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-rw-r--r--src/server/game/AI/CoreAI/CombatAI.cpp6
-rw-r--r--src/server/game/AI/CoreAI/GuardAI.cpp2
-rw-r--r--src/server/game/AI/CoreAI/PetAI.cpp4
-rw-r--r--src/server/game/AI/CoreAI/UnitAI.cpp2
-rw-r--r--src/server/game/AI/CreatureAI.cpp6
-rw-r--r--src/server/game/AI/CreatureAISelector.cpp4
-rw-r--r--src/server/game/AI/EventAI/CreatureEventAI.cpp46
-rw-r--r--src/server/game/AI/EventAI/CreatureEventAIMgr.cpp223
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedCreature.cpp8
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp36
-rw-r--r--src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp20
-rw-r--r--src/server/game/AI/SmartScripts/SmartAI.cpp10
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp155
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.h4
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.cpp102
-rw-r--r--src/server/game/AI/SmartScripts/SmartScriptMgr.h28
-rw-r--r--src/server/game/Accounts/AccountMgr.cpp40
-rw-r--r--src/server/game/Accounts/RBAC.cpp92
-rw-r--r--src/server/game/Accounts/RBAC.h16
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp120
-rw-r--r--src/server/game/Addons/AddonMgr.cpp6
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp38
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp24
-rw-r--r--src/server/game/Battlefield/BattlefieldMgr.cpp16
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.cpp4
-rw-r--r--src/server/game/Battlefield/Zones/BattlefieldWG.h2
-rw-r--r--src/server/game/Battlegrounds/ArenaTeam.cpp64
-rw-r--r--src/server/game/Battlegrounds/ArenaTeamMgr.cpp6
-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp52
-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp50
-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.cpp30
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp8
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp112
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundAV.h2
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp22
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp24
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp4
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp6
-rw-r--r--src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp18
-rw-r--r--src/server/game/Calendar/CalendarMgr.cpp22
-rw-r--r--src/server/game/Chat/Channels/Channel.cpp10
-rw-r--r--src/server/game/Chat/Chat.cpp8
-rw-r--r--src/server/game/Chat/ChatLink.cpp100
-rw-r--r--src/server/game/Conditions/ConditionMgr.cpp330
-rw-r--r--src/server/game/Conditions/DisableMgr.cpp64
-rw-r--r--src/server/game/DataStores/DBCStores.cpp33
-rw-r--r--src/server/game/DataStores/DBCStores.h3
-rw-r--r--src/server/game/DataStores/DBCStructure.h2
-rw-r--r--src/server/game/DataStores/DBCfmt.h2
-rw-r--r--src/server/game/DungeonFinding/LFGMgr.cpp104
-rw-r--r--src/server/game/DungeonFinding/LFGQueue.cpp42
-rw-r--r--src/server/game/DungeonFinding/LFGScripts.cpp16
-rw-r--r--src/server/game/Entities/Corpse/Corpse.cpp6
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp52
-rw-r--r--src/server/game/Entities/Creature/CreatureGroups.cpp24
-rw-r--r--src/server/game/Entities/Creature/GossipDef.cpp14
-rw-r--r--src/server/game/Entities/Creature/TemporarySummon.cpp4
-rw-r--r--src/server/game/Entities/DynamicObject/DynamicObject.cpp2
-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp26
-rw-r--r--src/server/game/Entities/Item/Container/Bag.cpp2
-rw-r--r--src/server/game/Entities/Item/Item.cpp18
-rw-r--r--src/server/game/Entities/Item/ItemEnchantmentMgr.cpp6
-rw-r--r--src/server/game/Entities/Object/Object.cpp62
-rw-r--r--src/server/game/Entities/Object/Updates/UpdateData.cpp10
-rw-r--r--src/server/game/Entities/Pet/Pet.cpp30
-rw-r--r--src/server/game/Entities/Player/Player.cpp562
-rw-r--r--src/server/game/Entities/Player/SocialMgr.cpp2
-rw-r--r--src/server/game/Entities/Transport/Transport.cpp44
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp342
-rw-r--r--src/server/game/Entities/Unit/Unit.h20
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp33
-rw-r--r--src/server/game/Events/GameEventMgr.cpp178
-rw-r--r--src/server/game/Globals/ObjectAccessor.cpp6
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp1164
-rw-r--r--src/server/game/Globals/ObjectMgr.h8
-rw-r--r--src/server/game/Grids/GridStates.cpp8
-rw-r--r--src/server/game/Grids/ObjectGridLoader.cpp4
-rw-r--r--src/server/game/Groups/Group.cpp158
-rw-r--r--src/server/game/Groups/GroupMgr.cpp26
-rw-r--r--src/server/game/Guilds/Guild.cpp82
-rw-r--r--src/server/game/Guilds/GuildMgr.cpp54
-rw-r--r--src/server/game/Handlers/AddonHandler.cpp6
-rw-r--r--src/server/game/Handlers/ArenaTeamHandler.cpp26
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp265
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp70
-rw-r--r--src/server/game/Handlers/BattlefieldHandler.cpp6
-rw-r--r--src/server/game/Handlers/CalendarHandler.cpp40
-rw-r--r--src/server/game/Handlers/ChannelHandler.cpp36
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp68
-rw-r--r--src/server/game/Handlers/ChatHandler.cpp16
-rw-r--r--src/server/game/Handlers/CombatHandler.cpp6
-rw-r--r--src/server/game/Handlers/DuelHandler.cpp8
-rw-r--r--src/server/game/Handlers/GroupHandler.cpp50
-rw-r--r--src/server/game/Handlers/GuildHandler.cpp68
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp100
-rw-r--r--src/server/game/Handlers/LFGHandler.cpp60
-rw-r--r--src/server/game/Handlers/LootHandler.cpp12
-rw-r--r--src/server/game/Handlers/MailHandler.cpp6
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp202
-rw-r--r--src/server/game/Handlers/MovementHandler.cpp34
-rw-r--r--src/server/game/Handlers/NPCHandler.cpp58
-rw-r--r--src/server/game/Handlers/PetHandler.cpp60
-rw-r--r--src/server/game/Handlers/PetitionsHandler.cpp60
-rw-r--r--src/server/game/Handlers/QueryHandler.cpp30
-rw-r--r--src/server/game/Handlers/QuestHandler.cpp50
-rw-r--r--src/server/game/Handlers/ReferAFriendHandler.cpp4
-rw-r--r--src/server/game/Handlers/SkillHandler.cpp6
-rw-r--r--src/server/game/Handlers/SpellHandler.cpp32
-rw-r--r--src/server/game/Handlers/TaxiHandler.cpp34
-rw-r--r--src/server/game/Handlers/TicketHandler.cpp3
-rw-r--r--src/server/game/Handlers/TradeHandler.cpp20
-rw-r--r--src/server/game/Handlers/VehicleHandler.cpp26
-rw-r--r--src/server/game/Handlers/VoiceChatHandler.cpp6
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp18
-rw-r--r--src/server/game/Instances/InstanceScript.cpp16
-rw-r--r--src/server/game/Instances/InstanceScript.h10
-rw-r--r--src/server/game/Loot/LootMgr.cpp110
-rw-r--r--src/server/game/Mails/Mail.cpp2
-rw-r--r--src/server/game/Maps/Map.cpp136
-rw-r--r--src/server/game/Maps/MapInstanced.cpp8
-rw-r--r--src/server/game/Maps/MapManager.cpp12
-rw-r--r--src/server/game/Miscellaneous/Formulas.h2
-rw-r--r--src/server/game/Miscellaneous/Language.h4
-rw-r--r--src/server/game/Movement/MotionMaster.cpp66
-rw-r--r--src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp22
-rwxr-xr-xsrc/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp10
-rw-r--r--src/server/game/Movement/PathGenerator.cpp67
-rw-r--r--src/server/game/Movement/PathGenerator.h58
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.cpp6
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.cpp2
-rw-r--r--src/server/game/Movement/Spline/Spline.h10
-rw-r--r--src/server/game/Movement/Waypoints/Path.h4
-rw-r--r--src/server/game/Movement/Waypoints/WaypointManager.cpp4
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvP.cpp12
-rw-r--r--src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp20
-rw-r--r--src/server/game/Pools/PoolMgr.cpp82
-rw-r--r--src/server/game/Reputation/ReputationMgr.cpp4
-rw-r--r--src/server/game/Scripting/MapScripts.cpp102
-rw-r--r--src/server/game/Scripting/ScriptLoader.cpp2
-rw-r--r--src/server/game/Scripting/ScriptMgr.cpp16
-rw-r--r--src/server/game/Scripting/ScriptMgr.h2
-rw-r--r--src/server/game/Scripting/ScriptSystem.cpp10
-rw-r--r--src/server/game/Server/WorldSession.cpp58
-rw-r--r--src/server/game/Server/WorldSocket.cpp60
-rw-r--r--src/server/game/Server/WorldSocketAcceptor.h4
-rw-r--r--src/server/game/Server/WorldSocketMgr.cpp16
-rw-r--r--src/server/game/Skills/SkillDiscovery.cpp16
-rw-r--r--src/server/game/Skills/SkillExtraItems.cpp12
-rw-r--r--src/server/game/Spells/Auras/SpellAuraEffects.cpp65
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp22
-rw-r--r--src/server/game/Spells/Spell.cpp87
-rw-r--r--src/server/game/Spells/SpellEffects.cpp82
-rw-r--r--src/server/game/Spells/SpellInfo.cpp10
-rw-r--r--src/server/game/Spells/SpellMgr.cpp271
-rw-r--r--src/server/game/Spells/SpellMgr.h6
-rw-r--r--src/server/game/Spells/SpellScript.cpp96
-rw-r--r--src/server/game/Texts/CreatureTextMgr.cpp24
-rw-r--r--src/server/game/Tickets/TicketMgr.cpp6
-rw-r--r--src/server/game/Tools/CharacterDatabaseCleaner.cpp6
-rw-r--r--src/server/game/Tools/PlayerDump.cpp8
-rw-r--r--src/server/game/Warden/Warden.cpp18
-rw-r--r--src/server/game/Warden/WardenCheckMgr.cpp16
-rw-r--r--src/server/game/Warden/WardenMac.cpp30
-rw-r--r--src/server/game/Warden/WardenWin.cpp72
-rw-r--r--src/server/game/Weather/Weather.cpp6
-rw-r--r--src/server/game/Weather/WeatherMgr.cpp10
-rw-r--r--src/server/game/World/World.cpp484
171 files changed, 4458 insertions, 4423 deletions
diff --git a/src/server/game/AI/CoreAI/CombatAI.cpp b/src/server/game/AI/CoreAI/CombatAI.cpp
index 34a0e522796..f835533d322 100644
--- a/src/server/game/AI/CoreAI/CombatAI.cpp
+++ b/src/server/game/AI/CoreAI/CombatAI.cpp
@@ -188,7 +188,7 @@ void CasterAI::UpdateAI(uint32 diff)
ArcherAI::ArcherAI(Creature* c) : CreatureAI(c)
{
if (!me->m_spells[0])
- sLog->outError(LOG_FILTER_GENERAL, "ArcherAI set for creature (entry = %u) with spell1=0. AI will do nothing", me->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "ArcherAI set for creature (entry = %u) with spell1=0. AI will do nothing", me->GetEntry());
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(me->m_spells[0]);
m_minRange = spellInfo ? spellInfo->GetMinRange(false) : 0;
@@ -237,7 +237,7 @@ void ArcherAI::UpdateAI(uint32 /*diff*/)
TurretAI::TurretAI(Creature* c) : CreatureAI(c)
{
if (!me->m_spells[0])
- sLog->outError(LOG_FILTER_GENERAL, "TurretAI set for creature (entry = %u) with spell1=0. AI will do nothing", me->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "TurretAI set for creature (entry = %u) with spell1=0. AI will do nothing", me->GetEntry());
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(me->m_spells[0]);
m_minRange = spellInfo ? spellInfo->GetMinRange(false) : 0;
@@ -318,7 +318,7 @@ void VehicleAI::LoadConditions()
{
conditions = sConditionMgr->GetConditionsForNotGroupedEntry(CONDITION_SOURCE_TYPE_CREATURE_TEMPLATE_VEHICLE, me->GetEntry());
if (!conditions.empty())
- sLog->outDebug(LOG_FILTER_CONDITIONSYS, "VehicleAI::LoadConditions: loaded %u conditions", uint32(conditions.size()));
+ TC_LOG_DEBUG(LOG_FILTER_CONDITIONSYS, "VehicleAI::LoadConditions: loaded %u conditions", uint32(conditions.size()));
}
void VehicleAI::CheckConditions(const uint32 diff)
diff --git a/src/server/game/AI/CoreAI/GuardAI.cpp b/src/server/game/AI/CoreAI/GuardAI.cpp
index 52c1b9f00c0..1da190a86a8 100644
--- a/src/server/game/AI/CoreAI/GuardAI.cpp
+++ b/src/server/game/AI/CoreAI/GuardAI.cpp
@@ -58,7 +58,7 @@ void GuardAI::EnterEvadeMode()
return;
}
- sLog->outDebug(LOG_FILTER_UNITS, "Guard entry: %u enters evade mode.", me->GetEntry());
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Guard entry: %u enters evade mode.", me->GetEntry());
me->RemoveAllAuras();
me->DeleteThreatList();
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp
index 85864cab493..be215d956b2 100644
--- a/src/server/game/AI/CoreAI/PetAI.cpp
+++ b/src/server/game/AI/CoreAI/PetAI.cpp
@@ -56,7 +56,7 @@ void PetAI::_stopAttack()
{
if (!me->isAlive())
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Creature stoped attacking cuz his dead [guid=%u]", me->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Creature stoped attacking cuz his dead [guid=%u]", me->GetGUIDLow());
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveIdle();
me->CombatStop();
@@ -97,7 +97,7 @@ void PetAI::UpdateAI(uint32 diff)
if (_needToStop())
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Pet AI stopped attacking [guid=%u]", me->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Pet AI stopped attacking [guid=%u]", me->GetGUIDLow());
_stopAttack();
return;
}
diff --git a/src/server/game/AI/CoreAI/UnitAI.cpp b/src/server/game/AI/CoreAI/UnitAI.cpp
index e0e9e68315d..0ab807466d5 100644
--- a/src/server/game/AI/CoreAI/UnitAI.cpp
+++ b/src/server/game/AI/CoreAI/UnitAI.cpp
@@ -123,7 +123,7 @@ void UnitAI::DoCastToAllHostilePlayers(uint32 spellid, bool triggered)
void UnitAI::DoCast(uint32 spellId)
{
Unit* target = NULL;
- //sLog->outError(LOG_FILTER_GENERAL, "aggre %u %u", spellId, (uint32)AISpellInfo[spellId].target);
+ //TC_LOG_ERROR(LOG_FILTER_GENERAL, "aggre %u %u", spellId, (uint32)AISpellInfo[spellId].target);
switch (AISpellInfo[spellId].target)
{
default:
diff --git a/src/server/game/AI/CreatureAI.cpp b/src/server/game/AI/CreatureAI.cpp
index e8df19630c4..808a1a55a6a 100644
--- a/src/server/game/AI/CreatureAI.cpp
+++ b/src/server/game/AI/CreatureAI.cpp
@@ -54,7 +54,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/, float maxRangeToN
Map* map = creature->GetMap();
if (!map->IsDungeon()) //use IsDungeon instead of Instanceable, in case battlegrounds will be instantiated
{
- sLog->outError(LOG_FILTER_GENERAL, "DoZoneInCombat call for map that isn't an instance (creature entry = %d)", creature->GetTypeId() == TYPEID_UNIT ? creature->ToCreature()->GetEntry() : 0);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "DoZoneInCombat call for map that isn't an instance (creature entry = %d)", creature->GetTypeId() == TYPEID_UNIT ? creature->ToCreature()->GetEntry() : 0);
return;
}
@@ -77,7 +77,7 @@ void CreatureAI::DoZoneInCombat(Creature* creature /*= NULL*/, float maxRangeToN
if (!creature->HasReactState(REACT_PASSIVE) && !creature->getVictim())
{
- sLog->outError(LOG_FILTER_GENERAL, "DoZoneInCombat called for creature that has empty threat list (creature entry = %u)", creature->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "DoZoneInCombat called for creature that has empty threat list (creature entry = %u)", creature->GetEntry());
return;
}
@@ -143,7 +143,7 @@ void CreatureAI::EnterEvadeMode()
if (!_EnterEvadeMode())
return;
- sLog->outDebug(LOG_FILTER_UNITS, "Creature %u enters evade mode.", me->GetEntry());
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Creature %u enters evade mode.", me->GetEntry());
if (!me->GetVehicle()) // otherwise me will be in evade mode forever
{
diff --git a/src/server/game/AI/CreatureAISelector.cpp b/src/server/game/AI/CreatureAISelector.cpp
index a09feb6e00f..e7d61e73d06 100644
--- a/src/server/game/AI/CreatureAISelector.cpp
+++ b/src/server/game/AI/CreatureAISelector.cpp
@@ -95,7 +95,7 @@ namespace FactorySelector
// select NullCreatureAI if not another cases
ainame = (ai_factory == NULL) ? "NullCreatureAI" : ai_factory->key();
- sLog->outDebug(LOG_FILTER_TSCR, "Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "Creature %u used AI is %s.", creature->GetGUIDLow(), ainame.c_str());
return (ai_factory == NULL ? new NullCreatureAI(creature) : ai_factory->Create(creature));
}
@@ -142,7 +142,7 @@ namespace FactorySelector
std::string ainame = (ai_factory == NULL || go->GetScriptId()) ? "NullGameObjectAI" : ai_factory->key();
- sLog->outDebug(LOG_FILTER_TSCR, "GameObject %u used AI is %s.", go->GetGUIDLow(), ainame.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "GameObject %u used AI is %s.", go->GetGUIDLow(), ainame.c_str());
return (ai_factory == NULL ? new NullGameObjectAI(go) : ai_factory->Create(go));
}
diff --git a/src/server/game/AI/EventAI/CreatureEventAI.cpp b/src/server/game/AI/EventAI/CreatureEventAI.cpp
index 9a4a85b72d8..52ad688b644 100644
--- a/src/server/game/AI/EventAI/CreatureEventAI.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAI.cpp
@@ -40,7 +40,7 @@ bool CreatureEventAIHolder::UpdateRepeatTimer(Creature* creature, uint32 repeatM
Time = urand(repeatMin, repeatMax);
else
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", creature->GetEntry(), Event.event_id, Event.event_type);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", creature->GetEntry(), Event.event_id, Event.event_type);
Enabled = false;
return false;
}
@@ -82,10 +82,10 @@ CreatureEventAI::CreatureEventAI(Creature* c) : CreatureAI(c)
}
//EventMap had events but they were not added because they must be for instance
if (m_CreatureEventAIList.empty())
- sLog->outError(LOG_FILTER_GENERAL, "CreatureEventAI: Creature %u has events but no events added to list because of instance flags.", me->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "CreatureEventAI: Creature %u has events but no events added to list because of instance flags.", me->GetEntry());
}
else
- sLog->outError(LOG_FILTER_GENERAL, "CreatureEventAI: EventMap for Creature %u is empty but creature is using CreatureEventAI.", me->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "CreatureEventAI: EventMap for Creature %u is empty but creature is using CreatureEventAI.", me->GetEntry());
m_bEmptyList = m_CreatureEventAIList.empty();
m_Phase = 0;
@@ -318,7 +318,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& holder, Unit* actionIn
break;
}
default:
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", me->GetEntry(), holder.Event.event_id, holder.Event.event_type);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", me->GetEntry(), holder.Event.event_id, holder.Event.event_type);
break;
}
@@ -490,7 +490,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
}
}
else
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: event %d creature %d attempt to cast spell that doesn't exist %d", eventId, me->GetEntry(), action.cast.spellId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: event %d creature %d attempt to cast spell that doesn't exist %d", eventId, me->GetEntry(), action.cast.spellId);
}
break;
}
@@ -585,12 +585,12 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
int32 new_phase = int32(m_Phase)+action.set_inc_phase.step;
if (new_phase < 0)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d decrease m_Phase under 0. CreatureEntry = %d", eventId, me->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %d decrease m_Phase under 0. CreatureEntry = %d", eventId, me->GetEntry());
m_Phase = 0;
}
else if (new_phase >= MAX_PHASE)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d incremented m_Phase above %u. m_Phase mask cannot be used with phases past %u. CreatureEntry = %d", eventId, MAX_PHASE-1, MAX_PHASE-1, me->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %d incremented m_Phase above %u. m_Phase mask cannot be used with phases past %u. CreatureEntry = %d", eventId, MAX_PHASE-1, MAX_PHASE-1, me->GetEntry());
m_Phase = MAX_PHASE-1;
}
else
@@ -641,7 +641,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
if (action.random_phase_range.phaseMin <= action.random_phase_range.phaseMax)
m_Phase = urand(action.random_phase_range.phaseMin, action.random_phase_range.phaseMax);
else
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 < Param1. Event = %d. CreatureEntry = %d", eventId, me->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 < Param1. Event = %d. CreatureEntry = %d", eventId, me->GetEntry());
break;
case ACTION_T_KILLED_MONSTER:
//first attempt player who tapped creature
@@ -660,7 +660,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
InstanceScript* instance = me->GetInstanceScript();
if (!instance)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d attempt to set instance data without instance script. Creature %d", eventId, me->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %d attempt to set instance data without instance script. Creature %d", eventId, me->GetEntry());
return;
}
@@ -672,14 +672,14 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
Unit* target = GetTargetByType(action.set_inst_data64.target, actionInvoker);
if (!target)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d attempt to set instance data64 but Target == NULL. Creature %d", eventId, me->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %d attempt to set instance data64 but Target == NULL. Creature %d", eventId, me->GetEntry());
return;
}
InstanceScript* instance = me->GetInstanceScript();
if (!instance)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d attempt to set instance data64 without instance script. Creature %d", eventId, me->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %d attempt to set instance data64 without instance script. Creature %d", eventId, me->GetEntry());
return;
}
@@ -689,7 +689,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
case ACTION_T_UPDATE_TEMPLATE:
if (me->GetEntry() == action.update_template.creatureId)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", eventId, me->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", eventId, me->GetEntry());
return;
}
@@ -698,7 +698,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
case ACTION_T_DIE:
if (me->isDead())
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %d ACTION_T_DIE on dead creature. Creature %d", eventId, me->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %d ACTION_T_DIE on dead creature. Creature %d", eventId, me->GetEntry());
return;
}
me->Kill(me);
@@ -747,7 +747,7 @@ void CreatureEventAI::ProcessAction(CreatureEventAI_Action const& action, uint32
me->GetPosition(x, y, z);
GameObject* object = me->SummonGameObject(action.raw.param1, x, y, z, 0, 0, 0, 0, 0, action.raw.param2);
if (!object)
- sLog->outError(LOG_FILTER_TSCR, "EventAI failed to spawn object %u. Spawn event %d is on creature %d", action.raw.param1, eventId, me->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "EventAI failed to spawn object %u. Spawn event %d is on creature %d", action.raw.param1, eventId, me->GetEntry());
break;
}
@@ -1178,13 +1178,13 @@ void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* source, Unit* t
{
if (!source)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i, invalid Source pointer.", textEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i, invalid Source pointer.", textEntry);
return;
}
if (textEntry >= 0)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", source->GetEntry(), source->GetTypeId(), source->GetGUIDLow(), textEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) attempts to process text entry %i, but text entry must be negative.", source->GetEntry(), source->GetTypeId(), source->GetGUIDLow(), textEntry);
return;
}
@@ -1192,18 +1192,18 @@ void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* source, Unit* t
if (i == sEventAIMgr->GetCreatureEventAITextMap().end())
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", source->GetEntry(), source->GetTypeId(), source->GetGUIDLow(), textEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText with source entry %u (TypeId=%u, guid=%u) could not find text entry %i.", source->GetEntry(), source->GetTypeId(), source->GetGUIDLow(), textEntry);
return;
}
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "CreatureEventAI: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", textEntry, (*i).second.SoundId, (*i).second.Type, (*i).second.Language, (*i).second.Emote);
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "CreatureEventAI: DoScriptText: text entry=%i, Sound=%u, Type=%u, Language=%u, Emote=%u", textEntry, (*i).second.SoundId, (*i).second.Type, (*i).second.Language, (*i).second.Emote);
if ((*i).second.SoundId)
{
if (sSoundEntriesStore.LookupEntry((*i).second.SoundId))
source->PlayDirectSound((*i).second.SoundId);
else
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i tried to process invalid sound id %u.", textEntry, (*i).second.SoundId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i tried to process invalid sound id %u.", textEntry, (*i).second.SoundId);
}
if ((*i).second.Emote)
@@ -1213,7 +1213,7 @@ void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* source, Unit* t
((Unit*)source)->HandleEmoteCommand((*i).second.Emote);
}
else
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", textEntry, source->GetTypeId());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i tried to process emote for invalid TypeId (%u).", textEntry, source->GetTypeId());
}
switch ((*i).second.Type)
@@ -1234,13 +1234,13 @@ void CreatureEventAI::DoScriptText(int32 textEntry, WorldObject* source, Unit* t
{
if (target && target->GetTypeId() == TYPEID_PLAYER)
source->MonsterWhisper(textEntry, target->GetGUID());
- else sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
+ else TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
}break;
case CHAT_TYPE_BOSS_WHISPER:
{
if (target && target->GetTypeId() == TYPEID_PLAYER)
source->MonsterWhisper(textEntry, target->GetGUID(), true);
- else sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
+ else TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: DoScriptText entry %i cannot whisper without target unit (TYPEID_PLAYER).", textEntry);
}break;
case CHAT_TYPE_ZONE_YELL:
source->MonsterYellToZone(textEntry, (*i).second.Language, target ? target->GetGUID() : 0);
@@ -1293,7 +1293,7 @@ void CreatureEventAI::ReceiveEmote(Player* player, uint32 textEmote)
ConditionSourceInfo srcInfo = ConditionSourceInfo(player);
if (cond.Meets(srcInfo))
{
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "CreatureEventAI: ReceiveEmote CreatureEventAI: Condition ok, processing");
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "CreatureEventAI: ReceiveEmote CreatureEventAI: Condition ok, processing");
ProcessEvent(*itr, player);
}
}
diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
index c2698b01e19..4d2aa9b469f 100644
--- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
+++ b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp
@@ -44,7 +44,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 additional CreatureEventAI Texts data. DB table `creature_ai_texts` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 additional CreatureEventAI Texts data. DB table `creature_ai_texts` is empty.");
return;
}
@@ -64,33 +64,33 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
// range negative
if (i > MIN_CREATURE_AI_TEXT_STRING_ID || i <= MAX_CREATURE_AI_TEXT_STRING_ID)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` is not in valid range(%d-%d)", i, MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` is not in valid range(%d-%d)", i, MIN_CREATURE_AI_TEXT_STRING_ID, MAX_CREATURE_AI_TEXT_STRING_ID);
continue;
}
// range negative (must not happen, loaded from same table)
if (!sObjectMgr->GetTrinityStringLocale(i))
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` not found", i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` not found", i);
continue;
}
if (temp.SoundId)
{
if (!sSoundEntriesStore.LookupEntry(temp.SoundId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` has Sound %u but sound does not exist.", i, temp.SoundId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` has Sound %u but sound does not exist.", i, temp.SoundId);
}
if (!GetLanguageDescByID(temp.Language))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.", i, temp.Language);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` using Language %u but Language does not exist.", i, temp.Language);
if (temp.Type > CHAT_TYPE_ZONE_YELL)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.", i, temp.Type);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` has Type %u but this Chat Type does not exist.", i, temp.Type);
if (temp.Emote)
{
if (!sEmotesStore.LookupEntry(temp.Emote))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` has Emote %u but emote does not exist.", i, temp.Emote);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Entry %i in table `creature_ai_texts` has Emote %u but emote does not exist.", i, temp.Emote);
}
m_CreatureEventAI_TextMap[i] = temp;
@@ -98,7 +98,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u additional CreatureEventAI Texts data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u additional CreatureEventAI Texts data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
@@ -118,7 +118,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 CreatureEventAI scripts. DB table `creature_ai_scripts` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 CreatureEventAI scripts. DB table `creature_ai_scripts` is empty.");
return;
}
@@ -139,7 +139,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
//Report any errors in event
if (e_type >= EVENT_T_END)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u have wrong type (%u), skipping.", i, e_type);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u have wrong type (%u), skipping.", i, e_type);
continue;
}
temp.event_type = EventAI_Type(e_type);
@@ -156,21 +156,21 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
//Creature does not exist in database
if (!cInfo)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, creature_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, creature_id);
continue;
}
// Only on the first script
if (cInfo->AIName != "EventAI" && m_CreatureEventAI_Event_Map[creature_id].empty())
- sLog->outError(LOG_FILTER_SQL, "Creature entry %u has EventAI scripts, but its AIName is not 'EventAI' - possible AI-mismatch?", temp.creature_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature entry %u has EventAI scripts, but its AIName is not 'EventAI' - possible AI-mismatch?", temp.creature_id);
//No chance of this event occuring
if (temp.event_chance == 0)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u has 0 percent chance. Event will never trigger!", i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u has 0 percent chance. Event will never trigger!", i);
//Chance above 100, force it to be 100
else if (temp.event_chance > 100)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event %u with more than 100 percent chance. Adjusting to 100 percent.", temp.creature_id, i);
temp.event_chance = 100;
}
@@ -180,23 +180,23 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
case EVENT_T_TIMER:
case EVENT_T_TIMER_OOC:
if (temp.timer.initialMax < temp.timer.initialMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using timed event(%u) with param2 < param1 (InitialMax < InitialMin). Event will never repeat.", temp.creature_id, i);
if (temp.timer.repeatMax < temp.timer.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_HP:
case EVENT_T_MANA:
case EVENT_T_TARGET_HP:
case EVENT_T_TARGET_MANA:
if (temp.percent_range.percentMax > 100)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using percentage event(%u) with param2 (MinPercent) > 100. Event will never trigger! ", temp.creature_id, i);
if (temp.percent_range.percentMax <= temp.percent_range.percentMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using percentage event(%u) with param1 <= param2 (MaxPercent <= MinPercent). Event will never trigger! ", temp.creature_id, i);
if (temp.event_flags & EFLAG_REPEATABLE && !temp.percent_range.repeatMin && !temp.percent_range.repeatMax)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has param3 and param4=0 (RepeatMin/RepeatMax) but cannot be repeatable without timers. Removing EFLAG_REPEATABLE for event %u.", temp.creature_id, i);
temp.event_flags &= ~EFLAG_REPEATABLE;
}
break;
@@ -206,32 +206,32 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
SpellInfo const* spell = sSpellMgr->GetSpellInfo(temp.spell_hit.spellId);
if (!spell)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
continue;
}
if ((temp.spell_hit.schoolMask & spell->SchoolMask) != spell->SchoolMask)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has param1(spellId %u) but param2 is not -1 and not equal to spell's school mask. Event %u can never trigger.",
temp.creature_id, temp.spell_hit.schoolMask, i);
}
}
if (!temp.spell_hit.schoolMask)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u is using invalid SpellSchoolMask(%u) defined in event %u.", temp.creature_id, temp.spell_hit.schoolMask, i);
if (temp.spell_hit.repeatMax < temp.spell_hit.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_RANGE:
if (temp.range.maxDist < temp.range.minDist)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (MaxDist < MinDist). Event will never repeat.", temp.creature_id, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (MaxDist < MinDist). Event will never repeat.", temp.creature_id, i);
if (temp.range.repeatMax < temp.range.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_OOC_LOS:
if (temp.ooc_los.repeatMax < temp.ooc_los.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_SPAWNED:
switch (temp.spawned.condition)
@@ -241,60 +241,61 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
case SPAWNED_EVENT_MAP:
if (!sMapStore.LookupEntry(temp.spawned.conditionValue1))
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'map specific' but with not existed map (%u) in param2. Event will never repeat.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'map specific' but with not existed map (%u) in param2. Event will never repeat.",
temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
}
break;
case SPAWNED_EVENT_ZONE:
if (!GetAreaEntryByAreaID(temp.spawned.conditionValue1))
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'area specific' but with not existed area (%u) in param2. Event will never repeat.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using spawned event(%u) with param1 = %u 'area specific' but with not existed area (%u) in param2. Event will never repeat.",
temp.creature_id, i, temp.spawned.condition, temp.spawned.conditionValue1);
}
+ break;
default:
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using invalid spawned event %u mode (%u) in param1", temp.creature_id, i, temp.spawned.condition);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using invalid spawned event %u mode (%u) in param1", temp.creature_id, i, temp.spawned.condition);
break;
}
break;
case EVENT_T_FRIENDLY_HP:
if (temp.friendly_hp.repeatMax < temp.friendly_hp.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_FRIENDLY_IS_CC:
if (temp.friendly_is_cc.repeatMax < temp.friendly_is_cc.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_FRIENDLY_MISSING_BUFF:
{
SpellInfo const* spell = sSpellMgr->GetSpellInfo(temp.spell_hit.spellId);
if (!spell)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
continue;
}
if (temp.friendly_buff.repeatMax < temp.friendly_buff.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
}
case EVENT_T_KILL:
if (temp.kill.repeatMax < temp.kill.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_TARGET_CASTING:
if (temp.target_casting.repeatMax < temp.target_casting.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_SUMMONED_UNIT:
if (!sObjectMgr->GetCreatureTemplate(temp.summon_unit.creatureId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with not existed creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.summon_unit.creatureId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with not existed creature template id (%u) in param1, skipped.", temp.creature_id, i, temp.summon_unit.creatureId);
if (temp.summon_unit.repeatMax < temp.summon_unit.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with param2 < param1 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
case EVENT_T_QUEST_ACCEPT:
case EVENT_T_QUEST_COMPLETE:
if (!sObjectMgr->GetQuestTemplate(temp.quest.questId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with not existed qyest id (%u) in param1, skipped.", temp.creature_id, i, temp.quest.questId);
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using event(%u) with not existed qyest id (%u) in param1, skipped.", temp.creature_id, i, temp.quest.questId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using not implemented event (%u) in event %u.", temp.creature_id, temp.event_id, i);
continue;
case EVENT_T_AGGRO:
@@ -304,7 +305,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
{
if (temp.event_flags & EFLAG_REPEATABLE)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has EFLAG_REPEATABLE set. Event can never be repeatable. Removing flag for event %u.", temp.creature_id, i);
temp.event_flags &= ~EFLAG_REPEATABLE;
}
@@ -315,7 +316,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
{
if (!sEmotesTextStore.LookupEntry(temp.receive_emote.emoteId))
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.", temp.creature_id, i, temp.receive_emote.emoteId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using event %u: param1 (EmoteTextId: %u) are not valid.", temp.creature_id, i, temp.receive_emote.emoteId);
continue;
}
if (temp.receive_emote.condition)
@@ -326,14 +327,14 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
cond.ConditionValue2 = temp.receive_emote.conditionValue2;
if (!sConditionMgr->isConditionTypeValid(&cond))
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.", temp.creature_id, i, temp.receive_emote.condition);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using event %u: param2 (Condition: %u) are not valid.", temp.creature_id, i, temp.receive_emote.condition);
continue;
}
}
if (!(temp.event_flags & EFLAG_REPEATABLE))
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using event %u: EFLAG_REPEATABLE not set. Event must always be repeatable. Flag applied.", temp.creature_id, i);
temp.event_flags |= EFLAG_REPEATABLE;
}
@@ -346,16 +347,16 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
SpellInfo const* spell = sSpellMgr->GetSpellInfo(temp.buffed.spellId);
if (!spell)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u has non-existant SpellID(%u) defined in event %u.", temp.creature_id, temp.spell_hit.spellId, i);
continue;
}
if (temp.buffed.repeatMax < temp.buffed.repeatMin)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u are using repeatable event(%u) with param4 < param3 (RepeatMax < RepeatMin). Event will never repeat.", temp.creature_id, i);
break;
}
default:
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Creature %u using not checked at load event (%u) in event %u. Need check code update?", temp.creature_id, temp.event_id, i);
break;
}
@@ -364,7 +365,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
uint16 action_type = fields[10+(j*4)].GetUInt8();
if (action_type >= ACTION_T_END)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u has incorrect action type (%u), replace by ACTION_T_NONE.", i, j+1, action_type);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u has incorrect action type (%u), replace by ACTION_T_NONE.", i, j+1, action_type);
temp.action[j].type = ACTION_T_NONE;
continue;
}
@@ -386,30 +387,30 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
if (action.text.TextId1 < 0)
{
if (m_CreatureEventAI_TextMap.find(action.text.TextId1) == m_CreatureEventAI_TextMap.end())
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 refrences non-existing entry in texts table.", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 refrences non-existing entry in texts table.", i, j+1);
}
if (action.text.TextId2 < 0)
{
if (m_CreatureEventAI_TextMap.find(action.text.TextId2) == m_CreatureEventAI_TextMap.end())
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param2 refrences non-existing entry in texts table.", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param2 refrences non-existing entry in texts table.", i, j+1);
if (!action.text.TextId1)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u has param2, but param1 is not set. Required for randomized text.", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u has param2, but param1 is not set. Required for randomized text.", i, j+1);
}
if (action.text.TextId3 < 0)
{
if (m_CreatureEventAI_TextMap.find(action.text.TextId3) == m_CreatureEventAI_TextMap.end())
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param3 refrences non-existing entry in texts table.", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param3 refrences non-existing entry in texts table.", i, j+1);
if (!action.text.TextId1 || !action.text.TextId2)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u has param3, but param1 and/or param2 is not set. Required for randomized text.", i, j+1);
}
break;
}
case ACTION_T_SET_FACTION:
if (action.set_faction.factionId !=0 && !sFactionStore.LookupEntry(action.set_faction.factionId))
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent FactionId %u.", i, j+1, action.set_faction.factionId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent FactionId %u.", i, j+1, action.set_faction.factionId);
action.set_faction.factionId = 0;
}
break;
@@ -418,7 +419,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
{
if (action.morph.creatureId && !sObjectMgr->GetCreatureTemplate(action.morph.creatureId))
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant Creature entry %u.", i, j+1, action.morph.creatureId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant Creature entry %u.", i, j+1, action.morph.creatureId);
action.morph.creatureId = 0;
}
@@ -426,12 +427,12 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
{
if (action.morph.creatureId)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.morph.modelId, action.morph.creatureId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.morph.modelId, action.morph.creatureId);
action.morph.modelId = 0;
}
else if (!sCreatureDisplayInfoStore.LookupEntry(action.morph.modelId))
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant ModelId %u.", i, j+1, action.morph.modelId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant ModelId %u.", i, j+1, action.morph.modelId);
action.morph.modelId = 0;
}
}
@@ -439,33 +440,33 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
break;
case ACTION_T_SOUND:
if (!sSoundEntriesStore.LookupEntry(action.sound.soundId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant SoundID %u.", i, j+1, action.sound.soundId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant SoundID %u.", i, j+1, action.sound.soundId);
break;
case ACTION_T_EMOTE:
if (!sEmotesStore.LookupEntry(action.emote.emoteId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.emote.emoteId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.emote.emoteId);
break;
case ACTION_T_RANDOM_SOUND:
if (!sSoundEntriesStore.LookupEntry(action.random_sound.soundId1))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId1);
if (action.random_sound.soundId2 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId2))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param2 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param2 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId2);
if (action.random_sound.soundId3 >= 0 && !sSoundEntriesStore.LookupEntry(action.random_sound.soundId3))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param3 uses non-existant SoundID %u.", i, j+1, action.random_sound.soundId3);
break;
case ACTION_T_RANDOM_EMOTE:
if (!sEmotesStore.LookupEntry(action.random_emote.emoteId1))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId1);
if (action.random_emote.emoteId2 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId2))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param2 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId2);
if (action.random_emote.emoteId3 >= 0 && !sEmotesStore.LookupEntry(action.random_emote.emoteId3))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param3 (EmoteId: %u) are not valid.", i, j+1, action.random_emote.emoteId3);
break;
case ACTION_T_CAST:
{
const SpellInfo* spell = sSpellMgr->GetSpellInfo(action.cast.spellId);
if (!spell)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast.spellId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast.spellId);
/* FIXME: temp.raw.param3 not have event tipes with recovery time in it....
else
{
@@ -473,7 +474,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
{
//output as debug for now, also because there's no general rule all spells have RecoveryTime
if (temp.event_param3 < spell->RecoveryTime)
- sLog->outDebug("CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1, action.cast.spellId, spell->RecoveryTime, temp.event_param3);
+ TC_LOG_DEBUG("CreatureEventAI: Event %u Action %u uses SpellID %u but cooldown is longer(%u) than minumum defined in event param3(%u).", i, j+1, action.cast.spellId, spell->RecoveryTime, temp.event_param3);
}
}
*/
@@ -483,135 +484,135 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
action.cast.castFlags |= CAST_TRIGGERED;
if (action.cast.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
}
case ACTION_T_SUMMON:
if (!sObjectMgr->GetCreatureTemplate(action.summon.creatureId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.summon.creatureId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.summon.creatureId);
if (action.summon.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
case ACTION_T_THREAT_SINGLE_PCT:
if (std::abs(action.threat_single_pct.percent) > 100)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_single_pct.percent);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_single_pct.percent);
if (action.threat_single_pct.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
case ACTION_T_THREAT_ALL_PCT:
if (std::abs(action.threat_all_pct.percent) > 100)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_all_pct.percent);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses invalid percent value %u.", i, j+1, action.threat_all_pct.percent);
break;
case ACTION_T_QUEST_EVENT:
if (Quest const* qid = sObjectMgr->GetQuestTemplate(action.quest_event.questId))
{
if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event.questId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event.questId);
}
else
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event.questId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event.questId);
if (action.quest_event.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
case ACTION_T_CAST_EVENT:
if (!sObjectMgr->GetCreatureTemplate(action.cast_event.creatureId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event.creatureId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event.creatureId);
if (!sSpellMgr->GetSpellInfo(action.cast_event.spellId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event.spellId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event.spellId);
if (action.cast_event.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
case ACTION_T_SET_UNIT_FIELD:
if (action.set_unit_field.field < OBJECT_END || action.set_unit_field.field >= UNIT_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u param1 (UNIT_FIELD*). Index out of range for intended use.", i, j+1);
if (action.set_unit_field.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
case ACTION_T_SET_UNIT_FLAG:
case ACTION_T_REMOVE_UNIT_FLAG:
if (action.unit_flag.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
case ACTION_T_SET_PHASE:
if (action.set_phase.phase >= MAX_PHASE)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
break;
case ACTION_T_INC_PHASE:
if (action.set_inc_phase.step == 0)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u is incrementing phase by 0. Was this intended?", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u is incrementing phase by 0. Was this intended?", i, j+1);
else if (std::abs(action.set_inc_phase.step) > MAX_PHASE-1)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u is change phase by too large for any use %i.", i, j+1, action.set_inc_phase.step);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u is change phase by too large for any use %i.", i, j+1, action.set_inc_phase.step);
break;
case ACTION_T_QUEST_EVENT_ALL:
if (Quest const* qid = sObjectMgr->GetQuestTemplate(action.quest_event_all.questId))
{
if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event_all.questId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. SpecialFlags for quest entry %u does not include |2, Action will not have any effect.", i, j+1, action.quest_event_all.questId);
}
else
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event_all.questId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent Quest entry %u.", i, j+1, action.quest_event_all.questId);
break;
case ACTION_T_CAST_EVENT_ALL:
if (!sObjectMgr->GetCreatureTemplate(action.cast_event_all.creatureId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event_all.creatureId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent creature entry %u.", i, j+1, action.cast_event_all.creatureId);
if (!sSpellMgr->GetSpellInfo(action.cast_event_all.spellId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event_all.spellId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.cast_event_all.spellId);
break;
case ACTION_T_REMOVEAURASFROMSPELL:
if (!sSpellMgr->GetSpellInfo(action.remove_aura.spellId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.remove_aura.spellId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existent SpellID %u.", i, j+1, action.remove_aura.spellId);
if (action.remove_aura.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
case ACTION_T_RANDOM_PHASE: //PhaseId1, PhaseId2, PhaseId3
if (action.random_phase.phase1 >= MAX_PHASE)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase1 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase1 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
if (action.random_phase.phase2 >= MAX_PHASE)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase2 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase2 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
if (action.random_phase.phase3 >= MAX_PHASE)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase3 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phase3 >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
break;
case ACTION_T_RANDOM_PHASE_RANGE: //PhaseMin, PhaseMax
if (action.random_phase_range.phaseMin >= MAX_PHASE)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phaseMin >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phaseMin >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
if (action.random_phase_range.phaseMin >= MAX_PHASE)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phaseMax >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phaseMax >= %u. Phase mask cannot be used past phase %u.", i, j+1, MAX_PHASE, MAX_PHASE-1);
if (action.random_phase_range.phaseMin >= action.random_phase_range.phaseMax)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phaseMax <= phaseMin.", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set phaseMax <= phaseMin.", i, j+1);
std::swap(action.random_phase_range.phaseMin, action.random_phase_range.phaseMax);
// equal case processed at call
}
break;
case ACTION_T_KILLED_MONSTER:
if (!sObjectMgr->GetCreatureTemplate(action.killed_monster.creatureId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.killed_monster.creatureId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.killed_monster.creatureId);
if (action.killed_monster.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
case ACTION_T_SET_INST_DATA:
if (!(temp.event_flags & EFLAG_DIFFICULTY_ALL))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. Cannot set instance data without difficulty event flags.", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. Cannot set instance data without difficulty event flags.", i, j+1);
if (action.set_inst_data.value > 4/*SPECIAL*/)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u attempts to set instance data above encounter state 4. Custom case?", i, j+1);
break;
case ACTION_T_SET_INST_DATA64:
if (!(temp.event_flags & EFLAG_DIFFICULTY_ALL))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. Cannot set instance data without difficulty event flags.", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u. Cannot set instance data without difficulty event flags.", i, j+1);
if (action.set_inst_data64.target >= TARGET_T_END)
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses incorrect Target type", i, j+1);
break;
case ACTION_T_UPDATE_TEMPLATE:
if (!sObjectMgr->GetCreatureTemplate(action.update_template.creatureId))
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.update_template.creatureId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses non-existant creature entry %u.", i, j+1, action.update_template.creatureId);
break;
case ACTION_T_SET_SHEATH:
if (action.set_sheath.sheath >= MAX_SHEATH_STATE)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses wrong sheath state %u.", i, j+1, action.set_sheath.sheath);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses wrong sheath state %u.", i, j+1, action.set_sheath.sheath);
action.set_sheath.sheath = SHEATH_STATE_UNARMED;
}
break;
@@ -620,7 +621,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
{
if (action.invincibility_hp_level.hp_level > 100)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses wrong percent value %u.", i, j+1, action.invincibility_hp_level.hp_level);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses wrong percent value %u.", i, j+1, action.invincibility_hp_level.hp_level);
action.invincibility_hp_level.hp_level = 100;
}
}
@@ -630,7 +631,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
{
if (action.mount.creatureId && !sObjectMgr->GetCreatureTemplate(action.mount.creatureId))
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses nonexistent Creature entry %u.", i, j+1, action.mount.creatureId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses nonexistent Creature entry %u.", i, j+1, action.mount.creatureId);
action.morph.creatureId = 0;
}
@@ -638,12 +639,12 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
{
if (action.mount.creatureId)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.mount.modelId, action.mount.creatureId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u have unused ModelId %u with also set creature id %u.", i, j+1, action.mount.modelId, action.mount.creatureId);
action.mount.modelId = 0;
}
else if (!sCreatureDisplayInfoStore.LookupEntry(action.mount.modelId))
{
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses nonexistent ModelId %u.", i, j+1, action.mount.modelId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u uses nonexistent ModelId %u.", i, j+1, action.mount.modelId);
action.mount.modelId = 0;
}
}
@@ -663,7 +664,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
case ACTION_T_RANDOM_SAY:
case ACTION_T_RANDOM_YELL:
case ACTION_T_RANDOM_TEXTEMOTE:
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u currently unused ACTION type. Did you forget to update database?", i, j+1);
break;
case ACTION_T_MOVE_RANDOM_POINT:
@@ -677,7 +678,7 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
break;
default:
- sLog->outError(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j+1, action.type);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureEventAI: Event %u Action %u have currently not checked at load action type (%u). Need check code update?", i, j+1, action.type);
break;
}
}
@@ -689,5 +690,5 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u CreatureEventAI scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u CreatureEventAI scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
index d2c62176daf..7d7ae278b43 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
@@ -159,7 +159,7 @@ void ScriptedAI::DoPlaySoundToSet(WorldObject* source, uint32 soundId)
if (!sSoundEntriesStore.LookupEntry(soundId))
{
- sLog->outError(LOG_FILTER_TSCR, "Invalid soundId %u used in DoPlaySoundToSet (Source: TypeId %u, GUID %u)", soundId, source->GetTypeId(), source->GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Invalid soundId %u used in DoPlaySoundToSet (Source: TypeId %u, GUID %u)", soundId, source->GetTypeId(), source->GetGUIDLow());
return;
}
@@ -252,7 +252,7 @@ void ScriptedAI::DoResetThreat()
{
if (!me->CanHaveThreatList() || me->getThreatManager().isThreatListEmpty())
{
- sLog->outError(LOG_FILTER_TSCR, "DoResetThreat called for creature that either cannot have threat list or has empty threat list (me entry = %d)", me->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "DoResetThreat called for creature that either cannot have threat list or has empty threat list (me entry = %d)", me->GetEntry());
return;
}
@@ -300,7 +300,7 @@ void ScriptedAI::DoTeleportPlayer(Unit* unit, float x, float y, float z, float o
if (Player* player = unit->ToPlayer())
player->TeleportTo(unit->GetMapId(), x, y, z, o, TELE_TO_NOT_LEAVE_COMBAT);
else
- sLog->outError(LOG_FILTER_TSCR, "Creature " UI64FMTD " (Entry: %u) Tried to teleport non-player unit (Type: %u GUID: " UI64FMTD ") to x: %f y:%f z: %f o: %f. Aborted.",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Creature " UI64FMTD " (Entry: %u) Tried to teleport non-player unit (Type: %u GUID: " UI64FMTD ") to x: %f y:%f z: %f o: %f. Aborted.",
me->GetGUID(), me->GetEntry(), unit->GetTypeId(), unit->GetGUID(), x, y, z, o);
}
@@ -433,7 +433,7 @@ bool ScriptedAI::EnterEvadeIfOutOfCombatArea(uint32 const diff)
return false;
break;
default: // For most of creatures that certain area is their home area.
- sLog->outInfo(LOG_FILTER_GENERAL, "TSCR: EnterEvadeIfOutOfCombatArea used for creature entry %u, but does not have any definition. Using the default one.", me->GetEntry());
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "TSCR: EnterEvadeIfOutOfCombatArea used for creature entry %u, but does not have any definition. Using the default one.", me->GetEntry());
uint32 homeAreaId = me->GetMap()->GetAreaId(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY(), me->GetHomePosition().GetPositionZ());
if (me->GetAreaId() == homeAreaId)
return false;
diff --git a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
index 0f0e461e4cf..59de2baaed2 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp
@@ -176,7 +176,7 @@ void npc_escortAI::EnterEvadeMode()
{
AddEscortState(STATE_ESCORT_RETURNING);
ReturnToLastPoint();
- sLog->outDebug(LOG_FILTER_TSCR, "EscortAI has left combat and is now returning to last point");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "EscortAI has left combat and is now returning to last point");
}
else
{
@@ -217,7 +217,7 @@ void npc_escortAI::UpdateAI(uint32 diff)
{
if (DespawnAtEnd)
{
- sLog->outDebug(LOG_FILTER_TSCR, "EscortAI reached end of waypoints");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "EscortAI reached end of waypoints");
if (m_bCanReturnToStart)
{
@@ -228,7 +228,7 @@ void npc_escortAI::UpdateAI(uint32 diff)
m_uiWPWaitTimer = 0;
- sLog->outDebug(LOG_FILTER_TSCR, "EscortAI are returning home to spawn location: %u, %f, %f, %f", POINT_HOME, fRetX, fRetY, fRetZ);
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "EscortAI are returning home to spawn location: %u, %f, %f, %f", POINT_HOME, fRetX, fRetY, fRetZ);
return;
}
@@ -244,7 +244,7 @@ void npc_escortAI::UpdateAI(uint32 diff)
}
else
{
- sLog->outDebug(LOG_FILTER_TSCR, "EscortAI reached end of waypoints with Despawn off");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "EscortAI reached end of waypoints with Despawn off");
return;
}
@@ -253,7 +253,7 @@ void npc_escortAI::UpdateAI(uint32 diff)
if (!HasEscortState(STATE_ESCORT_PAUSED))
{
me->GetMotionMaster()->MovePoint(CurrentWP->id, CurrentWP->x, CurrentWP->y, CurrentWP->z);
- sLog->outDebug(LOG_FILTER_TSCR, "EscortAI start waypoint %u (%f, %f, %f).", CurrentWP->id, CurrentWP->x, CurrentWP->y, CurrentWP->z);
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "EscortAI start waypoint %u (%f, %f, %f).", CurrentWP->id, CurrentWP->x, CurrentWP->y, CurrentWP->z);
WaypointStart(CurrentWP->id);
@@ -271,7 +271,7 @@ void npc_escortAI::UpdateAI(uint32 diff)
{
if (DespawnAtFar && !IsPlayerOrGroupInRange())
{
- sLog->outDebug(LOG_FILTER_TSCR, "EscortAI failed because player/group was to far away or not found");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "EscortAI failed because player/group was to far away or not found");
if (m_bCanInstantRespawn)
{
@@ -309,7 +309,7 @@ void npc_escortAI::MovementInform(uint32 moveType, uint32 pointId)
//Combat start position reached, continue waypoint movement
if (pointId == POINT_LAST_POINT)
{
- sLog->outDebug(LOG_FILTER_TSCR, "EscortAI has returned to original position before combat");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "EscortAI has returned to original position before combat");
me->SetWalk(!m_bIsRunning);
RemoveEscortState(STATE_ESCORT_RETURNING);
@@ -319,7 +319,7 @@ void npc_escortAI::MovementInform(uint32 moveType, uint32 pointId)
}
else if (pointId == POINT_HOME)
{
- sLog->outDebug(LOG_FILTER_TSCR, "EscortAI has returned to original home location and will continue from beginning of waypoint list.");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "EscortAI has returned to original home location and will continue from beginning of waypoint list.");
CurrentWP = WaypointList.begin();
m_uiWPWaitTimer = 1;
@@ -329,11 +329,11 @@ void npc_escortAI::MovementInform(uint32 moveType, uint32 pointId)
//Make sure that we are still on the right waypoint
if (CurrentWP->id != pointId)
{
- sLog->outError(LOG_FILTER_GENERAL, "TSCR ERROR: EscortAI reached waypoint out of order %u, expected %u, creature entry %u", pointId, CurrentWP->id, me->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "TSCR ERROR: EscortAI reached waypoint out of order %u, expected %u, creature entry %u", pointId, CurrentWP->id, me->GetEntry());
return;
}
- sLog->outDebug(LOG_FILTER_TSCR, "EscortAI Waypoint %u reached", CurrentWP->id);
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "EscortAI Waypoint %u reached", CurrentWP->id);
//Call WP function
WaypointReached(CurrentWP->id);
@@ -402,14 +402,14 @@ void npc_escortAI::SetRun(bool on)
if (!m_bIsRunning)
me->SetWalk(false);
else
- sLog->outDebug(LOG_FILTER_TSCR, "EscortAI attempt to set run mode, but is already running.");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "EscortAI attempt to set run mode, but is already running.");
}
else
{
if (m_bIsRunning)
me->SetWalk(true);
else
- sLog->outDebug(LOG_FILTER_TSCR, "EscortAI attempt to set walk mode, but is already walking.");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "EscortAI attempt to set walk mode, but is already walking.");
}
m_bIsRunning = on;
@@ -420,13 +420,13 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
{
if (me->getVictim())
{
- sLog->outError(LOG_FILTER_GENERAL, "TSCR ERROR: EscortAI (script: %s, creature entry: %u) attempts to Start while in combat", me->GetScriptName().c_str(), me->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "TSCR ERROR: EscortAI (script: %s, creature entry: %u) attempts to Start while in combat", me->GetScriptName().c_str(), me->GetEntry());
return;
}
if (HasEscortState(STATE_ESCORT_ESCORTING))
{
- sLog->outError(LOG_FILTER_TSCR, "EscortAI (script: %s, creature entry: %u) attempts to Start while already escorting", me->GetScriptName().c_str(), me->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "EscortAI (script: %s, creature entry: %u) attempts to Start while already escorting", me->GetScriptName().c_str(), me->GetEntry());
return;
}
@@ -439,7 +439,7 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
if (WaypointList.empty())
{
- sLog->outError(LOG_FILTER_TSCR, "EscortAI (script: %s, creature entry: %u) starts with 0 waypoints (possible missing entry in script_waypoint. Quest: %u).",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "EscortAI (script: %s, creature entry: %u) starts with 0 waypoints (possible missing entry in script_waypoint. Quest: %u).",
me->GetScriptName().c_str(), me->GetEntry(), quest ? quest->GetQuestId() : 0);
return;
}
@@ -455,13 +455,13 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
m_bCanReturnToStart = canLoopPath;
if (m_bCanReturnToStart && m_bCanInstantRespawn)
- sLog->outDebug(LOG_FILTER_TSCR, "EscortAI is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn.");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "EscortAI is set to return home after waypoint end and instant respawn at waypoint end. Creature will never despawn.");
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
{
me->GetMotionMaster()->MovementExpired();
me->GetMotionMaster()->MoveIdle();
- sLog->outDebug(LOG_FILTER_TSCR, "EscortAI start with WAYPOINT_MOTION_TYPE, changed to MoveIdle.");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "EscortAI start with WAYPOINT_MOTION_TYPE, changed to MoveIdle.");
}
//disable npcflags
@@ -472,7 +472,7 @@ void npc_escortAI::Start(bool isActiveAttacker /* = true*/, bool run /* = false
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC);
}
- sLog->outDebug(LOG_FILTER_TSCR, "EscortAI started with " UI64FMTD " waypoints. ActiveAttacker = %d, Run = %d, PlayerGUID = " UI64FMTD "", uint64(WaypointList.size()), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID);
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "EscortAI started with " UI64FMTD " waypoints. ActiveAttacker = %d, Run = %d, PlayerGUID = " UI64FMTD "", uint64(WaypointList.size()), m_bIsActiveAttacker, m_bIsRunning, m_uiPlayerGUID);
CurrentWP = WaypointList.begin();
diff --git a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
index 887714a6ce2..6160fe68ce0 100644
--- a/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
+++ b/src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp
@@ -166,7 +166,7 @@ void FollowerAI::EnterEvadeMode()
if (HasFollowState(STATE_FOLLOW_INPROGRESS))
{
- sLog->outDebug(LOG_FILTER_TSCR, "FollowerAI left combat, returning to CombatStartPosition.");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "FollowerAI left combat, returning to CombatStartPosition.");
if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == CHASE_MOTION_TYPE)
{
@@ -192,7 +192,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff)
{
if (HasFollowState(STATE_FOLLOW_COMPLETE) && !HasFollowState(STATE_FOLLOW_POSTEVENT))
{
- sLog->outDebug(LOG_FILTER_TSCR, "FollowerAI is set completed, despawns.");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "FollowerAI is set completed, despawns.");
me->DespawnOrUnsummon();
return;
}
@@ -203,7 +203,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff)
{
if (HasFollowState(STATE_FOLLOW_RETURNING))
{
- sLog->outDebug(LOG_FILTER_TSCR, "FollowerAI is returning to leader.");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "FollowerAI is returning to leader.");
RemoveFollowState(STATE_FOLLOW_RETURNING);
me->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
@@ -232,7 +232,7 @@ void FollowerAI::UpdateAI(uint32 uiDiff)
if (bIsMaxRangeExceeded)
{
- sLog->outDebug(LOG_FILTER_TSCR, "FollowerAI failed because player/group was to far away or not found");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "FollowerAI failed because player/group was to far away or not found");
me->DespawnOrUnsummon();
return;
}
@@ -275,13 +275,13 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu
{
if (me->getVictim())
{
- sLog->outDebug(LOG_FILTER_TSCR, "FollowerAI attempt to StartFollow while in combat.");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "FollowerAI attempt to StartFollow while in combat.");
return;
}
if (HasFollowState(STATE_FOLLOW_INPROGRESS))
{
- sLog->outError(LOG_FILTER_TSCR, "FollowerAI attempt to StartFollow while already following.");
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "FollowerAI attempt to StartFollow while already following.");
return;
}
@@ -297,7 +297,7 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu
{
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveIdle();
- sLog->outDebug(LOG_FILTER_TSCR, "FollowerAI start with WAYPOINT_MOTION_TYPE, set to MoveIdle.");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "FollowerAI start with WAYPOINT_MOTION_TYPE, set to MoveIdle.");
}
me->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE);
@@ -306,7 +306,7 @@ void FollowerAI::StartFollow(Player* player, uint32 factionForFollower, const Qu
me->GetMotionMaster()->MoveFollow(player, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE);
- sLog->outDebug(LOG_FILTER_TSCR, "FollowerAI start follow %s (GUID " UI64FMTD ")", player->GetName().c_str(), m_uiLeaderGUID);
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "FollowerAI start follow %s (GUID " UI64FMTD ")", player->GetName().c_str(), m_uiLeaderGUID);
}
Player* FollowerAI::GetLeaderForFollower()
@@ -325,7 +325,7 @@ Player* FollowerAI::GetLeaderForFollower()
if (member && member->isAlive() && me->IsWithinDistInMap(member, MAX_PLAYER_DISTANCE))
{
- sLog->outDebug(LOG_FILTER_TSCR, "FollowerAI GetLeader changed and returned new leader.");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "FollowerAI GetLeader changed and returned new leader.");
m_uiLeaderGUID = member->GetGUID();
return member;
}
@@ -334,7 +334,7 @@ Player* FollowerAI::GetLeaderForFollower()
}
}
- sLog->outDebug(LOG_FILTER_TSCR, "FollowerAI GetLeader can not find suitable leader.");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "FollowerAI GetLeader can not find suitable leader.");
return NULL;
}
diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp
index f1328bbd259..96979cf2c49 100644
--- a/src/server/game/AI/SmartScripts/SmartAI.cpp
+++ b/src/server/game/AI/SmartScripts/SmartAI.cpp
@@ -107,7 +107,7 @@ WayPoint* SmartAI::GetNextWayPoint()
mLastWP = (*itr).second;
if (mLastWP->id != mCurrentWPID)
{
- sLog->outError(LOG_FILTER_GENERAL, "SmartAI::GetNextWayPoint: Got not expected waypoint id %u, expected %u", mLastWP->id, mCurrentWPID);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "SmartAI::GetNextWayPoint: Got not expected waypoint id %u, expected %u", mLastWP->id, mCurrentWPID);
}
return (*itr).second;
}
@@ -118,7 +118,7 @@ void SmartAI::StartPath(bool run, uint32 path, bool repeat, Unit* /*invoker*/)
{
if (me->isInCombat())// no wp movement in combat
{
- sLog->outError(LOG_FILTER_GENERAL, "SmartAI::StartPath: Creature entry %u wanted to start waypoint movement while in combat, ignoring.", me->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "SmartAI::StartPath: Creature entry %u wanted to start waypoint movement while in combat, ignoring.", me->GetEntry());
return;
}
if (HasEscortState(SMART_ESCORT_ESCORTING))
@@ -162,7 +162,7 @@ void SmartAI::PausePath(uint32 delay, bool forced)
return;
if (HasEscortState(SMART_ESCORT_PAUSED))
{
- sLog->outError(LOG_FILTER_GENERAL, "SmartAI::StartPath: Creature entry %u wanted to pause waypoint movement while already paused, ignoring.", me->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "SmartAI::StartPath: Creature entry %u wanted to pause waypoint movement while already paused, ignoring.", me->GetEntry());
return;
}
mForcedPaused = forced;
@@ -860,7 +860,7 @@ void SmartGameObjectAI::Reset()
// Called when a player opens a gossip dialog with the gameobject.
bool SmartGameObjectAI::GossipHello(Player* player)
{
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartGameObjectAI::GossipHello");
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartGameObjectAI::GossipHello");
GetScript()->ProcessEventsFor(SMART_EVENT_GOSSIP_HELLO, player, 0, 0, false, NULL, go);
return false;
}
@@ -939,7 +939,7 @@ class SmartTrigger : public AreaTriggerScript
if (!player->isAlive())
return false;
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "AreaTrigger %u is using SmartTrigger script", trigger->id);
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "AreaTrigger %u is using SmartTrigger script", trigger->id);
SmartScript script;
script.OnInitialize(NULL, trigger);
script.ProcessEventsFor(SMART_EVENT_AREATRIGGER_ONTRIGGER, player, trigger->id);
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index f5a75de73f8..576d77a2e24 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -153,7 +153,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
mLastInvoker = unit->GetGUID();
if (Unit* tempInvoker = GetLastInvoker())
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: Invoker: %s (guidlow: %u)", tempInvoker->GetName().c_str(), tempInvoker->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: Invoker: %s (guidlow: %u)", tempInvoker->GetName().c_str(), tempInvoker->GetGUIDLow());
switch (e.GetActionType())
{
@@ -196,7 +196,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
mUseTextTimer = true;
sCreatureTextMgr->SendChat(talker, uint8(e.action.talk.textGroupID), mTextGUID);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s (GuidLow: %u), textGuid: %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s (GuidLow: %u), textGuid: %u",
talker->GetName().c_str(), talker->GetGUIDLow(), GUID_LOPART(mTextGUID));
break;
}
@@ -214,7 +214,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
Unit* templastInvoker = GetLastInvoker();
sCreatureTextMgr->SendChat(me, uint8(e.action.talk.textGroupID), IsPlayer(templastInvoker) ? templastInvoker->GetGUID() : 0, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, (*itr)->ToPlayer());
}
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: %s (GuidLow: %u), textGroupId: %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: %s (GuidLow: %u), textGroupId: %u",
(*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), uint8(e.action.talk.textGroupID));
}
@@ -232,7 +232,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(*itr))
{
(*itr)->ToUnit()->HandleEmoteCommand(e.action.emote.emote);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s (GuidLow: %u), emote: %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s (GuidLow: %u), emote: %u",
(*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), e.action.emote.emote);
}
}
@@ -251,7 +251,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(*itr))
{
(*itr)->SendPlaySound(e.action.sound.sound, e.action.sound.range > 0 ? true : false);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s (GuidLow: %u), sound: %u, onlyself: %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s (GuidLow: %u), sound: %u, onlyself: %u",
(*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), e.action.sound.sound, e.action.sound.range);
}
}
@@ -272,7 +272,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (e.action.faction.factionID)
{
(*itr)->ToCreature()->setFaction(e.action.faction.factionID);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u",
(*itr)->GetEntry(), (*itr)->GetGUIDLow(), e.action.faction.factionID);
}
else
@@ -282,7 +282,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if ((*itr)->ToCreature()->getFaction() != ci->faction_A)
{
(*itr)->ToCreature()->setFaction(ci->faction_A);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u",
(*itr)->GetEntry(), (*itr)->GetGUIDLow(), ci->faction_A);
}
}
@@ -314,7 +314,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
uint32 displayId = ObjectMgr::ChooseDisplayId(ci);
(*itr)->ToCreature()->SetDisplayId(displayId);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u",
(*itr)->GetEntry(), (*itr)->GetGUIDLow(), displayId);
}
}
@@ -322,14 +322,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
else
{
(*itr)->ToCreature()->SetDisplayId(e.action.morphOrMount.model);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u",
(*itr)->GetEntry(), (*itr)->GetGUIDLow(), e.action.morphOrMount.model);
}
}
else
{
(*itr)->ToCreature()->DeMorph();
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u demorphs.",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u demorphs.",
(*itr)->GetEntry(), (*itr)->GetGUIDLow());
}
}
@@ -348,7 +348,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsPlayer(*itr))
{
(*itr)->ToPlayer()->FailQuest(e.action.quest.quest);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_FAIL_QUEST: Player guidLow %u fails quest %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_FAIL_QUEST: Player guidLow %u fails quest %u",
(*itr)->GetGUIDLow(), e.action.quest.quest);
}
}
@@ -368,7 +368,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (Quest const* q = sObjectMgr->GetQuestTemplate(e.action.quest.quest))
{
(*itr)->ToPlayer()->AddQuest(q, NULL);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ADD_QUEST: Player guidLow %u add quest %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ADD_QUEST: Player guidLow %u add quest %u",
(*itr)->GetGUIDLow(), e.action.quest.quest);
}
}
@@ -382,7 +382,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
me->SetReactState(ReactStates(e.action.react.state));
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_REACT_STATE: Creature guidLow %u set reactstate %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_REACT_STATE: Creature guidLow %u set reactstate %u",
me->GetGUIDLow(), e.action.react.state);
break;
}
@@ -416,7 +416,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
uint32 emote = temp[urand(0, count)];
(*itr)->ToUnit()->HandleEmoteCommand(emote);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_EMOTE: Creature guidLow %u handle random emote %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_EMOTE: Creature guidLow %u handle random emote %u",
(*itr)->GetGUIDLow(), emote);
}
}
@@ -435,7 +435,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (Unit* target = Unit::GetUnit(*me, (*i)->getUnitGuid()))
{
me->getThreatManager().modifyThreatPercent(target, e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature guidLow %u modify threat for unit %u, value %i",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature guidLow %u modify threat for unit %u, value %i",
me->GetGUIDLow(), target->GetGUIDLow(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
}
}
@@ -455,7 +455,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(*itr))
{
me->getThreatManager().modifyThreatPercent((*itr)->ToUnit(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature guidLow %u modify threat for unit %u, value %i",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature guidLow %u modify threat for unit %u, value %i",
me->GetGUIDLow(), (*itr)->GetGUIDLow(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
}
}
@@ -481,7 +481,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsPlayer(*itr))
{
(*itr)->ToPlayer()->AreaExploredOrEventHappens(e.action.quest.quest);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: Player guidLow %u credited quest %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: Player guidLow %u credited quest %u",
(*itr)->GetGUIDLow(), e.action.quest.quest);
}
}
@@ -503,7 +503,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsPlayer(*itr))
{
(*itr)->ToPlayer()->CastedCreatureOrGO(e.action.castedCreatureOrGO.creature, GetBaseObject()->GetGUID(), e.action.castedCreatureOrGO.spell);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SEND_CASTCREATUREORGO: Player guidLow %u.org Creature: %u, BaseObject GUID: "UI64FMTD", Spell: %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SEND_CASTCREATUREORGO: Player guidLow %u.org Creature: %u, BaseObject GUID: "UI64FMTD", Spell: %u",
(*itr)->GetGUIDLow(), e.action.castedCreatureOrGO.creature, GetBaseObject()->GetGUID(), e.action.castedCreatureOrGO.spell);
}
}
@@ -530,8 +530,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell))
me->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false);
else
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId()));
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_CAST:: Creature %u casts spell %u on target %u with castflags %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId()));
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_CAST:: Creature %u casts spell %u on target %u with castflags %u",
me->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags);
}
}
@@ -559,9 +559,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*itr)->ToUnit()->HasAura(e.action.cast.spell))
tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false);
else
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId()));
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*itr)->GetGUID(), (*itr)->GetEntry(), uint32((*itr)->GetTypeId()));
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %u casts spell %u on target %u with castflags %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %u casts spell %u on target %u with castflags %u",
tempLastInvoker->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags);
}
}
@@ -580,7 +580,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(*itr))
{
(*itr)->ToUnit()->AddAura(e.action.cast.spell, (*itr)->ToUnit());
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ADD_AURA: Adding aura %u to unit %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ADD_AURA: Adding aura %u to unit %u",
e.action.cast.spell, (*itr)->GetGUIDLow());
}
}
@@ -601,7 +601,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
// Activate
(*itr)->ToGameObject()->SetLootState(GO_READY);
(*itr)->ToGameObject()->UseDoorOrButton(0, false, unit);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject %u (entry: %u) activated",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject %u (entry: %u) activated",
(*itr)->GetGUIDLow(), (*itr)->GetEntry());
}
}
@@ -620,7 +620,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsGameObject(*itr))
{
(*itr)->ToGameObject()->ResetDoorOrButton();
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. Gameobject %u (entry: %u) reset",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. Gameobject %u (entry: %u) reset",
(*itr)->GetGUIDLow(), (*itr)->GetEntry());
}
}
@@ -639,7 +639,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(*itr))
{
(*itr)->ToUnit()->SetUInt32Value(UNIT_NPC_EMOTESTATE, e.action.emote.emote);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit %u set emotestate to %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit %u set emotestate to %u",
(*itr)->GetGUIDLow(), e.action.emote.emote);
}
}
@@ -658,7 +658,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(*itr))
{
(*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %u added flag %u to UNIT_FIELD_FLAGS",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %u added flag %u to UNIT_FIELD_FLAGS",
(*itr)->GetGUIDLow(), e.action.unitFlag.flag);
}
}
@@ -677,7 +677,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit(*itr))
{
(*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %u removed flag %u to UNIT_FIELD_FLAGS",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %u removed flag %u to UNIT_FIELD_FLAGS",
(*itr)->GetGUIDLow(), e.action.unitFlag.flag);
}
}
@@ -691,7 +691,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
CAST_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack ? true : false);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %u bool on = %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %u bool on = %u",
me->GetGUIDLow(), e.action.autoAttack.attack);
break;
}
@@ -702,7 +702,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
bool move = e.action.combatMove.move ? true : false;
CAST_AI(SmartAI, me->AI())->SetCombatMove(move);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %u bool on = %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %u bool on = %u",
me->GetGUIDLow(), e.action.combatMove.move);
break;
}
@@ -712,7 +712,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
SetPhase(e.action.setEventPhase.phase);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: Creature %u set event phase %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: Creature %u set event phase %u",
GetBaseObject()->GetGUIDLow(), e.action.setEventPhase.phase);
break;
}
@@ -723,7 +723,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
IncPhase(e.action.incEventPhase.inc);
DecPhase(e.action.incEventPhase.dec);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: Creature %u inc event phase by %u, "
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: Creature %u inc event phase by %u, "
"decrease by %u", GetBaseObject()->GetGUIDLow(), e.action.incEventPhase.inc, e.action.incEventPhase.dec);
break;
}
@@ -733,7 +733,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
me->AI()->EnterEvadeMode();
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_EVADE: Creature %u EnterEvadeMode", me->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_EVADE: Creature %u EnterEvadeMode", me->GetGUIDLow());
return;
}
case SMART_ACTION_FLEE_FOR_ASSIST:
@@ -747,7 +747,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
TrinityStringTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, LANG_FLEE, LANG_UNIVERSAL, 0);
sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE);
}
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: Creature %u DoFleeToGetAssistance", me->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: Creature %u DoFleeToGetAssistance", me->GetGUIDLow());
break;
}
case SMART_ACTION_CALL_GROUPEVENTHAPPENS:
@@ -758,7 +758,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsPlayer(unit) && GetBaseObject())
{
unit->ToPlayer()->GroupEventHappens(e.action.quest.quest, GetBaseObject());
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: Player %u, group credit for quest %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: Player %u, group credit for quest %u",
unit->GetGUIDLow(), e.action.quest.quest);
}
@@ -783,7 +783,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsPlayer((*itr)))
{
(*itr)->ToPlayer()->CastedCreatureOrGO(e.action.castedCreatureOrGO.creature, GetBaseObject()->GetGUID(), e.action.castedCreatureOrGO.spell);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_CASTEDCREATUREORGO: Player %u, target %u, spell %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_CASTEDCREATUREORGO: Player %u, target %u, spell %u",
(*itr)->GetGUIDLow(), e.action.castedCreatureOrGO.creature, e.action.castedCreatureOrGO.spell);
}
}
@@ -807,7 +807,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
else
(*itr)->ToUnit()->RemoveAurasDueToSpell(e.action.removeAura.spell);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: Unit %u, spell %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: Unit %u, spell %u",
(*itr)->GetGUIDLow(), e.action.removeAura.spell);
}
@@ -828,7 +828,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (IsUnit((*itr)))
{
CAST_AI(SmartAI, me->AI())->SetFollow((*itr)->ToUnit(), (float)e.action.follow.dist, (float)e.action.follow.angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature %u following target %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature %u following target %u",
me->GetGUIDLow(), (*itr)->GetGUIDLow());
break;
}
@@ -862,7 +862,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
uint32 phase = temp[urand(0, count)];
SetPhase(phase);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature %u sets event phase to %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature %u sets event phase to %u",
GetBaseObject()->GetGUIDLow(), phase);
break;
}
@@ -873,7 +873,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
uint32 phase = urand(e.action.randomPhaseRange.phaseMin, e.action.randomPhaseRange.phaseMax);
SetPhase(phase);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: Creature %u sets event phase to %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: Creature %u sets event phase to %u",
GetBaseObject()->GetGUIDLow(), phase);
break;
}
@@ -904,7 +904,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
continue;
(*itr)->ToPlayer()->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, (*itr)->ToPlayer());
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %u, Killcredit: %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %u, Killcredit: %u",
(*itr)->GetGUIDLow(), e.action.killedMonster.creature);
}
@@ -913,7 +913,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
else if (trigger && IsPlayer(unit))
{
unit->ToPlayer()->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, unit);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: (trigger == true) Player %u, Killcredit: %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: (trigger == true) Player %u, Killcredit: %u",
unit->GetGUIDLow(), e.action.killedMonster.creature);
}
break;
@@ -930,12 +930,12 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
InstanceScript* instance = obj->GetInstanceScript();
if (!instance)
{
- sLog->outError(LOG_FILTER_SQL, "SmartScript: Event %u attempt to set instance data without instance script. EntryOrGuid %d", e.GetEventType(), e.entryOrGuid);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript: Event %u attempt to set instance data without instance script. EntryOrGuid %d", e.GetEventType(), e.entryOrGuid);
break;
}
instance->SetData(e.action.setInstanceData.field, e.action.setInstanceData.data);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA: Field: %u, data: %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA: Field: %u, data: %u",
e.action.setInstanceData.field, e.action.setInstanceData.data);
break;
}
@@ -951,7 +951,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
InstanceScript* instance = obj->GetInstanceScript();
if (!instance)
{
- sLog->outError(LOG_FILTER_SQL, "SmartScript: Event %u attempt to set instance data without instance script. EntryOrGuid %d", e.GetEventType(), e.entryOrGuid);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript: Event %u attempt to set instance data without instance script. EntryOrGuid %d", e.GetEventType(), e.entryOrGuid);
break;
}
@@ -960,7 +960,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
instance->SetData64(e.action.setInstanceData64.field, targets->front()->GetGUID());
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA64: Field: %u, data: "UI64FMTD,
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_INST_DATA64: Field: %u, data: "UI64FMTD,
e.action.setInstanceData64.field, targets->front()->GetGUID());
delete targets;
@@ -972,7 +972,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
me->UpdateEntry(e.action.updateTemplate.creature, e.action.updateTemplate.team ? HORDE : ALLIANCE);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_UPDATE_TEMPLATE: Creature %u, Template: %u, Team: %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_UPDATE_TEMPLATE: Creature %u, Template: %u, Team: %u",
me->GetGUIDLow(), me->GetEntry(), e.action.updateTemplate.team ? HORDE : ALLIANCE);
break;
}
@@ -981,7 +981,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (me && !me->isDead())
{
me->Kill(me);
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_DIE: Creature %u", me->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_DIE: Creature %u", me->GetGUIDLow());
}
break;
}
@@ -990,7 +990,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (me)
{
me->SetInCombatWithZone();
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: Creature %u", me->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: Creature %u", me->GetGUIDLow());
}
break;
}
@@ -1004,7 +1004,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
TrinityStringTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, LANG_CALL_FOR_HELP, LANG_UNIVERSAL, 0);
sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE);
}
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_FOR_HELP: Creature %u", me->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_CALL_FOR_HELP: Creature %u", me->GetGUIDLow());
}
break;
}
@@ -1013,7 +1013,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (me)
{
me->SetSheath(SheathState(e.action.setSheath.sheath));
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: Creature %u, State: %u",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: Creature %u, State: %u",
me->GetGUIDLow(), e.action.setSheath.sheath);
}
break;
@@ -1469,9 +1469,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
EquipmentInfo const* einfo = sObjectMgr->GetEquipmentInfo(npc->GetEntry(), equipId);
if (!einfo)
{
- sLog->outError(LOG_FILTER_SQL, "SmartScript: SMART_ACTION_EQUIP uses non-existent equipment info id %u for creature %u", equipId, npc->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript: SMART_ACTION_EQUIP uses non-existent equipment info id %u for creature %u", equipId, npc->GetEntry());
+ delete targets;
return;
}
+
npc->SetCurrentEquipmentId(equipId);
slot[0] = einfo->ItemEntry[0];
slot[1] = einfo->ItemEntry[1];
@@ -1594,7 +1596,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
if (e.GetTargetType() == SMART_TARGET_NONE)
{
- sLog->outError(LOG_FILTER_SQL, "SmartScript: Entry %d SourceType %u Event %u Action %u is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript: Entry %d SourceType %u Event %u Action %u is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
break;
}
@@ -1685,7 +1687,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!(e.action.cast.flags & SMARTCAST_AURA_NOT_PRESENT) || !(*it)->ToUnit()->HasAura(e.action.cast.spell))
(*itr)->ToUnit()->CastSpell((*it)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) ? true : false);
else
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*it)->GetGUID(), (*it)->GetEntry(), uint32((*it)->GetTypeId()));
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "Spell %u not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: " UI64FMTD " Entry: %u Type: %u) already has the aura", e.action.cast.spell, (*it)->GetGUID(), (*it)->GetEntry(), uint32((*it)->GetTypeId()));
}
}
}
@@ -1718,7 +1720,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
uint32 id = temp[urand(0, count)];
if (e.GetTargetType() == SMART_TARGET_NONE)
{
- sLog->outError(LOG_FILTER_SQL, "SmartScript: Entry %d SourceType %u Event %u Action %u is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript: Entry %d SourceType %u Event %u Action %u is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
break;
}
@@ -1748,7 +1750,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
uint32 id = urand(e.action.randTimedActionList.entry1, e.action.randTimedActionList.entry2);
if (e.GetTargetType() == SMART_TARGET_NONE)
{
- sLog->outError(LOG_FILTER_SQL, "SmartScript: Entry %d SourceType %u Event %u Action %u is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript: Entry %d SourceType %u Event %u Action %u is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
break;
}
@@ -1947,14 +1949,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (SmartAI* ai = CAST_AI(SmartAI, (*itr)->ToCreature()->AI()))
ai->GetScript()->StoreTargetList(new ObjectList(*storedTargets), e.action.sendTargetToTarget.id); // store a copy of target list
else
- sLog->outError(LOG_FILTER_SQL, "SmartScript: Action target for SMART_ACTION_SEND_TARGET_TO_TARGET is not using SmartAI, skipping");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript: Action target for SMART_ACTION_SEND_TARGET_TO_TARGET is not using SmartAI, skipping");
}
else if (IsGameObject(*itr))
{
if (SmartGameObjectAI* ai = CAST_AI(SmartGameObjectAI, (*itr)->ToGameObject()->AI()))
ai->GetScript()->StoreTargetList(new ObjectList(*storedTargets), e.action.sendTargetToTarget.id); // store a copy of target list
else
- sLog->outError(LOG_FILTER_SQL, "SmartScript: Action target for SMART_ACTION_SEND_TARGET_TO_TARGET is not using SmartGameObjectAI, skipping");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript: Action target for SMART_ACTION_SEND_TARGET_TO_TARGET is not using SmartGameObjectAI, skipping");
}
}
@@ -1966,7 +1968,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (!GetBaseObject())
break;
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SEND_GOSSIP_MENU: gossipMenuId %d, gossipNpcTextId %d",
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SEND_GOSSIP_MENU: gossipMenuId %d, gossipNpcTextId %d",
e.action.sendGossipMenu.gossipMenuId, e.action.sendGossipMenu.gossipNpcTextId);
ObjectList* targets = GetTargets(e, unit);
@@ -2001,7 +2003,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
else if (e.GetTargetType() == SMART_TARGET_POSITION)
(*itr)->ToCreature()->SetHomePosition(e.target.x, e.target.y, e.target.z, e.target.o);
else
- sLog->outError(LOG_FILTER_SQL, "SmartScript: Action target for SMART_ACTION_SET_HOME_POS is not using SMART_TARGET_SELF or SMART_TARGET_POSITION, skipping");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript: Action target for SMART_ACTION_SET_HOME_POS is not using SMART_TARGET_SELF or SMART_TARGET_POSITION, skipping");
}
delete targets;
@@ -2086,7 +2088,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
}
default:
- sLog->outError(LOG_FILTER_SQL, "SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
break;
}
@@ -2096,7 +2098,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (linked.GetActionType() && linked.GetEventType() == SMART_EVENT_LINK)
ProcessEvent(linked, unit, var0, var1, bvar, spell, gob);
else
- sLog->outError(LOG_FILTER_SQL, "SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Link Event %u not found or invalid, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.link);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript::ProcessAction: Entry %d SourceType %u, Event %u, Link Event %u not found or invalid, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.link);
}
}
@@ -2117,7 +2119,7 @@ void SmartScript::InstallTemplate(SmartScriptHolder const& e)
return;
if (mTemplate)
{
- sLog->outError(LOG_FILTER_SQL, "SmartScript::InstallTemplate: Entry %d SourceType %u AI Template can not be set more then once, skipped.", e.entryOrGuid, e.GetScriptType());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript::InstallTemplate: Entry %d SourceType %u AI Template can not be set more then once, skipped.", e.entryOrGuid, e.GetScriptType());
return;
}
mTemplate = (SMARTAI_TEMPLATE)e.action.installTtemplate.id;
@@ -2369,7 +2371,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
Creature* target = NULL;
if (!scriptTrigger && !baseObject)
{
- sLog->outError(LOG_FILTER_SQL, "SMART_TARGET_CREATURE_GUID can not be used without invoker");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SMART_TARGET_CREATURE_GUID can not be used without invoker");
break;
}
@@ -2384,7 +2386,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /*
GameObject* target = NULL;
if (!scriptTrigger && !baseObject)
{
- sLog->outError(LOG_FILTER_SQL, "SMART_TARGET_GAMEOBJECT_GUID can not be used without invoker");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SMART_TARGET_GAMEOBJECT_GUID can not be used without invoker");
break;
}
@@ -2576,6 +2578,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
return;
ProcessTimedAction(e, e.event.minMaxRepeat.repeatMin, e.event.minMaxRepeat.repeatMax, me->getVictim());
+ break;
}
case SMART_EVENT_FRIENDLY_HEALTH:
{
@@ -2858,7 +2861,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
}
case SMART_EVENT_GOSSIP_SELECT:
{
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript: Gossip Select: menu %u action %u", var0, var1);//little help for scripters
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript: Gossip Select: menu %u action %u", var0, var1);//little help for scripters
if (e.event.gossip.sender != var0 || e.event.gossip.action != var1)
return;
ProcessAction(e, unit, var0, var1);
@@ -2901,7 +2904,7 @@ void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, ui
break;
}
default:
- sLog->outError(LOG_FILTER_SQL, "SmartScript::ProcessEvent: Unhandled Event type %u", e.GetEventType());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript::ProcessEvent: Unhandled Event type %u", e.GetEventType());
break;
}
}
@@ -3074,9 +3077,9 @@ void SmartScript::FillScript(SmartAIEventList e, WorldObject* obj, AreaTriggerEn
if (e.empty())
{
if (obj)
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript: EventMap for Entry %u is empty but is using SmartScript.", obj->GetEntry());
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript: EventMap for Entry %u is empty but is using SmartScript.", obj->GetEntry());
if (at)
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript: EventMap for AreaTrigger %u is empty but is using SmartScript.", at->id);
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript: EventMap for AreaTrigger %u is empty but is using SmartScript.", at->id);
return;
}
for (SmartAIEventList::iterator i = e.begin(); i != e.end(); ++i)
@@ -3100,9 +3103,9 @@ void SmartScript::FillScript(SmartAIEventList e, WorldObject* obj, AreaTriggerEn
mEvents.push_back((*i));//NOTE: 'world(0)' events still get processed in ANY instance mode
}
if (mEvents.empty() && obj)
- sLog->outError(LOG_FILTER_SQL, "SmartScript: Entry %u has events but no events added to list because of instance flags.", obj->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript: Entry %u has events but no events added to list because of instance flags.", obj->GetEntry());
if (mEvents.empty() && at)
- sLog->outError(LOG_FILTER_SQL, "SmartScript: AreaTrigger %u has events but no events added to list because of instance flags. NOTE: triggers can not handle any instance flags.", at->id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript: AreaTrigger %u has events but no events added to list because of instance flags. NOTE: triggers can not handle any instance flags.", at->id);
}
void SmartScript::GetScript()
@@ -3138,26 +3141,26 @@ void SmartScript::OnInitialize(WorldObject* obj, AreaTriggerEntry const* at)
case TYPEID_UNIT:
mScriptType = SMART_SCRIPT_TYPE_CREATURE;
me = obj->ToCreature();
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::OnInitialize: source is Creature %u", me->GetEntry());
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::OnInitialize: source is Creature %u", me->GetEntry());
break;
case TYPEID_GAMEOBJECT:
mScriptType = SMART_SCRIPT_TYPE_GAMEOBJECT;
go = obj->ToGameObject();
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::OnInitialize: source is GameObject %u", go->GetEntry());
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::OnInitialize: source is GameObject %u", go->GetEntry());
break;
default:
- sLog->outError(LOG_FILTER_GENERAL, "SmartScript::OnInitialize: Unhandled TypeID !WARNING!");
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "SmartScript::OnInitialize: Unhandled TypeID !WARNING!");
return;
}
} else if (at)
{
mScriptType = SMART_SCRIPT_TYPE_AREATRIGGER;
trigger = at;
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::OnInitialize: source is AreaTrigger %u", trigger->id);
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartScript::OnInitialize: source is AreaTrigger %u", trigger->id);
}
else
{
- sLog->outError(LOG_FILTER_GENERAL, "SmartScript::OnInitialize: !WARNING! Initialized objects are NULL.");
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "SmartScript::OnInitialize: !WARNING! Initialized objects are NULL.");
return;
}
diff --git a/src/server/game/AI/SmartScripts/SmartScript.h b/src/server/game/AI/SmartScripts/SmartScript.h
index 28b328a2947..409d0e7d324 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.h
+++ b/src/server/game/AI/SmartScripts/SmartScript.h
@@ -117,7 +117,7 @@ class SmartScript
smart = false;
if (!smart)
- sLog->outError(LOG_FILTER_SQL, "SmartScript: Action target Creature(entry: %u) is not using SmartAI, action skipped to prevent crash.", c ? c->GetEntry() : (me ? me->GetEntry() : 0));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript: Action target Creature(entry: %u) is not using SmartAI, action skipped to prevent crash.", c ? c->GetEntry() : (me ? me->GetEntry() : 0));
return smart;
}
@@ -131,7 +131,7 @@ class SmartScript
if (!go || go->GetAIName() != "SmartGameObjectAI")
smart = false;
if (!smart)
- sLog->outError(LOG_FILTER_SQL, "SmartScript: Action target GameObject(entry: %u) is not using SmartGameObjectAI, action skipped to prevent crash.", g ? g->GetEntry() : (go ? go->GetEntry() : 0));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartScript: Action target GameObject(entry: %u) is not using SmartGameObjectAI, action skipped to prevent crash.", g ? g->GetEntry() : (go ? go->GetEntry() : 0));
return smart;
}
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
index a862670e826..ec7f307c5ef 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp
@@ -50,7 +50,7 @@ void SmartWaypointMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 SmartAI Waypoint Paths. DB table `waypoints` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 SmartAI Waypoint Paths. DB table `waypoints` is empty.");
return;
}
@@ -78,7 +78,7 @@ void SmartWaypointMgr::LoadFromDB()
}
if (last_id != id)
- sLog->outError(LOG_FILTER_SQL, "SmartWaypointMgr::LoadFromDB: Path entry %u, unexpected point id %u, expected %u.", entry, id, last_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartWaypointMgr::LoadFromDB: Path entry %u, unexpected point id %u, expected %u.", entry, id, last_id);
last_id++;
(*waypoint_map[entry])[id] = new WayPoint(id, x, y, z);
@@ -88,7 +88,7 @@ void SmartWaypointMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u SmartAI waypoint paths (total %u waypoints) in %u ms", count, total, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u SmartAI waypoint paths (total %u waypoints) in %u ms", count, total, GetMSTimeDiffToNow(oldMSTime));
}
@@ -115,7 +115,7 @@ void SmartAIMgr::LoadSmartAIFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 SmartAI scripts. DB table `smartai_scripts` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 SmartAI scripts. DB table `smartai_scripts` is empty.");
return;
}
@@ -132,7 +132,7 @@ void SmartAIMgr::LoadSmartAIFromDB()
SmartScriptType source_type = (SmartScriptType)fields[1].GetUInt8();
if (source_type >= SMART_SCRIPT_TYPE_MAX)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr::LoadSmartAIFromDB: invalid source_type (%u), skipped loading.", uint32(source_type));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr::LoadSmartAIFromDB: invalid source_type (%u), skipped loading.", uint32(source_type));
continue;
}
if (temp.entryOrGuid >= 0)
@@ -143,7 +143,7 @@ void SmartAIMgr::LoadSmartAIFromDB()
{
if (!sObjectMgr->GetCreatureTemplate((uint32)temp.entryOrGuid))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr::LoadSmartAIFromDB: Creature entry (%u) does not exist, skipped loading.", uint32(temp.entryOrGuid));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr::LoadSmartAIFromDB: Creature entry (%u) does not exist, skipped loading.", uint32(temp.entryOrGuid));
continue;
}
break;
@@ -152,7 +152,7 @@ void SmartAIMgr::LoadSmartAIFromDB()
{
if (!sObjectMgr->GetGameObjectTemplate((uint32)temp.entryOrGuid))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr::LoadSmartAIFromDB: GameObject entry (%u) does not exist, skipped loading.", uint32(temp.entryOrGuid));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr::LoadSmartAIFromDB: GameObject entry (%u) does not exist, skipped loading.", uint32(temp.entryOrGuid));
continue;
}
break;
@@ -161,7 +161,7 @@ void SmartAIMgr::LoadSmartAIFromDB()
{
if (!sAreaTriggerStore.LookupEntry((uint32)temp.entryOrGuid))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr::LoadSmartAIFromDB: AreaTrigger entry (%u) does not exist, skipped loading.", uint32(temp.entryOrGuid));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr::LoadSmartAIFromDB: AreaTrigger entry (%u) does not exist, skipped loading.", uint32(temp.entryOrGuid));
continue;
}
break;
@@ -169,7 +169,7 @@ void SmartAIMgr::LoadSmartAIFromDB()
case SMART_SCRIPT_TYPE_TIMED_ACTIONLIST:
break;//nothing to check, really
default:
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr::LoadSmartAIFromDB: not yet implemented source_type %u", (uint32)source_type);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr::LoadSmartAIFromDB: not yet implemented source_type %u", (uint32)source_type);
continue;
}
}
@@ -177,7 +177,7 @@ void SmartAIMgr::LoadSmartAIFromDB()
{
if (!sObjectMgr->GetCreatureData(uint32(abs(temp.entryOrGuid))))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr::LoadSmartAIFromDB: Creature guid (%u) does not exist, skipped loading.", uint32(abs(temp.entryOrGuid)));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr::LoadSmartAIFromDB: Creature guid (%u) does not exist, skipped loading.", uint32(abs(temp.entryOrGuid)));
continue;
}
}
@@ -232,7 +232,7 @@ void SmartAIMgr::LoadSmartAIFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u SmartAI scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u SmartAI scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
@@ -247,7 +247,7 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder const& e)
{
if (e.target.unitDistance.creature && !sObjectMgr->GetCreatureTemplate(e.target.unitDistance.creature))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Creature entry %u as target_param1, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.target.unitDistance.creature);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Creature entry %u as target_param1, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.target.unitDistance.creature);
return false;
}
break;
@@ -257,7 +257,7 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder const& e)
{
if (e.target.goDistance.entry && !sObjectMgr->GetGameObjectTemplate(e.target.goDistance.entry))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent GameObject entry %u as target_param1, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.target.goDistance.entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent GameObject entry %u as target_param1, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.target.goDistance.entry);
return false;
}
break;
@@ -279,7 +279,7 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder const& e)
{
if (e.target.playerDistance.dist == 0)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u has maxDist 0 as target_param1, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u has maxDist 0 as target_param1, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
return false;
}
break;
@@ -303,7 +303,7 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder const& e)
case SMART_TARGET_STORED:
break;
default:
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Not handled target_type(%u), Entry %d SourceType %u Event %u Action %u, skipped.", e.GetTargetType(), e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Not handled target_type(%u), Entry %d SourceType %u Event %u Action %u, skipped.", e.GetTargetType(), e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
return false;
}
return true;
@@ -313,28 +313,28 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
{
if (e.event.type >= SMART_EVENT_END)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: EntryOrGuid %d using event(%u) has invalid event type (%u), skipped.", e.entryOrGuid, e.event_id, e.GetEventType());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: EntryOrGuid %d using event(%u) has invalid event type (%u), skipped.", e.entryOrGuid, e.event_id, e.GetEventType());
return false;
}
// in SMART_SCRIPT_TYPE_TIMED_ACTIONLIST all event types are overriden by core
if (e.GetScriptType() != SMART_SCRIPT_TYPE_TIMED_ACTIONLIST && !(SmartAIEventMask[e.event.type][1] & SmartAITypeMask[e.GetScriptType()][1]))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: EntryOrGuid %d, event type %u can not be used for Script type %u", e.entryOrGuid, e.GetEventType(), e.GetScriptType());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: EntryOrGuid %d, event type %u can not be used for Script type %u", e.entryOrGuid, e.GetEventType(), e.GetScriptType());
return false;
}
if (e.action.type <= 0 || e.action.type >= SMART_ACTION_END)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: EntryOrGuid %d using event(%u) has invalid action type (%u), skipped.", e.entryOrGuid, e.event_id, e.GetActionType());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: EntryOrGuid %d using event(%u) has invalid action type (%u), skipped.", e.entryOrGuid, e.event_id, e.GetActionType());
return false;
}
if (e.event.event_phase_mask > SMART_EVENT_PHASE_ALL)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: EntryOrGuid %d using event(%u) has invalid phase mask (%u), skipped.", e.entryOrGuid, e.event_id, e.event.event_phase_mask);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: EntryOrGuid %d using event(%u) has invalid phase mask (%u), skipped.", e.entryOrGuid, e.event_id, e.event.event_phase_mask);
return false;
}
if (e.event.event_flags > SMART_EVENT_FLAGS_ALL)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: EntryOrGuid %d using event(%u) has invalid event flags (%u), skipped.", e.entryOrGuid, e.event_id, e.event.event_flags);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: EntryOrGuid %d using event(%u) has invalid event flags (%u), skipped.", e.entryOrGuid, e.event_id, e.event.event_flags);
return false;
}
if (e.GetScriptType() == SMART_SCRIPT_TYPE_TIMED_ACTIONLIST)
@@ -375,12 +375,12 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(e.event.spellHit.spell);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Spell entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.spellHit.spell);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Spell entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.spellHit.spell);
return false;
}
if (e.event.spellHit.school && (e.event.spellHit.school & spellInfo->SchoolMask) != spellInfo->SchoolMask)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses Spell entry %u with invalid school mask, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.spellHit.spell);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses Spell entry %u with invalid school mask, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.spellHit.spell);
return false;
}
}
@@ -395,12 +395,12 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_EVENT_RESPAWN:
if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_MAP && !sMapStore.LookupEntry(e.event.respawn.map))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Map entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.respawn.map);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Map entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.respawn.map);
return false;
}
if (e.event.respawn.type == SMART_SCRIPT_RESPAWN_CONDITION_AREA && !GetAreaEntryByAreaID(e.event.respawn.area))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Area entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.respawn.area);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Area entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.respawn.area);
return false;
}
break;
@@ -482,7 +482,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
{
if (e.event.movementInform.type > NULL_MOTION_TYPE)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses invalid Motion type %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.movementInform.type);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses invalid Motion type %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.movementInform.type);
return false;
}
break;
@@ -506,7 +506,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
{
if (e.link && e.link == e.event_id)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u, Event %u, Link Event is linking self (infinite loop), skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u, Event %u, Link Event is linking self (infinite loop), skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id);
return false;
}
break;
@@ -538,7 +538,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
{
if (e.event.doAction.eventId > EVENT_CHARGE)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses invalid event id %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.doAction.eventId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses invalid event id %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.event.doAction.eventId);
return false;
}
break;
@@ -578,7 +578,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_EVENT_ON_SPELLCLICK:
break;
default:
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Not handled event_type(%u), Entry %d SourceType %u Event %u Action %u, skipped.", e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Not handled event_type(%u), Entry %d SourceType %u Event %u Action %u, skipped.", e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
return false;
}
}
@@ -588,7 +588,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_SET_FACTION:
if (e.action.faction.factionID && !sFactionTemplateStore.LookupEntry(e.action.faction.factionID))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Faction %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.faction.factionID);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Faction %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.faction.factionID);
return false;
}
break;
@@ -598,7 +598,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
{
if (e.action.morphOrMount.creature > 0 && !sObjectMgr->GetCreatureTemplate(e.action.morphOrMount.creature))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Creature entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.morphOrMount.creature);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Creature entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.morphOrMount.creature);
return false;
}
@@ -606,12 +606,12 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
{
if (e.action.morphOrMount.creature)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u has ModelID set with also set CreatureId, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u has ModelID set with also set CreatureId, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
return false;
}
else if (!sCreatureDisplayInfoStore.LookupEntry(e.action.morphOrMount.model))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Model id %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.morphOrMount.model);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Model id %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.morphOrMount.model);
return false;
}
}
@@ -622,7 +622,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
return false;
if (e.action.sound.range > TEXT_RANGE_WORLD)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses invalid Text Range %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.sound.range);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses invalid Text Range %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.sound.range);
return false;
}
break;
@@ -640,7 +640,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
{
if (!sTaxiPathStore.LookupEntry(e.action.taxi.id))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses invalid Taxi path ID %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.taxi.id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses invalid Taxi path ID %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.taxi.id);
return false;
}
break;
@@ -676,13 +676,13 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
{
if (!qid->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u SpecialFlags for Quest entry %u does not include FLAGS_EXPLORATION_OR_EVENT(2), skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.quest.quest);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u SpecialFlags for Quest entry %u does not include FLAGS_EXPLORATION_OR_EVENT(2), skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.quest.quest);
return false;
}
}
else
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Quest entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.quest.quest);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Quest entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.quest.quest);
return false;
}
break;
@@ -696,19 +696,19 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_SET_EVENT_PHASE:
if (e.action.setEventPhase.phase >= SMART_EVENT_PHASE_MAX)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u attempts to set phase %u. Phase mask cannot be used past phase %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.setEventPhase.phase, SMART_EVENT_PHASE_MAX-1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u attempts to set phase %u. Phase mask cannot be used past phase %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.setEventPhase.phase, SMART_EVENT_PHASE_MAX-1);
return false;
}
break;
case SMART_ACTION_INC_EVENT_PHASE:
if (!e.action.incEventPhase.inc && !e.action.incEventPhase.dec)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u is incrementing phase by 0, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u is incrementing phase by 0, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
return false;
}
else if (e.action.incEventPhase.inc > SMART_EVENT_PHASE_MAX || e.action.incEventPhase.dec > SMART_EVENT_PHASE_MAX)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u attempts to increment phase by too large value, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u attempts to increment phase by too large value, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
return false;
}
break;
@@ -732,7 +732,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
e.action.randomPhase.phase5 >= SMART_EVENT_PHASE_MAX ||
e.action.randomPhase.phase6 >= SMART_EVENT_PHASE_MAX)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u attempts to set invalid phase, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u attempts to set invalid phase, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
return false;
}
}
@@ -742,7 +742,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
if (e.action.randomPhaseRange.phaseMin >= SMART_EVENT_PHASE_MAX ||
e.action.randomPhaseRange.phaseMax >= SMART_EVENT_PHASE_MAX)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u attempts to set invalid phase, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u attempts to set invalid phase, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
return false;
}
if (!IsMinMaxValid(e, e.action.randomPhaseRange.phaseMin, e.action.randomPhaseRange.phaseMax))
@@ -754,7 +754,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
return false;
if (e.action.summonCreature.type < TEMPSUMMON_TIMED_OR_DEAD_DESPAWN || e.action.summonCreature.type > TEMPSUMMON_MANUAL_DESPAWN)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses incorrect TempSummonType %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.summonCreature.type);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses incorrect TempSummonType %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.summonCreature.type);
return false;
}
break;
@@ -769,7 +769,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_SET_SHEATH:
if (e.action.setSheath.sheath && e.action.setSheath.sheath >= MAX_SHEATH_STATE)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses incorrect Sheath state %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.setSheath.sheath);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses incorrect Sheath state %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.setSheath.sheath);
return false;
}
break;
@@ -777,7 +777,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
{
if (e.action.react.state > REACT_AGGRESSIVE)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Creature %d Event %u Action %u uses invalid React State %u, skipped.", e.entryOrGuid, e.event_id, e.GetActionType(), e.action.react.state);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Creature %d Event %u Action %u uses invalid React State %u, skipped.", e.entryOrGuid, e.event_id, e.GetActionType(), e.action.react.state);
return false;
}
break;
@@ -797,14 +797,14 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_TELEPORT:
if (!sMapStore.LookupEntry(e.action.teleport.mapID))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Map entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.teleport.mapID);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Map entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), e.action.teleport.mapID);
return false;
}
break;
case SMART_ACTION_INSTALL_AI_TEMPLATE:
if (e.action.installTtemplate.id >= SMARTAI_TEMPLATE_END)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Creature %d Event %u Action %u uses non-existent AI template id %u, skipped.", e.entryOrGuid, e.event_id, e.GetActionType(), e.action.installTtemplate.id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Creature %d Event %u Action %u uses non-existent AI template id %u, skipped.", e.entryOrGuid, e.event_id, e.GetActionType(), e.action.installTtemplate.id);
return false;
}
break;
@@ -816,14 +816,14 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
{
if (!sSmartWaypointMgr->GetPath(e.action.wpStart.pathID))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Creature %d Event %u Action %u uses non-existent WaypointPath id %u, skipped.", e.entryOrGuid, e.event_id, e.GetActionType(), e.action.wpStart.pathID);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Creature %d Event %u Action %u uses non-existent WaypointPath id %u, skipped.", e.entryOrGuid, e.event_id, e.GetActionType(), e.action.wpStart.pathID);
return false;
}
if (e.action.wpStart.quest && !IsQuestValid(e, e.action.wpStart.quest))
return false;
if (e.action.wpStart.reactState > REACT_AGGRESSIVE)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Creature %d Event %u Action %u uses invalid React State %u, skipped.", e.entryOrGuid, e.event_id, e.GetActionType(), e.action.wpStart.reactState);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Creature %d Event %u Action %u uses invalid React State %u, skipped.", e.entryOrGuid, e.event_id, e.GetActionType(), e.action.wpStart.reactState);
return false;
}
break;
@@ -911,7 +911,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
case SMART_ACTION_SUMMON_CREATURE_GROUP:
break;
default:
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Not handled action_type(%u), event_type(%u), Entry %d SourceType %u Event %u, skipped.", e.GetActionType(), e.GetEventType(), e.entryOrGuid, e.GetScriptType(), e.event_id);
return false;
}
@@ -929,7 +929,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
CreatureData const* data = sObjectMgr->GetCreatureData(entry);
if (!data)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u using non-existent Creature guid %d, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u using non-existent Creature guid %d, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
else
@@ -939,7 +939,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
error = true;
if (error)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u using non-existent Text id %d, skipped.", e.entryOrGuid, e.GetScriptType(), e.source_type, e.GetActionType(), id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u using non-existent Text id %d, skipped.", e.entryOrGuid, e.GetScriptType(), e.source_type, e.GetActionType(), id);
return false;
}
return true;
diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
index 3b9109a8f38..33e458976f1 100644
--- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h
+++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h
@@ -1315,7 +1315,7 @@ class SmartAIMgr
else
{
if (entry > 0)//first search is for guid (negative), do not drop error if not found
- sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartAIMgr::GetScript: Could not load Script for Entry %d ScriptType %u.", entry, uint32(type));
+ TC_LOG_DEBUG(LOG_FILTER_DATABASE_AI, "SmartAIMgr::GetScript: Could not load Script for Entry %d ScriptType %u.", entry, uint32(type));
return temp;
}
}
@@ -1331,7 +1331,7 @@ class SmartAIMgr
{
if (target < SMART_TARGET_NONE || target >= SMART_TARGET_END)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses invalid Target type %d, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), target);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses invalid Target type %d, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), target);
return false;
}
return true;
@@ -1341,7 +1341,7 @@ class SmartAIMgr
{
if (max < min)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses min/max params wrong (%u/%u), skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), min, max);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses min/max params wrong (%u/%u), skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), min, max);
return false;
}
return true;
@@ -1351,7 +1351,7 @@ class SmartAIMgr
{
if (pct < -100 || pct > 100)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u has invalid Percent set (%d), skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), pct);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u has invalid Percent set (%d), skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), pct);
return false;
}
return true;
@@ -1361,7 +1361,7 @@ class SmartAIMgr
{
if (!data)
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u Parameter can not be NULL, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u Parameter can not be NULL, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
return false;
}
return true;
@@ -1371,7 +1371,7 @@ class SmartAIMgr
{
if (!sObjectMgr->GetCreatureTemplate(entry))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Creature entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Creature entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
@@ -1381,7 +1381,7 @@ class SmartAIMgr
{
if (!sObjectMgr->GetQuestTemplate(entry))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Quest entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Quest entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
@@ -1391,7 +1391,7 @@ class SmartAIMgr
{
if (!sObjectMgr->GetGameObjectTemplate(entry))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent GameObject entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent GameObject entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
@@ -1401,7 +1401,7 @@ class SmartAIMgr
{
if (!sSpellMgr->GetSpellInfo(entry))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Spell entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Spell entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
@@ -1411,7 +1411,7 @@ class SmartAIMgr
{
if (!sItemStore.LookupEntry(entry))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Item entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Item entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
@@ -1421,7 +1421,7 @@ class SmartAIMgr
{
if (!sEmotesTextStore.LookupEntry(entry))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Text Emote entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Text Emote entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
@@ -1431,7 +1431,7 @@ class SmartAIMgr
{
if (!sEmotesStore.LookupEntry(entry))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Emote entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Emote entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
@@ -1441,7 +1441,7 @@ class SmartAIMgr
{
if (!sAreaTriggerStore.LookupEntry(entry))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent AreaTrigger entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent AreaTrigger entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
@@ -1451,7 +1451,7 @@ class SmartAIMgr
{
if (!sSoundEntriesStore.LookupEntry(entry))
{
- sLog->outError(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Sound entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SmartAIMgr: Entry %d SourceType %u Event %u Action %u uses non-existent Sound entry %u, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType(), entry);
return false;
}
return true;
diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp
index 716aabd9a98..ea6d87b3946 100644
--- a/src/server/game/Accounts/AccountMgr.cpp
+++ b/src/server/game/Accounts/AccountMgr.cpp
@@ -322,17 +322,17 @@ void AccountMgr::LoadRBAC()
{
ClearRBAC();
- sLog->outInfo(LOG_FILTER_RBAC, "AccountMgr::LoadRBAC");
+ TC_LOG_INFO(LOG_FILTER_RBAC, "AccountMgr::LoadRBAC");
uint32 oldMSTime = getMSTime();
uint32 count1 = 0;
uint32 count2 = 0;
uint32 count3 = 0;
- sLog->outDebug(LOG_FILTER_RBAC, "AccountMgr::LoadRBAC: Loading permissions");
+ TC_LOG_DEBUG(LOG_FILTER_RBAC, "AccountMgr::LoadRBAC: Loading permissions");
QueryResult result = LoginDatabase.Query("SELECT id, name FROM rbac_permissions");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SQL, ">> Loaded 0 account permission definitions. DB table `rbac_permissions` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SQL, ">> Loaded 0 account permission definitions. DB table `rbac_permissions` is empty.");
return;
}
@@ -345,11 +345,11 @@ void AccountMgr::LoadRBAC()
}
while (result->NextRow());
- sLog->outDebug(LOG_FILTER_RBAC, "AccountMgr::LoadRBAC: Loading roles");
+ TC_LOG_DEBUG(LOG_FILTER_RBAC, "AccountMgr::LoadRBAC: Loading roles");
result = LoginDatabase.Query("SELECT id, name FROM rbac_roles");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SQL, ">> Loaded 0 account role definitions. DB table `rbac_roles` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SQL, ">> Loaded 0 account role definitions. DB table `rbac_roles` is empty.");
return;
}
@@ -362,11 +362,11 @@ void AccountMgr::LoadRBAC()
}
while (result->NextRow());
- sLog->outDebug(LOG_FILTER_RBAC, "AccountMgr::LoadRBAC: Loading role permissions");
+ TC_LOG_DEBUG(LOG_FILTER_RBAC, "AccountMgr::LoadRBAC: Loading role permissions");
result = LoginDatabase.Query("SELECT roleId, permissionId FROM rbac_role_permissions");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SQL, ">> Loaded 0 account role-permission definitions. DB table `rbac_role_permissions` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SQL, ">> Loaded 0 account role-permission definitions. DB table `rbac_role_permissions` is empty.");
return;
}
@@ -379,11 +379,11 @@ void AccountMgr::LoadRBAC()
}
while (result->NextRow());
- sLog->outDebug(LOG_FILTER_RBAC, "AccountMgr::LoadRBAC: Loading groups");
+ TC_LOG_DEBUG(LOG_FILTER_RBAC, "AccountMgr::LoadRBAC: Loading groups");
result = LoginDatabase.Query("SELECT id, name FROM rbac_groups");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SQL, ">> Loaded 0 account group definitions. DB table `rbac_groups` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SQL, ">> Loaded 0 account group definitions. DB table `rbac_groups` is empty.");
return;
}
@@ -396,11 +396,11 @@ void AccountMgr::LoadRBAC()
}
while (result->NextRow());
- sLog->outDebug(LOG_FILTER_RBAC, "AccountMgr::LoadRBAC: Loading group roles");
+ TC_LOG_DEBUG(LOG_FILTER_RBAC, "AccountMgr::LoadRBAC: Loading group roles");
result = LoginDatabase.Query("SELECT groupId, roleId FROM rbac_group_roles");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SQL, ">> Loaded 0 account group-role definitions. DB table `rbac_group_roles` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SQL, ">> Loaded 0 account group-role definitions. DB table `rbac_group_roles` is empty.");
return;
}
@@ -413,11 +413,11 @@ void AccountMgr::LoadRBAC()
}
while (result->NextRow());
- sLog->outDebug(LOG_FILTER_RBAC, "AccountMgr::LoadRBAC: Loading security level groups");
+ TC_LOG_DEBUG(LOG_FILTER_RBAC, "AccountMgr::LoadRBAC: Loading security level groups");
result = LoginDatabase.Query("SELECT secId, groupId FROM rbac_security_level_groups ORDER by secId ASC");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SQL, ">> Loaded 0 account default groups for security levels definitions. DB table `rbac_security_level_groups` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SQL, ">> Loaded 0 account default groups for security levels definitions. DB table `rbac_security_level_groups` is empty.");
return;
}
@@ -435,9 +435,9 @@ void AccountMgr::LoadRBAC()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u permission definitions, %u role definitions and %u group definitions in %u ms", count1, count2, count3, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u permission definitions, %u role definitions and %u group definitions in %u ms", count1, count2, count3, GetMSTimeDiffToNow(oldMSTime));
- sLog->outDebug(LOG_FILTER_RBAC, "AccountMgr::LoadRBAC: Loading default groups");
+ TC_LOG_DEBUG(LOG_FILTER_RBAC, "AccountMgr::LoadRBAC: Loading default groups");
// Load default groups to be added to any RBAC Object.
std::string defaultGroups = ConfigMgr::GetStringDefault("RBAC.DefaultGroups", "");
Tokenizer tokens(defaultGroups, ',');
@@ -513,7 +513,7 @@ void AccountMgr::UpdateAccountAccess(RBACData* rbac, uint32 accountId, uint8 sec
RBACGroup const* AccountMgr::GetRBACGroup(uint32 groupId) const
{
- sLog->outTrace(LOG_FILTER_RBAC, "AccountMgr::GetRBACGroup: groupId: %u", groupId);
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "AccountMgr::GetRBACGroup: groupId: %u", groupId);
RBACGroupsContainer::const_iterator it = _groups.find(groupId);
if (it != _groups.end())
return it->second;
@@ -523,7 +523,7 @@ RBACGroup const* AccountMgr::GetRBACGroup(uint32 groupId) const
RBACRole const* AccountMgr::GetRBACRole(uint32 roleId) const
{
- sLog->outTrace(LOG_FILTER_RBAC, "AccountMgr::GetRBACRole: roleId: %u", roleId);
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "AccountMgr::GetRBACRole: roleId: %u", roleId);
RBACRolesContainer::const_iterator it = _roles.find(roleId);
if (it != _roles.end())
return it->second;
@@ -533,7 +533,7 @@ RBACRole const* AccountMgr::GetRBACRole(uint32 roleId) const
RBACPermission const* AccountMgr::GetRBACPermission(uint32 permissionId) const
{
- sLog->outTrace(LOG_FILTER_RBAC, "AccountMgr::GetRBACPermission: roleId: %u", permissionId);
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "AccountMgr::GetRBACPermission: roleId: %u", permissionId);
RBACPermissionsContainer::const_iterator it = _permissions.find(permissionId);
if (it != _permissions.end())
return it->second;
@@ -545,7 +545,7 @@ bool AccountMgr::HasPermission(uint32 accountId, uint32 permissionId, uint32 rea
{
if (!accountId)
{
- sLog->outError(LOG_FILTER_RBAC, "AccountMgr::HasPermission: Wrong accountId 0");
+ TC_LOG_ERROR(LOG_FILTER_RBAC, "AccountMgr::HasPermission: Wrong accountId 0");
return false;
}
@@ -554,7 +554,7 @@ bool AccountMgr::HasPermission(uint32 accountId, uint32 permissionId, uint32 rea
bool hasPermission = rbac->HasPermission(permissionId);
delete rbac;
- sLog->outDebug(LOG_FILTER_RBAC, "AccountMgr::HasPermission [AccountId: %u, PermissionId: %u, realmId: %d]: %u",
+ TC_LOG_DEBUG(LOG_FILTER_RBAC, "AccountMgr::HasPermission [AccountId: %u, PermissionId: %u, realmId: %d]: %u",
accountId, permissionId, realmId, hasPermission);
return hasPermission;
}
diff --git a/src/server/game/Accounts/RBAC.cpp b/src/server/game/Accounts/RBAC.cpp
index d26d557e2f4..bceae019eec 100644
--- a/src/server/game/Accounts/RBAC.cpp
+++ b/src/server/game/Accounts/RBAC.cpp
@@ -23,11 +23,11 @@ void RBACRole::GrantPermission(uint32 permissionId)
{
if (permissionId < RBAC_PERM_MAX)
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACRole::GrantPermission (Role %u, Permission %u). Ok", GetId(), permissionId);
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACRole::GrantPermission (Role %u, Permission %u). Ok", GetId(), permissionId);
_perms.set(permissionId);
}
else
- sLog->outError(LOG_FILTER_RBAC, "RBACRole::GrantPermission (Role %u, Permission %u). Permission not lower than %u",
+ TC_LOG_ERROR(LOG_FILTER_RBAC, "RBACRole::GrantPermission (Role %u, Permission %u). Permission not lower than %u",
GetId(), permissionId, RBAC_PERM_MAX);
}
@@ -35,23 +35,23 @@ void RBACRole::RevokePermission(uint32 permissionId)
{
if (permissionId < RBAC_PERM_MAX)
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACRole::RevokePermission (Role %u, Permission %u). Ok", GetId(), permissionId);
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACRole::RevokePermission (Role %u, Permission %u). Ok", GetId(), permissionId);
_perms.reset(permissionId);
}
else
- sLog->outError(LOG_FILTER_RBAC, "RBACRole::RevokePermission (Role %u, Permission %u). Permission not lower than %u",
+ TC_LOG_ERROR(LOG_FILTER_RBAC, "RBACRole::RevokePermission (Role %u, Permission %u). Permission not lower than %u",
GetId(), permissionId, RBAC_PERM_MAX);
}
void RBACGroup::GrantRole(uint32 roleId)
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACRole::GrantPermission (Role %u, Permission %u). Ok", GetId(), roleId);
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACRole::GrantPermission (Role %u, Permission %u). Ok", GetId(), roleId);
_roles.insert(roleId);
}
void RBACGroup::RevokeRole(uint32 roleId)
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACRole::GrantPermission (Role %u, Permission %u). Ok", GetId(), roleId);
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACRole::GrantPermission (Role %u, Permission %u). Ok", GetId(), roleId);
_roles.erase(roleId);
}
@@ -61,7 +61,7 @@ RBACCommandResult RBACData::AddGroup(uint32 groupId, int32 realmId /* = 0 */)
RBACGroup const* group = sAccountMgr->GetRBACGroup(groupId);
if (!group)
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::AddGroup [Id: %u Name: %s] (Group %u, RealmId %d). Group does not exists",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::AddGroup [Id: %u Name: %s] (Group %u, RealmId %d). Group does not exists",
GetId(), GetName().c_str(), groupId, realmId);
return RBAC_ID_DOES_NOT_EXISTS;
}
@@ -70,7 +70,7 @@ RBACCommandResult RBACData::AddGroup(uint32 groupId, int32 realmId /* = 0 */)
std::pair<std::set<uint32>::iterator, bool> ret = _groups.insert(groupId);
if (!ret.second)
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::AddGroup [Id: %u Name: %s] (Group %u, RealmId %d). Group Already added",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::AddGroup [Id: %u Name: %s] (Group %u, RealmId %d). Group Already added",
GetId(), GetName().c_str(), groupId, realmId);
return RBAC_CANT_ADD_ALREADY_ADDED;
}
@@ -78,7 +78,7 @@ RBACCommandResult RBACData::AddGroup(uint32 groupId, int32 realmId /* = 0 */)
// Do not save to db when loading data from DB (realmId = 0)
if (realmId)
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::AddGroup [Id: %u Name: %s] (Group %u, RealmId %d). Added and DB updated",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::AddGroup [Id: %u Name: %s] (Group %u, RealmId %d). Added and DB updated",
GetId(), GetName().c_str(), groupId, realmId);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_RBAC_ACCOUNT_GROUP);
stmt->setUInt32(0, GetId());
@@ -89,7 +89,7 @@ RBACCommandResult RBACData::AddGroup(uint32 groupId, int32 realmId /* = 0 */)
CalculateNewPermissions();
}
else
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::AddGroup [Id: %u Name: %s] (Group %u, RealmId %d). Added",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::AddGroup [Id: %u Name: %s] (Group %u, RealmId %d). Added",
GetId(), GetName().c_str(), groupId, realmId);
return RBAC_OK;
@@ -100,7 +100,7 @@ RBACCommandResult RBACData::RemoveGroup(uint32 groupId, int32 realmId /* = 0 */)
// could remove it?
if (!_groups.erase(groupId))
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::RemoveGroup [Id: %u Name: %s] (Group %u, RealmId %d). Group not in list",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::RemoveGroup [Id: %u Name: %s] (Group %u, RealmId %d). Group not in list",
GetId(), GetName().c_str(), groupId, realmId);
return RBAC_CANT_REVOKE_NOT_IN_LIST;
}
@@ -108,7 +108,7 @@ RBACCommandResult RBACData::RemoveGroup(uint32 groupId, int32 realmId /* = 0 */)
// Do not save to db when loading data from DB (realmId = 0)
if (realmId)
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::RemoveGroup [Id: %u Name: %s] (Group %u, RealmId %d). Removed and DB updated",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::RemoveGroup [Id: %u Name: %s] (Group %u, RealmId %d). Removed and DB updated",
GetId(), GetName().c_str(), groupId, realmId);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_RBAC_ACCOUNT_GROUP);
stmt->setUInt32(0, GetId());
@@ -119,7 +119,7 @@ RBACCommandResult RBACData::RemoveGroup(uint32 groupId, int32 realmId /* = 0 */)
CalculateNewPermissions();
}
else
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::RemoveGroup [Id: %u Name: %s] (Group %u, RealmId %d). Removed",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::RemoveGroup [Id: %u Name: %s] (Group %u, RealmId %d). Removed",
GetId(), GetName().c_str(), groupId, realmId);
return RBAC_OK;
@@ -131,7 +131,7 @@ RBACCommandResult RBACData::GrantRole(uint32 roleId, int32 realmId /* = 0*/)
RBACRole const* role = sAccountMgr->GetRBACRole(roleId);
if (!role)
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::GrantRole [Id: %u Name: %s] (Role %u, RealmId %d). Role does not exists",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::GrantRole [Id: %u Name: %s] (Role %u, RealmId %d). Role does not exists",
GetId(), GetName().c_str(), roleId, realmId);
return RBAC_ID_DOES_NOT_EXISTS;
}
@@ -139,7 +139,7 @@ RBACCommandResult RBACData::GrantRole(uint32 roleId, int32 realmId /* = 0*/)
// Check if already added in denied list
if (_deniedRoles.find(roleId) != _deniedRoles.end())
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::GrantRole [Id: %u Name: %s] (Role %u, RealmId %d). Role in deny list",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::GrantRole [Id: %u Name: %s] (Role %u, RealmId %d). Role in deny list",
GetId(), GetName().c_str(), roleId, realmId);
return RBAC_IN_DENIED_LIST;
}
@@ -148,7 +148,7 @@ RBACCommandResult RBACData::GrantRole(uint32 roleId, int32 realmId /* = 0*/)
std::pair<std::set<uint32>::iterator, bool> ret = _grantedRoles.insert(roleId);
if (!ret.second)
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::GrantRole [Id: %u Name: %s] (Role %u, RealmId %d). Role already granted",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::GrantRole [Id: %u Name: %s] (Role %u, RealmId %d). Role already granted",
GetId(), GetName().c_str(), roleId, realmId);
return RBAC_CANT_ADD_ALREADY_ADDED;
}
@@ -156,13 +156,13 @@ RBACCommandResult RBACData::GrantRole(uint32 roleId, int32 realmId /* = 0*/)
// Do not save to db when loading data from DB (realmId = 0)
if (realmId)
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::GrantRole [Id: %u Name: %s] (Role %u, RealmId %d). Ok and DB updated",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::GrantRole [Id: %u Name: %s] (Role %u, RealmId %d). Ok and DB updated",
GetId(), GetName().c_str(), roleId, realmId);
SaveRole(roleId, true, realmId);
CalculateNewPermissions();
}
else
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::GrantRole [Id: %u Name: %s] (Role %u, RealmId %d). Ok",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::GrantRole [Id: %u Name: %s] (Role %u, RealmId %d). Ok",
GetId(), GetName().c_str(), roleId, realmId);
return RBAC_OK;
@@ -174,7 +174,7 @@ RBACCommandResult RBACData::DenyRole(uint32 roleId, int32 realmId /* = 0*/)
RBACRole const* role = sAccountMgr->GetRBACRole(roleId);
if (!role)
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::DenyRole [Id: %u Name: %s] (Role %u, RealmId %d). Role does not exists",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::DenyRole [Id: %u Name: %s] (Role %u, RealmId %d). Role does not exists",
GetId(), GetName().c_str(), roleId, realmId);
return RBAC_ID_DOES_NOT_EXISTS;
}
@@ -182,7 +182,7 @@ RBACCommandResult RBACData::DenyRole(uint32 roleId, int32 realmId /* = 0*/)
// Check if already added in granted list
if (_grantedRoles.find(roleId) != _grantedRoles.end())
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::DenyRole [Id: %u Name: %s] (Role %u, RealmId %d). Role in grant list",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::DenyRole [Id: %u Name: %s] (Role %u, RealmId %d). Role in grant list",
GetId(), GetName().c_str(), roleId, realmId);
return RBAC_IN_GRANTED_LIST;
}
@@ -191,7 +191,7 @@ RBACCommandResult RBACData::DenyRole(uint32 roleId, int32 realmId /* = 0*/)
std::pair<std::set<uint32>::iterator, bool> ret = _deniedRoles.insert(roleId);
if (!ret.second)
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::DenyRole [Id: %u Name: %s] (Role %u, RealmId %d). Role already denied",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::DenyRole [Id: %u Name: %s] (Role %u, RealmId %d). Role already denied",
GetId(), GetName().c_str(), roleId, realmId);
return RBAC_CANT_ADD_ALREADY_ADDED;
}
@@ -199,13 +199,13 @@ RBACCommandResult RBACData::DenyRole(uint32 roleId, int32 realmId /* = 0*/)
// Do not save to db when loading data from DB (realmId = 0)
if (realmId)
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::DenyRole [Id: %u Name: %s] (Role %u, RealmId %d). Ok and DB updated",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::DenyRole [Id: %u Name: %s] (Role %u, RealmId %d). Ok and DB updated",
GetId(), GetName().c_str(), roleId, realmId);
SaveRole(roleId, false, realmId);
CalculateNewPermissions();
}
else
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::DenyRole [Id: %u Name: %s] (Role %u, RealmId %d). Ok",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::DenyRole [Id: %u Name: %s] (Role %u, RealmId %d). Ok",
GetId(), GetName().c_str(), roleId, realmId);
return RBAC_OK;
@@ -228,7 +228,7 @@ RBACCommandResult RBACData::RevokeRole(uint32 roleId, int32 realmId /* = 0*/)
// could remove it?
if (!revoked)
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::RevokeRole [Id: %u Name: %s] (Role %u, RealmId %d). Not granted or revoked",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::RevokeRole [Id: %u Name: %s] (Role %u, RealmId %d). Not granted or revoked",
GetId(), GetName().c_str(), roleId, realmId);
return RBAC_CANT_REVOKE_NOT_IN_LIST;
}
@@ -236,7 +236,7 @@ RBACCommandResult RBACData::RevokeRole(uint32 roleId, int32 realmId /* = 0*/)
// Do not save to db when loading data from DB (realmId = 0)
if (realmId)
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::RevokeRole [Id: %u Name: %s] (Role %u, RealmId %d). Ok and DB updated",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::RevokeRole [Id: %u Name: %s] (Role %u, RealmId %d). Ok and DB updated",
GetId(), GetName().c_str(), roleId, realmId);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_RBAC_ACCOUNT_ROLE);
stmt->setUInt32(0, GetId());
@@ -247,7 +247,7 @@ RBACCommandResult RBACData::RevokeRole(uint32 roleId, int32 realmId /* = 0*/)
CalculateNewPermissions();
}
else
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::RevokeRole [Id: %u Name: %s] (Role %u, RealmId %d). Ok",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::RevokeRole [Id: %u Name: %s] (Role %u, RealmId %d). Ok",
GetId(), GetName().c_str(), roleId, realmId);
return RBAC_OK;
@@ -259,7 +259,7 @@ RBACCommandResult RBACData::GrantPermission(uint32 permissionId, int32 realmId /
RBACPermission const* perm = sAccountMgr->GetRBACPermission(permissionId);
if (!perm)
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::GrantPermission [Id: %u Name: %s] (Permission %u, RealmId %d). Permission does not exists",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::GrantPermission [Id: %u Name: %s] (Permission %u, RealmId %d). Permission does not exists",
GetId(), GetName().c_str(), permissionId, realmId);
return RBAC_ID_DOES_NOT_EXISTS;
}
@@ -267,7 +267,7 @@ RBACCommandResult RBACData::GrantPermission(uint32 permissionId, int32 realmId /
// Check if already added in denied list
if (_deniedPerms.test(permissionId))
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::GrantPermission [Id: %u Name: %s] (Permission %u, RealmId %d). Permission in deny list",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::GrantPermission [Id: %u Name: %s] (Permission %u, RealmId %d). Permission in deny list",
GetId(), GetName().c_str(), permissionId, realmId);
return RBAC_IN_DENIED_LIST;
}
@@ -275,7 +275,7 @@ RBACCommandResult RBACData::GrantPermission(uint32 permissionId, int32 realmId /
// Already added?
if (_grantedPerms.test(permissionId))
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::GrantPermission [Id: %u Name: %s] (Permission %u, RealmId %d). Permission already granted",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::GrantPermission [Id: %u Name: %s] (Permission %u, RealmId %d). Permission already granted",
GetId(), GetName().c_str(), permissionId, realmId);
return RBAC_CANT_ADD_ALREADY_ADDED;
}
@@ -285,13 +285,13 @@ RBACCommandResult RBACData::GrantPermission(uint32 permissionId, int32 realmId /
// Do not save to db when loading data from DB (realmId = 0)
if (realmId)
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::GrantPermission [Id: %u Name: %s] (Permission %u, RealmId %d). Ok and DB updated",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::GrantPermission [Id: %u Name: %s] (Permission %u, RealmId %d). Ok and DB updated",
GetId(), GetName().c_str(), permissionId, realmId);
SavePermission(permissionId, true, realmId);
CalculateNewPermissions();
}
else
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::GrantPermission [Id: %u Name: %s] (Permission %u, RealmId %d). Ok",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::GrantPermission [Id: %u Name: %s] (Permission %u, RealmId %d). Ok",
GetId(), GetName().c_str(), permissionId, realmId);
return RBAC_OK;
@@ -303,7 +303,7 @@ RBACCommandResult RBACData::DenyPermission(uint32 permissionId, int32 realmId /*
RBACPermission const* perm = sAccountMgr->GetRBACPermission(permissionId);
if (!perm)
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::DenyPermission [Id: %u Name: %s] (Permission %u, RealmId %d). Permission does not exists",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::DenyPermission [Id: %u Name: %s] (Permission %u, RealmId %d). Permission does not exists",
GetId(), GetName().c_str(), permissionId, realmId);
return RBAC_ID_DOES_NOT_EXISTS;
}
@@ -311,7 +311,7 @@ RBACCommandResult RBACData::DenyPermission(uint32 permissionId, int32 realmId /*
// Check if already added in granted list
if (_grantedPerms.test(permissionId))
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::DenyPermission [Id: %u Name: %s] (Permission %u, RealmId %d). Permission in grant list",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::DenyPermission [Id: %u Name: %s] (Permission %u, RealmId %d). Permission in grant list",
GetId(), GetName().c_str(), permissionId, realmId);
return RBAC_IN_GRANTED_LIST;
}
@@ -319,7 +319,7 @@ RBACCommandResult RBACData::DenyPermission(uint32 permissionId, int32 realmId /*
// Already added?
if (_deniedPerms.test(permissionId))
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::DenyPermission [Id: %u Name: %s] (Permission %u, RealmId %d). Permission already denied",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::DenyPermission [Id: %u Name: %s] (Permission %u, RealmId %d). Permission already denied",
GetId(), GetName().c_str(), permissionId, realmId);
return RBAC_CANT_ADD_ALREADY_ADDED;
}
@@ -329,13 +329,13 @@ RBACCommandResult RBACData::DenyPermission(uint32 permissionId, int32 realmId /*
// Do not save to db when loading data from DB (realmId = 0)
if (realmId)
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::DenyPermission [Id: %u Name: %s] (Permission %u, RealmId %d). Ok and DB updated",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::DenyPermission [Id: %u Name: %s] (Permission %u, RealmId %d). Ok and DB updated",
GetId(), GetName().c_str(), permissionId, realmId);
SavePermission(permissionId, false, realmId);
CalculateNewPermissions();
}
else
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::DenyPermission [Id: %u Name: %s] (Permission %u, RealmId %d). Ok",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::DenyPermission [Id: %u Name: %s] (Permission %u, RealmId %d). Ok",
GetId(), GetName().c_str(), permissionId, realmId);
return RBAC_OK;
@@ -356,7 +356,7 @@ RBACCommandResult RBACData::RevokePermission(uint32 permissionId, int32 realmId
// Check if it's present in any list
if (!_grantedPerms.test(permissionId) && !_deniedPerms.test(permissionId))
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::RevokePermission [Id: %u Name: %s] (Permission %u, RealmId %d). Not granted or revoked",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::RevokePermission [Id: %u Name: %s] (Permission %u, RealmId %d). Not granted or revoked",
GetId(), GetName().c_str(), permissionId, realmId);
return RBAC_CANT_REVOKE_NOT_IN_LIST;
}
@@ -367,7 +367,7 @@ RBACCommandResult RBACData::RevokePermission(uint32 permissionId, int32 realmId
// Do not save to db when loading data from DB (realmId = 0)
if (realmId)
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::RevokePermission [Id: %u Name: %s] (Permission %u, RealmId %d). Ok and DB updated",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::RevokePermission [Id: %u Name: %s] (Permission %u, RealmId %d). Ok and DB updated",
GetId(), GetName().c_str(), permissionId, realmId);
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_RBAC_ACCOUNT_PERMISSION);
stmt->setUInt32(0, GetId());
@@ -378,7 +378,7 @@ RBACCommandResult RBACData::RevokePermission(uint32 permissionId, int32 realmId
CalculateNewPermissions();
}
else
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::RevokePermission [Id: %u Name: %s] (Permission %u, RealmId %d). Ok",
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::RevokePermission [Id: %u Name: %s] (Permission %u, RealmId %d). Ok",
GetId(), GetName().c_str(), permissionId, realmId);
return RBAC_OK;
@@ -386,8 +386,8 @@ RBACCommandResult RBACData::RevokePermission(uint32 permissionId, int32 realmId
void RBACData::LoadFromDB()
{
- sLog->outInfo(LOG_FILTER_RBAC, "RBACData::LoadFromDB [Id: %u Name: %s]", GetId(), GetName().c_str());
- sLog->outDebug(LOG_FILTER_RBAC, "RBACData::LoadFromDB [Id: %u Name: %s]: Loading groups", GetId(), GetName().c_str());
+ TC_LOG_INFO(LOG_FILTER_RBAC, "RBACData::LoadFromDB [Id: %u Name: %s]", GetId(), GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_RBAC, "RBACData::LoadFromDB [Id: %u Name: %s]: Loading groups", GetId(), GetName().c_str());
// Load account group that affect current realm
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_GROUPS);
@@ -405,7 +405,7 @@ void RBACData::LoadFromDB()
while (result->NextRow());
}
- sLog->outDebug(LOG_FILTER_RBAC, "RBACData::LoadFromDB [Id: %u Name: %s]: Loading roles", GetId(), GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_RBAC, "RBACData::LoadFromDB [Id: %u Name: %s]: Loading roles", GetId(), GetName().c_str());
// Load account roles (granted and denied) that affect current realm
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_ROLES);
stmt->setUInt32(0, GetId());
@@ -425,7 +425,7 @@ void RBACData::LoadFromDB()
while (result->NextRow());
}
- sLog->outDebug(LOG_FILTER_RBAC, "RBACData::LoadFromDB [Id: %u Name: %s]: Loading permissions", GetId(), GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_RBAC, "RBACData::LoadFromDB [Id: %u Name: %s]: Loading permissions", GetId(), GetName().c_str());
// Load account permissions (granted and denied) that affect current realm
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_RBAC_ACCOUNT_PERMISSIONS);
stmt->setUInt32(0, GetId());
@@ -445,13 +445,13 @@ void RBACData::LoadFromDB()
while (result->NextRow());
}
- sLog->outDebug(LOG_FILTER_RBAC, "RBACData::LoadFromDB [Id: %u Name: %s]: Adding default groups", GetId(), GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_RBAC, "RBACData::LoadFromDB [Id: %u Name: %s]: Adding default groups", GetId(), GetName().c_str());
// Add default groups
RBACGroupContainer const& groups = sAccountMgr->GetRBACDefaultGroups();
for (RBACGroupContainer::const_iterator itr = groups.begin(); itr != groups.end(); ++itr)
AddGroup(*itr);
- sLog->outDebug(LOG_FILTER_RBAC, "RBACData::LoadFromDB [Id: %u Name: %s]: Calculating global permissions", GetId(), GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_RBAC, "RBACData::LoadFromDB [Id: %u Name: %s]: Calculating global permissions", GetId(), GetName().c_str());
// Force calculation of permissions, it wasn't performed at load time
// while adding groups, roles and permissions
CalculateNewPermissions();
@@ -459,7 +459,7 @@ void RBACData::LoadFromDB()
void RBACData::CalculateNewPermissions()
{
- sLog->outTrace(LOG_FILTER_RBAC, "RBACData::LoadFromDB [Id: %u Name: %s]: Calculating global permissions", GetId(), GetName().c_str());
+ TC_LOG_TRACE(LOG_FILTER_RBAC, "RBACData::LoadFromDB [Id: %u Name: %s]: Calculating global permissions", GetId(), GetName().c_str());
// Get the list of directly granted roles
RBACRoleContainer tempGrantedRoles = GetGrantedRoles();
diff --git a/src/server/game/Accounts/RBAC.h b/src/server/game/Accounts/RBAC.h
index 779b0ece021..5a6514e5356 100644
--- a/src/server/game/Accounts/RBAC.h
+++ b/src/server/game/Accounts/RBAC.h
@@ -245,7 +245,7 @@ class RBACData: public RBACObject
* // previously defined "RBACData* rbac" with proper initialization
* uint32 groupId = 2;
* if (rbac->AddGroup(groupId) == RBAC_OK)
- * sLog->outDebug(LOG_FILTER_PLAYER, "Group %u succesfully added", groupId);
+ * TC_LOG_DEBUG(LOG_FILTER_PLAYER, "Group %u succesfully added", groupId);
* @endcode
*/
RBACCommandResult AddGroup(uint32 groupId, int32 realmId = 0);
@@ -269,7 +269,7 @@ class RBACData: public RBACObject
* // previously defined "RBACData* rbac" with proper initialization
* uint32 groupId = 2;
* if (rbac->RemoveGroup(groupId) == RBAC_OK)
- * sLog->outDebug(LOG_FILTER_PLAYER, "Group %u succesfully removed", groupId);
+ * TC_LOG_DEBUG(LOG_FILTER_PLAYER, "Group %u succesfully removed", groupId);
* @endcode
*/
RBACCommandResult RemoveGroup(uint32 groupId, int32 realmId = 0);
@@ -292,7 +292,7 @@ class RBACData: public RBACObject
* // previously defined "RBACData* rbac" with proper initialization
* uint32 roleId = 2;
* if (rbac->GrantRole(roleId) == RBAC_IN_DENIED_LIST)
- * sLog->outDebug(LOG_FILTER_PLAYER, "Failed to grant role %u, already denied", roleId);
+ * TC_LOG_DEBUG(LOG_FILTER_PLAYER, "Failed to grant role %u, already denied", roleId);
* @endcode
*/
RBACCommandResult GrantRole(uint32 roleId, int32 realmId = 0);
@@ -315,7 +315,7 @@ class RBACData: public RBACObject
* // previously defined "RBACData* rbac" with proper initialization
* uint32 roleId = 2;
* if (rbac->DenyRole(roleId) == RBAC_ID_DOES_NOT_EXISTS)
- * sLog->outDebug(LOG_FILTER_PLAYER, "Role Id %u does not exists", roleId);
+ * TC_LOG_DEBUG(LOG_FILTER_PLAYER, "Role Id %u does not exists", roleId);
* @endcode
*/
RBACCommandResult DenyRole(uint32 roleId, int32 realmId = 0);
@@ -339,7 +339,7 @@ class RBACData: public RBACObject
* // previously defined "RBACData* rbac" with proper initialization
* uint32 roleId = 2;
* if (rbac->RevokeRole(roleId) == RBAC_OK)
- * sLog->outDebug(LOG_FILTER_PLAYER, "Role %u succesfully removed", roleId);
+ * TC_LOG_DEBUG(LOG_FILTER_PLAYER, "Role %u succesfully removed", roleId);
* @endcode
*/
RBACCommandResult RevokeRole(uint32 roleId, int32 realmId = 0);
@@ -362,7 +362,7 @@ class RBACData: public RBACObject
* // previously defined "RBACData* rbac" with proper initialization
* uint32 permissionId = 2;
* if (rbac->GrantRole(permissionId) == RBAC_IN_DENIED_LIST)
- * sLog->outDebug(LOG_FILTER_PLAYER, "Failed to grant permission %u, already denied", permissionId);
+ * TC_LOG_DEBUG(LOG_FILTER_PLAYER, "Failed to grant permission %u, already denied", permissionId);
* @endcode
*/
RBACCommandResult GrantPermission(uint32 permissionId, int32 realmId = 0);
@@ -385,7 +385,7 @@ class RBACData: public RBACObject
* // previously defined "RBACData* rbac" with proper initialization
* uint32 permissionId = 2;
* if (rbac->DenyRole(permissionId) == RBAC_ID_DOES_NOT_EXISTS)
- * sLog->outDebug(LOG_FILTER_PLAYER, "Role Id %u does not exists", permissionId);
+ * TC_LOG_DEBUG(LOG_FILTER_PLAYER, "Role Id %u does not exists", permissionId);
* @endcode
*/
RBACCommandResult DenyPermission(uint32 permissionId, int32 realmId = 0);
@@ -409,7 +409,7 @@ class RBACData: public RBACObject
* // previously defined "RBACData* rbac" with proper initialization
* uint32 permissionId = 2;
* if (rbac->RevokeRole(permissionId) == RBAC_OK)
- * sLog->outDebug(LOG_FILTER_PLAYER, "Permission %u succesfully removed", permissionId);
+ * TC_LOG_DEBUG(LOG_FILTER_PLAYER, "Permission %u succesfully removed", permissionId);
* @endcode
*/
RBACCommandResult RevokePermission(uint32 permissionId, int32 realmId = 0);
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index 41748248025..b7b065a8b31 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -76,7 +76,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
{
if (dataType >= MAX_ACHIEVEMENT_CRITERIA_DATA_TYPE)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` for criteria (Entry: %u) has wrong data type (%u), ignored.", criteria->ID, dataType);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` for criteria (Entry: %u) has wrong data type (%u), ignored.", criteria->ID, dataType);
return false;
}
@@ -108,7 +108,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
default:
if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` has data for non-supported criteria type (Entry: %u Type: %u), ignored.", criteria->ID, criteria->requiredType);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` has data for non-supported criteria type (Entry: %u Type: %u), ignored.", criteria->ID, criteria->requiredType);
return false;
}
break;
@@ -123,7 +123,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_CREATURE:
if (!creature.id || !sObjectMgr->GetCreatureTemplate(creature.id))
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing creature id in value1 (%u), ignored.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_CREATURE (%u) has non-existing creature id in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, creature.id);
return false;
}
@@ -131,13 +131,13 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE:
if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, classRace.class_id);
return false;
}
if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, classRace.race_id);
return false;
}
@@ -145,7 +145,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_LESS_HEALTH:
if (health.percent < 1 || health.percent > 100)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) has wrong percent value in value1 (%u), ignored.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_PLAYER_LESS_HEALTH (%u) has wrong percent value in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, health.percent);
return false;
}
@@ -153,7 +153,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD:
if (player_dead.own_team_flag > 1)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD (%u) has wrong boolean value1 (%u).",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_PLAYER_DEAD (%u) has wrong boolean value1 (%u).",
criteria->ID, criteria->requiredType, dataType, player_dead.own_team_flag);
return false;
}
@@ -164,19 +164,19 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(aura.spell_id);
if (!spellEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell id in value1 (%u), ignored.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell id in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id);
return false;
}
if (aura.effect_idx >= 3)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell effect index in value2 (%u), ignored.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has wrong spell effect index in value2 (%u), ignored.",
criteria->ID, criteria->requiredType, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.effect_idx);
return false;
}
if (!spellEntry->Effects[aura.effect_idx].ApplyAuraName)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has non-aura spell effect (ID: %u Effect: %u), ignores.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type %s (%u) has non-aura spell effect (ID: %u Effect: %u), ignores.",
criteria->ID, criteria->requiredType, (dataType == ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA?"ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AURA":"ACHIEVEMENT_CRITERIA_DATA_TYPE_T_AURA"), dataType, aura.spell_id, aura.effect_idx);
return false;
}
@@ -185,7 +185,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA:
if (!GetAreaEntryByAreaID(area.id))
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA (%u) has wrong area id in value1 (%u), ignored.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_AREA (%u) has wrong area id in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, area.id);
return false;
}
@@ -193,7 +193,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL:
if (level.minlevel > STRONG_MAX_LEVEL)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL (%u) has wrong minlevel in value1 (%u), ignored.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_LEVEL (%u) has wrong minlevel in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, level.minlevel);
return false;
}
@@ -201,7 +201,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER:
if (gender.gender > GENDER_NONE)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER (%u) has wrong gender in value1 (%u), ignored.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_GENDER (%u) has wrong gender in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, gender.gender);
return false;
}
@@ -209,7 +209,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT:
if (!ScriptId)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT (%u) does not have ScriptName set, ignored.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT (%u) does not have ScriptName set, ignored.",
criteria->ID, criteria->requiredType, dataType);
return false;
}
@@ -217,7 +217,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY:
if (difficulty.difficulty >= MAX_DIFFICULTY)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY (%u) has wrong difficulty in value1 (%u), ignored.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_DIFFICULTY (%u) has wrong difficulty in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, difficulty.difficulty);
return false;
}
@@ -225,7 +225,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT:
if (map_players.maxcount <= 0)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) has wrong max players count in value1 (%u), ignored.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_PLAYER_COUNT (%u) has wrong max players count in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, map_players.maxcount);
return false;
}
@@ -233,7 +233,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM:
if (team.team != ALLIANCE && team.team != HORDE)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM (%u) has unknown team in value1 (%u), ignored.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_T_TEAM (%u) has unknown team in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, team.team);
return false;
}
@@ -241,7 +241,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK:
if (drunk.state >= MAX_DRUNKEN)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK (%u) has unknown drunken state in value1 (%u), ignored.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_DRUNK (%u) has unknown drunken state in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, drunk.state);
return false;
}
@@ -249,7 +249,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY:
if (!sHolidaysStore.LookupEntry(holiday.id))
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY (%u) has unknown holiday in value1 (%u), ignored.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_HOLIDAY (%u) has unknown holiday in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, holiday.id);
return false;
}
@@ -259,7 +259,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_EQUIPED_ITEM:
if (equipped_item.item_quality >= MAX_ITEM_QUALITY)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM (%u) has unknown quality state in value1 (%u), ignored.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_REQUIRE_S_EQUIPED_ITEM (%u) has unknown quality state in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, equipped_item.item_quality);
return false;
}
@@ -267,7 +267,7 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID:
if (!sMapStore.LookupEntry(map_id.mapId))
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID (%u) has unknown map id in value1 (%u), ignored.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_requirement` (Entry: %u Type: %u) for requirement ACHIEVEMENT_CRITERIA_DATA_TYPE_MAP_ID (%u) has unknown map id in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, map_id.mapId);
return false;
}
@@ -275,25 +275,25 @@ bool AchievementCriteriaData::IsValid(AchievementCriteriaEntry const* criteria)
case ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE:
if (!classRace.class_id && !classRace.race_id)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) must not have 0 in either value field, ignored.",
criteria->ID, criteria->requiredType, dataType);
return false;
}
if (classRace.class_id && ((1 << (classRace.class_id-1)) & CLASSMASK_ALL_PLAYABLE) == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing class in value1 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, classRace.class_id);
return false;
}
if (classRace.race_id && ((1 << (classRace.race_id-1)) & RACEMASK_ALL_PLAYABLE) == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) for data type ACHIEVEMENT_CRITERIA_DATA_TYPE_S_PLAYER_CLASS_RACE (%u) has non-existing race in value2 (%u), ignored.",
criteria->ID, criteria->requiredType, dataType, classRace.race_id);
return false;
}
return true;
default:
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) has data for non-supported data type (%u), ignored.", criteria->ID, criteria->requiredType, dataType);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` (Entry: %u Type: %u) has data for non-supported data type (%u), ignored.", criteria->ID, criteria->requiredType, dataType);
return false;
}
}
@@ -388,14 +388,14 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un
Map* map = source->GetMap();
if (!map->IsDungeon())
{
- sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "Achievement system call ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT (%u) for achievement criteria %u for non-dungeon/non-raid map %u",
+ TC_LOG_ERROR(LOG_FILTER_ACHIEVEMENTSYS, "Achievement system call ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT (%u) for achievement criteria %u for non-dungeon/non-raid map %u",
ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT, criteria_id, map->GetId());
return false;
}
InstanceScript* instance = ((InstanceMap*)map)->GetInstanceScript();
if (!instance)
{
- sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "Achievement system call ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT (%u) for achievement criteria %u for map %u but map does not have a instance script",
+ TC_LOG_ERROR(LOG_FILTER_ACHIEVEMENTSYS, "Achievement system call ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT (%u) for achievement criteria %u for map %u but map does not have a instance script",
ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT, criteria_id, map->GetId());
return false;
}
@@ -460,7 +460,7 @@ void AchievementMgr::Reset()
void AchievementMgr::ResetAchievementCriteria(AchievementCriteriaTypes type, uint32 miscvalue1, uint32 miscvalue2, bool evenIfCriteriaComplete)
{
- sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscvalue1, miscvalue2);
+ TC_LOG_DEBUG(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::ResetAchievementCriteria(%u, %u, %u)", type, miscvalue1, miscvalue2);
// disable for gamemasters with GM-mode enabled
if (m_player->isGameMaster())
@@ -649,7 +649,7 @@ void AchievementMgr::LoadFromDB(PreparedQueryResult achievementResult, PreparedQ
if (!criteria)
{
// we will remove not existed criteria for all characters
- sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "Non-existing achievement criteria %u data removed from table `character_achievement_progress`.", id);
+ TC_LOG_ERROR(LOG_FILTER_ACHIEVEMENTSYS, "Non-existing achievement criteria %u data removed from table `character_achievement_progress`.", id);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEV_PROGRESS_CRITERIA);
@@ -681,7 +681,7 @@ void AchievementMgr::SendAchievementEarned(AchievementEntry const* achievement)
return;
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
+ TC_LOG_DEBUG(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SendAchievementEarned(%u)", achievement->ID);
#endif
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildId()))
@@ -770,7 +770,7 @@ static const uint32 achievIdForDungeon[][4] =
*/
void AchievementMgr::UpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1 /*= 0*/, uint32 miscValue2 /*= 0*/, Unit* unit /*= NULL*/)
{
- sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::UpdateAchievementCriteria(%u, %u, %u)", type, miscValue1, miscValue2);
+ TC_LOG_DEBUG(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::UpdateAchievementCriteria(%u, %u, %u)", type, miscValue1, miscValue2);
// disable for gamemasters with GM-mode enabled
if (m_player->isGameMaster())
@@ -1890,7 +1890,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry,
if (entry->timeLimit && timedIter == m_timedAchievements.end())
return;
- sLog->outDebug(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow());
CriteriaProgress* progress = GetCriteriaProgress(entry);
if (!progress)
@@ -2039,7 +2039,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
if (achievement->flags & ACHIEVEMENT_FLAG_COUNTER || HasAchieved(achievement->ID))
return;
- sLog->outInfo(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::CompletedAchievement(%u). Player: %s (%u)",
+ TC_LOG_INFO(LOG_FILTER_ACHIEVEMENTSYS, "AchievementMgr::CompletedAchievement(%u). Player: %s (%u)",
achievement->ID, m_player->GetName().c_str(), m_player->GetGUIDLow());
SendAchievementEarned(achievement);
@@ -2205,7 +2205,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
if (sAchievementCriteriaStore.GetNumRows() == 0)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 achievement criteria.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 achievement criteria.");
return;
}
@@ -2225,7 +2225,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaList()
++loaded;
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u achievement criteria in %u ms", loaded, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u achievement criteria in %u ms", loaded, GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadAchievementReferenceList()
@@ -2234,7 +2234,7 @@ void AchievementGlobalMgr::LoadAchievementReferenceList()
if (sAchievementStore.GetNumRows() == 0)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 achievement references.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 achievement references.");
return;
}
@@ -2254,7 +2254,7 @@ void AchievementGlobalMgr::LoadAchievementReferenceList()
if (AchievementEntry const* achievement = sAchievementMgr->GetAchievement(4539))
const_cast<AchievementEntry*>(achievement)->mapID = 631; // Correct map requirement (currently has Ulduar)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u achievement references in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u achievement references in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadAchievementCriteriaData()
@@ -2267,7 +2267,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 additional achievement criteria data. DB table `achievement_criteria_data` is empty.");
return;
}
@@ -2282,7 +2282,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
if (!criteria)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` has data for non-existing criteria (Entry: %u), ignore.", criteria_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` has data for non-existing criteria (Entry: %u), ignore.", criteria_id);
continue;
}
@@ -2292,7 +2292,7 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
if (scriptName.length()) // not empty
{
if (dataType != ACHIEVEMENT_CRITERIA_DATA_TYPE_SCRIPT)
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` has ScriptName set for non-scripted data type (Entry: %u, type %u), useless data.", criteria_id, dataType);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` has ScriptName set for non-scripted data type (Entry: %u, type %u), useless data.", criteria_id, dataType);
else
scriptId = sObjectMgr->GetScriptId(scriptName.c_str());
}
@@ -2395,10 +2395,10 @@ void AchievementGlobalMgr::LoadAchievementCriteriaData()
}
if (!GetCriteriaDataSet(criteria) && !DisableMgr::IsDisabledFor(DISABLE_TYPE_ACHIEVEMENT_CRITERIA, entryId, NULL))
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_criteria_data` does not have expected data for criteria (Entry: %u Type: %u) for achievement %u.", criteria->ID, criteria->requiredType, criteria->referredAchievement);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_criteria_data` does not have expected data for criteria (Entry: %u Type: %u) for achievement %u.", criteria->ID, criteria->requiredType, criteria->referredAchievement);
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u additional achievement criteria data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u additional achievement criteria data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadCompletedAchievements()
@@ -2409,7 +2409,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 realm first completed achievements. DB table `character_achievement` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 realm first completed achievements. DB table `character_achievement` is empty.");
return;
}
@@ -2422,7 +2422,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
if (!achievement)
{
// Remove non existent achievements from all characters
- sLog->outError(LOG_FILTER_ACHIEVEMENTSYS, "Non-existing achievement %u data removed from table `character_achievement`.", achievementId);
+ TC_LOG_ERROR(LOG_FILTER_ACHIEVEMENTSYS, "Non-existing achievement %u data removed from table `character_achievement`.", achievementId);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_ACHIEVMENT);
stmt->setUInt16(0, uint16(achievementId));
@@ -2435,7 +2435,7 @@ void AchievementGlobalMgr::LoadCompletedAchievements()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu realm first completed achievements in %u ms", (unsigned long)m_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu realm first completed achievements in %u ms", (unsigned long)m_allCompletedAchievements.size(), GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadRewards()
@@ -2449,7 +2449,7 @@ void AchievementGlobalMgr::LoadRewards()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
return;
}
@@ -2462,7 +2462,7 @@ void AchievementGlobalMgr::LoadRewards()
const AchievementEntry* pAchievement = GetAchievement(entry);
if (!pAchievement)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` has wrong achievement (Entry: %u), ignored.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_reward` has wrong achievement (Entry: %u), ignored.", entry);
continue;
}
@@ -2477,19 +2477,19 @@ void AchievementGlobalMgr::LoadRewards()
// must be title or mail at least
if (!reward.titleId[0] && !reward.titleId[1] && !reward.sender)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) does not have title or item reward data, ignored.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) does not have title or item reward data, ignored.", entry);
continue;
}
if (pAchievement->requiredFaction == ACHIEVEMENT_FACTION_ANY && ((reward.titleId[0] == 0) != (reward.titleId[1] == 0)))
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) for only one team.", entry, reward.titleId[0], reward.titleId[1]);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) has title (A: %u H: %u) for only one team.", entry, reward.titleId[0], reward.titleId[1]);
if (reward.titleId[0])
{
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[0]);
if (!titleEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[0]);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_A`, set to 0", entry, reward.titleId[0]);
reward.titleId[0] = 0;
}
}
@@ -2499,7 +2499,7 @@ void AchievementGlobalMgr::LoadRewards()
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(reward.titleId[1]);
if (!titleEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_H`, set to 0", entry, reward.titleId[1]);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) has invalid title id (%u) in `title_H`, set to 0", entry, reward.titleId[1]);
reward.titleId[1] = 0;
}
}
@@ -2509,27 +2509,27 @@ void AchievementGlobalMgr::LoadRewards()
{
if (!sObjectMgr->GetCreatureTemplate(reward.sender))
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) has invalid creature entry %u as sender, mail reward skipped.", entry, reward.sender);
reward.sender = 0;
}
}
else
{
if (reward.itemId)
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) does not have sender data but has item reward, item will not be rewarded.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) does not have sender data but has item reward, item will not be rewarded.", entry);
if (!reward.subject.empty())
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) does not have sender data but has mail subject.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) does not have sender data but has mail subject.", entry);
if (!reward.text.empty())
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) does not have sender data but has mail text.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) does not have sender data but has mail text.", entry);
}
if (reward.itemId)
{
if (!sObjectMgr->GetItemTemplate(reward.itemId))
{
- sLog->outError(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will not contain item.", entry, reward.itemId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `achievement_reward` (Entry: %u) has invalid item id %u, reward mail will not contain item.", entry, reward.itemId);
reward.itemId = 0;
}
}
@@ -2539,7 +2539,7 @@ void AchievementGlobalMgr::LoadRewards()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u achievement rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u achievement rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void AchievementGlobalMgr::LoadRewardLocales()
@@ -2554,7 +2554,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 achievement reward locale strings. DB table `locales_achievement_reward` is empty");
return;
}
@@ -2566,7 +2566,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
if (m_achievementRewards.find(entry) == m_achievementRewards.end())
{
- sLog->outError(LOG_FILTER_SQL, "Table `locales_achievement_reward` (Entry: %u) has locale strings for non-existing achievement reward.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `locales_achievement_reward` (Entry: %u) has locale strings for non-existing achievement reward.", entry);
continue;
}
@@ -2581,7 +2581,7 @@ void AchievementGlobalMgr::LoadRewardLocales()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu achievement reward locale strings in %u ms", (unsigned long)m_achievementRewardLocales.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu achievement reward locale strings in %u ms", (unsigned long)m_achievementRewardLocales.size(), GetMSTimeDiffToNow(oldMSTime));
}
AchievementEntry const* AchievementGlobalMgr::GetAchievement(uint32 achievementId) const
diff --git a/src/server/game/Addons/AddonMgr.cpp b/src/server/game/Addons/AddonMgr.cpp
index 3e1180727d0..46a2b4bafe2 100644
--- a/src/server/game/Addons/AddonMgr.cpp
+++ b/src/server/game/Addons/AddonMgr.cpp
@@ -60,10 +60,10 @@ void LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u known addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u known addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
else
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 known addons. DB table `addons` is empty!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 known addons. DB table `addons` is empty!");
oldMSTime = getMSTime();
result = CharacterDatabase.Query("SELECT id, name, version, UNIX_TIMESTAMP(timestamp) FROM banned_addons");
@@ -92,7 +92,7 @@ void LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u banned addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u banned addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index a29f9414fa9..9b98e99e326 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -75,10 +75,10 @@ uint32 AuctionHouseMgr::GetAuctionDeposit(AuctionHouseEntry const* entry, uint32
uint32 timeHr = (((time / 60) / 60) / 12);
uint32 deposit = uint32(((multiplier * MSV * count / 3) * timeHr * 3) * sWorld->getRate(RATE_AUCTION_DEPOSIT));
- sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "MSV: %u", MSV);
- sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Items: %u", count);
- sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Multiplier: %f", multiplier);
- sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "Deposit: %u", deposit);
+ TC_LOG_DEBUG(LOG_FILTER_AUCTIONHOUSE, "MSV: %u", MSV);
+ TC_LOG_DEBUG(LOG_FILTER_AUCTIONHOUSE, "Items: %u", count);
+ TC_LOG_DEBUG(LOG_FILTER_AUCTIONHOUSE, "Multiplier: %f", multiplier);
+ TC_LOG_DEBUG(LOG_FILTER_AUCTIONHOUSE, "Deposit: %u", deposit);
if (deposit < AH_MINIMUM_DEPOSIT)
return AH_MINIMUM_DEPOSIT;
@@ -259,7 +259,7 @@ void AuctionHouseMgr::LoadAuctionItems()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 auction items. DB table `auctionhouse` or `item_instance` is empty!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 auction items. DB table `auctionhouse` or `item_instance` is empty!");
return;
}
@@ -276,7 +276,7 @@ void AuctionHouseMgr::LoadAuctionItems()
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
if (!proto)
{
- sLog->outError(LOG_FILTER_GENERAL, "AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid, itemEntry);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid, itemEntry);
continue;
}
@@ -292,7 +292,7 @@ void AuctionHouseMgr::LoadAuctionItems()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u auction items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u auction items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
@@ -305,7 +305,7 @@ void AuctionHouseMgr::LoadAuctions()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 auctions. DB table `auctionhouse` is empty.");
return;
}
@@ -331,7 +331,7 @@ void AuctionHouseMgr::LoadAuctions()
CharacterDatabase.CommitTransaction(trans);
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u auctions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u auctions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
@@ -601,7 +601,7 @@ bool AuctionEntry::BuildAuctionInfo(WorldPacket& data) const
Item* item = sAuctionMgr->GetAItem(itemGUIDLow);
if (!item)
{
- sLog->outError(LOG_FILTER_GENERAL, "AuctionEntry::BuildAuctionInfo: Auction %u has a non-existent item: %u", Id, itemGUIDLow);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "AuctionEntry::BuildAuctionInfo: Auction %u has a non-existent item: %u", Id, itemGUIDLow);
return false;
}
data << uint32(Id);
@@ -684,14 +684,14 @@ bool AuctionEntry::LoadFromDB(Field* fields)
CreatureData const* auctioneerData = sObjectMgr->GetCreatureData(auctioneer);
if (!auctioneerData)
{
- sLog->outError(LOG_FILTER_GENERAL, "Auction %u has not a existing auctioneer (GUID : %u)", Id, auctioneer);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Auction %u has not a existing auctioneer (GUID : %u)", Id, auctioneer);
return false;
}
CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id);
if (!auctioneerInfo)
{
- sLog->outError(LOG_FILTER_GENERAL, "Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", Id, auctioneer, auctioneerData->id);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", Id, auctioneer, auctioneerData->id);
return false;
}
@@ -699,7 +699,7 @@ bool AuctionEntry::LoadFromDB(Field* fields)
auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(factionTemplateId);
if (!auctionHouseEntry)
{
- sLog->outError(LOG_FILTER_GENERAL, "Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u", Id, auctioneer, auctioneerData->id, factionTemplateId);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u", Id, auctioneer, auctioneerData->id, factionTemplateId);
return false;
}
@@ -707,7 +707,7 @@ bool AuctionEntry::LoadFromDB(Field* fields)
// and itemEntry in fact (GetAItem will fail if problematic in result check in AuctionHouseMgr::LoadAuctionItems)
if (!sAuctionMgr->GetAItem(itemGUIDLow))
{
- sLog->outError(LOG_FILTER_GENERAL, "Auction %u has not a existing item : %u", Id, itemGUIDLow);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Auction %u has not a existing item : %u", Id, itemGUIDLow);
return false;
}
return true;
@@ -731,7 +731,7 @@ void AuctionHouseMgr::DeleteExpiredAuctionsAtStartup()
if (!expAuctions)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> No expired auctions to delete");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> No expired auctions to delete");
return;
}
@@ -780,7 +780,7 @@ void AuctionHouseMgr::DeleteExpiredAuctionsAtStartup()
}
while (expAuctions->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Deleted %u expired auctions in %u ms", expirecount, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Deleted %u expired auctions in %u ms", expirecount, GetMSTimeDiffToNow(oldMSTime));
}
@@ -807,14 +807,14 @@ bool AuctionEntry::LoadFromFieldList(Field* fields)
CreatureData const* auctioneerData = sObjectMgr->GetCreatureData(auctioneer);
if (!auctioneerData)
{
- sLog->outError(LOG_FILTER_GENERAL, "AuctionEntry::LoadFromFieldList() - Auction %u has not a existing auctioneer (GUID : %u)", Id, auctioneer);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "AuctionEntry::LoadFromFieldList() - Auction %u has not a existing auctioneer (GUID : %u)", Id, auctioneer);
return false;
}
CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id);
if (!auctioneerInfo)
{
- sLog->outError(LOG_FILTER_GENERAL, "AuctionEntry::LoadFromFieldList() - Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", Id, auctioneer, auctioneerData->id);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "AuctionEntry::LoadFromFieldList() - Auction %u has not a existing auctioneer (GUID : %u Entry: %u)", Id, auctioneer, auctioneerData->id);
return false;
}
@@ -823,7 +823,7 @@ bool AuctionEntry::LoadFromFieldList(Field* fields)
if (!auctionHouseEntry)
{
- sLog->outError(LOG_FILTER_GENERAL, "AuctionEntry::LoadFromFieldList() - Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u", Id, auctioneer, auctioneerData->id, factionTemplateId);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "AuctionEntry::LoadFromFieldList() - Auction %u has auctioneer (GUID : %u Entry: %u) with wrong faction %u", Id, auctioneer, auctioneerData->id, factionTemplateId);
return false;
}
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 685cb4937a7..9f04f0e3d3f 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -286,7 +286,7 @@ void Battlefield::InitStalker(uint32 entry, float x, float y, float z, float o)
if (Creature* creature = SpawnCreature(entry, x, y, z, o, TEAM_NEUTRAL))
StalkerGuid = creature->GetGUID();
else
- sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::InitStalker: could not spawn Stalker (Creature entry %u), zone messeges will be un-available", entry);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "Battlefield::InitStalker: could not spawn Stalker (Creature entry %u), zone messeges will be un-available", entry);
}
void Battlefield::KickAfkPlayers()
@@ -595,10 +595,10 @@ BfGraveyard* Battlefield::GetGraveyardById(uint32 id) const
if (BfGraveyard* graveyard = m_GraveyardList.at(id))
return graveyard;
else
- sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::GetGraveyardById Id:%u not existed", id);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "Battlefield::GetGraveyardById Id:%u not existed", id);
}
else
- sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::GetGraveyardById Id:%u cant be found", id);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "Battlefield::GetGraveyardById Id:%u cant be found", id);
return NULL;
}
@@ -691,7 +691,7 @@ void BfGraveyard::SetSpirit(Creature* spirit, TeamId team)
{
if (!spirit)
{
- sLog->outError(LOG_FILTER_BATTLEFIELD, "BfGraveyard::SetSpirit: Invalid Spirit.");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "BfGraveyard::SetSpirit: Invalid Spirit.");
return;
}
@@ -817,14 +817,14 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
Map* map = sMapMgr->CreateBaseMap(m_MapId);
if (!map)
{
- sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnCreature: Can't create creature entry: %u map not found", entry);
return 0;
}
Creature* creature = new Creature;
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, 0, team, x, y, z, o))
{
- sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnCreature: Can't create creature entry: %u", entry);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnCreature: Can't create creature entry: %u", entry);
delete creature;
return NULL;
}
@@ -834,7 +834,7 @@ Creature* Battlefield::SpawnCreature(uint32 entry, float x, float y, float z, fl
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
if (!cinfo)
{
- sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnCreature: entry %u does not exist.", entry);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnCreature: entry %u does not exist.", entry);
return NULL;
}
// force using DB speeds -- do we really need this?
