diff options
Diffstat (limited to 'src/server/game')
23 files changed, 168 insertions, 263 deletions
diff --git a/src/server/game/AI/CoreAI/TotemAI.cpp b/src/server/game/AI/CoreAI/TotemAI.cpp index 34a147c0620..a44c4532e60 100644 --- a/src/server/game/AI/CoreAI/TotemAI.cpp +++ b/src/server/game/AI/CoreAI/TotemAI.cpp @@ -74,7 +74,7 @@ void TotemAI::UpdateAI(uint32 /*diff*/) victim = NULL; Trinity::NearestAttackableUnitInObjectRangeCheck u_check(me, me, max_range); Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck> checker(me, victim, u_check); - me->VisitNearbyObject(max_range, checker); + Cell::VisitAllObjects(me, checker, max_range); } // If have target diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 34706b6e882..5464b99f8c9 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -330,7 +330,7 @@ Unit* ScriptedAI::DoSelectLowestHpFriendly(float range, uint32 minHPDiff) Unit* unit = nullptr; Trinity::MostHPMissingInRange u_check(me, range, minHPDiff); Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, unit, u_check); - me->VisitNearbyObject(range, searcher); + Cell::VisitAllObjects(me, searcher, range); return unit; } @@ -340,7 +340,7 @@ Unit* ScriptedAI::DoSelectBelowHpPctFriendlyWithEntry(uint32 entry, float range, Unit* unit = nullptr; Trinity::FriendlyBelowHpPctEntryInRange u_check(me, entry, range, minHPDiff, excludeSelf); Trinity::UnitLastSearcher<Trinity::FriendlyBelowHpPctEntryInRange> searcher(me, unit, u_check); - me->VisitNearbyObject(range, searcher); + Cell::VisitAllObjects(me, searcher, range); return unit; } @@ -350,7 +350,7 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyCC(float range) std::list<Creature*> list; Trinity::FriendlyCCedInRange u_check(me, range); Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(me, list, u_check); - me->VisitNearbyObject(range, searcher); + Cell::VisitAllObjects(me, searcher, range); return list; } @@ -360,7 +360,7 @@ std::list<Creature*> ScriptedAI::DoFindFriendlyMissingBuff(float range, uint32 u std::list<Creature*> list; Trinity::FriendlyMissingBuffInRange u_check(me, range, uiSpellid); Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(me, list, u_check); - me->VisitNearbyObject(range, searcher); + Cell::VisitAllObjects(me, searcher, range); return list; } @@ -369,15 +369,9 @@ Player* ScriptedAI::GetPlayerAtMinimumRange(float minimumRange) { Player* player = nullptr; - CellCoord pair(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY())); - Cell cell(pair); - cell.SetNoCreate(); - Trinity::PlayerAtMinimumRangeAway check(me, minimumRange); Trinity::PlayerSearcher<Trinity::PlayerAtMinimumRangeAway> searcher(me, player, check); - TypeContainerVisitor<Trinity::PlayerSearcher<Trinity::PlayerAtMinimumRangeAway>, GridTypeMapContainer> visitor(searcher); - - cell.Visit(pair, visitor, *me->GetMap(), *me, minimumRange); + Cell::VisitWorldObjects(me, searcher, minimumRange); return player; } diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 969dc87faba..6dc0bd62256 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2493,7 +2493,7 @@ void SmartScript::GetWorldObjectsInDist(ObjectVector& targets, float dist) const Trinity::AllWorldObjectsInRange u_check(obj, dist); Trinity::WorldObjectListSearcher<Trinity::AllWorldObjectsInRange> searcher(obj, targets, u_check); - obj->VisitNearbyObject(dist, searcher); + Cell::VisitAllObjects(obj, searcher, dist); } void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob) @@ -3356,10 +3356,9 @@ Unit* SmartScript::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff) const return nullptr; Unit* unit = nullptr; - Trinity::MostHPMissingInRange u_check(me, range, MinHPDiff); Trinity::UnitLastSearcher<Trinity::MostHPMissingInRange> searcher(me, unit, u_check); - me->VisitNearbyObject(range, searcher); + Cell::VisitGridObjects(me, searcher, range); return unit; } @@ -3370,7 +3369,7 @@ void SmartScript::DoFindFriendlyCC(std::vector<Creature*>& creatures, float rang Trinity::FriendlyCCedInRange u_check(me, range); Trinity::CreatureListSearcher<Trinity::FriendlyCCedInRange> searcher(me, creatures, u_check); - me->VisitNearbyObject(range, searcher); + Cell::VisitGridObjects(me, searcher, range); } void SmartScript::DoFindFriendlyMissingBuff(std::vector<Creature*>& creatures, float range, uint32 spellid) const @@ -3380,7 +3379,7 @@ void SmartScript::DoFindFriendlyMissingBuff(std::vector<Creature*>& creatures, f Trinity::FriendlyMissingBuffInRange u_check(me, range, spellid); Trinity::CreatureListSearcher<Trinity::FriendlyMissingBuffInRange> searcher(me, creatures, u_check); - me->VisitNearbyObject(range, searcher); + Cell::VisitGridObjects(me, searcher, range); } Unit* SmartScript::DoFindClosestFriendlyInRange(float range, bool playerOnly) const @@ -3391,7 +3390,7 @@ Unit* SmartScript::DoFindClosestFriendlyInRange(float range, bool playerOnly) co Unit* unit = nullptr; Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(me, me, range, playerOnly); Trinity::UnitLastSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(me, unit, u_check); - me->VisitNearbyObject(range, searcher); + Cell::VisitAllObjects(me, searcher, range); return unit; } diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 82c22a62483..bc8400f4a73 100644 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -675,8 +675,8 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement) { Trinity::BroadcastTextBuilder _builder(GetPlayer(), CHAT_MSG_ACHIEVEMENT, BROADCAST_TEXT_ACHIEVEMENT_EARNED, GetPlayer(), achievement->ID); Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> _localizer(_builder); - Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> > _worker(GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), _localizer); - GetPlayer()->VisitNearbyWorldObject(sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), _worker); + Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder>> _worker(GetPlayer(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), _localizer); + Cell::VisitWorldObjects(GetPlayer(), _worker, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY)); } WorldPacket data(SMSG_ACHIEVEMENT_EARNED, 8+4+8); diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index 2e0f7b855ab..2c75d75f0b4 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -980,7 +980,7 @@ bool BfCapturePoint::Update(uint32 diff) std::list<Player*> players; Trinity::AnyPlayerInObjectRangeCheck checker(capturePoint, radius); Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(capturePoint, players, checker); - capturePoint->VisitNearbyWorldObject(radius, searcher); + Cell::VisitWorldObjects(capturePoint, searcher, radius); for (std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr) if ((*itr)->IsOutdoorPvPActive()) diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp index 06f6ccb1ba1..3926dda13f5 100644 --- a/src/server/game/Chat/Chat.cpp +++ b/src/server/game/Chat/Chat.cpp @@ -878,7 +878,7 @@ GameObject* ChatHandler::GetNearbyGameObject() GameObject* obj = nullptr; Trinity::NearestGameObjectCheck check(*pl); Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectCheck> searcher(pl, obj, check); - pl->VisitNearbyGridObject(SIZE_OF_GRIDS, searcher); + Cell::VisitGridObjects(pl, searcher, SIZE_OF_GRIDS); return obj; } diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 7e006d98d35..ed98f7d70be 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -880,16 +880,9 @@ void Creature::DoFleeToGetAssistance() if (radius >0) { Creature* creature = nullptr; - - CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(p); - cell.SetNoCreate(); Trinity::NearestAssistCreatureInCreatureRangeCheck u_check(this, GetVictim(), radius); Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck> searcher(this, creature, u_check); - - TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestAssistCreatureInCreatureRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); - - cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius); + Cell::VisitGridObjects(this, searcher, radius); SetNoSearchAssistance(true); UpdateSpeed(MOVE_RUN); @@ -2091,55 +2084,29 @@ SpellInfo const* Creature::reachWithSpellCure(Unit* victim) // select nearest hostile unit within the given distance (regardless of threat list). Unit* Creature::SelectNearestTarget(float dist, bool playerOnly /* = false */) const { - CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(p); - cell.SetNoCreate(); + if (dist == 0.0f) + dist = MAX_VISIBILITY_DISTANCE; Unit* target = nullptr; - - { - if (dist == 0.0f) - dist = MAX_VISIBILITY_DISTANCE; - - Trinity::NearestHostileUnitCheck u_check(this, dist, playerOnly); - Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck> searcher(this, target, u_check); - - TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); - TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); - - cell.Visit(p, world_unit_searcher, *GetMap(), *this, dist); - cell.Visit(p, grid_unit_searcher, *GetMap(), *this, dist); - } - + Trinity::NearestHostileUnitCheck u_check(this, dist, playerOnly); + Trinity::UnitLastSearcher<Trinity::NearestHostileUnitCheck> searcher(this, target, u_check); + Cell::VisitAllObjects(this, searcher, dist); return target; } // select nearest hostile unit within the given attack distance (i.e. distance is ignored if > than ATTACK_DISTANCE), regardless of threat list. Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const { - CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(p); - cell.SetNoCreate(); - - Unit* target = nullptr; - if (dist > MAX_VISIBILITY_DISTANCE) { TC_LOG_ERROR("entities.unit", "Creature (GUID: %u Entry: %u) SelectNearestTargetInAttackDistance called with dist > MAX_VISIBILITY_DISTANCE. Distance set to ATTACK_DISTANCE.", GetGUID().GetCounter(), GetEntry()); dist = ATTACK_DISTANCE; } - { - Trinity::NearestHostileUnitInAttackDistanceCheck u_check(this, dist); - Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check); - - TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); - TypeContainerVisitor<Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); - - cell.Visit(p, world_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE > dist ? ATTACK_DISTANCE : dist); - cell.Visit(p, grid_unit_searcher, *GetMap(), *this, ATTACK_DISTANCE > dist ? ATTACK_DISTANCE : dist); - } - + Unit* target = nullptr; + Trinity::NearestHostileUnitInAttackDistanceCheck u_check(this, dist); + Trinity::UnitLastSearcher<Trinity::NearestHostileUnitInAttackDistanceCheck> searcher(this, target, u_check); + Cell::VisitAllObjects(this, searcher, std::max(dist, ATTACK_DISTANCE)); return target; } @@ -2166,19 +2133,9 @@ void Creature::CallAssistance() if (radius > 0) { std::list<Creature*> assistList; - - { - CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(p); - cell.SetNoCreate(); - - Trinity::AnyAssistCreatureInRangeCheck u_check(this, GetVictim(), radius); - Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check); - - TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck>, GridTypeMapContainer > grid_creature_searcher(searcher); - - cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius); - } + Trinity::AnyAssistCreatureInRangeCheck u_check(this, GetVictim(), radius); + Trinity::CreatureListSearcher<Trinity::AnyAssistCreatureInRangeCheck> searcher(this, assistList, u_check); + Cell::VisitGridObjects(this, searcher, radius); if (!assistList.empty()) { @@ -2200,16 +2157,9 @@ void Creature::CallForHelp(float radius) if (radius <= 0.0f || !GetVictim() || IsPet() || IsCharmed()) return; - CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(p); - cell.SetNoCreate(); - Trinity::CallOfHelpCreatureInRangeDo u_do(this, GetVictim(), radius); Trinity::CreatureWorker<Trinity::CallOfHelpCreatureInRangeDo> worker(this, u_do); - - TypeContainerVisitor<Trinity::CreatureWorker<Trinity::CallOfHelpCreatureInRangeDo>, GridTypeMapContainer > grid_creature_searcher(worker); - - cell.Visit(p, grid_creature_searcher, *GetMap(), *this, radius); + Cell::VisitGridObjects(this, worker, radius); } bool Creature::CanAssistTo(const Unit* u, const Unit* enemy, bool checkfaction /*= true*/) const @@ -2893,12 +2843,10 @@ Unit* Creature::SelectNearestHostileUnitInAggroRange(bool useLOS) const Unit* target = NULL; - { - Trinity::NearestHostileUnitInAggroRangeCheck u_check(this, useLOS); - Trinity::UnitSearcher<Trinity::NearestHostileUnitInAggroRangeCheck> searcher(this, target, u_check); + Trinity::NearestHostileUnitInAggroRangeCheck u_check(this, useLOS); + Trinity::UnitSearcher<Trinity::NearestHostileUnitInAggroRangeCheck> searcher(this, target, u_check); - VisitNearbyGridObject(MAX_AGGRO_RADIUS, searcher); - } + Cell::VisitGridObjects(this, searcher, MAX_AGGRO_RADIUS); return target; } diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index b82ca03f48b..58d2ce513c6 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -582,7 +582,7 @@ void GameObject::Update(uint32 diff) // Hunter trap: Search units which are unfriendly to the trap's owner Trinity::NearestAttackableNoTotemUnitInObjectRangeCheck checker(this, owner, radius); Trinity::UnitLastSearcher<Trinity::NearestAttackableNoTotemUnitInObjectRangeCheck> searcher(this, target, checker); - VisitNearbyObject(radius, searcher); + Cell::VisitAllObjects(this, searcher, radius); } else { @@ -590,7 +590,7 @@ void GameObject::Update(uint32 diff) Player* player = nullptr; Trinity::AnyPlayerInObjectRangeCheck checker(this, radius); Trinity::PlayerSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, player, checker); - VisitNearbyWorldObject(radius, searcher); + Cell::VisitWorldObjects(this, searcher, radius); target = player; } @@ -1166,15 +1166,9 @@ void GameObject::TriggeringLinkedGameObject(uint32 trapEntry, Unit* target) GameObject* GameObject::LookupFishingHoleAround(float range) { GameObject* ok = nullptr; - - CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(p); Trinity::NearestGameObjectFishingHole u_check(*this, range); Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole> checker(this, ok, u_check); - - TypeContainerVisitor<Trinity::GameObjectSearcher<Trinity::NearestGameObjectFishingHole>, GridTypeMapContainer > grid_object_checker(checker); - cell.Visit(p, grid_object_checker, *GetMap(), *this, range); - + Cell::VisitGridObjects(this, checker, range); return ok; } diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 51c7273de96..a488f6523e1 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1769,13 +1769,13 @@ void WorldObject::SendMessageToSet(WorldPacket const* data, bool self) void WorldObject::SendMessageToSetInRange(WorldPacket const* data, float dist, bool /*self*/) { Trinity::MessageDistDeliverer notifier(this, data, dist); - VisitNearbyWorldObject(dist, notifier); + Cell::VisitWorldObjects(this, notifier, dist); } void WorldObject::SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) { Trinity::MessageDistDeliverer notifier(this, data, GetVisibilityRange(), false, skipped_rcvr); - VisitNearbyWorldObject(GetVisibilityRange(), notifier); + Cell::VisitWorldObjects(this, notifier, GetVisibilityRange()); } void WorldObject::SendObjectDeSpawnAnim(ObjectGuid guid) @@ -1925,7 +1925,7 @@ TempSummon* Map::SummonCreature(uint32 entry, Position const& pos, SummonPropert // call MoveInLineOfSight for nearby creatures Trinity::AIRelocationNotifier notifier(*summon); - summon->VisitNearbyObject(GetVisibilityRange(), notifier); + Cell::VisitAllObjects(summon, notifier, GetVisibilityRange()); return summon; } @@ -2086,7 +2086,7 @@ Creature* WorldObject::FindNearestCreature(uint32 entry, float range, bool alive Creature* creature = nullptr; Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck checker(*this, entry, alive, range); Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(this, creature, checker); - VisitNearbyObject(range, searcher); + Cell::VisitAllObjects(this, searcher, range); return creature; } @@ -2095,7 +2095,7 @@ GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) const GameObject* go = nullptr; Trinity::NearestGameObjectEntryInObjectRangeCheck checker(*this, entry, range); Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectEntryInObjectRangeCheck> searcher(this, go, checker); - VisitNearbyGridObject(range, searcher); + Cell::VisitGridObjects(this, searcher, range); return go; } @@ -2104,7 +2104,7 @@ GameObject* WorldObject::FindNearestGameObjectOfType(GameobjectTypes type, float GameObject* go = nullptr; Trinity::NearestGameObjectTypeInObjectRangeCheck