diff options
Diffstat (limited to 'src/server/game')
134 files changed, 4253 insertions, 2084 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp index 95a5a9a5116..7f0cec1a41d 100644 --- a/src/server/game/AI/CoreAI/CombatAI.cpp +++ b/src/server/game/AI/CoreAI/CombatAI.cpp @@ -32,7 +32,7 @@ int AggressorAI::Permissible(const Creature* creature) return PERMIT_BASE_NO; } -void AggressorAI::UpdateAI(const uint32 /*diff*/) +void AggressorAI::UpdateAI(uint32 /*diff*/) { if (!UpdateVictim()) return; @@ -93,7 +93,7 @@ void CombatAI::EnterCombat(Unit* who) } } -void CombatAI::UpdateAI(const uint32 diff) +void CombatAI::UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -157,7 +157,7 @@ void CasterAI::EnterCombat(Unit* who) } } -void CasterAI::UpdateAI(const uint32 diff) +void CasterAI::UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -219,7 +219,7 @@ void ArcherAI::AttackStart(Unit* who) me->GetMotionMaster()->MoveIdle(); } -void ArcherAI::UpdateAI(const uint32 /*diff*/) +void ArcherAI::UpdateAI(uint32 /*diff*/) { if (!UpdateVictim()) return; @@ -260,7 +260,7 @@ void TurretAI::AttackStart(Unit* who) me->Attack(who, false); } -void TurretAI::UpdateAI(const uint32 /*diff*/) +void TurretAI::UpdateAI(uint32 /*diff*/) { if (!UpdateVictim()) return; @@ -280,7 +280,7 @@ VehicleAI::VehicleAI(Creature* c) : CreatureAI(c), m_vehicle(c->GetVehicleKit()) } //NOTE: VehicleAI::UpdateAI runs even while the vehicle is mounted -void VehicleAI::UpdateAI(const uint32 diff) +void VehicleAI::UpdateAI(uint32 diff) { CheckConditions(diff); diff --git a/src/server/game/AI/CoreAI/CombatAI.h b/src/server/game/AI/CoreAI/CombatAI.h index 8b10a8d6190..315ff861da9 100644 --- a/src/server/game/AI/CoreAI/CombatAI.h +++ b/src/server/game/AI/CoreAI/CombatAI.h @@ -30,7 +30,7 @@ class AggressorAI : public CreatureAI public: explicit AggressorAI(Creature* c) : CreatureAI(c) {} - void UpdateAI(const uint32); + void UpdateAI(uint32); static int Permissible(const Creature*); }; @@ -45,7 +45,7 @@ class CombatAI : public CreatureAI void Reset(); void EnterCombat(Unit* who); void JustDied(Unit* killer); - void UpdateAI(const uint32 diff); + void UpdateAI(uint32 diff); void SpellInterrupted(uint32 spellId, uint32 unTimeMs); static int Permissible(const Creature*); protected: @@ -59,7 +59,7 @@ class CasterAI : public CombatAI explicit CasterAI(Creature* c) : CombatAI(c) { m_attackDist = MELEE_RANGE; } void InitializeAI(); void AttackStart(Unit* victim) { AttackStartCaster(victim, m_attackDist); } - void UpdateAI(const uint32 diff); + void UpdateAI(uint32 diff); void EnterCombat(Unit* /*who*/); private: float m_attackDist; @@ -70,7 +70,7 @@ struct ArcherAI : public CreatureAI public: explicit ArcherAI(Creature* c); void AttackStart(Unit* who); - void UpdateAI(const uint32 diff); + void UpdateAI(uint32 diff); static int Permissible(const Creature*); protected: @@ -83,7 +83,7 @@ struct TurretAI : public CreatureAI explicit TurretAI(Creature* c); bool CanAIAttack(const Unit* who) const; void AttackStart(Unit* who); - void UpdateAI(const uint32 diff); + void UpdateAI(uint32 diff); static int Permissible(const Creature*); protected: @@ -97,7 +97,7 @@ struct VehicleAI : public CreatureAI public: explicit VehicleAI(Creature* c); - void UpdateAI(const uint32 diff); + void UpdateAI(uint32 diff); static int Permissible(const Creature*); void Reset(); void MoveInLineOfSight(Unit*) {} diff --git a/src/server/game/AI/CoreAI/GameObjectAI.h b/src/server/game/AI/CoreAI/GameObjectAI.h index feb3bbefcb8..32a6e9a670c 100644 --- a/src/server/game/AI/CoreAI/GameObjectAI.h +++ b/src/server/game/AI/CoreAI/GameObjectAI.h @@ -40,7 +40,7 @@ class GameObjectAI virtual void Reset() { } // Pass parameters between AI - virtual void DoAction(const int32 /*param = 0 */) {} + virtual void DoAction(int32 /*param = 0 */) {} virtual void SetGUID(uint64 /*guid*/, int32 /*id = 0 */) {} virtual uint64 GetGUID(int32 /*id = 0 */) const { return 0; } diff --git a/src/server/game/AI/CoreAI/PassiveAI.cpp b/src/server/game/AI/CoreAI/PassiveAI.cpp index 2407b1f71e6..187a72bae92 100644 --- a/src/server/game/AI/CoreAI/PassiveAI.cpp +++ b/src/server/game/AI/CoreAI/PassiveAI.cpp @@ -24,7 +24,7 @@ PassiveAI::PassiveAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_PASS PossessedAI::PossessedAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); } NullCreatureAI::NullCreatureAI(Creature* c) : CreatureAI(c) { me->SetReactState(REACT_PASSIVE); } -void PassiveAI::UpdateAI(const uint32) +void PassiveAI::UpdateAI(uint32) { if (me->isInCombat() && me->getAttackers().empty()) EnterEvadeMode(); @@ -35,7 +35,7 @@ void PossessedAI::AttackStart(Unit* target) me->Attack(target, true); } -void PossessedAI::UpdateAI(const uint32 /*diff*/) +void PossessedAI::UpdateAI(uint32 /*diff*/) { if (me->getVictim()) { diff --git a/src/server/game/AI/CoreAI/PassiveAI.h b/src/server/game/AI/CoreAI/PassiveAI.h index cb513234be3..cb047ff364b 100644 --- a/src/server/game/AI/CoreAI/PassiveAI.h +++ b/src/server/game/AI/CoreAI/PassiveAI.h @@ -28,7 +28,7 @@ class PassiveAI : public CreatureAI void MoveInLineOfSight(Unit*) {} void AttackStart(Unit*) {} - void UpdateAI(const uint32); + void UpdateAI(uint32); static int Permissible(const Creature*) { return PERMIT_BASE_IDLE; } }; @@ -40,7 +40,7 @@ class PossessedAI : public CreatureAI void MoveInLineOfSight(Unit*) {} void AttackStart(Unit* target); - void UpdateAI(const uint32); + void UpdateAI(uint32); void EnterEvadeMode() {} void JustDied(Unit*); @@ -56,7 +56,7 @@ class NullCreatureAI : public CreatureAI void MoveInLineOfSight(Unit*) {} void AttackStart(Unit*) {} - void UpdateAI(const uint32) {} + void UpdateAI(uint32) {} void EnterEvadeMode() {} void OnCharmed(bool /*apply*/) {} diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp index 2792f68004f..dd32d2363d7 100644 --- a/src/server/game/AI/CoreAI/PetAI.cpp +++ b/src/server/game/AI/CoreAI/PetAI.cpp @@ -74,7 +74,7 @@ void PetAI::_stopAttack() HandleReturnMovement(); } -void PetAI::UpdateAI(const uint32 diff) +void PetAI::UpdateAI(uint32 diff) { if (!me->isAlive() || !me->GetCharmInfo()) return; diff --git a/src/server/game/AI/CoreAI/PetAI.h b/src/server/game/AI/CoreAI/PetAI.h index 674c3dc1748..efb088160f3 100644 --- a/src/server/game/AI/CoreAI/PetAI.h +++ b/src/server/game/AI/CoreAI/PetAI.h @@ -31,7 +31,7 @@ class PetAI : public CreatureAI explicit PetAI(Creature* c); - void UpdateAI(const uint32); + void UpdateAI(uint32); static int Permissible(const Creature*); void KilledUnit(Unit* /*victim*/); diff --git a/src/server/game/AI/CoreAI/ReactorAI.cpp b/src/server/game/AI/CoreAI/ReactorAI.cpp index 31b9a82c534..b99885088d4 100644 --- a/src/server/game/AI/CoreAI/ReactorAI.cpp +++ b/src/server/game/AI/CoreAI/ReactorAI.cpp @@ -23,10 +23,7 @@ #include "ObjectAccessor.h" #include "CreatureAIImpl.h" -#define REACTOR_VISIBLE_RANGE (26.46f) - -int -ReactorAI::Permissible(const Creature* creature) +int ReactorAI::Permissible(const Creature* creature) { if (creature->isCivilian() || creature->IsNeutralToAll()) return PERMIT_BASE_REACTIVE; @@ -34,24 +31,10 @@ ReactorAI::Permissible(const Creature* creature) return PERMIT_BASE_NO; } -void -ReactorAI::MoveInLineOfSight(Unit*) -{ -} - -void -ReactorAI::UpdateAI(const uint32 /*time_diff*/) +void ReactorAI::UpdateAI(uint32 /*diff*/) { - // update i_victimGuid if me->getVictim() !=0 and changed if (!UpdateVictim()) return; - if (me->isAttackReady()) - { - if (me->IsWithinMeleeRange(me->getVictim())) - { - me->AttackerStateUpdate(me->getVictim()); - me->resetAttackTimer(); - } - } + DoMeleeAttackIfReady(); } diff --git a/src/server/game/AI/CoreAI/ReactorAI.h b/src/server/game/AI/CoreAI/ReactorAI.h index 39af09c4a9d..449458f39be 100644 --- a/src/server/game/AI/CoreAI/ReactorAI.h +++ b/src/server/game/AI/CoreAI/ReactorAI.h @@ -29,9 +29,9 @@ class ReactorAI : public CreatureAI explicit ReactorAI(Creature* c) : CreatureAI(c) {} - void MoveInLineOfSight(Unit*); + void MoveInLineOfSight(Unit*) {} + void UpdateAI(uint32 diff); - void UpdateAI(const uint32); static int Permissible(const Creature*); }; #endif diff --git a/src/server/game/AI/CoreAI/TotemAI.cpp b/src/server/game/AI/CoreAI/TotemAI.cpp index 8846066fee4..45865c5dbc2 100644 --- a/src/server/game/AI/CoreAI/TotemAI.cpp +++ b/src/server/game/AI/CoreAI/TotemAI.cpp @@ -49,7 +49,7 @@ void TotemAI::EnterEvadeMode() me->CombatStop(true); } -void TotemAI::UpdateAI(uint32 const /*diff*/) +void TotemAI::UpdateAI(uint32 /*diff*/) { if (me->ToTotem()->GetTotemType() != TOTEM_ACTIVE) return; diff --git a/src/server/game/AI/CoreAI/TotemAI.h b/src/server/game/AI/CoreAI/TotemAI.h index f9a6acc7fce..897cfea1c44 100644 --- a/src/server/game/AI/CoreAI/TotemAI.h +++ b/src/server/game/AI/CoreAI/TotemAI.h @@ -35,7 +35,7 @@ class TotemAI : public CreatureAI void AttackStart(Unit* victim); void EnterEvadeMode(); - void UpdateAI(uint32 const diff); + void UpdateAI(uint32 diff); static int Permissible(Creature const* creature); private: diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp index f7d5852e5a3..e0e9e68315d 100644 --- a/src/server/game/AI/CoreAI/UnitAI.cpp +++ b/src/server/game/AI/CoreAI/UnitAI.cpp @@ -103,8 +103,7 @@ void UnitAI::DoAddAuraToAllHostilePlayers(uint32 spellid) if (unit->GetTypeId() == TYPEID_PLAYER) me->AddAura(spellid, unit); } - }else - return; + } } void UnitAI::DoCastToAllHostilePlayers(uint32 spellid, bool triggered) @@ -118,8 +117,7 @@ void UnitAI::DoCastToAllHostilePlayers(uint32 spellid, bool triggered) if (unit->GetTypeId() == TYPEID_PLAYER) me->CastSpell(unit, spellid, triggered); } - }else - return; + } } void UnitAI::DoCast(uint32 spellId) @@ -239,7 +237,10 @@ void UnitAI::FillAISpellInfo() } //Enable PlayerAI when charmed -void PlayerAI::OnCharmed(bool apply) { me->IsAIEnabled = apply; } +void PlayerAI::OnCharmed(bool apply) +{ + me->IsAIEnabled = apply; +} void SimpleCharmedAI::UpdateAI(const uint32 /*diff*/) { diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h index 3cb7c15dce4..5ab97ac5978 100644 --- a/src/server/game/AI/CoreAI/UnitAI.h +++ b/src/server/game/AI/CoreAI/UnitAI.h @@ -125,7 +125,7 @@ class UnitAI virtual bool CanAIAttack(Unit const* /*target*/) const { return true; } virtual void AttackStart(Unit* /*target*/); - virtual void UpdateAI(uint32 const diff) = 0; + virtual void UpdateAI(uint32 diff) = 0; virtual void InitializeAI() { if (!me->isDead()) Reset(); } @@ -135,7 +135,7 @@ class UnitAI virtual void OnCharmed(bool apply) = 0; // Pass parameters between AI - virtual void DoAction(int32 const /*param*/) {} + virtual void DoAction(int32 /*param*/) {} virtual uint32 GetData(uint32 /*id = 0*/) const { return 0; } virtual void SetData(uint32 /*id*/, uint32 /*value*/) {} virtual void SetGUID(uint64 /*guid*/, int32 /*id*/ = 0) {} @@ -278,7 +278,7 @@ class PlayerAI : public UnitAI class SimpleCharmedAI : public PlayerAI { public: - void UpdateAI(uint32 const diff); + void UpdateAI(uint32 diff); SimpleCharmedAI(Player* player): PlayerAI(player) {} }; diff --git a/src/server/game/AI/CreatureAIImpl.h b/src/server/game/AI/CreatureAIImpl.h index 559240c4a3f..6c5cb5622b3 100644 --- a/src/server/game/AI/CreatureAIImpl.h +++ b/src/server/game/AI/CreatureAIImpl.h @@ -313,96 +313,177 @@ const T& RAND(const T& v1, const T& v2, const T& v3, const T& v4, const T& v5, c class EventMap { - typedef std::map<uint32, uint32> StorageType; + /** + * Internal storage type. + * Key: Time as uint32 when the event should occur. + * Value: The event data as uint32. + * + * Structure of event data: + * - Bit 0 - 15: Event Id. + * - Bit 16 - 23: Group + * - Bit 24 - 31: Phase + * - Pattern: 0xPPGGEEEE + */ + typedef std::multimap<uint32, uint32> EventStore; public: EventMap() : _time(0), _phase(0) {} - // Returns current timer value, does not represent real dates/times - uint32 GetTimer() const { return _time; } - - // Removes all events and clears phase + /** + * @name Reset + * @brief Removes all scheduled events and resets time and phase. + */ void Reset() { - _eventMap.clear(); _time = 0; _phase = 0; + _eventMap.clear(); + _time = 0; + _phase = 0; + } + + /** + * @name Update + * @brief Updates the timer of the event map. + * @param time Value to be added to time. + */ + void Update(uint32 time) + { + _time += time; } - void Update(uint32 time) { _time += time; } + /** + * @name GetTimer + * @return Current timer value. + */ + uint32 GetTimer() const + { + return _time; + } - uint32 GetPhaseMask() const { return (_phase >> 24) & 0xFF; } + /** + * @name GetPhaseMask + * @return Active phases as mask. + */ + uint8 GetPhaseMask() const + { + return _phase; + } - bool Empty() const { return _eventMap.empty(); } + /** + * @name Empty + * @return True, if there are no events scheduled. + */ + bool Empty() const + { + return _eventMap.empty(); + } - // Sets event phase, must be in range 1 - 8 - void SetPhase(uint32 phase) + /** + * @name SetPhase + * @brief Sets the phase of the map (absolute). + * @param phase Phase which should be set. Values: 1 - 8. 0 resets phase. + */ + void SetPhase(uint8 phase) { - if (phase && phase < 8) - _phase = (1 << (phase + 24)); - else if (!phase) + if (!phase) _phase = 0; + else if (phase <= 8) + _phase = (1 << (phase - 1)); } - // Creates new event entry in map with given id, time, group if given (1 - 8) and phase if given (1 - 8) - // 0 for group/phase means it belongs to no group or runs in all phases - void ScheduleEvent(uint32 eventId, uint32 time, uint32 groupId = 0, uint32 phase = 0) + /** + * @name AddPhase + * @brief Activates the given phase (bitwise). + * @param phase Phase which should be activated. Values: 1 - 8 + */ + void AddPhase(uint8 phase) { - time += _time; - if (groupId && groupId < 9) - eventId |= (1 << (groupId + 16)); - if (phase && phase < 8) - eventId |= (1 << (phase + 24)); - StorageType::const_iterator itr = _eventMap.find(time); - while (itr != _eventMap.end()) - { - ++time; - itr = _eventMap.find(time); - } + if (phase && phase <= 8) + _phase |= (1 << (phase - 1)); + } - _eventMap.insert(StorageType::value_type(time, eventId)); + /** + * @name RemovePhase + * @brief Deactivates the given phase (bitwise). + * @param phase Phase which should be deactivated. Values: 1 - 8. + */ + void RemovePhase(uint8 phase) + { + if (phase && phase <= 8) + _phase &= ~(1 << (phase - 1)); } - // Removes event with specified id and creates new entry for it - void RescheduleEvent(uint32 eventId, uint32 time, uint32 groupId = 0, uint32 phase = 0) + /** + * @name ScheduleEvent + * @brief Creates new event entry in map. + * @param eventId The id of the new event. + * @param time The time in milliseconds until the event occurs. + * @param group The group which the event is associated to. Has to be between 1 and 8. 0 means it has no group. + * @param phase The phase in which the event can occur. Has to be between 1 and 8. 0 means it can occur in all phases. + */ + void ScheduleEvent(uint32 eventId, uint32 time, uint32 group = 0, uint8 phase = 0) + { + if (group && group <= 8) + eventId |= (1 << (group + 15)); + + if (phase && phase <= 8) + eventId |= (1 << (phase + 23)); + + _eventMap.insert(EventStore::value_type(_time + time, eventId)); + } + + /** + * @name RescheduleEvent + * @brief Cancels the given event and reschedules it. + * @param eventId The id of the event. + * @param time The time in milliseconds until the event occurs. + * @param group The group which the event is associated to. Has to be between 1 and 8. 0 means it has no group. + * @param phase The phase in which the event can occur. Has to be between 1 and 8. 0 means it can occur in all phases. + */ + void RescheduleEvent(uint32 eventId, uint32 time, uint32 group = 0, uint8 phase = 0) { CancelEvent(eventId); - ScheduleEvent(eventId, time, groupId, phase); + ScheduleEvent(eventId, time, group, phase); } - // Reschedules closest event + /** + * @name RepeatEvent + * @brief Cancels the closest event and reschedules it. + * @param time Time until the event occurs. + */ void RepeatEvent(uint32 time) { - if (_eventMap.empty()) + if (Empty()) return; uint32 eventId = _eventMap.begin()->second; _eventMap.erase(_eventMap.begin()); - time += _time; - StorageType::const_iterator itr = _eventMap.find(time); - while (itr != _eventMap.end()) - { - ++time; - itr = _eventMap.find(time); - } - - _eventMap.insert(StorageType::value_type(time, eventId)); + ScheduleEvent(eventId, time); } - // Removes first event + /** + * @name PopEvent + * @brief Remove the first event in the map. + */ void PopEvent() { - if (!_eventMap.empty()) + if (!Empty()) _eventMap.erase(_eventMap.begin()); } - // Gets next event id to execute and removes it from map + /** + * @name ExecuteEvent + * @brief Returns the next event to execute and removes it from map. + * @return Id of the event to execute. + */ uint32 ExecuteEvent() { - while (!_eventMap.empty()) + while (!Empty()) { - StorageType::iterator itr = _eventMap.begin(); + EventStore::iterator itr = _eventMap.begin(); + if (itr->first > _time) return 0; - else if (_phase && (itr->second & 0xFF000000) && !(itr->second & _phase)) + else if (_phase && (itr->second & 0xFF000000) && !((itr->second >> 24) & _phase)) _eventMap.erase(itr); else { @@ -411,18 +492,24 @@ class EventMap return eventId; } } + return 0; } - // Gets next event id to execute + /** + * @name GetEvent + * @brief Returns the next event to execute. + * @return Id of the event to execute. + */ uint32 GetEvent() { - while (!_eventMap.empty()) + while (!Empty()) { - StorageType::iterator itr = _eventMap.begin(); + EventStore::iterator itr = _eventMap.begin(); + if (itr->first > _time) return 0; - else if (_phase && (itr->second & 0xFF000000) && !(itr->second & _phase)) + else if (_phase && (itr->second & 0xFF000000) && !(itr->second & (_phase << 24))) _eventMap.erase(itr); else return (itr->second & 0x0000FFFF); @@ -431,81 +518,150 @@ class EventMap return 0; } - // Delay all events + /** + * @name DelayEvents + * @brief Delays all events in the map. If delay is greater than or equal internal timer, delay will be 0. + * @param delay Amount of delay. + */ void DelayEvents(uint32 delay) { - if (delay < _time) - _time -= delay; - else - _time = 0; + _time = delay < _time ? _time - delay : 0; } - // Delay all events having the specified Group - void DelayEvents(uint32 delay, uint32 groupId) + /** + * @name DelayEvents + * @brief Delay all events of the same group. + * @param delay Amount of delay. + * @param group Group of the events. + */ + void DelayEvents(uint32 delay, uint32 group) { - uint32 nextTime = _time + delay; - uint32 groupMask = (1 << (groupId + 16)); - for (StorageType::iterator itr = _eventMap.begin(); itr != _eventMap.end() && itr->first < nextTime;) + if (!group || group > 8 || Empty()) + return; + + EventStore delayed; + + for (EventStore::iterator itr = _eventMap.begin(); itr != _eventMap.end();) { - if (itr->second & groupMask) + if (itr->second & (1 << (group + 15))) { - ScheduleEvent(itr->second, itr->first - _time + delay); - _eventMap.erase(itr); - itr = _eventMap.begin(); + delayed.insert(EventStore::value_type(itr->first + delay, itr->second)); + _eventMap.erase(itr++); } else ++itr; } + + _eventMap.insert(delayed.begin(), delayed.end()); } - // Cancel events with specified id + /** + * @name CancelEvent + * @brief Cancels all events of the specified id. + * @param eventId Event id to cancel. + */ void CancelEvent(uint32 eventId) { - for (StorageType::iterator itr = _eventMap.begin(); itr != _eventMap.end();) + if (Empty()) + return; + + for (EventStore::iterator itr = _eventMap.begin(); itr != _eventMap.end();) { if (eventId == (itr->second & 0x0000FFFF)) - { - _eventMap.erase(itr); - itr = _eventMap.begin(); - } + _eventMap.erase(itr++); else ++itr; } } - // Cancel events belonging to specified group - void CancelEventGroup(uint32 groupId) + /** + * @name CancelEventGroup + * @brief Cancel events belonging to specified group. + * @param group Group to cancel. + */ + void CancelEventGroup(uint32 group) { - uint32 groupMask = (1 << (groupId + 16)); + if (!group || group > 8 || Empty()) + return; - for (StorageType::iterator itr = _eventMap.begin(); itr != _eventMap.end();) + for (EventStore::iterator itr = _eventMap.begin(); itr != _eventMap.end();) { - if (itr->second & groupMask) - { - _eventMap.erase(itr); - itr = _eventMap.begin(); - } + if (itr->second & (1 << (group + 15))) + _eventMap.erase(itr++); else ++itr; } } - // Returns time of next event to execute - // To get how much time remains substract _time + /** + * @name GetNextEventTime + * @brief Returns closest occurence of specified event. + * @param eventId Wanted event id. + * @return Time of found event. + */ uint32 GetNextEventTime(uint32 eventId) const { - for (StorageType::const_iterator itr = _eventMap.begin(); itr != _eventMap.end(); ++itr) + if (Empty()) + return 0; + + for (EventStore::const_iterator itr = _eventMap.begin(); itr != _eventMap.end(); ++itr) if (eventId == (itr->second & 0x0000FFFF)) return itr->first; return 0; } + /** + * @name GetNextEventTime + * @return Time of next event. + */ + uint32 GetNextEventTime() const + { + return Empty() ? 0 : _eventMap.begin()->first; + } + + /** + * @name IsInPhase + * @brief Returns wether event map is in specified phase or not. + * @param phase Wanted phase. + * @return True, if phase of event map contains specified phase. + */ + bool IsInPhase(uint8 phase) + { + return phase <= 8 && (!phase || _phase & (1 << (phase - 1))); + } + private: + /** + * @name _time + * @brief Internal timer. + * + * This does not represent the real date/time value. + * It's more like a stopwatch: It can run, it can be stopped, + * it can be resetted and so on. Events occur when this timer + * has reached their time value. Its value is changed in the + * Update method. + */ uint32 _time; - uint32 _phase; - StorageType _eventMap; + /** + * @name _phase + * @brief Phase mask of the event map. + * + * Contains the phases the event map is in. Multiple + * phases from 1 to 8 can be set with SetPhase or + * AddPhase. RemovePhase deactives a phase. + */ + uint8 _phase; + + /** + * @name _eventMap + * @brief Internal event storage map. Contains the scheduled events. + * + * See typedef at the beginning of the class for more + * details. + */ + EventStore _eventMap; }; enum AITarget diff --git a/src/server/game/AI/CreatureAISelector.cpp b/src/server/game/AI/CreatureAISelector.cpp index 920c1c25533..a09feb6e00f 100644 --- a/src/server/game/AI/CreatureAISelector.cpp +++ b/src/server/game/AI/CreatureAISelector.cpp @@ -132,16 +132,12 @@ namespace FactorySelector const GameObjectAICreator* ai_factory = NULL; GameObjectAIRegistry& ai_registry(*GameObjectAIRepository::instance()); + // scriptname in db if (GameObjectAI* scriptedAI = sScriptMgr->GetGameObjectAI(go)) return scriptedAI; ai_factory = ai_registry.GetRegistryItem(go->GetAIName()); - // scriptname in db - if (!ai_factory) - if (GameObjectAI* scriptedAI = sScriptMgr->GetGameObjectAI(go)) - return scriptedAI; - //future goAI types go here std::string ainame = (ai_factory == NULL || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key(); diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp index 7172a187504..1fa29bba10a 100644 --- a/src/server/game/AI/EventAI/CreatureEventAI.cpp +++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp @@ -1012,7 +1012,7 @@ void CreatureEventAI::SpellHit(Unit* unit, const SpellInfo* spell) ProcessEvent(*i, unit); } -void CreatureEventAI::UpdateAI(const uint32 diff) +void CreatureEventAI::UpdateAI(uint32 diff) { //Check if we are in combat (also updates calls threat update code) bool Combat = UpdateVictim(); diff --git a/src/server/game/AI/EventAI/CreatureEventAI.h b/src/server/game/AI/EventAI/CreatureEventAI.h index fa4b2a709a6..23a2f79af67 100644 --- a/src/server/game/AI/EventAI/CreatureEventAI.h +++ b/src/server/game/AI/EventAI/CreatureEventAI.h @@ -608,7 +608,7 @@ class CreatureEventAI : public CreatureAI void SpellHit(Unit* unit, const SpellInfo* spell); void DamageTaken(Unit* done_by, uint32& damage); void HealReceived(Unit* /*done_by*/, uint32& /*addhealth*/) {} - void UpdateAI(const uint32 diff); + void UpdateAI(uint32 diff); void ReceiveEmote(Player* player, uint32 textEmote); static int Permissible(const Creature*); diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 9709cb0ecc2..5ef9ee09f1d 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -104,11 +104,19 @@ void ScriptedAI::AttackStartNoMove(Unit* who) if (!who) return; - if (me->Attack(who, false)) + if (me->Attack(who, true)) DoStartNoMovement(who); } -void ScriptedAI::UpdateAI(uint32 const /*diff*/) +void ScriptedAI::AttackStart(Unit* who) +{ + if (IsCombatMovementAllowed()) + CreatureAI::AttackStart(who); + else + AttackStartNoMove(who); +} + +void ScriptedAI::UpdateAI(uint32 /*diff*/) { //Check if we have a current target if (!UpdateVictim()) @@ -362,9 +370,7 @@ void ScriptedAI::SetEquipmentSlots(bool loadDefault, int32 mainHand /*= EQUIP_NO { if (loadDefault) { - if (CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(me->GetEntry())) - me->LoadEquipment(creatureInfo->equipmentId, true); - + me->LoadEquipment(me->GetOriginalEquipmentId(), true); return; } @@ -439,15 +445,6 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(uint32 const diff) return true; } -void Scripted_NoMovementAI::AttackStart(Unit* target) -{ - if (!target) - return; - - if (me->Attack(target, true)) - DoStartNoMovement(target); -} - // BossAI - for instanced bosses BossAI::BossAI(Creature* creature, uint32 bossId) : ScriptedAI(creature), instance(creature->GetInstanceScript()), @@ -569,7 +566,7 @@ void BossAI::SummonedCreatureDespawn(Creature* summon) summons.Despawn(summon); } -void BossAI::UpdateAI(uint32 const diff) +void BossAI::UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -628,7 +625,7 @@ void WorldBossAI::SummonedCreatureDespawn(Creature* summon) summons.Despawn(summon); } -void WorldBossAI::UpdateAI(uint32 const diff) +void WorldBossAI::UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 50363f20ed5..8d7a28d4e6f 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -90,7 +90,7 @@ struct ScriptedAI : public CreatureAI void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) {} //Called at World update tick - virtual void UpdateAI(uint32 const diff); + virtual void UpdateAI(uint32 diff); //Called at creature death void JustDied(Unit* /*killer*/) {} @@ -136,6 +136,9 @@ struct ScriptedAI : public CreatureAI //Called at creature aggro either by MoveInLOS or Attack Start void EnterCombat(Unit* /*victim*/) {} + // Called before EnterCombat even before the creature is in combat. + void AttackStart(Unit* /*target*/); + // ************* //AI Helper Functions // ************* @@ -191,7 +194,11 @@ struct ScriptedAI : public CreatureAI void SetEquipmentSlots(bool loadDefault, int32 mainHand = EQUIP_NO_CHANGE, int32 offHand = EQUIP_NO_CHANGE, int32 ranged = EQUIP_NO_CHANGE); - //Generally used to control if MoveChase() is to be used or not in AttackStart(). Some creatures does not chase victims + // Used to control if MoveChase() is to be used or not in AttackStart(). Some creatures does not chase victims + // NOTE: If you use SetCombatMovement while the creature is in combat, it will do NOTHING - This only affects AttackStart + // You should make the necessary to make it happen so. + // Remember that if you modified _isCombatMovementAllowed (e.g: using SetCombatMovement) it will not be reset at Reset(). + // It will keep the last value you set. void SetCombatMovement(bool allowMovement); bool IsCombatMovementAllowed() const { return _isCombatMovementAllowed; } @@ -269,15 +276,6 @@ struct ScriptedAI : public CreatureAI bool _isHeroic; }; -struct Scripted_NoMovementAI : public ScriptedAI -{ - Scripted_NoMovementAI(Creature* creature) : ScriptedAI(creature) {} - virtual ~Scripted_NoMovementAI() {} - - //Called at each attack of me by any victim - void AttackStart(Unit* target); -}; - class BossAI : public ScriptedAI { public: @@ -290,13 +288,13 @@ class BossAI : public ScriptedAI void JustSummoned(Creature* summon); void SummonedCreatureDespawn(Creature* summon); - virtual void UpdateAI(uint32 const diff); + virtual void UpdateAI(uint32 diff); // Hook used to execute events scheduled into EventMap without the need // to override UpdateAI // note: You must re-schedule the event within this method if the event // is supposed to run more than once - virtual void ExecuteEvent(uint32 const /*eventId*/) { } + virtual void ExecuteEvent(uint32 /*eventId*/) { } void Reset() { _Reset(); } void EnterCombat(Unit* /*who*/) { _EnterCombat(); } @@ -338,13 +336,13 @@ class WorldBossAI : public ScriptedAI void JustSummoned(Creature* summon); void SummonedCreatureDespawn(Creature* summon); - virtual void UpdateAI(uint32 const diff); + virtual void UpdateAI(uint32 diff); // Hook used to execute events scheduled into EventMap without the need // to override UpdateAI // note: You must re-schedule the event within this method if the event // is supposed to run more than once - virtual void ExecuteEvent(uint32 const /*eventId*/) { } + virtual void ExecuteEvent(uint32 /*eventId*/) { } void Reset() { _Reset(); } void EnterCombat(Unit* /*who*/) { _EnterCombat(); } diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp index 3f5952a210d..b43cd1e7cd4 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp @@ -205,7 +205,7 @@ bool npc_escortAI::IsPlayerOrGroupInRange() return false; } -void npc_escortAI::UpdateAI(uint32 const diff) +void npc_escortAI::UpdateAI(uint32 diff) { //Waypoint Updating if (HasEscortState(STATE_ESCORT_ESCORTING) && !me->getVictim() && m_uiWPWaitTimer && !HasEscortState(STATE_ESCORT_RETURNING)) @@ -293,7 +293,7 @@ void npc_escortAI::UpdateAI(uint32 const diff) UpdateEscortAI(diff); } -void npc_escortAI::UpdateEscortAI(uint32 const /*diff*/) +void npc_escortAI::UpdateEscortAI(uint32 /*diff*/) { if (!UpdateVictim()) return; diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h index 4b4f3656a8d..4a350acab2c 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h +++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.h @@ -54,7 +54,7 @@ struct npc_escortAI : public ScriptedAI void EnterEvadeMode(); - void UpdateAI(uint32 const diff); //the "internal" update, calls UpdateEscortAI() + void UpdateAI(uint32 diff); //the "internal" update, calls UpdateEscortAI() virtual void UpdateEscortAI(uint32 const diff); //used when it's needed to add code in update (abilities, scripted events, etc) void MovementInform(uint32, uint32); diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp index 96209084240..63d5ad1fd05 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp @@ -184,7 +184,7 @@ void FollowerAI::EnterEvadeMode() Reset(); } -void FollowerAI::UpdateAI(const uint32 uiDiff) +void FollowerAI::UpdateAI(uint32 uiDiff) { if (HasFollowState(STATE_FOLLOW_INPROGRESS) && !me->getVictim()) { @@ -246,7 +246,7 @@ void FollowerAI::UpdateAI(const uint32 uiDiff) UpdateFollowerAI(uiDiff); } -void FollowerAI::UpdateFollowerAI(const uint32 /*uiDiff*/) +void FollowerAI::UpdateFollowerAI(uint32 /*uiDiff*/) { if (!UpdateVictim()) return; diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h index 1c81b5f73fc..ccc8af6197a 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h +++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h @@ -38,8 +38,8 @@ class FollowerAI : public ScriptedAI void JustRespawned(); - void UpdateAI(const uint32); //the "internal" update, calls UpdateFollowerAI() - virtual void UpdateFollowerAI(const uint32); //used when it's needed to add code in update (abilities, scripted events, etc) + void UpdateAI(uint32); //the "internal" update, calls UpdateFollowerAI() + virtual void UpdateFollowerAI(uint32); //used when it's needed to add code in update (abilities, scripted events, etc) void StartFollow(Player* player, uint32 factionForFollower = 0, const Quest* quest = NULL); diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index e568a36abc4..30cc3cf246b 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -330,7 +330,7 @@ void SmartAI::UpdatePath(const uint32 diff) } } -void SmartAI::UpdateAI(const uint32 diff) +void SmartAI::UpdateAI(uint32 diff) { GetScript()->OnUpdate(diff); UpdatePath(diff); @@ -422,6 +422,9 @@ void SmartAI::MovepointReached(uint32 id) void SmartAI::MovementInform(uint32 MovementType, uint32 Data) { + if ((MovementType == POINT_MOTION_TYPE && Data == SMART_ESCORT_LAST_OOC_POINT) || MovementType == FOLLOW_MOTION_TYPE) + me->ClearUnitState(UNIT_STATE_EVADE); + GetScript()->ProcessEventsFor(SMART_EVENT_MOVEMENTINFORM, NULL, MovementType, Data); if (MovementType != POINT_MOTION_TYPE || !HasEscortState(SMART_ESCORT_ESCORTING)) return; @@ -430,23 +433,25 @@ void SmartAI::MovementInform(uint32 MovementType, uint32 Data) void SmartAI::RemoveAuras() { - // Only loop throught the applied auras, because here is where all auras on the current unit are stored - Unit::AuraApplicationMap appliedAuras = me->GetAppliedAuras(); - for (Unit::AuraApplicationMap::iterator iter = appliedAuras.begin(); iter != appliedAuras.end(); ++iter) + Unit::AuraApplicationMap& appliedAuras = me->GetAppliedAuras(); + for (Unit::AuraApplicationMap::iterator iter = appliedAuras.begin(); iter != appliedAuras.end();) { Aura const* aura = iter->second->GetBase(); - if (!aura->GetSpellInfo()->IsPassive() && !aura->GetSpellInfo()->HasAura(SPELL_AURA_CONTROL_VEHICLE) && aura->GetCaster() != me) - me->RemoveAurasDueToSpell(aura->GetId()); + if (!aura->IsPassive() && !aura->HasEffectType(SPELL_AURA_CONTROL_VEHICLE) && aura->GetCasterGUID() != me->GetGUID()) + me->RemoveAura(iter); + else + ++iter; } } void SmartAI::EnterEvadeMode() { - if (!me->isAlive()) + if (!me->isAlive() || me->IsInEvadeMode()) return; RemoveAuras(); + me->AddUnitState(UNIT_STATE_EVADE); me->DeleteThreatList(); me->CombatStop(true); me->LoadCreaturesAddon(); @@ -693,7 +698,7 @@ void SmartAI::OnCharmed(bool apply) GetScript()->ProcessEventsFor(SMART_EVENT_CHARMED, NULL, 0, 0, apply); } -void SmartAI::DoAction(const int32 param) +void SmartAI::DoAction(int32 param) { GetScript()->ProcessEventsFor(SMART_EVENT_ACTION_DONE, NULL, param); } diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index ab2ffb7229d..b5b92efdcd2 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -111,7 +111,7 @@ class SmartAI : public CreatureAI void HealReceived(Unit* doneBy, uint32& addhealth); // Called at World update tick - void UpdateAI(const uint32 diff); + void UpdateAI(uint32 diff); // Called at text emote receive from player void ReceiveEmote(Player* player, uint32 textEmote); @@ -147,7 +147,7 @@ class SmartAI : public CreatureAI bool CanAIAttack(const Unit* who) const; // Used in scripts to share variables - void DoAction(const int32 param = 0); + void DoAction(int32 param = 0); // Used in scripts to share variables uint32 GetData(uint32 id = 0) const; diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 86d86739bc9..bc94169687c 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1459,15 +1459,16 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (Creature* npc = (*itr)->ToCreature()) { uint32 slot[3]; - if (e.action.equip.entry) + int8 equipId = (int8)e.action.equip.entry; + if (equipId) { - EquipmentInfo const* einfo = sObjectMgr->GetEquipmentInfo(e.action.equip.entry); + EquipmentInfo const* einfo = sObjectMgr->GetEquipmentInfo(npc->GetEntry(), equipId); if (!einfo) { - sLog->outError(LOG_FILTER_SQL, "SmartScript: SMART_ACTION_EQUIP uses non-existent equipment info entry %u", e.action.equip.entry); + sLog->outError(LOG_FILTER_SQL, "SmartScript: SMART_ACTION_EQUIP uses non-existent equipment info id %u for creature %u", equipId, npc->GetEntry()); return; } - npc->SetCurrentEquipmentId(e.action.equip.entry); + npc->SetCurrentEquipmentId(equipId); slot[0] = einfo->ItemEntry[0]; slot[1] = einfo->ItemEntry[1]; slot[2] = einfo->ItemEntry[2]; @@ -1478,11 +1479,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u slot[1] = e.action.equip.slot2; slot[2] = e.action.equip.slot3; } - if (!e.action.equip.mask || e.action.equip.mask & 1) + if (!e.action.equip.mask || (e.action.equip.mask & 1)) npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, slot[0]); - if (!e.action.equip.mask || e.action.equip.mask & 2) + if (!e.action.equip.mask || (e.action.equip.mask & 2)) npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, slot[1]); - if (!e.action.equip.mask || e.action.equip.mask & 4) + if (!e.action.equip.mask || (e.action.equip.mask & 4)) npc->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, slot[2]); } } @@ -1893,12 +1894,19 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u } case SMART_ACTION_JUMP_TO_POS: { - if (!me) + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - me->GetMotionMaster()->Clear(); - me->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (Creature* creature = (*itr)->ToCreature()) + { + creature->GetMotionMaster()->Clear(); + creature->GetMotionMaster()->MoveJump(e.target.x, e.target.y, e.target.z, (float)e.action.jump.speedxy, (float)e.action.jump.speedz); + } // TODO: Resume path when reached jump location + + delete targets; break; } case SMART_ACTION_GO_SET_LOOT_STATE: @@ -1977,23 +1985,87 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u } case SMART_ACTION_SET_HOME_POS: { - if (!me) + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - if (e.GetTargetType() == SMART_TARGET_SELF) - me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); - else if (e.GetTargetType() == SMART_TARGET_POSITION) - me->SetHomePosition(e.target.x, e.target.y, e.target.z, e.target.o); - else - sLog->outError(LOG_FILTER_SQL, "SmartScript: Action target for SMART_ACTION_SET_HOME_POS is not using SMART_TARGET_SELF or SMART_TARGET_POSITION, skipping"); + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsCreature(*itr)) + { + if (e.GetTargetType() == SMART_TARGET_SELF) + (*itr)->ToCreature()->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); + else if (e.GetTargetType() == SMART_TARGET_POSITION) + (*itr)->ToCreature()->SetHomePosition(e.target.x, e.target.y, e.target.z, e.target.o); + else + sLog->outError(LOG_FILTER_SQL, "SmartScript: Action target for SMART_ACTION_SET_HOME_POS is not using SMART_TARGET_SELF or SMART_TARGET_POSITION, skipping"); + } - break; + delete targets; + break; } case SMART_ACTION_SET_HEALTH_REGEN: { - if (!me || me->GetTypeId() != TYPEID_UNIT) + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsCreature(*itr)) + (*itr)->ToCreature()->setRegeneratingHealth(e.action.setHealthRegen.regenHealth ? true : false); + + delete targets; + break; + } + case SMART_ACTION_SET_ROOT: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsCreature(*itr)) + (*itr)->ToCreature()->SetControlled(e.action.setRoot.root ? true : false, UNIT_STATE_ROOT); + + delete targets; + break; + } + case SMART_ACTION_SET_GO_FLAG: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsGameObject(*itr)) + (*itr)->ToGameObject()->SetUInt32Value(GAMEOBJECT_FLAGS, e.action.goFlag.flag); + + delete targets; + break; + } + case SMART_ACTION_ADD_GO_FLAG: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) + break; + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsGameObject(*itr)) + (*itr)->ToGameObject()->SetFlag(GAMEOBJECT_FLAGS, e.action.goFlag.flag); + + delete targets; + break; + } + case SMART_ACTION_REMOVE_GO_FLAG: + { + ObjectList* targets = GetTargets(e, unit); + if (!targets) break; - me->setRegeneratingHealth(e.action.setHealthRegen.regenHealth ? true : false); + + for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); ++itr) + if (IsGameObject(*itr)) + (*itr)->ToGameObject()->RemoveFlag(GAMEOBJECT_FLAGS, e.action.goFlag.flag); + + delete targets; break; } default: diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index a49ae031e63..f140afe1295 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -906,6 +906,10 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e) case SMART_ACTION_SEND_TARGET_TO_TARGET: case SMART_ACTION_SET_HOME_POS: case SMART_ACTION_SET_HEALTH_REGEN: + case SMART_ACTION_SET_ROOT: + case SMART_ACTION_SET_GO_FLAG: + case SMART_ACTION_ADD_GO_FLAG: + case SMART_ACTION_REMOVE_GO_FLAG: break; default: sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id); diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index c88ef206b00..133c227f825 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -426,7 +426,6 @@ enum SMART_ACTION SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL = 42, // MinHpValue(+pct, -flat) SMART_ACTION_MOUNT_TO_ENTRY_OR_MODEL = 43, // Creature_template entry(param1) OR ModelId (param2) (or 0 for both to dismount) SMART_ACTION_SET_INGAME_PHASE_MASK = 44, // mask - SMART_ACTION_SET_DATA = 45, // Field, Data (only creature TODO) SMART_ACTION_MOVE_FORWARD = 46, // distance SMART_ACTION_SET_VISIBILITY = 47, // on/off @@ -449,7 +448,6 @@ enum SMART_ACTION SMART_ACTION_STORE_TARGET_LIST = 64, // varID, SMART_ACTION_WP_RESUME = 65, // none SMART_ACTION_SET_ORIENTATION = 66, // - SMART_ACTION_CREATE_TIMED_EVENT = 67, // id, InitialMin, InitialMax, RepeatMin(only if it repeats), RepeatMax(only if it repeats), chance SMART_ACTION_PLAYMOVIE = 68, // entry SMART_ACTION_MOVE_TO_POS = 69, // PointId, xyz @@ -486,8 +484,12 @@ enum SMART_ACTION SMART_ACTION_SEND_TARGET_TO_TARGET = 100, // id SMART_ACTION_SET_HOME_POS = 101, // none SMART_ACTION_SET_HEALTH_REGEN = 102, // 0/1 + SMART_ACTION_SET_ROOT = 103, // off/on + SMART_ACTION_SET_GO_FLAG = 104, // Flags + SMART_ACTION_ADD_GO_FLAG = 105, // Flags + SMART_ACTION_REMOVE_GO_FLAG = 106, // Flags - SMART_ACTION_END = 103 + SMART_ACTION_END = 107 }; struct SmartAction @@ -919,6 +921,16 @@ struct SmartAction uint32 regenHealth; } setHealthRegen; + struct + { + uint32 root; + } setRoot; + + struct + { + uint32 flag; + } goFlag; + //! Note for any new future actions //! All parameters must have type uint32 diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp index 3c3eded1f68..7172efaac0e 100644 --- a/src/server/game/Accounts/AccountMgr.cpp +++ b/src/server/game/Accounts/AccountMgr.cpp @@ -17,6 +17,7 @@ */ #include "AccountMgr.h" +#include "Config.h" #include "DatabaseEnv.h" #include "ObjectAccessor.h" #include "Player.h" @@ -28,6 +29,18 @@ AccountMgr::AccountMgr() { } +AccountMgr::~AccountMgr() +{ + for (RBACPermissionsContainer::iterator itr = _permissions.begin(); itr != _permissions.end(); ++itr) + delete itr->second; + + for (RBACRolesContainer::iterator itr = _roles.begin(); itr != _roles.end(); ++itr) + delete itr->second; + + for (RBACGroupsContainer::iterator itr = _groups.begin(); itr != _groups.end(); ++itr) + delete itr->second; +} + AccountOpResult AccountMgr::CreateAccount(std::string username, std::string password) { if (utf8length(username) > MAX_ACCOUNT_STR) @@ -44,12 +57,22 @@ AccountOpResult AccountMgr::CreateAccount(std::string username, std::string pass stmt->setString(0, username); stmt->setString(1, CalculateShaPassHash(username, password)); - LoginDatabase.Execute(stmt); + LoginDatabase.DirectExecute(stmt); // Enforce saving, otherwise AddGroup can fail stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_REALM_CHARACTERS_INIT); LoginDatabase.Execute(stmt); + // Add default rbac groups for that security level + RBACData* rbac = new RBACData(GetId(username), username, -1); + // No need to Load From DB, as it's new data + + RBACGroupContainer const& groupsToAdd = _defaultSecGroups[0]; // 0: Default sec level + for (RBACGroupContainer::const_iterator it = groupsToAdd.begin(); it != groupsToAdd.end(); ++it) + rbac->AddGroup(*it, -1); + + delete rbac; + return AOR_OK; // everything's fine } @@ -175,6 +198,14 @@ AccountOpResult AccountMgr::ChangePassword(uint32 accountId, std::string newPass LoginDatabase.Execute(stmt); + stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_VS); + + stmt->setString(0, ""); + stmt->setString(1, ""); + stmt->setString(2, username); + + LoginDatabase.Execute(stmt); + return AOR_OK; } @@ -303,3 +334,226 @@ bool AccountMgr::IsConsoleAccount(uint32 gmlevel) { return gmlevel == SEC_CONSOLE; } + +void AccountMgr::LoadRBAC() +{ + uint32 oldMSTime = getMSTime(); + uint32 count1 = 0; + uint32 count2 = 0; + uint32 count3 = 0; + + QueryResult result = LoginDatabase.Query("SELECT id, name FROM rbac_permissions"); + if (!result) + { + sLog->outInfo(LOG_FILTER_SQL, ">> Loaded 0 account permission definitions. DB table `rbac_permissions` is empty."); + return; + } + + do + { + Field* field = result->Fetch(); + uint32 id = field[0].GetUInt32(); + _permissions[id] = new RBACPermission(id, field[1].GetString()); + ++count1; + } + while (result->NextRow()); + + result = LoginDatabase.Query("SELECT id, name FROM rbac_roles"); + if (!result) + { + sLog->outInfo(LOG_FILTER_SQL, ">> Loaded 0 account role definitions. DB table `rbac_roles` is empty."); + return; + } + + do + { + Field* field = result->Fetch(); + uint32 id = field[0].GetUInt32(); + _roles[id] = new RBACRole(id, field[1].GetString()); + ++count2; + } + while (result->NextRow()); + + result = LoginDatabase.Query("SELECT roleId, permissionId FROM rbac_role_permissions"); + if (!result) + { + sLog->outInfo(LOG_FILTER_SQL, ">> Loaded 0 account role-permission definitions. DB table `rbac_role_permissions` is empty."); + return; + } + + do + { + Field* field = result->Fetch(); + uint32 id = field[0].GetUInt32(); + RBACRole* role = _roles[id]; + role->GrantPermission(field[1].GetUInt32()); + } + while (result->NextRow()); + + result = LoginDatabase.Query("SELECT id, name FROM rbac_groups"); + if (!result) + { + sLog->outInfo(LOG_FILTER_SQL, ">> Loaded 0 account group definitions. DB table `rbac_groups` is empty."); + return; + } + + do + { + Field* field = result->Fetch(); + uint32 id = field[0].GetUInt32(); + _groups[id] = new RBACGroup(id, field[1].GetString()); + ++count3; + } + while (result->NextRow()); + + result = LoginDatabase.Query("SELECT groupId, roleId FROM rbac_group_roles"); + if (!result) + { + sLog->outInfo(LOG_FILTER_SQL, ">> Loaded 0 account group-role definitions. DB table `rbac_group_roles` is empty."); + return; + } + + do + { + Field* field = result->Fetch(); + uint32 id = field[0].GetUInt32(); + RBACGroup* group = _groups[id]; + group->GrantRole(field[1].GetUInt32()); + } + while (result->NextRow()); + + result = LoginDatabase.Query("SELECT secId, groupId FROM rbac_security_level_groups ORDER by secId ASC"); + if (!result) + { + sLog->outInfo(LOG_FILTER_SQL, ">> Loaded 0 account default groups for security levels definitions. DB table `rbac_security_level_groups` is empty."); + return; + } + + uint8 lastSecId = 255; + RBACGroupContainer* groups = NULL; + do + { + Field* field = result->Fetch(); + uint8 secId = field[0].GetUInt8(); + + if (lastSecId != secId) + groups = &_defaultSecGroups[secId]; + + groups->insert(field[1].GetUInt32()); + } + while (result->NextRow()); + + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u permission definitions, %u role definitions and %u group definitions in %u ms", count1, count2, count3, GetMSTimeDiffToNow(oldMSTime)); + + // Load default groups to be added to any RBAC Object. + std::string defaultGroups = ConfigMgr::GetStringDefault("RBAC.DefaultGroups", ""); + Tokenizer tokens(defaultGroups, ','); + for (Tokenizer::const_iterator itr = tokens.begin(); itr != tokens.end(); ++itr) + if (uint32 groupId = atoi(*itr)) + _defaultGroups.insert(groupId); +} + +void AccountMgr::UpdateAccountAccess(RBACData* rbac, uint32 accountId, uint8 securityLevel, int32 realmId) +{ + int32 serverRealmId = realmId != -1 ? realmId : ConfigMgr::GetIntDefault("RealmID", 0); + bool needDelete = false; + if (!rbac) + { + needDelete = true; + rbac = new RBACData(accountId, "", serverRealmId); + rbac->LoadFromDB(); + } + + // Get max security level and realm (checking current realm and -1) + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ACCESS_BY_ID); + stmt->setUInt32(0, accountId); + stmt->setInt32(1, serverRealmId); + PreparedQueryResult result = LoginDatabase.Query(stmt); + if (result) + { + do + { + Field* field = result->Fetch(); + uint8 secLevel = field[0].GetUInt8(); + int32 realmId = field[1].GetUInt32(); + + RBACGroupContainer const& groupsToRemove = _defaultSecGroups[secLevel]; + for (RBACGroupContainer::const_iterator it = groupsToRemove.begin(); it != groupsToRemove.end(); ++it) + rbac->RemoveGroup(*it, realmId); + } + while (result->NextRow()); + } + + // Add new groups depending on the new security Level + RBACGroupContainer const& groupsToAdd = _defaultSecGroups[securityLevel]; + for (RBACGroupContainer::const_iterator it = groupsToAdd.begin(); it != groupsToAdd.end(); ++it) + rbac->AddGroup(*it, realmId); + + if (needDelete) + delete rbac; + + // Delete old security level from DB + if (realmId == -1) + { + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS); + stmt->setUInt32(0, accountId); + LoginDatabase.Execute(stmt); + } + else + { + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS_BY_REALM); + stmt->setUInt32(0, accountId); + stmt->setUInt32(1, realmId); + LoginDatabase.Execute(stmt); + } + + // Add new security level + if (securityLevel) + { + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT_ACCESS); + stmt->setUInt32(0, accountId); + stmt->setUInt8(1, securityLevel); + stmt->setInt32(2, realmId); + LoginDatabase.Execute(stmt); + } +} + +RBACGroup const* AccountMgr::GetRBACGroup(uint32 group) const +{ + RBACGroupsContainer::const_iterator it = _groups.find(group); + if (it != _groups.end()) + return it->second; + + return NULL; +} + +RBACRole const* AccountMgr::GetRBACRole(uint32 role) const +{ + RBACRolesContainer::const_iterator it = _roles.find(role); + if (it != _roles.end()) + return it->second; + + return NULL; +} + +RBACPermission const* AccountMgr::GetRBACPermission(uint32 permission) const +{ + RBACPermissionsContainer::const_iterator it = _permissions.find(permission); + if (it != _permissions.end()) + return it->second; + + return NULL; +} + +bool AccountMgr::HasPermission(uint32 accountId, uint32 permission, uint32 realmId) +{ + if (!accountId) + return false; + + RBACData* rbac = new RBACData(accountId, "", realmId); + rbac->LoadFromDB(); + bool hasPermission = rbac->HasPermission(permission); + delete rbac; + + return hasPermission; +} diff --git a/src/server/game/Accounts/AccountMgr.h b/src/server/game/Accounts/AccountMgr.h index c8de5688e73..28373456994 100644 --- a/src/server/game/Accounts/AccountMgr.h +++ b/src/server/game/Accounts/AccountMgr.h @@ -19,8 +19,7 @@ #ifndef _ACCMGR_H #define _ACCMGR_H -#include "Define.h" -#include <string> +#include "RBAC.h" #include <ace/Singleton.h> enum AccountOpResult @@ -35,15 +34,21 @@ enum AccountOpResult #define MAX_ACCOUNT_STR 16 +typedef std::map<uint32, RBACPermission*> RBACPermissionsContainer; +typedef std::map<uint32, RBACRole*> RBACRolesContainer; +typedef std::map<uint32, RBACGroup*> RBACGroupsContainer; +typedef std::map<uint32, RBACGroupContainer> RBACDefaultSecurityGroupContainer; + class AccountMgr { friend class ACE_Singleton<AccountMgr, ACE_Null_Mutex>; private: AccountMgr(); + ~AccountMgr(); public: - static AccountOpResult CreateAccount(std::string username, std::string password); + AccountOpResult CreateAccount(std::string username, std::string password); static AccountOpResult DeleteAccount(uint32 accountId); static AccountOpResult ChangeUsername(uint32 accountId, std::string newUsername, std::string newPassword); static AccountOpResult ChangePassword(uint32 accountId, std::string newPassword); @@ -62,6 +67,26 @@ class AccountMgr static bool IsGMAccount(uint32 gmlevel); static bool IsAdminAccount(uint32 gmlevel); static bool IsConsoleAccount(uint32 gmlevel); + static bool HasPermission(uint32 accountId, uint32 permission, uint32 realmId); + + void UpdateAccountAccess(RBACData* rbac, uint32 accountId, uint8 securityLevel, int32 realmId); + + void LoadRBAC(); + RBACGroup const* GetRBACGroup(uint32 group) const; + RBACRole const* GetRBACRole(uint32 role) const; + RBACPermission const* GetRBACPermission(uint32 permission) const; + + RBACGroupsContainer const& GetRBACGroupList() const { return _groups; } + RBACRolesContainer const& GetRBACRoleList() const { return _roles; } + RBACPermissionsContainer const& GetRBACPermissionList() const { return _permissions; } + RBACGroupContainer const& GetRBACDefaultGroups() const { return _defaultGroups; } + + private: + RBACPermissionsContainer _permissions; + RBACRolesContainer _roles; + RBACGroupsContainer _groups; + RBACDefaultSecurityGroupContainer _defaultSecGroups; + RBACGroupContainer _defaultGroups; }; #define sAccountMgr ACE_Singleton<AccountMgr, ACE_Null_Mutex>::instance() diff --git a/src/server/game/Accounts/RBAC.cpp b/src/server/game/Accounts/RBAC.cpp new file mode 100644 index 00000000000..121c9faae76 --- /dev/null +++ b/src/server/game/Accounts/RBAC.cpp @@ -0,0 +1,341 @@ +/*
+ * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "RBAC.h"
+#include "AccountMgr.h"
+#include "DatabaseEnv.h"
+
+RBACCommandResult RBACData::AddGroup(uint32 groupId, int32 realmId /* = 0 */)
+{
+ // Check if group Id exists
+ RBACGroup const* group = sAccountMgr->GetRBACGroup(groupId);
+ if (!group)
+ return RBAC_ID_DOES_NOT_EXISTS;
+
+ // Already added?