@@ -860,8 +860,8 @@ GameObject* Battlefield::SpawnGameObject(uint32 entry, float x, float y, float z
GameObject* go = new GameObject;
if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, map, PHASEMASK_NORMAL, x, y, z, o, 0, 0, 0, 0, 100, GO_STATE_READY))
{
- sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnGameObject: Gameobject template %u not found in database! Battlefield not created!", entry);
- sLog->outError(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnGameObject: Cannot create gameobject template %u! Battlefield not created!", entry);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnGameObject: Gameobject template %u not found in database! Battlefield not created!", entry);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "Battlefield::SpawnGameObject: Cannot create gameobject template %u! Battlefield not created!", entry);
delete go;
return NULL;
}
@@ -954,7 +954,7 @@ bool BfCapturePoint::SetCapturePointData(GameObject* capturePoint)
{
ASSERT(capturePoint);
- sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Creating capture point %u", capturePoint->GetEntry());
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEFIELD, "Creating capture point %u", capturePoint->GetEntry());
m_capturePointGUID = MAKE_NEW_GUID(capturePoint->GetGUIDLow(), capturePoint->GetEntry(), HIGHGUID_GAMEOBJECT);
@@ -962,7 +962,7 @@ bool BfCapturePoint::SetCapturePointData(GameObject* capturePoint)
GameObjectTemplate const* goinfo = capturePoint->GetGOInfo();
if (goinfo->type != GAMEOBJECT_TYPE_CAPTURE_POINT)
{
- sLog->outError(LOG_FILTER_GENERAL, "OutdoorPvP: GO %u is not capture point!", capturePoint->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "OutdoorPvP: GO %u is not capture point!", capturePoint->GetEntry());
return false;
}
@@ -1120,7 +1120,7 @@ bool BfCapturePoint::Update(uint32 diff)
if (m_OldState != m_State)
{
- //sLog->outError(LOG_FILTER_BATTLEFIELD, "%u->%u", m_OldState, m_State);
+ //TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "%u->%u", m_OldState, m_State);
if (oldTeam != m_team)
ChangeTeam(oldTeam);
return true;
diff --git a/src/server/game/Battlefield/BattlefieldMgr.cpp b/src/server/game/Battlefield/BattlefieldMgr.cpp
index d30a0b17fd7..8044cb96984 100644
--- a/src/server/game/Battlefield/BattlefieldMgr.cpp
+++ b/src/server/game/Battlefield/BattlefieldMgr.cpp
@@ -23,12 +23,12 @@
BattlefieldMgr::BattlefieldMgr()
{
m_UpdateTimer = 0;
- //sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Instantiating BattlefieldMgr");
+ //TC_LOG_DEBUG(LOG_FILTER_BATTLEFIELD, "Instantiating BattlefieldMgr");
}
BattlefieldMgr::~BattlefieldMgr()
{
- //sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Deleting BattlefieldMgr");
+ //TC_LOG_DEBUG(LOG_FILTER_BATTLEFIELD, "Deleting BattlefieldMgr");
for (BattlefieldSet::iterator itr = m_BattlefieldSet.begin(); itr != m_BattlefieldSet.end(); ++itr)
delete *itr;
}
@@ -39,13 +39,13 @@ void BattlefieldMgr::InitBattlefield()
// respawn, init variables
if (!pBf->SetupBattlefield())
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Battlefield : Wintergrasp init failed.");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Battlefield : Wintergrasp init failed.");
delete pBf;
}
else
{
m_BattlefieldSet.push_back(pBf);
- sLog->outInfo(LOG_FILTER_GENERAL, "Battlefield : Wintergrasp successfully initiated.");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Battlefield : Wintergrasp successfully initiated.");
}
/* For Cataclysm: Tol Barad
@@ -53,13 +53,13 @@ void BattlefieldMgr::InitBattlefield()
// respawn, init variables
if (!pBf->SetupBattlefield())
{
- sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad init failed.");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad init failed.");
delete pBf;
}
else
{
m_BattlefieldSet.push_back(pBf);
- sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad successfully initiated.");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEFIELD, "Battlefield : Tol Barad successfully initiated.");
} */
}
@@ -78,7 +78,7 @@ void BattlefieldMgr::HandlePlayerEnterZone(Player* player, uint32 zoneid)
return;
itr->second->HandlePlayerEnterZone(player, zoneid);
- sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Player %u entered outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEFIELD, "Player %u entered outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
}
void BattlefieldMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid)
@@ -91,7 +91,7 @@ void BattlefieldMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid)
if (!itr->second->HasPlayer(player))
return;
itr->second->HandlePlayerLeaveZone(player, zoneid);
- sLog->outDebug(LOG_FILTER_BATTLEFIELD, "Player %u left outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEFIELD, "Player %u left outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
}
Battlefield *BattlefieldMgr::GetBattlefieldToZoneId(uint32 zoneid)
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
index 4f481f36716..6103ff4c5ce 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp
@@ -228,7 +228,7 @@ void BattlefieldWG::OnBattleStart()
m_titansRelicGUID = relic->GetGUID();
}
else
- sLog->outError(LOG_FILTER_BATTLEFIELD, "WG: Failed to spawn titan relic.");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "WG: Failed to spawn titan relic.");
// Update tower visibility and update faction
@@ -473,7 +473,7 @@ uint8 BattlefieldWG::GetSpiritGraveyardId(uint32 areaId) const
case AREA_THE_CHILLED_QUAGMIRE:
return BATTLEFIELD_WG_GY_HORDE;
default:
- sLog->outError(LOG_FILTER_BATTLEFIELD, "BattlefieldWG::GetSpiritGraveyardId: Unexpected Area Id %u", areaId);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEFIELD, "BattlefieldWG::GetSpiritGraveyardId: Unexpected Area Id %u", areaId);
break;
}
diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h
index f67ba8a826f..d7f9aa66582 100644
--- a/src/server/game/Battlefield/Zones/BattlefieldWG.h
+++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h
@@ -1189,7 +1189,7 @@ struct BfWGGameObjectBuilding
if (m_WG->GetRelic())
m_WG->GetRelic()->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
else
- sLog->outError(LOG_FILTER_GENERAL, "BattlefieldWG: Relic not found.");
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "BattlefieldWG: Relic not found.");
break;
}
diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp
index f8de9c58232..af76ff71223 100644
--- a/src/server/game/Battlegrounds/ArenaTeam.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeam.cpp
@@ -82,7 +82,7 @@ bool ArenaTeam::Create(uint64 captainGuid, uint8 type, std::string const& teamNa
// Add captain as member
AddMember(CaptainGuid);
- sLog->outInfo(LOG_FILTER_ARENAS, "New ArenaTeam created [Id: %u] [Type: %u] [Captain low GUID: %u]", GetId(), GetType(), captainLowGuid);
+ TC_LOG_INFO(LOG_FILTER_ARENAS, "New ArenaTeam created [Id: %u] [Type: %u] [Captain low GUID: %u]", GetId(), GetType(), captainLowGuid);
return true;
}
@@ -120,7 +120,7 @@ bool ArenaTeam::AddMember(uint64 playerGuid)
// Check if player is already in a similar arena team
if ((player && player->GetArenaTeamId(GetSlot())) || Player::GetArenaTeamIdFromDB(playerGuid, GetType()) != 0)
{
- sLog->outDebug(LOG_FILTER_ARENAS, "Arena: Player %s (guid: %u) already has an arena team of type %u", playerName.c_str(), GUID_LOPART(playerGuid), GetType());
+ TC_LOG_DEBUG(LOG_FILTER_ARENAS, "Arena: Player %s (guid: %u) already has an arena team of type %u", playerName.c_str(), GUID_LOPART(playerGuid), GetType());
return false;
}
@@ -179,7 +179,7 @@ bool ArenaTeam::AddMember(uint64 playerGuid)
player->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 1);
}
- sLog->outInfo(LOG_FILTER_ARENAS, "Player: %s [GUID: %u] joined arena team type: %u [Id: %u, Name: %s].", playerName.c_str(), GUID_LOPART(playerGuid), GetType(), GetId(), GetName().c_str());
+ TC_LOG_INFO(LOG_FILTER_ARENAS, "Player: %s [GUID: %u] joined arena team type: %u [Id: %u, Name: %s].", playerName.c_str(), GUID_LOPART(playerGuid), GetType(), GetId(), GetName().c_str());
return true;
}
@@ -245,7 +245,7 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult result)
// Delete member if character information is missing
if (newMember.Name.empty())
{
- sLog->outError(LOG_FILTER_SQL, "ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, GUID_LOPART(newMember.Guid));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "ArenaTeam %u has member with empty name - probably player %u doesn't exist, deleting him from memberlist!", arenaTeamId, GUID_LOPART(newMember.Guid));
DelMember(newMember.Guid, true);
continue;
}
@@ -262,7 +262,7 @@ bool ArenaTeam::LoadMembersFromDB(QueryResult result)
if (Empty() || !captainPresentInTeam)
{
// Arena team is empty or captain is not in team, delete from db
- sLog->outDebug(LOG_FILTER_ARENAS, "ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", TeamId);
+ TC_LOG_DEBUG(LOG_FILTER_ARENAS, "ArenaTeam %u does not have any members or its captain is not in team, disbanding it...", TeamId);
return false;
}
@@ -291,7 +291,7 @@ void ArenaTeam::SetCaptain(uint64 guid)
newCaptain->SetArenaTeamInfoField(GetSlot(), ARENA_TEAM_MEMBER, 0);
if (oldCaptain)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].",
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Player: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team [Id: %u] [Type: %u].",
oldCaptain->GetName().c_str(), oldCaptain->GetGUIDLow(), newCaptain->GetName().c_str(),
newCaptain->GetGUIDLow(), GetId(), GetType());
}
@@ -315,7 +315,7 @@ void ArenaTeam::DelMember(uint64 guid, bool cleanDb)
// delete all info regarding this team
for (uint32 i = 0; i < ARENA_TEAM_END; ++i)
player->SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType(i), 0);
- sLog->outDebug(LOG_FILTER_ARENAS, "Player: %s [GUID: %u] left arena team type: %u [Id: %u].", player->GetName().c_str(), player->GetGUIDLow(), GetType(), GetId());
+ TC_LOG_DEBUG(LOG_FILTER_ARENAS, "Player: %s [GUID: %u] left arena team type: %u [Id: %u].", player->GetName().c_str(), player->GetGUIDLow(), GetType(), GetId());
}
// Only used for single member deletion, for arena team disband we use a single query for more efficiency
@@ -340,7 +340,7 @@ void ArenaTeam::Disband(WorldSession* session)
BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, 0, 2, session->GetPlayerName(), GetName(), "");
if (Player* player = session->GetPlayer())
- sLog->outDebug(LOG_FILTER_ARENAS, "Player: %s [GUID: %u] disbanded arena team type: %u [Id: %u].", player->GetName().c_str(), player->GetGUIDLow(), GetType(), GetId());
+ TC_LOG_DEBUG(LOG_FILTER_ARENAS, "Player: %s [GUID: %u] disbanded arena team type: %u [Id: %u].", player->GetName().c_str(), player->GetGUIDLow(), GetType(), GetId());
}
// Update database
@@ -367,35 +367,35 @@ void ArenaTeam::Roster(WorldSession* session)
uint8 unk308 = 0;
WorldPacket data(SMSG_ARENA_TEAM_ROSTER, 100);
- data << uint32(GetId()); // team id
- data << uint8(unk308); // 308 unknown value but affect packet structure
- data << uint32(GetMembersSize()); // members count
- data << uint32(GetType()); // arena team type?
+ data << uint32(GetId()); // team id
+ data << uint8(unk308); // 3.0.8 unknown value but affect packet structure
+ data << uint32(GetMembersSize()); // members count
+ data << uint32(GetType()); // arena team type?
for (MemberList::const_iterator itr = Members.begin(); itr != Members.end(); ++itr)
{
player = ObjectAccessor::FindPlayer(itr->Guid);
- data << uint64(itr->Guid); // guid
+ data << uint64(itr->Guid); // guid
data << uint8((player ? 1 : 0)); // online flag
- data << itr->Name; // member name
- data << uint32((itr->Guid == GetCaptain() ? 0 : 1));// captain flag 0 captain 1 member
- data << uint8((player ? player->getLevel() : 0)); // unknown, level?
- data << uint8(itr->Class); // class
- data << uint32(itr->WeekGames); // played this week
- data << uint32(itr->WeekWins); // wins this week
- data << uint32(itr->SeasonGames); // played this season
- data << uint32(itr->SeasonWins); // wins this season
- data << uint32(itr->PersonalRating); // personal rating
- if (unk308)
- {
- data << float(0.0f); // 308 unk
- data << float(0.0f); // 308 unk
- }
+ data << itr->Name; // member name
+ data << uint32((itr->Guid == GetCaptain() ? 0 : 1)); // captain flag 0 captain 1 member
+ data << uint8((player ? player->getLevel() : 0)); // unknown, level?
+ data << uint8(itr->Class); // class
+ data << uint32(itr->WeekGames); // played this week
+ data << uint32(itr->WeekWins); // wins this week
+ data << uint32(itr->SeasonGames); // played this season
+ data << uint32(itr->SeasonWins); // wins this season
+ data << uint32(itr->PersonalRating); // personal rating
+ //if (unk308)
+ //{
+ // data << float(0.0f); // 308 unk
+ // data << float(0.0f); // 308 unk
+ //}
}
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_ROSTER");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_ROSTER");
}
void ArenaTeam::Query(WorldSession* session)
@@ -410,7 +410,7 @@ void ArenaTeam::Query(WorldSession* session)
data << uint32(BorderStyle); // border style
data << uint32(BorderColor); // border color
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_QUERY_RESPONSE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_QUERY_RESPONSE");
}
void ArenaTeam::SendStats(WorldSession* session)
@@ -501,7 +501,7 @@ void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, uint64 guid, uint8 strCoun
data << str1 << str2 << str3;
break;
default:
- sLog->outError(LOG_FILTER_ARENAS, "Unhandled strCount %u in ArenaTeam::BroadcastEvent", strCount);
+ TC_LOG_ERROR(LOG_FILTER_ARENAS, "Unhandled strCount %u in ArenaTeam::BroadcastEvent", strCount);
return;
}
@@ -510,7 +510,7 @@ void ArenaTeam::BroadcastEvent(ArenaTeamEvents event, uint64 guid, uint8 strCoun
BroadcastPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_EVENT");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_EVENT");
}
void ArenaTeam::MassInviteToEvent(WorldSession* session)
@@ -540,7 +540,7 @@ uint8 ArenaTeam::GetSlotByType(uint32 type)
default:
break;
}
- sLog->outError(LOG_FILTER_ARENAS, "FATAL: Unknown arena team type %u for some arena team", type);
+ TC_LOG_ERROR(LOG_FILTER_ARENAS, "FATAL: Unknown arena team type %u for some arena team", type);
return 0xFF;
}
diff --git a/src/server/game/Battlegrounds/ArenaTeamMgr.cpp b/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
index b80332c47b4..cb3388151bd 100644
--- a/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
+++ b/src/server/game/Battlegrounds/ArenaTeamMgr.cpp
@@ -82,7 +82,7 @@ uint32 ArenaTeamMgr::GenerateArenaTeamId()
{
if (NextArenaTeamId >= 0xFFFFFFFE)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Arena team ids overflow!! Can't continue, shutting down server. ");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Arena team ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return NextArenaTeamId++;
@@ -102,7 +102,7 @@ void ArenaTeamMgr::LoadArenaTeams()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 arena teams. DB table `arena_team` is empty!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 arena teams. DB table `arena_team` is empty!");
return;
}
@@ -132,7 +132,7 @@ void ArenaTeamMgr::LoadArenaTeams()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u arena teams in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u arena teams in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ArenaTeamMgr::DistributeArenaPoints()
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index 5828789e77b..54df2d6cc27 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -320,7 +320,7 @@ inline void Battleground::_CheckSafePositions(uint32 diff)
GetTeamStartLoc(player->GetBGTeam(), x, y, z, o);
if (pos.GetExactDistSq(x, y, z) > maxDist)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BATTLEGROUND: Sending %s back to start location (map: %u) (possible exploit)", player->GetName().c_str(), GetMapId());
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BATTLEGROUND: Sending %s back to start location (map: %u) (possible exploit)", player->GetName().c_str(), GetMapId());
player->TeleportTo(GetMapId(), x, y, z, o);
}
}
@@ -472,7 +472,7 @@ inline void Battleground::_ProcessJoin(uint32 diff)
if (!FindBgMap())
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground::_ProcessJoin: map (map id: %u, instance id: %u) is not created!", m_MapId, m_InstanceID);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground::_ProcessJoin: map (map id: %u, instance id: %u) is not created!", m_MapId, m_InstanceID);
EndNow();
return;
}
@@ -596,7 +596,7 @@ inline Player* Battleground::_GetPlayer(uint64 guid, bool offlineRemove, char co
{
player = ObjectAccessor::FindPlayer(guid);
if (!player)
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground::%s: player (GUID: %u) not found for BG (map: %u, instance id: %u)!",
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground::%s: player (GUID: %u) not found for BG (map: %u, instance id: %u)!",
context, GUID_LOPART(guid), m_MapId, m_InstanceID);
}
return player;
@@ -649,7 +649,7 @@ void Battleground::SendPacketToTeam(uint32 TeamID, WorldPacket* packet, Player*
if (self || sender != player)
{
WorldSession* session = player->GetSession();
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "%s %s - SendPacketToTeam %u, Player: %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str(),
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "%s %s - SendPacketToTeam %u, Player: %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str(),
session->GetPlayerInfo().c_str(), TeamID, sender ? sender->GetName().c_str() : "null");
session->SendPacket(packet);
}
@@ -786,18 +786,18 @@ void Battleground::EndBattleground(uint32 winner)
winnerMatchmakerRating = GetArenaMatchmakerRating(winner);
winnerMatchmakerChange = winnerArenaTeam->WonAgainst(winnerMatchmakerRating, loserMatchmakerRating, winnerChange);
loserMatchmakerChange = loserArenaTeam->LostAgainst(loserMatchmakerRating, winnerMatchmakerRating, loserChange);
- sLog->outDebug(LOG_FILTER_ARENAS, "match Type: %u --- Winner: old rating: %u, rating gain: %d, old MMR: %u, MMR gain: %d --- Loser: old rating: %u, rating loss: %d, old MMR: %u, MMR loss: %d ---", m_ArenaType, winnerTeamRating, winnerChange, winnerMatchmakerRating,
+ TC_LOG_DEBUG(LOG_FILTER_ARENAS, "match Type: %u --- Winner: old rating: %u, rating gain: %d, old MMR: %u, MMR gain: %d --- Loser: old rating: %u, rating loss: %d, old MMR: %u, MMR loss: %d ---", m_ArenaType, winnerTeamRating, winnerChange, winnerMatchmakerRating,
winnerMatchmakerChange, loserTeamRating, loserChange, loserMatchmakerRating, loserMatchmakerChange);
SetArenaMatchmakerRating(winner, winnerMatchmakerRating + winnerMatchmakerChange);
SetArenaMatchmakerRating(GetOtherTeam(winner), loserMatchmakerRating + loserMatchmakerChange);
SetArenaTeamRatingChangeForTeam(winner, winnerChange);
SetArenaTeamRatingChangeForTeam(GetOtherTeam(winner), loserChange);
- sLog->outDebug(LOG_FILTER_ARENAS, "Arena match Type: %u for Team1Id: %u - Team2Id: %u ended. WinnerTeamId: %u. Winner rating: +%d, Loser rating: %d", m_ArenaType, m_ArenaTeamIds[TEAM_ALLIANCE], m_ArenaTeamIds[TEAM_HORDE], winnerArenaTeam->GetId(), winnerChange, loserChange);
+ TC_LOG_DEBUG(LOG_FILTER_ARENAS, "Arena match Type: %u for Team1Id: %u - Team2Id: %u ended. WinnerTeamId: %u. Winner rating: +%d, Loser rating: %d", m_ArenaType, m_ArenaTeamIds[TEAM_ALLIANCE], m_ArenaTeamIds[TEAM_HORDE], winnerArenaTeam->GetId(), winnerChange, loserChange);
if (sWorld->getBoolConfig(CONFIG_ARENA_LOG_EXTENDED_INFO))
for (Battleground::BattlegroundScoreMap::const_iterator itr = GetPlayerScoresBegin(); itr != GetPlayerScoresEnd(); ++itr)
if (Player* player = ObjectAccessor::FindPlayer(itr->first))
{
- sLog->outDebug(LOG_FILTER_ARENAS, "Statistics match Type: %u for %s (GUID: " UI64FMTD ", Team: %d, IP: %s): %u damage, %u healing, %u killing blows",
+ TC_LOG_DEBUG(LOG_FILTER_ARENAS, "Statistics match Type: %u for %s (GUID: " UI64FMTD ", Team: %d, IP: %s): %u damage, %u healing, %u killing blows",
m_ArenaType, player->GetName().c_str(), itr->first, player->GetArenaTeamId(m_ArenaType == 5 ? 2 : m_ArenaType == 3),
player->GetSession()->GetRemoteAddress().c_str(), itr->second->DamageDone, itr->second->HealingDone,
itr->second->KillingBlows);
@@ -1074,7 +1074,7 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
if (Transport)
player->TeleportToBGEntryPoint();
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Removed player %s from Battleground.", player->GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Removed player %s from Battleground.", player->GetName().c_str());
}
//battleground object will be deleted next Battleground::Update() call
@@ -1091,7 +1091,7 @@ void Battleground::Reset()
m_Events = 0;
if (m_InvitedAlliance > 0 || m_InvitedHorde > 0)
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground::Reset: one of the counters is not 0 (alliance: %u, horde: %u) for BG (map: %u, instance id: %u)!",
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground::Reset: one of the counters is not 0 (alliance: %u, horde: %u) for BG (map: %u, instance id: %u)!",
m_InvitedAlliance, m_InvitedHorde, m_MapId, m_InstanceID);
m_InvitedAlliance = 0;
@@ -1120,7 +1120,7 @@ void Battleground::StartBattleground()
sBattlegroundMgr->AddBattleground(this);
if (m_IsRated)
- sLog->outDebug(LOG_FILTER_ARENAS, "Arena match type: %u for Team1Id: %u - Team2Id: %u started.", m_ArenaType, m_ArenaTeamIds[TEAM_ALLIANCE], m_ArenaTeamIds[TEAM_HORDE]);
+ TC_LOG_DEBUG(LOG_FILTER_ARENAS, "Arena match type: %u for Team1Id: %u - Team2Id: %u started.", m_ArenaType, m_ArenaTeamIds[TEAM_ALLIANCE], m_ArenaTeamIds[TEAM_HORDE]);
}
void Battleground::AddPlayer(Player* player)
@@ -1391,7 +1391,7 @@ void Battleground::UpdatePlayerScore(Player* Source, uint32 type, uint32 value,
itr->second->HealingDone += value;
break;
default:
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground::UpdatePlayerScore: unknown score type (%u) for BG (map: %u, instance id: %u)!",
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground::UpdatePlayerScore: unknown score type (%u) for BG (map: %u, instance id: %u)!",
type, m_MapId, m_InstanceID);
break;
}
@@ -1440,9 +1440,9 @@ bool Battleground::AddObject(uint32 type, uint32 entry, float x, float y, float
if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, GetBgMap(),
PHASEMASK_NORMAL, x, y, z, o, rotation0, rotation1, rotation2, rotation3, 100, GO_STATE_READY))
{
- sLog->outError(LOG_FILTER_SQL, "Battleground::AddObject: cannot create gameobject (entry: %u) for BG (map: %u, instance id: %u)!",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Battleground::AddObject: cannot create gameobject (entry: %u) for BG (map: %u, instance id: %u)!",
entry, m_MapId, m_InstanceID);
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground::AddObject: cannot create gameobject (entry: %u) for BG (map: %u, instance id: %u)!",
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground::AddObject: cannot create gameobject (entry: %u) for BG (map: %u, instance id: %u)!",
entry, m_MapId, m_InstanceID);
delete go;
return false;
@@ -1493,7 +1493,7 @@ void Battleground::DoorClose(uint32 type)
}
}
else
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground::DoorClose: door gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground::DoorClose: door gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID);
}
@@ -1505,7 +1505,7 @@ void Battleground::DoorOpen(uint32 type)
obj->SetGoState(GO_STATE_ACTIVE);
}
else
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground::DoorOpen: door gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground::DoorOpen: door gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID);
}
@@ -1513,7 +1513,7 @@ GameObject* Battleground::GetBGObject(uint32 type)
{
GameObject* obj = GetBgMap()->GetGameObject(BgObjects[type]);
if (!obj)
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground::GetBGObject: gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground::GetBGObject: gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID);
return obj;
}
@@ -1522,7 +1522,7 @@ Creature* Battleground::GetBGCreature(uint32 type)
{
Creature* creature = GetBgMap()->GetCreature(BgCreatures[type]);
if (!creature)
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground::GetBGCreature: creature (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground::GetBGCreature: creature (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
type, GUID_LOPART(BgCreatures[type]), m_MapId, m_InstanceID);
return creature;
}
@@ -1555,7 +1555,7 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, uint32 teamval, f
Creature* creature = new Creature;
if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, PHASEMASK_NORMAL, entry, 0, teamval, x, y, z, o))
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground::AddCreature: cannot create creature (entry: %u) for BG (map: %u, instance id: %u)!",
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground::AddCreature: cannot create creature (entry: %u) for BG (map: %u, instance id: %u)!",
entry, m_MapId, m_InstanceID);
delete creature;
return NULL;
@@ -1566,7 +1566,7 @@ Creature* Battleground::AddCreature(uint32 entry, uint32 type, uint32 teamval, f
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
if (!cinfo)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground::AddCreature: creature template (entry: %u) does not exist for BG (map: %u, instance id: %u)!",
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground::AddCreature: creature template (entry: %u) does not exist for BG (map: %u, instance id: %u)!",
entry, m_MapId, m_InstanceID);
delete creature;
return NULL;
@@ -1601,7 +1601,7 @@ bool Battleground::DelCreature(uint32 type)
return true;
}
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground::DelCreature: creature (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground::DelCreature: creature (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
type, GUID_LOPART(BgCreatures[type]), m_MapId, m_InstanceID);
BgCreatures[type] = 0;
return false;
@@ -1619,7 +1619,7 @@ bool Battleground::DelObject(uint32 type)
BgObjects[type] = 0;
return true;
}
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground::DelObject: gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground::DelObject: gameobject (type: %u, GUID: %u) not found for BG (map: %u, instance id: %u)!",
type, GUID_LOPART(BgObjects[type]), m_MapId, m_InstanceID);
BgObjects[type] = 0;
return false;
@@ -1645,7 +1645,7 @@ bool Battleground::AddSpiritGuide(uint32 type, float x, float y, float z, float
//creature->CastSpell(creature, SPELL_SPIRIT_HEAL_CHANNEL, true);
return true;
}
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground::AddSpiritGuide: cannot create spirit guide (type: %u, entry: %u) for BG (map: %u, instance id: %u)!",
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground::AddSpiritGuide: cannot create spirit guide (type: %u, entry: %u) for BG (map: %u, instance id: %u)!",
type, entry, m_MapId, m_InstanceID);
EndNow();
return false;
@@ -1744,7 +1744,7 @@ void Battleground::HandleTriggerBuff(uint64 go_guid)
index--;
if (index < 0)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground::HandleTriggerBuff: cannot find buff gameobject (GUID: %u, entry: %u, type: %u) in internal data for BG (map: %u, instance id: %u)!",
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground::HandleTriggerBuff: cannot find buff gameobject (GUID: %u, entry: %u, type: %u) in internal data for BG (map: %u, instance id: %u)!",
GUID_LOPART(go_guid), obj->GetEntry(), obj->GetGoType(), m_MapId, m_InstanceID);
return;
}
@@ -1868,7 +1868,7 @@ int32 Battleground::GetObjectType(uint64 guid)
for (uint32 i = 0; i < BgObjects.size(); ++i)
if (BgObjects[i] == guid)
return i;
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground::GetObjectType: player used gameobject (GUID: %u) which is not in internal data for BG (map: %u, instance id: %u), cheating?",
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground::GetObjectType: player used gameobject (GUID: %u) which is not in internal data for BG (map: %u, instance id: %u), cheating?",
GUID_LOPART(guid), m_MapId, m_InstanceID);
return -1;
}
@@ -1935,12 +1935,12 @@ uint32 Battleground::GetTeamScore(uint32 teamId) const
if (teamId == TEAM_ALLIANCE || teamId == TEAM_HORDE)
return m_TeamScores[teamId];
- sLog->outError(LOG_FILTER_BATTLEGROUND, "GetTeamScore with wrong Team %u for BG %u", teamId, GetTypeID());
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "GetTeamScore with wrong Team %u for BG %u", teamId, GetTypeID());
return 0;
}
void Battleground::HandleAreaTrigger(Player* player, uint32 trigger)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Unhandled AreaTrigger %u in Battleground %u. Player coords (x: %f, y: %f, z: %f)",
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Unhandled AreaTrigger %u in Battleground %u. Player coords (x: %f, y: %f, z: %f)",
trigger, player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ());
}
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index dfa1a5dd609..efd7e0f3d73 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -132,7 +132,7 @@ void BattlegroundMgr::Update(uint32 diff)
if (m_NextRatedArenaUpdate < diff)
{
// forced update for rated arenas (scan all, but skipped non rated)
- sLog->outTrace(LOG_FILTER_ARENAS, "BattlegroundMgr: UPDATING ARENA QUEUES");
+ TC_LOG_TRACE(LOG_FILTER_ARENAS, "BattlegroundMgr: UPDATING ARENA QUEUES");
for (int qtype = BATTLEGROUND_QUEUE_2v2; qtype <= BATTLEGROUND_QUEUE_5v5; ++qtype)
for (int bracket = BG_BRACKET_ID_FIRST; bracket < MAX_BATTLEGROUND_BRACKETS; ++bracket)
m_BattlegroundQueues[qtype].BattlegroundQueueUpdate(diff,
@@ -178,7 +178,7 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket* data, Battlegro
*data << uint32(QueueSlot); // queue id (0...1) - player can be in 2 queues in time
// The following segment is read as uint64 in client but can be appended as their original type.
*data << uint8(arenatype);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "BattlegroundMgr::BuildBattlegroundStatusPacket: arenatype = %u for bg instanceID %u, TypeID %u.", arenatype, bg->GetClientInstanceID(), bg->GetTypeID());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "BattlegroundMgr::BuildBattlegroundStatusPacket: arenatype = %u for bg instanceID %u, TypeID %u.", arenatype, bg->GetClientInstanceID(), bg->GetTypeID());
*data << uint8(bg->isArena() ? 0xE : 0x0);
*data << uint32(bg->GetTypeID());
*data << uint16(0x1F90);
@@ -210,7 +210,7 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket* data, Battlegro
*data << uint8(arenaFaction == ALLIANCE ? 1 : 0); // arenafaction (0 for horde, 1 for alliance)
break;
default:
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Unknown BG status!");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Unknown BG status!");
break;
}
}
@@ -236,7 +236,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
*data << uint32(pointsLost); // Rating Lost
*data << uint32(pointsGained); // Rating gained
*data << uint32(MatchmakerRating); // Matchmaking Value
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "rating change: %d", rating_change);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "rating change: %d", rating_change);
}
for (int8 i = 1; i >= 0; --i)
{
@@ -265,7 +265,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
itr2 = itr++;
if (!bg->IsPlayerInBattleground(itr2->first))
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Player " UI64FMTD " has scoreboard entry for battleground %u but is not in battleground!", itr->first, bg->GetTypeID(true));
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Player " UI64FMTD " has scoreboard entry for battleground %u but is not in battleground!", itr->first, bg->GetTypeID(true));
continue;
}
@@ -327,6 +327,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
*data << uint32(0);
break;
}
+ break;
case BATTLEGROUND_AV:
*data << uint32(0x00000005); // count of next fields
*data << uint32(((BattlegroundAVScore*)itr2->second)->GraveyardsAssaulted); // GraveyardsAssaulted
@@ -368,14 +369,14 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg)
*data << uint32(0);
break;
default:
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Unhandled MSG_PVP_LOG_DATA for BG id %u", bg->GetTypeID());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Unhandled MSG_PVP_LOG_DATA for BG id %u", bg->GetTypeID());
*data << uint32(0);
break;
}
// should never happen
if (++scoreCount >= bg->GetMaxPlayers() && itr != bg->GetPlayerScoresEnd())
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground %u scoreboard has more entries (%u) than allowed players in this bg (%u)", bg->GetTypeID(true), bg->GetPlayerScoresSize(), bg->GetMaxPlayers());
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground %u scoreboard has more entries (%u) than allowed players in this bg (%u)", bg->GetTypeID(true), bg->GetPlayerScoresSize(), bg->GetMaxPlayers());
break;
}
}
@@ -517,6 +518,7 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId original
{
case BATTLEGROUND_RB:
isRandom = true;
+ /// Intentional fallback, "All Arenas" is random too
case BATTLEGROUND_AA:
bgTypeId = GetRandomBG(originalBgTypeId);
break;
@@ -529,7 +531,7 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId original
if (!bg_template)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground: CreateNewBattleground - bg template not found for %u", bgTypeId);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground: CreateNewBattleground - bg template not found for %u", bgTypeId);
return NULL;
}
@@ -692,7 +694,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 battlegrounds. DB table `battleground_template` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 battlegrounds. DB table `battleground_template` is empty.");
return;
}
@@ -710,7 +712,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
if (!bl)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.", bgTypeId);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.", bgTypeId);
continue;
}
@@ -730,14 +732,14 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
if (data.MaxPlayersPerTeam == 0 || data.MinPlayersPerTeam > data.MaxPlayersPerTeam)
{
- sLog->outError(LOG_FILTER_SQL, "Table `battleground_template` for id %u has bad values for MinPlayersPerTeam (%u) and MaxPlayersPerTeam(%u)",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `battleground_template` for id %u has bad values for MinPlayersPerTeam (%u) and MaxPlayersPerTeam(%u)",
data.bgTypeId, data.MinPlayersPerTeam, data.MaxPlayersPerTeam);
continue;
}
if (data.LevelMin == 0 || data.LevelMax == 0 || data.LevelMin > data.LevelMax)
{
- sLog->outError(LOG_FILTER_SQL, "Table `battleground_template` for id %u has bad values for LevelMin (%u) and LevelMax(%u)",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `battleground_template` for id %u has bad values for LevelMin (%u) and LevelMax(%u)",
data.bgTypeId, data.LevelMin, data.LevelMax);
continue;
}
@@ -765,7 +767,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
}
else
{
- sLog->outError(LOG_FILTER_SQL, "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.", data.bgTypeId, startId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.", data.bgTypeId, startId);
continue;
}
@@ -779,7 +781,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
}
else
{
- sLog->outError(LOG_FILTER_SQL, "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.", data.bgTypeId, startId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.", data.bgTypeId, startId);
continue;
}
}
@@ -799,7 +801,7 @@ void BattlegroundMgr::CreateInitialBattlegrounds()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u battlegrounds in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u battlegrounds in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void BattlegroundMgr::InitAutomaticArenaPointDistribution()
@@ -809,15 +811,15 @@ void BattlegroundMgr::InitAutomaticArenaPointDistribution()
time_t wstime = time_t(sWorld->getWorldState(WS_ARENA_DISTRIBUTION_TIME));
time_t curtime = time(NULL);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Initializing Automatic Arena Point Distribution");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Initializing Automatic Arena Point Distribution");
if (wstime < curtime)
{
m_NextAutoDistributionTime = curtime; // reset will be called in the next update
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: Next arena point distribution time in the past, reseting it now.");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Battleground: Next arena point distribution time in the past, reseting it now.");
}
else
m_NextAutoDistributionTime = wstime;
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Automatic Arena Point Distribution initialized.");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Automatic Arena Point Distribution initialized.");
}
void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid, Player* player, BattlegroundTypeId bgTypeId, uint8 fromWhere)
@@ -895,11 +897,11 @@ void BattlegroundMgr::SendToBattleground(Player* player, uint32 instanceId, Batt
team = player->GetTeam();
bg->GetTeamStartLoc(team, x, y, z, O);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundMgr::SendToBattleground: Sending %s to map %u, X %f, Y %f, Z %f, O %f (bgType %u)", player->GetName().c_str(), mapid, x, y, z, O, bgTypeId);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BattlegroundMgr::SendToBattleground: Sending %s to map %u, X %f, Y %f, Z %f, O %f (bgType %u)", player->GetName().c_str(), mapid, x, y, z, O, bgTypeId);
player->TeleportTo(mapid, x, y, z, O);
}
else
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundMgr::SendToBattleground: Instance %u (bgType %u) not found while trying to teleport player %s", instanceId, bgTypeId, player->GetName().c_str());
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundMgr::SendToBattleground: Instance %u (bgType %u) not found while trying to teleport player %s", instanceId, bgTypeId, player->GetName().c_str());
}
void BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, uint64 guid)
@@ -1031,7 +1033,7 @@ void BattlegroundMgr::ScheduleQueueUpdate(uint32 arenaMatchmakerRating, uint8 ar
{
//This method must be atomic, @todo add mutex
//we will use only 1 number created of bgTypeId and bracket_id
- uint64 const scheduleId = ((uint64)arenaMatchmakerRating << 32) | (arenaType << 24) | (bgQueueTypeId << 16) | (bgTypeId << 8) | bracket_id;
+ uint64 const scheduleId = ((uint64)arenaMatchmakerRating << 32) | (uint32(arenaType) << 24) | (bgQueueTypeId << 16) | (bgTypeId << 8) | bracket_id;
if (std::find(m_QueueUpdateScheduler.begin(), m_QueueUpdateScheduler.end(), scheduleId) == m_QueueUpdateScheduler.end())
m_QueueUpdateScheduler.push_back(scheduleId);
}
@@ -1065,7 +1067,7 @@ void BattlegroundMgr::LoadBattleMastersEntry()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 battlemaster entries. DB table `battlemaster_entry` is empty!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 battlemaster entries. DB table `battlemaster_entry` is empty!");
return;
}
@@ -1081,7 +1083,7 @@ void BattlegroundMgr::LoadBattleMastersEntry()
uint32 bgTypeId = fields[1].GetUInt32();
if (!sBattlemasterListStore.LookupEntry(bgTypeId))
{
- sLog->outError(LOG_FILTER_SQL, "Table `battlemaster_entry` contain entry %u for not existed battleground type %u, ignored.", entry, bgTypeId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `battlemaster_entry` contain entry %u for not existed battleground type %u, ignored.", entry, bgTypeId);
continue;
}
@@ -1089,7 +1091,7 @@ void BattlegroundMgr::LoadBattleMastersEntry()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u battlemaster entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u battlemaster entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
HolidayIds BattlegroundMgr::BGTypeToWeekendHolidayId(BattlegroundTypeId bgTypeId)
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index c4fad3f49b3..1dc9189d80c 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -154,7 +154,7 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, Battlegr
index += BG_TEAMS_COUNT;
if (ginfo->Team == HORDE)
index++;
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Adding Group to BattlegroundQueue bgTypeId : %u, bracket_id : %u, index : %u", BgTypeId, bracketId, index);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Adding Group to BattlegroundQueue bgTypeId : %u, bracket_id : %u, index : %u", BgTypeId, bracketId, index);
uint32 lastOnlineTime = getMSTime();
@@ -295,7 +295,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
std::string playerName = "Unknown";
if (Player* player = ObjectAccessor::FindPlayer(guid))
playerName = player->GetName();
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue: couldn't find player %s (GUID: %u)", playerName.c_str(), GUID_LOPART(guid));
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue: couldn't find player %s (GUID: %u)", playerName.c_str(), GUID_LOPART(guid));
return;
}
@@ -330,10 +330,10 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
//player can't be in queue without group, but just in case
if (bracket_id == -1)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue: ERROR Cannot find groupinfo for player GUID: %u", GUID_LOPART(guid));
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue: ERROR Cannot find groupinfo for player GUID: %u", GUID_LOPART(guid));
return;
}
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue: Removing player GUID %u, from bracket_id %u", GUID_LOPART(guid), (uint32)bracket_id);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue: Removing player GUID %u, from bracket_id %u", GUID_LOPART(guid), (uint32)bracket_id);
// ALL variables are correctly set
// We can ignore leveling up in queue - it should not cause crash
@@ -363,7 +363,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount)
{
if (ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(group->ArenaTeamId))
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "UPDATING memberLost's personal arena rating for %u by opponents rating: %u", GUID_LOPART(guid), group->OpponentsTeamRating);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "UPDATING memberLost's personal arena rating for %u by opponents rating: %u", GUID_LOPART(guid), group->OpponentsTeamRating);
if (Player* player = ObjectAccessor::FindPlayer(guid))
at->MemberLost(player, group->OpponentsMatchmakerRating);
else
@@ -476,7 +476,7 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg,
uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: invited player %s (%u) to BG instance %u queueindex %u bgtype %u",
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Battleground: invited player %s (%u) to BG instance %u queueindex %u bgtype %u",
player->GetName().c_str(), player->GetGUIDLow(), bg->GetInstanceID(), queueSlot, bg->GetTypeID());
// send status packet
@@ -784,14 +784,14 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
Battleground* bg_template = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
if (!bg_template)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground: Update: bg template not found for %u", bgTypeId);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground: Update: bg template not found for %u", bgTypeId);
return;
}
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketById(bg_template->GetMapId(), bracket_id);
if (!bracketEntry)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground: Update: bg bracket entry not found for map %u bracket id %u", bg_template->GetMapId(), bracket_id);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Battleground: Update: bg bracket entry not found for map %u bracket id %u", bg_template->GetMapId(), bracket_id);
return;
}
@@ -818,7 +818,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
Battleground* bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, 0, false);
if (!bg2)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId);
return;
}
// invite those selection pools
@@ -844,7 +844,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
Battleground* bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, false);
if (!bg2)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId);
return;
}
@@ -942,7 +942,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
Battleground* arena = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, true);
if (!arena)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue::Update couldn't create arena instance for rated arena match!");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue::Update couldn't create arena instance for rated arena match!");
return;
}
@@ -950,8 +950,8 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
hTeam->OpponentsTeamRating = aTeam->ArenaTeamRating;
aTeam->OpponentsMatchmakerRating = hTeam->ArenaMatchmakerRating;
hTeam->OpponentsMatchmakerRating = aTeam->ArenaMatchmakerRating;
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "setting oposite teamrating for team %u to %u", aTeam->ArenaTeamId, aTeam->OpponentsTeamRating);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "setting oposite teamrating for team %u to %u", hTeam->ArenaTeamId, hTeam->OpponentsTeamRating);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "setting oposite teamrating for team %u to %u", aTeam->ArenaTeamId, aTeam->OpponentsTeamRating);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "setting oposite teamrating for team %u to %u", hTeam->ArenaTeamId, hTeam->OpponentsTeamRating);
// now we must move team if we changed its faction to another faction queue, because then we will spam log by errors in Queue::RemovePlayer
if (aTeam->Team != ALLIANCE)
@@ -970,7 +970,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
InviteGroupToBG(aTeam, arena, ALLIANCE);
InviteGroupToBG(hTeam, arena, HORDE);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Starting rated arena match!");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Starting rated arena match!");
arena->StartBattleground();
}
}
@@ -1041,7 +1041,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(m_BgQueueTypeId);
if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime))
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.", player->GetGUIDLow(), m_BgInstanceGUID);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.", player->GetGUIDLow(), m_BgInstanceGUID);
player->RemoveBattlegroundQueueId(m_BgQueueTypeId);
bgQueue.RemovePlayer(m_PlayerGuid, true);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
index 61c68bca121..f986a52e3c9 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp
@@ -357,7 +357,7 @@ void BattlegroundAB::_SendNodeUpdate(uint8 node)
void BattlegroundAB::_NodeOccupied(uint8 node, Team team)
{
if (!AddSpiritGuide(node, BG_AB_SpiritGuidePos[node][0], BG_AB_SpiritGuidePos[node][1], BG_AB_SpiritGuidePos[node][2], BG_AB_SpiritGuidePos[node][3], team))
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Failed to spawn spirit guide! point: %u, team: %u, ", node, team);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Failed to spawn spirit guide! point: %u, team: %u, ", node, team);
uint8 capturedNodes = 0;
for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i)
@@ -583,7 +583,7 @@ bool BattlegroundAB::SetupBattleground()
|| !AddObject(BG_AB_OBJECT_AURA_CONTESTED + 8*i, BG_AB_OBJECTID_AURA_C, BG_AB_NodePositions[i][0], BG_AB_NodePositions[i][1], BG_AB_NodePositions[i][2], BG_AB_NodePositions[i][3], 0, 0, std::sin(BG_AB_NodePositions[i][3]/2), std::cos(BG_AB_NodePositions[i][3]/2), RESPAWN_ONE_DAY)
)
{
- sLog->outError(LOG_FILTER_SQL, "BatteGroundAB: Failed to spawn some object Battleground not created!");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "BatteGroundAB: Failed to spawn some object Battleground not created!");
return false;
}
}
@@ -591,7 +591,7 @@ bool BattlegroundAB::SetupBattleground()
|| !AddObject(BG_AB_OBJECT_GATE_H, BG_AB_OBJECTID_GATE_H, BG_AB_DoorPositions[1][0], BG_AB_DoorPositions[1][1], BG_AB_DoorPositions[1][2], BG_AB_DoorPositions[1][3], BG_AB_DoorPositions[1][4], BG_AB_DoorPositions[1][5], BG_AB_DoorPositions[1][6], BG_AB_DoorPositions[1][7], RESPAWN_IMMEDIATELY)
)
{
- sLog->outError(LOG_FILTER_SQL, "BatteGroundAB: Failed to spawn door object Battleground not created!");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "BatteGroundAB: Failed to spawn door object Battleground not created!");
return false;
}
//buffs
@@ -601,7 +601,7 @@ bool BattlegroundAB::SetupBattleground()
|| !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 1, Buff_Entries[1], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, std::sin(BG_AB_BuffPositions[i][3]/2), std::cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY)
|| !AddObject(BG_AB_OBJECT_SPEEDBUFF_STABLES + 3 * i + 2, Buff_Entries[2], BG_AB_BuffPositions[i][0], BG_AB_BuffPositions[i][1], BG_AB_BuffPositions[i][2], BG_AB_BuffPositions[i][3], 0, 0, std::sin(BG_AB_BuffPositions[i][3]/2), std::cos(BG_AB_BuffPositions[i][3]/2), RESPAWN_ONE_DAY)
)
- sLog->outError(LOG_FILTER_SQL, "BatteGroundAB: Failed to spawn buff object!");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "BatteGroundAB: Failed to spawn buff object!");
}
return true;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
index e89d80efc1f..5dc20ab8f07 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp
@@ -59,7 +59,7 @@ void BattlegroundAV::HandleKillPlayer(Player* player, Player* killer)
void BattlegroundAV::HandleKillUnit(Creature* unit, Player* killer)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av HandleKillUnit %i", unit->GetEntry());
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "bg_av HandleKillUnit %i", unit->GetEntry());
if (GetStatus() != STATUS_IN_PROGRESS)
return;
uint32 entry = unit->GetEntry();
@@ -94,7 +94,7 @@ void BattlegroundAV::HandleKillUnit(Creature* unit, Player* killer)
{
if (!m_CaptainAlive[0])
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Killed a Captain twice, please report this bug, if you haven't done \".respawn\"");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Killed a Captain twice, please report this bug, if you haven't done \".respawn\"");
return;
}
m_CaptainAlive[0]=false;
@@ -113,7 +113,7 @@ void BattlegroundAV::HandleKillUnit(Creature* unit, Player* killer)
{
if (!m_CaptainAlive[1])
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Killed a Captain twice, please report this bug, if you haven't done \".respawn\"");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Killed a Captain twice, please report this bug, if you haven't done \".respawn\"");
return;
}
m_CaptainAlive[1]=false;
@@ -140,7 +140,7 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
return;//maybe we should log this, cause this must be a cheater or a big bug
uint8 team = GetTeamIndexByTeamId(player->GetTeam());
/// @todo add reputation, events (including quest not available anymore, next quest availabe, go/npc de/spawning)and maybe honor
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed", questid);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed", questid);
switch (questid)
{
case AV_QUEST_A_SCRAPS1:
@@ -150,7 +150,7 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
m_Team_QuestStatus[team][0]+=20;
if (m_Team_QuestStatus[team][0] == 500 || m_Team_QuestStatus[team][0] == 1000 || m_Team_QuestStatus[team][0] == 1500) //25, 50, 75 turn ins
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed starting with unit upgrading..", questid);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed starting with unit upgrading..", questid);
for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_FROSTWOLF_HUT; ++i)
if (m_Nodes[i].Owner == player->GetTeam() && m_Nodes[i].State == POINT_CONTROLED)
{
@@ -165,21 +165,21 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
m_Team_QuestStatus[team][1]++;
RewardReputationToTeam(team, 1, player->GetTeam());
if (m_Team_QuestStatus[team][1] == 30)
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
break;
case AV_QUEST_A_COMMANDER2:
case AV_QUEST_H_COMMANDER2:
m_Team_QuestStatus[team][2]++;
RewardReputationToTeam(team, 1, player->GetTeam());
if (m_Team_QuestStatus[team][2] == 60)
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
break;
case AV_QUEST_A_COMMANDER3:
case AV_QUEST_H_COMMANDER3:
m_Team_QuestStatus[team][3]++;
RewardReputationToTeam(team, 1, player->GetTeam());
if (m_Team_QuestStatus[team][3] == 120)
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
break;
case AV_QUEST_A_BOSS1:
case AV_QUEST_H_BOSS1:
@@ -188,16 +188,16 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
case AV_QUEST_H_BOSS2:
m_Team_QuestStatus[team][4]++;
if (m_Team_QuestStatus[team][4] >= 200)
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
break;
case AV_QUEST_A_NEAR_MINE:
case AV_QUEST_H_NEAR_MINE:
m_Team_QuestStatus[team][5]++;
if (m_Team_QuestStatus[team][5] == 28)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
if (m_Team_QuestStatus[team][6] == 7)
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - ground assault ready", questid);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - ground assault ready", questid);
}
break;
case AV_QUEST_A_OTHER_MINE:
@@ -205,9 +205,9 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
m_Team_QuestStatus[team][6]++;
if (m_Team_QuestStatus[team][6] == 7)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
if (m_Team_QuestStatus[team][5] == 20)
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - ground assault ready", questid);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - ground assault ready", questid);
}
break;
case AV_QUEST_A_RIDER_HIDE:
@@ -215,9 +215,9 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
m_Team_QuestStatus[team][7]++;
if (m_Team_QuestStatus[team][7] == 25)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
if (m_Team_QuestStatus[team][8] == 25)
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - rider assault ready", questid);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - rider assault ready", questid);
}
break;
case AV_QUEST_A_RIDER_TAME:
@@ -225,13 +225,13 @@ void BattlegroundAV::HandleQuestComplete(uint32 questid, Player* player)
m_Team_QuestStatus[team][8]++;
if (m_Team_QuestStatus[team][8] == 25)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here", questid);
if (m_Team_QuestStatus[team][7] == 25)
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - rider assault ready", questid);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed (need to implement some events here - rider assault ready", questid);
}
break;
default:
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed but is not interesting at all", questid);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BG_AV Quest %i completed but is not interesting at all", questid);
return; //was no interesting quest at all
break;
}
@@ -430,7 +430,7 @@ void BattlegroundAV::StartingEventCloseDoors()
void BattlegroundAV::StartingEventOpenDoors()
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning mine stuff");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning mine stuff");
for (uint16 i= BG_AV_OBJECT_MINE_SUPPLY_N_MIN; i <= BG_AV_OBJECT_MINE_SUPPLY_N_MAX; i++)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
for (uint16 i= BG_AV_OBJECT_MINE_SUPPLY_S_MIN; i <= BG_AV_OBJECT_MINE_SUPPLY_S_MAX; i++)
@@ -502,7 +502,7 @@ void BattlegroundAV::RemovePlayer(Player* player, uint64 /*guid*/, uint32 /*team
{
if (!player)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "bg_AV no player at remove");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "bg_AV no player at remove");
return;
}
/// @todo search more buffs
@@ -587,7 +587,7 @@ void BattlegroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value
void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
{
uint32 object = GetObjectThroughNode(node);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av: player destroyed point node %i object %i", node, object);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "bg_av: player destroyed point node %i object %i", node, object);
//despawn banner
SpawnBGObject(object, RESPAWN_ONE_DAY);
@@ -602,7 +602,7 @@ void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node)
if (BgCreatures[AV_CPLACE_A_MARSHAL_SOUTH + tmp])
DelCreature(AV_CPLACE_A_MARSHAL_SOUTH + tmp);
else
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BG_AV: playerdestroyedpoint: marshal %i doesn't exist", AV_CPLACE_A_MARSHAL_SOUTH + tmp);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BG_AV: playerdestroyedpoint: marshal %i doesn't exist", AV_CPLACE_A_MARSHAL_SOUTH + tmp);
//spawn destroyed aura
for (uint8 i=0; i <= 9; i++)
SpawnBGObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + i + (tmp * 10), RESPAWN_IMMEDIATELY);
@@ -662,7 +662,7 @@ void BattlegroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial)
if (!initial)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av depopulating mine %i (0=north, 1=south)", mine);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "bg_av depopulating mine %i (0=north, 1=south)", mine);
if (mine == AV_SOUTH_MINE)
for (uint16 i=AV_CPLACE_MINE_S_S_MIN; i <= AV_CPLACE_MINE_S_S_MAX; i++)
if (BgCreatures[i])
@@ -673,7 +673,7 @@ void BattlegroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial)
}
SendMineWorldStates(mine);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av populating mine %i (0=north, 1=south)", mine);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "bg_av populating mine %i (0=north, 1=south)", mine);
uint16 miner;
//also neutral team exists.. after a big time, the neutral team tries to conquer the mine
if (mine == AV_NORTH_MINE)
@@ -695,7 +695,7 @@ void BattlegroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial)
else
miner = AV_NPC_S_MINE_N_1;
//vermin
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "spawning vermin");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "spawning vermin");
if (team == ALLIANCE)
cinfo = AV_NPC_S_MINE_A_3;
else if (team == HORDE)
@@ -766,7 +766,7 @@ void BattlegroundAV::PopulateNode(BG_AV_Nodes node)
if (BgCreatures[node])
DelCreature(node);
if (!AddSpiritGuide(node, BG_AV_CreaturePos[node][0], BG_AV_CreaturePos[node][1], BG_AV_CreaturePos[node][2], BG_AV_CreaturePos[node][3], owner))
- sLog->outError(LOG_FILTER_BATTLEGROUND, "AV: couldn't spawn spiritguide at node %i", node);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "AV: couldn't spawn spiritguide at node %i", node);
}
for (uint8 i=0; i<4; i++)
AddAVCreature(creatureid, c_place+i);
@@ -816,7 +816,7 @@ void BattlegroundAV::DePopulateNode(BG_AV_Nodes node)
BG_AV_Nodes BattlegroundAV::GetNodeThroughObject(uint32 object)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_AV getnodethroughobject %i", object);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "bg_AV getnodethroughobject %i", object);
if (object <= BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER)
return BG_AV_Nodes(object);
if (object <= BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_HUT)
@@ -831,14 +831,14 @@ BG_AV_Nodes BattlegroundAV::GetNodeThroughObject(uint32 object)
return BG_AV_Nodes(object - 29);
if (object == BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE)
return BG_AV_NODES_SNOWFALL_GRAVE;
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundAV: ERROR! GetPlace got a wrong object :(");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundAV: ERROR! GetPlace got a wrong object :(");
ASSERT(false);
return BG_AV_Nodes(0);
}
uint32 BattlegroundAV::GetObjectThroughNode(BG_AV_Nodes node)
{ //this function is the counterpart to GetNodeThroughObject()
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_AV GetObjectThroughNode %i", node);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "bg_AV GetObjectThroughNode %i", node);
if (m_Nodes[node].Owner == ALLIANCE)
{
if (m_Nodes[node].State == POINT_ASSAULTED)
@@ -869,7 +869,7 @@ uint32 BattlegroundAV::GetObjectThroughNode(BG_AV_Nodes node)
}
else if (m_Nodes[node].Owner == AV_NEUTRAL_TEAM)
return BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE;
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundAV: Error! GetPlaceNode couldn't resolve node %i", node);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundAV: Error! GetPlaceNode couldn't resolve node %i", node);
ASSERT(false);
return 0;
}
@@ -881,7 +881,7 @@ void BattlegroundAV::EventPlayerClickedOnFlag(Player* source, GameObject* target
if (GetStatus() != STATUS_IN_PROGRESS)
return;
int32 object = GetObjectType(target_obj->GetGUID());
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV using gameobject %i with type %i", target_obj->GetEntry(), object);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BG_AV using gameobject %i with type %i", target_obj->GetEntry(), object);
if (object < 0)
return;
switch (target_obj->GetEntry())
@@ -920,10 +920,10 @@ void BattlegroundAV::EventPlayerDefendsPoint(Player* player, uint32 object)
EventPlayerAssaultsPoint(player, object);
return;
}
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "player defends point object: %i node: %i", object, node);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "player defends point object: %i node: %i", object, node);
if (m_Nodes[node].PrevOwner != team)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BG_AV: player defends point which doesn't belong to his team %i", node);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BG_AV: player defends point which doesn't belong to his team %i", node);
return;
}
@@ -983,7 +983,7 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object)
BG_AV_Nodes node = GetNodeThroughObject(object);
uint32 owner = m_Nodes[node].Owner; //maybe name it prevowner
uint32 team = player->GetTeam();
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av: player assaults point object %i node %i", object, node);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "bg_av: player assaults point object %i node %i", object, node);
if (owner == team || team == m_Nodes[node].TotalOwner)
return; //surely a gm used this object
@@ -1146,7 +1146,7 @@ uint8 BattlegroundAV::GetWorldStateType(uint8 state, uint16 team) //this is used
if (state == POINT_ASSAULTED)
return 3;
}
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BG_AV: should update a strange worldstate state:%i team:%i", state, team);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BG_AV: should update a strange worldstate state:%i team:%i", state, team);
return 5; //this will crash the game, but i want to know if something is wrong here
}
@@ -1229,7 +1229,7 @@ bool BattlegroundAV::SetupBattleground()
BG_AV_DoorPositons[1][0], BG_AV_DoorPositons[1][1], BG_AV_DoorPositons[1][2], BG_AV_DoorPositons[1][3],
0, 0, std::sin(BG_AV_DoorPositons[1][3]/2), std::cos(BG_AV_DoorPositons[1][3]/2), RESPAWN_IMMEDIATELY))
{
- sLog->outError(LOG_FILTER_SQL, "BatteGroundAV: Failed to spawn some object Battleground not created!1");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "BatteGroundAV: Failed to spawn some object Battleground not created!1");
return false;
}
@@ -1261,7 +1261,7 @@ bool BattlegroundAV::SetupBattleground()
BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3],
0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY))
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!2");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!2");
return false;
}
}
@@ -1288,7 +1288,7 @@ bool BattlegroundAV::SetupBattleground()
BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3],
0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY))
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!3");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!3");
return false;
}
}
@@ -1313,7 +1313,7 @@ bool BattlegroundAV::SetupBattleground()
BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3],
0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY))
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!4");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!4");
return false;
}
}
@@ -1331,7 +1331,7 @@ bool BattlegroundAV::SetupBattleground()
std::cos(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2),
RESPAWN_ONE_DAY))
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!5.%i", i);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!5.%i", i);
return false;
}
}
@@ -1355,7 +1355,7 @@ bool BattlegroundAV::SetupBattleground()
std::cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2),
RESPAWN_ONE_DAY))
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!6.%i", i);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!6.%i", i);
return false;
}
}
@@ -1373,7 +1373,7 @@ bool BattlegroundAV::SetupBattleground()
std::cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2),
RESPAWN_ONE_DAY))
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!7.%i", i);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!7.%i", i);
return false;
}
}
@@ -1393,7 +1393,7 @@ bool BattlegroundAV::SetupBattleground()
std::cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2),
RESPAWN_ONE_DAY))
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.5.%i", i);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.5.%i", i);
return false;
}
}
@@ -1411,7 +1411,7 @@ bool BattlegroundAV::SetupBattleground()
std::cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2),
RESPAWN_ONE_DAY))
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.6.%i", i);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.6.%i", i);
return false;
}
}
@@ -1428,7 +1428,7 @@ bool BattlegroundAV::SetupBattleground()
std::cos(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2),
RESPAWN_ONE_DAY))
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!8");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!8");
return false;
}
for (uint8 i = 0; i < 4; i++)
@@ -1446,13 +1446,13 @@ bool BattlegroundAV::SetupBattleground()
BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3],
0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY))
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!9.%i", i);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!9.%i", i);
return false;
}
}
uint16 i;
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Alterac Valley: entering state STATUS_WAIT_JOIN ...");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Alterac Valley: entering state STATUS_WAIT_JOIN ...");
// Initial Nodes
for (i = 0; i < BG_AV_OBJECT_MAX; i++)
SpawnBGObject(i, RESPAWN_ONE_DAY);
@@ -1492,22 +1492,22 @@ bool BattlegroundAV::SetupBattleground()
SpawnBGObject(BG_AV_OBJECT_AURA_N_SNOWFALL_GRAVE, RESPAWN_IMMEDIATELY);
//creatures
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV start poputlating nodes");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BG_AV start poputlating nodes");
for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i)
{
if (m_Nodes[i].Owner)
PopulateNode(i);
}
//all creatures which don't get despawned through the script are static
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning static creatures");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning static creatures");
for (i = 0; i < AV_STATICCPLACE_MAX; i++)
AddAVCreature(0, i + AV_CPLACE_MAX);
//mainspiritguides:
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning spiritguides creatures");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning spiritguides creatures");
AddSpiritGuide(7, BG_AV_CreaturePos[7][0], BG_AV_CreaturePos[7][1], BG_AV_CreaturePos[7][2], BG_AV_CreaturePos[7][3], ALLIANCE);
AddSpiritGuide(8, BG_AV_CreaturePos[8][0], BG_AV_CreaturePos[8][1], BG_AV_CreaturePos[8][2], BG_AV_CreaturePos[8][3], HORDE);
//spawn the marshals (those who get deleted, if a tower gets destroyed)
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning marshal creatures");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning marshal creatures");
for (i = AV_NPC_A_MARSHAL_SOUTH; i <= AV_NPC_H_MARSHAL_WTOWER; i++)
AddAVCreature(i, AV_CPLACE_A_MARSHAL_SOUTH + (i - AV_NPC_A_MARSHAL_SOUTH));
AddAVCreature(AV_NPC_HERALD, AV_CPLACE_HERALD);
@@ -1534,7 +1534,7 @@ char const* BattlegroundAV::GetNodeName(BG_AV_Nodes node)
case BG_AV_NODES_FROSTWOLF_WTOWER: return GetTrinityString(LANG_BG_AV_NODE_TOWER_FROST_W);
case BG_AV_NODES_FROSTWOLF_HUT: return GetTrinityString(LANG_BG_AV_NODE_GRAVE_FROST_HUT);
default:
- sLog->outError(LOG_FILTER_BATTLEGROUND, "tried to get name for node %u", node);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "tried to get name for node %u", node);
break;
}
@@ -1545,22 +1545,22 @@ void BattlegroundAV::AssaultNode(BG_AV_Nodes node, uint16 team)
{
if (m_Nodes[node].TotalOwner == team)
{
- sLog->outFatal(LOG_FILTER_BATTLEGROUND, "Assaulting team is TotalOwner of node");
+ TC_LOG_FATAL(LOG_FILTER_BATTLEGROUND, "Assaulting team is TotalOwner of node");
ASSERT(false);
}
if (m_Nodes[node].Owner == team)
{
- sLog->outFatal(LOG_FILTER_BATTLEGROUND, "Assaulting team is owner of node");
+ TC_LOG_FATAL(LOG_FILTER_BATTLEGROUND, "Assaulting team is owner of node");
ASSERT(false);
}
if (m_Nodes[node].State == POINT_DESTROYED)
{
- sLog->outFatal(LOG_FILTER_BATTLEGROUND, "Destroyed node is being assaulted");
+ TC_LOG_FATAL(LOG_FILTER_BATTLEGROUND, "Destroyed node is being assaulted");
ASSERT(false);
}
if (m_Nodes[node].State == POINT_ASSAULTED && m_Nodes[node].TotalOwner) //only assault an assaulted node if no totalowner exists
{
- sLog->outFatal(LOG_FILTER_BATTLEGROUND, "Assault on an not assaulted node with total owner");
+ TC_LOG_FATAL(LOG_FILTER_BATTLEGROUND, "Assault on an not assaulted node with total owner");
ASSERT(false);
}
//the timer gets another time, if the previous owner was 0 == Neutral
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
index 7a0af0b06d7..bbe3b064c35 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h
@@ -1046,7 +1046,7 @@ const uint32 BG_AV_CreatureInfo[AV_NPC_INFO_MAX][4] =
{ 13326, 1216, 59, 59 }, //Seasoned Defender
{ 13331, 1216, 60, 60 }, //Veteran Defender
{ 13422, 1216, 61, 61 }, //Champion Defender
- { 13358, 1216, 59, 60 }, //Stormpike Bowman /// @todo: Confirm if this is correct. Author assumpted 60,61 & 69,70, but wouldn't work here
+ { 13358, 1216, 59, 60 }, //Stormpike Bowman /// @todo: Confirm if this is correct. Author assumpted 60, 61 & 69, 70, but wouldn't work here
{ 11949, 469, 0, 0}, //not spawned with this data, but used for handlekillunit
{ 11948, 469, 0, 0}, //not spawned with this data, but used for handlekillunit
{ 12053, 1214, 58, 58 }, //Frostwolf Guardian
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
index c09b42f1e7f..41b372bfee8 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp
@@ -84,7 +84,7 @@ void BattlegroundBE::HandleKillPlayer(Player* player, Player* killer)
if (!killer)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Killer player not found");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Killer player not found");
return;
}
@@ -133,7 +133,7 @@ bool BattlegroundBE::SetupBattleground()
|| !AddObject(BG_BE_OBJECT_BUFF_1, BG_BE_OBJECT_TYPE_BUFF_1, 6249.042f, 275.3239f, 11.22033f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120)
|| !AddObject(BG_BE_OBJECT_BUFF_2, BG_BE_OBJECT_TYPE_BUFF_2, 6228.26f, 249.566f, 11.21812f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120))
{
- sLog->outError(LOG_FILTER_SQL, "BatteGroundBE: Failed to spawn some object!");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "BatteGroundBE: Failed to spawn some object!");
return false;
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
index fe1973d3daf..fac4c08d70d 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp
@@ -167,7 +167,7 @@ void BattlegroundDS::HandleKillPlayer(Player* player, Player* killer)
if (!killer)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundDS: Killer player not found");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundDS: Killer player not found");
return;
}
@@ -229,7 +229,7 @@ bool BattlegroundDS::SetupBattleground()
|| !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_PIPE_KNOCKBACK_1, 0, 1369.977f, 817.2882f, 16.08718f, 3.106686f, RESPAWN_IMMEDIATELY)
|| !AddCreature(BG_DS_NPC_TYPE_WATER_SPOUT, BG_DS_NPC_PIPE_KNOCKBACK_2, 0, 1212.833f, 765.3871f, 16.09484f, 0.0f, RESPAWN_IMMEDIATELY))
{
- sLog->outError(LOG_FILTER_SQL, "BatteGroundDS: Failed to spawn some object!");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "BatteGroundDS: Failed to spawn some object!");
return false;
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
index 3d1c8844230..0ececf6c6f7 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp
@@ -152,7 +152,7 @@ void BattlegroundEY::CheckSomeoneJoinedPoint()
Player* player = ObjectAccessor::FindPlayer(m_PlayersNearPoint[EY_POINTS_MAX][j]);
if (!player)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundEY:CheckSomeoneJoinedPoint: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[EY_POINTS_MAX][j]));
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundEY:CheckSomeoneJoinedPoint: Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[EY_POINTS_MAX][j]));
++j;
continue;
}
@@ -192,7 +192,7 @@ void BattlegroundEY::CheckSomeoneLeftPoint()
Player* player = ObjectAccessor::FindPlayer(m_PlayersNearPoint[i][j]);
if (!player)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundEY:CheckSomeoneLeftPoint Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[i][j]));
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundEY:CheckSomeoneLeftPoint Player (GUID: %u) not found!", GUID_LOPART(m_PlayersNearPoint[i][j]));
//move not existed player to "free space" - this will cause many error showing in log, but it is a very important bug
m_PlayersNearPoint[EY_POINTS_MAX].push_back(m_PlayersNearPoint[i][j]);
m_PlayersNearPoint[i].erase(m_PlayersNearPoint[i].begin() + j);
@@ -481,7 +481,7 @@ bool BattlegroundEY::SetupBattleground()
|| !AddObject(BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER, BG_OBJECT_HU_TOWER_CAP_EY_ENTRY, 2282.121582f, 1760.006958f, 1189.707153f, 1.919862f, 0, 0, 0.819152f, 0.573576f, RESPAWN_ONE_DAY)
)
{
- sLog->outError(LOG_FILTER_SQL, "BatteGroundEY: Failed to spawn some object Battleground not created!");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "BatteGroundEY: Failed to spawn some object Battleground not created!");
return false;
}
@@ -491,28 +491,28 @@ bool BattlegroundEY::SetupBattleground()
AreaTriggerEntry const* at = sAreaTriggerStore.LookupEntry(m_Points_Trigger[i]);
if (!at)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundEY: Unknown trigger: %u", m_Points_Trigger[i]);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundEY: Unknown trigger: %u", m_Points_Trigger[i]);
continue;
}
if (!AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER + i * 3, Buff_Entries[0], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER + i * 3 + 1, Buff_Entries[1], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
|| !AddObject(BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER + i * 3 + 2, Buff_Entries[2], at->x, at->y, at->z, 0.907571f, 0, 0, 0.438371f, 0.898794f, RESPAWN_ONE_DAY)
)
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundEY: Cannot spawn buff");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundEY: Cannot spawn buff");
}
WorldSafeLocsEntry const* sg = NULL;
sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_ALLIANCE);
if (!sg || !AddSpiritGuide(EY_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE))
{
- sLog->outError(LOG_FILTER_SQL, "BatteGroundEY: Failed to spawn spirit guide! Battleground not created!");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "BatteGroundEY: Failed to spawn spirit guide! Battleground not created!");
return false;
}
sg = sWorldSafeLocsStore.LookupEntry(EY_GRAVEYARD_MAIN_HORDE);
if (!sg || !AddSpiritGuide(EY_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE))
{
- sLog->outError(LOG_FILTER_SQL, "BatteGroundEY: Failed to spawn spirit guide! Battleground not created!");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "BatteGroundEY: Failed to spawn spirit guide! Battleground not created!");
return false;
}
@@ -577,7 +577,7 @@ void BattlegroundEY::RespawnFlagAfterDrop()
if (obj)
obj->Delete();
else
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundEY: Unknown dropped flag guid: %u", GUID_LOPART(GetDroppedFlagGUID()));
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundEY: Unknown dropped flag guid: %u", GUID_LOPART(GetDroppedFlagGUID()));
SetDroppedFlagGUID(0);
}
@@ -749,7 +749,7 @@ void BattlegroundEY::EventTeamCapturedPoint(Player* Source, uint32 Point)
WorldSafeLocsEntry const* sg = NULL;
sg = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[Point].GraveYardId);
if (!sg || !AddSpiritGuide(Point, sg->x, sg->y, sg->z, 3.124139f, Team))
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundEY: Failed to spawn spirit guide! point: %u, team: %u, graveyard_id: %u",
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BatteGroundEY: Failed to spawn spirit guide! point: %u, team: %u, graveyard_id: %u",
Point, Team, m_CapturingPointTypes[Point].GraveYardId);
// SpawnBGCreature(Point, RESPAWN_IMMEDIATELY);
@@ -901,7 +901,7 @@ WorldSafeLocsEntry const* BattlegroundEY::GetClosestGraveYard(Player* player)
if (!entry)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundEY: Not found the main team graveyard. Graveyard system isn't working!");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundEY: Not found the main team graveyard. Graveyard system isn't working!");
return NULL;
}
@@ -918,7 +918,7 @@ WorldSafeLocsEntry const* BattlegroundEY::GetClosestGraveYard(Player* player)
{
entry = sWorldSafeLocsStore.LookupEntry(m_CapturingPointTypes[i].GraveYardId);
if (!entry)
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundEY: Not found graveyard: %u", m_CapturingPointTypes[i].GraveYardId);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundEY: Not found graveyard: %u", m_CapturingPointTypes[i].GraveYardId);
else
{
distance = (entry->x - plr_x)*(entry->x - plr_x) + (entry->y - plr_y)*(entry->y - plr_y) + (entry->z - plr_z)*(entry->z - plr_z);
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
index 6c5753a2360..da43c492738 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp
@@ -285,7 +285,7 @@ void BattlegroundIC::StartingEventOpenDoors()
BG_IC_Teleporters[i].z, BG_IC_Teleporters[i].o,
0, 0, 0, 0, RESPAWN_ONE_DAY))
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Isle of Conquest | Starting Event Open Doors: There was an error spawning gameobject %u", BG_IC_Teleporters[i].entry);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Isle of Conquest | Starting Event Open Doors: There was an error spawning gameobject %u", BG_IC_Teleporters[i].entry);
}
}
}
@@ -380,7 +380,7 @@ bool BattlegroundIC::SetupBattleground()
BG_IC_ObjSpawnlocs[i].z, BG_IC_ObjSpawnlocs[i].o,
0, 0, 0, 0, RESPAWN_ONE_DAY))
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: There was an error spawning gameobject %u", BG_IC_ObjSpawnlocs[i].entry);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: There was an error spawning gameobject %u", BG_IC_ObjSpawnlocs[i].entry);
return false;
}
}
@@ -392,7 +392,7 @@ bool BattlegroundIC::SetupBattleground()
BG_IC_NpcSpawnlocs[i].z, BG_IC_NpcSpawnlocs[i].o,
RESPAWN_ONE_DAY))
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: There was an error spawning creature %u", BG_IC_NpcSpawnlocs[i].entry);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: There was an error spawning creature %u", BG_IC_NpcSpawnlocs[i].entry);
return false;
}
}
@@ -402,7 +402,7 @@ bool BattlegroundIC::SetupBattleground()
|| !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+3, BG_IC_SpiritGuidePos[7][0], BG_IC_SpiritGuidePos[7][1], BG_IC_SpiritGuidePos[7][2], BG_IC_SpiritGuidePos[7][3], ALLIANCE)
|| !AddSpiritGuide(BG_IC_NPC_SPIRIT_GUIDE_1+4, BG_IC_SpiritGuidePos[8][0], BG_IC_SpiritGuidePos[8][1], BG_IC_SpiritGuidePos[8][2], BG_IC_SpiritGuidePos[8][3], HORDE))
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: Failed to spawn initial spirit guide!");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: Failed to spawn initial spirit guide!");
return false;
}
@@ -411,7 +411,7 @@ bool BattlegroundIC::SetupBattleground()
if (!gunshipAlliance || !gunshipHorde)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: There was an error creating gunships!");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: There was an error creating gunships!");
return false;
}
@@ -623,7 +623,7 @@ uint32 BattlegroundIC::GetNextBanner(ICNodePoint* nodePoint, uint32 team, bool r
return nodePoint->last_entry;
// we should never be here...
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Isle Of Conquest: Unexpected return in GetNextBanner function");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Isle Of Conquest: Unexpected return in GetNextBanner function");
return 0;
}
@@ -647,7 +647,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
BG_IC_SpiritGuidePos[nodePoint->nodeType][0], BG_IC_SpiritGuidePos[nodePoint->nodeType][1],
BG_IC_SpiritGuidePos[nodePoint->nodeType][2], BG_IC_SpiritGuidePos[nodePoint->nodeType][3],
(nodePoint->faction == TEAM_ALLIANCE ? ALLIANCE : HORDE)))
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: Failed to spawn spirit guide! point: %u, team: %u, ", nodePoint->nodeType, nodePoint->faction);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: Failed to spawn spirit guide! point: %u, team: %u, ", nodePoint->nodeType, nodePoint->faction);
}
switch (nodePoint->gameobject_type)
@@ -666,7 +666,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture)
0, 0, 0, 0, RESPAWN_ONE_DAY);
}
- //sLog->outError(LOG_FILTER_BATTLEGROUND, "BG_IC_GO_HANGAR_BANNER CAPTURED Faction: %u", nodePoint->faction);
+ //TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BG_IC_GO_HANGAR_BANNER CAPTURED Faction: %u", nodePoint->faction);
(nodePoint->faction == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)->BuildStartMovePacket(GetBgMap());
(nodePoint->faction == TEAM_ALLIANCE ? gunshipHorde : gunshipAlliance)->BuildStopMovePacket(GetBgMap());
@@ -864,12 +864,12 @@ void BattlegroundIC::DestroyGate(Player* player, GameObject* go)
if (go->GetEntry() == GO_HORDE_GATE_1 || go->GetEntry() == GO_HORDE_GATE_2 || go->GetEntry() == GO_HORDE_GATE_3)
{
if (!GetBgMap()->GetCreature(BgCreatures[BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].type]) && !AddCreature(BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].entry, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].type, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].team, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].x, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].y, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].z, BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].o, RESPAWN_ONE_DAY))
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: There was an error spawning creature %u", BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].entry);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: There was an error spawning creature %u", BG_IC_NpcSpawnlocs[BG_IC_NPC_OVERLORD_AGMAR].entry);
}
else if (go->GetEntry() == GO_ALLIANCE_GATE_1 || go->GetEntry() == GO_ALLIANCE_GATE_2 || go->GetEntry() == GO_ALLIANCE_GATE_3)
{
if (!GetBgMap()->GetCreature(BgCreatures[BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].type]) && !AddCreature(BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].entry, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].type, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].team, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].x, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].y, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].z, BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].o, RESPAWN_ONE_DAY))
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: There was an error spawning creature %u", BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].entry);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Isle of Conquest: There was an error spawning creature %u", BG_IC_NpcSpawnlocs[BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE].entry);
}
SendMessage2ToAll(lang_entry, CHAT_MSG_BG_SYSTEM_NEUTRAL, NULL, (player->GetTeamId() == TEAM_ALLIANCE ? LANG_BG_IC_HORDE_KEEP : LANG_BG_IC_ALLIANCE_KEEP));
@@ -927,7 +927,7 @@ Transport* BattlegroundIC::CreateTransport(uint32 goEntry, uint32 period)
if (!goinfo)
{
- sLog->outError(LOG_FILTER_SQL, "Transport ID: %u will not be loaded, gameobject_template missing", goEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Transport ID: %u will not be loaded, gameobject_template missing", goEntry);
delete t;
return NULL;
}
@@ -937,7 +937,7 @@ Transport* BattlegroundIC::CreateTransport(uint32 goEntry, uint32 period)
if (!t->GenerateWaypoints(goinfo->moTransport.taxiPathId, mapsUsed))
// skip transports with empty waypoints list
{
- sLog->outError(LOG_FILTER_SQL, "Transport (path id %u) path size = 0. Transport ignored, check DBC files or transport GO data0 field.", goinfo->moTransport.taxiPathId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Transport (path id %u) path size = 0. Transport ignored, check DBC files or transport GO data0 field.", goinfo->moTransport.taxiPathId);
delete t;
return NULL;
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
index d3ce5c1544e..3f644936262 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
@@ -81,7 +81,7 @@ void BattlegroundNA::HandleKillPlayer(Player* player, Player* killer)
if (!killer)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundNA: Killer player not found");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundNA: Killer player not found");
return;
}
@@ -130,7 +130,7 @@ bool BattlegroundNA::SetupBattleground()
|| !AddObject(BG_NA_OBJECT_BUFF_1, BG_NA_OBJECT_TYPE_BUFF_1, 4009.189941f, 2895.250000f, 13.052700f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120)
|| !AddObject(BG_NA_OBJECT_BUFF_2, BG_NA_OBJECT_TYPE_BUFF_2, 4103.330078f, 2946.350098f, 13.051300f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120))
{
- sLog->outError(LOG_FILTER_SQL, "BatteGroundNA: Failed to spawn some object!");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "BatteGroundNA: Failed to spawn some object!");
return false;
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
index de7d6995120..b7c19175632 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp
@@ -81,7 +81,7 @@ void BattlegroundRL::HandleKillPlayer(Player* player, Player* killer)
if (!killer)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "Killer player not found");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "Killer player not found");
return;
}
@@ -128,7 +128,7 @@ bool BattlegroundRL::SetupBattleground()
|| !AddObject(BG_RL_OBJECT_BUFF_1, BG_RL_OBJECT_TYPE_BUFF_1, 1328.719971f, 1632.719971f, 36.730400f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120)
|| !AddObject(BG_RL_OBJECT_BUFF_2, BG_RL_OBJECT_TYPE_BUFF_2, 1243.300049f, 1699.170044f, 34.872601f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120))
{
- sLog->outError(LOG_FILTER_SQL, "BatteGroundRL: Failed to spawn some object!");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "BatteGroundRL: Failed to spawn some object!");
return false;
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
index 68e961414f9..3ca9b6d4f72 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp
@@ -121,7 +121,7 @@ void BattlegroundRV::HandleKillPlayer(Player* player, Player* killer)
if (!killer)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundRV: Killer player not found");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundRV: Killer player not found");
return;
}
@@ -198,7 +198,7 @@ bool BattlegroundRV::SetupBattleground()
)
{
- sLog->outError(LOG_FILTER_SQL, "BatteGroundRV: Failed to spawn some object!");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "BatteGroundRV: Failed to spawn some object!");
return false;
}
return true;
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
index 6f7a5f616b4..08eb582b954 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
@@ -165,7 +165,7 @@ bool BattlegroundSA::ResetObjs()
if (!sg)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "SOTA: Can't find GY entry %u", BG_SA_GYEntries[i]);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "SOTA: Can't find GY entry %u", BG_SA_GYEntries[i]);
return false;
}
@@ -178,7 +178,7 @@ bool BattlegroundSA::ResetObjs()
{
GraveyardStatus[i] = ((Attackers == TEAM_HORDE)? TEAM_ALLIANCE : TEAM_HORDE);
if (!AddSpiritGuide(i + BG_SA_MAXNPC, sg->x, sg->y, sg->z, BG_SA_GYOrientation[i], ((Attackers == TEAM_HORDE)? ALLIANCE : HORDE)))
- sLog->outError(LOG_FILTER_BATTLEGROUND, "SOTA: couldn't spawn GY: %u", i);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "SOTA: couldn't spawn GY: %u", i);
}
}
@@ -734,7 +734,7 @@ void BattlegroundSA::CaptureGraveyard(BG_SA_Graveyards i, Player* Source)
WorldSafeLocsEntry const* sg = sWorldSafeLocsStore.LookupEntry(BG_SA_GYEntries[i]);
if (!sg)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundSA::CaptureGraveyard: non-existant GY entry: %u", BG_SA_GYEntries[i]);
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundSA::CaptureGraveyard: non-existant GY entry: %u", BG_SA_GYEntries[i]);
return;
}
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
index f56aa9e61b6..03027b8500f 100644
--- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
+++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp
@@ -226,12 +226,12 @@ void BattlegroundWS::RespawnFlag(uint32 Team, bool captured)
{
if (Team == ALLIANCE)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Respawn Alliance flag");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Respawn Alliance flag");
_flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE;
}
else
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Respawn Horde flag");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Respawn Horde flag");
_flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE;
}
@@ -268,7 +268,7 @@ void BattlegroundWS::RespawnFlagAfterDrop(uint32 team)
if (GameObject* obj = GetBgMap()->GetGameObject(GetDroppedFlagGUID(team)))
obj->Delete();
else
- sLog->outError(LOG_FILTER_BATTLEGROUND, "unknown droped flag bg, guid: %u", GUID_LOPART(GetDroppedFlagGUID(team)));
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "unknown droped flag bg, guid: %u", GUID_LOPART(GetDroppedFlagGUID(team)));
SetDroppedFlagGUID(0, GetTeamIndexByTeamId(team));
_bothFlagsKept = false;
@@ -576,7 +576,7 @@ void BattlegroundWS::RemovePlayer(Player* player, uint64 guid, uint32 /*team*/)
{
if (!player)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundWS: Removing offline player who has the FLAG!!");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundWS: Removing offline player who has the FLAG!!");
SetAllianceFlagPicker(0);
RespawnFlag(ALLIANCE, false);
}
@@ -587,7 +587,7 @@ void BattlegroundWS::RemovePlayer(Player* player, uint64 guid, uint32 /*team*/)
{
if (!player)
{
- sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundWS: Removing offline player who has the FLAG!!");
+ TC_LOG_ERROR(LOG_FILTER_BATTLEGROUND, "BattlegroundWS: Removing offline player who has the FLAG!!");
SetHordeFlagPicker(0);
RespawnFlag(HORDE, false);
}
@@ -689,25 +689,25 @@ bool BattlegroundWS::SetupBattleground()
|| !AddObject(BG_WS_OBJECT_DOOR_H_4, BG_OBJECT_DOOR_H_4_WS_ENTRY, 950.7952f, 1459.583f, 342.1523f, 0.05235988f, 0, 0, 0.02617695f, 0.9996573f, RESPAWN_IMMEDIATELY)
)
{
- sLog->outError(LOG_FILTER_SQL, "BatteGroundWS: Failed to spawn some object Battleground not created!");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "BatteGroundWS: Failed to spawn some object Battleground not created!");
return false;
}
WorldSafeLocsEntry const* sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_ALLIANCE);
if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_ALLIANCE, sg->x, sg->y, sg->z, 3.124139f, ALLIANCE))
{
- sLog->outError(LOG_FILTER_SQL, "BatteGroundWS: Failed to spawn Alliance spirit guide! Battleground not created!");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "BatteGroundWS: Failed to spawn Alliance spirit guide! Battleground not created!");
return false;
}
sg = sWorldSafeLocsStore.LookupEntry(WS_GRAVEYARD_MAIN_HORDE);
if (!sg || !AddSpiritGuide(WS_SPIRIT_MAIN_HORDE, sg->x, sg->y, sg->z, 3.193953f, HORDE))
{
- sLog->outError(LOG_FILTER_SQL, "BatteGroundWS: Failed to spawn Horde spirit guide! Battleground not created!");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "BatteGroundWS: Failed to spawn Horde spirit guide! Battleground not created!");
return false;
}
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BatteGroundWS: BG objects and spirit guides spawned");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BatteGroundWS: BG objects and spirit guides spawned");
return true;
}
diff --git a/src/server/game/Calendar/CalendarMgr.cpp b/src/server/game/Calendar/CalendarMgr.cpp
index 5f73ee48380..d2a166c492c 100644
--- a/src/server/game/Calendar/CalendarMgr.cpp
+++ b/src/server/game/Calendar/CalendarMgr.cpp
@@ -83,7 +83,7 @@ void CalendarMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u calendar events", count);
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u calendar events", count);
count = 0;
// 0 1 2 3 4 5 6 7
@@ -110,7 +110,7 @@ void CalendarMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u calendar invites", count);
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u calendar invites", count);
for (uint64 i = 1; i < _maxEventId; ++i)
if (!GetEvent(i))
@@ -159,20 +159,20 @@ void CalendarMgr::RemoveEvent(uint64 eventId, uint64 remover)
PreparedStatement* stmt;
MailDraft mail(calendarEvent->BuildCalendarMailSubject(remover), calendarEvent->BuildCalendarMailBody());
- CalendarInviteStore::iterator itr = _invites[eventId].begin();
- while (itr != _invites[eventId].end())
+ CalendarInviteStore& eventInvites = _invites[eventId];
+ for (size_t i = 0; i < eventInvites.size(); ++i)
{
+ CalendarInvite* invite = eventInvites[i];
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CALENDAR_INVITE);
- stmt->setUInt64(0, (*itr)->GetInviteId());
+ stmt->setUInt64(0, invite->GetInviteId());
trans->Append(stmt);
// guild events only? check invite status here?
// When an event is deleted, all invited (accepted/declined? - verify) guildies are notified via in-game mail. (wowwiki)
- if (remover && (*itr)->GetInviteeGUID() != remover)
- mail.SendMailTo(trans, MailReceiver((*itr)->GetInviteeGUID()), calendarEvent, MAIL_CHECK_MASK_COPIED);
+ if (remover && invite->GetInviteeGUID() != remover)
+ mail.SendMailTo(trans, MailReceiver(invite->GetInviteeGUID()), calendarEvent, MAIL_CHECK_MASK_COPIED);
- delete *itr;
- _invites[eventId].erase(itr);
+ delete invite;
}
_invites.erase(eventId);
@@ -284,7 +284,7 @@ CalendarEvent* CalendarMgr::GetEvent(uint64 eventId) const
if ((*itr)->GetEventId() == eventId)
return *itr;
- sLog->outDebug(LOG_FILTER_CALENDAR, "CalendarMgr::GetEvent: [" UI64FMTD "] not found!", eventId);
+ TC_LOG_DEBUG(LOG_FILTER_CALENDAR, "CalendarMgr::GetEvent: [" UI64FMTD "] not found!", eventId);
return NULL;
}
@@ -295,7 +295,7 @@ CalendarInvite* CalendarMgr::GetInvite(uint64 inviteId) const
if ((*itr2)->GetInviteId() == inviteId)
return *itr2;
- sLog->outDebug(LOG_FILTER_CALENDAR, "CalendarMgr::GetInvite: [" UI64FMTD "] not found!", inviteId);
+ TC_LOG_DEBUG(LOG_FILTER_CALENDAR, "CalendarMgr::GetInvite: [" UI64FMTD "] not found!", inviteId);
return NULL;
}
diff --git a/src/server/game/Chat/Channels/Channel.cpp b/src/server/game/Chat/Channels/Channel.cpp
index d6b00fb108a..d8a1413bb63 100644
--- a/src/server/game/Chat/Channels/Channel.cpp
+++ b/src/server/game/Chat/Channels/Channel.cpp
@@ -83,7 +83,7 @@ Channel::Channel(std::string const& name, uint32 channelId, uint32 team):
uint64 banned_guid = atol(*i);
if (banned_guid)
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "Channel(%s) loaded bannedStore guid:" UI64FMTD "", name.c_str(), banned_guid);
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "Channel(%s) loaded bannedStore guid:" UI64FMTD "", name.c_str(), banned_guid);
bannedStore.insert(banned_guid);
}
}
@@ -95,7 +95,7 @@ Channel::Channel(std::string const& name, uint32 channelId, uint32 team):
stmt->setString(0, name);
stmt->setUInt32(1, _Team);
CharacterDatabase.Execute(stmt);
- sLog->outDebug(LOG_FILTER_CHATSYS, "Channel(%s) saved in database", name.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "Channel(%s) saved in database", name.c_str());
}
_IsSaved = true;
@@ -123,7 +123,7 @@ void Channel::UpdateChannelInDB() const
stmt->setUInt32(5, _Team);
CharacterDatabase.Execute(stmt);
- sLog->outDebug(LOG_FILTER_CHATSYS, "Channel(%s) updated in database", _name.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "Channel(%s) updated in database", _name.c_str());
}
}
@@ -143,7 +143,7 @@ void Channel::CleanOldChannelsInDB()
stmt->setUInt32(0, sWorld->getIntConfig(CONFIG_PRESERVE_CUSTOM_CHANNEL_DURATION) * DAY);
CharacterDatabase.Execute(stmt);
- sLog->outDebug(LOG_FILTER_CHATSYS, "Cleaned out unused custom chat channels.");
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "Cleaned out unused custom chat channels.");
}
}
@@ -527,7 +527,7 @@ void Channel::List(Player const* player)
return;
}
- sLog->outDebug(LOG_FILTER_CHATSYS, "SMSG_CHANNEL_LIST %s Channel: %s",
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "SMSG_CHANNEL_LIST %s Channel: %s",
player->GetSession()->GetPlayerInfo().c_str(), GetName().c_str());
WorldPacket data(SMSG_CHANNEL_LIST, 1+(GetName().size()+1)+1+4+playersStore.size()*(8+1));
diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp
index f9d8fe9378f..c374352acd8 100644
--- a/src/server/game/Chat/Chat.cpp
+++ b/src/server/game/Chat/Chat.cpp
@@ -432,12 +432,12 @@ bool ChatHandler::SetDataForCommandInTable(ChatCommand* table, char const* text,
// expected subcommand by full name DB content
else if (*text)
{
- sLog->outError(LOG_FILTER_SQL, "Table `command` have unexpected subcommand '%s' in command '%s', skip.", text, fullcommand.c_str());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `command` have unexpected subcommand '%s' in command '%s', skip.", text, fullcommand.c_str());
return false;
}
if (table[i].SecurityLevel != security)
- sLog->outInfo(LOG_FILTER_GENERAL, "Table `command` overwrite for command '%s' default security (%u) by %u", fullcommand.c_str(), table[i].SecurityLevel, security);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Table `command` overwrite for command '%s' default security (%u) by %u", fullcommand.c_str(), table[i].SecurityLevel, security);
table[i].SecurityLevel = security;
table[i].Help = help;
@@ -448,9 +448,9 @@ bool ChatHandler::SetDataForCommandInTable(ChatCommand* table, char const* text,
if (!cmd.empty())
{
if (table == getCommandTable())
- sLog->outError(LOG_FILTER_SQL, "Table `command` have not existed command '%s', skip.", cmd.c_str());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `command` have not existed command '%s', skip.", cmd.c_str());
else
- sLog->outError(LOG_FILTER_SQL, "Table `command` have not existed subcommand '%s' in command '%s', skip.", cmd.c_str(), fullcommand.c_str());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `command` have not existed subcommand '%s' in command '%s', skip.", cmd.c_str(), fullcommand.c_str());
}
return false;
diff --git a/src/server/game/Chat/ChatLink.cpp b/src/server/game/Chat/ChatLink.cpp
index 4ec8488466c..729bbb60bf7 100644
--- a/src/server/game/Chat/ChatLink.cpp
+++ b/src/server/game/Chat/ChatLink.cpp
@@ -76,7 +76,7 @@ inline bool CheckDelimiter(std::istringstream& iss, char delimiter, const char*
char c = iss.peek();
if (c != delimiter)
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid %s link structure ('%c' expected, '%c' found)", iss.str().c_str(), context, delimiter, c);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid %s link structure ('%c' expected, '%c' found)", iss.str().c_str(), context, delimiter, c);
return false;
}
iss.ignore(1);
@@ -110,20 +110,20 @@ bool ItemChatLink::Initialize(std::istringstream& iss)
uint32 itemEntry = 0;
if (!ReadUInt32(iss, itemEntry))
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading item entry", iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading item entry", iss.str().c_str());
return false;
}
// Validate item
_item = sObjectMgr->GetItemTemplate(itemEntry);
if (!_item)
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid itemEntry %u in |item command", iss.str().c_str(), itemEntry);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid itemEntry %u in |item command", iss.str().c_str(), itemEntry);
return false;
}
// Validate item's color
if (_color != ItemQualityColors[_item->Quality])
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked item has color %u, but user claims %u", iss.str().c_str(), ItemQualityColors[_item->Quality], _color);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked item has color %u, but user claims %u", iss.str().c_str(), ItemQualityColors[_item->Quality], _color);
return false;
}
// Number of various item properties after item entry
@@ -137,7 +137,7 @@ bool ItemChatLink::Initialize(std::istringstream& iss)
int32 id = 0;
if (!ReadInt32(iss, id))
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading item property (%u)", iss.str().c_str(), index);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading item property (%u)", iss.str().c_str(), index);
return false;
}
if (id && (index == randomPropertyPosition))
@@ -148,7 +148,7 @@ bool ItemChatLink::Initialize(std::istringstream& iss)
_property = sItemRandomPropertiesStore.LookupEntry(id);
if (!_property)
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid item property id %u in |item command", iss.str().c_str(), id);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid item property id %u in |item command", iss.str().c_str(), id);
return false;
}
}
@@ -157,7 +157,7 @@ bool ItemChatLink::Initialize(std::istringstream& iss)
_suffix = sItemRandomSuffixStore.LookupEntry(-id);
if (!_suffix)
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid item suffix id %u in |item command", iss.str().c_str(), -id);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid item suffix id %u in |item command", iss.str().c_str(), -id);
return false;
}
}
@@ -199,7 +199,7 @@ bool ItemChatLink::ValidateName(char* buffer, const char* context)
}
}
if (!res)
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked item (id: %u) name wasn't found in any localization", context, _item->ItemId);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked item (id: %u) name wasn't found in any localization", context, _item->ItemId);
return res;
}
@@ -211,14 +211,14 @@ bool QuestChatLink::Initialize(std::istringstream& iss)
uint32 questId = 0;
if (!ReadUInt32(iss, questId))
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading quest entry", iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading quest entry", iss.str().c_str());
return false;
}
// Validate quest
_quest = sObjectMgr->GetQuestTemplate(questId);
if (!_quest)
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): quest template %u not found", iss.str().c_str(), questId);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): quest template %u not found", iss.str().c_str(), questId);
return false;
}
// Check delimiter
@@ -227,13 +227,13 @@ bool QuestChatLink::Initialize(std::istringstream& iss)
// Read quest level
if (!ReadInt32(iss, _questLevel))
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading quest level", iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading quest level", iss.str().c_str());
return false;
}
// Validate quest level
if (_questLevel >= STRONG_MAX_LEVEL)
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): quest level %d is too big", iss.str().c_str(), _questLevel);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): quest level %d is too big", iss.str().c_str(), _questLevel);
return false;
}
return true;
@@ -253,7 +253,7 @@ bool QuestChatLink::ValidateName(char* buffer, const char* context)
break;
}
if (!res)
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked quest (id: %u) title wasn't found in any localization", context, _quest->GetQuestId());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked quest (id: %u) title wasn't found in any localization", context, _quest->GetQuestId());
return res;
}
@@ -267,14 +267,14 @@ bool SpellChatLink::Initialize(std::istringstream& iss)
uint32 spellId = 0;
if (!ReadUInt32(iss, spellId))
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading spell entry", iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading spell entry", iss.str().c_str());
return false;
}
// Validate spell
_spell = sSpellMgr->GetSpellInfo(spellId);
if (!_spell)
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |spell command", iss.str().c_str(), spellId);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |spell command", iss.str().c_str(), spellId);
return false;
}
return true;
@@ -290,19 +290,19 @@ bool SpellChatLink::ValidateName(char* buffer, const char* context)
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(_spell->Id);
if (bounds.first == bounds.second)
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): skill line not found for spell %u", context, _spell->Id);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): skill line not found for spell %u", context, _spell->Id);
return false;
}
SkillLineAbilityEntry const* skillInfo = bounds.first->second;
if (!skillInfo)
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): skill line ability not found for spell %u", context, _spell->Id);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): skill line ability not found for spell %u", context, _spell->Id);
return false;
}
SkillLineEntry const* skillLine = sSkillLineStore.LookupEntry(skillInfo->skillId);
if (!skillLine)
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): skill line not found for skill %u", context, skillInfo->skillId);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): skill line not found for skill %u", context, skillInfo->skillId);
return false;
}
@@ -323,7 +323,7 @@ bool SpellChatLink::ValidateName(char* buffer, const char* context)
if (*_spell->SpellName[i] && strcmp(_spell->SpellName[i], buffer) == 0)
return true;
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked spell (id: %u) name wasn't found in any localization", context, _spell->Id);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked spell (id: %u) name wasn't found in any localization", context, _spell->Id);
return false;
}
@@ -337,14 +337,14 @@ bool AchievementChatLink::Initialize(std::istringstream& iss)
uint32 achievementId = 0;
if (!ReadUInt32(iss, achievementId))
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement entry", iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement entry", iss.str().c_str());
return false;
}
// Validate achievement
_achievement = sAchievementMgr->GetAchievement(achievementId);
if (!_achievement)
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid achivement id %u in |achievement command", iss.str().c_str(), achievementId);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid achivement id %u in |achievement command", iss.str().c_str(), achievementId);
return false;
}
// Check delimiter
@@ -353,7 +353,7 @@ bool AchievementChatLink::Initialize(std::istringstream& iss)
// Read HEX
if (!ReadHex(iss, _guid, 0))
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid hexadecimal number while reading char's guid", iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid hexadecimal number while reading char's guid", iss.str().c_str());
return false;
}
// Skip progress
@@ -365,7 +365,7 @@ bool AchievementChatLink::Initialize(std::istringstream& iss)
if (!ReadUInt32(iss, _data[index]))
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement property (%u)", iss.str().c_str(), index);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement property (%u)", iss.str().c_str(), index);
return false;
}
}
@@ -380,7 +380,7 @@ bool AchievementChatLink::ValidateName(char* buffer, const char* context)
if (*_achievement->name[i] && strcmp(_achievement->name[i], buffer) == 0)
return true;
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked achievement (id: %u) name wasn't found in any localization", context, _achievement->ID);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): linked achievement (id: %u) name wasn't found in any localization", context, _achievement->ID);
return false;
}
@@ -394,14 +394,14 @@ bool TradeChatLink::Initialize(std::istringstream& iss)
uint32 spellId = 0;
if (!ReadUInt32(iss, spellId))
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement entry", iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement entry", iss.str().c_str());
return false;
}
// Validate spell
_spell = sSpellMgr->GetSpellInfo(spellId);
if (!_spell)
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |trade command", iss.str().c_str(), spellId);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |trade command", iss.str().c_str(), spellId);
return false;
}
// Check delimiter
@@ -410,7 +410,7 @@ bool TradeChatLink::Initialize(std::istringstream& iss)
// Minimum talent level
if (!ReadInt32(iss, _minSkillLevel))
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading minimum talent level", iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading minimum talent level", iss.str().c_str());
return false;
}
// Check delimiter
@@ -419,7 +419,7 @@ bool TradeChatLink::Initialize(std::istringstream& iss)
// Maximum talent level
if (!ReadInt32(iss, _maxSkillLevel))
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading maximum talent level", iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading maximum talent level", iss.str().c_str());
return false;
}
// Check delimiter
@@ -428,7 +428,7 @@ bool TradeChatLink::Initialize(std::istringstream& iss)
// Something hexadecimal
if (!ReadHex(iss, _guid, 0))
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement's owner guid", iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading achievement's owner guid", iss.str().c_str());
return false;
}
// Skip base64 encoded stuff
@@ -445,21 +445,21 @@ bool TalentChatLink::Initialize(std::istringstream& iss)
// Read talent entry
if (!ReadUInt32(iss, _talentId))
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading talent entry", iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading talent entry", iss.str().c_str());
return false;
}
// Validate talent
TalentEntry const* talentInfo = sTalentStore.LookupEntry(_talentId);
if (!talentInfo)
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid talent id %u in |talent command", iss.str().c_str(), _talentId);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid talent id %u in |talent command", iss.str().c_str(), _talentId);
return false;
}
// Validate talent's spell
_spell = sSpellMgr->GetSpellInfo(talentInfo->RankID[0]);
if (!_spell)
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |trade command", iss.str().c_str(), talentInfo->RankID[0]);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |trade command", iss.str().c_str(), talentInfo->RankID[0]);
return false;
}
// Delimiter
@@ -468,7 +468,7 @@ bool TalentChatLink::Initialize(std::istringstream& iss)
// Rank
if (!ReadInt32(iss, _rankId))
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading talent rank", iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading talent rank", iss.str().c_str());
return false;
}
return true;
@@ -484,14 +484,14 @@ bool EnchantmentChatLink::Initialize(std::istringstream& iss)
uint32 spellId = 0;
if (!ReadUInt32(iss, spellId))
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading enchantment spell entry", iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading enchantment spell entry", iss.str().c_str());
return false;
}
// Validate spell
_spell = sSpellMgr->GetSpellInfo(spellId);
if (!_spell)
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |enchant command", iss.str().c_str(), spellId);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |enchant command", iss.str().c_str(), spellId);
return false;
}
return true;
@@ -506,7 +506,7 @@ bool GlyphChatLink::Initialize(std::istringstream& iss)
// Slot
if (!ReadUInt32(iss, _slotId))
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading slot id", iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading slot id", iss.str().c_str());
return false;
}
// Check delimiter
@@ -516,21 +516,21 @@ bool GlyphChatLink::Initialize(std::istringstream& iss)
uint32 glyphId = 0;
if (!ReadUInt32(iss, glyphId))
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading glyph entry", iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly while reading glyph entry", iss.str().c_str());
return false;
}
// Validate glyph
_glyph = sGlyphPropertiesStore.LookupEntry(glyphId);
if (!_glyph)
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid glyph id %u in |glyph command", iss.str().c_str(), glyphId);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid glyph id %u in |glyph command", iss.str().c_str(), glyphId);
return false;
}
// Validate glyph's spell
_spell = sSpellMgr->GetSpellInfo(_glyph->SpellId);
if (!_spell)
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |glyph command", iss.str().c_str(), _glyph->SpellId);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid spell id %u in |glyph command", iss.str().c_str(), _glyph->SpellId);
return false;
}
return true;
@@ -568,14 +568,14 @@ bool LinkExtractor::IsValidMessage()
}
else if (_iss.get() != PIPE_CHAR)
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence aborted unexpectedly", _iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence aborted unexpectedly", _iss.str().c_str());
return false;
}
// pipe has always to be followed by at least one char
if (_iss.peek() == '\0')
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): pipe followed by '\\0'", _iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): pipe followed by '\\0'", _iss.str().c_str());
return false;
}
@@ -598,14 +598,14 @@ bool LinkExtractor::IsValidMessage()
}
else
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid sequence, expected '%c' but got '%c'", _iss.str().c_str(), *validSequenceIterator, commandChar);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid sequence, expected '%c' but got '%c'", _iss.str().c_str(), *validSequenceIterator, commandChar);
return false;
}
}
else if (validSequence != validSequenceIterator)
{
// no escaped pipes in sequences
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got escaped pipe in sequence", _iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got escaped pipe in sequence", _iss.str().c_str());
return false;
}
@@ -614,7 +614,7 @@ bool LinkExtractor::IsValidMessage()
case 'c':
if (!ReadHex(_iss, color, 8))
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid hexadecimal number while reading color", _iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): invalid hexadecimal number while reading color", _iss.str().c_str());
return false;
}
break;
@@ -623,7 +623,7 @@ bool LinkExtractor::IsValidMessage()
_iss.getline(buffer, 256, DELIMITER);
if (_iss.eof())
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly", _iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly", _iss.str().c_str());
return false;
}
@@ -645,7 +645,7 @@ bool LinkExtractor::IsValidMessage()
link = new GlyphChatLink();
else
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): user sent unsupported link type '%s'", _iss.str().c_str(), buffer);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): user sent unsupported link type '%s'", _iss.str().c_str(), buffer);
return false;
}
_links.push_back(link);
@@ -660,13 +660,13 @@ bool LinkExtractor::IsValidMessage()
// links start with '['
if (_iss.get() != '[')
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): link caption doesn't start with '['", _iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): link caption doesn't start with '['", _iss.str().c_str());
return false;
}
_iss.getline(buffer, 256, ']');
if (_iss.eof())
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly", _iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): sequence finished unexpectedly", _iss.str().c_str());
return false;
}
@@ -684,7 +684,7 @@ bool LinkExtractor::IsValidMessage()
// no further payload
break;
default:
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid command |%c", _iss.str().c_str(), commandChar);
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): got invalid command |%c", _iss.str().c_str(), commandChar);
return false;
}
}
@@ -692,7 +692,7 @@ bool LinkExtractor::IsValidMessage()
// check if every opened sequence was also closed properly
if (validSequence != validSequenceIterator)
{
- sLog->outTrace(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): EOF in active sequence", _iss.str().c_str());
+ TC_LOG_TRACE(LOG_FILTER_CHATSYS, "ChatHandler::isValidChatMessage('%s'): EOF in active sequence", _iss.str().c_str());
return false;
}
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 96cb8b7ee25..67c81b35065 100644
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -38,7 +38,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo)
// object not present, return false
if (!object)
{
- sLog->outDebug(LOG_FILTER_CONDITIONSYS, "Condition object not found for condition (Entry: %u Type: %u Group: %u)", SourceEntry, SourceType, SourceGroup);
+ TC_LOG_DEBUG(LOG_FILTER_CONDITIONSYS, "Condition object not found for condition (Entry: %u Type: %u Group: %u)", SourceEntry, SourceType, SourceGroup);
return false;
}
bool condMeets = false;
@@ -570,7 +570,7 @@ bool ConditionMgr::IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo,
std::map<uint32, bool> ElseGroupStore;
for (ConditionList::const_iterator i = conditions.begin(); i != conditions.end(); ++i)
{
- sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsPlayerMeetToConditionList condType: %u val1: %u", (*i)->ConditionType, (*i)->ConditionValue1);
+ TC_LOG_DEBUG(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsPlayerMeetToConditionList condType: %u val1: %u", (*i)->ConditionType, (*i)->ConditionValue1);
if ((*i)->isLoaded())
{
//! Find ElseGroup in ElseGroupStore
@@ -591,7 +591,7 @@ bool ConditionMgr::IsObjectMeetToConditionList(ConditionSourceInfo& sourceInfo,
}
else
{
- sLog->outDebug(LOG_FILTER_CONDITIONSYS, "IsPlayerMeetToConditionList: Reference template -%u not found",
+ TC_LOG_DEBUG(LOG_FILTER_CONDITIONSYS, "IsPlayerMeetToConditionList: Reference template -%u not found",
(*i)->ReferenceId);//checked at loading, should never happen
}
@@ -627,7 +627,7 @@ bool ConditionMgr::IsObjectMeetToConditions(ConditionSourceInfo& sourceInfo, Con
if (conditions.empty())
return true;
- sLog->outDebug(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsObjectMeetToConditions");
+ TC_LOG_DEBUG(LOG_FILTER_CONDITIONSYS, "ConditionMgr::IsObjectMeetToConditions");
return IsObjectMeetToConditionList(sourceInfo, conditions);
}
@@ -671,7 +671,7 @@ ConditionList ConditionMgr::GetConditionsForNotGroupedEntry(ConditionSourceType
if (i != (*itr).second.end())
{
spellCond = (*i).second;
- sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForNotGroupedEntry: found conditions for type %u and entry %u", uint32(sourceType), entry);
+ TC_LOG_DEBUG(LOG_FILTER_CONDITIONSYS, "GetConditionsForNotGroupedEntry: found conditions for type %u and entry %u", uint32(sourceType), entry);
}
}
}
@@ -688,7 +688,7 @@ ConditionList ConditionMgr::GetConditionsForSpellClickEvent(uint32 creatureId, u
if (i != (*itr).second.end())
{
cond = (*i).second;
- sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForSpellClickEvent: found conditions for Vehicle entry %u spell %u", creatureId, spellId);
+ TC_LOG_DEBUG(LOG_FILTER_CONDITIONSYS, "GetConditionsForSpellClickEvent: found conditions for Vehicle entry %u spell %u", creatureId, spellId);
}
}
return cond;
@@ -704,7 +704,7 @@ ConditionList ConditionMgr::GetConditionsForVehicleSpell(uint32 creatureId, uint
if (i != (*itr).second.end())
{
cond = (*i).second;
- sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForVehicleSpell: found conditions for Vehicle entry %u spell %u", creatureId, spellId);
+ TC_LOG_DEBUG(LOG_FILTER_CONDITIONSYS, "GetConditionsForVehicleSpell: found conditions for Vehicle entry %u spell %u", creatureId, spellId);
}
}
return cond;
@@ -720,7 +720,7 @@ ConditionList ConditionMgr::GetConditionsForSmartEvent(int32 entryOrGuid, uint32
if (i != (*itr).second.end())
{
cond = (*i).second;
- sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForSmartEvent: found conditions for Smart Event entry or guid %d event_id %u", entryOrGuid, eventId);
+ TC_LOG_DEBUG(LOG_FILTER_CONDITIONSYS, "GetConditionsForSmartEvent: found conditions for Smart Event entry or guid %d event_id %u", entryOrGuid, eventId);
}
}
return cond;
@@ -736,7 +736,7 @@ ConditionList ConditionMgr::GetConditionsForNpcVendorEvent(uint32 creatureId, ui
if (i != (*itr).second.end())
{
cond = (*i).second;
- sLog->outDebug(LOG_FILTER_CONDITIONSYS, "GetConditionsForNpcVendorEvent: found conditions for creature entry %u item %u", creatureId, itemId);
+ TC_LOG_DEBUG(LOG_FILTER_CONDITIONSYS, "GetConditionsForNpcVendorEvent: found conditions for creature entry %u item %u", creatureId, itemId);
}
}
return cond;
@@ -751,7 +751,7 @@ void ConditionMgr::LoadConditions(bool isReload)
//must clear all custom handled cases (groupped types) before reload
if (isReload)
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Reseting Loot Conditions...");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Reseting Loot Conditions...");
LootTemplates_Creature.ResetConditions();
LootTemplates_Fishing.ResetConditions();
LootTemplates_Gameobject.ResetConditions();
@@ -765,10 +765,10 @@ void ConditionMgr::LoadConditions(bool isReload)
LootTemplates_Prospecting.ResetConditions();
LootTemplates_Spell.ResetConditions();
- sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading `gossip_menu` Table for Conditions!");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Re-Loading `gossip_menu` Table for Conditions!");
sObjectMgr->LoadGossipMenu();
- sLog->outInfo(LOG_FILTER_GENERAL, "Re-Loading `gossip_menu_option` Table for Conditions!");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Re-Loading `gossip_menu_option` Table for Conditions!");
sObjectMgr->LoadGossipMenuItems();
sSpellMgr->UnloadSpellInfoImplicitTargetConditionLists();
}
@@ -778,7 +778,7 @@ void ConditionMgr::LoadConditions(bool isReload)
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 conditions. DB table `conditions` is empty!");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 conditions. DB table `conditions` is empty!");
return;
}
@@ -814,7 +814,7 @@ void ConditionMgr::LoadConditions(bool isReload)
{
if (iConditionTypeOrReference == iSourceTypeOrReferenceId)//self referencing, skip
{
- sLog->outError(LOG_FILTER_SQL, "Condition reference %i is referencing self, skipped", iSourceTypeOrReferenceId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Condition reference %i is referencing self, skipped", iSourceTypeOrReferenceId);
delete cond;
continue;
}
@@ -825,19 +825,19 @@ void ConditionMgr::LoadConditions(bool isReload)
rowType = "reference";
//check for useless data
if (cond->ConditionTarget)
- sLog->outError(LOG_FILTER_SQL, "Condition %s %i has useless data in ConditionTarget (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionTarget);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Condition %s %i has useless data in ConditionTarget (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionTarget);
if (cond->ConditionValue1)
- sLog->outError(LOG_FILTER_SQL, "Condition %s %i has useless data in value1 (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Condition %s %i has useless data in value1 (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionValue1);
if (cond->ConditionValue2)
- sLog->outError(LOG_FILTER_SQL, "Condition %s %i has useless data in value2 (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Condition %s %i has useless data in value2 (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionValue2);
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "Condition %s %i has useless data in value3 (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Condition %s %i has useless data in value3 (%u)!", rowType, iSourceTypeOrReferenceId, cond->ConditionValue3);
if (cond->NegativeCondition)
- sLog->outError(LOG_FILTER_SQL, "Condition %s %i has useless data in NegativeCondition (%u)!", rowType, iSourceTypeOrReferenceId, cond->NegativeCondition);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Condition %s %i has useless data in NegativeCondition (%u)!", rowType, iSourceTypeOrReferenceId, cond->NegativeCondition);
if (cond->SourceGroup && iSourceTypeOrReferenceId < 0)
- sLog->outError(LOG_FILTER_SQL, "Condition %s %i has useless data in SourceGroup (%u)!", rowType, iSourceTypeOrReferenceId, cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Condition %s %i has useless data in SourceGroup (%u)!", rowType, iSourceTypeOrReferenceId, cond->SourceGroup);
if (cond->SourceEntry && iSourceTypeOrReferenceId < 0)
- sLog->outError(LOG_FILTER_SQL, "Condition %s %i has useless data in SourceEntry (%u)!", rowType, iSourceTypeOrReferenceId, cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Condition %s %i has useless data in SourceEntry (%u)!", rowType, iSourceTypeOrReferenceId, cond->SourceEntry);
}
else if (!isConditionTypeValid(cond))//doesn't have reference, validate ConditionType
{
@@ -868,26 +868,26 @@ void ConditionMgr::LoadConditions(bool isReload)
//Grouping is only allowed for some types (loot templates, gossip menus, gossip items)
if (cond->SourceGroup && !CanHaveSourceGroupSet(cond->SourceType))
{
- sLog->outError(LOG_FILTER_SQL, "Condition type %u has not allowed value of SourceGroup = %u!", uint32(cond->SourceType), cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Condition type %u has not allowed value of SourceGroup = %u!", uint32(cond->SourceType), cond->SourceGroup);
delete cond;
continue;
}
if (cond->SourceId && !CanHaveSourceIdSet(cond->SourceType))
{
- sLog->outError(LOG_FILTER_SQL, "Condition type %u has not allowed value of SourceId = %u!", uint32(cond->SourceType), cond->SourceId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Condition type %u has not allowed value of SourceId = %u!", uint32(cond->SourceType), cond->SourceId);
delete cond;
continue;
}
if (cond->ErrorType && cond->SourceType != CONDITION_SOURCE_TYPE_SPELL)
{
- sLog->outError(LOG_FILTER_SQL, "Condition type %u entry %i can't have ErrorType (%u), set to 0!", uint32(cond->SourceType), cond->SourceEntry, cond->ErrorType);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Condition type %u entry %i can't have ErrorType (%u), set to 0!", uint32(cond->SourceType), cond->SourceEntry, cond->ErrorType);
cond->ErrorType = 0;
}
if (cond->ErrorTextId && !cond->ErrorType)
{
- sLog->outError(LOG_FILTER_SQL, "Condition type %u entry %i has any ErrorType, ErrorTextId (%u) is set, set to 0!", uint32(cond->SourceType), cond->SourceEntry, cond->ErrorTextId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Condition type %u entry %i has any ErrorType, ErrorTextId (%u) is set, set to 0!", uint32(cond->SourceType), cond->SourceEntry, cond->ErrorTextId);
cond->ErrorTextId = 0;
}
@@ -978,7 +978,7 @@ void ConditionMgr::LoadConditions(bool isReload)
if (!valid)
{
- sLog->outError(LOG_FILTER_SQL, "Not handled grouped condition, SourceGroup %u", cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Not handled grouped condition, SourceGroup %u", cond->SourceGroup);
delete cond;
}
else
@@ -1010,7 +1010,7 @@ void ConditionMgr::LoadConditions(bool isReload)
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u conditions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u conditions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
@@ -1018,14 +1018,14 @@ bool ConditionMgr::addToLootTemplate(Condition* cond, LootTemplate* loot)
{
if (!loot)
{
- sLog->outError(LOG_FILTER_SQL, "ConditionMgr: LootTemplate %u not found", cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "ConditionMgr: LootTemplate %u not found", cond->SourceGroup);
return false;
}
if (loot->addConditionItem(cond))
return true;
- sLog->outError(LOG_FILTER_SQL, "ConditionMgr: Item %u not found in LootTemplate %u", cond->SourceEntry, cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "ConditionMgr: Item %u not found in LootTemplate %u", cond->SourceEntry, cond->SourceGroup);
return false;
}
@@ -1045,7 +1045,7 @@ bool ConditionMgr::addToGossipMenus(Condition* cond)
}
}
- sLog->outError(LOG_FILTER_SQL, "addToGossipMenus: GossipMenu %u not found", cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "addToGossipMenus: GossipMenu %u not found", cond->SourceGroup);
return false;
}
@@ -1064,7 +1064,7 @@ bool ConditionMgr::addToGossipMenuItems(Condition* cond)
}
}
- sLog->outError(LOG_FILTER_SQL, "addToGossipMenuItems: GossipMenuId %u Item %u not found", cond->SourceGroup, cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "addToGossipMenuItems: GossipMenuId %u Item %u not found", cond->SourceGroup, cond->SourceEntry);
return false;
}
@@ -1110,6 +1110,9 @@ bool ConditionMgr::addToSpellImplicitTargetConditions(Condition* cond)
if ((1<<firstEffIndex) & *itr)
break;
+ if (firstEffIndex >= MAX_SPELL_EFFECTS)
+ return false;
+
// get shared data
ConditionList* sharedList = spellInfo->Effects[firstEffIndex].ImplicitTargetConditions;
@@ -1119,7 +1122,7 @@ bool ConditionMgr::addToSpellImplicitTargetConditions(Condition* cond)
// we have overlapping masks in db
if (conditionEffMask != *itr)
{
- sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, has incorrect SourceGroup %u (spell effectMask) set - "
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, has incorrect SourceGroup %u (spell effectMask) set - "
"effect masks are overlapping (all SourceGroup values having given bit set must be equal) - ignoring.", cond->SourceEntry, cond->SourceGroup);
return false;
}
@@ -1129,9 +1132,18 @@ bool ConditionMgr::addToSpellImplicitTargetConditions(Condition* cond)
{
// add new list, create new shared mask
sharedList = new ConditionList();
+ bool assigned = false;
for (uint8 i = firstEffIndex; i < MAX_SPELL_EFFECTS; ++i)
+ {
if ((1<<i) & commonMask)
+ {
spellInfo->Effects[i].ImplicitTargetConditions = sharedList;
+ assigned = true;
+ }
+ }
+
+ if (!assigned)
+ delete sharedList;
}
sharedList->push_back(cond);
break;
@@ -1144,7 +1156,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
{
if (cond->SourceType == CONDITION_SOURCE_TYPE_NONE || cond->SourceType >= CONDITION_SOURCE_TYPE_MAX)
{
- sLog->outError(LOG_FILTER_SQL, "Invalid ConditionSourceType %u in `condition` table, ignoring.", uint32(cond->SourceType));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Invalid ConditionSourceType %u in `condition` table, ignoring.", uint32(cond->SourceType));
return false;
}
@@ -1154,7 +1166,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
{
if (!LootTemplates_Creature.HaveLootFor(cond->SourceGroup))
{
- sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `creature_loot_template`, ignoring.", cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `creature_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
@@ -1162,7 +1174,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
@@ -1171,7 +1183,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
{
if (!LootTemplates_Disenchant.HaveLootFor(cond->SourceGroup))
{
- sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `disenchant_loot_template`, ignoring.", cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `disenchant_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
@@ -1179,7 +1191,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
@@ -1188,7 +1200,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
{
if (!LootTemplates_Fishing.HaveLootFor(cond->SourceGroup))
{
- sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `fishing_loot_template`, ignoring.", cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `fishing_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
@@ -1196,7 +1208,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
@@ -1205,7 +1217,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
{
if (!LootTemplates_Gameobject.HaveLootFor(cond->SourceGroup))
{
- sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `gameobject_loot_template`, ignoring.", cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `gameobject_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
@@ -1213,7 +1225,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
@@ -1222,7 +1234,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
{
if (!LootTemplates_Item.HaveLootFor(cond->SourceGroup))
{
- sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `item_loot_template`, ignoring.", cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `item_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
@@ -1230,7 +1242,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
@@ -1239,7 +1251,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
{
if (!LootTemplates_Mail.HaveLootFor(cond->SourceGroup))
{
- sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `mail_loot_template`, ignoring.", cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `mail_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
@@ -1247,7 +1259,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
@@ -1256,7 +1268,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
{
if (!LootTemplates_Milling.HaveLootFor(cond->SourceGroup))
{
- sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `milling_loot_template`, ignoring.", cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `milling_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
@@ -1264,7 +1276,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
@@ -1273,7 +1285,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
{
if (!LootTemplates_Pickpocketing.HaveLootFor(cond->SourceGroup))
{
- sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `pickpocketing_loot_template`, ignoring.", cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `pickpocketing_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
@@ -1281,7 +1293,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
@@ -1290,7 +1302,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
{
if (!LootTemplates_Prospecting.HaveLootFor(cond->SourceGroup))
{
- sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `prospecting_loot_template`, ignoring.", cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `prospecting_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
@@ -1298,7 +1310,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
@@ -1307,7 +1319,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
{
if (!LootTemplates_Reference.HaveLootFor(cond->SourceGroup))
{
- sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `reference_loot_template`, ignoring.", cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `reference_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
@@ -1315,7 +1327,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
@@ -1324,7 +1336,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
{
if (!LootTemplates_Skinning.HaveLootFor(cond->SourceGroup))
{
- sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `skinning_loot_template`, ignoring.", cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `skinning_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
@@ -1332,7 +1344,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
@@ -1341,7 +1353,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
{
if (!LootTemplates_Spell.HaveLootFor(cond->SourceGroup))
{
- sLog->outError(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `spell_loot_template`, ignoring.", cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceGroup %u in `condition` table, does not exist in `spell_loot_template`, ignoring.", cond->SourceGroup);
return false;
}
@@ -1349,7 +1361,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
ItemTemplate const* pItemProto = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!pItemProto && !loot->isReference(cond->SourceEntry))
{
- sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceType, cond->SourceEntry);
return false;
}
break;
@@ -1359,13 +1371,13 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(cond->SourceEntry);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry);
return false;
}
if ((cond->SourceGroup > MAX_EFFECT_MASK) || !cond->SourceGroup)
{
- sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, has incorrect SourceGroup %u (spell effectMask) set, ignoring.", cond->SourceEntry, cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, has incorrect SourceGroup %u (spell effectMask) set, ignoring.", cond->SourceEntry, cond->SourceGroup);
return false;
}
@@ -1396,7 +1408,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
break;
}
- sLog->outError(LOG_FILTER_SQL, "SourceEntry %u SourceGroup %u in `condition` table - spell %u does not have implicit targets of types: _AREA_, _CONE_, _NEARBY_ for effect %u, SourceGroup needs correction, ignoring.", cond->SourceEntry, origGroup, cond->SourceEntry, uint32(i));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceEntry %u SourceGroup %u in `condition` table - spell %u does not have implicit targets of types: _AREA_, _CONE_, _NEARBY_ for effect %u, SourceGroup needs correction, ignoring.", cond->SourceEntry, origGroup, cond->SourceEntry, uint32(i));
cond->SourceGroup &= ~(1<<i);
}
// all effects were removed, no need to add the condition at all
@@ -1408,7 +1420,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
{
if (!sObjectMgr->GetCreatureTemplate(cond->SourceEntry))
{
- sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->SourceEntry);
return false;
}
break;
@@ -1419,7 +1431,7 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cond->SourceEntry);
if (!spellProto)
{
- sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry);
return false;
}
break;
@@ -1427,40 +1439,40 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
case CONDITION_SOURCE_TYPE_QUEST_ACCEPT:
if (!sObjectMgr->GetQuestTemplate(cond->SourceEntry))
{
- sLog->outError(LOG_FILTER_SQL, "CONDITION_SOURCE_TYPE_QUEST_ACCEPT specifies non-existing quest (%u), skipped", cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CONDITION_SOURCE_TYPE_QUEST_ACCEPT specifies non-existing quest (%u), skipped", cond->SourceEntry);
return false;
}
break;
case CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK:
if (!sObjectMgr->GetQuestTemplate(cond->SourceEntry))
{
- sLog->outError(LOG_FILTER_SQL, "CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK specifies non-existing quest (%u), skipped", cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK specifies non-existing quest (%u), skipped", cond->SourceEntry);
return false;
}
break;
case CONDITION_SOURCE_TYPE_VEHICLE_SPELL:
if (!sObjectMgr->GetCreatureTemplate(cond->SourceGroup))
{
- sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->SourceGroup);
return false;
}
if (!sSpellMgr->GetSpellInfo(cond->SourceEntry))
{
- sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry);
return false;
}
break;
case CONDITION_SOURCE_TYPE_SPELL_CLICK_EVENT:
if (!sObjectMgr->GetCreatureTemplate(cond->SourceGroup))
{
- sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->SourceGroup);
return false;
}
if (!sSpellMgr->GetSpellInfo(cond->SourceEntry))
{
- sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `spell.dbc`, ignoring.", cond->SourceEntry);
return false;
}
break;
@@ -1468,13 +1480,13 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond)
{
if (!sObjectMgr->GetCreatureTemplate(cond->SourceGroup))
{
- sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `creature_template`, ignoring.", cond->SourceGroup);
return false;
}
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(cond->SourceEntry);
if (!itemTemplate)
{
- sLog->outError(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceEntry %u in `condition` table, does not exist in `item_template`, ignoring.", cond->SourceEntry);
return false;
}
break;
@@ -1494,13 +1506,13 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
{
if (cond->ConditionType == CONDITION_NONE || cond->ConditionType >= CONDITION_MAX)
{
- sLog->outError(LOG_FILTER_SQL, "Invalid ConditionType %u at SourceEntry %u in `condition` table, ignoring.", uint32(cond->ConditionType), cond->SourceEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Invalid ConditionType %u at SourceEntry %u in `condition` table, ignoring.", uint32(cond->ConditionType), cond->SourceEntry);
return false;
}
if (cond->ConditionTarget >= cond->GetMaxAvailableConditionTargets())
{
- sLog->outError(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u, SourceGroup %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->SourceType, cond->SourceEntry, cond->SourceGroup);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SourceType %u, SourceEntry %u, SourceGroup %u in `condition` table, has incorrect ConditionTarget set, ignoring.", cond->SourceType, cond->SourceEntry, cond->SourceGroup);
return false;
}
@@ -1510,17 +1522,17 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
{
if (!sSpellMgr->GetSpellInfo(cond->ConditionValue1))
{
- sLog->outError(LOG_FILTER_SQL, "Aura condition has non existing spell (Id: %d), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Aura condition has non existing spell (Id: %d), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2 > EFFECT_2)
{
- sLog->outError(LOG_FILTER_SQL, "Aura condition has non existing effect index (%u) (must be 0..2), skipped", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Aura condition has non existing effect index (%u) (must be 0..2), skipped", cond->ConditionValue2);
return false;
}
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "Aura condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Aura condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_ITEM:
@@ -1528,13 +1540,13 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->ConditionValue1);
if (!proto)
{
- sLog->outError(LOG_FILTER_SQL, "Item condition has non existing item (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item condition has non existing item (%u), skipped", cond->ConditionValue1);
return false;
}
if (!cond->ConditionValue2)
{
- sLog->outError(LOG_FILTER_SQL, "Item condition has 0 set for item count in value2 (%u), skipped", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item condition has 0 set for item count in value2 (%u), skipped", cond->ConditionValue2);
return false;
}
break;
@@ -1544,14 +1556,14 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(cond->ConditionValue1);
if (!proto)
{
- sLog->outError(LOG_FILTER_SQL, "ItemEquipped condition has non existing item (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "ItemEquipped condition has non existing item (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2)
- sLog->outError(LOG_FILTER_SQL, "ItemEquipped condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "ItemEquipped condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "ItemEquipped condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "ItemEquipped condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_ZONEID:
@@ -1559,20 +1571,20 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(cond->ConditionValue1);
if (!areaEntry)
{
- sLog->outError(LOG_FILTER_SQL, "ZoneID condition has non existing area (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "ZoneID condition has non existing area (%u), skipped", cond->ConditionValue1);
return false;
}
if (areaEntry->zone != 0)
{
- sLog->outError(LOG_FILTER_SQL, "ZoneID condition requires to be in area (%u) which is a subzone but zone expected, skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "ZoneID condition requires to be in area (%u) which is a subzone but zone expected, skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2)
- sLog->outError(LOG_FILTER_SQL, "ZoneID condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "ZoneID condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "ZoneID condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "ZoneID condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_REPUTATION_RANK:
@@ -1580,25 +1592,25 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
FactionEntry const* factionEntry = sFactionStore.LookupEntry(cond->ConditionValue1);
if (!factionEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Reputation condition has non existing faction (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Reputation condition has non existing faction (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "Reputation condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Reputation condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_TEAM:
{
if (cond->ConditionValue1 != ALLIANCE && cond->ConditionValue1 != HORDE)
{
- sLog->outError(LOG_FILTER_SQL, "Team condition specifies unknown team (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Team condition specifies unknown team (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2)
- sLog->outError(LOG_FILTER_SQL, "Team condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Team condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "Team condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Team condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_SKILL:
@@ -1606,17 +1618,17 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(cond->ConditionValue1);
if (!pSkill)
{
- sLog->outError(LOG_FILTER_SQL, "Skill condition specifies non-existing skill (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Skill condition specifies non-existing skill (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2 < 1 || cond->ConditionValue2 > sWorld->GetConfigMaxSkillValue())
{
- sLog->outError(LOG_FILTER_SQL, "Skill condition specifies invalid skill value (%u), skipped", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Skill condition specifies invalid skill value (%u), skipped", cond->ConditionValue2);
return false;
}
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "Skill condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Skill condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_QUESTREWARDED:
@@ -1626,14 +1638,14 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
{
if (!sObjectMgr->GetQuestTemplate(cond->ConditionValue1))
{
- sLog->outError(LOG_FILTER_SQL, "Quest condition specifies non-existing quest (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest condition specifies non-existing quest (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2 > 1)
- sLog->outError(LOG_FILTER_SQL, "Quest condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "Quest condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_ACTIVE_EVENT:
@@ -1641,14 +1653,14 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
if (cond->ConditionValue1 >=events.size() || !events[cond->ConditionValue1].isValid())
{
- sLog->outError(LOG_FILTER_SQL, "ActiveEvent condition has non existing event id (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "ActiveEvent condition has non existing event id (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2)
- sLog->outError(LOG_FILTER_SQL, "ActiveEvent condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "ActiveEvent condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "ActiveEvent condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "ActiveEvent condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_ACHIEVEMENT:
@@ -1656,56 +1668,56 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
AchievementEntry const* achievement = sAchievementMgr->GetAchievement(cond->ConditionValue1);
if (!achievement)
{
- sLog->outError(LOG_FILTER_SQL, "Achivement condition has non existing achivement id (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Achivement condition has non existing achivement id (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2)
- sLog->outError(LOG_FILTER_SQL, "Achivement condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Achivement condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "Achivement condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Achivement condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_CLASS:
{
if (!(cond->ConditionValue1 & CLASSMASK_ALL_PLAYABLE))
{
- sLog->outError(LOG_FILTER_SQL, "Class condition has non existing classmask (%u), skipped", cond->ConditionValue1 & ~CLASSMASK_ALL_PLAYABLE);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Class condition has non existing classmask (%u), skipped", cond->ConditionValue1 & ~CLASSMASK_ALL_PLAYABLE);
return false;
}
if (cond->ConditionValue2)
- sLog->outError(LOG_FILTER_SQL, "Class condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Class condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "Class condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Class condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_RACE:
{
if (!(cond->ConditionValue1 & RACEMASK_ALL_PLAYABLE))
{
- sLog->outError(LOG_FILTER_SQL, "Race condition has non existing racemask (%u), skipped", cond->ConditionValue1 & ~RACEMASK_ALL_PLAYABLE);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Race condition has non existing racemask (%u), skipped", cond->ConditionValue1 & ~RACEMASK_ALL_PLAYABLE);
return false;
}
if (cond->ConditionValue2)
- sLog->outError(LOG_FILTER_SQL, "Race condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Race condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "Race condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Race condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_GENDER:
{
if (!Player::IsValidGender(uint8(cond->ConditionValue1)))
{
- sLog->outError(LOG_FILTER_SQL, "Gender condition has invalid gender (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Gender condition has invalid gender (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2)
- sLog->outError(LOG_FILTER_SQL, "Gender condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Gender condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "Gender condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Gender condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_MAPID:
@@ -1713,77 +1725,77 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
MapEntry const* me = sMapStore.LookupEntry(cond->ConditionValue1);
if (!me)
{
- sLog->outError(LOG_FILTER_SQL, "Map condition has non existing map (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Map condition has non existing map (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2)
- sLog->outError(LOG_FILTER_SQL, "Map condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Map condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "Map condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Map condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_SPELL:
{
if (!sSpellMgr->GetSpellInfo(cond->ConditionValue1))
{
- sLog->outError(LOG_FILTER_SQL, "Spell condition has non existing spell (Id: %d), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell condition has non existing spell (Id: %d), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2)
- sLog->outError(LOG_FILTER_SQL, "Spell condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "Spell condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_LEVEL:
{
if (cond->ConditionValue2 >= COMP_TYPE_MAX)
{
- sLog->outError(LOG_FILTER_SQL, "Level condition has invalid option (%u), skipped", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Level condition has invalid option (%u), skipped", cond->ConditionValue2);
return false;
}
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "Level condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Level condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_DRUNKENSTATE:
{
if (cond->ConditionValue1 > DRUNKEN_SMASHED)
{
- sLog->outError(LOG_FILTER_SQL, "DrunkState condition has invalid state (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "DrunkState condition has invalid state (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2)
{
- sLog->outError(LOG_FILTER_SQL, "DrunkState condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "DrunkState condition has useless data in value2 (%u)!", cond->ConditionValue2);
return false;
}
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "DrunkState condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "DrunkState condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_NEAR_CREATURE:
{
if (!sObjectMgr->GetCreatureTemplate(cond->ConditionValue1))
{
- sLog->outError(LOG_FILTER_SQL, "NearCreature condition has non existing creature template entry (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "NearCreature condition has non existing creature template entry (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "NearCreature condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "NearCreature condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_NEAR_GAMEOBJECT:
{
if (!sObjectMgr->GetGameObjectTemplate(cond->ConditionValue1))
{
- sLog->outError(LOG_FILTER_SQL, "NearGameObject condition has non existing gameobject template entry (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "NearGameObject condition has non existing gameobject template entry (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "NearGameObject condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "NearGameObject condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_OBJECT_ENTRY:
@@ -1793,79 +1805,79 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
case TYPEID_UNIT:
if (cond->ConditionValue2 && !sObjectMgr->GetCreatureTemplate(cond->ConditionValue2))
{
- sLog->outError(LOG_FILTER_SQL, "ObjectEntry condition has non existing creature template entry (%u), skipped", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "ObjectEntry condition has non existing creature template entry (%u), skipped", cond->ConditionValue2);
return false;
}
break;
case TYPEID_GAMEOBJECT:
if (cond->ConditionValue2 && !sObjectMgr->GetGameObjectTemplate(cond->ConditionValue2))
{
- sLog->outError(LOG_FILTER_SQL, "ObjectEntry condition has non existing game object template entry (%u), skipped", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "ObjectEntry condition has non existing game object template entry (%u), skipped", cond->ConditionValue2);
return false;
}
break;
case TYPEID_PLAYER:
case TYPEID_CORPSE:
if (cond->ConditionValue2)
- sLog->outError(LOG_FILTER_SQL, "ObjectEntry condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "ObjectEntry condition has useless data in value2 (%u)!", cond->ConditionValue2);
break;
default:
- sLog->outError(LOG_FILTER_SQL, "ObjectEntry condition has wrong typeid set (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "ObjectEntry condition has wrong typeid set (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "ObjectEntry condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "ObjectEntry condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_TYPE_MASK:
{
if (!cond->ConditionValue1 || (cond->ConditionValue1 & ~(TYPEMASK_UNIT | TYPEMASK_PLAYER | TYPEMASK_GAMEOBJECT | TYPEMASK_CORPSE)))
{
- sLog->outError(LOG_FILTER_SQL, "TypeMask condition has invalid typemask set (%u), skipped", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "TypeMask condition has invalid typemask set (%u), skipped", cond->ConditionValue2);
return false;
}
if (cond->ConditionValue2)
- sLog->outError(LOG_FILTER_SQL, "TypeMask condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "TypeMask condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "TypeMask condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "TypeMask condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_RELATION_TO:
{
if (cond->ConditionValue1 >= cond->GetMaxAvailableConditionTargets())
{
- sLog->outError(LOG_FILTER_SQL, "RelationTo condition has invalid ConditionValue1(ConditionTarget selection) (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "RelationTo condition has invalid ConditionValue1(ConditionTarget selection) (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue1 == cond->ConditionTarget)
{
- sLog->outError(LOG_FILTER_SQL, "RelationTo condition has ConditionValue1(ConditionTarget selection) set to self (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "RelationTo condition has ConditionValue1(ConditionTarget selection) set to self (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2 >= RELATION_MAX)
{
- sLog->outError(LOG_FILTER_SQL, "RelationTo condition has invalid ConditionValue2(RelationType) (%u), skipped", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "RelationTo condition has invalid ConditionValue2(RelationType) (%u), skipped", cond->ConditionValue2);
return false;
}
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "RelationTo condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "RelationTo condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_REACTION_TO:
{
if (cond->ConditionValue1 >= cond->GetMaxAvailableConditionTargets())
{
- sLog->outError(LOG_FILTER_SQL, "ReactionTo condition has invalid ConditionValue1(ConditionTarget selection) (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "ReactionTo condition has invalid ConditionValue1(ConditionTarget selection) (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue1 == cond->ConditionTarget)
{
- sLog->outError(LOG_FILTER_SQL, "ReactionTo condition has ConditionValue1(ConditionTarget selection) set to self (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "ReactionTo condition has ConditionValue1(ConditionTarget selection) set to self (%u), skipped", cond->ConditionValue1);
return false;
}
if (!cond->ConditionValue2)
{
- sLog->outError(LOG_FILTER_SQL, "mConditionValue2 condition has invalid ConditionValue2(rankMask) (%u), skipped", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "mConditionValue2 condition has invalid ConditionValue2(rankMask) (%u), skipped", cond->ConditionValue2);
return false;
}
break;
@@ -1874,17 +1886,17 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
{
if (cond->ConditionValue1 >= cond->GetMaxAvailableConditionTargets())
{
- sLog->outError(LOG_FILTER_SQL, "DistanceTo condition has invalid ConditionValue1(ConditionTarget selection) (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "DistanceTo condition has invalid ConditionValue1(ConditionTarget selection) (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue1 == cond->ConditionTarget)
{
- sLog->outError(LOG_FILTER_SQL, "DistanceTo condition has ConditionValue1(ConditionTarget selection) set to self (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "DistanceTo condition has ConditionValue1(ConditionTarget selection) set to self (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue3 >= COMP_TYPE_MAX)
{
- sLog->outError(LOG_FILTER_SQL, "DistanceTo condition has invalid ComparisionType (%u), skipped", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "DistanceTo condition has invalid ComparisionType (%u), skipped", cond->ConditionValue3);
return false;
}
break;
@@ -1892,38 +1904,38 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
case CONDITION_ALIVE:
{
if (cond->ConditionValue1)
- sLog->outError(LOG_FILTER_SQL, "Alive condition has useless data in value1 (%u)!", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Alive condition has useless data in value1 (%u)!", cond->ConditionValue1);
if (cond->ConditionValue2)
- sLog->outError(LOG_FILTER_SQL, "Alive condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Alive condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "Alive condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Alive condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_HP_VAL:
{
if (cond->ConditionValue2 >= COMP_TYPE_MAX)
{
- sLog->outError(LOG_FILTER_SQL, "HpVal condition has invalid ComparisionType (%u), skipped", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "HpVal condition has invalid ComparisionType (%u), skipped", cond->ConditionValue2);
return false;
}
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "HpVal condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "HpVal condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_HP_PCT:
{
if (cond->ConditionValue1 > 100)
{
- sLog->outError(LOG_FILTER_SQL, "HpPct condition has too big percent value (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "HpPct condition has too big percent value (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue2 >= COMP_TYPE_MAX)
{
- sLog->outError(LOG_FILTER_SQL, "HpPct condition has invalid ComparisionType (%u), skipped", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "HpPct condition has invalid ComparisionType (%u), skipped", cond->ConditionValue2);
return false;
}
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "HpPct condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "HpPct condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_AREAID:
@@ -1933,19 +1945,19 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
{
if (!sWorld->getWorldState(cond->ConditionValue1))
{
- sLog->outError(LOG_FILTER_SQL, "World state condition has non existing world state in value1 (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "World state condition has non existing world state in value1 (%u), skipped", cond->ConditionValue1);
return false;
}
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "World state condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "World state condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_PHASEMASK:
{
if (cond->ConditionValue2)
- sLog->outError(LOG_FILTER_SQL, "Phasemask condition has useless data in value2 (%u)!", cond->ConditionValue2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Phasemask condition has useless data in value2 (%u)!", cond->ConditionValue2);
if (cond->ConditionValue3)
- sLog->outError(LOG_FILTER_SQL, "Phasemask condition has useless data in value3 (%u)!", cond->ConditionValue3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Phasemask condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
case CONDITION_TITLE:
@@ -1953,7 +1965,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(cond->ConditionValue1);
if (!titleEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Title condition has non existing title in value1 (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Title condition has non existing title in value1 (%u), skipped", cond->ConditionValue1);
return false;
}
break;
@@ -1962,7 +1974,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
{
if (cond->ConditionValue1 > SPAWNMASK_RAID_ALL)
{
- sLog->outError(LOG_FILTER_SQL, "SpawnMask condition has non existing SpawnMask in value1 (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SpawnMask condition has non existing SpawnMask in value1 (%u), skipped", cond->ConditionValue1);
return false;
}
break;
@@ -1971,13 +1983,13 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
{
if (cond->ConditionValue1 > uint32(UNIT_STATE_ALL_STATE))
{
- sLog->outError(LOG_FILTER_SQL, "UnitState condition has non existing UnitState in value1 (%u), skipped", cond->ConditionValue1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "UnitState condition has non existing UnitState in value1 (%u), skipped", cond->ConditionValue1);
return false;
}
break;
}
case CONDITION_UNUSED_24:
- sLog->outError(LOG_FILTER_SQL, "Found ConditionTypeOrReference = CONDITION_UNUSED_24 in `conditions` table - ignoring");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Found ConditionTypeOrReference = CONDITION_UNUSED_24 in `conditions` table - ignoring");
return false;
default:
break;
diff --git a/src/server/game/Conditions/DisableMgr.cpp b/src/server/game/Conditions/DisableMgr.cpp
index 7e379fdaded..45bbfe565fc 100644
--- a/src/server/game/Conditions/DisableMgr.cpp
+++ b/src/server/game/Conditions/DisableMgr.cpp
@@ -61,7 +61,7 @@ void LoadDisables()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 disables. DB table `disables` is empty!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 disables. DB table `disables` is empty!");
return;
}
@@ -72,7 +72,7 @@ void LoadDisables()
DisableType type = DisableType(fields[0].GetUInt32());
if (type >= MAX_DISABLE_TYPES)
{
- sLog->outError(LOG_FILTER_SQL, "Invalid type %u specified in `disables` table, skipped.", type);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Invalid type %u specified in `disables` table, skipped.", type);
continue;
}
@@ -89,13 +89,13 @@ void LoadDisables()
case DISABLE_TYPE_SPELL:
if (!(sSpellMgr->GetSpellInfo(entry) || flags & SPELL_DISABLE_DEPRECATED_SPELL))
{
- sLog->outError(LOG_FILTER_SQL, "Spell entry %u from `disables` doesn't exist in dbc, skipped.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell entry %u from `disables` doesn't exist in dbc, skipped.", entry);
continue;
}
if (!flags || flags > MAX_SPELL_DISABLE_TYPE)
{
- sLog->outError(LOG_FILTER_SQL, "Disable flags for spell %u are invalid, skipped.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Disable flags for spell %u are invalid, skipped.", entry);
continue;
}
@@ -122,7 +122,7 @@ void LoadDisables()
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
if (!mapEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
continue;
}
bool isFlagInvalid = false;
@@ -145,12 +145,12 @@ void LoadDisables()
break;
case MAP_BATTLEGROUND:
case MAP_ARENA:
- sLog->outError(LOG_FILTER_SQL, "Battleground map %u specified to be disabled in map case, skipped.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Battleground map %u specified to be disabled in map case, skipped.", entry);
continue;
}
if (isFlagInvalid)
{
- sLog->outError(LOG_FILTER_SQL, "Disable flags for map %u are invalid, skipped.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Disable flags for map %u are invalid, skipped.", entry);
continue;
}
break;
@@ -158,64 +158,64 @@ void LoadDisables()
case DISABLE_TYPE_BATTLEGROUND:
if (!sBattlemasterListStore.LookupEntry(entry))
{
- sLog->outError(LOG_FILTER_SQL, "Battleground entry %u from `disables` doesn't exist in dbc, skipped.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Battleground entry %u from `disables` doesn't exist in dbc, skipped.", entry);
continue;
}
if (flags)
- sLog->outError(LOG_FILTER_SQL, "Disable flags specified for battleground %u, useless data.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Disable flags specified for battleground %u, useless data.", entry);
break;
case DISABLE_TYPE_OUTDOORPVP:
if (entry > MAX_OUTDOORPVP_TYPES)
{
- sLog->outError(LOG_FILTER_SQL, "OutdoorPvPTypes value %u from `disables` is invalid, skipped.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "OutdoorPvPTypes value %u from `disables` is invalid, skipped.", entry);
continue;
}
if (flags)
- sLog->outError(LOG_FILTER_SQL, "Disable flags specified for outdoor PvP %u, useless data.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Disable flags specified for outdoor PvP %u, useless data.", entry);
break;
case DISABLE_TYPE_ACHIEVEMENT_CRITERIA:
if (!sAchievementMgr->GetAchievementCriteria(entry))
{
- sLog->outError(LOG_FILTER_SQL, "Achievement Criteria entry %u from `disables` doesn't exist in dbc, skipped.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Achievement Criteria entry %u from `disables` doesn't exist in dbc, skipped.", entry);
continue;
}
if (flags)
- sLog->outError(LOG_FILTER_SQL, "Disable flags specified for Achievement Criteria %u, useless data.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Disable flags specified for Achievement Criteria %u, useless data.", entry);
break;
case DISABLE_TYPE_VMAP:
{
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
if (!mapEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
continue;
}
switch (mapEntry->map_type)
{
case MAP_COMMON:
if (flags & VMAP_DISABLE_AREAFLAG)
- sLog->outInfo(LOG_FILTER_GENERAL, "Areaflag disabled for world map %u.", entry);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Areaflag disabled for world map %u.", entry);
if (flags & VMAP_DISABLE_LIQUIDSTATUS)
- sLog->outInfo(LOG_FILTER_GENERAL, "Liquid status disabled for world map %u.", entry);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Liquid status disabled for world map %u.", entry);
break;
case MAP_INSTANCE:
case MAP_RAID:
if (flags & VMAP_DISABLE_HEIGHT)
- sLog->outInfo(LOG_FILTER_GENERAL, "Height disabled for instance map %u.", entry);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Height disabled for instance map %u.", entry);
if (flags & VMAP_DISABLE_LOS)
- sLog->outInfo(LOG_FILTER_GENERAL, "LoS disabled for instance map %u.", entry);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "LoS disabled for instance map %u.", entry);
break;
case MAP_BATTLEGROUND:
if (flags & VMAP_DISABLE_HEIGHT)
- sLog->outInfo(LOG_FILTER_GENERAL, "Height disabled for battleground map %u.", entry);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Height disabled for battleground map %u.", entry);
if (flags & VMAP_DISABLE_LOS)
- sLog->outInfo(LOG_FILTER_GENERAL, "LoS disabled for battleground map %u.", entry);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "LoS disabled for battleground map %u.", entry);
break;
case MAP_ARENA:
if (flags & VMAP_DISABLE_HEIGHT)
- sLog->outInfo(LOG_FILTER_GENERAL, "Height disabled for arena map %u.", entry);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Height disabled for arena map %u.", entry);
if (flags & VMAP_DISABLE_LOS)
- sLog->outInfo(LOG_FILTER_GENERAL, "LoS disabled for arena map %u.", entry);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "LoS disabled for arena map %u.", entry);
break;
default:
break;
@@ -227,23 +227,23 @@ void LoadDisables()
MapEntry const* mapEntry = sMapStore.LookupEntry(entry);
if (!mapEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Map entry %u from `disables` doesn't exist in dbc, skipped.", entry);
continue;
}
switch (mapEntry->map_type)
{
case MAP_COMMON:
- sLog->outInfo(LOG_FILTER_GENERAL, "Pathfinding disabled for world map %u.", entry);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Pathfinding disabled for world map %u.", entry);
break;
case MAP_INSTANCE:
case MAP_RAID:
- sLog->outInfo(LOG_FILTER_GENERAL, "Pathfinding disabled for instance map %u.", entry);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Pathfinding disabled for instance map %u.", entry);
break;
case MAP_BATTLEGROUND:
- sLog->outInfo(LOG_FILTER_GENERAL, "Pathfinding disabled for battleground map %u.", entry);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Pathfinding disabled for battleground map %u.", entry);
break;
case MAP_ARENA:
- sLog->outInfo(LOG_FILTER_GENERAL, "Pathfinding disabled for arena map %u.", entry);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Pathfinding disabled for arena map %u.", entry);
break;
default:
break;
@@ -259,7 +259,7 @@ void LoadDisables()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u disables in %u ms", total_count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u disables in %u ms", total_count, GetMSTimeDiffToNow(oldMSTime));
}
void CheckQuestDisables()
@@ -269,7 +269,7 @@ void CheckQuestDisables()
uint32 count = m_DisableMap[DISABLE_TYPE_QUEST].size();
if (!count)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Checked 0 quest disables.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Checked 0 quest disables.");
return;
}
@@ -279,16 +279,16 @@ void CheckQuestDisables()
const uint32 entry = itr->first;
if (!sObjectMgr->GetQuestTemplate(entry))
{
- sLog->outError(LOG_FILTER_SQL, "Quest entry %u from `disables` doesn't exist, skipped.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest entry %u from `disables` doesn't exist, skipped.", entry);
m_DisableMap[DISABLE_TYPE_QUEST].erase(itr++);
continue;
}
if (itr->second.flags)
- sLog->outError(LOG_FILTER_SQL, "Disable flags specified for quest %u, useless data.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Disable flags specified for quest %u, useless data.", entry);
++itr;
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Checked %u quest disables in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Checked %u quest disables in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
bool IsDisabledFor(DisableType type, uint32 entry, Unit const* unit, uint8 flags)
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index 11e588f8e8c..71fbf1c62b2 100644
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -203,7 +203,7 @@ uint32 DBCFileCount = 0;
static bool LoadDBC_assert_print(uint32 fsize, uint32 rsize, const std::string& filename)
{
- sLog->outError(LOG_FILTER_GENERAL, "Size of '%s' set by format string (%u) not equal size of C++ structure (%u).", filename.c_str(), fsize, rsize);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Size of '%s' set by format string (%u) not equal size of C++ structure (%u).", filename.c_str(), fsize, rsize);
// ASSERT must fail after function call
return false;
@@ -467,7 +467,7 @@ void LoadDBCStores(const std::string& dataPath)
if (spellDiff->SpellID[x] <= 0 || !sSpellStore.LookupEntry(spellDiff->SpellID[x]))
{
if (spellDiff->SpellID[x] > 0)//don't show error if spell is <= 0, not all modes have spells and there are unknown negative values
- sLog->outError(LOG_FILTER_SQL, "spelldifficulty_dbc: spell %i at field id:%u at spellid%i does not exist in SpellStore (spell.dbc), loaded as 0", spellDiff->SpellID[x], spellDiff->ID, x);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "spelldifficulty_dbc: spell %i at field id:%u at spellid%i does not exist in SpellStore (spell.dbc), loaded as 0", spellDiff->SpellID[x], spellDiff->ID, x);
newEntry.SpellID[x] = 0;//spell was <= 0 or invalid, set to 0
}
else
@@ -508,10 +508,9 @@ void LoadDBCStores(const std::string& dataPath)
continue;
// store class talent tab pages
- uint32 cls = 1;
- for (uint32 m=1; !(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES; m <<= 1, ++cls) {}
-
- sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;
+ for (uint32 cls = 1; cls < MAX_CLASSES; ++cls)
+ if (talentTabInfo->ClassMask & (1 << (cls - 1)))
+ sTalentTabPages[cls][talentTabInfo->tabpage] = talentTabId;
}
}
@@ -620,7 +619,7 @@ void LoadDBCStores(const std::string& dataPath)
// error checks
if (bad_dbc_files.size() >= DBCFileCount)
{
- sLog->outError(LOG_FILTER_GENERAL, "Incorrect DataDir value in worldserver.conf or ALL required *.dbc files (%d) not found by path: %sdbc", DBCFileCount, dataPath.c_str());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Incorrect DataDir value in worldserver.conf or ALL required *.dbc files (%d) not found by path: %sdbc", DBCFileCount, dataPath.c_str());
exit(1);
}
else if (!bad_dbc_files.empty())
@@ -629,7 +628,7 @@ void LoadDBCStores(const std::string& dataPath)
for (StoreProblemList::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
str += *i + "\n";
- sLog->outError(LOG_FILTER_GENERAL, "Some required *.dbc files (%u from %d) not found or not compatible:\n%s", (uint32)bad_dbc_files.size(), DBCFileCount, str.c_str());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Some required *.dbc files (%u from %d) not found or not compatible:\n%s", (uint32)bad_dbc_files.size(), DBCFileCount, str.c_str());
exit(1);
}
@@ -642,11 +641,11 @@ void LoadDBCStores(const std::string& dataPath)
!sMapStore.LookupEntry(724) || // last map added in 3.3.5a
!sSpellStore.LookupEntry(80864) ) // last client known item added in 3.3.5a
{
- sLog->outError(LOG_FILTER_GENERAL, "You have _outdated_ DBC files. Please extract correct versions from current using client.");
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "You have _outdated_ DBC files. Please extract correct versions from current using client.");
exit(1);
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Initialized %d data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Initialized %d data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime));
}
@@ -723,6 +722,18 @@ AreaTableEntry const* GetAreaEntryByAreaFlagAndMap(uint32 area_flag, uint32 map_
return NULL;
}
+char const* GetRaceName(uint8 race, uint8 locale)
+{
+ ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race);
+ return raceEntry ? raceEntry->name[locale] : NULL;
+}
+
+char const* GetClassName(uint8 class_, uint8 locale)
+{
+ ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(class_);
+ return classEntry ? classEntry->name[locale] : NULL;
+}
+
uint32 GetAreaFlagByMapId(uint32 mapid)
{
AreaFlagByMapID::iterator i = sAreaFlagByMapID.find(mapid);
@@ -902,7 +913,7 @@ LFGDungeonEntry const* GetLFGDungeon(uint32 mapId, Difficulty difficulty)
if (!dungeon)
continue;
- if (dungeon->map == mapId && Difficulty(dungeon->difficulty) == difficulty)
+ if (dungeon->map == int32(mapId) && Difficulty(dungeon->difficulty) == difficulty)
return dungeon;
}
diff --git a/src/server/game/DataStores/DBCStores.h b/src/server/game/DataStores/DBCStores.h
index 3efdeec0268..cac93a120a5 100644
--- a/src/server/game/DataStores/DBCStores.h
+++ b/src/server/game/DataStores/DBCStores.h
@@ -37,6 +37,9 @@ AreaTableEntry const* GetAreaEntryByAreaID(uint32 area_id);
AreaTableEntry const* GetAreaEntryByAreaFlagAndMap(uint32 area_flag, uint32 map_id);
uint32 GetAreaFlagByMapId(uint32 mapid);
+char const* GetRaceName(uint8 race, uint8 locale);
+char const* GetClassName(uint8 class_, uint8 locale);
+
WMOAreaTableEntry const* GetWMOAreaTableEntryByTripple(int32 rootid, int32 adtid, int32 groupid);
uint32 GetVirtualMapForMapAndZone(uint32 mapid, uint32 zoneId);
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index a8c2f1b132e..c371fc781fd 100644
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -674,7 +674,7 @@ struct ChrClassesEntry
// 1, unused
uint32 powerType; // 2
// 3-4, unused
- //char* name[16]; // 5-20 unused
+ char* name[16]; // 5-20 unused
// 21 string flag, unused
//char* nameFemale[16]; // 21-36 unused, if different from base (male) case
// 37 string flag, unused
diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h
index a07d3abb52a..a81eec51338 100644
--- a/src/server/game/DataStores/DBCfmt.h
+++ b/src/server/game/DataStores/DBCfmt.h
@@ -35,7 +35,7 @@ char const BattlemasterListEntryfmt[] = "niiiiiiiiixssssssssssssssssxiixx";
char const CharStartOutfitEntryfmt[] = "dbbbXiiiiiiiiiiiiiiiiiiiiiiiixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx";
char const CharTitlesEntryfmt[] = "nxssssssssssssssssxxxxxxxxxxxxxxxxxxi";
char const ChatChannelsEntryfmt[] = "nixssssssssssssssssxxxxxxxxxxxxxxxxxx";
-char const ChrClassesEntryfmt[] = "nxixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
+char const ChrClassesEntryfmt[] = "nxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxixii";
char const ChrRacesEntryfmt[] = "nxixiixixxxxixssssssssssssssssxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxi";
char const CinematicSequencesEntryfmt[] = "nxxxxxxxxx";
char const CreatureDisplayInfofmt[] = "nixxfxxxxxxxxxxx";
diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp
index 9fc880c3f4a..52e3ab25319 100644
--- a/src/server/game/DungeonFinding/LFGMgr.cpp
+++ b/src/server/game/DungeonFinding/LFGMgr.cpp
@@ -113,7 +113,7 @@ void LFGMgr::LoadRewards()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 lfg dungeon rewards. DB table `lfg_dungeon_rewards` is empty!");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 lfg dungeon rewards. DB table `lfg_dungeon_rewards` is empty!");
return;
}
@@ -130,25 +130,25 @@ void LFGMgr::LoadRewards()
if (!GetLFGDungeonEntry(dungeonId))
{
- sLog->outError(LOG_FILTER_SQL, "Dungeon %u specified in table `lfg_dungeon_rewards` does not exist!", dungeonId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Dungeon %u specified in table `lfg_dungeon_rewards` does not exist!", dungeonId);
continue;
}
if (!maxLevel || maxLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
- sLog->outError(LOG_FILTER_SQL, "Level %u specified for dungeon %u in table `lfg_dungeon_rewards` can never be reached!", maxLevel, dungeonId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Level %u specified for dungeon %u in table `lfg_dungeon_rewards` can never be reached!", maxLevel, dungeonId);
maxLevel = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
}
if (!firstQuestId || !sObjectMgr->GetQuestTemplate(firstQuestId))
{
- sLog->outError(LOG_FILTER_SQL, "First quest %u specified for dungeon %u in table `lfg_dungeon_rewards` does not exist!", firstQuestId, dungeonId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "First quest %u specified for dungeon %u in table `lfg_dungeon_rewards` does not exist!", firstQuestId, dungeonId);
continue;
}
if (otherQuestId && !sObjectMgr->GetQuestTemplate(otherQuestId))
{
- sLog->outError(LOG_FILTER_SQL, "Other quest %u specified for dungeon %u in table `lfg_dungeon_rewards` does not exist!", otherQuestId, dungeonId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Other quest %u specified for dungeon %u in table `lfg_dungeon_rewards` does not exist!", otherQuestId, dungeonId);
otherQuestId = 0;
}
@@ -157,7 +157,7 @@ void LFGMgr::LoadRewards()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u lfg dungeon rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u lfg dungeon rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
LFGDungeonData const* LFGMgr::GetLFGDungeon(uint32 id)
@@ -198,7 +198,7 @@ void LFGMgr::LoadLFGDungeons(bool reload /* = false */)
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 lfg entrance positions. DB table `lfg_entrances` is empty!");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 lfg entrance positions. DB table `lfg_entrances` is empty!");
return;
}
@@ -211,7 +211,7 @@ void LFGMgr::LoadLFGDungeons(bool reload /* = false */)
LFGDungeonContainer::iterator dungeonItr = LfgDungeonStore.find(dungeonId);
if (dungeonItr == LfgDungeonStore.end())
{
- sLog->outError(LOG_FILTER_SQL, "table `lfg_entrances` contains coordinates for wrong dungeon %u", dungeonId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "table `lfg_entrances` contains coordinates for wrong dungeon %u", dungeonId);
continue;
}
@@ -225,7 +225,7 @@ void LFGMgr::LoadLFGDungeons(bool reload /* = false */)
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u lfg entrance positions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u lfg entrance positions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
// Fill all other teleport coords from areatriggers
for (LFGDungeonContainer::iterator itr = LfgDungeonStore.begin(); itr != LfgDungeonStore.end(); ++itr)
@@ -238,7 +238,7 @@ void LFGMgr::LoadLFGDungeons(bool reload /* = false */)
AreaTrigger const* at = sObjectMgr->GetMapEntranceTrigger(dungeon.map);
if (!at)
{
- sLog->outError(LOG_FILTER_LFG, "LFGMgr::LoadLFGDungeons: Failed to load dungeon %s, cant find areatrigger for map %u", dungeon.name.c_str(), dungeon.map);
+ TC_LOG_ERROR(LOG_FILTER_LFG, "LFGMgr::LoadLFGDungeons: Failed to load dungeon %s, cant find areatrigger for map %u", dungeon.name.c_str(), dungeon.map);
continue;
}
@@ -325,7 +325,7 @@ void LFGMgr::Update(uint32 diff)
// Check if a proposal can be formed with the new groups being added
for (LfgQueueContainer::iterator it = QueuesStore.begin(); it != QueuesStore.end(); ++it)
if (uint8 newProposals = it->second.FindGroups())
- sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::Update: Found %u new groups in queue %u", newProposals, it->first);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::Update: Found %u new groups in queue %u", newProposals, it->first);
if (lastProposalId != m_lfgProposalId)
{
@@ -542,7 +542,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
isRaid = true;
break;
default:
- sLog->outError(LOG_FILTER_LFG, "Wrong dungeon type %u for dungeon %u", type, *it);
+ TC_LOG_ERROR(LOG_FILTER_LFG, "Wrong dungeon type %u for dungeon %u", type, *it);
joinData.result = LFG_JOIN_DUNGEON_INVALID;
break;
}
@@ -565,7 +565,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
// Can't join. Send result
if (joinData.result != LFG_JOIN_OK)
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::Join: [" UI64FMTD "] joining with %u members. result: %u", guid, grp ? grp->GetMembersCount() : 1, joinData.result);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::Join: [" UI64FMTD "] joining with %u members. result: %u", guid, grp ? grp->GetMembersCount() : 1, joinData.result);
if (!dungeons.empty()) // Only should show lockmap when have no dungeons available
joinData.lockmap.clear();
player->GetSession()->SendLfgJoinResult(joinData);
@@ -576,7 +576,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
if (isRaid)
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::Join: [" UI64FMTD "] trying to join raid browser and it's disabled.", guid);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::Join: [" UI64FMTD "] trying to join raid browser and it's disabled.", guid);
return;
}
@@ -647,7 +647,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
std::ostringstream o;
o << "LFGMgr::Join: [" << guid << "] joined (" << (grp ? "group" : "player") << ") Members: " << debugNames.c_str()
<< ". Dungeons (" << uint32(dungeons.size()) << "): " << ConcatenateDungeons(dungeons);
- sLog->outDebug(LOG_FILTER_LFG, "%s", o.str().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "%s", o.str().c_str());
}
}
@@ -659,7 +659,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const
*/
void LFGMgr::LeaveLfg(uint64 guid)
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::LeaveLfg: [" UI64FMTD "]", guid);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::LeaveLfg: [" UI64FMTD "]", guid);
uint64 gguid = IS_GROUP_GUID(guid) ? guid : GetGroup(guid);
LfgState state = GetState(guid);
@@ -1017,7 +1017,7 @@ void LFGMgr::UpdateProposal(uint32 proposalId, uint64 guid, bool accept)
LfgProposalPlayer& player = itProposalPlayer->second;
player.accept = LfgAnswer(accept);
- sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::UpdateProposal: Player [" UI64FMTD "] of proposal %u selected: %u", guid, proposalId, accept);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::UpdateProposal: Player [" UI64FMTD "] of proposal %u selected: %u", guid, proposalId, accept);
if (!accept)
{
RemoveProposal(itProposal, LFG_UPDATETYPE_PROPOSAL_DECLINED);
@@ -1108,7 +1108,7 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate
LfgProposal& proposal = itProposal->second;
proposal.state = LFG_PROPOSAL_FAILED;
- sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemoveProposal: Proposal %u, state FAILED, UpdateType %u", itProposal->first, type);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::RemoveProposal: Proposal %u, state FAILED, UpdateType %u", itProposal->first, type);
// Mark all people that didn't answered as no accept
if (type == LFG_UPDATETYPE_PROPOSAL_FAILED)
for (LfgProposalPlayerContainer::iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
@@ -1145,12 +1145,12 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate
if (it->second.accept == LFG_ANSWER_DENY)
{
updateData.updateType = type;
- sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemoveProposal: [" UI64FMTD "] didn't accept. Removing from queue and compatible cache", guid);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::RemoveProposal: [" UI64FMTD "] didn't accept. Removing from queue and compatible cache", guid);
}
else
{
updateData.updateType = LFG_UPDATETYPE_REMOVED_FROM_QUEUE;
- sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemoveProposal: [" UI64FMTD "] in same group that someone that didn't accept. Removing from queue and compatible cache", guid);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::RemoveProposal: [" UI64FMTD "] in same group that someone that didn't accept. Removing from queue and compatible cache", guid);
}
RestoreState(guid, "Proposal Fail (didn't accepted or in group with someone that didn't accept");
@@ -1164,7 +1164,7 @@ void LFGMgr::RemoveProposal(LfgProposalContainer::iterator itProposal, LfgUpdate
}
else
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::RemoveProposal: Readding [" UI64FMTD "] to queue.", guid);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::RemoveProposal: Readding [" UI64FMTD "] to queue.", guid);
SetState(guid, LFG_STATE_QUEUED);
if (gguid != guid)
{
@@ -1309,7 +1309,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*
if (!dungeon)
{
- sLog->outDebug(LOG_FILTER_LFG, "TeleportPlayer: Player %s not in group/lfggroup or dungeon not found!",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "TeleportPlayer: Player %s not in group/lfggroup or dungeon not found!",
player->GetName().c_str());
player->GetSession()->SendLfgTeleportError(uint8(LFG_TELEPORTERROR_INVALID_LOCATION));
return;
@@ -1317,7 +1317,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*
if (out)
{
- sLog->outDebug(LOG_FILTER_LFG, "TeleportPlayer: Player %s is being teleported out. Current Map %u - Expected Map %u",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "TeleportPlayer: Player %s is being teleported out. Current Map %u - Expected Map %u",
player->GetName().c_str(), player->GetMapId(), uint32(dungeon->map));
if (player->GetMapId() == uint32(dungeon->map))
player->TeleportToBGEntryPoint();
@@ -1381,7 +1381,7 @@ void LFGMgr::TeleportPlayer(Player* player, bool out, bool fromOpcode /*= false*
if (error != LFG_TELEPORTERROR_OK)
player->GetSession()->SendLfgTeleportError(uint8(error));
- sLog->outDebug(LOG_FILTER_LFG, "TeleportPlayer: Player %s is being teleported in to map %u "
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "TeleportPlayer: Player %s is being teleported in to map %u "
"(x: %f, y: %f, z: %f) Result: %u", player->GetName().c_str(), dungeon->map,
dungeon->x, dungeon->y, dungeon->z, error);
}
@@ -1397,13 +1397,13 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId)
uint32 gDungeonId = GetDungeon(gguid);
if (gDungeonId != dungeonId)
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::FinishDungeon: [" UI64FMTD "] Finished dungeon %u but group queued for %u. Ignoring", gguid, dungeonId, gDungeonId);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::FinishDungeon: [" UI64FMTD "] Finished dungeon %u but group queued for %u. Ignoring", gguid, dungeonId, gDungeonId);
return;
}
if (GetState(gguid) == LFG_STATE_FINISHED_DUNGEON) // Shouldn't happen. Do not reward multiple times
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::FinishDungeon: [" UI64FMTD "] Already rewarded group. Ignoring", gguid);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::FinishDungeon: [" UI64FMTD "] Already rewarded group. Ignoring", gguid);
return;
}
@@ -1415,7 +1415,7 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId)
uint64 guid = (*it);
if (GetState(guid) == LFG_STATE_FINISHED_DUNGEON)
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::FinishDungeon: [" UI64FMTD "] Already rewarded player. Ignoring", guid);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::FinishDungeon: [" UI64FMTD "] Already rewarded player. Ignoring", guid);
continue;
}
@@ -1431,14 +1431,14 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId)
if (!dungeon || (dungeon->type != LFG_TYPE_RANDOM && !dungeon->seasonal))
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::FinishDungeon: [" UI64FMTD "] dungeon %u is not random or seasonal", guid, rDungeonId);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::FinishDungeon: [" UI64FMTD "] dungeon %u is not random or seasonal", guid, rDungeonId);
continue;
}
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player || !player->IsInWorld())
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::FinishDungeon: [" UI64FMTD "] not found in world", guid);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::FinishDungeon: [" UI64FMTD "] not found in world", guid);
continue;
}
@@ -1447,7 +1447,7 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId)
if (player->GetMapId() != mapId)
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::FinishDungeon: [" UI64FMTD "] is in map %u and should be in %u to get reward", guid, player->GetMapId(), mapId);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::FinishDungeon: [" UI64FMTD "] is in map %u and should be in %u to get reward", guid, player->GetMapId(), mapId);
continue;
}
@@ -1478,7 +1478,7 @@ void LFGMgr::FinishDungeon(uint64 gguid, const uint32 dungeonId)
}
// Give rewards
- sLog->outDebug(LOG_FILTER_LFG, "LFGMgr::FinishDungeon: [" UI64FMTD "] done dungeon %u, %s previously done.", player->GetGUID(), GetDungeon(gguid), done? " " : " not");
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGMgr::FinishDungeon: [" UI64FMTD "] done dungeon %u, %s previously done.", player->GetGUID(), GetDungeon(gguid), done? " " : " not");
LfgPlayerRewardData data = LfgPlayerRewardData(dungeon->Entry(), GetDungeon(gguid, false), done, quest);
player->GetSession()->SendLfgPlayerReward(data);
}
@@ -1546,7 +1546,7 @@ LfgState LFGMgr::GetState(uint64 guid)
else
state = PlayersStore[guid].GetState();
- sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::GetState: [" UI64FMTD "] = %u", guid, state);
+ TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::GetState: [" UI64FMTD "] = %u", guid, state);
return state;
}
@@ -1558,14 +1558,14 @@ LfgState LFGMgr::GetOldState(uint64 guid)
else
state = PlayersStore[guid].GetOldState();
- sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::GetOldState: [" UI64FMTD "] = %u", guid, state);
+ TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::GetOldState: [" UI64FMTD "] = %u", guid, state);
return state;
}
uint32 LFGMgr::GetDungeon(uint64 guid, bool asId /*= true */)
{
uint32 dungeon = GroupsStore[guid].GetDungeon(asId);
- sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::GetDungeon: [" UI64FMTD "] asId: %u = %u", guid, asId, dungeon);
+ TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::GetDungeon: [" UI64FMTD "] asId: %u = %u", guid, asId, dungeon);
return dungeon;
}
@@ -1577,39 +1577,39 @@ uint32 LFGMgr::GetDungeonMapId(uint64 guid)
if (LFGDungeonData const* dungeon = GetLFGDungeon(dungeonId))
mapId = dungeon->map;
- sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::GetDungeonMapId: [" UI64FMTD "] = %u (DungeonId = %u)", guid, mapId, dungeonId);
+ TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::GetDungeonMapId: [" UI64FMTD "] = %u (DungeonId = %u)", guid, mapId, dungeonId);
return mapId;
}
uint8 LFGMgr::GetRoles(uint64 guid)
{
uint8 roles = PlayersStore[guid].GetRoles();
- sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::GetRoles: [" UI64FMTD "] = %u", guid, roles);
+ TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::GetRoles: [" UI64FMTD "] = %u", guid, roles);
return roles;
}
const std::string& LFGMgr::GetComment(uint64 guid)
{
- sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::GetComment: [" UI64FMTD "] = %s", guid, PlayersStore[guid].GetComment().c_str());
+ TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::GetComment: [" UI64FMTD "] = %s", guid, PlayersStore[guid].GetComment().c_str());
return PlayersStore[guid].GetComment();
}
LfgDungeonSet const& LFGMgr::GetSelectedDungeons(uint64 guid)
{
- sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::GetSelectedDungeons: [" UI64FMTD "]", guid);
+ TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::GetSelectedDungeons: [" UI64FMTD "]", guid);
return PlayersStore[guid].GetSelectedDungeons();
}
LfgLockMap const& LFGMgr::GetLockedDungeons(uint64 guid)
{
- sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::GetLockedDungeons: [" UI64FMTD "]", guid);
+ TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::GetLockedDungeons: [" UI64FMTD "]", guid);
return PlayersStore[guid].GetLockedDungeons();
}
uint8 LFGMgr::GetKicksLeft(uint64 guid)
{
uint8 kicks = GroupsStore[guid].GetKicksLeft();
- sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::GetKicksLeft: [" UI64FMTD "] = %u", guid, kicks);
+ TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::GetKicksLeft: [" UI64FMTD "] = %u", guid, kicks);
return kicks;
}
@@ -1622,7 +1622,7 @@ void LFGMgr::RestoreState(uint64 guid, char const* debugMsg)
{
std::string const& ps = GetStateString(data.GetState());
std::string const& os = GetStateString(data.GetOldState());
- sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::RestoreState: Group: [" UI64FMTD "] (%s) State: %s, oldState: %s",
+ TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::RestoreState: Group: [" UI64FMTD "] (%s) State: %s, oldState: %s",
guid, debugMsg, ps.c_str(), os.c_str());
}
@@ -1635,7 +1635,7 @@ void LFGMgr::RestoreState(uint64 guid, char const* debugMsg)
{
std::string const& ps = GetStateString(data.GetState());
std::string const& os = GetStateString(data.GetOldState());
- sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::RestoreState: Player: [" UI64FMTD "] (%s) State: %s, oldState: %s",
+ TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::RestoreState: Player: [" UI64FMTD "] (%s) State: %s, oldState: %s",
guid, debugMsg, ps.c_str(), os.c_str());
}
data.RestoreState();
@@ -1652,7 +1652,7 @@ void LFGMgr::SetState(uint64 guid, LfgState state)
std::string const& ns = GetStateString(state);
std::string const& ps = GetStateString(data.GetState());
std::string const& os = GetStateString(data.GetOldState());
- sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::SetState: Group: [" UI64FMTD "] newState: %s, previous: %s, oldState: %s",
+ TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::SetState: Group: [" UI64FMTD "] newState: %s, previous: %s, oldState: %s",
guid, ns.c_str(), ps.c_str(), os.c_str());
}
data.SetState(state);
@@ -1665,7 +1665,7 @@ void LFGMgr::SetState(uint64 guid, LfgState state)
std::string const& ns = GetStateString(state);
std::string const& ps = GetStateString(data.GetState());
std::string const& os = GetStateString(data.GetOldState());
- sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::SetState: Player: [" UI64FMTD "] newState: %s, previous: %s, oldState: %s",
+ TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::SetState: Player: [" UI64FMTD "] newState: %s, previous: %s, oldState: %s",
guid, ns.c_str(), ps.c_str(), os.c_str());
}
data.SetState(state);
@@ -1674,43 +1674,43 @@ void LFGMgr::SetState(uint64 guid, LfgState state)
void LFGMgr::SetDungeon(uint64 guid, uint32 dungeon)
{
- sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::SetDungeon: [" UI64FMTD "] dungeon %u", guid, dungeon);
+ TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::SetDungeon: [" UI64FMTD "] dungeon %u", guid, dungeon);
GroupsStore[guid].SetDungeon(dungeon);
}
void LFGMgr::SetRoles(uint64 guid, uint8 roles)
{
- sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::SetRoles: [" UI64FMTD "] roles: %u", guid, roles);
+ TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::SetRoles: [" UI64FMTD "] roles: %u", guid, roles);
PlayersStore[guid].SetRoles(roles);
}
void LFGMgr::SetComment(uint64 guid, std::string const& comment)
{
- sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::SetComment: [" UI64FMTD "] comment: %s", guid, comment.c_str());
+ TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::SetComment: [" UI64FMTD "] comment: %s", guid, comment.c_str());
PlayersStore[guid].SetComment(comment);
}
void LFGMgr::SetSelectedDungeons(uint64 guid, LfgDungeonSet const& dungeons)
{
- sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::SetSelectedDungeons: [" UI64FMTD "] Dungeons: %s", guid, ConcatenateDungeons(dungeons).c_str());
+ TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::SetSelectedDungeons: [" UI64FMTD "] Dungeons: %s", guid, ConcatenateDungeons(dungeons).c_str());
PlayersStore[guid].SetSelectedDungeons(dungeons);
}
void LFGMgr::SetLockedDungeons(uint64 guid, LfgLockMap const& lock)
{
- sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::SetLockedDungeons: [" UI64FMTD "]", guid);
+ TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::SetLockedDungeons: [" UI64FMTD "]", guid);
PlayersStore[guid].SetLockedDungeons(lock);
}
void LFGMgr::DecreaseKicksLeft(uint64 guid)
{
- sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::DecreaseKicksLeft: [" UI64FMTD "]", guid);
+ TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::DecreaseKicksLeft: [" UI64FMTD "]", guid);
GroupsStore[guid].DecreaseKicksLeft();
}
void LFGMgr::RemovePlayerData(uint64 guid)
{
- sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::RemovePlayerData: [" UI64FMTD "]", guid);
+ TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::RemovePlayerData: [" UI64FMTD "]", guid);
LfgPlayerDataContainer::iterator it = PlayersStore.find(guid);
if (it != PlayersStore.end())
PlayersStore.erase(it);
@@ -1718,7 +1718,7 @@ void LFGMgr::RemovePlayerData(uint64 guid)
void LFGMgr::RemoveGroupData(uint64 guid)
{
- sLog->outTrace(LOG_FILTER_LFG, "LFGMgr::RemoveGroupData: [" UI64FMTD "]", guid);
+ TC_LOG_TRACE(LOG_FILTER_LFG, "LFGMgr::RemoveGroupData: [" UI64FMTD "]", guid);
LfgGroupDataContainer::iterator it = GroupsStore.find(guid);
if (it == GroupsStore.end())
return;
diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp
index 6a98fccecdc..178855e25e8 100644
--- a/src/server/game/DungeonFinding/LFGQueue.cpp
+++ b/src/server/game/DungeonFinding/LFGQueue.cpp
@@ -88,7 +88,7 @@ void LFGQueue::AddToQueue(uint64 guid)
LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(guid);
if (itQueue == QueueDataStore.end())
{
- sLog->outError(LOG_FILTER_LFG, "LFGQueue::AddToQueue: Queue data not found for [" UI64FMTD "]", guid);
+ TC_LOG_ERROR(LOG_FILTER_LFG, "LFGQueue::AddToQueue: Queue data not found for [" UI64FMTD "]", guid);
return;
}
@@ -194,7 +194,7 @@ void LFGQueue::RemoveFromCompatibles(uint64 guid)
out << guid;
std::string strGuid = out.str();
- sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::RemoveFromCompatibles: Removing [" UI64FMTD "]", guid);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGQueue::RemoveFromCompatibles: Removing [" UI64FMTD "]", guid);
for (LfgCompatibleContainer::iterator itNext = CompatibleMapStore.begin(); itNext != CompatibleMapStore.end();)
{
LfgCompatibleContainer::iterator it = itNext++;
@@ -251,7 +251,7 @@ uint8 LFGQueue::FindGroups()
while (!newToQueueStore.empty())
{
uint64 frontguid = newToQueueStore.front();
- sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::FindGroups: checking [" UI64FMTD "] newToQueue(%u), currentQueue(%u)", frontguid, uint32(newToQueueStore.size()), uint32(currentQueueStore.size()));
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGQueue::FindGroups: checking [" UI64FMTD "] newToQueue(%u), currentQueue(%u)", frontguid, uint32(newToQueueStore.size()), uint32(currentQueueStore.size()));
firstNew.clear();
firstNew.push_back(frontguid);
RemoveFromNewQueue(frontguid);
@@ -279,13 +279,13 @@ LfgCompatibility LFGQueue::FindNewGroups(LfgGuidList& check, LfgGuidList& all)
std::string strGuids = ConcatenateGuids(check);
LfgCompatibility compatibles = GetCompatibles(strGuids);
- sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::FindNewGroup: (%s): %s - all(%s)", strGuids.c_str(), GetCompatibleString(compatibles), ConcatenateGuids(all).c_str());
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGQueue::FindNewGroup: (%s): %s - all(%s)", strGuids.c_str(), GetCompatibleString(compatibles), ConcatenateGuids(all).c_str());
if (compatibles == LFG_COMPATIBILITY_PENDING) // Not previously cached, calculate
compatibles = CheckCompatibility(check);
if (compatibles == LFG_COMPATIBLES_BAD_STATES && sLFGMgr->AllQueued(check))
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::FindNewGroup: (%s) compatibles (cached) changed from bad states to match", strGuids.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGQueue::FindNewGroup: (%s) compatibles (cached) changed from bad states to match", strGuids.c_str());
SetCompatibles(strGuids, LFG_COMPATIBLES_MATCH);
return LFG_COMPATIBLES_MATCH;
}
@@ -323,7 +323,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
// Check for correct size
if (check.size() > MAXGROUPSIZE || check.empty())
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s): Size wrong - Not compatibles", strGuids.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s): Size wrong - Not compatibles", strGuids.c_str());
return LFG_INCOMPATIBLES_WRONG_GROUP_SIZE;
}
@@ -337,7 +337,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
LfgCompatibility child_compatibles = CheckCompatibility(check);
if (child_compatibles < LFG_COMPATIBLES_WITH_LESS_PLAYERS) // Group not compatible
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) child %s not compatibles", strGuids.c_str(), ConcatenateGuids(check).c_str());
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) child %s not compatibles", strGuids.c_str(), ConcatenateGuids(check).c_str());
SetCompatibles(strGuids, child_compatibles);
return child_compatibles;
}
@@ -353,7 +353,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(guid);
if (itQueue == QueueDataStore.end())
{
- sLog->outError(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: [" UI64FMTD "] is not queued but listed as queued!", guid);
+ TC_LOG_ERROR(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: [" UI64FMTD "] is not queued but listed as queued!", guid);
RemoveFromQueue(guid);
return LFG_COMPATIBILITY_PENDING;
}
@@ -375,7 +375,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
// Group with less that MAXGROUPSIZE members always compatible
if (check.size() == 1 && numPlayers != MAXGROUPSIZE)
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) sigle group. Compatibles", strGuids.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) sigle group. Compatibles", strGuids.c_str());
LfgQueueDataContainer::iterator itQueue = QueueDataStore.find(check.front());
LfgCompatibilityData data(LFG_COMPATIBLES_WITH_LESS_PLAYERS);
@@ -389,14 +389,14 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
if (numLfgGroups > 1)
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) More than one Lfggroup (%u)", strGuids.c_str(), numLfgGroups);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) More than one Lfggroup (%u)", strGuids.c_str(), numLfgGroups);
SetCompatibles(strGuids, LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS);
return LFG_INCOMPATIBLES_MULTIPLE_LFG_GROUPS;
}
if (numPlayers > MAXGROUPSIZE)
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Too much players (%u)", strGuids.c_str(), numPlayers);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Too much players (%u)", strGuids.c_str(), numPlayers);
SetCompatibles(strGuids, LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS);
return LFG_INCOMPATIBLES_TOO_MUCH_PLAYERS;
}
@@ -413,7 +413,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
for (itPlayer = proposalRoles.begin(); itPlayer != proposalRoles.end(); ++itPlayer)
{
if (itRoles->first == itPlayer->first)
- sLog->outError(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: ERROR! Player multiple times in queue! [" UI64FMTD "]", itRoles->first);
+ TC_LOG_ERROR(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: ERROR! Player multiple times in queue! [" UI64FMTD "]", itRoles->first);
else if (sLFGMgr->HasIgnore(itRoles->first, itPlayer->first))
break;
}
@@ -424,7 +424,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
if (uint8 playersize = numPlayers - proposalRoles.size())
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) not compatible, %u players are ignoring each other", strGuids.c_str(), playersize);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) not compatible, %u players are ignoring each other", strGuids.c_str(), playersize);
SetCompatibles(strGuids, LFG_INCOMPATIBLES_HAS_IGNORES);
return LFG_INCOMPATIBLES_HAS_IGNORES;
}
@@ -436,7 +436,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
for (LfgRolesMap::const_iterator it = debugRoles.begin(); it != debugRoles.end(); ++it)
o << ", " << it->first << ": " << GetRolesString(it->second);
- sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Roles not compatible%s", strGuids.c_str(), o.str().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Roles not compatible%s", strGuids.c_str(), o.str().c_str());
SetCompatibles(strGuids, LFG_INCOMPATIBLES_NO_ROLES);
return LFG_INCOMPATIBLES_NO_ROLES;
}
@@ -456,7 +456,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
if (proposalDungeons.empty())
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) No compatible dungeons%s", strGuids.c_str(), o.str().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) No compatible dungeons%s", strGuids.c_str(), o.str().c_str());
SetCompatibles(strGuids, LFG_INCOMPATIBLES_NO_DUNGEONS);
return LFG_INCOMPATIBLES_NO_DUNGEONS;
}
@@ -473,7 +473,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
// Enough players?
if (numPlayers != MAXGROUPSIZE)
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Compatibles but not enough players(%u)", strGuids.c_str(), numPlayers);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Compatibles but not enough players(%u)", strGuids.c_str(), numPlayers);
LfgCompatibilityData data(LFG_COMPATIBLES_WITH_LESS_PLAYERS);
data.roles = proposalRoles;
@@ -490,7 +490,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
if (!sLFGMgr->AllQueued(check))
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Group MATCH but can't create proposal!", strGuids.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) Group MATCH but can't create proposal!", strGuids.c_str());
SetCompatibles(strGuids, LFG_COMPATIBLES_BAD_STATES);
return LFG_COMPATIBLES_BAD_STATES;
}
@@ -532,14 +532,14 @@ LfgCompatibility LFGQueue::CheckCompatibility(LfgGuidList check)
sLFGMgr->AddProposal(proposal);
- sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) MATCH! Group formed", strGuids.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGQueue::CheckCompatibility: (%s) MATCH! Group formed", strGuids.c_str());
SetCompatibles(strGuids, LFG_COMPATIBLES_MATCH);
return LFG_COMPATIBLES_MATCH;
}
void LFGQueue::UpdateQueueTimers(time_t currTime)
{
- sLog->outTrace(LOG_FILTER_LFG, "Updating queue timers...");
+ TC_LOG_TRACE(LOG_FILTER_LFG, "Updating queue timers...");
for (LfgQueueDataContainer::iterator itQueue = QueueDataStore.begin(); itQueue != QueueDataStore.end(); ++itQueue)
{
LfgQueueData& queueinfo = itQueue->second;
@@ -631,7 +631,7 @@ std::string LFGQueue::DumpCompatibleInfo(bool full /* = false */) const
void LFGQueue::FindBestCompatibleInQueue(LfgQueueDataContainer::iterator itrQueue)
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::FindBestCompatibleInQueue: " UI64FMTD, itrQueue->first);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGQueue::FindBestCompatibleInQueue: " UI64FMTD, itrQueue->first);
std::ostringstream o;
o << itrQueue->first;
std::string sguid = o.str();
@@ -656,7 +656,7 @@ void LFGQueue::UpdateBestCompatibleInQueue(LfgQueueDataContainer::iterator itrQu
if (size <= storedSize)
return;
- sLog->outDebug(LOG_FILTER_LFG, "LFGQueue::UpdateBestCompatibleInQueue: Changed (%s) to (%s) as best compatible group for " UI64FMTD,
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGQueue::UpdateBestCompatibleInQueue: Changed (%s) to (%s) as best compatible group for " UI64FMTD,
queueData.bestCompatible.c_str(), key.c_str(), itrQueue->first);
queueData.bestCompatible = key;
diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp
index 3a70dc59e66..98b5265a8ba 100644
--- a/src/server/game/DungeonFinding/LFGScripts.cpp
+++ b/src/server/game/DungeonFinding/LFGScripts.cpp
@@ -70,7 +70,7 @@ void LFGPlayerScript::OnLogin(Player* player)
uint64 gguid2 = group->GetGUID();
if (gguid != gguid2)
{
- sLog->outError(LOG_FILTER_LFG, "%s on group %u but LFG has group %u saved... Fixing.",
+ TC_LOG_ERROR(LOG_FILTER_LFG, "%s on group %u but LFG has group %u saved... Fixing.",
player->GetSession()->GetPlayerInfo().c_str(), GUID_LOPART(gguid2), GUID_LOPART(gguid));
sLFGMgr->SetupGroupMember(guid, group->GetGUID());
}
@@ -104,7 +104,7 @@ void LFGPlayerScript::OnMapChanged(Player* player)
sLFGMgr->LeaveLfg(player->GetGUID());
player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW);
player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, 0.0f);
- sLog->outError(LOG_FILTER_LFG, "LFGPlayerScript::OnMapChanged, Player %s (%u) is in LFG dungeon map but does not have a valid group! "
+ TC_LOG_ERROR(LOG_FILTER_LFG, "LFGPlayerScript::OnMapChanged, Player %s (%u) is in LFG dungeon map but does not have a valid group! "
"Teleporting to homebind.", player->GetName().c_str(), player->GetGUIDLow());
return;
}
@@ -134,14 +134,14 @@ void LFGGroupScript::OnAddMember(Group* group, uint64 guid)
if (leader == guid)
{
- sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "]", gguid, guid, leader);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "]", gguid, guid, leader);
sLFGMgr->SetLeader(gguid, guid);
}
else
{
LfgState gstate = sLFGMgr->GetState(gguid);
LfgState state = sLFGMgr->GetState(guid);
- sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "] gstate: %u, state: %u", gguid, guid, leader, gstate, state);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "] gstate: %u, state: %u", gguid, guid, leader, gstate, state);
if (state == LFG_STATE_QUEUED)
sLFGMgr->LeaveLfg(guid);
@@ -160,7 +160,7 @@ void LFGGroupScript::OnRemoveMember(Group* group, uint64 guid, RemoveMethod meth
return;
uint64 gguid = group->GetGUID();
- sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnRemoveMember [" UI64FMTD "]: remove [" UI64FMTD "] Method: %d Kicker: [" UI64FMTD "] Reason: %s", gguid, guid, method, kicker, (reason ? reason : ""));
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGScripts::OnRemoveMember [" UI64FMTD "]: remove [" UI64FMTD "] Method: %d Kicker: [" UI64FMTD "] Reason: %s", gguid, guid, method, kicker, (reason ? reason : ""));
bool isLFG = group->isLFGGroup();
@@ -213,7 +213,7 @@ void LFGGroupScript::OnDisband(Group* group)
return;
uint64 gguid = group->GetGUID();
- sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnDisband [" UI64FMTD "]", gguid);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGScripts::OnDisband [" UI64FMTD "]", gguid);
sLFGMgr->RemoveGroupData(gguid);
}
@@ -225,7 +225,7 @@ void LFGGroupScript::OnChangeLeader(Group* group, uint64 newLeaderGuid, uint64 o
uint64 gguid = group->GetGUID();
- sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnChangeLeader [" UI64FMTD "]: old [" UI64FMTD "] new [" UI64FMTD "]", gguid, newLeaderGuid, oldLeaderGuid);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGScripts::OnChangeLeader [" UI64FMTD "]: old [" UI64FMTD "] new [" UI64FMTD "]", gguid, newLeaderGuid, oldLeaderGuid);
sLFGMgr->SetLeader(gguid, newLeaderGuid);
}
@@ -236,7 +236,7 @@ void LFGGroupScript::OnInviteMember(Group* group, uint64 guid)
uint64 gguid = group->GetGUID();
uint64 leader = group->GetLeaderGUID();
- sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnInviteMember [" UI64FMTD "]: invite [" UI64FMTD "] leader [" UI64FMTD "]", gguid, guid, leader);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "LFGScripts::OnInviteMember [" UI64FMTD "]: invite [" UI64FMTD "] leader [" UI64FMTD "]", gguid, guid, leader);
// No gguid == new group being formed
// No leader == after group creation first invite is new leader
// leader and no gguid == first invite after leader is added to new group (this is the real invite)
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp
index 3f1b6b58d94..c38082bb542 100644
--- a/src/server/game/Entities/Corpse/Corpse.cpp
+++ b/src/server/game/Entities/Corpse/Corpse.cpp
@@ -78,7 +78,7 @@ bool Corpse::Create(uint32 guidlow, Player* owner)
if (!IsPositionValid())
{
- sLog->outError(LOG_FILTER_PLAYER, "Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Corpse (guidlow %d, owner %s) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
guidlow, owner->GetName().c_str(), owner->GetPositionX(), owner->GetPositionY());
return false;
}
@@ -135,7 +135,7 @@ void Corpse::DeleteBonesFromWorld()
if (!corpse)
{
- sLog->outError(LOG_FILTER_PLAYER, "Bones %u not found in world.", GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Bones %u not found in world.", GetGUIDLow());
return;
}
@@ -196,7 +196,7 @@ bool Corpse::LoadCorpseFromDB(uint32 guid, Field* fields)
if (!IsPositionValid())
{
- sLog->outError(LOG_FILTER_PLAYER, "Corpse (guid: %u, owner: %u) is not created, given coordinates are not valid (X: %f, Y: %f, Z: %f)",
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Corpse (guid: %u, owner: %u) is not created, given coordinates are not valid (X: %f, Y: %f, Z: %f)",
GetGUIDLow(), GUID_LOPART(GetOwnerGUID()), posX, posY, posZ);
return false;
}
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 52ca60a4d1e..50f745669a7 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -173,7 +173,7 @@ Creature::~Creature()
i_AI = NULL;
//if (m_uint32Values)
- // sLog->outError(LOG_FILTER_UNITS, "Deconstruct Creature Entry = %u", GetEntry());
+ // TC_LOG_ERROR(LOG_FILTER_UNITS, "Deconstruct Creature Entry = %u", GetEntry());
}
void Creature::AddToWorld()
@@ -261,7 +261,7 @@ bool Creature::InitEntry(uint32 entry, uint32 /*team*/, const CreatureData* data
CreatureTemplate const* normalInfo = sObjectMgr->GetCreatureTemplate(entry);
if (!normalInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Creature::InitEntry creature entry %u does not exist.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature::InitEntry creature entry %u does not exist.", entry);
return false;
}
@@ -303,7 +303,7 @@ bool Creature::InitEntry(uint32 entry, uint32 /*team*/, const CreatureData* data
// Cancel load if no model defined
if (!(cinfo->GetFirstValidModelId()))
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ", entry);
return false;
}
@@ -311,7 +311,7 @@ bool Creature::InitEntry(uint32 entry, uint32 /*team*/, const CreatureData* data
CreatureModelInfo const* minfo = sObjectMgr->GetCreatureModelRandomGender(&displayID);
if (!minfo) // Cancel load if no model defined
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has no model defined in table `creature_template`, can't load. ", entry);
return false;
}
@@ -504,11 +504,11 @@ void Creature::Update(uint32 diff)
{
case JUST_RESPAWNED:
// Must not be called, see Creature::setDeathState JUST_RESPAWNED -> ALIVE promoting.
