diff options
Diffstat (limited to 'src/server/game')
| -rw-r--r-- | src/server/game/Spells/Auras/SpellAuras.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 2a29366ae6d..3d7664f19b6 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -2010,15 +2010,13 @@ void Aura::TriggerProcOnEvent(uint32 procEffectMask, AuraApplication* aurApp, Pr float Aura::CalcPPMProcChance(Unit* actor) const { - using FSeconds = std::chrono::duration<float, Seconds::period>; - // Formula see http://us.battle.net/wow/en/forum/topic/8197741003#1 float ppm = m_spellInfo->CalcProcPPM(actor, GetCastItemLevel()); float averageProcInterval = 60.0f / ppm; TimePoint currentTime = GameTime::Now(); - float secondsSinceLastAttempt = std::min(std::chrono::duration_cast<FSeconds>(currentTime - m_lastProcAttemptTime).count(), 10.0f); - float secondsSinceLastProc = std::min(std::chrono::duration_cast<FSeconds>(currentTime - m_lastProcSuccessTime).count(), 1000.0f); + float secondsSinceLastAttempt = std::min(duration_cast<FloatSeconds>(currentTime - m_lastProcAttemptTime).count(), 10.0f); + float secondsSinceLastProc = std::min(duration_cast<FloatSeconds>(currentTime - m_lastProcSuccessTime).count(), 1000.0f); float chance = std::max(1.0f, 1.0f + ((secondsSinceLastProc / averageProcInterval - 1.5f) * 3.0f)) * ppm * secondsSinceLastAttempt / 60.0f; RoundToInterval(chance, 0.0f, 1.0f); |