+ std::pair<std::set<uint32>::iterator, bool> ret = _groups.insert(groupId);
+ if (!ret.second)
+ return RBAC_CANT_ADD_ALREADY_ADDED;
+
+ // Do not save to db when loading data from DB (realmId = 0)
+ if (realmId)
+ {
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_RBAC_ACCOUNT_GROUP);
+ stmt->setUInt32(0, GetId());
+ stmt->setUInt32(1, groupId);
+ stmt->setInt32(2, realmId);
+ LoginDatabase.Execute(stmt);
+
+ CalculateNewPermissions();
+ }
+
+ return RBAC_OK;
+}
+
+RBACCommandResult RBACData::RemoveGroup(uint32 groupId, int32 realmId /* = 0 */)
+{
+ // could remove it?
+ if (!_groups.erase(groupId))
+ return RBAC_CANT_REVOKE_NOT_IN_LIST;
+
+ // Do not save to db when loading data from DB (realmId = 0)
+ if (realmId)
+ {
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_RBAC_ACCOUNT_GROUP);
+ stmt->setUInt32(0, GetId());
+ stmt->setUInt32(1, groupId);
+ stmt->setInt32(2, realmId);
+ LoginDatabase.Execute(stmt);
+
+ CalculateNewPermissions();
+ }
+
+ return RBAC_OK;
+}
+
+RBACCommandResult RBACData::GrantRole(uint32 roleId, int32 realmId /* = 0*/)
+{
+ // Check if role Id exists
+ RBACRole const* role = sAccountMgr->GetRBACRole(roleId);
+ if (!role)
+ return RBAC_ID_DOES_NOT_EXISTS;
+
+ // Check if already added in denied list
+ if (_deniedRoles.find(roleId) != _deniedRoles.end())
+ return RBAC_IN_DENIED_LIST;
+
+ // Already added?
+ std::pair<std::set<uint32>::iterator, bool> ret = _grantedRoles.insert(roleId);
+ if (!ret.second)
+ return RBAC_CANT_ADD_ALREADY_ADDED;
+
+ // Do not save to db when loading data from DB (realmId = 0)
+ if (realmId)
+ {
+ SaveRole(roleId, true, realmId);
+ CalculateNewPermissions();
+ }
+
+ return RBAC_OK;
+}
+
+RBACCommandResult RBACData::DenyRole(uint32 roleId, int32 realmId /* = 0*/)
+{
+ // Check if role Id exists
+ RBACRole const* role = sAccountMgr->GetRBACRole(roleId);
+ if (!role)
+ return RBAC_ID_DOES_NOT_EXISTS;
+
+ // Check if already added in granted list
+ if (_grantedRoles.find(roleId) != _grantedRoles.end())
+ return RBAC_IN_GRANTED_LIST;
+
+ // Already added?
+ std::pair<std::set<uint32>::iterator, bool> ret = _deniedRoles.insert(roleId);
+ if (!ret.second)
+ return RBAC_CANT_ADD_ALREADY_ADDED;
+
+ // Do not save to db when loading data from DB (realmId = 0)
+ if (realmId)
+ {
+ SaveRole(roleId, false, realmId);
+ CalculateNewPermissions();
+ }
+
+ return RBAC_OK;
+}
+
+void RBACData::SaveRole(uint32 roleId, bool granted, int32 realmId)
+{
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_RBAC_ACCOUNT_ROLE);
+ stmt->setUInt32(0, GetId());
+ stmt->setUInt32(1, roleId);
+ stmt->setBool(2, granted);
+ stmt->setInt32(3, realmId);
+ LoginDatabase.Execute(stmt);
+}
+
+RBACCommandResult RBACData::RevokeRole(uint32 roleId, int32 realmId /* = 0*/)
+{
+ uint8 revoked = _grantedRoles.erase(roleId) + _deniedRoles.erase(roleId);
+
+ // could remove it?
+ if (!revoked)
+ return RBAC_CANT_REVOKE_NOT_IN_LIST;
+
+ // Do not save to db when loading data from DB (realmId = 0)
+ if (realmId)
+ {
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_RBAC_ACCOUNT_ROLE);
+ stmt->setUInt32(0, GetId());
+ stmt->setUInt32(1, roleId);
+ stmt->setInt32(2, realmId);
+ LoginDatabase.Execute(stmt);
+
+ CalculateNewPermissions();
+ }
+
+ return RBAC_OK;
+}
+
+RBACCommandResult RBACData::GrantPermission(uint32 permissionId, int32 realmId /* = 0*/)
+{
+ // Check if permission Id exists
+ RBACPermission const* perm = sAccountMgr->GetRBACPermission(permissionId);
+ if (!perm)
+ return RBAC_ID_DOES_NOT_EXISTS;
+
+ // Check if already added in denied list
+ if (_deniedPerms.test(permissionId))
+ return RBAC_IN_DENIED_LIST;
+
+ // Already added?
+ if (_grantedPerms.test(permissionId))
+ return RBAC_CANT_ADD_ALREADY_ADDED;
+
+ _grantedPerms.set(permissionId);
+
+ // Do not save to db when loading data from DB (realmId = 0)
+ if (realmId)
+ {
+ SavePermission(permissionId, true, realmId);
+ CalculateNewPermissions();
+ }
+
+ return RBAC_OK;
+}
+
+RBACCommandResult RBACData::DenyPermission(uint32 permissionId, int32 realmId /* = 0*/)
+{
+ // Check if permission Id exists
+ RBACPermission const* perm = sAccountMgr->GetRBACPermission(permissionId);
+ if (!perm)
+ return RBAC_ID_DOES_NOT_EXISTS;
+
+ // Check if already added in granted list
+ if (_grantedPerms.test(permissionId))
+ return RBAC_IN_GRANTED_LIST;
+
+ // Already added?
+ if (_deniedPerms.test(permissionId))
+ return RBAC_CANT_ADD_ALREADY_ADDED;
+
+ _deniedPerms.set(permissionId);
+
+ // Do not save to db when loading data from DB (realmId = 0)
+ if (realmId)
+ {
+ SavePermission(permissionId, false, realmId);
+ CalculateNewPermissions();
+ }
+
+ return RBAC_OK;
+}
+
+void RBACData::SavePermission(uint32 permission, bool granted, int32 realmId)
+{
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_RBAC_ACCOUNT_PERMISSION);
+ stmt->setUInt32(0, GetId());
+ stmt->setUInt32(1, permission);
+ stmt->setBool(2, granted);
+ stmt->setInt32(3, realmId);
+ LoginDatabase.Execute(stmt);
+}
+
+RBACCommandResult RBACData::RevokePermission(uint32 permission, int32 realmId /* = 0*/)
+{
+ // Check if it's present in any list
+ if (!_grantedPerms.test(permission) && !_deniedPerms.test(permission))
+ return RBAC_CANT_REVOKE_NOT_IN_LIST;
+
+ _grantedPerms.reset(permission);
+ _deniedPerms.reset(permission);
+
+ // Do not save to db when loading data from DB (realmId = 0)
+ if (realmId)
+ {
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_RBAC_ACCOUNT_PERMISSION);
+ stmt->setUInt32(0, GetId());
+ stmt->setUInt32(1, permission);
+ stmt->setInt32(2, realmId);
+ LoginDatabase.Execute(stmt);
+
+ CalculateNewPermissions();
+ }
+
+ return RBAC_OK;
+}
+
+void RBACData::LoadFromDB()
+{
+ // Load account group that affect current realm
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_GROUPS);
+ stmt->setUInt32(0, GetId());
+ stmt->setInt32(1, GetRealmId());
+ PreparedQueryResult result = LoginDatabase.Query(stmt);
+
+ if (result)
+ {
+ do
+ {
+ Field* fields = result->Fetch();
+ AddGroup(fields[0].GetUInt32());
+ }
+ while (result->NextRow());
+ }
+
+ // Load account roles (granted and denied) that affect current realm
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_ROLES);
+ stmt->setUInt32(0, GetId());
+ stmt->setInt32(1, GetRealmId());
+ result = LoginDatabase.Query(stmt);
+
+ if (result)
+ {
+ do
+ {
+ Field* fields = result->Fetch();
+ if (fields[1].GetBool())
+ GrantRole(fields[0].GetUInt32());
+ else
+ DenyRole(fields[0].GetUInt32());
+ }
+ while (result->NextRow());
+ }
+
+ // Load account permissions (granted and denied) that affect current realm
+ stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS);
+ stmt->setUInt32(0, GetId());
+ stmt->setInt32(1, GetRealmId());
+
+ result = LoginDatabase.Query(stmt);
+ if (result)
+ {
+ do
+ {
+ Field* fields = result->Fetch();
+ if (fields[1].GetBool())
+ GrantPermission(fields[0].GetUInt32());
+ else
+ DenyPermission(fields[0].GetUInt32());
+ }
+ while (result->NextRow());
+ }
+
+ // Add default groups
+ RBACGroupContainer const& groups = sAccountMgr->GetRBACDefaultGroups();
+ for (RBACGroupContainer::const_iterator itr = groups.begin(); itr != groups.end(); ++itr)
+ AddGroup(*itr);
+
+ // Force calculation of permissions, it wasn't performed at load time
+ // while adding groups, roles and permissions
+ CalculateNewPermissions();
+}
+
+void RBACData::CalculateNewPermissions()
+{
+ // Get the list of directly granted roles
+ RBACRoleContainer tempGrantedRoles = GetGrantedRoles();
+
+ // Add those roles inherited from groups
+ for (RBACGroupContainer::const_iterator itGroup = _groups.begin(); itGroup != _groups.end(); ++itGroup)
+ {
+ RBACGroup const* group = sAccountMgr->GetRBACGroup(*itGroup);
+ if (!group) // Should never happen due to foreign keys in DB
+ continue;
+
+ RBACRoleContainer const& roles = group->GetRoles();
+ for (RBACRoleContainer::const_iterator it = roles.begin(); it != roles.end(); ++it)
+ tempGrantedRoles.insert(*it);
+ }
+
+ // Get the list of granted permissions
+ _globalPerms = GetGrantedPermissions();
+
+ // Add those permissions inherited from roles granted
+ for (RBACRoleContainer::const_iterator it = tempGrantedRoles.begin(); it != tempGrantedRoles.end(); ++it)
+ if (RBACRole const* role = sAccountMgr->GetRBACRole(*it))
+ _globalPerms |= role->GetPermissions();
+
+ // Remove denied permissions from the list
+ _globalPerms &= ~GetDeniedPermissions();
+
+ // Remove those permissions inherited from denied roles
+ for (RBACRoleContainer::const_iterator it = _deniedRoles.begin(); it != _deniedRoles.end(); ++it)
+ if (RBACRole const* role = sAccountMgr->GetRBACRole(*it))
+ _globalPerms &= ~role->GetPermissions();
+}
diff --git a/src/server/game/Accounts/RBAC.h b/src/server/game/Accounts/RBAC.h new file mode 100644 index 00000000000..0bd193d3841 --- /dev/null +++ b/src/server/game/Accounts/RBAC.h @@ -0,0 +1,447 @@ +/*
+ * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/**
+* @file RBAC.h
+* @brief Role Based Access Control related classes definition
+*
+* This file contains all the classes and enums used to implement
+* Role Based Access Control
+*
+* RBAC Rules:
+* - Pemission: Defines an autorization to perform certain operation.
+* - Role: Set of permissions.
+* - Group: Set of roles.
+* - An Account can have multiple groups, roles and permissions.
+* - Account Groups can only be granted or revoked
+* - Account Roles and Permissions can be granted, denied or revoked
+* - Grant: Assignment of the object (role/permission) and allow it
+* - Deny: Assignment of the object (role/permission) and deny it
+* - Revoke: Removal of the object (role/permission) no matter if it was granted or denied
+* - Global Permissions are computed as:
+* Group Grants + Role Grants + User Grans - Role Grants - User Grants
+* - Groups, Roles and Permissions can be assigned by realm
+*/
+
+#ifndef _RBAC_H
+#define _RBAC_H
+
+#include "Define.h"
+#include <string>
+#include <bitset>
+#include <set>
+#include <map>
+
+enum RBACPermissions
+{
+ RBAC_PERM_INSTANT_LOGOUT = 1,
+ RBAC_PERM_SKIP_QUEUE = 2,
+ RBAC_PERM_JOIN_NORMAL_BG = 3,
+ RBAC_PERM_JOIN_RANDOM_BG = 4,
+ RBAC_PERM_JOIN_ARENAS = 5,
+ RBAC_PERM_JOIN_DUNGEON_FINDER = 6,
+ RBAC_PERM_PLAYER_COMMANDS = 7,
+ RBAC_PERM_MODERATOR_COMMANDS = 8,
+ RBAC_PERM_GAMEMASTER_COMMANDS = 9,
+ RBAC_PERM_ADMINISTRATOR_COMMANDS = 10,
+ RBAC_PERM_LOG_GM_TRADE = 11,
+ // Free = 12
+ RBAC_PERM_SKIP_CHECK_INSTANCE_REQUIRED_BOSSES = 13,
+ RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_TEAMMASK = 14,
+ RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_CLASSMASK = 15,
+ RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RACEMASK = 16,
+ RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME = 17,
+ RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_HEROIC_CHARACTER = 18,
+ RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ = 19,
+ RBAC_PERM_SKIP_CHECK_DISABLE_MAP = 20,
+ RBAC_PERM_SKIP_CHECK_MORE_TALENTS_THAN_ALLOWED = 21,
+ RBAC_PERM_SKIP_CHECK_CHAT_SPAM = 22,
+ RBAC_PERM_SKIP_CHECK_OVERSPEED_PING = 23,
+ RBAC_PERM_TWO_SIDE_CHARACTER_CREATION = 24,
+ RBAC_PERM_TWO_SIDE_INTERACTION_CHAT = 25,
+ RBAC_PERM_TWO_SIDE_INTERACTION_CHANNEL = 26,
+ RBAC_PERM_TWO_SIDE_INTERACTION_MAIL = 27,
+ RBAC_PERM_TWO_SIDE_WHO_LIST = 28,
+ RBAC_PERM_TWO_SIDE_ADD_FRIEND = 29,
+ RBAC_PERM_COMMANDS_SAVE_WITHOUT_DELAY = 30,
+ RBAC_PERM_COMMANDS_USE_UNSTUCK_WITH_ARGS = 31,
+ RBAC_PERM_COMMANDS_BE_ASSIGNED_TICKET = 32,
+ RBAC_PERM_COMMANDS_NOTIFY_COMMAND_NOT_FOUND_ERROR = 33,
+ RBAC_PERM_COMMANDS_APPEAR_IN_GM_LIST = 34,
+ RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS = 35,
+ RBAC_PERM_CAN_FILTER_WHISPERS = 36,
+ RBAC_PERM_CHAT_USE_STAFF_BADGE = 37,
+ RBAC_PERM_RESURRECT_WITH_FULL_HPS = 38,
+ RBAC_PERM_RESTORE_SAVED_GM_STATE = 39,
+ RBAC_PERM_ALLOW_GM_FRIEND = 40,
+ RBAC_PERM_USE_START_GM_LEVEL = 41,
+ RBAC_PERM_OPCODE_WORLD_TELEPORT = 42,
+ RBAC_PERM_OPCODE_WHOIS = 43,
+ RBAC_PERM_RECEIVE_GLOBAL_GM_TEXTMESSAGE = 44,
+ RBAC_PERM_SILENTLY_JOIN_CHANNEL = 45,
+ RBAC_PERM_CHANGE_CHANNEL_NOT_MODERATOR = 46,
+ RBAC_PERM_CHECK_FOR_LOWER_SECURITY = 47,
+ RBAC_PERM_MAX
+};
+
+enum RBACCommandResult
+{
+ RBAC_OK,
+ RBAC_CANT_ADD_ALREADY_ADDED,
+ RBAC_CANT_REVOKE_NOT_IN_LIST,
+ RBAC_IN_GRANTED_LIST,
+ RBAC_IN_DENIED_LIST,
+ RBAC_ID_DOES_NOT_EXISTS
+};
+
+typedef std::bitset<RBAC_PERM_MAX> RBACPermissionContainer;
+typedef std::set<uint32> RBACRoleContainer;
+typedef std::set<uint32> RBACGroupContainer;
+
+class RBACObject
+{
+ public:
+ RBACObject(uint32 id = 0, std::string const& name = ""):
+ _id(id), _name(name) { }
+
+ /// Gets the Name of the Object
+ std::string const& GetName() const { return _name; }
+ /// Gets the Id of the Object
+ uint32 GetId() const { return _id; }
+
+ private:
+ uint32 _id; ///> id of the object
+ std::string _name; ///> name of the object
+};
+
+/// Permission: Defines an autorization to perform certain operation
+class RBACPermission: public RBACObject
+{
+ public:
+ RBACPermission(uint32 id = 0, std::string const& name = ""):
+ RBACObject(id, name) { }
+};
+
+/// Set of Permissions
+class RBACRole: public RBACObject
+{
+ public:
+ RBACRole(uint32 id = 0, std::string const& name = ""):
+ RBACObject(id, name) { }
+
+ /// Gets the Permissions assigned to this role
+ RBACPermissionContainer const& GetPermissions() const { return _perms; }
+ /// Grants a Permission (Adds)
+ void GrantPermission(uint32 id) { _perms.set(id); }
+ /// Revokes a Permission (Removes)
+ void RevokePermission(uint32 id) { _perms.reset(id); }
+
+ private:
+ RBACPermissionContainer _perms; ///> Set of permissions
+};
+
+/// Set of Roles
+class RBACGroup: public RBACObject
+{
+ public:
+ RBACGroup(uint32 id = 0, std::string const& name = ""):
+ RBACObject(id, name) { }
+
+ /// Gets the Roles assigned to this group
+ RBACRoleContainer const& GetRoles() const { return _roles; }
+ /// Grants a Role (Adds)
+ void GrantRole(uint32 role) { _roles.insert(role); }
+ /// Revokes a Role (Removes)
+ void RevokeRole(uint32 role) { _roles.erase(role); }
+
+ private:
+ RBACRoleContainer _roles; ///> Set of Roles
+};
+
+/**
+ * @name RBACData
+ * @brief Contains all needed information about the acccount
+ *
+ * This class contains all the data needed to calculate the account permissions.
+ * RBACDAta is formed by group permissions and user permissions through:
+ * - Granted Groups, which contains roles, which contains permissions: Set of granted permissions
+ * - Granted Roles, which contains permissions: Set of granted permissions
+ * - Denied Roles, which contains permissions: Set of denied permissions
+ * - Granted Permissions
+ * - Denied Permissions
+ *
+ * Calculation of current Permissions: Granted permissions - Denied permissions
+ * - Granted permissions: through groups, through roles and directly assigned
+ * - Denied permissions: through roles and directly assigned
+ */
+class RBACData: public RBACObject
+{
+ public:
+ RBACData(uint32 id, std::string const& name, int32 realmId):
+ RBACObject(id, name), _realmId(realmId) { }
+
+ /**
+ * @name HasPermission
+ * @brief Checks if certain action is allowed
+ *
+ * Checks if certain action can be performed.
+ *
+ * @return grant or deny action
+ *
+ * Example Usage:
+ * @code
+ * bool Player::CanJoinArena(Battleground* bg)
+ * {
+ * return bg->isArena() && HasPermission(RBAC_PERM_JOIN_ARENA);
+ * }
+ * @endcode
+ */
+ bool HasPermission(uint32 permission) { return _globalPerms.test(permission); }
+
+ // Functions enabled to be used by command system
+ /// Returns all the granted permissions (after computation)
+ RBACPermissionContainer const& GetPermissions() const { return _globalPerms; }
+ /// Returns all the granted permissions
+ RBACPermissionContainer const& GetGrantedPermissions() const { return _grantedPerms; }
+ /// Returns all the denied permissions
+ RBACPermissionContainer const& GetDeniedPermissions() const { return _deniedPerms; }
+ /// Returns all the granted roles
+ RBACRoleContainer const& GetGrantedRoles() const { return _grantedRoles; }
+ /// Returns all the denied roles
+ RBACRoleContainer const& GetDeniedRoles() const { return _deniedRoles; }
+ /// Returns all the granted groups
+ RBACGroupContainer const& GetGroups() const { return _groups; }
+
+ /**
+ * @name AddGroup
+ * @brief Adds new group
+ *
+ * Add a new group to the account. If realm is 0 or the group can not be added
+ * No save to db action will be performed.
+ *
+ * Fails if group Id does not exists or group already present
+ *
+ * @param groupId group to be added
+ * @param realmId realm affected
+ *
+ * @return Success or failure (with reason) to add the group
+ *
+ * Example Usage:
+ * @code
+ * // previously defined "RBACData* rbac" with proper initialization
+ * uint32 groupId = 2;
+ * if (rbac->AddGroup(groupId) == RBAC_OK)
+ * sLog->outDebug(LOG_FILTER_PLAYER, "Group %u succesfully added", groupId);
+ * @endcode
+ */
+ RBACCommandResult AddGroup(uint32 groupId, int32 realmId = 0);
+
+ /**
+ * @name RemoveGroup
+ * @brief Removes a group
+ *
+ * Removes a group from the account. If realm is 0 or the group can not be removed
+ * No save to db action will be performed. Any delete operation will always affect
+ * "all realms (-1)" in addition to the realm specified
+ *
+ * Fails if group not present
+ *
+ * @param groupId group to be removed
+ * @param realmId realm affected
+ *
+ * @return Success or failure (with reason) to remove the group
+ *
+ * Example Usage:
+ * // previously defined "RBACData* rbac" with proper initialization
+ * uint32 groupId = 2;
+ * if (rbac->RemoveGroup(groupId) == RBAC_OK)
+ * sLog->outDebug(LOG_FILTER_PLAYER, "Group %u succesfully removed", groupId);
+ * @endcode
+ */
+ RBACCommandResult RemoveGroup(uint32 groupId, int32 realmId = 0);
+
+ /**
+ * @name GrantRole
+ * @brief Grants a role
+ *
+ * Grants a role to the account. If realm is 0 or the role can not be added
+ * No save to db action will be performed.
+ *
+ * Fails if role Id does not exists or role already granted or denied
+ *
+ * @param roleId role to be granted
+ * @param realmId realm affected
+ *
+ * @return Success or failure (with reason) to grant the role
+ *
+ * Example Usage:
+ * // previously defined "RBACData* rbac" with proper initialization
+ * uint32 roleId = 2;
+ * if (rbac->GrantRole(roleId) == RBAC_IN_DENIED_LIST)
+ * sLog->outDebug(LOG_FILTER_PLAYER, "Failed to grant role %u, already denied", roleId);
+ * @endcode
+ */
+ RBACCommandResult GrantRole(uint32 roleId, int32 realmId = 0);
+
+ /**
+ * @name DenyRole
+ * @brief Denies a role
+ *
+ * Denied a role to the account. If realm is 0 or the role can not be added
+ * No save to db action will be performed.
+ *
+ * Fails if role Id does not exists or role already granted or denied
+ *
+ * @param roleId role to be denied
+ * @param realmId realm affected
+ *
+ * @return Success or failure (with reason) to deny the role
+ *
+ * Example Usage:
+ * // previously defined "RBACData* rbac" with proper initialization
+ * uint32 roleId = 2;
+ * if (rbac->DenyRole(roleId) == RBAC_ID_DOES_NOT_EXISTS)
+ * sLog->outDebug(LOG_FILTER_PLAYER, "Role Id %u does not exists", roleId);
+ * @endcode
+ */
+ RBACCommandResult DenyRole(uint32 roleId, int32 realmId = 0);
+
+ /**
+ * @name RevokeRole
+ * @brief Removes a role
+ *
+ * Removes a role from the account. If realm is 0 or the role can not be removed
+ * No save to db action will be performed. Any delete operation will always affect
+ * "all realms (-1)" in addition to the realm specified
+ *
+ * Fails if role not present
+ *
+ * @param roleId role to be removed
+ * @param realmId realm affected
+ *
+ * @return Success or failure (with reason) to remove the role
+ *
+ * Example Usage:
+ * // previously defined "RBACData* rbac" with proper initialization
+ * uint32 roleId = 2;
+ * if (rbac->RevokeRole(roleId) == RBAC_OK)
+ * sLog->outDebug(LOG_FILTER_PLAYER, "Role %u succesfully removed", roleId);
+ * @endcode
+ */
+ RBACCommandResult RevokeRole(uint32 roleId, int32 realmId = 0);
+
+ /**
+ * @name GrantRole
+ * @brief Grants a permission
+ *
+ * Grants a permission to the account. If realm is 0 or the permission can not be added
+ * No save to db action will be performed.
+ *
+ * Fails if permission Id does not exists or permission already granted or denied
+ *
+ * @param permissionId permission to be granted
+ * @param realmId realm affected
+ *
+ * @return Success or failure (with reason) to grant the permission
+ *
+ * Example Usage:
+ * // previously defined "RBACData* rbac" with proper initialization
+ * uint32 permissionId = 2;
+ * if (rbac->GrantRole(permissionId) == RBAC_IN_DENIED_LIST)
+ * sLog->outDebug(LOG_FILTER_PLAYER, "Failed to grant permission %u, already denied", permissionId);
+ * @endcode
+ */
+ RBACCommandResult GrantPermission(uint32 permissionId, int32 realmId = 0);
+
+ /**
+ * @name DenyPermission
+ * @brief Denies a permission
+ *
+ * Denied a permission to the account. If realm is 0 or the permission can not be added
+ * No save to db action will be performed.
+ *
+ * Fails if permission Id does not exists or permission already granted or denied
+ *
+ * @param permissionId permission to be denied
+ * @param realmId realm affected
+ *
+ * @return Success or failure (with reason) to deny the permission
+ *
+ * Example Usage:
+ * // previously defined "RBACData* rbac" with proper initialization
+ * uint32 permissionId = 2;
+ * if (rbac->DenyRole(permissionId) == RBAC_ID_DOES_NOT_EXISTS)
+ * sLog->outDebug(LOG_FILTER_PLAYER, "Role Id %u does not exists", permissionId);
+ * @endcode
+ */
+ RBACCommandResult DenyPermission(uint32 permissionId, int32 realmId = 0);
+
+ /**
+ * @name RevokePermission
+ * @brief Removes a permission
+ *
+ * Removes a permission from the account. If realm is 0 or the permission can not be removed
+ * No save to db action will be performed. Any delete operation will always affect
+ * "all realms (-1)" in addition to the realm specified
+ *
+ * Fails if permission not present
+ *
+ * @param permissionId permission to be removed
+ * @param realmId realm affected
+ *
+ * @return Success or failure (with reason) to remove the permission
+ *
+ * Example Usage:
+ * // previously defined "RBACData* rbac" with proper initialization
+ * uint32 permissionId = 2;
+ * if (rbac->RevokeRole(permissionId) == RBAC_OK)
+ * sLog->outDebug(LOG_FILTER_PLAYER, "Permission %u succesfully removed", permissionId);
+ * @endcode
+ */
+ RBACCommandResult RevokePermission(uint32 permissionId, int32 realmId = 0);
+
+ /// Loads all permissions, groups and roles assigned to current account
+ void LoadFromDB();
+ private:
+ /// Saves a role to DB, Granted or Denied
+ void SaveRole(uint32 role, bool granted, int32 realm);
+ /// Saves a permission to DB, Granted or Denied
+ void SavePermission(uint32 role, bool granted, int32 realm);
+
+ /**
+ * @name CalculateNewPermissions
+ * @brief Calculates new permissions
+ *
+ * Calculates new permissions after some change in groups, roles or permissions.
+ * The calculation is done Granted - Denied:
+ * - Granted permissions: through groups, through roles and directly assigned
+ * - Denied permissions: through roles and directly assigned
+ */
+ void CalculateNewPermissions();
+
+ int32 GetRealmId() { return _realmId; }
+
+ int32 _realmId; ///> RealmId Affected
+ RBACGroupContainer _groups; ///> Granted groups
+ RBACRoleContainer _grantedRoles; ///> Granted roles
+ RBACRoleContainer _deniedRoles; ///> Denied roles
+ RBACPermissionContainer _grantedPerms; ///> Granted permissions
+ RBACPermissionContainer _deniedPerms; ///> Denied permissions
+ RBACPermissionContainer _globalPerms; ///> Calculated permissions
+};
+
+#endif
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 2fd55ac29ef..1de9c785ed2 100644 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -2209,6 +2209,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList() return; } + uint32 loaded = 0; for (uint32 entryId = 0; entryId < sAchievementCriteriaStore.GetNumRows(); ++entryId) { AchievementCriteriaEntry const* criteria = sAchievementMgr->GetAchievementCriteria(entryId); @@ -2220,9 +2221,11 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList() if (criteria->timeLimit) m_AchievementCriteriasByTimedType[criteria->timedType].push_back(criteria); + + ++loaded; } - sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu achievement criteria in %u ms", (unsigned long)m_AchievementCriteriasByType->size(), GetMSTimeDiffToNow(oldMSTime)); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u achievement criteria in %u ms", loaded, GetMSTimeDiffToNow(oldMSTime)); } void AchievementGlobalMgr::LoadAchievementReferenceList() @@ -2284,14 +2287,14 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData() } uint32 dataType = fields[1].GetUInt8(); - const char* scriptName = fields[4].GetCString(); + std::string scriptName = fields[4].GetString(); uint32 scriptId = 0; - if (strcmp(scriptName, "")) // not empty + if (scriptName.length()) // not empty { if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT) sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` has ScriptName set for non-scripted data type (Entry: %u, type %u), useless data.", criteria_id, dataType); else - scriptId = sObjectMgr->GetScriptId(scriptName); + scriptId = sObjectMgr->GetScriptId(scriptName.c_str()); } AchievementCriteriaData data(dataType, fields[2].GetUInt32(), fields[3].GetUInt32(), scriptId); diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 71c44408f72..586a42c9f7e 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -93,46 +93,45 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& if (!pItem) return; - uint32 bidder_accId = 0; - uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); - Player* bidder = ObjectAccessor::FindPlayer(bidder_guid); + uint32 bidderAccId = 0; + uint64 bidderGuid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER); + Player* bidder = ObjectAccessor::FindPlayer(bidderGuid); // data for gm.log if (sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { - uint32 bidder_security = 0; - std::string bidder_name; + std::string bidderName; + bool logGmTrade = false; + if (bidder) { - bidder_accId = bidder->GetSession()->GetAccountId(); - bidder_security = bidder->GetSession()->GetSecurity(); - bidder_name = bidder->GetName(); + bidderAccId = bidder->GetSession()->GetAccountId(); + bidderName = bidder->GetName(); + logGmTrade = bidder->GetSession()->HasPermission(RBAC_PERM_LOG_GM_TRADE); } else { - bidder_accId = sObjectMgr->GetPlayerAccountIdByGUID(bidder_guid); - bidder_security = AccountMgr::GetSecurity(bidder_accId, realmID); + bidderAccId = sObjectMgr->GetPlayerAccountIdByGUID(bidderGuid); + logGmTrade = AccountMgr::HasPermission(bidderAccId, RBAC_PERM_LOG_GM_TRADE, realmID); - if (!AccountMgr::IsPlayerAccount(bidder_security)) // not do redundant DB requests - { - if (!sObjectMgr->GetPlayerNameByGUID(bidder_guid, bidder_name)) - bidder_name = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN); - } + if (logGmTrade && !sObjectMgr->GetPlayerNameByGUID(bidderGuid, bidderName)) + bidderName = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN); } - if (!AccountMgr::IsPlayerAccount(bidder_security)) + + if (logGmTrade) { - std::string owner_name; - if (!sObjectMgr->GetPlayerNameByGUID(auction->owner, owner_name)) - owner_name = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN); + std::string ownerName; + if (!sObjectMgr->GetPlayerNameByGUID(auction->owner, ownerName)) + ownerName = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN); - uint32 owner_accid = sObjectMgr->GetPlayerAccountIdByGUID(auction->owner); + uint32 ownerAccId = sObjectMgr->GetPlayerAccountIdByGUID(auction->owner); - sLog->outCommand(bidder_accId, "GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)", - bidder_name.c_str(), bidder_accId, pItem->GetTemplate()->Name1.c_str(), pItem->GetEntry(), pItem->GetCount(), auction->bid, owner_name.c_str(), owner_accid); + sLog->outCommand(bidderAccId, "GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)", + bidderName.c_str(), bidderAccId, pItem->GetTemplate()->Name1.c_str(), pItem->GetEntry(), pItem->GetCount(), auction->bid, ownerName.c_str(), ownerAccId); } } // receiver exist - if (bidder || bidder_accId) + if (bidder || bidderAccId) { // set owner to bidder (to prevent delete item with sender char deleting) // owner in `data` will set at mail receive and item extracting @@ -143,7 +142,7 @@ void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& if (bidder) { - bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->itemEntry); + bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, bidderGuid, 0, 0, auction->itemEntry); // FIXME: for offline player need also bidder->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WON_AUCTIONS, 1); } diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index dffdb2361d5..5b3284b2098 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -161,16 +161,17 @@ bool Battlefield::Update(uint32 diff) // Kick players who chose not to accept invitation to the battle if (m_uiKickDontAcceptTimer <= diff) { + time_t now = time(NULL); for (int team = 0; team < 2; team++) for (PlayerTimerMap::iterator itr = m_InvitedPlayers[team].begin(); itr != m_InvitedPlayers[team].end(); ++itr) - if ((*itr).second <= time(NULL)) - KickPlayerFromBattlefield((*itr).first); + if (itr->second <= now) + KickPlayerFromBattlefield(itr->first); InvitePlayersInZoneToWar(); for (int team = 0; team < 2; team++) for (PlayerTimerMap::iterator itr = m_PlayersWillBeKick[team].begin(); itr != m_PlayersWillBeKick[team].end(); ++itr) - if ((*itr).second <= time(NULL)) - KickPlayerFromBattlefield((*itr).first); + if (itr->second <= now) + KickPlayerFromBattlefield(itr->first); m_uiKickDontAcceptTimer = 1000; } @@ -816,7 +817,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, Position pos, TeamId team) Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, float o, TeamId team) { //Get map object - Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(m_MapId)); + Map* map = sMapMgr->CreateBaseMap(m_MapId); if (!map) { sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry); @@ -854,7 +855,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl GameObject* Battlefield::SpawnGameObject(uint32 entry, float x, float y, float z, float o) { // Get map object - Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(571)); // *vomits* + Map* map = sMapMgr->CreateBaseMap(571); // *vomits* if (!map) return 0; diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h index 7a8d856aa8e..534bfd620f0 100644 --- a/src/server/game/Battlefield/Battlefield.h +++ b/src/server/game/Battlefield/Battlefield.h @@ -71,7 +71,7 @@ class BfGraveyard; typedef std::set<uint64> GuidSet; typedef std::vector<BfGraveyard*> GraveyardVect; -typedef std::map<uint64, uint32> PlayerTimerMap; +typedef std::map<uint64, time_t> PlayerTimerMap; class BfCapturePoint { diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp index 24e69a151b5..6133bd60258 100644 --- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp +++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp @@ -589,6 +589,27 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId original bg->SetRated(isRated); bg->SetRandom(isRandom); + // Set up correct min/max player counts for scoreboards + if (bg->isArena()) + { + uint32 maxPlayersPerTeam = 0; + switch (arenaType) + { + case ARENA_TYPE_2v2: + maxPlayersPerTeam = 2; + break; + case ARENA_TYPE_3v3: + maxPlayersPerTeam = 3; + break; + case ARENA_TYPE_5v5: + maxPlayersPerTeam = 5; + break; + } + + bg->SetMaxPlayersPerTeam(maxPlayersPerTeam); + bg->SetMaxPlayers(maxPlayersPerTeam * 2); + } + return bg; } @@ -649,8 +670,8 @@ bool BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data) bg->SetArenaorBGType(data.IsArena); bg->SetMinPlayersPerTeam(data.MinPlayersPerTeam); bg->SetMaxPlayersPerTeam(data.MaxPlayersPerTeam); - bg->SetMinPlayers(data.MinPlayersPerTeam* 2); - bg->SetMaxPlayers(data.MaxPlayersPerTeam* 2); + bg->SetMinPlayers(data.MinPlayersPerTeam * 2); + bg->SetMaxPlayers(data.MaxPlayersPerTeam * 2); bg->SetName(data.BattlegroundName); bg->SetTeamStartLoc(ALLIANCE, data.Team1StartLocX, data.Team1StartLocY, data.Team1StartLocZ, data.Team1StartLocO); bg->SetTeamStartLoc(HORDE, data.Team2StartLocX, data.Team2StartLocY, data.Team2StartLocZ, data.Team2StartLocO); diff --git a/src/server/game/Calendar/CalendarMgr.cpp b/src/server/game/Calendar/CalendarMgr.cpp index 763e0132c10..5f73ee48380 100644 --- a/src/server/game/Calendar/CalendarMgr.cpp +++ b/src/server/game/Calendar/CalendarMgr.cpp @@ -40,6 +40,12 @@ CalendarMgr::CalendarMgr() CalendarMgr::~CalendarMgr() { + for (CalendarEventStore::iterator itr = _events.begin(); itr != _events.end(); ++itr) + delete *itr; + + for (CalendarEventInviteStore::iterator itr = _invites.begin(); itr != _invites.end(); ++itr) + for (CalendarInviteStore::iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2) + delete *itr2; } void CalendarMgr::LoadFromDB() @@ -153,7 +159,7 @@ void CalendarMgr::RemoveEvent(uint64 eventId, uint64 remover) PreparedStatement* stmt; MailDraft mail(calendarEvent->BuildCalendarMailSubject(remover), calendarEvent->BuildCalendarMailBody()); - std::vector<CalendarInvite*>::iterator itr = _invites[eventId].begin(); + CalendarInviteStore::iterator itr = _invites[eventId].begin(); while (itr != _invites[eventId].end()) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CALENDAR_INVITE); @@ -187,7 +193,7 @@ void CalendarMgr::RemoveInvite(uint64 inviteId, uint64 eventId, uint64 /*remover if (!calendarEvent) return; - std::vector<CalendarInvite*>::iterator itr = _invites[eventId].begin(); + CalendarInviteStore::iterator itr = _invites[eventId].begin(); for (; itr != _invites[eventId].end(); ++itr) if ((*itr)->GetInviteId() == inviteId) break; @@ -254,8 +260,8 @@ void CalendarMgr::RemoveAllPlayerEventsAndInvites(uint64 guid) if ((*itr)->GetCreatorGUID() == guid) RemoveEvent((*itr)->GetEventId(), 0); // don't send mail if removing a character - std::vector<CalendarInvite*> playerInvites = GetPlayerInvites(guid); - for (std::vector<CalendarInvite*>::const_iterator itr = playerInvites.begin(); itr != playerInvites.end(); ++itr) + CalendarInviteStore playerInvites = GetPlayerInvites(guid); + for (CalendarInviteStore::const_iterator itr = playerInvites.begin(); itr != playerInvites.end(); ++itr) RemoveInvite((*itr)->GetInviteId(), (*itr)->GetEventId(), guid); } @@ -265,14 +271,14 @@ void CalendarMgr::RemovePlayerGuildEventsAndSignups(uint64 guid, uint32 guildId) if ((*itr)->GetCreatorGUID() == guid && ((*itr)->IsGuildEvent() || (*itr)->IsGuildAnnouncement())) RemoveEvent((*itr)->GetEventId(), guid); - std::vector<CalendarInvite*> playerInvites = GetPlayerInvites(guid); - for (std::vector<CalendarInvite*>::const_iterator itr = playerInvites.begin(); itr != playerInvites.end(); ++itr) + CalendarInviteStore playerInvites = GetPlayerInvites(guid); + for (CalendarInviteStore::const_iterator itr = playerInvites.begin(); itr != playerInvites.end(); ++itr) if (CalendarEvent* calendarEvent = GetEvent((*itr)->GetEventId())) if (calendarEvent->IsGuildEvent() && calendarEvent->GetGuildId() == guildId) RemoveInvite((*itr)->GetInviteId(), (*itr)->GetEventId(), guid); } -CalendarEvent* CalendarMgr::GetEvent(uint64 eventId) +CalendarEvent* CalendarMgr::GetEvent(uint64 eventId) const { for (CalendarEventStore::const_iterator itr = _events.begin(); itr != _events.end(); ++itr) if ((*itr)->GetEventId() == eventId) @@ -282,10 +288,10 @@ CalendarEvent* CalendarMgr::GetEvent(uint64 eventId) return NULL; } -CalendarInvite* CalendarMgr::GetInvite(uint64 inviteId) +CalendarInvite* CalendarMgr::GetInvite(uint64 inviteId) const { - for (CalendarInviteStore::const_iterator itr = _invites.begin(); itr != _invites.end(); ++itr) - for (std::vector<CalendarInvite*>::const_iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2) + for (CalendarEventInviteStore::const_iterator itr = _invites.begin(); itr != _invites.end(); ++itr) + for (CalendarInviteStore::const_iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2) if ((*itr2)->GetInviteId() == inviteId) return *itr2; @@ -305,12 +311,10 @@ uint64 CalendarMgr::GetFreeEventId() { if (_freeEventIds.empty()) return ++_maxEventId; - else - { - uint64 eventId = _freeEventIds.front(); - _freeEventIds.pop_front(); - return eventId; - } + + uint64 eventId = _freeEventIds.front(); + _freeEventIds.pop_front(); + return eventId; } void CalendarMgr::FreeInviteId(uint64 id) @@ -325,20 +329,18 @@ uint64 CalendarMgr::GetFreeInviteId() { if (_freeInviteIds.empty()) return ++_maxInviteId; - else - { - uint64 inviteId = _freeInviteIds.front(); - _freeInviteIds.pop_front(); - return inviteId; - } + + uint64 inviteId = _freeInviteIds.front(); + _freeInviteIds.pop_front(); + return inviteId; } CalendarEventStore CalendarMgr::GetPlayerEvents(uint64 guid) { CalendarEventStore events; - for (CalendarInviteStore::const_iterator itr = _invites.begin(); itr != _invites.end(); ++itr) - for (std::vector<CalendarInvite*>::const_iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2) + for (CalendarEventInviteStore::const_iterator itr = _invites.begin(); itr != _invites.end(); ++itr) + for (CalendarInviteStore::const_iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2) if ((*itr2)->GetInviteeGUID() == guid) events.insert(GetEvent(itr->first)); @@ -350,17 +352,17 @@ CalendarEventStore CalendarMgr::GetPlayerEvents(uint64 guid) return events; } -std::vector<CalendarInvite*> CalendarMgr::GetEventInvites(uint64 eventId) +CalendarInviteStore const& CalendarMgr::GetEventInvites(uint64 eventId) { return _invites[eventId]; } -std::vector<CalendarInvite*> CalendarMgr::GetPlayerInvites(uint64 guid) +CalendarInviteStore CalendarMgr::GetPlayerInvites(uint64 guid) { - std::vector<CalendarInvite*> invites; + CalendarInviteStore invites; - for (CalendarInviteStore::const_iterator itr = _invites.begin(); itr != _invites.end(); ++itr) - for (std::vector<CalendarInvite*>::const_iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2) + for (CalendarEventInviteStore::const_iterator itr = _invites.begin(); itr != _invites.end(); ++itr) + for (CalendarInviteStore::const_iterator itr2 = itr->second.begin(); itr2 != itr->second.end(); ++itr2) if ((*itr2)->GetInviteeGUID() == guid) invites.push_back(*itr2); @@ -369,13 +371,22 @@ std::vector<CalendarInvite*> CalendarMgr::GetPlayerInvites(uint64 guid) uint32 CalendarMgr::GetPlayerNumPending(uint64 guid) { - std::vector<CalendarInvite*> const& invites = GetPlayerInvites(guid); + CalendarInviteStore const& invites = GetPlayerInvites(guid); uint32 pendingNum = 0; - for (std::vector<CalendarInvite*>::const_iterator itr = invites.begin(); itr != invites.end(); ++itr) - // correct? - if ((*itr)->GetStatus() == CALENDAR_STATUS_INVITED || (*itr)->GetStatus() == CALENDAR_STATUS_TENTATIVE || (*itr)->GetStatus() == CALENDAR_STATUS_NOT_SIGNED_UP) - ++pendingNum; + for (CalendarInviteStore::const_iterator itr = invites.begin(); itr != invites.end(); ++itr) + { + switch ((*itr)->GetStatus()) + { + case CALENDAR_STATUS_INVITED: + case CALENDAR_STATUS_TENTATIVE: + case CALENDAR_STATUS_NOT_SIGNED_UP: + ++pendingNum; + break; + default: + break; + } + } return pendingNum; } @@ -531,7 +542,7 @@ void CalendarMgr::SendCalendarEvent(uint64 guid, CalendarEvent const& calendarEv if (!player) return; - std::vector<CalendarInvite*> const& eventInviteeList = _invites[calendarEvent.GetEventId()]; + CalendarInviteStore const& eventInviteeList = _invites[calendarEvent.GetEventId()]; WorldPacket data(SMSG_CALENDAR_SEND_EVENT, 60 + eventInviteeList.size() * 32); data << uint8(sendType); @@ -549,7 +560,7 @@ void CalendarMgr::SendCalendarEvent(uint64 guid, CalendarEvent const& calendarEv data << uint32(calendarEvent.GetGuildId()); data << uint32(eventInviteeList.size()); - for (std::vector<CalendarInvite*>::const_iterator itr = eventInviteeList.begin(); itr != eventInviteeList.end(); ++itr) + for (CalendarInviteStore::const_iterator itr = eventInviteeList.begin(); itr != eventInviteeList.end(); ++itr) { CalendarInvite const* calendarInvite = (*itr); uint64 inviteeGuid = calendarInvite->GetInviteeGUID(); @@ -627,8 +638,8 @@ void CalendarMgr::SendPacketToAllEventRelatives(WorldPacket packet, CalendarEven guild->BroadcastPacket(&packet); // Send packet to all invitees if event is non-guild, in other case only to non-guild invitees (packet was broadcasted for them) - std::vector<CalendarInvite*> invites = _invites[calendarEvent.GetEventId()]; - for (std::vector<CalendarInvite*>::iterator itr = invites.begin(); itr != invites.end(); ++itr) + CalendarInviteStore invites = _invites[calendarEvent.GetEventId()]; + for (CalendarInviteStore::iterator itr = invites.begin(); itr != invites.end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer((*itr)->GetInviteeGUID())) if (!calendarEvent.IsGuildEvent() || (calendarEvent.IsGuildEvent() && player->GetGuildId() != calendarEvent.GetGuildId())) player->SendDirectMessage(&packet); diff --git a/src/server/game/Calendar/CalendarMgr.h b/src/server/game/Calendar/CalendarMgr.h index 3674e707399..d1b3d0a9dd6 100644 --- a/src/server/game/Calendar/CalendarMgr.h +++ b/src/server/game/Calendar/CalendarMgr.h @@ -261,9 +261,9 @@ struct CalendarEvent std::string _title; std::string _description; }; - +typedef std::vector<CalendarInvite*> CalendarInviteStore; typedef std::set<CalendarEvent*> CalendarEventStore; -typedef std::map<uint64 /* eventId */, std::vector<CalendarInvite*> > CalendarInviteStore; +typedef std::map<uint64 /* eventId */, CalendarInviteStore > CalendarEventInviteStore; class CalendarMgr { @@ -274,7 +274,7 @@ class CalendarMgr ~CalendarMgr(); CalendarEventStore _events; - CalendarInviteStore _invites; + CalendarEventInviteStore _invites; std::deque<uint64> _freeEventIds; std::deque<uint64> _freeInviteIds; @@ -284,14 +284,14 @@ class CalendarMgr public: void LoadFromDB(); - CalendarEvent* GetEvent(uint64 eventId); + CalendarEvent* GetEvent(uint64 eventId) const; CalendarEventStore const& GetEvents() const { return _events; } CalendarEventStore GetPlayerEvents(uint64 guid); - CalendarInvite* GetInvite(uint64 inviteId); - CalendarInviteStore const& GetInvites() const { return _invites; } - std::vector<CalendarInvite*> GetEventInvites(uint64 eventId); - std::vector<CalendarInvite*> GetPlayerInvites(uint64 guid); + CalendarInvite* GetInvite(uint64 inviteId) const; + CalendarEventInviteStore const& GetInvites() const { return _invites; } + CalendarInviteStore const& GetEventInvites(uint64 eventId); + CalendarInviteStore GetPlayerInvites(uint64 guid); void FreeEventId(uint64 id); uint64 GetFreeEventId(); diff --git a/src/server/game/Chat/Channels/Channel.cpp b/src/server/game/Chat/Channels/Channel.cpp index 9e7a63c9093..5f6bc8b7865 100644 --- a/src/server/game/Chat/Channels/Channel.cpp +++ b/src/server/game/Chat/Channels/Channel.cpp @@ -180,7 +180,7 @@ void Channel::JoinChannel(Player* player, std::string const& pass) if (HasFlag(CHANNEL_FLAG_LFG) && sWorld->getBoolConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && - AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) && + AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) && //FIXME: Move to RBAC player->GetGroup()) { WorldPacket data; @@ -191,8 +191,8 @@ void Channel::JoinChannel(Player* player, std::string const& pass) player->JoinedChannel(this); - if (_announce && (!AccountMgr::IsGMAccount(player->GetSession()->GetSecurity()) || - !sWorld->getBoolConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL))) + if (_announce && (!sWorld->getBoolConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL) || + !player->GetSession()->HasPermission(RBAC_PERM_SILENTLY_JOIN_CHANNEL))) { WorldPacket data; MakeJoined(&data, guid); @@ -252,8 +252,9 @@ void Channel::LeaveChannel(Player* player, bool send) bool changeowner = playersStore[guid].IsOwner(); playersStore.erase(guid); - if (_announce && (!AccountMgr::IsGMAccount(player->GetSession()->GetSecurity()) || - !sWorld->getBoolConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL))) + + if (_announce && (!sWorld->getBoolConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL) || + !player->GetSession()->HasPermission(RBAC_PERM_SILENTLY_JOIN_CHANNEL))) { WorldPacket data; MakeLeft(&data, guid); @@ -279,7 +280,6 @@ void Channel::LeaveChannel(Player* player, bool send) void Channel::KickOrBan(Player const* player, std::string const& badname, bool ban) { - AccountTypes sec = player->GetSession()->GetSecurity(); uint64 good = player->GetGUID(); if (!IsOn(good)) @@ -290,7 +290,7 @@ void Channel::KickOrBan(Player const* player, std::string const& badname, bool b return; } - if (!playersStore[good].IsModerator() && !AccountMgr::IsGMAccount(sec)) + if (!playersStore[good].IsModerator() && !player->GetSession()->HasPermission(RBAC_PERM_CHANGE_CHANNEL_NOT_MODERATOR)) { WorldPacket data; MakeNotModerator(&data); @@ -310,7 +310,7 @@ void Channel::KickOrBan(Player const* player, std::string const& badname, bool b bool changeowner = _ownerGUID == victim; - if (!AccountMgr::IsGMAccount(sec) && changeowner && good != _ownerGUID) + if (!player->GetSession()->HasPermission(RBAC_PERM_CHANGE_CHANNEL_NOT_MODERATOR) && changeowner && good != _ownerGUID) { WorldPacket data; MakeNotOwner(&data); @@ -318,7 +318,7 @@ void Channel::KickOrBan(Player const* player, std::string const& badname, bool b return; } - bool notify = !(AccountMgr::IsGMAccount(sec) && sWorld->getBoolConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL)); + bool notify = !sWorld->getBoolConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL) || !player->GetSession()->HasPermission(RBAC_PERM_SILENTLY_JOIN_CHANNEL); if (ban && !IsBanned(victim)) { @@ -363,7 +363,7 @@ void Channel::UnBan(Player const* player, std::string const& badname) return; } - if (!playersStore[good].IsModerator() && !AccountMgr::IsGMAccount(sec)) + if (!playersStore[good].IsModerator() && !player->GetSession()->HasPermission(RBAC_PERM_CHANGE_CHANNEL_NOT_MODERATOR)) { WorldPacket data; MakeNotModerator(&data); @@ -404,7 +404,7 @@ void Channel::Password(Player const* player, std::string const& pass) return; } - if (!playersStore[guid].IsModerator() && !AccountMgr::IsGMAccount(player->GetSession()->GetSecurity())) + if (!playersStore[guid].IsModerator() && !player->GetSession()->HasPermission(RBAC_PERM_CHANGE_CHANNEL_NOT_MODERATOR)) { WorldPacket data; MakeNotModerator(&data); @@ -424,7 +424,6 @@ void Channel::Password(Player const* player, std::string const& pass) void Channel::SetMode(Player const* player, std::string const& p2n, bool mod, bool set) { uint64 guid = player->GetGUID(); - uint32 sec = player->GetSession()->GetSecurity(); if (!IsOn(guid)) { @@ -434,7 +433,7 @@ void Channel::SetMode(Player const* player, std::string const& p2n, bool mod, bo return; } - if (!playersStore[guid].IsModerator() && !AccountMgr::IsGMAccount(sec)) + if (!playersStore[guid].IsModerator() && !player->GetSession()->HasPermission(RBAC_PERM_CHANGE_CHANNEL_NOT_MODERATOR)) { WorldPacket data; MakeNotModerator(&data); @@ -449,10 +448,11 @@ void Channel::SetMode(Player const* player, std::string const& p2n, bool mod, bo uint64 victim = newp ? newp->GetGUID() : 0; if (!victim || !IsOn(victim) || + (player->GetTeam() != newp->GetTeam() && (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL) || + !player->GetSession()->HasPermission(RBAC_PERM_TWO_SIDE_INTERACTION_CHANNEL) || + !newp->GetSession()->HasPermission(RBAC_PERM_TWO_SIDE_INTERACTION_CHANNEL)))) // allow make moderator from another team only if both is GMs // at this moment this only way to show channel post for GM from another team - ((!AccountMgr::IsGMAccount(sec) || !AccountMgr::IsGMAccount(newp->GetSession()->GetSecurity())) && - player->GetTeam() != newp->GetTeam() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL))) { WorldPacket data; MakePlayerNotFound(&data, p2n); @@ -477,7 +477,6 @@ void Channel::SetMode(Player const* player, std::string const& p2n, bool mod, bo void Channel::SetOwner(Player const* player, std::string const& newname) { uint64 guid = player->GetGUID(); - uint32 sec = player->GetSession()->GetSecurity(); if (!IsOn(guid)) { @@ -487,7 +486,7 @@ void Channel::SetOwner(Player const* player, std::string const& newname) return; } - if (!AccountMgr::IsGMAccount(sec) && guid != _ownerGUID) + if (!player->GetSession()->HasPermission(RBAC_PERM_CHANGE_CHANNEL_NOT_MODERATOR) && guid != _ownerGUID) { WorldPacket data; MakeNotOwner(&data); @@ -553,7 +552,9 @@ void Channel::List(Player const* player) // PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters // MODERATOR, GAME MASTER, ADMINISTRATOR can see all - if (member && (!AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) || member->GetSession()->GetSecurity() <= AccountTypes(gmLevelInWhoList)) && + if (member && + (player->GetSession()->HasPermission(RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) || + member->GetSession()->GetSecurity() <= AccountTypes(gmLevelInWhoList)) && member->IsVisibleGloballyFor(player)) { data << uint64(i->first); @@ -570,7 +571,6 @@ void Channel::List(Player const* player) void Channel::Announce(Player const* player) { uint64 guid = player->GetGUID(); - uint32 sec = player->GetSession()->GetSecurity(); if (!IsOn(guid)) { @@ -580,7 +580,7 @@ void Channel::Announce(Player const* player) return; } - if (!playersStore[guid].IsModerator() && !AccountMgr::IsGMAccount(sec)) + if (!playersStore[guid].IsModerator() && !player->GetSession()->HasPermission(RBAC_PERM_CHANGE_CHANNEL_NOT_MODERATOR)) { WorldPacket data; MakeNotModerator(&data); @@ -605,6 +605,11 @@ void Channel::Say(uint64 guid, std::string const& what, uint32 lang) if (what.empty()) return; + uint8 chatTag = 0; + if (Player* player = ObjectAccessor::FindPlayer(guid)) + chatTag = player->GetChatTag(); + + // TODO: Add proper RBAC check if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL)) lang = LANG_UNIVERSAL; @@ -633,8 +638,7 @@ void Channel::Say(uint64 guid, std::string const& what, uint32 lang) data << uint64(guid); data << uint32(what.size() + 1); data << what; - Player* player = ObjectAccessor::FindPlayer(guid); - data << uint8(player ? player->GetChatTag() : 0); + data << uint8(chatTag); SendToAll(&data, !playersStore[guid].IsModerator() ? guid : false); } @@ -668,7 +672,9 @@ void Channel::Invite(Player const* player, std::string const& newname) return; } - if (newp->GetTeam() != player->GetTeam() && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL)) + if (newp->GetTeam() != player->GetTeam() && (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL) || + !player->GetSession()->HasPermission(RBAC_PERM_TWO_SIDE_INTERACTION_CHANNEL) || + !newp->GetSession()->HasPermission(RBAC_PERM_TWO_SIDE_INTERACTION_CHANNEL))) { WorldPacket data; MakeInviteWrongFaction(&data); diff --git a/src/server/game/Chat/Channels/Channel.h b/src/server/game/Chat/Channels/Channel.h index 0b3b84088a5..295c8d5394d 100644 --- a/src/server/game/Chat/Channels/Channel.h +++ b/src/server/game/Chat/Channels/Channel.h @@ -49,8 +49,8 @@ enum ChatNotify CHAT_MODE_CHANGE_NOTICE = 0x0C, //? CHAT_ANNOUNCEMENTS_ON_NOTICE = 0x0D, //+ "[%s] Channel announcements enabled by %s."; CHAT_ANNOUNCEMENTS_OFF_NOTICE = 0x0E, //+ "[%s] Channel announcements disabled by %s."; - // CHAT_MODERATION_ON_NOTICE = 0x0F, //+ "[%s] Channel moderation enabled by %s."; - // CHAT_MODERATION_OFF_NOTICE = 0x10, //+ "[%s] Channel moderation disabled by %s."; + CHAT_MODERATION_ON_NOTICE = 0x0F, //+ "[%s] Channel moderation enabled by %s."; + CHAT_MODERATION_OFF_NOTICE = 0x10, //+ "[%s] Channel moderation disabled by %s."; CHAT_MUTED_NOTICE = 0x11, //+ "[%s] You do not have permission to speak."; CHAT_PLAYER_KICKED_NOTICE = 0x12, //? "[%s] Player %s kicked by %s."; CHAT_BANNED_NOTICE = 0x13, //+ "[%s] You are bannedStore from that channel."; diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp index 0bf7c8591e3..7c92af2d67f 100644 --- a/src/server/game/Chat/Chat.cpp +++ b/src/server/game/Chat/Chat.cpp @@ -122,8 +122,28 @@ const char *ChatHandler::GetTrinityString(int32 entry) const bool ChatHandler::isAvailable(ChatCommand const& cmd) const { - // check security level only for simple command (without child commands) - return m_session->GetSecurity() >= AccountTypes(cmd.SecurityLevel); + uint32 permission = 0; + + ///@Workaround:: Fast adaptation to RBAC system till all commands are moved to permissions + switch (AccountTypes(cmd.SecurityLevel)) + { + case SEC_ADMINISTRATOR: + permission = RBAC_PERM_ADMINISTRATOR_COMMANDS; + break; + case SEC_GAMEMASTER: + permission = RBAC_PERM_GAMEMASTER_COMMANDS; + break; + case SEC_MODERATOR: + permission = RBAC_PERM_MODERATOR_COMMANDS; + break; + case SEC_PLAYER: + permission = RBAC_PERM_PLAYER_COMMANDS; + break; + default: // Allow custom security levels for commands + return m_session->GetSecurity() >= AccountTypes(cmd.SecurityLevel); + } + + return m_session->HasPermission(permission); } bool ChatHandler::HasLowerSecurity(Player* target, uint64 guid, bool strong) @@ -155,7 +175,7 @@ bool ChatHandler::HasLowerSecurityAccount(WorldSession* target, uint32 target_ac return false; // ignore only for non-players for non strong checks (when allow apply command at least to same sec level) - if (!AccountMgr::IsPlayerAccount(m_session->GetSecurity()) && !strong && !sWorld->getBoolConfig(CONFIG_GM_LOWER_SECURITY)) + if (m_session->HasPermission(RBAC_PERM_CHECK_FOR_LOWER_SECURITY) && !strong && !sWorld->getBoolConfig(CONFIG_GM_LOWER_SECURITY)) return false; if (target) @@ -341,6 +361,7 @@ bool ChatHandler::ExecuteCommandInTable(ChatCommand* table, const char* text, co // table[i].Name == "" is special case: send original command to handler if ((table[i].Handler)(this, table[i].Name[0] != '\0' ? text : oldtext)) { + // FIXME: When Command system is moved to RBAC this check must be changed if (!AccountMgr::IsPlayerAccount(table[i].SecurityLevel)) { // chat case @@ -431,7 +452,7 @@ bool ChatHandler::ParseCommands(char const* text) std::string fullcmd = text; - if (m_session && AccountMgr::IsPlayerAccount(m_session->GetSecurity()) && !sWorld->getBoolConfig(CONFIG_ALLOW_PLAYER_COMMANDS)) + if (m_session && !m_session->HasPermission(RBAC_PERM_PLAYER_COMMANDS)) return false; /// chat case (.command or !command format) @@ -456,7 +477,7 @@ bool ChatHandler::ParseCommands(char const* text) if (!ExecuteCommandInTable(getCommandTable(), text, fullcmd)) { - if (m_session && AccountMgr::IsPlayerAccount(m_session->GetSecurity())) + if (m_session && !m_session->HasPermission(RBAC_PERM_COMMANDS_NOTIFY_COMMAND_NOT_FOUND_ERROR)) return false; SendSysMessage(LANG_NO_CMD); diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 5e1a05669ed..96cb8b7ee25 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -431,6 +431,7 @@ uint32 Condition::GetSearcherTypeMaskForCondition() default: break; } + break; case CONDITION_TYPE_MASK: if (ConditionValue1 & TYPEMASK_UNIT) mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; @@ -777,7 +778,7 @@ void ConditionMgr::LoadConditions(bool isReload) if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 conditions. DB table `conditions` is empty!"