- sLog->outError(LOG_FILTER_UNITS, "Creature (GUID: %u Entry: %u) in wrong state: JUST_RESPAWNED (4)", GetGUIDLow(), GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Creature (GUID: %u Entry: %u) in wrong state: JUST_RESPAWNED (4)", GetGUIDLow(), GetEntry());
break;
case JUST_DIED:
// Must not be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting.
- sLog->outError(LOG_FILTER_UNITS, "Creature (GUID: %u Entry: %u) in wrong state: JUST_DEAD (1)", GetGUIDLow(), GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Creature (GUID: %u Entry: %u) in wrong state: JUST_DEAD (1)", GetGUIDLow(), GetEntry());
break;
case DEAD:
{
@@ -557,7 +557,7 @@ void Creature::Update(uint32 diff)
else if (m_corpseRemoveTime <= time(NULL))
{
RemoveCorpse(false);
- sLog->outDebug(LOG_FILTER_UNITS, "Removing corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Removing corpse... %u ", GetUInt32Value(OBJECT_FIELD_ENTRY));
}
break;
}
@@ -747,7 +747,7 @@ bool Creature::AIM_Initialize(CreatureAI* ai)
// make sure nothing can change the AI during AI update
if (m_AI_locked)
{
- sLog->outDebug(LOG_FILTER_TSCR, "AIM_Initialize: failed to init, locked.");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "AIM_Initialize: failed to init, locked.");
return false;
}
@@ -789,7 +789,7 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry,
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(Entry);
if (!cinfo)
{
- sLog->outError(LOG_FILTER_SQL, "Creature::Create(): creature template (guidlow: %u, entry: %u) does not exist.", guidlow, Entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature::Create(): creature template (guidlow: %u, entry: %u) does not exist.", guidlow, Entry);
return false;
}
@@ -803,7 +803,7 @@ bool Creature::Create(uint32 guidlow, Map* map, uint32 phaseMask, uint32 Entry,
if (!IsPositionValid())
{
- sLog->outError(LOG_FILTER_UNITS, "Creature::Create(): given coordinates for creature (guidlow %d, entry %d) are not valid (X: %f, Y: %f, Z: %f, O: %f)", guidlow, Entry, x, y, z, ang);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Creature::Create(): given coordinates for creature (guidlow %d, entry %d) are not valid (X: %f, Y: %f, Z: %f, O: %f)", guidlow, Entry, x, y, z, ang);
return false;
}
@@ -880,7 +880,7 @@ bool Creature::isCanTrainingOf(Player* player, bool msg) const
if ((!trainer_spells || trainer_spells->spellList.empty()) && GetCreatureTemplate()->trainer_type != TRAINER_TYPE_PETS)
{
- sLog->outError(LOG_FILTER_SQL, "Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature %u (Entry: %u) have UNIT_NPC_FLAG_TRAINER but have empty trainer spell list.",
GetGUIDLow(), GetEntry());
return false;
}
@@ -1058,7 +1058,7 @@ void Creature::SaveToDB()
CreatureData const* data = sObjectMgr->GetCreatureData(m_DBTableGuid);
if (!data)
{
- sLog->outError(LOG_FILTER_UNITS, "Creature::SaveToDB failed, cannot get creature data!");
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Creature::SaveToDB failed, cannot get creature data!");
return;
}
@@ -1278,7 +1278,7 @@ bool Creature::CreateFromProto(uint32 guidlow, uint32 Entry, uint32 vehId, uint3
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(Entry);
if (!cinfo)
{
- sLog->outError(LOG_FILTER_SQL, "Creature::CreateFromProto(): creature template (guidlow: %u, entry: %u) does not exist.", guidlow, Entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature::CreateFromProto(): creature template (guidlow: %u, entry: %u) does not exist.", guidlow, Entry);
return false;
}
@@ -1304,7 +1304,7 @@ bool Creature::LoadCreatureFromDB(uint32 guid, Map* map, bool addToMap)
if (!data)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (GUID: %u) not found in table `creature`, can't load. ", guid);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (GUID: %u) not found in table `creature`, can't load. ", guid);
return false;
}
@@ -1420,7 +1420,7 @@ void Creature::DeleteFromDB()
{
if (!m_DBTableGuid)
{
- sLog->outError(LOG_FILTER_UNITS, "Trying to delete not saved creature! LowGUID: %u, Entry: %u", GetGUIDLow(), GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Trying to delete not saved creature! LowGUID: %u, Entry: %u", GetGUIDLow(), GetEntry());
return;
}
@@ -1642,7 +1642,7 @@ void Creature::Respawn(bool force)
if (m_DBTableGuid)
GetMap()->RemoveCreatureRespawnTime(m_DBTableGuid);
- sLog->outDebug(LOG_FILTER_UNITS, "Respawning creature %s (GuidLow: %u, Full GUID: " UI64FMTD " Entry: %u)",
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Respawning creature %s (GuidLow: %u, Full GUID: " UI64FMTD " Entry: %u)",
GetName().c_str(), GetGUIDLow(), GetGUID(), GetEntry());
m_respawnTime = 0;
lootForPickPocketed = false;
@@ -1774,7 +1774,7 @@ SpellInfo const* Creature::reachWithSpellAttack(Unit* victim)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_UNITS, "WORLD: unknown spell id %i", m_spells[i]);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "WORLD: unknown spell id %i", m_spells[i]);
continue;
}
@@ -1822,7 +1822,7 @@ SpellInfo const* Creature::reachWithSpellCure(Unit* victim)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(m_spells[i]);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_UNITS, "WORLD: unknown spell id %i", m_spells[i]);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "WORLD: unknown spell id %i", m_spells[i]);
continue;
}
@@ -1894,7 +1894,7 @@ Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const
if (dist > MAX_VISIBILITY_DISTANCE)
{
- sLog->outError(LOG_FILTER_UNITS, "Creature (GUID: %u Entry: %u) SelectNearestTargetInAttackDistance called with dist > MAX_VISIBILITY_DISTANCE. Distance set to ATTACK_DISTANCE.", GetGUIDLow(), GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Creature (GUID: %u Entry: %u) SelectNearestTargetInAttackDistance called with dist > MAX_VISIBILITY_DISTANCE. Distance set to ATTACK_DISTANCE.", GetGUIDLow(), GetEntry());
dist = ATTACK_DISTANCE;
}
@@ -1932,7 +1932,7 @@ void Creature::SendAIReaction(AiReaction reactionType)
((WorldObject*)this)->SendMessageToSet(&data, true);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_AI_REACTION, type %u.", reactionType);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_AI_REACTION, type %u.", reactionType);
}
void Creature::CallAssistance()
@@ -2180,7 +2180,7 @@ bool Creature::LoadCreaturesAddon(bool reload)
SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(*itr);
if (!AdditionalSpellInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (GUID: %u Entry: %u) has wrong spell %u defined in `auras` field.", GetGUIDLow(), GetEntry(), *itr);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (GUID: %u Entry: %u) has wrong spell %u defined in `auras` field.", GetGUIDLow(), GetEntry(), *itr);
continue;
}
@@ -2188,13 +2188,13 @@ bool Creature::LoadCreaturesAddon(bool reload)
if (HasAura(*itr))
{
if (!reload)
- sLog->outError(LOG_FILTER_SQL, "Creature (GUID: %u Entry: %u) has duplicate aura (spell %u) in `auras` field.", GetDBTableGUIDLow(), GetEntry(), *itr);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (GUID: %u Entry: %u) has duplicate aura (spell %u) in `auras` field.", GetDBTableGUIDLow(), GetEntry(), *itr);
continue;
}
AddAura(*itr, this);
- sLog->outDebug(LOG_FILTER_UNITS, "Spell: %u added to creature (GUID: %u Entry: %u)", *itr, GetGUIDLow(), GetEntry());
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Spell: %u added to creature (GUID: %u Entry: %u)", *itr, GetGUIDLow(), GetEntry());
}
}
@@ -2215,7 +2215,7 @@ void Creature::SetInCombatWithZone()
{
if (!CanHaveThreatList())
{
- sLog->outError(LOG_FILTER_UNITS, "Creature entry %u call SetInCombatWithZone but creature cannot have threat list.", GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Creature entry %u call SetInCombatWithZone but creature cannot have threat list.", GetEntry());
return;
}
@@ -2223,7 +2223,7 @@ void Creature::SetInCombatWithZone()
if (!map->IsDungeon())
{
- sLog->outError(LOG_FILTER_UNITS, "Creature entry %u call SetInCombatWithZone for map (id: %u) that isn't an instance.", GetEntry(), map->GetId());
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Creature entry %u call SetInCombatWithZone for map (id: %u) that isn't an instance.", GetEntry(), map->GetId());
return;
}
@@ -2555,7 +2555,7 @@ void Creature::SetPosition(float x, float y, float z, float o)
// prevent crash when a bad coord is sent by the client
if (!Trinity::IsValidMapCoord(x, y, z, o))
{
- sLog->outDebug(LOG_FILTER_UNITS, "Creature::SetPosition(%f, %f, %f) .. bad coordinates!", x, y, z);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Creature::SetPosition(%f, %f, %f) .. bad coordinates!", x, y, z);
return;
}
diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp
index 7930044d45a..5b3f7a15d47 100644
--- a/src/server/game/Entities/Creature/CreatureGroups.cpp
+++ b/src/server/game/Entities/Creature/CreatureGroups.cpp
@@ -41,13 +41,13 @@ void FormationMgr::AddCreatureToGroup(uint32 groupId, Creature* member)
//Add member to an existing group
if (itr != map->CreatureGroupHolder.end())
{
- sLog->outDebug(LOG_FILTER_UNITS, "Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId());
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Group found: %u, inserting creature GUID: %u, Group InstanceID %u", groupId, member->GetGUIDLow(), member->GetInstanceId());
itr->second->AddMember(member);
}
//Create new group
else
{
- sLog->outDebug(LOG_FILTER_UNITS, "Group not found: %u. Creating new group.", groupId);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Group not found: %u. Creating new group.", groupId);
CreatureGroup* group = new CreatureGroup(groupId);
map->CreatureGroupHolder[groupId] = group;
group->AddMember(member);
@@ -56,7 +56,7 @@ void FormationMgr::AddCreatureToGroup(uint32 groupId, Creature* member)
void FormationMgr::RemoveCreatureFromGroup(CreatureGroup* group, Creature* member)
{
- sLog->outDebug(LOG_FILTER_UNITS, "Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Deleting member pointer to GUID: %u from group %u", group->GetId(), member->GetDBTableGUIDLow());
group->RemoveMember(member);
if (group->isEmpty())
@@ -65,7 +65,7 @@ void FormationMgr::RemoveCreatureFromGroup(CreatureGroup* group, Creature* membe
if (!map)
return;
- sLog->outDebug(LOG_FILTER_UNITS, "Deleting group with InstanceID %u", member->GetInstanceId());
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Deleting group with InstanceID %u", member->GetInstanceId());
map->CreatureGroupHolder.erase(group->GetId());
delete group;
}
@@ -84,7 +84,7 @@ void FormationMgr::LoadCreatureFormations()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creatures in formations. DB table `creature_formations` is empty!");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creatures in formations. DB table `creature_formations` is empty!");
return;
}
@@ -117,14 +117,14 @@ void FormationMgr::LoadCreatureFormations()
{
if (!sObjectMgr->GetCreatureData(group_member->leaderGUID))
{
- sLog->outError(LOG_FILTER_SQL, "creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "creature_formations table leader guid %u incorrect (not exist)", group_member->leaderGUID);
delete group_member;
continue;
}
if (!sObjectMgr->GetCreatureData(memberGUID))
{
- sLog->outError(LOG_FILTER_SQL, "creature_formations table member guid %u incorrect (not exist)", memberGUID);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "creature_formations table member guid %u incorrect (not exist)", memberGUID);
delete group_member;
continue;
}
@@ -135,17 +135,17 @@ void FormationMgr::LoadCreatureFormations()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creatures in formations in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creatures in formations in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void CreatureGroup::AddMember(Creature* member)
{
- sLog->outDebug(LOG_FILTER_UNITS, "CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUIDLow());
//Check if it is a leader
if (member->GetDBTableGUIDLow() == m_groupID)
{
- sLog->outDebug(LOG_FILTER_UNITS, "Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Unit GUID: %u is formation leader. Adding group.", member->GetGUIDLow());
m_leader = member;
}
@@ -174,7 +174,7 @@ void CreatureGroup::MemberAttackStart(Creature* member, Unit* target)
for (CreatureGroupMemberType::iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
{
if (m_leader) // avoid crash if leader was killed and reset.
- sLog->outDebug(LOG_FILTER_UNITS, "GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "GROUP ATTACK: group instance id %u calls member instid %u", m_leader->GetInstanceId(), member->GetInstanceId());
//Skip one check
if (itr->first == member)
@@ -201,7 +201,7 @@ void CreatureGroup::FormationReset(bool dismiss)
itr->first->GetMotionMaster()->Initialize();
else
itr->first->GetMotionMaster()->MoveIdle();
- sLog->outDebug(LOG_FILTER_UNITS, "Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Set %s movement for member GUID: %u", dismiss ? "default" : "idle", itr->first->GetGUIDLow());
}
}
m_Formed = !dismiss;
diff --git a/src/server/game/Entities/Creature/GossipDef.cpp b/src/server/game/Entities/Creature/GossipDef.cpp
index f19f2474213..8a8c9ad895f 100644
--- a/src/server/game/Entities/Creature/GossipDef.cpp
+++ b/src/server/game/Entities/Creature/GossipDef.cpp
@@ -227,7 +227,7 @@ void PlayerMenu::SendPointOfInterest(uint32 poiId) const
PointOfInterest const* poi = sObjectMgr->GetPointOfInterest(poiId);
if (!poi)
{
- sLog->outError(LOG_FILTER_SQL, "Request to send non-existing POI (Id: %u), ignored.", poiId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Request to send non-existing POI (Id: %u), ignored.", poiId);
return;
}
@@ -335,7 +335,7 @@ void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title
data.put<uint8>(count_pos, count);
_session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
}
void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const
@@ -345,7 +345,7 @@ void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID) const
data << uint8(questStatus);
_session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
}
void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID, bool activateAccept) const
@@ -453,7 +453,7 @@ void PlayerMenu::SendQuestGiverQuestDetails(Quest const* quest, uint64 npcGUID,
}
_session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId());
}
void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
@@ -590,7 +590,7 @@ void PlayerMenu::SendQuestQueryResponse(Quest const* quest) const
data << questObjectiveText[i];
_session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", quest->GetQuestId());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", quest->GetQuestId());
}
void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, bool enableNext) const
@@ -684,7 +684,7 @@ void PlayerMenu::SendQuestGiverOfferReward(Quest const* quest, uint64 npcGUID, b
data << uint32(quest->RewardFactionValueIdOverride[i]);
_session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId());
}
void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID, bool canComplete, bool closeOnCancel) const
@@ -761,7 +761,7 @@ void PlayerMenu::SendQuestGiverRequestItems(Quest const* quest, uint64 npcGUID,
data << uint32(0x10);
_session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), quest->GetQuestId());
}
void PlayerMenu::AddQuestLevelToTitle(std::string &title, int32 level)
diff --git a/src/server/game/Entities/Creature/TemporarySummon.cpp b/src/server/game/Entities/Creature/TemporarySummon.cpp
index d23af7e215f..eb6bc1bba88 100644
--- a/src/server/game/Entities/Creature/TemporarySummon.cpp
+++ b/src/server/game/Entities/Creature/TemporarySummon.cpp
@@ -166,7 +166,7 @@ void TempSummon::Update(uint32 diff)
}
default:
UnSummon();
- sLog->outError(LOG_FILTER_UNITS, "Temporary summoned creature (entry: %u) have unknown type %u of ", GetEntry(), m_type);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Temporary summoned creature (entry: %u) have unknown type %u of ", GetEntry(), m_type);
break;
}
}
@@ -274,7 +274,7 @@ void TempSummon::RemoveFromWorld()
owner->m_SummonSlot[slot] = 0;
//if (GetOwnerGUID())
- // sLog->outError(LOG_FILTER_UNITS, "Unit %u has owner guid when removed from world", GetEntry());
+ // TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit %u has owner guid when removed from world", GetEntry());
Creature::RemoveFromWorld();
}
diff --git a/src/server/game/Entities/DynamicObject/DynamicObject.cpp b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
index 059bc22e35d..92eab703155 100644
--- a/src/server/game/Entities/DynamicObject/DynamicObject.cpp
+++ b/src/server/game/Entities/DynamicObject/DynamicObject.cpp
@@ -85,7 +85,7 @@ bool DynamicObject::CreateDynamicObject(uint32 guidlow, Unit* caster, uint32 spe
Relocate(pos);
if (!IsPositionValid())
{
- sLog->outError(LOG_FILTER_GENERAL, "DynamicObject (spell %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", spellId, GetPositionX(), GetPositionY());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "DynamicObject (spell %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", spellId, GetPositionX(), GetPositionY());
return false;
}
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 5510c98e2dc..cc9e87052f7 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -118,7 +118,7 @@ void GameObject::RemoveFromOwner()
else if (IS_PET_GUID(ownerGUID))
ownerType = "pet";
- sLog->outFatal(LOG_FILTER_GENERAL, "Removed GameObject (GUID: %u Entry: %u SpellId: %u LinkedGO: %u) that just lost any reference to the owner (GUID: %u Type: '%s') GO list",
+ TC_LOG_FATAL(LOG_FILTER_GENERAL, "Removed GameObject (GUID: %u Entry: %u SpellId: %u LinkedGO: %u) that just lost any reference to the owner (GUID: %u Type: '%s') GO list",
GetGUIDLow(), GetGOInfo()->entry, m_spellId, GetGOInfo()->GetLinkedGameObjectEntry(), GUID_LOPART(ownerGUID), ownerType);
SetOwnerGUID(0);
}
@@ -168,7 +168,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
Relocate(x, y, z, ang);
if (!IsPositionValid())
{
- sLog->outError(LOG_FILTER_GENERAL, "Gameobject (GUID: %u Entry: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", guidlow, name_id, x, y);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Gameobject (GUID: %u Entry: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)", guidlow, name_id, x, y);
return false;
}
@@ -185,7 +185,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(name_id);
if (!goinfo)
{
- sLog->outError(LOG_FILTER_SQL, "Gameobject (GUID: %u Entry: %u) not created: non-existing entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f)", guidlow, name_id, map->GetId(), x, y, z);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Gameobject (GUID: %u Entry: %u) not created: non-existing entry in `gameobject_template`. Map: %u (X: %f Y: %f Z: %f)", guidlow, name_id, map->GetId(), x, y, z);
return false;
}
@@ -195,7 +195,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa
if (goinfo->type >= MAX_GAMEOBJECT_TYPE)
{
- sLog->outError(LOG_FILTER_SQL, "Gameobject (GUID: %u Entry: %u) not created: non-existing GO type '%u' in `gameobject_template`. It will crash client if created.", guidlow, name_id, goinfo->type);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Gameobject (GUID: %u Entry: %u) not created: non-existing GO type '%u' in `gameobject_template`. It will crash client if created.", guidlow, name_id, goinfo->type);
return false;
}
@@ -274,7 +274,7 @@ void GameObject::Update(uint32 diff)
if (!AI())
{
if (!AIM_Initialize())
- sLog->outError(LOG_FILTER_GENERAL, "Could not initialize GameObjectAI");
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Could not initialize GameObjectAI");
} else
AI()->UpdateAI(diff);
@@ -658,7 +658,7 @@ void GameObject::SaveToDB()
GameObjectData const* data = sObjectMgr->GetGOData(m_DBTableGuid);
if (!data)
{
- sLog->outError(LOG_FILTER_GENERAL, "GameObject::SaveToDB failed, cannot get gameobject data!");
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "GameObject::SaveToDB failed, cannot get gameobject data!");
return;
}
@@ -732,7 +732,7 @@ bool GameObject::LoadGameObjectFromDB(uint32 guid, Map* map, bool addToMap)
if (!data)
{
- sLog->outError(LOG_FILTER_SQL, "Gameobject (GUID: %u) not found in table `gameobject`, can't load. ", guid);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Gameobject (GUID: %u) not found in table `gameobject`, can't load. ", guid);
return false;
}
@@ -1249,7 +1249,7 @@ void GameObject::Use(Unit* user)
if (info->goober.eventId)
{
- sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Goober ScriptStart id %u for GO entry %u (GUID %u).", info->goober.eventId, GetEntry(), GetDBTableGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_MAPSCRIPTS, "Goober ScriptStart id %u for GO entry %u (GUID %u).", info->goober.eventId, GetEntry(), GetDBTableGUIDLow());
GetMap()->ScriptsStart(sEventScripts, info->goober.eventId, player, this);
EventInform(info->goober.eventId);
}
@@ -1330,7 +1330,7 @@ void GameObject::Use(Unit* user)
//provide error, no fishable zone or area should be 0
if (!zone_skill)
- sLog->outError(LOG_FILTER_SQL, "Fishable areaId %u are not properly defined in `skill_fishing_base_level`.", subzone);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Fishable areaId %u are not properly defined in `skill_fishing_base_level`.", subzone);
int32 skill = player->GetSkillValue(SKILL_FISHING);
@@ -1346,7 +1346,7 @@ void GameObject::Use(Unit* user)
int32 roll = irand(1, 100);
- sLog->outDebug(LOG_FILTER_GENERAL, "Fishing check (skill: %i zone min skill: %i chance %i roll: %i", skill, zone_skill, chance, roll);
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Fishing check (skill: %i zone min skill: %i chance %i roll: %i", skill, zone_skill, chance, roll);
// but you will likely cause junk in areas that require a high fishing skill (not yet implemented)
if (chance >= roll)
@@ -1651,7 +1651,7 @@ void GameObject::Use(Unit* user)
}
default:
if (GetGoType() >= MAX_GAMEOBJECT_TYPE)
- sLog->outError(LOG_FILTER_GENERAL, "GameObject::Use(): unit (type: %u, guid: %u, name: %s) tries to use object (guid: %u, entry: %u, name: %s) of unknown type (%u)",
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "GameObject::Use(): unit (type: %u, guid: %u, name: %s) tries to use object (guid: %u, entry: %u, name: %s) of unknown type (%u)",
user->GetTypeId(), user->GetGUIDLow(), user->GetName().c_str(), GetGUIDLow(), GetEntry(), GetGOInfo()->name.c_str(), GetGoType());
break;
}
@@ -1663,9 +1663,9 @@ void GameObject::Use(Unit* user)
if (!spellInfo)
{
if (user->GetTypeId() != TYPEID_PLAYER || !sOutdoorPvPMgr->HandleCustomSpell(user->ToPlayer(), spellId, this))
- sLog->outError(LOG_FILTER_GENERAL, "WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u)", spellId, GetEntry(), GetGoType());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "WORLD: unknown spell id %u at use action for gameobject (Entry: %u GoType: %u)", spellId, GetEntry(), GetGoType());
else
- sLog->outDebug(LOG_FILTER_OUTDOORPVP, "WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId);
+ TC_LOG_DEBUG(LOG_FILTER_OUTDOORPVP, "WORLD: %u non-dbc spell was handled by OutdoorPvP", spellId);
return;
}
diff --git a/src/server/game/Entities/Item/Container/Bag.cpp b/src/server/game/Entities/Item/Container/Bag.cpp
index c04490bb235..5d7aa72a59b 100644
--- a/src/server/game/Entities/Item/Container/Bag.cpp
+++ b/src/server/game/Entities/Item/Container/Bag.cpp
@@ -42,7 +42,7 @@ Bag::~Bag()
{
if (item->IsInWorld())
{
- sLog->outFatal(LOG_FILTER_PLAYER_ITEMS, "Item %u (slot %u, bag slot %u) in bag %u (slot %u, bag slot %u, m_bagslot %u) is to be deleted but is still in world.",
+ TC_LOG_FATAL(LOG_FILTER_PLAYER_ITEMS, "Item %u (slot %u, bag slot %u) in bag %u (slot %u, bag slot %u, m_bagslot %u) is to be deleted but is still in world.",
item->GetEntry(), (uint32)item->GetSlot(), (uint32)item->GetBagSlot(),
GetEntry(), (uint32)GetSlot(), (uint32)GetBagSlot(), (uint32)i);
item->RemoveFromWorld();
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index a88fdac2349..e1ca398c7f3 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -38,7 +38,7 @@ void AddItemsSetItem(Player* player, Item* item)
if (!set)
{
- sLog->outError(LOG_FILTER_SQL, "Item set %u for item (id %u) not found, mods not applied.", setid, proto->ItemId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item set %u for item (id %u) not found, mods not applied.", setid, proto->ItemId);
return;
}
@@ -98,7 +98,7 @@ void AddItemsSetItem(Player* player, Item* item)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(set->spells[x]);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_PLAYER_ITEMS, "WORLD: unknown spell id %u in items set %u effects", set->spells[x], setid);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER_ITEMS, "WORLD: unknown spell id %u in items set %u effects", set->spells[x], setid);
break;
}
@@ -119,7 +119,7 @@ void RemoveItemsSetItem(Player*player, ItemTemplate const* proto)
if (!set)
{
- sLog->outError(LOG_FILTER_SQL, "Item set #%u for item #%u not found, mods not removed.", setid, proto->ItemId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item set #%u for item #%u not found, mods not removed.", setid, proto->ItemId);
return;
}
@@ -295,7 +295,7 @@ void Item::UpdateDuration(Player* owner, uint32 diff)
if (!GetUInt32Value(ITEM_FIELD_DURATION))
return;
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)", GetEntry(), GetUInt32Value(ITEM_FIELD_DURATION), diff);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "Item::UpdateDuration Item (Entry: %u Duration %u Diff %u)", GetEntry(), GetUInt32Value(ITEM_FIELD_DURATION), diff);
if (GetUInt32Value(ITEM_FIELD_DURATION) <= diff)
{
@@ -607,7 +607,7 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
// item can have not null only one from field values
if ((itemProto->RandomProperty) && (itemProto->RandomSuffix))
{
- sLog->outError(LOG_FILTER_SQL, "Item template %u have RandomProperty == %u and RandomSuffix == %u, but must have one from field =0", itemProto->ItemId, itemProto->RandomProperty, itemProto->RandomSuffix);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item template %u have RandomProperty == %u and RandomSuffix == %u, but must have one from field =0", itemProto->ItemId, itemProto->RandomProperty, itemProto->RandomSuffix);
return 0;
}
@@ -618,7 +618,7 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
ItemRandomPropertiesEntry const* random_id = sItemRandomPropertiesStore.LookupEntry(randomPropId);
if (!random_id)
{
- sLog->outError(LOG_FILTER_SQL, "Enchantment id #%u used but it doesn't have records in 'ItemRandomProperties.dbc'", randomPropId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Enchantment id #%u used but it doesn't have records in 'ItemRandomProperties.dbc'", randomPropId);
return 0;
}
@@ -631,7 +631,7 @@ int32 Item::GenerateItemRandomPropertyId(uint32 item_id)
ItemRandomSuffixEntry const* random_id = sItemRandomSuffixStore.LookupEntry(randomPropId);
if (!random_id)
{
- sLog->outError(LOG_FILTER_SQL, "Enchantment id #%u used but it doesn't have records in sItemRandomSuffixStore.", randomPropId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Enchantment id #%u used but it doesn't have records in sItemRandomSuffixStore.", randomPropId);
return 0;
}
@@ -721,7 +721,7 @@ void Item::AddToUpdateQueueOf(Player* player)
if (player->GetGUID() != GetOwnerGUID())
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "Item::AddToUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
return;
}
@@ -741,7 +741,7 @@ void Item::RemoveFromUpdateQueueOf(Player* player)
if (player->GetGUID() != GetOwnerGUID())
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "Item::RemoveFromUpdateQueueOf - Owner's guid (%u) and player's guid (%u) don't match!", GUID_LOPART(GetOwnerGUID()), player->GetGUIDLow());
return;
}
diff --git a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
index 6a530a771f6..ba9604fcd52 100644
--- a/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
+++ b/src/server/game/Entities/Item/ItemEnchantmentMgr.cpp
@@ -71,10 +71,10 @@ void LoadRandomEnchantmentsTable()
++count;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u Item Enchantment definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u Item Enchantment definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
else
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Item Enchantment definitions. DB table `item_enchantment_template` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Item Enchantment definitions. DB table `item_enchantment_template` is empty.");
}
uint32 GetItemEnchantMod(int32 entry)
@@ -88,7 +88,7 @@ uint32 GetItemEnchantMod(int32 entry)
EnchantmentStore::const_iterator tab = RandomItemEnch.find(entry);
if (tab == RandomItemEnch.end())
{
- sLog->outError(LOG_FILTER_SQL, "Item RandomProperty / RandomSuffix id #%u used in `item_template` but it does not have records in `item_enchantment_template` table.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item RandomProperty / RandomSuffix id #%u used in `item_template` but it does not have records in `item_enchantment_template` table.", entry);
return 0;
}
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 83d192e8a83..6d6c0be5666 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -91,7 +91,7 @@ WorldObject::~WorldObject()
{
if (GetTypeId() == TYPEID_CORPSE)
{
- sLog->outFatal(LOG_FILTER_GENERAL, "Object::~Object Corpse guid="UI64FMTD", type=%d, entry=%u deleted but still in map!!",
+ TC_LOG_FATAL(LOG_FILTER_GENERAL, "Object::~Object Corpse guid="UI64FMTD", type=%d, entry=%u deleted but still in map!!",
GetGUID(), ((Corpse*)this)->GetType(), GetEntry());
ASSERT(false);
}
@@ -103,16 +103,16 @@ Object::~Object()
{
if (IsInWorld())
{
- sLog->outFatal(LOG_FILTER_GENERAL, "Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in world!!", GetGUID(), GetTypeId(), GetEntry());
+ TC_LOG_FATAL(LOG_FILTER_GENERAL, "Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in world!!", GetGUID(), GetTypeId(), GetEntry());
if (isType(TYPEMASK_ITEM))
- sLog->outFatal(LOG_FILTER_GENERAL, "Item slot %u", ((Item*)this)->GetSlot());
+ TC_LOG_FATAL(LOG_FILTER_GENERAL, "Item slot %u", ((Item*)this)->GetSlot());
ASSERT(false);
RemoveFromWorld();
}
if (m_objectUpdated)
{
- sLog->outFatal(LOG_FILTER_GENERAL, "Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in update list!!", GetGUID(), GetTypeId(), GetEntry());
+ TC_LOG_FATAL(LOG_FILTER_GENERAL, "Object::~Object - guid="UI64FMTD", typeid=%d, entry=%u deleted but still in update list!!", GetGUID(), GetTypeId(), GetEntry());
ASSERT(false);
sObjectAccessor->RemoveUpdateObject(this);
}
@@ -247,7 +247,7 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) c
}
}
- //sLog->outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updateType, m_objectTypeId, flags, flags2);
+ //TC_LOG_DEBUG("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updateType, m_objectTypeId, flags, flags2);
ByteBuffer buf(500);
buf << uint8(updateType);
@@ -1045,7 +1045,7 @@ void Object::SetByteValue(uint16 index, uint8 offset, uint8 value)
if (offset > 4)
{
- sLog->outError(LOG_FILTER_GENERAL, "Object::SetByteValue: wrong offset %u", offset);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Object::SetByteValue: wrong offset %u", offset);
return;
}
@@ -1069,7 +1069,7 @@ void Object::SetUInt16Value(uint16 index, uint8 offset, uint16 value)
if (offset > 2)
{
- sLog->outError(LOG_FILTER_GENERAL, "Object::SetUInt16Value: wrong offset %u", offset);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Object::SetUInt16Value: wrong offset %u", offset);
return;
}
@@ -1209,7 +1209,7 @@ void Object::SetByteFlag(uint16 index, uint8 offset, uint8 newFlag)
if (offset > 4)
{
- sLog->outError(LOG_FILTER_GENERAL, "Object::SetByteFlag: wrong offset %u", offset);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Object::SetByteFlag: wrong offset %u", offset);
return;
}
@@ -1232,7 +1232,7 @@ void Object::RemoveByteFlag(uint16 index, uint8 offset, uint8 oldFlag)
if (offset > 4)
{
- sLog->outError(LOG_FILTER_GENERAL, "Object::RemoveByteFlag: wrong offset %u", offset);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Object::RemoveByteFlag: wrong offset %u", offset);
return;
}
@@ -1299,7 +1299,7 @@ void Object::ApplyModFlag64(uint16 index, uint64 flag, bool apply)
bool Object::PrintIndexError(uint32 index, bool set) const
{
- sLog->outError(LOG_FILTER_GENERAL, "Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u", (set ? "set value to" : "get value from"), index, m_valuesCount, GetTypeId(), m_objectType);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Attempt %s non-existed value field: %u (count: %u) for object typeid: %u type mask: %u", (set ? "set value to" : "get value from"), index, m_valuesCount, GetTypeId(), m_objectType);
// ASSERT must fail after function call
return false;
@@ -1362,32 +1362,32 @@ ByteBuffer& operator<<(ByteBuffer& buf, Position::PositionXYZOStreamer const& st
void MovementInfo::OutDebug()
{
- sLog->outInfo(LOG_FILTER_GENERAL, "MOVEMENT INFO");
- sLog->outInfo(LOG_FILTER_GENERAL, "guid " UI64FMTD, guid);
- sLog->outInfo(LOG_FILTER_GENERAL, "flags %u", flags);
- sLog->outInfo(LOG_FILTER_GENERAL, "flags2 %u", flags2);
- sLog->outInfo(LOG_FILTER_GENERAL, "time %u current time " UI64FMTD "", flags2, uint64(::time(NULL)));
- sLog->outInfo(LOG_FILTER_GENERAL, "position: `%s`", pos.ToString().c_str());
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "MOVEMENT INFO");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "guid " UI64FMTD, guid);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "flags %u", flags);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "flags2 %u", flags2);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "time %u current time " UI64FMTD "", flags2, uint64(::time(NULL)));
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "position: `%s`", pos.ToString().c_str());
if (flags & MOVEMENTFLAG_ONTRANSPORT)
{
- sLog->outInfo(LOG_FILTER_GENERAL, "TRANSPORT:");
- sLog->outInfo(LOG_FILTER_GENERAL, "guid: " UI64FMTD, t_guid);
- sLog->outInfo(LOG_FILTER_GENERAL, "position: `%s`", t_pos.ToString().c_str());
- sLog->outInfo(LOG_FILTER_GENERAL, "seat: %i", t_seat);
- sLog->outInfo(LOG_FILTER_GENERAL, "time: %u", t_time);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "TRANSPORT:");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "guid: " UI64FMTD, t_guid);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "position: `%s`", t_pos.ToString().c_str());
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "seat: %i", t_seat);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "time: %u", t_time);
if (flags2 & MOVEMENTFLAG2_INTERPOLATED_MOVEMENT)
- sLog->outInfo(LOG_FILTER_GENERAL, "time2: %u", t_time2);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "time2: %u", t_time2);
}
if ((flags & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)) || (flags2 & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING))
- sLog->outInfo(LOG_FILTER_GENERAL, "pitch: %f", pitch);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "pitch: %f", pitch);
- sLog->outInfo(LOG_FILTER_GENERAL, "fallTime: %u", fallTime);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "fallTime: %u", fallTime);
if (flags & MOVEMENTFLAG_FALLING)
- sLog->outInfo(LOG_FILTER_GENERAL, "j_zspeed: %f j_sinAngle: %f j_cosAngle: %f j_xyspeed: %f", j_zspeed, j_sinAngle, j_cosAngle, j_xyspeed);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "j_zspeed: %f j_sinAngle: %f j_cosAngle: %f j_xyspeed: %f", j_zspeed, j_sinAngle, j_cosAngle, j_xyspeed);
if (flags & MOVEMENTFLAG_SPLINE_ELEVATION)
- sLog->outInfo(LOG_FILTER_GENERAL, "splineElevation: %f", splineElevation);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "splineElevation: %f", splineElevation);
}
WorldObject::WorldObject(bool isWorldObject): WorldLocation(),
@@ -2404,7 +2404,7 @@ void WorldObject::SetMap(Map* map)
return;
if (m_currMap)
{
- sLog->outFatal(LOG_FILTER_GENERAL, "WorldObject::SetMap: obj %u new map %u %u, old map %u %u", (uint32)GetTypeId(), map->GetId(), map->GetInstanceId(), m_currMap->GetId(), m_currMap->GetInstanceId());
+ TC_LOG_FATAL(LOG_FILTER_GENERAL, "WorldObject::SetMap: obj %u new map %u %u, old map %u %u", (uint32)GetTypeId(), map->GetId(), map->GetInstanceId(), m_currMap->GetId(), m_currMap->GetInstanceId());
ASSERT(false);
}
m_currMap = map;
@@ -2439,7 +2439,7 @@ void WorldObject::AddObjectToRemoveList()
Map* map = FindMap();
if (!map)
{
- sLog->outError(LOG_FILTER_GENERAL, "Object (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).", GetTypeId(), GetEntry(), GetGUIDLow(), GetMapId());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Object (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).", GetTypeId(), GetEntry(), GetGUIDLow(), GetMapId());
return;
}
@@ -2615,7 +2615,7 @@ GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);
if (!goinfo)
{
- sLog->outError(LOG_FILTER_SQL, "Gameobject template %u not found in database!", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Gameobject template %u not found in database!", entry);
return NULL;
}
@@ -2983,7 +2983,7 @@ void WorldObject::MovePosition(Position &pos, float dist, float angle)
// Prevent invalid coordinates here, position is unchanged
if (!Trinity::IsValidMapCoord(destx, desty, pos.m_positionZ))
{
- sLog->outFatal(LOG_FILTER_GENERAL, "WorldObject::MovePosition invalid coordinates X: %f and Y: %f were passed!", destx, desty);
+ TC_LOG_FATAL(LOG_FILTER_GENERAL, "WorldObject::MovePosition invalid coordinates X: %f and Y: %f were passed!", destx, desty);
return;
}
@@ -3029,7 +3029,7 @@ void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float
// Prevent invalid coordinates here, position is unchanged
if (!Trinity::IsValidMapCoord(destx, desty))
{
- sLog->outFatal(LOG_FILTER_GENERAL, "WorldObject::MovePositionToFirstCollision invalid coordinates X: %f and Y: %f were passed!", destx, desty);
+ TC_LOG_FATAL(LOG_FILTER_GENERAL, "WorldObject::MovePositionToFirstCollision invalid coordinates X: %f and Y: %f were passed!", destx, desty);
return;
}
diff --git a/src/server/game/Entities/Object/Updates/UpdateData.cpp b/src/server/game/Entities/Object/Updates/UpdateData.cpp
index 58cc04dd61f..ba4a4070e63 100644
--- a/src/server/game/Entities/Object/Updates/UpdateData.cpp
+++ b/src/server/game/Entities/Object/Updates/UpdateData.cpp
@@ -57,7 +57,7 @@ void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size)
int z_res = deflateInit(&c_stream, sWorld->getIntConfig(CONFIG_COMPRESSION));
if (z_res != Z_OK)
{
- sLog->outError(LOG_FILTER_GENERAL, "Can't compress update packet (zlib: deflateInit) Error code: %i (%s)", z_res, zError(z_res));
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Can't compress update packet (zlib: deflateInit) Error code: %i (%s)", z_res, zError(z_res));
*dst_size = 0;
return;
}
@@ -70,14 +70,14 @@ void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size)
z_res = deflate(&c_stream, Z_NO_FLUSH);
if (z_res != Z_OK)
{
- sLog->outError(LOG_FILTER_GENERAL, "Can't compress update packet (zlib: deflate) Error code: %i (%s)", z_res, zError(z_res));
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Can't compress update packet (zlib: deflate) Error code: %i (%s)", z_res, zError(z_res));
*dst_size = 0;
return;
}
if (c_stream.avail_in != 0)
{
- sLog->outError(LOG_FILTER_GENERAL, "Can't compress update packet (zlib: deflate not greedy)");
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Can't compress update packet (zlib: deflate not greedy)");
*dst_size = 0;
return;
}
@@ -85,7 +85,7 @@ void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size)
z_res = deflate(&c_stream, Z_FINISH);
if (z_res != Z_STREAM_END)
{
- sLog->outError(LOG_FILTER_GENERAL, "Can't compress update packet (zlib: deflate should report Z_STREAM_END instead %i (%s)", z_res, zError(z_res));
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Can't compress update packet (zlib: deflate should report Z_STREAM_END instead %i (%s)", z_res, zError(z_res));
*dst_size = 0;
return;
}
@@ -93,7 +93,7 @@ void UpdateData::Compress(void* dst, uint32 *dst_size, void* src, int src_size)
z_res = deflateEnd(&c_stream);
if (z_res != Z_OK)
{
- sLog->outError(LOG_FILTER_GENERAL, "Can't compress update packet (zlib: deflateEnd) Error code: %i (%s)", z_res, zError(z_res));
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Can't compress update packet (zlib: deflateEnd) Error code: %i (%s)", z_res, zError(z_res));
*dst_size = 0;
return;
}
diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp
index 990c315e052..0af3fab8434 100644
--- a/src/server/game/Entities/Pet/Pet.cpp
+++ b/src/server/game/Entities/Pet/Pet.cpp
@@ -184,7 +184,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
if (!IsPositionValid())
{
- sLog->outError(LOG_FILTER_PETS, "Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
+ TC_LOG_ERROR(LOG_FILTER_PETS, "Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
return false;
}
@@ -230,7 +230,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
break;
default:
if (!IsPetGhoul())
- sLog->outError(LOG_FILTER_PETS, "Pet have incorrect type (%u) for pet loading.", getPetType());
+ TC_LOG_ERROR(LOG_FILTER_PETS, "Pet have incorrect type (%u) for pet loading.", getPetType());
break;
}
@@ -322,7 +322,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c
CleanupActionBar(); // remove unknown spells from action bar after load
- sLog->outDebug(LOG_FILTER_PETS, "New Pet has guid %u", GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_PETS, "New Pet has guid %u", GetGUIDLow());
owner->PetSpellInitialize();
@@ -563,7 +563,7 @@ void Pet::Update(uint32 diff)
{
if (owner->GetPetGUID() != GetGUID())
{
- sLog->outError(LOG_FILTER_PETS, "Pet %u is not pet of owner %s, removed", GetEntry(), GetOwner()->GetName().c_str());
+ TC_LOG_ERROR(LOG_FILTER_PETS, "Pet %u is not pet of owner %s, removed", GetEntry(), GetOwner()->GetName().c_str());
Remove(getPetType() == HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
return;
}
@@ -761,7 +761,7 @@ bool Pet::CreateBaseAtCreature(Creature* creature)
if (!IsPositionValid())
{
- sLog->outError(LOG_FILTER_PETS, "Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
+ TC_LOG_ERROR(LOG_FILTER_PETS, "Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
return false;
}
@@ -769,7 +769,7 @@ bool Pet::CreateBaseAtCreature(Creature* creature)
CreatureTemplate const* cinfo = GetCreatureTemplate();
if (!cinfo)
{
- sLog->outError(LOG_FILTER_PETS, "CreateBaseAtCreature() failed, creatureInfo is missing!");
+ TC_LOG_ERROR(LOG_FILTER_PETS, "CreateBaseAtCreature() failed, creatureInfo is missing!");
return false;
}
@@ -798,7 +798,7 @@ bool Pet::CreateBaseAtCreatureInfo(CreatureTemplate const* cinfo, Unit* owner)
bool Pet::CreateBaseAtTamed(CreatureTemplate const* cinfo, Map* map, uint32 phaseMask)
{
- sLog->outDebug(LOG_FILTER_PETS, "Pet::CreateBaseForTamed");
+ TC_LOG_DEBUG(LOG_FILTER_PETS, "Pet::CreateBaseForTamed");
uint32 guid=sObjectMgr->GenerateLowGuid(HIGHGUID_PET);
uint32 petId = sObjectMgr->GeneratePetNumber();
if (!Create(guid, map, phaseMask, cinfo->Entry, petId))
@@ -847,7 +847,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
}
else
{
- sLog->outError(LOG_FILTER_PETS, "Unknown type pet %u is summoned by player class %u",
+ TC_LOG_ERROR(LOG_FILTER_PETS, "Unknown type pet %u is summoned by player class %u",
GetEntry(), GetOwner()->getClass());
}
}
@@ -1124,7 +1124,7 @@ void Pet::_LoadSpellCooldowns()
if (!sSpellMgr->GetSpellInfo(spell_id))
{
- sLog->outError(LOG_FILTER_PETS, "Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.", m_charmInfo->GetPetNumber(), spell_id);
+ TC_LOG_ERROR(LOG_FILTER_PETS, "Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.", m_charmInfo->GetPetNumber(), spell_id);
continue;
}
@@ -1137,7 +1137,7 @@ void Pet::_LoadSpellCooldowns()
_AddCreatureSpellCooldown(spell_id, db_time);
- sLog->outDebug(LOG_FILTER_PETS, "Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time-curTime));
+ TC_LOG_DEBUG(LOG_FILTER_PETS, "Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time-curTime));
}
while (result->NextRow());
@@ -1241,7 +1241,7 @@ void Pet::_SaveSpells(SQLTransaction& trans)
void Pet::_LoadAuras(uint32 timediff)
{
- sLog->outDebug(LOG_FILTER_PETS, "Loading auras for pet %u", GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_PETS, "Loading auras for pet %u", GetGUIDLow());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_AURA);
stmt->setUInt32(0, m_charmInfo->GetPetNumber());
@@ -1275,7 +1275,7 @@ void Pet::_LoadAuras(uint32 timediff)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_PETS, "Unknown aura (spellid %u), ignore.", spellid);
+ TC_LOG_ERROR(LOG_FILTER_PETS, "Unknown aura (spellid %u), ignore.", spellid);
continue;
}
@@ -1306,7 +1306,7 @@ void Pet::_LoadAuras(uint32 timediff)
}
aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, &damage[0]);
aura->ApplyForTargets();
- sLog->outInfo(LOG_FILTER_PETS, "Added aura spellid %u, effectmask %u", spellInfo->Id, effmask);
+ TC_LOG_INFO(LOG_FILTER_PETS, "Added aura spellid %u, effectmask %u", spellInfo->Id, effmask);
}
}
while (result->NextRow());
@@ -1382,7 +1382,7 @@ bool Pet::addSpell(uint32 spellId, ActiveStates active /*= ACT_DECIDE*/, PetSpel
// do pet spell book cleanup
if (state == PETSPELL_UNCHANGED) // spell load case
{
- sLog->outError(LOG_FILTER_PETS, "Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.", spellId);
+ TC_LOG_ERROR(LOG_FILTER_PETS, "Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.", spellId);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_PET_SPELL);
@@ -1391,7 +1391,7 @@ bool Pet::addSpell(uint32 spellId, ActiveStates active /*= ACT_DECIDE*/, PetSpel
CharacterDatabase.Execute(stmt);
}
else
- sLog->outError(LOG_FILTER_PETS, "Pet::addSpell: Non-existed in SpellStore spell #%u request.", spellId);
+ TC_LOG_ERROR(LOG_FILTER_PETS, "Pet::addSpell: Non-existed in SpellStore spell #%u request.", spellId);
return false;
}
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 8283285342f..3c09f9983ac 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -943,7 +943,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(createInfo->Race, createInfo->Class);
if (!info)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with an invalid race/class pair (%u/%u) - refusing to do so.",
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with an invalid race/class pair (%u/%u) - refusing to do so.",
GetSession()->GetAccountId(), m_name.c_str(), createInfo->Race, createInfo->Class);
return false;
}
@@ -956,7 +956,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(createInfo->Class);
if (!cEntry)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with an invalid character class (%u) - refusing to do so (wrong DBC-files?)",
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with an invalid character class (%u) - refusing to do so (wrong DBC-files?)",
GetSession()->GetAccountId(), m_name.c_str(), createInfo->Class);
return false;
}
@@ -972,7 +972,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
if (!IsValidGender(createInfo->Gender))
{
- sLog->outError(LOG_FILTER_PLAYER, "Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with an invalid gender (%hu) - refusing to do so",
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player::Create: Possible hacking-attempt: Account %u tried creating a character named '%s' with an invalid gender (%hu) - refusing to do so",
GetSession()->GetAccountId(), m_name.c_str(), createInfo->Gender);
return false;
}
@@ -1199,7 +1199,7 @@ bool Player::Create(uint32 guidlow, CharacterCreateInfo* createInfo)
bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: Creating initial item, itemId = %u, count = %u", titem_id, titem_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: Creating initial item, itemId = %u, count = %u", titem_id, titem_amount);
// attempt equip by one
while (titem_amount > 0)
@@ -1228,7 +1228,7 @@ bool Player::StoreNewItemInBestSlots(uint32 titem_id, uint32 titem_amount)
}
// item can't be added
- sLog->outError(LOG_FILTER_PLAYER_ITEMS, "STORAGE: Can't equip or store initial item %u for race %u class %u, error msg = %u", titem_id, getRace(), getClass(), msg);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER_ITEMS, "STORAGE: Can't equip or store initial item %u for race %u class %u, error msg = %u", titem_id, getRace(), getClass(), msg);
return false;
}
@@ -1295,7 +1295,7 @@ uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
{
if (type == DAMAGE_FALL) // DealDamage not apply item durability loss at self damage
{
- sLog->outDebug(LOG_FILTER_PLAYER, "We are fall to death, loosing 10 percents durability");
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER, "We are fall to death, loosing 10 percents durability");
DurabilityLossAll(0.10f, false);
// durability lost message
WorldPacket data2(SMSG_DURABILITY_DAMAGE_DEATH, 0);
@@ -1545,9 +1545,9 @@ void Player::Update(uint32 p_time)
//ASSERT (!m_spellModTakingSpell);
if (m_spellModTakingSpell)
{
- //sLog->outFatal(LOG_FILTER_PLAYER, "Player has m_pad %u during update!", m_pad);
+ //TC_LOG_FATAL(LOG_FILTER_PLAYER, "Player has m_pad %u during update!", m_pad);
//if (m_spellModTakingSpell)
- sLog->outFatal(LOG_FILTER_SPELLS_AURAS, "Player has m_spellModTakingSpell %u during update!", m_spellModTakingSpell->m_spellInfo->Id);
+ TC_LOG_FATAL(LOG_FILTER_SPELLS_AURAS, "Player has m_spellModTakingSpell %u during update!", m_spellModTakingSpell->m_spellInfo->Id);
m_spellModTakingSpell = NULL;
}
@@ -1757,7 +1757,7 @@ void Player::Update(uint32 p_time)
// m_nextSave reset in SaveToDB call
sScriptMgr->OnPlayerSave(this);
SaveToDB();
- sLog->outDebug(LOG_FILTER_PLAYER, "Player '%s' (GUID: %u) saved", GetName().c_str(), GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER, "Player '%s' (GUID: %u) saved", GetName().c_str(), GetGUIDLow());
}
else
m_nextSave -= p_time;
@@ -1846,7 +1846,7 @@ void Player::setDeathState(DeathState s)
{
if (!cur)
{
- sLog->outError(LOG_FILTER_PLAYER, "setDeathState: attempt to kill a dead player %s(%d)", GetName().c_str(), GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "setDeathState: attempt to kill a dead player %s(%d)", GetName().c_str(), GetGUIDLow());
return;
}
@@ -1913,12 +1913,12 @@ bool Player::BuildEnumData(PreparedQueryResult result, WorldPacket* data)
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(plrRace, plrClass);
if (!info)
{
- sLog->outError(LOG_FILTER_PLAYER_LOADING, "Player %u has incorrect race/class pair. Don't build enum.", guid);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER_LOADING, "Player %u has incorrect race/class pair. Don't build enum.", guid);
return false;
}
else if (!IsValidGender(gender))
{
- sLog->outError(LOG_FILTER_PLAYER_LOADING, "Player (%u) has incorrect gender (%hu), don't build enum.", guid, gender);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER_LOADING, "Player (%u) has incorrect gender (%hu), don't build enum.", guid, gender);
return false;
}
@@ -2085,14 +2085,14 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
{
if (!MapManager::IsValidMapCoord(mapid, x, y, z, orientation))
{
- sLog->outError(LOG_FILTER_MAPS, "TeleportTo: invalid map (%d) or invalid coordinates (X: %f, Y: %f, Z: %f, O: %f) given when teleporting player (GUID: %u, name: %s, map: %d, X: %f, Y: %f, Z: %f, O: %f).",
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "TeleportTo: invalid map (%d) or invalid coordinates (X: %f, Y: %f, Z: %f, O: %f) given when teleporting player (GUID: %u, name: %s, map: %d, X: %f, Y: %f, Z: %f, O: %f).",
mapid, x, y, z, orientation, GetGUIDLow(), GetName().c_str(), GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
return false;
}
if (!GetSession()->HasPermission(RBAC_PERM_SKIP_CHECK_DISABLE_MAP) && DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, mapid, this))
{
- sLog->outError(LOG_FILTER_MAPS, "Player (GUID: %u, name: %s) tried to enter a forbidden map %u", GetGUIDLow(), GetName().c_str(), mapid);
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "Player (GUID: %u, name: %s) tried to enter a forbidden map %u", GetGUIDLow(), GetName().c_str(), mapid);
SendTransferAborted(mapid, TRANSFER_ABORT_MAP_NOT_ALLOWED);
return false;
}
@@ -2110,7 +2110,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
// client without expansion support
if (GetSession()->Expansion() < mEntry->Expansion())
{
- sLog->outDebug(LOG_FILTER_MAPS, "Player %s using client without required expansion tried teleport to non accessible map %u", GetName().c_str(), mapid);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Player %s using client without required expansion tried teleport to non accessible map %u", GetName().c_str(), mapid);
if (GetTransport())
{
@@ -2127,7 +2127,7 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati
return false; // normal client can't teleport to this map...
}
else
- sLog->outDebug(LOG_FILTER_MAPS, "Player %s is being teleported to map %u", GetName().c_str(), mapid);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Player %s is being teleported to map %u", GetName().c_str(), mapid);
if (m_vehicle)
ExitVehicle();
@@ -2454,7 +2454,7 @@ void Player::RemoveFromWorld()
{
if (WorldObject* viewpoint = GetViewpoint())
{
- sLog->outError(LOG_FILTER_PLAYER, "Player %s has viewpoint %u %u when removed from world",
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player %s has viewpoint %u %u when removed from world",
GetName().c_str(), viewpoint->GetEntry(), viewpoint->GetTypeId());
SetViewpoint(viewpoint, false);
}
@@ -2549,8 +2549,9 @@ void Player::Regenerate(Powers power)
case POWER_RUNE:
case POWER_FOCUS:
case POWER_HAPPINESS:
- case POWER_HEALTH:
break;
+ case POWER_HEALTH:
+ return;
default:
break;
}
@@ -2779,7 +2780,7 @@ GameObject* Player::GetGameObjectIfCanInteractWith(uint64 guid, GameobjectTypes
if (go->IsWithinDistInMap(this, maxdist))
return go;
- sLog->outDebug(LOG_FILTER_MAPS, "IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name.c_str(),
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "IsGameObjectOfTypeInRange: GameObject '%s' [GUID: %u] is too far away from player %s [GUID: %u] to be used by him (distance=%f, maximal 10 is allowed)", go->GetGOInfo()->name.c_str(),
go->GetGUIDLow(), GetName().c_str(), GetGUIDLow(), go->GetDistance(this));
}
}
@@ -3392,7 +3393,7 @@ void Player::SendInitialSpells()
GetSession()->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CHARACTER: Sent Initial Spells");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CHARACTER: Sent Initial Spells");
}
void Player::RemoveMail(uint32 id)
@@ -3486,12 +3487,12 @@ bool Player::AddTalent(uint32 spellId, uint8 spec, bool learning)
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.", spellId);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.", spellId);
DeleteSpellFromAllPlayers(spellId);
}
else
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Player::addSpell: Non-existed in SpellStore spell #%u request.", spellId);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Player::addSpell: Non-existed in SpellStore spell #%u request.", spellId);
return false;
}
@@ -3501,12 +3502,12 @@ bool Player::AddTalent(uint32 spellId, uint8 spec, bool learning)
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Player::addTalent: Broken spell #%u learning not allowed, deleting for all characters in `character_talent`.", spellId);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Player::addTalent: Broken spell #%u learning not allowed, deleting for all characters in `character_talent`.", spellId);
DeleteSpellFromAllPlayers(spellId);
}
else
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Player::addTalent: Broken spell #%u learning not allowed.", spellId);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Player::addTalent: Broken spell #%u learning not allowed.", spellId);
return false;
}
@@ -3551,12 +3552,12 @@ bool Player::addSpell(uint32 spellId, bool active, bool learning, bool dependent
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.", spellId);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Player::addSpell: Non-existed in SpellStore spell #%u request, deleting for all characters in `character_spell`.", spellId);
DeleteSpellFromAllPlayers(spellId);
}
else
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Player::addSpell: Non-existed in SpellStore spell #%u request.", spellId);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Player::addSpell: Non-existed in SpellStore spell #%u request.", spellId);
return false;
}
@@ -3566,12 +3567,12 @@ bool Player::addSpell(uint32 spellId, bool active, bool learning, bool dependent
// do character spell book cleanup (all characters)
if (!IsInWorld() && !learning) // spell load case
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Player::addSpell: Broken spell #%u learning not allowed, deleting for all characters in `character_spell`.", spellId);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Player::addSpell: Broken spell #%u learning not allowed, deleting for all characters in `character_spell`.", spellId);
DeleteSpellFromAllPlayers(spellId);
}
else
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Player::addSpell: Broken spell #%u learning not allowed.", spellId);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Player::addSpell: Broken spell #%u learning not allowed.", spellId);
return false;
}
@@ -4148,6 +4149,7 @@ void Player::removeSpell(uint32 spell_id, bool disabled, bool learn_low_rank)
// learnSpell(prev_id, false);
}
// if ranked non-stackable spell: need activate lesser rank and update dendence state
+ /// No need to check for spellInfo != NULL here because if cur_active is true, then that means that the spell was already in m_spells, and only valid spells can be pushed there.
else if (cur_active && !spellInfo->IsStackableWithRanks() && spellInfo->IsRanked())
{
// need manually update dependence state (learn spell ignore like attempts)
@@ -4325,7 +4327,7 @@ void Player::_LoadSpellCooldowns(PreparedQueryResult result)
if (!sSpellMgr->GetSpellInfo(spell_id))
{
- sLog->outError(LOG_FILTER_PLAYER_LOADING, "Player %u has unknown spell %u in `character_spell_cooldown`, skipping.", GetGUIDLow(), spell_id);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER_LOADING, "Player %u has unknown spell %u in `character_spell_cooldown`, skipping.", GetGUIDLow(), spell_id);
continue;
}
@@ -4335,7 +4337,7 @@ void Player::_LoadSpellCooldowns(PreparedQueryResult result)
AddSpellCooldown(spell_id, item_id, db_time);
- sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player (GUID: %u) spell %u, item %u cooldown loaded (%u secs).", GetGUIDLow(), spell_id, item_id, uint32(db_time-curTime));
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_LOADING, "Player (GUID: %u) spell %u, item %u cooldown loaded (%u secs).", GetGUIDLow(), spell_id, item_id, uint32(db_time-curTime));
}
while (result->NextRow());
}
@@ -4700,12 +4702,6 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
charDelete_method = CHAR_DELETE_REMOVE;
else if (CharacterNameData const* nameData = sWorld->GetCharacterNameData(guid)) // To avoid a query, we select loaded data. If it doesn't exist, return.
{
- if (!nameData)
- {
- sLog->outError(LOG_FILTER_PLAYER, "Cannot find CharacterNameData entry for player %u from account %u. Could not delete character.", guid, accountId);
- return;
- }
-
// Define the required variables
uint32 charDelete_minLvl = sWorld->getIntConfig(nameData->m_class != CLASS_DEATH_KNIGHT ? CONFIG_CHARDELETE_MIN_LEVEL : CONFIG_CHARDELETE_HEROIC_MIN_LEVEL);
@@ -5012,7 +5008,7 @@ void Player::DeleteFromDB(uint64 playerguid, uint32 accountId, bool updateRealmC
break;
}
default:
- sLog->outError(LOG_FILTER_PLAYER, "Player::DeleteFromDB: Unsupported delete method: %u.", charDelete_method);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player::DeleteFromDB: Unsupported delete method: %u.", charDelete_method);
return;
}
@@ -5045,7 +5041,7 @@ void Player::DeleteOldCharacters()
*/
void Player::DeleteOldCharacters(uint32 keepDays)
{
- sLog->outInfo(LOG_FILTER_PLAYER, "Player::DeleteOldChars: Deleting all characters which have been deleted %u days before...", keepDays);
+ TC_LOG_INFO(LOG_FILTER_PLAYER, "Player::DeleteOldChars: Deleting all characters which have been deleted %u days before...", keepDays);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_OLD_CHARS);
stmt->setUInt32(0, uint32(time(NULL) - time_t(keepDays * DAY)));
@@ -5053,7 +5049,7 @@ void Player::DeleteOldCharacters(uint32 keepDays)
if (result)
{
- sLog->outDebug(LOG_FILTER_PLAYER, "Player::DeleteOldChars: Found " UI64FMTD " character(s) to delete", result->GetRowCount());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER, "Player::DeleteOldChars: Found " UI64FMTD " character(s) to delete", result->GetRowCount());
do
{
Field* fields = result->Fetch();
@@ -5073,7 +5069,7 @@ void Player::SetMovement(PlayerMovementType pType)
case MOVE_WATER_WALK: data.Initialize(SMSG_MOVE_WATER_WALK, GetPackGUID().size()+4); break;
case MOVE_LAND_WALK: data.Initialize(SMSG_MOVE_LAND_WALK, GetPackGUID().size()+4); break;
default:
- sLog->outError(LOG_FILTER_PLAYER, "Player::SetMovement: Unsupported move type (%d), data not sent to client.", pType);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player::SetMovement: Unsupported move type (%d), data not sent to client.", pType);
return;
}
data.append(GetPackGUID());
@@ -5102,7 +5098,7 @@ void Player::BuildPlayerRepop()
// the player cannot have a corpse already, only bones which are not returned by GetCorpse
if (GetCorpse())
{
- sLog->outError(LOG_FILTER_PLAYER, "BuildPlayerRepop: player %s(%d) already has a corpse", GetName().c_str(), GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "BuildPlayerRepop: player %s(%d) already has a corpse", GetName().c_str(), GetGUIDLow());
return;
}
@@ -5111,7 +5107,7 @@ void Player::BuildPlayerRepop()
Corpse* corpse = GetCorpse();
if (!corpse)
{
- sLog->outError(LOG_FILTER_PLAYER, "Error creating corpse for Player %s [%u]", GetName().c_str(), GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Error creating corpse for Player %s [%u]", GetName().c_str(), GetGUIDLow());
return;
}
GetMap()->AddToMap(corpse);
@@ -5468,7 +5464,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
DurabilityCostsEntry const* dcost = sDurabilityCostsStore.LookupEntry(ditemProto->ItemLevel);
if (!dcost)
{
- sLog->outError(LOG_FILTER_PLAYER_ITEMS, "RepairDurability: Wrong item lvl %u", ditemProto->ItemLevel);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER_ITEMS, "RepairDurability: Wrong item lvl %u", ditemProto->ItemLevel);
return TotalCost;
}
@@ -5476,7 +5472,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
DurabilityQualityEntry const* dQualitymodEntry = sDurabilityQualityStore.LookupEntry(dQualitymodEntryId);
if (!dQualitymodEntry)
{
- sLog->outError(LOG_FILTER_PLAYER_ITEMS, "RepairDurability: Wrong dQualityModEntry %u", dQualitymodEntryId);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER_ITEMS, "RepairDurability: Wrong dQualityModEntry %u", dQualitymodEntryId);
return TotalCost;
}
@@ -5492,7 +5488,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
{
if (GetGuildId() == 0)
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "You are not member of a guild");
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "You are not member of a guild");
return TotalCost;
}
@@ -5507,7 +5503,7 @@ uint32 Player::DurabilityRepair(uint16 pos, bool cost, float discountMod, bool g
}
else if (!HasEnoughMoney(costs))
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "You do not have enough money");
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "You do not have enough money");
return TotalCost;
}
else
@@ -5607,7 +5603,7 @@ void Player::CleanupChannels()
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetTeam()))
cMgr->LeftChannel(ch->GetName()); // deleted channel if empty
}
- sLog->outDebug(LOG_FILTER_CHATSYS, "Player %s: channels cleaned up!", GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "Player %s: channels cleaned up!", GetName().c_str());
}
void Player::UpdateLocalChannels(uint32 newZone)
@@ -5715,7 +5711,7 @@ void Player::HandleBaseModValue(BaseModGroup modGroup, BaseModType modType, floa
{
if (modGroup >= BASEMOD_END || modType >= MOD_END)
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "ERROR in HandleBaseModValue(): non existed BaseModGroup of wrong BaseModType!");
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "ERROR in HandleBaseModValue(): non existed BaseModGroup of wrong BaseModType!");
return;
}
@@ -5746,7 +5742,7 @@ float Player::GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const
{
if (modGroup >= BASEMOD_END || modType >= MOD_END)
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "trial to access non existed BaseModGroup or wrong BaseModType!");
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "trial to access non existed BaseModGroup or wrong BaseModType!");
return 0.0f;
}
@@ -5760,7 +5756,7 @@ float Player::GetTotalBaseModValue(BaseModGroup modGroup) const
{
if (modGroup >= BASEMOD_END)
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "wrong BaseModGroup in GetTotalBaseModValue()!");
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "wrong BaseModGroup in GetTotalBaseModValue()!");
return 0.0f;
}
@@ -6135,7 +6131,7 @@ inline int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLeve
bool Player::UpdateCraftSkill(uint32 spellid)
{
- sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "UpdateCraftSkill spellid %d", spellid);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_SKILLS, "UpdateCraftSkill spellid %d", spellid);
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellid);
@@ -6167,7 +6163,7 @@ bool Player::UpdateCraftSkill(uint32 spellid)
bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLevel, uint32 Multiplicator)
{
- sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "UpdateGatherSkill(SkillId %d SkillLevel %d RedLevel %d)", SkillId, SkillValue, RedLevel);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_SKILLS, "UpdateGatherSkill(SkillId %d SkillLevel %d RedLevel %d)", SkillId, SkillValue, RedLevel);
uint32 gathering_skill_gain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
@@ -6195,7 +6191,7 @@ bool Player::UpdateGatherSkill(uint32 SkillId, uint32 SkillValue, uint32 RedLeve
bool Player::UpdateFishingSkill()
{
- sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "UpdateFishingSkill");
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_SKILLS, "UpdateFishingSkill");
uint32 SkillValue = GetPureSkillValue(SKILL_FISHING);
@@ -6214,13 +6210,13 @@ static const size_t bonusSkillLevelsSize = sizeof(bonusSkillLevels) / sizeof(uin
bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
{
- sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance / 10.0f);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_SKILLS, "UpdateSkillPro(SkillId %d, Chance %3.1f%%)", SkillId, Chance / 10.0f);
if (!SkillId)
return false;
if (Chance <= 0) // speedup in 0 chance case
{
- sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f);
return false;
}
@@ -6259,11 +6255,11 @@ bool Player::UpdateSkillPro(uint16 SkillId, int32 Chance, uint32 step)
}
UpdateSkillEnchantments(SkillId, SkillValue, new_value);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, SkillId);
- sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% taken", Chance / 10.0f);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% taken", Chance / 10.0f);
return true;
}
- sLog->outDebug(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_SKILLS, "Player::UpdateSkillPro Chance=%3.1f%% missed", Chance / 10.0f);
return false;
}
@@ -6482,7 +6478,7 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal)
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(id);
if (!pSkill)
{
- sLog->outError(LOG_FILTER_PLAYER_SKILLS, "Skill not found in SkillLineStore: skill #%u", id);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER_SKILLS, "Skill not found in SkillLineStore: skill #%u", id);
return;
}
@@ -6663,20 +6659,20 @@ void Player::SendActionButtons(uint32 state) const
}
GetSession()->SendPacket(&data);
- sLog->outInfo(LOG_FILTER_NETWORKIO, "SMSG_ACTION_BUTTONS sent '%u' spec '%u' Sent", GetGUIDLow(), m_activeSpec);
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "SMSG_ACTION_BUTTONS sent '%u' spec '%u' Sent", GetGUIDLow(), m_activeSpec);
}
bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
{
if (button >= MAX_ACTION_BUTTONS)
{
- sLog->outError(LOG_FILTER_PLAYER, "Action %u not added into button %u for player %s (GUID: %u): button must be < %u", action, button, GetName().c_str(), GUID_LOPART(GetGUID()), MAX_ACTION_BUTTONS );
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Action %u not added into button %u for player %s (GUID: %u): button must be < %u", action, button, GetName().c_str(), GUID_LOPART(GetGUID()), MAX_ACTION_BUTTONS );
return false;
}
if (action >= MAX_ACTION_BUTTON_ACTION_VALUE)
{
- sLog->outError(LOG_FILTER_PLAYER, "Action %u not added into button %u for player %s (GUID: %u): action must be < %u", action, button, GetName().c_str(), GUID_LOPART(GetGUID()), MAX_ACTION_BUTTON_ACTION_VALUE);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Action %u not added into button %u for player %s (GUID: %u): action must be < %u", action, button, GetName().c_str(), GUID_LOPART(GetGUID()), MAX_ACTION_BUTTON_ACTION_VALUE);
return false;
}
@@ -6685,20 +6681,20 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
case ACTION_BUTTON_SPELL:
if (!sSpellMgr->GetSpellInfo(action))
{
- sLog->outError(LOG_FILTER_PLAYER, "Spell action %u not added into button %u for player %s (GUID: %u): spell not exist", action, button, GetName().c_str(), GUID_LOPART(GetGUID()));
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Spell action %u not added into button %u for player %s (GUID: %u): spell not exist", action, button, GetName().c_str(), GUID_LOPART(GetGUID()));
return false;
}
if (!HasSpell(action))
{
- sLog->outError(LOG_FILTER_PLAYER, "Spell action %u not added into button %u for player %s (GUID: %u): player don't known this spell", action, button, GetName().c_str(), GUID_LOPART(GetGUID()));
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Spell action %u not added into button %u for player %s (GUID: %u): player don't known this spell", action, button, GetName().c_str(), GUID_LOPART(GetGUID()));
return false;
}
break;
case ACTION_BUTTON_ITEM:
if (!sObjectMgr->GetItemTemplate(action))
{
- sLog->outError(LOG_FILTER_PLAYER, "Item action %u not added into button %u for player %s (GUID: %u): item not exist", action, button, GetName().c_str(), GUID_LOPART(GetGUID()));
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Item action %u not added into button %u for player %s (GUID: %u): item not exist", action, button, GetName().c_str(), GUID_LOPART(GetGUID()));
return false;
}
break;
@@ -6708,7 +6704,7 @@ bool Player::IsActionButtonDataValid(uint8 button, uint32 action, uint8 type)
case ACTION_BUTTON_EQSET:
break;
default:
- sLog->outError(LOG_FILTER_PLAYER, "Unknown action type %u", type);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Unknown action type %u", type);
return false; // other cases not checked at this moment
}
@@ -6726,7 +6722,7 @@ ActionButton* Player::addActionButton(uint8 button, uint32 action, uint8 type)
// set data and update to CHANGED if not NEW
ab.SetActionAndType(action, ActionButtonType(type));
- sLog->outDebug(LOG_FILTER_PLAYER, "Player '%u' Added Action '%u' (type %u) to Button '%u'", GetGUIDLow(), action, type, button);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER, "Player '%u' Added Action '%u' (type %u) to Button '%u'", GetGUIDLow(), action, type, button);
return &ab;
}
@@ -6741,7 +6737,7 @@ void Player::removeActionButton(uint8 button)
else
buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save
- sLog->outDebug(LOG_FILTER_PLAYER, "Action Button '%u' Removed from Player '%u'", button, GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER, "Action Button '%u' Removed from Player '%u'", button, GetGUIDLow());
}
ActionButton const* Player::GetActionButton(uint8 button)
@@ -6853,7 +6849,7 @@ void Player::CheckAreaExploreAndOutdoor()
if (offset >= PLAYER_EXPLORED_ZONES_SIZE)
{
- sLog->outError(LOG_FILTER_PLAYER, "Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < %u ).", areaFlag, GetPositionX(), GetPositionY(), offset, offset, PLAYER_EXPLORED_ZONES_SIZE);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Wrong area flag %u in map data for (X: %f Y: %f) point to field PLAYER_EXPLORED_ZONES_1 + %u ( %u must be < %u ).", areaFlag, GetPositionX(), GetPositionY(), offset, offset, PLAYER_EXPLORED_ZONES_SIZE);
return;
}
@@ -6869,7 +6865,7 @@ void Player::CheckAreaExploreAndOutdoor()
AreaTableEntry const* areaEntry = GetAreaEntryByAreaFlagAndMap(areaFlag, GetMapId());
if (!areaEntry)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player %u discovered unknown area (x: %f y: %f z: %f map: %u", GetGUIDLow(), GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player %u discovered unknown area (x: %f y: %f z: %f map: %u", GetGUIDLow(), GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId());
return;
}
@@ -6906,7 +6902,7 @@ void Player::CheckAreaExploreAndOutdoor()
GiveXP(XP, NULL);
SendExplorationExperience(area, XP);
}
- sLog->outInfo(LOG_FILTER_PLAYER, "Player %u discovered a new area: %u", GetGUIDLow(), area);
+ TC_LOG_INFO(LOG_FILTER_PLAYER, "Player %u discovered a new area: %u", GetGUIDLow(), area);
}
}
}
@@ -6920,10 +6916,10 @@ uint32 Player::TeamForRace(uint8 race)
case 1: return HORDE;
case 7: return ALLIANCE;
}
- sLog->outError(LOG_FILTER_PLAYER, "Race (%u) has wrong teamid (%u) in DBC: wrong DBC files?", uint32(race), rEntry->TeamID);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Race (%u) has wrong teamid (%u) in DBC: wrong DBC files?", uint32(race), rEntry->TeamID);
}
else
- sLog->outError(LOG_FILTER_PLAYER, "Race (%u) not found in DBC: wrong DBC files?", uint32(race));
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Race (%u) not found in DBC: wrong DBC files?", uint32(race));
return ALLIANCE;
}
@@ -7646,7 +7642,7 @@ void Player::DuelComplete(DuelCompleteType type)
if (!duel)
return;
- sLog->outDebug(LOG_FILTER_UNITS, "Duel Complete %s %s", GetName().c_str(), duel->opponent->GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Duel Complete %s %s", GetName().c_str(), duel->opponent->GetName().c_str());
WorldPacket data(SMSG_DUEL_COMPLETE, (1));
data << (uint8)((type != DUEL_INTERRUPTED) ? 1 : 0);
@@ -7770,7 +7766,7 @@ void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply)
if (item->IsBroken())
return;
- sLog->outInfo(LOG_FILTER_PLAYER_ITEMS, "applying mods for item %u ", item->GetGUIDLow());
+ TC_LOG_INFO(LOG_FILTER_PLAYER_ITEMS, "applying mods for item %u ", item->GetGUIDLow());
uint8 attacktype = Player::GetAttackBySlot(slot);
@@ -7788,7 +7784,7 @@ void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply)
ApplyItemEquipSpell(item, apply);
ApplyEnchantment(item, apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "_ApplyItemMods complete.");
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "_ApplyItemMods complete.");
}
void Player::_ApplyItemBonuses(ItemTemplate const* proto, uint8 slot, bool apply, bool only_level_scale /*= false*/)
@@ -8263,7 +8259,7 @@ void Player::ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply,
return;
}
- sLog->outDebug(LOG_FILTER_PLAYER, "WORLD: cast %s Equip spellId - %i", (item ? "item" : "itemset"), spellInfo->Id);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER, "WORLD: cast %s Equip spellId - %i", (item ? "item" : "itemset"), spellInfo->Id);
CastSpell(this, spellInfo, true, item);
}
@@ -8369,7 +8365,7 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_PLAYER_ITEMS, "WORLD: unknown Item spellid %i", spellData.SpellId);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER_ITEMS, "WORLD: unknown Item spellid %i", spellData.SpellId);
continue;
}
@@ -8424,7 +8420,7 @@ void Player::CastItemCombatSpell(Unit* target, WeaponAttackType attType, uint32
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_PLAYER_ITEMS, "Player::CastItemCombatSpell(GUID: %u, name: %s, enchant: %i): unknown spell %i is casted, ignoring...",
+ TC_LOG_ERROR(LOG_FILTER_PLAYER_ITEMS, "Player::CastItemCombatSpell(GUID: %u, name: %s, enchant: %i): unknown spell %i is casted, ignoring...",
GetGUIDLow(), GetName().c_str(), pEnchant->ID, pEnchant->spellid[s]);
continue;
}
@@ -8469,7 +8465,7 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(learn_spell_id);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring ", proto->ItemId, learn_spell_id);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring ", proto->ItemId, learn_spell_id);
SendEquipError(EQUIP_ERR_NONE, item, NULL);
return;
}
@@ -8501,7 +8497,7 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellData.SpellId);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring", proto->ItemId, spellData.SpellId);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player::CastItemUseSpell: Item (Entry: %u) in have wrong spell id %u, ignoring", proto->ItemId, spellData.SpellId);
continue;
}
@@ -8529,7 +8525,7 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->spellid[s]);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player::CastItemUseSpell Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player::CastItemUseSpell Enchant %i, cast unknown spell %i", pEnchant->ID, pEnchant->spellid[s]);
continue;
}
@@ -8546,7 +8542,7 @@ void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, uint8
void Player::_RemoveAllItemMods()
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "_RemoveAllItemMods start.");
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "_RemoveAllItemMods start.");
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
{
@@ -8589,12 +8585,12 @@ void Player::_RemoveAllItemMods()
}
}
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "_RemoveAllItemMods complete.");
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "_RemoveAllItemMods complete.");
}
void Player::_ApplyAllItemMods()
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "_ApplyAllItemMods start.");
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "_ApplyAllItemMods start.");
for (uint8 i = 0; i < INVENTORY_SLOT_BAG_END; ++i)
{
@@ -8638,7 +8634,7 @@ void Player::_ApplyAllItemMods()
}
}
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "_ApplyAllItemMods complete.");
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "_ApplyAllItemMods complete.");
}
void Player::_ApplyAllLevelScaleItemMods(bool apply)
@@ -8762,10 +8758,10 @@ void Player::SendLoot(uint64 guid, LootType loot_type)
Loot* loot = 0;
PermissionTypes permission = ALL_PERMISSION;
- sLog->outDebug(LOG_FILTER_LOOT, "Player::SendLoot");
+ TC_LOG_DEBUG(LOG_FILTER_LOOT, "Player::SendLoot");
if (IS_GAMEOBJECT_GUID(guid))
{
- sLog->outDebug(LOG_FILTER_LOOT, "IS_GAMEOBJECT_GUID(guid)");
+ TC_LOG_DEBUG(LOG_FILTER_LOOT, "IS_GAMEOBJECT_GUID(guid)");
GameObject* go = GetMap()->GetGameObject(guid);
// not check distance for GO in case owned GO (fishing bobber case, for example)
@@ -9105,7 +9101,7 @@ void Player::SendInitWorldStates(uint32 zoneid, uint32 areaid)
InstanceScript* instance = GetInstanceScript();
Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(zoneid);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Sending SMSG_INIT_WORLD_STATES to Map: %u, Zone: %u", mapid, zoneid);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Sending SMSG_INIT_WORLD_STATES to Map: %u, Zone: %u", mapid, zoneid);
WorldPacket data(SMSG_INIT_WORLD_STATES, (4+4+4+2+(12*8)));
data << uint32(mapid); // mapid
@@ -9734,7 +9730,7 @@ uint32 Player::GetXPRestBonus(uint32 xp)
SetRestBonus(GetRestBonus() - rested_bonus);
- sLog->outInfo(LOG_FILTER_PLAYER, "Player gain %u xp (+ %u Rested Bonus). Rested points=%f", xp+rested_bonus, rested_bonus, GetRestBonus());
+ TC_LOG_INFO(LOG_FILTER_PLAYER, "Player gain %u xp (+ %u Rested Bonus). Rested points=%f", xp+rested_bonus, rested_bonus, GetRestBonus());
return rested_bonus;
}
@@ -9766,7 +9762,7 @@ void Player::ResetPetTalents()
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
- sLog->outError(LOG_FILTER_PLAYER, "Object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
return;
}
pet->resetTalents();
@@ -10798,7 +10794,7 @@ InventoryResult Player::CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 sl
InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item* pItem, bool swap, uint32* no_space_count) const
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanStoreItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, entry, count);
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
if (!pProto)
@@ -11283,7 +11279,7 @@ InventoryResult Player::CanStoreItems(Item** pItems, int count) const
if (!pItem)
continue;
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanStoreItems %i. item = %u, count = %u", k + 1, pItem->GetEntry(), pItem->GetCount());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanStoreItems %i. item = %u, count = %u", k + 1, pItem->GetEntry(), pItem->GetCount());
ItemTemplate const* pProto = pItem->GetTemplate();
// strange item
@@ -11500,7 +11496,7 @@ InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool
dest = 0;
if (pItem)
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanEquipItem slot = %u, item = %u, count = %u", slot, pItem->GetEntry(), pItem->GetCount());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanEquipItem slot = %u, item = %u, count = %u", slot, pItem->GetEntry(), pItem->GetCount());
ItemTemplate const* pProto = pItem->GetTemplate();
if (pProto)
{
@@ -11670,7 +11666,7 @@ InventoryResult Player::CanUnequipItem(uint16 pos, bool swap) const
if (!pItem)
return EQUIP_ERR_OK;
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUnequipItem slot = %u, item = %u, count = %u", pos, pItem->GetEntry(), pItem->GetCount());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUnequipItem slot = %u, item = %u, count = %u", pos, pItem->GetEntry(), pItem->GetCount());
ItemTemplate const* pProto = pItem->GetTemplate();
if (!pProto)
@@ -11706,7 +11702,7 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest
uint32 count = pItem->GetCount();
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanBankItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), pItem->GetCount());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanBankItem bag = %u, slot = %u, item = %u, count = %u", bag, slot, pItem->GetEntry(), pItem->GetCount());
ItemTemplate const* pProto = pItem->GetTemplate();
if (!pProto)
return swap ? EQUIP_ERR_ITEMS_CANT_BE_SWAPPED : EQUIP_ERR_ITEM_NOT_FOUND;
@@ -11722,7 +11718,7 @@ InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec &dest
uint8 pItemslot = pItem->GetSlot();
if (pItemslot >= CURRENCYTOKEN_SLOT_START && pItemslot < CURRENCYTOKEN_SLOT_END)
{
- sLog->outError(LOG_FILTER_PLAYER, "Possible hacking attempt: Player %s [guid: %u] tried to move token [guid: %u, entry: %u] out of the currency bag!",
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Possible hacking attempt: Player %s [guid: %u] tried to move token [guid: %u, entry: %u] out of the currency bag!",
GetName().c_str(), GetGUIDLow(), pItem->GetGUIDLow(), pProto->ItemId);
return EQUIP_ERR_ITEMS_CANT_BE_SWAPPED;
}
@@ -11890,7 +11886,7 @@ InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const
{
if (pItem)
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUseItem item = %u", pItem->GetEntry());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUseItem item = %u", pItem->GetEntry());
if (!isAlive() && not_loading)
return EQUIP_ERR_YOU_ARE_DEAD;
@@ -12063,7 +12059,7 @@ InventoryResult Player::CanRollForItemInLFG(ItemTemplate const* proto, WorldObje
InventoryResult Player::CanUseAmmo(uint32 item) const
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUseAmmo item = %u", item);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: CanUseAmmo item = %u", item);
if (!isAlive())
return EQUIP_ERR_YOU_ARE_DEAD;
//if (isStunned())
@@ -12198,7 +12194,7 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool
uint8 bag = pos >> 8;
uint8 slot = pos & 255;
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: StoreItem bag = %u, slot = %u, item = %u, count = %u, guid = %u", bag, slot, pItem->GetEntry(), count, pItem->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: StoreItem bag = %u, slot = %u, item = %u, count = %u, guid = %u", bag, slot, pItem->GetEntry(), count, pItem->GetGUIDLow());
Item* pItem2 = GetItemByPos(bag, slot);
@@ -12344,7 +12340,7 @@ Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell);
if (!spellProto)
- sLog->outError(LOG_FILTER_PLAYER, "Weapon switch cooldown spell %u couldn't be found in Spell.dbc", cooldownSpell);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Weapon switch cooldown spell %u couldn't be found in Spell.dbc", cooldownSpell);
else
{
m_weaponChangeTimer = spellProto->StartRecoveryTime;
@@ -12468,7 +12464,7 @@ void Player::VisualizeItem(uint8 slot, Item* pItem)
if (pItem->GetTemplate()->Bonding == BIND_WHEN_EQUIPED || pItem->GetTemplate()->Bonding == BIND_WHEN_PICKED_UP || pItem->GetTemplate()->Bonding == BIND_QUEST_ITEM)
pItem->SetBinding(true);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: EquipItem slot = %u, item = %u", slot, pItem->GetEntry());
m_items[slot] = pItem;
SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), pItem->GetGUID());
@@ -12498,7 +12494,7 @@ void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
Item* pItem = GetItemByPos(bag, slot);
if (pItem)
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: RemoveItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: RemoveItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
RemoveEnchantmentDurations(pItem);
RemoveItemDurations(pItem);
@@ -12617,7 +12613,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
Item* pItem = GetItemByPos(bag, slot);
if (pItem)
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyItem bag = %u, slot = %u, item = %u", bag, slot, pItem->GetEntry());
// Also remove all contained items if the item is a bag.
// This if () prevents item saving crashes if the condition for a bag to be empty before being destroyed was bypassed somehow.
if (pItem->IsNotEmptyBag())
@@ -12714,7 +12710,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool unequip_check)
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyItemCount item = %u, count = %u", itemEntry, count);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyItemCount item = %u, count = %u", itemEntry, count);
uint32 remcount = 0;
// in inventory
@@ -12905,7 +12901,7 @@ void Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool
void Player::DestroyZoneLimitedItem(bool update, uint32 new_zone)
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyZoneLimitedItem in map %u and area %u", GetMapId(), new_zone);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyZoneLimitedItem in map %u and area %u", GetMapId(), new_zone);
// in inventory
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
@@ -12937,7 +12933,7 @@ void Player::DestroyConjuredItems(bool update)
{
// used when entering arena
// destroys all conjured items
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyConjuredItems");
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyConjuredItems");
// in inventory
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < INVENTORY_SLOT_ITEM_END; i++)
@@ -12993,7 +12989,7 @@ void Player::DestroyItemCount(Item* pItem, uint32 &count, bool update)
if (!pItem)
return;
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyItemCount item (GUID: %u, Entry: %u) count = %u", pItem->GetGUIDLow(), pItem->GetEntry(), count);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: DestroyItemCount item (GUID: %u, Entry: %u) count = %u", pItem->GetGUIDLow(), pItem->GetEntry(), count);
if (pItem->GetCount() <= count)
{
@@ -13056,7 +13052,7 @@ void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
return;
}
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: SplitItem bag = %u, slot = %u, item = %u, count = %u", dstbag, dstslot, pSrcItem->GetEntry(), count);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: SplitItem bag = %u, slot = %u, item = %u, count = %u", dstbag, dstslot, pSrcItem->GetEntry(), count);
Item* pNewItem = pSrcItem->CloneItem(count, this);
if (!pNewItem)
{
@@ -13141,7 +13137,7 @@ void Player::SwapItem(uint16 src, uint16 dst)
if (!pSrcItem)
return;
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: SwapItem bag = %u, slot = %u, item = %u", dstbag, dstslot, pSrcItem->GetEntry());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: SwapItem bag = %u, slot = %u, item = %u", dstbag, dstslot, pSrcItem->GetEntry());
if (!isAlive())
{
@@ -13517,7 +13513,7 @@ void Player::AddItemToBuyBackSlot(Item* pItem)
}
RemoveItemFromBuyBackSlot(slot, true);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: AddItemToBuyBackSlot item = %u, slot = %u", pItem->GetEntry(), slot);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: AddItemToBuyBackSlot item = %u, slot = %u", pItem->GetEntry(), slot);
m_items[slot] = pItem;
time_t base = time(NULL);
@@ -13539,7 +13535,7 @@ void Player::AddItemToBuyBackSlot(Item* pItem)
Item* Player::GetItemFromBuyBackSlot(uint32 slot)
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: GetItemFromBuyBackSlot slot = %u", slot);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: GetItemFromBuyBackSlot slot = %u", slot);
if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
return m_items[slot];
return NULL;
@@ -13547,7 +13543,7 @@ Item* Player::GetItemFromBuyBackSlot(uint32 slot)
void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del)
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "STORAGE: RemoveItemFromBuyBackSlot slot = %u", slot);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "STORAGE: RemoveItemFromBuyBackSlot slot = %u", slot);
if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
{
Item* pItem = m_items[slot];
@@ -13573,7 +13569,7 @@ void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del)
void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint32 itemid)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)", msg);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_INVENTORY_CHANGE_FAILURE (%u)", msg);
WorldPacket data(SMSG_INVENTORY_CHANGE_FAILURE, (msg == EQUIP_ERR_CANT_EQUIP_LEVEL_I ? 22 : 18));
data << uint8(msg);
@@ -13616,7 +13612,7 @@ void Player::SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2, uint
void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 param)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_BUY_FAILED");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_BUY_FAILED");
WorldPacket data(SMSG_BUY_FAILED, (8+4+4+1));
data << uint64(creature ? creature->GetGUID() : 0);
data << uint32(item);
@@ -13628,7 +13624,7 @@ void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32
void Player::SendSellError(SellResult msg, Creature* creature, uint64 guid, uint32 param)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_SELL_ITEM");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_SELL_ITEM");
WorldPacket data(SMSG_SELL_ITEM, (8+8+(param?4:0)+1)); // last check 2.0.10
data << uint64(creature ? creature->GetGUID() : 0);
data << uint64(guid);
@@ -13709,7 +13705,7 @@ void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
if (m_itemDuration.empty())
return;
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Player::UpdateItemDuration(%u, %u)", time, realtimeonly);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "Player::UpdateItemDuration(%u, %u)", time, realtimeonly);
for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end();)
{
@@ -13978,81 +13974,81 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
}
}
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Adding %u to stat nb %u", enchant_amount, enchant_spell_id);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "Adding %u to stat nb %u", enchant_amount, enchant_spell_id);
switch (enchant_spell_id)
{
case ITEM_MOD_MANA:
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u MANA", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u MANA", enchant_amount);
HandleStatModifier(UNIT_MOD_MANA, BASE_VALUE, float(enchant_amount), apply);
break;
case ITEM_MOD_HEALTH:
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u HEALTH", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u HEALTH", enchant_amount);
HandleStatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(enchant_amount), apply);
break;
case ITEM_MOD_AGILITY:
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u AGILITY", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u AGILITY", enchant_amount);
HandleStatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply);
ApplyStatBuffMod(STAT_AGILITY, (float)enchant_amount, apply);
break;
case ITEM_MOD_STRENGTH:
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u STRENGTH", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u STRENGTH", enchant_amount);
HandleStatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply);
ApplyStatBuffMod(STAT_STRENGTH, (float)enchant_amount, apply);
break;
case ITEM_MOD_INTELLECT:
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u INTELLECT", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u INTELLECT", enchant_amount);
HandleStatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply);
ApplyStatBuffMod(STAT_INTELLECT, (float)enchant_amount, apply);
break;
case ITEM_MOD_SPIRIT:
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u SPIRIT", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u SPIRIT", enchant_amount);
HandleStatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
ApplyStatBuffMod(STAT_SPIRIT, (float)enchant_amount, apply);
break;
case ITEM_MOD_STAMINA:
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u STAMINA", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u STAMINA", enchant_amount);
HandleStatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply);
ApplyStatBuffMod(STAT_STAMINA, (float)enchant_amount, apply);
break;
case ITEM_MOD_DEFENSE_SKILL_RATING:
ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u DEFENCE", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u DEFENCE", enchant_amount);
break;
case ITEM_MOD_DODGE_RATING:
ApplyRatingMod(CR_DODGE, enchant_amount, apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u DODGE", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u DODGE", enchant_amount);
break;
case ITEM_MOD_PARRY_RATING:
ApplyRatingMod(CR_PARRY, enchant_amount, apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u PARRY", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u PARRY", enchant_amount);
break;
case ITEM_MOD_BLOCK_RATING:
ApplyRatingMod(CR_BLOCK, enchant_amount, apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u SHIELD_BLOCK", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u SHIELD_BLOCK", enchant_amount);
break;
case ITEM_MOD_HIT_MELEE_RATING:
ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u MELEE_HIT", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u MELEE_HIT", enchant_amount);
break;
case ITEM_MOD_HIT_RANGED_RATING:
ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u RANGED_HIT", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u RANGED_HIT", enchant_amount);
break;
case ITEM_MOD_HIT_SPELL_RATING:
ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u SPELL_HIT", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u SPELL_HIT", enchant_amount);
break;
case ITEM_MOD_CRIT_MELEE_RATING:
ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u MELEE_CRIT", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u MELEE_CRIT", enchant_amount);
break;
case ITEM_MOD_CRIT_RANGED_RATING:
ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u RANGED_CRIT", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u RANGED_CRIT", enchant_amount);
break;
case ITEM_MOD_CRIT_SPELL_RATING:
ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u SPELL_CRIT", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u SPELL_CRIT", enchant_amount);
break;
// Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used
// in Enchantments
@@ -14087,13 +14083,13 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u HIT", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u HIT", enchant_amount);
break;
case ITEM_MOD_CRIT_RATING:
ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u CRITICAL", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u CRITICAL", enchant_amount);
break;
// Values ITEM_MOD_HIT_TAKEN_RATING and ITEM_MOD_CRIT_TAKEN_RATING are never used in Enchantment
// case ITEM_MOD_HIT_TAKEN_RATING:
@@ -14110,55 +14106,55 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u RESILIENCE", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u RESILIENCE", enchant_amount);
break;
case ITEM_MOD_HASTE_RATING:
ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u HASTE", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u HASTE", enchant_amount);
break;
case ITEM_MOD_EXPERTISE_RATING:
ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u EXPERTISE", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u EXPERTISE", enchant_amount);
break;
case ITEM_MOD_ATTACK_POWER:
HandleStatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply);
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u ATTACK_POWER", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u ATTACK_POWER", enchant_amount);
break;
case ITEM_MOD_RANGED_ATTACK_POWER:
HandleStatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u RANGED_ATTACK_POWER", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u RANGED_ATTACK_POWER", enchant_amount);
break;
// case ITEM_MOD_FERAL_ATTACK_POWER:
// ApplyFeralAPBonus(enchant_amount, apply);
-// sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u FERAL_ATTACK_POWER", enchant_amount);
+// TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u FERAL_ATTACK_POWER", enchant_amount);
// break;
case ITEM_MOD_MANA_REGENERATION:
ApplyManaRegenBonus(enchant_amount, apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u MANA_REGENERATION", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u MANA_REGENERATION", enchant_amount);
break;
case ITEM_MOD_ARMOR_PENETRATION_RATING:
ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u ARMOR PENETRATION", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u ARMOR PENETRATION", enchant_amount);
break;
case ITEM_MOD_SPELL_POWER:
ApplySpellPowerBonus(enchant_amount, apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u SPELL_POWER", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u SPELL_POWER", enchant_amount);
break;
case ITEM_MOD_HEALTH_REGEN:
ApplyHealthRegenBonus(enchant_amount, apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u HEALTH_REGENERATION", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u HEALTH_REGENERATION", enchant_amount);
break;
case ITEM_MOD_SPELL_PENETRATION:
ApplyModInt32Value(PLAYER_FIELD_MOD_TARGET_RESISTANCE, enchant_amount, apply);
m_spellPenetrationItemMod += apply ? int32(enchant_amount) : -int32(enchant_amount);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u SPELL_PENETRATION", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u SPELL_PENETRATION", enchant_amount);
break;
case ITEM_MOD_BLOCK_VALUE:
HandleBaseModValue(SHIELD_BLOCK_VALUE, FLAT_MOD, float(enchant_amount), apply);
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "+ %u BLOCK_VALUE", enchant_amount);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "+ %u BLOCK_VALUE", enchant_amount);
break;
case ITEM_MOD_SPELL_HEALING_DONE: // deprecated
case ITEM_MOD_SPELL_DAMAGE_DONE: // deprecated
@@ -14192,7 +14188,7 @@ void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool
// nothing do..
break;
default:
- sLog->outError(LOG_FILTER_PLAYER, "Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Unknown item enchantment (id = %d) display type: %d", enchant_id, enchant_display_type);
break;
} /*switch (enchant_display_type)*/
} /*for*/
@@ -14363,7 +14359,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
VendorItemData const* vendorItems = creature->GetVendorItems();
if (!vendorItems || vendorItems->Empty())
{
- sLog->outError(LOG_FILTER_SQL, "Creature (GUID: %u, Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", creature->GetGUIDLow(), creature->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (GUID: %u, Entry: %u) have UNIT_NPC_FLAG_VENDOR but have empty trading item list.", creature->GetGUIDLow(), creature->GetEntry());
canTalk = false;
}
break;
@@ -14412,7 +14408,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool
canTalk = false;
break;
default:
- sLog->outError(LOG_FILTER_SQL, "Creature entry %u have unknown gossip option %u for menu %u", creature->GetEntry(), itr->second.OptionType, itr->second.MenuId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature entry %u have unknown gossip option %u for menu %u", creature->GetEntry(), itr->second.OptionType, itr->second.MenuId);
canTalk = false;
break;
}
@@ -14507,7 +14503,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
{
if (gossipOptionId > GOSSIP_OPTION_QUESTGIVER)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player guid %u request invalid gossip option for GameObject entry %u", GetGUIDLow(), source->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player guid %u request invalid gossip option for GameObject entry %u", GetGUIDLow(), source->GetEntry());
return;
}
}
@@ -14611,7 +14607,7 @@ void Player::OnGossipSelect(WorldObject* source, uint32 gossipListId, uint32 men
if (bgTypeId == BATTLEGROUND_TYPE_NONE)
{
- sLog->outError(LOG_FILTER_PLAYER, "a user (guid %u) requested battlegroundlist from a npc who is no battlemaster", GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "a user (guid %u) requested battlegroundlist from a npc who is no battlemaster", GetGUIDLow());
return;
}
@@ -15424,7 +15420,7 @@ bool Player::SatisfyQuestLog(bool msg)
{
WorldPacket data(SMSG_QUESTLOG_FULL, 0);
GetSession()->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTLOG_FULL");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTLOG_FULL");
}
return false;
}
@@ -15600,7 +15596,7 @@ bool Player::SatisfyQuestConditions(Quest const* qInfo, bool msg)
{
if (msg)
SendCanTakeQuestResponse(INVALIDREASON_DONT_HAVE_REQ);
- sLog->outDebug(LOG_FILTER_CONDITIONSYS, "Player::SatisfyQuestConditions: conditions not met for quest %u", qInfo->GetQuestId());
+ TC_LOG_DEBUG(LOG_FILTER_CONDITIONSYS, "Player::SatisfyQuestConditions: conditions not met for quest %u", qInfo->GetQuestId());
return false;
}
return true;
@@ -16320,7 +16316,7 @@ void Player::CastedCreatureOrGO(uint32 entry, uint64 guid, uint32 spell_id)
CreatureTemplate const* cinfo = sObjectMgr->GetCreatureTemplate(entry);
if (!cinfo)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player::CastedCreatureOrGO: GetCreatureTemplate failed for entry %u. Skipping.", entry);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player::CastedCreatureOrGO: GetCreatureTemplate failed for entry %u. Skipping.", entry);
continue;
}
@@ -16572,14 +16568,14 @@ void Player::SendQuestComplete(uint32 quest_id)
WorldPacket data(SMSG_QUESTUPDATE_COMPLETE, 4);
data << uint32(quest_id);
GetSession()->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = %u", quest_id);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_COMPLETE quest = %u", quest_id);
}
}
void Player::SendQuestReward(Quest const* quest, uint32 XP)
{
uint32 questid = quest->GetQuestId();
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_COMPLETE quest = %u", questid);
sGameEventMgr->HandleQuestComplete(questid);
WorldPacket data(SMSG_QUESTGIVER_QUEST_COMPLETE, (4+4+4+4+4));
data << uint32(questid);
@@ -16609,7 +16605,7 @@ void Player::SendQuestFailed(uint32 questId, InventoryResult reason)
data << uint32(questId);
data << uint32(reason); // failed reason (valid reasons: 4, 16, 50, 17, 74, other values show default message)
GetSession()->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_FAILED");
}
}
@@ -16620,7 +16616,7 @@ void Player::SendQuestTimerFailed(uint32 quest_id)
WorldPacket data(SMSG_QUESTUPDATE_FAILEDTIMER, 4);
data << uint32(quest_id);
GetSession()->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_FAILEDTIMER");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_FAILEDTIMER");
}
}
@@ -16629,7 +16625,7 @@ void Player::SendCanTakeQuestResponse(uint32 msg) const
WorldPacket data(SMSG_QUESTGIVER_QUEST_INVALID, 4);
data << uint32(msg);
GetSession()->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_INVALID");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTGIVER_QUEST_INVALID");
}
void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver)
@@ -16649,7 +16645,7 @@ void Player::SendQuestConfirmAccept(const Quest* quest, Player* pReceiver)
data << uint64(GetGUID());
pReceiver->GetSession()->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUEST_CONFIRM_ACCEPT");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUEST_CONFIRM_ACCEPT");
}
}
@@ -16661,14 +16657,14 @@ void Player::SendPushToPartyResponse(Player* player, uint32 msg)
data << uint64(player->GetGUID());
data << uint8(msg); // valid values: 0-8
GetSession()->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent MSG_QUEST_PUSH_RESULT");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent MSG_QUEST_PUSH_RESULT");
}
}
void Player::SendQuestUpdateAddItem(Quest const* /*quest*/, uint32 /*item_idx*/, uint16 /*count*/)
{
WorldPacket data(SMSG_QUESTUPDATE_ADD_ITEM, 0);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_ITEM");
//data << quest->RequiredItemId[item_idx];
//data << count;
GetSession()->SendPacket(&data);
@@ -16684,7 +16680,7 @@ void Player::SendQuestUpdateAddCreatureOrGo(Quest const* quest, uint64 guid, uin
entry = (-entry) | 0x80000000;
WorldPacket data(SMSG_QUESTUPDATE_ADD_KILL, (4*4+8));
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_KILL");
data << uint32(quest->GetQuestId());
data << uint32(entry);
data << uint32(old_count + add_count);
@@ -16702,7 +16698,7 @@ void Player::SendQuestUpdateAddPlayer(Quest const* quest, uint16 old_count, uint
ASSERT(old_count + add_count < 65536 && "player count store in 16 bits");
WorldPacket data(SMSG_QUESTUPDATE_ADD_PVP_KILL, (3*4));
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_PVP_KILL");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_QUESTUPDATE_ADD_PVP_KILL");
data << uint32(quest->GetQuestId());
data << uint32(old_count + add_count);
data << uint32(quest->GetPlayersSlain());
@@ -16770,7 +16766,7 @@ void Player::_LoadArenaTeamInfo(PreparedQueryResult result)
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
if (!arenaTeam)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player::_LoadArenaTeamInfo: couldn't load arenateam %u", arenaTeamId);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player::_LoadArenaTeamInfo: couldn't load arenateam %u", arenaTeamId);
continue;
}
@@ -16925,7 +16921,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
{
std::string name = "<unknown>";
sObjectMgr->GetPlayerNameByGUID(guid, name);
- sLog->outError(LOG_FILTER_PLAYER, "Player %s (GUID: %u) not found in table `characters`, can't load. ", name.c_str(), guid);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player %s (GUID: %u) not found in table `characters`, can't load. ", name.c_str(), guid);
return false;
}
@@ -16937,13 +16933,13 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
// player should be able to load/delete character only with correct account!
if (dbAccountId != GetSession()->GetAccountId())
{
- sLog->outError(LOG_FILTER_PLAYER, "Player (GUID: %u) loading from wrong account (is: %u, should be: %u)", guid, GetSession()->GetAccountId(), dbAccountId);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player (GUID: %u) loading from wrong account (is: %u, should be: %u)", guid, GetSession()->GetAccountId(), dbAccountId);
return false;
}
if (holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BANNED))
{
- sLog->outError(LOG_FILTER_PLAYER, "Player (GUID: %u) is banned, can't load.", guid);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player (GUID: %u) is banned, can't load.", guid);
return false;
}
@@ -16969,7 +16965,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
uint8 Gender = fields[5].GetUInt8();
if (!IsValidGender(Gender))
{
- sLog->outError(LOG_FILTER_PLAYER, "Player (GUID: %u) has wrong gender (%hu), can't be loaded.", guid, Gender);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player (GUID: %u) has wrong gender (%hu), can't be loaded.", guid, Gender);
return false;
}
@@ -17024,7 +17020,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
m_items[slot] = NULL;
}
- sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Load Basic value of player %s is: ", m_name.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_LOADING, "Load Basic value of player %s is: ", m_name.c_str());
outDebugValues();
//Need to call it to initialize m_team (m_team can be calculated from race)
@@ -17093,7 +17089,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
if (!mapEntry || !IsPositionValid())
{
- sLog->outError(LOG_FILTER_PLAYER, "Player (guidlow %d) have invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player (guidlow %d) have invalid coordinates (MapId: %u X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
RelocateToHomebind();
}
// Player was saved in Arena or Bg
@@ -17133,7 +17129,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
//if (mapId == MAPID_INVALID) -- code kept for reference
if (int16(mapId) == int16(-1)) // Battleground Entry Point not found (???)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.", guid);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player (guidlow %d) was in BG in database, but BG was not found, and entry point was invalid! Teleport to default race/class locations.", guid);
RelocateToHomebind();
}
else
@@ -17155,7 +17151,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
// transport size limited
m_movementInfo.t_pos.m_positionX > 250 || m_movementInfo.t_pos.m_positionY > 250 || m_movementInfo.t_pos.m_positionZ > 250)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player (guidlow %d) have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to bind location.",
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player (guidlow %d) have invalid transport coordinates (X: %f Y: %f Z: %f O: %f). Teleport to bind location.",
guid, GetPositionX()+m_movementInfo.t_pos.m_positionX, GetPositionY()+m_movementInfo.t_pos.m_positionY,
GetPositionZ()+m_movementInfo.t_pos.m_positionZ, GetOrientation()+m_movementInfo.t_pos.m_orientation);
@@ -17175,7 +17171,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
}
if (!m_transport)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player (guidlow %d) have problems with transport guid (%u). Teleport to bind location.",
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player (guidlow %d) have problems with transport guid (%u). Teleport to bind location.",
guid, transGUID);
RelocateToHomebind();
@@ -17202,12 +17198,12 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
if (!nodeEntry) // don't know taxi start node, to homebind
{
- sLog->outError(LOG_FILTER_PLAYER, "Character %u have wrong data in taxi destination list, teleport to homebind.", GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Character %u have wrong data in taxi destination list, teleport to homebind.", GetGUIDLow());
RelocateToHomebind();
}
else // have start node, to it
{
- sLog->outError(LOG_FILTER_PLAYER, "Character %u have too short taxi destination list, teleport to original node.", GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Character %u have too short taxi destination list, teleport to original node.", GetGUIDLow());
mapId = nodeEntry->map_id;
Relocate(nodeEntry->x, nodeEntry->y, nodeEntry->z, 0.0f);
}
@@ -17236,7 +17232,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
{
if (GetSession()->Expansion() < mapEntry->Expansion())
{
- sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player %s using client without required expansion tried login at non accessible map %u", GetName().c_str(), mapId);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_LOADING, "Player %s using client without required expansion tried login at non accessible map %u", GetName().c_str(), mapId);
RelocateToHomebind();
}
@@ -17257,13 +17253,13 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
AreaTrigger const* at = sObjectMgr->GetGoBackTrigger(mapId);
if (at)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player (guidlow %d) is teleported to gobacktrigger (Map: %u X: %f Y: %f Z: %f O: %f).", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player (guidlow %d) is teleported to gobacktrigger (Map: %u X: %f Y: %f Z: %f O: %f).", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
Relocate(at->target_X, at->target_Y, at->target_Z, GetOrientation());
mapId = at->target_mapId;
}
else
{
- sLog->outError(LOG_FILTER_PLAYER, "Player (guidlow %d) is teleported to home (Map: %u X: %f Y: %f Z: %f O: %f).", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player (guidlow %d) is teleported to home (Map: %u X: %f Y: %f Z: %f O: %f).", guid, mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
RelocateToHomebind();
}
@@ -17273,11 +17269,11 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
mapId = info->mapId;
Relocate(info->positionX, info->positionY, info->positionZ, 0.0f);
- sLog->outError(LOG_FILTER_PLAYER, "Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player (guidlow %d) have invalid coordinates (X: %f Y: %f Z: %f O: %f). Teleport to default race/class locations.", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
map = sMapMgr->CreateMap(mapId, this);
if (!map)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player (guidlow %d) has invalid default map coordinates (X: %f Y: %f Z: %f O: %f). or instance couldn't be created", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player (guidlow %d) has invalid default map coordinates (X: %f Y: %f Z: %f O: %f). or instance couldn't be created", guid, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
return false;
}
}
@@ -17291,7 +17287,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
Relocate(at->target_X, at->target_Y, at->target_Z, at->target_Orientation);
else
{
- sLog->outError(LOG_FILTER_PLAYER, "Player %s(GUID: %u) logged in to a reset instance (map: %u) and there is no area-trigger leading to this map. Thus he can't be ported back to the entrance. This _might_ be an exploit attempt.", GetName().c_str(), GetGUIDLow(), mapId);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player %s(GUID: %u) logged in to a reset instance (map: %u) and there is no area-trigger leading to this map. Thus he can't be ported back to the entrance. This _might_ be an exploit attempt.", GetName().c_str(), GetGUIDLow(), mapId);
RelocateToHomebind();
}
}
@@ -17333,7 +17329,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
m_stableSlots = fields[32].GetUInt8();
if (m_stableSlots > MAX_PET_STABLES)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player can have not more %u stable slots, but have in DB %u", MAX_PET_STABLES, uint32(m_stableSlots));
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player can have not more %u stable slots, but have in DB %u", MAX_PET_STABLES, uint32(m_stableSlots));
m_stableSlots = MAX_PET_STABLES;
}
@@ -17411,7 +17407,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
if (m_specsCount > MAX_TALENT_SPECS || m_activeSpec > MAX_TALENT_SPEC || m_specsCount < MIN_TALENT_SPECS)
{
m_activeSpec = 0;
- sLog->outError(LOG_FILTER_PLAYER, "Player %s(GUID: %u) has SpecCount = %u and ActiveSpec = %u.", GetName().c_str(), GetGUIDLow(), m_specsCount, m_activeSpec);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player %s(GUID: %u) has SpecCount = %u and ActiveSpec = %u.", GetName().c_str(), GetGUIDLow(), m_specsCount, m_activeSpec);
}
_LoadTalents(holder->GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_TALENTS));
@@ -17485,7 +17481,7 @@ bool Player::LoadFromDB(uint32 guid, SQLQueryHolder *holder)
SetPower(Powers(i), savedPower > GetMaxPower(Powers(i)) ? GetMaxPower(Powers(i)) : savedPower);
}
- sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "The value of player %s after load item and aura is: ", m_name.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_LOADING, "The value of player %s after load item and aura is: ", m_name.c_str());
outDebugValues();
// GM state
@@ -17617,7 +17613,7 @@ void Player::_LoadActions(PreparedQueryResult result)
ab->uState = ACTIONBUTTON_UNCHANGED;
else
{
- sLog->outError(LOG_FILTER_PLAYER, " ...at loading, and will deleted in DB also");
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, " ...at loading, and will deleted in DB also");
// Will deleted in DB at next save (it can create data until save but marked as deleted)
m_actionButtons[button].uState = ACTIONBUTTON_DELETED;
@@ -17628,7 +17624,7 @@ void Player::_LoadActions(PreparedQueryResult result)
void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
{
- sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Loading auras for player %u", GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_LOADING, "Loading auras for player %u", GetGUIDLow());
/* 0 1 2 3 4 5 6 7 8 9 10
QueryResult* result = CharacterDatabase.PQuery("SELECT caster_guid, spell, effect_mask, recalculate_mask, stackcount, amount0, amount1, amount2, base_amount0, base_amount1, base_amount2,
@@ -17661,7 +17657,7 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_PLAYER, "Unknown aura (spellid %u), ignore.", spellid);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Unknown aura (spellid %u), ignore.", spellid);
continue;
}
@@ -17695,7 +17691,7 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
aura->SetLoadedState(maxduration, remaintime, remaincharges, stackcount, recalculatemask, &damage[0]);
aura->ApplyForTargets();
- sLog->outInfo(LOG_FILTER_PLAYER, "Added aura spellid %u, effectmask %u", spellInfo->Id, effmask);
+ TC_LOG_INFO(LOG_FILTER_PLAYER, "Added aura spellid %u, effectmask %u", spellInfo->Id, effmask);
}
}
while (result->NextRow());
@@ -17718,13 +17714,13 @@ void Player::_LoadGlyphAuras()
continue;
}
else
- sLog->outError(LOG_FILTER_PLAYER, "Player %s has glyph with typeflags %u in slot with typeflags %u, removing.", m_name.c_str(), gp->TypeFlags, gs->TypeFlags);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player %s has glyph with typeflags %u in slot with typeflags %u, removing.", m_name.c_str(), gp->TypeFlags, gs->TypeFlags);
}
else
- sLog->outError(LOG_FILTER_PLAYER, "Player %s has not existing glyph slot entry %u on index %u", m_name.c_str(), GetGlyphSlot(i), i);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player %s has not existing glyph slot entry %u on index %u", m_name.c_str(), GetGlyphSlot(i), i);
}
else
- sLog->outError(LOG_FILTER_PLAYER, "Player %s has not existing glyph entry %u on index %u", m_name.c_str(), glyph, i);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player %s has not existing glyph entry %u on index %u", m_name.c_str(), glyph, i);
// On any error remove glyph
SetGlyph(i, 0);
@@ -17834,7 +17830,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
}
else
{
- sLog->outError(LOG_FILTER_PLAYER, "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) which doesnt have a valid bag (Bag GUID: %u, slot: %u). Possible cheat?",
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) which doesnt have a valid bag (Bag GUID: %u, slot: %u). Possible cheat?",
GetGUIDLow(), GetName().c_str(), item->GetGUIDLow(), item->GetEntry(), bagGuid, slot);
item->DeleteFromInventoryDB(trans);
delete item;
@@ -17848,7 +17844,7 @@ void Player::_LoadInventory(PreparedQueryResult result, uint32 timeDiff)
item->SetState(ITEM_UNCHANGED, this);
else
{
- sLog->outError(LOG_FILTER_PLAYER, "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) which can't be loaded into inventory (Bag GUID: %u, slot: %u) by reason %u. Item will be sent by mail.",
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) which can't be loaded into inventory (Bag GUID: %u, slot: %u) by reason %u. Item will be sent by mail.",
GetGUIDLow(), GetName().c_str(), item->GetGUIDLow(), item->GetEntry(), bagGuid, slot, err);
item->DeleteFromInventoryDB(trans);
problematicItems.push_back(item);
@@ -17893,14 +17889,14 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
// Do not allow to have item limited to another map/zone in alive state
if (isAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(), zoneId))
{
- sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s', map: %u) has item (GUID: %u, entry: %u) limited to another map (%u). Deleting item.",
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s', map: %u) has item (GUID: %u, entry: %u) limited to another map (%u). Deleting item.",
GetGUIDLow(), GetName().c_str(), GetMapId(), item->GetGUIDLow(), item->GetEntry(), zoneId);
remove = true;
}
// "Conjured items disappear if you are logged out for more than 15 minutes"
else if (timeDiff > 15 * MINUTE && proto->Flags & ITEM_PROTO_FLAG_CONJURED)
{
- sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s', diff: %u) has conjured item (GUID: %u, entry: %u) with expired lifetime (15 minutes). Deleting item.",
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s', diff: %u) has conjured item (GUID: %u, entry: %u) with expired lifetime (15 minutes). Deleting item.",
GetGUIDLow(), GetName().c_str(), timeDiff, item->GetGUIDLow(), item->GetEntry());
remove = true;
}
@@ -17908,7 +17904,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
{
if (item->GetPlayedTime() > (2 * HOUR))
{
- sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with expired refund time (%u). Deleting refund data and removing refundable flag.",
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with expired refund time (%u). Deleting refund data and removing refundable flag.",
GetGUIDLow(), GetName().c_str(), item->GetGUIDLow(), item->GetEntry(), item->GetPlayedTime());
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
@@ -17931,7 +17927,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
}
else
{
- sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with refundable flags, but without data in item_refund_instance. Removing flag.",
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with refundable flags, but without data in item_refund_instance. Removing flag.",
GetGUIDLow(), GetName().c_str(), item->GetGUIDLow(), item->GetEntry());
item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE);
}
@@ -17959,7 +17955,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
}
else
{
- sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with ITEM_FLAG_BOP_TRADEABLE flag, but without data in item_soulbound_trade_data. Removing flag.",
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_LOADING, "Player::_LoadInventory: player (GUID: %u, name: '%s') has item (GUID: %u, entry: %u) with ITEM_FLAG_BOP_TRADEABLE flag, but without data in item_soulbound_trade_data. Removing flag.",
GetGUIDLow(), GetName().c_str(), item->GetGUIDLow(), item->GetEntry());
item->RemoveFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_BOP_TRADEABLE);
}
@@ -17981,7 +17977,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
}
else
{
- sLog->outError(LOG_FILTER_PLAYER, "Player::_LoadInventory: player (GUID: %u, name: '%s') has broken item (GUID: %u, entry: %u) in inventory. Deleting item.",
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player::_LoadInventory: player (GUID: %u, name: '%s') has broken item (GUID: %u, entry: %u) in inventory. Deleting item.",
GetGUIDLow(), GetName().c_str(), itemGuid, itemEntry);
remove = true;
}
@@ -17996,7 +17992,7 @@ Item* Player::_LoadItem(SQLTransaction& trans, uint32 zoneId, uint32 timeDiff, F
}
else
{
- sLog->outError(LOG_FILTER_PLAYER, "Player::_LoadInventory: player (GUID: %u, name: '%s') has unknown item (entry: %u) in inventory. Deleting item.",
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player::_LoadInventory: player (GUID: %u, name: '%s') has unknown item (entry: %u) in inventory. Deleting item.",
GetGUIDLow(), GetName().c_str(), itemEntry);
Item::DeleteFromInventoryDB(trans, itemGuid);
Item::DeleteFromDB(trans, itemGuid);
@@ -18027,7 +18023,7 @@ void Player::_LoadMailedItems(Mail* mail)
if (!proto)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), itemGuid, itemTemplate, mail->messageID);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player %u has unknown item_template (ProtoType) in mailed items(GUID: %u template: %u) in mail (%u), deleted.", GetGUIDLow(), itemGuid, itemTemplate, mail->messageID);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_MAIL_ITEM);
stmt->setUInt32(0, itemGuid);
@@ -18043,7 +18039,7 @@ void Player::_LoadMailedItems(Mail* mail)
if (!item->LoadFromDB(itemGuid, MAKE_NEW_GUID(fields[13].GetUInt32(), 0, HIGHGUID_PLAYER), fields, itemTemplate))
{
- sLog->outError(LOG_FILTER_PLAYER, "Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, itemGuid);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player::_LoadMailedItems - Item in mail (%u) doesn't exist !!!! - item guid: %u, deleted from mail", mail->messageID, itemGuid);
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM);
stmt->setUInt32(0, itemGuid);
@@ -18106,7 +18102,7 @@ void Player::_LoadMail()
if (m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId))
{
- sLog->outError(LOG_FILTER_PLAYER, "Player::_LoadMail - Mail (%u) have not existed MailTemplateId (%u), remove at load", m->messageID, m->mailTemplateId);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player::_LoadMail - Mail (%u) have not existed MailTemplateId (%u), remove at load", m->messageID, m->mailTemplateId);
m->mailTemplateId = 0;
}
@@ -18163,7 +18159,7 @@ void Player::_LoadQuestStatus(PreparedQueryResult result)
else
{
questStatusData.Status = QUEST_STATUS_INCOMPLETE;
- sLog->outError(LOG_FILTER_PLAYER, "Player %s (GUID: %u) has invalid quest %d status (%u), replaced by QUEST_STATUS_INCOMPLETE(3).",
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player %s (GUID: %u) has invalid quest %d status (%u), replaced by QUEST_STATUS_INCOMPLETE(3).",
GetName().c_str(), GetGUIDLow(), quest_id, qstatus);
}
@@ -18213,7 +18209,7 @@ void Player::_LoadQuestStatus(PreparedQueryResult result)
++slot;
}
- sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.Status, quest_id, GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_LOADING, "Quest status is {%u} for quest {%u} for player (GUID: %u)", questStatusData.Status, quest_id, GetGUIDLow());
}
}
while (result->NextRow());
@@ -18287,7 +18283,7 @@ void Player::_LoadDailyQuestStatus(PreparedQueryResult result)
if (quest_daily_idx >= PLAYER_MAX_DAILY_QUESTS) // max amount with exist data in query
{
- sLog->outError(LOG_FILTER_PLAYER, "Player (GUID: %u) have more 25 daily quest records in `charcter_queststatus_daily`", GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player (GUID: %u) have more 25 daily quest records in `charcter_queststatus_daily`", GetGUIDLow());
break;
}
@@ -18303,7 +18299,7 @@ void Player::_LoadDailyQuestStatus(PreparedQueryResult result)
SetUInt32Value(PLAYER_FIELD_DAILY_QUESTS_1+quest_daily_idx, quest_id);
++quest_daily_idx;
- sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Daily quest (%u) cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_LOADING, "Daily quest (%u) cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
}
while (result->NextRow());
}
@@ -18326,7 +18322,7 @@ void Player::_LoadWeeklyQuestStatus(PreparedQueryResult result)
continue;
m_weeklyquests.insert(quest_id);
- sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Weekly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_LOADING, "Weekly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
}
while (result->NextRow());
}
@@ -18350,7 +18346,7 @@ void Player::_LoadSeasonalQuestStatus(PreparedQueryResult result)
continue;
m_seasonalquests[event_id].insert(quest_id);
- sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Seasonal quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_LOADING, "Seasonal quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
}
while (result->NextRow());
}
@@ -18373,7 +18369,7 @@ void Player::_LoadMonthlyQuestStatus(PreparedQueryResult result)
continue;
m_monthlyquests.insert(quest_id);
- sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "Monthly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_LOADING, "Monthly quest {%u} cooldown for player (GUID: %u)", quest_id, GetGUIDLow());
}
while (result->NextRow());
}
@@ -18443,12 +18439,12 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
if (!mapEntry || !mapEntry->IsDungeon())
{
- sLog->outError(LOG_FILTER_PLAYER, "_LoadBoundInstances: player %s(%d) has bind to not existed or not dungeon map %d (%s)", GetName().c_str(), GetGUIDLow(), mapId, mapname.c_str());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "_LoadBoundInstances: player %s(%d) has bind to not existed or not dungeon map %d (%s)", GetName().c_str(), GetGUIDLow(), mapId, mapname.c_str());
deleteInstance = true;
}
else if (difficulty >= MAX_DIFFICULTY)
{
- sLog->outError(LOG_FILTER_PLAYER, "_LoadBoundInstances: player %s(%d) has bind to not existed difficulty %d instance for map %u (%s)", GetName().c_str(), GetGUIDLow(), difficulty, mapId, mapname.c_str());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "_LoadBoundInstances: player %s(%d) has bind to not existed difficulty %d instance for map %u (%s)", GetName().c_str(), GetGUIDLow(), difficulty, mapId, mapname.c_str());
deleteInstance = true;
}
else
@@ -18456,12 +18452,12 @@ void Player::_LoadBoundInstances(PreparedQueryResult result)
MapDifficulty const* mapDiff = GetMapDifficultyData(mapId, Difficulty(difficulty));
if (!mapDiff)
{
- sLog->outError(LOG_FILTER_PLAYER, "_LoadBoundInstances: player %s(%d) has bind to not existed difficulty %d instance for map %u (%s)", GetName().c_str(), GetGUIDLow(), difficulty, mapId, mapname.c_str());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "_LoadBoundInstances: player %s(%d) has bind to not existed difficulty %d instance for map %u (%s)", GetName().c_str(), GetGUIDLow(), difficulty, mapId, mapname.c_str());
deleteInstance = true;
}
else if (!perm && group)
{
- sLog->outError(LOG_FILTER_PLAYER, "_LoadBoundInstances: player %s(%d) is in group %d but has a non-permanent character bind to map %d (%s), %d, %d", GetName().c_str(), GetGUIDLow(), GUID_LOPART(group->GetGUID()), mapId, mapname.c_str(), instanceId, difficulty);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "_LoadBoundInstances: player %s(%d) is in group %d but has a non-permanent character bind to map %d (%s), %d, %d", GetName().c_str(), GetGUIDLow(), GUID_LOPART(group->GetGUID()), mapId, mapname.c_str(), instanceId, difficulty);
deleteInstance = true;
}
}
@@ -18587,7 +18583,7 @@ InstancePlayerBind* Player::BindToInstance(InstanceSave* save, bool permanent, b
bind.save = save;
bind.perm = permanent;
if (!load)
- sLog->outDebug(LOG_FILTER_MAPS, "Player::BindToInstance: %s(%d) is now bound to map %d, instance %d, difficulty %d", GetName().c_str(), GetGUIDLow(), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Player::BindToInstance: %s(%d) is now bound to map %d, instance %d, difficulty %d", GetName().c_str(), GetGUIDLow(), save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
sScriptMgr->OnPlayerBindToInstance(this, save->GetDifficulty(), save->GetMapId(), permanent);
return &bind;
}
@@ -18827,7 +18823,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
if (!info)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player (Name %s) has incorrect race/class pair. Can't be loaded.", GetName().c_str());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player (Name %s) has incorrect race/class pair. Can't be loaded.", GetName().c_str());
return false;
}
@@ -18875,7 +18871,7 @@ bool Player::_LoadHomeBind(PreparedQueryResult result)
CharacterDatabase.Execute(stmt);
}
- sLog->outDebug(LOG_FILTER_PLAYER, "Setting player home position - mapid: %u, areaid: %u, X: %f, Y: %f, Z: %f",
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER, "Setting player home position - mapid: %u, areaid: %u, X: %f, Y: %f, Z: %f",
m_homebindMapId, m_homebindAreaId, m_homebindX, m_homebindY, m_homebindZ);
return true;
@@ -18900,7 +18896,7 @@ void Player::SaveToDB(bool create /*=false*/)
// first save/honor gain after midnight will also update the player's honor fields
UpdateHonorFields();
- sLog->outDebug(LOG_FILTER_UNITS, "The value of player %s at save: ", m_name.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "The value of player %s at save: ", m_name.c_str());
outDebugValues();
PreparedStatement* stmt = NULL;
@@ -19320,7 +19316,7 @@ void Player::_SaveInventory(SQLTransaction& trans)
}
else
{
- sLog->outError(LOG_FILTER_PLAYER, "Can't find item guid %u but is in refundable storage for player %u ! Removing.", *itr, GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Can't find item guid %u but is in refundable storage for player %u ! Removing.", *itr, GetGUIDLow());
m_refundableItems.erase(itr);
}
}
@@ -19351,7 +19347,7 @@ void Player::_SaveInventory(SQLTransaction& trans)
uint32 bagTestGUID = 0;
if (Item* test2 = GetItemByPos(INVENTORY_SLOT_BAG_0, item->GetBagSlot()))
bagTestGUID = test2->GetGUIDLow();
- sLog->outError(LOG_FILTER_PLAYER, "Player(GUID: %u Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for the item with guid %u (state %d) are incorrect, the player doesn't have an item at that position!", lowGuid, GetName().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), (int32)item->GetState());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player(GUID: %u Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for the item with guid %u (state %d) are incorrect, the player doesn't have an item at that position!", lowGuid, GetName().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), (int32)item->GetState());
// according to the test that was just performed nothing should be in this slot, delete
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT);
stmt->setUInt32(0, bagTestGUID);
@@ -19367,7 +19363,7 @@ void Player::_SaveInventory(SQLTransaction& trans)
}
else if (test != item)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player(GUID: %u Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for the item with guid %u are incorrect, the item with guid %u is there instead!", lowGuid, GetName().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player(GUID: %u Name: %s)::_SaveInventory - the bag(%u) and slot(%u) values for the item with guid %u are incorrect, the item with guid %u is there instead!", lowGuid, GetName().c_str(), item->GetBagSlot(), item->GetSlot(), item->GetGUIDLow(), test->GetGUIDLow());
// save all changes to the item...
if (item->GetState() != ITEM_NEW) // only for existing items, no dupes
item->SaveToDB(trans);
@@ -19800,18 +19796,18 @@ void Player::outDebugValues() const
if (!sLog->ShouldLog(LOG_FILTER_UNITS, LOG_LEVEL_DEBUG))
return;
- sLog->outDebug(LOG_FILTER_UNITS, "HP is: \t\t\t%u\t\tMP is: \t\t\t%u", GetMaxHealth(), GetMaxPower(POWER_MANA));
- sLog->outDebug(LOG_FILTER_UNITS, "AGILITY is: \t\t%f\t\tSTRENGTH is: \t\t%f", GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH));
- sLog->outDebug(LOG_FILTER_UNITS, "INTELLECT is: \t\t%f\t\tSPIRIT is: \t\t%f", GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT));
- sLog->outDebug(LOG_FILTER_UNITS, "STAMINA is: \t\t%f", GetStat(STAT_STAMINA));
- sLog->outDebug(LOG_FILTER_UNITS, "Armor is: \t\t%u\t\tBlock is: \t\t%f", GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE));
- sLog->outDebug(LOG_FILTER_UNITS, "HolyRes is: \t\t%u\t\tFireRes is: \t\t%u", GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE));
- sLog->outDebug(LOG_FILTER_UNITS, "NatureRes is: \t\t%u\t\tFrostRes is: \t\t%u", GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST));
- sLog->outDebug(LOG_FILTER_UNITS, "ShadowRes is: \t\t%u\t\tArcaneRes is: \t\t%u", GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE));
- sLog->outDebug(LOG_FILTER_UNITS, "MIN_DAMAGE is: \t\t%f\tMAX_DAMAGE is: \t\t%f", GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE));
- sLog->outDebug(LOG_FILTER_UNITS, "MIN_OFFHAND_DAMAGE is: \t%f\tMAX_OFFHAND_DAMAGE is: \t%f", GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE));
- sLog->outDebug(LOG_FILTER_UNITS, "MIN_RANGED_DAMAGE is: \t%f\tMAX_RANGED_DAMAGE is: \t%f", GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE));
- sLog->outDebug(LOG_FILTER_UNITS, "ATTACK_TIME is: \t%u\t\tRANGE_ATTACK_TIME is: \t%u", GetAttackTime(BASE_ATTACK), GetAttackTime(RANGED_ATTACK));
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "HP is: \t\t\t%u\t\tMP is: \t\t\t%u", GetMaxHealth(), GetMaxPower(POWER_MANA));
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "AGILITY is: \t\t%f\t\tSTRENGTH is: \t\t%f", GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH));
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "INTELLECT is: \t\t%f\t\tSPIRIT is: \t\t%f", GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT));
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "STAMINA is: \t\t%f", GetStat(STAT_STAMINA));
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Armor is: \t\t%u\t\tBlock is: \t\t%f", GetArmor(), GetFloatValue(PLAYER_BLOCK_PERCENTAGE));
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "HolyRes is: \t\t%u\t\tFireRes is: \t\t%u", GetResistance(SPELL_SCHOOL_HOLY), GetResistance(SPELL_SCHOOL_FIRE));
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "NatureRes is: \t\t%u\t\tFrostRes is: \t\t%u", GetResistance(SPELL_SCHOOL_NATURE), GetResistance(SPELL_SCHOOL_FROST));
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "ShadowRes is: \t\t%u\t\tArcaneRes is: \t\t%u", GetResistance(SPELL_SCHOOL_SHADOW), GetResistance(SPELL_SCHOOL_ARCANE));
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "MIN_DAMAGE is: \t\t%f\tMAX_DAMAGE is: \t\t%f", GetFloatValue(UNIT_FIELD_MINDAMAGE), GetFloatValue(UNIT_FIELD_MAXDAMAGE));
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "MIN_OFFHAND_DAMAGE is: \t%f\tMAX_OFFHAND_DAMAGE is: \t%f", GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE), GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE));
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "MIN_RANGED_DAMAGE is: \t%f\tMAX_RANGED_DAMAGE is: \t%f", GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE), GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE));
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "ATTACK_TIME is: \t%u\t\tRANGE_ATTACK_TIME is: \t%u", GetAttackTime(BASE_ATTACK), GetAttackTime(RANGED_ATTACK));
}
/*********************************************************/
@@ -20125,7 +20121,7 @@ Pet* Player::GetPet() const
return pet;
//there may be a guardian in slot
- //sLog->outError(LOG_FILTER_PLAYER, "Player::GetPet: Pet %u not exist.", GUID_LOPART(pet_guid));
+ //TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player::GetPet: Pet %u not exist.", GUID_LOPART(pet_guid));
//const_cast<Player*>(this)->SetPetGUID(0);
}
@@ -20139,7 +20135,7 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
if (pet)
{
- sLog->outDebug(LOG_FILTER_PETS, "RemovePet %u, %u, %u", pet->GetEntry(), mode, returnreagent);
+ TC_LOG_DEBUG(LOG_FILTER_PETS, "RemovePet %u, %u, %u", pet->GetEntry(), mode, returnreagent);
if (pet->m_removed)
return;
@@ -20227,10 +20223,10 @@ void Player::StopCastingCharm()
if (GetCharmGUID())
{
- sLog->outFatal(LOG_FILTER_PLAYER, "Player %s (GUID: " UI64FMTD " is not able to uncharm unit (GUID: " UI64FMTD " Entry: %u, Type: %u)", GetName().c_str(), GetGUID(), GetCharmGUID(), charm->GetEntry(), charm->GetTypeId());
+ TC_LOG_FATAL(LOG_FILTER_PLAYER, "Player %s (GUID: " UI64FMTD " is not able to uncharm unit (GUID: " UI64FMTD " Entry: %u, Type: %u)", GetName().c_str(), GetGUID(), GetCharmGUID(), charm->GetEntry(), charm->GetTypeId());
if (charm->GetCharmerGUID())
{
- sLog->outFatal(LOG_FILTER_PLAYER, "Charmed unit has charmer guid " UI64FMTD, charm->GetCharmerGUID());
+ TC_LOG_FATAL(LOG_FILTER_PLAYER, "Charmed unit has charmer guid " UI64FMTD, charm->GetCharmerGUID());
ASSERT(false);
}
else
@@ -20348,7 +20344,7 @@ void Player::PetSpellInitialize()
if (!pet)
return;
- sLog->outDebug(LOG_FILTER_PETS, "Pet Spells Groups");
+ TC_LOG_DEBUG(LOG_FILTER_PETS, "Pet Spells Groups");
CharmInfo* charmInfo = pet->GetCharmInfo();
@@ -20433,7 +20429,7 @@ void Player::PossessSpellInitialize()
if (!charmInfo)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player::PossessSpellInitialize(): charm ("UI64FMTD") has no charminfo!", charm->GetGUID());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player::PossessSpellInitialize(): charm ("UI64FMTD") has no charminfo!", charm->GetGUID());
return;
}
@@ -20481,7 +20477,7 @@ void Player::VehicleSpellInitialize()
ConditionList conditions = sConditionMgr->GetConditionsForVehicleSpell(vehicle->GetEntry(), spellId);
if (!sConditionMgr->IsObjectMeetToConditions(this, vehicle, conditions))
{
- sLog->outDebug(LOG_FILTER_CONDITIONSYS, "VehicleSpellInitialize: conditions not met for Vehicle entry %u spell %u", vehicle->ToCreature()->GetEntry(), spellId);
+ TC_LOG_DEBUG(LOG_FILTER_CONDITIONSYS, "VehicleSpellInitialize: conditions not met for Vehicle entry %u spell %u", vehicle->ToCreature()->GetEntry(), spellId);
data << uint16(0) << uint8(0) << uint8(i+8);
continue;
}
@@ -20545,7 +20541,7 @@ void Player::CharmSpellInitialize()
CharmInfo* charmInfo = charm->GetCharmInfo();
if (!charmInfo)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player::CharmSpellInitialize(): the player's charm ("UI64FMTD") has no charminfo!", charm->GetGUID());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player::CharmSpellInitialize(): the player's charm ("UI64FMTD") has no charminfo!", charm->GetGUID());
return;
}
@@ -20615,7 +20611,7 @@ bool Player::IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier* mod
void Player::AddSpellMod(SpellModifier* mod, bool apply)
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Player::AddSpellMod %d", mod->spellId);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Player::AddSpellMod %d", mod->spellId);
uint16 Opcode = (mod->type == SPELLMOD_FLAT) ? SMSG_SET_FLAT_SPELL_MODIFIER : SMSG_SET_PCT_SPELL_MODIFIER;
int i = 0;
@@ -21121,7 +21117,7 @@ void Player::ContinueTaxiFlight()
if (!sourceNode)
return;
- sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Restart character %u taxi flight", GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Restart character %u taxi flight", GetGUIDLow());
uint32 mountDisplayId = sObjectMgr->GetTaxiMountDisplayId(sourceNode, GetTeam(), true);
if (!mountDisplayId)
@@ -21259,7 +21255,7 @@ void Player::InitDisplayIds()
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(getRace(), getClass());
if (!info)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player %u has incorrect race/class pair. Can't init display ids.", GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player %u has incorrect race/class pair. Can't init display ids.", GetGUIDLow());
return;
}
@@ -21275,7 +21271,7 @@ void Player::InitDisplayIds()
SetNativeDisplayId(info->displayId_m);
break;
default:
- sLog->outError(LOG_FILTER_PLAYER, "Invalid gender %u for player", gender);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Invalid gender %u for player", gender);
return;
}
}
@@ -21365,7 +21361,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
Creature* creature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
if (!creature)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: BuyItemFromVendor - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: BuyItemFromVendor - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)));
SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, NULL, item, 0);
return false;
}
@@ -21412,7 +21408,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
if (!iece)
{
- sLog->outError(LOG_FILTER_PLAYER, "Item %u have wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Item %u have wrong ExtendedCost field value %u", pProto->ItemId, crItem->ExtendedCost);
return false;
}
@@ -21455,7 +21451,7 @@ bool Player::BuyItemFromVendorSlot(uint64 vendorguid, uint32 vendorslot, uint32
uint32 maxCount = MAX_MONEY_AMOUNT / pProto->BuyPrice;
if ((uint32)count > maxCount)
{
- sLog->outError(LOG_FILTER_PLAYER, "Player %s tried to buy %u item id %u, causing overflow", GetName().c_str(), (uint32)count, pProto->ItemId);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player %s tried to buy %u item id %u, causing overflow", GetName().c_str(), (uint32)count, pProto->ItemId);
count = (uint8)maxCount;
}
price = pProto->BuyPrice * count; //it should not exceed MAX_MONEY_AMOUNT
@@ -21549,7 +21545,7 @@ void Player::UpdateHomebindTime(uint32 time)
data << uint32(m_HomebindTimer);
data << uint32(1);
GetSession()->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_MAPS, "PLAYER: Player '%s' (GUID: %u) will be teleported to homebind in 60 seconds", GetName().c_str(), GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "PLAYER: Player '%s' (GUID: %u) will be teleported to homebind in 60 seconds", GetName().c_str(), GetGUIDLow());
}
}
@@ -21853,7 +21849,7 @@ bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot)
}
}
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Checking Condition %u, there are %u Meta Gems, %u Red Gems, %u Yellow Gems and %u Blue Gems, Activate:%s", enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no");
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "Checking Condition %u, there are %u Meta Gems, %u Red Gems, %u Yellow Gems and %u Blue Gems, Activate:%s", enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no");
return activate;
}
@@ -21965,7 +21961,7 @@ void Player::SetBattlegroundEntryPoint()
if (const WorldSafeLocsEntry* entry = sObjectMgr->GetClosestGraveYard(GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId(), GetTeam()))
m_bgData.joinPos = WorldLocation(entry->map_id, entry->x, entry->y, entry->z, 0.0f);
else
- sLog->outError(LOG_FILTER_PLAYER, "SetBattlegroundEntryPoint: Dungeon map %u has no linked graveyard, setting home location as entry point.", GetMapId());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "SetBattlegroundEntryPoint: Dungeon map %u has no linked graveyard, setting home location as entry point.", GetMapId());
}
// If new entry point is not BG or arena set it
else if (!GetMap()->IsBattlegroundOrArena())
@@ -22188,7 +22184,7 @@ void Player::UpdateVisibilityOf(WorldObject* target)
m_clientGUIDs.erase(target->GetGUID());
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Object %u (Type: %u) out of range for player %u. Distance = %f", target->GetGUIDLow(), target->GetTypeId(), GetGUIDLow(), GetDistance(target));
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Object %u (Type: %u) out of range for player %u. Distance = %f", target->GetGUIDLow(), target->GetTypeId(), GetGUIDLow(), GetDistance(target));
#endif
}
}
@@ -22203,7 +22199,7 @@ void Player::UpdateVisibilityOf(WorldObject* target)
m_clientGUIDs.insert(target->GetGUID());
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Object %u (Type: %u) is visible now for player %u. Distance = %f", target->GetGUIDLow(), target->GetTypeId(), GetGUIDLow(), GetDistance(target));
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Object %u (Type: %u) is visible now for player %u. Distance = %f", target->GetGUIDLow(), target->GetTypeId(), GetGUIDLow(), GetDistance(target));
#endif
// target aura duration for caster show only if target exist at caster client
@@ -22263,7 +22259,7 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& vi
m_clientGUIDs.erase(target->GetGUID());
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Object %u (Type: %u, Entry: %u) is out of range for player %u. Distance = %f", target->GetGUIDLow(), target->GetTypeId(), target->GetEntry(), GetGUIDLow(), GetDistance(target));
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Object %u (Type: %u, Entry: %u) is out of range for player %u. Distance = %f", target->GetGUIDLow(), target->GetTypeId(), target->GetEntry(), GetGUIDLow(), GetDistance(target));
#endif
}
}
@@ -22278,7 +22274,7 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& vi
UpdateVisibilityOf_helper(m_clientGUIDs, target, visibleNow);
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Object %u (Type: %u, Entry: %u) is visible now for player %u. Distance = %f", target->GetGUIDLow(), target->GetTypeId(), target->GetEntry(), GetGUIDLow(), GetDistance(target));
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Object %u (Type: %u, Entry: %u) is visible now for player %u. Distance = %f", target->GetGUIDLow(), target->GetTypeId(), target->GetEntry(), GetGUIDLow(), GetDistance(target));
#endif
}
}
@@ -22732,7 +22728,7 @@ void Player::learnDefaultSpells()
for (PlayerCreateInfoSpells::const_iterator itr = info->spell.begin(); itr != info->spell.end(); ++itr)
{
uint32 tspell = *itr;
- sLog->outDebug(LOG_FILTER_PLAYER_LOADING, "PLAYER (Class: %u Race: %u): Adding initial spell, id = %u", uint32(getClass()), uint32(getRace()), tspell);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_LOADING, "PLAYER (Class: %u Race: %u): Adding initial spell, id = %u", uint32(getClass()), uint32(getRace()), tspell);
if (!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add
addSpell(tspell, true, true, true, false);
else // but send in normal spell in game learn case
@@ -23368,7 +23364,7 @@ bool Player::HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item cons
break;
}
default:
- sLog->outError(LOG_FILTER_PLAYER, "HasItemFitToSpellRequirements: Not handled spell requirement for item class %u", spellInfo->EquippedItemClass);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "HasItemFitToSpellRequirements: Not handled spell requirement for item class %u", spellInfo->EquippedItemClass);
break;
}
@@ -23446,7 +23442,7 @@ uint32 Player::GetResurrectionSpellId()
case 27239: spell_id = 27240; break; // rank 6
case 47883: spell_id = 47882; break; // rank 7
default:
- sLog->outError(LOG_FILTER_PLAYER, "Unhandled spell %u: S.Resurrection", (*itr)->GetId());
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Unhandled spell %u: S.Resurrection", (*itr)->GetId());
continue;
}
@@ -24018,11 +24014,11 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
{
if (apply)
{
- sLog->outDebug(LOG_FILTER_MAPS, "Player::CreateViewpoint: Player %s create seer %u (TypeId: %u).", GetName().c_str(), target->GetEntry(), target->GetTypeId());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Player::CreateViewpoint: Player %s create seer %u (TypeId: %u).", GetName().c_str(), target->GetEntry(), target->GetTypeId());
if (!AddUInt64Value(PLAYER_FARSIGHT, target->GetGUID()))
{
- sLog->outFatal(LOG_FILTER_PLAYER, "Player::CreateViewpoint: Player %s cannot add new viewpoint!", GetName().c_str());
+ TC_LOG_FATAL(LOG_FILTER_PLAYER, "Player::CreateViewpoint: Player %s cannot add new viewpoint!", GetName().c_str());
return;
}
@@ -24034,11 +24030,11 @@ void Player::SetViewpoint(WorldObject* target, bool apply)
}
else
{
- sLog->outDebug(LOG_FILTER_MAPS, "Player::CreateViewpoint: Player %s remove seer", GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Player::CreateViewpoint: Player %s remove seer", GetName().c_str());
if (!RemoveUInt64Value(PLAYER_FARSIGHT, target->GetGUID()))
{
- sLog->outFatal(LOG_FILTER_PLAYER, "Player::CreateViewpoint: Player %s cannot remove current viewpoint!", GetName().c_str());
+ TC_LOG_FATAL(LOG_FILTER_PLAYER, "Player::CreateViewpoint: Player %s cannot remove current viewpoint!", GetName().c_str());
return;
}
@@ -24543,7 +24539,7 @@ void Player::_LoadSkills(PreparedQueryResult result)
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(skill);
if (!pSkill)
{
- sLog->outError(LOG_FILTER_PLAYER, "Character %u has skill %u that does not exist.", GetGUIDLow(), skill);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Character %u has skill %u that does not exist.", GetGUIDLow(), skill);
continue;
}
@@ -24561,7 +24557,7 @@ void Player::_LoadSkills(PreparedQueryResult result)
}
if (value == 0)
{
- sLog->outError(LOG_FILTER_PLAYER, "Character %u has skill %u with value 0. Will be deleted.", GetGUIDLow(), skill);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Character %u has skill %u with value 0. Will be deleted.", GetGUIDLow(), skill);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_SKILL);
@@ -24590,7 +24586,7 @@ void Player::_LoadSkills(PreparedQueryResult result)
if (count >= PLAYER_MAX_SKILLS) // client limit
{
- sLog->outError(LOG_FILTER_PLAYER, "Character %u has more than %u skills.", GetGUIDLow(), PLAYER_MAX_SKILLS);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Character %u has more than %u skills.", GetGUIDLow(), PLAYER_MAX_SKILLS);
break;
}
}
@@ -24725,7 +24721,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
{
// calculate total z distance of the fall
float z_diff = m_lastFallZ - movementInfo.pos.GetPositionZ();
- //sLog->outDebug("zDiff = %f", z_diff);
+ //TC_LOG_DEBUG("zDiff = %f", z_diff);
//Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
// 14.57 can be calculated by resolving damageperc formula below to 0
@@ -24764,7 +24760,7 @@ void Player::HandleFall(MovementInfo const& movementInfo)
}
//Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
- sLog->outDebug(LOG_FILTER_PLAYER, "FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d", movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER, "FALLDAMAGE z=%f sz=%f pZ=%f FallTime=%d mZ=%f damage=%d SF=%d", movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.fallTime, height, damage, safe_fall);
}
}
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_LANDING); // No fly zone - Parachute
@@ -24908,7 +24904,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
uint32 spellid = talentInfo->RankID[talentRank];
if (spellid == 0)
{
- sLog->outError(LOG_FILTER_PLAYER, "Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank);
return;
}
@@ -24920,7 +24916,7 @@ void Player::LearnTalent(uint32 talentId, uint32 talentRank)
learnSpell(spellid, false);
AddTalent(spellid, m_activeSpec, true);
- sLog->outInfo(LOG_FILTER_PLAYER, "TalentID: %u Rank: %u Spell: %u Spec: %u\n", talentId, talentRank, spellid, m_activeSpec);
+ TC_LOG_INFO(LOG_FILTER_PLAYER, "TalentID: %u Rank: %u Spell: %u Spec: %u\n", talentId, talentRank, spellid, m_activeSpec);
// update free talent points
SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
@@ -25045,7 +25041,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
uint32 spellid = talentInfo->RankID[talentRank];
if (spellid == 0)
{
- sLog->outError(LOG_FILTER_PLAYER, "Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Talent.dbc have for talent: %u Rank: %u spell id = 0", talentId, talentRank);
return;
}
@@ -25055,7 +25051,7 @@ void Player::LearnPetTalent(uint64 petGuid, uint32 talentId, uint32 talentRank)
// learn! (other talent ranks will unlearned at learning)
pet->learnSpell(spellid);
- sLog->outInfo(LOG_FILTER_PLAYER, "PetTalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid);
+ TC_LOG_INFO(LOG_FILTER_PLAYER, "PetTalentID: %u Rank: %u Spell: %u\n", talentId, talentRank, spellid);
// update free talent points
pet->SetFreeTalentPoints(CurTalentPoints - (talentRank - curtalent_maxrank + 1));
@@ -25374,7 +25370,7 @@ void Player::SetEquipmentSet(uint32 index, EquipmentSet eqset)
if (!found) // something wrong...