checker(*this, type, range); Trinity::GameObjectLastSearcher<Trinity::NearestGameObjectTypeInObjectRangeCheck> searcher(this, go, checker); - VisitNearbyGridObject(range, searcher); + Cell::VisitGridObjects(this, searcher, range); return go; } @@ -2114,7 +2114,7 @@ Player* WorldObject::SelectNearestPlayer(float distance) const Trinity::NearestPlayerInObjectRangeCheck checker(this, distance); Trinity::PlayerLastSearcher<Trinity::NearestPlayerInObjectRangeCheck> searcher(this, target, checker); - VisitNearbyObject(distance, searcher); + Cell::VisitWorldObjects(this, searcher, distance); return target; } @@ -2123,28 +2123,17 @@ template <typename Container> void WorldObject::GetGameObjectListWithEntryInGrid(Container& gameObjectContainer, uint32 entry, float maxSearchRange /*= 250.0f*/) const { CellCoord pair(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(pair); - cell.SetNoCreate(); - Trinity::AllGameObjectsWithEntryInRange check(this, entry, maxSearchRange); Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange> searcher(this, gameObjectContainer, check); - TypeContainerVisitor<Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher); - - cell.Visit(pair, visitor, *GetMap(), *this, maxSearchRange); + Cell::VisitGridObjects(this, searcher, maxSearchRange); } template <typename Container> void WorldObject::GetCreatureListWithEntryInGrid(Container& creatureContainer, uint32 entry, float maxSearchRange /*= 250.0f*/) const { - CellCoord pair(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY())); - Cell cell(pair); - cell.SetNoCreate(); - Trinity::AllCreaturesOfEntryInRange check(this, entry, maxSearchRange); Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(this, creatureContainer, check); - TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher); - - cell.Visit(pair, visitor, *GetMap(), *this, maxSearchRange); + Cell::VisitGridObjects(this, searcher, maxSearchRange); } template <typename Container> @@ -2152,7 +2141,7 @@ void WorldObject::GetPlayerListInGrid(Container& playerContainer, float maxSearc { Trinity::AnyPlayerInObjectRangeCheck checker(this, maxSearchRange); Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, playerContainer, checker); - VisitNearbyWorldObject(maxSearchRange, searcher); + Cell::VisitWorldObjects(this, searcher, maxSearchRange); } void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle) const @@ -2419,7 +2408,7 @@ void WorldObject::DestroyForNearbyPlayers() std::list<Player*> targets; Trinity::AnyPlayerInObjectRangeCheck check(this, GetVisibilityRange(), false); Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(this, targets, check); - VisitNearbyWorldObject(GetVisibilityRange(), searcher); + Cell::VisitWorldObjects(this, searcher, GetVisibilityRange()); for (std::list<Player*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter) { Player* player = (*iter); @@ -2446,7 +2435,7 @@ void WorldObject::UpdateObjectVisibility(bool /*forced*/) { //updates object's visibility for nearby players Trinity::VisibleChangesNotifier notifier(*this); - VisitNearbyWorldObject(GetVisibilityRange(), notifier); + Cell::VisitWorldObjects(this, notifier, GetVisibilityRange()); } struct WorldObjectChangeAccumulator @@ -2521,14 +2510,9 @@ struct WorldObjectChangeAccumulator void WorldObject::BuildUpdate(UpdateDataMapType& data_map) { - CellCoord p = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()); - Cell cell(p); - cell.SetNoCreate(); WorldObjectChangeAccumulator notifier(*this, data_map); - TypeContainerVisitor<WorldObjectChangeAccumulator, WorldTypeMapContainer > player_notifier(notifier); - Map& map = *GetMap(); //we must build packets for all visible players - cell.Visit(p, player_notifier, map, *this, GetVisibilityRange()); + Cell::VisitWorldObjects(this, notifier, GetVisibilityRange()); ClearUpdateMask(false); } diff --git a/src/server/game/Entities/Object/Object.h b/src/server/game/Entities/Object/Object.h index 03c721d59fc..3438e428a75 100644 --- a/src/server/game/Entities/Object/Object.h +++ b/src/server/game/Entities/Object/Object.h @@ -596,10 +596,6 @@ class TC_GAME_API WorldObject : public Object, public WorldLocation bool IsPermanentWorldObject() const { return m_isWorldObject; } bool IsWorldObject() const; - template<class NOTIFIER> void VisitNearbyObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitAll(GetPositionX(), GetPositionY(), radius, notifier); } - template<class NOTIFIER> void VisitNearbyGridObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitGrid(GetPositionX(), GetPositionY(), radius, notifier); } - template<class NOTIFIER> void VisitNearbyWorldObject(float const& radius, NOTIFIER& notifier) const { if (IsInWorld()) GetMap()->VisitWorld(GetPositionX(), GetPositionY(), radius, notifier); } - uint32 LastUsedScriptID; // Transports diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 4a568bb85f6..2394e822efc 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6453,7 +6453,7 @@ void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool s GetSession()->SendPacket(data); Trinity::MessageDistDeliverer notifier(this, data, dist); - VisitNearbyWorldObject(dist, notifier); + Cell::VisitWorldObjects(this, notifier, dist); } void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool own_team_only) @@ -6462,7 +6462,7 @@ void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool s GetSession()->SendPacket(data); Trinity::MessageDistDeliverer