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 conditions. DB table `conditions` is empty!"); return; } diff --git a/src/server/game/DungeonFinding/LFG.cpp b/src/server/game/DungeonFinding/LFG.cpp new file mode 100644 index 00000000000..ce16ad5533e --- /dev/null +++ b/src/server/game/DungeonFinding/LFG.cpp @@ -0,0 +1,108 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "LFG.h" +#include "Language.h" +#include "ObjectMgr.h" + +namespace lfg +{ + +std::string ConcatenateDungeons(LfgDungeonSet const& dungeons) +{ + std::string dungeonstr = ""; + if (!dungeons.empty()) + { + std::ostringstream o; + LfgDungeonSet::const_iterator it = dungeons.begin(); + o << (*it); + for (++it; it != dungeons.end(); ++it) + o << ", " << uint32(*it); + dungeonstr = o.str(); + } + return dungeonstr; +} + +std::string GetRolesString(uint8 roles) +{ + std::string rolesstr = ""; + + if (roles & PLAYER_ROLE_TANK) + rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_TANK)); + + if (roles & PLAYER_ROLE_HEALER) + { + if (!rolesstr.empty()) + rolesstr.append(", "); + rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_HEALER)); + } + + if (roles & PLAYER_ROLE_DAMAGE) + { + if (!rolesstr.empty()) + rolesstr.append(", "); + rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_DAMAGE)); + } + + if (roles & PLAYER_ROLE_LEADER) + { + if (!rolesstr.empty()) + rolesstr.append(", "); + rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_LEADER)); + } + + if (rolesstr.empty()) + rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_NONE)); + + return rolesstr; +} + +std::string GetStateString(LfgState state) +{ + int32 entry = LANG_LFG_ERROR; + switch (state) + { + case LFG_STATE_NONE: + entry = LANG_LFG_STATE_NONE; + break; + case LFG_STATE_ROLECHECK: + entry = LANG_LFG_STATE_ROLECHECK; + break; + case LFG_STATE_QUEUED: + entry = LANG_LFG_STATE_QUEUED; + break; + case LFG_STATE_PROPOSAL: + entry = LANG_LFG_STATE_PROPOSAL; + break; + case LFG_STATE_DUNGEON: + entry = LANG_LFG_STATE_DUNGEON; + break; + case LFG_STATE_BOOT: + entry = LANG_LFG_STATE_BOOT; + break; + case LFG_STATE_FINISHED_DUNGEON: + entry = LANG_LFG_STATE_FINISHED_DUNGEON; + break; + case LFG_STATE_RAIDBROWSER: + entry = LANG_LFG_STATE_RAIDBROWSER; + break; + } + + return std::string(sObjectMgr->GetTrinityStringForDBCLocale(entry)); +} + +} // namespace lfg diff --git a/src/server/game/DungeonFinding/LFG.h b/src/server/game/DungeonFinding/LFG.h index ebbcfb1d71a..541e4d6bd43 100644 --- a/src/server/game/DungeonFinding/LFG.h +++ b/src/server/game/DungeonFinding/LFG.h @@ -20,6 +20,9 @@ #include "Common.h" +namespace lfg +{ + enum LFGEnum { LFG_TANKS_NEEDED = 1, @@ -99,4 +102,10 @@ typedef std::list<uint64> LfgGuidList; typedef std::map<uint64, uint8> LfgRolesMap; typedef std::map<uint64, uint64> LfgGroupsMap; +std::string ConcatenateDungeons(LfgDungeonSet const& dungeons); +std::string GetRolesString(uint8 roles); +std::string GetStateString(LfgState state); + +} // namespace lfg + #endif diff --git a/src/server/game/DungeonFinding/LFGGroupData.cpp b/src/server/game/DungeonFinding/LFGGroupData.cpp index 427225bf323..f711514e26d 100644 --- a/src/server/game/DungeonFinding/LFGGroupData.cpp +++ b/src/server/game/DungeonFinding/LFGGroupData.cpp @@ -18,6 +18,9 @@ #include "LFG.h" #include "LFGGroupData.h" +namespace lfg +{ + LfgGroupData::LfgGroupData(): m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE), m_Leader(0), m_Dungeon(0), m_KicksLeft(LFG_GROUP_MAX_KICKS) { } @@ -122,3 +125,5 @@ uint8 LfgGroupData::GetKicksLeft() const { return m_KicksLeft; } + +} // namespace lfg diff --git a/src/server/game/DungeonFinding/LFGGroupData.h b/src/server/game/DungeonFinding/LFGGroupData.h index 2ad020d3bc1..47e562c37aa 100644 --- a/src/server/game/DungeonFinding/LFGGroupData.h +++ b/src/server/game/DungeonFinding/LFGGroupData.h @@ -20,6 +20,9 @@ #include "LFG.h" +namespace lfg +{ + enum LfgGroupEnum { LFG_GROUP_MAX_KICKS = 3, @@ -75,4 +78,6 @@ class LfgGroupData uint8 m_KicksLeft; ///< Number of kicks left }; +} // namespace lfg + #endif diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index a931d61f740..ce18c227656 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -29,10 +29,14 @@ #include "LFGQueue.h" #include "Group.h" #include "Player.h" +#include "RBAC.h" #include "GroupMgr.h" #include "GameEventMgr.h" #include "WorldSession.h" +namespace lfg +{ + LFGMgr::LFGMgr(): m_QueueTimer(0), m_lfgProposalId(1), m_options(sWorld->getIntConfig(CONFIG_LFG_OPTIONSMASK)) { @@ -95,89 +99,6 @@ void LFGMgr::_SaveToDB(uint64 guid, uint32 db_guid) CharacterDatabase.Execute(stmt); } -std::string LFGMgr::ConcatenateDungeons(LfgDungeonSet const& dungeons) -{ - std::string dungeonstr = ""; - if (!dungeons.empty()) - { - std::ostringstream o; - LfgDungeonSet::const_iterator it = dungeons.begin(); - o << (*it); - for (++it; it != dungeons.end(); ++it) - o << ", " << uint32(*it); - dungeonstr = o.str(); - } - return dungeonstr; -} - -std::string LFGMgr::GetRolesString(uint8 roles) -{ - std::string rolesstr = ""; - - if (roles & PLAYER_ROLE_TANK) - rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_TANK)); - - if (roles & PLAYER_ROLE_HEALER) - { - if (!rolesstr.empty()) - rolesstr.append(", "); - rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_HEALER)); - } - - if (roles & PLAYER_ROLE_DAMAGE) - { - if (!rolesstr.empty()) - rolesstr.append(", "); - rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_DAMAGE)); - } - - if (roles & PLAYER_ROLE_LEADER) - { - if (!rolesstr.empty()) - rolesstr.append(", "); - rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_LEADER)); - } - - if (rolesstr.empty()) - rolesstr.append(sObjectMgr->GetTrinityStringForDBCLocale(LANG_LFG_ROLE_NONE)); - - return rolesstr; -} - -std::string LFGMgr::GetStateString(LfgState state) -{ - int32 entry = LANG_LFG_ERROR; - switch (state) - { - case LFG_STATE_NONE: - entry = LANG_LFG_STATE_NONE; - break; - case LFG_STATE_ROLECHECK: - entry = LANG_LFG_STATE_ROLECHECK; - break; - case LFG_STATE_QUEUED: - entry = LANG_LFG_STATE_QUEUED; - break; - case LFG_STATE_PROPOSAL: - entry = LANG_LFG_STATE_PROPOSAL; - break; - case LFG_STATE_DUNGEON: - entry = LANG_LFG_STATE_DUNGEON; - break; - case LFG_STATE_BOOT: - entry = LANG_LFG_STATE_BOOT; - break; - case LFG_STATE_FINISHED_DUNGEON: - entry = LANG_LFG_STATE_FINISHED_DUNGEON; - break; - case LFG_STATE_RAIDBROWSER: - entry = LANG_LFG_STATE_RAIDBROWSER; - break; - } - - return std::string(sObjectMgr->GetTrinityStringForDBCLocale(entry)); -} - /// Load rewards for completing dungeons void LFGMgr::LoadRewards() { @@ -207,7 +128,7 @@ void LFGMgr::LoadRewards() uint32 firstQuestId = fields[2].GetUInt32(); uint32 otherQuestId = fields[3].GetUInt32(); - if (!GetLFGDungeon(dungeonId)) + if (!GetLFGDungeonEntry(dungeonId)) { sLog->outError(LOG_FILTER_SQL, "Dungeon %u specified in table `lfg_dungeon_rewards` does not exist!", dungeonId); continue; @@ -248,11 +169,6 @@ LFGDungeonData const* LFGMgr::GetLFGDungeon(uint32 id) return NULL; } -LFGDungeonContainer & LFGMgr::GetLFGDungeonMap() -{ - return LfgDungeonStore; -} - void LFGMgr::LoadLFGDungeons(bool reload /* = false */) { uint32 oldMSTime = getMSTime(); @@ -282,7 +198,7 @@ void LFGMgr::LoadLFGDungeons(bool reload /* = false */) if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 lfg entrance positions. DB table `lfg_entrances` is empty!"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 lfg entrance positions. DB table `lfg_entrances` is empty!"); return; } @@ -464,6 +380,7 @@ void LFGMgr::InitializeLockedDungeons(Player* player, uint8 level /* = 0 */) uint8 expansion = player->GetSession()->Expansion(); LfgDungeonSet const& dungeons = GetDungeonsByRandom(0); LfgLockMap lock; + bool denyJoin = !player->GetSession()->HasPermission(RBAC_PERM_JOIN_DUNGEON_FINDER); for (LfgDungeonSet::const_iterator it = dungeons.begin(); it != dungeons.end(); ++it) { @@ -472,7 +389,9 @@ void LFGMgr::InitializeLockedDungeons(Player* player, uint8 level /* = 0 */) continue; uint32 lockData = 0; - if (dungeon->expansion > expansion) + if (denyJoin) + lockData = LFG_LOCKSTATUS_RAID_LOCKED; + else if (dungeon->expansion > expansion) lockData = LFG_LOCKSTATUS_INSUFFICIENT_EXPANSION; else if (DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, dungeon->map, player)) lockData = LFG_LOCKSTATUS_RAID_LOCKED; @@ -554,7 +473,9 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const } // Check player or group member restrictions - if (player->InBattleground() || player->InArena() || player->InBattlegroundQueue()) + if (!player->GetSession()->HasPermission(RBAC_PERM_JOIN_DUNGEON_FINDER)) + joinData.result = LFG_JOIN_NOT_MEET_REQS; + else if (player->InBattleground() || player->InArena() || player->InBattlegroundQueue()) joinData.result = LFG_JOIN_USING_BG_SYSTEM; else if (player->HasAura(LFG_SPELL_DUNGEON_DESERTER)) joinData.result = LFG_JOIN_DESERTER; @@ -573,6 +494,8 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const { if (Player* plrg = itr->getSource()) { + if (!plrg->GetSession()->HasPermission(RBAC_PERM_JOIN_DUNGEON_FINDER)) + joinData.result = LFG_JOIN_PARTY_NOT_MEET_REQS; if (plrg->HasAura(LFG_SPELL_DUNGEON_DESERTER)) joinData.result = LFG_JOIN_PARTY_DESERTER; else if (plrg->HasAura(LFG_SPELL_DUNGEON_COOLDOWN)) @@ -1163,7 +1086,6 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept) break; } - teleportStore.push_back(pguid); SetState(pguid, LFG_STATE_DUNGEON); } @@ -1398,10 +1320,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false* sLog->outDebug(LOG_FILTER_LFG, "TeleportPlayer: Player %s is being teleported out. Current Map %u - Expected Map %u", player->GetName().c_str(), player->GetMapId(), uint32(dungeon->map)); if (player->GetMapId() == uint32(dungeon->map)) - { - player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW); player->TeleportToBGEntryPoint(); - } return; } @@ -1675,16 +1594,6 @@ const std::string& LFGMgr::GetComment(uint64 guid) return PlayersStore[guid].GetComment(); } -bool LFGMgr::IsTeleported(uint64 pguid) -{ - if (std::find(teleportStore.begin(), teleportStore.end(), pguid) != teleportStore.end()) - { - teleportStore.remove(pguid); - return true; - } - return false; -} - LfgDungeonSet const& LFGMgr::GetSelectedDungeons(uint64 guid) { sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::GetSelectedDungeons: [" UI64FMTD "]", guid); @@ -2039,3 +1948,56 @@ void LFGMgr::SetupGroupMember(uint64 guid, uint64 gguid) SetGroup(guid, gguid); AddPlayerToGroup(gguid, guid); } + +bool LFGMgr::selectedRandomLfgDungeon(uint64 guid) +{ + if (GetState(guid) != LFG_STATE_NONE) + { + LfgDungeonSet const& dungeons = GetSelectedDungeons(guid); + if (!dungeons.empty()) + { + LFGDungeonData const* dungeon = GetLFGDungeon(*dungeons.begin()); + if (dungeon && (dungeon->type == LFG_TYPE_RANDOM || dungeon->seasonal)) + return true; + } + } + + return false; +} + +bool LFGMgr::inLfgDungeonMap(uint64 guid, uint32 map, Difficulty difficulty) +{ + if (!IS_GROUP_GUID(guid)) + guid = GetGroup(guid); + + if (uint32 dungeonId = GetDungeon(guid, true)) + if (LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId)) + if (uint32(dungeon->map) == map && dungeon->difficulty == difficulty) + return true; + + return false; +} + +uint32 LFGMgr::GetLFGDungeonEntry(uint32 id) +{ + if (id) + if (LFGDungeonData const* dungeon = GetLFGDungeon(id)) + return dungeon->Entry(); + + return 0; +} + +LfgDungeonSet LFGMgr::GetRandomAndSeasonalDungeons(uint8 level, uint8 expansion) +{ + LfgDungeonSet randomDungeons; + for (lfg::LFGDungeonContainer::const_iterator itr = LfgDungeonStore.begin(); itr != LfgDungeonStore.end(); ++itr) + { + lfg::LFGDungeonData const& dungeon = itr->second; + if ((dungeon.type == lfg::LFG_TYPE_RANDOM || (dungeon.seasonal && sLFGMgr->IsSeasonActive(dungeon.id))) + && dungeon.expansion <= expansion && dungeon.minlevel <= level && level <= dungeon.maxlevel) + randomDungeons.insert(dungeon.Entry()); + } + return randomDungeons; +} + +} // namespace lfg diff --git a/src/server/game/DungeonFinding/LFGMgr.h b/src/server/game/DungeonFinding/LFGMgr.h index 74c7ca9e3d3..96fedb65547 100644 --- a/src/server/game/DungeonFinding/LFGMgr.h +++ b/src/server/game/DungeonFinding/LFGMgr.h @@ -30,6 +30,9 @@ class Group; class Player; class Quest; +namespace lfg +{ + enum LfgOptions { LFG_OPTION_ENABLE_DUNGEON_FINDER = 0x01, @@ -296,91 +299,123 @@ class LFGMgr ~LFGMgr(); public: + // Functions used outside lfg namespace void Update(uint32 diff); - // Reward - void LoadRewards(); + // World.cpp + /// Finish the dungeon for the given group. All check are performed using internal lfg data void FinishDungeon(uint64 gguid, uint32 dungeonId); - LfgReward const* GetRandomDungeonReward(uint32 dungeon, uint8 level); - - // Queue - void JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, std::string const& comment); - void LeaveLfg(uint64 guid); - - // Role Check - void UpdateRoleCheck(uint64 gguid, uint64 guid = 0, uint8 roles = PLAYER_ROLE_NONE); - - // Group Matching - static bool CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag = true); - void GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap); - - // Proposals - uint32 AddProposal(LfgProposal& proposal); - void UpdateProposal(uint32 proposalId, uint64 guid, bool accept); + /// Loads rewards for random dungeons + void LoadRewards(); + /// Loads dungeons from dbc and adds teleport coords + void LoadLFGDungeons(bool reload = false); - // Teleportation - void TeleportPlayer(Player* player, bool out, bool fromOpcode = false); + // Multiple files + /// Check if given guid applied for random dungeon + bool selectedRandomLfgDungeon(uint64 guid); + /// Check if given guid applied for given map and difficulty. Used to know + bool inLfgDungeonMap(uint64 guid, uint32 map, Difficulty difficulty); + /// Get selected dungeons + LfgDungeonSet const& GetSelectedDungeons(uint64 guid); + /// Get current lfg state + LfgState GetState(uint64 guid); + /// Get current dungeon + uint32 GetDungeon(uint64 guid, bool asId = true); + /// Get the map id of the current dungeon + uint32 GetDungeonMapId(uint64 guid); + /// Get kicks left in current group + uint8 GetKicksLeft(uint64 gguid); + /// Load Lfg group info from DB + void _LoadFromDB(Field* fields, uint64 guid); + /// Initializes player data after loading group data from DB + void SetupGroupMember(uint64 guid, uint64 gguid); + /// Return Lfg dungeon entry for given dungeon id + uint32 GetLFGDungeonEntry(uint32 id); - // Vote kick - void InitBoot(uint64 gguid, uint64 kguid, uint64 vguid, std::string const& reason); - void UpdateBoot(uint64 guid, bool accept); + // cs_lfg + /// Get current player roles + uint8 GetRoles(uint64 guid); + /// Get current player comment (used for LFR) + std::string const& GetComment(uint64 gguid); + /// Gets current lfg options + uint32 GetOptions(); + /// Sets new lfg options + void SetOptions(uint32 options); + /// Checks if given lfg option is enabled + bool isOptionEnabled(uint32 option); + /// Clears queue - Only for internal testing + void Clean(); + /// Dumps the state of the queue - Only for internal testing + std::string DumpQueueInfo(bool full = false); + // LFGScripts + /// Get leader of the group (using internal data) + uint64 GetLeader(uint64 guid); + /// Initializes locked dungeons for given player (called at login or level change) void InitializeLockedDungeons(Player* player, uint8 level = 0); - - void SetRoles(uint64 guid, uint8 roles); - void SetComment(uint64 guid, std::string const& comment); + /// Sets player team void SetTeam(uint64 guid, uint8 team); + /// Sets player group void SetGroup(uint64 guid, uint64 group); + /// Gets player group + uint64 GetGroup(uint64 guid); + /// Sets the leader of the group void SetLeader(uint64 gguid, uint64 leader); - void SetState(uint64 guid, LfgState state); - - void _LoadFromDB(Field* fields, uint64 guid); - void _SaveToDB(uint64 guid, uint32 db_guid); - - void RemovePlayerData(uint64 guid); + /// Removes saved group data void RemoveGroupData(uint64 guid); + /// Removes a player from a group uint8 RemovePlayerFromGroup(uint64 gguid, uint64 guid); + /// Adds player to group void AddPlayerToGroup(uint64 gguid, uint64 guid); + // LFGHandler + /// Get locked dungeons LfgLockMap const& GetLockedDungeons(uint64 guid); - LfgDungeonSet const& GetSelectedDungeons(uint64 guid); - uint32 GetDungeon(uint64 guid, bool asId = true); - uint32 GetDungeonMapId(uint64 guid); - LfgState GetState(uint64 guid); + /// Returns current lfg status + LfgUpdateData GetLfgStatus(uint64 guid); + /// Checks if Seasonal dungeon is active + bool IsSeasonActive(uint32 dungeonId); + /// Gets the random dungeon reward corresponding to given dungeon and player level + LfgReward const* GetRandomDungeonReward(uint32 dungeon, uint8 level); + /// Returns all random and seasonal dungeons for given level and expansion + LfgDungeonSet GetRandomAndSeasonalDungeons(uint8 level, uint8 expansion); + /// Teleport a player to/from selected dungeon + void TeleportPlayer(Player* player, bool out, bool fromOpcode = false); + /// Inits new proposal to boot a player + void InitBoot(uint64 gguid, uint64 kguid, uint64 vguid, std::string const& reason); + /// Updates player boot proposal with new player answer + void UpdateBoot(uint64 guid, bool accept); + /// Updates proposal to join dungeon with player answer + void UpdateProposal(uint32 proposalId, uint64 guid, bool accept); + /// Updates the role check with player answer + void UpdateRoleCheck(uint64 gguid, uint64 guid = 0, uint8 roles = PLAYER_ROLE_NONE); + /// Sets player lfg roles + void SetRoles(uint64 guid, uint8 roles); + /// Sets player lfr comment + void SetComment(uint64 guid, std::string const& comment); + /// Join Lfg with selected roles, dungeons and comment + void JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, std::string const& comment); + /// Leaves lfg + void LeaveLfg(uint64 guid); + + // LfgQueue + /// Get last lfg state (NONE, DUNGEON or FINISHED_DUNGEON) LfgState GetOldState(uint64 guid); - uint8 GetKicksLeft(uint64 gguid); - uint64 GetLeader(uint64 guid); + /// Check if given group guid is lfg bool IsLfgGroup(uint64 guid); - uint8 GetRoles(uint64 guid); - std::string const& GetComment(uint64 gguid); - LfgGuidSet const& GetPlayers(uint64 guid); + /// Gets the player count of given group uint8 GetPlayerCount(uint64 guid); - - bool IsTeleported(uint64 guid); - + /// Add a new Proposal + uint32 AddProposal(LfgProposal& proposal); + /// Checks if all players are queued bool AllQueued(LfgGuidList const& check); - void Clean(); - + /// Checks if given roles match, modifies given roles map with new roles + static bool CheckGroupRoles(LfgRolesMap &groles, bool removeLeaderFlag = true); + /// Checks if given players are ignoring each other static bool HasIgnore(uint64 guid1, uint64 guid2); + /// Sends queue status to player static void SendLfgQueueStatus(uint64 guid, LfgQueueStatusData const& data); - bool isOptionEnabled(uint32 option); - uint32 GetOptions(); - void SetOptions(uint32 options); - LfgUpdateData GetLfgStatus(uint64 guid); - bool IsSeasonActive(uint32 dungeonId); - - std::string DumpQueueInfo(bool full = false); - static std::string ConcatenateDungeons(LfgDungeonSet const& dungeons); - static std::string GetRolesString(uint8 roles); - static std::string GetStateString(LfgState state); - - void LoadLFGDungeons(bool reload = false); - LFGDungeonData const* GetLFGDungeon(uint32 id); - LFGDungeonContainer& GetLFGDungeonMap(); - void SetupGroupMember(uint64 guid, uint64 gguid); - uint64 GetGroup(uint64 guid); - private: uint8 GetTeam(uint64 guid); void RestoreState(uint64 guid, char const* debugMsg); @@ -389,6 +424,11 @@ class LFGMgr void SetSelectedDungeons(uint64 guid, LfgDungeonSet const& dungeons); void SetLockedDungeons(uint64 guid, LfgLockMap const& lock); void DecreaseKicksLeft(uint64 guid); + void SetState(uint64 guid, LfgState state); + void RemovePlayerData(uint64 guid); + void GetCompatibleDungeons(LfgDungeonSet& dungeons, LfgGuidSet const& players, LfgLockPartyMap& lockMap); + void _SaveToDB(uint64 guid, uint32 db_guid); + LFGDungeonData const* GetLFGDungeon(uint32 id); // Proposals void RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdateType type); @@ -407,6 +447,8 @@ class LFGMgr void SendLfgUpdatePlayer(uint64 guid, LfgUpdateData const& data); void SendLfgUpdateProposal(uint64 guid, LfgProposal const& proposal); + LfgGuidSet const& GetPlayers(uint64 guid); + // General variables uint32 m_QueueTimer; ///< used to check interval of update uint32 m_lfgProposalId; ///< used as internal counter for proposals @@ -423,8 +465,9 @@ class LFGMgr LfgPlayerBootContainer BootsStore; ///< Current player kicks LfgPlayerDataContainer PlayersStore; ///< Player data LfgGroupDataContainer GroupsStore; ///< Group data - LfgGuidList teleportStore; ///< Players being teleported }; -#define sLFGMgr ACE_Singleton<LFGMgr, ACE_Null_Mutex>::instance() +} // namespace lfg + +#define sLFGMgr ACE_Singleton<lfg::LFGMgr, ACE_Null_Mutex>::instance() #endif diff --git a/src/server/game/DungeonFinding/LFGPlayerData.cpp b/src/server/game/DungeonFinding/LFGPlayerData.cpp index 410076f7e75..e8ef430bc1f 100644 --- a/src/server/game/DungeonFinding/LFGPlayerData.cpp +++ b/src/server/game/DungeonFinding/LFGPlayerData.cpp @@ -17,6 +17,9 @@ #include "LFGPlayerData.h" +namespace lfg +{ + LfgPlayerData::LfgPlayerData(): m_State(LFG_STATE_NONE), m_OldState(LFG_STATE_NONE), m_Team(0), m_Group(0), m_Roles(0), m_Comment("") {} @@ -122,3 +125,5 @@ LfgDungeonSet const& LfgPlayerData::GetSelectedDungeons() const { return m_SelectedDungeons; } + +} // namespace lfg diff --git a/src/server/game/DungeonFinding/LFGPlayerData.h b/src/server/game/DungeonFinding/LFGPlayerData.h index 055924fd364..a425ce77bad 100644 --- a/src/server/game/DungeonFinding/LFGPlayerData.h +++ b/src/server/game/DungeonFinding/LFGPlayerData.h @@ -20,6 +20,9 @@ #include "LFG.h" +namespace lfg +{ + /** Stores all lfg data needed about the player. */ @@ -68,4 +71,6 @@ class LfgPlayerData LfgDungeonSet m_SelectedDungeons; ///< Selected Dungeons when joined LFG }; +} // namespace lfg + #endif diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp index f1d2dbb313d..6a98fccecdc 100644 --- a/src/server/game/DungeonFinding/LFGQueue.cpp +++ b/src/server/game/DungeonFinding/LFGQueue.cpp @@ -27,6 +27,9 @@ #include "World.h" #include "GroupMgr.h" +namespace lfg +{ + /** Given a list of guids returns the concatenation using | as delimiter @@ -431,7 +434,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check) { std::ostringstream o; for (LfgRolesMap::const_iterator it = debugRoles.begin(); it != debugRoles.end(); ++it) - o << ", " << it->first << ": " << sLFGMgr->GetRolesString(it->second); + o << ", " << it->first << ": " << GetRolesString(it->second); sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Roles not compatible%s", strGuids.c_str(), o.str().c_str()); SetCompatibles(strGuids, LFG_INCOMPATIBLES_NO_ROLES); @@ -441,12 +444,12 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check) LfgGuidList::iterator itguid = check.begin(); proposalDungeons = QueueDataStore[*itguid].dungeons; std::ostringstream o; - o << ", " << *itguid << ": (" << sLFGMgr->ConcatenateDungeons(proposalDungeons) << ")"; + o << ", " << *itguid << ": (" << ConcatenateDungeons(proposalDungeons) << ")"; for (++itguid; itguid != check.end(); ++itguid) { LfgDungeonSet temporal; LfgDungeonSet &dungeons = QueueDataStore[*itguid].dungeons; - o << ", " << *itguid << ": (" << sLFGMgr->ConcatenateDungeons(dungeons) << ")"; + o << ", " << *itguid << ": (" << ConcatenateDungeons(dungeons) << ")"; std::set_intersection(proposalDungeons.begin(), proposalDungeons.end(), dungeons.begin(), dungeons.end(), std::inserter(temporal, temporal.begin())); proposalDungeons = temporal; } @@ -671,3 +674,5 @@ void LFGQueue::UpdateBestCompatibleInQueue(LfgQueueDataContainer::iterator itrQu --queueData.dps; } } + +} // namespace lfg diff --git a/src/server/game/DungeonFinding/LFGQueue.h b/src/server/game/DungeonFinding/LFGQueue.h index acb78d2c0f2..db7e7bbf318 100644 --- a/src/server/game/DungeonFinding/LFGQueue.h +++ b/src/server/game/DungeonFinding/LFGQueue.h @@ -20,6 +20,9 @@ #include "LFG.h" +namespace lfg +{ + enum LfgCompatibility { LFG_COMPATIBILITY_PENDING, @@ -140,4 +143,6 @@ class LFGQueue LfgGuidList newToQueueStore; ///< New groups to add to queue }; +} // namespace lfg + #endif diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp index 568b61eef2f..22b86a094dd 100644 --- a/src/server/game/DungeonFinding/LFGScripts.cpp +++ b/src/server/game/DungeonFinding/LFGScripts.cpp @@ -29,6 +29,9 @@ #include "ObjectAccessor.h" #include "WorldSession.h" +namespace lfg +{ + LFGPlayerScript::LFGPlayerScript() : PlayerScript("LFGPlayerScript") { } @@ -85,6 +88,38 @@ void LFGPlayerScript::OnBindToInstance(Player* player, Difficulty difficulty, ui sLFGMgr->InitializeLockedDungeons(player); } +void LFGPlayerScript::OnMapChanged(Player* player) +{ + Map const* map = player->GetMap(); + + if (sLFGMgr->inLfgDungeonMap(player->GetGUID(), map->GetId(), map->GetDifficulty())) + { + Group* group = player->GetGroup(); + // This function is also called when players log in + // if for some reason the LFG system recognises the player as being in a LFG dungeon, + // but the player was loaded without a valid group, we'll teleport to homebind to prevent + // crashes or other undefined behaviour + if (!group) + { + sLFGMgr->LeaveLfg(player->GetGUID()); + player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW); + player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, 0.0f); + sLog->outError(LOG_FILTER_LFG, "LFGPlayerScript::OnMapChanged, Player %s (%u) is in LFG dungeon map but does not have a valid group! " + "Teleporting to homebind.", player->GetName().c_str(), player->GetGUIDLow()); + return; + } + + for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) + if (Player* member = itr->getSource()) + player->GetSession()->SendNameQueryOpcode(member->GetGUID()); + + if (sLFGMgr->selectedRandomLfgDungeon(player->GetGUID())) + player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true); + } + else + player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW); +} + LFGGroupScript::LFGGroupScript() : GroupScript("LFGGroupScript") { } @@ -208,3 +243,5 @@ void LFGGroupScript::OnInviteMember(Group* group, uint64 guid) if (leader && !gguid) sLFGMgr->LeaveLfg(leader); } + +} // namespace lfg diff --git a/src/server/game/DungeonFinding/LFGScripts.h b/src/server/game/DungeonFinding/LFGScripts.h index 227543e1899..bb1900cad93 100644 --- a/src/server/game/DungeonFinding/LFGScripts.h +++ b/src/server/game/DungeonFinding/LFGScripts.h @@ -26,6 +26,9 @@ class Player; class Group; +namespace lfg +{ + class LFGPlayerScript : public PlayerScript { public: @@ -36,6 +39,7 @@ class LFGPlayerScript : public PlayerScript void OnLogout(Player* player); void OnLogin(Player* player); void OnBindToInstance(Player* player, Difficulty difficulty, uint32 mapId, bool permanent); + void OnMapChanged(Player* player); }; class LFGGroupScript : public GroupScript @@ -50,3 +54,5 @@ class LFGGroupScript : public GroupScript void OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 oldLeaderGuid); void OnInviteMember(Group* group, uint64 guid); }; + +} // namespace lfg diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 93d4796f21a..39534c1c2bf 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -145,7 +145,7 @@ Creature::Creature(bool isWorldObject): Unit(isWorldObject), MapCreature(), lootForPickPocketed(false), lootForBody(false), m_groupLootTimer(0), lootingGroupLowGUID(0), m_PlayerDamageReq(0), m_lootRecipient(0), m_lootRecipientGroup(0), m_corpseRemoveTime(0), m_respawnTime(0), m_respawnDelay(300), m_corpseDelay(60), m_respawnradius(0.0f), m_reactState(REACT_AGGRESSIVE), -m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_AlreadyCallAssistance(false), +m_defaultMovementType(IDLE_MOTION_TYPE), m_DBTableGuid(0), m_equipmentId(0), m_originalEquipmentId(0), m_AlreadyCallAssistance(false), m_AlreadySearchedAssistance(false), m_regenHealth(true), m_AI_locked(false), m_meleeDamageSchoolMask(SPELL_SCHOOL_MASK_NORMAL), m_creatureInfo(NULL), m_creatureData(NULL), m_path_id(0), m_formation(NULL) { @@ -289,6 +289,10 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData* data --diff; } + // Initialize loot duplicate count depending on raid difficulty + if (GetMap()->Is25ManRaid()) + loot.maxDuplicates = 3; + SetEntry(Entry); // normal entry always m_creatureInfo = cinfo; // map mode related always @@ -319,9 +323,12 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData* data // Load creature equipment if (!data || data->equipmentId == 0) // use default from the template - LoadEquipment(cinfo->equipmentId); - else if (data && data->equipmentId != -1) // override, -1 means no equipment + LoadEquipment(GetOriginalEquipmentId()); + else if (data && data->equipmentId != 0) // override, 0 means no equipment + { + m_originalEquipmentId = data->equipmentId; LoadEquipment(data->equipmentId); + } SetName(normalInfo->Name); // at normal entry always @@ -1085,7 +1092,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) data.mapid = mapid; data.phaseMask = phaseMask; data.displayid = displayId; - data.equipmentId = GetEquipmentId(); + data.equipmentId = GetCurrentEquipmentId(); data.posX = GetPositionX(); data.posY = GetPositionY(); data.posZ = GetPositionZMinusOffset(); @@ -1120,7 +1127,7 @@ void Creature::SaveToDB(uint32 mapid, uint8 spawnMask, uint32 phaseMask) stmt->setUInt8(index++, spawnMask); stmt->setUInt16(index++, uint16(GetPhaseMask())); stmt->setUInt32(index++, displayId); - stmt->setInt32(index++, int32(GetEquipmentId())); + stmt->setInt32(index++, int32(GetCurrentEquipmentId())); stmt->setFloat(index++, GetPositionX()); stmt->setFloat(index++, GetPositionY()); stmt->setFloat(index++, GetPositionZ()); @@ -1266,14 +1273,14 @@ bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint3 if (!vehId) vehId = cinfo->VehicleId; - if (vehId && !CreateVehicleKit(vehId, Entry)) - vehId = 0; - Object::_Create(guidlow, Entry, vehId ? HIGHGUID_VEHICLE : HIGHGUID_UNIT); if (!UpdateEntry(Entry, team, data)) return false; + if (vehId && !CreateVehicleKit(vehId, Entry)) + vehId = 0; + return true; } @@ -1351,24 +1358,24 @@ bool Creature::LoadCreatureFromDB(uint32 guid, Map* map, bool addToMap) return true; } -void Creature::LoadEquipment(uint32 equip_entry, bool force) +void Creature::LoadEquipment(int8 id, bool force /*= true*/) { - if (equip_entry == 0) + if (id == 0) { if (force) { - for (uint8 i = 0; i < 3; ++i) + for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i) SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, 0); m_equipmentId = 0; } return; } - EquipmentInfo const* einfo = sObjectMgr->GetEquipmentInfo(equip_entry); + EquipmentInfo const* einfo = sObjectMgr->GetEquipmentInfo(GetEntry(), id); if (!einfo) return; - m_equipmentId = equip_entry; + m_equipmentId = id; for (uint8 i = 0; i < 3; ++i) SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + i, einfo->ItemEntry[i]); } @@ -2105,9 +2112,11 @@ bool Creature::LoadCreaturesAddon(bool reload) SetByteValue(UNIT_FIELD_BYTES_1, 3, uint8((cainfo->bytes1 >> 24) & 0xFF)); //! Suspected correlation between UNIT_FIELD_BYTES_1, offset 3, value 0x2: - //! If no inhabittype_fly (if no MovementFlag_DisableGravity flag found in sniffs) + //! If no inhabittype_fly (if no MovementFlag_DisableGravity or MovementFlag_CanFly flag found in sniffs) + //! Check using InhabitType as movement flags are assigned dynamically + //! basing on whether the creature is in air or not //! Set MovementFlag_Hover. Otherwise do nothing. - if (GetByteValue(UNIT_FIELD_BYTES_1, 3) & UNIT_BYTE1_FLAG_HOVER && !IsLevitating()) + if (GetByteValue(UNIT_FIELD_BYTES_1, 3) & UNIT_BYTE1_FLAG_HOVER && !(GetCreatureTemplate()->InhabitType & INHABIT_AIR)) AddUnitMovementFlag(MOVEMENTFLAG_HOVER); } diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h index efc4e44798f..e8996db608f 100644 --- a/src/server/game/Entities/Creature/Creature.h +++ b/src/server/game/Entities/Creature/Creature.h @@ -136,7 +136,6 @@ struct CreatureTemplate uint32 questItems[MAX_CREATURE_QUEST_ITEMS]; uint32 movementId; bool RegenHealth; - uint32 equipmentId; uint32 MechanicImmuneMask; uint32 flags_extra; uint32 ScriptID; @@ -236,7 +235,8 @@ struct EquipmentInfo }; // Benchmarked: Faster than std::map (insert/find) -typedef UNORDERED_MAP<uint16, EquipmentInfo> EquipmentInfoContainer; +typedef UNORDERED_MAP<uint8, EquipmentInfo> EquipmentInfoContainerInternal; +typedef UNORDERED_MAP<uint32, EquipmentInfoContainerInternal> EquipmentInfoContainer; // from `creature` table struct CreatureData @@ -246,7 +246,7 @@ struct CreatureData uint16 mapid; uint16 phaseMask; uint32 displayid; - int32 equipmentId; + int8 equipmentId; float posX; float posY; float posZ; @@ -454,13 +454,12 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature bool Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry, uint32 vehId, uint32 team, float x, float y, float z, float ang, const CreatureData* data = NULL); bool LoadCreaturesAddon(bool reload = false); void SelectLevel(const CreatureTemplate* cinfo); - void LoadEquipment(uint32 equip_entry, bool force=false); + void LoadEquipment(int8 id = 1, bool force = false); uint32 GetDBTableGUIDLow() const { return m_DBTableGuid; } void Update(uint32 time); // overwrited Unit::Update void GetRespawnPosition(float &x, float &y, float &z, float* ori = NULL, float* dist =NULL) const; - uint32 GetEquipmentId() const { return GetCreatureTemplate()->equipmentId; } void SetCorpseDelay(uint32 delay) { m_corpseDelay = delay; } uint32 GetCorpseDelay() const { return m_corpseDelay; } @@ -558,8 +557,11 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature void UpdateMaxPower(Powers power); void UpdateAttackPowerAndDamage(bool ranged = false); void UpdateDamagePhysical(WeaponAttackType attType); - uint32 GetCurrentEquipmentId() { return m_equipmentId; } - void SetCurrentEquipmentId(uint32 entry) { m_equipmentId = entry; } + + int8 GetOriginalEquipmentId() const { return m_originalEquipmentId; } + uint8 GetCurrentEquipmentId() { return m_equipmentId; } + void SetCurrentEquipmentId(uint8 id) { m_equipmentId = id; } + float GetSpellDamageMod(int32 Rank); VendorItemData const* GetVendorItems() const; @@ -754,7 +756,8 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature void Regenerate(Powers power); MovementGeneratorType m_defaultMovementType; uint32 m_DBTableGuid; ///< For new or temporary creatures is 0 for saved it is lowguid - uint32 m_equipmentId; + uint8 m_equipmentId; + int8 m_originalEquipmentId; // can be -1 bool m_AlreadyCallAssistance; bool m_AlreadySearchedAssistance; diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp index f5877a3b927..a2305a8a56d 100644 --- a/src/server/game/Entities/Creature/GossipDef.cpp +++ b/src/server/game/Entities/Creature/GossipDef.cpp @@ -142,6 +142,9 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const data << uint32(_questMenu.GetMenuItemCount()); // max count 0x20 + // Store this instead of checking the Singleton every loop iteration + bool questLevelInTitle = sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS); + for (uint8 i = 0; i < _questMenu.GetMenuItemCount(); ++i) { QuestMenuItem const& item = _questMenu.GetItem(i); @@ -160,6 +163,9 @@ void PlayerMenu::SendGossipMenu(uint32 titleTextId, uint64 objectGUID) const if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID)) ObjectMgr::GetLocaleString(localeData->Title, locale, title); + if (questLevelInTitle) + AddQuestLevelToTitle(title, quest->GetQuestLevel()); + data << title; // max 0x200 } @@ -252,6 +258,10 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title size_t count_pos = data.wpos(); data << uint8 (_questMenu.GetMenuItemCount()); uint32 count = 0; + + // Store this instead of checking the Singleton every loop iteration + bool questLevelInTitle = sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS); + for (; count < _questMenu.GetMenuItemCount(); ++count) { QuestMenuItem const& qmi = _questMenu.GetItem(count); @@ -267,6 +277,9 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title if (QuestLocale const* localeData = sObjectMgr->GetQuestLocale(questID)) ObjectMgr::GetLocaleString(localeData->Title, locale, title); + if (questLevelInTitle) + AddQuestLevelToTitle(title, quest->GetQuestLevel()); + data << uint32(questID); data << uint32(qmi.QuestIcon); data << int32(quest->GetQuestLevel()); @@ -310,6 +323,9 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, } } + if (sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS)) + AddQuestLevelToTitle(questTitle, quest->GetQuestLevel()); + WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size data << uint64(npcGUID); data << uint64(0); // wotlk, something todo with quest sharing? @@ -499,6 +515,9 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const data << float(quest->GetPointY()); data << uint32(quest->GetPointOpt()); + if (sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS)) + AddQuestLevelToTitle(questTitle, quest->GetQuestLevel()); + data << questTitle; data << questObjectives; data << questDetails; @@ -545,6 +564,9 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, b } } + if (sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS)) + AddQuestLevelToTitle(questTitle, quest->GetQuestLevel()); + WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50); // guess size data << uint64(npcGUID); data << uint32(quest->GetQuestId()); @@ -645,6 +667,9 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID, return; } + if (sWorld->getBoolConfig(CONFIG_UI_QUESTLEVELS_IN_DIALOGS)) + AddQuestLevelToTitle(questTitle, quest->GetQuestLevel()); + WorldPacket data(SMSG_QUESTGIVER_REQUEST_ITEMS, 50); // guess size data << uint64(npcGUID); data << uint32(quest->GetQuestId()); @@ -694,3 +719,13 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID, _session->SendPacket(&data); sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId()); } + +void PlayerMenu::AddQuestLevelToTitle(std::string &title, int32 level) +{ + // Adds the quest level to the front of the quest title + // example: [13] Westfall Stew + + std::stringstream questTitlePretty; + questTitlePretty << "[" << level << "] " << title; + title = questTitlePretty.str(); +} diff --git a/src/server/game/Entities/Creature/GossipDef.h b/src/server/game/Entities/Creature/GossipDef.h index 6c5f465bbf0..f13f19bba55 100644 --- a/src/server/game/Entities/Creature/GossipDef.h +++ b/src/server/game/Entities/Creature/GossipDef.h @@ -277,6 +277,8 @@ class PlayerMenu void SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, bool enableNext) const; void SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID, bool canComplete, bool closeOnCancel) const; + static void AddQuestLevelToTitle(std::string &title, int32 level); + private: GossipMenu _gossipMenu; QuestMenu _questMenu; diff --git a/src/server/game/Entities/Creature/TemporarySummon.h b/src/server/game/Entities/Creature/TemporarySummon.h index a96d9ab33d0..dc3347c5b4f 100644 --- a/src/server/game/Entities/Creature/TemporarySummon.h +++ b/src/server/game/Entities/Creature/TemporarySummon.h @@ -21,6 +21,22 @@ #include "Creature.h" +enum SummonerType +{ + SUMMONER_TYPE_CREATURE = 0, + SUMMONER_TYPE_GAMEOBJECT = 1, + SUMMONER_TYPE_MAP = 2 +}; + +/// Stores data for temp summons +struct TempSummonData +{ + uint32 entry; ///< Entry of summoned creature + Position pos; ///< Position, where should be creature spawned + TempSummonType type; ///< Summon type, see TempSummonType for available types + uint32 time; ///< Despawn time, usable only with certain temp summon types +}; + class TempSummon : public Creature { public: diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index bf0fbb4199d..c41c8e71a44 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -258,6 +258,10 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa LastUsedScriptID = GetGOInfo()->ScriptId; AIM_Initialize(); + // Initialize loot duplicate count depending on raid difficulty + if (map->Is25ManRaid()) + loot.maxDuplicates = 3; + return true; } diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp index 2b887672ec4..6a530a771f6 100644 --- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp +++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp @@ -74,7 +74,7 @@ void LoadRandomEnchantmentsTable() sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u Item Enchantment definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); } else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 Item Enchantment definitions. DB table `item_enchantment_template` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Item Enchantment definitions. DB table `item_enchantment_template` is empty."); } uint32 GetItemEnchantMod(int32 entry) diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index f20d452dc96..79bf656c318 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -509,7 +509,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask* WPAssert(updateMask && updateMask->GetCount() == m_valuesCount); *data << (uint8)updateMask->GetBlockCount(); - data->append(updateMask->GetMask(), updateMask->GetLength()); + updateMask->AppendToPacket(data); // 2 specialized loops for speed optimization in non-unit case if (isType(TYPEMASK_UNIT)) // unit (creature/player) case @@ -777,64 +777,57 @@ void Object::BuildFieldsUpdate(Player* player, UpdateDataMapType& data_map) cons BuildValuesUpdateBlockForPlayer(&iter->second, iter->first); } -void Object::GetUpdateFieldData(Player const* target, uint32*& flags, bool& isOwner, bool& isItemOwner, bool& hasSpecialInfo, bool& isPartyMember) const +uint32 Object::GetUpdateFieldData(Player const* target, uint32*& flags) const { - // This function assumes updatefield index is always valid + uint32 visibleFlag = UF_FLAG_PUBLIC; + + if (target == this) + visibleFlag |= UF_FLAG_PRIVATE; + switch (GetTypeId()) { case TYPEID_ITEM: case TYPEID_CONTAINER: flags = ItemUpdateFieldFlags; - isOwner = isItemOwner = ((Item*)this)->GetOwnerGUID() == target->GetGUID(); + if (((Item*)this)->GetOwnerGUID() == target->GetGUID()) + visibleFlag |= UF_FLAG_OWNER | UF_FLAG_ITEM_OWNER; break; case TYPEID_UNIT: case TYPEID_PLAYER: { Player* plr = ToUnit()->GetCharmerOrOwnerPlayerOrPlayerItself(); flags = UnitUpdateFieldFlags; - isOwner = ToUnit()->GetOwnerGUID() == target->GetGUID(); - hasSpecialInfo = ToUnit()->HasAuraTypeWithCaster(SPELL_AURA_EMPATHY, target->GetGUID()); - isPartyMember = plr && plr->IsInSameGroupWith(target); + if (ToUnit()->GetOwnerGUID() == target->GetGUID()) + visibleFlag |= UF_FLAG_OWNER; + + if (HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO)) + if (ToUnit()->HasAuraTypeWithCaster(SPELL_AURA_EMPATHY, target->GetGUID())) + visibleFlag |= UF_FLAG_SPECIAL_INFO; + + if (plr && plr->IsInSameRaidWith(target)) + visibleFlag |= UF_FLAG_PARTY_MEMBER; break; } case TYPEID_GAMEOBJECT: flags = GameObjectUpdateFieldFlags; - isOwner = ToGameObject()->GetOwnerGUID() == target->GetGUID(); + if (ToGameObject()->GetOwnerGUID() == target->GetGUID()) + visibleFlag |= UF_FLAG_OWNER; break; case TYPEID_DYNAMICOBJECT: flags = DynamicObjectUpdateFieldFlags; - isOwner = ((DynamicObject*)this)->GetCasterGUID() == target->GetGUID(); + if (((DynamicObject*)this)->GetCasterGUID() == target->GetGUID()) + visibleFlag |= UF_FLAG_OWNER; break; case TYPEID_CORPSE: flags = CorpseUpdateFieldFlags; - isOwner = ToCorpse()->GetOwnerGUID() == target->GetGUID(); + if (ToCorpse()->GetOwnerGUID() == target->GetGUID()) + visibleFlag |= UF_FLAG_OWNER; break; case TYPEID_OBJECT: break; } -} - -bool Object::IsUpdateFieldVisible(uint32 flags, bool isSelf, bool isOwner, bool isItemOwner, bool isPartyMember) const -{ - if (flags == UF_FLAG_NONE) - return false; - - if (flags & UF_FLAG_PUBLIC) - return true; - - if (flags & UF_FLAG_PRIVATE && isSelf) - return true; - - if (flags & UF_FLAG_OWNER && isOwner) - return true; - - if (flags & UF_FLAG_ITEM_OWNER && isItemOwner) - return true; - - if (flags & UF_FLAG_PARTY_MEMBER && isPartyMember) - return true; - return false; + return visibleFlag; } void Object::_LoadIntoDataField(std::string const& data, uint32 startOffset, uint32 count) @@ -857,16 +850,10 @@ void Object::_LoadIntoDataField(std::string const& data, uint32 startOffset, uin void Object::_SetUpdateBits(UpdateMask* updateMask, Player* target) const { uint32* flags = NULL; - bool isSelf = target == this; - bool isOwner = false; - bool isItemOwner = false; - bool hasSpecialInfo = false; - bool isPartyMember = false; - - GetUpdateFieldData(target, flags, isOwner, isItemOwner, hasSpecialInfo, isPartyMember); + uint32 visibleFlag = GetUpdateFieldData(target, flags); for (uint16 index = 0; index < m_valuesCount; ++index) - if (_fieldNotifyFlags & flags[index] || (flags[index] & UF_FLAG_SPECIAL_INFO && hasSpecialInfo) || (_changesMask.GetBit(index) && IsUpdateFieldVisible(flags[index], isSelf, isOwner, isItemOwner, isPartyMember))) + if (_fieldNotifyFlags & flags[index] || ((flags[index] & visibleFlag) & UF_FLAG_SPECIAL_INFO) || (_changesMask.GetBit(index) && (flags[index] & visibleFlag))) updateMask->SetBit(index); } @@ -874,16 +861,10 @@ void Object::_SetCreateBits(UpdateMask* updateMask, Player* target) const { uint32* value = m_uint32Values; uint32* flags = NULL; - bool isSelf = target == this; - bool isOwner = false; - bool isItemOwner = false; - bool hasSpecialInfo = false; - bool isPartyMember = false; - - GetUpdateFieldData(target, flags, isOwner, isItemOwner, hasSpecialInfo, isPartyMember); + uint32 visibleFlag = GetUpdateFieldData(target, flags); for (uint16 index = 0; index < m_valuesCount; ++index, ++value) - if (_fieldNotifyFlags & flags[index] || (flags[index] & UF_FLAG_SPECIAL_INFO && hasSpecialInfo) || (*value && IsUpdateFieldVisible(flags[index], isSelf, isOwner, isItemOwner, isPartyMember))) + if (_fieldNotifyFlags & flags[index] || ((flags[index] & visibleFlag) & UF_FLAG_SPECIAL_INFO) || (*value && (flags[index] & visibleFlag))) updateMask->SetBit(index); } @@ -2334,6 +2315,24 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert return summon; } +/** +* Summons group of creatures. +* +* @param group Id of group to summon. +* @param list List to store pointers to summoned creatures. +*/ + +void Map::SummonCreatureGroup(uint8 group, std::list<TempSummon*>& list) +{ + std::vector<TempSummonData> const* data = sObjectMgr->GetSummonGroup(GetId(), SUMMONER_TYPE_MAP, group); + if (!data) + return; + + for (std::vector<TempSummonData>::const_iterator itr = data->begin(); itr != data->end(); ++itr) + if (TempSummon* summon = SummonCreature(itr->entry, itr->pos, NULL, itr->time)) + list.push_back(summon); +} + void WorldObject::SetZoneScript() { if (Map* map = FindMap()) @@ -2413,6 +2412,25 @@ Creature* WorldObject::SummonTrigger(float x, float y, float z, float ang, uint3 return summon; } +/** +* Summons group of creatures. Should be called only by instances of Creature and GameObject classes. +* +* @param group Id of group to summon. +* @param list List to store pointers to summoned creatures. +*/ +void WorldObject::SummonCreatureGroup(uint8 group, std::list<TempSummon*>& list) +{ + ASSERT((GetTypeId() == TYPEID_GAMEOBJECT || GetTypeId() == TYPEID_UNIT) && "Only GOs and creatures can summon npc groups!"); + + std::vector<TempSummonData> const* data = sObjectMgr->GetSummonGroup(GetEntry(), GetTypeId() == TYPEID_GAMEOBJECT ? SUMMONER_TYPE_GAMEOBJECT : SUMMONER_TYPE_CREATURE, group); + if (!data) + return; + + for (std::vector<TempSummonData>::const_iterator itr = data->begin(); itr != data->end(); ++itr) + if (TempSummon* summon = SummonCreature(itr->entry, itr->pos, itr->type, itr->time)) + list.push_back(summon); +} + Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive) const { Creature* creature = NULL; diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 641f9afb154..ae788621368 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -326,9 +326,7 @@ class Object std::string _ConcatFields(uint16 startIndex, uint16 size) const; void _LoadIntoDataField(std::string const& data, uint32 startOffset, uint32 count); - void GetUpdateFieldData(Player const* target, uint32*& flags, bool& isOwner, bool& isItemOwner, bool& hasSpecialInfo, bool& isPartyMember) const; - - bool IsUpdateFieldVisible(uint32 flags, bool isSelf, bool isOwner, bool isItemOwner, bool isPartyMember) const; + uint32 GetUpdateFieldData(Player const* target, uint32*& flags) const; void _SetUpdateBits(UpdateMask* updateMask, Player* target) const; void _SetCreateBits(UpdateMask* updateMask, Player* target) const; @@ -795,6 +793,7 @@ class WorldObject : public Object, public WorldLocation } GameObject* SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime); Creature* SummonTrigger(float x, float y, float z, float ang, uint32 dur, CreatureAI* (*GetAI)(Creature*) = NULL); + void SummonCreatureGroup(uint8 group, std::list<TempSummon*>& list); Creature* FindNearestCreature(uint32 entry, float range, bool alive = true) const; GameObject* FindNearestGameObject(uint32 entry, float range) const; diff --git a/src/server/game/Entities/Object/Updates/UpdateMask.h b/src/server/game/Entities/Object/Updates/UpdateMask.h index 784c4eba96f..8be8dfecdaf 100644 --- a/src/server/game/Entities/Object/Updates/UpdateMask.h +++ b/src/server/game/Entities/Object/Updates/UpdateMask.h @@ -21,106 +21,106 @@ #include "UpdateFields.h" #include "Errors.h" +#include "ByteBuffer.h" class UpdateMask { public: - UpdateMask() : mCount(0), mBlocks(0), mUpdateMask(0) { } - UpdateMask(UpdateMask const& mask) : mUpdateMask(0) { *this = mask; } + /// Type representing how client reads update mask + typedef uint32 ClientUpdateMaskType; - ~UpdateMask() + enum UpdateMaskCount { - delete[] mUpdateMask; - } + CLIENT_UPDATE_MASK_BITS = sizeof(ClientUpdateMaskType) * 8, + }; - void SetBit(uint32 index) - { - ((uint8*)mUpdateMask)[index >> 3] |= 1 << (index & 0x7); - } + UpdateMask() : _fieldCount(0), _blockCount(0), _bits(NULL) { } - void UnsetBit(uint32 index) + UpdateMask(UpdateMask const& right) { - ((uint8*)mUpdateMask)[index >> 3] &= (0xff ^ (1 << (index & 0x7))); + SetCount(right.GetCount()); + memcpy(_bits, right._bits, sizeof(uint8) * _blockCount * 32); } - bool GetBit(uint32 index) const + ~UpdateMask() { delete[] _bits; } + + void SetBit(uint32 index) { _bits[index] = 1; } + void UnsetBit(uint32 index) { _bits[index] = 0; } + bool GetBit(uint32 index) const { return _bits[index] != 0; } + + void AppendToPacket(ByteBuffer* data) { - return (((uint8*)mUpdateMask)[index >> 3] & (1 << (index & 0x7))) != 0; + for (uint32 i = 0; i < GetBlockCount(); ++i) + { + ClientUpdateMaskType maskPart = 0; + for (uint32 j = 0; j < CLIENT_UPDATE_MASK_BITS; ++j) + if (_bits[CLIENT_UPDATE_MASK_BITS * i + j]) + maskPart |= 1 << j; + + *data << maskPart; + } } - uint32 GetBlockCount() const { return mBlocks; } - uint32 GetLength() const { return mBlocks << 2; } - uint32 GetCount() const { return mCount; } - uint8* GetMask() { return (uint8*)mUpdateMask; } + uint32 GetBlockCount() const { return _blockCount; } + uint32 GetCount() const { return _fieldCount; } - void SetCount (uint32 valuesCount) + void SetCount(uint32 valuesCount) { - delete [] mUpdateMask; + delete[] _bits; - mCount = valuesCount; - mBlocks = (valuesCount + 31) / 32; + _fieldCount = valuesCount; + _blockCount = (valuesCount + CLIENT_UPDATE_MASK_BITS - 1) / CLIENT_UPDATE_MASK_BITS; - mUpdateMask = new uint32[mBlocks]; - memset(mUpdateMask, 0, mBlocks << 2); + _bits = new uint8[_blockCount * CLIENT_UPDATE_MASK_BITS]; + memset(_bits, 0, sizeof(uint8) * _blockCount * CLIENT_UPDATE_MASK_BITS); } void Clear() { - if (mUpdateMask) - memset(mUpdateMask, 0, mBlocks << 2); + if (_bits) + memset(_bits, 0, sizeof(uint8) * _blockCount * CLIENT_UPDATE_MASK_BITS); } - UpdateMask& operator=(UpdateMask const& mask) + UpdateMask& operator=(UpdateMask const& right) { - if (this == &mask) + if (this == &right) return *this; - SetCount(mask.mCount); - memcpy(mUpdateMask, mask.mUpdateMask, mBlocks << 2); - + SetCount(right.GetCount()); + memcpy(_bits, right._bits, sizeof(uint8) * _blockCount * CLIENT_UPDATE_MASK_BITS); return *this; } - void operator&=(UpdateMask const& mask) + UpdateMask& operator&=(UpdateMask const& right) { - ASSERT(mask.mCount <= mCount); - for (uint32 i = 0; i < mBlocks; ++i) - mUpdateMask[i] &= mask.mUpdateMask[i]; - } + ASSERT(right.GetCount() <= GetCount()); + for (uint32 i = 0; i < _fieldCount; ++i) + _bits[i] &= right._bits[i]; - void operator|=(UpdateMask const& mask) - { - ASSERT(mask.mCount <= mCount); - for (uint32 i = 0; i < mBlocks; ++i) - mUpdateMask[i] |= mask.mUpdateMask[i]; + return *this; } - UpdateMask operator&(UpdateMask const& mask) const + UpdateMask& operator|=(UpdateMask const& right) { - ASSERT(mask.mCount <= mCount); + ASSERT(right.GetCount() <= GetCount()); + for (uint32 i = 0; i < _fieldCount; ++i) + _bits[i] |= right._bits[i]; - UpdateMask newmask; - newmask = *this; - newmask &= mask; - - return newmask; + return *this; } - UpdateMask operator|(UpdateMask const& mask) const + UpdateMask operator|(UpdateMask const& right) { - ASSERT(mask.mCount <= mCount); - - UpdateMask newmask; - newmask = *this; - newmask |= mask; - - return newmask; + UpdateMask ret(*this); + ret |= right; + return ret; } private: - uint32 mCount; - uint32 mBlocks; - uint32 *mUpdateMask; + uint32 _fieldCount; + uint32 _blockCount; + uint8* _bits; }; + #endif diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 66162142fdc..a8a500c093a 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -668,7 +668,7 @@ Player::Player(WorldSession* session): Unit(true) //m_pad = 0; // players always accept - if (AccountMgr::IsPlayerAccount(GetSession()->GetSecurity())) + if (!GetSession()->HasPermission(RBAC_PERM_CAN_FILTER_WHISPERS)) SetAcceptWhispers(true); m_curSelection = 0; @@ -1018,7 +1018,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo) ? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL) : sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL); - if (!AccountMgr::IsPlayerAccount(GetSession()->GetSecurity())) + if (m_session->HasPermission(RBAC_PERM_USE_START_GM_LEVEL)) { uint32 gm_level = sWorld->getIntConfig(CONFIG_START_GM_LEVEL); if (gm_level > start_level) @@ -1575,7 +1575,9 @@ void Player::Update(uint32 p_time) GetSession()->m_muteTime = 0; PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME); stmt->setInt64(0, 0); // Set the mute time to 0 - stmt->setUInt32(1, GetSession()->GetAccountId()); + stmt->setString(1, ""); + stmt->setString(2, ""); + stmt->setUInt32(3, GetSession()->GetAccountId()); LoginDatabase.Execute(stmt); } @@ -2067,7 +2069,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati return false; } - if (AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()) && DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, mapid, this)) + if (!GetSession()->HasPermission(RBAC_PERM_SKIP_CHECK_DISABLE_MAP) && DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, mapid, this)) { sLog->outError(LOG_FILTER_MAPS, "Player (GUID: %u, name: %s) tried to enter a forbidden map %u", GetGUIDLow(), GetName().c_str(), mapid); SendTransferAborted(mapid, TRANSFER_ABORT_MAP_NOT_ALLOWED); @@ -3118,7 +3120,7 @@ void Player::InitTalentForLevel() // if used more that have then reset if (m_usedTalentCount > talentPointsForLevel) { - if (!AccountMgr::IsAdminAccount(GetSession()->GetSecurity())) + if (!GetSession()->HasPermission(RBAC_PERM_SKIP_CHECK_MORE_TALENTS_THAN_ALLOWED)) resetTalents(true); else SetFreeTalentPoints(0); @@ -4883,7 +4885,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC stmt->setUInt32(0, guid); trans->Append(stmt); - stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_BY_OWNER); stmt->setUInt32(0, guid); trans->Append(stmt); @@ -7374,6 +7376,9 @@ uint32 Player::GetZoneIdFromDB(uint64 guid) float posy = fields[2].GetFloat(); float posz = fields[3].GetFloat(); + if (!sMapStore.LookupEntry(map)) + return 0; + zone = sMapMgr->GetZoneId(map, posx, posy, posz); if (zone > 0) @@ -7443,18 +7448,8 @@ void Player::UpdateZone(uint32 newZone, uint32 newArea) } // group update - if (Group* group = GetGroup()) - { + if (GetGroup()) SetGroupUpdateFlag(GROUP_UPDATE_FULL); - if (GetSession() && group->isLFGGroup() && sLFGMgr->IsTeleported(GetGUID())) - { - for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) - { - if (Player* member = itr->getSource()) - GetSession()->SendNameQueryOpcode(member->GetGUID()); - } - } - } m_zoneUpdateId = newZone; m_zoneUpdateTimer = ZONE_UPDATE_INTERVAL; @@ -11913,22 +11908,12 @@ InventoryResult Player::CanUseItem(ItemTemplate const* proto) const InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObject const* lootedObject) const { - LfgDungeonSet const& dungeons = sLFGMgr->GetSelectedDungeons(GetGUID()); - if (dungeons.empty()) - return EQUIP_ERR_OK; // not using LFG - if (!GetGroup() || !GetGroup()->isLFGGroup()) return EQUIP_ERR_OK; // not in LFG group // check if looted object is inside the lfg dungeon - bool lootedObjectInDungeon = false; Map const* map = lootedObject->GetMap(); - if (uint32 dungeonId = sLFGMgr->GetDungeon(GetGroup()->GetGUID(), true)) - if (LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId)) - if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == map->GetDifficulty()) - lootedObjectInDungeon = true; - - if (!lootedObjectInDungeon) + if (!sLFGMgr->inLfgDungeonMap(GetGroup()->GetGUID(), map->GetId(), map->GetDifficulty())) return EQUIP_ERR_OK; if (!proto) @@ -14291,7 +14276,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool VendorItemData const* vendorItems = creature->GetVendorItems(); if (!vendorItems || vendorItems->Empty()) { - sLog->outError(LOG_FILTER_SQL, "Creature %u (Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", creature->GetGUIDLow(), creature->GetEntry()); + sLog->outError(LOG_FILTER_SQL, "Creature (GUID: %u, Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", creature->GetGUIDLow(), creature->GetEntry()); canTalk = false; } break; @@ -16789,7 +16774,8 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) // check name limitations if (ObjectMgr::CheckPlayerName(m_name) != CHAR_NAME_SUCCESS || - (AccountMgr::IsPlayerAccount(GetSession()->GetSecurity()) && sObjectMgr->IsReservedName(m_name))) + (!GetSession()->HasPermission(RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && + sObjectMgr->IsReservedName(m_name))) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG); stmt->setUInt16(0, uint16(AT_LOGIN_RENAME)); @@ -17324,7 +17310,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder) outDebugValues(); // GM state - if (!AccountMgr::IsPlayerAccount(GetSession()->GetSecurity())) + if (GetSession()->HasPermission(RBAC_PERM_RESTORE_SAVED_GM_STATE)) { switch (sWorld->getIntConfig(CONFIG_GM_LOGIN_STATE)) { @@ -19643,7 +19629,7 @@ void Player::outDebugValues() const void Player::UpdateSpeakTime() { // ignore chat spam protection for GMs in any mode - if (!AccountMgr::IsPlayerAccount(GetSession()->GetSecurity())) + if (!GetSession()->HasPermission(RBAC_PERM_SKIP_CHECK_CHAT_SPAM)) return; time_t current = time (NULL); @@ -21760,12 +21746,21 @@ void Player::LeaveBattleground(bool teleportToEntryPoint) } } -bool Player::CanJoinToBattleground(Battleground const* /*bg*/) const +bool Player::CanJoinToBattleground(Battleground const* bg) const { // check Deserter debuff if (HasAura(26013)) return false; + if (bg->isArena() && !GetSession()->HasPermission(RBAC_PERM_JOIN_ARENAS)) + return false; + + if (bg->IsRandom() && !GetSession()->HasPermission(RBAC_PERM_JOIN_RANDOM_BG)) + return false; + + if (!GetSession()->HasPermission(RBAC_PERM_JOIN_NORMAL_BG)) + return false; + return true; } @@ -22049,26 +22044,28 @@ void Player::InitPrimaryProfessions() SetFreePrimaryProfessions(sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL)); } -void Player::ModifyMoney(int32 d) +bool Player::ModifyMoney(int32 amount, bool sendError /*= true*/) { - sScriptMgr->OnPlayerMoneyChanged(this, d); + if (!amount) + return true; - if (d < 0) - SetMoney (GetMoney() > uint32(-d) ? GetMoney() + d : 0); + sScriptMgr->OnPlayerMoneyChanged(this, amount); + + if (amount < 0) + SetMoney (GetMoney() > uint32(-amount) ? GetMoney() + amount : 0); else { - uint32 newAmount = 0; - if (GetMoney() < uint32(MAX_MONEY_AMOUNT - d)) - newAmount = GetMoney() + d; + if (GetMoney() < uint32(MAX_MONEY_AMOUNT - amount)) + SetMoney(GetMoney() + amount); else { - // "At Gold Limit" - newAmount = MAX_MONEY_AMOUNT; - if (d) + if (sendError) SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL); + return false; } - SetMoney (newAmount); } + + return true; } Unit* Player::GetSelectedUnit() const @@ -23424,14 +23421,14 @@ PartyResult Player::CanUninviteFromGroup() const if (!sLFGMgr->GetKicksLeft(gguid)) return ERR_PARTY_LFG_BOOT_LIMIT; - LfgState state = sLFGMgr->GetState(gguid); - if (state == LFG_STATE_BOOT) + lfg::LfgState state = sLFGMgr->GetState(gguid); + if (state == lfg::LFG_STATE_BOOT) return ERR_PARTY_LFG_BOOT_IN_PROGRESS; - if (grp->GetMembersCount() <= LFG_GROUP_KICK_VOTES_NEEDED) + if (grp->GetMembersCount() <= lfg::LFG_GROUP_KICK_VOTES_NEEDED) return ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS; - if (state == LFG_STATE_FINISHED_DUNGEON) + if (state == lfg::LFG_STATE_FINISHED_DUNGEON) return ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE; if (grp->isRollLootActive()) @@ -23461,21 +23458,17 @@ PartyResult Player::CanUninviteFromGroup() const bool Player::isUsingLfg() { - return sLFGMgr->GetState(GetGUID()) != LFG_STATE_NONE; + return sLFGMgr->GetState(GetGUID()) != lfg::LFG_STATE_NONE; } bool Player::inRandomLfgDungeon() { - if (isUsingLfg()) + if (sLFGMgr->selectedRandomLfgDungeon(GetGUID())) { - const LfgDungeonSet& dungeons = sLFGMgr->GetSelectedDungeons(GetGUID()); - if (!dungeons.empty()) - { - LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(*dungeons.begin()); - if (dungeon && (dungeon->type == LFG_TYPE_RANDOM || dungeon->seasonal)) - return true; - } + Map const* map = GetMap(); + return sLFGMgr->inLfgDungeonMap(GetGUID(), map->GetId(), map->GetDifficulty()); } + return false; } @@ -25492,7 +25485,7 @@ bool Player::AddItem(uint32 itemId, uint32 count) ItemPosCountVec dest; InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount); if (msg != EQUIP_ERR_OK) - count = noSpaceForCount; + count -= noSpaceForCount; if (count == 0 || dest.empty()) { diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index a69f8c44715..362b6aca631 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -28,6 +28,7 @@ #include "QuestDef.h" #include "SpellMgr.h" #include "Unit.h" +#include "Opcodes.h" #include <string> #include <vector> @@ -1546,7 +1547,7 @@ class Player : public Unit, public GridObject<Player> void setWeaponChangeTimer(uint32 time) {m_weaponChangeTimer = time;} uint32 GetMoney() const { return GetUInt32Value(PLAYER_FIELD_COINAGE); } - void ModifyMoney(int32 d); + bool ModifyMoney(int32 amount, bool sendError = true); bool HasEnoughMoney(uint32 amount) const { return (GetMoney() >= amount); } bool HasEnoughMoney(int32 amount) const { @@ -1628,6 +1629,11 @@ class Player : public Unit, public GridObject<Player> return mMitems.erase(id) ? true : false; } + void SendOnCancelExpectedVehicleRideAura() + { + WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0); + GetSession()->SendPacket(&data); + } void PetSpellInitialize(); void CharmSpellInitialize(); void PossessSpellInitialize(); diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp index e5bbac59e00..7a2b36e23bf 100644 --- a/src/server/game/Entities/Player/SocialMgr.cpp +++ b/src/server/game/Entities/Player/SocialMgr.cpp @@ -216,34 +216,38 @@ void SocialMgr::GetFriendInfo(Player* player, uint32 friendGUID, FriendInfo &fri friendInfo.Level = 0; friendInfo.Class = 0; - Player* pFriend = ObjectAccessor::FindPlayer(friendGUID); - if (!pFriend) + Player* target = ObjectAccessor::FindPlayer(friendGUID); + if (!target) return; - uint32 team = player->GetTeam(); - AccountTypes security = player->GetSession()->GetSecurity(); - bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); - AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST)); - PlayerSocialMap::iterator itr = player->GetSocial()->m_playerSocialMap.find(friendGUID); if (itr != player->GetSocial()->m_playerSocialMap.end()) friendInfo.Note = itr->second.Note; // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters // MODERATOR, GAME MASTER, ADMINISTRATOR can see all - if (pFriend && - (!AccountMgr::IsPlayerAccount(security) || - ((pFriend->GetTeam() == team || allowTwoSideWhoList) && (pFriend->GetSession()->GetSecurity() <= gmLevelInWhoList))) && - pFriend->IsVisibleGloballyFor(player)) + + if (!player->GetSession()->HasPermission(RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) && + target->GetSession()->GetSecurity() > AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST))) + return; + + // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST + if (target->GetTeam() != player->GetTeam() && + !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST) && !player->GetSession()->HasPermission(RBAC_PERM_TWO_SIDE_WHO_LIST)) + return; + + if (target->IsVisibleGloballyFor(player)) { - friendInfo.Status = FRIEND_STATUS_ONLINE; - if (pFriend->isAFK()) - friendInfo.Status = FRIEND_STATUS_AFK; - if (pFriend->isDND()) + if (target->isDND()) friendInfo.Status = FRIEND_STATUS_DND; - friendInfo.Area = pFriend->GetZoneId(); - friendInfo.Level = pFriend->getLevel(); - friendInfo.Class = pFriend->getClass(); + else if (target->isAFK()) + friendInfo.Status = FRIEND_STATUS_AFK; + else + friendInfo.Status = FRIEND_STATUS_ONLINE; + + friendInfo.Area = target->GetZoneId(); + friendInfo.Level = target->getLevel(); + friendInfo.Class = target->getClass(); } } @@ -295,28 +299,29 @@ void SocialMgr::BroadcastToFriendListers(Player* player, WorldPacket* packet) if (!player) return; - uint32 team = player->GetTeam(); - AccountTypes security = player->GetSession()->GetSecurity(); - uint32 guid = player->GetGUIDLow(); - AccountTypes gmLevelInWhoList = AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST)); - bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); - for (SocialMap::const_iterator itr = m_socialMap.begin(); itr != m_socialMap.end(); ++itr) { - PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(guid); + PlayerSocialMap::const_iterator itr2 = itr->second.m_playerSocialMap.find(player->GetGUID()); if (itr2 != itr->second.m_playerSocialMap.end() && (itr2->second.Flags & SOCIAL_FLAG_FRIEND)) { - Player* pFriend = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); + Player* target = ObjectAccessor::FindPlayer(MAKE_NEW_GUID(itr->first, 0, HIGHGUID_PLAYER)); + if (!target || !target->IsInWorld()) + continue; + + if (!target->GetSession()->HasPermission(RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) && + player->GetSession()->GetSecurity() > AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST))) + continue; + + // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST + if (target->GetTeam() != player->GetTeam() && + !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST) && + !target->GetSession()->HasPermission(RBAC_PERM_TWO_SIDE_WHO_LIST)) + continue; // PLAYER see his team only and PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters // MODERATOR, GAME MASTER, ADMINISTRATOR can see all - if (pFriend && pFriend->IsInWorld() && - (!AccountMgr::IsPlayerAccount(pFriend->GetSession()->GetSecurity()) || - ((pFriend->GetTeam() == team || allowTwoSideWhoList) && security <= gmLevelInWhoList)) && - player->IsVisibleGloballyFor(pFriend)) - { - pFriend->GetSession()->SendPacket(packet); - } + if (player->IsVisibleGloballyFor(target)) + target->GetSession()->SendPacket(packet); } } } diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index 3ce23a973ca..c2c01331b4d 100644 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -680,9 +680,9 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, void Transport::UpdatePosition(MovementInfo* mi) { - float transport_o = mi->pos.m_orientation - mi->t_pos.m_orientation; - float transport_x = mi->pos.m_positionX - (mi->t_pos.m_positionX * std::cos(transport_o) - mi->t_pos.m_positionY* std::sin(transport_o)); - float transport_y = mi->pos.m_positionY - (mi->t_pos.m_positionY * std::cos(transport_o) + mi->t_pos.m_positionX* std::sin(transport_o)); + float transport_o = mi->pos.GetOrientation() - mi->t_pos.GetOrientation(); + float transport_x = mi->pos.m_positionX - (mi->t_pos.m_positionX * std::cos(transport_o) - mi->t_pos.m_positionY * std::sin(transport_o)); + float transport_y = mi->pos.m_positionY - (mi->t_pos.m_positionY * std::cos(transport_o) + mi->t_pos.m_positionX * std::sin(transport_o)); float transport_z = mi->pos.m_positionZ - mi->t_pos.m_positionZ; Relocate(transport_x, transport_y, transport_z, transport_o); diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index 5cf0550905c..0024d726060 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -229,8 +229,7 @@ void Player::UpdateArmor() float Player::GetHealthBonusFromStamina() { float stamina = GetStat(STAT_STAMINA); - - float baseStam = stamina < 20 ? stamina : 20; + float baseStam = std::min(20.0f, stamina); float moreStam = stamina - baseStam; return baseStam + (moreStam*10.0f); @@ -240,10 +239,10 @@ float Player::GetManaBonusFromIntellect() { float intellect = GetStat(STAT_INTELLECT); - float baseInt = intellect < 20 ? intellect : 20; + float baseInt = std::min(20.0f, intellect); float moreInt = intellect - baseInt; - return baseInt + (moreInt*15.0f); + return baseInt + (moreInt * 15.0f); } void Player::UpdateMaxHealth() diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index b8a64fda53e..00f771b1f54 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -3147,7 +3147,9 @@ void Unit::DeMorph() Aura* Unit::_TryStackingOrRefreshingExistingAura(SpellInfo const* newAura, uint8 effMask, Unit* caster, int32* baseAmount /*= NULL*/, Item* castItem /*= NULL*/, uint64 casterGUID /*= 0*/) { ASSERT(casterGUID || caster); - if (!casterGUID) + + // Check if these can stack anyway + if (!casterGUID && !newAura->IsStackableOnOneSlotWithDifferentCasters()) casterGUID = caster->GetGUID(); // passive and Incanter's Absorption and auras with different type can stack with themselves any number of times @@ -8462,48 +8464,6 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg return false; break; } - // Shadow's Fate (Shadowmourne questline) - case 71169: - { - // Victim needs more checks so bugs, rats or summons can not be affected by the proc. - if (GetTypeId() != TYPEID_PLAYER || !victim || victim->GetTypeId() != TYPEID_UNIT || victim->GetCreatureType() == CREATURE_TYPE_CRITTER) - return false; - - Player* player = ToPlayer(); - if (player->GetQuestStatus(24547) == QUEST_STATUS_INCOMPLETE) - { - break; - } - else if (player->GetDifficulty(true) == RAID_DIFFICULTY_25MAN_NORMAL || player->GetDifficulty(true) == RAID_DIFFICULTY_25MAN_HEROIC) - { - uint32 spellId = 0; - uint32 questId = 0; - switch (victim->GetEntry()) - { - case 36678: // NPC: Professor Putricide - questId = 24749; // Quest: Unholy Infusion - spellId = 71516; // Spell: Shadow Infusion - break; - case 37955: // NPC: Blood-Queen Lana'thel - questId = 24756; // Quest: Blood Infusion - spellId = 72154; // Spell: Thirst Quenched - break; - case 36853: // NPC: Sindragosa - questId = 24757; // Quest: Frost Infusion - spellId = 72290; // Spell: Frost-Imbued Blade - break; - default: - return false; - } - - if (player->GetQuestStatus(questId) != QUEST_STATUS_INCOMPLETE || !player->HasAura(spellId)) - return false; - - break; - } - else - return false; - } } if (cooldown && GetTypeId() == TYPEID_PLAYER && ToPlayer()->HasSpellCooldown(trigger_spell_id)) @@ -11233,7 +11193,7 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT // ..taken AuraEffectList const& mDamageTaken = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_TAKEN); for (AuraEffectList::const_iterator i = mDamageTaken.begin(); i != mDamageTaken.end(); ++i) - if ((*i)->GetMiscValue() & GetMeleeDamageSchoolMask()) + if ((*i)->GetMiscValue() & attacker->GetMeleeDamageSchoolMask()) TakenFlatBenefit += (*i)->GetAmount(); if (attType != RANGED_ATTACK) @@ -11245,7 +11205,7 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT float TakenTotalMod = 1.0f; // ..taken - TakenTotalMod *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, GetMeleeDamageSchoolMask()); + TakenTotalMod *= GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, attacker->GetMeleeDamageSchoolMask()); // .. taken pct (special attacks) if (spellProto) @@ -11428,8 +11388,6 @@ void Unit::Mount(uint32 mount, uint32 VehicleId, uint32 creatureEntry) { if (CreateVehicleKit(VehicleId, creatureEntry)) { - GetVehicleKit()->Reset(); - // Send others that we now have a vehicle WorldPacket data(SMSG_PLAYER_VEHICLE_DATA, GetPackGUID().size()+4); data.appendPackGUID(GetGUID()); @@ -14276,7 +14234,7 @@ void Unit::StopMoving() return; Movement::MoveSplineInit init(this); - init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset()); + init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset(), false); init.SetFacing(GetOrientation()); init.Launch(); } @@ -15296,15 +15254,32 @@ void Unit::SetControlled(bool apply, UnitState state) { switch (state) { - case UNIT_STATE_STUNNED: if (HasAuraType(SPELL_AURA_MOD_STUN)) return; - else SetStunned(false); break; - case UNIT_STATE_ROOT: if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle()) return; - else SetRooted(false); break; - case UNIT_STATE_CONFUSED:if (HasAuraType(SPELL_AURA_MOD_CONFUSE)) return; - else SetConfused(false); break; - case UNIT_STATE_FLEEING: if (HasAuraType(SPELL_AURA_MOD_FEAR)) return; - else SetFeared(false); break; - default: return; + case UNIT_STATE_STUNNED: + if (HasAuraType(SPELL_AURA_MOD_STUN)) + return; + + SetStunned(false); + break; + case UNIT_STATE_ROOT: + if (HasAuraType(SPELL_AURA_MOD_ROOT) || GetVehicle()) + return; + + SetRooted(false); + break; + case UNIT_STATE_CONFUSED: + if (HasAuraType(SPELL_AURA_MOD_CONFUSE)) + return; + + SetConfused(false); + break; + case UNIT_STATE_FLEEING: + if (HasAuraType(SPELL_AURA_MOD_FEAR)) + return; + + SetFeared(false); + break; + default: + return; } ClearUnitState(state); @@ -15481,7 +15456,10 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au // dismount players when charmed if (GetTypeId() == TYPEID_PLAYER) - Dismount(); + RemoveAurasByType(SPELL_AURA_MOUNTED); + + if (charmer->GetTypeId() == TYPEID_PLAYER) + charmer->RemoveAurasByType(SPELL_AURA_MOUNTED); ASSERT(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER); ASSERT((type == CHARM_TYPE_VEHICLE) == IsVehicle()); @@ -16604,31 +16582,10 @@ void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* a { if (vehicle->GetBase()->GetTypeId() == TYPEID_PLAYER && player->isInCombat()) return; - - InterruptNonMeleeSpells(false); - player->StopCastingCharm(); - player->StopCastingBindSight(); - Dismount(); - RemoveAurasByType(SPELL_AURA_MOUNTED); - - // drop flag at invisible in bg - if (Battleground* bg = player->GetBattleground()) - bg->EventPlayerDroppedFlag(player); - - WorldPacket data(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0); - player->GetSession()->SendPacket(&data); - - player->UnsummonPetTemporaryIfAny(); } ASSERT(!m_vehicle); - m_vehicle = vehicle; - - if (!m_vehicle->AddPassenger(this, seatId)) - { - m_vehicle = NULL; - return; - } + (void)vehicle->AddPassenger(this, seatId); } void Unit::ChangeSeat(int8 seatId, bool next) @@ -16636,17 +16593,24 @@ void Unit::ChangeSeat(int8 seatId, bool next) if (!m_vehicle) return; - if (seatId < 0) - { - seatId = m_vehicle->GetNextEmptySeat(GetTransSeat(), next); - if (seatId < 0) - return; - } - else if (seatId == GetTransSeat() || !m_vehicle->HasEmptySeat(seatId)) + // Don't change if current and new seat are identical + if (seatId == GetTransSeat()) return; + SeatMap::const_iterator seat = (seatId < 0 ? m_vehicle->GetNextEmptySeat(GetTransSeat(), next) : m_vehicle->Seats.find(seatId)); + // The second part of the check will only return true if seatId >= 0. @Vehicle::GetNextEmptySeat makes sure of that. + if (seat == m_vehicle->Seats.end() || seat->second.Passenger) + return; + + // Todo: the functions below could be consolidated and refactored to take + // SeatMap::const_iterator as parameter, to save redundant map lookups. m_vehicle->RemovePassenger(this); - if (!m_vehicle->AddPassenger(this, seatId)) + + // Set m_vehicle to NULL before adding passenger as adding new passengers is handled asynchronously + // and someone may call ExitVehicle again before passenger is added to new seat + Vehicle* veh = m_vehicle; + m_vehicle = NULL; + if (!veh->AddPassenger(this, seatId)) ASSERT(false); } @@ -16671,6 +16635,9 @@ void Unit::ExitVehicle(Position const* /*exitPosition*/) void Unit::_ExitVehicle(Position const* exitPosition) { + /// It's possible m_vehicle is NULL, when this function is called indirectly from @VehicleJoinEvent::Abort. + /// In that case it was not possible to add the passenger to the vehicle. The vehicle aura has already been removed + /// from the target in the aforementioned function and we don't need to do anything else at this point. if (!m_vehicle) return; @@ -17145,7 +17112,7 @@ void Unit::SetInFront(Unit const* target) void Unit::SetFacingTo(float ori) { Movement::MoveSplineInit init(this); - init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset()); + init.MoveTo(GetPositionX(), GetPositionY(), GetPositionZMinusOffset(), false); init.SetFacing(ori); init.Launch(); } diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 1a41c25d97c..b549802c91c 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -332,6 +332,7 @@ class UnitAI; class Totem; class Transport; class Vehicle; +class VehicleJoinEvent; class TransportBase; class SpellCastTargets; @@ -397,6 +398,7 @@ enum TriggerCastFlags TRIGGERED_IGNORE_CASTER_AURAS = 0x00010000, //! Will ignore caster aura restrictions or requirements TRIGGERED_DISALLOW_PROC_EVENTS = 0x00020000, //! Disallows proc events from triggered spell (default) TRIGGERED_DONT_REPORT_CAST_ERROR = 0x00040000, //! Will return SPELL_FAILED_DONT_REPORT in CheckCast functions + TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT = 0x00080000, //! Will ignore equipped item requirements TRIGGERED_FULL_MASK = 0xFFFFFFFF }; @@ -2183,6 +2185,7 @@ class Unit : public WorldObject uint32 GetRedirectThreatPercent() { return _redirectThreadInfo.GetThreatPct(); } Unit* GetRedirectThreatTarget() { return _redirectThreadInfo.GetTargetGUID() ? GetUnit(*this, _redirectThreadInfo.GetTargetGUID()) : NULL; } + friend class VehicleJoinEvent; bool IsAIEnabled, NeedChangeAI; bool CreateVehicleKit(uint32 id, uint32 creatureEntry); void RemoveVehicleKit(); diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index 8f040ab6a5e..f3844d96069 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -30,9 +30,12 @@ #include "SpellInfo.h" #include "MoveSplineInit.h" #include "TemporarySummon.h" +#include "EventProcessor.h" +#include "Player.h" +#include "Battleground.h" Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) : -_me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), _creatureEntry(creatureEntry), _status(STATUS_NONE) +UsableSeatNum(0), _me(unit), _vehicleInfo(vehInfo), _creatureEntry(creatureEntry), _status(STATUS_NONE) { for (uint32 i = 0; i < MAX_VEHICLE_SEATS; ++i) { @@ -41,10 +44,16 @@ _me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), _creatureEntry(creatureEntr { Seats.insert(std::make_pair(i, VehicleSeat(veSeat))); if (veSeat->CanEnterOrExit()) - ++_usableSeatNum; + ++UsableSeatNum; } } + // Set or remove correct flags based on available seats. Will overwrite db data (if wrong). + if (UsableSeatNum) + _me->SetFlag(UNIT_NPC_FLAGS, (_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK)); + else + _me->RemoveFlag(UNIT_NPC_FLAGS, (_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK)); + InitMovementInfoForBase(); } @@ -56,6 +65,15 @@ Vehicle::~Vehicle() ASSERT(!itr->second.Passenger); } +/** + * @fn void Vehicle::Install() + * + * @brief Initializes power type for vehicle. Nothing more. + * + * @author Machiavelli + * @date 17-2-2013 + */ + void Vehicle::Install() { if (Creature* creature = _me->ToCreature()) @@ -114,15 +132,26 @@ void Vehicle::InstallAllAccessories(bool evading) InstallAccessory(itr->AccessoryEntry, itr->SeatId, itr->IsMinion, itr->SummonedType, itr->SummonTime); } +/** + * @fn void Vehicle::Uninstall() + * + * @brief Removes all passengers and sets status to STATUS_UNINSTALLING. + * No new passengers can be added to the vehicle after this call. + * + * @author Machiavelli + * @date 17-2-2013 + */ + void Vehicle::Uninstall() { /// @Prevent recursive uninstall call. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.) - if (_status == STATUS_UNINSTALLING) + if (_status == STATUS_UNINSTALLING && !GetBase()->HasUnitTypeMask(UNIT_MASK_MINION)) { sLog->outError(LOG_FILTER_VEHICLES, "Vehicle GuidLow: %u, Entry: %u attempts to uninstall, but already has STATUS_UNINSTALLING! " "Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(), _me->GetEntry()); return; } + _status = STATUS_UNINSTALLING; sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Uninstall Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow()); RemoveAllPassengers(); @@ -131,26 +160,39 @@ void Vehicle::Uninstall() sScriptMgr->OnUninstall(this); } +/** + * @fn void Vehicle::Reset(bool evading ) + * + * @brief Reapplies immunities and reinstalls accessories. Only has effect for creatures. + * + * @author Machiavelli + * @date 17-2-2013 + * + * @param evading true if called from CreatureAI::EnterEvadeMode + */ + void Vehicle::Reset(bool evading /*= false*/) { - sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Reset Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow()); - if (_me->GetTypeId() == TYPEID_PLAYER) - { - if (_usableSeatNum) - _me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE); - } - else - { - ApplyAllImmunities(); - InstallAllAccessories(evading); - if (_usableSeatNum) - _me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); - } + if (GetBase()->GetTypeId() != TYPEID_UNIT) + return; - if (GetBase()->GetTypeId() == TYPEID_UNIT) - sScriptMgr->OnReset(this); + sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Reset (Entry: %u, GuidLow: %u, DBGuid: %u)", GetCreatureEntry(), _me->GetGUIDLow(), _me->ToCreature()->GetDBTableGUIDLow()); + + ApplyAllImmunities(); + InstallAllAccessories(evading); + + sScriptMgr->OnReset(this); } +/** + * @fn void Vehicle::ApplyAllImmunities() + * + * @brief Applies specific immunities that cannot be set in DB. + * + * @author Machiavelli + * @date 17-2-2013 + */ + void Vehicle::ApplyAllImmunities() { // This couldn't be done in DB, because some spells have MECHANIC_NONE @@ -199,10 +241,28 @@ void Vehicle::ApplyAllImmunities() } } +/** + * @fn void Vehicle::RemoveAllPassengers() + * + * @brief Removes all current and pending passengers from the vehicle. + * + * @author Machiavelli + * @date 17-2-2013 + */ + void Vehicle::RemoveAllPassengers() { sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::RemoveAllPassengers. Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow()); + /// Setting to_Abort to true will cause @VehicleJoinEvent::Abort to be executed on next @Unit::UpdateEvents call + /// This will properly "reset" the pending join process for the passenger. + while (!_pendingJoinEvents.empty()) + { + VehicleJoinEvent* e = _pendingJoinEvents.front(); + e->to_Abort = true; + _pendingJoinEvents.pop_front(); + } + // Passengers always cast an aura with SPELL_AURA_CONTROL_VEHICLE on the vehicle // We just remove the aura and the unapply handler will make the target leave the vehicle. // We don't need to iterate over Seats @@ -215,6 +275,19 @@ void Vehicle::RemoveAllPassengers() // ASSERT(!itr->second.passenger); } +/** + * @fn bool Vehicle::HasEmptySeat(int8 seatId) const + * + * @brief Checks if vehicle's seat specified by 'seatId' is empty. + * + * @author Machiavelli + * @date 17-2-2013 + * + * @param seatId Identifier for the seat. + * + * @return true if empty seat, false if not. + */ + bool Vehicle::HasEmptySeat(int8 seatId) const { SeatMap::const_iterator seat = Seats.find(seatId); @@ -223,6 +296,19 @@ bool Vehicle::HasEmptySeat(int8 seatId) const return !seat->second.Passenger; } +/** + * @fn Unit* Vehicle::GetPassenger(int8 seatId) const + * + * @brief Gets a passenger on specified seat. + * + * @author Machiavelli + * @date 17-2-2013 + * + * @param seatId Seat to look on. + * + * @return null if it not found, else pointer to passenger if in world + */ + Unit* Vehicle::GetPassenger(int8 seatId) const { SeatMap::const_iterator seat = Seats.find(seatId); @@ -232,92 +318,127 @@ Unit* Vehicle::GetPassenger(int8 seatId) const return ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger); } -int8 Vehicle::GetNextEmptySeat(int8 seatId, bool next) const +/** + * @fn SeatMap::const_iterator Vehicle::GetNextEmptySeat(int8 seatId, bool next) const + * + * @brief Gets the next empty seat based on current seat. + * + * @author Machiavelli + * @date 17-2-2013 + * + * @param seatId Identifier for the current seat. + * @param next true if iterating forward, false means iterating backwards. + * + * @return The next empty seat. + */ + +SeatMap::const_iterator Vehicle::GetNextEmptySeat(int8 seatId, bool next) const { SeatMap::const_iterator seat = Seats.find(seatId); if (seat == Seats.end()) - return -1; + return seat; while (seat->second.Passenger || (!seat->second.SeatInfo->CanEnterOrExit() && !seat->second.SeatInfo->IsUsableByOverride())) { if (next) { - ++seat; - if (seat == Seats.end()) + if (++seat == Seats.end()) seat = Seats.begin(); } else { - if (seat == Seats.begin()) + if (seat-- == Seats.begin()) seat = Seats.end(); - --seat; } + // Make sure we don't loop indefinetly if (seat->first == seatId) - return -1; // no available seat + return Seats.end(); } - return seat->first; + return seat; } +/** + * @fn void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, + * uint32 summonTime) + * + * @brief Installs an accessory. + * + * @author Machiavelli + * @date 17-2-2013 + * + * @param entry The NPC entry of accessory. + * @param seatId Identifier for the seat to add the accessory to. + * @param minion true if accessory considered a 'minion'. Implies that the accessory will despawn when the vehicle despawns. + * Essentially that it has no life without the vehicle. Their fates are bound. + * @param type See enum @SummonType. + * @param summonTime Time after which the minion is despawned in case of a timed despawn @type specified. + */ + void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 type, uint32 summonTime) { /// @Prevent adding accessories when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.) if (_status == STATUS_UNINSTALLING) { - sLog->outError(LOG_FILTER_VEHICLES, "Vehicle GuidLow: %u, Entry: %u attempts to install accessory Entry: %u on seat %d with STATUS_UNINSTALLING! " - "Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(), _me->GetEntry(), entry, (int32)seatId); + sLog->outError(LOG_FILTER_VEHICLES, "Vehicle (GuidLow: %u, DB GUID: %u, Entry: %u) attempts to install accessory (Entry: %u) on seat %i with STATUS_UNINSTALLING! " + "Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(), + (_me->GetTypeId() == TYPEID_UNIT ? _me->ToCreature()->GetDBTableGUIDLow() : _me->GetGUIDLow()), GetCreatureEntry(), entry, (int32)seatId); return; } - sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle: Installing accessory entry %u on vehicle entry %u (seat:%i)", entry, GetCreatureEntry(), seatId); - if (Unit* passenger = GetPassenger(seatId)) - { - // already installed - if (passenger->GetEntry() == entry) - { - ASSERT(passenger->GetTypeId() == TYPEID_UNIT); - if (_me->GetTypeId() == TYPEID_UNIT) - { - if (_me->ToCreature()->IsInEvadeMode() && passenger->ToCreature()->IsAIEnabled) - passenger->ToCreature()->AI()->EnterEvadeMode(); - return; - } - } - else - passenger->ExitVehicle(); // this should not happen - } + sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle (GuidLow: %u, DB Guid: %u, Entry %u): installing accessory (Entry: %u) on seat: %i", + _me->GetGUIDLow(), (_me->GetTypeId() == TYPEID_UNIT ? _me->ToCreature()->GetDBTableGUIDLow() : _me->GetGUIDLow()), GetCreatureEntry(), + entry, (int32)seatId); - if (TempSummon* accessory = _me->SummonCreature(entry, *_me, TempSummonType(type), summonTime)) - { - if (minion) - accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY); + TempSummon* accessory = _me->SummonCreature(entry, *_me, TempSummonType(type), summonTime); + ASSERT(accessory); - if (!_me->HandleSpellClick(accessory, seatId)) - { - accessory->UnSummon(); - return; - } + if (minion) + accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY); - if (GetBase()->GetTypeId() == TYPEID_UNIT) - sScriptMgr->OnInstallAccessory(this, accessory); - } + (void)_me->HandleSpellClick(accessory, seatId); + + /// If for some reason adding accessory to vehicle fails it will unsummon in + /// @VehicleJoinEvent::Abort } +/** + * @fn bool Vehicle::AddPassenger(Unit* unit, int8 seatId) + * + * @brief Attempts to add a passenger to the vehicle on 'seatId'. + * + * @author Machiavelli + * @date 17-2-2013 + * + * @param [in,out] The prospective passenger. + * @param seatId Identifier for the seat. Value of -1 indicates the next available seat. + * + * @return true if it succeeds, false if it fails. + */ + bool Vehicle::AddPassenger(Unit* unit, int8 seatId) { /// @Prevent adding passengers when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.) if (_status == STATUS_UNINSTALLING) { - sLog->outError(LOG_FILTER_VEHICLES, "Passenger GuidLow: %u, Entry: %u, attempting to board vehicle GuidLow: %u, Entry: %u during uninstall! SeatId: %i", + sLog->outError(LOG_FILTER_VEHICLES, "Passenger GuidLow: %u, Entry: %u, attempting to board vehicle GuidLow: %u, Entry: %u during uninstall! SeatId: %d", unit->GetGUIDLow(), unit->GetEntry(), _me->GetGUIDLow(), _me->GetEntry(), (int32)seatId); return false; } - if (unit->GetVehicle() != this) - return false; + sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s scheduling enter vehicle (entry: %u, vehicleId: %u, guid: %u (dbguid: %u) on seat %d", + unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), + (_me->GetTypeId() == TYPEID_UNIT ? _me->ToCreature()->GetDBTableGUIDLow() : 0), (int32)seatId); + // The seat selection code may kick other passengers off the vehicle. + // While the validity of the following may be arguable, it is possible that when such a passenger + // exits the vehicle will dismiss. That's why the actual adding the passenger to the vehicle is scheduled + // asynchronously, so it can be cancelled easily in case the vehicle is uninstalled meanwhile. SeatMap::iterator seat; + VehicleJoinEvent* e = new VehicleJoinEvent(this, unit); + unit->m_Events.AddEvent(e, unit->m_Events.CalculateTime(0)); + if (seatId < 0) // no specific seat requirement { for (seat = Seats.begin(); seat != Seats.end(); ++seat) @@ -325,87 +446,49 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId) break; if (seat == Seats.end()) // no available seat + { + e->to_Abort = true; return false; + } + + e->Seat = seat; + _pendingJoinEvents.push_back(e); } else { seat = Seats.find(seatId); if (seat == Seats.end()) + { + e->to_Abort = true; return false; + } + e->Seat = seat; + _pendingJoinEvents.push_back(e); if (seat->second.Passenger) { - if (Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger)) - passenger->ExitVehicle(); - else - seat->second.Passenger = 0; + Unit* passenger = ObjectAccessor::GetUnit(*GetBase(), seat->second.Passenger); + ASSERT(passenger); + passenger->ExitVehicle(); } ASSERT(!seat->second.Passenger); } - sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s enter vehicle entry %u id %u dbguid %u seat %d", unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first); - - seat->second.Passenger = unit->GetGUID(); - if (seat->second.SeatInfo->CanEnterOrExit()) - { - ASSERT(_usableSeatNum); - --_usableSeatNum; - if (!_usableSeatNum) - { - if (_me->GetTypeId() == TYPEID_PLAYER) - _me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE); - else - _me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); - } - } - - if (seat->second.SeatInfo->m_flags && !(seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_ALLOW_TURNING)) - unit->AddUnitState(UNIT_STATE_ONVEHICLE); - - unit->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); - VehicleSeatEntry const* veSeat = seat->second.SeatInfo; - unit->m_movementInfo.t_pos.m_positionX = veSeat->m_attachmentOffsetX; - unit->m_movementInfo.t_pos.m_positionY = veSeat->m_attachmentOffsetY; - unit->m_movementInfo.t_pos.m_positionZ = veSeat->m_attachmentOffsetZ; - unit->m_movementInfo.t_pos.SetOrientation(0); - unit->m_movementInfo.t_time = 0; // 1 for player - unit->m_movementInfo.t_seat = seat->first; - unit->m_movementInfo.t_guid = _me->GetGUID(); - - if (_me->GetTypeId() == TYPEID_UNIT && unit->GetTypeId() == TYPEID_PLAYER && - seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL) - ASSERT(_me->SetCharmedBy(unit, CHARM_TYPE_VEHICLE)) - - if (_me->IsInWorld()) - { - unit->SendClearTarget(); // SMSG_BREAK_TARGET - unit->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures) - // also adds MOVEMENTFLAG_ROOT - Movement::MoveSplineInit init(unit); - init.DisableTransportPathTransformations(); - init.MoveTo(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ); - init.SetFacing(0.0f); - init.SetTransportEnter(); - init.Launch(); - - if (_me->GetTypeId() == TYPEID_UNIT) - { - if (_me->ToCreature()->IsAIEnabled) - _me->ToCreature()->AI()->PassengerBoarded(unit, seat->first, true); - - // update all passenger's positions - //Passenger's spline OR vehicle movement will update positions - //RelocatePassengers(_me->GetPositionX(), _me->GetPositionY(), _me->GetPositionZ(), _me->GetOrientation()); - } - } - - if (GetBase()->GetTypeId() == TYPEID_UNIT) - sScriptMgr->OnAddPassenger(this, unit, seatId); - return true; } +/** + * @fn void Vehicle::RemovePassenger(Unit* unit) + * + * @brief Removes the passenger from the vehicle. + * + * @author Machiavelli + * @date 17-2-2013 + * + * @param [in,out] unit The passenger to remove. + */ + void Vehicle::RemovePassenger(Unit* unit) { if (unit->GetVehicle() != this) @@ -414,20 +497,12 @@ void Vehicle::RemovePassenger(Unit* unit) SeatMap::iterator seat = GetSeatIteratorForPassenger(unit); ASSERT(seat != Seats.end()); - sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s exit vehicle entry %u id %u dbguid %u seat %d", unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first); + sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s exit vehicle entry %u id %u dbguid %u seat %d", + unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first); seat->second.Passenger = 0; - if (seat->second.SeatInfo->CanEnterOrExit()) - { - if (!_usableSeatNum) - { - if (_me->GetTypeId() == TYPEID_PLAYER) - _me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE); - else - _me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); - } - ++_usableSeatNum; - } + if (seat->second.SeatInfo->CanEnterOrExit() && ++UsableSeatNum) + _me->SetFlag(UNIT_NPC_FLAGS, (_me->GetTypeId() == TYPEID_PLAYER ? UNIT_NPC_FLAG_PLAYER_VEHICLE : UNIT_NPC_FLAG_SPELLCLICK)); unit->ClearUnitState(UNIT_STATE_ONVEHICLE); @@ -437,7 +512,7 @@ void Vehicle::RemovePassenger(Unit* unit) if (_me->IsInWorld()) { unit->RemoveUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); - unit->m_movementInfo.t_pos.Relocate(0, 0, 0, 0); + unit->m_movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f); unit->m_movementInfo.t_time = 0; unit->m_movementInfo.t_seat = 0; } @@ -453,7 +528,15 @@ void Vehicle::RemovePassenger(Unit* unit) sScriptMgr->OnRemovePassenger(this, unit); } -//! Must be called after m_base::Relocate +/** + * @fn void Vehicle::RelocatePassengers() + * + * @brief Relocate passengers. Must be called after m_base::Relocate + * + * @author Machiavelli + * @date 17-2-2013 + */ + void Vehicle::RelocatePassengers() { ASSERT(_me->GetMap()); @@ -473,16 +556,34 @@ void Vehicle::RelocatePassengers() } } +/** + * @fn void Vehicle::Dismiss() + * + * @brief Dismiss the vehicle. Removes passengers and despawns self. Only valid for creatures. + * + * @author Machiavelli + * @date 17-2-2013 + */ + void Vehicle::Dismiss() { if (GetBase()->GetTypeId() != TYPEID_UNIT) return; - sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Dismiss Entry: %u, GuidLow %u", _creatureEntry, _me->GetGUIDLow()); + sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Dismiss Entry: %u, GuidLow %u, DBGuid: %u", GetCreatureEntry(), _me->GetGUIDLow(), _me->ToCreature()->GetDBTableGUIDLow()); Uninstall(); GetBase()->ToCreature()->DespawnOrUnsummon(); } +/** + * @fn void Vehicle::InitMovementInfoForBase() + * + * @brief Sets correct MovementFlags2 based on VehicleFlags from DBC. + * + * @author Machiavelli + * @date 17-2-2013 + */ + void Vehicle::InitMovementInfoForBase() { uint32 vehicleFlags = GetVehicleInfo()->m_flags; @@ -499,6 +600,19 @@ void Vehicle::InitMovementInfoForBase() _me->AddExtraUnitMovementFlag(MOVEMENTFLAG2_FULL_SPEED_PITCHING); } +/** + * @fn VehicleSeatEntry const* Vehicle::GetSeatForPassenger(Unit* passenger) + * + * @brief Returns information on the seat of specified passenger, represented by the format in VehicleSeat.dbc + * + * @author Machiavelli + * @date 17-2-2013 + * + * @param [in,out] The passenger for which we check the seat info. + * + * @return null if passenger not found on vehicle, else the DBC record for the seat. + */ + VehicleSeatEntry const* Vehicle::GetSeatForPassenger(Unit* passenger) { SeatMap::iterator itr; @@ -509,6 +623,19 @@ VehicleSeatEntry const* Vehicle::GetSeatForPassenger(Unit* passenger) return NULL; } +/** + * @fn SeatMap::iterator Vehicle::GetSeatIteratorForPassenger(Unit* passenger) + * + * @brief Gets seat iterator for specified passenger. + * + * @author Machiavelli + * @date 17-2-2013 + * + * @param [in,out] passenger Passenger to look up. + * + * @return The seat iterator for specified passenger if it's found on the vehicle. Otherwise Seats.end() (invalid iterator). + */ + SeatMap::iterator Vehicle::GetSeatIteratorForPassenger(Unit* passenger) { SeatMap::iterator itr; @@ -519,6 +646,17 @@ SeatMap::iterator Vehicle::GetSeatIteratorForPassenger(Unit* passenger) return Seats.end(); } +/** + * @fn uint8 Vehicle::GetAvailableSeatCount() const + * + * @brief Gets the available seat count. + * + * @author Machiavelli + * @date 17-2-2013 + * + * @return The available seat count. + */ + uint8 Vehicle::GetAvailableSeatCount() const { uint8 ret = 0; @@ -549,3 +687,175 @@ void Vehicle::CalculatePassengerOffset(float& x, float& y, float& z, float& o) y = (iny - inx * tan(GetBase()->GetOrientation())) / (cos(GetBase()->GetOrientation()) + std::sin(GetBase()->GetOrientation()) * tan(GetBase()->GetOrientation())); x = (inx + iny * tan(GetBase()->GetOrientation())) / (cos(GetBase()->GetOrientation()) + std::sin(GetBase()->GetOrientation()) * tan(GetBase()->GetOrientation())); } + +/** + * @fn void Vehicle::RemovePendingEvent(VehicleJoinEvent* e) + * + * @brief Removes @VehicleJoinEvent objects from pending join event store. + * This method only removes it after it's executed or aborted to prevent leaving + * pointers to deleted events. + * + * @author Shauren + * @date 22-2-2013 + * + * @param [in] e The VehicleJoinEvent* to remove from pending event store. + */ + +void Vehicle::RemovePendingEvent(VehicleJoinEvent* e) +{ + for (PendingJoinEventContainer::iterator itr = _pendingJoinEvents.begin(); itr != _pendingJoinEvents.end(); ++itr) + { + if (*itr == e) + { + _pendingJoinEvents.erase(itr); + break; + } + } +} + +/** + * @fn void Vehicle::RemovePendingEventsForSeat(uint8 seatId) + * + * @brief Removes any pending events for given seatId. Executed when a @VehicleJoinEvent::Execute is called + * + * @author Machiavelli + * @date 23-2-2013 + * + * @param seatId Identifier for the seat. + */ + +void Vehicle::RemovePendingEventsForSeat(int8 seatId) +{ + for (PendingJoinEventContainer::iterator itr = _pendingJoinEvents.begin(); itr != _pendingJoinEvents.end();) + { + if ((*itr)->Seat->first == seatId) + { + (*itr)->to_Abort = true; + _pendingJoinEvents.erase(itr++); + } + else + ++itr; + } +} + +/** + * @fn bool VehicleJoinEvent::Execute(uint64, uint32) + * + * @brief Actually adds the passenger @Passenger to vehicle @Target. + * + * @author Machiavelli + * @date 17-2-2013 + * + * @param parameter1 Unused + * @param parameter2 Unused. + * + * @return true, cannot fail. + * + */ + +bool VehicleJoinEvent::Execute(uint64, uint32) +{ + ASSERT(Passenger->IsInWorld()); + ASSERT(Target->GetBase()->IsInWorld()); + + Target->RemovePendingEventsForSeat(Seat->first); + + Passenger->m_vehicle = Target; + Seat->second.Passenger = Passenger->GetGUID(); + if (Seat->second.SeatInfo->CanEnterOrExit()) + { + ASSERT(Target->UsableSeatNum); + --(Target->UsableSeatNum); + if (!Target->UsableSeatNum) + { + if (Target->GetBase()->GetTypeId() == TYPEID_PLAYER) + Target->GetBase()->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_PLAYER_VEHICLE); + else + Target->GetBase()->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); + } + } + + Passenger->InterruptNonMeleeSpells(false); + Passenger->RemoveAurasByType(SPELL_AURA_MOUNTED); + + Player* player = Passenger->ToPlayer(); + if (player) + { + // drop flag + if (Battleground* bg = player->GetBattleground()) + bg->EventPlayerDroppedFlag(player); + + player->StopCastingCharm(); + player->StopCastingBindSight(); + player->SendOnCancelExpectedVehicleRideAura(); + player->UnsummonPetTemporaryIfAny(); + } + + if (Seat->second.SeatInfo->m_flags && !(Seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_ALLOW_TURNING)) + Passenger->AddUnitState(UNIT_STATE_ONVEHICLE); + + Passenger->AddUnitMovementFlag(MOVEMENTFLAG_ONTRANSPORT); + VehicleSeatEntry const* veSeat = Seat->second.SeatInfo; + Passenger->m_movementInfo.t_pos.Relocate(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ); + Passenger->m_movementInfo.t_time = 0; // 1 for player + Passenger->m_movementInfo.t_seat = Seat->first; + Passenger->m_movementInfo.t_guid = Target->GetBase()->GetGUID(); + + if (Target->GetBase()->GetTypeId() == TYPEID_UNIT && Passenger->GetTypeId() == TYPEID_PLAYER && + Seat->second.SeatInfo->m_flags & VEHICLE_SEAT_FLAG_CAN_CONTROL) + ASSERT(Target->GetBase()->SetCharmedBy(Passenger, CHARM_TYPE_VEHICLE)) // SMSG_CLIENT_CONTROL + + Passenger->SendClearTarget(); // SMSG_BREAK_TARGET + Passenger->SetControlled(true, UNIT_STATE_ROOT); // SMSG_FORCE_ROOT - In some cases we send SMSG_SPLINE_MOVE_ROOT here (for creatures) + // also adds MOVEMENTFLAG_ROOT + + Movement::MoveSplineInit init(Passenger); + init.DisableTransportPathTransformations(); + init.MoveTo(veSeat->m_attachmentOffsetX, veSeat->m_attachmentOffsetY, veSeat->m_attachmentOffsetZ, false, true); + init.SetFacing(0.0f); + init.SetTransportEnter(); + init.Launch(); + + if (Target->GetBase()->GetTypeId() == TYPEID_UNIT) + { + if (Target->GetBase()->ToCreature()->IsAIEnabled) + Target->GetBase()->ToCreature()->AI()->PassengerBoarded(Passenger, Seat->first, true); + + sScriptMgr->OnAddPassenger(Target, Passenger, Seat->first); + + // Actually quite a redundant hook. Could just use OnAddPassenger and check for unit typemask inside script. + if (Passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY)) + sScriptMgr->OnInstallAccessory(Target, Passenger->ToCreature()); + + // update all passenger's positions + //Passenger's spline OR vehicle movement will update positions + //RelocatePassengers(_me->GetPositionX(), _me->GetPositionY(), _me->GetPositionZ(), _me->GetOrientation()); + } + + return true; +} + +/** + * @fn void VehicleJoinEvent::Abort(uint64) + * + * @brief Aborts the event. Implies that unit @Passenger will not be boarding vehicle @Target after all. + * + * @author Machiavelli + * @date 17-2-2013 + * + * @param parameter1 Unused + */ + +void VehicleJoinEvent::Abort(uint64) +{ + sLog->outDebug(LOG_FILTER_VEHICLES, "Passenger GuidLow: %u, Entry: %u, board on vehicle GuidLow: %u, Entry: %u SeatId: %i cancelled", + Passenger->GetGUIDLow(), Passenger->GetEntry(), Target->GetBase()->GetGUIDLow(), Target->GetBase()->GetEntry(), (int32)Seat->first); + + /// @SPELL_AURA_CONTROL_VEHICLE auras can be applied even when the passenger is not (yet) on the vehicle. + /// When this code is triggered it means that something went wrong in @Vehicle::AddPassenger, and we should remove + /// the aura manually. + Target->GetBase()->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE, Passenger->GetGUID()); + + if (Passenger->IsInWorld() && Passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY)) + Passenger->ToCreature()->DespawnOrUnsummon(); +} diff --git a/src/server/game/Entities/Vehicle/Vehicle.h b/src/server/game/Entities/Vehicle/Vehicle.h index 823fb72b8a8..8b67b82cfa3 100644 --- a/src/server/game/Entities/Vehicle/Vehicle.h +++ b/src/server/game/Entities/Vehicle/Vehicle.h @@ -23,15 +23,23 @@ #include "Object.h" #include "VehicleDefines.h" #include "Unit.h" +#include <list> struct VehicleEntry; - class Unit; +class VehicleJoinEvent; typedef std::set<uint64> GuidSet; class Vehicle : public TransportBase { + protected: + friend bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry); + Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry); + + friend void Unit::RemoveVehicleKit(); + ~Vehicle(); + public: void Install(); void Uninstall(); @@ -46,7 +54,7 @@ class Vehicle : public TransportBase bool HasEmptySeat(int8 seatId) const; Unit* GetPassenger(int8 seatId) const; - int8 GetNextEmptySeat(int8 seatId, bool next) const; + SeatMap::const_iterator GetNextEmptySeat(int8 seatId, bool next) const; uint8 GetAvailableSeatCount() const; bool AddPassenger(Unit* passenger, int8 seatId = -1); @@ -55,21 +63,18 @@ class Vehicle : public TransportBase void RelocatePassengers(); void RemoveAllPassengers(); void Dismiss(); - void TeleportVehicle(float x, float y, float z, float ang); bool IsVehicleInUse() { return Seats.begin() != Seats.end(); } - void SetLastShootPos(Position const& pos) { m_lastShootPos.Relocate(pos); } - Position GetLastShootPos() { return m_lastShootPos; } + void SetLastShootPos(Position const& pos) { _lastShootPos.Relocate(pos); } + Position GetLastShootPos() { return _lastShootPos; } - SeatMap Seats; + SeatMap Seats; ///< The collection of all seats on the vehicle. Including vacant ones. VehicleSeatEntry const* GetSeatForPassenger(Unit* passenger); protected: - friend bool Unit::CreateVehicleKit(uint32 id, uint32 creatureEntry); - Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry); - friend void Unit::RemoveVehicleKit(); - ~Vehicle(); + friend class VehicleJoinEvent; + uint32 UsableSeatNum; ///< Number of seats that match VehicleSeatEntry::UsableByPlayer, used for proper display flags private: enum Status @@ -88,12 +93,34 @@ class Vehicle : public TransportBase /// This method transforms supplied global coordinates into local offsets void CalculatePassengerOffset(float& x, float& y, float& z, float& o); - Unit* _me; - VehicleEntry const* _vehicleInfo; + void RemovePendingEvent(VehicleJoinEvent* e); + void RemovePendingEventsForSeat(int8 seatId); + + private: + Unit* _me; ///< The underlying unit with the vehicle kit. Can be player or creature. + VehicleEntry const* _vehicleInfo; ///< DBC data for vehicle GuidSet vehiclePlayers; - uint32 _usableSeatNum; // Number of seats that match VehicleSeatEntry::UsableByPlayer, used for proper display flags - uint32 _creatureEntry; // Can be different than me->GetBase()->GetEntry() in case of players - Status _status; - Position m_lastShootPos; + + uint32 _creatureEntry; ///< Can be different than the entry of _me in case of players + Status _status; ///< Internal variable for sanity checks + Position _lastShootPos; + + typedef std::list<VehicleJoinEvent*> PendingJoinEventContainer; + PendingJoinEventContainer _pendingJoinEvents; ///< Collection of delayed join events for prospective passengers }; + +class VehicleJoinEvent : public BasicEvent +{ + friend class Vehicle; + protected: + VehicleJoinEvent(Vehicle* v, Unit* u) : Target(v), Passenger(u), Seat(Target->Seats.end()) {} + ~VehicleJoinEvent() { Target->RemovePendingEvent(this); } + bool Execute(uint64, uint32); + void Abort(uint64); + + Vehicle* Target; + Unit* Passenger; + SeatMap::iterator Seat; +}; + #endif diff --git a/src/server/game/Entities/Vehicle/VehicleDefines.h b/src/server/game/Entities/Vehicle/VehicleDefines.h index 3d3b43e832c..4210a663aab 100644 --- a/src/server/game/Entities/Vehicle/VehicleDefines.h +++ b/src/server/game/Entities/Vehicle/VehicleDefines.h @@ -78,6 +78,8 @@ typedef std::map<int8, VehicleSeat> SeatMap; class TransportBase { public: + virtual ~TransportBase() { } + /// This method transforms supplied transport offsets into global coordinates virtual void CalculatePassengerPosition(float& x, float& y, float& z, float& o) = 0; diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp index a499347356b..89ce8108b6e 100644 --- a/src/server/game/Events/GameEventMgr.cpp +++ b/src/server/game/Events/GameEventMgr.cpp @@ -210,8 +210,7 @@ void GameEventMgr::LoadFromDB() if (!result) { mGameEvent.clear(); - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 game events. DB table `game_event` is empty."); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 game events. DB table `game_event` is empty."); return; } @@ -451,8 +450,8 @@ void GameEventMgr::LoadFromDB() { uint32 oldMSTime = getMSTime(); - // 0 1 2 3 - QueryResult result = WorldDatabase.Query("SELECT creature.guid, game_event_model_equip.eventEntry, game_event_model_equip.modelid, game_event_model_equip.equipment_id " + // 0 1 2 3 4 + QueryResult result = WorldDatabase.Query("SELECT creature.guid, creature.id, game_event_model_equip.eventEntry, game_event_model_equip.modelid, game_event_model_equip.equipment_id " "FROM creature JOIN game_event_model_equip ON creature.guid=game_event_model_equip.guid"); if (!result) @@ -467,7 +466,8 @@ void GameEventMgr::LoadFromDB() Field* fields = result->Fetch(); uint32 guid = fields[0].GetUInt32(); - uint16 event_id = fields[1].GetUInt8(); + uint32 entry = fields[1].GetUInt32(); + uint16 event_id = fields[2].GetUInt8(); if (event_id >= mGameEventModelEquip.size()) { @@ -477,17 +477,18 @@ void GameEventMgr::LoadFromDB() ModelEquipList& equiplist = mGameEventModelEquip[event_id]; ModelEquip newModelEquipSet; - newModelEquipSet.modelid = fields[2].GetUInt32(); - newModelEquipSet.equipment_id = fields[3].GetUInt32(); + newModelEquipSet.modelid = fields[3].GetUInt32(); + newModelEquipSet.equipment_id = fields[4].GetUInt8(); newModelEquipSet.equipement_id_prev = 0; newModelEquipSet.modelid_prev = 0; if (newModelEquipSet.equipment_id > 0) { - if (!sObjectMgr->GetEquipmentInfo(newModelEquipSet.equipment_id)) + int8 equipId = static_cast<int8>(newModelEquipSet.equipment_id); + if (!sObjectMgr->GetEquipmentInfo(entry, equipId)) { - sLog->outError(LOG_FILTER_SQL, "Table `game_event_model_equip` have creature (Guid: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", - guid, newModelEquipSet.equipment_id); + sLog->outError(LOG_FILTER_SQL, "Table `game_event_model_equip` have creature (Guid: %u, entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", + guid, entry, newModelEquipSet.equipment_id); continue; } } @@ -1103,14 +1104,8 @@ void GameEventMgr::UnApplyEvent(uint16 event_id) void GameEventMgr::ApplyNewEvent(uint16 event_id) { - switch (sWorld->getIntConfig(CONFIG_EVENT_ANNOUNCE)) - { - case 0: // disable - break; - case 1: // announce events - sWorld->SendWorldText(LANG_EVENTMESSAGE, mGameEvent[event_id].description.c_str()); - break; - } + if (sWorld->getBoolConfig(CONFIG_EVENT_ANNOUNCE)) + sWorld->SendWorldText(LANG_EVENTMESSAGE, mGameEvent[event_id].description.c_str()); sLog->outInfo(LOG_FILTER_GAMEEVENTS, "GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str()); @@ -1332,7 +1327,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate) itr->second.equipement_id_prev = creature->GetCurrentEquipmentId(); itr->second.modelid_prev = creature->GetDisplayId(); creature->LoadEquipment(itr->second.equipment_id, true); - if (itr->second.modelid >0 && itr->second.modelid_prev != itr->second.modelid) + if (itr->second.modelid > 0 && itr->second.modelid_prev != itr->second.modelid) { CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid); if (minfo) @@ -1347,7 +1342,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate) else { creature->LoadEquipment(itr->second.equipement_id_prev, true); - if (itr->second.modelid_prev >0 && itr->second.modelid_prev != itr->second.modelid) + if (itr->second.modelid_prev > 0 && itr->second.modelid_prev != itr->second.modelid) { CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelInfo(itr->second.modelid_prev); if (minfo) @@ -1370,7 +1365,7 @@ void GameEventMgr::ChangeEquipOrModel(int16 event_id, bool activate) sObjectMgr->GetCreatureModelRandomGender(&displayID); if (data2->equipmentId == 0) - itr->second.equipement_id_prev = cinfo->equipmentId; + itr->second.equipement_id_prev = 0; ///@todo: verify this line else if (data2->equipmentId != -1) itr->second.equipement_id_prev = data->equipmentId; itr->second.modelid_prev = displayID; diff --git a/src/server/game/Events/GameEventMgr.h b/src/server/game/Events/GameEventMgr.h index d15b3e48dc9..4175e57f28a 100644 --- a/src/server/game/Events/GameEventMgr.h +++ b/src/server/game/Events/GameEventMgr.h @@ -73,9 +73,9 @@ struct GameEventData struct ModelEquip { uint32 modelid; - uint32 equipment_id; uint32 modelid_prev; - uint32 equipement_id_prev; + uint8 equipment_id; + uint8 equipement_id_prev; }; struct NPCVendorEntry diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 891bc9b253a..222331c48f8 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -404,8 +404,8 @@ void ObjectMgr::LoadCreatureTemplates() "spell2, spell3, spell4, spell5, spell6, spell7, spell8, PetSpellDataId, VehicleId, mingold, maxgold, AIName, MovementType, " // 68 69 70 71 72 73 74 75 76 77 78 "InhabitType, HoverHeight, Health_mod, Mana_mod, Armor_mod, RacialLeader, questItem1, questItem2, questItem3, questItem4, questItem5, " - // 79 80 81 82 83 84 - " questItem6, movementId, RegenHealth, equipment_id, mechanic_immune_mask, flags_extra, ScriptName " + // 79 80 81 82 83 84 + " questItem6, movementId, RegenHealth, mechanic_immune_mask, flags_extra, ScriptName " "FROM creature_template;"); if (!result) @@ -500,10 +500,9 @@ void ObjectMgr::LoadCreatureTemplates() creatureTemplate.movementId = fields[80].GetUInt32(); creatureTemplate.RegenHealth = fields[81].GetBool(); - creatureTemplate.equipmentId = fields[82].GetUInt32(); - creatureTemplate.MechanicImmuneMask = fields[83].GetUInt32(); - creatureTemplate.flags_extra = fields[84].GetUInt32(); - creatureTemplate.ScriptID = GetScriptId(fields[85].GetCString()); + creatureTemplate.MechanicImmuneMask = fields[82].GetUInt32(); + creatureTemplate.flags_extra = fields[83].GetUInt32(); + creatureTemplate.ScriptID = GetScriptId(fields[84].GetCString()); ++count; } @@ -858,15 +857,6 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo) const_cast<CreatureTemplate*>(cInfo)->MovementType = IDLE_MOTION_TYPE; } - if (cInfo->equipmentId > 0) // 0 no equipment - { - if (!GetEquipmentInfo(cInfo->equipmentId)) - { - sLog->outError(LOG_FILTER_SQL, "Table `creature_template` lists creature (Entry: %u) with `equipment_id` %u not found in table `creature_equip_template`, set to no equipment.", cInfo->Entry, cInfo->equipmentId); - const_cast<CreatureTemplate*>(cInfo)->equipmentId = 0; - } - } - /// if not set custom creature scale then load scale from CreatureDisplayInfo.dbc if (cInfo->scale <= 0.0f) { @@ -986,11 +976,28 @@ CreatureAddon const* ObjectMgr::GetCreatureTemplateAddon(uint32 entry) return NULL; } -EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry) +EquipmentInfo const* ObjectMgr::GetEquipmentInfo(uint32 entry, int8& id) { EquipmentInfoContainer::const_iterator itr = _equipmentInfoStore.find(entry); - if (itr != _equipmentInfoStore.end()) - return &(itr->second); + if (itr == _equipmentInfoStore.end()) + return NULL; + + if (itr->second.empty()) + return NULL; + + if (id == -1) // select a random element + { + EquipmentInfoContainerInternal::const_iterator ritr = itr->second.begin(); + std::advance(ritr, urand(0u, itr->second.size() - 1)); + id = std::distance(itr->second.begin(), ritr) + 1; + return &ritr->second; + } + else + { + EquipmentInfoContainerInternal::const_iterator itr2 = itr->second.find(id); + if (itr2 != itr->second.end()) + return &itr2->second; + } return NULL; } @@ -999,7 +1006,8 @@ void ObjectMgr::LoadEquipmentTemplates() { uint32 oldMSTime = getMSTime(); - QueryResult result = WorldDatabase.Query("SELECT entry, itemEntry1, itemEntry2, itemEntry3 FROM creature_equip_template"); + // 0 1 2 3 4 + QueryResult result = WorldDatabase.Query("SELECT entry, id, itemEntry1, itemEntry2, itemEntry3 FROM creature_equip_template"); if (!result) { @@ -1012,13 +1020,21 @@ void ObjectMgr::LoadEquipmentTemplates() { Field* fields = result->Fetch(); - uint16 entry = fields[0].GetUInt16(); + uint32 entry = fields[0].GetUInt32(); + + if (!sObjectMgr->GetCreatureTemplate(entry)) + { + sLog->outError(LOG_FILTER_SQL, "Creature template (Entry: %u) does not exist but has a record in `creature_equip_template`", entry); + continue; + } + + uint8 id = fields[1].GetUInt8(); - EquipmentInfo& equipmentInfo = _equipmentInfoStore[entry]; + EquipmentInfo& equipmentInfo = _equipmentInfoStore[entry][id]; - equipmentInfo.ItemEntry[0] = fields[1].GetUInt32(); - equipmentInfo.ItemEntry[1] = fields[2].GetUInt32(); - equipmentInfo.ItemEntry[2] = fields[3].GetUInt32(); + equipmentInfo.ItemEntry[0] = fields[2].GetUInt32(); + equipmentInfo.ItemEntry[1] = fields[3].GetUInt32(); + equipmentInfo.ItemEntry[2] = fields[4].GetUInt32(); for (uint8 i = 0; i < MAX_EQUIPMENT_ITEMS; ++i) { @@ -1029,8 +1045,8 @@ void ObjectMgr::LoadEquipmentTemplates() if (!dbcItem) { - sLog->outError(LOG_FILTER_SQL, "Unknown item (entry=%u) in creature_equip_template.itemEntry%u for entry = %u, forced to 0.", - equipmentInfo.ItemEntry[i], i+1, entry); + sLog->outError(LOG_FILTER_SQL, "Unknown item (entry=%u) in creature_equip_template.itemEntry%u for entry = %u and id=%u, forced to 0.", + equipmentInfo.ItemEntry[i], i+1, entry, id); equipmentInfo.ItemEntry[i] = 0; continue; } @@ -1045,8 +1061,8 @@ void ObjectMgr::LoadEquipmentTemplates() dbcItem->InventoryType != INVTYPE_THROWN && dbcItem->InventoryType != INVTYPE_RANGEDRIGHT) { - sLog->outError(LOG_FILTER_SQL, "Item (entry=%u) in creature_equip_template.itemEntry%u for entry = %u is not equipable in a hand, forced to 0.", - equipmentInfo.ItemEntry[i], i+1, entry); + sLog->outError(LOG_FILTER_SQL, "Item (entry=%u) in creature_equip_template.itemEntry%u for entry = %u and id = %u is not equipable in a hand, forced to 0.", + equipmentInfo.ItemEntry[i], i+1, entry, id); equipmentInfo.ItemEntry[i] = 0; } } @@ -1189,8 +1205,7 @@ void ObjectMgr::LoadLinkedRespawn() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty."); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty."); return; } @@ -1406,6 +1421,92 @@ bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow) return true; } +void ObjectMgr::LoadTempSummons() +{ + uint32 oldMSTime = getMSTime(); + + // 0 1 2 3 4 5 6 7 8 9 + QueryResult result = WorldDatabase.Query("SELECT summonerId, summonerType, groupId, entry, position_x, position_y, position_z, orientation, summonType, summonTime FROM creature_summon_groups"); + + if (!result) + { + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 temp summons. DB table `creature_summon_groups` is empty."); + return; + } + + uint32 count = 0; + do + { + Field* fields = result->Fetch(); + + uint32 summonerId = fields[0].GetUInt32(); + SummonerType summonerType = SummonerType(fields[1].GetUInt8()); + uint8 group = fields[2].GetUInt8(); + + switch (summonerType) + { + case SUMMONER_TYPE_CREATURE: + if (!GetCreatureTemplate(summonerId)) + { + sLog->outError(LOG_FILTER_SQL, "Table `creature_summon_groups` has summoner with non existing entry %u for creature summoner type, skipped.", summonerId); + continue; + } + break; + case SUMMONER_TYPE_GAMEOBJECT: + if (!GetGameObjectTemplate(summonerId)) + { + sLog->outError(LOG_FILTER_SQL, "Table `creature_summon_groups` has summoner with non existing entry %u for gameobject summoner type, skipped.", summonerId); + continue; + } + break; + case SUMMONER_TYPE_MAP: + if (!sMapStore.LookupEntry(summonerId)) + { + sLog->outError(LOG_FILTER_SQL, "Table `creature_summon_groups` has summoner with non existing entry %u for map summoner type, skipped.", summonerId); + continue; + } + break; + default: + sLog->outError(LOG_FILTER_SQL, "Table `creature_summon_groups` has unhandled summoner type %u for summoner %u, skipped.", summonerType, summonerId); + continue; + } + + TempSummonData data; + data.entry = fields[3].GetUInt32(); + + if (!GetCreatureTemplate(data.entry)) + { + sLog->outError(LOG_FILTER_SQL, "Table `creature_summon_groups` has creature in group [Summoner ID: %u, Summoner Type: %u, Group ID: %u] with non existing creature entry %u, skipped.", summonerId, summonerType, group, data.entry); + continue; + } + + float posX = fields[4].GetFloat(); + float posY = fields[5].GetFloat(); + float posZ = fields[6].GetFloat(); + float orientation = fields[7].GetFloat(); + + data.pos.Relocate(posX, posY, posZ, orientation); + + data.type = TempSummonType(fields[8].GetUInt8()); + + if (data.type > TEMPSUMMON_MANUAL_DESPAWN) + { + sLog->outError(LOG_FILTER_SQL, "Table `creature_summon_groups` has unhandled temp summon type %u in group [Summoner ID: %u, Summoner Type: %u, Group ID: %u] for creature entry %u, skipped.", data.type, summonerId, summonerType, group, data.entry); + continue; + } + + data.time = fields[9].GetUInt32(); + + TempSummonGroupKey key(summonerId, summonerType, group); + _tempSummonDataStore[key].push_back(data); + + ++count; + + } while (result->NextRow()); + + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u temp summons in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); +} + void ObjectMgr::LoadCreatures() { uint32 oldMSTime = getMSTime(); @@ -1420,8 +1521,7 @@ void ObjectMgr::LoadCreatures() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 creatures. DB table `creature` is empty."); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creatures. DB table `creature` is empty."); return; } @@ -1453,7 +1553,7 @@ void ObjectMgr::LoadCreatures() data.id = entry; data.mapid = fields[2].GetUInt16(); data.displayid = fields[3].GetUInt32(); - data.equipmentId = fields[4].GetInt32(); + data.equipmentId = fields[4].GetInt8(); data.posX = fields[5].GetFloat(); data.posY = fields[6].GetFloat(); data.posZ = fields[7].GetFloat(); @@ -1495,13 +1595,13 @@ void ObjectMgr::LoadCreatures() if (!ok) continue; - // -1 no equipment, 0 use default - if (data.equipmentId > 0) + // -1 random, 0 no equipment, + if (data.equipmentId != 0) { - if (!GetEquipmentInfo(data.equipmentId)) + if (!GetEquipmentInfo(data.id, data.equipmentId)) { sLog->outError(LOG_FILTER_SQL, "Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId); - data.equipmentId = -1; + data.equipmentId = 0; } } @@ -1675,7 +1775,7 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 /*team*/, uint32 mapId, float data.id = entry; data.mapid = mapId; data.displayid = 0; - data.equipmentId = cInfo->equipmentId; + data.equipmentId = 0; data.posX = x; data.posY = y; data.posZ = z; @@ -1729,7 +1829,7 @@ void ObjectMgr::LoadGameobjects() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 gameobjects. DB table `gameobject` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gameobjects. DB table `gameobject` is empty."); return; } @@ -2754,8 +2854,7 @@ void ObjectMgr::LoadVehicleTemplateAccessories() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty."); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty."); return; } @@ -2849,8 +2948,7 @@ void ObjectMgr::LoadPetLevelInfo() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty."); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty."); return; } @@ -2988,8 +3086,7 @@ void ObjectMgr::LoadPlayerInfo() if (!result) { - - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty."); exit(1); } else @@ -3146,8 +3243,7 @@ void ObjectMgr::LoadPlayerInfo() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 player create spells. DB table `%s` is empty.", sWorld->getBoolConfig(CONFIG_START_ALL_SPELLS) ? "playercreateinfo_spell_custom" : "playercreateinfo_spell"); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 player create spells. DB table `%s` is empty.", sWorld->getBoolConfig(CONFIG_START_ALL_SPELLS) ? "playercreateinfo_spell_custom" : "playercreateinfo_spell"); } else { @@ -3208,8 +3304,7 @@ void ObjectMgr::LoadPlayerInfo() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty."); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty."); } else { @@ -3254,7 +3349,7 @@ void ObjectMgr::LoadPlayerInfo() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 level health/mana definitions. DB table `game_event_condition` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level health/mana definitions. DB table `game_event_condition` is empty."); exit(1); } @@ -3336,8 +3431,7 @@ void ObjectMgr::LoadPlayerInfo() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 level stats definitions. DB table `player_levelstats` is empty."); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level stats definitions. DB table `player_levelstats` is empty."); exit(1); } @@ -3449,8 +3543,7 @@ void ObjectMgr::LoadPlayerInfo() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 xp for level definitions. DB table `player_xp_for_level` is empty."); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 xp for level definitions. DB table `player_xp_for_level` is empty."); exit(1); } @@ -3647,7 +3740,7 @@ void ObjectMgr::LoadQuests() " FROM quest_template"); if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 quests definitions. DB table `quest_template` is empty."); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quests definitions. DB table `quest_template` is empty."); return; } @@ -4999,8 +5092,7 @@ void ObjectMgr::LoadInstanceEncounters() QueryResult result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters"); if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 instance encounters, table is empty!"); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 instance encounters, table is empty!"); return; } @@ -5020,7 +5112,7 @@ void ObjectMgr::LoadInstanceEncounters() continue; } - if (lastEncounterDungeon && !sLFGMgr->GetLFGDungeon(lastEncounterDungeon)) + if (lastEncounterDungeon && !sLFGMgr->GetLFGDungeonEntry(lastEncounterDungeon)) { sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an encounter %u (%s) marked as final for invalid dungeon id %u, skipped!", entry, dungeonEncounter->encounterName[0], lastEncounterDungeon); continue; @@ -6453,8 +6545,7 @@ void ObjectMgr::LoadExplorationBaseXP() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty."); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty."); return; } @@ -6601,7 +6692,7 @@ void ObjectMgr::LoadReputationRewardRate() QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, quest_daily_rate, quest_weekly_rate, quest_monthly_rate, creature_rate, spell_rate FROM reputation_reward_rate"); if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded `reputation_reward_rate`, table is empty!"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded `reputation_reward_rate`, table is empty!"); return; } @@ -6689,8 +6780,7 @@ void ObjectMgr::LoadReputationOnKill() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty."); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty."); return; } @@ -6868,8 +6958,7 @@ void ObjectMgr::LoadPointsOfInterest() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty."); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty."); return; } @@ -6914,8 +7003,7 @@ void ObjectMgr::LoadQuestPOI() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty."); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty."); return; } @@ -6982,8 +7070,7 @@ void ObjectMgr::LoadNPCSpellClickSpells() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty."); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty."); return; } @@ -7085,7 +7172,7 @@ void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string const& if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 quest relations from `%s`, table is empty.", table.c_str()); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quest relations from `%s`, table is empty.", table.c_str()); return; } @@ -7460,7 +7547,7 @@ bool ObjectMgr::LoadTrinityStrings(const char* table, int32 min_value, int32 max if (!result) { if (min_value == MIN_TRINITY_STRING_ID) // error only in case internal strings - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.", table); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.", table); else sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 string templates. DB table `%s` is empty.", table); @@ -7536,8 +7623,7 @@ void ObjectMgr::LoadFishingBaseSkillLevel() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty."); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty."); return; } @@ -7665,8 +7751,7 @@ void ObjectMgr::LoadGameTele() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!"); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!"); return; } @@ -7805,8 +7890,7 @@ void ObjectMgr::LoadMailLevelRewards() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty."); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty."); return; } @@ -8072,8 +8156,7 @@ void ObjectMgr::LoadGossipMenu() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 gossip_menu entries. DB table `gossip_menu` is empty!"); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gossip_menu entries. DB table `gossip_menu` is empty!"); return; } @@ -8118,8 +8201,7 @@ void ObjectMgr::LoadGossipMenuItems() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 gossip_menu_option entries. DB table `gossip_menu_option` is empty!"); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gossip_menu_option entries. DB table `gossip_menu_option` is empty!"); return; } @@ -8326,8 +8408,7 @@ void ObjectMgr::LoadScriptNames() if (!result) { - - sLog->outError(LOG_FILTER_SQL, ">> Loaded empty set of Script Names!"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded empty set of Script Names!"); return; } @@ -8503,8 +8584,7 @@ void ObjectMgr::LoadFactionChangeAchievements() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty."); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty."); return; } @@ -8574,8 +8654,7 @@ void ObjectMgr::LoadFactionChangeSpells() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty."); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty."); return; } diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h index 9339684964c..12df01fc350 100644 --- a/src/server/game/Globals/ObjectMgr.h +++ b/src/server/game/Globals/ObjectMgr.h @@ -25,6 +25,7 @@ #include "Creature.h" #include "DynamicObject.h" #include "GameObject.h" +#include "TemporarySummon.h" #include "Corpse.h" #include "QuestDef.h" #include "ItemPrototype.h" @@ -416,9 +417,29 @@ struct TrinityStringLocale StringVector Content; }; +/// Key for storing temp summon data in TempSummonDataContainer +struct TempSummonGroupKey +{ + TempSummonGroupKey(uint32 summonerEntry, SummonerType summonerType, uint8 group) + : _summonerEntry(summonerEntry), _summonerType(summonerType), _summonGroup(group) + { + } + + bool operator<(TempSummonGroupKey const& rhs) const + { + return memcmp(this, &rhs, sizeof(TempSummonGroupKey)) < 0; + } + +private: + uint32 _summonerEntry; ///< Summoner's entry + SummonerType _summonerType; ///< Summoner's type, see SummonerType for available types + uint8 _summonGroup; ///< Summon's group id +}; + typedef std::map<uint64, uint64> LinkedRespawnContainer; typedef UNORDERED_MAP<uint32, CreatureData> CreatureDataContainer; typedef UNORDERED_MAP<uint32, GameObjectData> GameObjectDataContainer; +typedef std::map<TempSummonGroupKey, std::vector<TempSummonData> > TempSummonDataContainer; typedef UNORDERED_MAP<uint32, CreatureLocale> CreatureLocaleContainer; typedef UNORDERED_MAP<uint32, GameObjectLocale> GameObjectLocaleContainer; typedef UNORDERED_MAP<uint32, ItemLocale> ItemLocaleContainer; @@ -663,7 +684,7 @@ class ObjectMgr CreatureModelInfo const* GetCreatureModelRandomGender(uint32* displayID); static uint32 ChooseDisplayId(uint32 team, const CreatureTemplate* cinfo, const CreatureData* data = NULL); static void ChooseCreatureFlags(const CreatureTemplate* cinfo, uint32& npcflag, uint32& unit_flags, uint32& dynamicflags, const CreatureData* data = NULL); - EquipmentInfo const* GetEquipmentInfo(uint32 entry); + EquipmentInfo const* GetEquipmentInfo(uint32 entry, int8& id); CreatureAddon const* GetCreatureAddon(uint32 lowguid); CreatureAddon const* GetCreatureTemplateAddon(uint32 entry); ItemTemplate const* GetItemTemplate(uint32 entry); @@ -876,6 +897,7 @@ class ObjectMgr void LoadCreatureTemplates(); void LoadCreatureTemplateAddons(); void CheckCreatureTemplate(CreatureTemplate const* cInfo); + void LoadTempSummons(); void LoadCreatures(); void LoadLinkedRespawn(); bool SetCreatureLinkedRespawn(uint32 guid, uint32 linkedGuid); @@ -981,6 +1003,24 @@ class ObjectMgr return _mapObjectGuidsStore[MAKE_PAIR32(mapid, spawnMode)][cell_id]; } + /** + * Gets temp summon data for all creatures of specified group. + * + * @param summonerId Summoner's entry. + * @param summonerType Summoner's type, see SummonerType for available types. + * @param group Id of required group. + * + * @return null if group was not found, otherwise reference to the creature group data + */ + std::vector<TempSummonData> const* GetSummonGroup(uint32 summonerId, SummonerType summonerType, uint8 group) const + { + TempSummonDataContainer::const_iterator itr = _tempSummonDataStore.find(TempSummonGroupKey(summonerId, summonerType, group)); + if (itr != _tempSummonDataStore.end()) + return &itr->second; + + return NULL; + } + CreatureData const* GetCreatureData(uint32 guid) const { CreatureDataContainer::const_iterator itr = _creatureDataStore.find(guid); @@ -1294,6 +1334,8 @@ class ObjectMgr GameObjectDataContainer _gameObjectDataStore; GameObjectLocaleContainer _gameObjectLocaleStore; GameObjectTemplateContainer _gameObjectTemplateStore; + /// Stores temp summon data grouped by summoner's entry, summoner's type and group id + TempSummonDataContainer _tempSummonDataStore; ItemTemplateContainer _itemTemplateStore; ItemLocaleContainer _itemLocaleStore; diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp index 711e07ef941..fe06c172e3f 100644 --- a/src/server/game/Groups/Group.cpp +++ b/src/server/game/Groups/Group.cpp @@ -634,7 +634,7 @@ void Group::ChangeLeader(uint64 guid) if (!player) return; - sScriptMgr->OnGroupChangeLeader(this, m_leaderGuid, guid); + sScriptMgr->OnGroupChangeLeader(this, guid, m_leaderGuid); if (!isBGGroup() && !isBFGroup()) { @@ -1496,7 +1496,7 @@ void Group::SendUpdateToPlayer(uint64 playerGUID, MemberSlot* slot) data << uint8(slot->roles); if (isLFGGroup()) { - data << uint8(sLFGMgr->GetState(m_guid) == LFG_STATE_FINISHED_DUNGEON ? 2 : 0); // FIXME - Dungeon save status? 2 = done + data << uint8(sLFGMgr->GetState(m_guid) == lfg::LFG_STATE_FINISHED_DUNGEON ? 2 : 0); // FIXME - Dungeon save status? 2 = done data << uint32(sLFGMgr->GetDungeon(m_guid)); } diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp index 376ee011638..a1ab1b22b08 100644 --- a/src/server/game/Guilds/Guild.cpp +++ b/src/server/game/Guilds/Guild.cpp @@ -983,12 +983,15 @@ void Guild::BankMoveItemData::LogBankEvent(SQLTransaction& trans, MoveItemData* void Guild::BankMoveItemData::LogAction(MoveItemData* pFrom) const { MoveItemData::LogAction(pFrom); - if (!pFrom->IsBank() && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE) && !AccountMgr::IsPlayerAccount(m_pPlayer->GetSession()->GetSecurity())) // TODO: move to scripts + if (!pFrom->IsBank() && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE) && + m_pPlayer->GetSession()->HasPermission(RBAC_PERM_LOG_GM_TRADE)) + { sLog->outCommand(m_pPlayer->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit item: %s (Entry: %d Count: %u) to guild bank (Guild ID: %u)", m_pPlayer->GetName().c_str(), m_pPlayer->GetSession()->GetAccountId(), pFrom->GetItem()->GetTemplate()->Name1.c_str(), pFrom->GetItem()->GetEntry(), pFrom->GetItem()->GetCount(), m_pGuild->GetId()); + } } Item* Guild::BankMoveItemData::_StoreItem(SQLTransaction& trans, BankTab* pTab, Item* pItem, ItemPosCount& pos, bool clone) const @@ -1729,7 +1732,7 @@ void Guild::HandleMemberDepositMoney(WorldSession* session, uint32 amount) std::string aux = ByteArrayToHexStr(reinterpret_cast<uint8*>(&amount), 8, true); _BroadcastEvent(GE_BANK_MONEY_CHANGED, 0, aux.c_str()); - if (!AccountMgr::IsPlayerAccount(player->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) + if (player->GetSession()->HasPermission(RBAC_PERM_LOG_GM_TRADE) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { sLog->outCommand(player->GetSession()->GetAccountId(), "GM %s (Account: %u) deposit money (Amount: %u) to guild bank (Guild ID %u)", @@ -1755,16 +1758,20 @@ bool Guild::HandleMemberWithdrawMoney(WorldSession* session, uint32 amount, bool sScriptMgr->OnGuildMemberWitdrawMoney(this, player, amount, repair); SQLTransaction trans = CharacterDatabase.BeginTransaction(); - // Update remaining money amount - member->UpdateBankWithdrawValue(trans, GUILD_BANK_MAX_TABS, amount); - // Remove money from bank - _ModifyBankMoney(trans, amount, false); // Add money to player (if required) if (!repair) { - player->ModifyMoney(amount); + if (!player->ModifyMoney(amount)) + return false; + player->SaveGoldToDB(trans); } + + // Update remaining money amount + member->UpdateBankWithdrawValue(trans, GUILD_BANK_MAX_TABS, amount); + // Remove money from bank + _ModifyBankMoney(trans, amount, false); + // Log guild bank event _LogBankEvent(trans, repair ? GUILD_BANK_LOG_REPAIR_MONEY : GUILD_BANK_LOG_WITHDRAW_MONEY, uint8(0), player->GetGUIDLow(), amount); CharacterDatabase.CommitTransaction(trans); diff --git a/src/server/game/Handlers/AddonHandler.cpp b/src/server/game/Handlers/AddonHandler.cpp index 7e62280f17c..68c93259fcb 100644 --- a/src/server/game/Handlers/AddonHandler.cpp +++ b/src/server/game/Handlers/AddonHandler.cpp @@ -30,7 +30,7 @@ AddonHandler::~AddonHandler() { } -bool AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target) +bool AddonHandler::BuildAddonPacket(WorldPacket* source, WorldPacket* target) { ByteBuffer AddOnPacked; uLongf AddonRealSize; @@ -38,10 +38,10 @@ bool AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target) uint32 TempValue; // broken addon packet, can't be received from real client - if (Source->rpos() + 4 > Source->size()) + if (source->rpos() + 4 > source->size()) return false; - *Source >> TempValue; // get real size of the packed structure + *source >> TempValue; // get real size of the packed structure // empty addon packet, nothing process, can't be received from real client if (!TempValue) @@ -49,13 +49,13 @@ bool AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target) AddonRealSize = TempValue; // temp value because ZLIB only excepts uLongf - CurrentPosition = Source->rpos(); // get the position of the pointer in the structure + CurrentPosition = source->rpos(); // get the position of the pointer in the structure AddOnPacked.resize(AddonRealSize); // resize target for zlib action - if (!uncompress(const_cast<uint8*>(AddOnPacked.contents()), &AddonRealSize, const_cast<uint8*>((*Source).contents() + CurrentPosition), (*Source).size() - CurrentPosition)!= Z_OK) + if (!uncompress(AddOnPacked.contents(), &AddonRealSize, source->contents() + CurrentPosition, source->size() - CurrentPosition)!= Z_OK) { - Target->Initialize(SMSG_ADDON_INFO); + target->Initialize(SMSG_ADDON_INFO); uint32 addonsCount; AddOnPacked >> addonsCount; // addons count? @@ -81,14 +81,14 @@ bool AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target) sLog->outDebug(LOG_FILTER_NETWORKIO, "ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk2); uint8 state = (enabled ? 2 : 1); - *Target << uint8(state); + *target << uint8(state); uint8 unk1 = (enabled ? 1 : 0); - *Target << uint8(unk1); + *target << uint8(unk1); if (unk1) { uint8 unk = (crc != 0x4c1c776d); // If addon is Standard addon CRC - *Target << uint8(unk); + *target << uint8(unk); if (unk) { unsigned char tdata[256] = @@ -110,18 +110,18 @@ bool AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target) 0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A, 0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2 }; - Target->append(tdata, sizeof(tdata)); + target->append(tdata, sizeof(tdata)); } - *Target << uint32(0); + *target << uint32(0); } uint8 unk3 = (enabled ? 0 : 1); - *Target << uint8(unk3); + *target << uint8(unk3); if (unk3) { // String, 256 (null terminated?) - *Target << uint8(0); + *target << uint8(0); } } @@ -129,7 +129,7 @@ bool AddonHandler::BuildAddonPacket(WorldPacket* Source, WorldPacket* Target) AddOnPacked >> unk4; uint32 count = 0; - *Target << uint32(count); + *target << uint32(count); if (AddOnPacked.rpos() != AddOnPacked.size()) sLog->outDebug(LOG_FILTER_NETWORKIO, "packet under read!"); diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index 6fc88f441bb..22070d4c2c2 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -245,7 +245,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) // Required stack size of auction matches to current item stack size, just move item to auctionhouse if (itemsCount == 1 && item->GetCount() == count[i]) { - if (GetSecurity() > SEC_PLAYER && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) + if (HasPermission(RBAC_PERM_LOG_GM_TRADE) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { sLog->outCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)", GetPlayerName().c_str(), GetAccountId(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount()); @@ -291,7 +291,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) return; } - if (GetSecurity() > SEC_PLAYER && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) + if (HasPermission(RBAC_PERM_LOG_GM_TRADE) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { sLog->outCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)", GetPlayerName().c_str(), GetAccountId(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetCount()); diff --git a/src/server/game/Handlers/CalendarHandler.cpp b/src/server/game/Handlers/CalendarHandler.cpp index 9dbc4bec199..86f943cf1bf 100644 --- a/src/server/game/Handlers/CalendarHandler.cpp +++ b/src/server/game/Handlers/CalendarHandler.cpp @@ -57,9 +57,9 @@ void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recvData*/) WorldPacket data(SMSG_CALENDAR_SEND_CALENDAR, 1000); // Average size if no instance - std::vector<CalendarInvite*> invites = sCalendarMgr->GetPlayerInvites(guid); + CalendarInviteStore invites = sCalendarMgr->GetPlayerInvites(guid); data << uint32(invites.size()); - for (std::vector<CalendarInvite*>::const_iterator itr = invites.begin(); itr != invites.end(); ++itr) + for (CalendarInviteStore::const_iterator itr = invites.begin(); itr != invites.end(); ++itr) { data << uint64((*itr)->GetEventId()); data << uint64((*itr)->GetInviteId()); @@ -347,9 +347,9 @@ void WorldSession::HandleCalendarCopyEvent(WorldPacket& recvData) newEvent->SetEventTime(time_t(time)); sCalendarMgr->AddEvent(newEvent, CALENDAR_SENDTYPE_COPY); - std::vector<CalendarInvite*> invites = sCalendarMgr->GetEventInvites(eventId); + CalendarInviteStore invites = sCalendarMgr->GetEventInvites(eventId); - for (std::vector<CalendarInvite*>::const_iterator itr = invites.begin(); itr != invites.end(); ++itr) + for (CalendarInviteStore::const_iterator itr = invites.begin(); itr != invites.end(); ++itr) sCalendarMgr->AddInvite(newEvent, new CalendarInvite(**itr, sCalendarMgr->GetFreeInviteId(), newEvent->GetEventId())); // should we change owner when somebody makes a copy of event owned by another person? diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index d8e50be11f0..eb5326e8094 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -215,7 +215,7 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result) data << num; - _allowedCharsToLogin.clear(); + _legitCharacters.clear(); if (result) { do @@ -224,7 +224,9 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result) sLog->outInfo(LOG_FILTER_NETWORKIO, "Loading char guid %u from account %u.", guidlow, GetAccountId()); if (Player::BuildEnumData(result, &data)) { - _allowedCharsToLogin.insert(guidlow); + _legitCharacters.insert(guidlow); + if (!sWorld->HasCharacterNameData(guidlow)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet. + sWorld->AddCharacterNameData(guidlow, (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[7].GetUInt8()); ++num; } } @@ -272,7 +274,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) WorldPacket data(SMSG_CHAR_CREATE, 1); // returned with diff.values in all cases - if (AccountMgr::IsPlayerAccount(GetSecurity())) + if (!HasPermission(RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_TEAMMASK)) { if (uint32 mask = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED)) { @@ -281,13 +283,17 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) uint32 team = Player::TeamForRace(race_); switch (team) { - case ALLIANCE: disabled = mask & (1 << 0); break; - case HORDE: disabled = mask & (1 << 1); break; + case ALLIANCE: + disabled = mask & (1 << 0); + break; + case HORDE: + disabled = mask & (1 << 1); + break; } if (disabled) { - data << (uint8)CHAR_CREATE_DISABLED; + data << uint8(CHAR_CREATE_DISABLED); SendPacket(&data); return; } @@ -297,7 +303,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(class_); if (!classEntry) { - data << (uint8)CHAR_CREATE_FAILED; + data << uint8(CHAR_CREATE_FAILED); SendPacket(&data); sLog->outError(LOG_FILTER_NETWORKIO, "Class (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", class_, GetAccountId()); return; @@ -306,7 +312,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race_); if (!raceEntry) { - data << (uint8)CHAR_CREATE_FAILED; + data << uint8(CHAR_CREATE_FAILED); SendPacket(&data); sLog->outError(LOG_FILTER_NETWORKIO, "Race (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", race_, GetAccountId()); return; @@ -315,7 +321,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) // prevent character creating Expansion race without Expansion account if (raceEntry->expansion > Expansion()) { - data << (uint8)CHAR_CREATE_EXPANSION; + data << uint8(CHAR_CREATE_EXPANSION); sLog->outError(LOG_FILTER_NETWORKIO, "Expansion %u account:[%d] tried to Create character with expansion %u race (%u)", Expansion(), GetAccountId(), raceEntry->expansion, race_); SendPacket(&data); return; @@ -324,13 +330,13 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) // prevent character creating Expansion class without Expansion account if (classEntry->expansion > Expansion()) { - data << (uint8)CHAR_CREATE_EXPANSION_CLASS; + data << uint8(CHAR_CREATE_EXPANSION_CLASS); sLog->outError(LOG_FILTER_NETWORKIO, "Expansion %u account:[%d] tried to Create character with expansion %u class (%u)", Expansion(), GetAccountId(), classEntry->expansion, class_); SendPacket(&data); return; } - if (AccountMgr::IsPlayerAccount(GetSecurity())) + if (!HasPermission(RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RACEMASK)) { uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK); if ((1 << (race_ - 1)) & raceMaskDisabled) @@ -339,7 +345,10 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) SendPacket(&data); return; } + } + if (!HasPermission(RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_CLASSMASK)) + { uint32 classMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_CLASSMASK); if ((1 << (class_ - 1)) & classMaskDisabled) { @@ -352,7 +361,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) // prevent character creating with invalid name if (!normalizePlayerName(name)) { - data << (uint8)CHAR_NAME_NO_NAME; + data << uint8(CHAR_NAME_NO_NAME); SendPacket(&data); sLog->outError(LOG_FILTER_NETWORKIO, "Account:[%d] but tried to Create character with empty [name] ", GetAccountId()); return; @@ -367,29 +376,32 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) return; } - if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(name)) + if (!HasPermission(RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(name)) { - data << (uint8)CHAR_NAME_RESERVED; + data << uint8(CHAR_NAME_RESERVED); SendPacket(&data); return; } - // speedup check for heroic class disabled case - uint32 heroic_free_slots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM); - if (heroic_free_slots == 0 && AccountMgr::IsPlayerAccount(GetSecurity()) && class_ == CLASS_DEATH_KNIGHT) + if (class_ == CLASS_DEATH_KNIGHT && !HasPermission(RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_HEROIC_CHARACTER)) { - data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT; - SendPacket(&data); - return; - } + // speedup check for heroic class disabled case + uint32 heroic_free_slots = sWorld->getIntConfig(CONFIG_HEROIC_CHARACTERS_PER_REALM); + if (heroic_free_slots == 0) + { + data << uint8(CHAR_CREATE_UNIQUE_CLASS_LIMIT); + SendPacket(&data); + return; + } - // speedup check for heroic class disabled case - uint32 req_level_for_heroic = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER); - if (AccountMgr::IsPlayerAccount(GetSecurity()) && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) - { - data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT; - SendPacket(&data); - return; + // speedup check for heroic class disabled case + uint32 req_level_for_heroic = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER); + if (req_level_for_heroic > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) + { + data << uint8(CHAR_CREATE_LEVEL_REQUIREMENT); + SendPacket(&data); + return; + } } delete _charCreateCallback.GetParam(); // Delete existing if any, to make the callback chain reset to stage 0 @@ -480,7 +492,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte } } - bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || !AccountMgr::IsPlayerAccount(GetSecurity()); + bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || HasPermission(RBAC_PERM_TWO_SIDE_CHARACTER_CREATION); uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS); _charCreateCallback.FreeResult(); @@ -504,8 +516,9 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte bool haveSameRace = false; uint32 heroicReqLevel = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_MIN_LEVEL_FOR_HEROIC_CHARACTER); bool hasHeroicReqLevel = (heroicReqLevel == 0); - bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || !AccountMgr::IsPlayerAccount(GetSecurity()); + bool allowTwoSideAccounts = !sWorld->IsPvPRealm() || sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ACCOUNTS) || HasPermission(RBAC_PERM_TWO_SIDE_CHARACTER_CREATION); uint32 skipCinematics = sWorld->getIntConfig(CONFIG_SKIP_CINEMATICS); + bool checkHeroicReqs = createInfo->Class == CLASS_DEATH_KNIGHT && !HasPermission(RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_HEROIC_CHARACTER); if (result) { @@ -515,7 +528,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte Field* field = result->Fetch(); uint8 accRace = field[1].GetUInt8(); - if (AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT) + if (checkHeroicReqs) { uint8 accClass = field[2].GetUInt8(); if (accClass == CLASS_DEATH_KNIGHT) @@ -574,7 +587,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte if (!haveSameRace) haveSameRace = createInfo->Race == accRace; - if (AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT) + if (checkHeroicReqs) { uint8 acc_class = field[2].GetUInt8(); if (acc_class == CLASS_DEATH_KNIGHT) @@ -603,7 +616,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte } } - if (AccountMgr::IsPlayerAccount(GetSecurity()) && createInfo->Class == CLASS_DEATH_KNIGHT && !hasHeroicReqLevel) + if (checkHeroicReqs && !hasHeroicReqLevel) { WorldPacket data(SMSG_CHAR_CREATE, 1); data << uint8(CHAR_CREATE_LEVEL_REQUIREMENT); @@ -725,7 +738,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData) std::string IP_str = GetRemoteAddress(); sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d, IP: %s deleted character: %s, GUID: %u, Level: %u", accountId, IP_str.c_str(), name.c_str(), GUID_LOPART(guid), level); sScriptMgr->OnPlayerDelete(guid); - sWorld->DeleteCharaceterNameData(GUID_LOPART(guid)); + sWorld->DeleteCharacterNameData(GUID_LOPART(guid)); if (sLog->ShouldLog(LOG_FILTER_PLAYER_DUMP, LOG_LEVEL_INFO)) // optimize GetPlayerDump call { @@ -757,7 +770,7 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData) recvData >> playerGuid; - if (!CharCanLogin(GUID_LOPART(playerGuid))) + if (!IsLegitCharacterForAccount(GUID_LOPART(playerGuid))) { sLog->outError(LOG_FILTER_NETWORKIO, "Account (%u) can't login with that character (%u).", GetAccountId(), GUID_LOPART(playerGuid)); KickPlayer(); @@ -1120,7 +1133,7 @@ void WorldSession::HandleCharRenameOpcode(WorldPacket& recvData) } // check name limitations - if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(newName)) + if (!HasPermission(RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(newName)) { WorldPacket data(SMSG_CHAR_RENAME, 1); data << uint8(CHAR_NAME_RESERVED); @@ -1384,6 +1397,15 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData) std::string newName; recvData >> guid; + if (!IsLegitCharacterForAccount(GUID_LOPART(guid))) + { + sLog->outError(LOG_FILTER_NETWORKIO, "Account %u, IP: %s tried to customise character %u, but it does not belong to their account!", + GetAccountId(), GetRemoteAddress().c_str(), GUID_LOPART(guid)); + recvData.rfinish(); + KickPlayer(); + return; + } + recvData >> newName; uint8 gender, skin, face, hairStyle, hairColor, facialHair; @@ -1392,7 +1414,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData) PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_AT_LOGIN); stmt->setUInt32(0, GUID_LOPART(guid)); - + // TODO: Make async with callback PreparedQueryResult result = CharacterDatabase.Query(stmt); if (!result) @@ -1433,7 +1455,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData) } // check name limitations - if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(newName)) + if (!HasPermission(RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(newName)) { WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); data << uint8(CHAR_NAME_RESERVED); @@ -1617,6 +1639,16 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) std::string newname; uint8 gender, skin, face, hairStyle, hairColor, facialHair, race; recvData >> guid; + + if (!IsLegitCharacterForAccount(GUID_LOPART(guid))) + { + sLog->outError(LOG_FILTER_NETWORKIO, "Account %u, IP: %s tried to factionchange character %u, but it does not belong to their account!", + GetAccountId(), GetRemoteAddress().c_str(), GUID_LOPART(guid)); + recvData.rfinish(); + KickPlayer(); + return; + } + recvData >> newname; recvData >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face >> race; @@ -1624,6 +1656,14 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) // get the players old (at this moment current) race CharacterNameData const* nameData = sWorld->GetCharacterNameData(lowGuid); + if (!nameData) + { + WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1); + data << uint8(CHAR_CREATE_ERROR); + SendPacket(&data); + return; + } + uint8 oldRace = nameData->m_race; uint8 playerClass = nameData->m_class; uint8 level = nameData->m_level; @@ -1661,7 +1701,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) return; } - if (AccountMgr::IsPlayerAccount(GetSecurity())) + if (!HasPermission(RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RACEMASK)) { uint32 raceMaskDisabled = sWorld->getIntConfig(CONFIG_CHARACTER_CREATING_DISABLED_RACEMASK); if ((1 << (race - 1)) & raceMaskDisabled) @@ -1692,7 +1732,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData) } // check name limitations - if (AccountMgr::IsPlayerAccount(GetSecurity()) && sObjectMgr->IsReservedName(newname)) + if (!HasPermission(RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(newname)) { WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1); data << uint8(CHAR_NAME_RESERVED); diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp index d04d365504d..efb3a3b6d7c 100644 --- a/src/server/game/Handlers/ChatHandler.cpp +++ b/src/server/game/Handlers/ChatHandler.cpp @@ -273,20 +273,22 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData) } Player* receiver = sObjectAccessor->FindPlayerByName(to); - bool senderIsPlayer = AccountMgr::IsPlayerAccount(GetSecurity()); - bool receiverIsPlayer = AccountMgr::IsPlayerAccount(receiver ? receiver->GetSession()->GetSecurity() : SEC_PLAYER); - if (!receiver || (senderIsPlayer && !receiverIsPlayer && !receiver->isAcceptWhispers() && !receiver->IsInWhisperWhiteList(sender->GetGUID()))) + if (!receiver || (!HasPermission(RBAC_PERM_CAN_FILTER_WHISPERS) && + receiver->GetSession()->HasPermission(RBAC_PERM_CAN_FILTER_WHISPERS) && + !receiver->isAcceptWhispers() && !receiver->IsInWhisperWhiteList(sender->GetGUID()))) { SendPlayerNotFoundNotice(to); return; } - if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) && senderIsPlayer && receiverIsPlayer) - if (GetPlayer()->GetTeam() != receiver->GetTeam()) - { - SendWrongFactionNotice(); - return; - } + if (GetPlayer()->GetTeam() != receiver->GetTeam() && + (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHAT) || + !HasPermission(RBAC_PERM_TWO_SIDE_INTERACTION_CHAT) || + !receiver->GetSession()->HasPermission(RBAC_PERM_TWO_SIDE_INTERACTION_CHAT))) + { + SendWrongFactionNotice(); + return; + } if (GetPlayer()->HasAura(1852) && !receiver->isGameMaster()) { @@ -295,7 +297,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData) } // If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to - if (!senderIsPlayer && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID())) + if (HasPermission(RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID())) sender->AddWhisperWhiteList(receiver->GetGUID()); GetPlayer()->Whisper(msg, lang, receiver->GetGUID()); @@ -420,7 +422,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData) } break; case CHAT_MSG_CHANNEL: { - if (AccountMgr::IsPlayerAccount(GetSecurity())) + if (!HasPermission(RBAC_PERM_SKIP_CHECK_CHAT_CHANNEL_REQ)) { if (_player->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_CHANNEL_LEVEL_REQ)) { diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp index 0654ae326f9..619e9b68b51 100644 --- a/src/server/game/Handlers/LFGHandler.cpp +++ b/src/server/game/Handlers/LFGHandler.cpp @@ -23,20 +23,20 @@ #include "WorldPacket.h" #include "WorldSession.h" -void BuildPlayerLockDungeonBlock(WorldPacket& data, LfgLockMap const& lock) +void BuildPlayerLockDungeonBlock(WorldPacket& data, lfg::LfgLockMap const& lock) { data << uint32(lock.size()); // Size of lock dungeons - for (LfgLockMap::const_iterator it = lock.begin(); it != lock.end(); ++it) + for (lfg::LfgLockMap::const_iterator it = lock.begin(); it != lock.end(); ++it) { data << uint32(it->first); // Dungeon entry (id + type) data << uint32(it->second); // Lock status } } -void BuildPartyLockDungeonBlock(WorldPacket& data, const LfgLockPartyMap& lockMap) +void BuildPartyLockDungeonBlock(WorldPacket& data, lfg::LfgLockPartyMap const& lockMap) { data << uint8(lockMap.size()); - for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it) + for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it) { data << uint64(it->first); // Player