diff options
Diffstat (limited to 'src/server/game')
69 files changed, 1635 insertions, 1801 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h index 119cfd3d35e..89359372355 100755 --- a/src/server/game/AI/CoreAI/UnitAI.h +++ b/src/server/game/AI/CoreAI/UnitAI.h @@ -20,8 +20,9 @@ #define TRINITY_UNITAI_H #include "Define.h" -#include <list> #include "Unit.h" +#include "Containers.h" +#include <list> class Unit; class Player; diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp index 8076f800356..b666add74b3 100755 --- a/src/server/game/Accounts/AccountMgr.cpp +++ b/src/server/game/Accounts/AccountMgr.cpp @@ -16,8 +16,8 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "DatabaseEnv.h" #include "AccountMgr.h" +#include "DatabaseEnv.h" #include "ObjectAccessor.h" #include "Player.h" #include "Util.h" @@ -274,10 +274,7 @@ std::string CalculateShaPassHash(std::string& name, std::string& password) sha.UpdateData(password); sha.Finalize(); - std::string encoded; - hexEncodeByteArray(sha.GetDigest(), sha.GetLength(), encoded); - - return encoded; + return ByteArrayToHexStr(sha.GetDigest(), sha.GetLength()); } bool IsPlayerAccount(uint32 gmlevel) diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 93a3378c3c5..b77de70c399 100755 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -376,7 +376,9 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un Battleground* bg = source->GetBattleground(); if (!bg) return false; - return bg->IsTeamScoreInRange(source->GetTeam() == ALLIANCE ? HORDE : ALLIANCE, bg_loss_team_score.min_score, bg_loss_team_score.max_score); + + uint32 score = bg->GetTeamScore(source->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE); + return score >= bg_loss_team_score.min_score && score <= bg_loss_team_score.max_score; } case ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT: { diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp index 940f1f8beb7..d580df63700 100644 --- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp +++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp @@ -71,7 +71,7 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 if (MSV <= 0) return AH_MINIMUM_DEPOSIT; - float multiplier = CalculatePctN(float(entry->depositPercent), 3); + float multiplier = CalculatePct(float(entry->depositPercent), 3); uint32 timeHr = (((time / 60) / 60) / 12); uint32 deposit = uint32(((multiplier * MSV * count / 3) * timeHr * 3) * sWorld->getRate(RATE_AUCTION_DEPOSIT)); @@ -635,14 +635,14 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket& data) const uint32 AuctionEntry::GetAuctionCut() const { - int32 cut = int32(CalculatePctU(bid, auctionHouseEntry->cutPercent) * sWorld->getRate(RATE_AUCTION_CUT)); + int32 cut = int32(CalculatePct(bid, auctionHouseEntry->cutPercent) * sWorld->getRate(RATE_AUCTION_CUT)); return std::max(cut, 0); } /// the sum of outbid is (1% from current bid)*5, if bid is very small, it is 1c uint32 AuctionEntry::GetAuctionOutBid() const { - uint32 outbid = CalculatePctN(bid, 5); + uint32 outbid = CalculatePct(bid, 5); return outbid ? outbid : 1; } diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 05fc4e68e8c..b33140a3419 100755 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -162,35 +162,34 @@ Battleground::Battleground() m_MapId = 0; m_Map = NULL; + m_StartMaxDist = 0.0f; - m_TeamStartLocX[BG_TEAM_ALLIANCE] = 0; - m_TeamStartLocX[BG_TEAM_HORDE] = 0; + m_TeamStartLocX[TEAM_ALLIANCE] = 0; + m_TeamStartLocX[TEAM_HORDE] = 0; - m_TeamStartLocY[BG_TEAM_ALLIANCE] = 0; - m_TeamStartLocY[BG_TEAM_HORDE] = 0; + m_TeamStartLocY[TEAM_ALLIANCE] = 0; + m_TeamStartLocY[TEAM_HORDE] = 0; - m_TeamStartLocZ[BG_TEAM_ALLIANCE] = 0; - m_TeamStartLocZ[BG_TEAM_HORDE] = 0; + m_TeamStartLocZ[TEAM_ALLIANCE] = 0; + m_TeamStartLocZ[TEAM_HORDE] = 0; - m_TeamStartLocO[BG_TEAM_ALLIANCE] = 0; - m_TeamStartLocO[BG_TEAM_HORDE] = 0; + m_TeamStartLocO[TEAM_ALLIANCE] = 0; + m_TeamStartLocO[TEAM_HORDE] = 0; - m_ArenaTeamIds[BG_TEAM_ALLIANCE] = 0; - m_ArenaTeamIds[BG_TEAM_HORDE] = 0; + m_ArenaTeamIds[TEAM_ALLIANCE] = 0; + m_ArenaTeamIds[TEAM_HORDE] = 0; - m_StartMaxDist = 0.0f; + m_ArenaTeamRatingChanges[TEAM_ALLIANCE] = 0; + m_ArenaTeamRatingChanges[TEAM_HORDE] = 0; - m_ArenaTeamRatingChanges[BG_TEAM_ALLIANCE] = 0; - m_ArenaTeamRatingChanges[BG_TEAM_HORDE] = 0; + m_BgRaids[TEAM_ALLIANCE] = NULL; + m_BgRaids[TEAM_HORDE] = NULL; - m_BgRaids[BG_TEAM_ALLIANCE] = NULL; - m_BgRaids[BG_TEAM_HORDE] = NULL; + m_PlayersCount[TEAM_ALLIANCE] = 0; + m_PlayersCount[TEAM_HORDE] = 0; - m_PlayersCount[BG_TEAM_ALLIANCE] = 0; - m_PlayersCount[BG_TEAM_HORDE] = 0; - - m_TeamScores[BG_TEAM_ALLIANCE] = 0; - m_TeamScores[BG_TEAM_HORDE] = 0; + m_TeamScores[TEAM_ALLIANCE] = 0; + m_TeamScores[TEAM_HORDE] = 0; m_PrematureCountDown = false; @@ -219,7 +218,7 @@ Battleground::~Battleground() for (uint32 i = 0; i < size; ++i) DelObject(i); - sBattlegroundMgr->RemoveBattleground(GetInstanceID(), GetTypeID()); + sBattlegroundMgr->RemoveBattleground(GetTypeID(), GetInstanceID()); // unload map if (m_Map) { @@ -261,7 +260,10 @@ void Battleground::Update(uint32 diff) { case STATUS_WAIT_JOIN: if (GetPlayersSize()) + { _ProcessJoin(diff); + _CheckSafePositions(diff); + } break; case STATUS_IN_PROGRESS: _ProcessOfflineQueue(); @@ -294,11 +296,37 @@ void Battleground::Update(uint32 diff) // Update start time and reset stats timer m_StartTime += diff; m_ResetStatTimer += diff; - m_ValidStartPositionTimer += diff; PostUpdateImpl(diff); } +inline void Battleground::_CheckSafePositions(uint32 diff) +{ + float maxDist = GetStartMaxDist(); + if (!maxDist) + return; + + m_ValidStartPositionTimer += diff; + if (m_ValidStartPositionTimer >= CHECK_PLAYER_POSITION_INVERVAL) + { + m_ValidStartPositionTimer = 0; + + Position pos; + float x, y, z, o; + for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) + if (Player* player = ObjectAccessor::FindPlayer(itr->first)) + { + player->GetPosition(&pos); + GetTeamStartLoc(player->GetBGTeam(), x, y, z, o); + if (pos.GetExactDistSq(x, y, z) > maxDist) + { + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BATTLEGROUND: Sending %s back to start location (map: %u) (possible exploit)", player->GetName(), GetMapId()); + player->TeleportTo(GetMapId(), x, y, z, o); + } + } + } +} + inline void Battleground::_ProcessOfflineQueue() { // remove offline players from bg after 5 minutes @@ -315,7 +343,6 @@ inline void Battleground::_ProcessOfflineQueue() } } } - } inline void Battleground::_ProcessRessurect(uint32 diff) @@ -530,33 +557,6 @@ inline void Battleground::_ProcessJoin(uint32 diff) sWorld->SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, GetName(), GetMinLevel(), GetMaxLevel()); } } - - // Find if the player left our start zone; if so, teleport it back - if (m_ValidStartPositionTimer > 1000) - { - m_ValidStartPositionTimer = 0; - float maxDist = GetStartMaxDist(); - if (maxDist > 0.0f) - { - for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) - { - if (Player *plr = ObjectAccessor::FindPlayer(itr->first)) - { - float x, y, z, o; - uint32 team = plr->GetBGTeam(); - GetTeamStartLoc(team, x, y, z, o); - - float dist = plr->GetDistance(x, y, z); - - if (dist >= maxDist) - { - sLog->outError(LOG_FILTER_BATTLEGROUND, "BATTLEGROUND: Sending %s back to start location (map: %u) (possible exploit)", plr->GetName(), GetMapId()); - plr->TeleportTo(GetMapId(), x, y, z, o); - } - } - } - } - } } inline void Battleground::_ProcessLeave(uint32 diff) @@ -581,7 +581,7 @@ inline void Battleground::_ProcessLeave(uint32 diff) } } -inline Player* Battleground::_GetPlayer(uint64 guid, bool offlineRemove, const char* context) const +inline Player* Battleground::_GetPlayer(uint64 guid, bool offlineRemove, char const* context) const { Player* player = NULL; if (!offlineRemove) @@ -594,17 +594,17 @@ inline Player* Battleground::_GetPlayer(uint64 guid, bool offlineRemove, const c return player; } -inline Player* Battleground::_GetPlayer(BattlegroundPlayerMap::iterator itr, const char* context) +inline Player* Battleground::_GetPlayer(BattlegroundPlayerMap::iterator itr, char const* context) { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime, context); } -inline Player* Battleground::_GetPlayer(BattlegroundPlayerMap::const_iterator itr, const char* context) const +inline Player* Battleground::_GetPlayer(BattlegroundPlayerMap::const_iterator itr, char const* context) const { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime, context); } -inline Player* Battleground::_GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, const char* context) const +inline Player* Battleground::_GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, char const* context) const { Player* player = _GetPlayer(itr, context); if (player) @@ -620,7 +620,7 @@ inline Player* Battleground::_GetPlayerForTeam(uint32 teamId, BattlegroundPlayer void Battleground::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O) { - BattlegroundTeamId idx = GetTeamIndexByTeamId(TeamID); + TeamId idx = GetTeamIndexByTeamId(TeamID); m_TeamStartLocX[idx] = X; m_TeamStartLocY[idx] = Y; m_TeamStartLocZ[idx] = Z; @@ -674,7 +674,7 @@ void Battleground::RemoveAuraOnTeam(uint32 SpellID, uint32 TeamID) player->RemoveAura(SpellID); } -void Battleground::YellToAll(Creature* creature, const char* text, uint32 language) +void Battleground::YellToAll(Creature* creature, char const* text, uint32 language) { for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) if (Player* player = _GetPlayer(itr, "YellToAll")) @@ -718,17 +718,18 @@ void Battleground::EndBattleground(uint32 winner) { RemoveFromBGFreeSlotQueue(); - ArenaTeam* winner_arena_team = NULL; - ArenaTeam* loser_arena_team = NULL; - uint32 loser_team_rating = 0; - uint32 loser_matchmaker_rating = 0; - int32 loser_change = 0; - int32 loser_matchmaker_change = 0; - uint32 winner_team_rating = 0; - uint32 winner_matchmaker_rating = 0; - int32 winner_change = 0; - int32 winner_matchmaker_change = 0; - WorldPacket data; + ArenaTeam* winnerArenaTeam = NULL; + ArenaTeam* loserArenaTeam = NULL; + + uint32 loserTeamRating = 0; + uint32 loserMatchmakerRating = 0; + int32 loserChange = 0; + int32 loserMatchmakerChange = 0; + uint32 winnerTeamRating = 0; + uint32 winnerMatchmakerRating = 0; + int32 winnerChange = 0; + int32 winnerMatchmakerChange = 0; + int32 winmsg_id = 0; if (winner == ALLIANCE) @@ -759,25 +760,26 @@ void Battleground::EndBattleground(uint32 winner) // arena rating calculation if (isArena() && isRated()) { - winner_arena_team = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(winner)); - loser_arena_team = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(winner))); - if (winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team) + winnerArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(winner)); + loserArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(winner))); + + if (winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam) { if (winner != WINNER_NONE) { - loser_team_rating = loser_arena_team->GetRating(); - loser_matchmaker_rating = GetArenaMatchmakerRating(GetOtherTeam(winner)); - winner_team_rating = winner_arena_team->GetRating(); - winner_matchmaker_rating = GetArenaMatchmakerRating(winner); - winner_matchmaker_change = winner_arena_team->WonAgainst(winner_matchmaker_rating, loser_matchmaker_rating, winner_change); - loser_matchmaker_change = loser_arena_team->LostAgainst(loser_matchmaker_rating, winner_matchmaker_rating, loser_change); - sLog->outDebug(LOG_FILTER_ARENAS, "match Type: %u --- Winner: old rating: %u, rating gain: %d, old MMR: %u, MMR gain: %d --- Loser: old rating: %u, rating loss: %d, old MMR: %u, MMR loss: %d ---", m_ArenaType, winner_team_rating, winner_change, winner_matchmaker_rating, - winner_matchmaker_change, loser_team_rating, loser_change, loser_matchmaker_rating, loser_matchmaker_change); - SetArenaMatchmakerRating(winner, winner_matchmaker_rating + winner_matchmaker_change); - SetArenaMatchmakerRating(GetOtherTeam(winner), loser_matchmaker_rating + loser_matchmaker_change); - SetArenaTeamRatingChangeForTeam(winner, winner_change); - SetArenaTeamRatingChangeForTeam(GetOtherTeam(winner), loser_change); - sLog->outDebug(LOG_FILTER_ARENAS, "Arena match Type: %u for Team1Id: %u - Team2Id: %u ended. WinnerTeamId: %u. Winner rating: +%d, Loser rating: %d", m_ArenaType, m_ArenaTeamIds[BG_TEAM_ALLIANCE], m_ArenaTeamIds[BG_TEAM_HORDE], winner_arena_team->GetId(), winner_change, loser_change); + loserTeamRating = loserArenaTeam->GetRating(); + loserMatchmakerRating = GetArenaMatchmakerRating(GetOtherTeam(winner)); + winnerTeamRating = winnerArenaTeam->GetRating(); + winnerMatchmakerRating = GetArenaMatchmakerRating(winner); + winnerMatchmakerChange = winnerArenaTeam->WonAgainst(winnerMatchmakerRating, loserMatchmakerRating, winnerChange); + loserMatchmakerChange = loserArenaTeam->LostAgainst(loserMatchmakerRating, winnerMatchmakerRating, loserChange); + sLog->outDebug(LOG_FILTER_ARENAS, "match Type: %u --- Winner: old rating: %u, rating gain: %d, old MMR: %u, MMR gain: %d --- Loser: old rating: %u, rating loss: %d, old MMR: %u, MMR loss: %d ---", m_ArenaType, winnerTeamRating, winnerChange, winnerMatchmakerRating, + winnerMatchmakerChange, loserTeamRating, loserChange, loserMatchmakerRating, loserMatchmakerChange); + SetArenaMatchmakerRating(winner, winnerMatchmakerRating + winnerMatchmakerChange); + SetArenaMatchmakerRating(GetOtherTeam(winner), loserMatchmakerRating + loserMatchmakerChange); + SetArenaTeamRatingChangeForTeam(winner, winnerChange); + SetArenaTeamRatingChangeForTeam(GetOtherTeam(winner), loserChange); + sLog->outDebug(LOG_FILTER_ARENAS, "Arena match Type: %u for Team1Id: %u - Team2Id: %u ended. WinnerTeamId: %u. Winner rating: +%d, Loser rating: %d", m_ArenaType, m_ArenaTeamIds[TEAM_ALLIANCE], m_ArenaTeamIds[TEAM_HORDE], winnerArenaTeam->GetId(), winnerChange, loserChange); if (sWorld->getBoolConfig(CONFIG_ARENA_LOG_EXTENDED_INFO)) for (Battleground::BattlegroundScoreMap::const_iterator itr = GetPlayerScoresBegin(); itr != GetPlayerScoresEnd(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(itr->first)) @@ -788,8 +790,8 @@ void Battleground::EndBattleground(uint32 winner) { SetArenaTeamRatingChangeForTeam(ALLIANCE, ARENA_TIMELIMIT_POINTS_LOSS); SetArenaTeamRatingChangeForTeam(HORDE, ARENA_TIMELIMIT_POINTS_LOSS); - winner_arena_team->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS); - loser_arena_team->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS); + winnerArenaTeam->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS); + loserArenaTeam->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS); } } else @@ -799,6 +801,11 @@ void Battleground::EndBattleground(uint32 winner) } } + WorldPacket pvpLogData; + sBattlegroundMgr->BuildPvpLogDataPacket(&pvpLogData, this); + + BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType()); + uint8 aliveWinners = GetAlivePlayersCountByTeam(winner); for (BattlegroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { @@ -807,12 +814,12 @@ void Battleground::EndBattleground(uint32 winner) if (itr->second.OfflineRemoveTime) { //if rated arena match - make member lost! - if (isArena() && isRated() && winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team) + if (isArena() && isRated() && winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam) { if (team == winner) - winner_arena_team->OfflineMemberLost(itr->first, loser_matchmaker_rating, winner_matchmaker_change); + winnerArenaTeam->OfflineMemberLost(itr->first, loserMatchmakerRating, winnerMatchmakerChange); else - loser_arena_team->OfflineMemberLost(itr->first, winner_matchmaker_rating, loser_matchmaker_change); + loserArenaTeam->OfflineMemberLost(itr->first, winnerMatchmakerRating, loserMatchmakerChange); } continue; } @@ -841,23 +848,20 @@ void Battleground::EndBattleground(uint32 winner) player->getHostileRefManager().deleteReferences(); } - //this line is obsolete - team is set ALWAYS - //if (!team) team = player->GetTeam(); - // per player calculation - if (isArena() && isRated() && winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team) + if (isArena() && isRated() && winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam) { if (team == winner) { // update achievement BEFORE personal rating update - uint32 rating = player->GetArenaPersonalRating(winner_arena_team->GetSlot()); + uint32 rating = player->GetArenaPersonalRating(winnerArenaTeam->GetSlot()); player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, rating ? rating : 1); - winner_arena_team->MemberWon(player, loser_matchmaker_rating, winner_matchmaker_change); + winnerArenaTeam->MemberWon(player, loserMatchmakerRating, winnerMatchmakerChange); } else { - loser_arena_team->MemberLost(player, winner_matchmaker_rating, loser_matchmaker_change); + loserArenaTeam->MemberLost(player, winnerMatchmakerRating, loserMatchmakerChange); // Arena lost => reset the win_rated_arena having the "no_lose" condition player->ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE); @@ -893,27 +897,23 @@ void Battleground::EndBattleground(uint32 winner) BlockMovement(player); - sBattlegroundMgr->BuildPvpLogDataPacket(&data, this); - player->GetSession()->SendPacket(&data); + player->GetSession()->SendPacket(&pvpLogData); - BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType()); + WorldPacket data; sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType()); player->GetSession()->SendPacket(&data); player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1); } - if (isArena() && isRated() && winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team) + if (isArena() && isRated() && winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam) { - // update arena points only after increasing the player's match count! - //obsolete: winner_arena_team->UpdateArenaPointsHelper(); - //obsolete: loser_arena_team->UpdateArenaPointsHelper(); // save the stat changes - winner_arena_team->SaveToDB(); - loser_arena_team->SaveToDB(); + winnerArenaTeam->SaveToDB(); + loserArenaTeam->SaveToDB(); // send updated arena team stats to players // this way all arena team members will get notified, not only the ones who participated in this match - winner_arena_team->NotifyStatsChanged(); - loser_arena_team->NotifyStatsChanged(); + winnerArenaTeam->NotifyStatsChanged(); + loserArenaTeam->NotifyStatsChanged(); } if (winmsg_id) @@ -923,7 +923,7 @@ void Battleground::EndBattleground(uint32 winner) uint32 Battleground::GetBonusHonorFromKill(uint32 kills) const { //variable kills means how many honorable kills you scored (so we need kills * honor_for_one_kill) - uint32 maxLevel = std::min(GetMaxLevel(), 80U); + uint32 maxLevel = std::min<uint32>(GetMaxLevel(), 80U); return Trinity::Honor::hk_honor_at_level(maxLevel, float(kills)); } @@ -994,10 +994,10 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac if (isRated() && GetStatus() == STATUS_IN_PROGRESS) { //left a rated match while the encounter was in progress, consider as loser - ArenaTeam* winner_arena_team = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team))); - ArenaTeam* loser_arena_team = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(team)); - if (winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team) - loser_arena_team->MemberLost(player, GetArenaMatchmakerRating(GetOtherTeam(team))); + ArenaTeam* winnerArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team))); + ArenaTeam* loserArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(team)); + if (winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam) + loserArenaTeam->MemberLost(player, GetArenaMatchmakerRating(GetOtherTeam(team))); } } if (SendPacket) @@ -1101,9 +1101,10 @@ void Battleground::StartBattleground() // add bg to update list // This must be done here, because we need to have already invited some players when first BG::Update() method is executed // and it doesn't matter if we call StartBattleground() more times, because m_Battlegrounds is a map and instance id never changes - sBattlegroundMgr->AddBattleground(GetInstanceID(), GetTypeID(), this); + sBattlegroundMgr->AddBattleground(this); + if (m_IsRated) - sLog->outDebug(LOG_FILTER_ARENAS, "Arena match type: %u for Team1Id: %u - Team2Id: %u started.", m_ArenaType, m_ArenaTeamIds[BG_TEAM_ALLIANCE], m_ArenaTeamIds[BG_TEAM_HORDE]); + sLog->outDebug(LOG_FILTER_ARENAS, "Arena match type: %u for Team1Id: %u - Team2Id: %u started.", m_ArenaType, m_ArenaTeamIds[TEAM_ALLIANCE], m_ArenaTeamIds[TEAM_HORDE]); } void Battleground::AddPlayer(Player* player) @@ -1166,6 +1167,7 @@ void Battleground::AddPlayer(Player* player) player->CastSpell(player, SPELL_ARENA_PREPARATION, true); player->ResetAllPowers(); } + WorldPacket teammate; teammate.Initialize(SMSG_ARENA_OPPONENT_UPDATE, 8); teammate << uint64(player->GetGUID()); @@ -1269,27 +1271,20 @@ void Battleground::EventPlayerLoggedOut(Player* player) // This method should be called only once ... it adds pointer to queue void Battleground::AddToBGFreeSlotQueue() { - // make sure to add only once if (!m_InBGFreeSlotQueue && isBattleground()) { - sBattlegroundMgr->BGFreeSlotQueue[m_TypeID].push_front(this); + sBattlegroundMgr->AddToBGFreeSlotQueue(m_TypeID, this); m_InBGFreeSlotQueue = true; } } -// This method removes this battleground from free queue - it must be called when deleting battleground - not used now +// This method removes this battleground from free queue - it must be called when deleting battleground void Battleground::RemoveFromBGFreeSlotQueue() { - // set to be able to re-add if needed - m_InBGFreeSlotQueue = false; - // uncomment this code when battlegrounds will work like instances - for (BGFreeSlotQueueType::iterator itr = sBattlegroundMgr->BGFreeSlotQueue[m_TypeID].begin(); itr != sBattlegroundMgr->BGFreeSlotQueue[m_TypeID].end(); ++itr) + if (m_InBGFreeSlotQueue) { - if ((*itr)->GetInstanceID() == m_InstanceID) - { - sBattlegroundMgr->BGFreeSlotQueue[m_TypeID].erase(itr); - return; - } + sBattlegroundMgr->RemoveFromBGFreeSlotQueue(m_TypeID, m_InstanceID); + m_InBGFreeSlotQueue = false; } } @@ -1682,7 +1677,7 @@ void Battleground::SendWarningToAll(int32 entry, ...) if (!entry) return; - const char *format = sObjectMgr->GetTrinityStringForDBCLocale(entry); + char const *format = sObjectMgr->GetTrinityStringForDBCLocale(entry); char str[1024]; va_list ap; @@ -1724,7 +1719,7 @@ void Battleground::EndNow() } // To be removed -const char* Battleground::GetTrinityString(int32 entry) +char const* Battleground::GetTrinityString(int32 entry) { // FIXME: now we have different DBC locales and need localized message for each target client return sObjectMgr->GetTrinityStringForDBCLocale(entry); @@ -1899,7 +1894,7 @@ void Battleground::UpdateArenaWorldState() void Battleground::SetBgRaid(uint32 TeamID, Group* bg_raid) { - Group*& old_raid = TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; + Group*& old_raid = TeamID == ALLIANCE ? m_BgRaids[TEAM_ALLIANCE] : m_BgRaids[TEAM_HORDE]; if (old_raid) old_raid->SetBattlegroundGroup(NULL); if (bg_raid) @@ -1912,13 +1907,6 @@ WorldSafeLocsEntry const* Battleground::GetClosestGraveYard(Player* player) return sObjectMgr->GetClosestGraveYard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam()); } -bool Battleground::IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxScore) const -{ - BattlegroundTeamId teamIndex = GetTeamIndexByTeamId(team); - uint32 score = std::max(m_TeamScores[teamIndex], 0); - return score >= minScore && score <= maxScore; -} - void Battleground::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) { for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) @@ -1938,6 +1926,15 @@ void Battleground::RewardXPAtKill(Player* killer, Player* victim) killer->RewardPlayerAndGroupAtKill(victim, true); } +uint32 Battleground::GetTeamScore(uint32 teamId) const +{ + if (teamId == TEAM_ALLIANCE || teamId == TEAM_HORDE) + return m_TeamScores[teamId]; + + sLog->outError(LOG_FILTER_BATTLEGROUND, "GetTeamScore with wrong Team %u for BG %u", teamId, GetTypeID()); + return 0; +} + void Battleground::HandleAreaTrigger(Player* player, uint32 trigger) { sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Unhandled AreaTrigger %u in Battleground %u. Player coords (x: %f, y: %f, z: %f)", diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h index fc292aa5bc1..6d188d1367a 100755 --- a/src/server/game/Battlegrounds/Battleground.h +++ b/src/server/game/Battlegrounds/Battleground.h @@ -104,6 +104,7 @@ enum BattlegroundSpells enum BattlegroundTimeIntervals { + CHECK_PLAYER_POSITION_INVERVAL = 1000, // ms RESURRECTION_INTERVAL = 30000, // ms //REMIND_INTERVAL = 10000, // ms INVITATION_REMIND_TIME = 20000, // ms @@ -232,11 +233,6 @@ enum BattlegroundWinner WINNER_NONE = 2 }; -enum BattlegroundTeamId -{ - BG_TEAM_ALLIANCE = 0, - BG_TEAM_HORDE = 1 -}; #define BG_TEAMS_COUNT 2 enum BattlegroundStartingEvents @@ -278,20 +274,20 @@ enum GroupJoinBattlegroundResult ERR_IN_NON_RANDOM_BG = -15 // Can't queue for Random Battleground while in another Battleground queue. }; -class BattlegroundScore +struct BattlegroundScore { - public: - BattlegroundScore() : KillingBlows(0), Deaths(0), HonorableKills(0), - BonusHonor(0), DamageDone(0), HealingDone(0) - {} - virtual ~BattlegroundScore() {} //virtual destructor is used when deleting score from scores map - - uint32 KillingBlows; - uint32 Deaths; - uint32 HonorableKills; - uint32 BonusHonor; - uint32 DamageDone; - uint32 HealingDone; + BattlegroundScore() : KillingBlows(0), Deaths(0), HonorableKills(0), BonusHonor(0), + DamageDone(0), HealingDone(0) + { } + + virtual ~BattlegroundScore() { } //virtual destructor is used when deleting score from scores map + + uint32 KillingBlows; + uint32 Deaths; + uint32 HonorableKills; + uint32 BonusHonor; + uint32 DamageDone; + uint32 HealingDone; }; enum BGHonorMode @@ -324,17 +320,14 @@ class Battleground return true; } virtual void Reset(); // resets all common properties for battlegrounds, must be implemented and called in BG subclass - virtual void StartingEventCloseDoors() {} - virtual void StartingEventOpenDoors() {} - virtual void ResetBGSubclass() // must be implemented in BG subclass - { - } + virtual void StartingEventCloseDoors() { } + virtual void StartingEventOpenDoors() { } + virtual void ResetBGSubclass() { } // must be implemented in BG subclass virtual void DestroyGate(Player* /*player*/, GameObject* /*go*/) {} /* achievement req. */ virtual bool IsAllNodesConrolledByTeam(uint32 /*team*/) const { return false; } - bool IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxScore) const; void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry); /* Battleground */ @@ -437,12 +430,13 @@ class Battleground void SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O); void GetTeamStartLoc(uint32 TeamID, float &X, float &Y, float &Z, float &O) const { - BattlegroundTeamId idx = GetTeamIndexByTeamId(TeamID); + TeamId idx = GetTeamIndexByTeamId(TeamID); X = m_TeamStartLocX[idx]; Y = m_TeamStartLocY[idx]; Z = m_TeamStartLocZ[idx]; O = m_TeamStartLocO[idx]; } + void SetStartMaxDist(float startMaxDist) { m_StartMaxDist = startMaxDist; } float GetStartMaxDist() const { return m_StartMaxDist; } @@ -475,12 +469,12 @@ class Battleground void SendMessage2ToAll(int32 entry, ChatMsg type, Player const* source, int32 strId1 = 0, int32 strId2 = 0); // Raid Group - Group* GetBgRaid(uint32 TeamID) const { return TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; } + Group* GetBgRaid(uint32 TeamID) const { return TeamID == ALLIANCE ? m_BgRaids[TEAM_ALLIANCE] : m_BgRaids[TEAM_HORDE]; } void SetBgRaid(uint32 TeamID, Group* bg_raid); virtual void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true); - static BattlegroundTeamId GetTeamIndexByTeamId(uint32 Team) { return Team == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE; } + static TeamId GetTeamIndexByTeamId(uint32 Team) { return Team == ALLIANCE ? TEAM_ALLIANCE : TEAM_HORDE; } uint32 GetPlayersCountByTeam(uint32 Team) const { return m_PlayersCount[GetTeamIndexByTeamId(Team)]; } uint32 GetAlivePlayersCountByTeam(uint32 Team) const; // used in arenas to correctly handle death in spirit of redemption / last stand etc. (killer = killed) cases void UpdatePlayersCountByTeam(uint32 Team, bool remove) @@ -566,13 +560,12 @@ class Battleground bool ToBeDeleted() const { return m_SetDeleteThis; } void SetDeleteThis() { m_SetDeleteThis = true; } - // virtual score-array - get's used in bg-subclasses - int32 m_TeamScores[BG_TEAMS_COUNT]; - void RewardXPAtKill(Player* killer, Player* victim); bool CanAwardArenaPoints() const { return m_LevelMin >= BG_AWARD_ARENA_POINTS_MIN_LEVEL; } virtual uint64 GetFlagPickerGUID(int32 /*team*/ = -1) const { return 0; } + virtual void SetDroppedFlagGUID(uint64 /*guid*/, int32 /*team*/ = -1) {} + uint32 GetTeamScore(uint32 TeamID) const; protected: // this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends Battleground @@ -589,6 +582,7 @@ class Battleground void _ProcessProgress(uint32 diff); void _ProcessLeave(uint32 diff); void _ProcessJoin(uint32 diff); + void _CheckSafePositions(uint32 diff); // Scorekeeping BattlegroundScoreMap PlayerScores; // Player scores @@ -610,6 +604,8 @@ class Battleground bool m_IsRandom; BGHonorMode m_HonorMode; + int32 m_TeamScores[BG_TEAMS_COUNT]; + private: // Battleground BattlegroundTypeId m_TypeID; @@ -649,7 +645,7 @@ class Battleground * * @see Update(), PostUpdateImpl(). */ - virtual bool PreUpdateImpl(uint32 /* diff */) { return true; }; + virtual bool PreUpdateImpl(uint32 /* diff */) { return true; } /** * @brief Post-update hook. @@ -662,7 +658,7 @@ class Battleground * * @see Update(), PreUpdateImpl(). */ - virtual void PostUpdateImpl(uint32 /* diff */) { }; + virtual void PostUpdateImpl(uint32 /* diff */) { } // Player lists std::vector<uint64> m_ResurrectQueue; // Player GUID @@ -705,4 +701,3 @@ class Battleground uint32 ScriptId; }; #endif - diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp index 0b107983379..a787f4b6810 100755 --- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp +++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp @@ -30,13 +30,11 @@ #include "BattlegroundWS.h" #include "BattlegroundNA.h" #include "BattlegroundBE.h" -#include "BattlegroundAA.h" #include "BattlegroundRL.h" #include "BattlegroundSA.h" #include "BattlegroundDS.h" #include "BattlegroundRV.h" #include "BattlegroundIC.h" -#include "BattlegroundRB.h" #include "Chat.h" #include "Map.h" #include "MapInstanced.h" @@ -51,13 +49,10 @@ /*** BATTLEGROUND MANAGER ***/ /*********************************************************/ -BattlegroundMgr::BattlegroundMgr() : m_AutoDistributionTimeChecker(0), m_ArenaTesting(false) -{ - for (uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++) - m_Battlegrounds[i].clear(); - m_NextRatedArenaUpdate = sWorld->getIntConfig(CONFIG_ARENA_RATED_UPDATE_TIMER); - m_Testing=false; -} +BattlegroundMgr::BattlegroundMgr() : + m_NextRatedArenaUpdate(sWorld->getIntConfig(CONFIG_ARENA_RATED_UPDATE_TIMER)), + m_AutoDistributionTimeChecker(0), m_ArenaTesting(false), m_Testing(false) +{ } BattlegroundMgr::~BattlegroundMgr() { @@ -66,50 +61,42 @@ BattlegroundMgr::~BattlegroundMgr() void BattlegroundMgr::DeleteAllBattlegrounds() { - for (uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; ++i) + for (BattlegroundDataContainer::iterator itr1 = bgDataStore.begin(); itr1 != bgDataStore.end(); ++itr1) { - for (BattlegroundSet::iterator itr = m_Battlegrounds[i].begin(); itr != m_Battlegrounds[i].end();) - { - Battleground* bg = itr->second; - m_Battlegrounds[i].erase(itr++); - if (!m_ClientBattlegroundIds[i][bg->GetBracketId()].empty()) - m_ClientBattlegroundIds[i][bg->GetBracketId()].erase(bg->GetClientInstanceID()); - delete bg; - } - } + BattlegroundData& data = itr1->second; - // destroy template battlegrounds that listed only in queues (other already terminated) - for (uint32 bgTypeId = 0; bgTypeId < MAX_BATTLEGROUND_TYPE_ID; ++bgTypeId) - { - // ~Battleground call unregistring BG from queue - while (!BGFreeSlotQueue[bgTypeId].empty()) - delete BGFreeSlotQueue[bgTypeId].front(); + while (!data.m_Battlegrounds.empty()) + delete data.m_Battlegrounds.begin()->second; + data.m_Battlegrounds.clear(); + + while (!data.BGFreeSlotQueue.empty()) + delete data.BGFreeSlotQueue.front(); } + + bgDataStore.clear(); } // used to update running battlegrounds, and delete finished ones void BattlegroundMgr::Update(uint32 diff) { - BattlegroundSet::iterator itr, next; - for (uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; ++i) + for (BattlegroundDataContainer::iterator itr1 = bgDataStore.begin(); itr1 != bgDataStore.end(); ++itr1) { - itr = m_Battlegrounds[i].begin(); - // skip updating battleground template - if (itr != m_Battlegrounds[i].end()) - ++itr; - for (; itr != m_Battlegrounds[i].end(); itr = next) + BattlegroundContainer& bgs = itr1->second.m_Battlegrounds; + BattlegroundContainer::iterator itrDelete = bgs.begin(); + // first one is template and should not be deleted + for (BattlegroundContainer::iterator itr = ++itrDelete; itr != bgs.end();) { - next = itr; - ++next; - itr->second->Update(diff); - // use the SetDeleteThis variable - // direct deletion caused crashes - if (itr->second->ToBeDeleted()) + itrDelete = itr++; + Battleground* bg = itrDelete->second; + + bg->Update(diff); + if (bg->ToBeDeleted()) { - Battleground* bg = itr->second; - m_Battlegrounds[i].erase(itr); - if (!m_ClientBattlegroundIds[i][bg->GetBracketId()].empty()) - m_ClientBattlegroundIds[i][bg->GetBracketId()].erase(bg->GetClientInstanceID()); + itrDelete->second = NULL; + bgs.erase(itrDelete); + BattlegroundClientIdsContainer& clients = itr1->second.m_ClientBattlegroundIds[bg->GetBracketId()]; + if (!clients.empty()) + clients.erase(bg->GetClientInstanceID()); delete bg; } @@ -124,12 +111,7 @@ void BattlegroundMgr::Update(uint32 diff) if (!m_QueueUpdateScheduler.empty()) { std::vector<uint64> scheduled; - { - //copy vector and clear the other - scheduled = std::vector<uint64>(m_QueueUpdateScheduler); - m_QueueUpdateScheduler.clear(); - //release lock - } + std::swap(scheduled, m_QueueUpdateScheduler); for (uint8 i = 0; i < scheduled.size(); i++) { @@ -161,6 +143,7 @@ void BattlegroundMgr::Update(uint32 diff) else m_NextRatedArenaUpdate -= diff; } + if (sWorld->getBoolConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS)) { if (m_AutoDistributionTimeChecker < diff) @@ -234,13 +217,13 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket* data, Battlegro void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg) { uint8 type = (bg->isArena() ? 1 : 0); - // last check on 3.0.3 + data->Initialize(MSG_PVP_LOG_DATA, (1+1+4+40*bg->GetPlayerScoresSize())); *data << uint8(type); // type (battleground=0/arena=1) - if (type) // arena + if (type) // arena { - // it seems this must be according to BG_WINNER_A/H and _NOT_ BG_TEAM_A/H + // it seems this must be according to BG_WINNER_A/H and _NOT_ TEAM_A/H for (int8 i = 1; i >= 0; --i) { int32 rating_change = bg->GetArenaTeamRatingChangeByIndex(i); @@ -303,7 +286,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg) } *data << uint32(itr2->second->DamageDone); // damage done *data << uint32(itr2->second->HealingDone); // healing done - switch (bg->GetTypeID(true)) // battleground specific things + switch (bg->GetTypeID(true)) // battleground specific things { case BATTLEGROUND_RB: switch (bg->GetMapId()) @@ -358,7 +341,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg) break; case BATTLEGROUND_AB: *data << uint32(0x00000002); // count of next fields - *data << uint32(((BattlegroundABScore*)itr2->second)->BasesAssaulted); // bases asssulted + *data << uint32(((BattlegroundABScore*)itr2->second)->BasesAssaulted); // bases assaulted *data << uint32(((BattlegroundABScore*)itr2->second)->BasesDefended); // bases defended break; case BATTLEGROUND_EY: @@ -370,17 +353,17 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg) *data << uint32(((BattlegroundSAScore*)itr2->second)->demolishers_destroyed); *data << uint32(((BattlegroundSAScore*)itr2->second)->gates_destroyed); break; - case BATTLEGROUND_IC: // wotlk + case BATTLEGROUND_IC: *data << uint32(0x00000002); // count of next fields - *data << uint32(((BattlegroundICScore*)itr2->second)->BasesAssaulted); // bases asssulted + *data << uint32(((BattlegroundICScore*)itr2->second)->BasesAssaulted); // bases assaulted *data << uint32(((BattlegroundICScore*)itr2->second)->BasesDefended); // bases defended break; case BATTLEGROUND_NA: case BATTLEGROUND_BE: case BATTLEGROUND_AA: case BATTLEGROUND_RL: - case BATTLEGROUND_DS: // wotlk - case BATTLEGROUND_RV: // wotlk + case BATTLEGROUND_DS: + case BATTLEGROUND_RV: *data << uint32(0); break; default: @@ -443,38 +426,59 @@ Battleground* BattlegroundMgr::GetBattlegroundThroughClientInstance(uint32 insta if (bg->isArena()) return GetBattleground(instanceId, bgTypeId); - for (BattlegroundSet::iterator itr = m_Battlegrounds[bgTypeId].begin(); itr != m_Battlegrounds[bgTypeId].end(); ++itr) + BattlegroundDataContainer::const_iterator it = bgDataStore.find(bgTypeId); + if (it == bgDataStore.end()) + return NULL; + + for (BattlegroundContainer::const_iterator itr = it->second.m_Battlegrounds.begin(); itr != it->second.m_Battlegrounds.end(); ++itr) { if (itr->second->GetClientInstanceID() == instanceId) return itr->second; } + return NULL; } -Battleground* BattlegroundMgr::GetBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId) +Battleground* BattlegroundMgr::GetBattleground(uint32 instanceId, BattlegroundTypeId bgTypeId) { - if (!InstanceID) + if (!instanceId) return NULL; - //search if needed - BattlegroundSet::iterator itr; + + BattlegroundDataContainer::const_iterator begin, end; + if (bgTypeId == BATTLEGROUND_TYPE_NONE) { - for (uint32 i = BATTLEGROUND_AV; i < MAX_BATTLEGROUND_TYPE_ID; i++) - { - itr = m_Battlegrounds[i].find(InstanceID); - if (itr != m_Battlegrounds[i].end()) - return itr->second; - } - return NULL; + begin = bgDataStore.begin(); + end = bgDataStore.end(); + } + else + { + end = bgDataStore.find(bgTypeId); + if (end == bgDataStore.end()) + return NULL; + begin = end++; + } + + for (BattlegroundDataContainer::const_iterator it = begin; it != end; ++it) + { + BattlegroundContainer const& bgs = it->second.m_Battlegrounds; + BattlegroundContainer::const_iterator itr = bgs.find(instanceId); + if (itr != bgs.end()) + return itr->second; } - itr = m_Battlegrounds[bgTypeId].find(InstanceID); - return ((itr != m_Battlegrounds[bgTypeId].end()) ? itr->second : NULL); + + return NULL; } Battleground* BattlegroundMgr::GetBattlegroundTemplate(BattlegroundTypeId bgTypeId) { + BattlegroundDataContainer::const_iterator itr = bgDataStore.find(bgTypeId); + if (itr == bgDataStore.end()) + return NULL; + + BattlegroundContainer const& bgs = itr->second.m_Battlegrounds; //map is sorted and we can be sure that lowest instance id has only BG template - return m_Battlegrounds[bgTypeId].empty() ? NULL : m_Battlegrounds[bgTypeId].begin()->second; + return bgs.empty() ? NULL : bgs.begin()->second; } uint32 BattlegroundMgr::CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id) @@ -488,72 +492,45 @@ uint32 BattlegroundMgr::CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeI // the instance-id just needs to be as low as possible, beginning with 1 // the following works, because std::set is default ordered with "<" // the optimalization would be to use as bitmask std::vector<uint32> - but that would only make code unreadable + + BattlegroundClientIdsContainer& clientIds = bgDataStore[bgTypeId].m_ClientBattlegroundIds[bracket_id]; uint32 lastId = 0; - for (std::set<uint32>::iterator itr = m_ClientBattlegroundIds[bgTypeId][bracket_id].begin(); itr != m_ClientBattlegroundIds[bgTypeId][bracket_id].end();) + for (BattlegroundClientIdsContainer::const_iterator itr = clientIds.begin(); itr != clientIds.end();) { if ((++lastId) != *itr) //if there is a gap between the ids, we will break.. break; lastId = *itr; } - m_ClientBattlegroundIds[bgTypeId][bracket_id].insert(lastId + 1); - return lastId + 1; + + clientIds.insert(++lastId); + return lastId; } // create a new battleground that will really be used to play -Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated) +Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId originalBgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated) { + BattlegroundTypeId bgTypeId = originalBgTypeId; + bool isRandom = false; + + switch (originalBgTypeId) + { + case BATTLEGROUND_RB: + isRandom = true; + case BATTLEGROUND_AA: + bgTypeId = GetRandomBG(originalBgTypeId); + break; + default: + break; + } + // get the template BG Battleground* bg_template = GetBattlegroundTemplate(bgTypeId); - BattlegroundSelectionWeightMap* selectionWeights = NULL; if (!bg_template) { sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground: CreateNewBattleground - bg template not found for %u", bgTypeId); return NULL; } - bool isRandom = false; - - if (bg_template->isArena()) - selectionWeights = &m_ArenaSelectionWeights; - else if (bgTypeId == BATTLEGROUND_RB) - { - selectionWeights = &m_BGSelectionWeights; - isRandom = true; - } - - if (selectionWeights) - { - if (selectionWeights->empty()) - return NULL; - uint32 Weight = 0; - uint32 selectedWeight = 0; - bgTypeId = BATTLEGROUND_TYPE_NONE; - // Get