notifier(this, data, dist, own_team_only); - VisitNearbyWorldObject(dist, notifier); + Cell::VisitWorldObjects(this, notifier, dist); } void Player::SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) @@ -6473,7 +6473,7 @@ void Player::SendMessageToSet(WorldPacket const* data, Player const* skipped_rcv // we use World::GetMaxVisibleDistance() because i cannot see why not use a distance // update: replaced by GetMap()->GetVisibilityDistance() Trinity::MessageDistDeliverer notifier(this, data, GetVisibilityRange(), false, skipped_rcvr); - VisitNearbyWorldObject(GetVisibilityRange(), notifier); + Cell::VisitWorldObjects(this, notifier, GetVisibilityRange()); } void Player::SendDirectMessage(WorldPacket const* data) const @@ -22315,7 +22315,7 @@ void Player::UpdateVisibilityForPlayer() { // updates visibility of all objects around point of view for current player Trinity::VisibleNotifier notifier(*this); - m_seer->VisitNearbyObject(GetSightRange(), notifier); + Cell::VisitAllObjects(m_seer, notifier, GetSightRange()); notifier.SendToSelf(); // send gathered data } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 7f5edc85eae..157b441d90a 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11540,7 +11540,7 @@ Unit* Unit::SelectNearbyTarget(Unit* exclude, float dist) const std::list<Unit*> targets; Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, dist); Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(this, targets, u_check); - VisitNearbyObject(dist, searcher); + Cell::VisitAllObjects(this, searcher, dist); // remove current target if (GetVictim()) @@ -13120,7 +13120,7 @@ void Unit::UpdateObjectVisibility(bool forced) WorldObject::UpdateObjectVisibility(true); // call MoveInLineOfSight for nearby creatures Trinity::AIRelocationNotifier notifier(*this); - VisitNearbyObject(GetVisibilityRange(), notifier); + Cell::VisitAllObjects(this, notifier, GetVisibilityRange()); } } @@ -14559,7 +14559,7 @@ void Unit::Talk(std::string const& text, ChatMsg msgType, Language language, flo Trinity::CustomChatTextBuilder builder(this, msgType, text, language, target); Trinity::LocalizedPacketDo<Trinity::CustomChatTextBuilder> localizer(builder); Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::CustomChatTextBuilder> > worker(this, textRange, localizer); - VisitNearbyWorldObject(textRange, worker); + Cell::VisitWorldObjects(this, worker, textRange); } void Unit::Say(std::string const& text, Language language, WorldObject const* target /*= nullptr*/) @@ -14599,7 +14599,7 @@ void Unit::Talk(uint32 textId, ChatMsg msgType, float textRange, WorldObject con Trinity::BroadcastTextBuilder builder(this, msgType, textId, target); Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> localizer(builder); Trinity::PlayerDistWorker<Trinity::LocalizedPacketDo<Trinity::BroadcastTextBuilder> > worker(this, textRange, localizer); - VisitNearbyWorldObject(textRange, worker); + Cell::VisitWorldObjects(this, worker, textRange); } void Unit::Say(uint32 textId, WorldObject const* target /*= nullptr*/) diff --git a/src/server/game/Grids/Cells/Cell.h b/src/server/game/Grids/Cells/Cell.h index 907aa478898..d4169dff855 100644 --- a/src/server/game/Grids/Cells/Cell.h +++ b/src/server/game/Grids/Cells/Cell.h @@ -107,11 +107,19 @@ struct Cell uint32 All; } data; - template<class T, class CONTAINER> void Visit(CellCoord const&, TypeContainerVisitor<T, CONTAINER>& visitor, Map &, WorldObject const&, float) const; - template<class T, class CONTAINER> void Visit(CellCoord const&, TypeContainerVisitor<T, CONTAINER>& visitor, Map &, float, float, float) const; + template<class T, class CONTAINER> void Visit(CellCoord const&, TypeContainerVisitor<T, CONTAINER>& visitor, Map&, WorldObject const& obj, float radius) const; + template<class T, class CONTAINER> void Visit(CellCoord const&, TypeContainerVisitor<T, CONTAINER>& visitor, Map&, float x, float y, float radius) const; static CellArea CalculateCellArea(float x, float y, float radius); + template<class T> static void VisitGridObjects(WorldObject const* obj, T& visitor, float radius, bool dont_load = true); + template<class T> static void VisitWorldObjects(WorldObject const* obj, T& visitor, float radius, bool dont_load = true); + template<class T> static void VisitAllObjects(WorldObject const* obj, T& visitor, float radius, bool dont_load = true); + + template<class T> static void VisitGridObjects(float x, float y, Map* map, T& visitor, float radius, bool dont_load = true); + template<class T> static void VisitWorldObjects(float x, float y, Map* map, T& visitor, float radius, bool dont_load = true); + template<class T> static void VisitAllObjects(float x, float y, Map* map, T& visitor, float radius, bool dont_load = true); + private: template<class T, class CONTAINER> void VisitCircle(TypeContainerVisitor<T, CONTAINER> &, Map &, CellCoord const&, CellCoord const&) const; }; diff --git a/src/server/game/Grids/Cells/CellImpl.h b/src/server/game/Grids/Cells/CellImpl.h index aa567051e86..66f1dcae78c 100644 --- a/src/server/game/Grids/Cells/CellImpl.h +++ b/src/server/game/Grids/Cells/CellImpl.h @@ -61,7 +61,15 @@ inline CellArea Cell::CalculateCellArea(float x, float y, float radius) } template<class T, class CONTAINER> -inline void Cell::Visit(CellCoord const& standing_cell, TypeContainerVisitor<T, CONTAINER>& visitor, Map& map, float radius, float x_off, float y_off) const +inline void Cell::Visit(CellCoord const& standing_cell, TypeContainerVisitor<T, CONTAINER>& visitor, Map& map, WorldObject