NULL, NULL);
- return false;
- }
-
- // arena points price
- if (GetArenaPoints() < (iece->reqarenapoints * count))
- {
- SendEquipError(EQUIP_ERR_NOT_ENOUGH_ARENA_POINTS, NULL, NULL);
- return false;
- }
-
// item base price
- for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
+ for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
{
- if (iece->reqitem[i] && !HasItemCount(iece->reqitem[i], (iece->reqitemcount[i] * count)))
+ if (iece->RequiredItem[i] && !HasItemCount(iece->RequiredItem[i], (iece->RequiredItemCount[i] * count)))
{
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL);
return false;
@@ -20549,7 +20499,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
}
// check for personal arena rating requirement
- if (GetMaxPersonalArenaRatingRequirement(iece->reqarenaslot) < iece->reqpersonalarenarating)
+ if (GetMaxPersonalArenaRatingRequirement(iece->RequiredArenaSlot) < iece->RequiredPersonalArenaRating)
{
// probably not the proper equip err
SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, NULL, NULL);
@@ -21556,6 +21506,7 @@ void Player::SendInitialPacketsBeforeAddToMap()
// SMSG_PET_GUIDS
// SMSG_UPDATE_WORLD_STATE
// SMSG_POWER_UPDATE
+ SendCurrencies();
}
void Player::SendInitialPacketsAfterAddToMap()
@@ -21964,6 +21915,7 @@ void Player::ResetWeeklyQuestStatus()
m_weeklyquests.clear();
// DB data deleted in caller
m_WeeklyQuestChanged = false;
+
}
Battleground* Player::GetBattleground() const
@@ -22502,8 +22454,8 @@ void Player::ResurectUsingRequestData()
SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
SetPower(POWER_RAGE, 0);
-
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY));
+ SetPower(POWER_FOCUS, GetMaxPower(POWER_FOCUS));
SpawnCorpseBones();
}
@@ -23818,7 +23770,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
void Player::AddKnownCurrency(uint32 itemId)
{
if (CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemId))
- SetFlag64(PLAYER_FIELD_KNOWN_CURRENCIES, (1LL << (ctEntry->BitIndex-1)));
+ SetFlag64(0, (1LL << (ctEntry->ID-1)));
}
void Player::UpdateFallInformationIfNeed(MovementInfo const& minfo, uint16 opcode)
@@ -24554,7 +24506,7 @@ void Player::DeleteRefundReference(uint32 it)
}
}
-void Player::SendRefundInfo(Item* item)
+void Player::SendRefundInfo(Item *item)
{
// This function call unsets ITEM_FLAGS_REFUNDABLE if played time is over 2 hours.
item->UpdatePlayedTime(this);
@@ -24582,12 +24534,10 @@ void Player::SendRefundInfo(Item* item)
WorldPacket data(SMSG_ITEM_REFUND_INFO_RESPONSE, 8+4+4+4+4*4+4*4+4+4);
data << uint64(item->GetGUID()); // item guid
data << uint32(item->GetPaidMoney()); // money cost
- data << uint32(iece->reqhonorpoints); // honor point cost
- data << uint32(iece->reqarenapoints); // arena point cost
- for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) // item cost data
+ for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i) // item cost data
{
- data << uint32(iece->reqitem[i]);
- data << uint32(iece->reqitemcount[i]);
+ data << uint32(iece->RequiredItem[i]);
+ data << uint32(iece->RequiredItemCount[i]);
}
data << uint32(0);
data << uint32(GetTotalPlayedTime() - item->GetPlayedTime());
@@ -24652,8 +24602,8 @@ void Player::RefundItem(Item* item)
bool store_error = false;
for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
{
- uint32 count = iece->reqitemcount[i];
- uint32 itemid = iece->reqitem[i];
+ uint32 count = iece->RequiredItemCount[i];
+ uint32 itemid = iece->RequiredItem[i];
if (count && itemid)
{
@@ -24680,12 +24630,10 @@ void Player::RefundItem(Item* item)
data << uint64(item->GetGUID()); // item guid
data << uint32(0); // 0, or error code
data << uint32(item->GetPaidMoney()); // money cost
- data << uint32(iece->reqhonorpoints); // honor point cost
- data << uint32(iece->reqarenapoints); // arena point cost
- for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i) // item cost data
+ for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i) // item cost data
{
- data << uint32(iece->reqitem[i]);
- data << uint32(iece->reqitemcount[i]);
+ data << uint32(iece->RequiredItem[i]);
+ data << uint32(iece->RequiredItemCount[i]);
}
GetSession()->SendPacket(&data);
@@ -24701,10 +24649,10 @@ void Player::RefundItem(Item* item)
DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
// Grant back extendedcost items
- for (uint8 i = 0; i < MAX_ITEM_EXTENDED_COST_REQUIREMENTS; ++i)
+ for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
{
- uint32 count = iece->reqitemcount[i];
- uint32 itemid = iece->reqitem[i];
+ uint32 count = iece->RequiredItemCount[i];
+ uint32 itemid = iece->RequiredItem[i];
if (count && itemid)
{
ItemPosCountVec dest;
@@ -24719,13 +24667,7 @@ void Player::RefundItem(Item* item)
if (moneyRefund)
ModifyMoney(moneyRefund); // Saved in SaveInventoryAndGoldToDB
- // Grant back Honor points
- if (uint32 honorRefund = iece->reqhonorpoints)
- ModifyHonorPoints(honorRefund, &trans);
-
- // Grant back Arena points
- if (uint32 arenaRefund = iece->reqarenapoints)
- ModifyArenaPoints(arenaRefund, &trans);
+ // Grant back Arena and Honor points ?
SaveInventoryAndGoldToDB(trans);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 651b99e7cb4..a69de99b2e2 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -124,9 +124,26 @@ struct SpellModifier
Aura* const ownerAura;
};
+enum PlayerCurrencyState
+{
+ PLAYERCURRENCY_UNCHANGED = 0,
+ PLAYERCURRENCY_CHANGED = 1,
+ PLAYERCURRENCY_NEW = 2,
+ PLAYERCURRENCY_REMOVED = 3
+};
+
+struct PlayerCurrency
+{
+ PlayerCurrencyState state;
+ uint32 totalCount;
+ uint32 weekCount;
+};
+
typedef UNORDERED_MAP<uint32, PlayerTalent*> PlayerTalentMap;
typedef UNORDERED_MAP<uint32, PlayerSpell*> PlayerSpellMap;
typedef std::list<SpellModifier*> SpellModList;
+typedef UNORDERED_MAP<uint32, PlayerCurrency> PlayerCurrenciesMap;
+#define PLAYER_CURRENCY_PRECISION 100
typedef std::list<uint64> WhisperListContainer;
@@ -878,12 +895,6 @@ enum CharDeleteMethod
// the name gets freed up and appears as deleted ingame
};
-enum CurrencyItems
-{
- ITEM_HONOR_POINTS_ID = 43308,
- ITEM_ARENA_POINTS_ID = 43307
-};
-
enum ReferAFriendError
{
ERR_REFER_A_FRIEND_NONE = 0x00,
@@ -1114,7 +1125,7 @@ class Player : public Unit, public GridObject<Player>
void Update(uint32 time);
- static bool BuildEnumData(QueryResult result, WorldPacket* data);
+ static bool BuildEnumData(QueryResult result, ByteBuffer* data);
void SetInWater(bool apply);
@@ -1296,11 +1307,13 @@ class Player : public Unit, public GridObject<Player>
void AddRefundReference(uint32 it);
void DeleteRefundReference(uint32 it);
+ void SendCurrencies() const;
+ uint32 GetCurrency(uint32 id) const;
+ bool HasCurrency(uint32 id, uint32 count) const;
+ void SetCurrency(uint32 id, uint32 count);
+ void ModifyCurrency(uint32 id, int32 count);
+
void ApplyEquipCooldown(Item* pItem);
- void SetAmmo(uint32 item);
- void RemoveAmmo();
- float GetAmmoDPS() const { return m_ammoDPS; }
- bool CheckAmmoCompatibility(const ItemTemplate* ammo_proto) const;
void QuickEquipItem(uint16 pos, Item* pItem);
void VisualizeItem(uint8 slot, Item* pItem);
void SetVisibleItemSlot(uint8 slot, Item* pItem);
@@ -1666,8 +1679,8 @@ class Player : public Unit, public GridObject<Player>
void SetReputation(uint32 factionentry, uint32 value);
uint32 GetReputation(uint32 factionentry);
std::string GetGuildName();
- uint32 GetFreeTalentPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS1); }
- void SetFreeTalentPoints(uint32 points);
+ uint32 GetFreeTalentPoints() const { return m_freeTalentPoints; }
+ void SetFreeTalentPoints(uint32 points) { m_freeTalentPoints = points; }
bool resetTalents(bool no_cost = false);
uint32 resetTalentsCost() const;
void InitTalentForLevel();
@@ -1700,8 +1713,8 @@ class Player : public Unit, public GridObject<Player>
}
uint32 GetGlyph(uint8 slot) { return m_Glyphs[m_activeSpec][slot]; }
- uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS2); }
- void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS2, profs); }
+ uint32 GetFreePrimaryProfessionPoints() const { return GetUInt32Value(PLAYER_CHARACTER_POINTS); }
+ void SetFreePrimaryProfessions(uint16 profs) { SetUInt32Value(PLAYER_CHARACTER_POINTS, profs); }
void InitPrimaryProfessions();
PlayerSpellMap const& GetSpellMap() const { return m_spells; }
@@ -1821,11 +1834,24 @@ class Player : public Unit, public GridObject<Player>
void RemoveFromGroup(RemoveMethod method = GROUP_REMOVEMETHOD_DEFAULT) { RemoveFromGroup(GetGroup(), GetGUID(), method); }
void SendUpdateToOutOfRangeGroupMembers();
- void SetInGuild(uint32 GuildId) { SetUInt32Value(PLAYER_GUILDID, GuildId); }
+ void SetInGuild(uint32 GuildId)
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SET_GUILD_ID);
+ stmt->setUInt32(0, GuildId);
+ stmt->setUInt64(1, GetGUID());
+ CharacterDatabase.Execute(stmt);
+ }
+
+ uint32 GetGuildId()
+ {
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_GET_GUILD_ID);
+ stmt->setUInt64(0, GetGUIDLow());
+ PreparedQueryResult result = CharacterDatabase.Query(stmt);
+ return result ? (*result)[0].GetUInt32() : 0;
+ }
void SetRank(uint8 rankId) { SetUInt32Value(PLAYER_GUILDRANK, rankId); }
uint8 GetRank() { return uint8(GetUInt32Value(PLAYER_GUILDRANK)); }
void SetGuildIdInvited(uint32 GuildId) { m_GuildIdInvited = GuildId; }
- uint32 GetGuildId() { return GetUInt32Value(PLAYER_GUILDID); }
static uint32 GetGuildIdFromDB(uint64 guid);
static uint8 GetRankFromDB(uint64 guid);
int GetGuildIdInvited() { return m_GuildIdInvited; }
@@ -2052,15 +2078,10 @@ class Player : public Unit, public GridObject<Player>
/*********************************************************/
/*** PVP SYSTEM ***/
/*********************************************************/
+ // TODO: Properly implement correncies as of Cataclysm
void UpdateHonorFields();
- bool RewardHonor(Unit* pVictim, uint32 groupsize, int32 honor = -1, bool pvptoken = false);
- uint32 GetHonorPoints() const { return GetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY); }
- uint32 GetArenaPoints() const { return GetUInt32Value(PLAYER_FIELD_ARENA_CURRENCY); }
- void ModifyHonorPoints(int32 value, SQLTransaction* trans = NULL); //! If trans is specified, honor save query will be added to trans
- void ModifyArenaPoints(int32 value, SQLTransaction* trans = NULL); //! If trans is specified, arena point save query will be added to trans
+ bool RewardHonor(Unit* victim, uint32 groupsize, int32 honor = -1, bool pvptoken = false);
uint32 GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const;
- void SetHonorPoints(uint32 value);
- void SetArenaPoints(uint32 value);
//End of PvP System
@@ -2105,7 +2126,6 @@ class Player : public Unit, public GridObject<Player>
void _ApplyAllLevelScaleItemMods(bool apply);
void _ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale = false);
void _ApplyWeaponDamage(uint8 slot, ItemTemplate const* proto, ScalingStatValuesEntry const* ssv, bool apply);
- void _ApplyAmmoBonuses();
bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
void CorrectMetaGemEnchants(uint8 slot, bool apply);
@@ -2503,7 +2523,7 @@ class Player : public Unit, public GridObject<Player>
CreatureDisplayInfoEntry const* mountDisplayInfo = sCreatureDisplayInfoStore.LookupEntry(GetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID));
if (!mountDisplayInfo)
return GetCollisionHeight(false);
-
+
CreatureModelDataEntry const* mountModelData = sCreatureModelDataStore.LookupEntry(mountDisplayInfo->ModelId);
if (!mountModelData)
return GetCollisionHeight(false);
@@ -2650,6 +2670,9 @@ class Player : public Unit, public GridObject<Player>
Item* m_items[PLAYER_SLOTS_COUNT];
uint32 m_currentBuybackSlot;
+ PlayerCurrenciesMap m_currencies;
+ uint32 _GetCurrencyWeekCap(const CurrencyTypesEntry* currency) const;
+
std::vector<Item*> m_itemUpdateQueue;
bool m_itemUpdateQueueBlocked;
@@ -2680,6 +2703,8 @@ class Player : public Unit, public GridObject<Player>
uint8 m_activeSpec;
uint8 m_specsCount;
+ uint32 m_freeTalentPoints;
+
uint32 m_Glyphs[MAX_TALENT_SPECS][MAX_GLYPH_SLOT_INDEX];
ActionButtonList m_actionButtons;
@@ -2740,7 +2765,6 @@ class Player : public Unit, public GridObject<Player>
bool m_canBlock;
bool m_canTitanGrip;
uint8 m_swingErrorMsg;
- float m_ammoDPS;
////////////////////Rest System/////////////////////
time_t time_inn_enter;
diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp
index 3ab2f786086..d263b37e6ef 100755
--- a/src/server/game/Entities/Unit/StatSystem.cpp
+++ b/src/server/game/Entities/Unit/StatSystem.cpp
@@ -287,13 +287,11 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
uint16 index = UNIT_FIELD_ATTACK_POWER;
- uint16 index_mod = UNIT_FIELD_ATTACK_POWER_MODS;
uint16 index_mult = UNIT_FIELD_ATTACK_POWER_MULTIPLIER;
if (ranged)
{
index = UNIT_FIELD_RANGED_ATTACK_POWER;
- index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS;
index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;
switch (getClass())
@@ -437,10 +435,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged)
}
float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
-
SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
- SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
- SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
Pet* pet = GetPet(); //update pet's AP
//automatically update weapon damage after attack power modification
@@ -517,11 +512,13 @@ void Player::CalculateMinMaxDamage(WeaponAttackType attType, bool normalized, bo
weapon_mindamage = BASE_MINDAMAGE;
weapon_maxdamage = BASE_MAXDAMAGE;
}
+ /*
+ TODO: Is this still needed after ammo has been removed?
else if (attType == RANGED_ATTACK) //add ammo DPS to ranged damage
{
- weapon_mindamage += GetAmmoDPS() * att_speed;
- weapon_maxdamage += GetAmmoDPS() * att_speed;
- }
+ weapon_mindamage += ammo * att_speed;
+ weapon_maxdamage += ammo * att_speed;
+ }*/
min_damage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct;
max_damage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct;
@@ -968,13 +965,11 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged)
UnitMods unitMod = ranged ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
uint16 index = UNIT_FIELD_ATTACK_POWER;
- uint16 index_mod = UNIT_FIELD_ATTACK_POWER_MODS;
uint16 index_mult = UNIT_FIELD_ATTACK_POWER_MULTIPLIER;
if (ranged)
{
index = UNIT_FIELD_RANGED_ATTACK_POWER;
- index_mod = UNIT_FIELD_RANGED_ATTACK_POWER_MODS;
index_mult = UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER;
}
@@ -983,7 +978,6 @@ void Creature::UpdateAttackPowerAndDamage(bool ranged)
float attPowerMultiplier = GetModifierValue(unitMod, TOTAL_PCT) - 1.0f;
SetInt32Value(index, (uint32)base_attPower); //UNIT_FIELD_(RANGED)_ATTACK_POWER field
- SetInt32Value(index_mod, (uint32)attPowerMod); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
SetFloatValue(index_mult, attPowerMultiplier); //UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
//automatically update weapon damage after attack power modification
@@ -1336,8 +1330,6 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged)
//UNIT_FIELD_(RANGED)_ATTACK_POWER field
SetInt32Value(UNIT_FIELD_ATTACK_POWER, (int32)base_attPower);
- //UNIT_FIELD_(RANGED)_ATTACK_POWER_MODS field
- SetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS, (int32)attPowerMod);
//UNIT_FIELD_(RANGED)_ATTACK_POWER_MULTIPLIER field
SetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER, attPowerMultiplier);
@@ -1384,27 +1376,6 @@ void Guardian::UpdateDamagePhysical(WeaponAttackType attType)
float mindamage = ((base_value + weapon_mindamage) * base_pct + total_value) * total_pct;
float maxdamage = ((base_value + weapon_maxdamage) * base_pct + total_value) * total_pct;
- // Pet's base damage changes depending on happiness
- if (isHunterPet() && attType == BASE_ATTACK)
- {
- switch (ToPet()->GetHappinessState())
- {
- case HAPPY:
- // 125% of normal damage
- mindamage = mindamage * 1.25f;
- maxdamage = maxdamage * 1.25f;
- break;
- case CONTENT:
- // 100% of normal damage, nothing to modify
- break;
- case UNHAPPY:
- // 75% of normal damage
- mindamage = mindamage * 0.75f;
- maxdamage = maxdamage * 0.75f;
- break;
- }
- }
-
Unit::AuraEffectList const& mDummy = GetAuraEffectsByType(SPELL_AURA_MOD_ATTACKSPEED);
for (Unit::AuraEffectList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
{
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 54686fda0ed..87834d27f34 100755
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2715,7 +2715,7 @@ float Unit::GetUnitBlockChance() const
if (player->CanBlock())
{
Item* tmpitem = player->GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
- if (tmpitem && !tmpitem->IsBroken() && tmpitem->GetTemplate()->Block)
+ if (tmpitem && !tmpitem->IsBroken())
return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
}
// is player but has no block ability or no not broken shield equipped
@@ -8674,7 +8674,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
ItemTemplate const* weapon = item->GetTemplate();
- float weaponDPS = weapon->getDPS();
+ float weaponDPS = weapon->DPS;
float attackPower = GetTotalAttackPowerValue(BASE_ATTACK) / 14.0f;
float weaponSpeed = float(weapon->Delay) / 1000.0f;
basepoints0 = int32((weaponDPS + attackPower) * weaponSpeed);
@@ -9193,10 +9193,6 @@ void Unit::setPowerType(Powers new_powertype)
case POWER_ENERGY:
SetMaxPower(POWER_ENERGY, GetCreatePowers(POWER_ENERGY));
break;
- case POWER_HAPPINESS:
- SetMaxPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
- SetPower(POWER_HAPPINESS, GetCreatePowers(POWER_HAPPINESS));
- break;
}
}
@@ -13342,7 +13338,7 @@ uint32 Unit::GetCreatureType() const
if (GetTypeId() == TYPEID_PLAYER)
{
ShapeshiftForm form = GetShapeshiftForm();
- SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(form);
+ SpellShapeshiftFormEntry const* ssEntry = sSpellShapeshiftFormStore.LookupEntry(form);
if (ssEntry && ssEntry->creatureType > 0)
return ssEntry->creatureType;
else
@@ -13398,7 +13394,6 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f
case UNIT_MOD_RAGE:
case UNIT_MOD_FOCUS:
case UNIT_MOD_ENERGY:
- case UNIT_MOD_HAPPINESS:
case UNIT_MOD_RUNE:
case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
@@ -13518,7 +13513,6 @@ Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
case UNIT_MOD_RAGE: return POWER_RAGE;
case UNIT_MOD_FOCUS: return POWER_FOCUS;
case UNIT_MOD_ENERGY: return POWER_ENERGY;
- case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS;
case UNIT_MOD_RUNE: return POWER_RUNE;
case UNIT_MOD_RUNIC_POWER: return POWER_RUNIC_POWER;
default:
@@ -13530,14 +13524,14 @@ float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
{
if (attType == RANGED_ATTACK)
{
- int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER_MODS);
+ int32 ap = GetInt32Value(UNIT_FIELD_RANGED_ATTACK_POWER);
if (ap < 0)
return 0.0f;
return ap * (1.0f + GetFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER_MULTIPLIER));
}
else
{
- int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER) + GetInt32Value(UNIT_FIELD_ATTACK_POWER_MODS);
+ int32 ap = GetInt32Value(UNIT_FIELD_ATTACK_POWER);
if (ap < 0)
return 0.0f;
return ap * (1.0f + GetFloatValue(UNIT_FIELD_ATTACK_POWER_MULTIPLIER));
@@ -13621,12 +13615,12 @@ void Unit::SetMaxHealth(uint32 val)
SetHealth(val);
}
-void Unit::SetPower(Powers power, uint32 val)
+void Unit::SetPower(Powers power, int32 val)
{
if (GetPower(power) == val)
return;
- uint32 maxPower = GetMaxPower(power);
+ int32 maxPower = (int32)GetMaxPower(power);
if (maxPower < val)
val = maxPower;
@@ -13634,8 +13628,9 @@ void Unit::SetPower(Powers power, uint32 val)
WorldPacket data(SMSG_POWER_UPDATE);
data.append(GetPackGUID());
+ data << int32(1); // Unk
data << uint8(power);
- data << uint32(val);
+ data << int32(val);
SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false);
// group update
@@ -13652,16 +13647,12 @@ void Unit::SetPower(Powers power, uint32 val)
if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
}
-
- // Update the pet's character sheet with happiness damage bonus
- if (pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
- pet->UpdateDamagePhysical(BASE_ATTACK);
}
}
-void Unit::SetMaxPower(Powers power, uint32 val)
+void Unit::SetMaxPower(Powers power, int32 val)
{
- uint32 cur_power = GetPower(power);
+ int32 cur_power = GetPower(power);
SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
// group update
@@ -13684,19 +13675,32 @@ void Unit::SetMaxPower(Powers power, uint32 val)
SetPower(power, val);
}
-uint32 Unit::GetCreatePowers(Powers power) const
+int32 Unit::GetCreatePowers(Powers power) const
{
- // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
switch (power)
{
- case POWER_MANA: return GetCreateMana();
- case POWER_RAGE: return 1000;
- case POWER_FOCUS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100);
- case POWER_ENERGY: return 100;
- case POWER_HAPPINESS: return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 1050000);
- case POWER_RUNIC_POWER: return 1000;
- case POWER_RUNE: return 0;
- case POWER_HEALTH: return 0;
+ case POWER_MANA:
+ return GetCreateMana();
+ case POWER_RAGE:
+ return 1000;
+ case POWER_FOCUS:
+ if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_HUNTER)
+ return 100;
+ return (GetTypeId() == TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType() != HUNTER_PET ? 0 : 100);
+ case POWER_ENERGY:
+ return 100;
+ case POWER_RUNIC_POWER:
+ return 1000;
+ case POWER_RUNE:
+ return 0;
+ case POWER_SOULSHARD:
+ return 3;
+ case POWER_ECLIPSE:
+ return 0;
+ case POWER_HOLY_POWER:
+ return 0;
+ case POWER_HEALTH:
+ return 0;
default:
break;
}
@@ -16777,7 +16781,7 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form)
}
uint32 modelid = 0;
- SpellShapeshiftEntry const* formEntry = sSpellShapeshiftStore.LookupEntry(form);
+ SpellShapeshiftFormEntry const* formEntry = sSpellShapeshiftFormStore.LookupEntry(form);
if (formEntry && formEntry->modelID_A)
{
// Take the alliance modelid as default
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index 5906a7f3a2b..a86361e8d21 100755
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -35,6 +35,7 @@
#include "SpellInfo.h"
#include "Path.h"
#include "WorldPacket.h"
+#include "WorldSession.h"
#include "Timer.h"
#include <list>
@@ -416,7 +417,6 @@ enum UnitMods
UNIT_MOD_RAGE,
UNIT_MOD_FOCUS,
UNIT_MOD_ENERGY,
- UNIT_MOD_HAPPINESS,
UNIT_MOD_RUNE,
UNIT_MOD_RUNIC_POWER,
UNIT_MOD_ARMOR, // UNIT_MOD_ARMOR..UNIT_MOD_RESISTANCE_ARCANE must be in existed order, it's accessed by index values of SpellSchools enum.
@@ -1369,10 +1369,10 @@ class Unit : public WorldObject
Powers getPowerType() const { return Powers(GetByteValue(UNIT_FIELD_BYTES_0, 3)); }
void setPowerType(Powers power);
- uint32 GetPower(Powers power) const { return GetUInt32Value(UNIT_FIELD_POWER1 +power); }
+ int32 GetPower(Powers power) const { return GetUInt32Value(UNIT_FIELD_POWER1+power); }
uint32 GetMaxPower(Powers power) const { return GetUInt32Value(UNIT_FIELD_MAXPOWER1+power); }
- void SetPower(Powers power, uint32 val);
- void SetMaxPower(Powers power, uint32 val);
+ void SetPower(Powers power, int32 val);
+ void SetMaxPower(Powers power, int32 val);
// returns the change in power
int32 ModifyPower(Powers power, int32 val);
int32 ModifyPowerPct(Powers power, float pct, bool apply = true);
@@ -1869,7 +1869,7 @@ class Unit : public WorldObject
uint32 GetCreateHealth() const { return GetUInt32Value(UNIT_FIELD_BASE_HEALTH); }
void SetCreateMana(uint32 val) { SetUInt32Value(UNIT_FIELD_BASE_MANA, val); }
uint32 GetCreateMana() const { return GetUInt32Value(UNIT_FIELD_BASE_MANA); }
- uint32 GetCreatePowers(Powers power) const;
+ int32 GetCreatePowers(Powers power) const;
float GetPosStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_POSSTAT0+stat); }
float GetNegStat(Stats stat) const { return GetFloatValue(UNIT_FIELD_NEGSTAT0+stat); }
float GetCreateStat(Stats stat) const { return m_createStats[stat]; }
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 6b0601d9663..2057180b81b 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -45,6 +45,8 @@
#include "ScriptMgr.h"
#include "SpellScript.h"
#include "PoolMgr.h"
+#include "DB2Structure.h"
+#include "DB2Stores.h"
ScriptMapMap sQuestEndScripts;
ScriptMapMap sQuestStartScripts;
@@ -1490,7 +1492,7 @@ void ObjectMgr::LoadCreatures()
}
if (data.spawnMask & ~spawnMasks[data.mapid])
- sLog->outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).", guid, data.spawnMask, data.mapid);
+ sLog->outErrorDb("Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u) spawnMasks[data.mapid]: %u.", guid, data.spawnMask, data.mapid, spawnMasks[data.mapid]);
bool ok = true;
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
@@ -2091,600 +2093,493 @@ void ObjectMgr::LoadItemLocales()
sLog->outString();
}
-void ObjectMgr::LoadItemTemplates()
+void FillItemDamageFields(float* minDamage, float* maxDamage, float* dps, uint32 itemLevel, uint32 itemClass, uint32 itemSubClass, uint32 quality, uint32 delay, float statScalingFactor, uint32 inventoryType, uint32 flags2)
{
- uint32 oldMSTime = getMSTime();
-
- // 0 1 2 3 4 5 6 7 8 9 10 11 12
- QueryResult result = WorldDatabase.Query("SELECT entry, class, subclass, unk0, name, displayid, Quality, Flags, FlagsExtra, BuyCount, BuyPrice, SellPrice, InventoryType, "
- // 13 14 15 16 17 18 19 20
- "AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, requiredspell, requiredhonorrank, "
- // 21 22 23 24 25 26 27 28
- "RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, maxcount, stackable, ContainerSlots, StatsCount, stat_type1, "
- // 29 30 31 32 33 34 35 36 37 38
- "stat_value1, stat_type2, stat_value2, stat_type3, stat_value3, stat_type4, stat_value4, stat_type5, stat_value5, stat_type6, "
- // 39 40 41 42 43 44 45 46 47
- "stat_value6, stat_type7, stat_value7, stat_type8, stat_value8, stat_type9, stat_value9, stat_type10, stat_value10, "
- // 48 49 50 51 52 53 54 55 56 57 58
- "ScalingStatDistribution, ScalingStatValue, dmg_min1, dmg_max1, dmg_type1, dmg_min2, dmg_max2, dmg_type2, armor, holy_res, fire_res, "
- // 59 60 61 62 63 64 65 66 67 68
- "nature_res, frost_res, shadow_res, arcane_res, delay, ammo_type, RangedModRange, spellid_1, spelltrigger_1, spellcharges_1, "
- // 69 70 71 72 73 74 75
- "spellppmRate_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, spellid_2, spelltrigger_2, spellcharges_2, "
- // 76 77 78 79 80 81 82
- "spellppmRate_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, spellid_3, spelltrigger_3, spellcharges_3, "
- // 83 84 85 86 87 88 89
- "spellppmRate_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, spellid_4, spelltrigger_4, spellcharges_4, "
- // 90 91 92 93 94 95 96
- "spellppmRate_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, spellid_5, spelltrigger_5, spellcharges_5, "
- // 97 98 99 100 101 102 103 104 105
- "spellppmRate_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, bonding, description, PageText, LanguageID, PageMaterial, "
- // 106 107 108 109 110 111 112 113 114 115 116 117
- "startquest, lockid, Material, sheath, RandomProperty, RandomSuffix, block, itemset, MaxDurability, area, Map, BagFamily, "
- // 118 119 120 121 122 123 124 125
- "TotemCategory, socketColor_1, socketContent_1, socketColor_2, socketContent_2, socketColor_3, socketContent_3, socketBonus, "
- // 126 127 128 129 130 131 132 133
- "GemProperties, RequiredDisenchantSkill, ArmorDamageModifier, Duration, ItemLimitCategory, HolidayId, ScriptName, DisenchantID, "
- // 134 135 136
- "FoodType, minMoneyLoot, maxMoneyLoot FROM item_template");
-
- if (!result)
- {
- sLog->outString(">> Loaded 0 item templates. DB table `item_template` is empty.");
- sLog->outString();
+ *minDamage = *maxDamage = *dps = 0.0f;
+ if (itemClass != ITEM_CLASS_WEAPON || quality > ITEM_QUALITY_ARTIFACT)
return;
- }
- uint32 count = 0;
- bool enforceDBCAttributes = sWorld->getBoolConfig(CONFIG_DBC_ENFORCE_ITEM_ATTRIBUTES);
+ DBCStorage<ItemDamageEntry>* store = NULL;
+ // get the right store here
+ if (inventoryType > 0xD + 13)
+ return;
- do
+ switch (inventoryType)
{
- Field* fields = result->Fetch();
-
- uint32 entry = fields[0].GetUInt32();
-
- ItemTemplate& itemTemplate = ItemTemplateStore[entry];
-
- itemTemplate.ItemId = entry;
- itemTemplate.Class = uint32(fields[1].GetUInt8());
- itemTemplate.SubClass = uint32(fields[2].GetUInt8());
- itemTemplate.Unk0 = fields[3].GetInt32();
- itemTemplate.Name1 = fields[4].GetString();
- itemTemplate.DisplayInfoID = fields[5].GetUInt32();
- itemTemplate.Quality = uint32(fields[6].GetUInt8());
- itemTemplate.Flags = uint32(fields[7].GetInt64());
- itemTemplate.Flags2 = fields[8].GetUInt32();
- itemTemplate.BuyCount = uint32(fields[9].GetUInt8());
- itemTemplate.BuyPrice = int32(fields[10].GetInt64());
- itemTemplate.SellPrice = fields[11].GetUInt32();
- itemTemplate.InventoryType = uint32(fields[12].GetUInt8());
- itemTemplate.AllowableClass = fields[13].GetInt32();
- itemTemplate.AllowableRace = fields[14].GetInt32();
- itemTemplate.ItemLevel = uint32(fields[15].GetUInt16());
- itemTemplate.RequiredLevel = uint32(fields[16].GetUInt8());
- itemTemplate.RequiredSkill = uint32(fields[17].GetUInt16());
- itemTemplate.RequiredSkillRank = uint32(fields[18].GetUInt16());
- itemTemplate.RequiredSpell = fields[19].GetUInt32();
- itemTemplate.RequiredHonorRank = fields[20].GetUInt32();
- itemTemplate.RequiredCityRank = fields[21].GetUInt32();
- itemTemplate.RequiredReputationFaction = uint32(fields[22].GetUInt16());
- itemTemplate.RequiredReputationRank = uint32(fields[23].GetUInt16());
- itemTemplate.MaxCount = fields[24].GetInt32();
- itemTemplate.Stackable = fields[25].GetInt32();
- itemTemplate.ContainerSlots = uint32(fields[26].GetUInt8());
- itemTemplate.StatsCount = uint32(fields[27].GetUInt8());
-
- for (uint8 i = 0; i < itemTemplate.StatsCount; ++i)
- {
- itemTemplate.ItemStat[i].ItemStatType = uint32(fields[28 + i*2].GetUInt8());
- itemTemplate.ItemStat[i].ItemStatValue = int32(fields[29 + i*2].GetInt16());
- }
-
- itemTemplate.ScalingStatDistribution = uint32(fields[48].GetUInt16());
- itemTemplate.ScalingStatValue = fields[49].GetInt32();
-
- for (uint8 i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
- {
- itemTemplate.Damage[i].DamageMin = fields[50 + i*3].GetFloat();
- itemTemplate.Damage[i].DamageMax = fields[51 + i*3].GetFloat();
- itemTemplate.Damage[i].DamageType = uint32(fields[52 + i*3].GetUInt8());
- }
-
- itemTemplate.Armor = uint32(fields[56].GetUInt16());
- itemTemplate.HolyRes = uint32(fields[57].GetUInt8());
- itemTemplate.FireRes = uint32(fields[58].GetUInt8());
- itemTemplate.NatureRes = uint32(fields[59].GetUInt8());
- itemTemplate.FrostRes = uint32(fields[60].GetUInt8());
- itemTemplate.ShadowRes = uint32(fields[61].GetUInt8());
- itemTemplate.ArcaneRes = uint32(fields[62].GetUInt8());
- itemTemplate.Delay = uint32(fields[63].GetUInt16());
- itemTemplate.AmmoType = uint32(fields[64].GetUInt8());
- itemTemplate.RangedModRange = fields[65].GetFloat();
-
- for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
- {
- itemTemplate.Spells[i].SpellId = fields[66 + i*7 ].GetInt32();
- itemTemplate.Spells[i].SpellTrigger = uint32(fields[67 + i*7].GetUInt8());
- itemTemplate.Spells[i].SpellCharges = int32(fields[68 + i*7].GetInt16());
- itemTemplate.Spells[i].SpellPPMRate = fields[69 + i*7].GetFloat();
- itemTemplate.Spells[i].SpellCooldown = fields[70 + i*7].GetInt32();
- itemTemplate.Spells[i].SpellCategory = uint32(fields[71 + i*7].GetUInt16());
- itemTemplate.Spells[i].SpellCategoryCooldown = fields[72 + i*7].GetInt32();
- }
-
- itemTemplate.Bonding = uint32(fields[101].GetUInt8());
- itemTemplate.Description = fields[102].GetString();
- itemTemplate.PageText = fields[103].GetUInt32();
- itemTemplate.LanguageID = uint32(fields[104].GetUInt8());
- itemTemplate.PageMaterial = uint32(fields[105].GetUInt8());
- itemTemplate.StartQuest = fields[106].GetUInt32();
- itemTemplate.LockID = fields[107].GetUInt32();
- itemTemplate.Material = int32(fields[108].GetInt8());
- itemTemplate.Sheath = uint32(fields[109].GetUInt8());
- itemTemplate.RandomProperty = fields[110].GetUInt32();
- itemTemplate.RandomSuffix = fields[111].GetInt32();
- itemTemplate.Block = fields[112].GetUInt32();
- itemTemplate.ItemSet = fields[113].GetUInt32();
- itemTemplate.MaxDurability = uint32(fields[114].GetUInt16());
- itemTemplate.Area = fields[115].GetUInt32();
- itemTemplate.Map = uint32(fields[116].GetUInt16());
- itemTemplate.BagFamily = fields[117].GetUInt32();
- itemTemplate.TotemCategory = fields[118].GetUInt32();
-
- for (uint8 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i)
- {
- itemTemplate.Socket[i].Color = uint32(fields[119 + i*2].GetUInt8());
- itemTemplate.Socket[i].Content = fields[120 + i*2].GetUInt32();
- }
-
- itemTemplate.socketBonus = fields[125].GetUInt32();
- itemTemplate.GemProperties = fields[126].GetUInt32();
- itemTemplate.RequiredDisenchantSkill = uint32(fields[127].GetInt16());
- itemTemplate.ArmorDamageModifier = fields[128].GetFloat();
- itemTemplate.Duration = fields[129].GetInt32();
- itemTemplate.ItemLimitCategory = uint32(fields[130].GetInt16());
- itemTemplate.HolidayId = fields[131].GetUInt32();
- itemTemplate.ScriptId = sObjectMgr->GetScriptId(fields[132].GetCString());
- itemTemplate.DisenchantID = fields[133].GetUInt32();
- itemTemplate.FoodType = uint32(fields[134].GetUInt8());
- itemTemplate.MinMoneyLoot = fields[135].GetUInt32();
- itemTemplate.MaxMoneyLoot = fields[136].GetUInt32();
-
- // Checks
-
- ItemEntry const* dbcitem = sItemStore.LookupEntry(entry);
-
- if (dbcitem)
- {
- if (itemTemplate.Class != dbcitem->Class)
- {
- sLog->outErrorDb("Item (Entry: %u) does not have a correct class %u, must be %u .", entry, itemTemplate.Class, dbcitem->Class);
- if (enforceDBCAttributes)
- itemTemplate.Class = dbcitem->Class;
- }
-
- if (itemTemplate.Unk0 != dbcitem->Unk0)
- {
- sLog->outErrorDb("Item (Entry: %u) does not have a correct Unk0 (%i), must be %i .", entry, itemTemplate.Unk0, dbcitem->Unk0);
- if (enforceDBCAttributes)
- itemTemplate.Unk0 = dbcitem->Unk0;
- }
- if (itemTemplate.Material != dbcitem->Material)
- {
- sLog->outErrorDb("Item (Entry: %u) does not have a correct material (%i), must be %i .", entry, itemTemplate.Material, dbcitem->Material);
- if (enforceDBCAttributes)
- itemTemplate.Material = dbcitem->Material;
- }
- if (itemTemplate.InventoryType != dbcitem->InventoryType)
- {
- sLog->outErrorDb("Item (Entry: %u) does not have a correct inventory type (%u), must be %u .", entry, itemTemplate.InventoryType, dbcitem->InventoryType);
- if (enforceDBCAttributes)
- itemTemplate.InventoryType = dbcitem->InventoryType;
- }
- if (itemTemplate.DisplayInfoID != dbcitem->DisplayId)
- {
- sLog->outErrorDb("Item (Entry: %u) does not have a correct display id (%u), must be %u .", entry, itemTemplate.DisplayInfoID, dbcitem->DisplayId);
- if (enforceDBCAttributes)
- itemTemplate.DisplayInfoID = dbcitem->DisplayId;
- }
- if (itemTemplate.Sheath != dbcitem->Sheath)
+ case INVTYPE_AMMO:
+ store = &sItemDamageAmmoStore;
+ break;
+ case INVTYPE_2HWEAPON:
+ if (flags2 & ITEM_FLAGS_EXTRA_CASTER_WEAPON)
+ store = &sItemDamageTwoHandCasterStore;
+ else
+ store = &sItemDamageTwoHandStore;
+ break;
+ case INVTYPE_RANGED:
+ case INVTYPE_THROWN:
+ case INVTYPE_RANGEDRIGHT:
+ switch (itemSubClass)
{
- sLog->outErrorDb("Item (Entry: %u) does not have a correct sheathid (%u), must be %u .", entry, itemTemplate.Sheath, dbcitem->Sheath);
- if (enforceDBCAttributes)
- itemTemplate.Sheath = dbcitem->Sheath;
+ case ITEM_SUBCLASS_WEAPON_WAND:
+ store = &sItemDamageWandStore;
+ break;
+ case ITEM_SUBCLASS_WEAPON_THROWN:
+ store = &sItemDamageThrownStore;
+ break;
+ case ITEM_SUBCLASS_WEAPON_BOW:
+ case ITEM_SUBCLASS_WEAPON_GUN:
+ case ITEM_SUBCLASS_WEAPON_CROSSBOW:
+ store = &sItemDamageRangedStore;
+ break;
+ default:
+ return;
}
+ break;
+ case INVTYPE_WEAPON:
+ case INVTYPE_WEAPONMAINHAND:
+ case INVTYPE_WEAPONOFFHAND:
+ if (flags2 & ITEM_FLAGS_EXTRA_CASTER_WEAPON)
+ store = &sItemDamageOneHandCasterStore;
+ else
+ store = &sItemDamageOneHandStore;
+ break;
+ default:
+ return;
+ }
- }
- else
- sLog->outErrorDb("Item (Entry: %u) does not exist in item.dbc! (not correct id?).", entry);
-
- if (itemTemplate.Class >= MAX_ITEM_CLASS)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong Class value (%u)", entry, itemTemplate.Class);
- itemTemplate.Class = ITEM_CLASS_MISC;
- }
-
- if (itemTemplate.SubClass >= MaxItemSubclassValues[itemTemplate.Class])
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong Subclass value (%u) for class %u", entry, itemTemplate.SubClass, itemTemplate.Class);
- itemTemplate.SubClass = 0;// exist for all item classes
- }
+ if (!store)
+ return;
- if (itemTemplate.Quality >= MAX_ITEM_QUALITY)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong Quality value (%u)", entry, itemTemplate.Quality);
- itemTemplate.Quality = ITEM_QUALITY_NORMAL;
- }
+ ItemDamageEntry const* damageInfo = store->LookupEntry(itemLevel);
+ if (!damageInfo)
+ return;
- if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_HORDE_ONLY)
- {
- if (FactionEntry const* faction = sFactionStore.LookupEntry(HORDE))
- if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0)
- sLog->outErrorDb("Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, item cannot be equipped or used by these races.",
- entry, itemTemplate.AllowableRace, ITEM_FLAGS_EXTRA_HORDE_ONLY);
+ *dps = damageInfo->DPS[quality];
+ float avgDamage = *dps * delay * 0.001f;
+ *minDamage = (statScalingFactor * -0.5f + 1.0f) * avgDamage;
+ *maxDamage = floor(float(avgDamage * (statScalingFactor * 0.5f + 1.0f) + 0.5f));
+}
- if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY)
- sLog->outErrorDb("Item (Entry: %u) has value (%u) in `Flags2` flags (ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) and ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, this is a wrong combination.",
- entry, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY, ITEM_FLAGS_EXTRA_HORDE_ONLY);
- }
- else if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY)
- {
- if (FactionEntry const* faction = sFactionStore.LookupEntry(ALLIANCE))
- if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0)
- sLog->outErrorDb("Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_ALLIANCE_ONLY (%u) in Flags field, item cannot be equipped or used by these races.",
- entry, itemTemplate.AllowableRace, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY);
- }
+uint32 FillItemArmor(uint32 itemlevel, uint32 itemClass, uint32 itemSubclass, uint32 quality, uint32 inventoryType)
+{
+ if (quality > ITEM_QUALITY_ARTIFACT)
+ return 0;
- if (itemTemplate.BuyCount <= 0)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).", entry, itemTemplate.BuyCount);
- itemTemplate.BuyCount = 1;
- }
+ // all items but shields
+ if (itemClass != ITEM_CLASS_ARMOR || itemSubclass != ITEM_SUBCLASS_ARMOR_SHIELD)
+ {
+ ItemArmorQualityEntry const* armorQuality = sItemArmorQualityStore.LookupEntry(itemlevel);
+ ItemArmorTotalEntry const* armorToral = sItemArmorTotalStore.LookupEntry(itemlevel);
+ if (!armorQuality || !armorToral)
+ return 0;
- if (itemTemplate.InventoryType >= MAX_INVTYPE)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong InventoryType value (%u)", entry, itemTemplate.InventoryType);
- itemTemplate.InventoryType = INVTYPE_NON_EQUIP;
- }
+ if (inventoryType == INVTYPE_ROBE)
+ inventoryType = INVTYPE_CHEST;
- if (itemTemplate.RequiredSkill >= MAX_SKILL_TYPE)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong RequiredSkill value (%u)", entry, itemTemplate.RequiredSkill);
- itemTemplate.RequiredSkill = 0;
- }
+ ArmorLocationEntry const* location = sArmorLocationStore.LookupEntry(inventoryType);
+ if (!location)
+ return 0;
- {
- // can be used in equip slot, as page read use in inventory, or spell casting at use
- bool req = itemTemplate.InventoryType != INVTYPE_NON_EQUIP || itemTemplate.PageText;
- if (!req)
- for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
- {
- if (itemTemplate.Spells[j].SpellId)
- {
- req = true;
- break;
- }
- }
+ if (itemSubclass < ITEM_SUBCLASS_ARMOR_CLOTH)
+ return 0;
- if (req)
- {
- if (!(itemTemplate.AllowableClass & CLASSMASK_ALL_PLAYABLE))
- sLog->outErrorDb("Item (Entry: %u) does not have any playable classes (%u) in `AllowableClass` and can't be equipped or used.", entry, itemTemplate.AllowableClass);
+ return uint32(armorQuality->Value[quality] * armorToral->Value[quality] * location->Value[itemSubclass - 1] + 0.5f);
+ }
- if (!(itemTemplate.AllowableRace & RACEMASK_ALL_PLAYABLE))
- sLog->outErrorDb("Item (Entry: %u) does not have any playable races (%u) in `AllowableRace` and can't be equipped or used.", entry, itemTemplate.AllowableRace);
- }
- }
+ // shields
+ ItemArmorShieldEntry const* shield = sItemArmorShieldStore.LookupEntry(itemlevel);
+ if (!shield)
+ return 0;
- if (itemTemplate.RequiredSpell && !sSpellMgr->GetSpellInfo(itemTemplate.RequiredSpell))
- {
- sLog->outErrorDb("Item (Entry: %u) has a wrong (non-existing) spell in RequiredSpell (%u)", entry, itemTemplate.RequiredSpell);
- itemTemplate.RequiredSpell = 0;
- }
+ return uint32(shield->Value[quality] + 0.5f);
+}
- if (itemTemplate.RequiredReputationRank >= MAX_REPUTATION_RANK)
- sLog->outErrorDb("Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.", entry, itemTemplate.RequiredReputationRank);
+void FillDisenchantFields(uint32* disenchantID, uint32* requiredDisenchantSkill, uint32 itemClass, uint32 quality, uint32 itemLevel)
+{
+ for (uint32 i = 0; i < sItemDisenchantLootStore.GetNumRows(); ++i)
+ {
+ ItemDisenchantLootEntry const* disenchant = sItemDisenchantLootStore.LookupEntry(i);
+ if (!disenchant)
+ continue;
- if (itemTemplate.RequiredReputationFaction)
+ if (disenchant->ItemClass == itemClass &&
+ disenchant->ItemQuality == quality &&
+ disenchant->MinItemLevel <= itemLevel &&
+ disenchant->MaxItemLevel >= itemLevel)
{
- if (!sFactionStore.LookupEntry(itemTemplate.RequiredReputationFaction))
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)", entry, itemTemplate.RequiredReputationFaction);
- itemTemplate.RequiredReputationFaction = 0;
- }
-
- if (itemTemplate.RequiredReputationRank == MIN_REPUTATION_RANK)
- sLog->outErrorDb("Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.", entry);
+ *disenchantID = disenchant->Id;
+ *requiredDisenchantSkill = disenchant->RequiredDisenchantSkill;
+ return;
}
+ }
- if (itemTemplate.MaxCount < -1)
- {
- sLog->outErrorDb("Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.", entry, itemTemplate.MaxCount);
- itemTemplate.MaxCount = -1;
- }
+ *disenchantID = 0;
+ *(int32*)requiredDisenchantSkill = -1;
+}
- if (itemTemplate.Stackable == 0)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.", entry, itemTemplate.Stackable);
- itemTemplate.Stackable = 1;
- }
- else if (itemTemplate.Stackable < -1)
- {
- sLog->outErrorDb("Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.", entry, itemTemplate.Stackable);
- itemTemplate.Stackable = -1;
- }
+void ObjectMgr::LoadItemTemplates()
+{
+ uint32 oldMSTime = getMSTime();
+ uint32 sparseCount = 0;
+ uint32 dbCount = 0;
- if (itemTemplate.ContainerSlots > MAX_BAG_SIZE)
- {
- sLog->outErrorDb("Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).", entry, itemTemplate.ContainerSlots, MAX_BAG_SIZE);
- itemTemplate.ContainerSlots = MAX_BAG_SIZE;
- }
+ for (uint32 itemId = 0; itemId < sItemSparseStore.GetNumRows(); ++itemId)
+ {
+ ItemSparseEntry const* sparse = sItemSparseStore.LookupEntry(itemId);
+ ItemEntry const* db2Data = sItemStore.LookupEntry(itemId);
+ if (!sparse || !db2Data)
+ continue;
- if (itemTemplate.StatsCount > MAX_ITEM_PROTO_STATS)
- {
- sLog->outErrorDb("Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).", entry, itemTemplate.StatsCount, MAX_ITEM_PROTO_STATS);
- itemTemplate.StatsCount = MAX_ITEM_PROTO_STATS;
- }
+ ItemTemplate& itemTemplate = ItemTemplateStore[itemId];
+
+ itemTemplate.ItemId = itemId;
+ itemTemplate.Class = db2Data->Class;
+ itemTemplate.SubClass = db2Data->SubClass;
+ itemTemplate.Unk0 = db2Data->Unk0;
+ itemTemplate.Name1 = sparse->Name;
+ itemTemplate.DisplayInfoID = db2Data->DisplayId;
+ itemTemplate.Quality = sparse->Quality;
+ itemTemplate.Flags = sparse->Flags;
+ itemTemplate.Flags2 = sparse->Flags2;
+ itemTemplate.BuyCount = 1;
+ itemTemplate.BuyPrice = sparse->BuyPrice;
+ itemTemplate.SellPrice = sparse->SellPrice;
+ itemTemplate.InventoryType = db2Data->InventoryType;
+ itemTemplate.AllowableClass = sparse->AllowableClass;
+ itemTemplate.AllowableRace = sparse->AllowableRace;
+ itemTemplate.ItemLevel = sparse->ItemLevel;
+ itemTemplate.RequiredLevel = sparse->RequiredLevel;
+ itemTemplate.RequiredSkill = sparse->RequiredSkill;
+ itemTemplate.RequiredSkillRank = sparse->RequiredSkillRank;
+ itemTemplate.RequiredSpell = sparse->RequiredSpell;
+ itemTemplate.RequiredHonorRank = sparse->RequiredHonorRank;
+ itemTemplate.RequiredCityRank = sparse->RequiredCityRank;
+ itemTemplate.RequiredReputationFaction = sparse->RequiredReputationFaction;
+ itemTemplate.RequiredReputationRank = sparse->RequiredReputationRank;
+ itemTemplate.MaxCount = sparse->MaxCount;
+ itemTemplate.Stackable = sparse->Stackable;
+ itemTemplate.ContainerSlots = sparse->ContainerSlots;
+ for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
+ {
+ itemTemplate.ItemStat[i].ItemStatType = sparse->ItemStatType[i];
+ itemTemplate.ItemStat[i].ItemStatValue = sparse->ItemStatValue[i];
+ itemTemplate.ItemStat[i].ItemStatUnk1 = sparse->ItemStatUnk1[i];
+ itemTemplate.ItemStat[i].ItemStatUnk2 = sparse->ItemStatUnk2[i];
+ }
+
+ itemTemplate.ScalingStatDistribution = sparse->ScalingStatDistribution;
+
+ // cache item damage
+ FillItemDamageFields(&itemTemplate.DamageMin, &itemTemplate.DamageMax, &itemTemplate.DPS, sparse->ItemLevel,
+ db2Data->Class, db2Data->SubClass, sparse->Quality, sparse->Delay, sparse->StatScalingFactor,
+ sparse->InventoryType, sparse->Flags2);
+
+ itemTemplate.DamageType = sparse->DamageType;
+ itemTemplate.Armor = FillItemArmor(sparse->ItemLevel, db2Data->Class, db2Data->SubClass, sparse->Quality, sparse->InventoryType);
+ itemTemplate.Delay = sparse->Delay;
+ itemTemplate.RangedModRange = sparse->RangedModRange;
+ for (uint32 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
+ {
+ itemTemplate.Spells[i].SpellId = sparse->SpellId[i];
+ itemTemplate.Spells[i].SpellTrigger = sparse->SpellTrigger[i];
+ itemTemplate.Spells[i].SpellCharges = sparse->SpellCharges[i];
+ itemTemplate.Spells[i].SpellCooldown = sparse->SpellCooldown[i];
+ itemTemplate.Spells[i].SpellCategory = sparse->SpellCategory[i];
+ itemTemplate.Spells[i].SpellCategoryCooldown = sparse->SpellCategoryCooldown[i];
+ }
+
+ itemTemplate.SpellPPMRate = 0.0f;
+ itemTemplate.Bonding = sparse->Bonding;
+ itemTemplate.Description = sparse->Description;
+ itemTemplate.PageText = sparse->PageText;
