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-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp2
-rwxr-xr-xsrc/server/game/Entities/Player/Player.h17
-rwxr-xr-xsrc/server/game/Scripting/ScriptLoader.cpp2
-rwxr-xr-xsrc/server/game/Spells/Spell.cpp23
4 files changed, 44 insertions, 0 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 936788f484e..65f6588f80e 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -861,6 +861,8 @@ Player::Player(WorldSession* session): Unit(true), m_achievementMgr(this), m_rep
m_SeasonalQuestChanged = false;
SetPendingBind(0, 0);
+
+ _activeCheats = CHEAT_NONE;
}
Player::~Player()
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index 1758b915ebf..71915f42784 100755
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -896,6 +896,16 @@ enum PlayerRestState
REST_STATE_RAF_LINKED = 0x06
};
+enum PlayerCommandStates
+{
+ CHEAT_NONE = 0x00,
+ CHEAT_GOD = 0x01,
+ CHEAT_CASTTIME = 0x02,
+ CHEAT_COOLDOWN = 0x04,
+ CHEAT_POWER = 0x08,
+ CHEAT_WATERWALK = 0x10
+};
+
class PlayerTaxi
{
public:
@@ -1148,6 +1158,11 @@ class Player : public Unit, public GridObject<Player>
void InitStatsForLevel(bool reapplyMods = false);
+ // .cheat command related
+ bool GetCommandStatus(uint32 command) const { return _activeCheats & command; }
+ void SetCommandStatusOn(uint32 command) { _activeCheats |= command; }
+ void SetCommandStatusOff(uint32 command) { _activeCheats &= ~command; }
+
// Played Time Stuff
time_t m_logintime;
time_t m_Last_tick;
@@ -2854,6 +2869,8 @@ class Player : public Unit, public GridObject<Player>
InstanceTimeMap _instanceResetTimes;
uint32 _pendingBindId;
uint32 _pendingBindTimer;
+
+ uint32 _activeCheats;
};
void AddItemsSetItem(Player*player, Item* item);
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index 9d983542fea..1848250ec8e 100755
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -50,6 +50,7 @@ void AddSC_ban_commandscript();
void AddSC_bf_commandscript();
void AddSC_cast_commandscript();
void AddSC_character_commandscript();
+void AddSC_cheat_commandscript();
void AddSC_debug_commandscript();
void AddSC_disable_commandscript();
void AddSC_event_commandscript();
@@ -666,6 +667,7 @@ void AddCommandScripts()
AddSC_bf_commandscript();
AddSC_cast_commandscript();
AddSC_character_commandscript();
+ AddSC_cheat_commandscript();
AddSC_debug_commandscript();
AddSC_disable_commandscript();
AddSC_event_commandscript();
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 19741ea7854..95345ed8b93 100755
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -3023,7 +3023,13 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
// calculate cast time (calculated after first CheckCast check to prevent charge counting for first CheckCast fail)
m_casttime = m_spellInfo->CalcCastTime(m_caster, this);
if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
m_caster->ToPlayer()->SetSpellModTakingSpell(this, false);
+
+ // Set casttime to 0 if .cheat casttime is enabled.
+ if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_CASTTIME))
+ m_casttime = 0;
+ }
// don't allow channeled spells / spells with cast time to be casted while moving
// (even if they are interrupted on moving, spells with almost immediate effect get to have their effect processed before movement interrupter kicks in)
@@ -3315,7 +3321,13 @@ void Spell::cast(bool skipCheck)
}
if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
m_caster->ToPlayer()->SetSpellModTakingSpell(this, false);
+
+ //Clear spell cooldowns after every spell is cast if .cheat cooldown is enabled.
+ if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_COOLDOWN))
+ m_caster->ToPlayer()->RemoveSpellCooldown(m_spellInfo->Id, true);
+ }
SetExecutedCurrently(false);
}
@@ -4358,6 +4370,13 @@ void Spell::TakePower()
if (m_CastItem || m_triggeredByAuraSpell)
return;
+ //Don't take power if the spell is cast while .cheat power is enabled.
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_POWER))
+ return;
+ }
+
Powers powerType = Powers(m_spellInfo->PowerType);
bool hit = true;
if (m_caster->GetTypeId() == TYPEID_PLAYER)
@@ -7193,6 +7212,10 @@ void Spell::TriggerGlobalCooldown()
if (!gcd)
return;
+ if (m_caster->GetTypeId() == TYPEID_PLAYER)
+ if (m_caster->ToPlayer()->GetCommandStatus(CHEAT_COOLDOWN))
+ return;
+
// Global cooldown can't leave range 1..1.5 secs
// There are some spells (mostly not casted directly by player) that have < 1 sec and > 1.5 sec global cooldowns
// but as tests show are not affected by any spell mods.