guid BuildPlayerLockDungeonBlock(data, it->second); @@ -45,7 +45,7 @@ void BuildPartyLockDungeonBlock(WorldPacket& data, const LfgLockPartyMap& lockMa void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData) { - if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER) || + if (!sLFGMgr->isOptionEnabled(lfg::LFG_OPTION_ENABLE_DUNGEON_FINDER | lfg::LFG_OPTION_ENABLE_RAID_BROWSER) || (GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID() && (GetPlayer()->GetGroup()->GetMembersCount() == MAXGROUPSIZE || !GetPlayer()->GetGroup()->isLFGGroup()))) { @@ -66,7 +66,7 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData) return; } - LfgDungeonSet newDungeons; + lfg::LfgDungeonSet newDungeons; for (int8 i = 0; i < numDungeons; ++i) { uint32 dungeon; @@ -167,21 +167,12 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData* GetPlayerInfo().c_str()); // Get Random dungeons that can be done at a certain level and expansion - LfgDungeonSet randomDungeons; uint8 level = GetPlayer()->getLevel(); - uint8 expansion = GetPlayer()->GetSession()->Expansion(); - - LFGDungeonContainer& LfgDungeons = sLFGMgr->GetLFGDungeonMap(); - for (LFGDungeonContainer::const_iterator itr = LfgDungeons.begin(); itr != LfgDungeons.end(); ++itr) - { - LFGDungeonData const& dungeon = itr->second; - if ((dungeon.type == LFG_TYPE_RANDOM || (dungeon.seasonal && sLFGMgr->IsSeasonActive(dungeon.id))) - && dungeon.expansion <= expansion && dungeon.minlevel <= level && level <= dungeon.maxlevel) - randomDungeons.insert(dungeon.Entry()); - } + lfg::LfgDungeonSet const& randomDungeons = + sLFGMgr->GetRandomAndSeasonalDungeons(level, GetPlayer()->GetSession()->Expansion()); // Get player locked Dungeons - LfgLockMap const& lock = sLFGMgr->GetLockedDungeons(guid); + lfg::LfgLockMap const& lock = sLFGMgr->GetLockedDungeons(guid); uint32 rsize = uint32(randomDungeons.size()); uint32 lsize = uint32(lock.size()); @@ -189,10 +180,10 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData* WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4)); data << uint8(randomDungeons.size()); // Random Dungeon count - for (LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it) + for (lfg::LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it) { data << uint32(*it); // Dungeon Entry (id + type) - LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level); + lfg::LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level); Quest const* quest = NULL; bool done = false; if (reward) @@ -250,7 +241,7 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData* return; // Get the locked dungeons of the other party members - LfgLockPartyMap lockMap; + lfg::LfgLockPartyMap lockMap; for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* plrg = itr->getSource(); @@ -265,7 +256,7 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData* } uint32 size = 0; - for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it) + for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it) size += 8 + 4 + uint32(it->second.size()) * (4 + 4); sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PARTY_INFO %s", GetPlayerInfo().c_str()); @@ -297,7 +288,7 @@ void WorldSession::HandleLfgGetStatus(WorldPacket& /*recvData*/) sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_GET_STATUS %s", GetPlayerInfo().c_str()); uint64 guid = GetPlayer()->GetGUID(); - LfgUpdateData updateData = sLFGMgr->GetLfgStatus(guid); + lfg::LfgUpdateData updateData = sLFGMgr->GetLfgStatus(guid); if (GetPlayer()->GetGroup()) { @@ -313,19 +304,19 @@ void WorldSession::HandleLfgGetStatus(WorldPacket& /*recvData*/) } } -void WorldSession::SendLfgUpdatePlayer(LfgUpdateData const& updateData) +void WorldSession::SendLfgUpdatePlayer(lfg::LfgUpdateData const& updateData) { bool queued = false; uint8 size = uint8(updateData.dungeons.size()); switch (updateData.updateType) { - case LFG_UPDATETYPE_JOIN_QUEUE: - case LFG_UPDATETYPE_ADDED_TO_QUEUE: + case lfg::LFG_UPDATETYPE_JOIN_QUEUE: + case lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE: queued = true; break; - case LFG_UPDATETYPE_UPDATE_STATUS: - queued = updateData.state == LFG_STATE_QUEUED; + case lfg::LFG_UPDATETYPE_UPDATE_STATUS: + queued = updateData.state == lfg::LFG_STATE_QUEUED; break; default: break; @@ -343,14 +334,14 @@ void WorldSession::SendLfgUpdatePlayer(LfgUpdateData const& updateData) data << uint8(0); // unk - Always 0 data << uint8(size); - for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it) + for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it) data << uint32(*it); data << updateData.comment; } SendPacket(&data); } -void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData) +void WorldSession::SendLfgUpdateParty(const lfg::LfgUpdateData& updateData) { bool join = false; bool queued = false; @@ -358,15 +349,15 @@ void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData) switch (updateData.updateType) { - case LFG_UPDATETYPE_ADDED_TO_QUEUE: // Rolecheck Success + case lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE: // Rolecheck Success queued = true; // no break on purpose - case LFG_UPDATETYPE_PROPOSAL_BEGIN: + case lfg::LFG_UPDATETYPE_PROPOSAL_BEGIN: join = true; break; - case LFG_UPDATETYPE_UPDATE_STATUS: - join = updateData.state != LFG_STATE_ROLECHECK && updateData.state != LFG_STATE_NONE; - queued = updateData.state == LFG_STATE_QUEUED; + case lfg::LFG_UPDATETYPE_UPDATE_STATUS: + join = updateData.state != lfg::LFG_STATE_ROLECHECK && updateData.state != lfg::LFG_STATE_NONE; + queued = updateData.state == lfg::LFG_STATE_QUEUED; break; default: break; @@ -387,7 +378,7 @@ void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData) data << uint8(0); // unk - Always 0 data << uint8(size); - for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it) + for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it) data << uint32(*it); data << updateData.comment; } @@ -406,9 +397,9 @@ void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles) SendPacket(&data); } -void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck) +void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck) { - LfgDungeonSet dungeons; + lfg::LfgDungeonSet dungeons; if (roleCheck.rDungeonId) dungeons.insert(roleCheck.rDungeonId); else @@ -418,16 +409,11 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck) WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + roleCheck.roles.size() * (8 + 1 + 4 + 1)); data << uint32(roleCheck.state); // Check result - data << uint8(roleCheck.state == LFG_ROLECHECK_INITIALITING); + data << uint8(roleCheck.state == lfg::LFG_ROLECHECK_INITIALITING); data << uint8(dungeons.size()); // Number of dungeons if (!dungeons.empty()) - { - for (LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it) - { - LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(*it); - data << uint32(dungeon ? dungeon->Entry() : 0); // Dungeon - } - } + for (lfg::LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it) + data << uint32(sLFGMgr->GetLFGDungeonEntry(*it)); // Dungeon data << uint8(roleCheck.roles.size()); // Players in group if (!roleCheck.roles.empty()) @@ -441,7 +427,7 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck) Player* player = ObjectAccessor::FindPlayer(guid); data << uint8(player ? player->getLevel() : 0); // Level - for (LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it) + for (lfg::LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it) { if (it->first == roleCheck.leader) continue; @@ -458,10 +444,10 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck) SendPacket(&data); } -void WorldSession::SendLfgJoinResult(LfgJoinResultData const& joinData) +void WorldSession::SendLfgJoinResult(lfg::LfgJoinResultData const& joinData) { uint32 size = 0; - for (LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it) + for (lfg::LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it) size += 8 + 4 + uint32(it->second.size()) * (4 + 4); sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_JOIN_RESULT %s checkResult: %u checkValue: %u", @@ -475,7 +461,7 @@ void WorldSession::SendLfgJoinResult(LfgJoinResultData const& joinData) SendPacket(&data); } -void WorldSession::SendLfgQueueStatus(LfgQueueStatusData const& queueData) +void WorldSession::SendLfgQueueStatus(lfg::LfgQueueStatusData const& queueData) { sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_QUEUE_STATUS %s dungeon: %u, waitTime: %d, " "avgWaitTime: %d, waitTimeTanks: %d, waitTimeHealer: %d, waitTimeDps: %d, " @@ -498,7 +484,7 @@ void WorldSession::SendLfgQueueStatus(LfgQueueStatusData const& queueData) SendPacket(&data); } -void WorldSession::SendLfgPlayerReward(LfgPlayerRewardData const& rewardData) +void WorldSession::SendLfgPlayerReward(lfg::LfgPlayerRewardData const& rewardData) { if (!rewardData.rdungeonEntry || !rewardData.sdungeonEntry || !rewardData.quest) return; @@ -532,42 +518,42 @@ void WorldSession::SendLfgPlayerReward(LfgPlayerRewardData const& rewardData) SendPacket(&data); } -void WorldSession::SendLfgBootProposalUpdate(LfgPlayerBoot const& boot) +void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot) { uint64 guid = GetPlayer()->GetGUID(); - LfgAnswer playerVote = boot.votes.find(guid)->second; + lfg::LfgAnswer playerVote = boot.votes.find(guid)->second; uint8 votesNum = 0; uint8 agreeNum = 0; uint32 secsleft = uint8((boot.cancelTime - time(NULL)) / 1000); - for (LfgAnswerContainer::const_iterator it = boot.votes.begin(); it != boot.votes.end(); ++it) + for (lfg::LfgAnswerContainer::const_iterator it = boot.votes.begin(); it != boot.votes.end(); ++it) { - if (it->second != LFG_ANSWER_PENDING) + if (it->second != lfg::LFG_ANSWER_PENDING) { ++votesNum; - if (it->second == LFG_ANSWER_AGREE) + if (it->second == lfg::LFG_ANSWER_AGREE) ++agreeNum; } } sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_BOOT_PROPOSAL_UPDATE %s inProgress: %u - " "didVote: %u - agree: %u - victim: %u votes: %u - agrees: %u - left: %u - " "needed: %u - reason %s", - GetPlayerInfo().c_str(), uint8(boot.inProgress), uint8(playerVote != LFG_ANSWER_PENDING), - uint8(playerVote == LFG_ANSWER_AGREE), GUID_LOPART(boot.victim), votesNum, agreeNum, - secsleft, LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str()); + GetPlayerInfo().c_str(), uint8(boot.inProgress), uint8(playerVote != lfg::LFG_ANSWER_PENDING), + uint8(playerVote == lfg::LFG_ANSWER_AGREE), GUID_LOPART(boot.victim), votesNum, agreeNum, + secsleft, lfg::LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str()); WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length()); data << uint8(boot.inProgress); // Vote in progress - data << uint8(playerVote != LFG_ANSWER_PENDING); // Did Vote - data << uint8(playerVote == LFG_ANSWER_AGREE); // Agree + data << uint8(playerVote != lfg::LFG_ANSWER_PENDING); // Did Vote + data << uint8(playerVote == lfg::LFG_ANSWER_AGREE); // Agree data << uint64(boot.victim); // Victim GUID data << uint32(votesNum); // Total Votes data << uint32(agreeNum); // Agree Count data << uint32(secsleft); // Time Left - data << uint32(LFG_GROUP_KICK_VOTES_NEEDED); // Needed Votes + data << uint32(lfg::LFG_GROUP_KICK_VOTES_NEEDED); // Needed Votes data << boot.reason.c_str(); // Kick reason SendPacket(&data); } -void WorldSession::SendLfgUpdateProposal(LfgProposal const& proposal) +void WorldSession::SendLfgUpdateProposal(lfg::LfgProposal const& proposal) { uint64 guid = GetPlayer()->GetGUID(); uint64 gguid = proposal.players.find(guid)->second.group; @@ -580,13 +566,12 @@ void WorldSession::SendLfgUpdateProposal(LfgProposal const& proposal) // show random dungeon if player selected random dungeon and it's not lfg group if (!silent) { - LfgDungeonSet const& playerDungeons = sLFGMgr->GetSelectedDungeons(guid); + lfg::LfgDungeonSet const& playerDungeons = sLFGMgr->GetSelectedDungeons(guid); if (playerDungeons.find(proposal.dungeonId) == playerDungeons.end()) dungeonEntry = (*playerDungeons.begin()); } - if (LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonEntry)) - dungeonEntry = dungeon->Entry(); + dungeonEntry = sLFGMgr->GetLFGDungeonEntry(dungeonEntry); WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + proposal.players.size() * (4 + 1 + 1 + 1 + 1 +1)); data << uint32(dungeonEntry); // Dungeon @@ -596,9 +581,9 @@ void WorldSession::SendLfgUpdateProposal(LfgProposal const& proposal) data << uint8(silent); // Show proposal window data << uint8(proposal.players.size()); // Group size - for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it) + for (lfg::LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it) { - LfgProposalPlayer const& player = it->second; + lfg::LfgProposalPlayer const& player = it->second; data << uint32(player.role); // Role data << uint8(it->first == guid); // Self player if (!player.group) // Player not it a group @@ -611,8 +596,8 @@ void WorldSession::SendLfgUpdateProposal(LfgProposal const& proposal) data << uint8(player.group == proposal.group); // In dungeon (silent) data << uint8(player.group == gguid); // Same Group than player } - data << uint8(player.accept != LFG_ANSWER_PENDING);// Answered - data << uint8(player.accept == LFG_ANSWER_AGREE); // Accepted + data << uint8(player.accept != lfg::LFG_ANSWER_PENDING);// Answered + data << uint8(player.accept == lfg::LFG_ANSWER_AGREE); // Accepted } SendPacket(&data); } diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 74fd18b31ed..b9a615052bb 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -99,7 +99,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData) player->GetSession()->DoLootRelease(lguid); } -void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recvData*/) +void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT_MONEY"); @@ -188,7 +188,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recvData*/) WorldPacket data(SMSG_LOOT_MONEY_NOTIFY, 4 + 1); data << uint32(goldPerPlayer); - data << uint8(playersNear.size() > 1 ? 0 : 1); // Controls the text displayed in chat. 0 is "Your share is..." and 1 is "You loot..." + data << uint8(playersNear.size() <= 1); // Controls the text displayed in chat. 0 is "Your share is..." and 1 is "You loot..." (*i)->GetSession()->SendPacket(&data); } } diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp index 5aeb59e7383..3cdd3d854a1 100644 --- a/src/server/game/Handlers/MailHandler.cpp +++ b/src/server/game/Handlers/MailHandler.cpp @@ -32,23 +32,16 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) { uint64 mailbox, unk3; - std::string receiver, subject, body; + std::string receiverName, subject, body; uint32 unk1, unk2, money, COD; uint8 unk4; - recvData >> mailbox; - recvData >> receiver; - - recvData >> subject; - - recvData >> body; - - recvData >> unk1; // stationery? - recvData >> unk2; // 0x00000000 - uint8 items_count; - recvData >> items_count; // attached items count + recvData >> mailbox >> receiverName >> subject >> body + >> unk1 // stationery? + >> unk2 // 0x00000000 + >> items_count; // attached items count - if (items_count > MAX_MAIL_ITEMS) // client limit + if (items_count > MAX_MAIL_ITEMS) // client limit { GetPlayer()->SendMailResult(0, MAIL_SEND, MAIL_ERR_TOO_MANY_ATTACHMENTS); recvData.rfinish(); // set to end to avoid warnings spam @@ -72,7 +65,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX)) return; - if (receiver.empty()) + if (receiverName.empty()) return; Player* player = _player; @@ -83,21 +76,26 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) return; } - uint64 rc = 0; - if (normalizePlayerName(receiver)) - rc = sObjectMgr->GetPlayerGUIDByName(receiver); + uint64 receiverGuid = 0; + if (normalizePlayerName(receiverName)) + receiverGuid = sObjectMgr->GetPlayerGUIDByName(receiverName); - if (!rc) + if (!receiverGuid) { - sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: not existed!) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", - player->GetGUIDLow(), receiver.c_str(), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); + sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: not existed!) with subject %s " + "and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", + player->GetGUIDLow(), receiverName.c_str(), subject.c_str(), body.c_str(), + items_count, money, COD, unk1, unk2); player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND); return; } - sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: %u) with subject %s and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", player->GetGUIDLow(), receiver.c_str(), GUID_LOPART(rc), subject.c_str(), body.c_str(), items_count, money, COD, unk1, unk2); + sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: %u) with subject %s and body %s " + "includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u", + player->GetGUIDLow(), receiverName.c_str(), GUID_LOPART(receiverGuid), subject.c_str(), + body.c_str(), items_count, money, COD, unk1, unk2); - if (player->GetGUID() == rc) + if (player->GetGUID() == receiverGuid) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_CANNOT_SEND_TO_SELF); return; @@ -113,58 +111,62 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) return; } - Player* receive = ObjectAccessor::FindPlayer(rc); + Player* receiver = ObjectAccessor::FindPlayer(receiverGuid); - uint32 rc_team = 0; - uint8 mails_count = 0; //do not allow to send to one player more than 100 mails - uint8 receiveLevel = 0; + uint32 receiverTeam = 0; + uint8 mailsCount = 0; //do not allow to send to one player more than 100 mails + uint8 receiverLevel = 0; + uint32 receiverAccountId = 0; + bool canReceiveMailFromOtherFaction = false; - if (receive) + if (receiver) { - rc_team = receive->GetTeam(); - mails_count = receive->GetMailSize(); - receiveLevel = receive->getLevel(); + receiverTeam = receiver->GetTeam(); + mailsCount = receiver->GetMailSize(); + receiverLevel = receiver->getLevel(); + receiverAccountId = receiver->GetSession()->GetAccountId(); + canReceiveMailFromOtherFaction = receiver->GetSession()->HasPermission(RBAC_PERM_TWO_SIDE_INTERACTION_MAIL); } else { - rc_team = sObjectMgr->GetPlayerTeamByGUID(rc); + receiverTeam = sObjectMgr->GetPlayerTeamByGUID(receiverGuid); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_COUNT); - - stmt->setUInt32(0, GUID_LOPART(rc)); + stmt->setUInt32(0, GUID_LOPART(receiverGuid)); PreparedQueryResult result = CharacterDatabase.Query(stmt); - if (result) { Field* fields = result->Fetch(); - mails_count = fields[0].GetUInt64(); + mailsCount = fields[0].GetUInt64(); } stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_LEVEL); - - stmt->setUInt32(0, GUID_LOPART(rc)); + stmt->setUInt32(0, GUID_LOPART(receiverGuid)); result = CharacterDatabase.Query(stmt); - if (result) { Field* fields = result->Fetch(); - receiveLevel = fields[0].GetUInt8(); + receiverLevel = fields[0].GetUInt8(); } + + receiverAccountId = sObjectMgr->GetPlayerAccountIdByGUID(receiverGuid); + canReceiveMailFromOtherFaction = AccountMgr::HasPermission(receiverAccountId, RBAC_PERM_TWO_SIDE_INTERACTION_MAIL, realmID); } - //do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255.. - if (mails_count > 100) + + // do not allow to have more than 100 mails in mailbox.. mails count is in opcode uint8!!! - so max can be 255.. + if (mailsCount > 100) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_CAP_REACHED); return; } + // test the receiver's Faction... or all items are account bound bool accountBound = items_count ? true : false; for (uint8 i = 0; i < items_count; ++i) { - Item* item = player->GetItemByGuid(itemGUIDs[i]); - if (item) + if (Item* item = player->GetItemByGuid(itemGUIDs[i])) { ItemTemplate const* itemProto = item->GetTemplate(); if (!itemProto || !(itemProto->Flags & ITEM_PROTO_FLAG_BIND_TO_ACCOUNT)) @@ -175,22 +177,21 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) } } - if (!accountBound && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) && player->GetTeam() != rc_team && AccountMgr::IsPlayerAccount(GetSecurity())) + if (!accountBound && player->GetTeam() != receiverTeam && // Sender and reciver are from different faction + (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_MAIL) || // Config not enabled + !HasPermission(RBAC_PERM_TWO_SIDE_INTERACTION_MAIL) || // Sender cant mail interact with the other faction + !canReceiveMailFromOtherFaction)) // Receiver cant mail interact with the other faction { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_NOT_YOUR_TEAM); return; } - if (receiveLevel < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ)) + if (receiverLevel < sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ)) { SendNotification(GetTrinityString(LANG_MAIL_RECEIVER_REQ), sWorld->getIntConfig(CONFIG_MAIL_LEVEL_REQ)); return; } - uint32 rc_account = receive - ? receive->GetSession()->GetAccountId() - : sObjectMgr->GetPlayerAccountIdByGUID(rc); - Item* items[MAX_MAIL_ITEMS]; for (uint8 i = 0; i < items_count; ++i) @@ -216,7 +217,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) return; } - if (item->IsBoundAccountWide() && item->IsSoulBound() && player->GetSession()->GetAccountId() != rc_account) + if (item->IsBoundAccountWide() && item->IsSoulBound() && player->GetSession()->GetAccountId() != receiverAccountId) { player->SendMailResult(0, MAIL_SEND, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS); return; @@ -256,35 +257,38 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) if (items_count > 0 || money > 0) { + bool log = sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE) && HasPermission(RBAC_PERM_LOG_GM_TRADE); if (items_count > 0) { for (uint8 i = 0; i < items_count; ++i) { Item* item = items[i]; - if (!AccountMgr::IsPlayerAccount(GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) + if (log) { - sLog->outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) to player: %s (Account: %u)", - GetPlayerName().c_str(), GetAccountId(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount(), receiver.c_str(), rc_account); + sLog->outCommand(GetAccountId(), "GM %s (Account: %u) mail item: %s (Entry: %u Count: %u) " + "to player: %s (Account: %u)", GetPlayerName().c_str(), GetAccountId(), + item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount(), + receiverName.c_str(), receiverAccountId); } item->SetNotRefundable(GetPlayer()); // makes the item no longer refundable player->MoveItemFromInventory(items[i]->GetBagSlot(), item->GetSlot(), true); item->DeleteFromInventoryDB(trans); // deletes item from character's inventory - item->SetOwnerGUID(rc); + item->SetOwnerGUID(receiverGuid); item->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone draft.AddItem(item); } // if item send to character at another account, then apply item delivery delay - needItemDelay = player->GetSession()->GetAccountId() != rc_account; + needItemDelay = player->GetSession()->GetAccountId() != receiverAccountId; } - if (money > 0 && !AccountMgr::IsPlayerAccount(GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) + if (log && money > 0) { sLog->outCommand(GetAccountId(), "GM %s (Account: %u) mail money: %u to player: %s (Account: %u)", - GetPlayerName().c_str(), GetAccountId(), money, receiver.c_str(), rc_account); + GetPlayerName().c_str(), GetAccountId(), money, receiverName.c_str(), receiverAccountId); } } @@ -295,7 +299,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData) draft .AddMoney(money) .AddCOD(COD) - .SendMailTo(trans, MailReceiver(receive, GUID_LOPART(rc)), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay); + .SendMailTo(trans, MailReceiver(receiver, GUID_LOPART(receiverGuid)), MailSender(player), body.empty() ? MAIL_CHECK_MASK_COPIED : MAIL_CHECK_MASK_HAS_BODY, deliver_delay); player->SaveInventoryAndGoldToDB(trans); CharacterDatabase.CommitTransaction(trans); @@ -458,17 +462,17 @@ void WorldSession::HandleMailTakeItem(WorldPacket& recvData) if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail { uint64 sender_guid = MAKE_NEW_GUID(m->sender, 0, HIGHGUID_PLAYER); - Player* receive = ObjectAccessor::FindPlayer(sender_guid); + Player* receiver = ObjectAccessor::FindPlayer(sender_guid); uint32 sender_accId = 0; - if (!AccountMgr::IsPlayerAccount(GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) + if (HasPermission(RBAC_PERM_LOG_GM_TRADE) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { std::string sender_name; - if (receive) + if (receiver) { - sender_accId = receive->GetSession()->GetAccountId(); - sender_name = receive->GetName(); + sender_accId = receiver->GetSession()->GetAccountId(); + sender_name = receiver->GetName(); } else { @@ -478,18 +482,18 @@ void WorldSession::HandleMailTakeItem(WorldPacket& recvData) if (!sObjectMgr->GetPlayerNameByGUID(sender_guid, sender_name)) sender_name = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN); } - sLog->outCommand(GetAccountId(), "GM %s (Account: %u) receive mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)", + sLog->outCommand(GetAccountId(), "GM %s (Account: %u) receiver mail item: %s (Entry: %u Count: %u) and send COD money: %u to player: %s (Account: %u)", GetPlayerName().c_str(), GetAccountId(), it->GetTemplate()->Name1.c_str(), it->GetEntry(), it->GetCount(), m->COD, sender_name.c_str(), sender_accId); } - else if (!receive) + else if (!receiver) sender_accId = sObjectMgr->GetPlayerAccountIdByGUID(sender_guid); // check player existence - if (receive || sender_accId) + if (receiver || sender_accId) { MailDraft(m->subject, "") .AddMoney(m->COD) - .SendMailTo(trans, MailReceiver(receive, m->sender), MailSender(MAIL_NORMAL, m->receiver), MAIL_CHECK_MASK_COD_PAYMENT); + .SendMailTo(trans, MailReceiver(receiver, m->sender), MailSender(MAIL_NORMAL, m->receiver), MAIL_CHECK_MASK_COD_PAYMENT); } player->ModifyMoney(-int32(m->COD)); @@ -532,13 +536,18 @@ void WorldSession::HandleMailTakeMoney(WorldPacket& recvData) return; } - player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK); + if (!player->ModifyMoney(m->money, false)) + { + player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_ERR_EQUIP_ERROR, EQUIP_ERR_TOO_MUCH_GOLD); + return; + } - player->ModifyMoney(m->money); m->money = 0; m->state = MAIL_STATE_CHANGED; player->m_mailsUpdated = true; + player->SendMailResult(mailId, MAIL_MONEY_TAKEN, MAIL_OK); + // save money and mail to prevent cheating SQLTransaction trans = CharacterDatabase.BeginTransaction(); player->SaveGoldToDB(trans); diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 1aadd7f319d..3864acb8f88 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -241,7 +241,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData) level_max = STRONG_MAX_LEVEL; uint32 team = _player->GetTeam(); - uint32 security = GetSecurity(); + bool allowTwoSideWhoList = sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_WHO_LIST); uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST); uint32 displaycount = 0; @@ -254,42 +254,40 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData) HashMapHolder<Player>::MapType const& m = sObjectAccessor->GetPlayers(); for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) { - if (AccountMgr::IsPlayerAccount(security)) - { - // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST - if (itr->second->GetTeam() != team && !allowTwoSideWhoList) - continue; + Player* target = itr->second; + // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST + if (target->GetTeam() != team && !allowTwoSideWhoList && !HasPermission(RBAC_PERM_TWO_SIDE_WHO_LIST)) + continue; - // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST - if ((itr->second->GetSession()->GetSecurity() > AccountTypes(gmLevelInWhoList))) - continue; - } + // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST + if (!HasPermission(RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) && target->GetSession()->GetSecurity() > AccountTypes(gmLevelInWhoList)) + continue; - //do not process players which are not in world - if (!(itr->second->IsInWorld())) + // do not process players which are not in world + if (!target->IsInWorld()) continue; // check if target is globally visible for player - if (!(itr->second->IsVisibleGloballyFor(_player))) + if (!target->IsVisibleGloballyFor(_player)) continue; // check if target's level is in level range - uint8 lvl = itr->second->getLevel(); + uint8 lvl = target->getLevel(); if (lvl < level_min || lvl > level_max) continue; // check if class matches classmask - uint32 class_ = itr->second->getClass(); + uint8 class_ = target->getClass(); if (!(classmask & (1 << class_))) continue; // check if race matches racemask - uint32 race = itr->second->getRace(); + uint32 race = target->getRace(); if (!(racemask & (1 << race))) continue; - uint32 pzoneid = itr->second->GetZoneId(); - uint8 gender = itr->second->getGender(); + uint32 pzoneid = target->GetZoneId(); + uint8 gender = target->getGender(); bool z_show = true; for (uint32 i = 0; i < zones_count; ++i) @@ -305,7 +303,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData) if (!z_show) continue; - std::string pname = itr->second->GetName(); + std::string pname = target->GetName(); std::wstring wpname; if (!Utf8toWStr(pname, wpname)) continue; @@ -314,7 +312,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData) if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos)) continue; - std::string gname = sGuildMgr->GetGuildNameById(itr->second->GetGuildId()); + std::string gname = sGuildMgr->GetGuildNameById(target->GetGuildId()); std::wstring wgname; if (!Utf8toWStr(gname, wgname)) continue; @@ -324,7 +322,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData) continue; std::string aname; - if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(itr->second->GetZoneId())) + if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(pzoneid)) aname = areaEntry->area_name[GetSessionDbcLocale()]; bool s_show = true; @@ -375,33 +373,34 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/) if (uint64 lguid = GetPlayer()->GetLootGUID()) DoLootRelease(lguid); - uint8 reason = 0; + bool instantLogout = (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->isInCombat()) || + GetPlayer()->isInFlight() || HasPermission(RBAC_PERM_INSTANT_LOGOUT); + + /// TODO: Possibly add RBAC permission to log out in combat + bool canLogoutInCombat = GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING); - if (GetPlayer()->isInCombat()) + uint32 reason = 0; + if (GetPlayer()->isInCombat() && !canLogoutInCombat) reason = 1; else if (GetPlayer()->m_movementInfo.HasMovementFlag(MOVEMENTFLAG_FALLING | MOVEMENTFLAG_FALLING_FAR)) reason = 3; // is jumping or falling else if (GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command reason = 2; // FIXME - Need the correct value + WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4); + data << uint32(reason); + data << uint8(instantLogout); + SendPacket(&data); + if (reason) { - WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4); - data << uint8(reason); - data << uint32(0); - SendPacket(&data); LogoutRequest(0); return; } //instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf - if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) || GetPlayer()->isInFlight() || - GetSecurity() >= AccountTypes(sWorld->getIntConfig(CONFIG_INSTANT_LOGOUT))) + if (instantLogout) { - WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4); - data << uint8(0); - data << uint32(16777216); - SendPacket(&data); LogoutPlayer(true); return; } @@ -418,10 +417,6 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/) GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); } - WorldPacket data(SMSG_LOGOUT_RESPONSE, 1+4); - data << uint8(0); - data << uint32(0); - SendPacket(&data); LogoutRequest(time(NULL)); } @@ -578,13 +573,14 @@ void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std team = Player::TeamForRace(fields[1].GetUInt8()); friendAccountId = fields[2].GetUInt32(); - if (!AccountMgr::IsPlayerAccount(GetSecurity()) || sWorld->getBoolConfig(CONFIG_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realmID))) + if (HasPermission(RBAC_PERM_ALLOW_GM_FRIEND) || sWorld->getBoolConfig(CONFIG_ALLOW_GM_FRIEND) || + AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realmID))) { if (friendGuid) { if (friendGuid == GetPlayer()->GetGUID()) friendResult = FRIEND_SELF; - else if (GetPlayer()->GetTeam() != team && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && AccountMgr::IsPlayerAccount(GetSecurity())) + else if (GetPlayer()->GetTeam() != team && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_ADD_FRIEND) && !HasPermission(RBAC_PERM_TWO_SIDE_ADD_FRIEND)) friendResult = FRIEND_ENEMY; else if (GetPlayer()->GetSocial()->HasFriend(GUID_LOPART(friendGuid))) friendResult = FRIEND_ALREADY; @@ -976,7 +972,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket& recvData) dest.resize(decompressedSize); uLongf realSize = decompressedSize; - if (uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recvData.contents() + recvData.rpos()), recvData.size() - recvData.rpos()) != Z_OK) + if (uncompress(dest.contents(), &realSize, recvData.contents() + recvData.rpos(), recvData.size() - recvData.rpos()) != Z_OK) { recvData.rfinish(); // unnneded warning spam in this case sLog->outError(LOG_FILTER_NETWORKIO, "UAD: Failed to decompress account data"); @@ -1017,7 +1013,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recvData) ByteBuffer dest; dest.resize(destSize); - if (size && compress(const_cast<uint8*>(dest.contents()), &destSize, (uint8*)adata->Data.c_str(), size) != Z_OK) + if (size && compress(dest.contents(), &destSize, (uint8 const*)adata->Data.c_str(), size) != Z_OK) { sLog->outDebug(LOG_FILTER_NETWORKIO, "RAD: Failed to compress account data"); return; @@ -1251,7 +1247,7 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recvData) sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f", GetPlayer()->GetName().c_str(), time, mapid, PositionX, PositionY, PositionZ, Orientation); - if (AccountMgr::IsAdminAccount(GetSecurity())) + if (HasPermission(RBAC_PERM_OPCODE_WORLD_TELEPORT)) GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation); else SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); @@ -1263,7 +1259,7 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recvData) std::string charname; recvData >> charname; - if (!AccountMgr::IsAdminAccount(GetSecurity())) + if (HasPermission(RBAC_PERM_OPCODE_WHOIS)) { SendNotification(LANG_YOU_NOT_HAVE_PERMISSION); return; @@ -1587,8 +1583,7 @@ void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recvData*/) return; } - _player->Dismount(); - _player->RemoveAurasByType(SPELL_AURA_MOUNTED); + _player->RemoveAurasByType(SPELL_AURA_MOUNTED); // Calls Dismount() } void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData) diff --git a/src/server/game/Handlers/TicketHandler.cpp b/src/server/game/Handlers/TicketHandler.cpp index 4463613a97b..2da2735a3f9 100644 --- a/src/server/game/Handlers/TicketHandler.cpp +++ b/src/server/game/Handlers/TicketHandler.cpp @@ -69,7 +69,7 @@ void WorldSession::HandleGMTicketCreateOpcode(WorldPacket& recvData) dest.resize(decompressedSize); uLongf realSize = decompressedSize; - if (uncompress(const_cast<uint8*>(dest.contents()), &realSize, const_cast<uint8*>(recvData.contents() + pos), recvData.size() - pos) == Z_OK) + if (uncompress(dest.contents(), &realSize, recvData.contents() + pos, recvData.size() - pos) == Z_OK) { dest >> chatLog; ticket->SetChatLog(times, chatLog); diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp index 2f9db8687c3..7fbb68b70f8 100644 --- a/src/server/game/Handlers/TradeHandler.cpp +++ b/src/server/game/Handlers/TradeHandler.cpp @@ -152,7 +152,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[]) { // logging sLog->outDebug(LOG_FILTER_NETWORKIO, "partner storing: %u", myItems[i]->GetGUIDLow()); - if (!AccountMgr::IsPlayerAccount(_player->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) + if (HasPermission(RBAC_PERM_LOG_GM_TRADE) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { sLog->outCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)", _player->GetName().c_str(), _player->GetSession()->GetAccountId(), @@ -170,7 +170,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[]) { // logging sLog->outDebug(LOG_FILTER_NETWORKIO, "player storing: %u", hisItems[i]->GetGUIDLow()); - if (!AccountMgr::IsPlayerAccount(trader->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) + if (HasPermission(RBAC_PERM_LOG_GM_TRADE) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { sLog->outCommand(trader->GetSession()->GetAccountId(), "GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)", trader->GetName().c_str(), trader->GetSession()->GetAccountId(), @@ -292,6 +292,20 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) return; } + if (_player->GetMoney() >= uint32(MAX_MONEY_AMOUNT) - his_trade->GetMoney()) + { + _player->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL); + my_trade->SetAccepted(false, true); + return; + } + + if (trader->GetMoney() >= uint32(MAX_MONEY_AMOUNT) - my_trade->GetMoney()) + { + trader->SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, NULL, NULL); + his_trade->SetAccepted(false, true); + return; + } + // not accept if some items now can't be trade (cheating) for (uint8 i = 0; i < TRADE_SLOT_TRADED_COUNT; ++i) { @@ -302,6 +316,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) SendTradeStatus(TRADE_STATUS_TRADE_CANCELED); return; } + if (item->IsBindedNotWith(trader)) { SendTradeStatus(TRADE_STATUS_NOT_ELIGIBLE); @@ -458,16 +473,17 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/) moveItems(myItems, hisItems); // logging money - if (sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) + if (HasPermission(RBAC_PERM_LOG_GM_TRADE) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { - if (!AccountMgr::IsPlayerAccount(_player->GetSession()->GetSecurity()) && my_trade->GetMoney() > 0) + if (my_trade->GetMoney() > 0) { sLog->outCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)", _player->GetName().c_str(), _player->GetSession()->GetAccountId(), my_trade->GetMoney(), trader->GetName().c_str(), trader->GetSession()->GetAccountId()); } - if (!AccountMgr::IsPlayerAccount(trader->GetSession()->GetSecurity()) && his_trade->GetMoney() > 0) + + if (his_trade->GetMoney() > 0) { sLog->outCommand(trader->GetSession()->GetAccountId(), "GM %s (Account: %u) give money (Amount: %u) to player: %s (Account: %u)", trader->GetName().c_str(), trader->GetSession()->GetAccountId(), diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp index a64e8117ce9..56e72a10930 100644 --- a/src/server/game/Loot/LootMgr.cpp +++ b/src/server/game/Loot/LootMgr.cpp @@ -26,6 +26,7 @@ #include "SpellInfo.h" #include "Group.h" #include "Player.h" +#include "Containers.h" static Rates const qualityToRate[MAX_ITEM_QUALITY] = { @@ -51,10 +52,37 @@ LootStore LootTemplates_Reference("reference_loot_template", "reference LootStore LootTemplates_Skinning("skinning_loot_template", "creature skinning id", true); LootStore LootTemplates_Spell("spell_loot_template", "spell id (random item creating)", false); +// Selects invalid loot items to be removed from group possible entries (before rolling) +struct LootGroupInvalidSelector : public std::unary_function<LootStoreItem*, bool> +{ + explicit LootGroupInvalidSelector(Loot const& loot, uint16 lootMode) : _loot(loot), _lootMode(lootMode) { } + + bool operator()(LootStoreItem* item) const + { + if (!(item->lootmode & _lootMode)) + return true; + + uint8 foundDuplicates = 0; + for (std::vector<LootItem>::const_iterator itr = _loot.items.begin(); itr != _loot.items.end(); ++itr) + if (itr->itemid == item->itemid) + if (++foundDuplicates == _loot.maxDuplicates) + return true; + + return false; + } + +private: + Loot const& _loot; + uint16 _lootMode; +}; + class LootTemplate::LootGroup // A set of loot definitions for items (refs are not allowed) { public: - void AddEntry(LootStoreItem& item); // Adds an entry to the group (at loading stage) + LootGroup() { } + ~LootGroup(); + + void AddEntry(LootStoreItem* item); // Adds an entry to the group (at loading stage) bool HasQuestDrop() const; // True if group includes at least 1 quest drop entry bool HasQuestDropForPlayer(Player const* player) const; // The same for active quests of the player @@ -72,7 +100,11 @@ class LootTemplate::LootGroup // A set of loot def LootStoreItemList ExplicitlyChanced; // Entries with chances defined in DB LootStoreItemList EqualChanced; // Zero chances - every entry takes the same chance - LootStoreItem const* Roll() const; // Rolls an item from the group, returns NULL if all miss their chances + LootStoreItem const* Roll(Loot& loot, uint16 lootMode) const; // Rolls an item from the group, returns NULL if all miss their chances + + // This class must never be copied - storing pointers + LootGroup(LootGroup const&); + LootGroup& operator=(LootGroup const&); }; //Remove all data and free all memory @@ -126,10 +158,13 @@ uint32 LootStore::LoadLootTable() continue; // error already printed to log/console. } - LootStoreItem storeitem = LootStoreItem(item, chanceOrQuestChance, lootmode, group, mincountOrRef, maxcount); + LootStoreItem* storeitem = new LootStoreItem(item, chanceOrQuestChance, lootmode, group, mincountOrRef, maxcount); - if (!storeitem.IsValid(*this, entry)) // Validity checks + if (!storeitem->IsValid(*this, entry)) // Validity checks + { + delete storeitem; continue; + } // Looking for the template of the entry // often entries are put together @@ -139,7 +174,7 @@ uint32 LootStore::LoadLootTable() tab = m_LootTemplates.find(entry); if (tab == m_LootTemplates.end()) { - std::pair< LootTemplateMap::iterator, bool > pr = m_LootTemplates.insert(LootTemplateMap::value_type(entry, new LootTemplate)); + std::pair< LootTemplateMap::iterator, bool > pr = m_LootTemplates.insert(LootTemplateMap::value_type(entry, new LootTemplate())); tab = pr.first; } } @@ -182,7 +217,7 @@ void LootStore::ResetConditions() for (LootTemplateMap::iterator itr = m_LootTemplates.begin(); itr != m_LootTemplates.end(); ++itr) { ConditionList empty; - (*itr).second->CopyConditions(empty); + itr->second->CopyConditions(empty); } } @@ -327,7 +362,6 @@ LootItem::LootItem(LootStoreItem const& li) needs_quest = li.needs_quest; - count = urand(li.mincountOrRef, li.maxcount); // constructor called for mincountOrRef > 0 only randomSuffix = GenerateEnchSuffixFactor(itemid); randomPropertyId = Item::GenerateItemRandomPropertyId(itemid); is_looted = 0; @@ -376,26 +410,30 @@ void LootItem::AddAllowedLooter(const Player* player) // // Inserts the item into the loot (called by LootTemplate processors) -void Loot::AddItem(LootStoreItem const & item) +void Loot::AddItem(LootStoreItem const& item) { - if (item.needs_quest) // Quest drop - { - if (quest_items.size() < MAX_NR_QUEST_ITEMS) - quest_items.push_back(LootItem(item)); - } - else if (items.size() < MAX_NR_LOOT_ITEMS) // Non-quest drop + ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item.itemid); + if (!proto) + return; + + uint32 count = urand(item.mincountOrRef, item.maxcount); + uint32 stacks = count / proto->GetMaxStackSize() + (count % proto->GetMaxStackSize() ? 1 : 0); + + std::vector<LootItem>& lootItems = item.needs_quest ? quest_items : items; + uint32 limit = item.needs_quest ? MAX_NR_QUEST_ITEMS : MAX_NR_LOOT_ITEMS; + + for (uint32 i = 0; i < stacks && lootItems.size() < limit; ++i) { - items.push_back(LootItem(item)); + LootItem generatedLoot(item); + generatedLoot.count = std::min(count, proto->GetMaxStackSize()); + lootItems.push_back(generatedLoot); + count -= proto->GetMaxStackSize(); // non-conditional one-player only items are counted here, // free for all items are counted in FillFFALoot(), // non-ffa conditionals are counted in FillNonQuestNonFFAConditionalLoot() - if (item.conditions.empty()) - { - ItemTemplate const* proto = sObjectMgr->GetItemTemplate(item.itemid); - if (!proto || (proto->Flags & ITEM_PROTO_FLAG_PARTY_LOOT) == 0) - ++unlootedCount; - } + if (!item.needs_quest && item.conditions.empty() && !(proto->Flags & ITEM_PROTO_FLAG_PARTY_LOOT)) + ++unlootedCount; } } @@ -1024,34 +1062,56 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv) // --------- LootTemplate::LootGroup --------- // +LootTemplate::LootGroup::~LootGroup() +{ + while (!ExplicitlyChanced.empty()) + { + delete ExplicitlyChanced.back(); + ExplicitlyChanced.pop_back(); + } + + while (!EqualChanced.empty()) + { + delete EqualChanced.back(); + EqualChanced.pop_back(); + } +} + // Adds an entry to the group (at loading stage) -void LootTemplate::LootGroup::AddEntry(LootStoreItem& item) +void LootTemplate::LootGroup::AddEntry(LootStoreItem* item) { - if (item.chance != 0) + if (item->chance != 0) ExplicitlyChanced.push_back(item); else EqualChanced.push_back(item); } // Rolls an item from the group, returns NULL if all miss their chances -LootStoreItem const* LootTemplate::LootGroup::Roll() const +LootStoreItem const* LootTemplate::LootGroup::Roll(Loot& loot, uint16 lootMode) const { - if (!ExplicitlyChanced.empty()) // First explicitly chanced entries are checked + LootStoreItemList possibleLoot = ExplicitlyChanced; + possibleLoot.remove_if(LootGroupInvalidSelector(loot, lootMode)); + + if (!possibleLoot.empty()) // First explicitly chanced entries are checked { - float Roll = (float)rand_chance(); + float roll = (float)rand_chance(); - for (uint32 i = 0; i < ExplicitlyChanced.size(); ++i) // check each explicitly chanced entry in the template and modify its chance based on quality. + for (LootStoreItemList::const_iterator itr = possibleLoot.begin(); itr != possibleLoot.end(); ++itr) // check each explicitly chanced entry in the template and modify its chance based on quality. { - if (ExplicitlyChanced[i].chance >= 100.0f) - return &ExplicitlyChanced[i]; + LootStoreItem* item = *itr; + if (item->chance >= 100.0f) + return item; - Roll -= ExplicitlyChanced[i].chance; - if (Roll < 0) - return &ExplicitlyChanced[i]; + roll -= item->chance; + if (roll < 0) + return item; } } - if (!EqualChanced.empty()) // If nothing selected yet - an item is taken from equal-chanced part - return &EqualChanced[irand(0, EqualChanced.size()-1)]; + + possibleLoot = EqualChanced; + possibleLoot.remove_if(LootGroupInvalidSelector(loot, lootMode)); + if (!possibleLoot.empty()) // If nothing selected yet - an item is taken from equal-chanced part + return Trinity::Containers::SelectRandomContainerElement(possibleLoot); return NULL; // Empty drop from the group } @@ -1059,12 +1119,14 @@ LootStoreItem const* LootTemplate::LootGroup::Roll() const // True if group includes at least 1 quest drop entry bool LootTemplate::LootGroup::HasQuestDrop() const { - for (LootStoreItemList::const_iterator i=ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i) - if (i->needs_quest) + for (LootStoreItemList::const_iterator i = ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i) + if ((*i)->needs_quest) return true; - for (LootStoreItemList::const_iterator i=EqualChanced.begin(); i != EqualChanced.end(); ++i) - if (i->needs_quest) + + for (LootStoreItemList::const_iterator i = EqualChanced.begin(); i != EqualChanced.end(); ++i) + if ((*i)->needs_quest) return true; + return false; } @@ -1072,111 +1134,30 @@ bool LootTemplate::LootGroup::HasQuestDrop() const bool LootTemplate::LootGroup::HasQuestDropForPlayer(Player const* player) const { for (LootStoreItemList::const_iterator i = ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i) - if (player->HasQuestForItem(i->itemid)) + if (player->HasQuestForItem((*i)->itemid)) return true; + for (LootStoreItemList::const_iterator i = EqualChanced.begin(); i != EqualChanced.end(); ++i) - if (player->HasQuestForItem(i->itemid)) + if (player->HasQuestForItem((*i)->itemid)) return true; + return false; } void LootTemplate::LootGroup::CopyConditions(ConditionList /*conditions*/) { for (LootStoreItemList::iterator i = ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i) - { - i->conditions.clear(); - } + (*i)->conditions.clear(); + for (LootStoreItemList::iterator i = EqualChanced.begin(); i != EqualChanced.end(); ++i) - { - i->conditions.clear(); - } + (*i)->conditions.clear(); } // Rolls an item from the group (if any takes its chance) and adds the item to the loot void LootTemplate::LootGroup::Process(Loot& loot, uint16 lootMode) const { - // build up list of possible drops - LootStoreItemList EqualPossibleDrops = EqualChanced; - LootStoreItemList ExplicitPossibleDrops = ExplicitlyChanced; - - uint8 uiAttemptCount = 0; - const uint8 uiMaxAttempts = ExplicitlyChanced.size() + EqualChanced.size(); - - while (!ExplicitPossibleDrops.empty() || !EqualPossibleDrops.empty()) - { - if (uiAttemptCount == uiMaxAttempts) // already tried rolling too many times, just abort - return; - - LootStoreItem* item = NULL; - - // begin rolling (normally called via Roll()) - LootStoreItemList::iterator itr; - uint8 itemSource = 0; - if (!ExplicitPossibleDrops.empty()) // First explicitly chanced entries are checked - { - itemSource = 1; - float Roll = (float)rand_chance(); - // check each explicitly chanced entry in the template and modify its chance based on quality - for (itr = ExplicitPossibleDrops.begin(); itr != ExplicitPossibleDrops.end(); itr = ExplicitPossibleDrops.erase(itr)) - { - if (itr->chance >= 100.0f) - { - item = &*itr; - break; - } - - Roll -= itr->chance; - if (Roll < 0) - { - item = &*itr; - break; - } - } - } - if (item == NULL && !EqualPossibleDrops.empty()) // If nothing selected yet - an item is taken from equal-chanced part - { - itemSource = 2; - itr = EqualPossibleDrops.begin(); - std::advance(itr, irand(0, EqualPossibleDrops.size()-1)); - item = &*itr; - } - // finish rolling - - ++uiAttemptCount; - - if (item != NULL && item->lootmode & lootMode) // only add this item if roll succeeds and the mode matches - { - bool duplicate = false; - if (ItemTemplate const* _proto = sObjectMgr->GetItemTemplate(item->itemid)) - { - uint8 _item_counter = 0; - for (LootItemList::const_iterator _item = loot.items.begin(); _item != loot.items.end(); ++_item) - if (_item->itemid == item->itemid) // search through the items that have already dropped - { - ++_item_counter; - if (_proto->InventoryType == 0 && _item_counter == 3) // Non-equippable items are limited to 3 drops - duplicate = true; - else if (_proto->InventoryType != 0 && _item_counter == 1) // Equippable item are limited to 1 drop - duplicate = true; - } - } - if (duplicate) // if item->itemid is a duplicate, remove it - switch (itemSource) - { - case 1: // item came from ExplicitPossibleDrops - ExplicitPossibleDrops.erase(itr); - break; - case 2: // item came from EqualPossibleDrops - EqualPossibleDrops.erase(itr); - break; - } - else // otherwise, add the item and exit the function - { - loot.AddItem(*item); - return; - } - } - } + if (LootStoreItem const* item = Roll(loot, lootMode)) + loot.AddItem(*item); } // Overall chance for the group without equal chanced items @@ -1185,8 +1166,8 @@ float LootTemplate::LootGroup::RawTotalChance() const float result = 0; for (LootStoreItemList::const_iterator i=ExplicitlyChanced.begin(); i != ExplicitlyChanced.end(); ++i) - if (!i->needs_quest) - result += i->chance; + if (!(*i)->needs_quest) + result += (*i)->chance; return result; } @@ -1206,37 +1187,35 @@ void LootTemplate::LootGroup::Verify(LootStore const& lootstore, uint32 id, uint { float chance = RawTotalChance(); if (chance > 101.0f) // TODO: replace with 100% when DBs will be ready - { sLog->outError(LOG_FILTER_SQL, "Table '%s' entry %u group %d has total chance > 100%% (%f)", lootstore.GetName(), id, group_id, chance); - } if (chance >= 100.0f && !EqualChanced.empty()) - { sLog->outError(LOG_FILTER_SQL, "Table '%s' entry %u group %d has items with chance=0%% but group total chance >= 100%% (%f)", lootstore.GetName(), id, group_id, chance); - } } void LootTemplate::LootGroup::CheckLootRefs(LootTemplateMap const& /*store*/, LootIdSet* ref_set) const { - for (LootStoreItemList::const_iterator ieItr=ExplicitlyChanced.begin(); ieItr != ExplicitlyChanced.end(); ++ieItr) + for (LootStoreItemList::const_iterator ieItr = ExplicitlyChanced.begin(); ieItr != ExplicitlyChanced.end(); ++ieItr) { - if (ieItr->mincountOrRef < 0) + LootStoreItem* item = *ieItr; + if (item->mincountOrRef < 0) { - if (!LootTemplates_Reference.GetLootFor(-ieItr->mincountOrRef)) - LootTemplates_Reference.ReportNotExistedId(-ieItr->mincountOrRef); + if (!LootTemplates_Reference.GetLootFor(-item->mincountOrRef)) + LootTemplates_Reference.ReportNotExistedId(-item->mincountOrRef); else if (ref_set) - ref_set->erase(-ieItr->mincountOrRef); + ref_set->erase(-item->mincountOrRef); } } - for (LootStoreItemList::const_iterator ieItr=EqualChanced.begin(); ieItr != EqualChanced.end(); ++ieItr) + for (LootStoreItemList::const_iterator ieItr = EqualChanced.begin(); ieItr != EqualChanced.end(); ++ieItr) { - if (ieItr->mincountOrRef < 0) + LootStoreItem* item = *ieItr; + if (item->mincountOrRef < 0) { - if (!LootTemplates_Reference.GetLootFor(-ieItr->mincountOrRef)) - LootTemplates_Reference.ReportNotExistedId(-ieItr->mincountOrRef); + if (!LootTemplates_Reference.GetLootFor(-item->mincountOrRef)) + LootTemplates_Reference.ReportNotExistedId(-item->mincountOrRef); else if (ref_set) - ref_set->erase(-ieItr->mincountOrRef); + ref_set->erase(-item->mincountOrRef); } } } @@ -1245,14 +1224,30 @@ void LootTemplate::LootGroup::CheckLootRefs(LootTemplateMap const& /*store*/, Lo // --------- LootTemplate --------- // +LootTemplate::~LootTemplate() +{ + while (!Entries.empty()) + { + delete Entries.back(); + Entries.pop_back(); + } + + for (size_t i = 0; i < Groups.size(); ++i) + delete Groups[i]; + Groups.clear(); +} + // Adds an entry to the group (at loading stage) -void LootTemplate::AddEntry(LootStoreItem& item) +void LootTemplate::AddEntry(LootStoreItem* item) { - if (item.group > 0 && item.mincountOrRef > 0) // Group + if (item->group > 0 && item->mincountOrRef > 0) // Group { - if (item.group >= Groups.size()) - Groups.resize(item.group); // Adds new group the the loot template if needed - Groups[item.group-1].AddEntry(item); // Adds new entry to the group + if (item->group >= Groups.size()) + Groups.resize(item->group, NULL); // Adds new group the the loot template if needed + if (!Groups[item->group - 1]) + Groups[item->group - 1] = new LootGroup(); + + Groups[item->group-1]->AddEntry(item); // Adds new entry to the group } else // Non-grouped entries and references are stored together Entries.push_back(item); @@ -1261,10 +1256,11 @@ void LootTemplate::AddEntry(LootStoreItem& item) void LootTemplate::CopyConditions(ConditionList conditions) { for (LootStoreItemList::iterator i = Entries.begin(); i != Entries.end(); ++i) - i->conditions.clear(); + (*i)->conditions.clear(); for (LootGroups::iterator i = Groups.begin(); i != Groups.end(); ++i) - i->CopyConditions(conditions); + if (LootGroup* group = *i) + group->CopyConditions(conditions); } void LootTemplate::CopyConditions(LootItem* li) const @@ -1272,10 +1268,11 @@ void LootTemplate::CopyConditions(LootItem* li) const // Copies the conditions list from a template item to a LootItem for (LootStoreItemList::const_iterator _iter = Entries.begin(); _iter != Entries.end(); ++_iter) { - if (_iter->itemid != li->itemid) + LootStoreItem* item = *_iter; + if (item->itemid != li->itemid) continue; - li->conditions = _iter->conditions; + li->conditions = item->conditions; break; } } @@ -1288,54 +1285,41 @@ void LootTemplate::Process(Loot& loot, bool rate, uint16 lootMode, uint8 groupId if (groupId > Groups.size()) return; // Error message already printed at loading stage - Groups[groupId-1].Process(loot, lootMode); + if (!Groups[groupId - 1]) + return; + + Groups[groupId-1]->Process(loot, lootMode); return; } // Rolling non-grouped items for (LootStoreItemList::const_iterator i = Entries.begin(); i != Entries.end(); ++i) { - if (i->lootmode &~ lootMode) // Do not add if mode mismatch + LootStoreItem* item = *i; + if (!