const& obj, float radius) const +{ + //we should increase search radius by object's radius, otherwise + //we could have problems with huge creatures, which won't attack nearest players etc + Visit(standing_cell, visitor, map, obj.GetPositionX(), obj.GetPositionY(), radius + obj.GetCombatReach()); +} + +template<class T, class CONTAINER> +inline void Cell::Visit(CellCoord const& standing_cell, TypeContainerVisitor<T, CONTAINER>& visitor, Map& map, float x_off, float y_off, float radius) const { if (!standing_cell.IsCoordValid()) return; @@ -119,14 +127,6 @@ inline void Cell::Visit(CellCoord const& standing_cell, TypeContainerVisitor<T, } template<class T, class CONTAINER> -inline void Cell::Visit(CellCoord const& standing_cell, TypeContainerVisitor<T, CONTAINER>& visitor, Map& map, WorldObject const& obj, float radius) const -{ - //we should increase search radius by object's radius, otherwise - //we could have problems with huge creatures, which won't attack nearest players etc - Visit(standing_cell, visitor, map, radius + obj.GetCombatReach(), obj.GetPositionX(), obj.GetPositionY()); -} - -template<class T, class CONTAINER> inline void Cell::VisitCircle(TypeContainerVisitor<T, CONTAINER>& visitor, Map& map, CellCoord const& begin_cell, CellCoord const& end_cell) const { //here is an algorithm for 'filling' circum-squared octagon @@ -177,5 +177,82 @@ inline void Cell::VisitCircle(TypeContainerVisitor<T, CONTAINER>& visitor, Map& } } } + +template<class T> +inline void Cell::VisitGridObjects(WorldObject const* center_obj, T& visitor, float radius, bool dont_load /*= true*/) +{ + CellCoord p(Trinity::ComputeCellCoord(center_obj->GetPositionX(), center_obj->GetPositionY())); + Cell cell(p); + if (dont_load) + cell.SetNoCreate(); + + TypeContainerVisitor<T, GridTypeMapContainer> gnotifier(visitor); + cell.Visit(p, gnotifier, *center_obj->GetMap(), *center_obj, radius); +} + +template<class T> +inline void Cell::VisitWorldObjects(WorldObject const* center_obj, T& visitor, float radius, bool dont_load /*= true*/) +{ + CellCoord p(Trinity::ComputeCellCoord(center_obj->GetPositionX(), center_obj->GetPositionY())); + Cell cell(p); + if (dont_load) + cell.SetNoCreate(); + + TypeContainerVisitor<T, WorldTypeMapContainer> wnotifier(visitor); + cell.Visit(p, wnotifier, *center_obj->GetMap(), *center_obj, radius); +} + +template<class T> +inline void Cell::VisitAllObjects(WorldObject const* center_obj, T& visitor, float radius, bool dont_load /*= true*/) +{ + CellCoord p(Trinity::ComputeCellCoord(center_obj->GetPositionX(), center_obj->GetPositionY())); + Cell cell(p); + if (dont_load) + cell.SetNoCreate(); + + TypeContainerVisitor<T, WorldTypeMapContainer> wnotifier(visitor); + cell.Visit(p, wnotifier, *center_obj->GetMap(), *center_obj, radius); + TypeContainerVisitor<T, GridTypeMapContainer> gnotifier(visitor); + cell.Visit(p, gnotifier, *center_obj->GetMap(), *center_obj, radius); +} + +template<class T> +inline void Cell::VisitGridObjects(float x, float y, Map* map, T& visitor, float radius, bool dont_load /*= true*/) +{ + CellCoord p(Trinity::ComputeCellCoord(x, y)); + Cell cell(p); + if (dont_load) + cell.SetNoCreate(); + + TypeContainerVisitor<T, GridTypeMapContainer> gnotifier(visitor); + cell.Visit(p, gnotifier, *map, x, y, radius); +} + +template<class T> +inline void Cell::VisitWorldObjects(float x, float y, Map* map, T& visitor, float radius, bool dont_load /*= true*/) +{ + CellCoord p(Trinity::ComputeCellCoord(x, y)); + Cell cell(p); + if (dont_load) + cell.SetNoCreate(); + + TypeContainerVisitor<T, WorldTypeMapContainer> wnotifier(visitor); + cell.Visit(p, wnotifier, *map, x, y, radius); +} + +template<class T> +inline void Cell::VisitAllObjects(float x, float y, Map* map, T& visitor, float radius, bool dont_load /*= true*/) +{ + CellCoord p(Trinity::ComputeCellCoord(x, y)); + Cell cell(p); + if (dont_load) + cell.SetNoCreate(); + + TypeContainerVisitor<T, WorldTypeMapContainer> wnotifier(visitor); + cell.Visit(p, wnotifier, *map, x, y, radius); + TypeContainerVisitor<T, GridTypeMapContainer> gnotifier(visitor); + cell.Visit(p, gnotifier, *map, x, y, radius); +} + #endif diff --git a/src/server/game/Grids/Notifiers/GridNotifiers.cpp b/src/server/game/Grids/Notifiers/GridNotifiers.cpp index 4d78dd23d28..70d472604e2 100644 --- a/src/server/game/Grids/Notifiers/GridNotifiers.cpp +++ b/src/server/game/Grids/Notifiers/GridNotifiers.cpp @@ -234,17 +234,8 @@ void DelayedUnitRelocation::Visit(PlayerMapType &m) if (player != viewPoint && !viewPoint->IsPositionValid()) continue; - CellCoord pair2(Trinity::ComputeCellCoord(viewPoint->GetPositionX(), viewPoint->GetPositionY())); - Cell cell2(pair2); - //cell.SetNoCreate(); need load cells around viewPoint or player, that's why its commented - PlayerRelocationNotifier relocate(*player); - TypeContainerVisitor<PlayerRelocationNotifier, WorldTypeMapContainer > c2world_relocation(relocate); - TypeContainerVisitor<PlayerRelocationNotifier, GridTypeMapContainer > c2grid_relocation(relocate); - - cell2.Visit(pair2, c2world_relocation, i_map, *viewPoint, i_radius); - cell2.Visit(pair2, c2grid_relocation, i_map, *viewPoint, i_radius); - + Cell::VisitAllObjects(viewPoint, relocate, i_radius, false); relocate.SendToSelf(); } } diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 2e956616e09..4e9f9e27862 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -2777,28 +2777,6 @@ char const* Map::GetMapName() const