{
- sLog->outError(LOG_FILTER_PLAYER, "Player %s tried to save equipment set "UI64FMTD" (index %u), but that equipment set not found!", GetName().c_str(), eqset.Guid, index);
+ TC_LOG_ERROR(LOG_FILTER_PLAYER, "Player %s tried to save equipment set "UI64FMTD" (index %u), but that equipment set not found!", GetName().c_str(), eqset.Guid, index);
return;
}
}
@@ -25875,13 +25871,13 @@ void Player::SendRefundInfo(Item* item)
if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE))
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item refund: item not refundable!");
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "Item refund: item not refundable!");
return;
}
if (GetGUIDLow() != item->GetRefundRecipient()) // Formerly refundable item got traded
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item refund: item was traded!");
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "Item refund: item was traded!");
item->SetNotRefundable(this);
return;
}
@@ -25889,7 +25885,7 @@ void Player::SendRefundInfo(Item* item)
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
if (!iece)
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item refund: cannot find extendedcost data.");
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "Item refund: cannot find extendedcost data.");
return;
}
@@ -25935,7 +25931,7 @@ void Player::RefundItem(Item* item)
{
if (!item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_REFUNDABLE))
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item refund: item not refundable!");
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "Item refund: item not refundable!");
return;
}
@@ -25951,7 +25947,7 @@ void Player::RefundItem(Item* item)
if (GetGUIDLow() != item->GetRefundRecipient()) // Formerly refundable item got traded
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item refund: item was traded!");
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "Item refund: item was traded!");
item->SetNotRefundable(this);
return;
}
@@ -25959,7 +25955,7 @@ void Player::RefundItem(Item* item)
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
if (!iece)
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item refund: cannot find extendedcost data.");
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "Item refund: cannot find extendedcost data.");
return;
}
@@ -26244,7 +26240,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
pet->Relocate(x, y, z, ang);
if (!pet->IsPositionValid())
{
- sLog->outError(LOG_FILTER_GENERAL, "Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)", pet->GetGUIDLow(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)", pet->GetGUIDLow(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
delete pet;
return NULL;
}
@@ -26253,7 +26249,7 @@ Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetTy
uint32 pet_number = sObjectMgr->GeneratePetNumber();
if (!pet->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number))
{
- sLog->outError(LOG_FILTER_GENERAL, "no such creature entry %u", entry);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "no such creature entry %u", entry);
delete pet;
return NULL;
}
diff --git a/src/server/game/Entities/Player/SocialMgr.cpp b/src/server/game/Entities/Player/SocialMgr.cpp
index 2b053995e1b..5df6a99f1bf 100644
--- a/src/server/game/Entities/Player/SocialMgr.cpp
+++ b/src/server/game/Entities/Player/SocialMgr.cpp
@@ -172,7 +172,7 @@ void PlayerSocial::SendSocialList(Player* player)
}
player->GetSession()->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CONTACT_LIST");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CONTACT_LIST");
}
bool PlayerSocial::HasFriend(uint32 friendGuid)
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index 76c69a3a4dd..74842d8d80d 100644
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -36,7 +36,7 @@ void MapManager::LoadTransports()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 transports. DB table `transports` is empty!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 transports. DB table `transports` is empty!");
return;
}
@@ -56,17 +56,17 @@ void MapManager::LoadTransports()
if (!goinfo)
{
- sLog->outError(LOG_FILTER_SQL, "Transport ID:%u, Name: %s, will not be loaded, gameobject_template missing", entry, name.c_str());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Transport ID:%u, Name: %s, will not be loaded, gameobject_template missing", entry, name.c_str());
continue;
}
if (goinfo->type != GAMEOBJECT_TYPE_MO_TRANSPORT)
{
- sLog->outError(LOG_FILTER_SQL, "Transport ID:%u, Name: %s, will not be loaded, gameobject_template type wrong", entry, name.c_str());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Transport ID:%u, Name: %s, will not be loaded, gameobject_template type wrong", entry, name.c_str());
continue;
}
- // sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading transport %d between %s, %s", entry, name.c_str(), goinfo->name);
+ // TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading transport %d between %s, %s", entry, name.c_str(), goinfo->name);
std::set<uint32> mapsUsed;
@@ -74,7 +74,7 @@ void MapManager::LoadTransports()
if (!t->GenerateWaypoints(goinfo->moTransport.taxiPathId, mapsUsed))
// skip transports with empty waypoints list
{
- sLog->outError(LOG_FILTER_SQL, "Transport (path id %u) path size = 0. Transport ignored, check DBC files or transport GO data0 field.", goinfo->moTransport.taxiPathId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Transport (path id %u) path size = 0. Transport ignored, check DBC files or transport GO data0 field.", goinfo->moTransport.taxiPathId);
delete t;
continue;
}
@@ -116,12 +116,12 @@ void MapManager::LoadTransports()
uint32 guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
std::string name = fields[2].GetString();
- sLog->outError(LOG_FILTER_SQL, "Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports must not have any records in `gameobject` or its behavior will be unpredictable/bugged.", entry, name.c_str(), guid);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Transport %u '%s' have record (GUID: %u) in `gameobject`. Transports must not have any records in `gameobject` or its behavior will be unpredictable/bugged.", entry, name.c_str(), guid);
}
while (result->NextRow());
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u transports in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u transports in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void MapManager::LoadTransportNPCs()
@@ -133,7 +133,7 @@ void MapManager::LoadTransportNPCs()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 transport NPCs. DB table `creature_transport` is empty!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 transport NPCs. DB table `creature_transport` is empty!");
return;
}
@@ -164,7 +164,7 @@ void MapManager::LoadTransportNPCs()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u transport npcs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u transport npcs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
Transport::Transport(uint32 period, uint32 script) : GameObject(), m_pathTime(0), m_timer(0),
@@ -189,7 +189,7 @@ bool Transport::Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, floa
if (!IsPositionValid())
{
- sLog->outError(LOG_FILTER_TRANSPORTS, "Transport (GUID: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
+ TC_LOG_ERROR(LOG_FILTER_TRANSPORTS, "Transport (GUID: %u) not created. Suggested coordinates isn't valid (X: %f Y: %f)",
guidlow, x, y);
return false;
}
@@ -200,7 +200,7 @@ bool Transport::Create(uint32 guidlow, uint32 entry, uint32 mapid, float x, floa
if (!goinfo)
{
- sLog->outError(LOG_FILTER_SQL, "Transport not created: entry in `gameobject_template` not found, guidlow: %u map: %u (X: %f Y: %f Z: %f) ang: %f", guidlow, mapid, x, y, z, ang);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Transport not created: entry in `gameobject_template` not found, guidlow: %u map: %u (X: %f Y: %f Z: %f) ang: %f", guidlow, mapid, x, y, z, ang);
return false;
}
@@ -346,7 +346,7 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
}
// for (int i = 0; i < keyFrames.size(); ++i) {
- // sLog->outInfo(LOG_FILTER_TRANSPORTS, "%f, %f, %f, %f, %f, %f, %f", keyFrames[i].x, keyFrames[i].y, keyFrames[i].distUntilStop, keyFrames[i].distSinceStop, keyFrames[i].distFromPrev, keyFrames[i].tFrom, keyFrames[i].tTo);
+ // TC_LOG_INFO(LOG_FILTER_TRANSPORTS, "%f, %f, %f, %f, %f, %f, %f", keyFrames[i].x, keyFrames[i].y, keyFrames[i].distUntilStop, keyFrames[i].distSinceStop, keyFrames[i].distFromPrev, keyFrames[i].tFrom, keyFrames[i].tTo);
// }
// Now we're completely set up; we can move along the length of each waypoint at 100 ms intervals
@@ -389,7 +389,7 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
cM = keyFrames[i].node->mapid;
}
- // sLog->outInfo(LOG_FILTER_TRANSPORTS, "T: %d, D: %f, x: %f, y: %f, z: %f", t, d, newX, newY, newZ);
+ // TC_LOG_INFO(LOG_FILTER_TRANSPORTS, "T: %d, D: %f, x: %f, y: %f, z: %f", t, d, newX, newY, newZ);
if (teleport)
m_WayPoints[t] = WayPoint(keyFrames[i].node->mapid, newX, newY, newZ, teleport, 0);
}
@@ -437,14 +437,14 @@ bool Transport::GenerateWaypoints(uint32 pathid, std::set<uint32> &mapids)
m_WayPoints[t] = WayPoint(keyFrames[i + 1].node->mapid, keyFrames[i + 1].node->x, keyFrames[i + 1].node->y, keyFrames[i + 1].node->z, teleport,
0, keyFrames[i + 1].node->arrivalEventID, keyFrames[i + 1].node->departureEventID);
- // sLog->outInfo(LOG_FILTER_TRANSPORTS, "T: %d, x: %f, y: %f, z: %f, t:%d", t, pos.x, pos.y, pos.z, teleport);
+ // TC_LOG_INFO(LOG_FILTER_TRANSPORTS, "T: %d, x: %f, y: %f, z: %f, t:%d", t, pos.x, pos.y, pos.z, teleport);
t += keyFrames[i + 1].node->delay * 1000;
}
uint32 timer = t;
- // sLog->outInfo(LOG_FILTER_TRANSPORTS, " Generated %lu waypoints, total time %u.", (unsigned long)m_WayPoints.size(), timer);
+ // TC_LOG_INFO(LOG_FILTER_TRANSPORTS, " Generated %lu waypoints, total time %u.", (unsigned long)m_WayPoints.size(), timer);
m_curr = m_WayPoints.begin();
m_next = GetNextWayPoint();
@@ -503,7 +503,7 @@ void Transport::TeleportTransport(uint32 newMapid, float x, float y, float z)
bool Transport::AddPassenger(Player* passenger)
{
if (m_passengers.insert(passenger).second)
- sLog->outInfo(LOG_FILTER_TRANSPORTS, "Player %s boarded transport %s.", passenger->GetName().c_str(), GetName().c_str());
+ TC_LOG_INFO(LOG_FILTER_TRANSPORTS, "Player %s boarded transport %s.", passenger->GetName().c_str(), GetName().c_str());
sScriptMgr->OnAddPassenger(this, passenger);
return true;
@@ -512,7 +512,7 @@ bool Transport::AddPassenger(Player* passenger)
bool Transport::RemovePassenger(Player* passenger)
{
if (m_passengers.erase(passenger))
- sLog->outInfo(LOG_FILTER_TRANSPORTS, "Player %s removed from transport %s.", passenger->GetName().c_str(), GetName().c_str());
+ TC_LOG_INFO(LOG_FILTER_TRANSPORTS, "Player %s removed from transport %s.", passenger->GetName().c_str(), GetName().c_str());
sScriptMgr->OnRemovePassenger(this, passenger);
return true;
@@ -523,7 +523,7 @@ void Transport::Update(uint32 p_diff)
if (!AI())
{
if (!AIM_Initialize())
- sLog->outError(LOG_FILTER_TRANSPORTS, "Could not initialize GameObjectAI for Transport");
+ TC_LOG_ERROR(LOG_FILTER_TRANSPORTS, "Could not initialize GameObjectAI for Transport");
} else
AI()->UpdateAI(p_diff);
@@ -556,9 +556,9 @@ void Transport::Update(uint32 p_diff)
m_nextNodeTime = m_curr->first;
if (m_curr == m_WayPoints.begin())
- sLog->outDebug(LOG_FILTER_TRANSPORTS, " ************ BEGIN ************** %s", m_name.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_TRANSPORTS, " ************ BEGIN ************** %s", m_name.c_str());
- sLog->outDebug(LOG_FILTER_TRANSPORTS, "%s moved to %d %f %f %f %d", m_name.c_str(), m_curr->second.id, m_curr->second.x, m_curr->second.y, m_curr->second.z, m_curr->second.mapid);
+ TC_LOG_DEBUG(LOG_FILTER_TRANSPORTS, "%s moved to %d %f %f %f %d", m_name.c_str(), m_curr->second.id, m_curr->second.x, m_curr->second.y, m_curr->second.z, m_curr->second.mapid);
}
sScriptMgr->OnTransportUpdate(this, p_diff);
@@ -601,7 +601,7 @@ void Transport::DoEventIfAny(WayPointMap::value_type const& node, bool departure
{
if (uint32 eventid = departure ? node.second.departureEventID : node.second.arrivalEventID)
{
- sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Taxi %s event %u of node %u of %s path", departure ? "departure" : "arrival", eventid, node.first, GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_MAPSCRIPTS, "Taxi %s event %u of node %u of %s path", departure ? "departure" : "arrival", eventid, node.first, GetName().c_str());
GetMap()->ScriptsStart(sEventScripts, eventid, this, this);
EventInform(eventid);
}
@@ -652,7 +652,7 @@ uint32 Transport::AddNPCPassenger(uint32 tguid, uint32 entry, float x, float y,
if (!creature->IsPositionValid())
{
- sLog->outError(LOG_FILTER_TRANSPORTS, "Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", creature->GetGUIDLow(), creature->GetEntry(), creature->GetPositionX(), creature->GetPositionY());
+ TC_LOG_ERROR(LOG_FILTER_TRANSPORTS, "Creature (guidlow %d, entry %d) not created. Suggested coordinates isn't valid (X: %f Y: %f)", creature->GetGUIDLow(), creature->GetEntry(), creature->GetPositionX(), creature->GetPositionY());
delete creature;
return 0;
}
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 798c9371574..a8b17fbf097 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -144,37 +144,30 @@ void DamageInfo::BlockDamage(uint32 amount)
m_damage -= amount;
}
-ProcEventInfo::ProcEventInfo(Unit* actor, Unit* actionTarget, Unit* procTarget, uint32 typeMask, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell* spell, DamageInfo* damageInfo, HealInfo* healInfo)
-:_actor(actor), _actionTarget(actionTarget), _procTarget(procTarget), _typeMask(typeMask), _spellTypeMask(spellTypeMask), _spellPhaseMask(spellPhaseMask),
-_hitMask(hitMask), _spell(spell), _damageInfo(damageInfo), _healInfo(healInfo)
-{
-}
+ProcEventInfo::ProcEventInfo(Unit* actor, Unit* actionTarget, Unit* procTarget,
+ uint32 typeMask, uint32 spellTypeMask,
+ uint32 spellPhaseMask, uint32 hitMask,
+ Spell* spell, DamageInfo* damageInfo,
+ HealInfo* healInfo) :
+ _actor(actor), _actionTarget(actionTarget), _procTarget(procTarget),
+ _typeMask(typeMask), _spellTypeMask(spellTypeMask),
+ _spellPhaseMask(spellPhaseMask), _hitMask(hitMask), _spell(spell),
+ _damageInfo(damageInfo), _healInfo(healInfo)
+{ }
// we can disable this warning for this since it only
// causes undefined behavior when passed to the base class constructor
#ifdef _MSC_VER
#pragma warning(disable:4355)
#endif
-Unit::Unit(bool isWorldObject): WorldObject(isWorldObject)
- , m_movedPlayer(NULL)
- , m_lastSanctuaryTime(0)
- , m_TempSpeed(0.0f)
- , IsAIEnabled(false)
- , NeedChangeAI(false)
- , m_ControlledByPlayer(false)
- , movespline(new Movement::MoveSpline())
- , i_AI(NULL)
- , i_disabledAI(NULL)
- , m_AutoRepeatFirstCast(false)
- , m_procDeep(0)
- , m_removedAurasCount(0)
- , i_motionMaster(this)
- , m_ThreatManager(this)
- , m_vehicle(NULL)
- , m_vehicleKit(NULL)
- , m_unitTypeMask(UNIT_MASK_NONE)
- , m_HostileRefManager(this)
- , _lastDamagedTime(0)
+Unit::Unit(bool isWorldObject) :
+ WorldObject(isWorldObject), m_movedPlayer(NULL), m_lastSanctuaryTime(0),
+ m_TempSpeed(0.0f), IsAIEnabled(false), NeedChangeAI(false),
+ m_ControlledByPlayer(false), movespline(new Movement::MoveSpline()),
+ i_AI(NULL), i_disabledAI(NULL), m_AutoRepeatFirstCast(false), m_procDeep(0),
+ m_removedAurasCount(0), i_motionMaster(this), m_ThreatManager(this),
+ m_vehicle(NULL), m_vehicleKit(NULL), m_unitTypeMask(UNIT_MASK_NONE),
+ m_HostileRefManager(this), _lastDamagedTime(0)
{
#ifdef _MSC_VER
#pragma warning(default:4355)
@@ -674,10 +667,10 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
return 0;
}
- sLog->outDebug(LOG_FILTER_UNITS, "DealDamageStart");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "DealDamageStart");
uint32 health = victim->GetHealth();
- sLog->outDebug(LOG_FILTER_UNITS, "Unit " UI64FMTD " dealt %u damage to unit " UI64FMTD, GetGUID(), damage, victim->GetGUID());
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Unit " UI64FMTD " dealt %u damage to unit " UI64FMTD, GetGUID(), damage, victim->GetGUID());
// duel ends when player has 1 or less hp
bool duel_hasEnded = false;
@@ -731,7 +724,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
if (health <= damage)
{
- sLog->outDebug(LOG_FILTER_UNITS, "DealDamage: victim just died");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "DealDamage: victim just died");
if (victim->GetTypeId() == TYPEID_PLAYER && victim != this)
victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health);
@@ -740,7 +733,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
}
else
{
- sLog->outDebug(LOG_FILTER_UNITS, "DealDamageAlive");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "DealDamageAlive");
if (victim->GetTypeId() == TYPEID_PLAYER)
victim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, damage);
@@ -824,7 +817,7 @@ uint32 Unit::DealDamage(Unit* victim, uint32 damage, CleanDamage const* cleanDam
}
}
- sLog->outDebug(LOG_FILTER_UNITS, "DealDamageEnd returned %d damage", damage);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "DealDamageEnd returned %d damage", damage);
return damage;
}
@@ -840,7 +833,7 @@ void Unit::CastSpell(SpellCastTargets const& targets, SpellInfo const* spellInfo
{
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_UNITS, "CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "CastSpell: unknown spell by caster: %s %u)", (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
@@ -868,7 +861,7 @@ void Unit::CastSpell(Unit* victim, uint32 spellId, TriggerCastFlags triggerFlags
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
@@ -918,7 +911,7 @@ void Unit::CastCustomSpell(uint32 spellId, CustomSpellValues const& value, Unit*
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
SpellCastTargets targets;
@@ -932,7 +925,7 @@ void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered,
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
SpellCastTargets targets;
@@ -946,7 +939,7 @@ void Unit::CastSpell(GameObject* go, uint32 spellId, bool triggered, Item* castI
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "CastSpell: unknown spell id %u by caster: %s %u)", spellId, (GetTypeId() == TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"), (GetTypeId() == TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
return;
}
SpellCastTargets targets;
@@ -1095,7 +1088,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage* damageInfo, bool durabilityLoss)
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(damageInfo->SpellID);
if (spellProto == NULL)
{
- sLog->outDebug(LOG_FILTER_UNITS, "Unit::DealSpellDamage has wrong damageInfo->SpellID: %u", damageInfo->SpellID);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Unit::DealSpellDamage has wrong damageInfo->SpellID: %u", damageInfo->SpellID);
return;
}
@@ -1428,7 +1421,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo* damageInfo, bool durabilityLoss)
victim->DealDamageMods(this, damage, NULL);
/// @todo Move this to a packet handler
- WorldPacket data(SMSG_SPELLDAMAGESHIELD, (8+8+4+4+4+4));
+ WorldPacket data(SMSG_SPELLDAMAGESHIELD, 8 + 8 + 4 + 4 + 4 + 4 + 4);
data << uint64(victim->GetGUID());
data << uint64(GetGUID());
data << uint32(i_spellProto->Id);
@@ -1476,7 +1469,6 @@ bool Unit::IsDamageReducedByArmor(SpellSchoolMask schoolMask, SpellInfo const* s
uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo const* spellInfo, WeaponAttackType /*attackType*/)
{
- uint32 newdamage = 0;
float armor = float(victim->GetArmor());
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
@@ -1486,16 +1478,16 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo
if (Player* modOwner = GetSpellModOwner())
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor);
- AuraEffectList const& ResIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
- for (AuraEffectList::const_iterator j = ResIgnoreAurasAb.begin(); j != ResIgnoreAurasAb.end(); ++j)
+ AuraEffectList const& resIgnoreAurasAb = GetAuraEffectsByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST);
+ for (AuraEffectList::const_iterator j = resIgnoreAurasAb.begin(); j != resIgnoreAurasAb.end(); ++j)
{
if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL
&& (*j)->IsAffectedOnSpell(spellInfo))
armor = floor(AddPct(armor, -(*j)->GetAmount()));
}
- AuraEffectList const& ResIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
- for (AuraEffectList::const_iterator j = ResIgnoreAuras.begin(); j != ResIgnoreAuras.end(); ++j)
+ AuraEffectList const& resIgnoreAuras = GetAuraEffectsByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST);
+ for (AuraEffectList::const_iterator j = resIgnoreAuras.begin(); j != resIgnoreAuras.end(); ++j)
{
if ((*j)->GetMiscValue() & SPELL_SCHOOL_MASK_NORMAL)
armor = floor(AddPct(armor, -(*j)->GetAmount()));
@@ -1541,7 +1533,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo
float levelModifier = getLevel();
if (levelModifier > 59)
- levelModifier = levelModifier + (4.5f * (levelModifier - 59));
+ levelModifier = levelModifier + 4.5f * (levelModifier - 59);
float tmpvalue = 0.1f * armor / (8.5f * levelModifier + 40);
tmpvalue = tmpvalue / (1.0f + tmpvalue);
@@ -1551,9 +1543,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* victim, const uint32 damage, SpellInfo
if (tmpvalue > 0.75f)
tmpvalue = 0.75f;
- newdamage = uint32(damage - (damage * tmpvalue));
-
- return (newdamage > 1) ? newdamage : 1;
+ return std::max<uint32>(damage * (1.0f - tmpvalue), 1);
}
void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffectType damagetype, uint32 const damage, uint32 *absorb, uint32 *resist, SpellInfo const* spellInfo)
@@ -1646,6 +1636,7 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe
if (((*itr)->GetAmount() > auraAbsorbMod) && (*itr)->IsAffectedOnSpell(spellInfo))
auraAbsorbMod = float((*itr)->GetAmount());
}
+
RoundToInterval(auraAbsorbMod, 0.0f, 100.0f);
// We're going to call functions which can modify content of the list during iteration over it's elements
@@ -1801,7 +1792,7 @@ void Unit::CalcAbsorbResist(Unit* victim, SpellSchoolMask schoolMask, DamageEffe
// We're going to call functions which can modify content of the list during iteration over it's elements
// Let's copy the list so we can prevent iterator invalidation
AuraEffectList vSplitDamagePctCopy(victim->GetAuraEffectsByType(SPELL_AURA_SPLIT_DAMAGE_PCT));
- for (AuraEffectList::iterator itr = vSplitDamagePctCopy.begin(), next; (itr != vSplitDamagePctCopy.end()) && (dmgInfo.GetDamage() > 0); ++itr)
+ for (AuraEffectList::iterator itr = vSplitDamagePctCopy.begin(); itr != vSplitDamagePctCopy.end() && dmgInfo.GetDamage() > 0; ++itr)
{
// Check if aura was removed during iteration - we don't need to work on such auras
AuraApplication const* aurApp = (*itr)->GetBase()->GetApplicationOfTarget(victim->GetGUID());
@@ -1939,10 +1930,10 @@ void Unit::AttackerStateUpdate (Unit* victim, WeaponAttackType attType, bool ext
DealMeleeDamage(&damageInfo, true);
if (GetTypeId() == TYPEID_PLAYER)
- sLog->outDebug(LOG_FILTER_UNITS, "AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
GetGUIDLow(), victim->GetGUIDLow(), victim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
else
- sLog->outDebug(LOG_FILTER_UNITS, "AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
GetGUIDLow(), victim->GetGUIDLow(), victim->GetTypeId(), damageInfo.damage, damageInfo.absorb, damageInfo.blocked_amount, damageInfo.resist);
}
}
@@ -1973,7 +1964,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit* victim, WeaponAttackTy
float parry_chance = victim->GetUnitParryChance();
// Useful if want to specify crit & miss chances for melee, else it could be removed
- sLog->outDebug(LOG_FILTER_UNITS, "MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance, crit_chance, dodge_chance, parry_chance, block_chance);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance, crit_chance, dodge_chance, parry_chance, block_chance);
return RollMeleeOutcomeAgainst(victim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100), int32(parry_chance*100), int32(block_chance*100));
}
@@ -1994,22 +1985,22 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT
int32 sum = 0, tmp = 0;
int32 roll = urand (0, 10000);
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
tmp = miss_chance;
if (tmp > 0 && roll < (sum += tmp))
{
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: MISS");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: MISS");
return MELEE_HIT_MISS;
}
// always crit against a sitting target (except 0 crit chance)
if (victim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !victim->IsStandState())
{
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRIT (sitting victim)");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRIT (sitting victim)");
return MELEE_HIT_CRIT;
}
@@ -2018,7 +2009,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT
// only players can't dodge if attacker is behind
if (victim->GetTypeId() == TYPEID_PLAYER && !victim->HasInArc(M_PI, this) && !victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
{
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
}
else
{
@@ -2037,7 +2028,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT
&& ((tmp -= skillBonus) > 0)
&& roll < (sum += tmp))
{
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
return MELEE_HIT_DODGE;
}
}
@@ -2046,7 +2037,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT
// check if attack comes from behind, nobody can parry or block if attacker is behind
if (!victim->HasInArc(M_PI, this) && !victim->HasAuraType(SPELL_AURA_IGNORE_HIT_DIRECTION))
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: attack came from behind.");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: attack came from behind.");
else
{
// Reduce parry chance by attacker expertise rating
@@ -2062,7 +2053,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT
&& (tmp2 -= skillBonus) > 0
&& roll < (sum += tmp2))
{
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp2, sum);
return MELEE_HIT_PARRY;
}
}
@@ -2074,7 +2065,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT
&& (tmp -= skillBonus) > 0
&& roll < (sum += tmp))
{
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
return MELEE_HIT_BLOCK;
}
}
@@ -2085,9 +2076,9 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT
if (tmp > 0 && roll < (sum += tmp))
{
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
if (GetTypeId() == TYPEID_UNIT && (ToCreature()->GetCreatureTemplate()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRIT))
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRIT DISABLED)");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRIT DISABLED)");
else
return MELEE_HIT_CRIT;
}
@@ -2107,7 +2098,7 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT
tmp = tmp > 4000 ? 4000 : tmp;
if (roll < (sum += tmp))
{
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
return MELEE_HIT_GLANCING;
}
}
@@ -2131,13 +2122,13 @@ MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit* victim, WeaponAttackT
tmp = tmp * 200 - 1500;
if (roll < (sum += tmp))
{
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
return MELEE_HIT_CRUSHING;
}
}
}
- sLog->outDebug(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: NORMAL");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "RollMeleeOutcomeAgainst: NORMAL");
return MELEE_HIT_NORMAL;
}
@@ -2202,22 +2193,22 @@ void Unit::SendMeleeAttackStart(Unit* victim)
data << uint64(GetGUID());
data << uint64(victim->GetGUID());
SendMessageToSet(&data, true);
- sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Sent SMSG_ATTACKSTART");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Sent SMSG_ATTACKSTART");
}
void Unit::SendMeleeAttackStop(Unit* victim)
{
WorldPacket data(SMSG_ATTACKSTOP, (8+8+4));
data.append(GetPackGUID());
- data.appendPackGUID(victim ? victim->GetGUID() : 0);
+ data.append(victim ? victim->GetPackGUID() : 0);
data << uint32(0); //! Can also take the value 0x01, which seems related to updating rotation
SendMessageToSet(&data, true);
- sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Sent SMSG_ATTACKSTOP");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Sent SMSG_ATTACKSTOP");
if (victim)
- sLog->outInfo(LOG_FILTER_UNITS, "%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), victim->GetGUIDLow());
+ TC_LOG_INFO(LOG_FILTER_UNITS, "%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), victim->GetGUIDLow());
else
- sLog->outInfo(LOG_FILTER_UNITS, "%s %u stopped attacking", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow());
+ TC_LOG_INFO(LOG_FILTER_UNITS, "%s %u stopped attacking", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUIDLow());
}
bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttackType attackType)
@@ -2248,7 +2239,7 @@ bool Unit::isBlockCritical()
return false;
}
-int32 Unit::GetMechanicResistChance(const SpellInfo* spell)
+int32 Unit::GetMechanicResistChance(const SpellInfo* spell) const
{
if (!spell)
return 0;
@@ -2272,11 +2263,15 @@ bool Unit::CanUseAttackType(uint8 attacktype) const
{
switch (attacktype)
{
- case BASE_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
- case OFF_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_OFFHAND);
- case RANGED_ATTACK: return !HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_RANGED);
+ case BASE_ATTACK:
+ return !HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISARMED);
+ case OFF_ATTACK:
+ return !HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_OFFHAND);
+ case RANGED_ATTACK:
+ return !HasFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_DISARM_RANGED);
+ default:
+ return true;
}
- return true;
}
// Melee based spells hit result calculations
@@ -2401,7 +2396,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spell)
case MELEE_HIT_BLOCK: canBlock = false; break;
case MELEE_HIT_PARRY: canParry = false; break;
default:
- sLog->outDebug(LOG_FILTER_UNITS, "Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT has unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue());
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT has unhandled state %d", (*i)->GetId(), (*i)->GetMiscValue());
break;
}
}
@@ -3027,7 +3022,7 @@ void Unit::InterruptSpell(CurrentSpellTypes spellType, bool withDelayed, bool wi
{
ASSERT(spellType < CURRENT_MAX_SPELL);
- //sLog->outDebug(LOG_FILTER_UNITS, "Interrupt spell for unit %u.", GetEntry());
+ //TC_LOG_DEBUG(LOG_FILTER_UNITS, "Interrupt spell for unit %u.", GetEntry());
Spell* spell = m_currentSpells[spellType];
if (spell
&& (withDelayed || spell->getState() != SPELL_STATE_DELAYED)
@@ -3387,7 +3382,7 @@ void Unit::_UnapplyAura(AuraApplicationMap::iterator &i, AuraRemoveMode removeMo
aurApp->SetRemoveMode(removeMode);
Aura* aura = aurApp->GetBase();
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura %u now is remove mode %d", aura->GetId(), removeMode);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Aura %u now is remove mode %d", aura->GetId(), removeMode);
// dead loop is killing the server probably
ASSERT(m_removedAurasCount < 0xFFFFFFFF);
@@ -4094,7 +4089,7 @@ void Unit::DelayOwnedAuras(uint32 spellId, uint64 caster, int32 delaytime)
// update for out of range group members (on 1 slot use)
aura->SetNeedClientUpdateForTargets();
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura %u partially interrupted on unit %u, new duration: %u ms", aura->GetId(), GetGUIDLow(), aura->GetDuration());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Aura %u partially interrupted on unit %u, new duration: %u ms", aura->GetId(), GetGUIDLow(), aura->GetDuration());
}
}
}
@@ -4332,11 +4327,11 @@ bool Unit::HasAuraTypeWithValue(AuraType auratype, int32 value) const
return false;
}
-bool Unit::HasNegativeAuraWithInterruptFlag(uint32 flag, uint64 guid)
+bool Unit::HasNegativeAuraWithInterruptFlag(uint32 flag, uint64 guid) const
{
if (!(m_interruptMask & flag))
return false;
- for (AuraApplicationList::iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); ++iter)
+ for (AuraApplicationList::const_iterator iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); ++iter)
{
if (!(*iter)->IsPositive() && (*iter)->GetBase()->GetSpellInfo()->AuraInterruptFlags & flag && (!guid || (*iter)->GetBase()->GetCasterGUID() == guid))
return true;
@@ -4344,9 +4339,9 @@ bool Unit::HasNegativeAuraWithInterruptFlag(uint32 flag, uint64 guid)
return false;
}
-bool Unit::HasNegativeAuraWithAttribute(uint32 flag, uint64 guid)
+bool Unit::HasNegativeAuraWithAttribute(uint32 flag, uint64 guid) const
{
- for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end(); ++iter)
+ for (AuraApplicationMap::const_iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end(); ++iter)
{
Aura const* aura = iter->second->GetBase();
if (!iter->second->IsPositive() && aura->GetSpellInfo()->Attributes & flag && (!guid || aura->GetCasterGUID() == guid))
@@ -4355,11 +4350,11 @@ bool Unit::HasNegativeAuraWithAttribute(uint32 flag, uint64 guid)
return false;
}
-bool Unit::HasAuraWithMechanic(uint32 mechanicMask)
+bool Unit::HasAuraWithMechanic(uint32 mechanicMask) const
{
- for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end(); ++iter)
+ for (AuraApplicationMap::const_iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end(); ++iter)
{
- SpellInfo const* spellInfo = iter->second->GetBase()->GetSpellInfo();
+ SpellInfo const* spellInfo = iter->second->GetBase()->GetSpellInfo();
if (spellInfo->Mechanic && (mechanicMask & (1 << spellInfo->Mechanic)))
return true;
@@ -4394,7 +4389,7 @@ uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, bool remove)
};
uint32 diseases = 0;
- for (AuraType const* itr = &diseaseAuraTypes[0]; itr && itr[0] != SPELL_AURA_NONE; ++itr)
+ for (AuraType const* itr = diseaseAuraTypes; *itr != SPELL_AURA_NONE; ++itr)
{
for (AuraEffectList::iterator i = m_modAuras[*itr].begin(); i != m_modAuras[*itr].end();)
{
@@ -4967,7 +4962,7 @@ void Unit::SendPeriodicAuraLog(SpellPeriodicAuraLogInfo* pInfo)
data << float(pInfo->multiplier); // gain multiplier
break;
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::SendPeriodicAuraLog: unknown aura %u", uint32(aura->GetAuraType()));
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::SendPeriodicAuraLog: unknown aura %u", uint32(aura->GetAuraType()));
return;
}
@@ -5010,7 +5005,7 @@ void Unit::SendSpellDamageImmune(Unit* target, uint32 spellId)
void Unit::SendAttackStateUpdate(CalcDamageInfo* damageInfo)
{
- sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
uint32 count = 1;
size_t maxsize = 4+5+5+4+4+1+4+4+4+4+4+1+4+4+4+4+4*12;
@@ -5516,7 +5511,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
case 31571: triggered_spell_id = 57529; break;
case 31572: triggered_spell_id = 57531; break;
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled spell id: %u", dummySpell->Id);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled spell id: %u", dummySpell->Id);
return false;
}
break;
@@ -5653,7 +5648,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
case 29834: triggered_spell_id=29841; break;
case 42770: triggered_spell_id=42771; break;
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled spell id: %u (SW)", dummySpell->Id);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled spell id: %u (SW)", dummySpell->Id);
return false;
}
@@ -6756,7 +6751,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
case 3787:spellId = 58804; break; // 8 Rank
default:
{
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)), dummySpell->Id);
return false;
}
@@ -6765,7 +6760,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
SpellInfo const* windfurySpellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!windfurySpellInfo)
{
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non-existing spell id: %u (Windfury)", spellId);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non-existing spell id: %u (Windfury)", spellId);
return false;
}
@@ -7081,7 +7076,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
case 49270: spellId = 49268; break; // Rank 7
case 49271: spellId = 49269; break; // Rank 8
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
return false;
}
@@ -7401,7 +7396,7 @@ bool Unit::HandleDummyAuraProc(Unit* victim, uint32 damage, AuraEffect* triggere
SpellInfo const* triggerEntry = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (!triggerEntry)
{
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: Spell %u has non-existing triggered spell %u", dummySpell->Id, triggered_spell_id);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleDummyAuraProc: Spell %u has non-existing triggered spell %u", dummySpell->Id, triggered_spell_id);
return false;
}
@@ -7483,7 +7478,7 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
case SPELLFAMILY_PALADIN:
{
// Infusion of Light
- if (dummySpell->SpellIconID == 3021)
+ if (procSpell && dummySpell->SpellIconID == 3021)
{
// Flash of Light HoT on Flash of Light when Sacred Shield active
if (procSpell->SpellFamilyFlags[0] & 0x40000000 && procSpell->SpellIconID == 242)
@@ -7514,6 +7509,8 @@ bool Unit::HandleAuraProc(Unit* victim, uint32 damage, Aura* triggeredByAura, Sp
// Glyph of Divinity
else if (dummySpell->Id == 54939)
{
+ if (!procSpell)
+ return false;
*handled = true;
// Check if we are the target and prevent mana gain
if (victim && triggeredByAura->GetCasterGUID() == victim->GetGUID())
@@ -7778,6 +7775,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
Aura* charge = GetAura(50241);
if (charge && charge->ModStackAmount(-1, AURA_REMOVE_BY_ENEMY_SPELL))
RemoveAurasDueToSpell(50240);
+ break;
}
}
break;
@@ -7791,7 +7789,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
trigger_spell_id = 31643;
break;
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed", auraSpellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u miss posibly Blazing Speed", auraSpellInfo->Id);
return false;
}
}
@@ -7861,7 +7859,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
case 27815: trigger_spell_id = 27817; break;
case 27816: trigger_spell_id = 27818; break;
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u not handled in BR", auraSpellInfo->Id);
return false;
}
basepoints0 = CalculatePct(int32(damage), triggerAmount) / 3;
@@ -7921,7 +7919,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
trigger_spell_id = 63468;
break;
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u miss posibly Piercing Shots", auraSpellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u miss posibly Piercing Shots", auraSpellInfo->Id);
return false;
}
SpellInfo const* TriggerPS = sSpellMgr->GetSpellInfo(trigger_spell_id);
@@ -8034,14 +8032,14 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
case 48820: originalSpellId = 48824; break;
case 48821: originalSpellId = 48825; break;
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u not handled in HShock", procSpell->Id);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u not handled in HShock", procSpell->Id);
return false;
}
}
SpellInfo const* originalSpell = sSpellMgr->GetSpellInfo(originalSpellId);
if (!originalSpell)
{
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu", originalSpellId);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu", originalSpellId);
return false;
}
// percent stored in effect 1 (class scripts) base points
@@ -8195,7 +8193,7 @@ bool Unit::HandleProcTriggerSpell(Unit* victim, uint32 damage, AuraEffect* trigg
if (triggerEntry == NULL)
{
// Don't cast unknown spell
- // sLog->outError(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u has 0 in EffectTriggered[%d]. Unhandled custom case?", auraSpellInfo->Id, triggeredByAura->GetEffIndex());
+ // TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleProcTriggerSpell: Spell %u has 0 in EffectTriggered[%d]. Unhandled custom case?", auraSpellInfo->Id, triggeredByAura->GetEffIndex());
return false;
}
@@ -8672,7 +8670,7 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit* victim, uint32 /*damage*/, Au
if (!triggerEntry)
{
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u", triggered_spell_id, scriptId);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u", triggered_spell_id, scriptId);
return false;
}
@@ -8739,11 +8737,11 @@ FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
if (GetGUID() != guid)
{
if (Player const* player = ToPlayer())
- sLog->outError(LOG_FILTER_UNITS, "Player %s has invalid faction (faction template id) #%u", player->GetName().c_str(), getFaction());
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Player %s has invalid faction (faction template id) #%u", player->GetName().c_str(), getFaction());
else if (Creature const* creature = ToCreature())
- sLog->outError(LOG_FILTER_UNITS, "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, getFaction());
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Creature (template id: %u) has invalid faction (faction template id) #%u", creature->GetCreatureTemplate()->Entry, getFaction());
else
- sLog->outError(LOG_FILTER_UNITS, "Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), getFaction());
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit (name=%s, type=%u) has invalid faction (faction template id) #%u", GetName().c_str(), uint32(GetTypeId()), getFaction());
guid = GetGUID();
}
@@ -9112,7 +9110,7 @@ void Unit::RemoveAllAttackers()
AttackerSet::iterator iter = m_attackers.begin();
if (!(*iter)->AttackStop())
{
- sLog->outError(LOG_FILTER_UNITS, "WORLD: Unit has an attacker that isn't attacking it!");
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "WORLD: Unit has an attacker that isn't attacking it!");
m_attackers.erase(iter);
}
}
@@ -9281,7 +9279,7 @@ Minion *Unit::GetFirstMinion() const
if (pet->HasUnitTypeMask(UNIT_MASK_MINION))
return (Minion*)pet;
- sLog->outError(LOG_FILTER_UNITS, "Unit::GetFirstMinion: Minion %u not exist.", GUID_LOPART(pet_guid));
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::GetFirstMinion: Minion %u not exist.", GUID_LOPART(pet_guid));
const_cast<Unit*>(this)->SetMinionGUID(0);
}
@@ -9296,7 +9294,7 @@ Guardian* Unit::GetGuardianPet() const
if (pet->HasUnitTypeMask(UNIT_MASK_GUARDIAN))
return (Guardian*)pet;
- sLog->outFatal(LOG_FILTER_UNITS, "Unit::GetGuardianPet: Guardian " UI64FMTD " not exist.", pet_guid);
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit::GetGuardianPet: Guardian " UI64FMTD " not exist.", pet_guid);
const_cast<Unit*>(this)->SetPetGUID(0);
}
@@ -9310,7 +9308,7 @@ Unit* Unit::GetCharm() const
if (Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
return pet;
- sLog->outError(LOG_FILTER_UNITS, "Unit::GetCharm: Charmed creature %u not exist.", GUID_LOPART(charm_guid));
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::GetCharm: Charmed creature %u not exist.", GUID_LOPART(charm_guid));
const_cast<Unit*>(this)->SetUInt64Value(UNIT_FIELD_CHARM, 0);
}
@@ -9332,13 +9330,13 @@ Unit* Unit::GetCharmerOrOwnerOrSelf() const
void Unit::SetMinion(Minion *minion, bool apply)
{
- sLog->outDebug(LOG_FILTER_UNITS, "SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "SetMinion %u for %u, apply %u", minion->GetEntry(), GetEntry(), apply);
if (apply)
{
if (minion->GetOwnerGUID())
{
- sLog->outFatal(LOG_FILTER_UNITS, "SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry());
return;
}
@@ -9412,7 +9410,7 @@ void Unit::SetMinion(Minion *minion, bool apply)
{
if (minion->GetOwnerGUID() != GetGUID())
{
- sLog->outFatal(LOG_FILTER_UNITS, "SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "SetMinion: Minion %u is not the minion of owner %u", minion->GetEntry(), GetEntry());
return;
}
@@ -9524,7 +9522,7 @@ void Unit::SetCharm(Unit* charm, bool apply)
if (GetTypeId() == TYPEID_PLAYER)
{
if (!AddUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID()))
- sLog->outFatal(LOG_FILTER_UNITS, "Player %s is trying to charm unit %u, but it already has a charmed unit " UI64FMTD "", GetName().c_str(), charm->GetEntry(), GetCharmGUID());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Player %s is trying to charm unit %u, but it already has a charmed unit " UI64FMTD "", GetName().c_str(), charm->GetEntry(), GetCharmGUID());
charm->m_ControlledByPlayer = true;
/// @todo maybe we can use this flag to check if controlled by player
@@ -9537,7 +9535,7 @@ void Unit::SetCharm(Unit* charm, bool apply)
charm->SetByteValue(UNIT_FIELD_BYTES_2, 1, GetByteValue(UNIT_FIELD_BYTES_2, 1));
if (!charm->AddUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
- sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is being charmed, but it already has a charmer " UI64FMTD "", charm->GetEntry(), charm->GetCharmerGUID());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit %u is being charmed, but it already has a charmer " UI64FMTD "", charm->GetEntry(), charm->GetCharmerGUID());
_isWalkingBeforeCharm = charm->IsWalking();
if (_isWalkingBeforeCharm)
@@ -9553,11 +9551,11 @@ void Unit::SetCharm(Unit* charm, bool apply)
if (GetTypeId() == TYPEID_PLAYER)
{
if (!RemoveUInt64Value(UNIT_FIELD_CHARM, charm->GetGUID()))
- sLog->outFatal(LOG_FILTER_UNITS, "Player %s is trying to uncharm unit %u, but it has another charmed unit " UI64FMTD "", GetName().c_str(), charm->GetEntry(), GetCharmGUID());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Player %s is trying to uncharm unit %u, but it has another charmed unit " UI64FMTD "", GetName().c_str(), charm->GetEntry(), GetCharmGUID());
}
if (!charm->RemoveUInt64Value(UNIT_FIELD_CHARMEDBY, GetGUID()))
- sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is being uncharmed, but it has another charmer " UI64FMTD "", charm->GetEntry(), charm->GetCharmerGUID());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit %u is being uncharmed, but it has another charmer " UI64FMTD "", charm->GetEntry(), charm->GetCharmerGUID());
if (charm->GetTypeId() == TYPEID_PLAYER)
{
@@ -9585,9 +9583,11 @@ void Unit::SetCharm(Unit* charm, bool apply)
}
if (charm->GetTypeId() == TYPEID_PLAYER
- || !charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_MINION)
- || charm->GetOwnerGUID() != GetGUID())
+ || !charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_MINION)
+ || charm->GetOwnerGUID() != GetGUID())
+ {
m_Controlled.erase(charm);
+ }
}
}
@@ -9696,14 +9696,14 @@ void Unit::RemoveAllControlled()
else if (target->GetOwnerGUID() == GetGUID() && target->isSummon())
target->ToTempSummon()->UnSummon();
else
- sLog->outError(LOG_FILTER_UNITS, "Unit %u is trying to release unit %u which is neither charmed nor owned by it", GetEntry(), target->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit %u is trying to release unit %u which is neither charmed nor owned by it", GetEntry(), target->GetEntry());
}
if (GetPetGUID())
- sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is not able to release its pet " UI64FMTD, GetEntry(), GetPetGUID());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit %u is not able to release its pet " UI64FMTD, GetEntry(), GetPetGUID());
if (GetMinionGUID())
- sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is not able to release its minion " UI64FMTD, GetEntry(), GetMinionGUID());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit %u is not able to release its minion " UI64FMTD, GetEntry(), GetMinionGUID());
if (GetCharmGUID())
- sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is not able to release its charm " UI64FMTD, GetEntry(), GetCharmGUID());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit %u is not able to release its charm " UI64FMTD, GetEntry(), GetCharmGUID());
}
bool Unit::isPossessedByPlayer() const
@@ -10466,6 +10466,7 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas
default:
return false;
}
+ break;
case SPELL_DAMAGE_CLASS_MAGIC:
{
if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
@@ -10612,6 +10613,7 @@ bool Unit::isSpellCrit(Unit* victim, SpellInfo const* spellProto, SpellSchoolMas
break;
}
}
+ /// Intentional fallback. Calculate critical strike chance for both Ranged and Melee spells
case SPELL_DAMAGE_CLASS_RANGED:
{
if (victim)
@@ -12219,7 +12221,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
break;
}
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
return;
}
@@ -12344,7 +12346,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4);
break;
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::SetSpeed: Unsupported move type (%d), data not sent to client.", mtype);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::SetSpeed: Unsupported move type (%d), data not sent to client.", mtype);
return;
}
@@ -12395,7 +12397,7 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16);
break;
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::SetSpeed: Unsupported move type (%d), data not sent to client.", mtype);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::SetSpeed: Unsupported move type (%d), data not sent to client.", mtype);
return;
}
data.append(GetPackGUID());
@@ -13088,7 +13090,7 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f
{
if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
{
- sLog->outError(LOG_FILTER_UNITS, "ERROR in HandleStatModifier(): non-existing UnitMods or wrong UnitModifierType!");
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "ERROR in HandleStatModifier(): non-existing UnitMods or wrong UnitModifierType!");
return false;
}
@@ -13153,7 +13155,7 @@ float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) co
{
if (unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
{
- sLog->outError(LOG_FILTER_UNITS, "attempt to access non-existing modifier value from UnitMods!");
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "attempt to access non-existing modifier value from UnitMods!");
return 0.0f;
}
@@ -13183,7 +13185,7 @@ float Unit::GetTotalAuraModValue(UnitMods unitMod) const
{
if (unitMod >= UNIT_MOD_END)
{
- sLog->outError(LOG_FILTER_UNITS, "attempt to access non-existing UnitMods in GetTotalAuraModValue()!");
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "attempt to access non-existing UnitMods in GetTotalAuraModValue()!");
return 0.0f;
}
@@ -13473,7 +13475,7 @@ void Unit::RemoveFromWorld()
if (GetCharmerGUID())
{
- sLog->outFatal(LOG_FILTER_UNITS, "Unit %u has charmer guid when removed from world", GetEntry());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit %u has charmer guid when removed from world", GetEntry());
ASSERT(false);
}
@@ -13481,7 +13483,7 @@ void Unit::RemoveFromWorld()
{
if (owner->m_Controlled.find(this) != owner->m_Controlled.end())
{
- sLog->outFatal(LOG_FILTER_UNITS, "Unit %u is in controlled list of %u when removed from world", GetEntry(), owner->GetEntry());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit %u is in controlled list of %u when removed from world", GetEntry(), owner->GetEntry());
ASSERT(false);
}
}
@@ -14110,7 +14112,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
bool handled = false;
if (HandleAuraProc(target, damage, i->aura, procSpell, procFlag, procExtra, cooldown, &handled))
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), Id);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), Id);
takeCharges = true;
}
@@ -14135,7 +14137,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
{
case SPELL_AURA_PROC_TRIGGER_SPELL:
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
// Don`t drop charge or add cooldown for not started trigger
if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges = true;
@@ -14154,7 +14156,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
case SPELL_AURA_MANA_SHIELD:
case SPELL_AURA_DUMMY:
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleDummyAuraProc(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges = true;
break;
@@ -14163,19 +14165,19 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
case SPELL_AURA_MOD_SPELL_CRIT_CHANCE:
case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
case SPELL_AURA_MOD_MELEE_HASTE:
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, isVictim ? "a victim's" : "an attacker's", triggeredByAura->GetId());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, isVictim ? "a victim's" : "an attacker's", triggeredByAura->GetId());
takeCharges = true;
break;
case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleOverrideClassScriptAuraProc(target, damage, triggeredByAura, procSpell, cooldown))
takeCharges = true;
break;
}
case SPELL_AURA_RAID_PROC_FROM_CHARGE_WITH_VALUE:
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
HandleAuraRaidProcFromChargeWithValue(triggeredByAura);
@@ -14184,7 +14186,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
}
case SPELL_AURA_RAID_PROC_FROM_CHARGE:
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting mending (triggered by %s dummy aura of spell %u)",
(isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
HandleAuraRaidProcFromCharge(triggeredByAura);
@@ -14193,7 +14195,7 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, u
}
case SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE:
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "ProcDamageAndSpell: casting spell %u (triggered with value by %s aura of spell %u)", spellInfo->Id, (isVictim?"a victim's":"an attacker's"), triggeredByAura->GetId());
if (HandleProcTriggerSpell(target, damage, triggeredByAura, procSpell, procFlag, procExtra, cooldown))
takeCharges = true;
@@ -14952,7 +14954,7 @@ bool Unit::InitTamedPet(Pet* pet, uint8 level, uint32 spell_id)
if (!pet->InitStatsForLevel(level))
{
- sLog->outError(LOG_FILTER_UNITS, "Pet::InitStatsForLevel() failed for creature (Entry: %u)!", pet->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Pet::InitStatsForLevel() failed for creature (Entry: %u)!", pet->GetEntry());
return false;
}
@@ -15080,7 +15082,7 @@ bool Unit::HandleAuraRaidProcFromChargeWithValue(AuraEffect* triggeredByAura)
// Currently only Prayer of Mending
if (!(spellProto->SpellFamilyName == SPELLFAMILY_PRIEST && spellProto->SpellFamilyFlags[1] & 0x20))
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: %u", spellProto->Id);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Unit::HandleAuraRaidProcFromChargeWithValue, received not handled spell: %u", spellProto->Id);
return false;
}
@@ -15130,7 +15132,7 @@ bool Unit::HandleAuraRaidProcFromCharge(AuraEffect* triggeredByAura)
damageSpellId = 43594;
break;
default:
- sLog->outError(LOG_FILTER_UNITS, "Unit::HandleAuraRaidProcFromCharge, received unhandled spell: %u", spellProto->Id);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::HandleAuraRaidProcFromCharge, received unhandled spell: %u", spellProto->Id);
return false;
}
@@ -15292,7 +15294,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
if (!spiritOfRedemption)
{
- sLog->outDebug(LOG_FILTER_UNITS, "SET JUST_DIED");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "SET JUST_DIED");
victim->setDeathState(JUST_DIED);
}
@@ -15317,7 +15319,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
// only if not player and not controlled by player pet. And not at BG
if ((durabilityLoss && !player && !victim->ToPlayer()->InBattleground()) || (player && sWorld->getBoolConfig(CONFIG_DURABILITY_LOSS_IN_PVP)))
{
- sLog->outDebug(LOG_FILTER_UNITS, "We are dead, losing %f percent durability", sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH));
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "We are dead, losing %f percent durability", sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH));
plrVictim->DurabilityLossAll(sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH), false);
// durability lost message
WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
@@ -15337,7 +15339,7 @@ void Unit::Kill(Unit* victim, bool durabilityLoss)
}
else // creature died
{
- sLog->outDebug(LOG_FILTER_UNITS, "DealDamageNotPlayer");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "DealDamageNotPlayer");
if (!creature->isPet())
{
@@ -15702,11 +15704,11 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
ASSERT(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER);
ASSERT((type == CHARM_TYPE_VEHICLE) == IsVehicle());
- sLog->outDebug(LOG_FILTER_UNITS, "SetCharmedBy: charmer %u (GUID %u), charmed %u (GUID %u), type %u.", charmer->GetEntry(), charmer->GetGUIDLow(), GetEntry(), GetGUIDLow(), uint32(type));
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "SetCharmedBy: charmer %u (GUID %u), charmed %u (GUID %u), type %u.", charmer->GetEntry(), charmer->GetGUIDLow(), GetEntry(), GetGUIDLow(), uint32(type));
if (this == charmer)
{
- sLog->outFatal(LOG_FILTER_UNITS, "Unit::SetCharmedBy: Unit %u (GUID %u) is trying to charm itself!", GetEntry(), GetGUIDLow());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit::SetCharmedBy: Unit %u (GUID %u) is trying to charm itself!", GetEntry(), GetGUIDLow());
return false;
}
@@ -15715,14 +15717,14 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->GetTransport())
{
- sLog->outFatal(LOG_FILTER_UNITS, "Unit::SetCharmedBy: Player on transport is trying to charm %u (GUID %u)", GetEntry(), GetGUIDLow());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit::SetCharmedBy: Player on transport is trying to charm %u (GUID %u)", GetEntry(), GetGUIDLow());
return false;
}
// Already charmed
if (GetCharmerGUID())
{
- sLog->outFatal(LOG_FILTER_UNITS, "Unit::SetCharmedBy: %u (GUID %u) has already been charmed but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit::SetCharmedBy: %u (GUID %u) has already been charmed but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow());
return false;
}
@@ -15747,7 +15749,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au
// StopCastingCharm may remove a possessed pet?
if (!IsInWorld())
{
- sLog->outFatal(LOG_FILTER_UNITS, "Unit::SetCharmedBy: %u (GUID %u) is not in world but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow());
+ TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit::SetCharmedBy: %u (GUID %u) is not in world but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUIDLow(), charmer->GetEntry(), charmer->GetGUIDLow());
return false;
}
@@ -15847,7 +15849,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
charmer = GetCharmer();
if (charmer != GetCharmer()) // one aura overrides another?
{
-// sLog->outFatal(LOG_FILTER_UNITS, "Unit::RemoveCharmedBy: this: " UI64FMTD " true charmer: " UI64FMTD " false charmer: " UI64FMTD,
+// TC_LOG_FATAL(LOG_FILTER_UNITS, "Unit::RemoveCharmedBy: this: " UI64FMTD " true charmer: " UI64FMTD " false charmer: " UI64FMTD,
// GetGUID(), GetCharmerGUID(), charmer->GetGUID());
// ASSERT(false);
return;
@@ -15930,7 +15932,7 @@ void Unit::RemoveCharmedBy(Unit* charmer)
if (GetCharmInfo())
GetCharmInfo()->SetPetNumber(0, true);
else
- sLog->outError(LOG_FILTER_UNITS, "Aura::HandleModCharm: target="UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId());
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Aura::HandleModCharm: target="UI64FMTD" with typeid=%d has a charm aura but no charm info!", GetGUID(), GetTypeId());
}
}
break;
@@ -16772,7 +16774,7 @@ bool Unit::HandleSpellClick(Unit* clicker, int8 seatId)
if (!valid)
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u specified in npc_spellclick_spells is not a valid vehicle enter aura!", itr->second.spellId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u specified in npc_spellclick_spells is not a valid vehicle enter aura!", itr->second.spellId);
continue;
}
@@ -16826,7 +16828,7 @@ void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* a
{
if (seatId >= 0 && seatId != GetTransSeat())
{
- sLog->outDebug(LOG_FILTER_VEHICLES, "EnterVehicle: %u leave vehicle %u seat %d and enter %d.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId);
+ TC_LOG_DEBUG(LOG_FILTER_VEHICLES, "EnterVehicle: %u leave vehicle %u seat %d and enter %d.", GetEntry(), m_vehicle->GetBase()->GetEntry(), GetTransSeat(), seatId);
ChangeSeat(seatId);
}
@@ -16834,12 +16836,12 @@ void Unit::_EnterVehicle(Vehicle* vehicle, int8 seatId, AuraApplication const* a
}
else
{
- sLog->outDebug(LOG_FILTER_VEHICLES, "EnterVehicle: %u exit %u and enter %u.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry());
+ TC_LOG_DEBUG(LOG_FILTER_VEHICLES, "EnterVehicle: %u exit %u and enter %u.", GetEntry(), m_vehicle->GetBase()->GetEntry(), vehicle->GetBase()->GetEntry());
ExitVehicle();
}
}
- if (aurApp && aurApp->GetRemoveMode())
+ if (!aurApp || aurApp->GetRemoveMode())
return;
if (Player* player = ToPlayer())
@@ -17066,7 +17068,7 @@ bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool tel
// prevent crash when a bad coord is sent by the client
if (!Trinity::IsValidMapCoord(x, y, z, orientation))
{
- sLog->outDebug(LOG_FILTER_UNITS, "Unit::UpdatePosition(%f, %f, %f) .. bad coordinates!", x, y, z);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "Unit::UpdatePosition(%f, %f, %f) .. bad coordinates!", x, y, z);
return false;
}
@@ -17122,7 +17124,7 @@ void Unit::SendThreatListUpdate()
{
uint32 count = getThreatManager().getThreatList().size();
- //sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_UPDATE Message");
+ //TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_UPDATE Message");
WorldPacket data(SMSG_THREAT_UPDATE, 8 + count * 8);
data.append(GetPackGUID());
data << uint32(count);
@@ -17142,7 +17144,7 @@ void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference)
{
uint32 count = getThreatManager().getThreatList().size();
- sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Send SMSG_HIGHEST_THREAT_UPDATE Message");
WorldPacket data(SMSG_HIGHEST_THREAT_UPDATE, 8 + 8 + count * 8);
data.append(GetPackGUID());
data.appendPackGUID(pHostileReference->getUnitGuid());
@@ -17159,7 +17161,7 @@ void Unit::SendChangeCurrentVictimOpcode(HostileReference* pHostileReference)
void Unit::SendClearThreatListOpcode()
{
- sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_CLEAR Message");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_CLEAR Message");
WorldPacket data(SMSG_THREAT_CLEAR, 8);
data.append(GetPackGUID());
SendMessageToSet(&data, false);
@@ -17167,7 +17169,7 @@ void Unit::SendClearThreatListOpcode()
void Unit::SendRemoveFromThreatListOpcode(HostileReference* pHostileReference)
{
- sLog->outDebug(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_REMOVE Message");
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "WORLD: Send SMSG_THREAT_REMOVE Message");
WorldPacket data(SMSG_THREAT_REMOVE, 8 + 8);
data.append(GetPackGUID());
data.appendPackGUID(pHostileReference->getUnitGuid());
@@ -17241,31 +17243,31 @@ void Unit::StopAttackFaction(uint32 faction_id)
void Unit::OutDebugInfo() const
{
- sLog->outError(LOG_FILTER_UNITS, "Unit::OutDebugInfo");
- sLog->outInfo(LOG_FILTER_UNITS, "GUID "UI64FMTD", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName().c_str());
- sLog->outInfo(LOG_FILTER_UNITS, "OwnerGUID "UI64FMTD", MinionGUID "UI64FMTD", CharmerGUID "UI64FMTD", CharmedGUID "UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID());
- sLog->outInfo(LOG_FILTER_UNITS, "In world %u, unit type mask %u", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask);
+ TC_LOG_ERROR(LOG_FILTER_UNITS, "Unit::OutDebugInfo");
+ TC_LOG_INFO(LOG_FILTER_UNITS, "GUID "UI64FMTD", entry %u, type %u, name %s", GetGUID(), GetEntry(), (uint32)GetTypeId(), GetName().c_str());
+ TC_LOG_INFO(LOG_FILTER_UNITS, "OwnerGUID "UI64FMTD", MinionGUID "UI64FMTD", CharmerGUID "UI64FMTD", CharmedGUID "UI64FMTD, GetOwnerGUID(), GetMinionGUID(), GetCharmerGUID(), GetCharmGUID());
+ TC_LOG_INFO(LOG_FILTER_UNITS, "In world %u, unit type mask %u", (uint32)(IsInWorld() ? 1 : 0), m_unitTypeMask);
if (IsInWorld())
- sLog->outInfo(LOG_FILTER_UNITS, "Mapid %u", GetMapId());
+ TC_LOG_INFO(LOG_FILTER_UNITS, "Mapid %u", GetMapId());
std::ostringstream o;
o << "Summon Slot: ";
for (uint32 i = 0; i < MAX_SUMMON_SLOT; ++i)
o << m_SummonSlot[i] << ", ";
- sLog->outInfo(LOG_FILTER_UNITS, "%s", o.str().c_str());
+ TC_LOG_INFO(LOG_FILTER_UNITS, "%s", o.str().c_str());
o.str("");
o << "Controlled List: ";
for (ControlList::const_iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
o << (*itr)->GetGUID() << ", ";
- sLog->outInfo(LOG_FILTER_UNITS, "%s", o.str().c_str());
+ TC_LOG_INFO(LOG_FILTER_UNITS, "%s", o.str().c_str());
o.str("");
o << "Aura List: ";
for (AuraApplicationMap::const_iterator itr = m_appliedAuras.begin(); itr != m_appliedAuras.end(); ++itr)
o << itr->first << ", ";
- sLog->outInfo(LOG_FILTER_UNITS, "%s", o.str().c_str());
+ TC_LOG_INFO(LOG_FILTER_UNITS, "%s", o.str().c_str());
o.str("");
if (IsVehicle())
@@ -17274,11 +17276,11 @@ void Unit::OutDebugInfo() const
for (SeatMap::iterator itr = GetVehicleKit()->Seats.begin(); itr != GetVehicleKit()->Seats.end(); ++itr)
if (Unit* passenger = ObjectAccessor::GetUnit(*GetVehicleBase(), itr->second.Passenger))
o << passenger->GetGUID() << ", ";
- sLog->outInfo(LOG_FILTER_UNITS, "%s", o.str().c_str());
+ TC_LOG_INFO(LOG_FILTER_UNITS, "%s", o.str().c_str());
}
if (GetVehicle())
- sLog->outInfo(LOG_FILTER_UNITS, "On vehicle %u.", GetVehicleBase()->GetEntry());
+ TC_LOG_INFO(LOG_FILTER_UNITS, "On vehicle %u.", GetVehicleBase()->GetEntry());
}
uint32 Unit::GetRemainingPeriodicAmount(uint64 caster, uint32 spellId, AuraType auraType, uint8 effectIndex) const
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index c972f97788f..67a6fa2a994 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1462,19 +1462,19 @@ class Unit : public WorldObject
uint32 GetRangedDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_RANGED, 2.0f, 100.0f, damage); }
uint32 GetSpellDamageReduction(uint32 damage) const { return GetCombatRatingDamageReduction(CR_CRIT_TAKEN_SPELL, 2.0f, 100.0f, damage); }
- void ApplyResilience(const Unit* victim, float * crit, int32 * damage, bool isCrit, CombatRating type) const;
+ void ApplyResilience(Unit const* victim, float* crit, int32* damage, bool isCrit, CombatRating type) const;
- float MeleeSpellMissChance(const Unit* victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const;
+ float MeleeSpellMissChance(Unit const* victim, WeaponAttackType attType, int32 skillDiff, uint32 spellId) const;
SpellMissInfo MeleeSpellHitResult(Unit* victim, SpellInfo const* spell);
SpellMissInfo MagicSpellHitResult(Unit* victim, SpellInfo const* spell);
SpellMissInfo SpellHitResult(Unit* victim, SpellInfo const* spell, bool canReflect = false);
- float GetUnitDodgeChance() const;
- float GetUnitParryChance() const;
- float GetUnitBlockChance() const;
- float GetUnitMissChance(WeaponAttackType attType) const;
+ float GetUnitDodgeChance() const;
+ float GetUnitParryChance() const;
+ float GetUnitBlockChance() const;
+ float GetUnitMissChance(WeaponAttackType attType) const;
float GetUnitCriticalChance(WeaponAttackType attackType, const Unit* victim) const;
- int32 GetMechanicResistChance(const SpellInfo* spell);
+ int32 GetMechanicResistChance(const SpellInfo* spell) const;
bool CanUseAttackType(uint8 attacktype) const;
virtual uint32 GetShieldBlockValue() const =0;
@@ -1776,9 +1776,9 @@ class Unit : public WorldObject
bool HasAuraTypeWithMiscvalue(AuraType auratype, int32 miscvalue) const;
bool HasAuraTypeWithAffectMask(AuraType auratype, SpellInfo const* affectedSpell) const;
bool HasAuraTypeWithValue(AuraType auratype, int32 value) const;
- bool HasNegativeAuraWithInterruptFlag(uint32 flag, uint64 guid = 0);
- bool HasNegativeAuraWithAttribute(uint32 flag, uint64 guid = 0);
- bool HasAuraWithMechanic(uint32 mechanicMask);
+ bool HasNegativeAuraWithInterruptFlag(uint32 flag, uint64 guid = 0) const;
+ bool HasNegativeAuraWithAttribute(uint32 flag, uint64 guid = 0) const;
+ bool HasAuraWithMechanic(uint32 mechanicMask) const;
AuraEffect* IsScriptOverriden(SpellInfo const* spell, int32 script) const;
uint32 GetDiseasesByCaster(uint64 casterGUID, bool remove = false);
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 83509c1b2b0..d3c2a16c592 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -147,13 +147,13 @@ void Vehicle::Uninstall()
/// @Prevent recursive uninstall call. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
if (_status == STATUS_UNINSTALLING && !GetBase()->HasUnitTypeMask(UNIT_MASK_MINION))
{
- sLog->outError(LOG_FILTER_VEHICLES, "Vehicle GuidLow: %u, Entry: %u attempts to uninstall, but already has STATUS_UNINSTALLING! "
+ TC_LOG_ERROR(LOG_FILTER_VEHICLES, "Vehicle GuidLow: %u, Entry: %u attempts to uninstall, but already has STATUS_UNINSTALLING! "
"Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(), _me->GetEntry());
return;
}
_status = STATUS_UNINSTALLING;
- sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Uninstall Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_VEHICLES, "Vehicle::Uninstall Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow());
RemoveAllPassengers();
if (GetBase()->GetTypeId() == TYPEID_UNIT)
@@ -176,7 +176,7 @@ void Vehicle::Reset(bool evading /*= false*/)
if (GetBase()->GetTypeId() != TYPEID_UNIT)
return;
- sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::Reset (Entry: %u, GuidLow: %u, DBGuid: %u)", GetCreatureEntry(), _me->GetGUIDLow(), _me->ToCreature()->GetDBTableGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_VEHICLES, "Vehicle::Reset (Entry: %u, GuidLow: %u, DBGuid: %u)", GetCreatureEntry(), _me->GetGUIDLow(), _me->ToCreature()->GetDBTableGUIDLow());
ApplyAllImmunities();
InstallAllAccessories(evading);
@@ -252,7 +252,7 @@ void Vehicle::ApplyAllImmunities()
void Vehicle::RemoveAllPassengers()
{
- sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle::RemoveAllPassengers. Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_VEHICLES, "Vehicle::RemoveAllPassengers. Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUIDLow());
/// Setting to_Abort to true will cause @VehicleJoinEvent::Abort to be executed on next @Unit::UpdateEvents call
/// This will properly "reset" the pending join process for the passenger.
@@ -353,8 +353,9 @@ SeatMap::const_iterator Vehicle::GetNextEmptySeat(int8 seatId, bool next) const
}
else
{
- if (seat-- == Seats.begin())
+ if (seat == Seats.begin())
seat = Seats.end();
+ --seat;
}
// Make sure we don't loop indefinetly
@@ -387,13 +388,13 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 typ
/// @Prevent adding accessories when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
if (_status == STATUS_UNINSTALLING)
{
- sLog->outError(LOG_FILTER_VEHICLES, "Vehicle (GuidLow: %u, DB GUID: %u, Entry: %u) attempts to install accessory (Entry: %u) on seat %d with STATUS_UNINSTALLING! "
+ TC_LOG_ERROR(LOG_FILTER_VEHICLES, "Vehicle (GuidLow: %u, DB GUID: %u, Entry: %u) attempts to install accessory (Entry: %u) on seat %d with STATUS_UNINSTALLING! "
"Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUIDLow(),
(_me->GetTypeId() == TYPEID_UNIT ? _me->ToCreature()->GetDBTableGUIDLow() : _me->GetGUIDLow()), GetCreatureEntry(), entry, (int32)seatId);
return;
}
- sLog->outDebug(LOG_FILTER_VEHICLES, "Vehicle (GuidLow: %u, DB Guid: %u, Entry %u): installing accessory (Entry: %u) on seat: %d",
+ TC_LOG_DEBUG(LOG_FILTER_VEHICLES, "Vehicle (GuidLow: %u, DB Guid: %u, Entry %u): installing accessory (Entry: %u) on seat: %d",
_me->GetGUIDLow(), (_me->GetTypeId() == TYPEID_UNIT ? _me->ToCreature()->GetDBTableGUIDLow() : _me->GetGUIDLow()), GetCreatureEntry(),
entry, (int32)seatId);
@@ -417,7 +418,7 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 typ
* @author Machiavelli
* @date 17-2-2013
*
- * @param [in,out] The prospective passenger.
+ * @param [in, out] The prospective passenger.
* @param seatId Identifier for the seat. Value of -1 indicates the next available seat.
*
* @return true if it succeeds, false if it fails.
@@ -428,12 +429,12 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
/// @Prevent adding passengers when vehicle is uninstalling. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
if (_status == STATUS_UNINSTALLING)
{
- sLog->outError(LOG_FILTER_VEHICLES, "Passenger GuidLow: %u, Entry: %u, attempting to board vehicle GuidLow: %u, Entry: %u during uninstall! SeatId: %d",
+ TC_LOG_ERROR(LOG_FILTER_VEHICLES, "Passenger GuidLow: %u, Entry: %u, attempting to board vehicle GuidLow: %u, Entry: %u during uninstall! SeatId: %d",
unit->GetGUIDLow(), unit->GetEntry(), _me->GetGUIDLow(), _me->GetEntry(), (int32)seatId);
return false;
}
- sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s scheduling enter vehicle (entry: %u, vehicleId: %u, guid: %u (dbguid: %u) on seat %d",
+ TC_LOG_DEBUG(LOG_FILTER_VEHICLES, "Unit %s scheduling enter vehicle (entry: %u, vehicleId: %u, guid: %u (dbguid: %u) on seat %d",
unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(),
(_me->GetTypeId() == TYPEID_UNIT ? _me->ToCreature()->GetDBTableGUIDLow() : 0), (int32)seatId);
@@ -492,7 +493,7 @@ bool Vehicle::AddPassenger(Unit* unit, int8 seatId)
* @author Machiavelli
* @date 17-2-2013
*
- * @param [in,out] unit The passenger to remove.
+ * @param [in, out] unit The passenger to remove.
*/
void Vehicle::RemovePassenger(Unit* unit)
@@ -503,7 +504,7 @@ void Vehicle::RemovePassenger(Unit* unit)
SeatMap::iterator seat = GetSeatIteratorForPassenger(unit);
ASSERT(seat != Seats.end());
- sLog->outDebug(LOG_FILTER_VEHICLES, "Unit %s exit vehicle entry %u id %u dbguid %u seat %d",
+ TC_LOG_DEBUG(LOG_FILTER_VEHICLES, "Unit %s exit vehicle entry %u id %u dbguid %u seat %d",
unit->GetName().c_str(), _me->GetEntry(), _vehicleInfo->m_ID, _me->GetGUIDLow(), (int32)seat->first);
seat->second.Passenger = 0;
@@ -615,7 +616,7 @@ void Vehicle::InitMovementInfoForBase()
* @author Machiavelli
* @date 17-2-2013
*
- * @param [in,out] The passenger for which we check the seat info.
+ * @param [in, out] The passenger for which we check the seat info.
*
* @return null if passenger not found on vehicle, else the DBC record for the seat.
*/
@@ -637,7 +638,7 @@ VehicleSeatEntry const* Vehicle::GetSeatForPassenger(Unit const* passenger) cons
* @author Machiavelli
* @date 17-2-2013
*
- * @param [in,out] passenger Passenger to look up.
+ * @param [in, out] passenger Passenger to look up.
*
* @return The seat iterator for specified passenger if it's found on the vehicle. Otherwise Seats.end() (invalid iterator).
*/
@@ -885,7 +886,7 @@ void VehicleJoinEvent::Abort(uint64)
/// Check if the Vehicle was already uninstalled, in which case all auras were removed already
if (Target)
{
- sLog->outDebug(LOG_FILTER_VEHICLES, "Passenger GuidLow: %u, Entry: %u, board on vehicle GuidLow: %u, Entry: %u SeatId: %d cancelled",
+ TC_LOG_DEBUG(LOG_FILTER_VEHICLES, "Passenger GuidLow: %u, Entry: %u, board on vehicle GuidLow: %u, Entry: %u SeatId: %d cancelled",
Passenger->GetGUIDLow(), Passenger->GetEntry(), Target->GetBase()->GetGUIDLow(), Target->GetBase()->GetEntry(), (int32)Seat->first);
/// @SPELL_AURA_CONTROL_VEHICLE auras can be applied even when the passenger is not (yet) on the vehicle.
@@ -894,7 +895,7 @@ void VehicleJoinEvent::Abort(uint64)
Target->GetBase()->RemoveAurasByType(SPELL_AURA_CONTROL_VEHICLE, Passenger->GetGUID());
}
else
- sLog->outDebug(LOG_FILTER_VEHICLES, "Passenger GuidLow: %u, Entry: %u, board on uninstalled vehicle SeatId: %d cancelled",
+ TC_LOG_DEBUG(LOG_FILTER_VEHICLES, "Passenger GuidLow: %u, Entry: %u, board on uninstalled vehicle SeatId: %d cancelled",
Passenger->GetGUIDLow(), Passenger->GetEntry(), (int32)Seat->first);
if (Passenger->IsInWorld() && Passenger->HasUnitTypeMask(UNIT_MASK_ACCESSORY))
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 737a6d1b91c..7213a807168 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -210,7 +210,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
mGameEvent.clear();
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 game events. DB table `game_event` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 game events. DB table `game_event` is empty.");
return;
}
@@ -222,7 +222,7 @@ void GameEventMgr::LoadFromDB()
uint8 event_id = fields[0].GetUInt8();
if (event_id == 0)
{
- sLog->outError(LOG_FILTER_SQL, "`game_event` game event entry 0 is reserved and can't be used.");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event` game event entry 0 is reserved and can't be used.");
continue;
}
@@ -241,7 +241,7 @@ void GameEventMgr::LoadFromDB()
if (pGameEvent.length == 0 && pGameEvent.state == GAMEEVENT_NORMAL) // length>0 is validity check
{
- sLog->outError(LOG_FILTER_SQL, "`game_event` game event id (%i) isn't a world event and has length = 0, thus it can't be used.", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event` game event id (%i) isn't a world event and has length = 0, thus it can't be used.", event_id);
continue;
}
@@ -249,7 +249,7 @@ void GameEventMgr::LoadFromDB()
{
if (!sHolidaysStore.LookupEntry(pGameEvent.holiday_id))
{
- sLog->outError(LOG_FILTER_SQL, "`game_event` game event id (%i) have not existed holiday id %u.", event_id, pGameEvent.holiday_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event` game event id (%i) have not existed holiday id %u.", event_id, pGameEvent.holiday_id);
pGameEvent.holiday_id = HOLIDAY_NONE;
}
}
@@ -260,11 +260,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Saves Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Saves Data...");
{
uint32 oldMSTime = getMSTime();
@@ -273,7 +273,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 game event saves in game events. DB table `game_event_save` is empty.");
}
else
@@ -287,7 +287,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_save` game event entry (%i) is out of range compared to max event entry in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_save` game event entry (%i) is out of range compared to max event entry in `game_event`", event_id);
continue;
}
@@ -298,7 +298,7 @@ void GameEventMgr::LoadFromDB()
}
else
{
- sLog->outError(LOG_FILTER_SQL, "game_event_save includes event save for non-worldevent id %u", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "game_event_save includes event save for non-worldevent id %u", event_id);
continue;
}
@@ -306,12 +306,12 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u game event saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u game event saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Prerequisite Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Prerequisite Data...");
{
uint32 oldMSTime = getMSTime();
@@ -319,7 +319,7 @@ void GameEventMgr::LoadFromDB()
QueryResult result = WorldDatabase.Query("SELECT eventEntry, prerequisite_event FROM game_event_prerequisite");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 game event prerequisites in game events. DB table `game_event_prerequisite` is empty.");
}
else
@@ -333,7 +333,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_prerequisite` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_prerequisite` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -342,14 +342,14 @@ void GameEventMgr::LoadFromDB()
uint16 prerequisite_event = fields[1].GetUInt32();
if (prerequisite_event >= mGameEvent.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_prerequisite` game event prerequisite id (%i) is out of range compared to max event id in `game_event`", prerequisite_event);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_prerequisite` game event prerequisite id (%i) is out of range compared to max event id in `game_event`", prerequisite_event);
continue;
}
mGameEvent[event_id].prerequisite_events.insert(prerequisite_event);
}
else
{
- sLog->outError(LOG_FILTER_SQL, "game_event_prerequisiste includes event entry for non-worldevent id %u", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "game_event_prerequisiste includes event entry for non-worldevent id %u", event_id);
continue;
}
@@ -357,12 +357,12 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u game event prerequisites in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u game event prerequisites in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Creature Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Creature Data...");
{
uint32 oldMSTime = getMSTime();
@@ -372,7 +372,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creatures in game events. DB table `game_event_creature` is empty");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creatures in game events. DB table `game_event_creature` is empty");
}
else
@@ -389,7 +389,7 @@ void GameEventMgr::LoadFromDB()
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventCreatureGuids.size()))
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_creature` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_creature` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -400,12 +400,12 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creatures in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creatures in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event GO Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event GO Data...");
{
uint32 oldMSTime = getMSTime();
@@ -415,7 +415,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gameobjects in game events. DB table `game_event_gameobject` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gameobjects in game events. DB table `game_event_gameobject` is empty.");
}
else
@@ -432,7 +432,7 @@ void GameEventMgr::LoadFromDB()
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventGameobjectGuids.size()))
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_gameobject` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_gameobject` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -443,11 +443,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u gameobjects in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u gameobjects in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Model/Equipment Change Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Model/Equipment Change Data...");
{
uint32 oldMSTime = getMSTime();
@@ -457,7 +457,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 model/equipment changes in game events. DB table `game_event_model_equip` is empty.");
}
else
{
@@ -472,7 +472,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventModelEquip.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_model_equip` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_model_equip` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -488,7 +488,7 @@ void GameEventMgr::LoadFromDB()
int8 equipId = static_cast<int8>(newModelEquipSet.equipment_id);
if (!sObjectMgr->GetEquipmentInfo(entry, equipId))
{
- sLog->outError(LOG_FILTER_SQL, "Table `game_event_model_equip` have creature (Guid: %u, entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `game_event_model_equip` have creature (Guid: %u, entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.",
guid, entry, newModelEquipSet.equipment_id);
continue;
}
@@ -500,11 +500,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u model/equipment changes in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u model/equipment changes in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Quest Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Quest Data...");
{
uint32 oldMSTime = getMSTime();
@@ -513,7 +513,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quests additions in game events. DB table `game_event_creature_quest` is empty.");
}
else
{
@@ -528,7 +528,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventCreatureQuests.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_creature_quest` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_creature_quest` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -539,11 +539,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event GO Quest Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event GO Quest Data...");
{
uint32 oldMSTime = getMSTime();
@@ -552,7 +552,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 go quests additions in game events. DB table `game_event_gameobject_quest` is empty.");
}
else
{
@@ -567,7 +567,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventGameObjectQuests.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_gameobject_quest` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_gameobject_quest` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -578,11 +578,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Quest Condition Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Quest Condition Data...");
{
uint32 oldMSTime = getMSTime();
@@ -591,7 +591,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quest event conditions in game events. DB table `game_event_quest_condition` is empty.");
}
else
{
@@ -607,7 +607,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_quest_condition` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_quest_condition` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -619,11 +619,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quest event conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quest event conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Condition Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Condition Data...");
{
uint32 oldMSTime = getMSTime();
@@ -632,7 +632,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 conditions in game events. DB table `game_event_condition` is empty.");
}
else
{
@@ -646,7 +646,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_condition` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_condition` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -659,11 +659,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u conditions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Condition Save Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Condition Save Data...");
{
uint32 oldMSTime = getMSTime();
@@ -672,7 +672,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 condition saves in game events. DB table `game_event_condition_save` is empty.");
}
else
{
@@ -686,7 +686,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_condition_save` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_condition_save` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -697,7 +697,7 @@ void GameEventMgr::LoadFromDB()
}
else
{
- sLog->outError(LOG_FILTER_SQL, "game_event_condition_save contains not present condition evt id %u cond id %u", event_id, condition);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "game_event_condition_save contains not present condition evt id %u cond id %u", event_id, condition);
continue;
}
@@ -705,11 +705,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u condition saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u condition saves in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event NPCflag Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event NPCflag Data...");
{
uint32 oldMSTime = getMSTime();
@@ -718,7 +718,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 npcflags in game events. DB table `game_event_npcflag` is empty.");
}
else
{
@@ -733,7 +733,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_npcflag` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_npcflag` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -743,11 +743,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u npcflags in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u npcflags in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Seasonal Quest Relations...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Seasonal Quest Relations...");
{
uint32 oldMSTime = getMSTime();
@@ -756,7 +756,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 seasonal quests additions in game events. DB table `game_event_seasonal_questrelation` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 seasonal quests additions in game events. DB table `game_event_seasonal_questrelation` is empty.");
}
else
{
@@ -770,13 +770,13 @@ void GameEventMgr::LoadFromDB()
if (!sObjectMgr->GetQuestTemplate(questId))
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_seasonal_questrelation` quest id (%u) does not exist in `quest_template`", questId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_seasonal_questrelation` quest id (%u) does not exist in `quest_template`", questId);
continue;
}
if (eventEntry >= mGameEvent.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_seasonal_questrelation` event id (%u) is out of range compared to max event in `game_event`", eventEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_seasonal_questrelation` event id (%u) is out of range compared to max event in `game_event`", eventEntry);
continue;
}
@@ -785,11 +785,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quests additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Vendor Additions Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Vendor Additions Data...");
{
uint32 oldMSTime = getMSTime();
@@ -797,7 +797,7 @@ void GameEventMgr::LoadFromDB()
QueryResult result = WorldDatabase.Query("SELECT eventEntry, guid, item, maxcount, incrtime, ExtendedCost FROM game_event_npc_vendor ORDER BY guid, slot ASC");
if (!result)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 vendor additions in game events. DB table `game_event_npc_vendor` is empty.");
else
{
uint32 count = 0;
@@ -809,7 +809,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEventVendors.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_npc_vendor` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_npc_vendor` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -847,11 +847,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u vendor additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u vendor additions in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Battleground Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Battleground Data...");
{
uint32 oldMSTime = getMSTime();
@@ -860,7 +860,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 battleground holidays in game events. DB table `game_event_battleground_holiday` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 battleground holidays in game events. DB table `game_event_battleground_holiday` is empty.");
}
else
{
@@ -873,7 +873,7 @@ void GameEventMgr::LoadFromDB()
if (event_id >= mGameEvent.size())
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_battleground_holiday` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_battleground_holiday` game event id (%u) is out of range compared to max event id in `game_event`", event_id);
continue;
}
@@ -883,11 +883,11 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u battleground holidays in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u battleground holidays in game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Pool Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Pool Data...");
{
uint32 oldMSTime = getMSTime();
@@ -897,7 +897,7 @@ void GameEventMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 pools for game events. DB table `game_event_pool` is empty.");
}
else
{
@@ -913,13 +913,13 @@ void GameEventMgr::LoadFromDB()
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventPoolIds.size()))
{
- sLog->outError(LOG_FILTER_SQL, "`game_event_pool` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`game_event_pool` game event id (%i) is out of range compared to max event id in `game_event`", event_id);
continue;
}
if (!sPoolMgr->CheckPool(entry))
{
- sLog->outError(LOG_FILTER_SQL, "Pool Id (%u) has all creatures or gameobjects with explicit chance sum <>100 and no equal chance defined. The pool system cannot pick one to spawn.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Pool Id (%u) has all creatures or gameobjects with explicit chance sum <>100 and no equal chance defined. The pool system cannot pick one to spawn.", entry);
continue;
}
@@ -930,7 +930,7 @@ void GameEventMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u pools for game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u pools for game events in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
}
@@ -992,7 +992,7 @@ void GameEventMgr::StartArenaSeason()
if (!result)
{
- sLog->outError(LOG_FILTER_GAMEEVENTS, "ArenaSeason (%u) must be an existant Arena Season", season);
+ TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "ArenaSeason (%u) must be an existant Arena Season", season);
return;
}
@@ -1001,12 +1001,12 @@ void GameEventMgr::StartArenaSeason()
if (eventId >= mGameEvent.size())
{
- sLog->outError(LOG_FILTER_GAMEEVENTS, "EventEntry %u for ArenaSeason (%u) does not exists", eventId, season);
+ TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "EventEntry %u for ArenaSeason (%u) does not exists", eventId, season);
return;
}
StartEvent(eventId, true);
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "Arena Season %u started...", season);
+ TC_LOG_INFO(LOG_FILTER_GAMEEVENTS, "Arena Season %u started...", season);
}
@@ -1020,7 +1020,7 @@ uint32 GameEventMgr::Update() // return the next e
{
// must do the activating first, and after that the deactivating
// so first queue it
- //sLog->outError(LOG_FILTER_SQL, "Checking event %u", itr);
+ //TC_LOG_ERROR(LOG_FILTER_SQL, "Checking event %u", itr);
if (CheckOneGameEvent(itr))
{
// if the world event is in NEXTPHASE state, and the time has passed to finish this event, then do so
@@ -1041,14 +1041,14 @@ uint32 GameEventMgr::Update() // return the next e
// changed, save to DB the gameevent state, will be updated in next update cycle
SaveWorldEventStateToDB(itr);
- //sLog->outDebug(LOG_FILTER_GENERAL, "GameEvent %u is active", itr->first);
+ //TC_LOG_DEBUG(LOG_FILTER_GENERAL, "GameEvent %u is active", itr->first);
// queue for activation
if (!IsActiveEvent(itr))
activate.insert(itr);
}
else
{
- //sLog->outDebug(LOG_FILTER_GENERAL, "GameEvent %u is not active", itr->first);
+ //TC_LOG_DEBUG(LOG_FILTER_GENERAL, "GameEvent %u is not active", itr->first);
if (IsActiveEvent(itr))
deactivate.insert(itr);
else
@@ -1076,13 +1076,13 @@ uint32 GameEventMgr::Update() // return the next e
nextEventDelay = 0;
for (std::set<uint16>::iterator itr = deactivate.begin(); itr != deactivate.end(); ++itr)
StopEvent(*itr);
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "Next game event check in %u seconds.", nextEventDelay + 1);
+ TC_LOG_INFO(LOG_FILTER_GAMEEVENTS, "Next game event check in %u seconds.", nextEventDelay + 1);
return (nextEventDelay + 1) * IN_MILLISECONDS; // Add 1 second to be sure event has started/stopped at next call
}
void GameEventMgr::UnApplyEvent(uint16 event_id)
{
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str());
+ TC_LOG_INFO(LOG_FILTER_GAMEEVENTS, "GameEvent %u \"%s\" removed.", event_id, mGameEvent[event_id].description.c_str());
//! Run SAI scripts with SMART_EVENT_GAME_EVENT_END
RunSmartAIScripts(event_id, false);
// un-spawn positive event tagged objects
@@ -1109,7 +1109,7 @@ void GameEventMgr::ApplyNewEvent(uint16 event_id)
if (announce == 1 || (announce == 2 && sWorld->getBoolConfig(CONFIG_EVENT_ANNOUNCE)))
sWorld->SendWorldText(LANG_EVENTMESSAGE, mGameEvent[event_id].description.c_str());
- sLog->outInfo(LOG_FILTER_GAMEEVENTS, "GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str());
+ TC_LOG_INFO(LOG_FILTER_GAMEEVENTS, "GameEvent %u \"%s\" started.", event_id, mGameEvent[event_id].description.c_str());
//! Run SAI scripts with SMART_EVENT_GAME_EVENT_END
RunSmartAIScripts(event_id, true);
@@ -1183,7 +1183,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventCreatureGuids.size()))
{
- sLog->outError(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventCreatureGuids element %i (size: " SIZEFMTD ")",
+ TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventCreatureGuids element %i (size: " SIZEFMTD ")",
internal_event_id, mGameEventCreatureGuids.size());
return;
}
@@ -1201,7 +1201,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
Creature* creature = new Creature;
- //sLog->outDebug(LOG_FILTER_GENERAL, "Spawning creature %u", *itr);
+ //TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Spawning creature %u", *itr);
if (!creature->LoadCreatureFromDB(*itr, map))
delete creature;
}
@@ -1210,7 +1210,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventGameobjectGuids.size()))
{
- sLog->outError(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventGameobjectGuids element %i (size: " SIZEFMTD ")",
+ TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventGameobjectGuids element %i (size: " SIZEFMTD ")",
internal_event_id, mGameEventGameobjectGuids.size());
return;
}
@@ -1228,7 +1228,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
GameObject* pGameobject = new GameObject;
- //sLog->outDebug(LOG_FILTER_GENERAL, "Spawning gameobject %u", *itr);
+ //TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Spawning gameobject %u", *itr);
/// @todo find out when it is add to map
if (!pGameobject->LoadGameObjectFromDB(*itr, map, false))
delete pGameobject;
@@ -1243,7 +1243,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventPoolIds.size()))
{
- sLog->outError(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventPoolIds element %u (size: " SIZEFMTD ")",
+ TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventSpawn attempt access to out of range mGameEventPoolIds element %u (size: " SIZEFMTD ")",
internal_event_id, mGameEventPoolIds.size());
return;
}
@@ -1258,7 +1258,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventCreatureGuids.size()))
{
- sLog->outError(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventCreatureGuids element %i (size: " SIZEFMTD ")",
+ TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventCreatureGuids element %i (size: " SIZEFMTD ")",
internal_event_id, mGameEventCreatureGuids.size());
return;
}
@@ -1280,7 +1280,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventGameobjectGuids.size()))
{
- sLog->outError(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventGameobjectGuids element %i (size: " SIZEFMTD ")",
+ TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventGameobjectGuids element %i (size: " SIZEFMTD ")",
internal_event_id, mGameEventGameobjectGuids.size());
return;
}
@@ -1301,7 +1301,7 @@ void GameEventMgr::GameEventUnspawn(int16 event_id)
}
if (internal_event_id < 0 || internal_event_id >= int32(mGameEventPoolIds.size()))
{
- sLog->outError(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventPoolIds element %u (size: " SIZEFMTD ")", internal_event_id, mGameEventPoolIds.size());
+ TC_LOG_ERROR(LOG_FILTER_GAMEEVENTS, "GameEventMgr::GameEventUnspawn attempt access to out of range mGameEventPoolIds element %u (size: " SIZEFMTD ")", internal_event_id, mGameEventPoolIds.size());
return;
}
diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp
index 08075235bab..afc27b74ecc 100644
--- a/src/server/game/Globals/ObjectAccessor.cpp
+++ b/src/server/game/Globals/ObjectAccessor.cpp
@@ -56,14 +56,14 @@ template<class T> T* ObjectAccessor::GetObjectInWorld(uint32 mapid, float x, flo
CellCoord p = Trinity::ComputeCellCoord(x, y);
if (!p.IsCoordValid())
{
- sLog->outError(LOG_FILTER_GENERAL, "ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord);
return NULL;
}
CellCoord q = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
if (!q.IsCoordValid())
{
- sLog->outError(LOG_FILTER_GENERAL, "ObjectAccessor::GetObjecInWorld: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "ObjectAccessor::GetObjecInWorld: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord);
return NULL;
}
@@ -325,7 +325,7 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool insignia
return NULL;
}
- sLog->outDebug(LOG_FILTER_GENERAL, "Deleting Corpse and spawned bones.");
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Deleting Corpse and spawned bones.");
// Map can be NULL
Map* map = corpse->FindMap();
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 1191bc42816..e684de730da 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -321,7 +321,7 @@ void ObjectMgr::LoadCreatureLocales()
}
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu creature locale strings in %u ms", (unsigned long)_creatureLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu creature locale strings in %u ms", (unsigned long)_creatureLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGossipMenuItemsLocales()
@@ -357,7 +357,7 @@ void ObjectMgr::LoadGossipMenuItemsLocales()
}
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu gossip_menu_option locale strings in %u ms", (unsigned long)_gossipMenuItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu gossip_menu_option locale strings in %u ms", (unsigned long)_gossipMenuItemsLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPointOfInterestLocales()
@@ -383,7 +383,7 @@ void ObjectMgr::LoadPointOfInterestLocales()
AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.IconName);
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu points_of_interest locale strings in %u ms", (unsigned long)_pointOfInterestLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu points_of_interest locale strings in %u ms", (unsigned long)_pointOfInterestLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTemplates()
@@ -410,7 +410,7 @@ void ObjectMgr::LoadCreatureTemplates()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature template definitions. DB table `creature_template` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature template definitions. DB table `creature_template` is empty.");
return;
}
@@ -512,7 +512,7 @@ void ObjectMgr::LoadCreatureTemplates()
for (CreatureTemplateContainer::const_iterator itr = _creatureTemplateStore.begin(); itr != _creatureTemplateStore.end(); ++itr)
CheckCreatureTemplate(&itr->second);
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatureTemplateAddons()
@@ -524,7 +524,7 @@ void ObjectMgr::LoadCreatureTemplateAddons()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature template addon definitions. DB table `creature_template_addon` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature template addon definitions. DB table `creature_template_addon` is empty.");
return;
}
@@ -537,7 +537,7 @@ void ObjectMgr::LoadCreatureTemplateAddons()
if (!sObjectMgr->GetCreatureTemplate(entry))
{
- sLog->outError(LOG_FILTER_SQL, "Creature template (Entry: %u) does not exist but has a record in `creature_template_addon`", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature template (Entry: %u) does not exist but has a record in `creature_template_addon`", entry);
continue;
}
@@ -557,7 +557,7 @@ void ObjectMgr::LoadCreatureTemplateAddons()
SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(uint32(atol(*itr)));
if (!AdditionalSpellInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has wrong spell %u defined in `auras` field in `creature_template_addon`.", entry, uint32(atol(*itr)));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has wrong spell %u defined in `auras` field in `creature_template_addon`.", entry, uint32(atol(*itr)));
continue;
}
creatureAddon.auras[i++] = uint32(atol(*itr));
@@ -567,14 +567,14 @@ void ObjectMgr::LoadCreatureTemplateAddons()
{
if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has invalid displayInfoId (%u) for mount defined in `creature_template_addon`", entry, creatureAddon.mount);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has invalid displayInfoId (%u) for mount defined in `creature_template_addon`", entry, creatureAddon.mount);
creatureAddon.mount = 0;
}
}
if (!sEmotesStore.LookupEntry(creatureAddon.emote))
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has invalid emote (%u) defined in `creature_addon`.", entry, creatureAddon.emote);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has invalid emote (%u) defined in `creature_addon`.", entry, creatureAddon.emote);
creatureAddon.emote = 0;
}
@@ -582,7 +582,7 @@ void ObjectMgr::LoadCreatureTemplateAddons()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature template addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature template addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
@@ -600,7 +600,7 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
CreatureTemplate const* difficultyInfo = GetCreatureTemplate(cInfo->DifficultyEntry[diff]);
if (!difficultyInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u does not exist.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u does not exist.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff]);
continue;
}
@@ -611,20 +611,20 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
ok2 = false;
if (_difficultyEntries[diff2].find(cInfo->Entry) != _difficultyEntries[diff2].end())
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) is listed as `difficulty_entry_%u` of another creature, but itself lists %u in `difficulty_entry_%u`.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) is listed as `difficulty_entry_%u` of another creature, but itself lists %u in `difficulty_entry_%u`.",
cInfo->Entry, diff2 + 1, cInfo->DifficultyEntry[diff], diff + 1);
continue;
}
if (_difficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _difficultyEntries[diff2].end())
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) already listed as `difficulty_entry_%u` for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) already listed as `difficulty_entry_%u` for another entry.", cInfo->DifficultyEntry[diff], diff2 + 1);
continue;
}
if (_hasDifficultyEntries[diff2].find(cInfo->DifficultyEntry[diff]) != _hasDifficultyEntries[diff2].end())
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u has itself a value in `difficulty_entry_%u`.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has `difficulty_entry_%u`=%u but creature entry %u has itself a value in `difficulty_entry_%u`.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff], cInfo->DifficultyEntry[diff], diff2 + 1);
continue;
}
@@ -635,51 +635,51 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
if (cInfo->unit_class != difficultyInfo->unit_class)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u, class %u) has different `unit_class` in difficulty %u mode (Entry: %u, class %u).",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u, class %u) has different `unit_class` in difficulty %u mode (Entry: %u, class %u).",
cInfo->Entry, cInfo->unit_class, diff + 1, cInfo->DifficultyEntry[diff], difficultyInfo->unit_class);
continue;
}
if (cInfo->npcflag != difficultyInfo->npcflag)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has different `npcflag` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has different `npcflag` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_class != difficultyInfo->trainer_class)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has different `trainer_class` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has different `trainer_class` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_race != difficultyInfo->trainer_race)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has different `trainer_race` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has different `trainer_race` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_type != difficultyInfo->trainer_type)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has different `trainer_type` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has different `trainer_type` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (cInfo->trainer_spell != difficultyInfo->trainer_spell)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has different `trainer_spell` in difficulty %u mode (Entry: %u).", cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (!difficultyInfo->AIName.empty())
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) lists difficulty %u mode entry %u with `AIName` filled in. `AIName` of difficulty 0 mode creature is always used instead.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) lists difficulty %u mode entry %u with `AIName` filled in. `AIName` of difficulty 0 mode creature is always used instead.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
if (difficultyInfo->ScriptID)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) lists difficulty %u mode entry %u with `ScriptName` filled in. `ScriptName` of difficulty 0 mode creature is always used instead.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) lists difficulty %u mode entry %u with `ScriptName` filled in. `ScriptName` of difficulty 0 mode creature is always used instead.",
cInfo->Entry, diff + 1, cInfo->DifficultyEntry[diff]);
continue;
}
@@ -691,11 +691,11 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
FactionTemplateEntry const* factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_A);
if (!factionTemplate)
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has non-existing faction_A template (%u).", cInfo->Entry, cInfo->faction_A);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has non-existing faction_A template (%u).", cInfo->Entry, cInfo->faction_A);
factionTemplate = sFactionTemplateStore.LookupEntry(cInfo->faction_H);
if (!factionTemplate)
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has non-existing faction_H template (%u).", cInfo->Entry, cInfo->faction_H);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has non-existing faction_H template (%u).", cInfo->Entry, cInfo->faction_H);
// used later for scale
CreatureDisplayInfoEntry const* displayScaleEntry = NULL;
@@ -705,7 +705,7 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid1);
if (!displayEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) lists non-existing Modelid1 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) lists non-existing Modelid1 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid1);
const_cast<CreatureTemplate*>(cInfo)->Modelid1 = 0;
}
else if (!displayScaleEntry)
@@ -713,7 +713,7 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid1);
if (!modelInfo)
- sLog->outError(LOG_FILTER_SQL, "No model data exist for `Modelid1` = %u listed by creature (Entry: %u).", cInfo->Modelid1, cInfo->Entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "No model data exist for `Modelid1` = %u listed by creature (Entry: %u).", cInfo->Modelid1, cInfo->Entry);
}
if (cInfo->Modelid2)
@@ -721,7 +721,7 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid2);
if (!displayEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) lists non-existing Modelid2 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) lists non-existing Modelid2 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid2);
const_cast<CreatureTemplate*>(cInfo)->Modelid2 = 0;
}
else if (!displayScaleEntry)
@@ -729,7 +729,7 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid2);
if (!modelInfo)
- sLog->outError(LOG_FILTER_SQL, "No model data exist for `Modelid2` = %u listed by creature (Entry: %u).", cInfo->Modelid2, cInfo->Entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "No model data exist for `Modelid2` = %u listed by creature (Entry: %u).", cInfo->Modelid2, cInfo->Entry);
}
if (cInfo->Modelid3)
@@ -737,7 +737,7 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid3);
if (!displayEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) lists non-existing Modelid3 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) lists non-existing Modelid3 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid3);
const_cast<CreatureTemplate*>(cInfo)->Modelid3 = 0;
}
else if (!displayScaleEntry)
@@ -745,7 +745,7 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid3);
if (!modelInfo)
- sLog->outError(LOG_FILTER_SQL, "No model data exist for `Modelid3` = %u listed by creature (Entry: %u).", cInfo->Modelid3, cInfo->Entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "No model data exist for `Modelid3` = %u listed by creature (Entry: %u).", cInfo->Modelid3, cInfo->Entry);
}
if (cInfo->Modelid4)
@@ -753,7 +753,7 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
CreatureDisplayInfoEntry const* displayEntry = sCreatureDisplayInfoStore.LookupEntry(cInfo->Modelid4);
if (!displayEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) lists non-existing Modelid4 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid4);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) lists non-existing Modelid4 id (%u), this can crash the client.", cInfo->Entry, cInfo->Modelid4);
const_cast<CreatureTemplate*>(cInfo)->Modelid4 = 0;
}
else if (!displayScaleEntry)
@@ -761,11 +761,11 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
CreatureModelInfo const* modelInfo = GetCreatureModelInfo(cInfo->Modelid4);
if (!modelInfo)
- sLog->outError(LOG_FILTER_SQL, "No model data exist for `Modelid4` = %u listed by creature (Entry: %u).", cInfo->Modelid4, cInfo->Entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "No model data exist for `Modelid4` = %u listed by creature (Entry: %u).", cInfo->Modelid4, cInfo->Entry);
}
if (!displayScaleEntry)
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) does not have any existing display id in Modelid1/Modelid2/Modelid3/Modelid4.", cInfo->Entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) does not have any existing display id in Modelid1/Modelid2/Modelid3/Modelid4.", cInfo->Entry);
for (int k = 0; k < MAX_KILL_CREDIT; ++k)
{
@@ -773,7 +773,7 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
{
if (!GetCreatureTemplate(cInfo->KillCredit[k]))
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) lists non-existing creature entry %u in `KillCredit%d`.", cInfo->Entry, cInfo->KillCredit[k], k + 1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) lists non-existing creature entry %u in `KillCredit%d`.", cInfo->Entry, cInfo->KillCredit[k], k + 1);
const_cast<CreatureTemplate*>(cInfo)->KillCredit[k] = 0;
}
}
@@ -781,13 +781,13 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
if (!cInfo->unit_class || ((1 << (cInfo->unit_class-1)) & CLASSMASK_ALL_CREATURES) == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has invalid unit_class (%u) in creature_template. Set to 1 (UNIT_CLASS_WARRIOR).", cInfo->Entry, cInfo->unit_class);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has invalid unit_class (%u) in creature_template. Set to 1 (UNIT_CLASS_WARRIOR).", cInfo->Entry, cInfo->unit_class);
const_cast<CreatureTemplate*>(cInfo)->unit_class = UNIT_CLASS_WARRIOR;
}
if (cInfo->dmgschool >= MAX_SPELL_SCHOOL)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`.", cInfo->Entry, cInfo->dmgschool);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has invalid spell school value (%u) in `dmgschool`.", cInfo->Entry, cInfo->dmgschool);
const_cast<CreatureTemplate*>(cInfo)->dmgschool = SPELL_SCHOOL_NORMAL;
}
@@ -798,30 +798,30 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
const_cast<CreatureTemplate*>(cInfo)->rangeattacktime = BASE_ATTACK_TIME;
if ((cInfo->npcflag & UNIT_NPC_FLAG_TRAINER) && cInfo->trainer_type >= MAX_TRAINER_TYPE)
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has wrong trainer type %u.", cInfo->Entry, cInfo->trainer_type);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has wrong trainer type %u.", cInfo->Entry, cInfo->trainer_type);
if (cInfo->type && !sCreatureTypeStore.LookupEntry(cInfo->type))
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has invalid creature type (%u) in `type`.", cInfo->Entry, cInfo->type);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has invalid creature type (%u) in `type`.", cInfo->Entry, cInfo->type);
const_cast<CreatureTemplate*>(cInfo)->type = CREATURE_TYPE_HUMANOID;
}
// must exist or used hidden but used in data horse case
if (cInfo->family && !sCreatureFamilyStore.LookupEntry(cInfo->family) && cInfo->family != CREATURE_FAMILY_HORSE_CUSTOM)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has invalid creature family (%u) in `family`.", cInfo->Entry, cInfo->family);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has invalid creature family (%u) in `family`.", cInfo->Entry, cInfo->family);
const_cast<CreatureTemplate*>(cInfo)->family = 0;
}
if (cInfo->InhabitType <= 0 || cInfo->InhabitType > INHABIT_ANYWHERE)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly.", cInfo->Entry, cInfo->InhabitType);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has wrong value (%u) in `InhabitType`, creature will not correctly walk/swim/fly.", cInfo->Entry, cInfo->InhabitType);
const_cast<CreatureTemplate*>(cInfo)->InhabitType = INHABIT_ANYWHERE;
}
if (cInfo->HoverHeight < 0.0f)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has wrong value (%f) in `HoverHeight`", cInfo->Entry, cInfo->HoverHeight);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has wrong value (%f) in `HoverHeight`", cInfo->Entry, cInfo->HoverHeight);
const_cast<CreatureTemplate*>(cInfo)->HoverHeight = 1.0f;
}
@@ -830,7 +830,7 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
VehicleEntry const* vehId = sVehicleStore.LookupEntry(cInfo->VehicleId);
if (!vehId)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has a non-existing VehicleId (%u). This *WILL* cause the client to freeze!", cInfo->Entry, cInfo->VehicleId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has a non-existing VehicleId (%u). This *WILL* cause the client to freeze!", cInfo->Entry, cInfo->VehicleId);
const_cast<CreatureTemplate*>(cInfo)->VehicleId = 0;
}
}
@@ -839,21 +839,21 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
{
CreatureSpellDataEntry const* spellDataId = sCreatureSpellDataStore.LookupEntry(cInfo->PetSpellDataId);
if (!spellDataId)
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has non-existing PetSpellDataId (%u).", cInfo->Entry, cInfo->PetSpellDataId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has non-existing PetSpellDataId (%u).", cInfo->Entry, cInfo->PetSpellDataId);
}
for (uint8 j = 0; j < CREATURE_MAX_SPELLS; ++j)
{
if (cInfo->spells[j] && !sSpellMgr->GetSpellInfo(cInfo->spells[j]))
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has non-existing Spell%d (%u), set to 0.", cInfo->Entry, j+1, cInfo->spells[j]);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has non-existing Spell%d (%u), set to 0.", cInfo->Entry, j+1, cInfo->spells[j]);
const_cast<CreatureTemplate*>(cInfo)->spells[j] = 0;
}
}
if (cInfo->MovementType >= MAX_DB_MOTION_TYPE)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (Entry: %u) has wrong movement generator type (%u), ignored and set to IDLE.", cInfo->Entry, cInfo->MovementType);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (Entry: %u) has wrong movement generator type (%u), ignored and set to IDLE.", cInfo->Entry, cInfo->MovementType);
const_cast<CreatureTemplate*>(cInfo)->MovementType = IDLE_MOTION_TYPE;
}
@@ -868,13 +868,13 @@ void ObjectMgr::CheckCreatureTemplate(CreatureTemplate const* cInfo)
if (cInfo->expansion > (MAX_CREATURE_BASE_HP - 1))
{
- sLog->outError(LOG_FILTER_SQL, "Table `creature_template` lists creature (Entry: %u) with expansion %u. Ignored and set to 0.", cInfo->Entry, cInfo->expansion);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_template` lists creature (Entry: %u) with expansion %u. Ignored and set to 0.", cInfo->Entry, cInfo->expansion);
const_cast<CreatureTemplate*>(cInfo)->expansion = 0;
}
if (uint32 badFlags = (cInfo->flags_extra & ~CREATURE_FLAG_EXTRA_DB_ALLOWED))
{
- sLog->outError(LOG_FILTER_SQL, "Table `creature_template` lists creature (Entry: %u) with disallowed `flags_extra` %u, removing incorrect flag.", cInfo->Entry, badFlags);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_template` lists creature (Entry: %u) with disallowed `flags_extra` %u, removing incorrect flag.", cInfo->Entry, badFlags);
const_cast<CreatureTemplate*>(cInfo)->flags_extra &= CREATURE_FLAG_EXTRA_DB_ALLOWED;
}
@@ -890,7 +890,7 @@ void ObjectMgr::LoadCreatureAddons()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature addon definitions. DB table `creature_addon` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature addon definitions. DB table `creature_addon` is empty.");
return;
}
@@ -904,7 +904,7 @@ void ObjectMgr::LoadCreatureAddons()
CreatureData const* creData = GetCreatureData(guid);
if (!creData)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (GUID: %u) does not exist but has a record in `creature_addon`", guid);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (GUID: %u) does not exist but has a record in `creature_addon`", guid);
continue;
}
@@ -914,7 +914,7 @@ void ObjectMgr::LoadCreatureAddons()
if (creData->movementType == WAYPOINT_MOTION_TYPE && !creatureAddon.path_id)
{
const_cast<CreatureData*>(creData)->movementType = IDLE_MOTION_TYPE;
- sLog->outError(LOG_FILTER_SQL, "Creature (GUID %u) has movement type set to WAYPOINT_MOTION_TYPE but no path assigned", guid);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (GUID %u) has movement type set to WAYPOINT_MOTION_TYPE but no path assigned", guid);
}
creatureAddon.mount = fields[2].GetUInt32();
@@ -930,7 +930,7 @@ void ObjectMgr::LoadCreatureAddons()
SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(uint32(atol(*itr)));
if (!AdditionalSpellInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Creature (GUID: %u) has wrong spell %u defined in `auras` field in `creature_addon`.", guid, uint32(atol(*itr)));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (GUID: %u) has wrong spell %u defined in `auras` field in `creature_addon`.", guid, uint32(atol(*itr)));
continue;
}
creatureAddon.auras[i++] = uint32(atol(*itr));
@@ -940,14 +940,14 @@ void ObjectMgr::LoadCreatureAddons()
{
if (!sCreatureDisplayInfoStore.LookupEntry(creatureAddon.mount))
{
- sLog->outError(LOG_FILTER_SQL, "Creature (GUID: %u) has invalid displayInfoId (%u) for mount defined in `creature_addon`", guid, creatureAddon.mount);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (GUID: %u) has invalid displayInfoId (%u) for mount defined in `creature_addon`", guid, creatureAddon.mount);
creatureAddon.mount = 0;
}
}
if (!sEmotesStore.LookupEntry(creatureAddon.emote))
{
- sLog->outError(LOG_FILTER_SQL, "Creature (GUID: %u) has invalid emote (%u) defined in `creature_addon`.", guid, creatureAddon.emote);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature (GUID: %u) has invalid emote (%u) defined in `creature_addon`.", guid, creatureAddon.emote);
creatureAddon.emote = 0;
}
@@ -955,7 +955,7 @@ void ObjectMgr::LoadCreatureAddons()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature addons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
CreatureAddon const* ObjectMgr::GetCreatureAddon(uint32 lowguid)
@@ -1011,7 +1011,7 @@ void ObjectMgr::LoadEquipmentTemplates()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature equipment templates. DB table `creature_equip_template` is empty!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature equipment templates. DB table `creature_equip_template` is empty!");
return;
}
@@ -1024,7 +1024,7 @@ void ObjectMgr::LoadEquipmentTemplates()
if (!sObjectMgr->GetCreatureTemplate(entry))
{
- sLog->outError(LOG_FILTER_SQL, "Creature template (Entry: %u) does not exist but has a record in `creature_equip_template`", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature template (Entry: %u) does not exist but has a record in `creature_equip_template`", entry);
continue;
}
@@ -1045,7 +1045,7 @@ void ObjectMgr::LoadEquipmentTemplates()
if (!dbcItem)
{
- sLog->outError(LOG_FILTER_SQL, "Unknown item (entry=%u) in creature_equip_template.itemEntry%u for entry = %u and id=%u, forced to 0.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Unknown item (entry=%u) in creature_equip_template.itemEntry%u for entry = %u and id=%u, forced to 0.",
equipmentInfo.ItemEntry[i], i+1, entry, id);
equipmentInfo.ItemEntry[i] = 0;
continue;
@@ -1061,7 +1061,7 @@ void ObjectMgr::LoadEquipmentTemplates()
dbcItem->InventoryType != INVTYPE_THROWN &&
dbcItem->InventoryType != INVTYPE_RANGEDRIGHT)
{
- sLog->outError(LOG_FILTER_SQL, "Item (entry=%u) in creature_equip_template.itemEntry%u for entry = %u and id = %u is not equipable in a hand, forced to 0.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (entry=%u) in creature_equip_template.itemEntry%u for entry = %u and id = %u is not equipable in a hand, forced to 0.",
equipmentInfo.ItemEntry[i], i+1, entry, id);
equipmentInfo.ItemEntry[i] = 0;
}
@@ -1071,7 +1071,7 @@ void ObjectMgr::LoadEquipmentTemplates()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u equipment templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u equipment templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
CreatureModelInfo const* ObjectMgr::GetCreatureModelInfo(uint32 modelId)
@@ -1122,7 +1122,7 @@ CreatureModelInfo const* ObjectMgr::GetCreatureModelRandomGender(uint32* display
{
CreatureModelInfo const* minfo_tmp = GetCreatureModelInfo(modelInfo->modelid_other_gender);
if (!minfo_tmp)
- sLog->outError(LOG_FILTER_SQL, "Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", *displayID, modelInfo->modelid_other_gender);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Model (Entry: %u) has modelid_other_gender %u not found in table `creature_model_info`. ", *displayID, modelInfo->modelid_other_gender);
else
{
// Model ID changed
@@ -1142,7 +1142,7 @@ void ObjectMgr::LoadCreatureModelInfo()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature model definitions. DB table `creature_model_info` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature model definitions. DB table `creature_model_info` is empty.");
return;
}
@@ -1165,17 +1165,17 @@ void ObjectMgr::LoadCreatureModelInfo()
// Checks
if (!sCreatureDisplayInfoStore.LookupEntry(modelId))
- sLog->outError(LOG_FILTER_SQL, "Table `creature_model_info` has model for not existed display id (%u).", modelId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_model_info` has model for not existed display id (%u).", modelId);
if (modelInfo.gender > GENDER_NONE)
{
- sLog->outError(LOG_FILTER_SQL, "Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(modelInfo.gender), modelId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_model_info` has wrong gender (%u) for display id (%u).", uint32(modelInfo.gender), modelId);
modelInfo.gender = GENDER_MALE;
}
if (modelInfo.modelid_other_gender && !sCreatureDisplayInfoStore.LookupEntry(modelInfo.modelid_other_gender))
{
- sLog->outError(LOG_FILTER_SQL, "Table `creature_model_info` has not existed alt.gender model (%u) for existed display id (%u).", modelInfo.modelid_other_gender, modelId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_model_info` has not existed alt.gender model (%u) for existed display id (%u).", modelInfo.modelid_other_gender, modelId);
modelInfo.modelid_other_gender = 0;
}
@@ -1186,7 +1186,7 @@ void ObjectMgr::LoadCreatureModelInfo()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature model based info in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature model based info in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadLinkedRespawn()
@@ -1199,7 +1199,7 @@ void ObjectMgr::LoadLinkedRespawn()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 linked respawns. DB table `linked_respawn` is empty.");
return;
}
@@ -1220,7 +1220,7 @@ void ObjectMgr::LoadLinkedRespawn()
const CreatureData* slave = GetCreatureData(guidLow);
if (!slave)
{
- sLog->outError(LOG_FILTER_SQL, "Couldn't get creature data for GUIDLow %u", guidLow);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Couldn't get creature data for GUIDLow %u", guidLow);
error = true;
break;
}
@@ -1228,7 +1228,7 @@ void ObjectMgr::LoadLinkedRespawn()
const CreatureData* master = GetCreatureData(linkedGuidLow);
if (!master)
{
- sLog->outError(LOG_FILTER_SQL, "Couldn't get creature data for GUIDLow %u", linkedGuidLow);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Couldn't get creature data for GUIDLow %u", linkedGuidLow);
error = true;
break;
}
@@ -1236,14 +1236,14 @@ void ObjectMgr::LoadLinkedRespawn()
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
- sLog->outError(LOG_FILTER_SQL, "Creature '%u' linking to '%u' on an unpermitted map.", guidLow, linkedGuidLow);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature '%u' linking to '%u' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
- sLog->outError(LOG_FILTER_SQL, "LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
@@ -1257,7 +1257,7 @@ void ObjectMgr::LoadLinkedRespawn()
const CreatureData* slave = GetCreatureData(guidLow);
if (!slave)
{
- sLog->outError(LOG_FILTER_SQL, "Couldn't get creature data for GUIDLow %u", guidLow);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Couldn't get creature data for GUIDLow %u", guidLow);
error = true;
break;
}
@@ -1265,7 +1265,7 @@ void ObjectMgr::LoadLinkedRespawn()
const GameObjectData* master = GetGOData(linkedGuidLow);
if (!master)
{
- sLog->outError(LOG_FILTER_SQL, "Couldn't get gameobject data for GUIDLow %u", linkedGuidLow);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Couldn't get gameobject data for GUIDLow %u", linkedGuidLow);
error = true;
break;
}
@@ -1273,14 +1273,14 @@ void ObjectMgr::LoadLinkedRespawn()
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
- sLog->outError(LOG_FILTER_SQL, "Creature '%u' linking to '%u' on an unpermitted map.", guidLow, linkedGuidLow);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature '%u' linking to '%u' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
- sLog->outError(LOG_FILTER_SQL, "LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
@@ -1294,7 +1294,7 @@ void ObjectMgr::LoadLinkedRespawn()
const GameObjectData* slave = GetGOData(guidLow);
if (!slave)
{
- sLog->outError(LOG_FILTER_SQL, "Couldn't get gameobject data for GUIDLow %u", guidLow);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Couldn't get gameobject data for GUIDLow %u", guidLow);
error = true;
break;
}
@@ -1302,7 +1302,7 @@ void ObjectMgr::LoadLinkedRespawn()
const GameObjectData* master = GetGOData(linkedGuidLow);
if (!master)
{
- sLog->outError(LOG_FILTER_SQL, "Couldn't get gameobject data for GUIDLow %u", linkedGuidLow);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Couldn't get gameobject data for GUIDLow %u", linkedGuidLow);
error = true;
break;
}
@@ -1310,14 +1310,14 @@ void ObjectMgr::LoadLinkedRespawn()
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
- sLog->outError(LOG_FILTER_SQL, "Creature '%u' linking to '%u' on an unpermitted map.", guidLow, linkedGuidLow);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature '%u' linking to '%u' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
- sLog->outError(LOG_FILTER_SQL, "LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
@@ -1331,7 +1331,7 @@ void ObjectMgr::LoadLinkedRespawn()
const GameObjectData* slave = GetGOData(guidLow);
if (!slave)
{
- sLog->outError(LOG_FILTER_SQL, "Couldn't get gameobject data for GUIDLow %u", guidLow);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Couldn't get gameobject data for GUIDLow %u", guidLow);
error = true;
break;
}
@@ -1339,7 +1339,7 @@ void ObjectMgr::LoadLinkedRespawn()
const CreatureData* master = GetCreatureData(linkedGuidLow);
if (!master)
{
- sLog->outError(LOG_FILTER_SQL, "Couldn't get creature data for GUIDLow %u", linkedGuidLow);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Couldn't get creature data for GUIDLow %u", linkedGuidLow);
error = true;
break;
}
@@ -1347,14 +1347,14 @@ void ObjectMgr::LoadLinkedRespawn()
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
- sLog->outError(LOG_FILTER_SQL, "Creature '%u' linking to '%u' on an unpermitted map.", guidLow, linkedGuidLow);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature '%u' linking to '%u' on an unpermitted map.", guidLow, linkedGuidLow);
error = true;
break;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
- sLog->outError(LOG_FILTER_SQL, "LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
error = true;
break;
}
@@ -1370,7 +1370,7 @@ void ObjectMgr::LoadLinkedRespawn()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded " UI64FMTD " linked respawns in %u ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded " UI64FMTD " linked respawns in %u ms", uint64(_linkedRespawnStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
@@ -1395,13 +1395,13 @@ bool ObjectMgr::SetCreatureLinkedRespawn(uint32 guidLow, uint32 linkedGuidLow)
const MapEntry* const map = sMapStore.LookupEntry(master->mapid);
if (!map || !map->Instanceable() || (master->mapid != slave->mapid))
{
- sLog->outError(LOG_FILTER_SQL, "Creature '%u' linking to '%u' on an unpermitted map.", guidLow, linkedGuidLow);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature '%u' linking to '%u' on an unpermitted map.", guidLow, linkedGuidLow);
return false;
}
if (!(master->spawnMask & slave->spawnMask)) // they must have a possibility to meet (normal/heroic difficulty)
{
- sLog->outError(LOG_FILTER_SQL, "LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "LinkedRespawn: Creature '%u' linking to '%u' with not corresponding spawnMask", guidLow, linkedGuidLow);
return false;
}
@@ -1426,7 +1426,7 @@ void ObjectMgr::LoadTempSummons()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 temp summons. DB table `creature_summon_groups` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 temp summons. DB table `creature_summon_groups` is empty.");
return;
}
@@ -1444,26 +1444,26 @@ void ObjectMgr::LoadTempSummons()
case SUMMONER_TYPE_CREATURE:
if (!GetCreatureTemplate(summonerId))
{
- sLog->outError(LOG_FILTER_SQL, "Table `creature_summon_groups` has summoner with non existing entry %u for creature summoner type, skipped.", summonerId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_summon_groups` has summoner with non existing entry %u for creature summoner type, skipped.", summonerId);
continue;
}
break;
case SUMMONER_TYPE_GAMEOBJECT:
if (!GetGameObjectTemplate(summonerId))
{
- sLog->outError(LOG_FILTER_SQL, "Table `creature_summon_groups` has summoner with non existing entry %u for gameobject summoner type, skipped.", summonerId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_summon_groups` has summoner with non existing entry %u for gameobject summoner type, skipped.", summonerId);
continue;
}
break;
case SUMMONER_TYPE_MAP:
if (!sMapStore.LookupEntry(summonerId))
{
- sLog->outError(LOG_FILTER_SQL, "Table `creature_summon_groups` has summoner with non existing entry %u for map summoner type, skipped.", summonerId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_summon_groups` has summoner with non existing entry %u for map summoner type, skipped.", summonerId);
continue;
}
break;
default:
- sLog->outError(LOG_FILTER_SQL, "Table `creature_summon_groups` has unhandled summoner type %u for summoner %u, skipped.", summonerType, summonerId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_summon_groups` has unhandled summoner type %u for summoner %u, skipped.", summonerType, summonerId);
continue;
}
@@ -1472,7 +1472,7 @@ void ObjectMgr::LoadTempSummons()
if (!GetCreatureTemplate(data.entry))
{
- sLog->outError(LOG_FILTER_SQL, "Table `creature_summon_groups` has creature in group [Summoner ID: %u, Summoner Type: %u, Group ID: %u] with non existing creature entry %u, skipped.", summonerId, summonerType, group, data.entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_summon_groups` has creature in group [Summoner ID: %u, Summoner Type: %u, Group ID: %u] with non existing creature entry %u, skipped.", summonerId, summonerType, group, data.entry);
continue;
}
@@ -1487,7 +1487,7 @@ void ObjectMgr::LoadTempSummons()
if (data.type > TEMPSUMMON_MANUAL_DESPAWN)
{
- sLog->outError(LOG_FILTER_SQL, "Table `creature_summon_groups` has unhandled temp summon type %u in group [Summoner ID: %u, Summoner Type: %u, Group ID: %u] for creature entry %u, skipped.", data.type, summonerId, summonerType, group, data.entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_summon_groups` has unhandled temp summon type %u in group [Summoner ID: %u, Summoner Type: %u, Group ID: %u] for creature entry %u, skipped.", data.type, summonerId, summonerType, group, data.entry);
continue;
}
@@ -1500,7 +1500,7 @@ void ObjectMgr::LoadTempSummons()
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u temp summons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u temp summons in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadCreatures()
@@ -1517,7 +1517,7 @@ void ObjectMgr::LoadCreatures()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creatures. DB table `creature` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creatures. DB table `creature` is empty.");
return;
}
@@ -1541,7 +1541,7 @@ void ObjectMgr::LoadCreatures()
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature` has creature (GUID: %u) with non existing creature entry %u, skipped.", guid, entry);
continue;
}
@@ -1571,19 +1571,19 @@ void ObjectMgr::LoadCreatures()
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
if (!mapEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.", guid, data.mapid);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature` have creature (GUID: %u) that spawned at not existed map (Id: %u), skipped.", guid, data.mapid);
continue;
}
if (data.spawnMask & ~spawnMasks[data.mapid])
- sLog->outError(LOG_FILTER_SQL, "Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).", guid, data.spawnMask, data.mapid);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature` have creature (GUID: %u) that have wrong spawn mask %u including not supported difficulty modes for map (Id: %u).", guid, data.spawnMask, data.mapid);
bool ok = true;
for (uint32 diff = 0; diff < MAX_DIFFICULTY - 1 && ok; ++diff)
{
if (_difficultyEntries[diff].find(data.id) != _difficultyEntries[diff].end())
{
- sLog->outError(LOG_FILTER_SQL, "Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature` have creature (GUID: %u) that listed as difficulty %u template (entry: %u) in `creature_template`, skipped.",
guid, diff + 1, data.id);
ok = false;
}
@@ -1596,7 +1596,7 @@ void ObjectMgr::LoadCreatures()
{
if (!GetEquipmentInfo(data.id, data.equipmentId))
{
- sLog->outError(LOG_FILTER_SQL, "Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature` have creature (Entry: %u) with equipment_id %u not found in table `creature_equip_template`, set to no equipment.", data.id, data.equipmentId);
data.equipmentId = 0;
}
}
@@ -1604,19 +1604,19 @@ void ObjectMgr::LoadCreatures()
if (cInfo->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
{
if (!mapEntry || !mapEntry->IsDungeon())
- sLog->outError(LOG_FILTER_SQL, "Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.", guid, data.id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature` have creature (GUID: %u Entry: %u) with `creature_template`.`flags_extra` including CREATURE_FLAG_EXTRA_INSTANCE_BIND but creature are not in instance.", guid, data.id);
}
if (data.spawndist < 0.0f)
{
- sLog->outError(LOG_FILTER_SQL, "Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.", guid, data.id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature` have creature (GUID: %u Entry: %u) with `spawndist`< 0, set to 0.", guid, data.id);
data.spawndist = 0.0f;
}
else if (data.movementType == RANDOM_MOTION_TYPE)
{
if (data.spawndist == 0.0f)
{
- sLog->outError(LOG_FILTER_SQL, "Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=1 (random movement) but with `spawndist`=0, replace by idle movement type (0).", guid, data.id);
data.movementType = IDLE_MOTION_TYPE;
}
}
@@ -1624,14 +1624,14 @@ void ObjectMgr::LoadCreatures()
{
if (data.spawndist != 0.0f)
{
- sLog->outError(LOG_FILTER_SQL, "Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.", guid, data.id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature` have creature (GUID: %u Entry: %u) with `MovementType`=0 (idle) have `spawndist`<>0, set to 0.", guid, data.id);
data.spawndist = 0.0f;
}
}
if (data.phaseMask == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature` have creature (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
data.phaseMask = 1;
}
@@ -1643,7 +1643,7 @@ void ObjectMgr::LoadCreatures()
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creatures in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creatures in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::AddCreatureToGrid(uint32 guid, CreatureData const* data)
@@ -1713,13 +1713,13 @@ uint32 ObjectMgr::AddGOData(uint32 entry, uint32 mapId, float x, float y, float
GameObject* go = new GameObject;
if (!go->LoadGameObjectFromDB(guid, map))
{
- sLog->outError(LOG_FILTER_GENERAL, "AddGOData: cannot add gameobject entry %u to map", entry);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "AddGOData: cannot add gameobject entry %u to map", entry);
delete go;
return 0;
}
}
- sLog->outDebug(LOG_FILTER_MAPS, "AddGOData: dbguid %u entry %u map %u x %f y %f z %f o %f", guid, entry, mapId, x, y, z, o);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "AddGOData: dbguid %u entry %u map %u x %f y %f z %f o %f", guid, entry, mapId, x, y, z, o);
return guid;
}
@@ -1748,7 +1748,7 @@ bool ObjectMgr::MoveCreData(uint32 guid, uint32 mapId, Position pos)
Creature* creature = new Creature;
if (!creature->LoadCreatureFromDB(guid, map))
{
- sLog->outError(LOG_FILTER_GENERAL, "MoveCreData: Cannot add creature guid %u to map", guid);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "MoveCreData: Cannot add creature guid %u to map", guid);
delete creature;
return false;
}
@@ -1800,7 +1800,7 @@ uint32 ObjectMgr::AddCreData(uint32 entry, uint32 /*team*/, uint32 mapId, float
Creature* creature = new Creature;
if (!creature->LoadCreatureFromDB(guid, map))
{
- sLog->outError(LOG_FILTER_GENERAL, "AddCreature: Cannot add creature entry %u to map", entry);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "AddCreature: Cannot add creature entry %u to map", entry);
delete creature;
return 0;
}
@@ -1825,7 +1825,7 @@ void ObjectMgr::LoadGameobjects()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gameobjects. DB table `gameobject` is empty.");
return;
}
@@ -1848,7 +1848,7 @@ void ObjectMgr::LoadGameobjects()
GameObjectTemplate const* gInfo = GetGameObjectTemplate(entry);
if (!gInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject` has gameobject (GUID: %u) with non existing gameobject entry %u, skipped.", guid, entry);
continue;
}
@@ -1860,14 +1860,14 @@ void ObjectMgr::LoadGameobjects()
case GAMEOBJECT_TYPE_SPELL_FOCUS:
break;
default:
- sLog->outError(LOG_FILTER_SQL, "Gameobject (GUID: %u Entry %u GoType: %u) doesn't have a displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Gameobject (GUID: %u Entry %u GoType: %u) doesn't have a displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
break;
}
}
if (gInfo->displayId && !sGameObjectDisplayInfoStore.LookupEntry(gInfo->displayId))
{
- sLog->outError(LOG_FILTER_SQL, "Gameobject (GUID: %u Entry %u GoType: %u) has an invalid displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Gameobject (GUID: %u Entry %u GoType: %u) has an invalid displayId (%u), not loaded.", guid, entry, gInfo->type, gInfo->displayId);
continue;
}
@@ -1888,13 +1888,13 @@ void ObjectMgr::LoadGameobjects()
MapEntry const* mapEntry = sMapStore.LookupEntry(data.mapid);
if (!mapEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Table `gameobject` has gameobject (GUID: %u Entry: %u) spawned on a non-existed map (Id: %u), skip", guid, data.id, data.mapid);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject` has gameobject (GUID: %u Entry: %u) spawned on a non-existed map (Id: %u), skip", guid, data.id, data.mapid);
continue;
}
if (data.spawntimesecs == 0 && gInfo->IsDespawnAtAction())
{
- sLog->outError(LOG_FILTER_SQL, "Table `gameobject` has gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but the gameobejct is marked as despawnable at action.", guid, data.id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject` has gameobject (GUID: %u Entry: %u) with `spawntimesecs` (0) value, but the gameobejct is marked as despawnable at action.", guid, data.id);
}
data.animprogress = fields[12].GetUInt8();
@@ -1903,7 +1903,7 @@ void ObjectMgr::LoadGameobjects()
uint32 go_state = fields[13].GetUInt8();
if (go_state >= MAX_GO_STATE)
{
- sLog->outError(LOG_FILTER_SQL, "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid, data.id, go_state);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid `state` (%u) value, skip", guid, data.id, go_state);
continue;
}
data.go_state = GOState(go_state);
@@ -1911,7 +1911,7 @@ void ObjectMgr::LoadGameobjects()
data.spawnMask = fields[14].GetUInt8();
if (data.spawnMask & ~spawnMasks[data.mapid])
- sLog->outError(LOG_FILTER_SQL, "Table `gameobject` has gameobject (GUID: %u Entry: %u) that has wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid, data.id, data.spawnMask, data.mapid);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject` has gameobject (GUID: %u Entry: %u) that has wrong spawn mask %u including not supported difficulty modes for map (Id: %u), skip", guid, data.id, data.spawnMask, data.mapid);
data.phaseMask = fields[15].GetUInt16();
int16 gameEvent = fields[16].GetInt8();
@@ -1919,25 +1919,25 @@ void ObjectMgr::LoadGameobjects()
if (data.rotation2 < -1.0f || data.rotation2 > 1.0f)
{
- sLog->outError(LOG_FILTER_SQL, "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip", guid, data.id, data.rotation2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotation2 (%f) value, skip", guid, data.id, data.rotation2);
continue;
}
if (data.rotation3 < -1.0f || data.rotation3 > 1.0f)
{
- sLog->outError(LOG_FILTER_SQL, "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip", guid, data.id, data.rotation3);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid rotation3 (%f) value, skip", guid, data.id, data.rotation3);
continue;
}
if (!MapManager::IsValidMapCoord(data.mapid, data.posX, data.posY, data.posZ, data.orientation))
{
- sLog->outError(LOG_FILTER_SQL, "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid, data.id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject` has gameobject (GUID: %u Entry: %u) with invalid coordinates, skip", guid, data.id);
continue;
}
if (data.phaseMask == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Table `gameobject` has gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject` has gameobject (GUID: %u Entry: %u) with `phaseMask`=0 (not visible for anyone), set to 1.", guid, data.id);
data.phaseMask = 1;
}
@@ -1946,7 +1946,7 @@ void ObjectMgr::LoadGameobjects()
++count;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu gameobjects in %u ms", (unsigned long)_gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu gameobjects in %u ms", (unsigned long)_gameObjectDataStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::AddGameobjectToGrid(uint32 guid, GameObjectData const* data)
@@ -2114,7 +2114,7 @@ void ObjectMgr::LoadItemLocales()
}
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu Item locale strings in %u ms", (unsigned long)_itemLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu Item locale strings in %u ms", (unsigned long)_itemLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadItemTemplates()
@@ -2156,7 +2156,7 @@ void ObjectMgr::LoadItemTemplates()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 item templates. DB table `item_template` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 item templates. DB table `item_template` is empty.");
return;
}
@@ -2286,61 +2286,61 @@ void ObjectMgr::LoadItemTemplates()
{
if (itemTemplate.Class != dbcitem->Class)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct class %u, must be %u .", entry, itemTemplate.Class, dbcitem->Class);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct class %u, must be %u .", entry, itemTemplate.Class, dbcitem->Class);
if (enforceDBCAttributes)
itemTemplate.Class = dbcitem->Class;
}
if (itemTemplate.SoundOverrideSubclass != dbcitem->SoundOverrideSubclass)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct SoundOverrideSubclass (%i), must be %i .", entry, itemTemplate.SoundOverrideSubclass, dbcitem->SoundOverrideSubclass);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct SoundOverrideSubclass (%i), must be %i .", entry, itemTemplate.SoundOverrideSubclass, dbcitem->SoundOverrideSubclass);
if (enforceDBCAttributes)
itemTemplate.SoundOverrideSubclass = dbcitem->SoundOverrideSubclass;
}
if (itemTemplate.Material != dbcitem->Material)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct material (%i), must be %i .", entry, itemTemplate.Material, dbcitem->Material);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct material (%i), must be %i .", entry, itemTemplate.Material, dbcitem->Material);
if (enforceDBCAttributes)
itemTemplate.Material = dbcitem->Material;
}
if (itemTemplate.InventoryType != dbcitem->InventoryType)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct inventory type (%u), must be %u .", entry, itemTemplate.InventoryType, dbcitem->InventoryType);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct inventory type (%u), must be %u .", entry, itemTemplate.InventoryType, dbcitem->InventoryType);
if (enforceDBCAttributes)
itemTemplate.InventoryType = dbcitem->InventoryType;
}
if (itemTemplate.DisplayInfoID != dbcitem->DisplayId)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct display id (%u), must be %u .", entry, itemTemplate.DisplayInfoID, dbcitem->DisplayId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct display id (%u), must be %u .", entry, itemTemplate.DisplayInfoID, dbcitem->DisplayId);
if (enforceDBCAttributes)
itemTemplate.DisplayInfoID = dbcitem->DisplayId;
}
if (itemTemplate.Sheath != dbcitem->Sheath)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct sheathid (%u), must be %u .", entry, itemTemplate.Sheath, dbcitem->Sheath);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct sheathid (%u), must be %u .", entry, itemTemplate.Sheath, dbcitem->Sheath);
if (enforceDBCAttributes)
itemTemplate.Sheath = dbcitem->Sheath;
}
}
else
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not exist in item.dbc! (not correct id?).", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) does not exist in item.dbc! (not correct id?).", entry);
if (itemTemplate.Class >= MAX_ITEM_CLASS)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Class value (%u)", entry, itemTemplate.Class);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Class value (%u)", entry, itemTemplate.Class);
itemTemplate.Class = ITEM_CLASS_MISC;
}
if (itemTemplate.SubClass >= MaxItemSubclassValues[itemTemplate.Class])
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Subclass value (%u) for class %u", entry, itemTemplate.SubClass, itemTemplate.Class);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Subclass value (%u) for class %u", entry, itemTemplate.SubClass, itemTemplate.Class);
itemTemplate.SubClass = 0;// exist for all item classes
}
if (itemTemplate.Quality >= MAX_ITEM_QUALITY)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Quality value (%u)", entry, itemTemplate.Quality);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Quality value (%u)", entry, itemTemplate.Quality);
itemTemplate.Quality = ITEM_QUALITY_NORMAL;
}
@@ -2348,36 +2348,36 @@ void ObjectMgr::LoadItemTemplates()
{
if (FactionEntry const* faction = sFactionStore.LookupEntry(HORDE))
if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0)
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, item cannot be equipped or used by these races.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, item cannot be equipped or used by these races.",
entry, itemTemplate.AllowableRace, ITEM_FLAGS_EXTRA_HORDE_ONLY);
if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY)
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has value (%u) in `Flags2` flags (ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) and ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, this is a wrong combination.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has value (%u) in `Flags2` flags (ITEM_FLAGS_EXTRA_ALLIANCE_ONLY) and ITEM_FLAGS_EXTRA_HORDE_ONLY (%u) in Flags field, this is a wrong combination.",
entry, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY, ITEM_FLAGS_EXTRA_HORDE_ONLY);
}
else if (itemTemplate.Flags2 & ITEM_FLAGS_EXTRA_ALLIANCE_ONLY)
{
if (FactionEntry const* faction = sFactionStore.LookupEntry(ALLIANCE))
if ((itemTemplate.AllowableRace & faction->BaseRepRaceMask[0]) == 0)
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_ALLIANCE_ONLY (%u) in Flags field, item cannot be equipped or used by these races.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has value (%u) in `AllowableRace` races, not compatible with ITEM_FLAGS_EXTRA_ALLIANCE_ONLY (%u) in Flags field, item cannot be equipped or used by these races.",
entry, itemTemplate.AllowableRace, ITEM_FLAGS_EXTRA_ALLIANCE_ONLY);
}
if (itemTemplate.BuyCount <= 0)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).", entry, itemTemplate.BuyCount);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong BuyCount value (%u), set to default(1).", entry, itemTemplate.BuyCount);
itemTemplate.BuyCount = 1;
}
if (itemTemplate.InventoryType >= MAX_INVTYPE)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong InventoryType value (%u)", entry, itemTemplate.InventoryType);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong InventoryType value (%u)", entry, itemTemplate.InventoryType);
itemTemplate.InventoryType = INVTYPE_NON_EQUIP;
}
if (itemTemplate.RequiredSkill >= MAX_SKILL_TYPE)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong RequiredSkill value (%u)", entry, itemTemplate.RequiredSkill);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong RequiredSkill value (%u)", entry, itemTemplate.RequiredSkill);
itemTemplate.RequiredSkill = 0;
}
@@ -2397,60 +2397,60 @@ void ObjectMgr::LoadItemTemplates()
if (req)
{
if (!(itemTemplate.AllowableClass & CLASSMASK_ALL_PLAYABLE))
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have any playable classes (%u) in `AllowableClass` and can't be equipped or used.", entry, itemTemplate.AllowableClass);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) does not have any playable classes (%u) in `AllowableClass` and can't be equipped or used.", entry, itemTemplate.AllowableClass);
if (!(itemTemplate.AllowableRace & RACEMASK_ALL_PLAYABLE))
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have any playable races (%u) in `AllowableRace` and can't be equipped or used.", entry, itemTemplate.AllowableRace);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) does not have any playable races (%u) in `AllowableRace` and can't be equipped or used.", entry, itemTemplate.AllowableRace);
}
}
if (itemTemplate.RequiredSpell && !sSpellMgr->GetSpellInfo(itemTemplate.RequiredSpell))
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has a wrong (non-existing) spell in RequiredSpell (%u)", entry, itemTemplate.RequiredSpell);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has a wrong (non-existing) spell in RequiredSpell (%u)", entry, itemTemplate.RequiredSpell);
itemTemplate.RequiredSpell = 0;
}
if (itemTemplate.RequiredReputationRank >= MAX_REPUTATION_RANK)
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.", entry, itemTemplate.RequiredReputationRank);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong reputation rank in RequiredReputationRank (%u), item can't be used.", entry, itemTemplate.RequiredReputationRank);
if (itemTemplate.RequiredReputationFaction)
{
if (!sFactionStore.LookupEntry(itemTemplate.RequiredReputationFaction))
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)", entry, itemTemplate.RequiredReputationFaction);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong (not existing) faction in RequiredReputationFaction (%u)", entry, itemTemplate.RequiredReputationFaction);
itemTemplate.RequiredReputationFaction = 0;
}
if (itemTemplate.RequiredReputationRank == MIN_REPUTATION_RANK)
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has min. reputation rank in RequiredReputationRank (0) but RequiredReputationFaction > 0, faction setting is useless.", entry);
}
if (itemTemplate.MaxCount < -1)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.", entry, itemTemplate.MaxCount);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has too large negative in maxcount (%i), replace by value (-1) no storing limits.", entry, itemTemplate.MaxCount);
itemTemplate.MaxCount = -1;
}
if (itemTemplate.Stackable == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.", entry, itemTemplate.Stackable);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong value in stackable (%i), replace by default 1.", entry, itemTemplate.Stackable);
itemTemplate.Stackable = 1;
}
else if (itemTemplate.Stackable < -1)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.", entry, itemTemplate.Stackable);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has too large negative in stackable (%i), replace by value (-1) no stacking limits.", entry, itemTemplate.Stackable);
itemTemplate.Stackable = -1;
}
if (itemTemplate.ContainerSlots > MAX_BAG_SIZE)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).", entry, itemTemplate.ContainerSlots, MAX_BAG_SIZE);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has too large value in ContainerSlots (%u), replace by hardcoded limit (%u).", entry, itemTemplate.ContainerSlots, MAX_BAG_SIZE);
itemTemplate.ContainerSlots = MAX_BAG_SIZE;
}
if (itemTemplate.StatsCount > MAX_ITEM_PROTO_STATS)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).", entry, itemTemplate.StatsCount, MAX_ITEM_PROTO_STATS);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has too large value in statscount (%u), replace by hardcoded limit (%u).", entry, itemTemplate.StatsCount, MAX_ITEM_PROTO_STATS);
itemTemplate.StatsCount = MAX_ITEM_PROTO_STATS;
}
@@ -2459,7 +2459,7 @@ void ObjectMgr::LoadItemTemplates()
// for ItemStatValue != 0
if (itemTemplate.ItemStat[j].ItemStatValue && itemTemplate.ItemStat[j].ItemStatType >= MAX_ITEM_MOD)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong (non-existing?) stat_type%d (%u)", entry, j+1, itemTemplate.ItemStat[j].ItemStatType);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong (non-existing?) stat_type%d (%u)", entry, j+1, itemTemplate.ItemStat[j].ItemStatType);
itemTemplate.ItemStat[j].ItemStatType = 0;
}
@@ -2467,7 +2467,7 @@ void ObjectMgr::LoadItemTemplates()
{
case ITEM_MOD_SPELL_HEALING_DONE:
case ITEM_MOD_SPELL_DAMAGE_DONE:
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has deprecated stat_type%d (%u)", entry, j+1, itemTemplate.ItemStat[j].ItemStatType);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has deprecated stat_type%d (%u)", entry, j+1, itemTemplate.ItemStat[j].ItemStatType);
break;
default:
break;
@@ -2478,7 +2478,7 @@ void ObjectMgr::LoadItemTemplates()
{
if (itemTemplate.Damage[j].DamageType >= MAX_SPELL_SCHOOL)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong dmg_type%d (%u)", entry, j+1, itemTemplate.Damage[j].DamageType);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong dmg_type%d (%u)", entry, j+1, itemTemplate.Damage[j].DamageType);
itemTemplate.Damage[j].DamageType = 0;
}
}
@@ -2489,7 +2489,7 @@ void ObjectMgr::LoadItemTemplates()
// spell_1
if (itemTemplate.Spells[0].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format", entry, 0+1, itemTemplate.Spells[0].SpellTrigger);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format", entry, 0+1, itemTemplate.Spells[0].SpellTrigger);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[0].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
itemTemplate.Spells[1].SpellId = 0;
@@ -2499,14 +2499,14 @@ void ObjectMgr::LoadItemTemplates()
// spell_2 have learning spell
if (itemTemplate.Spells[1].SpellTrigger != ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.", entry, 1+1, itemTemplate.Spells[1].SpellTrigger);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u) for special learning format.", entry, 1+1, itemTemplate.Spells[1].SpellTrigger);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if (!itemTemplate.Spells[1].SpellId)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have an expected spell in spellid_%d in special learning format.", entry, 1+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) does not have an expected spell in spellid_%d in special learning format.", entry, 1+1);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
@@ -2515,7 +2515,7 @@ void ObjectMgr::LoadItemTemplates()
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[1].SpellId);
if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[1].SpellId, NULL))
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)", entry, 1+1, itemTemplate.Spells[1].SpellId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)", entry, 1+1, itemTemplate.Spells[1].SpellId);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
@@ -2523,7 +2523,7 @@ void ObjectMgr::LoadItemTemplates()
// allowed only in special format
else if ((itemTemplate.Spells[1].SpellId == 483) || (itemTemplate.Spells[1].SpellId == 55884))
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, 1+1, itemTemplate.Spells[1].SpellId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, 1+1, itemTemplate.Spells[1].SpellId);
itemTemplate.Spells[0].SpellId = 0;
itemTemplate.Spells[1].SpellId = 0;
itemTemplate.Spells[1].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
@@ -2535,13 +2535,13 @@ void ObjectMgr::LoadItemTemplates()
{
if (itemTemplate.Spells[j].SpellTrigger != ITEM_SPELLTRIGGER_ON_USE)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", entry, j+1, itemTemplate.Spells[j].SpellTrigger);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", entry, j+1, itemTemplate.Spells[j].SpellTrigger);
itemTemplate.Spells[j].SpellId = 0;
itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
else if (itemTemplate.Spells[j].SpellId != 0)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong spell in spellid_%d (%d) for learning special format", entry, j+1, itemTemplate.Spells[j].SpellId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong spell in spellid_%d (%d) for learning special format", entry, j+1, itemTemplate.Spells[j].SpellId);
itemTemplate.Spells[j].SpellId = 0;
}
}
@@ -2553,7 +2553,7 @@ void ObjectMgr::LoadItemTemplates()
{
if (itemTemplate.Spells[j].SpellTrigger >= MAX_ITEM_SPELLTRIGGER || itemTemplate.Spells[j].SpellTrigger == ITEM_SPELLTRIGGER_LEARN_SPELL_ID)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", entry, j+1, itemTemplate.Spells[j].SpellTrigger);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong item spell trigger value in spelltrigger_%d (%u)", entry, j+1, itemTemplate.Spells[j].SpellTrigger);
itemTemplate.Spells[j].SpellId = 0;
itemTemplate.Spells[j].SpellTrigger = ITEM_SPELLTRIGGER_ON_USE;
}
@@ -2563,13 +2563,13 @@ void ObjectMgr::LoadItemTemplates()
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itemTemplate.Spells[j].SpellId);
if (!spellInfo && !DisableMgr::IsDisabledFor(DISABLE_TYPE_SPELL, itemTemplate.Spells[j].SpellId, NULL))
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong (not existing) spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId);
itemTemplate.Spells[j].SpellId = 0;
}
// allowed only in special format
else if ((itemTemplate.Spells[j].SpellId == 483) || (itemTemplate.Spells[j].SpellId == 55884))
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has broken spell in spellid_%d (%d)", entry, j+1, itemTemplate.Spells[j].SpellId);
itemTemplate.Spells[j].SpellId = 0;
}
}
@@ -2577,17 +2577,17 @@ void ObjectMgr::LoadItemTemplates()
}
if (itemTemplate.Bonding >= MAX_BIND_TYPE)
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Bonding value (%u)", entry, itemTemplate.Bonding);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Bonding value (%u)", entry, itemTemplate.Bonding);
if (itemTemplate.PageText && !GetPageText(itemTemplate.PageText))
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has non existing first page (Id:%u)", entry, itemTemplate.PageText);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has non existing first page (Id:%u)", entry, itemTemplate.PageText);
if (itemTemplate.LockID && !sLockStore.LookupEntry(itemTemplate.LockID))
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong LockID (%u)", entry, itemTemplate.LockID);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong LockID (%u)", entry, itemTemplate.LockID);
if (itemTemplate.Sheath >= MAX_SHEATHETYPE)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Sheath (%u)", entry, itemTemplate.Sheath);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Sheath (%u)", entry, itemTemplate.Sheath);
itemTemplate.Sheath = SHEATHETYPE_NONE;
}
@@ -2599,28 +2599,28 @@ void ObjectMgr::LoadItemTemplates()
else if (!sItemRandomPropertiesStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomProperty)))
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)", entry, itemTemplate.RandomProperty);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has unknown (wrong or not listed in `item_enchantment_template`) RandomProperty (%u)", entry, itemTemplate.RandomProperty);
itemTemplate.RandomProperty = 0;
}
}
if (itemTemplate.RandomSuffix && !sItemRandomSuffixStore.LookupEntry(GetItemEnchantMod(itemTemplate.RandomSuffix)))
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong RandomSuffix (%u)", entry, itemTemplate.RandomSuffix);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong RandomSuffix (%u)", entry, itemTemplate.RandomSuffix);
itemTemplate.RandomSuffix = 0;
}
if (itemTemplate.ItemSet && !sItemSetStore.LookupEntry(itemTemplate.ItemSet))
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) have wrong ItemSet (%u)", entry, itemTemplate.ItemSet);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) have wrong ItemSet (%u)", entry, itemTemplate.ItemSet);
itemTemplate.ItemSet = 0;
}
if (itemTemplate.Area && !GetAreaEntryByAreaID(itemTemplate.Area))
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Area (%u)", entry, itemTemplate.Area);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Area (%u)", entry, itemTemplate.Area);
if (itemTemplate.Map && !sMapStore.LookupEntry(itemTemplate.Map))
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Map (%u)", entry, itemTemplate.Map);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong Map (%u)", entry, itemTemplate.Map);
if (itemTemplate.BagFamily)
{
@@ -2634,7 +2634,7 @@ void ObjectMgr::LoadItemTemplates()
ItemBagFamilyEntry const* bf = sItemBagFamilyStore.LookupEntry(j+1);
if (!bf)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has bag family bit set not listed in ItemBagFamily.dbc, remove bit", entry);
itemTemplate.BagFamily &= ~mask;
continue;
}
@@ -2644,7 +2644,7 @@ void ObjectMgr::LoadItemTemplates()
CurrencyTypesEntry const* ctEntry = sCurrencyTypesStore.LookupEntry(itemTemplate.ItemId);
if (!ctEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has currency bag family bit set in BagFamily but not listed in CurrencyTypes.dbc, remove bit", entry);
itemTemplate.BagFamily &= ~mask;
}
}
@@ -2652,41 +2652,41 @@ void ObjectMgr::LoadItemTemplates()
}
if (itemTemplate.TotemCategory && !sTotemCategoryStore.LookupEntry(itemTemplate.TotemCategory))
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong TotemCategory (%u)", entry, itemTemplate.TotemCategory);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong TotemCategory (%u)", entry, itemTemplate.TotemCategory);
for (uint8 j = 0; j < MAX_ITEM_PROTO_SOCKETS; ++j)
{
if (itemTemplate.Socket[j].Color && (itemTemplate.Socket[j].Color & SOCKET_COLOR_ALL) != itemTemplate.Socket[j].Color)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong socketColor_%d (%u)", entry, j+1, itemTemplate.Socket[j].Color);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong socketColor_%d (%u)", entry, j+1, itemTemplate.Socket[j].Color);
itemTemplate.Socket[j].Color = 0;
}
}
if (itemTemplate.GemProperties && !sGemPropertiesStore.LookupEntry(itemTemplate.GemProperties))
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong GemProperties (%u)", entry, itemTemplate.GemProperties);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong GemProperties (%u)", entry, itemTemplate.GemProperties);
if (itemTemplate.FoodType >= MAX_PET_DIET)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong FoodType value (%u)", entry, itemTemplate.FoodType);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong FoodType value (%u)", entry, itemTemplate.FoodType);
itemTemplate.FoodType = 0;
}
if (itemTemplate.ItemLimitCategory && !sItemLimitCategoryStore.LookupEntry(itemTemplate.ItemLimitCategory))
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong LimitCategory value (%u)", entry, itemTemplate.ItemLimitCategory);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong LimitCategory value (%u)", entry, itemTemplate.ItemLimitCategory);
itemTemplate.ItemLimitCategory = 0;
}
if (itemTemplate.HolidayId && !sHolidaysStore.LookupEntry(itemTemplate.HolidayId))
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) has wrong HolidayId value (%u)", entry, itemTemplate.HolidayId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) has wrong HolidayId value (%u)", entry, itemTemplate.HolidayId);
itemTemplate.HolidayId = 0;
}
if (itemTemplate.FlagsCu & ITEM_FLAGS_CU_DURATION_REAL_TIME && !itemTemplate.Duration)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry %u) has flag ITEM_FLAGS_CU_DURATION_REAL_TIME but it does not have duration limit", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry %u) has flag ITEM_FLAGS_CU_DURATION_REAL_TIME but it does not have duration limit", entry);
itemTemplate.FlagsCu &= ~ITEM_FLAGS_CU_DURATION_REAL_TIME;
}
@@ -2715,9 +2715,9 @@ void ObjectMgr::LoadItemTemplates()
}
for (std::set<uint32>::const_iterator itr = notFoundOutfit.begin(); itr != notFoundOutfit.end(); ++itr)
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item (Entry: %u) does not exist in `item_template` but is referenced in `CharStartOutfit.dbc`", *itr);
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u item templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u item templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
ItemTemplate const* ObjectMgr::GetItemTemplate(uint32 entry)
@@ -2752,7 +2752,7 @@ void ObjectMgr::LoadItemSetNameLocales()
AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.Name);
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded " UI64FMTD " Item set name locale strings in %u ms", uint64(_itemSetNameLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded " UI64FMTD " Item set name locale strings in %u ms", uint64(_itemSetNameLocaleStore.size()), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadItemSetNames()
@@ -2780,7 +2780,7 @@ void ObjectMgr::LoadItemSetNames()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 item set names. DB table `item_set_names` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 item set names. DB table `item_set_names` is empty.");
return;
}
@@ -2794,7 +2794,7 @@ void ObjectMgr::LoadItemSetNames()
uint32 entry = fields[0].GetUInt32();
if (itemSetItems.find(entry) == itemSetItems.end())
{
- sLog->outError(LOG_FILTER_SQL, "Item set name (Entry: %u) not found in ItemSet.dbc, data useless.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item set name (Entry: %u) not found in ItemSet.dbc, data useless.", entry);
continue;
}
@@ -2804,7 +2804,7 @@ void ObjectMgr::LoadItemSetNames()
uint32 invType = fields[2].GetUInt8();
if (invType >= MAX_INVTYPE)
{
- sLog->outError(LOG_FILTER_SQL, "Item set name (Entry: %u) has wrong InventoryType value (%u)", entry, invType);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item set name (Entry: %u) has wrong InventoryType value (%u)", entry, invType);
invType = INVTYPE_NON_EQUIP;
}
@@ -2823,18 +2823,18 @@ void ObjectMgr::LoadItemSetNames()
pProto = sObjectMgr->GetItemTemplate(entry);
if (pProto)
{
- sLog->outError(LOG_FILTER_SQL, "Item set part (Entry: %u) does not have entry in `item_set_names`, adding data from `item_template`.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item set part (Entry: %u) does not have entry in `item_set_names`, adding data from `item_template`.", entry);
ItemSetNameEntry &data = _itemSetNameStore[entry];
data.name = pProto->Name1;
data.InventoryType = pProto->InventoryType;
++count;
}
else
- sLog->outError(LOG_FILTER_SQL, "Item set part (Entry: %u) does not have entry in `item_set_names`, set will not display properly.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item set part (Entry: %u) does not have entry in `item_set_names`, set will not display properly.", entry);
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u item set names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u item set names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadVehicleTemplateAccessories()
@@ -2850,7 +2850,7 @@ void ObjectMgr::LoadVehicleTemplateAccessories()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 vehicle template accessories. DB table `vehicle_template_accessory` is empty.");
return;
}
@@ -2867,19 +2867,19 @@ void ObjectMgr::LoadVehicleTemplateAccessories()
if (!sObjectMgr->GetCreatureTemplate(uiEntry))
{
- sLog->outError(LOG_FILTER_SQL, "Table `vehicle_template_accessory`: creature template entry %u does not exist.", uiEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `vehicle_template_accessory`: creature template entry %u does not exist.", uiEntry);
continue;
}
if (!sObjectMgr->GetCreatureTemplate(uiAccessory))
{
- sLog->outError(LOG_FILTER_SQL, "Table `vehicle_template_accessory`: Accessory %u does not exist.", uiAccessory);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `vehicle_template_accessory`: Accessory %u does not exist.", uiAccessory);
continue;
}
if (_spellClickInfoStore.find(uiEntry) == _spellClickInfoStore.end())
{
- sLog->outError(LOG_FILTER_SQL, "Table `vehicle_template_accessory`: creature template entry %u has no data in npc_spellclick_spells", uiEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `vehicle_template_accessory`: creature template entry %u has no data in npc_spellclick_spells", uiEntry);
continue;
}
@@ -2889,7 +2889,7 @@ void ObjectMgr::LoadVehicleTemplateAccessories()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u Vehicle Template Accessories in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u Vehicle Template Accessories in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadVehicleAccessories()
@@ -2905,7 +2905,7 @@ void ObjectMgr::LoadVehicleAccessories()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Vehicle Accessories in %u ms", GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Vehicle Accessories in %u ms", GetMSTimeDiffToNow(oldMSTime));
return;
}
@@ -2922,7 +2922,7 @@ void ObjectMgr::LoadVehicleAccessories()
if (!sObjectMgr->GetCreatureTemplate(uiAccessory))
{
- sLog->outError(LOG_FILTER_SQL, "Table `vehicle_accessory`: Accessory %u does not exist.", uiAccessory);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `vehicle_accessory`: Accessory %u does not exist.", uiAccessory);
continue;
}
@@ -2932,7 +2932,7 @@ void ObjectMgr::LoadVehicleAccessories()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u Vehicle Accessories in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u Vehicle Accessories in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPetLevelInfo()
@@ -2944,7 +2944,7 @@ void ObjectMgr::LoadPetLevelInfo()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level pet stats definitions. DB table `pet_levelstats` is empty.");
return;
}
@@ -2957,7 +2957,7 @@ void ObjectMgr::LoadPetLevelInfo()
uint32 creature_id = fields[0].GetUInt32();
if (!sObjectMgr->GetCreatureTemplate(creature_id))
{
- sLog->outError(LOG_FILTER_SQL, "Wrong creature id %u in `pet_levelstats` table, ignoring.", creature_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong creature id %u in `pet_levelstats` table, ignoring.", creature_id);
continue;
}
@@ -2965,17 +2965,17 @@ void ObjectMgr::LoadPetLevelInfo()
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
- sLog->outError(LOG_FILTER_SQL, "Wrong (> %u) level %u in `pet_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong (> %u) level %u in `pet_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `pet_levelstats` table, ignoring.", current_level);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `pet_levelstats` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
}
else if (current_level < 1)
{
- sLog->outError(LOG_FILTER_SQL, "Wrong (<1) level %u in `pet_levelstats` table, ignoring.", current_level);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong (<1) level %u in `pet_levelstats` table, ignoring.", current_level);
continue;
}
@@ -3008,7 +3008,7 @@ void ObjectMgr::LoadPetLevelInfo()
// fatal error if no level 1 data
if (!pInfo || pInfo[0].health == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Creature %u does not have pet stats data for Level 1!", itr->first);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature %u does not have pet stats data for Level 1!", itr->first);
exit(1);
}
@@ -3017,13 +3017,13 @@ void ObjectMgr::LoadPetLevelInfo()
{
if (pInfo[level].health == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Creature %u has no data for Level %i pet stats data, using data of Level %i.", itr->first, level+1, level);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature %u has no data for Level %i pet stats data, using data of Level %i.", itr->first, level+1, level);
pInfo[level] = pInfo[level-1];
}
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u level pet stats definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u level pet stats definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level) const
@@ -3048,7 +3048,7 @@ void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint3
else
{
if (count < -1)
- sLog->outError(LOG_FILTER_SQL, "Invalid count %i specified on item %u be removed from original player create info (use -1)!", count, itemId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Invalid count %i specified on item %u be removed from original player create info (use -1)!", count, itemId);
for (uint32 gender = 0; gender < GENDER_NONE; ++gender)
{
@@ -3066,7 +3066,7 @@ void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint3
}
if (!found)
- sLog->outError(LOG_FILTER_SQL, "Item %u specified to be removed from original create info not found in dbc!", itemId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item %u specified to be removed from original create info not found in dbc!", itemId);
}
}
}
@@ -3082,7 +3082,7 @@ void ObjectMgr::LoadPlayerInfo()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 player create definitions. DB table `playercreateinfo` is empty.");
exit(1);
}
else
@@ -3104,39 +3104,39 @@ void ObjectMgr::LoadPlayerInfo()
if (current_race >= MAX_RACES)
{
- sLog->outError(LOG_FILTER_SQL, "Wrong race %u in `playercreateinfo` table, ignoring.", current_race);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong race %u in `playercreateinfo` table, ignoring.", current_race);
continue;
}
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(current_race);
if (!rEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Wrong race %u in `playercreateinfo` table, ignoring.", current_race);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong race %u in `playercreateinfo` table, ignoring.", current_race);
continue;
}
if (current_class >= MAX_CLASSES)
{
- sLog->outError(LOG_FILTER_SQL, "Wrong class %u in `playercreateinfo` table, ignoring.", current_class);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong class %u in `playercreateinfo` table, ignoring.", current_class);
continue;
}
if (!sChrClassesStore.LookupEntry(current_class))
{
- sLog->outError(LOG_FILTER_SQL, "Wrong class %u in `playercreateinfo` table, ignoring.", current_class);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong class %u in `playercreateinfo` table, ignoring.", current_class);
continue;
}
// accept DB data only for valid position (and non instanceable)
if (!MapManager::IsValidMapCoord(mapId, positionX, positionY, positionZ, orientation))
{
- sLog->outError(LOG_FILTER_SQL, "Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong home position for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race);
continue;
}
if (sMapStore.LookupEntry(mapId)->Instanceable())
{
- sLog->outError(LOG_FILTER_SQL, "Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Home position in instanceable map for class %u race %u pair in `playercreateinfo` table, ignoring.", current_class, current_race);
continue;
}
@@ -3155,12 +3155,12 @@ void ObjectMgr::LoadPlayerInfo()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u player create definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u player create definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate items
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Player Create Items Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Player Create Items Data...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3
@@ -3168,7 +3168,7 @@ void ObjectMgr::LoadPlayerInfo()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 custom player create items. DB table `playercreateinfo_item` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 custom player create items. DB table `playercreateinfo_item` is empty.");
}
else
{
@@ -3181,14 +3181,14 @@ void ObjectMgr::LoadPlayerInfo()
uint32 current_race = fields[0].GetUInt8();
if (current_race >= MAX_RACES)
{
- sLog->outError(LOG_FILTER_SQL, "Wrong race %u in `playercreateinfo_item` table, ignoring.", current_race);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong race %u in `playercreateinfo_item` table, ignoring.", current_race);
continue;
}
uint32 current_class = fields[1].GetUInt8();
if (current_class >= MAX_CLASSES)
{
- sLog->outError(LOG_FILTER_SQL, "Wrong class %u in `playercreateinfo_item` table, ignoring.", current_class);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong class %u in `playercreateinfo_item` table, ignoring.", current_class);
continue;
}
@@ -3196,7 +3196,7 @@ void ObjectMgr::LoadPlayerInfo()
if (!GetItemTemplate(item_id))
{
- sLog->outError(LOG_FILTER_SQL, "Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.", item_id, current_race, current_class);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item id %u (race %u class %u) in `playercreateinfo_item` table but not listed in `item_template`, ignoring.", item_id, current_race, current_class);
continue;
}
@@ -3204,7 +3204,7 @@ void ObjectMgr::LoadPlayerInfo()
if (!amount)
{
- sLog->outError(LOG_FILTER_SQL, "Item id %u (class %u race %u) have amount == 0 in `playercreateinfo_item` table, ignoring.", item_id, current_race, current_class);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item id %u (class %u race %u) have amount == 0 in `playercreateinfo_item` table, ignoring.", item_id, current_race, current_class);
continue;
}
@@ -3225,12 +3225,12 @@ void ObjectMgr::LoadPlayerInfo()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u custom player create items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u custom player create items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate spells
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Player Create Spell Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Player Create Spell Data...");
{
uint32 oldMSTime = getMSTime();
@@ -3239,7 +3239,7 @@ void ObjectMgr::LoadPlayerInfo()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 player create spells. DB table `%s` is empty.", sWorld->getBoolConfig(CONFIG_START_ALL_SPELLS) ? "playercreateinfo_spell_custom" : "playercreateinfo_spell");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 player create spells. DB table `%s` is empty.", sWorld->getBoolConfig(CONFIG_START_ALL_SPELLS) ? "playercreateinfo_spell_custom" : "playercreateinfo_spell");
}
else
{
@@ -3254,13 +3254,13 @@ void ObjectMgr::LoadPlayerInfo()
if (raceMask != 0 && !(raceMask & RACEMASK_ALL_PLAYABLE))
{
- sLog->outError(LOG_FILTER_SQL, "Wrong race mask %u in `playercreateinfo_spell` table, ignoring.", raceMask);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong race mask %u in `playercreateinfo_spell` table, ignoring.", raceMask);
continue;
}
if (classMask != 0 && !(classMask & CLASSMASK_ALL_PLAYABLE))
{
- sLog->outError(LOG_FILTER_SQL, "Wrong class mask %u in `playercreateinfo_spell` table, ignoring.", classMask);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong class mask %u in `playercreateinfo_spell` table, ignoring.", classMask);
continue;
}
@@ -3280,7 +3280,7 @@ void ObjectMgr::LoadPlayerInfo()
// We need something better here, the check is not accounting for spells used by multiple races/classes but not all of them.
// Either split the masks per class, or per race, which kind of kills the point yet.
// else if (raceMask != 0 && classMask != 0)
- // sLog->outError(LOG_FILTER_SQL, "Racemask/classmask (%u/%u) combination was found containing an invalid race/class combination (%u/%u) in `playercreateinfo_spell` (Spell %u), ignoring.", raceMask, classMask, raceIndex, classIndex, spellId);
+ // TC_LOG_ERROR(LOG_FILTER_SQL, "Racemask/classmask (%u/%u) combination was found containing an invalid race/class combination (%u/%u) in `playercreateinfo_spell` (Spell %u), ignoring.", raceMask, classMask, raceIndex, classIndex, spellId);
}
}
}
@@ -3288,12 +3288,12 @@ void ObjectMgr::LoadPlayerInfo()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u player create spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u player create spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Load playercreate actions
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Player Create Action Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Player Create Action Data...");
{
uint32 oldMSTime = getMSTime();
@@ -3302,7 +3302,7 @@ void ObjectMgr::LoadPlayerInfo()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 player create actions. DB table `playercreateinfo_action` is empty.");
}
else
{
@@ -3315,14 +3315,14 @@ void ObjectMgr::LoadPlayerInfo()
uint32 current_race = fields[0].GetUInt8();
if (current_race >= MAX_RACES)
{
- sLog->outError(LOG_FILTER_SQL, "Wrong race %u in `playercreateinfo_action` table, ignoring.", current_race);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong race %u in `playercreateinfo_action` table, ignoring.", current_race);
continue;
}
uint32 current_class = fields[1].GetUInt8();
if (current_class >= MAX_CLASSES)
{
- sLog->outError(LOG_FILTER_SQL, "Wrong class %u in `playercreateinfo_action` table, ignoring.", current_class);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong class %u in `playercreateinfo_action` table, ignoring.", current_class);
continue;
}
@@ -3333,12 +3333,12 @@ void ObjectMgr::LoadPlayerInfo()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u player create actions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u player create actions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Loading levels data (class only dependent)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Player Create Level HP/Mana Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Player Create Level HP/Mana Data...");
{
uint32 oldMSTime = getMSTime();
@@ -3347,7 +3347,7 @@ void ObjectMgr::LoadPlayerInfo()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level health/mana definitions. DB table `game_event_condition` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level health/mana definitions. DB table `game_event_condition` is empty.");
exit(1);
}
@@ -3360,14 +3360,14 @@ void ObjectMgr::LoadPlayerInfo()
uint32 current_class = fields[0].GetUInt8();
if (current_class >= MAX_CLASSES)
{
- sLog->outError(LOG_FILTER_SQL, "Wrong class %u in `player_classlevelstats` table, ignoring.", current_class);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong class %u in `player_classlevelstats` table, ignoring.", current_class);
continue;
}
uint8 current_level = fields[1].GetUInt8(); // Can't be > than STRONG_MAX_LEVEL (hardcoded level maximum) due to var type
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_classlevelstats` table, ignoring.", current_level);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_classlevelstats` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
continue;
}
@@ -3401,7 +3401,7 @@ void ObjectMgr::LoadPlayerInfo()
// fatal error if no level 1 data
if (!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Class %i Level 1 does not have health/mana data!", class_);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Class %i Level 1 does not have health/mana data!", class_);
exit(1);
}
@@ -3410,17 +3410,17 @@ void ObjectMgr::LoadPlayerInfo()
{
if (pClassInfo->levelInfo[level].basehealth == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Class %i Level %i does not have health/mana data. Using stats data of level %i.", class_, level+1, level);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Class %i Level %i does not have health/mana data. Using stats data of level %i.", class_, level+1, level);
pClassInfo->levelInfo[level] = pClassInfo->levelInfo[level-1];
}
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u level health/mana definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u level health/mana definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
// Loading levels data (class/race dependent)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Player Create Level Stats Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Player Create Level Stats Data...");
{
uint32 oldMSTime = getMSTime();
@@ -3429,7 +3429,7 @@ void ObjectMgr::LoadPlayerInfo()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level stats definitions. DB table `player_levelstats` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level stats definitions. DB table `player_levelstats` is empty.");
exit(1);
}
@@ -3442,14 +3442,14 @@ void ObjectMgr::LoadPlayerInfo()
uint32 current_race = fields[0].GetUInt8();
if (current_race >= MAX_RACES)
{
- sLog->outError(LOG_FILTER_SQL, "Wrong race %u in `player_levelstats` table, ignoring.", current_race);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong race %u in `player_levelstats` table, ignoring.", current_race);
continue;
}
uint32 current_class = fields[1].GetUInt8();
if (current_class >= MAX_CLASSES)
{
- sLog->outError(LOG_FILTER_SQL, "Wrong class %u in `player_levelstats` table, ignoring.", current_class);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong class %u in `player_levelstats` table, ignoring.", current_class);
continue;
}
@@ -3457,10 +3457,10 @@ void ObjectMgr::LoadPlayerInfo()
if (current_level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
- sLog->outError(LOG_FILTER_SQL, "Wrong (> %u) level %u in `player_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong (> %u) level %u in `player_levelstats` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_levelstats` table, ignoring.", current_level);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_levelstats` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
@@ -3508,7 +3508,7 @@ void ObjectMgr::LoadPlayerInfo()
// fatal error if no level 1 data
if (!info->levelInfo || info->levelInfo[0].stats[0] == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Race %i Class %i Level 1 does not have stats data!", race, class_);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Race %i Class %i Level 1 does not have stats data!", race, class_);
exit(1);
}
@@ -3517,18 +3517,18 @@ void ObjectMgr::LoadPlayerInfo()
{
if (info->levelInfo[level].stats[0] == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Race %i Class %i Level %i does not have stats data. Using stats data of level %i.", race, class_, level+1, level);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Race %i Class %i Level %i does not have stats data. Using stats data of level %i.", race, class_, level+1, level);
info->levelInfo[level] = info->levelInfo[level-1];
}
}
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u level stats definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u level stats definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
// Loading xp per level data
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Player Create XP Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Player Create XP Data...");
{
uint32 oldMSTime = getMSTime();
@@ -3541,7 +3541,7 @@ void ObjectMgr::LoadPlayerInfo()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 xp for level definitions. DB table `player_xp_for_level` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 xp for level definitions. DB table `player_xp_for_level` is empty.");
exit(1);
}
@@ -3557,10 +3557,10 @@ void ObjectMgr::LoadPlayerInfo()
if (current_level >= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
{
if (current_level > STRONG_MAX_LEVEL) // hardcoded level maximum
- sLog->outError(LOG_FILTER_SQL, "Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL, current_level);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong (> %u) level %u in `player_xp_for_level` table, ignoring.", STRONG_MAX_LEVEL, current_level);
else
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_xp_for_levels` table, ignoring.", current_level);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Unused (> MaxPlayerLevel in worldserver.conf) level %u in `player_xp_for_levels` table, ignoring.", current_level);
++count; // make result loading percent "expected" correct in case disabled detail mode for example.
}
continue;
@@ -3576,12 +3576,12 @@ void ObjectMgr::LoadPlayerInfo()
{
if (_playerXPperLevel[level] == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Level %i does not have XP for level data. Using data of level [%i] + 100.", level+1, level);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Level %i does not have XP for level data. Using data of level [%i] + 100.", level+1, level);
_playerXPperLevel[level] = _playerXPperLevel[level-1]+100;
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u xp for level definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u xp for level definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
@@ -3738,7 +3738,7 @@ void ObjectMgr::LoadQuests()
" FROM quest_template");
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quests definitions. DB table `quest_template` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quests definitions. DB table `quest_template` is empty.");
return;
}
@@ -3767,18 +3767,18 @@ void ObjectMgr::LoadQuests()
// additional quest integrity checks (GO, creature_template and item_template must be loaded already)
if (qinfo->GetQuestMethod() >= 3)
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `Method` = %u, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestMethod());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `Method` = %u, expected values are 0, 1 or 2.", qinfo->GetQuestId(), qinfo->GetQuestMethod());
if (qinfo->Flags & ~QUEST_TRINITY_FLAGS_DB_ALLOWED)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `SpecialFlags` = %u > max allowed value. Correct `SpecialFlags` to value <= %u",
qinfo->GetQuestId(), qinfo->Flags >> 20, QUEST_TRINITY_FLAGS_DB_ALLOWED >> 20);
qinfo->Flags &= QUEST_TRINITY_FLAGS_DB_ALLOWED;
}
if (qinfo->Flags & QUEST_FLAGS_DAILY && qinfo->Flags & QUEST_FLAGS_WEEKLY)
{
- sLog->outError(LOG_FILTER_SQL, "Weekly Quest %u is marked as daily quest in `Flags`, removed daily flag.", qinfo->GetQuestId());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Weekly Quest %u is marked as daily quest in `Flags`, removed daily flag.", qinfo->GetQuestId());
qinfo->Flags &= ~QUEST_FLAGS_DAILY;
}
@@ -3786,7 +3786,7 @@ void ObjectMgr::LoadQuests()
{
if (!(qinfo->Flags & QUEST_TRINITY_FLAGS_REPEATABLE))
{
- sLog->outError(LOG_FILTER_SQL, "Daily Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Daily Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->Flags |= QUEST_TRINITY_FLAGS_REPEATABLE;
}
}
@@ -3795,7 +3795,7 @@ void ObjectMgr::LoadQuests()
{
if (!(qinfo->Flags & QUEST_TRINITY_FLAGS_REPEATABLE))
{
- sLog->outError(LOG_FILTER_SQL, "Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Weekly Quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->Flags |= QUEST_TRINITY_FLAGS_REPEATABLE;
}
}
@@ -3804,7 +3804,7 @@ void ObjectMgr::LoadQuests()
{
if (!(qinfo->Flags & QUEST_TRINITY_FLAGS_REPEATABLE))
{
- sLog->outError(LOG_FILTER_SQL, "Monthly quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Monthly quest %u not marked as repeatable in `SpecialFlags`, added.", qinfo->GetQuestId());
qinfo->Flags |= QUEST_TRINITY_FLAGS_REPEATABLE;
}
}
@@ -3816,7 +3816,7 @@ void ObjectMgr::LoadQuests()
{
if (uint32 id = qinfo->RewardChoiceItemId[j])
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardChoiceItemId%d` = %u but item from `RewardChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_TRACKING.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RewardChoiceItemId%d` = %u but item from `RewardChoiceItemId%d` can't be rewarded with quest flag QUEST_FLAGS_TRACKING.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest ignore this data
}
@@ -3828,7 +3828,7 @@ void ObjectMgr::LoadQuests()
{
if (!GetAreaEntryByAreaID(qinfo->ZoneOrSort))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `ZoneOrSort` = %u (zone case) but zone with this id does not exist.",
qinfo->GetQuestId(), qinfo->ZoneOrSort);
// no changes, quest not dependent from this value but can have problems at client
}
@@ -3839,7 +3839,7 @@ void ObjectMgr::LoadQuests()
QuestSortEntry const* qSort = sQuestSortStore.LookupEntry(-int32(qinfo->ZoneOrSort));
if (!qSort)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `ZoneOrSort` = %i (sort case) but quest sort with this id does not exist.",
qinfo->GetQuestId(), qinfo->ZoneOrSort);
// no changes, quest not dependent from this value but can have problems at client (note some may be 0, we must allow this so no check)
}
@@ -3848,7 +3848,7 @@ void ObjectMgr::LoadQuests()
{
if (qinfo->RequiredSkillId != skill_id)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `ZoneOrSort` = %i but `RequiredSkillId` does not have a corresponding value (%d).",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `ZoneOrSort` = %i but `RequiredSkillId` does not have a corresponding value (%d).",
qinfo->GetQuestId(), qinfo->ZoneOrSort, skill_id);
//override, and force proper value here?