sum of all weights - for (BattlegroundSelectionWeightMap::const_iterator it = selectionWeights->begin(); it != selectionWeights->end(); ++it) - Weight += it->second; - if (!Weight) - return NULL; - // Select a random value - selectedWeight = urand(0, Weight-1); - - // Select the correct bg (if we have in DB A(10), B(20), C(10), D(15) --> [0---A---9|10---B---29|30---C---39|40---D---54]) - Weight = 0; - for (BattlegroundSelectionWeightMap::const_iterator it = selectionWeights->begin(); it != selectionWeights->end(); ++it) - { - Weight += it->second; - if (selectedWeight < Weight) - { - bgTypeId = it->first; - break; - } - } - bg_template = GetBattlegroundTemplate(bgTypeId); - if (!bg_template) - { - sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground: CreateNewBattleground - bg template not found for %u", bgTypeId); - return NULL; - } - } Battleground* bg = NULL; // create a copy of the BG template @@ -574,9 +551,6 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId case BATTLEGROUND_BE: bg = new BattlegroundBE(*(BattlegroundBE*)bg_template); break; - case BATTLEGROUND_AA: - bg = new BattlegroundAA(*(BattlegroundAA*)bg_template); - break; case BATTLEGROUND_EY: bg = new BattlegroundEY(*(BattlegroundEY*)bg_template); break; @@ -596,57 +570,76 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId bg = new BattlegroundIC(*(BattlegroundIC*)bg_template); break; case BATTLEGROUND_RB: - bg = new BattlegroundRB(*(BattlegroundRB*)bg_template); + case BATTLEGROUND_AA: + bg = new Battleground(*bg_template); break; default: - //error, but it is handled few lines above - return 0; + return NULL; } - // set battelground difficulty before initialization bg->SetBracket(bracketEntry); - - // generate a new instance id - bg->SetInstanceID(sMapMgr->GenerateInstanceId()); // set instance id + bg->SetInstanceID(sMapMgr->GenerateInstanceId()); bg->SetClientInstanceID(CreateClientVisibleInstanceId(isRandom ? BATTLEGROUND_RB : bgTypeId, bracketEntry->GetBracketId())); - - // reset the new bg (set status to status_wait_queue from status_none) - bg->Reset(); - - // start the joining of the bg - bg->SetStatus(STATUS_WAIT_JOIN); + bg->Reset(); // reset the new bg (set status to status_wait_queue from status_none) + bg->SetStatus(STATUS_WAIT_JOIN); // start the joining of the bg bg->SetArenaType(arenaType); + bg->SetTypeID(originalBgTypeId); + bg->SetRandomTypeID(bgTypeId); bg->SetRated(isRated); bg->SetRandom(isRandom); - bg->SetTypeID(isRandom ? BATTLEGROUND_RB : bgTypeId); - bg->SetRandomTypeID(bgTypeId); return bg; } // used to create the BG templates -uint32 BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data) +bool BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data) { // Create the BG Battleground* bg = NULL; switch (data.bgTypeId) { - case BATTLEGROUND_AV: bg = new BattlegroundAV; break; - case BATTLEGROUND_WS: bg = new BattlegroundWS; break; - case BATTLEGROUND_AB: bg = new BattlegroundAB; break; - case BATTLEGROUND_NA: bg = new BattlegroundNA; break; - case BATTLEGROUND_BE: bg = new BattlegroundBE; break; - case BATTLEGROUND_AA: bg = new BattlegroundAA; break; - case BATTLEGROUND_EY: bg = new BattlegroundEY; break; - case BATTLEGROUND_RL: bg = new BattlegroundRL; break; - case BATTLEGROUND_SA: bg = new BattlegroundSA; break; - case BATTLEGROUND_DS: bg = new BattlegroundDS; break; - case BATTLEGROUND_RV: bg = new BattlegroundRV; break; - case BATTLEGROUND_IC: bg = new BattlegroundIC; break; - case BATTLEGROUND_RB: bg = new BattlegroundRB; break; - default: + case BATTLEGROUND_AV: + bg = new BattlegroundAV; + break; + case BATTLEGROUND_WS: + bg = new BattlegroundWS; + break; + case BATTLEGROUND_AB: + bg = new BattlegroundAB; + break; + case BATTLEGROUND_NA: + bg = new BattlegroundNA; + break; + case BATTLEGROUND_BE: + bg = new BattlegroundBE; + break; + case BATTLEGROUND_EY: + bg = new BattlegroundEY; + break; + case BATTLEGROUND_RL: + bg = new BattlegroundRL; + break; + case BATTLEGROUND_SA: + bg = new BattlegroundSA; + break; + case BATTLEGROUND_DS: + bg = new BattlegroundDS; + break; + case BATTLEGROUND_RV: + bg = new BattlegroundRV; + break; + case BATTLEGROUND_IC: + bg = new BattlegroundIC; + break; + case BATTLEGROUND_AA: + bg = new Battleground; + break; + case BATTLEGROUND_RB: bg = new Battleground; + bg->SetRandom(true); break; + default: + return false; } bg->SetMapId(data.MapID); @@ -664,20 +657,14 @@ uint32 BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data) bg->SetLevelRange(data.LevelMin, data.LevelMax); bg->SetScriptId(data.scriptId); - // add bg to update list - AddBattleground(bg->GetInstanceID(), bg->GetTypeID(), bg); + AddBattleground(bg); - // return some not-null value, bgTypeId is good enough for me - return data.bgTypeId; + return true; } void BattlegroundMgr::CreateInitialBattlegrounds() { uint32 oldMSTime = getMSTime(); - - uint8 selectionWeight; - BattlemasterListEntry const* bl; - // 0 1 2 3 4 5 6 7 8 9 10 11 QueryResult result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, AllianceStartLoc, AllianceStartO, HordeStartLoc, HordeStartO, StartMaxDist, Weight, ScriptName FROM battleground_template"); @@ -687,33 +674,38 @@ void BattlegroundMgr::CreateInitialBattlegrounds() return; } - uint32 count = 0, startId; + uint32 count = 0; do { Field* fields = result->Fetch(); - uint32 bgTypeID_ = fields[0].GetUInt32(); - if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeID_, NULL)) + uint32 bgTypeId = fields[0].GetUInt32(); + if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeId, NULL)) continue; // can be overwrite by values from DB - bl = sBattlemasterListStore.LookupEntry(bgTypeID_); + BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); if (!bl) { - sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.", bgTypeID_); + sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.", bgTypeId); continue; } CreateBattlegroundData data; - data.bgTypeId = BattlegroundTypeId(bgTypeID_); + data.bgTypeId = BattlegroundTypeId(bgTypeId); data.IsArena = (bl->type == TYPE_ARENA); data.MinPlayersPerTeam = fields[1].GetUInt16(); data.MaxPlayersPerTeam = fields[2].GetUInt16(); data.LevelMin = fields[3].GetUInt8(); data.LevelMax = fields[4].GetUInt8(); + uint8 spawn = fields[9].GetUInt8(); + data.StartMaxDist = float(spawn * spawn); + + data.scriptId = sObjectMgr->GetScriptId(fields[11].GetCString()); + data.BattlegroundName = bl->name[sWorld->GetDefaultDbcLocale()]; + data.MapID = bl->mapid[0]; - // check values from DB if (data.MaxPlayersPerTeam == 0 || data.MinPlayersPerTeam > data.MaxPlayersPerTeam) { sLog->outError(LOG_FILTER_SQL, "Table `battleground_template` for id %u has bad values for MinPlayersPerTeam (%u) and MaxPlayersPerTeam(%u)", @@ -728,37 +720,12 @@ void BattlegroundMgr::CreateInitialBattlegrounds() continue; } - startId = fields[5].GetUInt32(); - if (WorldSafeLocsEntry const* start = sWorldSafeLocsStore.LookupEntry(startId)) - { - data.Team1StartLocX = start->x; - data.Team1StartLocY = start->y; - data.Team1StartLocZ = start->z; - data.Team1StartLocO = fields[6].GetFloat(); - } - else if (data.bgTypeId == BATTLEGROUND_AA || data.bgTypeId == BATTLEGROUND_RB) + if (data.bgTypeId == BATTLEGROUND_AA || data.bgTypeId == BATTLEGROUND_RB) { data.Team1StartLocX = 0; data.Team1StartLocY = 0; data.Team1StartLocZ = 0; data.Team1StartLocO = fields[6].GetFloat(); - } - else - { - sLog->outError(LOG_FILTER_SQL, "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.", data.bgTypeId, startId); - continue; - } - - startId = fields[7].GetUInt32(); - if (WorldSafeLocsEntry const* start = sWorldSafeLocsStore.LookupEntry(startId)) - { - data.Team2StartLocX = start->x; - data.Team2StartLocY = start->y; - data.Team2StartLocZ = start->z; - data.Team2StartLocO = fields[8].GetFloat(); - } - else if (data.bgTypeId == BATTLEGROUND_AA || data.bgTypeId == BATTLEGROUND_RB) - { data.Team2StartLocX = 0; data.Team2StartLocY = 0; data.Team2StartLocZ = 0; @@ -766,16 +733,34 @@ void BattlegroundMgr::CreateInitialBattlegrounds() } else { - sLog->outError(LOG_FILTER_SQL, "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.", data.bgTypeId, startId); - continue; - } - - data.StartMaxDist = fields[9].GetFloat(); + uint32 startId = fields[5].GetUInt32(); + if (WorldSafeLocsEntry const* start = sWorldSafeLocsStore.LookupEntry(startId)) + { + data.Team1StartLocX = start->x; + data.Team1StartLocY = start->y; + data.Team1StartLocZ = start->z; + data.Team1StartLocO = fields[6].GetFloat(); + } + else + { + sLog->outError(LOG_FILTER_SQL, "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.", data.bgTypeId, startId); + continue; + } - selectionWeight = fields[10].GetUInt8(); - data.scriptId = sObjectMgr->GetScriptId(fields[11].GetCString()); - data.BattlegroundName = bl->name[sWorld->GetDefaultDbcLocale()]; - data.MapID = bl->mapid[0]; + startId = fields[7].GetUInt32(); + if (WorldSafeLocsEntry const* start = sWorldSafeLocsStore.LookupEntry(startId)) + { + data.Team2StartLocX = start->x; + data.Team2StartLocY = start->y; + data.Team2StartLocZ = start->z; + data.Team2StartLocO = fields[8].GetFloat(); + } + else + { + sLog->outError(LOG_FILTER_SQL, "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.", data.bgTypeId, startId); + continue; + } + } if (!CreateBattleground(data)) continue; @@ -783,10 +768,11 @@ void BattlegroundMgr::CreateInitialBattlegrounds() if (data.IsArena) { if (data.bgTypeId != BATTLEGROUND_AA) - m_ArenaSelectionWeights[data.bgTypeId] = selectionWeight; + m_ArenaSelectionWeights[data.bgTypeId] = fields[10].GetUInt8(); } else if (data.bgTypeId != BATTLEGROUND_RB) - m_BGSelectionWeights[data.bgTypeId] = selectionWeight; + m_BGSelectionWeights[data.bgTypeId] = fields[10].GetUInt8(); + ++count; } while (result->NextRow()); @@ -832,10 +818,10 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid *data << uint8(0); // unk // Rewards - *data << uint8(player->GetRandomWinner()); // 3.3.3 hasWin - *data << uint32(winner_kills); // 3.3.3 winHonor - *data << uint32(winner_arena); // 3.3.3 winArena - *data << uint32(loser_kills); // 3.3.3 lossHonor + *data << uint8(player->GetRandomWinner()); // 3.3.3 hasWin + *data << uint32(winner_kills); // 3.3.3 winHonor + *data << uint32(winner_arena); // 3.3.3 winArena + *data << uint32(loser_kills); // 3.3.3 lossHonor uint8 isRandom = bgTypeId == BATTLEGROUND_RB; @@ -843,29 +829,29 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid if (isRandom) { // Rewards (random) - *data << uint8(player->GetRandomWinner()); // 3.3.3 hasWin_Random - *data << uint32(winner_kills); // 3.3.3 winHonor_Random - *data << uint32(winner_arena); // 3.3.3 winArena_Random - *data << uint32(loser_kills); // 3.3.3 lossHonor_Random + *data << uint8(player->GetRandomWinner()); // 3.3.3 hasWin_Random + *data << uint32(winner_kills); // 3.3.3 winHonor_Random + *data << uint32(winner_arena); // 3.3.3 winArena_Random + *data << uint32(loser_kills); // 3.3.3 lossHonor_Random } - if (bgTypeId == BATTLEGROUND_AA) // arena - { + if (bgTypeId == BATTLEGROUND_AA) // arena *data << uint32(0); // unk (count?) - } else // battleground { size_t count_pos = data->wpos(); *data << uint32(0); // number of bg instances - if (Battleground* bgTemplate = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId)) + BattlegroundDataContainer::iterator it = bgDataStore.find(bgTypeId); + if (it != bgDataStore.end()) { // expected bracket entry - if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(), player->getLevel())) + if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(it->second.m_Battlegrounds.begin()->second->GetMapId(), player->getLevel())) { uint32 count = 0; BattlegroundBracketId bracketId = bracketEntry->GetBracketId(); - for (std::set<uint32>::iterator itr = m_ClientBattlegroundIds[bgTypeId][bracketId].begin(); itr != m_ClientBattlegroundIds[bgTypeId][bracketId].end();++itr) + BattlegroundClientIdsContainer& clientIds = it->second.m_ClientBattlegroundIds[bracketId]; + for (BattlegroundClientIdsContainer::const_iterator itr = clientIds.begin(); itr != clientIds.end(); ++itr) { *data << uint32(*itr); ++count; @@ -878,23 +864,20 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid void BattlegroundMgr::SendToBattleground(Player* player, uint32 instanceId, BattlegroundTypeId bgTypeId) { - Battleground* bg = GetBattleground(instanceId, bgTypeId); - if (bg) + if (Battleground* bg = GetBattleground(instanceId, bgTypeId)) { - uint32 mapid = bg->GetMapId(); float x, y, z, O; + uint32 mapid = bg->GetMapId(); uint32 team = player->GetBGTeam(); if (team == 0) team = player->GetTeam(); - bg->GetTeamStartLoc(team, x, y, z, O); - sLog->outInfo(LOG_FILTER_BATTLEGROUND, "BATTLEGROUND: Sending %s to map %u, X %f, Y %f, Z %f, O %f", player->GetName(), mapid, x, y, z, O); + bg->GetTeamStartLoc(team, x, y, z, O); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundMgr::SendToBattleground: Sending %s to map %u, X %f, Y %f, Z %f, O %f (bgType %u)", player->GetName(), mapid, x, y, z, O, bgTypeId); player->TeleportTo(mapid, x, y, z, O); } else - { - sLog->outError(LOG_FILTER_BATTLEGROUND, "player %u is trying to port to non-existent bg instance %u", player->GetGUIDLow(), instanceId); - } + sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundMgr::SendToBattleground: Instance %u (bgType %u) not found while trying to teleport player %s", instanceId, bgTypeId, player->GetName()); } void BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, uint64 guid) @@ -909,12 +892,12 @@ void BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(Player* player, Battlegrou bool BattlegroundMgr::IsArenaType(BattlegroundTypeId bgTypeId) { - return (bgTypeId == BATTLEGROUND_AA || - bgTypeId == BATTLEGROUND_BE || - bgTypeId == BATTLEGROUND_NA || - bgTypeId == BATTLEGROUND_DS || - bgTypeId == BATTLEGROUND_RV || - bgTypeId == BATTLEGROUND_RL); + return bgTypeId == BATTLEGROUND_AA + || bgTypeId == BATTLEGROUND_BE + || bgTypeId == BATTLEGROUND_NA + || bgTypeId == BATTLEGROUND_DS + || bgTypeId == BATTLEGROUND_RV + || bgTypeId == BATTLEGROUND_RL; } BattlegroundQueueTypeId BattlegroundMgr::BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType) @@ -1002,19 +985,13 @@ uint8 BattlegroundMgr::BGArenaType(BattlegroundQueueTypeId bgQueueTypeId) void BattlegroundMgr::ToggleTesting() { m_Testing = !m_Testing; - if (m_Testing) - sWorld->SendWorldText(LANG_DEBUG_BG_ON); - else - sWorld->SendWorldText(LANG_DEBUG_BG_OFF); + sWorld->SendWorldText(m_Testing ? LANG_DEBUG_BG_ON : LANG_DEBUG_BG_OFF); } void BattlegroundMgr::ToggleArenaTesting() { m_ArenaTesting = !m_ArenaTesting; - if (m_ArenaTesting) - sWorld->SendWorldText(LANG_DEBUG_ARENA_ON); - else - sWorld->SendWorldText(LANG_DEBUG_ARENA_OFF); + sWorld->SendWorldText(m_ArenaTesting ? LANG_DEBUG_ARENA_ON : LANG_DEBUG_ARENA_OFF); } void BattlegroundMgr::SetHolidayWeekends(uint32 mask) @@ -1032,18 +1009,9 @@ void BattlegroundMgr::ScheduleQueueUpdate(uint32 arenaMatchmakerRating, uint8 ar { //This method must be atomic, TODO add mutex //we will use only 1 number created of bgTypeId and bracket_id - uint64 schedule_id = ((uint64)arenaMatchmakerRating << 32) | (arenaType << 24) | (bgQueueTypeId << 16) | (bgTypeId << 8) | bracket_id; - bool found = false; - for (uint8 i = 0; i < m_QueueUpdateScheduler.size(); i++) - { - if (m_QueueUpdateScheduler[i] == schedule_id) - { - found = true; - break; - } - } - if (!found) - m_QueueUpdateScheduler.push_back(schedule_id); + uint64 const scheduleId = ((uint64)arenaMatchmakerRating << 32) | (arenaType << 24) | (bgQueueTypeId << 16) | (bgTypeId << 8) | bracket_id; + if (std::find(m_QueueUpdateScheduler.begin(), m_QueueUpdateScheduler.end(), scheduleId) == m_QueueUpdateScheduler.end()) + m_QueueUpdateScheduler.push_back(scheduleId); } uint32 BattlegroundMgr::GetMaxRatingDifference() const @@ -1134,3 +1102,86 @@ bool BattlegroundMgr::IsBGWeekend(BattlegroundTypeId bgTypeId) { return IsHolidayActive(BGTypeToWeekendHolidayId(bgTypeId)); } + +BattlegroundTypeId BattlegroundMgr::GetRandomBG(BattlegroundTypeId bgTypeId) +{ + uint32 weight = 0; + BattlegroundTypeId returnBgTypeId = BATTLEGROUND_TYPE_NONE; + BattlegroundSelectionWeightMap selectionWeights; + + if (bgTypeId == BATTLEGROUND_AA) + { + for (BattlegroundSelectionWeightMap::const_iterator it = m_ArenaSelectionWeights.begin(); it != m_ArenaSelectionWeights.end(); ++it) + { + if (it->second) + { + weight += it->second; + selectionWeights[it->first] = it->second; + } + } + } + else if (bgTypeId == BATTLEGROUND_RB) + { + for (BattlegroundSelectionWeightMap::const_iterator it = m_BGSelectionWeights.begin(); it != m_BGSelectionWeights.end(); ++it) + { + if (it->second) + { + weight += it->second; + selectionWeights[it->first] = it->second; + } + } + } + + if (weight) + { + uint32 selectedWeight = 0; + // Select a random value + selectedWeight = urand(0, weight - 1); + // Select the correct bg (if we have in DB A(10), B(20), C(10), D(15) --> [0---A---9|10---B---29|30---C---39|40---D---54]) + weight = 0; + for (BattlegroundSelectionWeightMap::const_iterator it = selectionWeights.begin(); it != selectionWeights.end(); ++it) + { + weight += it->second; + if (selectedWeight < weight) + { + returnBgTypeId = it->first; + break; + } + } + } + + return returnBgTypeId; +} + +BGFreeSlotQueueContainer& BattlegroundMgr::GetBGFreeSlotQueueStore(BattlegroundTypeId bgTypeId) +{ + return bgDataStore[bgTypeId].BGFreeSlotQueue; +} + +void BattlegroundMgr::AddToBGFreeSlotQueue(BattlegroundTypeId bgTypeId, Battleground* bg) +{ + bgDataStore[bgTypeId].BGFreeSlotQueue.push_front(bg); +} + +void BattlegroundMgr::RemoveFromBGFreeSlotQueue(BattlegroundTypeId bgTypeId, uint32 instanceId) +{ + BGFreeSlotQueueContainer& queues = bgDataStore[bgTypeId].BGFreeSlotQueue; + for (BGFreeSlotQueueContainer::iterator itr = queues.begin(); itr != queues.end(); ++itr) + if ((*itr)->GetInstanceID() == instanceId) + { + queues.erase(itr); + return; + } +} + +void BattlegroundMgr::AddBattleground(Battleground* bg) +{ + if (bg) + bgDataStore[bg->GetTypeID()].m_Battlegrounds[bg->GetInstanceID()] = bg; +} + +void BattlegroundMgr::RemoveBattleground(BattlegroundTypeId bgTypeId, uint32 instanceId) +{ + bgDataStore[bgTypeId].m_Battlegrounds.erase(instanceId); +} + diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h index 10a49408c06..67bed737588 100755 --- a/src/server/game/Battlegrounds/BattlegroundMgr.h +++ b/src/server/game/Battlegrounds/BattlegroundMgr.h @@ -25,7 +25,8 @@ #include "BattlegroundQueue.h" #include <ace/Singleton.h> -typedef std::map<uint32, Battleground*> BattlegroundSet; +typedef std::map<uint32, Battleground*> BattlegroundContainer; +typedef std::set<uint32> BattlegroundClientIdsContainer; typedef UNORDERED_MAP<uint32, BattlegroundTypeId> BattleMastersMap; @@ -54,6 +55,13 @@ struct CreateBattlegroundData uint32 scriptId; }; +struct BattlegroundData +{ + BattlegroundContainer m_Battlegrounds; + BattlegroundClientIdsContainer m_ClientBattlegroundIds[MAX_BATTLEGROUND_BRACKETS]; + BGFreeSlotQueueContainer BGFreeSlotQueue; +}; + class BattlegroundMgr { friend class ACE_Singleton<BattlegroundMgr, ACE_Null_Mutex>; @@ -78,16 +86,15 @@ class BattlegroundMgr /* Battlegrounds */ Battleground* GetBattlegroundThroughClientInstance(uint32 instanceId, BattlegroundTypeId bgTypeId); - Battleground* GetBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId); //there must be uint32 because MAX_BATTLEGROUND_TYPE_ID means unknown - + Battleground* GetBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId); Battleground* GetBattlegroundTemplate(BattlegroundTypeId bgTypeId); Battleground* CreateNewBattleground(BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated); - uint32 CreateBattleground(CreateBattlegroundData& data); - - void AddBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId, Battleground* BG) { m_Battlegrounds[bgTypeId][InstanceID] = BG; }; - void RemoveBattleground(uint32 instanceID, BattlegroundTypeId bgTypeId) { m_Battlegrounds[bgTypeId].erase(instanceID); } - uint32 CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id); + void AddBattleground(Battleground* bg); + void RemoveBattleground(BattlegroundTypeId bgTypeId, uint32 instanceId); + void AddToBGFreeSlotQueue(BattlegroundTypeId bgTypeId, Battleground* bg); + void RemoveFromBGFreeSlotQueue(BattlegroundTypeId bgTypeId, uint32 instanceId); + BGFreeSlotQueueContainer& GetBGFreeSlotQueueStore(BattlegroundTypeId bgTypeId); void CreateInitialBattlegrounds(); void DeleteAllBattlegrounds(); @@ -95,35 +102,18 @@ class BattlegroundMgr void SendToBattleground(Player* player, uint32 InstanceID, BattlegroundTypeId bgTypeId); /* Battleground queues */ - //these queues are instantiated when creating BattlegroundMrg - BattlegroundQueue m_BattlegroundQueues[MAX_BATTLEGROUND_QUEUE_TYPES]; // public, because we need to access them in BG handler code - - BGFreeSlotQueueType BGFreeSlotQueue[MAX_BATTLEGROUND_TYPE_ID]; - + BattlegroundQueue& GetBattlegroundQueue(BattlegroundQueueTypeId bgQueueTypeId) { return m_BattlegroundQueues[bgQueueTypeId]; } void ScheduleQueueUpdate(uint32 arenaMatchmakerRating, uint8 arenaType, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id); - uint32 GetMaxRatingDifference() const; - uint32 GetRatingDiscardTimer() const; uint32 GetPrematureFinishTime() const; - void InitAutomaticArenaPointDistribution(); void ToggleArenaTesting(); void ToggleTesting(); void SetHolidayWeekends(uint32 mask); - void LoadBattleMastersEntry(); - BattlegroundTypeId GetBattleMasterBG(uint32 entry) const - { - BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry); - if (itr != mBattleMastersMap.end()) - return itr->second; - return BATTLEGROUND_WS; - } bool isArenaTesting() const { return m_ArenaTesting; } bool isTesting() const { return m_Testing; } - static bool IsArenaType(BattlegroundTypeId bgTypeId); - static bool IsBattlegroundType(BattlegroundTypeId bgTypeId) { return !IsArenaType(bgTypeId); } static BattlegroundQueueTypeId BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType); static BattlegroundTypeId BGTemplateId(BattlegroundQueueTypeId bgQueueTypeId); static uint8 BGArenaType(BattlegroundQueueTypeId bgQueueTypeId); @@ -131,23 +121,41 @@ class BattlegroundMgr static HolidayIds BGTypeToWeekendHolidayId(BattlegroundTypeId bgTypeId); static BattlegroundTypeId WeekendHolidayIdToBGType(HolidayIds holiday); static bool IsBGWeekend(BattlegroundTypeId bgTypeId); + + uint32 GetMaxRatingDifference() const; + uint32 GetRatingDiscardTimer() const; + void InitAutomaticArenaPointDistribution(); + void LoadBattleMastersEntry(); + BattlegroundTypeId GetBattleMasterBG(uint32 entry) const + { + BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry); + if (itr != mBattleMastersMap.end()) + return itr->second; + return BATTLEGROUND_WS; + } + private: - BattleMastersMap mBattleMastersMap; + bool CreateBattleground(CreateBattlegroundData& data); + uint32 CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id); + static bool IsArenaType(BattlegroundTypeId bgTypeId); + BattlegroundTypeId GetRandomBG(BattlegroundTypeId id); + + typedef std::map<BattlegroundTypeId, BattlegroundData> BattlegroundDataContainer; + BattlegroundDataContainer bgDataStore; + + BattlegroundQueue m_BattlegroundQueues[MAX_BATTLEGROUND_QUEUE_TYPES]; typedef std::map<BattlegroundTypeId, uint8> BattlegroundSelectionWeightMap; // TypeId and its selectionWeight - /* Battlegrounds */ - BattlegroundSet m_Battlegrounds[MAX_BATTLEGROUND_TYPE_ID]; BattlegroundSelectionWeightMap m_ArenaSelectionWeights; BattlegroundSelectionWeightMap m_BGSelectionWeights; std::vector<uint64> m_QueueUpdateScheduler; - std::set<uint32> m_ClientBattlegroundIds[MAX_BATTLEGROUND_TYPE_ID][MAX_BATTLEGROUND_BRACKETS]; //the instanceids just visible for the client uint32 m_NextRatedArenaUpdate; time_t m_NextAutoDistributionTime; uint32 m_AutoDistributionTimeChecker; bool m_ArenaTesting; bool m_Testing; + BattleMastersMap mBattleMastersMap; }; #define sBattlegroundMgr ACE_Singleton<BattlegroundMgr, ACE_Null_Mutex>::instance() #endif - diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index f36b4d49a35..aa4177eaf51 100755 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -167,31 +167,31 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, Battlegr } //add players from group to ginfo + if (grp) { - //ACE_Guard<ACE_Recursive_Thread_Mutex> guard(m_Lock); - if (grp) + for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { - for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* member = itr->getSource(); - if (!member) - continue; // this should never happen - PlayerQueueInfo& pl_info = m_QueuedPlayers[member->GetGUID()]; - pl_info.LastOnlineTime = lastOnlineTime; - pl_info.GroupInfo = ginfo; - // add the pinfo to ginfo's list - ginfo->Players[member->GetGUID()] = &pl_info; - } - } - else - { - PlayerQueueInfo& pl_info = m_QueuedPlayers[leader->GetGUID()]; + Player* member = itr->getSource(); + if (!member) + continue; // this should never happen + PlayerQueueInfo& pl_info = m_QueuedPlayers[member->GetGUID()]; pl_info.LastOnlineTime = lastOnlineTime; pl_info.GroupInfo = ginfo; - ginfo->Players[leader->GetGUID()] = &pl_info; + // add the pinfo to ginfo's list + ginfo->Players[member->GetGUID()] = &pl_info; } + } + else + { + PlayerQueueInfo& pl_info = m_QueuedPlayers[leader->GetGUID()]; + pl_info.LastOnlineTime = lastOnlineTime; + pl_info.GroupInfo = ginfo; + ginfo->Players[leader->GetGUID()] = &pl_info; + } - //add GroupInfo to m_QueuedGroups + //add GroupInfo to m_QueuedGroups + { + //ACE_Guard<ACE_Recursive_Thread_Mutex> guard(m_Lock); m_QueuedGroups[bracketId][index].push_back(ginfo); //announce to world, this code needs mutex @@ -236,16 +236,16 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, Battlegr void BattlegroundQueue::PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* ginfo, BattlegroundBracketId bracket_id) { uint32 timeInQueue = getMSTimeDiff(ginfo->JoinTime, getMSTime()); - uint8 team_index = BG_TEAM_ALLIANCE; //default set to BG_TEAM_ALLIANCE - or non rated arenas! + uint8 team_index = TEAM_ALLIANCE; //default set to TEAM_ALLIANCE - or non rated arenas! if (!ginfo->ArenaType) { if (ginfo->Team == HORDE) - team_index = BG_TEAM_HORDE; + team_index = TEAM_HORDE; } else { if (ginfo->IsRated) - team_index = BG_TEAM_HORDE; //for rated arenas use BG_TEAM_HORDE + team_index = TEAM_HORDE; //for rated arenas use TEAM_HORDE } //store pointer to arrayindex of player that was added first @@ -263,16 +263,16 @@ void BattlegroundQueue::PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* g uint32 BattlegroundQueue::GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BattlegroundBracketId bracket_id) const { - uint8 team_index = BG_TEAM_ALLIANCE; //default set to BG_TEAM_ALLIANCE - or non rated arenas! + uint8 team_index = TEAM_ALLIANCE; //default set to TEAM_ALLIANCE - or non rated arenas! if (!ginfo->ArenaType) { if (ginfo->Team == HORDE) - team_index = BG_TEAM_HORDE; + team_index = TEAM_HORDE; } else { if (ginfo->IsRated) - team_index = BG_TEAM_HORDE; //for rated arenas use BG_TEAM_HORDE + team_index = TEAM_HORDE; //for rated arenas use TEAM_HORDE } //check if there is enought values(we always add values > 0) if (m_WaitTimes[team_index][bracket_id][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME - 1]) @@ -299,11 +299,11 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) } GroupQueueInfo* group = itr->second.GroupInfo; - GroupsQueueType::iterator group_itr, group_itr_tmp; + GroupsQueueType::iterator group_itr; // mostly people with the highest levels are in battlegrounds, thats why // we count from MAX_BATTLEGROUND_QUEUES - 1 to 0 - // variable index removes useless searching in other team's queue - uint32 index = (group->Team == HORDE) ? BG_TEAM_HORDE : BG_TEAM_ALLIANCE; + + uint32 index = (group->Team == HORDE) ? BG_QUEUE_PREMADE_HORDE : BG_QUEUE_PREMADE_ALLIANCE; for (int32 bracket_id_tmp = MAX_BATTLEGROUND_BRACKETS - 1; bracket_id_tmp >= 0 && bracket_id == -1; --bracket_id_tmp) { @@ -311,12 +311,13 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) //they leave groupinfo so we can't use its players size to find out index for (uint32 j = index; j < BG_QUEUE_GROUP_TYPES_COUNT; j += BG_TEAMS_COUNT) { - for (group_itr_tmp = m_QueuedGroups[bracket_id_tmp][j].begin(); group_itr_tmp != m_QueuedGroups[bracket_id_tmp][j].end(); ++group_itr_tmp) + GroupsQueueType::iterator k = m_QueuedGroups[bracket_id_tmp][j].begin(); + for (; k != m_QueuedGroups[bracket_id_tmp][j].end(); ++k) { - if ((*group_itr_tmp) == group) + if ((*k) == group) { bracket_id = bracket_id_tmp; - group_itr = group_itr_tmp; + group_itr = k; //we must store index to be able to erase iterator index = j; break; @@ -345,7 +346,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) // if invited to bg, and should decrease invited count, then do it if (decreaseInvitedCount && group->IsInvitedToBGInstanceGUID) - if (Battleground* bg = sBattlegroundMgr->GetBattleground(group->IsInvitedToBGInstanceGUID, group->BgTypeId == BATTLEGROUND_AA ? BATTLEGROUND_TYPE_NONE : group->BgTypeId)) + if (Battleground* bg = sBattlegroundMgr->GetBattleground(group->IsInvitedToBGInstanceGUID, group->BgTypeId)) bg->DecreaseInvitedCount(group->Team); // remove player queue info @@ -375,11 +376,13 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) { m_QueuedGroups[bracket_id][index].erase(group_itr); delete group; + return; } + // if group wasn't empty, so it wasn't deleted, and player have left a rated // queue -> everyone from the group should leave too // don't remove recursively if already invited to bg! - else if (!group->IsInvitedToBGInstanceGUID && group->IsRated) + if (!group->IsInvitedToBGInstanceGUID && group->IsRated) { // remove next player, this is recursive // first send removal information @@ -417,6 +420,11 @@ bool BattlegroundQueue::GetPlayerGroupInfoData(uint64 guid, GroupQueueInfo* ginf return true; } +uint32 BattlegroundQueue::GetPlayersInQueue(TeamId id) +{ + return m_SelectionPools[id].GetPlayerCount(); +} + bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg, uint32 side) { // set side if needed @@ -467,7 +475,8 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg, uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId); - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: invited player %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.", player->GetName(), player->GetGUIDLow(), bg->GetInstanceID(), queueSlot, bg->GetTypeID()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: invited player %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.", + player->GetName(), player->GetGUIDLow(), bg->GetInstanceID(), queueSlot, bg->GetTypeID()); // send status packet sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0, ginfo->ArenaType); @@ -495,13 +504,13 @@ void BattlegroundQueue::FillPlayersToBG(Battleground* bg, BattlegroundBracketId uint32 aliCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].size(); //index to queue which group is current uint32 aliIndex = 0; - for (; aliIndex < aliCount && m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*Ali_itr), aliFree); aliIndex++) + for (; aliIndex < aliCount && m_SelectionPools[TEAM_ALLIANCE].AddGroup((*Ali_itr), aliFree); aliIndex++) ++Ali_itr; //the same thing for horde GroupsQueueType::const_iterator Horde_itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].begin(); uint32 hordeCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].size(); uint32 hordeIndex = 0; - for (; hordeIndex < hordeCount && m_SelectionPools[BG_TEAM_HORDE].AddGroup((*Horde_itr), hordeFree); hordeIndex++) + for (; hordeIndex < hordeCount && m_SelectionPools[TEAM_HORDE].AddGroup((*Horde_itr), hordeFree); hordeIndex++) ++Horde_itr; //if ofc like BG queue invitation is set in config, then we are happy @@ -517,45 +526,45 @@ void BattlegroundQueue::FillPlayersToBG(Battleground* bg, BattlegroundBracketId */ // At first we need to compare free space in bg and our selection pool - int32 diffAli = aliFree - int32(m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount()); - int32 diffHorde = hordeFree - int32(m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()); - while (abs(diffAli - diffHorde) > 1 && (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() > 0 || m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() > 0)) + int32 diffAli = aliFree - int32(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount()); + int32 diffHorde = hordeFree - int32(m_SelectionPools[TEAM_HORDE].GetPlayerCount()); + while (abs(diffAli - diffHorde) > 1 && (m_SelectionPools[TEAM_HORDE].GetPlayerCount() > 0 || m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() > 0)) { //each cycle execution we need to kick at least 1 group if (diffAli < diffHorde) { //kick alliance group, add to pool new group if needed - if (m_SelectionPools[BG_TEAM_ALLIANCE].KickGroup(diffHorde - diffAli)) + if (m_SelectionPools[TEAM_ALLIANCE].KickGroup(diffHorde - diffAli)) { - for (; aliIndex < aliCount && m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*Ali_itr), (aliFree >= diffHorde) ? aliFree - diffHorde : 0); aliIndex++) + for (; aliIndex < aliCount && m_SelectionPools[TEAM_ALLIANCE].AddGroup((*Ali_itr), (aliFree >= diffHorde) ? aliFree - diffHorde : 0); aliIndex++) ++Ali_itr; } //if ali selection is already empty, then kick horde group, but if there are less horde than ali in bg - break; - if (!m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount()) + if (!m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount()) { if (aliFree <= diffHorde + 1) break; - m_SelectionPools[BG_TEAM_HORDE].KickGroup(diffHorde - diffAli); + m_SelectionPools[TEAM_HORDE].KickGroup(diffHorde - diffAli); } } else { //kick horde group, add to pool new group if needed - if (m_SelectionPools[BG_TEAM_HORDE].KickGroup(diffAli - diffHorde)) + if (m_SelectionPools[TEAM_HORDE].KickGroup(diffAli - diffHorde)) { - for (; hordeIndex < hordeCount && m_SelectionPools[BG_TEAM_HORDE].AddGroup((*Horde_itr), (hordeFree >= diffAli) ? hordeFree - diffAli : 0); hordeIndex++) + for (; hordeIndex < hordeCount && m_SelectionPools[TEAM_HORDE].AddGroup((*Horde_itr), (hordeFree >= diffAli) ? hordeFree - diffAli : 0); hordeIndex++) ++Horde_itr; } - if (!m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()) + if (!m_SelectionPools[TEAM_HORDE].GetPlayerCount()) { if (hordeFree <= diffAli + 1) break; - m_SelectionPools[BG_TEAM_ALLIANCE].KickGroup(diffAli - diffHorde); + m_SelectionPools[TEAM_ALLIANCE].KickGroup(diffAli - diffHorde); } } //count diffs after small update - diffAli = aliFree - int32(m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount()); - diffHorde = hordeFree - int32(m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()); + diffAli = aliFree - int32(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount()); + diffHorde = hordeFree - int32(m_SelectionPools[TEAM_HORDE].GetPlayerCount()); } } @@ -579,10 +588,10 @@ bool BattlegroundQueue::CheckPremadeMatch(BattlegroundBracketId bracket_id, uint if (ali_group != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].end() && horde_group != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].end()) { - m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*ali_group), MaxPlayersPerTeam); - m_SelectionPools[BG_TEAM_HORDE].AddGroup((*horde_group), MaxPlayersPerTeam); + m_SelectionPools[TEAM_ALLIANCE].AddGroup((*ali_group), MaxPlayersPerTeam); + m_SelectionPools[TEAM_HORDE].AddGroup((*horde_group), MaxPlayersPerTeam); //add groups/players from normal queue to size of bigger group - uint32 maxPlayers = std::min(m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount(), m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()); + uint32 maxPlayers = std::min(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount(), m_SelectionPools[TEAM_HORDE].GetPlayerCount()); GroupsQueueType::const_iterator itr; for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) { @@ -637,11 +646,11 @@ bool BattlegroundQueue::CheckNormalMatch(Battleground* bg_template, Battleground } } //try to invite same number of players - this cycle may cause longer wait time even if there are enough players in queue, but we want ballanced bg - uint32 j = BG_TEAM_ALLIANCE; - if (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() < m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount()) - j = BG_TEAM_HORDE; + uint32 j = TEAM_ALLIANCE; + if (m_SelectionPools[TEAM_HORDE].GetPlayerCount() < m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount()) + j = TEAM_HORDE; if (sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) != 0 - && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() >= minPlayers && m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() >= minPlayers) + && m_SelectionPools[TEAM_HORDE].GetPlayerCount() >= minPlayers && m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() >= minPlayers) { //we will try to invite more groups to team with less players indexed by j ++(itr_team[j]); //this will not cause a crash, because for cycle above reached break; @@ -652,28 +661,28 @@ bool BattlegroundQueue::CheckNormalMatch(Battleground* bg_template, Battleground break; } // do not allow to start bg with more than 2 players more on 1 faction - if (abs((int32)(m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() - m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount())) > 2) + if (abs((int32)(m_SelectionPools[TEAM_HORDE].GetPlayerCount() - m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount())) > 2) return false; } //allow 1v0 if debug bg - if (sBattlegroundMgr->isTesting() && bg_template->isBattleground() && (m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() || m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount())) + if (sBattlegroundMgr->isTesting() && bg_template->isBattleground() && (m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() || m_SelectionPools[TEAM_HORDE].GetPlayerCount())) return true; //return true if there are enough players in selection pools - enable to work .debug bg command correctly - return m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() >= minPlayers && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() >= minPlayers; + return m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() >= minPlayers && m_SelectionPools[TEAM_HORDE].GetPlayerCount() >= minPlayers; } // this method will check if we can invite players to same faction skirmish match bool BattlegroundQueue::CheckSkirmishForSameFaction(BattlegroundBracketId bracket_id, uint32 minPlayersPerTeam) { - if (m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() < minPlayersPerTeam && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() < minPlayersPerTeam) + if (m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() < minPlayersPerTeam && m_SelectionPools[TEAM_HORDE].GetPlayerCount() < minPlayersPerTeam) return false; - uint32 teamIndex = BG_TEAM_ALLIANCE; - uint32 otherTeam = BG_TEAM_HORDE; + uint32 teamIndex = TEAM_ALLIANCE; + uint32 otherTeam = TEAM_HORDE; uint32 otherTeamId = HORDE; - if (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() == minPlayersPerTeam) + if (m_SelectionPools[TEAM_HORDE].GetPlayerCount() == minPlayersPerTeam) { - teamIndex = BG_TEAM_HORDE; - otherTeam = BG_TEAM_ALLIANCE; + teamIndex = TEAM_HORDE; + otherTeam = TEAM_ALLIANCE; otherTeamId = ALLIANCE; } //clear other team's selection @@ -740,38 +749,32 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].empty()) return; - //battleground with free slot for player should be always in the beggining of the queue + // battleground with free slot for player should be always in the beggining of the queue // maybe it would be better to create bgfreeslotqueue for each bracket_id - BGFreeSlotQueueType::iterator itr, next; - for (itr = sBattlegroundMgr->BGFreeSlotQueue[bgTypeId].begin(); itr != sBattlegroundMgr->BGFreeSlotQueue[bgTypeId].end(); itr = next) + BGFreeSlotQueueContainer& bgQueues = sBattlegroundMgr->GetBGFreeSlotQueueStore(bgTypeId); + for (BGFreeSlotQueueContainer::iterator itr = bgQueues.begin(); itr != bgQueues.end();) { - next = itr; - ++next; - // DO NOT allow queue manager to invite new player to arena - if ((*itr)->isBattleground() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetBracketId() == bracket_id && - (*itr)->GetStatus() > STATUS_WAIT_QUEUE && (*itr)->GetStatus() < STATUS_WAIT_LEAVE) + Battleground* bg = *itr; ++itr; + // DO NOT allow queue manager to invite new player to rated games + if (!bg->isRated() && bg->GetTypeID() == bgTypeId && bg->GetBracketId() == bracket_id && + bg->GetStatus() > STATUS_WAIT_QUEUE && bg->GetStatus() < STATUS_WAIT_LEAVE) { - Battleground* bg = *itr; //we have to store battleground pointer here, because when battleground is full, it is removed from free queue (not yet implemented!!) - // and iterator is invalid - // clear selection pools - m_SelectionPools[BG_TEAM_ALLIANCE].Init(); - m_SelectionPools[BG_TEAM_HORDE].Init(); + m_SelectionPools[TEAM_ALLIANCE].Init(); + m_SelectionPools[TEAM_HORDE].Init(); // call a function that does the job for us FillPlayersToBG(bg, bracket_id); // now everything is set, invite players - for (GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE].SelectedGroups.end(); ++citr) + for (GroupsQueueType::const_iterator citr = m_SelectionPools[TEAM_ALLIANCE].SelectedGroups.begin(); citr != m_SelectionPools[TEAM_ALLIANCE].SelectedGroups.end(); ++citr) InviteGroupToBG((*citr), bg, (*citr)->Team); - for (GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_HORDE].