(item->lootmode & lootMode)) // Do not add if mode mismatch continue; - if (!i->Roll(rate)) - continue; // Bad luck for the entry + if (!item->Roll(rate)) + continue; // Bad luck for the entry - if (ItemTemplate const* _proto = sObjectMgr->GetItemTemplate(i->itemid)) + if (item->mincountOrRef < 0) // References processing { - uint8 _item_counter = 0; - LootItemList::const_iterator _item = loot.items.begin(); - for (; _item != loot.items.end(); ++_item) - if (_item->itemid == i->itemid) // search through the items that have already dropped - { - ++_item_counter; - if (_proto->InventoryType == 0 && _item_counter == 3) // Non-equippable items are limited to 3 drops - continue; - else if (_proto->InventoryType != 0 && _item_counter == 1) // Equippable item are limited to 1 drop - continue; - } - if (_item != loot.items.end()) - continue; - } - - if (i->mincountOrRef < 0) // References processing - { - LootTemplate const* Referenced = LootTemplates_Reference.GetLootFor(-i->mincountOrRef); - + LootTemplate const* Referenced = LootTemplates_Reference.GetLootFor(-item->mincountOrRef); if (!Referenced) - continue; // Error message already printed at loading stage + continue; // Error message already printed at loading stage - uint32 maxcount = uint32(float(i->maxcount) * sWorld->getRate(RATE_DROP_ITEM_REFERENCED_AMOUNT)); - for (uint32 loop = 0; loop < maxcount; ++loop) // Ref multiplicator - Referenced->Process(loot, rate, lootMode, i->group); + uint32 maxcount = uint32(float(item->maxcount) * sWorld->getRate(RATE_DROP_ITEM_REFERENCED_AMOUNT)); + for (uint32 loop = 0; loop < maxcount; ++loop) // Ref multiplicator + Referenced->Process(loot, rate, lootMode, item->group); } - else // Plain entries (not a reference, not grouped) - loot.AddItem(*i); // Chance is already checked, just add + else // Plain entries (not a reference, not grouped) + loot.AddItem(*item); // Chance is already checked, just add } // Now processing groups for (LootGroups::const_iterator i = Groups.begin(); i != Groups.end(); ++i) - i->Process(loot, lootMode); + if (LootGroup* group = *i) + group->Process(loot, lootMode); } // True if template includes at least 1 quest drop entry @@ -1345,27 +1329,33 @@ bool LootTemplate::HasQuestDrop(LootTemplateMap const& store, uint8 groupId) con { if (groupId > Groups.size()) return false; // Error message [should be] already printed at loading stage - return Groups[groupId-1].HasQuestDrop(); + + if (!Groups[groupId - 1]) + return false; + + return Groups[groupId-1]->HasQuestDrop(); } for (LootStoreItemList::const_iterator i = Entries.begin(); i != Entries.end(); ++i) { - if (i->mincountOrRef < 0) // References + LootStoreItem* item = *i; + if (item->mincountOrRef < 0) // References { - LootTemplateMap::const_iterator Referenced = store.find(-i->mincountOrRef); + LootTemplateMap::const_iterator Referenced = store.find(-item->mincountOrRef); if (Referenced == store.end()) continue; // Error message [should be] already printed at loading stage - if (Referenced->second->HasQuestDrop(store, i->group)) + if (Referenced->second->HasQuestDrop(store, item->group)) return true; } - else if (i->needs_quest) + else if (item->needs_quest) return true; // quest drop found } // Now processing groups for (LootGroups::const_iterator i = Groups.begin(); i != Groups.end(); ++i) - if (i->HasQuestDrop()) - return true; + if (LootGroup* group = *i) + if (group->HasQuestDrop()) + return true; return false; } @@ -1377,28 +1367,34 @@ bool LootTemplate::HasQuestDropForPlayer(LootTemplateMap const& store, Player co { if (groupId > Groups.size()) return false; // Error message already printed at loading stage - return Groups[groupId-1].HasQuestDropForPlayer(player); + + if (!Groups[groupId - 1]) + return false; + + return Groups[groupId-1]->HasQuestDropForPlayer(player); } // Checking non-grouped entries for (LootStoreItemList::const_iterator i = Entries.begin(); i != Entries.end(); ++i) { - if (i->mincountOrRef < 0) // References processing + LootStoreItem* item = *i; + if (item->mincountOrRef < 0) // References processing { - LootTemplateMap::const_iterator Referenced = store.find(-i->mincountOrRef); + LootTemplateMap::const_iterator Referenced = store.find(-item->mincountOrRef); if (Referenced == store.end()) continue; // Error message already printed at loading stage - if (Referenced->second->HasQuestDropForPlayer(store, player, i->group)) + if (Referenced->second->HasQuestDropForPlayer(store, player, item->group)) return true; } - else if (player->HasQuestForItem(i->itemid)) + else if (player->HasQuestForItem(item->itemid)) return true; // active quest drop found } // Now checking groups for (LootGroups::const_iterator i = Groups.begin(); i != Groups.end(); ++i) - if (i->HasQuestDropForPlayer(player)) - return true; + if (LootGroup* group = *i) + if (group->HasQuestDropForPlayer(player)) + return true; return false; } @@ -1407,8 +1403,9 @@ bool LootTemplate::HasQuestDropForPlayer(LootTemplateMap const& store, Player co void LootTemplate::Verify(LootStore const& lootstore, uint32 id) const { // Checking group chances - for (uint32 i=0; i < Groups.size(); ++i) - Groups[i].Verify(lootstore, id, i+1); + for (uint32 i = 0; i < Groups.size(); ++i) + if (Groups[i]) + Groups[i]->Verify(lootstore, id, i + 1); // TODO: References validity checks } @@ -1417,18 +1414,21 @@ void LootTemplate::CheckLootRefs(LootTemplateMap const& store, LootIdSet* ref_se { for (LootStoreItemList::const_iterator ieItr = Entries.begin(); ieItr != Entries.end(); ++ieItr) { - if (ieItr->mincountOrRef < 0) + LootStoreItem* item = *ieItr; + if (item->mincountOrRef < 0) { - if (!LootTemplates_Reference.GetLootFor(-ieItr->mincountOrRef)) - LootTemplates_Reference.ReportNotExistedId(-ieItr->mincountOrRef); + if (!LootTemplates_Reference.GetLootFor(-item->mincountOrRef)) + LootTemplates_Reference.ReportNotExistedId(-item->mincountOrRef); else if (ref_set) - ref_set->erase(-ieItr->mincountOrRef); + ref_set->erase(-item->mincountOrRef); } } for (LootGroups::const_iterator grItr = Groups.begin(); grItr != Groups.end(); ++grItr) - grItr->CheckLootRefs(store, ref_set); + if (LootGroup* group = *grItr) + group->CheckLootRefs(store, ref_set); } + bool LootTemplate::addConditionItem(Condition* cond) { if (!cond || !cond->isLoaded())//should never happen, checked at loading @@ -1436,41 +1436,48 @@ bool LootTemplate::addConditionItem(Condition* cond) sLog->outError(LOG_FILTER_LOOT, "LootTemplate::addConditionItem: condition is null"); return false; } + if (!Entries.empty()) { for (LootStoreItemList::iterator i = Entries.begin(); i != Entries.end(); ++i) { - if (i->itemid == uint32(cond->SourceEntry)) + if ((*i)->itemid == uint32(cond->SourceEntry)) { - i->conditions.push_back(cond); + (*i)->conditions.push_back(cond); return true; } } } + if (!Groups.empty()) { for (LootGroups::iterator groupItr = Groups.begin(); groupItr != Groups.end(); ++groupItr) { - LootStoreItemList* itemList = (*groupItr).GetExplicitlyChancedItemList(); + LootGroup* group = *groupItr; + if (!group) + continue; + + LootStoreItemList* itemList = group->GetExplicitlyChancedItemList(); if (!itemList->empty()) { for (LootStoreItemList::iterator i = itemList->begin(); i != itemList->end(); ++i) { - if ((*i).itemid == uint32(cond->SourceEntry)) + if ((*i)->itemid == uint32(cond->SourceEntry)) { - (*i).conditions.push_back(cond); + (*i)->conditions.push_back(cond); return true; } } } - itemList = (*groupItr).GetEqualChancedItemList(); + + itemList = group->GetEqualChancedItemList(); if (!itemList->empty()) { for (LootStoreItemList::iterator i = itemList->begin(); i != itemList->end(); ++i) { - if ((*i).itemid == uint32(cond->SourceEntry)) + if ((*i)->itemid == uint32(cond->SourceEntry)) { - (*i).conditions.push_back(cond); + (*i)->conditions.push_back(cond); return true; } } @@ -1483,10 +1490,9 @@ bool LootTemplate::addConditionItem(Condition* cond) bool LootTemplate::isReference(uint32 id) { for (LootStoreItemList::const_iterator ieItr = Entries.begin(); ieItr != Entries.end(); ++ieItr) - { - if (ieItr->itemid == id && ieItr->mincountOrRef < 0) + if ((*ieItr)->itemid == id && (*ieItr)->mincountOrRef < 0) return true; - } + return false;//not found or not reference } @@ -1521,7 +1527,7 @@ void LoadLootTemplates_Creature() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 creature loot templates. DB table `creature_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature loot templates. DB table `creature_loot_template` is empty"); } void LoadLootTemplates_Disenchant() @@ -1554,7 +1560,7 @@ void LoadLootTemplates_Disenchant() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u disenchanting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 disenchanting loot templates. DB table `disenchant_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 disenchanting loot templates. DB table `disenchant_loot_template` is empty"); } void LoadLootTemplates_Fishing() @@ -1578,7 +1584,7 @@ void LoadLootTemplates_Fishing() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u fishing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 fishing loot templates. DB table `fishing_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 fishing loot templates. DB table `fishing_loot_template` is empty"); } void LoadLootTemplates_Gameobject() @@ -1612,7 +1618,7 @@ void LoadLootTemplates_Gameobject() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u gameobject loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 gameobject loot templates. DB table `gameobject_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gameobject loot templates. DB table `gameobject_loot_template` is empty"); } void LoadLootTemplates_Item() @@ -1636,7 +1642,7 @@ void LoadLootTemplates_Item() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u item loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 item loot templates. DB table `item_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 item loot templates. DB table `item_loot_template` is empty"); } void LoadLootTemplates_Milling() @@ -1665,7 +1671,7 @@ void LoadLootTemplates_Milling() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u milling loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 milling loot templates. DB table `milling_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 milling loot templates. DB table `milling_loot_template` is empty"); } void LoadLootTemplates_Pickpocketing() @@ -1699,7 +1705,7 @@ void LoadLootTemplates_Pickpocketing() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u pickpocketing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 pickpocketing loot templates. DB table `pickpocketing_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 pickpocketing loot templates. DB table `pickpocketing_loot_template` is empty"); } void LoadLootTemplates_Prospecting() @@ -1728,7 +1734,7 @@ void LoadLootTemplates_Prospecting() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u prospecting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 prospecting loot templates. DB table `prospecting_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 prospecting loot templates. DB table `prospecting_loot_template` is empty"); } void LoadLootTemplates_Mail() @@ -1752,7 +1758,7 @@ void LoadLootTemplates_Mail() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u mail loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 mail loot templates. DB table `mail_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 mail loot templates. DB table `mail_loot_template` is empty"); } void LoadLootTemplates_Skinning() @@ -1786,7 +1792,7 @@ void LoadLootTemplates_Skinning() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u skinning loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 skinning loot templates. DB table `skinning_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 skinning loot templates. DB table `skinning_loot_template` is empty"); } void LoadLootTemplates_Spell() @@ -1828,7 +1834,7 @@ void LoadLootTemplates_Spell() if (count) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); else - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 spell loot templates. DB table `spell_loot_template` is empty"); + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell loot templates. DB table `spell_loot_template` is empty"); } void LoadLootTemplates_Reference() diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h index 759064385a5..5c858a35242 100644 --- a/src/server/game/Loot/LootMgr.h +++ b/src/server/game/Loot/LootMgr.h @@ -27,6 +27,7 @@ #include <map> #include <vector> +#include <list> enum RollType { @@ -174,7 +175,7 @@ class LootTemplate; typedef std::vector<QuestItem> QuestItemList; typedef std::vector<LootItem> LootItemList; typedef std::map<uint32, QuestItemList*> QuestItemMap; -typedef std::vector<LootStoreItem> LootStoreItemList; +typedef std::list<LootStoreItem*> LootStoreItemList; typedef UNORDERED_MAP<uint32, LootTemplate*> LootTemplateMap; typedef std::set<uint32> LootIdSet; @@ -218,11 +219,14 @@ class LootStore class LootTemplate { class LootGroup; // A set of loot definitions for items (refs are not allowed inside) - typedef std::vector<LootGroup> LootGroups; + typedef std::vector<LootGroup*> LootGroups; public: + LootTemplate() { } + ~LootTemplate(); + // Adds an entry to the group (at loading stage) - void AddEntry(LootStoreItem& item); + void AddEntry(LootStoreItem* item); // Rolls for every item in the template and adds the rolled items the the loot void Process(Loot& loot, bool rate, uint16 lootMode, uint8 groupId = 0) const; void CopyConditions(ConditionList conditions); @@ -242,6 +246,10 @@ class LootTemplate private: LootStoreItemList Entries; // not grouped only LootGroups Groups; // groups have own (optimised) processing, grouped entries go there + + // Objects of this class must never be copied, we are storing pointers in container + LootTemplate(LootTemplate const&); + LootTemplate& operator=(LootTemplate const&); }; //===================================================== @@ -290,12 +298,13 @@ struct Loot uint8 unlootedCount; uint64 roundRobinPlayer; // GUID of the player having the Round-Robin ownership for the loot. If 0, round robin owner has released. LootType loot_type; // required for achievement system + uint8 maxDuplicates; // Max amount of items with the same entry that can drop (default is 1; on 25 man raid mode 3) // GUIDLow of container that holds this loot (item_instance.entry) // Only set for inventory items that can be right-click looted uint32 containerID; - Loot(uint32 _gold = 0) : gold(_gold), unlootedCount(0), loot_type(LOOT_CORPSE), containerID(0) {} + Loot(uint32 _gold = 0) : gold(_gold), unlootedCount(0), loot_type(LOOT_CORPSE), maxDuplicates(1), containerID(0) {} ~Loot() { clear(); } // For deleting items at loot removal since there is no backward interface to the Item() diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 9e6735efc26..3d6285a806c 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -26,7 +26,6 @@ #include "GridStates.h" #include "Group.h" #include "InstanceScript.h" -#include "LFGMgr.h" #include "MapInstanced.h" #include "MapManager.h" #include "ObjectAccessor.h" @@ -37,12 +36,6 @@ #include "Vehicle.h" #include "VMapFactory.h" -union u_map_magic -{ - char asChar[4]; - uint32 asUInt; -}; - u_map_magic MapMagic = { {'M','A','P','S'} }; u_map_magic MapVersionMagic = { {'v','1','.','3'} }; u_map_magic MapAreaMagic = { {'A','R','E','A'} }; @@ -78,28 +71,30 @@ Map::~Map() bool Map::ExistMap(uint32 mapid, int gx, int gy) { - int len = sWorld->GetDataPath().length()+strlen("maps/%03u%02u%02u.map")+1; - char* tmp = new char[len]; - snprintf(tmp, len, (char *)(sWorld->GetDataPath()+"maps/%03u%02u%02u.map").c_str(), mapid, gx, gy); + int len = sWorld->GetDataPath().length() + strlen("maps/%03u%02u%02u.map") + 1; + char* fileName = new char[len]; + snprintf(fileName, len, (char *)(sWorld->GetDataPath() + "maps/%03u%02u%02u.map").c_str(), mapid, gx, gy); bool ret = false; - FILE* pf=fopen(tmp, "rb"); + FILE* pf = fopen(fileName, "rb"); if (!pf) - sLog->outError(LOG_FILTER_MAPS, "Map file '%s': does not exist!", tmp); + sLog->outError(LOG_FILTER_MAPS, "Map file '%s': does not exist!", fileName); else { map_fileheader header; if (fread(&header, sizeof(header), 1, pf) == 1) { - if (header.mapMagic != MapMagic.asUInt || header.versionMagic != MapVersionMagic.asUInt) - sLog->outError(LOG_FILTER_MAPS, "Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.", tmp); + if (header.mapMagic.asUInt != MapMagic.asUInt || header.versionMagic.asUInt != MapVersionMagic.asUInt) + sLog->outError(LOG_FILTER_MAPS, "Map file '%s' is from an incompatible map version (%.*s %.*s), %.*s %.*s is expected. Please recreate using the mapextractor.", + fileName, 4, header.mapMagic.asChar, 4, header.versionMagic.asChar, 4, MapMagic.asChar, 4, MapVersionMagic.asChar); else ret = true; } fclose(pf); } - delete [] tmp; + + delete[] fileName; return ret; } @@ -1103,23 +1098,23 @@ bool GridMap::loadData(char* filename) return false; } - if (header.mapMagic == MapMagic.asUInt && header.versionMagic == MapVersionMagic.asUInt) + if (header.mapMagic.asUInt == MapMagic.asUInt && header.versionMagic.asUInt == MapVersionMagic.asUInt) { - // loadup area data + // load up area data if (header.areaMapOffset && !loadAreaData(in, header.areaMapOffset, header.areaMapSize)) { sLog->outError(LOG_FILTER_MAPS, "Error loading map area data\n"); fclose(in); return false; } - // loadup height data + // load up height data if (header.heightMapOffset && !loadHeightData(in, header.heightMapOffset, header.heightMapSize)) { sLog->outError(LOG_FILTER_MAPS, "Error loading map height data\n"); fclose(in); return false; } - // loadup liquid data + // load up liquid data if (header.liquidMapOffset && !loadLiquidData(in, header.liquidMapOffset, header.liquidMapSize)) { sLog->outError(LOG_FILTER_MAPS, "Error loading map liquids data\n"); @@ -1129,7 +1124,9 @@ bool GridMap::loadData(char* filename) fclose(in); return true; } - sLog->outError(LOG_FILTER_MAPS, "Map file '%s' is from an incompatible clientversion. Please recreate using the mapextractor.", filename); + + sLog->outError(LOG_FILTER_MAPS, "Map file '%s' is from an incompatible map version (%.*s %.*s), %.*s %.*s is expected. Please recreate using the mapextractor.", + filename, 4, header.mapMagic.asChar, 4, header.versionMagic.asChar, 4, MapMagic.asChar, 4, MapVersionMagic.asChar); fclose(in); return false; } @@ -1920,10 +1917,10 @@ bool Map::isInLineOfSight(float x1, float y1, float z1, float x2, float y2, floa bool Map::getObjectHitPos(uint32 phasemask, float x1, float y1, float z1, float x2, float y2, float z2, float& rx, float& ry, float& rz, float modifyDist) { - Vector3 startPos = Vector3(x1, y1, z1); - Vector3 dstPos = Vector3(x2, y2, z2); + G3D::Vector3 startPos(x1, y1, z1); + G3D::Vector3 dstPos(x2, y2, z2); - Vector3 resultPos; + G3D::Vector3 resultPos; bool result = _dynamicTree.getObjectHitPos(phasemask, startPos, dstPos, resultPos, modifyDist); rx = resultPos.x; @@ -2484,13 +2481,6 @@ bool InstanceMap::AddPlayerToMap(Player* player) ASSERT(playerBind->save == mapSave); } } - - if (group && group->isLFGGroup()) - if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true)) - if (LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId)) - if (LFGDungeonData const* randomDungeon = sLFGMgr->GetLFGDungeon(*(sLFGMgr->GetSelectedDungeons(player->GetGUID()).begin()))) - if (uint32(dungeon->map) == GetId() && dungeon->difficulty == GetDifficulty() && randomDungeon->type == LFG_TYPE_RANDOM) - player->CastSpell(player, LFG_SPELL_LUCK_OF_THE_DRAW, true); } // for normal instances cancel the reset schedule when the diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index c9686d36a42..cc47f053827 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -58,8 +58,15 @@ struct ScriptAction { uint64 sourceGUID; uint64 targetGUID; - uint64 ownerGUID; // owner of source if source is item - ScriptInfo const* script; // pointer to static script data + uint64 ownerGUID; ///> owner of source if source is item + ScriptInfo const* script; ///> pointer to static script data +}; + +/// Represents a map magic value of 4 bytes (used in versions) +union u_map_magic +{ + char asChar[4]; ///> Non-null terminated string + uint32 asUInt; ///> uint32 representation }; // ****************************************** @@ -67,9 +74,9 @@ struct ScriptAction // ****************************************** struct map_fileheader { - uint32 mapMagic; - uint32 versionMagic; - uint32 buildMagic; + u_map_magic mapMagic; + u_map_magic versionMagic; + u_map_magic buildMagic; uint32 areaMapOffset; uint32 areaMapSize; uint32 heightMapOffset; @@ -428,6 +435,7 @@ class Map : public GridRefManager<NGridType> void UpdateIteratorBack(Player* player); TempSummon* SummonCreature(uint32 entry, Position const& pos, SummonPropertiesEntry const* properties = NULL, uint32 duration = 0, Unit* summoner = NULL, uint32 spellId = 0, uint32 vehId = 0); + void SummonCreatureGroup(uint8 group, std::list<TempSummon*>& list); Creature* GetCreature(uint64 guid); GameObject* GetGameObject(uint64 guid); DynamicObject* GetDynamicObject(uint64 guid); diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp index 755d443091a..f44a9dd865f 100644 --- a/src/server/game/Maps/MapManager.cpp +++ b/src/server/game/Maps/MapManager.cpp @@ -105,16 +105,17 @@ Map* MapManager::CreateBaseMap(uint32 id) { TRINITY_GUARD(ACE_Thread_Mutex, Lock); - const MapEntry* entry = sMapStore.LookupEntry(id); - if (entry && entry->Instanceable()) - { + MapEntry const* entry = sMapStore.LookupEntry(id); + ASSERT(entry); + + if (entry->Instanceable()) map = new MapInstanced(id, i_gridCleanUpDelay); - } else { map = new Map(id, i_gridCleanUpDelay, 0, REGULAR_DIFFICULTY); map->LoadRespawnTimes(); } + i_maps[id] = map; } diff --git a/src/server/game/Miscellaneous/Formulas.h b/src/server/game/Miscellaneous/Formulas.h index b0a461d7760..6579485a56f 100644 --- a/src/server/game/Miscellaneous/Formulas.h +++ b/src/server/game/Miscellaneous/Formulas.h @@ -39,7 +39,8 @@ namespace Trinity { return uint32(ceil(hk_honor_at_level_f(level, multiplier))); } - } + } // namespace Trinity::Honor + namespace XP { inline uint8 GetGrayLevel(uint8 pl_level) @@ -219,7 +220,7 @@ namespace Trinity sScriptMgr->OnGroupRateCalculation(rate, count, isRaid); return rate; } - } -} + } // namespace Trinity::XP +} // namespace Trinity #endif diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h index 1aeb16e9c7e..28f7a2cb8a0 100644 --- a/src/server/game/Miscellaneous/Language.h +++ b/src/server/game/Miscellaneous/Language.h @@ -86,7 +86,40 @@ enum TrinityStrings LANG_CONNECTED_PLAYERS = 60, LANG_ACCOUNT_ADDON = 61, LANG_IMPROPER_VALUE = 62, - // Room for more level 0 63-99 not used + LANG_RBAC_WRONG_PARAMETER_ID = 63, + LANG_RBAC_WRONG_PARAMETER_REALM = 64, + LANG_RBAC_GROUP_IN_LIST = 65, + LANG_RBAC_GROUP_NOT_IN_LIST = 66, + LANG_RBAC_GROUP_ADDED = 67, + LANG_RBAC_GROUP_REMOVED = 68, + LANG_RBAC_GROUP_LIST_HEADER = 69, + LANG_RBAC_LIST_EMPTY = 70, + LANG_RBAC_LIST_ELEMENT = 71, + LANG_RBAC_ROLE_GRANTED_IN_LIST = 72, + LANG_RBAC_ROLE_GRANTED_IN_DENIED_LIST = 73, + LANG_RBAC_ROLE_GRANTED = 74, + LANG_RBAC_ROLE_DENIED_IN_LIST = 75, + LANG_RBAC_ROLE_DENIED_IN_GRANTED_LIST = 76, + LANG_RBAC_ROLE_DENIED = 77, + LANG_RBAC_ROLE_REVOKED = 78, + LANG_RBAC_ROLE_REVOKED_NOT_IN_LIST = 79, + LANG_RBAC_ROLE_LIST_HEADER_GRANTED = 80, + LANG_RBAC_ROLE_LIST_HEADER_DENIED = 81, + LANG_RBAC_PERM_GRANTED_IN_LIST = 82, + LANG_RBAC_PERM_GRANTED_IN_DENIED_LIST = 83, + LANG_RBAC_PERM_GRANTED = 84, + LANG_RBAC_PERM_DENIED_IN_LIST = 85, + LANG_RBAC_PERM_DENIED_IN_GRANTED_LIST = 86, + LANG_RBAC_PERM_DENIED = 87, + LANG_RBAC_PERM_REVOKED = 88, + LANG_RBAC_PERM_REVOKED_NOT_IN_LIST = 89, + LANG_RBAC_PERM_LIST_HEADER_GRANTED = 90, + LANG_RBAC_PERM_LIST_HEADER_DENIED = 91, + LANG_RBAC_PERM_LIST_GLOBAL = 92, + LANG_RBAC_LIST_GROUPS_HEADER = 93, + LANG_RBAC_LIST_ROLES_HEADER = 94, + LANG_RBAC_LIST_PERMISSIONS_HEADER = 95, + // Room for more level 0 96-99 not used // level 1 chat LANG_GLOBAL_NOTIFY = 100, @@ -522,6 +555,7 @@ enum TrinityStrings LANG_PINFO_BAN = 453, LANG_PINFO_MAP_ONLINE = 714, LANG_PINFO_MAP_OFFLINE = 716, + LANG_PINFO_GUILD_INFO = 749, LANG_YOU_SET_EXPLORE_ALL = 551, LANG_YOU_SET_EXPLORE_NOTHING = 552, @@ -851,7 +885,9 @@ enum TrinityStrings LANG_GROUP_PLAYER_JOINED = 1146, LANG_GROUP_NOT_IN_GROUP = 1147, LANG_GROUP_FULL = 1148, - // Room for more level 3 1149-1199 not used + LANG_GROUP_TYPE = 1149, + LANG_GROUP_PLAYER_NAME_GUID = 1150, + // Room for more level 3 1151-1199 not used // Debug commands LANG_CINEMATIC_NOT_EXIST = 1200, @@ -997,7 +1033,8 @@ enum TrinityStrings LANG_COMMAND_NO_ACHIEVEMENT_CRITERIA_FOUND = 5033, LANG_COMMAND_NO_OUTDOOR_PVP_FORUND = 5034, LANG_CALL_FOR_HELP = 5035, - // Room for more Trinity strings 5036-9999 + LANG_NPCINFO_EQUIPMENT = 5036, + // Room for more Trinity strings 5037-9999 // Level requirement notifications LANG_SAY_REQ = 6604, diff --git a/src/server/game/Miscellaneous/SharedDefines.h b/src/server/game/Miscellaneous/SharedDefines.h index 6f25f50ed50..6f60aec4beb 100644 --- a/src/server/game/Miscellaneous/SharedDefines.h +++ b/src/server/game/Miscellaneous/SharedDefines.h @@ -489,7 +489,7 @@ enum SpellAttr6 SPELL_ATTR6_UNK3 = 0x00000008, // 3 SPELL_ATTR6_UNK4 = 0x00000010, // 4 SPELL_ATTR6_UNK5 = 0x00000020, // 5 - SPELL_ATTR6_UNK6 = 0x00000040, // 6 + SPELL_ATTR6_PRINT_SPELLNAME = 0x00000040, // 6 when activated, spell name is shown at the center of the screen: <Spell name> (client-side attribute) SPELL_ATTR6_UNK7 = 0x00000080, // 7 SPELL_ATTR6_CANT_TARGET_CROWD_CONTROLLED = 0x00000100, // 8 SPELL_ATTR6_UNK9 = 0x00000200, // 9 @@ -3157,124 +3157,129 @@ enum SummonType enum EventId { EVENT_CHARGE = 1003, - EVENT_JUMP = 1004 + EVENT_JUMP = 1004, + + /// Special charge event which is used for charge spells that have explicit targets + /// and had a path already generated - using it in PointMovementGenerator will not + /// create a new spline and launch it + EVENT_CHARGE_PREPATH = 1005 }; enum ResponseCodes { - RESPONSE_SUCCESS = 0x00, - RESPONSE_FAILURE = 0x01, - RESPONSE_CANCELLED = 0x02, - RESPONSE_DISCONNECTED = 0x03, - RESPONSE_FAILED_TO_CONNECT = 0x04, - RESPONSE_CONNECTED = 0x05, - RESPONSE_VERSION_MISMATCH = 0x06, - - CSTATUS_CONNECTING = 0x07, - CSTATUS_NEGOTIATING_SECURITY = 0x08, - CSTATUS_NEGOTIATION_COMPLETE = 0x09, - CSTATUS_NEGOTIATION_FAILED = 0x0A, - CSTATUS_AUTHENTICATING = 0x0B, - - AUTH_OK = 0x0C, - AUTH_FAILED = 0x0D, - AUTH_REJECT = 0x0E, - AUTH_BAD_SERVER_PROOF = 0x0F, - AUTH_UNAVAILABLE = 0x10, - AUTH_SYSTEM_ERROR = 0x11, - AUTH_BILLING_ERROR = 0x12, - AUTH_BILLING_EXPIRED = 0x13, - AUTH_VERSION_MISMATCH = 0x14, - AUTH_UNKNOWN_ACCOUNT = 0x15, - AUTH_INCORRECT_PASSWORD = 0x16, - AUTH_SESSION_EXPIRED = 0x17, - AUTH_SERVER_SHUTTING_DOWN = 0x18, - AUTH_ALREADY_LOGGING_IN = 0x19, - AUTH_LOGIN_SERVER_NOT_FOUND = 0x1A, - AUTH_WAIT_QUEUE = 0x1B, - AUTH_BANNED = 0x1C, - AUTH_ALREADY_ONLINE = 0x1D, - AUTH_NO_TIME = 0x1E, - AUTH_DB_BUSY = 0x1F, - AUTH_SUSPENDED = 0x20, - AUTH_PARENTAL_CONTROL = 0x21, - AUTH_LOCKED_ENFORCED = 0x22, - - REALM_LIST_IN_PROGRESS = 0x23, - REALM_LIST_SUCCESS = 0x24, - REALM_LIST_FAILED = 0x25, - REALM_LIST_INVALID = 0x26, - REALM_LIST_REALM_NOT_FOUND = 0x27, - - ACCOUNT_CREATE_IN_PROGRESS = 0x28, - ACCOUNT_CREATE_SUCCESS = 0x29, - ACCOUNT_CREATE_FAILED = 0x2A, - - CHAR_LIST_RETRIEVING = 0x2B, - CHAR_LIST_RETRIEVED = 0x2C, - CHAR_LIST_FAILED = 0x2D, - - CHAR_CREATE_IN_PROGRESS = 0x2E, - CHAR_CREATE_SUCCESS = 0x2F, - CHAR_CREATE_ERROR = 0x30, - CHAR_CREATE_FAILED = 0x31, - CHAR_CREATE_NAME_IN_USE = 0x32, - CHAR_CREATE_DISABLED = 0x33, - CHAR_CREATE_PVP_TEAMS_VIOLATION = 0x34, - CHAR_CREATE_SERVER_LIMIT = 0x35, - CHAR_CREATE_ACCOUNT_LIMIT = 0x36, - CHAR_CREATE_SERVER_QUEUE = 0x37, - CHAR_CREATE_ONLY_EXISTING = 0x38, - CHAR_CREATE_EXPANSION = 0x39, - CHAR_CREATE_EXPANSION_CLASS = 0x3A, - CHAR_CREATE_LEVEL_REQUIREMENT = 0x3B, - CHAR_CREATE_UNIQUE_CLASS_LIMIT = 0x3C, - CHAR_CREATE_CHARACTER_IN_GUILD = 0x3D, - CHAR_CREATE_RESTRICTED_RACECLASS = 0x3E, - CHAR_CREATE_CHARACTER_CHOOSE_RACE = 0x3F, - CHAR_CREATE_CHARACTER_ARENA_LEADER = 0x40, - CHAR_CREATE_CHARACTER_DELETE_MAIL = 0x41, - CHAR_CREATE_CHARACTER_SWAP_FACTION = 0x42, - CHAR_CREATE_CHARACTER_RACE_ONLY = 0x43, - CHAR_CREATE_CHARACTER_GOLD_LIMIT = 0x44, - CHAR_CREATE_FORCE_LOGIN = 0x45, - - CHAR_DELETE_IN_PROGRESS = 0x46, - CHAR_DELETE_SUCCESS = 0x47, - CHAR_DELETE_FAILED = 0x48, - CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 0x49, - CHAR_DELETE_FAILED_GUILD_LEADER = 0x4A, - CHAR_DELETE_FAILED_ARENA_CAPTAIN = 0x4B, - - CHAR_LOGIN_IN_PROGRESS = 0x4C, - CHAR_LOGIN_SUCCESS = 0x4D, - CHAR_LOGIN_NO_WORLD = 0x4E, - CHAR_LOGIN_DUPLICATE_CHARACTER = 0x4F, - CHAR_LOGIN_NO_INSTANCES = 0x50, - CHAR_LOGIN_FAILED = 0x51, - CHAR_LOGIN_DISABLED = 0x52, - CHAR_LOGIN_NO_CHARACTER = 0x53, - CHAR_LOGIN_LOCKED_FOR_TRANSFER = 0x54, - CHAR_LOGIN_LOCKED_BY_BILLING = 0x55, - CHAR_LOGIN_LOCKED_BY_MOBILE_AH = 0x56, - - CHAR_NAME_SUCCESS = 0x57, - CHAR_NAME_FAILURE = 0x58, - CHAR_NAME_NO_NAME = 0x59, - CHAR_NAME_TOO_SHORT = 0x5A, - CHAR_NAME_TOO_LONG = 0x5B, - CHAR_NAME_INVALID_CHARACTER = 0x5C, - CHAR_NAME_MIXED_LANGUAGES = 0x5D, - CHAR_NAME_PROFANE = 0x5E, - CHAR_NAME_RESERVED = 0x5F, - CHAR_NAME_INVALID_APOSTROPHE = 0x60, - CHAR_NAME_MULTIPLE_APOSTROPHES = 0x61, - CHAR_NAME_THREE_CONSECUTIVE = 0x62, - CHAR_NAME_INVALID_SPACE = 0x63, - CHAR_NAME_CONSECUTIVE_SPACES = 0x64, - CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 0x65, - CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 0x66, - CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 0x67 + RESPONSE_SUCCESS = 0, + RESPONSE_FAILURE = 1, + RESPONSE_CANCELLED = 2, + RESPONSE_DISCONNECTED = 3, + RESPONSE_FAILED_TO_CONNECT = 4, + RESPONSE_CONNECTED = 5, + RESPONSE_VERSION_MISMATCH = 6, + + CSTATUS_CONNECTING = 7, + CSTATUS_NEGOTIATING_SECURITY = 8, + CSTATUS_NEGOTIATION_COMPLETE = 9, + CSTATUS_NEGOTIATION_FAILED = 10, + CSTATUS_AUTHENTICATING = 11, + + AUTH_OK = 12, + AUTH_FAILED = 13, + AUTH_REJECT = 14, + AUTH_BAD_SERVER_PROOF = 15, + AUTH_UNAVAILABLE = 16, + AUTH_SYSTEM_ERROR = 17, + AUTH_BILLING_ERROR = 18, + AUTH_BILLING_EXPIRED = 19, + AUTH_VERSION_MISMATCH = 20, + AUTH_UNKNOWN_ACCOUNT = 21, + AUTH_INCORRECT_PASSWORD = 22, + AUTH_SESSION_EXPIRED = 23, + AUTH_SERVER_SHUTTING_DOWN = 24, + AUTH_ALREADY_LOGGING_IN = 25, + AUTH_LOGIN_SERVER_NOT_FOUND = 26, + AUTH_WAIT_QUEUE = 27, + AUTH_BANNED = 28, + AUTH_ALREADY_ONLINE = 29, + AUTH_NO_TIME = 30, + AUTH_DB_BUSY = 31, + AUTH_SUSPENDED = 32, + AUTH_PARENTAL_CONTROL = 33, + AUTH_LOCKED_ENFORCED = 34, + + REALM_LIST_IN_PROGRESS = 35, + REALM_LIST_SUCCESS = 36, + REALM_LIST_FAILED = 37, + REALM_LIST_INVALID = 38, + REALM_LIST_REALM_NOT_FOUND = 39, + + ACCOUNT_CREATE_IN_PROGRESS = 40, + ACCOUNT_CREATE_SUCCESS = 41, + ACCOUNT_CREATE_FAILED = 42, + + CHAR_LIST_RETRIEVING = 43, + CHAR_LIST_RETRIEVED = 44, + CHAR_LIST_FAILED = 45, + + CHAR_CREATE_IN_PROGRESS = 46, + CHAR_CREATE_SUCCESS = 47, + CHAR_CREATE_ERROR = 48, + CHAR_CREATE_FAILED = 49, + CHAR_CREATE_NAME_IN_USE = 50, + CHAR_CREATE_DISABLED = 51, + CHAR_CREATE_PVP_TEAMS_VIOLATION = 52, + CHAR_CREATE_SERVER_LIMIT = 53, + CHAR_CREATE_ACCOUNT_LIMIT = 54, + CHAR_CREATE_SERVER_QUEUE = 55, + CHAR_CREATE_ONLY_EXISTING = 56, + CHAR_CREATE_EXPANSION = 57, + CHAR_CREATE_EXPANSION_CLASS = 58, + CHAR_CREATE_LEVEL_REQUIREMENT = 59, + CHAR_CREATE_UNIQUE_CLASS_LIMIT = 60, + CHAR_CREATE_CHARACTER_IN_GUILD = 61, + CHAR_CREATE_RESTRICTED_RACECLASS = 62, + CHAR_CREATE_CHARACTER_CHOOSE_RACE = 63, + CHAR_CREATE_CHARACTER_ARENA_LEADER = 64, + CHAR_CREATE_CHARACTER_DELETE_MAIL = 65, + CHAR_CREATE_CHARACTER_SWAP_FACTION = 66, + CHAR_CREATE_CHARACTER_RACE_ONLY = 67, + CHAR_CREATE_CHARACTER_GOLD_LIMIT = 68, + CHAR_CREATE_FORCE_LOGIN = 69, + + CHAR_DELETE_IN_PROGRESS = 70, + CHAR_DELETE_SUCCESS = 71, + CHAR_DELETE_FAILED = 72, + CHAR_DELETE_FAILED_LOCKED_FOR_TRANSFER = 73, + CHAR_DELETE_FAILED_GUILD_LEADER = 74, + CHAR_DELETE_FAILED_ARENA_CAPTAIN = 75, + + CHAR_LOGIN_IN_PROGRESS = 76, + CHAR_LOGIN_SUCCESS = 77, + CHAR_LOGIN_NO_WORLD = 78, + CHAR_LOGIN_DUPLICATE_CHARACTER = 79, + CHAR_LOGIN_NO_INSTANCES = 80, + CHAR_LOGIN_FAILED = 81, + CHAR_LOGIN_DISABLED = 82, + CHAR_LOGIN_NO_CHARACTER = 83, + CHAR_LOGIN_LOCKED_FOR_TRANSFER = 84, + CHAR_LOGIN_LOCKED_BY_BILLING = 85, + CHAR_LOGIN_LOCKED_BY_MOBILE_AH = 86, + + CHAR_NAME_SUCCESS = 87, + CHAR_NAME_FAILURE = 88, + CHAR_NAME_NO_NAME = 89, + CHAR_NAME_TOO_SHORT = 90, + CHAR_NAME_TOO_LONG = 91, + CHAR_NAME_INVALID_CHARACTER = 92, + CHAR_NAME_MIXED_LANGUAGES = 93, + CHAR_NAME_PROFANE = 94, + CHAR_NAME_RESERVED = 95, + CHAR_NAME_INVALID_APOSTROPHE = 96, + CHAR_NAME_MULTIPLE_APOSTROPHES = 97, + CHAR_NAME_THREE_CONSECUTIVE = 98, + CHAR_NAME_INVALID_SPACE = 99, + CHAR_NAME_CONSECUTIVE_SPACES = 100, + CHAR_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 101, + CHAR_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 102, + CHAR_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 103 }; /// Ban function modes diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp index c9ca7772186..8e045b98dbb 100644 --- a/src/server/game/Movement/MotionMaster.cpp +++ b/src/server/game/Movement/MotionMaster.cpp @@ -424,15 +424,16 @@ void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id, } } -void MotionMaster::MoveCharge(PathGenerator path, float speed, uint32 id) +void MotionMaster::MoveCharge(PathGenerator const& path) { Vector3 dest = path.GetActualEndPosition(); - MoveCharge(dest.x, dest.y, dest.z, speed, id); + MoveCharge(dest.x, dest.y, dest.z, SPEED_CHARGE, EVENT_CHARGE_PREPATH); + // Charge movement is not started when using EVENT_CHARGE_PREPATH Movement::MoveSplineInit init(_owner); init.MovebyPath(path.GetPath()); - init.SetVelocity(speed); + init.SetVelocity(SPEED_CHARGE); init.Launch(); } diff --git a/src/server/game/Movement/MotionMaster.h b/src/server/game/Movement/MotionMaster.h index 4b6075aac10..f2f3959dba5 100644 --- a/src/server/game/Movement/MotionMaster.h +++ b/src/server/game/Movement/MotionMaster.h @@ -162,7 +162,7 @@ class MotionMaster //: private std::stack<MovementGenerator *> void MoveTakeoff(uint32 id, Position const& pos); void MoveCharge(float x, float y, float z, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE, bool generatePath = false); - void MoveCharge(PathGenerator path, float speed = SPEED_CHARGE, uint32 id = EVENT_CHARGE); + void MoveCharge(PathGenerator const& path); void MoveKnockbackFrom(float srcX, float srcY, float speedXY, float speedZ); void MoveJumpTo(float angle, float speedXY, float speedZ); void MoveJump(Position const& pos, float speedXY, float speedZ, uint32 id = EVENT_JUMP) diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp index 06b2315f294..ea7a8c4c710 100755 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp @@ -34,7 +34,7 @@ void PointMovementGenerator<T>::DoInitialize(T* unit) unit->AddUnitState(UNIT_STATE_ROAMING|UNIT_STATE_ROAMING_MOVE); - if (id == EVENT_CHARGE) + if (id == EVENT_CHARGE_PREPATH) return; Movement::MoveSplineInit init(unit); @@ -58,7 +58,7 @@ bool PointMovementGenerator<T>::DoUpdate(T* unit, uint32 /*diff*/) unit->AddUnitState(UNIT_STATE_ROAMING_MOVE); - if (id != EVENT_CHARGE && i_recalculateSpeed && !unit->movespline->Finalized()) + if (id != EVENT_CHARGE_PREPATH && i_recalculateSpeed && !unit->movespline->Finalized()) { i_recalculateSpeed = false; Movement::MoveSplineInit init(unit); @@ -128,8 +128,6 @@ void EffectMovementGenerator::Finalize(Unit* unit) if (unit->GetTypeId() != TYPEID_UNIT) return; - if (unit->ToCreature()->AI()) - unit->ToCreature()->AI()->MovementInform(EFFECT_MOTION_TYPE, m_Id); // Need restore previous movement since we have no proper states system if (unit->isAlive() && !unit->HasUnitState(UNIT_STATE_CONFUSED | UNIT_STATE_FLEEING)) { @@ -138,4 +136,7 @@ void EffectMovementGenerator::Finalize(Unit* unit) else unit->GetMotionMaster()->Initialize(); } + + if (unit->ToCreature()->AI()) + unit->ToCreature()->AI()->MovementInform(EFFECT_MOTION_TYPE, m_Id); } diff --git a/src/server/game/Movement/PathGenerator.h b/src/server/game/Movement/PathGenerator.h index a20f900b584..d41d3160db5 100644 --- a/src/server/game/Movement/PathGenerator.h +++ b/src/server/game/Movement/PathGenerator.h @@ -55,7 +55,7 @@ enum PathType class PathGenerator { public: - PathGenerator(Unit const* owner); + explicit PathGenerator(Unit const* owner); ~PathGenerator(); // Calculate the path from owner to given destination @@ -71,7 +71,7 @@ class PathGenerator Vector3 const& GetEndPosition() const { return _endPosition; } Vector3 const& GetActualEndPosition() const { return _actualEndPosition; } - PointsArray& GetPath() { return _pathPoints; } + PointsArray const& GetPath() const { return _pathPoints; } PathType GetPathType() const { return _type; } private: diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp index 1e4d4950ea0..e661cf877e3 100644 --- a/src/server/game/Movement/Spline/MoveSplineInit.cpp +++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp @@ -158,7 +158,7 @@ namespace Movement { PathGenerator path(unit); bool result = path.CalculatePath(dest.x, dest.y, dest.z, forceDestination); - if (result && path.GetPathType() & ~PATHFIND_NOPATH) + if (result && !(path.GetPathType() & PATHFIND_NOPATH)) { MovebyPath(path.GetPath()); return; diff --git a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp index 7133fc50e9f..29d1bb50a8f 100644 --- a/src/server/game/Movement/Spline/MovementPacketBuilder.cpp +++ b/src/server/game/Movement/Spline/MovementPacketBuilder.cpp @@ -1,4 +1,5 @@ /* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify @@ -145,7 +146,7 @@ namespace Movement //data.append<float>(&mov.m_float_values[SpeedWalk], SpeedMaxCount); //if (mov.SplineEnabled()) { - MoveSplineFlag splineFlags = move_spline.splineflags; + MoveSplineFlag const& splineFlags = move_spline.splineflags; data << splineFlags.raw(); diff --git a/src/server/game/Movement/Spline/MovementPacketBuilder.h b/src/server/game/Movement/Spline/MovementPacketBuilder.h index 92a414e9b3b..b502e203656 100644 --- a/src/server/game/Movement/Spline/MovementPacketBuilder.h +++ b/src/server/game/Movement/Spline/MovementPacketBuilder.h @@ -1,4 +1,5 @@ /* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> * Copyright (C) 2005-2011 MaNGOS <http://getmangos.com/> * * This program is free software; you can redistribute it and/or modify diff --git a/src/server/game/Movement/Waypoints/WaypointManager.cpp b/src/server/game/Movement/Waypoints/WaypointManager.cpp index 6f9da3931af..6fba8308077 100644 --- a/src/server/game/Movement/Waypoints/WaypointManager.cpp +++ b/src/server/game/Movement/Waypoints/WaypointManager.cpp @@ -48,8 +48,7 @@ void WaypointMgr::Load() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 waypoints. DB table `waypoint_data` is empty!"); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 waypoints. DB table `waypoint_data` is empty!"); return; } @@ -87,7 +86,6 @@ void WaypointMgr::Load() while (result->NextRow()); sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u waypoints in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); - } void WaypointMgr::ReloadPath(uint32 id) diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp index 3da9ac8fade..afc153a5000 100644 --- a/src/server/game/Scripting/ScriptLoader.cpp +++ b/src/server/game/Scripting/ScriptLoader.cpp @@ -66,9 +66,11 @@ void AddSC_list_commandscript(); void AddSC_lookup_commandscript(); void AddSC_message_commandscript(); void AddSC_misc_commandscript(); +void AddSC_mmaps_commandscript(); void AddSC_modify_commandscript(); void AddSC_npc_commandscript(); void AddSC_quest_commandscript(); +void AddSC_rbac_commandscript(); void AddSC_reload_commandscript(); void AddSC_reset_commandscript(); void AddSC_server_commandscript(); @@ -76,7 +78,6 @@ void AddSC_tele_commandscript(); void AddSC_ticket_commandscript(); void AddSC_titles_commandscript(); void AddSC_wp_commandscript(); -void AddSC_mmaps_commandscript(); #ifdef SCRIPTS //world @@ -696,9 +697,11 @@ void AddCommandScripts() AddSC_list_commandscript(); AddSC_message_commandscript(); AddSC_misc_commandscript(); + AddSC_mmaps_commandscript(); AddSC_modify_commandscript(); AddSC_npc_commandscript(); AddSC_quest_commandscript(); + AddSC_rbac_commandscript(); AddSC_reload_commandscript(); AddSC_reset_commandscript(); AddSC_server_commandscript(); @@ -706,7 +709,6 @@ void AddCommandScripts() AddSC_ticket_commandscript(); AddSC_titles_commandscript(); AddSC_wp_commandscript(); - AddSC_mmaps_commandscript(); } void AddWorldScripts() diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index cae8ea9d2d5..32fe5d2ef33 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -489,14 +489,14 @@ void ScriptMgr::OnGroupRateCalculation(float& rate, uint32 count, bool isRaid) } #define SCR_MAP_BGN(M, V, I, E, C, T) \ - if (V->GetEntry()->T()) \ + if (V->GetEntry() && V->GetEntry()->T()) \ { \ FOR_SCRIPTS(M, I, E) \ { \ MapEntry const* C = I->second->GetEntry(); \ if (!C) \ continue; \ - if (entry->MapID == V->GetId()) \ + if (C->MapID == V->GetId()) \ { #define SCR_MAP_END \ @@ -580,6 +580,8 @@ void ScriptMgr::OnPlayerEnterMap(Map* map, Player* player) ASSERT(map); ASSERT(player); + FOREACH_SCRIPT(PlayerScript)->OnMapChanged(player); + SCR_MAP_BGN(WorldMapScript, map, itr, end, entry, IsWorldMap); itr->second->OnPlayerEnter(map, player); SCR_MAP_END; diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index 7f140cfffe0..b13c2da7f6c 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -754,6 +754,9 @@ class PlayerScript : public UnitScript // Called when a player switches to a new zone virtual void OnUpdateZone(Player* /*player*/, uint32 /*newZone*/, uint32 /*newArea*/) { } + + // Called when a player changes to a new map (after moving to new map) + virtual void OnMapChanged(Player* /*player*/) { } }; class GuildScript : public ScriptObject diff --git a/src/server/game/Server/Protocol/PacketLog.cpp b/src/server/game/Server/Protocol/PacketLog.cpp index 649f4130c06..fe8b6804020 100644 --- a/src/server/game/Server/Protocol/PacketLog.cpp +++ b/src/server/game/Server/Protocol/PacketLog.cpp @@ -55,7 +55,7 @@ void PacketLog::LogPacket(WorldPacket const& packet, Direction direction) data << uint8(direction); for (uint32 i = 0; i < packet.size(); i++) - data << const_cast<WorldPacket&>(packet)[i]; + data << packet[i]; fwrite(data.contents(), 1, data.size(), _file); fflush(_file); diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 6a26dafde79..1e36f342712 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -21,8 +21,10 @@ */ #include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it +#include "Config.h" #include "Common.h" #include "DatabaseEnv.h" +#include "AccountMgr.h" #include "Log.h" #include "Opcodes.h" #include "WorldPacket.h" @@ -115,7 +117,8 @@ WorldSession::WorldSession(uint32 id, WorldSocket* sock, AccountTypes sec, uint8 m_TutorialsChanged(false), recruiterId(recruiter), isRecruiter(isARecruiter), - timeLastWhoCommand(0) + timeLastWhoCommand(0), + _RBACData(NULL) { if (sock) { @@ -143,8 +146,8 @@ WorldSession::~WorldSession() m_Socket = NULL; } - if (_warden) - delete _warden; + delete _warden; + delete _RBACData; ///- empty incoming packet queue WorldPacket* packet = NULL; @@ -406,14 +409,14 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) } /// %Log the player out -void WorldSession::LogoutPlayer(bool Save) +void WorldSession::LogoutPlayer(bool save) { // finish pending transfers before starting the logout while (_player && _player->IsBeingTeleportedFar()) HandleMoveWorldportAckOpcode(); m_playerLogout = true; - m_playerSave = Save; + m_playerSave = save; if (_player) { @@ -428,39 +431,6 @@ void WorldSession::LogoutPlayer(bool Save) _player->BuildPlayerRepop(); _player->RepopAtGraveyard(); } - else if (!_player->getAttackers().empty()) - { - // build set of player who attack _player or who have pet attacking of _player - std::set<Player*> aset; - for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr) - { - Unit* owner = (*itr)->GetOwner(); // including player controlled case - if (owner && owner->GetTypeId() == TYPEID_PLAYER) - aset.insert(owner->ToPlayer()); - else if ((*itr)->GetTypeId() == TYPEID_PLAYER) - aset.insert((Player*)(*itr)); - } - - // CombatStop() method is removing all attackers from the AttackerSet - // That is why it must be AFTER building current set of attackers - _player->CombatStop(); - _player->getHostileRefManager().setOnlineOfflineState(false); - _player->RemoveAllAurasOnDeath(); - _player->SetPvPDeath(!aset.empty()); - _player->KillPlayer(); - _player->BuildPlayerRepop(); - _player->RepopAtGraveyard(); - - // give honor to all attackers from set like group case - for (std::set<Player*>::const_iterator itr = aset.begin(); itr != aset.end(); ++itr) - (*itr)->RewardHonor(_player, aset.size()); - - // give bg rewards and update counters like kill by first from attackers - // this can't be called for all attackers. - if (!aset.empty()) - if (Battleground* bg = _player->GetBattleground()) - bg->HandleKillPlayer(_player, *aset.begin()); - } else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)) { // this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION @@ -509,7 +479,7 @@ void WorldSession::LogoutPlayer(bool Save) ///- empty buyback items and save the player in the database // some save parts only correctly work in case player present in map/player_lists (pets, etc) - if (Save) + if (save) { uint32 eslot; for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j) @@ -961,7 +931,7 @@ void WorldSession::ReadAddonsInfo(WorldPacket &data) ByteBuffer addonInfo; addonInfo.resize(size); - if (uncompress(const_cast<uint8*>(addonInfo.contents()), &uSize, const_cast<uint8*>(data.contents() + pos), data.size() - pos) == Z_OK) + if (uncompress(addonInfo.contents(), &uSize, data.contents() + pos, data.size() - pos) == Z_OK) { uint32 addonsCount; addonInfo >> addonsCount; // addons count @@ -1200,3 +1170,24 @@ void WorldSession::InitWarden(BigNumber* k, std::string const& os) // _warden->Init(this, k); } } + +void WorldSession::LoadPermissions() +{ + uint32 id = GetAccountId(); + std::string name; + int32 realmId = ConfigMgr::GetIntDefault("RealmID", 0); + AccountMgr::GetName(id, name); + + _RBACData = new RBACData(id, name, realmId); + _RBACData->LoadFromDB(); +} + +RBACData* WorldSession::GetRBACData() +{ + return _RBACData; +} + +bool WorldSession::HasPermission(uint32 permission) +{ + return _RBACData->HasPermission(permission); +} diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index abe048279db..20fa7d9335d 100644 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -39,6 +39,7 @@ class LoginQueryHolder; class Object; class Player; class Quest; +class RBACData; class SpellCastTargets; class Unit; class Warden; @@ -48,15 +49,18 @@ struct AreaTableEntry; struct AuctionEntry; struct DeclinedName; struct ItemTemplate; +struct MovementInfo; + +namespace lfg +{ struct LfgJoinResultData; -struct LfgLockStatus; struct LfgPlayerBoot; struct LfgProposal; struct LfgQueueStatusData; struct LfgPlayerRewardData; struct LfgRoleCheck; struct LfgUpdateData; -struct MovementInfo; +} enum AccountDataType { @@ -213,6 +217,10 @@ class WorldSession void SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos = 0); void SendClientCacheVersion(uint32 version); + RBACData* GetRBACData(); + bool HasPermission(uint32 permissionId); + void LoadPermissions(); + AccountTypes GetSecurity() const { return _security; } uint32 GetAccountId() const { return _accountId; } Player* GetPlayer() const { return _player; } @@ -245,7 +253,7 @@ class WorldSession return (_logoutTime > 0 && currTime >= _logoutTime + 20); } - void LogoutPlayer(bool Save); + void LogoutPlayer(bool save); void KickPlayer(); void QueuePacket(WorldPacket* new_packet); @@ -782,16 +790,16 @@ class WorldSession void HandleLfrLeaveOpcode(WorldPacket& recvData); void HandleLfgGetStatus(WorldPacket& recvData); - void SendLfgUpdatePlayer(LfgUpdateData const& updateData); - void SendLfgUpdateParty(LfgUpdateData const& updateData); + void SendLfgUpdatePlayer(lfg::LfgUpdateData const& updateData); + void SendLfgUpdateParty(lfg::LfgUpdateData const& updateData); void SendLfgRoleChosen(uint64 guid, uint8 roles); - void SendLfgRoleCheckUpdate(LfgRoleCheck const& pRoleCheck); + void SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& pRoleCheck); void SendLfgLfrList(bool update); - void SendLfgJoinResult(LfgJoinResultData const& joinData); - void SendLfgQueueStatus(LfgQueueStatusData const& queueData); - void SendLfgPlayerReward(LfgPlayerRewardData const& lfgPlayerRewardData); - void SendLfgBootProposalUpdate(LfgPlayerBoot const& boot); - void SendLfgUpdateProposal(LfgProposal const& proposal); + void SendLfgJoinResult(lfg::LfgJoinResultData const& joinData); + void SendLfgQueueStatus(lfg::LfgQueueStatusData const& queueData); + void SendLfgPlayerReward(lfg::LfgPlayerRewardData const& lfgPlayerRewardData); + void SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot); + void SendLfgUpdateProposal(lfg::LfgProposal const& proposal); void SendLfgDisabled(); void SendLfgOfferContinue(uint32 dungeonEntry); void SendLfgTeleportError(uint8 err); @@ -911,14 +919,14 @@ class WorldSession void LogUnprocessedTail(WorldPacket* packet); // EnumData helpers - bool CharCanLogin(uint32 lowGUID) + bool IsLegitCharacterForAccount(uint32 lowGUID) { - return _allowedCharsToLogin.find(lowGUID) != _allowedCharsToLogin.end(); + return _legitCharacters.find(lowGUID) != _legitCharacters.end(); } // this stores the GUIDs of the characters who can login // characters who failed on Player::BuildEnumData shouldn't login - std::set<uint32> _allowedCharsToLogin; + std::set<uint32> _legitCharacters; uint32 m_GUIDLow; // set loggined or recently logout player (while m_playerRecentlyLogout set) Player* _player; @@ -951,6 +959,7 @@ class WorldSession bool isRecruiter; ACE_Based::LockedQueue<WorldPacket*, ACE_Thread_Mutex> _recvQueue; time_t timeLastWhoCommand; + RBACData* _RBACData; }; #endif /// @} diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp index c80d25be139..128175d785b 100644 --- a/src/server/game/Server/WorldSocket.cpp +++ b/src/server/game/Server/WorldSocket.cpp @@ -372,9 +372,9 @@ int WorldSocket::handle_output_queue (GuardType& g) const size_t send_len = mblk->length(); #ifdef MSG_NOSIGNAL - ssize_t n = peer().send (mblk->rd_ptr(), send_len, MSG_NOSIGNAL); + ssize_t n = peer().send(mblk->rd_ptr(), send_len, MSG_NOSIGNAL); #else - ssize_t n = peer().send (mblk->rd_ptr(), send_len); + ssize_t n = peer().send(mblk->rd_ptr(), send_len); #endif // MSG_NOSIGNAL if (n == 0) @@ -750,7 +750,6 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) uint32 clientBuild; uint32 unk2, unk3, unk5, unk6, unk7; uint64 unk4; - BigNumber v, s, g, N; WorldPacket packet, SendAddonPacked; BigNumber k; @@ -779,6 +778,8 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) clientSeed); // Get the account information from the realmd database + // 0 1 2 3 4 5 6 7 8 + // SELECT id, sessionkey, last_ip, locked, expansion, mutetime, locale, recruiter, os FROM account WHERE username = ? PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME); stmt->setString(0, account); @@ -795,27 +796,11 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) Field* fields = result->Fetch(); - uint8 expansion = fields[6].GetUInt8(); + uint8 expansion = fields[4].GetUInt8(); uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION); if (expansion > world_expansion) expansion = world_expansion; - N.SetHexStr ("894B645E89E1535BBDAD5B8B290650530801B18EBFBF5E8FAB3C82872A3E9BB7"); - g.SetDword (7); - - v.SetHexStr(fields[4].GetCString()); - s.SetHexStr (fields[5].GetCString()); - - const char* sStr = s.AsHexStr(); // Must be freed by OPENSSL_free() - const char* vStr = v.AsHexStr(); // Must be freed by OPENSSL_free() - - sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: (s, v) check s: %s v: %s", - sStr, - vStr); - - OPENSSL_free((void*)sStr); - OPENSSL_free((void*)vStr); - ///- Re-check ip locking (same check as in realmd). if (fields[3].GetUInt8() == 1) // if ip is locked { @@ -831,13 +816,13 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) k.SetHexStr(fields[1].GetCString()); - int64 mutetime = fields[7].GetInt64(); + int64 mutetime = fields[5].GetInt64(); //! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now. if (mutetime < 0) { mutetime = time(NULL) + llabs(mutetime); - PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME); + PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN); stmt->setInt64(0, mutetime); stmt->setUInt32(1, id); @@ -845,12 +830,12 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) LoginDatabase.Execute(stmt); } - locale = LocaleConstant (fields[8].GetUInt8()); + locale = LocaleConstant (fields[6].GetUInt8()); if (locale >= TOTAL_LOCALES) locale = LOCALE_enUS; - uint32 recruiter = fields[9].GetUInt32(); - std::string os = fields[10].GetString(); + uint32 recruiter = fields[7].GetUInt32(); + std::string os = fields[8].GetString(); // Must be done before WorldSession is created if (sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED) && os != "Win" && os != "OSX") @@ -953,6 +938,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket) m_Session->LoadGlobalAccountData(); m_Session->LoadTutorialsData(); m_Session->ReadAddonsInfo(recvPacket); + m_Session->LoadPermissions(); // Initialize Warden system only if it is enabled by config if (sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED)) @@ -994,7 +980,7 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket) { ACE_GUARD_RETURN (LockType, Guard, m_SessionLock, -1); - if (m_Session && AccountMgr::IsPlayerAccount(m_Session->GetSecurity())) + if (m_Session && !m_Session->HasPermission(RBAC_PERM_SKIP_CHECK_OVERSPEED_PING)) { sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandlePing: %s kicked for over-speed pings (address: %s)", m_Session->GetPlayerInfo().c_str(), GetRemoteAddress().c_str()); diff --git a/src/server/game/Skills/SkillDiscovery.cpp b/src/server/game/Skills/SkillDiscovery.cpp index 8b5ae4863d0..e6ba28d5f1c 100644 --- a/src/server/game/Skills/SkillDiscovery.cpp +++ b/src/server/game/Skills/SkillDiscovery.cpp @@ -55,8 +55,7 @@ void LoadSkillDiscoveryTable() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty."); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty."); return; } @@ -154,7 +153,6 @@ void LoadSkillDiscoveryTable() } sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u skill discovery definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); - } uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player) diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp index 090e2e8205a..5c3b69e48d2 100644 --- a/src/server/game/Skills/SkillExtraItems.cpp +++ b/src/server/game/Skills/SkillExtraItems.cpp @@ -60,8 +60,7 @@ void LoadSkillExtraItemTable() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty."); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty."); return; } @@ -75,28 +74,28 @@ void LoadSkillExtraItemTable() if (!sSpellMgr->GetSpellInfo(spellId)) { - sLog->outError(LOG_FILTER_GENERAL, "Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId); + sLog->outError(LOG_FILTER_SQL, "Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId); continue; } uint32 requiredSpecialization = fields[1].GetUInt32(); if (!sSpellMgr->GetSpellInfo(requiredSpecialization)) { - sLog->outError(LOG_FILTER_GENERAL, "Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId, requiredSpecialization); + sLog->outError(LOG_FILTER_SQL, "Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId, requiredSpecialization); continue; } float additionalCreateChance = fields[2].GetFloat(); if (additionalCreateChance <= 0.0f) { - sLog->outError(LOG_FILTER_GENERAL, "Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId); + sLog->outError(LOG_FILTER_SQL, "Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId); continue; } uint8 additionalMaxNum = fields[3].GetUInt8(); if (!additionalMaxNum) { - sLog->outError(LOG_FILTER_GENERAL, "Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId); + sLog->outError(LOG_FILTER_SQL, "Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId); continue; } @@ -111,7 +110,6 @@ void LoadSkillExtraItemTable() while (result->NextRow()); sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); - } bool canCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax) diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 9230c46db15..a51d591f54c 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -488,7 +488,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster) break; } - GetBase()->CallScriptEffectCalcAmountHandlers(const_cast<AuraEffect const*>(this), amount, m_canBeRecalculated); + GetBase()->CallScriptEffectCalcAmountHandlers(this, amount, m_canBeRecalculated); amount *= GetBase()->GetStackAmount(); return amount; } @@ -522,7 +522,7 @@ void AuraEffect::CalculatePeriodic(Unit* caster, bool create, bool load) break; } - GetBase()->CallScriptEffectCalcPeriodicHandlers(const_cast<AuraEffect const*>(this), m_isPeriodic, m_amplitude); + GetBase()->CallScriptEffectCalcPeriodicHandlers(this, m_isPeriodic, m_amplitude); if (!m_isPeriodic) return; @@ -598,7 +598,7 @@ void AuraEffect::CalculateSpellMod() default: break; } - GetBase()->CallScriptEffectCalcSpellModHandlers(const_cast<AuraEffect const*>(this), m_spellmod); + GetBase()->CallScriptEffectCalcSpellModHandlers(this, m_spellmod); } void AuraEffect::ChangeAmount(int32 newAmount, bool mark, bool onStackOrReapply) @@ -657,15 +657,15 @@ void AuraEffect::HandleEffect(AuraApplication * aurApp, uint8 mode, bool apply) // call scripts helping/replacing effect handlers bool prevented = false; if (apply) - prevented = GetBase()->CallScriptEffectApplyHandlers(const_cast<AuraEffect const*>(this), const_cast<AuraApplication const*>(aurApp), (AuraEffectHandleModes)mode); + prevented = GetBase()->CallScriptEffectApplyHandlers(this, aurApp, (AuraEffectHandleModes)mode); else - prevented = GetBase()->CallScriptEffectRemoveHandlers(const_cast<AuraEffect const*>(this), const_cast<AuraApplication const*>(aurApp), (AuraEffectHandleModes)mode); + prevented = GetBase()->CallScriptEffectRemoveHandlers(this, aurApp, (AuraEffectHandleModes)mode); // check if script events have removed the aura or if default effect prevention was requested if ((apply && aurApp->GetRemoveMode()) || prevented) return; - (*this.*AuraEffectHandler [GetAuraType()])(const_cast<AuraApplication const*>(aurApp), mode, apply); + (*this.*AuraEffectHandler[GetAuraType()])(aurApp, mode, apply); // check if script events have removed the aura or if default effect prevention was requested if (apply && aurApp->GetRemoveMode()) @@ -673,9 +673,9 @@ void AuraEffect::HandleEffect(AuraApplication * aurApp, uint8 mode, bool apply) // call scripts triggering additional events after apply/remove if (apply) - GetBase()->CallScriptAfterEffectApplyHandlers(const_cast<AuraEffect const*>(this), const_cast<AuraApplication const*>(aurApp), (AuraEffectHandleModes)mode); + GetBase()->CallScriptAfterEffectApplyHandlers(this, aurApp, (AuraEffectHandleModes)mode); else - GetBase()->CallScriptAfterEffectRemoveHandlers(const_cast<AuraEffect const*>(this), const_cast<AuraApplication const*>(aurApp), (AuraEffectHandleModes)mode); + GetBase()->CallScriptAfterEffectRemoveHandlers(this, aurApp, (AuraEffectHandleModes)mode); } void AuraEffect::HandleEffect(Unit* target, uint8 mode, bool apply) @@ -980,7 +980,7 @@ void AuraEffect::PeriodicTick(AuraApplication * aurApp, Unit* caster) const void AuraEffect::HandleProc(AuraApplication* aurApp, ProcEventInfo& eventInfo) { - bool prevented = GetBase()->CallScriptEffectProcHandlers(const_cast<AuraEffect const*>(this), const_cast<AuraApplication const*>(aurApp), eventInfo); + bool prevented = GetBase()->CallScriptEffectProcHandlers(this, aurApp, eventInfo); if (prevented) return; @@ -1005,7 +1005,7 @@ void AuraEffect::HandleProc(AuraApplication* aurApp, ProcEventInfo& eventInfo) break; } - GetBase()->CallScriptAfterEffectProcHandlers(const_cast<AuraEffect const*>(this), const_cast<AuraApplication const*>(aurApp), eventInfo); + GetBase()->CallScriptAfterEffectProcHandlers(this, aurApp, eventInfo); } void AuraEffect::CleanupTriggeredSpells(Unit* target) @@ -2375,7 +2375,10 @@ void AuraEffect::HandleAuraTrackCreatures(AuraApplication const* aurApp, uint8 m if (target->GetTypeId() != TYPEID_PLAYER) return; - target->SetUInt32Value(PLAYER_TRACK_CREATURES, (apply) ? ((uint32)1)<<(GetMiscValue()-1) : 0); + if (apply) + target->SetFlag(PLAYER_TRACK_CREATURES, uint32(1) << (GetMiscValue() - 1)); + else + target->RemoveFlag(PLAYER_TRACK_CREATURES, uint32(1) << (GetMiscValue() - 1)); } void AuraEffect::HandleAuraTrackResources(AuraApplication const* aurApp, uint8 mode, bool apply) const @@ -2388,7 +2391,10 @@ void AuraEffect::HandleAuraTrackResources(AuraApplication const* aurApp, uint8 m if (target->GetTypeId() != TYPEID_PLAYER) return; - target->SetUInt32Value(PLAYER_TRACK_RESOURCES, (apply) ? ((uint32)1)<<(GetMiscValue()-1): 0); + if (apply) + target->SetFlag(PLAYER_TRACK_RESOURCES, uint32(1) << (GetMiscValue() - 1)); + else + target->RemoveFlag(PLAYER_TRACK_RESOURCES, uint32(1) << (GetMiscValue() - 1)); } void AuraEffect::HandleAuraTrackStealthed(AuraApplication const* aurApp, uint8 mode, bool apply) const @@ -3339,22 +3345,19 @@ void AuraEffect::HandleAuraModEffectImmunity(AuraApplication const* aurApp, uint Unit* target = aurApp->GetTarget(); - target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, GetMiscValue(), apply); + target->ApplySpellImmune(GetId(), IMMUNITY_EFFECT, GetMiscValue(), apply); // when removing flag aura, handle flag drop - if (!apply && target->GetTypeId() == TYPEID_PLAYER - && (GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION)) + Player* player = target->ToPlayer(); + if (!apply && player && (GetSpellInfo()->AuraInterruptFlags & AURA_INTERRUPT_FLAG_IMMUNE_OR_LOST_SELECTION)) { - if (target->GetTypeId() == TYPEID_PLAYER) + if (player->InBattleground()) { - if (target->ToPlayer()->InBattleground()) - { - if (Battleground* bg = target->ToPlayer()->GetBattleground()) - bg->EventPlayerDroppedFlag(target->ToPlayer()); - } - else - sOutdoorPvPMgr->HandleDropFlag((Player*)target, GetSpellInfo()->Id); + if (Battleground* bg = player->GetBattleground()) + bg->EventPlayerDroppedFlag(player); } + else + sOutdoorPvPMgr->HandleDropFlag(player, GetSpellInfo()->Id); } } @@ -5058,10 +5061,6 @@ void AuraEffect::HandleAuraEmpathy(AuraApplication const* aurApp, uint8 mode, bo return; Unit* target = aurApp->GetTarget(); - - if (target->GetTypeId() != TYPEID_UNIT) - return; - if (!apply) { // do not remove unit flag if there are more than this auraEffect of that kind on unit on unit @@ -5069,8 +5068,7 @@ void AuraEffect::HandleAuraEmpathy(AuraApplication const* aurApp, uint8 mode, bo return; } - CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(target->GetEntry()); - if (ci && ci->type == CREATURE_TYPE_BEAST) + if (target->GetCreatureType() == CREATURE_TYPE_BEAST) target->ApplyModUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_SPECIALINFO, apply); } @@ -5298,10 +5296,7 @@ void AuraEffect::HandleAuraSetVehicle(AuraApplication const* aurApp, uint8 mode, target->SendMessageToSet(&data, true); if (apply) - { - data.Initialize(SMSG_ON_CANCEL_EXPECTED_RIDE_VEHICLE_AURA, 0); - target->ToPlayer()->GetSession()->SendPacket(&data); - } + target->ToPlayer()->SendOnCancelExpectedVehicleRideAura(); } void AuraEffect::HandlePreventResurrection(AuraApplication const* aurApp, uint8 mode, bool apply) const diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 795908ce4b5..375f9ef067c 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -908,6 +908,10 @@ bool Aura::CanBeSaved() const if (HasEffectType(SPELL_AURA_OPEN_STABLE)) return false; + // Can't save vehicle auras, it requires both caster & target to be in world + if (HasEffectType(SPELL_AURA_CONTROL_VEHICLE)) + return false; + // Incanter's Absorbtion - considering the minimal duration and problems with aura stacking // we skip saving this aura // Also for some reason other auras put as MultiSlot crash core on keeping them after restart, @@ -2048,14 +2052,14 @@ float Aura::CalcProcChance(SpellProcEntry const& procEntry, ProcEventInfo& event void Aura::TriggerProcOnEvent(AuraApplication* aurApp, ProcEventInfo& eventInfo) { - CallScriptProcHandlers(const_cast<AuraApplication const*>(aurApp), eventInfo); + CallScriptProcHandlers(aurApp, eventInfo); for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (aurApp->HasEffect(i)) // OnEffectProc / AfterEffectProc hooks handled in AuraEffect::HandleProc() GetEffect(i)->HandleProc(aurApp, eventInfo); - CallScriptAfterProcHandlers(const_cast<AuraApplication const*>(aurApp), eventInfo); + CallScriptAfterProcHandlers(aurApp, eventInfo); // Remove aura if we've used last charge to proc if (IsUsingCharges() && !GetCharges()) @@ -2092,16 +2096,17 @@ void Aura::LoadScripts() bool Aura::CallScriptCheckAreaTargetHandlers(Unit* target) { + bool result = true; for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr) { (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_CHECK_AREA_TARGET); std::list<AuraScript::CheckAreaTargetHandler>::iterator hookItrEnd = (*scritr)->DoCheckAreaTarget.end(), hookItr = (*scritr)->DoCheckAreaTarget.begin(); for (; hookItr != hookItrEnd; ++hookItr) - if (!(*hookItr).Call(*scritr, target)) - return false; + result &= hookItr->Call(*scritr, target); + (*scritr)->_FinishScriptCall(); } - return true; + return result; } void Aura::CallScriptDispel(DispelInfo* dispelInfo) @@ -2111,7 +2116,8 @@ void Aura::CallScriptDispel(DispelInfo* dispelInfo) (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_DISPEL); std::list<AuraScript::AuraDispelHandler>::iterator hookItrEnd = (*scritr)->OnDispel.end(), hookItr = (*scritr)->OnDispel.begin(); for (; hookItr != hookItrEnd; ++hookItr) - (*hookItr).Call(*scritr, dispelInfo); + hookItr->Call(*scritr, dispelInfo); + (*scritr)->_FinishScriptCall(); } } @@ -2123,7 +2129,8 @@ void Aura::CallScriptAfterDispel(DispelInfo* dispelInfo) (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_AFTER_DISPEL); std::list<AuraScript::AuraDispelHandler>::iterator hookItrEnd = (*scritr)->AfterDispel.end(), hookItr = (*scritr)->AfterDispel.begin(); for (; hookItr != hookItrEnd; ++hookItr) - (*hookItr).Call(*scritr, dispelInfo); + hookItr->Call(*scritr, dispelInfo); + (*scritr)->_FinishScriptCall(); } } @@ -2136,14 +2143,15 @@ bool Aura::CallScriptEffectApplyHandlers(AuraEffect const* aurEff, AuraApplicati (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_APPLY, aurApp); std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->OnEffectApply.end(), effItr = (*scritr)->OnEffectApply.begin(); for (; effItr != effEndItr; ++effItr) - { - if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) - (*effItr).Call(*scritr, aurEff, mode); - } + if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) + effItr->Call(*scritr, aurEff, mode); + if (!preventDefault) preventDefault = (*scritr)->_IsDefaultActionPrevented(); + (*scritr)->_FinishScriptCall(); } + return preventDefault; } @@ -2155,12 +2163,12 @@ bool Aura::CallScriptEffectRemoveHandlers(AuraEffect const* aurEff, AuraApplicat (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_REMOVE, aurApp); std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->OnEffectRemove.end(), effItr = (*scritr)->OnEffectRemove.begin(); for (; effItr != effEndItr; ++effItr) - { - if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) - (*effItr).Call(*scritr, aurEff, mode); - } + if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) + effItr->Call(*scritr, aurEff, mode); + if (!preventDefault) preventDefault = (*scritr)->_IsDefaultActionPrevented(); + (*scritr)->_FinishScriptCall(); } return preventDefault; @@ -2173,10 +2181,9 @@ void Aura::CallScriptAfterEffectApplyHandlers(AuraEffect const* aurEff, AuraAppl (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_APPLY, aurApp); std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->AfterEffectApply.end(), effItr = (*scritr)->AfterEffectApply.begin(); for (; effItr != effEndItr; ++effItr) - { - if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) - (*effItr).Call(*scritr, aurEff, mode); - } + if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) + effItr->Call(*scritr, aurEff, mode); + (*scritr)->_FinishScriptCall(); } } @@ -2188,10 +2195,9 @@ void Aura::CallScriptAfterEffectRemoveHandlers(AuraEffect const* aurEff, AuraApp (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_REMOVE, aurApp); std::list<AuraScript::EffectApplyHandler>::iterator effEndItr = (*scritr)->AfterEffectRemove.end(), effItr = (*scritr)->AfterEffectRemove.begin(); for (; effItr != effEndItr; ++effItr) - { - if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) - (*effItr).Call(*scritr, aurEff, mode); - } + if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) + effItr->Call(*scritr, aurEff, mode); + (*scritr)->_FinishScriptCall(); } } @@ -2204,14 +2210,15 @@ bool Aura::CallScriptEffectPeriodicHandlers(AuraEffect const* aurEff, AuraApplic (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_PERIODIC, aurApp); std::list<AuraScript::EffectPeriodicHandler>::iterator effEndItr = (*scritr)->OnEffectPeriodic.end(), effItr = (*scritr)->OnEffectPeriodic.begin(); for (; effItr != effEndItr; ++effItr) - { - if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) - (*effItr).Call(*scritr, aurEff); - } + if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) + effItr->Call(*scritr, aurEff); + if (!preventDefault) preventDefault = (*scritr)->_IsDefaultActionPrevented(); + (*scritr)->_FinishScriptCall(); } + return preventDefault; } @@ -2222,10 +2229,9 @@ void Aura::CallScriptEffectUpdatePeriodicHandlers(AuraEffect* aurEff) (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_UPDATE_PERIODIC); std::list<AuraScript::EffectUpdatePeriodicHandler>::iterator effEndItr = (*scritr)->OnEffectUpdatePeriodic.end(), effItr = (*scritr)->OnEffectUpdatePeriodic.begin(); for (; effItr != effEndItr; ++effItr) - { - if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) - (*effItr).Call(*scritr, aurEff); - } + if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) + effItr->Call(*scritr, aurEff); + (*scritr)->_FinishScriptCall(); } } @@ -2237,10 +2243,9 @@ void Aura::CallScriptEffectCalcAmountHandlers(AuraEffect const* aurEff, int32 & (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_AMOUNT); std::list<AuraScript::EffectCalcAmountHandler>::iterator effEndItr = (*scritr)->DoEffectCalcAmount.end(), effItr = (*scritr)->DoEffectCalcAmount.begin(); for (; effItr != effEndItr; ++effItr) - { - if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) - (*effItr).Call(*scritr, aurEff, amount, canBeRecalculated); - } + if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) + effItr->Call(*scritr, aurEff, amount, canBeRecalculated); + (*scritr)->_FinishScriptCall(); } } @@ -2252,10 +2257,9 @@ void Aura::CallScriptEffectCalcPeriodicHandlers(AuraEffect const* aurEff, bool & (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_PERIODIC); std::list<AuraScript::EffectCalcPeriodicHandler>::iterator effEndItr = (*scritr)->DoEffectCalcPeriodic.end(), effItr = (*scritr)->DoEffectCalcPeriodic.begin(); for (; effItr != effEndItr; ++effItr) - { - if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) - (*effItr).Call(*scritr, aurEff, isPeriodic, amplitude); - } + if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) + effItr->Call(*scritr, aurEff, isPeriodic, amplitude); + (*scritr)->_FinishScriptCall(); } } @@ -2267,10 +2271,9 @@ void Aura::CallScriptEffectCalcSpellModHandlers(AuraEffect const* aurEff, SpellM (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_CALC_SPELLMOD); std::list<AuraScript::EffectCalcSpellModHandler>::iterator effEndItr = (*scritr)->DoEffectCalcSpellMod.end(), effItr = (*scritr)->DoEffectCalcSpellMod.begin(); for (; effItr != effEndItr; ++effItr) - { - if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) - (*effItr).Call(*scritr, aurEff, spellMod); - } + if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) + effItr->Call(*scritr, aurEff, spellMod); + (*scritr)->_FinishScriptCall(); } } @@ -2282,11 +2285,13 @@ void Aura::CallScriptEffectAbsorbHandlers(AuraEffect* aurEff, AuraApplication co (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_ABSORB, aurApp); std::list<AuraScript::EffectAbsorbHandler>::iterator effEndItr = (*scritr)->OnEffectAbsorb.end(), effItr = (*scritr)->OnEffectAbsorb.begin(); for (; effItr != effEndItr; ++effItr) - { - if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) - (*effItr).Call(*scritr, aurEff, dmgInfo, absorbAmount); - } - defaultPrevented = (*scritr)->_IsDefaultActionPrevented(); + + if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) + effItr->Call(*scritr, aurEff, dmgInfo, absorbAmount); + + if (!defaultPrevented) + defaultPrevented = (*scritr)->_IsDefaultActionPrevented(); + (*scritr)->_FinishScriptCall(); } } @@ -2298,10 +2303,9 @@ void Aura::CallScriptEffectAfterAbsorbHandlers(AuraEffect* aurEff, AuraApplicati (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_ABSORB, aurApp); std::list<AuraScript::EffectAbsorbHandler>::iterator effEndItr = (*scritr)->AfterEffectAbsorb.end(), effItr = (*scritr)->AfterEffectAbsorb.begin(); for (; effItr != effEndItr; ++effItr) - { - if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) - (*effItr).Call(*scritr, aurEff, dmgInfo, absorbAmount); - } + if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) + effItr->Call(*scritr, aurEff, dmgInfo, absorbAmount); + (*scritr)->_FinishScriptCall(); } } @@ -2313,10 +2317,9 @@ void Aura::CallScriptEffectManaShieldHandlers(AuraEffect* aurEff, AuraApplicatio (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_MANASHIELD, aurApp); std::list<AuraScript::EffectManaShieldHandler>::iterator effEndItr = (*scritr)->OnEffectManaShield.end(), effItr = (*scritr)->OnEffectManaShield.begin(); for (; effItr != effEndItr; ++effItr) - { - if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) - (*effItr).Call(*scritr, aurEff, dmgInfo, absorbAmount); - } + if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) + effItr->Call(*scritr, aurEff, dmgInfo, absorbAmount); + (*scritr)->_FinishScriptCall(); } } @@ -2328,10 +2331,9 @@ void Aura::CallScriptEffectAfterManaShieldHandlers(AuraEffect* aurEff, AuraAppli (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_MANASHIELD, aurApp); std::list<AuraScript::EffectManaShieldHandler>::iterator effEndItr = (*scritr)->AfterEffectManaShield.end(), effItr = (*scritr)->AfterEffectManaShield.begin(); for (; effItr != effEndItr; ++effItr) - { - if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) - (*effItr).Call(*scritr, aurEff, dmgInfo, absorbAmount); - } + if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) + effItr->Call(*scritr, aurEff, dmgInfo, absorbAmount); + (*scritr)->_FinishScriptCall(); } } @@ -2343,26 +2345,27 @@ void Aura::CallScriptEffectSplitHandlers(AuraEffect* aurEff, AuraApplication con (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_SPLIT, aurApp); std::list<AuraScript::EffectSplitHandler>::iterator effEndItr = (*scritr)->OnEffectSplit.end(), effItr = (*scritr)->OnEffectSplit.begin(); for (; effItr != effEndItr; ++effItr) - { - if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) - (*effItr).Call(*scritr, aurEff, dmgInfo, splitAmount); - } + if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) + effItr->Call(*scritr, aurEff, dmgInfo, splitAmount); + (*scritr)->_FinishScriptCall(); } } bool Aura::CallScriptCheckProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo) { + bool result = true; for (std::list<AuraScript*>::iterator scritr = m_loadedScripts.begin(); scritr != m_loadedScripts.end(); ++scritr) { (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_CHECK_PROC, aurApp); std::list<AuraScript::CheckProcHandler>::iterator hookItrEnd = (*scritr)->DoCheckProc.end(), hookItr = (*scritr)->DoCheckProc.begin(); for (; hookItr != hookItrEnd; ++hookItr) - if (!(*hookItr).Call(*scritr, eventInfo)) - return false; + result &= hookItr->Call(*scritr, eventInfo); + (*scritr)->_FinishScriptCall(); } - return true; + + return result; } bool Aura::CallScriptPrepareProcHandlers(AuraApplication const* aurApp, ProcEventInfo& eventInfo) @@ -2373,12 +2376,14 @@ bool Aura::CallScriptPrepareProcHandlers(AuraApplication const* aurApp, ProcEven (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_PREPARE_PROC, aurApp); std::list<AuraScript::AuraProcHandler>::iterator effEndItr = (*scritr)->DoPrepareProc.end(), effItr = (*scritr)->DoPrepareProc.begin(); for (; effItr != effEndItr; ++effItr) - (*effItr).Call(*scritr, eventInfo); + effItr->Call(*scritr, eventInfo); + + if (prepare) + prepare = !(*scritr)->_IsDefaultActionPrevented(); - if (prepare && (*scritr)->_IsDefaultActionPrevented()) - prepare = false; (*scritr)->_FinishScriptCall(); } + return prepare; } @@ -2389,7 +2394,8 @@ void Aura::CallScriptProcHandlers(AuraApplication const* aurApp, ProcEventInfo& (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_PROC, aurApp); std::list<AuraScript::AuraProcHandler>::iterator hookItrEnd = (*scritr)->OnProc.end(), hookItr = (*scritr)->OnProc.begin(); for (; hookItr != hookItrEnd; ++hookItr) - (*hookItr).Call(*scritr, eventInfo); + hookItr->Call(*scritr, eventInfo); + (*scritr)->_FinishScriptCall(); } } @@ -2401,7 +2407,8 @@ void Aura::CallScriptAfterProcHandlers(AuraApplication const* aurApp, ProcEventI (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_AFTER_PROC, aurApp); std::list<AuraScript::AuraProcHandler>::iterator hookItrEnd = (*scritr)->AfterProc.end(), hookItr = (*scritr)->AfterProc.begin(); for (; hookItr != hookItrEnd; ++hookItr) - (*hookItr).Call(*scritr, eventInfo); + hookItr->Call(*scritr, eventInfo); + (*scritr)->_FinishScriptCall(); } } @@ -2414,12 +2421,12 @@ bool Aura::CallScriptEffectProcHandlers(AuraEffect const* aurEff, AuraApplicatio (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_PROC, aurApp); std::list<AuraScript::EffectProcHandler>::iterator effEndItr = (*scritr)->OnEffectProc.end(), effItr = (*scritr)->OnEffectProc.begin(); for (; effItr != effEndItr; ++effItr) - { - if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) - (*effItr).Call(*scritr, aurEff, eventInfo); - } + if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) + effItr->Call(*scritr, aurEff, eventInfo); + if (!preventDefault) preventDefault = (*scritr)->_IsDefaultActionPrevented(); + (*scritr)->_FinishScriptCall(); } return preventDefault; @@ -2432,10 +2439,9 @@ void Aura::CallScriptAfterEffectProcHandlers(AuraEffect const* aurEff, AuraAppli (*scritr)->_PrepareScriptCall(AURA_SCRIPT_HOOK_EFFECT_AFTER_PROC, aurApp); std::list<AuraScript::EffectProcHandler>::iterator effEndItr = (*scritr)->AfterEffectProc.end(), effItr = (*scritr)->AfterEffectProc.begin(); for (; effItr != effEndItr; ++effItr) - { - if ((*effItr).IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) - (*effItr).Call(*scritr, aurEff, eventInfo); - } + if (effItr->IsEffectAffected(m_spellInfo, aurEff->GetEffIndex())) + effItr->Call(*scritr, aurEff, eventInfo); + (*scritr)->_FinishScriptCall(); } } diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 4d75aec2cae..ae1389c5f11 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -5148,26 +5148,23 @@ SpellCastResult Spell::CheckCast(bool strict) if (m_caster->HasUnitState(UNIT_STATE_ROOT)) return SPELL_FAILED_ROOTED; - Unit* target = m_targets.GetUnitTarget(); - - if (!target) - return SPELL_FAILED_DONT_REPORT; - - if (m_caster->GetTypeId() == TYPEID_PLAYER) - if (!target->isAlive()) - return SPELL_FAILED_BAD_TARGETS; - - Position pos; - target->GetContactPoint(m_caster, pos.m_positionX, pos.m_positionY, pos.m_positionZ); - target->GetFirstCollisionPosition(pos, CONTACT_DISTANCE, target->GetRelativeAngle(m_caster)); + if (GetSpellInfo()->NeedsExplicitUnitTarget()) + { + Unit* target = m_targets.GetUnitTarget(); + if (!target) + return SPELL_FAILED_DONT_REPORT; - m_preGeneratedPath.SetPathLengthLimit(m_spellInfo->GetMaxRange(true) * 1.5f); - bool result = m_preGeneratedPath.CalculatePath(pos.m_positionX, pos.m_positionY, pos.m_positionZ + target->GetObjectSize()); - if (m_preGeneratedPath.GetPathType() & PATHFIND_SHORT) - return SPELL_FAILED_OUT_OF_RANGE; - else if (!result) - return SPELL_FAILED_NOPATH; + Position pos; + target->GetContactPoint(m_caster, pos.m_positionX, pos.m_positionY, pos.m_positionZ); + target->GetFirstCollisionPosition(pos, CONTACT_DISTANCE, target->GetRelativeAngle(m_caster)); + m_preGeneratedPath.SetPathLengthLimit(m_spellInfo->GetMaxRange(true) * 1.5f); + bool result = m_preGeneratedPath.CalculatePath(pos.m_positionX, pos.m_positionY, pos.m_positionZ + target->GetObjectSize()); + if (m_preGeneratedPath.GetPathType() & PATHFIND_SHORT) + return SPELL_FAILED_OUT_OF_RANGE; + else if (!result || m_preGeneratedPath.GetPathType() & PATHFIND_NOPATH) + return SPELL_FAILED_NOPATH; + } break; } case SPELL_EFFECT_SKINNING: @@ -5945,8 +5942,9 @@ SpellCastResult Spell::CheckItems() // if not item target then required item must be equipped else { - if (m_caster->GetTypeId() == TYPEID_PLAYER && !m_caster->ToPlayer()->HasItemFitToSpellRequirements(m_spellInfo)) - return SPELL_FAILED_EQUIPPED_ITEM_CLASS; + if (!(_triggeredCastFlags & TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT)) + if (m_caster->GetTypeId() == TYPEID_PLAYER && !m_caster->ToPlayer()->HasItemFitToSpellRequirements(m_spellInfo)) + return SPELL_FAILED_EQUIPPED_ITEM_CLASS; } // check spell focus object @@ -6328,7 +6326,7 @@ SpellCastResult Spell::CheckItems() } // check weapon presence in slots for main/offhand weapons - if (m_spellInfo->EquippedItemClass >=0) + if (!(_triggeredCastFlags & TRIGGERED_IGNORE_EQUIPPED_ITEM_REQUIREMENT) && m_spellInfo->EquippedItemClass >=0) { // main hand weapon required if (m_spellInfo->AttributesEx3 & SPELL_ATTR3_MAIN_HAND) @@ -6519,7 +6517,7 @@ bool Spell::CheckEffectTarget(Unit const* target, uint32 eff) const break; } - if (IsTriggered() || m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS) + if (IsTriggered() || m_spellInfo->AttributesEx2 & SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS || DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, m_spellInfo->Id, NULL, SPELL_DISABLE_LOS)) return true; // todo: shit below shouldn't be here, but it's temporary diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index ba7c87ba10a..9d3ec6630e5 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -2763,7 +2763,7 @@ void Spell::EffectEnchantItemPerm(SpellEffIndex effIndex) if (!item_owner) return; - if (item_owner != p_caster && !AccountMgr::IsPlayerAccount(p_caster->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) + if (item_owner != p_caster && p_caster->GetSession()->HasPermission(RBAC_PERM_LOG_GM_TRADE) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { sLog->outCommand(p_caster->GetSession()->GetAccountId(), "GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)", p_caster->GetName().c_str(), p_caster->GetSession()->GetAccountId(), @@ -2828,7 +2828,7 @@ void Spell::EffectEnchantItemPrismatic(SpellEffIndex effIndex) if (!item_owner) return; - if (item_owner != p_caster && !AccountMgr::IsPlayerAccount(p_caster->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) + if (item_owner != p_caster && p_caster->GetSession()->HasPermission(RBAC_PERM_LOG_GM_TRADE) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { sLog->outCommand(p_caster->GetSession()->GetAccountId(), "GM %s (Account: %u) enchanting(perm): %s (Entry: %d) for player: %s (Account: %u)", p_caster->GetName().c_str(), p_caster->GetSession()->GetAccountId(), @@ -2962,7 +2962,7 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex) if (!item_owner) return; - if (item_owner != p_caster && !AccountMgr::IsPlayerAccount(p_caster->GetSession()->GetSecurity()) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) + if (item_owner != p_caster && p_caster->GetSession()->HasPermission(RBAC_PERM_LOG_GM_TRADE) && sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE)) { sLog->outCommand(p_caster->GetSession()->GetAccountId(), "GM %s (Account: %u) enchanting(temp): %s (Entry: %d) for player: %s (Account: %u)", p_caster->GetName().c_str(), p_caster->GetSession()->GetAccountId(), @@ -3212,24 +3212,6 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) switch (m_spellInfo->SpellFamilyName) { - case SPELLFAMILY_GENERIC: - { - switch (m_spellInfo->Id) - { - case 69055: // Saber Lash - case 70814: // Saber Lash - { - uint32 count = 0; - for (std::list<TargetInfo>::iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit) - if (ihit->effectMask & (1 << effIndex)) - ++count; - - totalDamagePercentMod /= count; - break; - } - } - break; - } case SPELLFAMILY_WARRIOR: { // Devastate (player ones) @@ -3920,7 +3902,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex) unitTarget->CastSpell(unitTarget, iTmpSpellId, true); Creature* npc = unitTarget->ToCreature(); - npc->LoadEquipment(npc->GetEquipmentId()); + npc->LoadEquipment(); return; } // Emblazon Runeblade @@ -4936,7 +4918,8 @@ void Spell::EffectCharge(SpellEffIndex /*effIndex*/) if (effectHandleMode == SPELL_EFFECT_HANDLE_LAUNCH_TARGET) { - if (m_preGeneratedPath.GetPathType() & PATHFIND_NOPATH) + // Spell is not using explicit target - no generated path + if (m_preGeneratedPath.GetPathType() == PATHFIND_BLANK) { Position pos; unitTarget->GetContactPoint(m_caster, pos.m_positionX, pos.m_positionY, pos.m_positionZ); diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 0c298efd83e..9a9369bad28 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -849,7 +849,7 @@ bool SpellInfo::IsLootCrafting() const return (Effects[0].Effect == SPELL_EFFECT_CREATE_RANDOM_ITEM || // different random cards from Inscription (121==Virtuoso Inking Set category) r without explicit item (Effects[0].Effect == SPELL_EFFECT_CREATE_ITEM_2 && - (TotemCategory[0] != 0 || Effects[0].ItemType == 0))); + ((TotemCategory[0] != 0 || (Totem[0] != 0 && SpellIconID == 1)) || Effects[0].ItemType == 0))); } bool SpellInfo::IsQuestTame() const @@ -1030,6 +1030,12 @@ bool SpellInfo::IsMultiSlotAura() const return IsPassive() || Id == 55849 || Id == 40075 || Id == 44413; // Power Spark, Fel Flak Fire, Incanter's Absorption } +bool SpellInfo::IsStackableOnOneSlotWithDifferentCasters() const +{ + /// TODO: Re-verify meaning of SPELL_ATTR3_STACK_FOR_DIFF_CASTERS and update conditions here + return StackAmount > 1 && !IsChanneled() && !(AttributesEx3 & SPELL_ATTR3_STACK_FOR_DIFF_CASTERS); +} + bool SpellInfo::IsDeathPersistent() const { return AttributesEx3 & SPELL_ATTR3_DEATH_PERSISTENT; @@ -1922,6 +1928,9 @@ SpellSpecificType SpellInfo::GetSpellSpecific() const case SPELL_AURA_AOE_CHARM: return SPELL_SPECIFIC_CHARM; case SPELL_AURA_TRACK_CREATURES: + /// @workaround For non-stacking tracking spells (We need generic solution) + if (Id == 30645) // Gas Cloud Tracking + return SPELL_SPECIFIC_NORMAL; case SPELL_AURA_TRACK_RESOURCES: case SPELL_AURA_TRACK_STEALTHED: return SPELL_SPECIFIC_TRACKER; diff --git a/src/server/game/Spells/SpellInfo.h b/src/server/game/Spells/SpellInfo.h index 23682c3d48f..bbc5b61e282 100644 --- a/src/server/game/Spells/SpellInfo.h +++ b/src/server/game/Spells/SpellInfo.h @@ -392,6 +392,7 @@ public: bool IsStackableWithRanks() const; bool IsPassiveStackableWithRanks() const; bool IsMultiSlotAura() const; + bool IsStackableOnOneSlotWithDifferentCasters() const; bool IsDeathPersistent() const; bool IsRequiringDeadTarget() const; bool IsAllowingDeadTarget() const; diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index b258f01ccd5..312189ffad8 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3371,6 +3371,17 @@ void SpellMgr::LoadDbcDataCorrections() case 64596: // Cosmic Smash (Algalon the Observer) spellInfo->rangeIndex = 6; // 100yd break; + case 64014: // Expedition Base Camp Teleport + case 64024: // Conservatory Teleport + case 64025: // Halls of Invention Teleport + case 64028: // Colossal Forge Teleport + case 64029: // Shattered Walkway Teleport + case 64030: // Antechamber Teleport + case 64031: // Scrapyard Teleport + case 64032: // Formation Grounds Teleport + case 65042: // Prison of Yogg-Saron Teleport + spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DB; + break; // ENDOF ULDUAR SPELLS // // TRIAL OF THE CRUSADER SPELLS @@ -3397,9 +3408,9 @@ void SpellMgr::LoadDbcDataCorrections() case 70861: // Sindragosa's Lair Teleport spellInfo->EffectImplicitTargetA[0] = TARGET_DEST_DB; break; - case 69055: // Saber Lash (Lord Marrowgar) - case 70814: // Saber Lash (Lord Marrowgar) - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_5_YARDS; // 5yd + case 69055: // Bone Slice (Lord Marrowgar) + case 70814: // Bone Slice (Lord Marrowgar) + spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_8_YARDS; // 5yd break; case 69075: // Bone Storm (Lord Marrowgar) case 70834: // Bone Storm (Lord Marrowgar) @@ -3464,7 +3475,7 @@ void SpellMgr::LoadDbcDataCorrections() case 71518: // Unholy Infusion Quest Credit (Professor Putricide) case 72934: // Blood Infusion Quest Credit (Blood-Queen Lana'thel) case 72289: // Frost Infusion Quest Credit (Sindragosa) - spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_50000_YARDS; // another missing radius + spellInfo->EffectRadiusIndex[0] = EFFECT_RADIUS_200_YARDS; // another missing radius break; case 71708: // Empowered Flare (Blood Prince Council) case 72785: // Empowered Flare (Blood Prince Council) diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp index 89ed223545f..6229a30a5f0 100644 --- a/src/server/game/Spells/SpellScript.cpp +++ b/src/server/game/Spells/SpellScript.cpp @@ -612,7 +612,7 @@ SpellValue const* SpellScript::GetSpellValue() bool AuraScript::_Validate(SpellInfo const* entry) { for (std::list<CheckAreaTargetHandler>::iterator itr = DoCheckAreaTarget.begin(); itr != DoCheckAreaTarget.end(); ++itr) - if (!entry->HasAreaAuraEffect()) + if (!entry->HasAreaAuraEffect() && !entry->HasEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA)) sLog->outError(LOG_FILTER_TSCR, "Spell `%u` of script `%s` does not have area aura effect - handler bound to hook `DoCheckAreaTarget` of AuraScript won't be executed", entry->Id, m_scriptName->c_str()); for (std::list<AuraDispelHandler>::iterator itr = OnDispel.begin(); itr != OnDispel.end(); ++itr) diff --git a/src/server/game/Warden/Warden.cpp b/src/server/game/Warden/Warden.cpp index a99688c8844..af695c482cf 100644 --- a/src/server/game/Warden/Warden.cpp +++ b/src/server/game/Warden/Warden.cpp @@ -219,7 +219,7 @@ std::string Warden::Penalty(WardenCheck* check /*= NULL*/) void WorldSession::HandleWardenDataOpcode(WorldPacket& recvData) { - _warden->DecryptData(const_cast<uint8*>(recvData.contents()), recvData.size()); + _warden->DecryptData(recvData.contents(), recvData.size()); uint8 opcode; recvData >> opcode; sLog->outDebug(LOG_FILTER_WARDEN, "Got packet, opcode %02X, size %u", opcode, uint32(recvData.size())); diff --git a/src/server/game/Warden/WardenCheckMgr.cpp b/src/server/game/Warden/WardenCheckMgr.cpp index b96cb1156c2..ec271192450 100644 --- a/src/server/game/Warden/WardenCheckMgr.cpp +++ b/src/server/game/Warden/WardenCheckMgr.cpp @@ -44,7 +44,6 @@ void WardenCheckMgr::LoadWardenChecks() if (!sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED)) { sLog->outInfo(LOG_FILTER_WARDEN, ">> Warden disabled, loading checks skipped."); - return; } @@ -52,8 +51,7 @@ void WardenCheckMgr::LoadWardenChecks() if (!result) { - sLog->outInfo(LOG_FILTER_WARDEN, ">> Loaded 0 Warden checks. DB table `warden_checks` is empty!"); - + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Warden checks. DB table `warden_checks` is empty!"); return; } @@ -145,8 +143,7 @@ void WardenCheckMgr::LoadWardenChecks() } while (result->NextRow()); - sLog->outInfo(LOG_FILTER_WARDEN, ">> Loaded %u warden checks.", count); - + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u warden checks.", count); } void WardenCheckMgr::LoadWardenOverrides() @@ -155,7 +152,6 @@ void WardenCheckMgr::LoadWardenOverrides() if (!sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED)) { sLog->outInfo(LOG_FILTER_WARDEN, ">> Warden disabled, loading check overrides skipped."); - return; } @@ -164,8 +160,7 @@ void WardenCheckMgr::LoadWardenOverrides() if (!result) { - sLog->outInfo(LOG_FILTER_WARDEN, ">> Loaded 0 Warden action overrides. DB table `warden_action` is empty!"); - + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Warden action overrides. DB table `warden_action` is empty!"); return; } @@ -194,8 +189,7 @@ void WardenCheckMgr::LoadWardenOverrides() } while (result->NextRow()); - sLog->outInfo(LOG_FILTER_WARDEN, ">> Loaded %u warden action overrides.", count); - + sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u warden action overrides.", count); } WardenCheck* WardenCheckMgr::GetWardenDataById(uint16 Id) diff --git a/src/server/game/Warden/WardenMac.cpp b/src/server/game/Warden/WardenMac.cpp index 7c2979e0dc6..fa84cd216b6 100644 --- a/src/server/game/Warden/WardenMac.cpp +++ b/src/server/game/Warden/WardenMac.cpp @@ -206,7 +206,7 @@ void WardenMac::RequestData() buff.hexlike(); // Encrypt with warden RC4 key. - EncryptData(const_cast<uint8*>(buff.contents()), buff.size()); + EncryptData(buff.contents(), buff.size()); WorldPacket pkt(SMSG_WARDEN_DATA, buff.size()); pkt.append(buff); diff --git a/src/server/game/Warden/WardenWin.cpp b/src/server/game/Warden/WardenWin.cpp index 4da05eded0c..bf423459222 100644 --- a/src/server/game/Warden/WardenWin.cpp +++ b/src/server/game/Warden/WardenWin.cpp @@ -310,7 +310,7 @@ void WardenWin::RequestData() buff.hexlike(); // Encrypt with warden RC4 key - EncryptData(const_cast<uint8*>(buff.contents()), buff.size()); + EncryptData(buff.contents(), buff.size()); WorldPacket pkt(SMSG_WARDEN_DATA, buff.size()); pkt.append(buff); diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp index cd148712b55..64ee188a0d2 100644 --- a/src/server/game/Weather/Weather.cpp +++ b/src/server/game/Weather/Weather.cpp @@ -221,6 +221,9 @@ bool Weather::UpdateWeather() char const* wthstr; switch (state) { + case WEATHER_STATE_FOG: + wthstr = "fog"; + break; case WEATHER_STATE_LIGHT_RAIN: wthstr = "light rain"; break; diff --git a/src/server/game/Weather/Weather.h b/src/server/game/Weather/Weather.h index 1fcd822d580..2645d3f2067 100644 --- a/src/server/game/Weather/Weather.h +++ b/src/server/game/Weather/Weather.h @@ -46,6 +46,7 @@ struct WeatherData enum WeatherState { WEATHER_STATE_FINE = 0, + WEATHER_STATE_FOG = 1, WEATHER_STATE_LIGHT_RAIN = 3, WEATHER_STATE_MEDIUM_RAIN = 4, WEATHER_STATE_HEAVY_RAIN = 5, diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp index 802cdb8209f..769e40b4dff 100644 --- a/src/server/game/Weather/WeatherMgr.cpp +++ b/src/server/game/Weather/WeatherMgr.cpp @@ -96,8 +96,7 @@ void LoadWeatherData() if (!result) { - sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 weather definitions. DB table `game_weather` is empty."); - + sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 weather definitions. DB table `game_weather` is empty."); return; } @@ -141,7 +140,6 @@ void LoadWeatherData() while (result->NextRow()); sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u weather definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime)); - } void SendFineWeatherUpdateToPlayer(Player* player) diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp index 26a7986bcb8..955f3b7b99f 100644 --- a/src/server/game/World/World.cpp +++ b/src/server/game/World/World.cpp @@ -267,7 +267,7 @@ void World::AddSession_(WorldSession* s) if (decrease_session) --Sessions; - if (pLimit > 0 && Sessions >= pLimit && AccountMgr::IsPlayerAccount(s->GetSecurity()) && !HasRecentlyDisconnected(s)) + if (pLimit > 0 && Sessions >= pLimit && !s->HasPermission(RBAC_PERM_SKIP_QUEUE) && !HasRecentlyDisconnected(s)) { AddQueuedPlayer(s); UpdateMaxSessionCounters(); @@ -585,7 +585,6 @@ void World::LoadConfigSettings(bool reload) m_int_configs[CONFIG_TICKET_LEVEL_REQ] = ConfigMgr::GetIntDefault("LevelReq.Ticket", 1); m_int_configs[CONFIG_AUCTION_LEVEL_REQ] = ConfigMgr::GetIntDefault("LevelReq.Auction", 1); m_int_configs[CONFIG_MAIL_LEVEL_REQ] = ConfigMgr::GetIntDefault("LevelReq.Mail", 1); - m_bool_configs[CONFIG_ALLOW_PLAYER_COMMANDS] = ConfigMgr::GetBoolDefault("AllowPlayerCommands", 1); m_bool_configs[CONFIG_PRESERVE_CUSTOM_CHANNELS] = ConfigMgr::GetBoolDefault("PreserveCustomChannels", false); m_int_configs[CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION] = ConfigMgr::GetIntDefault("PreserveCustomChannelDuration", 14); m_bool_configs[CONFIG_GRID_UNLOAD] = ConfigMgr::GetBoolDefault("GridUnload", true); @@ -956,7 +955,7 @@ void World::LoadConfigSettings(bool reload) m_int_configs[CONFIG_CHATFLOOD_MESSAGE_DELAY] = ConfigMgr::GetIntDefault("ChatFlood.MessageDelay", 1); m_int_configs[CONFIG_CHATFLOOD_MUTE_TIME] = ConfigMgr::GetIntDefault("ChatFlood.MuteTime", 10); - m_int_configs[CONFIG_EVENT_ANNOUNCE] = ConfigMgr::GetIntDefault("Event.Announce", 0); + m_bool_configs[CONFIG_EVENT_ANNOUNCE] = ConfigMgr::GetIntDefault("Event.Announce", false); m_float_configs[CONFIG_CREATURE_FAMILY_FLEE_ASSISTANCE_RADIUS] = ConfigMgr::GetFloatDefault("CreatureFamilyFleeAssistanceRadius", 30.0f); m_float_configs[CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS] = ConfigMgr::GetFloatDefault("CreatureFamilyAssistanceRadius", 10.0f); @@ -1059,8 +1058,6 @@ void World::LoadConfigSettings(bool reload) sLog->outError(LOG_FILTER_SERVER_LOADING, "ClientCacheVersion can't be negative %d, ignored.", clientCacheId); } - m_int_configs[CONFIG_INSTANT_LOGOUT] = ConfigMgr::GetIntDefault("InstantLogout", SEC_MODERATOR); - m_int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = ConfigMgr::GetIntDefault("Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS); if (m_int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] > GUILD_EVENTLOG_MAX_RECORDS) m_int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = GUILD_EVENTLOG_MAX_RECORDS; @@ -1224,8 +1221,9 @@ void World::LoadConfigSettings(bool reload) // misc m_bool_configs[CONFIG_PDUMP_NO_PATHS] = ConfigMgr::GetBoolDefault("PlayerDump.DisallowPaths", true); m_bool_configs[CONFIG_PDUMP_NO_OVERWRITE] = ConfigMgr::GetBoolDefault("PlayerDump.DisallowOverwrite", true); + m_bool_configs[CONFIG_UI_QUESTLEVELS_IN_DIALOGS] = ConfigMgr::GetBoolDefault("UI.ShowQuestLevelsInDialogs", false); - // call ScriptMgr if we're reloading the configuration + // Wintergrasp battlefield m_bool_configs[CONFIG_WINTERGRASP_ENABLE] = ConfigMgr::GetBoolDefault("Wintergrasp.Enable", false); m_int_configs[CONFIG_WINTERGRASP_PLR_MAX] = ConfigMgr::GetIntDefault("Wintergrasp.PlayerMax", 100); m_int_configs[CONFIG_WINTERGRASP_PLR_MIN] = ConfigMgr::GetIntDefault("Wintergrasp.PlayerMin", 0); @@ -1234,6 +1232,7 @@ void World::LoadConfigSettings(bool reload) m_int_configs[CONFIG_WINTERGRASP_NOBATTLETIME] = ConfigMgr::GetIntDefault("Wintergrasp.NoBattleTimer", 150); m_int_configs[CONFIG_WINTERGRASP_RESTART_AFTER_CRASH] = ConfigMgr::GetIntDefault("Wintergrasp.CrashRestartTimer", 10); + // call ScriptMgr if we're reloading the configuration if (reload) sScriptMgr->OnConfigLoad(reload); } @@ -1347,6 +1346,8 @@ void World::SetInitialWorldSettings() sObjectMgr->SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts) sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Localization strings loaded in %u ms", GetMSTimeDiffToNow(oldMSTime)); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Account Roles and Permissions..."); + sAccountMgr->LoadRBAC(); sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Page Texts..."); sObjectMgr->LoadPageTexts(); @@ -1405,12 +1406,12 @@ void World::SetInitialWorldSettings() sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Creature Model Based Info Data..."); sObjectMgr->LoadCreatureModelInfo(); - sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Equipment templates..."); - sObjectMgr->LoadEquipmentTemplates(); - sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Creature templates..."); sObjectMgr->LoadCreatureTemplates(); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Equipment templates..."); // must be after LoadCreatureTemplates + sObjectMgr->LoadEquipmentTemplates(); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Creature template addons..."); sObjectMgr->LoadCreatureTemplateAddons(); @@ -1432,6 +1433,9 @@ void World::SetInitialWorldSettings() sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Creature Data..."); sObjectMgr->LoadCreatures(); + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Temporary Summon Data..."); + sObjectMgr->LoadTempSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates() + sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading pet levelup spells..."); sSpellMgr->LoadPetLevelupSpellMap(); @@ -2114,18 +2118,21 @@ void World::SendGlobalMessage(WorldPacket* packet, WorldSession* self, uint32 te /// Send a packet to all GMs (except self if mentioned) void World::SendGlobalGMMessage(WorldPacket* packet, WorldSession* self, uint32 team) { - SessionMap::iterator itr; - for (itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) { - if (itr->second && - itr->second->GetPlayer() && - itr->second->GetPlayer()->IsInWorld() && - itr->second != self && - !AccountMgr::IsPlayerAccount(itr->second->GetSecurity()) && - (team == 0 || itr->second->GetPlayer()->GetTeam() == team)) - { - itr->second->SendPacket(packet); - } + // check if session and can receive global GM Messages and its not self + WorldSession* session = itr->second; + if (!session || session == self || !session->HasPermission(RBAC_PERM_RECEIVE_GLOBAL_GM_TEXTMESSAGE)) + continue; + + // Player should be in world + Player* player = session->GetPlayer(); + if (!player || !player->IsInWorld()) + continue; + + // Send only to same team, if team is given + if (!team || player->GetTeam() == team) + session->SendPacket(packet); } } @@ -2213,15 +2220,19 @@ void World::SendGMText(int32 string_id, ...) Trinity::WorldWorldTextBuilder wt_builder(string_id, &ap); Trinity::LocalizedPacketListDo<Trinity::WorldWorldTextBuilder> wt_do(wt_builder); - for (SessionMap::iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) + for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr) { - if (!itr->second || !itr->second->GetPlayer() || !itr->second->GetPlayer()->IsInWorld()) + // Session should have permissions to receive global gm messages + WorldSession* session = itr->second; + if (!session || !session->HasPermission(RBAC_PERM_RECEIVE_GLOBAL_GM_TEXTMESSAGE)) continue; - if (AccountMgr::IsPlayerAccount(itr->second->GetSecurity())) + // Player should be in world + Player* player = session->GetPlayer(); + if (!player || !player->IsInWorld()) continue; - wt_do(itr->second->GetPlayer()); + wt_do(player); } va_end(ap); @@ -2857,8 +2868,6 @@ void World::ResetMonthlyQuests() if (itr->second->GetPlayer()) itr->second->GetPlayer()->ResetMonthlyQuestStatus(); - time_t mostRecentQuestTime = 0; - // generate time time_t curTime = time(NULL); tm localTm = *localtime(&curTime); @@ -2885,14 +2894,8 @@ void World::ResetMonthlyQuests() time_t nextMonthResetTime = mktime(&localTm); - // last reset time before current moment - time_t resetTime = (curTime < nextMonthResetTime) ? nextMonthResetTime - MONTH : nextMonthResetTime; - - // need reset (if we have quest time before last reset time (not processed by some reason) - if (mostRecentQuestTime && mostRecentQuestTime <= resetTime) - m_NextMonthlyQuestReset = mostRecentQuestTime; - else // plan next reset time - m_NextMonthlyQuestReset = (curTime >= nextMonthResetTime) ? nextMonthResetTime + MONTH : nextMonthResetTime; + // plan next reset time + m_NextMonthlyQuestReset = (curTime >= nextMonthResetTime) ? nextMonthResetTime + MONTH : nextMonthResetTime; sWorld->setWorldState(WS_MONTHLY_QUEST_RESET_TIME, uint64(m_NextMonthlyQuestReset)); } diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h index 4a7629cb3af..612078f17bf 100644 --- a/src/server/game/World/World.h +++ b/src/server/game/World/World.h @@ -165,6 +165,8 @@ enum WorldBoolConfigs CONFIG_WARDEN_ENABLED, CONFIG_ENABLE_MMAPS, CONFIG_WINTERGRASP_ENABLE, + CONFIG_UI_QUESTLEVELS_IN_DIALOGS, // Should we add quest levels to the title in the NPC dialogs? + CONFIG_EVENT_ANNOUNCE, BOOL_CONFIG_VALUE_COUNT }; @@ -252,7 +254,6 @@ enum WorldIntConfigs CONFIG_CHATFLOOD_MESSAGE_COUNT, CONFIG_CHATFLOOD_MESSAGE_DELAY, CONFIG_CHATFLOOD_MUTE_TIME, - CONFIG_EVENT_ANNOUNCE, CONFIG_CREATURE_FAMILY_ASSISTANCE_DELAY, CONFIG_CREATURE_FAMILY_FLEE_DELAY, CONFIG_WORLD_BOSS_LEVEL_DIFF, @@ -732,7 +733,8 @@ class World void AddCharacterNameData(uint32 guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level); void UpdateCharacterNameData(uint32 guid, std::string const& name, uint8 gender = GENDER_NONE, uint8 race = RACE_NONE); void UpdateCharacterNameDataLevel(uint32 guid, uint8 level); - void DeleteCharaceterNameData(uint32 guid) { _characterNameDataMap.erase(guid); } + void DeleteCharacterNameData(uint32 guid) { _characterNameDataMap.erase(guid); } + bool HasCharacterNameData(uint32 guid) { return _characterNameDataMap.find(guid) != _characterNameDataMap.end(); } uint32 GetCleaningFlags() const { return m_CleaningFlags; } void SetCleaningFlags(uint32 flags) { m_CleaningFlags = flags; } |