}
@@ -3860,7 +3860,7 @@ void ObjectMgr::LoadQuests()
{
if (!(qinfo->RequiredClasses & CLASSMASK_ALL_PLAYABLE))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u does not contain any playable classes in `RequiredClasses` (%u), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->RequiredClasses);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u does not contain any playable classes in `RequiredClasses` (%u), value set to 0 (all classes).", qinfo->GetQuestId(), qinfo->RequiredClasses);
qinfo->RequiredClasses = 0;
}
}
@@ -3869,7 +3869,7 @@ void ObjectMgr::LoadQuests()
{
if (!(qinfo->RequiredRaces & RACEMASK_ALL_PLAYABLE))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u does not contain any playable races in `RequiredRaces` (%u), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->RequiredRaces);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u does not contain any playable races in `RequiredRaces` (%u), value set to 0 (all races).", qinfo->GetQuestId(), qinfo->RequiredRaces);
qinfo->RequiredRaces = 0;
}
}
@@ -3878,7 +3878,7 @@ void ObjectMgr::LoadQuests()
{
if (!sSkillLineStore.LookupEntry(qinfo->RequiredSkillId))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredSkillId` = %u but this skill does not exist",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RequiredSkillId` = %u but this skill does not exist",
qinfo->GetQuestId(), qinfo->RequiredSkillId);
}
}
@@ -3887,7 +3887,7 @@ void ObjectMgr::LoadQuests()
{
if (qinfo->RequiredSkillPoints > sWorld->GetConfigMaxSkillValue())
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredSkillPoints` = %u but max possible skill is %u, quest can't be done.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RequiredSkillPoints` = %u but max possible skill is %u, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredSkillPoints, sWorld->GetConfigMaxSkillValue());
// no changes, quest can't be done for this requirement
}
@@ -3896,77 +3896,77 @@ void ObjectMgr::LoadQuests()
if (qinfo->RequiredFactionId2 && !sFactionStore.LookupEntry(qinfo->RequiredFactionId2))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredFactionId2` = %u but faction template %u does not exist, quest can't be done.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RequiredFactionId2` = %u but faction template %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredFactionId2, qinfo->RequiredFactionId2);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredFactionId1 && !sFactionStore.LookupEntry(qinfo->RequiredFactionId1))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredFactionId1` = %u but faction template %u does not exist, quest can't be done.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RequiredFactionId1` = %u but faction template %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredFactionId1, qinfo->RequiredFactionId1);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMinRepFaction))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RequiredMinRepFaction` = %u but faction template %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredMinRepFaction, qinfo->RequiredMinRepFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMaxRepFaction && !sFactionStore.LookupEntry(qinfo->RequiredMaxRepFaction))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RequiredMaxRepFaction` = %u but faction template %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredMaxRepFaction, qinfo->RequiredMaxRepFaction);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepValue && qinfo->RequiredMinRepValue > ReputationMgr::Reputation_Cap)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RequiredMinRepValue` = %d but max reputation is %u, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredMinRepValue, ReputationMgr::Reputation_Cap);
// no changes, quest can't be done for this requirement
}
if (qinfo->RequiredMinRepValue && qinfo->RequiredMaxRepValue && qinfo->RequiredMaxRepValue <= qinfo->RequiredMinRepValue)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RequiredMaxRepValue` = %d and `RequiredMinRepValue` = %d, quest can't be done.",
qinfo->GetQuestId(), qinfo->RequiredMaxRepValue, qinfo->RequiredMinRepValue);
// no changes, quest can't be done for this requirement
}
if (!qinfo->RequiredFactionId1 && qinfo->RequiredFactionValue1 != 0)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredFactionValue1` = %d but `RequiredFactionId1` is 0, value has no effect",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RequiredFactionValue1` = %d but `RequiredFactionId1` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->RequiredFactionValue1);
// warning
}
if (!qinfo->RequiredFactionId2 && qinfo->RequiredFactionValue2 != 0)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredFactionValue2` = %d but `RequiredFactionId2` is 0, value has no effect",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RequiredFactionValue2` = %d but `RequiredFactionId2` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->RequiredFactionValue2);
// warning
}
if (!qinfo->RequiredMinRepFaction && qinfo->RequiredMinRepValue != 0)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RequiredMinRepValue` = %d but `RequiredMinRepFaction` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->RequiredMinRepValue);
// warning
}
if (!qinfo->RequiredMaxRepFaction && qinfo->RequiredMaxRepValue != 0)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RequiredMaxRepValue` = %d but `RequiredMaxRepFaction` is 0, value has no effect",
qinfo->GetQuestId(), qinfo->RequiredMaxRepValue);
// warning
}
if (qinfo->RewardTitleId && !sCharTitlesStore.LookupEntry(qinfo->RewardTitleId))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RewardTitleId` = %u but CharTitle Id %u does not exist, quest can't be rewarded with title.",
qinfo->GetQuestId(), qinfo->GetCharTitleId(), qinfo->GetCharTitleId());
qinfo->RewardTitleId = 0;
// quest can't reward this title
@@ -3976,20 +3976,20 @@ void ObjectMgr::LoadQuests()
{
if (!sObjectMgr->GetItemTemplate(qinfo->SourceItemId))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `SourceItemId` = %u but item with entry %u does not exist, quest can't be done.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `SourceItemId` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->SourceItemId, qinfo->SourceItemId);
qinfo->SourceItemId = 0; // quest can't be done for this requirement
}
else if (qinfo->SourceItemIdCount == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `SourceItemId` = %u but `SourceItemIdCount` = 0, set to 1 but need fix in DB.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `SourceItemId` = %u but `SourceItemIdCount` = 0, set to 1 but need fix in DB.",
qinfo->GetQuestId(), qinfo->SourceItemId);
qinfo->SourceItemIdCount = 1; // update to 1 for allow quest work for backward compatibility with DB
}
}
else if (qinfo->SourceItemIdCount>0)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `SourceItemId` = 0 but `SourceItemIdCount` = %u, useless value.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `SourceItemId` = 0 but `SourceItemIdCount` = %u, useless value.",
qinfo->GetQuestId(), qinfo->SourceItemIdCount);
qinfo->SourceItemIdCount=0; // no quest work changes in fact
}
@@ -3999,13 +3999,13 @@ void ObjectMgr::LoadQuests()
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(qinfo->SourceSpellid);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `SourceSpellid` = %u but spell %u doesn't exist, quest can't be done.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `SourceSpellid` = %u but spell %u doesn't exist, quest can't be done.",
qinfo->GetQuestId(), qinfo->SourceSpellid, qinfo->SourceSpellid);
qinfo->SourceSpellid = 0; // quest can't be done for this requirement
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `SourceSpellid` = %u but spell %u is broken, quest can't be done.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `SourceSpellid` = %u but spell %u is broken, quest can't be done.",
qinfo->GetQuestId(), qinfo->SourceSpellid, qinfo->SourceSpellid);
qinfo->SourceSpellid = 0; // quest can't be done for this requirement
}
@@ -4018,7 +4018,7 @@ void ObjectMgr::LoadQuests()
{
if (qinfo->RequiredItemCount[j] == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredItemId%d` = %u but `RequiredItemCount%d` = 0, quest can't be done.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RequiredItemId%d` = %u but `RequiredItemCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest can't be done for this requirement
}
@@ -4027,14 +4027,14 @@ void ObjectMgr::LoadQuests()
if (!sObjectMgr->GetItemTemplate(id))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RequiredItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, id);
qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest
}
}
else if (qinfo->RequiredItemCount[j]>0)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredItemId%d` = 0 but `RequiredItemCount%d` = %u, quest can't be done.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RequiredItemId%d` = 0 but `RequiredItemCount%d` = %u, quest can't be done.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredItemCount[j]);
qinfo->RequiredItemCount[j] = 0; // prevent incorrect work of quest
}
@@ -4047,7 +4047,7 @@ void ObjectMgr::LoadQuests()
{
if (!sObjectMgr->GetItemTemplate(id))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredSourceItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RequiredSourceItemId%d` = %u but item with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, id);
// no changes, quest can't be done for this requirement
}
@@ -4056,7 +4056,7 @@ void ObjectMgr::LoadQuests()
{
if (qinfo->RequiredSourceItemCount[j]>0)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredSourceItemId%d` = 0 but `RequiredSourceItemCount%d` = %u.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RequiredSourceItemId%d` = 0 but `RequiredSourceItemCount%d` = %u.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredSourceItemCount[j]);
// no changes, quest ignore this data
}
@@ -4071,7 +4071,7 @@ void ObjectMgr::LoadQuests()
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(id);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `ReqSpellCast%d` = %u but spell %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, id);
continue;
}
@@ -4093,7 +4093,7 @@ void ObjectMgr::LoadQuests()
{
if (!qinfo->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
{
- sLog->outError(LOG_FILTER_SQL, "Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and RequiredNpcOrGo%d = 0, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags or RequiredNpcOrGo%d must be fixed, quest modified to enable objective.", spellInfo->Id, qinfo->Id, j+1, j+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT for quest %u and RequiredNpcOrGo%d = 0, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags or RequiredNpcOrGo%d must be fixed, quest modified to enable objective.", spellInfo->Id, qinfo->Id, j+1, j+1);
// this will prevent quest completing without objective
const_cast<Quest*>(qinfo)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
@@ -4101,7 +4101,7 @@ void ObjectMgr::LoadQuests()
}
else
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `ReqSpellCast%d` = %u and RequiredNpcOrGo%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `ReqSpellCast%d` = %u and RequiredNpcOrGo%d = 0 but spell %u does not have SPELL_EFFECT_QUEST_COMPLETE or SPELL_EFFECT_SEND_EVENT effect for this quest, quest can't be done.",
qinfo->GetQuestId(), j+1, id, j+1, id);
// no changes, quest can't be done for this requirement
}
@@ -4114,14 +4114,14 @@ void ObjectMgr::LoadQuests()
int32 id = qinfo->RequiredNpcOrGo[j];
if (id < 0 && !sObjectMgr->GetGameObjectTemplate(-id))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredNpcOrGo%d` = %i but gameobject %u does not exist, quest can't be done.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RequiredNpcOrGo%d` = %i but gameobject %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, uint32(-id));
qinfo->RequiredNpcOrGo[j] = 0; // quest can't be done for this requirement
}
if (id > 0 && !sObjectMgr->GetCreatureTemplate(id))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredNpcOrGo%d` = %i but creature with entry %u does not exist, quest can't be done.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RequiredNpcOrGo%d` = %i but creature with entry %u does not exist, quest can't be done.",
qinfo->GetQuestId(), j+1, id, uint32(id));
qinfo->RequiredNpcOrGo[j] = 0; // quest can't be done for this requirement
}
@@ -4134,14 +4134,14 @@ void ObjectMgr::LoadQuests()
if (!qinfo->RequiredNpcOrGoCount[j])
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredNpcOrGo%d` = %u but `RequiredNpcOrGoCount%d` = 0, quest can't be done.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RequiredNpcOrGo%d` = %u but `RequiredNpcOrGoCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest can be incorrectly done, but we already report this
}
}
else if (qinfo->RequiredNpcOrGoCount[j]>0)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RequiredNpcOrGo%d` = 0 but `RequiredNpcOrGoCount%d` = %u.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RequiredNpcOrGo%d` = 0 but `RequiredNpcOrGoCount%d` = %u.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RequiredNpcOrGoCount[j]);
// no changes, quest ignore this data
}
@@ -4154,21 +4154,21 @@ void ObjectMgr::LoadQuests()
{
if (!sObjectMgr->GetItemTemplate(id))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RewardChoiceItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
qinfo->GetQuestId(), j+1, id, id);
qinfo->RewardChoiceItemId[j] = 0; // no changes, quest will not reward this
}
if (!qinfo->RewardChoiceItemCount[j])
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardChoiceItemId%d` = %u but `RewardChoiceItemCount%d` = 0, quest can't be done.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RewardChoiceItemId%d` = %u but `RewardChoiceItemCount%d` = 0, quest can't be done.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes, quest can't be done
}
}
else if (qinfo->RewardChoiceItemCount[j]>0)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardChoiceItemId%d` = 0 but `RewardChoiceItemCount%d` = %u.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RewardChoiceItemId%d` = 0 but `RewardChoiceItemCount%d` = %u.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardChoiceItemCount[j]);
// no changes, quest ignore this data
}
@@ -4181,21 +4181,21 @@ void ObjectMgr::LoadQuests()
{
if (!sObjectMgr->GetItemTemplate(id))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RewardItemId%d` = %u but item with entry %u does not exist, quest will not reward this item.",
qinfo->GetQuestId(), j+1, id, id);
qinfo->RewardItemId[j] = 0; // no changes, quest will not reward this item
}
if (!qinfo->RewardItemIdCount[j])
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardItemId%d` = %u but `RewardItemIdCount%d` = 0, quest will not reward this item.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RewardItemId%d` = %u but `RewardItemIdCount%d` = 0, quest will not reward this item.",
qinfo->GetQuestId(), j+1, id, j+1);
// no changes
}
}
else if (qinfo->RewardItemIdCount[j]>0)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardItemId%d` = 0 but `RewardItemIdCount%d` = %u.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RewardItemId%d` = 0 but `RewardItemIdCount%d` = %u.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardItemIdCount[j]);
// no changes, quest ignore this data
}
@@ -4207,18 +4207,18 @@ void ObjectMgr::LoadQuests()
{
if (abs(qinfo->RewardFactionValueId[j]) > 9)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has RewardFactionValueId%d = %i. That is outside the range of valid values (-9 to 9).", qinfo->GetQuestId(), j+1, qinfo->RewardFactionValueId[j]);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has RewardFactionValueId%d = %i. That is outside the range of valid values (-9 to 9).", qinfo->GetQuestId(), j+1, qinfo->RewardFactionValueId[j]);
}
if (!sFactionStore.LookupEntry(qinfo->RewardFactionId[j]))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardFactionId%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewardFactionId[j], qinfo->RewardFactionId[j]);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RewardFactionId%d` = %u but raw faction (faction.dbc) %u does not exist, quest will not reward reputation for this faction.", qinfo->GetQuestId(), j+1, qinfo->RewardFactionId[j], qinfo->RewardFactionId[j]);
qinfo->RewardFactionId[j] = 0; // quest will not reward this
}
}
else if (qinfo->RewardFactionValueIdOverride[j] != 0)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardFactionId%d` = 0 but `RewardFactionValueIdOverride%d` = %i.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RewardFactionId%d` = 0 but `RewardFactionValueIdOverride%d` = %i.",
qinfo->GetQuestId(), j+1, j+1, qinfo->RewardFactionValueIdOverride[j]);
// no changes, quest ignore this data
}
@@ -4230,21 +4230,21 @@ void ObjectMgr::LoadQuests()
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardSpell` = %u but spell %u does not exist, spell removed as display reward.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RewardSpell` = %u but spell %u does not exist, spell removed as display reward.",
qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
qinfo->RewardSpell = 0; // no spell reward will display for this quest
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardSpell` = %u but spell %u is broken, quest will not have a spell reward.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RewardSpell` = %u but spell %u is broken, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
qinfo->RewardSpell = 0; // no spell reward will display for this quest
}
else if (GetTalentSpellCost(qinfo->RewardSpell))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardSpell` = %u but spell %u is talent, quest will not have a spell reward.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RewardSpell` = %u but spell %u is talent, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpell, qinfo->RewardSpell);
qinfo->RewardSpell = 0; // no spell reward will display for this quest
}
@@ -4256,21 +4256,21 @@ void ObjectMgr::LoadQuests()
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RewardSpellCast` = %u but spell %u does not exist, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpellCast, qinfo->RewardSpellCast);
qinfo->RewardSpellCast = 0; // no spell will be casted on player
}
else if (!SpellMgr::IsSpellValid(spellInfo))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RewardSpellCast` = %u but spell %u is broken, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpellCast, qinfo->RewardSpellCast);
qinfo->RewardSpellCast = 0; // no spell will be casted on player
}
else if (GetTalentSpellCost(qinfo->RewardSpellCast))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardSpell` = %u but spell %u is talent, quest will not have a spell reward.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RewardSpell` = %u but spell %u is talent, quest will not have a spell reward.",
qinfo->GetQuestId(), qinfo->RewardSpellCast, qinfo->RewardSpellCast);
qinfo->RewardSpellCast = 0; // no spell will be casted on player
}
@@ -4280,7 +4280,7 @@ void ObjectMgr::LoadQuests()
{
if (!sMailTemplateStore.LookupEntry(qinfo->RewardMailTemplateId))
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RewardMailTemplateId` = %u but mail template %u does not exist, quest will not have a mail reward.",
qinfo->GetQuestId(), qinfo->RewardMailTemplateId, qinfo->RewardMailTemplateId);
qinfo->RewardMailTemplateId = 0; // no mail will send to player
qinfo->RewardMailDelay = 0; // no mail will send to player
@@ -4288,7 +4288,7 @@ void ObjectMgr::LoadQuests()
else if (usedMailTemplates.find(qinfo->RewardMailTemplateId) != usedMailTemplates.end())
{
std::map<uint32, uint32>::const_iterator used_mt_itr = usedMailTemplates.find(qinfo->RewardMailTemplateId);
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `RewardMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `RewardMailTemplateId` = %u but mail template %u already used for quest %u, quest will not have a mail reward.",
qinfo->GetQuestId(), qinfo->RewardMailTemplateId, qinfo->RewardMailTemplateId, used_mt_itr->second);
qinfo->RewardMailTemplateId = 0; // no mail will send to player
qinfo->RewardMailDelay = 0; // no mail will send to player
@@ -4302,7 +4302,7 @@ void ObjectMgr::LoadQuests()
QuestMap::iterator qNextItr = _questTemplates.find(qinfo->NextQuestIdChain);
if (qNextItr == _questTemplates.end())
{
- sLog->outError(LOG_FILTER_SQL, "Quest %u has `NextQuestIdChain` = %u but quest %u does not exist, quest chain will not work.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u has `NextQuestIdChain` = %u but quest %u does not exist, quest chain will not work.",
qinfo->GetQuestId(), qinfo->NextQuestIdChain, qinfo->NextQuestIdChain);
qinfo->NextQuestIdChain = 0;
}
@@ -4315,7 +4315,7 @@ void ObjectMgr::LoadQuests()
{
if (_questTemplates.find(abs(qinfo->GetPrevQuestId())) == _questTemplates.end())
{
- sLog->outError(LOG_FILTER_SQL, "Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %d has PrevQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetPrevQuestId());
}
else
{
@@ -4328,7 +4328,7 @@ void ObjectMgr::LoadQuests()
QuestMap::iterator qNextItr = _questTemplates.find(abs(qinfo->GetNextQuestId()));
if (qNextItr == _questTemplates.end())
{
- sLog->outError(LOG_FILTER_SQL, "Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %d has NextQuestId %i, but no such quest", qinfo->GetQuestId(), qinfo->GetNextQuestId());
}
else
{
@@ -4367,7 +4367,7 @@ void ObjectMgr::LoadQuests()
if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
{
- sLog->outError(LOG_FILTER_SQL, "Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell (id: %u) have SPELL_EFFECT_QUEST_COMPLETE for quest %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Quest flags must be fixed, quest modified to enable objective.", spellInfo->Id, quest_id);
// this will prevent quest completing without objective
const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
@@ -4375,7 +4375,7 @@ void ObjectMgr::LoadQuests()
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu quests definitions in %u ms", (unsigned long)_questTemplates.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu quests definitions in %u ms", (unsigned long)_questTemplates.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestLocales()
@@ -4423,7 +4423,7 @@ void ObjectMgr::LoadQuestLocales()
}
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu Quest locale strings in %u ms", (unsigned long)_questLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu Quest locale strings in %u ms", (unsigned long)_questLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadScripts(ScriptsType type)
@@ -4441,7 +4441,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
if (sScriptMgr->IsScriptScheduled()) // function cannot be called when scripts are in use.
return;
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading %s...", tableName.c_str());
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading %s...", tableName.c_str());
scripts->clear(); // need for reload support
@@ -4451,7 +4451,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 script definitions. DB table `%s` is empty!", tableName.c_str());
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 script definitions. DB table `%s` is empty!", tableName.c_str());
return;
}
@@ -4482,19 +4482,19 @@ void ObjectMgr::LoadScripts(ScriptsType type)
{
if (tmp.Talk.ChatType > CHAT_TYPE_WHISPER && tmp.Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` has invalid talk type (datalong = %u) in SCRIPT_COMMAND_TALK for script id %u",
tableName.c_str(), tmp.Talk.ChatType, tmp.id);
continue;
}
if (!tmp.Talk.TextID)
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` has invalid talk text id (dataint = %i) in SCRIPT_COMMAND_TALK for script id %u",
tableName.c_str(), tmp.Talk.TextID, tmp.id);
continue;
}
if (tmp.Talk.TextID < MIN_DB_SCRIPT_STRING_ID || tmp.Talk.TextID >= MAX_DB_SCRIPT_STRING_ID)
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` has out of range text id (dataint = %i expected %u-%u) in SCRIPT_COMMAND_TALK for script id %u",
tableName.c_str(), tmp.Talk.TextID, MIN_DB_SCRIPT_STRING_ID, MAX_DB_SCRIPT_STRING_ID, tmp.id);
continue;
}
@@ -4506,7 +4506,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
{
if (!sEmotesStore.LookupEntry(tmp.Emote.EmoteID))
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` has invalid emote id (datalong = %u) in SCRIPT_COMMAND_EMOTE for script id %u",
tableName.c_str(), tmp.Emote.EmoteID, tmp.id);
continue;
}
@@ -4517,14 +4517,14 @@ void ObjectMgr::LoadScripts(ScriptsType type)
{
if (!sMapStore.LookupEntry(tmp.TeleportTo.MapID))
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` has invalid map (Id: %u) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",
tableName.c_str(), tmp.TeleportTo.MapID, tmp.id);
continue;
}
if (!Trinity::IsValidMapCoord(tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation))
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TELEPORT_TO for script id %u",
tableName.c_str(), tmp.TeleportTo.DestX, tmp.TeleportTo.DestY, tmp.TeleportTo.DestZ, tmp.TeleportTo.Orientation, tmp.id);
continue;
}
@@ -4536,14 +4536,14 @@ void ObjectMgr::LoadScripts(ScriptsType type)
Quest const* quest = GetQuestTemplate(tmp.QuestExplored.QuestID);
if (!quest)
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` has invalid quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id);
continue;
}
if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` has quest (ID: %u) in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT in quest flags. Script command or quest flags wrong. Quest modified to require objective.",
tableName.c_str(), tmp.QuestExplored.QuestID, tmp.id);
// this will prevent quest completing without objective
@@ -4554,21 +4554,21 @@ void ObjectMgr::LoadScripts(ScriptsType type)
if (float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u",
tableName.c_str(), tmp.QuestExplored.Distance, tmp.id);
continue;
}
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) > DEFAULT_VISIBILITY_DISTANCE)
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` has too large distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, max distance is %f or 0 for disable distance check",
tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, DEFAULT_VISIBILITY_DISTANCE);
continue;
}
if (tmp.QuestExplored.Distance && float(tmp.QuestExplored.Distance) < INTERACTION_DISTANCE)
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` has too small distance (%u) for exploring objective complete in `datalong2` in SCRIPT_COMMAND_QUEST_EXPLORED in `datalong` for script id %u, min distance is %f or 0 for disable distance check",
tableName.c_str(), tmp.QuestExplored.Distance, tmp.id, INTERACTION_DISTANCE);
continue;
}
@@ -4580,7 +4580,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
{
if (!GetCreatureTemplate(tmp.KillCredit.CreatureEntry))
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_KILL_CREDIT for script id %u",
tableName.c_str(), tmp.KillCredit.CreatureEntry, tmp.id);
continue;
}
@@ -4592,7 +4592,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
GameObjectData const* data = GetGOData(tmp.RespawnGameobject.GOGuid);
if (!data)
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` has invalid gameobject (GUID: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
tableName.c_str(), tmp.RespawnGameobject.GOGuid, tmp.id);
continue;
}
@@ -4600,7 +4600,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
if (!info)
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
tableName.c_str(), tmp.RespawnGameobject.GOGuid, data->id, tmp.id);
continue;
}
@@ -4611,7 +4611,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
info->type == GAMEOBJECT_TYPE_BUTTON ||
info->type == GAMEOBJECT_TYPE_TRAP)
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` have gameobject type (%u) unsupported by command SCRIPT_COMMAND_RESPAWN_GAMEOBJECT for script id %u",
tableName.c_str(), info->entry, tmp.id);
continue;
}
@@ -4622,14 +4622,14 @@ void ObjectMgr::LoadScripts(ScriptsType type)
{
if (!Trinity::IsValidMapCoord(tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation))
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` has invalid coordinates (X: %f Y: %f Z: %f O: %f) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
tableName.c_str(), tmp.TempSummonCreature.PosX, tmp.TempSummonCreature.PosY, tmp.TempSummonCreature.PosZ, tmp.TempSummonCreature.Orientation, tmp.id);
continue;
}
if (!GetCreatureTemplate(tmp.TempSummonCreature.CreatureEntry))
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` has invalid creature (Entry: %u) in SCRIPT_COMMAND_TEMP_SUMMON_CREATURE for script id %u",
tableName.c_str(), tmp.TempSummonCreature.CreatureEntry, tmp.id);
continue;
}
@@ -4642,7 +4642,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
GameObjectData const* data = GetGOData(tmp.ToggleDoor.GOGuid);
if (!data)
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` has invalid gameobject (GUID: %u) in %s for script id %u",
tableName.c_str(), tmp.ToggleDoor.GOGuid, GetScriptCommandName(tmp.command).c_str(), tmp.id);
continue;
}
@@ -4650,14 +4650,14 @@ void ObjectMgr::LoadScripts(ScriptsType type)
GameObjectTemplate const* info = GetGameObjectTemplate(data->id);
if (!info)
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` has gameobject with invalid entry (GUID: %u Entry: %u) in %s for script id %u",
tableName.c_str(), tmp.ToggleDoor.GOGuid, data->id, GetScriptCommandName(tmp.command).c_str(), tmp.id);
continue;
}
if (info->type != GAMEOBJECT_TYPE_DOOR)
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` has gameobject type (%u) non supported by command %s for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` has gameobject type (%u) non supported by command %s for script id %u",
tableName.c_str(), info->entry, GetScriptCommandName(tmp.command).c_str(), tmp.id);
continue;
}
@@ -4669,13 +4669,13 @@ void ObjectMgr::LoadScripts(ScriptsType type)
{
if (!sSpellMgr->GetSpellInfo(tmp.RemoveAura.SpellID))
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u",
tableName.c_str(), tmp.RemoveAura.SpellID, tmp.id);
continue;
}
if (tmp.RemoveAura.Flags & ~0x1) // 1 bits (0, 1)
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` using unknown flags in datalong2 (%u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` using unknown flags in datalong2 (%u) in SCRIPT_COMMAND_REMOVE_AURA for script id %u",
tableName.c_str(), tmp.RemoveAura.Flags, tmp.id);
continue;
}
@@ -4686,25 +4686,25 @@ void ObjectMgr::LoadScripts(ScriptsType type)
{
if (!sSpellMgr->GetSpellInfo(tmp.CastSpell.SpellID))
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` using non-existent spell (id: %u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
tableName.c_str(), tmp.CastSpell.SpellID, tmp.id);
continue;
}
if (tmp.CastSpell.Flags > 4) // targeting type
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` using unknown target in datalong2 (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` using unknown target in datalong2 (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
tableName.c_str(), tmp.CastSpell.Flags, tmp.id);
continue;
}
if (tmp.CastSpell.Flags != 4 && tmp.CastSpell.CreatureEntry & ~0x1) // 1 bit (0, 1)
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` using unknown flags in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` using unknown flags in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id);
continue;
}
else if (tmp.CastSpell.Flags == 4 && !GetCreatureTemplate(tmp.CastSpell.CreatureEntry))
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` using invalid creature entry in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` using invalid creature entry in dataint (%u) in SCRIPT_COMMAND_CAST_SPELL for script id %u",
tableName.c_str(), tmp.CastSpell.CreatureEntry, tmp.id);
continue;
}
@@ -4715,13 +4715,13 @@ void ObjectMgr::LoadScripts(ScriptsType type)
{
if (!GetItemTemplate(tmp.CreateItem.ItemEntry))
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` has nonexistent item (entry: %u) in SCRIPT_COMMAND_CREATE_ITEM for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` has nonexistent item (entry: %u) in SCRIPT_COMMAND_CREATE_ITEM for script id %u",
tableName.c_str(), tmp.CreateItem.ItemEntry, tmp.id);
continue;
}
if (!tmp.CreateItem.Amount)
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` SCRIPT_COMMAND_CREATE_ITEM but amount is %u for script id %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` SCRIPT_COMMAND_CREATE_ITEM but amount is %u for script id %u",
tableName.c_str(), tmp.CreateItem.Amount, tmp.id);
continue;
}
@@ -4742,7 +4742,7 @@ void ObjectMgr::LoadScripts(ScriptsType type)
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u script definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u script definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadSpellScripts()
@@ -4757,14 +4757,14 @@ void ObjectMgr::LoadSpellScripts()
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Table `spell_scripts` has not existing spell (Id: %u) as script id", spellId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `spell_scripts` has not existing spell (Id: %u) as script id", spellId);
continue;
}
uint8 i = (uint8)((uint32(itr->first) >> 24) & 0x000000FF);
//check for correct spellEffect
if (!spellInfo->Effects[i].Effect || (spellInfo->Effects[i].Effect != SPELL_EFFECT_SCRIPT_EFFECT && spellInfo->Effects[i].Effect != SPELL_EFFECT_DUMMY))
- sLog->outError(LOG_FILTER_SQL, "Table `spell_scripts` - spell %u effect %u is not SPELL_EFFECT_SCRIPT_EFFECT or SPELL_EFFECT_DUMMY", spellId, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `spell_scripts` - spell %u effect %u is not SPELL_EFFECT_SCRIPT_EFFECT or SPELL_EFFECT_DUMMY", spellId, i);
}
}
@@ -4806,7 +4806,7 @@ void ObjectMgr::LoadEventScripts()
{
std::set<uint32>::const_iterator itr2 = evt_scripts.find(itr->first);
if (itr2 == evt_scripts.end())
- sLog->outError(LOG_FILTER_SQL, "Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `event_scripts` has script (Id: %u) not referring to any gameobject_template type 10 data2 field, type 3 data6 field, type 13 data 2 field or any spell effect %u",
itr->first, SPELL_EFFECT_SEND_EVENT);
}
}
@@ -4837,7 +4837,7 @@ void ObjectMgr::LoadWaypointScripts()
}
for (std::set<uint32>::iterator itr = actionSet.begin(); itr != actionSet.end(); ++itr)
- sLog->outError(LOG_FILTER_SQL, "There is no waypoint which links to the waypoint script %u", *itr);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "There is no waypoint which links to the waypoint script %u", *itr);
}
void ObjectMgr::LoadSpellScriptNames()
@@ -4850,7 +4850,7 @@ void ObjectMgr::LoadSpellScriptNames()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell script names. DB table `spell_script_names` is empty!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell script names. DB table `spell_script_names` is empty!");
return;
}
@@ -4874,7 +4874,7 @@ void ObjectMgr::LoadSpellScriptNames()
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Scriptname:`%s` spell (spell_id:%d) does not exist in `Spell.dbc`.", scriptName, fields[0].GetInt32());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Scriptname:`%s` spell (spell_id:%d) does not exist in `Spell.dbc`.", scriptName, fields[0].GetInt32());
continue;
}
@@ -4882,7 +4882,7 @@ void ObjectMgr::LoadSpellScriptNames()
{
if (sSpellMgr->GetFirstSpellInChain(spellId) != uint32(spellId))
{
- sLog->outError(LOG_FILTER_SQL, "Scriptname:`%s` spell (spell_id:%d) is not first rank of spell.", scriptName, fields[0].GetInt32());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Scriptname:`%s` spell (spell_id:%d) is not first rank of spell.", scriptName, fields[0].GetInt32());
continue;
}
while (spellInfo)
@@ -4897,7 +4897,7 @@ void ObjectMgr::LoadSpellScriptNames()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell script names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell script names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::ValidateSpellScripts()
@@ -4906,7 +4906,7 @@ void ObjectMgr::ValidateSpellScripts()
if (_spellScriptsStore.empty())
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Validated 0 scripts.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Validated 0 scripts.");
return;
}
@@ -4926,7 +4926,7 @@ void ObjectMgr::ValidateSpellScripts()
bool valid = true;
if (!spellScript && !auraScript)
{
- sLog->outError(LOG_FILTER_TSCR, "Functions GetSpellScript() and GetAuraScript() of script `%s` do not return objects - script skipped", GetScriptName(sitr->second->second));
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Functions GetSpellScript() and GetAuraScript() of script `%s` do not return objects - script skipped", GetScriptName(sitr->second->second));
valid = false;
}
if (spellScript)
@@ -4953,7 +4953,7 @@ void ObjectMgr::ValidateSpellScripts()
++count;
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Validated %u scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Validated %u scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPageTexts()
@@ -4965,7 +4965,7 @@ void ObjectMgr::LoadPageTexts()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 page texts. DB table `page_text` is empty!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 page texts. DB table `page_text` is empty!");
return;
}
@@ -4989,12 +4989,12 @@ void ObjectMgr::LoadPageTexts()
{
PageTextContainer::const_iterator itr2 = _pageTextStore.find(itr->second.NextPage);
if (itr2 == _pageTextStore.end())
- sLog->outError(LOG_FILTER_SQL, "Page text (Id: %u) has not existing next page (Id: %u)", itr->first, itr->second.NextPage);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Page text (Id: %u) has not existing next page (Id: %u)", itr->first, itr->second.NextPage);
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u page texts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u page texts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
PageText const* ObjectMgr::GetPageText(uint32 pageEntry)
@@ -5029,7 +5029,7 @@ void ObjectMgr::LoadPageTextLocales()
AddLocaleString(fields[i].GetString(), LocaleConstant(i), data.Text);
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu PageText locale strings in %u ms", (unsigned long)_pageTextLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu PageText locale strings in %u ms", (unsigned long)_pageTextLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadInstanceTemplate()
@@ -5041,7 +5041,7 @@ void ObjectMgr::LoadInstanceTemplate()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 instance templates. DB table `page_text` is empty!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 instance templates. DB table `page_text` is empty!");
return;
}
@@ -5054,7 +5054,7 @@ void ObjectMgr::LoadInstanceTemplate()
if (!MapManager::IsValidMAP(mapID, true))
{
- sLog->outError(LOG_FILTER_SQL, "ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", mapID);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "ObjectMgr::LoadInstanceTemplate: bad mapid %d for template!", mapID);
continue;
}
@@ -5070,7 +5070,7 @@ void ObjectMgr::LoadInstanceTemplate()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u instance templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u instance templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
InstanceTemplate const* ObjectMgr::GetInstanceTemplate(uint32 mapID)
@@ -5090,7 +5090,7 @@ void ObjectMgr::LoadInstanceEncounters()
QueryResult result = WorldDatabase.Query("SELECT entry, creditType, creditEntry, lastEncounterDungeon FROM instance_encounters");
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 instance encounters, table is empty!");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 instance encounters, table is empty!");
return;
}
@@ -5106,13 +5106,13 @@ void ObjectMgr::LoadInstanceEncounters()
DungeonEncounterEntry const* dungeonEncounter = sDungeonEncounterStore.LookupEntry(entry);
if (!dungeonEncounter)
{
- sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an invalid encounter id %u, skipped!", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `instance_encounters` has an invalid encounter id %u, skipped!", entry);
continue;
}
if (lastEncounterDungeon && !sLFGMgr->GetLFGDungeonEntry(lastEncounterDungeon))
{
- sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an encounter %u (%s) marked as final for invalid dungeon id %u, skipped!", entry, dungeonEncounter->encounterName[0], lastEncounterDungeon);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `instance_encounters` has an encounter %u (%s) marked as final for invalid dungeon id %u, skipped!", entry, dungeonEncounter->encounterName[0], lastEncounterDungeon);
continue;
}
@@ -5121,7 +5121,7 @@ void ObjectMgr::LoadInstanceEncounters()
{
if (itr != dungeonLastBosses.end())
{
- sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` specified encounter %u (%s) as last encounter but %u (%s) is already marked as one, skipped!", entry, dungeonEncounter->encounterName[0], itr->second->id, itr->second->encounterName[0]);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `instance_encounters` specified encounter %u (%s) as last encounter but %u (%s) is already marked as one, skipped!", entry, dungeonEncounter->encounterName[0], itr->second->id, itr->second->encounterName[0]);
continue;
}
@@ -5135,7 +5135,7 @@ void ObjectMgr::LoadInstanceEncounters()
CreatureTemplate const* creatureInfo = GetCreatureTemplate(creditEntry);
if (!creatureInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an invalid creature (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `instance_encounters` has an invalid creature (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
continue;
}
const_cast<CreatureTemplate*>(creatureInfo)->flags_extra |= CREATURE_FLAG_EXTRA_DUNGEON_BOSS;
@@ -5144,12 +5144,12 @@ void ObjectMgr::LoadInstanceEncounters()
case ENCOUNTER_CREDIT_CAST_SPELL:
if (!sSpellMgr->GetSpellInfo(creditEntry))
{
- sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an invalid spell (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `instance_encounters` has an invalid spell (entry %u) linked to the encounter %u (%s), skipped!", creditEntry, entry, dungeonEncounter->encounterName[0]);
continue;
}
break;
default:
- sLog->outError(LOG_FILTER_SQL, "Table `instance_encounters` has an invalid credit type (%u) for encounter %u (%s), skipped!", creditType, entry, dungeonEncounter->encounterName[0]);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `instance_encounters` has an invalid credit type (%u) for encounter %u (%s), skipped!", creditType, entry, dungeonEncounter->encounterName[0]);
continue;
}
@@ -5158,7 +5158,7 @@ void ObjectMgr::LoadInstanceEncounters()
++count;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u instance encounters in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u instance encounters in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
GossipText const* ObjectMgr::GetGossipText(uint32 Text_ID) const
@@ -5178,7 +5178,7 @@ void ObjectMgr::LoadGossipText()
int count = 0;
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u npc texts", count);
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u npc texts", count);
return;
}
_gossipTextStore.rehash(result->GetRowCount());
@@ -5195,7 +5195,7 @@ void ObjectMgr::LoadGossipText()
uint32 Text_ID = fields[cic++].GetUInt32();
if (!Text_ID)
{
- sLog->outError(LOG_FILTER_SQL, "Table `npc_text` has record wit reserved id 0, ignore.");
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `npc_text` has record wit reserved id 0, ignore.");
continue;
}
@@ -5217,7 +5217,7 @@ void ObjectMgr::LoadGossipText()
}
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u npc texts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u npc texts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadNpcTextLocales()
@@ -5259,7 +5259,7 @@ void ObjectMgr::LoadNpcTextLocales()
}
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu NpcText locale strings in %u ms", (unsigned long)_npcTextLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu NpcText locale strings in %u ms", (unsigned long)_npcTextLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
//not very fast function but it is called only once a day, or on starting-up
@@ -5270,7 +5270,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
time_t curTime = time(NULL);
tm* lt = localtime(&curTime);
uint64 basetime(curTime);
- sLog->outInfo(LOG_FILTER_GENERAL, "Returning mails current time: hour: %d, minute: %d, second: %d ", lt->tm_hour, lt->tm_min, lt->tm_sec);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Returning mails current time: hour: %d, minute: %d, second: %d ", lt->tm_hour, lt->tm_min, lt->tm_sec);
// Delete all old mails without item and without body immediately, if starting server
if (!serverUp)
@@ -5284,7 +5284,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> No expired mails found.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> No expired mails found.");
return; // any mails need to be returned or deleted
}
@@ -5387,7 +5387,7 @@ void ObjectMgr::ReturnOrDeleteOldMails(bool serverUp)
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Processed %u expired mails: %u deleted and %u returned in %u ms", deletedCount + returnedCount, deletedCount, returnedCount, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Processed %u expired mails: %u deleted and %u returned in %u ms", deletedCount + returnedCount, deletedCount, returnedCount, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestAreaTriggers()
@@ -5400,7 +5400,7 @@ void ObjectMgr::LoadQuestAreaTriggers()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quest trigger points. DB table `areatrigger_involvedrelation` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quest trigger points. DB table `areatrigger_involvedrelation` is empty.");
return;
}
@@ -5418,7 +5418,7 @@ void ObjectMgr::LoadQuestAreaTriggers()
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(trigger_ID);
if (!atEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", trigger_ID);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", trigger_ID);
continue;
}
@@ -5426,13 +5426,13 @@ void ObjectMgr::LoadQuestAreaTriggers()
if (!quest)
{
- sLog->outError(LOG_FILTER_SQL, "Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u", trigger_ID, quest_ID);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `areatrigger_involvedrelation` has record (id: %u) for not existing quest %u", trigger_ID, quest_ID);
continue;
}
if (!quest->HasFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT))
{
- sLog->outError(LOG_FILTER_SQL, "Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `areatrigger_involvedrelation` has record (id: %u) for not quest %u, but quest not have flag QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT. Trigger or quest flags must be fixed, quest modified to require objective.", trigger_ID, quest_ID);
// this will prevent quest completing without objective
const_cast<Quest*>(quest)->SetFlag(QUEST_TRINITY_FLAGS_EXPLORATION_OR_EVENT);
@@ -5444,7 +5444,7 @@ void ObjectMgr::LoadQuestAreaTriggers()
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quest trigger points in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quest trigger points in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadTavernAreaTriggers()
@@ -5457,7 +5457,7 @@ void ObjectMgr::LoadTavernAreaTriggers()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 tavern triggers. DB table `areatrigger_tavern` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 tavern triggers. DB table `areatrigger_tavern` is empty.");
return;
}
@@ -5474,14 +5474,14 @@ void ObjectMgr::LoadTavernAreaTriggers()
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
continue;
}
_tavernAreaTriggerStore.insert(Trigger_ID);
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u tavern triggers in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u tavern triggers in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadAreaTriggerScripts()
@@ -5493,7 +5493,7 @@ void ObjectMgr::LoadAreaTriggerScripts()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 areatrigger scripts. DB table `areatrigger_scripts` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 areatrigger scripts. DB table `areatrigger_scripts` is empty.");
return;
}
@@ -5511,13 +5511,13 @@ void ObjectMgr::LoadAreaTriggerScripts()
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
continue;
}
_areaTriggerScriptStore[Trigger_ID] = GetScriptId(scriptName);
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u areatrigger scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u areatrigger scripts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
uint32 ObjectMgr::GetNearestTaxiNode(float x, float y, float z, uint32 mapid, uint32 team)
@@ -5612,7 +5612,7 @@ uint32 ObjectMgr::GetTaxiMountDisplayId(uint32 id, uint32 team, bool allowed_alt
mount_id = mount_info->GetRandomValidModelId();
if (!mount_id)
{
- sLog->outError(LOG_FILTER_SQL, "No displayid found for the taxi mount with the entry %u! Can't load it!", mount_entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "No displayid found for the taxi mount with the entry %u! Can't load it!", mount_entry);
return 0;
}
}
@@ -5635,7 +5635,7 @@ void ObjectMgr::LoadGraveyardZones()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 graveyard-zone links. DB table `game_graveyard_zone` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 graveyard-zone links. DB table `game_graveyard_zone` is empty.");
return;
}
@@ -5654,34 +5654,34 @@ void ObjectMgr::LoadGraveyardZones()
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(safeLocId);
if (!entry)
{
- sLog->outError(LOG_FILTER_SQL, "Table `game_graveyard_zone` has a record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.", safeLocId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `game_graveyard_zone` has a record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.", safeLocId);
continue;
}
AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(zoneId);
if (!areaEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Table `game_graveyard_zone` has a record for not existing zone id (%u), skipped.", zoneId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `game_graveyard_zone` has a record for not existing zone id (%u), skipped.", zoneId);
continue;
}
if (areaEntry->zone != 0)
{
- sLog->outError(LOG_FILTER_SQL, "Table `game_graveyard_zone` has a record for subzone id (%u) instead of zone, skipped.", zoneId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `game_graveyard_zone` has a record for subzone id (%u) instead of zone, skipped.", zoneId);
continue;
}
if (team != 0 && team != HORDE && team != ALLIANCE)
{
- sLog->outError(LOG_FILTER_SQL, "Table `game_graveyard_zone` has a record for non player faction (%u), skipped.", team);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `game_graveyard_zone` has a record for non player faction (%u), skipped.", team);
continue;
}
if (!AddGraveYardLink(safeLocId, zoneId, team, false))
- sLog->outError(LOG_FILTER_SQL, "Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.", safeLocId, zoneId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `game_graveyard_zone` has a duplicate record for Graveyard (ID: %u) and Zone (ID: %u), skipped.", safeLocId, zoneId);
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u graveyard-zone links in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u graveyard-zone links in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
WorldSafeLocsEntry const* ObjectMgr::GetDefaultGraveYard(uint32 team)
@@ -5708,7 +5708,7 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float
{
if (z > -500)
{
- sLog->outError(LOG_FILTER_GENERAL, "ZoneId not found for map %u coords (%f, %f, %f)", MapId, x, y, z);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "ZoneId not found for map %u coords (%f, %f, %f)", MapId, x, y, z);
return GetDefaultGraveYard(team);
}
}
@@ -5726,7 +5726,7 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float
// not need to check validity of map object; MapId _MUST_ be valid here
if (range.first == range.second && !map->IsBattleArena())
{
- sLog->outError(LOG_FILTER_SQL, "Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
return GetDefaultGraveYard(team);
}
@@ -5752,7 +5752,7 @@ WorldSafeLocsEntry const* ObjectMgr::GetClosestGraveYard(float x, float y, float
WorldSafeLocsEntry const* entry = sWorldSafeLocsStore.LookupEntry(data.safeLocId);
if (!entry)
{
- sLog->outError(LOG_FILTER_SQL, "Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.", data.safeLocId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `game_graveyard_zone` has record for not existing graveyard (WorldSafeLocs.dbc id) %u, skipped.", data.safeLocId);
continue;
}
@@ -5867,7 +5867,7 @@ void ObjectMgr::RemoveGraveYardLink(uint32 id, uint32 zoneId, uint32 team, bool
GraveYardMapBoundsNonConst range = GraveYardStore.equal_range(zoneId);
if (range.first == range.second)
{
- //sLog->outError(LOG_FILTER_SQL, "Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
+ //TC_LOG_ERROR(LOG_FILTER_SQL, "Table `game_graveyard_zone` incomplete: Zone %u Team %u does not have a linked graveyard.", zoneId, team);
return;
}
@@ -5921,7 +5921,7 @@ void ObjectMgr::LoadAreaTriggerTeleports()
QueryResult result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM areatrigger_teleport");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 area trigger teleport definitions. DB table `areatrigger_teleport` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 area trigger teleport definitions. DB table `areatrigger_teleport` is empty.");
return;
}
@@ -5946,20 +5946,20 @@ void ObjectMgr::LoadAreaTriggerTeleports()
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(Trigger_ID);
if (!atEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Area trigger (ID:%u) does not exist in `AreaTrigger.dbc`.", Trigger_ID);
continue;
}
MapEntry const* mapEntry = sMapStore.LookupEntry(at.target_mapId);
if (!mapEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.", Trigger_ID, at.target_mapId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Area trigger (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.", Trigger_ID, at.target_mapId);
continue;
}
if (at.target_X == 0 && at.target_Y == 0 && at.target_Z == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Area trigger (ID:%u) target coordinates not provided.", Trigger_ID);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Area trigger (ID:%u) target coordinates not provided.", Trigger_ID);
continue;
}
@@ -5967,7 +5967,7 @@ void ObjectMgr::LoadAreaTriggerTeleports()
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u area trigger teleport definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u area trigger teleport definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadAccessRequirements()
@@ -5986,7 +5986,7 @@ void ObjectMgr::LoadAccessRequirements()
QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 access requirement definitions. DB table `access_requirement` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 access requirement definitions. DB table `access_requirement` is empty.");
return;
}
@@ -6018,7 +6018,7 @@ void ObjectMgr::LoadAccessRequirements()
ItemTemplate const* pProto = GetItemTemplate(ar->item);
if (!pProto)
{
- sLog->outError(LOG_FILTER_GENERAL, "Key item %u does not exist for map %u difficulty %u, removing key requirement.", ar->item, mapid, difficulty);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Key item %u does not exist for map %u difficulty %u, removing key requirement.", ar->item, mapid, difficulty);
ar->item = 0;
}
}
@@ -6028,7 +6028,7 @@ void ObjectMgr::LoadAccessRequirements()
ItemTemplate const* pProto = GetItemTemplate(ar->item2);
if (!pProto)
{
- sLog->outError(LOG_FILTER_GENERAL, "Second item %u does not exist for map %u difficulty %u, removing key requirement.", ar->item2, mapid, difficulty);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Second item %u does not exist for map %u difficulty %u, removing key requirement.", ar->item2, mapid, difficulty);
ar->item2 = 0;
}
}
@@ -6037,7 +6037,7 @@ void ObjectMgr::LoadAccessRequirements()
{
if (!GetQuestTemplate(ar->quest_A))
{
- sLog->outError(LOG_FILTER_SQL, "Required Alliance Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar->quest_A, mapid, difficulty);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Required Alliance Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar->quest_A, mapid, difficulty);
ar->quest_A = 0;
}
}
@@ -6046,7 +6046,7 @@ void ObjectMgr::LoadAccessRequirements()
{
if (!GetQuestTemplate(ar->quest_H))
{
- sLog->outError(LOG_FILTER_SQL, "Required Horde Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar->quest_H, mapid, difficulty);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Required Horde Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar->quest_H, mapid, difficulty);
ar->quest_H = 0;
}
}
@@ -6055,7 +6055,7 @@ void ObjectMgr::LoadAccessRequirements()
{
if (!sAchievementMgr->GetAchievement(ar->achievement))
{
- sLog->outError(LOG_FILTER_SQL, "Required Achievement %u not exist for map %u difficulty %u, remove quest done requirement.", ar->achievement, mapid, difficulty);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Required Achievement %u not exist for map %u difficulty %u, remove quest done requirement.", ar->achievement, mapid, difficulty);
ar->achievement = 0;
}
}
@@ -6063,7 +6063,7 @@ void ObjectMgr::LoadAccessRequirements()
_accessRequirementStore[requirement_ID] = ar;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u access requirement definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u access requirement definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
/*
@@ -6177,7 +6177,7 @@ uint32 ObjectMgr::GenerateAuctionID()
{
if (_auctionId >= 0xFFFFFFFE)
{
- sLog->outError(LOG_FILTER_GENERAL, "Auctions ids overflow!! Can't continue, shutting down server. ");
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Auctions ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _auctionId++;
@@ -6187,7 +6187,7 @@ uint64 ObjectMgr::GenerateEquipmentSetGuid()
{
if (_equipmentSetGuid >= uint64(0xFFFFFFFFFFFFFFFELL))
{
- sLog->outError(LOG_FILTER_GENERAL, "EquipmentSet guid overflow!! Can't continue, shutting down server. ");
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "EquipmentSet guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _equipmentSetGuid++;
@@ -6197,7 +6197,7 @@ uint32 ObjectMgr::GenerateMailID()
{
if (_mailId >= 0xFFFFFFFE)
{
- sLog->outError(LOG_FILTER_GENERAL, "Mail ids overflow!! Can't continue, shutting down server. ");
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Mail ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return _mailId++;
@@ -6287,7 +6287,7 @@ void ObjectMgr::LoadGameObjectLocales()
AddLocaleString(fields[i + (TOTAL_LOCALES - 1)].GetString(), LocaleConstant(i), data.CastBarCaption);
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu gameobject locale strings in %u ms", (unsigned long)_gameObjectLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %lu gameobject locale strings in %u ms", (unsigned long)_gameObjectLocaleStore.size(), GetMSTimeDiffToNow(oldMSTime));
}
inline void CheckGOLockId(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
@@ -6295,7 +6295,7 @@ inline void CheckGOLockId(GameObjectTemplate const* goInfo, uint32 dataN, uint32
if (sLockStore.LookupEntry(dataN))
return;
- sLog->outError(LOG_FILTER_SQL, "Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Gameobject (Entry: %u GoType: %u) have data%d=%u but lock (Id: %u) not found.",
goInfo->entry, goInfo->type, N, goInfo->door.lockId, goInfo->door.lockId);
}
@@ -6304,7 +6304,7 @@ inline void CheckGOLinkedTrapId(GameObjectTemplate const* goInfo, uint32 dataN,
if (GameObjectTemplate const* trapInfo = sObjectMgr->GetGameObjectTemplate(dataN))
{
if (trapInfo->type != GAMEOBJECT_TYPE_TRAP)
- sLog->outError(LOG_FILTER_SQL, "Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Gameobject (Entry: %u GoType: %u) have data%d=%u but GO (Entry %u) have not GAMEOBJECT_TYPE_TRAP (%u) type.",
goInfo->entry, goInfo->type, N, dataN, dataN, GAMEOBJECT_TYPE_TRAP);
}
}
@@ -6314,7 +6314,7 @@ inline void CheckGOSpellId(GameObjectTemplate const* goInfo, uint32 dataN, uint3
if (sSpellMgr->GetSpellInfo(dataN))
return;
- sLog->outError(LOG_FILTER_SQL, "Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Gameobject (Entry: %u GoType: %u) have data%d=%u but Spell (Entry %u) not exist.",
goInfo->entry, goInfo->type, N, dataN, dataN);
}
@@ -6323,7 +6323,7 @@ inline void CheckAndFixGOChairHeightId(GameObjectTemplate const* goInfo, uint32
if (dataN <= (UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR))
return;
- sLog->outError(LOG_FILTER_SQL, "Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Gameobject (Entry: %u GoType: %u) have data%d=%u but correct chair height in range 0..%i.",
goInfo->entry, goInfo->type, N, dataN, UNIT_STAND_STATE_SIT_HIGH_CHAIR-UNIT_STAND_STATE_SIT_LOW_CHAIR);
// prevent client and server unexpected work
@@ -6336,7 +6336,7 @@ inline void CheckGONoDamageImmuneId(GameObjectTemplate* goTemplate, uint32 dataN
if (dataN <= 1)
return;
- sLog->outError(LOG_FILTER_SQL, "Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.", goTemplate->entry, goTemplate->type, N, dataN);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) noDamageImmune field value.", goTemplate->entry, goTemplate->type, N, dataN);
}
inline void CheckGOConsumable(GameObjectTemplate const* goInfo, uint32 dataN, uint32 N)
@@ -6345,7 +6345,7 @@ inline void CheckGOConsumable(GameObjectTemplate const* goInfo, uint32 dataN, ui
if (dataN <= 1)
return;
- sLog->outError(LOG_FILTER_SQL, "Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Gameobject (Entry: %u GoType: %u) have data%d=%u but expected boolean (0/1) consumable field value.",
goInfo->entry, goInfo->type, N, dataN);
}
@@ -6363,7 +6363,7 @@ void ObjectMgr::LoadGameObjectTemplate()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gameobject definitions. DB table `gameobject_template` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gameobject definitions. DB table `gameobject_template` is empty.");
return;
}
@@ -6447,7 +6447,7 @@ void ObjectMgr::LoadGameObjectTemplate()
if (got.spellFocus.focusId)
{
if (!sSpellFocusObjectStore.LookupEntry(got.spellFocus.focusId))
- sLog->outError(LOG_FILTER_SQL, "GameObject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "GameObject (Entry: %u GoType: %u) have data0=%u but SpellFocus (Id: %u) not exist.",
entry, got.type, got.spellFocus.focusId, got.spellFocus.focusId);
}
@@ -6465,7 +6465,7 @@ void ObjectMgr::LoadGameObjectTemplate()
if (got.goober.pageId) // pageId
{
if (!GetPageText(got.goober.pageId))
- sLog->outError(LOG_FILTER_SQL, "GameObject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "GameObject (Entry: %u GoType: %u) have data7=%u but PageText (Entry %u) not exist.",
entry, got.type, got.goober.pageId, got.goober.pageId);
}
CheckGONoDamageImmuneId(&got, got.goober.noDamageImmune, 11);
@@ -6490,7 +6490,7 @@ void ObjectMgr::LoadGameObjectTemplate()
if (got.moTransport.taxiPathId)
{
if (got.moTransport.taxiPathId >= sTaxiPathNodesByPath.size() || sTaxiPathNodesByPath[got.moTransport.taxiPathId].empty())
- sLog->outError(LOG_FILTER_SQL, "GameObject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "GameObject (Entry: %u GoType: %u) have data0=%u but TaxiPath (Id: %u) not exist.",
entry, got.type, got.moTransport.taxiPathId, got.moTransport.taxiPathId);
}
break;
@@ -6532,7 +6532,7 @@ void ObjectMgr::LoadGameObjectTemplate()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u game object templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u game object templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadExplorationBaseXP()
@@ -6543,7 +6543,7 @@ void ObjectMgr::LoadExplorationBaseXP()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 BaseXP definitions. DB table `exploration_basexp` is empty.");
return;
}
@@ -6559,7 +6559,7 @@ void ObjectMgr::LoadExplorationBaseXP()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u BaseXP definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u BaseXP definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
uint32 ObjectMgr::GetBaseXP(uint8 level)
@@ -6582,7 +6582,7 @@ void ObjectMgr::LoadPetNames()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 pet name parts. DB table `pet_name_generation` is empty!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 pet name parts. DB table `pet_name_generation` is empty!");
return;
}
@@ -6602,7 +6602,7 @@ void ObjectMgr::LoadPetNames()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u pet name parts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u pet name parts in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPetNumber()
@@ -6616,7 +6616,7 @@ void ObjectMgr::LoadPetNumber()
_hiPetNumber = fields[0].GetUInt32()+1;
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded the max pet number: %d in %u ms", _hiPetNumber-1, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded the max pet number: %d in %u ms", _hiPetNumber-1, GetMSTimeDiffToNow(oldMSTime));
}
std::string ObjectMgr::GeneratePetName(uint32 entry)
@@ -6649,7 +6649,7 @@ void ObjectMgr::LoadCorpses()
PreparedQueryResult result = CharacterDatabase.Query(CharacterDatabase.GetPreparedStatement(CHAR_SEL_CORPSES));
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 corpses. DB table `corpse` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 corpses. DB table `corpse` is empty.");
return;
}
@@ -6661,7 +6661,7 @@ void ObjectMgr::LoadCorpses()
CorpseType type = CorpseType(fields[13].GetUInt8());
if (type >= MAX_CORPSE_TYPE)
{
- sLog->outError(LOG_FILTER_GENERAL, "Corpse (guid: %u) have wrong corpse type (%u), not loading.", guid, type);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Corpse (guid: %u) have wrong corpse type (%u), not loading.", guid, type);
continue;
}
@@ -6677,7 +6677,7 @@ void ObjectMgr::LoadCorpses()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u corpses in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u corpses in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadReputationRewardRate()
@@ -6690,7 +6690,7 @@ void ObjectMgr::LoadReputationRewardRate()
QueryResult result = WorldDatabase.Query("SELECT faction, quest_rate, quest_daily_rate, quest_weekly_rate, quest_monthly_rate, creature_rate, spell_rate FROM reputation_reward_rate");
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded `reputation_reward_rate`, table is empty!");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded `reputation_reward_rate`, table is empty!");
return;
}
@@ -6712,43 +6712,43 @@ void ObjectMgr::LoadReputationRewardRate()
FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionId);
if (!factionEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `reputation_reward_rate`", factionId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `reputation_reward_rate`", factionId);
continue;
}
if (repRate.questRate < 0.0f)
{
- sLog->outError(LOG_FILTER_SQL, "Table reputation_reward_rate has quest_rate with invalid rate %f, skipping data for faction %u", repRate.questRate, factionId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table reputation_reward_rate has quest_rate with invalid rate %f, skipping data for faction %u", repRate.questRate, factionId);
continue;
}
if (repRate.questDailyRate < 0.0f)
{
- sLog->outError(LOG_FILTER_SQL, "Table reputation_reward_rate has quest_daily_rate with invalid rate %f, skipping data for faction %u", repRate.questDailyRate, factionId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table reputation_reward_rate has quest_daily_rate with invalid rate %f, skipping data for faction %u", repRate.questDailyRate, factionId);
continue;
}
if (repRate.questWeeklyRate < 0.0f)
{
- sLog->outError(LOG_FILTER_SQL, "Table reputation_reward_rate has quest_weekly_rate with invalid rate %f, skipping data for faction %u", repRate.questWeeklyRate, factionId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table reputation_reward_rate has quest_weekly_rate with invalid rate %f, skipping data for faction %u", repRate.questWeeklyRate, factionId);
continue;
}
if (repRate.questMonthlyRate < 0.0f)
{
- sLog->outError(LOG_FILTER_SQL, "Table reputation_reward_rate has quest_monthly_rate with invalid rate %f, skipping data for faction %u", repRate.questMonthlyRate, factionId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table reputation_reward_rate has quest_monthly_rate with invalid rate %f, skipping data for faction %u", repRate.questMonthlyRate, factionId);
continue;
}
if (repRate.creatureRate < 0.0f)
{
- sLog->outError(LOG_FILTER_SQL, "Table reputation_reward_rate has creature_rate with invalid rate %f, skipping data for faction %u", repRate.creatureRate, factionId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table reputation_reward_rate has creature_rate with invalid rate %f, skipping data for faction %u", repRate.creatureRate, factionId);
continue;
}
if (repRate.spellRate < 0.0f)
{
- sLog->outError(LOG_FILTER_SQL, "Table reputation_reward_rate has spell_rate with invalid rate %f, skipping data for faction %u", repRate.spellRate, factionId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table reputation_reward_rate has spell_rate with invalid rate %f, skipping data for faction %u", repRate.spellRate, factionId);
continue;
}
@@ -6758,7 +6758,7 @@ void ObjectMgr::LoadReputationRewardRate()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u reputation_reward_rate in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u reputation_reward_rate in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadReputationOnKill()
@@ -6778,7 +6778,7 @@ void ObjectMgr::LoadReputationOnKill()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature award reputation definitions. DB table `creature_onkill_reputation` is empty.");
return;
}
@@ -6801,7 +6801,7 @@ void ObjectMgr::LoadReputationOnKill()
if (!GetCreatureTemplate(creature_id))
{
- sLog->outError(LOG_FILTER_SQL, "Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped", creature_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_onkill_reputation` have data for not existed creature entry (%u), skipped", creature_id);
continue;
}
@@ -6810,7 +6810,7 @@ void ObjectMgr::LoadReputationOnKill()
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repOnKill.RepFaction1);
if (!factionEntry1)
{
- sLog->outError(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction1);
continue;
}
}
@@ -6820,7 +6820,7 @@ void ObjectMgr::LoadReputationOnKill()
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repOnKill.RepFaction2);
if (!factionEntry2)
{
- sLog->outError(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction2);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `creature_onkill_reputation`", repOnKill.RepFaction2);
continue;
}
}
@@ -6830,7 +6830,7 @@ void ObjectMgr::LoadReputationOnKill()
++count;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature award reputation definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature award reputation definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadReputationSpilloverTemplate()
@@ -6844,7 +6844,7 @@ void ObjectMgr::LoadReputationSpilloverTemplate()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded `reputation_spillover_template`, table is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded `reputation_spillover_template`, table is empty.");
return;
}
@@ -6873,13 +6873,13 @@ void ObjectMgr::LoadReputationSpilloverTemplate()
if (!factionEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", factionId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", factionId);
continue;
}
if (factionEntry->team == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Faction (faction.dbc) %u in `reputation_spillover_template` does not belong to any team, skipping", factionId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Faction (faction.dbc) %u in `reputation_spillover_template` does not belong to any team, skipping", factionId);
continue;
}
@@ -6891,19 +6891,19 @@ void ObjectMgr::LoadReputationSpilloverTemplate()
if (!factionSpillover)
{
- sLog->outError(LOG_FILTER_SQL, "Spillover faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template` for faction %u, skipping", repTemplate.faction[i], factionId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spillover faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template` for faction %u, skipping", repTemplate.faction[i], factionId);
continue;
}
if (factionSpillover->reputationListID < 0)
{
- sLog->outError(LOG_FILTER_SQL, "Spillover faction (faction.dbc) %u for faction %u in `reputation_spillover_template` can not be listed for client, and then useless, skipping", repTemplate.faction[i], factionId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spillover faction (faction.dbc) %u for faction %u in `reputation_spillover_template` can not be listed for client, and then useless, skipping", repTemplate.faction[i], factionId);
continue;
}
if (repTemplate.faction_rank[i] >= MAX_REPUTATION_RANK)
{
- sLog->outError(LOG_FILTER_SQL, "Rank %u used in `reputation_spillover_template` for spillover faction %u is not valid, skipping", repTemplate.faction_rank[i], repTemplate.faction[i]);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Rank %u used in `reputation_spillover_template` for spillover faction %u is not valid, skipping", repTemplate.faction_rank[i], repTemplate.faction[i]);
continue;
}
}
@@ -6912,25 +6912,25 @@ void ObjectMgr::LoadReputationSpilloverTemplate()
FactionEntry const* factionEntry0 = sFactionStore.LookupEntry(repTemplate.faction[0]);
if (repTemplate.faction[0] && !factionEntry0)
{
- sLog->outError(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[0]);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[0]);
continue;
}
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(repTemplate.faction[1]);
if (repTemplate.faction[1] && !factionEntry1)
{
- sLog->outError(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[1]);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[1]);
continue;
}
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(repTemplate.faction[2]);
if (repTemplate.faction[2] && !factionEntry2)
{
- sLog->outError(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[2]);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[2]);
continue;
}
FactionEntry const* factionEntry3 = sFactionStore.LookupEntry(repTemplate.faction[3]);
if (repTemplate.faction[3] && !factionEntry3)
{
- sLog->outError(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[3]);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Faction (faction.dbc) %u does not exist but is used in `reputation_spillover_template`", repTemplate.faction[3]);
continue;
}
@@ -6940,7 +6940,7 @@ void ObjectMgr::LoadReputationSpilloverTemplate()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u reputation_spillover_template in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u reputation_spillover_template in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadPointsOfInterest()
@@ -6956,7 +6956,7 @@ void ObjectMgr::LoadPointsOfInterest()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Points of Interest definitions. DB table `points_of_interest` is empty.");
return;
}
@@ -6976,7 +6976,7 @@ void ObjectMgr::LoadPointsOfInterest()
if (!Trinity::IsValidMapCoord(POI.x, POI.y))
{
- sLog->outError(LOG_FILTER_SQL, "Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.", point_id, POI.x, POI.y);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `points_of_interest` (Entry: %u) have invalid coordinates (X: %f Y: %f), ignored.", point_id, POI.x, POI.y);
continue;
}
@@ -6985,7 +6985,7 @@ void ObjectMgr::LoadPointsOfInterest()
++count;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u Points of Interest definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u Points of Interest definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadQuestPOI()
@@ -7001,7 +7001,7 @@ void ObjectMgr::LoadQuestPOI()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quest POI definitions. DB table `quest_poi` is empty.");
return;
}
@@ -7055,7 +7055,7 @@ void ObjectMgr::LoadQuestPOI()
++count;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quest POI definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quest POI definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadNPCSpellClickSpells()
@@ -7068,7 +7068,7 @@ void ObjectMgr::LoadNPCSpellClickSpells()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spellclick spells. DB table `npc_spellclick_spells` is empty.");
return;
}
@@ -7082,7 +7082,7 @@ void ObjectMgr::LoadNPCSpellClickSpells()
CreatureTemplate const* cInfo = GetCreatureTemplate(npc_entry);
if (!cInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table npc_spellclick_spells references unknown creature_template %u. Skipping entry.", npc_entry);
continue;
}
@@ -7090,13 +7090,13 @@ void ObjectMgr::LoadNPCSpellClickSpells()
SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spellid);
if (!spellinfo)
{
- sLog->outError(LOG_FILTER_SQL, "Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table npc_spellclick_spells references unknown spellid %u. Skipping entry.", spellid);
continue;
}
uint8 userType = fields[3].GetUInt16();
if (userType >= SPELL_CLICK_USER_MAX)
- sLog->outError(LOG_FILTER_SQL, "Table npc_spellclick_spells references unknown user type %u. Skipping entry.", uint32(userType));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table npc_spellclick_spells references unknown user type %u. Skipping entry.", uint32(userType));
uint8 castFlags = fields[2].GetUInt8();
SpellClickInfo info;
@@ -7116,12 +7116,12 @@ void ObjectMgr::LoadNPCSpellClickSpells()
{
if ((itr->second.npcflag & UNIT_NPC_FLAG_SPELLCLICK) && _spellClickInfoStore.find(itr->second.Entry) == _spellClickInfoStore.end())
{
- sLog->outError(LOG_FILTER_SQL, "npc_spellclick_spells: Creature template %u has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", itr->second.Entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "npc_spellclick_spells: Creature template %u has UNIT_NPC_FLAG_SPELLCLICK but no data in spellclick table! Removing flag", itr->second.Entry);
const_cast<CreatureTemplate*>(&itr->second)->npcflag &= ~UNIT_NPC_FLAG_SPELLCLICK;
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spellclick definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spellclick definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::DeleteCreatureData(uint32 guid)
@@ -7170,7 +7170,7 @@ void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string const&
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quest relations from `%s`, table is empty.", table.c_str());
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quest relations from `%s`, table is empty.", table.c_str());
return;
}
@@ -7186,7 +7186,7 @@ void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string const&
if (_questTemplates.find(quest) == _questTemplates.end())
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s`: Quest %u listed for entry %u does not exist.", table.c_str(), quest, id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s`: Quest %u listed for entry %u does not exist.", table.c_str(), quest, id);
continue;
}
@@ -7198,7 +7198,7 @@ void ObjectMgr::LoadQuestRelationsHelper(QuestRelations& map, std::string const&
++count;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quest relations from %s in %u ms", count, table.c_str(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quest relations from %s in %u ms", count, table.c_str(), GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGameobjectQuestRelations()
@@ -7209,9 +7209,9 @@ void ObjectMgr::LoadGameobjectQuestRelations()
{
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
if (!goInfo)
- sLog->outError(LOG_FILTER_SQL, "Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u", itr->first, itr->second);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject_questrelation` have data for not existed gameobject entry (%u) and existed quest %u", itr->first, itr->second);
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
- sLog->outError(LOG_FILTER_SQL, "Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject_questrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
}
}
@@ -7223,9 +7223,9 @@ void ObjectMgr::LoadGameobjectInvolvedRelations()
{
GameObjectTemplate const* goInfo = GetGameObjectTemplate(itr->first);
if (!goInfo)
- sLog->outError(LOG_FILTER_SQL, "Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u", itr->first, itr->second);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject_involvedrelation` have data for not existed gameobject entry (%u) and existed quest %u", itr->first, itr->second);
else if (goInfo->type != GAMEOBJECT_TYPE_QUESTGIVER)
- sLog->outError(LOG_FILTER_SQL, "Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `gameobject_involvedrelation` have data gameobject entry (%u) for quest %u, but GO is not GAMEOBJECT_TYPE_QUESTGIVER", itr->first, itr->second);
}
}
@@ -7237,9 +7237,9 @@ void ObjectMgr::LoadCreatureQuestRelations()
{
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
if (!cInfo)
- sLog->outError(LOG_FILTER_SQL, "Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u", itr->first, itr->second);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_questrelation` have data for not existed creature entry (%u) and existed quest %u", itr->first, itr->second);
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
- sLog->outError(LOG_FILTER_SQL, "Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_questrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
}
}
@@ -7251,9 +7251,9 @@ void ObjectMgr::LoadCreatureInvolvedRelations()
{
CreatureTemplate const* cInfo = GetCreatureTemplate(itr->first);
if (!cInfo)
- sLog->outError(LOG_FILTER_SQL, "Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u", itr->first, itr->second);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_involvedrelation` have data for not existed creature entry (%u) and existed quest %u", itr->first, itr->second);
else if (!(cInfo->npcflag & UNIT_NPC_FLAG_QUESTGIVER))
- sLog->outError(LOG_FILTER_SQL, "Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `creature_involvedrelation` has creature entry (%u) for quest %u, but npcflag does not include UNIT_NPC_FLAG_QUESTGIVER", itr->first, itr->second);
}
}
@@ -7267,7 +7267,7 @@ void ObjectMgr::LoadReservedPlayersNames()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 reserved player names. DB table `reserved_name` is empty!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 reserved player names. DB table `reserved_name` is empty!");
return;
}
@@ -7282,7 +7282,7 @@ void ObjectMgr::LoadReservedPlayersNames()
std::wstring wstr;
if (!Utf8toWStr (name, wstr))
{
- sLog->outError(LOG_FILTER_GENERAL, "Table `reserved_name` have invalid name: %s", name.c_str());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Table `reserved_name` have invalid name: %s", name.c_str());
continue;
}
@@ -7293,7 +7293,7 @@ void ObjectMgr::LoadReservedPlayersNames()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u reserved player names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u reserved player names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
bool ObjectMgr::IsReservedName(const std::string& name) const
@@ -7451,7 +7451,7 @@ void ObjectMgr::LoadGameObjectForQuests()
if (sObjectMgr->GetGameObjectTemplates()->empty())
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 GameObjects for quests");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 GameObjects for quests");
return;
}
@@ -7499,7 +7499,7 @@ void ObjectMgr::LoadGameObjectForQuests()
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u GameObjects for quests in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u GameObjects for quests in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
bool ObjectMgr::LoadTrinityStrings(const char* table, int32 min_value, int32 max_value)
@@ -7513,7 +7513,7 @@ bool ObjectMgr::LoadTrinityStrings(const char* table, int32 min_value, int32 max
{
if (end_value >= start_value)
{
- sLog->outError(LOG_FILTER_SQL, "Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.", table, min_value, max_value);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.", table, min_value, max_value);
return false;
}
@@ -7526,7 +7526,7 @@ bool ObjectMgr::LoadTrinityStrings(const char* table, int32 min_value, int32 max
{
if (start_value >= end_value)
{
- sLog->outError(LOG_FILTER_SQL, "Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.", table, min_value, max_value);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table '%s' attempt loaded with invalid range (%d - %d), strings not loaded.", table, min_value, max_value);
return false;
}
}
@@ -7545,9 +7545,9 @@ bool ObjectMgr::LoadTrinityStrings(const char* table, int32 min_value, int32 max
if (!result)
{
if (min_value == MIN_TRINITY_STRING_ID) // error only in case internal strings
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.", table);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 trinity strings. DB table `%s` is empty. Cannot continue.", table);
else
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 string templates. DB table `%s` is empty.", table);
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 string templates. DB table `%s` is empty.", table);
return false;
}
@@ -7562,12 +7562,12 @@ bool ObjectMgr::LoadTrinityStrings(const char* table, int32 min_value, int32 max
if (entry == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` contain reserved entry 0, ignored.", table);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` contain reserved entry 0, ignored.", table);
continue;
}
else if (entry < start_value || entry >= end_value)
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` contain entry %i out of allowed range (%d - %d), ignored.", table, entry, min_value, max_value);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` contain entry %i out of allowed range (%d - %d), ignored.", table, entry, min_value, max_value);
continue;
}
@@ -7575,7 +7575,7 @@ bool ObjectMgr::LoadTrinityStrings(const char* table, int32 min_value, int32 max
if (!data.Content.empty())
{
- sLog->outError(LOG_FILTER_SQL, "Table `%s` contain data for already loaded entry %i (from another table?), ignored.", table, entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` contain data for already loaded entry %i (from another table?), ignored.", table, entry);
continue;
}
@@ -7587,9 +7587,9 @@ bool ObjectMgr::LoadTrinityStrings(const char* table, int32 min_value, int32 max
} while (result->NextRow());
if (min_value == MIN_TRINITY_STRING_ID)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u Trinity strings from table %s in %u ms", count, table, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u Trinity strings from table %s in %u ms", count, table, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u string templates from %s in %u ms", count, table, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u string templates from %s in %u ms", count, table, GetMSTimeDiffToNow(oldMSTime));
return true;
}
@@ -7605,9 +7605,9 @@ const char *ObjectMgr::GetTrinityString(int32 entry, LocaleConstant locale_idx)
}
if (entry > 0)
- sLog->outError(LOG_FILTER_SQL, "Entry %i not found in `trinity_string` table.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Entry %i not found in `trinity_string` table.", entry);
else
- sLog->outError(LOG_FILTER_SQL, "Trinity string entry %i not found in DB.", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Trinity string entry %i not found in DB.", entry);
return "<error>";
}
@@ -7621,7 +7621,7 @@ void ObjectMgr::LoadFishingBaseSkillLevel()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 areas for fishing base skill level. DB table `skill_fishing_base_level` is empty.");
return;
}
@@ -7636,7 +7636,7 @@ void ObjectMgr::LoadFishingBaseSkillLevel()
AreaTableEntry const* fArea = GetAreaEntryByAreaID(entry);
if (!fArea)
{
- sLog->outError(LOG_FILTER_SQL, "AreaId %u defined in `skill_fishing_base_level` does not exist", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "AreaId %u defined in `skill_fishing_base_level` does not exist", entry);
continue;
}
@@ -7645,7 +7645,7 @@ void ObjectMgr::LoadFishingBaseSkillLevel()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u areas for fishing base skill level in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u areas for fishing base skill level in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
bool ObjectMgr::CheckDeclinedNames(std::wstring w_ownname, DeclinedName const& names)
@@ -7749,7 +7749,7 @@ void ObjectMgr::LoadGameTele()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 GameTeleports. DB table `game_tele` is empty!");
return;
}
@@ -7772,13 +7772,13 @@ void ObjectMgr::LoadGameTele()
if (!MapManager::IsValidMapCoord(gt.mapId, gt.position_x, gt.position_y, gt.position_z, gt.orientation))
{
- sLog->outError(LOG_FILTER_SQL, "Wrong position for id %u (name: %s) in `game_tele` table, ignoring.", id, gt.name.c_str());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong position for id %u (name: %s) in `game_tele` table, ignoring.", id, gt.name.c_str());
continue;
}
if (!Utf8toWStr(gt.name, gt.wnameLow))
{
- sLog->outError(LOG_FILTER_SQL, "Wrong UTF8 name for id %u in `game_tele` table, ignoring.", id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong UTF8 name for id %u in `game_tele` table, ignoring.", id);
continue;
}
@@ -7790,7 +7790,7 @@ void ObjectMgr::LoadGameTele()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u GameTeleports in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u GameTeleports in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
GameTele const* ObjectMgr::GetGameTele(const std::string& name) const
@@ -7888,7 +7888,7 @@ void ObjectMgr::LoadMailLevelRewards()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 level dependent mail rewards. DB table `mail_level_reward` is empty.");
return;
}
@@ -7905,25 +7905,25 @@ void ObjectMgr::LoadMailLevelRewards()
if (level > MAX_LEVEL)
{
- sLog->outError(LOG_FILTER_SQL, "Table `mail_level_reward` have data for level %u that more supported by client (%u), ignoring.", level, MAX_LEVEL);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `mail_level_reward` have data for level %u that more supported by client (%u), ignoring.", level, MAX_LEVEL);
continue;
}
if (!(raceMask & RACEMASK_ALL_PLAYABLE))
{
- sLog->outError(LOG_FILTER_SQL, "Table `mail_level_reward` have raceMask (%u) for level %u that not include any player races, ignoring.", raceMask, level);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `mail_level_reward` have raceMask (%u) for level %u that not include any player races, ignoring.", raceMask, level);
continue;
}
if (!sMailTemplateStore.LookupEntry(mailTemplateId))
{
- sLog->outError(LOG_FILTER_SQL, "Table `mail_level_reward` have invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.", mailTemplateId, level);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `mail_level_reward` have invalid mailTemplateId (%u) for level %u that invalid not include any player races, ignoring.", mailTemplateId, level);
continue;
}
if (!GetCreatureTemplate(senderEntry))
{
- sLog->outError(LOG_FILTER_SQL, "Table `mail_level_reward` have not existed sender creature entry (%u) for level %u that invalid not include any player races, ignoring.", senderEntry, level);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `mail_level_reward` have not existed sender creature entry (%u) for level %u that invalid not include any player races, ignoring.", senderEntry, level);
continue;
}
@@ -7933,7 +7933,7 @@ void ObjectMgr::LoadMailLevelRewards()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u level dependent mail rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u level dependent mail rewards in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::AddSpellToTrainer(uint32 entry, uint32 spell, uint32 spellCost, uint32 reqSkill, uint32 reqSkillValue, uint32 reqLevel)
@@ -7944,32 +7944,32 @@ void ObjectMgr::AddSpellToTrainer(uint32 entry, uint32 spell, uint32 spellCost,
CreatureTemplate const* cInfo = GetCreatureTemplate(entry);
if (!cInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Table `npc_trainer` contains entries for a non-existing creature template (Entry: %u), ignoring", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `npc_trainer` contains entries for a non-existing creature template (Entry: %u), ignoring", entry);
return;
}
if (!(cInfo->npcflag & UNIT_NPC_FLAG_TRAINER))
{
- sLog->outError(LOG_FILTER_SQL, "Table `npc_trainer` contains entries for a creature template (Entry: %u) without trainer flag, ignoring", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `npc_trainer` contains entries for a creature template (Entry: %u) without trainer flag, ignoring", entry);
return;
}
SpellInfo const* spellinfo = sSpellMgr->GetSpellInfo(spell);
if (!spellinfo)
{
- sLog->outError(LOG_FILTER_SQL, "Table `npc_trainer` contains an entry (Entry: %u) for a non-existing spell (Spell: %u), ignoring", entry, spell);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `npc_trainer` contains an entry (Entry: %u) for a non-existing spell (Spell: %u), ignoring", entry, spell);
return;
}
if (!SpellMgr::IsSpellValid(spellinfo))
{
- sLog->outError(LOG_FILTER_SQL, "Table `npc_trainer` contains an entry (Entry: %u) for a broken spell (Spell: %u), ignoring", entry, spell);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `npc_trainer` contains an entry (Entry: %u) for a broken spell (Spell: %u), ignoring", entry, spell);
return;
}
if (GetTalentSpellCost(spell))
{
- sLog->outError(LOG_FILTER_SQL, "Table `npc_trainer` contains an entry (Entry: %u) for a non-existing spell (Spell: %u) which is a talent, ignoring", entry, spell);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `npc_trainer` contains an entry (Entry: %u) for a non-existing spell (Spell: %u) which is a talent, ignoring", entry, spell);
return;
}
@@ -7997,7 +7997,7 @@ void ObjectMgr::AddSpellToTrainer(uint32 entry, uint32 spell, uint32 spellCost,
if (spellinfo->Effects[i].TargetA.GetTarget() != 0 && spellinfo->Effects[i].TargetA.GetTarget() != TARGET_UNIT_TARGET_ALLY
&& spellinfo->Effects[i].TargetA.GetTarget() != TARGET_UNIT_TARGET_ANY && spellinfo->Effects[i].TargetA.GetTarget() != TARGET_UNIT_CASTER)
{
- sLog->outError(LOG_FILTER_SQL, "Table `npc_trainer` has spell %u for trainer entry %u with learn effect which has incorrect target type, ignoring learn effect!", spell, entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `npc_trainer` has spell %u for trainer entry %u with learn effect which has incorrect target type, ignoring learn effect!", spell, entry);
continue;
}
@@ -8027,7 +8027,7 @@ void ObjectMgr::LoadTrainerSpell()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 Trainers. DB table `npc_trainer` is empty!");
+ TC_LOG_ERROR(LOG_FILTER_SQL, ">> Loaded 0 Trainers. DB table `npc_trainer` is empty!");
return;
}
@@ -8051,7 +8051,7 @@ void ObjectMgr::LoadTrainerSpell()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %d Trainers in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %d Trainers in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
int ObjectMgr::LoadReferenceVendor(int32 vendor, int32 item, std::set<uint32> *skip_vendors)
@@ -8108,7 +8108,7 @@ void ObjectMgr::LoadVendors()
if (!result)
{
- sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 Vendors. DB table `npc_vendor` is empty!");
+ TC_LOG_ERROR(LOG_FILTER_SQL, ">> Loaded 0 Vendors. DB table `npc_vendor` is empty!");
return;
}
@@ -8141,7 +8141,7 @@ void ObjectMgr::LoadVendors()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %d Vendors in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %d Vendors in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGossipMenu()
@@ -8154,7 +8154,7 @@ void ObjectMgr::LoadGossipMenu()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gossip_menu entries. DB table `gossip_menu` is empty!");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gossip_menu entries. DB table `gossip_menu` is empty!");
return;
}
@@ -8171,7 +8171,7 @@ void ObjectMgr::LoadGossipMenu()
if (!GetGossipText(gMenu.text_id))
{
- sLog->outError(LOG_FILTER_SQL, "Table gossip_menu entry %u are using non-existing text_id %u", gMenu.entry, gMenu.text_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table gossip_menu entry %u are using non-existing text_id %u", gMenu.entry, gMenu.text_id);
continue;
}
@@ -8181,7 +8181,7 @@ void ObjectMgr::LoadGossipMenu()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u gossip_menu entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u gossip_menu entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadGossipMenuItems()
@@ -8199,7 +8199,7 @@ void ObjectMgr::LoadGossipMenuItems()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gossip_menu_option entries. DB table `gossip_menu_option` is empty!");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gossip_menu_option entries. DB table `gossip_menu_option` is empty!");
return;
}
@@ -8225,16 +8225,16 @@ void ObjectMgr::LoadGossipMenuItems()
if (gMenuItem.OptionIcon >= GOSSIP_ICON_MAX)
{
- sLog->outError(LOG_FILTER_SQL, "Table gossip_menu_option for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.OptionIcon);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table gossip_menu_option for menu %u, id %u has unknown icon id %u. Replacing with GOSSIP_ICON_CHAT", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.OptionIcon);
gMenuItem.OptionIcon = GOSSIP_ICON_CHAT;
}
if (gMenuItem.OptionType >= GOSSIP_OPTION_MAX)
- sLog->outError(LOG_FILTER_SQL, "Table gossip_menu_option for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.OptionType);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table gossip_menu_option for menu %u, id %u has unknown option id %u. Option will not be used", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.OptionType);
if (gMenuItem.ActionPoiId && !GetPointOfInterest(gMenuItem.ActionPoiId))
{
- sLog->outError(LOG_FILTER_SQL, "Table gossip_menu_option for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.ActionPoiId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table gossip_menu_option for menu %u, id %u use non-existing action_poi_id %u, ignoring", gMenuItem.MenuId, gMenuItem.OptionIndex, gMenuItem.ActionPoiId);
gMenuItem.ActionPoiId = 0;
}
@@ -8243,7 +8243,7 @@ void ObjectMgr::LoadGossipMenuItems()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u gossip_menu_option entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u gossip_menu_option entries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::AddVendorItem(uint32 entry, uint32 item, int32 maxcount, uint32 incrtime, uint32 extendedCost, bool persist /*= true*/)
@@ -8295,7 +8295,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (player)
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
- sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry);
return false;
}
@@ -8306,7 +8306,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (player)
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
- sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry);
if (skip_vendors)
skip_vendors->insert(vendor_entry);
@@ -8319,7 +8319,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (player)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id);
else
- sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore", vendor_entry, item_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore", vendor_entry, item_id);
return false;
}
@@ -8328,7 +8328,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (player)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, ExtendedCost);
else
- sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore", item_id, ExtendedCost, vendor_entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore", item_id, ExtendedCost, vendor_entry);
return false;
}
@@ -8337,7 +8337,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", maxcount);
else
- sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry);
return false;
}
else if (maxcount == 0 && incrtime > 0)
@@ -8345,7 +8345,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0");
else
- sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id, vendor_entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id, vendor_entry);
return false;
}
@@ -8358,7 +8358,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (player)
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id, ExtendedCost);
else
- sLog->outError(LOG_FILTER_SQL, "Table `npc_vendor` has duplicate items %u (with extended cost %u) for vendor (Entry: %u), ignoring", item_id, ExtendedCost, vendor_entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `npc_vendor` has duplicate items %u (with extended cost %u) for vendor (Entry: %u), ignoring", item_id, ExtendedCost, vendor_entry);
return false;
}
@@ -8367,7 +8367,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (player)
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS);
else
- sLog->outError(LOG_FILTER_SQL, "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems->GetItemCount(), MAX_VENDOR_ITEMS, vendor_entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems->GetItemCount(), MAX_VENDOR_ITEMS, vendor_entry);
return false;
}
@@ -8406,7 +8406,7 @@ void ObjectMgr::LoadScriptNames()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded empty set of Script Names!");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded empty set of Script Names!");
return;
}
@@ -8420,7 +8420,7 @@ void ObjectMgr::LoadScriptNames()
while (result->NextRow());
std::sort(_scriptNamesStore.begin(), _scriptNamesStore.end());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %d Script Names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %d Script Names in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
uint32 ObjectMgr::GetScriptId(const char *name)
@@ -8452,7 +8452,7 @@ void ObjectMgr::CheckScripts(ScriptsType type, std::set<int32>& ids)
case SCRIPT_COMMAND_TALK:
{
if (!GetTrinityStringLocale (itrM->second.Talk.TextID))
- sLog->outError(LOG_FILTER_SQL, "Table `%s` references invalid text id %u from `db_script_string`, script id: %u.", GetScriptsTableNameByType(type).c_str(), itrM->second.Talk.TextID, itrMM->first);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `%s` references invalid text id %u from `db_script_string`, script id: %u.", GetScriptsTableNameByType(type).c_str(), itrM->second.Talk.TextID, itrMM->first);
if (ids.find(itrM->second.Talk.TextID) != ids.end())
ids.erase(itrM->second.Talk.TextID);
@@ -8478,7 +8478,7 @@ void ObjectMgr::LoadDbScriptStrings()
CheckScripts(ScriptsType(type), ids);
for (std::set<int32>::const_iterator itr = ids.begin(); itr != ids.end(); ++itr)
- sLog->outError(LOG_FILTER_SQL, "Table `db_script_string` has unused string id %u", *itr);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table `db_script_string` has unused string id %u", *itr);
}
bool LoadTrinityStrings(const char* table, int32 start_value, int32 end_value)
@@ -8487,7 +8487,7 @@ bool LoadTrinityStrings(const char* table, int32 start_value, int32 end_value)
// start/end reversed for negative values
if (start_value > MAX_DB_SCRIPT_STRING_ID || end_value >= start_value)
{
- sLog->outError(LOG_FILTER_SQL, "Table '%s' load attempted with range (%d - %d) reserved by Trinity, strings not loaded.", table, start_value, end_value+1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table '%s' load attempted with range (%d - %d) reserved by Trinity, strings not loaded.", table, start_value, end_value+1);
return false;
}
@@ -8523,7 +8523,7 @@ void ObjectMgr::LoadCreatureClassLevelStats()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature base stats. DB table `creature_classlevelstats` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature base stats. DB table `creature_classlevelstats` is empty.");
return;
}
@@ -8544,13 +8544,13 @@ void ObjectMgr::LoadCreatureClassLevelStats()
stats.BaseArmor = fields[6].GetInt16();
if (!Class || ((1 << (Class - 1)) & CLASSMASK_ALL_CREATURES) == 0)
- sLog->outError(LOG_FILTER_SQL, "Creature base stats for level %u has invalid class %u", Level, Class);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature base stats for level %u has invalid class %u", Level, Class);
for (uint8 i = 0; i < MAX_CREATURE_BASE_HP; ++i)
{
if (stats.BaseHealth[i] < 1)
{
- sLog->outError(LOG_FILTER_SQL, "Creature base stats for class %u, level %u has invalid zero base HP[%u] - set to 1", Class, Level, i);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Creature base stats for class %u, level %u has invalid zero base HP[%u] - set to 1", Class, Level, i);
stats.BaseHealth[i] = 1;
}
}
@@ -8567,11 +8567,11 @@ void ObjectMgr::LoadCreatureClassLevelStats()
for (uint16 lvl = itr->second.minlevel; lvl <= itr->second.maxlevel; ++lvl)
{
if (_creatureBaseStatsStore.find(MAKE_PAIR16(lvl, itr->second.unit_class)) == _creatureBaseStatsStore.end())
- sLog->outError(LOG_FILTER_SQL, "Missing base stats for creature class %u level %u", itr->second.unit_class, lvl);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Missing base stats for creature class %u level %u", itr->second.unit_class, lvl);
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature base stats in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature base stats in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeAchievements()
@@ -8582,7 +8582,7 @@ void ObjectMgr::LoadFactionChangeAchievements()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change achievement pairs. DB table `player_factionchange_achievement` is empty.");
return;
}
@@ -8596,9 +8596,9 @@ void ObjectMgr::LoadFactionChangeAchievements()
uint32 horde = fields[1].GetUInt32();
if (!sAchievementMgr->GetAchievement(alliance))
- sLog->outError(LOG_FILTER_SQL, "Achievement %u (alliance_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", alliance);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Achievement %u (alliance_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", alliance);
else if (!sAchievementMgr->GetAchievement(horde))
- sLog->outError(LOG_FILTER_SQL, "Achievement %u (horde_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", horde);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Achievement %u (horde_id) referenced in `player_factionchange_achievement` does not exist, pair skipped!", horde);
else
FactionChangeAchievements[alliance] = horde;
@@ -8606,7 +8606,7 @@ void ObjectMgr::LoadFactionChangeAchievements()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u faction change achievement pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u faction change achievement pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeItems()
@@ -8617,7 +8617,7 @@ void ObjectMgr::LoadFactionChangeItems()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change item pairs. DB table `player_factionchange_items` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change item pairs. DB table `player_factionchange_items` is empty.");
return;
}
@@ -8631,9 +8631,9 @@ void ObjectMgr::LoadFactionChangeItems()
uint32 horde = fields[1].GetUInt32();
if (!GetItemTemplate(alliance))
- sLog->outError(LOG_FILTER_SQL, "Item %u (alliance_id) referenced in `player_factionchange_items` does not exist, pair skipped!", alliance);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item %u (alliance_id) referenced in `player_factionchange_items` does not exist, pair skipped!", alliance);
else if (!GetItemTemplate(horde))
- sLog->outError(LOG_FILTER_SQL, "Item %u (horde_id) referenced in `player_factionchange_items` does not exist, pair skipped!", horde);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Item %u (horde_id) referenced in `player_factionchange_items` does not exist, pair skipped!", horde);
else
FactionChangeItems[alliance] = horde;
@@ -8641,7 +8641,7 @@ void ObjectMgr::LoadFactionChangeItems()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u faction change item pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u faction change item pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeQuests()
@@ -8652,7 +8652,7 @@ void ObjectMgr::LoadFactionChangeQuests()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change quest pairs. DB table `player_factionchange_quests` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change quest pairs. DB table `player_factionchange_quests` is empty.");
return;
}
@@ -8666,9 +8666,9 @@ void ObjectMgr::LoadFactionChangeQuests()
uint32 horde = fields[1].GetUInt32();
if (!sObjectMgr->GetQuestTemplate(alliance))
- sLog->outError(LOG_FILTER_SQL, "Quest %u (alliance_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", alliance);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u (alliance_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", alliance);
else if (!sObjectMgr->GetQuestTemplate(horde))
- sLog->outError(LOG_FILTER_SQL, "Quest %u (horde_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", horde);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Quest %u (horde_id) referenced in `player_factionchange_quests` does not exist, pair skipped!", horde);
else
FactionChangeQuests[alliance] = horde;
@@ -8676,7 +8676,7 @@ void ObjectMgr::LoadFactionChangeQuests()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u faction change quest pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u faction change quest pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeReputations()
@@ -8687,7 +8687,7 @@ void ObjectMgr::LoadFactionChangeReputations()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change reputation pairs. DB table `player_factionchange_reputations` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change reputation pairs. DB table `player_factionchange_reputations` is empty.");
return;
}
@@ -8701,9 +8701,9 @@ void ObjectMgr::LoadFactionChangeReputations()
uint32 horde = fields[1].GetUInt32();
if (!sFactionStore.LookupEntry(alliance))
- sLog->outError(LOG_FILTER_SQL, "Reputation %u (alliance_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", alliance);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Reputation %u (alliance_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", alliance);
else if (!sFactionStore.LookupEntry(horde))
- sLog->outError(LOG_FILTER_SQL, "Reputation %u (horde_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", horde);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Reputation %u (horde_id) referenced in `player_factionchange_reputations` does not exist, pair skipped!", horde);
else
FactionChangeReputation[alliance] = horde;
@@ -8711,7 +8711,7 @@ void ObjectMgr::LoadFactionChangeReputations()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u faction change reputation pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u faction change reputation pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeSpells()
@@ -8722,7 +8722,7 @@ void ObjectMgr::LoadFactionChangeSpells()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change spell pairs. DB table `player_factionchange_spells` is empty.");
return;
}
@@ -8736,9 +8736,9 @@ void ObjectMgr::LoadFactionChangeSpells()
uint32 horde = fields[1].GetUInt32();
if (!sSpellMgr->GetSpellInfo(alliance))
- sLog->outError(LOG_FILTER_SQL, "Spell %u (alliance_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", alliance);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u (alliance_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", alliance);
else if (!sSpellMgr->GetSpellInfo(horde))
- sLog->outError(LOG_FILTER_SQL, "Spell %u (horde_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", horde);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u (horde_id) referenced in `player_factionchange_spells` does not exist, pair skipped!", horde);
else
FactionChangeSpells[alliance] = horde;
@@ -8746,7 +8746,7 @@ void ObjectMgr::LoadFactionChangeSpells()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u faction change spell pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u faction change spell pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void ObjectMgr::LoadFactionChangeTitles()
@@ -8757,7 +8757,7 @@ void ObjectMgr::LoadFactionChangeTitles()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change title pairs. DB table `player_factionchange_title` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 faction change title pairs. DB table `player_factionchange_title` is empty.");
return;
}
@@ -8771,9 +8771,9 @@ void ObjectMgr::LoadFactionChangeTitles()
uint32 horde = fields[1].GetUInt32();
if (!sCharTitlesStore.LookupEntry(alliance))
- sLog->outError(LOG_FILTER_SQL, "Title %u (alliance_id) referenced in `player_factionchange_title` does not exist, pair skipped!", alliance);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Title %u (alliance_id) referenced in `player_factionchange_title` does not exist, pair skipped!", alliance);
else if (!sCharTitlesStore.LookupEntry(horde))
- sLog->outError(LOG_FILTER_SQL, "Title %u (horde_id) referenced in `player_factionchange_title` does not exist, pair skipped!", horde);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Title %u (horde_id) referenced in `player_factionchange_title` does not exist, pair skipped!", horde);
else
FactionChangeTitles[alliance] = horde;
@@ -8781,7 +8781,7 @@ void ObjectMgr::LoadFactionChangeTitles()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u faction change title pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u faction change title pairs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
GameObjectTemplate const* ObjectMgr::GetGameObjectTemplate(uint32 entry)
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index 88836e050aa..266fe8ee35c 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -839,13 +839,13 @@ class ObjectMgr
void LoadQuests();
void LoadQuestRelations()
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading GO Start Quest Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading GO Start Quest Data...");
LoadGameobjectQuestRelations();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading GO End Quest Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading GO End Quest Data...");
LoadGameobjectInvolvedRelations();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Creature Start Quest Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Creature Start Quest Data...");
LoadCreatureQuestRelations();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Creature End Quest Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Creature End Quest Data...");
LoadCreatureInvolvedRelations();
}
void LoadGameobjectQuestRelations();
diff --git a/src/server/game/Grids/GridStates.cpp b/src/server/game/Grids/GridStates.cpp
index c4db919c51b..478008fd5ae 100644
--- a/src/server/game/Grids/GridStates.cpp
+++ b/src/server/game/Grids/GridStates.cpp
@@ -25,7 +25,7 @@ bool GridState::checkMagic()
{
if (i_Magic != MAGIC_TESTVAL)
{
- sLog->outError(LOG_FILTER_GENERAL, "!!! GridState: Magic value gone !!!");
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "!!! GridState: Magic value gone !!!");
return false;
}
return true;
@@ -47,7 +47,7 @@ void ActiveState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff
TypeContainerVisitor<ObjectGridStoper, GridTypeMapContainer> visitor(worker);
grid.VisitAllGrids(visitor);
grid.SetGridState(GRID_STATE_IDLE);
- sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to IDLE state", grid.getX(), grid.getY(), map.GetId());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to IDLE state", grid.getX(), grid.getY(), map.GetId());
}
else
map.ResetGridExpiry(grid, 0.1f);
@@ -58,7 +58,7 @@ void IdleState::Update(Map& map, NGridType& grid, GridInfo&, uint32) const
{
map.ResetGridExpiry(grid);
grid.SetGridState(GRID_STATE_REMOVAL);
- sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to REMOVAL state", grid.getX(), grid.getY(), map.GetId());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Grid[%u, %u] on map %u moved to REMOVAL state", grid.getX(), grid.getY(), map.GetId());
}
void RemovalState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff) const
@@ -68,7 +68,7 @@ void RemovalState::Update(Map& map, NGridType& grid, GridInfo& info, uint32 diff
info.UpdateTimeTracker(diff);
if (info.getTimeTracker().Passed() && !map.UnloadGrid(grid, false))
{
- sLog->outDebug(LOG_FILTER_MAPS, "Grid[%u, %u] for map %u differed unloading due to players or active objects nearby", grid.getX(), grid.getY(), map.GetId());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Grid[%u, %u] for map %u differed unloading due to players or active objects nearby", grid.getX(), grid.getY(), map.GetId());
map.ResetGridExpiry(grid);
}
}
diff --git a/src/server/game/Grids/ObjectGridLoader.cpp b/src/server/game/Grids/ObjectGridLoader.cpp
index 5de63d91649..09c9f40899b 100644
--- a/src/server/game/Grids/ObjectGridLoader.cpp
+++ b/src/server/game/Grids/ObjectGridLoader.cpp
@@ -94,7 +94,7 @@ void LoadHelper(CellGuidSet const& guid_set, CellCoord &cell, GridRefManager<T>
{
T* obj = new T;
uint32 guid = *i_guid;
- //sLog->outInfo(LOG_FILTER_GENERAL, "DEBUG: LoadHelper from table: %s for (guid: %u) Loading", table, guid);
+ //TC_LOG_INFO(LOG_FILTER_GENERAL, "DEBUG: LoadHelper from table: %s for (guid: %u) Loading", table, guid);
if (!obj->LoadFromDB(guid, map))
{
delete obj;
@@ -185,7 +185,7 @@ void ObjectGridLoader::LoadN(void)
}
}
}
- sLog->outDebug(LOG_FILTER_MAPS, "%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses, i_grid.GetGridId(), i_map->GetId());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "%u GameObjects, %u Creatures, and %u Corpses/Bones loaded for grid %u on map %u", i_gameObjects, i_creatures, i_corpses, i_grid.GetGridId(), i_map->GetId());
}
template<class T>
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index 8df65364b8a..c21cc9210dc 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -70,10 +70,10 @@ Group::~Group()
{
if (m_bgGroup)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Group::~Group: battleground group being deleted.");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Group::~Group: battleground group being deleted.");
if (m_bgGroup->GetBgRaid(ALLIANCE) == this) m_bgGroup->SetBgRaid(ALLIANCE, NULL);
else if (m_bgGroup->GetBgRaid(HORDE) == this) m_bgGroup->SetBgRaid(HORDE, NULL);
- else sLog->outError(LOG_FILTER_GENERAL, "Group::~Group: battleground group is not linked to the correct battleground.");
+ else TC_LOG_ERROR(LOG_FILTER_GENERAL, "Group::~Group: battleground group is not linked to the correct battleground.");
}
Rolls::iterator itr;
while (!RollId.empty())
@@ -365,24 +365,21 @@ bool Group::AddMember(Player* player)
SubGroupCounterIncrease(subGroup);
- if (player)
+ player->SetGroupInvite(NULL);
+ if (player->GetGroup())
{
- player->SetGroupInvite(NULL);
- if (player->GetGroup())
- {
- if (isBGGroup() || isBFGroup()) // if player is in group and he is being added to BG raid group, then call SetBattlegroundRaid()
- player->SetBattlegroundOrBattlefieldRaid(this, subGroup);
- else //if player is in bg raid and we are adding him to normal group, then call SetOriginalGroup()
- player->SetOriginalGroup(this, subGroup);
- }
- else //if player is not in group, then call set group
- player->SetGroup(this, subGroup);
-
- // if the same group invites the player back, cancel the homebind timer
- InstanceGroupBind* bind = GetBoundInstance(player);
- if (bind && bind->save->GetInstanceId() == player->GetInstanceId())
- player->m_InstanceValid = true;
+ if (isBGGroup() || isBFGroup()) // if player is in group and he is being added to BG raid group, then call SetBattlegroundRaid()
+ player->SetBattlegroundOrBattlefieldRaid(this, subGroup);
+ else //if player is in bg raid and we are adding him to normal group, then call SetOriginalGroup()
+ player->SetOriginalGroup(this, subGroup);
}
+ else //if player is not in group, then call set group
+ player->SetGroup(this, subGroup);
+
+ // if the same group invites the player back, cancel the homebind timer
+ InstanceGroupBind* bind = GetBoundInstance(player);
+ if (bind && bind->save->GetInstanceId() == player->GetInstanceId())
+ player->m_InstanceValid = true;
if (!isRaidGroup()) // reset targetIcons for non-raid-groups
{
@@ -408,89 +405,86 @@ bool Group::AddMember(Player* player)
SendUpdate();
sScriptMgr->OnGroupAddMember(this, player->GetGUID());
- if (player)
+ if (!IsLeader(player->GetGUID()) && !isBGGroup() && !isBFGroup())
{
- if (!IsLeader(player->GetGUID()) && !isBGGroup() && !isBFGroup())
- {
- // reset the new member's instances, unless he is currently in one of them
- // including raid/heroic instances that they are not permanently bound to!
- player->ResetInstances(INSTANCE_RESET_GROUP_JOIN, false);
- player->ResetInstances(INSTANCE_RESET_GROUP_JOIN, true);
+ // reset the new member's instances, unless he is currently in one of them
+ // including raid/heroic instances that they are not permanently bound to!
+ player->ResetInstances(INSTANCE_RESET_GROUP_JOIN, false);
+ player->ResetInstances(INSTANCE_RESET_GROUP_JOIN, true);
- if (player->getLevel() >= LEVELREQUIREMENT_HEROIC)
+ if (player->getLevel() >= LEVELREQUIREMENT_HEROIC)
+ {
+ if (player->GetDungeonDifficulty() != GetDungeonDifficulty())
{
- if (player->GetDungeonDifficulty() != GetDungeonDifficulty())
- {
- player->SetDungeonDifficulty(GetDungeonDifficulty());
- player->SendDungeonDifficulty(true);
- }
- if (player->GetRaidDifficulty() != GetRaidDifficulty())
- {
- player->SetRaidDifficulty(GetRaidDifficulty());
- player->SendRaidDifficulty(true);
- }
+ player->SetDungeonDifficulty(GetDungeonDifficulty());
+ player->SendDungeonDifficulty(true);
+ }
+ if (player->GetRaidDifficulty() != GetRaidDifficulty())
+ {
+ player->SetRaidDifficulty(GetRaidDifficulty());
+ player->SendRaidDifficulty(true);
}
}
- player->SetGroupUpdateFlag(GROUP_UPDATE_FULL);
- UpdatePlayerOutOfRange(player);
+ }
+ player->SetGroupUpdateFlag(GROUP_UPDATE_FULL);
+ UpdatePlayerOutOfRange(player);
- // quest related GO state dependent from raid membership
- if (isRaidGroup())
- player->UpdateForQuestWorldObjects();
+ // quest related GO state dependent from raid membership
+ if (isRaidGroup())
+ player->UpdateForQuestWorldObjects();
- {
- // Broadcast new player group member fields to rest of the group
- player->SetFieldNotifyFlag(UF_FLAG_PARTY_MEMBER);
+ {
+ // Broadcast new player group member fields to rest of the group
+ player->SetFieldNotifyFlag(UF_FLAG_PARTY_MEMBER);
- UpdateData groupData;
- WorldPacket groupDataPacket;
+ UpdateData groupData;
+ WorldPacket groupDataPacket;
- // Broadcast group members' fields to player
- for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
- {
- if (itr->getSource() == player)
- continue;
+ // Broadcast group members' fields to player
+ for (GroupReference* itr = GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ if (itr->getSource() == player)
+ continue;
- if (Player* member = itr->getSource())
+ if (Player* member = itr->getSource())
+ {
+ if (player->HaveAtClient(member))
{
- if (player->HaveAtClient(member))
- {
- member->SetFieldNotifyFlag(UF_FLAG_PARTY_MEMBER);
- member->BuildValuesUpdateBlockForPlayer(&groupData, player);
- member->RemoveFieldNotifyFlag(UF_FLAG_PARTY_MEMBER);
- }
+ member->SetFieldNotifyFlag(UF_FLAG_PARTY_MEMBER);
+ member->BuildValuesUpdateBlockForPlayer(&groupData, player);
+ member->RemoveFieldNotifyFlag(UF_FLAG_PARTY_MEMBER);
+ }
- if (member->HaveAtClient(player))
+ if (member->HaveAtClient(player))
+ {
+ UpdateData newData;
+ WorldPacket newDataPacket;
+ player->BuildValuesUpdateBlockForPlayer(&newData, member);
+ if (newData.HasData())
{
- UpdateData newData;
- WorldPacket newDataPacket;
- player->BuildValuesUpdateBlockForPlayer(&newData, member);
- if (newData.HasData())
- {
- newData.BuildPacket(&newDataPacket);
- member->SendDirectMessage(&newDataPacket);
- }
+ newData.BuildPacket(&newDataPacket);
+ member->SendDirectMessage(&newDataPacket);
}
}
}
+ }
- if (groupData.HasData())
- {
- groupData.BuildPacket(&groupDataPacket);
- player->SendDirectMessage(&groupDataPacket);
- }
-
- player->RemoveFieldNotifyFlag(UF_FLAG_PARTY_MEMBER);
+ if (groupData.HasData())
+ {
+ groupData.BuildPacket(&groupDataPacket);
+ player->SendDirectMessage(&groupDataPacket);
}
- if (m_maxEnchantingLevel < player->GetSkillValue(SKILL_ENCHANTING))
- m_maxEnchantingLevel = player->GetSkillValue(SKILL_ENCHANTING);
+ player->RemoveFieldNotifyFlag(UF_FLAG_PARTY_MEMBER);
}
+ if (m_maxEnchantingLevel < player->GetSkillValue(SKILL_ENCHANTING))
+ m_maxEnchantingLevel = player->GetSkillValue(SKILL_ENCHANTING);
+
return true;
}
-bool Group::RemoveMember(uint64 guid, const RemoveMethod &method /*= GROUP_REMOVEMETHOD_DEFAULT*/, uint64 kicker /*= 0*/, const char* reason /*= NULL*/)
+bool Group::RemoveMember(uint64 guid, const RemoveMethod& method /*= GROUP_REMOVEMETHOD_DEFAULT*/, uint64 kicker /*= 0*/, const char* reason /*= NULL*/)
{
BroadcastGroupUpdate();
@@ -917,7 +911,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
item = sObjectMgr->GetItemTemplate(i->itemid);
if (!item)
{
- //sLog->outDebug(LOG_FILTER_GENERAL, "Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
+ //TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
continue;
}
@@ -1004,7 +998,7 @@ void Group::GroupLoot(Loot* loot, WorldObject* pLootedObject)
item = sObjectMgr->GetItemTemplate(i->itemid);
if (!item)
{
- //sLog->outDebug(LOG_FILTER_GENERAL, "Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
+ //TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Group::GroupLoot: missing item prototype for item with id: %d", i->itemid);
continue;
}
@@ -1201,7 +1195,7 @@ void Group::NeedBeforeGreed(Loot* loot, WorldObject* lootedObject)
void Group::MasterLoot(Loot* /*loot*/, WorldObject* pLootedObject)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Group::MasterLoot (SMSG_LOOT_MASTER_LIST)");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Group::MasterLoot (SMSG_LOOT_MASTER_LIST)");
uint32 real_count = 0;
@@ -2042,7 +2036,7 @@ InstanceGroupBind* Group::BindToInstance(InstanceSave* save, bool permanent, boo
bind.save = save;
bind.perm = permanent;
if (!load)
- sLog->outDebug(LOG_FILTER_MAPS, "Group::BindToInstance: Group (guid: %u, storage id: %u) is now bound to map %d, instance %d, difficulty %d",
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Group::BindToInstance: Group (guid: %u, storage id: %u) is now bound to map %d, instance %d, difficulty %d",
GUID_LOPART(GetGUID()), m_dbStoreId, save->GetMapId(), save->GetInstanceId(), save->GetDifficulty());
return &bind;
@@ -2085,7 +2079,7 @@ void Group::BroadcastGroupUpdate(void)
{
pp->ForceValuesUpdateAtIndex(UNIT_FIELD_BYTES_2);
pp->ForceValuesUpdateAtIndex(UNIT_FIELD_FACTIONTEMPLATE);
- sLog->outDebug(LOG_FILTER_GENERAL, "-- Forced group value update for '%s'", pp->GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "-- Forced group value update for '%s'", pp->GetName().c_str());
}
}
}
diff --git a/src/server/game/Groups/GroupMgr.cpp b/src/server/game/Groups/GroupMgr.cpp
index 3892e28ac49..765a9ad87e3 100644
--- a/src/server/game/Groups/GroupMgr.cpp
+++ b/src/server/game/Groups/GroupMgr.cpp
@@ -48,7 +48,7 @@ uint32 GroupMgr::GenerateNewGroupDbStoreId()
if (newStorageId == NextGroupDbStoreId)
{
- sLog->outError(LOG_FILTER_GENERAL, "Group storage ID overflow!! Can't continue, shutting down server. ");
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Group storage ID overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
@@ -86,7 +86,7 @@ uint32 GroupMgr::GenerateGroupId()
{
if (NextGroupId >= 0xFFFFFFFE)
{
- sLog->outError(LOG_FILTER_GENERAL, "Group guid overflow!! Can't continue, shutting down server. ");
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Group guid overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return NextGroupId++;
@@ -127,7 +127,7 @@ void GroupMgr::LoadGroups()
", g.icon7, g.icon8, g.groupType, g.difficulty, g.raiddifficulty, g.guid, lfg.dungeon, lfg.state FROM groups g LEFT JOIN lfg_data lfg ON lfg.guid = g.guid ORDER BY g.guid ASC");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 group definitions. DB table `groups` is empty!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 group definitions. DB table `groups` is empty!");
return;
}
@@ -152,10 +152,10 @@ void GroupMgr::LoadGroups()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u group definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u group definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Group members...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Group members...");
{
uint32 oldMSTime = getMSTime();
@@ -169,7 +169,7 @@ void GroupMgr::LoadGroups()
QueryResult result = CharacterDatabase.Query("SELECT guid, memberGuid, memberFlags, subgroup, roles FROM group_member ORDER BY guid");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 group members. DB table `group_member` is empty!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 group members. DB table `group_member` is empty!");
return;
}
@@ -183,16 +183,16 @@ void GroupMgr::LoadGroups()
if (group)
group->LoadMemberFromDB(fields[1].GetUInt32(), fields[2].GetUInt8(), fields[3].GetUInt8(), fields[4].GetUInt8());
else
- sLog->outError(LOG_FILTER_GENERAL, "GroupMgr::LoadGroups: Consistency failed, can't find group (storage id: %u)", fields[0].GetUInt32());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "GroupMgr::LoadGroups: Consistency failed, can't find group (storage id: %u)", fields[0].GetUInt32());
++count;
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u group members in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u group members in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Group instance saves...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Group instance saves...");
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6
@@ -201,7 +201,7 @@ void GroupMgr::LoadGroups()
"LEFT JOIN character_instance ci LEFT JOIN groups g ON g.leaderGuid = ci.guid ON ci.instance = gi.instance AND ci.permanent = 1 GROUP BY gi.instance ORDER BY gi.guid");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 group-instance saves. DB table `group_instance` is empty!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 group-instance saves. DB table `group_instance` is empty!");
return;
}
@@ -215,14 +215,14 @@ void GroupMgr::LoadGroups()
MapEntry const* mapEntry = sMapStore.LookupEntry(fields[1].GetUInt16());
if (!mapEntry || !mapEntry->IsDungeon())
{
- sLog->outError(LOG_FILTER_SQL, "Incorrect entry in group_instance table : no dungeon map %d", fields[1].GetUInt16());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Incorrect entry in group_instance table : no dungeon map %d", fields[1].GetUInt16());
continue;
}
uint32 diff = fields[4].GetUInt8();
if (diff >= uint32(mapEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
{
- sLog->outError(LOG_FILTER_SQL, "Wrong dungeon difficulty use in group_instance table: %d", diff + 1);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Wrong dungeon difficulty use in group_instance table: %d", diff + 1);
diff = 0; // default for both difficaly types
}
@@ -232,6 +232,6 @@ void GroupMgr::LoadGroups()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u group-instance saves in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u group-instance saves in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index fe02b693e8b..0369615da53 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -104,7 +104,7 @@ void Guild::SendCommandResult(WorldSession* session, GuildCommandType type, Guil
data << uint32(errCode);
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_COMMAND_RESULT [%s]: Type: %u, code: %u, param: %s"
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "SMSG_GUILD_COMMAND_RESULT [%s]: Type: %u, code: %u, param: %s"
, session->GetPlayerInfo().c_str(), type, errCode, param.c_str());
}
@@ -114,7 +114,7 @@ void Guild::SendSaveEmblemResult(WorldSession* session, GuildEmblemError errCode
data << uint32(errCode);
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "MSG_SAVE_GUILD_EMBLEM [%s] Code: %u", session->GetPlayerInfo().c_str(), errCode);
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "MSG_SAVE_GUILD_EMBLEM [%s] Code: %u", session->GetPlayerInfo().c_str(), errCode);
}
// LogHolder
@@ -289,7 +289,7 @@ void Guild::RankInfo::CreateMissingTabsIfNeeded(uint8 tabs, SQLTransaction& tran
rightsAndSlots.SetGuildMasterValues();
if (logOnCreate)
- sLog->outError(LOG_FILTER_GUILD, "Guild %u has broken Tab %u for rank %u. Created default tab.", m_guildId, i, m_rankId);
+ TC_LOG_ERROR(LOG_FILTER_GUILD, "Guild %u has broken Tab %u for rank %u. Created default tab.", m_guildId, i, m_rankId);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GUILD_BANK_RIGHT);
stmt->setUInt32(0, m_guildId);
@@ -398,21 +398,21 @@ bool Guild::BankTab::LoadItemFromDB(Field* fields)
uint32 itemEntry = fields[15].GetUInt32();
if (slotId >= GUILD_BANK_MAX_SLOTS)
{
- sLog->outError(LOG_FILTER_GUILD, "Invalid slot for item (GUID: %u, id: %u) in guild bank, skipped.", itemGuid, itemEntry);
+ TC_LOG_ERROR(LOG_FILTER_GUILD, "Invalid slot for item (GUID: %u, id: %u) in guild bank, skipped.", itemGuid, itemEntry);
return false;
}
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
if (!proto)
{
- sLog->outError(LOG_FILTER_GUILD, "Unknown item (GUID: %u, id: %u) in guild bank, skipped.", itemGuid, itemEntry);
+ TC_LOG_ERROR(LOG_FILTER_GUILD, "Unknown item (GUID: %u, id: %u) in guild bank, skipped.", itemGuid, itemEntry);
return false;
}
Item* pItem = NewItemOrBag(proto);
if (!pItem->LoadFromDB(itemGuid, 0, fields, itemEntry))
{
- sLog->outError(LOG_FILTER_GUILD, "Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
+ TC_LOG_ERROR(LOG_FILTER_GUILD, "Item (GUID %u, id: %u) not found in item_instance, deleting from guild bank!", itemGuid, itemEntry);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_NONEXISTENT_GUILD_BANK_ITEM);
stmt->setUInt32(0, m_guildId);
@@ -572,13 +572,13 @@ void Guild::BankTab::SendText(Guild const* guild, WorldSession* session) const
if (session)
{
- sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [%s]: Tabid: %u, Text: %s"
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [%s]: Tabid: %u, Text: %s"
, session->GetPlayerInfo().c_str(), m_tabId, m_text.c_str());
session->SendPacket(&data);
}
else
{
- sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [Broadcast]: Tabid: %u, Text: %s", m_tabId, m_text.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [Broadcast]: Tabid: %u, Text: %s", m_tabId, m_text.c_str());
guild->BroadcastPacket(&data);
}
}
@@ -676,7 +676,7 @@ bool Guild::Member::LoadFromDB(Field* fields)
if (!m_zoneId)
{
- sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has broken zone-data", GUID_LOPART(m_guid));
+ TC_LOG_ERROR(LOG_FILTER_GUILD, "Player (GUID: %u) has broken zone-data", GUID_LOPART(m_guid));
m_zoneId = Player::GetZoneIdFromDB(m_guid);
}
ResetFlags();
@@ -688,13 +688,13 @@ bool Guild::Member::CheckStats() const
{
if (m_level < 1)
{
- sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has a broken data in field `characters`.`level`, deleting him from guild!", GUID_LOPART(m_guid));
+ TC_LOG_ERROR(LOG_FILTER_GUILD, "Player (GUID: %u) has a broken data in field `characters`.`level`, deleting him from guild!", GUID_LOPART(m_guid));
return false;
}
if (m_class < CLASS_WARRIOR || m_class >= MAX_CLASSES)
{
- sLog->outError(LOG_FILTER_GUILD, "Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!", GUID_LOPART(m_guid));
+ TC_LOG_ERROR(LOG_FILTER_GUILD, "Player (GUID: %u) has a broken data in field `characters`.`class`, deleting him from guild!", GUID_LOPART(m_guid));
return false;
}
return true;
@@ -960,7 +960,7 @@ Item* Guild::BankMoveItemData::StoreItem(SQLTransaction& trans, Item* pItem)
ItemPosCount pos(*itr);
++itr;
- sLog->outDebug(LOG_FILTER_GUILD, "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u",
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "GUILD STORAGE: StoreItem tab = %u, slot = %u, item = %u, count = %u",
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
pLastItem = _StoreItem(trans, pTab, pItem, pos, itr != m_vec.end());
}
@@ -1071,7 +1071,7 @@ void Guild::BankMoveItemData::CanStoreItemInTab(Item* pItem, uint8 skipSlotId, b
InventoryResult Guild::BankMoveItemData::CanStore(Item* pItem, bool swap)
{
- sLog->outDebug(LOG_FILTER_GUILD, "GUILD STORAGE: CanStore() tab = %u, slot = %u, item = %u, count = %u",
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "GUILD STORAGE: CanStore() tab = %u, slot = %u, item = %u, count = %u",
m_container, m_slotId, pItem->GetEntry(), pItem->GetCount());
uint32 count = pItem->GetCount();
@@ -1169,7 +1169,7 @@ bool Guild::Create(Player* pLeader, std::string const& name)
m_createdDate = ::time(NULL);
_CreateLogHolders();
- sLog->outDebug(LOG_FILTER_GUILD, "GUILD: creating guild [%s] for leader %s (%u)",
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "GUILD: creating guild [%s] for leader %s (%u)",
name.c_str(), pLeader->GetName().c_str(), GUID_LOPART(m_leaderGuid));
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -1268,7 +1268,7 @@ void Guild::UpdateMemberData(Player* player, uint8 dataid, uint32 value)
member->SetLevel(value);
break;
default:
- sLog->outError(LOG_FILTER_GUILD, "Guild::UpdateMemberData: Called with incorrect DATAID %u (value %u)", dataid, value);
+ TC_LOG_ERROR(LOG_FILTER_GUILD, "Guild::UpdateMemberData: Called with incorrect DATAID %u (value %u)", dataid, value);
return;
}
//HandleRoster();
@@ -1315,12 +1315,12 @@ void Guild::HandleRoster(WorldSession* session /*= NULL*/)
if (session)
{
- sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_ROSTER [%s]", session->GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "SMSG_GUILD_ROSTER [%s]", session->GetPlayerInfo().c_str());
session->SendPacket(&data);
}
else
{
- sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_ROSTER [Broadcast]");
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "SMSG_GUILD_ROSTER [Broadcast]");
BroadcastPacket(&data);
}
}
@@ -1344,7 +1344,7 @@ void Guild::HandleQuery(WorldSession* session)
data << uint32(_GetRanksSize()); // Number of ranks used
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_QUERY_RESPONSE [%s]", session->GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "SMSG_GUILD_QUERY_RESPONSE [%s]", session->GetPlayerInfo().c_str());
}
void Guild::HandleSetMOTD(WorldSession* session, std::string const& motd)
@@ -1433,7 +1433,7 @@ void Guild::HandleSetBankTabInfo(WorldSession* session, uint8 tabId, std::string
BankTab* tab = GetBankTab(tabId);
if (!tab)
{
- sLog->outError(LOG_FILTER_GUILD, "Guild::HandleSetBankTabInfo: Player %s trying to change bank tab info from unexisting tab %d.",
+ TC_LOG_ERROR(LOG_FILTER_GUILD, "Guild::HandleSetBankTabInfo: Player %s trying to change bank tab info from unexisting tab %d.",
session->GetPlayerInfo().c_str(), tabId);
return;
}
@@ -1468,7 +1468,7 @@ void Guild::HandleSetRankInfo(WorldSession* session, uint8 rankId, std::string c
SendCommandResult(session, GUILD_COMMAND_CHANGE_RANK, ERR_GUILD_PERMISSIONS);
else if (RankInfo* rankInfo = GetRankInfo(rankId))
{
- sLog->outDebug(LOG_FILTER_GUILD, "Changed RankName to '%s', rights to 0x%08X", name.c_str(), rights);
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "Changed RankName to '%s', rights to 0x%08X", name.c_str(), rights);
rankInfo->SetName(name);
rankInfo->SetRights(rights);
@@ -1553,7 +1553,7 @@ void Guild::HandleInviteMember(WorldSession* session, std::string const& name)
SendCommandResult(session, GUILD_COMMAND_INVITE, ERR_GUILD_COMMAND_SUCCESS, name);
- sLog->outDebug(LOG_FILTER_GUILD, "Player %s invited %s to join his Guild", player->GetName().c_str(), name.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "Player %s invited %s to join his Guild", player->GetName().c_str(), name.c_str());
pInvitee->SetGuildIdInvited(m_id);
_LogEvent(GUILD_EVENT_LOG_INVITE_PLAYER, player->GetGUIDLow(), pInvitee->GetGUIDLow());
@@ -1562,7 +1562,7 @@ void Guild::HandleInviteMember(WorldSession* session, std::string const& name)
data << player->GetName();
data << m_name;
pInvitee->GetSession()->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_INVITE [%s]", pInvitee->GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "SMSG_GUILD_INVITE [%s]", pInvitee->GetName().c_str());
}
void Guild::HandleAcceptMember(WorldSession* session)
@@ -1811,7 +1811,7 @@ void Guild::HandleDisband(WorldSession* session)
if (_IsLeader(session->GetPlayer()))
{
Disband();
- sLog->outDebug(LOG_FILTER_GUILD, "Guild Successfully Disbanded");
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "Guild Successfully Disbanded");
}
}
@@ -1825,7 +1825,7 @@ void Guild::SendInfo(WorldSession* session) const
data << m_accountsNumber; // Number of accounts
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_INFO [%s]", session->GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "SMSG_GUILD_INFO [%s]", session->GetPlayerInfo().c_str());
}
void Guild::SendEventLog(WorldSession* session) const
@@ -1833,7 +1833,7 @@ void Guild::SendEventLog(WorldSession* session) const
WorldPacket data(MSG_GUILD_EVENT_LOG_QUERY, 1 + m_eventLog->GetSize() * (1 + 8 + 4));
m_eventLog->WritePacket(data);
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_EVENT_LOG_QUERY [%s]", session->GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "MSG_GUILD_EVENT_LOG_QUERY [%s]", session->GetPlayerInfo().c_str());
}
void Guild::SendBankLog(WorldSession* session, uint8 tabId) const
@@ -1846,7 +1846,7 @@ void Guild::SendBankLog(WorldSession* session, uint8 tabId) const
data << uint8(tabId);
pLog->WritePacket(data);
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_LOG_QUERY [%s]", session->GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "MSG_GUILD_BANK_LOG_QUERY [%s]", session->GetPlayerInfo().c_str());
}
}
@@ -1887,7 +1887,7 @@ void Guild::SendPermissions(WorldSession* session) const
}
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_PERMISSIONS [%s] Rank: %u", session->GetPlayerInfo().c_str(), rankId);
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "MSG_GUILD_PERMISSIONS [%s] Rank: %u", session->GetPlayerInfo().c_str(), rankId);
}
void Guild::SendMoneyInfo(WorldSession* session) const
@@ -1900,7 +1900,7 @@ void Guild::SendMoneyInfo(WorldSession* session) const
WorldPacket data(MSG_GUILD_BANK_MONEY_WITHDRAWN, 4);
data << int32(amount);
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s] Money: %u", session->GetPlayerInfo().c_str(), amount);
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s] Money: %u", session->GetPlayerInfo().c_str(), amount);
}
void Guild::SendLoginInfo(WorldSession* session)
@@ -1911,7 +1911,7 @@ void Guild::SendLoginInfo(WorldSession* session)
data << m_motd;
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_EVENT [%s] MOTD", session->GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "SMSG_GUILD_EVENT [%s] MOTD", session->GetPlayerInfo().c_str());
SendBankTabsInfo(session);
@@ -2015,13 +2015,13 @@ bool Guild::LoadBankEventLogFromDB(Field* fields)
{
if (!isMoneyTab)
{
- sLog->outError(LOG_FILTER_GUILD, "GuildBankEventLog ERROR: MoneyEvent(LogGuid: %u, Guild: %u) does not belong to money tab (%u), ignoring...", guid, m_id, dbTabId);
+ TC_LOG_ERROR(LOG_FILTER_GUILD, "GuildBankEventLog ERROR: MoneyEvent(LogGuid: %u, Guild: %u) does not belong to money tab (%u), ignoring...", guid, m_id, dbTabId);
return false;
}
}
else if (isMoneyTab)
{
- sLog->outError(LOG_FILTER_GUILD, "GuildBankEventLog ERROR: non-money event (LogGuid: %u, Guild: %u) belongs to money tab, ignoring...", guid, m_id);
+ TC_LOG_ERROR(LOG_FILTER_GUILD, "GuildBankEventLog ERROR: non-money event (LogGuid: %u, Guild: %u) belongs to money tab, ignoring...", guid, m_id);
return false;
}
pLog->LoadEvent(new BankEventLogEntry(
@@ -2043,7 +2043,7 @@ void Guild::LoadBankTabFromDB(Field* fields)
{
uint8 tabId = fields[1].GetUInt8();
if (tabId >= _GetPurchasedTabsSize())
- sLog->outError(LOG_FILTER_GUILD, "Invalid tab (tabId: %u) in guild bank, skipped.", tabId);
+ TC_LOG_ERROR(LOG_FILTER_GUILD, "Invalid tab (tabId: %u) in guild bank, skipped.", tabId);
else
m_bankTabs[tabId]->LoadFromDB(fields);
}
@@ -2053,7 +2053,7 @@ bool Guild::LoadBankItemFromDB(Field* fields)
uint8 tabId = fields[12].GetUInt8();
if (tabId >= _GetPurchasedTabsSize())
{
- sLog->outError(LOG_FILTER_GUILD, "Invalid tab for item (GUID: %u, id: #%u) in guild bank, skipped.",
+ TC_LOG_ERROR(LOG_FILTER_GUILD, "Invalid tab for item (GUID: %u, id: #%u) in guild bank, skipped.",
fields[14].GetUInt32(), fields[15].GetUInt32());
return false;
}
@@ -2072,7 +2072,7 @@ bool Guild::Validate()
uint8 ranks = _GetRanksSize();
if (ranks < GUILD_RANKS_MIN_COUNT || ranks > GUILD_RANKS_MAX_COUNT)
{
- sLog->outError(LOG_FILTER_GUILD, "Guild %u has invalid number of ranks, creating new...", m_id);
+ TC_LOG_ERROR(LOG_FILTER_GUILD, "Guild %u has invalid number of ranks, creating new...", m_id);
broken_ranks = true;
}
else
@@ -2082,7 +2082,7 @@ bool Guild::Validate()
RankInfo* rankInfo = GetRankInfo(rankId);
if (rankInfo->GetId() != rankId)
{
- sLog->outError(LOG_FILTER_GUILD, "Guild %u has broken rank id %u, creating default set of ranks...", m_id, rankId);
+ TC_LOG_ERROR(LOG_FILTER_GUILD, "Guild %u has broken rank id %u, creating default set of ranks...", m_id, rankId);
broken_ranks = true;
}
else
@@ -2571,7 +2571,7 @@ inline int32 Guild::_GetMemberRemainingSlots(Member const* member, uint8 tabId)
uint8 rankId = member->GetRankId();
if (rankId == GR_GUILDMASTER)
return GUILD_WITHDRAW_SLOT_UNLIMITED;
- if ((_GetRankBankTabRights(rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != GR_RIGHT_EMPTY)
+ if ((_GetRankBankTabRights(rankId, tabId) & GUILD_BANK_RIGHT_VIEW_TAB) != 0)
{
int32 remaining = _GetRankBankTabSlotsPerDay(rankId, tabId) - member->GetBankWithdrawValue(tabId);
if (remaining > 0)
@@ -2589,7 +2589,7 @@ inline int32 Guild::_GetMemberRemainingMoney(Member const* member) const
if (rankId == GR_GUILDMASTER)
return GUILD_WITHDRAW_MONEY_UNLIMITED;
- if ((_GetRankRights(rankId) & (GR_RIGHT_WITHDRAW_REPAIR | GR_RIGHT_WITHDRAW_GOLD)) != GR_RIGHT_EMPTY)
+ if ((_GetRankRights(rankId) & (GR_RIGHT_WITHDRAW_REPAIR | GR_RIGHT_WITHDRAW_GOLD)) != 0)
{
int32 remaining = _GetRankBankMoneyPerDay(rankId) - member->GetBankWithdrawValue(GUILD_BANK_MAX_TABS);
if (remaining > 0)
@@ -2679,7 +2679,7 @@ void Guild::_MoveItems(MoveItemData* pSrc, MoveItemData* pDest, uint32 splitedAm
/*
if (pItemSrc->GetCount() == 0)
{
- sLog->outFatal(LOG_FILTER_GUILD, "Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!",
+ TC_LOG_FATAL(LOG_FILTER_GUILD, "Guild::SwapItems: Player %s(GUIDLow: %u) tried to move item %u from tab %u slot %u to tab %u slot %u, but item %u has a stack of zero!",
player->GetName(), player->GetGUIDLow(), pItemSrc->GetEntry(), tabId, slotId, destTabId, destSlotId, pItemSrc->GetEntry());
//return; // Commented out for now, uncomment when it's verified that this causes a crash!!
}
@@ -2844,7 +2844,7 @@ void Guild::_BroadcastEvent(GuildEvents guildEvent, uint64 guid, const char* par
BroadcastPacket(&data);
if (sLog->ShouldLog(LOG_FILTER_GUILD, LOG_LEVEL_DEBUG))
- sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_EVENT [Broadcast] Event: %s (%u)", _GetGuildEventString(guildEvent).c_str(), guildEvent);
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "SMSG_GUILD_EVENT [Broadcast] Event: %s (%u)", _GetGuildEventString(guildEvent).c_str(), guildEvent);
}
void Guild::_SendBankList(WorldSession* session /* = NULL*/, uint8 tabId /*= 0*/, bool sendAllSlots /*= false*/, SlotIds *slots /*= NULL*/) const
@@ -2884,7 +2884,7 @@ void Guild::_SendBankList(WorldSession* session /* = NULL*/, uint8 tabId /*= 0*/
numSlots = _GetMemberRemainingSlots(member, tabId);
data.put<uint32>(rempos, numSlots);
session->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %d",
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %d",
session->GetPlayerInfo().c_str(), tabId, sendAllSlots, numSlots);
}
else /// @todo - Probably this is just sent to session + those that have sent CMSG_GUILD_BANKER_ACTIVATE
@@ -2900,7 +2900,7 @@ void Guild::_SendBankList(WorldSession* session /* = NULL*/, uint8 tabId /*= 0*/
uint32 numSlots = _GetMemberRemainingSlots(itr->second, tabId);
data.put<uint32>(rempos, numSlots);
player->GetSession()->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_GUILD, "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %u"
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "SMSG_GUILD_BANK_LIST [%s]: TabId: %u, FullSlots: %u, slots: %u"
, player->GetName().c_str(), tabId, sendAllSlots, numSlots);
}
}
diff --git a/src/server/game/Guilds/GuildMgr.cpp b/src/server/game/Guilds/GuildMgr.cpp
index 41e3d29e4ac..583cfa11be9 100644
--- a/src/server/game/Guilds/GuildMgr.cpp
+++ b/src/server/game/Guilds/GuildMgr.cpp
@@ -41,7 +41,7 @@ uint32 GuildMgr::GenerateGuildId()
{
if (NextGuildId >= 0xFFFFFFFE)
{
- sLog->outError(LOG_FILTER_GUILD, "Guild ids overflow!! Can't continue, shutting down server. ");
+ TC_LOG_ERROR(LOG_FILTER_GUILD, "Guild ids overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
return NextGuildId++;
@@ -91,7 +91,7 @@ Guild* GuildMgr::GetGuildByLeader(uint64 guid) const
void GuildMgr::LoadGuilds()
{
// 1. Load all guilds
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guilds definitions...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading guilds definitions...");
{
uint32 oldMSTime = getMSTime();
@@ -103,7 +103,7 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild definitions. DB table `guild` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild definitions. DB table `guild` is empty.");
return;
}
else
@@ -126,12 +126,12 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 2. Load all guild ranks
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild ranks...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading guild ranks...");
{
uint32 oldMSTime = getMSTime();
@@ -143,7 +143,7 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild ranks. DB table `guild_rank` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild ranks. DB table `guild_rank` is empty.");
}
else
{
@@ -160,12 +160,12 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild ranks in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild ranks in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 3. Load all guild members
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild members...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading guild members...");
{
uint32 oldMSTime = getMSTime();
@@ -182,7 +182,7 @@ void GuildMgr::LoadGuilds()
"LEFT JOIN characters c ON c.guid = gm.guid ORDER BY guildid ASC");
if (!result)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild members. DB table `guild_member` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild members. DB table `guild_member` is empty.");
else
{
uint32 count = 0;
@@ -199,12 +199,12 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild members int %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild members int %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 4. Load all guild bank tab rights
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading bank tab rights...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading bank tab rights...");
{
uint32 oldMSTime = getMSTime();
@@ -216,7 +216,7 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild bank tab rights. DB table `guild_bank_right` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild bank tab rights. DB table `guild_bank_right` is empty.");
}
else
{
@@ -233,12 +233,12 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u bank tab rights in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u bank tab rights in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 5. Load all event logs
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild event logs...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading guild event logs...");
{
uint32 oldMSTime = getMSTime();
@@ -249,7 +249,7 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild event logs. DB table `guild_eventlog` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild event logs. DB table `guild_eventlog` is empty.");
}
else
{
@@ -266,12 +266,12 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 6. Load all bank event logs
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild bank event logs...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading guild bank event logs...");
{
uint32 oldMSTime = getMSTime();
@@ -283,7 +283,7 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild bank event logs. DB table `guild_bank_eventlog` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild bank event logs. DB table `guild_bank_eventlog` is empty.");
}
else
{
@@ -300,12 +300,12 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild bank event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild bank event logs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 7. Load all guild bank tabs
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading guild bank tabs...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading guild bank tabs...");
{
uint32 oldMSTime = getMSTime();
@@ -317,7 +317,7 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild bank tabs. DB table `guild_bank_tab` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild bank tabs. DB table `guild_bank_tab` is empty.");
}
else
{
@@ -334,12 +334,12 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild bank tabs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild bank tabs in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 8. Fill all guild bank tabs
- sLog->outInfo(LOG_FILTER_GUILD, "Filling bank tabs with items...");
+ TC_LOG_INFO(LOG_FILTER_GUILD, "Filling bank tabs with items...");
{
uint32 oldMSTime = getMSTime();
@@ -353,7 +353,7 @@ void GuildMgr::LoadGuilds()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild bank tab items. DB table `guild_bank_item` or `item_instance` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 guild bank tab items. DB table `guild_bank_item` or `item_instance` is empty.");
}
else
{
@@ -370,12 +370,12 @@ void GuildMgr::LoadGuilds()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild bank tab items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u guild bank tab items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// 9. Validate loaded guild data
- sLog->outInfo(LOG_FILTER_GUILD, "Validating data of loaded guilds...");
+ TC_LOG_INFO(LOG_FILTER_GUILD, "Validating data of loaded guilds...");
{
uint32 oldMSTime = getMSTime();
std::set<Guild*> rm; // temporary storage to avoid modifying GuildStore with RemoveGuild() while iterating
@@ -394,7 +394,7 @@ void GuildMgr::LoadGuilds()
delete guild;
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Validated data of loaded guilds in %u ms", GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Validated data of loaded guilds in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
}
diff --git a/src/server/game/Handlers/AddonHandler.cpp b/src/server/game/Handlers/AddonHandler.cpp
index 68c93259fcb..7110768cf1f 100644
--- a/src/server/game/Handlers/AddonHandler.cpp
+++ b/src/server/game/Handlers/AddonHandler.cpp
@@ -78,7 +78,7 @@ bool AddonHandler::BuildAddonPacket(WorldPacket* source, WorldPacket* target)
AddOnPacked >> enabled >> crc >> unk2;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk2);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk2);
uint8 state = (enabled ? 2 : 1);
*target << uint8(state);
@@ -132,11 +132,11 @@ bool AddonHandler::BuildAddonPacket(WorldPacket* source, WorldPacket* target)
*target << uint32(count);
if (AddOnPacked.rpos() != AddOnPacked.size())
- sLog->outDebug(LOG_FILTER_NETWORKIO, "packet under read!");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "packet under read!");
}
else
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Addon packet uncompress error :(");
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Addon packet uncompress error :(");
return false;
}
return true;
diff --git a/src/server/game/Handlers/ArenaTeamHandler.cpp b/src/server/game/Handlers/ArenaTeamHandler.cpp
index 45ea92b65c3..b2fa49233c3 100644
--- a/src/server/game/Handlers/ArenaTeamHandler.cpp
+++ b/src/server/game/Handlers/ArenaTeamHandler.cpp
@@ -31,11 +31,11 @@
void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_INSPECT_ARENA_TEAMS");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "MSG_INSPECT_ARENA_TEAMS");
uint64 guid;
recvData >> guid;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Inspect Arena stats (GUID: %u TypeId: %u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Inspect Arena stats (GUID: %u TypeId: %u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
if (Player* player = ObjectAccessor::FindPlayer(guid))
{
@@ -52,7 +52,7 @@ void WorldSession::HandleInspectArenaTeamsOpcode(WorldPacket& recvData)
void WorldSession::HandleArenaTeamQueryOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ARENA_TEAM_QUERY");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ARENA_TEAM_QUERY");
uint32 arenaTeamId;
recvData >> arenaTeamId;
@@ -66,7 +66,7 @@ void WorldSession::HandleArenaTeamQueryOpcode(WorldPacket& recvData)
void WorldSession::HandleArenaTeamRosterOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ARENA_TEAM_ROSTER");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ARENA_TEAM_ROSTER");
uint32 arenaTeamId; // arena team id
recvData >> arenaTeamId;
@@ -77,7 +77,7 @@ void WorldSession::HandleArenaTeamRosterOpcode(WorldPacket& recvData)
void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_INVITE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_INVITE");
uint32 arenaTeamId; // arena team id
std::string invitedName;
@@ -141,7 +141,7 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket& recvData)
return;
}
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName().c_str(), invitedName.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Player %s Invited %s to Join his ArenaTeam", GetPlayer()->GetName().c_str(), invitedName.c_str());
player->SetArenaTeamIdInvited(arenaTeam->GetId());
@@ -150,12 +150,12 @@ void WorldSession::HandleArenaTeamInviteOpcode(WorldPacket& recvData)
data << arenaTeam->GetName();
player->GetSession()->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_INVITE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ARENA_TEAM_INVITE");
}
void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_ACCEPT"); // empty opcode
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_ACCEPT"); // empty opcode
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(_player->GetArenaTeamIdInvited());
if (!arenaTeam)
@@ -188,7 +188,7 @@ void WorldSession::HandleArenaTeamAcceptOpcode(WorldPacket & /*recvData*/)
void WorldSession::HandleArenaTeamDeclineOpcode(WorldPacket & /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_DECLINE"); // empty opcode
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_DECLINE"); // empty opcode
// Remove invite from player
_player->SetArenaTeamIdInvited(0);
@@ -196,7 +196,7 @@ void WorldSession::HandleArenaTeamDeclineOpcode(WorldPacket & /*recvData*/)
void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_LEAVE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_LEAVE");
uint32 arenaTeamId;
recvData >> arenaTeamId;
@@ -238,7 +238,7 @@ void WorldSession::HandleArenaTeamLeaveOpcode(WorldPacket& recvData)
void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_DISBAND");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_DISBAND");
uint32 arenaTeamId;
recvData >> arenaTeamId;
@@ -260,7 +260,7 @@ void WorldSession::HandleArenaTeamDisbandOpcode(WorldPacket& recvData)
void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_REMOVE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_REMOVE");
uint32 arenaTeamId;
std::string name;
@@ -306,7 +306,7 @@ void WorldSession::HandleArenaTeamRemoveOpcode(WorldPacket& recvData)
void WorldSession::HandleArenaTeamLeaderOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_LEADER");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_ARENA_TEAM_LEADER");
uint32 arenaTeamId;
std::string name;
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index abeee3e1a9e..6f44b867c4b 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -42,7 +42,7 @@ void WorldSession::HandleAuctionHelloOpcode(WorldPacket& recvData)
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!unit)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -152,7 +152,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
if (bid > MAX_MONEY_AMOUNT || buyout > MAX_MONEY_AMOUNT)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Player %s (GUID %u) attempted to sell item with higher price than max gold amount.", _player->GetName().c_str(), _player->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Player %s (GUID %u) attempted to sell item with higher price than max gold amount.", _player->GetName().c_str(), _player->GetGUIDLow());
SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
return;
}
@@ -161,14 +161,14 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(auctioneer));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(auctioneer));
return;
}
AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntry(creature->getFaction());
if (!auctionHouseEntry)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", GUID_LOPART(auctioneer));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionSellItem - Unit (GUID: %u) has wrong faction.", GUID_LOPART(auctioneer));
return;
}
@@ -230,146 +230,143 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
}
}
- for (uint32 i = 0; i < itemsCount; ++i)
+ Item* item = items[0];
+
+ uint32 auctionTime = uint32(etime * sWorld->getRate(RATE_AUCTION_TIME));
+ AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
+
+ uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, item, finalCount);
+ if (!_player->HasEnoughMoney(deposit))
{
- Item* item = items[i];
+ SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGHT_MONEY);
+ return;
+ }
- uint32 auctionTime = uint32(etime * sWorld->getRate(RATE_AUCTION_TIME));
- AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
+ AuctionEntry* AH = new AuctionEntry();
+
+ if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
+ AH->auctioneer = 23442; ///@TODO - HARDCODED DB GUID, BAD BAD BAD
+ else
+ AH->auctioneer = GUID_LOPART(auctioneer);
- uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, item, finalCount);
- if (!_player->HasEnoughMoney(deposit))
+ // Required stack size of auction matches to current item stack size, just move item to auctionhouse
+ if (itemsCount == 1 && item->GetCount() == count[0])
+ {
+ if (HasPermission(RBAC_PERM_LOG_GM_TRADE))
{
- SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_NOT_ENOUGHT_MONEY);
- return;
+ sLog->outCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
+ GetPlayerName().c_str(), GetAccountId(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount());
}
- _player->ModifyMoney(-int32(deposit));
-
- AuctionEntry* AH = new AuctionEntry;
AH->Id = sObjectMgr->GenerateAuctionID();
-
- if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
- AH->auctioneer = 23442;
- else
- AH->auctioneer = GUID_LOPART(auctioneer);
-
- // Required stack size of auction matches to current item stack size, just move item to auctionhouse
- if (itemsCount == 1 && item->GetCount() == count[i])
+ AH->itemGUIDLow = item->GetGUIDLow();
+ AH->itemEntry = item->GetEntry();
+ AH->itemCount = item->GetCount();
+ AH->owner = _player->GetGUIDLow();
+ AH->startbid = bid;
+ AH->bidder = 0;
+ AH->bid = 0;
+ AH->buyout = buyout;
+ AH->expire_time = time(NULL) + auctionTime;
+ AH->deposit = deposit;
+ AH->auctionHouseEntry = auctionHouseEntry;
+
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName().c_str(), _player->GetGUIDLow(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUIDLow(), AH->auctioneer, item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
+ sAuctionMgr->AddAItem(item);
+ auctionHouse->AddAuction(AH);
+
+ _player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
+
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ item->DeleteFromInventoryDB(trans);
+ item->SaveToDB(trans);
+ AH->SaveToDB(trans);
+ _player->SaveInventoryAndGoldToDB(trans);
+ CharacterDatabase.CommitTransaction(trans);
+
+ SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, ERR_AUCTION_OK);
+
+ GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
+ }
+ else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size
+ {
+ Item* newItem = item->CloneItem(finalCount, _player);
+ if (!newItem)
{
- if (HasPermission(RBAC_PERM_LOG_GM_TRADE))
- {
- sLog->outCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
- GetPlayerName().c_str(), GetAccountId(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount());
- }
-
- AH->itemGUIDLow = item->GetGUIDLow();
- AH->itemEntry = item->GetEntry();
- AH->itemCount = item->GetCount();
- AH->owner = _player->GetGUIDLow();
- AH->startbid = bid;
- AH->bidder = 0;
- AH->bid = 0;
- AH->buyout = buyout;
- AH->expire_time = time(NULL) + auctionTime;
- AH->deposit = deposit;
- AH->auctionHouseEntry = auctionHouseEntry;
-
- sLog->outInfo(LOG_FILTER_NETWORKIO, "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName().c_str(), _player->GetGUIDLow(), item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetGUIDLow(), AH->auctioneer, item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
- sAuctionMgr->AddAItem(item);
- auctionHouse->AddAuction(AH);
-
- _player->MoveItemFromInventory(item->GetBagSlot(), item->GetSlot(), true);
-
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- item->DeleteFromInventoryDB(trans);
- item->SaveToDB(trans);
- AH->SaveToDB(trans);
- _player->SaveInventoryAndGoldToDB(trans);
- CharacterDatabase.CommitTransaction(trans);
-
- SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, ERR_AUCTION_OK);
-
- GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "CMSG_AUCTION_SELL_ITEM: Could not create clone of item %u", item->GetEntry());
+ SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
+ delete AH;
return;
}
- else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size
+
+ if (HasPermission(RBAC_PERM_LOG_GM_TRADE))
{
- Item* newItem = item->CloneItem(finalCount, _player);
- if (!newItem)
- {
- sLog->outError(LOG_FILTER_NETWORKIO, "CMSG_AUCTION_SELL_ITEM: Could not create clone of item %u", item->GetEntry());
- SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR);
- return;
- }
+ sLog->outCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
+ GetPlayerName().c_str(), GetAccountId(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetCount());
+ }
- if (HasPermission(RBAC_PERM_LOG_GM_TRADE))
+ AH->Id = sObjectMgr->GenerateAuctionID();
+ AH->itemGUIDLow = newItem->GetGUIDLow();
+ AH->itemEntry = newItem->GetEntry();
+ AH->itemCount = newItem->GetCount();
+ AH->owner = _player->GetGUIDLow();
+ AH->startbid = bid;
+ AH->bidder = 0;
+ AH->bid = 0;
+ AH->buyout = buyout;
+ AH->expire_time = time(NULL) + auctionTime;
+ AH->deposit = deposit;
+ AH->auctionHouseEntry = auctionHouseEntry;
+
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName().c_str(), _player->GetGUIDLow(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUIDLow(), AH->auctioneer, newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
+ sAuctionMgr->AddAItem(newItem);
+ auctionHouse->AddAuction(AH);
+
+ for (uint32 j = 0; j < itemsCount; ++j)
+ {
+ Item* item2 = items[j];
+
+ // Item stack count equals required count, ready to delete item - cloned item will be used for auction
+ if (item2->GetCount() == count[j])
{
- sLog->outCommand(GetAccountId(), "GM %s (Account: %u) create auction: %s (Entry: %u Count: %u)",
- GetPlayerName().c_str(), GetAccountId(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetCount());
- }
+ _player->MoveItemFromInventory(item2->GetBagSlot(), item2->GetSlot(), true);
- AH->itemGUIDLow = newItem->GetGUIDLow();
- AH->itemEntry = newItem->GetEntry();
- AH->itemCount = newItem->GetCount();
- AH->owner = _player->GetGUIDLow();
- AH->startbid = bid;
- AH->bidder = 0;
- AH->bid = 0;
- AH->buyout = buyout;
- AH->expire_time = time(NULL) + auctionTime;
- AH->deposit = deposit;
- AH->auctionHouseEntry = auctionHouseEntry;
-
- sLog->outInfo(LOG_FILTER_NETWORKIO, "CMSG_AUCTION_SELL_ITEM: Player %s (guid %d) is selling item %s entry %u (guid %d) to auctioneer %u with count %u with initial bid %u with buyout %u and with time %u (in sec) in auctionhouse %u", _player->GetName().c_str(), _player->GetGUIDLow(), newItem->GetTemplate()->Name1.c_str(), newItem->GetEntry(), newItem->GetGUIDLow(), AH->auctioneer, newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
- sAuctionMgr->AddAItem(newItem);
- auctionHouse->AddAuction(AH);
-
- for (uint32 j = 0; j < itemsCount; ++j)
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ item2->DeleteFromInventoryDB(trans);
+ item2->DeleteFromDB(trans);
+ CharacterDatabase.CommitTransaction(trans);
+ }
+ else // Item stack count is bigger than required count, update item stack count and save to database - cloned item will be used for auction
{
- Item* item2 = items[j];
-
- // Item stack count equals required count, ready to delete item - cloned item will be used for auction
- if (item2->GetCount() == count[j])
- {
- _player->MoveItemFromInventory(item2->GetBagSlot(), item2->GetSlot(), true);
-
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- item2->DeleteFromInventoryDB(trans);
- item2->DeleteFromDB(trans);
- CharacterDatabase.CommitTransaction(trans);
- }
- else // Item stack count is bigger than required count, update item stack count and save to database - cloned item will be used for auction
- {
- item2->SetCount(item2->GetCount() - count[j]);
- item2->SetState(ITEM_CHANGED, _player);
- _player->ItemRemovedQuestCheck(item2->GetEntry(), count[j]);
- item2->SendUpdateToPlayer(_player);
-
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- item2->SaveToDB(trans);
- CharacterDatabase.CommitTransaction(trans);
- }
+ item2->SetCount(item2->GetCount() - count[j]);
+ item2->SetState(ITEM_CHANGED, _player);
+ _player->ItemRemovedQuestCheck(item2->GetEntry(), count[j]);
+ item2->SendUpdateToPlayer(_player);
+
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ item2->SaveToDB(trans);
+ CharacterDatabase.CommitTransaction(trans);
}
+ }
- SQLTransaction trans = CharacterDatabase.BeginTransaction();
- newItem->SaveToDB(trans);
- AH->SaveToDB(trans);
- _player->SaveInventoryAndGoldToDB(trans);
- CharacterDatabase.CommitTransaction(trans);
+ SQLTransaction trans = CharacterDatabase.BeginTransaction();
+ newItem->SaveToDB(trans);
+ AH->SaveToDB(trans);
+ _player->SaveInventoryAndGoldToDB(trans);
+ CharacterDatabase.CommitTransaction(trans);
- SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, ERR_AUCTION_OK);
+ SendAuctionCommandResult(AH->Id, AUCTION_SELL_ITEM, ERR_AUCTION_OK);
- GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
- return;
- }
+ GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_CREATE_AUCTION, 1);
}
+
+ _player->ModifyMoney(-int32(deposit));
}
//this function is called when client bids or buys out auction
void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_PLACE_BID");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_PLACE_BID");
uint64 auctioneer;
uint32 auctionId;
@@ -383,7 +380,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionPlaceBid - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
return;
}
@@ -496,18 +493,18 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
//this void is called when auction_owner cancels his auction
void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_REMOVE_ITEM");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_REMOVE_ITEM");
uint64 auctioneer;
uint32 auctionId;
recvData >> auctioneer;
recvData >> auctionId;
- //sLog->outDebug("Cancel AUCTION AuctionID: %u", auctionId);
+ //TC_LOG_DEBUG("Cancel AUCTION AuctionID: %u", auctionId);
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionRemoveItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(auctioneer)));
return;
}
@@ -543,7 +540,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
}
else
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Auction id: %u has non-existed item (item guid : %u)!!!", auction->Id, auction->itemGUIDLow);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Auction id: %u has non-existed item (item guid : %u)!!!", auction->Id, auction->itemGUIDLow);
SendAuctionCommandResult(0, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
return;
}
@@ -552,7 +549,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
{
SendAuctionCommandResult(0, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
//this code isn't possible ... maybe there should be assert
- sLog->outError(LOG_FILTER_NETWORKIO, "CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", player->GetGUIDLow(), auctionId);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", player->GetGUIDLow(), auctionId);
return;
}
@@ -573,7 +570,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
//called when player lists his bids
void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_BIDDER_ITEMS");
uint64 guid; //NPC guid
uint32 listfrom; //page of auctions
@@ -584,14 +581,14 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData)
recvData >> outbiddedCount;
if (recvData.size() != (16 + outbiddedCount * 4))
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recvData.size(), (16 + outbiddedCount * 4));
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Client sent bad opcode!!! with count: %u and size : %lu (must be: %u)", outbiddedCount, (unsigned long)recvData.size(), (16 + outbiddedCount * 4));
outbiddedCount = 0;
}
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListBidderItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
recvData.rfinish();
return;
}
@@ -630,7 +627,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData)
//this void sends player info about his auctions
void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_OWNER_ITEMS");
uint32 listfrom;
uint64 guid;
@@ -641,7 +638,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListOwnerItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -667,7 +664,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData)
//this void is called when player clicks on search button
void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_ITEMS");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_ITEMS");
std::string searchedname;
uint8 levelmin, levelmax, usable;
@@ -696,7 +693,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!creature)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleAuctionListItems - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -706,7 +703,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->getFaction());
- //sLog->outDebug("Auctionhouse search (GUID: %u TypeId: %u)",, list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
+ //TC_LOG_DEBUG("Auctionhouse search (GUID: %u TypeId: %u)",, list from: %u, searchedname: %s, levelmin: %u, levelmax: %u, auctionSlotID: %u, auctionMainCategory: %u, auctionSubCategory: %u, quality: %u, usable: %u",
// GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)), listfrom, searchedname.c_str(), levelmin, levelmax, auctionSlotID, auctionMainCategory, auctionSubCategory, quality, usable);
WorldPacket data(SMSG_AUCTION_LIST_RESULT, (4+4+4));
@@ -734,7 +731,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
void WorldSession::HandleAuctionListPendingSales(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_AUCTION_LIST_PENDING_SALES");
recvData.read_skip<uint64>();
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 0213df31630..61197cb10b0 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -39,7 +39,7 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket& recvData)
{
uint64 guid;
recvData >> guid;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
@@ -86,7 +86,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Battleground: invalid bgtype (%u) received. possible cheater? player guid %u", bgTypeId_, _player->GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Battleground: invalid bgtype (%u) received. possible cheater? player guid %u", bgTypeId_, _player->GetGUIDLow());
return;
}
@@ -98,7 +98,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
// can do this, since it's battleground, not arena
BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, 0);
@@ -189,7 +189,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
// send status packet (in queue)
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType, 0);
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",
bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName().c_str());
}
else
@@ -209,7 +209,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
if (err > 0)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: the following players are joining as group:");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Battleground: the following players are joining as group:");
ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0);
avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
}
@@ -237,17 +237,17 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData)
member->GetSession()->SendPacket(&data);
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
member->GetSession()->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",
bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName().c_str());
}
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: group end");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Battleground: group end");
}
sBattlegroundMgr->ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
}
void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
Battleground* bg = _player->GetBattleground();
if (!bg) // can't be received if player not in battleground
@@ -298,7 +298,7 @@ void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recvDa
void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_PVP_LOG_DATA Message");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd MSG_PVP_LOG_DATA Message");
Battleground* bg = _player->GetBattleground();
if (!bg)
@@ -312,12 +312,12 @@ void WorldSession::HandlePVPLogDataOpcode(WorldPacket & /*recvData*/)
sBattlegroundMgr->BuildPvpLogDataPacket(&data, bg);
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent MSG_PVP_LOG_DATA Message");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent MSG_PVP_LOG_DATA Message");
}
void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
uint32 bgTypeId;
recvData >> bgTypeId; // id from DBC
@@ -331,7 +331,7 @@ void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recvData)
BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId);
if (!bl)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: invalid bgtype (%u) with player (Name: %s, GUID: %u) received.", bgTypeId, _player->GetName().c_str(), _player->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "BattlegroundHandler: invalid bgtype (%u) with player (Name: %s, GUID: %u) received.", bgTypeId, _player->GetName().c_str(), _player->GetGUIDLow());
return;
}
@@ -351,14 +351,14 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
recvData >> type >> unk2 >> bgTypeId_ >> unk >> action;
if (!sBattlemasterListStore.LookupEntry(bgTypeId_))
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Invalid BgType!",
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Invalid BgType!",
GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action);
return;
}
if (!_player->InBattlegroundQueue())
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Player not in queue!",
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Player not in queue!",
GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action);
return;
}
@@ -371,14 +371,14 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
GroupQueueInfo ginfo;
if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo))
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Player not in queue (No player Group Info)!",
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Player not in queue (No player Group Info)!",
GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action);
return;
}
// if action == 1, then instanceId is required
if (!ginfo.IsInvitedToBGInstanceGUID && action == 1)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Player is not invited to any bg!",
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Player is not invited to any bg!",
GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action);
return;
}
@@ -388,7 +388,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
{
if (action)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Cant find BG with id %u!",
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u. Cant find BG with id %u!",
GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action, ginfo.IsInvitedToBGInstanceGUID);
return;
}
@@ -396,12 +396,12 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
bg = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId);
if (!bg)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "BattlegroundHandler: bg_template not found for type id %u.", bgTypeId);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "BattlegroundHandler: bg_template not found for type id %u.", bgTypeId);
return;
}
}
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u.",
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "CMSG_BATTLEFIELD_PORT %s ArenaType: %u, Unk: %u, BgType: %u, Action: %u.",
GetPlayerInfo().c_str(), type, unk2, bgTypeId_, action);
// expected bracket entry
@@ -420,12 +420,12 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data2, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
_player->GetSession()->SendPacket(&data2);
action = 0;
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName().c_str(), _player->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName().c_str(), _player->GetGUIDLow());
}
//if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
if (_player->getLevel() > bg->GetMaxLevel())
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %s (%u) has level (%u) higher than maxlevel (%u) of battleground (%u)! Do not port him to battleground!",
_player->GetName().c_str(), _player->GetGUIDLow(), _player->getLevel(), bg->GetMaxLevel(), bg->GetTypeID());
action = 0;
}
@@ -472,7 +472,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
// add only in HandleMoveWorldPortAck()
// bg->AddPlayer(_player, team);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId);
}
else // leave queue
{
@@ -485,7 +485,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
ArenaTeam* at = sArenaTeamMgr->GetArenaTeamById(ginfo.Team);
if (at)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), ginfo.OpponentsTeamRating);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), ginfo.OpponentsTeamRating);
at->MemberLost(_player, ginfo.OpponentsMatchmakerRating);
at->SaveToDB();
}
@@ -497,13 +497,13 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData)
if (!ginfo.ArenaType)
sBattlegroundMgr->ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId);
}
}
void WorldSession::HandleBattlefieldLeaveOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
recvData.read_skip<uint8>(); // unk1
recvData.read_skip<uint8>(); // unk2
@@ -522,7 +522,7 @@ void WorldSession::HandleBattlefieldLeaveOpcode(WorldPacket& recvData)
void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/)
{
// empty opcode
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Battleground status");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Battleground status");
WorldPacket data;
// we must update all queues here
@@ -585,7 +585,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recvData*/)
void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
uint64 guid; // arena Battlemaster guid
uint8 arenaslot; // 2v2, 3v3 or 5v5
@@ -622,7 +622,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
arenatype = ARENA_TYPE_5v5;
break;
default:
- sLog->outError(LOG_FILTER_NETWORKIO, "Unknown arena slot %u at HandleBattlemasterJoinArena()", arenaslot);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Unknown arena slot %u at HandleBattlemasterJoinArena()", arenaslot);
return;
}
@@ -630,7 +630,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
Battleground* bg = sBattlegroundMgr->GetBattlegroundTemplate(BATTLEGROUND_AA);
if (!bg)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Battleground: template bg (all arenas) not found");
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Battleground: template bg (all arenas) not found");
return;
}
@@ -697,10 +697,10 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
if (err > 0)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: arena join as group start");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Battleground: arena join as group start");
if (isRated)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: arena team id %u, leader %s queued with matchmaker rating %u for type %u", _player->GetArenaTeamId(arenaslot), _player->GetName().c_str(), matchmakerRating, arenatype);
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Battleground: arena team id %u, leader %s queued with matchmaker rating %u for type %u", _player->GetArenaTeamId(arenaslot), _player->GetName().c_str(), matchmakerRating, arenatype);
bg->SetRated(true);
}
else
@@ -733,7 +733,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
member->GetSession()->SendPacket(&data);
sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err);
member->GetSession()->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName().c_str());
}
}
else
@@ -746,7 +746,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData)
// send status packet (in queue)
sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype, 0);
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName().c_str());
}
sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
}
@@ -759,11 +759,11 @@ void WorldSession::HandleReportPvPAFK(WorldPacket& recvData)
if (!reportedPlayer)
{
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "WorldSession::HandleReportPvPAFK: player not found");
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "WorldSession::HandleReportPvPAFK: player not found");
return;
}
- sLog->outDebug(LOG_FILTER_BATTLEGROUND, "WorldSession::HandleReportPvPAFK: %s reported %s", _player->GetName().c_str(), reportedPlayer->GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_BATTLEGROUND, "WorldSession::HandleReportPvPAFK: %s reported %s", _player->GetName().c_str(), reportedPlayer->GetName().c_str());
reportedPlayer->ReportedAfkBy(_player);
}
diff --git a/src/server/game/Handlers/BattlefieldHandler.cpp b/src/server/game/Handlers/BattlefieldHandler.cpp
index 4a29dee4fb0..11e7789f275 100644
--- a/src/server/game/Handlers/BattlefieldHandler.cpp
+++ b/src/server/game/Handlers/BattlefieldHandler.cpp
@@ -101,7 +101,7 @@ void WorldSession::HandleBfQueueInviteResponse(WorldPacket & recvData)
uint8 Accepted;
recvData >> BattleId >> Accepted;
- sLog->outDebug(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "HandleQueueInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
if (!Bf)
return;
@@ -119,7 +119,7 @@ void WorldSession::HandleBfEntryInviteResponse(WorldPacket & recvData)
uint8 Accepted;
recvData >> BattleId >> Accepted;
- sLog->outDebug(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "HandleBattlefieldInviteResponse: BattleID:%u Accepted:%u", BattleId, Accepted);
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
if (!Bf)
return;
@@ -141,7 +141,7 @@ void WorldSession::HandleBfExitRequest(WorldPacket & recvData)
uint32 BattleId;
recvData >> BattleId;
- sLog->outDebug(LOG_FILTER_GENERAL, "HandleBfExitRequest: BattleID:%u ", BattleId);
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "HandleBfExitRequest: BattleID:%u ", BattleId);
Battlefield* Bf = sBattlefieldMgr->GetBattlefieldByBattleId(BattleId);
if (!Bf)
return;
diff --git a/src/server/game/Handlers/CalendarHandler.cpp b/src/server/game/Handlers/CalendarHandler.cpp
index fd8b5f08460..b47e085ab6c 100644
--- a/src/server/game/Handlers/CalendarHandler.cpp
+++ b/src/server/game/Handlers/CalendarHandler.cpp
@@ -51,7 +51,7 @@ Copied events should probably have a new owner
void WorldSession::HandleCalendarGetCalendar(WorldPacket& /*recvData*/)
{
uint64 guid = _player->GetGUID();
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GET_CALENDAR [" UI64FMTD "]", guid);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GET_CALENDAR [" UI64FMTD "]", guid);
time_t currTime = time(NULL);
@@ -180,7 +180,7 @@ void WorldSession::HandleCalendarGetEvent(WorldPacket& recvData)
uint64 eventId;
recvData >> eventId;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GET_EVENT. Player ["
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GET_EVENT. Player ["
UI64FMTD "] Event [" UI64FMTD "]", _player->GetGUID(), eventId);
if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
@@ -191,7 +191,7 @@ void WorldSession::HandleCalendarGetEvent(WorldPacket& recvData)
void WorldSession::HandleCalendarGuildFilter(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GUILD_FILTER [" UI64FMTD "]", _player->GetGUID());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GUILD_FILTER [" UI64FMTD "]", _player->GetGUID());
uint32 minLevel;
uint32 maxLevel;
@@ -202,12 +202,12 @@ void WorldSession::HandleCalendarGuildFilter(WorldPacket& recvData)
if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
guild->MassInviteToEvent(this, minLevel, maxLevel, minRank);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GUILD_FILTER: Min level [%d], Max level [%d], Min rank [%d]", minLevel, maxLevel, minRank);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GUILD_FILTER: Min level [%d], Max level [%d], Min rank [%d]", minLevel, maxLevel, minRank);
}
void WorldSession::HandleCalendarArenaTeam(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_ARENA_TEAM [" UI64FMTD "]", _player->GetGUID());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_ARENA_TEAM [" UI64FMTD "]", _player->GetGUID());
uint32 arenaTeamId;
recvData >> arenaTeamId;
@@ -292,7 +292,7 @@ void WorldSession::HandleCalendarUpdateEvent(WorldPacket& recvData)
recvData.ReadPackedTime(timeZoneTime);
recvData >> flags;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_UPDATE_EVENT [" UI64FMTD "] EventId [" UI64FMTD
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_UPDATE_EVENT [" UI64FMTD "] EventId [" UI64FMTD
"], InviteId [" UI64FMTD "] Title %s, Description %s, type %u "
"Repeatable %u, MaxInvites %u, Dungeon ID %d, Time %u "
"Time2 %u, Flags %u", guid, eventId, inviteId, title.c_str(),
@@ -338,7 +338,7 @@ void WorldSession::HandleCalendarCopyEvent(WorldPacket& recvData)
recvData >> eventId >> inviteId;
recvData.ReadPackedTime(time);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_COPY_EVENT [" UI64FMTD "], EventId [" UI64FMTD
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_COPY_EVENT [" UI64FMTD "], EventId [" UI64FMTD
"] inviteId [" UI64FMTD "] Time: %u", guid, eventId, inviteId, time);
if (CalendarEvent* oldEvent = sCalendarMgr->GetEvent(eventId))
@@ -360,7 +360,7 @@ void WorldSession::HandleCalendarCopyEvent(WorldPacket& recvData)
void WorldSession::HandleCalendarEventInvite(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_INVITE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_INVITE");
uint64 playerGuid = _player->GetGUID();
@@ -446,8 +446,8 @@ void WorldSession::HandleCalendarEventInvite(WorldPacket& recvData)
}
// 946684800 is 01/01/2000 00:00:00 - default response time
- CalendarInvite* invite = new CalendarInvite(inviteId, 0, inviteeGuid, playerGuid, 946684800, CALENDAR_STATUS_INVITED, CALENDAR_RANK_PLAYER, "");
- sCalendarMgr->SendCalendarEventInvite(*invite);
+ CalendarInvite invite(inviteId, 0, inviteeGuid, playerGuid, 946684800, CALENDAR_STATUS_INVITED, CALENDAR_RANK_PLAYER, "");
+ sCalendarMgr->SendCalendarEventInvite(invite);
}
}
@@ -458,7 +458,7 @@ void WorldSession::HandleCalendarEventSignup(WorldPacket& recvData)
bool tentative;
recvData >> eventId >> tentative;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_SIGNUP [" UI64FMTD "] EventId [" UI64FMTD "] Tentative %u", guid, eventId, tentative);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_SIGNUP [" UI64FMTD "] EventId [" UI64FMTD "] Tentative %u", guid, eventId, tentative);
if (CalendarEvent* calendarEvent = sCalendarMgr->GetEvent(eventId))
{
@@ -485,7 +485,7 @@ void WorldSession::HandleCalendarEventRsvp(WorldPacket& recvData)
uint32 status;
recvData >> eventId >> inviteId >> status;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_RSVP [" UI64FMTD"] EventId ["
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_RSVP [" UI64FMTD"] EventId ["
UI64FMTD "], InviteId [" UI64FMTD "], status %u", guid, eventId,
inviteId, status);
@@ -525,7 +525,7 @@ void WorldSession::HandleCalendarEventRemoveInvite(WorldPacket& recvData)
recvData.readPackGUID(invitee);
recvData >> inviteId >> ownerInviteId >> eventId;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_REMOVE_INVITE ["
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_REMOVE_INVITE ["
UI64FMTD "] EventId [" UI64FMTD "], ownerInviteId ["
UI64FMTD "], Invitee ([" UI64FMTD "] id: [" UI64FMTD "])",
guid, eventId, ownerInviteId, invitee, inviteId);
@@ -555,7 +555,7 @@ void WorldSession::HandleCalendarEventStatus(WorldPacket& recvData)
recvData.readPackGUID(invitee);
recvData >> eventId >> inviteId >> ownerInviteId >> status;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_STATUS [" UI64FMTD"] EventId ["
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_STATUS [" UI64FMTD"] EventId ["
UI64FMTD "] ownerInviteId [" UI64FMTD "], Invitee ([" UI64FMTD "] id: ["
UI64FMTD "], status %u", guid, eventId, ownerInviteId, invitee, inviteId, status);
@@ -589,7 +589,7 @@ void WorldSession::HandleCalendarEventModeratorStatus(WorldPacket& recvData)
recvData.readPackGUID(invitee);
recvData >> eventId >> inviteId >> ownerInviteId >> rank;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_MODERATOR_STATUS [" UI64FMTD "] EventId ["
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_EVENT_MODERATOR_STATUS [" UI64FMTD "] EventId ["
UI64FMTD "] ownerInviteId [" UI64FMTD "], Invitee ([" UI64FMTD "] id: ["
UI64FMTD "], rank %u", guid, eventId, ownerInviteId, invitee, inviteId, rank);
@@ -615,7 +615,7 @@ void WorldSession::HandleCalendarComplain(WorldPacket& recvData)
uint64 complainGUID;
recvData >> eventId >> complainGUID;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_COMPLAIN [" UI64FMTD "] EventId ["
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_COMPLAIN [" UI64FMTD "] EventId ["
UI64FMTD "] guid [" UI64FMTD "]", guid, eventId, complainGUID);
// what to do with complains?