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_HORDE].SelectedGroups.end(); ++citr) + + for (GroupsQueueType::const_iterator citr = m_SelectionPools[TEAM_HORDE].SelectedGroups.begin(); citr != m_SelectionPools[TEAM_HORDE].SelectedGroups.end(); ++citr) InviteGroupToBG((*citr), bg, (*citr)->Team); if (!bg->HasFreeSlots()) - { - // remove BG from BGFreeSlotQueue bg->RemoveFromBGFreeSlotQueue(); - } } } @@ -794,62 +797,38 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp // get the min. players per team, properly for larger arenas as well. (must have full teams for arena matches!) uint32 MinPlayersPerTeam = bg_template->GetMinPlayersPerTeam(); uint32 MaxPlayersPerTeam = bg_template->GetMaxPlayersPerTeam(); - if (sBattlegroundMgr->isTesting()) - MinPlayersPerTeam = 1; + if (bg_template->isArena()) { - if (sBattlegroundMgr->isArenaTesting()) - { - MaxPlayersPerTeam = 1; - MinPlayersPerTeam = 1; - } - else - { - //this switch can be much shorter - MaxPlayersPerTeam = arenaType; - MinPlayersPerTeam = arenaType; - /*switch (arenaType) - { - case ARENA_TYPE_2v2: - MaxPlayersPerTeam = 2; - MinPlayersPerTeam = 2; - break; - case ARENA_TYPE_3v3: - MaxPlayersPerTeam = 3; - MinPlayersPerTeam = 3; - break; - case ARENA_TYPE_5v5: - MaxPlayersPerTeam = 5; - MinPlayersPerTeam = 5; - break; - }*/ - } + MaxPlayersPerTeam = arenaType; + MinPlayersPerTeam = sBattlegroundMgr->isArenaTesting() ? 1 : arenaType; } + else if (sBattlegroundMgr->isTesting()) + MinPlayersPerTeam = 1; - m_SelectionPools[BG_TEAM_ALLIANCE].Init(); - m_SelectionPools[BG_TEAM_HORDE].Init(); + m_SelectionPools[TEAM_ALLIANCE].Init(); + m_SelectionPools[TEAM_HORDE].Init(); if (bg_template->isBattleground()) { - //check if there is premade against premade match if (CheckPremadeMatch(bracket_id, MinPlayersPerTeam, MaxPlayersPerTeam)) { - //create new battleground + // create new battleground Battleground* bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, 0, false); if (!bg2) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId); return; } - //invite those selection pools + // invite those selection pools for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) - for (GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.end(); ++citr) + for (GroupsQueueType::const_iterator citr = m_SelectionPools[TEAM_ALLIANCE + i].SelectedGroups.begin(); citr != m_SelectionPools[TEAM_ALLIANCE + i].SelectedGroups.end(); ++citr) InviteGroupToBG((*citr), bg2, (*citr)->Team); - //start bg + bg2->StartBattleground(); //clear structures - m_SelectionPools[BG_TEAM_ALLIANCE].Init(); - m_SelectionPools[BG_TEAM_HORDE].Init(); + m_SelectionPools[TEAM_ALLIANCE].Init(); + m_SelectionPools[TEAM_HORDE].Init(); } } @@ -870,7 +849,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp // invite those selection pools for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) - for (GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.end(); ++citr) + for (GroupsQueueType::const_iterator citr = m_SelectionPools[TEAM_ALLIANCE + i].SelectedGroups.begin(); citr != m_SelectionPools[TEAM_ALLIANCE + i].SelectedGroups.end(); ++citr) InviteGroupToBG((*citr), bg2, (*citr)->Team); // start bg bg2->StartBattleground(); @@ -957,8 +936,8 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp //if we have 2 teams, then start new arena and invite players! if (found == 2) { - GroupQueueInfo* aTeam = *itr_teams[BG_TEAM_ALLIANCE]; - GroupQueueInfo* hTeam = *itr_teams[BG_TEAM_HORDE]; + GroupQueueInfo* aTeam = *itr_teams[TEAM_ALLIANCE]; + GroupQueueInfo* hTeam = *itr_teams[TEAM_HORDE]; Battleground* arena = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, true); if (!arena) { @@ -977,12 +956,12 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp if (aTeam->Team != ALLIANCE) { m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].push_front(aTeam); - m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].erase(itr_teams[BG_TEAM_ALLIANCE]); + m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].erase(itr_teams[TEAM_ALLIANCE]); } if (hTeam->Team != HORDE) { m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].push_front(hTeam); - m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].erase(itr_teams[BG_TEAM_HORDE]); + m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].erase(itr_teams[TEAM_HORDE]); } arena->SetArenaMatchmakerRating(ALLIANCE, aTeam->ArenaMatchmakerRating); @@ -1017,7 +996,7 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue or in battleground { // check if player is invited to this bg - BattlegroundQueue &bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId]; + BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime)) { WorldPacket data; @@ -1058,7 +1037,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue, or in Battleground { // check if player is in queue for this BG and if we are removing his invite event - BattlegroundQueue &bgQueue = sBattlegroundMgr->m_BattlegroundQueues[m_BgQueueTypeId]; + BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(m_BgQueueTypeId); if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime)) { sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.", player->GetGUIDLow(), m_BgInstanceGUID); diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h index 5cf5afc50ca..6f8c774864d 100755 --- a/src/server/game/Battlegrounds/BattlegroundQueue.h +++ b/src/server/game/Battlegrounds/BattlegroundQueue.h @@ -24,8 +24,10 @@ #include "Battleground.h" #include "EventProcessor.h" +#include <deque> + //this container can't be deque, because deque doesn't like removing the last element - if you remove it, it invalidates next iterator and crash appears -typedef std::list<Battleground*> BGFreeSlotQueueType; +typedef std::list<Battleground*> BGFreeSlotQueueContainer; #define COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME 10 @@ -87,7 +89,7 @@ class BattlegroundQueue QueuedPlayersMap m_QueuedPlayers; //we need constant add to begin and constant remove / add from the end, therefore deque suits our problem well - typedef std::list<GroupQueueInfo*> GroupsQueueType; + typedef std::deque<GroupQueueInfo*> GroupsQueueType; /* This two dimensional array is used to store All queued groups @@ -117,7 +119,7 @@ class BattlegroundQueue //one selection pool for horde, other one for alliance SelectionPool m_SelectionPools[BG_TEAMS_COUNT]; - + uint32 GetPlayersInQueue(TeamId id); private: bool InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg, uint32 side); @@ -138,9 +140,8 @@ class BGQueueInviteEvent : public BasicEvent public: BGQueueInviteEvent(uint64 pl_guid, uint32 BgInstanceGUID, BattlegroundTypeId BgTypeId, uint8 arenaType, uint32 removeTime) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID), m_BgTypeId(BgTypeId), m_ArenaType(arenaType), m_RemoveTime(removeTime) - { - }; - virtual ~BGQueueInviteEvent() {}; + { } + virtual ~BGQueueInviteEvent() { } virtual bool Execute(uint64 e_time, uint32 p_time); virtual void Abort(uint64 e_time); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp deleted file mode 100755 index e4c1b484d4d..00000000000 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp +++ /dev/null @@ -1,75 +0,0 @@ -/* - * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "Battleground.h" -#include "BattlegroundAA.h" -#include "Language.h" -#include "Player.h" - -BattlegroundAA::BattlegroundAA() -{ - StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; - StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; - StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; - StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; - //we must set messageIds - StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; - StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; - StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; - StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; -} - -BattlegroundAA::~BattlegroundAA() -{ - -} - -void BattlegroundAA::StartingEventCloseDoors() -{ -} - -void BattlegroundAA::StartingEventOpenDoors() -{ -} - -void BattlegroundAA::AddPlayer(Player* player) -{ - Battleground::AddPlayer(player); - //create score and add it to map, default values are set in constructor - BattlegroundAAScore* sc = new BattlegroundAAScore; - - PlayerScores[player->GetGUID()] = sc; -} - -void BattlegroundAA::RemovePlayer(Player* /*player*/, uint64 /*guid*/, uint32 /*team*/) -{ -} - -void BattlegroundAA::HandleKillPlayer(Player* player, Player* killer) -{ - Battleground::HandleKillPlayer(player, killer); -} - -void BattlegroundAA::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/) -{ -} - -bool BattlegroundAA::SetupBattleground() -{ - return true; -} diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAA.h b/src/server/game/Battlegrounds/Zones/BattlegroundAA.h deleted file mode 100755 index 79af4269fbf..00000000000 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAA.h +++ /dev/null @@ -1,47 +0,0 @@ -/* - * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ -#ifndef __BATTLEGROUNDAA_H -#define __BATTLEGROUNDAA_H - -class Battleground; - -class BattlegroundAAScore : public BattlegroundScore -{ - public: - BattlegroundAAScore() {}; - virtual ~BattlegroundAAScore() {}; - //TODO fix me -}; - -class BattlegroundAA : public Battleground -{ - public: - BattlegroundAA(); - ~BattlegroundAA(); - - /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); - - void RemovePlayer(Player* player, uint64 guid, uint32 team); - void HandleAreaTrigger(Player* Source, uint32 Trigger); - bool SetupBattleground(); - void HandleKillPlayer(Player* player, Player* killer); -}; -#endif diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp index e91c5122604..5a887c647b1 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp @@ -16,12 +16,11 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ +#include "BattlegroundAB.h" #include "World.h" #include "WorldPacket.h" #include "ObjectMgr.h" #include "BattlegroundMgr.h" -#include "Battleground.h" -#include "BattlegroundAB.h" #include "Creature.h" #include "Language.h" #include "Object.h" @@ -119,17 +118,17 @@ void BattlegroundAB::PostUpdateImpl(uint32 diff) m_ReputationScoreTics[team] += BG_AB_TickPoints[points]; if (m_ReputationScoreTics[team] >= m_ReputationTics) { - (team == BG_TEAM_ALLIANCE) ? RewardReputationToTeam(509, 10, ALLIANCE) : RewardReputationToTeam(510, 10, HORDE); + (team == TEAM_ALLIANCE) ? RewardReputationToTeam(509, 10, ALLIANCE) : RewardReputationToTeam(510, 10, HORDE); m_ReputationScoreTics[team] -= m_ReputationTics; } if (m_HonorScoreTics[team] >= m_HonorTics) { - RewardHonorToTeam(GetBonusHonorFromKill(1), (team == BG_TEAM_ALLIANCE) ? ALLIANCE : HORDE); + RewardHonorToTeam(GetBonusHonorFromKill(1), (team == TEAM_ALLIANCE) ? ALLIANCE : HORDE); m_HonorScoreTics[team] -= m_HonorTics; } if (!m_IsInformedNearVictory && m_TeamScores[team] > BG_AB_WARNING_NEAR_VICTORY_SCORE) { - if (team == BG_TEAM_ALLIANCE) + if (team == TEAM_ALLIANCE) SendMessageToAll(LANG_BG_AB_A_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL); else SendMessageToAll(LANG_BG_AB_H_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL); @@ -139,9 +138,9 @@ void BattlegroundAB::PostUpdateImpl(uint32 diff) if (m_TeamScores[team] > BG_AB_MAX_TEAM_SCORE) m_TeamScores[team] = BG_AB_MAX_TEAM_SCORE; - if (team == BG_TEAM_ALLIANCE) + if (team == TEAM_ALLIANCE) UpdateWorldState(BG_AB_OP_RESOURCES_ALLY, m_TeamScores[team]); - if (team == BG_TEAM_HORDE) + if (team == TEAM_HORDE) UpdateWorldState(BG_AB_OP_RESOURCES_HORDE, m_TeamScores[team]); // update achievement flags // we increased m_TeamScores[team] so we just need to check if it is 500 more than other teams resources @@ -152,9 +151,9 @@ void BattlegroundAB::PostUpdateImpl(uint32 diff) } // Test win condition - if (m_TeamScores[BG_TEAM_ALLIANCE] >= BG_AB_MAX_TEAM_SCORE) + if (m_TeamScores[TEAM_ALLIANCE] >= BG_AB_MAX_TEAM_SCORE) EndBattleground(ALLIANCE); - if (m_TeamScores[BG_TEAM_HORDE] >= BG_AB_MAX_TEAM_SCORE) + if (m_TeamScores[TEAM_HORDE] >= BG_AB_MAX_TEAM_SCORE) EndBattleground(HORDE); } } @@ -322,8 +321,8 @@ void BattlegroundAB::FillInitialWorldStates(WorldPacket& data) // Team scores data << uint32(BG_AB_OP_RESOURCES_MAX) << uint32(BG_AB_MAX_TEAM_SCORE); data << uint32(BG_AB_OP_RESOURCES_WARNING) << uint32(BG_AB_WARNING_NEAR_VICTORY_SCORE); - data << uint32(BG_AB_OP_RESOURCES_ALLY) << uint32(m_TeamScores[BG_TEAM_ALLIANCE]); - data << uint32(BG_AB_OP_RESOURCES_HORDE) << uint32(m_TeamScores[BG_TEAM_HORDE]); + data << uint32(BG_AB_OP_RESOURCES_ALLY) << uint32(m_TeamScores[TEAM_ALLIANCE]); + data << uint32(BG_AB_OP_RESOURCES_HORDE) << uint32(m_TeamScores[TEAM_HORDE]); // other unknown data << uint32(0x745) << uint32(0x2); // 37 1861 unk @@ -364,6 +363,7 @@ void BattlegroundAB::_NodeOccupied(uint8 node, Team team) if (m_Nodes[node] == GetTeamIndexByTeamId(team) + BG_AB_NODE_TYPE_OCCUPIED && !m_NodeTimers[i]) ++capturedNodes; } + if (capturedNodes >= 5) CastSpellOnTeam(SPELL_AB_QUEST_REWARD_5_BASES, team); if (capturedNodes >= 4) @@ -440,7 +440,7 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* source, GameObject* /*targ return; } - BattlegroundTeamId teamIndex = GetTeamIndexByTeamId(source->GetTeam()); + TeamId teamIndex = GetTeamIndexByTeamId(source->GetTeam()); // Check if player really could use this banner, not cheated if (!(m_Nodes[node] == 0 || teamIndex == m_Nodes[node]%2)) @@ -486,7 +486,7 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* source, GameObject* /*targ m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; // FIXME: node names not localized - if (teamIndex == BG_TEAM_ALLIANCE) + if (teamIndex == TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); @@ -503,15 +503,15 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* source, GameObject* /*targ _CreateBanner(node, BG_AB_NODE_TYPE_OCCUPIED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = 0; - _NodeOccupied(node, (teamIndex == BG_TEAM_ALLIANCE) ? ALLIANCE:HORDE); + _NodeOccupied(node, (teamIndex == TEAM_ALLIANCE) ? ALLIANCE:HORDE); // FIXME: node names not localized - if (teamIndex == BG_TEAM_ALLIANCE) + if (teamIndex == TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); } - sound = (teamIndex == BG_TEAM_ALLIANCE) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE; + sound = (teamIndex == TEAM_ALLIANCE) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE; } // If node is occupied, change to enemy-contested else @@ -528,19 +528,19 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* source, GameObject* /*targ m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; // FIXME: node names not localized - if (teamIndex == BG_TEAM_ALLIANCE) + if (teamIndex == TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); - sound = (teamIndex == BG_TEAM_ALLIANCE) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE; + sound = (teamIndex == TEAM_ALLIANCE) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE; } // If node is occupied again, send "X has taken the Y" msg. if (m_Nodes[node] >= BG_AB_NODE_TYPE_OCCUPIED) { // FIXME: team and node names not localized - if (teamIndex == BG_TEAM_ALLIANCE) + if (teamIndex == TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, LANG_BG_AB_ALLY, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, CHAT_MSG_BG_SYSTEM_HORDE, NULL, LANG_BG_AB_HORDE, _GetNodeNameId(node)); @@ -552,14 +552,14 @@ bool BattlegroundAB::SetupBattleground() { for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) { - if (!AddObject(BG_AB_OBJECT_BANNER_NEUTRAL + 8*i, BG_AB_OBJECTID_NODE_BANNER_0 + i, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AB_OBJECT_BANNER_CONT_A + 8*i, BG_AB_OBJECTID_BANNER_CONT_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AB_OBJECT_BANNER_CONT_H + 8*i, BG_AB_OBJECTID_BANNER_CONT_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AB_OBJECT_BANNER_ALLY + 8*i, BG_AB_OBJECTID_BANNER_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AB_OBJECT_BANNER_HORDE + 8*i, BG_AB_OBJECTID_BANNER_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AB_OBJECT_AURA_ALLY + 8*i, BG_AB_OBJECTID_AURA_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AB_OBJECT_AURA_HORDE + 8*i, BG_AB_OBJECTID_AURA_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AB_OBJECT_AURA_CONTESTED + 8*i, BG_AB_OBJECTID_AURA_C, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, sin(BG_AB_NodePositions[i][3]/2), cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) + if (!AddObject(BG_AB_OBJECT_BANNER_NEUTRAL + 8*i, BG_AB_OBJECTID_NODE_BANNER_0 + i, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_BANNER_CONT_A + 8*i, BG_AB_OBJECTID_BANNER_CONT_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_BANNER_CONT_H + 8*i, BG_AB_OBJECTID_BANNER_CONT_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_BANNER_ALLY + 8*i, BG_AB_OBJECTID_BANNER_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_BANNER_HORDE + 8*i, BG_AB_OBJECTID_BANNER_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_AURA_ALLY + 8*i, BG_AB_OBJECTID_AURA_A, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_AURA_HORDE + 8*i, BG_AB_OBJECTID_AURA_H, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_AURA_CONTESTED + 8*i, BG_AB_OBJECTID_AURA_C, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY) ) { sLog->outError(LOG_FILTER_SQL, "BatteGroundAB: Failed to spawn some object Battleground not created!"); @@ -576,9 +576,9 @@ bool BattlegroundAB::SetupBattleground() //buffs for (int i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) { - if (!AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i, Buff_Entries[0], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 1, Buff_Entries[1], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 2, Buff_Entries[2], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, sin(BG_AB_BuffPositions[i][3]/2), cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) + if (!AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i, Buff_Entries[0], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, std::sin(BG_AB_BuffPositions[i][3]/2), std::cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 1, Buff_Entries[1], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, std::sin(BG_AB_BuffPositions[i][3]/2), std::cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 2, Buff_Entries[2], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, std::sin(BG_AB_BuffPositions[i][3]/2), std::cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY) ) sLog->outError(LOG_FILTER_SQL, "BatteGroundAB: Failed to spawn buff object!"); } @@ -591,20 +591,20 @@ void BattlegroundAB::Reset() //call parent's class reset Battleground::Reset(); - m_TeamScores[BG_TEAM_ALLIANCE] = 0; - m_TeamScores[BG_TEAM_HORDE] = 0; - m_lastTick[BG_TEAM_ALLIANCE] = 0; - m_lastTick[BG_TEAM_HORDE] = 0; - m_HonorScoreTics[BG_TEAM_ALLIANCE] = 0; - m_HonorScoreTics[BG_TEAM_HORDE] = 0; - m_ReputationScoreTics[BG_TEAM_ALLIANCE] = 0; - m_ReputationScoreTics[BG_TEAM_HORDE] = 0; + m_TeamScores[TEAM_ALLIANCE] = 0; + m_TeamScores[TEAM_HORDE] = 0; + m_lastTick[TEAM_ALLIANCE] = 0; + m_lastTick[TEAM_HORDE] = 0; + m_HonorScoreTics[TEAM_ALLIANCE] = 0; + m_HonorScoreTics[TEAM_HORDE] = 0; + m_ReputationScoreTics[TEAM_ALLIANCE] = 0; + m_ReputationScoreTics[TEAM_HORDE] = 0; m_IsInformedNearVictory = false; bool isBGWeekend = sBattlegroundMgr->IsBGWeekend(GetTypeID()); m_HonorTics = (isBGWeekend) ? BG_AB_ABBGWeekendHonorTicks : BG_AB_NotABBGWeekendHonorTicks; m_ReputationTics = (isBGWeekend) ? BG_AB_ABBGWeekendReputationTicks : BG_AB_NotABBGWeekendReputationTicks; - m_TeamScores500Disadvantage[BG_TEAM_ALLIANCE] = false; - m_TeamScores500Disadvantage[BG_TEAM_HORDE] = false; + m_TeamScores500Disadvantage[TEAM_ALLIANCE] = false; + m_TeamScores500Disadvantage[TEAM_HORDE] = false; for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) { @@ -621,12 +621,12 @@ void BattlegroundAB::Reset() void BattlegroundAB::EndBattleground(uint32 winner) { - //win reward + // Win reward if (winner == ALLIANCE) RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); if (winner == HORDE) RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); - //complete map_end rewards (even if no team wins) + // Complete map_end rewards (even if no team wins) RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); @@ -635,7 +635,7 @@ void BattlegroundAB::EndBattleground(uint32 winner) WorldSafeLocsEntry const* BattlegroundAB::GetClosestGraveYard(Player* player) { - BattlegroundTeamId teamIndex = GetTeamIndexByTeamId(player->GetTeam()); + TeamId teamIndex = GetTeamIndexByTeamId(player->GetTeam()); // Is there any occupied node for this team? std::vector<uint8> nodes; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h index 870b3965522..63c89717c8f 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h @@ -15,10 +15,11 @@ * You should have received a copy of the GNU General Public License along * with this program. If not, see <http://www.gnu.org/licenses/>. */ + #ifndef __BATTLEGROUNDAB_H #define __BATTLEGROUNDAB_H -class Battleground; +#include "Battleground.h" enum BG_AB_WorldStates { @@ -236,13 +237,12 @@ struct BG_AB_BannerTimer uint8 teamIndex; }; -class BattlegroundABScore : public BattlegroundScore +struct BattlegroundABScore : public BattlegroundScore { - public: - BattlegroundABScore(): BasesAssaulted(0), BasesDefended(0) {}; - virtual ~BattlegroundABScore() {}; - uint32 BasesAssaulted; - uint32 BasesDefended; + BattlegroundABScore(): BasesAssaulted(0), BasesDefended(0) { } + ~BattlegroundABScore() { } + uint32 BasesAssaulted; + uint32 BasesDefended; }; class BattlegroundAB : public Battleground @@ -252,28 +252,28 @@ class BattlegroundAB : public Battleground ~BattlegroundAB(); void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); void RemovePlayer(Player* player, uint64 guid, uint32 team); void HandleAreaTrigger(Player* Source, uint32 Trigger); - virtual bool SetupBattleground(); - virtual void Reset(); + bool SetupBattleground(); + void Reset(); void EndBattleground(uint32 winner); - virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); + WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); /* Scorekeeping */ - virtual void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true); + void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true); - virtual void FillInitialWorldStates(WorldPacket& data); + void FillInitialWorldStates(WorldPacket& data); /* Nodes occupying */ - virtual void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj); + void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj); /* achievement req. */ bool IsAllNodesConrolledByTeam(uint32 team) const; // overwrited bool IsTeamScores500Disadvantage(uint32 team) const { return m_TeamScores500Disadvantage[GetTeamIndexByTeamId(team)]; } private: - virtual void PostUpdateImpl(uint32 diff); + void PostUpdateImpl(uint32 diff); /* Gameobject spawning/despawning */ void _CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay); void _DelBanner(uint8 node, uint8 type, uint8 teamIndex); @@ -306,4 +306,3 @@ class BattlegroundAB : public Battleground bool m_TeamScores500Disadvantage[BG_TEAMS_COUNT]; }; #endif - diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp index aeebfb945f9..c57eeff9911 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp @@ -16,11 +16,11 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ +#include "BattlegroundAV.h" + #include "ObjectMgr.h" #include "WorldPacket.h" -#include "Battleground.h" -#include "BattlegroundAV.h" #include "Miscellaneous/Formulas.h" #include "GameObject.h" #include "Miscellaneous/Language.h" @@ -242,17 +242,17 @@ void BattlegroundAV::UpdateScore(uint16 team, int16 points) uint8 teamindex = GetTeamIndexByTeamId(team); //0=ally 1=horde m_Team_Scores[teamindex] += points; - UpdateWorldState(((teamindex == BG_TEAM_HORDE)?AV_Horde_Score:AV_Alliance_Score), m_Team_Scores[teamindex]); + UpdateWorldState(((teamindex == TEAM_HORDE)?AV_Horde_Score:AV_Alliance_Score), m_Team_Scores[teamindex]); if (points < 0) { if (m_Team_Scores[teamindex] < 1) { m_Team_Scores[teamindex]=0; - EndBattleground(((teamindex == BG_TEAM_HORDE)?ALLIANCE:HORDE)); + EndBattleground(((teamindex == TEAM_HORDE)?ALLIANCE:HORDE)); } else if (!m_IsInformedNearVictory[teamindex] && m_Team_Scores[teamindex] < SEND_MSG_NEAR_LOSE) { - SendMessageToAll(teamindex == BG_TEAM_HORDE?LANG_BG_AV_H_NEAR_LOSE:LANG_BG_AV_A_NEAR_LOSE, teamindex == BG_TEAM_HORDE ? CHAT_MSG_BG_SYSTEM_HORDE : CHAT_MSG_BG_SYSTEM_ALLIANCE); + SendMessageToAll(teamindex == TEAM_HORDE?LANG_BG_AV_H_NEAR_LOSE:LANG_BG_AV_A_NEAR_LOSE, teamindex == TEAM_HORDE ? CHAT_MSG_BG_SYSTEM_HORDE : CHAT_MSG_BG_SYSTEM_ALLIANCE); PlaySoundToAll(AV_SOUND_NEAR_VICTORY); m_IsInformedNearVictory[teamindex] = true; } @@ -269,14 +269,30 @@ Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type) { type -= AV_CPLACE_MAX; cinfoid=uint16(BG_AV_StaticCreaturePos[type][4]); - creature = AddCreature(BG_AV_StaticCreatureInfo[cinfoid][0], (type+AV_CPLACE_MAX), BG_AV_StaticCreatureInfo[cinfoid][1], BG_AV_StaticCreaturePos[type][0], BG_AV_StaticCreaturePos[type][1], BG_AV_StaticCreaturePos[type][2], BG_AV_StaticCreaturePos[type][3]); - level = (BG_AV_StaticCreatureInfo[cinfoid][2] == BG_AV_StaticCreatureInfo[cinfoid][3]) ? BG_AV_StaticCreatureInfo[cinfoid][2] : urand(BG_AV_StaticCreatureInfo[cinfoid][2], BG_AV_StaticCreatureInfo[cinfoid][3]); + creature = AddCreature(BG_AV_StaticCreatureInfo[cinfoid][0], + (type+AV_CPLACE_MAX), + BG_AV_StaticCreatureInfo[cinfoid][1], + BG_AV_StaticCreaturePos[type][0], + BG_AV_StaticCreaturePos[type][1], + BG_AV_StaticCreaturePos[type][2], + BG_AV_StaticCreaturePos[type][3]); + level = (BG_AV_StaticCreatureInfo[cinfoid][2] == BG_AV_StaticCreatureInfo[cinfoid][3]) + ? BG_AV_StaticCreatureInfo[cinfoid][2] + : urand(BG_AV_StaticCreatureInfo[cinfoid][2], BG_AV_StaticCreatureInfo[cinfoid][3]); isStatic = true; } else { - creature = AddCreature(BG_AV_CreatureInfo[cinfoid][0], type, BG_AV_CreatureInfo[cinfoid][1], BG_AV_CreaturePos[type][0], BG_AV_CreaturePos[type][1], BG_AV_CreaturePos[type][2], BG_AV_CreaturePos[type][3]); - level = (BG_AV_CreatureInfo[cinfoid][2] == BG_AV_CreatureInfo[cinfoid][3]) ? BG_AV_CreatureInfo[cinfoid][2] : urand(BG_AV_CreatureInfo[cinfoid][2], BG_AV_CreatureInfo[cinfoid][3]); + creature = AddCreature(BG_AV_CreatureInfo[cinfoid][0], + type, + BG_AV_CreatureInfo[cinfoid][1], + BG_AV_CreaturePos[type][0], + BG_AV_CreaturePos[type][1], + BG_AV_CreaturePos[type][2], + BG_AV_CreaturePos[type][3]); + level = (BG_AV_CreatureInfo[cinfoid][2] == BG_AV_CreatureInfo[cinfoid][3]) + ? BG_AV_CreatureInfo[cinfoid][2] + : urand(BG_AV_CreatureInfo[cinfoid][2], BG_AV_CreatureInfo[cinfoid][3]); } if (!creature) return NULL; @@ -329,7 +345,13 @@ Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type) } if (triggerSpawnID && newFaction) { - if (Creature* trigger = AddCreature(WORLD_TRIGGER, triggerSpawnID, BG_AV_CreatureInfo[creature->GetEntry()][1], BG_AV_CreaturePos[triggerSpawnID][0], BG_AV_CreaturePos[triggerSpawnID][1], BG_AV_CreaturePos[triggerSpawnID][2], BG_AV_CreaturePos[triggerSpawnID][3])) + if (Creature* trigger = AddCreature(WORLD_TRIGGER, + triggerSpawnID, + BG_AV_CreatureInfo[creature->GetEntry()][1], + BG_AV_CreaturePos[triggerSpawnID][0], + BG_AV_CreaturePos[triggerSpawnID][1], + BG_AV_CreaturePos[triggerSpawnID][2], + BG_AV_CreaturePos[triggerSpawnID][3])) { trigger->setFaction(newFaction); trigger->CastSpell(trigger, SPELL_HONORABLE_DEFENDER_25Y, false); @@ -433,15 +455,14 @@ void BattlegroundAV::AddPlayer(Player* player) PlayerScores[player->GetGUID()] = sc; if (m_MaxLevel == 0) m_MaxLevel=(player->getLevel()%10 == 0)? player->getLevel() : (player->getLevel()-(player->getLevel()%10))+10; //TODO: just look at the code \^_^/ --but queue-info should provide this information.. - } void BattlegroundAV::EndBattleground(uint32 winner) { //calculate bonuskills for both teams: //first towers: - uint8 kills[2]={0, 0}; //0=ally 1=horde - uint8 rep[2]={0, 0}; //0=ally 1=horde + uint8 kills[2] = {0, 0}; // 0 = Alliance 1 = Horde + uint8 rep[2] = {0, 0}; // 0 = Alliance 1 = Horde for (BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i) { if (m_Nodes[i].State == POINT_CONTROLED) @@ -459,7 +480,7 @@ void BattlegroundAV::EndBattleground(uint32 winner) } } - for (int i=0; i <= 1; i++) //0=ally 1=horde + for (int i = TEAM_ALLIANCE; i <= TEAM_HORDE; ++i) { if (m_CaptainAlive[i]) { @@ -467,9 +488,9 @@ void BattlegroundAV::EndBattleground(uint32 winner) rep[i] += BG_AV_REP_SURVIVING_CAPTAIN; } if (rep[i] != 0) - RewardReputationToTeam((i == 0)?730:729, rep[i], (i == 0)?ALLIANCE:HORDE); + RewardReputationToTeam(i == 0 ? 730 : 729, rep[i], i == 0 ? ALLIANCE : HORDE); if (kills[i] != 0) - RewardHonorToTeam(GetBonusHonor(kills[i]), (i == 0)?ALLIANCE:HORDE); + RewardHonorToTeam(GetBonusHonor(kills[i]), i == 0 ? ALLIANCE : HORDE); } //TODO add enterevademode for all attacking creatures @@ -525,7 +546,6 @@ void BattlegroundAV::HandleAreaTrigger(Player* player, uint32 trigger) void BattlegroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor) { - BattlegroundScoreMap::iterator itr = PlayerScores.find(Source->GetGUID()); if (itr == PlayerScores.end()) // player not found... return; @@ -565,7 +585,6 @@ void BattlegroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node) { - uint32 object = GetObjectThroughNode(node); sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av: player destroyed point node %i object %i", node, object); @@ -587,8 +606,8 @@ void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node) for (uint8 i=0; i <= 9; i++) SpawnBGObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + i + (tmp * 10), RESPAWN_IMMEDIATELY); - UpdateScore((owner == ALLIANCE) ? HORDE : ALLIANCE, (-1)*BG_AV_RES_TOWER); - RewardReputationToTeam((owner == ALLIANCE)?730:729, BG_AV_REP_TOWER, owner); + UpdateScore((owner == ALLIANCE) ? HORDE : ALLIANCE, -1 * BG_AV_RES_TOWER); + RewardReputationToTeam(owner == ALLIANCE ? 730 : 729, BG_AV_REP_TOWER, owner); RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_TOWER), owner); SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+GetTeamIndexByTeamId(owner)+(2*tmp), RESPAWN_ONE_DAY); @@ -625,8 +644,10 @@ void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node) } void BattlegroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial) -{ //mine=0 northmine mine=1 southmin -//changing the owner results in setting respawntim to infinite for current creatures, spawning new mine owners creatures and changing the chest-objects so that the current owning team can use them +{ + // mine=0 northmine mine=1 southmin + // changing the owner results in setting respawntim to infinite for current creatures, + // spawning new mine owners creatures and changing the chest-objects so that the current owning team can use them ASSERT(mine == AV_NORTH_MINE || mine == AV_SOUTH_MINE); if (team != ALLIANCE && team != HORDE) team = AV_NEUTRAL_TEAM; @@ -689,16 +710,13 @@ void BattlegroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial) for (uint16 i=((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MIN:AV_CPLACE_MINE_S_2_MIN); i <= ((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MAX:AV_CPLACE_MINE_S_2_MAX); i++) AddAVCreature(miner+(urand(1, 2)), i); AddAVCreature(miner+3, (mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); - //because the gameobjects in this mine have changed, update all surrounding players: -// for (uint16 i = ((mine == AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MIN:BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i <= ((mine == AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MAX:BG_AV_OBJECT_MINE_SUPPLY_N_MAX); i++) -// { - //TODO: add gameobject-update code -// } + if (team == ALLIANCE || team == HORDE) { m_Mine_Reclaim_Timer[mine]=AV_MINE_RECLAIM_TIMER; char buf[256]; - sprintf(buf, GetTrinityString(LANG_BG_AV_MINE_TAKEN), GetTrinityString((mine == AV_NORTH_MINE) ? LANG_BG_AV_MINE_NORTH : LANG_BG_AV_MINE_SOUTH), (team == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE)); + sprintf(buf, GetTrinityString(LANG_BG_AV_MINE_TAKEN), GetTrinityString((mine == AV_NORTH_MINE) ? LANG_BG_AV_MINE_NORTH : LANG_BG_AV_MINE_SOUTH), + (team == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE)); Creature* creature = GetBGCreature(AV_CPLACE_HERALD); if (creature) YellToAll(creature, buf, LANG_UNIVERSAL); @@ -748,7 +766,6 @@ void BattlegroundAV::PopulateNode(BG_AV_Nodes node) DelCreature(node); if (!AddSpiritGuide(node, BG_AV_CreaturePos[node][0], BG_AV_CreaturePos[node][1], BG_AV_CreaturePos[node][2], BG_AV_CreaturePos[node][3], owner)) sLog->outError(LOG_FILTER_BATTLEGROUND, "AV: couldn't spawn spiritguide at node %i", node); - } for (uint8 i=0; i<4; i++) AddAVCreature(creatureid, c_place+i); @@ -757,7 +774,15 @@ void BattlegroundAV::PopulateNode(BG_AV_Nodes node) return; Creature* trigger = GetBGCreature(node + 302);//0-302 other creatures if (!trigger) - trigger = AddCreature(WORLD_TRIGGER, node + 302, owner, BG_AV_CreaturePos[node + 302][0], BG_AV_CreaturePos[node + 302][1], BG_AV_CreaturePos[node + 302][2], BG_AV_CreaturePos[node + 302][3]); + { + trigger = AddCreature(WORLD_TRIGGER, + node + 302, + owner, + BG_AV_CreaturePos[node + 302][0], + BG_AV_CreaturePos[node + 302][1], + BG_AV_CreaturePos[node + 302][2], + BG_AV_CreaturePos[node + 302][3]); + } //add bonus honor aura trigger creature when node is accupied //cast bonus aura (+50% honor in 25yards) @@ -937,7 +962,8 @@ void BattlegroundAV::EventPlayerDefendsPoint(Player* player, uint32 object) } //send a nice message to all :) char buf[256]; - sprintf(buf, GetTrinityString((IsTower(node)) ? LANG_BG_AV_TOWER_DEFENDED : LANG_BG_AV_GRAVE_DEFENDED), GetNodeName(node), (team == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE)); + sprintf(buf, GetTrinityString((IsTower(node)) ? LANG_BG_AV_TOWER_DEFENDED : LANG_BG_AV_GRAVE_DEFENDED), GetNodeName(node), + (team == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE)); Creature* creature = GetBGCreature(AV_CPLACE_HERALD); if (creature) YellToAll(creature, buf, LANG_UNIVERSAL); @@ -1051,7 +1077,8 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object) //send a nice message to all :) char buf[256]; - sprintf(buf, (IsTower(node)) ? GetTrinityString(LANG_BG_AV_TOWER_ASSAULTED) : GetTrinityString(LANG_BG_AV_GRAVE_ASSAULTED), GetNodeName(node), (team == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE)); + sprintf(buf, (IsTower(node)) ? GetTrinityString(LANG_BG_AV_TOWER_ASSAULTED) : GetTrinityString(LANG_BG_AV_GRAVE_ASSAULTED), GetNodeName(node), + (team == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE)); Creature* creature = GetBGCreature(AV_CPLACE_HERALD); if (creature) YellToAll(creature, buf, LANG_UNIVERSAL); @@ -1193,9 +1220,13 @@ bool BattlegroundAV::SetupBattleground() // Create starting objects if ( // alliance gates - !AddObject(BG_AV_OBJECT_DOOR_A, BG_AV_OBJECTID_GATE_A, BG_AV_DoorPositons[0][0], BG_AV_DoorPositons[0][1], BG_AV_DoorPositons[0][2], BG_AV_DoorPositons[0][3], 0, 0, sin(BG_AV_DoorPositons[0][3]/2), cos(BG_AV_DoorPositons[0][3]/2), RESPAWN_IMMEDIATELY) + !AddObject(BG_AV_OBJECT_DOOR_A, BG_AV_OBJECTID_GATE_A, + BG_AV_DoorPositons[0][0], BG_AV_DoorPositons[0][1], BG_AV_DoorPositons[0][2], BG_AV_DoorPositons[0][3], + 0, 0, std::sin(BG_AV_DoorPositons[0][3]/2), std::cos(BG_AV_DoorPositons[0][3]/2), RESPAWN_IMMEDIATELY) // horde gates - || !AddObject(BG_AV_OBJECT_DOOR_H, BG_AV_OBJECTID_GATE_H, BG_AV_DoorPositons[1][0], BG_AV_DoorPositons[1][1], BG_AV_DoorPositons[1][2], BG_AV_DoorPositons[1][3], 0, 0, sin(BG_AV_DoorPositons[1][3]/2), cos(BG_AV_DoorPositons[1][3]/2), RESPAWN_IMMEDIATELY)) + || !AddObject(BG_AV_OBJECT_DOOR_H, BG_AV_OBJECTID_GATE_H, + BG_AV_DoorPositons[1][0], BG_AV_DoorPositons[1][1], BG_AV_DoorPositons[1][2], BG_AV_DoorPositons[1][3], + 0, 0, std::sin(BG_AV_DoorPositons[1][3]/2), std::cos(BG_AV_DoorPositons[1][3]/2), RESPAWN_IMMEDIATELY)) { sLog->outError(LOG_FILTER_SQL, "BatteGroundAV: Failed to spawn some object Battleground not created!1"); return false; @@ -1206,14 +1237,28 @@ bool BattlegroundAV::SetupBattleground() { if (i <= BG_AV_NODES_FROSTWOLF_HUT) { - if (!AddObject(i, BG_AV_OBJECTID_BANNER_A_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(i+11, BG_AV_OBJECTID_BANNER_CONT_A_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(i+33, BG_AV_OBJECTID_BANNER_H_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(i+22, BG_AV_OBJECTID_BANNER_CONT_H_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + if (!AddObject(i, BG_AV_OBJECTID_BANNER_A_B, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(i+11, BG_AV_OBJECTID_BANNER_CONT_A_B, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(i+33, BG_AV_OBJECTID_BANNER_H_B, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(i+22, BG_AV_OBJECTID_BANNER_CONT_H_B, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) //aura - || !AddObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+i*3, BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+i*3, BG_AV_OBJECTID_AURA_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+i*3, BG_AV_OBJECTID_AURA_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY)) + || !AddObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+i*3, BG_AV_OBJECTID_AURA_N, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+i*3, BG_AV_OBJECTID_AURA_A, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+i*3, BG_AV_OBJECTID_AURA_H, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!2"); return false; @@ -1223,12 +1268,24 @@ bool BattlegroundAV::SetupBattleground() { if (i <= BG_AV_NODES_STONEHEART_BUNKER) //alliance towers { - if (!AddObject(i, BG_AV_OBJECTID_BANNER_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(i+22, BG_AV_OBJECTID_BANNER_CONT_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_A, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_A, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PH, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(i, BG_AV_OBJECTID_BANNER_A, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(i+22, BG_AV_OBJECTID_BANNER_CONT_H, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_A, + BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], + 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_N, + BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], + 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_A, + BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], + 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PH, + BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], + 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!3"); return false; @@ -1236,12 +1293,24 @@ bool BattlegroundAV::SetupBattleground() } else //horde towers { - if (!AddObject(i+7, BG_AV_OBJECTID_BANNER_CONT_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(i+29, BG_AV_OBJECTID_BANNER_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, sin(BG_AV_ObjectPos[i][3]/2), cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_H, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PA, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_H, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, sin(BG_AV_ObjectPos[i+8][3]/2), cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(i+7, BG_AV_OBJECTID_BANNER_CONT_A, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(i+29, BG_AV_OBJECTID_BANNER_H, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_N, + BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], + 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_H, + BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], + 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PA, + BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], + 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_H, + BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], + 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!4"); return false; @@ -1249,7 +1318,17 @@ bool BattlegroundAV::SetupBattleground() } for (uint8 j=0; j <= 9; j++) //burning aura { - if (!AddObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j, BG_AV_OBJECTID_FIRE, BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j, + BG_AV_OBJECTID_FIRE, + BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][0], + BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][1], + BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][2], + BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3], + 0, + 0, + std::sin(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), + std::cos(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), + RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!5.%i", i); return false; @@ -1263,7 +1342,17 @@ bool BattlegroundAV::SetupBattleground() { if (j<5) { - if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j, BG_AV_OBJECTID_SMOKE, BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j, + BG_AV_OBJECTID_SMOKE, + BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0], + BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1], + BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2], + BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], + 0, + 0, + std::sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), + std::cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), + RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!6.