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-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp2
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.cpp1
2 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index 79fe3df7ff7..d4b2a9746be 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -89,7 +89,7 @@ void SmartAI::UpdateDespawn(const uint32 diff)
void SmartAI::Reset()
{
if (!HasEscortState(SMART_ESCORT_ESCORTING))//dont mess up escort movement after combat
- SetRun(true);
+ SetRun(mRun);
GetScript()->OnReset();
}
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp
index 885ade57653..b5ae923dc32 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.cpp
+++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp
@@ -106,7 +106,6 @@ namespace Movement
void MoveSplineInit::SetFacing(const Unit * target)
{
args.flags.EnableFacingTarget();
- target->GetUInt64Value(OBJECT_FIELD_GUID);
//args.facing.target = target->GetObjectGuid().GetRawValue();
args.facing.target = target->GetUInt64Value(OBJECT_FIELD_GUID);
}