@@ -626,7 +626,7 @@ void WorldSession::HandleCalendarGetNumPending(WorldPacket& /*recvData*/)
uint64 guid = _player->GetGUID();
uint32 pending = sCalendarMgr->GetPlayerNumPending(guid);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GET_NUM_PENDING: [" UI64FMTD
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_CALENDAR_GET_NUM_PENDING: [" UI64FMTD
"] Pending: %u", guid, pending);
WorldPacket data(SMSG_CALENDAR_SEND_NUM_PENDING, 4);
@@ -639,7 +639,7 @@ void WorldSession::HandleSetSavedInstanceExtend(WorldPacket& recvData)
uint32 mapId, difficulty;
uint8 toggleExtend;
recvData >> mapId >> difficulty>> toggleExtend;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_SAVED_INSTANCE_EXTEND - MapId: %u, Difficulty: %u, ToggleExtend: %s", mapId, difficulty, toggleExtend ? "On" : "Off");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_SET_SAVED_INSTANCE_EXTEND - MapId: %u, Difficulty: %u, ToggleExtend: %s", mapId, difficulty, toggleExtend ? "On" : "Off");
/*
InstancePlayerBind* instanceBind = _player->GetBoundInstance(mapId, Difficulty(difficulty));
@@ -656,7 +656,7 @@ void WorldSession::HandleSetSavedInstanceExtend(WorldPacket& recvData)
void WorldSession::SendCalendarRaidLockout(InstanceSave const* save, bool add)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", add ? "SMSG_CALENDAR_RAID_LOCKOUT_ADDED" : "SMSG_CALENDAR_RAID_LOCKOUT_REMOVED");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "%s", add ? "SMSG_CALENDAR_RAID_LOCKOUT_ADDED" : "SMSG_CALENDAR_RAID_LOCKOUT_REMOVED");
time_t currTime = time(NULL);
WorldPacket data(SMSG_CALENDAR_RAID_LOCKOUT_REMOVED, (add ? 4 : 0) + 4 + 4 + 4 + 8);
@@ -679,7 +679,7 @@ void WorldSession::SendCalendarRaidLockoutUpdated(InstanceSave const* save)
return;
uint64 guid = _player->GetGUID();
- sLog->outDebug(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_RAID_LOCKOUT_UPDATED [" UI64FMTD
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "SMSG_CALENDAR_RAID_LOCKOUT_UPDATED [" UI64FMTD
"] Map: %u, Difficulty %u", guid, save->GetMapId(), save->GetDifficulty());
time_t currTime = time(NULL);
diff --git a/src/server/game/Handlers/ChannelHandler.cpp b/src/server/game/Handlers/ChannelHandler.cpp
index 883c9444895..1ac1e5c78ac 100644
--- a/src/server/game/Handlers/ChannelHandler.cpp
+++ b/src/server/game/Handlers/ChannelHandler.cpp
@@ -28,7 +28,7 @@ void WorldSession::HandleJoinChannel(WorldPacket& recvPacket)
recvPacket >> channelId >> unknown1 >> unknown2 >> channelName >> password;
- sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_JOIN_CHANNEL %s Channel: %u, unk1: %u, unk2: %u, channel: %s, password: %s",
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "CMSG_JOIN_CHANNEL %s Channel: %u, unk1: %u, unk2: %u, channel: %s, password: %s",
GetPlayerInfo().c_str(), channelId, unknown1, unknown2, channelName.c_str(), password.c_str());
if (channelId)
@@ -59,7 +59,7 @@ void WorldSession::HandleLeaveChannel(WorldPacket& recvPacket)
std::string channelName;
recvPacket >> unk >> channelName;
- sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_LEAVE_CHANNEL %s Channel: %s, unk1: %u",
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "CMSG_LEAVE_CHANNEL %s Channel: %s, unk1: %u",
GetPlayerInfo().c_str(), channelName.c_str(), unk);
if (channelName.empty())
@@ -78,7 +78,7 @@ void WorldSession::HandleChannelList(WorldPacket& recvPacket)
std::string channelName;
recvPacket >> channelName;
- sLog->outDebug(LOG_FILTER_CHATSYS, "%s %s Channel: %s",
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "%s %s Channel: %s",
recvPacket.GetOpcode() == CMSG_CHANNEL_DISPLAY_LIST ? "CMSG_CHANNEL_DISPLAY_LIST" : "CMSG_CHANNEL_LIST",
GetPlayerInfo().c_str(), channelName.c_str());
@@ -92,7 +92,7 @@ void WorldSession::HandleChannelPassword(WorldPacket& recvPacket)
std::string channelName, password;
recvPacket >> channelName >> password;
- sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_PASSWORD %s Channel: %s, Password: %s",
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_PASSWORD %s Channel: %s, Password: %s",
GetPlayerInfo().c_str(), channelName.c_str(), password.c_str());
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
@@ -105,7 +105,7 @@ void WorldSession::HandleChannelSetOwner(WorldPacket& recvPacket)
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
- sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_SET_OWNER %s Channel: %s, Target: %s",
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_SET_OWNER %s Channel: %s, Target: %s",
GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
if (!normalizePlayerName(targetName))
@@ -121,7 +121,7 @@ void WorldSession::HandleChannelOwner(WorldPacket& recvPacket)
std::string channelName;
recvPacket >> channelName;
- sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_OWNER %s Channel: %s",
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_OWNER %s Channel: %s",
GetPlayerInfo().c_str(), channelName.c_str());
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
@@ -134,7 +134,7 @@ void WorldSession::HandleChannelModerator(WorldPacket& recvPacket)
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
- sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_MODERATOR %s Channel: %s, Target: %s",
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_MODERATOR %s Channel: %s, Target: %s",
GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
if (!normalizePlayerName(targetName))
@@ -150,7 +150,7 @@ void WorldSession::HandleChannelUnmoderator(WorldPacket& recvPacket)
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
- sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_UNMODERATOR %s Channel: %s, Target: %s",
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_UNMODERATOR %s Channel: %s, Target: %s",
GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
if (!normalizePlayerName(targetName))
@@ -166,7 +166,7 @@ void WorldSession::HandleChannelMute(WorldPacket& recvPacket)
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
- sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_MUTE %s Channel: %s, Target: %s",
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_MUTE %s Channel: %s, Target: %s",
GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
if (!normalizePlayerName(targetName))
@@ -182,7 +182,7 @@ void WorldSession::HandleChannelUnmute(WorldPacket& recvPacket)
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
- sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_UNMUTE %s Channel: %s, Target: %s",
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_UNMUTE %s Channel: %s, Target: %s",
GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
if (!normalizePlayerName(targetName))
@@ -198,7 +198,7 @@ void WorldSession::HandleChannelInvite(WorldPacket& recvPacket)
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
- sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_INVITE %s Channel: %s, Target: %s",
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_INVITE %s Channel: %s, Target: %s",
GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
if (!normalizePlayerName(targetName))
@@ -214,7 +214,7 @@ void WorldSession::HandleChannelKick(WorldPacket& recvPacket)
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
- sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_KICK %s Channel: %s, Target: %s",
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_KICK %s Channel: %s, Target: %s",
GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
if (!normalizePlayerName(targetName))
@@ -230,7 +230,7 @@ void WorldSession::HandleChannelBan(WorldPacket& recvPacket)
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
- sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_BAN %s Channel: %s, Target: %s",
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_BAN %s Channel: %s, Target: %s",
GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
if (!normalizePlayerName(targetName))
@@ -246,7 +246,7 @@ void WorldSession::HandleChannelUnban(WorldPacket& recvPacket)
std::string channelName, targetName;
recvPacket >> channelName >> targetName;
- sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_UNBAN %s Channel: %s, Target: %s",
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_UNBAN %s Channel: %s, Target: %s",
GetPlayerInfo().c_str(), channelName.c_str(), targetName.c_str());
if (!normalizePlayerName(targetName))
@@ -262,7 +262,7 @@ void WorldSession::HandleChannelAnnouncements(WorldPacket& recvPacket)
std::string channelName;
recvPacket >> channelName;
- sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_ANNOUNCEMENTS %s Channel: %s",
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "CMSG_CHANNEL_ANNOUNCEMENTS %s Channel: %s",
GetPlayerInfo().c_str(), channelName.c_str());
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
@@ -281,14 +281,14 @@ void WorldSession::HandleGetChannelMemberCount(WorldPacket &recvPacket)
std::string channelName;
recvPacket >> channelName;
- sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_GET_CHANNEL_MEMBER_COUNT %s Channel: %s",
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "CMSG_GET_CHANNEL_MEMBER_COUNT %s Channel: %s",
GetPlayerInfo().c_str(), channelName.c_str());
if (ChannelMgr* cMgr = ChannelMgr::forTeam(GetPlayer()->GetTeam()))
{
if (Channel* channel = cMgr->GetChannel(channelName, GetPlayer()))
{
- sLog->outDebug(LOG_FILTER_CHATSYS, "SMSG_CHANNEL_MEMBER_COUNT %s Channel: %s Count: %u",
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "SMSG_CHANNEL_MEMBER_COUNT %s Channel: %s Count: %u",
GetPlayerInfo().c_str(), channelName.c_str(), channel->GetNumPlayers());
WorldPacket data(SMSG_CHANNEL_MEMBER_COUNT, channel->GetName().size() + 1 + 4);
@@ -305,7 +305,7 @@ void WorldSession::HandleSetChannelWatch(WorldPacket &recvPacket)
std::string channelName;
recvPacket >> channelName;
- sLog->outDebug(LOG_FILTER_CHATSYS, "CMSG_SET_CHANNEL_WATCH %s Channel: %s",
+ TC_LOG_DEBUG(LOG_FILTER_CHATSYS, "CMSG_SET_CHANNEL_WATCH %s Channel: %s",
GetPlayerInfo().c_str(), channelName.c_str());
/*
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 3e27157ed66..e3f5893a871 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -221,7 +221,7 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result)
do
{
uint32 guidlow = (*result)[0].GetUInt32();
- sLog->outInfo(LOG_FILTER_NETWORKIO, "Loading char guid %u from account %u.", guidlow, GetAccountId());
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "Loading char guid %u from account %u.", guidlow, GetAccountId());
if (Player::BuildEnumData(result, &data))
{
_legitCharacters.insert(guidlow);
@@ -305,7 +305,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
{
data << uint8(CHAR_CREATE_FAILED);
SendPacket(&data);
- sLog->outError(LOG_FILTER_NETWORKIO, "Class (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", class_, GetAccountId());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Class (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", class_, GetAccountId());
return;
}
@@ -314,7 +314,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
{
data << uint8(CHAR_CREATE_FAILED);
SendPacket(&data);
- sLog->outError(LOG_FILTER_NETWORKIO, "Race (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", race_, GetAccountId());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Race (%u) not found in DBC while creating new char for account (ID: %u): wrong DBC files or cheater?", race_, GetAccountId());
return;
}
@@ -322,7 +322,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
if (raceEntry->expansion > Expansion())
{
data << uint8(CHAR_CREATE_EXPANSION);
- sLog->outError(LOG_FILTER_NETWORKIO, "Expansion %u account:[%d] tried to Create character with expansion %u race (%u)", Expansion(), GetAccountId(), raceEntry->expansion, race_);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Expansion %u account:[%d] tried to Create character with expansion %u race (%u)", Expansion(), GetAccountId(), raceEntry->expansion, race_);
SendPacket(&data);
return;
}
@@ -331,7 +331,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
if (classEntry->expansion > Expansion())
{
data << uint8(CHAR_CREATE_EXPANSION_CLASS);
- sLog->outError(LOG_FILTER_NETWORKIO, "Expansion %u account:[%d] tried to Create character with expansion %u class (%u)", Expansion(), GetAccountId(), classEntry->expansion, class_);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Expansion %u account:[%d] tried to Create character with expansion %u class (%u)", Expansion(), GetAccountId(), classEntry->expansion, class_);
SendPacket(&data);
return;
}
@@ -363,7 +363,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData)
{
data << uint8(CHAR_NAME_NO_NAME);
SendPacket(&data);
- sLog->outError(LOG_FILTER_NETWORKIO, "Account:[%d] but tried to Create character with empty [name] ", GetAccountId());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Account:[%d] but tried to Create character with empty [name] ", GetAccountId());
return;
}
@@ -630,7 +630,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
{
uint8 unk;
createInfo->Data >> unk;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Character creation %s (account %u) has unhandled tail data: [%u]", createInfo->Name.c_str(), GetAccountId(), unk);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Character creation %s (account %u) has unhandled tail data: [%u]", createInfo->Name.c_str(), GetAccountId(), unk);
}
Player newChar(this);
@@ -677,7 +677,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
SendPacket(&data);
std::string IP_str = GetRemoteAddress();
- sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUIDLow());
+ TC_LOG_INFO(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), IP_str.c_str(), createInfo->Name.c_str(), newChar.GetGUIDLow());
sScriptMgr->OnPlayerCreate(&newChar);
sWorld->AddCharacterNameData(newChar.GetGUIDLow(), newChar.GetName(), newChar.getGender(), newChar.getRace(), newChar.getClass(), newChar.getLevel());
@@ -736,7 +736,7 @@ void WorldSession::HandleCharDeleteOpcode(WorldPacket& recvData)
return;
std::string IP_str = GetRemoteAddress();
- sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d, IP: %s deleted character: %s, GUID: %u, Level: %u", accountId, IP_str.c_str(), name.c_str(), GUID_LOPART(guid), level);
+ TC_LOG_INFO(LOG_FILTER_CHARACTER, "Account: %d, IP: %s deleted character: %s, GUID: %u, Level: %u", accountId, IP_str.c_str(), name.c_str(), GUID_LOPART(guid), level);
sScriptMgr->OnPlayerDelete(guid);
if (sLog->ShouldLog(LOG_FILTER_PLAYER_DUMP, LOG_LEVEL_INFO)) // optimize GetPlayerDump call
@@ -758,20 +758,20 @@ void WorldSession::HandlePlayerLoginOpcode(WorldPacket& recvData)
{
if (PlayerLoading() || GetPlayer() != NULL)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Player tryes to login again, AccountId = %d", GetAccountId());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player tryes to login again, AccountId = %d", GetAccountId());
return;
}
m_playerLoading = true;
uint64 playerGuid = 0;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd Player Logon Message");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd Player Logon Message");
recvData >> playerGuid;
if (!IsLegitCharacterForAccount(GUID_LOPART(playerGuid)))
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Account (%u) can't login with that character (%u).", GetAccountId(), GUID_LOPART(playerGuid));
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Account (%u) can't login with that character (%u).", GetAccountId(), GUID_LOPART(playerGuid));
KickPlayer();
return;
}
@@ -855,13 +855,13 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
data.put(0, linecount);
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_MOTD)");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_MOTD)");
// send server info
if (sWorld->getIntConfig(CONFIG_ENABLE_SINFO_LOGIN) == 1)
chH.PSendSysMessage(_FULLVERSION);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent server info");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent server info");
}
//QueryResult* result = CharacterDatabase.PQuery("SELECT guildid, rank FROM guild_member WHERE guid = '%u'", pCurrChar->GetGUIDLow());
@@ -884,7 +884,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
else
{
// remove wrong guild data
- sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) marked as member of not existing guild (id: %u), removing guild membership for player.", pCurrChar->GetName().c_str(), pCurrChar->GetGUIDLow(), pCurrChar->GetGuildId());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) marked as member of not existing guild (id: %u), removing guild membership for player.", pCurrChar->GetName().c_str(), pCurrChar->GetGUIDLow(), pCurrChar->GetGuildId());
pCurrChar->SetInGuild(0);
}
}
@@ -924,7 +924,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
}
sObjectAccessor->AddObject(pCurrChar);
- //sLog->outDebug("Player %s added to Map.", pCurrChar->GetName().c_str());
+ //TC_LOG_DEBUG("Player %s added to Map.", pCurrChar->GetName().c_str());
pCurrChar->SendInitialPacketsAfterAddToMap();
@@ -1011,7 +1011,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
SendNotification(LANG_GM_ON);
std::string IP_str = GetRemoteAddress();
- sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Login Character:[%s] (GUID: %u) Level: %d",
+ TC_LOG_INFO(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Login Character:[%s] (GUID: %u) Level: %d",
GetAccountId(), IP_str.c_str(), pCurrChar->GetName().c_str(), pCurrChar->GetGUIDLow(), pCurrChar->getLevel());
if (!pCurrChar->IsStandState() && !pCurrChar->HasUnitState(UNIT_STATE_STUNNED))
@@ -1025,7 +1025,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
void WorldSession::HandleSetFactionAtWar(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_FACTION_ATWAR");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_FACTION_ATWAR");
uint32 repListID;
uint8 flag;
@@ -1039,7 +1039,7 @@ void WorldSession::HandleSetFactionAtWar(WorldPacket& recvData)
//I think this function is never used :/ I dunno, but i guess this opcode not exists
void WorldSession::HandleSetFactionCheat(WorldPacket & /*recvData*/)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WORLD SESSION: HandleSetFactionCheat, not expected call, please report.");
GetPlayer()->GetReputationMgr().SendStates();
}
@@ -1073,7 +1073,7 @@ void WorldSession::HandleTutorialReset(WorldPacket & /*recvData*/)
void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_WATCHED_FACTION");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_WATCHED_FACTION");
uint32 fact;
recvData >> fact;
GetPlayer()->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, fact);
@@ -1081,7 +1081,7 @@ void WorldSession::HandleSetWatchedFactionOpcode(WorldPacket& recvData)
void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_FACTION_INACTIVE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_FACTION_INACTIVE");
uint32 replistid;
uint8 inactive;
recvData >> replistid >> inactive;
@@ -1091,14 +1091,14 @@ void WorldSession::HandleSetFactionInactiveOpcode(WorldPacket& recvData)
void WorldSession::HandleShowingHelmOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SHOWING_HELM for %s", _player->GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_SHOWING_HELM for %s", _player->GetName().c_str());
recvData.read_skip<uint8>(); // unknown, bool?
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_HELM);
}
void WorldSession::HandleShowingCloakOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SHOWING_CLOAK for %s", _player->GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_SHOWING_CLOAK for %s", _player->GetName().c_str());
recvData.read_skip<uint8>(); // unknown, bool?
_player->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_HIDE_CLOAK);
}
@@ -1188,7 +1188,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu
CharacterDatabase.Execute(stmt);
- sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), guidLow, newName.c_str());
+ TC_LOG_INFO(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Character:[%s] (guid:%u) Changed name to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldName.c_str(), guidLow, newName.c_str());
WorldPacket data(SMSG_CHAR_RENAME, 1+8+(newName.size()+1));
data << uint8(RESPONSE_SUCCESS);
@@ -1298,7 +1298,7 @@ void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
void WorldSession::HandleAlterAppearance(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ALTER_APPEARANCE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_ALTER_APPEARANCE");
uint32 Hair, Color, FacialHair, SkinColor;
recvData >> Hair >> Color >> FacialHair >> SkinColor;
@@ -1375,7 +1375,7 @@ void WorldSession::HandleRemoveGlyph(WorldPacket& recvData)
if (slot >= MAX_GLYPH_SLOT_INDEX)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Client sent wrong glyph slot number in opcode CMSG_REMOVE_GLYPH %u", slot);
return;
}
@@ -1398,7 +1398,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData)
recvData >> guid;
if (!IsLegitCharacterForAccount(GUID_LOPART(guid)))
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Account %u, IP: %s tried to customise character %u, but it does not belong to their account!",
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Account %u, IP: %s tried to customise character %u, but it does not belong to their account!",
GetAccountId(), GetRemoteAddress().c_str(), GUID_LOPART(guid));
recvData.rfinish();
KickPlayer();
@@ -1481,7 +1481,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData)
if (result)
{
std::string oldname = result->Fetch()[0].GetString();
- sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d (IP: %s), Character[%s] (guid:%u) Customized to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldname.c_str(), GUID_LOPART(guid), newName.c_str());
+ TC_LOG_INFO(LOG_FILTER_CHARACTER, "Account: %d (IP: %s), Character[%s] (guid:%u) Customized to: %s", GetAccountId(), GetRemoteAddress().c_str(), oldname.c_str(), GUID_LOPART(guid), newName.c_str());
}
Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair);
@@ -1517,7 +1517,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData)
void WorldSession::HandleEquipmentSetSave(WorldPacket &recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_SAVE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_SAVE");
uint64 setGuid;
recvData.readPackGUID(setGuid);
@@ -1569,7 +1569,7 @@ void WorldSession::HandleEquipmentSetSave(WorldPacket &recvData)
void WorldSession::HandleEquipmentSetDelete(WorldPacket &recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_DELETE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_DELETE");
uint64 setGuid;
recvData.readPackGUID(setGuid);
@@ -1582,7 +1582,7 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData)
if (_player->isInCombat())
return;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_USE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_EQUIPMENT_SET_USE");
for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i)
{
@@ -1592,7 +1592,7 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket &recvData)
uint8 srcbag, srcslot;
recvData >> srcbag >> srcslot;
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "Item " UI64FMTD ": srcbag %u, srcslot %u", itemGuid, srcbag, srcslot);
// check if item slot is set to "ignored" (raw value == 1), must not be unequipped then
if (itemGuid == 1)
@@ -1641,7 +1641,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
if (!IsLegitCharacterForAccount(GUID_LOPART(guid)))
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Account %u, IP: %s tried to factionchange character %u, but it does not belong to their account!",
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Account %u, IP: %s tried to factionchange character %u, but it does not belong to their account!",
GetAccountId(), GetRemoteAddress().c_str(), GUID_LOPART(guid));
recvData.rfinish();
KickPlayer();
@@ -2163,7 +2163,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
CharacterDatabase.CommitTransaction(trans);
std::string IP_str = GetRemoteAddress();
- sLog->outDebug(LOG_FILTER_PLAYER, "%s (IP: %s) changed race from %u to %u", GetPlayerInfo().c_str(), IP_str.c_str(), oldRace, race);
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER, "%s (IP: %s) changed race from %u to %u", GetPlayerInfo().c_str(), IP_str.c_str(), oldRace, race);
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1 + 8 + (newname.size() + 1) + 1 + 1 + 1 + 1 + 1 + 1 + 1);
data << uint8(RESPONSE_SUCCESS);
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index b14e9eebf02..9d4eae0f1b0 100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -50,14 +50,14 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
if (type >= MAX_CHAT_MSG_TYPE)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "CHAT: Wrong message type received: %u", type);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "CHAT: Wrong message type received: %u", type);
recvData.rfinish();
return;
}
Player* sender = GetPlayer();
- //sLog->outDebug("CHAT: packet received. type %u, lang %u", type, lang);
+ //TC_LOG_DEBUG("CHAT: packet received. type %u, lang %u", type, lang);
// prevent talking at unknown language (cheating)
LanguageDesc const* langDesc = GetLanguageDescByID(lang);
@@ -114,7 +114,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
return;
break;
default:
- sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) sent a chatmessage with an invalid language/message type combination",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
recvData.rfinish();
@@ -225,7 +225,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_SEVERITY) && !ChatHandler(this).isValidChatMessage(msg.c_str()))
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(),
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) sent a chatmessage with an invalid link: %s", GetPlayer()->GetName().c_str(),
GetPlayer()->GetGUIDLow(), msg.c_str());
if (sWorld->getIntConfig(CONFIG_CHAT_STRICT_LINK_CHECKING_KICK))
@@ -289,7 +289,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
// If player is a Gamemaster and doesn't accept whisper, we auto-whitelist every player that the Gamemaster is talking to
// We also do that if a player is under the required level for whispers.
- if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) ||
+ if (receiver->getLevel() < sWorld->getIntConfig(CONFIG_CHAT_WHISPER_LEVEL_REQ) ||
(HasPermission(RBAC_PERM_CAN_FILTER_WHISPERS) && !sender->isAcceptWhispers() && !sender->IsInWhisperWhiteList(receiver->GetGUID())))
sender->AddWhisperWhiteList(receiver->GetGUID());
@@ -481,7 +481,7 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
break;
}
default:
- sLog->outError(LOG_FILTER_NETWORKIO, "CHAT: unknown message type %u, lang: %u", type, lang);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "CHAT: unknown message type %u, lang: %u", type, lang);
break;
}
}
@@ -595,7 +595,7 @@ void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recvData)
{
uint64 iguid;
uint8 unk;
- //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_CHAT_IGNORED");
+ //TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_CHAT_IGNORED");
recvData >> iguid;
recvData >> unk; // probably related to spam reporting
@@ -611,7 +611,7 @@ void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recvData)
void WorldSession::HandleChannelDeclineInvite(WorldPacket &recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Opcode %u", recvPacket.GetOpcode());
}
void WorldSession::SendPlayerNotFoundNotice(std::string const& name)
diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp
index bf44c8cc622..a326ba54baa 100644
--- a/src/server/game/Handlers/CombatHandler.cpp
+++ b/src/server/game/Handlers/CombatHandler.cpp
@@ -33,7 +33,7 @@ void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData)
uint64 guid;
recvData >> guid;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_ATTACKSWING Message guidlow:%u guidhigh:%u", GUID_LOPART(guid), GUID_HIPART(guid));
Unit* pEnemy = ObjectAccessor::GetUnit(*_player, guid);
@@ -78,11 +78,11 @@ void WorldSession::HandleSetSheathedOpcode(WorldPacket& recvData)
uint32 sheathed;
recvData >> sheathed;
- //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed);
+ //TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUIDLow(), sheathed);
if (sheathed >= MAX_SHEATH_STATE)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Unknown sheath state %u ??", sheathed);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Unknown sheath state %u ??", sheathed);
return;
}
diff --git a/src/server/game/Handlers/DuelHandler.cpp b/src/server/game/Handlers/DuelHandler.cpp
index 80dcf513f10..bff1f20008b 100644
--- a/src/server/game/Handlers/DuelHandler.cpp
+++ b/src/server/game/Handlers/DuelHandler.cpp
@@ -41,9 +41,9 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
if (player == player->duel->initiator || !plTarget || player == plTarget || player->duel->startTime != 0 || plTarget->duel->startTime != 0)
return;
- //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_DUEL_ACCEPTED");
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Player 1 is: %u (%s)", player->GetGUIDLow(), player->GetName().c_str());
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Player 2 is: %u (%s)", plTarget->GetGUIDLow(), plTarget->GetName().c_str());
+ //TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: Received CMSG_DUEL_ACCEPTED");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Player 1 is: %u (%s)", player->GetGUIDLow(), player->GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Player 2 is: %u (%s)", plTarget->GetGUIDLow(), plTarget->GetName().c_str());
time_t now = time(NULL);
player->duel->startTimer = now;
@@ -55,7 +55,7 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket)
void WorldSession::HandleDuelCancelledOpcode(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DUEL_CANCELLED");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DUEL_CANCELLED");
uint64 guid;
recvPacket >> guid;
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index 02933dcc3d9..0bf76555567 100644
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -59,7 +59,7 @@ void WorldSession::SendPartyResult(PartyOperation operation, const std::string&
void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_INVITE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_INVITE");
std::string membername;
recvData >> membername;
@@ -198,7 +198,7 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ACCEPT");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ACCEPT");
recvData.read_skip<uint32>();
Group* group = GetPlayer()->GetGroupInvite();
@@ -211,7 +211,7 @@ void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recvData)
if (group->GetLeaderGUID() == GetPlayer()->GetGUID())
{
- sLog->outError(LOG_FILTER_NETWORKIO, "HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
return;
}
@@ -250,7 +250,7 @@ void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recvData)
void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DECLINE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DECLINE");
Group* group = GetPlayer()->GetGroupInvite();
if (!group)
@@ -273,7 +273,7 @@ void WorldSession::HandleGroupDeclineOpcode(WorldPacket & /*recvData*/)
void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE_GUID");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE_GUID");
uint64 guid;
std::string reason;
@@ -283,7 +283,7 @@ void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recvData)
//can't uninvite yourself
if (guid == GetPlayer()->GetGUID())
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.",
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSession::HandleGroupUninviteGuidOpcode: leader %s(%d) tried to uninvite himself from the group.",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
return;
}
@@ -322,7 +322,7 @@ void WorldSession::HandleGroupUninviteGuidOpcode(WorldPacket& recvData)
void WorldSession::HandleGroupUninviteOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_UNINVITE");
std::string membername;
recvData >> membername;
@@ -334,7 +334,7 @@ void WorldSession::HandleGroupUninviteOpcode(WorldPacket& recvData)
// can't uninvite yourself
if (GetPlayer()->GetName() == membername)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.",
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSession::HandleGroupUninviteOpcode: leader %s(%d) tried to uninvite himself from the group.",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
return;
}
@@ -367,7 +367,7 @@ void WorldSession::HandleGroupUninviteOpcode(WorldPacket& recvData)
void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_SET_LEADER");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_SET_LEADER");
uint64 guid;
recvData >> guid;
@@ -388,7 +388,7 @@ void WorldSession::HandleGroupSetLeaderOpcode(WorldPacket& recvData)
void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DISBAND");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_DISBAND");
Group* grp = GetPlayer()->GetGroup();
if (!grp)
@@ -411,7 +411,7 @@ void WorldSession::HandleGroupDisbandOpcode(WorldPacket & /*recvData*/)
void WorldSession::HandleLootMethodOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LOOT_METHOD");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LOOT_METHOD");
uint32 lootMethod;
uint64 lootMaster;
@@ -462,7 +462,7 @@ void WorldSession::HandleLootRoll(WorldPacket& recvData)
void WorldSession::HandleMinimapPingOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_MINIMAP_PING");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_MINIMAP_PING");
if (!GetPlayer()->GetGroup())
return;
@@ -471,7 +471,7 @@ void WorldSession::HandleMinimapPingOpcode(WorldPacket& recvData)
recvData >> x;
recvData >> y;
- //sLog->outDebug("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
+ //TC_LOG_DEBUG("Received opcode MSG_MINIMAP_PING X: %f, Y: %f", x, y);
/** error handling **/
/********************/
@@ -486,7 +486,7 @@ void WorldSession::HandleMinimapPingOpcode(WorldPacket& recvData)
void WorldSession::HandleRandomRollOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RANDOM_ROLL");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RANDOM_ROLL");
uint32 minimum, maximum, roll;
recvData >> minimum;
@@ -500,7 +500,7 @@ void WorldSession::HandleRandomRollOpcode(WorldPacket& recvData)
// everything's fine, do it
roll = urand(minimum, maximum);
- //sLog->outDebug("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
+ //TC_LOG_DEBUG("ROLL: MIN: %u, MAX: %u, ROLL: %u", minimum, maximum, roll);
WorldPacket data(MSG_RANDOM_ROLL, 4+4+4+8);
data << uint32(minimum);
@@ -515,7 +515,7 @@ void WorldSession::HandleRandomRollOpcode(WorldPacket& recvData)
void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_TARGET_UPDATE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_TARGET_UPDATE");
Group* group = GetPlayer()->GetGroup();
if (!group)
@@ -545,7 +545,7 @@ void WorldSession::HandleRaidTargetUpdateOpcode(WorldPacket& recvData)
void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_RAID_CONVERT");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_RAID_CONVERT");
Group* group = GetPlayer()->GetGroup();
if (!group)
@@ -566,7 +566,7 @@ void WorldSession::HandleGroupRaidConvertOpcode(WorldPacket & /*recvData*/)
void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_CHANGE_SUB_GROUP");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_CHANGE_SUB_GROUP");
// we will get correct pointer for group here, so we don't have to check if group is BG raid
Group* group = GetPlayer()->GetGroup();
@@ -605,7 +605,7 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData)
void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ASSISTANT_LEADER");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GROUP_ASSISTANT_LEADER");
Group* group = GetPlayer()->GetGroup();
if (!group)
@@ -626,7 +626,7 @@ void WorldSession::HandleGroupAssistantLeaderOpcode(WorldPacket& recvData)
void WorldSession::HandlePartyAssignmentOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_PARTY_ASSIGNMENT");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_PARTY_ASSIGNMENT");
Group* group = GetPlayer()->GetGroup();
if (!group)
@@ -660,7 +660,7 @@ void WorldSession::HandlePartyAssignmentOpcode(WorldPacket& recvData)
void WorldSession::HandleRaidReadyCheckOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_READY_CHECK");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_RAID_READY_CHECK");
Group* group = GetPlayer()->GetGroup();
if (!group)
@@ -898,7 +898,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
/*this procedure handles clients CMSG_REQUEST_PARTY_MEMBER_STATS request*/
void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_PARTY_MEMBER_STATS");
uint64 Guid;
recvData >> Guid;
@@ -1039,12 +1039,12 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData)
/*void WorldSession::HandleGroupCancelOpcode(WorldPacket& recvData)
{
- sLog->outDebug("WORLD: got CMSG_GROUP_CANCEL.");
+ TC_LOG_DEBUG("WORLD: got CMSG_GROUP_CANCEL.");
}*/
void WorldSession::HandleOptOutOfLootOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_OPT_OUT_OF_LOOT");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_OPT_OUT_OF_LOOT");
uint32 passOnLoot;
recvData >> passOnLoot; // 1 always pass, 0 do not pass
@@ -1053,7 +1053,7 @@ void WorldSession::HandleOptOutOfLootOpcode(WorldPacket& recvData)
if (!GetPlayer()) // needed because STATUS_AUTHED
{
if (passOnLoot != 0)
- sLog->outError(LOG_FILTER_NETWORKIO, "CMSG_OPT_OUT_OF_LOOT value<>0 for not-loaded character!");
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "CMSG_OPT_OUT_OF_LOOT value<>0 for not-loaded character!");
return;
}
diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp
index 60749932637..aa7c4b0b34a 100644
--- a/src/server/game/Handlers/GuildHandler.cpp
+++ b/src/server/game/Handlers/GuildHandler.cpp
@@ -33,7 +33,7 @@ void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
uint32 guildId;
recvPacket >> guildId;
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_QUERY [%s]: Guild: %u", GetPlayerInfo().c_str(), guildId);
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_QUERY [%s]: Guild: %u", GetPlayerInfo().c_str(), guildId);
if (!guildId)
return;
@@ -43,7 +43,7 @@ void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_CREATE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_CREATE");
std::string name;
recvPacket >> name;
@@ -63,7 +63,7 @@ void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
std::string invitedName;
recvPacket >> invitedName;
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INVITE [%s]: Invited: %s", GetPlayerInfo().c_str(), invitedName.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_INVITE [%s]: Invited: %s", GetPlayerInfo().c_str(), invitedName.c_str());
if (normalizePlayerName(invitedName))
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleInviteMember(this, invitedName);
@@ -74,7 +74,7 @@ void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
std::string playerName;
recvPacket >> playerName;
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_REMOVE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_REMOVE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
if (normalizePlayerName(playerName))
if (Guild* guild = GetPlayer()->GetGuild())
@@ -83,7 +83,7 @@ void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
{
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ACCEPT [%s]", GetPlayer()->GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_ACCEPT [%s]", GetPlayer()->GetName().c_str());
if (!GetPlayer()->GetGuildId())
if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildIdInvited()))
@@ -92,7 +92,7 @@ void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/)
{
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DECLINE [%s]", GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_DECLINE [%s]", GetPlayerInfo().c_str());
GetPlayer()->SetGuildIdInvited(0);
GetPlayer()->SetInGuild(0);
@@ -100,7 +100,7 @@ void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/)
void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/)
{
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INFO [%s]", GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_INFO [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendInfo(this);
@@ -108,7 +108,7 @@ void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/)
void WorldSession::HandleGuildRosterOpcode(WorldPacket& /*recvPacket*/)
{
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ROSTER [%s]", GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_ROSTER [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleRoster(this);
@@ -121,7 +121,7 @@ void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
std::string playerName;
recvPacket >> playerName;
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_PROMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_PROMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
if (normalizePlayerName(playerName))
if (Guild* guild = GetPlayer()->GetGuild())
@@ -133,7 +133,7 @@ void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
std::string playerName;
recvPacket >> playerName;
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DEMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_DEMOTE [%s]: Target: %s", GetPlayerInfo().c_str(), playerName.c_str());
if (normalizePlayerName(playerName))
if (Guild* guild = GetPlayer()->GetGuild())
@@ -142,7 +142,7 @@ void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
{
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_LEAVE [%s]", GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_LEAVE [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleLeaveMember(this);
@@ -150,7 +150,7 @@ void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/)
{
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DISBAND [%s]", GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_DISBAND [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleDisband(this);
@@ -161,7 +161,7 @@ void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
std::string name;
recvPacket >> name;
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_LEADER [%s]: Target: %s", GetPlayerInfo().c_str(), name.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_LEADER [%s]: Target: %s", GetPlayerInfo().c_str(), name.c_str());
if (normalizePlayerName(name))
if (Guild* guild = GetPlayer()->GetGuild())
@@ -173,7 +173,7 @@ void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
std::string motd;
recvPacket >> motd;
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_MOTD [%s]: MOTD: %s", GetPlayerInfo().c_str(), motd.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_MOTD [%s]: MOTD: %s", GetPlayerInfo().c_str(), motd.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetMOTD(this, motd);
@@ -185,7 +185,7 @@ void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket)
std::string note;
recvPacket >> playerName >> note;
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_SET_PUBLIC_NOTE [%s]: Target: %s, Note: %s",
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_SET_PUBLIC_NOTE [%s]: Target: %s, Note: %s",
GetPlayerInfo().c_str(), playerName.c_str(), note.c_str());
if (normalizePlayerName(playerName))
@@ -199,7 +199,7 @@ void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket)
std::string note;
recvPacket >> playerName >> note;
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_SET_OFFICER_NOTE [%s]: Target: %s, Note: %s",
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_SET_OFFICER_NOTE [%s]: Target: %s, Note: %s",
GetPlayerInfo().c_str(), playerName.c_str(), note.c_str());
if (normalizePlayerName(playerName))
@@ -221,7 +221,7 @@ void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
uint32 money;
recvPacket >> money;
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_RANK [%s]: Rank: %s (%u)", GetPlayerInfo().c_str(), rankName.c_str(), rankId);
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_RANK [%s]: Rank: %s (%u)", GetPlayerInfo().c_str(), rankName.c_str(), rankId);
Guild* guild = GetPlayer()->GetGuild();
if (!guild)
@@ -251,7 +251,7 @@ void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
std::string rankName;
recvPacket >> rankName;
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_ADD_RANK [%s]: Rank: %s", GetPlayerInfo().c_str(), rankName.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_ADD_RANK [%s]: Rank: %s", GetPlayerInfo().c_str(), rankName.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleAddNewRank(this, rankName);
@@ -259,7 +259,7 @@ void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/)
{
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_DEL_RANK [%s]", GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_DEL_RANK [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleRemoveLowestRank(this);
@@ -270,7 +270,7 @@ void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
std::string info;
recvPacket >> info;
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_INFO_TEXT [%s]: %s", GetPlayerInfo().c_str(), info.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_INFO_TEXT [%s]: %s", GetPlayerInfo().c_str(), info.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->HandleSetInfo(this, info);
@@ -284,7 +284,7 @@ void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
EmblemInfo emblemInfo;
emblemInfo.ReadPacket(recvPacket);
- sLog->outDebug(LOG_FILTER_GUILD, "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [" UI64FMTD
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "MSG_SAVE_GUILD_EMBLEM [%s]: Guid: [" UI64FMTD
"] Style: %d, Color: %d, BorderStyle: %d, BorderColor: %d, BackgroundColor: %d"
, GetPlayerInfo().c_str(), vendorGuid, emblemInfo.GetStyle()
, emblemInfo.GetColor(), emblemInfo.GetBorderStyle()
@@ -307,7 +307,7 @@ void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
{
- sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_EVENT_LOG_QUERY [%s]", GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "MSG_GUILD_EVENT_LOG_QUERY [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendEventLog(this);
@@ -315,7 +315,7 @@ void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recvData */)
{
- sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s]", GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "MSG_GUILD_BANK_MONEY_WITHDRAWN [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendMoneyInfo(this);
@@ -323,7 +323,7 @@ void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recvData */)
void WorldSession::HandleGuildPermissions(WorldPacket& /* recvData */)
{
- sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_PERMISSIONS [%s]", GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "MSG_GUILD_PERMISSIONS [%s]", GetPlayerInfo().c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendPermissions(this);
@@ -336,7 +336,7 @@ void WorldSession::HandleGuildBankerActivate(WorldPacket& recvData)
bool sendAllSlots;
recvData >> guid >> sendAllSlots;
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANKER_ACTIVATE [%s]: Go: [" UI64FMTD "] AllSlots: %u"
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_BANKER_ACTIVATE [%s]: Go: [" UI64FMTD "] AllSlots: %u"
, GetPlayerInfo().c_str(), guid, sendAllSlots);
Guild* const guild = GetPlayer()->GetGuild();
@@ -358,7 +358,7 @@ void WorldSession::HandleGuildBankQueryTab(WorldPacket& recvData)
recvData >> guid >> tabId >> full;
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_QUERY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, ShowTabs: %u"
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_QUERY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, ShowTabs: %u"
, GetPlayerInfo().c_str(), guid, tabId, full);
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
@@ -372,7 +372,7 @@ void WorldSession::HandleGuildBankDepositMoney(WorldPacket& recvData)
uint32 money;
recvData >> guid >> money;
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: Go: [" UI64FMTD "], money: %u",
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_DEPOSIT_MONEY [%s]: Go: [" UI64FMTD "], money: %u",
GetPlayerInfo().c_str(), guid, money);
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
@@ -387,7 +387,7 @@ void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvData)
uint32 money;
recvData >> guid >> money;
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: Go: [" UI64FMTD "], money: %u",
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_WITHDRAW_MONEY [%s]: Go: [" UI64FMTD "], money: %u",
GetPlayerInfo().c_str(), guid, money);
if (money && GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
@@ -397,7 +397,7 @@ void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket& recvData)
void WorldSession::HandleGuildBankSwapItems(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_SWAP_ITEMS [%s]", GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_SWAP_ITEMS [%s]", GetPlayerInfo().c_str());
uint64 GoGuid;
recvData >> GoGuid;
@@ -483,7 +483,7 @@ void WorldSession::HandleGuildBankBuyTab(WorldPacket& recvData)
recvData >> guid >> tabId;
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_BUY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u", GetPlayerInfo().c_str(), guid, tabId);
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_BUY_TAB [%s]: Go: [" UI64FMTD "], TabId: %u", GetPlayerInfo().c_str(), guid, tabId);
if (GetPlayer()->GetGameObjectIfCanInteractWith(guid, GAMEOBJECT_TYPE_GUILD_BANK))
@@ -499,7 +499,7 @@ void WorldSession::HandleGuildBankUpdateTab(WorldPacket& recvData)
recvData >> guid >> tabId >> name >> icon;
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_UPDATE_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, Name: %s, Icon: %s"
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_GUILD_BANK_UPDATE_TAB [%s]: Go: [" UI64FMTD "], TabId: %u, Name: %s, Icon: %s"
, GetPlayerInfo().c_str(), guid, tabId, name.c_str(), icon.c_str());
if (!name.empty() && !icon.empty())
@@ -513,7 +513,7 @@ void WorldSession::HandleGuildBankLogQuery(WorldPacket& recvData)
uint8 tabId;
recvData >> tabId;
- sLog->outDebug(LOG_FILTER_GUILD, "MSG_GUILD_BANK_LOG_QUERY [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId);
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "MSG_GUILD_BANK_LOG_QUERY [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId);
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendBankLog(this, tabId);
@@ -524,7 +524,7 @@ void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recvData)
uint8 tabId;
recvData >> tabId;
- sLog->outDebug(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId);
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "MSG_QUERY_GUILD_BANK_TEXT [%s]: TabId: %u", GetPlayerInfo().c_str(), tabId);
if (Guild* guild = GetPlayer()->GetGuild())
guild->SendBankTabText(this, tabId);
@@ -536,7 +536,7 @@ void WorldSession::HandleSetGuildBankTabText(WorldPacket &recvData)
std::string text;
recvData >> tabId >> text;
- sLog->outDebug(LOG_FILTER_GUILD, "CMSG_SET_GUILD_BANK_TEXT [%s]: TabId: %u, Text: %s", GetPlayerInfo().c_str(), tabId, text.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GUILD, "CMSG_SET_GUILD_BANK_TEXT [%s]: TabId: %u, Text: %s", GetPlayerInfo().c_str(), tabId, text.c_str());
if (Guild* guild = GetPlayer()->GetGuild())
guild->SetBankTabText(tabId, text);
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 5aedc08a063..e1a9dd27450 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -30,12 +30,12 @@
void WorldSession::HandleSplitItemOpcode(WorldPacket& recvData)
{
- //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SPLIT_ITEM");
+ //TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: CMSG_SPLIT_ITEM");
uint8 srcbag, srcslot, dstbag, dstslot;
uint32 count;
recvData >> srcbag >> srcslot >> dstbag >> dstslot >> count;
- //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count);
+ //TC_LOG_DEBUG("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count);
uint16 src = ((srcbag << 8) | srcslot);
uint16 dst = ((dstbag << 8) | dstslot);
@@ -63,11 +63,11 @@ void WorldSession::HandleSplitItemOpcode(WorldPacket& recvData)
void WorldSession::HandleSwapInvItemOpcode(WorldPacket& recvData)
{
- //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SWAP_INV_ITEM");
+ //TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: CMSG_SWAP_INV_ITEM");
uint8 srcslot, dstslot;
recvData >> dstslot >> srcslot;
- //sLog->outDebug("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot);
+ //TC_LOG_DEBUG("STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot);
// prevent attempt swap same item to current position generated by client at special checting sequence
if (srcslot == dstslot)
@@ -112,11 +112,11 @@ void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket& recvData)
void WorldSession::HandleSwapItem(WorldPacket& recvData)
{
- //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_SWAP_ITEM");
+ //TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: CMSG_SWAP_ITEM");
uint8 dstbag, dstslot, srcbag, srcslot;
recvData >> dstbag >> dstslot >> srcbag >> srcslot;
- //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot);
+ //TC_LOG_DEBUG("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot);
uint16 src = ((srcbag << 8) | srcslot);
uint16 dst = ((dstbag << 8) | dstslot);
@@ -142,11 +142,11 @@ void WorldSession::HandleSwapItem(WorldPacket& recvData)
void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recvData)
{
- //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_AUTOEQUIP_ITEM");
+ //TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: CMSG_AUTOEQUIP_ITEM");
uint8 srcbag, srcslot;
recvData >> srcbag >> srcslot;
- //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
+ //TC_LOG_DEBUG("STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
Item* pSrcItem = _player->GetItemByPos(srcbag, srcslot);
if (!pSrcItem)
@@ -236,11 +236,11 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recvData)
void WorldSession::HandleDestroyItemOpcode(WorldPacket& recvData)
{
- //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_DESTROYITEM");
+ //TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: CMSG_DESTROYITEM");
uint8 bag, slot, count, data1, data2, data3;
recvData >> bag >> slot >> count >> data1 >> data2 >> data3;
- //sLog->outDebug("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count);
+ //TC_LOG_DEBUG("STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count);
uint16 pos = (bag << 8) | slot;
@@ -280,11 +280,11 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket& recvData)
// Only _static_ data send in this packet !!!
void WorldSession::HandleItemQuerySingleOpcode(WorldPacket& recvData)
{
- //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_ITEM_QUERY_SINGLE");
+ //TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: CMSG_ITEM_QUERY_SINGLE");
uint32 item;
recvData >> item;
- sLog->outInfo(LOG_FILTER_NETWORKIO, "STORAGE: Item Query = %u", item);
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "STORAGE: Item Query = %u", item);
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
if (pProto)
@@ -430,7 +430,7 @@ void WorldSession::HandleItemQuerySingleOpcode(WorldPacket& recvData)
}
else
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item);
WorldPacket data(SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4);
data << uint32(item | 0x80000000);
SendPacket(&data);
@@ -439,12 +439,12 @@ void WorldSession::HandleItemQuerySingleOpcode(WorldPacket& recvData)
void WorldSession::HandleReadItem(WorldPacket& recvData)
{
- //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_READ_ITEM");
+ //TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: CMSG_READ_ITEM");
uint8 bag, slot;
recvData >> bag >> slot;
- //sLog->outInfo(LOG_FILTER_NETWORKIO, "STORAGE: Read bag = %u, slot = %u", bag, slot);
+ //TC_LOG_INFO(LOG_FILTER_NETWORKIO, "STORAGE: Read bag = %u, slot = %u", bag, slot);
Item* pItem = _player->GetItemByPos(bag, slot);
if (pItem && pItem->GetTemplate()->PageText)
@@ -455,12 +455,12 @@ void WorldSession::HandleReadItem(WorldPacket& recvData)
if (msg == EQUIP_ERR_OK)
{
data.Initialize (SMSG_READ_ITEM_OK, 8);
- sLog->outInfo(LOG_FILTER_NETWORKIO, "STORAGE: Item page sent");
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "STORAGE: Item page sent");
}
else
{
data.Initialize(SMSG_READ_ITEM_FAILED, 8);
- sLog->outInfo(LOG_FILTER_NETWORKIO, "STORAGE: Unable to read item");
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "STORAGE: Unable to read item");
_player->SendEquipError(msg, pItem, NULL);
}
data << pItem->GetGUID();
@@ -472,20 +472,20 @@ void WorldSession::HandleReadItem(WorldPacket& recvData)
void WorldSession::HandlePageQuerySkippedOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PAGE_TEXT_QUERY");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PAGE_TEXT_QUERY");
uint32 itemid;
uint64 guid;
recvData >> itemid >> guid;
- sLog->outInfo(LOG_FILTER_NETWORKIO, "Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u",
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "Packet Info: itemid: %u guidlow: %u guidentry: %u guidhigh: %u",
itemid, GUID_LOPART(guid), GUID_ENPART(guid), GUID_HIPART(guid));
}
void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SELL_ITEM");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SELL_ITEM");
uint64 vendorguid, itemguid;
uint32 count;
@@ -497,7 +497,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
if (!creature)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0);
return;
}
@@ -559,7 +559,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
Item* pNewItem = pItem->CloneItem(count, _player);
if (!pNewItem)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WORLD: HandleSellItemOpcode - could not create clone of item %u; count = %u", pItem->GetEntry(), count);
_player->SendSellError(SELL_ERR_CANT_SELL_ITEM, creature, itemguid, 0);
return;
}
@@ -597,7 +597,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData)
void WorldSession::HandleBuybackItem(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUYBACK_ITEM");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUYBACK_ITEM");
uint64 vendorguid;
uint32 slot;
@@ -606,7 +606,7 @@ void WorldSession::HandleBuybackItem(WorldPacket& recvData)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR);
if (!creature)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
return;
}
@@ -645,7 +645,7 @@ void WorldSession::HandleBuybackItem(WorldPacket& recvData)
void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM_IN_SLOT");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM_IN_SLOT");
uint64 vendorguid, bagguid;
uint32 item, slot, count;
uint8 bagslot;
@@ -687,7 +687,7 @@ void WorldSession::HandleBuyItemInSlotOpcode(WorldPacket& recvData)
void WorldSession::HandleBuyItemOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUY_ITEM");
uint64 vendorguid;
uint32 item, slot, count;
uint8 unk1;
@@ -712,19 +712,19 @@ void WorldSession::HandleListInventoryOpcode(WorldPacket& recvData)
if (!GetPlayer()->isAlive())
return;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LIST_INVENTORY");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LIST_INVENTORY");
SendListInventory(guid);
}
void WorldSession::SendListInventory(uint64 vendorGuid)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_LIST_INVENTORY");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_LIST_INVENTORY");
Creature* vendor = GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR);
if (!vendor)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendListInventory - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorGuid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: SendListInventory - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorGuid)));
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
return;
}
@@ -780,7 +780,7 @@ void WorldSession::SendListInventory(uint64 vendorGuid)
ConditionList conditions = sConditionMgr->GetConditionsForNpcVendorEvent(vendor->GetEntry(), item->item);
if (!sConditionMgr->IsObjectMeetToConditions(_player, vendor, conditions))
{
- sLog->outDebug(LOG_FILTER_CONDITIONSYS, "SendListInventory: conditions not met for creature entry %u item %u", vendor->GetEntry(), item->item);
+ TC_LOG_DEBUG(LOG_FILTER_CONDITIONSYS, "SendListInventory: conditions not met for creature entry %u item %u", vendor->GetEntry(), item->item);
continue;
}
@@ -814,11 +814,11 @@ void WorldSession::SendListInventory(uint64 vendorGuid)
void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recvData)
{
- //sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_AUTOSTORE_BAG_ITEM");
+ //TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: CMSG_AUTOSTORE_BAG_ITEM");
uint8 srcbag, srcslot, dstbag;
recvData >> srcbag >> srcslot >> dstbag;
- //sLog->outDebug("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag);
+ //TC_LOG_DEBUG("STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u", srcbag, srcslot, dstbag);
Item* pItem = _player->GetItemByPos(srcbag, srcslot);
if (!pItem)
@@ -865,7 +865,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recvData)
void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_BUY_BANK_SLOT");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_BUY_BANK_SLOT");
uint64 guid;
recvPacket >> guid;
@@ -875,7 +875,7 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
if (!creature)
{
- sLog->outDebug("WORLD: HandleBuyBankSlotOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG("WORLD: HandleBuyBankSlotOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
*/
@@ -885,7 +885,7 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
// next slot
++slot;
- sLog->outInfo(LOG_FILTER_NETWORKIO, "PLAYER: Buy bank bag slot, slot number = %u", slot);
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "PLAYER: Buy bank bag slot, slot number = %u", slot);
BankBagSlotPricesEntry const* slotEntry = sBankBagSlotPricesStore.LookupEntry(slot);
@@ -918,11 +918,11 @@ void WorldSession::HandleBuyBankSlotOpcode(WorldPacket& recvPacket)
void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOBANK_ITEM");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOBANK_ITEM");
uint8 srcbag, srcslot;
recvPacket >> srcbag >> srcslot;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
Item* pItem = _player->GetItemByPos(srcbag, srcslot);
if (!pItem)
@@ -949,11 +949,11 @@ void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket)
void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOSTORE_BANK_ITEM");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOSTORE_BANK_ITEM");
uint8 srcbag, srcslot;
recvPacket >> srcbag >> srcslot;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
Item* pItem = _player->GetItemByPos(srcbag, srcslot);
if (!pItem)
@@ -996,7 +996,7 @@ void WorldSession::HandleSetAmmoOpcode(WorldPacket& recvData)
return;
}
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_AMMO");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_AMMO");
uint32 item;
recvData >> item;
@@ -1035,7 +1035,7 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket& recvData)
recvData >> itemid;
recvData.read_skip<uint64>(); // guid
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_NAME_QUERY %u", itemid);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_NAME_QUERY %u", itemid);
ItemSetNameEntry const* pName = sObjectMgr->GetItemSetNameEntry(itemid);
if (pName)
{
@@ -1055,14 +1055,14 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket& recvData)
void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WRAP_ITEM");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WRAP_ITEM");
uint8 gift_bag, gift_slot, item_bag, item_slot;
recvData >> gift_bag >> gift_slot; // paper
recvData >> item_bag >> item_slot; // item
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot);
Item* gift = _player->GetItemByPos(gift_bag, gift_slot);
if (!gift)
@@ -1166,7 +1166,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData)
void WorldSession::HandleSocketOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SOCKET_GEMS");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SOCKET_GEMS");
uint64 item_guid;
uint64 gem_guids[MAX_GEM_SOCKETS];
@@ -1360,7 +1360,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recvData)
void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_TEMP_ENCHANTMENT");
uint32 eslot;
@@ -1384,7 +1384,7 @@ void WorldSession::HandleCancelTempEnchantmentOpcode(WorldPacket& recvData)
void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND_INFO");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND_INFO");
uint64 guid;
recvData >> guid; // item guid
@@ -1392,7 +1392,7 @@ void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recvData)
Item* item = _player->GetItemByGuid(guid);
if (!item)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Item refund: item not found!");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Item refund: item not found!");
return;
}
@@ -1401,14 +1401,14 @@ void WorldSession::HandleItemRefundInfoRequest(WorldPacket& recvData)
void WorldSession::HandleItemRefund(WorldPacket &recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ITEM_REFUND");
uint64 guid;
recvData >> guid; // item guid
Item* item = _player->GetItemByGuid(guid);
if (!item)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Item refund: item not found!");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Item refund: item not found!");
return;
}
@@ -1425,7 +1425,7 @@ void WorldSession::HandleItemTextQuery(WorldPacket& recvData )
uint64 itemGuid;
recvData >> itemGuid;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_ITEM_TEXT_QUERY item guid: %u", GUID_LOPART(itemGuid));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_ITEM_TEXT_QUERY item guid: %u", GUID_LOPART(itemGuid));
WorldPacket data(SMSG_ITEM_TEXT_QUERY_RESPONSE, (4+10)); // guess size
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index 619e9b68b51..4885fa38bb5 100644
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -61,7 +61,7 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData)
recvData >> numDungeons;
if (!numDungeons)
{
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_JOIN %s no dungeons selected", GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "CMSG_LFG_JOIN %s no dungeons selected", GetPlayerInfo().c_str());
recvData.rfinish();
return;
}
@@ -78,7 +78,7 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData)
std::string comment;
recvData >> comment;
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_JOIN %s roles: %u, Dungeons: %u, Comment: %s",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "CMSG_LFG_JOIN %s roles: %u, Dungeons: %u, Comment: %s",
GetPlayerInfo().c_str(), roles, uint8(newDungeons.size()), comment.c_str());
sLFGMgr->JoinLfg(GetPlayer(), uint8(roles), newDungeons, comment);
@@ -90,7 +90,7 @@ void WorldSession::HandleLfgLeaveOpcode(WorldPacket& /*recvData*/)
uint64 guid = GetPlayer()->GetGUID();
uint64 gguid = group ? group->GetGUID() : guid;
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_LEAVE %s in group: %u",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "CMSG_LFG_LEAVE %s in group: %u",
GetPlayerInfo().c_str(), group ? 1 : 0);
// Check cheating - only leader can leave the queue
@@ -105,7 +105,7 @@ void WorldSession::HandleLfgProposalResultOpcode(WorldPacket& recvData)
recvData >> lfgGroupID;
recvData >> accept;
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_PROPOSAL_RESULT %s proposal: %u accept: %u",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "CMSG_LFG_PROPOSAL_RESULT %s proposal: %u accept: %u",
GetPlayerInfo().c_str(), lfgGroupID, accept ? 1 : 0);
sLFGMgr->UpdateProposal(lfgGroupID, GetPlayer()->GetGUID(), accept);
}
@@ -118,12 +118,12 @@ void WorldSession::HandleLfgSetRolesOpcode(WorldPacket& recvData)
Group* group = GetPlayer()->GetGroup();
if (!group)
{
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_SET_ROLES %s Not in group",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "CMSG_LFG_SET_ROLES %s Not in group",
GetPlayerInfo().c_str());
return;
}
uint64 gguid = group->GetGUID();
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_SET_ROLES: Group %u, Player %s, Roles: %u",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "CMSG_LFG_SET_ROLES: Group %u, Player %s, Roles: %u",
GUID_LOPART(gguid), GetPlayerInfo().c_str(), roles);
sLFGMgr->UpdateRoleCheck(gguid, guid, roles);
}
@@ -133,7 +133,7 @@ void WorldSession::HandleLfgSetCommentOpcode(WorldPacket& recvData)
std::string comment;
recvData >> comment;
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_SET_COMMENT %s comment: %s",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "CMSG_LFG_SET_COMMENT %s comment: %s",
GetPlayerInfo().c_str(), comment.c_str());
sLFGMgr->SetComment(GetPlayer()->GetGUID(), comment);
@@ -145,7 +145,7 @@ void WorldSession::HandleLfgSetBootVoteOpcode(WorldPacket& recvData)
recvData >> agree;
uint64 guid = GetPlayer()->GetGUID();
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_SET_BOOT_VOTE %s agree: %u",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "CMSG_LFG_SET_BOOT_VOTE %s agree: %u",
GetPlayerInfo().c_str(), agree ? 1 : 0);
sLFGMgr->UpdateBoot(guid, agree);
}
@@ -155,7 +155,7 @@ void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recvData)
bool out;
recvData >> out;
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_TELEPORT %s out: %u",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "CMSG_LFG_TELEPORT %s out: %u",
GetPlayerInfo().c_str(), out ? 1 : 0);
sLFGMgr->TeleportPlayer(GetPlayer(), out, true);
}
@@ -163,7 +163,7 @@ void WorldSession::HandleLfgTeleportOpcode(WorldPacket& recvData)
void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*/)
{
uint64 guid = GetPlayer()->GetGUID();
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_PLAYER_LOCK_INFO_REQUEST %s",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "CMSG_LFG_PLAYER_LOCK_INFO_REQUEST %s",
GetPlayerInfo().c_str());
// Get Random dungeons that can be done at a certain level and expansion
@@ -176,7 +176,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*
uint32 rsize = uint32(randomDungeons.size());
uint32 lsize = uint32(lock.size());
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PLAYER_INFO %s", GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "SMSG_LFG_PLAYER_INFO %s", GetPlayerInfo().c_str());
WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
data << uint8(randomDungeons.size()); // Random Dungeon count
@@ -234,7 +234,7 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*
void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData*/)
{
uint64 guid = GetPlayer()->GetGUID();
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_PARTY_LOCK_INFO_REQUEST %s", GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "CMSG_LFG_PARTY_LOCK_INFO_REQUEST %s", GetPlayerInfo().c_str());
Group* group = GetPlayer()->GetGroup();
if (!group)
@@ -259,7 +259,7 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData*
for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PARTY_INFO %s", GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "SMSG_LFG_PARTY_INFO %s", GetPlayerInfo().c_str());
WorldPacket data(SMSG_LFG_PARTY_INFO, 1 + size);
BuildPartyLockDungeonBlock(data, lockMap);
SendPacket(&data);
@@ -269,7 +269,7 @@ void WorldSession::HandleLfrJoinOpcode(WorldPacket& recvData)
{
uint32 entry; // Raid id to search
recvData >> entry;
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_LFR_JOIN %s dungeon entry: %u",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "CMSG_LFG_LFR_JOIN %s dungeon entry: %u",
GetPlayerInfo().c_str(), entry);
//SendLfrUpdateListOpcode(entry);
}
@@ -278,14 +278,14 @@ void WorldSession::HandleLfrLeaveOpcode(WorldPacket& recvData)
{
uint32 dungeonId; // Raid id queue to leave
recvData >> dungeonId;
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_LFR_LEAVE %s dungeonId: %u",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "CMSG_LFG_LFR_LEAVE %s dungeonId: %u",
GetPlayerInfo().c_str(), dungeonId);
//sLFGMgr->LeaveLfr(GetPlayer(), dungeonId);
}
void WorldSession::HandleLfgGetStatus(WorldPacket& /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_GET_STATUS %s", GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "CMSG_LFG_GET_STATUS %s", GetPlayerInfo().c_str());
uint64 guid = GetPlayer()->GetGUID();
lfg::LfgUpdateData updateData = sLFGMgr->GetLfgStatus(guid);
@@ -322,7 +322,7 @@ void WorldSession::SendLfgUpdatePlayer(lfg::LfgUpdateData const& updateData)
break;
}
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_UPDATE_PLAYER %s updatetype: %u",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "SMSG_LFG_UPDATE_PLAYER %s updatetype: %u",
GetPlayerInfo().c_str(), updateData.updateType);
WorldPacket data(SMSG_LFG_UPDATE_PLAYER, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
data << uint8(updateData.updateType); // Lfg Update type
@@ -363,7 +363,7 @@ void WorldSession::SendLfgUpdateParty(const lfg::LfgUpdateData& updateData)
break;
}
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_UPDATE_PARTY %s updatetype: %u",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "SMSG_LFG_UPDATE_PARTY %s updatetype: %u",
GetPlayerInfo().c_str(), updateData.updateType);
WorldPacket data(SMSG_LFG_UPDATE_PARTY, 1 + 1 + (size > 0 ? 1 : 0) * (1 + 1 + 1 + 1 + 1 + size * 4 + updateData.comment.length()));
data << uint8(updateData.updateType); // Lfg Update type
@@ -387,7 +387,7 @@ void WorldSession::SendLfgUpdateParty(const lfg::LfgUpdateData& updateData)
void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
{
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_ROLE_CHOSEN %s guid: %u roles: %u",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "SMSG_LFG_ROLE_CHOSEN %s guid: %u roles: %u",
GetPlayerInfo().c_str(), GUID_LOPART(guid), roles);
WorldPacket data(SMSG_LFG_ROLE_CHOSEN, 8 + 1 + 4);
@@ -405,7 +405,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck)
else
dungeons = roleCheck.dungeons;
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_ROLE_CHECK_UPDATE %s", GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "SMSG_LFG_ROLE_CHECK_UPDATE %s", GetPlayerInfo().c_str());
WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + roleCheck.roles.size() * (8 + 1 + 4 + 1));
data << uint32(roleCheck.state); // Check result
@@ -450,7 +450,7 @@ void WorldSession::SendLfgJoinResult(lfg::LfgJoinResultData const& joinData)
for (lfg::LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it)
size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_JOIN_RESULT %s checkResult: %u checkValue: %u",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "SMSG_LFG_JOIN_RESULT %s checkResult: %u checkValue: %u",
GetPlayerInfo().c_str(), joinData.result, joinData.state);
WorldPacket data(SMSG_LFG_JOIN_RESULT, 4 + 4 + size);
@@ -463,7 +463,7 @@ void WorldSession::SendLfgJoinResult(lfg::LfgJoinResultData const& joinData)
void WorldSession::SendLfgQueueStatus(lfg::LfgQueueStatusData const& queueData)
{
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_QUEUE_STATUS %s dungeon: %u, waitTime: %d, "
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "SMSG_LFG_QUEUE_STATUS %s dungeon: %u, waitTime: %d, "
"avgWaitTime: %d, waitTimeTanks: %d, waitTimeHealer: %d, waitTimeDps: %d, "
"queuedTime: %u, tanks: %u, healers: %u, dps: %u",
GetPlayerInfo().c_str(), queueData.dungeonId, queueData.waitTime, queueData.waitTimeAvg,
@@ -489,7 +489,7 @@ void WorldSession::SendLfgPlayerReward(lfg::LfgPlayerRewardData const& rewardDat
if (!rewardData.rdungeonEntry || !rewardData.sdungeonEntry || !rewardData.quest)
return;
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PLAYER_REWARD %s rdungeonEntry: %u, sdungeonEntry: %u, done: %u",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "SMSG_LFG_PLAYER_REWARD %s rdungeonEntry: %u, sdungeonEntry: %u, done: %u",
GetPlayerInfo().c_str(), rewardData.rdungeonEntry, rewardData.sdungeonEntry, rewardData.done);
uint8 itemNum = rewardData.quest->GetRewItemsCount();
@@ -534,7 +534,7 @@ void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot)
++agreeNum;
}
}
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_BOOT_PROPOSAL_UPDATE %s inProgress: %u - "
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "SMSG_LFG_BOOT_PROPOSAL_UPDATE %s inProgress: %u - "
"didVote: %u - agree: %u - victim: %u votes: %u - agrees: %u - left: %u - "
"needed: %u - reason %s",
GetPlayerInfo().c_str(), uint8(boot.inProgress), uint8(playerVote != lfg::LFG_ANSWER_PENDING),
@@ -560,7 +560,7 @@ void WorldSession::SendLfgUpdateProposal(lfg::LfgProposal const& proposal)
bool silent = !proposal.isNew && gguid == proposal.group;
uint32 dungeonEntry = proposal.dungeonId;
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PROPOSAL_UPDATE %s state: %u",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "SMSG_LFG_PROPOSAL_UPDATE %s state: %u",
GetPlayerInfo().c_str(), proposal.state);
// show random dungeon if player selected random dungeon and it's not lfg group
@@ -604,7 +604,7 @@ void WorldSession::SendLfgUpdateProposal(lfg::LfgProposal const& proposal)
void WorldSession::SendLfgLfrList(bool update)
{
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_LFR_LIST %s update: %u",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "SMSG_LFG_LFR_LIST %s update: %u",
GetPlayerInfo().c_str(), update ? 1 : 0);
WorldPacket data(SMSG_LFG_UPDATE_SEARCH, 1);
data << uint8(update); // In Lfg Queue?
@@ -613,14 +613,14 @@ void WorldSession::SendLfgLfrList(bool update)
void WorldSession::SendLfgDisabled()
{
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_DISABLED %s", GetPlayerInfo().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "SMSG_LFG_DISABLED %s", GetPlayerInfo().c_str());
WorldPacket data(SMSG_LFG_DISABLED, 0);
SendPacket(&data);
}
void WorldSession::SendLfgOfferContinue(uint32 dungeonEntry)
{
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_OFFER_CONTINUE %s dungeon entry: %u",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "SMSG_LFG_OFFER_CONTINUE %s dungeon entry: %u",
GetPlayerInfo().c_str(), dungeonEntry);
WorldPacket data(SMSG_LFG_OFFER_CONTINUE, 4);
data << uint32(dungeonEntry);
@@ -629,7 +629,7 @@ void WorldSession::SendLfgOfferContinue(uint32 dungeonEntry)
void WorldSession::SendLfgTeleportError(uint8 err)
{
- sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_TELEPORT_DENIED %s reason: %u",
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "SMSG_LFG_TELEPORT_DENIED %s reason: %u",
GetPlayerInfo().c_str(), err);
WorldPacket data(SMSG_LFG_TELEPORT_DENIED, 4);
data << uint32(err); // Error
@@ -639,7 +639,7 @@ void WorldSession::SendLfgTeleportError(uint8 err)
/*
void WorldSession::SendLfrUpdateListOpcode(uint32 dungeonEntry)
{
- sLog->outDebug(LOG_FILTER_PACKETIO, "SMSG_LFG_UPDATE_LIST %s dungeon entry: %u",
+ TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "SMSG_LFG_UPDATE_LIST %s dungeon entry: %u",
GetPlayerInfo().c_str(), dungeonEntry);
WorldPacket data(SMSG_LFG_UPDATE_LIST);
SendPacket(&data);
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 2129b386d8c..6c87b9486f2 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -33,7 +33,7 @@
void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOSTORE_LOOT_ITEM");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOSTORE_LOOT_ITEM");
Player* player = GetPlayer();
uint64 lguid = player->GetLootGUID();
Loot* loot = NULL;
@@ -101,7 +101,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT_MONEY");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT_MONEY");
Player* player = GetPlayer();
uint64 guid = player->GetLootGUID();
@@ -217,7 +217,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
void WorldSession::HandleLootOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT");
uint64 guid;
recvData >> guid;
@@ -235,7 +235,7 @@ void WorldSession::HandleLootOpcode(WorldPacket& recvData)
void WorldSession::HandleLootReleaseOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT_RELEASE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT_RELEASE");
// cheaters can modify lguid to prevent correct apply loot release code and re-loot
// use internal stored guid
@@ -414,7 +414,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
if (!target)
return;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName().c_str());
if (_player->GetLootGUID() != lootguid)
return;
@@ -443,7 +443,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
if (slotid >= loot->items.size() + loot->quest_items.size())
{
- sLog->outDebug(LOG_FILTER_LOOT, "MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)",
+ TC_LOG_DEBUG(LOG_FILTER_LOOT, "MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)",
GetPlayer()->GetName().c_str(), slotid, (unsigned long)loot->items.size());
return;
}
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index 844bd650f1e..6527c0740ad 100644
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -82,7 +82,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
if (!receiverGuid)
{
- sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: not existed!) with subject %s "
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: not existed!) with subject %s "
"and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
player->GetGUIDLow(), receiverName.c_str(), subject.c_str(), body.c_str(),
items_count, money, COD, unk1, unk2);
@@ -90,7 +90,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
return;
}
- sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: %u) with subject %s and body %s "
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "Player %u is sending mail to %s (GUID: %u) with subject %s and body %s "
"includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
player->GetGUIDLow(), receiverName.c_str(), GUID_LOPART(receiverGuid), subject.c_str(),
body.c_str(), items_count, money, COD, unk1, unk2);
@@ -715,7 +715,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket& recvData)
bodyItem->SetUInt32Value(ITEM_FIELD_CREATOR, m->sender);
bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_MAIL_TEXT_MASK);
- sLog->outInfo(LOG_FILTER_NETWORKIO, "HandleMailCreateTextItem mailid=%u", mailId);
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "HandleMailCreateTextItem mailid=%u", mailId);
ItemPosCountVec dest;
uint8 msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, bodyItem, false);
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index afe6e352950..088a13cd7c6 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -58,7 +58,7 @@
void WorldSession::HandleRepopRequestOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REPOP_REQUEST Message");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REPOP_REQUEST Message");
recvData.read_skip<uint8>();
@@ -75,7 +75,7 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket& recvData)
// release spirit after he's killed but before he is updated
if (GetPlayer()->getDeathState() == JUST_DIED)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated",
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "HandleRepopRequestOpcode: got request after player %s(%d) was killed and before he was updated",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
GetPlayer()->KillPlayer();
}
@@ -88,7 +88,7 @@ void WorldSession::HandleRepopRequestOpcode(WorldPacket& recvData)
void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION");
uint32 gossipListId;
uint32 menuId;
@@ -107,7 +107,7 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
}
@@ -116,13 +116,13 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
go = _player->GetMap()->GetGameObject(guid);
if (!go)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - GameObject (GUID: %u) not found.", uint32(GUID_LOPART(guid)));
return;
}
}
else
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.", uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - unsupported GUID type for highguid %u. lowpart %u.", uint32(GUID_HIPART(guid)), uint32(GUID_LOPART(guid)));
return;
}
@@ -132,7 +132,7 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
if ((unit && unit->GetCreatureTemplate()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID))
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
if (unit)
unit->LastUsedScriptID = unit->GetCreatureTemplate()->ScriptID;
if (go)
@@ -173,7 +173,7 @@ void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_WHO Message");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_WHO Message");
time_t now = time(NULL);
if (now - timeLastWhoCommand < 5)
@@ -204,7 +204,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
uint32 temp;
recvData >> temp; // zone id, 0 if zone is unknown...
zoneids[i] = temp;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Zone %u: %u", i, zoneids[i]);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Zone %u: %u", i, zoneids[i]);
}
recvData >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
@@ -212,7 +212,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
if (str_count > 4)
return; // can't be received from real client or broken packet
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
std::wstring str[4]; // 4 is client limit
for (uint32 i = 0; i < str_count; ++i)
@@ -225,7 +225,7 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
wstrToLower(str[i]);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "String %u: %s", i, temp.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "String %u: %s", i, temp.c_str());
}
std::wstring wplayer_name;
@@ -362,12 +362,12 @@ void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
data.put(4, matchcount); // insert right count, count of matches
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Send SMSG_WHO Message");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Send SMSG_WHO Message");
}
void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
if (uint64 lguid = GetPlayer()->GetLootGUID())
DoLootRelease(lguid);
@@ -421,12 +421,12 @@ void WorldSession::HandleLogoutRequestOpcode(WorldPacket& /*recvData*/)
void WorldSession::HandlePlayerLogoutOpcode(WorldPacket& /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_PLAYER_LOGOUT Message");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_PLAYER_LOGOUT Message");
}
void WorldSession::HandleLogoutCancelOpcode(WorldPacket& /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_CANCEL Message");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_LOGOUT_CANCEL Message");
// Player have already logged out serverside, too late to cancel
if (!GetPlayer())
@@ -453,7 +453,7 @@ void WorldSession::HandleLogoutCancelOpcode(WorldPacket& /*recvData*/)
GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
}
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_LOGOUT_CANCEL_ACK Message");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_LOGOUT_CANCEL_ACK Message");
}
void WorldSession::HandleTogglePvP(WorldPacket& recvData)
@@ -492,7 +492,7 @@ void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recvData)
uint32 newZone;
recvData >> newZone;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd ZONE_UPDATE: %u", newZone);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd ZONE_UPDATE: %u", newZone);
// use server size data
uint32 newzone, newarea;
@@ -511,7 +511,7 @@ void WorldSession::HandleSetSelectionOpcode(WorldPacket& recvData)
void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recvData)
{
- // sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
+ // TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
uint32 animstate;
recvData >> animstate;
@@ -522,13 +522,13 @@ void WorldSession::HandleContactListOpcode(WorldPacket& recvData)
{
uint32 unk;
recvData >> unk;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_CONTACT_LIST - Unk: %d", unk);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_CONTACT_LIST - Unk: %d", unk);
_player->GetSocial()->SendSocialList(_player);
}
void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_FRIEND");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_FRIEND");
std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
std::string friendNote;
@@ -540,7 +540,7 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData)
if (!normalizePlayerName(friendName))
return;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to add friend : '%s'",
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: %s asked to add friend : '%s'",
GetPlayer()->GetName().c_str(), friendName.c_str());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME);
@@ -592,7 +592,7 @@ void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std
if (!GetPlayer()->GetSocial()->AddToSocialList(GUID_LOPART(friendGuid), false))
{
friendResult = FRIEND_LIST_FULL;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s's friend list is full.", GetPlayer()->GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: %s's friend list is full.", GetPlayer()->GetName().c_str());
}
}
GetPlayer()->GetSocial()->SetFriendNote(GUID_LOPART(friendGuid), friendNote);
@@ -602,14 +602,14 @@ void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std
sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, GUID_LOPART(friendGuid), false);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleDelFriendOpcode(WorldPacket& recvData)
{
uint64 FriendGUID;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_FRIEND");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_FRIEND");
recvData >> FriendGUID;
@@ -617,12 +617,12 @@ void WorldSession::HandleDelFriendOpcode(WorldPacket& recvData)
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, GUID_LOPART(FriendGUID), false);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_IGNORE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADD_IGNORE");
std::string ignoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
@@ -631,7 +631,7 @@ void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recvData)
if (!normalizePlayerName(ignoreName))
return;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'",
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: %s asked to Ignore: '%s'",
GetPlayer()->GetName().c_str(), ignoreName.c_str());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
@@ -675,14 +675,14 @@ void WorldSession::HandleAddIgnoreOpcodeCallBack(PreparedQueryResult result)
sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, GUID_LOPART(IgnoreGuid), false);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recvData)
{
uint64 IgnoreGUID;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_IGNORE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DEL_IGNORE");
recvData >> IgnoreGUID;
@@ -690,12 +690,12 @@ void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recvData)
sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, GUID_LOPART(IgnoreGUID), false);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
}
void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_CONTACT_NOTES");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_SET_CONTACT_NOTES");
uint64 guid;
std::string note;
recvData >> guid >> note;
@@ -712,12 +712,12 @@ void WorldSession::HandleBugOpcode(WorldPacket& recvData)
recvData >> typelen >> type;
if (suggestion == 0)
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Bug Report]");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Bug Report]");
else
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Suggestion]");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BUG [Suggestion]");
- sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", type.c_str());
- sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", content.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "%s", type.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "%s", content.c_str());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT);
@@ -729,7 +729,7 @@ void WorldSession::HandleBugOpcode(WorldPacket& recvData)
void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RECLAIM_CORPSE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RECLAIM_CORPSE");
uint64 guid;
recvData >> guid;
@@ -766,7 +766,7 @@ void WorldSession::HandleReclaimCorpseOpcode(WorldPacket& recvData)
void WorldSession::HandleResurrectResponseOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RESURRECT_RESPONSE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_RESURRECT_RESPONSE");
uint64 guid;
uint8 status;
@@ -810,12 +810,12 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
uint32 triggerId;
recvData >> triggerId;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_AREATRIGGER. Trigger ID: %u", triggerId);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_AREATRIGGER. Trigger ID: %u", triggerId);
Player* player = GetPlayer();
if (player->isInFlight())
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) in flight, ignore Area Trigger ID:%u",
player->GetName().c_str(), player->GetGUIDLow(), triggerId);
return;
}
@@ -823,14 +823,14 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(triggerId);
if (!atEntry)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) send unknown (by DBC) Area Trigger ID:%u",
player->GetName().c_str(), player->GetGUIDLow(), triggerId);
return;
}
if (player->GetMapId() != atEntry->mapid)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u",
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u",
player->GetName().c_str(), atEntry->mapid, player->GetMapId(), player->GetGUIDLow(), triggerId);
return;
}
@@ -844,7 +844,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
float dist = player->GetDistance(atEntry->x, atEntry->y, atEntry->z);
if (dist > atEntry->radius + delta)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
player->GetName().c_str(), player->GetGUIDLow(), atEntry->radius, dist, triggerId);
return;
}
@@ -875,7 +875,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
(fabs(dy) > atEntry->box_y / 2 + delta) ||
(fabs(dz) > atEntry->box_z / 2 + delta))
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u",
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "HandleAreaTriggerOpcode: Player '%s' (GUID: %u) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u",
player->GetName().c_str(), player->GetGUIDLow(), atEntry->box_x/2, atEntry->box_y/2, atEntry->box_z/2, rotPlayerX, rotPlayerY, dz, triggerId);
return;
}
@@ -937,12 +937,12 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
void WorldSession::HandleUpdateAccountData(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA");
uint32 type, timestamp, decompressedSize;
recvData >> type >> timestamp >> decompressedSize;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "UAD: type %u, time %u, decompressedSize %u", type, timestamp, decompressedSize);
if (type > NUM_ACCOUNT_DATA_TYPES)
return;
@@ -962,7 +962,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket& recvData)
if (decompressedSize > 0xFFFF)
{
recvData.rfinish(); // unnneded warning spam in this case
- sLog->outError(LOG_FILTER_NETWORKIO, "UAD: Account data packet too big, size %u", decompressedSize);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "UAD: Account data packet too big, size %u", decompressedSize);
return;
}
@@ -973,7 +973,7 @@ void WorldSession::HandleUpdateAccountData(WorldPacket& recvData)
if (uncompress(dest.contents(), &realSize, recvData.contents() + recvData.rpos(), recvData.size() - recvData.rpos()) != Z_OK)
{
recvData.rfinish(); // unnneded warning spam in this case
- sLog->outError(LOG_FILTER_NETWORKIO, "UAD: Failed to decompress account data");
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "UAD: Failed to decompress account data");
return;
}
@@ -992,14 +992,14 @@ void WorldSession::HandleUpdateAccountData(WorldPacket& recvData)
void WorldSession::HandleRequestAccountData(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA");
uint32 type;
recvData >> type;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "RAD: type %u", type);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "RAD: type %u", type);
- if (type > NUM_ACCOUNT_DATA_TYPES)
+ if (type >= NUM_ACCOUNT_DATA_TYPES)
return;
AccountData* adata = GetAccountData(AccountDataType(type));
@@ -1013,7 +1013,7 @@ void WorldSession::HandleRequestAccountData(WorldPacket& recvData)
if (size && compress(dest.contents(), &destSize, (uint8 const*)adata->Data.c_str(), size) != Z_OK)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "RAD: Failed to compress account data");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "RAD: Failed to compress account data");
return;
}
@@ -1033,7 +1033,7 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData)
uint8 button;
uint32 packetData;
recvData >> button >> packetData;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_ACTION_BUTTON Button: %u Data: %u", button, packetData);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_SET_ACTION_BUTTON Button: %u Data: %u", button, packetData);
if (!packetData)
GetPlayer()->removeActionButton(button);
@@ -1043,18 +1043,18 @@ void WorldSession::HandleSetActionButtonOpcode(WorldPacket& recvData)
void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_COMPLETE_CINEMATIC");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_COMPLETE_CINEMATIC");
}
void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
}
void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData)
{
/* WorldSession::Update(getMSTime());*/
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_MOVE_TIME_SKIPPED");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_MOVE_TIME_SKIPPED");
uint64 guid;
recvData.readPackGUID(guid);
@@ -1064,7 +1064,7 @@ void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData)
uint32 time_skipped;
recvData >> guid;
recvData >> time_skipped;
- sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_MOVE_TIME_SKIPPED");
+ TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: CMSG_MOVE_TIME_SKIPPED");
//// @todo
must be need use in Trinity
@@ -1076,7 +1076,7 @@ void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData)
void WorldSession::HandleFeatherFallAck(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
// no used
recvData.rfinish(); // prevent warnings spam
@@ -1097,7 +1097,7 @@ void WorldSession::HandleMoveUnRootAck(WorldPacket& recvData)
return;
}
- sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK");
+ TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_UNROOT_ACK");
recvData.read_skip<uint32>(); // unk
@@ -1123,7 +1123,7 @@ void WorldSession::HandleMoveRootAck(WorldPacket& recvData)
return;
}
- sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_ROOT_ACK");
+ TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: CMSG_FORCE_MOVE_ROOT_ACK");
recvData.read_skip<uint32>(); // unk
@@ -1141,7 +1141,7 @@ void WorldSession::HandleSetActionBarToggles(WorldPacket& recvData)
if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
{
if (actionBar != 0)
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(actionBar));
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(actionBar));
return;
}
@@ -1165,14 +1165,14 @@ void WorldSession::HandleInspectOpcode(WorldPacket& recvData)
uint64 guid;
recvData >> guid;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_INSPECT");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_INSPECT");
_player->SetSelection(guid);
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_INSPECT: No player found from GUID: " UI64FMTD, guid);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_INSPECT: No player found from GUID: " UI64FMTD, guid);
return;
}
@@ -1203,7 +1203,7 @@ void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recvData)
if (!player)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_INSPECT_HONOR_STATS: No player found from GUID: " UI64FMTD, guid);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "MSG_INSPECT_HONOR_STATS: No player found from GUID: " UI64FMTD, guid);
return;
}
@@ -1233,16 +1233,16 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recvData)
recvData >> PositionZ;
recvData >> Orientation; // o (3.141593 = 180 degrees)
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_WORLD_TELEPORT");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_WORLD_TELEPORT");
if (GetPlayer()->isInFlight())
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) in flight, ignore worldport command.",
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Player '%s' (GUID: %u) in flight, ignore worldport command.",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow());
return;
}
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f",
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f",
GetPlayer()->GetName().c_str(), time, mapid, PositionX, PositionY, PositionZ, Orientation);
if (HasPermission(RBAC_PERM_OPCODE_WORLD_TELEPORT))
@@ -1253,7 +1253,7 @@ void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recvData)
void WorldSession::HandleWhoisOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WHOIS");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WHOIS");
std::string charname;
recvData >> charname;
@@ -1308,13 +1308,13 @@ void WorldSession::HandleWhoisOpcode(WorldPacket& recvData)
data << msg;
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Received whois command from player %s for character %s",
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Received whois command from player %s for character %s",
GetPlayer()->GetName().c_str(), charname.c_str());
}
void WorldSession::HandleComplainOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_COMPLAIN");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_COMPLAIN");
uint8 spam_type; // 0 - mail, 1 - chat
uint64 spammer_guid;
@@ -1349,12 +1349,12 @@ void WorldSession::HandleComplainOpcode(WorldPacket& recvData)
data << uint8(0);
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "REPORT SPAM: type %u, guid %u, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s", spam_type, GUID_LOPART(spammer_guid), unk1, unk2, unk3, unk4, description.c_str());
}
void WorldSession::HandleRealmSplitOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_REALM_SPLIT");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_REALM_SPLIT");
uint32 unk;
std::string split_date = "01/01/01";
@@ -1369,27 +1369,27 @@ void WorldSession::HandleRealmSplitOpcode(WorldPacket& recvData)
// 0x2 realm split pending
data << split_date;
SendPacket(&data);
- //sLog->outDebug("response sent %u", unk);
+ //TC_LOG_DEBUG("response sent %u", unk);
}
void WorldSession::HandleFarSightOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_FAR_SIGHT");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_FAR_SIGHT");
bool apply;
recvData >> apply;
if (apply)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Added FarSight " UI64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Added FarSight " UI64FMTD " to player %u", _player->GetUInt64Value(PLAYER_FARSIGHT), _player->GetGUIDLow());
if (WorldObject* target = _player->GetViewpoint())
_player->SetSeer(target);
else
- sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) requests non-existing seer " UI64FMTD, _player->GetName().c_str(), GUID_LOPART(_player->GetGUID()), _player->GetUInt64Value(PLAYER_FARSIGHT));
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) requests non-existing seer " UI64FMTD, _player->GetName().c_str(), GUID_LOPART(_player->GetGUID()), _player->GetUInt64Value(PLAYER_FARSIGHT));
}
else
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Player %u set vision to self", _player->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Player %u set vision to self", _player->GetGUIDLow());
_player->SetSeer(_player);
}
@@ -1398,7 +1398,7 @@ void WorldSession::HandleFarSightOpcode(WorldPacket& recvData)
void WorldSession::HandleSetTitleOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_SET_TITLE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_SET_TITLE");
int32 title;
recvData >> title;
@@ -1417,27 +1417,27 @@ void WorldSession::HandleSetTitleOpcode(WorldPacket& recvData)
void WorldSession::HandleTimeSyncResp(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_TIME_SYNC_RESP");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_TIME_SYNC_RESP");
uint32 counter, clientTicks;
recvData >> counter >> clientTicks;
if (counter != _player->m_timeSyncCounter - 1)
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Wrong time sync counter from player %s (cheater?)", _player->GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Wrong time sync counter from player %s (cheater?)", _player->GetName().c_str());
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Time sync received: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Time sync received: counter %u, client ticks %u, time since last sync %u", counter, clientTicks, clientTicks - _player->m_timeSyncClient);
uint32 ourTicks = clientTicks + (getMSTime() - _player->m_timeSyncServer);
// diff should be small
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - clientTicks, GetLatency());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - clientTicks, GetLatency());
_player->m_timeSyncClient = clientTicks;
}
void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_RESET_INSTANCES");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_RESET_INSTANCES");
if (Group* group = _player->GetGroup())
{
@@ -1450,14 +1450,14 @@ void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recvData*/)
void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_SET_DUNGEON_DIFFICULTY");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "MSG_SET_DUNGEON_DIFFICULTY");
uint32 mode;
recvData >> mode;
if (mode >= MAX_DUNGEON_DIFFICULTY)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
return;
}
@@ -1468,7 +1468,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData)
Map* map = _player->FindMap();
if (map && map->IsDungeon())
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, GUID: %u) tried to reset the instance while player is inside!",
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, GUID: %u) tried to reset the instance while player is inside!",
_player->GetName().c_str(), _player->GetGUIDLow());
return;
}
@@ -1489,7 +1489,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData)
if (groupGuy->GetMap()->IsNonRaidDungeon())
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while group member (Name: %s, GUID: %u) is inside!",
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetDungeonDifficultyOpcode: player %d tried to reset the instance while group member (Name: %s, GUID: %u) is inside!",
_player->GetGUIDLow(), groupGuy->GetName().c_str(), groupGuy->GetGUIDLow());
return;
}
@@ -1509,14 +1509,14 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData)
void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_SET_RAID_DIFFICULTY");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "MSG_SET_RAID_DIFFICULTY");
uint32 mode;
recvData >> mode;
if (mode >= MAX_RAID_DIFFICULTY)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUIDLow(), mode);
return;
}
@@ -1524,7 +1524,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData)
Map* map = _player->FindMap();
if (map && map->IsDungeon())
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
}
@@ -1547,7 +1547,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData)
if (groupGuy->GetMap()->IsRaid())
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUIDLow());
return;
}
}
@@ -1566,7 +1566,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData)
void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_MOUNT_AURA");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CANCEL_MOUNT_AURA");
//If player is not mounted, so go out :)
if (!_player->IsMounted()) // not blizz like; no any messages on blizz
@@ -1587,7 +1587,7 @@ void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recvData*/)
void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData)
{
// fly mode on/off
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
uint64 guid; // guid - unused
recvData.readPackGUID(guid);
@@ -1606,7 +1606,7 @@ void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData)
void WorldSession::HandleRequestPetInfoOpcode(WorldPacket& /*recvData */)
{
/*
- sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_REQUEST_PET_INFO");
+ TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: CMSG_REQUEST_PET_INFO");
recvData.hexlike();
*/
}
@@ -1616,7 +1616,7 @@ void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData)
uint8 mode;
recvData >> mode;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Client used \"/timetest %d\" command", mode);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Client used \"/timetest %d\" command", mode);
}
void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData)
@@ -1624,7 +1624,7 @@ void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData)
uint64 guid;
recvData.readPackGUID(guid);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_QUERY_INSPECT_ACHIEVEMENTS [" UI64FMTD "] Inspected Player [" UI64FMTD "]", _player->GetGUID(), guid);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_QUERY_INSPECT_ACHIEVEMENTS [" UI64FMTD "] Inspected Player [" UI64FMTD "]", _player->GetGUID(), guid);
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
return;
@@ -1635,7 +1635,7 @@ void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData)
void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recvData*/)
{
// empty opcode
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
WorldPacket data(SMSG_WORLD_STATE_UI_TIMER_UPDATE, 4);
data << uint32(time(NULL));
@@ -1645,7 +1645,7 @@ void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recvData*/)
void WorldSession::HandleReadyForAccountDataTimes(WorldPacket& /*recvData*/)
{
// empty opcode
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_READY_FOR_ACCOUNT_DATA_TIMES");
SendAccountDataTimes(GLOBAL_CACHE_MASK);
}
@@ -1659,7 +1659,7 @@ void WorldSession::SendSetPhaseShift(uint32 PhaseShift)
// Battlefield and Battleground
void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
Battleground* bg = _player->GetBattleground();
@@ -1682,7 +1682,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData)
void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
Battleground* bg = _player->GetBattleground();
@@ -1730,7 +1730,7 @@ void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket)
if (!_player->HasPendingBind())
{
- sLog->outInfo(LOG_FILTER_NETWORKIO, "InstanceLockResponse: Player %s (guid %u) tried to bind himself/teleport to graveyard without a pending bind!",
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "InstanceLockResponse: Player %s (guid %u) tried to bind himself/teleport to graveyard without a pending bind!",
_player->GetName().c_str(), _player->GetGUIDLow());
return;
}
@@ -1745,7 +1745,7 @@ void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket)
void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY");
uint64 guid;
uint32 spellId;
diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp
index 75d00a7da59..abb4b9310be 100644
--- a/src/server/game/Handlers/MovementHandler.cpp
+++ b/src/server/game/Handlers/MovementHandler.cpp
@@ -33,7 +33,7 @@
void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got MSG_MOVE_WORLDPORT_ACK.");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: got MSG_MOVE_WORLDPORT_ACK.");
HandleMoveWorldportAckOpcode();
}
@@ -68,7 +68,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
if (GetPlayer()->IsInWorld())
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) is still in world when teleported from map %s (%u) to new map %s (%u)", GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()), oldMap->GetMapName(), oldMap->GetId(), newMap ? newMap->GetMapName() : "Unknown", loc.GetMapId());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %s (GUID: %u) is still in world when teleported from map %s (%u) to new map %s (%u)", GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()), oldMap->GetMapName(), oldMap->GetId(), newMap ? newMap->GetMapName() : "Unknown", loc.GetMapId());
oldMap->RemovePlayerFromMap(GetPlayer(), false);
}
@@ -77,7 +77,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
// while the player is in transit, for example the map may get full
if (!newMap || !newMap->CanEnter(GetPlayer()))
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Map %d (%s) could not be created for player %d (%s), porting player to homebind", loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown", GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Map %d (%s) could not be created for player %d (%s), porting player to homebind", loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown", GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str());
GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
return;
}
@@ -90,7 +90,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
GetPlayer()->SendInitialPacketsBeforeAddToMap();
if (!GetPlayer()->GetMap()->AddPlayerToMap(GetPlayer()))
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: failed to teleport player %s (%d) to map %d (%s) because of unknown reason!",
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WORLD: failed to teleport player %s (%d) to map %d (%s) because of unknown reason!",
GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow(), loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown");
GetPlayer()->ResetMap();
GetPlayer()->SetMap(oldMap);
@@ -191,15 +191,15 @@ void WorldSession::HandleMoveWorldportAckOpcode()
void WorldSession::HandleMoveTeleportAck(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_MOVE_TELEPORT_ACK");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "MSG_MOVE_TELEPORT_ACK");
uint64 guid;
recvData.readPackGUID(guid);
uint32 flags, time;
recvData >> flags >> time;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Guid " UI64FMTD, guid);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Flags %u, time %u", flags, time/IN_MILLISECONDS);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Guid " UI64FMTD, guid);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Flags %u, time %u", flags, time/IN_MILLISECONDS);
Player* plMover = _player->m_mover->ToPlayer();
@@ -411,7 +411,7 @@ void WorldSession::HandleMovementOpcodes(WorldPacket& recvData)
void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
{
uint32 opcode = recvData.GetOpcode();
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(opcode), opcode, opcode);
/* extract packet */
uint64 guid;
@@ -457,7 +457,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
case CMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break;
case CMSG_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break;
default:
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
return;
}
@@ -474,13 +474,13 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
{
if (_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
{
- sLog->outError(LOG_FILTER_NETWORKIO, "%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
move_type_name[move_type], _player->GetName().c_str(), _player->GetSpeed(move_type), newspeed);
_player->SetSpeed(move_type, _player->GetSpeedRate(move_type), true);
}
else // must be lesser - cheating
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
_player->GetName().c_str(), _player->GetSession()->GetAccountId(), _player->GetSpeed(move_type), newspeed);
_player->GetSession()->KickPlayer();
}
@@ -489,7 +489,7 @@ void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recvData)
void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
uint64 guid;
recvData >> guid;
@@ -497,13 +497,13 @@ void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recvData)
if (GetPlayer()->IsInWorld())
{
if (_player->m_mover->GetGUID() != guid)
- sLog->outError(LOG_FILTER_NETWORKIO, "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, guid, GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, guid, GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID());
}
}
void WorldSession::HandleMoveNotActiveMover(WorldPacket &recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
uint64 old_mover_guid;
recvData.readPackGUID(old_mover_guid);
@@ -526,7 +526,7 @@ void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recvData*/)
void WorldSession::HandleMoveKnockBackAck(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_KNOCK_BACK_ACK");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_MOVE_KNOCK_BACK_ACK");
uint64 guid;
recvData.readPackGUID(guid);
@@ -556,7 +556,7 @@ void WorldSession::HandleMoveKnockBackAck(WorldPacket& recvData)
void WorldSession::HandleMoveHoverAck(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_HOVER_ACK");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_MOVE_HOVER_ACK");
uint64 guid; // guid - unused
recvData.readPackGUID(guid);
@@ -571,7 +571,7 @@ void WorldSession::HandleMoveHoverAck(WorldPacket& recvData)
void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_WATER_WALK_ACK");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_MOVE_WATER_WALK_ACK");
uint64 guid; // guid - unused
recvData.readPackGUID(guid);
diff --git a/src/server/game/Handlers/NPCHandler.cpp b/src/server/game/Handlers/NPCHandler.cpp
index 138daf6d9c2..e08373b642b 100644
--- a/src/server/game/Handlers/NPCHandler.cpp
+++ b/src/server/game/Handlers/NPCHandler.cpp
@@ -56,7 +56,7 @@ void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket& recvData)
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TABARDDESIGNER);
if (!unit)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -78,14 +78,14 @@ void WorldSession::HandleBankerActivateOpcode(WorldPacket& recvData)
{
uint64 guid;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BANKER_ACTIVATE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_BANKER_ACTIVATE");
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_BANKER);
if (!unit)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -119,12 +119,12 @@ void WorldSession::SendTrainerList(uint64 guid)
void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList");
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -140,14 +140,14 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
if (!ci)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!", GUID_LOPART(guid));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!", GUID_LOPART(guid));
return;
}
TrainerSpellData const* trainer_spells = unit->GetTrainerSpells();
if (!trainer_spells)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)",
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)",
GUID_LOPART(guid), unit->GetEntry());
return;
}
@@ -241,12 +241,12 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket& recvData)
uint32 spellId = 0;
recvData >> guid >> spellId;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u", uint32(GUID_LOPART(guid)), spellId);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TRAINER_BUY_SPELL NpcGUID=%u, learn spell id is: %u", uint32(GUID_LOPART(guid)), spellId);
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -297,7 +297,7 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket& recvData)
void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GOSSIP_HELLO");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GOSSIP_HELLO");
uint64 guid;
recvData >> guid;
@@ -305,7 +305,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -346,7 +346,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
/*void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION");
+ TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: CMSG_GOSSIP_SELECT_OPTION");
uint32 option;
uint32 unk;
@@ -357,15 +357,15 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
if (_player->PlayerTalkClass->GossipOptionCoded(option))
{
- sLog->outDebug(LOG_FILTER_PACKETIO, "reading string");
+ TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "reading string");
recvData >> code;
- sLog->outDebug(LOG_FILTER_PACKETIO, "string read: %s", code.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "string read: %s", code.c_str());
}
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
- sLog->outDebug(LOG_FILTER_PACKETIO, "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_PACKETIO, "WORLD: HandleGossipSelectOptionOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -387,7 +387,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket& recvData)
void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SPIRIT_HEALER_ACTIVATE");
uint64 guid;
@@ -396,7 +396,7 @@ void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket& recvData)
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
if (!unit)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -451,7 +451,7 @@ void WorldSession::HandleBinderActivateOpcode(WorldPacket& recvData)
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_INNKEEPER);
if (!unit)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
return;
}
@@ -483,7 +483,7 @@ void WorldSession::SendBindPoint(Creature* npc)
void WorldSession::HandleListStabledPetsOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv MSG_LIST_STABLED_PETS");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recv MSG_LIST_STABLED_PETS");
uint64 npcGUID;
recvData >> npcGUID;
@@ -519,7 +519,7 @@ void WorldSession::SendStablePetCallback(PreparedQueryResult result, uint64 guid
if (!GetPlayer())
return;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv MSG_LIST_STABLED_PETS Send.");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recv MSG_LIST_STABLED_PETS Send.");
WorldPacket data(MSG_LIST_STABLED_PETS, 200); // guess size
@@ -576,7 +576,7 @@ void WorldSession::SendStableResult(uint8 res)
void WorldSession::HandleStablePet(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_PET");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_PET");
uint64 npcGUID;
recvData >> npcGUID;
@@ -651,7 +651,7 @@ void WorldSession::HandleStablePetCallback(PreparedQueryResult result)
void WorldSession::HandleUnstablePet(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_UNSTABLE_PET.");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_UNSTABLE_PET.");
uint64 npcGUID;
uint32 petnumber;
@@ -732,7 +732,7 @@ void WorldSession::HandleUnstablePetCallback(PreparedQueryResult result, uint32
void WorldSession::HandleBuyStableSlot(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_BUY_STABLE_SLOT.");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_BUY_STABLE_SLOT.");
uint64 npcGUID;
recvData >> npcGUID;
@@ -765,12 +765,12 @@ void WorldSession::HandleBuyStableSlot(WorldPacket& recvData)
void WorldSession::HandleStableRevivePet(WorldPacket &/* recvData */)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "HandleStableRevivePet: Not implemented");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "HandleStableRevivePet: Not implemented");
}
void WorldSession::HandleStableSwapPet(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_SWAP_PET.");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_STABLE_SWAP_PET.");
uint64 npcGUID;
uint32 petId;
@@ -862,7 +862,7 @@ void WorldSession::HandleStableSwapPetCallback(PreparedQueryResult result, uint3
void WorldSession::HandleRepairItemOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_REPAIR_ITEM");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_REPAIR_ITEM");
uint64 npcGUID, itemGUID;
uint8 guildBank; // new in 2.3.2, bool that means from guild bank money
@@ -872,7 +872,7 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket& recvData)
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR);
if (!unit)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
return;
}
@@ -885,7 +885,7 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket& recvData)
if (itemGUID)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "ITEM: Repair item, itemGUID = %u, npcGUID = %u", GUID_LOPART(itemGUID), GUID_LOPART(npcGUID));
Item* item = _player->GetItemByGuid(itemGUID);
if (item)
@@ -893,7 +893,7 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket& recvData)
}
else
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "ITEM: Repair all items, npcGUID = %u", GUID_LOPART(npcGUID));
_player->DurabilityRepairAll(true, discountMod, guildBank);
}
}
diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp
index 4d70a246909..a8046f2f441 100644
--- a/src/server/game/Handlers/PetHandler.cpp
+++ b/src/server/game/Handlers/PetHandler.cpp
@@ -38,13 +38,13 @@ void WorldSession::HandleDismissCritter(WorldPacket& recvData)
uint64 guid;
recvData >> guid;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DISMISS_CRITTER for GUID " UI64FMTD, guid);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_DISMISS_CRITTER for GUID " UI64FMTD, guid);
Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
if (!pet)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Vanitypet (guid: %u) does not exist - player '%s' (guid: %u / account: %u) attempted to dismiss it (possibly lagged out)",
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Vanitypet (guid: %u) does not exist - player '%s' (guid: %u / account: %u) attempted to dismiss it (possibly lagged out)",
uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str(), GetPlayer()->GetGUIDLow(), GetAccountId());
return;
}
@@ -70,17 +70,17 @@ void WorldSession::HandlePetAction(WorldPacket& recvData)
// used also for charmed creature
Unit* pet= ObjectAccessor::GetUnit(*_player, guid1);
- sLog->outInfo(LOG_FILTER_NETWORKIO, "HandlePetAction: Pet %u - flag: %u, spellid: %u, target: %u.", uint32(GUID_LOPART(guid1)), uint32(flag), spellid, uint32(GUID_LOPART(guid2)));
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "HandlePetAction: Pet %u - flag: %u, spellid: %u, target: %u.", uint32(GUID_LOPART(guid1)), uint32(flag), spellid, uint32(GUID_LOPART(guid2)));
if (!pet)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "HandlePetAction: Pet (GUID: %u) doesn't exist for player %s (GUID: %u)", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()));
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandlePetAction: Pet (GUID: %u) doesn't exist for player %s (GUID: %u)", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()));
return;
}
if (pet != GetPlayer()->GetFirstControlled())
{
- sLog->outError(LOG_FILTER_NETWORKIO, "HandlePetAction: Pet (GUID: %u) does not belong to player %s (GUID: %u)", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()));
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandlePetAction: Pet (GUID: %u) does not belong to player %s (GUID: %u)", uint32(GUID_LOPART(guid1)), GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()));
return;
}
@@ -116,19 +116,19 @@ void WorldSession::HandlePetStopAttack(WorldPacket &recvData)
uint64 guid;
recvData >> guid;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PET_STOP_ATTACK for GUID " UI64FMTD "", guid);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PET_STOP_ATTACK for GUID " UI64FMTD "", guid);
Unit* pet = ObjectAccessor::GetCreatureOrPetOrVehicle(*_player, guid);
if (!pet)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "HandlePetStopAttack: Pet %u does not exist", uint32(GUID_LOPART(guid)));
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandlePetStopAttack: Pet %u does not exist", uint32(GUID_LOPART(guid)));
return;
}
if (pet != GetPlayer()->GetPet() && pet != GetPlayer()->GetCharm())
{
- sLog->outError(LOG_FILTER_NETWORKIO, "HandlePetStopAttack: Pet GUID %u isn't a pet or charmed creature of player %s",
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandlePetStopAttack: Pet GUID %u isn't a pet or charmed creature of player %s",
uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str());
return;
}
@@ -144,7 +144,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandlePetAction(petGuid: " UI64FMTD ", tagGuid: " UI64FMTD ", spellId: %u, flag: %u): object (entry: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!",
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSession::HandlePetAction(petGuid: " UI64FMTD ", tagGuid: " UI64FMTD ", spellId: %u, flag: %u): object (entry: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!",
guid1, guid2, spellid, flag, pet->GetGUIDLow(), pet->GetTypeId());
return;
}
@@ -262,7 +262,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid
}
break;
default:
- sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
}
break;
case ACT_REACTION: // 0x6
@@ -291,7 +291,7 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: unknown PET spell id %i", spellid);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WORLD: unknown PET spell id %i", spellid);
return;
}
@@ -396,13 +396,13 @@ void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint32 spellid
break;
}
default:
- sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid);
}
}
void WorldSession::HandlePetNameQuery(WorldPacket& recvData)
{
- sLog->outInfo(LOG_FILTER_NETWORKIO, "HandlePetNameQuery. CMSG_PET_NAME_QUERY");
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "HandlePetNameQuery. CMSG_PET_NAME_QUERY");
uint32 petnumber;
uint64 petguid;
@@ -451,7 +451,7 @@ bool WorldSession::CheckStableMaster(uint64 guid)
{
if (!GetPlayer()->isGameMaster() && !GetPlayer()->HasAuraType(SPELL_AURA_OPEN_STABLE))
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Player (GUID:%u) attempt open stable in cheating way.", GUID_LOPART(guid));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Player (GUID:%u) attempt open stable in cheating way.", GUID_LOPART(guid));
return false;
}
}
@@ -460,7 +460,7 @@ bool WorldSession::CheckStableMaster(uint64 guid)
{
if (!GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_STABLEMASTER))
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Stablemaster (GUID:%u) not found or you can't interact with him.", GUID_LOPART(guid));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Stablemaster (GUID:%u) not found or you can't interact with him.", GUID_LOPART(guid));
return false;
}
}
@@ -469,7 +469,7 @@ bool WorldSession::CheckStableMaster(uint64 guid)
void WorldSession::HandlePetSetAction(WorldPacket& recvData)
{
- sLog->outInfo(LOG_FILTER_NETWORKIO, "HandlePetSetAction. CMSG_PET_SET_ACTION");
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "HandlePetSetAction. CMSG_PET_SET_ACTION");
uint64 petguid;
uint8 count;
@@ -480,14 +480,14 @@ void WorldSession::HandlePetSetAction(WorldPacket& recvData)
if (!pet || pet != _player->GetFirstControlled())
{
- sLog->outError(LOG_FILTER_NETWORKIO, "HandlePetSetAction: Unknown pet (GUID: %u) or pet owner (GUID: %u)", GUID_LOPART(petguid), _player->GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandlePetSetAction: Unknown pet (GUID: %u) or pet owner (GUID: %u)", GUID_LOPART(petguid), _player->GetGUIDLow());
return;
}
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
return;
}
@@ -549,7 +549,7 @@ void WorldSession::HandlePetSetAction(WorldPacket& recvData)
uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
- sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X",
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X",
_player->GetName().c_str(), position[i], spell_id, uint32(act_state));
//if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
@@ -586,7 +586,7 @@ void WorldSession::HandlePetSetAction(WorldPacket& recvData)
void WorldSession::HandlePetRename(WorldPacket& recvData)
{
- sLog->outInfo(LOG_FILTER_NETWORKIO, "HandlePetRename. CMSG_PET_RENAME");
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "HandlePetRename. CMSG_PET_RENAME");
uint64 petguid;
uint8 isdeclined;
@@ -673,7 +673,7 @@ void WorldSession::HandlePetAbandon(WorldPacket& recvData)
{
uint64 guid;
recvData >> guid; //pet guid
- sLog->outInfo(LOG_FILTER_NETWORKIO, "HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid));
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid));
if (!_player->IsInWorld())
return;
@@ -699,7 +699,7 @@ void WorldSession::HandlePetAbandon(WorldPacket& recvData)
void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
{
- sLog->outInfo(LOG_FILTER_NETWORKIO, "CMSG_PET_SPELL_AUTOCAST");
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "CMSG_PET_SPELL_AUTOCAST");
uint64 guid;
uint32 spellid;
uint8 state; //1 for on, 0 for off
@@ -715,7 +715,7 @@ void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
if (!pet || (pet != _player->GetGuardianPet() && pet != _player->GetCharm()))
{
- sLog->outError(LOG_FILTER_NETWORKIO, "HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s (GUID: %u).", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()));
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandlePetSpellAutocastOpcode.Pet %u isn't pet of player %s (GUID: %u).", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()));
return;
}
@@ -727,7 +727,7 @@ void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
CharmInfo* charmInfo = pet->GetCharmInfo();
if (!charmInfo)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
return;
}
@@ -741,7 +741,7 @@ void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL");
uint64 guid;
uint8 castCount;
@@ -750,7 +750,7 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
recvPacket >> guid >> castCount >> spellId >> castFlags;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL, guid: " UI64FMTD ", castCount: %u, spellId %u, castFlags %u", guid, castCount, spellId, castFlags);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_CAST_SPELL, guid: " UI64FMTD ", castCount: %u, spellId %u, castFlags %u", guid, castCount, spellId, castFlags);
// This opcode is also sent from charmed and possessed units (players and creatures)
if (!_player->GetGuardianPet() && !_player->GetCharm())
@@ -760,14 +760,14 @@ void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
if (!caster || (caster != _player->GetGuardianPet() && caster != _player->GetCharm()))
{
- sLog->outError(LOG_FILTER_NETWORKIO, "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s (GUID: %u).", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()));
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandlePetCastSpellOpcode: Pet %u isn't pet of player %s (GUID: %u).", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str(), GUID_LOPART(GetPlayer()->GetGUID()));
return;
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: unknown PET spell id %i", spellId);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WORLD: unknown PET spell id %i", spellId);
return;
}
@@ -855,7 +855,7 @@ void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, Dec
void WorldSession::HandlePetLearnTalent(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_LEARN_TALENT");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_PET_LEARN_TALENT");
uint64 guid;
uint32 talentId, requestedRank;
@@ -867,7 +867,7 @@ void WorldSession::HandlePetLearnTalent(WorldPacket& recvData)
void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LEARN_PREVIEW_TALENTS_PET");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_LEARN_PREVIEW_TALENTS_PET");
uint64 guid;
recvData >> guid;
diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp
index 83cf793519f..cabdf657120 100644
--- a/src/server/game/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Handlers/PetitionsHandler.cpp
@@ -52,7 +52,7 @@ enum CharterCosts
void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_BUY");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_BUY");
uint64 guidNPC;
uint32 clientIndex; // 1 for guild and arenaslot+1 for arenas in client
@@ -81,13 +81,13 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData)
recvData >> clientIndex; // index
recvData.read_skip<uint32>(); // 0
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Petitioner with GUID %u tried sell petition: name %s", GUID_LOPART(guidNPC), name.c_str());
// prevent cheating
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guidNPC, UNIT_NPC_FLAG_PETITIONER);
if (!creature)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionBuyOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guidNPC));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionBuyOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guidNPC));
return;
}
@@ -136,7 +136,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData)
type = ARENA_TEAM_CHARTER_5v5_TYPE;
break;
default:
- sLog->outDebug(LOG_FILTER_NETWORKIO, "unknown selection at buy arena petition: %u", clientIndex);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "unknown selection at buy arena petition: %u", clientIndex);
return;
}
@@ -229,7 +229,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData)
// delete petitions with the same guid as this one
ssInvalidPetitionGUIDs << '\'' << charter->GetGUIDLow() << '\'';
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Invalid petition GUIDs: %s", ssInvalidPetitionGUIDs.str().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Invalid petition GUIDs: %s", ssInvalidPetitionGUIDs.str().c_str());
CharacterDatabase.EscapeString(name);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM petition WHERE petitionguid IN (%s)", ssInvalidPetitionGUIDs.str().c_str());
@@ -247,7 +247,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData)
void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SHOW_SIGNATURES");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SHOW_SIGNATURES");
uint8 signs = 0;
uint64 petitionguid;
@@ -264,7 +264,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData)
if (!result)
{
- sLog->outDebug(LOG_FILTER_PLAYER_ITEMS, "Petition %u is not found for player %u %s", GUID_LOPART(petitionguid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_PLAYER_ITEMS, "Petition %u is not found for player %u %s", GUID_LOPART(petitionguid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str());
return;
}
Field* fields = result->Fetch();
@@ -284,7 +284,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData)
if (result)
signs = uint8(result->GetRowCount());
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_SHOW_SIGNATURES petition entry: '%u'", petitionGuidLow);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_PETITION_SHOW_SIGNATURES petition entry: '%u'", petitionGuidLow);
WorldPacket data(SMSG_PETITION_SHOW_SIGNATURES, (8+8+4+1+signs*12));
data << uint64(petitionguid); // petition guid
@@ -307,13 +307,13 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData)
void WorldSession::HandlePetitionQueryOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_QUERY"); // ok
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_QUERY"); // ok
uint32 guildguid;
uint64 petitionguid;
recvData >> guildguid; // in Trinity always same as GUID_LOPART(petitionguid)
recvData >> petitionguid; // petition guid
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY Petition GUID %u Guild GUID %u", GUID_LOPART(petitionguid), guildguid);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY Petition GUID %u Guild GUID %u", GUID_LOPART(petitionguid), guildguid);
SendPetitionQueryOpcode(petitionguid);
}
@@ -339,7 +339,7 @@ void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid)
}
else
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionguid));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionguid));
return;
}
@@ -382,7 +382,7 @@ void WorldSession::SendPetitionQueryOpcode(uint64 petitionguid)
void WorldSession::HandlePetitionRenameOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_RENAME"); // ok
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_RENAME"); // ok
uint64 petitionGuid;
uint32 type;
@@ -408,7 +408,7 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket& recvData)
}
else
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionGuid));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_PETITION_QUERY failed for petition (GUID: %u)", GUID_LOPART(petitionGuid));
return;
}
@@ -446,7 +446,7 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket& recvData)
CharacterDatabase.Execute(stmt);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition (GUID: %u) renamed to '%s'", GUID_LOPART(petitionGuid), newName.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Petition (GUID: %u) renamed to '%s'", GUID_LOPART(petitionGuid), newName.c_str());
WorldPacket data(MSG_PETITION_RENAME, (8+newName.size()+1));
data << uint64(petitionGuid);
data << newName;
@@ -455,7 +455,7 @@ void WorldSession::HandlePetitionRenameOpcode(WorldPacket& recvData)
void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SIGN"); // ok
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Received opcode CMSG_PETITION_SIGN"); // ok
Field* fields;
uint64 petitionGuid;
@@ -472,7 +472,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData)
if (!result)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Petition %u is not found for player %u %s", GUID_LOPART(petitionGuid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Petition %u is not found for player %u %s", GUID_LOPART(petitionGuid), GetPlayer()->GetGUIDLow(), GetPlayer()->GetName().c_str());
return;
}
@@ -570,7 +570,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData)
CharacterDatabase.Execute(stmt);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "PETITION SIGN: GUID %u by player: %s (GUID: %u Account: %u)", GUID_LOPART(petitionGuid), _player->GetName().c_str(), playerGuid, GetAccountId());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "PETITION SIGN: GUID %u by player: %s (GUID: %u Account: %u)", GUID_LOPART(petitionGuid), _player->GetName().c_str(), playerGuid, GetAccountId());
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
data << uint64(petitionGuid);
@@ -592,12 +592,12 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData)
void WorldSession::HandlePetitionDeclineOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_DECLINE"); // ok
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Received opcode MSG_PETITION_DECLINE"); // ok
uint64 petitionguid;
uint64 ownerguid;
recvData >> petitionguid; // petition guid
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition %u declined by %u", GUID_LOPART(petitionguid), _player->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Petition %u declined by %u", GUID_LOPART(petitionguid), _player->GetGUIDLow());
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_OWNER_BY_GUID);
@@ -622,7 +622,7 @@ void WorldSession::HandlePetitionDeclineOpcode(WorldPacket& recvData)
void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_OFFER_PETITION"); // ok
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Received opcode CMSG_OFFER_PETITION"); // ok
uint8 signs = 0;
uint64 petitionguid, plguid;
@@ -648,7 +648,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData)
Field* fields = result->Fetch();
type = fields[0].GetUInt8();
- sLog->outDebug(LOG_FILTER_NETWORKIO, "OFFER PETITION: type %u, GUID1 %u, to player id: %u", type, GUID_LOPART(petitionguid), GUID_LOPART(plguid));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "OFFER PETITION: type %u, GUID1 %u, to player id: %u", type, GUID_LOPART(petitionguid), GUID_LOPART(plguid));
if (!sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD) && GetPlayer()->GetTeam() != player->GetTeam())
{
@@ -731,7 +731,7 @@ void WorldSession::HandleOfferPetitionOpcode(WorldPacket& recvData)
void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_TURN_IN_PETITION");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Received opcode CMSG_TURN_IN_PETITION");
// Get petition guid from packet
WorldPacket data;
@@ -744,7 +744,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData)
if (!item)
return;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Petition %u turned in by %u", GUID_LOPART(petitionGuid), _player->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Petition %u turned in by %u", GUID_LOPART(petitionGuid), _player->GetGUIDLow());
// Get petition data from db
uint32 ownerguidlo;
@@ -764,7 +764,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData)
}
else
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (guid: %u) tried to turn in petition (guid: %u) that is not present in the database", _player->GetName().c_str(), _player->GetGUIDLow(), GUID_LOPART(petitionGuid));
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %s (guid: %u) tried to turn in petition (guid: %u) that is not present in the database", _player->GetName().c_str(), _player->GetGUIDLow(), GUID_LOPART(petitionGuid));
return;
}
@@ -886,14 +886,14 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData)
// Register arena team
sArenaTeamMgr->AddArenaTeam(arenaTeam);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitonsHandler: Arena team (guid: %u) added to ObjectMgr", arenaTeam->GetId());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "PetitonsHandler: Arena team (guid: %u) added to ObjectMgr", arenaTeam->GetId());
// Add members
for (uint8 i = 0; i < signatures; ++i)
{
Field* fields = result->Fetch();
uint32 memberGUID = fields[0].GetUInt32();
- sLog->outDebug(LOG_FILTER_NETWORKIO, "PetitionsHandler: Adding arena team (guid: %u) member %u", arenaTeam->GetId(), memberGUID);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "PetitionsHandler: Adding arena team (guid: %u) member %u", arenaTeam->GetId(), memberGUID);
arenaTeam->AddMember(MAKE_NEW_GUID(memberGUID, 0, HIGHGUID_PLAYER));
result->NextRow();
}
@@ -912,7 +912,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData)
CharacterDatabase.CommitTransaction(trans);
// created
- sLog->outDebug(LOG_FILTER_NETWORKIO, "TURN IN PETITION GUID %u", GUID_LOPART(petitionGuid));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "TURN IN PETITION GUID %u", GUID_LOPART(petitionGuid));
data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
data << (uint32)PETITION_TURN_OK;
@@ -921,7 +921,7 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData)
void WorldSession::HandlePetitionShowListOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Received CMSG_PETITION_SHOWLIST");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Received CMSG_PETITION_SHOWLIST");
uint64 guid;
recvData >> guid;
@@ -934,7 +934,7 @@ void WorldSession::SendPetitionShowList(uint64 guid)
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_PETITIONER);
if (!creature)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionShowListOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandlePetitionShowListOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -978,5 +978,5 @@ void WorldSession::SendPetitionShowList(uint64 guid)
}
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Sent SMSG_PETITION_SHOWLIST");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Sent SMSG_PETITION_SHOWLIST");
}
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index 5a6618357e4..5a94d5b391b 100644
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -70,7 +70,7 @@ void WorldSession::HandleNameQueryOpcode(WorldPacket& recvData)
recvData >> guid;
// This is disable by default to prevent lots of console spam
- // sLog->outInfo(LOG_FILTER_NETWORKIO, "HandleNameQueryOpcode %u", guid);
+ // TC_LOG_INFO(LOG_FILTER_NETWORKIO, "HandleNameQueryOpcode %u", guid);
SendNameQueryOpcode(guid);
}
@@ -113,7 +113,7 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recvData)
ObjectMgr::GetLocaleString(cl->SubName, loc_idx, SubName);
}
}
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci->Name.c_str(), entry);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci->Name.c_str(), entry);
// guess size
WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 100);
data << uint32(entry); // creature entry
@@ -138,16 +138,16 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recvData)
data << uint32(ci->questItems[i]); // itemId[6], quest drop
data << uint32(ci->movementId); // CreatureMovementInfo.dbc
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
}
else
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)",
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)",
GUID_LOPART(guid), entry);
WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 4);
data << uint32(entry | 0x80000000);
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
}
}
@@ -179,7 +179,7 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recvData)
ObjectMgr::GetLocaleString(gl->CastBarCaption, loc_idx, CastBarCaption);
}
}
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name.c_str(), entry);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY '%s' - Entry: %u. ", info->name.c_str(), entry);
WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 150);
data << uint32(entry);
data << uint32(info->type);
@@ -194,22 +194,22 @@ void WorldSession::HandleGameObjectQueryOpcode(WorldPacket& recvData)
for (uint32 i = 0; i < MAX_GAMEOBJECT_QUEST_ITEMS; ++i)
data << uint32(info->questItems[i]); // itemId[6], quest drop
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
}
else
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)",
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GAMEOBJECT_QUERY - Missing gameobject info for (GUID: %u, ENTRY: %u)",
GUID_LOPART(guid), entry);
WorldPacket data (SMSG_GAMEOBJECT_QUERY_RESPONSE, 4);
data << uint32(entry | 0x80000000);
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_GAMEOBJECT_QUERY_RESPONSE");
}
}
void WorldSession::HandleCorpseQueryOpcode(WorldPacket & /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_CORPSE_QUERY");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_CORPSE_QUERY");
Corpse* corpse = GetPlayer()->GetCorpse();
@@ -264,7 +264,7 @@ void WorldSession::HandleNpcTextQueryOpcode(WorldPacket& recvData)
uint64 guid;
recvData >> textID;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_NPC_TEXT_QUERY ID '%u'", textID);
recvData >> guid;
GetPlayer()->SetSelection(guid);
@@ -338,13 +338,13 @@ void WorldSession::HandleNpcTextQueryOpcode(WorldPacket& recvData)
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_NPC_TEXT_UPDATE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_NPC_TEXT_UPDATE");
}
/// Only _static_ data is sent in this packet !!!
void WorldSession::HandlePageTextQueryOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PAGE_TEXT_QUERY");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PAGE_TEXT_QUERY");
uint32 pageID;
recvData >> pageID;
@@ -378,13 +378,13 @@ void WorldSession::HandlePageTextQueryOpcode(WorldPacket& recvData)
}
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_PAGE_TEXT_QUERY_RESPONSE");
}
}
void WorldSession::HandleCorpseMapPositionQuery(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recv CMSG_CORPSE_MAP_POSITION_QUERY");
uint32 unk;
recvData >> unk;
diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp
index 97e13d52913..4e4ec1350cb 100644
--- a/src/server/game/Handlers/QuestHandler.cpp
+++ b/src/server/game/Handlers/QuestHandler.cpp
@@ -43,7 +43,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
Object* questgiver = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!questgiver)
{
- sLog->outInfo(LOG_FILTER_NETWORKIO, "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for non-existing questgiver (Typeid: %u GUID: %u)", GuidHigh2TypeId(GUID_HIPART(guid)), GUID_LOPART(guid));
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "Error in CMSG_QUESTGIVER_STATUS_QUERY, called for non-existing questgiver (Typeid: %u GUID: %u)", GuidHigh2TypeId(GUID_HIPART(guid)), GUID_LOPART(guid));
return;
}
@@ -51,7 +51,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
{
case TYPEID_UNIT:
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u", uint32(GUID_LOPART(guid)));
Creature* cr_questgiver=questgiver->ToCreature();
if (!cr_questgiver->IsHostileTo(_player)) // do not show quest status to enemies
{
@@ -63,7 +63,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
}
case TYPEID_GAMEOBJECT:
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u", uint32(GUID_LOPART(guid)));
GameObject* go_questgiver=(GameObject*)questgiver;
questStatus = sScriptMgr->GetDialogStatus(_player, go_questgiver);
if (questStatus > 6)
@@ -71,7 +71,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData)
break;
}
default:
- sLog->outError(LOG_FILTER_NETWORKIO, "QuestGiver called for unexpected type %u", questgiver->GetTypeId());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "QuestGiver called for unexpected type %u", questgiver->GetTypeId());
break;
}
@@ -84,12 +84,12 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket& recvData)
uint64 guid;
recvData >> guid;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid));
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!creature)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.",
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.",
GUID_LOPART(guid));
return;
}
@@ -116,7 +116,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvData)
uint32 unk1;
recvData >> guid >> questId >> unk1;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT|TYPEMASK_ITEM|TYPEMASK_PLAYER);
@@ -236,7 +236,7 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode(WorldPacket& recvData)
uint32 questId;
uint8 unk1;
recvData >> guid >> questId >> unk1;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), questId, unk1);
// Verify that the guid is valid and is a questgiver or involved in the requested quest
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT | TYPEMASK_ITEM);
@@ -275,7 +275,7 @@ void WorldSession::HandleQuestQueryOpcode(WorldPacket& recvData)
uint32 questId;
recvData >> questId;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_QUERY quest = %u", questId);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_QUERY quest = %u", questId);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
_player->PlayerTalkClass->SendQuestQueryResponse(quest);
@@ -289,11 +289,11 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
if (reward >= QUEST_REWARD_CHOICES_COUNT)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (possible packet-hacking detected)", _player->GetName().c_str(), _player->GetGUIDLow(), reward);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (possible packet-hacking detected)", _player->GetName().c_str(), _player->GetGUIDLow(), reward);
return;
}
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u", uint32(GUID_LOPART(guid)), questId, reward);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u", uint32(GUID_LOPART(guid)), questId, reward);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
@@ -308,7 +308,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData)
if ((!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE) ||
(_player->GetQuestStatus(questId) != QUEST_STATUS_COMPLETE && !quest->IsAutoComplete()))
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Error in QUEST_STATUS_COMPLETE: player %s (guid %u) tried to complete quest %u, but is not allowed to do so (possible packet-hacking or high latency)",
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Error in QUEST_STATUS_COMPLETE: player %s (guid %u) tried to complete quest %u, but is not allowed to do so (possible packet-hacking or high latency)",
_player->GetName().c_str(), _player->GetGUIDLow(), questId);
return;
}
@@ -371,7 +371,7 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket& recvData)
uint64 guid;
recvData >> guid >> questId;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
@@ -393,7 +393,7 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode(WorldPacket& recvData)
void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CANCEL");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_CANCEL");
_player->PlayerTalkClass->SendCloseGossip();
}
@@ -406,7 +406,7 @@ void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recvData)
if (slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
return;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2);
GetPlayer()->SwapQuestSlot(slot1, slot2);
}
@@ -416,7 +416,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData)
uint8 slot;
recvData >> slot;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u", slot);
if (slot < MAX_QUEST_LOG_SIZE)
{
@@ -441,7 +441,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData)
_player->RemoveActiveQuest(questId);
_player->RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, questId);
- sLog->outInfo(LOG_FILTER_NETWORKIO, "Player %u abandoned quest %u", _player->GetGUIDLow(), questId);
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "Player %u abandoned quest %u", _player->GetGUIDLow(), questId);
}
_player->SetQuestSlot(slot, 0);
@@ -455,7 +455,7 @@ void WorldSession::HandleQuestConfirmAccept(WorldPacket& recvData)
uint32 questId;
recvData >> questId;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", questId);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", questId);
if (const Quest* quest = sObjectMgr->GetQuestTemplate(questId))
{
@@ -484,7 +484,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
recvData >> guid >> questId;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u", uint32(GUID_LOPART(guid)), questId);
Object* object = ObjectAccessor::GetObjectByTypeMask(*_player, guid, TYPEMASK_UNIT|TYPEMASK_GAMEOBJECT);
if (!object || !object->hasInvolvedQuest(questId))
@@ -498,7 +498,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
{
if (!_player->CanSeeStartQuest(quest) && _player->GetQuestStatus(questId) == QUEST_STATUS_NONE)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Possible hacking attempt: Player %s [guid: %u] tried to complete quest [entry: %u] without being in possession of the quest!",
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Possible hacking attempt: Player %s [guid: %u] tried to complete quest [entry: %u] without being in possession of the quest!",
_player->GetName().c_str(), _player->GetGUIDLow(), questId);
return;
}
@@ -527,7 +527,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recvData)
void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH");
}
void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
@@ -535,7 +535,7 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
uint32 questId;
recvPacket >> questId;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
{
@@ -593,7 +593,7 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
uint8 msg;
recvPacket >> guid >> msg;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUEST_PUSH_RESULT");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUEST_PUSH_RESULT");
if (_player->GetDivider() != 0)
{
@@ -632,7 +632,7 @@ uint32 WorldSession::getDialogStatus(Player* player, Object* questgiver, uint32
}
default:
//its imposible, but check ^)
- sLog->outError(LOG_FILTER_NETWORKIO, "Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Warning: GetDialogStatus called for unexpected type %u", questgiver->GetTypeId());
return DIALOG_STATUS_NONE;
}
@@ -709,7 +709,7 @@ uint32 WorldSession::getDialogStatus(Player* player, Object* questgiver, uint32
void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
uint32 count = 0;
diff --git a/src/server/game/Handlers/ReferAFriendHandler.cpp b/src/server/game/Handlers/ReferAFriendHandler.cpp
index 8a1793af557..4f4fe226a54 100644
--- a/src/server/game/Handlers/ReferAFriendHandler.cpp
+++ b/src/server/game/Handlers/ReferAFriendHandler.cpp
@@ -23,7 +23,7 @@
void WorldSession::HandleGrantLevel(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GRANT_LEVEL");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GRANT_LEVEL");
uint64 guid;
recvData.readPackGUID(guid);
@@ -65,7 +65,7 @@ void WorldSession::HandleGrantLevel(WorldPacket& recvData)
void WorldSession::HandleAcceptGrantLevel(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ACCEPT_LEVEL_GRANT");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_ACCEPT_LEVEL_GRANT");
uint64 guid;
recvData.readPackGUID(guid);
diff --git a/src/server/game/Handlers/SkillHandler.cpp b/src/server/game/Handlers/SkillHandler.cpp
index 46d3bb435d0..04cc468f216 100644
--- a/src/server/game/Handlers/SkillHandler.cpp
+++ b/src/server/game/Handlers/SkillHandler.cpp
@@ -38,7 +38,7 @@ void WorldSession::HandleLearnTalentOpcode(WorldPacket& recvData)
void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LEARN_PREVIEW_TALENTS");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "CMSG_LEARN_PREVIEW_TALENTS");
uint32 talentsCount;
recvPacket >> talentsCount;
@@ -57,14 +57,14 @@ void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_TALENT_WIPE_CONFIRM");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "MSG_TALENT_WIPE_CONFIRM");
uint64 guid;
recvData >> guid;
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTalentWipeConfirmOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleTalentWipeConfirmOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp
index c0b72f1b80c..f7c2bf0f87d 100644
--- a/src/server/game/Handlers/SpellHandler.cpp
+++ b/src/server/game/Handlers/SpellHandler.cpp
@@ -93,7 +93,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
return;
}
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, castCount: %u, spellId: %u, Item: %u, glyphIndex: %u, data length = %i", bagIndex, slot, castCount, spellId, pItem->GetEntry(), glyphIndex, (uint32)recvPacket.size());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, castCount: %u, spellId: %u, Item: %u, glyphIndex: %u, data length = %i", bagIndex, slot, castCount, spellId, pItem->GetEntry(), glyphIndex, (uint32)recvPacket.size());
ItemTemplate const* proto = pItem->GetTemplate();
if (!proto)
@@ -169,7 +169,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_OPEN_ITEM packet, data length = %i", (uint32)recvPacket.size());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_OPEN_ITEM packet, data length = %i", (uint32)recvPacket.size());
Player* pUser = _player;
@@ -181,7 +181,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
recvPacket >> bagIndex >> slot;
- sLog->outInfo(LOG_FILTER_NETWORKIO, "bagIndex: %u, slot: %u", bagIndex, slot);
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "bagIndex: %u, slot: %u", bagIndex, slot);
Item* item = pUser->GetItemByPos(bagIndex, slot);
if (!item)
@@ -201,7 +201,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
if (!(proto->Flags & ITEM_PROTO_FLAG_OPENABLE) && !item->HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED))
{
pUser->SendEquipError(EQUIP_ERR_CANT_DO_RIGHT_NOW, item, NULL);
- sLog->outError(LOG_FILTER_NETWORKIO, "Possible hacking attempt: Player %s [guid: %u] tried to open item [guid: %u, entry: %u] which is not openable!",
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Possible hacking attempt: Player %s [guid: %u] tried to open item [guid: %u, entry: %u] which is not openable!",
pUser->GetName().c_str(), pUser->GetGUIDLow(), item->GetGUIDLow(), proto->ItemId);
return;
}
@@ -215,7 +215,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
if (!lockInfo)
{
pUser->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, NULL);
- sLog->outError(LOG_FILTER_NETWORKIO, "WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", item->GetGUIDLow(), lockId);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", item->GetGUIDLow(), lockId);
return;
}
@@ -248,7 +248,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
}
else
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Wrapped item %u don't have record in character_gifts table and will deleted", item->GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Wrapped item %u don't have record in character_gifts table and will deleted", item->GetGUIDLow());
pUser->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
return;
}
@@ -269,7 +269,7 @@ void WorldSession::HandleGameObjectUseOpcode(WorldPacket& recvData)
recvData >> guid;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
if (GameObject* obj = GetPlayer()->GetMap()->GetGameObject(guid))
{
@@ -287,7 +287,7 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
uint64 guid;
recvPacket >> guid;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
// ignore for remote control state
if (_player->m_mover != _player)
@@ -312,7 +312,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
uint8 castCount, castFlags;
recvPacket >> castCount >> spellId >> castFlags;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got cast spell packet, castCount: %u, spellId: %u, castFlags: %u, data length = %u", castCount, spellId, castFlags, (uint32)recvPacket.size());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: got cast spell packet, castCount: %u, spellId: %u, castFlags: %u, data length = %u", castCount, spellId, castFlags, (uint32)recvPacket.size());
// ignore for remote control state (for player case)
Unit* mover = _player->m_mover;
@@ -325,7 +325,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: unknown spell id %u", spellId);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WORLD: unknown spell id %u", spellId);
recvPacket.rfinish(); // prevent spam at ignore packet
return;
}
@@ -447,7 +447,7 @@ void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WORLD: unknown PET spell id %u", spellId);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WORLD: unknown PET spell id %u", spellId);
return;
}
@@ -455,13 +455,13 @@ void WorldSession::HandlePetCancelAuraOpcode(WorldPacket& recvPacket)
if (!pet)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "HandlePetCancelAura: Attempt to cancel an aura for non-existant pet %u by player '%s'", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandlePetCancelAura: Attempt to cancel an aura for non-existant pet %u by player '%s'", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str());
return;
}
if (pet != GetPlayer()->GetGuardianPet() && pet != GetPlayer()->GetCharm())
{
- sLog->outError(LOG_FILTER_NETWORKIO, "HandlePetCancelAura: Pet %u is not a pet of player '%s'", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandlePetCancelAura: Pet %u is not a pet of player '%s'", uint32(GUID_LOPART(guid)), GetPlayer()->GetName().c_str());
return;
}
@@ -524,7 +524,7 @@ void WorldSession::HandleTotemDestroyed(WorldPacket& recvPacket)
void WorldSession::HandleSelfResOpcode(WorldPacket & /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SELF_RES"); // empty opcode
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SELF_RES"); // empty opcode
if (_player->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
return; // silent return, client should display error by itself and not send this opcode
@@ -559,7 +559,7 @@ void WorldSession::HandleSpellClick(WorldPacket& recvData)
void WorldSession::HandleMirrorImageDataRequest(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GET_MIRRORIMAGE_DATA");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_GET_MIRRORIMAGE_DATA");
uint64 guid;
recvData >> guid;
@@ -646,7 +646,7 @@ void WorldSession::HandleMirrorImageDataRequest(WorldPacket& recvData)
void WorldSession::HandleUpdateProjectilePosition(WorldPacket& recvPacket)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_UPDATE_PROJECTILE_POSITION");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_UPDATE_PROJECTILE_POSITION");
uint64 casterGuid;
uint32 spellId;
diff --git a/src/server/game/Handlers/TaxiHandler.cpp b/src/server/game/Handlers/TaxiHandler.cpp
index 53334cffd18..ae25d9f4750 100644
--- a/src/server/game/Handlers/TaxiHandler.cpp
+++ b/src/server/game/Handlers/TaxiHandler.cpp
@@ -30,7 +30,7 @@
void WorldSession::HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TAXINODE_STATUS_QUERY");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TAXINODE_STATUS_QUERY");
uint64 guid;
@@ -44,7 +44,7 @@ void WorldSession::SendTaxiStatus(uint64 guid)
Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
if (!unit)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSession::SendTaxiStatus - Unit (GUID: %u) not found.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSession::SendTaxiStatus - Unit (GUID: %u) not found.", uint32(GUID_LOPART(guid)));
return;
}
@@ -54,18 +54,18 @@ void WorldSession::SendTaxiStatus(uint64 guid)
if (curloc == 0)
return;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: current location %u ", curloc);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: current location %u ", curloc);
WorldPacket data(SMSG_TAXINODE_STATUS, 9);
data << guid;
data << uint8(GetPlayer()->m_taxi.IsTaximaskNodeKnown(curloc) ? 1 : 0);
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_TAXINODE_STATUS");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_TAXINODE_STATUS");
}
void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TAXIQUERYAVAILABLENODES");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_TAXIQUERYAVAILABLENODES");
uint64 guid;
recvData >> guid;
@@ -74,7 +74,7 @@ void WorldSession::HandleTaxiQueryAvailableNodes(WorldPacket& recvData)
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!unit)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTaxiQueryAvailableNodes - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleTaxiQueryAvailableNodes - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -101,7 +101,7 @@ void WorldSession::SendTaxiMenu(Creature* unit)
bool lastTaxiCheaterState = GetPlayer()->isTaxiCheater();
if (unit->GetEntry() == 29480) GetPlayer()->SetTaxiCheater(true); // Grimwing in Ebon Hold, special case. NOTE: Not perfect, Zul'Aman should not be included according to WoWhead, and I think taxicheat includes it.
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_TAXINODE_STATUS_QUERY %u ", curloc);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_TAXINODE_STATUS_QUERY %u ", curloc);
WorldPacket data(SMSG_SHOWTAXINODES, (4 + 8 + 4 + 8 * 4));
data << uint32(1);
@@ -110,7 +110,7 @@ void WorldSession::SendTaxiMenu(Creature* unit)
GetPlayer()->m_taxi.AppendTaximaskTo(data, GetPlayer()->isTaxiCheater());
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_SHOWTAXINODES");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_SHOWTAXINODES");
GetPlayer()->SetTaxiCheater(lastTaxiCheaterState);
}
@@ -165,7 +165,7 @@ void WorldSession::SendDiscoverNewTaxiNode(uint32 nodeid)
void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXIEXPRESS");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXIEXPRESS");
uint64 guid;
uint32 node_count;
@@ -175,7 +175,7 @@ void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket& recvData)
Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!npc)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleActivateTaxiExpressOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleActivateTaxiExpressOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
return;
}
std::vector<uint32> nodes;
@@ -190,14 +190,14 @@ void WorldSession::HandleActivateTaxiExpressOpcode (WorldPacket& recvData)
if (nodes.empty())
return;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXIEXPRESS from %d to %d", nodes.front(), nodes.back());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXIEXPRESS from %d to %d", nodes.front(), nodes.back());
GetPlayer()->ActivateTaxiPathTo(nodes, npc);
}
void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_MOVE_SPLINE_DONE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_MOVE_SPLINE_DONE");
uint64 guid; // used only for proper packet read
recvData.readPackGUID(guid);
@@ -251,7 +251,7 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recvData)
}
}
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Taxi has to go from %u to %u", sourcenode, destinationnode);
uint32 mountDisplayId = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetPlayer()->GetTeam());
@@ -275,18 +275,18 @@ void WorldSession::HandleMoveSplineDoneOpcode(WorldPacket& recvData)
void WorldSession::HandleActivateTaxiOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI");
uint64 guid;
std::vector<uint32> nodes;
nodes.resize(2);
recvData >> guid >> nodes[0] >> nodes[1];
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI from %d to %d", nodes[0], nodes[1]);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ACTIVATETAXI from %d to %d", nodes[0], nodes[1]);
Creature* npc = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_FLIGHTMASTER);
if (!npc)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleActivateTaxiOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: HandleActivateTaxiOpcode - Unit (GUID: %u) not found or you can't interact with it.", uint32(GUID_LOPART(guid)));
return;
}
@@ -299,5 +299,5 @@ void WorldSession::SendActivateTaxiReply(ActivateTaxiReply reply)
data << uint32(reply);
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ACTIVATETAXIREPLY");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_ACTIVATETAXIREPLY");
}
diff --git a/src/server/game/Handlers/TicketHandler.cpp b/src/server/game/Handlers/TicketHandler.cpp
index 7b35462e7a2..57d41be9e23 100644
--- a/src/server/game/Handlers/TicketHandler.cpp
+++ b/src/server/game/Handlers/TicketHandler.cpp
@@ -81,8 +81,9 @@ void WorldSession::HandleGMTicketCreateOpcode(WorldPacket& recvData)
}
else
{
- sLog->outError(LOG_FILTER_NETWORKIO, "CMSG_GMTICKET_CREATE possibly corrupt. Uncompression failed.");
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "CMSG_GMTICKET_CREATE possibly corrupt. Uncompression failed.");
recvData.rfinish();
+ delete ticket;
return;
}
diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp
index 8155dacf1d8..6983585878b 100644
--- a/src/server/game/Handlers/TradeHandler.cpp
+++ b/src/server/game/Handlers/TradeHandler.cpp
@@ -70,13 +70,13 @@ void WorldSession::SendTradeStatus(TradeStatus status)
void WorldSession::HandleIgnoreTradeOpcode(WorldPacket& /*recvPacket*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Ignore Trade %u", _player->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Ignore Trade %u", _player->GetGUIDLow());
// recvPacket.print_storage();
}
void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Busy Trade %u", _player->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Busy Trade %u", _player->GetGUIDLow());
// recvPacket.print_storage();
}
@@ -151,7 +151,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
if (myItems[i])
{
// logging
- sLog->outDebug(LOG_FILTER_NETWORKIO, "partner storing: %u", myItems[i]->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "partner storing: %u", myItems[i]->GetGUIDLow());
if (HasPermission(RBAC_PERM_LOG_GM_TRADE))
{
sLog->outCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
@@ -169,7 +169,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
if (hisItems[i])
{
// logging
- sLog->outDebug(LOG_FILTER_NETWORKIO, "player storing: %u", hisItems[i]->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "player storing: %u", hisItems[i]->GetGUIDLow());
if (HasPermission(RBAC_PERM_LOG_GM_TRADE))
{
sLog->outCommand(trader->GetSession()->GetAccountId(), "GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)",
@@ -192,21 +192,21 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
if (myItems[i])
{
if (!traderCanTrade)
- sLog->outError(LOG_FILTER_NETWORKIO, "trader can't store item: %u", myItems[i]->GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "trader can't store item: %u", myItems[i]->GetGUIDLow());
if (_player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, myItems[i], false) == EQUIP_ERR_OK)
_player->MoveItemToInventory(playerDst, myItems[i], true, true);
else
- sLog->outError(LOG_FILTER_NETWORKIO, "player can't take item back: %u", myItems[i]->GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "player can't take item back: %u", myItems[i]->GetGUIDLow());
}
// return the already removed items to the original owner
if (hisItems[i])
{
if (!playerCanTrade)
- sLog->outError(LOG_FILTER_NETWORKIO, "player can't store item: %u", hisItems[i]->GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "player can't store item: %u", hisItems[i]->GetGUIDLow());
if (trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false) == EQUIP_ERR_OK)
trader->MoveItemToInventory(traderDst, hisItems[i], true, true);
else
- sLog->outError(LOG_FILTER_NETWORKIO, "trader can't take item back: %u", hisItems[i]->GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "trader can't take item back: %u", hisItems[i]->GetGUIDLow());
}
}
}
@@ -224,7 +224,7 @@ static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item* *m
{
if (Item* item = myTrade->GetItem(TradeSlots(i)))
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "player trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "player trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot());
//Can return NULL
myItems[i] = item;
myItems[i]->SetInTrade();
@@ -232,7 +232,7 @@ static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item* *m
if (Item* item = hisTrade->GetItem(TradeSlots(i)))
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "partner trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "partner trade item %u bag: %u slot: %u", item->GetGUIDLow(), item->GetBagSlot(), item->GetSlot());
hisItems[i] = item;
hisItems[i]->SetInTrade();
}
diff --git a/src/server/game/Handlers/VehicleHandler.cpp b/src/server/game/Handlers/VehicleHandler.cpp
index 8899889e87b..c44d8a2d38e 100644
--- a/src/server/game/Handlers/VehicleHandler.cpp
+++ b/src/server/game/Handlers/VehicleHandler.cpp
@@ -25,7 +25,7 @@
void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_DISMISS_CONTROLLED_VEHICLE");
uint64 vehicleGUID = _player->GetCharmGUID();
@@ -50,7 +50,7 @@ void WorldSession::HandleDismissControlledVehicle(WorldPacket &recvData)
void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_CHANGE_SEATS_ON_CONTROLLED_VEHICLE");
Unit* vehicle_base = GetPlayer()->GetVehicleBase();
if (!vehicle_base)
@@ -63,7 +63,7 @@ void WorldSession::HandleChangeSeatsOnControlledVehicle(WorldPacket &recvData)
if (!seat->CanSwitchFromSeat())
{
recvData.rfinish(); // prevent warnings spam
- sLog->outError(LOG_FILTER_NETWORKIO, "HandleChangeSeatsOnControlledVehicle, Opcode: %u, Player %u tried to switch seats but current seatflags %u don't permit that.",
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandleChangeSeatsOnControlledVehicle, Opcode: %u, Player %u tried to switch seats but current seatflags %u don't permit that.",
recvData.GetOpcode(), GetPlayer()->GetGUIDLow(), seat->m_flags);
return;
}
@@ -150,7 +150,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
if (!vehicle)
{
data.rfinish(); // prevent warnings spam
- sLog->outError(LOG_FILTER_NETWORKIO, "HandleEjectPassenger: Player %u is not in a vehicle!", GetPlayer()->GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandleEjectPassenger: Player %u is not in a vehicle!", GetPlayer()->GetGUIDLow());
return;
}
@@ -162,13 +162,13 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
Player* player = ObjectAccessor::FindPlayer(guid);
if (!player)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %u tried to eject player %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
return;
}
if (!player->IsOnVehicle(vehicle->GetBase()))
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Player %u tried to eject player %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %u tried to eject player %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
return;
}
@@ -177,7 +177,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
if (seat->IsEjectable())
player->ExitVehicle();
else
- sLog->outError(LOG_FILTER_NETWORKIO, "Player %u attempted to eject player %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %u attempted to eject player %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
}
else if (IS_CREATURE_GUID(guid))
@@ -185,13 +185,13 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
Unit* unit = ObjectAccessor::GetUnit(*_player, guid);
if (!unit) // creatures can be ejected too from player mounts
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Player %u tried to eject creature guid %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %u tried to eject creature guid %u from vehicle, but the latter was not found in world!", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
return;
}
if (!unit->IsOnVehicle(vehicle->GetBase()))
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Player %u tried to eject unit %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %u tried to eject unit %u, but they are not in the same vehicle", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
return;
}
@@ -203,15 +203,15 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data)
unit->ExitVehicle();
}
else
- sLog->outError(LOG_FILTER_NETWORKIO, "Player %u attempted to eject creature GUID %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %u attempted to eject creature GUID %u from non-ejectable seat.", GetPlayer()->GetGUIDLow(), GUID_LOPART(guid));
}
else
- sLog->outError(LOG_FILTER_NETWORKIO, "HandleEjectPassenger: Player %u tried to eject invalid GUID "UI64FMTD, GetPlayer()->GetGUIDLow(), guid);
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "HandleEjectPassenger: Player %u tried to eject invalid GUID "UI64FMTD, GetPlayer()->GetGUIDLow(), guid);
}
void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_REQUEST_VEHICLE_EXIT");
if (Vehicle* vehicle = GetPlayer()->GetVehicle())
{
@@ -220,7 +220,7 @@ void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/)
if (seat->CanEnterOrExit())
GetPlayer()->ExitVehicle();
else
- sLog->outError(LOG_FILTER_NETWORKIO, "Player %u tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.",
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Player %u tried to exit vehicle, but seatflags %u (ID: %u) don't permit that.",
GetPlayer()->GetGUIDLow(), seat->m_ID, seat->m_flags);
}
}
diff --git a/src/server/game/Handlers/VoiceChatHandler.cpp b/src/server/game/Handlers/VoiceChatHandler.cpp
index 0c8cc8326fa..36e9d4e716d 100644
--- a/src/server/game/Handlers/VoiceChatHandler.cpp
+++ b/src/server/game/Handlers/VoiceChatHandler.cpp
@@ -24,7 +24,7 @@
void WorldSession::HandleVoiceSessionEnableOpcode(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_VOICE_SESSION_ENABLE");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_VOICE_SESSION_ENABLE");
// uint8 isVoiceEnabled, uint8 isMicrophoneEnabled
recvData.read_skip<uint8>();
recvData.read_skip<uint8>();
@@ -32,13 +32,13 @@ void WorldSession::HandleVoiceSessionEnableOpcode(WorldPacket& recvData)
void WorldSession::HandleChannelVoiceOnOpcode(WorldPacket& /*recvData*/)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CHANNEL_VOICE_ON");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CHANNEL_VOICE_ON");
// Enable Voice button in channel context menu
}
void WorldSession::HandleSetActiveVoiceChannel(WorldPacket& recvData)
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_SET_ACTIVE_VOICE_CHANNEL");
recvData.read_skip<uint32>();
recvData.read_skip<char*>();
}
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 498abbdc597..a422fd8531c 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -74,19 +74,19 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
const MapEntry* entry = sMapStore.LookupEntry(mapId);
if (!entry)
{
- sLog->outError(LOG_FILTER_GENERAL, "InstanceSaveManager::AddInstanceSave: wrong mapid = %d, instanceid = %d!", mapId, instanceId);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "InstanceSaveManager::AddInstanceSave: wrong mapid = %d, instanceid = %d!", mapId, instanceId);
return NULL;
}
if (instanceId == 0)
{
- sLog->outError(LOG_FILTER_GENERAL, "InstanceSaveManager::AddInstanceSave: mapid = %d, wrong instanceid = %d!", mapId, instanceId);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "InstanceSaveManager::AddInstanceSave: mapid = %d, wrong instanceid = %d!", mapId, instanceId);
return NULL;
}
if (difficulty >= (entry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY))
{
- sLog->outError(LOG_FILTER_GENERAL, "InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d, wrong dificalty %u!", mapId, instanceId, difficulty);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d, wrong dificalty %u!", mapId, instanceId, difficulty);
return NULL;
}
@@ -104,7 +104,7 @@ InstanceSave* InstanceSaveManager::AddInstanceSave(uint32 mapId, uint32 instance
}
}
- sLog->outDebug(LOG_FILTER_MAPS, "InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d", mapId, instanceId);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "InstanceSaveManager::AddInstanceSave: mapid = %d, instanceid = %d", mapId, instanceId);
InstanceSave* save = new InstanceSave(mapId, instanceId, difficulty, resetTime, canReset);
if (!load)
@@ -274,7 +274,7 @@ void InstanceSaveManager::LoadInstances()
// Load reset times and clean expired instances
sInstanceSaveMgr->LoadResetTimes();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded instances in %u ms", GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded instances in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
@@ -364,7 +364,7 @@ void InstanceSaveManager::LoadResetTimes()
MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
if (!mapDiff)
{
- sLog->outError(LOG_FILTER_GENERAL, "InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
CharacterDatabase.DirectPExecute("DELETE FROM instance_reset WHERE mapid = '%u' AND difficulty = '%u'", mapid, difficulty);
continue;
}
@@ -457,7 +457,7 @@ void InstanceSaveManager::ScheduleReset(bool add, time_t time, InstResetEvent ev
}
if (itr == m_resetTimeQueue.end())
- sLog->outError(LOG_FILTER_GENERAL, "InstanceSaveManager::ScheduleReset: cannot cancel the reset, the event(%d, %d, %d) was not found!", event.type, event.mapid, event.instanceId);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "InstanceSaveManager::ScheduleReset: cannot cancel the reset, the event(%d, %d, %d) was not found!", event.type, event.mapid, event.instanceId);
}
}
else
@@ -526,7 +526,7 @@ void InstanceSaveManager::_ResetSave(InstanceSaveHashMap::iterator &itr)
void InstanceSaveManager::_ResetInstance(uint32 mapid, uint32 instanceId)
{
- sLog->outDebug(LOG_FILTER_MAPS, "InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "InstanceSaveMgr::_ResetInstance %u, %u", mapid, instanceId);
Map const* map = sMapMgr->CreateBaseMap(mapid);
if (!map->Instanceable())
return;
@@ -565,7 +565,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
if (!mapDiff || !mapDiff->resetTime)
{
- sLog->outError(LOG_FILTER_GENERAL, "InstanceSaveManager::ResetOrWarnAll: not valid difficulty or no reset delay for map %d", mapid);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "InstanceSaveManager::ResetOrWarnAll: not valid difficulty or no reset delay for map %d", mapid);
return;
}
diff --git a/src/server/game/Instances/InstanceScript.cpp b/src/server/game/Instances/InstanceScript.cpp
index 0b4c32500e0..a1b439387ef 100644
--- a/src/server/game/Instances/InstanceScript.cpp
+++ b/src/server/game/Instances/InstanceScript.cpp
@@ -50,7 +50,7 @@ void InstanceScript::HandleGameObject(uint64 GUID, bool open, GameObject* go)
if (go)
go->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
else
- sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript: HandleGameObject failed");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "InstanceScript: HandleGameObject failed");
}
bool InstanceScript::IsEncounterInProgress() const
@@ -71,7 +71,7 @@ void InstanceScript::LoadMinionData(const MinionData* data)
++data;
}
- sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size()));
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "InstanceScript::LoadMinionData: " UI64FMTD " minions loaded.", uint64(minions.size()));
}
void InstanceScript::LoadDoorData(const DoorData* data)
@@ -83,7 +83,7 @@ void InstanceScript::LoadDoorData(const DoorData* data)
++data;
}
- sLog->outDebug(LOG_FILTER_TSCR, "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "InstanceScript::LoadDoorData: " UI64FMTD " doors loaded.", uint64(doors.size()));
}
void InstanceScript::UpdateMinionState(Creature* minion, EncounterState state)
@@ -200,7 +200,7 @@ bool InstanceScript::SetBossState(uint32 id, EncounterState state)
if (bossInfo->state == TO_BE_DECIDED) // loading
{
bossInfo->state = state;
- //sLog->outError(LOG_FILTER_GENERAL, "Inialize boss %u state as %u.", id, (uint32)state);
+ //TC_LOG_ERROR(LOG_FILTER_GENERAL, "Inialize boss %u state as %u.", id, (uint32)state);
return false;
}
else
@@ -270,7 +270,7 @@ void InstanceScript::DoUseDoorOrButton(uint64 uiGuid, uint32 uiWithRestoreTime,
go->ResetDoorOrButton();
}
else
- sLog->outError(LOG_FILTER_GENERAL, "SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", go->GetEntry(), go->GetGoType());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "SD2: Script call DoUseDoorOrButton, but gameobject entry %u is type %u.", go->GetEntry(), go->GetGoType());
}
}
@@ -301,7 +301,7 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData)
player->SendUpdateWorldState(uiStateId, uiStateData);
}
else
- sLog->outDebug(LOG_FILTER_TSCR, "DoUpdateWorldState attempt send data but no players in map.");
+ TC_LOG_DEBUG(LOG_FILTER_TSCR, "DoUpdateWorldState attempt send data but no players in map.");
}
// Send Notify to all players in instance
@@ -387,7 +387,7 @@ void InstanceScript::DoCastSpellOnPlayers(uint32 spell)
bool InstanceScript::CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/ /*= NULL*/, uint32 /*miscvalue1*/ /*= 0*/)
{
- sLog->outError(LOG_FILTER_GENERAL, "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Achievement system call InstanceScript::CheckAchievementCriteriaMeet but instance script for map %u not have implementation for achievement criteria %u",
instance->GetId(), criteria_id);
return false;
}
@@ -442,7 +442,7 @@ void InstanceScript::UpdateEncounterState(EncounterCreditType type, uint32 credi
if (encounter->lastEncounterDungeon)
{
dungeonId = encounter->lastEncounterDungeon;
- sLog->outDebug(LOG_FILTER_LFG, "UpdateEncounterState: Instance %s (instanceId %u) completed encounter %s. Credit Dungeon: %u", instance->GetMapName(), instance->GetInstanceId(), encounter->dbcEntry->encounterName[0], dungeonId);
+ TC_LOG_DEBUG(LOG_FILTER_LFG, "UpdateEncounterState: Instance %s (instanceId %u) completed encounter %s. Credit Dungeon: %u", instance->GetMapName(), instance->GetInstanceId(), encounter->dbcEntry->encounterName[0], dungeonId);
break;
}
}
diff --git a/src/server/game/Instances/InstanceScript.h b/src/server/game/Instances/InstanceScript.h
index 609e318c82c..1e349207b2f 100644
--- a/src/server/game/Instances/InstanceScript.h
+++ b/src/server/game/Instances/InstanceScript.h
@@ -25,11 +25,11 @@
//#include "GameObject.h"
//#include "Map.h"
-#define OUT_SAVE_INST_DATA sLog->outDebug(LOG_FILTER_TSCR, "Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
-#define OUT_SAVE_INST_DATA_COMPLETE sLog->outDebug(LOG_FILTER_TSCR, "Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
-#define OUT_LOAD_INST_DATA(a) sLog->outDebug(LOG_FILTER_TSCR, "Loading Instance Data for Instance %s (Map %d, Instance Id %d). Input is '%s'", instance->GetMapName(), instance->GetId(), instance->GetInstanceId(), a)
-#define OUT_LOAD_INST_DATA_COMPLETE sLog->outDebug(LOG_FILTER_TSCR, "Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
-#define OUT_LOAD_INST_DATA_FAIL sLog->outError(LOG_FILTER_TSCR, "Unable to load Instance Data for Instance %s (Map %d, Instance Id: %d).", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
+#define OUT_SAVE_INST_DATA TC_LOG_DEBUG(LOG_FILTER_TSCR, "Saving Instance Data for Instance %s (Map %d, Instance Id %d)", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
+#define OUT_SAVE_INST_DATA_COMPLETE TC_LOG_DEBUG(LOG_FILTER_TSCR, "Saving Instance Data for Instance %s (Map %d, Instance Id %d) completed.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
+#define OUT_LOAD_INST_DATA(a) TC_LOG_DEBUG(LOG_FILTER_TSCR, "Loading Instance Data for Instance %s (Map %d, Instance Id %d). Input is '%s'", instance->GetMapName(), instance->GetId(), instance->GetInstanceId(), a)
+#define OUT_LOAD_INST_DATA_COMPLETE TC_LOG_DEBUG(LOG_FILTER_TSCR, "Instance Data Load for Instance %s (Map %d, Instance Id: %d) is complete.", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
+#define OUT_LOAD_INST_DATA_FAIL TC_LOG_ERROR(LOG_FILTER_TSCR, "Unable to load Instance Data for Instance %s (Map %d, Instance Id: %d).", instance->GetMapName(), instance->GetId(), instance->GetInstanceId())
class Map;
class Unit;
diff --git a/src/server/game/Loot/LootMgr.cpp b/src/server/game/Loot/LootMgr.cpp
index fcef203738a..5765d64ce60 100644
--- a/src/server/game/Loot/LootMgr.cpp
+++ b/src/server/game/Loot/LootMgr.cpp
@@ -154,10 +154,16 @@ uint32 LootStore::LoadLootTable()
if (maxcount > std::numeric_limits<uint8>::max())
{
- sLog->outError(LOG_FILTER_SQL, "Table '%s' entry %d item %d: maxcount value (%u) to large. must be less %u - skipped", GetName(), entry, item, maxcount, std::numeric_limits<uint8>::max());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table '%s' entry %d item %d: maxcount value (%u) to large. must be less %u - skipped", GetName(), entry, item, maxcount, std::numeric_limits<uint8>::max());
continue; // error already printed to log/console.
}
+ if (group >= 1 << 7) // it stored in 7 bit field
+ {
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table '%s' entry %d item %d: group (%u) must be less %u - skipped", GetName(), entry, item, group, 1 << 7);
+ return false;
+ }
+
LootStoreItem* storeitem = new LootStoreItem(item, chanceOrQuestChance, lootmode, group, mincountOrRef, maxcount);
if (!storeitem->IsValid(*this, entry)) // Validity checks
@@ -261,12 +267,12 @@ void LootStore::ReportUnusedIds(LootIdSet const& lootIdSet) const
{
// all still listed ids isn't referenced
for (LootIdSet::const_iterator itr = lootIdSet.begin(); itr != lootIdSet.end(); ++itr)
- sLog->outError(LOG_FILTER_SQL, "Table '%s' entry %d isn't %s and not referenced from loot, and then useless.", GetName(), *itr, GetEntryName());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table '%s' entry %d isn't %s and not referenced from loot, and then useless.", GetName(), *itr, GetEntryName());
}
void LootStore::ReportNotExistedId(uint32 id) const
{
- sLog->outError(LOG_FILTER_SQL, "Table '%s' entry %d (%s) does not exist but used as loot id in DB.", GetName(), id, GetEntryName());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table '%s' entry %d (%s) does not exist but used as loot id in DB.", GetName(), id, GetEntryName());
}
//
@@ -293,15 +299,9 @@ bool LootStoreItem::Roll(bool rate) const
// Checks correctness of values
bool LootStoreItem::IsValid(LootStore const& store, uint32 entry) const
{
- if (group >= 1 << 7) // it stored in 7 bit field
- {
- sLog->outError(LOG_FILTER_SQL, "Table '%s' entry %d item %d: group (%u) must be less %u - skipped", store.GetName(), entry, itemid, group, 1 << 7);
- return false;
- }
-
if (mincountOrRef == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Table '%s' entry %d item %d: wrong mincountOrRef (%d) - skipped", store.GetName(), entry, itemid, mincountOrRef);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table '%s' entry %d item %d: wrong mincountOrRef (%d) - skipped", store.GetName(), entry, itemid, mincountOrRef);
return false;
}
@@ -310,36 +310,36 @@ bool LootStoreItem::IsValid(LootStore const& store, uint32 entry) const
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemid);
if (!proto)
{
- sLog->outError(LOG_FILTER_SQL, "Table '%s' entry %d item %d: item entry not listed in `item_template` - skipped", store.GetName(), entry, itemid);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table '%s' entry %d item %d: item entry not listed in `item_template` - skipped", store.GetName(), entry, itemid);
return false;
}
if (chance == 0 && group == 0) // Zero chance is allowed for grouped entries only
{
- sLog->outError(LOG_FILTER_SQL, "Table '%s' entry %d item %d: equal-chanced grouped entry, but group not defined - skipped", store.GetName(), entry, itemid);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table '%s' entry %d item %d: equal-chanced grouped entry, but group not defined - skipped", store.GetName(), entry, itemid);
return false;
}
if (chance != 0 && chance < 0.000001f) // loot with low chance
{
- sLog->outError(LOG_FILTER_SQL, "Table '%s' entry %d item %d: low chance (%f) - skipped",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table '%s' entry %d item %d: low chance (%f) - skipped",
store.GetName(), entry, itemid, chance);
return false;
}
if (maxcount < mincountOrRef) // wrong max count
{
- sLog->outError(LOG_FILTER_SQL, "Table '%s' entry %d item %d: max count (%u) less that min count (%i) - skipped", store.GetName(), entry, itemid, int32(maxcount), mincountOrRef);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table '%s' entry %d item %d: max count (%u) less that min count (%i) - skipped", store.GetName(), entry, itemid, int32(maxcount), mincountOrRef);
return false;
}
}
else // mincountOrRef < 0
{
if (needs_quest)
- sLog->outError(LOG_FILTER_SQL, "Table '%s' entry %d item %d: quest chance will be treated as non-quest chance", store.GetName(), entry, itemid);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table '%s' entry %d item %d: quest chance will be treated as non-quest chance", store.GetName(), entry, itemid);
else if (chance == 0) // no chance for the reference
{
- sLog->outError(LOG_FILTER_SQL, "Table '%s' entry %d item %d: zero chance is specified for a reference, skipped", store.GetName(), entry, itemid);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table '%s' entry %d item %d: zero chance is specified for a reference, skipped", store.GetName(), entry, itemid);
return false;
}
}
@@ -449,7 +449,7 @@ bool Loot::FillLoot(uint32 lootId, LootStore const& store, Player* lootOwner, bo
if (!tab)
{
if (!noEmptyError)
- sLog->outError(LOG_FILTER_SQL, "Table '%s' loot id #%u used but it doesn't have records.", store.GetName(), lootId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table '%s' loot id #%u used but it doesn't have records.", store.GetName(), lootId);
return false;
}
@@ -1186,10 +1186,10 @@ void LootTemplate::LootGroup::Verify(LootStore const& lootstore, uint32 id, uint
{
float chance = RawTotalChance();
if (chance > 101.0f) /// @todo replace with 100% when DBs will be ready
- sLog->outError(LOG_FILTER_SQL, "Table '%s' entry %u group %d has total chance > 100%% (%f)", lootstore.GetName(), id, group_id, chance);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table '%s' entry %u group %d has total chance > 100%% (%f)", lootstore.GetName(), id, group_id, chance);
if (chance >= 100.0f && !EqualChanced.empty())
- sLog->outError(LOG_FILTER_SQL, "Table '%s' entry %u group %d has items with chance=0%% but group total chance >= 100%% (%f)", lootstore.GetName(), id, group_id, chance);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Table '%s' entry %u group %d has items with chance=0%% but group total chance >= 100%% (%f)", lootstore.GetName(), id, group_id, chance);
}
void LootTemplate::LootGroup::CheckLootRefs(LootTemplateMap const& /*store*/, LootIdSet* ref_set) const
@@ -1428,7 +1428,7 @@ bool LootTemplate::addConditionItem(Condition* cond)
{
if (!cond || !cond->isLoaded())//should never happen, checked at loading
{
- sLog->outError(LOG_FILTER_LOOT, "LootTemplate::addConditionItem: condition is null");
+ TC_LOG_ERROR(LOG_FILTER_LOOT, "LootTemplate::addConditionItem: condition is null");
return false;
}
@@ -1493,7 +1493,7 @@ bool LootTemplate::isReference(uint32 id)
void LoadLootTemplates_Creature()
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading creature loot templates...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading creature loot templates...");
uint32 oldMSTime = getMSTime();
@@ -1520,14 +1520,14 @@ void LoadLootTemplates_Creature()
LootTemplates_Creature.ReportUnusedIds(lootIdSet);
if (count)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature loot templates. DB table `creature_loot_template` is empty");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creature loot templates. DB table `creature_loot_template` is empty");
}
void LoadLootTemplates_Disenchant()
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading disenchanting loot templates...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading disenchanting loot templates...");
uint32 oldMSTime = getMSTime();
@@ -1553,14 +1553,14 @@ void LoadLootTemplates_Disenchant()
LootTemplates_Disenchant.ReportUnusedIds(lootIdSet);
if (count)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u disenchanting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u disenchanting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 disenchanting loot templates. DB table `disenchant_loot_template` is empty");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 disenchanting loot templates. DB table `disenchant_loot_template` is empty");
}
void LoadLootTemplates_Fishing()
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading fishing loot templates...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading fishing loot templates...");
uint32 oldMSTime = getMSTime();
@@ -1577,14 +1577,14 @@ void LoadLootTemplates_Fishing()
LootTemplates_Fishing.ReportUnusedIds(lootIdSet);
if (count)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u fishing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u fishing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 fishing loot templates. DB table `fishing_loot_template` is empty");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 fishing loot templates. DB table `fishing_loot_template` is empty");
}
void LoadLootTemplates_Gameobject()
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading gameobject loot templates...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading gameobject loot templates...");
uint32 oldMSTime = getMSTime();
@@ -1611,14 +1611,14 @@ void LoadLootTemplates_Gameobject()
LootTemplates_Gameobject.ReportUnusedIds(lootIdSet);
if (count)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u gameobject loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u gameobject loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gameobject loot templates. DB table `gameobject_loot_template` is empty");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gameobject loot templates. DB table `gameobject_loot_template` is empty");
}
void LoadLootTemplates_Item()
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading item loot templates...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading item loot templates...");
uint32 oldMSTime = getMSTime();
@@ -1635,14 +1635,14 @@ void LoadLootTemplates_Item()
LootTemplates_Item.ReportUnusedIds(lootIdSet);
if (count)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u item loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u item loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 item loot templates. DB table `item_loot_template` is empty");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 item loot templates. DB table `item_loot_template` is empty");
}
void LoadLootTemplates_Milling()
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading milling loot templates...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading milling loot templates...");
uint32 oldMSTime = getMSTime();
@@ -1664,14 +1664,14 @@ void LoadLootTemplates_Milling()
LootTemplates_Milling.ReportUnusedIds(lootIdSet);
if (count)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u milling loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u milling loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 milling loot templates. DB table `milling_loot_template` is empty");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 milling loot templates. DB table `milling_loot_template` is empty");
}
void LoadLootTemplates_Pickpocketing()
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading pickpocketing loot templates...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading pickpocketing loot templates...");
uint32 oldMSTime = getMSTime();
@@ -1698,14 +1698,14 @@ void LoadLootTemplates_Pickpocketing()
LootTemplates_Pickpocketing.ReportUnusedIds(lootIdSet);
if (count)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u pickpocketing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u pickpocketing loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 pickpocketing loot templates. DB table `pickpocketing_loot_template` is empty");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 pickpocketing loot templates. DB table `pickpocketing_loot_template` is empty");
}
void LoadLootTemplates_Prospecting()
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading prospecting loot templates...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading prospecting loot templates...");
uint32 oldMSTime = getMSTime();
@@ -1727,14 +1727,14 @@ void LoadLootTemplates_Prospecting()
LootTemplates_Prospecting.ReportUnusedIds(lootIdSet);
if (count)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u prospecting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u prospecting loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 prospecting loot templates. DB table `prospecting_loot_template` is empty");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 prospecting loot templates. DB table `prospecting_loot_template` is empty");
}
void LoadLootTemplates_Mail()
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading mail loot templates...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading mail loot templates...");
uint32 oldMSTime = getMSTime();
@@ -1751,14 +1751,14 @@ void LoadLootTemplates_Mail()
LootTemplates_Mail.ReportUnusedIds(lootIdSet);
if (count)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u mail loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u mail loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 mail loot templates. DB table `mail_loot_template` is empty");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 mail loot templates. DB table `mail_loot_template` is empty");
}
void LoadLootTemplates_Skinning()
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading skinning loot templates...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading skinning loot templates...");
uint32 oldMSTime = getMSTime();
@@ -1785,14 +1785,14 @@ void LoadLootTemplates_Skinning()
LootTemplates_Skinning.ReportUnusedIds(lootIdSet);
if (count)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u skinning loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u skinning loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 skinning loot templates. DB table `skinning_loot_template` is empty");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 skinning loot templates. DB table `skinning_loot_template` is empty");
}
void LoadLootTemplates_Spell()
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading spell loot templates...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading spell loot templates...");
uint32 oldMSTime = getMSTime();
@@ -1827,14 +1827,14 @@ void LoadLootTemplates_Spell()
LootTemplates_Spell.ReportUnusedIds(lootIdSet);
if (count)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell loot templates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell loot templates. DB table `spell_loot_template` is empty");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell loot templates. DB table `spell_loot_template` is empty");
}
void LoadLootTemplates_Reference()
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading reference loot templates...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading reference loot templates...");
uint32 oldMSTime = getMSTime();
@@ -1857,5 +1857,5 @@ void LoadLootTemplates_Reference()
// output error for any still listed ids (not referenced from any loot table)
LootTemplates_Reference.ReportUnusedIds(lootIdSet);
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded refence loot templates in %u ms", GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded refence loot templates in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index 8e7d863f3d7..2526364cef6 100644
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -51,7 +51,7 @@ MailSender::MailSender(Object* sender, MailStationery stationery) : m_stationery
default:
m_messageType = MAIL_NORMAL;
m_senderId = 0; // will show mail from not existed player
- sLog->outError(LOG_FILTER_GENERAL, "MailSender::MailSender - Mail have unexpected sender typeid (%u)", sender->GetTypeId());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "MailSender::MailSender - Mail have unexpected sender typeid (%u)", sender->GetTypeId());
break;
}
}
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 98f0159ddb9..d59f475f300 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -79,14 +79,14 @@ bool Map::ExistMap(uint32 mapid, int gx, int gy)
FILE* pf = fopen(fileName, "rb");
if (!pf)
- sLog->outError(LOG_FILTER_MAPS, "Map file '%s': does not exist!", fileName);
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "Map file '%s': does not exist!", fileName);
else
{
map_fileheader header;
if (fread(&header, sizeof(header), 1, pf) == 1)
{
if (header.mapMagic.asUInt != MapMagic.asUInt || header.versionMagic.asUInt != MapVersionMagic.asUInt)
- sLog->outError(LOG_FILTER_MAPS, "Map file '%s' is from an incompatible map version (%.*s %.*s), %.*s %.*s is expected. Please recreate using the mapextractor.",
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "Map file '%s' is from an incompatible map version (%.*s %.*s), %.*s %.*s is expected. Please recreate using the mapextractor.",
fileName, 4, header.mapMagic.asChar, 4, header.versionMagic.asChar, 4, MapMagic.asChar, 4, MapVersionMagic.asChar);
else
ret = true;
@@ -108,7 +108,7 @@ bool Map::ExistVMap(uint32 mapid, int gx, int gy)
if (!exists)
{
std::string name = vmgr->getDirFileName(mapid, gx, gy);
- sLog->outError(LOG_FILTER_MAPS, "VMap file '%s' is missing or points to wrong version of vmap file. Redo vmaps with latest version of vmap_assembler.exe.", (sWorld->GetDataPath()+"vmaps/"+name).c_str());
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "VMap file '%s' is missing or points to wrong version of vmap file. Redo vmaps with latest version of vmap_assembler.exe.", (sWorld->GetDataPath()+"vmaps/"+name).c_str());
return false;
}
}
@@ -122,9 +122,9 @@ void Map::LoadMMap(int gx, int gy)
bool mmapLoadResult = MMAP::MMapFactory::createOrGetMMapManager()->loadMap((sWorld->GetDataPath() + "mmaps").c_str(), GetId(), gx, gy);
if (mmapLoadResult)
- sLog->outInfo(LOG_FILTER_MAPS, "MMAP loaded name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
+ TC_LOG_INFO(LOG_FILTER_MAPS, "MMAP loaded name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
else
- sLog->outInfo(LOG_FILTER_MAPS, "Could not load MMAP name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
+ TC_LOG_INFO(LOG_FILTER_MAPS, "Could not load MMAP name:%s, id:%d, x:%d, y:%d (mmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
}
void Map::LoadVMap(int gx, int gy)
@@ -134,13 +134,13 @@ void Map::LoadVMap(int gx, int gy)
switch (vmapLoadResult)
{
case VMAP::VMAP_LOAD_RESULT_OK:
- sLog->outInfo(LOG_FILTER_MAPS, "VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
+ TC_LOG_INFO(LOG_FILTER_MAPS, "VMAP loaded name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
break;
case VMAP::VMAP_LOAD_RESULT_ERROR:
- sLog->outInfo(LOG_FILTER_MAPS, "Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
+ TC_LOG_INFO(LOG_FILTER_MAPS, "Could not load VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
break;
case VMAP::VMAP_LOAD_RESULT_IGNORED:
- sLog->outDebug(LOG_FILTER_MAPS, "Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Ignored VMAP name:%s, id:%d, x:%d, y:%d (vmap rep.: x:%d, y:%d)", GetMapName(), GetId(), gx, gy, gx, gy);
break;
}
}
@@ -167,7 +167,7 @@ void Map::LoadMap(int gx, int gy, bool reload)
//map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
if (GridMaps[gx][gy])
{
- sLog->outInfo(LOG_FILTER_MAPS, "Unloading previously loaded map %u before reloading.", GetId());
+ TC_LOG_INFO(LOG_FILTER_MAPS, "Unloading previously loaded map %u before reloading.", GetId());
sScriptMgr->OnUnloadGridMap(this, GridMaps[gx][gy], gx, gy);
delete (GridMaps[gx][gy]);
@@ -179,11 +179,11 @@ void Map::LoadMap(int gx, int gy, bool reload)
int len = sWorld->GetDataPath().length() + strlen("maps/%03u%02u%02u.map") + 1;
tmp = new char[len];
snprintf(tmp, len, (char *)(sWorld->GetDataPath() + "maps/%03u%02u%02u.map").c_str(), GetId(), gx, gy);
- sLog->outInfo(LOG_FILTER_MAPS, "Loading map %s", tmp);
+ TC_LOG_INFO(LOG_FILTER_MAPS, "Loading map %s", tmp);
// loading data
GridMaps[gx][gy] = new GridMap();
if (!GridMaps[gx][gy]->loadData(tmp))
- sLog->outError(LOG_FILTER_MAPS, "Error loading map file: \n %s\n", tmp);
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "Error loading map file: \n %s\n", tmp);
delete[] tmp;
sScriptMgr->OnLoadGridMap(this, GridMaps[gx][gy], gx, gy);
@@ -276,7 +276,7 @@ void Map::SwitchGridContainers(Creature* obj, bool on)
CellCoord p = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
if (!p.IsCoordValid())
{
- sLog->outError(LOG_FILTER_MAPS, "Map::SwitchGridContainers: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "Map::SwitchGridContainers: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
return;
}
@@ -284,7 +284,7 @@ void Map::SwitchGridContainers(Creature* obj, bool on)
if (!IsGridLoaded(GridCoord(cell.data.Part.grid_x, cell.data.Part.grid_y)))
return;
- sLog->outDebug(LOG_FILTER_MAPS, "Switch object " UI64FMTD " from grid[%u, %u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Switch object " UI64FMTD " from grid[%u, %u] %u", obj->GetGUID(), cell.data.Part.grid_x, cell.data.Part.grid_y, on);
NGridType *ngrid = getNGrid(cell.GridX(), cell.GridY());
ASSERT(ngrid != NULL);
@@ -331,7 +331,7 @@ void Map::EnsureGridCreated_i(const GridCoord &p)
{
if (!getNGrid(p.x_coord, p.y_coord))
{
- sLog->outDebug(LOG_FILTER_MAPS, "Creating grid[%u, %u] for map %u instance %u", p.x_coord, p.y_coord, GetId(), i_InstanceId);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Creating grid[%u, %u] for map %u instance %u", p.x_coord, p.y_coord, GetId(), i_InstanceId);
setNGrid(new NGridType(p.x_coord*MAX_NUMBER_OF_GRIDS + p.y_coord, p.x_coord, p.y_coord, i_gridExpiry, sWorld->getBoolConfig(CONFIG_GRID_UNLOAD)),
p.x_coord, p.y_coord);
@@ -360,7 +360,7 @@ void Map::EnsureGridLoadedForActiveObject(const Cell &cell, WorldObject* object)
// refresh grid state & timer
if (grid->GetGridState() != GRID_STATE_ACTIVE)
{
- sLog->outDebug(LOG_FILTER_MAPS, "Active object "UI64FMTD" triggers loading of grid [%u, %u] on map %u", object->GetGUID(), cell.GridX(), cell.GridY(), GetId());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Active object "UI64FMTD" triggers loading of grid [%u, %u] on map %u", object->GetGUID(), cell.GridX(), cell.GridY(), GetId());
ResetGridExpiry(*grid, 0.1f);
grid->SetGridState(GRID_STATE_ACTIVE);
}
@@ -375,7 +375,7 @@ bool Map::EnsureGridLoaded(const Cell &cell)
ASSERT(grid != NULL);
if (!isGridObjectDataLoaded(cell.GridX(), cell.GridY()))
{
- sLog->outDebug(LOG_FILTER_MAPS, "Loading grid[%u, %u] for map %u instance %u", cell.GridX(), cell.GridY(), GetId(), i_InstanceId);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Loading grid[%u, %u] for map %u instance %u", cell.GridX(), cell.GridY(), GetId(), i_InstanceId);
setGridObjectDataLoaded(true, cell.GridX(), cell.GridY());
@@ -401,7 +401,7 @@ bool Map::AddPlayerToMap(Player* player)
CellCoord cellCoord = Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY());
if (!cellCoord.IsCoordValid())
{
- sLog->outError(LOG_FILTER_MAPS, "Map::Add: Player (GUID: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "Map::Add: Player (GUID: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
return false;
}
@@ -453,7 +453,7 @@ bool Map::AddToMap(T *obj)
ASSERT(cellCoord.IsCoordValid());
if (!cellCoord.IsCoordValid())
{
- sLog->outError(LOG_FILTER_MAPS, "Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord);
return false; //Should delete object
}
@@ -463,7 +463,7 @@ bool Map::AddToMap(T *obj)
else
EnsureGridCreated(GridCoord(cell.GridX(), cell.GridY()));
AddToGrid(obj, cell);
- sLog->outDebug(LOG_FILTER_MAPS, "Object %u enters grid[%u, %u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Object %u enters grid[%u, %u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
//Must already be set before AddToMap. Usually during obj->Create.