+ itemTemplate.LanguageID = sparse->LanguageID;
+ itemTemplate.PageMaterial = sparse->PageMaterial;
+ itemTemplate.StartQuest = sparse->StartQuest;
+ itemTemplate.LockID = sparse->LockID;
+ itemTemplate.Material = sparse->Material;
+ itemTemplate.Sheath = sparse->Sheath;
+ itemTemplate.RandomProperty = sparse->RandomProperty;
+ itemTemplate.RandomSuffix = sparse->RandomSuffix;
+ itemTemplate.ItemSet = sparse->ItemSet;
+ itemTemplate.MaxDurability = sparse->MaxDurability;
+ itemTemplate.Area = sparse->Area;
+ itemTemplate.Map = sparse->Map;
+ itemTemplate.BagFamily = sparse->BagFamily;
+ itemTemplate.TotemCategory = sparse->TotemCategory;
+ for (uint32 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i)
+ {
+ itemTemplate.Socket[i].Color = sparse->Color[i];
+ itemTemplate.Socket[i].Content = sparse->Content[i];
+ }
+
+ itemTemplate.socketBonus = sparse->SocketBonus;
+ itemTemplate.GemProperties = sparse->GemProperties;
+ FillDisenchantFields(&itemTemplate.DisenchantID, &itemTemplate.RequiredDisenchantSkill,
+ db2Data->Class, sparse->Quality, sparse->ItemLevel);
+
+ itemTemplate.ArmorDamageModifier = sparse->ArmorDamageModifier;
+ itemTemplate.Duration = sparse->Duration;
+ itemTemplate.ItemLimitCategory = sparse->ItemLimitCategory;
+ itemTemplate.HolidayId = sparse->HolidayId;
+ itemTemplate.StatScalingFactor = sparse->StatScalingFactor;
+ itemTemplate.Field130 = sparse->Field130;
+ itemTemplate.Field131 = sparse->Field131;
+ itemTemplate.ScriptId = 0;
+ itemTemplate.FoodType = 0;
+ itemTemplate.MinMoneyLoot = 0;
+ itemTemplate.MaxMoneyLoot = 0;
+ ++sparseCount;
+ }
+
+ // Load missing items from item_template AND overwrite data from Item-sparse.db2 (item_template is supposed to contain Item-sparse.adb data)
+ // 0 1 2 3 4 5 6 7 8 9 10 11
+ QueryResult result = WorldDatabase.Query("SELECT entry, Class, SubClass, Unk0, Name, DisplayId, Quality, Flags, FlagsExtra, BuyPrice, SellPrice, InventoryType, "
+ // 12 13 14 15 16 17 18 19
+ "AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, RequiredSpell, RequiredHonorRank, "
+ // 20 21 22 23 24 25
+ "RequiredCityRank, RequiredReputationFaction, RequiredReputationRank, MaxCount, Stackable, ContainerSlots, "
+ // 26 27 28 29 30 31 32 33
+ "stat_type1, stat_value1, stat_unk1_1, stat_unk2_1, stat_type2, stat_value2, stat_unk1_2, stat_unk2_2, "
+ // 34 35 36 37 38 39 40 41
+ "stat_type3, stat_value3, stat_unk1_3, stat_unk2_3, stat_type4, stat_value4, stat_unk1_4, stat_unk2_4, "
+ // 42 43 44 45 46 47 48 49
+ "stat_type5, stat_value5, stat_unk1_5, stat_unk2_5, stat_type6, stat_value6, stat_unk1_6, stat_unk2_6, "
+ // 50 51 52 53 54 55 56 57
+ "stat_type7, stat_value7, stat_unk1_7, stat_unk2_7, stat_type8, stat_value8, stat_unk1_8, stat_unk2_8, "
+ // 58 59 60 61 62 63 64 65
+ "stat_type9, stat_value9, stat_unk1_9, stat_unk2_9, stat_type10, stat_value10, stat_unk1_10, stat_unk2_10, "
+ // 66 67 68 69
+ "ScalingStatDistribution, DamageType, Delay, RangedModRange, "
+ // 70 71 72 73 74 75
+ "spellid_1, spelltrigger_1, spellcharges_1, spellcooldown_1, spellcategory_1, spellcategorycooldown_1, "
+ // 76 77 78 79 80 81
+ "spellid_2, spelltrigger_2, spellcharges_2, spellcooldown_2, spellcategory_2, spellcategorycooldown_2, "
+ // 82 83 84 85 86 87
+ "spellid_3, spelltrigger_3, spellcharges_3, spellcooldown_3, spellcategory_3, spellcategorycooldown_3, "
+ // 88 89 90 91 92 93
+ "spellid_4, spelltrigger_4, spellcharges_4, spellcooldown_4, spellcategory_4, spellcategorycooldown_4, "
+ // 94 95 96 97 98 99
+ "spellid_5, spelltrigger_5, spellcharges_5, spellcooldown_5, spellcategory_5, spellcategorycooldown_5, "
+ // 100 101 102 103 104 105 106 107
+ "Bonding, Description, PageText, LanguageID, PageMaterial, StartQuest, LockID, Material, "
+ // 108 109 110 111 112 113 114 115 116
+ "Sheath, RandomProperty, RandomSuffix, ItemSet, MaxDurability, Area, Map, BagFamily, TotemCategory, "
+ // 117 118 119 120 121 122 123
+ "SocketColor_1, SocketContent_1, SocketColor_2, SocketContent_2, SocketColor_3, SocketContent_3, SocketBonus, "
+ // 124 125 126 127 128 129 130 131
+ "GemProperties, ArmorDamageModifier, Duration, ItemLimitCategory, HolidayId, StatScalingFactor, Field130, Field131 "
+ "FROM item_template");
- for (uint8 j = 0; j < itemTemplate.StatsCount; ++j)
+ if (result)
+ {
+ do
{
- // for ItemStatValue != 0
- if (itemTemplate.ItemStat[j].ItemStatValue && itemTemplate.ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong (non-existing?) stat_type%d (%u)", entry, j+1, itemTemplate.ItemStat[j].ItemStatType);
- itemTemplate.ItemStat[j].ItemStatType = 0;
- }
-
- switch (itemTemplate.ItemStat[j].ItemStatType)
- {
- case ITEM_MOD_SPELL_HEALING_DONE:
- case ITEM_MOD_SPELL_DAMAGE_DONE:
- sLog->outErrorDb("Item (Entry: %u) has deprecated stat_type%d (%u)", entry, j+1, itemTemplate.ItemStat[j].ItemStatType);
- break;
- default:
- break;
- }
- }
+ Field* fields = result->Fetch();
+ uint32 itemId = fields[0].GetUInt32();
+ if (ItemTemplateStore.find(itemId) != ItemTemplateStore.end())
+ --sparseCount;
+
+ ItemTemplate& itemTemplate = ItemTemplateStore[itemId];
+
+ itemTemplate.ItemId = itemId;
+ itemTemplate.Class = fields[1].GetUInt32();
+ itemTemplate.SubClass = fields[2].GetUInt32();
+ itemTemplate.Unk0 = fields[3].GetInt32();
+ itemTemplate.Name1 = fields[4].GetString();
+ itemTemplate.DisplayInfoID = fields[5].GetUInt32();
+ itemTemplate.Quality = fields[6].GetUInt32();
+ itemTemplate.Flags = fields[7].GetUInt32();
+ itemTemplate.Flags2 = fields[8].GetUInt32();
+ itemTemplate.BuyCount = 1;
+ itemTemplate.BuyPrice = fields[9].GetInt32();
+ itemTemplate.SellPrice = fields[10].GetUInt32();
+ itemTemplate.InventoryType = fields[11].GetUInt32();
+ itemTemplate.AllowableClass = fields[12].GetUInt32();
+ itemTemplate.AllowableRace = fields[13].GetUInt32();
+ itemTemplate.ItemLevel = fields[14].GetUInt32();
+ itemTemplate.RequiredLevel = fields[15].GetUInt32();
+ itemTemplate.RequiredSkill = fields[16].GetUInt32();
+ itemTemplate.RequiredSkillRank = fields[17].GetUInt32();
+ itemTemplate.RequiredSpell = fields[18].GetUInt32();
+ itemTemplate.RequiredHonorRank = fields[19].GetUInt32();
+ itemTemplate.RequiredCityRank = fields[20].GetUInt32();
+ itemTemplate.RequiredReputationFaction = fields[21].GetUInt32();
+ itemTemplate.RequiredReputationRank = fields[22].GetUInt32();
+ itemTemplate.MaxCount = fields[23].GetInt32();
+ itemTemplate.Stackable = fields[24].GetInt32();
+ itemTemplate.ContainerSlots = fields[25].GetUInt32();
+ for (uint32 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
+ {
+ itemTemplate.ItemStat[i].ItemStatType = fields[26 + i * 4].GetUInt32();
+ itemTemplate.ItemStat[i].ItemStatValue = fields[26 + i * 4 + 1].GetInt32();
+ itemTemplate.ItemStat[i].ItemStatUnk1 = fields[26 + i * 4 + 2].GetInt32();
+ itemTemplate.ItemStat[i].ItemStatUnk2 = fields[26 + i * 4 + 3].GetInt32();
+ }
+
+ itemTemplate.ScalingStatDistribution = fields[66].GetUInt32();
+
+ // cache item damage
+ FillItemDamageFields(&itemTemplate.DamageMin, &itemTemplate.DamageMax, &itemTemplate.DPS, itemTemplate.ItemLevel,
+ itemTemplate.Class, itemTemplate.SubClass, itemTemplate.Quality, fields[68].GetUInt32(),
+ fields[129].GetFloat(), itemTemplate.InventoryType, itemTemplate.Flags2);
+
+ itemTemplate.DamageType = fields[67].GetUInt32();
+ itemTemplate.Armor = FillItemArmor(itemTemplate.ItemLevel, itemTemplate.Class, itemTemplate.SubClass, itemTemplate.Quality, itemTemplate.InventoryType);
+ itemTemplate.Delay = fields[68].GetUInt32();
+ itemTemplate.RangedModRange = fields[69].GetFloat();
+ for (uint32 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
+ {
+ itemTemplate.Spells[i].SpellId = fields[70 + 6 * i].GetInt32();
+ itemTemplate.Spells[i].SpellTrigger = fields[70 + 6 * i + 1].GetUInt32();
+ itemTemplate.Spells[i].SpellCharges = fields[70 + 6 * i + 2].GetInt32();
+ itemTemplate.Spells[i].SpellCooldown = fields[70 + 6 * i + 3].GetInt32();
+ itemTemplate.Spells[i].SpellCategory = fields[70 + 6 * i + 4].GetUInt32();
+ itemTemplate.Spells[i].SpellCategoryCooldown = fields[70 + 6 * i + 5].GetInt32();
+ }
+
+ itemTemplate.SpellPPMRate = 0.0f;
+ itemTemplate.Bonding = fields[100].GetUInt32();
+ itemTemplate.Description = fields[101].GetString();
+ itemTemplate.PageText = fields[102].GetUInt32();
+ itemTemplate.LanguageID = fields[103].GetUInt32();
+ itemTemplate.PageMaterial = fields[104].GetUInt32();
+ itemTemplate.StartQuest = fields[105].GetUInt32();
+ itemTemplate.LockID = fields[106].GetUInt32();
+ itemTemplate.Material = fields[107].GetInt32();
+ itemTemplate.Sheath = fields[108].GetUInt32();
+ itemTemplate.RandomProperty = fields[109].GetInt32();
+ itemTemplate.RandomSuffix = fields[110].GetInt32();
+ itemTemplate.ItemSet = fields[111].GetUInt32();
+ itemTemplate.MaxDurability = fields[112].GetUInt32();
+ itemTemplate.Area = fields[113].GetUInt32();
+ itemTemplate.Map = fields[114].GetUInt32();
+ itemTemplate.BagFamily = fields[115].GetUInt32();
+ itemTemplate.TotemCategory = fields[116].GetUInt32();
+ for (uint32 i = 0; i < MAX_ITEM_PROTO_SOCKETS; ++i)
+ {
+ itemTemplate.Socket[i].Color = fields[117 + i * 2].GetUInt32();
+ itemTemplate.Socket[i].Content = fields[117 + i * 2 + 1].GetUInt32();
+ }
+
+ itemTemplate.socketBonus = fields[123].GetUInt32();
+ itemTemplate.GemProperties = fields[124].GetUInt32();
+ FillDisenchantFields(&itemTemplate.DisenchantID, &itemTemplate.RequiredDisenchantSkill,
+ itemTemplate.Class, itemTemplate.Quality, itemTemplate.ItemLevel);
+
+ itemTemplate.ArmorDamageModifier = fields[125].GetFloat();
+ itemTemplate.Duration = fields[126].GetUInt32();
+ itemTemplate.ItemLimitCategory = fields[127].GetUInt32();
+ itemTemplate.HolidayId = fields[128].GetUInt32();
+ itemTemplate.StatScalingFactor = fields[129].GetFloat();
+ itemTemplate.Field130 = fields[130].GetInt32();
+ itemTemplate.Field131 = fields[131].GetInt32();
+ itemTemplate.ScriptId = 0;
+ itemTemplate.FoodType = 0;
+ itemTemplate.MinMoneyLoot = 0;
+ itemTemplate.MaxMoneyLoot = 0;
+ ++dbCount;
+ } while (result->NextRow());
+ }
- for (uint8 j = 0; j < MAX_ITEM_PROTO_DAMAGES; ++j)
- {
- if (itemTemplate.Damage[j].DamageType >= MAX_SPELL_SCHOOL)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong dmg_type%d (%u)", entry, j+1, itemTemplate.Damage[j].DamageType);
- itemTemplate.Damage[j].DamageType = 0;
- }
- }
+ // Check if item templates for DBC referenced character start outfit are present
+ std::set<uint32> notFoundOutfit;
+ for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
+ {
+ CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i);
+ if (!entry)
+ continue;
- // special format
- if ((itemTemplate.Spells[0].SpellId == 483) || (itemTemplate.Spells[0].SpellId == 55884))
+ for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
{
- // spell_1
- if (itemTemplate.Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format", entry, 0+1, itemTemplate.Spells[0].SpellTrigger);
- itemTemplate.Spells[0].SpellId = 0;
- itemTemplate.Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- itemTemplate.Spells[1].SpellId = 0;
- itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
-
- // spell_2 have learning spell
- if (itemTemplate.Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.", entry, 1+1, itemTemplate.Spells[1].SpellTrigger);
- itemTemplate.Spells[0].SpellId = 0;
- itemTemplate.Spells[1].SpellId = 0;
- itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- else if (!itemTemplate.Spells[1].SpellId)
- {
- sLog->outErrorDb("Item (Entry: %u) does not have an expected spell in spellid_%d in special learning format.", entry, 1+1);
- itemTemplate.Spells[0].SpellId = 0;
- itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- else if (itemTemplate.Spells[1].SpellId != -1)
- {
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[1].SpellId);
- if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[1].SpellId, NULL))
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)", entry, 1+1, itemTemplate.Spells[1].SpellId);
- itemTemplate.Spells[0].SpellId = 0;
- itemTemplate.Spells[1].SpellId = 0;
- itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- // allowed only in special format
- else if ((itemTemplate.Spells[1].SpellId == 483) || (itemTemplate.Spells[1].SpellId == 55884))
- {
- sLog->outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, 1+1, itemTemplate.Spells[1].SpellId);
- itemTemplate.Spells[0].SpellId = 0;
- itemTemplate.Spells[1].SpellId = 0;
- itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- }
+ if (entry->ItemId[j] <= 0)
+ continue;
- // spell_3*, spell_4*, spell_5* is empty
- for (uint8 j = 2; j < MAX_ITEM_PROTO_SPELLS; ++j)
- {
- if (itemTemplate.Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", entry, j+1, itemTemplate.Spells[j].SpellTrigger);
- itemTemplate.Spells[j].SpellId = 0;
- itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
- else if (itemTemplate.Spells[j].SpellId != 0)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong spell in spellid_%d (%d) for learning special format", entry, j+1, itemTemplate.Spells[j].SpellId);
- itemTemplate.Spells[j].SpellId = 0;
- }
- }
- }
- // normal spell list
- else
- {
- for (uint8 j = 0; j < MAX_ITEM_PROTO_SPELLS; ++j)
- {
- if (itemTemplate.Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || itemTemplate.Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", entry, j+1, itemTemplate.Spells[j].SpellTrigger);
- itemTemplate.Spells[j].SpellId = 0;
- itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
- }
+ uint32 item_id = entry->ItemId[j];
- if (itemTemplate.Spells[j].SpellId && itemTemplate.Spells[j].SpellId != -1)
- {
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[j].SpellId);
- if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[j].SpellId, NULL))
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId);
- itemTemplate.Spells[j].SpellId = 0;
- }
- // allowed only in special format
- else if ((itemTemplate.Spells[j].SpellId == 483) || (itemTemplate.Spells[j].SpellId == 55884))
- {
- sLog->outErrorDb("Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId);
- itemTemplate.Spells[j].SpellId = 0;
- }
- }
- }
+ if (!GetItemTemplate(item_id))
+ notFoundOutfit.insert(item_id);
}
+ }
- if (itemTemplate.Bonding >= MAX_BIND_TYPE)
- sLog->outErrorDb("Item (Entry: %u) has wrong Bonding value (%u)", entry, itemTemplate.Bonding);
-
- if (itemTemplate.PageText && !GetPageText(itemTemplate.PageText))
- sLog->outErrorDb("Item (Entry: %u) has non existing first page (Id:%u)", entry, itemTemplate.PageText);
+ for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
+ sLog->outErrorDb("Item (Entry: %u) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr);
- if (itemTemplate.LockID && !sLockStore.LookupEntry(itemTemplate.LockID))
- sLog->outErrorDb("Item (Entry: %u) has wrong LockID (%u)", entry, itemTemplate.LockID);
+ sLog->outString(">> Loaded %u item templates from Item-sparse.db2 and %u from database in %u ms", sparseCount, dbCount, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString();
+}
- if (itemTemplate.Sheath >= MAX_SHEATHETYPE)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong Sheath (%u)", entry, itemTemplate.Sheath);
- itemTemplate.Sheath = SHEATHETYPE_NONE;
- }
+void ObjectMgr::LoadItemTemplateAddon()
+{
+ uint32 oldMSTime = getMSTime();
+ uint32 count = 0;
- if (itemTemplate.RandomProperty)
+ QueryResult result = WorldDatabase.Query("SELECT Id, BuyCount, FoodType, MinMoneyLoot, MaxMoneyLoot, SpellPPMChance FROM item_template_addon");
+ if (result)
+ {
+ do
{
- // To be implemented later
- if (itemTemplate.RandomProperty == -1)
- itemTemplate.RandomProperty = 0;
-
- else if (!sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomProperty)))
+ Field* fields = result->Fetch();
+ uint32 itemId = fields[0].GetUInt32();
+ if (!GetItemTemplate(itemId))
{
- sLog->outErrorDb("Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)", entry, itemTemplate.RandomProperty);
- itemTemplate.RandomProperty = 0;
+ sLog->outErrorDb("Item %u specified in `item_template_addon` does not exist, skipped.", itemId);
+ continue;
}
- }
- if (itemTemplate.RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomSuffix)))
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong RandomSuffix (%u)", entry, itemTemplate.RandomSuffix);
- itemTemplate.RandomSuffix = 0;
- }
-
- if (itemTemplate.ItemSet && !sItemSetStore.LookupEntry(itemTemplate.ItemSet))
- {
- sLog->outErrorDb("Item (Entry: %u) have wrong ItemSet (%u)", entry, itemTemplate.ItemSet);
- itemTemplate.ItemSet = 0;
- }
-
- if (itemTemplate.Area && !GetAreaEntryByAreaID(itemTemplate.Area))
- sLog->outErrorDb("Item (Entry: %u) has wrong Area (%u)", entry, itemTemplate.Area);
-
- if (itemTemplate.Map && !sMapStore.LookupEntry(itemTemplate.Map))
- sLog->outErrorDb("Item (Entry: %u) has wrong Map (%u)", entry, itemTemplate.Map);
-
- if (itemTemplate.BagFamily)
- {
- // check bits
- for (uint32 j = 0; j < sizeof(itemTemplate.BagFamily)*8; ++j)
+ uint8 buyCount = fields[1].GetUInt8();
+ if (!buyCount)
{
- uint32 mask = 1 << j;
- if ((itemTemplate.BagFamily & mask) == 0)
- continue;
-
- ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1);
- if (!bf)
- {
- sLog->outErrorDb("Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit", entry);
- itemTemplate.BagFamily &= ~mask;
- continue;
- }
-
- if (BAG_FAMILY_MASK_CURRENCY_TOKENS & mask)
- {
- CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemTemplate.ItemId);
- if (!ctEntry)
- {
- sLog->outErrorDb("Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit", entry);
- itemTemplate.BagFamily &= ~mask;
- }
- }
+ sLog->outErrorDb("Item %u has BuyCount set to 0, corrected to 1.", itemId);
+ buyCount = 1;
}
- }
- if (itemTemplate.TotemCategory && !sTotemCategoryStore.LookupEntry(itemTemplate.TotemCategory))
- sLog->outErrorDb("Item (Entry: %u) has wrong TotemCategory (%u)", entry, itemTemplate.TotemCategory);
-
- for (uint8 j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j)
- {
- if (itemTemplate.Socket[j].Color && (itemTemplate.Socket[j].Color & SOCKET_COLOR_ALL) != itemTemplate.Socket[j].Color)
+ uint8 foodType = fields[2].GetUInt8();
+ uint32 minMoneyLoot = fields[3].GetUInt32();
+ uint32 maxMoneyLoot = fields[4].GetUInt32();
+ if (minMoneyLoot > maxMoneyLoot)
{
- sLog->outErrorDb("Item (Entry: %u) has wrong socketColor_%d (%u)", entry, j+1, itemTemplate.Socket[j].Color);
- itemTemplate.Socket[j].Color = 0;
+ sLog->outErrorDb("Minimum money loot specified in `item_template_addon` for item %u was greater than maximum amount, swapping.", itemId);
+ std::swap(minMoneyLoot, maxMoneyLoot);
}
- }
-
- if (itemTemplate.GemProperties && !sGemPropertiesStore.LookupEntry(itemTemplate.GemProperties))
- sLog->outErrorDb("Item (Entry: %u) has wrong GemProperties (%u)", entry, itemTemplate.GemProperties);
-
- if (itemTemplate.FoodType >= MAX_PET_DIET)
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong FoodType value (%u)", entry, itemTemplate.FoodType);
- itemTemplate.FoodType = 0;
- }
- if (itemTemplate.ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(itemTemplate.ItemLimitCategory))
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong LimitCategory value (%u)", entry, itemTemplate.ItemLimitCategory);
- itemTemplate.ItemLimitCategory = 0;
- }
+ ItemTemplate& itemTemplate = ItemTemplateStore[itemId];
+ itemTemplate.BuyCount = buyCount;
+ itemTemplate.FoodType = foodType;
+ itemTemplate.MinMoneyLoot = minMoneyLoot;
+ itemTemplate.MaxMoneyLoot = maxMoneyLoot;
+ itemTemplate.SpellPPMRate = fields[5].GetFloat();
+ ++count;
+ } while (result->NextRow());
+ }
- if (itemTemplate.HolidayId && !sHolidaysStore.LookupEntry(itemTemplate.HolidayId))
- {
- sLog->outErrorDb("Item (Entry: %u) has wrong HolidayId value (%u)", entry, itemTemplate.HolidayId);
- itemTemplate.HolidayId = 0;
- }
+ sLog->outString(">> Loaded %u item addon templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString();
+}
- ++count;
- }
- while (result->NextRow());
+void ObjectMgr::LoadItemScriptNames()
+{
+ uint32 oldMSTime = getMSTime();
+ uint32 count = 0;
- // Check if item templates for DBC referenced character start outfit are present
- std::set<uint32> notFoundOutfit;
- for (uint32 i = 1; i < sCharStartOutfitStore.GetNumRows(); ++i)
+ QueryResult result = WorldDatabase.Query("SELECT Id, ScriptName FROM item_script_names");
+ if (result)
{
- CharStartOutfitEntry const* entry = sCharStartOutfitStore.LookupEntry(i);
- if (!entry)
- continue;
-
- for (int j = 0; j < MAX_OUTFIT_ITEMS; ++j)
+ do
{
- if (entry->ItemId[j] <= 0)
+ Field* fields = result->Fetch();
+ uint32 itemId = fields[0].GetUInt32();
+ if (!GetItemTemplate(itemId))
+ {
+ sLog->outErrorDb("Item %u specified in `item_script_names` does not exist, skipped.", itemId);
continue;
+ }
- uint32 item_id = entry->ItemId[j];
-
- if (!sObjectMgr->GetItemTemplate(item_id))
- notFoundOutfit.insert(item_id);
- }
+ ItemTemplateStore[itemId].ScriptId = GetScriptId(fields[1].GetCString());
+ ++count;
+ } while (result->NextRow());
}
- for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
- sLog->outErrorDb("Item (Entry: %u) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr);
-
- sLog->outString(">> Loaded %u item templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ sLog->outString(">> Loaded %u item script names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
@@ -5144,7 +5039,7 @@ void ObjectMgr::LoadInstanceEncounters()
if (lastEncounterDungeon && !sLFGDungeonStore.LookupEntry(lastEncounterDungeon))
{
- sLog->outErrorDb("Table `instance_encounters` has an encounter %u (%s) marked as final for invalid dungeon id %u, skipped!", entry, dungeonEncounter->encounterName[0], lastEncounterDungeon);
+ sLog->outErrorDb("Table `instance_encounters` has an encounter %u (%s) marked as final for invalid dungeon id %u, skipped!", entry, dungeonEncounter->encounterName, lastEncounterDungeon);
continue;
}
@@ -5153,7 +5048,7 @@ void ObjectMgr::LoadInstanceEncounters()
{
if (itr != dungeonLastBosses.end())
{
- sLog->outErrorDb("Table `instance_encounters` specified encounter %u (%s) as last encounter but %u (%s) is already marked as one, skipped!", entry, dungeonEncounter->encounterName[0], itr->second->id, itr->second->encounterName[0]);
+ sLog->outErrorDb("Table `instance_encounters` specified encounter %u (%s) as last encounter but %u (%s) is already marked as one, skipped!", entry, dungeonEncounter->encounterName, itr->second->id, itr->second->encounterName[0]);
continue;
}
@@ -5167,7 +5062,7 @@ void ObjectMgr::LoadInstanceEncounters()
CreatureTemplate const* creatureInfo = GetCreatureTemplate(creditEntry);
if (!creatureInfo)
{
- sLog->outErrorDb("Table `instance_encounters` has an invalid creature (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
+ sLog->outErrorDb("Table `instance_encounters` has an invalid creature (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName);
continue;
}
const_cast<CreatureTemplate*>(creatureInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS;
@@ -5176,12 +5071,12 @@ void ObjectMgr::LoadInstanceEncounters()
case ENCOUNTER_CREDIT_CAST_SPELL:
if (!sSpellMgr->GetSpellInfo(creditEntry))
{
- sLog->outErrorDb("Table `instance_encounters` has an invalid spell (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
+ sLog->outErrorDb("Table `instance_encounters` has an invalid spell (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName);
continue;
}
break;
default:
- sLog->outErrorDb("Table `instance_encounters` has an invalid credit type (%u) for encounter %u (%s), skipped!", creditType, entry, dungeonEncounter->encounterName[0]);
+ sLog->outErrorDb("Table `instance_encounters` has an invalid credit type (%u) for encounter %u (%s), skipped!", creditType, entry, dungeonEncounter->encounterName);
continue;
}
@@ -6700,7 +6595,7 @@ std::string ObjectMgr::GeneratePetName(uint32 entry)
if (list0.empty() || list1.empty())
{
CreatureTemplate const* cinfo = GetCreatureTemplate(entry);
- char* petname = GetPetName(cinfo->family, sWorld->GetDefaultDbcLocale());
+ const char* petname = GetPetName(cinfo->family, sWorld->GetDefaultDbcLocale());
if (!petname)
return cinfo->Name;
@@ -8581,7 +8476,7 @@ void ObjectMgr::LoadScriptNames()
"UNION "
"SELECT DISTINCT(ScriptName) FROM gameobject_template WHERE ScriptName <> '' "
"UNION "
- "SELECT DISTINCT(ScriptName) FROM item_template WHERE ScriptName <> '' "
+ "SELECT DISTINCT(ScriptName) FROM item_script_names WHERE ScriptName <> '' "
"UNION "
"SELECT DISTINCT(ScriptName) FROM areatrigger_scripts WHERE ScriptName <> '' "
"UNION "
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 88c593a009d..e6ac7036d48 100755
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -865,6 +865,8 @@ class ObjectMgr
void LoadGameobjects();
void LoadGameobjectRespawnTimes();
void LoadItemTemplates();
+ void LoadItemTemplateAddon();
+ void LoadItemScriptNames();
void LoadItemLocales();
void LoadItemSetNames();
void LoadItemSetNameLocales();
@@ -1285,7 +1287,6 @@ class ObjectMgr
PlayerClassInfo playerClassInfo[MAX_CLASSES];
void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const;
-
PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES];
typedef std::vector<uint32> PlayerXPperLevel; // [level]
diff --git a/src/server/game/Guilds/GuildMgr.cpp b/src/server/game/Guilds/GuildMgr.cpp
index 8eac07918de..dd1ae020a51 100644
--- a/src/server/game/Guilds/GuildMgr.cpp
+++ b/src/server/game/Guilds/GuildMgr.cpp
@@ -178,7 +178,7 @@ void GuildMgr::LoadGuilds()
CharacterDatabase.DirectExecute("DELETE gm FROM guild_member gm LEFT JOIN guild g ON gm.guildId = g.guildId WHERE g.guildId IS NULL");
// 0 1 2 3 4 5 6
- QueryResult result = CharacterDatabase.Query("SELECT guildid, gm.guid, rank, pnote, offnote, BankResetTimeMoney, BankRemMoney, "
+ QueryResult result = CharacterDatabase.Query("SELECT gm.guildid, gm.guid, rank, pnote, offnote, BankResetTimeMoney, BankRemMoney, "
// 7 8 9 10 11 12
"BankResetTimeTab0, BankRemSlotsTab0, BankResetTimeTab1, BankRemSlotsTab1, BankResetTimeTab2, BankRemSlotsTab2, "
// 13 14 15 16 17 18
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index b8987be9adb..13875cc2a84 100755
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -431,7 +431,7 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi
if ((*itr)->creditType == type && (*itr)->creditEntry == creditEntry)
{
completedEncounters |= 1 << (*itr)->dbcEntry->encounterIndex;
- sLog->outDebug(LOG_FILTER_TSCR, "Instance %s (instanceId %u) completed encounter %s", instance->GetMapName(), instance->GetInstanceId(), (*itr)->dbcEntry->encounterName[0]);
+ sLog->outDebug(LOG_FILTER_TSCR, "Instance %s (instanceId %u) completed encounter %s", instance->GetMapName(), instance->GetInstanceId(), (*itr)->dbcEntry->encounterName);
if (uint32 dungeonId = (*itr)->lastEncounterDungeon)
{
Map::PlayerList const& players = instance->GetPlayers();
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index dd17e8277d6..acfb01ecc44 100755
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -232,7 +232,7 @@ void LootStore::ReportUnusedIds(LootIdSet const& ids_set) const
void LootStore::ReportNotExistedId(uint32 id) const
{
- sLog->outErrorDb("Table '%s' entry %d (%s) not exist but used as loot id in DB.", GetName(), id, GetEntryName());
+ sLog->outErrorDb("Table '%s' entry %d (%s) does not exist but used as loot id in DB.", GetName(), id, GetEntryName());
}
//
@@ -1461,16 +1461,17 @@ void LoadLootTemplates_Disenchant()
LootIdSet lootIdSet, loodIdSetUsed;
uint32 count = LootTemplates_Disenchant.LoadAndCollectLootIds(lootIdSet);
- ItemTemplateContainer const* its = sObjectMgr->GetItemTemplateStore();
- for (ItemTemplateContainer::const_iterator itr = its->begin(); itr != its->end(); ++itr)
+ for (uint32 i = 0; i < sItemDisenchantLootStore.GetNumRows(); ++i)
{
- if (uint32 lootid = itr->second.DisenchantID)
- {
- if (lootIdSet.find(lootid) == lootIdSet.end())
- LootTemplates_Disenchant.ReportNotExistedId(lootid);
- else
- loodIdSetUsed.insert(lootid);
- }
+ ItemDisenchantLootEntry const* disenchant = sItemDisenchantLootStore.LookupEntry(i);
+ if (!disenchant)
+ continue;
+
+ uint32 lootid = disenchant->Id;
+ if (lootIdSet.find(lootid) == lootIdSet.end())
+ LootTemplates_Disenchant.ReportNotExistedId(lootid);
+ else
+ loodIdSetUsed.insert(lootid);
}
for (LootIdSet::const_iterator itr = loodIdSetUsed.begin(); itr != loodIdSetUsed.end(); ++itr)
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index bd419482b5b..8e81f25ca9e 100755
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -1824,7 +1824,7 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const
const char* Map::GetMapName() const
{
- return i_mapEntry ? i_mapEntry->name[sWorld->GetDefaultDbcLocale()] : "UNNAMEDMAP\x0";
+ return i_mapEntry ? i_mapEntry->name : "UNNAMEDMAP\x0";
}
void Map::UpdateObjectVisibility(WorldObject* obj, Cell cell, CellCoord cellpair)
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index f31f1348b44..6131783c42c 100755
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -181,7 +181,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
if (player->isGameMaster())
return true;
- char const* mapName = entry->name[player->GetSession()->GetSessionDbcLocale()];
+ char const* mapName = entry->name;
Group* group = player->GetGroup();
if (entry->IsRaid())
diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h
index a99d0f37c02..197c12ac519 100755
--- a/src/server/game/Miscellaneous/SharedDefines.h
+++ b/src/server/game/Miscellaneous/SharedDefines.h
@@ -53,42 +53,44 @@ enum Gender
// Race value is index in ChrRaces.dbc
enum Races
{
- RACE_NONE = 0,
- RACE_HUMAN = 1,
- RACE_ORC = 2,
- RACE_DWARF = 3,
- RACE_NIGHTELF = 4,
- RACE_UNDEAD_PLAYER = 5,
- RACE_TAUREN = 6,
- RACE_GNOME = 7,
- RACE_TROLL = 8,
- //RACE_GOBLIN = 9,
- RACE_BLOODELF = 10,
- RACE_DRAENEI = 11
- //RACE_FEL_ORC = 12,
- //RACE_NAGA = 13,
- //RACE_BROKEN = 14,
- //RACE_SKELETON = 15,
- //RACE_VRYKUL = 16,
- //RACE_TUSKARR = 17,
- //RACE_FOREST_TROLL = 18,
- //RACE_TAUNKA = 19,
+ RACE_NONE = 0,
+ RACE_HUMAN = 1,
+ RACE_ORC = 2,
+ RACE_DWARF = 3,
+ RACE_NIGHTELF = 4,
+ RACE_UNDEAD_PLAYER = 5,
+ RACE_TAUREN = 6,
+ RACE_GNOME = 7,
+ RACE_TROLL = 8,
+ RACE_GOBLIN = 9,
+ RACE_BLOODELF = 10,
+ RACE_DRAENEI = 11,
+ //RACE_FEL_ORC = 12,
+ //RACE_NAGA = 13,
+ //RACE_BROKEN = 14,
+ //RACE_SKELETON = 15,
+ //RACE_VRYKUL = 16,
+ //RACE_TUSKARR = 17,
+ //RACE_FOREST_TROLL = 18,
+ //RACE_TAUNKA = 19,
//RACE_NORTHREND_SKELETON = 20,
- //RACE_ICE_TROLL = 21
+ //RACE_ICE_TROLL = 21,
+ RACE_WORGEN = 22,
+ RACE_GILNEAN = 23
};
// max+1 for player race
-#define MAX_RACES 12
+#define MAX_RACES 24
#define RACEMASK_ALL_PLAYABLE \
((1<<(RACE_HUMAN-1)) |(1<<(RACE_ORC-1)) |(1<<(RACE_DWARF-1)) | \
- (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
- (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
- (1<<(RACE_DRAENEI-1)))
+ (1<<(RACE_NIGHTELF-1))|(1<<(RACE_UNDEAD_PLAYER-1))|(1<<(RACE_TAUREN-1)) | \
+ (1<<(RACE_GNOME-1)) |(1<<(RACE_TROLL-1)) |(1<<(RACE_BLOODELF-1))| \
+ (1<<(RACE_DRAENEI-1)) |(1<<(RACE_GOBLIN-1)) |(1<<(RACE_WORGEN-1)))
#define RACEMASK_ALLIANCE \
((1<<(RACE_HUMAN-1)) | (1<<(RACE_DWARF-1)) | (1<<(RACE_NIGHTELF-1)) | \
- (1<<(RACE_GNOME-1)) | (1<<(RACE_DRAENEI-1)))
+ (1<<(RACE_GNOME-1)) | (1<<(RACE_DRAENEI-1)) | (1<<(RACE_WORGEN-1)))
#define RACEMASK_HORDE RACEMASK_ALL_PLAYABLE & ~RACEMASK_ALLIANCE
@@ -173,14 +175,19 @@ enum Powers
POWER_RAGE = 1,
POWER_FOCUS = 2,
POWER_ENERGY = 3,
- POWER_HAPPINESS = 4,
POWER_RUNE = 5,
POWER_RUNIC_POWER = 6,
- MAX_POWERS = 7,
- POWER_ALL = 127, // default for class?
+ POWER_SOULSHARD = 7,
+ POWER_ECLIPSE = 8,
+ POWER_HOLY_POWER = 9,
+ POWER_ALTERNATIVE = 10, // Used in some quests
+ MAX_POWERS = 11,
+ POWER_ALL = 127, // default for class?
POWER_HEALTH = 0xFFFFFFFE // (-2 as signed value)
};
+#define MAX_STORED_POWERS 5
+
enum SpellSchools
{
SPELL_SCHOOL_NORMAL = 0,
@@ -1230,7 +1237,8 @@ enum Mechanics
MECHANIC_DISCOVERY = 28,
MECHANIC_IMMUNE_SHIELD = 29, // Divine (Blessing) Shield/Protection and Ice Block
MECHANIC_SAPPED = 30,
- MECHANIC_ENRAGED = 31
+ MECHANIC_ENRAGED = 31,
+ MECHANIC_WOUNDED = 32,
};
// Used for spell 42292 Immune Movement Impairment and Loss of Control (0x49967ca6)
diff --git a/src/server/game/Quests/QuestDef.cpp b/src/server/game/Quests/QuestDef.cpp
index 29bd95a73a3..873b6c29fea 100755
--- a/src/server/game/Quests/QuestDef.cpp
+++ b/src/server/game/Quests/QuestDef.cpp
@@ -230,7 +230,7 @@ uint32 Quest::CalculateHonorGain(uint8 level) const
uint32 honor = 0;
- if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f)
+ /*if (GetRewHonorAddition() > 0 || GetRewHonorMultiplier() > 0.0f)
{
// values stored from 0.. for 1...
TeamContributionPointsEntry const* tc = sTeamContributionPointsStore.LookupEntry(level-1);
@@ -238,7 +238,7 @@ uint32 Quest::CalculateHonorGain(uint8 level) const
return 0;
honor = uint32(tc->value * GetRewHonorMultiplier() * 0.1000000014901161);
honor += GetRewHonorAddition();
- }
+ }*/
return honor;
}
diff --git a/src/server/game/Server/Protocol/Handlers/AuthHandler.cpp b/src/server/game/Server/Protocol/Handlers/AuthHandler.cpp
index d85f3e24aff..89a700f3e29 100755
--- a/src/server/game/Server/Protocol/Handlers/AuthHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/AuthHandler.cpp
@@ -26,7 +26,8 @@ void WorldSession::SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos)
packet << uint32(0); // BillingTimeRemaining
packet << uint8(0); // BillingPlanFlags
packet << uint32(0); // BillingTimeRested
- packet << uint8(Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, must be set in database manually for each account
+ packet << uint8(Expansion()); // 0 - normal, 1 - TBC, 2 - WOTLK, 3 - CATA; must be set in database manually for each account
+ packet << uint8(Expansion()); // Unknown, these two show the same
if (!shortForm)
{
diff --git a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
index 83b9ab048ad..507fe47ef15 100755
--- a/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/CharacterHandler.cpp
@@ -198,29 +198,100 @@ bool LoginQueryHolder::Initialize()
void WorldSession::HandleCharEnum(QueryResult result)
{
- WorldPacket data(SMSG_CHAR_ENUM, 100); // we guess size
+ WorldPacket data(SMSG_CHAR_ENUM, 270);
- uint8 num = 0;
+ data << uint8(0x80); // 0 causes the client to free memory of charlist
+ data << uint32(0); // number of characters
+ data << uint32(0); // unk loop counter
- data << num;
-
- _allowedCharsToLogin.clear();
if (result)
{
+ typedef std::pair<uint32, uint64> Guids;
+ std::vector<Guids> guidsVect;
+ ByteBuffer buffer;
+ _allowedCharsToLogin.clear();
+
do
{
- uint32 guidlow = (*result)[0].GetUInt32();
- sLog->outDetail("Loading char guid %u from account %u.", guidlow, GetAccountId());
- if (Player::BuildEnumData(result, &data))
+ uint32 GuidLow = (*result)[0].GetUInt32();
+ uint64 GuildGuid = (*result)[13].GetUInt32();//TODO: store as uin64
+
+ guidsVect.push_back(std::make_pair(GuidLow, GuildGuid));
+
+ sLog->outDetail("Loading char guid %u from account %u.", GuidLow, GetAccountId());
+
+ if (!Player::BuildEnumData(result, &buffer))
{
- _allowedCharsToLogin.insert(guidlow);
- ++num;
+ sLog->outError("Building enum data for SMSG_CHAR_ENUM has failed, aborting");
+ return;
}
+ _allowedCharsToLogin.insert(GuidLow);
}
while (result->NextRow());
- }
- data.put<uint8>(0, num);
+ for (std::vector<Guids>::iterator itr = guidsVect.begin(); itr != guidsVect.end(); ++itr)
+ {
+ uint32 GuidLow = (*itr).first;
+ uint64 GuildGuid = (*itr).second;
+
+ uint8 Guid0 = uint8(GuidLow);
+ uint8 Guid1 = uint8(GuidLow >> 8);
+ uint8 Guid2 = uint8(GuidLow >> 16);
+ uint8 Guid3 = uint8(GuidLow >> 24);
+
+ for (uint8 i = 0; i < 17; ++i)
+ {
+ switch(i)
+ {
+ //case 14:
+ // data.writeBit(1);//unk
+ // break;
+ case 11: data.writeBit(Guid0 ? 1 : 0); break;
+ case 12: data.writeBit(Guid1 ? 1 : 0); break;
+ case 9: data.writeBit(Guid2 ? 1 : 0); break;
+ case 8: data.writeBit(Guid3 ? 1 : 0); break;
+ /*case 15:
+ if(uint8(GuildGuid))
+ data.writeBit(1);
+ break;
+ case 4:
+ if(uint8(GuildGuid >> 8))
+ data.writeBit(1);
+ break;
+ case 13:
+ if(uint8(GuildGuid >> 16))
+ data.writeBit(1);
+ break;
+ case 2:
+ if(uint8(GuildGuid >> 24))
+ data.writeBit(1);
+ break;*/
+ /*case 0:
+ if(uint8(GuildGuid >> 32))
+ data.writeBit(1);
+ break;
+ case 0:
+ if(uint8(GuildGuid >> 40))
+ data.writeBit(1);
+ break;*/
+ /*case 5:
+ if(uint8(GuildGuid >> 48))
+ data.writeBit(1);
+ break;
+ case 3:
+ if(uint8(GuildGuid >> 56))
+ data.writeBit(1);
+ break;*/
+ default:
+ data.writeBit(0);
+ break;
+ }
+ }
+ }
+ data.flushBits();
+ data.append(buffer);
+ data.put<uint32>(1, guidsVect.size());
+ }
SendPacket(&data);
}
@@ -791,6 +862,16 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket & recv_data)
_charLoginCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder);
}
+void WorldSession::HandleLoadScreenOpcode(WorldPacket& recvPacket)
+{
+ sLog->outStaticDebug("WORLD: Recvd CMSG_LOAD_SCREEN");
+ uint8 unkMask; // Loading start: 0x80, loading end: 0x0
+ uint32 mapID;
+ recvPacket >> unkMask >> mapID;
+
+ // TODO: Do something with this packet
+}
+
void WorldSession::HandlePlayerLogin(LoginQueryHolder * holder)
{
uint64 playerGuid = holder->GetGuid();
diff --git a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
index 65865280459..682c5f8ab9a 100755
--- a/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/GroupHandler.cpp
@@ -31,6 +31,8 @@
#include "Util.h"
#include "SpellAuras.h"
#include "Vehicle.h"
+#include "DB2Structure.h"
+#include "DB2Stores.h"
class Aura;
diff --git a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
index f4e3af72892..3f301a7aba8 100755
--- a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
@@ -280,160 +280,153 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket & recv_data)
// Only _static_ data send in this packet !!!
void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data)
{
- //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_ITEM_QUERY_SINGLE");
- uint32 item;
- recv_data >> item;
+ uint32 count, type;
+ recv_data >> count >> type;
- sLog->outDetail("STORAGE: Item Query = %u", item);
+ if (type != DB2_REPLY_SPARSE && type != DB2_REPLY_ITEM)
+ return;
- ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
- if (pProto)
+ for (uint32 i = 0; i < count; ++i)
{
- std::string Name = pProto->Name1;
- std::string Description = pProto->Description;
-
- int loc_idx = GetSessionDbLocaleIndex();
- if (loc_idx >= 0)
+ uint32 item;
+ recv_data >> item;
+ recv_data.read_skip<uint64>();
+ WorldPacket data2(SMSG_DB_REPLY, 700);
+ ByteBuffer data;
+ data2 << uint32(type);
+ data2 << uint32(item);
+
+ ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item);
+ if (proto)
{
- if (ItemLocale const* il = sObjectMgr->GetItemLocale(pProto->ItemId))
+ data << uint32(item);
+ if (type == DB2_REPLY_ITEM)
{
- ObjectMgr::GetLocaleString(il->Name, loc_idx, Name);
- ObjectMgr::GetLocaleString(il->Description, loc_idx, Description);
+ data << uint32(proto->Class);
+ data << uint32(proto->SubClass);
+ data << int32(proto->Unk0);
+ data << uint32(proto->Material);
+ data << uint32(proto->DisplayInfoID);
+ data << uint32(proto->InventoryType);
+ data << uint32(proto->Sheath);
}
- }
- // guess size
- WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600);
- data << pProto->ItemId;
- data << pProto->Class;
- data << pProto->SubClass;
- data << int32(pProto->Unk0); // new 2.0.3, not exist in wdb cache?
- data << Name;
- data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
- data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);
- data << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00);
- data << pProto->DisplayInfoID;
- data << pProto->Quality;
- data << pProto->Flags;
- data << pProto->Flags2;
- data << pProto->BuyPrice;
- data << pProto->SellPrice;
- data << pProto->InventoryType;
- data << pProto->AllowableClass;
- data << pProto->AllowableRace;
- data << pProto->ItemLevel;
- data << pProto->RequiredLevel;
- data << pProto->RequiredSkill;
- data << pProto->RequiredSkillRank;
- data << pProto->RequiredSpell;
- data << pProto->RequiredHonorRank;
- data << pProto->RequiredCityRank;
- data << pProto->RequiredReputationFaction;
- data << pProto->RequiredReputationRank;
- data << int32(pProto->MaxCount);
- data << int32(pProto->Stackable);
- data << pProto->ContainerSlots;
- data << pProto->StatsCount; // item stats count
- for (uint32 i = 0; i < pProto->StatsCount; ++i)
- {
- data << pProto->ItemStat[i].ItemStatType;
- data << pProto->ItemStat[i].ItemStatValue;
- }
- data << pProto->ScalingStatDistribution; // scaling stats distribution
- data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column
- for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i)
- {
- data << pProto->Damage[i].DamageMin;
- data << pProto->Damage[i].DamageMax;
- data << pProto->Damage[i].DamageType;
- }
-
- // resistances (7)
- data << pProto->Armor;
- data << pProto->HolyRes;
- data << pProto->FireRes;
- data << pProto->NatureRes;
- data << pProto->FrostRes;
- data << pProto->ShadowRes;
- data << pProto->ArcaneRes;
-
- data << pProto->Delay;
- data << pProto->AmmoType;
- data << pProto->RangedModRange;
-
- for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s)
- {
- // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown
- // use `item_template` or if not set then only use spell cooldowns
- SpellInfo const* spell = sSpellMgr->GetSpellInfo(pProto->Spells[s].SpellId);
- if (spell)
+ else if (type == DB2_REPLY_SPARSE)
{
- bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0;
-
- data << pProto->Spells[s].SpellId;
- data << pProto->Spells[s].SpellTrigger;
- data << uint32(-abs(pProto->Spells[s].SpellCharges));
-
- if (db_data)
- {
- data << uint32(pProto->Spells[s].SpellCooldown);
- data << uint32(pProto->Spells[s].SpellCategory);
- data << uint32(pProto->Spells[s].SpellCategoryCooldown);
- }
- else
- {
- data << uint32(spell->RecoveryTime);
- data << uint32(spell->Category);
- data << uint32(spell->CategoryRecoveryTime);
- }
+ data << uint32(proto->Quality);
+ data << uint32(proto->Flags);
+ data << uint32(proto->Flags2);
+ data << int32(proto->BuyPrice);
+ data << uint32(proto->SellPrice);
+ data << uint32(proto->InventoryType);
+ data << int32(proto->AllowableClass);
+ data << int32(proto->AllowableRace);
+ data << uint32(proto->ItemLevel);
+ data << uint32(proto->RequiredLevel);
+ data << uint32(proto->RequiredSkill);
+ data << uint32(proto->RequiredSkillRank);
+ data << uint32(proto->RequiredSpell);
+ data << uint32(proto->RequiredHonorRank);
+ data << uint32(proto->RequiredCityRank);
+ data << uint32(proto->RequiredReputationFaction);
+ data << uint32(proto->RequiredReputationRank);
+ data << int32(proto->MaxCount);
+ data << int32(proto->Stackable);
+ data << uint32(proto->ContainerSlots);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_STATS; ++x)
+ data << uint32(proto->ItemStat[x].ItemStatType);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_STATS; ++x)
+ data << int32(proto->ItemStat[x].ItemStatValue);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_STATS; ++x)
+ data << int32(proto->ItemStat[x].ItemStatUnk1);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_STATS; ++x)
+ data << int32(proto->ItemStat[x].ItemStatUnk2);
+
+ data << uint32(proto->ScalingStatDistribution);
+ data << uint32(proto->DamageType);
+ data << uint32(proto->Delay);
+ data << float(proto->RangedModRange);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
+ data << int32(proto->Spells[x].SpellId);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
+ data << uint32(proto->Spells[x].SpellTrigger);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
+ data << int32(proto->Spells[x].SpellCharges);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
+ data << int32(proto->Spells[x].SpellCooldown);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
+ data << uint32(proto->Spells[x].SpellCategory);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SPELLS; ++x)
+ data << int32(proto->Spells[x].SpellCategoryCooldown);
+
+ data << uint32(proto->Bonding);
+
+ // item name
+ std::string name = proto->Name1;
+ data << uint16(name.length() + 1);
+ data << name;
+
+ for (uint32 i = 0; i < 3; ++i) // other 3 names
+ data << uint16(0);
+
+ std::string desc = proto->Description;
+ data << uint16(desc.length() + 1);
+ data << desc;
+
+ data << uint32(proto->PageText);
+ data << uint32(proto->LanguageID);
+ data << uint32(proto->PageMaterial);
+ data << uint32(proto->StartQuest);
+ data << uint32(proto->LockID);
+ data << int32(proto->Material);
+ data << uint32(proto->Sheath);
+ data << int32(proto->RandomProperty);
+ data << int32(proto->RandomSuffix);
+ data << uint32(proto->ItemSet);
+ data << uint32(proto->MaxDurability);
+
+ data << uint32(proto->Area);
+ data << uint32(proto->Map);
+ data << uint32(proto->BagFamily);
+ data << uint32(proto->TotemCategory);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SOCKETS; ++x)
+ data << uint32(proto->Socket[x].Color);
+
+ for (uint32 x = 0; x < MAX_ITEM_PROTO_SOCKETS; ++x)
+ data << uint32(proto->Socket[x].Content);
+
+ data << uint32(proto->socketBonus);
+ data << uint32(proto->GemProperties);
+ data << float(proto->ArmorDamageModifier);
+ data << int32(proto->Duration);
+ data << uint32(proto->ItemLimitCategory);
+ data << uint32(proto->HolidayId);
+ data << float(proto->StatScalingFactor); // StatScalingFactor
+ data << uint32(proto->Field130); // archaeology unk
+ data << uint32(proto->Field131); // archaeology findinds count
}
else
{
+ data << uint32(item | 0x80000000); // sometimes with | 0x80000000
data << uint32(0);
- data << uint32(0);
- data << uint32(0);
- data << uint32(-1);
- data << uint32(0);
- data << uint32(-1);
}
+
+ data2 << uint32(data.size());
+ data2.append(data);
}
- data << pProto->Bonding;
- data << Description;
- data << pProto->PageText;
- data << pProto->LanguageID;
- data << pProto->PageMaterial;
- data << pProto->StartQuest;
- data << pProto->LockID;
- data << int32(pProto->Material);
- data << pProto->Sheath;
- data << pProto->RandomProperty;
- data << pProto->RandomSuffix;
- data << pProto->Block;
- data << pProto->ItemSet;
- data << pProto->MaxDurability;
- data << pProto->Area;
- data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch
- data << pProto->BagFamily;
- data << pProto->TotemCategory;
- for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s)
- {
- data << pProto->Socket[s].Color;
- data << pProto->Socket[s].Content;
- }
- data << pProto->socketBonus;
- data << pProto->GemProperties;
- data << pProto->RequiredDisenchantSkill;
- data << pProto->ArmorDamageModifier;
- data << uint32(abs(pProto->Duration)); // added in 2.4.2.8209, duration (seconds)
- data << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory
- data << pProto->HolidayId; // Holiday.dbc?