%i", i); return false; @@ -1271,7 +1360,17 @@ bool BattlegroundAV::SetupBattleground() } else { - if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j, BG_AV_OBJECTID_FIRE, BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j, + BG_AV_OBJECTID_FIRE, + BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0], + BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1], + BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2], + BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], + 0, + 0, + std::sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), + std::cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), + RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!7.%i", i); return false; @@ -1281,7 +1380,17 @@ bool BattlegroundAV::SetupBattleground() } for (uint16 i= 0; i <= (BG_AV_OBJECT_MINE_SUPPLY_N_MAX-BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i++) { - if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_N_MIN+i, BG_AV_OBJECTID_MINE_N, BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][0], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][1], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][2], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_N_MIN+i, + BG_AV_OBJECTID_MINE_N, + BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][0], + BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][1], + BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][2], + BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3], + 0, + 0, + std::sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), + std::cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), + RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.5.%i", i); return false; @@ -1289,24 +1398,52 @@ bool BattlegroundAV::SetupBattleground() } for (uint16 i= 0; i <= (BG_AV_OBJECT_MINE_SUPPLY_S_MAX-BG_AV_OBJECT_MINE_SUPPLY_S_MIN); i++) { - if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_S_MIN+i, BG_AV_OBJECTID_MINE_S, BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][0], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][1], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][2], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_S_MIN+i, + BG_AV_OBJECTID_MINE_S, + BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][0], + BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][1], + BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][2], + BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3], + 0, + 0, + std::sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), + std::cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), + RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.6.%i", i); return false; } } - if (!AddObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE, BG_AV_OBJECTID_BANNER_SNOWFALL_N, BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][0], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][1], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][2], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3], 0, 0, sin(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), cos(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE, + BG_AV_OBJECTID_BANNER_SNOWFALL_N, + BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][0], + BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][1], + BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][2], + BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3], + 0, + 0, + std::sin(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), + std::cos(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), + RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!8"); return false; } for (uint8 i = 0; i < 4; i++) { - if (!AddObject(BG_AV_OBJECT_SNOW_EYECANDY_A+i, BG_AV_OBJECTID_SNOWFALL_CANDY_A, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PA+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PA, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_H+i, BG_AV_OBJECTID_SNOWFALL_CANDY_H, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PH+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PH, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(BG_AV_OBJECT_SNOW_EYECANDY_A+i, BG_AV_OBJECTID_SNOWFALL_CANDY_A, + BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], + 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PA+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PA, + BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], + 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_H+i, BG_AV_OBJECTID_SNOWFALL_CANDY_H, + BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], + 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PH+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PH, + BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], + 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!9.%i", i); return false; @@ -1355,10 +1492,10 @@ bool BattlegroundAV::SetupBattleground() //creatures sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV start poputlating nodes"); - for (i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i) + for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i) { if (m_Nodes[i].Owner) - PopulateNode(BG_AV_Nodes(i)); + PopulateNode(i); } //all creatures which don't get despawned through the script are static sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning static creatures"); @@ -1376,7 +1513,7 @@ bool BattlegroundAV::SetupBattleground() return true; } -const char* BattlegroundAV::GetNodeName(BG_AV_Nodes node) +char const* BattlegroundAV::GetNodeName(BG_AV_Nodes node) { switch (node) { @@ -1408,22 +1545,22 @@ void BattlegroundAV::AssaultNode(BG_AV_Nodes node, uint16 team) if (m_Nodes[node].TotalOwner == team) { sLog->outFatal(LOG_FILTER_BATTLEGROUND, "Assaulting team is TotalOwner of node"); - ASSERT (false); + ASSERT(false); } if (m_Nodes[node].Owner == team) { sLog->outFatal(LOG_FILTER_BATTLEGROUND, "Assaulting team is owner of node"); - ASSERT (false); + ASSERT(false); } if (m_Nodes[node].State == POINT_DESTROYED) { sLog->outFatal(LOG_FILTER_BATTLEGROUND, "Destroyed node is being assaulted"); - ASSERT (false); + ASSERT(false); } if (m_Nodes[node].State == POINT_ASSAULTED && m_Nodes[node].TotalOwner) //only assault an assaulted node if no totalowner exists { sLog->outFatal(LOG_FILTER_BATTLEGROUND, "Assault on an not assaulted node with total owner"); - ASSERT (false); + ASSERT(false); } //the timer gets another time, if the previous owner was 0 == Neutral m_Nodes[node].Timer = (m_Nodes[node].PrevOwner)? BG_AV_CAPTIME : BG_AV_SNOWFALL_FIRSTCAP; @@ -1471,6 +1608,7 @@ void BattlegroundAV::DefendNode(BG_AV_Nodes node, uint16 team) void BattlegroundAV::ResetBGSubclass() { m_MaxLevel=0; + for (uint8 i=0; i<2; i++) //forloop for both teams (it just make 0 == alliance and 1 == horde also for both mines 0=north 1=south { for (uint8 j=0; j<9; j++) @@ -1482,6 +1620,7 @@ void BattlegroundAV::ResetBGSubclass() m_Mine_Owner[i] = AV_NEUTRAL_TEAM; m_Mine_PrevOwner[i] = m_Mine_Owner[i]; } + for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_STONEHEART_GRAVE; ++i) //alliance graves InitNode(i, ALLIANCE, false); for (BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_STONEHEART_BUNKER; ++i) //alliance towers diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h index b71b3476fcc..28d524977fc 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h @@ -19,7 +19,7 @@ #ifndef __BATTLEGROUNDAV_H #define __BATTLEGROUNDAV_H -class Battleground; +#include "Battleground.h" #define LANG_BG_AV_A_CAPTAIN_BUFF "Begone. Uncouth scum! The Alliance shall prevail in Alterac Valley!" #define LANG_BG_AV_H_CAPTAIN_BUFF "Now is the time to attack! For the Horde!" @@ -96,7 +96,6 @@ horde: AV_SOUND_ALLIANCE_CAPTAIN = 8232, //gets called when someone attacks them and at the beginning after 3min+rand(x)*10sec (maybe buff) AV_SOUND_HORDE_CAPTAIN = 8333 - }; enum BG_AV_OTHER_VALUES @@ -986,7 +985,6 @@ const float BG_AV_CreaturePos[AV_CPLACE_MAX][4] = enum BG_AV_CreatureIds { - AV_NPC_A_TOWERDEFENSE = 0, // stormpike bowman AV_NPC_A_GRAVEDEFENSE0 = 1, // stormpike Defender AV_NPC_A_GRAVEDEFENSE1 = 2, // seasoned defender @@ -1038,7 +1036,6 @@ enum BG_AV_CreatureIds AV_NPC_S_MINE_H_4 = 46, AV_NPC_HERALD = 47, AV_NPC_INFO_MAX = 48 - }; //entry, team, minlevel, maxlevel @@ -1100,7 +1097,6 @@ const uint32 BG_AV_CreatureInfo[AV_NPC_INFO_MAX][4] = {13089, 67, 54, 55}, //guard {13088, 67, 58, 58}, {14848, 67, 58, 58} //Herald - }; //x, y, z, o, static_creature_info-id @@ -1230,7 +1226,6 @@ const float BG_AV_StaticCreaturePos[AV_STATICCPLACE_MAX][5] = {773.651f, -497.482f, 99.0408f, 2.11185f, 46 }, //14284 - Stormpike Battleguard {949.1f, -506.913f, 95.4237f, 3.31613f, 46 }, //14284 - Stormpike Battleguard {-1370.9f, -219.793f, 98.4258f, 5.04381f, 47}, //drek thar - }; const uint32 BG_AV_StaticCreatureInfo[51][4] = @@ -1439,7 +1434,6 @@ enum BG_AV_WorldStates AV_FROSTWOLFE_UNUSED = 1393, AV_FROSTWOLFW_UNUSED = 1392 */ - }; //alliance_control neutral_control horde_control @@ -1531,18 +1525,17 @@ struct BG_AV_NodeInfo inline BG_AV_Nodes &operator++(BG_AV_Nodes &i){ return i = BG_AV_Nodes(i + 1); } -class BattlegroundAVScore : public BattlegroundScore +struct BattlegroundAVScore : public BattlegroundScore { - public: - BattlegroundAVScore() : GraveyardsAssaulted(0), GraveyardsDefended(0), TowersAssaulted(0), TowersDefended(0), MinesCaptured(0), LeadersKilled(0), SecondaryObjectives(0) {}; - virtual ~BattlegroundAVScore() {}; - uint32 GraveyardsAssaulted; - uint32 GraveyardsDefended; - uint32 TowersAssaulted; - uint32 TowersDefended; - uint32 MinesCaptured; - uint32 LeadersKilled; - uint32 SecondaryObjectives; + BattlegroundAVScore() : GraveyardsAssaulted(0), GraveyardsDefended(0), TowersAssaulted(0), TowersDefended(0), MinesCaptured(0), LeadersKilled(0), SecondaryObjectives(0) { } + ~BattlegroundAVScore() { } + uint32 GraveyardsAssaulted; + uint32 GraveyardsDefended; + uint32 TowersAssaulted; + uint32 TowersDefended; + uint32 MinesCaptured; + uint32 LeadersKilled; + uint32 SecondaryObjectives; }; class BattlegroundAV : public Battleground @@ -1552,21 +1545,21 @@ class BattlegroundAV : public Battleground ~BattlegroundAV(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); + void AddPlayer(Player* player); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); void RemovePlayer(Player* player, uint64 guid, uint32 team); void HandleAreaTrigger(Player* Source, uint32 Trigger); bool SetupBattleground(); - virtual void ResetBGSubclass(); + void ResetBGSubclass(); /*general stuff*/ void UpdateScore(uint16 team, int16 points); void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true); /*handlestuff*/ //these are functions which get called from extern - virtual void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj); + void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj); void HandleKillPlayer(Player* player, Player* killer); void HandleKillUnit(Creature* unit, Player* killer); void HandleQuestComplete(uint32 questid, Player* player); @@ -1574,14 +1567,14 @@ class BattlegroundAV : public Battleground void EndBattleground(uint32 winner); - virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); + WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); /* achievement req. */ bool IsBothMinesControlledByTeam(uint32 team) const; bool IsAllTowersControlledAndCaptainAlive(uint32 team) const; private: - virtual void PostUpdateImpl(uint32 diff); + void PostUpdateImpl(uint32 diff); /* Nodes occupying */ void EventPlayerAssaultsPoint(Player* player, uint32 object); @@ -1598,7 +1591,7 @@ class BattlegroundAV : public Battleground BG_AV_Nodes GetNodeThroughObject(uint32 object); uint32 GetObjectThroughNode(BG_AV_Nodes node); - const char* GetNodeName(BG_AV_Nodes node); + char const* GetNodeName(BG_AV_Nodes node); bool IsTower(BG_AV_Nodes node) { return m_Nodes[node].Tower; } /*mine*/ @@ -1629,8 +1622,6 @@ class BattlegroundAV : public Battleground uint8 m_MaxLevel; //TODO remove this when battleground-getmaxlevel() returns something usefull bool m_IsInformedNearVictory[2]; - }; #endif - diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp index 4b34422f31b..d4086b2e48e 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp @@ -16,7 +16,6 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "Battleground.h" #include "BattlegroundBE.h" #include "Language.h" #include "Object.h" @@ -65,11 +64,7 @@ void BattlegroundBE::StartingEventOpenDoors() void BattlegroundBE::AddPlayer(Player* player) { Battleground::AddPlayer(player); - //create score and add it to map, default values are set in constructor - BattlegroundBEScore* sc = new BattlegroundBEScore; - - PlayerScores[player->GetGUID()] = sc; - + PlayerScores[player->GetGUID()] = new BattlegroundScore; UpdateArenaWorldState(); } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h index 8c0df2bc329..27a88fcfc33 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h @@ -15,10 +15,11 @@ * You should have received a copy of the GNU General Public License along * with this program. If not, see <http://www.gnu.org/licenses/>. */ + #ifndef __BATTLEGROUNDBE_H #define __BATTLEGROUNDBE_H -class Battleground; +#include "Battleground.h" enum BattlegroundBEObjectTypes { @@ -41,13 +42,6 @@ enum BattlegroundBEObjects BG_BE_OBJECT_TYPE_BUFF_2 = 184664 }; -class BattlegroundBEScore : public BattlegroundScore -{ - public: - BattlegroundBEScore() {}; - virtual ~BattlegroundBEScore() {}; -}; - class BattlegroundBE : public Battleground { public: @@ -55,15 +49,15 @@ class BattlegroundBE : public Battleground ~BattlegroundBE(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); + void AddPlayer(Player* player); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); void RemovePlayer(Player* player, uint64 guid, uint32 team); void HandleAreaTrigger(Player* Source, uint32 Trigger); bool SetupBattleground(); - virtual void Reset(); - virtual void FillInitialWorldStates(WorldPacket &d); + void Reset(); + void FillInitialWorldStates(WorldPacket &d); void HandleKillPlayer(Player* player, Player* killer); bool HandlePlayerUnderMap(Player* player); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp index be947458964..d8f1883cbda 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp @@ -16,13 +16,12 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "Battleground.h" #include "BattlegroundDS.h" +#include "ObjectAccessor.h" #include "Language.h" #include "Player.h" -#include "Object.h" -#include "ObjectMgr.h" #include "WorldPacket.h" +#include "GameObject.h" BattlegroundDS::BattlegroundDS() { @@ -147,11 +146,7 @@ void BattlegroundDS::StartingEventOpenDoors() void BattlegroundDS::AddPlayer(Player* player) { Battleground::AddPlayer(player); - //create score and add it to map, default values are set in constructor - BattlegroundDSScore* score = new BattlegroundDSScore; - - PlayerScores[player->GetGUID()] = score; - + PlayerScores[player->GetGUID()] = new BattlegroundScore; UpdateArenaWorldState(); } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h index d9e60079bf6..ff4b279a2cf 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h @@ -19,7 +19,7 @@ #ifndef __BATTLEGROUNDDS_H #define __BATTLEGROUNDDS_H -class Battleground; +#include "Battleground.h" enum BattlegroundDSObjectTypes { @@ -79,14 +79,6 @@ enum BattlegroundDSData BG_DS_WATERFALL_STATUS_OFF = 3 }; -class BattlegroundDSScore : public BattlegroundScore -{ - public: - BattlegroundDSScore() {}; - virtual ~BattlegroundDSScore() {}; - //TODO fix me -}; - class BattlegroundDS : public Battleground { public: @@ -94,15 +86,15 @@ class BattlegroundDS : public Battleground ~BattlegroundDS(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); + void AddPlayer(Player* player); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); void RemovePlayer(Player* player, uint64 guid, uint32 team); void HandleAreaTrigger(Player* Source, uint32 Trigger); bool SetupBattleground(); - virtual void Reset(); - virtual void FillInitialWorldStates(WorldPacket &d); + void Reset(); + void FillInitialWorldStates(WorldPacket &d); void HandleKillPlayer(Player* player, Player* killer); bool HandlePlayerUnderMap(Player* player); private: @@ -112,7 +104,7 @@ class BattlegroundDS : public Battleground uint32 _pipeKnockBackTimer; uint8 _pipeKnockBackCount; - virtual void PostUpdateImpl(uint32 diff); + void PostUpdateImpl(uint32 diff); protected: uint32 getWaterFallStatus() { return _waterfallStatus; }; void setWaterFallStatus(uint8 status) { _waterfallStatus = status; }; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp index bad56a95cfb..ee25f72b382 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp @@ -16,12 +16,11 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ +#include "BattlegroundEY.h" #include "ObjectMgr.h" #include "World.h" #include "WorldPacket.h" #include "BattlegroundMgr.h" -#include "Battleground.h" -#include "BattlegroundEY.h" #include "Creature.h" #include "Language.h" #include "Object.h" @@ -63,10 +62,10 @@ void BattlegroundEY::PostUpdateImpl(uint32 diff) if (m_PointAddingTimer <= 0) { m_PointAddingTimer = BG_EY_FPOINTS_TICK_TIME; - if (m_TeamPointsCount[BG_TEAM_ALLIANCE] > 0) - AddPoints(ALLIANCE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_ALLIANCE] - 1]); - if (m_TeamPointsCount[BG_TEAM_HORDE] > 0) - AddPoints(HORDE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_HORDE] - 1]); + if (m_TeamPointsCount[TEAM_ALLIANCE] > 0) + AddPoints(ALLIANCE, BG_EY_TickPoints[m_TeamPointsCount[TEAM_ALLIANCE] - 1]); + if (m_TeamPointsCount[TEAM_HORDE] > 0) + AddPoints(HORDE, BG_EY_TickPoints[m_TeamPointsCount[TEAM_HORDE] - 1]); } if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN || m_FlagState == BG_EY_FLAG_STATE_ON_GROUND) @@ -128,7 +127,7 @@ void BattlegroundEY::StartingEventOpenDoors() void BattlegroundEY::AddPoints(uint32 Team, uint32 Points) { - BattlegroundTeamId team_index = GetTeamIndexByTeamId(Team); + TeamId team_index = GetTeamIndexByTeamId(Team); m_TeamScores[team_index] += Points; m_HonorScoreTics[team_index] += Points; if (m_HonorScoreTics[team_index] >= m_HonorTics) @@ -136,7 +135,7 @@ void BattlegroundEY::AddPoints(uint32 Team, uint32 Points) RewardHonorToTeam(GetBonusHonorFromKill(1), Team); m_HonorScoreTics[team_index] -= m_HonorTics; } - UpdateTeamScore(Team); + UpdateTeamScore(team_index); } void BattlegroundEY::CheckSomeoneJoinedPoint() @@ -281,10 +280,13 @@ void BattlegroundEY::UpdateTeamScore(uint32 Team) if (score >= BG_EY_MAX_TEAM_SCORE) { score = BG_EY_MAX_TEAM_SCORE; - EndBattleground(Team); + if (Team == TEAM_ALLIANCE) + EndBattleground(ALLIANCE); + else + EndBattleground(HORDE); } - if (Team == ALLIANCE) + if (Team == TEAM_ALLIANCE) UpdateWorldState(EY_ALLIANCE_RESOURCES, score); else UpdateWorldState(EY_HORDE_RESOURCES, score); @@ -292,12 +294,12 @@ void BattlegroundEY::UpdateTeamScore(uint32 Team) void BattlegroundEY::EndBattleground(uint32 winner) { - //win reward + // Win reward if (winner == ALLIANCE) RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); if (winner == HORDE) RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); - //complete map reward + // Complete map reward RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); @@ -307,9 +309,9 @@ void BattlegroundEY::EndBattleground(uint32 winner) void BattlegroundEY::UpdatePointsCount(uint32 Team) { if (Team == ALLIANCE) - UpdateWorldState(EY_ALLIANCE_BASE, m_TeamPointsCount[BG_TEAM_ALLIANCE]); + UpdateWorldState(EY_ALLIANCE_BASE, m_TeamPointsCount[TEAM_ALLIANCE]); else - UpdateWorldState(EY_HORDE_BASE, m_TeamPointsCount[BG_TEAM_HORDE]); + UpdateWorldState(EY_HORDE_BASE, m_TeamPointsCount[TEAM_HORDE]); } void BattlegroundEY::UpdatePointsIcons(uint32 Team, uint32 Point) @@ -516,12 +518,12 @@ void BattlegroundEY::Reset() //call parent's class reset Battleground::Reset(); - m_TeamScores[BG_TEAM_ALLIANCE] = 0; - m_TeamScores[BG_TEAM_HORDE] = 0; - m_TeamPointsCount[BG_TEAM_ALLIANCE] = 0; - m_TeamPointsCount[BG_TEAM_HORDE] = 0; - m_HonorScoreTics[BG_TEAM_ALLIANCE] = 0; - m_HonorScoreTics[BG_TEAM_HORDE] = 0; + m_TeamScores[TEAM_ALLIANCE] = 0; + m_TeamScores[TEAM_HORDE] = 0; + m_TeamPointsCount[TEAM_ALLIANCE] = 0; + m_TeamPointsCount[TEAM_HORDE] = 0; + m_HonorScoreTics[TEAM_ALLIANCE] = 0; + m_HonorScoreTics[TEAM_HORDE] = 0; m_FlagState = BG_EY_FLAG_STATE_ON_BASE; m_FlagCapturedBgObjectType = 0; m_FlagKeeper = 0; @@ -664,14 +666,14 @@ void BattlegroundEY::EventTeamLostPoint(Player* Source, uint32 Point) if (Team == ALLIANCE) { - m_TeamPointsCount[BG_TEAM_ALLIANCE]--; + m_TeamPointsCount[TEAM_ALLIANCE]--; SpawnBGObject(m_LosingPointTypes[Point].DespawnObjectTypeAlliance, RESPAWN_ONE_DAY); SpawnBGObject(m_LosingPointTypes[Point].DespawnObjectTypeAlliance + 1, RESPAWN_ONE_DAY); SpawnBGObject(m_LosingPointTypes[Point].DespawnObjectTypeAlliance + 2, RESPAWN_ONE_DAY); } else { - m_TeamPointsCount[BG_TEAM_HORDE]--; + m_TeamPointsCount[TEAM_HORDE]--; SpawnBGObject(m_LosingPointTypes[Point].DespawnObjectTypeHorde, RESPAWN_ONE_DAY); SpawnBGObject(m_LosingPointTypes[Point].DespawnObjectTypeHorde + 1, RESPAWN_ONE_DAY); SpawnBGObject(m_LosingPointTypes[Point].DespawnObjectTypeHorde + 2, RESPAWN_ONE_DAY); @@ -712,14 +714,14 @@ void BattlegroundEY::EventTeamCapturedPoint(Player* Source, uint32 Point) if (Team == ALLIANCE) { - m_TeamPointsCount[BG_TEAM_ALLIANCE]++; + m_TeamPointsCount[TEAM_ALLIANCE]++; SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance, RESPAWN_IMMEDIATELY); SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 1, RESPAWN_IMMEDIATELY); SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 2, RESPAWN_IMMEDIATELY); } else { - m_TeamPointsCount[BG_TEAM_HORDE]++; + m_TeamPointsCount[TEAM_HORDE]++; SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde, RESPAWN_IMMEDIATELY); SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 1, RESPAWN_IMMEDIATELY); SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 2, RESPAWN_IMMEDIATELY); @@ -790,12 +792,12 @@ void BattlegroundEY::EventPlayerCapturedFlag(Player* Source, uint32 BgObjectType uint8 team_id = 0; if (Source->GetTeam() == ALLIANCE) { - team_id = BG_TEAM_ALLIANCE; + team_id = TEAM_ALLIANCE; SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_A, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); } else { - team_id = BG_TEAM_HORDE; + team_id = TEAM_HORDE; SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_H, CHAT_MSG_BG_SYSTEM_HORDE, Source); } @@ -825,8 +827,8 @@ void BattlegroundEY::UpdatePlayerScore(Player* Source, uint32 type, uint32 value void BattlegroundEY::FillInitialWorldStates(WorldPacket& data) { - data << uint32(EY_HORDE_BASE) << uint32(m_TeamPointsCount[BG_TEAM_HORDE]); - data << uint32(EY_ALLIANCE_BASE) << uint32(m_TeamPointsCount[BG_TEAM_ALLIANCE]); + data << uint32(EY_HORDE_BASE) << uint32(m_TeamPointsCount[TEAM_HORDE]); + data << uint32(EY_ALLIANCE_BASE) << uint32(m_TeamPointsCount[TEAM_ALLIANCE]); data << uint32(0xab6) << uint32(0x0); data << uint32(0xab5) << uint32(0x0); data << uint32(0xab4) << uint32(0x0); @@ -864,8 +866,8 @@ void BattlegroundEY::FillInitialWorldStates(WorldPacket& data) data << uint32(0xad2) << uint32(0x1); data << uint32(0xad1) << uint32(0x1); - data << uint32(0xabe) << uint32(GetTeamScore(HORDE)); - data << uint32(0xabd) << uint32(GetTeamScore(ALLIANCE)); + data << uint32(0xabe) << uint32(GetTeamScore(TEAM_HORDE)); + data << uint32(0xabd) << uint32(GetTeamScore(TEAM_ALLIANCE)); data << uint32(0xa05) << uint32(0x8e); data << uint32(0xaa0) << uint32(0x0); data << uint32(0xa9f) << uint32(0x0); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h index f7487a46653..61ee5b16c1c 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h @@ -20,8 +20,7 @@ #define __BATTLEGROUNDEY_H #include "Language.h" - -class Battleground; +#include "Battleground.h" enum BG_EY_Misc { @@ -324,12 +323,11 @@ const BattlegroundEYCapturingPointStruct m_CapturingPointTypes[EY_POINTS_MAX] = BattlegroundEYCapturingPointStruct(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER, BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER, LANG_BG_EY_HAS_TAKEN_A_M_TOWER, BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER, LANG_BG_EY_HAS_TAKEN_H_M_TOWER, EY_GRAVEYARD_MAGE_TOWER) }; -class BattlegroundEYScore : public BattlegroundScore +struct BattlegroundEYScore : public BattlegroundScore { - public: - BattlegroundEYScore() : FlagCaptures(0) {}; - virtual ~BattlegroundEYScore() {}; - uint32 FlagCaptures; + BattlegroundEYScore() : FlagCaptures(0) { } + ~BattlegroundEYScore() { } + uint32 FlagCaptures; }; class BattlegroundEY : public Battleground @@ -339,9 +337,9 @@ class BattlegroundEY : public Battleground ~BattlegroundEY(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); + void AddPlayer(Player* player); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); /* BG Flags */ uint64 GetFlagPickerGUID(int32 /*team*/ = -1) const { return m_FlagKeeper; } @@ -355,24 +353,24 @@ class BattlegroundEY : public Battleground void HandleBuffUse(uint64 buff_guid); void HandleAreaTrigger(Player* Source, uint32 Trigger); void HandleKillPlayer(Player* player, Player* killer); - virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); - virtual bool SetupBattleground(); - virtual void Reset(); + WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); + bool SetupBattleground(); + void Reset(); void UpdateTeamScore(uint32 Team); void EndBattleground(uint32 winner); void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true); - virtual void FillInitialWorldStates(WorldPacket& data); - void SetDroppedFlagGUID(uint64 guid) { m_DroppedFlagGUID = guid;} + void FillInitialWorldStates(WorldPacket& data); + void SetDroppedFlagGUID(uint64 guid, int32 /*TeamID*/ = -1) { m_DroppedFlagGUID = guid;} uint64 GetDroppedFlagGUID() const { return m_DroppedFlagGUID;} /* Battleground Events */ - virtual void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj); - virtual void EventPlayerDroppedFlag(Player* Source); + void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj); + void EventPlayerDroppedFlag(Player* Source); /* achievement req. */ bool IsAllNodesConrolledByTeam(uint32 team) const; private: - virtual void PostUpdateImpl(uint32 diff); + void PostUpdateImpl(uint32 diff); void EventPlayerCapturedFlag(Player* Source, uint32 BgObjectType); void EventTeamCapturedPoint(Player* Source, uint32 Point); @@ -386,7 +384,6 @@ class BattlegroundEY : public Battleground void UpdatePointStatuses(); /* Scorekeeping */ - uint32 GetTeamScore(uint32 Team) const { return m_TeamScores[GetTeamIndexByTeamId(Team)]; } void AddPoints(uint32 Team, uint32 Points); void RemovePoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] -= Points; } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp index 90571dfb758..1c5041da017 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp @@ -36,17 +36,17 @@ BattlegroundIC::BattlegroundIC() StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_IC_START_HALF_MINUTE; StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_IC_HAS_BEGUN; - for (uint8 i = 0; i < 2; i++) + for (uint8 i = 0; i < 2; ++i) factionReinforcements[i] = MAX_REINFORCEMENTS; - for (uint8 i = 0; i < BG_IC_MAXDOOR; i++) + for (uint8 i = 0; i < BG_IC_MAXDOOR; ++i) GateStatus[i] = BG_IC_GATE_OK; closeFortressDoorsTimer = CLOSE_DOORS_TIME; // the doors are closed again... in a special way doorsClosed = false; resourceTimer = IC_RESOURCE_TIME; - for (uint8 i = NODE_TYPE_REFINERY; i < MAX_NODE_TYPES; i++) + for (uint8 i = NODE_TYPE_REFINERY; i < MAX_NODE_TYPES; ++i) nodePoint[i] = nodePointInitial[i]; siegeEngineWorkshopTimer = WORKSHOP_UPDATE_TIME; @@ -91,13 +91,12 @@ void BattlegroundIC::DoAction(uint32 action, uint64 var) if (action != ACTION_TELEPORT_PLAYER_TO_TRANSPORT) return; - Player* player = ObjectAccessor::FindPlayer(var); - - if (!player || !gunshipAlliance || !gunshipHorde) + if (!gunshipAlliance || !gunshipHorde) return; - player->CastSpell(player, SPELL_PARACHUTE, true); // this must be changed, there is a trigger in each transport that casts the spell. - player->CastSpell(player, SPELL_SLOW_FALL, true); + Player* player = ObjectAccessor::FindPlayer(var); + if (!player) + return; player->SetTransport(player->GetTeamId() == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde); @@ -106,7 +105,15 @@ void BattlegroundIC::DoAction(uint32 action, uint64 var) player->m_movementInfo.t_pos.m_positionZ = TransportMovementInfo.GetPositionZ(); player->m_movementInfo.t_guid = (player->GetTeamId() == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)->GetGUID(); - player->TeleportTo(GetMapId(), TeleportToTransportPosition.GetPositionX(), TeleportToTransportPosition.GetPositionY(), TeleportToTransportPosition.GetPositionZ(), TeleportToTransportPosition.GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT); + if (player->TeleportTo(GetMapId(), TeleportToTransportPosition.GetPositionX(), + TeleportToTransportPosition.GetPositionY(), + TeleportToTransportPosition.GetPositionZ(), + TeleportToTransportPosition.GetOrientation(), + TELE_TO_NOT_LEAVE_TRANSPORT)) + { + player->CastSpell(player, SPELL_PARACHUTE, true); // this must be changed, there is a trigger in each transport that casts the spell. + player->CastSpell(player, SPELL_SLOW_FALL, true); + } } void BattlegroundIC::PostUpdateImpl(uint32 diff) @@ -129,7 +136,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff) } else closeFortressDoorsTimer -= diff; } - for (uint8 i = NODE_TYPE_REFINERY; i < MAX_NODE_TYPES; i++) + for (uint8 i = NODE_TYPE_REFINERY; i < MAX_NODE_TYPES; ++i) { if (nodePoint[i].nodeType == NODE_TYPE_DOCKS) { @@ -139,7 +146,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff) if (docksTimer <= diff) { // we need to confirm this, i am not sure if this every 3 minutes - for (uint8 u = (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_A : BG_IC_NPC_CATAPULT_1_H); u < (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_4_A : BG_IC_NPC_CATAPULT_4_H); u++) + for (uint8 u = (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_A : BG_IC_NPC_CATAPULT_1_H); u < (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_4_A : BG_IC_NPC_CATAPULT_4_H); ++u) { if (Creature* catapult = GetBGCreature(u)) { @@ -149,7 +156,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff) } // we need to confirm this is blizzlike, not sure if it is every 3 minutes - for (uint8 u = (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_A : BG_IC_NPC_GLAIVE_THROWER_1_H); u < (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_2_A : BG_IC_NPC_GLAIVE_THROWER_2_H); u++) + for (uint8 u = (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_A : BG_IC_NPC_GLAIVE_THROWER_1_H); u < (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_2_A : BG_IC_NPC_GLAIVE_THROWER_2_H); ++u) { if (Creature* glaiveThrower = GetBGCreature(u)) { @@ -187,7 +194,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff) } // we need to confirm if it is every 3 minutes - for (uint8 u = (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_1_A : BG_IC_NPC_DEMOLISHER_1_H); u < (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_4_A : BG_IC_NPC_DEMOLISHER_4_H); u++) + for (uint8 u = (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_1_A : BG_IC_NPC_DEMOLISHER_1_H); u < (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_4_A : BG_IC_NPC_DEMOLISHER_4_H); ++u) { if (Creature* demolisher = GetBGCreature(u)) { @@ -236,7 +243,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff) if (resourceTimer <= diff) { - for (uint8 i = 0; i < NODE_TYPE_DOCKS; i++) + for (uint8 i = 0; i < NODE_TYPE_DOCKS; ++i) { if (nodePoint[i].nodeState == NODE_STATE_CONTROLLED_A || nodePoint[i].nodeState == NODE_STATE_CONTROLLED_H) @@ -270,13 +277,15 @@ void BattlegroundIC::StartingEventOpenDoors() DoorOpen(BG_IC_GO_DOODAD_VR_PORTCULLIS01_1); DoorOpen(BG_IC_GO_DOODAD_VR_PORTCULLIS01_2); - for (uint8 i = 0; i < MAX_FORTRESS_TELEPORTERS_SPAWNS; i++) + for (uint8 i = 0; i < MAX_FORTRESS_TELEPORTERS_SPAWNS; ++i) { if (!AddObject(BG_IC_Teleporters[i].type, BG_IC_Teleporters[i].entry, - BG_IC_Teleporters[i].x, BG_IC_Teleporters[i].y, - BG_IC_Teleporters[i].z, BG_IC_Teleporters[i].o, - 0, 0, 0, 0, RESPAWN_ONE_DAY)) + BG_IC_Teleporters[i].x, BG_IC_Teleporters[i].y, + BG_IC_Teleporters[i].z, BG_IC_Teleporters[i].o, + 0, 0, 0, 0, RESPAWN_ONE_DAY)) + { sLog->outError(LOG_FILTER_BATTLEGROUND, "Isle of Conquest | Starting Event Open Doors: There was an error spawning gameobject %u", BG_IC_Teleporters[i].entry); + } } } @@ -287,7 +296,7 @@ bool BattlegroundIC::IsAllNodesConrolledByTeam(uint32 team) const for (int i = 0; i < NODE_TYPE_WORKSHOP; ++i) { if (nodePoint[i].nodeState == controlledState) - count++; + ++count; } return count == NODE_TYPE_WORKSHOP; @@ -296,10 +305,7 @@ bool BattlegroundIC::IsAllNodesConrolledByTeam(uint32 team) const void BattlegroundIC::AddPlayer(Player* player) { Battleground::AddPlayer(player); - //create score and add it to map, default values are set in constructor - BattlegroundICScore* sc = new BattlegroundICScore; - - PlayerScores[player->GetGUID()] = sc; + PlayerScores[player->GetGUID()] = new BattlegroundICScore; if (nodePoint[NODE_TYPE_QUARRY].nodeState == (player->GetTeamId() == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H)) player->CastSpell(player, SPELL_QUARRY, true); @@ -354,19 +360,19 @@ void BattlegroundIC::FillInitialWorldStates(WorldPacket& data) data << uint32(BG_IC_ALLIANCE_RENFORT) << uint32(factionReinforcements[TEAM_ALLIANCE]); data << uint32(BG_IC_HORDE_RENFORT) << uint32(factionReinforcements[TEAM_HORDE]); - for (uint8 i = 0; i < MAX_FORTRESS_GATES_SPAWNS; i++) + for (uint8 i = 0; i < MAX_FORTRESS_GATES_SPAWNS; ++i) { uint32 uws = GetWorldStateFromGateEntry(BG_IC_ObjSpawnlocs[i].entry, (GateStatus[GetGateIDFromEntry(BG_IC_ObjSpawnlocs[i].entry)] == BG_IC_GATE_DESTROYED ? true : false)); data << uint32(uws) << uint32(1); } - for (uint8 i = 0; i < MAX_NODE_TYPES; i++) + for (uint8 i = 0; i < MAX_NODE_TYPES; ++i) data << uint32(nodePoint[i].worldStates[nodePoint[i].nodeState]) << uint32(1); } bool BattlegroundIC::SetupBattleground() { - for (uint8 i = 0; i < MAX_NORMAL_GAMEOBJECTS_SPAWNS; i++) + for (uint8 i = 0; i < MAX_NORMAL_GAMEOBJECTS_SPAWNS; ++i) { if (!AddObject(BG_IC_ObjSpawnlocs[i].type, BG_IC_ObjSpawnlocs[i].entry, BG_IC_ObjSpawnlocs[i].x, BG_IC_ObjSpawnlocs[i].y, @@ -378,7 +384,7 @@ bool BattlegroundIC::SetupBattleground() } } - for (uint8 i = 0; i < MAX_NORMAL_NPCS_SPAWNS; i++) + for (uint8 i = 2; i < MAX_NORMAL_NPCS_SPAWNS; ++i) { if (!AddCreature(BG_IC_NpcSpawnlocs[i].entry, BG_IC_NpcSpawnlocs[i].type, BG_IC_NpcSpawnlocs[i].team, BG_IC_NpcSpawnlocs[i].x, BG_IC_NpcSpawnlocs[i].y, @@ -416,13 +422,13 @@ bool BattlegroundIC::SetupBattleground() } // setting correct factions for Keep Cannons - for (uint8 i = BG_IC_NPC_KEEP_CANNON_1; i < BG_IC_NPC_KEEP_CANNON_12; i++) + for (uint8 i = BG_IC_NPC_KEEP_CANNON_1; i < BG_IC_NPC_KEEP_CANNON_12; ++i) GetBGCreature(i)->setFaction(BG_IC_Factions[0]); - for (uint8 i = BG_IC_NPC_KEEP_CANNON_13; i < BG_IC_NPC_KEEP_CANNON_25; i++) + for (uint8 i = BG_IC_NPC_KEEP_CANNON_13; i < BG_IC_NPC_KEEP_CANNON_25; ++i) GetBGCreature(i)->setFaction(BG_IC_Factions[1]); // correcting spawn time for keeps bombs - for (uint8 i = BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_1; i < BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_4; i++) + for (uint8 i = BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_1; i < BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_4; ++i) GetBGObject(i)->SetRespawnTime(10); return true; @@ -502,7 +508,7 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target return; // All the node points are iterated to find the clicked one - for (uint8 i = 0; i < MAX_NODE_TYPES; i++) + for (uint8 i = 0; i < MAX_NODE_TYPES; ++i) { if (nodePoint[i].gameobject_entry == target_obj->GetEntry()) { @@ -589,7 +595,7 @@ void BattlegroundIC::UpdateNodeWorldState(ICNodePoint* nodePoint) uint32 worldstate = nodePoint->worldStates[nodePoint->nodeState]; // with this we are sure we dont bug the client - for (uint8 i = 0; i < 4; i++) + for (uint8 i = 0; i < 4; ++i) UpdateWorldState(nodePoint->worldStates[i], 0); UpdateWorldState(worldstate, 1); @@ -627,7 +633,7 @@ void BattlegroundIC::HandleContestedNodes(ICNodePoint* nodePoint) if (gunshipAlliance && gunshipHorde) (nodePoint->faction == TEAM_ALLIANCE ? gunshipHorde : gunshipAlliance)->BuildStopMovePacket(GetBgMap()); - for (uint8 u = BG_IC_GO_HANGAR_TELEPORTER_1; u < BG_IC_GO_HANGAR_TELEPORTER_3; u++) + for (uint8 u = BG_IC_GO_HANGAR_TELEPORTER_1; u < BG_IC_GO_HANGAR_TELEPORTER_3; ++u) DelObject(u); } } @@ -650,7 +656,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) if (!gunshipAlliance || !gunshipHorde) break; - for (uint8 u = 0; u < MAX_HANGAR_TELEPORTERS_SPAWNS; u++) + for (uint8 u = 0; u < MAX_HANGAR_TELEPORTERS_SPAWNS; ++u) { uint8 type = BG_IC_GO_HANGAR_TELEPORTER_1+u; AddObject(type, (nodePoint->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL : GO_HORDE_GUNSHIP_PORTAL), @@ -682,7 +688,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) docksTimer = DOCKS_UPDATE_TIME; // we must del opposing faction vehicles when the node is captured (unused ones) - for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_H : BG_IC_NPC_GLAIVE_THROWER_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_2_H : BG_IC_NPC_GLAIVE_THROWER_2_A); i++) + for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_H : BG_IC_NPC_GLAIVE_THROWER_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_2_H : BG_IC_NPC_GLAIVE_THROWER_2_A); ++i) { if (Creature* glaiveThrower = GetBGCreature(i)) { @@ -694,7 +700,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) } } - for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_H : BG_IC_NPC_CATAPULT_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_4_H : BG_IC_NPC_CATAPULT_4_A); i++) + for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_H : BG_IC_NPC_CATAPULT_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_4_H : BG_IC_NPC_CATAPULT_4_A); ++i) { if (Creature* catapult = GetBGCreature(i)) { @@ -707,7 +713,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) } // spawning glaive throwers - for (uint8 i = 0; i < MAX_GLAIVE_THROWERS_SPAWNS_PER_FACTION; i++) + for (uint8 i = 0; i < MAX_GLAIVE_THROWERS_SPAWNS_PER_FACTION; ++i) { uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_A : BG_IC_NPC_GLAIVE_THROWER_1_H)+i; @@ -722,7 +728,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) } // spawning catapults - for (uint8 i = 0; i < MAX_CATAPULTS_SPAWNS_PER_FACTION; i++) + for (uint8 i = 0; i < MAX_CATAPULTS_SPAWNS_PER_FACTION; ++i) { uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_A : BG_IC_NPC_CATAPULT_1_H)+i; @@ -744,7 +750,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) if (!recapture) { // we must del opposing faction vehicles when the node is captured (unused ones) - for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_1_H : BG_IC_NPC_DEMOLISHER_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_4_H : BG_IC_NPC_DEMOLISHER_4_A); i++) + for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_1_H : BG_IC_NPC_DEMOLISHER_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_4_H : BG_IC_NPC_DEMOLISHER_4_A); ++i) { if (Creature* demolisher = GetBGCreature(i)) { @@ -757,7 +763,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) } } - for (uint8 i = 0; i < MAX_DEMOLISHERS_SPAWNS_PER_FACTION; i++) + for (uint8 i = 0; i < MAX_DEMOLISHERS_SPAWNS_PER_FACTION; ++i) { uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_1_A : BG_IC_NPC_DEMOLISHER_1_H)+i; @@ -800,7 +806,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) } } - for (uint8 i = 0; i < MAX_WORKSHOP_BOMBS_SPAWNS_PER_FACTION; i++) + for (uint8 i = 0; i < MAX_WORKSHOP_BOMBS_SPAWNS_PER_FACTION; ++i) { AddObject(BG_IC_GO_SEAFORIUM_BOMBS_1+i, GO_SEAFORIUM_BOMBS, workshopBombs[i].GetPositionX(), workshopBombs[i].GetPositionY(), @@ -837,6 +843,12 @@ void BattlegroundIC::DestroyGate(Player* player, GameObject* go) switch (go->GetEntry()) { case GO_HORDE_GATE_1: + if (!AddCreature(BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].entry, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].type, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].team, + BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].x, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].y, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].z, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].o, + RESPAWN_ONE_DAY)) + { + sLog->outError(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: There was an error spawning creature %u", BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].entry); + } lang_entry = LANG_BG_IC_NORTH_GATE_DESTROYED; break; case GO_HORDE_GATE_2: @@ -848,6 +860,12 @@ void BattlegroundIC::DestroyGate(Player* player, GameObject* go) lang_entry = LANG_BG_IC_EAST_GATE_DESTROYED; break; case GO_ALLIANCE_GATE_3: + if (!AddCreature(BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].entry, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].type, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].team, + BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].x, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].y, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].z, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].o, + RESPAWN_ONE_DAY)) + { + sLog->outError(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: There was an error spawning creature %u", BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].entry); + } lang_entry = LANG_BG_IC_SOUTH_GATE_DESTROYED; break; default: @@ -864,7 +882,7 @@ void BattlegroundIC::EventPlayerDamagedGO(Player* /*player*/, GameObject* /*go*/ WorldSafeLocsEntry const* BattlegroundIC::GetClosestGraveYard(Player* player) { - BattlegroundTeamId teamIndex = GetTeamIndexByTeamId(player->GetTeam()); + TeamId teamIndex = GetTeamIndexByTeamId(player->GetTeam()); // Is there any occupied node for this team? std::vector<uint8> nodes; @@ -941,7 +959,7 @@ Transport* BattlegroundIC::CreateTransport(uint32 goEntry, uint32 period) //If we someday decide to use the grid to track transports, here: t->SetMap(GetBgMap()); - for (uint8 i = 0; i < 5; i++) + for (uint8 i = 0; i < 5; ++i) t->AddNPCPassenger(0, (goEntry == GO_HORDE_GUNSHIP ? NPC_HORDE_GUNSHIP_CANNON : NPC_ALLIANCE_GUNSHIP_CANNON), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionX() : allianceGunshipPassengers[i].GetPositionX()), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionY() : allianceGunshipPassengers[i].GetPositionY()), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionZ() : allianceGunshipPassengers[i].GetPositionZ()), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetOrientation() : allianceGunshipPassengers[i].GetOrientation())); return t; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h index 20f44acc14f..1386af13186 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h @@ -19,7 +19,7 @@ #ifndef __BATTLEGROUNDIC_H #define __BATTLEGROUNDIC_H -class Battleground; +#include "Battleground.h" const uint32 BG_IC_Factions[2] = { @@ -185,12 +185,12 @@ enum gameobjectsIC enum Times { - WORKSHOP_UPDATE_TIME = 180000, // 3 minutes - DOCKS_UPDATE_TIME = 180000, // not sure if it is 3 minutes - IC_RESOURCE_TIME = 45000, // not sure, need more research - CLOSE_DOORS_TIME = 20000, + WORKSHOP_UPDATE_TIME = 180000, // 3 minutes + DOCKS_UPDATE_TIME = 180000, // not sure if it is 3 minutes + IC_RESOURCE_TIME = 45000, // not sure, need more research + CLOSE_DOORS_TIME = 20000, BANNER_STATE_CHANGE_TIME = 60000, - TRANSPORT_PERIOD_TIME = 120000 + TRANSPORT_PERIOD_TIME = 120000 }; enum Actions @@ -654,18 +654,15 @@ const Position workshopBombs[2] = enum Spells { - SPELL_OIL_REFINERY = 68719, - SPELL_QUARRY = 68720, - - SPELL_PARACHUTE = 66656, - SPELL_SLOW_FALL = 12438, - - SPELL_DESTROYED_VEHICLE_ACHIEVEMENT = 68357, - - SPELL_DRIVING_CREDIT_DEMOLISHER = 68365, - SPELL_DRIVING_CREDIT_GLAIVE = 68363, - SPELL_DRIVING_CREDIT_SIEGE = 68364, - SPELL_DRIVING_CREDIT_CATAPULT = 68362 + SPELL_OIL_REFINERY = 68719, + SPELL_QUARRY = 68720, + SPELL_PARACHUTE = 66656, + SPELL_SLOW_FALL = 12438, + SPELL_DESTROYED_VEHICLE_ACHIEVEMENT = 68357, + SPELL_DRIVING_CREDIT_DEMOLISHER = 68365, + SPELL_DRIVING_CREDIT_GLAIVE = 68363, + SPELL_DRIVING_CREDIT_SIEGE = 68364, + SPELL_DRIVING_CREDIT_CATAPULT = 68362, }; enum BG_IC_Objectives @@ -847,13 +844,12 @@ enum HonorRewards WINNER_HONOR_AMOUNT = 500 }; -class BattlegroundICScore : public BattlegroundScore +struct BattlegroundICScore : public BattlegroundScore { - public: - BattlegroundICScore() : BasesAssaulted(0), BasesDefended(0) {}; - virtual ~BattlegroundICScore() {}; - uint32 BasesAssaulted; - uint32 BasesDefended; + BattlegroundICScore() : BasesAssaulted(0), BasesDefended(0) { } + ~BattlegroundICScore() { } + uint32 BasesAssaulted; + uint32 BasesDefended; }; class BattlegroundIC : public Battleground @@ -863,10 +859,10 @@ class BattlegroundIC : public Battleground ~BattlegroundIC(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); - virtual void PostUpdateImpl(uint32 diff); + void AddPlayer(Player* player); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); + void PostUpdateImpl(uint32 diff); void RemovePlayer(Player* player, uint64 guid, uint32 team); void HandleAreaTrigger(Player* Source, uint32 Trigger); @@ -880,7 +876,7 @@ class BattlegroundIC : public Battleground void EventPlayerDamagedGO(Player* /*player*/, GameObject* go, uint32 eventType); void DestroyGate(Player* player, GameObject* go); - virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); + WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); /* Scorekeeping */ void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true); @@ -889,11 +885,11 @@ class BattlegroundIC : public Battleground void DoAction(uint32 action, uint64 var); - virtual void HandlePlayerResurrect(Player* player); + void HandlePlayerResurrect(Player* player); - uint32 GetNodeState(uint8 nodeType) { return (uint8)nodePoint[nodeType].nodeState; } + uint32 GetNodeState(uint8 nodeType) const { return (uint8)nodePoint[nodeType].nodeState; } - virtual bool IsAllNodesConrolledByTeam(uint32 team) const; // overwrited + bool IsAllNodesConrolledByTeam(uint32 team) const; // overwrited private: uint32 closeFortressDoorsTimer; bool doorsClosed; @@ -959,4 +955,5 @@ class BattlegroundIC : public Battleground Transport* CreateTransport(uint32 goEntry, uint32 period); void SendTransportInit(Player* player); }; + #endif diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp index 6c45d4a8873..deb2e565b07 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp @@ -16,7 +16,6 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "Battleground.h" #include "BattlegroundNA.h" #include "Language.h" #include "Object.h" @@ -62,11 +61,7 @@ void BattlegroundNA::StartingEventOpenDoors() void BattlegroundNA::AddPlayer(Player* player) { Battleground::AddPlayer(player); - //create score and add it to map, default values are set in constructor - BattlegroundNAScore* sc = new BattlegroundNAScore; - - PlayerScores[player->GetGUID()] = sc; - + PlayerScores[player->GetGUID()] = new BattlegroundScore; UpdateArenaWorldState(); } @@ -147,13 +142,3 @@ bool BattlegroundNA::SetupBattleground() return true; } - -/* -20:12:14 id:036668 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86 -0000: 2f 02 00 00 72 0e 00 00 00 00 00 00 09 00 11 0a | /...r........... -0010: 00 00 01 00 00 00 0f 0a 00 00 00 00 00 00 10 0a | ................ -0020: 00 00 00 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................ -0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................ -0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................ -0050: 00 00 00 00 00 00 | ...... -*/ diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h index 53c0faf1c6f..0241cf182a7 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h @@ -18,7 +18,7 @@ #ifndef __BATTLEGROUNDNA_H #define __BATTLEGROUNDNA_H -class Battleground; +#include "Battleground.h" enum BattlegroundNAObjectTypes { @@ -41,14 +41,6 @@ enum BattlegroundNAObjects BG_NA_OBJECT_TYPE_BUFF_2 = 184664 }; -class BattlegroundNAScore : public BattlegroundScore -{ - public: - BattlegroundNAScore() {}; - virtual ~BattlegroundNAScore() {}; - //TODO fix me -}; - class BattlegroundNA : public Battleground { public: @@ -56,15 +48,15 @@ class BattlegroundNA : public Battleground ~BattlegroundNA(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); + void AddPlayer(Player* player); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); void RemovePlayer(Player* player, uint64 guid, uint32 team); void HandleAreaTrigger(Player* Source, uint32 Trigger); bool SetupBattleground(); - virtual void Reset(); - virtual void FillInitialWorldStates(WorldPacket &d); + void Reset(); + void FillInitialWorldStates(WorldPacket &d); void HandleKillPlayer(Player* player, Player* killer); bool HandlePlayerUnderMap(Player* player); }; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp deleted file mode 100755 index 98985b41b5a..00000000000 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp +++ /dev/null @@ -1,74 +0,0 @@ -/* - * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "Player.h" -#include "Battleground.h" -#include "BattlegroundRB.h" -#include "Language.h" - -BattlegroundRB::BattlegroundRB() -{ - //TODO FIX ME! - StartMessageIds[BG_STARTING_EVENT_FIRST] = 0; - StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE; - StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE; - StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; -} - -BattlegroundRB::~BattlegroundRB() -{ - -} - -void BattlegroundRB::StartingEventCloseDoors() -{ -} - -void BattlegroundRB::StartingEventOpenDoors() -{ -} - -void BattlegroundRB::AddPlayer(Player* player) -{ - Battleground::AddPlayer(player); - //create score and add it to map, default values are set in constructor - BattlegroundRBScore* sc = new BattlegroundRBScore; - - PlayerScores[player->GetGUID()] = sc; -} - -void BattlegroundRB::RemovePlayer(Player* /*player*/, uint64 /*guid*/, uint32 /*team*/) -{ -} - -void BattlegroundRB::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/) -{ - // this is wrong way to implement these things. On official it done by gameobject spell cast. - if (GetStatus() != STATUS_IN_PROGRESS) - return; -} - -void BattlegroundRB::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor) -{ - std::map<uint64, BattlegroundScore*>::iterator itr = PlayerScores.find(Source->GetGUID()); - - if (itr == PlayerScores.end()) // player not found... - return; - - Battleground::UpdatePlayerScore(Source, type, value, doAddHonor); -} diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRB.h b/src/server/game/Battlegrounds/Zones/BattlegroundRB.h deleted file mode 100755 index cda1351ca12..00000000000 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRB.h +++ /dev/null @@ -1,49 +0,0 @@ -/* - * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef __BATTLEGROUNDRB_H -#define __BATTLEGROUNDRB_H - -class Battleground; - -class BattlegroundRBScore : public BattlegroundScore -{ - public: - BattlegroundRBScore() {}; - virtual ~BattlegroundRBScore() {}; -}; - -class BattlegroundRB : public Battleground -{ - public: - BattlegroundRB(); - ~BattlegroundRB(); - - virtual void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); - - void RemovePlayer(Player* player, uint64 guid, uint32 team); - void HandleAreaTrigger(Player* Source, uint32 Trigger); - - /* Scorekeeping */ - void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true); - - private: -}; -#endif diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp index 3dd4fb32da4..14c1052ed64 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp @@ -16,7 +16,6 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "Battleground.h" #include "BattlegroundRL.h" #include "Language.h" #include "Object.h" @@ -62,11 +61,7 @@ void BattlegroundRL::StartingEventOpenDoors() void BattlegroundRL::AddPlayer(Player* player) { Battleground::AddPlayer(player); - //create score and add it to map, default values are set in constructor - BattlegroundRLScore* sc = new BattlegroundRLScore; - - PlayerScores[player->GetGUID()] = sc; - + PlayerScores[player->GetGUID()] = new BattlegroundScore; UpdateArenaWorldState(); } @@ -145,13 +140,3 @@ bool BattlegroundRL::SetupBattleground() return true; } - -/* -Packet S->C, id 600, SMSG_INIT_WORLD_STATES (706), len 86 -0000: 3C 02 00 00 80 0F 00 00 00 00 00 00 09 00 BA 0B | <............... -0010: 00 00 01 00 00 00 B9 0B 00 00 02 00 00 00 B8 0B | ................ -0020: 00 00 00 00 00 00 D8 08 00 00 00 00 00 00 D7 08 | ................ -0030: 00 00 00 00 00 00 D6 08 00 00 00 00 00 00 D5 08 | ................ -0040: 00 00 00 00 00 00 D3 08 00 00 00 00 00 00 D4 08 | ................ -0050: 00 00 00 00 00 00 | ...... -*/ diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h index dc041a18a1c..56d089909e0 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h @@ -18,7 +18,7 @@ #ifndef __BATTLEGROUNDRL_H #define __BATTLEGROUNDRL_H -class Battleground; +#include "Battleground.h" enum BattlegroundRLObjectTypes { @@ -37,14 +37,6 @@ enum BattlegroundRLObjects BG_RL_OBJECT_TYPE_BUFF_2 = 184664 }; -class BattlegroundRLScore : public BattlegroundScore -{ - public: - BattlegroundRLScore() {}; - virtual ~BattlegroundRLScore() {}; - //TODO fix me -}; - class BattlegroundRL : public Battleground { public: @@ -52,11 +44,11 @@ class BattlegroundRL : public Battleground ~BattlegroundRL(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* player); - virtual void Reset(); - virtual void FillInitialWorldStates(WorldPacket &d); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); + void AddPlayer(Player* player); + void Reset(); + void FillInitialWorldStates(WorldPacket &d); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); void RemovePlayer(Player* player, uint64 guid, uint32 team); void HandleAreaTrigger(Player* Source, uint32 Trigger); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp index 2cc48648022..80018bce0a2 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp @@ -32,17 +32,13 @@ BattlegroundRV::BattlegroundRV() StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; - // we must set messageIds StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } -BattlegroundRV::~BattlegroundRV() -{ - -} +BattlegroundRV::~BattlegroundRV() { } void BattlegroundRV::PostUpdateImpl(uint32 diff) { @@ -103,10 +99,7 @@ void BattlegroundRV::StartingEventOpenDoors() void BattlegroundRV::AddPlayer(Player* player) { Battleground::AddPlayer(player); - //create score and add it to map, default values are set in constructor - BattlegroundRVScore* sc = new BattlegroundRVScore; - - PlayerScores[player->GetGUID()] = sc; + PlayerScores[player->GetGUID()] = new BattlegroundScore; UpdateWorldState(BG_RV_WORLD_STATE_A, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(BG_RV_WORLD_STATE_H, GetAlivePlayersCountByTeam(HORDE)); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h index d8ac082ec19..115fd95d1b0 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h @@ -18,7 +18,7 @@ #ifndef __BATTLEGROUNDRV_H #define __BATTLEGROUNDRV_H -class Battleground; +#include "Battleground.h" enum BattlegroundRVObjectTypes { @@ -91,13 +91,6 @@ enum BattlegroundRVData BG_RV_WORLD_STATE = 0xe1a }; -class BattlegroundRVScore : public BattlegroundScore -{ - public: - BattlegroundRVScore() {}; - virtual ~BattlegroundRVScore() {}; -}; - class BattlegroundRV : public Battleground { public: @@ -105,11 +98,11 @@ class BattlegroundRV : public Battleground ~BattlegroundRV(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); - virtual void Reset(); - virtual void FillInitialWorldStates(WorldPacket &d); + void AddPlayer(Player* player); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); + void Reset(); + void FillInitialWorldStates(WorldPacket &d); void RemovePlayer(Player* player, uint64 guid, uint32 team); void HandleAreaTrigger(Player* Source, uint32 Trigger); @@ -122,7 +115,7 @@ class BattlegroundRV : public Battleground uint32 State; bool PillarCollision; - virtual void PostUpdateImpl(uint32 diff); + void PostUpdateImpl(uint32 diff); protected: uint32 getTimer() { return Timer; }; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp index 58f7cabc72d..eae1c1e3545 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp @@ -16,7 +16,6 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "Battleground.h" #include "BattlegroundSA.h" #include "Language.h" #include "Player.h" @@ -56,8 +55,8 @@ void BattlegroundSA::Reset() GateStatus[i] = BG_SA_GATE_OK; ShipsStarted = false; gateDestroyed = false; - _notEvenAScratch[BG_TEAM_ALLIANCE] = true; - _notEvenAScratch[BG_TEAM_HORDE] = true; + _notEvenAScratch[TEAM_ALLIANCE] = true; + _notEvenAScratch[TEAM_HORDE] = true; Status = BG_SA_WARMUP; } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h index 78653a993a0..748db56dc77 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h @@ -19,13 +19,12 @@ #ifndef __BATTLEGROUNDSA_H #define __BATTLEGROUNDSA_H -class Battleground; +#include "Battleground.h" -class BattlegroundSAScore : public BattlegroundScore +struct BattlegroundSAScore : public BattlegroundScore { - public: - BattlegroundSAScore(): demolishers_destroyed(0), gates_destroyed(0) {}; - virtual ~BattlegroundSAScore() {}; + BattlegroundSAScore(): demolishers_destroyed(0), gates_destroyed(0) { } + ~BattlegroundSAScore() { } uint8 demolishers_destroyed; uint8 gates_destroyed; }; @@ -444,25 +443,25 @@ class BattlegroundSA : public Battleground /* inherited from BattlegroundClass */ /// Called when a player join battle - virtual void AddPlayer(Player* player); + void AddPlayer(Player* player); /// Called when battle start - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); /// Called for ini battleground, after that the first player be entered - virtual bool SetupBattleground(); - virtual void Reset(); + bool SetupBattleground(); + void Reset(); /// Called for generate packet contain worldstate data - virtual void FillInitialWorldStates(WorldPacket& data); + void FillInitialWorldStates(WorldPacket& data); /// Called when a player deal damage to building (door) - virtual void EventPlayerDamagedGO(Player* player, GameObject* go, uint32 eventType); + void EventPlayerDamagedGO(Player* player, GameObject* go, uint32 eventType); /// Called when a player kill a unit in bg - virtual void HandleKillUnit(Creature* creature, Player* killer); + void HandleKillUnit(Creature* creature, Player* killer); /// Return the nearest graveyard where player can respawn - virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); + WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); /// Called when a player click on flag (graveyard flag) - virtual void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj); + void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj); /// Called when a player use a gamobject (relic) - virtual void EventPlayerUsedGO(Player* Source, GameObject* object); + void EventPlayerUsedGO(Player* Source, GameObject* object); /// Return gate id, relative to bg data, according to gameobject id uint32 getGateIdFromDamagedOrDestroyEventId(uint32 id) { diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp index 024c570d174..5fd6e43c029 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp @@ -16,7 +16,6 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "Battleground.h" #include "BattlegroundWS.h" #include "Creature.h" #include "GameObject.h" @@ -67,18 +66,18 @@ void BattlegroundWS::PostUpdateImpl(uint32 diff) { if (GetStartTime() >= 27*MINUTE*IN_MILLISECONDS) { - if (GetTeamScore(ALLIANCE) == 0) + if (GetTeamScore(TEAM_ALLIANCE) == 0) { - if (GetTeamScore(HORDE) == 0) // No one scored - result is tie - EndBattleground(0); + if (GetTeamScore(TEAM_HORDE) == 0) // No one scored - result is tie + EndBattleground(WINNER_NONE); else // Horde has more points and thus wins EndBattleground(HORDE); } - else if (GetTeamScore(HORDE) == 0) + else if (GetTeamScore(TEAM_HORDE) == 0) EndBattleground(ALLIANCE); // Alliance has > 0, Horde has 0, alliance wins - else if (GetTeamScore(HORDE) == GetTeamScore(ALLIANCE)) // Team score equal, winner is team that scored the last flag + else if (GetTeamScore(TEAM_HORDE) == GetTeamScore(TEAM_ALLIANCE)) // Team score equal, winner is team that scored the last flag EndBattleground(_lastFlagCaptureTeam); - else if (GetTeamScore(HORDE) > GetTeamScore(ALLIANCE)) // Last but not least, check who has the higher score + else if (GetTeamScore(TEAM_HORDE) > GetTeamScore(TEAM_ALLIANCE)) // Last but not least, check who has the higher score EndBattleground(HORDE); else EndBattleground(ALLIANCE); @@ -90,48 +89,52 @@ void BattlegroundWS::PostUpdateImpl(uint32 diff) UpdateWorldState(BG_WS_STATE_TIMER, 25 - _minutesElapsed); } - if (_flagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) + if (_flagState[TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { - _flagsTimer[BG_TEAM_ALLIANCE] -= diff; + _flagsTimer[TEAM_ALLIANCE] -= diff; - if (_flagsTimer[BG_TEAM_ALLIANCE] < 0) + if (_flagsTimer[TEAM_ALLIANCE] < 0) { - _flagsTimer[BG_TEAM_ALLIANCE] = 0; + _flagsTimer[TEAM_ALLIANCE] = 0; RespawnFlag(ALLIANCE, true); } } - if (_flagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) + + if (_flagState[TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) { - _flagsDropTimer[BG_TEAM_ALLIANCE] -= diff; + _flagsDropTimer[TEAM_ALLIANCE] -= diff; - if (_flagsDropTimer[BG_TEAM_ALLIANCE] < 0) + if (_flagsDropTimer[TEAM_ALLIANCE] < 0) { - _flagsDropTimer[BG_TEAM_ALLIANCE] = 0; + _flagsDropTimer[TEAM_ALLIANCE] = 0; RespawnFlagAfterDrop(ALLIANCE); _bothFlagsKept = false; } } - if (_flagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) + + if (_flagState[TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { - _flagsTimer[BG_TEAM_HORDE] -= diff; + _flagsTimer[TEAM_HORDE] -= diff; - if (_flagsTimer[BG_TEAM_HORDE] < 0) + if (_flagsTimer[TEAM_HORDE] < 0) { - _flagsTimer[BG_TEAM_HORDE] = 0; + _flagsTimer[TEAM_HORDE] = 0; RespawnFlag(HORDE, true); } } - if (_flagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) + + if (_flagState[TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) { - _flagsDropTimer[BG_TEAM_HORDE] -= diff; + _flagsDropTimer[TEAM_HORDE] -= diff; - if (_flagsDropTimer[BG_TEAM_HORDE] < 0) + if (_flagsDropTimer[TEAM_HORDE] < 0) { - _flagsDropTimer[BG_TEAM_HORDE] = 0; + _flagsDropTimer[TEAM_HORDE] = 0; RespawnFlagAfterDrop(HORDE); _bothFlagsKept = false; } } + if (_bothFlagsKept) { _flagSpellForceTimer += diff; @@ -224,12 +227,12 @@ void BattlegroundWS::RespawnFlag(uint32 Team, bool captured) if (Team == ALLIANCE) { sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Respawn Alliance flag"); - _flagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE; + _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE; } else { sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Respawn Horde flag"); - _flagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE; + _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE; } if (captured) @@ -267,7 +270,7 @@ void BattlegroundWS::RespawnFlagAfterDrop(uint32 team) else sLog->outError(LOG_FILTER_BATTLEGROUND, "unknown droped flag bg, guid: %u", GUID_LOPART(GetDroppedFlagGUID(team))); - SetDroppedFlagGUID(0, team); + SetDroppedFlagGUID(0, GetTeamIndexByTeamId(team)); _bothFlagsKept = false; } @@ -281,36 +284,36 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player* Source) Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); if (Source->GetTeam() == ALLIANCE) { - if (!this->IsHordeFlagPickedup()) + if (!IsHordeFlagPickedup()) return; SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // horde flag in base (but not respawned yet) - _flagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; + _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Horde Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); if (_flagDebuffState == 1) Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); if (_flagDebuffState == 2) Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); - if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE) + if (GetTeamScore(TEAM_ALLIANCE) < BG_WS_MAX_TEAM_SCORE) AddPoint(ALLIANCE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE); RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE); } else { - if (!this->IsAllianceFlagPickedup()) + if (!IsAllianceFlagPickedup()) return; SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // alliance flag in base (but not respawned yet) - _flagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; + _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Alliance Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); if (_flagDebuffState == 1) Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); if (_flagDebuffState == 2) Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); - if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE) + if (GetTeamScore(TEAM_HORDE) < BG_WS_MAX_TEAM_SCORE) AddPoint(HORDE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE); RewardReputationToTeam(889, m_ReputationCapture, HORDE); @@ -327,17 +330,17 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player* Source) SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source); UpdateFlagState(Source->GetTeam(), 1); // flag state none - UpdateTeamScore(Source->GetTeam()); + UpdateTeamScore(Source->GetTeamId()); // only flag capture should be updated UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures // update last flag capture to be used if teamscore is equal SetLastFlagCapture(Source->GetTeam()); - if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE) + if (GetTeamScore(TEAM_ALLIANCE) == BG_WS_MAX_TEAM_SCORE) winner = ALLIANCE; - if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE) + if (GetTeamScore(TEAM_HORDE) == BG_WS_MAX_TEAM_SCORE) winner = HORDE; if (winner) @@ -365,9 +368,9 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source) // just take off the aura if (Source->GetTeam() == ALLIANCE) { - if (!this->IsHordeFlagPickedup()) + if (!IsHordeFlagPickedup()) return; - if (GetFlagPickerGUID(BG_TEAM_HORDE) == Source->GetGUID()) + if (GetFlagPickerGUID(TEAM_HORDE) == Source->GetGUID()) { SetHordeFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); @@ -375,9 +378,9 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source) } else { - if (!this->IsAllianceFlagPickedup()) + if (!IsAllianceFlagPickedup()) return; - if (GetFlagPickerGUID(BG_TEAM_ALLIANCE) == Source->GetGUID()) + if (GetFlagPickerGUID(TEAM_ALLIANCE) == Source->GetGUID()) { SetAllianceFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); @@ -392,7 +395,7 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source) { if (!IsHordeFlagPickedup()) return; - if (GetFlagPickerGUID(BG_TEAM_HORDE) == Source->GetGUID()) + if (GetFlagPickerGUID(TEAM_HORDE) == Source->GetGUID()) { SetHordeFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); @@ -400,7 +403,7 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source) Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); if (_flagDebuffState == 2) Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); - _flagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND; + _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND; Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true); set = true; } @@ -409,7 +412,7 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source) { if (!IsAllianceFlagPickedup()) return; - if (GetFlagPickerGUID(BG_TEAM_ALLIANCE) == Source->GetGUID()) + if (GetFlagPickerGUID(TEAM_ALLIANCE) == Source->GetGUID()) { SetAllianceFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); @@ -417,7 +420,7 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source) Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); if (_flagDebuffState == 2) Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); - _flagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND; + _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND; Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true); set = true; } @@ -460,7 +463,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(Source->GetGUID()); - _flagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; + _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); @@ -479,7 +482,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(Source->GetGUID()); - _flagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; + _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); @@ -490,7 +493,8 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target } //Alliance flag on ground(not in base) (returned or picked up again from ground!) - if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->entry == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY) + if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) + && target_obj->GetGOInfo()->entry == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY) { if (Source->GetTeam() == ALLIANCE) { @@ -511,7 +515,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); - _flagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; + _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); if (_flagDebuffState == 1) Source->CastSpell(Source, WS_SPELL_FOCUSED_ASSAULT, true); @@ -524,7 +528,8 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target } //Horde flag on ground(not in base) (returned or picked up again) - if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->entry == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY) + if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) + && target_obj->GetGOInfo()->entry == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY) { if (Source->GetTeam() == HORDE) { @@ -545,7 +550,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); - _flagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; + _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); if (_flagDebuffState == 1) Source->CastSpell(Source, WS_SPELL_FOCUSED_ASSAULT, true); @@ -567,27 +572,27 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target void BattlegroundWS::RemovePlayer(Player* player, uint64 guid, uint32 /*team*/) { // sometimes flag aura not removed :( - if (IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid) + if (IsAllianceFlagPickedup() && m_FlagKeepers[TEAM_ALLIANCE] == guid) { if (!player) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundWS: Removing offline player who has the FLAG!!"); - this->SetAllianceFlagPicker(0); - this->RespawnFlag(ALLIANCE, false); + SetAllianceFlagPicker(0); + RespawnFlag(ALLIANCE, false); } else - this->EventPlayerDroppedFlag(player); + EventPlayerDroppedFlag(player); } - if (IsHordeFlagPickedup() && m_FlagKeepers[BG_TEAM_HORDE] == guid) + if (IsHordeFlagPickedup() && m_FlagKeepers[TEAM_HORDE] == guid) { if (!player) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundWS: Removing offline player who has the FLAG!!"); - this->SetHordeFlagPicker(0); - this->RespawnFlag(HORDE, false); + SetHordeFlagPicker(0); + RespawnFlag(HORDE, false); } else - this->EventPlayerDroppedFlag(player); + EventPlayerDroppedFlag(player); } } @@ -601,7 +606,7 @@ void BattlegroundWS::UpdateFlagState(uint32 team, uint32 value) void BattlegroundWS::UpdateTeamScore(uint32 team) { - if (team == ALLIANCE) + if (team == TEAM_ALLIANCE) UpdateWorldState(BG_WS_FLAG_CAPTURES_ALLIANCE, GetTeamScore(team)); else UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(team)); @@ -635,13 +640,13 @@ void BattlegroundWS::HandleAreaTrigger(Player* player, uint32 trigger) //buff_guid = BgObjects[BG_WS_OBJECT_BERSERKBUFF_2]; break; case 3646: // Alliance Flag spawn - if (_flagState[BG_TEAM_HORDE] && !_flagState[BG_TEAM_ALLIANCE]) - if (GetFlagPickerGUID(BG_TEAM_HORDE) == player->GetGUID()) + if (_flagState[TEAM_HORDE] && !_flagState[TEAM_ALLIANCE]) + if (GetFlagPickerGUID(TEAM_HORDE) == player->GetGUID()) EventPlayerCapturedFlag(player); break; case 3647: // Horde Flag spawn - if (_flagState[BG_TEAM_ALLIANCE] && !_flagState[BG_TEAM_HORDE]) - if (GetFlagPickerGUID(BG_TEAM_ALLIANCE) == player->GetGUID()) + if (_flagState[TEAM_ALLIANCE] && !_flagState[TEAM_HORDE]) + if (GetFlagPickerGUID(TEAM_ALLIANCE) == player->GetGUID()) EventPlayerCapturedFlag(player); break; case 3649: // unk1 @@ -712,17 +717,14 @@ void BattlegroundWS::Reset() //call parent's class reset Battleground::Reset(); - m_FlagKeepers[BG_TEAM_ALLIANCE] = 0; - m_FlagKeepers[BG_TEAM_HORDE] = 0; - - m_DroppedFlagGUID[BG_TEAM_ALLIANCE] = 0; - m_DroppedFlagGUID[BG_TEAM_HORDE] = 0; - - _flagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE; - _flagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE; - - m_TeamScores[BG_TEAM_ALLIANCE] = 0; - m_TeamScores[BG_TEAM_HORDE] = 0; + m_FlagKeepers[TEAM_ALLIANCE] = 0; + m_FlagKeepers[TEAM_HORDE] = 0; + m_DroppedFlagGUID[TEAM_ALLIANCE] = 0; + m_DroppedFlagGUID[TEAM_HORDE] = 0; + _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE; + _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE; + m_TeamScores[TEAM_ALLIANCE] = 0; + m_TeamScores[TEAM_HORDE] = 0; if (sBattlegroundMgr->IsBGWeekend(GetTypeID())) { @@ -736,25 +738,25 @@ void BattlegroundWS::Reset() m_HonorWinKills = 1; m_HonorEndKills = 2; } - _minutesElapsed = 0; - _lastFlagCaptureTeam = 0; - _bothFlagsKept = false; - _flagDebuffState = 0; - _flagSpellForceTimer = 0; - _flagsDropTimer[BG_TEAM_ALLIANCE] = 0; - _flagsDropTimer[BG_TEAM_HORDE] = 0; - _flagsTimer[BG_TEAM_ALLIANCE] = 0; - _flagsTimer[BG_TEAM_HORDE] = 0; + _minutesElapsed = 0; + _lastFlagCaptureTeam = 0; + _bothFlagsKept = false; + _flagDebuffState = 0; + _flagSpellForceTimer = 0; + _flagsDropTimer[TEAM_ALLIANCE] = 0; + _flagsDropTimer[TEAM_HORDE] = 0; + _flagsTimer[TEAM_ALLIANCE] = 0; + _flagsTimer[TEAM_HORDE] = 0; } void BattlegroundWS::EndBattleground(uint32 winner) { - //win reward + // Win reward if (winner == ALLIANCE) RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE); if (winner == HORDE) RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE); - //complete map_end rewards (even if no team wins) + // Complete map_end rewards (even if no team wins) RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE); RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE); @@ -773,7 +775,6 @@ void BattlegroundWS::HandleKillPlayer(Player* player, Player* killer) void BattlegroundWS::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor) { - BattlegroundScoreMap::iterator itr = PlayerScores.find(Source->GetGUID()); if (itr == PlayerScores.end()) // player not found return; @@ -819,36 +820,41 @@ WorldSafeLocsEntry const* BattlegroundWS::GetClosestGraveYard(Player* player) void BattlegroundWS::FillInitialWorldStates(WorldPacket& data) { - data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(ALLIANCE)); - data << uint32(BG_WS_FLAG_CAPTURES_HORDE) << uint32(GetTeamScore(HORDE)); + data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(TEAM_ALLIANCE)); + data << uint32(BG_WS_FLAG_CAPTURES_HORDE) << uint32(GetTeamScore(TEAM_HORDE)); - if (_flagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) + if (_flagState[TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(-1); - else if (_flagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) + else if (_flagState[TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(1); else data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(0); - if (_flagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) + if (_flagState[TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(-1); - else if (_flagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) + else if (_flagState[TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(1); else data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(0); data << uint32(BG_WS_FLAG_CAPTURES_MAX) << uint32(BG_WS_MAX_TEAM_SCORE); - if (_flagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) + if (GetStatus() == STATUS_IN_PROGRESS) + { + data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(1); + data << uint32(BG_WS_STATE_TIMER) << uint32(25-_minutesElapsed); + } + else + data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(0); + + if (_flagState[TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(2); else data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1); - if (_flagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) + if (_flagState[TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(2); else data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1); - - data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(1); - data << uint32(BG_WS_STATE_TIMER) << uint32(25 - _minutesElapsed); } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h index a014840f273..ec9f4ab1506 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h @@ -146,13 +146,12 @@ enum BG_WS_Objectives #define WS_EVENT_START_BATTLE 8563 -class BattlegroundWGScore : public BattlegroundScore +struct BattlegroundWGScore : public BattlegroundScore { - public: - BattlegroundWGScore() : FlagCaptures(0), FlagReturns(0) {}; - virtual ~BattlegroundWGScore() {}; - uint32 FlagCaptures; - uint32 FlagReturns; + BattlegroundWGScore() : FlagCaptures(0), FlagReturns(0) { } + ~BattlegroundWGScore() { } + uint32 FlagCaptures; + uint32 FlagReturns; }; class BattlegroundWS : public Battleground @@ -163,48 +162,52 @@ class BattlegroundWS : public Battleground ~BattlegroundWS(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); + void AddPlayer(Player* player); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); /* BG Flags */ uint64 GetFlagPickerGUID(int32 team) const { - if (team == BG_TEAM_ALLIANCE || team == BG_TEAM_HORDE) + if (team == TEAM_ALLIANCE || team == TEAM_HORDE) return m_FlagKeepers[team]; return 0; } - void SetAllianceFlagPicker(uint64 guid) { m_FlagKeepers[BG_TEAM_ALLIANCE] = guid; } - void SetHordeFlagPicker(uint64 guid) { m_FlagKeepers[BG_TEAM_HORDE] = guid; } - bool IsAllianceFlagPickedup() const { return m_FlagKeepers[BG_TEAM_ALLIANCE] != 0; } - bool IsHordeFlagPickedup() const { return m_FlagKeepers[BG_TEAM_HORDE] != 0; } + void SetAllianceFlagPicker(uint64 guid) { m_FlagKeepers[TEAM_ALLIANCE] = guid; } + void SetHordeFlagPicker(uint64 guid) { m_FlagKeepers[TEAM_HORDE] = guid; } + bool IsAllianceFlagPickedup() const { return m_FlagKeepers[TEAM_ALLIANCE] != 0; } + bool IsHordeFlagPickedup() const { return m_FlagKeepers[TEAM_HORDE] != 0; } void RespawnFlag(uint32 Team, bool captured); void RespawnFlagAfterDrop(uint32 Team); uint8 GetFlagState(uint32 team) { return _flagState[GetTeamIndexByTeamId(team)]; } /* Battleground Events */ - virtual void EventPlayerDroppedFlag(Player* Source); - virtual void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj); - virtual void EventPlayerCapturedFlag(Player* Source); + void EventPlayerDroppedFlag(Player* Source); + void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj); + void EventPlayerCapturedFlag(Player* Source); void RemovePlayer(Player* player, uint64 guid, uint32 team); void HandleAreaTrigger(Player* Source, uint32 Trigger); void HandleKillPlayer(Player* player, Player* killer); bool SetupBattleground(); - virtual void Reset(); + void Reset(); void EndBattleground(uint32 winner); - virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); + WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); void UpdateFlagState(uint32 team, uint32 value); void SetLastFlagCapture(uint32 team) { _lastFlagCaptureTeam = team; } void UpdateTeamScore(uint32 team); void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true); - void SetDroppedFlagGUID(uint64 guid, uint32 TeamID) { m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)] = guid;} + void SetDroppedFlagGUID(uint64 guid, int32 team = -1) + { + if (team == TEAM_ALLIANCE || team == TEAM_HORDE) + m_DroppedFlagGUID[team] = guid; + } + uint64 GetDroppedFlagGUID(uint32 TeamID) { return m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)];} - virtual void FillInitialWorldStates(WorldPacket& data); + void FillInitialWorldStates(WorldPacket& data); /* Scorekeeping */ - uint32 GetTeamScore(uint32 TeamID) const { return m_TeamScores[GetTeamIndexByTeamId(TeamID)]; } void AddPoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] += Points; } void SetTeamPoint(uint32 TeamID, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] = Points; } void RemovePoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] -= Points; } @@ -224,7 +227,6 @@ class BattlegroundWS : public Battleground uint8 _flagDebuffState; // 0 - no debuffs, 1 - focused assault, 2 - brutal assault uint8 _minutesElapsed; - virtual void PostUpdateImpl(uint32 diff); + void PostUpdateImpl(uint32 diff); }; #endif - diff --git a/src/server/game/Chat/Channels/Channel.cpp b/src/server/game/Chat/Channels/Channel.cpp index c3845f16826..579f322594a 100755 --- a/src/server/game/Chat/Channels/Channel.cpp +++ b/src/server/game/Chat/Channels/Channel.cpp @@ -69,8 +69,8 @@ Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team) if (db_BannedList) { - Tokens tokens(db_BannedList, ' '); - Tokens::iterator iter; + Tokenizer tokens(db_BannedList, ' '); + Tokenizer::const_iterator iter; for (iter = tokens.begin(); iter != tokens.end(); ++iter) { uint64 banned_guid = atol(*iter); diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp index 87853a53b6c..cd6b9a7da60 100755 --- a/src/server/game/Combat/ThreatManager.cpp +++ b/src/server/game/Combat/ThreatManager.cpp @@ -158,7 +158,7 @@ void HostileReference::addThreat(float modThreat) void HostileReference::addThreatPercent(int32 percent) { float tmpThreat = iThreat; - AddPctN(tmpThreat, percent); + AddPct(tmpThreat, percent); addThreat(tmpThreat - iThreat); } diff --git a/src/server/game/Conditions/DisableMgr.cpp b/src/server/game/Conditions/DisableMgr.cpp index 27695f3eafa..9b065729b88 100755 --- a/src/server/game/Conditions/DisableMgr.cpp +++ b/src/server/game/Conditions/DisableMgr.cpp @@ -100,14 +100,14 @@ void LoadDisables() if (flags & SPELL_DISABLE_MAP) { - Tokens tokens(params_0, ','); + Tokenizer tokens(params_0, ','); for (uint8 i = 0; i < tokens.size(); ) data.params[0].insert(atoi(tokens[i++])); } if (flags & SPELL_DISABLE_AREA) { - Tokens tokens(params_1, ','); + Tokenizer tokens(params_1, ','); for (uint8 i = 0; i < tokens.size(); ) data.params[1].insert(atoi(tokens[i++])); } diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 618032e5f97..3a75066fa2d 100755 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -18,7 +18,7 @@ #include "Common.h" #include "SharedDefines.h" #include "DBCStores.h" - +#include "Containers.h" #include "DisableMgr.h" #include "ObjectMgr.h" #include "SocialMgr.h" diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index b92c3048b45..305168881a5 100755 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -630,7 +630,7 @@ void Creature::RegenerateMana() AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT); for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i) if ((*i)->GetMiscValue() == POWER_MANA) - AddPctN(addvalue, (*i)->GetAmount()); + AddPct(addvalue, (*i)->GetAmount()); addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, POWER_MANA) * CREATURE_REGEN_INTERVAL / (5 * IN_MILLISECONDS); @@ -667,7 +667,7 @@ void Creature::RegenerateHealth() // Apply modifiers (if any). AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT); for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i) - AddPctN(addvalue, (*i)->GetAmount()); + AddPct(addvalue, (*i)->GetAmount()); addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * CREATURE_REGEN_INTERVAL / (5 * IN_MILLISECONDS); diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index 8823a788555..c9d1944af09 100755 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -225,8 +225,8 @@ void CreatureGroup::LeaderMoveTo(float x, float y, float z) float angle = itr->second->follow_angle; float dist = itr->second->follow_dist; - float dx = x + cos(angle + pathangle) * dist; - float dy = y + sin(angle + pathangle) * dist; + float dx = x + std::cos(angle + pathangle) * dist; + float dy = y + std::sin(angle + pathangle) * dist; float dz = z; Trinity::NormalizeMapCoord(dx); diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index c28ff21bfa5..c4d42f7a537 100755 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1153,8 +1153,8 @@ void GameObject::Use(Unit* user) // the distance between this slot and the center of the go - imagine a 1D space float relativeDistance = (info->size*itr->first)-(info->size*(info->chair.slots-1)/2.0f); - float x_i = GetPositionX() + relativeDistance * cos(orthogonalOrientation); - float y_i = GetPositionY() + relativeDistance * sin(orthogonalOrientation); + float x_i = GetPositionX() + relativeDistance * std::cos(orthogonalOrientation); + float y_i = GetPositionY() + relativeDistance * std::sin(orthogonalOrientation); if (itr->second) { @@ -1701,8 +1701,8 @@ bool GameObject::IsInRange(float x, float y, float z, float radius) const if (!info) return IsWithinDist3d(x, y, z, radius); - float sinA = sin(GetOrientation()); - float cosA = cos(GetOrientation()); + float sinA = std::sin(GetOrientation()); + float cosA = std::cos(GetOrientation()); float dx = x - GetPositionX(); float dy = y - GetPositionY(); float dz = z - GetPositionZ(); @@ -1751,17 +1751,17 @@ void GameObject::UpdateRotationFields(float rotation2 /*=0.0f*/, float rotation3 { static double const atan_pow = atan(pow(2.0f, -20.0f)); - double f_rot1 = sin(GetOrientation() / 2.0f); - double f_rot2 = cos(GetOrientation() / 2.0f); + double f_rot1 = std::sin(GetOrientation() / 2.0f); + double f_rot2 = std::cos(GetOrientation() / 2.0f); int64 i_rot1 = int64(f_rot1 / atan_pow *(f_rot2 >= 0 ? 