//obj->SetMap(this);
@@ -672,6 +672,8 @@ void Map::ProcessRelocationNotifies(const uint32 diff)
void Map::RemovePlayerFromMap(Player* player, bool remove)
{
+ sScriptMgr->OnPlayerLeaveMap(this, player);
+
player->RemoveFromWorld();
SendRemoveTransports(player);
@@ -682,11 +684,7 @@ void Map::RemovePlayerFromMap(Player* player, bool remove)
ASSERT(remove); //maybe deleted in logoutplayer when player is not in a map
if (remove)
- {
DeleteFromWorld(player);
-
- sScriptMgr->OnPlayerLeaveMap(this, player);
- }
}
template<class T>
@@ -729,7 +727,7 @@ void Map::PlayerRelocation(Player* player, float x, float y, float z, float orie
if (old_cell.DiffGrid(new_cell) || old_cell.DiffCell(new_cell))
{
- sLog->outDebug(LOG_FILTER_MAPS, "Player %s relocation grid[%u, %u]cell[%u, %u]->grid[%u, %u]cell[%u, %u]", player->GetName().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Player %s relocation grid[%u, %u]cell[%u, %u]->grid[%u, %u]cell[%u, %u]", player->GetName().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
player->RemoveFromGrid();
@@ -762,7 +760,7 @@ void Map::CreatureRelocation(Creature* creature, float x, float y, float z, floa
if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell))
{
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", creature->GetGUIDLow(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
AddCreatureToMoveList(creature, x, y, z, ang);
// in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList
@@ -833,7 +831,7 @@ void Map::MoveAllCreaturesInMoveList()
{
// ... or unload (if respawn grid also not loaded)
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.", c->GetGUIDLow(), c->GetEntry());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.", c->GetGUIDLow(), c->GetEntry());
#endif
//AddObjectToRemoveList(Pet*) should only be called in Pet::Remove
//This may happen when a player just logs in and a pet moves to a nearby unloaded cell
@@ -861,7 +859,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
if (old_cell.DiffCell(new_cell))
{
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY());
#endif
c->RemoveFromGrid();
@@ -870,7 +868,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
else
{
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved in same grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved in same grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
#endif
}
@@ -883,7 +881,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
EnsureGridLoadedForActiveObject(new_cell, c);
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
c->RemoveFromGrid();
@@ -896,7 +894,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
if (IsGridLoaded(GridCoord(new_cell.GridX(), new_cell.GridY())))
{
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
c->RemoveFromGrid();
@@ -908,7 +906,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell)
// fail to move: normal creature attempt move to unloaded grid
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
return false;
}
@@ -927,7 +925,7 @@ bool Map::CreatureRespawnRelocation(Creature* c, bool diffGridOnly)
c->GetMotionMaster()->Clear();
#ifdef TRINITY_DEBUG
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to respawn grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to respawn grid[%u, %u]cell[%u, %u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
#endif
// teleport it to respawn point (like normal respawn if player see)
@@ -959,7 +957,7 @@ bool Map::UnloadGrid(NGridType& ngrid, bool unloadAll)
return false;
}
- sLog->outDebug(LOG_FILTER_MAPS, "Unloading grid[%u, %u] for map %u", x, y, GetId());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Unloading grid[%u, %u] for map %u", x, y, GetId());
if (!unloadAll)
{
@@ -1016,7 +1014,7 @@ bool Map::UnloadGrid(NGridType& ngrid, bool unloadAll)
GridMaps[gx][gy] = NULL;
}
- sLog->outDebug(LOG_FILTER_MAPS, "Unloading grid[%u, %u] for map %u finished", x, y, GetId());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Unloading grid[%u, %u] for map %u finished", x, y, GetId());
return true;
}
@@ -1030,7 +1028,7 @@ void Map::RemoveAllPlayers()
if (!player->IsBeingTeleportedFar())
{
// this is happening for bg
- sLog->outError(LOG_FILTER_MAPS, "Map::UnloadAll: player %s is still in map %u during unload, this should not happen!", player->GetName().c_str(), GetId());
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "Map::UnloadAll: player %s is still in map %u during unload, this should not happen!", player->GetName().c_str(), GetId());
player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, player->GetOrientation());
}
}
@@ -1103,21 +1101,21 @@ bool GridMap::loadData(char* filename)
// load up area data
if (header.areaMapOffset && !loadAreaData(in, header.areaMapOffset, header.areaMapSize))
{
- sLog->outError(LOG_FILTER_MAPS, "Error loading map area data\n");
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "Error loading map area data\n");
fclose(in);
return false;
}
// load up height data
if (header.heightMapOffset && !loadHeightData(in, header.heightMapOffset, header.heightMapSize))
{
- sLog->outError(LOG_FILTER_MAPS, "Error loading map height data\n");
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "Error loading map height data\n");
fclose(in);
return false;
}
// load up liquid data
if (header.liquidMapOffset && !loadLiquidData(in, header.liquidMapOffset, header.liquidMapSize))
{
- sLog->outError(LOG_FILTER_MAPS, "Error loading map liquids data\n");
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "Error loading map liquids data\n");
fclose(in);
return false;
}
@@ -1125,7 +1123,7 @@ bool GridMap::loadData(char* filename)
return true;
}
- sLog->outError(LOG_FILTER_MAPS, "Map file '%s' is from an incompatible map version (%.*s %.*s), %.*s %.*s is expected. Please recreate using the mapextractor.",
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "Map file '%s' is from an incompatible map version (%.*s %.*s), %.*s %.*s is expected. Please recreate using the mapextractor.",
filename, 4, header.mapMagic.asChar, 4, header.versionMagic.asChar, 4, MapMagic.asChar, 4, MapVersionMagic.asChar);
fclose(in);
return false;
@@ -1716,7 +1714,7 @@ bool Map::IsOutdoors(float x, float y, float z) const
WMOAreaTableEntry const* wmoEntry= GetWMOAreaTableEntryByTripple(rootId, adtId, groupId);
if (wmoEntry)
{
- sLog->outDebug(LOG_FILTER_MAPS, "Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Got WMOAreaTableEntry! flag %u, areaid %u", wmoEntry->Flags, wmoEntry->areaId);
atEntry = GetAreaEntryByAreaID(wmoEntry->areaId);
}
return IsOutdoorWMO(mogpFlags, adtId, rootId, groupId, wmoEntry, atEntry);
@@ -1797,7 +1795,7 @@ ZLiquidStatus Map::getLiquidStatus(float x, float y, float z, uint8 ReqLiquidTyp
uint32 liquid_type = 0;
if (vmgr->GetLiquidLevel(GetId(), x, y, z, ReqLiquidType, liquid_level, ground_level, liquid_type))
{
- sLog->outDebug(LOG_FILTER_MAPS, "getLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "getLiquidStatus(): vmap liquid level: %f ground: %f type: %u", liquid_level, ground_level, liquid_type);
// Check water level and ground level
if (liquid_level > ground_level && z > ground_level - 2)
{
@@ -1963,7 +1961,7 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const
Cell xy_cell(c->GetPositionX(), c->GetPositionY());
if (xy_cell != cur_cell)
{
- sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u) X: %f Y: %f (%s) is in grid[%u, %u]cell[%u, %u] instead of grid[%u, %u]cell[%u, %u]",
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Creature (GUID: %u) X: %f Y: %f (%s) is in grid[%u, %u]cell[%u, %u] instead of grid[%u, %u]cell[%u, %u]",
c->GetGUIDLow(),
c->GetPositionX(), c->GetPositionY(), (moved ? "final" : "original"),
cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(),
@@ -2003,7 +2001,7 @@ void Map::UpdateObjectsVisibilityFor(Player* player, Cell cell, CellCoord cellpa
void Map::SendInitSelf(Player* player)
{
- sLog->outInfo(LOG_FILTER_MAPS, "Creating player data for himself %u", player->GetGUIDLow());
+ TC_LOG_INFO(LOG_FILTER_MAPS, "Creating player data for himself %u", player->GetGUIDLow());
UpdateData data;
@@ -2087,7 +2085,7 @@ inline void Map::setNGrid(NGridType *grid, uint32 x, uint32 y)
{
if (x >= MAX_NUMBER_OF_GRIDS || y >= MAX_NUMBER_OF_GRIDS)
{
- sLog->outError(LOG_FILTER_MAPS, "map::setNGrid() Invalid grid coordinates found: %d, %d!", x, y);
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "map::setNGrid() Invalid grid coordinates found: %d, %d!", x, y);
ASSERT(false);
}
i_grids[x][y] = grid;
@@ -2119,7 +2117,7 @@ void Map::AddObjectToRemoveList(WorldObject* obj)
obj->CleanupsBeforeDelete(false); // remove or simplify at least cross referenced links
i_objectsToRemove.insert(obj);
- //sLog->outDebug(LOG_FILTER_MAPS, "Object (GUID: %u TypeId: %u) added to removing list.", obj->GetGUIDLow(), obj->GetTypeId());
+ //TC_LOG_DEBUG(LOG_FILTER_MAPS, "Object (GUID: %u TypeId: %u) added to removing list.", obj->GetGUIDLow(), obj->GetTypeId());
}
void Map::AddObjectToSwitchList(WorldObject* obj, bool on)
@@ -2148,7 +2146,7 @@ void Map::RemoveAllObjectsInRemoveList()
SwitchGridContainers(obj->ToCreature(), on);
}
- //sLog->outDebug(LOG_FILTER_MAPS, "Object remover 1 check.");
+ //TC_LOG_DEBUG(LOG_FILTER_MAPS, "Object remover 1 check.");
while (!i_objectsToRemove.empty())
{
std::set<WorldObject*>::iterator itr = i_objectsToRemove.begin();
@@ -2160,7 +2158,7 @@ void Map::RemoveAllObjectsInRemoveList()
{
Corpse* corpse = ObjectAccessor::GetCorpse(*obj, obj->GetGUID());
if (!corpse)
- sLog->outError(LOG_FILTER_MAPS, "Tried to delete corpse/bones %u that is not in map.", obj->GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "Tried to delete corpse/bones %u that is not in map.", obj->GetGUIDLow());
else
RemoveFromMap(corpse, true);
break;
@@ -2178,14 +2176,14 @@ void Map::RemoveAllObjectsInRemoveList()
RemoveFromMap(obj->ToCreature(), true);
break;
default:
- sLog->outError(LOG_FILTER_MAPS, "Non-grid object (TypeId: %u) is in grid object remove list, ignored.", obj->GetTypeId());
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "Non-grid object (TypeId: %u) is in grid object remove list, ignored.", obj->GetTypeId());
break;
}
i_objectsToRemove.erase(itr);
}
- //sLog->outDebug(LOG_FILTER_MAPS, "Object remover 2 check.");
+ //TC_LOG_DEBUG(LOG_FILTER_MAPS, "Object remover 2 check.");
}
uint32 Map::GetPlayersCountExceptGMs() const
@@ -2255,7 +2253,7 @@ void Map::AddToActive(Creature* c)
else
{
GridCoord p2 = Trinity::ComputeGridCoord(c->GetPositionX(), c->GetPositionY());
- sLog->outError(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) added to grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) added to grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
}
}
@@ -2276,7 +2274,7 @@ void Map::RemoveFromActive(Creature* c)
else
{
GridCoord p2 = Trinity::ComputeGridCoord(c->GetPositionX(), c->GetPositionY());
- sLog->outError(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) removed from grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "Active creature (GUID: %u Entry: %u) removed from grid[%u, %u] but spawn grid[%u, %u] was not loaded.",
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
}
}
@@ -2327,7 +2325,7 @@ bool InstanceMap::CanEnter(Player* player)
{
if (player->GetMapRef().getTarget() == this)
{
- sLog->outError(LOG_FILTER_MAPS, "InstanceMap::CanEnter - player %s(%u) already in map %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "InstanceMap::CanEnter - player %s(%u) already in map %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), GetId(), GetInstanceId(), GetSpawnMode());
ASSERT(false);
return false;
}
@@ -2340,7 +2338,7 @@ bool InstanceMap::CanEnter(Player* player)
uint32 maxPlayers = GetMaxPlayers();
if (GetPlayersCountExceptGMs() >= maxPlayers)
{
- sLog->outInfo(LOG_FILTER_MAPS, "MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName().c_str());
+ TC_LOG_INFO(LOG_FILTER_MAPS, "MAP: Instance '%u' of map '%s' cannot have more than '%u' players. Player '%s' rejected", GetInstanceId(), GetMapName(), maxPlayers, player->GetName().c_str());
player->SendTransferAborted(GetId(), TRANSFER_ABORT_MAX_PLAYERS);
return false;
}
@@ -2410,7 +2408,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
InstanceSave* mapSave = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
if (!mapSave)
{
- sLog->outInfo(LOG_FILTER_MAPS, "InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId());
+ TC_LOG_INFO(LOG_FILTER_MAPS, "InstanceMap::Add: creating instance save for map %d spawnmode %d with instance id %d", GetId(), GetSpawnMode(), GetInstanceId());
mapSave = sInstanceSaveMgr->AddInstanceSave(GetId(), GetInstanceId(), Difficulty(GetSpawnMode()), 0, true);
}
@@ -2421,7 +2419,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
// cannot enter other instances if bound permanently
if (playerBind->save != mapSave)
{
- sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is permanently bound to instance %s %d, %d, %d, %d, %d, %d but he is being put into instance %s %d, %d, %d, %d, %d, %d", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is permanently bound to instance %s %d, %d, %d, %d, %d, %d but he is being put into instance %s %d, %d, %d, %d, %d, %d", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
return false;
}
}
@@ -2433,9 +2431,9 @@ bool InstanceMap::AddPlayerToMap(Player* player)
InstanceGroupBind* groupBind = group->GetBoundInstance(this);
if (playerBind && playerBind->save != mapSave)
{
- sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is being put into instance %s %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is being put into instance %s %d, %d, %d, %d, %d, %d but he is in group %d and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(group->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
if (groupBind)
- sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: the group is bound to the instance %s %d, %d, %d, %d, %d, %d", GetMapName(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "InstanceMap::Add: the group is bound to the instance %s %d, %d, %d, %d, %d, %d", GetMapName(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
//ASSERT(false);
return false;
}
@@ -2447,15 +2445,15 @@ bool InstanceMap::AddPlayerToMap(Player* player)
// cannot jump to a different instance without resetting it
if (groupBind->save != mapSave)
{
- sLog->outError(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d but he is in group %d which is bound to instance %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(group->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d but he is in group %d which is bound to instance %d, %d, %d!", player->GetName().c_str(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(group->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
if (mapSave)
- sLog->outError(LOG_FILTER_MAPS, "MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
else
- sLog->outError(LOG_FILTER_MAPS, "MapSave NULL");
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "MapSave NULL");
if (groupBind->save)
- sLog->outError(LOG_FILTER_MAPS, "GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount());
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount());
else
- sLog->outError(LOG_FILTER_MAPS, "GroupBind save NULL");
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "GroupBind save NULL");
return false;
}
// if the group/leader is permanently bound to the instance
@@ -2487,7 +2485,7 @@ bool InstanceMap::AddPlayerToMap(Player* player)
// first player enters (no players yet)
SetResetSchedule(false);
- sLog->outInfo(LOG_FILTER_MAPS, "MAP: Player '%s' entered instance '%u' of map '%s'", player->GetName().c_str(), GetInstanceId(), GetMapName());
+ TC_LOG_INFO(LOG_FILTER_MAPS, "MAP: Player '%s' entered instance '%u' of map '%s'", player->GetName().c_str(), GetInstanceId(), GetMapName());
// initialize unload state
m_unloadTimer = 0;
m_resetAfterUnload = false;
@@ -2513,7 +2511,7 @@ void InstanceMap::Update(const uint32 t_diff)
void InstanceMap::RemovePlayerFromMap(Player* player, bool remove)
{
- sLog->outInfo(LOG_FILTER_MAPS, "MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map", player->GetName().c_str(), GetInstanceId(), GetMapName());
+ TC_LOG_INFO(LOG_FILTER_MAPS, "MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map", player->GetName().c_str(), GetInstanceId(), GetMapName());
//if last player set unload timer
if (!m_unloadTimer && m_mapRefManager.getSize() == 1)
m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld->getIntConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
@@ -2554,7 +2552,7 @@ void InstanceMap::CreateInstanceData(bool load)
i_data->SetCompletedEncountersMask(fields[1].GetUInt32());
if (data != "")
{
- sLog->outDebug(LOG_FILTER_MAPS, "Loading instance data for `%s` with id %u", sObjectMgr->GetScriptName(i_script_id), i_InstanceId);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Loading instance data for `%s` with id %u", sObjectMgr->GetScriptName(i_script_id), i_InstanceId);
i_data->Load(data.c_str());
}
}
@@ -2608,7 +2606,7 @@ void InstanceMap::PermBindAllPlayers(Player* source)
InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId());
if (!save)
{
- sLog->outError(LOG_FILTER_MAPS, "Cannot bind player (GUID: %u, Name: %s), because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", source->GetGUIDLow(), source->GetName().c_str(), source->GetMap()->GetMapName(), source->GetMapId(), GetInstanceId());
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "Cannot bind player (GUID: %u, Name: %s), because no instance save is available for instance map (Name: %s, Entry: %u, InstanceId: %u)!", source->GetGUIDLow(), source->GetName().c_str(), source->GetMap()->GetMapName(), source->GetMapId(), GetInstanceId());
return;
}
@@ -2662,7 +2660,7 @@ void InstanceMap::SetResetSchedule(bool on)
if (InstanceSave* save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId()))
sInstanceSaveMgr->ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), Difficulty(GetSpawnMode()), GetInstanceId()));
else
- sLog->outError(LOG_FILTER_MAPS, "InstanceMap::SetResetSchedule: cannot turn schedule %s, there is no save information for instance (map [id: %u, name: %s], instance id: %u, difficulty: %u)",
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "InstanceMap::SetResetSchedule: cannot turn schedule %s, there is no save information for instance (map [id: %u, name: %s], instance id: %u, difficulty: %u)",
on ? "on" : "off", GetId(), GetMapName(), GetInstanceId(), Difficulty(GetSpawnMode()));
}
}
@@ -2724,7 +2722,7 @@ bool BattlegroundMap::CanEnter(Player* player)
{
if (player->GetMapRef().getTarget() == this)
{
- sLog->outError(LOG_FILTER_MAPS, "BGMap::CanEnter - player %u is already in map!", player->GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "BGMap::CanEnter - player %u is already in map!", player->GetGUIDLow());
ASSERT(false);
return false;
}
@@ -2752,7 +2750,7 @@ bool BattlegroundMap::AddPlayerToMap(Player* player)
void BattlegroundMap::RemovePlayerFromMap(Player* player, bool remove)
{
- sLog->outInfo(LOG_FILTER_MAPS, "MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to another map", player->GetName().c_str(), GetInstanceId(), GetMapName());
+ TC_LOG_INFO(LOG_FILTER_MAPS, "MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to another map", player->GetName().c_str(), GetInstanceId(), GetMapName());
Map::RemovePlayerFromMap(player, remove);
}
diff --git a/src/server/game/Maps/MapInstanced.cpp b/src/server/game/Maps/MapInstanced.cpp
index 62fec9e4b20..385683d66af 100644
--- a/src/server/game/Maps/MapInstanced.cpp
+++ b/src/server/game/Maps/MapInstanced.cpp
@@ -193,20 +193,20 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave* save,
const MapEntry* entry = sMapStore.LookupEntry(GetId());
if (!entry)
{
- sLog->outError(LOG_FILTER_MAPS, "CreateInstance: no entry for map %d", GetId());
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "CreateInstance: no entry for map %d", GetId());
ASSERT(false);
}
const InstanceTemplate* iTemplate = sObjectMgr->GetInstanceTemplate(GetId());
if (!iTemplate)
{
- sLog->outError(LOG_FILTER_MAPS, "CreateInstance: no instance template for map %d", GetId());
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "CreateInstance: no instance template for map %d", GetId());
ASSERT(false);
}
// some instances only have one difficulty
GetDownscaledMapDifficultyData(GetId(), difficulty);
- sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
InstanceMap* map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this);
ASSERT(map->IsDungeon());
@@ -225,7 +225,7 @@ BattlegroundMap* MapInstanced::CreateBattleground(uint32 InstanceId, Battlegroun
// load/create a map
TRINITY_GUARD(ACE_Thread_Mutex, Lock);
- sLog->outDebug(LOG_FILTER_MAPS, "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "MapInstanced::CreateBattleground: map bg %d for %d created.", InstanceId, GetId());
PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(), bg->GetMinLevel());
diff --git a/src/server/game/Maps/MapManager.cpp b/src/server/game/Maps/MapManager.cpp
index 4c09db16bd5..e7b0b997f07 100644
--- a/src/server/game/Maps/MapManager.cpp
+++ b/src/server/game/Maps/MapManager.cpp
@@ -80,7 +80,7 @@ void MapManager::checkAndCorrectGridStatesArray()
{
if (i_GridStates[i] != si_GridStates[i])
{
- sLog->outError(LOG_FILTER_MAPS, "MapManager::checkGridStates(), GridState: si_GridStates is currupt !!!");
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "MapManager::checkGridStates(), GridState: si_GridStates is currupt !!!");
ok = false;
si_GridStates[i] = i_GridStates[i];
}
@@ -197,7 +197,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
// probably there must be special opcode, because client has this string constant in GlobalStrings.lua
/// @todo this is not a good place to send the message
player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName);
- sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName().c_str(), mapName);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName().c_str(), mapName);
return false;
}
}
@@ -221,15 +221,15 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
{
WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE);
player->GetSession()->SendPacket(&data);
- sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName().c_str(), mapName);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName().c_str(), mapName);
return false;
}
- sLog->outDebug(LOG_FILTER_MAPS, "MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName().c_str(), mapName);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName().c_str(), mapName);
player->ResurrectPlayer(0.5f, false);
player->SpawnCorpseBones();
}
else
- sLog->outDebug(LOG_FILTER_MAPS, "Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName().c_str());
}
//Get instance where player's group is bound & its map
@@ -416,7 +416,7 @@ uint32 MapManager::GenerateInstanceId()
if (newInstanceId == _nextInstanceId)
{
- sLog->outError(LOG_FILTER_MAPS, "Instance ID overflow!! Can't continue, shutting down server. ");
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "Instance ID overflow!! Can't continue, shutting down server. ");
World::StopNow(ERROR_EXIT_CODE);
}
diff --git a/src/server/game/Miscellaneous/Formulas.h b/src/server/game/Miscellaneous/Formulas.h
index 6579485a56f..e3e85d45603 100644
--- a/src/server/game/Miscellaneous/Formulas.h
+++ b/src/server/game/Miscellaneous/Formulas.h
@@ -129,7 +129,7 @@ namespace Trinity
nBaseExp = 580;
break;
default:
- sLog->outError(LOG_FILTER_GENERAL, "BaseGain: Unsupported content level %u", content);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "BaseGain: Unsupported content level %u", content);
nBaseExp = 45;
break;
}
diff --git a/src/server/game/Miscellaneous/Language.h b/src/server/game/Miscellaneous/Language.h
index eb55e44c9ee..e04e9208a05 100644
--- a/src/server/game/Miscellaneous/Language.h
+++ b/src/server/game/Miscellaneous/Language.h
@@ -209,7 +209,9 @@ enum TrinityStrings
LANG_YOU_CHANGE_RUNIC_POWER = 173,
LANG_YOURS_RUNIC_POWER_CHANGED = 174,
LANG_LIQUID_STATUS = 175,
- // Room for more level 1 176-199 not used
+ LANG_INVALID_GAMEOBJECT_TYPE = 176,
+ LANG_GAMEOBJECT_DAMAGED = 177,
+ // Room for more level 1 178-199 not used
// level 2 chat
LANG_NO_SELECTION = 200,
diff --git a/src/server/game/Movement/MotionMaster.cpp b/src/server/game/Movement/MotionMaster.cpp
index 8e045b98dbb..e9b0087712b 100644
--- a/src/server/game/Movement/MotionMaster.cpp
+++ b/src/server/game/Movement/MotionMaster.cpp
@@ -190,7 +190,7 @@ void MotionMaster::MoveRandom(float spawndist)
{
if (_owner->GetTypeId() == TYPEID_UNIT)
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Creature (GUID: %u) start moving random", _owner->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Creature (GUID: %u) start moving random", _owner->GetGUIDLow());
Mutate(new RandomMovementGenerator<Creature>(spawndist), MOTION_SLOT_IDLE);
}
}
@@ -201,22 +201,22 @@ void MotionMaster::MoveTargetedHome()
if (_owner->GetTypeId() == TYPEID_UNIT && !_owner->ToCreature()->GetCharmerOrOwnerGUID())
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) targeted home", _owner->GetEntry(), _owner->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) targeted home", _owner->GetEntry(), _owner->GetGUIDLow());
Mutate(new HomeMovementGenerator<Creature>(), MOTION_SLOT_ACTIVE);
}
else if (_owner->GetTypeId() == TYPEID_UNIT && _owner->ToCreature()->GetCharmerOrOwnerGUID())
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Pet or controlled creature (Entry: %u GUID: %u) targeting home", _owner->GetEntry(), _owner->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Pet or controlled creature (Entry: %u GUID: %u) targeting home", _owner->GetEntry(), _owner->GetGUIDLow());
Unit* target = _owner->ToCreature()->GetCharmerOrOwner();
if (target)
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Following %s (GUID: %u)", target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Following %s (GUID: %u)", target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature", target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : ((Creature*)target)->GetDBTableGUIDLow());
Mutate(new FollowMovementGenerator<Creature>(target, PET_FOLLOW_DIST, PET_FOLLOW_ANGLE), MOTION_SLOT_ACTIVE);
}
}
else
{
- sLog->outError(LOG_FILTER_GENERAL, "Player (GUID: %u) attempt targeted home", _owner->GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Player (GUID: %u) attempt targeted home", _owner->GetGUIDLow());
}
}
@@ -224,12 +224,12 @@ void MotionMaster::MoveConfused()
{
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Player (GUID: %u) move confused", _owner->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Player (GUID: %u) move confused", _owner->GetGUIDLow());
Mutate(new ConfusedMovementGenerator<Player>(), MOTION_SLOT_CONTROLLED);
}
else
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) move confused",
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) move confused",
_owner->GetEntry(), _owner->GetGUIDLow());
Mutate(new ConfusedMovementGenerator<Creature>(), MOTION_SLOT_CONTROLLED);
}
@@ -244,7 +244,7 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle)
//_owner->ClearUnitState(UNIT_STATE_FOLLOW);
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Player (GUID: %u) chase to %s (GUID: %u)",
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Player (GUID: %u) chase to %s (GUID: %u)",
_owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
@@ -252,7 +252,7 @@ void MotionMaster::MoveChase(Unit* target, float dist, float angle)
}
else
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) chase to %s (GUID: %u)",
_owner->GetEntry(), _owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
@@ -269,14 +269,14 @@ void MotionMaster::MoveFollow(Unit* target, float dist, float angle, MovementSlo
//_owner->AddUnitState(UNIT_STATE_FOLLOW);
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Player (GUID: %u) follow to %s (GUID: %u)", _owner->GetGUIDLow(),
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Player (GUID: %u) follow to %s (GUID: %u)", _owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
Mutate(new FollowMovementGenerator<Player>(target, dist, angle), slot);
}
else
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) follow to %s (GUID: %u)",
_owner->GetEntry(), _owner->GetGUIDLow(),
target->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
target->GetTypeId() == TYPEID_PLAYER ? target->GetGUIDLow() : target->ToCreature()->GetDBTableGUIDLow());
@@ -288,12 +288,12 @@ void MotionMaster::MovePoint(uint32 id, float x, float y, float z, bool generate
{
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), id, x, y, z);
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Player (GUID: %u) targeted point (Id: %u X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), id, x, y, z);
Mutate(new PointMovementGenerator<Player>(id, x, y, z, generatePath), MOTION_SLOT_ACTIVE);
}
else
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) targeted point (ID: %u X: %f Y: %f Z: %f)",
_owner->GetEntry(), _owner->GetGUIDLow(), id, x, y, z);
Mutate(new PointMovementGenerator<Creature>(id, x, y, z, generatePath), MOTION_SLOT_ACTIVE);
}
@@ -304,7 +304,7 @@ void MotionMaster::MoveLand(uint32 id, Position const& pos)
float x, y, z;
pos.GetPosition(x, y, z);
- sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z);
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z);
Movement::MoveSplineInit init(_owner);
init.MoveTo(x, y, z);
@@ -318,7 +318,7 @@ void MotionMaster::MoveTakeoff(uint32 id, Position const& pos)
float x, y, z;
pos.GetPosition(x, y, z);
- sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z);
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Creature (Entry: %u) landing point (ID: %u X: %f Y: %f Z: %f)", _owner->GetEntry(), id, x, y, z);
Movement::MoveSplineInit init(_owner);
init.MoveTo(x, y, z);
@@ -365,7 +365,7 @@ void MotionMaster::MoveJumpTo(float angle, float speedXY, float speedZ)
void MotionMaster::MoveJump(float x, float y, float z, float speedXY, float speedZ, uint32 id)
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Unit (GUID: %u) jump to point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z);
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Unit (GUID: %u) jump to point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z);
float moveTimeHalf = speedZ / Movement::gravity;
float max_height = -Movement::computeFallElevation(moveTimeHalf, false, -speedZ);
@@ -384,7 +384,7 @@ void MotionMaster::MoveFall(uint32 id /*=0*/)
float tz = _owner->GetMap()->GetHeight(_owner->GetPhaseMask(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ(), true, MAX_FALL_DISTANCE);
if (tz <= INVALID_HEIGHT)
{
- sLog->outDebug(LOG_FILTER_GENERAL, "MotionMaster::MoveFall: unable retrive a proper height at map %u (x: %f, y: %f, z: %f).",
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "MotionMaster::MoveFall: unable retrive a proper height at map %u (x: %f, y: %f, z: %f).",
_owner->GetMap()->GetId(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
return;
}
@@ -413,12 +413,12 @@ void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id,
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z);
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Player (GUID: %u) charge point (X: %f Y: %f Z: %f)", _owner->GetGUIDLow(), x, y, z);
Mutate(new PointMovementGenerator<Player>(id, x, y, z, generatePath, speed), MOTION_SLOT_CONTROLLED);
}
else
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)",
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) charge point (X: %f Y: %f Z: %f)",
_owner->GetEntry(), _owner->GetGUIDLow(), x, y, z);
Mutate(new PointMovementGenerator<Creature>(id, x, y, z, generatePath, speed), MOTION_SLOT_CONTROLLED);
}
@@ -426,7 +426,7 @@ void MotionMaster::MoveCharge(float x, float y, float z, float speed, uint32 id,
void MotionMaster::MoveCharge(PathGenerator const& path)
{
- Vector3 dest = path.GetActualEndPosition();
+ G3D::Vector3 dest = path.GetActualEndPosition();
MoveCharge(dest.x, dest.y, dest.z, SPEED_CHARGE, EVENT_CHARGE_PREPATH);
@@ -441,11 +441,11 @@ void MotionMaster::MoveSeekAssistance(float x, float y, float z)
{
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outError(LOG_FILTER_GENERAL, "Player (GUID: %u) attempt to seek assistance", _owner->GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Player (GUID: %u) attempt to seek assistance", _owner->GetGUIDLow());
}
else
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)",
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) seek assistance (X: %f Y: %f Z: %f)",
_owner->GetEntry(), _owner->GetGUIDLow(), x, y, z);
_owner->AttackStop();
_owner->ToCreature()->SetReactState(REACT_PASSIVE);
@@ -457,11 +457,11 @@ void MotionMaster::MoveSeekAssistanceDistract(uint32 time)
{
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outError(LOG_FILTER_GENERAL, "Player (GUID: %u) attempt to call distract after assistance", _owner->GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Player (GUID: %u) attempt to call distract after assistance", _owner->GetGUIDLow());
}
else
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)",
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) is distracted after assistance call (Time: %u)",
_owner->GetEntry(), _owner->GetGUIDLow(), time);
Mutate(new AssistanceDistractMovementGenerator(time), MOTION_SLOT_ACTIVE);
}
@@ -477,14 +477,14 @@ void MotionMaster::MoveFleeing(Unit* enemy, uint32 time)
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Player (GUID: %u) flee from %s (GUID: %u)", _owner->GetGUIDLow(),
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Player (GUID: %u) flee from %s (GUID: %u)", _owner->GetGUIDLow(),
enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow());
Mutate(new FleeingMovementGenerator<Player>(enemy->GetGUID()), MOTION_SLOT_CONTROLLED);
}
else
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s",
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) flee from %s (GUID: %u)%s",
_owner->GetEntry(), _owner->GetGUIDLow(),
enemy->GetTypeId() == TYPEID_PLAYER ? "player" : "creature",
enemy->GetTypeId() == TYPEID_PLAYER ? enemy->GetGUIDLow() : enemy->ToCreature()->GetDBTableGUIDLow(),
@@ -502,19 +502,19 @@ void MotionMaster::MoveTaxiFlight(uint32 path, uint32 pathnode)
{
if (path < sTaxiPathNodesByPath.size())
{
- sLog->outDebug(LOG_FILTER_GENERAL, "%s taxi to (Path %u node %u)", _owner->GetName().c_str(), path, pathnode);
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "%s taxi to (Path %u node %u)", _owner->GetName().c_str(), path, pathnode);
FlightPathMovementGenerator* mgen = new FlightPathMovementGenerator(sTaxiPathNodesByPath[path], pathnode);
Mutate(mgen, MOTION_SLOT_CONTROLLED);
}
else
{
- sLog->outError(LOG_FILTER_GENERAL, "%s attempt taxi to (not existed Path %u node %u)",
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "%s attempt taxi to (not existed Path %u node %u)",
_owner->GetName().c_str(), path, pathnode);
}
}
else
{
- sLog->outError(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) attempt taxi to (Path %u node %u)",
_owner->GetEntry(), _owner->GetGUIDLow(), path, pathnode);
}
}
@@ -526,11 +526,11 @@ void MotionMaster::MoveDistract(uint32 timer)
if (_owner->GetTypeId() == TYPEID_PLAYER)
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Player (GUID: %u) distracted (timer: %u)", _owner->GetGUIDLow(), timer);
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Player (GUID: %u) distracted (timer: %u)", _owner->GetGUIDLow(), timer);
}
else
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) (timer: %u)",
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Creature (Entry: %u GUID: %u) (timer: %u)",
_owner->GetEntry(), _owner->GetGUIDLow(), timer);
}
@@ -582,7 +582,7 @@ void MotionMaster::MovePath(uint32 path_id, bool repeatable)
//Mutate(new WaypointMovementGenerator<Player>(path_id, repeatable)):
Mutate(new WaypointMovementGenerator<Creature>(path_id, repeatable), MOTION_SLOT_IDLE);
- sLog->outDebug(LOG_FILTER_GENERAL, "%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "%s (GUID: %u) start moving over path(Id:%u, repeatable: %s)",
_owner->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature",
_owner->GetGUIDLow(), path_id, repeatable ? "YES" : "NO");
}
@@ -641,7 +641,7 @@ void MotionMaster::DirectDelete(_Ty curr)
void MotionMaster::DelayedDelete(_Ty curr)
{
- sLog->outFatal(LOG_FILTER_GENERAL, "Unit (Entry %u) is trying to delete its updating MG (Type %u)!", _owner->GetEntry(), curr->GetMovementGeneratorType());
+ TC_LOG_FATAL(LOG_FILTER_GENERAL, "Unit (Entry %u) is trying to delete its updating MG (Type %u)!", _owner->GetEntry(), curr->GetMovementGeneratorType());
if (isStatic(curr))
return;
if (!_expList)
diff --git a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
index abb4ac9964b..8086e60c912 100644
--- a/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
@@ -27,7 +27,7 @@
#include "Player.h"
template<class T, typename D>
-void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T* owner, bool updateDestination)
+void TargetedMovementGeneratorMedium<T, D>::_setTargetLocation(T* owner, bool updateDestination)
{
if (!i_target.isValid() || !i_target->IsInWorld())
return;
@@ -117,7 +117,7 @@ void TargetedMovementGeneratorMedium<T,D>::_setTargetLocation(T* owner, bool upd
}
template<class T, typename D>
-bool TargetedMovementGeneratorMedium<T,D>::DoUpdate(T* owner, uint32 time_diff)
+bool TargetedMovementGeneratorMedium<T, D>::DoUpdate(T* owner, uint32 time_diff)
{
if (!i_target.isValid() || !i_target->IsInWorld())
return false;
@@ -185,7 +185,7 @@ template<class T>
void ChaseMovementGenerator<T>::_reachTarget(T* owner)
{
if (owner->IsWithinMeleeRange(this->i_target.getTarget()))
- owner->Attack(this->i_target.getTarget(),true);
+ owner->Attack(this->i_target.getTarget(), true);
}
template<>
@@ -303,14 +303,14 @@ void FollowMovementGenerator<Creature>::MovementInform(Creature* unit)
}
//-----------------------------------------------//
-template void TargetedMovementGeneratorMedium<Player,ChaseMovementGenerator<Player> >::_setTargetLocation(Player*, bool);
-template void TargetedMovementGeneratorMedium<Player,FollowMovementGenerator<Player> >::_setTargetLocation(Player*, bool);
-template void TargetedMovementGeneratorMedium<Creature,ChaseMovementGenerator<Creature> >::_setTargetLocation(Creature*, bool);
-template void TargetedMovementGeneratorMedium<Creature,FollowMovementGenerator<Creature> >::_setTargetLocation(Creature*, bool);
-template bool TargetedMovementGeneratorMedium<Player,ChaseMovementGenerator<Player> >::DoUpdate(Player*, uint32);
-template bool TargetedMovementGeneratorMedium<Player,FollowMovementGenerator<Player> >::DoUpdate(Player*, uint32);
-template bool TargetedMovementGeneratorMedium<Creature,ChaseMovementGenerator<Creature> >::DoUpdate(Creature*, uint32);
-template bool TargetedMovementGeneratorMedium<Creature,FollowMovementGenerator<Creature> >::DoUpdate(Creature*, uint32);
+template void TargetedMovementGeneratorMedium<Player, ChaseMovementGenerator<Player> >::_setTargetLocation(Player*, bool);
+template void TargetedMovementGeneratorMedium<Player, FollowMovementGenerator<Player> >::_setTargetLocation(Player*, bool);
+template void TargetedMovementGeneratorMedium<Creature, ChaseMovementGenerator<Creature> >::_setTargetLocation(Creature*, bool);
+template void TargetedMovementGeneratorMedium<Creature, FollowMovementGenerator<Creature> >::_setTargetLocation(Creature*, bool);
+template bool TargetedMovementGeneratorMedium<Player, ChaseMovementGenerator<Player> >::DoUpdate(Player*, uint32);
+template bool TargetedMovementGeneratorMedium<Player, FollowMovementGenerator<Player> >::DoUpdate(Player*, uint32);
+template bool TargetedMovementGeneratorMedium<Creature, ChaseMovementGenerator<Creature> >::DoUpdate(Creature*, uint32);
+template bool TargetedMovementGeneratorMedium<Creature, FollowMovementGenerator<Creature> >::DoUpdate(Creature*, uint32);
template void ChaseMovementGenerator<Player>::_reachTarget(Player*);
template void ChaseMovementGenerator<Creature>::_reachTarget(Creature*);
diff --git a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
index 98f4c9581c6..3e0274255fa 100755
--- a/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
+++ b/src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
@@ -41,7 +41,7 @@ void WaypointMovementGenerator<Creature>::LoadPath(Creature* creature)
if (!i_path)
{
// No movement found for entry
- sLog->outError(LOG_FILTER_SQL, "WaypointMovementGenerator::LoadPath: creature %s (Entry: %u GUID: %u) doesn't have waypoint path id: %u", creature->GetName().c_str(), creature->GetEntry(), creature->GetGUIDLow(), path_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "WaypointMovementGenerator::LoadPath: creature %s (Entry: %u GUID: %u) doesn't have waypoint path id: %u", creature->GetName().c_str(), creature->GetEntry(), creature->GetGUIDLow(), path_id);
return;
}
@@ -78,7 +78,7 @@ void WaypointMovementGenerator<Creature>::OnArrived(Creature* creature)
if (i_path->at(i_currentNode)->event_id && urand(0, 99) < i_path->at(i_currentNode)->event_chance)
{
- sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Creature movement start script %u at point %u for "UI64FMTD".", i_path->at(i_currentNode)->event_id, i_currentNode, creature->GetGUID());
+ TC_LOG_DEBUG(LOG_FILTER_MAPSCRIPTS, "Creature movement start script %u at point %u for "UI64FMTD".", i_path->at(i_currentNode)->event_id, i_currentNode, creature->GetGUID());
creature->GetMap()->ScriptsStart(sWaypointScripts, i_path->at(i_currentNode)->event_id, creature, NULL);
}
@@ -283,7 +283,7 @@ void FlightPathMovementGenerator::DoEventIfAny(Player* player, TaxiPathNodeEntry
{
if (uint32 eventid = departure ? node.departureEventID : node.arrivalEventID)
{
- sLog->outDebug(LOG_FILTER_MAPSCRIPTS, "Taxi %s event %u of node %u of path %u for player %s", departure ? "departure" : "arrival", eventid, node.index, node.path, player->GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_MAPSCRIPTS, "Taxi %s event %u of node %u of path %u for player %s", departure ? "departure" : "arrival", eventid, node.index, node.path, player->GetName().c_str());
player->GetMap()->ScriptsStart(sEventScripts, eventid, player, player);
}
}
@@ -314,9 +314,9 @@ void FlightPathMovementGenerator::PreloadEndGrid()
// Load the grid
if (endMap)
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Preloading rid (%f, %f) for map %u at node index %u/%u", _endGridX, _endGridY, _endMapId, _preloadTargetNode, (uint32)(i_path->size()-1));
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Preloading rid (%f, %f) for map %u at node index %u/%u", _endGridX, _endGridY, _endMapId, _preloadTargetNode, (uint32)(i_path->size()-1));
endMap->LoadGrid(_endGridX, _endGridY);
}
else
- sLog->outInfo(LOG_FILTER_GENERAL, "Unable to determine map to preload flightmaster grid");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Unable to determine map to preload flightmaster grid");
}
diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp
index 07e33f353c7..3fd7e7ee393 100644
--- a/src/server/game/Movement/PathGenerator.cpp
+++ b/src/server/game/Movement/PathGenerator.cpp
@@ -28,11 +28,12 @@
////////////////// PathGenerator //////////////////
PathGenerator::PathGenerator(const Unit* owner) :
- _polyLength(0), _type(PATHFIND_BLANK),
- _useStraightPath(false), _forceDestination(false), _pointPathLimit(MAX_POINT_PATH_LENGTH),
- _endPosition(Vector3::zero()), _sourceUnit(owner), _navMesh(NULL), _navMeshQuery(NULL)
+ _polyLength(0), _type(PATHFIND_BLANK), _useStraightPath(false),
+ _forceDestination(false), _pointPathLimit(MAX_POINT_PATH_LENGTH),
+ _endPosition(G3D::Vector3::zero()), _sourceUnit(owner), _navMesh(NULL),
+ _navMeshQuery(NULL)
{
- sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::PathGenerator for %u \n", _sourceUnit->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ PathGenerator::PathGenerator for %u \n", _sourceUnit->GetGUIDLow());
uint32 mapId = _sourceUnit->GetMapId();
if (MMAP::MMapFactory::IsPathfindingEnabled(mapId))
@@ -47,7 +48,7 @@ PathGenerator::PathGenerator(const Unit* owner) :
PathGenerator::~PathGenerator()
{
- sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::~PathGenerator() for %u \n", _sourceUnit->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ PathGenerator::~PathGenerator() for %u \n", _sourceUnit->GetGUIDLow());
}
bool PathGenerator::CalculatePath(float destX, float destY, float destZ, bool forceDest)
@@ -58,15 +59,15 @@ bool PathGenerator::CalculatePath(float destX, float destY, float destZ, bool fo
if (!Trinity::IsValidMapCoord(destX, destY, destZ) || !Trinity::IsValidMapCoord(x, y, z))
return false;
- Vector3 dest(destX, destY, destZ);
+ G3D::Vector3 dest(destX, destY, destZ);
SetEndPosition(dest);
- Vector3 start(x, y, z);
+ G3D::Vector3 start(x, y, z);
SetStartPosition(start);
_forceDestination = forceDest;
- sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::CalculatePath() for %u \n", _sourceUnit->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ PathGenerator::CalculatePath() for %u \n", _sourceUnit->GetGUIDLow());
// make sure navMesh works - we can run on map w/o mmap
// check if the start and end point have a .mmtile loaded (can we pass via not loaded tile on the way?)
@@ -151,7 +152,7 @@ dtPolyRef PathGenerator::GetPolyByLocation(float const* point, float* distance)
return INVALID_POLYREF;
}
-void PathGenerator::BuildPolyPath(Vector3 const& startPos, Vector3 const& endPos)
+void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 const& endPos)
{
// *** getting start/end poly logic ***
@@ -167,7 +168,7 @@ void PathGenerator::BuildPolyPath(Vector3 const& startPos, Vector3 const& endPos
// its up to caller how he will use this info
if (startPoly == INVALID_POLYREF || endPoly == INVALID_POLYREF)
{
- sLog->outDebug(LOG_FILTER_MAPS, "++ BuildPolyPath :: (startPoly == 0 || endPoly == 0)\n");
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ BuildPolyPath :: (startPoly == 0 || endPoly == 0)\n");
BuildShortcut();
bool path = _sourceUnit->GetTypeId() == TYPEID_UNIT && _sourceUnit->ToCreature()->CanFly();
@@ -195,23 +196,23 @@ void PathGenerator::BuildPolyPath(Vector3 const& startPos, Vector3 const& endPos
bool farFromPoly = (distToStartPoly > 7.0f || distToEndPoly > 7.0f);
if (farFromPoly)
{
- sLog->outDebug(LOG_FILTER_MAPS, "++ BuildPolyPath :: farFromPoly distToStartPoly=%.3f distToEndPoly=%.3f\n", distToStartPoly, distToEndPoly);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ BuildPolyPath :: farFromPoly distToStartPoly=%.3f distToEndPoly=%.3f\n", distToStartPoly, distToEndPoly);
bool buildShotrcut = false;
if (_sourceUnit->GetTypeId() == TYPEID_UNIT)
{
Creature* owner = (Creature*)_sourceUnit;
- Vector3 p = (distToStartPoly > 7.0f) ? startPos : endPos;
+ G3D::Vector3 const& p = (distToStartPoly > 7.0f) ? startPos : endPos;
if (_sourceUnit->GetBaseMap()->IsUnderWater(p.x, p.y, p.z))
{
- sLog->outDebug(LOG_FILTER_MAPS, "++ BuildPolyPath :: underWater case\n");
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ BuildPolyPath :: underWater case\n");
if (owner->canSwim())
buildShotrcut = true;
}
else
{
- sLog->outDebug(LOG_FILTER_MAPS, "++ BuildPolyPath :: flying case\n");
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ BuildPolyPath :: flying case\n");
if (owner->CanFly())
buildShotrcut = true;
}
@@ -230,7 +231,7 @@ void PathGenerator::BuildPolyPath(Vector3 const& startPos, Vector3 const& endPos
if (DT_SUCCESS == _navMeshQuery->closestPointOnPoly(endPoly, endPoint, closestPoint))
{
dtVcopy(endPoint, closestPoint);
- SetActualEndPosition(Vector3(endPoint[2], endPoint[0], endPoint[1]));
+ SetActualEndPosition(G3D::Vector3(endPoint[2], endPoint[0], endPoint[1]));
}
_type = PATHFIND_INCOMPLETE;
@@ -243,7 +244,7 @@ void PathGenerator::BuildPolyPath(Vector3 const& startPos, Vector3 const& endPos
// just need to move in straight line
if (startPoly == endPoly)
{
- sLog->outDebug(LOG_FILTER_MAPS, "++ BuildPolyPath :: (startPoly == endPoly)\n");
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ BuildPolyPath :: (startPoly == endPoly)\n");
BuildShortcut();
@@ -251,7 +252,7 @@ void PathGenerator::BuildPolyPath(Vector3 const& startPos, Vector3 const& endPos
_polyLength = 1;
_type = farFromPoly ? PATHFIND_INCOMPLETE : PATHFIND_NORMAL;
- sLog->outDebug(LOG_FILTER_MAPS, "++ BuildPolyPath :: path type %d\n", _type);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ BuildPolyPath :: path type %d\n", _type);
return;
}
@@ -286,7 +287,7 @@ void PathGenerator::BuildPolyPath(Vector3 const& startPos, Vector3 const& endPos
if (startPolyFound && endPolyFound)
{
- sLog->outDebug(LOG_FILTER_MAPS, "++ BuildPolyPath :: (startPolyFound && endPolyFound)\n");
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ BuildPolyPath :: (startPolyFound && endPolyFound)\n");
// we moved along the path and the target did not move out of our old poly-path
// our path is a simple subpath case, we have all the data we need
@@ -297,7 +298,7 @@ void PathGenerator::BuildPolyPath(Vector3 const& startPos, Vector3 const& endPos
}
else if (startPolyFound && !endPolyFound)
{
- sLog->outDebug(LOG_FILTER_MAPS, "++ BuildPolyPath :: (startPolyFound && !endPolyFound)\n");
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ BuildPolyPath :: (startPolyFound && !endPolyFound)\n");
// we are moving on the old path but target moved out
// so we have atleast part of poly-path ready
@@ -350,17 +351,17 @@ void PathGenerator::BuildPolyPath(Vector3 const& startPos, Vector3 const& endPos
// this is probably an error state, but we'll leave it
// and hopefully recover on the next Update
// we still need to copy our preffix
- sLog->outError(LOG_FILTER_MAPS, "%u's Path Build failed: 0 length path", _sourceUnit->GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "%u's Path Build failed: 0 length path", _sourceUnit->GetGUIDLow());
}
- sLog->outDebug(LOG_FILTER_MAPS, "++ m_polyLength=%u prefixPolyLength=%u suffixPolyLength=%u \n", _polyLength, prefixPolyLength, suffixPolyLength);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ m_polyLength=%u prefixPolyLength=%u suffixPolyLength=%u \n", _polyLength, prefixPolyLength, suffixPolyLength);
// new path = prefix + suffix - overlap
_polyLength = prefixPolyLength + suffixPolyLength - 1;
}
else
{
- sLog->outDebug(LOG_FILTER_MAPS, "++ BuildPolyPath :: (!startPolyFound && !endPolyFound)\n");
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ BuildPolyPath :: (!startPolyFound && !endPolyFound)\n");
// either we have no path at all -> first run
// or something went really wrong -> we aren't moving along the path to the target
@@ -382,7 +383,7 @@ void PathGenerator::BuildPolyPath(Vector3 const& startPos, Vector3 const& endPos
if (!_polyLength || dtResult != DT_SUCCESS)
{
// only happens if we passed bad data to findPath(), or navmesh is messed up
- sLog->outError(LOG_FILTER_MAPS, "%u's Path Build failed: 0 length path", _sourceUnit->GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_MAPS, "%u's Path Build failed: 0 length path", _sourceUnit->GetGUIDLow());
BuildShortcut();
_type = PATHFIND_NOPATH;
return;
@@ -434,14 +435,14 @@ void PathGenerator::BuildPointPath(const float *startPoint, const float *endPoin
// only happens if pass bad data to findStraightPath or navmesh is broken
// single point paths can be generated here
/// @todo check the exact cases
- sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::BuildPointPath FAILED! path sized %d returned\n", pointCount);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ PathGenerator::BuildPointPath FAILED! path sized %d returned\n", pointCount);
BuildShortcut();
_type = PATHFIND_NOPATH;
return;
}
else if (pointCount == _pointPathLimit)
{
- sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::BuildPointPath FAILED! path sized %d returned, lower than limit set to %d\n", pointCount, _pointPathLimit);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ PathGenerator::BuildPointPath FAILED! path sized %d returned, lower than limit set to %d\n", pointCount, _pointPathLimit);
BuildShortcut();
_type = PATHFIND_SHORT;
return;
@@ -449,7 +450,7 @@ void PathGenerator::BuildPointPath(const float *startPoint, const float *endPoin
_pathPoints.resize(pointCount);
for (uint32 i = 0; i < pointCount; ++i)
- _pathPoints[i] = Vector3(pathPoints[i*VERTEX_SIZE+2], pathPoints[i*VERTEX_SIZE], pathPoints[i*VERTEX_SIZE+1]);
+ _pathPoints[i] = G3D::Vector3(pathPoints[i*VERTEX_SIZE+2], pathPoints[i*VERTEX_SIZE], pathPoints[i*VERTEX_SIZE+1]);
NormalizePath();
@@ -475,7 +476,7 @@ void PathGenerator::BuildPointPath(const float *startPoint, const float *endPoin
_type = PathType(PATHFIND_NORMAL | PATHFIND_NOT_USING_PATH);
}
- sLog->outDebug(LOG_FILTER_MAPS, "++ PathGenerator::BuildPointPath path type %d size %d poly-size %d\n", _type, pointCount, _polyLength);
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ PathGenerator::BuildPointPath path type %d size %d poly-size %d\n", _type, pointCount, _polyLength);
}
void PathGenerator::NormalizePath()
@@ -486,7 +487,7 @@ void PathGenerator::NormalizePath()
void PathGenerator::BuildShortcut()
{
- sLog->outDebug(LOG_FILTER_MAPS, "++ BuildShortcut :: making shortcut\n");
+ TC_LOG_DEBUG(LOG_FILTER_MAPS, "++ BuildShortcut :: making shortcut\n");
Clear();
@@ -563,7 +564,7 @@ NavTerrain PathGenerator::GetNavTerrain(float x, float y, float z)
}
}
-bool PathGenerator::HaveTile(const Vector3& p) const
+bool PathGenerator::HaveTile(const G3D::Vector3& p) const
{
int tx = -1, ty = -1;
float point[VERTEX_SIZE] = {p.y, p.z, p.x};
@@ -700,7 +701,7 @@ dtStatus PathGenerator::FindSmoothPath(float const* startPos, float const* endPo
// Find movement delta.
float delta[VERTEX_SIZE];
dtVsub(delta, steerPos, iterPos);
- float len = dtSqrt(dtVdot(delta,delta));
+ float len = dtSqrt(dtVdot(delta, delta));
// If the steer target is end of path or off-mesh link, do not move past the location.
if ((endOfPath || offMeshConnection) && len < SMOOTH_PATH_STEP_SIZE)
len = 1.0f;
@@ -791,13 +792,13 @@ bool PathGenerator::InRangeYZX(const float* v1, const float* v2, float r, float
return (dx * dx + dz * dz) < r * r && fabsf(dy) < h;
}
-bool PathGenerator::InRange(Vector3 const& p1, Vector3 const& p2, float r, float h) const
+bool PathGenerator::InRange(G3D::Vector3 const& p1, G3D::Vector3 const& p2, float r, float h) const
{
- Vector3 d = p1 - p2;
+ G3D::Vector3 d = p1 - p2;
return (d.x * d.x + d.y * d.y) < r * r && fabsf(d.z) < h;
}
-float PathGenerator::Dist3DSqr(Vector3 const& p1, Vector3 const& p2) const
+float PathGenerator::Dist3DSqr(G3D::Vector3 const& p1, G3D::Vector3 const& p2) const
{
return (p1 - p2).squaredLength();
}
diff --git a/src/server/game/Movement/PathGenerator.h b/src/server/game/Movement/PathGenerator.h
index d41d3160db5..ac66b7cec57 100644
--- a/src/server/game/Movement/PathGenerator.h
+++ b/src/server/game/Movement/PathGenerator.h
@@ -24,9 +24,6 @@
#include "DetourNavMeshQuery.h"
#include "MoveSplineInitArgs.h"
-using Movement::Vector3;
-using Movement::PointsArray;
-
class Unit;
// 74*4.0f=296y number_of_points*interval = max_path_len
@@ -63,42 +60,43 @@ class PathGenerator
bool CalculatePath(float destX, float destY, float destZ, bool forceDest = false);
// option setters - use optional
- void SetUseStraightPath(bool useStraightPath) { _useStraightPath = useStraightPath; };
- void SetPathLengthLimit(float distance) { _pointPathLimit = std::min<uint32>(uint32(distance/SMOOTH_PATH_STEP_SIZE), MAX_POINT_PATH_LENGTH); };
+ void SetUseStraightPath(bool useStraightPath) { _useStraightPath = useStraightPath; }
+ void SetPathLengthLimit(float distance) { _pointPathLimit = std::min<uint32>(uint32(distance/SMOOTH_PATH_STEP_SIZE), MAX_POINT_PATH_LENGTH); }
// result getters
- Vector3 const& GetStartPosition() const { return _startPosition; }
- Vector3 const& GetEndPosition() const { return _endPosition; }
- Vector3 const& GetActualEndPosition() const { return _actualEndPosition; }
+ G3D::Vector3 const& GetStartPosition() const { return _startPosition; }
+ G3D::Vector3 const& GetEndPosition() const { return _endPosition; }
+ G3D::Vector3 const& GetActualEndPosition() const { return _actualEndPosition; }
+
+ Movement::PointsArray const& GetPath() const { return _pathPoints; }
- PointsArray const& GetPath() const { return _pathPoints; }
PathType GetPathType() const { return _type; }
private:
- dtPolyRef _pathPolyRefs[MAX_PATH_LENGTH]; // array of detour polygon references
- uint32 _polyLength; // number of polygons in the path
+ dtPolyRef _pathPolyRefs[MAX_PATH_LENGTH]; // array of detour polygon references
+ uint32 _polyLength; // number of polygons in the path
- PointsArray _pathPoints; // our actual (x,y,z) path to the target
- PathType _type; // tells what kind of path this is
+ Movement::PointsArray _pathPoints; // our actual (x,y,z) path to the target
+ PathType _type; // tells what kind of path this is
- bool _useStraightPath; // type of path will be generated
- bool _forceDestination; // when set, we will always arrive at given point
- uint32 _pointPathLimit; // limit point path size; min(this, MAX_POINT_PATH_LENGTH)
+ bool _useStraightPath; // type of path will be generated
+ bool _forceDestination; // when set, we will always arrive at given point
+ uint32 _pointPathLimit; // limit point path size; min(this, MAX_POINT_PATH_LENGTH)
- Vector3 _startPosition; // {x, y, z} of current location
- Vector3 _endPosition; // {x, y, z} of the destination
- Vector3 _actualEndPosition;// {x, y, z} of the closest possible point to given destination
+ G3D::Vector3 _startPosition; // {x, y, z} of current location
+ G3D::Vector3 _endPosition; // {x, y, z} of the destination
+ G3D::Vector3 _actualEndPosition; // {x, y, z} of the closest possible point to given destination
- Unit const* const _sourceUnit; // the unit that is moving
- dtNavMesh const* _navMesh; // the nav mesh
- dtNavMeshQuery const* _navMeshQuery; // the nav mesh query used to find the path
+ Unit const* const _sourceUnit; // the unit that is moving
+ dtNavMesh const* _navMesh; // the nav mesh
+ dtNavMeshQuery const* _navMeshQuery; // the nav mesh query used to find the path
- dtQueryFilter _filter; // use single filter for all movements, update it when needed
+ dtQueryFilter _filter; // use single filter for all movements, update it when needed
- void SetStartPosition(Vector3 Point) { _startPosition = Point; }
- void SetEndPosition(Vector3 Point) { _actualEndPosition = Point; _endPosition = Point; }
- void SetActualEndPosition(Vector3 Point) { _actualEndPosition = Point; }
+ void SetStartPosition(G3D::Vector3 const& point) { _startPosition = point; }
+ void SetEndPosition(G3D::Vector3 const& point) { _actualEndPosition = point; _endPosition = point; }
+ void SetActualEndPosition(G3D::Vector3 const& point) { _actualEndPosition = point; }
void NormalizePath();
void Clear()
@@ -107,15 +105,15 @@ class PathGenerator
_pathPoints.clear();
}
- bool InRange(Vector3 const& p1, Vector3 const& p2, float r, float h) const;
- float Dist3DSqr(Vector3 const& p1, Vector3 const& p2) const;
+ bool InRange(G3D::Vector3 const& p1, G3D::Vector3 const& p2, float r, float h) const;
+ float Dist3DSqr(G3D::Vector3 const& p1, G3D::Vector3 const& p2) const;
bool InRangeYZX(float const* v1, float const* v2, float r, float h) const;
dtPolyRef GetPathPolyByPosition(dtPolyRef const* polyPath, uint32 polyPathSize, float const* Point, float* Distance = NULL) const;
dtPolyRef GetPolyByLocation(float const* Point, float* Distance) const;
- bool HaveTile(Vector3 const& p) const;
+ bool HaveTile(G3D::Vector3 const& p) const;
- void BuildPolyPath(Vector3 const& startPos, Vector3 const& endPos);
+ void BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 const& endPos);
void BuildPointPath(float const* startPoint, float const* endPoint);
void BuildShortcut();
diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp
index e19e4e175bd..04c88c784ed 100644
--- a/src/server/game/Movement/Spline/MoveSpline.cpp
+++ b/src/server/game/Movement/Spline/MoveSpline.cpp
@@ -154,7 +154,7 @@ void MoveSpline::init_spline(const MoveSplineInitArgs& args)
/// @todo what to do in such cases? problem is in input data (all points are at same coords)
if (spline.length() < minimal_duration)
{
- sLog->outError(LOG_FILTER_GENERAL, "MoveSpline::init_spline: zero length spline, wrong input data?");
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "MoveSpline::init_spline: zero length spline, wrong input data?");
spline.set_length(spline.last(), spline.isCyclic() ? 1000 : 1);
}
point_Idx = spline.first();
@@ -201,7 +201,7 @@ bool MoveSplineInitArgs::Validate(Unit* unit) const
#define CHECK(exp) \
if (!(exp))\
{\
- sLog->outError(LOG_FILTER_GENERAL, "MoveSplineInitArgs::Validate: expression '%s' failed for GUID: %u Entry: %u", #exp, unit->GetTypeId() == TYPEID_PLAYER ? unit->GetGUIDLow() : unit->ToCreature()->GetDBTableGUIDLow(), unit->GetEntry());\
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "MoveSplineInitArgs::Validate: expression '%s' failed for GUID: %u Entry: %u", #exp, unit->GetTypeId() == TYPEID_PLAYER ? unit->GetGUIDLow() : unit->ToCreature()->GetDBTableGUIDLow(), unit->GetEntry());\
return false;\
}
CHECK(path.size() > 1);
@@ -228,7 +228,7 @@ bool MoveSplineInitArgs::_checkPathBounds() const
offset = path[i] - middle;
if (fabs(offset.x) >= MAX_OFFSET || fabs(offset.y) >= MAX_OFFSET || fabs(offset.z) >= MAX_OFFSET)
{
- sLog->outError(LOG_FILTER_GENERAL, "MoveSplineInitArgs::_checkPathBounds check failed");
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "MoveSplineInitArgs::_checkPathBounds check failed");
return false;
}
}
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp
index 4b1af78a799..49a33a4f79e 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.cpp
+++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp
@@ -118,7 +118,7 @@ namespace Movement
}
PacketBuilder::WriteMonsterMove(move_spline, data);
- unit->SendMessageToSet(&data,true);
+ unit->SendMessageToSet(&data, true);
return move_spline.Duration();
}
diff --git a/src/server/game/Movement/Spline/Spline.h b/src/server/game/Movement/Spline/Spline.h
index 2a2f3fa8f43..42090cae71b 100644
--- a/src/server/game/Movement/Spline/Spline.h
+++ b/src/server/game/Movement/Spline/Spline.h
@@ -91,13 +91,13 @@ public:
@param t - percent of segment length, assumes that t in range [0, 1]
@param Idx - spline segment index, should be in range [first, last)
*/
- void evaluate_percent(index_type Idx, float u, Vector3& c) const {(this->*evaluators[m_mode])(Idx, u,c);}
+ void evaluate_percent(index_type Idx, float u, Vector3& c) const {(this->*evaluators[m_mode])(Idx, u, c);}
/** Caclulates derivation in index Idx, and percent of segment length t
@param Idx - spline segment index, should be in range [first, last)
@param t - percent of spline segment length, assumes that t in range [0, 1]
*/
- void evaluate_derivative(index_type Idx, float u, Vector3& hermite) const {(this->*derivative_evaluators[m_mode])(Idx, u,hermite);}
+ void evaluate_derivative(index_type Idx, float u, Vector3& hermite) const {(this->*derivative_evaluators[m_mode])(Idx, u, hermite);}
/** Bounds for spline indexes. All indexes should be in range [first, last). */
index_type first() const { return index_lo;}
@@ -156,12 +156,12 @@ public:
/** Calculates the position for given segment Idx, and percent of segment length t
@param t = partial_segment_length / whole_segment_length
@param Idx - spline segment index, should be in range [first, last). */
- void evaluate_percent(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_percent(Idx, u,c);}
+ void evaluate_percent(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_percent(Idx, u, c);}
/** Caclulates derivation for index Idx, and percent of segment length t
@param Idx - spline segment index, should be in range [first, last)
@param t - percent of spline segment length, assumes that t in range [0, 1]. */
- void evaluate_derivative(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_derivative(Idx, u,c);}
+ void evaluate_derivative(index_type Idx, float u, Vector3& c) const { SplineBase::evaluate_derivative(Idx, u, c);}
// Assumes that t in range [0, 1]
index_type computeIndexInBounds(float t) const;
@@ -169,7 +169,7 @@ public:
/** Initializes spline. Don't call other methods while spline not initialized. */
void init_spline(const Vector3 * controls, index_type count, EvaluationMode m) { SplineBase::init_spline(controls, count, m);}
- void init_cyclic_spline(const Vector3 * controls, index_type count, EvaluationMode m, index_type cyclic_point) { SplineBase::init_cyclic_spline(controls, count, m,cyclic_point);}
+ void init_cyclic_spline(const Vector3 * controls, index_type count, EvaluationMode m, index_type cyclic_point) { SplineBase::init_cyclic_spline(controls, count, m, cyclic_point);}
/** Initializes lengths with SplineBase::SegLength method. */
void initLengths();
diff --git a/src/server/game/Movement/Waypoints/Path.h b/src/server/game/Movement/Waypoints/Path.h
index 39f05184cf6..9814d1c65e1 100644
--- a/src/server/game/Movement/Waypoints/Path.h
+++ b/src/server/game/Movement/Waypoints/Path.h
@@ -40,13 +40,13 @@ class Path
void erase(uint32 idx) { i_nodes.erase(i_nodes.begin()+idx); }
void crop(unsigned int start, unsigned int end)
{
- while(start && !i_nodes.empty())
+ while (start && !i_nodes.empty())
{
i_nodes.pop_front();
--start;
}
- while(end && !i_nodes.empty())
+ while (end && !i_nodes.empty())
{
i_nodes.pop_back();
--end;
diff --git a/src/server/game/Movement/Waypoints/WaypointManager.cpp b/src/server/game/Movement/Waypoints/WaypointManager.cpp
index 6fba8308077..27df7b8a47f 100644
--- a/src/server/game/Movement/Waypoints/WaypointManager.cpp
+++ b/src/server/game/Movement/Waypoints/WaypointManager.cpp
@@ -48,7 +48,7 @@ void WaypointMgr::Load()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 waypoints. DB table `waypoint_data` is empty!");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 waypoints. DB table `waypoint_data` is empty!");
return;
}
@@ -85,7 +85,7 @@ void WaypointMgr::Load()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u waypoints in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u waypoints in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void WaypointMgr::ReloadPath(uint32 id)
diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
index 684bc43ceaa..6cc26483320 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp
@@ -116,13 +116,13 @@ bool OPvPCapturePoint::AddCreature(uint32 type, uint32 entry, uint32 team, uint3
bool OPvPCapturePoint::SetCapturePointData(uint32 entry, uint32 map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
{
- sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Creating capture point %u", entry);
+ TC_LOG_DEBUG(LOG_FILTER_OUTDOORPVP, "Creating capture point %u", entry);
// check info existence
GameObjectTemplate const* goinfo = sObjectMgr->GetGameObjectTemplate(entry);
if (!goinfo || goinfo->type != GAMEOBJECT_TYPE_CAPTURE_POINT)
{
- sLog->outError(LOG_FILTER_OUTDOORPVP, "OutdoorPvP: GO %u is not capture point!", entry);
+ TC_LOG_ERROR(LOG_FILTER_OUTDOORPVP, "OutdoorPvP: GO %u is not capture point!", entry);
return false;
}
@@ -143,7 +143,7 @@ bool OPvPCapturePoint::DelCreature(uint32 type)
{
if (!m_Creatures[type])
{
- sLog->outDebug(LOG_FILTER_OUTDOORPVP, "opvp creature type %u was already deleted", type);
+ TC_LOG_DEBUG(LOG_FILTER_OUTDOORPVP, "opvp creature type %u was already deleted", type);
return false;
}
@@ -154,7 +154,7 @@ bool OPvPCapturePoint::DelCreature(uint32 type)
m_Creatures[type] = 0;
return false;
}
- sLog->outDebug(LOG_FILTER_OUTDOORPVP, "deleting opvp creature type %u", type);
+ TC_LOG_DEBUG(LOG_FILTER_OUTDOORPVP, "deleting opvp creature type %u", type);
uint32 guid = cr->GetDBTableGUIDLow();
// Don't save respawn time
cr->SetRespawnTime(0);
@@ -254,7 +254,7 @@ void OutdoorPvP::HandlePlayerLeaveZone(Player* player, uint32 /*zone*/)
if (!player->GetSession()->PlayerLogout())
SendRemoveWorldStates(player);
m_players[player->GetTeamId()].erase(player->GetGUID());
- sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Player %s left an outdoorpvp zone", player->GetName().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_OUTDOORPVP, "Player %s left an outdoorpvp zone", player->GetName().c_str());
}
void OutdoorPvP::HandlePlayerResurrects(Player* /*player*/, uint32 /*zone*/)
@@ -384,7 +384,7 @@ bool OPvPCapturePoint::Update(uint32 diff)
if (m_OldState != m_State)
{
- //sLog->outError(LOG_FILTER_OUTDOORPVP, "%u->%u", m_OldState, m_State);
+ //TC_LOG_ERROR(LOG_FILTER_OUTDOORPVP, "%u->%u", m_OldState, m_State);
if (oldTeam != m_team)
ChangeTeam(oldTeam);
ChangeState();
diff --git a/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp b/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
index 6341b9388b8..e5673351aa7 100644
--- a/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
+++ b/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp
@@ -24,12 +24,12 @@
OutdoorPvPMgr::OutdoorPvPMgr()
{
m_UpdateTimer = 0;
- //sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Instantiating OutdoorPvPMgr");
+ //TC_LOG_DEBUG(LOG_FILTER_OUTDOORPVP, "Instantiating OutdoorPvPMgr");
}
void OutdoorPvPMgr::Die()
{
- //sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Deleting OutdoorPvPMgr");
+ //TC_LOG_DEBUG(LOG_FILTER_OUTDOORPVP, "Deleting OutdoorPvPMgr");
for (OutdoorPvPSet::iterator itr = m_OutdoorPvPSet.begin(); itr != m_OutdoorPvPSet.end(); ++itr)
delete *itr;
@@ -46,7 +46,7 @@ void OutdoorPvPMgr::InitOutdoorPvP()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 outdoor PvP definitions. DB table `outdoorpvp_template` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 outdoor PvP definitions. DB table `outdoorpvp_template` is empty.");
return;
}
@@ -64,7 +64,7 @@ void OutdoorPvPMgr::InitOutdoorPvP()
if (typeId >= MAX_OUTDOORPVP_TYPES)
{
- sLog->outError(LOG_FILTER_SQL, "Invalid OutdoorPvPTypes value %u in outdoorpvp_template; skipped.", typeId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Invalid OutdoorPvPTypes value %u in outdoorpvp_template; skipped.", typeId);
continue;
}
@@ -84,20 +84,20 @@ void OutdoorPvPMgr::InitOutdoorPvP()
OutdoorPvPDataMap::iterator iter = m_OutdoorPvPDatas.find(OutdoorPvPTypes(i));
if (iter == m_OutdoorPvPDatas.end())
{
- sLog->outError(LOG_FILTER_SQL, "Could not initialize OutdoorPvP object for type ID %u; no entry in database.", uint32(i));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Could not initialize OutdoorPvP object for type ID %u; no entry in database.", uint32(i));
continue;
}
pvp = sScriptMgr->CreateOutdoorPvP(iter->second);
if (!pvp)
{
- sLog->outError(LOG_FILTER_OUTDOORPVP, "Could not initialize OutdoorPvP object for type ID %u; got NULL pointer from script.", uint32(i));
+ TC_LOG_ERROR(LOG_FILTER_OUTDOORPVP, "Could not initialize OutdoorPvP object for type ID %u; got NULL pointer from script.", uint32(i));
continue;
}
if (!pvp->SetupOutdoorPvP())
{
- sLog->outError(LOG_FILTER_OUTDOORPVP, "Could not initialize OutdoorPvP object for type ID %u; SetupOutdoorPvP failed.", uint32(i));
+ TC_LOG_ERROR(LOG_FILTER_OUTDOORPVP, "Could not initialize OutdoorPvP object for type ID %u; SetupOutdoorPvP failed.", uint32(i));
delete pvp;
continue;
}
@@ -105,7 +105,7 @@ void OutdoorPvPMgr::InitOutdoorPvP()
m_OutdoorPvPSet.push_back(pvp);
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u outdoor PvP definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u outdoor PvP definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void OutdoorPvPMgr::AddZone(uint32 zoneid, OutdoorPvP* handle)
@@ -123,7 +123,7 @@ void OutdoorPvPMgr::HandlePlayerEnterZone(Player* player, uint32 zoneid)
return;
itr->second->HandlePlayerEnterZone(player, zoneid);
- sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Player %u entered outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
+ TC_LOG_DEBUG(LOG_FILTER_OUTDOORPVP, "Player %u entered outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
}
void OutdoorPvPMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid)
@@ -137,7 +137,7 @@ void OutdoorPvPMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid)
return;
itr->second->HandlePlayerLeaveZone(player, zoneid);
- sLog->outDebug(LOG_FILTER_OUTDOORPVP, "Player %u left outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
+ TC_LOG_DEBUG(LOG_FILTER_OUTDOORPVP, "Player %u left outdoorpvp id %u", player->GetGUIDLow(), itr->second->GetTypeId());
}
OutdoorPvP* OutdoorPvPMgr::GetOutdoorPvPToZoneId(uint32 zoneid)
diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp
index 70cbc4434cd..1ea2ff9894a 100644
--- a/src/server/game/Pools/PoolMgr.cpp
+++ b/src/server/game/Pools/PoolMgr.cpp
@@ -365,7 +365,7 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
Creature* creature = new Creature;
- //sLog->outDebug(LOG_FILTER_POOLSYS, "Spawning creature %u", guid);
+ //TC_LOG_DEBUG(LOG_FILTER_POOLSYS, "Spawning creature %u", guid);
if (!creature->LoadCreatureFromDB(obj->guid, map))
{
delete creature;
@@ -389,7 +389,7 @@ void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj)
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
GameObject* pGameobject = new GameObject;
- //sLog->outDebug(LOG_FILTER_POOLSYS, "Spawning gameobject %u", guid);
+ //TC_LOG_DEBUG(LOG_FILTER_POOLSYS, "Spawning gameobject %u", guid);
if (!pGameobject->LoadGameObjectFromDB(obj->guid, map, false))
{
delete pGameobject;
@@ -420,7 +420,7 @@ void PoolGroup<Quest>::Spawn1Object(PoolObject* obj)
PooledQuestRelationBoundsNC qr = sPoolMgr->mQuestCreatureRelation.equal_range(obj->guid);
for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr)
{
- sLog->outDebug(LOG_FILTER_POOLSYS, "PoolGroup<Quest>: Adding quest %u to creature %u", itr->first, itr->second);
+ TC_LOG_DEBUG(LOG_FILTER_POOLSYS, "PoolGroup<Quest>: Adding quest %u to creature %u", itr->first, itr->second);
questMap->insert(QuestRelations::value_type(itr->second, itr->first));
}
@@ -429,7 +429,7 @@ void PoolGroup<Quest>::Spawn1Object(PoolObject* obj)
qr = sPoolMgr->mQuestGORelation.equal_range(obj->guid);
for (PooledQuestRelation::iterator itr = qr.first; itr != qr.second; ++itr)
{
- sLog->outDebug(LOG_FILTER_POOLSYS, "PoolGroup<Quest>: Adding quest %u to GO %u", itr->first, itr->second);
+ TC_LOG_DEBUG(LOG_FILTER_POOLSYS, "PoolGroup<Quest>: Adding quest %u to GO %u", itr->first, itr->second);
questMap->insert(QuestRelations::value_type(itr->second, itr->first));
}
}
@@ -437,7 +437,7 @@ void PoolGroup<Quest>::Spawn1Object(PoolObject* obj)
template <>
void PoolGroup<Quest>::SpawnObject(ActivePoolData& spawns, uint32 limit, uint32 triggerFrom)
{
- sLog->outDebug(LOG_FILTER_POOLSYS, "PoolGroup<Quest>: Spawning pool %u", poolId);
+ TC_LOG_DEBUG(LOG_FILTER_POOLSYS, "PoolGroup<Quest>: Spawning pool %u", poolId);
// load state from db
if (!triggerFrom)
{
@@ -572,7 +572,7 @@ void PoolMgr::LoadFromDB()
if (!result)
{
mPoolTemplate.clear();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 object pools. DB table `pool_template` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 object pools. DB table `pool_template` is empty.");
return;
}
@@ -590,12 +590,12 @@ void PoolMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u objects pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u objects pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
// Creatures
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Creatures Pooling Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Creatures Pooling Data...");
{
uint32 oldMSTime = getMSTime();
@@ -604,7 +604,7 @@ void PoolMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creatures in pools. DB table `pool_creature` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 creatures in pools. DB table `pool_creature` is empty.");
}
else
{
@@ -620,17 +620,17 @@ void PoolMgr::LoadFromDB()
CreatureData const* data = sObjectMgr->GetCreatureData(guid);
if (!data)
{
- sLog->outError(LOG_FILTER_SQL, "`pool_creature` has a non existing creature spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`pool_creature` has a non existing creature spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id);
continue;
}
if (pool_id > max_pool_id)
{
- sLog->outError(LOG_FILTER_SQL, "`pool_creature` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.", pool_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`pool_creature` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.", pool_id);
continue;
}
if (chance < 0 || chance > 100)
{
- sLog->outError(LOG_FILTER_SQL, "`pool_creature` has an invalid chance (%f) for creature guid (%u) in pool id (%u), skipped.", chance, guid, pool_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`pool_creature` has an invalid chance (%f) for creature guid (%u) in pool id (%u), skipped.", chance, guid, pool_id);
continue;
}
PoolTemplateData* pPoolTemplate = &mPoolTemplate[pool_id];
@@ -645,13 +645,13 @@ void PoolMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creatures in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creatures in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Gameobjects
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Gameobject Pooling Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Gameobject Pooling Data...");
{
uint32 oldMSTime = getMSTime();
@@ -660,7 +660,7 @@ void PoolMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gameobjects in pools. DB table `pool_gameobject` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 gameobjects in pools. DB table `pool_gameobject` is empty.");
}
else
{
@@ -676,7 +676,7 @@ void PoolMgr::LoadFromDB()
GameObjectData const* data = sObjectMgr->GetGOData(guid);
if (!data)
{
- sLog->outError(LOG_FILTER_SQL, "`pool_gameobject` has a non existing gameobject spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`pool_gameobject` has a non existing gameobject spawn (GUID: %u) defined for pool id (%u), skipped.", guid, pool_id);
continue;
}
@@ -685,19 +685,19 @@ void PoolMgr::LoadFromDB()
goinfo->type != GAMEOBJECT_TYPE_GOOBER &&
goinfo->type != GAMEOBJECT_TYPE_FISHINGHOLE)
{
- sLog->outError(LOG_FILTER_SQL, "`pool_gameobject` has a not lootable gameobject spawn (GUID: %u, type: %u) defined for pool id (%u), skipped.", guid, goinfo->type, pool_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`pool_gameobject` has a not lootable gameobject spawn (GUID: %u, type: %u) defined for pool id (%u), skipped.", guid, goinfo->type, pool_id);
continue;
}
if (pool_id > max_pool_id)
{
- sLog->outError(LOG_FILTER_SQL, "`pool_gameobject` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.", pool_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`pool_gameobject` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.", pool_id);
continue;
}
if (chance < 0 || chance > 100)
{
- sLog->outError(LOG_FILTER_SQL, "`pool_gameobject` has an invalid chance (%f) for gameobject guid (%u) in pool id (%u), skipped.", chance, guid, pool_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`pool_gameobject` has an invalid chance (%f) for gameobject guid (%u) in pool id (%u), skipped.", chance, guid, pool_id);
continue;
}
@@ -713,13 +713,13 @@ void PoolMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u gameobject in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u gameobject in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// Pool of pools
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Mother Pooling Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Mother Pooling Data...");
{
uint32 oldMSTime = getMSTime();
@@ -728,7 +728,7 @@ void PoolMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 pools in pools");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 pools in pools");
}
else
{
@@ -743,22 +743,22 @@ void PoolMgr::LoadFromDB()
if (mother_pool_id > max_pool_id)
{
- sLog->outError(LOG_FILTER_SQL, "`pool_pool` mother_pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.", mother_pool_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`pool_pool` mother_pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.", mother_pool_id);
continue;
}
if (child_pool_id > max_pool_id)
{
- sLog->outError(LOG_FILTER_SQL, "`pool_pool` included pool_id (%u) is out of range compared to max pool id in `pool_template`, skipped.", child_pool_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`pool_pool` included pool_id (%u) is out of range compared to max pool id in `pool_template`, skipped.", child_pool_id);
continue;
}
if (mother_pool_id == child_pool_id)
{
- sLog->outError(LOG_FILTER_SQL, "`pool_pool` pool_id (%u) includes itself, dead-lock detected, skipped.", child_pool_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`pool_pool` pool_id (%u) includes itself, dead-lock detected, skipped.", child_pool_id);
continue;
}
if (chance < 0 || chance > 100)
{
- sLog->outError(LOG_FILTER_SQL, "`pool_pool` has an invalid chance (%f) for pool id (%u) in mother pool id (%u), skipped.", chance, child_pool_id, mother_pool_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`pool_pool` has an invalid chance (%f) for pool id (%u) in mother pool id (%u), skipped.", chance, child_pool_id, mother_pool_id);
continue;
}
PoolTemplateData* pPoolTemplateMother = &mPoolTemplate[mother_pool_id];
@@ -788,7 +788,7 @@ void PoolMgr::LoadFromDB()
ss << *itr << ' ';
ss << "create(s) a circular reference, which can cause the server to freeze.\nRemoving the last link between mother pool "
<< poolItr->first << " and child pool " << poolItr->second;
- sLog->outError(LOG_FILTER_SQL, "%s", ss.str().c_str());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "%s", ss.str().c_str());
mPoolPoolGroups[poolItr->second].RemoveOneRelation(poolItr->first);
mPoolSearchMap.erase(poolItr);
--count;
@@ -797,11 +797,11 @@ void PoolMgr::LoadFromDB()
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u pools in mother pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u pools in mother pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Quest Pooling Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Quest Pooling Data...");
{
uint32 oldMSTime = getMSTime();
@@ -810,7 +810,7 @@ void PoolMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quests in pools");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 quests in pools");
}
else
{
@@ -836,19 +836,19 @@ void PoolMgr::LoadFromDB()
Quest const* quest = sObjectMgr->GetQuestTemplate(entry);
if (!quest)
{
- sLog->outError(LOG_FILTER_SQL, "`pool_quest` has a non existing quest template (Entry: %u) defined for pool id (%u), skipped.", entry, pool_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`pool_quest` has a non existing quest template (Entry: %u) defined for pool id (%u), skipped.", entry, pool_id);
continue;
}
if (pool_id > max_pool_id)
{
- sLog->outError(LOG_FILTER_SQL, "`pool_quest` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.", pool_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`pool_quest` pool id (%u) is out of range compared to max pool id in `pool_template`, skipped.", pool_id);
continue;
}
if (!quest->IsDailyOrWeekly())
{
- sLog->outError(LOG_FILTER_SQL, "`pool_quest` has an quest (%u) which is not daily or weekly in pool id (%u), use ExclusiveGroup instead, skipped.", entry, pool_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`pool_quest` has an quest (%u) which is not daily or weekly in pool id (%u), use ExclusiveGroup instead, skipped.", entry, pool_id);
continue;
}
@@ -859,7 +859,7 @@ void PoolMgr::LoadFromDB()
if (poolTypeMap[pool_id] != currType)
{
- sLog->outError(LOG_FILTER_SQL, "`pool_quest` quest %u is %s but pool (%u) is specified for %s, mixing not allowed, skipped.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`pool_quest` quest %u is %s but pool (%u) is specified for %s, mixing not allowed, skipped.",
entry, currType == QUEST_DAILY ? "QUEST_DAILY" : "QUEST_WEEKLY", pool_id, poolTypeMap[pool_id] == QUEST_DAILY ? "QUEST_DAILY" : "QUEST_WEEKLY");
continue;
}
@@ -869,7 +869,7 @@ void PoolMgr::LoadFromDB()
if (creBounds.first == creBounds.second && goBounds.first == goBounds.second)
{
- sLog->outError(LOG_FILTER_SQL, "`pool_quest` lists entry (%u) as member of pool (%u) but is not started anywhere, skipped.", entry, pool_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`pool_quest` lists entry (%u) as member of pool (%u) but is not started anywhere, skipped.", entry, pool_id);
continue;
}
@@ -885,12 +885,12 @@ void PoolMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quests in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u quests in pools in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
// The initialize method will spawn all pools not in an event and not in another pool, this is why there is 2 left joins with 2 null checks
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Starting objects pooling system...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Starting objects pooling system...");
{
uint32 oldMSTime = getMSTime();
@@ -900,7 +900,7 @@ void PoolMgr::LoadFromDB()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Pool handling system initialized, 0 pools spawned.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Pool handling system initialized, 0 pools spawned.");
}
else
{
@@ -916,9 +916,9 @@ void PoolMgr::LoadFromDB()
if (pool_pool_id)
// The pool is a child pool in pool_pool table. Ideally we should remove it from the pool handler to ensure it never gets spawned,
// however that could recursively invalidate entire chain of mother pools. It can be done in the future but for now we'll do nothing.
- sLog->outError(LOG_FILTER_SQL, "Pool Id %u has no equal chance pooled entites defined and explicit chance sum is not 100. This broken pool is a child pool of Id %u and cannot be safely removed.", pool_entry, fields[2].GetUInt32());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Pool Id %u has no equal chance pooled entites defined and explicit chance sum is not 100. This broken pool is a child pool of Id %u and cannot be safely removed.", pool_entry, fields[2].GetUInt32());
else
- sLog->outError(LOG_FILTER_SQL, "Pool Id %u has no equal chance pooled entites defined and explicit chance sum is not 100. The pool will not be spawned.", pool_entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Pool Id %u has no equal chance pooled entites defined and explicit chance sum is not 100. The pool will not be spawned.", pool_entry);
continue;
}
@@ -931,7 +931,7 @@ void PoolMgr::LoadFromDB()
}
while (result->NextRow());
- sLog->outDebug(LOG_FILTER_POOLSYS, "Pool handling system initialized, %u pools spawned in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_DEBUG(LOG_FILTER_POOLSYS, "Pool handling system initialized, %u pools spawned in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
}
diff --git a/src/server/game/Reputation/ReputationMgr.cpp b/src/server/game/Reputation/ReputationMgr.cpp
index e88da9ac440..9c996a9c386 100644
--- a/src/server/game/Reputation/ReputationMgr.cpp
+++ b/src/server/game/Reputation/ReputationMgr.cpp
@@ -46,7 +46,7 @@ bool ReputationMgr::IsAtWar(uint32 faction_id) const
if (!factionEntry)
{
- sLog->outError(LOG_FILTER_GENERAL, "ReputationMgr::IsAtWar: Can't get AtWar flag of %s for unknown faction (faction id) #%u.", _player->GetName().c_str(), faction_id);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "ReputationMgr::IsAtWar: Can't get AtWar flag of %s for unknown faction (faction id) #%u.", _player->GetName().c_str(), faction_id);
return 0;
}
@@ -69,7 +69,7 @@ int32 ReputationMgr::GetReputation(uint32 faction_id) const
if (!factionEntry)
{
- sLog->outError(LOG_FILTER_GENERAL, "ReputationMgr::GetReputation: Can't get reputation of %s for unknown faction (faction id) #%u.", _player->GetName().c_str(), faction_id);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "ReputationMgr::GetReputation: Can't get reputation of %s for unknown faction (faction id) #%u.", _player->GetName().c_str(), faction_id);
return 0;
}
diff --git a/src/server/game/Scripting/MapScripts.cpp b/src/server/game/Scripting/MapScripts.cpp
index d36e351ba9d..9eb6dbed73b 100644
--- a/src/server/game/Scripting/MapScripts.cpp
+++ b/src/server/game/Scripting/MapScripts.cpp
@@ -103,7 +103,7 @@ inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* targe
{
Player* player = NULL;
if (!source && !target)
- sLog->outError(LOG_FILTER_TSCR, "%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
else
{
// Check target first, then source.
@@ -113,7 +113,7 @@ inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* targe
player = source->ToPlayer();
if (!player)
- sLog->outError(LOG_FILTER_TSCR, "%s neither source nor target object is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s neither source nor target object is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
scriptInfo->GetDebugInfo().c_str(),
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
@@ -125,7 +125,7 @@ inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* t
{
Creature* creature = NULL;
if (!source && !target)
- sLog->outError(LOG_FILTER_TSCR, "%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s source and target objects are NULL.", scriptInfo->GetDebugInfo().c_str());
else
{
if (bReverse)
@@ -146,7 +146,7 @@ inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* t
}
if (!creature)
- sLog->outError(LOG_FILTER_TSCR, "%s neither source nor target are creatures (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s neither source nor target are creatures (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
scriptInfo->GetDebugInfo().c_str(),
source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUIDLow() : 0,
target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUIDLow() : 0);
@@ -158,15 +158,15 @@ inline Unit* Map::_GetScriptUnit(Object* obj, bool isSource, const ScriptInfo* s
{
Unit* unit = NULL;
if (!obj)
- sLog->outError(LOG_FILTER_TSCR, "%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else if (!obj->isType(TYPEMASK_UNIT))
- sLog->outError(LOG_FILTER_TSCR, "%s %s object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s %s object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
else
{
unit = obj->ToUnit();
if (!unit)
- sLog->outError(LOG_FILTER_TSCR, "%s %s object could not be casted to unit.",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s %s object could not be casted to unit.",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
}
return unit;
@@ -176,12 +176,12 @@ inline Player* Map::_GetScriptPlayer(Object* obj, bool isSource, const ScriptInf
{
Player* player = NULL;
if (!obj)
- sLog->outError(LOG_FILTER_TSCR, "%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else
{
player = obj->ToPlayer();
if (!player)
- sLog->outError(LOG_FILTER_TSCR, "%s %s object is not a player (TypeId: %u, Entry: %u, GUID: %u).",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s %s object is not a player (TypeId: %u, Entry: %u, GUID: %u).",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
}
return player;
@@ -191,12 +191,12 @@ inline Creature* Map::_GetScriptCreature(Object* obj, bool isSource, const Scrip
{
Creature* creature = NULL;
if (!obj)
- sLog->outError(LOG_FILTER_TSCR, "%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s %s object is NULL.", scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else
{
creature = obj->ToCreature();
if (!creature)
- sLog->outError(LOG_FILTER_TSCR, "%s %s object is not a creature (TypeId: %u, Entry: %u, GUID: %u).", scriptInfo->GetDebugInfo().c_str(),
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s %s object is not a creature (TypeId: %u, Entry: %u, GUID: %u).", scriptInfo->GetDebugInfo().c_str(),
isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
}
return creature;
@@ -206,13 +206,13 @@ inline WorldObject* Map::_GetScriptWorldObject(Object* obj, bool isSource, const
{
WorldObject* pWorldObject = NULL;
if (!obj)
- sLog->outError(LOG_FILTER_TSCR, "%s %s object is NULL.",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s %s object is NULL.",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target");
else
{
pWorldObject = dynamic_cast<WorldObject*>(obj);
if (!pWorldObject)
- sLog->outError(LOG_FILTER_TSCR, "%s %s object is not a world object (TypeId: %u, Entry: %u, GUID: %u).",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s %s object is not a world object (TypeId: %u, Entry: %u, GUID: %u).",
scriptInfo->GetDebugInfo().c_str(), isSource ? "source" : "target", obj->GetTypeId(), obj->GetEntry(), obj->GetGUIDLow());
}
return pWorldObject;
@@ -228,29 +228,29 @@ inline void Map::_ScriptProcessDoor(Object* source, Object* target, const Script
case SCRIPT_COMMAND_OPEN_DOOR: bOpen = true; break;
case SCRIPT_COMMAND_CLOSE_DOOR: break;
default:
- sLog->outError(LOG_FILTER_TSCR, "%s unknown command for _ScriptProcessDoor.", scriptInfo->GetDebugInfo().c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s unknown command for _ScriptProcessDoor.", scriptInfo->GetDebugInfo().c_str());
return;
}
if (!guid)
- sLog->outError(LOG_FILTER_TSCR, "%s door guid is not specified.", scriptInfo->GetDebugInfo().c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s door guid is not specified.", scriptInfo->GetDebugInfo().c_str());
else if (!source)
- sLog->outError(LOG_FILTER_TSCR, "%s source object is NULL.", scriptInfo->GetDebugInfo().c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s source object is NULL.", scriptInfo->GetDebugInfo().c_str());
else if (!source->isType(TYPEMASK_UNIT))
- sLog->outError(LOG_FILTER_TSCR, "%s source object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.", scriptInfo->GetDebugInfo().c_str(),
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s source object is not unit (TypeId: %u, Entry: %u, GUID: %u), skipping.", scriptInfo->GetDebugInfo().c_str(),
source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
else
{
WorldObject* wSource = dynamic_cast <WorldObject*> (source);
if (!wSource)
- sLog->outError(LOG_FILTER_TSCR, "%s source object could not be casted to world object (TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s source object could not be casted to world object (TypeId: %u, Entry: %u, GUID: %u), skipping.",
scriptInfo->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
else
{
GameObject* pDoor = _FindGameObject(wSource, guid);
if (!pDoor)
- sLog->outError(LOG_FILTER_TSCR, "%s gameobject was not found (guid: %u).", scriptInfo->GetDebugInfo().c_str(), guid);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s gameobject was not found (guid: %u).", scriptInfo->GetDebugInfo().c_str(), guid);
else if (pDoor->GetGoType() != GAMEOBJECT_TYPE_DOOR)
- sLog->outError(LOG_FILTER_TSCR, "%s gameobject is not a door (GoType: %u, Entry: %u, GUID: %u).",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s gameobject is not a door (GoType: %u, Entry: %u, GUID: %u).",
scriptInfo->GetDebugInfo().c_str(), pDoor->GetGoType(), pDoor->GetEntry(), pDoor->GetGUIDLow());
else if (bOpen == (pDoor->GetGoState() == GO_STATE_READY))
{
@@ -332,7 +332,7 @@ void Map::ScriptsProcess()
}
break;
default:
- sLog->outError(LOG_FILTER_TSCR, "%s source with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s source with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
step.script->GetDebugInfo().c_str(), step.sourceGUID, GUID_HIPART(step.sourceGUID));
break;
}
@@ -360,7 +360,7 @@ void Map::ScriptsProcess()
target = HashMapHolder<Corpse>::Find(step.targetGUID);
break;
default:
- sLog->outError(LOG_FILTER_TSCR, "%s target with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s target with unsupported high guid (GUID: " UI64FMTD ", high guid: %u).",
step.script->GetDebugInfo().c_str(), step.targetGUID, GUID_HIPART(step.targetGUID));
break;
}
@@ -371,7 +371,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_TALK:
if (step.script->Talk.ChatType > CHAT_TYPE_WHISPER && step.script->Talk.ChatType != CHAT_MSG_RAID_BOSS_WHISPER)
{
- sLog->outError(LOG_FILTER_TSCR, "%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->Talk.ChatType);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s invalid chat type (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->Talk.ChatType);
break;
}
if (step.script->Talk.Flags & SF_TALK_USE_PLAYER)
@@ -398,7 +398,7 @@ void Map::ScriptsProcess()
{
uint64 targetGUID = target ? target->GetGUID() : 0;
if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
- sLog->outError(LOG_FILTER_TSCR, "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
else
player->Whisper(text, LANG_UNIVERSAL, targetGUID);
break;
@@ -430,13 +430,13 @@ void Map::ScriptsProcess()
break;
case CHAT_TYPE_WHISPER:
if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
- sLog->outError(LOG_FILTER_TSCR, "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s attempt to whisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
else
cSource->Whisper(step.script->Talk.TextID, targetGUID);
break;
case CHAT_MSG_RAID_BOSS_WHISPER:
if (!targetGUID || !IS_PLAYER_GUID(targetGUID))
- sLog->outError(LOG_FILTER_TSCR, "%s attempt to raidbosswhisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s attempt to raidbosswhisper to non-player unit, skipping.", step.script->GetDebugInfo().c_str());
else
cSource->MonsterWhisper(step.script->Talk.TextID, targetGUID, true);
break;
@@ -464,7 +464,7 @@ void Map::ScriptsProcess()
{
// Validate field number.
if (step.script->FieldSet.FieldID <= OBJECT_FIELD_ENTRY || step.script->FieldSet.FieldID >= cSource->GetValuesCount())
- sLog->outError(LOG_FILTER_TSCR, "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FieldSet.FieldID,
cSource->GetValuesCount(), cSource->GetTypeId(), cSource->GetEntry(), cSource->GetGUIDLow());
else
@@ -493,7 +493,7 @@ void Map::ScriptsProcess()
{
// Validate field number.
if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
- sLog->outError(LOG_FILTER_TSCR, "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
else
@@ -507,7 +507,7 @@ void Map::ScriptsProcess()
{
// Validate field number.
if (step.script->FlagToggle.FieldID <= OBJECT_FIELD_ENTRY || step.script->FlagToggle.FieldID >= cSource->GetValuesCount())
- sLog->outError(LOG_FILTER_TSCR, "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s wrong field %u (max count: %u) in object (TypeId: %u, Entry: %u, GUID: %u) specified, skipping.",
step.script->GetDebugInfo().c_str(), step.script->FlagToggle.FieldID,
source->GetValuesCount(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
else
@@ -534,12 +534,12 @@ void Map::ScriptsProcess()
{
if (!source)
{
- sLog->outError(LOG_FILTER_TSCR, "%s source object is NULL.", step.script->GetDebugInfo().c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s source object is NULL.", step.script->GetDebugInfo().c_str());
break;
}
if (!target)
{
- sLog->outError(LOG_FILTER_TSCR, "%s target object is NULL.", step.script->GetDebugInfo().c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s target object is NULL.", step.script->GetDebugInfo().c_str());
break;
}
@@ -550,7 +550,7 @@ void Map::ScriptsProcess()
{
if (source->GetTypeId() != TYPEID_UNIT && source->GetTypeId() != TYPEID_GAMEOBJECT && source->GetTypeId() != TYPEID_PLAYER)
{
- sLog->outError(LOG_FILTER_TSCR, "%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s source is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow());
break;
}
@@ -563,7 +563,7 @@ void Map::ScriptsProcess()
{
if (target->GetTypeId() != TYPEID_UNIT && target->GetTypeId() != TYPEID_GAMEOBJECT && target->GetTypeId() != TYPEID_PLAYER)
{
- sLog->outError(LOG_FILTER_TSCR, "%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s target is not unit, gameobject or player (TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
break;
}
@@ -571,7 +571,7 @@ void Map::ScriptsProcess()
}
else
{
- sLog->outError(LOG_FILTER_TSCR, "%s neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s neither source nor target is player (source: TypeId: %u, Entry: %u, GUID: %u; target: TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), source->GetTypeId(), source->GetEntry(), source->GetGUIDLow(),
target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
break;
@@ -602,7 +602,7 @@ void Map::ScriptsProcess()
case SCRIPT_COMMAND_RESPAWN_GAMEOBJECT:
if (!step.script->RespawnGameobject.GOGuid)
{
- sLog->outError(LOG_FILTER_TSCR, "%s gameobject guid (datalong) is not specified.", step.script->GetDebugInfo().c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s gameobject guid (datalong) is not specified.", step.script->GetDebugInfo().c_str());
break;
}
@@ -612,7 +612,7 @@ void Map::ScriptsProcess()
GameObject* pGO = _FindGameObject(pSummoner, step.script->RespawnGameobject.GOGuid);
if (!pGO)
{
- sLog->outError(LOG_FILTER_TSCR, "%s gameobject was not found (guid: %u).", step.script->GetDebugInfo().c_str(), step.script->RespawnGameobject.GOGuid);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s gameobject was not found (guid: %u).", step.script->GetDebugInfo().c_str(), step.script->RespawnGameobject.GOGuid);
break;
}
@@ -621,7 +621,7 @@ void Map::ScriptsProcess()
pGO->GetGoType() == GAMEOBJECT_TYPE_BUTTON ||
pGO->GetGoType() == GAMEOBJECT_TYPE_TRAP)
{
- sLog->outError(LOG_FILTER_TSCR, "%s can not be used with gameobject of type %u (guid: %u).",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s can not be used with gameobject of type %u (guid: %u).",
step.script->GetDebugInfo().c_str(), uint32(pGO->GetGoType()), step.script->RespawnGameobject.GOGuid);
break;
}
@@ -644,7 +644,7 @@ void Map::ScriptsProcess()
if (WorldObject* pSummoner = _GetScriptWorldObject(source, true, step.script))
{
if (!step.script->TempSummonCreature.CreatureEntry)
- sLog->outError(LOG_FILTER_TSCR, "%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s creature entry (datalong) is not specified.", step.script->GetDebugInfo().c_str());
else
{
float x = step.script->TempSummonCreature.PosX;
@@ -653,7 +653,7 @@ void Map::ScriptsProcess()
float o = step.script->TempSummonCreature.Orientation;
if (!pSummoner->SummonCreature(step.script->TempSummonCreature.CreatureEntry, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, step.script->TempSummonCreature.DespawnDelay))
- sLog->outError(LOG_FILTER_TSCR, "%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->TempSummonCreature.CreatureEntry);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s creature was not spawned (entry: %u).", step.script->GetDebugInfo().c_str(), step.script->TempSummonCreature.CreatureEntry);
}
}
break;
@@ -671,13 +671,13 @@ void Map::ScriptsProcess()
// Target must be GameObject.
if (!target)
{
- sLog->outError(LOG_FILTER_TSCR, "%s target object is NULL.", step.script->GetDebugInfo().c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s target object is NULL.", step.script->GetDebugInfo().c_str());
break;
}
if (target->GetTypeId() != TYPEID_GAMEOBJECT)
{
- sLog->outError(LOG_FILTER_TSCR, "%s target object is not gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s target object is not gameobject (TypeId: %u, Entry: %u, GUID: %u), skipping.",
step.script->GetDebugInfo().c_str(), target->GetTypeId(), target->GetEntry(), target->GetGUIDLow());
break;
}
@@ -701,7 +701,7 @@ void Map::ScriptsProcess()
/// @todo Allow gameobjects to be targets and casters
if (!source && !target)
{
- sLog->outError(LOG_FILTER_TSCR, "%s source and target objects are NULL.", step.script->GetDebugInfo().c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s source and target objects are NULL.", step.script->GetDebugInfo().c_str());
break;
}
@@ -734,13 +734,13 @@ void Map::ScriptsProcess()
if (!uSource || !uSource->isType(TYPEMASK_UNIT))
{
- sLog->outError(LOG_FILTER_TSCR, "%s no source unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s no source unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
break;
}
if (!uTarget || !uTarget->isType(TYPEMASK_UNIT))
{
- sLog->outError(LOG_FILTER_TSCR, "%s no target unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s no target unit found for spell %u", step.script->GetDebugInfo().c_str(), step.script->CastSpell.SpellID);
break;
}
@@ -800,7 +800,7 @@ void Map::ScriptsProcess()
if (Unit* unit = _GetScriptUnit(source, true, step.script))
{
if (!sWaypointMgr->GetPath(step.script->LoadPath.PathID))
- sLog->outError(LOG_FILTER_TSCR, "%s source object has an invalid path (%u), skipping.", step.script->GetDebugInfo().c_str(), step.script->LoadPath.PathID);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s source object has an invalid path (%u), skipping.", step.script->GetDebugInfo().c_str(), step.script->LoadPath.PathID);
else
unit->GetMotionMaster()->MovePath(step.script->LoadPath.PathID, step.script->LoadPath.IsRepeatable);
}
@@ -810,12 +810,12 @@ void Map::ScriptsProcess()
{
if (!step.script->CallScript.CreatureEntry)
{
- sLog->outError(LOG_FILTER_TSCR, "%s creature entry is not specified, skipping.", step.script->GetDebugInfo().c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s creature entry is not specified, skipping.", step.script->GetDebugInfo().c_str());
break;
}
if (!step.script->CallScript.ScriptID)
{
- sLog->outError(LOG_FILTER_TSCR, "%s script id is not specified, skipping.", step.script->GetDebugInfo().c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s script id is not specified, skipping.", step.script->GetDebugInfo().c_str());
break;
}
@@ -841,7 +841,7 @@ void Map::ScriptsProcess()
if (!cTarget)
{
- sLog->outError(LOG_FILTER_TSCR, "%s target was not found (entry: %u)", step.script->GetDebugInfo().c_str(), step.script->CallScript.CreatureEntry);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s target was not found (entry: %u)", step.script->GetDebugInfo().c_str(), step.script->CallScript.CreatureEntry);
break;
}
@@ -850,7 +850,7 @@ void Map::ScriptsProcess()
//if no scriptmap present...
if (!datamap)
{
- sLog->outError(LOG_FILTER_TSCR, "%s unknown scriptmap (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->CallScript.ScriptType);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s unknown scriptmap (%u) specified, skipping.", step.script->GetDebugInfo().c_str(), step.script->CallScript.ScriptType);
break;
}
@@ -864,7 +864,7 @@ void Map::ScriptsProcess()
if (Creature* cSource = _GetScriptCreatureSourceOrTarget(source, target, step.script))
{
if (cSource->isDead())
- sLog->outError(LOG_FILTER_TSCR, "%s creature is already dead (Entry: %u, GUID: %u)",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "%s creature is already dead (Entry: %u, GUID: %u)",
step.script->GetDebugInfo().c_str(), cSource->GetEntry(), cSource->GetGUIDLow());
else
{
@@ -920,7 +920,7 @@ void Map::ScriptsProcess()
break;
default:
- sLog->outError(LOG_FILTER_TSCR, "Unknown script command %s.", step.script->GetDebugInfo().c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Unknown script command %s.", step.script->GetDebugInfo().c_str());
break;
}
diff --git a/src/server/game/Scripting/ScriptLoader.cpp b/src/server/game/Scripting/ScriptLoader.cpp
index edabc7b4284..5f5024729ca 100644
--- a/src/server/game/Scripting/ScriptLoader.cpp
+++ b/src/server/game/Scripting/ScriptLoader.cpp
@@ -445,6 +445,7 @@ void AddSC_ulduar_teleporter();
void AddSC_boss_mimiron();
void AddSC_boss_hodir();
void AddSC_boss_freya();
+void AddSC_boss_yogg_saron();
void AddSC_boss_algalon_the_observer();
void AddSC_instance_ulduar();
void AddSC_boss_keleseth(); //Utgarde Keep
@@ -1184,6 +1185,7 @@ void AddNorthrendScripts()
AddSC_boss_mimiron();
AddSC_boss_hodir();
AddSC_boss_freya();
+ AddSC_boss_yogg_saron();
AddSC_boss_algalon_the_observer();
AddSC_instance_ulduar();
AddSC_boss_keleseth(); //Utgarde Keep
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp
index 21eb6f74221..0dc96b3dfd9 100644
--- a/src/server/game/Scripting/ScriptMgr.cpp
+++ b/src/server/game/Scripting/ScriptMgr.cpp
@@ -56,7 +56,7 @@ class ScriptRegistry
{
if (it->second == script)
{
- sLog->outError(LOG_FILTER_TSCR, "Script '%s' has same memory pointer as '%s'.",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Script '%s' has same memory pointer as '%s'.",
script->GetName().c_str(), it->second->GetName().c_str());
return;
@@ -92,7 +92,7 @@ class ScriptRegistry
else
{
// If the script is already assigned -> delete it!
- sLog->outError(LOG_FILTER_TSCR, "Script '%s' already assigned with the same script name, so the script can't work.",
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Script '%s' already assigned with the same script name, so the script can't work.",
script->GetName().c_str());
ASSERT(false); // Error that should be fixed ASAP.
@@ -102,7 +102,7 @@ class ScriptRegistry
{
// The script uses a script name from database, but isn't assigned to anything.
if (script->GetName().find("example") == std::string::npos && script->GetName().find("Smart") == std::string::npos)
- sLog->outError(LOG_FILTER_SQL, "Script named '%s' does not have a script name assigned in database.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Script named '%s' does not have a script name assigned in database.",
script->GetName().c_str());
}
}
@@ -177,12 +177,12 @@ void ScriptMgr::Initialize()
LoadDatabase();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading C++ scripts");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading C++ scripts");
FillSpellSummary();
AddScripts();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u C++ scripts in %u ms", GetScriptCount(), GetMSTimeDiffToNow(oldMSTime));
}
void ScriptMgr::Unload()
@@ -1397,7 +1397,7 @@ WorldMapScript::WorldMapScript(const char* name, uint32 mapId)
: ScriptObject(name), MapScript<Map>(mapId)
{
if (GetEntry() && !GetEntry()->IsWorldMap())
- sLog->outError(LOG_FILTER_TSCR, "WorldMapScript for map %u is invalid.", mapId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "WorldMapScript for map %u is invalid.", mapId);
ScriptRegistry<WorldMapScript>::AddScript(this);
}
@@ -1406,7 +1406,7 @@ InstanceMapScript::InstanceMapScript(const char* name, uint32 mapId)
: ScriptObject(name), MapScript<InstanceMap>(mapId)
{
if (GetEntry() && !GetEntry()->IsDungeon())
- sLog->outError(LOG_FILTER_TSCR, "InstanceMapScript for map %u is invalid.", mapId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "InstanceMapScript for map %u is invalid.", mapId);
ScriptRegistry<InstanceMapScript>::AddScript(this);
}
@@ -1415,7 +1415,7 @@ BattlegroundMapScript::BattlegroundMapScript(const char* name, uint32 mapId)
: ScriptObject(name), MapScript<BattlegroundMap>(mapId)
{
if (GetEntry() && !GetEntry()->IsBattleground())
- sLog->outError(LOG_FILTER_TSCR, "BattlegroundMapScript for map %u is invalid.", mapId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "BattlegroundMapScript for map %u is invalid.", mapId);
ScriptRegistry<BattlegroundMapScript>::AddScript(this);
}
diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h
index 480a7f6cea1..a6d68c62ef2 100644
--- a/src/server/game/Scripting/ScriptMgr.h
+++ b/src/server/game/Scripting/ScriptMgr.h
@@ -311,7 +311,7 @@ template<class TMap> class MapScript : public UpdatableScript<TMap>
: _mapEntry(sMapStore.LookupEntry(mapId))
{
if (!_mapEntry)
- sLog->outError(LOG_FILTER_TSCR, "Invalid MapScript for %u; no such map ID.", mapId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Invalid MapScript for %u; no such map ID.", mapId);
}
public:
diff --git a/src/server/game/Scripting/ScriptSystem.cpp b/src/server/game/Scripting/ScriptSystem.cpp
index 97f5030b2ff..d44eeabd254 100644
--- a/src/server/game/Scripting/ScriptSystem.cpp
+++ b/src/server/game/Scripting/ScriptSystem.cpp
@@ -37,14 +37,14 @@ void SystemMgr::LoadScriptWaypoints()
if (result)
uiCreatureCount = result->GetRowCount();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount);
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Script Waypoints for " UI64FMTD " creature(s)...", uiCreatureCount);
// 0 1 2 3 4 5
result = WorldDatabase.Query("SELECT entry, pointid, location_x, location_y, location_z, waittime FROM script_waypoint ORDER BY pointid");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Script Waypoints. DB table `script_waypoint` is empty.");
return;
}
@@ -67,17 +67,17 @@ void SystemMgr::LoadScriptWaypoints()
if (!pCInfo)
{
- sLog->outError(LOG_FILTER_SQL, "TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "TSCR: DB table script_waypoint has waypoint for non-existant creature entry %u", temp.uiCreatureEntry);
continue;
}
if (!pCInfo->ScriptID)
- sLog->outError(LOG_FILTER_SQL, "TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "TSCR: DB table script_waypoint has waypoint for creature entry %u, but creature does not have ScriptName defined and then useless.", temp.uiCreatureEntry);
m_mPointMoveMap[uiEntry].push_back(temp);
++count;
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u Script Waypoint nodes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u Script Waypoint nodes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 71b74ad3a5f..b5e22f011a1 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -210,8 +210,8 @@ void WorldSession::SendPacket(WorldPacket const* packet)
{
uint64 minTime = uint64(cur_time - lastTime);
uint64 fullTime = uint64(lastTime - firstTime);
- sLog->outInfo(LOG_FILTER_GENERAL, "Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u", sendPacketCount, sendPacketBytes, float(sendPacketCount)/fullTime, float(sendPacketBytes)/fullTime, uint32(fullTime));
- sLog->outInfo(LOG_FILTER_GENERAL, "Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f", sendLastPacketCount, sendLastPacketBytes, float(sendLastPacketCount)/minTime, float(sendLastPacketBytes)/minTime);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u", sendPacketCount, sendPacketBytes, float(sendPacketCount)/fullTime, float(sendPacketBytes)/fullTime, uint32(fullTime));
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f", sendLastPacketCount, sendLastPacketBytes, float(sendLastPacketCount)/minTime, float(sendLastPacketBytes)/minTime);
lastTime = cur_time;
sendLastPacketCount = 1;
@@ -232,7 +232,7 @@ void WorldSession::QueuePacket(WorldPacket* new_packet)
/// Logging helper for unexpected opcodes
void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char* status, const char *reason)
{
- sLog->outError(LOG_FILTER_OPCODES, "Received unexpected opcode %s Status: %s Reason: %s from %s",
+ TC_LOG_ERROR(LOG_FILTER_OPCODES, "Received unexpected opcode %s Status: %s Reason: %s from %s",
GetOpcodeNameForLogging(packet->GetOpcode()).c_str(), status, reason, GetPlayerInfo().c_str());
}
@@ -242,7 +242,7 @@ void WorldSession::LogUnprocessedTail(WorldPacket* packet)
if (!sLog->ShouldLog(LOG_FILTER_OPCODES, LOG_LEVEL_TRACE) || packet->rpos() >= packet->wpos())
return;
- sLog->outTrace(LOG_FILTER_OPCODES, "Unprocessed tail data (read stop at %u from %u) Opcode %s from %s",
+ TC_LOG_TRACE(LOG_FILTER_OPCODES, "Unprocessed tail data (read stop at %u from %u) Opcode %s from %s",
uint32(packet->rpos()), uint32(packet->wpos()), GetOpcodeNameForLogging(packet->GetOpcode()).c_str(), GetPlayerInfo().c_str());
packet->print_storage();
}
@@ -276,7 +276,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
{
if (packet->GetOpcode() >= NUM_MSG_TYPES)
{
- sLog->outError(LOG_FILTER_OPCODES, "Received non-existed opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
+ TC_LOG_ERROR(LOG_FILTER_OPCODES, "Received non-existed opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
, GetPlayerInfo().c_str());
sScriptMgr->OnUnknownPacketReceive(m_Socket, WorldPacket(*packet));
}
@@ -302,7 +302,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
deletePacket = false;
QueuePacket(packet);
//! Log
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Re-enqueueing packet with opcode %s with with status STATUS_LOGGEDIN. "
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Re-enqueueing packet with opcode %s with with status STATUS_LOGGEDIN. "
"Player is currently not in world yet.", GetOpcodeNameForLogging(packet->GetOpcode()).c_str());
}
}
@@ -356,18 +356,18 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater)
LogUnprocessedTail(packet);
break;
case STATUS_NEVER:
- sLog->outError(LOG_FILTER_OPCODES, "Received not allowed opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
+ TC_LOG_ERROR(LOG_FILTER_OPCODES, "Received not allowed opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
, GetPlayerInfo().c_str());
break;
case STATUS_UNHANDLED:
- sLog->outDebug(LOG_FILTER_OPCODES, "Received not handled opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
+ TC_LOG_DEBUG(LOG_FILTER_OPCODES, "Received not handled opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
, GetPlayerInfo().c_str());
break;
}
}
catch(ByteBufferException &)
{
- sLog->outError(LOG_FILTER_GENERAL, "WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.",
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.",
packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
packet->hexlike();
}
@@ -525,7 +525,7 @@ void WorldSession::LogoutPlayer(bool save)
// e.g if he got disconnected during a transfer to another map
// calls to GetMap in this case may cause crashes
_player->CleanupsBeforeDelete();
- sLog->outInfo(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Logout Character:[%s] (GUID: %u) Level: %d",
+ TC_LOG_INFO(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Logout Character:[%s] (GUID: %u) Level: %d",
GetAccountId(), GetRemoteAddress().c_str(), _player->GetName().c_str(), _player->GetGUIDLow(), _player->getLevel());
if (Map* _map = _player->FindMap())
_map->RemovePlayerFromMap(_player, true);
@@ -536,7 +536,7 @@ void WorldSession::LogoutPlayer(bool save)
//! Client will respond by sending 3x CMSG_CANCEL_TRADE, which we currently dont handle
WorldPacket data(SMSG_LOGOUT_COMPLETE, 0);
SendPacket(&data);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
//! Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_ONLINE);
@@ -599,25 +599,25 @@ const char *WorldSession::GetTrinityString(int32 entry) const
void WorldSession::Handle_NULL(WorldPacket& recvPacket)
{
- sLog->outError(LOG_FILTER_OPCODES, "Received unhandled opcode %s from %s"
+ TC_LOG_ERROR(LOG_FILTER_OPCODES, "Received unhandled opcode %s from %s"
, GetOpcodeNameForLogging(recvPacket.GetOpcode()).c_str(), GetPlayerInfo().c_str());
}
void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket)
{
- sLog->outError(LOG_FILTER_OPCODES, "Received opcode %s that must be processed in WorldSocket::OnRead from %s"
+ TC_LOG_ERROR(LOG_FILTER_OPCODES, "Received opcode %s that must be processed in WorldSocket::OnRead from %s"
, GetOpcodeNameForLogging(recvPacket.GetOpcode()).c_str(), GetPlayerInfo().c_str());
}
void WorldSession::Handle_ServerSide(WorldPacket& recvPacket)
{
- sLog->outError(LOG_FILTER_OPCODES, "Received server-side opcode %s from %s"
+ TC_LOG_ERROR(LOG_FILTER_OPCODES, "Received server-side opcode %s from %s"
, GetOpcodeNameForLogging(recvPacket.GetOpcode()).c_str(), GetPlayerInfo().c_str());
}
void WorldSession::Handle_Deprecated(WorldPacket& recvPacket)
{
- sLog->outError(LOG_FILTER_OPCODES, "Received deprecated opcode %s from %s"
+ TC_LOG_ERROR(LOG_FILTER_OPCODES, "Received deprecated opcode %s from %s"
, GetOpcodeNameForLogging(recvPacket.GetOpcode()).c_str(), GetPlayerInfo().c_str());
}
@@ -661,14 +661,14 @@ void WorldSession::LoadAccountData(PreparedQueryResult result, uint32 mask)
uint32 type = fields[0].GetUInt8();
if (type >= NUM_ACCOUNT_DATA_TYPES)
{
- sLog->outError(LOG_FILTER_GENERAL, "Table `%s` have invalid account data type (%u), ignore.",
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Table `%s` have invalid account data type (%u), ignore.",
mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
continue;
}
if ((mask & (1 << type)) == 0)
{
- sLog->outError(LOG_FILTER_GENERAL, "Table `%s` have non appropriate for table account data type (%u), ignore.",
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Table `%s` have non appropriate for table account data type (%u), ignore.",
mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
continue;
}
@@ -806,7 +806,7 @@ void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
{ \
if (check) \
{ \
- sLog->outDebug(LOG_FILTER_UNITS, "WorldSession::ReadMovementInfo: Violation of MovementFlags found (%s). " \
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "WorldSession::ReadMovementInfo: Violation of MovementFlags found (%s). " \
"MovementFlags: %u, MovementFlags2: %u for player GUID: %u. Mask %u will be removed.", \
STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetPlayer()->GetGUIDLow(), maskToRemove); \
mi->RemoveMovementFlag((maskToRemove)); \
@@ -923,7 +923,7 @@ void WorldSession::ReadAddonsInfo(WorldPacket &data)
if (size > 0xFFFFF)
{
- sLog->outError(LOG_FILTER_GENERAL, "WorldSession::ReadAddonsInfo addon info too big, size %u", size);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "WorldSession::ReadAddonsInfo addon info too big, size %u", size);
return;
}
@@ -953,7 +953,7 @@ void WorldSession::ReadAddonsInfo(WorldPacket &data)
addonInfo >> enabled >> crc >> unk1;
- sLog->outInfo(LOG_FILTER_GENERAL, "ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1);
AddonInfo addon(addonName, enabled, crc, 2, true);
@@ -961,15 +961,15 @@ void WorldSession::ReadAddonsInfo(WorldPacket &data)
if (savedAddon)
{
if (addon.CRC != savedAddon->CRC)
- sLog->outInfo(LOG_FILTER_GENERAL, "ADDON: %s was known, but didn't match known CRC (0x%x)!", addon.Name.c_str(), savedAddon->CRC);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "ADDON: %s was known, but didn't match known CRC (0x%x)!", addon.Name.c_str(), savedAddon->CRC);
else
- sLog->outInfo(LOG_FILTER_GENERAL, "ADDON: %s was known, CRC is correct (0x%x)", addon.Name.c_str(), savedAddon->CRC);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "ADDON: %s was known, CRC is correct (0x%x)", addon.Name.c_str(), savedAddon->CRC);
}
else
{
AddonMgr::SaveAddon(addon);
- sLog->outInfo(LOG_FILTER_GENERAL, "ADDON: %s (0x%x) was not known, saving...", addon.Name.c_str(), addon.CRC);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "ADDON: %s (0x%x) was not known, saving...", addon.Name.c_str(), addon.CRC);
}
/// @todo Find out when to not use CRC/pubkey, and other possible states.
@@ -978,10 +978,10 @@ void WorldSession::ReadAddonsInfo(WorldPacket &data)
uint32 currentTime;
addonInfo >> currentTime;
- sLog->outDebug(LOG_FILTER_NETWORKIO, "ADDON: CurrentTime: %u", currentTime);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "ADDON: CurrentTime: %u", currentTime);
}
else
- sLog->outError(LOG_FILTER_GENERAL, "Addon packet uncompress error!");
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Addon packet uncompress error!");
}
void WorldSession::SendAddonsInfo()
@@ -1020,7 +1020,7 @@ void WorldSession::SendAddonsInfo()
data << uint8(usepk);
if (usepk) // if CRC is wrong, add public key (client need it)
{
- sLog->outInfo(LOG_FILTER_GENERAL, "ADDON: CRC (0x%x) for addon %s is wrong (does not match expected 0x%x), sending pubkey",
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "ADDON: CRC (0x%x) for addon %s is wrong (does not match expected 0x%x), sending pubkey",
itr->CRC, itr->Name.c_str(), STANDARD_ADDON_CRC);
data.append(addonPublicKey, sizeof(addonPublicKey));
@@ -1180,7 +1180,7 @@ void WorldSession::LoadPermissions()
_RBACData = new RBACData(id, name, realmID);
_RBACData->LoadFromDB();
- sLog->outDebug(LOG_FILTER_RBAC, "WorldSession::LoadPermissions [AccountId: %u, Name: %s, realmId: %d]",
+ TC_LOG_DEBUG(LOG_FILTER_RBAC, "WorldSession::LoadPermissions [AccountId: %u, Name: %s, realmId: %d]",
id, name.c_str(), realmID);
}
@@ -1195,7 +1195,7 @@ bool WorldSession::HasPermission(uint32 permission)
LoadPermissions();
bool hasPermission = _RBACData->HasPermission(permission);
- sLog->outDebug(LOG_FILTER_RBAC, "WorldSession::HasPermission [AccountId: %u, Name: %s, realmId: %d]",
+ TC_LOG_DEBUG(LOG_FILTER_RBAC, "WorldSession::HasPermission [AccountId: %u, Name: %s, realmId: %d]",
_RBACData->GetId(), _RBACData->GetName().c_str(), realmID);
return hasPermission;
@@ -1203,7 +1203,7 @@ bool WorldSession::HasPermission(uint32 permission)
void WorldSession::InvalidateRBACData()
{
- sLog->outDebug(LOG_FILTER_RBAC, "WorldSession::InvalidateRBACData [AccountId: %u, Name: %s, realmId: %d]",
+ TC_LOG_DEBUG(LOG_FILTER_RBAC, "WorldSession::InvalidateRBACData [AccountId: %u, Name: %s, realmId: %d]",
_RBACData->GetId(), _RBACData->GetName().c_str(), realmID);
delete _RBACData;
_RBACData = NULL;
diff --git a/src/server/game/Server/WorldSocket.cpp b/src/server/game/Server/WorldSocket.cpp
index 128175d785b..08da34b9ace 100644
--- a/src/server/game/Server/WorldSocket.cpp
+++ b/src/server/game/Server/WorldSocket.cpp
@@ -62,7 +62,7 @@ struct ServerPktHeader
uint8 headerIndex=0;
if (isLargePacket())
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "initializing large server to client packet. Size: %u, cmd: %u", size, cmd);
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "initializing large server to client packet. Size: %u, cmd: %u", size, cmd);
header[headerIndex++] = 0x80 | (0xFF & (size >> 16));
}
header[headerIndex++] = 0xFF &(size >> 8);
@@ -167,7 +167,7 @@ int WorldSocket::SendPacket(WorldPacket const& pct)
if (m_Session)
- sLog->outTrace(LOG_FILTER_OPCODES, "S->C: %s %s", m_Session->GetPlayerInfo().c_str(), GetOpcodeNameForLogging(pkt->GetOpcode()).c_str());
+ TC_LOG_TRACE(LOG_FILTER_OPCODES, "S->C: %s %s", m_Session->GetPlayerInfo().c_str(), GetOpcodeNameForLogging(pkt->GetOpcode()).c_str());
sScriptMgr->OnPacketSend(this, *pkt);
@@ -198,7 +198,7 @@ int WorldSocket::SendPacket(WorldPacket const& pct)
if (msg_queue()->enqueue_tail(mb, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::SendPacket enqueue_tail failed");
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSocket::SendPacket enqueue_tail failed");
mb->release();
return -1;
}
@@ -241,7 +241,7 @@ int WorldSocket::open (void *a)
if (peer().get_remote_addr(remote_addr) == -1)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::open: peer().get_remote_addr errno = %s", ACE_OS::strerror (errno));
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSocket::open: peer().get_remote_addr errno = %s", ACE_OS::strerror (errno));
return -1;
}
@@ -253,7 +253,7 @@ int WorldSocket::open (void *a)
// Register with ACE Reactor
if (reactor()->register_handler(this, ACE_Event_Handler::READ_MASK | ACE_Event_Handler::WRITE_MASK) == -1)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::open: unable to register client handler errno = %s", ACE_OS::strerror (errno));
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSocket::open: unable to register client handler errno = %s", ACE_OS::strerror (errno));
return -1;
}
@@ -289,14 +289,14 @@ int WorldSocket::handle_input (ACE_HANDLE)
return Update(); // interesting line, isn't it ?
}
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror (errno));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSocket::handle_input: Peer error closing connection errno = %s", ACE_OS::strerror (errno));
errno = ECONNRESET;
return -1;
}
case 0:
{
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::handle_input: Peer has closed connection");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSocket::handle_input: Peer has closed connection");
errno = ECONNRESET;
return -1;
@@ -365,7 +365,7 @@ int WorldSocket::handle_output_queue (GuardType& g)
if (msg_queue()->dequeue_head(mblk, (ACE_Time_Value*)&ACE_Time_Value::zero) == -1)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::handle_output_queue dequeue_head");
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSocket::handle_output_queue dequeue_head");
return -1;
}
@@ -400,7 +400,7 @@ int WorldSocket::handle_output_queue (GuardType& g)
if (msg_queue()->enqueue_head(mblk, (ACE_Time_Value*) &ACE_Time_Value::zero) == -1)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::handle_output_queue enqueue_head");
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSocket::handle_output_queue enqueue_head");
mblk->release();
return -1;
}
@@ -472,7 +472,7 @@ int WorldSocket::handle_input_header (void)
if ((header.size < 4) || (header.size > 10240) || (header.cmd > 10240))
{
Player* _player = m_Session ? m_Session->GetPlayer() : NULL;
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::handle_input_header(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %d, cmd: %d)",
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSocket::handle_input_header(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %d, cmd: %d)",
m_Session ? m_Session->GetAccountId() : 0,
_player ? _player->GetGUIDLow() : 0,
_player ? _player->GetName().c_str() : "<none>",
@@ -578,7 +578,7 @@ int WorldSocket::handle_input_missing_data (void)
// hope this is not hack, as proper m_RecvWPct is asserted around
if (!m_RecvWPct)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "Forcing close on input m_RecvWPct = NULL");
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Forcing close on input m_RecvWPct = NULL");
errno = EINVAL;
return -1;
}
@@ -624,7 +624,7 @@ int WorldSocket::cancel_wakeup_output (GuardType& g)
(this, ACE_Event_Handler::WRITE_MASK) == -1)
{
// would be good to store errno from reactor with errno guard
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::cancel_wakeup_output");
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSocket::cancel_wakeup_output");
return -1;
}
@@ -643,7 +643,7 @@ int WorldSocket::schedule_wakeup_output (GuardType& g)
if (reactor()->schedule_wakeup
(this, ACE_Event_Handler::WRITE_MASK) == -1)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::schedule_wakeup_output");
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSocket::schedule_wakeup_output");
return -1;
}
@@ -668,7 +668,7 @@ int WorldSocket::ProcessIncoming(WorldPacket* new_pct)
std::string opcodeName = GetOpcodeNameForLogging(opcode);
if (m_Session)
- sLog->outTrace(LOG_FILTER_OPCODES, "C->S: %s %s", m_Session->GetPlayerInfo().c_str(), opcodeName.c_str());
+ TC_LOG_TRACE(LOG_FILTER_OPCODES, "C->S: %s %s", m_Session->GetPlayerInfo().c_str(), opcodeName.c_str());
try
{
@@ -679,14 +679,14 @@ int WorldSocket::ProcessIncoming(WorldPacket* new_pct)
case CMSG_AUTH_SESSION:
if (m_Session)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s", m_Session->GetPlayerInfo().c_str());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s", m_Session->GetPlayerInfo().c_str());
return -1;
}
sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct));
return HandleAuthSession(*new_pct);
case CMSG_KEEP_ALIVE:
- sLog->outDebug(LOG_FILTER_NETWORKIO, "%s", opcodeName.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "%s", opcodeName.c_str());
sScriptMgr->OnPacketReceive(this, WorldPacket(*new_pct));
return 0;
default:
@@ -694,7 +694,7 @@ int WorldSocket::ProcessIncoming(WorldPacket* new_pct)
ACE_GUARD_RETURN(LockType, Guard, m_SessionLock, -1);
if (!m_Session)
{
- sLog->outError(LOG_FILTER_OPCODES, "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
+ TC_LOG_ERROR(LOG_FILTER_OPCODES, "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
return -1;
}
@@ -713,7 +713,7 @@ int WorldSocket::ProcessIncoming(WorldPacket* new_pct)
}
catch (ByteBufferException &)
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::ProcessIncoming ByteBufferException occured while parsing an instant handled packet %s from client %s, accountid=%i. Disconnected client.",
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSocket::ProcessIncoming ByteBufferException occured while parsing an instant handled packet %s from client %s, accountid=%i. Disconnected client.",
opcodeName.c_str(), GetRemoteAddress().c_str(), m_Session ? int32(m_Session->GetAccountId()) : -1);
new_pct->hexlike();
return -1;
@@ -756,7 +756,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
if (sWorld->IsClosed())
{
SendAuthResponseError(AUTH_REJECT);
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteAddress().c_str());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteAddress().c_str());
return -1;
}
@@ -770,7 +770,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
recvPacket >> unk4;
recvPacket.read(digest, 20);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, unk3 %u, clientseed %u",
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: client %u, unk2 %u, account %s, unk3 %u, clientseed %u",
clientBuild,
unk2,
account.c_str(),
@@ -790,7 +790,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
if (!result)
{
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
return -1;
}
@@ -807,7 +807,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
if (strcmp (fields[2].GetCString(), GetRemoteAddress().c_str()))
{
SendAuthResponseError(AUTH_FAILED);
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs).");
return -1;
}
}
@@ -841,7 +841,7 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
if (sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED) && os != "Win" && os != "OSX")
{
SendAuthResponseError(AUTH_REJECT);
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", GetRemoteAddress().c_str(), os.c_str());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", GetRemoteAddress().c_str(), os.c_str());
return -1;
}
@@ -872,17 +872,17 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
if (banresult) // if account banned
{
SendAuthResponseError(AUTH_BANNED);
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
return -1;
}
// Check locked state for server
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
- sLog->outDebug(LOG_FILTER_NETWORKIO, "Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security));
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security));
if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
{
SendAuthResponseError(AUTH_UNAVAILABLE);
- sLog->outInfo(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
+ TC_LOG_INFO(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
return -1;
}
@@ -902,11 +902,11 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
if (memcmp(sha.GetDigest(), digest, 20))
{
SendAuthResponseError(AUTH_FAILED);
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", id, account.c_str(), address.c_str());
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", id, account.c_str(), address.c_str());
return -1;
}
- sLog->outDebug(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
+ TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
account.c_str(),
address.c_str());
@@ -982,7 +982,7 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket)
if (m_Session && !m_Session->HasPermission(RBAC_PERM_SKIP_CHECK_OVERSPEED_PING))
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandlePing: %s kicked for over-speed pings (address: %s)",
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSocket::HandlePing: %s kicked for over-speed pings (address: %s)",
m_Session->GetPlayerInfo().c_str(), GetRemoteAddress().c_str());
return -1;
@@ -1001,7 +1001,7 @@ int WorldSocket::HandlePing (WorldPacket& recvPacket)
m_Session->SetLatency (latency);
else
{
- sLog->outError(LOG_FILTER_NETWORKIO, "WorldSocket::HandlePing: peer sent CMSG_PING, "
+ TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSocket::HandlePing: peer sent CMSG_PING, "
"but is not authenticated or got recently kicked, "
" address = %s",
GetRemoteAddress().c_str());
diff --git a/src/server/game/Server/WorldSocketAcceptor.h b/src/server/game/Server/WorldSocketAcceptor.h
index c46e2e2422a..041b9778cee 100644
--- a/src/server/game/Server/WorldSocketAcceptor.h
+++ b/src/server/game/Server/WorldSocketAcceptor.h
@@ -44,7 +44,7 @@ protected:
virtual int handle_timeout(const ACE_Time_Value& /*current_time*/, const void* /*act = 0*/)
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Resuming acceptor");
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Resuming acceptor");
reactor()->cancel_timer(this, 1);
return reactor()->register_handler(this, ACE_Event_Handler::ACCEPT_MASK);
}
@@ -54,7 +54,7 @@ protected:
#if defined(ENFILE) && defined(EMFILE)
if (errno == ENFILE || errno == EMFILE)
{
- sLog->outError(LOG_FILTER_GENERAL, "Out of file descriptors, suspending incoming connections for 10 seconds");
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Out of file descriptors, suspending incoming connections for 10 seconds");
reactor()->remove_handler(this, ACE_Event_Handler::ACCEPT_MASK | ACE_Event_Handler::DONT_CALL);
reactor()->schedule_timer(this, NULL, ACE_Time_Value(10));
}
diff --git a/src/server/game/Server/WorldSocketMgr.cpp b/src/server/game/Server/WorldSocketMgr.cpp
index 15025bf893d..ce89243c005 100644
--- a/src/server/game/Server/WorldSocketMgr.cpp
+++ b/src/server/game/Server/WorldSocketMgr.cpp
@@ -155,7 +155,7 @@ class ReactorRunnable : protected ACE_Task_Base
virtual int svc()
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Network Thread Starting");
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Network Thread Starting");
ACE_ASSERT (m_Reactor);
@@ -192,7 +192,7 @@ class ReactorRunnable : protected ACE_Task_Base
}
}
- sLog->outDebug(LOG_FILTER_GENERAL, "Network Thread exits");
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Network Thread exits");
return 0;
}
@@ -236,7 +236,7 @@ WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address)
if (num_threads <= 0)
{
- sLog->outError(LOG_FILTER_GENERAL, "Network.Threads is wrong in your config file");
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Network.Threads is wrong in your config file");
return -1;
}
@@ -244,7 +244,7 @@ WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address)
m_NetThreads = new ReactorRunnable[m_NetThreadsCount];
- sLog->outDebug(LOG_FILTER_GENERAL, "Max allowed socket connections %d", ACE::max_handles());
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Max allowed socket connections %d", ACE::max_handles());
// -1 means use default
m_SockOutKBuff = ConfigMgr::GetIntDefault ("Network.OutKBuff", -1);
@@ -253,7 +253,7 @@ WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address)
if (m_SockOutUBuff <= 0)
{
- sLog->outError(LOG_FILTER_GENERAL, "Network.OutUBuff is wrong in your config file");
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Network.OutUBuff is wrong in your config file");
return -1;
}
@@ -263,7 +263,7 @@ WorldSocketMgr::StartReactiveIO (ACE_UINT16 port, const char* address)
if (m_Acceptor->open(listen_addr, m_NetThreads[0].GetReactor(), ACE_NONBLOCK) == -1)
{
- sLog->outError(LOG_FILTER_GENERAL, "Failed to open acceptor, check if the port is free");
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Failed to open acceptor, check if the port is free");
return -1;
}
@@ -327,7 +327,7 @@ WorldSocketMgr::OnSocketOpen (WorldSocket* sock)
(void*) & m_SockOutKBuff,
sizeof (int)) == -1 && errno != ENOTSUP)
{
- sLog->outError(LOG_FILTER_GENERAL, "WorldSocketMgr::OnSocketOpen set_option SO_SNDBUF");
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "WorldSocketMgr::OnSocketOpen set_option SO_SNDBUF");
return -1;
}
}
@@ -342,7 +342,7 @@ WorldSocketMgr::OnSocketOpen (WorldSocket* sock)
(void*)&ndoption,
sizeof (int)) == -1)
{
- sLog->outError(LOG_FILTER_GENERAL, "WorldSocketMgr::OnSocketOpen: peer().set_option TCP_NODELAY errno = %s", ACE_OS::strerror (errno));
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "WorldSocketMgr::OnSocketOpen: peer().set_option TCP_NODELAY errno = %s", ACE_OS::strerror (errno));
return -1;
}
}
diff --git a/src/server/game/Skills/SkillDiscovery.cpp b/src/server/game/Skills/SkillDiscovery.cpp
index e6ba28d5f1c..27e7f66fd1a 100644
--- a/src/server/game/Skills/SkillDiscovery.cpp
+++ b/src/server/game/Skills/SkillDiscovery.cpp
@@ -55,7 +55,7 @@ void LoadSkillDiscoveryTable()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 skill discovery definitions. DB table `skill_discovery_template` is empty.");
return;
}
@@ -88,7 +88,7 @@ void LoadSkillDiscoveryTable()
{
if (reportedReqSpells.find(absReqSkillOrSpell) == reportedReqSpells.end())
{
- sLog->outError(LOG_FILTER_SQL, "Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table", spellId, reqSkillOrSpell);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell (ID: %u) have not existed spell (ID: %i) in `reqSpell` field in `skill_discovery_template` table", spellId, reqSkillOrSpell);
reportedReqSpells.insert(absReqSkillOrSpell);
}
continue;
@@ -101,7 +101,7 @@ void LoadSkillDiscoveryTable()
{
if (reportedReqSpells.find(absReqSkillOrSpell) == reportedReqSpells.end())
{
- sLog->outError(LOG_FILTER_SQL, "Spell (ID: %u) not have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc"
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell (ID: %u) not have MECHANIC_DISCOVERY (28) value in Mechanic field in spell.dbc"
" and not 100%% chance random discovery ability but listed for spellId %u (and maybe more) in `skill_discovery_template` table",
absReqSkillOrSpell, spellId);
reportedReqSpells.insert(absReqSkillOrSpell);
@@ -117,7 +117,7 @@ void LoadSkillDiscoveryTable()
if (bounds.first == bounds.second)
{
- sLog->outError(LOG_FILTER_SQL, "Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table", spellId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell (ID: %u) not listed in `SkillLineAbility.dbc` but listed with `reqSpell`=0 in `skill_discovery_template` table", spellId);
continue;
}
@@ -126,7 +126,7 @@ void LoadSkillDiscoveryTable()
}
else
{
- sLog->outError(LOG_FILTER_SQL, "Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table", spellId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell (ID: %u) have negative value in `reqSpell` field in `skill_discovery_template` table", spellId);
continue;
}
@@ -135,7 +135,7 @@ void LoadSkillDiscoveryTable()
while (result->NextRow());
if (!ssNonDiscoverableEntries.str().empty())
- sLog->outError(LOG_FILTER_SQL, "Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s", ssNonDiscoverableEntries.str().c_str());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Some items can't be successfully discovered: have in chance field value < 0.000001 in `skill_discovery_template` DB table . List:\n%s", ssNonDiscoverableEntries.str().c_str());
// report about empty data for explicit discovery spells
for (uint32 spell_id = 1; spell_id < sSpellMgr->GetSpellInfoStoreSize(); ++spell_id)
@@ -149,10 +149,10 @@ void LoadSkillDiscoveryTable()
continue;
if (SkillDiscoveryStore.find(int32(spell_id)) == SkillDiscoveryStore.end())
- sLog->outError(LOG_FILTER_SQL, "Spell (ID: %u) is 100%% chance random discovery ability but not have data in `skill_discovery_template` table", spell_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell (ID: %u) is 100%% chance random discovery ability but not have data in `skill_discovery_template` table", spell_id);
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u skill discovery definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u skill discovery definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
uint32 GetExplicitDiscoverySpell(uint32 spellId, Player* player)
diff --git a/src/server/game/Skills/SkillExtraItems.cpp b/src/server/game/Skills/SkillExtraItems.cpp
index 5c3b69e48d2..f0f2f787e60 100644
--- a/src/server/game/Skills/SkillExtraItems.cpp
+++ b/src/server/game/Skills/SkillExtraItems.cpp
@@ -60,7 +60,7 @@ void LoadSkillExtraItemTable()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell specialization definitions. DB table `skill_extra_item_template` is empty.");
return;
}
@@ -74,28 +74,28 @@ void LoadSkillExtraItemTable()
if (!sSpellMgr->GetSpellInfo(spellId))
{
- sLog->outError(LOG_FILTER_SQL, "Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Skill specialization %u has non-existent spell id in `skill_extra_item_template`!", spellId);
continue;
}
uint32 requiredSpecialization = fields[1].GetUInt32();
if (!sSpellMgr->GetSpellInfo(requiredSpecialization))
{
- sLog->outError(LOG_FILTER_SQL, "Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId, requiredSpecialization);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Skill specialization %u have not existed required specialization spell id %u in `skill_extra_item_template`!", spellId, requiredSpecialization);
continue;
}
float additionalCreateChance = fields[2].GetFloat();
if (additionalCreateChance <= 0.0f)
{
- sLog->outError(LOG_FILTER_SQL, "Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Skill specialization %u has too low additional create chance in `skill_extra_item_template`!", spellId);
continue;
}
uint8 additionalMaxNum = fields[3].GetUInt8();
if (!additionalMaxNum)
{
- sLog->outError(LOG_FILTER_SQL, "Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Skill specialization %u has 0 max number of extra items in `skill_extra_item_template`!", spellId);
continue;
}
@@ -109,7 +109,7 @@ void LoadSkillExtraItemTable()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell specialization definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
bool canCreateExtraItems(Player* player, uint32 spellId, float &additionalChance, uint8 &additionalMax)
diff --git a/src/server/game/Spells/Auras/SpellAuraEffects.cpp b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
index 7b1eb94102e..b65213e134d 100644
--- a/src/server/game/Spells/Auras/SpellAuraEffects.cpp
+++ b/src/server/game/Spells/Auras/SpellAuraEffects.cpp
@@ -588,7 +588,7 @@ void AuraEffect::CalculateSpellMod()
m_spellmod->op = SpellModOp(GetMiscValue());
ASSERT(m_spellmod->op < MAX_SPELLMOD);
- m_spellmod->type = SpellModType(GetAuraType()); // SpellModType value == spell aura types
+ m_spellmod->type = SpellModType(uint32(GetAuraType())); // SpellModType value == spell aura types
m_spellmod->spellId = GetId();
m_spellmod->mask = GetSpellInfo()->Effects[GetEffIndex()].SpellClassMask;
m_spellmod->charges = GetBase()->GetCharges();
@@ -803,7 +803,7 @@ void AuraEffect::UpdatePeriodic(Unit* caster)
if (aurEff->GetAuraType() != SPELL_AURA_MOD_POWER_REGEN)
{
m_isPeriodic = false;
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Aura %d structure has been changed - first aura is no longer SPELL_AURA_MOD_POWER_REGEN", GetId());
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Aura %d structure has been changed - first aura is no longer SPELL_AURA_MOD_POWER_REGEN", GetId());
}
else
{
@@ -1634,7 +1634,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
case FORM_SPIRITOFREDEMPTION: // 0x20
break;
default:
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Auras: Unknown Shapeshift Type: %u", GetMiscValue());
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Auras: Unknown Shapeshift Type: %u", GetMiscValue());
}
modelid = target->GetModelForForm(form);
@@ -1701,18 +1701,19 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const* aurApp, uint8 mo
int32 basePoints = int32(std::min(oldPower, FurorChance));
target->SetPower(POWER_ENERGY, 0);
target->CastCustomSpell(target, 17099, &basePoints, NULL, NULL, true, NULL, this);
+ break;
}
- break;
case FORM_BEAR:
case FORM_DIREBEAR:
- if (urand(0, 99) < FurorChance)
- target->CastSpell(target, 17057, true);
+ if (urand(0, 99) < FurorChance)
+ target->CastSpell(target, 17057, true);
+ break;
default:
{
uint32 newEnergy = std::min(target->GetPower(POWER_ENERGY), FurorChance);
target->SetPower(POWER_ENERGY, newEnergy);
+ break;
}
- break;
}
break;
}
@@ -1993,7 +1994,7 @@ void AuraEffect::HandleAuraTransform(AuraApplication const* aurApp, uint8 mode,
if (!ci)
{
target->SetDisplayId(16358); // pig pink ^_^
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Auras: unknown creature id = %d (only need its modelid) From Spell Aura Transform in Spell ID = %d", GetMiscValue(), GetId());
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Auras: unknown creature id = %d (only need its modelid) From Spell Aura Transform in Spell ID = %d", GetMiscValue(), GetId());
}
else
{
@@ -3594,7 +3595,7 @@ void AuraEffect::HandleAuraModStat(AuraApplication const* aurApp, uint8 mode, bo
if (GetMiscValue() < -2 || GetMiscValue() > 4)
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "WARNING: Spell %u effect %u has an unsupported misc value (%i) for SPELL_AURA_MOD_STAT ", GetId(), GetEffIndex(), GetMiscValue());
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "WARNING: Spell %u effect %u has an unsupported misc value (%i) for SPELL_AURA_MOD_STAT ", GetId(), GetEffIndex(), GetMiscValue());
return;
}
@@ -3620,7 +3621,7 @@ void AuraEffect::HandleModPercentStat(AuraApplication const* aurApp, uint8 mode,
if (GetMiscValue() < -1 || GetMiscValue() > 4)
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
return;
}
@@ -3718,7 +3719,7 @@ void AuraEffect::HandleModTotalPercentStat(AuraApplication const* aurApp, uint8
if (GetMiscValue() < -1 || GetMiscValue() > 4)
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "WARNING: Misc Value for SPELL_AURA_MOD_PERCENT_STAT not valid");
return;
}
@@ -3756,7 +3757,7 @@ void AuraEffect::HandleAuraModResistenceOfStatPercent(AuraApplication const* aur
{
// support required adding replace UpdateArmor by loop by UpdateResistence at intellect update
// and include in UpdateResistence same code as in UpdateArmor for aura mod apply.
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) does not work for non-armor type resistances!");
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Aura SPELL_AURA_MOD_RESISTANCE_OF_STAT_PERCENT(182) does not work for non-armor type resistances!");
return;
}
@@ -5775,7 +5776,7 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster)
if (Unit* triggerCaster = triggeredSpellInfo->NeedsToBeTriggeredByCaster() ? caster : target)
{
triggerCaster->CastSpell(target, triggeredSpellInfo, true, NULL, this);
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandlePeriodicTriggerSpellAuraTick: Spell %u Trigger %u", GetId(), triggeredSpellInfo->Id);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandlePeriodicTriggerSpellAuraTick: Spell %u Trigger %u", GetId(), triggeredSpellInfo->Id);
}
}
else
@@ -5783,7 +5784,7 @@ void AuraEffect::HandlePeriodicTriggerSpellAuraTick(Unit* target, Unit* caster)
Creature* c = target->ToCreature();
if (!c || !caster || !sScriptMgr->OnDummyEffect(caster, GetId(), SpellEffIndex(GetEffIndex()), target->ToCreature()) ||
!c->AI()->sOnDummyEffect(caster, GetId(), SpellEffIndex(GetEffIndex())))
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandlePeriodicTriggerSpellAuraTick: Spell %u has non-existent spell %u in EffectTriggered[%d] and is therefor not triggered.", GetId(), triggerSpellId, GetEffIndex());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandlePeriodicTriggerSpellAuraTick: Spell %u has non-existent spell %u in EffectTriggered[%d] and is therefor not triggered.", GetId(), triggerSpellId, GetEffIndex());
}
}
@@ -5796,11 +5797,11 @@ void AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick(Unit* target, Unit*
{
int32 basepoints = GetAmount();
triggerCaster->CastCustomSpell(target, triggerSpellId, &basepoints, &basepoints, &basepoints, true, 0, this);
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick: Spell %u Trigger %u", GetId(), triggeredSpellInfo->Id);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick: Spell %u Trigger %u", GetId(), triggeredSpellInfo->Id);
}
}
else
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS,"AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick: Spell %u has non-existent spell %u in EffectTriggered[%d] and is therefor not triggered.", GetId(), triggerSpellId, GetEffIndex());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS,"AuraEffect::HandlePeriodicTriggerSpellWithValueAuraTick: Spell %u has non-existent spell %u in EffectTriggered[%d] and is therefor not triggered.", GetId(), triggerSpellId, GetEffIndex());
}
void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
@@ -5923,7 +5924,7 @@ void AuraEffect::HandlePeriodicDamageAurasTick(Unit* target, Unit* caster) const
caster->CalcAbsorbResist(target, GetSpellInfo()->GetSchoolMask(), DOT, damage, &absorb, &resist, GetSpellInfo());
- sLog->outInfo(LOG_FILTER_SPELLS_AURAS, "PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
+ TC_LOG_INFO(LOG_FILTER_SPELLS_AURAS, "PeriodicTick: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId(), absorb);
caster->DealDamageMods(target, damage, &absorb);
@@ -5993,7 +5994,7 @@ void AuraEffect::HandlePeriodicHealthLeechAuraTick(Unit* target, Unit* caster) c
if (target->GetHealth() < damage)
damage = uint32(target->GetHealth());
- sLog->outInfo(LOG_FILTER_SPELLS_AURAS, "PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
+ TC_LOG_INFO(LOG_FILTER_SPELLS_AURAS, "PeriodicTick: %u (TypeId: %u) health leech of %u (TypeId: %u) for %u dmg inflicted by %u abs is %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId(), absorb);
caster->SendSpellNonMeleeDamageLog(target, GetId(), damage, GetSpellInfo()->GetSchoolMask(), absorb, resist, false, 0, crit);
@@ -6039,7 +6040,7 @@ void AuraEffect::HandlePeriodicHealthFunnelAuraTick(Unit* target, Unit* caster)
return;
caster->ModifyHealth(-(int32)damage);
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "PeriodicTick: donator %u target %u damage %u.", caster->GetEntry(), target->GetEntry(), damage);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "PeriodicTick: donator %u target %u damage %u.", caster->GetEntry(), target->GetEntry(), damage);
float gainMultiplier = GetSpellInfo()->Effects[GetEffIndex()].CalcValueMultiplier(caster);
@@ -6125,7 +6126,7 @@ void AuraEffect::HandlePeriodicHealAurasTick(Unit* target, Unit* caster) const
if (crit)
damage = caster->SpellCriticalHealingBonus(m_spellInfo, damage, target);
- sLog->outInfo(LOG_FILTER_SPELLS_AURAS, "PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
+ TC_LOG_INFO(LOG_FILTER_SPELLS_AURAS, "PeriodicTick: %u (TypeId: %u) heal of %u (TypeId: %u) for %u health inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), damage, GetId());
uint32 absorb = 0;
@@ -6194,7 +6195,7 @@ void AuraEffect::HandlePeriodicManaLeechAuraTick(Unit* target, Unit* caster) con
drainAmount = maxmana;
}
- sLog->outInfo(LOG_FILTER_SPELLS_AURAS, "PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
+ TC_LOG_INFO(LOG_FILTER_SPELLS_AURAS, "PeriodicTick: %u (TypeId: %u) power leech of %u (TypeId: %u) for %u dmg inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), drainAmount, GetId());
// resilience reduce mana draining effect at spell crit damage reduction (added in 2.4)
@@ -6255,7 +6256,7 @@ void AuraEffect::HandleObsModPowerAuraTick(Unit* target, Unit* caster) const
// ignore negative values (can be result apply spellmods to aura damage
uint32 amount = std::max(m_amount, 0) * target->GetMaxPower(powerType) /100;
- sLog->outInfo(LOG_FILTER_SPELLS_AURAS, "PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
+ TC_LOG_INFO(LOG_FILTER_SPELLS_AURAS, "PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), amount, GetId());
SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false);
@@ -6290,7 +6291,7 @@ void AuraEffect::HandlePeriodicEnergizeAuraTick(Unit* target, Unit* caster) cons
SpellPeriodicAuraLogInfo pInfo(this, amount, 0, 0, 0, 0.0f, false);
target->SendPeriodicAuraLog(&pInfo);
- sLog->outInfo(LOG_FILTER_SPELLS_AURAS, "PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
+ TC_LOG_INFO(LOG_FILTER_SPELLS_AURAS, "PeriodicTick: %u (TypeId: %u) energize %u (TypeId: %u) for %u dmg inflicted by %u",
GUID_LOPART(GetCasterGUID()), GuidHigh2TypeId(GUID_HIPART(GetCasterGUID())), target->GetGUIDLow(), target->GetTypeId(), amount, GetId());
int32 gain = target->ModifyPower(powerType, amount);
@@ -6353,11 +6354,11 @@ void AuraEffect::HandleProcTriggerSpellAuraProc(AuraApplication* aurApp, ProcEve
uint32 triggerSpellId = GetSpellInfo()->Effects[GetEffIndex()].TriggerSpell;
if (SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(triggerSpellId))
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleProcTriggerSpellAuraProc: Triggering spell %u from aura %u proc", triggeredSpellInfo->Id, GetId());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleProcTriggerSpellAuraProc: Triggering spell %u from aura %u proc", triggeredSpellInfo->Id, GetId());
triggerCaster->CastSpell(triggerTarget, triggeredSpellInfo, true, NULL, this);
}
else
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS,"AuraEffect::HandleProcTriggerSpellAuraProc: Could not trigger spell %u from aura %u proc, because the spell does not have an entry in Spell.dbc.", triggerSpellId, GetId());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS,"AuraEffect::HandleProcTriggerSpellAuraProc: Could not trigger spell %u from aura %u proc, because the spell does not have an entry in Spell.dbc.", triggerSpellId, GetId());
}
void AuraEffect::HandleProcTriggerSpellWithValueAuraProc(AuraApplication* aurApp, ProcEventInfo& eventInfo)
@@ -6369,11 +6370,11 @@ void AuraEffect::HandleProcTriggerSpellWithValueAuraProc(AuraApplication* aurApp
if (SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(triggerSpellId))
{
int32 basepoints0 = GetAmount();
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleProcTriggerSpellWithValueAuraProc: Triggering spell %u with value %d from aura %u proc", triggeredSpellInfo->Id, basepoints0, GetId());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleProcTriggerSpellWithValueAuraProc: Triggering spell %u with value %d from aura %u proc", triggeredSpellInfo->Id, basepoints0, GetId());
triggerCaster->CastCustomSpell(triggerTarget, triggerSpellId, &basepoints0, NULL, NULL, true, NULL, this);
}
else
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS,"AuraEffect::HandleProcTriggerSpellWithValueAuraProc: Could not trigger spell %u from aura %u proc, because the spell does not have an entry in Spell.dbc.", triggerSpellId, GetId());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS,"AuraEffect::HandleProcTriggerSpellWithValueAuraProc: Could not trigger spell %u from aura %u proc, because the spell does not have an entry in Spell.dbc.", triggerSpellId, GetId());
}
void AuraEffect::HandleProcTriggerDamageAuraProc(AuraApplication* aurApp, ProcEventInfo& eventInfo)
@@ -6386,7 +6387,7 @@ void AuraEffect::HandleProcTriggerDamageAuraProc(AuraApplication* aurApp, ProcEv
target->CalculateSpellDamageTaken(&damageInfo, damage, GetSpellInfo());
target->DealDamageMods(damageInfo.target, damageInfo.damage, &damageInfo.absorb);
target->SendSpellNonMeleeDamageLog(&damageInfo);
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleProcTriggerDamageAuraProc: Triggering %u spell damage from aura %u proc", damage, GetId());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleProcTriggerDamageAuraProc: Triggering %u spell damage from aura %u proc", damage, GetId());
target->DealSpellDamage(&damageInfo, true);
}
@@ -6408,7 +6409,7 @@ void AuraEffect::HandleRaidProcFromChargeAuraProc(AuraApplication* aurApp, ProcE
triggerSpellId = 43594;
break;
default:
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleRaidProcFromChargeAuraProc: received not handled spell: %u", GetId());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleRaidProcFromChargeAuraProc: received not handled spell: %u", GetId());
return;
}
@@ -6434,7 +6435,7 @@ void AuraEffect::HandleRaidProcFromChargeAuraProc(AuraApplication* aurApp, ProcE
}
}
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleRaidProcFromChargeAuraProc: Triggering spell %u from aura %u proc", triggerSpellId, GetId());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleRaidProcFromChargeAuraProc: Triggering spell %u from aura %u proc", triggerSpellId, GetId());
target->CastSpell(target, triggerSpellId, true, NULL, this, GetCasterGUID());
}
@@ -6446,7 +6447,7 @@ void AuraEffect::HandleRaidProcFromChargeWithValueAuraProc(AuraApplication* aurA
// Currently only Prayer of Mending
if (!(GetSpellInfo()->SpellFamilyName == SPELLFAMILY_PRIEST && GetSpellInfo()->SpellFamilyFlags[1] & 0x20))
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleRaidProcFromChargeWithValueAuraProc: received not handled spell: %u", GetId());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleRaidProcFromChargeWithValueAuraProc: received not handled spell: %u", GetId());
return;
}
uint32 triggerSpellId = 33110;
@@ -6475,6 +6476,6 @@ void AuraEffect::HandleRaidProcFromChargeWithValueAuraProc(AuraApplication* aurA
}
}
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleRaidProcFromChargeWithValueAuraProc: Triggering spell %u from aura %u proc", triggerSpellId, GetId());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "AuraEffect::HandleRaidProcFromChargeWithValueAuraProc: Triggering spell %u from aura %u proc", triggerSpellId, GetId());
target->CastCustomSpell(target, triggerSpellId, &value, NULL, NULL, true, NULL, this, GetCasterGUID());
}
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 12c4183ce2e..e9c456c4c7b 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -73,10 +73,10 @@ _flags(AFLAG_NONE), _effectsToApply(effMask), _needClientUpdate(false)
_slot = slot;
GetTarget()->SetVisibleAura(slot, this);
SetNeedClientUpdate();
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura: %u Effect: %d put to unit visible auras slot: %u", GetBase()->GetId(), GetEffectMask(), slot);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Aura: %u Effect: %d put to unit visible auras slot: %u", GetBase()->GetId(), GetEffectMask(), slot);
}
else
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura: %u Effect: %d could not find empty unit visible slot", GetBase()->GetId(), GetEffectMask());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Aura: %u Effect: %d could not find empty unit visible slot", GetBase()->GetId(), GetEffectMask());
}
_InitFlags(caster, effMask);
@@ -155,7 +155,7 @@ void AuraApplication::_HandleEffect(uint8 effIndex, bool apply)
ASSERT(aurEff);
ASSERT(HasEffect(effIndex) == (!apply));
ASSERT((1<<effIndex) & _effectsToApply);
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AuraApplication::_HandleEffect: %u, apply: %u: amount: %u", aurEff->GetAuraType(), apply, aurEff->GetAmount());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "AuraApplication::_HandleEffect: %u, apply: %u: amount: %u", aurEff->GetAuraType(), apply, aurEff->GetAmount());
if (apply)
{
@@ -424,7 +424,7 @@ void Aura::_UnapplyForTarget(Unit* target, Unit* caster, AuraApplication * auraA
/// @todo Figure out why this happens
if (itr == m_applications.end())
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Aura::_UnapplyForTarget, target:%u, caster:%u, spell:%u was not found in owners application map!",
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Aura::_UnapplyForTarget, target:%u, caster:%u, spell:%u was not found in owners application map!",
target->GetGUIDLow(), caster ? caster->GetGUIDLow() : 0, auraApp->GetBase()->GetSpellInfo()->Id);
ASSERT(false);
}
@@ -566,7 +566,7 @@ void Aura::UpdateTargetMap(Unit* caster, bool apply)
if (!GetOwner()->IsSelfOrInSameMap(itr->first))
{
/// @todo There is a crash caused by shadowfiend load addon
- sLog->outFatal(LOG_FILTER_SPELLS_AURAS, "Aura %u: Owner %s (map %u) is not in the same map as target %s (map %u).", GetSpellInfo()->Id,
+ TC_LOG_FATAL(LOG_FILTER_SPELLS_AURAS, "Aura %u: Owner %s (map %u) is not in the same map as target %s (map %u).", GetSpellInfo()->Id,
GetOwner()->GetName().c_str(), GetOwner()->IsInWorld() ? GetOwner()->GetMap()->GetId() : uint32(-1),
itr->first->GetName().c_str(), itr->first->IsInWorld() ? itr->first->GetMap()->GetId() : uint32(-1));
ASSERT(false);
@@ -1193,7 +1193,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
case 31571: spellId = 57529; break;
case 31572: spellId = 57531; break;
default:
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Aura::HandleAuraSpecificMods: Unknown rank of Arcane Potency (%d) found", aurEff->GetId());
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Aura::HandleAuraSpecificMods: Unknown rank of Arcane Potency (%d) found", aurEff->GetId());
}
if (spellId)
caster->CastSpell(caster, spellId, true);
@@ -1289,7 +1289,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
case 49631: spellId = 50509; break;
case 49032: spellId = 50508; break;
default:
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Aura::HandleAuraSpecificMods: Unknown rank of Crypt Fever/Ebon Plague (%d) found", aurEff->GetId());
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Aura::HandleAuraSpecificMods: Unknown rank of Crypt Fever/Ebon Plague (%d) found", aurEff->GetId());
}
caster->CastSpell(target, spellId, true, 0, GetEffect(0));
}
@@ -1396,7 +1396,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
case 53759: spellId = 60947; break;
case 53754: spellId = 60946; break;
default:
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Aura::HandleAuraSpecificMods: Unknown rank of Improved Fear (%d) found", aurEff->GetId());
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Aura::HandleAuraSpecificMods: Unknown rank of Improved Fear (%d) found", aurEff->GetId());
}
if (spellId)
caster->CastSpell(target, spellId, true);
@@ -1600,6 +1600,9 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
switch (GetId())
{
case 19746:
+ if (!caster)
+ break;
+
// Improved concentration aura - linked aura
if (caster->HasAura(20254) || caster->HasAura(20255) || caster->HasAura(20256))
{
@@ -1608,6 +1611,7 @@ void Aura::HandleAuraSpecificMods(AuraApplication const* aurApp, Unit* caster, b
else
target->RemoveAura(63510);
}
+ break;
case 31821:
// Aura Mastery Triggered Spell Handler
// If apply Concentration Aura -> trigger -> apply Aura Mastery Immunity
@@ -2088,7 +2092,7 @@ void Aura::LoadScripts()
m_loadedScripts.erase(bitr);
continue;
}
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Aura::LoadScripts: Script `%s` for aura `%u` is loaded now", (*itr)->_GetScriptName()->c_str(), m_spellInfo->Id);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Aura::LoadScripts: Script `%s` for aura `%u` is loaded now", (*itr)->_GetScriptName()->c_str(), m_spellInfo->Id);
(*itr)->Register();
++itr;
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 0c6d70add0b..2cbbde67e6a 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -459,23 +459,23 @@ void SpellCastTargets::Update(Unit* caster)
void SpellCastTargets::OutDebug() const
{
if (!m_targetMask)
- sLog->outInfo(LOG_FILTER_SPELLS_AURAS, "No targets");
+ TC_LOG_INFO(LOG_FILTER_SPELLS_AURAS, "No targets");
- sLog->outInfo(LOG_FILTER_SPELLS_AURAS, "target mask: %u", m_targetMask);
+ TC_LOG_INFO(LOG_FILTER_SPELLS_AURAS, "target mask: %u", m_targetMask);
if (m_targetMask & (TARGET_FLAG_UNIT_MASK | TARGET_FLAG_CORPSE_MASK | TARGET_FLAG_GAMEOBJECT_MASK))
- sLog->outInfo(LOG_FILTER_SPELLS_AURAS, "Object target: " UI64FMTD, m_objectTargetGUID);
+ TC_LOG_INFO(LOG_FILTER_SPELLS_AURAS, "Object target: " UI64FMTD, m_objectTargetGUID);
if (m_targetMask & TARGET_FLAG_ITEM)
- sLog->outInfo(LOG_FILTER_SPELLS_AURAS, "Item target: " UI64FMTD, m_itemTargetGUID);
+ TC_LOG_INFO(LOG_FILTER_SPELLS_AURAS, "Item target: " UI64FMTD, m_itemTargetGUID);
if (m_targetMask & TARGET_FLAG_TRADE_ITEM)
- sLog->outInfo(LOG_FILTER_SPELLS_AURAS, "Trade item target: " UI64FMTD, m_itemTargetGUID);
+ TC_LOG_INFO(LOG_FILTER_SPELLS_AURAS, "Trade item target: " UI64FMTD, m_itemTargetGUID);
if (m_targetMask & TARGET_FLAG_SOURCE_LOCATION)
- sLog->outInfo(LOG_FILTER_SPELLS_AURAS, "Source location: transport guid:" UI64FMTD " trans offset: %s position: %s", m_src._transportGUID, m_src._transportOffset.ToString().c_str(), m_src._position.ToString().c_str());
+ TC_LOG_INFO(LOG_FILTER_SPELLS_AURAS, "Source location: transport guid:" UI64FMTD " trans offset: %s position: %s", m_src._transportGUID, m_src._transportOffset.ToString().c_str(), m_src._position.ToString().c_str());
if (m_targetMask & TARGET_FLAG_DEST_LOCATION)
- sLog->outInfo(LOG_FILTER_SPELLS_AURAS, "Destination location: transport guid:" UI64FMTD " trans offset: %s position: %s", m_dst._transportGUID, m_dst._transportOffset.ToString().c_str(), m_dst._position.ToString().c_str());
+ TC_LOG_INFO(LOG_FILTER_SPELLS_AURAS, "Destination location: transport guid:" UI64FMTD " trans offset: %s position: %s", m_dst._transportGUID, m_dst._transportOffset.ToString().c_str(), m_dst._position.ToString().c_str());
if (m_targetMask & TARGET_FLAG_STRING)
- sLog->outInfo(LOG_FILTER_SPELLS_AURAS, "String: %s", m_strTarget.c_str());
- sLog->outInfo(LOG_FILTER_SPELLS_AURAS, "speed: %f", m_speed);
- sLog->outInfo(LOG_FILTER_SPELLS_AURAS, "elevation: %f", m_elevation);
+ TC_LOG_INFO(LOG_FILTER_SPELLS_AURAS, "String: %s", m_strTarget.c_str());
+ TC_LOG_INFO(LOG_FILTER_SPELLS_AURAS, "speed: %f", m_speed);
+ TC_LOG_INFO(LOG_FILTER_SPELLS_AURAS, "elevation: %f", m_elevation);
}
SpellValue::SpellValue(SpellInfo const* proto)
@@ -604,7 +604,7 @@ Spell::~Spell()
{
// Clean the reference to avoid later crash.
// If this error is repeating, we may have to add an ASSERT to better track down how we get into this case.
