diff options
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/DataStores/DBCStores.cpp | 12 | ||||
| -rw-r--r-- | src/server/game/DataStores/DBCStores.h | 3 | ||||
| -rw-r--r-- | src/server/game/DataStores/DBCStructure.h | 9 | ||||
| -rw-r--r-- | src/server/game/DataStores/DBCfmt.h | 1 |
4 files changed, 25 insertions, 0 deletions
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp index 5f1de673294..c73350872cc 100644 --- a/src/server/game/DataStores/DBCStores.cpp +++ b/src/server/game/DataStores/DBCStores.cpp @@ -91,6 +91,9 @@ DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore(DurabilityCostsfmt); DBCStorage <EmotesEntry> sEmotesStore(EmotesEntryfmt); DBCStorage <EmotesTextEntry> sEmotesTextStore(EmotesTextEntryfmt); +typedef std::tuple<uint32, uint32, uint32> EmotesTextSoundKey; +static std::map<EmotesTextSoundKey, EmotesTextSoundEntry const*> sEmotesTextSoundMap; +DBCStorage <EmotesTextSoundEntry> sEmotesTextSoundStore(EmotesTextSoundEntryfmt); typedef std::map<uint32, SimpleFactionsList> FactionTeamMap; static FactionTeamMap sFactionTeamMap; @@ -338,6 +341,10 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales, bad_dbc_files, sDurabilityQualityStore, dbcPath, "DurabilityQuality.dbc"); LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesStore, dbcPath, "Emotes.dbc"); LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesTextStore, dbcPath, "EmotesText.dbc"); + LoadDBC(availableDbcLocales, bad_dbc_files, sEmotesTextSoundStore, dbcPath, "EmotesTextSound.dbc"); + for (uint32 i = 0; i < sEmotesTextSoundStore.GetNumRows(); ++i) + if (EmotesTextSoundEntry const* entry = sEmotesTextSoundStore.LookupEntry(i)) + sEmotesTextSoundMap[EmotesTextSoundKey(entry->EmotesTextId, entry->RaceId, entry->SexId)] = entry; LoadDBC(availableDbcLocales, bad_dbc_files, sFactionStore, dbcPath, "Faction.dbc"); for (uint32 i=0; i<sFactionStore.GetNumRows(); ++i) { @@ -1060,3 +1067,8 @@ ResponseCodes ValidateName(std::string const& name, LocaleConstant locale) return CHAR_NAME_SUCCESS; } + +EmotesTextSoundEntry const* FindTextSoundEmoteFor(uint32 emote, uint32 race, uint32 gender) +{ + return sEmotesTextSoundMap[EmotesTextSoundKey(emote, race, gender)]; +} diff --git a/src/server/game/DataStores/DBCStores.h b/src/server/game/DataStores/DBCStores.h index 41a97382b0b..14f59b04e6d 100644 --- a/src/server/game/DataStores/DBCStores.h +++ b/src/server/game/DataStores/DBCStores.h @@ -82,6 +82,8 @@ SkillRaceClassInfoEntry const* GetSkillRaceClassInfo(uint32 skill, uint8 race, u ResponseCodes ValidateName(std::string const& name, LocaleConstant locale); +EmotesTextSoundEntry const* FindTextSoundEmoteFor(uint32 emote, uint32 race, uint32 gender); + extern DBCStorage <AchievementEntry> sAchievementStore; extern DBCStorage <AchievementCriteriaEntry> sAchievementCriteriaStore; extern DBCStorage <AreaTableEntry> sAreaStore;// recommend access using functions @@ -113,6 +115,7 @@ extern DBCStorage <DurabilityCostsEntry> sDurabilityCostsStore; extern DBCStorage <DurabilityQualityEntry> sDurabilityQualityStore; extern DBCStorage <EmotesEntry> sEmotesStore; extern DBCStorage <EmotesTextEntry> sEmotesTextStore; +extern DBCStorage <EmotesTextSoundEntry> sEmotesTextSoundStore; extern DBCStorage <FactionEntry> sFactionStore; extern DBCStorage <FactionTemplateEntry> sFactionTemplateStore; extern DBCStorage <GameObjectDisplayInfoEntry> sGameObjectDisplayInfoStore; diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h index d1794a0ea90..2f4820d0353 100644 --- a/src/server/game/DataStores/DBCStructure.h +++ b/src/server/game/DataStores/DBCStructure.h @@ -926,6 +926,15 @@ struct EmotesTextEntry uint32 textid; }; +struct EmotesTextSoundEntry +{ + uint32 Id; // 0 + uint32 EmotesTextId; // 1 + uint32 RaceId; // 2 + uint32 SexId; // 3, 0 male / 1 female + uint32 SoundId; // 4 +}; + struct FactionEntry { uint32 ID; // 0 m_ID diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h index aade6d91d61..22a01dae9f0 100644 --- a/src/server/game/DataStores/DBCfmt.h +++ b/src/server/game/DataStores/DBCfmt.h @@ -52,6 +52,7 @@ char const DurabilityCostsfmt[] = "niiiiiiiiiiiiiiiiiiiiiiiiiiiii"; char const DurabilityQualityfmt[] = "nf"; char const EmotesEntryfmt[] = "nxxiiix"; char const EmotesTextEntryfmt[] = "nxixxxxxxxxxxxxxxxx"; +char const EmotesTextSoundEntryfmt[] = "niiii"; char const FactionEntryfmt[] = "niiiiiiiiiiiiiiiiiiffixssssssssssssssssxxxxxxxxxxxxxxxxxx"; char const FactionTemplateEntryfmt[] = "niiiiiiiiiiiii"; char const GameObjectDisplayInfofmt[] = "nsxxxxxxxxxxffffffx"; |