- SendPacket(&data);
- }
- else
- {
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item);
- WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4);
- data << uint32(item | 0x80000000);
- SendPacket(&data);
+
+ data2 << uint32(type);
+ _player->GetSession()->SendPacket(&data2);
}
}
@@ -981,25 +974,6 @@ void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
}
}
-void WorldSession::HandleSetAmmoOpcode(WorldPacket & recv_data)
-{
- if (!GetPlayer()->isAlive())
- {
- GetPlayer()->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL);
- return;
- }
-
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_AMMO");
- uint32 item;
-
- recv_data >> item;
-
- if (!item)
- GetPlayer()->RemoveAmmo();
- else
- GetPlayer()->SetAmmo(item);
-}
-
void WorldSession::SendEnchantmentLog(uint64 Target, uint64 Caster, uint32 ItemID, uint32 SpellID)
{
WorldPacket data(SMSG_ENCHANTMENTLOG, (8+8+4+4+1)); // last check 2.0.10
diff --git a/src/server/game/Server/Protocol/Handlers/MailHandler.cpp b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
index 2dee8e3ae15..5b1e2b97699 100755
--- a/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MailHandler.cpp
@@ -684,7 +684,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data)
return;
}
- bodyItem->SetText(mailTemplateEntry->content[GetSessionDbcLocale()]);
+ bodyItem->SetText(mailTemplateEntry->content);
}
else
bodyItem->SetText(m->body);
diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
index 7327cdbba65..63ea359755d 100755
--- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp
@@ -1227,13 +1227,11 @@ void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recv_data)
return;
}
- WorldPacket data(MSG_INSPECT_HONOR_STATS, 8+1+4*4);
- data << uint64(player->GetGUID());
- data << uint8(player->GetHonorPoints());
+ WorldPacket data(SMSG_INSPECT_HONOR_STATS, 4+1+4+8);
data << uint32(player->GetUInt32Value(PLAYER_FIELD_KILLS));
- data << uint32(player->GetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION));
- data << uint32(player->GetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION));
+ data << uint8(0); // rank
data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
+ data << uint64(player->GetGUID());
SendPacket(&data);
}
diff --git a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
index 4e45eb2d6c6..4b2ebf2139e 100755
--- a/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/MovementHandler.cpp
@@ -340,7 +340,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
/*----------------------*/
/* process position-change */
- WorldPacket data(opcode, recv_data.size());
+ WorldPacket data(Opcodes(opcode), recv_data.size());
movementInfo.time = getMSTime();
movementInfo.guid = mover->GetGUID();
WriteMovementInfo(&data, &movementInfo);
@@ -387,7 +387,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
{
uint32 opcode = recv_data.GetOpcode();
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(Opcodes(opcode)), opcode, opcode);
/* extract packet */
uint64 guid;
@@ -423,15 +423,15 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
switch (opcode)
{
- case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break;
- case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break;
- case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; force_move_type = MOVE_RUN_BACK; break;
- case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break;
- case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIM_BACK; force_move_type = MOVE_SWIM_BACK; break;
- case CMSG_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; force_move_type = MOVE_TURN_RATE; break;
- case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; force_move_type = MOVE_FLIGHT; break;
- case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break;
- case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break;
+ //case CMSG_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break;
+ //case CMSG_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break;
+ //case CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; force_move_type = MOVE_RUN_BACK; break;
+ //case CMSG_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break;
+ //case CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIM_BACK; force_move_type = MOVE_SWIM_BACK; break;
+ //case CMSG_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; force_move_type = MOVE_TURN_RATE; break;
+ //case CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; force_move_type = MOVE_FLIGHT; break;
+ //case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break;
+ //case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break;
default:
sLog->outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
return;
diff --git a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
index a675214930a..a2aa5ea3c50 100755
--- a/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/NPCHandler.cpp
@@ -753,7 +753,7 @@ void WorldSession::HandleBuyStableSlot(WorldPacket & recv_data)
if (GetPlayer()->m_stableSlots < MAX_PET_STABLES)
{
- StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1);
+ /*StableSlotPricesEntry const* SlotPrice = sStableSlotPricesStore.LookupEntry(GetPlayer()->m_stableSlots+1);
if (_player->HasEnoughMoney(SlotPrice->Price))
{
++GetPlayer()->m_stableSlots;
@@ -761,7 +761,7 @@ void WorldSession::HandleBuyStableSlot(WorldPacket & recv_data)
SendStableResult(STABLE_SUCCESS_BUY_SLOT);
}
else
- SendStableResult(STABLE_ERR_MONEY);
+ SendStableResult(STABLE_ERR_MONEY);*/
}
else
SendStableResult(STABLE_ERR_STABLE);
diff --git a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
index 5a8781d3925..2a94f15ff2e 100755
--- a/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/PetHandler.cpp
@@ -673,15 +673,7 @@ void WorldSession::HandlePetAbandon(WorldPacket & recv_data)
if (pet)
{
if (pet->isPet())
- {
- if (pet->GetGUID() == _player->GetPetGUID())
- {
- uint32 feelty = pet->GetPower(POWER_HAPPINESS);
- pet->SetPower(POWER_HAPPINESS, feelty > 50000 ? (feelty-50000) : 0);
- }
-
_player->RemovePet((Pet*)pet, PET_SAVE_AS_DELETED);
- }
else if (pet->GetGUID() == _player->GetCharmGUID())
_player->StopCastingCharm();
}
diff --git a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
index 269576a5696..30c096d1e3f 100755
--- a/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/SpellHandler.cpp
@@ -324,9 +324,13 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
{
- uint32 spellId;
+ uint32 spellId, glyphIndex;
uint8 castCount, castFlags;
- recvPacket >> castCount >> spellId >> castFlags;
+
+ recvPacket >> castCount;
+ recvPacket >> spellId;
+ recvPacket >> glyphIndex;
+ recvPacket >> castFlags;
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got cast spell packet, castCount: %u, spellId: %u, castFlags: %u, data length = %u", castCount, spellId, castFlags, (uint32)recvPacket.size());
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 311a94d4217..3152d19e744 100755
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -21,1320 +21,1339 @@
*/
#include "Opcodes.h"
-#include "WorldSession.h"
+//#include "WorldSession.h"
+
+OpcodeHandler* opcodeTable[NUM_OPCODE_HANDLERS] = { };
/// Correspondence between opcodes and their names
-OpcodeHandler opcodeTable[NUM_MSG_TYPES] =
+void InitOpcodes()
{
- /*0x000*/ { "MSG_NULL_ACTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x001*/ { "CMSG_BOOTME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x002*/ { "CMSG_DBLOOKUP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x003*/ { "SMSG_DBLOOKUP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x004*/ { "CMSG_QUERY_OBJECT_POSITION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x005*/ { "SMSG_QUERY_OBJECT_POSITION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x006*/ { "CMSG_QUERY_OBJECT_ROTATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x007*/ { "SMSG_QUERY_OBJECT_ROTATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x008*/ { "CMSG_WORLD_TELEPORT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWorldTeleportOpcode },
- /*0x009*/ { "CMSG_TELEPORT_TO_UNIT", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x00A*/ { "CMSG_ZONE_MAP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x00B*/ { "SMSG_ZONE_MAP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x00C*/ { "CMSG_DEBUG_CHANGECELLZONE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x00D*/ { "CMSG_MOVE_CHARACTER_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x00E*/ { "SMSG_MOVE_CHARACTER_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x00F*/ { "CMSG_RECHARGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x010*/ { "CMSG_LEARN_SPELL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x011*/ { "CMSG_CREATEMONSTER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x012*/ { "CMSG_DESTROYMONSTER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x013*/ { "CMSG_CREATEITEM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x014*/ { "CMSG_CREATEGAMEOBJECT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x015*/ { "SMSG_CHECK_FOR_BOTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x016*/ { "CMSG_MAKEMONSTERATTACKGUID", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x017*/ { "CMSG_BOT_DETECTED2", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x018*/ { "CMSG_FORCEACTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x019*/ { "CMSG_FORCEACTIONONOTHER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x01A*/ { "CMSG_FORCEACTIONSHOW", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x01B*/ { "SMSG_FORCEACTIONSHOW", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x01C*/ { "CMSG_PETGODMODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x01D*/ { "SMSG_PETGODMODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x01E*/ { "SMSG_REFER_A_FRIEND_EXPIRED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x01F*/ { "CMSG_WEATHER_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x020*/ { "CMSG_UNDRESSPLAYER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x021*/ { "CMSG_BEASTMASTER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x022*/ { "CMSG_GODMODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x023*/ { "SMSG_GODMODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x024*/ { "CMSG_CHEAT_SETMONEY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x025*/ { "CMSG_LEVEL_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x026*/ { "CMSG_PET_LEVEL_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x027*/ { "CMSG_SET_WORLDSTATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x028*/ { "CMSG_COOLDOWN_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x029*/ { "CMSG_USE_SKILL_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x02A*/ { "CMSG_FLAG_QUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x02B*/ { "CMSG_FLAG_QUEST_FINISH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x02C*/ { "CMSG_CLEAR_QUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x02D*/ { "CMSG_SEND_EVENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x02E*/ { "CMSG_DEBUG_AISTATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x02F*/ { "SMSG_DEBUG_AISTATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x030*/ { "CMSG_DISABLE_PVP_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x031*/ { "CMSG_ADVANCE_SPAWN_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x032*/ { "SMSG_DESTRUCTIBLE_BUILDING_DAMAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x033*/ { "CMSG_AUTH_SRP6_BEGIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x034*/ { "CMSG_AUTH_SRP6_PROOF", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x035*/ { "CMSG_AUTH_SRP6_RECODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x036*/ { "CMSG_CHAR_CREATE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCreateOpcode },
- /*0x037*/ { "CMSG_CHAR_ENUM", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharEnumOpcode },
- /*0x038*/ { "CMSG_CHAR_DELETE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharDeleteOpcode },
- /*0x039*/ { "SMSG_AUTH_SRP6_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x03A*/ { "SMSG_CHAR_CREATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x03B*/ { "SMSG_CHAR_ENUM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x03C*/ { "SMSG_CHAR_DELETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x03D*/ { "CMSG_PLAYER_LOGIN", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLoginOpcode },
- /*0x03E*/ { "SMSG_NEW_WORLD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x03F*/ { "SMSG_TRANSFER_PENDING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x040*/ { "SMSG_TRANSFER_ABORTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x041*/ { "SMSG_CHARACTER_LOGIN_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x042*/ { "SMSG_LOGIN_SETTIMESPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x043*/ { "SMSG_GAMETIME_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x044*/ { "CMSG_GAMETIME_SET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x045*/ { "SMSG_GAMETIME_SET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x046*/ { "CMSG_GAMESPEED_SET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x047*/ { "SMSG_GAMESPEED_SET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x048*/ { "CMSG_SERVERTIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x049*/ { "SMSG_SERVERTIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x04A*/ { "CMSG_PLAYER_LOGOUT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLogoutOpcode },
- /*0x04B*/ { "CMSG_LOGOUT_REQUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutRequestOpcode },
- /*0x04C*/ { "SMSG_LOGOUT_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x04D*/ { "SMSG_LOGOUT_COMPLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x04E*/ { "CMSG_LOGOUT_CANCEL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutCancelOpcode },
- /*0x04F*/ { "SMSG_LOGOUT_CANCEL_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x050*/ { "CMSG_NAME_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNameQueryOpcode },
- /*0x051*/ { "SMSG_NAME_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x052*/ { "CMSG_PET_NAME_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetNameQuery },
- /*0x053*/ { "SMSG_PET_NAME_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x054*/ { "CMSG_GUILD_QUERY", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildQueryOpcode },
- /*0x055*/ { "SMSG_GUILD_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x056*/ { "CMSG_ITEM_QUERY_SINGLE", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleItemQuerySingleOpcode },
- /*0x057*/ { "CMSG_ITEM_QUERY_MULTIPLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x058*/ { "SMSG_ITEM_QUERY_SINGLE_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x059*/ { "SMSG_ITEM_QUERY_MULTIPLE_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x05A*/ { "CMSG_PAGE_TEXT_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePageTextQueryOpcode },
- /*0x05B*/ { "SMSG_PAGE_TEXT_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x05C*/ { "CMSG_QUEST_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestQueryOpcode },
- /*0x05D*/ { "SMSG_QUEST_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x05E*/ { "CMSG_GAMEOBJECT_QUERY", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGameObjectQueryOpcode },
- /*0x05F*/ { "SMSG_GAMEOBJECT_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x060*/ { "CMSG_CREATURE_QUERY", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleCreatureQueryOpcode },
- /*0x061*/ { "SMSG_CREATURE_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x062*/ { "CMSG_WHO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoOpcode },
- /*0x063*/ { "SMSG_WHO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x064*/ { "CMSG_WHOIS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoisOpcode },
- /*0x065*/ { "SMSG_WHOIS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x066*/ { "CMSG_CONTACT_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleContactListOpcode },
- /*0x067*/ { "SMSG_CONTACT_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x068*/ { "SMSG_FRIEND_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x069*/ { "CMSG_ADD_FRIEND", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddFriendOpcode },
- /*0x06A*/ { "CMSG_DEL_FRIEND", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelFriendOpcode },
- /*0x06B*/ { "CMSG_SET_CONTACT_NOTES", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetContactNotesOpcode },
- /*0x06C*/ { "CMSG_ADD_IGNORE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddIgnoreOpcode },
- /*0x06D*/ { "CMSG_DEL_IGNORE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelIgnoreOpcode },
- /*0x06E*/ { "CMSG_GROUP_INVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteOpcode },
- /*0x06F*/ { "SMSG_GROUP_INVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x070*/ { "CMSG_GROUP_CANCEL", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x071*/ { "SMSG_GROUP_CANCEL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x072*/ { "CMSG_GROUP_ACCEPT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAcceptOpcode },
- /*0x073*/ { "CMSG_GROUP_DECLINE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDeclineOpcode },
- /*0x074*/ { "SMSG_GROUP_DECLINE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x075*/ { "CMSG_GROUP_UNINVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteOpcode },
- /*0x076*/ { "CMSG_GROUP_UNINVITE_GUID", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteGuidOpcode },
- /*0x077*/ { "SMSG_GROUP_UNINVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x078*/ { "CMSG_GROUP_SET_LEADER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSetLeaderOpcode },
- /*0x079*/ { "SMSG_GROUP_SET_LEADER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x07A*/ { "CMSG_LOOT_METHOD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMethodOpcode },
- /*0x07B*/ { "CMSG_GROUP_DISBAND", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDisbandOpcode },
- /*0x07C*/ { "SMSG_GROUP_DESTROYED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x07D*/ { "SMSG_GROUP_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x07E*/ { "SMSG_PARTY_MEMBER_STATS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x07F*/ { "SMSG_PARTY_COMMAND_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x080*/ { "UMSG_UPDATE_GROUP_MEMBERS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x081*/ { "CMSG_GUILD_CREATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildCreateOpcode },
- /*0x082*/ { "CMSG_GUILD_INVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInviteOpcode },
- /*0x083*/ { "SMSG_GUILD_INVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x084*/ { "CMSG_GUILD_ACCEPT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAcceptOpcode },
- /*0x085*/ { "CMSG_GUILD_DECLINE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDeclineOpcode },
- /*0x086*/ { "SMSG_GUILD_DECLINE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x087*/ { "CMSG_GUILD_INFO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInfoOpcode },
- /*0x088*/ { "SMSG_GUILD_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x089*/ { "CMSG_GUILD_ROSTER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRosterOpcode },
- /*0x08A*/ { "SMSG_GUILD_ROSTER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x08B*/ { "CMSG_GUILD_PROMOTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPromoteOpcode },
- /*0x08C*/ { "CMSG_GUILD_DEMOTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDemoteOpcode },
- /*0x08D*/ { "CMSG_GUILD_LEAVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeaveOpcode },
- /*0x08E*/ { "CMSG_GUILD_REMOVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRemoveOpcode },
- /*0x08F*/ { "CMSG_GUILD_DISBAND", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDisbandOpcode },
- /*0x090*/ { "CMSG_GUILD_LEADER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeaderOpcode },
- /*0x091*/ { "CMSG_GUILD_MOTD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildMOTDOpcode },
- /*0x092*/ { "SMSG_GUILD_EVENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x093*/ { "SMSG_GUILD_COMMAND_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x094*/ { "UMSG_UPDATE_GUILD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x095*/ { "CMSG_MESSAGECHAT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode },
- /*0x096*/ { "SMSG_MESSAGECHAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x097*/ { "CMSG_JOIN_CHANNEL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleJoinChannel },
- /*0x098*/ { "CMSG_LEAVE_CHANNEL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLeaveChannel },
- /*0x099*/ { "SMSG_CHANNEL_NOTIFY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x09A*/ { "CMSG_CHANNEL_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelList },
- /*0x09B*/ { "SMSG_CHANNEL_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x09C*/ { "CMSG_CHANNEL_PASSWORD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPassword },
- /*0x09D*/ { "CMSG_CHANNEL_SET_OWNER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelSetOwner },
- /*0x09E*/ { "CMSG_CHANNEL_OWNER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelOwner },
- /*0x09F*/ { "CMSG_CHANNEL_MODERATOR", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelModerator },
- /*0x0A0*/ { "CMSG_CHANNEL_UNMODERATOR", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmoderator },
- /*0x0A1*/ { "CMSG_CHANNEL_MUTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelMute },
- /*0x0A2*/ { "CMSG_CHANNEL_UNMUTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmute },
- /*0x0A3*/ { "CMSG_CHANNEL_INVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelInvite },
- /*0x0A4*/ { "CMSG_CHANNEL_KICK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelKick },
- /*0x0A5*/ { "CMSG_CHANNEL_BAN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelBan },
- /*0x0A6*/ { "CMSG_CHANNEL_UNBAN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnban },
- /*0x0A7*/ { "CMSG_CHANNEL_ANNOUNCEMENTS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelAnnouncements },
- /*0x0A8*/ { "CMSG_CHANNEL_MODERATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL },
- /*0x0A9*/ { "SMSG_UPDATE_OBJECT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0AA*/ { "SMSG_DESTROY_OBJECT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0AB*/ { "CMSG_USE_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUseItemOpcode },
- /*0x0AC*/ { "CMSG_OPEN_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOpenItemOpcode },
- /*0x0AD*/ { "CMSG_READ_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReadItem },
- /*0x0AE*/ { "SMSG_READ_ITEM_OK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0AF*/ { "SMSG_READ_ITEM_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0B0*/ { "SMSG_ITEM_COOLDOWN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0B1*/ { "CMSG_GAMEOBJ_USE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameObjectUseOpcode },
- /*0x0B2*/ { "CMSG_DESTROY_ITEMS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0B3*/ { "SMSG_GAMEOBJECT_CUSTOM_ANIM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0B4*/ { "CMSG_AREATRIGGER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaTriggerOpcode },
- /*0x0B5*/ { "MSG_MOVE_START_FORWARD", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0B6*/ { "MSG_MOVE_START_BACKWARD", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0B7*/ { "MSG_MOVE_STOP", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0B8*/ { "MSG_MOVE_START_STRAFE_LEFT", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0B9*/ { "MSG_MOVE_START_STRAFE_RIGHT", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0BA*/ { "MSG_MOVE_STOP_STRAFE", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0BB*/ { "MSG_MOVE_JUMP", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0BC*/ { "MSG_MOVE_START_TURN_LEFT", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0BD*/ { "MSG_MOVE_START_TURN_RIGHT", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0BE*/ { "MSG_MOVE_STOP_TURN", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0BF*/ { "MSG_MOVE_START_PITCH_UP", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0C0*/ { "MSG_MOVE_START_PITCH_DOWN", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0C1*/ { "MSG_MOVE_STOP_PITCH", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0C2*/ { "MSG_MOVE_SET_RUN_MODE", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0C3*/ { "MSG_MOVE_SET_WALK_MODE", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0C4*/ { "MSG_MOVE_TOGGLE_LOGGING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0C5*/ { "MSG_MOVE_TELEPORT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0C6*/ { "MSG_MOVE_TELEPORT_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0C7*/ { "MSG_MOVE_TELEPORT_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveTeleportAck },
- /*0x0C8*/ { "MSG_MOVE_TOGGLE_FALL_LOGGING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0C9*/ { "MSG_MOVE_FALL_LAND", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0CA*/ { "MSG_MOVE_START_SWIM", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0CB*/ { "MSG_MOVE_STOP_SWIM", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0CC*/ { "MSG_MOVE_SET_RUN_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0CD*/ { "MSG_MOVE_SET_RUN_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0CE*/ { "MSG_MOVE_SET_RUN_BACK_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0CF*/ { "MSG_MOVE_SET_RUN_BACK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0D0*/ { "MSG_MOVE_SET_WALK_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0D1*/ { "MSG_MOVE_SET_WALK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0D2*/ { "MSG_MOVE_SET_SWIM_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0D3*/ { "MSG_MOVE_SET_SWIM_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0D4*/ { "MSG_MOVE_SET_SWIM_BACK_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0D5*/ { "MSG_MOVE_SET_SWIM_BACK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0D6*/ { "MSG_MOVE_SET_ALL_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0D7*/ { "MSG_MOVE_SET_TURN_RATE_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0D8*/ { "MSG_MOVE_SET_TURN_RATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0D9*/ { "MSG_MOVE_TOGGLE_COLLISION_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0DA*/ { "MSG_MOVE_SET_FACING", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0DB*/ { "MSG_MOVE_SET_PITCH", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0DC*/ { "MSG_MOVE_WORLDPORT_ACK", STATUS_TRANSFER, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveWorldportAckOpcode },
- /*0x0DD*/ { "SMSG_MONSTER_MOVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0DE*/ { "SMSG_MOVE_WATER_WALK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0DF*/ { "SMSG_MOVE_LAND_WALK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0E0*/ { "CMSG_MOVE_CHARM_PORT_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0E1*/ { "CMSG_MOVE_SET_RAW_POSITION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0E2*/ { "SMSG_FORCE_RUN_SPEED_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0E3*/ { "CMSG_FORCE_RUN_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck },
- /*0x0E4*/ { "SMSG_FORCE_RUN_BACK_SPEED_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0E5*/ { "CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck },
- /*0x0E6*/ { "SMSG_FORCE_SWIM_SPEED_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0E7*/ { "CMSG_FORCE_SWIM_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck },
- /*0x0E8*/ { "SMSG_FORCE_MOVE_ROOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0E9*/ { "CMSG_FORCE_MOVE_ROOT_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveRootAck },
- /*0x0EA*/ { "SMSG_FORCE_MOVE_UNROOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0EB*/ { "CMSG_FORCE_MOVE_UNROOT_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveUnRootAck },
- /*0x0EC*/ { "MSG_MOVE_ROOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0ED*/ { "MSG_MOVE_UNROOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0EE*/ { "MSG_MOVE_HEARTBEAT", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x0EF*/ { "SMSG_MOVE_KNOCK_BACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0F0*/ { "CMSG_MOVE_KNOCK_BACK_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveKnockBackAck },
- /*0x0F1*/ { "MSG_MOVE_KNOCK_BACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0F2*/ { "SMSG_MOVE_FEATHER_FALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0F3*/ { "SMSG_MOVE_NORMAL_FALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0F4*/ { "SMSG_MOVE_SET_HOVER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0F5*/ { "SMSG_MOVE_UNSET_HOVER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0F6*/ { "CMSG_MOVE_HOVER_ACK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveHoverAck },
- /*0x0F7*/ { "MSG_MOVE_HOVER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0F8*/ { "CMSG_TRIGGER_CINEMATIC_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0F9*/ { "CMSG_OPENING_CINEMATIC", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x0FA*/ { "SMSG_TRIGGER_CINEMATIC", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0FB*/ { "CMSG_NEXT_CINEMATIC_CAMERA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNextCinematicCamera },
- /*0x0FC*/ { "CMSG_COMPLETE_CINEMATIC", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCompleteCinematic },
- /*0x0FD*/ { "SMSG_TUTORIAL_FLAGS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x0FE*/ { "CMSG_TUTORIAL_FLAG", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialFlag },
- /*0x0FF*/ { "CMSG_TUTORIAL_CLEAR", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialClear },
- /*0x100*/ { "CMSG_TUTORIAL_RESET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialReset },
- /*0x101*/ { "CMSG_STANDSTATECHANGE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStandStateChangeOpcode },
- /*0x102*/ { "CMSG_EMOTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEmoteOpcode },
- /*0x103*/ { "SMSG_EMOTE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x104*/ { "CMSG_TEXT_EMOTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTextEmoteOpcode },
- /*0x105*/ { "SMSG_TEXT_EMOTE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x106*/ { "CMSG_AUTOEQUIP_GROUND_ITEM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x107*/ { "CMSG_AUTOSTORE_GROUND_ITEM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x108*/ { "CMSG_AUTOSTORE_LOOT_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutostoreLootItemOpcode },
- /*0x109*/ { "CMSG_STORE_LOOT_IN_SLOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x10A*/ { "CMSG_AUTOEQUIP_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemOpcode },
- /*0x10B*/ { "CMSG_AUTOSTORE_BAG_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBagItemOpcode },
- /*0x10C*/ { "CMSG_SWAP_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapItem },
- /*0x10D*/ { "CMSG_SWAP_INV_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapInvItemOpcode },
- /*0x10E*/ { "CMSG_SPLIT_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSplitItemOpcode },
- /*0x10F*/ { "CMSG_AUTOEQUIP_ITEM_SLOT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemSlotOpcode },
- /*0x110*/ { "CMSG_UNCLAIM_LICENSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x111*/ { "CMSG_DESTROYITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDestroyItemOpcode },
- /*0x112*/ { "SMSG_INVENTORY_CHANGE_FAILURE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x113*/ { "SMSG_OPEN_CONTAINER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x114*/ { "CMSG_INSPECT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectOpcode },
- /*0x115*/ { "SMSG_INSPECT_RESULTS_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x116*/ { "CMSG_INITIATE_TRADE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInitiateTradeOpcode },
- /*0x117*/ { "CMSG_BEGIN_TRADE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBeginTradeOpcode },
- /*0x118*/ { "CMSG_BUSY_TRADE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBusyTradeOpcode },
- /*0x119*/ { "CMSG_IGNORE_TRADE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleIgnoreTradeOpcode },
- /*0x11A*/ { "CMSG_ACCEPT_TRADE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptTradeOpcode },
- /*0x11B*/ { "CMSG_UNACCEPT_TRADE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnacceptTradeOpcode },
- /*0x11C*/ { "CMSG_CANCEL_TRADE", STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTradeOpcode},
- /*0x11D*/ { "CMSG_SET_TRADE_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeItemOpcode },
- /*0x11E*/ { "CMSG_CLEAR_TRADE_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleClearTradeItemOpcode },
- /*0x11F*/ { "CMSG_SET_TRADE_GOLD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeGoldOpcode },
- /*0x120*/ { "SMSG_TRADE_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x121*/ { "SMSG_TRADE_STATUS_EXTENDED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x122*/ { "SMSG_INITIALIZE_FACTIONS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x123*/ { "SMSG_SET_FACTION_VISIBLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x124*/ { "SMSG_SET_FACTION_STANDING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x125*/ { "CMSG_SET_FACTION_ATWAR", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionAtWar },
- /*0x126*/ { "CMSG_SET_FACTION_CHEAT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionCheat },
- /*0x127*/ { "SMSG_SET_PROFICIENCY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x128*/ { "CMSG_SET_ACTION_BUTTON", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionButtonOpcode },
- /*0x129*/ { "SMSG_ACTION_BUTTONS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x12A*/ { "SMSG_INITIAL_SPELLS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x12B*/ { "SMSG_LEARNED_SPELL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x12C*/ { "SMSG_SUPERCEDED_SPELL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x12D*/ { "CMSG_NEW_SPELL_SLOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x12E*/ { "CMSG_CAST_SPELL", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleCastSpellOpcode },
- /*0x12F*/ { "CMSG_CANCEL_CAST", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleCancelCastOpcode },
- /*0x130*/ { "SMSG_CAST_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x131*/ { "SMSG_SPELL_START", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x132*/ { "SMSG_SPELL_GO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x133*/ { "SMSG_SPELL_FAILURE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x134*/ { "SMSG_SPELL_COOLDOWN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x135*/ { "SMSG_COOLDOWN_EVENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x136*/ { "CMSG_CANCEL_AURA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAuraOpcode },
- /*0x137*/ { "SMSG_EQUIPMENT_SET_SAVED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x138*/ { "SMSG_PET_CAST_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x139*/ { "MSG_CHANNEL_START", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x13A*/ { "MSG_CHANNEL_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x13B*/ { "CMSG_CANCEL_CHANNELLING", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelChanneling },
- /*0x13C*/ { "SMSG_AI_REACTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x13D*/ { "CMSG_SET_SELECTION", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSelectionOpcode },
- /*0x13E*/ { "CMSG_DELETEEQUIPMENT_SET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetDelete },
- /*0x13F*/ { "CMSG_INSTANCE_LOCK_RESPONSE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInstanceLockResponse },
- /*0x140*/ { "CMSG_DEBUG_PASSIVE_AURA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x141*/ { "CMSG_ATTACKSWING", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackSwingOpcode },
- /*0x142*/ { "CMSG_ATTACKSTOP", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackStopOpcode },
- /*0x143*/ { "SMSG_ATTACKSTART", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x144*/ { "SMSG_ATTACKSTOP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x145*/ { "SMSG_ATTACKSWING_NOTINRANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x146*/ { "SMSG_ATTACKSWING_BADFACING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x147*/ { "SMSG_INSTANCE_LOCK_WARNING_QUERY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x148*/ { "SMSG_ATTACKSWING_DEADTARGET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x149*/ { "SMSG_ATTACKSWING_CANT_ATTACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x14A*/ { "SMSG_ATTACKERSTATEUPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x14B*/ { "SMSG_BATTLEFIELD_PORT_DENIED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x14C*/ { "CMSG_PERFORM_ACTION_SET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x14D*/ { "SMSG_RESUME_CAST_BAR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x14E*/ { "SMSG_CANCEL_COMBAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x14F*/ { "SMSG_SPELLBREAKLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x150*/ { "SMSG_SPELLHEALLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x151*/ { "SMSG_SPELLENERGIZELOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x152*/ { "SMSG_BREAK_TARGET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x153*/ { "CMSG_SAVE_PLAYER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x154*/ { "CMSG_SETDEATHBINDPOINT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x155*/ { "SMSG_BINDPOINTUPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x156*/ { "CMSG_GETDEATHBINDZONE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x157*/ { "SMSG_BINDZONEREPLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x158*/ { "SMSG_PLAYERBOUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x159*/ { "SMSG_CLIENT_CONTROL_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x15A*/ { "CMSG_REPOP_REQUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepopRequestOpcode },
- /*0x15B*/ { "SMSG_RESURRECT_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x15C*/ { "CMSG_RESURRECT_RESPONSE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResurrectResponseOpcode },
- /*0x15D*/ { "CMSG_LOOT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootOpcode },
- /*0x15E*/ { "CMSG_LOOT_MONEY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMoneyOpcode },
- /*0x15F*/ { "CMSG_LOOT_RELEASE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootReleaseOpcode },
- /*0x160*/ { "SMSG_LOOT_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x161*/ { "SMSG_LOOT_RELEASE_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x162*/ { "SMSG_LOOT_REMOVED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x163*/ { "SMSG_LOOT_MONEY_NOTIFY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x164*/ { "SMSG_LOOT_ITEM_NOTIFY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x165*/ { "SMSG_LOOT_CLEAR_MONEY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x166*/ { "SMSG_ITEM_PUSH_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x167*/ { "SMSG_DUEL_REQUESTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x168*/ { "SMSG_DUEL_OUTOFBOUNDS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x169*/ { "SMSG_DUEL_INBOUNDS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x16A*/ { "SMSG_DUEL_COMPLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x16B*/ { "SMSG_DUEL_WINNER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x16C*/ { "CMSG_DUEL_ACCEPTED", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelAcceptedOpcode },
- /*0x16D*/ { "CMSG_DUEL_CANCELLED", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelCancelledOpcode },
- /*0x16E*/ { "SMSG_MOUNTRESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x16F*/ { "SMSG_DISMOUNTRESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x170*/ { "SMSG_REMOVED_FROM_PVP_QUEUE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x171*/ { "CMSG_MOUNTSPECIAL_ANIM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMountSpecialAnimOpcode },
- /*0x172*/ { "SMSG_MOUNTSPECIAL_ANIM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x173*/ { "SMSG_PET_TAME_FAILURE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x174*/ { "CMSG_PET_SET_ACTION", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSetAction },
- /*0x175*/ { "CMSG_PET_ACTION", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAction },
- /*0x176*/ { "CMSG_PET_ABANDON", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAbandon },
- /*0x177*/ { "CMSG_PET_RENAME", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetRename },
- /*0x178*/ { "SMSG_PET_NAME_INVALID", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x179*/ { "SMSG_PET_SPELLS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x17A*/ { "SMSG_PET_MODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x17B*/ { "CMSG_GOSSIP_HELLO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipHelloOpcode },
- /*0x17C*/ { "CMSG_GOSSIP_SELECT_OPTION", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipSelectOptionOpcode },
- /*0x17D*/ { "SMSG_GOSSIP_MESSAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x17E*/ { "SMSG_GOSSIP_COMPLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x17F*/ { "CMSG_NPC_TEXT_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNpcTextQueryOpcode },
- /*0x180*/ { "SMSG_NPC_TEXT_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x181*/ { "SMSG_NPC_WONT_TALK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x182*/ { "CMSG_QUESTGIVER_STATUS_QUERY", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleQuestgiverStatusQueryOpcode},
- /*0x183*/ { "SMSG_QUESTGIVER_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x184*/ { "CMSG_QUESTGIVER_HELLO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverHelloOpcode },
- /*0x185*/ { "SMSG_QUESTGIVER_QUEST_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x186*/ { "CMSG_QUESTGIVER_QUERY_QUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQueryQuestOpcode},
- /*0x187*/ { "CMSG_QUESTGIVER_QUEST_AUTOLAUNCH", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQuestAutoLaunch },
- /*0x188*/ { "SMSG_QUESTGIVER_QUEST_DETAILS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x189*/ { "CMSG_QUESTGIVER_ACCEPT_QUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverAcceptQuestOpcode},
- /*0x18A*/ { "CMSG_QUESTGIVER_COMPLETE_QUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCompleteQuest },
- /*0x18B*/ { "SMSG_QUESTGIVER_REQUEST_ITEMS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x18C*/ { "CMSG_QUESTGIVER_REQUEST_REWARD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverRequestRewardOpcode},
- /*0x18D*/ { "SMSG_QUESTGIVER_OFFER_REWARD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x18E*/ { "CMSG_QUESTGIVER_CHOOSE_REWARD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverChooseRewardOpcode},
- /*0x18F*/ { "SMSG_QUESTGIVER_QUEST_INVALID", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x190*/ { "CMSG_QUESTGIVER_CANCEL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCancel },
- /*0x191*/ { "SMSG_QUESTGIVER_QUEST_COMPLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x192*/ { "SMSG_QUESTGIVER_QUEST_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x193*/ { "CMSG_QUESTLOG_SWAP_QUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogSwapQuest },
- /*0x194*/ { "CMSG_QUESTLOG_REMOVE_QUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogRemoveQuest },
- /*0x195*/ { "SMSG_QUESTLOG_FULL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x196*/ { "SMSG_QUESTUPDATE_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x197*/ { "SMSG_QUESTUPDATE_FAILEDTIMER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x198*/ { "SMSG_QUESTUPDATE_COMPLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x199*/ { "SMSG_QUESTUPDATE_ADD_KILL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x19A*/ { "SMSG_QUESTUPDATE_ADD_ITEM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x19B*/ { "CMSG_QUEST_CONFIRM_ACCEPT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestConfirmAccept },
- /*0x19C*/ { "SMSG_QUEST_CONFIRM_ACCEPT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x19D*/ { "CMSG_PUSHQUESTTOPARTY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePushQuestToParty },
- /*0x19E*/ { "CMSG_LIST_INVENTORY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleListInventoryOpcode },
- /*0x19F*/ { "SMSG_LIST_INVENTORY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1A0*/ { "CMSG_SELL_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSellItemOpcode },
- /*0x1A1*/ { "SMSG_SELL_ITEM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1A2*/ { "CMSG_BUY_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemOpcode },
- /*0x1A3*/ { "CMSG_BUY_ITEM_IN_SLOT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemInSlotOpcode },
- /*0x1A4*/ { "SMSG_BUY_ITEM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1A5*/ { "SMSG_BUY_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1A6*/ { "CMSG_TAXICLEARALLNODES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1A7*/ { "CMSG_TAXIENABLEALLNODES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1A8*/ { "CMSG_TAXISHOWNODES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1A9*/ { "SMSG_SHOWTAXINODES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1AA*/ { "CMSG_TAXINODE_STATUS_QUERY", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiNodeStatusQueryOpcode },
- /*0x1AB*/ { "SMSG_TAXINODE_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1AC*/ { "CMSG_TAXIQUERYAVAILABLENODES", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodes },
- /*0x1AD*/ { "CMSG_ACTIVATETAXI", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiOpcode },
- /*0x1AE*/ { "SMSG_ACTIVATETAXIREPLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1AF*/ { "SMSG_NEW_TAXI_PATH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1B0*/ { "CMSG_TRAINER_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerListOpcode },
- /*0x1B1*/ { "SMSG_TRAINER_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1B2*/ { "CMSG_TRAINER_BUY_SPELL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerBuySpellOpcode },
- /*0x1B3*/ { "SMSG_TRAINER_BUY_SUCCEEDED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1B4*/ { "SMSG_TRAINER_BUY_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1B5*/ { "CMSG_BINDER_ACTIVATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBinderActivateOpcode },
- /*0x1B6*/ { "SMSG_PLAYERBINDERROR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1B7*/ { "CMSG_BANKER_ACTIVATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBankerActivateOpcode },
- /*0x1B8*/ { "SMSG_SHOW_BANK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1B9*/ { "CMSG_BUY_BANK_SLOT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyBankSlotOpcode },
- /*0x1BA*/ { "SMSG_BUY_BANK_SLOT_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1BB*/ { "CMSG_PETITION_SHOWLIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowListOpcode },
- /*0x1BC*/ { "SMSG_PETITION_SHOWLIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1BD*/ { "CMSG_PETITION_BUY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionBuyOpcode },
- /*0x1BE*/ { "CMSG_PETITION_SHOW_SIGNATURES", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowSignOpcode },
- /*0x1BF*/ { "SMSG_PETITION_SHOW_SIGNATURES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1C0*/ { "CMSG_PETITION_SIGN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionSignOpcode },
- /*0x1C1*/ { "SMSG_PETITION_SIGN_RESULTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1C2*/ { "MSG_PETITION_DECLINE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionDeclineOpcode },
- /*0x1C3*/ { "CMSG_OFFER_PETITION", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOfferPetitionOpcode },
- /*0x1C4*/ { "CMSG_TURN_IN_PETITION", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTurnInPetitionOpcode },
- /*0x1C5*/ { "SMSG_TURN_IN_PETITION_RESULTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1C6*/ { "CMSG_PETITION_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionQueryOpcode },
- /*0x1C7*/ { "SMSG_PETITION_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1C8*/ { "SMSG_FISH_NOT_HOOKED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1C9*/ { "SMSG_FISH_ESCAPED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1CA*/ { "CMSG_BUG", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBugOpcode },
- /*0x1CB*/ { "SMSG_NOTIFICATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1CC*/ { "CMSG_PLAYED_TIME", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayedTime },
- /*0x1CD*/ { "SMSG_PLAYED_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1CE*/ { "CMSG_QUERY_TIME", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryTimeOpcode },
- /*0x1CF*/ { "SMSG_QUERY_TIME_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1D0*/ { "SMSG_LOG_XPGAIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1D1*/ { "SMSG_AURACASTLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1D2*/ { "CMSG_RECLAIM_CORPSE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReclaimCorpseOpcode },
- /*0x1D3*/ { "CMSG_WRAP_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWrapItemOpcode },
- /*0x1D4*/ { "SMSG_LEVELUP_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1D5*/ { "MSG_MINIMAP_PING", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMinimapPingOpcode },
- /*0x1D6*/ { "SMSG_RESISTLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1D7*/ { "SMSG_ENCHANTMENTLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1D8*/ { "CMSG_SET_SKILL_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1D9*/ { "SMSG_START_MIRROR_TIMER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1DA*/ { "SMSG_PAUSE_MIRROR_TIMER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1DB*/ { "SMSG_STOP_MIRROR_TIMER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1DC*/ { "CMSG_PING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess },
- /*0x1DD*/ { "SMSG_PONG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1DE*/ { "SMSG_CLEAR_COOLDOWN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1DF*/ { "SMSG_GAMEOBJECT_PAGETEXT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1E0*/ { "CMSG_SETSHEATHED", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSheathedOpcode },
- /*0x1E1*/ { "SMSG_COOLDOWN_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1E2*/ { "SMSG_SPELL_DELAYED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1E3*/ { "CMSG_QUEST_POI_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPOIQuery },
- /*0x1E4*/ { "SMSG_QUEST_POI_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1E5*/ { "CMSG_GHOST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1E6*/ { "CMSG_GM_INVIS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1E7*/ { "SMSG_INVALID_PROMOTION_CODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1E8*/ { "MSG_GM_BIND_OTHER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1E9*/ { "MSG_GM_SUMMON", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1EA*/ { "SMSG_ITEM_TIME_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1EB*/ { "SMSG_ITEM_ENCHANT_TIME_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1EC*/ { "SMSG_AUTH_CHALLENGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1ED*/ { "CMSG_AUTH_SESSION", STATUS_NEVER, PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess },
- /*0x1EE*/ { "SMSG_AUTH_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1EF*/ { "MSG_GM_SHOWLABEL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1F0*/ { "CMSG_PET_CAST_SPELL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCastSpellOpcode },
- /*0x1F1*/ { "MSG_SAVE_GUILD_EMBLEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSaveGuildEmblemOpcode },
- /*0x1F2*/ { "MSG_TABARDVENDOR_ACTIVATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTabardVendorActivateOpcode},
- /*0x1F3*/ { "SMSG_PLAY_SPELL_VISUAL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1F4*/ { "CMSG_ZONEUPDATE", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleZoneUpdateOpcode },
- /*0x1F5*/ { "SMSG_PARTYKILLLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1F6*/ { "SMSG_COMPRESSED_UPDATE_OBJECT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1F7*/ { "SMSG_PLAY_SPELL_IMPACT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1F8*/ { "SMSG_EXPLORATION_EXPERIENCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1F9*/ { "CMSG_GM_SET_SECURITY_GROUP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1FA*/ { "CMSG_GM_NUKE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1FB*/ { "MSG_RANDOM_ROLL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomRollOpcode },
- /*0x1FC*/ { "SMSG_ENVIRONMENTALDAMAGELOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1FD*/ { "CMSG_CHANGEPLAYER_DIFFICULTY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x1FE*/ { "SMSG_RWHOIS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x1FF*/ { "SMSG_LFG_PLAYER_REWARD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x200*/ { "SMSG_LFG_TELEPORT_DENIED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x201*/ { "CMSG_UNLEARN_SPELL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x202*/ { "CMSG_UNLEARN_SKILL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnlearnSkillOpcode },
- /*0x203*/ { "SMSG_REMOVED_SPELL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x204*/ { "CMSG_DECHARGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x205*/ { "CMSG_GMTICKET_CREATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketCreateOpcode },
- /*0x206*/ { "SMSG_GMTICKET_CREATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x207*/ { "CMSG_GMTICKET_UPDATETEXT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketUpdateOpcode },
- /*0x208*/ { "SMSG_GMTICKET_UPDATETEXT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x209*/ { "SMSG_ACCOUNT_DATA_TIMES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x20A*/ { "CMSG_REQUEST_ACCOUNT_DATA", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestAccountData },
- /*0x20B*/ { "CMSG_UPDATE_ACCOUNT_DATA", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateAccountData },
- /*0x20C*/ { "SMSG_UPDATE_ACCOUNT_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x20D*/ { "SMSG_CLEAR_FAR_SIGHT_IMMEDIATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x20E*/ { "SMSG_CHANGEPLAYER_DIFFICULTY_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x20F*/ { "CMSG_GM_TEACH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x210*/ { "CMSG_GM_CREATE_ITEM_TARGET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x211*/ { "CMSG_GMTICKET_GETTICKET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketGetTicketOpcode },
- /*0x212*/ { "SMSG_GMTICKET_GETTICKET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x213*/ { "CMSG_UNLEARN_TALENTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x214*/ { "SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x215*/ { "SMSG_GAMEOBJECT_DESPAWN_ANIM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x216*/ { "MSG_CORPSE_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCorpseQueryOpcode },
- /*0x217*/ { "CMSG_GMTICKET_DELETETICKET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketDeleteOpcode },
- /*0x218*/ { "SMSG_GMTICKET_DELETETICKET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x219*/ { "SMSG_CHAT_WRONG_FACTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x21A*/ { "CMSG_GMTICKET_SYSTEMSTATUS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketSystemStatusOpcode},
- /*0x21B*/ { "SMSG_GMTICKET_SYSTEMSTATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x21C*/ { "CMSG_SPIRIT_HEALER_ACTIVATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpiritHealerActivateOpcode},
- /*0x21D*/ { "CMSG_SET_STAT_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x21E*/ { "SMSG_QUEST_FORCE_REMOVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x21F*/ { "CMSG_SKILL_BUY_STEP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x220*/ { "CMSG_SKILL_BUY_RANK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x221*/ { "CMSG_XP_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x222*/ { "SMSG_SPIRIT_HEALER_CONFIRM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x223*/ { "CMSG_CHARACTER_POINT_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x224*/ { "SMSG_GOSSIP_POI", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x225*/ { "CMSG_CHAT_IGNORED", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatIgnoredOpcode },
- /*0x226*/ { "CMSG_GM_VISION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x227*/ { "CMSG_SERVER_COMMAND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x228*/ { "CMSG_GM_SILENCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x229*/ { "CMSG_GM_REVEALTO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x22A*/ { "CMSG_GM_RESURRECT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x22B*/ { "CMSG_GM_SUMMONMOB", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x22C*/ { "CMSG_GM_MOVECORPSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x22D*/ { "CMSG_GM_FREEZE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x22E*/ { "CMSG_GM_UBERINVIS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x22F*/ { "CMSG_GM_REQUEST_PLAYER_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x230*/ { "SMSG_GM_PLAYER_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x231*/ { "CMSG_GUILD_RANK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRankOpcode },
- /*0x232*/ { "CMSG_GUILD_ADD_RANK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAddRankOpcode },
- /*0x233*/ { "CMSG_GUILD_DEL_RANK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDelRankOpcode },
- /*0x234*/ { "CMSG_GUILD_SET_PUBLIC_NOTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetPublicNoteOpcode },
- /*0x235*/ { "CMSG_GUILD_SET_OFFICER_NOTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetOfficerNoteOpcode },
- /*0x236*/ { "SMSG_LOGIN_VERIFY_WORLD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x237*/ { "CMSG_CLEAR_EXPLORATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x238*/ { "CMSG_SEND_MAIL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSendMail },
- /*0x239*/ { "SMSG_SEND_MAIL_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x23A*/ { "CMSG_GET_MAIL_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetMailList },
- /*0x23B*/ { "SMSG_MAIL_LIST_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x23C*/ { "CMSG_BATTLEFIELD_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldListOpcode },
- /*0x23D*/ { "SMSG_BATTLEFIELD_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x23E*/ { "CMSG_BATTLEFIELD_JOIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x23F*/ { "SMSG_FORCE_SET_VEHICLE_REC_ID", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x240*/ { "CMSG_SET_VEHICLE_REC_ID_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x241*/ { "CMSG_TAXICLEARNODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x242*/ { "CMSG_TAXIENABLENODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x243*/ { "CMSG_ITEM_TEXT_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemTextQuery },
- /*0x244*/ { "SMSG_ITEM_TEXT_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x245*/ { "CMSG_MAIL_TAKE_MONEY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeMoney },
- /*0x246*/ { "CMSG_MAIL_TAKE_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeItem },
- /*0x247*/ { "CMSG_MAIL_MARK_AS_READ", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailMarkAsRead },
- /*0x248*/ { "CMSG_MAIL_RETURN_TO_SENDER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailReturnToSender },
- /*0x249*/ { "CMSG_MAIL_DELETE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailDelete },
- /*0x24A*/ { "CMSG_MAIL_CREATE_TEXT_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailCreateTextItem },
- /*0x24B*/ { "SMSG_SPELLLOGMISS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x24C*/ { "SMSG_SPELLLOGEXECUTE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x24D*/ { "SMSG_DEBUGAURAPROC", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x24E*/ { "SMSG_PERIODICAURALOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x24F*/ { "SMSG_SPELLDAMAGESHIELD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x250*/ { "SMSG_SPELLNONMELEEDAMAGELOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x251*/ { "CMSG_LEARN_TALENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnTalentOpcode },
- /*0x252*/ { "SMSG_RESURRECT_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x253*/ { "CMSG_TOGGLE_PVP", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTogglePvP },
- /*0x254*/ { "SMSG_ZONE_UNDER_ATTACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x255*/ { "MSG_AUCTION_HELLO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionHelloOpcode },
- /*0x256*/ { "CMSG_AUCTION_SELL_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSellItem },
- /*0x257*/ { "CMSG_AUCTION_REMOVE_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionRemoveItem },
- /*0x258*/ { "CMSG_AUCTION_LIST_ITEMS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListItems },
- /*0x259*/ { "CMSG_AUCTION_LIST_OWNER_ITEMS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListOwnerItems },
- /*0x25A*/ { "CMSG_AUCTION_PLACE_BID", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionPlaceBid },
- /*0x25B*/ { "SMSG_AUCTION_COMMAND_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x25C*/ { "SMSG_AUCTION_LIST_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x25D*/ { "SMSG_AUCTION_OWNER_LIST_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x25E*/ { "SMSG_AUCTION_BIDDER_NOTIFICATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x25F*/ { "SMSG_AUCTION_OWNER_NOTIFICATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x260*/ { "SMSG_PROCRESIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x261*/ { "SMSG_COMBAT_EVENT_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x262*/ { "SMSG_DISPEL_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x263*/ { "SMSG_SPELLORDAMAGE_IMMUNE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x264*/ { "CMSG_AUCTION_LIST_BIDDER_ITEMS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListBidderItems },
- /*0x265*/ { "SMSG_AUCTION_BIDDER_LIST_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x266*/ { "SMSG_SET_FLAT_SPELL_MODIFIER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x267*/ { "SMSG_SET_PCT_SPELL_MODIFIER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x268*/ { "CMSG_SET_AMMO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetAmmoOpcode },
- /*0x269*/ { "SMSG_CORPSE_RECLAIM_DELAY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x26A*/ { "CMSG_SET_ACTIVE_MOVER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveMoverOpcode },
- /*0x26B*/ { "CMSG_PET_CANCEL_AURA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCancelAuraOpcode },
- /*0x26C*/ { "CMSG_PLAYER_AI_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x26D*/ { "CMSG_CANCEL_AUTO_REPEAT_SPELL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAutoRepeatSpellOpcode},
- /*0x26E*/ { "MSG_GM_ACCOUNT_ONLINE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x26F*/ { "MSG_LIST_STABLED_PETS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleListStabledPetsOpcode },
- /*0x270*/ { "CMSG_STABLE_PET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStablePet },
- /*0x271*/ { "CMSG_UNSTABLE_PET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnstablePet },
- /*0x272*/ { "CMSG_BUY_STABLE_SLOT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyStableSlot },
- /*0x273*/ { "SMSG_STABLE_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x274*/ { "CMSG_STABLE_REVIVE_PET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableRevivePet },
- /*0x275*/ { "CMSG_STABLE_SWAP_PET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableSwapPet },
- /*0x276*/ { "MSG_QUEST_PUSH_RESULT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPushResult },
- /*0x277*/ { "SMSG_PLAY_MUSIC", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x278*/ { "SMSG_PLAY_OBJECT_SOUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x279*/ { "CMSG_REQUEST_PET_INFO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPetInfoOpcode },
- /*0x27A*/ { "CMSG_FAR_SIGHT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleFarSightOpcode },
- /*0x27B*/ { "SMSG_SPELLDISPELLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x27C*/ { "SMSG_DAMAGE_CALC_LOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x27D*/ { "CMSG_ENABLE_DAMAGE_LOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x27E*/ { "CMSG_GROUP_CHANGE_SUB_GROUP", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupChangeSubGroupOpcode },
- /*0x27F*/ { "CMSG_REQUEST_PARTY_MEMBER_STATS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPartyMemberStatsOpcode},
- /*0x280*/ { "CMSG_GROUP_SWAP_SUB_GROUP", STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x281*/ { "CMSG_RESET_FACTION_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x282*/ { "CMSG_AUTOSTORE_BANK_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBankItemOpcode },
- /*0x283*/ { "CMSG_AUTOBANK_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoBankItemOpcode },
- /*0x284*/ { "MSG_QUERY_NEXT_MAIL_TIME", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryNextMailTime },
- /*0x285*/ { "SMSG_RECEIVED_MAIL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x286*/ { "SMSG_RAID_GROUP_ONLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x287*/ { "CMSG_SET_DURABILITY_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x288*/ { "CMSG_SET_PVP_RANK_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x289*/ { "CMSG_ADD_PVP_MEDAL_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x28A*/ { "CMSG_DEL_PVP_MEDAL_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x28B*/ { "CMSG_SET_PVP_TITLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x28C*/ { "SMSG_PVP_CREDIT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x28D*/ { "SMSG_AUCTION_REMOVED_NOTIFICATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x28E*/ { "CMSG_GROUP_RAID_CONVERT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupRaidConvertOpcode },
- /*0x28F*/ { "CMSG_GROUP_ASSISTANT_LEADER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAssistantLeaderOpcode},
- /*0x290*/ { "CMSG_BUYBACK_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuybackItem },
- /*0x291*/ { "SMSG_SERVER_MESSAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x292*/ { "CMSG_SET_SAVED_INSTANCE_EXTEND", STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x293*/ { "SMSG_LFG_OFFER_CONTINUE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x294*/ { "CMSG_TEST_DROP_RATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x295*/ { "SMSG_TEST_DROP_RATE_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x296*/ { "CMSG_LFG_GET_STATUS", STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x297*/ { "SMSG_SHOW_MAILBOX", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x298*/ { "SMSG_RESET_RANGED_COMBAT_TIMER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x299*/ { "SMSG_MEETINGSTONE_MEMBER_ADDED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x29A*/ { "SMSG_CHAT_NOT_IN_PARTY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x29B*/ { "CMSG_CANCEL_GROWTH_AURA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelGrowthAuraOpcode },
- /*0x29C*/ { "SMSG_CANCEL_AUTO_REPEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x29D*/ { "SMSG_STANDSTATE_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x29E*/ { "SMSG_LOOT_ALL_PASSED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x29F*/ { "SMSG_LOOT_ROLL_WON", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2A0*/ { "CMSG_LOOT_ROLL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootRoll },
- /*0x2A1*/ { "SMSG_LOOT_START_ROLL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2A2*/ { "SMSG_LOOT_ROLL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2A3*/ { "CMSG_LOOT_MASTER_GIVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMasterGiveOpcode },
- /*0x2A4*/ { "SMSG_LOOT_MASTER_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2A5*/ { "SMSG_SET_FORCED_REACTIONS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2A6*/ { "SMSG_SPELL_FAILED_OTHER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2A7*/ { "SMSG_GAMEOBJECT_RESET_STATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2A8*/ { "CMSG_REPAIR_ITEM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepairItemOpcode },
- /*0x2A9*/ { "SMSG_CHAT_PLAYER_NOT_FOUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2AA*/ { "MSG_TALENT_WIPE_CONFIRM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTalentWipeConfirmOpcode },
- /*0x2AB*/ { "SMSG_SUMMON_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2AC*/ { "CMSG_SUMMON_RESPONSE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSummonResponseOpcode },
- /*0x2AD*/ { "MSG_DEV_SHOWLABEL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2AE*/ { "SMSG_MONSTER_MOVE_TRANSPORT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2AF*/ { "SMSG_PET_BROKEN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2B0*/ { "MSG_MOVE_FEATHER_FALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2B1*/ { "MSG_MOVE_WATER_WALK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2B2*/ { "CMSG_SERVER_BROADCAST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2B3*/ { "CMSG_SELF_RES", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSelfResOpcode },
- /*0x2B4*/ { "SMSG_FEIGN_DEATH_RESISTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2B5*/ { "CMSG_RUN_SCRIPT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2B6*/ { "SMSG_SCRIPT_MESSAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2B7*/ { "SMSG_DUEL_COUNTDOWN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2B8*/ { "SMSG_AREA_TRIGGER_MESSAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2B9*/ { "CMSG_SHOWING_HELM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleShowingHelmOpcode },
- /*0x2BA*/ { "CMSG_SHOWING_CLOAK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleShowingCloakOpcode },
- /*0x2BB*/ { "SMSG_LFG_ROLE_CHOSEN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2BC*/ { "SMSG_PLAYER_SKINNED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2BD*/ { "SMSG_DURABILITY_DAMAGE_DEATH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2BE*/ { "CMSG_SET_EXPLORATION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2BF*/ { "CMSG_SET_ACTIONBAR_TOGGLES", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionBarToggles },
- /*0x2C0*/ { "UMSG_DELETE_GUILD_CHARTER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2C1*/ { "MSG_PETITION_RENAME", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionRenameOpcode },
- /*0x2C2*/ { "SMSG_INIT_WORLD_STATES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2C3*/ { "SMSG_UPDATE_WORLD_STATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2C4*/ { "CMSG_ITEM_NAME_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemNameQueryOpcode },
- /*0x2C5*/ { "SMSG_ITEM_NAME_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2C6*/ { "SMSG_PET_ACTION_FEEDBACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2C7*/ { "CMSG_CHAR_RENAME", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharRenameOpcode },
- /*0x2C8*/ { "SMSG_CHAR_RENAME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2C9*/ { "CMSG_MOVE_SPLINE_DONE", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSplineDoneOpcode },
- /*0x2CA*/ { "CMSG_MOVE_FALL_RESET", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x2CB*/ { "SMSG_INSTANCE_SAVE_CREATED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2CC*/ { "SMSG_RAID_INSTANCE_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2CD*/ { "CMSG_REQUEST_RAID_INFO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestRaidInfoOpcode },
- /*0x2CE*/ { "CMSG_MOVE_TIME_SKIPPED", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleMoveTimeSkippedOpcode },
- /*0x2CF*/ { "CMSG_MOVE_FEATHER_FALL_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleFeatherFallAck },
- /*0x2D0*/ { "CMSG_MOVE_WATER_WALK_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveWaterWalkAck },
- /*0x2D1*/ { "CMSG_MOVE_NOT_ACTIVE_MOVER", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveNotActiveMover },
- /*0x2D2*/ { "SMSG_PLAY_SOUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2D3*/ { "CMSG_BATTLEFIELD_STATUS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldStatusOpcode },
- /*0x2D4*/ { "SMSG_BATTLEFIELD_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2D5*/ { "CMSG_BATTLEFIELD_PORT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattleFieldPortOpcode },
- /*0x2D6*/ { "MSG_INSPECT_HONOR_STATS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectHonorStatsOpcode },
- /*0x2D7*/ { "CMSG_BATTLEMASTER_HELLO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterHelloOpcode },
- /*0x2D8*/ { "CMSG_MOVE_START_SWIM_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2D9*/ { "CMSG_MOVE_STOP_SWIM_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2DA*/ { "SMSG_FORCE_WALK_SPEED_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2DB*/ { "CMSG_FORCE_WALK_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck },
- /*0x2DC*/ { "SMSG_FORCE_SWIM_BACK_SPEED_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2DD*/ { "CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck },
- /*0x2DE*/ { "SMSG_FORCE_TURN_RATE_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2DF*/ { "CMSG_FORCE_TURN_RATE_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck },
- /*0x2E0*/ { "MSG_PVP_LOG_DATA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePVPLogDataOpcode },
- /*0x2E1*/ { "CMSG_LEAVE_BATTLEFIELD", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLeaveBattlefieldOpcode },
- /*0x2E2*/ { "CMSG_AREA_SPIRIT_HEALER_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueryOpcode},
- /*0x2E3*/ { "CMSG_AREA_SPIRIT_HEALER_QUEUE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueueOpcode},
- /*0x2E4*/ { "SMSG_AREA_SPIRIT_HEALER_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2E5*/ { "CMSG_GM_UNTEACH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2E6*/ { "SMSG_WARDEN_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2E7*/ { "CMSG_WARDEN_DATA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWardenDataOpcode },
- /*0x2E8*/ { "SMSG_GROUP_JOINED_BATTLEGROUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2E9*/ { "MSG_BATTLEGROUND_PLAYER_POSITIONS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlegroundPlayerPositionsOpcode},
- /*0x2EA*/ { "CMSG_PET_STOP_ATTACK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetStopAttack },
- /*0x2EB*/ { "SMSG_BINDER_CONFIRM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2EC*/ { "SMSG_BATTLEGROUND_PLAYER_JOINED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2ED*/ { "SMSG_BATTLEGROUND_PLAYER_LEFT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2EE*/ { "CMSG_BATTLEMASTER_JOIN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinOpcode },
- /*0x2EF*/ { "SMSG_ADDON_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2F0*/ { "CMSG_PET_UNLEARN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2F1*/ { "SMSG_PET_UNLEARN_CONFIRM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2F2*/ { "SMSG_PARTY_MEMBER_STATS_FULL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2F3*/ { "CMSG_PET_SPELL_AUTOCAST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSpellAutocastOpcode },
- /*0x2F4*/ { "SMSG_WEATHER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2F5*/ { "SMSG_PLAY_TIME_WARNING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2F6*/ { "SMSG_MINIGAME_SETUP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2F7*/ { "SMSG_MINIGAME_STATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2F8*/ { "CMSG_MINIGAME_MOVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x2F9*/ { "SMSG_MINIGAME_MOVE_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2FA*/ { "SMSG_RAID_INSTANCE_MESSAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2FB*/ { "SMSG_COMPRESSED_MOVES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2FC*/ { "CMSG_GUILD_INFO_TEXT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildChangeInfoTextOpcode },
- /*0x2FD*/ { "SMSG_CHAT_RESTRICTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2FE*/ { "SMSG_SPLINE_SET_RUN_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x2FF*/ { "SMSG_SPLINE_SET_RUN_BACK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x300*/ { "SMSG_SPLINE_SET_SWIM_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x301*/ { "SMSG_SPLINE_SET_WALK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x302*/ { "SMSG_SPLINE_SET_SWIM_BACK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x303*/ { "SMSG_SPLINE_SET_TURN_RATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x304*/ { "SMSG_SPLINE_MOVE_UNROOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x305*/ { "SMSG_SPLINE_MOVE_FEATHER_FALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x306*/ { "SMSG_SPLINE_MOVE_NORMAL_FALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x307*/ { "SMSG_SPLINE_MOVE_SET_HOVER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x308*/ { "SMSG_SPLINE_MOVE_UNSET_HOVER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x309*/ { "SMSG_SPLINE_MOVE_WATER_WALK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x30A*/ { "SMSG_SPLINE_MOVE_LAND_WALK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x30B*/ { "SMSG_SPLINE_MOVE_START_SWIM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x30C*/ { "SMSG_SPLINE_MOVE_STOP_SWIM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x30D*/ { "SMSG_SPLINE_MOVE_SET_RUN_MODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x30E*/ { "SMSG_SPLINE_MOVE_SET_WALK_MODE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x30F*/ { "CMSG_GM_NUKE_ACCOUNT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x310*/ { "MSG_GM_DESTROY_CORPSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x311*/ { "CMSG_GM_DESTROY_ONLINE_CORPSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x312*/ { "CMSG_ACTIVATETAXIEXPRESS", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiExpressOpcode },
- /*0x313*/ { "SMSG_SET_FACTION_ATWAR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x314*/ { "SMSG_GAMETIMEBIAS_SET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x315*/ { "CMSG_DEBUG_ACTIONS_START", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x316*/ { "CMSG_DEBUG_ACTIONS_STOP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x317*/ { "CMSG_SET_FACTION_INACTIVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionInactiveOpcode },
- /*0x318*/ { "CMSG_SET_WATCHED_FACTION", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetWatchedFactionOpcode },
- /*0x319*/ { "MSG_MOVE_TIME_SKIPPED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x31A*/ { "SMSG_SPLINE_MOVE_ROOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x31B*/ { "CMSG_SET_EXPLORATION_ALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x31C*/ { "SMSG_INVALIDATE_PLAYER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x31D*/ { "CMSG_RESET_INSTANCES", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResetInstancesOpcode },
- /*0x31E*/ { "SMSG_INSTANCE_RESET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x31F*/ { "SMSG_INSTANCE_RESET_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x320*/ { "SMSG_UPDATE_LAST_INSTANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x321*/ { "MSG_RAID_TARGET_UPDATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidTargetUpdateOpcode },
- /*0x322*/ { "MSG_RAID_READY_CHECK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckOpcode },
- /*0x323*/ { "CMSG_LUA_USAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x324*/ { "SMSG_PET_ACTION_SOUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x325*/ { "SMSG_PET_DISMISS_SOUND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x326*/ { "SMSG_GHOSTEE_GONE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x327*/ { "CMSG_GM_UPDATE_TICKET_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x328*/ { "SMSG_GM_TICKET_STATUS_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x329*/ { "MSG_SET_DUNGEON_DIFFICULTY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetDungeonDifficultyOpcode},
- /*0x32A*/ { "CMSG_GMSURVEY_SUBMIT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMSurveySubmit },
- /*0x32B*/ { "SMSG_UPDATE_INSTANCE_OWNERSHIP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x32C*/ { "CMSG_IGNORE_KNOCKBACK_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x32D*/ { "SMSG_CHAT_PLAYER_AMBIGUOUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x32E*/ { "MSG_DELAY_GHOST_TELEPORT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x32F*/ { "SMSG_SPELLINSTAKILLLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x330*/ { "SMSG_SPELL_UPDATE_CHAIN_TARGETS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x331*/ { "CMSG_CHAT_FILTERED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x332*/ { "SMSG_EXPECTED_SPAM_RECORDS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x333*/ { "SMSG_SPELLSTEALLOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x334*/ { "CMSG_LOTTERY_QUERY_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x335*/ { "SMSG_LOTTERY_QUERY_RESULT_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x336*/ { "CMSG_BUY_LOTTERY_TICKET_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x337*/ { "SMSG_LOTTERY_RESULT_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x338*/ { "SMSG_CHARACTER_PROFILE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x339*/ { "SMSG_CHARACTER_PROFILE_REALM_CONNECTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x33A*/ { "SMSG_DEFENSE_MESSAGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x33B*/ { "SMSG_INSTANCE_DIFFICULTY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x33C*/ { "MSG_GM_RESETINSTANCELIMIT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x33D*/ { "SMSG_MOTD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x33E*/ { "SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x33F*/ { "SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x340*/ { "CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x341*/ { "MSG_MOVE_START_SWIM_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x342*/ { "MSG_MOVE_STOP_SWIM_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x343*/ { "SMSG_MOVE_SET_CAN_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x344*/ { "SMSG_MOVE_UNSET_CAN_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x345*/ { "CMSG_MOVE_SET_CAN_FLY_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSetCanFlyAckOpcode },
- /*0x346*/ { "CMSG_MOVE_SET_FLY", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x347*/ { "CMSG_SOCKET_GEMS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSocketOpcode },
- /*0x348*/ { "CMSG_ARENA_TEAM_CREATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x349*/ { "SMSG_ARENA_TEAM_COMMAND_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x34A*/ { "MSG_MOVE_UPDATE_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x34B*/ { "CMSG_ARENA_TEAM_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamQueryOpcode },
- /*0x34C*/ { "SMSG_ARENA_TEAM_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x34D*/ { "CMSG_ARENA_TEAM_ROSTER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRosterOpcode },
- /*0x34E*/ { "SMSG_ARENA_TEAM_ROSTER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x34F*/ { "CMSG_ARENA_TEAM_INVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamInviteOpcode },
- /*0x350*/ { "SMSG_ARENA_TEAM_INVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x351*/ { "CMSG_ARENA_TEAM_ACCEPT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamAcceptOpcode },
- /*0x352*/ { "CMSG_ARENA_TEAM_DECLINE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDeclineOpcode },
- /*0x353*/ { "CMSG_ARENA_TEAM_LEAVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaveOpcode },
- /*0x354*/ { "CMSG_ARENA_TEAM_REMOVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRemoveOpcode },
- /*0x355*/ { "CMSG_ARENA_TEAM_DISBAND", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDisbandOpcode },
- /*0x356*/ { "CMSG_ARENA_TEAM_LEADER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaderOpcode },
- /*0x357*/ { "SMSG_ARENA_TEAM_EVENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x358*/ { "CMSG_BATTLEMASTER_JOIN_ARENA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinArena },
- /*0x359*/ { "MSG_MOVE_START_ASCEND", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x35A*/ { "MSG_MOVE_STOP_ASCEND", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x35B*/ { "SMSG_ARENA_TEAM_STATS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x35C*/ { "CMSG_LFG_JOIN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgJoinOpcode },
- /*0x35D*/ { "CMSG_LFG_LEAVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgLeaveOpcode },
- /*0x35E*/ { "CMSG_SEARCH_LFG_JOIN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrSearchOpcode },
- /*0x35F*/ { "CMSG_SEARCH_LFG_LEAVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrLeaveOpcode },
- /*0x360*/ { "SMSG_UPDATE_LFG_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x361*/ { "SMSG_LFG_PROPOSAL_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x362*/ { "CMSG_LFG_PROPOSAL_RESULT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgProposalResultOpcode },
- /*0x363*/ { "SMSG_LFG_ROLE_CHECK_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x364*/ { "SMSG_LFG_JOIN_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x365*/ { "SMSG_LFG_QUEUE_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x366*/ { "CMSG_SET_LFG_COMMENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetCommentOpcode },
- /*0x367*/ { "SMSG_LFG_UPDATE_PLAYER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x368*/ { "SMSG_LFG_UPDATE_PARTY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x369*/ { "SMSG_LFG_UPDATE_SEARCH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x36A*/ { "CMSG_LFG_SET_ROLES", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetRolesOpcode },
- /*0x36B*/ { "CMSG_LFG_SET_NEEDS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x36C*/ { "CMSG_LFG_SET_BOOT_VOTE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetBootVoteOpcode },
- /*0x36D*/ { "SMSG_LFG_BOOT_PROPOSAL_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x36E*/ { "CMSG_LFD_PLAYER_LOCK_INFO_REQUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgPlayerLockInfoRequestOpcode},
- /*0x36F*/ { "SMSG_LFG_PLAYER_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x370*/ { "CMSG_LFG_TELEPORT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgTeleportOpcode },
- /*0x371*/ { "CMSG_LFD_PARTY_LOCK_INFO_REQUEST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgPartyLockInfoRequestOpcode},
- /*0x372*/ { "SMSG_LFG_PARTY_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x373*/ { "SMSG_TITLE_EARNED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x374*/ { "CMSG_SET_TITLE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTitleOpcode },
- /*0x375*/ { "CMSG_CANCEL_MOUNT_AURA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelMountAuraOpcode },
- /*0x376*/ { "SMSG_ARENA_ERROR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x377*/ { "MSG_INSPECT_ARENA_TEAMS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectArenaTeamsOpcode },
- /*0x378*/ { "SMSG_DEATH_RELEASE_LOC", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x379*/ { "CMSG_CANCEL_TEMP_ENCHANTMENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTempEnchantmentOpcode},
- /*0x37A*/ { "SMSG_FORCED_DEATH_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x37B*/ { "CMSG_CHEAT_SET_HONOR_CURRENCY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x37C*/ { "CMSG_CHEAT_SET_ARENA_CURRENCY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x37D*/ { "MSG_MOVE_SET_FLIGHT_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x37E*/ { "MSG_MOVE_SET_FLIGHT_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x37F*/ { "MSG_MOVE_SET_FLIGHT_BACK_SPEED_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x380*/ { "MSG_MOVE_SET_FLIGHT_BACK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x381*/ { "SMSG_FORCE_FLIGHT_SPEED_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x382*/ { "CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck },
- /*0x383*/ { "SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x384*/ { "CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck },
- /*0x385*/ { "SMSG_SPLINE_SET_FLIGHT_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x386*/ { "SMSG_SPLINE_SET_FLIGHT_BACK_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x387*/ { "CMSG_MAELSTROM_INVALIDATE_CACHE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x388*/ { "SMSG_FLIGHT_SPLINE_SYNC", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x389*/ { "CMSG_SET_TAXI_BENCHMARK_MODE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTaxiBenchmarkOpcode },
- /*0x38A*/ { "SMSG_JOINED_BATTLEGROUND_QUEUE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x38B*/ { "SMSG_REALM_SPLIT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x38C*/ { "CMSG_REALM_SPLIT", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRealmSplitOpcode },
- /*0x38D*/ { "CMSG_MOVE_CHNG_TRANSPORT", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x38E*/ { "MSG_PARTY_ASSIGNMENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePartyAssignmentOpcode },
- /*0x38F*/ { "SMSG_OFFER_PETITION_ERROR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x390*/ { "SMSG_TIME_SYNC_REQ", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x391*/ { "CMSG_TIME_SYNC_RESP", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleTimeSyncResp },
- /*0x392*/ { "CMSG_SEND_LOCAL_EVENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x393*/ { "CMSG_SEND_GENERAL_TRIGGER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x394*/ { "CMSG_SEND_COMBAT_TRIGGER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x395*/ { "CMSG_MAELSTROM_GM_SENT_MAIL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x396*/ { "SMSG_RESET_FAILED_NOTIFY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x397*/ { "SMSG_REAL_GROUP_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x398*/ { "SMSG_LFG_DISABLED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x399*/ { "CMSG_ACTIVE_PVP_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x39A*/ { "CMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x39B*/ { "SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x39C*/ { "SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE_WRITE_FILE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x39D*/ { "SMSG_UPDATE_COMBO_POINTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x39E*/ { "SMSG_VOICE_SESSION_ROSTER_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x39F*/ { "SMSG_VOICE_SESSION_LEAVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3A0*/ { "SMSG_VOICE_SESSION_ADJUST_PRIORITY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3A1*/ { "CMSG_VOICE_SET_TALKER_MUTED_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3A2*/ { "SMSG_VOICE_SET_TALKER_MUTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3A3*/ { "SMSG_INIT_EXTRA_AURA_INFO_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3A4*/ { "SMSG_SET_EXTRA_AURA_INFO_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3A5*/ { "SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3A6*/ { "SMSG_CLEAR_EXTRA_AURA_INFO_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3A7*/ { "MSG_MOVE_START_DESCEND", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes },
- /*0x3A8*/ { "CMSG_IGNORE_REQUIREMENTS_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3A9*/ { "SMSG_IGNORE_REQUIREMENTS_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3AA*/ { "SMSG_SPELL_CHANCE_PROC_LOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3AB*/ { "CMSG_MOVE_SET_RUN_SPEED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3AC*/ { "SMSG_DISMOUNT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3AD*/ { "MSG_MOVE_UPDATE_CAN_FLY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3AE*/ { "MSG_RAID_READY_CHECK_CONFIRM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3AF*/ { "CMSG_VOICE_SESSION_ENABLE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleVoiceSessionEnableOpcode },
- /*0x3B0*/ { "SMSG_VOICE_SESSION_ENABLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3B1*/ { "SMSG_VOICE_PARENTAL_CONTROLS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3B2*/ { "CMSG_GM_WHISPER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3B3*/ { "SMSG_GM_MESSAGECHAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3B4*/ { "MSG_GM_GEARRATING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3B5*/ { "CMSG_COMMENTATOR_ENABLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3B6*/ { "SMSG_COMMENTATOR_STATE_CHANGED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3B7*/ { "CMSG_COMMENTATOR_GET_MAP_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3B8*/ { "SMSG_COMMENTATOR_MAP_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3B9*/ { "CMSG_COMMENTATOR_GET_PLAYER_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3BA*/ { "SMSG_COMMENTATOR_GET_PLAYER_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3BB*/ { "SMSG_COMMENTATOR_PLAYER_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3BC*/ { "CMSG_COMMENTATOR_ENTER_INSTANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3BD*/ { "CMSG_COMMENTATOR_EXIT_INSTANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3BE*/ { "CMSG_COMMENTATOR_INSTANCE_COMMAND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3BF*/ { "SMSG_CLEAR_TARGET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3C0*/ { "CMSG_BOT_DETECTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3C1*/ { "SMSG_CROSSED_INEBRIATION_THRESHOLD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3C2*/ { "CMSG_CHEAT_PLAYER_LOGIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3C3*/ { "CMSG_CHEAT_PLAYER_LOOKUP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3C4*/ { "SMSG_CHEAT_PLAYER_LOOKUP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3C5*/ { "SMSG_KICK_REASON", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3C6*/ { "MSG_RAID_READY_CHECK_FINISHED", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckFinishedOpcode},
- /*0x3C7*/ { "CMSG_COMPLAIN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleComplainOpcode },
- /*0x3C8*/ { "SMSG_COMPLAIN_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3C9*/ { "SMSG_FEATURE_SYSTEM_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3CA*/ { "CMSG_GM_SHOW_COMPLAINTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3CB*/ { "CMSG_GM_UNSQUELCH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3CC*/ { "CMSG_CHANNEL_SILENCE_VOICE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3CD*/ { "CMSG_CHANNEL_SILENCE_ALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3CE*/ { "CMSG_CHANNEL_UNSILENCE_VOICE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3CF*/ { "CMSG_CHANNEL_UNSILENCE_ALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3D0*/ { "CMSG_TARGET_CAST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3D1*/ { "CMSG_TARGET_SCRIPT_CAST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3D2*/ { "CMSG_CHANNEL_DISPLAY_LIST", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelDisplayListQuery },
- /*0x3D3*/ { "CMSG_SET_ACTIVE_VOICE_CHANNEL", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveVoiceChannel },
- /*0x3D4*/ { "CMSG_GET_CHANNEL_MEMBER_COUNT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetChannelMemberCount },
- /*0x3D5*/ { "SMSG_CHANNEL_MEMBER_COUNT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3D6*/ { "CMSG_CHANNEL_VOICE_ON", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelVoiceOnOpcode },
- /*0x3D7*/ { "CMSG_CHANNEL_VOICE_OFF", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3D8*/ { "CMSG_DEBUG_LIST_TARGETS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3D9*/ { "SMSG_DEBUG_LIST_TARGETS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3DA*/ { "SMSG_AVAILABLE_VOICE_CHANNEL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3DB*/ { "CMSG_ADD_VOICE_IGNORE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3DC*/ { "CMSG_DEL_VOICE_IGNORE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3DD*/ { "CMSG_PARTY_SILENCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3DE*/ { "CMSG_PARTY_UNSILENCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3DF*/ { "MSG_NOTIFY_PARTY_SQUELCH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3E0*/ { "SMSG_COMSAT_RECONNECT_TRY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3E1*/ { "SMSG_COMSAT_DISCONNECT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3E2*/ { "SMSG_COMSAT_CONNECT_FAIL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3E3*/ { "SMSG_VOICE_CHAT_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3E4*/ { "CMSG_REPORT_PVP_AFK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportPvPAFK },
- /*0x3E5*/ { "SMSG_REPORT_PVP_AFK_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3E6*/ { "CMSG_GUILD_BANKER_ACTIVATE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankerActivate },
- /*0x3E7*/ { "CMSG_GUILD_BANK_QUERY_TAB", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankQueryTab },
- /*0x3E8*/ { "SMSG_GUILD_BANK_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3E9*/ { "CMSG_GUILD_BANK_SWAP_ITEMS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankSwapItems },
- /*0x3EA*/ { "CMSG_GUILD_BANK_BUY_TAB", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankBuyTab },
- /*0x3EB*/ { "CMSG_GUILD_BANK_UPDATE_TAB", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankUpdateTab },
- /*0x3EC*/ { "CMSG_GUILD_BANK_DEPOSIT_MONEY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankDepositMoney },
- /*0x3ED*/ { "CMSG_GUILD_BANK_WITHDRAW_MONEY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankWithdrawMoney },
- /*0x3EE*/ { "MSG_GUILD_BANK_LOG_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankLogQuery },
- /*0x3EF*/ { "CMSG_SET_CHANNEL_WATCH", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetChannelWatch },
- /*0x3F0*/ { "SMSG_USERLIST_ADD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3F1*/ { "SMSG_USERLIST_REMOVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3F2*/ { "SMSG_USERLIST_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3F3*/ { "CMSG_CLEAR_CHANNEL_WATCH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3F4*/ { "SMSG_INSPECT_TALENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3F5*/ { "SMSG_GOGOGO_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3F6*/ { "SMSG_ECHO_PARTY_SQUELCH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3F7*/ { "CMSG_SET_TITLE_SUFFIX", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3F8*/ { "CMSG_SPELLCLICK", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpellClick },
- /*0x3F9*/ { "SMSG_LOOT_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3FA*/ { "CMSG_GM_CHARACTER_RESTORE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3FB*/ { "CMSG_GM_CHARACTER_SAVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x3FC*/ { "SMSG_VOICESESSION_FULL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x3FD*/ { "MSG_GUILD_PERMISSIONS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPermissions },
- /*0x3FE*/ { "MSG_GUILD_BANK_MONEY_WITHDRAWN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankMoneyWithdrawn },
- /*0x3FF*/ { "MSG_GUILD_EVENT_LOG_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildEventLogQueryOpcode },
- /*0x400*/ { "CMSG_MAELSTROM_RENAME_GUILD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x401*/ { "CMSG_GET_MIRRORIMAGE_DATA", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMirrorImageDataRequest },
- /*0x402*/ { "SMSG_MIRRORIMAGE_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x403*/ { "SMSG_FORCE_DISPLAY_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x404*/ { "SMSG_SPELL_CHANCE_RESIST_PUSHBACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x405*/ { "CMSG_IGNORE_DIMINISHING_RETURNS_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x406*/ { "SMSG_IGNORE_DIMINISHING_RETURNS_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x407*/ { "CMSG_KEEP_ALIVE", STATUS_NEVER, PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess },
- /*0x408*/ { "SMSG_RAID_READY_CHECK_ERROR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x409*/ { "CMSG_OPT_OUT_OF_LOOT", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleOptOutOfLootOpcode },
- /*0x40A*/ { "MSG_QUERY_GUILD_BANK_TEXT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryGuildBankTabText },
- /*0x40B*/ { "CMSG_SET_GUILD_BANK_TEXT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetGuildBankTabText },
- /*0x40C*/ { "CMSG_SET_GRANTABLE_LEVELS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x40D*/ { "CMSG_GRANT_LEVEL", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGrantLevel },
- /*0x40E*/ { "CMSG_REFER_A_FRIEND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x40F*/ { "MSG_GM_CHANGE_ARENA_RATING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x410*/ { "CMSG_DECLINE_CHANNEL_INVITE", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleChannelDeclineInvite },
- /*0x411*/ { "SMSG_GROUPACTION_THROTTLED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x412*/ { "SMSG_OVERRIDE_LIGHT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x413*/ { "SMSG_TOTEM_CREATED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x414*/ { "CMSG_TOTEM_DESTROYED", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTotemDestroyed },
- /*0x415*/ { "CMSG_EXPIRE_RAID_INSTANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x416*/ { "CMSG_NO_SPELL_VARIANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x417*/ { "CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverStatusMultipleQuery},
- /*0x418*/ { "SMSG_QUESTGIVER_STATUS_MULTIPLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x419*/ { "CMSG_SET_PLAYER_DECLINED_NAMES", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetPlayerDeclinedNames },
- /*0x41A*/ { "SMSG_SET_PLAYER_DECLINED_NAMES_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x41B*/ { "CMSG_QUERY_SERVER_BUCK_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x41C*/ { "CMSG_CLEAR_SERVER_BUCK_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x41D*/ { "SMSG_SERVER_BUCK_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x41E*/ { "SMSG_SEND_UNLEARN_SPELLS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x41F*/ { "SMSG_PROPOSE_LEVEL_GRANT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x420*/ { "CMSG_ACCEPT_LEVEL_GRANT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptGrantLevel },
- /*0x421*/ { "SMSG_REFER_A_FRIEND_FAILURE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x422*/ { "SMSG_SPLINE_MOVE_SET_FLYING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x423*/ { "SMSG_SPLINE_MOVE_UNSET_FLYING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x424*/ { "SMSG_SUMMON_CANCEL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x425*/ { "CMSG_CHANGE_PERSONAL_ARENA_RATING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x426*/ { "CMSG_ALTER_APPEARANCE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAlterAppearance },
- /*0x427*/ { "SMSG_ENABLE_BARBER_SHOP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x428*/ { "SMSG_BARBER_SHOP_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x429*/ { "CMSG_CALENDAR_GET_CALENDAR", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetCalendar },
- /*0x42A*/ { "CMSG_CALENDAR_GET_EVENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetEvent },
- /*0x42B*/ { "CMSG_CALENDAR_GUILD_FILTER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGuildFilter },
- /*0x42C*/ { "CMSG_CALENDAR_ARENA_TEAM", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarArenaTeam },
- /*0x42D*/ { "CMSG_CALENDAR_ADD_EVENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarAddEvent },
- /*0x42E*/ { "CMSG_CALENDAR_UPDATE_EVENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarUpdateEvent },
- /*0x42F*/ { "CMSG_CALENDAR_REMOVE_EVENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarRemoveEvent },
- /*0x430*/ { "CMSG_CALENDAR_COPY_EVENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarCopyEvent },
- /*0x431*/ { "CMSG_CALENDAR_EVENT_INVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventInvite },
- /*0x432*/ { "CMSG_CALENDAR_EVENT_RSVP", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRsvp },
- /*0x433*/ { "CMSG_CALENDAR_EVENT_REMOVE_INVITE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRemoveInvite },
- /*0x434*/ { "CMSG_CALENDAR_EVENT_STATUS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventStatus },
- /*0x435*/ { "CMSG_CALENDAR_EVENT_MODERATOR_STATUS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventModeratorStatus},
- /*0x436*/ { "SMSG_CALENDAR_SEND_CALENDAR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x437*/ { "SMSG_CALENDAR_SEND_EVENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x438*/ { "SMSG_CALENDAR_FILTER_GUILD", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x439*/ { "SMSG_CALENDAR_ARENA_TEAM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x43A*/ { "SMSG_CALENDAR_EVENT_INVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x43B*/ { "SMSG_CALENDAR_EVENT_INVITE_REMOVED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x43C*/ { "SMSG_CALENDAR_EVENT_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x43D*/ { "SMSG_CALENDAR_COMMAND_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x43E*/ { "SMSG_CALENDAR_RAID_LOCKOUT_ADDED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x43F*/ { "SMSG_CALENDAR_RAID_LOCKOUT_REMOVED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x440*/ { "SMSG_CALENDAR_EVENT_INVITE_ALERT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x441*/ { "SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x442*/ { "SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x443*/ { "SMSG_CALENDAR_EVENT_REMOVED_ALERT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x444*/ { "SMSG_CALENDAR_EVENT_UPDATED_ALERT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x445*/ { "SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x446*/ { "CMSG_CALENDAR_COMPLAIN", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarComplain },
- /*0x447*/ { "CMSG_CALENDAR_GET_NUM_PENDING", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetNumPending },
- /*0x448*/ { "SMSG_CALENDAR_SEND_NUM_PENDING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x449*/ { "CMSG_SAVE_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x44A*/ { "SMSG_NOTIFY_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x44B*/ { "CMSG_PLAY_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x44C*/ { "SMSG_PLAY_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x44D*/ { "CMSG_LOAD_DANCES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x44E*/ { "CMSG_STOP_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x44F*/ { "SMSG_STOP_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x450*/ { "CMSG_SYNC_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x451*/ { "CMSG_DANCE_QUERY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x452*/ { "SMSG_DANCE_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x453*/ { "SMSG_INVALIDATE_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x454*/ { "CMSG_DELETE_DANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x455*/ { "SMSG_LEARNED_DANCE_MOVES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x456*/ { "CMSG_LEARN_DANCE_MOVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x457*/ { "CMSG_UNLEARN_DANCE_MOVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x458*/ { "CMSG_SET_RUNE_COUNT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x459*/ { "CMSG_SET_RUNE_COOLDOWN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x45A*/ { "MSG_MOVE_SET_PITCH_RATE_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x45B*/ { "MSG_MOVE_SET_PITCH_RATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x45C*/ { "SMSG_FORCE_PITCH_RATE_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x45D*/ { "CMSG_FORCE_PITCH_RATE_CHANGE_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x45E*/ { "SMSG_SPLINE_SET_PITCH_RATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x45F*/ { "CMSG_CALENDAR_EVENT_INVITE_NOTES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x460*/ { "SMSG_CALENDAR_EVENT_INVITE_NOTES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x461*/ { "SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x462*/ { "CMSG_UPDATE_MISSILE_TRAJECTORY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x463*/ { "SMSG_UPDATE_ACCOUNT_DATA_COMPLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x464*/ { "SMSG_TRIGGER_MOVIE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x465*/ { "CMSG_COMPLETE_MOVIE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x466*/ { "CMSG_SET_GLYPH_SLOT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x467*/ { "CMSG_SET_GLYPH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x468*/ { "SMSG_ACHIEVEMENT_EARNED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x469*/ { "SMSG_DYNAMIC_DROP_ROLL_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x46A*/ { "SMSG_CRITERIA_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x46B*/ { "CMSG_QUERY_INSPECT_ACHIEVEMENTS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryInspectAchievements },
- /*0x46C*/ { "SMSG_RESPOND_INSPECT_ACHIEVEMENTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x46D*/ { "CMSG_DISMISS_CONTROLLED_VEHICLE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDismissControlledVehicle },
- /*0x46E*/ { "CMSG_COMPLETE_ACHIEVEMENT_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x46F*/ { "SMSG_QUESTUPDATE_ADD_PVP_KILL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x470*/ { "CMSG_SET_CRITERIA_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x471*/ { "SMSG_CALENDAR_RAID_LOCKOUT_UPDATED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x472*/ { "CMSG_UNITANIMTIER_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x473*/ { "CMSG_CHAR_CUSTOMIZE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCustomize },
- /*0x474*/ { "SMSG_CHAR_CUSTOMIZE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x475*/ { "SMSG_PET_RENAMEABLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x476*/ { "CMSG_REQUEST_VEHICLE_EXIT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestVehicleExit },
- /*0x477*/ { "CMSG_REQUEST_VEHICLE_PREV_SEAT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle},
- /*0x478*/ { "CMSG_REQUEST_VEHICLE_NEXT_SEAT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle},
- /*0x479*/ { "CMSG_REQUEST_VEHICLE_SWITCH_SEAT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle},
- /*0x47A*/ { "CMSG_PET_LEARN_TALENT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetLearnTalent },
- /*0x47B*/ { "CMSG_PET_UNLEARN_TALENTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x47C*/ { "SMSG_SET_PHASE_SHIFT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x47D*/ { "SMSG_ALL_ACHIEVEMENT_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x47E*/ { "CMSG_FORCE_SAY_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x47F*/ { "SMSG_HEALTH_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x480*/ { "SMSG_POWER_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x481*/ { "CMSG_GAMEOBJ_REPORT_USE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameobjectReportUse },
- /*0x482*/ { "SMSG_HIGHEST_THREAT_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x483*/ { "SMSG_THREAT_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x484*/ { "SMSG_THREAT_REMOVE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x485*/ { "SMSG_THREAT_CLEAR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x486*/ { "SMSG_CONVERT_RUNE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x487*/ { "SMSG_RESYNC_RUNES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x488*/ { "SMSG_ADD_RUNE_POWER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x489*/ { "CMSG_START_QUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x48A*/ { "CMSG_REMOVE_GLYPH", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRemoveGlyph },
- /*0x48B*/ { "CMSG_DUMP_OBJECTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x48C*/ { "SMSG_DUMP_OBJECTS_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x48D*/ { "CMSG_DISMISS_CRITTER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDismissCritter },
- /*0x48E*/ { "SMSG_NOTIFY_DEST_LOC_SPELL_CAST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x48F*/ { "CMSG_AUCTION_LIST_PENDING_SALES", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListPendingSales },
- /*0x490*/ { "SMSG_AUCTION_LIST_PENDING_SALES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x491*/ { "SMSG_MODIFY_COOLDOWN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x492*/ { "SMSG_PET_UPDATE_COMBO_POINTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x493*/ { "CMSG_ENABLETAXI", STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodes },
- /*0x494*/ { "SMSG_PRE_RESURRECT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x495*/ { "SMSG_AURA_UPDATE_ALL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x496*/ { "SMSG_AURA_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x497*/ { "CMSG_FLOOD_GRACE_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x498*/ { "SMSG_SERVER_FIRST_ACHIEVEMENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x499*/ { "SMSG_PET_LEARNED_SPELL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x49A*/ { "SMSG_PET_REMOVED_SPELL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x49B*/ { "CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle},
- /*0x49C*/ { "CMSG_HEARTH_AND_RESURRECT", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleHearthAndResurrect },
- /*0x49D*/ { "SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x49E*/ { "SMSG_CRITERIA_DELETED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x49F*/ { "SMSG_ACHIEVEMENT_DELETED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4A0*/ { "CMSG_SERVER_INFO_QUERY", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4A1*/ { "SMSG_SERVER_INFO_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4A2*/ { "CMSG_CHECK_LOGIN_CRITERIA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4A3*/ { "SMSG_SERVER_BUCK_DATA_START", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4A4*/ { "CMSG_SET_BREATH", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4A5*/ { "CMSG_QUERY_VEHICLE_STATUS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4A6*/ { "SMSG_BATTLEGROUND_INFO_THROTTLED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4A7*/ { "SMSG_PLAYER_VEHICLE_DATA", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4A8*/ { "CMSG_PLAYER_VEHICLE_ENTER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEnterPlayerVehicle },
- /*0x4A9*/ { "CMSG_CONTROLLER_EJECT_PASSENGER", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEjectPassenger },
- /*0x4AA*/ { "SMSG_PET_GUIDS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4AB*/ { "SMSG_CLIENTCACHE_VERSION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4AC*/ { "CMSG_CHANGE_GDF_ARENA_RATING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4AD*/ { "CMSG_SET_ARENA_TEAM_RATING_BY_INDEX", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4AE*/ { "CMSG_SET_ARENA_TEAM_WEEKLY_GAMES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4AF*/ { "CMSG_SET_ARENA_TEAM_SEASON_GAMES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4B0*/ { "CMSG_SET_ARENA_MEMBER_WEEKLY_GAMES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4B1*/ { "CMSG_SET_ARENA_MEMBER_SEASON_GAMES", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4B2*/ { "SMSG_ITEM_REFUND_INFO_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4B3*/ { "CMSG_ITEM_REFUND_INFO", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemRefundInfoRequest },
- /*0x4B4*/ { "CMSG_ITEM_REFUND", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemRefund },
- /*0x4B5*/ { "SMSG_ITEM_REFUND_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4B6*/ { "CMSG_CORPSE_MAP_POSITION_QUERY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCorpseMapPositionQuery },
- /*0x4B7*/ { "SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4B8*/ { "CMSG_UNUSED5", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL },
- /*0x4B9*/ { "CMSG_UNUSED6", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4BA*/ { "CMSG_CALENDAR_EVENT_SIGNUP", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4BB*/ { "SMSG_CALENDAR_CLEAR_PENDING_ACTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4BC*/ { "SMSG_EQUIPMENT_SET_LIST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4BD*/ { "CMSG_EQUIPMENT_SET_SAVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetSave },
- /*0x4BE*/ { "CMSG_UPDATE_PROJECTILE_POSITION", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateProjectilePosition },
- /*0x4BF*/ { "SMSG_SET_PROJECTILE_POSITION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4C0*/ { "SMSG_TALENTS_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4C1*/ { "CMSG_LEARN_PREVIEW_TALENTS", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalents },
- /*0x4C2*/ { "CMSG_LEARN_PREVIEW_TALENTS_PET", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalentsPet },
- /*0x4C3*/ { "CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4C4*/ { "CMSG_GM_GRANT_ACHIEVEMENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4C5*/ { "CMSG_GM_REMOVE_ACHIEVEMENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4C6*/ { "CMSG_GM_SET_CRITERIA_FOR_PLAYER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4C7*/ { "SMSG_ARENA_OPPONENT_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4C8*/ { "SMSG_ARENA_TEAM_CHANGE_FAILED_QUEUED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4C9*/ { "CMSG_PROFILEDATA_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4CA*/ { "SMSG_PROFILEDATA_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4CB*/ { "CMSG_START_BATTLEFIELD_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4CC*/ { "CMSG_END_BATTLEFIELD_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4CD*/ { "SMSG_MULTIPLE_PACKETS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4CE*/ { "SMSG_MOVE_GRAVITY_DISABLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4CF*/ { "CMSG_MOVE_GRAVITY_DISABLE_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4D0*/ { "SMSG_MOVE_GRAVITY_ENABLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4D1*/ { "CMSG_MOVE_GRAVITY_ENABLE_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4D2*/ { "MSG_MOVE_GRAVITY_CHNG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4D3*/ { "SMSG_SPLINE_MOVE_GRAVITY_DISABLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4D4*/ { "SMSG_SPLINE_MOVE_GRAVITY_ENABLE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4D5*/ { "CMSG_EQUIPMENT_SET_USE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetUse },
- /*0x4D6*/ { "SMSG_EQUIPMENT_SET_USE_RESULT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4D7*/ { "CMSG_FORCE_ANIM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4D8*/ { "SMSG_FORCE_ANIM", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4D9*/ { "CMSG_CHAR_FACTION_CHANGE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharFactionOrRaceChange },
- /*0x4DA*/ { "SMSG_CHAR_FACTION_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4DB*/ { "CMSG_PVP_QUEUE_STATS_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4DC*/ { "SMSG_PVP_QUEUE_STATS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4DD*/ { "CMSG_SET_PAID_SERVICE_CHEAT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4DE*/ { "SMSG_BATTLEFIELD_MGR_ENTRY_INVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4DF*/ { "CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4E0*/ { "SMSG_BATTLEFIELD_MGR_ENTERED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4E1*/ { "SMSG_BATTLEFIELD_MGR_QUEUE_INVITE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4E2*/ { "CMSG_BATTLEFIELD_MGR_QUEUE_INVITE_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4E3*/ { "CMSG_BATTLEFIELD_MGR_QUEUE_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4E4*/ { "SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4E5*/ { "SMSG_BATTLEFIELD_MGR_EJECT_PENDING", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4E6*/ { "SMSG_BATTLEFIELD_MGR_EJECTED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4E7*/ { "CMSG_BATTLEFIELD_MGR_EXIT_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4E8*/ { "SMSG_BATTLEFIELD_MGR_STATE_CHANGE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4E9*/ { "CMSG_BATTLEFIELD_MANAGER_ADVANCE_STATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4EA*/ { "CMSG_BATTLEFIELD_MANAGER_SET_NEXT_TRANSITION_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4EB*/ { "MSG_SET_RAID_DIFFICULTY", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetRaidDifficultyOpcode },
- /*0x4EC*/ { "CMSG_TOGGLE_XP_GAIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4ED*/ { "SMSG_TOGGLE_XP_GAIN", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4EE*/ { "SMSG_GMRESPONSE_DB_ERROR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4EF*/ { "SMSG_GMRESPONSE_RECEIVED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4F0*/ { "CMSG_GMRESPONSE_RESOLVE", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMResponseResolve },
- /*0x4F1*/ { "SMSG_GMRESPONSE_STATUS_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4F2*/ { "SMSG_GMRESPONSE_CREATE_TICKET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4F3*/ { "CMSG_GMRESPONSE_CREATE_TICKET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4F4*/ { "CMSG_SERVERINFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4F5*/ { "SMSG_SERVERINFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4F6*/ { "CMSG_WORLD_STATE_UI_TIMER_UPDATE", STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleWorldStateUITimerUpdate },
- /*0x4F7*/ { "SMSG_WORLD_STATE_UI_TIMER_UPDATE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4F8*/ { "CMSG_CHAR_RACE_CHANGE", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharFactionOrRaceChange },
- /*0x4F9*/ { "MSG_VIEW_PHASE_SHIFT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4FA*/ { "SMSG_TALENTS_INVOLUNTARILY_RESET", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4FB*/ { "CMSG_DEBUG_SERVER_GEO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4FC*/ { "SMSG_DEBUG_SERVER_GEO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4FD*/ { "SMSG_LOOT_SLOT_CHANGED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x4FE*/ { "UMSG_UPDATE_GROUP_INFO", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x4FF*/ { "CMSG_READY_FOR_ACCOUNT_DATA_TIMES", STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleReadyForAccountDataTimes },
- /*0x500*/ { "CMSG_QUERY_QUESTS_COMPLETED", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryQuestsCompleted },
- /*0x501*/ { "SMSG_QUERY_QUESTS_COMPLETED_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x502*/ { "CMSG_GM_REPORT_LAG", STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportLag },
- /*0x503*/ { "CMSG_AFK_MONITOR_INFO_REQUEST", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x504*/ { "SMSG_AFK_MONITOR_INFO_RESPONSE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x505*/ { "CMSG_AFK_MONITOR_INFO_CLEAR", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x506*/ { "SMSG_CORPSE_IS_NOT_IN_INSTANCE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x507*/ { "CMSG_GM_NUKE_CHARACTER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x508*/ { "CMSG_SET_ALLOW_LOW_LEVEL_RAID1", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x509*/ { "CMSG_SET_ALLOW_LOW_LEVEL_RAID2", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x50A*/ { "SMSG_CAMERA_SHAKE", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x50B*/ { "SMSG_UPDATE_ITEM_ENCHANTMENTS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x50C*/ { "CMSG_SET_CHARACTER_MODEL", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x50D*/ { "SMSG_REDIRECT_CLIENT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x50E*/ { "CMSG_REDIRECTION_FAILED", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x50F*/ { "SMSG_SUSPEND_COMMS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x510*/ { "CMSG_SUSPEND_COMMS_ACK", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x511*/ { "SMSG_FORCE_SEND_QUEUED_PACKETS", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x512*/ { "CMSG_REDIRECTION_AUTH_PROOF", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x513*/ { "CMSG_DROP_NEW_CONNECTION", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x514*/ { "SMSG_SEND_ALL_COMBAT_LOG", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x515*/ { "SMSG_OPEN_LFG_DUNGEON_FINDER", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x516*/ { "SMSG_MOVE_SET_COLLISION_HGT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x517*/ { "CMSG_MOVE_SET_COLLISION_HGT_ACK", STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x518*/ { "MSG_MOVE_SET_COLLISION_HGT", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x519*/ { "CMSG_CLEAR_RANDOM_BG_WIN_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x51A*/ { "CMSG_CLEAR_HOLIDAY_BG_WIN_TIME", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x51B*/ { "CMSG_COMMENTATOR_SKIRMISH_QUEUE_COMMAND", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL },
- /*0x51C*/ { "SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT1", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x51D*/ { "SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT2", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
- /*0x51E*/ { "SMSG_COMPRESSED_UNKNOWN_1310", STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide },
+
+#define DEFINE_OPCODE_HANDLER(opcode, status, processing, handler) \
+ if (opcode < NUM_OPCODE_HANDLERS) { \
+ if (opcodeTable[opcode] != NULL) \
+ { \
+ sLog->outError("Tried to override handler of %s with %s (opcode %u)", \
+ opcodeTable[opcode]->name, #opcode, opcode); \
+ } \
+ else opcodeTable[opcode] = new OpcodeHandler(#opcode, status, processing, handler); \
+ }
+
+ memset(opcodeTable, 0, sizeof(opcodeTable));
+
+ //DEFINE_OPCODE_HANDLER(MSG_NULL_ACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BOOTME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DBLOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_DBLOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_OBJECT_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUERY_OBJECT_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_OBJECT_ROTATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUERY_OBJECT_ROTATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_WORLD_TELEPORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWorldTeleportOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_TELEPORT_TO_UNIT, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_ZONE_MAP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_ZONE_MAP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_CHANGECELLZONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHARACTER_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_CHARACTER_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_RECHARGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LEARN_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CREATEMONSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DESTROYMONSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CREATEITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CREATEGAMEOBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHECK_FOR_BOTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_MAKEMONSTERATTACKGUID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BOT_DETECTED2, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCEACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCEACTIONONOTHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCEACTIONSHOW, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCEACTIONSHOW, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_PETGODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_PETGODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_REFER_A_FRIEND_EXPIRED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_WEATHER_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNDRESSPLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BEASTMASTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_GODMODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_SETMONEY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LEVEL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PET_LEVEL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_WORLDSTATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_COOLDOWN_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_USE_SKILL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_FLAG_QUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_FLAG_QUEST_FINISH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_QUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SEND_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_AISTATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_DEBUG_AISTATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_DISABLE_PVP_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_ADVANCE_SPAWN_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_DESTRUCTIBLE_BUILDING_DAMAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTH_SRP6_BEGIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTH_SRP6_PROOF, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTH_SRP6_RECODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CHAR_CREATE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCreateOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_CHAR_ENUM, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharEnumOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_CHAR_DELETE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharDeleteOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_AUTH_SRP6_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAR_CREATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAR_ENUM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CHAR_DELETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(CMSG_PLAYER_LOGIN, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLoginOpcode );
+ DEFINE_OPCODE_HANDLER(CMSG_LOAD_SCREEN, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleLoadScreenOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_NEW_WORLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_TRANSFER_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_TRANSFER_ABORTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHARACTER_LOGIN_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOGIN_SETTIMESPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GAMETIME_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GAMETIME_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_GAMETIME_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GAMESPEED_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_GAMESPEED_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SERVERTIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_SERVERTIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_PLAYER_LOGOUT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayerLogoutOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_LOGOUT_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutRequestOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOGOUT_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOGOUT_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_LOGOUT_CANCEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLogoutCancelOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOGOUT_CANCEL_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_NAME_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNameQueryOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_NAME_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_PET_NAME_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetNameQuery );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_NAME_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_QUERY, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildQueryOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_ITEM_QUERY_SINGLE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleItemQuerySingleOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_ITEM_QUERY_MULTIPLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_ITEM_QUERY_SINGLE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ITEM_QUERY_MULTIPLE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_PAGE_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePageTextQueryOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_PAGE_TEXT_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUEST_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestQueryOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUEST_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJECT_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleGameObjectQueryOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CREATURE_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleCreatureQueryOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_CREATURE_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_WHO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_WHO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_WHOIS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWhoisOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_WHOIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CONTACT_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleContactListOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_CONTACT_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_FRIEND_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_ADD_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddFriendOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEL_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelFriendOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_CONTACT_NOTES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetContactNotesOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_ADD_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAddIgnoreOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEL_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDelIgnoreOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GROUP_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupInviteOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_GROUP_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GROUP_CANCEL, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_GROUP_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GROUP_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAcceptOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GROUP_DECLINE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDeclineOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_GROUP_DECLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GROUP_UNINVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GROUP_UNINVITE_GUID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupUninviteGuidOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_GROUP_UNINVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GROUP_SET_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupSetLeaderOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_GROUP_SET_LEADER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_LOOT_METHOD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMethodOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GROUP_DISBAND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupDisbandOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_GROUP_DESTROYED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GROUP_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PARTY_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(UMSG_UPDATE_GROUP_MEMBERS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_CREATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildCreateOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInviteOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAcceptOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_DECLINE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDeclineOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_DECLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildInfoOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_ROSTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRosterOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_ROSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_PROMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPromoteOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_DEMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDemoteOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeaveOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_REMOVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRemoveOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_DISBAND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDisbandOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildLeaderOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_MOTD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildMOTDOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(UMSG_UPDATE_GUILD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MESSAGECHAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMessagechatOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_MESSAGECHAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_JOIN_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleJoinChannel );
+ //DEFINE_OPCODE_HANDLER(CMSG_LEAVE_CHANNEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLeaveChannel );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHANNEL_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelList );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHANNEL_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_PASSWORD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelPassword );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_SET_OWNER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelSetOwner );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_OWNER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelOwner );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_MODERATOR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelModerator );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNMODERATOR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmoderator );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_MUTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelMute );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNMUTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnmute );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelInvite );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_KICK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelKick );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_BAN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelBan );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNBAN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelUnban );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_ANNOUNCEMENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelAnnouncements );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_MODERATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_UPDATE_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DESTROY_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_USE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUseItemOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_OPEN_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOpenItemOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_READ_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReadItem );
+ //DEFINE_OPCODE_HANDLER(SMSG_READ_ITEM_OK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_READ_ITEM_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ITEM_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJ_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameObjectUseOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_DESTROY_ITEMS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_CUSTOM_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_AREATRIGGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaTriggerOpcode );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_START_FORWARD, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_START_BACKWARD, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_START_STRAFE_LEFT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_START_STRAFE_RIGHT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_STRAFE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_JUMP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_START_TURN_LEFT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_START_TURN_RIGHT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_TURN, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_START_PITCH_UP, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_START_PITCH_DOWN, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_PITCH, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_MODE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_WALK_MODE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_LOGGING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_TELEPORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_TELEPORT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveTeleportAck );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_FALL_LOGGING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_FALL_LAND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_START_SWIM, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_SWIM, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_BACK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_RUN_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_WALK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_WALK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_SWIM_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_SWIM_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_SWIM_BACK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_SWIM_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_ALL_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_TURN_RATE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_TURN_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_TOGGLE_COLLISION_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_FACING, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_PITCH, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_WORLDPORT_ACK, STATUS_TRANSFER, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveWorldportAckOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_MONSTER_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_LAND_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHARM_PORT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_RAW_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCE_RUN_SPEED_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCE_RUN_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCE_SWIM_SPEED_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCE_SWIM_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCE_MOVE_ROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCE_MOVE_ROOT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveRootAck );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCE_MOVE_UNROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCE_MOVE_UNROOT_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveUnRootAck );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_ROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_UNROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_HEARTBEAT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_KNOCK_BACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_KNOCK_BACK_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveKnockBackAck );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_KNOCK_BACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_FEATHER_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_NORMAL_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_HOVER_ACK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMoveHoverAck );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TRIGGER_CINEMATIC_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_OPENING_CINEMATIC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_TRIGGER_CINEMATIC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_NEXT_CINEMATIC_CAMERA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNextCinematicCamera );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMPLETE_CINEMATIC, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCompleteCinematic );
+ DEFINE_OPCODE_HANDLER(SMSG_TUTORIAL_FLAGS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_TUTORIAL_FLAG, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialFlag );
+ //DEFINE_OPCODE_HANDLER(CMSG_TUTORIAL_CLEAR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialClear );
+ //DEFINE_OPCODE_HANDLER(CMSG_TUTORIAL_RESET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTutorialReset );
+ //DEFINE_OPCODE_HANDLER(CMSG_STANDSTATECHANGE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStandStateChangeOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEmoteOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_EMOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_TEXT_EMOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTextEmoteOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_TEXT_EMOTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTOEQUIP_GROUND_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_GROUND_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_LOOT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutostoreLootItemOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_STORE_LOOT_IN_SLOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTOEQUIP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_BAG_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBagItemOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_SWAP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapItem );
+ //DEFINE_OPCODE_HANDLER(CMSG_SWAP_INV_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSwapInvItemOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_SPLIT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSplitItemOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTOEQUIP_ITEM_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoEquipItemSlotOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNCLAIM_LICENSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DESTROYITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDestroyItemOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_INVENTORY_CHANGE_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_OPEN_CONTAINER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_INSPECT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_INSPECT_RESULTS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_INITIATE_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInitiateTradeOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_BEGIN_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBeginTradeOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_BUSY_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBusyTradeOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_IGNORE_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleIgnoreTradeOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_ACCEPT_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptTradeOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNACCEPT_TRADE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnacceptTradeOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_TRADE, STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTradeOpcode);
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_TRADE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeItemOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_TRADE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleClearTradeItemOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_TRADE_GOLD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTradeGoldOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_TRADE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_TRADE_STATUS_EXTENDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_INITIALIZE_FACTIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SET_FACTION_VISIBLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SET_FACTION_STANDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_FACTION_ATWAR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionAtWar );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_FACTION_CHEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionCheat );
+ //DEFINE_OPCODE_HANDLER(SMSG_SET_PROFICIENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ACTION_BUTTON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionButtonOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_ACTION_BUTTONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_INITIAL_SPELLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LEARNED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SUPERCEDED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_NEW_SPELL_SLOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_CAST_SPELL, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleCastSpellOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_CAST, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleCancelCastOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_CAST_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELL_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELL_GO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELL_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELL_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COOLDOWN_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAuraOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_SAVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_CAST_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(MSG_CHANNEL_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_CHANNEL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_CHANNELLING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelChanneling );
+ //DEFINE_OPCODE_HANDLER(SMSG_AI_REACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_SELECTION, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSelectionOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_DELETEEQUIPMENT_SET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetDelete );
+ //DEFINE_OPCODE_HANDLER(CMSG_INSTANCE_LOCK_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInstanceLockResponse );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_PASSIVE_AURA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_ATTACKSWING, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackSwingOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_ATTACKSTOP, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleAttackStopOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_ATTACKSTART, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ATTACKSTOP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_NOTINRANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_BADFACING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_LOCK_WARNING_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_DEADTARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ATTACKSWING_CANT_ATTACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ATTACKERSTATEUPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_PORT_DENIED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_PERFORM_ACTION_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESUME_CAST_BAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CANCEL_COMBAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELLBREAKLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELLHEALLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELLENERGIZELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BREAK_TARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SAVE_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SETDEATHBINDPOINT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_BINDPOINTUPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GETDEATHBINDZONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_BINDZONEREPLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PLAYERBOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CLIENT_CONTROL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_REPOP_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepopRequestOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESURRECT_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_RESURRECT_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResurrectResponseOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_LOOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_LOOT_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMoneyOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_LOOT_RELEASE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootReleaseOpcode );
+ DEFINE_OPCODE_HANDLER(SMSG_LOOT_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOOT_RELEASE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOOT_REMOVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOOT_MONEY_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOOT_ITEM_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOOT_CLEAR_MONEY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ITEM_PUSH_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DUEL_REQUESTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DUEL_OUTOFBOUNDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DUEL_INBOUNDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DUEL_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DUEL_WINNER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_DUEL_ACCEPTED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelAcceptedOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_DUEL_CANCELLED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDuelCancelledOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOUNTRESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DISMOUNTRESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_REMOVED_FROM_PVP_QUEUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOUNTSPECIAL_ANIM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMountSpecialAnimOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOUNTSPECIAL_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_TAME_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_PET_SET_ACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSetAction );
+ //DEFINE_OPCODE_HANDLER(CMSG_PET_ACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAction );
+ //DEFINE_OPCODE_HANDLER(CMSG_PET_ABANDON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetAbandon );
+ //DEFINE_OPCODE_HANDLER(CMSG_PET_RENAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetRename );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_NAME_INVALID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_SPELLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GOSSIP_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipHelloOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GOSSIP_SELECT_OPTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGossipSelectOptionOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_GOSSIP_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GOSSIP_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_NPC_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleNpcTextQueryOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_NPC_TEXT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_NPC_WONT_TALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleQuestgiverStatusQueryOpcode);
+ //DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverHelloOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_QUERY_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQueryQuestOpcode);
+ //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_QUEST_AUTOLAUNCH, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverQuestAutoLaunch );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_DETAILS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_ACCEPT_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverAcceptQuestOpcode);
+ //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_COMPLETE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCompleteQuest );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_REQUEST_ITEMS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_REQUEST_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverRequestRewardOpcode);
+ //DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_OFFER_REWARD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_CHOOSE_REWARD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverChooseRewardOpcode);
+ //DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_INVALID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_CANCEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverCancel );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_QUEST_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUESTLOG_SWAP_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogSwapQuest );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUESTLOG_REMOVE_QUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestLogRemoveQuest );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUESTLOG_FULL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_FAILEDTIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_KILL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUEST_CONFIRM_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestConfirmAccept );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUEST_CONFIRM_ACCEPT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_PUSHQUESTTOPARTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePushQuestToParty );
+ //DEFINE_OPCODE_HANDLER(CMSG_LIST_INVENTORY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleListInventoryOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_LIST_INVENTORY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSellItemOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_SELL_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_BUY_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_BUY_ITEM_IN_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyItemInSlotOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_BUY_ITEM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BUY_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_TAXICLEARALLNODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TAXIENABLEALLNODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TAXISHOWNODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_SHOWTAXINODES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_TAXINODE_STATUS_QUERY, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiNodeStatusQueryOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_TAXINODE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_TAXIQUERYAVAILABLENODES, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodes );
+ //DEFINE_OPCODE_HANDLER(CMSG_ACTIVATETAXI, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_ACTIVATETAXIREPLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_NEW_TAXI_PATH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_TRAINER_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerListOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_TRAINER_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_TRAINER_BUY_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTrainerBuySpellOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_TRAINER_BUY_SUCCEEDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_TRAINER_BUY_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_BINDER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBinderActivateOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_PLAYERBINDERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_BANKER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBankerActivateOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_SHOW_BANK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_BUY_BANK_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyBankSlotOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_BUY_BANK_SLOT_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_PETITION_SHOWLIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowListOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_PETITION_SHOWLIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_PETITION_BUY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionBuyOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_PETITION_SHOW_SIGNATURES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionShowSignOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_PETITION_SHOW_SIGNATURES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_PETITION_SIGN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionSignOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_PETITION_SIGN_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(MSG_PETITION_DECLINE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionDeclineOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_OFFER_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleOfferPetitionOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_TURN_IN_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTurnInPetitionOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_TURN_IN_PETITION_RESULTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_PETITION_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionQueryOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_PETITION_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_FISH_NOT_HOOKED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_FISH_ESCAPED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_BUG, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBugOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_PLAYED_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePlayedTime );
+ //DEFINE_OPCODE_HANDLER(SMSG_PLAYED_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryTimeOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUERY_TIME_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOG_XPGAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AURACASTLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_RECLAIM_CORPSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReclaimCorpseOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_WRAP_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWrapItemOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_LEVELUP_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(MSG_MINIMAP_PING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMinimapPingOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESISTLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ENCHANTMENTLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_SKILL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_START_MIRROR_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PAUSE_MIRROR_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_STOP_MIRROR_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(CMSG_PING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess );
+ DEFINE_OPCODE_HANDLER(SMSG_PONG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CLEAR_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_PAGETEXT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SETSHEATHED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleSetSheathedOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_COOLDOWN_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELL_DELAYED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUEST_POI_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPOIQuery );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUEST_POI_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GHOST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_INVIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_INVALID_PROMOTION_CODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_BIND_OTHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_SUMMON, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_ITEM_TIME_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ITEM_ENCHANT_TIME_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AUTH_CHALLENGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(CMSG_AUTH_SESSION, STATUS_NEVER, PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess );
+ DEFINE_OPCODE_HANDLER(SMSG_AUTH_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_SHOWLABEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PET_CAST_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCastSpellOpcode );
+ //DEFINE_OPCODE_HANDLER(MSG_SAVE_GUILD_EMBLEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSaveGuildEmblemOpcode );
+ //DEFINE_OPCODE_HANDLER(MSG_TABARDVENDOR_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTabardVendorActivateOpcode);
+ //DEFINE_OPCODE_HANDLER(SMSG_PLAY_SPELL_VISUAL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_ZONEUPDATE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleZoneUpdateOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_PARTYKILLLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_UPDATE_OBJECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PLAY_SPELL_IMPACT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_EXPLORATION_EXPERIENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_SET_SECURITY_GROUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_NUKE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_RANDOM_ROLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRandomRollOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_ENVIRONMENTALDAMAGELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANGEPLAYER_DIFFICULTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_RWHOIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_PLAYER_REWARD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_TELEPORT_DENIED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_SKILL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnlearnSkillOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_REMOVED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_DECHARGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_CREATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketCreateOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_CREATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_UPDATETEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketUpdateOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_UPDATETEXT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ACCOUNT_DATA_TIMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_ACCOUNT_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestAccountData );
+ //DEFINE_OPCODE_HANDLER(CMSG_UPDATE_ACCOUNT_DATA, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateAccountData );
+ //DEFINE_OPCODE_HANDLER(SMSG_UPDATE_ACCOUNT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHANGEPLAYER_DIFFICULTY_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_TEACH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_CREATE_ITEM_TARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_GETTICKET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketGetTicketOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_GETTICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_TALENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ ////DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_SPAWN_ANIM_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_DESPAWN_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(MSG_CORPSE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCorpseQueryOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_DELETETICKET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketDeleteOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_DELETETICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHAT_WRONG_FACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GMTICKET_SYSTEMSTATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMTicketSystemStatusOpcode);
+ //DEFINE_OPCODE_HANDLER(SMSG_GMTICKET_SYSTEMSTATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SPIRIT_HEALER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpiritHealerActivateOpcode);
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_STAT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUEST_FORCE_REMOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SKILL_BUY_STEP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SKILL_BUY_RANK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_XP_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPIRIT_HEALER_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHARACTER_POINT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_GOSSIP_POI, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHAT_IGNORED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChatIgnoredOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_VISION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SERVER_COMMAND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_SILENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_REVEALTO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_RESURRECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_SUMMONMOB, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_MOVECORPSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_FREEZE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_UBERINVIS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_REQUEST_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_GM_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildRankOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_ADD_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildAddRankOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_DEL_RANK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildDelRankOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_SET_PUBLIC_NOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetPublicNoteOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_SET_OFFICER_NOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildSetOfficerNoteOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOGIN_VERIFY_WORLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_EXPLORATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SEND_MAIL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSendMail );
+ //DEFINE_OPCODE_HANDLER(SMSG_SEND_MAIL_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GET_MAIL_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetMailList );
+ //DEFINE_OPCODE_HANDLER(SMSG_MAIL_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldListOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_JOIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCE_SET_VEHICLE_REC_ID, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_VEHICLE_REC_ID_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TAXICLEARNODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TAXIENABLENODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_ITEM_TEXT_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemTextQuery );
+ //DEFINE_OPCODE_HANDLER(SMSG_ITEM_TEXT_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_MAIL_TAKE_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeMoney );
+ //DEFINE_OPCODE_HANDLER(CMSG_MAIL_TAKE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailTakeItem );
+ //DEFINE_OPCODE_HANDLER(CMSG_MAIL_MARK_AS_READ, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailMarkAsRead );
+ //DEFINE_OPCODE_HANDLER(CMSG_MAIL_RETURN_TO_SENDER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailReturnToSender );
+ //DEFINE_OPCODE_HANDLER(CMSG_MAIL_DELETE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailDelete );
+ //DEFINE_OPCODE_HANDLER(CMSG_MAIL_CREATE_TEXT_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMailCreateTextItem );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELLLOGMISS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELLLOGEXECUTE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DEBUGAURAPROC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PERIODICAURALOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELLDAMAGESHIELD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELLNONMELEEDAMAGELOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_LEARN_TALENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnTalentOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESURRECT_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_TOGGLE_PVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTogglePvP );
+ //DEFINE_OPCODE_HANDLER(SMSG_ZONE_UNDER_ATTACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(MSG_AUCTION_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionHelloOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUCTION_SELL_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionSellItem );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUCTION_REMOVE_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionRemoveItem );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListItems );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_OWNER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListOwnerItems );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUCTION_PLACE_BID, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionPlaceBid );
+ //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_OWNER_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_BIDDER_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_OWNER_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PROCRESIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMBAT_EVENT_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DISPEL_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELLORDAMAGE_IMMUNE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_BIDDER_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListBidderItems );
+ //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_BIDDER_LIST_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SET_FLAT_SPELL_MODIFIER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SET_PCT_SPELL_MODIFIER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CORPSE_RECLAIM_DELAY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveMoverOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_PET_CANCEL_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetCancelAuraOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_PLAYER_AI_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_AUTO_REPEAT_SPELL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelAutoRepeatSpellOpcode);
+ //DEFINE_OPCODE_HANDLER(MSG_GM_ACCOUNT_ONLINE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_LIST_STABLED_PETS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleListStabledPetsOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_STABLE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStablePet );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNSTABLE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUnstablePet );
+ //DEFINE_OPCODE_HANDLER(CMSG_BUY_STABLE_SLOT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuyStableSlot );
+ //DEFINE_OPCODE_HANDLER(SMSG_STABLE_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_STABLE_REVIVE_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableRevivePet );
+ //DEFINE_OPCODE_HANDLER(CMSG_STABLE_SWAP_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleStableSwapPet );
+ //DEFINE_OPCODE_HANDLER(MSG_QUEST_PUSH_RESULT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestPushResult );
+ //DEFINE_OPCODE_HANDLER(SMSG_PLAY_MUSIC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PLAY_OBJECT_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PET_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPetInfoOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_FAR_SIGHT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleFarSightOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELLDISPELLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DAMAGE_CALC_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_ENABLE_DAMAGE_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GROUP_CHANGE_SUB_GROUP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupChangeSubGroupOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_PARTY_MEMBER_STATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestPartyMemberStatsOpcode);
+ //DEFINE_OPCODE_HANDLER(CMSG_GROUP_SWAP_SUB_GROUP, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_RESET_FACTION_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTOSTORE_BANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoStoreBankItemOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUTOBANK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAutoBankItemOpcode );
+ //DEFINE_OPCODE_HANDLER(MSG_QUERY_NEXT_MAIL_TIME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryNextMailTime );
+ //DEFINE_OPCODE_HANDLER(SMSG_RECEIVED_MAIL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RAID_GROUP_ONLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_DURABILITY_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_PVP_RANK_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_ADD_PVP_MEDAL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEL_PVP_MEDAL_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_PVP_TITLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_PVP_CREDIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_REMOVED_NOTIFICATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GROUP_RAID_CONVERT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupRaidConvertOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_GROUP_ASSISTANT_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGroupAssistantLeaderOpcode);
+ //DEFINE_OPCODE_HANDLER(CMSG_BUYBACK_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBuybackItem );
+ //DEFINE_OPCODE_HANDLER(SMSG_SERVER_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_SAVED_INSTANCE_EXTEND, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_OFFER_CONTINUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_TEST_DROP_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_TEST_DROP_RATE_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_GET_STATUS, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_SHOW_MAILBOX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESET_RANGED_COMBAT_TIMER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MEETINGSTONE_MEMBER_ADDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHAT_NOT_IN_PARTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_GROWTH_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelGrowthAuraOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_CANCEL_AUTO_REPEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_STANDSTATE_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOOT_ALL_PASSED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOOT_ROLL_WON, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_LOOT_ROLL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootRoll );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOOT_START_ROLL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOOT_ROLL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_LOOT_MASTER_GIVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLootMasterGiveOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOOT_MASTER_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SET_FORCED_REACTIONS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELL_FAILED_OTHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GAMEOBJECT_RESET_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_REPAIR_ITEM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRepairItemOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHAT_PLAYER_NOT_FOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(MSG_TALENT_WIPE_CONFIRM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTalentWipeConfirmOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_SUMMON_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SUMMON_RESPONSE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSummonResponseOpcode );
+ //DEFINE_OPCODE_HANDLER(MSG_DEV_SHOWLABEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_MONSTER_MOVE_TRANSPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_BROKEN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_FEATHER_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SERVER_BROADCAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SELF_RES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSelfResOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_FEIGN_DEATH_RESISTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_RUN_SCRIPT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_SCRIPT_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DUEL_COUNTDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AREA_TRIGGER_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SHOWING_HELM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleShowingHelmOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_SHOWING_CLOAK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleShowingCloakOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_ROLE_CHOSEN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PLAYER_SKINNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DURABILITY_DAMAGE_DEATH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_EXPLORATION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIONBAR_TOGGLES, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActionBarToggles );
+ //DEFINE_OPCODE_HANDLER(UMSG_DELETE_GUILD_CHARTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_PETITION_RENAME, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetitionRenameOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_INIT_WORLD_STATES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_UPDATE_WORLD_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_ITEM_NAME_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemNameQueryOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_ITEM_NAME_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_ACTION_FEEDBACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHAR_RENAME, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharRenameOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHAR_RENAME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SPLINE_DONE, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSplineDoneOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FALL_RESET, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_SAVE_CREATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RAID_INSTANCE_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_RAID_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestRaidInfoOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_TIME_SKIPPED, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleMoveTimeSkippedOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_FEATHER_FALL_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleFeatherFallAck );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_WATER_WALK_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveWaterWalkAck );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_NOT_ACTIVE_MOVER, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveNotActiveMover );
+ //DEFINE_OPCODE_HANDLER(SMSG_PLAY_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlefieldStatusOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_PORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattleFieldPortOpcode );
+ //DEFINE_OPCODE_HANDLER(MSG_INSPECT_HONOR_STATS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectHonorStatsOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_HELLO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterHelloOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_START_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_STOP_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCE_WALK_SPEED_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCE_WALK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCE_TURN_RATE_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCE_TURN_RATE_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ //DEFINE_OPCODE_HANDLER(MSG_PVP_LOG_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePVPLogDataOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_LEAVE_BATTLEFIELD, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLeaveBattlefieldOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueryOpcode);
+ //DEFINE_OPCODE_HANDLER(CMSG_AREA_SPIRIT_HEALER_QUEUE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAreaSpiritHealerQueueOpcode);
+ //DEFINE_OPCODE_HANDLER(SMSG_AREA_SPIRIT_HEALER_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_UNTEACH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_WARDEN_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_WARDEN_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleWardenDataOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_GROUP_JOINED_BATTLEGROUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(MSG_BATTLEGROUND_PLAYER_POSITIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlegroundPlayerPositionsOpcode);
+ //DEFINE_OPCODE_HANDLER(CMSG_PET_STOP_ATTACK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetStopAttack );
+ //DEFINE_OPCODE_HANDLER(SMSG_BINDER_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_JOINED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEGROUND_PLAYER_LEFT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_JOIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinOpcode );
+ DEFINE_OPCODE_HANDLER(SMSG_ADDON_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_PET_UNLEARN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_UNLEARN_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATS_FULL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_PET_SPELL_AUTOCAST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetSpellAutocastOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_WEATHER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PLAY_TIME_WARNING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MINIGAME_SETUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MINIGAME_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_MINIGAME_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_MINIGAME_MOVE_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RAID_INSTANCE_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_MOVES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_INFO_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildChangeInfoTextOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHAT_RESTRICTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_RUN_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_SWIM_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_WALK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_SWIM_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_TURN_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_FEATHER_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_NORMAL_FALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNSET_HOVER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_WATER_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_LAND_WALK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_START_SWIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_STOP_SWIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_RUN_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_WALK_MODE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_NUKE_ACCOUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_DESTROY_CORPSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_DESTROY_ONLINE_CORPSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_ACTIVATETAXIEXPRESS, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleActivateTaxiExpressOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_SET_FACTION_ATWAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GAMETIMEBIAS_SET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_ACTIONS_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_ACTIONS_STOP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_FACTION_INACTIVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetFactionInactiveOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_WATCHED_FACTION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetWatchedFactionOpcode );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_TIME_SKIPPED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_ROOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_EXPLORATION_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_INVALIDATE_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_RESET_INSTANCES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleResetInstancesOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_RESET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_RESET_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_UPDATE_LAST_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(MSG_RAID_TARGET_UPDATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidTargetUpdateOpcode );
+ //DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_LUA_USAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_ACTION_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_DISMISS_SOUND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GHOSTEE_GONE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_UPDATE_TICKET_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_GM_TICKET_STATUS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(MSG_SET_DUNGEON_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetDungeonDifficultyOpcode);
+ //DEFINE_OPCODE_HANDLER(CMSG_GMSURVEY_SUBMIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMSurveySubmit );
+ //DEFINE_OPCODE_HANDLER(SMSG_UPDATE_INSTANCE_OWNERSHIP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_IGNORE_KNOCKBACK_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHAT_PLAYER_AMBIGUOUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(MSG_DELAY_GHOST_TELEPORT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELLINSTAKILLLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELL_UPDATE_CHAIN_TARGETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHAT_FILTERED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_EXPECTED_SPAM_RECORDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELLSTEALLOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_LOTTERY_QUERY_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOTTERY_QUERY_RESULT_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_BUY_LOTTERY_TICKET_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOTTERY_RESULT_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHARACTER_PROFILE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHARACTER_PROFILE_REALM_CONNECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DEFENSE_MESSAGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_INSTANCE_DIFFICULTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_RESETINSTANCELIMIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOTD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_START_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_SWIM_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_UNSET_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_CAN_FLY_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMoveSetCanFlyAckOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_FLY, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(CMSG_SOCKET_GEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSocketOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_CREATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamQueryOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_ROSTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRosterOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_ROSTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamInviteOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_ACCEPT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamAcceptOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_DECLINE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDeclineOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaveOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_REMOVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamRemoveOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_DISBAND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamDisbandOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_ARENA_TEAM_LEADER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleArenaTeamLeaderOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEMASTER_JOIN_ARENA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleBattlemasterJoinArena );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_START_ASCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_STOP_ASCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_JOIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgJoinOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgLeaveOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_SEARCH_LFG_JOIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrSearchOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_SEARCH_LFG_LEAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfrLeaveOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_UPDATE_LFG_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_PROPOSAL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_PROPOSAL_RESULT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgProposalResultOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_ROLE_CHECK_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_JOIN_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_QUEUE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_LFG_COMMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetCommentOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_PARTY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_UPDATE_SEARCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_ROLES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetRolesOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_NEEDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_SET_BOOT_VOTE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgSetBootVoteOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_BOOT_PROPOSAL_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFD_PLAYER_LOCK_INFO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgPlayerLockInfoRequestOpcode);
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFG_TELEPORT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgTeleportOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_LFD_PARTY_LOCK_INFO_REQUEST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLfgPartyLockInfoRequestOpcode);
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_PARTY_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_TITLE_EARNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_TITLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTitleOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_MOUNT_AURA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelMountAuraOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_ARENA_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(MSG_INSPECT_ARENA_TEAMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleInspectArenaTeamsOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_DEATH_RELEASE_LOC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CANCEL_TEMP_ENCHANTMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCancelTempEnchantmentOpcode);
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCED_DEATH_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_SET_HONOR_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_SET_ARENA_CURRENCY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_FLIGHT_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_FLIGHT_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_FLIGHT_BACK_SPEED_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_FLIGHT_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCE_FLIGHT_SPEED_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleForceSpeedChangeAck );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_FLIGHT_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_FLIGHT_BACK_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_MAELSTROM_INVALIDATE_CACHE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_FLIGHT_SPLINE_SYNC, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_TAXI_BENCHMARK_MODE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetTaxiBenchmarkOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_JOINED_BATTLEGROUND_QUEUE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_REALM_SPLIT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(CMSG_REALM_SPLIT, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleRealmSplitOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_CHNG_TRANSPORT, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(MSG_PARTY_ASSIGNMENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePartyAssignmentOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_OFFER_PETITION_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_TIME_SYNC_REQ, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_TIME_SYNC_RESP, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleTimeSyncResp );
+ //DEFINE_OPCODE_HANDLER(CMSG_SEND_LOCAL_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SEND_GENERAL_TRIGGER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SEND_COMBAT_TRIGGER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_MAELSTROM_GM_SENT_MAIL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESET_FAILED_NOTIFY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_REAL_GROUP_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LFG_DISABLED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_ACTIVE_PVP_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE_WRITE_FILE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_UPDATE_COMBO_POINTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_ROSTER_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_LEAVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_ADJUST_PRIORITY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_VOICE_SET_TALKER_MUTED_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_VOICE_SET_TALKER_MUTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_INIT_EXTRA_AURA_INFO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SET_EXTRA_AURA_INFO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CLEAR_EXTRA_AURA_INFO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_START_DESCEND, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleMovementOpcodes );
+ //DEFINE_OPCODE_HANDLER(CMSG_IGNORE_REQUIREMENTS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_IGNORE_REQUIREMENTS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELL_CHANCE_PROC_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_RUN_SPEED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_DISMOUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_UPDATE_CAN_FLY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK_CONFIRM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_VOICE_SESSION_ENABLE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleVoiceSessionEnableOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_VOICE_SESSION_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_VOICE_PARENTAL_CONTROLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_WHISPER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_GM_MESSAGECHAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_GEARRATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_STATE_CHANGED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_GET_MAP_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_MAP_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_GET_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_GET_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_PLAYER_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_ENTER_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_EXIT_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_INSTANCE_COMMAND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_CLEAR_TARGET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_BOT_DETECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_CROSSED_INEBRIATION_THRESHOLD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_PLAYER_LOGIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHEAT_PLAYER_LOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHEAT_PLAYER_LOOKUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_KICK_REASON, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(MSG_RAID_READY_CHECK_FINISHED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRaidReadyCheckFinishedOpcode);
+ //DEFINE_OPCODE_HANDLER(CMSG_COMPLAIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleComplainOpcode );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMPLAIN_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_FEATURE_SYSTEM_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_SHOW_COMPLAINTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_UNSQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_SILENCE_VOICE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_SILENCE_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNSILENCE_VOICE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_UNSILENCE_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TARGET_CAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_TARGET_SCRIPT_CAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_DISPLAY_LIST, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelDisplayListQuery );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIVE_VOICE_CHANNEL, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetActiveVoiceChannel );
+ //DEFINE_OPCODE_HANDLER(CMSG_GET_CHANNEL_MEMBER_COUNT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGetChannelMemberCount );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHANNEL_MEMBER_COUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_VOICE_ON, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChannelVoiceOnOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANNEL_VOICE_OFF, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_LIST_TARGETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_DEBUG_LIST_TARGETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_AVAILABLE_VOICE_CHANNEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_ADD_VOICE_IGNORE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEL_VOICE_IGNORE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PARTY_SILENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_PARTY_UNSILENCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_NOTIFY_PARTY_SQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMSAT_RECONNECT_TRY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMSAT_DISCONNECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMSAT_CONNECT_FAIL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_VOICE_CHAT_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_REPORT_PVP_AFK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportPvPAFK );
+ //DEFINE_OPCODE_HANDLER(SMSG_REPORT_PVP_AFK_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANKER_ACTIVATE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankerActivate );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_QUERY_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankQueryTab );
+ //DEFINE_OPCODE_HANDLER(SMSG_GUILD_BANK_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_SWAP_ITEMS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankSwapItems );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_BUY_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankBuyTab );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_UPDATE_TAB, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankUpdateTab );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_DEPOSIT_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankDepositMoney );
+ //DEFINE_OPCODE_HANDLER(CMSG_GUILD_BANK_WITHDRAW_MONEY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankWithdrawMoney );
+ //DEFINE_OPCODE_HANDLER(MSG_GUILD_BANK_LOG_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankLogQuery );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_CHANNEL_WATCH, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetChannelWatch );
+ //DEFINE_OPCODE_HANDLER(SMSG_USERLIST_ADD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_USERLIST_REMOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_USERLIST_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_CHANNEL_WATCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_INSPECT_TALENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GOGOGO_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ECHO_PARTY_SQUELCH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_TITLE_SUFFIX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_SPELLCLICK, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSpellClick );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOOT_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_CHARACTER_RESTORE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_CHARACTER_SAVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_VOICESESSION_FULL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(MSG_GUILD_PERMISSIONS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildPermissions );
+ //DEFINE_OPCODE_HANDLER(MSG_GUILD_BANK_MONEY_WITHDRAWN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildBankMoneyWithdrawn );
+ //DEFINE_OPCODE_HANDLER(MSG_GUILD_EVENT_LOG_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGuildEventLogQueryOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_MAELSTROM_RENAME_GUILD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GET_MIRRORIMAGE_DATA, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleMirrorImageDataRequest );
+ //DEFINE_OPCODE_HANDLER(SMSG_MIRRORIMAGE_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCE_DISPLAY_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPELL_CHANCE_RESIST_PUSHBACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_IGNORE_DIMINISHING_RETURNS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_IGNORE_DIMINISHING_RETURNS_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(CMSG_KEEP_ALIVE, STATUS_NEVER, PROCESS_THREADUNSAFE, &WorldSession::Handle_EarlyProccess );
+ //DEFINE_OPCODE_HANDLER(SMSG_RAID_READY_CHECK_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_OPT_OUT_OF_LOOT, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleOptOutOfLootOpcode );
+ //DEFINE_OPCODE_HANDLER(MSG_QUERY_GUILD_BANK_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryGuildBankTabText );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_GUILD_BANK_TEXT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetGuildBankTabText );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_GRANTABLE_LEVELS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GRANT_LEVEL, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGrantLevel );
+ //DEFINE_OPCODE_HANDLER(CMSG_REFER_A_FRIEND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_GM_CHANGE_ARENA_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DECLINE_CHANNEL_INVITE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleChannelDeclineInvite );
+ //DEFINE_OPCODE_HANDLER(SMSG_GROUPACTION_THROTTLED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_OVERRIDE_LIGHT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_TOTEM_CREATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_TOTEM_DESTROYED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleTotemDestroyed );
+ //DEFINE_OPCODE_HANDLER(CMSG_EXPIRE_RAID_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_NO_SPELL_VARIANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQuestgiverStatusMultipleQuery);
+ //DEFINE_OPCODE_HANDLER(SMSG_QUESTGIVER_STATUS_MULTIPLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_PLAYER_DECLINED_NAMES, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleSetPlayerDeclinedNames );
+ //DEFINE_OPCODE_HANDLER(SMSG_SET_PLAYER_DECLINED_NAMES_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_SERVER_BUCK_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_SERVER_BUCK_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_SERVER_BUCK_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SEND_UNLEARN_SPELLS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PROPOSE_LEVEL_GRANT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_ACCEPT_LEVEL_GRANT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAcceptGrantLevel );
+ //DEFINE_OPCODE_HANDLER(SMSG_REFER_A_FRIEND_FAILURE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_SET_FLYING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_UNSET_FLYING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SUMMON_CANCEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANGE_PERSONAL_ARENA_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_ALTER_APPEARANCE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAlterAppearance );
+ //DEFINE_OPCODE_HANDLER(SMSG_ENABLE_BARBER_SHOP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BARBER_SHOP_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GET_CALENDAR, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetCalendar );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GET_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetEvent );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GUILD_FILTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGuildFilter );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_ARENA_TEAM, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarArenaTeam );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_ADD_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarAddEvent );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_UPDATE_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarUpdateEvent );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_REMOVE_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarRemoveEvent );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_COPY_EVENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarCopyEvent );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventInvite );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_RSVP, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRsvp );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_REMOVE_INVITE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventRemoveInvite );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventStatus );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_MODERATOR_STATUS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarEventModeratorStatus);
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_SEND_CALENDAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_SEND_EVENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_FILTER_GUILD, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_ARENA_TEAM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_REMOVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_COMMAND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_ADDED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_REMOVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_REMOVED_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_UPDATED_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_COMPLAIN, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarComplain );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_GET_NUM_PENDING, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCalendarGetNumPending );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_SEND_NUM_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SAVE_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_NOTIFY_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_PLAY_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_PLAY_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_LOAD_DANCES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_STOP_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_STOP_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SYNC_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DANCE_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_DANCE_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_INVALIDATE_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_DELETE_DANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_LEARNED_DANCE_MOVES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_LEARN_DANCE_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNLEARN_DANCE_MOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_RUNE_COUNT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_RUNE_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_PITCH_RATE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_PITCH_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCE_PITCH_RATE_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCE_PITCH_RATE_CHANGE_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_SET_PITCH_RATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_INVITE_NOTES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_NOTES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_UPDATE_MISSILE_TRAJECTORY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_UPDATE_ACCOUNT_DATA_COMPLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_TRIGGER_MOVIE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMPLETE_MOVIE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_GLYPH_SLOT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_GLYPH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_ACHIEVEMENT_EARNED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_DYNAMIC_DROP_ROLL_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CRITERIA_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_INSPECT_ACHIEVEMENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryInspectAchievements );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESPOND_INSPECT_ACHIEVEMENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_DISMISS_CONTROLLED_VEHICLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDismissControlledVehicle );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMPLETE_ACHIEVEMENT_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUESTUPDATE_ADD_PVP_KILL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_CRITERIA_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_RAID_LOCKOUT_UPDATED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNITANIMTIER_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHAR_CUSTOMIZE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharCustomize );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHAR_CUSTOMIZE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_RENAMEABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_EXIT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRequestVehicleExit );
+ //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_PREV_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle);
+ //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_NEXT_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle);
+ //DEFINE_OPCODE_HANDLER(CMSG_REQUEST_VEHICLE_SWITCH_SEAT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle);
+ //DEFINE_OPCODE_HANDLER(CMSG_PET_LEARN_TALENT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandlePetLearnTalent );
+ //DEFINE_OPCODE_HANDLER(CMSG_PET_UNLEARN_TALENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_SET_PHASE_SHIFT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ALL_ACHIEVEMENT_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCE_SAY_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_HEALTH_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_POWER_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GAMEOBJ_REPORT_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGameobjectReportUse );
+ //DEFINE_OPCODE_HANDLER(SMSG_HIGHEST_THREAT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_THREAT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_THREAT_REMOVE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_THREAT_CLEAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CONVERT_RUNE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_RESYNC_RUNES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ADD_RUNE_POWER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_START_QUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_REMOVE_GLYPH, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleRemoveGlyph );
+ //DEFINE_OPCODE_HANDLER(CMSG_DUMP_OBJECTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_DUMP_OBJECTS_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_DISMISS_CRITTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleDismissCritter );
+ //DEFINE_OPCODE_HANDLER(SMSG_NOTIFY_DEST_LOC_SPELL_CAST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_AUCTION_LIST_PENDING_SALES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleAuctionListPendingSales );
+ //DEFINE_OPCODE_HANDLER(SMSG_AUCTION_LIST_PENDING_SALES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MODIFY_COOLDOWN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_UPDATE_COMBO_POINTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_ENABLETAXI, STATUS_LOGGEDIN, PROCESS_THREADSAFE, &WorldSession::HandleTaxiQueryAvailableNodes );
+ //DEFINE_OPCODE_HANDLER(SMSG_PRE_RESURRECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AURA_UPDATE_ALL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_AURA_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_FLOOD_GRACE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_SERVER_FIRST_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_LEARNED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_REMOVED_SPELL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleChangeSeatsOnControlledVehicle);
+ //DEFINE_OPCODE_HANDLER(CMSG_HEARTH_AND_RESURRECT, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleHearthAndResurrect );
+ //DEFINE_OPCODE_HANDLER(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_CRITERIA_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ACHIEVEMENT_DELETED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SERVER_INFO_QUERY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_SERVER_INFO_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHECK_LOGIN_CRITERIA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_SERVER_BUCK_DATA_START, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_BREATH, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_VEHICLE_STATUS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEGROUND_INFO_THROTTLED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_PLAYER_VEHICLE_DATA, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_PLAYER_VEHICLE_ENTER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEnterPlayerVehicle );
+ //DEFINE_OPCODE_HANDLER(CMSG_CONTROLLER_EJECT_PASSENGER, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEjectPassenger );
+ //DEFINE_OPCODE_HANDLER(SMSG_PET_GUIDS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER(SMSG_CLIENTCACHE_VERSION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHANGE_GDF_ARENA_RATING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_TEAM_RATING_BY_INDEX, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_TEAM_WEEKLY_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_TEAM_SEASON_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_MEMBER_WEEKLY_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ARENA_MEMBER_SEASON_GAMES, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_ITEM_REFUND_INFO_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_ITEM_REFUND_INFO, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemRefundInfoRequest );
+ //DEFINE_OPCODE_HANDLER(CMSG_ITEM_REFUND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleItemRefund );
+ //DEFINE_OPCODE_HANDLER(SMSG_ITEM_REFUND_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CORPSE_MAP_POSITION_QUERY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleCorpseMapPositionQuery );
+ //DEFINE_OPCODE_HANDLER(SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNUSED5, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_UNUSED6, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CALENDAR_EVENT_SIGNUP, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_CALENDAR_CLEAR_PENDING_ACTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_LIST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_EQUIPMENT_SET_SAVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetSave );
+ //DEFINE_OPCODE_HANDLER(CMSG_UPDATE_PROJECTILE_POSITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleUpdateProjectilePosition );
+ //DEFINE_OPCODE_HANDLER(SMSG_SET_PROJECTILE_POSITION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_TALENTS_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_LEARN_PREVIEW_TALENTS, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalents );
+ //DEFINE_OPCODE_HANDLER(CMSG_LEARN_PREVIEW_TALENTS_PET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleLearnPreviewTalentsPet );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_GRANT_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_REMOVE_ACHIEVEMENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_SET_CRITERIA_FOR_PLAYER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_ARENA_OPPONENT_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_ARENA_TEAM_CHANGE_FAILED_QUEUED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_PROFILEDATA_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_PROFILEDATA_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_START_BATTLEFIELD_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_END_BATTLEFIELD_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_MULTIPLE_PACKETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_GRAVITY_DISABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_GRAVITY_DISABLE_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_GRAVITY_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_GRAVITY_ENABLE_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_GRAVITY_CHNG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_GRAVITY_DISABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_SPLINE_MOVE_GRAVITY_ENABLE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_EQUIPMENT_SET_USE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetUse );
+ //DEFINE_OPCODE_HANDLER(SMSG_EQUIPMENT_SET_USE_RESULT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_FORCE_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCE_ANIM, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHAR_FACTION_CHANGE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharFactionOrRaceChange );
+ //DEFINE_OPCODE_HANDLER(SMSG_CHAR_FACTION_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_PVP_QUEUE_STATS_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_PVP_QUEUE_STATS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_PAID_SERVICE_CHEAT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_ENTERED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_QUEUE_INVITE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_QUEUE_INVITE_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_QUEUE_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_EJECT_PENDING, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_EJECTED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MGR_EXIT_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_BATTLEFIELD_MGR_STATE_CHANGE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MANAGER_ADVANCE_STATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_BATTLEFIELD_MANAGER_SET_NEXT_TRANSITION_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_SET_RAID_DIFFICULTY, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleSetRaidDifficultyOpcode );
+ //DEFINE_OPCODE_HANDLER(CMSG_TOGGLE_XP_GAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_TOGGLE_XP_GAIN, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_DB_ERROR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_RECEIVED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GMRESPONSE_RESOLVE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleGMResponseResolve );
+ //DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_STATUS_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_GMRESPONSE_CREATE_TICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GMRESPONSE_CREATE_TICKET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SERVERINFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_SERVERINFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_WORLD_STATE_UI_TIMER_UPDATE, STATUS_LOGGEDIN, PROCESS_INPLACE, &WorldSession::HandleWorldStateUITimerUpdate );
+ //DEFINE_OPCODE_HANDLER(SMSG_WORLD_STATE_UI_TIMER_UPDATE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_CHAR_RACE_CHANGE, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleCharFactionOrRaceChange );
+ //DEFINE_OPCODE_HANDLER(MSG_VIEW_PHASE_SHIFT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_TALENTS_INVOLUNTARILY_RESET, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_DEBUG_SERVER_GEO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_DEBUG_SERVER_GEO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_LOOT_SLOT_CHANGED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(UMSG_UPDATE_GROUP_INFO, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ DEFINE_OPCODE_HANDLER(CMSG_READY_FOR_ACCOUNT_DATA_TIMES, STATUS_AUTHED, PROCESS_THREADUNSAFE, &WorldSession::HandleReadyForAccountDataTimes );
+ //DEFINE_OPCODE_HANDLER(CMSG_QUERY_QUESTS_COMPLETED, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleQueryQuestsCompleted );
+ //DEFINE_OPCODE_HANDLER(SMSG_QUERY_QUESTS_COMPLETED_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_REPORT_LAG, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, &WorldSession::HandleReportLag );
+ //DEFINE_OPCODE_HANDLER(CMSG_AFK_MONITOR_INFO_REQUEST, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_AFK_MONITOR_INFO_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_AFK_MONITOR_INFO_CLEAR, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ ////DEFINE_OPCODE_HANDLER(SMSG_CORPSE_IS_NOT_IN_INSTANCE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_GM_NUKE_CHARACTER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ALLOW_LOW_LEVEL_RAID1, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_ALLOW_LOW_LEVEL_RAID2, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_CAMERA_SHAKE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_UPDATE_ITEM_ENCHANTMENTS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SET_CHARACTER_MODEL, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_REDIRECT_CLIENT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_REDIRECTION_FAILED, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_SUSPEND_COMMS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_SUSPEND_COMMS_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_FORCE_SEND_QUEUED_PACKETS, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_REDIRECTION_AUTH_PROOF, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_DROP_NEW_CONNECTION, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_SEND_ALL_COMBAT_LOG, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_OPEN_LFG_DUNGEON_FINDER, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_MOVE_SET_COLLISION_HGT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(CMSG_MOVE_SET_COLLISION_HGT_ACK, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(MSG_MOVE_SET_COLLISION_HGT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_RANDOM_BG_WIN_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_CLEAR_HOLIDAY_BG_WIN_TIME, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(CMSG_COMMENTATOR_SKIRMISH_QUEUE_COMMAND, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_NULL );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT1, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT2, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ //DEFINE_OPCODE_HANDLER(SMSG_COMPRESSED_UNKNOWN_1310, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER( SMSG_VERIFY_CONNECTIVITY, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_ServerSide );
+ DEFINE_OPCODE_HANDLER( CMSG_VERIFY_CONNECTIVITY_RESPONSE, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess );
+ DEFINE_OPCODE_HANDLER( CMSG_LOG_DISCONNECT, STATUS_NEVER, PROCESS_INPLACE, &WorldSession::Handle_EarlyProccess );
+#undef DEFINE_OPCODE_HANDLER
};
diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h
index ef51d1be918..cd90f44cb68 100755
--- a/src/server/game/Server/Protocol/Opcodes.h
+++ b/src/server/game/Server/Protocol/Opcodes.h
@@ -25,1327 +25,1002 @@
#include "Common.h"
-// Note: this include need for be sure have full definition of class WorldSession
-// if this class definition not complite then VS for x64 release use different size for
-// struct OpcodeHandler in this header and Opcode.cpp and get totally wrong data from
-// table opcodeTable in source when Opcode.h included but WorldSession.h not included
-#include "WorldSession.h"
-
/// List of Opcodes
enum Opcodes
{
- MSG_NULL_ACTION = 0x000,
- CMSG_BOOTME = 0x001,
- CMSG_DBLOOKUP = 0x002,
- SMSG_DBLOOKUP = 0x003,
- CMSG_QUERY_OBJECT_POSITION = 0x004,
- SMSG_QUERY_OBJECT_POSITION = 0x005,
- CMSG_QUERY_OBJECT_ROTATION = 0x006,
- SMSG_QUERY_OBJECT_ROTATION = 0x007,
- CMSG_WORLD_TELEPORT = 0x008,
- CMSG_TELEPORT_TO_UNIT = 0x009,
- CMSG_ZONE_MAP = 0x00A,
- SMSG_ZONE_MAP = 0x00B,
- CMSG_DEBUG_CHANGECELLZONE = 0x00C,
- CMSG_MOVE_CHARACTER_CHEAT = 0x00D,
- SMSG_MOVE_CHARACTER_CHEAT = 0x00E,
- CMSG_RECHARGE = 0x00F,
- CMSG_LEARN_SPELL = 0x010,
- CMSG_CREATEMONSTER = 0x011,
- CMSG_DESTROYMONSTER = 0x012,
- CMSG_CREATEITEM = 0x013,
- CMSG_CREATEGAMEOBJECT = 0x014,
- SMSG_CHECK_FOR_BOTS = 0x015,
- CMSG_MAKEMONSTERATTACKGUID = 0x016,
- CMSG_BOT_DETECTED2 = 0x017,
- CMSG_FORCEACTION = 0x018,
- CMSG_FORCEACTIONONOTHER = 0x019,
- CMSG_FORCEACTIONSHOW = 0x01A,
- SMSG_FORCEACTIONSHOW = 0x01B,
- CMSG_PETGODMODE = 0x01C,
- SMSG_PETGODMODE = 0x01D,
- SMSG_REFER_A_FRIEND_EXPIRED = 0x01E,
- CMSG_WEATHER_SPEED_CHEAT = 0x01F,
- CMSG_UNDRESSPLAYER = 0x020,
- CMSG_BEASTMASTER = 0x021,
- CMSG_GODMODE = 0x022,
- SMSG_GODMODE = 0x023,
- CMSG_CHEAT_SETMONEY = 0x024,
- CMSG_LEVEL_CHEAT = 0x025,
- CMSG_PET_LEVEL_CHEAT = 0x026,
- CMSG_SET_WORLDSTATE = 0x027,
- CMSG_COOLDOWN_CHEAT = 0x028,
- CMSG_USE_SKILL_CHEAT = 0x029,
- CMSG_FLAG_QUEST = 0x02A,
- CMSG_FLAG_QUEST_FINISH = 0x02B,
- CMSG_CLEAR_QUEST = 0x02C,
- CMSG_SEND_EVENT = 0x02D,
- CMSG_DEBUG_AISTATE = 0x02E,
- SMSG_DEBUG_AISTATE = 0x02F,
- CMSG_DISABLE_PVP_CHEAT = 0x030,
- CMSG_ADVANCE_SPAWN_TIME = 0x031,
- SMSG_DESTRUCTIBLE_BUILDING_DAMAGE = 0x032,
- CMSG_AUTH_SRP6_BEGIN = 0x033,
- CMSG_AUTH_SRP6_PROOF = 0x034,
- CMSG_AUTH_SRP6_RECODE = 0x035,
- CMSG_CHAR_CREATE = 0x036,
- CMSG_CHAR_ENUM = 0x037,
- CMSG_CHAR_DELETE = 0x038,
- SMSG_AUTH_SRP6_RESPONSE = 0x039,
- SMSG_CHAR_CREATE = 0x03A,
- SMSG_CHAR_ENUM = 0x03B,
- SMSG_CHAR_DELETE = 0x03C,
- CMSG_PLAYER_LOGIN = 0x03D,
- SMSG_NEW_WORLD = 0x03E,
- SMSG_TRANSFER_PENDING = 0x03F,
- SMSG_TRANSFER_ABORTED = 0x040,
- SMSG_CHARACTER_LOGIN_FAILED = 0x041,
- SMSG_LOGIN_SETTIMESPEED = 0x042,
- SMSG_GAMETIME_UPDATE = 0x043,
- CMSG_GAMETIME_SET = 0x044,
- SMSG_GAMETIME_SET = 0x045,
- CMSG_GAMESPEED_SET = 0x046,
- SMSG_GAMESPEED_SET = 0x047,
- CMSG_SERVERTIME = 0x048,
- SMSG_SERVERTIME = 0x049,
- CMSG_PLAYER_LOGOUT = 0x04A,
- CMSG_LOGOUT_REQUEST = 0x04B,
- SMSG_LOGOUT_RESPONSE = 0x04C,
- SMSG_LOGOUT_COMPLETE = 0x04D,
- CMSG_LOGOUT_CANCEL = 0x04E,
- SMSG_LOGOUT_CANCEL_ACK = 0x04F,
- CMSG_NAME_QUERY = 0x050,
- SMSG_NAME_QUERY_RESPONSE = 0x051,
- CMSG_PET_NAME_QUERY = 0x052,
- SMSG_PET_NAME_QUERY_RESPONSE = 0x053,
- CMSG_GUILD_QUERY = 0x054,
- SMSG_GUILD_QUERY_RESPONSE = 0x055,
- CMSG_ITEM_QUERY_SINGLE = 0x056,
- CMSG_ITEM_QUERY_MULTIPLE = 0x057,
- SMSG_ITEM_QUERY_SINGLE_RESPONSE = 0x058,
- SMSG_ITEM_QUERY_MULTIPLE_RESPONSE = 0x059,
- CMSG_PAGE_TEXT_QUERY = 0x05A,
- SMSG_PAGE_TEXT_QUERY_RESPONSE = 0x05B,
- CMSG_QUEST_QUERY = 0x05C,
- SMSG_QUEST_QUERY_RESPONSE = 0x05D,
- CMSG_GAMEOBJECT_QUERY = 0x05E,
- SMSG_GAMEOBJECT_QUERY_RESPONSE = 0x05F,
- CMSG_CREATURE_QUERY = 0x060,
- SMSG_CREATURE_QUERY_RESPONSE = 0x061,
- CMSG_WHO = 0x062,
- SMSG_WHO = 0x063,
- CMSG_WHOIS = 0x064,
- SMSG_WHOIS = 0x065,
- CMSG_CONTACT_LIST = 0x066,
- SMSG_CONTACT_LIST = 0x067,
- SMSG_FRIEND_STATUS = 0x068,
- CMSG_ADD_FRIEND = 0x069,
- CMSG_DEL_FRIEND = 0x06A,
- CMSG_SET_CONTACT_NOTES = 0x06B,
- CMSG_ADD_IGNORE = 0x06C,
- CMSG_DEL_IGNORE = 0x06D,
- CMSG_GROUP_INVITE = 0x06E,
- SMSG_GROUP_INVITE = 0x06F,
- CMSG_GROUP_CANCEL = 0x070,
- SMSG_GROUP_CANCEL = 0x071,
- CMSG_GROUP_ACCEPT = 0x072,
- CMSG_GROUP_DECLINE = 0x073,
- SMSG_GROUP_DECLINE = 0x074,
- CMSG_GROUP_UNINVITE = 0x075,
- CMSG_GROUP_UNINVITE_GUID = 0x076,
- SMSG_GROUP_UNINVITE = 0x077,
- CMSG_GROUP_SET_LEADER = 0x078,
- SMSG_GROUP_SET_LEADER = 0x079,
- CMSG_LOOT_METHOD = 0x07A,
- CMSG_GROUP_DISBAND = 0x07B,
- SMSG_GROUP_DESTROYED = 0x07C,
- SMSG_GROUP_LIST = 0x07D,
- SMSG_PARTY_MEMBER_STATS = 0x07E,
- SMSG_PARTY_COMMAND_RESULT = 0x07F,
- UMSG_UPDATE_GROUP_MEMBERS = 0x080,
- CMSG_GUILD_CREATE = 0x081,
- CMSG_GUILD_INVITE = 0x082,
- SMSG_GUILD_INVITE = 0x083,
- CMSG_GUILD_ACCEPT = 0x084,
- CMSG_GUILD_DECLINE = 0x085,
- SMSG_GUILD_DECLINE = 0x086,
- CMSG_GUILD_INFO = 0x087,
- SMSG_GUILD_INFO = 0x088,
- CMSG_GUILD_ROSTER = 0x089,
- SMSG_GUILD_ROSTER = 0x08A,
- CMSG_GUILD_PROMOTE = 0x08B,
- CMSG_GUILD_DEMOTE = 0x08C,
- CMSG_GUILD_LEAVE = 0x08D,
- CMSG_GUILD_REMOVE = 0x08E,
- CMSG_GUILD_DISBAND = 0x08F,
- CMSG_GUILD_LEADER = 0x090,
- CMSG_GUILD_MOTD = 0x091,
- SMSG_GUILD_EVENT = 0x092,
- SMSG_GUILD_COMMAND_RESULT = 0x093,
- UMSG_UPDATE_GUILD = 0x094,
- CMSG_MESSAGECHAT = 0x095,
- SMSG_MESSAGECHAT = 0x096,
- CMSG_JOIN_CHANNEL = 0x097,
- CMSG_LEAVE_CHANNEL = 0x098,
- SMSG_CHANNEL_NOTIFY = 0x099,
- CMSG_CHANNEL_LIST = 0x09A,
- SMSG_CHANNEL_LIST = 0x09B,
- CMSG_CHANNEL_PASSWORD = 0x09C,
- CMSG_CHANNEL_SET_OWNER = 0x09D,
- CMSG_CHANNEL_OWNER = 0x09E,
- CMSG_CHANNEL_MODERATOR = 0x09F,
- CMSG_CHANNEL_UNMODERATOR = 0x0A0,
- CMSG_CHANNEL_MUTE = 0x0A1,
- CMSG_CHANNEL_UNMUTE = 0x0A2,
- CMSG_CHANNEL_INVITE = 0x0A3,
- CMSG_CHANNEL_KICK = 0x0A4,
- CMSG_CHANNEL_BAN = 0x0A5,
- CMSG_CHANNEL_UNBAN = 0x0A6,
- CMSG_CHANNEL_ANNOUNCEMENTS = 0x0A7,
- CMSG_CHANNEL_MODERATE = 0x0A8,
- SMSG_UPDATE_OBJECT = 0x0A9,
- SMSG_DESTROY_OBJECT = 0x0AA,
- CMSG_USE_ITEM = 0x0AB,
- CMSG_OPEN_ITEM = 0x0AC,
- CMSG_READ_ITEM = 0x0AD,
- SMSG_READ_ITEM_OK = 0x0AE,
- SMSG_READ_ITEM_FAILED = 0x0AF,
- SMSG_ITEM_COOLDOWN = 0x0B0,
- CMSG_GAMEOBJ_USE = 0x0B1,
- CMSG_DESTROY_ITEMS = 0x0B2,
- SMSG_GAMEOBJECT_CUSTOM_ANIM = 0x0B3,
- CMSG_AREATRIGGER = 0x0B4,
- MSG_MOVE_START_FORWARD = 0x0B5,
- MSG_MOVE_START_BACKWARD = 0x0B6,
- MSG_MOVE_STOP = 0x0B7,
- MSG_MOVE_START_STRAFE_LEFT = 0x0B8,
- MSG_MOVE_START_STRAFE_RIGHT = 0x0B9,
- MSG_MOVE_STOP_STRAFE = 0x0BA,
- MSG_MOVE_JUMP = 0x0BB,
- MSG_MOVE_START_TURN_LEFT = 0x0BC,
- MSG_MOVE_START_TURN_RIGHT = 0x0BD,
- MSG_MOVE_STOP_TURN = 0x0BE,
- MSG_MOVE_START_PITCH_UP = 0x0BF,
- MSG_MOVE_START_PITCH_DOWN = 0x0C0,
- MSG_MOVE_STOP_PITCH = 0x0C1,
- MSG_MOVE_SET_RUN_MODE = 0x0C2,
- MSG_MOVE_SET_WALK_MODE = 0x0C3,
- MSG_MOVE_TOGGLE_LOGGING = 0x0C4,
- MSG_MOVE_TELEPORT = 0x0C5,
- MSG_MOVE_TELEPORT_CHEAT = 0x0C6,
- MSG_MOVE_TELEPORT_ACK = 0x0C7,
- MSG_MOVE_TOGGLE_FALL_LOGGING = 0x0C8,
- MSG_MOVE_FALL_LAND = 0x0C9,
- MSG_MOVE_START_SWIM = 0x0CA,
- MSG_MOVE_STOP_SWIM = 0x0CB,
- MSG_MOVE_SET_RUN_SPEED_CHEAT = 0x0CC,
- MSG_MOVE_SET_RUN_SPEED = 0x0CD,
- MSG_MOVE_SET_RUN_BACK_SPEED_CHEAT = 0x0CE,
- MSG_MOVE_SET_RUN_BACK_SPEED = 0x0CF,
- MSG_MOVE_SET_WALK_SPEED_CHEAT = 0x0D0,
- MSG_MOVE_SET_WALK_SPEED = 0x0D1,
- MSG_MOVE_SET_SWIM_SPEED_CHEAT = 0x0D2,
- MSG_MOVE_SET_SWIM_SPEED = 0x0D3,
- MSG_MOVE_SET_SWIM_BACK_SPEED_CHEAT = 0x0D4,
- MSG_MOVE_SET_SWIM_BACK_SPEED = 0x0D5,
- MSG_MOVE_SET_ALL_SPEED_CHEAT = 0x0D6,
- MSG_MOVE_SET_TURN_RATE_CHEAT = 0x0D7,
- MSG_MOVE_SET_TURN_RATE = 0x0D8,
- MSG_MOVE_TOGGLE_COLLISION_CHEAT = 0x0D9,
- MSG_MOVE_SET_FACING = 0x0DA,
- MSG_MOVE_SET_PITCH = 0x0DB,
- MSG_MOVE_WORLDPORT_ACK = 0x0DC,
- SMSG_MONSTER_MOVE = 0x0DD,
- SMSG_MOVE_WATER_WALK = 0x0DE,
- SMSG_MOVE_LAND_WALK = 0x0DF,
- CMSG_MOVE_CHARM_PORT_CHEAT = 0x0E0,
- CMSG_MOVE_SET_RAW_POSITION = 0x0E1,
- SMSG_FORCE_RUN_SPEED_CHANGE = 0x0E2,
- CMSG_FORCE_RUN_SPEED_CHANGE_ACK = 0x0E3,
- SMSG_FORCE_RUN_BACK_SPEED_CHANGE = 0x0E4,
- CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK = 0x0E5,
- SMSG_FORCE_SWIM_SPEED_CHANGE = 0x0E6,
- CMSG_FORCE_SWIM_SPEED_CHANGE_ACK = 0x0E7,
- SMSG_FORCE_MOVE_ROOT = 0x0E8,
- CMSG_FORCE_MOVE_ROOT_ACK = 0x0E9,
- SMSG_FORCE_MOVE_UNROOT = 0x0EA,
- CMSG_FORCE_MOVE_UNROOT_ACK = 0x0EB,
- MSG_MOVE_ROOT = 0x0EC,
- MSG_MOVE_UNROOT = 0x0ED,
- MSG_MOVE_HEARTBEAT = 0x0EE,
- SMSG_MOVE_KNOCK_BACK = 0x0EF,
- CMSG_MOVE_KNOCK_BACK_ACK = 0x0F0,
- MSG_MOVE_KNOCK_BACK = 0x0F1,
- SMSG_MOVE_FEATHER_FALL = 0x0F2,
- SMSG_MOVE_NORMAL_FALL = 0x0F3,
- SMSG_MOVE_SET_HOVER = 0x0F4,
- SMSG_MOVE_UNSET_HOVER = 0x0F5,
- CMSG_MOVE_HOVER_ACK = 0x0F6,
- MSG_MOVE_HOVER = 0x0F7,
- CMSG_TRIGGER_CINEMATIC_CHEAT = 0x0F8,
- CMSG_OPENING_CINEMATIC = 0x0F9,
- SMSG_TRIGGER_CINEMATIC = 0x0FA,
- CMSG_NEXT_CINEMATIC_CAMERA = 0x0FB,
- CMSG_COMPLETE_CINEMATIC = 0x0FC,
- SMSG_TUTORIAL_FLAGS = 0x0FD,
- CMSG_TUTORIAL_FLAG = 0x0FE,
- CMSG_TUTORIAL_CLEAR = 0x0FF,
- CMSG_TUTORIAL_RESET = 0x100,
- CMSG_STANDSTATECHANGE = 0x101,
- CMSG_EMOTE = 0x102,
- SMSG_EMOTE = 0x103,
- CMSG_TEXT_EMOTE = 0x104,
- SMSG_TEXT_EMOTE = 0x105,
- CMSG_AUTOEQUIP_GROUND_ITEM = 0x106,
- CMSG_AUTOSTORE_GROUND_ITEM = 0x107,
- CMSG_AUTOSTORE_LOOT_ITEM = 0x108,
- CMSG_STORE_LOOT_IN_SLOT = 0x109,
- CMSG_AUTOEQUIP_ITEM = 0x10A,
- CMSG_AUTOSTORE_BAG_ITEM = 0x10B,
- CMSG_SWAP_ITEM = 0x10C,
- CMSG_SWAP_INV_ITEM = 0x10D,
- CMSG_SPLIT_ITEM = 0x10E,
- CMSG_AUTOEQUIP_ITEM_SLOT = 0x10F,
- CMSG_UNCLAIM_LICENSE = 0x110,
- CMSG_DESTROYITEM = 0x111,
- SMSG_INVENTORY_CHANGE_FAILURE = 0x112,
- SMSG_OPEN_CONTAINER = 0x113,
- CMSG_INSPECT = 0x114,
- SMSG_INSPECT_RESULTS_UPDATE = 0x115,
- CMSG_INITIATE_TRADE = 0x116,
- CMSG_BEGIN_TRADE = 0x117,
- CMSG_BUSY_TRADE = 0x118,
- CMSG_IGNORE_TRADE = 0x119,
- CMSG_ACCEPT_TRADE = 0x11A,
- CMSG_UNACCEPT_TRADE = 0x11B,
- CMSG_CANCEL_TRADE = 0x11C,
- CMSG_SET_TRADE_ITEM = 0x11D,
- CMSG_CLEAR_TRADE_ITEM = 0x11E,
- CMSG_SET_TRADE_GOLD = 0x11F,
- SMSG_TRADE_STATUS = 0x120,
- SMSG_TRADE_STATUS_EXTENDED = 0x121,
- SMSG_INITIALIZE_FACTIONS = 0x122,
- SMSG_SET_FACTION_VISIBLE = 0x123,
- SMSG_SET_FACTION_STANDING = 0x124,
- CMSG_SET_FACTION_ATWAR = 0x125,
- CMSG_SET_FACTION_CHEAT = 0x126,
- SMSG_SET_PROFICIENCY = 0x127,
- CMSG_SET_ACTION_BUTTON = 0x128,
- SMSG_ACTION_BUTTONS = 0x129,
- SMSG_INITIAL_SPELLS = 0x12A,
- SMSG_LEARNED_SPELL = 0x12B,
- SMSG_SUPERCEDED_SPELL = 0x12C,
- CMSG_NEW_SPELL_SLOT = 0x12D,
- CMSG_CAST_SPELL = 0x12E,
- CMSG_CANCEL_CAST = 0x12F,
- SMSG_CAST_FAILED = 0x130,
- SMSG_SPELL_START = 0x131,
- SMSG_SPELL_GO = 0x132,
- SMSG_SPELL_FAILURE = 0x133,
- SMSG_SPELL_COOLDOWN = 0x134,
- SMSG_COOLDOWN_EVENT = 0x135,
- CMSG_CANCEL_AURA = 0x136,
- SMSG_EQUIPMENT_SET_SAVED = 0x137,
- SMSG_PET_CAST_FAILED = 0x138,
- MSG_CHANNEL_START = 0x139,
- MSG_CHANNEL_UPDATE = 0x13A,
- CMSG_CANCEL_CHANNELLING = 0x13B,
- SMSG_AI_REACTION = 0x13C,
- CMSG_SET_SELECTION = 0x13D,
- CMSG_DELETEEQUIPMENT_SET = 0x13E,
- CMSG_INSTANCE_LOCK_RESPONSE = 0x13F,
- CMSG_DEBUG_PASSIVE_AURA = 0x140,
- CMSG_ATTACKSWING = 0x141,
- CMSG_ATTACKSTOP = 0x142,
- SMSG_ATTACKSTART = 0x143,
- SMSG_ATTACKSTOP = 0x144,
- SMSG_ATTACKSWING_NOTINRANGE = 0x145,
- SMSG_ATTACKSWING_BADFACING = 0x146,
- SMSG_INSTANCE_LOCK_WARNING_QUERY = 0x147,
- SMSG_ATTACKSWING_DEADTARGET = 0x148,
- SMSG_ATTACKSWING_CANT_ATTACK = 0x149,
- SMSG_ATTACKERSTATEUPDATE = 0x14A,
- SMSG_BATTLEFIELD_PORT_DENIED = 0x14B,
- CMSG_PERFORM_ACTION_SET = 0x14C,
- SMSG_RESUME_CAST_BAR = 0x14D,
- SMSG_CANCEL_COMBAT = 0x14E,
- SMSG_SPELLBREAKLOG = 0x14F,
- SMSG_SPELLHEALLOG = 0x150,
- SMSG_SPELLENERGIZELOG = 0x151,
- SMSG_BREAK_TARGET = 0x152,
- CMSG_SAVE_PLAYER = 0x153,
- CMSG_SETDEATHBINDPOINT = 0x154,
- SMSG_BINDPOINTUPDATE = 0x155,
- CMSG_GETDEATHBINDZONE = 0x156,
- SMSG_BINDZONEREPLY = 0x157,
- SMSG_PLAYERBOUND = 0x158,
- SMSG_CLIENT_CONTROL_UPDATE = 0x159,
- CMSG_REPOP_REQUEST = 0x15A,
- SMSG_RESURRECT_REQUEST = 0x15B,
- CMSG_RESURRECT_RESPONSE = 0x15C,
- CMSG_LOOT = 0x15D,
- CMSG_LOOT_MONEY = 0x15E,
- CMSG_LOOT_RELEASE = 0x15F,
- SMSG_LOOT_RESPONSE = 0x160,
- SMSG_LOOT_RELEASE_RESPONSE = 0x161,
- SMSG_LOOT_REMOVED = 0x162,
- SMSG_LOOT_MONEY_NOTIFY = 0x163,
- SMSG_LOOT_ITEM_NOTIFY = 0x164,
- SMSG_LOOT_CLEAR_MONEY = 0x165,
- SMSG_ITEM_PUSH_RESULT = 0x166,
- SMSG_DUEL_REQUESTED = 0x167,
- SMSG_DUEL_OUTOFBOUNDS = 0x168,
- SMSG_DUEL_INBOUNDS = 0x169,
- SMSG_DUEL_COMPLETE = 0x16A,
- SMSG_DUEL_WINNER = 0x16B,
- CMSG_DUEL_ACCEPTED = 0x16C,
- CMSG_DUEL_CANCELLED = 0x16D,
- SMSG_MOUNTRESULT = 0x16E,
- SMSG_DISMOUNTRESULT = 0x16F,
- SMSG_REMOVED_FROM_PVP_QUEUE = 0x170,
- CMSG_MOUNTSPECIAL_ANIM = 0x171,
- SMSG_MOUNTSPECIAL_ANIM = 0x172,
- SMSG_PET_TAME_FAILURE = 0x173,
- CMSG_PET_SET_ACTION = 0x174,
- CMSG_PET_ACTION = 0x175,
- CMSG_PET_ABANDON = 0x176,
- CMSG_PET_RENAME = 0x177,
- SMSG_PET_NAME_INVALID = 0x178,
- SMSG_PET_SPELLS = 0x179,
- SMSG_PET_MODE = 0x17A,
- CMSG_GOSSIP_HELLO = 0x17B,
- CMSG_GOSSIP_SELECT_OPTION = 0x17C,
- SMSG_GOSSIP_MESSAGE = 0x17D,
- SMSG_GOSSIP_COMPLETE = 0x17E,
- CMSG_NPC_TEXT_QUERY = 0x17F,
- SMSG_NPC_TEXT_UPDATE = 0x180,
- SMSG_NPC_WONT_TALK = 0x181,
- CMSG_QUESTGIVER_STATUS_QUERY = 0x182,
- SMSG_QUESTGIVER_STATUS = 0x183,
- CMSG_QUESTGIVER_HELLO = 0x184,
- SMSG_QUESTGIVER_QUEST_LIST = 0x185,
- CMSG_QUESTGIVER_QUERY_QUEST = 0x186,
- CMSG_QUESTGIVER_QUEST_AUTOLAUNCH = 0x187,
- SMSG_QUESTGIVER_QUEST_DETAILS = 0x188,
- CMSG_QUESTGIVER_ACCEPT_QUEST = 0x189,
- CMSG_QUESTGIVER_COMPLETE_QUEST = 0x18A,
- SMSG_QUESTGIVER_REQUEST_ITEMS = 0x18B,
- CMSG_QUESTGIVER_REQUEST_REWARD = 0x18C,
- SMSG_QUESTGIVER_OFFER_REWARD = 0x18D,
- CMSG_QUESTGIVER_CHOOSE_REWARD = 0x18E,
- SMSG_QUESTGIVER_QUEST_INVALID = 0x18F,
- CMSG_QUESTGIVER_CANCEL = 0x190,
- SMSG_QUESTGIVER_QUEST_COMPLETE = 0x191,
- SMSG_QUESTGIVER_QUEST_FAILED = 0x192,
- CMSG_QUESTLOG_SWAP_QUEST = 0x193,
- CMSG_QUESTLOG_REMOVE_QUEST = 0x194,
- SMSG_QUESTLOG_FULL = 0x195,
- SMSG_QUESTUPDATE_FAILED = 0x196,
- SMSG_QUESTUPDATE_FAILEDTIMER = 0x197,
- SMSG_QUESTUPDATE_COMPLETE = 0x198,
- SMSG_QUESTUPDATE_ADD_KILL = 0x199,
- SMSG_QUESTUPDATE_ADD_ITEM = 0x19A,
- CMSG_QUEST_CONFIRM_ACCEPT = 0x19B,
- SMSG_QUEST_CONFIRM_ACCEPT = 0x19C,
- CMSG_PUSHQUESTTOPARTY = 0x19D,
- CMSG_LIST_INVENTORY = 0x19E,
- SMSG_LIST_INVENTORY = 0x19F,
- CMSG_SELL_ITEM = 0x1A0,
- SMSG_SELL_ITEM = 0x1A1,
- CMSG_BUY_ITEM = 0x1A2,
- CMSG_BUY_ITEM_IN_SLOT = 0x1A3,
- SMSG_BUY_ITEM = 0x1A4,
- SMSG_BUY_FAILED = 0x1A5,
- CMSG_TAXICLEARALLNODES = 0x1A6,
- CMSG_TAXIENABLEALLNODES = 0x1A7,
- CMSG_TAXISHOWNODES = 0x1A8,
- SMSG_SHOWTAXINODES = 0x1A9,
- CMSG_TAXINODE_STATUS_QUERY = 0x1AA,
- SMSG_TAXINODE_STATUS = 0x1AB,
- CMSG_TAXIQUERYAVAILABLENODES = 0x1AC,
- CMSG_ACTIVATETAXI = 0x1AD,
- SMSG_ACTIVATETAXIREPLY = 0x1AE,
- SMSG_NEW_TAXI_PATH = 0x1AF,
- CMSG_TRAINER_LIST = 0x1B0,
- SMSG_TRAINER_LIST = 0x1B1,
- CMSG_TRAINER_BUY_SPELL = 0x1B2,
- SMSG_TRAINER_BUY_SUCCEEDED = 0x1B3,
- SMSG_TRAINER_BUY_FAILED = 0x1B4,
- CMSG_BINDER_ACTIVATE = 0x1B5,
- SMSG_PLAYERBINDERROR = 0x1B6,
- CMSG_BANKER_ACTIVATE = 0x1B7,
- SMSG_SHOW_BANK = 0x1B8,
- CMSG_BUY_BANK_SLOT = 0x1B9,
- SMSG_BUY_BANK_SLOT_RESULT = 0x1BA,
- CMSG_PETITION_SHOWLIST = 0x1BB,
- SMSG_PETITION_SHOWLIST = 0x1BC,
- CMSG_PETITION_BUY = 0x1BD,
- CMSG_PETITION_SHOW_SIGNATURES = 0x1BE,
- SMSG_PETITION_SHOW_SIGNATURES = 0x1BF,
- CMSG_PETITION_SIGN = 0x1C0,
- SMSG_PETITION_SIGN_RESULTS = 0x1C1,
- MSG_PETITION_DECLINE = 0x1C2,
- CMSG_OFFER_PETITION = 0x1C3,
- CMSG_TURN_IN_PETITION = 0x1C4,
- SMSG_TURN_IN_PETITION_RESULTS = 0x1C5,
- CMSG_PETITION_QUERY = 0x1C6,
- SMSG_PETITION_QUERY_RESPONSE = 0x1C7,
- SMSG_FISH_NOT_HOOKED = 0x1C8,
- SMSG_FISH_ESCAPED = 0x1C9,
- CMSG_BUG = 0x1CA,
- SMSG_NOTIFICATION = 0x1CB,
- CMSG_PLAYED_TIME = 0x1CC,
- SMSG_PLAYED_TIME = 0x1CD,
- CMSG_QUERY_TIME = 0x1CE,
- SMSG_QUERY_TIME_RESPONSE = 0x1CF,
- SMSG_LOG_XPGAIN = 0x1D0,
- SMSG_AURACASTLOG = 0x1D1,
- CMSG_RECLAIM_CORPSE = 0x1D2,
- CMSG_WRAP_ITEM = 0x1D3,
- SMSG_LEVELUP_INFO = 0x1D4,
- MSG_MINIMAP_PING = 0x1D5,
- SMSG_RESISTLOG = 0x1D6,
- SMSG_ENCHANTMENTLOG = 0x1D7,
- CMSG_SET_SKILL_CHEAT = 0x1D8,
- SMSG_START_MIRROR_TIMER = 0x1D9,
- SMSG_PAUSE_MIRROR_TIMER = 0x1DA,
- SMSG_STOP_MIRROR_TIMER = 0x1DB,
- CMSG_PING = 0x1DC,
- SMSG_PONG = 0x1DD,
- SMSG_CLEAR_COOLDOWN = 0x1DE,
- SMSG_GAMEOBJECT_PAGETEXT = 0x1DF,
- CMSG_SETSHEATHED = 0x1E0,
- SMSG_COOLDOWN_CHEAT = 0x1E1,
- SMSG_SPELL_DELAYED = 0x1E2,
- CMSG_QUEST_POI_QUERY = 0x1E3,
- SMSG_QUEST_POI_QUERY_RESPONSE = 0x1E4,
- CMSG_GHOST = 0x1E5,
- CMSG_GM_INVIS = 0x1E6,
- SMSG_INVALID_PROMOTION_CODE = 0x1E7,
- MSG_GM_BIND_OTHER = 0x1E8,
- MSG_GM_SUMMON = 0x1E9,
- SMSG_ITEM_TIME_UPDATE = 0x1EA,
- SMSG_ITEM_ENCHANT_TIME_UPDATE = 0x1EB,
- SMSG_AUTH_CHALLENGE = 0x1EC,
- CMSG_AUTH_SESSION = 0x1ED,
- SMSG_AUTH_RESPONSE = 0x1EE,
- MSG_GM_SHOWLABEL = 0x1EF,
- CMSG_PET_CAST_SPELL = 0x1F0,
- MSG_SAVE_GUILD_EMBLEM = 0x1F1,
- MSG_TABARDVENDOR_ACTIVATE = 0x1F2,
- SMSG_PLAY_SPELL_VISUAL = 0x1F3,
- CMSG_ZONEUPDATE = 0x1F4,
- SMSG_PARTYKILLLOG = 0x1F5,
- SMSG_COMPRESSED_UPDATE_OBJECT = 0x1F6,
- SMSG_PLAY_SPELL_IMPACT = 0x1F7,
- SMSG_EXPLORATION_EXPERIENCE = 0x1F8,
- CMSG_GM_SET_SECURITY_GROUP = 0x1F9,
- CMSG_GM_NUKE = 0x1FA,
- MSG_RANDOM_ROLL = 0x1FB,
- SMSG_ENVIRONMENTALDAMAGELOG = 0x1FC,
- CMSG_CHANGEPLAYER_DIFFICULTY = 0x1FD,
- SMSG_RWHOIS = 0x1FE,
- SMSG_LFG_PLAYER_REWARD = 0x1FF, // uint32, uint8, uint32, uint32, uint32, uint32, uint32, uint8, for (uint8) {uint32, uint32, uint32}
- SMSG_LFG_TELEPORT_DENIED = 0x200, // uint32 (1, 2, 4, 6;0, 5, 7)
- CMSG_UNLEARN_SPELL = 0x201,
- CMSG_UNLEARN_SKILL = 0x202,
- SMSG_REMOVED_SPELL = 0x203,
- CMSG_DECHARGE = 0x204,
- CMSG_GMTICKET_CREATE = 0x205,
- SMSG_GMTICKET_CREATE = 0x206,
- CMSG_GMTICKET_UPDATETEXT = 0x207,
- SMSG_GMTICKET_UPDATETEXT = 0x208,
- SMSG_ACCOUNT_DATA_TIMES = 0x209,
- CMSG_REQUEST_ACCOUNT_DATA = 0x20A,
- CMSG_UPDATE_ACCOUNT_DATA = 0x20B,
- SMSG_UPDATE_ACCOUNT_DATA = 0x20C,
- SMSG_CLEAR_FAR_SIGHT_IMMEDIATE = 0x20D,
- SMSG_CHANGEPLAYER_DIFFICULTY_RESULT = 0x20E,
- CMSG_GM_TEACH = 0x20F,
- CMSG_GM_CREATE_ITEM_TARGET = 0x210,
- CMSG_GMTICKET_GETTICKET = 0x211,
- SMSG_GMTICKET_GETTICKET = 0x212,
- CMSG_UNLEARN_TALENTS = 0x213,
- SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT = 0x214,
- SMSG_GAMEOBJECT_DESPAWN_ANIM = 0x215,
- MSG_CORPSE_QUERY = 0x216,
- CMSG_GMTICKET_DELETETICKET = 0x217,
- SMSG_GMTICKET_DELETETICKET = 0x218,
- SMSG_CHAT_WRONG_FACTION = 0x219,
- CMSG_GMTICKET_SYSTEMSTATUS = 0x21A,
- SMSG_GMTICKET_SYSTEMSTATUS = 0x21B,
- CMSG_SPIRIT_HEALER_ACTIVATE = 0x21C,
- CMSG_SET_STAT_CHEAT = 0x21D,
- SMSG_QUEST_FORCE_REMOVE = 0x21E, // uint32 questid
- CMSG_SKILL_BUY_STEP = 0x21F,
- CMSG_SKILL_BUY_RANK = 0x220,
- CMSG_XP_CHEAT = 0x221,
- SMSG_SPIRIT_HEALER_CONFIRM = 0x222,
- CMSG_CHARACTER_POINT_CHEAT = 0x223,
- SMSG_GOSSIP_POI = 0x224,
- CMSG_CHAT_IGNORED = 0x225,
- CMSG_GM_VISION = 0x226,
- CMSG_SERVER_COMMAND = 0x227,
- CMSG_GM_SILENCE = 0x228,
- CMSG_GM_REVEALTO = 0x229,
- CMSG_GM_RESURRECT = 0x22A,
- CMSG_GM_SUMMONMOB = 0x22B,
- CMSG_GM_MOVECORPSE = 0x22C,
- CMSG_GM_FREEZE = 0x22D,
- CMSG_GM_UBERINVIS = 0x22E,
- CMSG_GM_REQUEST_PLAYER_INFO = 0x22F,
- SMSG_GM_PLAYER_INFO = 0x230,
- CMSG_GUILD_RANK = 0x231,
- CMSG_GUILD_ADD_RANK = 0x232,
- CMSG_GUILD_DEL_RANK = 0x233,
- CMSG_GUILD_SET_PUBLIC_NOTE = 0x234,
- CMSG_GUILD_SET_OFFICER_NOTE = 0x235,
- SMSG_LOGIN_VERIFY_WORLD = 0x236,
- CMSG_CLEAR_EXPLORATION = 0x237,
- CMSG_SEND_MAIL = 0x238,
- SMSG_SEND_MAIL_RESULT = 0x239,
- CMSG_GET_MAIL_LIST = 0x23A,
- SMSG_MAIL_LIST_RESULT = 0x23B,
- CMSG_BATTLEFIELD_LIST = 0x23C,
- SMSG_BATTLEFIELD_LIST = 0x23D,
- CMSG_BATTLEFIELD_JOIN = 0x23E,
- SMSG_FORCE_SET_VEHICLE_REC_ID = 0x23F,
- CMSG_SET_VEHICLE_REC_ID_ACK = 0x240,
- CMSG_TAXICLEARNODE = 0x241,
- CMSG_TAXIENABLENODE = 0x242,
- CMSG_ITEM_TEXT_QUERY = 0x243,
- SMSG_ITEM_TEXT_QUERY_RESPONSE = 0x244,
- CMSG_MAIL_TAKE_MONEY = 0x245,
- CMSG_MAIL_TAKE_ITEM = 0x246,
- CMSG_MAIL_MARK_AS_READ = 0x247,
- CMSG_MAIL_RETURN_TO_SENDER = 0x248,
- CMSG_MAIL_DELETE = 0x249,
- CMSG_MAIL_CREATE_TEXT_ITEM = 0x24A,
- SMSG_SPELLLOGMISS = 0x24B,
- SMSG_SPELLLOGEXECUTE = 0x24C,
- SMSG_DEBUGAURAPROC = 0x24D,
- SMSG_PERIODICAURALOG = 0x24E,
- SMSG_SPELLDAMAGESHIELD = 0x24F,
- SMSG_SPELLNONMELEEDAMAGELOG = 0x250,
- CMSG_LEARN_TALENT = 0x251,
- SMSG_RESURRECT_FAILED = 0x252,
- CMSG_TOGGLE_PVP = 0x253,
- SMSG_ZONE_UNDER_ATTACK = 0x254,
- MSG_AUCTION_HELLO = 0x255,
- CMSG_AUCTION_SELL_ITEM = 0x256,
- CMSG_AUCTION_REMOVE_ITEM = 0x257,
- CMSG_AUCTION_LIST_ITEMS = 0x258,
- CMSG_AUCTION_LIST_OWNER_ITEMS = 0x259,
- CMSG_AUCTION_PLACE_BID = 0x25A,
- SMSG_AUCTION_COMMAND_RESULT = 0x25B,
- SMSG_AUCTION_LIST_RESULT = 0x25C,
- SMSG_AUCTION_OWNER_LIST_RESULT = 0x25D,
- SMSG_AUCTION_BIDDER_NOTIFICATION = 0x25E,
- SMSG_AUCTION_OWNER_NOTIFICATION = 0x25F,
- SMSG_PROCRESIST = 0x260,
- SMSG_COMBAT_EVENT_FAILED = 0x261,
- SMSG_DISPEL_FAILED = 0x262,
- SMSG_SPELLORDAMAGE_IMMUNE = 0x263,
- CMSG_AUCTION_LIST_BIDDER_ITEMS = 0x264,
- SMSG_AUCTION_BIDDER_LIST_RESULT = 0x265,
- SMSG_SET_FLAT_SPELL_MODIFIER = 0x266,
- SMSG_SET_PCT_SPELL_MODIFIER = 0x267,
- CMSG_SET_AMMO = 0x268,
- SMSG_CORPSE_RECLAIM_DELAY = 0x269,
- CMSG_SET_ACTIVE_MOVER = 0x26A,
- CMSG_PET_CANCEL_AURA = 0x26B,
- CMSG_PLAYER_AI_CHEAT = 0x26C,
- CMSG_CANCEL_AUTO_REPEAT_SPELL = 0x26D,
- MSG_GM_ACCOUNT_ONLINE = 0x26E,
- MSG_LIST_STABLED_PETS = 0x26F,
- CMSG_STABLE_PET = 0x270,
- CMSG_UNSTABLE_PET = 0x271,
- CMSG_BUY_STABLE_SLOT = 0x272,
- SMSG_STABLE_RESULT = 0x273,
- CMSG_STABLE_REVIVE_PET = 0x274,
- CMSG_STABLE_SWAP_PET = 0x275,
- MSG_QUEST_PUSH_RESULT = 0x276,
- SMSG_PLAY_MUSIC = 0x277,
- SMSG_PLAY_OBJECT_SOUND = 0x278,
- CMSG_REQUEST_PET_INFO = 0x279,
- CMSG_FAR_SIGHT = 0x27A,
- SMSG_SPELLDISPELLOG = 0x27B,
- SMSG_DAMAGE_CALC_LOG = 0x27C,
- CMSG_ENABLE_DAMAGE_LOG = 0x27D,
- CMSG_GROUP_CHANGE_SUB_GROUP = 0x27E,
- CMSG_REQUEST_PARTY_MEMBER_STATS = 0x27F,
- CMSG_GROUP_SWAP_SUB_GROUP = 0x280,
- CMSG_RESET_FACTION_CHEAT = 0x281,
- CMSG_AUTOSTORE_BANK_ITEM = 0x282,
- CMSG_AUTOBANK_ITEM = 0x283,
- MSG_QUERY_NEXT_MAIL_TIME = 0x284,
- SMSG_RECEIVED_MAIL = 0x285,
- SMSG_RAID_GROUP_ONLY = 0x286,
- CMSG_SET_DURABILITY_CHEAT = 0x287,
- CMSG_SET_PVP_RANK_CHEAT = 0x288,
- CMSG_ADD_PVP_MEDAL_CHEAT = 0x289,
- CMSG_DEL_PVP_MEDAL_CHEAT = 0x28A,
- CMSG_SET_PVP_TITLE = 0x28B,
- SMSG_PVP_CREDIT = 0x28C,
- SMSG_AUCTION_REMOVED_NOTIFICATION = 0x28D,
- CMSG_GROUP_RAID_CONVERT = 0x28E,
- CMSG_GROUP_ASSISTANT_LEADER = 0x28F,
- CMSG_BUYBACK_ITEM = 0x290,
- SMSG_SERVER_MESSAGE = 0x291,
- CMSG_SET_SAVED_INSTANCE_EXTEND = 0x292,
- SMSG_LFG_OFFER_CONTINUE = 0x293,
- CMSG_TEST_DROP_RATE = 0x294,
- SMSG_TEST_DROP_RATE_RESULT = 0x295,
- CMSG_LFG_GET_STATUS = 0x296,
- SMSG_SHOW_MAILBOX = 0x297,
- SMSG_RESET_RANGED_COMBAT_TIMER = 0x298,
- SMSG_CHAT_NOT_IN_PARTY = 0x299, // uint32, errors: ERR_NOT_IN_GROUP (2, 51) and ERR_NOT_IN_RAID (3, 39, 40)
- CMSG_GMTICKETSYSTEM_TOGGLE = 0x29A,
- CMSG_CANCEL_GROWTH_AURA = 0x29B,
- SMSG_CANCEL_AUTO_REPEAT = 0x29C,
- SMSG_STANDSTATE_UPDATE = 0x29D,
- SMSG_LOOT_ALL_PASSED = 0x29E,
- SMSG_LOOT_ROLL_WON = 0x29F,
- CMSG_LOOT_ROLL = 0x2A0,
- SMSG_LOOT_START_ROLL = 0x2A1,
- SMSG_LOOT_ROLL = 0x2A2,
- CMSG_LOOT_MASTER_GIVE = 0x2A3,
- SMSG_LOOT_MASTER_LIST = 0x2A4,
- SMSG_SET_FORCED_REACTIONS = 0x2A5,
- SMSG_SPELL_FAILED_OTHER = 0x2A6,
- SMSG_GAMEOBJECT_RESET_STATE = 0x2A7,
- CMSG_REPAIR_ITEM = 0x2A8,
- SMSG_CHAT_PLAYER_NOT_FOUND = 0x2A9,
- MSG_TALENT_WIPE_CONFIRM = 0x2AA,
- SMSG_SUMMON_REQUEST = 0x2AB,
- CMSG_SUMMON_RESPONSE = 0x2AC,
- MSG_DEV_SHOWLABEL = 0x2AD,
- SMSG_MONSTER_MOVE_TRANSPORT = 0x2AE,
- SMSG_PET_BROKEN = 0x2AF,
- MSG_MOVE_FEATHER_FALL = 0x2B0,
- MSG_MOVE_WATER_WALK = 0x2B1,
- CMSG_SERVER_BROADCAST = 0x2B2,
- CMSG_SELF_RES = 0x2B3,
- SMSG_FEIGN_DEATH_RESISTED = 0x2B4,
- CMSG_RUN_SCRIPT = 0x2B5,
- SMSG_SCRIPT_MESSAGE = 0x2B6,
- SMSG_DUEL_COUNTDOWN = 0x2B7,
- SMSG_AREA_TRIGGER_MESSAGE = 0x2B8,
- CMSG_SHOWING_HELM = 0x2B9,
- CMSG_SHOWING_CLOAK = 0x2BA,
- SMSG_LFG_ROLE_CHOSEN = 0x2BB,
- SMSG_PLAYER_SKINNED = 0x2BC,
- SMSG_DURABILITY_DAMAGE_DEATH = 0x2BD,
- CMSG_SET_EXPLORATION = 0x2BE,
- CMSG_SET_ACTIONBAR_TOGGLES = 0x2BF,
- UMSG_DELETE_GUILD_CHARTER = 0x2C0,
- MSG_PETITION_RENAME = 0x2C1,
- SMSG_INIT_WORLD_STATES = 0x2C2,
- SMSG_UPDATE_WORLD_STATE = 0x2C3,
- CMSG_ITEM_NAME_QUERY = 0x2C4,
- SMSG_ITEM_NAME_QUERY_RESPONSE = 0x2C5,
- SMSG_PET_ACTION_FEEDBACK = 0x2C6,
- CMSG_CHAR_RENAME = 0x2C7,
- SMSG_CHAR_RENAME = 0x2C8,
- CMSG_MOVE_SPLINE_DONE = 0x2C9,
- CMSG_MOVE_FALL_RESET = 0x2CA,
- SMSG_INSTANCE_SAVE_CREATED = 0x2CB,
- SMSG_RAID_INSTANCE_INFO = 0x2CC,
- CMSG_REQUEST_RAID_INFO = 0x2CD,
- CMSG_MOVE_TIME_SKIPPED = 0x2CE,
- CMSG_MOVE_FEATHER_FALL_ACK = 0x2CF,
- CMSG_MOVE_WATER_WALK_ACK = 0x2D0,
- CMSG_MOVE_NOT_ACTIVE_MOVER = 0x2D1,
- SMSG_PLAY_SOUND = 0x2D2,
- CMSG_BATTLEFIELD_STATUS = 0x2D3,
- SMSG_BATTLEFIELD_STATUS = 0x2D4,
- CMSG_BATTLEFIELD_PORT = 0x2D5,
- MSG_INSPECT_HONOR_STATS = 0x2D6,
- CMSG_BATTLEMASTER_HELLO = 0x2D7,
- CMSG_MOVE_START_SWIM_CHEAT = 0x2D8,
- CMSG_MOVE_STOP_SWIM_CHEAT = 0x2D9,
- SMSG_FORCE_WALK_SPEED_CHANGE = 0x2DA,
- CMSG_FORCE_WALK_SPEED_CHANGE_ACK = 0x2DB,
- SMSG_FORCE_SWIM_BACK_SPEED_CHANGE = 0x2DC,
- CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK = 0x2DD,
- SMSG_FORCE_TURN_RATE_CHANGE = 0x2DE,
- CMSG_FORCE_TURN_RATE_CHANGE_ACK = 0x2DF,
- MSG_PVP_LOG_DATA = 0x2E0,
- CMSG_LEAVE_BATTLEFIELD = 0x2E1,
- CMSG_AREA_SPIRIT_HEALER_QUERY = 0x2E2,
- CMSG_AREA_SPIRIT_HEALER_QUEUE = 0x2E3,
- SMSG_AREA_SPIRIT_HEALER_TIME = 0x2E4,
- CMSG_GM_UNTEACH = 0x2E5,
- SMSG_WARDEN_DATA = 0x2E6,
- CMSG_WARDEN_DATA = 0x2E7,
- SMSG_GROUP_JOINED_BATTLEGROUND = 0x2E8,
- MSG_BATTLEGROUND_PLAYER_POSITIONS = 0x2E9,
- CMSG_PET_STOP_ATTACK = 0x2EA,
- SMSG_BINDER_CONFIRM = 0x2EB,
- SMSG_BATTLEGROUND_PLAYER_JOINED = 0x2EC,
- SMSG_BATTLEGROUND_PLAYER_LEFT = 0x2ED,
- CMSG_BATTLEMASTER_JOIN = 0x2EE,
- SMSG_ADDON_INFO = 0x2EF,
- CMSG_PET_UNLEARN = 0x2F0, // Deprecated 3.x
- SMSG_PET_UNLEARN_CONFIRM = 0x2F1, // Deprecated 3.x
- SMSG_PARTY_MEMBER_STATS_FULL = 0x2F2,
- CMSG_PET_SPELL_AUTOCAST = 0x2F3,
- SMSG_WEATHER = 0x2F4,
- SMSG_PLAY_TIME_WARNING = 0x2F5,
- SMSG_MINIGAME_SETUP = 0x2F6,
- SMSG_MINIGAME_STATE = 0x2F7,
- CMSG_MINIGAME_MOVE = 0x2F8,
- SMSG_MINIGAME_MOVE_FAILED = 0x2F9,
- SMSG_RAID_INSTANCE_MESSAGE = 0x2FA,
- SMSG_COMPRESSED_MOVES = 0x2FB,
- CMSG_GUILD_INFO_TEXT = 0x2FC,
- SMSG_CHAT_RESTRICTED = 0x2FD,
- SMSG_SPLINE_SET_RUN_SPEED = 0x2FE,
- SMSG_SPLINE_SET_RUN_BACK_SPEED = 0x2FF,
- SMSG_SPLINE_SET_SWIM_SPEED = 0x300,
- SMSG_SPLINE_SET_WALK_SPEED = 0x301,
- SMSG_SPLINE_SET_SWIM_BACK_SPEED = 0x302,
- SMSG_SPLINE_SET_TURN_RATE = 0x303,
- SMSG_SPLINE_MOVE_UNROOT = 0x304,
- SMSG_SPLINE_MOVE_FEATHER_FALL = 0x305,
- SMSG_SPLINE_MOVE_NORMAL_FALL = 0x306,
- SMSG_SPLINE_MOVE_SET_HOVER = 0x307,
- SMSG_SPLINE_MOVE_UNSET_HOVER = 0x308,
- SMSG_SPLINE_MOVE_WATER_WALK = 0x309,
- SMSG_SPLINE_MOVE_LAND_WALK = 0x30A,
- SMSG_SPLINE_MOVE_START_SWIM = 0x30B,
- SMSG_SPLINE_MOVE_STOP_SWIM = 0x30C,
- SMSG_SPLINE_MOVE_SET_RUN_MODE = 0x30D,
- SMSG_SPLINE_MOVE_SET_WALK_MODE = 0x30E,
- CMSG_GM_NUKE_ACCOUNT = 0x30F,
- MSG_GM_DESTROY_CORPSE = 0x310,
- CMSG_GM_DESTROY_ONLINE_CORPSE = 0x311,
- CMSG_ACTIVATETAXIEXPRESS = 0x312,
- SMSG_SET_FACTION_ATWAR = 0x313,
- SMSG_GAMETIMEBIAS_SET = 0x314,
- CMSG_DEBUG_ACTIONS_START = 0x315,
- CMSG_DEBUG_ACTIONS_STOP = 0x316,
- CMSG_SET_FACTION_INACTIVE = 0x317,
- CMSG_SET_WATCHED_FACTION = 0x318,
- MSG_MOVE_TIME_SKIPPED = 0x319,
- SMSG_SPLINE_MOVE_ROOT = 0x31A,
- CMSG_SET_EXPLORATION_ALL = 0x31B,
- SMSG_INVALIDATE_PLAYER = 0x31C,
- CMSG_RESET_INSTANCES = 0x31D,
- SMSG_INSTANCE_RESET = 0x31E,
- SMSG_INSTANCE_RESET_FAILED = 0x31F,
- SMSG_UPDATE_LAST_INSTANCE = 0x320,
- MSG_RAID_TARGET_UPDATE = 0x321,
- MSG_RAID_READY_CHECK = 0x322,
- CMSG_LUA_USAGE = 0x323,
- SMSG_PET_ACTION_SOUND = 0x324,
- SMSG_PET_DISMISS_SOUND = 0x325,
- SMSG_GHOSTEE_GONE = 0x326,
- CMSG_GM_UPDATE_TICKET_STATUS = 0x327,
- SMSG_GM_TICKET_STATUS_UPDATE = 0x328,
- MSG_SET_DUNGEON_DIFFICULTY = 0x329,
- CMSG_GMSURVEY_SUBMIT = 0x32A,
- SMSG_UPDATE_INSTANCE_OWNERSHIP = 0x32B,
- CMSG_IGNORE_KNOCKBACK_CHEAT = 0x32C,
- SMSG_CHAT_PLAYER_AMBIGUOUS = 0x32D,
- MSG_DELAY_GHOST_TELEPORT = 0x32E,
- SMSG_SPELLINSTAKILLLOG = 0x32F,
- SMSG_SPELL_UPDATE_CHAIN_TARGETS = 0x330,
- CMSG_CHAT_FILTERED = 0x331,
- SMSG_EXPECTED_SPAM_RECORDS = 0x332,
- SMSG_SPELLSTEALLOG = 0x333,
- CMSG_LOTTERY_QUERY_OBSOLETE = 0x334,
- SMSG_LOTTERY_QUERY_RESULT_OBSOLETE = 0x335,
- CMSG_BUY_LOTTERY_TICKET_OBSOLETE = 0x336,
- SMSG_LOTTERY_RESULT_OBSOLETE = 0x337,
- SMSG_CHARACTER_PROFILE = 0x338,
- SMSG_CHARACTER_PROFILE_REALM_CONNECTED = 0x339,
- SMSG_DEFENSE_MESSAGE = 0x33A,
- SMSG_INSTANCE_DIFFICULTY = 0x33B,
- MSG_GM_RESETINSTANCELIMIT = 0x33C,
- SMSG_MOTD = 0x33D,
- SMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY= 0x33E,
- SMSG_MOVE_UNSET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY= 0x33F,
- CMSG_MOVE_SET_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY_ACK= 0x340,
- MSG_MOVE_START_SWIM_CHEAT = 0x341,
- MSG_MOVE_STOP_SWIM_CHEAT = 0x342,
- SMSG_MOVE_SET_CAN_FLY = 0x343,
- SMSG_MOVE_UNSET_CAN_FLY = 0x344,
- CMSG_MOVE_SET_CAN_FLY_ACK = 0x345,
- CMSG_MOVE_SET_FLY = 0x346,
- CMSG_SOCKET_GEMS = 0x347,
- CMSG_ARENA_TEAM_CREATE = 0x348,
- SMSG_ARENA_TEAM_COMMAND_RESULT = 0x349,
- MSG_MOVE_UPDATE_CAN_TRANSITION_BETWEEN_SWIM_AND_FLY= 0x34A,
- CMSG_ARENA_TEAM_QUERY = 0x34B,
- SMSG_ARENA_TEAM_QUERY_RESPONSE = 0x34C,
- CMSG_ARENA_TEAM_ROSTER = 0x34D,
- SMSG_ARENA_TEAM_ROSTER = 0x34E,
- CMSG_ARENA_TEAM_INVITE = 0x34F,
- SMSG_ARENA_TEAM_INVITE = 0x350,
- CMSG_ARENA_TEAM_ACCEPT = 0x351,
- CMSG_ARENA_TEAM_DECLINE = 0x352,
- CMSG_ARENA_TEAM_LEAVE = 0x353,
- CMSG_ARENA_TEAM_REMOVE = 0x354,
- CMSG_ARENA_TEAM_DISBAND = 0x355,
- CMSG_ARENA_TEAM_LEADER = 0x356,
- SMSG_ARENA_TEAM_EVENT = 0x357,
- CMSG_BATTLEMASTER_JOIN_ARENA = 0x358,
- MSG_MOVE_START_ASCEND = 0x359,
- MSG_MOVE_STOP_ASCEND = 0x35A,
- SMSG_ARENA_TEAM_STATS = 0x35B,
- CMSG_LFG_JOIN = 0x35C,
- CMSG_LFG_LEAVE = 0x35D,
- CMSG_SEARCH_LFG_JOIN = 0x35E,
- CMSG_SEARCH_LFG_LEAVE = 0x35F,
- SMSG_UPDATE_LFG_LIST = 0x360, // uint32, uint32, if (uint8) { uint32 count, for (count) { uint64} }, uint32 count2, uint32, for (count2) { uint64, uint32 flags, if (flags & 0x2) {string}, if (flags & 0x10) {for (3) uint8}, if (flags & 0x80) {uint64, uint32}}, uint32 count3, uint32, for (count3) {uint64, uint32 flags, if (flags & 0x1) {uint8, uint8, uint8, for (3) uint8, uint32, uint32, uint32, uint32, uint32, uint32, float, float, uint32, uint32, uint32, uint32, uint32, float, uint32, uint32, uint32, uint32, uint32, uint32}, if (flags&0x2) string, if (flags&0x4) uint8, if (flags&0x8) uint64, if (flags&0x10) uint8, if (flags&0x20) uint32, if (flags&0x40) uint8, if (flags& 0x80) {uint64, uint32}}
- SMSG_LFG_PROPOSAL_UPDATE = 0x361, // uint32, uint8, uint32, uint32, uint8, for (uint8) {uint32, uint8, uint8, uint8, uint8}
- CMSG_LFG_PROPOSAL_RESULT = 0x362,
- SMSG_LFG_ROLE_CHECK_UPDATE = 0x363, // uint32, uint8, for (uint8) uint32, uint8, for (uint8) { uint64, uint8, uint32, uint8, }
- SMSG_LFG_JOIN_RESULT = 0x364, // uint32 unk, uint32, if (unk == 6) { uint8 count, for (count) uint64 }
- SMSG_LFG_QUEUE_STATUS = 0x365, // uint32 dungeon, uint32 lfgtype, uint32, uint32, uint32, uint32, uint8, uint8, uint8, uint8
- CMSG_SET_LFG_COMMENT = 0x366,
- SMSG_LFG_UPDATE_PLAYER = 0x367, // uint8, if (uint8) { uint8, uint8, uint8, uint8, if (uint8) for (uint8) uint32, string}
- SMSG_LFG_UPDATE_PARTY = 0x368, // uint8, if (uint8) { uint8, uint8, uint8, for (3) uint8, uint8, if (uint8) for (uint8) uint32, string}
- SMSG_LFG_UPDATE_SEARCH = 0x369, // uint8
- CMSG_LFG_SET_ROLES = 0x36A,
- CMSG_LFG_SET_NEEDS = 0x36B,
- CMSG_LFG_SET_BOOT_VOTE = 0x36C,
- SMSG_LFG_BOOT_PLAYER = 0x36D, // uint8, uint8, uint8, uint64, uint32, uint32, uint32, uint32
- CMSG_LFD_PLAYER_LOCK_INFO_REQUEST = 0x36E,
- SMSG_LFG_PLAYER_INFO = 0x36F, // uint8, for (uint8) { uint32, uint8, uint32, uint32, uint32, uint32, uint8, for (uint8) {uint32, uint32, uint32}}, uint32, for (uint32) {uint32, uint32}
- CMSG_LFG_TELEPORT = 0x370,
- CMSG_LFD_PARTY_LOCK_INFO_REQUEST = 0x371,
- SMSG_LFG_PARTY_INFO = 0x372, // uint8, for (uint8) uint64
- SMSG_TITLE_EARNED = 0x373,
- CMSG_SET_TITLE = 0x374,
- CMSG_CANCEL_MOUNT_AURA = 0x375,
- SMSG_ARENA_ERROR = 0x376,
- MSG_INSPECT_ARENA_TEAMS = 0x377,
- SMSG_DEATH_RELEASE_LOC = 0x378,
- CMSG_CANCEL_TEMP_ENCHANTMENT = 0x379,
- SMSG_FORCED_DEATH_UPDATE = 0x37A,
- CMSG_CHEAT_SET_HONOR_CURRENCY = 0x37B,
- CMSG_CHEAT_SET_ARENA_CURRENCY = 0x37C,
- MSG_MOVE_SET_FLIGHT_SPEED_CHEAT = 0x37D,
- MSG_MOVE_SET_FLIGHT_SPEED = 0x37E,
- MSG_MOVE_SET_FLIGHT_BACK_SPEED_CHEAT = 0x37F,
- MSG_MOVE_SET_FLIGHT_BACK_SPEED = 0x380,
- SMSG_FORCE_FLIGHT_SPEED_CHANGE = 0x381,
- CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK = 0x382,
- SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE = 0x383,
- CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK = 0x384,
- SMSG_SPLINE_SET_FLIGHT_SPEED = 0x385,
- SMSG_SPLINE_SET_FLIGHT_BACK_SPEED = 0x386,
- CMSG_MAELSTROM_INVALIDATE_CACHE = 0x387,
- SMSG_FLIGHT_SPLINE_SYNC = 0x388,
- CMSG_SET_TAXI_BENCHMARK_MODE = 0x389,
- SMSG_JOINED_BATTLEGROUND_QUEUE = 0x38A,
- SMSG_REALM_SPLIT = 0x38B,
- CMSG_REALM_SPLIT = 0x38C,
- CMSG_MOVE_CHNG_TRANSPORT = 0x38D,
- MSG_PARTY_ASSIGNMENT = 0x38E,
- SMSG_OFFER_PETITION_ERROR = 0x38F,
- SMSG_TIME_SYNC_REQ = 0x390,
- CMSG_TIME_SYNC_RESP = 0x391,
- CMSG_SEND_LOCAL_EVENT = 0x392,
- CMSG_SEND_GENERAL_TRIGGER = 0x393,
- CMSG_SEND_COMBAT_TRIGGER = 0x394,
- CMSG_MAELSTROM_GM_SENT_MAIL = 0x395,
- SMSG_RESET_FAILED_NOTIFY = 0x396,
- SMSG_REAL_GROUP_UPDATE = 0x397,
- SMSG_LFG_DISABLED = 0x398,
- CMSG_ACTIVE_PVP_CHEAT = 0x399,
- CMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY = 0x39A,
- SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE = 0x39B,
- SMSG_CHEAT_DUMP_ITEMS_DEBUG_ONLY_RESPONSE_WRITE_FILE = 0x39C,
- SMSG_UPDATE_COMBO_POINTS = 0x39D,
- SMSG_VOICE_SESSION_ROSTER_UPDATE = 0x39E,
- SMSG_VOICE_SESSION_LEAVE = 0x39F,
- SMSG_VOICE_SESSION_ADJUST_PRIORITY = 0x3A0,
- CMSG_VOICE_SET_TALKER_MUTED_REQUEST = 0x3A1,
- SMSG_VOICE_SET_TALKER_MUTED = 0x3A2,
- SMSG_INIT_EXTRA_AURA_INFO_OBSOLETE = 0x3A3,
- SMSG_SET_EXTRA_AURA_INFO_OBSOLETE = 0x3A4,
- SMSG_SET_EXTRA_AURA_INFO_NEED_UPDATE_OBSOLETE = 0x3A5,
- SMSG_CLEAR_EXTRA_AURA_INFO_OBSOLETE = 0x3A6,
- MSG_MOVE_START_DESCEND = 0x3A7,
- CMSG_IGNORE_REQUIREMENTS_CHEAT = 0x3A8,
- SMSG_IGNORE_REQUIREMENTS_CHEAT = 0x3A9,
- SMSG_SPELL_CHANCE_PROC_LOG = 0x3AA,
- CMSG_MOVE_SET_RUN_SPEED = 0x3AB,
- SMSG_DISMOUNT = 0x3AC,
- MSG_MOVE_UPDATE_CAN_FLY = 0x3AD,
- MSG_RAID_READY_CHECK_CONFIRM = 0x3AE,
- CMSG_VOICE_SESSION_ENABLE = 0x3AF,
- SMSG_VOICE_SESSION_ENABLE = 0x3B0,
- SMSG_VOICE_PARENTAL_CONTROLS = 0x3B1,
- CMSG_GM_WHISPER = 0x3B2,
- SMSG_GM_MESSAGECHAT = 0x3B3,
- MSG_GM_GEARRATING = 0x3B4,
- CMSG_COMMENTATOR_ENABLE = 0x3B5,
- SMSG_COMMENTATOR_STATE_CHANGED = 0x3B6,
- CMSG_COMMENTATOR_GET_MAP_INFO = 0x3B7,
- SMSG_COMMENTATOR_MAP_INFO = 0x3B8,
- CMSG_COMMENTATOR_GET_PLAYER_INFO = 0x3B9,
- SMSG_COMMENTATOR_GET_PLAYER_INFO = 0x3BA,
- SMSG_COMMENTATOR_PLAYER_INFO = 0x3BB,
- CMSG_COMMENTATOR_ENTER_INSTANCE = 0x3BC,
- CMSG_COMMENTATOR_EXIT_INSTANCE = 0x3BD,
- CMSG_COMMENTATOR_INSTANCE_COMMAND = 0x3BE,
- SMSG_CLEAR_TARGET = 0x3BF,
- CMSG_BOT_DETECTED = 0x3C0,
- SMSG_CROSSED_INEBRIATION_THRESHOLD = 0x3C1,
- CMSG_CHEAT_PLAYER_LOGIN = 0x3C2,
- CMSG_CHEAT_PLAYER_LOOKUP = 0x3C3,
- SMSG_CHEAT_PLAYER_LOOKUP = 0x3C4,
- SMSG_KICK_REASON = 0x3C5,
- MSG_RAID_READY_CHECK_FINISHED = 0x3C6,
- CMSG_COMPLAIN = 0x3C7,
- SMSG_COMPLAIN_RESULT = 0x3C8,
- SMSG_FEATURE_SYSTEM_STATUS = 0x3C9,
- CMSG_GM_SHOW_COMPLAINTS = 0x3CA,
- CMSG_GM_UNSQUELCH = 0x3CB,
- CMSG_CHANNEL_SILENCE_VOICE = 0x3CC,
- CMSG_CHANNEL_SILENCE_ALL = 0x3CD,
- CMSG_CHANNEL_UNSILENCE_VOICE = 0x3CE,
- CMSG_CHANNEL_UNSILENCE_ALL = 0x3CF,
- CMSG_TARGET_CAST = 0x3D0,
- CMSG_TARGET_SCRIPT_CAST = 0x3D1,
- CMSG_CHANNEL_DISPLAY_LIST = 0x3D2,
- CMSG_SET_ACTIVE_VOICE_CHANNEL = 0x3D3,
- CMSG_GET_CHANNEL_MEMBER_COUNT = 0x3D4,
- SMSG_CHANNEL_MEMBER_COUNT = 0x3D5,
- CMSG_CHANNEL_VOICE_ON = 0x3D6,
- CMSG_CHANNEL_VOICE_OFF = 0x3D7,
- CMSG_DEBUG_LIST_TARGETS = 0x3D8,
- SMSG_DEBUG_LIST_TARGETS = 0x3D9,
- SMSG_AVAILABLE_VOICE_CHANNEL = 0x3DA,
- CMSG_ADD_VOICE_IGNORE = 0x3DB,
- CMSG_DEL_VOICE_IGNORE = 0x3DC,
- CMSG_PARTY_SILENCE = 0x3DD,
- CMSG_PARTY_UNSILENCE = 0x3DE,
- MSG_NOTIFY_PARTY_SQUELCH = 0x3DF,
- SMSG_COMSAT_RECONNECT_TRY = 0x3E0,
- SMSG_COMSAT_DISCONNECT = 0x3E1,
- SMSG_COMSAT_CONNECT_FAIL = 0x3E2,
- SMSG_VOICE_CHAT_STATUS = 0x3E3,
- CMSG_REPORT_PVP_AFK = 0x3E4,
- SMSG_REPORT_PVP_AFK_RESULT = 0x3E5,
- CMSG_GUILD_BANKER_ACTIVATE = 0x3E6,
- CMSG_GUILD_BANK_QUERY_TAB = 0x3E7,
- SMSG_GUILD_BANK_LIST = 0x3E8,
- CMSG_GUILD_BANK_SWAP_ITEMS = 0x3E9,
- CMSG_GUILD_BANK_BUY_TAB = 0x3EA,
- CMSG_GUILD_BANK_UPDATE_TAB = 0x3EB,
- CMSG_GUILD_BANK_DEPOSIT_MONEY = 0x3EC,
- CMSG_GUILD_BANK_WITHDRAW_MONEY = 0x3ED,
- MSG_GUILD_BANK_LOG_QUERY = 0x3EE,
- CMSG_SET_CHANNEL_WATCH = 0x3EF,
- SMSG_USERLIST_ADD = 0x3F0,
- SMSG_USERLIST_REMOVE = 0x3F1,
- SMSG_USERLIST_UPDATE = 0x3F2,
- CMSG_CLEAR_CHANNEL_WATCH = 0x3F3,
- SMSG_INSPECT_TALENT = 0x3F4,
- SMSG_GOGOGO_OBSOLETE = 0x3F5,
- SMSG_ECHO_PARTY_SQUELCH = 0x3F6,
- CMSG_SET_TITLE_SUFFIX = 0x3F7,
- CMSG_SPELLCLICK = 0x3F8,
- SMSG_LOOT_LIST = 0x3F9,
- CMSG_GM_CHARACTER_RESTORE = 0x3FA,
- CMSG_GM_CHARACTER_SAVE = 0x3FB,
- SMSG_VOICESESSION_FULL = 0x3FC,
- MSG_GUILD_PERMISSIONS = 0x3FD,
- MSG_GUILD_BANK_MONEY_WITHDRAWN = 0x3FE,
- MSG_GUILD_EVENT_LOG_QUERY = 0x3FF,
- CMSG_MAELSTROM_RENAME_GUILD = 0x400,
- CMSG_GET_MIRRORIMAGE_DATA = 0x401,
- SMSG_MIRRORIMAGE_DATA = 0x402,
- SMSG_FORCE_DISPLAY_UPDATE = 0x403,
- SMSG_SPELL_CHANCE_RESIST_PUSHBACK = 0x404,
- CMSG_IGNORE_DIMINISHING_RETURNS_CHEAT = 0x405,
- SMSG_IGNORE_DIMINISHING_RETURNS_CHEAT = 0x406,
- CMSG_KEEP_ALIVE = 0x407,
- SMSG_RAID_READY_CHECK_ERROR = 0x408,
- CMSG_OPT_OUT_OF_LOOT = 0x409,
- MSG_QUERY_GUILD_BANK_TEXT = 0x40A,
- CMSG_SET_GUILD_BANK_TEXT = 0x40B,
- CMSG_SET_GRANTABLE_LEVELS = 0x40C,
- CMSG_GRANT_LEVEL = 0x40D,
- CMSG_REFER_A_FRIEND = 0x40E,
- MSG_GM_CHANGE_ARENA_RATING = 0x40F,
- CMSG_DECLINE_CHANNEL_INVITE = 0x410,
- SMSG_GROUPACTION_THROTTLED = 0x411,
- SMSG_OVERRIDE_LIGHT = 0x412, // uint32 defaultMapLight, uint32 overrideLight, uint32 transitionTimeMs
- SMSG_TOTEM_CREATED = 0x413,
- CMSG_TOTEM_DESTROYED = 0x414,
- CMSG_EXPIRE_RAID_INSTANCE = 0x415,
- CMSG_NO_SPELL_VARIANCE = 0x416,
- CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY = 0x417,
- SMSG_QUESTGIVER_STATUS_MULTIPLE = 0x418,
- CMSG_SET_PLAYER_DECLINED_NAMES = 0x419,
- SMSG_SET_PLAYER_DECLINED_NAMES_RESULT = 0x41A,
- CMSG_QUERY_SERVER_BUCK_DATA = 0x41B,
- CMSG_CLEAR_SERVER_BUCK_DATA = 0x41C,
- SMSG_SERVER_BUCK_DATA = 0x41D,
- SMSG_SEND_UNLEARN_SPELLS = 0x41E,
- SMSG_PROPOSE_LEVEL_GRANT = 0x41F,
- CMSG_ACCEPT_LEVEL_GRANT = 0x420,
- SMSG_REFER_A_FRIEND_FAILURE = 0x421,
- SMSG_SPLINE_MOVE_SET_FLYING = 0x422,
- SMSG_SPLINE_MOVE_UNSET_FLYING = 0x423,
- SMSG_SUMMON_CANCEL = 0x424,
- CMSG_CHANGE_PERSONAL_ARENA_RATING = 0x425,
- CMSG_ALTER_APPEARANCE = 0x426,
- SMSG_ENABLE_BARBER_SHOP = 0x427,
- SMSG_BARBER_SHOP_RESULT = 0x428,
- CMSG_CALENDAR_GET_CALENDAR = 0x429,
- CMSG_CALENDAR_GET_EVENT = 0x42A,
- CMSG_CALENDAR_GUILD_FILTER = 0x42B,
- CMSG_CALENDAR_ARENA_TEAM = 0x42C,
- CMSG_CALENDAR_ADD_EVENT = 0x42D,
- CMSG_CALENDAR_UPDATE_EVENT = 0x42E,
- CMSG_CALENDAR_REMOVE_EVENT = 0x42F,
- CMSG_CALENDAR_COPY_EVENT = 0x430,
- CMSG_CALENDAR_EVENT_INVITE = 0x431,
- CMSG_CALENDAR_EVENT_RSVP = 0x432,
- CMSG_CALENDAR_EVENT_REMOVE_INVITE = 0x433,
- CMSG_CALENDAR_EVENT_STATUS = 0x434,
- CMSG_CALENDAR_EVENT_MODERATOR_STATUS = 0x435,
- SMSG_CALENDAR_SEND_CALENDAR = 0x436,
- SMSG_CALENDAR_SEND_EVENT = 0x437,
- SMSG_CALENDAR_FILTER_GUILD = 0x438,
- SMSG_CALENDAR_ARENA_TEAM = 0x439,
- SMSG_CALENDAR_EVENT_INVITE = 0x43A,
- SMSG_CALENDAR_EVENT_INVITE_REMOVED = 0x43B,
- SMSG_CALENDAR_EVENT_STATUS = 0x43C,
- SMSG_CALENDAR_COMMAND_RESULT = 0x43D,
- SMSG_CALENDAR_RAID_LOCKOUT_ADDED = 0x43E,
- SMSG_CALENDAR_RAID_LOCKOUT_REMOVED = 0x43F,
- SMSG_CALENDAR_EVENT_INVITE_ALERT = 0x440,
- SMSG_CALENDAR_EVENT_INVITE_REMOVED_ALERT = 0x441,
- SMSG_CALENDAR_EVENT_INVITE_STATUS_ALERT = 0x442,
- SMSG_CALENDAR_EVENT_REMOVED_ALERT = 0x443,
- SMSG_CALENDAR_EVENT_UPDATED_ALERT = 0x444,
- SMSG_CALENDAR_EVENT_MODERATOR_STATUS_ALERT = 0x445,
- CMSG_CALENDAR_COMPLAIN = 0x446,
- CMSG_CALENDAR_GET_NUM_PENDING = 0x447,
- SMSG_CALENDAR_SEND_NUM_PENDING = 0x448,
- CMSG_SAVE_DANCE = 0x449,
- SMSG_NOTIFY_DANCE = 0x44A,
- CMSG_PLAY_DANCE = 0x44B,
- SMSG_PLAY_DANCE = 0x44C,
- CMSG_LOAD_DANCES = 0x44D,
- CMSG_STOP_DANCE = 0x44E,
- SMSG_STOP_DANCE = 0x44F,
- CMSG_SYNC_DANCE = 0x450,
- CMSG_DANCE_QUERY = 0x451,
- SMSG_DANCE_QUERY_RESPONSE = 0x452,
- SMSG_INVALIDATE_DANCE = 0x453,
- CMSG_DELETE_DANCE = 0x454,
- SMSG_LEARNED_DANCE_MOVES = 0x455,
- CMSG_LEARN_DANCE_MOVE = 0x456,
- CMSG_UNLEARN_DANCE_MOVE = 0x457,
- CMSG_SET_RUNE_COUNT = 0x458,
- CMSG_SET_RUNE_COOLDOWN = 0x459,
- MSG_MOVE_SET_PITCH_RATE_CHEAT = 0x45A,
- MSG_MOVE_SET_PITCH_RATE = 0x45B,
- SMSG_FORCE_PITCH_RATE_CHANGE = 0x45C,
- CMSG_FORCE_PITCH_RATE_CHANGE_ACK = 0x45D,
- SMSG_SPLINE_SET_PITCH_RATE = 0x45E,
- CMSG_CALENDAR_EVENT_INVITE_NOTES = 0x45F,
- SMSG_CALENDAR_EVENT_INVITE_NOTES = 0x460,
- SMSG_CALENDAR_EVENT_INVITE_NOTES_ALERT = 0x461,
- CMSG_UPDATE_MISSILE_TRAJECTORY = 0x462,
- SMSG_UPDATE_ACCOUNT_DATA_COMPLETE = 0x463,
- SMSG_TRIGGER_MOVIE = 0x464,
- CMSG_COMPLETE_MOVIE = 0x465,
- CMSG_SET_GLYPH_SLOT = 0x466,
- CMSG_SET_GLYPH = 0x467,
- SMSG_ACHIEVEMENT_EARNED = 0x468,
- SMSG_DYNAMIC_DROP_ROLL_RESULT = 0x469,
- SMSG_CRITERIA_UPDATE = 0x46A,
- CMSG_QUERY_INSPECT_ACHIEVEMENTS = 0x46B,
- SMSG_RESPOND_INSPECT_ACHIEVEMENTS = 0x46C,
- CMSG_DISMISS_CONTROLLED_VEHICLE = 0x46D,
- CMSG_COMPLETE_ACHIEVEMENT_CHEAT = 0x46E,
- SMSG_QUESTUPDATE_ADD_PVP_KILL = 0x46F,
- CMSG_SET_CRITERIA_CHEAT = 0x470,
- SMSG_CALENDAR_RAID_LOCKOUT_UPDATED = 0x471,
- CMSG_UNITANIMTIER_CHEAT = 0x472,
- CMSG_CHAR_CUSTOMIZE = 0x473,
- SMSG_CHAR_CUSTOMIZE = 0x474,
- SMSG_PET_RENAMEABLE = 0x475,
- CMSG_REQUEST_VEHICLE_EXIT = 0x476,
- CMSG_REQUEST_VEHICLE_PREV_SEAT = 0x477,
- CMSG_REQUEST_VEHICLE_NEXT_SEAT = 0x478,
- CMSG_REQUEST_VEHICLE_SWITCH_SEAT = 0x479,
- CMSG_PET_LEARN_TALENT = 0x47A,
- CMSG_PET_UNLEARN_TALENTS = 0x47B,
- SMSG_SET_PHASE_SHIFT = 0x47C,
- SMSG_ALL_ACHIEVEMENT_DATA = 0x47D,
- CMSG_FORCE_SAY_CHEAT = 0x47E,
- SMSG_HEALTH_UPDATE = 0x47F,
- SMSG_POWER_UPDATE = 0x480,
- CMSG_GAMEOBJ_REPORT_USE = 0x481,
- SMSG_HIGHEST_THREAT_UPDATE = 0x482,
- SMSG_THREAT_UPDATE = 0x483,
- SMSG_THREAT_REMOVE = 0x484,
- SMSG_THREAT_CLEAR = 0x485,
- SMSG_CONVERT_RUNE = 0x486,
- SMSG_RESYNC_RUNES = 0x487,
- SMSG_ADD_RUNE_POWER = 0x488,
- CMSG_START_QUEST = 0x489,
- CMSG_REMOVE_GLYPH = 0x48A,
- CMSG_DUMP_OBJECTS = 0x48B,
- SMSG_DUMP_OBJECTS_DATA = 0x48C,
- CMSG_DISMISS_CRITTER = 0x48D,
- SMSG_NOTIFY_DEST_LOC_SPELL_CAST = 0x48E,
- CMSG_AUCTION_LIST_PENDING_SALES = 0x48F,
- SMSG_AUCTION_LIST_PENDING_SALES = 0x490,
- SMSG_MODIFY_COOLDOWN = 0x491,
- SMSG_PET_UPDATE_COMBO_POINTS = 0x492,
- CMSG_ENABLETAXI = 0x493,
- SMSG_PRE_RESURRECT = 0x494,
- SMSG_AURA_UPDATE_ALL = 0x495,
- SMSG_AURA_UPDATE = 0x496,
- CMSG_FLOOD_GRACE_CHEAT = 0x497,
- SMSG_SERVER_FIRST_ACHIEVEMENT = 0x498,
- SMSG_PET_LEARNED_SPELL = 0x499,
- SMSG_PET_REMOVED_SPELL = 0x49A,
- CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE = 0x49B,
- CMSG_HEARTH_AND_RESURRECT = 0x49C,
- SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA = 0x49D,
- SMSG_CRITERIA_DELETED = 0x49E,
- SMSG_ACHIEVEMENT_DELETED = 0x49F,
- CMSG_SERVER_INFO_QUERY = 0x4A0,
- SMSG_SERVER_INFO_RESPONSE = 0x4A1,
- CMSG_CHECK_LOGIN_CRITERIA = 0x4A2,
- SMSG_SERVER_BUCK_DATA_START = 0x4A3,
- CMSG_SET_BREATH = 0x4A4,
- CMSG_QUERY_VEHICLE_STATUS = 0x4A5,
- SMSG_BATTLEGROUND_INFO_THROTTLED = 0x4A6, // empty, "You can't do that yet"
- SMSG_PLAYER_VEHICLE_DATA = 0x4A7, // guid+uint32 (vehicle)
- CMSG_PLAYER_VEHICLE_ENTER = 0x4A8, // uint64
- CMSG_CONTROLLER_EJECT_PASSENGER = 0x4A9, // uint64
- SMSG_PET_GUIDS = 0x4AA,
- SMSG_CLIENTCACHE_VERSION = 0x4AB,
- CMSG_CHANGE_GDF_ARENA_RATING = 0x4AC,
- CMSG_SET_ARENA_TEAM_RATING_BY_INDEX = 0x4AD,
- CMSG_SET_ARENA_TEAM_WEEKLY_GAMES = 0x4AE,
- CMSG_SET_ARENA_TEAM_SEASON_GAMES = 0x4AF,
- CMSG_SET_ARENA_MEMBER_WEEKLY_GAMES = 0x4B0,
- CMSG_SET_ARENA_MEMBER_SEASON_GAMES = 0x4B1,
- SMSG_ITEM_REFUND_INFO_RESPONSE = 0x4B2,
- CMSG_ITEM_REFUND_INFO = 0x4B3,
- CMSG_ITEM_REFUND = 0x4B4, // lua: ContainerRefundItemPurchase
- SMSG_ITEM_REFUND_RESULT = 0x4B5,
- CMSG_CORPSE_MAP_POSITION_QUERY = 0x4B6, // uint32
- SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE = 0x4B7, // 3*float+float
- CMSG_UNUSED5 = 0x4B8,
- CMSG_UNUSED6 = 0x4B9,
- CMSG_CALENDAR_EVENT_SIGNUP = 0x4BA, // uint64
- SMSG_CALENDAR_CLEAR_PENDING_ACTION = 0x4BB,
- SMSG_EQUIPMENT_SET_LIST = 0x4BC, // equipment manager list?
- CMSG_EQUIPMENT_SET_SAVE = 0x4BD,
- CMSG_UPDATE_PROJECTILE_POSITION = 0x4BE, // uint64 caster, uint32 spellId, uint8 castId, vector3 position
- SMSG_SET_PROJECTILE_POSITION = 0x4BF, // uint64 caster, uint8 castId, vector3 position
- SMSG_TALENTS_INFO = 0x4C0,
- CMSG_LEARN_PREVIEW_TALENTS = 0x4C1,
- CMSG_LEARN_PREVIEW_TALENTS_PET = 0x4C2,
- CMSG_SET_ACTIVE_TALENT_GROUP_OBSOLETE = 0x4C3,
- CMSG_GM_GRANT_ACHIEVEMENT = 0x4C4,
- CMSG_GM_REMOVE_ACHIEVEMENT = 0x4C5,
- CMSG_GM_SET_CRITERIA_FOR_PLAYER = 0x4C6,
- SMSG_ARENA_OPPONENT_UPDATE = 0x4C7, // uint64
- SMSG_ARENA_TEAM_CHANGE_FAILED_QUEUED = 0x4C8, // uint32 "Can't modify arena team while queued or in a match."
- CMSG_PROFILEDATA_REQUEST = 0x4C9,
- SMSG_PROFILEDATA_RESPONSE = 0x4CA,
- CMSG_START_BATTLEFIELD_CHEAT = 0x4CB,
- CMSG_END_BATTLEFIELD_CHEAT = 0x4CC,
- SMSG_MULTIPLE_PACKETS = 0x4CD,
- SMSG_MOVE_GRAVITY_DISABLE = 0x4CE,
- CMSG_MOVE_GRAVITY_DISABLE_ACK = 0x4CF,
- SMSG_MOVE_GRAVITY_ENABLE = 0x4D0,
- CMSG_MOVE_GRAVITY_ENABLE_ACK = 0x4D1,
- MSG_MOVE_GRAVITY_CHNG = 0x4D2,
- SMSG_SPLINE_MOVE_GRAVITY_DISABLE = 0x4D3,
- SMSG_SPLINE_MOVE_GRAVITY_ENABLE = 0x4D4,
- CMSG_EQUIPMENT_SET_USE = 0x4D5,
- SMSG_EQUIPMENT_SET_USE_RESULT = 0x4D6,
- CMSG_FORCE_ANIM = 0x4D7,
- SMSG_FORCE_ANIM = 0x4D8,
- CMSG_CHAR_FACTION_CHANGE = 0x4D9,
- SMSG_CHAR_FACTION_CHANGE = 0x4DA,
- CMSG_PVP_QUEUE_STATS_REQUEST = 0x4DB,
- SMSG_PVP_QUEUE_STATS = 0x4DC,
- CMSG_SET_PAID_SERVICE_CHEAT = 0x4DD,
- SMSG_BATTLEFIELD_MGR_ENTRY_INVITE = 0x4DE, // uint32
- CMSG_BATTLEFIELD_MGR_ENTRY_INVITE_RESPONSE = 0x4DF,
- SMSG_BATTLEFIELD_MGR_ENTERED = 0x4E0, // uint32, uint8, uint8
- SMSG_BATTLEFIELD_MGR_QUEUE_INVITE = 0x4E1, // uint32
- CMSG_BATTLEFIELD_MGR_QUEUE_INVITE_RESPONSE = 0x4E2,
- CMSG_BATTLEFIELD_MGR_QUEUE_REQUEST = 0x4E3,
- SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE = 0x4E4, // uint32, uint8
- SMSG_BATTLEFIELD_MGR_EJECT_PENDING = 0x4E5, // uint32
- SMSG_BATTLEFIELD_MGR_EJECTED = 0x4E6, // uint32, uint32, uint8
- CMSG_BATTLEFIELD_MGR_EXIT_REQUEST = 0x4E7,
- SMSG_BATTLEFIELD_MGR_STATE_CHANGE = 0x4E8, // uint32, uint32
- CMSG_BATTLEFIELD_MANAGER_ADVANCE_STATE = 0x4E9,
- CMSG_BATTLEFIELD_MANAGER_SET_NEXT_TRANSITION_TIME= 0x4EA,
- MSG_SET_RAID_DIFFICULTY = 0x4EB,
- CMSG_TOGGLE_XP_GAIN = 0x4EC,
- SMSG_TOGGLE_XP_GAIN = 0x4ED, // enable/disable XP gain console message
- SMSG_GMRESPONSE_DB_ERROR = 0x4EE, // empty
- SMSG_GMRESPONSE_RECEIVED = 0x4EF, // uint32, uint32, string[2000], string[4000][4]
- CMSG_GMRESPONSE_RESOLVE = 0x4F0,
- SMSG_GMRESPONSE_STATUS_UPDATE = 0x4F1, // uint8 (1 - EVENT_GMSURVEY_DISPLAY, 0 - EVENT_UPDATE_TICKET)
- SMSG_GMRESPONSE_CREATE_TICKET = 0x4F2,
- CMSG_GMRESPONSE_CREATE_TICKET = 0x4F3,
- CMSG_SERVERINFO = 0x4F4,
- SMSG_SERVERINFO = 0x4F5,
- CMSG_WORLD_STATE_UI_TIMER_UPDATE = 0x4F6,
- SMSG_WORLD_STATE_UI_TIMER_UPDATE = 0x4F7,
- CMSG_CHAR_RACE_CHANGE = 0x4F8,
- MSG_VIEW_PHASE_SHIFT = 0x4F9,
- SMSG_TALENTS_INVOLUNTARILY_RESET = 0x4FA, // uint8
- CMSG_DEBUG_SERVER_GEO = 0x4FB,
- SMSG_DEBUG_SERVER_GEO = 0x4FC,
- SMSG_LOOT_SLOT_CHANGED = 0x4FD,
- UMSG_UPDATE_GROUP_INFO = 0x4FE,
- CMSG_READY_FOR_ACCOUNT_DATA_TIMES = 0x4FF,
- CMSG_QUERY_QUESTS_COMPLETED = 0x500,
- SMSG_QUERY_QUESTS_COMPLETED_RESPONSE = 0x501,
- CMSG_GM_REPORT_LAG = 0x502,
- CMSG_AFK_MONITOR_INFO_REQUEST = 0x503,
- SMSG_AFK_MONITOR_INFO_RESPONSE = 0x504,
- CMSG_AFK_MONITOR_INFO_CLEAR = 0x505,
- SMSG_CORPSE_NOT_IN_INSTANCE = 0x506,
- CMSG_GM_NUKE_CHARACTER = 0x507,
- CMSG_SET_ALLOW_LOW_LEVEL_RAID1 = 0x508,
- CMSG_SET_ALLOW_LOW_LEVEL_RAID2 = 0x509,
- SMSG_CAMERA_SHAKE = 0x50A, // uint32 SpellEffectCameraShakes.dbc index, uint32
- SMSG_UPDATE_ITEM_ENCHANTMENTS = 0x50B, // some item update packet?
- CMSG_SET_CHARACTER_MODEL = 0x50C,
- SMSG_REDIRECT_CLIENT = 0x50D, // uint32 ip, uint16 port, uint32 unk, uint8[20] hash (ip + port, seed=sessionkey)
- CMSG_REDIRECTION_FAILED = 0x50E, // something with networking
- SMSG_SUSPEND_COMMS = 0x50F,
- CMSG_SUSPEND_COMMS_ACK = 0x510,
- SMSG_FORCE_SEND_QUEUED_PACKETS = 0x511,
- CMSG_REDIRECTION_AUTH_PROOF = 0x512,
- CMSG_DROP_NEW_CONNECTION = 0x513,
- SMSG_SEND_ALL_COMBAT_LOG = 0x514,
- SMSG_OPEN_LFG_DUNGEON_FINDER = 0x515,
- SMSG_MOVE_SET_COLLISION_HGT = 0x516,
- CMSG_MOVE_SET_COLLISION_HGT_ACK = 0x517,
- MSG_MOVE_SET_COLLISION_HGT = 0x518,
- CMSG_CLEAR_RANDOM_BG_WIN_TIME = 0x519,
- CMSG_CLEAR_HOLIDAY_BG_WIN_TIME = 0x51A,
- CMSG_COMMENTATOR_SKIRMISH_QUEUE_COMMAND = 0x51B,
- SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT1 = 0x51C,
- SMSG_COMMENTATOR_SKIRMISH_QUEUE_RESULT2 = 0x51D,
- SMSG_COMPRESSED_UNKNOWN_1310 = 0x51E, // some compressed packet?