1.0f : -1.0f)); int64 rotation = (i_rot1 << 43 >> 43) & 0x00000000001FFFFF; - //float f_rot2 = sin(0.0f / 2.0f); + //float f_rot2 = std::sin(0.0f / 2.0f); //int64 i_rot2 = f_rot2 / atan(pow(2.0f, -20.0f)); //rotation |= (((i_rot2 << 22) >> 32) >> 11) & 0x000003FFFFE00000; - //float f_rot3 = sin(0.0f / 2.0f); + //float f_rot3 = std::sin(0.0f / 2.0f); //int64 i_rot3 = f_rot3 / atan(pow(2.0f, -21.0f)); //rotation |= (i_rot3 >> 42) & 0x7FFFFC0000000000; diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index 58cc1d027a3..f1a7d646fe4 100755 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -424,7 +424,7 @@ bool Item::LoadFromDB(uint32 guid, uint64 owner_guid, Field* fields, uint32 entr need_save = true; } - Tokens tokens(fields[4].GetString(), ' ', MAX_ITEM_PROTO_SPELLS); + Tokenizer tokens(fields[4].GetString(), ' ', MAX_ITEM_PROTO_SPELLS); if (tokens.size() == MAX_ITEM_PROTO_SPELLS) for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i) SetSpellCharges(i, atoi(tokens[i])); diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index cc800dce7b8..2c5d448cc63 100755 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -772,7 +772,7 @@ void Object::_LoadIntoDataField(char const* data, uint32 startOffset, uint32 cou if (!data) return; - Tokens tokens(data, ' ', count); + Tokenizer tokens(data, ' ', count); if (tokens.size() != count) return; @@ -1511,8 +1511,8 @@ bool WorldObject::IsInRange3d(float x, float y, float z, float minRange, float m void Position::RelocateOffset(const Position & offset) { - m_positionX = GetPositionX() + (offset.GetPositionX() * cos(GetOrientation()) + offset.GetPositionY() * sin(GetOrientation() + M_PI)); - m_positionY = GetPositionY() + (offset.GetPositionY() * cos(GetOrientation()) + offset.GetPositionX() * sin(GetOrientation())); + m_positionX = GetPositionX() + (offset.GetPositionX() * std::cos(GetOrientation()) + offset.GetPositionY() * std::sin(GetOrientation() + M_PI)); + m_positionY = GetPositionY() + (offset.GetPositionY() * std::cos(GetOrientation()) + offset.GetPositionX() * std::sin(GetOrientation())); m_positionZ = GetPositionZ() + offset.GetPositionZ(); m_orientation = GetOrientation() + offset.GetOrientation(); } @@ -1522,8 +1522,8 @@ void Position::GetPositionOffsetTo(const Position & endPos, Position & retOffset float dx = endPos.GetPositionX() - GetPositionX(); float dy = endPos.GetPositionY() - GetPositionY(); - retOffset.m_positionX = dx * cos(GetOrientation()) + dy * sin(GetOrientation()); - retOffset.m_positionY = dy * cos(GetOrientation()) - dx * sin(GetOrientation()); + retOffset.m_positionX = dx * std::cos(GetOrientation()) + dy * std::sin(GetOrientation()); + retOffset.m_positionY = dy * std::cos(GetOrientation()) - dx * std::sin(GetOrientation()); retOffset.m_positionZ = endPos.GetPositionZ() - GetPositionZ(); retOffset.m_orientation = endPos.GetOrientation() - GetOrientation(); } @@ -1555,8 +1555,8 @@ void Position::GetSinCos(const float x, const float y, float &vsin, float &vcos) if (fabs(dx) < 0.001f && fabs(dy) < 0.001f) { float angle = (float)rand_norm()*static_cast<float>(2*M_PI); - vcos = cos(angle); - vsin = sin(angle); + vcos = std::cos(angle); + vsin = std::sin(angle); } else { @@ -1605,7 +1605,7 @@ bool WorldObject::IsInBetween(const WorldObject* obj1, const WorldObject* obj2, float angle = obj1->GetAngle(obj2); // not using sqrt() for performance - return (size * size) >= GetExactDist2dSq(obj1->GetPositionX() + cos(angle) * dist, obj1->GetPositionY() + sin(angle) * dist); + return (size * size) >= GetExactDist2dSq(obj1->GetPositionX() + std::cos(angle) * dist, obj1->GetPositionY() + std::sin(angle) * dist); } bool WorldObject::isInFront(WorldObject const* target, float arc) const @@ -1630,8 +1630,8 @@ void WorldObject::GetRandomPoint(const Position &pos, float distance, float &ran float angle = (float)rand_norm()*static_cast<float>(2*M_PI); float new_dist = (float)rand_norm()*static_cast<float>(distance); - rand_x = pos.m_positionX + new_dist * cos(angle); - rand_y = pos.m_positionY + new_dist * sin(angle); + rand_x = pos.m_positionX + new_dist * std::cos(angle); + rand_y = pos.m_positionY + new_dist * std::sin(angle); rand_z = pos.m_positionZ; Trinity::NormalizeMapCoord(rand_x); @@ -2649,8 +2649,8 @@ namespace Trinity void WorldObject::GetNearPoint2D(float &x, float &y, float distance2d, float absAngle) const { - x = GetPositionX() + (GetObjectSize() + distance2d) * cos(absAngle); - y = GetPositionY() + (GetObjectSize() + distance2d) * sin(absAngle); + x = GetPositionX() + (GetObjectSize() + distance2d) * std::cos(absAngle); + y = GetPositionY() + (GetObjectSize() + distance2d) * std::sin(absAngle); Trinity::NormalizeMapCoord(x); Trinity::NormalizeMapCoord(y); @@ -2785,8 +2785,8 @@ void WorldObject::MovePosition(Position &pos, float dist, float angle) { angle += m_orientation; float destx, desty, destz, ground, floor; - destx = pos.m_positionX + dist * cos(angle); - desty = pos.m_positionY + dist * sin(angle); + destx = pos.m_positionX + dist * std::cos(angle); + desty = pos.m_positionY + dist * std::sin(angle); // Prevent invalid coordinates here, position is unchanged if (!Trinity::IsValidMapCoord(destx, desty, pos.m_positionZ)) @@ -2806,8 +2806,8 @@ void WorldObject::MovePosition(Position &pos, float dist, float angle) // do not allow too big z changes if (fabs(pos.m_positionZ - destz) > 6) { - destx -= step * cos(angle); - desty -= step * sin(angle); + destx -= step * std::cos(angle); + desty -= step * std::sin(angle); ground = GetMap()->GetHeight(GetPhaseMask(), destx, desty, MAX_HEIGHT, true); floor = GetMap()->GetHeight(GetPhaseMask(), destx, desty, pos.m_positionZ, true); destz = fabs(ground - pos.m_positionZ) <= fabs(floor - pos.m_positionZ) ? ground : floor; @@ -2831,8 +2831,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float angle += m_orientation; float destx, desty, destz, ground, floor; pos.m_positionZ += 2.0f; - destx = pos.m_positionX + dist * cos(angle); - desty = pos.m_positionY + dist * sin(angle); + destx = pos.m_positionX + dist * std::cos(angle); + desty = pos.m_positionY + dist * std::sin(angle); // Prevent invalid coordinates here, position is unchanged if (!Trinity::IsValidMapCoord(destx, desty)) @@ -2851,8 +2851,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float if (col) { // move back a bit - destx -= CONTACT_DISTANCE * cos(angle); - desty -= CONTACT_DISTANCE * sin(angle); + destx -= CONTACT_DISTANCE * std::cos(angle); + desty -= CONTACT_DISTANCE * std::sin(angle); dist = sqrt((pos.m_positionX - destx)*(pos.m_positionX - destx) + (pos.m_positionY - desty)*(pos.m_positionY - desty)); } @@ -2862,8 +2862,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float // Collided with a gameobject if (col) { - destx -= CONTACT_DISTANCE * cos(angle); - desty -= CONTACT_DISTANCE * sin(angle); + destx -= CONTACT_DISTANCE * std::cos(angle); + desty -= CONTACT_DISTANCE * std::sin(angle); dist = sqrt((pos.m_positionX - destx)*(pos.m_positionX - destx) + (pos.m_positionY - desty)*(pos.m_positionY - desty)); } @@ -2874,8 +2874,8 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float // do not allow too big z changes if (fabs(pos.m_positionZ - destz) > 6) { - destx -= step * cos(angle); - desty -= step * sin(angle); + destx -= step * std::cos(angle); + desty -= step * std::sin(angle); ground = GetMap()->GetHeight(GetPhaseMask(), destx, desty, MAX_HEIGHT, true); floor = GetMap()->GetHeight(GetPhaseMask(), destx, desty, pos.m_positionZ, true); destz = fabs(ground - pos.m_positionZ) <= fabs(floor - pos.m_positionZ) ? ground : floor; diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index ead018ac620..283f2032ab0 100755 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -663,7 +663,7 @@ void Creature::Regenerate(Powers power) AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT); for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i) if (Powers((*i)->GetMiscValue()) == power) - AddPctN(addvalue, (*i)->GetAmount()); + AddPct(addvalue, (*i)->GetAmount()); addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * (isHunterPet()? PET_FOCUS_REGEN_INTERVAL : CREATURE_REGEN_INTERVAL) / (5 * IN_MILLISECONDS); @@ -1979,7 +1979,7 @@ void Pet::CastPetAura(PetAura const* aura) if (auraId == 35696) // Demonic Knowledge { - int32 basePoints = CalculatePctF(aura->GetDamage(), GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT)); + int32 basePoints = CalculatePct(aura->GetDamage(), GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT)); CastCustomSpell(this, auraId, &basePoints, NULL, NULL, true); } else diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 836ea09f727..c41436e1947 100755 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -192,10 +192,10 @@ void PlayerTaxi::InitTaxiNodesForLevel(uint32 race, uint32 chrClass, uint8 level void PlayerTaxi::LoadTaxiMask(const char* data) { - Tokens tokens(data, ' '); + Tokenizer tokens(data, ' '); uint8 index; - Tokens::iterator iter; + Tokenizer::const_iterator iter; for (iter = tokens.begin(), index = 0; (index < TaxiMaskSize) && (iter != tokens.end()); ++iter, ++index) { @@ -222,9 +222,9 @@ bool PlayerTaxi::LoadTaxiDestinationsFromString(const std::string& values, uint3 { ClearTaxiDestinations(); - Tokens tokens(values, ' '); + Tokenizer tokens(values, ' '); - for (Tokens::iterator iter = tokens.begin(); iter != tokens.end(); ++iter) + for (Tokenizer::const_iterator iter = tokens.begin(); iter != tokens.end(); ++iter) { uint32 node = uint32(atol(*iter)); AddTaxiDestination(node); @@ -520,7 +520,7 @@ inline void KillRewarder::_RewardXP(Player* player, float rate) // 4.2.2. Apply auras modifying rewarded XP (SPELL_AURA_MOD_XP_PCT). Unit::AuraEffectList const& auras = player->GetAuraEffectsByType(SPELL_AURA_MOD_XP_PCT); for (Unit::AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i) - AddPctN(xp, (*i)->GetAmount()); + AddPct(xp, (*i)->GetAmount()); // 4.2.3. Give XP to player. player->GiveXP(xp, _victim, _groupRate); @@ -1325,7 +1325,7 @@ int32 Player::getMaxTimer(MirrorTimerType timer) int32 UnderWaterTime = 3 * MINUTE * IN_MILLISECONDS; AuraEffectList const& mModWaterBreathing = GetAuraEffectsByType(SPELL_AURA_MOD_WATER_BREATHING); for (AuraEffectList::const_iterator i = mModWaterBreathing.begin(); i != mModWaterBreathing.end(); ++i) - AddPctN(UnderWaterTime, (*i)->GetAmount()); + AddPct(UnderWaterTime, (*i)->GetAmount()); return UnderWaterTime; } case FIRE_TIMER: @@ -1975,7 +1975,7 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data) *data << uint32(petLevel); *data << uint32(petFamily); - Tokens equipment(fields[19].GetString(), ' '); + Tokenizer equipment(fields[19].GetString(), ' '); for (uint8 slot = 0; slot < INVENTORY_SLOT_BAG_END; ++slot) { uint32 visualBase = slot * 2; @@ -2540,7 +2540,7 @@ void Player::Regenerate(Powers power) AuraEffectList const& ModPowerRegenPCTAuras = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT); for (AuraEffectList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i) if (Powers((*i)->GetMiscValue()) == power) - AddPctN(addvalue, (*i)->GetAmount()); + AddPct(addvalue, (*i)->GetAmount()); // Butchery requires combat for this effect if (power != POWER_RUNIC_POWER || isInCombat()) @@ -2620,12 +2620,12 @@ void Player::RegenerateHealth() { AuraEffectList const& mModHealthRegenPct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT); for (AuraEffectList::const_iterator i = mModHealthRegenPct.begin(); i != mModHealthRegenPct.end(); ++i) - AddPctN(addvalue, (*i)->GetAmount()); + AddPct(addvalue, (*i)->GetAmount()); addvalue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 2 * IN_MILLISECONDS / (5 * IN_MILLISECONDS); } else if (HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT)) - ApplyPctN(addvalue, GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT)); + ApplyPct(addvalue, GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT)); if (!IsStandState()) addvalue *= 1.5f; @@ -5503,8 +5503,8 @@ void Player::RepopAtGraveyard() ClosestGrave = bg->GetClosestGraveYard(this); else { - if (sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId())) - ClosestGrave = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId())->GetClosestGraveYard(this); + if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(GetZoneId())) + ClosestGrave = bf->GetClosestGraveYard(this); else ClosestGrave = sObjectMgr->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam()); } @@ -5947,7 +5947,7 @@ void Player::UpdateRating(CombatRating cr) AuraEffectList const& modRatingFromStat = GetAuraEffectsByType(SPELL_AURA_MOD_RATING_FROM_STAT); for (AuraEffectList::const_iterator i = modRatingFromStat.begin(); i != modRatingFromStat.end(); ++i) if ((*i)->GetMiscValue() & (1<<cr)) - amount += int32(CalculatePctN(GetStat(Stats((*i)->GetMiscValueB())), (*i)->GetAmount())); + amount += int32(CalculatePct(GetStat(Stats((*i)->GetMiscValueB())), (*i)->GetAmount())); if (amount < 0) amount = 0; SetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + cr, uint32(amount)); @@ -7187,7 +7187,7 @@ bool Player::RewardHonor(Unit* uVictim, uint32 groupsize, int32 honor, bool pvpt honor_f /= groupsize; // apply honor multiplier from aura (not stacking-get highest) - AddPctN(honor_f, GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT)); + AddPct(honor_f, GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT)); } honor_f *= sWorld->getRate(RATE_HONOR); @@ -15146,7 +15146,7 @@ void Player::RewardQuest(Quest const* quest, uint32 reward, Object* questGiver, // handle SPELL_AURA_MOD_XP_QUEST_PCT auras Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_QUEST_PCT); for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i) - AddPctN(XP, (*i)->GetAmount()); + AddPct(XP, (*i)->GetAmount()); int32 moneyRew = 0; if (getLevel() < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)) @@ -16691,7 +16691,7 @@ void Player::SetHomebind(WorldLocation const& /*loc*/, uint32 /*area_id*/) CharacterDatabase.Execute(stmt); } -uint32 Player::GetUInt32ValueFromArray(Tokens const& data, uint16 index) +uint32 Player::GetUInt32ValueFromArray(Tokenizer const& data, uint16 index) { if (index >= data.size()) return 0; @@ -16699,7 +16699,7 @@ uint32 Player::GetUInt32ValueFromArray(Tokens const& data, uint16 index) return (uint32)atoi(data[index]); } -float Player::GetFloatValueFromArray(Tokens const& data, uint16 index) +float Player::GetFloatValueFromArray(Tokenizer const& data, uint16 index) { float result; uint32 temp = Player::GetUInt32ValueFromArray(data, index); @@ -17742,9 +17742,9 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F if (PreparedQueryResult result = CharacterDatabase.Query(stmt)) { std::string strGUID = (*result)[0].GetString(); - Tokens GUIDlist(strGUID, ' '); + Tokenizer GUIDlist(strGUID, ' '); AllowedLooterSet looters; - for (Tokens::iterator itr = GUIDlist.begin(); itr != GUIDlist.end(); ++itr) + for (Tokenizer::const_iterator itr = GUIDlist.begin(); itr != GUIDlist.end(); ++itr) looters.insert(atol(*itr)); item->SetSoulboundTradeable(looters); AddTradeableItem(item); @@ -19604,7 +19604,7 @@ void Player::SavePositionInDB(uint32 mapid, float x, float y, float z, float o, CharacterDatabase.Execute(stmt); } -void Player::SetUInt32ValueInArray(Tokens& tokens, uint16 index, uint32 value) +void Player::SetUInt32ValueInArray(Tokenizer& tokens, uint16 index, uint32 value) { char buf[11]; snprintf(buf, 11, "%u", value); diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 82e91985b04..5670ca05a85 100755 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -36,8 +36,6 @@ #include "Unit.h" #include "Util.h" // for Tokens typedef #include "WorldSession.h" - -// for template #include "SpellMgr.h" #include<string> @@ -1518,8 +1516,8 @@ class Player : public Unit, public GridObject<Player> bool isBeingLoaded() const { return GetSession()->PlayerLoading();} void Initialize(uint32 guid); - static uint32 GetUInt32ValueFromArray(Tokens const& data, uint16 index); - static float GetFloatValueFromArray(Tokens const& data, uint16 index); + static uint32 GetUInt32ValueFromArray(Tokenizer const& data, uint16 index); + static float GetFloatValueFromArray(Tokenizer const& data, uint16 index); static uint32 GetZoneIdFromDB(uint64 guid); static uint32 GetLevelFromDB(uint64 guid); static bool LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, uint64 guid); @@ -1534,8 +1532,8 @@ class Player : public Unit, public GridObject<Player> void SaveInventoryAndGoldToDB(SQLTransaction& trans); // fast save function for item/money cheating preventing void SaveGoldToDB(SQLTransaction& trans); - static void SetUInt32ValueInArray(Tokens& data, uint16 index, uint32 value); - static void SetFloatValueInArray(Tokens& data, uint16 index, float value); + static void SetUInt32ValueInArray(Tokenizer& data, uint16 index, uint32 value); + static void SetFloatValueInArray(Tokenizer& data, uint16 index, float value); static void Customize(uint64 guid, uint8 gender, uint8 skin, uint8 face, uint8 hairStyle, uint8 hairColor, uint8 facialHair); static void SavePositionInDB(uint32 mapid, float x, float y, float z, float o, uint32 zone, uint64 guid); @@ -2918,7 +2916,7 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas if (mod->op == SPELLMOD_CASTING_TIME && basevalue >= T(10000) && mod->value <= -100) continue; - totalmul += CalculatePctN(1.0f, mod->value); + totalmul += CalculatePct(1.0f, mod->value); } DropModCharge(mod, spell); diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index 558fdd72a95..e7084353491 100755 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -646,8 +646,8 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, anim); creature->Relocate( - GetPositionX() + (x * cos(GetOrientation()) + y * sin(GetOrientation() + float(M_PI))), - GetPositionY() + (y * cos(GetOrientation()) + x * sin(GetOrientation())), + GetPositionX() + (x * std::cos(GetOrientation()) + y * std::sin(GetOrientation() + float(M_PI))), + GetPositionY() + (y * std::cos(GetOrientation()) + x * std::sin(GetOrientation())), z + GetPositionZ(), o + GetOrientation()); @@ -680,8 +680,8 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y, void Transport::UpdatePosition(MovementInfo* mi) { float transport_o = mi->pos.m_orientation - mi->t_pos.m_orientation; - float transport_x = mi->pos.m_positionX - (mi->t_pos.m_positionX * cos(transport_o) - mi->t_pos.m_positionY*sin(transport_o)); - float transport_y = mi->pos.m_positionY - (mi->t_pos.m_positionY * cos(transport_o) + mi->t_pos.m_positionX*sin(transport_o)); + float transport_x = mi->pos.m_positionX - (mi->t_pos.m_positionX * std::cos(transport_o) - mi->t_pos.m_positionY* std::sin(transport_o)); + float transport_y = mi->pos.m_positionY - (mi->t_pos.m_positionY * std::cos(transport_o) + mi->t_pos.m_positionX* std::sin(transport_o)); float transport_z = mi->pos.m_positionZ - mi->t_pos.m_positionZ; Relocate(transport_x, transport_y, transport_z, transport_o); @@ -708,8 +708,8 @@ void Transport::CalculatePassengerPosition(float& x, float& y, float& z, float& { float inx = x, iny = y, inz = z, ino = o; o = GetOrientation() + ino; - x = GetPositionX() + inx * cos(GetOrientation()) - iny * sin(GetOrientation()); - y = GetPositionY() + iny * cos(GetOrientation()) + inx * sin(GetOrientation()); + x = GetPositionX() + inx * std::cos(GetOrientation()) - iny * std::sin(GetOrientation()); + y = GetPositionY() + iny * std::cos(GetOrientation()) + inx * std::sin(GetOrientation()); z = GetPositionZ() + inz; } @@ -717,9 +717,9 @@ void Transport::CalculatePassengerOffset(float& x, float& y, float& z, float& o) { o -= GetOrientation(); z -= GetPositionZ(); - y -= GetPositionY(); // y = searchedY * cos(o) + searchedX * sin(o) - x -= GetPositionX(); // x = searchedX * cos(o) + searchedY * sin(o + pi) + y -= GetPositionY(); // y = searchedY * std::cos(o) + searchedX * std::sin(o) + x -= GetPositionX(); // x = searchedX * std::cos(o) + searchedY * std::sin(o + pi) float inx = x, iny = y; - y = (iny - inx * tan(GetOrientation())) / (cos(GetOrientation()) + sin(GetOrientation()) * tan(GetOrientation())); - x = (inx + iny * tan(GetOrientation())) / (cos(GetOrientation()) + sin(GetOrientation()) * tan(GetOrientation())); + y = (iny - inx * tan(GetOrientation())) / (cos(GetOrientation()) + std::sin(GetOrientation()) * tan(GetOrientation())); + x = (inx + iny * tan(GetOrientation())) / (cos(GetOrientation()) + std::sin(GetOrientation()) * tan(GetOrientation())); } diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index 5cec0cf4375..8c0bfb8af23 100755 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -213,7 +213,7 @@ void Player::UpdateArmor() for (AuraEffectList::const_iterator i = mResbyIntellect.begin(); i != mResbyIntellect.end(); ++i) { if ((*i)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) - value += CalculatePctN(GetStat(Stats((*i)->GetMiscValueB())), (*i)->GetAmount()); + value += CalculatePct(GetStat(Stats((*i)->GetMiscValueB())), (*i)->GetAmount()); } value *= GetModifierValue(unitMod, TOTAL_PCT); @@ -359,7 +359,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged) switch (aurEff->GetEffIndex()) { case 0: // Predatory Strikes (effect 0) - mLevelMult = CalculatePctN(1.0f, aurEff->GetAmount()); + mLevelMult = CalculatePct(1.0f, aurEff->GetAmount()); break; case 1: // Predatory Strikes (effect 1) if (Item* mainHand = m_items[EQUIPMENT_SLOT_MAINHAND]) @@ -369,7 +369,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged) if (!proto) continue; - weapon_bonus = CalculatePctN(float(proto->getFeralBonus()), aurEff->GetAmount()); + weapon_bonus = CalculatePct(float(proto->getFeralBonus()), aurEff->GetAmount()); } break; default: @@ -421,14 +421,14 @@ void Player::UpdateAttackPowerAndDamage(bool ranged) { AuraEffectList const& mRAPbyStat = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_OF_STAT_PERCENT); for (AuraEffectList::const_iterator i = mRAPbyStat.begin(); i != mRAPbyStat.end(); ++i) - attPowerMod += CalculatePctN(GetStat(Stats((*i)->GetMiscValue())), (*i)->GetAmount()); + attPowerMod += CalculatePct(GetStat(Stats((*i)->GetMiscValue())), (*i)->GetAmount()); } } else { AuraEffectList const& mAPbyStat = GetAuraEffectsByType(SPELL_AURA_MOD_ATTACK_POWER_OF_STAT_PERCENT); for (AuraEffectList::const_iterator i = mAPbyStat.begin(); i != mAPbyStat.end(); ++i) - attPowerMod += CalculatePctN(GetStat(Stats((*i)->GetMiscValue())), (*i)->GetAmount()); + attPowerMod += CalculatePct(GetStat(Stats((*i)->GetMiscValue())), (*i)->GetAmount()); AuraEffectList const& mAPbyArmor = GetAuraEffectsByType(SPELL_AURA_MOD_ATTACK_POWER_OF_ARMOR); for (AuraEffectList::const_iterator iter = mAPbyArmor.begin(); iter != mAPbyArmor.end(); ++iter) @@ -856,7 +856,7 @@ void Player::UpdateManaRegen() int32 modManaRegenInterrupt = GetTotalAuraModifier(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT); if (modManaRegenInterrupt > 100) modManaRegenInterrupt = 100; - SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, power_regen_mp5 + CalculatePctN(power_regen, modManaRegenInterrupt)); + SetStatFloatValue(UNIT_FIELD_POWER_REGEN_INTERRUPTED_FLAT_MODIFIER, power_regen_mp5 + CalculatePct(power_regen, modManaRegenInterrupt)); SetStatFloatValue(UNIT_FIELD_POWER_REGEN_FLAT_MODIFIER, power_regen_mp5 + power_regen); } @@ -1098,12 +1098,12 @@ bool Guardian::UpdateStats(Stats stat) if (aurEff) { SpellInfo const* spellInfo = aurEff->GetSpellInfo(); // Then get the SpellProto and add the dummy effect value - AddPctN(mod, spellInfo->Effects[EFFECT_1].CalcValue()); // Ravenous Dead edits the original scale + AddPct(mod, spellInfo->Effects[EFFECT_1].CalcValue()); // Ravenous Dead edits the original scale } // Glyph of the Ghoul aurEff = owner->GetAuraEffect(58686, 0); if (aurEff) - mod += CalculatePctN(1.0f, aurEff->GetAmount()); // Glyph of the Ghoul adds a flat value to the scale mod + mod += CalculatePct(1.0f, aurEff->GetAmount()); // Glyph of the Ghoul adds a flat value to the scale mod ownersBonus = float(owner->GetStat(stat)) * mod; value += ownersBonus; } @@ -1111,7 +1111,7 @@ bool Guardian::UpdateStats(Stats stat) { if (owner->getClass() == CLASS_WARLOCK && isPet()) { - ownersBonus = CalculatePctN(owner->GetStat(STAT_STAMINA), 75); + ownersBonus = CalculatePct(owner->GetStat(STAT_STAMINA), 75); value += ownersBonus; } else @@ -1126,7 +1126,7 @@ bool Guardian::UpdateStats(Stats stat) if (itr != ToPet()->m_spells.end()) // If pet has Wild Hunt { SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value - AddPctN(mod, spellInfo->Effects[EFFECT_0].CalcValue()); + AddPct(mod, spellInfo->Effects[EFFECT_0].CalcValue()); } } ownersBonus = float(owner->GetStat(stat)) * mod; @@ -1138,7 +1138,7 @@ bool Guardian::UpdateStats(Stats stat) { if (owner->getClass() == CLASS_WARLOCK || owner->getClass() == CLASS_MAGE) { - ownersBonus = CalculatePctN(owner->GetStat(stat), 30); + ownersBonus = CalculatePct(owner->GetStat(stat), 30); value += ownersBonus; } } @@ -1190,7 +1190,7 @@ void Guardian::UpdateResistances(uint32 school) // hunter and warlock pets gain 40% of owner's resistance if (isPet()) - value += float(CalculatePctN(m_owner->GetResistance(SpellSchools(school)), 40)); + value += float(CalculatePct(m_owner->GetResistance(SpellSchools(school)), 40)); SetResistance(SpellSchools(school), int32(value)); } @@ -1206,7 +1206,7 @@ void Guardian::UpdateArmor() // hunter and warlock pets gain 35% of owner's armor value if (isPet()) - bonus_armor = float(CalculatePctN(m_owner->GetArmor(), 35)); + bonus_armor = float(CalculatePct(m_owner->GetArmor(), 35)); value = GetModifierValue(unitMod, BASE_VALUE); value *= GetModifierValue(unitMod, BASE_PCT); @@ -1296,7 +1296,7 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged) if (itr != ToPet()->m_spells.end()) // If pet has Wild Hunt { SpellInfo const* sProto = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value - mod += CalculatePctN(1.0f, sProto->Effects[1].CalcValue()); + mod += CalculatePct(1.0f, sProto->Effects[1].CalcValue()); } } @@ -1414,8 +1414,8 @@ void Guardian::UpdateDamagePhysical(WeaponAttackType attType) { case 61682: case 61683: - AddPctN(mindamage, -(*itr)->GetAmount()); - AddPctN(maxdamage, -(*itr)->GetAmount()); + AddPct(mindamage, -(*itr)->GetAmount()); + AddPct(maxdamage, -(*itr)->GetAmount()); break; default: break; diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 556a754cdf9..3742503c786 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -591,7 +591,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam continue; SpellInfo const* spell = (*i)->GetSpellInfo(); - uint32 share = CalculatePctN(damage, (*i)->GetAmount()); + uint32 share = CalculatePct(damage, (*i)->GetAmount()); // TODO: check packets if damage is done by victim, or by attacker of victim DealDamageMods(shareDamageTarget, share, NULL); @@ -1000,7 +1000,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama critPctDamageMod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask); if (critPctDamageMod != 0) - AddPctF(damage, critPctDamageMod); + AddPct(damage, critPctDamageMod); } // Spell weapon based damage CAN BE crit & blocked at same time @@ -1189,7 +1189,7 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam // Increase crit damage from SPELL_AURA_MOD_CRIT_PERCENT_VERSUS mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, crTypeMask); if (mod != 0) - AddPctF(damageInfo->damage, mod); + AddPct(damageInfo->damage, mod); break; } case MELEE_HIT_PARRY: @@ -1457,14 +1457,14 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo { if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL && (*j)->IsAffectedOnSpell(spellInfo)) - armor = floor(AddPctN(armor, -(*j)->GetAmount())); + armor = floor(AddPct(armor, -(*j)->GetAmount())); } AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j) { if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL) - armor = floor(AddPctN(armor, -(*j)->GetAmount())); + armor = floor(AddPct(armor, -(*j)->GetAmount())); } // Apply Player CR_ARMOR_PENETRATION rating and buffs from stances\specializations etc. @@ -1497,7 +1497,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo // Cap armor penetration to this number maxArmorPen = std::min((armor + maxArmorPen) / 3, armor); // Figure out how much armor do we ignore - float armorPen = CalculatePctF(maxArmorPen, bonusPct + ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION)); + float armorPen = CalculatePct(maxArmorPen, bonusPct + ToPlayer()->GetRatingBonusValue(CR_ARMOR_PENETRATION)); // Got the value, apply it armor -= std::min(armorPen, maxArmorPen); } @@ -1581,12 +1581,12 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe AuraEffectList const& ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST); for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j) if (((*j)->GetMiscValue() & schoolMask) && (*j)->IsAffectedOnSpell(spellInfo)) - AddPctN(damageResisted, -(*j)->GetAmount()); + AddPct(damageResisted, -(*j)->GetAmount()); AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j) if ((*j)->GetMiscValue() & schoolMask) - AddPctN(damageResisted, -(*j)->GetAmount()); + AddPct(damageResisted, -(*j)->GetAmount()); dmgInfo.ResistDamage(uint32(damageResisted)); } @@ -1647,7 +1647,7 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe continue; // Apply absorb mod auras - AddPctF(currentAbsorb, -auraAbsorbMod); + AddPct(currentAbsorb, -auraAbsorbMod); // absorb must be smaller than the damage itself currentAbsorb = RoundToInterval(currentAbsorb, 0, int32(dmgInfo.GetDamage())); @@ -1697,7 +1697,7 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe if (defaultPrevented) continue; - AddPctF(currentAbsorb, -auraAbsorbMod); + AddPct(currentAbsorb, -auraAbsorbMod); // absorb must be smaller than the damage itself currentAbsorb = RoundToInterval(currentAbsorb, 0, int32(dmgInfo.GetDamage())); @@ -1783,7 +1783,7 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe if (!caster || (caster == victim) || !caster->IsInWorld() || !caster->isAlive()) continue; - uint32 splitDamage = CalculatePctN(dmgInfo.GetDamage(), (*itr)->GetAmount()); + uint32 splitDamage = CalculatePct(dmgInfo.GetDamage(), (*itr)->GetAmount()); (*itr)->GetBase()->CallScriptEffectSplitHandlers((*itr), aurApp, dmgInfo, splitDamage); @@ -2159,7 +2159,7 @@ float Unit::CalculateLevelPenalty(SpellInfo const* spellProto) const if (LvlFactor > 1.0f) LvlFactor = 1.0f; - return AddPctF(LvlFactor, -LvlPenalty); + return AddPct(LvlFactor, -LvlPenalty); } void Unit::SendMeleeAttackStart(Unit* victim) @@ -4337,7 +4337,7 @@ float Unit::GetTotalAuraMultiplier(AuraType auratype) const AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype); for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i) - AddPctN(multiplier, (*i)->GetAmount()); + AddPct(multiplier, (*i)->GetAmount()); return multiplier; } @@ -4399,12 +4399,12 @@ float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask // Check if the Aura Effect has a the Same Effect Stack Rule and if so, use the highest amount of that SpellGroup // If the Aura Effect does not have this Stack Rule, it returns false so we can add to the multiplier as usual if (!sSpellMgr->AddSameEffectStackRuleSpellGroups((*i)->GetSpellInfo(), (*i)->GetAmount(), SameEffectSpellGroup)) - AddPctN(multiplier, (*i)->GetAmount()); + AddPct(multiplier, (*i)->GetAmount()); } } // Add the highest of the Same Effect Stack Rule SpellGroups to the multiplier for (std::map<SpellGroup, int32>::const_iterator itr = SameEffectSpellGroup.begin(); itr != SameEffectSpellGroup.end(); ++itr) - AddPctN(multiplier, itr->second); + AddPct(multiplier, itr->second); return multiplier; } @@ -4466,11 +4466,11 @@ float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_valu { if ((*i)->GetMiscValue() == misc_value) if (!sSpellMgr->AddSameEffectStackRuleSpellGroups((*i)->GetSpellInfo(), (*i)->GetAmount(), SameEffectSpellGroup)) - AddPctN(multiplier, (*i)->GetAmount()); + AddPct(multiplier, (*i)->GetAmount()); } for (std::map<SpellGroup, int32>::const_iterator itr = SameEffectSpellGroup.begin(); itr != SameEffectSpellGroup.end(); ++itr) - AddPctN(multiplier, itr->second); + AddPct(multiplier, itr->second); return multiplier; } @@ -4532,11 +4532,11 @@ float Unit::GetTotalAuraMultiplierByAffectMask(AuraType auratype, SpellInfo cons { if ((*i)->IsAffectedOnSpell(affectedSpell)) if (!sSpellMgr->AddSameEffectStackRuleSpellGroups((*i)->GetSpellInfo(), (*i)->GetAmount(), SameEffectSpellGroup)) - AddPctN(multiplier, (*i)->GetAmount()); + AddPct(multiplier, (*i)->GetAmount()); } for (std::map<SpellGroup, int32>::const_iterator itr = SameEffectSpellGroup.begin(); itr != SameEffectSpellGroup.end(); ++itr) - AddPctN(multiplier, itr->second); + AddPct(multiplier, itr->second); return multiplier; } @@ -5084,7 +5084,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere case 25988: { // return damage % to attacker but < 50% own total health - basepoints0 = int32(std::min(CalculatePctN(damage, triggerAmount), CountPctFromMaxHealth(50))); + basepoints0 = int32(std::min(CalculatePct(damage, triggerAmount), CountPctFromMaxHealth(50))); triggered_spell_id = 25997; break; } @@ -5536,7 +5536,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere case 71875: // Item - Black Bruise: Necrotic Touch Proc case 71877: { - basepoints0 = CalculatePctN(int32(damage), triggerAmount); + basepoints0 = CalculatePct(int32(damage), triggerAmount); triggered_spell_id = 71879; break; } @@ -5596,7 +5596,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // Essence of the Blood Queen case 70871: { - basepoints0 = CalculatePctN(int32(damage), triggerAmount); + basepoints0 = CalculatePct(int32(damage), triggerAmount); CastCustomSpell(70872, SPELLVALUE_BASE_POINT0, basepoints0, this); return true; } @@ -5615,7 +5615,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // Dark Hunger (The Lich King encounter) case 69383: { - basepoints0 = CalculatePctN(int32(damage), 50); + basepoints0 = CalculatePct(int32(damage), 50); triggered_spell_id = 69384; break; } @@ -5631,7 +5631,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere return false; // mana reward - basepoints0 = CalculatePctN(int32(GetMaxPower(POWER_MANA)), triggerAmount); + basepoints0 = CalculatePct(int32(GetMaxPower(POWER_MANA)), triggerAmount); target = this; triggered_spell_id = 29442; break; @@ -5643,8 +5643,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere return false; // mana cost save - int32 cost = int32(procSpell->ManaCost + CalculatePctU(GetCreateMana(), procSpell->ManaCostPercentage)); - basepoints0 = CalculatePctN(cost, triggerAmount); + int32 cost = int32(procSpell->ManaCost + CalculatePct(GetCreateMana(), procSpell->ManaCostPercentage)); + basepoints0 = CalculatePct(cost, triggerAmount); if (basepoints0 <= 0) return false; @@ -5698,8 +5698,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere if (!procSpell) return false; - int32 cost = int32(procSpell->ManaCost + CalculatePctU(GetCreateMana(), procSpell->ManaCostPercentage)); - basepoints0 = CalculatePctN(cost, triggerAmount); + int32 cost = int32(procSpell->ManaCost + CalculatePct(GetCreateMana(), procSpell->ManaCostPercentage)); + basepoints0 = CalculatePct(cost, triggerAmount); if (basepoints0 <= 0) return false; triggered_spell_id = 44450; @@ -5782,7 +5782,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere { if (!victim) return false; - basepoints0 = int32(CalculatePctN(damage, 15)); + basepoints0 = int32(CalculatePct(damage, 15)); if (AuraEffect* aurEff = victim->GetAuraEffect(64413, 0, GetGUID())) { // The shield can grow to a maximum size of 20, 000 damage absorbtion @@ -5880,7 +5880,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere { triggered_spell_id = 59653; // % of amount blocked - basepoints0 = CalculatePctN(int32(GetShieldBlockValue()), triggerAmount); + basepoints0 = CalculatePct(int32(GetShieldBlockValue()), triggerAmount); break; } // Glyph of Blocking @@ -5959,7 +5959,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere target = GetGuardianPet(); if (!target) return false; - basepoints0 = CalculatePctN(int32(damage), triggerAmount); + basepoints0 = CalculatePct(int32(damage), triggerAmount); triggered_spell_id = 54181; break; } @@ -5975,7 +5975,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere triggerAmount += triggerAmount / 4; triggered_spell_id = 63106; target = this; - basepoints0 = CalculatePctN(int32(damage), triggerAmount); + basepoints0 = CalculatePct(int32(damage), triggerAmount); break; } // Glyph of Shadowflame @@ -6029,7 +6029,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere } } // health - basepoints0 = CalculatePctN(int32(damage), triggerAmount); + basepoints0 = CalculatePct(int32(damage), triggerAmount); target = this; triggered_spell_id = 30294; break; @@ -6048,7 +6048,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere return false; // heal amount - basepoints0 = CalculatePctN(int32(damage), triggerAmount); + basepoints0 = CalculatePct(int32(damage), triggerAmount); triggered_spell_id = 37382; break; } @@ -6101,7 +6101,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere if (AuraEffect const* aurEff = target->GetAuraEffect(47753, 0)) bonus = aurEff->GetAmount(); - basepoints0 = CalculatePctN(int32(damage), triggerAmount) + bonus; + basepoints0 = CalculatePct(int32(damage), triggerAmount) + bonus; if (basepoints0 > target->getLevel() * 125) basepoints0 = target->getLevel() * 125; @@ -6127,7 +6127,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere return false; // heal amount - int32 total = CalculatePctN(int32(damage), triggerAmount); + int32 total = CalculatePct(int32(damage), triggerAmount); int32 team = total / 5; int32 self = total - team; CastCustomSpell(this, 15290, &team, &self, NULL, true, castItem, triggeredByAura); @@ -6170,7 +6170,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere if (!tickcount) return false; - basepoints0 = CalculatePctN(int32(damage), triggerAmount) / tickcount; + basepoints0 = CalculatePct(int32(damage), triggerAmount) / tickcount; break; } // Improved Shadowform @@ -6200,7 +6200,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere case 26169: { // heal amount - basepoints0 = int32(CalculatePctN(damage, 10)); + basepoints0 = int32(CalculatePct(damage, 10)); target = this; triggered_spell_id = 26170; break; @@ -6212,7 +6212,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere return false; // heal amount - basepoints0 = CalculatePctN(int32(damage), triggerAmount); + basepoints0 = CalculatePct(int32(damage), triggerAmount); target = this; triggered_spell_id = 39373; break; @@ -6232,7 +6232,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere SpellInfo const* blessHealing = sSpellMgr->GetSpellInfo(triggered_spell_id); if (!blessHealing) return false; - basepoints0 = int32(CalculatePctN(damage, triggerAmount) / (blessHealing->GetMaxDuration() / blessHealing->Effects[0].Amplitude)); + basepoints0 = int32(CalculatePct(damage, triggerAmount) / (blessHealing->GetMaxDuration() / blessHealing->Effects[0].Amplitude)); } break; } @@ -6249,7 +6249,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere return false; int32 mana_perc = triggeredByAura->GetSpellInfo()->Effects[triggeredByAura->GetEffIndex()].CalcValue(); - basepoints0 = int32(CalculatePctN(GetCreatePowers(POWER_MANA), mana_perc) / 10); + basepoints0 = int32(CalculatePct(GetCreatePowers(POWER_MANA), mana_perc) / 10); triggered_spell_id = 54833; target = this; break; @@ -6326,7 +6326,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere case 28719: { // mana back - basepoints0 = int32(CalculatePctN(procSpell->ManaCost, 30)); + basepoints0 = int32(CalculatePct(procSpell->ManaCost, 30)); target = this; triggered_spell_id = 28742; break; @@ -6336,7 +6336,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere { if (!victim || !victim->HealthBelowPct(uint32(triggerAmount))) return false; - basepoints0 = CalculatePctN(int32(damage), triggerAmount); + basepoints0 = CalculatePct(int32(damage), triggerAmount); triggered_spell_id = 54755; break; } @@ -6404,7 +6404,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere SpellInfo const* triggeredSpell = sSpellMgr->GetSpellInfo(triggered_spell_id); if (!triggeredSpell) return false; - basepoints0 = CalculatePctN(int32(damage), triggerAmount) / (triggeredSpell->GetMaxDuration() / triggeredSpell->Effects[0].Amplitude); + basepoints0 = CalculatePct(int32(damage), triggerAmount) / (triggeredSpell->GetMaxDuration() / triggeredSpell->Effects[0].Amplitude); // Add remaining ticks to damage done basepoints0 += victim->GetRemainingPeriodicAmount(GetGUID(), triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE); } @@ -6449,7 +6449,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere else if (dummySpell->SpellIconID == 2860) { triggered_spell_id = 48504; - basepoints0 = CalculatePctN(int32(damage), triggerAmount); + basepoints0 = CalculatePct(int32(damage), triggerAmount); break; } break; @@ -6492,7 +6492,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere return false; // energy cost save - basepoints0 = CalculatePctN(int32(procSpell->ManaCost), triggerAmount); + basepoints0 = CalculatePct(int32(procSpell->ManaCost), triggerAmount); if (basepoints0 <= 0) return false; @@ -6654,7 +6654,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere Player* Member = itr->getSource(); // check if it was heal by paladin which casted this beacon of light - if (Aura const * aura = Member->GetAura(53563, victim->GetGUID())) + if (Member->GetAura(53563, victim->GetGUID())) { // do not proc when target of beacon of light is healed if (Member == this) @@ -6759,7 +6759,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere if (victim && victim->isAlive() && victim->getPowerType() == POWER_MANA) { // 2% of base mana - basepoints0 = int32(CalculatePctN(victim->GetCreateMana(), 2)); + basepoints0 = int32(CalculatePct(victim->GetCreateMana(), 2)); victim->CastCustomSpell(victim, 20268, &basepoints0, NULL, NULL, true, 0, triggeredByAura); } return true; @@ -6818,7 +6818,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // At melee attack or Hammer of the Righteous spell damage considered as melee attack bool stacker = !procSpell || procSpell->Id == 53595; // spells with SPELL_DAMAGE_CLASS_MELEE excluding Judgements - bool damager = procSpell && procSpell->EquippedItemClass != -1; + bool damager = procSpell && (procSpell->EquippedItemClass != -1 || (procSpell->SpellIconID == 243 && procSpell->SpellVisual[0] == 39)); if (!stacker && !damager) return false; @@ -6850,7 +6850,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // At melee attack or Hammer of the Righteous spell damage considered as melee attack bool stacker = !procSpell || procSpell->Id == 53595; // spells with SPELL_DAMAGE_CLASS_MELEE excluding Judgements - bool damager = procSpell && procSpell->EquippedItemClass != -1; + bool damager = procSpell && (procSpell->EquippedItemClass != -1 || (procSpell->SpellIconID == 243 && procSpell->SpellVisual[0] == 39)); if (!stacker && !damager) return false; @@ -6882,7 +6882,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere return false; // heal amount - basepoints0 = int32(CalculatePctN(std::min(damage, GetMaxHealth() - GetHealth()), triggerAmount)); + basepoints0 = int32(CalculatePct(std::min(damage, GetMaxHealth() - GetHealth()), triggerAmount)); target = this; if (basepoints0) @@ -6921,7 +6921,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere case 54937: { triggered_spell_id = 54968; - basepoints0 = CalculatePctN(int32(damage), triggerAmount); + basepoints0 = CalculatePct(int32(damage), triggerAmount); break; } // Item - Paladin T8 Holy 2P Bonus @@ -7168,7 +7168,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // Not proc from self heals if (this == victim) return false; - basepoints0 = CalculatePctN(int32(damage), triggerAmount); + basepoints0 = CalculatePct(int32(damage), triggerAmount); target = this; triggered_spell_id = 55533; break; @@ -7180,7 +7180,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere target = GetOwner(); if (!target) return false; - basepoints0 = CalculatePctN(int32(damage), triggerAmount); + basepoints0 = CalculatePct(int32(damage), triggerAmount); triggered_spell_id = 58879; // Cast on spirit wolf CastCustomSpell(this, triggered_spell_id, &basepoints0, NULL, NULL, true, NULL, triggeredByAura); @@ -7189,7 +7189,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // Shaman T8 Elemental 4P Bonus case 64928: { - basepoints0 = CalculatePctN(int32(damage), triggerAmount); + basepoints0 = CalculatePct(int32(damage), triggerAmount); triggered_spell_id = 64930; // Electrified break; } @@ -7203,7 +7203,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere SpellInfo const* triggeredSpell = sSpellMgr->GetSpellInfo(triggered_spell_id); if (!triggeredSpell) return false; - basepoints0 = CalculatePctN(int32(damage), triggerAmount) / (triggeredSpell->GetMaxDuration() / triggeredSpell->Effects[0].Amplitude); + basepoints0 = CalculatePct(int32(damage), triggerAmount) / (triggeredSpell->GetMaxDuration() / triggeredSpell->Effects[0].Amplitude); } break; } @@ -7217,7 +7217,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere SpellInfo const* triggeredSpell = sSpellMgr->GetSpellInfo(triggered_spell_id); if (!triggeredSpell) return false; - basepoints0 = CalculatePctN(int32(damage), triggerAmount) / (triggeredSpell->GetMaxDuration() / triggeredSpell->Effects[0].Amplitude); + basepoints0 = CalculatePct(int32(damage), triggerAmount) / (triggeredSpell->GetMaxDuration() / triggeredSpell->Effects[0].Amplitude); // Add remaining ticks to healing done basepoints0 += GetRemainingPeriodicAmount(GetGUID(), triggered_spell_id, SPELL_AURA_PERIODIC_HEAL); } @@ -7279,8 +7279,8 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere { if (SpellInfo const* totemSpell = sSpellMgr->GetSpellInfo(totem->m_spells[0])) { - int32 bp0 = CalculatePctN(totemSpell->Effects[EFFECT_0].CalcValue(), triggerAmount); - int32 bp1 = CalculatePctN(totemSpell->Effects[EFFECT_1].CalcValue(), triggerAmount); + int32 bp0 = CalculatePct(totemSpell->Effects[EFFECT_0].CalcValue(), triggerAmount); + int32 bp1 = CalculatePct(totemSpell->Effects[EFFECT_1].CalcValue(), triggerAmount); CastCustomSpell(this, 63283, &bp0, &bp1, NULL, true); return true; } @@ -7307,7 +7307,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere if (dummySpell->SpellIconID == 3065) { triggered_spell_id = 52759; - basepoints0 = CalculatePctN(int32(damage), triggerAmount); + basepoints0 = CalculatePct(int32(damage), triggerAmount); target = this; break; } @@ -7321,7 +7321,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // Glyph of Earth Shield if (AuraEffect* aur = GetAuraEffect(63279, 0)) - AddPctN(basepoints0, aur->GetAmount()); + AddPct(basepoints0, aur->GetAmount()); triggered_spell_id = 379; break; } @@ -7337,13 +7337,13 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere || (attType == OFF_ATTACK && procFlag & PROC_FLAG_DONE_MAINHAND_ATTACK)) return false; - float fire_onhit = float(CalculatePctF(dummySpell->Effects[EFFECT_0]. CalcValue(), 1.0f)); + float fire_onhit = float(CalculatePct(dummySpell->Effects[EFFECT_0]. CalcValue(), 1.0f)); float add_spellpower = (float)(SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE) + victim->SpellBaseDamageBonusTaken(SPELL_SCHOOL_MASK_FIRE)); // 1.3speed = 5%, 2.6speed = 10%, 4.0 speed = 15%, so, 1.0speed = 3.84% - ApplyPctF(add_spellpower, 3.84f); + ApplyPct(add_spellpower, 3.84f); // Enchant on Off-Hand and ready? if (castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND && procFlag & PROC_FLAG_DONE_OFFHAND_ATTACK) @@ -7497,7 +7497,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere { if (GetTypeId() != TYPEID_PLAYER) return false; - basepoints0 = CalculatePctN(int32(damage), triggerAmount); + basepoints0 = CalculatePct(int32(damage), triggerAmount); break; } // Butchery @@ -7543,10 +7543,10 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // Unholy Blight if (dummySpell->Id == 49194) { - basepoints0 = CalculatePctN(int32(damage), triggerAmount); + basepoints0 = CalculatePct(int32(damage), triggerAmount); // Glyph of Unholy Blight if (AuraEffect* glyph=GetAuraEffect(63332, 0)) - AddPctN(basepoints0, glyph->GetAmount()); + AddPct(basepoints0, glyph->GetAmount()); triggered_spell_id = 50536; basepoints0 += victim->GetRemainingPeriodicAmount(GetGUID(), triggered_spell_id, SPELL_AURA_PERIODIC_DAMAGE); @@ -7563,7 +7563,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere // Necrosis if (dummySpell->SpellIconID == 2709) { - basepoints0 = CalculatePctN(int32(damage), triggerAmount); + basepoints0 = CalculatePct(int32(damage), triggerAmount); triggered_spell_id = 51460; break; } @@ -7641,7 +7641,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere { if (!roll_chance_f(GetUnitCriticalChance(BASE_ATTACK, victim))) return false; - basepoints0 = CalculatePctN(int32(damage), triggerAmount); + basepoints0 = CalculatePct(int32(damage), triggerAmount); triggered_spell_id = 50526; break; } @@ -7723,7 +7723,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere triggered_spell_id = 54445; target = this; - float addThreat = float(CalculatePctN(procSpell->Effects[0].CalcValue(this), triggerAmount)); + float addThreat = float(CalculatePct(procSpell->Effects[0].CalcValue(this), triggerAmount)); victim->AddThreat(this, addThreat); break; } @@ -7791,7 +7791,7 @@ bool Unit::HandleObsModEnergyAuraProc(Unit* victim, uint32 /*damage*/, AuraEffec if (dummySpell->SpellFamilyFlags[1] & 0x40000) { uint32 maxmana = GetMaxPower(POWER_MANA); - basepoints0 = CalculatePctF(maxmana, GetAttackTime(RANGED_ATTACK) / 1000.0f); + basepoints0 = CalculatePct(maxmana, GetAttackTime(RANGED_ATTACK) / 1000.0f); target = this; triggered_spell_id = 34075; break; @@ -7929,7 +7929,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp // Swift Hand of Justice case 59906: { - int32 bp0 = CalculatePctN(GetMaxHealth(), dummySpell->Effects[EFFECT_0]. CalcValue()); + int32 bp0 = CalculatePct(GetMaxHealth(), dummySpell->Effects[EFFECT_0]. CalcValue()); CastCustomSpell(this, 59913, &bp0, NULL, NULL, true); *handled = true; break; @@ -7948,10 +7948,10 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp *handled = true; if (victim && victim->HasAura(53601)) { - int32 bp0 = CalculatePctN(int32(damage / 12), dummySpell->Effects[EFFECT_2].CalcValue()); + int32 bp0 = CalculatePct(int32(damage / 12), dummySpell->Effects[EFFECT_2].CalcValue()); // Item - Paladin T9 Holy 4P Bonus if (AuraEffect const* aurEff = GetAuraEffect(67191, 0)) - AddPctN(bp0, aurEff->GetAmount()); + AddPct(bp0, aurEff->GetAmount()); CastCustomSpell(victim, 66922, &bp0, NULL, NULL, true); return true; } @@ -8020,7 +8020,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp if (!spInfo) return false; - int32 bp0 = int32(CalculatePctN(GetCreateMana(), spInfo->Effects[0].CalcValue())); + int32 bp0 = int32(CalculatePct(GetCreateMana(), spInfo->Effects[0].CalcValue())); CastCustomSpell(this, 67545, &bp0, NULL, NULL, true, NULL, triggeredByAura->GetEffect(EFFECT_0), GetGUID()); return true; } @@ -8115,7 +8115,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp // Item - Warrior T10 Protection 4P Bonus case 70844: { - int32 basepoints0 = CalculatePctN(GetMaxHealth(), dummySpell->Effects[EFFECT_1]. CalcValue()); + int32 basepoints0 = CalculatePct(GetMaxHealth(), dummySpell->Effects[EFFECT_1]. CalcValue()); CastCustomSpell(this, 70845, &basepoints0, NULL, NULL, true); break; } @@ -8279,7 +8279,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg if ((*i)->GetMiscValue() == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellInfo()->SpellIconID == 113) { int32 value2 = CalculateSpellDamage(this, (*i)->GetSpellInfo(), 2); - basepoints0 = int32(CalculatePctN(GetMaxPower(POWER_MANA), value2)); + basepoints0 = int32(CalculatePct(GetMaxPower(POWER_MANA), value2)); // Drain Soul CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura); break; @@ -8327,7 +8327,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id); return false; } - basepoints0 = CalculatePctN(int32(damage), triggerAmount) / 3; + basepoints0 = CalculatePct(int32(damage), triggerAmount) / 3; target = this; // Add remaining ticks to healing done basepoints0 += GetRemainingPeriodicAmount(GetGUID(), trigger_spell_id, SPELL_AURA_PERIODIC_HEAL); @@ -8391,7 +8391,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg if (!TriggerPS) return false; - basepoints0 = CalculatePctN(int32(damage), triggerAmount) / (TriggerPS->GetMaxDuration() / TriggerPS->Effects[0].Amplitude); + basepoints0 = CalculatePct(int32(damage), triggerAmount) / (TriggerPS->GetMaxDuration() / TriggerPS->Effects[0].Amplitude); basepoints0 += victim->GetRemainingPeriodicAmount(GetGUID(), trigger_spell_id, SPELL_AURA_PERIODIC_DAMAGE); break; } @@ -8508,8 +8508,8 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg return false; } // percent stored in effect 1 (class scripts) base points - int32 cost = int32(originalSpell->ManaCost + CalculatePctU(GetCreateMana(), originalSpell->ManaCostPercentage)); - basepoints0 = CalculatePctN(cost, auraSpellInfo->Effects[1].CalcValue()); + int32 cost = int32(originalSpell->ManaCost + CalculatePct(GetCreateMana(), originalSpell->ManaCostPercentage)); + basepoints0 = CalculatePct(cost, auraSpellInfo->Effects[1].CalcValue()); trigger_spell_id = 20272; target = this; } @@ -8539,7 +8539,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg { if (!procSpell) return false; - basepoints0 = int32(CalculatePctN(procSpell->ManaCost, 35)); + basepoints0 = int32(CalculatePct(procSpell->ManaCost, 35)); trigger_spell_id = 23571; target = this; break; @@ -8614,7 +8614,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg return false; trigger_spell_id = 50475; - basepoints0 = CalculatePctN(int32(damage), triggerAmount); + basepoints0 = CalculatePct(int32(damage), triggerAmount); } // Item - Death Knight T10 Melee 4P Bonus else if (auraSpellInfo->Id == 70656) @@ -8701,7 +8701,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg // This spell originally trigger 13567 - Dummy Trigger (vs dummy efect) case 26467: { - basepoints0 = int32(CalculatePctN(damage, 15)); + basepoints0 = int32(CalculatePct(damage, 15)); target = victim; trigger_spell_id = 26470; break; @@ -8893,7 +8893,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg // Shamanistic Rage triggered spell case 30824: { - basepoints0 = int32(CalculatePctN(GetTotalAttackPowerValue(BASE_ATTACK), triggerAmount)); + basepoints0 = int32(CalculatePct(GetTotalAttackPowerValue(BASE_ATTACK), triggerAmount)); break; } // Enlightenment (trigger only from mana cost spells) @@ -9005,7 +9005,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg // Savage Defense case 62606: { - basepoints0 = CalculatePctF(triggerAmount, GetTotalAttackPowerValue(BASE_ATTACK)); + basepoints0 = CalculatePct(triggerAmount, GetTotalAttackPowerValue(BASE_ATTACK)); break; } // Body and Soul @@ -10353,11 +10353,11 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin if ((*i)->GetMiscValue() & spellProto->GetSchoolMask()) { if ((*i)->GetSpellInfo()->EquippedItemClass == -1) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); else if (!((*i)->GetSpellInfo()->AttributesEx5 & SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0)) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellInfo())) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); } } } @@ -10368,13 +10368,13 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin AuraEffectList const& mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i) if (creatureTypeMask & uint32((*i)->GetMiscValue())) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); // bonus against aurastate AuraEffectList const& mDamageDoneVersusAurastate = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE); for (AuraEffectList::const_iterator i = mDamageDoneVersusAurastate.begin(); i != mDamageDoneVersusAurastate.end(); ++i) if (victim->HasAuraState(AuraStateType((*i)->GetMiscValue()))) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); // done scripted mod (take it from owner) Unit* owner = GetOwner() ? GetOwner() : this; @@ -10393,7 +10393,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin case 6928: { if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, spellProto, this)) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); break; } // Soul Siphon @@ -10420,19 +10420,19 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin break; } } - AddPctN(DoneTotalMod, modPercent); + AddPct(DoneTotalMod, modPercent); break; } case 6916: // Death's Embrace case 6925: case 6927: if (HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, spellProto, this)) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); break; case 5481: // Starfire Bonus { if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x200002, 0, 0)) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); break; } case 4418: // Increased Shock Damage @@ -10455,14 +10455,14 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin if ((*i)->GetSpellInfo()->SpellIconID == 2656) { if (!victim->HealthAbovePct(35)) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); } // Tundra Stalker else { // Frost Fever (target debuff) if (victim->HasAura(55095)) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); break; } break; @@ -10471,14 +10471,14 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin case 7293: { if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0x02000000, 0)) - AddPctF(DoneTotalMod, (*i)->GetSpellInfo()->GetRank() * 2.0f); + AddPct(DoneTotalMod, (*i)->GetSpellInfo()->GetRank() * 2.0f); break; } // Twisted Faith case 7377: { if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetGUID())) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); break; } // Marked for Death @@ -10489,7 +10489,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin case 7602: { if (victim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0)) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); break; } // Dirty Deeds @@ -10502,7 +10502,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin { // effect 0 has expected value but in negative state int32 bonus = -(*i)->GetBase()->GetEffect(0)->GetAmount(); - AddPctN(DoneTotalMod, bonus); + AddPct(DoneTotalMod, bonus); } break; } @@ -10534,7 +10534,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i) if ((*i)->GetSpellInfo()->SpellIconID == 3263) { - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); break; } } @@ -10547,13 +10547,13 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin if (AuraEffect* aurEff = GetAuraEffect(55687, 0)) // Increase Mind Flay damage if Shadow Word: Pain present on target if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetGUID())) - AddPctN(DoneTotalMod, aurEff->GetAmount()); + AddPct(DoneTotalMod, aurEff->GetAmount()); // Twisted Faith - Mind Flay part if (AuraEffect* aurEff = GetAuraEffect(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS, SPELLFAMILY_PRIEST, 2848, 1)) // Increase Mind Flay damage if Shadow Word: Pain present on target if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x8000, 0, 0, GetGUID())) - AddPctN(DoneTotalMod, aurEff->GetAmount()); + AddPct(DoneTotalMod, aurEff->GetAmount()); } // Smite else if (spellProto->SpellFamilyFlags[0] & 0x80) @@ -10561,7 +10561,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin // Glyph of Smite if (AuraEffect* aurEff = GetAuraEffect(55692, 0)) if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PRIEST, 0x100000, 0, 0, GetGUID())) - AddPctN(DoneTotalMod, aurEff->GetAmount()); + AddPct(DoneTotalMod, aurEff->GetAmount()); } // Shadow Word: Death else if (spellProto->SpellFamilyFlags[1] & 0x2) @@ -10569,7 +10569,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin // Glyph of Shadow Word: Death if (AuraEffect* aurEff = GetAuraEffect(55682, 1)) if (victim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT)) - AddPctN(DoneTotalMod, aurEff->GetAmount()); + AddPct(DoneTotalMod, aurEff->GetAmount()); } break; case SPELLFAMILY_PALADIN: @@ -10587,7 +10587,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin } // + 10% for each application of Holy Vengeance/Blood Corruption on the target if (stacks) - AddPctU(DoneTotalMod, 10 * stacks); + AddPct(DoneTotalMod, 10 * stacks); } break; case SPELLFAMILY_DRUID: @@ -10596,7 +10596,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin { // Brambles if (AuraEffect* aurEff = GetAuraEffectOfRankedSpell(16836, 0)) - AddPctN(DoneTotalMod, aurEff->GetAmount()); + AddPct(DoneTotalMod, aurEff->GetAmount()); } break; case SPELLFAMILY_WARLOCK: @@ -10608,7 +10608,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin for (AuraEffectList::const_iterator i = mDumyAuras.begin(); i != mDumyAuras.end(); ++i) if ((*i)->GetSpellInfo()->SpellIconID == 3173) { - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); break; } } @@ -10619,31 +10619,31 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin // Shadow Bite (15% increase from each dot) if (spellProto->SpellFamilyFlags[1] & 0x00400000 && isPet()) if (uint8 count = victim->GetDoTsByCaster(GetOwnerGUID())) - AddPctN(DoneTotalMod, 15 * count); + AddPct(DoneTotalMod, 15 * count); break; case SPELLFAMILY_HUNTER: // Steady Shot if (spellProto->SpellFamilyFlags[1] & 0x1) if (AuraEffect* aurEff = GetAuraEffect(56826, 0)) // Glyph of Steady Shot if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_HUNTER, 0x00004000, 0, 0, GetGUID())) - AddPctN(DoneTotalMod, aurEff->GetAmount()); + AddPct(DoneTotalMod, aurEff->GetAmount()); break; case SPELLFAMILY_DEATHKNIGHT: // Improved Icy Touch if (spellProto->SpellFamilyFlags[0] & 0x2) if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 2721, 0)) - AddPctN(DoneTotalMod, aurEff->GetAmount()); + AddPct(DoneTotalMod, aurEff->GetAmount()); // Sigil of the Vengeful Heart if (spellProto->SpellFamilyFlags[0] & 0x2000) if (AuraEffect* aurEff = GetAuraEffect(64962, EFFECT_1)) - AddPctN(DoneTotal, aurEff->GetAmount()); + AddPct(DoneTotal, aurEff->GetAmount()); // Glacier Rot if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6) if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0)) if (victim->GetDiseasesByCaster(owner->GetGUID()) > 0) - AddPctN(DoneTotalMod, aurEff->GetAmount()); + AddPct(DoneTotalMod, aurEff->GetAmount()); // Impurity (dummy effect) if (GetTypeId() == TYPEID_PLAYER) @@ -10662,7 +10662,7 @@ uint32 Unit::SpellDamageBonusDone(Unit* victim, SpellInfo const* spellProto, uin case 49638: { if (SpellInfo const* proto = sSpellMgr->GetSpellInfo(itr->first)) - AddPctN(ApCoeffMod, proto->Effects[0].CalcValue()); + AddPct(ApCoeffMod, proto->Effects[0].CalcValue()); } break; } @@ -10765,7 +10765,7 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui if (GetTypeId() != TYPEID_PLAYER) continue; float mod = ToPlayer()->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE) * (-8.0f); - AddPctF(TakenTotalMod, std::max(mod, float((*i)->GetAmount()))); + AddPct(TakenTotalMod, std::max(mod, float((*i)->GetAmount()))); } break; } @@ -10775,7 +10775,7 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui AuraEffectList const& mOwnerTaken = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER); for (AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i) if ((*i)->GetCasterGUID() == caster->GetGUID() && (*i)->IsAffectedOnSpell(spellProto)) - AddPctN(TakenTotalMod, (*i)->GetAmount()); + AddPct(TakenTotalMod, (*i)->GetAmount()); // Mod damage from spell mechanic if (uint32 mechanicMask = spellProto->GetAllEffectsMechanicMask()) @@ -10783,7 +10783,7 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui AuraEffectList const& mDamageDoneMechanic = GetAuraEffectsByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT); for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i) if (mechanicMask & uint32(1<<((*i)->GetMiscValue()))) - AddPctN(TakenTotalMod, (*i)->GetAmount()); + AddPct(TakenTotalMod, (*i)->GetAmount()); } int32 TakenAdvertisedBenefit = SpellBaseDamageBonusTaken(spellProto->GetSchoolMask()); @@ -10818,12 +10818,12 @@ uint32 Unit::SpellDamageBonusTaken(Unit* caster, SpellInfo const* spellProto, ui if (TakenTotal < 0) { if (TakenTotalMod < 1) - tmpDamage = ((float(CalculatePctF(pdamage, TakenTotalCasterMod) + TakenTotal) * TakenTotalMod) + CalculatePctF(pdamage, TakenTotalCasterMod)); + tmpDamage = ((float(CalculatePct(pdamage, TakenTotalCasterMod) + TakenTotal) * TakenTotalMod) + CalculatePct(pdamage, TakenTotalCasterMod)); else - tmpDamage = ((float(CalculatePctF(pdamage, TakenTotalCasterMod) + TakenTotal) + CalculatePctF(pdamage, TakenTotalCasterMod)) * TakenTotalMod); + tmpDamage = ((float(CalculatePct(pdamage, TakenTotalCasterMod) + TakenTotal) + CalculatePct(pdamage, TakenTotalCasterMod)) * TakenTotalMod); } else if (TakenTotalMod < 1) - tmpDamage = ((CalculatePctF(float(pdamage) + TakenTotal, TakenTotalCasterMod) * TakenTotalMod) + CalculatePctF(float(pdamage) + TakenTotal, TakenTotalCasterMod)); + tmpDamage = ((CalculatePct(float(pdamage) + TakenTotal, TakenTotalCasterMod) * TakenTotalMod) + CalculatePct(float(pdamage) + TakenTotal, TakenTotalCasterMod)); } if (!tmpDamage) tmpDamage = (float(pdamage) + TakenTotal) * TakenTotalMod; @@ -10857,14 +10857,14 @@ int32 Unit::SpellBaseDamageBonusDone(SpellSchoolMask schoolMask) { // stat used stored in miscValueB for this aura Stats usedStat = Stats((*i)->GetMiscValueB()); - DoneAdvertisedBenefit += int32(CalculatePctN(GetStat(usedStat), (*i)->GetAmount())); + DoneAdvertisedBenefit += int32(CalculatePct(GetStat(usedStat), (*i)->GetAmount())); } } // ... and attack power AuraEffectList const& mDamageDonebyAP = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER); for (AuraEffectList::const_iterator i =mDamageDonebyAP.begin(); i != mDamageDonebyAP.end(); ++i) if ((*i)->GetMiscValue() & schoolMask) - DoneAdvertisedBenefit += int32(CalculatePctN(GetTotalAttackPowerValue(BASE_ATTACK), (*i)->GetAmount())); + DoneAdvertisedBenefit += int32(CalculatePct(GetTotalAttackPowerValue(BASE_ATTACK), (*i)->GetAmount())); } return DoneAdvertisedBenefit; @@ -11102,7 +11102,7 @@ uint32 Unit::SpellCriticalDamageBonus(SpellInfo const* spellProto, uint32 damage crit_mod += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, victim->GetCreatureTypeMask()); if (crit_bonus != 0) - AddPctF(crit_bonus, crit_mod); + AddPct(crit_bonus, crit_mod); crit_bonus -= damage; @@ -11165,7 +11165,7 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui // Healing done percent AuraEffectList const& mHealingDonePct = GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT); for (AuraEffectList::const_iterator i = mHealingDonePct.begin(); i != mHealingDonePct.end(); ++i) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); // done scripted mod (take it from owner) Unit* owner = GetOwner() ? GetOwner() : this; @@ -11185,12 +11185,12 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui case 6935: case 6918: if (victim->HealthBelowPct(50)) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); break; case 7798: // Glyph of Regrowth { if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_DRUID, 0x40, 0, 0)) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); break; } case 8477: // Nourish Heal Boost @@ -11209,13 +11209,13 @@ uint32 Unit::SpellHealingBonusDone(Unit* victim, SpellInfo const* spellProto, ui continue; modPercent += stepPercent * aura->GetStackAmount(); } - AddPctN(DoneTotalMod, modPercent); + AddPct(DoneTotalMod, modPercent); break; } case 7871: // Glyph of Lesser Healing Wave { if (victim->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, 0, 0x00000400, 0, GetGUID())) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); break; } default: @@ -11306,15 +11306,15 @@ uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, u // Healing taken percent float minval = float(GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT)); if (minval) - AddPctF(TakenTotalMod, minval); + AddPct(TakenTotalMod, minval); float maxval = float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT)); if (maxval) - AddPctF(TakenTotalMod, maxval); + AddPct(TakenTotalMod, maxval); // Tenacity increase healing % taken if (AuraEffect const* Tenacity = GetAuraEffect(58549, 0)) - AddPctN(TakenTotalMod, Tenacity->GetAmount()); + AddPct(TakenTotalMod, Tenacity->GetAmount()); // Healing Done int32 TakenTotal = 0; @@ -11336,11 +11336,11 @@ uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, u // Healing over time taken percent float minval_hot = float(GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT)); if (minval_hot) - AddPctF(TakenTotalMod, minval_hot); + AddPct(TakenTotalMod, minval_hot); float maxval_hot = float(GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT)); if (maxval_hot) - AddPctF(TakenTotalMod, maxval_hot); + AddPct(TakenTotalMod, maxval_hot); } // Check for table values @@ -11383,7 +11383,7 @@ uint32 Unit::SpellHealingBonusTaken(Unit* caster, SpellInfo const* spellProto, u AuraEffectList const& mHealingGet= GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_RECEIVED); for (AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i) if (caster->GetGUID() == (*i)->GetCasterGUID() && (*i)->IsAffectedOnSpell(spellProto)) - AddPctN(TakenTotalMod, (*i)->GetAmount()); + AddPct(TakenTotalMod, (*i)->GetAmount()); for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { @@ -11425,14 +11425,14 @@ int32 Unit::SpellBaseHealingBonusDone(SpellSchoolMask schoolMask) { // stat used dependent from misc value (stat index) Stats usedStat = Stats((*i)->GetSpellInfo()->Effects[(*i)->GetEffIndex()].MiscValue); - AdvertisedBenefit += int32(CalculatePctN(GetStat(usedStat), (*i)->GetAmount())); + AdvertisedBenefit += int32(CalculatePct(GetStat(usedStat), (*i)->GetAmount())); } // ... and attack power AuraEffectList const& mHealingDonebyAP = GetAuraEffectsByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER); for (AuraEffectList::const_iterator i = mHealingDonebyAP.begin(); i != mHealingDonebyAP.end(); ++i) if ((*i)->GetMiscValue() & schoolMask) - AdvertisedBenefit += int32(CalculatePctN(GetTotalAttackPowerValue(BASE_ATTACK), (*i)->GetAmount())); + AdvertisedBenefit += int32(CalculatePct(GetTotalAttackPowerValue(BASE_ATTACK), (*i)->GetAmount())); } return AdvertisedBenefit; } @@ -11663,11 +11663,11 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType if ((*i)->GetMiscValue() & spellProto->GetSchoolMask() && !(spellProto->GetSchoolMask() & SPELL_SCHOOL_MASK_NORMAL)) { if ((*i)->GetSpellInfo()->EquippedItemClass == -1) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); else if (!((*i)->GetSpellInfo()->AttributesEx5 & SPELL_ATTR5_SPECIAL_ITEM_CLASS_CHECK) && ((*i)->GetSpellInfo()->EquippedItemSubClassMask == 0)) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); else if (ToPlayer() && ToPlayer()->HasItemFitToSpellRequirements((*i)->GetSpellInfo())) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); } } } @@ -11675,13 +11675,13 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType AuraEffectList const& mDamageDoneVersus = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); for (AuraEffectList::const_iterator i = mDamageDoneVersus.begin(); i != mDamageDoneVersus.end(); ++i) if (creatureTypeMask & uint32((*i)->GetMiscValue())) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); // bonus against aurastate AuraEffectList const& mDamageDoneVersusAurastate = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS_AURASTATE); for (AuraEffectList::const_iterator i = mDamageDoneVersusAurastate.begin(); i != mDamageDoneVersusAurastate.end(); ++i) if (victim->HasAuraState(AuraStateType((*i)->GetMiscValue()))) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); // done scripted mod (take it from owner) Unit* owner = GetOwner() ? GetOwner() : this; @@ -11701,14 +11701,14 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType if ((*i)->GetSpellInfo()->SpellIconID == 2656) { if (!victim->HealthAbovePct(35)) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); } // Tundra Stalker else { // Frost Fever (target debuff) if (victim->HasAura(55095)) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); } break; } @@ -11716,7 +11716,7 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType case 7293: { if (victim->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DEATHKNIGHT, 0, 0x02000000, 0)) - AddPctF(DoneTotalMod, (*i)->GetSpellInfo()->GetRank() * 2.0f); + AddPct(DoneTotalMod, (*i)->GetSpellInfo()->GetRank() * 2.0f); break; } // Marked for Death @@ -11727,7 +11727,7 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType case 7602: { if (victim->GetAuraEffect(SPELL_AURA_MOD_STALKED, SPELLFAMILY_HUNTER, 0x400, 0, 0)) - AddPctN(DoneTotalMod, (*i)->GetAmount()); + AddPct(DoneTotalMod, (*i)->GetAmount()); break; } // Dirty Deeds @@ -11738,7 +11738,7 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType { // effect 0 has expected value but in negative state int32 bonus = -(*i)->GetBase()->GetEffect(0)->GetAmount(); - AddPctN(DoneTotalMod, bonus); + AddPct(DoneTotalMod, bonus); } break; } @@ -11754,7 +11754,7 @@ uint32 Unit::MeleeDamageBonusDone(Unit* victim, uint32 pdamage, WeaponAttackType if (spellProto->SpellFamilyFlags[0] & 0x2 || spellProto->SpellFamilyFlags[1] & 0x6) if (AuraEffect* aurEff = GetDummyAuraEffect(SPELLFAMILY_DEATHKNIGHT, 196, 0)) if (victim->GetDiseasesByCaster(owner->GetGUID()) > 0) - AddPctN(DoneTotalMod, aurEff->GetAmount()); + AddPct(DoneTotalMod, aurEff->GetAmount()); break; } @@ -11810,7 +11810,7 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT AuraEffectList const& mOwnerTaken = GetAuraEffectsByType(SPELL_AURA_MOD_DAMAGE_FROM_CASTER); for (AuraEffectList::const_iterator i = mOwnerTaken.begin(); i != mOwnerTaken.end(); ++i) if ((*i)->GetCasterGUID() == attacker->GetGUID() && (*i)->IsAffectedOnSpell(spellProto)) - AddPctN(TakenTotalMod, (*i)->GetAmount()); + AddPct(TakenTotalMod, (*i)->GetAmount()); // Mod damage from spell mechanic uint32 mechanicMask = spellProto->GetAllEffectsMechanicMask(); @@ -11824,7 +11824,7 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT AuraEffectList const& mDamageDoneMechanic = GetAuraEffectsByType(SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT); for (AuraEffectList::const_iterator i = mDamageDoneMechanic.begin(); i != mDamageDoneMechanic.end(); ++i) if (mechanicMask & uint32(1<<((*i)->GetMiscValue()))) - AddPctN(TakenTotalMod, (*i)->GetAmount()); + AddPct(TakenTotalMod, (*i)->GetAmount()); } } @@ -11841,7 +11841,7 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT if (GetTypeId() != TYPEID_PLAYER) continue; float mod = ToPlayer()->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE) * (-8.0f); - AddPctF(TakenTotalMod, std::max(mod, float((*i)->GetAmount()))); + AddPct(TakenTotalMod, std::max(mod, float((*i)->GetAmount()))); } break; } @@ -11860,13 +11860,13 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT { AuraEffectList const& mModMeleeDamageTakenPercent = GetAuraEffectsByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT); for (AuraEffectList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i) - AddPctN(TakenTotalMod, (*i)->GetAmount()); + AddPct(TakenTotalMod, (*i)->GetAmount()); } else { AuraEffectList const& mModRangedDamageTakenPercent = GetAuraEffectsByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT); for (AuraEffectList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i) - AddPctN(TakenTotalMod, (*i)->GetAmount()); + AddPct(TakenTotalMod, (*i)->GetAmount()); } float tmpDamage = 0.0f; @@ -11876,12 +11876,12 @@ uint32 Unit::MeleeDamageBonusTaken(Unit* attacker, uint32 pdamage, WeaponAttackT if (TakenFlatBenefit < 0) { if (TakenTotalMod < 1) - tmpDamage = ((float(CalculatePctF(pdamage, TakenTotalCasterMod) + TakenFlatBenefit) * TakenTotalMod) + CalculatePctF(pdamage, TakenTotalCasterMod)); + tmpDamage = ((float(CalculatePct(pdamage, TakenTotalCasterMod) + TakenFlatBenefit) * TakenTotalMod) + CalculatePct(pdamage, TakenTotalCasterMod)); else - tmpDamage = ((float(CalculatePctF(pdamage, TakenTotalCasterMod) + TakenFlatBenefit) + CalculatePctF(pdamage, TakenTotalCasterMod)) * TakenTotalMod); + tmpDamage = ((float(CalculatePct(pdamage, TakenTotalCasterMod) + TakenFlatBenefit) + CalculatePct(pdamage, TakenTotalCasterMod)) * TakenTotalMod); } else if (TakenTotalMod < 1) - tmpDamage = ((CalculatePctF(float(pdamage) + TakenFlatBenefit, TakenTotalCasterMod) * TakenTotalMod) + CalculatePctF(float(pdamage) + TakenFlatBenefit, TakenTotalCasterMod)); + tmpDamage = ((CalculatePct(float(pdamage) + TakenFlatBenefit, TakenTotalCasterMod) * TakenTotalMod) + CalculatePct(float(pdamage) + TakenFlatBenefit, TakenTotalCasterMod)); } if (!tmpDamage) tmpDamage = (float(pdamage) + TakenFlatBenefit) * TakenTotalMod; @@ -12648,7 +12648,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) // now we ready for speed calculation float speed = std::max(non_stack_bonus, stack_bonus); if (main_speed_mod) - AddPctN(speed, main_speed_mod); + AddPct(speed, main_speed_mod); switch (mtype) { @@ -12686,7 +12686,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED); if (slow) { - AddPctN(speed, slow); + AddPct(speed, slow); if (float minSpeedMod = (float)GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MINIMUM_SPEED)) { float min_speed = minSpeedMod / 100.0f; @@ -13205,7 +13205,7 @@ int32 Unit::ModSpellDuration(SpellInfo const* spellProto, Unit const* target, in durationMod = durationMod_always; if (durationMod != 0) - AddPctN(duration, durationMod); + AddPct(duration, durationMod); // there are only negative mods currently durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_AURA_DURATION_BY_DISPEL, spellProto->Dispel); @@ -13218,7 +13218,7 @@ int32 Unit::ModSpellDuration(SpellInfo const* spellProto, Unit const* target, in durationMod += durationMod_always; if (durationMod != 0) - AddPctN(duration, durationMod); + AddPct(duration, durationMod); } else { @@ -14132,14 +14132,14 @@ void CharmInfo::LoadPetActionBar(const std::string& data) { InitPetActionBar(); - Tokens tokens(data, ' '); + Tokenizer tokens(data, ' '); if (tokens.size() != (ACTION_BAR_INDEX_END-ACTION_BAR_INDEX_START) * 2) return; // non critical, will reset to default - uint8 index; - Tokens::iterator iter; - for (iter = tokens.begin(), index = ACTION_BAR_INDEX_START; index < ACTION_BAR_INDEX_END; ++iter, ++index) + uint8 index = ACTION_BAR_INDEX_START; + Tokenizer::const_iterator iter = tokens.begin(); + for (; index < ACTION_BAR_INDEX_END; ++iter, ++index) { // use unsigned cast to avoid sign negative format use at long-> ActiveStates (int) conversion ActiveStates type = ActiveStates(atol(*iter)); @@ -14641,7 +14641,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u // Remove charge (aura can be removed by triggers) if (useCharges && takeCharges) - i->aura->DropCharge(AURA_REMOVE_BY_EXPIRE); + i->aura->DropCharge(); if (spellInfo->AttributesEx3 & SPELL_ATTR3_DISABLE_PROC) SetCantProc(false); @@ -16695,7 +16695,7 @@ float Unit::GetCombatRatingReduction(CombatRating cr) const uint32 Unit::GetCombatRatingDamageReduction(CombatRating cr, float rate, float cap, uint32 damage) const { float percent = std::min(GetCombatRatingReduction(cr) * rate, cap); - return CalculatePctF(damage, percent); + return CalculatePct(damage, percent); } uint32 Unit::GetModelForForm(ShapeshiftForm form) @@ -16985,8 +16985,8 @@ void Unit::JumpTo(float speedXY, float speedZ, bool forward) GetMotionMaster()->MoveJumpTo(angle, speedXY, speedZ); else { - float vcos = cos(angle+GetOrientation()); - float vsin = sin(angle+GetOrientation()); + float vcos = std::cos(angle+GetOrientation()); + float vsin = std::sin(angle+GetOrientation()); WorldPacket data(SMSG_MOVE_KNOCK_BACK, (8+4+4+4+4+4)); data.append(GetPackGUID()); @@ -17441,7 +17441,7 @@ void Unit::RewardRage(uint32 damage, uint32 weaponSpeedHitFactor, bool attacker) addRage = (damage / rageconversion * 7.5f + weaponSpeedHitFactor) / 2; // talent who gave more rage on attack - AddPctN(addRage, GetTotalAuraModifier(SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT)); + AddPct(addRage, GetTotalAuraModifier(SPELL_AURA_MOD_RAGE_FROM_DAMAGE_DEALT)); } else { diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 6d50155adfe..9b29d644c36 100755 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -1335,8 +1335,8 @@ class Unit : public WorldObject bool HealthAbovePct(int32 pct) const { return GetHealth() > CountPctFromMaxHealth(pct); } bool HealthAbovePctHealed(int32 pct, uint32 heal) const { return uint64(GetHealth()) + uint64(heal) > CountPctFromMaxHealth(pct); } float GetHealthPct() const { return GetMaxHealth() ? 