return i_mapEntry ? i_mapEntry->name[sWorld->GetDefaultDbcLocale()] : "UNNAMEDMAP\x0"; } -void Map::UpdateObjectVisibility(WorldObject* obj, Cell cell, CellCoord cellpair) -{ - cell.SetNoCreate(); - Trinity::VisibleChangesNotifier notifier(*obj); - TypeContainerVisitor<Trinity::VisibleChangesNotifier, WorldTypeMapContainer > player_notifier(notifier); - cell.Visit(cellpair, player_notifier, *this, *obj, obj->GetVisibilityRange()); -} - -void Map::UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpair) -{ - Trinity::VisibleNotifier notifier(*player); - - cell.SetNoCreate(); - TypeContainerVisitor<Trinity::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier); - TypeContainerVisitor<Trinity::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier); - cell.Visit(cellpair, world_notifier, *this, *player->m_seer, player->GetSightRange()); - cell.Visit(cellpair, grid_notifier, *this, *player->m_seer, player->GetSightRange()); - - // send data - notifier.SendToSelf(); -} - void Map::SendInitSelf(Player* player) { TC_LOG_DEBUG("maps", "Creating player data for himself %u", player->GetGUID().GetCounter()); diff --git a/src/server/game/Maps/Map.h b/src/server/game/Maps/Map.h index 5f55fc4f8f4..1a61e65bade 100644 --- a/src/server/game/Maps/Map.h +++ b/src/server/game/Maps/Map.h @@ -440,9 +440,6 @@ class TC_GAME_API Map : public GridRefManager<NGridType> void AddObjectToSwitchList(WorldObject* obj, bool on); virtual void DelayedUpdate(const uint32 diff); - void UpdateObjectVisibility(WorldObject* obj, Cell cell, CellCoord cellpair); - void UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpair); - void resetMarkedCells() { marked_cells.reset(); } bool isCellMarked(uint32 pCellId) { return marked_cells.test(pCellId); } void markCell(uint32 pCellId) { marked_cells.set(pCellId); } @@ -472,10 +469,6 @@ class TC_GAME_API Map : public GridRefManager<NGridType> void RemoveFromActive(T* obj); template<class T> void SwitchGridContainers(T* obj, bool on); - template<class NOTIFIER> void VisitAll(const float &x, const float &y, float radius, NOTIFIER ¬ifier); - template<class NOTIFIER> void VisitFirstFound(const float &x, const float &y, float radius, NOTIFIER ¬ifier); - template<class NOTIFIER> void VisitWorld(const float &x, const float &y, float radius, NOTIFIER ¬ifier); - template<class NOTIFIER> void VisitGrid(const float &x, const float &y, float radius, NOTIFIER ¬ifier); CreatureGroupHolderType CreatureGroupHolder; void UpdateIteratorBack(Player* player); @@ -858,56 +851,4 @@ inline void Map::Visit(Cell const& cell, TypeContainerVisitor<T, CONTAINER>& vis getNGrid(x, y)->VisitGrid(cell_x, cell_y, visitor); } } - -template<class NOTIFIER> -inline void Map::VisitAll(float const& x, float const& y, float radius, NOTIFIER& notifier) -{ - CellCoord p(Trinity::ComputeCellCoord(x, y)); - Cell cell(p); - cell.SetNoCreate(); - - TypeContainerVisitor<NOTIFIER, WorldTypeMapContainer> world_object_notifier(notifier); - cell.Visit(p, world_object_notifier, *this, radius, x, y); - TypeContainerVisitor<NOTIFIER, GridTypeMapContainer > grid_object_notifier(notifier); - cell.Visit(p, grid_object_notifier, *this, radius, x, y); -} - -// should be used with Searcher notifiers, tries to search world if nothing found in grid -template<class NOTIFIER> -inline void Map::VisitFirstFound(const float &x, const float &y, float radius, NOTIFIER ¬ifier) -{ - CellCoord p(Trinity::ComputeCellCoord(x, y)); - Cell cell(p); - cell.SetNoCreate(); - - TypeContainerVisitor<NOTIFIER, WorldTypeMapContainer> world_object_notifier(notifier); - cell.Visit(p, world_object_notifier, *this, radius, x, y); - if (!notifier.i_object) - { - TypeContainerVisitor<NOTIFIER, GridTypeMapContainer > grid_object_notifier(notifier); - cell.Visit(p, grid_object_notifier, *this, radius, x, y); - } -} - -template<class NOTIFIER> -inline void Map::VisitWorld(const float &x, const float &y, float radius, NOTIFIER ¬ifier) -{ - CellCoord p(Trinity::ComputeCellCoord(x, y)); - Cell cell(p); - cell.SetNoCreate(); - - TypeContainerVisitor<NOTIFIER, WorldTypeMapContainer> world_object_notifier(notifier); - cell.Visit(p, world_object_notifier, *this, radius, x, y); -} - -template<class NOTIFIER> -inline void Map::VisitGrid(const float &x, const float &y, float radius, NOTIFIER ¬ifier) -{ - CellCoord p(Trinity::ComputeCellCoord(x, y)); - Cell cell(p); - cell.SetNoCreate(); - - TypeContainerVisitor<NOTIFIER, GridTypeMapContainer > grid_object_notifier(notifier); - cell.Visit(p, grid_object_notifier, *this, radius, x, y); -} #endif diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp index c48badaba85..bb2d9f539bf 100644 --- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp +++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp @@ -329,7 +329,7 @@ bool OPvPCapturePoint::Update(uint32 diff) std::list<Player*> players; Trinity::AnyPlayerInObjectRangeCheck checker(m_capturePoint, radius); Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(m_capturePoint, players, checker); - m_capturePoint->VisitNearbyWorldObject(radius, searcher); + Cell::VisitWorldObjects(m_capturePoint, searcher, radius); for (std::list<Player*>::iterator itr = players.begin(); itr != players.end(); ++itr) { diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index 9700c11619c..2fc4d83b767 100644 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -2191,7 +2191,7 @@ void AuraEffect::HandleFeignDeath(AuraApplication const* aurApp, uint8 mode, boo UnitList targets; Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(target, target, target->GetMap()->GetVisibilityRange()); Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(target, targets, u_check); - target->VisitNearbyObject(target->GetMap()->GetVisibilityRange(), searcher); + Cell::VisitAllObjects(target, searcher, target->GetMap()->GetVisibilityRange()); for (UnitList::iterator iter = targets.begin(); iter != targets.end(); ++iter) { if (!