- NUM_MSG_TYPES = 0x51F
+ NUM_OPCODE_HANDLERS = (0xFFFF+1),
+ UNKNOWN_OPCODE = NUM_OPCODE_HANDLERS,
+
+ CMSG_ACCEPT_LEVEL_GRANT = 0xDC4B, //
+ CMSG_ACCEPT_TRADE = 0x00, //
+ CMSG_ACTIVATETAXI = 0x00, //
+ CMSG_ACTIVATETAXIEXPRESS = 0x00, //
+ CMSG_ADD_FRIEND = 0x5C57, //
+ CMSG_ADD_IGNORE = 0xCEEA, //
+ CMSG_ADD_VOICE_IGNORE = 0xA7A, //
+ CMSG_ALTER_APPEARANCE = 0x00, //
+ CMSG_AREATRIGGER = 0x5862, //
+ CMSG_AREA_SPIRIT_HEALER_QUERY = 0xDC7E, //
+ CMSG_AREA_SPIRIT_HEALER_QUEUE = 0x00, //
+ CMSG_ARENA_TEAM_ACCEPT = 0x00, //
+ CMSG_ARENA_TEAM_DECLINE = 0x00, //
+ CMSG_ARENA_TEAM_DISBAND = 0x4A5A, //
+ CMSG_ARENA_TEAM_INVITE = 0x4862, //
+ CMSG_ARENA_TEAM_LEADER = 0x8F3, //
+ CMSG_ARENA_TEAM_LEAVE = 0x48EB, //
+ CMSG_ARENA_TEAM_QUERY = 0x872, //
+ CMSG_ARENA_TEAM_REMOVE = 0xCE5E, //
+ CMSG_ARENA_TEAM_ROSTER = 0x00, //
+ CMSG_ATTACKSTOP = 0x00, //
+ CMSG_ATTACKSWING = 0x00, //
+ CMSG_AUCTION_LIST_BIDDER_ITEMS = 0x00, //
+ CMSG_AUCTION_LIST_ITEMS = 0xDC5F, //
+ CMSG_AUCTION_LIST_OWNER_ITEMS = 0x00, //
+ CMSG_AUCTION_PLACE_BID = 0x8E76, //
+ CMSG_AUCTION_REMOVE_ITEM = 0xCEC3, //
+ CMSG_AUCTION_SELL_ITEM = 0xCE6, //
+ CMSG_AUTH_SESSION = 0x1019, //
+ CMSG_AUTOEQUIP_GROUND_ITEM = 0x00, //
+ CMSG_AUTOEQUIP_ITEM = 0x8E66, //
+ CMSG_AUTOEQUIP_ITEM_SLOT = 0x00, //
+ CMSG_AUTO_DECLINE_GUILD_INVITES = 0x586F, //
+ CMSG_AUTOSTORE_BAG_ITEM = 0x00, //
+ CMSG_AUTOSTORE_GROUND_ITEM = 0x00, //
+ CMSG_AUTOSTORE_LOOT_ITEM = 0x00, //
+ CMSG_BANKER_ACTIVATE = 0x00, //
+ CMSG_BATTLEFIELD_JOIN = 0x00, //
+ CMSG_BATTLEFIELD_REQUEST_SCORE_DATA = 0x00, //
+ CMSG_BATTLEFIELD_STATUS = 0x00, //
+ MSG_BATTLEGROUND_PLAYER_POSITIONS = 0x00, //
+ CMSG_BATTLEMASTER_JOIN_ARENA = 0x00, //
+ CMSG_BEGIN_TRADE = 0x00, //
+ CMSG_BINDER_ACTIVATE = 0x00, //
+ CMSG_BOT_DETECTED2 = 0x00, //
+ CMSG_BUG = 0x1A77, //
+ CMSG_BUSY_TRADE = 0x00, //
+ CMSG_BUYBACK_ITEM = 0xDEE6, //
+ CMSG_BUY_BANK_SLOT = 0x487F, //
+ CMSG_BUY_ITEM = 0x00, //
+ CMSG_CALENDAR_ADD_EVENT = 0x1CF3, //
+ CMSG_CALENDAR_ARENA_TEAM = 0x00, //
+ CMSG_CALENDAR_CONTEXT_EVENT_SIGNUP = 0x00, //
+ CMSG_CALENDAR_COPY_EVENT = 0x00, //
+ CMSG_CALENDAR_EVENT_INVITE = 0x1EDA, //
+ CMSG_CALENDAR_EVENT_MODERATOR_STATUS = 0x00, //
+ CMSG_CALENDAR_EVENT_REMOVE_INVITE = 0x00, //
+ CMSG_CALENDAR_EVENT_STATUS = 0x00, //
+ CMSG_CALENDAR_GET_EVENT = 0x00, //
+ CMSG_CALENDAR_GET_NUM_PENDING = 0x00, //
+ CMSG_CALENDAR_GUILD_FILTER = 0x00, //
+ CMSG_CALENDAR_REMOVE_EVENT = 0x00, //
+ CMSG_CALENDAR_UPDATE_EVENT = 0x5CD2, //
+ CMSG_CANCEL_AURA = 0x00, //
+ CMSG_CANCEL_AUTO_REPEAT_SPELL = 0x5CEE, //
+ CMSG_CANCEL_CAST = 0x00, //
+ CMSG_CANCEL_CHANNELLING = 0xC8FE, //
+ CMSG_CANCEL_GROWTH_AURA = 0xDEF7, //
+ CMSG_CANCEL_MOUNT_AURA = 0x00, //
+ CMSG_CANCEL_TEMP_ENCHANTMENT = 0x00, //
+ CMSG_CANCEL_TRADE = 0x35A5, //
+ CMSG_CAST_SPELL = 0x5E4E, //
+ CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE = 0x00, //
+ CMSG_CHANNEL_ANNOUNCEMENTS = 0x00, //
+ CMSG_CHANNEL_BAN = 0x00, //
+ CMSG_CHANNEL_DISPLAY_LIST = 0x00, //
+ CMSG_CHANNEL_INVITE = 0x00, //
+ CMSG_CHANNEL_KICK = 0x00, //
+ CMSG_CHANNEL_LIST = 0x00, //
+ CMSG_CHANNEL_MODERATOR = 0x00, //
+ CMSG_CHANNEL_MUTE = 0x00, //
+ CMSG_CHANNEL_OWNER = 0x00, //
+ CMSG_CHANNEL_PASSWORD = 0x00, //
+ CMSG_CHANNEL_ROSTER_INFO = 0x00, //
+ CMSG_CHANNEL_SET_OWNER = 0x00, //
+ CMSG_CHANNEL_UNBAN = 0x00, //
+ CMSG_CHANNEL_UNMODERATOR = 0x00, //
+ CMSG_CHANNEL_UNMUTE = 0x00, //
+ CMSG_CHAR_CREATE = 0x1AC6, //
+ CMSG_CHAR_CUSTOMIZE = 0xDECF, //
+ CMSG_CHAR_DELETE = 0x1ED3, //
+ CMSG_CHAR_ENUM = 0x4A8B, //
+ CMSG_CHAR_FACTION_CHANGE = 0xCCEE, //
+ CMSG_CHAR_RACE_CHANGE = 0xDC57, //
+ CMSG_CHAR_RENAME = 0x5E6F, //
+ CMSG_CLEAR_CHANNEL_WATCH = 0x9CC2, //
+ CMSG_CLEAR_TRADE_ITEM = 0x00, //
+ CMSG_COMMENTATOR_ENABLE = 0x1CF7, //
+ CMSG_COMMENTATOR_ENTER_INSTANCE = 0x8EF6, //
+ CMSG_COMMENTATOR_EXIT_INSTANCE = 0x4C7B, //
+ CMSG_COMMENTATOR_GET_MAP_INFO = 0xDEE7, //
+ CMSG_COMMENTATOR_GET_PLAYER_INFO = 0x9EF3, //
+ CMSG_COMMENTATOR_INSTANCE_COMMAND = 0x5CEB, //
+ CMSG_COMMENTATOR_SKIRMISH_QUEUE_COMMAND = 0x9C4E, //
+ CMSG_COMMENTATOR_START_WARGAME = 0x00, //
+ CMSG_COMPLAIN = 0x00, //
+ CMSG_COMPLETE_CINEMATIC = 0x1A6F, //
+ CMSG_COMPLETE_MOVIE = 0x00, //
+ CMSG_CONTACT_LIST = 0xCECF, //
+ CMSG_CORPSE_MAP_POSITION_QUERY = 0xDC7F, //
+ CMSG_CREATURE_QUERY = 0x5A7E, //
+ CMSG_DANCE_QUERY = 0x5C5E, //
+ CMSG_DECLINE_CHANNEL_INVITE = 0x00, //
+ CMSG_DEL_FRIEND = 0xC852, //
+ CMSG_DEL_IGNORE = 0x8ADA, //
+ CMSG_DEL_VOICE_IGNORE = 0x8C73, //
+ CMSG_DESTROYITEM = 0x4E7A, //
+ CMSG_DESTROY_ITEMS = 0x00, //
+ CMSG_DUEL_ACCEPTED = 0x00, //
+ CMSG_DUEL_CANCELLED = 0x00, //
+ CMSG_EJECT_PASSENGER = 0x00, //
+ CMSG_EQUIPMENT_SET_DELETE = 0x00, //
+ CMSG_EQUIPMENT_SET_SAVE = 0x00, //
+ CMSG_EQUIPMENT_SET_USE = 0x4853, //
+ CMSG_EMOTE = 0x9843, //
+ CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK = 0x00, //
+ CMSG_FORCE_FLIGHT_SPEED_CHANGE_ACK = 0x00, //
+ CMSG_FORCE_MOVE_ROOT_ACK = 0x00, //
+ CMSG_FORCE_MOVE_UNROOT_ACK = 0x00, //
+ CMSG_FORCE_PITCH_RATE_CHANGE_ACK = 0x00, //
+ CMSG_FORCE_RUN_BACK_SPEED_CHANGE_ACK = 0x00, //
+ CMSG_FORCE_RUN_SPEED_CHANGE_ACK = 0x00, //
+ CMSG_FORCE_SWIM_BACK_SPEED_CHANGE_ACK = 0x00, //
+ CMSG_FORCE_SWIM_SPEED_CHANGE_ACK = 0x00, //
+ CMSG_FORCE_TURN_RATE_CHANGE_ACK = 0x00, //
+ CMSG_FORCE_WALK_SPEED_CHANGE_ACK = 0x00, //
+ CMSG_GAMEOBJECT_QUERY = 0xCEFF, //
+ CMSG_GAMEOBJ_REPORT_USE = 0x00, //
+ CMSG_GAMEOBJ_USE = 0x00, //
+ CMSG_GAMESPEED_SET = 0x00, //
+ CMSG_GAMETIME_SET = 0x00, //
+ CMSG_GET_MAIL_LIST = 0xB284, //
+ CMSG_GET_MIRRORIMAGE_DATA = 0xDAF3, //
+ CMSG_GETDEATHBINDZONE = 0x00, //
+ CMSG_GHOST = 0x00, //
+ CMSG_GM_INVIS = 0x00, //
+ CMSG_GMRESPONSE_RESOLVE = 0x00, //
+ CMSG_GMSURVEY_SUBMIT = 0x00, //
+ CMSG_GMTICKET_CREATE = 0x00, //
+ CMSG_GMTICKET_DELETETICKET = 0x00, //
+ CMSG_GMTICKET_GETTICKET = 0x00, //
+ CMSG_GMTICKET_SYSTEMSTATUS = 0x4A7A, //
+ CMSG_GMTICKET_UPDATETEXT = 0x8A7B, //
+ CMSG_GM_NUKE = 0x00, //
+ CMSG_GM_SET_SECURITY_GROUP = 0x00, //
+ CMSG_GM_REPORT_LAG = 0x00, //
+ CMSG_GOSSIP_HELLO = 0xAD3, //
+ CMSG_GOSSIP_SELECT_OPTION = 0x984E, //
+ CMSG_GRANT_LEVEL = 0x1CD6, //
+ CMSG_GROUP_ACCEPT = 0x00, //
+ CMSG_GROUP_ASSISTANT_LEADER = 0xC8CA, //
+ CMSG_GROUP_CANCEL = 0x00, //
+ CMSG_GROUP_CHANGE_SUB_GROUP = 0x1AD2, //
+ CMSG_GROUP_DECLINE = 0x00, //
+ CMSG_GROUP_DISBAND = 0x00, //
+ CMSG_GROUP_INVITE = 0x00, //
+ CMSG_GROUP_RAID_CONVERT = 0xC85A, //
+ CMSG_GROUP_SET_LEADER = 0xCEC7, //
+ CMSG_GROUP_SWAP_SUB_GROUP = 0x5AD7, //
+ CMSG_GROUP_UNINVITE = 0x00, //
+ CMSG_GROUP_UNINVITE_GUID = 0x00, //
+ CMSG_GUILD_ACCEPT = 0x00, //
+ CMSG_GUILD_BANKER_ACTIVATE = 0x4E77, //
+ CMSG_GUILD_BANK_BUY_TAB = 0x00, //
+ CMSG_GUILD_BANK_DEPOSIT_MONEY = 0x00, //
+ CMSG_GUILD_BANK_NOTE = 0x00, //
+ CMSG_GUILD_BANK_QUERY_TAB = 0xDE46, //
+ CMSG_GUILD_BANK_SWAP_ITEMS = 0x85B, //
+ CMSG_GUILD_BANK_UPDATE_TAB = 0x00, //
+ CMSG_GUILD_BANK_WITHDRAW_MONEY = 0x00, //
+ CMSG_GUILD_CREATE = 0x00, //
+ CMSG_GUILD_DECLINE = 0x00, //
+ CMSG_GUILD_DEMOTE = 0x00, //
+ CMSG_GUILD_DISBAND = 0x00, //
+ CMSG_GUILD_INFO = 0xCE76, //
+ CMSG_GUILD_INVITE = 0x00, //
+ CMSG_GUILD_PROMOTE = 0x00, //
+ CMSG_GUILD_QUERY = 0x8E57, //
+ CMSG_GUILD_LEADER = 0x00, //
+ CMSG_GUILD_LEAVE = 0x00, //
+ CMSG_GUILD_MOTD = 0x00, //
+ CMSG_GUILD_REMOVE = 0x00, //
+ CMSG_GUILD_ROSTER = 0x00, //
+ CMSG_HEARTH_AND_RESURRECT = 0x00, //
+ CMSG_IGNORE_TRADE = 0x00, //
+ CMSG_INITIATE_TRADE = 0x00, //
+ CMSG_INSPECT = 0x9A7B, //
+ CMSG_INSTANCE_LOCK_WARNING_RESPONSE = 0x8CF7, //
+ CMSG_ITEM_QUERY_SINGLE = 0x8E2, //
+ CMSG_ITEM_QUERY_MULTIPLE = 0x00, //
+ CMSG_ITEM_REFUND = 0xCC3, //
+ CMSG_ITEM_REFUND_INFO = 0x1C7E, //
+ CMSG_ITEM_TEXT_QUERY = 0x4AEB, //
+ CMSG_JOIN_CHANNEL = 0x3441, //
+ CMSG_KEEP_ALIVE = 0xC87A, //
+ CMSG_LEARN_PREVIEW_TALENTS = 0xDEE3, //
+ CMSG_LEARN_PREVIEW_TALENTS_PET = 0x9AFB, //
+ CMSG_LEARN_TALENT = 0x98F3, //
+ CMSG_LEAVE_BATTLEFIELD = 0x1AE7, //
+ CMSG_LEAVE_CHANNEL = 0x00, //
+ CMSG_LFD_PARTY_LOCK_INFO_REQUEST = 0x00, //
+ CMSG_LFG_GET_PLAYER_INFO = 0x00, //
+ CMSG_LFG_JOIN = 0x00, //
+ CMSG_LFG_LEAVE = 0x00, //
+ CMSG_LFG_PROPOSAL_RESULT = 0x00, //
+ SMSG_LFG_BOOT_PLAYER = 0x00, //
+ CMSG_LFG_SET_ROLES = 0x4843, //
+ CMSG_LFG_TELEPORT = 0x8C7A, //
+ CMSG_LIST_INVENTORY = 0xDCFE, //
+ CMSG_LOAD_SCREEN = 0x4011, //
+ CMSG_LOG_DISCONNECT = 0x00, //
+ CMSG_LOGOUT_CANCEL = 0xA76, //
+ CMSG_LOGOUT_REQUEST = 0x4C7A, //
+ CMSG_LOOT = 0x00, //
+ CMSG_LOOT_METHOD = 0x00, //
+ CMSG_LOOT_MONEY = 0x00, //
+ CMSG_LOOT_RELEASE = 0x4A6A, //
+ CMSG_LOOT_ROLL = 0x00, //
+ CMSG_MAIL_CREATE_TEXT_ITEM = 0x886E, //
+ CMSG_MAIL_DELETE = 0x4CCF, //
+ CMSG_MAIL_MARK_AS_READ = 0x00, //
+ CMSG_MAIL_RETURN_TO_SENDER = 0x587E, //
+ CMSG_MAIL_TAKE_ITEM = 0xCC2, //
+ CMSG_MAIL_TAKE_MONEY = 0x4CD6, //
+ CMSG_MEETINGSTONE_INFO = 0xCA5B, //
+ CMSG_MESSAGECHAT_AFK = 0x00, //
+ CMSG_MESSAGECHAT_BATTLEGROUND = 0x00, //
+ CMSG_MESSAGECHAT_BATTLEGROUND_LEADER = 0x00, //
+ CMSG_MESSAGECHAT_ADDON = 0x24D9, //
+ CMSG_MESSAGECHAT_CHANNEL = 0x7459, //
+ CMSG_MESSAGECHAT_DND = 0x00, //
+ CMSG_MESSAGECHAT_EMOTE = 0x6449, //
+ CMSG_MESSAGECHAT_GUILD = 0x60C1, //
+ CMSG_MESSAGECHAT_OFFICER = 0x00, //
+ CMSG_MESSAGECHAT_PARTY = 0x24C9, //
+ CMSG_MESSAGECHAT_PARTY_LEADER = 0x00, //
+ CMSG_MESSAGECHAT_RAID = 0x00, //
+ CMSG_MESSAGECHAT_RAID_LEADER = 0x00, //
+ CMSG_MESSAGECHAT_RAID_WARNING = 0x00, //
+ CMSG_MESSAGECHAT_SAY = 0x2459, //
+ CMSG_MESSAGECHAT_WHISPER = 0x70D9, //
+ CMSG_MESSAGECHAT_YELL = 0x70C1, //
+ CMSG_MINIGAME_MOVE = 0x00, //
+ CMSG_MOUNTSPECIAL_ANIM = 0x00, //
+ CMSG_MOVE_KNOCK_BACK_ACK = 0x00, //
+ CMSG_MOVE_SET_RAW_POSITION = 0x00, //
+ CMSG_MOVE_TIME_SKIPPED = 0x00, //
+ CMSG_ENABLE_NAGLE = 0x00, //
+ CMSG_NAME_QUERY = 0x586A, //
+ CMSG_NEW_SPELL_SLOT = 0x00, //
+ CMSG_NEXT_CINEMATIC_CAMERA = 0x8E63, //
+ CMSG_NPC_TEXT_QUERY = 0x5C63, //
+ CMSG_OFFER_PETITION = 0xC8DE, //
+ CMSG_OPEN_ITEM = 0x88C7, //
+ CMSG_OPENING_CINEMATIC = 0xD8D2, //
+ CMSG_OPT_OUT_OF_LOOT = 0x00, //
+ CMSG_PAGE_TEXT_QUERY = 0x8A5F, //
+ CMSG_PETITION_BUY = 0x8E4E, //
+ CMSG_PETITION_QUERY = 0xCEF3, //
+ CMSG_PETITION_SHOWLIST = 0x00, //
+ CMSG_PETITION_SHOW_SIGNATURES = 0x1E66, //
+ CMSG_PETITION_SIGN = 0x4A5E, //
+ CMSG_PET_ABANDON = 0x00, //
+ CMSG_PET_ACTION = 0x1AEA, //
+ CMSG_PET_CANCEL_AURA = 0x00, //
+ CMSG_PET_CAST_SPELL = 0x00, //
+ CMSG_PET_LEARN_TALENT = 0x48E6, //
+ CMSG_PET_NAME_QUERY = 0xDA76, //
+ CMSG_PET_RENAME = 0x00, //
+ CMSG_PET_SET_ACTION = 0x00, //
+ CMSG_PET_SPELL_AUTOCAST = 0x00, //
+ CMSG_PET_STOP_ATTACK = 0x00, //
+ CMSG_PING = 0x1008, //
+ CMSG_PLAYER_DIFFICULTY_CHANGE = 0x00, //
+ CMSG_PLAYED_TIME = 0x5A56, //
+ CMSG_PLAYER_LOGIN = 0x0898, //
+ CMSG_PLAYER_LOGOUT = 0x1CEE, //
+ CMSG_PLAYER_VEHICLE_ENTER = 0x00, //
+ CMSG_PLAY_DANCE = 0x5857, //
+ CMSG_PUSHQUESTTOPARTY = 0xA47, //
+ CMSG_QUERY_GUILD_REWARDS = 0x00, //
+ CMSG_QUERY_GUILD_MAX_XP = 0x00, //
+ CMSG_QUERY_GUILD_XP = 0x00, //
+ CMSG_QUERY_TIME = 0x18FE, //
+ CMSG_QUEST_QUERY = 0xCE7F, //
+ CMSG_QUERY_QUESTS_COMPLETED = 0x98DF, //
+ CMSG_QUESTLOG_SWAP_QUEST = 0x00, //
+ CMSG_QUESTGIVER_ACCEPT_QUEST = 0x8CD3, //
+ CMSG_QUESTGIVER_CANCEL = 0xC86A, //
+ CMSG_QUESTGIVER_CHOOSE_REWARD = 0x18F3, //
+ CMSG_QUESTGIVER_COMPLETE_QUEST = 0xCCE3, //
+ CMSG_QUESTGIVER_HELLO = 0x00, //
+ CMSG_QUESTGIVER_QUERY_QUEST = 0x8CE7, //
+ CMSG_QUESTGIVER_QUEST_AUTOLAUNCH = 0x00, //
+ CMSG_QUESTGIVER_REQUEST_REWARD = 0xD8E7, //
+ CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY = 0xC8DB, //
+ CMSG_QUESTGIVER_STATUS_QUERY = 0x88C6, //
+ CMSG_QUESTLOG_REMOVE_QUEST = 0x8EFF, //
+ CMSG_QUEST_POI_QUERY = 0x00, //
+ CMSG_QUEST_CONFIRM_ACCEPT = 0xC63, //
+ CMSG_READY_FOR_ACCOUNT_DATA_TIMES = 0xCCDB, //
+ CMSG_READ_ITEM = 0x00, //
+ CMSG_REALM_SPLIT = 0xDC66, //
+ CMSG_RECLAIM_CORPSE = 0x88DB, //
+ CMSG_REDIRECTION_AUTH_PROOF = 0x00, //
+ CMSG_REPAIR_ITEM = 0xCF3, //
+ CMSG_REPOP_REQUEST = 0x8872, //
+ CMSG_REPORT_PVP_AFK = 0x00, //
+ CMSG_REPLACE_ACCOUNT_DATA = 0x00, //
+ CMSG_REQUEST_ACCOUNT_DATA = 0x00, //
+ CMSG_REQUEST_CATEGORY_COOLDOWNS = 0x00, //
+ CMSG_REQUEST_CEMETERY_LIST = 0x00, //
+ CMSG_REQUEST_PARTY_MEMBER_STATS = 0x987E, //
+ CMSG_REQUEST_PET_INFO = 0x9A47, //
+ CMSG_REQUEST_PLAYER_VEHICLE_EXIT = 0xCC6, //
+ CMSG_REQUEST_RATED_BG_INFO = 0x00, //
+ CMSG_REQUEST_RAID_INFO = 0x00, //
+ CMSG_REQUEST_VEHICLE_NEXT_SEAT = 0xCAD6, //
+ CMSG_REQUEST_VEHICLE_PREV_SEAT = 0x1AE2, //
+ CMSG_REQUEST_VEHICLE_SWITCH_SEAT = 0x01, // temp to fix switch case value error
+ CMSG_RESET_INSTANCES = 0x9EEA, //
+ CMSG_RESURRECT_RESPONSE = 0x00, //
+ CMSG_RETURN_TO_GRAVEYARD = 0x00, //
+ CMSG_SAVE_PLAYER = 0x00, //
+ CMSG_SEARCH_LFG_JOIN = 0x00, //
+ CMSG_SEARCH_LFG_LEAVE = 0x00, //
+ CMSG_SELF_RES = 0xCCFE, //
+ CMSG_SELL_ITEM = 0x5EE3, //
+ CMSG_SET_ACTIONBAR_TOGGLES = 0x584F, //
+ CMSG_SET_ACTION_BUTTON = 0x00, //
+ CMSG_SET_ACTIVE_MOVER = 0x00, //
+ CMSG_SET_ACTIVE_VOICE_CHANNEL = 0x00, //
+ CMSG_SET_ALLOW_LOW_LEVEL_RAID1 = 0xC863, //
+ CMSG_SET_ALLOW_LOW_LEVEL_RAID2 = 0x4CE7, //
+ CMSG_SET_CHANNEL_WATCH = 0x00, //
+ CMSG_SET_CONTACT_NOTES = 0x1AF3, //
+ CMSG_SET_FACTION_CHEAT = 0x00, //
+ CMSG_SET_GUILD_BANK_TEXT = 0x00, //
+ CMSG_SET_LFG_COMMENT = 0x00, //
+ CMSG_SET_PLAYER_DECLINED_NAMES = 0xC847, //
+ CMSG_SET_PRIMARY_TALENT_TREE = 0x185E, //
+ CMSG_SET_SAVED_INSTANCE_EXTEND = 0x8E62, //
+ CMSG_SET_SELECTION = 0x4C4E, //
+ CMSG_SET_SKILL_CHEAT = 0x00, //
+ CMSG_SET_TAXI_BENCHMARK_MODE = 0x1EFF, //
+ CMSG_SET_TITLE = 0x00, //
+ CMSG_SET_TRADE_GOLD = 0x00, //
+ CMSG_SET_TRADE_ITEM = 0x00, //
+ CMSG_SETDEATHBINDPOINT = 0x00, //
+ CMSG_SETSHEATHED = 0xCA5F, //
+ CMSG_SHOWING_CLOAK = 0x8AE3, //
+ CMSG_SHOWING_HELM = 0xCEFA, //
+ CMSG_SERVERTIME = 0x00, //
+ CMSG_SOCKET_GEMS = 0x00, //
+ CMSG_SPIRIT_HEALER_ACTIVATE = 0x5AEB, //
+ CMSG_SPELLCLICK = 0xC8F2, //
+ CMSG_SPLIT_ITEM = 0x00, //
+ CMSG_STANDSTATECHANGE = 0x9EC6, //
+ CMSG_START_QUEST = 0x00, //
+ CMSG_STOP_DANCE = 0x00, //
+ CMSG_STORE_LOOT_IN_SLOT = 0x00, //
+ CMSG_SUMMON_RESPONSE = 0xD84E, //
+ CMSG_SWAP_ITEM = 0xDED6, //
+ CMSG_SWAP_INV_ITEM = 0x5CE7, //
+ CMSG_TELEPORT_TO_UNIT = 0x8C72, //
+ CMSG_TEXT_EMOTE = 0x00, //
+ CMSG_TIME_SYNC_RESP = 0x07A5, //
+ CMSG_TAXICLEARALLNODES = 0x00, //
+ CMSG_TAXIENABLEALLNODES = 0x00, //
+ CMSG_TAXINODE_STATUS_QUERY = 0x98E3, //
+ CMSG_TAXIQUERYAVAILABLENODES = 0x00, //
+ CMSG_TAXISHOWNODES = 0x00, //
+ CMSG_TOGGLE_PVP = 0x8ECA, //
+ CMSG_TOTEM_DESTROYED = 0x00, //
+ SMSG_TRAINER_BUY_SUCCEEDED = 0xAF7, //
+ CMSG_TRAINER_LIST = 0xCC7F, //
+ CMSG_TRIGGER_CINEMATIC_CHEAT = 0x00, //
+ CMSG_TURN_IN_PETITION = 0x9C67, //
+ CMSG_TUTORIAL_CLEAR = 0x00, //
+ CMSG_TUTORIAL_FLAG = 0x00, //
+ CMSG_TUTORIAL_RESET = 0x00, //
+ CMSG_UNACCEPT_TRADE = 0x00, //
+ CMSG_UNLEARN_SKILL = 0xAC3, //
+ CMSG_UNREGISTER_ALL_ADDON_PREFIXES = 0x00, //
+ CMSG_UNUSED2 = 0x00, //
+ CMSG_UPDATE_ACCOUNT_DATA = 0x4AFE, //
+ CMSG_USE_ITEM = 0x00, //
+ CMSG_VOICE_SESSION_ENABLE = 0x00, //
+ CMSG_VIOLENCE_LEVEL = 0x00, //
+ CMSG_WARDEN_DATA = 0x5847, //
+ CMSG_WHO = 0x9AD7, //
+ CMSG_WHOIS = 0xCCE6, //
+ CMSG_WORLD_STATE_UI_TIMER_UPDATE = 0x58F6, //
+ CMSG_WORLD_TELEPORT = 0x00, //
+ CMSG_WRAP_ITEM = 0x00, //
+ CMSG_ZONEUPDATE = 0x00, //
+ MSG_AUCTION_HELLO = 0x00, //
+ MSG_CHANNEL_START = 0x00, //
+ MSG_CHANNEL_UPDATE = 0x00, //
+ MSG_CORPSE_QUERY = 0x00, //
+ MSG_GM_BIND_OTHER = 0x00, //
+ MSG_GM_SHOWLABEL = 0x00, //
+ MSG_GM_SUMMON = 0x00, //
+ MSG_GUILD_BANK_LOG_QUERY = 0x00, //
+ MSG_GUILD_BANK_MONEY_WITHDRAWN = 0xDE77, //
+ MSG_GUILD_EVENT_LOG_QUERY = 0x00, //
+ MSG_GUILD_PERMISSIONS = 0x00, //
+ MSG_INSPECT_ARENA_TEAMS = 0x00, //
+ MSG_LIST_STABLED_PETS = 0x88CA, //
+ MSG_MINIMAP_PING = 0x00, //
+ MSG_MOVE_FALL_LAND = 0x00, //
+ MSG_MOVE_HEARTBEAT = 0x00, //
+ MSG_MOVE_HOVER = 0x00, //
+ MSG_MOVE_JUMP = 0xE4E, //
+ MSG_MOVE_KNOCK_BACK = 0x00, //
+ MSG_MOVE_ROOT = 0x00, //
+ MSG_MOVE_SET_ALL_SPEED_CHEAT = 0x00, //
+ MSG_MOVE_SET_FACING = 0x00, //
+ MSG_MOVE_SET_FLIGHT_BACK_SPEED = 0x00, //
+ MSG_MOVE_SET_FLIGHT_BACK_SPEED_CHEAT = 0x00, //
+ MSG_MOVE_SET_FLIGHT_SPEED = 0x00, //
+ MSG_MOVE_SET_FLIGHT_SPEED_CHEAT = 0x00, //
+ MSG_MOVE_SET_PITCH = 0x00, //
+ MSG_MOVE_SET_PITCH_RATE = 0x00, //
+ MSG_MOVE_SET_RAW_POSITION_ACK = 0x00, //
+ MSG_MOVE_SET_RUN_BACK_SPEED = 0x00, //
+ MSG_MOVE_SET_RUN_BACK_SPEED_CHEAT = 0x00, //
+ MSG_MOVE_SET_RUN_MODE = 0x00, //
+ MSG_MOVE_SET_RUN_SPEED_CHEAT = 0x00, //
+ MSG_MOVE_SET_RUN_SPEED = 0x00, //
+ MSG_MOVE_SET_SWIM_BACK_SPEED = 0x00, //
+ MSG_MOVE_SET_SWIM_BACK_SPEED_CHEAT = 0x00, //
+ MSG_MOVE_SET_SWIM_SPEED = 0x00, //
+ MSG_MOVE_SET_SWIM_SPEED_CHEAT = 0x00, //
+ MSG_MOVE_SET_TURN_RATE = 0x00, //
+ MSG_MOVE_SET_TURN_RATE_CHEAT = 0x00, //
+ MSG_MOVE_SET_WALK_MODE = 0x00, //
+ MSG_MOVE_SET_WALK_SPEED = 0x00, //
+ MSG_MOVE_SET_WALK_SPEED_CHEAT = 0x00, //
+ MSG_MOVE_START_ASCEND = 0x00, //
+ MSG_MOVE_START_DESCEND = 0x00, //
+ MSG_MOVE_STOP_ASCEND = 0x00, //
+ MSG_MOVE_START_BACKWARD = 0x00, //
+ MSG_MOVE_START_FORWARD = 0x00, //
+ MSG_MOVE_START_PITCH_UP = 0x00, //
+ MSG_MOVE_START_PITCH_DOWN = 0x00, //
+ MSG_MOVE_START_TURN_LEFT = 0x00, //
+ MSG_MOVE_START_TURN_RIGHT = 0x00, //
+ MSG_MOVE_START_STRAFE_LEFT = 0x00, //
+ MSG_MOVE_START_STRAFE_RIGHT = 0x00, //
+ MSG_MOVE_START_SWIM = 0x00, //
+ MSG_MOVE_STOP = 0x00, //
+ MSG_MOVE_STOP_PITCH = 0x00, //
+ MSG_MOVE_STOP_TURN = 0x00, //
+ MSG_MOVE_STOP_STRAFE = 0x00, //
+ MSG_MOVE_STOP_SWIM = 0x00, //
+ MSG_MOVE_TOGGLE_LOGGING = 0x00, //
+ MSG_MOVE_TIME_SKIPPED = 0x00, //
+ MSG_MOVE_TELEPORT = 0x00, //
+ MSG_MOVE_TELEPORT_ACK = 0x00, //
+ MSG_MOVE_TELEPORT_CHEAT = 0x00, //
+ MSG_MOVE_TOGGLE_COLLISION_CHEAT = 0x00, //
+ MSG_MOVE_TOGGLE_FALL_LOGGING = 0x00, //
+ MSG_MOVE_UNROOT = 0x00, //
+ MSG_MOVE_WORLDPORT_ACK = 0x00, //
+ MSG_NOTIFY_PARTY_SQUELCH = 0x00, //
+ MSG_PARTY_ASSIGNMENT = 0x00, //
+ MSG_PETITION_DECLINE = 0x98E7, //
+ MSG_PETITION_RENAME = 0x4857, //
+ MSG_PVP_LOG_DATA = 0x00, //
+ MSG_QUERY_GUILD_BANK_TEXT = 0x00, //
+ MSG_QUERY_NEXT_MAIL_TIME = 0x00, //
+ MSG_QUEST_PUSH_RESULT = 0x1863, //
+ MSG_RAID_READY_CHECK = 0x584E, //
+ MSG_RAID_READY_CHECK_CONFIRM = 0x584E, //
+ MSG_RAID_READY_CHECK_FINISHED = 0x00, //
+ MSG_RAID_TARGET_UPDATE = 0x00, //
+ MSG_RANDOM_ROLL = 0x4C57, //
+ MSG_SAVE_GUILD_EMBLEM = 0x00, //
+ MSG_SET_DUNGEON_DIFFICULTY = 0xC4F, //
+ MSG_SET_RAID_DIFFICULTY = 0x1A5A, //
+ MSG_TABARDVENDOR_ACTIVATE = 0x98EB, //
+ MSG_TALENT_WIPE_CONFIRM = 0x00, //
+ OBSOLETE_DROP_ITEM = 0x00, //
+ SMSG_ACCOUNT_DATA_TIMES = 0x00, //
+ SMSG_ACHIEVEMENT_DELETED = 0x00, //
+ SMSG_ACHIEVEMENT_EARNED = 0x00, //
+ SMSG_ACTION_BUTTONS = 0x00, //
+ SMSG_ACTIVATETAXIREPLY = 0x8E4F, //
+ SMSG_ADDON_INFO = 0x9863, //
+ SMSG_ADD_RUNE_POWER = 0x00, //
+ SMSG_AI_REACTION = 0x00, //
+ SMSG_ALL_ACHIEVEMENT_DATA = 0x00, //
+ SMSG_AREA_SPIRIT_HEALER_TIME = 0x00, //
+ SMSG_AREA_TRIGGER_MESSAGE = 0x00, //
+ SMSG_ARENA_ERROR = 0x00, //
+ SMSG_ARENA_OPPONENT_UPDATE = 0x00, //
+ SMSG_ARENA_TEAM_CHANGE_FAILED_QUEUED = 0x4A4E, //
+ SMSG_ARENA_TEAM_COMMAND_RESULT = 0x00, //
+ SMSG_ARENA_TEAM_EVENT = 0x00, //
+ SMSG_ARENA_TEAM_INVITE = 0x00, //
+ SMSG_ARENA_TEAM_QUERY_RESPONSE = 0x00, //
+ SMSG_ARENA_TEAM_ROSTER = 0x00, //
+ SMSG_ARENA_TEAM_STATS = 0x00, //
+ SMSG_ATTACKERSTATEUPDATE = 0x00, //
+ SMSG_ATTACKSTART = 0x00, //
+ SMSG_ATTACKSTOP = 0x00, //
+ SMSG_ATTACKSWING_BADFACING = 0x00, //
+ SMSG_ATTACKSWING_CANT_ATTACK = 0x00, //
+ SMSG_ATTACKSWING_DEADTARGET = 0x00, //
+ SMSG_ATTACKSWING_NOTINRANGE = 0x00, //
+ SMSG_AUCTION_BIDDER_LIST_RESULT = 0x00, //
+ SMSG_AUCTION_BIDDER_NOTIFICATION = 0x00, //
+ SMSG_AUCTION_COMMAND_RESULT = 0x00, //
+ SMSG_AUCTION_LIST_PENDING_SALES = 0x00, //
+ SMSG_AUCTION_LIST_RESULT = 0x00, //
+ SMSG_AUCTION_OWNER_LIST_RESULT = 0x00, //
+ SMSG_AUCTION_OWNER_NOTIFICATION = 0x00, //
+ SMSG_AUCTION_REMOVED_NOTIFICATION = 0x00, //
+ SMSG_AURA_UPDATE = 0x4C66, //
+ SMSG_AURA_UPDATE_ALL = 0x18EE, //
+ SMSG_AURACASTLOG = 0x00, //
+ SMSG_AUTH_CHALLENGE = 0x1181, //
+ SMSG_AUTH_RESPONSE = 0x8867, //
+ SMSG_AVAILABLE_VOICE_CHANNEL = 0x00, //
+ SMSG_BARBER_SHOP_RESULT = 0x00, //
+ SMSG_BATTLEFIELD_LIST = 0x00, //
+ SMSG_BATTLEFIELD_MGR_EJECTED = 0x00, //
+ SMSG_BATTLEFIELD_MGR_EJECT_PENDING = 0x00, //
+ SMSG_BATTLEFIELD_MGR_ENTERED = 0x00, //
+ SMSG_BATTLEFIELD_MGR_ENTRY_INVITE = 0x00, //
+ SMSG_BATTLEFIELD_MGR_QUEUE_INVITE = 0x00, //
+ SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE = 0x00, //
+ SMSG_BATTLEFIELD_MGR_STATE_CHANGE = 0x00, //
+ SMSG_BATTLEFIELD_PORT_DENIED = 0x00, //
+ SMSG_BATTLEFIELD_STATUS1 = 0x00, //
+ SMSG_BATTLEFIELD_STATUS2 = 0x00, //
+ SMSG_BATTLEFIELD_STATUS3 = 0x00, //
+ SMSG_BATTLEFIELD_STATUS4 = 0x00, //
+ SMSG_BATTLEGROUND_INFO_THROTTLED = 0x00, //
+ SMSG_BATTLEGROUND_PLAYER_JOINED = 0x00, //
+ SMSG_BATTLEGROUND_PLAYER_POSITIONS = 0x00, //
+ SMSG_BINDPOINTUPDATE = 0x00, //
+ SMSG_BINDZONEREPLY = 0x00, //
+ SMSG_BINDER_CONFIRM = 0x00, //
+ SMSG_BREAK_TARGET = 0x00, //
+ SMSG_BUY_BANK_SLOT_RESULT = 0x00, //
+ SMSG_BUY_ITEM = 0x00, //
+ SMSG_BUY_FAILED = 0x00, //
+ SMSG_CALENDAR_COMMAND_RESULT = 0x00, //
+ SMSG_CALENDAR_SEND_NUM_PENDING = 0x00, //
+ SMSG_CALENDAR_SEND_CALENDAR = 0x00, //
+ SMSG_CANCEL_AUTO_REPEAT = 0x00, //
+ SMSG_CANCEL_COMBAT = 0x00, //
+ SMSG_CAST_FAILED = 0x00, //
+ SMSG_CHANNEL_LIST = 0x00, //
+ SMSG_CHANNEL_MEMBER_COUNT = 0x00, //
+ SMSG_CHANNEL_NOTIFY = 0x9C7F, //
+ SMSG_CHAR_CREATE = 19547, //
+ SMSG_CHAR_DELETE = 0x48CE, //
+ SMSG_CHAR_ENUM = 0xA05C, //
+ SMSG_CHARACTER_LOGIN_FAILED = 0x00, //
+ SMSG_CHAR_RENAME = 0x00, //
+ SMSG_CHAR_CUSTOMIZE = 0x00, //
+ SMSG_CHAR_FACTION_CHANGE = 0x00, //
+ SMSG_CHAT_PLAYER_AMBIGUOUS = 0x00, //
+ SMSG_CHAT_PLAYER_NOT_FOUND = 0x00, //
+ SMSG_CHAT_RESTRICTED = 0x00, //
+ SMSG_CHAT_WRONG_FACTION = 0xE66, //
+ SMSG_CHECK_FOR_BOTS = 0x00, //
+ SMSG_CLEAR_COOLDOWN = 0x00, //
+ SMSG_CLEAR_TARGET = 0x00, //
+ SMSG_CLIENTCACHE_VERSION = 0x88F2, //
+ SMSG_CLIENT_CONTROL_UPDATE = 0x00, //
+ SMSG_COMBAT_LOG_MULTIPLE = 0x00, //
+ SMSG_COMMENTATOR_MAP_INFO = 0x00, //
+ SMSG_COMMENTATOR_PLAYER_INFO = 0x00, //
+ SMSG_COMMENTATOR_STATE_CHANGED = 0x00, //
+ SMSG_COMPLAIN_RESULT = 0x00, //
+ SMSG_COMPRESSED_MOVES = 0x00, //
+ SMSG_COMPRESSED_UPDATE_OBJECT = 0x1CC3, //
+ SMSG_CONTACT_LIST = 0x00, //
+ SMSG_CONVERT_RUNE = 0x00, //
+ SMSG_COOLDOWN_CHEAT = 0x00, //
+ SMSG_COOLDOWN_EVENT = 0x00, //
+ SMSG_CORPSE_NOT_IN_INSTANCE = 0x00, //
+ SMSG_CORPSE_RECLAIM_DELAY = 0x00, //
+ SMSG_CORPSE_MAP_POSITION_QUERY_RESPONSE = 0x00, //
+ SMSG_CREATURE_QUERY_RESPONSE = 0xD847, //
+ SMSG_CRITERIA_DELETED = 0x00, //
+ SMSG_CRITERIA_UPDATE = 0x00, //
+ SMSG_CROSSED_INEBRIATION_THRESHOLD = 0x00, //
+ SMSG_DAMAGE_CALC_LOG = 0x00, //
+ SMSG_DAMAGE_DONE_OBSOLETE = 0x00, //
+ SMSG_DANCE_QUERY_RESPONSE = 0x00, //
+ SMSG_DB_REPLY = 0x76EC, //
+ SMSG_DEATH_RELEASE_LOC = 0x00, //
+ SMSG_DEFENSE_MESSAGE = 0x00, //
+ SMSG_DESTROY_OBJECT = 0x486B, //
+ SMSG_DESTRUCTIBLE_BUILDING_DAMAGE = 0x00, //
+ SMSG_DUEL_OUTOFBOUNDS = 0x00, //
+ SMSG_DUEL_INBOUNDS = 0x00, //
+ SMSG_DISMOUNT = 0x00, //
+ SMSG_DISMOUNTRESULT = 0x00, //
+ SMSG_DISPEL_FAILED = 0x00, //
+ SMSG_DUEL_COMPLETE = 0x00, //
+ SMSG_DUEL_COUNTDOWN = 0x00, //
+ SMSG_DUEL_REQUESTED = 0x00, //
+ SMSG_DUEL_WINNER = 0x00, //
+ SMSG_DURABILITY_DAMAGE_DEATH = 0x00, //
+ SMSG_ECHO_PARTY_SQUELCH = 0x00, //
+ SMSG_EMOTE = 0xC67, //
+ SMSG_ENABLE_BARBER_SHOP = 0x00, //
+ SMSG_ENCHANTMENTLOG = 0x00, //
+ SMSG_ENVIRONMENTALDAMAGELOG = 0x00, //
+ SMSG_EQUIPMENT_SET_LIST = 0x18DF, //
+ SMSG_EQUIPMENT_SET_SAVED = 0x00, //
+ SMSG_EQUIPMENT_SET_USE_RESULT = 0x00, //
+ SMSG_EXPECTED_SPAM_RECORDS = 0x00, //
+ SMSG_EXPLORATION_EXPERIENCE = 0x00, //
+ SMSG_FEATURE_SYSTEM_STATUS = 0x00, //
+ SMSG_FISH_ESCAPED = 0x9C66, //
+ SMSG_FISH_NOT_HOOKED = 0x18C3, //
+ SMSG_FORCEACTIONSHOW = 0x00, //
+ SMSG_FORCED_DEATH_UPDATE = 0x00, //
+ SMSG_FORCE_DISPLAY_UPDATE = 0x00, //
+ SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE = 0x00, //
+ SMSG_FORCE_FLIGHT_SPEED_CHANGE = 0x00, //
+ SMSG_FORCE_MOVE_ROOT = 0x00, //
+ SMSG_FORCE_MOVE_UNROOT = 0x00, //
+ SMSG_FORCE_PITCH_RATE_CHANGE = 0x00, //
+ SMSG_FORCE_RUN_BACK_SPEED_CHANGE = 0x00, //
+ SMSG_FORCE_RUN_SPEED_CHANGE = 0x00, //
+ SMSG_FORCE_SEND_QUEUED_PACKETS = 0x00, //
+ SMSG_FORCE_TURN_RATE_CHANGE = 0x00, //
+ SMSG_FORCE_SWIM_SPEED_CHANGE = 0x00, //
+ SMSG_FORCE_SWIM_BACK_SPEED_CHANGE = 0x00, //
+ SMSG_FORCE_WALK_SPEED_CHANGE = 0x00, //
+ SMSG_FRIEND_STATUS = 0x00, //
+ SMSG_GAMEOBJECT_CUSTOM_ANIM = 0x00, //
+ SMSG_GAMEOBJECT_DESPAWN_ANIM = 0x00, //
+ SMSG_GAMEOBJECT_PAGETEXT = 0x00, //
+ SMSG_GAMEOBJECT_QUERY_RESPONSE = 0xCCF7, //
+ SMSG_GAMEOBJECT_RESET_STATE = 0x00, //
+ SMSG_GAMESPEED_SET = 0x00, //
+ SMSG_GAMETIME_SET = 0x00, //
+ SMSG_GAMETIME_UPDATE = 0x00, //
+ SMSG_GMRESPONSE_STATUS_UPDATE = 0x00, //
+ SMSG_GMRESPONSE_RECEIVED = 0x00, //
+ SMSG_GMTICKET_DELETETICKET = 0x00, //
+ SMSG_GMTICKET_GETTICKET = 0x00, //
+ SMSG_GM_MESSAGECHAT = 0x00, //
+ SMSG_GMTICKET_CREATE = 0x00, //
+ SMSG_GMTICKET_SYSTEMSTATUS = 0x9C7E, //
+ SMSG_GMTICKET_UPDATETEXT = 0x00, //
+ SMSG_GODMODE = 0xDEEE, //
+ SMSG_GOSSIP_COMPLETE = 0x00, //
+ SMSG_GOSSIP_MESSAGE = 0xCCEB, //
+ SMSG_GOSSIP_POI = 0x00, //
+ SMSG_GROUP_CANCEL = 0x00, //
+ SMSG_GROUP_DECLINE = 0x00, //
+ SMSG_GROUP_DESTROYED = 0x00, //
+ SMSG_GROUP_INVITE = 0x00, //
+ SMSG_GROUP_JOINED_BATTLEGROUND = 0x00, //
+ SMSG_GROUP_LIST = 0x00, //
+ SMSG_GROUP_SET_LEADER = 0x00, //
+ SMSG_GROUP_UNINVITE = 0x00, //
+ SMSG_GUILD_BANK_LIST = 0x5EFB, //
+ SMSG_GUILD_COMMAND_RESULT = 0xDAD7, //
+ SMSG_GUILD_DECLINE = 0x00, //
+ SMSG_GUILD_EVENT = 0x8AC2, //
+ SMSG_GUILD_INFO = 0x00, //
+ SMSG_GUILD_INVITE = 0x00, //
+ SMSG_GUILD_MAX_DAILY_XP = 0x00, //
+ SMSG_GUILD_NEWS_UPDATE = 0x00, //
+ SMSG_GUILD_QUERY_RESPONSE = 0xCA66, //
+ SMSG_GUILD_RANK = 0xA6EC, //
+ SMSG_GUILD_RANKS_UPDATE = 0x00, //
+ SMSG_GUILD_REWARDS_LIST = 0x00, //
+ SMSG_GUILD_ROSTER = 0x00, //
+ SMSG_GUILD_TRADESKILL_UPDATE = 0x00, //
+ SMSG_GUILD_UPDATE_ROSTER = 0x00, //
+ SMSG_GUILD_XP_UPDATE = 0x00, //
+ SMSG_HIGHEST_THREAT_UPDATE = 0x00, //
+ SMSG_INITIALIZE_FACTIONS = 0x00, //
+ SMSG_INITIAL_SPELLS = 0x00, //
+ SMSG_INIT_CURRENCY = 0x227E, //
+ SMSG_INIT_WORLD_STATES = 0x9EDA, //
+ SMSG_INSPECT = 0x00, //
+ SMSG_INSPECT_HONOR_STATS = 0x00, //
+ SMSG_INSPECT_TALENT = 0x00, //
+ SMSG_INSTANCE_DIFFICULTY = 0x00, //
+ SMSG_INSTANCE_LOCK_WARNING_QUERY = 0x00, //
+ SMSG_INSTANCE_RESET = 0x00, //
+ SMSG_INSTANCE_RESET_FAILED = 0x00, //
+ SMSG_INSTANCE_SAVE_CREATED = 0x00, //
+ SMSG_INVALID_PROMOTION_CODE = 0x00, //
+ SMSG_INVALIDATE_DANCE = 0x00, //
+ SMSG_INVALIDATE_PLAYER = 0x00, //
+ SMSG_INVENTORY_CHANGE_FAILURE = 0x00, //
+ SMSG_ITEM_COOLDOWN = 0x00, //
+ SMSG_ITEM_ENCHANT_TIME_UPDATE = 0x00, //
+ SMSG_ITEM_NAME_QUERY_RESPONSE = 0x00, //
+ SMSG_ITEM_PUSH_RESULT = 0x8EFB, //
+ SMSG_ITEM_QUERY_MULTIPLE_RESPONSE = 0x00, //
+ SMSG_ITEM_QUERY_SINGLE_RESPONSE = 0x00, //
+ SMSG_ITEM_REFUND_INFO_RESPONSE = 0x00, //
+ SMSG_ITEM_REFUND_RESULT = 0x00, //
+ SMSG_ITEM_TEXT_QUERY_RESPONSE = 0x00, //
+ SMSG_ITEM_TIME_UPDATE = 0x00, //
+ SMSG_JOINED_BATTLEGROUND_QUEUE = 0x00, //
+ SMSG_LEARNED_DANCE_MOVES = 0x00, //
+ SMSG_LEARNED_SPELL = 0x00, //
+ SMSG_LEVELUP_INFO = 0x00, //
+ SMSG_LFG_DISABLED = 0x00, //
+ SMSG_LFG_JOIN_RESULT = 0x00, //
+ SMSG_LFG_OFFER_CONTINUE = 0x00, //
+ SMSG_LFG_OPEN_FROM_GOSSIP = 0x00, //
+ SMSG_LFG_PARTY_INFO = 0x00, //
+ SMSG_LFG_PLAYER_INFO = 0x00, //
+ SMSG_LFG_PLAYER_REWARD = 0x00, //
+ SMSG_LFG_PROPOSAL_UPDATE = 0x00, //
+ SMSG_LFG_QUEUE_STATUS = 0x00, //
+ SMSG_LFG_ROLE_CHECK_UPDATE = 0x00, //
+ SMSG_LFG_ROLE_CHOSEN = 0x00, //
+ SMSG_LFG_TELEPORT_DENIED = 0x00, //
+ SMSG_LFG_UPDATE_SEARCH = 0x00, //
+ SMSG_LFG_UPDATE_PARTY = 0x00, //
+ SMSG_LFG_UPDATE_PLAYER = 0x00, //
+ SMSG_LIST_INVENTORY = 0x264C, //
+ SMSG_LOGIN_SETTIMESPEED = 0x00, //
+ SMSG_LOGIN_VERIFY_WORLD = 0xC86E, //
+ SMSG_LOGOUT_CANCEL_ACK = 0x00, //
+ SMSG_LOGOUT_COMPLETE = 0xCC6B, //
+ SMSG_LOGOUT_RESPONSE = 0x886A, //
+ SMSG_LOG_XPGAIN = 0x00, //
+ SMSG_LOOT_ALL_PASSED = 0x00, //
+ SMSG_LOOT_CLEAR_MONEY = 0x00, //
+ SMSG_LOOT_ITEM_NOTIFY = 0x00, //
+ SMSG_LOOT_LIST = 0x00, //
+ SMSG_LOOT_MASTER_LIST = 0x00, //
+ SMSG_LOOT_MONEY_NOTIFY = 0x00, //
+ SMSG_LOOT_RELEASE_RESPONSE = 0x00, //
+ SMSG_LOOT_REMOVED = 0x00, //
+ SMSG_LOOT_RESPONSE = 0x0842, //
+ SMSG_LOOT_ROLL = 0x00, //
+ SMSG_LOOT_ROLL_WON = 0x00, //
+ SMSG_LOOT_SLOT_CHANGED = 0x00, //
+ SMSG_LOOT_START_ROLL = 0x00, //
+ SMSG_MAIL_LIST_RESULT = 0x00, //
+ SMSG_MEETINGSTONE_COMPLETE = 0x00, //
+ SMSG_MEETINGSTONE_IN_PROGRESS = 0x00, //
+ SMSG_MEETINGSTONE_MEMBER_ADDED = 0x00, //
+ SMSG_MEETINGSTONE_SETQUEUE = 0x00, //
+ SMSG_MESSAGECHAT = 0x5E52, //
+ SMSG_MIRRORIMAGE_DATA = 0x00, //
+ SMSG_MODIFY_COOLDOWN = 0x00, //
+ SMSG_MONSTER_MOVE = 0x4C53, //
+ SMSG_MONSTER_MOVE_TRANSPORT = 0x88FB, //
+ SMSG_MOTD = 0xCA4B, //
+ SMSG_MOUNTSPECIAL_ANIM = 0x00, //
+ SMSG_MOUNTRESULT = 0x00, //
+ SMSG_MOVE_FEATHER_FALL = 0x00, //
+ SMSG_MOVE_NORMAL_FALL = 0x00, //
+ SMSG_MOVE_SET_CAN_FLY = 0x00, //
+ SMSG_MOVE_SET_HOVER = 0x00, //
+ SMSG_MOVE_UNSET_CAN_FLY = 0x00, //
+ SMSG_MOVE_UNSET_HOVER = 0x00, //
+ SMSG_MOVE_WATER_WALK = 0x00, //
+ SMSG_MOVE_LAND_WALK = 0x00, //
+ CMSG_MOVE_HOVER_ACK = 0x00, //
+ SMSG_MOVE_KNOCK_BACK = 0x00, //
+ SMSG_MOVE_SET_WALK_IN_AIR = 0x00, //
+ SMSG_MOVE_UNSET_WALK_IN_AIR = 0x00, //
+ SMSG_MULTIPLE_PACKETS = 0x00, //
+ SMSG_NAME_QUERY_RESPONSE = 0x9CE6, //
+ SMSG_NEW_TAXI_PATH = 0xC8FF, // Might be 0x98CF
+ SMSG_NEW_WORLD = 0x00, //
+ SMSG_NOTIFICATION = 0x00, //
+ SMSG_NOTIFY_DANCE = 0x00, //
+ SMSG_NOTIFY_DEST_LOC_SPELL_CAST = 0x00, //
+ SMSG_NPC_TEXT_UPDATE = 0x4C72, //
+ SMSG_NPC_WONT_TALK = 0x00, //
+ SMSG_OFFER_PETITION_ERROR = 0x00, //
+ SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA = 0x00, //
+ SMSG_OPEN_CONTAINER = 0x00, //
+ SMSG_PAGE_TEXT_QUERY_RESPONSE = 0x18D2, //
+ SMSG_PARTYKILLLOG = 0x00, //
+ SMSG_PARTY_MEMBER_STATS = 0x00, //
+ SMSG_PARTY_MEMBER_STATS_FULL = 0x00, //
+ SMSG_PARTY_COMMAND_RESULT = 0x00, //
+ SMSG_PAUSE_MIRROR_TIMER = 0x00, //
+ SMSG_PERIODICAURALOG = 0x00, //
+ SMSG_PETGODMODE = 0x00, //
+ SMSG_PETITION_QUERY_RESPONSE = 0xCAEE, //
+ SMSG_PET_ACTION_FEEDBACK = 0x00, //
+ SMSG_PET_ACTION_SOUND = 0x00, //
+ SMSG_PET_CAST_FAILED = 0x00, //
+ SMSG_PET_DISMISS_SOUND = 0x00, //
+ SMSG_PET_GUIDS = 0x00, //
+ SMSG_PET_LEARNED_SPELL = 0xDC5E, //
+ SMSG_PET_MODE = 0x00, //
+ SMSG_PET_NAME_QUERY_RESPONSE = 0xDCD3, //
+ SMSG_PET_NAME_INVALID = 0x00, //
+ SMSG_PET_REMOVED_SPELL = 0x18F6, //
+ SMSG_PET_SPELLS = 0x00, //
+ SMSG_PET_TAME_FAILURE = 0x00, //
+ SMSG_PET_UPDATE_COMBO_POINTS = 0x00, //
+ SMSG_PETITION_SHOWLIST = 0x8ED7, //
+ SMSG_PETITION_SHOW_SIGNATURES = 0x4E4A, //
+ SMSG_PETITION_SIGN_RESULTS = 0x5EE6, //
+ SMSG_PLAYER_MOVE = 0x00, //
+ SMSG_PLAYED_TIME = 0x00, //
+ SMSG_PLAYERBINDERROR = 0x5A4F, //
+ SMSG_PLAYERBOUND = 0x00, //
+ SMSG_PLAYER_DIFFICULTY_CHANGE = 0x00, //
+ SMSG_BATTLEGROUND_PLAYER_LEFT = 0x00, //
+ SMSG_PLAYER_SKINNED = 0x00, //
+ SMSG_PLAYER_VEHICLE_DATA = 0x00, //
+ SMSG_PLAY_DANCE = 0x00, //
+ SMSG_PLAY_MUSIC = 0x00, //
+ SMSG_PLAY_OBJECT_SOUND = 0x00, //
+ SMSG_PLAY_SOUND = 0x00, //
+ SMSG_PLAY_SPELL_VISUAL = 0x00, //
+ SMSG_PLAY_SPELL_IMPACT = 0x00, //
+ SMSG_PLAY_TIME_WARNING = 0x00, //
+ SMSG_PONG = 0x0380, //
+ SMSG_POWER_UPDATE = 0x00, //
+ SMSG_PRE_RESURRECT = 0x00, //
+ SMSG_PROCRESIST = 0x00, //
+ SMSG_PROPOSE_LEVEL_GRANT = 0x00, //
+ SMSG_PUREMOUNT_CANCELLED_OBSOLETE = 0x00, //
+ SMSG_PVP_CREDIT = 0x00, //
+ SMSG_QUERY_QUESTS_COMPLETED_RESPONSE = 0x00, //
+ SMSG_QUERY_TIME_RESPONSE = 0x00, //
+ SMSG_QUESTGIVER_OFFER_REWARD = 0x00, //
+ SMSG_QUESTGIVER_QUEST_COMPLETE = 0x00, //
+ SMSG_QUESTGIVER_QUEST_DETAILS = 0xCE5F, //
+ SMSG_QUESTGIVER_QUEST_FAILED = 0xD8FF, //
+ SMSG_QUESTGIVER_QUEST_LIST = 0xDEF6, //
+ SMSG_QUESTGIVER_REQUEST_ITEMS = 0x9CEE, //
+ SMSG_QUESTGIVER_STATUS = 0xC846, //
+ SMSG_QUESTGIVER_STATUS_MULTIPLE = 0xDCFF, //
+ SMSG_QUESTLOG_FULL = 0x4EDE, //
+ SMSG_QUESTUPDATE_ADD_KILL = 0x00, //
+ SMSG_QUESTUPDATE_ADD_PVP_KILL = 0x00, //
+ SMSG_QUESTUPDATE_COMPLETE = 0x9CD6, //
+ SMSG_QUESTUPDATE_FAILED = 0x9EF6, //
+ SMSG_QUESTUPDATE_FAILEDTIMER = 0x00, //
+ SMSG_QUEST_CONFIRM_ACCEPT = 0x00, //
+ SMSG_QUEST_FORCE_REMOVED = 0x00, //
+ SMSG_QUEST_POI_QUERY_RESPONSE = 0x00, //
+ SMSG_QUEST_QUERY_RESPONSE = 0x9E56, //
+ SMSG_QUESTGIVER_QUEST_INVALID = 0x00, //
+ SMSG_QUESTUPDATE_ADD_ITEM_OBSOLETE = 0x00, //
+ SMSG_RAID_GROUP_ONLY = 0x00, //
+ SMSG_RAID_INSTANCE_INFO = 0x00, //
+ SMSG_RAID_INSTANCE_MESSAGE = 0x00, //
+ SMSG_READ_ITEM_FAILED = 0x00, //
+ SMSG_READ_ITEM_OK = 0x00, //
+ SMSG_REALM_SPLIT = 0x1AF2, //
+ SMSG_REAL_GROUP_UPDATE = 0x00, //
+ SMSG_RECEIVED_MAIL = 0x00, //
+ SMSG_REDIRECT_CLIENT = 0x0180, //
+ SMSG_REFER_A_FRIEND_FAILURE = 0x00, //
+ SMSG_REMOVED_SPELL = 0x00, //
+ SMSG_REPORT_PVP_AFK_RESULT = 0x00, //
+ SMSG_REQUEST_CEMETERY_LIST_RESPONSE = 0x00, //
+ SMSG_RESPOND_INSPECT_ACHIEVEMENTS = 0x00, //
+ SMSG_RESET_FAILED_NOTIFY = 0x00, //
+ SMSG_RESISTLOG = 0x00, //
+ SMSG_RESURRECT_REQUEST = 0x00, //
+ SMSG_RESYNC_RUNES = 0x00, //
+ SMSG_RWHOIS = 0x00, //
+ SMSG_SELL_ITEM = 0x00, //
+ SMSG_SEND_MAIL_RESULT = 0x00, //
+ SMSG_SEND_UNLEARN_SPELLS = 0x00, //
+ SMSG_SERVERTIME = 0x00, //
+ SMSG_SERVER_FIRST_ACHIEVEMENT = 0x00, //
+ SMSG_SERVER_MESSAGE = 0x00, //
+ SMSG_SET_FACTION_ATWAR = 0x00, //
+ SMSG_SET_FACTION_STANDING = 0x00, //
+ SMSG_SET_FACTION_VISIBLE = 0x00, //
+ SMSG_SET_FLAT_SPELL_MODIFIER = 0x00, //
+ SMSG_SET_FORCED_REACTIONS = 0x00, //
+ SMSG_SET_PCT_SPELL_MODIFIER = 0x00, //
+ SMSG_SET_PHASE_SHIFT = 0x204C, //
+ SMSG_SET_PLAYER_DECLINED_NAMES_RESULT = 0x00, //
+ SMSG_SET_PROFICIENCY = 0x00, //
+ SMSG_SET_PROJECTILE_POSITION = 0x00, //
+ SMSG_SHOWTAXINODES = 0x8CFB, //
+ SMSG_SHOW_BANK = 0x00, //
+ SMSG_SPELLBREAKLOG = 0x00, //
+ SMSG_SPELLDAMAGESHIELD = 0x00, //
+ SMSG_SPELLENERGIZELOG = 0x00, //
+ SMSG_SPELLHEALLOG = 0x00, //
+ SMSG_SPELLINSTAKILLLOG = 0x00, //
+ SMSG_SPELLLOGEXECUTE = 0x00, //
+ SMSG_SPELLLOGMISS = 0x00, //
+ SMSG_SPELLNONMELEEDAMAGELOG = 0x00, //
+ SMSG_SPELLORDAMAGE_IMMUNE = 0x00, //
+ SMSG_SPELL_COOLDOWN = 0x00, //
+ SMSG_SPELL_DELAYED = 0x00, //
+ SMSG_SPELLDISPELLOG = 0x00, //
+ SMSG_SPELL_FAILED_OTHER = 0x00, //
+ SMSG_SPELL_FAILURE = 0x00, //
+ SMSG_SPELL_GO = 0x0A53, //
+ SMSG_SPELL_START = 0xCE43, //
+ SMSG_SPELLSTEALLOG = 0x00, //
+ SMSG_SPELL_UPDATE_CHAIN_TARGETS = 0x00, //
+ SMSG_SPIRIT_HEALER_CONFIRM = 0x00, //
+ SMSG_SPLINE_MOVE_WATER_WALK = 0x00, //
+ SMSG_SPLINE_MOVE_LAND_WALK = 0x00, //
+ SMSG_SPLINE_MOVE_ROOT = 0x00, //
+ SMSG_SPLINE_MOVE_UNROOT = 0x00, //
+ SMSG_STABLE_RESULT = 0x00, //
+ SMSG_STANDSTATE_UPDATE = 0x00, //
+ SMSG_START_MIRROR_TIMER = 0x00, //
+ SMSG_STOP_DANCE = 0x00, //
+ SMSG_STOP_MIRROR_TIMER = 0x00, //
+ SMSG_SUMMON_REQUEST = 0x00, //
+ SMSG_SUPERCEDED_SPELL = 0x00, //
+ SMSG_TALENTS_INFO = 0x00, //
+ SMSG_TAXINODE_STATUS = 0x8CFB, //
+ SMSG_TOGGLE_XP_GAIN = 0x8A5B, //
+ SMSG_TEXT_EMOTE = 0x00, //
+ SMSG_THREAT_CLEAR = 0x00, //
+ SMSG_THREAT_REMOVE = 0x00, //
+ SMSG_THREAT_UPDATE = 0x00, //
+ SMSG_TIME_SYNC_REQ = 0x1009, //
+ SMSG_TITLE_EARNED = 0x00, //
+ SMSG_TOTEM_CREATED = 0x00, //
+ SMSG_TRADE_STATUS = 0x00, //
+ SMSG_TRADE_STATUS_EXTENDED = 0x00, //
+ SMSG_TRAINER_LIST = 0xC84E, //
+ SMSG_TRAINER_BUY_RESULT = 0x00, //
+ SMSG_TRANSFER_ABORTED = 0x00, //
+ SMSG_TRANSFER_PENDING = 0x00, //
+ SMSG_TRIGGER_CINEMATIC = 0x00, //
+ SMSG_TRIGGER_MOVIE = 0x00, //
+ SMSG_TURN_IN_PETITION_RESULTS = 0x08DB, //
+ SMSG_TUTORIAL_FLAGS = 0x1A46, //
+ SMSG_UNIT_SPELLCAST_START = 0x00, //
+ SMSG_UPDATE_ACCOUNT_DATA = 0x00, //
+ SMSG_UPDATE_ACCOUNT_DATA_COMPLETE = 0x5E53, //
+ SMSG_UPDATE_COMBO_POINTS = 0x00, //
+ SMSG_UPDATE_CURRENCY = 0x00, //
+ SMSG_UPDATE_CURRENCY_WEEK_LIMIT = 0x00, //
+ SMSG_UPDATE_INSTANCE_ENCOUNTER_UNIT = 0x00, //
+ SMSG_UPDATE_INSTANCE_OWNERSHIP = 0x00, //
+ SMSG_UPDATE_LAST_INSTANCE = 0x00, //
+ SMSG_UPDATE_LFG_LIST = 0x00, //
+ SMSG_UPDATE_OBJECT = 0x1EE7, //
+ SMSG_UPDATE_WORLD_STATE = 0x00, //
+ SMSG_USERLIST_ADD = 0x00, //
+ SMSG_USERLIST_REMOVE = 0x00, //
+ SMSG_USERLIST_UPDATE = 0x00, //
+ SMSG_VOICE_CHAT_STATUS = 0x00, //
+ SMSG_VOICE_PARENTAL_CONTROLS = 0x00, //
+ SMSG_VOICE_SESSION_LEAVE = 0x00, //
+ SMSG_VOICE_SESSION_ROSTER_UPDATE = 0x00, //
+ SMSG_VOICE_SET_TALKER_MUTED = 0x00, //
+ SMSG_WEATHER = 0x00, //
+ SMSG_WARDEN_DATA = 0x4ECE, //
+ SMSG_WHO = 0x4C7F, //
+ SMSG_WHOIS = 0x00, //
+ SMSG_WORLD_STATE_UI_TIMER_UPDATE = 0x00, //
+ SMSG_ZONE_UNDER_ATTACK = 0x00, //
+
+ SMSG_VERIFY_CONNECTIVITY = 20311, //
+ CMSG_VERIFY_CONNECTIVITY_RESPONSE = 19538, //1280462679, // special opcode, client sends as uint32
+
+ SMSG_BATTLEFIELD_STATUS = 0x00, //
+ SMSG_QUESTUPDATE_ADD_ITEM = 0x00, //
+ SMSG_OVERRIDE_LIGHT = 0x00, //
+ CMSG_RANDOMIZE_CHAR_NAME = 35481, // byte unk, byte race
+ SMSG_RANDOMIZE_CHAR_NAME = 61660, // byte unk(0x80), string name
+
+ CMSG_MOVE_SET_COLLISION_HGT = 0, //
+ SMSG_MOVE_SET_COLLISION_HGT = 0, //
};
/// Player state
@@ -1368,22 +1043,33 @@ enum PacketProcessing
class WorldPacket;
+typedef void(WorldSession::*pOpcodeHandler)(WorldPacket& recvPacket);
+
struct OpcodeHandler
{
+ OpcodeHandler() {}
+ OpcodeHandler(const char* _name, SessionStatus _status, PacketProcessing _processing, pOpcodeHandler _handler)
+ : name(_name), status(_status), packetProcessing(_processing), handler(_handler) {}
+
char const* name;
SessionStatus status;
PacketProcessing packetProcessing;
- void (WorldSession::*handler)(WorldPacket& recvPacket);
+ pOpcodeHandler handler;
};
-extern OpcodeHandler opcodeTable[NUM_MSG_TYPES];
+extern OpcodeHandler* opcodeTable[NUM_OPCODE_HANDLERS];
+void InitOpcodes();
/// Lookup opcode name for human understandable logging
-inline const char* LookupOpcodeName(uint16 id)
+inline const char* LookupOpcodeName(Opcodes id)
{
- if (id >= NUM_MSG_TYPES)
- return "Received unknown opcode, it's more than max!";
- return opcodeTable[id].name;
+ if (id < NUM_OPCODE_HANDLERS)
+ {
+ OpcodeHandler* handler = opcodeTable[uint32(id)];
+ return handler ? handler->name : "UNKNOWN OPCODE";
+ }
+ else
+ return "UNKNOWN OPCODE";
}
#endif
/// @}
diff --git a/src/server/game/Server/WorldPacket.h b/src/server/game/Server/WorldPacket.h
new file mode 100644
index 00000000000..63da8652c7d
--- /dev/null
+++ b/src/server/game/Server/WorldPacket.h
@@ -0,0 +1,53 @@
+/*
+ * Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef TRINITYCORE_WORLDPACKET_H
+#define TRINITYCORE_WORLDPACKET_H
+
+#include "Common.h"
+#include "Opcodes.h"
+#include "ByteBuffer.h"
+
+class WorldPacket : public ByteBuffer
+{
+ public:
+ // just container for later use
+ WorldPacket() : ByteBuffer(0), m_opcode(UNKNOWN_OPCODE)
+ {
+ }
+ explicit WorldPacket(Opcodes opcode, size_t res=200) : ByteBuffer(res), m_opcode(opcode) { }
+ // copy constructor
+ WorldPacket(const WorldPacket &packet) : ByteBuffer(packet), m_opcode(packet.m_opcode)
+ {
+ }
+
+ void Initialize(Opcodes opcode, size_t newres=200)
+ {
+ clear();
+ _storage.reserve(newres);
+ m_opcode = opcode;
+ }
+
+ Opcodes GetOpcode() const { return m_opcode; }
+ void SetOpcode(Opcodes opcode) { m_opcode = opcode; }
+
+ protected:
+ Opcodes m_opcode;
+};
+#endif
+
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 14c86286718..75d8ed0f7a0 100755
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -43,16 +43,26 @@
#include "ScriptMgr.h"
#include "Transport.h"
+Opcodes PacketFilter::DropHighBytes(Opcodes opcode)
+{
+ if (opcode & 0xFFFF0000) // check if any High byte is present
+ return Opcodes(opcode >> 16);
+
+ else
+ return Opcodes(opcode);
+}
+
bool MapSessionFilter::Process(WorldPacket* packet)
{
- OpcodeHandler const &opHandle = opcodeTable[packet->GetOpcode()];
+ Opcodes opcode = DropHighBytes(packet->GetOpcode());
+ const OpcodeHandler* opHandle = opcodeTable[opcode];
//let's check if our opcode can be really processed in Map::Update()
- if (opHandle.packetProcessing == PROCESS_INPLACE)
+ if (opHandle->packetProcessing == PROCESS_INPLACE)
return true;
//we do not process thread-unsafe packets
- if (opHandle.packetProcessing == PROCESS_THREADUNSAFE)
+ if (opHandle->packetProcessing == PROCESS_THREADUNSAFE)
return false;
Player* player = m_pSession->GetPlayer();
@@ -67,13 +77,14 @@ bool MapSessionFilter::Process(WorldPacket* packet)
//OR packet handler is not thread-safe!
bool WorldSessionFilter::Process(WorldPacket* packet)
{
- OpcodeHandler const &opHandle = opcodeTable[packet->GetOpcode()];
+ Opcodes opcode = DropHighBytes(packet->GetOpcode());
+ const OpcodeHandler* opHandle = opcodeTable[opcode];
//check if packet handler is supposed to be safe
- if (opHandle.packetProcessing == PROCESS_INPLACE)
+ if (opHandle->packetProcessing == PROCESS_INPLACE)
return true;
//thread-unsafe packets should be processed in World::UpdateSessions()
- if (opHandle.packetProcessing == PROCESS_THREADUNSAFE)
+ if (opHandle->packetProcessing == PROCESS_THREADUNSAFE)
return true;
//no player attached? -> our client! ^^
@@ -148,6 +159,14 @@ void WorldSession::SendPacket(WorldPacket const* packet)
if (!m_Socket)
return;
+ if (packet->GetOpcode() == UNKNOWN_OPCODE)
+ {
+ sLog->outError("Sending unknown opcode - prevented. Trace:");
+ ACE_Stack_Trace trace;
+ sLog->outError("%s", trace.c_str());
+ return;
+ }
+
#ifdef TRINITY_DEBUG
// Code for network use statistic
static uint64 sendPacketCount = 0;
@@ -224,99 +243,91 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
WorldPacket* packet = NULL;
while (m_Socket && !m_Socket->IsClosed() && _recvQueue.next(packet, updater))
{
- if (packet->GetOpcode() >= NUM_MSG_TYPES)
- {
- sLog->outError("SESSION: received non-existed opcode %s (0x%.4X)", LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode());
- sScriptMgr->OnUnknownPacketReceive(m_Socket, WorldPacket(*packet));
- }
- else
+ const OpcodeHandler* opHandle = opcodeTable[packet->GetOpcode()];
+ try
{
- OpcodeHandler &opHandle = opcodeTable[packet->GetOpcode()];
- try
+ switch (opHandle->status)
{
- switch (opHandle.status)
- {
- case STATUS_LOGGEDIN:
- if (!_player)
- {
- // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
- if (!m_playerRecentlyLogout)
- LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN", "the player has not logged in yet");
- }
- else if (_player->IsInWorld())
- {
- sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
- (this->*opHandle.handler)(*packet);
- if (sLog->IsOutDebug() && packet->rpos() < packet->wpos())
- LogUnprocessedTail(packet);
- }
- // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
- break;
- case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT:
- if (!_player && !m_playerRecentlyLogout)
- LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT",
- "the player has not logged in yet and not recently logout");
- else
- {
- // not expected _player or must checked in packet hanlder
- sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
- (this->*opHandle.handler)(*packet);
- if (sLog->IsOutDebug() && packet->rpos() < packet->wpos())
- LogUnprocessedTail(packet);
- }
- break;
- case STATUS_TRANSFER:
- if (!_player)
- LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player has not logged in yet");
- else if (_player->IsInWorld())
- LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player is still in world");
- else
- {
- sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
- (this->*opHandle.handler)(*packet);
- if (sLog->IsOutDebug() && packet->rpos() < packet->wpos())
- LogUnprocessedTail(packet);
- }
- break;
- case STATUS_AUTHED:
- // prevent cheating with skip queue wait
- if (m_inQueue)
- {
- LogUnexpectedOpcode(packet, "STATUS_AUTHED", "the player not pass queue yet");
- break;
- }
-
- // single from authed time opcodes send in to after logout time
- // and before other STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes.
- if (packet->GetOpcode() != CMSG_SET_ACTIVE_VOICE_CHANNEL)
- m_playerRecentlyLogout = false;
-
+ case STATUS_LOGGEDIN:
+ if (!_player)
+ {
+ // skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
+ if (!m_playerRecentlyLogout)
+ LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN", "the player has not logged in yet");
+ }
+ else if (_player->IsInWorld())
+ {
sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
- (this->*opHandle.handler)(*packet);
+ (this->*opHandle->handler)(*packet);
if (sLog->IsOutDebug() && packet->rpos() < packet->wpos())
LogUnprocessedTail(packet);
+ }
+ // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
+ break;
+ case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT:
+ if (!_player && !m_playerRecentlyLogout)
+ LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT",
+ "the player has not logged in yet and not recently logout");
+ else
+ {
+ // not expected _player or must checked in packet hanlder
+ sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
+ (this->*opHandle->handler)(*packet);
+ if (sLog->IsOutDebug() && packet->rpos() < packet->wpos())
+ LogUnprocessedTail(packet);
+ }
+ break;
+ case STATUS_TRANSFER:
+ if (!_player)
+ LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player has not logged in yet");
+ else if (_player->IsInWorld())
+ LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player is still in world");
+ else
+ {
+ sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
+ (this->*opHandle->handler)(*packet);
+ if (sLog->IsOutDebug() && packet->rpos() < packet->wpos())
+ LogUnprocessedTail(packet);
+ }
+ break;
+ case STATUS_AUTHED:
+ // prevent cheating with skip queue wait
+ if (m_inQueue)
+ {
+ LogUnexpectedOpcode(packet, "STATUS_AUTHED", "the player not pass queue yet");
break;
- case STATUS_NEVER:
- sLog->outError("SESSION (account: %u, guidlow: %u, char: %s): received not allowed opcode %s (0x%.4X)",
- GetAccountId(), m_GUIDLow, _player ? _player->GetName() : "<none>",
- LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode());
- break;
- case STATUS_UNHANDLED:
- sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION (account: %u, guidlow: %u, char: %s): received not handled opcode %s (0x%.4X)",
- GetAccountId(), m_GUIDLow, _player ? _player->GetName() : "<none>",
- LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode());
- break;
- }
+ }
+
+ // single from authed time opcodes send in to after logout time
+ // and before other STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes.