100.f * GetHealth() / GetMaxHealth() : 0.0f; } - uint32 CountPctFromMaxHealth(int32 pct) const { return CalculatePctN(GetMaxHealth(), pct); } - uint32 CountPctFromCurHealth(int32 pct) const { return CalculatePctN(GetHealth(), pct); } + uint32 CountPctFromMaxHealth(int32 pct) const { return CalculatePct(GetMaxHealth(), pct); } + uint32 CountPctFromCurHealth(int32 pct) const { return CalculatePct(GetHealth(), pct); } void SetHealth(uint32 val); void SetMaxHealth(uint32 val); diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index f9dfbacdf43..da15372ca16 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -517,8 +517,8 @@ void Vehicle::CalculatePassengerPosition(float& x, float& y, float& z, float& o) { float inx = x, iny = y, inz = z, ino = o; o = GetBase()->GetOrientation() + ino; - x = GetBase()->GetPositionX() + inx * cos(GetBase()->GetOrientation()) - iny * sin(GetBase()->GetOrientation()); - y = GetBase()->GetPositionY() + iny * cos(GetBase()->GetOrientation()) + inx * sin(GetBase()->GetOrientation()); + x = GetBase()->GetPositionX() + inx * std::cos(GetBase()->GetOrientation()) - iny * std::sin(GetBase()->GetOrientation()); + y = GetBase()->GetPositionY() + iny * std::cos(GetBase()->GetOrientation()) + inx * std::sin(GetBase()->GetOrientation()); z = GetBase()->GetPositionZ() + inz; } @@ -526,9 +526,9 @@ void Vehicle::CalculatePassengerOffset(float& x, float& y, float& z, float& o) { o -= GetBase()->GetOrientation(); z -= GetBase()->GetPositionZ(); - y -= GetBase()->GetPositionY(); // y = searchedY * cos(o) + searchedX * sin(o) - x -= GetBase()->GetPositionX(); // x = searchedX * cos(o) + searchedY * sin(o + pi) + y -= GetBase()->GetPositionY(); // y = searchedY * std::cos(o) + searchedX * std::sin(o) + x -= GetBase()->GetPositionX(); // x = searchedX * std::cos(o) + searchedY * std::sin(o + pi) float inx = x, iny = y; - y = (iny - inx * tan(GetBase()->GetOrientation())) / (cos(GetBase()->GetOrientation()) + sin(GetBase()->GetOrientation()) * tan(GetBase()->GetOrientation())); - x = (inx + iny * tan(GetBase()->GetOrientation())) / (cos(GetBase()->GetOrientation()) + sin(GetBase()->GetOrientation()) * tan(GetBase()->GetOrientation())); + y = (iny - inx * tan(GetBase()->GetOrientation())) / (cos(GetBase()->GetOrientation()) + std::sin(GetBase()->GetOrientation()) * tan(GetBase()->GetOrientation())); + x = (inx + iny * tan(GetBase()->GetOrientation())) / (cos(GetBase()->GetOrientation()) + std::sin(GetBase()->GetOrientation()) * tan(GetBase()->GetOrientation())); } diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index 5ef9efa0396..fd2a2fe143a 100755 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -525,10 +525,10 @@ void ObjectMgr::LoadCreatureTemplateAddons() creatureAddon.bytes2 = fields[4].GetUInt32(); creatureAddon.emote = fields[5].GetUInt32(); - Tokens tokens(fields[6].GetString(), ' '); + Tokenizer tokens(fields[6].GetString(), ' '); uint8 i = 0; creatureAddon.auras.resize(tokens.size()); - for (Tokens::iterator itr = tokens.begin(); itr != tokens.end(); ++itr) + for (Tokenizer::const_iterator itr = tokens.begin(); itr != tokens.end(); ++itr) { SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(uint32(atol(*itr))); if (!AdditionalSpellInfo) @@ -907,10 +907,10 @@ void ObjectMgr::LoadCreatureAddons() creatureAddon.bytes2 = fields[4].GetUInt32(); creatureAddon.emote = fields[5].GetUInt32(); - Tokens tokens(fields[6].GetString(), ' '); + Tokenizer tokens(fields[6].GetString(), ' '); uint8 i = 0; creatureAddon.auras.resize(tokens.size()); - for (Tokens::iterator itr = tokens.begin(); itr != tokens.end(); ++itr) + for (Tokenizer::const_iterator itr = tokens.begin(); itr != tokens.end(); ++itr) { SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(uint32(atol(*itr))); if (!AdditionalSpellInfo) diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 5c8860cc900..25c8cd3cc2a 100755 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -148,7 +148,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) if (_player->GetBattlegroundQueueIndex(bgQueueTypeIdRandom) < PLAYER_MAX_BATTLEGROUND_QUEUES) { - //player is already in random queue + // player is already in random queue WorldPacket data; sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_IN_RANDOM_BG); _player->GetSession()->SendPacket(&data); @@ -157,7 +157,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) if (_player->InBattlegroundQueue() && bgTypeId == BATTLEGROUND_RB) { - //player is already in queue, can't start random queue + // player is already in queue, can't start random queue WorldPacket data; sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_IN_NON_RANDOM_BG); _player->GetSession()->SendPacket(&data); @@ -166,7 +166,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) // check if already in queue if (_player->GetBattlegroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES) - //player is already in this queue + // player is already in this queue return; // check if has free queue slots @@ -178,7 +178,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) return; } - BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId]; + BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0); uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId()); @@ -189,7 +189,8 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) // send status packet (in queue) sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType); SendPacket(&data); - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", + bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName()); } else { @@ -202,7 +203,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0); isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam()); - BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId]; + BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); GroupQueueInfo* ginfo = NULL; uint32 avgTime = 0; @@ -256,14 +257,14 @@ void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recv_d Player* allianceFlagCarrier = NULL; Player* hordeFlagCarrier = NULL; - if (uint64 guid = bg->GetFlagPickerGUID(BG_TEAM_ALLIANCE)) + if (uint64 guid = bg->GetFlagPickerGUID(TEAM_ALLIANCE)) { allianceFlagCarrier = ObjectAccessor::FindPlayer(guid); if (allianceFlagCarrier) ++flagCarrierCount; } - if (uint64 guid = bg->GetFlagPickerGUID(BG_TEAM_HORDE)) + if (uint64 guid = bg->GetFlagPickerGUID(TEAM_HORDE)) { hordeFlagCarrier = ObjectAccessor::FindPlayer(guid); if (hordeFlagCarrier) @@ -366,7 +367,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data) //get GroupQueueInfo from BattlegroundQueue BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_); BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, type); - BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId]; + BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); //we must use temporary variable, because GroupQueueInfo pointer can be deleted in BattlegroundQueue::RemovePlayer() function GroupQueueInfo ginfo; if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo)) @@ -540,7 +541,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/) } //we are sending update to player about queue - he can be invited there! //get GroupQueueInfo for queue status - BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId]; + BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); GroupQueueInfo ginfo; if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo)) continue; @@ -680,7 +681,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) arenaRating = 1; } - BattlegroundQueue &bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId]; + BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); if (asGroup) { uint32 avgTime = 0; diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 8f98135aafb..5c603e46086 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1730,7 +1730,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) sWorld->UpdateCharacterNameData(GUID_LOPART(guid), newname, gender, race); - BattlegroundTeamId team = BG_TEAM_ALLIANCE; + TeamId team = TEAM_ALLIANCE; // Search each faction is targeted switch (race) @@ -1740,7 +1740,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) case RACE_UNDEAD_PLAYER: case RACE_TROLL: case RACE_BLOODELF: - team = BG_TEAM_HORDE; + team = TEAM_HORDE; break; default: break; @@ -1757,7 +1757,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) stmt->setUInt32(0, lowGuid); // Faction specific languages - if (team == BG_TEAM_HORDE) + if (team == TEAM_HORDE) stmt->setUInt16(1, 109); else stmt->setUInt16(1, 98); @@ -1816,7 +1816,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) uint32 numFullTaximasks = level / 7; if (numFullTaximasks > 11) numFullTaximasks = 11; - if (team == BG_TEAM_ALLIANCE) + if (team == TEAM_ALLIANCE) { if (playerClass != CLASS_DEATH_KNIGHT) { @@ -1868,7 +1868,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) { Quest *qinfo = iter->second; uint32 requiredRaces = qinfo->GetRequiredRaces(); - if (team == BG_TEAM_ALLIANCE) + if (team == TEAM_ALLIANCE) { if (requiredRaces & RACEMASK_ALLIANCE) { @@ -1876,7 +1876,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) quests << ','; } } - else // if (team == BG_TEAM_HORDE) + else // if (team == TEAM_HORDE) { if (requiredRaces & RACEMASK_HORDE) { @@ -1929,7 +1929,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND); stmt->setUInt32(0, lowGuid); - if (team == BG_TEAM_ALLIANCE) + if (team == TEAM_ALLIANCE) { stmt->setUInt16(1, 0); stmt->setUInt16(2, 1519); @@ -1956,13 +1956,13 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) uint32 achiev_horde = it->second; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT); - stmt->setUInt16(0, uint16(team == BG_TEAM_ALLIANCE ? achiev_alliance : achiev_horde)); + stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? achiev_alliance : achiev_horde)); stmt->setUInt32(1, lowGuid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT); - stmt->setUInt16(0, uint16(team == BG_TEAM_ALLIANCE ? achiev_alliance : achiev_horde)); - stmt->setUInt16(1, uint16(team == BG_TEAM_ALLIANCE ? achiev_horde : achiev_alliance)); + stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? achiev_alliance : achiev_horde)); + stmt->setUInt16(1, uint16(team == TEAM_ALLIANCE ? achiev_horde : achiev_alliance)); stmt->setUInt32(2, lowGuid); trans->Append(stmt); } @@ -1974,8 +1974,8 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) uint32 item_horde = it->second; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE); - stmt->setUInt32(0, (team == BG_TEAM_ALLIANCE ? item_alliance : item_horde)); - stmt->setUInt32(1, (team == BG_TEAM_ALLIANCE ? item_horde : item_alliance)); + stmt->setUInt32(0, (team == TEAM_ALLIANCE ? item_alliance : item_horde)); + stmt->setUInt32(1, (team == TEAM_ALLIANCE ? item_horde : item_alliance)); stmt->setUInt32(2, guid); trans->Append(stmt); } @@ -1987,13 +1987,13 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) uint32 spell_horde = it->second; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL); - stmt->setUInt32(0, (team == BG_TEAM_ALLIANCE ? spell_alliance : spell_horde)); + stmt->setUInt32(0, (team == TEAM_ALLIANCE ? spell_alliance : spell_horde)); stmt->setUInt32(1, lowGuid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE); - stmt->setUInt32(0, (team == BG_TEAM_ALLIANCE ? spell_alliance : spell_horde)); - stmt->setUInt32(1, (team == BG_TEAM_ALLIANCE ? spell_horde : spell_alliance)); + stmt->setUInt32(0, (team == TEAM_ALLIANCE ? spell_alliance : spell_horde)); + stmt->setUInt32(1, (team == TEAM_ALLIANCE ? spell_horde : spell_alliance)); stmt->setUInt32(2, lowGuid); trans->Append(stmt); } @@ -2005,13 +2005,13 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) uint32 reputation_horde = it->second; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION); - stmt->setUInt32(0, uint16(team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde)); + stmt->setUInt32(0, uint16(team == TEAM_ALLIANCE ? reputation_alliance : reputation_horde)); stmt->setUInt32(1, lowGuid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE); - stmt->setUInt16(0, uint16(team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde)); - stmt->setUInt16(1, uint16(team == BG_TEAM_ALLIANCE ? reputation_horde : reputation_alliance)); + stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? reputation_alliance : reputation_horde)); + stmt->setUInt16(1, uint16(team == TEAM_ALLIANCE ? reputation_horde : reputation_alliance)); stmt->setUInt32(2, lowGuid); trans->Append(stmt); } @@ -2021,7 +2021,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) { const uint32 ktcount = KNOWN_TITLES_SIZE * 2; uint32 knownTitles[ktcount]; - Tokens tokens(knownTitlesStr, ' ', ktcount); + Tokenizer tokens(knownTitlesStr, ' ', ktcount); if (tokens.size() != ktcount) return; @@ -2037,7 +2037,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) CharTitlesEntry const* atitleInfo = sCharTitlesStore.LookupEntry(title_alliance); CharTitlesEntry const* htitleInfo = sCharTitlesStore.LookupEntry(title_horde); // new team - if (team == BG_TEAM_ALLIANCE) + if (team == TEAM_ALLIANCE) { uint32 bitIndex = htitleInfo->bit_index; uint32 index = bitIndex / 32; diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 1da44882ea9..e6e32e81e51 100755 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -862,8 +862,8 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recv_data) // 2PI = 360°, keep in mind that ingame orientation is counter-clockwise double rotation = 2 * M_PI - atEntry->box_orientation; - double sinVal = sin(rotation); - double cosVal = cos(rotation); + double sinVal = std::sin(rotation); + double cosVal = std::cos(rotation); float playerBoxDistX = player->GetPositionX() - atEntry->x; float playerBoxDistY = player->GetPositionY() - atEntry->y; diff --git a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp index 29466ab9670..b8764bd5042 100755..100644 --- a/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp @@ -100,8 +100,8 @@ bool FleeingMovementGenerator<T>::_getPoint(T* owner, float &x, float &y, float float curr_x, curr_y, curr_z; owner->GetPosition(curr_x, curr_y, curr_z); - x = curr_x + dist*cos(angle); - y = curr_y + dist*sin(angle); + x = curr_x + dist * std::cos(angle); + y = curr_y + dist * std::sin(angle); z = curr_z; owner->UpdateAllowedPositionZ(x, y, z); diff --git a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp index 3e55b9679c6..a9d3c404a87 100755 --- a/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp @@ -46,8 +46,8 @@ void RandomMovementGenerator<Creature>::_setRandomLocation(Creature* creature) const float angle = float(rand_norm()) * static_cast<float>(M_PI*2.0f); const float range = float(rand_norm()) * wander_distance; - const float distanceX = range * cos(angle); - const float distanceY = range * sin(angle); + const float distanceX = range * std::cos(angle); + const float distanceY = range * std::sin(angle); destX = respX + distanceX; destY = respY + distanceY; diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp index 9919a47642e..6985cb92804 100755 --- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp +++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp @@ -135,7 +135,7 @@ bool OPvPCapturePoint::SetCapturePointData(uint32 entry, uint32 map, float x, fl m_maxValue = (float)goinfo->capturePoint.maxTime; m_maxSpeed = m_maxValue / (goinfo->capturePoint.minTime ? goinfo->capturePoint.minTime : 60); m_neutralValuePct = goinfo->capturePoint.neutralPercent; - m_minValue = CalculatePctU(m_maxValue, m_neutralValuePct); + m_minValue = CalculatePct(m_maxValue, m_neutralValuePct); return true; } diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index 79e8d47aa94..0d3d97d3996 100755 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -17,6 +17,7 @@ */ #include "PoolMgr.h" +#include "Containers.h" #include "ObjectMgr.h" #include "Log.h" #include "MapManager.h" diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 6a2c7e64446..a3a850ff1c1 100755 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -423,10 +423,6 @@ void WorldSession::LogoutPlayer(bool Save) } else if (!_player->getAttackers().empty()) { - _player->CombatStop(); - _player->getHostileRefManager().setOnlineOfflineState(false); - _player->RemoveAllAurasOnDeath(); - // build set of player who attack _player or who have pet attacking of _player std::set<Player*> aset; for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr) @@ -438,6 +434,11 @@ void WorldSession::LogoutPlayer(bool Save) aset.insert((Player*)(*itr)); } + // CombatStop() method is removing all attackers from the AttackerSet + // That is why it must be AFTER building current set of attackers + _player->CombatStop(); + _player->getHostileRefManager().setOnlineOfflineState(false); + _player->RemoveAllAurasOnDeath(); _player->SetPvPDeath(!aset.empty()); _player->KillPlayer(); _player->BuildPlayerRepop(); @@ -482,7 +483,8 @@ void WorldSession::LogoutPlayer(bool Save) if (BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(i)) { _player->RemoveBattlegroundQueueId(bgQueueTypeId); - sBattlegroundMgr->m_BattlegroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetGUID(), true); + BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); + queue.RemovePlayer(_player->GetGUID(), true); } } diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp index f28a02a52fc..297b4df97c4 100755 --- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp +++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp @@ -474,7 +474,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster) // Glyph of Fear, Glyph of Frost nova and similar auras if ((*itr)->GetMiscValue() == 7801) { - AddPctN(amount, (*itr)->GetAmount()); + AddPct(amount, (*itr)->GetAmount()); break; } } @@ -527,7 +527,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster) // Borrowed Time if (AuraEffect const* pAurEff = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, 2899, 1)) - bonus += CalculatePctN(1.0f, pAurEff->GetAmount()); + bonus += CalculatePct(1.0f, pAurEff->GetAmount()); DoneActualBenefit += caster->SpellBaseHealingBonusDone(m_spellInfo->GetSchoolMask()) * bonus; // Improved PW: Shield: its weird having a SPELLMOD_ALL_EFFECTS here but its blizzards doing :) @@ -539,7 +539,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster) // Twin Disciplines if (AuraEffect const* pAurEff = caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_PRIEST, 0x400000, 0, 0, caster->GetGUID())) - AddPctN(amount, pAurEff->GetAmount()); + AddPct(amount, pAurEff->GetAmount()); // Focused Power // Reuse variable, not sure if this code below can be moved before Twin Disciplines @@ -569,7 +569,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster) if (!pAurEff) pAurEff = caster->GetAuraEffect(74411, 0); // Battleground - Dampening if (pAurEff) - AddPctN(amount, pAurEff->GetAmount()); + AddPct(amount, pAurEff->GetAmount()); return amount; } @@ -635,7 +635,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster) else if (AuraEffect const* aurEff = caster->GetAuraEffect(60774, EFFECT_0)) amount += cp * aurEff->GetAmount(); - amount += uint32(CalculatePctU(caster->GetTotalAttackPowerValue(BASE_ATTACK), cp)); + amount += uint32(CalculatePct(caster->GetTotalAttackPowerValue(BASE_ATTACK), cp)); } // Rend else if (GetSpellInfo()->SpellFamilyName == SPELLFAMILY_WARRIOR && GetSpellInfo()->SpellFamilyFlags[0] & 0x20) @@ -653,7 +653,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster) if (m_spellInfo->GetRank() >= 9) { if (GetBase()->GetUnitOwner()->HasAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, m_spellInfo, caster)) - AddPctN(amount, m_spellInfo->Effects[EFFECT_2].CalcValue(caster)); + AddPct(amount, m_spellInfo->Effects[EFFECT_2].CalcValue(caster)); } } // Unholy Blight damage over time effect @@ -674,10 +674,10 @@ int32 AuraEffect::CalculateAmount(Unit* caster) amount = GetBase()->GetUnitOwner()->GetMaxPower(POWER_MANA) * 0.0025f; break; case 29166: // Innervate - ApplyPctF(amount, float(GetBase()->GetUnitOwner()->GetCreatePowers(POWER_MANA)) / GetTotalTicks()); + ApplyPct(amount, float(GetBase()->GetUnitOwner()->GetCreatePowers(POWER_MANA)) / GetTotalTicks()); break; case 48391: // Owlkin Frenzy - ApplyPctU(amount, GetBase()->GetUnitOwner()->GetCreatePowers(POWER_MANA)); + ApplyPct(amount, GetBase()->GetUnitOwner()->GetCreatePowers(POWER_MANA)); break; default: break; @@ -692,7 +692,7 @@ int32 AuraEffect::CalculateAmount(Unit* caster) if (caster->GetTypeId() == TYPEID_PLAYER) // Bonus from Glyph of Lightwell if (AuraEffect* modHealing = caster->GetAuraEffect(55673, 0)) - AddPctN(amount, modHealing->GetAmount()); + AddPct(amount, modHealing->GetAmount()); } break; case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN: @@ -4745,7 +4745,7 @@ void AuraEffect::HandleModPowerCostPCT(AuraApplication const* aurApp, uint8 mode Unit* target = aurApp->GetTarget(); - float amount = CalculatePctN(1.0f, GetAmount()); + float amount = CalculatePct(1.0f, GetAmount()); for (int i = 0; i < MAX_SPELL_SCHOOL; ++i) if (GetMiscValue() & (1 << i)) target->ApplyModSignedFloatValue(UNIT_FIELD_POWER_COST_MULTIPLIER + i, amount, apply); @@ -6399,25 +6399,25 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const // Tenacity increase healing % taken if (AuraEffect const* Tenacity = target->GetAuraEffect(58549, 0)) - AddPctN(TakenTotalMod, Tenacity->GetAmount()); + AddPct(TakenTotalMod, Tenacity->GetAmount()); // Healing taken percent float minval = (float)target->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT); if (minval) - AddPctF(TakenTotalMod, minval); + AddPct(TakenTotalMod, minval); float maxval = (float)target->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT); if (maxval) - AddPctF(TakenTotalMod, maxval); + AddPct(TakenTotalMod, maxval); // Healing over time taken percent float minval_hot = (float)target->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HOT_PCT); if (minval_hot) - AddPctF(TakenTotalMod, minval_hot); + AddPct(TakenTotalMod, minval_hot); float maxval_hot = (float)target->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HOT_PCT); if (maxval_hot) - AddPctF(TakenTotalMod, maxval_hot); + AddPct(TakenTotalMod, maxval_hot); TakenTotalMod = std::max(TakenTotalMod, 0.0f); @@ -6510,8 +6510,8 @@ void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) con if (m_spellInfo->ManaCostPercentage) { // max value - int32 maxmana = CalculatePctF(caster->GetMaxPower(powerType), drainAmount * 2.0f); - ApplyPctU(drainAmount, target->GetMaxPower(powerType)); + int32 maxmana = CalculatePct(caster->GetMaxPower(powerType), drainAmount * 2.0f); + ApplyPct(drainAmount, target->GetMaxPower(powerType)); if (drainAmount > maxmana) drainAmount = maxmana; } @@ -6548,7 +6548,7 @@ void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) con // Mana Feed - Drain Mana if (manaFeedVal > 0) { - int32 feedAmount = CalculatePctN(gainedAmount, manaFeedVal); + int32 feedAmount = CalculatePct(gainedAmount, manaFeedVal); caster->CastCustomSpell(caster, 32554, &feedAmount, NULL, NULL, true, NULL, this); } } diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 4060ee42206..9c08ebae5ac 100755 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -1215,7 +1215,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b uint32 damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), GetEffect(0)->GetAmount(), DOT); damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, DOT); int32 basepoints0 = aurEff->GetAmount() * GetEffect(0)->GetTotalTicks() * int32(damage) / 100; - int32 heal = int32(CalculatePctN(basepoints0, 15)); + int32 heal = int32(CalculatePct(basepoints0, 15)); caster->CastCustomSpell(target, 63675, &basepoints0, NULL, NULL, true, NULL, GetEffect(0)); caster->CastCustomSpell(caster, 75999, &heal, NULL, NULL, true, NULL, GetEffect(0)); @@ -1433,7 +1433,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b else if (aurEff->GetId() == 47537) multiplier += 0.5f; - int32 basepoints0 = int32(CalculatePctF(caster->GetMaxPower(POWER_MANA), multiplier)); + int32 basepoints0 = int32(CalculatePct(caster->GetMaxPower(POWER_MANA), multiplier)); caster->CastCustomSpell(caster, 47755, &basepoints0, NULL, NULL, true); } // effect on aura target @@ -1447,7 +1447,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b { case POWER_MANA: { - int32 basepoints0 = int32(CalculatePctN(target->GetMaxPower(POWER_MANA), 2)); + int32 basepoints0 = int32(CalculatePct(target->GetMaxPower(POWER_MANA), 2)); caster->CastCustomSpell(target, 63654, &basepoints0, NULL, NULL, true); break; } diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 6504a828c75..a02fa2d3d1b 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1652,7 +1652,7 @@ void Spell::SelectImplicitTrajTargets() const float size = std::max((*itr)->GetObjectSize() * 0.7f, 1.0f); // 1/sqrt(3) // TODO: all calculation should be based on src instead of m_caster - const float objDist2d = m_targets.GetSrcPos()->GetExactDist2d(*itr) * cos(m_targets.GetSrcPos()->GetRelativeAngle(*itr)); + const float objDist2d = m_targets.GetSrcPos()->GetExactDist2d(*itr) * std::cos(m_targets.GetSrcPos()->GetRelativeAngle(*itr)); const float dz = (*itr)->GetPositionZ() - m_targets.GetSrcPos()->m_positionZ; DEBUG_TRAJ(sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);) @@ -1720,8 +1720,8 @@ void Spell::SelectImplicitTrajTargets() if (m_targets.GetSrcPos()->GetExactDist2d(m_targets.GetDstPos()) > bestDist) { - float x = m_targets.GetSrcPos()->m_positionX + cos(m_caster->GetOrientation()) * bestDist; - float y = m_targets.GetSrcPos()->m_positionY + sin(m_caster->GetOrientation()) * bestDist; + float x = m_targets.GetSrcPos()->m_positionX + std::cos(m_caster->GetOrientation()) * bestDist; + float y = m_targets.GetSrcPos()->m_positionY + std::sin(m_caster->GetOrientation()) * bestDist; float z = m_targets.GetSrcPos()->m_positionZ + bestDist * (a * bestDist + b); if (itr != targets.end()) @@ -6384,7 +6384,7 @@ void Spell::Delayed() // only called in DealDamage() if (delayReduce >= 100) return; - AddPctN(delaytime, -delayReduce); + AddPct(delaytime, -delayReduce); if (m_timer + delaytime > m_casttime) { @@ -6412,14 +6412,14 @@ void Spell::DelayedChannel() return; //check pushback reduce - int32 delaytime = CalculatePctN(m_spellInfo->GetDuration(), 25); // channeling delay is normally 25% of its time per hit + int32 delaytime = CalculatePct(m_spellInfo->GetDuration(), 25); // channeling delay is normally 25% of its time per hit int32 delayReduce = 100; // must be initialized to 100 for percent modifiers m_caster->ToPlayer()->ApplySpellMod(m_spellInfo->Id, SPELLMOD_NOT_LOSE_CASTING_TIME, delayReduce, this); delayReduce += m_caster->GetTotalAuraModifier(SPELL_AURA_REDUCE_PUSHBACK) - 100; if (delayReduce >= 100) return; - AddPctN(delaytime, -delayReduce); + AddPct(delaytime, -delayReduce); if (m_timer <= delaytime) { diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index 287da662893..1f2a468133b 100755 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -155,8 +155,8 @@ class SpellCastTargets void SetSpeed(float speed) { m_speed = speed; } float GetDist2d() const { return m_src._position.GetExactDist2d(&m_dst._position); } - float GetSpeedXY() const { return m_speed * cos(m_elevation); } - float GetSpeedZ() const { return m_speed * sin(m_elevation); } + float GetSpeedXY() const { return m_speed * std::cos(m_elevation); } + float GetSpeedZ() const { return m_speed * std::sin(m_elevation); } void Update(Unit* caster); void OutDebug() const; diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index df0c77d6410..5db0e589e1b 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -378,13 +378,13 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex) } // Victory Rush else if (m_spellInfo->SpellFamilyFlags[1] & 0x100) - ApplyPctF(damage, m_caster->GetTotalAttackPowerValue(BASE_ATTACK)); + ApplyPct(damage, m_caster->GetTotalAttackPowerValue(BASE_ATTACK)); // Shockwave else if (m_spellInfo->Id == 46968) { int32 pct = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, 2); if (pct > 0) - damage += int32(CalculatePctN(m_caster->GetTotalAttackPowerValue(BASE_ATTACK), pct)); + damage += int32(CalculatePct(m_caster->GetTotalAttackPowerValue(BASE_ATTACK), pct)); break; } break; @@ -435,10 +435,10 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex) pdamage = unitTarget->SpellDamageBonusTaken(m_caster, aura->GetSpellInfo(), pdamage, DOT, aura->GetBase()->GetStackAmount()); uint32 pct_dir = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 1)); uint8 baseTotalTicks = uint8(m_caster->CalcSpellDuration(aura->GetSpellInfo()) / aura->GetSpellInfo()->Effects[EFFECT_0].Amplitude); - damage += int32(CalculatePctU(pdamage * baseTotalTicks, pct_dir)); + damage += int32(CalculatePct(pdamage * baseTotalTicks, pct_dir)); uint32 pct_dot = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, (effIndex + 2)) / 3; - m_spellValue->EffectBasePoints[1] = m_spellInfo->Effects[EFFECT_1].CalcBaseValue(int32(CalculatePctU(pdamage * baseTotalTicks, pct_dot))); + m_spellValue->EffectBasePoints[1] = m_spellInfo->Effects[EFFECT_1].CalcBaseValue(int32(CalculatePct(pdamage * baseTotalTicks, pct_dot))); apply_direct_bonus = false; // Glyph of Conflagrate @@ -496,7 +496,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex) float multiple = ap / 410 + m_spellInfo->Effects[effIndex].DamageMultiplier; int32 energy = -(m_caster->ModifyPower(POWER_ENERGY, -30)); damage += int32(energy * multiple); - damage += int32(CalculatePctN(m_caster->ToPlayer()->GetComboPoints() * ap, 7)); + damage += int32(CalculatePct(m_caster->ToPlayer()->GetComboPoints() * ap, 7)); } // Wrath else if (m_spellInfo->SpellFamilyFlags[0] & 0x00000001) @@ -504,7 +504,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex) // Improved Insect Swarm if (AuraEffect const* aurEff = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 1771, 0)) if (unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_DRUID, 0x00200000, 0, 0)) - AddPctN(damage, aurEff->GetAmount()); + AddPct(damage, aurEff->GetAmount()); } break; } @@ -637,7 +637,7 @@ void Spell::EffectSchoolDMG(SpellEffIndex effIndex) { uint8 level = m_caster->getLevel(); uint32 block_value = m_caster->GetShieldBlockValue(uint32(float(level) * 29.5f), uint32(float(level) * 39.5f)); - damage += CalculatePctN(block_value, m_spellInfo->Effects[EFFECT_1].CalcValue()); + damage += CalculatePct(block_value, m_spellInfo->Effects[EFFECT_1].CalcValue()); break; } break; @@ -1437,8 +1437,8 @@ void Spell::EffectPowerBurn(SpellEffIndex effIndex) // burn x% of target's mana, up to maximum of 2x% of caster's mana (Mana Burn) if (m_spellInfo->Id == 8129) { - int32 maxDamage = int32(CalculatePctN(m_caster->GetMaxPower(powerType), damage * 2)); - damage = int32(CalculatePctN(unitTarget->GetMaxPower(powerType), damage)); + int32 maxDamage = int32(CalculatePct(m_caster->GetMaxPower(powerType), damage * 2)); + damage = int32(CalculatePct(unitTarget->GetMaxPower(powerType), damage)); damage = std::min(damage, maxDamage); } @@ -1494,7 +1494,7 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/) { if (Player* player = m_caster->ToPlayer()) if (player->HasSkill(SKILL_ENGINEERING)) - AddPctN(addhealth, 25); + AddPct(addhealth, 25); } // Swiftmend - consumes Regrowth or Rejuvenation else if (m_spellInfo->TargetAuraState == AURA_STATE_SWIFTMEND && unitTarget->HasAuraState(AURA_STATE_SWIFTMEND, m_spellInfo, m_caster)) @@ -1553,7 +1553,7 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/) for (Unit::AuraEffectList::const_iterator i = Periodic.begin(); i != Periodic.end(); ++i) { if (m_caster->GetGUID() == (*i)->GetCasterGUID()) - AddPctN(addhealth, aurEff->GetAmount()); + AddPct(addhealth, aurEff->GetAmount()); } } } @@ -1877,20 +1877,20 @@ void Spell::EffectEnergize(SpellEffIndex effIndex) case 31930: // Judgements of the Wise case 63375: // Improved Stormstrike case 68082: // Glyph of Seal of Command - damage = int32(CalculatePctN(unitTarget->GetCreateMana(), damage)); + damage = int32(CalculatePct(unitTarget->GetCreateMana(), damage)); break; case 48542: // Revitalize - damage = int32(CalculatePctN(unitTarget->GetMaxPower(power), damage)); + damage = int32(CalculatePct(unitTarget->GetMaxPower(power), damage)); break; case 67490: // Runic Mana Injector (mana gain increased by 25% for engineers - 3.2.0 patch change) { if (Player* player = m_caster->ToPlayer()) if (player->HasSkill(SKILL_ENGINEERING)) - AddPctN(damage, 25); + AddPct(damage, 25); break; } case 71132: // Glyph of Shadow Word: Pain - damage = int32(CalculatePctN(unitTarget->GetCreateMana(), 1)); // set 1 as value, missing in dbc + damage = int32(CalculatePct(unitTarget->GetCreateMana(), 1)); // set 1 as value, missing in dbc break; default: break; @@ -1973,7 +1973,7 @@ void Spell::EffectEnergizePct(SpellEffIndex effIndex) if (maxPower == 0) return; - uint32 gain = CalculatePctN(maxPower, damage); + uint32 gain = CalculatePct(maxPower, damage); m_caster->EnergizeBySpell(unitTarget, m_spellInfo->Id, gain, power); } @@ -3364,7 +3364,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) else if (m_spellInfo->SpellFamilyFlags[0] & 0x00008800 && unitTarget->HasAuraState(AURA_STATE_BLEEDING)) { if (AuraEffect const* rendAndTear = m_caster->GetDummyAuraEffect(SPELLFAMILY_DRUID, 2859, 0)) - AddPctN(totalDamagePercentMod, rendAndTear->GetAmount()); + AddPct(totalDamagePercentMod, rendAndTear->GetAmount()); } break; } @@ -3382,7 +3382,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) { // Glyph of Plague Strike if (AuraEffect const* aurEff = m_caster->GetAuraEffect(58657, EFFECT_0)) - AddPctN(totalDamagePercentMod, aurEff->GetAmount()); + AddPct(totalDamagePercentMod, aurEff->GetAmount()); break; } // Blood Strike @@ -3391,13 +3391,13 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue() * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) / 2.0f; // Death Knight T8 Melee 4P Bonus if (AuraEffect const* aurEff = m_caster->GetAuraEffect(64736, EFFECT_0)) - AddPctF(bonusPct, aurEff->GetAmount()); - AddPctF(totalDamagePercentMod, bonusPct); + AddPct(bonusPct, aurEff->GetAmount()); + AddPct(totalDamagePercentMod, bonusPct); // Glyph of Blood Strike if (m_caster->GetAuraEffect(59332, EFFECT_0)) if (unitTarget->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED)) - AddPctN(totalDamagePercentMod, 20); + AddPct(totalDamagePercentMod, 20); break; } // Death Strike @@ -3406,7 +3406,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) // Glyph of Death Strike if (AuraEffect const* aurEff = m_caster->GetAuraEffect(59336, EFFECT_0)) if (uint32 runic = std::min<uint32>(m_caster->GetPower(POWER_RUNIC_POWER), aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue())) - AddPctN(totalDamagePercentMod, runic); + AddPct(totalDamagePercentMod, runic); break; } // Obliterate (12.5% more damage per disease) @@ -3422,14 +3422,14 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue() * unitTarget->GetDiseasesByCaster(m_caster->GetGUID(), consumeDiseases) / 2.0f; // Death Knight T8 Melee 4P Bonus if (AuraEffect const* aurEff = m_caster->GetAuraEffect(64736, EFFECT_0)) - AddPctF(bonusPct, aurEff->GetAmount()); - AddPctF(totalDamagePercentMod, bonusPct); + AddPct(bonusPct, aurEff->GetAmount()); + AddPct(totalDamagePercentMod, bonusPct); break; } // Blood-Caked Strike - Blood-Caked Blade if (m_spellInfo->SpellIconID == 1736) { - AddPctF(totalDamagePercentMod, unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) * 12.5f); + AddPct(totalDamagePercentMod, unitTarget->GetDiseasesByCaster(m_caster->GetGUID()) * 12.5f); break; } // Heart Strike @@ -3438,9 +3438,9 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) float bonusPct = m_spellInfo->Effects[EFFECT_2].CalcValue() * unitTarget->GetDiseasesByCaster(m_caster->GetGUID()); // Death Knight T8 Melee 4P Bonus if (AuraEffect const* aurEff = m_caster->GetAuraEffect(64736, EFFECT_0)) - AddPctF(bonusPct, aurEff->GetAmount()); + AddPct(bonusPct, aurEff->GetAmount()); - AddPctF(totalDamagePercentMod, bonusPct); + AddPct(totalDamagePercentMod, bonusPct); break; } break; @@ -3462,7 +3462,7 @@ void Spell::EffectWeaponDmg(SpellEffIndex effIndex) normalized = true; break; case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE: - ApplyPctN(weaponDamagePercentMod, CalculateDamage(j, unitTarget)); + ApplyPct(weaponDamagePercentMod, CalculateDamage(j, unitTarget)); break; default: break; // not weapon damage effect, just skip @@ -3633,36 +3633,10 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex) // Wild object not have owner and check clickable by players map->AddToMap(pGameObj); - if (pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP && m_caster->GetTypeId() == TYPEID_PLAYER) - { - Player* player = m_caster->ToPlayer(); - Battleground* bg = player->GetBattleground(); - - switch (pGameObj->GetMapId()) - { - case 489: //WS - { - if (bg && bg->GetTypeID(true) == BATTLEGROUND_WS && bg->GetStatus() == STATUS_IN_PROGRESS) - { - uint32 team = ALLIANCE; - - if (player->GetTeam() == team) - team = HORDE; - - ((BattlegroundWS*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID(), team); - } - break; - } - case 566: //EY - { - if (bg && bg->GetTypeID(true) == BATTLEGROUND_EY && bg->GetStatus() == STATUS_IN_PROGRESS) - { - ((BattlegroundEY*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID()); - } - break; - } - } - } + if (pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP) + if (Player* player = m_caster->ToPlayer()) + if (Battleground* bg = player->GetBattleground()) + bg->SetDroppedFlagGUID(pGameObj->GetGUID(), player->GetTeam() == ALLIANCE ? TEAM_HORDE: TEAM_ALLIANCE); if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry()) { @@ -4938,7 +4912,7 @@ void Spell::EffectResurrect(SpellEffIndex effIndex) return; uint32 health = target->CountPctFromMaxHealth(damage); - uint32 mana = CalculatePctN(target->GetMaxPower(POWER_MANA), damage); + uint32 mana = CalculatePct(target->GetMaxPower(POWER_MANA), damage); ExecuteLogEffectResurrect(effIndex, target); @@ -5088,7 +5062,7 @@ void Spell::EffectSelfResurrect(SpellEffIndex effIndex) { health = m_caster->CountPctFromMaxHealth(damage); if (m_caster->GetMaxPower(POWER_MANA) > 0) - mana = CalculatePctN(m_caster->GetMaxPower(POWER_MANA), damage); + mana = CalculatePct(m_caster->GetMaxPower(POWER_MANA), damage); } Player* player = m_caster->ToPlayer(); @@ -5404,12 +5378,12 @@ void Spell::EffectDestroyAllTotems(SpellEffIndex /*effIndex*/) if (spellInfo) { mana += spellInfo->ManaCost; - mana += int32(CalculatePctU(m_caster->GetCreateMana(), spellInfo->ManaCostPercentage)); + mana += int32(CalculatePct(m_caster->GetCreateMana(), spellInfo->ManaCostPercentage)); } totem->ToTotem()->UnSummon(); } } - ApplyPctN(mana, damage); + ApplyPct(mana, damage); if (mana) m_caster->CastCustomSpell(m_caster, 39104, &mana, NULL, NULL, true); } diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp index 0531549cbd3..37f6a4b8640 100644 --- a/src/server/game/Spells/SpellInfo.cpp +++ b/src/server/game/Spells/SpellInfo.cpp @@ -2026,16 +2026,16 @@ uint32 SpellInfo::CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask) { // health as power used case POWER_HEALTH: - powerCost += int32(CalculatePctU(caster->GetCreateHealth(), ManaCostPercentage)); + powerCost += int32(CalculatePct(caster->GetCreateHealth(), ManaCostPercentage)); break; case POWER_MANA: - powerCost += int32(CalculatePctU(caster->GetCreateMana(), ManaCostPercentage)); + powerCost += int32(CalculatePct(caster->GetCreateMana(), ManaCostPercentage)); break; case POWER_RAGE: case POWER_FOCUS: case POWER_ENERGY: case POWER_HAPPINESS: - powerCost += int32(CalculatePctU(caster->GetMaxPower(Powers(PowerType)), ManaCostPercentage)); + powerCost += int32(CalculatePct(caster->GetMaxPower(Powers(PowerType)), ManaCostPercentage)); break; case POWER_RUNE: case POWER_RUNIC_POWER: diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 70ec7bd4d68..c89442855e1 100755 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3599,6 +3599,13 @@ void SpellMgr::LoadDbcDataCorrections() spellInfo->manaCost = 0; spellInfo->manaPerSecond = 0; break; + // OCULUS SPELLS + // The spells below are here, because their effect 1 is giving warning, because the triggered spell is not found in dbc and is missing from encounter sniff. + case 49462: // Call Ruby Drake + case 49461: // Call Amber Drake + case 49345: // Call Emerald Drake + spellInfo->Effect[1] = 0; + break; default: break; } |