(*iter)->HasUnitState(UNIT_STATE_CASTING)) diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 9430086f288..6a24a73ac1a 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -2489,7 +2489,7 @@ void UnitAura::FillTargetMap(std::unordered_map<Unit*, uint8>& targets, Unit* ca units.push_back(GetUnitOwner()); Trinity::AnyGroupedUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius, m_spellInfo->Effects[effIndex].Effect == SPELL_EFFECT_APPLY_AREA_AURA_RAID, m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_TARGET_PLAYERS), false, true); Trinity::UnitListSearcher<Trinity::AnyGroupedUnitInObjectRangeCheck> searcher(GetUnitOwner(), units, u_check); - GetUnitOwner()->VisitNearbyObject(radius, searcher); + Cell::VisitAllObjects(GetUnitOwner(), searcher, radius); break; } case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND: @@ -2497,14 +2497,14 @@ void UnitAura::FillTargetMap(std::unordered_map<Unit*, uint8>& targets, Unit* ca units.push_back(GetUnitOwner()); Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius, m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_TARGET_PLAYERS), false, true); Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(GetUnitOwner(), units, u_check); - GetUnitOwner()->VisitNearbyObject(radius, searcher); + Cell::VisitAllObjects(GetUnitOwner(), searcher, radius); break; } case SPELL_EFFECT_APPLY_AREA_AURA_ENEMY: { Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(GetUnitOwner(), GetUnitOwner(), radius, m_spellInfo, false, true); // No GetCharmer in searcher Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(GetUnitOwner(), units, u_check); - GetUnitOwner()->VisitNearbyObject(radius, searcher); + Cell::VisitAllObjects(GetUnitOwner(), searcher, radius); break; } case SPELL_EFFECT_APPLY_AREA_AURA_PET: @@ -2566,13 +2566,13 @@ void DynObjAura::FillTargetMap(std::unordered_map<Unit*, uint8>& targets, Unit* { Trinity::AnyFriendlyUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius, m_spellInfo->HasAttribute(SPELL_ATTR3_ONLY_TARGET_PLAYERS), false, true); Trinity::UnitListSearcher<Trinity::AnyFriendlyUnitInObjectRangeCheck> searcher(GetDynobjOwner(), units, u_check); - GetDynobjOwner()->VisitNearbyObject(radius, searcher); + Cell::VisitAllObjects(GetDynobjOwner(), searcher, radius); } else { Trinity::AnyAoETargetUnitInObjectRangeCheck u_check(GetDynobjOwner(), dynObjOwnerCaster, radius, nullptr, false, true); Trinity::UnitListSearcher<Trinity::AnyAoETargetUnitInObjectRangeCheck> searcher(GetDynobjOwner(), units, u_check); - GetDynobjOwner()->VisitNearbyObject(radius, searcher); + Cell::VisitAllObjects(GetDynobjOwner(), searcher, radius); } for (Unit* unit : units) diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 1b16666eb92..f080a1cb0c3 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1751,18 +1751,13 @@ void Spell::SearchTargets(SEARCHER& searcher, uint32 containerMask, Unit* refere Cell cell(p); cell.SetNoCreate(); - Map& map = *(referer->GetMap()); + Map* map = referer->GetMap(); if (searchInWorld) - { - TypeContainerVisitor<SEARCHER, WorldTypeMapContainer> world_object_notifier(searcher); - cell.Visit(p, world_object_notifier, map, radius, x, y); - } + Cell::VisitWorldObjects(x, y, map, searcher, radius); + if (searchInGrid) - { - TypeContainerVisitor<SEARCHER, GridTypeMapContainer > grid_object_notifier(searcher); - cell.Visit(p, grid_object_notifier, map, radius, x, y); - } + Cell::VisitGridObjects(x, y, map, searcher, radius); } } diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 721586a0fe4..3dee9ae956b 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4535,13 +4535,13 @@ void Spell::EffectForceDeselect(SpellEffIndex /*effIndex*/) WorldPacket data(SMSG_BREAK_TARGET, m_caster->GetPackGUID().size()); data << m_caster->GetPackGUID(); Trinity::MessageDistDelivererToHostile notifierBreak(m_caster, &data, dist); - m_caster->VisitNearbyWorldObject(dist, notifierBreak); + Cell::VisitWorldObjects(m_caster, notifierBreak, dist); // and selection data.Initialize(SMSG_CLEAR_TARGET, 8); data << uint64(m_caster->GetGUID()); Trinity::MessageDistDelivererToHostile notifierClear(m_caster, &data, dist); - m_caster->VisitNearbyWorldObject(dist, notifierClear); + Cell::VisitWorldObjects(m_caster, notifierClear, dist); // we should also force pets to remove us from current target Unit::AttackerSet attackerSet; diff --git a/src/server/game/Texts/CreatureTextMgr.h b/src/server/game/Texts/CreatureTextMgr.h index 292b76c8e00..70825f75307 100644 --- a/src/server/game/Texts/CreatureTextMgr.h +++ b/src/server/game/Texts/CreatureTextMgr.h @@ -251,8 +251,8 @@ void CreatureTextMgr::SendChatPacket(WorldObject* source, Builder const& builder } float dist = GetRangeForChatType(msgType); - Trinity::PlayerDistWorker<CreatureTextLocalizer<Builder> > worker(source, dist, localizer); - source->VisitNearbyWorldObject(dist, worker); + Trinity::PlayerDistWorker<CreatureTextLocalizer<Builder>> worker(source, dist, localizer); + Cell::VisitWorldObjects(source, worker, dist); } #endif |