+ if (packet->GetOpcode() != CMSG_SET_ACTIVE_VOICE_CHANNEL)
+ m_playerRecentlyLogout = false;
+
+ sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
+ (this->*opHandle->handler)(*packet);
+ if (sLog->IsOutDebug() && packet->rpos() < packet->wpos())
+ LogUnprocessedTail(packet);
+ break;
+ case STATUS_NEVER:
+ sLog->outError("SESSION (account: %u, guidlow: %u, char: %s): received not allowed opcode %s (0x%.4X)",
+ GetAccountId(), m_GUIDLow, _player ? _player->GetName() : "<none>",
+ LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode());
+ break;
+ case STATUS_UNHANDLED:
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION (account: %u, guidlow: %u, char: %s): received not handled opcode %s (0x%.4X)",
+ GetAccountId(), m_GUIDLow, _player ? _player->GetName() : "<none>",
+ LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode());
+ break;
}
- catch(ByteBufferException &)
+ }
+ catch(ByteBufferException &)
+ {
+ sLog->outError("WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.",
+ packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
+ if (sLog->IsOutDebug())
{
- sLog->outError("WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.",
- packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
- if (sLog->IsOutDebug())
- {
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Dumping error causing packet:");
- packet->hexlike();
- }
+ sLog->outDebug(LOG_FILTER_NETWORKIO, "Dumping error causing packet:");
+ packet->hexlike();
}
}
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 4a83c2d4092..db71fe0941b 100755
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -137,6 +137,9 @@ enum CharterTypes
ARENA_TEAM_CHARTER_5v5_TYPE = 5
};
+#define DB2_REPLY_SPARSE 2442913102
+#define DB2_REPLY_ITEM 1344507586
+
//class to deal with packet processing
//allows to determine if next packet is safe to be processed
class PacketFilter
@@ -147,6 +150,7 @@ public:
virtual bool Process(WorldPacket* /*packet*/) { return true; }
virtual bool ProcessLogout() const { return true; }
+ static Opcodes DropHighBytes(Opcodes opcode);
protected:
WorldSession* const m_pSession;
@@ -400,6 +404,7 @@ class WorldSession
void HandleCharCreateOpcode(WorldPacket& recvPacket);
void HandleCharCreateCallback(PreparedQueryResult result, CharacterCreateInfo* createInfo);
void HandlePlayerLoginOpcode(WorldPacket& recvPacket);
+ void HandleLoadScreenOpcode(WorldPacket& recvPacket);
void HandleCharEnum(QueryResult result);
void HandlePlayerLogin(LoginQueryHolder * holder);
void HandleCharFactionOrRaceChange(WorldPacket& recv_data);
@@ -476,7 +481,6 @@ class WorldSession
void HandleDelIgnoreOpcode(WorldPacket& recvPacket);
void HandleSetContactNotesOpcode(WorldPacket& recvPacket);
void HandleBugOpcode(WorldPacket& recvPacket);
- void HandleSetAmmoOpcode(WorldPacket& recvPacket);
void HandleItemNameQueryOpcode(WorldPacket& recvPacket);
void HandleAreaTriggerOpcode(WorldPacket& recvPacket);
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 0ddc03e3d5c..447da4b6d20 100755
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -179,6 +179,8 @@ int WorldSocket::SendPacket (const WorldPacket& pct)
sWorldLog->outLog("\n");
}
+ sLog->outOpCode(uint32(pct.GetOpcode()), LookupOpcodeName(pct.GetOpcode()), true);
+
// Create a copy of the original packet; this is to avoid issues if a hook modifies it.
sScriptMgr->OnPacketSend(this, WorldPacket(pct));
@@ -257,19 +259,9 @@ int WorldSocket::open (void *a)
}
m_Address = remote_addr.get_host_addr();
-
- // Send startup packet.
- WorldPacket packet (SMSG_AUTH_CHALLENGE, 24);
- packet << uint32(1); // 1...31
- packet << m_Seed;
-
- BigNumber seed1;
- seed1.SetRand(16 * 8);
- packet.append(seed1.AsByteArray(16), 16); // new encryption seeds
-
- BigNumber seed2;
- seed2.SetRand(16 * 8);
- packet.append(seed2.AsByteArray(16), 16); // new encryption seeds
+
+ WorldPacket packet(SMSG_VERIFY_CONNECTIVITY);
+ packet << "RLD OF WARCRAFT CONNECTION - SERVER TO CLIENT";
if (SendPacket(packet) == -1)
return -1;
@@ -493,7 +485,7 @@ int WorldSocket::handle_input_header (void)
EndianConvertReverse(header.size);
EndianConvert(header.cmd);
- if ((header.size < 4) || (header.size > 10240) || (header.cmd > 10240))
+ if ((header.size < 4) || (header.size > 10240))
{
Player* _player = m_Session ? m_Session->GetPlayer() : NULL;
sLog->outError ("WorldSocket::handle_input_header(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %d, cmd: %d)",
@@ -508,7 +500,7 @@ int WorldSocket::handle_input_header (void)
header.size -= 4;
- ACE_NEW_RETURN (m_RecvWPct, WorldPacket ((uint16) header.cmd, header.size), -1);
+ ACE_NEW_RETURN (m_RecvWPct, WorldPacket (PacketFilter::DropHighBytes(Opcodes(header.cmd)), header.size), -1);
if (header.size > 0)
{
@@ -681,7 +673,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
// manage memory ;)
ACE_Auto_Ptr<WorldPacket> aptr (new_pct);
- const ACE_UINT16 opcode = new_pct->GetOpcode();
+ const ACE_UINT16 opcode = PacketFilter::DropHighBytes(new_pct->GetOpcode());
if (closing_)
return -1;
@@ -706,6 +698,8 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
sWorldLog->outLog ("\n");
}
+ sLog->outOpCode(uint32(Opcodes(opcode)), LookupOpcodeName(Opcodes(opcode)), false);
+
try
{
switch (opcode)
@@ -725,10 +719,23 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
sLog->outStaticDebug ("CMSG_KEEP_ALIVE, size: " UI64FMTD, uint64(new_pct->size()));
sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct));
return 0;
+ case CMSG_LOG_DISCONNECT:
+ sLog->outStaticDebug("CMSG_LOG_DISCONNECT , size: " UI64FMTD, uint64(new_pct->size()));
+ sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct));
+ return 0;
+ case CMSG_VERIFY_CONNECTIVITY_RESPONSE:
+ sLog->outStaticDebug("CMSG_VERIFY_CONNECTIVITY_RESPONSE , size: " UI64FMTD, uint64(new_pct->size()));
+ sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct));
+ return HandleSendAuthSession();
+
default:
{
ACE_GUARD_RETURN (LockType, Guard, m_SessionLock, -1);
-
+ if (!opcodeTable[Opcodes(opcode)])
+ {
+ sLog->outError("Opcode with no defined handler received from client: %u", new_pct->GetOpcode());
+ return 0;
+ }
if (m_Session != NULL)
{
// Our Idle timer will reset on any non PING opcodes.
@@ -766,23 +773,66 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
ACE_NOTREACHED (return 0);
}
-int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
+int WorldSocket::HandleSendAuthSession()
+{
+ WorldPacket packet(SMSG_AUTH_CHALLENGE, 37);
+ packet << uint32(0);
+ packet << uint32(0);
+ packet << uint32(0);
+ packet << uint32(0);
+ packet << m_Seed;
+ packet << uint8(1);
+ packet << uint32(0);
+ packet << uint32(0);
+ packet << uint32(0);
+ packet << uint32(0);
+ return SendPacket(packet);
+}
+
+int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
{
- // NOTE: ATM the socket is singlethread, have this in mind ...
uint8 digest[20];
+ uint16 clientBuild, security;
+ uint32 id;
+ uint32 m_addonSize;
uint32 clientSeed;
- uint32 unk2, unk3, unk5, unk6, unk7;
- uint64 unk4;
- uint32 BuiltNumberClient;
- uint32 id, security;
- //uint8 expansion = 0;
- LocaleConstant locale;
std::string account;
+ LocaleConstant locale;
+
SHA1Hash sha1;
- BigNumber v, s, g, N;
- WorldPacket packet, SendAddonPacked;
+ BigNumber v, s, g, N, K;
+ WorldPacket packet;
+
+ recvPacket.read_skip<uint8>();
+ recvPacket.read(digest, 5);
+ recvPacket >> clientBuild;
+ recvPacket.read(digest, 2);
+ recvPacket.read_skip<uint8>();
+ recvPacket.read_skip<uint32>();
+ recvPacket.read(digest, 4);
+ recvPacket.read_skip<uint64>();
+ recvPacket.read_skip<uint8>();
+ recvPacket.read(digest, 2);
+ recvPacket.read_skip<uint32>();
+ recvPacket.read(digest, 4);
+ recvPacket >> clientSeed;
+ recvPacket.read(digest, 2);
+ recvPacket.read_skip<uint32>();
+ recvPacket.read(digest, 1);
+ recvPacket.read_skip<uint32>();
+ recvPacket >> account;
+ recvPacket >> m_addonSize;
- BigNumber K;
+ uint8 * tableauAddon = new uint8[m_addonSize];
+ WorldPacket packetAddon;
+ for (uint32 i = 0; i < m_addonSize; i++)
+ {
+ uint8 ByteSize = 0;
+ recvPacket >> ByteSize;
+ tableauAddon[i] = ByteSize;
+ packetAddon << ByteSize;
+ }
+ delete tableauAddon;
if (sWorld->IsClosed())
{
@@ -790,47 +840,30 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
packet << uint8(AUTH_REJECT);
SendPacket (packet);
- sLog->outError ("WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteAddress().c_str());
+ sLog->outError("WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteAddress().c_str());
return -1;
}
- // Read the content of the packet
- recvPacket >> BuiltNumberClient; // for now no use
- recvPacket >> unk2;
- recvPacket >> account;
- recvPacket >> unk3;
- recvPacket >> clientSeed;
- recvPacket >> unk5 >> unk6 >> unk7;
- recvPacket >> unk4;
- recvPacket.read(digest, 20);
-
- sLog->outStaticDebug ("WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, unk3 %u, clientseed %u",
- BuiltNumberClient,
- unk2,
- account.c_str(),
- unk3,
- clientSeed);
-
// Get the account information from the realmd database
std::string safe_account = account; // Duplicate, else will screw the SHA hash verification below
LoginDatabase.EscapeString (safe_account);
// No SQL injection, username escaped.
QueryResult result =
- LoginDatabase.PQuery ("SELECT "
- "id, " //0
- "sessionkey, " //1
- "last_ip, " //2
- "locked, " //3
- "v, " //4
- "s, " //5
- "expansion, " //6
- "mutetime, " //7
- "locale, " //8
- "recruiter " //9
- "FROM account "
- "WHERE username = '%s'",
- safe_account.c_str());
+ LoginDatabase.PQuery ("SELECT "
+ "id, " //0
+ "sessionkey, " //1
+ "last_ip, " //2
+ "locked, " //3
+ "v, " //4
+ "s, " //5
+ "expansion, " //6
+ "mutetime, " //7
+ "locale, " //8
+ "recruiter " //9
+ "FROM account "
+ "WHERE username = '%s'",
+ safe_account.c_str());
// Stop if the account is not found
if (!result)
@@ -860,9 +893,9 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
const char* sStr = s.AsHexStr(); //Must be freed by OPENSSL_free()
const char* vStr = v.AsHexStr(); //Must be freed by OPENSSL_free()
- sLog->outStaticDebug ("WorldSocket::HandleAuthSession: (s, v) check s: %s v: %s",
- sStr,
- vStr);
+ sLog->outStaticDebug ("WorldSocket::HandleAuthSession: (s,v) check s: %s v: %s",
+ sStr,
+ vStr);
OPENSSL_free ((void*) sStr);
OPENSSL_free ((void*) vStr);
@@ -882,15 +915,14 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
}
id = fields[0].GetUInt32();
+ /*
+ if (security > SEC_ADMINISTRATOR) // prevent invalid security settings in DB
+ security = SEC_ADMINISTRATOR;
+ */
+
K.SetHexStr (fields[1].GetCString());
- int64 mutetime = fields[7].GetInt64();
- //! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
- if (mutetime < 0)
- {
- mutetime = time(NULL) + llabs(mutetime);
- LoginDatabase.PExecute("UPDATE account SET mutetime = " SI64FMTD " WHERE id = '%u'", mutetime, id);
- }
+ time_t mutetime = time_t (fields[7].GetUInt64());
locale = LocaleConstant (fields[8].GetUInt8());
if (locale >= TOTAL_LOCALES)
@@ -899,15 +931,14 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
uint32 recruiter = fields[9].GetUInt32();
// Checks gmlevel per Realm
- result =
- LoginDatabase.PQuery ("SELECT "
- "RealmID, " //0
- "gmlevel " //1
- "FROM account_access "
- "WHERE id = '%d'"
- " AND (RealmID = '%d'"
- " OR RealmID = '-1')",
- id, realmID);
+ result = LoginDatabase.PQuery ("SELECT "
+ "RealmID, " //0
+ "gmlevel " //1
+ "FROM account_access "
+ "WHERE id = '%d'"
+ " AND (RealmID = '%d'"
+ " OR RealmID = '-1')",
+ id, realmID);
if (!result)
security = 0;
else
@@ -918,10 +949,10 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
// Re-check account ban (same check as in realmd)
QueryResult banresult =
- LoginDatabase.PQuery ("SELECT 1 FROM account_banned WHERE id = %u AND active = 1 "
- "UNION "
- "SELECT 1 FROM ip_banned WHERE ip = '%s'",
- id, GetRemoteAddress().c_str());
+ LoginDatabase.PQuery ("SELECT 1 FROM account_banned WHERE id = %u AND active = 1 "
+ "UNION "
+ "SELECT 1 FROM ip_banned WHERE ip = '%s'",
+ id, GetRemoteAddress().c_str());
if (banresult) // if account banned
{
@@ -936,7 +967,7 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
// Check locked state for server
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
sLog->outDebug(LOG_FILTER_NETWORKIO, "Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security));
- if (AccountTypes(security) < allowedAccountType)
+ if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
{
WorldPacket Packet (SMSG_AUTH_RESPONSE, 1);
Packet << uint8 (AUTH_UNAVAILABLE);
@@ -960,22 +991,11 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
sha.UpdateBigNumbers (&K, NULL);
sha.Finalize();
- if (memcmp (sha.GetDigest(), digest, 20))
- {
- packet.Initialize (SMSG_AUTH_RESPONSE, 1);
- packet << uint8 (AUTH_FAILED);
-
- SendPacket (packet);
-
- sLog->outError ("WorldSocket::HandleAuthSession: Sent Auth Response (authentification failed).");
- return -1;
- }
-
std::string address = GetRemoteAddress();
sLog->outStaticDebug ("WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
- account.c_str(),
- address.c_str());
+ account.c_str(),
+ address.c_str());
// Check if this user is by any chance a recruiter
result = LoginDatabase.PQuery ("SELECT 1 FROM account WHERE recruiter = %u", id);
@@ -989,10 +1009,10 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
LoginDatabase.EscapeString (address);
LoginDatabase.PExecute ("UPDATE account "
- "SET last_ip = '%s' "
- "WHERE username = '%s'",
- address.c_str(),
- safe_account.c_str());
+ "SET last_ip = '%s' "
+ "WHERE username = '%s'",
+ address.c_str(),
+ safe_account.c_str());
// NOTE ATM the socket is single-threaded, have this in mind ...
ACE_NEW_RETURN (m_Session, WorldSession (id, this, AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter), -1);
@@ -1001,7 +1021,8 @@ int WorldSocket::HandleAuthSession (WorldPacket& recvPacket)
m_Session->LoadGlobalAccountData();
m_Session->LoadTutorialsData();
- m_Session->ReadAddonsInfo(recvPacket);
+ packetAddon.rpos(0);
+ m_Session->ReadAddonsInfo(packetAddon);
// Sleep this Network thread for
uint32 sleepTime = sWorld->getIntConfig(CONFIG_SESSION_ADD_DELAY);
diff --git a/src/server/game/Server/WorldSocket.h b/src/server/game/Server/WorldSocket.h
index aa7424085f8..3c3f61c339d 100755
--- a/src/server/game/Server/WorldSocket.h
+++ b/src/server/game/Server/WorldSocket.h
@@ -161,6 +161,9 @@ class WorldSocket : public WorldHandler
/// Called by ProcessIncoming() on CMSG_PING.
int HandlePing (WorldPacket& recvPacket);
+ /// Called by CMSG_VERIFY_CONNECTIVITY_RESPONSE
+ int HandleSendAuthSession();
+
private:
/// Time in which the last ping was received
ACE_Time_Value m_LastPingTime;
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index c4487fbd950..bd9a0159c72 100755
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -1972,7 +1972,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
if (PowerType != POWER_MANA)
{
- uint32 oldPower = target->GetPower(PowerType);
+ int32 oldPower = target->GetPower(PowerType);
// reset power to default values only at power change
if (target->getPowerType() != PowerType)
target->setPowerType(PowerType);
@@ -1984,7 +1984,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
case FORM_DIREBEAR:
{
// get furor proc chance
- uint32 FurorChance = 0;
+ int32 FurorChance = 0;
if (AuraEffect const* dummy = target->GetDummyAuraEffect(SPELLFAMILY_DRUID, 238, 0))
FurorChance = std::max(dummy->GetAmount(), 0);
@@ -1992,18 +1992,18 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
{
case FORM_CAT:
{
- int32 basePoints = int32(std::min(oldPower, FurorChance));
+ int32 basePoints = std::min<int32>(oldPower, FurorChance);
target->SetPower(POWER_ENERGY, 0);
target->CastCustomSpell(target, 17099, &basePoints, NULL, NULL, true, NULL, this);
}
break;
case FORM_BEAR:
case FORM_DIREBEAR:
- if (urand(0, 99) < FurorChance)
+ if (irand(0, 99) < FurorChance)
target->CastSpell(target, 17057, true);
default:
{
- uint32 newEnergy = std::min(target->GetPower(POWER_ENERGY), FurorChance);
+ int32 newEnergy = std::min(target->GetPower(POWER_ENERGY), FurorChance);
target->SetPower(POWER_ENERGY, newEnergy);
}
break;
@@ -2056,7 +2056,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
case FORM_DEFENSIVESTANCE:
case FORM_BERSERKERSTANCE:
{
- uint32 Rage_val = 0;
+ int32 Rage_val = 0;
// Defensive Tactics
if (form == FORM_DEFENSIVESTANCE)
{
@@ -2115,7 +2115,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
if (target->GetTypeId() == TYPEID_PLAYER)
{
- SpellShapeshiftEntry const* shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
+ SpellShapeshiftFormEntry const* shapeInfo = sSpellShapeshiftFormStore.LookupEntry(form);
// Learn spells for shapeshift form - no need to send action bars or add spells to spellbook
for (uint8 i = 0; i<MAX_SHAPESHIFT_SPELLS; ++i)
{
@@ -4757,10 +4757,6 @@ void AuraEffect::HandleAuraDummy(AuraApplication const* aurApp, uint8 mode, bool
target->GetMotionMaster()->MoveFall(currentGroundLevel);
}
break;
- case 46699: // Requires No Ammo
- if (target->GetTypeId() == TYPEID_PLAYER)
- target->ToPlayer()->RemoveAmmo(); // not use ammo and not allow use
- break;
case 49028:
if (caster)
if (AuraEffect* aurEff = caster->GetAuraEffect(63330, 0)) // glyph of Dancing Rune Weapon
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 525084a70ed..ffe3b0084a9 100755
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -192,7 +192,7 @@ void AuraApplication::BuildUpdatePacket(ByteBuffer& data, bool remove) const
uint32 flags = m_flags;
if (aura->GetMaxDuration() > 0 && !(aura->GetSpellInfo()->AttributesEx5 & SPELL_ATTR5_HIDE_DURATION))
flags |= AFLAG_DURATION;
- data << uint8(flags);
+ data << uint16(flags);
data << uint8(aura->GetCasterLevel());
// send stack amount for aura which could be stacked (never 0 - causes incorrect display) or charges
// stack amount has priority over charges (checked on retail with spell 50262)
@@ -206,6 +206,16 @@ void AuraApplication::BuildUpdatePacket(ByteBuffer& data, bool remove) const
data << uint32(aura->GetMaxDuration());
data << uint32(aura->GetDuration());
}
+
+ if (flags & AFLAG_ANY_EFFECT_AMOUNT_SENT)
+ {
+ if (flags & AFLAG_EFF_INDEX_0)
+ data << uint32(0); // Effect 0 value
+ if (flags & AFLAG_EFF_INDEX_1)
+ data << uint32(0); // Effect 1 value
+ if (flags & AFLAG_EFF_INDEX_2)
+ data << uint32(0); // Effect 2 value
+ }
}
void AuraApplication::ClientUpdate(bool remove)
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 8a4c0a768d8..c47d6d08990 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -53,6 +53,7 @@
#include "SpellScript.h"
#include "InstanceScript.h"
#include "SpellInfo.h"
+#include "DB2Stores.h"
extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
@@ -512,7 +513,7 @@ m_caster((info->AttributesEx6 & SPELL_ATTR6_CAST_BY_CHARMER && caster->GetCharme
// wand case
if ((m_caster->getClassMask() & CLASSMASK_WAND_USERS) != 0 && m_caster->GetTypeId() == TYPEID_PLAYER)
if (Item* pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK))
- m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetTemplate()->Damage[0].DamageType);
+ m_spellSchoolMask = SpellSchoolMask(1 << pItem->GetTemplate()->DamageType);
if (originalCasterGUID)
m_originalCasterGUID = originalCasterGUID;
@@ -3737,8 +3738,6 @@ void Spell::SendSpellStart()
if ((IsTriggered() && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell)
castFlags |= CAST_FLAG_PENDING;
- if (m_spellInfo->Attributes & SPELL_ATTR0_REQ_AMMO)
- castFlags |= CAST_FLAG_AMMO;
if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
(m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet()))
&& m_spellInfo->PowerType != POWER_HEALTH)
@@ -3764,9 +3763,6 @@ void Spell::SendSpellStart()
if (castFlags & CAST_FLAG_POWER_LEFT_SELF)
data << uint32(m_caster->GetPower((Powers)m_spellInfo->PowerType));
- if (castFlags & CAST_FLAG_AMMO)
- WriteAmmoToPacket(&data);
-
if (castFlags & CAST_FLAG_UNKNOWN_23)
{
data << uint32(0);
@@ -3790,8 +3786,6 @@ void Spell::SendSpellGo()
if ((IsTriggered() && !m_spellInfo->IsAutoRepeatRangedSpell()) || m_triggeredByAuraSpell)
castFlags |= CAST_FLAG_PENDING;
- if (m_spellInfo->Attributes & SPELL_ATTR0_REQ_AMMO)
- castFlags |= CAST_FLAG_AMMO; // arrows/bullets visual
if ((m_caster->GetTypeId() == TYPEID_PLAYER ||
(m_caster->GetTypeId() == TYPEID_UNIT && m_caster->ToCreature()->isPet()))
&& m_spellInfo->PowerType != POWER_HEALTH)
@@ -3862,9 +3856,6 @@ void Spell::SendSpellGo()
data << uint32(0);
}
- if (castFlags & CAST_FLAG_AMMO)
- WriteAmmoToPacket(&data);
-
if (castFlags & CAST_FLAG_UNKNOWN_20) // unknown wotlk
{
data << uint32(0);
@@ -3879,78 +3870,6 @@ void Spell::SendSpellGo()
m_caster->SendMessageToSet(&data, true);
}
-void Spell::WriteAmmoToPacket(WorldPacket* data)
-{
- uint32 ammoInventoryType = 0;
- uint32 ammoDisplayID = 0;
-
- if (m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- Item* pItem = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK);
- if (pItem)
- {
- ammoInventoryType = pItem->GetTemplate()->InventoryType;
- if (ammoInventoryType == INVTYPE_THROWN)
- ammoDisplayID = pItem->GetTemplate()->DisplayInfoID;
- else
- {
- uint32 ammoID = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID);
- if (ammoID)
- {
- ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(ammoID);
- if (pProto)
- {
- ammoDisplayID = pProto->DisplayInfoID;
- ammoInventoryType = pProto->InventoryType;
- }
- }
- else if (m_caster->HasAura(46699)) // Requires No Ammo
- {
- ammoDisplayID = 5996; // normal arrow
- ammoInventoryType = INVTYPE_AMMO;
- }
- }
- }
- }
- else
- {
- for (uint8 i = 0; i < 3; ++i)
- {
- if (uint32 item_id = m_caster->GetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i))
- {
- if (ItemEntry const* itemEntry = sItemStore.LookupEntry(item_id))
- {
- if (itemEntry->Class == ITEM_CLASS_WEAPON)
- {
- switch (itemEntry->SubClass)
- {
- case ITEM_SUBCLASS_WEAPON_THROWN:
- ammoDisplayID = itemEntry->DisplayId;
- ammoInventoryType = itemEntry->InventoryType;
- break;
- case ITEM_SUBCLASS_WEAPON_BOW:
- case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- ammoDisplayID = 5996; // is this need fixing?
- ammoInventoryType = INVTYPE_AMMO;
- break;
- case ITEM_SUBCLASS_WEAPON_GUN:
- ammoDisplayID = 5998; // is this need fixing?
- ammoInventoryType = INVTYPE_AMMO;
- break;
- }
-
- if (ammoDisplayID)
- break;
- }
- }
- }
- }
- }
-
- *data << uint32(ammoDisplayID);
- *data << uint32(ammoInventoryType);
-}
-
void Spell::WriteSpellGoTargets(WorldPacket* data)
{
// This function also fill data for channeled spells:
@@ -4318,8 +4237,6 @@ void Spell::TakeAmmo()
m_caster->ToPlayer()->DestroyItemCount(pItem, count, true);
}
}
- else if (uint32 ammo = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID))
- m_caster->ToPlayer()->DestroyItemCount(ammo, 1, true);
}
}
@@ -4692,7 +4609,7 @@ SpellCastResult Spell::CheckCast(bool strict)
SpellEffectInfo const* effInfo = &m_spellInfo->Effects[effIndex];
if (effInfo->ApplyAuraName == SPELL_AURA_MOD_SHAPESHIFT)
{
- SpellShapeshiftEntry const* shapeShiftEntry = sSpellShapeshiftStore.LookupEntry(effInfo->MiscValue);
+ SpellShapeshiftFormEntry const* shapeShiftEntry = sSpellShapeshiftFormStore.LookupEntry(effInfo->MiscValue);
if (shapeShiftEntry && (shapeShiftEntry->flags1 & 1) == 0) // unk flag
checkMask |= VEHICLE_SEAT_FLAG_UNCONTROLLED;
break;
@@ -6135,46 +6052,6 @@ SpellCastResult Spell::CheckItems()
case ITEM_SUBCLASS_WEAPON_GUN:
case ITEM_SUBCLASS_WEAPON_BOW:
case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- {
- uint32 ammo = m_caster->ToPlayer()->GetUInt32Value(PLAYER_AMMO_ID);
- if (!ammo)
- {
- // Requires No Ammo
- if (m_caster->HasAura(46699))
- break; // skip other checks
-
- return SPELL_FAILED_NO_AMMO;
- }
-
- ItemTemplate const* ammoProto = sObjectMgr->GetItemTemplate(ammo);
- if (!ammoProto)
- return SPELL_FAILED_NO_AMMO;
-
- if (ammoProto->Class != ITEM_CLASS_PROJECTILE)
- return SPELL_FAILED_NO_AMMO;
-
- // check ammo ws. weapon compatibility
- switch (pItem->GetTemplate()->SubClass)
- {
- case ITEM_SUBCLASS_WEAPON_BOW:
- case ITEM_SUBCLASS_WEAPON_CROSSBOW:
- if (ammoProto->SubClass != ITEM_SUBCLASS_ARROW)
- return SPELL_FAILED_NO_AMMO;
- break;
- case ITEM_SUBCLASS_WEAPON_GUN:
- if (ammoProto->SubClass != ITEM_SUBCLASS_BULLET)
- return SPELL_FAILED_NO_AMMO;
- break;
- default:
- return SPELL_FAILED_NO_AMMO;
- }
-
- if (!m_caster->ToPlayer()->HasItemCount(ammo, 1))
- {
- m_caster->ToPlayer()->SetUInt32Value(PLAYER_AMMO_ID, 0);
- return SPELL_FAILED_NO_AMMO;
- }
- }; break;
case ITEM_SUBCLASS_WEAPON_WAND:
break;
default:
diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h
index 624c3b9b9b3..02f415e88c3 100755
--- a/src/server/game/Spells/Spell.h
+++ b/src/server/game/Spells/Spell.h
@@ -43,7 +43,7 @@ enum SpellCastFlags
CAST_FLAG_UNKNOWN_3 = 0x00000004,
CAST_FLAG_UNKNOWN_4 = 0x00000008, // ignore AOE visual
CAST_FLAG_UNKNOWN_5 = 0x00000010,
- CAST_FLAG_AMMO = 0x00000020, // Projectiles visual
+ CAST_FLAG_UNKNOWN_6 = 0x00000020,
CAST_FLAG_UNKNOWN_7 = 0x00000040,
CAST_FLAG_UNKNOWN_8 = 0x00000080,
CAST_FLAG_UNKNOWN_9 = 0x00000100,
@@ -402,7 +402,6 @@ class Spell
void DoCreateItem(uint32 i, uint32 itemtype);
void WriteSpellGoTargets(WorldPacket* data);
- void WriteAmmoToPacket(WorldPacket* data);
void InitExplicitTargets(SpellCastTargets const& targets);
void SelectSpellTargets();
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index a4cf8e6a469..e95203d97be 100755
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -694,13 +694,13 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex)
Item* item = m_caster->ToPlayer()->GetWeaponForAttack(RANGED_ATTACK);
if (item)
{
- float dmg_min = item->GetTemplate()->Damage->DamageMin;
- float dmg_max = item->GetTemplate()->Damage->DamageMax;
+ float dmg_min = item->GetTemplate()->DamageMin;
+ float dmg_max = item->GetTemplate()->DamageMax;
if (dmg_max == 0.0f && dmg_min > dmg_max)
damage += int32(dmg_min);
else
damage += irand(int32(dmg_min), int32(dmg_max));
- damage += int32(m_caster->ToPlayer()->GetAmmoDPS()*item->GetTemplate()->Delay*0.001f);
+ damage += int32(item->GetTemplate()->Delay*0.001f);
}
}
}
@@ -6195,6 +6195,7 @@ void Spell::EffectSelfResurrect(SpellEffIndex effIndex)
player->SetPower(POWER_MANA, mana);
player->SetPower(POWER_RAGE, 0);
player->SetPower(POWER_ENERGY, player->GetMaxPower(POWER_ENERGY));
+ player->SetPower(POWER_FOCUS, 0);
player->SpawnCorpseBones();
}
@@ -7343,7 +7344,7 @@ void Spell::EffectCastButtons(SpellEffIndex effIndex)
if (!(spellInfo->AttributesEx7 & SPELL_ATTR7_SUMMON_PLAYER_TOTEM))
continue;
- uint32 cost = spellInfo->CalcPowerCost(m_caster, spellInfo->GetSchoolMask());
+ int32 cost = spellInfo->CalcPowerCost(m_caster, spellInfo->GetSchoolMask());
if (m_caster->GetPower(POWER_MANA) < cost)
continue;
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index 972276c7d26..3edf682f5bb 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -459,28 +459,31 @@ SpellImplicitTargetInfo::StaticData SpellImplicitTargetInfo::_data[TOTAL_SPELL_
SpellEffectInfo::SpellEffectInfo(SpellEntry const* spellEntry, SpellInfo const* spellInfo, uint8 effIndex)
{
+ SpellEffectEntry const* _effect = spellEntry->GetSpellEffect(effIndex);
+
_spellInfo = spellInfo;
_effIndex = effIndex;
- Effect = spellEntry->Effect[effIndex];
- ApplyAuraName = spellEntry->EffectApplyAuraName[effIndex];
- Amplitude = spellEntry->EffectAmplitude[effIndex];
- DieSides = spellEntry->EffectDieSides[effIndex];
- RealPointsPerLevel = spellEntry->EffectRealPointsPerLevel[effIndex];
- BasePoints = spellEntry->EffectBasePoints[effIndex];
- PointsPerComboPoint = spellEntry->EffectPointsPerComboPoint[effIndex];
- ValueMultiplier = spellEntry->EffectValueMultiplier[effIndex];
- DamageMultiplier = spellEntry->EffectDamageMultiplier[effIndex];
- BonusMultiplier = spellEntry->EffectBonusMultiplier[effIndex];
- MiscValue = spellEntry->EffectMiscValue[effIndex];
- MiscValueB = spellEntry->EffectMiscValueB[effIndex];
- Mechanic = Mechanics(spellEntry->EffectMechanic[effIndex]);
- TargetA = SpellImplicitTargetInfo(spellEntry->EffectImplicitTargetA[effIndex]);
- TargetB = SpellImplicitTargetInfo(spellEntry->EffectImplicitTargetB[effIndex]);
- RadiusEntry = spellEntry->EffectRadiusIndex[effIndex] ? sSpellRadiusStore.LookupEntry(spellEntry->EffectRadiusIndex[effIndex]) : NULL;
- ChainTarget = spellEntry->EffectChainTarget[effIndex];
- ItemType = spellEntry->EffectItemType[effIndex];
- TriggerSpell = spellEntry->EffectTriggerSpell[effIndex];
- SpellClassMask = spellEntry->EffectSpellClassMask[effIndex];
+
+ Effect = _effect ? _effect->Effect : 0;
+ ApplyAuraName = _effect ? _effect->EffectApplyAuraName : 0;
+ Amplitude = _effect ? _effect->EffectAmplitude : 0;
+ DieSides = _effect ? _effect->EffectDieSides : 0;
+ RealPointsPerLevel = _effect ? _effect->EffectRealPointsPerLevel : 0.0f;
+ BasePoints = _effect ? _effect->EffectBasePoints : 0;
+ PointsPerComboPoint = _effect ? _effect->EffectPointsPerComboPoint : 0.0f;
+ ValueMultiplier = _effect ? _effect->EffectValueMultiplier : 0.0f;
+ DamageMultiplier = _effect ? _effect->EffectDamageMultiplier : 0.0f;
+ BonusMultiplier = _effect ? _effect->EffectBonusMultiplier : 0.0f;
+ MiscValue = _effect ? _effect->EffectMiscValue : 0;
+ MiscValueB = _effect ? _effect->EffectMiscValueB : 0;
+ Mechanic = Mechanics(_effect ? _effect->EffectMechanic : 0);
+ TargetA = SpellImplicitTargetInfo(_effect ? _effect->EffectImplicitTargetA : 0);
+ TargetB = SpellImplicitTargetInfo(_effect ? _effect->EffectImplicitTargetB : 0);
+ RadiusEntry = _effect && _effect->EffectRadiusIndex ? sSpellRadiusStore.LookupEntry(_effect->EffectRadiusIndex) : NULL;
+ ChainTarget = _effect ? _effect->EffectChainTarget : 0;
+ ItemType = _effect ? _effect->EffectItemType : 0;
+ TriggerSpell = _effect ? _effect->EffectTriggerSpell : 0;
+ SpellClassMask = _effect ? _effect->EffectSpellClassMask : flag96(0);
}
bool SpellEffectInfo::IsEffect() const
@@ -634,8 +637,8 @@ float SpellEffectInfo::CalcRadius(Unit* caster, Spell* spell) const
{
if (!HasRadius())
return 0.0f;
-
- float radius = RadiusEntry->radiusMax;
+ //TODO: FIX radius value
+ float radius = RadiusEntry->ID;
if (Player* modOwner = (caster ? caster->GetSpellModOwner() : NULL))
modOwner->ApplySpellMod(_spellInfo->Id, SPELLMOD_RADIUS, radius, spell);
@@ -854,9 +857,6 @@ SpellEffectInfo::StaticData SpellEffectInfo::_data[TOTAL_SPELL_EFFECTS] =
SpellInfo::SpellInfo(SpellEntry const* spellEntry)
{
Id = spellEntry->Id;
- Category = spellEntry->Category;
- Dispel = spellEntry->Dispel;
- Mechanic = spellEntry->Mechanic;
Attributes = spellEntry->Attributes;
AttributesEx = spellEntry->AttributesEx;
AttributesEx2 = spellEntry->AttributesEx2;
@@ -865,75 +865,150 @@ SpellInfo::SpellInfo(SpellEntry const* spellEntry)
AttributesEx5 = spellEntry->AttributesEx5;
AttributesEx6 = spellEntry->AttributesEx6;
AttributesEx7 = spellEntry->AttributesEx7;
+ AttributesEx8 = spellEntry->AttributesEx8;
AttributesCu = 0;
- Stances = spellEntry->Stances;
- StancesNot = spellEntry->StancesNot;
- Targets = spellEntry->Targets;
- TargetCreatureType = spellEntry->TargetCreatureType;
- RequiresSpellFocus = spellEntry->RequiresSpellFocus;
- FacingCasterFlags = spellEntry->FacingCasterFlags;
- CasterAuraState = spellEntry->CasterAuraState;
- TargetAuraState = spellEntry->TargetAuraState;
- CasterAuraStateNot = spellEntry->CasterAuraStateNot;
- TargetAuraStateNot = spellEntry->TargetAuraStateNot;
- CasterAuraSpell = spellEntry->casterAuraSpell;
- TargetAuraSpell = spellEntry->targetAuraSpell;
- ExcludeCasterAuraSpell = spellEntry->excludeCasterAuraSpell;
- ExcludeTargetAuraSpell = spellEntry->excludeTargetAuraSpell;
CastTimeEntry = spellEntry->CastingTimeIndex ? sSpellCastTimesStore.LookupEntry(spellEntry->CastingTimeIndex) : NULL;
- RecoveryTime = spellEntry->RecoveryTime;
- CategoryRecoveryTime = spellEntry->CategoryRecoveryTime;
- StartRecoveryCategory = spellEntry->StartRecoveryCategory;
- StartRecoveryTime = spellEntry->StartRecoveryTime;
- InterruptFlags = spellEntry->InterruptFlags;
- AuraInterruptFlags = spellEntry->AuraInterruptFlags;
- ChannelInterruptFlags = spellEntry->ChannelInterruptFlags;
- ProcFlags = spellEntry->procFlags;
- ProcChance = spellEntry->procChance;
- ProcCharges = spellEntry->procCharges;
- MaxLevel = spellEntry->maxLevel;
- BaseLevel = spellEntry->baseLevel;
- SpellLevel = spellEntry->spellLevel;
DurationEntry = spellEntry->DurationIndex ? sSpellDurationStore.LookupEntry(spellEntry->DurationIndex) : NULL;
PowerType = spellEntry->powerType;
- ManaCost = spellEntry->manaCost;
- ManaCostPerlevel = spellEntry->manaCostPerlevel;
- ManaPerSecond = spellEntry->manaPerSecond;
- ManaPerSecondPerLevel = spellEntry->manaPerSecondPerLevel;
- ManaCostPercentage = spellEntry->ManaCostPercentage;
- RuneCostID = spellEntry->runeCostID;
RangeEntry = spellEntry->rangeIndex ? sSpellRangeStore.LookupEntry(spellEntry->rangeIndex) : NULL;
Speed = spellEntry->speed;
- StackAmount = spellEntry->StackAmount;
- for (uint8 i = 0; i < 2; ++i)
- Totem[i] = spellEntry->Totem[i];
- for (uint8 i = 0; i < MAX_SPELL_REAGENTS; ++i)
- Reagent[i] = spellEntry->Reagent[i];
- for (uint8 i = 0; i < MAX_SPELL_REAGENTS; ++i)
- ReagentCount[i] = spellEntry->ReagentCount[i];
- EquippedItemClass = spellEntry->EquippedItemClass;
- EquippedItemSubClassMask = spellEntry->EquippedItemSubClassMask;
- EquippedItemInventoryTypeMask = spellEntry->EquippedItemInventoryTypeMask;
- for (uint8 i = 0; i < 2; ++i)
- TotemCategory[i] = spellEntry->TotemCategory[i];
for (uint8 i = 0; i < 2; ++i)
SpellVisual[i] = spellEntry->SpellVisual[i];
SpellIconID = spellEntry->SpellIconID;
ActiveIconID = spellEntry->activeIconID;
- for (uint8 i = 0; i < 16; ++i)
- SpellName[i] = spellEntry->SpellName[i];
- for (uint8 i = 0; i < 16; ++i)
- Rank[i] = spellEntry->Rank[i];
- MaxTargetLevel = spellEntry->MaxTargetLevel;
- MaxAffectedTargets = spellEntry->MaxAffectedTargets;
- SpellFamilyName = spellEntry->SpellFamilyName;
- SpellFamilyFlags = spellEntry->SpellFamilyFlags;
- DmgClass = spellEntry->DmgClass;
- PreventionType = spellEntry->PreventionType;
- AreaGroupId = spellEntry->AreaGroupId;
+ SpellName = spellEntry->SpellName;
+ Rank = spellEntry->Rank;
SchoolMask = spellEntry->SchoolMask;
+ RuneCostID = spellEntry->runeCostID;
+ SpellDifficultyId = spellEntry->SpellDifficultyId;
+ SpellScalingId = spellEntry->SpellScalingId;
+ SpellAuraOptionsId = spellEntry->SpellAuraOptionsId;
+ SpellAuraRestrictionsId = spellEntry->SpellAuraRestrictionsId;
+ SpellCastingRequirementsId = spellEntry->SpellCastingRequirementsId;
+ SpellCategoriesId = spellEntry->SpellCategoriesId;
+ SpellClassOptionsId = spellEntry->SpellClassOptionsId;
+ SpellCooldownsId = spellEntry->SpellCooldownsId;
+ SpellEquippedItemsId = spellEntry->SpellEquippedItemsId;
+ SpellInterruptsId = spellEntry->SpellInterruptsId;
+ SpellLevelsId = spellEntry->SpellLevelsId;
+ SpellPowerId = spellEntry->SpellPowerId;
+ SpellReagentsId = spellEntry->SpellReagentsId;
+ SpellShapeshiftId = spellEntry->SpellShapeshiftId;
+ SpellTargetRestrictionsId = spellEntry->SpellTargetRestrictionsId;
+ SpellTotemsId = spellEntry->SpellTotemsId;
+
+ // SpellDifficultyEntry
for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
Effects[i] = SpellEffectInfo(spellEntry, this, i);
+
+ // SpellScalingEntry
+ SpellScalingEntry const* _scaling = GetSpellScaling();
+ castTimeMin = _scaling ? _scaling->castTimeMin : 0;
+ castTimeMax = _scaling ?_scaling->castTimeMax : 0;
+ castScalingMaxLevel = _scaling ? _scaling->castScalingMaxLevel : 0;
+ playerClass = _scaling ? _scaling->playerClass : 0;
+ for (uint8 i = 0; i < 3; ++i)
+ {
+ Multiplier[i] = _scaling ? _scaling->Multiplier[i] : 0;
+ RandomMultiplier[i] = _scaling ? _scaling->RandomMultiplier[i] : 0;
+ OtherMultiplier[i] = _scaling ? _scaling->OtherMultiplier[i] : 0;
+ }
+ CoefBase = _scaling ? _scaling->CoefBase : 0;
+ CoefLevelBase = _scaling ? _scaling->CoefLevelBase : 0;
+
+ // SpellAuraOptionsEntry
+ SpellAuraOptionsEntry const* _options = GetSpellAuraOptions();
+ ProcFlags = _options ? _options->procFlags : 0;
+ ProcChance = _options ? _options->procChance : 0;
+ ProcCharges = _options ? _options->procCharges : 0;
+ StackAmount = _options ? _options->StackAmount : 0;
+
+ // SpellAuraRestrictionsEntry
+ SpellAuraRestrictionsEntry const* _aura = GetSpellAuraRestrictions();
+ CasterAuraState = _aura ? _aura->CasterAuraState : 0;
+ TargetAuraState = _aura ? _aura->TargetAuraState : 0;
+ CasterAuraStateNot = _aura ? _aura->CasterAuraStateNot : 0;
+ TargetAuraStateNot = _aura ? _aura->TargetAuraStateNot : 0;
+ CasterAuraSpell = _aura ? _aura->casterAuraSpell : 0;
+ TargetAuraSpell = _aura ? _aura->targetAuraSpell : 0;
+ ExcludeCasterAuraSpell = _aura ? _aura->excludeCasterAuraSpell : 0;
+ ExcludeTargetAuraSpell = _aura ? _aura->excludeTargetAuraSpell : 0;
+
+ // SpellCastingRequirementsEntry
+ SpellCastingRequirementsEntry const* _castreq = GetSpellCastingRequirements();
+ RequiresSpellFocus = _castreq ? _castreq->RequiresSpellFocus : 0;
+ FacingCasterFlags = _castreq ? _castreq->FacingCasterFlags : 0;
+ AreaGroupId = _castreq ? _castreq->AreaGroupId : -1;
+
+ // SpellCategoriesEntry
+ SpellCategoriesEntry const* _categorie = GetSpellCategories();
+ Category = _categorie ? _categorie->Category : 0;
+ Dispel = _categorie ? _categorie->Dispel : 0;
+ Mechanic = _categorie ? _categorie->Mechanic : 0;
+ StartRecoveryCategory = _categorie ? _categorie->StartRecoveryCategory : 0;
+ DmgClass = _categorie ? _categorie->DmgClass : 0;
+ PreventionType = _categorie ? _categorie->PreventionType : 0;
+
+ // SpellClassOptionsEntry
+ SpellClassOptionsEntry const* _class = GetSpellClassOptions();
+ SpellFamilyName = _class ? _class->SpellFamilyName : 0;
+ SpellFamilyFlags = _class ? _class->SpellFamilyFlags : flag96(0);
+
+ // SpellCooldownsEntry
+ SpellCooldownsEntry const* _cooldowns = GetSpellCooldowns();
+ RecoveryTime = _cooldowns ? _cooldowns->RecoveryTime : 0;
+ CategoryRecoveryTime = _cooldowns ? _cooldowns->CategoryRecoveryTime : 0;
+ StartRecoveryTime = _cooldowns ? _cooldowns->StartRecoveryTime : 0;
+
+ // SpellEquippedItemsEntry
+ SpellEquippedItemsEntry const* _equipped = GetSpellEquippedItems();
+ EquippedItemClass = _equipped ? _equipped->EquippedItemClass : -1;
+ EquippedItemSubClassMask = _equipped ?_equipped->EquippedItemSubClassMask : -1;
+ EquippedItemInventoryTypeMask = _equipped ? _equipped->EquippedItemInventoryTypeMask : -1;
+
+ // SpellInterruptsEntry
+ SpellInterruptsEntry const* _interrupt = GetSpellInterrupts();
+ InterruptFlags = _interrupt ? _interrupt->InterruptFlags : 0;
+ AuraInterruptFlags = _interrupt ? _interrupt->AuraInterruptFlags : 0;
+ ChannelInterruptFlags = _interrupt ? _interrupt->ChannelInterruptFlags : 0;
+
+ // SpellLevelsEntry
+ SpellLevelsEntry const* _levels = GetSpellLevels();
+ MaxLevel = _levels ? _levels->maxLevel : 0;
+ BaseLevel = _levels ? _levels->baseLevel : 0;
+ SpellLevel = _levels ? _levels->spellLevel : 0;
+
+ // SpellPowerEntry
+ SpellPowerEntry const* _power = GetSpellPower();
+ ManaCost = _power ? _power->manaCost : 0;
+ ManaPerSecond = _power ? _power->manaPerSecond : 0;
+ ManaCostPercentage = _power ? _power->ManaCostPercentage : 0;
+
+ // SpellReagentsEntry
+ SpellReagentsEntry const* _reagents = GetSpellReagents();
+ for (uint8 i = 0; i < MAX_SPELL_REAGENTS; ++i)
+ Reagent[i] = _reagents ? _reagents->Reagent[i] : 0;
+ for (uint8 i = 0; i < MAX_SPELL_REAGENTS; ++i)
+ ReagentCount[i] = _reagents ? _reagents->ReagentCount[i] : 0;
+
+ // SpellShapeshiftEntry
+ SpellShapeshiftEntry const* _shapeshift = GetSpellShapeshift();
+ Stances = _shapeshift ? _shapeshift->Stances : 0;
+ StancesNot = _shapeshift ? _shapeshift->StancesNot : 0;
+
+ // SpellTargetRestrictionsEntry
+ SpellTargetRestrictionsEntry const* _target = GetSpellTargetRestrictions();
+ Targets = _target ? _target->Targets : 0;
+ TargetCreatureType = _target ? _target->TargetCreatureType : 0;
+ MaxAffectedTargets = _target ? _target->MaxAffectedTargets : 0;
+
+ // SpellTotemsEntry
+ SpellTotemsEntry const* _totem = GetSpellTotems();
+ for (uint8 i = 0; i < 2; ++i)
+ TotemCategory[i] = _totem ? _totem->TotemCategory[i] : 0;
+ for (uint8 i = 0; i < 2; ++i)
+ Totem[i] = _totem ? _totem->Totem[i] : 0;
+
ExplicitTargetMask = _GetExplicitTargetMask();
ChainEntry = NULL;
}
@@ -1381,10 +1456,10 @@ SpellCastResult SpellInfo::CheckShapeshift(uint32 form) const
return SPELL_CAST_OK;
bool actAsShifted = false;
- SpellShapeshiftEntry const* shapeInfo = NULL;
+ SpellShapeshiftFormEntry const* shapeInfo = NULL;
if (form > 0)
{
- shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
+ shapeInfo = sSpellShapeshiftFormStore.LookupEntry(form);
if (!shapeInfo)
{
sLog->outError("GetErrorAtShapeshiftedCast: unknown shapeshift %u", form);
@@ -2095,7 +2170,6 @@ uint32 SpellInfo::CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask)
case POWER_RAGE:
case POWER_FOCUS:
case POWER_ENERGY:
- case POWER_HAPPINESS:
powerCost += int32(CalculatePctU(caster->GetMaxPower(Powers(PowerType)), ManaCostPercentage));
break;
case POWER_RUNE:
@@ -2522,3 +2596,83 @@ bool SpellInfo::_IsPositiveTarget(uint32 targetA, uint32 targetB)
return _IsPositiveTarget(targetB, 0);
return true;
}
+
+SpellTargetRestrictionsEntry const* SpellInfo::GetSpellTargetRestrictions() const
+{
+ return SpellTargetRestrictionsId ? sSpellTargetRestrictionsStore.LookupEntry(SpellTargetRestrictionsId) : NULL;
+}
+
+SpellEquippedItemsEntry const* SpellInfo::GetSpellEquippedItems() const
+{
+ return SpellEquippedItemsId ? sSpellEquippedItemsStore.LookupEntry(SpellEquippedItemsId) : NULL;
+}
+
+SpellInterruptsEntry const* SpellInfo::GetSpellInterrupts() const
+{
+ return SpellInterruptsId ? sSpellInterruptsStore.LookupEntry(SpellInterruptsId) : NULL;
+}
+
+SpellLevelsEntry const* SpellInfo::GetSpellLevels() const
+{
+ return SpellLevelsId ? sSpellLevelsStore.LookupEntry(SpellLevelsId) : NULL;
+}
+
+SpellPowerEntry const* SpellInfo::GetSpellPower() const
+{
+ return SpellPowerId ? sSpellPowerStore.LookupEntry(SpellPowerId) : NULL;
+}
+
+SpellReagentsEntry const* SpellInfo::GetSpellReagents() const
+{
+ return SpellReagentsId ? sSpellReagentsStore.LookupEntry(SpellReagentsId) : NULL;
+}
+
+SpellScalingEntry const* SpellInfo::GetSpellScaling() const
+{
+ return SpellScalingId ? sSpellScalingStore.LookupEntry(SpellScalingId) : NULL;
+}
+
+SpellShapeshiftEntry const* SpellInfo::GetSpellShapeshift() const
+{
+ return SpellShapeshiftId ? sSpellShapeshiftStore.LookupEntry(SpellShapeshiftId) : NULL;
+}
+
+SpellTotemsEntry const* SpellInfo::GetSpellTotems() const
+{
+ return SpellTotemsId ? sSpellTotemsStore.LookupEntry(SpellTotemsId) : NULL;
+}
+
+SpellAuraOptionsEntry const* SpellInfo::GetSpellAuraOptions() const
+{
+ return SpellAuraOptionsId ? sSpellAuraOptionsStore.LookupEntry(SpellAuraOptionsId) : NULL;
+}
+
+SpellAuraRestrictionsEntry const* SpellInfo::GetSpellAuraRestrictions() const
+{
+ return SpellAuraRestrictionsId ? sSpellAuraRestrictionsStore.LookupEntry(SpellAuraRestrictionsId) : NULL;
+}
+
+SpellCastingRequirementsEntry const* SpellInfo::GetSpellCastingRequirements() const
+{
+ return SpellCastingRequirementsId ? sSpellCastingRequirementsStore.LookupEntry(SpellCastingRequirementsId) : NULL;
+}
+
+SpellCategoriesEntry const* SpellInfo::GetSpellCategories() const
+{
+ return SpellCategoriesId ? sSpellCategoriesStore.LookupEntry(SpellCategoriesId) : NULL;
+}
+
+SpellClassOptionsEntry const* SpellInfo::GetSpellClassOptions() const
+{
+ return SpellClassOptionsId ? sSpellClassOptionsStore.LookupEntry(SpellClassOptionsId) : NULL;
+}
+
+SpellCooldownsEntry const* SpellInfo::GetSpellCooldowns() const
+{
+ return SpellCooldownsId ? sSpellCooldownsStore.LookupEntry(SpellCooldownsId) : NULL;
+}
+
+SpellEffectEntry const* SpellEntry::GetSpellEffect(uint32 eff) const
+{
+ return GetSpellEffectEntry(Id, eff);
+} \ No newline at end of file
diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h
index 7faf0de890d..2414730fc75 100644
--- a/src/server/game/Spells/SpellInfo.h
+++ b/src/server/game/Spells/SpellInfo.h
@@ -323,6 +323,7 @@ public:
uint32 AttributesEx5;
uint32 AttributesEx6;
uint32 AttributesEx7;
+ uint32 AttributesEx8;
uint32 AttributesCu;
uint32 Stances;
uint32 StancesNot;
@@ -373,8 +374,8 @@ public:
uint32 SpellVisual[2];
uint32 SpellIconID;
uint32 ActiveIconID;
- char* SpellName[16];
- char* Rank[16];
+ char* SpellName;
+ char* Rank;
uint32 MaxTargetLevel;
uint32 MaxAffectedTargets;
uint32 SpellFamilyName;
@@ -383,10 +384,53 @@ public:
uint32 PreventionType;
int32 AreaGroupId;
uint32 SchoolMask;
+ uint32 SpellDifficultyId;
+ uint32 SpellScalingId;
+ uint32 SpellAuraOptionsId;
+ uint32 SpellAuraRestrictionsId;
+ uint32 SpellCastingRequirementsId;
+ uint32 SpellCategoriesId;
+ uint32 SpellClassOptionsId;
+ uint32 SpellCooldownsId;
+ uint32 SpellEquippedItemsId;
+ uint32 SpellInterruptsId;
+ uint32 SpellLevelsId;
+ uint32 SpellPowerId;
+ uint32 SpellReagentsId;
+ uint32 SpellShapeshiftId;
+ uint32 SpellTargetRestrictionsId;
+ uint32 SpellTotemsId;
+ // SpellScalingEntry
+ int32 castTimeMin;
+ int32 castTimeMax;
+ uint32 castScalingMaxLevel;
+ uint32 playerClass;
+ float Multiplier[3];
+ float RandomMultiplier[3];
+ float OtherMultiplier[3];
+ float CoefBase;
+ uint32 CoefLevelBase;
SpellEffectInfo Effects[MAX_SPELL_EFFECTS];
uint32 ExplicitTargetMask;
SpellChainNode const* ChainEntry;
+ // struct access functions
+ SpellTargetRestrictionsEntry const* GetSpellTargetRestrictions() const;
+ SpellAuraOptionsEntry const* GetSpellAuraOptions() const;
+ SpellAuraRestrictionsEntry const* GetSpellAuraRestrictions() const;
+ SpellCastingRequirementsEntry const* GetSpellCastingRequirements() const;
+ SpellCategoriesEntry const* GetSpellCategories() const;
+ SpellClassOptionsEntry const* GetSpellClassOptions() const;
+ SpellCooldownsEntry const* GetSpellCooldowns() const;
+ SpellEquippedItemsEntry const* GetSpellEquippedItems() const;
+ SpellInterruptsEntry const* GetSpellInterrupts() const;
+ SpellLevelsEntry const* GetSpellLevels() const;
+ SpellPowerEntry const* GetSpellPower() const;
+ SpellReagentsEntry const* GetSpellReagents() const;
+ SpellScalingEntry const* GetSpellScaling() const;
+ SpellShapeshiftEntry const* GetSpellShapeshift() const;
+ SpellTotemsEntry const* GetSpellTotems() const;
+
SpellInfo(SpellEntry const* spellEntry);
bool HasEffect(SpellEffects effect) const;
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index c382cb56a62..41c01e5a13c 100755
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -2926,7 +2926,7 @@ void SpellMgr::LoadDbcDataCorrections()
{
uint32 oldMSTime = getMSTime();
- SpellEntry* spellInfo = NULL;
+ /*SpellEntry* spellInfo = NULL;
for (uint32 i = 0; i < sSpellStore.GetNumRows(); ++i)
{
spellInfo = (SpellEntry*)sSpellStore.LookupEntry(i);
@@ -3508,7 +3508,7 @@ void SpellMgr::LoadDbcDataCorrections()
properties->Type = SUMMON_TYPE_TOTEM;
properties = const_cast<SummonPropertiesEntry*>(sSummonPropertiesStore.LookupEntry(647)); // 52893
properties->Type = SUMMON_TYPE_TOTEM;
-
+ */
sLog->outString(">> Loading spell dbc data corrections in %u ms", GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 8aca4563b91..64f4e40c32b 100755
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -45,6 +45,7 @@
#include "GroupMgr.h"
#include "Chat.h"
#include "DBCStores.h"
+#include "DB2Stores.h"
#include "LootMgr.h"
#include "ItemEnchantmentMgr.h"
#include "MapManager.h"
@@ -1257,6 +1258,7 @@ void World::SetInitialWorldSettings()
///- Load the DBC files
sLog->outString("Initialize data stores...");
LoadDBCStores(m_dataPath);
+ LoadDB2Stores(m_dataPath);
DetectDBCLang();
sLog->outString("Loading spell dbc data corrections...");
@@ -1342,13 +1344,19 @@ void World::SetInitialWorldSettings()
sLog->outString("Loading Item Random Enchantments Table...");
LoadRandomEnchantmentsTable();
- sLog->outString("Loading Disables");
- DisableMgr::LoadDisables(); // must be before loading quests and items
+ sLog->outString("Loading Disables...");
+ DisableMgr::LoadDisables(); // must be before loading quests and items
- sLog->outString("Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
+ sLog->outString("Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
sObjectMgr->LoadItemTemplates();
- sLog->outString("Loading Item set names..."); // must be after LoadItemPrototypes
+ sLog->outString("Loading Item Extra Data..."); // must be after LoadItemPrototypes
+ sObjectMgr->LoadItemTemplateAddon();
+
+ sLog->outString("Loading Item Scripts..."); // must be after LoadItemPrototypes
+ sObjectMgr->LoadItemScriptNames();
+
+ sLog->outString("Loading Item set names..."); // must be after LoadItemPrototypes
sObjectMgr->LoadItemSetNames();
sLog->outString("Loading Creature Model Based Info Data...");
@@ -1739,6 +1747,9 @@ void World::SetInitialWorldSettings()
else
sLog->SetLogDB(false);
+ sLog->outString("Initializing Opcodes...");
+ InitOpcodes();
+
uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
sLog->outString();
sLog->outString("WORLD: World initialized in %u minutes %u seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000) );
@@ -1747,15 +1758,15 @@ void World::SetInitialWorldSettings()
void World::DetectDBCLang()
{
- uint8 m_lang_confid = ConfigMgr::GetIntDefault("DBC.Locale", 255);
+ uint8 m_lang_confid = ConfigMgr::GetIntDefault("DBC.Locale", 0);
- if (m_lang_confid != 255 && m_lang_confid >= TOTAL_LOCALES)
+ if (m_lang_confid >= TOTAL_LOCALES)
{
sLog->outError("Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)", TOTAL_LOCALES);
m_lang_confid = LOCALE_enUS;
}
- ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
+ /*ChrRacesEntry const* race = sChrRacesStore.LookupEntry(1);
std::string availableLocalsStr;
@@ -1781,11 +1792,11 @@ void World::DetectDBCLang()
{
sLog->outError("Unable to determine your DBC Locale! (corrupt DBC?)");
exit(1);
- }
+ }*/
- m_defaultDbcLocale = LocaleConstant(default_locale);
+ m_defaultDbcLocale = LocaleConstant(m_lang_confid);
- sLog->outString("Using %s DBC Locale as default. All available DBC locales: %s", localeNames[m_defaultDbcLocale], availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
+ sLog->outString("Using %s DBC Locale", localeNames[m_defaultDbcLocale]);
sLog->outString();
}
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index f643ae60287..553d4037430 100755
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -213,8 +213,10 @@ enum WorldIntConfigs
CONFIG_START_PLAYER_MONEY,
CONFIG_MAX_HONOR_POINTS,
CONFIG_START_HONOR_POINTS,
- CONFIG_MAX_ARENA_POINTS,
- CONFIG_START_ARENA_POINTS,
+ CONFIG_MAX_JUSTICE_POINTS,
+ CONFIG_START_JUSTICE_POINTS,
+ CONFIG_MAX_ARENA_POINTS,//todo: remove
+ CONFIG_START_ARENA_POINTS,//todo: remove
CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL,
CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE,
CONFIG_INSTANCE_RESET_TIME_HOUR,