diff options
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/Globals/ObjectMgr.cpp | 5 | ||||
| -rw-r--r-- | src/server/game/Spells/SpellInfo.cpp | 5 | ||||
| -rw-r--r-- | src/server/game/Weather/Weather.cpp | 5 | ||||
| -rw-r--r-- | src/server/game/World/World.cpp | 16 |
4 files changed, 21 insertions, 10 deletions
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 7f1d231ebd9..2f309c07cce 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -5236,9 +5236,10 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp) uint32 oldMSTime = getMSTime(); time_t curTime = time(NULL); - tm* lt = localtime(&curTime); + tm lt; + ACE_OS::localtime_r(&curTime, <); uint64 basetime(curTime); - TC_LOG_INFO(LOG_FILTER_GENERAL, "Returning mails current time: hour: %d, minute: %d, second: %d ", lt->tm_hour, lt->tm_min, lt->tm_sec); + TC_LOG_INFO(LOG_FILTER_GENERAL, "Returning mails current time: hour: %d, minute: %d, second: %d ", lt.tm_hour, lt.tm_min, lt.tm_sec); // Delete all old mails without item and without body immediately, if starting server if (!serverUp) diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 99242d622df..a0e1ec065cc 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -1026,8 +1026,11 @@ bool SpellInfo::NeedsToBeTriggeredByCaster(SpellInfo const* triggeringSpell) con uint32 mask = 0; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { - if (Effects[i].TargetA.GetTarget() != TARGET_UNIT_CASTER && Effects[i].TargetA.GetTarget() != TARGET_DEST_CASTER) + if (Effects[i].TargetA.GetTarget() != TARGET_UNIT_CASTER && Effects[i].TargetA.GetTarget() != TARGET_DEST_CASTER + && Effects[i].TargetB.GetTarget() != TARGET_UNIT_CASTER && Effects[i].TargetB.GetTarget() != TARGET_DEST_CASTER) + { mask |= Effects[i].GetProvidedTargetMask(); + } } if (mask & TARGET_FLAG_UNIT_MASK) diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp index 38d64eedd5c..0457dc7e033 100644 --- a/src/server/game/Weather/Weather.cpp +++ b/src/server/game/Weather/Weather.cpp @@ -93,8 +93,9 @@ bool Weather::ReGenerate() //78 days between January 1st and March 20nd; 365/4=91 days by season // season source http://aa.usno.navy.mil/data/docs/EarthSeasons.html time_t gtime = sWorld->GetGameTime(); - struct tm * ltime = localtime(>ime); - uint32 season = ((ltime->tm_yday - 78 + 365)/91)%4; + struct tm ltime; + ACE_OS::localtime_r(>ime, <ime); + uint32 season = ((ltime.tm_yday - 78 + 365)/91)%4; static char const* seasonName[WEATHER_SEASONS] = { "spring", "summer", "fall", "winter" }; diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index b1dc05e8d63..bfc512bc9a6 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -1738,7 +1738,9 @@ void World::SetInitialWorldSettings() //mailtimer is increased when updating auctions //one second is 1000 -(tested on win system) /// @todo Get rid of magic numbers - mail_timer = ((((localtime(&m_gameTime)->tm_hour + 20) % 24)* HOUR * IN_MILLISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval()); + tm localTm; + ACE_OS::localtime_r(&m_gameTime, &localTm); + mail_timer = ((((localTm.tm_hour + 20) % 24)* HOUR * IN_MILLISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval()); //1440 mail_timer_expires = ((DAY * IN_MILLISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval())); TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Mail timer set to: " UI64FMTD ", mail return is called every " UI64FMTD " minutes", uint64(mail_timer), uint64(mail_timer_expires)); @@ -2777,7 +2779,8 @@ void World::InitDailyQuestResetTime() // client built-in time for reset is 6:00 AM // FIX ME: client not show day start time time_t curTime = time(NULL); - tm localTm = *localtime(&curTime); + tm localTm; + ACE_OS::localtime_r(&curTime, &localTm); localTm.tm_hour = 6; localTm.tm_min = 0; localTm.tm_sec = 0; @@ -2810,7 +2813,8 @@ void World::InitRandomBGResetTime() // generate time by config time_t curTime = time(NULL); - tm localTm = *localtime(&curTime); + tm localTm; + ACE_OS::localtime_r(&curTime, &localTm); localTm.tm_hour = getIntConfig(CONFIG_RANDOM_BG_RESET_HOUR); localTm.tm_min = 0; localTm.tm_sec = 0; @@ -2837,7 +2841,8 @@ void World::InitGuildResetTime() // generate time by config time_t curTime = time(NULL); - tm localTm = *localtime(&curTime); + tm localTm; + ACE_OS::localtime_r(&curTime, &localTm); localTm.tm_hour = getIntConfig(CONFIG_GUILD_RESET_HOUR); localTm.tm_min = 0; localTm.tm_sec = 0; @@ -2921,7 +2926,8 @@ void World::ResetMonthlyQuests() // generate time time_t curTime = time(NULL); - tm localTm = *localtime(&curTime); + tm localTm; + ACE_OS::localtime_r(&curTime, &localTm); int month = localTm.tm_mon; int year = localTm.tm_year; |