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "SPELL: deleting spell for spell ID %u. However, spell still referenced.", m_spellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "SPELL: deleting spell for spell ID %u. However, spell still referenced.", m_spellInfo->Id);
*m_selfContainer = NULL;
}
@@ -897,7 +897,7 @@ void Spell::SelectEffectImplicitTargets(SpellEffIndex effIndex, SpellImplicitTar
}
break;
case TARGET_SELECT_CATEGORY_NYI:
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: target type %u, found in spellID %u, effect %u is not implemented yet!", m_spellInfo->Id, effIndex, targetType.GetTarget());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "SPELL: target type %u, found in spellID %u, effect %u is not implemented yet!", m_spellInfo->Id, effIndex, targetType.GetTarget());
break;
default:
ASSERT(false && "Spell::SelectEffectImplicitTargets: received not implemented select target category");
@@ -916,7 +916,7 @@ void Spell::SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTa
Spell* channeledSpell = m_originalCaster->GetCurrentSpell(CURRENT_CHANNELED_SPELL);
if (!channeledSpell)
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitChannelTargets: cannot find channel spell for spell ID %u, effect %u", m_spellInfo->Id, effIndex);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitChannelTargets: cannot find channel spell for spell ID %u, effect %u", m_spellInfo->Id, effIndex);
return;
}
switch (targetType.GetTarget())
@@ -929,7 +929,7 @@ void Spell::SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTa
if (target && target->ToUnit())
AddUnitTarget(target->ToUnit(), 1 << effIndex);
else
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell target for spell ID %u, effect %u", m_spellInfo->Id, effIndex);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell target for spell ID %u, effect %u", m_spellInfo->Id, effIndex);
break;
}
case TARGET_DEST_CHANNEL_TARGET:
@@ -942,7 +942,7 @@ void Spell::SelectImplicitChannelTargets(SpellEffIndex effIndex, SpellImplicitTa
m_targets.SetDst(*target);
}
else
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell destination for spell ID %u, effect %u", m_spellInfo->Id, effIndex);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "SPELL: cannot find channel spell destination for spell ID %u, effect %u", m_spellInfo->Id, effIndex);
break;
case TARGET_DEST_CHANNEL_CASTER:
m_targets.SetDst(*channeledSpell->GetCaster());
@@ -987,7 +987,7 @@ void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTar
// handle emergency case - try to use other provided targets if no conditions provided
if (targetType.GetCheckType() == TARGET_CHECK_ENTRY && (!condList || condList->empty()))
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitNearbyTargets: no conditions entry for target with TARGET_CHECK_ENTRY of spell ID %u, effect %u - selecting default targets", m_spellInfo->Id, effIndex);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitNearbyTargets: no conditions entry for target with TARGET_CHECK_ENTRY of spell ID %u, effect %u - selecting default targets", m_spellInfo->Id, effIndex);
switch (targetType.GetObjectType())
{
case TARGET_OBJECT_TYPE_GOBJ:
@@ -1014,7 +1014,7 @@ void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTar
WorldObject* target = SearchNearbyTarget(range, targetType.GetObjectType(), targetType.GetCheckType(), condList);
if (!target)
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitNearbyTargets: cannot find nearby target for spell ID %u, effect %u", m_spellInfo->Id, effIndex);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell::SelectImplicitNearbyTargets: cannot find nearby target for spell ID %u, effect %u", m_spellInfo->Id, effIndex);
return;
}
@@ -1391,7 +1391,7 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplici
m_targets.SetDst(playerCaster->m_homebindX, playerCaster->m_homebindY, playerCaster->m_homebindZ, playerCaster->GetOrientation(), playerCaster->m_homebindMapId);
return;
case TARGET_DEST_DB:
- if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id))
+ if (SpellTargetPosition const* st = sSpellMgr->GetSpellTargetPosition(m_spellInfo->Id, effIndex))
{
/// @todo fix this check
if (m_spellInfo->HasEffect(SPELL_EFFECT_TELEPORT_UNITS) || m_spellInfo->HasEffect(SPELL_EFFECT_BIND))
@@ -1401,7 +1401,7 @@ void Spell::SelectImplicitCasterDestTargets(SpellEffIndex effIndex, SpellImplici
}
else
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "SPELL: unknown target coordinates for spell ID %u", m_spellInfo->Id);
WorldObject* target = m_targets.GetObjectTarget();
m_targets.SetDst(target ? *target : *m_caster);
}
@@ -1640,7 +1640,7 @@ void Spell::SelectImplicitTrajTargets()
float a = (srcToDestDelta - dist2d * b) / (dist2d * dist2d);
if (a > -0.0001f)
a = 0;
- DEBUG_TRAJ(sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::SelectTrajTargets: a %f b %f", a, b);)
+ DEBUG_TRAJ(TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Spell::SelectTrajTargets: a %f b %f", a, b);)
float bestDist = m_spellInfo->GetMaxRange(false);
@@ -1656,11 +1656,11 @@ void Spell::SelectImplicitTrajTargets()
const float objDist2d = m_targets.GetSrcPos()->GetExactDist2d(*itr) * std::cos(m_targets.GetSrcPos()->GetRelativeAngle(*itr));
const float dz = (*itr)->GetPositionZ() - m_targets.GetSrcPos()->m_positionZ;
- DEBUG_TRAJ(sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);)
+ DEBUG_TRAJ(TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Spell::SelectTrajTargets: check %u, dist between %f %f, height between %f %f.", (*itr)->GetEntry(), objDist2d - size, objDist2d + size, dz - size, dz + size);)
float dist = objDist2d - size;
float height = dist * (a * dist + b);
- DEBUG_TRAJ(sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)
+ DEBUG_TRAJ(TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)
if (dist < bestDist && height < dz + size && height > dz - size)
{
bestDist = dist > 0 ? dist : 0;
@@ -1668,7 +1668,7 @@ void Spell::SelectImplicitTrajTargets()
}
#define CHECK_DIST {\
- DEBUG_TRAJ(sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\
+ DEBUG_TRAJ(TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Spell::SelectTrajTargets: dist %f, height %f.", dist, height);)\
if (dist > bestDist)\
continue;\
if (dist < objDist2d + size && dist > objDist2d - size)\
@@ -1730,7 +1730,7 @@ void Spell::SelectImplicitTrajTargets()
float distSq = (*itr)->GetExactDistSq(x, y, z);
float sizeSq = (*itr)->GetObjectSize();
sizeSq *= sizeSq;
- DEBUG_TRAJ(sLog->outError(LOG_FILTER_SPELLS_AURAS, "Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
+ DEBUG_TRAJ(TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
if (distSq > sizeSq)
{
float factor = 1 - sqrt(sizeSq / distSq);
@@ -1739,7 +1739,7 @@ void Spell::SelectImplicitTrajTargets()
z += factor * ((*itr)->GetPositionZ() - z);
distSq = (*itr)->GetExactDistSq(x, y, z);
- DEBUG_TRAJ(sLog->outError(LOG_FILTER_SPELLS_AURAS, "Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
+ DEBUG_TRAJ(TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Initial %f %f %f %f %f", x, y, z, distSq, sizeSq);)
}
}
@@ -2633,7 +2633,8 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA
{
// for delayed spells ignore negative spells (after duel end) for friendly targets
/// @todo this cause soul transfer bugged
- if (m_spellInfo->Speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !m_spellInfo->IsPositive())
+ // 63881 - Malady of the Mind jump spell (Yogg-Saron)
+ if (m_spellInfo->Speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !m_spellInfo->IsPositive() && m_spellInfo->Id != 63881)
return SPELL_MISS_EVADE;
// assisting case, healing and resurrection
@@ -2795,7 +2796,7 @@ void Spell::DoTriggersOnSpellHit(Unit* unit, uint8 effMask)
if (CanExecuteTriggersOnHit(effMask, i->triggeredByAura) && roll_chance_i(i->chance))
{
m_caster->CastSpell(unit, i->triggeredSpell, true);
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell %d triggered spell %d by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->triggeredSpell->Id);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell %d triggered spell %d by SPELL_AURA_ADD_TARGET_TRIGGER aura", m_spellInfo->Id, i->triggeredSpell->Id);
// SPELL_AURA_ADD_TARGET_TRIGGER auras shouldn't trigger auras without duration
// set duration of current aura to the triggered spell
@@ -3045,7 +3046,7 @@ void Spell::prepare(SpellCastTargets const* targets, AuraEffect const* triggered
// set timer base at cast time
ReSetTimer();
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::prepare: spell id %u source %u caster %d customCastFlags %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, _triggeredCastFlags, m_targets.GetTargetMask());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell::prepare: spell id %u source %u caster %d customCastFlags %u mask %u", m_spellInfo->Id, m_caster->GetEntry(), m_originalCaster ? m_originalCaster->GetEntry() : -1, _triggeredCastFlags, m_targets.GetTargetMask());
//Containers for channeled spells have to be set
/// @todoApply this to all casted spells if needed
@@ -3341,7 +3342,7 @@ void Spell::handle_immediate()
if (m_spellInfo->IsChanneled())
{
int32 duration = m_spellInfo->GetDuration();
- if (duration)
+ if (duration > 0)
{
// First mod_duration then haste - see Missile Barrage
// Apply duration mod
@@ -3549,7 +3550,7 @@ void Spell::update(uint32 difftime)
if (m_targets.GetUnitTargetGUID() && !m_targets.GetUnitTarget())
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell %u is cancelled due to removal of target.", m_spellInfo->Id);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell %u is cancelled due to removal of target.", m_spellInfo->Id);
cancel();
return;
}
@@ -3588,7 +3589,7 @@ void Spell::update(uint32 difftime)
// check if there are alive targets left
if (!UpdateChanneledTargetList())
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Channeled spell %d is removed due to lack of targets", m_spellInfo->Id);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Channeled spell %d is removed due to lack of targets", m_spellInfo->Id);
SendChannelUpdate(0);
finish();
}
@@ -3686,7 +3687,7 @@ void Spell::finish(bool ok)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell);
if (spellInfo && spellInfo->SpellIconID == 2056)
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Statue %d is unsummoned in spell %d finish", m_caster->GetGUIDLow(), m_spellInfo->Id);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Statue %d is unsummoned in spell %d finish", m_caster->GetGUIDLow(), m_spellInfo->Id);
m_caster->setDeathState(JUST_DIED);
return;
}
@@ -3863,7 +3864,7 @@ void Spell::SendSpellStart()
if (!IsNeedSendToClient())
return;
- //sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
+ //TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Sending SMSG_SPELL_START id=%u", m_spellInfo->Id);
uint32 castFlags = CAST_FLAG_UNKNOWN_2;
@@ -3915,7 +3916,7 @@ void Spell::SendSpellGo()
if (!IsNeedSendToClient())
return;
- //sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
+ //TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Sending SMSG_SPELL_GO id=%u", m_spellInfo->Id);
uint32 castFlags = CAST_FLAG_UNKNOWN_9;
@@ -4336,7 +4337,7 @@ void Spell::TakeCastItem()
{
// This code is to avoid a crash
// I'm not sure, if this is really an error, but I guess every item needs a prototype
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Cast item has no item prototype highId=%d, lowId=%d", m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Cast item has no item prototype highId=%d, lowId=%d", m_CastItem->GetGUIDHigh(), m_CastItem->GetGUIDLow());
return;
}
@@ -4433,7 +4434,7 @@ void Spell::TakePower()
if (powerType >= MAX_POWERS)
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::TakePower: Unknown power type '%d'", powerType);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Spell::TakePower: Unknown power type '%d'", powerType);
return;
}
@@ -4684,7 +4685,7 @@ void Spell::HandleThreatSpells()
target->AddThreat(m_caster, threat, m_spellInfo->GetSchoolMask(), m_spellInfo);
}
}
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell %u, added an additional %f threat for %s %u target(s)", m_spellInfo->Id, threat, m_spellInfo->_IsPositiveSpell() ? "assisting" : "harming", uint32(m_UniqueTargetInfo.size()));
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell %u, added an additional %f threat for %s %u target(s)", m_spellInfo->Id, threat, m_spellInfo->_IsPositiveSpell() ? "assisting" : "harming", uint32(m_UniqueTargetInfo.size()));
}
void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOTarget, uint32 i, SpellEffectHandleMode mode)
@@ -4697,7 +4698,7 @@ void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOT
uint8 eff = m_spellInfo->Effects[i].Effect;
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell: %u Effect : %u", m_spellInfo->Id, eff);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell: %u Effect : %u", m_spellInfo->Id, eff);
// we do not need DamageMultiplier here.
damage = CalculateDamage(i, NULL);
@@ -5809,7 +5810,7 @@ SpellCastResult Spell::CheckPower()
// Check valid power type
if (m_spellInfo->PowerType >= MAX_POWERS)
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::CheckPower: Unknown power type '%d'", m_spellInfo->PowerType);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Spell::CheckPower: Unknown power type '%d'", m_spellInfo->PowerType);
return SPELL_FAILED_UNKNOWN;
}
@@ -6374,7 +6375,7 @@ void Spell::Delayed() // only called in DealDamage()
else
m_timer += delaytime;
- sLog->outInfo(LOG_FILTER_SPELLS_AURAS, "Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
+ TC_LOG_INFO(LOG_FILTER_SPELLS_AURAS, "Spell %u partially interrupted for (%d) ms at damage", m_spellInfo->Id, delaytime);
WorldPacket data(SMSG_SPELL_DELAYED, 8+4);
data.append(m_caster->GetPackGUID());
@@ -6409,7 +6410,7 @@ void Spell::DelayedChannel()
else
m_timer -= delaytime;
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell %u partially interrupted for %i ms, new duration: %u ms", m_spellInfo->Id, delaytime, m_timer);
for (std::list<TargetInfo>::const_iterator ihit = m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
if ((*ihit).missCondition == SPELL_MISS_NONE)
@@ -6590,7 +6591,7 @@ SpellEvent::~SpellEvent()
}
else
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "~SpellEvent: %s %u tried to delete non-deletable spell %u. Was not deleted, causes memory leak.",
(m_Spell->GetCaster()->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), m_Spell->GetCaster()->GetGUIDLow(), m_Spell->m_spellInfo->Id);
ASSERT(false);
}
@@ -6949,7 +6950,7 @@ void Spell::LoadScripts()
m_loadedScripts.erase(bitr);
continue;
}
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::LoadScripts: Script `%s` for spell `%u` is loaded now", (*itr)->_GetScriptName()->c_str(), m_spellInfo->Id);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell::LoadScripts: Script `%s` for spell `%u` is loaded now", (*itr)->_GetScriptName()->c_str(), m_spellInfo->Id);
(*itr)->Register();
++itr;
}
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index fac5a5748de..db6263a8062 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -237,7 +237,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
void Spell::EffectNULL(SpellEffIndex /*effIndex*/)
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "WORLD: Spell Effect DUMMY");
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "WORLD: Spell Effect DUMMY");
}
void Spell::EffectUnused(SpellEffIndex /*effIndex*/)
@@ -769,7 +769,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "EffectDummy of spell %u: triggering unknown spell id %i\n", m_spellInfo->Id, spell_id);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "EffectDummy of spell %u: triggering unknown spell id %i\n", m_spellInfo->Id, spell_id);
return;
}
@@ -787,7 +787,7 @@ void Spell::EffectDummy(SpellEffIndex effIndex)
}
// normal DB scripted effect
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell ScriptStart spellid %u in EffectDummy(%u)", m_spellInfo->Id, effIndex);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell ScriptStart spellid %u in EffectDummy(%u)", m_spellInfo->Id, effIndex);
m_caster->GetMap()->ScriptsStart(sSpellScripts, uint32(m_spellInfo->Id | (effIndex << 24)), m_caster, unitTarget);
// Script based implementation. Must be used only for not good for implementation in core spell effects
@@ -912,7 +912,7 @@ void Spell::EffectTriggerSpell(SpellEffIndex effIndex)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (!spellInfo)
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::EffectTriggerSpell spell %u tried to trigger unknown spell %u", m_spellInfo->Id, triggered_spell_id);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell::EffectTriggerSpell spell %u tried to trigger unknown spell %u", m_spellInfo->Id, triggered_spell_id);
return;
}
@@ -964,7 +964,7 @@ void Spell::EffectTriggerMissileSpell(SpellEffIndex effIndex)
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(triggered_spell_id);
if (!spellInfo)
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::EffectTriggerMissileSpell spell %u tried to trigger unknown spell %u", m_spellInfo->Id, triggered_spell_id);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell::EffectTriggerMissileSpell spell %u tried to trigger unknown spell %u", m_spellInfo->Id, triggered_spell_id);
return;
}
@@ -1020,7 +1020,7 @@ void Spell::EffectForceCast(SpellEffIndex effIndex)
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::EffectForceCast of spell %u: triggering unknown spell id %i", m_spellInfo->Id, triggered_spell_id);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Spell::EffectForceCast of spell %u: triggering unknown spell id %i", m_spellInfo->Id, triggered_spell_id);
return;
}
@@ -1065,7 +1065,7 @@ void Spell::EffectTriggerRitualOfSummoning(SpellEffIndex effIndex)
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "EffectTriggerRitualOfSummoning of spell %u: triggering unknown spell id %i", m_spellInfo->Id, triggered_spell_id);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "EffectTriggerRitualOfSummoning of spell %u: triggering unknown spell id %i", m_spellInfo->Id, triggered_spell_id);
return;
}
@@ -1158,7 +1158,7 @@ void Spell::EffectTeleportUnits(SpellEffIndex /*effIndex*/)
// If not exist data for dest location - return
if (!m_targets.HasDst())
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::EffectTeleportUnits - does not have destination for spellId %u.", m_spellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Spell::EffectTeleportUnits - does not have destination for spellId %u.", m_spellInfo->Id);
return;
}
@@ -1170,7 +1170,7 @@ void Spell::EffectTeleportUnits(SpellEffIndex /*effIndex*/)
destTarget->GetPosition(x, y, z, orientation);
if (!orientation && m_targets.GetUnitTarget())
orientation = m_targets.GetUnitTarget()->GetOrientation();
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell::EffectTeleportUnits - teleport unit to %u %f %f %f %f\n", mapid, x, y, z, orientation);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell::EffectTeleportUnits - teleport unit to %u %f %f %f %f\n", mapid, x, y, z, orientation);
if (mapid == unitTarget->GetMapId())
unitTarget->NearTeleportTo(x, y, z, orientation, unitTarget == m_caster);
@@ -1309,7 +1309,7 @@ void Spell::EffectUnlearnSpecialization(SpellEffIndex effIndex)
player->removeSpell(spellToUnlearn);
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell: Player %u has unlearned spell %u from NpcGUID: %u", player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell: Player %u has unlearned spell %u from NpcGUID: %u", player->GetGUIDLow(), spellToUnlearn, m_caster->GetGUIDLow());
}
void Spell::EffectPowerDrain(SpellEffIndex effIndex)
@@ -1381,7 +1381,7 @@ void Spell::EffectSendEvent(SpellEffIndex effIndex)
/// @todo there should be a possibility to pass dest target to event script
}
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->Effects[effIndex].MiscValue, m_spellInfo->Id);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell ScriptStart %u for spellid %u in EffectSendEvent ", m_spellInfo->Effects[effIndex].MiscValue, m_spellInfo->Id);
if (ZoneScript* zoneScript = m_caster->GetZoneScript())
zoneScript->ProcessEvent(target, m_spellInfo->Effects[effIndex].MiscValue);
@@ -1484,7 +1484,7 @@ void Spell::EffectHeal(SpellEffIndex /*effIndex*/)
if (!targetAura)
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Target(GUID:" UI64FMTD ") has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUID());
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Target(GUID:" UI64FMTD ") has aurastate AURA_STATE_SWIFTMEND but no matching aura.", unitTarget->GetGUID());
return;
}
@@ -1589,7 +1589,7 @@ void Spell::EffectHealthLeech(SpellEffIndex effIndex)
damage = m_caster->SpellDamageBonusDone(unitTarget, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
damage = unitTarget->SpellDamageBonusTaken(m_caster, m_spellInfo, uint32(damage), SPELL_DIRECT_DAMAGE);
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "HealthLeech :%i", damage);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "HealthLeech :%i", damage);
float healMultiplier = m_spellInfo->Effects[effIndex].CalcValueMultiplier(m_originalCaster, this);
@@ -1954,7 +1954,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
// Players shouldn't be able to loot gameobjects that are currently despawned
if (!gameObjTarget->isSpawned() && !player->isGameMaster())
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Possible hacking attempt: Player %s [guid: %u] tried to loot a gameobject [entry: %u id: %u] which is on respawn time without being in GM mode!",
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Possible hacking attempt: Player %s [guid: %u] tried to loot a gameobject [entry: %u id: %u] which is on respawn time without being in GM mode!",
player->GetName().c_str(), player->GetGUIDLow(), gameObjTarget->GetEntry(), gameObjTarget->GetGUIDLow());
return;
}
@@ -1993,7 +1993,7 @@ void Spell::SendLoot(uint64 guid, LootType loottype)
/// @todo possible must be moved to loot release (in different from linked triggering)
if (gameObjTarget->GetGOInfo()->chest.eventId)
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Chest ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->chest.eventId, gameObjTarget->GetDBTableGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Chest ScriptStart id %u for GO %u", gameObjTarget->GetGOInfo()->chest.eventId, gameObjTarget->GetDBTableGUIDLow());
player->GetMap()->ScriptsStart(sEventScripts, gameObjTarget->GetGOInfo()->chest.eventId, player, gameObjTarget);
}
@@ -2018,7 +2018,7 @@ void Spell::EffectOpenLock(SpellEffIndex effIndex)
if (m_caster->GetTypeId() != TYPEID_PLAYER)
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "WORLD: Open Lock - No Player Caster!");
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "WORLD: Open Lock - No Player Caster!");
return;
}
@@ -2074,7 +2074,7 @@ void Spell::EffectOpenLock(SpellEffIndex effIndex)
}
else
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "WORLD: Open Lock - No GameObject/Item Target!");
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "WORLD: Open Lock - No GameObject/Item Target!");
return;
}
@@ -2253,7 +2253,7 @@ void Spell::EffectSummonType(SpellEffIndex effIndex)
SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(m_spellInfo->Effects[effIndex].MiscValueB);
if (!properties)
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "EffectSummonType: Unhandled summon type %u", m_spellInfo->Effects[effIndex].MiscValueB);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "EffectSummonType: Unhandled summon type %u", m_spellInfo->Effects[effIndex].MiscValueB);
return;
}
@@ -2440,7 +2440,7 @@ void Spell::EffectLearnSpell(SpellEffIndex effIndex)
uint32 spellToLearn = (m_spellInfo->Id == 483 || m_spellInfo->Id == 55884) ? damage : m_spellInfo->Effects[effIndex].TriggerSpell;
player->learnSpell(spellToLearn, false);
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell: Player %u has learned spell %u from NpcGUID=%u", player->GetGUIDLow(), spellToLearn, m_caster->GetGUIDLow());
}
typedef std::list< std::pair<uint32, uint64> > DispelList;
@@ -2686,7 +2686,7 @@ void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/)
if (m_CastItem)
{
unitTarget->ToPlayer()->RewardHonor(NULL, 1, damage/10);
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player: %u", m_spellInfo->Id, damage/10, m_CastItem->GetEntry(), unitTarget->ToPlayer()->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player: %u", m_spellInfo->Id, damage/10, m_CastItem->GetEntry(), unitTarget->ToPlayer()->GetGUIDLow());
return;
}
@@ -2695,13 +2695,13 @@ void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/)
{
uint32 honor_reward = Trinity::Honor::hk_honor_at_level(unitTarget->getLevel(), float(damage));
unitTarget->ToPlayer()->RewardHonor(NULL, 1, honor_reward);
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellEffect::AddHonor (spell_id %u) rewards %u honor points (scale) to player: %u", m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "SpellEffect::AddHonor (spell_id %u) rewards %u honor points (scale) to player: %u", m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUIDLow());
}
else
{
//maybe we have correct honor_gain in damage already
unitTarget->ToPlayer()->RewardHonor(NULL, 1, damage);
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUIDLow());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUIDLow());
}
}
@@ -2814,7 +2814,7 @@ void Spell::EffectEnchantItemPrismatic(SpellEffIndex effIndex)
}
if (!add_socket)
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::EffectEnchantItemPrismatic: attempt apply enchant spell %u with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC (%u) but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET (%u), not suppoted yet.",
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Spell::EffectEnchantItemPrismatic: attempt apply enchant spell %u with SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC (%u) but without ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET (%u), not suppoted yet.",
m_spellInfo->Id, SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC, ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET);
return;
}
@@ -2880,14 +2880,14 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
case 10: spell_id = 36758; break; // 14%
case 11: spell_id = 36760; break; // 20%
default:
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::EffectEnchantItemTmp: Damage %u not handled in S'RW", damage);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Spell::EffectEnchantItemTmp: Damage %u not handled in S'RW", damage);
return;
}
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell::EffectEnchantItemTmp: unknown spell id %i", spell_id);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Spell::EffectEnchantItemTmp: unknown spell id %i", spell_id);
return;
}
@@ -2914,14 +2914,14 @@ void Spell::EffectEnchantItemTmp(SpellEffIndex effIndex)
if (!enchant_id)
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have 0 as enchanting id", m_spellInfo->Id, effIndex);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have 0 as enchanting id", m_spellInfo->Id, effIndex);
return;
}
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
if (!pEnchant)
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have not existed enchanting id %u ", m_spellInfo->Id, effIndex, enchant_id);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Spell %u Effect %u (SPELL_EFFECT_ENCHANT_ITEM_TEMPORARY) have not existed enchanting id %u ", m_spellInfo->Id, effIndex, enchant_id);
return;
}
@@ -4070,7 +4070,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
case 31893: spell_heal = 48084; break;
case 31883: spell_heal = 48085; break;
default:
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Unknown Lightwell spell caster %u", m_caster->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Unknown Lightwell spell caster %u", m_caster->GetEntry());
return;
}
@@ -4176,7 +4176,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
case 57774: spellId1 = 20185; break; // Judgement of Light
case 53408: spellId1 = 20186; break; // Judgement of Wisdom
default:
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Unsupported Judgement (seal trigger) spell (Id: %u) in Spell::EffectScriptEffect", m_spellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Unsupported Judgement (seal trigger) spell (Id: %u) in Spell::EffectScriptEffect", m_spellInfo->Id);
return;
}
// all seals have aura dummy in 2 effect
@@ -4239,7 +4239,7 @@ void Spell::EffectScriptEffect(SpellEffIndex effIndex)
}
// normal DB scripted effect
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell ScriptStart spellid %u in EffectScriptEffect(%u)", m_spellInfo->Id, effIndex);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell ScriptStart spellid %u in EffectScriptEffect(%u)", m_spellInfo->Id, effIndex);
m_caster->GetMap()->ScriptsStart(sSpellScripts, uint32(m_spellInfo->Id | (effIndex << 24)), m_caster, unitTarget);
}
@@ -4395,8 +4395,8 @@ void Spell::EffectStuck(SpellEffIndex /*effIndex*/)
Player* target = (Player*)m_caster;
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell Effect: Stuck");
- sLog->outInfo(LOG_FILTER_SPELLS_AURAS, "Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", target->GetName().c_str(), target->GetGUIDLow(), m_caster->GetMapId(), m_caster->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell Effect: Stuck");
+ TC_LOG_INFO(LOG_FILTER_SPELLS_AURAS, "Player %s (guid %u) used auto-unstuck future at map %u (%f, %f, %f)", target->GetName().c_str(), target->GetGUIDLow(), m_caster->GetMapId(), m_caster->GetPositionX(), target->GetPositionY(), target->GetPositionZ());
if (target->isInFlight())
return;
@@ -5265,7 +5265,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
if (!goinfo)
{
- sLog->outError(LOG_FILTER_SQL, "Gameobject (Entry: %u) not exist and not created at spell (ID: %u) cast", name_id, m_spellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Gameobject (Entry: %u) not exist and not created at spell (ID: %u) cast", name_id, m_spellInfo->Id);
return;
}
@@ -5369,7 +5369,7 @@ void Spell::EffectTransmitted(SpellEffIndex effIndex)
ExecuteLogEffectSummonObject(effIndex, pGameObj);
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "AddObject at SpellEfects.cpp EffectTransmitted");
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "AddObject at SpellEfects.cpp EffectTransmitted");
//m_caster->AddGameObject(pGameObj);
//m_ObjToDel.push_back(pGameObj);
@@ -5454,7 +5454,7 @@ void Spell::EffectSkill(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT)
return;
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "WORLD: SkillEFFECT");
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "WORLD: SkillEFFECT");
}
/* There is currently no need for this effect. We handle it in Battleground.cpp
@@ -5485,7 +5485,7 @@ void Spell::EffectSkinPlayerCorpse(SpellEffIndex /*effIndex*/)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Effect: SkinPlayerCorpse");
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Effect: SkinPlayerCorpse");
if ((m_caster->GetTypeId() != TYPEID_PLAYER) || (unitTarget->GetTypeId() != TYPEID_PLAYER) || (unitTarget->isAlive()))
return;
@@ -5497,7 +5497,7 @@ void Spell::EffectStealBeneficialBuff(SpellEffIndex effIndex)
if (effectHandleMode != SPELL_EFFECT_HANDLE_HIT_TARGET)
return;
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Effect: StealBeneficialBuff");
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Effect: StealBeneficialBuff");
if (!unitTarget || unitTarget == m_caster) // can't steal from self
return;
@@ -5695,7 +5695,7 @@ void Spell::EffectActivateRune(SpellEffIndex effIndex)
if ((player->GetRuneCooldown(l) && player->GetCurrentRune(l) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)) && (player->GetRuneCooldown(l+1) && player->GetCurrentRune(l+1) == RuneType(m_spellInfo->Effects[effIndex].MiscValueB)))
{
// Should always update the rune with the lowest cd
- if (player->GetRuneCooldown(l) >= player->GetRuneCooldown(l+1))
+ if (l + 1 < MAX_RUNES && player->GetRuneCooldown(l) >= player->GetRuneCooldown(l+1))
l++;
player->SetRuneCooldown(l, 0);
--count;
@@ -5912,7 +5912,7 @@ void Spell::EffectPlayMusic(SpellEffIndex effIndex)
if (!sSoundEntriesStore.LookupEntry(soundid))
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "EffectPlayMusic: Sound (Id: %u) not exist in spell %u.", soundid, m_spellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "EffectPlayMusic: Sound (Id: %u) not exist in spell %u.", soundid, m_spellInfo->Id);
return;
}
@@ -5965,7 +5965,7 @@ void Spell::EffectPlaySound(SpellEffIndex effIndex)
if (!sSoundEntriesStore.LookupEntry(soundId))
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "EffectPlaySound: Sound (Id: %u) not exist in spell %u.", soundId, m_spellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "EffectPlaySound: Sound (Id: %u) not exist in spell %u.", soundId, m_spellInfo->Id);
return;
}
@@ -6093,7 +6093,7 @@ void Spell::EffectBind(SpellEffIndex effIndex)
data << uint32(areaId);
player->SendDirectMessage(&data);
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "EffectBind: New homebind X: %f, Y: %f, Z: %f, MapId: %u, AreaId: %u",
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "EffectBind: New homebind X: %f, Y: %f, Z: %f, MapId: %u, AreaId: %u",
homeLoc.GetPositionX(), homeLoc.GetPositionY(), homeLoc.GetPositionZ(), homeLoc.GetMapId(), areaId);
// zone update
diff --git a/src/server/game/Spells/SpellInfo.cpp b/src/server/game/Spells/SpellInfo.cpp
index c46b1d08641..6a4fe9abbdd 100644
--- a/src/server/game/Spells/SpellInfo.cpp
+++ b/src/server/game/Spells/SpellInfo.cpp
@@ -1309,7 +1309,7 @@ SpellCastResult SpellInfo::CheckShapeshift(uint32 form) const
shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
if (!shapeInfo)
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "GetErrorAtShapeshiftedCast: unknown shapeshift %u", form);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "GetErrorAtShapeshiftedCast: unknown shapeshift %u", form);
return SPELL_CAST_OK;
}
actAsShifted = !(shapeInfo->flags1 & 1); // shapeshift acts as normal form for spells
@@ -2127,7 +2127,7 @@ int32 SpellInfo::CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask) c
// Else drain all power
if (PowerType < MAX_POWERS)
return caster->GetPower(Powers(PowerType));
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "SpellInfo::CalcPowerCost: Unknown power type '%d' in spell %d", PowerType, Id);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "SpellInfo::CalcPowerCost: Unknown power type '%d' in spell %d", PowerType, Id);
return 0;
}
@@ -2153,10 +2153,10 @@ int32 SpellInfo::CalcPowerCost(Unit const* caster, SpellSchoolMask schoolMask) c
break;
case POWER_RUNE:
case POWER_RUNIC_POWER:
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "CalculateManaCost: Not implemented yet!");
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "CalculateManaCost: Not implemented yet!");
break;
default:
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "CalculateManaCost: Unknown power type '%d' in spell %d", PowerType, Id);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "CalculateManaCost: Unknown power type '%d' in spell %d", PowerType, Id);
return 0;
}
}
@@ -2476,7 +2476,7 @@ bool SpellInfo::_IsPositiveEffect(uint8 effIndex, bool deep) const
continue;
// if non-positive trigger cast targeted to positive target this main cast is non-positive
// this will place this spell auras as debuffs
- if (!_IsPositiveTarget(spellTriggeredProto->Effects[i].TargetA.GetTarget(), spellTriggeredProto->Effects[i].TargetB.GetTarget()) && !spellTriggeredProto->_IsPositiveEffect(i, true))
+ if (_IsPositiveTarget(spellTriggeredProto->Effects[i].TargetA.GetTarget(), spellTriggeredProto->Effects[i].TargetB.GetTarget()) && !spellTriggeredProto->_IsPositiveEffect(i, true))
return false;
}
}
diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp
index ee34e26808c..026c61d4965 100644
--- a/src/server/game/Spells/SpellMgr.cpp
+++ b/src/server/game/Spells/SpellMgr.cpp
@@ -84,6 +84,9 @@ DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellInfo const* spellproto,
// ToC Icehowl Arctic Breath
else if (spellproto->SpellVisual[0] == 14153)
return DIMINISHING_NONE;
+ // Black Plague
+ else if (spellproto->Id == 64155)
+ return DIMINISHING_NONE;
break;
}
// Event spells
@@ -379,7 +382,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u not have create item entry.", spellInfo->Id);
else
- sLog->outError(LOG_FILTER_SQL, "Craft spell %u not have create item entry.", spellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Craft spell %u not have create item entry.", spellInfo->Id);
}
return false;
}
@@ -393,7 +396,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
else
- sLog->outError(LOG_FILTER_SQL, "Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
}
return false;
}
@@ -411,7 +414,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("Spell %u learn to broken spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell);
else
- sLog->outError(LOG_FILTER_SQL, "Spell %u learn to invalid spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u learn to invalid spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell);
}
return false;
}
@@ -431,7 +434,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
if (player)
ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
else
- sLog->outError(LOG_FILTER_SQL, "Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
}
return false;
}
@@ -463,7 +466,7 @@ uint32 SpellMgr::GetSpellIdForDifficulty(uint32 spellId, Unit const* caster) con
uint32 mode = uint32(caster->GetMap()->GetSpawnMode());
if (mode >= MAX_DIFFICULTY)
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: Incorrect Difficulty for spell %u.", spellId);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: Incorrect Difficulty for spell %u.", spellId);
return spellId; //return source spell
}
@@ -474,23 +477,23 @@ uint32 SpellMgr::GetSpellIdForDifficulty(uint32 spellId, Unit const* caster) con
SpellDifficultyEntry const* difficultyEntry = sSpellDifficultyStore.LookupEntry(difficultyId);
if (!difficultyEntry)
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: SpellDifficultyEntry not found for spell %u. This should never happen.", spellId);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: SpellDifficultyEntry not found for spell %u. This should never happen.", spellId);
return spellId; //return source spell
}
if (difficultyEntry->SpellID[mode] <= 0 && mode > DUNGEON_DIFFICULTY_HEROIC)
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: spell %u mode %u spell is NULL, using mode %u", spellId, mode, mode - 2);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: spell %u mode %u spell is NULL, using mode %u", spellId, mode, mode - 2);
mode -= 2;
}
if (difficultyEntry->SpellID[mode] <= 0)
{
- sLog->outError(LOG_FILTER_SQL, "SpellMgr::GetSpellIdForDifficulty: spell %u mode %u spell is 0. Check spelldifficulty_dbc!", spellId, mode);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SpellMgr::GetSpellIdForDifficulty: spell %u mode %u spell is 0. Check spelldifficulty_dbc!", spellId, mode);
return spellId;
}
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: spellid for spell %u in mode %u is %d", spellId, mode, difficultyEntry->SpellID[mode]);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellIdForDifficulty: spellid for spell %u in mode %u is %d", spellId, mode, difficultyEntry->SpellID[mode]);
return uint32(difficultyEntry->SpellID[mode]);
}
@@ -500,11 +503,11 @@ SpellInfo const* SpellMgr::GetSpellForDifficultyFromSpell(SpellInfo const* spell
SpellInfo const* newSpell = GetSpellInfo(newSpellId);
if (!newSpell)
{
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellForDifficultyFromSpell: spell %u not found. Check spelldifficulty_dbc!", newSpellId);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellForDifficultyFromSpell: spell %u not found. Check spelldifficulty_dbc!", newSpellId);
return spell;
}
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellForDifficultyFromSpell: Spell id for instance mode is %u (original %u)", newSpell->Id, spell->Id);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "SpellMgr::GetSpellForDifficultyFromSpell: Spell id for instance mode is %u (original %u)", newSpell->Id, spell->Id);
return newSpell;
}
@@ -620,9 +623,9 @@ bool SpellMgr::IsSpellLearnToSpell(uint32 spell_id1, uint32 spell_id2) const
return false;
}
-SpellTargetPosition const* SpellMgr::GetSpellTargetPosition(uint32 spell_id) const
+SpellTargetPosition const* SpellMgr::GetSpellTargetPosition(uint32 spell_id, SpellEffIndex effIndex) const
{
- SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find(spell_id);
+ SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find(std::make_pair(spell_id, effIndex));
if (itr != mSpellTargetPositions.end())
return &itr->second;
return NULL;
@@ -1196,7 +1199,7 @@ void SpellMgr::LoadSpellRanks()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell rank records. DB table `spell_ranks` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell rank records. DB table `spell_ranks` is empty.");
return;
}
@@ -1236,13 +1239,13 @@ void SpellMgr::LoadSpellRanks()
SpellInfo const* first = GetSpellInfo(lastSpell);
if (!first)
{
- sLog->outError(LOG_FILTER_SQL, "Spell rank identifier(first_spell_id) %u listed in `spell_ranks` does not exist!", lastSpell);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell rank identifier(first_spell_id) %u listed in `spell_ranks` does not exist!", lastSpell);
continue;
}
// check if chain is long enough
if (rankChain.size() < 2)
{
- sLog->outError(LOG_FILTER_SQL, "There is only 1 spell rank for identifier(first_spell_id) %u in `spell_ranks`, entry is not needed!", lastSpell);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "There is only 1 spell rank for identifier(first_spell_id) %u in `spell_ranks`, entry is not needed!", lastSpell);
continue;
}
int32 curRank = 0;
@@ -1253,14 +1256,14 @@ void SpellMgr::LoadSpellRanks()
SpellInfo const* spell = GetSpellInfo(itr->first);
if (!spell)
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u (rank %u) listed in `spell_ranks` for chain %u does not exist!", itr->first, itr->second, lastSpell);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u (rank %u) listed in `spell_ranks` for chain %u does not exist!", itr->first, itr->second, lastSpell);
valid = false;
break;
}
++curRank;
if (itr->second != curRank)
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u (rank %u) listed in `spell_ranks` for chain %u does not have proper rank value(should be %u)!", itr->first, itr->second, lastSpell, curRank);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u (rank %u) listed in `spell_ranks` for chain %u does not have proper rank value(should be %u)!", itr->first, itr->second, lastSpell, curRank);
valid = false;
break;
}
@@ -1292,7 +1295,7 @@ void SpellMgr::LoadSpellRanks()
while (true);
} while (!finished);
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell rank records in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell rank records in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
@@ -1308,7 +1311,7 @@ void SpellMgr::LoadSpellRequired()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell required records. DB table `spell_required` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell required records. DB table `spell_required` is empty.");
return;
}
@@ -1325,26 +1328,26 @@ void SpellMgr::LoadSpellRequired()
SpellInfo const* spell = GetSpellInfo(spell_id);
if (!spell)
{
- sLog->outError(LOG_FILTER_SQL, "spell_id %u in `spell_required` table is not found in dbcs, skipped", spell_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "spell_id %u in `spell_required` table is not found in dbcs, skipped", spell_id);
continue;
}
SpellInfo const* req_spell = GetSpellInfo(spell_req);
if (!req_spell)
{
- sLog->outError(LOG_FILTER_SQL, "req_spell %u in `spell_required` table is not found in dbcs, skipped", spell_req);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "req_spell %u in `spell_required` table is not found in dbcs, skipped", spell_req);
continue;
}
if (GetFirstSpellInChain(spell_id) == GetFirstSpellInChain(spell_req))
{
- sLog->outError(LOG_FILTER_SQL, "req_spell %u and spell_id %u in `spell_required` table are ranks of the same spell, entry not needed, skipped", spell_req, spell_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "req_spell %u and spell_id %u in `spell_required` table are ranks of the same spell, entry not needed, skipped", spell_req, spell_id);
continue;
}
if (IsSpellRequiringSpell(spell_id, spell_req))
{
- sLog->outError(LOG_FILTER_SQL, "duplicated entry of req_spell %u and spell_id %u in `spell_required`, skipped", spell_req, spell_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "duplicated entry of req_spell %u and spell_id %u in `spell_required`, skipped", spell_req, spell_id);
continue;
}
@@ -1353,7 +1356,7 @@ void SpellMgr::LoadSpellRequired()
++count;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell required records in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell required records in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
@@ -1391,7 +1394,7 @@ void SpellMgr::LoadSpellLearnSkills()
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u Spell Learn Skills from DBC in %u ms", dbc_count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u Spell Learn Skills from DBC in %u ms", dbc_count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellLearnSpells()
@@ -1404,7 +1407,7 @@ void SpellMgr::LoadSpellLearnSpells()
QueryResult result = WorldDatabase.Query("SELECT entry, SpellID, Active FROM spell_learn_spell");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell learn spells. DB table `spell_learn_spell` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell learn spells. DB table `spell_learn_spell` is empty.");
return;
}
@@ -1422,19 +1425,19 @@ void SpellMgr::LoadSpellLearnSpells()
if (!GetSpellInfo(spell_id))
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_learn_spell` does not exist", spell_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_learn_spell` does not exist", spell_id);
continue;
}
if (!GetSpellInfo(node.spell))
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_learn_spell` learning not existed spell %u", spell_id, node.spell);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_learn_spell` learning not existed spell %u", spell_id, node.spell);
continue;
}
if (GetTalentSpellCost(node.spell))
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_learn_spell` attempt learning talent spell %u, skipped", spell_id, node.spell);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_learn_spell` attempt learning talent spell %u, skipped", spell_id, node.spell);
continue;
}
@@ -1476,7 +1479,7 @@ void SpellMgr::LoadSpellLearnSpells()
{
if (itr->second.spell == dbc_node.spell)
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.",
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.",
spell, dbc_node.spell);
found = true;
break;
@@ -1492,7 +1495,7 @@ void SpellMgr::LoadSpellLearnSpells()
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell learn spells + %u found in DBC in %u ms", count, dbc_count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell learn spells + %u found in DBC in %u ms", count, dbc_count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellTargetPositions()
@@ -1501,11 +1504,11 @@ void SpellMgr::LoadSpellTargetPositions()
mSpellTargetPositions.clear(); // need for reload case
- // 0 1 2 3 4 5
- QueryResult result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM spell_target_position");
+ // 0 1 2 3 4 5 6
+ QueryResult result = WorldDatabase.Query("SELECT id, effIndex, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM spell_target_position");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell target coordinates. DB table `spell_target_position` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell target coordinates. DB table `spell_target_position` is empty.");
return;
}
@@ -1515,54 +1518,48 @@ void SpellMgr::LoadSpellTargetPositions()
Field* fields = result->Fetch();
uint32 Spell_ID = fields[0].GetUInt32();
+ SpellEffIndex effIndex = SpellEffIndex(fields[1].GetUInt8());
SpellTargetPosition st;
- st.target_mapId = fields[1].GetUInt16();
- st.target_X = fields[2].GetFloat();
- st.target_Y = fields[3].GetFloat();
- st.target_Z = fields[4].GetFloat();
- st.target_Orientation = fields[5].GetFloat();
+ st.target_mapId = fields[2].GetUInt16();
+ st.target_X = fields[3].GetFloat();
+ st.target_Y = fields[4].GetFloat();
+ st.target_Z = fields[5].GetFloat();
+ st.target_Orientation = fields[6].GetFloat();
MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
if (!mapEntry)
{
- sLog->outError(LOG_FILTER_SQL, "Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.", Spell_ID, st.target_mapId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell (Id: %u, effIndex: %u) target map (ID: %u) does not exist in `Map.dbc`.", Spell_ID, effIndex, st.target_mapId);
continue;
}
if (st.target_X==0 && st.target_Y==0 && st.target_Z==0)
{
- sLog->outError(LOG_FILTER_SQL, "Spell (ID:%u) target coordinates not provided.", Spell_ID);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell (Id: %u, effIndex: %u) target coordinates not provided.", Spell_ID, effIndex);
continue;
}
SpellInfo const* spellInfo = GetSpellInfo(Spell_ID);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Spell (Id: %u) listed in `spell_target_position` does not exist.", Spell_ID);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell (ID:%u) listed in `spell_target_position` does not exist.", Spell_ID);
continue;
}
- bool found = false;
- for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i)
+ if (spellInfo->Effects[effIndex].TargetA.GetTarget() == TARGET_DEST_DB || spellInfo->Effects[effIndex].TargetB.GetTarget() == TARGET_DEST_DB)
{
- if (spellInfo->Effects[i].TargetA.GetTarget() == TARGET_DEST_DB || spellInfo->Effects[i].TargetB.GetTarget() == TARGET_DEST_DB)
- {
- found = true;
- break;
- }
+ std::pair<uint32, SpellEffIndex> key = std::make_pair(Spell_ID, effIndex);
+ mSpellTargetPositions[key] = st;
+ ++count;
}
-
- if (!found)
+ else
{
- sLog->outError(LOG_FILTER_SQL, "Spell (Id: %u) listed in `spell_target_position` does not have target TARGET_DEST_DB (17).", Spell_ID);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell (Id: %u, effIndex: %u) listed in `spell_target_position` does not have target TARGET_DEST_DB (17).", Spell_ID, effIndex);
continue;
}
- mSpellTargetPositions[Spell_ID] = st;
- ++count;
-
} while (result->NextRow());
/*
@@ -1596,11 +1593,11 @@ void SpellMgr::LoadSpellTargetPositions()
if (found)
{
if (!sSpellMgr->GetSpellTargetPosition(i))
- sLog->outDebug(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) does not have record in `spell_target_position`", i);
+ TC_LOG_DEBUG(LOG_FILTER_SPELLS_AURAS, "Spell (ID: %u) does not have record in `spell_target_position`", i);
}
}*/
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell teleport coordinates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell teleport coordinates in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellGroups()
@@ -1614,7 +1611,7 @@ void SpellMgr::LoadSpellGroups()
QueryResult result = WorldDatabase.Query("SELECT id, spell_id FROM spell_group");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell group definitions. DB table `spell_group` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell group definitions. DB table `spell_group` is empty.");
return;
}
@@ -1627,7 +1624,7 @@ void SpellMgr::LoadSpellGroups()
uint32 group_id = fields[0].GetUInt32();
if (group_id <= SPELL_GROUP_DB_RANGE_MIN && group_id >= SPELL_GROUP_CORE_RANGE_MAX)
{
- sLog->outError(LOG_FILTER_SQL, "SpellGroup id %u listed in `spell_group` is in core range, but is not defined in core!", group_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SpellGroup id %u listed in `spell_group` is in core range, but is not defined in core!", group_id);
continue;
}
int32 spell_id = fields[1].GetInt32();
@@ -1643,7 +1640,7 @@ void SpellMgr::LoadSpellGroups()
{
if (groups.find(abs(itr->second)) == groups.end())
{
- sLog->outError(LOG_FILTER_SQL, "SpellGroup id %u listed in `spell_group` does not exist", abs(itr->second));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SpellGroup id %u listed in `spell_group` does not exist", abs(itr->second));
mSpellGroupSpell.erase(itr++);
}
else
@@ -1655,12 +1652,12 @@ void SpellMgr::LoadSpellGroups()
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_group` does not exist", itr->second);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_group` does not exist", itr->second);
mSpellGroupSpell.erase(itr++);
}
else if (spellInfo->GetRank() > 1)
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_group` is not first rank of spell", itr->second);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_group` is not first rank of spell", itr->second);
mSpellGroupSpell.erase(itr++);
}
else
@@ -1680,7 +1677,7 @@ void SpellMgr::LoadSpellGroups()
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell group definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell group definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellGroupStackRules()
@@ -1693,7 +1690,7 @@ void SpellMgr::LoadSpellGroupStackRules()
QueryResult result = WorldDatabase.Query("SELECT group_id, stack_rule FROM spell_group_stack_rules");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell group stack rules. DB table `spell_group_stack_rules` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell group stack rules. DB table `spell_group_stack_rules` is empty.");
return;
}
@@ -1706,7 +1703,7 @@ void SpellMgr::LoadSpellGroupStackRules()
uint8 stack_rule = fields[1].GetInt8();
if (stack_rule >= SPELL_GROUP_STACK_RULE_MAX)
{
- sLog->outError(LOG_FILTER_SQL, "SpellGroupStackRule %u listed in `spell_group_stack_rules` does not exist", stack_rule);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SpellGroupStackRule %u listed in `spell_group_stack_rules` does not exist", stack_rule);
continue;
}
@@ -1714,7 +1711,7 @@ void SpellMgr::LoadSpellGroupStackRules()
if (spellGroup.first == spellGroup.second)
{
- sLog->outError(LOG_FILTER_SQL, "SpellGroup id %u listed in `spell_group_stack_rules` does not exist", group_id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "SpellGroup id %u listed in `spell_group_stack_rules` does not exist", group_id);
continue;
}
@@ -1723,7 +1720,7 @@ void SpellMgr::LoadSpellGroupStackRules()
++count;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell group stack rules in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell group stack rules in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellProcEvents()
@@ -1736,7 +1733,7 @@ void SpellMgr::LoadSpellProcEvents()
QueryResult result = WorldDatabase.Query("SELECT entry, SchoolMask, SpellFamilyName, SpellFamilyMask0, SpellFamilyMask1, SpellFamilyMask2, procFlags, procEx, ppmRate, CustomChance, Cooldown FROM spell_proc_event");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell proc event conditions. DB table `spell_proc_event` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell proc event conditions. DB table `spell_proc_event` is empty.");
return;
}
@@ -1751,7 +1748,7 @@ void SpellMgr::LoadSpellProcEvents()
SpellInfo const* spell = GetSpellInfo(entry);
if (!spell)
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_proc_event` does not exist", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_proc_event` does not exist", entry);
continue;
}
@@ -1774,7 +1771,7 @@ void SpellMgr::LoadSpellProcEvents()
{
if (spe.procFlags == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_proc_event` probally not triggered spell", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_proc_event` probally not triggered spell", entry);
continue;
}
customProc++;
@@ -1783,9 +1780,9 @@ void SpellMgr::LoadSpellProcEvents()
} while (result->NextRow());
if (customProc)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u extra and %u custom spell proc event conditions in %u ms", count, customProc, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u extra and %u custom spell proc event conditions in %u ms", count, customProc, GetMSTimeDiffToNow(oldMSTime));
else
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u extra spell proc event conditions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u extra spell proc event conditions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
@@ -1799,7 +1796,7 @@ void SpellMgr::LoadSpellProcs()
QueryResult result = WorldDatabase.Query("SELECT spellId, schoolMask, spellFamilyName, spellFamilyMask0, spellFamilyMask1, spellFamilyMask2, typeMask, spellTypeMask, spellPhaseMask, hitMask, attributesMask, ratePerMinute, chance, cooldown, charges FROM spell_proc");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell proc conditions and data. DB table `spell_proc` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell proc conditions and data. DB table `spell_proc` is empty.");
return;
}
@@ -1820,7 +1817,7 @@ void SpellMgr::LoadSpellProcs()
SpellInfo const* spellInfo = GetSpellInfo(spellId);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_proc` does not exist", spellId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_proc` does not exist", spellId);
continue;
}
@@ -1828,7 +1825,7 @@ void SpellMgr::LoadSpellProcs()
{
if (spellInfo->GetFirstRankSpell()->Id != uint32(spellId))
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_proc` is not first rank of spell.", spellId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_proc` is not first rank of spell.", spellId);
continue;
}
}
@@ -1855,7 +1852,7 @@ void SpellMgr::LoadSpellProcs()
{
if (mSpellProcMap.find(spellInfo->Id) != mSpellProcMap.end())
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_proc` has duplicate entry in the table", spellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_proc` has duplicate entry in the table", spellInfo->Id);
break;
}
SpellProcEntry procEntry = SpellProcEntry(baseProcEntry);
@@ -1870,47 +1867,47 @@ void SpellMgr::LoadSpellProcs()
// validate data
if (procEntry.schoolMask & ~SPELL_SCHOOL_MASK_ALL)
- sLog->outError(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has wrong `schoolMask` set: %u", spellInfo->Id, procEntry.schoolMask);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has wrong `schoolMask` set: %u", spellInfo->Id, procEntry.schoolMask);
if (procEntry.spellFamilyName && (procEntry.spellFamilyName < 3 || procEntry.spellFamilyName > 17 || procEntry.spellFamilyName == 14 || procEntry.spellFamilyName == 16))
- sLog->outError(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has wrong `spellFamilyName` set: %u", spellInfo->Id, procEntry.spellFamilyName);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has wrong `spellFamilyName` set: %u", spellInfo->Id, procEntry.spellFamilyName);
if (procEntry.chance < 0)
{
- sLog->outError(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has negative value in `chance` field", spellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has negative value in `chance` field", spellInfo->Id);
procEntry.chance = 0;
}
if (procEntry.ratePerMinute < 0)
{
- sLog->outError(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has negative value in `ratePerMinute` field", spellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has negative value in `ratePerMinute` field", spellInfo->Id);
procEntry.ratePerMinute = 0;
}
if (cooldown < 0)
{
- sLog->outError(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has negative value in `cooldown` field", spellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has negative value in `cooldown` field", spellInfo->Id);
procEntry.cooldown = 0;
}
if (procEntry.chance == 0 && procEntry.ratePerMinute == 0)
- sLog->outError(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u doesn't have `chance` and `ratePerMinute` values defined, proc will not be triggered", spellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u doesn't have `chance` and `ratePerMinute` values defined, proc will not be triggered", spellInfo->Id);
if (procEntry.charges > 99)
{
- sLog->outError(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has too big value in `charges` field", spellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has too big value in `charges` field", spellInfo->Id);
procEntry.charges = 99;
}
if (!procEntry.typeMask)
- sLog->outError(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u doesn't have `typeMask` value defined, proc will not be triggered", spellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u doesn't have `typeMask` value defined, proc will not be triggered", spellInfo->Id);
if (procEntry.spellTypeMask & ~PROC_SPELL_TYPE_MASK_ALL)
- sLog->outError(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has wrong `spellTypeMask` set: %u", spellInfo->Id, procEntry.spellTypeMask);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has wrong `spellTypeMask` set: %u", spellInfo->Id, procEntry.spellTypeMask);
if (procEntry.spellTypeMask && !(procEntry.typeMask & (SPELL_PROC_FLAG_MASK | PERIODIC_PROC_FLAG_MASK)))
- sLog->outError(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has `spellTypeMask` value defined, but it won't be used for defined `typeMask` value", spellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has `spellTypeMask` value defined, but it won't be used for defined `typeMask` value", spellInfo->Id);
if (!procEntry.spellPhaseMask && procEntry.typeMask & REQ_SPELL_PHASE_PROC_FLAG_MASK)
- sLog->outError(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u doesn't have `spellPhaseMask` value defined, but it's required for defined `typeMask` value, proc will not be triggered", spellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u doesn't have `spellPhaseMask` value defined, but it's required for defined `typeMask` value, proc will not be triggered", spellInfo->Id);
if (procEntry.spellPhaseMask & ~PROC_SPELL_PHASE_MASK_ALL)
- sLog->outError(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has wrong `spellPhaseMask` set: %u", spellInfo->Id, procEntry.spellPhaseMask);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has wrong `spellPhaseMask` set: %u", spellInfo->Id, procEntry.spellPhaseMask);
if (procEntry.spellPhaseMask && !(procEntry.typeMask & REQ_SPELL_PHASE_PROC_FLAG_MASK))
- sLog->outError(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has `spellPhaseMask` value defined, but it won't be used for defined `typeMask` value", spellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has `spellPhaseMask` value defined, but it won't be used for defined `typeMask` value", spellInfo->Id);
if (procEntry.hitMask & ~PROC_HIT_MASK_ALL)
- sLog->outError(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has wrong `hitMask` set: %u", spellInfo->Id, procEntry.hitMask);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has wrong `hitMask` set: %u", spellInfo->Id, procEntry.hitMask);
if (procEntry.hitMask && !(procEntry.typeMask & TAKEN_HIT_PROC_FLAG_MASK || (procEntry.typeMask & DONE_HIT_PROC_FLAG_MASK && (!procEntry.spellPhaseMask || procEntry.spellPhaseMask & (PROC_SPELL_PHASE_HIT | PROC_SPELL_PHASE_FINISH)))))
- sLog->outError(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has `hitMask` value defined, but it won't be used for defined `typeMask` and `spellPhaseMask` values", spellInfo->Id);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "`spell_proc` table entry for spellId %u has `hitMask` value defined, but it won't be used for defined `typeMask` and `spellPhaseMask` values", spellInfo->Id);
mSpellProcMap[spellInfo->Id] = procEntry;
@@ -1923,7 +1920,7 @@ void SpellMgr::LoadSpellProcs()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell proc conditions and data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell proc conditions and data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellBonusess()
@@ -1936,7 +1933,7 @@ void SpellMgr::LoadSpellBonusess()
QueryResult result = WorldDatabase.Query("SELECT entry, direct_bonus, dot_bonus, ap_bonus, ap_dot_bonus FROM spell_bonus_data");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell bonus data. DB table `spell_bonus_data` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell bonus data. DB table `spell_bonus_data` is empty.");
return;
}
@@ -1949,7 +1946,7 @@ void SpellMgr::LoadSpellBonusess()
SpellInfo const* spell = GetSpellInfo(entry);
if (!spell)
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_bonus_data` does not exist", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_bonus_data` does not exist", entry);
continue;
}
@@ -1962,7 +1959,7 @@ void SpellMgr::LoadSpellBonusess()
++count;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u extra spell bonus data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u extra spell bonus data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellThreats()
@@ -1975,7 +1972,7 @@ void SpellMgr::LoadSpellThreats()
QueryResult result = WorldDatabase.Query("SELECT entry, flatMod, pctMod, apPctMod FROM spell_threat");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 aggro generating spells. DB table `spell_threat` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 aggro generating spells. DB table `spell_threat` is empty.");
return;
}
@@ -1988,7 +1985,7 @@ void SpellMgr::LoadSpellThreats()
if (!GetSpellInfo(entry))
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_threat` does not exist", entry);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_threat` does not exist", entry);
continue;
}
@@ -2001,7 +1998,7 @@ void SpellMgr::LoadSpellThreats()
++count;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u SpellThreatEntries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u SpellThreatEntries in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSkillLineAbilityMap()
@@ -2022,7 +2019,7 @@ void SpellMgr::LoadSkillLineAbilityMap()
++count;
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u SkillLineAbility MultiMap Data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u SkillLineAbility MultiMap Data in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellPetAuras()
@@ -2035,7 +2032,7 @@ void SpellMgr::LoadSpellPetAuras()
QueryResult result = WorldDatabase.Query("SELECT spell, effectId, pet, aura FROM spell_pet_auras");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell pet auras. DB table `spell_pet_auras` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell pet auras. DB table `spell_pet_auras` is empty.");
return;
}
@@ -2057,21 +2054,21 @@ void SpellMgr::LoadSpellPetAuras()
SpellInfo const* spellInfo = GetSpellInfo(spell);
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_pet_auras` does not exist", spell);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_pet_auras` does not exist", spell);
continue;
}
if (spellInfo->Effects[eff].Effect != SPELL_EFFECT_DUMMY &&
(spellInfo->Effects[eff].Effect != SPELL_EFFECT_APPLY_AURA ||
spellInfo->Effects[eff].ApplyAuraName != SPELL_AURA_DUMMY))
{
- sLog->outError(LOG_FILTER_SPELLS_AURAS, "Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell);
+ TC_LOG_ERROR(LOG_FILTER_SPELLS_AURAS, "Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell);
continue;
}
SpellInfo const* spellInfo2 = GetSpellInfo(aura);
if (!spellInfo2)
{
- sLog->outError(LOG_FILTER_SQL, "Aura %u listed in `spell_pet_auras` does not exist", aura);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Aura %u listed in `spell_pet_auras` does not exist", aura);
continue;
}
@@ -2082,7 +2079,7 @@ void SpellMgr::LoadSpellPetAuras()
++count;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell pet auras in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell pet auras in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
// Fill custom data about enchancments
@@ -2122,7 +2119,7 @@ void SpellMgr::LoadEnchantCustomAttr()
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u custom enchant attributes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u custom enchant attributes in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellEnchantProcData()
@@ -2135,7 +2132,7 @@ void SpellMgr::LoadSpellEnchantProcData()
QueryResult result = WorldDatabase.Query("SELECT entry, customChance, PPMChance, procEx FROM spell_enchant_proc_data");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell enchant proc event conditions. DB table `spell_enchant_proc_data` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell enchant proc event conditions. DB table `spell_enchant_proc_data` is empty.");
return;
}
@@ -2149,7 +2146,7 @@ void SpellMgr::LoadSpellEnchantProcData()
SpellItemEnchantmentEntry const* ench = sSpellItemEnchantmentStore.LookupEntry(enchantId);
if (!ench)
{
- sLog->outError(LOG_FILTER_SQL, "Enchancment %u listed in `spell_enchant_proc_data` does not exist", enchantId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Enchancment %u listed in `spell_enchant_proc_data` does not exist", enchantId);
continue;
}
@@ -2164,7 +2161,7 @@ void SpellMgr::LoadSpellEnchantProcData()
++count;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u enchant proc data definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u enchant proc data definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellLinked()
@@ -2177,7 +2174,7 @@ void SpellMgr::LoadSpellLinked()
QueryResult result = WorldDatabase.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 linked spells. DB table `spell_linked_spell` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 linked spells. DB table `spell_linked_spell` is empty.");
return;
}
@@ -2193,13 +2190,13 @@ void SpellMgr::LoadSpellLinked()
SpellInfo const* spellInfo = GetSpellInfo(abs(trigger));
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_linked_spell` does not exist", abs(trigger));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_linked_spell` does not exist", abs(trigger));
continue;
}
spellInfo = GetSpellInfo(abs(effect));
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_linked_spell` does not exist", abs(effect));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_linked_spell` does not exist", abs(effect));
continue;
}
@@ -2215,7 +2212,7 @@ void SpellMgr::LoadSpellLinked()
++count;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u linked spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u linked spells in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadPetLevelupSpellMap()
@@ -2271,7 +2268,7 @@ void SpellMgr::LoadPetLevelupSpellMap()
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u pet levelup and default spells for %u families in %u ms", count, family_count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u pet levelup and default spells for %u families in %u ms", count, family_count, GetMSTimeDiffToNow(oldMSTime));
}
bool LoadPetDefaultSpells_helper(CreatureTemplate const* cInfo, PetDefaultSpellsEntry& petDefSpells)
@@ -2355,9 +2352,9 @@ void SpellMgr::LoadPetDefaultSpells()
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded addition spells for %u pet spell data entries in %u ms", countData, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded addition spells for %u pet spell data entries in %u ms", countData, GetMSTimeDiffToNow(oldMSTime));
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading summonable creature templates...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading summonable creature templates...");
oldMSTime = getMSTime();
// different summon spells
@@ -2398,7 +2395,7 @@ void SpellMgr::LoadPetDefaultSpells()
}
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u summonable creature templates in %u ms", countCreature, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u summonable creature templates in %u ms", countCreature, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellAreas()
@@ -2414,7 +2411,7 @@ void SpellMgr::LoadSpellAreas()
QueryResult result = WorldDatabase.Query("SELECT spell, area, quest_start, quest_start_status, quest_end_status, quest_end, aura_spell, racemask, gender, autocast FROM spell_area");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell area requirements. DB table `spell_area` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 spell area requirements. DB table `spell_area` is empty.");
return;
}
@@ -2444,7 +2441,7 @@ void SpellMgr::LoadSpellAreas()
}
else
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_area` does not exist", spell);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_area` does not exist", spell);
continue;
}
@@ -2473,20 +2470,20 @@ void SpellMgr::LoadSpellAreas()
if (!ok)
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_area` already listed with similar requirements.", spell);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_area` already listed with similar requirements.", spell);
continue;
}
}
if (spellArea.areaId && !GetAreaEntryByAreaID(spellArea.areaId))
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_area` have wrong area (%u) requirement", spell, spellArea.areaId);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_area` have wrong area (%u) requirement", spell, spellArea.areaId);
continue;
}
if (spellArea.questStart && !sObjectMgr->GetQuestTemplate(spellArea.questStart))
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_area` have wrong start quest (%u) requirement", spell, spellArea.questStart);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_area` have wrong start quest (%u) requirement", spell, spellArea.questStart);
continue;
}
@@ -2494,7 +2491,7 @@ void SpellMgr::LoadSpellAreas()
{
if (!sObjectMgr->GetQuestTemplate(spellArea.questEnd))
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_area` have wrong end quest (%u) requirement", spell, spellArea.questEnd);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_area` have wrong end quest (%u) requirement", spell, spellArea.questEnd);
continue;
}
}
@@ -2504,13 +2501,13 @@ void SpellMgr::LoadSpellAreas()
SpellInfo const* spellInfo = GetSpellInfo(abs(spellArea.auraSpell));
if (!spellInfo)
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_area` have wrong aura spell (%u) requirement", spell, abs(spellArea.auraSpell));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_area` have wrong aura spell (%u) requirement", spell, abs(spellArea.auraSpell));
continue;
}
if (uint32(abs(spellArea.auraSpell)) == spellArea.spellId)
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_area` have aura spell (%u) requirement for itself", spell, abs(spellArea.auraSpell));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_area` have aura spell (%u) requirement for itself", spell, abs(spellArea.auraSpell));
continue;
}
@@ -2530,7 +2527,7 @@ void SpellMgr::LoadSpellAreas()
if (chain)
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell, spellArea.auraSpell);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell, spellArea.auraSpell);
continue;
}
@@ -2546,7 +2543,7 @@ void SpellMgr::LoadSpellAreas()
if (chain)
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell, spellArea.auraSpell);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_area` have aura spell (%u) requirement that itself autocast from aura", spell, spellArea.auraSpell);
continue;
}
}
@@ -2554,13 +2551,13 @@ void SpellMgr::LoadSpellAreas()
if (spellArea.raceMask && (spellArea.raceMask & RACEMASK_ALL_PLAYABLE) == 0)
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_area` have wrong race mask (%u) requirement", spell, spellArea.raceMask);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_area` have wrong race mask (%u) requirement", spell, spellArea.raceMask);
continue;
}
if (spellArea.gender != GENDER_NONE && spellArea.gender != GENDER_FEMALE && spellArea.gender != GENDER_MALE)
{
- sLog->outError(LOG_FILTER_SQL, "Spell %u listed in `spell_area` have wrong gender (%u) requirement", spell, spellArea.gender);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Spell %u listed in `spell_area` have wrong gender (%u) requirement", spell, spellArea.gender);
continue;
}
@@ -2585,7 +2582,7 @@ void SpellMgr::LoadSpellAreas()
++count;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell area requirements in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u spell area requirements in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadSpellInfoStore()
@@ -2601,7 +2598,7 @@ void SpellMgr::LoadSpellInfoStore()
mSpellInfoMap[i] = new SpellInfo(spellEntry);
}
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded spell custom attributes in %u ms", GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded spell custom attributes in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::UnloadSpellInfoStore()
@@ -2917,7 +2914,7 @@ void SpellMgr::LoadSpellCustomAttr()
CreatureAI::FillAISpellInfo();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded spell custom attributes in %u ms", GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded spell custom attributes in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
void SpellMgr::LoadDbcDataCorrections()
@@ -3333,6 +3330,14 @@ void SpellMgr::LoadDbcDataCorrections()
// that will be clear if we get more spells with problem like this
spellInfo->AttributesEx |= SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY;
break;
+ case 61791: // Ride Vehicle (Yogg-Saron)
+ // TODO: remove this when basepoints of all Ride Vehicle auras are calculated correctly
+ spellInfo->EffectBasePoints[0] = 1;
+ break;
+ case 64468: // Empowering Shadows (Yogg-Saron)
+ case 64486: // Empowering Shadows (Yogg-Saron)
+ spellInfo->MaxAffectedTargets = 3; // same for both modes?
+ break;
case 62301: // Cosmic Smash (Algalon the Observer)
spellInfo->MaxAffectedTargets = 1;
break;
@@ -3667,5 +3672,5 @@ void SpellMgr::LoadDbcDataCorrections()
properties = const_cast<SummonPropertiesEntry*>(sSummonPropertiesStore.LookupEntry(647)); // 52893
properties->Type = SUMMON_TYPE_TOTEM;
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded spell dbc data corrections in %u ms", GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded spell dbc data corrections in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
diff --git a/src/server/game/Spells/SpellMgr.h b/src/server/game/Spells/SpellMgr.h
index c1b64e76a41..b7a3294efe3 100644
--- a/src/server/game/Spells/SpellMgr.h
+++ b/src/server/game/Spells/SpellMgr.h
@@ -377,6 +377,8 @@ struct SpellTargetPosition
float target_Orientation;
};
+typedef std::map<std::pair<uint32 /*spell_id*/, SpellEffIndex /*effIndex*/>, SpellTargetPosition> SpellTargetPositionMap;
+
// Enum with EffectRadiusIndex and their actual radius
enum EffectRadiusIndex
{
@@ -439,8 +441,6 @@ enum EffectRadiusIndex
EFFECT_RADIUS_80_YARDS_2 = 65
};
-typedef UNORDERED_MAP<uint32, SpellTargetPosition> SpellTargetPositionMap;
-
// Spell pet auras
class PetAura
{
@@ -641,7 +641,7 @@ class SpellMgr
bool IsSpellLearnToSpell(uint32 spell_id1, uint32 spell_id2) const;
// Spell target coordinates
- SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const;
+ SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id, SpellEffIndex effIndex) const;
// Spell Groups table
SpellSpellGroupMapBounds GetSpellSpellGroupMapBounds(uint32 spell_id) const;
diff --git a/src/server/game/Spells/SpellScript.cpp b/src/server/game/Spells/SpellScript.cpp
index 6229a30a5f0..404c62efb53 100644
--- a/src/server/game/Spells/SpellScript.cpp
+++ b/src/server/game/Spells/SpellScript.cpp
@@ -25,7 +25,7 @@ bool _SpellScript::_Validate(SpellInfo const* entry)
{
if (!Validate(entry))
{
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` did not pass Validate() function of script `%s` - script will be not added to the spell", entry->Id, m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` did not pass Validate() function of script `%s` - script will be not added to the spell", entry->Id, m_scriptName->c_str());
return false;
}
return true;
@@ -286,27 +286,27 @@ bool SpellScript::_Validate(SpellInfo const* entry)
{
for (std::list<EffectHandler>::iterator itr = OnEffectLaunch.begin(); itr != OnEffectLaunch.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectLaunch` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectLaunch` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectHandler>::iterator itr = OnEffectLaunchTarget.begin(); itr != OnEffectLaunchTarget.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectLaunchTarget` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectLaunchTarget` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectHandler>::iterator itr = OnEffectHit.begin(); itr != OnEffectHit.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectHit` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectHit` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectHandler>::iterator itr = OnEffectHitTarget.begin(); itr != OnEffectHitTarget.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectHitTarget` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectHitTarget` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<ObjectAreaTargetSelectHandler>::iterator itr = OnObjectAreaTargetSelect.begin(); itr != OnObjectAreaTargetSelect.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnObjectAreaTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnObjectAreaTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<ObjectTargetSelectHandler>::iterator itr = OnObjectTargetSelect.begin(); itr != OnObjectTargetSelect.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnObjectTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnObjectTargetSelect` of SpellScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
return _SpellScript::_Validate(entry);
}
@@ -414,7 +414,7 @@ Unit* SpellScript::GetHitUnit()
{
if (!IsInTargetHook())
{
- sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitUnit was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitUnit was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
return m_spell->unitTarget;
@@ -424,7 +424,7 @@ Creature* SpellScript::GetHitCreature()
{
if (!IsInTargetHook())
{
- sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitCreature was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitCreature was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
if (m_spell->unitTarget)
@@ -437,7 +437,7 @@ Player* SpellScript::GetHitPlayer()
{
if (!IsInTargetHook())
{
- sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitPlayer was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitPlayer was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
if (m_spell->unitTarget)
@@ -450,7 +450,7 @@ Item* SpellScript::GetHitItem()
{
if (!IsInTargetHook())
{
- sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitItem was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitItem was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
return m_spell->itemTarget;
@@ -460,7 +460,7 @@ GameObject* SpellScript::GetHitGObj()
{
if (!IsInTargetHook())
{
- sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitGObj was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitGObj was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
return m_spell->gameObjTarget;
@@ -470,7 +470,7 @@ WorldLocation* SpellScript::GetHitDest()
{
if (!IsInEffectHook())
{
- sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitDest was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitDest was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
return m_spell->destTarget;
@@ -480,7 +480,7 @@ int32 SpellScript::GetHitDamage()
{
if (!IsInTargetHook())
{
- sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return 0;
}
return m_spell->m_damage;
@@ -490,7 +490,7 @@ void SpellScript::SetHitDamage(int32 damage)
{
if (!IsInTargetHook())
{
- sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::SetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::SetHitDamage was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_spell->m_damage = damage;
@@ -500,7 +500,7 @@ int32 SpellScript::GetHitHeal()
{
if (!IsInTargetHook())
{
- sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return 0;
}
return m_spell->m_healing;
@@ -510,7 +510,7 @@ void SpellScript::SetHitHeal(int32 heal)
{
if (!IsInTargetHook())
{
- sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::SetHitHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::SetHitHeal was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_spell->m_healing = heal;
@@ -520,7 +520,7 @@ Aura* SpellScript::GetHitAura()
{
if (!IsInTargetHook())
{
- sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitAura was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::GetHitAura was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return NULL;
}
if (!m_spell->m_spellAura)
@@ -534,7 +534,7 @@ void SpellScript::PreventHitAura()
{
if (!IsInTargetHook())
{
- sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::PreventHitAura was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::PreventHitAura was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
if (m_spell->m_spellAura)
@@ -545,7 +545,7 @@ void SpellScript::PreventHitEffect(SpellEffIndex effIndex)
{
if (!IsInHitPhase() && !IsInEffectHook())
{
- sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::PreventHitEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::PreventHitEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_hitPreventEffectMask |= 1 << effIndex;
@@ -556,7 +556,7 @@ void SpellScript::PreventHitDefaultEffect(SpellEffIndex effIndex)
{
if (!IsInHitPhase() && !IsInEffectHook())
{
- sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
m_hitPreventDefaultEffectMask |= 1 << effIndex;
@@ -566,7 +566,7 @@ int32 SpellScript::GetEffectValue()
{
if (!IsInEffectHook())
{
- sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::PreventHitDefaultEffect was called, but function has no effect in current hook!", m_scriptName->c_str(), m_scriptSpellId);
return 0;
}
return m_spell->damage;
@@ -597,7 +597,7 @@ void SpellScript::SetCustomCastResultMessage(SpellCustomErrors result)
{
if (!IsInCheckCastHook())
{
- sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::SetCustomCastResultMessage was called while spell not in check cast phase!", m_scriptName->c_str(), m_scriptSpellId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u`: function SpellScript::SetCustomCastResultMessage was called while spell not in check cast phase!", m_scriptName->c_str(), m_scriptSpellId);
return;
}
@@ -613,95 +613,95 @@ bool AuraScript::_Validate(SpellInfo const* entry)
{
for (std::list<CheckAreaTargetHandler>::iterator itr = DoCheckAreaTarget.begin(); itr != DoCheckAreaTarget.end(); ++itr)
if (!entry->HasAreaAuraEffect() && !entry->HasEffect(SPELL_EFFECT_PERSISTENT_AREA_AURA))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` of script `%s` does not have area aura effect - handler bound to hook `DoCheckAreaTarget` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` of script `%s` does not have area aura effect - handler bound to hook `DoCheckAreaTarget` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<AuraDispelHandler>::iterator itr = OnDispel.begin(); itr != OnDispel.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `OnDispel` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `OnDispel` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<AuraDispelHandler>::iterator itr = AfterDispel.begin(); itr != AfterDispel.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `AfterDispel` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `AfterDispel` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<EffectApplyHandler>::iterator itr = OnEffectApply.begin(); itr != OnEffectApply.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectApply` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectApply` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectApplyHandler>::iterator itr = OnEffectRemove.begin(); itr != OnEffectRemove.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectRemove` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectRemove` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectApplyHandler>::iterator itr = AfterEffectApply.begin(); itr != AfterEffectApply.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectApply` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectApply` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectApplyHandler>::iterator itr = AfterEffectRemove.begin(); itr != AfterEffectRemove.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectRemove` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectRemove` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectPeriodicHandler>::iterator itr = OnEffectPeriodic.begin(); itr != OnEffectPeriodic.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectPeriodic` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectPeriodic` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectUpdatePeriodicHandler>::iterator itr = OnEffectUpdatePeriodic.begin(); itr != OnEffectUpdatePeriodic.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectUpdatePeriodic` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectUpdatePeriodic` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectCalcAmountHandler>::iterator itr = DoEffectCalcAmount.begin(); itr != DoEffectCalcAmount.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcAmount` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcAmount` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectCalcPeriodicHandler>::iterator itr = DoEffectCalcPeriodic.begin(); itr != DoEffectCalcPeriodic.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcPeriodic` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcPeriodic` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectCalcSpellModHandler>::iterator itr = DoEffectCalcSpellMod.begin(); itr != DoEffectCalcSpellMod.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcSpellMod` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `DoEffectCalcSpellMod` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectAbsorbHandler>::iterator itr = OnEffectAbsorb.begin(); itr != OnEffectAbsorb.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectAbsorb` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectAbsorb` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectAbsorbHandler>::iterator itr = AfterEffectAbsorb.begin(); itr != AfterEffectAbsorb.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectAbsorb` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectAbsorb` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectManaShieldHandler>::iterator itr = OnEffectManaShield.begin(); itr != OnEffectManaShield.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectManaShield` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectManaShield` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectManaShieldHandler>::iterator itr = AfterEffectManaShield.begin(); itr != AfterEffectManaShield.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectManaShield` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectManaShield` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectSplitHandler>::iterator itr = OnEffectSplit.begin(); itr != OnEffectSplit.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectSplit` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectSplit` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<CheckProcHandler>::iterator itr = DoCheckProc.begin(); itr != DoCheckProc.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `DoCheckProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `DoCheckProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<AuraProcHandler>::iterator itr = DoPrepareProc.begin(); itr != DoPrepareProc.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `DoPrepareProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `DoPrepareProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<AuraProcHandler>::iterator itr = OnProc.begin(); itr != OnProc.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `OnProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `OnProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<AuraProcHandler>::iterator itr = AfterProc.begin(); itr != AfterProc.end(); ++itr)
if (!entry->HasEffect(SPELL_EFFECT_APPLY_AURA) && !entry->HasAreaAuraEffect())
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `AfterProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` of script `%s` does not have apply aura effect - handler bound to hook `AfterProc` of AuraScript won't be executed", entry->Id, m_scriptName->c_str());
for (std::list<EffectProcHandler>::iterator itr = OnEffectProc.begin(); itr != OnEffectProc.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectProc` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `OnEffectProc` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
for (std::list<EffectProcHandler>::iterator itr = AfterEffectProc.begin(); itr != AfterEffectProc.end(); ++itr)
if (!(*itr).GetAffectedEffectsMask(entry))
- sLog->outError(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectProc` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Spell `%u` Effect `%s` of script `%s` did not match dbc effect data - handler bound to hook `AfterEffectProc` of AuraScript won't be executed", entry->Id, (*itr).ToString().c_str(), m_scriptName->c_str());
return _SpellScript::_Validate(entry);
}
@@ -931,7 +931,7 @@ void AuraScript::PreventDefaultAction()
m_defaultActionPrevented = true;
break;
default:
- sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u` AuraScript::PreventDefaultAction called in a hook in which the call won't have effect!", m_scriptName->c_str(), m_scriptSpellId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u` AuraScript::PreventDefaultAction called in a hook in which the call won't have effect!", m_scriptName->c_str(), m_scriptSpellId);
break;
}
}
@@ -1118,7 +1118,7 @@ Unit* AuraScript::GetTarget() const
case AURA_SCRIPT_HOOK_EFFECT_AFTER_PROC:
return m_auraApplication->GetTarget();
default:
- sLog->outError(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u` AuraScript::GetTarget called in a hook in which the call won't have effect!", m_scriptName->c_str(), m_scriptSpellId);
+ TC_LOG_ERROR(LOG_FILTER_TSCR, "Script: `%s` Spell: `%u` AuraScript::GetTarget called in a hook in which the call won't have effect!", m_scriptName->c_str(), m_scriptSpellId);
}
return NULL;
diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp
index 2439ff11a62..5844a120e47 100644
--- a/src/server/game/Texts/CreatureTextMgr.cpp
+++ b/src/server/game/Texts/CreatureTextMgr.cpp
@@ -118,7 +118,7 @@ void CreatureTextMgr::LoadCreatureTexts()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 ceature texts. DB table `creature_texts` is empty.");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 ceature texts. DB table `creature_texts` is empty.");
return;
}
@@ -145,25 +145,25 @@ void CreatureTextMgr::LoadCreatureTexts()
if (temp.sound)
{
if (!sSoundEntriesStore.LookupEntry(temp.sound)){
- sLog->outError(LOG_FILTER_SQL, "CreatureTextMgr: Entry %u, Group %u in table `creature_texts` has Sound %u but sound does not exist.", temp.entry, temp.group, temp.sound);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureTextMgr: Entry %u, Group %u in table `creature_texts` has Sound %u but sound does not exist.", temp.entry, temp.group, temp.sound);
temp.sound = 0;
}
}
if (!GetLanguageDescByID(temp.lang))
{
- sLog->outError(LOG_FILTER_SQL, "CreatureTextMgr: Entry %u, Group %u in table `creature_texts` using Language %u but Language does not exist.", temp.entry, temp.group, uint32(temp.lang));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureTextMgr: Entry %u, Group %u in table `creature_texts` using Language %u but Language does not exist.", temp.entry, temp.group, uint32(temp.lang));
temp.lang = LANG_UNIVERSAL;
}
if (temp.type >= MAX_CHAT_MSG_TYPE)
{
- sLog->outError(LOG_FILTER_SQL, "CreatureTextMgr: Entry %u, Group %u in table `creature_texts` has Type %u but this Chat Type does not exist.", temp.entry, temp.group, uint32(temp.type));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureTextMgr: Entry %u, Group %u in table `creature_texts` has Type %u but this Chat Type does not exist.", temp.entry, temp.group, uint32(temp.type));
temp.type = CHAT_MSG_SAY;
}
if (temp.emote)
{
if (!sEmotesStore.LookupEntry(temp.emote))
{
- sLog->outError(LOG_FILTER_SQL, "CreatureTextMgr: Entry %u, Group %u in table `creature_texts` has Emote %u but emote does not exist.", temp.entry, temp.group, uint32(temp.emote));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureTextMgr: Entry %u, Group %u in table `creature_texts` has Emote %u but emote does not exist.", temp.entry, temp.group, uint32(temp.emote));
temp.emote = EMOTE_ONESHOT_NONE;
}
}
@@ -177,7 +177,7 @@ void CreatureTextMgr::LoadCreatureTexts()
++textCount;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature texts for %u creatures in %u ms", textCount, creatureCount, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature texts for %u creatures in %u ms", textCount, creatureCount, GetMSTimeDiffToNow(oldMSTime));
}
@@ -207,7 +207,7 @@ void CreatureTextMgr::LoadCreatureTextLocales()
++textCount;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature localized texts in %u ms", textCount, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u creature localized texts in %u ms", textCount, GetMSTimeDiffToNow(oldMSTime));
}
@@ -219,7 +219,7 @@ uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, uint64 whisp
CreatureTextMap::const_iterator sList = mTextMap.find(source->GetEntry());
if (sList == mTextMap.end())
{
- sLog->outError(LOG_FILTER_SQL, "CreatureTextMgr: Could not find Text for Creature(%s) Entry %u in 'creature_text' table. Ignoring.", source->GetName().c_str(), source->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureTextMgr: Could not find Text for Creature(%s) Entry %u in 'creature_text' table. Ignoring.", source->GetName().c_str(), source->GetEntry());
return 0;
}
@@ -227,7 +227,7 @@ uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, uint64 whisp
CreatureTextHolder::const_iterator itr = textHolder.find(textGroup);
if (itr == textHolder.end())
{
- sLog->outError(LOG_FILTER_SQL, "CreatureTextMgr: Could not find TextGroup %u for Creature(%s) GuidLow %u Entry %u. Ignoring.", uint32(textGroup), source->GetName().c_str(), source->GetGUIDLow(), source->GetEntry());
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureTextMgr: Could not find TextGroup %u for Creature(%s) GuidLow %u Entry %u. Ignoring.", uint32(textGroup), source->GetName().c_str(), source->GetGUIDLow(), source->GetEntry());
return 0;
}
@@ -432,7 +432,7 @@ void CreatureTextMgr::SetRepeatId(Creature* source, uint8 textGroup, uint8 id)
if (std::find(repeats.begin(), repeats.end(), id) == repeats.end())
repeats.push_back(id);
else
- sLog->outError(LOG_FILTER_SQL, "CreatureTextMgr: TextGroup %u for Creature(%s) GuidLow %u Entry %u, id %u already added", uint32(textGroup), source->GetName().c_str(), source->GetGUIDLow(), source->GetEntry(), uint32(id));
+ TC_LOG_ERROR(LOG_FILTER_SQL, "CreatureTextMgr: TextGroup %u for Creature(%s) GuidLow %u Entry %u, id %u already added", uint32(textGroup), source->GetName().c_str(), source->GetGUIDLow(), source->GetEntry(), uint32(id));
}
CreatureTextRepeatIds CreatureTextMgr::GetRepeatGroup(Creature* source, uint8 textGroup)
@@ -458,7 +458,7 @@ bool CreatureTextMgr::TextExist(uint32 sourceEntry, uint8 textGroup)
CreatureTextMap::const_iterator sList = mTextMap.find(sourceEntry);
if (sList == mTextMap.end())
{
- sLog->outDebug(LOG_FILTER_UNITS, "CreatureTextMgr::TextExist: Could not find Text for Creature (entry %u) in 'creature_text' table.", sourceEntry);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "CreatureTextMgr::TextExist: Could not find Text for Creature (entry %u) in 'creature_text' table.", sourceEntry);
return false;
}
@@ -466,7 +466,7 @@ bool CreatureTextMgr::TextExist(uint32 sourceEntry, uint8 textGroup)
CreatureTextHolder::const_iterator itr = textHolder.find(textGroup);
if (itr == textHolder.end())
{
- sLog->outDebug(LOG_FILTER_UNITS, "CreatureTextMgr::TextExist: Could not find TextGroup %u for Creature (entry %u).", uint32(textGroup), sourceEntry);
+ TC_LOG_DEBUG(LOG_FILTER_UNITS, "CreatureTextMgr::TextExist: Could not find TextGroup %u for Creature (entry %u).", uint32(textGroup), sourceEntry);
return false;
}
diff --git a/src/server/game/Tickets/TicketMgr.cpp b/src/server/game/Tickets/TicketMgr.cpp
index d76f6e9444b..ccfeb35e5b8 100644
--- a/src/server/game/Tickets/TicketMgr.cpp
+++ b/src/server/game/Tickets/TicketMgr.cpp
@@ -283,7 +283,7 @@ void TicketMgr::LoadTickets()
PreparedQueryResult result = CharacterDatabase.Query(stmt);
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 GM tickets. DB table `gm_tickets` is empty!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 GM tickets. DB table `gm_tickets` is empty!");
return;
}
@@ -310,7 +310,7 @@ void TicketMgr::LoadTickets()
++count;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u GM tickets in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u GM tickets in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
@@ -323,7 +323,7 @@ void TicketMgr::LoadSurveys()
if (QueryResult result = CharacterDatabase.Query("SELECT MAX(surveyId) FROM gm_surveys"))
_lastSurveyId = (*result)[0].GetUInt32();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded GM Survey count from database in %u ms", GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded GM Survey count from database in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
diff --git a/src/server/game/Tools/CharacterDatabaseCleaner.cpp b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
index 29d96cc0cfe..b14bd585b8b 100644
--- a/src/server/game/Tools/CharacterDatabaseCleaner.cpp
+++ b/src/server/game/Tools/CharacterDatabaseCleaner.cpp
@@ -30,7 +30,7 @@ void CharacterDatabaseCleaner::CleanDatabase()
if (!sWorld->getBoolConfig(CONFIG_CLEAN_CHARACTER_DB))
return;
- sLog->outInfo(LOG_FILTER_GENERAL, "Cleaning character database...");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Cleaning character database...");
uint32 oldMSTime = getMSTime();
@@ -64,7 +64,7 @@ void CharacterDatabaseCleaner::CleanDatabase()
sWorld->SetCleaningFlags(flags);
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Cleaned character database in %u ms", GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Cleaned character database in %u ms", GetMSTimeDiffToNow(oldMSTime));
}
void CharacterDatabaseCleaner::CheckUnique(const char* column, const char* table, bool (*check)(uint32))
@@ -72,7 +72,7 @@ void CharacterDatabaseCleaner::CheckUnique(const char* column, const char* table
QueryResult result = CharacterDatabase.PQuery("SELECT DISTINCT %s FROM %s", column, table);
if (!result)
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Table %s is empty.", table);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Table %s is empty.", table);
return;
}
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp
index de54c358dae..f7c7414fb6f 100644
--- a/src/server/game/Tools/PlayerDump.cpp
+++ b/src/server/game/Tools/PlayerDump.cpp
@@ -321,7 +321,7 @@ bool PlayerDumpWriter::DumpTable(std::string& dump, uint32 guid, char const*tabl
case DTT_CHARACTER:
{
if (result->GetFieldCount() <= 68) // avoid crashes on next check
- sLog->outFatal(LOG_FILTER_GENERAL, "PlayerDumpWriter::DumpTable - Trying to access non-existing or wrong positioned field (`deleteInfos_Account`) in `characters` table.");
+ TC_LOG_FATAL(LOG_FILTER_GENERAL, "PlayerDumpWriter::DumpTable - Trying to access non-existing or wrong positioned field (`deleteInfos_Account`) in `characters` table.");
if (result->Fetch()[68].GetUInt32()) // characters.deleteInfos_Account - if filled error
return false;
@@ -497,7 +497,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
std::string tn = gettablename(line);
if (tn.empty())
{
- sLog->outError(LOG_FILTER_GENERAL, "LoadPlayerDump: Can't extract table name from line: '%s'!", line.c_str());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "LoadPlayerDump: Can't extract table name from line: '%s'!", line.c_str());
ROLLBACK(DUMP_FILE_BROKEN);
}
@@ -514,7 +514,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
if (i == DUMP_TABLE_COUNT)
{
- sLog->outError(LOG_FILTER_GENERAL, "LoadPlayerDump: Unknown table: '%s'!", tn.c_str());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "LoadPlayerDump: Unknown table: '%s'!", tn.c_str());
ROLLBACK(DUMP_FILE_BROKEN);
}
@@ -664,7 +664,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
break;
}
default:
- sLog->outError(LOG_FILTER_GENERAL, "Unknown dump table type: %u", type);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Unknown dump table type: %u", type);
break;
}
diff --git a/src/server/game/Warden/Warden.cpp b/src/server/game/Warden/Warden.cpp
index af695c482cf..f02cbf321b3 100644
--- a/src/server/game/Warden/Warden.cpp
+++ b/src/server/game/Warden/Warden.cpp
@@ -44,7 +44,7 @@ Warden::~Warden()
void Warden::SendModuleToClient()
{
- sLog->outDebug(LOG_FILTER_WARDEN, "Send module to client");
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Send module to client");
// Create packet structure
WardenModuleTransfer packet;
@@ -70,7 +70,7 @@ void Warden::SendModuleToClient()
void Warden::RequestModule()
{
- sLog->outDebug(LOG_FILTER_WARDEN, "Request module");
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Request module");
// Create packet structure
WardenModuleUse request;
@@ -105,7 +105,7 @@ void Warden::Update()
// Kick player if client response delays more than set in config
if (_clientResponseTimer > maxClientResponseDelay * IN_MILLISECONDS)
{
- sLog->outWarn(LOG_FILTER_WARDEN, "%s (latency: %u, IP: %s) exceeded Warden module response delay for more than %s - disconnecting client",
+ TC_LOG_WARN(LOG_FILTER_WARDEN, "%s (latency: %u, IP: %s) exceeded Warden module response delay for more than %s - disconnecting client",
_session->GetPlayerInfo().c_str(), _session->GetLatency(), _session->GetRemoteAddress().c_str(), secsToTimeString(maxClientResponseDelay, true).c_str());
_session->KickPlayer();
}
@@ -141,12 +141,12 @@ bool Warden::IsValidCheckSum(uint32 checksum, const uint8* data, const uint16 le
if (checksum != newChecksum)
{
- sLog->outDebug(LOG_FILTER_WARDEN, "CHECKSUM IS NOT VALID");
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "CHECKSUM IS NOT VALID");
return false;
}
else
{
- sLog->outDebug(LOG_FILTER_WARDEN, "CHECKSUM IS VALID");
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "CHECKSUM IS VALID");
return true;
}
}
@@ -222,7 +222,7 @@ void WorldSession::HandleWardenDataOpcode(WorldPacket& recvData)
_warden->DecryptData(recvData.contents(), recvData.size());
uint8 opcode;
recvData >> opcode;
- sLog->outDebug(LOG_FILTER_WARDEN, "Got packet, opcode %02X, size %u", opcode, uint32(recvData.size()));
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Got packet, opcode %02X, size %u", opcode, uint32(recvData.size()));
recvData.hexlike();
switch (opcode)
@@ -237,17 +237,17 @@ void WorldSession::HandleWardenDataOpcode(WorldPacket& recvData)
_warden->HandleData(recvData);
break;
case WARDEN_CMSG_MEM_CHECKS_RESULT:
- sLog->outDebug(LOG_FILTER_WARDEN, "NYI WARDEN_CMSG_MEM_CHECKS_RESULT received!");
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "NYI WARDEN_CMSG_MEM_CHECKS_RESULT received!");
break;
case WARDEN_CMSG_HASH_RESULT:
_warden->HandleHashResult(recvData);
_warden->InitializeModule();
break;
case WARDEN_CMSG_MODULE_FAILED:
- sLog->outDebug(LOG_FILTER_WARDEN, "NYI WARDEN_CMSG_MODULE_FAILED received!");
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "NYI WARDEN_CMSG_MODULE_FAILED received!");
break;
default:
- sLog->outDebug(LOG_FILTER_WARDEN, "Got unknown warden opcode %02X of size %u.", opcode, uint32(recvData.size() - 1));
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Got unknown warden opcode %02X of size %u.", opcode, uint32(recvData.size() - 1));
break;
}
}
diff --git a/src/server/game/Warden/WardenCheckMgr.cpp b/src/server/game/Warden/WardenCheckMgr.cpp
index ec271192450..51bb2e52342 100644
--- a/src/server/game/Warden/WardenCheckMgr.cpp
+++ b/src/server/game/Warden/WardenCheckMgr.cpp
@@ -43,7 +43,7 @@ void WardenCheckMgr::LoadWardenChecks()
// Check if Warden is enabled by config before loading anything
if (!sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED))
{
- sLog->outInfo(LOG_FILTER_WARDEN, ">> Warden disabled, loading checks skipped.");
+ TC_LOG_INFO(LOG_FILTER_WARDEN, ">> Warden disabled, loading checks skipped.");
return;
}
@@ -51,7 +51,7 @@ void WardenCheckMgr::LoadWardenChecks()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Warden checks. DB table `warden_checks` is empty!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Warden checks. DB table `warden_checks` is empty!");
return;
}
@@ -143,7 +143,7 @@ void WardenCheckMgr::LoadWardenChecks()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u warden checks.", count);
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u warden checks.", count);
}
void WardenCheckMgr::LoadWardenOverrides()
@@ -151,7 +151,7 @@ void WardenCheckMgr::LoadWardenOverrides()
// Check if Warden is enabled by config before loading anything
if (!sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED))
{
- sLog->outInfo(LOG_FILTER_WARDEN, ">> Warden disabled, loading check overrides skipped.");
+ TC_LOG_INFO(LOG_FILTER_WARDEN, ">> Warden disabled, loading check overrides skipped.");
return;
}
@@ -160,7 +160,7 @@ void WardenCheckMgr::LoadWardenOverrides()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Warden action overrides. DB table `warden_action` is empty!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 Warden action overrides. DB table `warden_action` is empty!");
return;
}
@@ -177,10 +177,10 @@ void WardenCheckMgr::LoadWardenOverrides()
// Check if action value is in range (0-2, see WardenActions enum)
if (action > WARDEN_ACTION_BAN)
- sLog->outError(LOG_FILTER_WARDEN, "Warden check override action out of range (ID: %u, action: %u)", checkId, action);
+ TC_LOG_ERROR(LOG_FILTER_WARDEN, "Warden check override action out of range (ID: %u, action: %u)", checkId, action);
// Check if check actually exists before accessing the CheckStore vector
else if (checkId > CheckStore.size())
- sLog->outError(LOG_FILTER_WARDEN, "Warden check action override for non-existing check (ID: %u, action: %u), skipped", checkId, action);
+ TC_LOG_ERROR(LOG_FILTER_WARDEN, "Warden check action override for non-existing check (ID: %u, action: %u), skipped", checkId, action);
else
{
CheckStore[checkId]->Action = WardenActions(action);
@@ -189,7 +189,7 @@ void WardenCheckMgr::LoadWardenOverrides()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u warden action overrides.", count);
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u warden action overrides.", count);
}
WardenCheck* WardenCheckMgr::GetWardenDataById(uint16 Id)
diff --git a/src/server/game/Warden/WardenMac.cpp b/src/server/game/Warden/WardenMac.cpp
index fa84cd216b6..74ca285c525 100644
--- a/src/server/game/Warden/WardenMac.cpp
+++ b/src/server/game/Warden/WardenMac.cpp
@@ -58,16 +58,16 @@ void WardenMac::Init(WorldSession* pClient, BigNumber* K)
_inputCrypto.Init(_inputKey);
_outputCrypto.Init(_outputKey);
- sLog->outDebug(LOG_FILTER_WARDEN, "Server side warden for client %u initializing...", pClient->GetAccountId());
- sLog->outDebug(LOG_FILTER_WARDEN, "C->S Key: %s", ByteArrayToHexStr(_inputKey, 16).c_str());
- sLog->outDebug(LOG_FILTER_WARDEN, "S->C Key: %s", ByteArrayToHexStr(_outputKey, 16).c_str());
- sLog->outDebug(LOG_FILTER_WARDEN, " Seed: %s", ByteArrayToHexStr(_seed, 16).c_str());
- sLog->outDebug(LOG_FILTER_WARDEN, "Loading Module...");
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Server side warden for client %u initializing...", pClient->GetAccountId());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "C->S Key: %s", ByteArrayToHexStr(_inputKey, 16).c_str());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "S->C Key: %s", ByteArrayToHexStr(_outputKey, 16).c_str());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, " Seed: %s", ByteArrayToHexStr(_seed, 16).c_str());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Loading Module...");
_module = GetModuleForClient();
- sLog->outDebug(LOG_FILTER_WARDEN, "Module Key: %s", ByteArrayToHexStr(_module->Key, 16).c_str());
- sLog->outDebug(LOG_FILTER_WARDEN, "Module ID: %s", ByteArrayToHexStr(_module->Id, 16).c_str());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Module Key: %s", ByteArrayToHexStr(_module->Key, 16).c_str());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Module ID: %s", ByteArrayToHexStr(_module->Id, 16).c_str());
RequestModule();
}
@@ -94,12 +94,12 @@ ClientWardenModule* WardenMac::GetModuleForClient()
void WardenMac::InitializeModule()
{
- sLog->outDebug(LOG_FILTER_WARDEN, "Initialize module");
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Initialize module");
}
void WardenMac::RequestHash()
{
- sLog->outDebug(LOG_FILTER_WARDEN, "Request hash");
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Request hash");
// Create packet structure
WardenHashRequest Request;
@@ -167,11 +167,11 @@ void WardenMac::HandleHashResult(ByteBuffer &buff)
// Verify key
if (memcmp(buff.contents() + 1, sha1.GetDigest(), 20) != 0)
{
- sLog->outWarn(LOG_FILTER_WARDEN, "%s failed hash reply. Action: %s", _session->GetPlayerInfo().c_str(), Penalty().c_str());
+ TC_LOG_WARN(LOG_FILTER_WARDEN, "%s failed hash reply. Action: %s", _session->GetPlayerInfo().c_str(), Penalty().c_str());
return;
}
- sLog->outDebug(LOG_FILTER_WARDEN, "Request hash reply: succeed");
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Request hash reply: succeed");
// client 7F96EEFDA5B63D20A4DF8E00CBF48304
//const uint8 client_key[16] = { 0x7F, 0x96, 0xEE, 0xFD, 0xA5, 0xB6, 0x3D, 0x20, 0xA4, 0xDF, 0x8E, 0x00, 0xCB, 0xF4, 0x83, 0x04 };
@@ -193,7 +193,7 @@ void WardenMac::HandleHashResult(ByteBuffer &buff)
void WardenMac::RequestData()
{
- sLog->outDebug(LOG_FILTER_WARDEN, "Request data");
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Request data");
ByteBuffer buff;
buff << uint8(WARDEN_SMSG_CHEAT_CHECKS_REQUEST);
@@ -217,7 +217,7 @@ void WardenMac::RequestData()
void WardenMac::HandleData(ByteBuffer &buff)
{
- sLog->outDebug(LOG_FILTER_WARDEN, "Handle data");
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Handle data");
_dataSent = false;
_clientResponseTimer = 0;
@@ -250,7 +250,7 @@ void WardenMac::HandleData(ByteBuffer &buff)
if (memcmp(sha1Hash, sha1.GetDigest(), 20))
{
- sLog->outDebug(LOG_FILTER_WARDEN, "Handle data failed: SHA1 hash is wrong!");
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Handle data failed: SHA1 hash is wrong!");
//found = true;
}
@@ -265,7 +265,7 @@ void WardenMac::HandleData(ByteBuffer &buff)
if (memcmp(ourMD5Hash, theirsMD5Hash, 16))
{
- sLog->outDebug(LOG_FILTER_WARDEN, "Handle data failed: MD5 hash is wrong!");
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Handle data failed: MD5 hash is wrong!");
//found = true;
}
diff --git a/src/server/game/Warden/WardenWin.cpp b/src/server/game/Warden/WardenWin.cpp
index 21bf3527a9a..1ce96b44ee6 100644
--- a/src/server/game/Warden/WardenWin.cpp
+++ b/src/server/game/Warden/WardenWin.cpp
@@ -54,16 +54,16 @@ void WardenWin::Init(WorldSession* session, BigNumber* k)
_inputCrypto.Init(_inputKey);
_outputCrypto.Init(_outputKey);
- sLog->outDebug(LOG_FILTER_WARDEN, "Server side warden for client %u initializing...", session->GetAccountId());
- sLog->outDebug(LOG_FILTER_WARDEN, "C->S Key: %s", ByteArrayToHexStr(_inputKey, 16).c_str());
- sLog->outDebug(LOG_FILTER_WARDEN, "S->C Key: %s", ByteArrayToHexStr(_outputKey, 16).c_str());
- sLog->outDebug(LOG_FILTER_WARDEN, " Seed: %s", ByteArrayToHexStr(_seed, 16).c_str());
- sLog->outDebug(LOG_FILTER_WARDEN, "Loading Module...");
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Server side warden for client %u initializing...", session->GetAccountId());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "C->S Key: %s", ByteArrayToHexStr(_inputKey, 16).c_str());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "S->C Key: %s", ByteArrayToHexStr(_outputKey, 16).c_str());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, " Seed: %s", ByteArrayToHexStr(_seed, 16).c_str());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Loading Module...");
_module = GetModuleForClient();
- sLog->outDebug(LOG_FILTER_WARDEN, "Module Key: %s", ByteArrayToHexStr(_module->Key, 16).c_str());
- sLog->outDebug(LOG_FILTER_WARDEN, "Module ID: %s", ByteArrayToHexStr(_module->Id, 16).c_str());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Module Key: %s", ByteArrayToHexStr(_module->Key, 16).c_str());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Module ID: %s", ByteArrayToHexStr(_module->Id, 16).c_str());
RequestModule();
}
@@ -90,7 +90,7 @@ ClientWardenModule* WardenWin::GetModuleForClient()
void WardenWin::InitializeModule()
{
- sLog->outDebug(LOG_FILTER_WARDEN, "Initialize module");
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Initialize module");
// Create packet structure
WardenInitModuleRequest Request;
@@ -134,7 +134,7 @@ void WardenWin::InitializeModule()
void WardenWin::RequestHash()
{
- sLog->outDebug(LOG_FILTER_WARDEN, "Request hash");
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Request hash");
// Create packet structure
WardenHashRequest Request;
@@ -156,11 +156,11 @@ void WardenWin::HandleHashResult(ByteBuffer &buff)
// Verify key
if (memcmp(buff.contents() + 1, Module.ClientKeySeedHash, 20) != 0)
{
- sLog->outWarn(LOG_FILTER_WARDEN, "%s failed hash reply. Action: %s", _session->GetPlayerInfo().c_str(), Penalty().c_str());
+ TC_LOG_WARN(LOG_FILTER_WARDEN, "%s failed hash reply. Action: %s", _session->GetPlayerInfo().c_str(), Penalty().c_str());
return;
}
- sLog->outDebug(LOG_FILTER_WARDEN, "Request hash reply: succeed");
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Request hash reply: succeed");
// Change keys here
memcpy(_inputKey, Module.ClientKeySeed, 16);
@@ -176,7 +176,7 @@ void WardenWin::HandleHashResult(ByteBuffer &buff)
void WardenWin::RequestData()
{
- sLog->outDebug(LOG_FILTER_WARDEN, "Request data");
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Request data");
// If all checks were done, fill the todo list again
if (_memChecksTodo.empty())
@@ -323,12 +323,12 @@ void WardenWin::RequestData()
for (std::list<uint16>::iterator itr = _currentChecks.begin(); itr != _currentChecks.end(); ++itr)
stream << *itr << " ";
- sLog->outDebug(LOG_FILTER_WARDEN, "%s", stream.str().c_str());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "%s", stream.str().c_str());
}
void WardenWin::HandleData(ByteBuffer &buff)
{
- sLog->outDebug(LOG_FILTER_WARDEN, "Handle data");
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Handle data");
_dataSent = false;
_clientResponseTimer = 0;
@@ -341,7 +341,7 @@ void WardenWin::HandleData(ByteBuffer &buff)
if (!IsValidCheckSum(Checksum, buff.contents() + buff.rpos(), Length))
{
buff.rpos(buff.wpos());
- sLog->outWarn(LOG_FILTER_WARDEN, "%s failed checksum. Action: %s", _session->GetPlayerInfo().c_str(), Penalty().c_str());
+ TC_LOG_WARN(LOG_FILTER_WARDEN, "%s failed checksum. Action: %s", _session->GetPlayerInfo().c_str(), Penalty().c_str());
return;
}
@@ -352,7 +352,7 @@ void WardenWin::HandleData(ByteBuffer &buff)
/// @todo test it.
if (result == 0x00)
{
- sLog->outWarn(LOG_FILTER_WARDEN, "%s failed timing check. Action: %s", _session->GetPlayerInfo().c_str(), Penalty().c_str());
+ TC_LOG_WARN(LOG_FILTER_WARDEN, "%s failed timing check. Action: %s", _session->GetPlayerInfo().c_str(), Penalty().c_str());
return;
}
@@ -362,10 +362,10 @@ void WardenWin::HandleData(ByteBuffer &buff)
uint32 ticksNow = getMSTime();
uint32 ourTicks = newClientTicks + (ticksNow - _serverTicks);
- sLog->outDebug(LOG_FILTER_WARDEN, "ServerTicks %u", ticksNow); // Now
- sLog->outDebug(LOG_FILTER_WARDEN, "RequestTicks %u", _serverTicks); // At request
- sLog->outDebug(LOG_FILTER_WARDEN, "Ticks %u", newClientTicks); // At response
- sLog->outDebug(LOG_FILTER_WARDEN, "Ticks diff %u", ourTicks - newClientTicks);
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "ServerTicks %u", ticksNow); // Now
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "RequestTicks %u", _serverTicks); // At request
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Ticks %u", newClientTicks); // At response
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Ticks diff %u", ourTicks - newClientTicks);
}
WardenCheckResult* rs;
@@ -390,21 +390,21 @@ void WardenWin::HandleData(ByteBuffer &buff)
if (Mem_Result != 0)
{
- sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MEM_CHECK not 0x00, CheckId %u account Id %u", *itr, _session->GetAccountId());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "RESULT MEM_CHECK not 0x00, CheckId %u account Id %u", *itr, _session->GetAccountId());
checkFailed = *itr;
continue;
}
if (memcmp(buff.contents() + buff.rpos(), rs->Result.AsByteArray(0, false), rd->Length) != 0)
{
- sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MEM_CHECK fail CheckId %u account Id %u", *itr, _session->GetAccountId());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "RESULT MEM_CHECK fail CheckId %u account Id %u", *itr, _session->GetAccountId());
checkFailed = *itr;
buff.rpos(buff.rpos() + rd->Length);
continue;
}
buff.rpos(buff.rpos() + rd->Length);
- sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MEM_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "RESULT MEM_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId());
break;
}
case PAGE_CHECK_A:
@@ -416,11 +416,11 @@ void WardenWin::HandleData(ByteBuffer &buff)
if (memcmp(buff.contents() + buff.rpos(), &byte, sizeof(uint8)) != 0)
{
if (type == PAGE_CHECK_A || type == PAGE_CHECK_B)
- sLog->outDebug(LOG_FILTER_WARDEN, "RESULT PAGE_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "RESULT PAGE_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId());
if (type == MODULE_CHECK)
- sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MODULE_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "RESULT MODULE_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId());
if (type == DRIVER_CHECK)
- sLog->outDebug(LOG_FILTER_WARDEN, "RESULT DRIVER_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "RESULT DRIVER_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId());
checkFailed = *itr;
buff.rpos(buff.rpos() + 1);
continue;
@@ -428,11 +428,11 @@ void WardenWin::HandleData(ByteBuffer &buff)
buff.rpos(buff.rpos() + 1);
if (type == PAGE_CHECK_A || type == PAGE_CHECK_B)
- sLog->outDebug(LOG_FILTER_WARDEN, "RESULT PAGE_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "RESULT PAGE_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId());
else if (type == MODULE_CHECK)
- sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MODULE_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "RESULT MODULE_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId());
else if (type == DRIVER_CHECK)
- sLog->outDebug(LOG_FILTER_WARDEN, "RESULT DRIVER_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "RESULT DRIVER_CHECK passed CheckId %u account Id %u", *itr, _session->GetAccountId());
break;
}
case LUA_STR_CHECK:
@@ -442,7 +442,7 @@ void WardenWin::HandleData(ByteBuffer &buff)
if (Lua_Result != 0)
{
- sLog->outDebug(LOG_FILTER_WARDEN, "RESULT LUA_STR_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "RESULT LUA_STR_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId());
checkFailed = *itr;
continue;
}
@@ -455,11 +455,11 @@ void WardenWin::HandleData(ByteBuffer &buff)
char *str = new char[luaStrLen + 1];
memcpy(str, buff.contents() + buff.rpos(), luaStrLen);
str[luaStrLen] = '\0'; // null terminator
- sLog->outDebug(LOG_FILTER_WARDEN, "Lua string: %s", str);
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "Lua string: %s", str);
delete[] str;
}
buff.rpos(buff.rpos() + luaStrLen); // Skip string
- sLog->outDebug(LOG_FILTER_WARDEN, "RESULT LUA_STR_CHECK passed, CheckId %u account Id %u", *itr, _session->GetAccountId());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "RESULT LUA_STR_CHECK passed, CheckId %u account Id %u", *itr, _session->GetAccountId());
break;
}
case MPQ_CHECK:
@@ -469,21 +469,21 @@ void WardenWin::HandleData(ByteBuffer &buff)
if (Mpq_Result != 0)
{
- sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MPQ_CHECK not 0x00 account id %u", _session->GetAccountId());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "RESULT MPQ_CHECK not 0x00 account id %u", _session->GetAccountId());
checkFailed = *itr;
continue;
}
if (memcmp(buff.contents() + buff.rpos(), rs->Result.AsByteArray(0, false), 20) != 0) // SHA1
{
- sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MPQ_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "RESULT MPQ_CHECK fail, CheckId %u account Id %u", *itr, _session->GetAccountId());
checkFailed = *itr;
buff.rpos(buff.rpos() + 20); // 20 bytes SHA1
continue;
}
buff.rpos(buff.rpos() + 20); // 20 bytes SHA1
- sLog->outDebug(LOG_FILTER_WARDEN, "RESULT MPQ_CHECK passed, CheckId %u account Id %u", *itr, _session->GetAccountId());
+ TC_LOG_DEBUG(LOG_FILTER_WARDEN, "RESULT MPQ_CHECK passed, CheckId %u account Id %u", *itr, _session->GetAccountId());
break;
}
default: // Should never happen
@@ -494,7 +494,7 @@ void WardenWin::HandleData(ByteBuffer &buff)
if (checkFailed > 0)
{
WardenCheck* check = sWardenCheckMgr->GetWardenDataById(checkFailed);
- sLog->outWarn(LOG_FILTER_WARDEN, "%s failed Warden check %u. Action: %s", _session->GetPlayerInfo().c_str(), checkFailed, Penalty(check).c_str());
+ TC_LOG_WARN(LOG_FILTER_WARDEN, "%s failed Warden check %u. Action: %s", _session->GetPlayerInfo().c_str(), checkFailed, Penalty(check).c_str());
}
// Set hold off timer, minimum timer should at least be 1 second
diff --git a/src/server/game/Weather/Weather.cpp b/src/server/game/Weather/Weather.cpp
index 64ee188a0d2..38d64eedd5c 100644
--- a/src/server/game/Weather/Weather.cpp
+++ b/src/server/game/Weather/Weather.cpp
@@ -38,7 +38,7 @@ Weather::Weather(uint32 zone, WeatherData const* weatherChances)
m_type = WEATHER_TYPE_FINE;
m_grade = 0;
- sLog->outInfo(LOG_FILTER_GENERAL, "WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS)));
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "WORLD: Starting weather system for zone %u (change every %u minutes).", m_zone, (uint32)(m_timer.GetInterval() / (MINUTE*IN_MILLISECONDS)));
}
/// Launch a weather update
@@ -98,7 +98,7 @@ bool Weather::ReGenerate()
static char const* seasonName[WEATHER_SEASONS] = { "spring", "summer", "fall", "winter" };
- sLog->outInfo(LOG_FILTER_GENERAL, "Generating a change in %s weather for zone %u.", seasonName[season], m_zone);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Generating a change in %s weather for zone %u.", seasonName[season], m_zone);
if ((u < 60) && (m_grade < 0.33333334f)) // Get fair
{
@@ -262,7 +262,7 @@ bool Weather::UpdateWeather()
wthstr = "fine";
break;
}
- sLog->outInfo(LOG_FILTER_GENERAL, "Change the weather of zone %u to %s.", m_zone, wthstr);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Change the weather of zone %u to %s.", m_zone, wthstr);
sScriptMgr->OnWeatherChange(this, state, m_grade);
return true;
diff --git a/src/server/game/Weather/WeatherMgr.cpp b/src/server/game/Weather/WeatherMgr.cpp
index 769e40b4dff..0a09d8a5dff 100644
--- a/src/server/game/Weather/WeatherMgr.cpp
+++ b/src/server/game/Weather/WeatherMgr.cpp
@@ -96,7 +96,7 @@ void LoadWeatherData()
if (!result)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 weather definitions. DB table `game_weather` is empty.");
return;
}
@@ -117,19 +117,19 @@ void LoadWeatherData()
if (wzc.data[season].rainChance > 100)
{
wzc.data[season].rainChance = 25;
- sLog->outError(LOG_FILTER_SQL, "Weather for zone %u season %u has wrong rain chance > 100%%", zone_id, season);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Weather for zone %u season %u has wrong rain chance > 100%%", zone_id, season);
}
if (wzc.data[season].snowChance > 100)
{
wzc.data[season].snowChance = 25;
- sLog->outError(LOG_FILTER_SQL, "Weather for zone %u season %u has wrong snow chance > 100%%", zone_id, season);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Weather for zone %u season %u has wrong snow chance > 100%%", zone_id, season);
}
if (wzc.data[season].stormChance > 100)
{
wzc.data[season].stormChance = 25;
- sLog->outError(LOG_FILTER_SQL, "Weather for zone %u season %u has wrong storm chance > 100%%", zone_id, season);
+ TC_LOG_ERROR(LOG_FILTER_SQL, "Weather for zone %u season %u has wrong storm chance > 100%%", zone_id, season);
}
}
@@ -139,7 +139,7 @@ void LoadWeatherData()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u weather definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u weather definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
void SendFineWeatherUpdateToPlayer(Player* player)
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 834f02d7692..80577c3462e 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -271,7 +271,7 @@ void World::AddSession_(WorldSession* s)
{
AddQueuedPlayer(s);
UpdateMaxSessionCounters();
- sLog->outInfo(LOG_FILTER_GENERAL, "PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId(), ++QueueSize);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId(), ++QueueSize);
return;
}
@@ -288,7 +288,7 @@ void World::AddSession_(WorldSession* s)
float popu = (float)GetActiveSessionCount(); // updated number of users on the server
popu /= pLimit;
popu *= 2;
- sLog->outInfo(LOG_FILTER_GENERAL, "Server Population (%f).", popu);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Server Population (%f).", popu);
}
}
@@ -399,7 +399,7 @@ void World::LoadConfigSettings(bool reload)
{
if (!ConfigMgr::Load())
{
- sLog->outError(LOG_FILTER_GENERAL, "World settings reload fail: can't read settings from %s.", ConfigMgr::GetFilename().c_str());
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "World settings reload fail: can't read settings from %s.", ConfigMgr::GetFilename().c_str());
return;
}
sLog->LoadFromConfig();
@@ -422,27 +422,27 @@ void World::LoadConfigSettings(bool reload)
rate_values[RATE_HEALTH] = ConfigMgr::GetFloatDefault("Rate.Health", 1);
if (rate_values[RATE_HEALTH] < 0)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Rate.Health (%f) must be > 0. Using 1 instead.", rate_values[RATE_HEALTH]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Rate.Health (%f) must be > 0. Using 1 instead.", rate_values[RATE_HEALTH]);
rate_values[RATE_HEALTH] = 1;
}
rate_values[RATE_POWER_MANA] = ConfigMgr::GetFloatDefault("Rate.Mana", 1);
if (rate_values[RATE_POWER_MANA] < 0)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Rate.Mana (%f) must be > 0. Using 1 instead.", rate_values[RATE_POWER_MANA]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Rate.Mana (%f) must be > 0. Using 1 instead.", rate_values[RATE_POWER_MANA]);
rate_values[RATE_POWER_MANA] = 1;
}
rate_values[RATE_POWER_RAGE_INCOME] = ConfigMgr::GetFloatDefault("Rate.Rage.Income", 1);
rate_values[RATE_POWER_RAGE_LOSS] = ConfigMgr::GetFloatDefault("Rate.Rage.Loss", 1);
if (rate_values[RATE_POWER_RAGE_LOSS] < 0)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Rate.Rage.Loss (%f) must be > 0. Using 1 instead.", rate_values[RATE_POWER_RAGE_LOSS]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Rate.Rage.Loss (%f) must be > 0. Using 1 instead.", rate_values[RATE_POWER_RAGE_LOSS]);
rate_values[RATE_POWER_RAGE_LOSS] = 1;
}
rate_values[RATE_POWER_RUNICPOWER_INCOME] = ConfigMgr::GetFloatDefault("Rate.RunicPower.Income", 1);
rate_values[RATE_POWER_RUNICPOWER_LOSS] = ConfigMgr::GetFloatDefault("Rate.RunicPower.Loss", 1);
if (rate_values[RATE_POWER_RUNICPOWER_LOSS] < 0)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.", rate_values[RATE_POWER_RUNICPOWER_LOSS]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Rate.RunicPower.Loss (%f) must be > 0. Using 1 instead.", rate_values[RATE_POWER_RUNICPOWER_LOSS]);
rate_values[RATE_POWER_RUNICPOWER_LOSS] = 1;
}
rate_values[RATE_POWER_FOCUS] = ConfigMgr::GetFloatDefault("Rate.Focus", 1.0f);
@@ -466,7 +466,7 @@ void World::LoadConfigSettings(bool reload)
rate_values[RATE_REPAIRCOST] = ConfigMgr::GetFloatDefault("Rate.RepairCost", 1.0f);
if (rate_values[RATE_REPAIRCOST] < 0.0f)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Rate.RepairCost (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_REPAIRCOST]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Rate.RepairCost (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_REPAIRCOST]);
rate_values[RATE_REPAIRCOST] = 0.0f;
}
rate_values[RATE_REPUTATION_GAIN] = ConfigMgr::GetFloatDefault("Rate.Reputation.Gain", 1.0f);
@@ -501,13 +501,13 @@ void World::LoadConfigSettings(bool reload)
rate_values[RATE_TALENT] = ConfigMgr::GetFloatDefault("Rate.Talent", 1.0f);
if (rate_values[RATE_TALENT] < 0.0f)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Rate.Talent (%f) must be > 0. Using 1 instead.", rate_values[RATE_TALENT]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Rate.Talent (%f) must be > 0. Using 1 instead.", rate_values[RATE_TALENT]);
rate_values[RATE_TALENT] = 1.0f;
}
rate_values[RATE_MOVESPEED] = ConfigMgr::GetFloatDefault("Rate.MoveSpeed", 1.0f);
if (rate_values[RATE_MOVESPEED] < 0)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Rate.MoveSpeed (%f) must be > 0. Using 1 instead.", rate_values[RATE_MOVESPEED]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Rate.MoveSpeed (%f) must be > 0. Using 1 instead.", rate_values[RATE_MOVESPEED]);
rate_values[RATE_MOVESPEED] = 1.0f;
}
for (uint8 i = 0; i < MAX_MOVE_TYPE; ++i) playerBaseMoveSpeed[i] = baseMoveSpeed[i] * rate_values[RATE_MOVESPEED];
@@ -516,12 +516,12 @@ void World::LoadConfigSettings(bool reload)
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = ConfigMgr::GetFloatDefault("TargetPosRecalculateRange", 1.5f);
if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] < CONTACT_DISTANCE)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.", rate_values[RATE_TARGET_POS_RECALCULATION_RANGE], CONTACT_DISTANCE, CONTACT_DISTANCE);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "TargetPosRecalculateRange (%f) must be >= %f. Using %f instead.", rate_values[RATE_TARGET_POS_RECALCULATION_RANGE], CONTACT_DISTANCE, CONTACT_DISTANCE);
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = CONTACT_DISTANCE;
}
else if (rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] > NOMINAL_MELEE_RANGE)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "TargetPosRecalculateRange (%f) must be <= %f. Using %f instead.",
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE], NOMINAL_MELEE_RANGE, NOMINAL_MELEE_RANGE);
rate_values[RATE_TARGET_POS_RECALCULATION_RANGE] = NOMINAL_MELEE_RANGE;
}
@@ -529,12 +529,12 @@ void World::LoadConfigSettings(bool reload)
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = ConfigMgr::GetFloatDefault("DurabilityLoss.OnDeath", 10.0f);
if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] < 0.0f)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "DurabilityLoss.OnDeath (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "DurabilityLoss.OnDeath (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f;
}
if (rate_values[RATE_DURABILITY_LOSS_ON_DEATH] > 100.0f)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "DurabilityLoss.OnDeath (%f) must be <= 100. Using 100.0 instead.", rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "DurabilityLoss.OnDeath (%f) must be <= 100. Using 100.0 instead.", rate_values[RATE_DURABILITY_LOSS_ON_DEATH]);
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_ON_DEATH] = rate_values[RATE_DURABILITY_LOSS_ON_DEATH] / 100.0f;
@@ -542,25 +542,25 @@ void World::LoadConfigSettings(bool reload)
rate_values[RATE_DURABILITY_LOSS_DAMAGE] = ConfigMgr::GetFloatDefault("DurabilityLossChance.Damage", 0.5f);
if (rate_values[RATE_DURABILITY_LOSS_DAMAGE] < 0.0f)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_DAMAGE]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "DurabilityLossChance.Damage (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_DAMAGE]);
rate_values[RATE_DURABILITY_LOSS_DAMAGE] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_ABSORB] = ConfigMgr::GetFloatDefault("DurabilityLossChance.Absorb", 0.5f);
if (rate_values[RATE_DURABILITY_LOSS_ABSORB] < 0.0f)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_ABSORB]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "DurabilityLossChance.Absorb (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_ABSORB]);
rate_values[RATE_DURABILITY_LOSS_ABSORB] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_PARRY] = ConfigMgr::GetFloatDefault("DurabilityLossChance.Parry", 0.05f);
if (rate_values[RATE_DURABILITY_LOSS_PARRY] < 0.0f)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_PARRY]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "DurabilityLossChance.Parry (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_PARRY]);
rate_values[RATE_DURABILITY_LOSS_PARRY] = 0.0f;
}
rate_values[RATE_DURABILITY_LOSS_BLOCK] = ConfigMgr::GetFloatDefault("DurabilityLossChance.Block", 0.05f);
if (rate_values[RATE_DURABILITY_LOSS_BLOCK] < 0.0f)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_BLOCK]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "DurabilityLossChance.Block (%f) must be >=0. Using 0.0 instead.", rate_values[RATE_DURABILITY_LOSS_BLOCK]);
rate_values[RATE_DURABILITY_LOSS_BLOCK] = 0.0f;
}
///- Read other configuration items from the config file
@@ -570,7 +570,7 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_COMPRESSION] = ConfigMgr::GetIntDefault("Compression", 1);
if (m_int_configs[CONFIG_COMPRESSION] < 1 || m_int_configs[CONFIG_COMPRESSION] > 9)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Compression level (%i) must be in range 1..9. Using default compression level (1).", m_int_configs[CONFIG_COMPRESSION]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Compression level (%i) must be in range 1..9. Using default compression level (1).", m_int_configs[CONFIG_COMPRESSION]);
m_int_configs[CONFIG_COMPRESSION] = 1;
}
m_bool_configs[CONFIG_ADDON_CHANNEL] = ConfigMgr::GetBoolDefault("AddonChannel", true);
@@ -593,14 +593,14 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = ConfigMgr::GetIntDefault("PlayerSave.Stats.MinLevel", 0);
if (m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE] > MAX_LEVEL)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "PlayerSave.Stats.MinLevel (%i) must be in range 0..80. Using default, do not save character stats (0).", m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "PlayerSave.Stats.MinLevel (%i) must be in range 0..80. Using default, do not save character stats (0).", m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE]);
m_int_configs[CONFIG_MIN_LEVEL_STAT_SAVE] = 0;
}
m_int_configs[CONFIG_INTERVAL_GRIDCLEAN] = ConfigMgr::GetIntDefault("GridCleanUpDelay", 5 * MINUTE * IN_MILLISECONDS);
if (m_int_configs[CONFIG_INTERVAL_GRIDCLEAN] < MIN_GRID_DELAY)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "GridCleanUpDelay (%i) must be greater %u. Use this minimal value.", m_int_configs[CONFIG_INTERVAL_GRIDCLEAN], MIN_GRID_DELAY);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "GridCleanUpDelay (%i) must be greater %u. Use this minimal value.", m_int_configs[CONFIG_INTERVAL_GRIDCLEAN], MIN_GRID_DELAY);
m_int_configs[CONFIG_INTERVAL_GRIDCLEAN] = MIN_GRID_DELAY;
}
if (reload)
@@ -609,7 +609,7 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_INTERVAL_MAPUPDATE] = ConfigMgr::GetIntDefault("MapUpdateInterval", 100);
if (m_int_configs[CONFIG_INTERVAL_MAPUPDATE] < MIN_MAP_UPDATE_DELAY)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "MapUpdateInterval (%i) must be greater %u. Use this minimal value.", m_int_configs[CONFIG_INTERVAL_MAPUPDATE], MIN_MAP_UPDATE_DELAY);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "MapUpdateInterval (%i) must be greater %u. Use this minimal value.", m_int_configs[CONFIG_INTERVAL_MAPUPDATE], MIN_MAP_UPDATE_DELAY);
m_int_configs[CONFIG_INTERVAL_MAPUPDATE] = MIN_MAP_UPDATE_DELAY;
}
if (reload)
@@ -621,7 +621,7 @@ void World::LoadConfigSettings(bool reload)
{
uint32 val = ConfigMgr::GetIntDefault("WorldServerPort", 8085);
if (val != m_int_configs[CONFIG_PORT_WORLD])
- sLog->outError(LOG_FILTER_SERVER_LOADING, "WorldServerPort option can't be changed at worldserver.conf reload, using current value (%u).", m_int_configs[CONFIG_PORT_WORLD]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "WorldServerPort option can't be changed at worldserver.conf reload, using current value (%u).", m_int_configs[CONFIG_PORT_WORLD]);
}
else
m_int_configs[CONFIG_PORT_WORLD] = ConfigMgr::GetIntDefault("WorldServerPort", 8085);
@@ -640,7 +640,7 @@ void World::LoadConfigSettings(bool reload)
{
uint32 val = ConfigMgr::GetIntDefault("GameType", 0);
if (val != m_int_configs[CONFIG_GAME_TYPE])
- sLog->outError(LOG_FILTER_SERVER_LOADING, "GameType option can't be changed at worldserver.conf reload, using current value (%u).", m_int_configs[CONFIG_GAME_TYPE]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "GameType option can't be changed at worldserver.conf reload, using current value (%u).", m_int_configs[CONFIG_GAME_TYPE]);
}
else
m_int_configs[CONFIG_GAME_TYPE] = ConfigMgr::GetIntDefault("GameType", 0);
@@ -649,7 +649,7 @@ void World::LoadConfigSettings(bool reload)
{
uint32 val = ConfigMgr::GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
if (val != m_int_configs[CONFIG_REALM_ZONE])
- sLog->outError(LOG_FILTER_SERVER_LOADING, "RealmZone option can't be changed at worldserver.conf reload, using current value (%u).", m_int_configs[CONFIG_REALM_ZONE]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "RealmZone option can't be changed at worldserver.conf reload, using current value (%u).", m_int_configs[CONFIG_REALM_ZONE]);
}
else
m_int_configs[CONFIG_REALM_ZONE] = ConfigMgr::GetIntDefault("RealmZone", REALM_ZONE_DEVELOPMENT);
@@ -667,21 +667,21 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_MIN_PLAYER_NAME] = ConfigMgr::GetIntDefault ("MinPlayerName", 2);
if (m_int_configs[CONFIG_MIN_PLAYER_NAME] < 1 || m_int_configs[CONFIG_MIN_PLAYER_NAME] > MAX_PLAYER_NAME)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "MinPlayerName (%i) must be in range 1..%u. Set to 2.", m_int_configs[CONFIG_MIN_PLAYER_NAME], MAX_PLAYER_NAME);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "MinPlayerName (%i) must be in range 1..%u. Set to 2.", m_int_configs[CONFIG_MIN_PLAYER_NAME], MAX_PLAYER_NAME);
m_int_configs[CONFIG_MIN_PLAYER_NAME] = 2;
}
m_int_configs[CONFIG_MIN_CHARTER_NAME] = ConfigMgr::GetIntDefault ("MinCharterName", 2);
if (m_int_configs[CONFIG_MIN_CHARTER_NAME] < 1 || m_int_configs[CONFIG_MIN_CHARTER_NAME] > MAX_CHARTER_NAME)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "MinCharterName (%i) must be in range 1..%u. Set to 2.", m_int_configs[CONFIG_MIN_CHARTER_NAME], MAX_CHARTER_NAME);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "MinCharterName (%i) must be in range 1..%u. Set to 2.", m_int_configs[CONFIG_MIN_CHARTER_NAME], MAX_CHARTER_NAME);
m_int_configs[CONFIG_MIN_CHARTER_NAME] = 2;
}
m_int_configs[CONFIG_MIN_PET_NAME] = ConfigMgr::GetIntDefault ("MinPetName", 2);
if (m_int_configs[CONFIG_MIN_PET_NAME] < 1 || m_int_configs[CONFIG_MIN_PET_NAME] > MAX_PET_NAME)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "MinPetName (%i) must be in range 1..%u. Set to 2.", m_int_configs[CONFIG_MIN_PET_NAME], MAX_PET_NAME);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "MinPetName (%i) must be in range 1..%u. Set to 2.", m_int_configs[CONFIG_MIN_PET_NAME], MAX_PET_NAME);
m_int_configs[CONFIG_MIN_PET_NAME] = 2;
}
@@ -692,7 +692,7 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_CHARACTERS_PER_REALM] = ConfigMgr::GetIntDefault("CharactersPerRealm", 10);
if (m_int_configs[CONFIG_CHARACTERS_PER_REALM] < 1 || m_int_configs[CONFIG_CHARACTERS_PER_REALM] > 10)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "CharactersPerRealm (%i) must be in range 1..10. Set to 10.", m_int_configs[CONFIG_CHARACTERS_PER_REALM]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "CharactersPerRealm (%i) must be in range 1..10. Set to 10.", m_int_configs[CONFIG_CHARACTERS_PER_REALM]);
m_int_configs[CONFIG_CHARACTERS_PER_REALM] = 10;
}
@@ -700,14 +700,14 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = ConfigMgr::GetIntDefault("CharactersPerAccount", 50);
if (m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT] < m_int_configs[CONFIG_CHARACTERS_PER_REALM])
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).", m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT], m_int_configs[CONFIG_CHARACTERS_PER_REALM]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "CharactersPerAccount (%i) can't be less than CharactersPerRealm (%i).", m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT], m_int_configs[CONFIG_CHARACTERS_PER_REALM]);
m_int_configs[CONFIG_CHARACTERS_PER_ACCOUNT] = m_int_configs[CONFIG_CHARACTERS_PER_REALM];
}
m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = ConfigMgr::GetIntDefault("HeroicCharactersPerRealm", 1);
if (int32(m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]) < 0 || m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] > 10)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.", m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "HeroicCharactersPerRealm (%i) must be in range 0..10. Set to 1.", m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM]);
m_int_configs[CONFIG_HEROIC_CHARACTERS_PER_REALM] = 1;
}
@@ -716,7 +716,7 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_SKIP_CINEMATICS] = ConfigMgr::GetIntDefault("SkipCinematics", 0);
if (int32(m_int_configs[CONFIG_SKIP_CINEMATICS]) < 0 || m_int_configs[CONFIG_SKIP_CINEMATICS] > 2)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "SkipCinematics (%i) must be in range 0..2. Set to 0.", m_int_configs[CONFIG_SKIP_CINEMATICS]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "SkipCinematics (%i) must be in range 0..2. Set to 0.", m_int_configs[CONFIG_SKIP_CINEMATICS]);
m_int_configs[CONFIG_SKIP_CINEMATICS] = 0;
}
@@ -724,14 +724,14 @@ void World::LoadConfigSettings(bool reload)
{
uint32 val = ConfigMgr::GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
if (val != m_int_configs[CONFIG_MAX_PLAYER_LEVEL])
- sLog->outError(LOG_FILTER_SERVER_LOADING, "MaxPlayerLevel option can't be changed at config reload, using current value (%u).", m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "MaxPlayerLevel option can't be changed at config reload, using current value (%u).", m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
}
else
m_int_configs[CONFIG_MAX_PLAYER_LEVEL] = ConfigMgr::GetIntDefault("MaxPlayerLevel", DEFAULT_MAX_LEVEL);
if (m_int_configs[CONFIG_MAX_PLAYER_LEVEL] > MAX_LEVEL)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.", m_int_configs[CONFIG_MAX_PLAYER_LEVEL], MAX_LEVEL, MAX_LEVEL);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "MaxPlayerLevel (%i) must be in range 1..%u. Set to %u.", m_int_configs[CONFIG_MAX_PLAYER_LEVEL], MAX_LEVEL, MAX_LEVEL);
m_int_configs[CONFIG_MAX_PLAYER_LEVEL] = MAX_LEVEL;
}
@@ -740,25 +740,25 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_START_PLAYER_LEVEL] = ConfigMgr::GetIntDefault("StartPlayerLevel", 1);
if (m_int_configs[CONFIG_START_PLAYER_LEVEL] < 1)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.", m_int_configs[CONFIG_START_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 1.", m_int_configs[CONFIG_START_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_int_configs[CONFIG_START_PLAYER_LEVEL] = 1;
}
else if (m_int_configs[CONFIG_START_PLAYER_LEVEL] > m_int_configs[CONFIG_MAX_PLAYER_LEVEL])
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.", m_int_configs[CONFIG_START_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "StartPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.", m_int_configs[CONFIG_START_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_int_configs[CONFIG_START_PLAYER_LEVEL] = m_int_configs[CONFIG_MAX_PLAYER_LEVEL];
}
m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = ConfigMgr::GetIntDefault("StartHeroicPlayerLevel", 55);
if (m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] < 1)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.",
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to 55.",
m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = 55;
}
else if (m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] > m_int_configs[CONFIG_MAX_PLAYER_LEVEL])
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "StartHeroicPlayerLevel (%i) must be in range 1..MaxPlayerLevel(%u). Set to %u.",
m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL]);
m_int_configs[CONFIG_START_HEROIC_PLAYER_LEVEL] = m_int_configs[CONFIG_MAX_PLAYER_LEVEL];
}
@@ -766,12 +766,12 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_START_PLAYER_MONEY] = ConfigMgr::GetIntDefault("StartPlayerMoney", 0);
if (int32(m_int_configs[CONFIG_START_PLAYER_MONEY]) < 0)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "StartPlayerMoney (%i) must be in range 0..%u. Set to %u.", m_int_configs[CONFIG_START_PLAYER_MONEY], MAX_MONEY_AMOUNT, 0);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "StartPlayerMoney (%i) must be in range 0..%u. Set to %u.", m_int_configs[CONFIG_START_PLAYER_MONEY], MAX_MONEY_AMOUNT, 0);
m_int_configs[CONFIG_START_PLAYER_MONEY] = 0;
}
else if (m_int_configs[CONFIG_START_PLAYER_MONEY] > MAX_MONEY_AMOUNT)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "StartPlayerMoney (%i) must be in range 0..%u. Set to %u.",
m_int_configs[CONFIG_START_PLAYER_MONEY], MAX_MONEY_AMOUNT, MAX_MONEY_AMOUNT);
m_int_configs[CONFIG_START_PLAYER_MONEY] = MAX_MONEY_AMOUNT;
}
@@ -779,20 +779,20 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_MAX_HONOR_POINTS] = ConfigMgr::GetIntDefault("MaxHonorPoints", 75000);
if (int32(m_int_configs[CONFIG_MAX_HONOR_POINTS]) < 0)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "MaxHonorPoints (%i) can't be negative. Set to 0.", m_int_configs[CONFIG_MAX_HONOR_POINTS]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "MaxHonorPoints (%i) can't be negative. Set to 0.", m_int_configs[CONFIG_MAX_HONOR_POINTS]);
m_int_configs[CONFIG_MAX_HONOR_POINTS] = 0;
}
m_int_configs[CONFIG_START_HONOR_POINTS] = ConfigMgr::GetIntDefault("StartHonorPoints", 0);
if (int32(m_int_configs[CONFIG_START_HONOR_POINTS]) < 0)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
m_int_configs[CONFIG_START_HONOR_POINTS], m_int_configs[CONFIG_MAX_HONOR_POINTS], 0);
m_int_configs[CONFIG_START_HONOR_POINTS] = 0;
}
else if (m_int_configs[CONFIG_START_HONOR_POINTS] > m_int_configs[CONFIG_MAX_HONOR_POINTS])
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "StartHonorPoints (%i) must be in range 0..MaxHonorPoints(%u). Set to %u.",
m_int_configs[CONFIG_START_HONOR_POINTS], m_int_configs[CONFIG_MAX_HONOR_POINTS], m_int_configs[CONFIG_MAX_HONOR_POINTS]);
m_int_configs[CONFIG_START_HONOR_POINTS] = m_int_configs[CONFIG_MAX_HONOR_POINTS];
}
@@ -800,20 +800,20 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_MAX_ARENA_POINTS] = ConfigMgr::GetIntDefault("MaxArenaPoints", 10000);
if (int32(m_int_configs[CONFIG_MAX_ARENA_POINTS]) < 0)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "MaxArenaPoints (%i) can't be negative. Set to 0.", m_int_configs[CONFIG_MAX_ARENA_POINTS]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "MaxArenaPoints (%i) can't be negative. Set to 0.", m_int_configs[CONFIG_MAX_ARENA_POINTS]);
m_int_configs[CONFIG_MAX_ARENA_POINTS] = 0;
}
m_int_configs[CONFIG_START_ARENA_POINTS] = ConfigMgr::GetIntDefault("StartArenaPoints", 0);
if (int32(m_int_configs[CONFIG_START_ARENA_POINTS]) < 0)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
m_int_configs[CONFIG_START_ARENA_POINTS], m_int_configs[CONFIG_MAX_ARENA_POINTS], 0);
m_int_configs[CONFIG_START_ARENA_POINTS] = 0;
}
else if (m_int_configs[CONFIG_START_ARENA_POINTS] > m_int_configs[CONFIG_MAX_ARENA_POINTS])
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "StartArenaPoints (%i) must be in range 0..MaxArenaPoints(%u). Set to %u.",
m_int_configs[CONFIG_START_ARENA_POINTS], m_int_configs[CONFIG_MAX_ARENA_POINTS], m_int_configs[CONFIG_MAX_ARENA_POINTS]);
m_int_configs[CONFIG_START_ARENA_POINTS] = m_int_configs[CONFIG_MAX_ARENA_POINTS];
}
@@ -821,7 +821,7 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL] = ConfigMgr::GetIntDefault("RecruitAFriend.MaxLevel", 60);
if (m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL] > m_int_configs[CONFIG_MAX_PLAYER_LEVEL])
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "RecruitAFriend.MaxLevel (%i) must be in the range 0..MaxLevel(%u). Set to %u.",
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "RecruitAFriend.MaxLevel (%i) must be in the range 0..MaxLevel(%u). Set to %u.",
m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL], m_int_configs[CONFIG_MAX_PLAYER_LEVEL], 60);
m_int_configs[CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL] = 60;
}
@@ -841,7 +841,7 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_MIN_PETITION_SIGNS] = ConfigMgr::GetIntDefault("MinPetitionSigns", 9);
if (m_int_configs[CONFIG_MIN_PETITION_SIGNS] > 9)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_int_configs[CONFIG_MIN_PETITION_SIGNS]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "MinPetitionSigns (%i) must be in range 0..9. Set to 9.", m_int_configs[CONFIG_MIN_PETITION_SIGNS]);
m_int_configs[CONFIG_MIN_PETITION_SIGNS] = 9;
}
@@ -855,13 +855,13 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_START_GM_LEVEL] = ConfigMgr::GetIntDefault("GM.StartLevel", 1);
if (m_int_configs[CONFIG_START_GM_LEVEL] < m_int_configs[CONFIG_START_PLAYER_LEVEL])
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.",
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "GM.StartLevel (%i) must be in range StartPlayerLevel(%u)..%u. Set to %u.",
m_int_configs[CONFIG_START_GM_LEVEL], m_int_configs[CONFIG_START_PLAYER_LEVEL], MAX_LEVEL, m_int_configs[CONFIG_START_PLAYER_LEVEL]);
m_int_configs[CONFIG_START_GM_LEVEL] = m_int_configs[CONFIG_START_PLAYER_LEVEL];
}
else if (m_int_configs[CONFIG_START_GM_LEVEL] > MAX_LEVEL)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "GM.StartLevel (%i) must be in range 1..%u. Set to %u.", m_int_configs[CONFIG_START_GM_LEVEL], MAX_LEVEL, MAX_LEVEL);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "GM.StartLevel (%i) must be in range 1..%u. Set to %u.", m_int_configs[CONFIG_START_GM_LEVEL], MAX_LEVEL, MAX_LEVEL);
m_int_configs[CONFIG_START_GM_LEVEL] = MAX_LEVEL;
}
m_bool_configs[CONFIG_ALLOW_GM_GROUP] = ConfigMgr::GetBoolDefault("GM.AllowInvite", false);
@@ -875,7 +875,7 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_UPTIME_UPDATE] = ConfigMgr::GetIntDefault("UpdateUptimeInterval", 10);
if (int32(m_int_configs[CONFIG_UPTIME_UPDATE]) <= 0)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "UpdateUptimeInterval (%i) must be > 0, set to default 10.", m_int_configs[CONFIG_UPTIME_UPDATE]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "UpdateUptimeInterval (%i) must be > 0, set to default 10.", m_int_configs[CONFIG_UPTIME_UPDATE]);
m_int_configs[CONFIG_UPTIME_UPDATE] = 10;
}
if (reload)
@@ -888,7 +888,7 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_LOGDB_CLEARINTERVAL] = ConfigMgr::GetIntDefault("LogDB.Opt.ClearInterval", 10);
if (int32(m_int_configs[CONFIG_LOGDB_CLEARINTERVAL]) <= 0)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "LogDB.Opt.ClearInterval (%i) must be > 0, set to default 10.", m_int_configs[CONFIG_LOGDB_CLEARINTERVAL]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "LogDB.Opt.ClearInterval (%i) must be > 0, set to default 10.", m_int_configs[CONFIG_LOGDB_CLEARINTERVAL]);
m_int_configs[CONFIG_LOGDB_CLEARINTERVAL] = 10;
}
if (reload)
@@ -897,7 +897,7 @@ void World::LoadConfigSettings(bool reload)
m_timers[WUPDATE_CLEANDB].Reset();
}
m_int_configs[CONFIG_LOGDB_CLEARTIME] = ConfigMgr::GetIntDefault("LogDB.Opt.ClearTime", 1209600); // 14 days default
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Will clear `logs` table of entries older than %i seconds every %u minutes.",
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Will clear `logs` table of entries older than %i seconds every %u minutes.",
m_int_configs[CONFIG_LOGDB_CLEARTIME], m_int_configs[CONFIG_LOGDB_CLEARINTERVAL]);
m_int_configs[CONFIG_SKILL_CHANCE_ORANGE] = ConfigMgr::GetIntDefault("SkillChance.Orange", 100);
@@ -922,7 +922,7 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] = ConfigMgr::GetIntDefault("MaxOverspeedPings", 2);
if (m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] != 0 && m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] < 2)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check). Set to 2.", m_int_configs[CONFIG_MAX_OVERSPEED_PINGS]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "MaxOverspeedPings (%i) must be in range 2..infinity (or 0 to disable check). Set to 2.", m_int_configs[CONFIG_MAX_OVERSPEED_PINGS]);
m_int_configs[CONFIG_MAX_OVERSPEED_PINGS] = 2;
}
@@ -937,7 +937,7 @@ void World::LoadConfigSettings(bool reload)
{
uint32 val = ConfigMgr::GetIntDefault("Expansion", 1);
if (val != m_int_configs[CONFIG_EXPANSION])
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Expansion option can't be changed at worldserver.conf reload, using current value (%u).", m_int_configs[CONFIG_EXPANSION]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Expansion option can't be changed at worldserver.conf reload, using current value (%u).", m_int_configs[CONFIG_EXPANSION]);
}
else
m_int_configs[CONFIG_EXPANSION] = ConfigMgr::GetIntDefault("Expansion", 1);
@@ -969,14 +969,14 @@ void World::LoadConfigSettings(bool reload)
m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR] = ConfigMgr::GetIntDefault("Battleground.Random.ResetHour", 6);
if (m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR] > 23)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Battleground.Random.ResetHour (%i) can't be load. Set to 6.", m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR]);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Battleground.Random.ResetHour (%i) can't be load. Set to 6.", m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR]);
m_int_configs[CONFIG_RANDOM_BG_RESET_HOUR] = 6;
}
m_int_configs[CONFIG_GUILD_RESET_HOUR] = ConfigMgr::GetIntDefault("Guild.ResetHour", 6);
if (m_int_configs[CONFIG_GUILD_RESET_HOUR] > 23)
{
- sLog->outError(LOG_FILTER_GENERAL, "Guild.ResetHour (%i) can't be load. Set to 6.", m_int_configs[CONFIG_GUILD_RESET_HOUR]);
+ TC_LOG_ERROR(LOG_FILTER_GENERAL, "Guild.ResetHour (%i) can't be load. Set to 6.", m_int_configs[CONFIG_GUILD_RESET_HOUR]);
m_int_configs[CONFIG_GUILD_RESET_HOUR] = 6;
}
@@ -1041,10 +1041,10 @@ void World::LoadConfigSettings(bool reload)
if (clientCacheId > 0)
{
m_int_configs[CONFIG_CLIENTCACHE_VERSION] = clientCacheId;
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Client cache version set to: %u", clientCacheId);
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Client cache version set to: %u", clientCacheId);
}
else
- sLog->outError(LOG_FILTER_SERVER_LOADING, "ClientCacheVersion can't be negative %d, ignored.", clientCacheId);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "ClientCacheVersion can't be negative %d, ignored.", clientCacheId);
}
m_int_configs[CONFIG_GUILD_EVENT_LOG_COUNT] = ConfigMgr::GetIntDefault("Guild.EventLogRecordsCount", GUILD_EVENTLOG_MAX_RECORDS);
@@ -1058,12 +1058,12 @@ void World::LoadConfigSettings(bool reload)
m_MaxVisibleDistanceOnContinents = ConfigMgr::GetFloatDefault("Visibility.Distance.Continents", DEFAULT_VISIBILITY_DISTANCE);
if (m_MaxVisibleDistanceOnContinents < 45*sWorld->getRate(RATE_CREATURE_AGGRO))
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Visibility.Distance.Continents can't be less max aggro radius %f", 45*sWorld->getRate(RATE_CREATURE_AGGRO));
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Visibility.Distance.Continents can't be less max aggro radius %f", 45*sWorld->getRate(RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceOnContinents = 45*sWorld->getRate(RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceOnContinents > MAX_VISIBILITY_DISTANCE)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Visibility.Distance.Continents can't be greater %f", MAX_VISIBILITY_DISTANCE);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Visibility.Distance.Continents can't be greater %f", MAX_VISIBILITY_DISTANCE);
m_MaxVisibleDistanceOnContinents = MAX_VISIBILITY_DISTANCE;
}
@@ -1071,12 +1071,12 @@ void World::LoadConfigSettings(bool reload)
m_MaxVisibleDistanceInInstances = ConfigMgr::GetFloatDefault("Visibility.Distance.Instances", DEFAULT_VISIBILITY_INSTANCE);
if (m_MaxVisibleDistanceInInstances < 45*sWorld->getRate(RATE_CREATURE_AGGRO))
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Visibility.Distance.Instances can't be less max aggro radius %f", 45*sWorld->getRate(RATE_CREATURE_AGGRO));
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Visibility.Distance.Instances can't be less max aggro radius %f", 45*sWorld->getRate(RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceInInstances = 45*sWorld->getRate(RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceInInstances > MAX_VISIBILITY_DISTANCE)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Visibility.Distance.Instances can't be greater %f", MAX_VISIBILITY_DISTANCE);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Visibility.Distance.Instances can't be greater %f", MAX_VISIBILITY_DISTANCE);
m_MaxVisibleDistanceInInstances = MAX_VISIBILITY_DISTANCE;
}
@@ -1084,12 +1084,12 @@ void World::LoadConfigSettings(bool reload)
m_MaxVisibleDistanceInBGArenas = ConfigMgr::GetFloatDefault("Visibility.Distance.BGArenas", DEFAULT_VISIBILITY_BGARENAS);
if (m_MaxVisibleDistanceInBGArenas < 45*sWorld->getRate(RATE_CREATURE_AGGRO))
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Visibility.Distance.BGArenas can't be less max aggro radius %f", 45*sWorld->getRate(RATE_CREATURE_AGGRO));
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Visibility.Distance.BGArenas can't be less max aggro radius %f", 45*sWorld->getRate(RATE_CREATURE_AGGRO));
m_MaxVisibleDistanceInBGArenas = 45*sWorld->getRate(RATE_CREATURE_AGGRO);
}
else if (m_MaxVisibleDistanceInBGArenas > MAX_VISIBILITY_DISTANCE)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Visibility.Distance.BGArenas can't be greater %f", MAX_VISIBILITY_DISTANCE);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Visibility.Distance.BGArenas can't be greater %f", MAX_VISIBILITY_DISTANCE);
m_MaxVisibleDistanceInBGArenas = MAX_VISIBILITY_DISTANCE;
}
@@ -1120,16 +1120,16 @@ void World::LoadConfigSettings(bool reload)
if (reload)
{
if (dataPath != m_dataPath)
- sLog->outError(LOG_FILTER_SERVER_LOADING, "DataDir option can't be changed at worldserver.conf reload, using current value (%s).", m_dataPath.c_str());
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "DataDir option can't be changed at worldserver.conf reload, using current value (%s).", m_dataPath.c_str());
}
else
{
m_dataPath = dataPath;
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Using DataDir %s", m_dataPath.c_str());
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Using DataDir %s", m_dataPath.c_str());
}
m_bool_configs[CONFIG_ENABLE_MMAPS] = ConfigMgr::GetBoolDefault("mmap.enablePathFinding", false);
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "WORLD: MMap data directory is: %smmaps", m_dataPath.c_str());
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "WORLD: MMap data directory is: %smmaps", m_dataPath.c_str());
m_bool_configs[CONFIG_VMAP_INDOOR_CHECK] = ConfigMgr::GetBoolDefault("vmap.enableIndoorCheck", 0);
bool enableIndoor = ConfigMgr::GetBoolDefault("vmap.enableIndoorCheck", true);
@@ -1137,17 +1137,17 @@ void World::LoadConfigSettings(bool reload)
bool enableHeight = ConfigMgr::GetBoolDefault("vmap.enableHeight", true);
if (!enableHeight)
- sLog->outError(LOG_FILTER_SERVER_LOADING, "VMap height checking disabled! Creatures movements and other various things WILL be broken! Expect no support.");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "VMap height checking disabled! Creatures movements and other various things WILL be broken! Expect no support.");
VMAP::VMapFactory::createOrGetVMapManager()->setEnableLineOfSightCalc(enableLOS);
VMAP::VMapFactory::createOrGetVMapManager()->setEnableHeightCalc(enableHeight);
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "VMap support included. LineOfSight: %i, getHeight: %i, indoorCheck: %i", enableLOS, enableHeight, enableIndoor);
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "VMap data directory is: %svmaps", m_dataPath.c_str());
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "VMap support included. LineOfSight: %i, getHeight: %i, indoorCheck: %i", enableLOS, enableHeight, enableIndoor);
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "VMap data directory is: %svmaps", m_dataPath.c_str());
m_int_configs[CONFIG_MAX_WHO] = ConfigMgr::GetIntDefault("MaxWhoListReturns", 49);
m_bool_configs[CONFIG_START_ALL_SPELLS] = ConfigMgr::GetBoolDefault("PlayerStart.AllSpells", false);
if (m_bool_configs[CONFIG_START_ALL_SPELLS])
- sLog->outWarn(LOG_FILTER_SERVER_LOADING, "PlayerStart.AllSpells enabled - may not function as intended!");
+ TC_LOG_WARN(LOG_FILTER_SERVER_LOADING, "PlayerStart.AllSpells enabled - may not function as intended!");
m_int_configs[CONFIG_HONOR_AFTER_DUEL] = ConfigMgr::GetIntDefault("HonorPointsAfterDuel", 0);
m_bool_configs[CONFIG_START_ALL_EXPLORED] = ConfigMgr::GetBoolDefault("PlayerStart.MapsExplored", false);
m_bool_configs[CONFIG_START_ALL_REP] = ConfigMgr::GetBoolDefault("PlayerStart.AllReputation", false);
@@ -1261,7 +1261,7 @@ void World::SetInitialWorldSettings()
!MapManager::ExistMapAndVMap(530, 10349.6f, -6357.29f) ||
!MapManager::ExistMapAndVMap(530, -3961.64f, -13931.2f))))
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Correct *.map files not found in path '%smaps' or *.vmtree/*.vmtile files in '%svmaps'. Please place *.map/*.vmtree/*.vmtile files in appropriate directories or correct the DataDir value in the worldserver.conf file.", m_dataPath.c_str(), m_dataPath.c_str());
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Correct *.map files not found in path '%smaps' or *.vmtree/*.vmtile files in '%svmaps'. Please place *.map/*.vmtree/*.vmtile files in appropriate directories or correct the DataDir value in the worldserver.conf file.", m_dataPath.c_str(), m_dataPath.c_str());
exit(1);
}
@@ -1273,7 +1273,7 @@ void World::SetInitialWorldSettings()
///- Loading strings. Getting no records means core load has to be canceled because no error message can be output.
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Trinity strings...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Trinity strings...");
if (!sObjectMgr->LoadTrinityStrings())
exit(1); // Error message displayed in function already
@@ -1292,36 +1292,36 @@ void World::SetInitialWorldSettings()
CharacterDatabase.Execute(stmt);
///- Load the DBC files
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Initialize data stores...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Initialize data stores...");
LoadDBCStores(m_dataPath);
DetectDBCLang();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading spell dbc data corrections...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading spell dbc data corrections...");
sSpellMgr->LoadDbcDataCorrections();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading SpellInfo store...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading SpellInfo store...");
sSpellMgr->LoadSpellInfoStore();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading SkillLineAbilityMultiMap Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading SkillLineAbilityMultiMap Data...");
sSpellMgr->LoadSkillLineAbilityMap();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading spell custom attributes...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading spell custom attributes...");
sSpellMgr->LoadSpellCustomAttr();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading GameObject models...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading GameObject models...");
LoadGameObjectModelList();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Script Names...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Script Names...");
sObjectMgr->LoadScriptNames();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Instance Template...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Instance Template...");
sObjectMgr->LoadInstanceTemplate();
// Must be called before `creature_respawn`/`gameobject_respawn` tables
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading instances...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading instances...");
sInstanceSaveMgr->LoadInstances();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Localization strings...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Localization strings...");
uint32 oldMSTime = getMSTime();
sObjectMgr->LoadCreatureLocales();
sObjectMgr->LoadGameObjectLocales();
@@ -1334,321 +1334,321 @@ void World::SetInitialWorldSettings()
sObjectMgr->LoadPointOfInterestLocales();
sObjectMgr->SetDBCLocaleIndex(GetDefaultDbcLocale()); // Get once for all the locale index of DBC language (console/broadcasts)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Localization strings loaded in %u ms", GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Localization strings loaded in %u ms", GetMSTimeDiffToNow(oldMSTime));
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Account Roles and Permissions...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Account Roles and Permissions...");
sAccountMgr->LoadRBAC();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Page Texts...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Page Texts...");
sObjectMgr->LoadPageTexts();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Object Templates..."); // must be after LoadPageTexts
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Object Templates..."); // must be after LoadPageTexts
sObjectMgr->LoadGameObjectTemplate();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Spell Rank Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Spell Rank Data...");
sSpellMgr->LoadSpellRanks();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Spell Required Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Spell Required Data...");
sSpellMgr->LoadSpellRequired();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Spell Group types...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Spell Group types...");
sSpellMgr->LoadSpellGroups();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Spell Learn Skills...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Spell Learn Skills...");
sSpellMgr->LoadSpellLearnSkills(); // must be after LoadSpellRanks
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Spell Learn Spells...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Spell Learn Spells...");
sSpellMgr->LoadSpellLearnSpells();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Spell Proc Event conditions...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Spell Proc Event conditions...");
sSpellMgr->LoadSpellProcEvents();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Spell Proc conditions and data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Spell Proc conditions and data...");
sSpellMgr->LoadSpellProcs();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Spell Bonus Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Spell Bonus Data...");
sSpellMgr->LoadSpellBonusess();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Aggro Spells Definitions...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Aggro Spells Definitions...");
sSpellMgr->LoadSpellThreats();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Spell Group Stack Rules...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Spell Group Stack Rules...");
sSpellMgr->LoadSpellGroupStackRules();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading NPC Texts...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading NPC Texts...");
sObjectMgr->LoadGossipText();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Enchant Spells Proc datas...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Enchant Spells Proc datas...");
sSpellMgr->LoadSpellEnchantProcData();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Item Random Enchantments Table...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Item Random Enchantments Table...");
LoadRandomEnchantmentsTable();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Disables"); // must be before loading quests and items
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Disables"); // must be before loading quests and items
DisableMgr::LoadDisables();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Items..."); // must be after LoadRandomEnchantmentsTable and LoadPageTexts
sObjectMgr->LoadItemTemplates();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Item set names..."); // must be after LoadItemPrototypes
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Item set names..."); // must be after LoadItemPrototypes
sObjectMgr->LoadItemSetNames();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Creature Model Based Info Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Creature Model Based Info Data...");
sObjectMgr->LoadCreatureModelInfo();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Creature templates...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Creature templates...");
sObjectMgr->LoadCreatureTemplates();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Equipment templates..."); // must be after LoadCreatureTemplates
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Equipment templates..."); // must be after LoadCreatureTemplates
sObjectMgr->LoadEquipmentTemplates();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Creature template addons...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Creature template addons...");
sObjectMgr->LoadCreatureTemplateAddons();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Reputation Reward Rates...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Reputation Reward Rates...");
sObjectMgr->LoadReputationRewardRate();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Creature Reputation OnKill Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Creature Reputation OnKill Data...");
sObjectMgr->LoadReputationOnKill();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Reputation Spillover Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Reputation Spillover Data...");
sObjectMgr->LoadReputationSpilloverTemplate();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Points Of Interest Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Points Of Interest Data...");
sObjectMgr->LoadPointsOfInterest();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Creature Base Stats...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Creature Base Stats...");
sObjectMgr->LoadCreatureClassLevelStats();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Creature Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Creature Data...");
sObjectMgr->LoadCreatures();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Temporary Summon Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Temporary Summon Data...");
sObjectMgr->LoadTempSummons(); // must be after LoadCreatureTemplates() and LoadGameObjectTemplates()
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading pet levelup spells...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading pet levelup spells...");
sSpellMgr->LoadPetLevelupSpellMap();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading pet default spells additional to levelup spells...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading pet default spells additional to levelup spells...");
sSpellMgr->LoadPetDefaultSpells();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Creature Addon Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Creature Addon Data...");
sObjectMgr->LoadCreatureAddons(); // must be after LoadCreatureTemplates() and LoadCreatures()
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Gameobject Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Gameobject Data...");
sObjectMgr->LoadGameobjects();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Creature Linked Respawn...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Creature Linked Respawn...");
sObjectMgr->LoadLinkedRespawn(); // must be after LoadCreatures(), LoadGameObjects()
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Weather Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Weather Data...");
WeatherMgr::LoadWeatherData();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Quests...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Quests...");
sObjectMgr->LoadQuests(); // must be loaded after DBCs, creature_template, item_template, gameobject tables
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Checking Quest Disables");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Checking Quest Disables");
DisableMgr::CheckQuestDisables(); // must be after loading quests
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Quest POI");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Quest POI");
sObjectMgr->LoadQuestPOI();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Quests Relations...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Quests Relations...");
sObjectMgr->LoadQuestRelations(); // must be after quest load
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Objects Pooling Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Objects Pooling Data...");
sPoolMgr->LoadFromDB();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Game Event Data..."); // must be after loading pools fully
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Game Event Data..."); // must be after loading pools fully
sGameEventMgr->LoadFromDB();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); // must be after LoadQuests
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading UNIT_NPC_FLAG_SPELLCLICK Data..."); // must be after LoadQuests
sObjectMgr->LoadNPCSpellClickSpells();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Vehicle Template Accessories...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Vehicle Template Accessories...");
sObjectMgr->LoadVehicleTemplateAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Vehicle Accessories...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Vehicle Accessories...");
sObjectMgr->LoadVehicleAccessories(); // must be after LoadCreatureTemplates() and LoadNPCSpellClickSpells()
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading SpellArea Data..."); // must be after quest load
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading SpellArea Data..."); // must be after quest load
sSpellMgr->LoadSpellAreas();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading AreaTrigger definitions...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading AreaTrigger definitions...");
sObjectMgr->LoadAreaTriggerTeleports();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Access Requirements...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Access Requirements...");
sObjectMgr->LoadAccessRequirements(); // must be after item template load
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Quest Area Triggers...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Quest Area Triggers...");
sObjectMgr->LoadQuestAreaTriggers(); // must be after LoadQuests
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Tavern Area Triggers...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Tavern Area Triggers...");
sObjectMgr->LoadTavernAreaTriggers();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading AreaTrigger script names...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading AreaTrigger script names...");
sObjectMgr->LoadAreaTriggerScripts();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading LFG entrance positions..."); // Must be after areatriggers
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading LFG entrance positions..."); // Must be after areatriggers
sLFGMgr->LoadLFGDungeons();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Dungeon boss data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Dungeon boss data...");
sObjectMgr->LoadInstanceEncounters();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading LFG rewards...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading LFG rewards...");
sLFGMgr->LoadRewards();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Graveyard-zone links...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Graveyard-zone links...");
sObjectMgr->LoadGraveyardZones();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading spell pet auras...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading spell pet auras...");
sSpellMgr->LoadSpellPetAuras();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Spell target coordinates...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Spell target coordinates...");
sSpellMgr->LoadSpellTargetPositions();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading enchant custom attributes...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading enchant custom attributes...");
sSpellMgr->LoadEnchantCustomAttr();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading linked spells...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading linked spells...");
sSpellMgr->LoadSpellLinked();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Player Create Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Player Create Data...");
sObjectMgr->LoadPlayerInfo();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Exploration BaseXP Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Exploration BaseXP Data...");
sObjectMgr->LoadExplorationBaseXP();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Pet Name Parts...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Pet Name Parts...");
sObjectMgr->LoadPetNames();
CharacterDatabaseCleaner::CleanDatabase();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading the max pet number...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading the max pet number...");
sObjectMgr->LoadPetNumber();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading pet level stats...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading pet level stats...");
sObjectMgr->LoadPetLevelInfo();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Player Corpses...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Player Corpses...");
sObjectMgr->LoadCorpses();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Player level dependent mail rewards...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Player level dependent mail rewards...");
sObjectMgr->LoadMailLevelRewards();
// Loot tables
LoadLootTables();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Skill Discovery Table...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Skill Discovery Table...");
LoadSkillDiscoveryTable();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Skill Extra Item Table...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Skill Extra Item Table...");
LoadSkillExtraItemTable();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Skill Fishing base level requirements...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Skill Fishing base level requirements...");
sObjectMgr->LoadFishingBaseSkillLevel();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Achievements...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Achievements...");
sAchievementMgr->LoadAchievementReferenceList();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Achievement Criteria Lists...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Achievement Criteria Lists...");
sAchievementMgr->LoadAchievementCriteriaList();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Achievement Criteria Data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Achievement Criteria Data...");
sAchievementMgr->LoadAchievementCriteriaData();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Achievement Rewards...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Achievement Rewards...");
sAchievementMgr->LoadRewards();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Achievement Reward Locales...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Achievement Reward Locales...");
sAchievementMgr->LoadRewardLocales();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Completed Achievements...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Completed Achievements...");
sAchievementMgr->LoadCompletedAchievements();
// Delete expired auctions before loading
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Deleting expired auctions...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Deleting expired auctions...");
sAuctionMgr->DeleteExpiredAuctionsAtStartup();
///- Load dynamic data tables from the database
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Item Auctions...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Item Auctions...");
sAuctionMgr->LoadAuctionItems();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Auctions...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Auctions...");
sAuctionMgr->LoadAuctions();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Guilds...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Guilds...");
sGuildMgr->LoadGuilds();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading ArenaTeams...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading ArenaTeams...");
sArenaTeamMgr->LoadArenaTeams();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Groups...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Groups...");
sGroupMgr->LoadGroups();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading ReservedNames...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading ReservedNames...");
sObjectMgr->LoadReservedPlayersNames();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading GameObjects for quests...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading GameObjects for quests...");
sObjectMgr->LoadGameObjectForQuests();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading BattleMasters...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading BattleMasters...");
sBattlegroundMgr->LoadBattleMastersEntry();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading GameTeleports...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading GameTeleports...");
sObjectMgr->LoadGameTele();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Gossip menu...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Gossip menu...");
sObjectMgr->LoadGossipMenu();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Gossip menu options...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Gossip menu options...");
sObjectMgr->LoadGossipMenuItems();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Vendors...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Vendors...");
sObjectMgr->LoadVendors(); // must be after load CreatureTemplate and ItemTemplate
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Trainers...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Trainers...");
sObjectMgr->LoadTrainerSpell(); // must be after load CreatureTemplate
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Waypoints...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Waypoints...");
sWaypointMgr->Load();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading SmartAI Waypoints...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading SmartAI Waypoints...");
sSmartWaypointMgr->LoadFromDB();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Creature Formations...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Creature Formations...");
sFormationMgr->LoadCreatureFormations();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading World States..."); // must be loaded before battleground, outdoor PvP and conditions
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading World States..."); // must be loaded before battleground, outdoor PvP and conditions
LoadWorldStates();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Conditions...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Conditions...");
sConditionMgr->LoadConditions();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading faction change achievement pairs...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading faction change achievement pairs...");
sObjectMgr->LoadFactionChangeAchievements();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading faction change spell pairs...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading faction change spell pairs...");
sObjectMgr->LoadFactionChangeSpells();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading faction change item pairs...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading faction change item pairs...");
sObjectMgr->LoadFactionChangeItems();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading faction change reputation pairs...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading faction change reputation pairs...");
sObjectMgr->LoadFactionChangeReputations();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading faction change title pairs...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading faction change title pairs...");
sObjectMgr->LoadFactionChangeTitles();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading GM tickets...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading GM tickets...");
sTicketMgr->LoadTickets();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading GM surveys...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading GM surveys...");
sTicketMgr->LoadSurveys();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading client addons...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading client addons...");
AddonMgr::LoadFromDB();
///- Handle outdated emails (delete/return)
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Returning old mails...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Returning old mails...");
sObjectMgr->ReturnOrDeleteOldMails(false);
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Autobroadcasts...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Autobroadcasts...");
LoadAutobroadcasts();
///- Load and initialize scripts
@@ -1656,39 +1656,39 @@ void World::SetInitialWorldSettings()
sObjectMgr->LoadEventScripts(); // must be after load Creature/Gameobject(Template/Data)
sObjectMgr->LoadWaypointScripts();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Scripts text locales..."); // must be after Load*Scripts calls
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Scripts text locales..."); // must be after Load*Scripts calls
sObjectMgr->LoadDbScriptStrings();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading CreatureEventAI Texts...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading CreatureEventAI Texts...");
sEventAIMgr->LoadCreatureEventAI_Texts();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading CreatureEventAI Scripts...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading CreatureEventAI Scripts...");
sEventAIMgr->LoadCreatureEventAI_Scripts();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading spell script names...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading spell script names...");
sObjectMgr->LoadSpellScriptNames();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Creature Texts...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Creature Texts...");
sCreatureTextMgr->LoadCreatureTexts();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Creature Text Locales...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Creature Text Locales...");
sCreatureTextMgr->LoadCreatureTextLocales();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Initializing Scripts...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Initializing Scripts...");
sScriptMgr->Initialize();
sScriptMgr->OnConfigLoad(false); // must be done after the ScriptMgr has been properly initialized
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Validating spell scripts...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Validating spell scripts...");
sObjectMgr->ValidateSpellScripts();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading SmartAI scripts...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading SmartAI scripts...");
sSmartScriptMgr->LoadSmartAIFromDB();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Calendar data...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Calendar data...");
sCalendarMgr->LoadFromDB();
///- Initialize game time and timers
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Initialize game time and timers");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Initialize game time and timers");
m_gameTime = time(NULL);
m_startTime = m_gameTime;
@@ -1715,16 +1715,16 @@ void World::SetInitialWorldSettings()
mail_timer = ((((localtime(&m_gameTime)->tm_hour + 20) % 24)* HOUR * IN_MILLISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval());
//1440
mail_timer_expires = ((DAY * IN_MILLISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Mail timer set to: " UI64FMTD ", mail return is called every " UI64FMTD " minutes", uint64(mail_timer), uint64(mail_timer_expires));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Mail timer set to: " UI64FMTD ", mail return is called every " UI64FMTD " minutes", uint64(mail_timer), uint64(mail_timer_expires));
///- Initilize static helper structures
AIRegistry::Initialize();
///- Initialize MapManager
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Starting Map System");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Starting Map System");
sMapMgr->Initialize();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Starting Game Event system...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Starting Game Event system...");
uint32 nextGameEvent = sGameEventMgr->StartSystem();
m_timers[WUPDATE_EVENTS].SetInterval(nextGameEvent); //depend on next event
@@ -1734,60 +1734,60 @@ void World::SetInitialWorldSettings()
// Delete all custom channels which haven't been used for PreserveCustomChannelDuration days.
Channel::CleanOldChannelsInDB();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Starting Arena Season...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Starting Arena Season...");
sGameEventMgr->StartArenaSeason();
sTicketMgr->Initialize();
///- Initialize Battlegrounds
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Starting Battleground System");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Starting Battleground System");
sBattlegroundMgr->CreateInitialBattlegrounds();
sBattlegroundMgr->InitAutomaticArenaPointDistribution();
///- Initialize outdoor pvp
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Starting Outdoor PvP System");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Starting Outdoor PvP System");
sOutdoorPvPMgr->InitOutdoorPvP();
///- Initialize Battlefield
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Starting Battlefield System");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Starting Battlefield System");
sBattlefieldMgr->InitBattlefield();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Transports...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Transports...");
sMapMgr->LoadTransports();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Transport NPCs...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Transport NPCs...");
sMapMgr->LoadTransportNPCs();
///- Initialize Warden
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Warden Checks...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Warden Checks...");
sWardenCheckMgr->LoadWardenChecks();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading Warden Action Overrides...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading Warden Action Overrides...");
sWardenCheckMgr->LoadWardenOverrides();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Deleting expired bans...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Deleting expired bans...");
LoginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate <= UNIX_TIMESTAMP() AND unbandate<>bandate"); // One-time query
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Calculate next daily quest reset time...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Calculate next daily quest reset time...");
InitDailyQuestResetTime();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Calculate next weekly quest reset time...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Calculate next weekly quest reset time...");
InitWeeklyQuestResetTime();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Calculate next monthly quest reset time...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Calculate next monthly quest reset time...");
InitMonthlyQuestResetTime();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Calculate random battleground reset time...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Calculate random battleground reset time...");
InitRandomBGResetTime();
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Calculate guild limitation(s) reset time...");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Calculate guild limitation(s) reset time...");
InitGuildResetTime();
LoadCharacterNameData();
uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
- sLog->outInfo(LOG_FILTER_WORLDSERVER, "World initialized in %u minutes %u seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000));
+ TC_LOG_INFO(LOG_FILTER_WORLDSERVER, "World initialized in %u minutes %u seconds", (startupDuration / 60000), ((startupDuration % 60000) / 1000));
if (uint32 realmId = ConfigMgr::GetIntDefault("RealmID", 0)) // 0 reserved for auth
sLog->SetRealmId(realmId);
@@ -1799,7 +1799,7 @@ void World::DetectDBCLang()
if (m_lang_confid != 255 && m_lang_confid >= TOTAL_LOCALES)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)", TOTAL_LOCALES);
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Incorrect DBC.Locale! Must be >= 0 and < %d (set to 0)", TOTAL_LOCALES);
m_lang_confid = LOCALE_enUS;
}
@@ -1827,13 +1827,13 @@ void World::DetectDBCLang()
if (default_locale >= TOTAL_LOCALES)
{
- sLog->outError(LOG_FILTER_SERVER_LOADING, "Unable to determine your DBC Locale! (corrupt DBC?)");
+ TC_LOG_ERROR(LOG_FILTER_SERVER_LOADING, "Unable to determine your DBC Locale! (corrupt DBC?)");
exit(1);
}
m_defaultDbcLocale = LocaleConstant(default_locale);
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Using %s DBC Locale as default. All available DBC locales: %s", localeNames[m_defaultDbcLocale], availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Using %s DBC Locale as default. All available DBC locales: %s", localeNames[m_defaultDbcLocale], availableLocalsStr.empty() ? "<none>" : availableLocalsStr.c_str());
}
void World::RecordTimeDiff(const char *text, ...)
@@ -1856,7 +1856,7 @@ void World::RecordTimeDiff(const char *text, ...)
va_start(ap, text);
vsnprintf(str, 256, text, ap);
va_end(ap);
- sLog->outInfo(LOG_FILTER_GENERAL, "Difftime %s: %u.", str, diff);
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Difftime %s: %u.", str, diff);
}
m_currentTime = thisTime;
@@ -1876,7 +1876,7 @@ void World::LoadAutobroadcasts()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 autobroadcasts definitions. DB table `autobroadcast` is empty for this realm!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 autobroadcasts definitions. DB table `autobroadcast` is empty for this realm!");
return;
}
@@ -1893,7 +1893,7 @@ void World::LoadAutobroadcasts()
++count;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u autobroadcast definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u autobroadcast definitions in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
/// Update the World !
@@ -1905,7 +1905,7 @@ void World::Update(uint32 diff)
{
if (m_updateTimeSum > m_int_configs[CONFIG_INTERVAL_LOG_UPDATE])
{
- sLog->outDebug(LOG_FILTER_GENERAL, "Update time diff: %u. Players online: %u.", m_updateTimeSum / m_updateTimeCount, GetActiveSessionCount());
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Update time diff: %u. Players online: %u.", m_updateTimeSum / m_updateTimeCount, GetActiveSessionCount());
m_updateTimeSum = m_updateTime;
m_updateTimeCount = 1;
}
@@ -2070,7 +2070,7 @@ void World::Update(uint32 diff)
if (m_timers[WUPDATE_PINGDB].Passed())
{
m_timers[WUPDATE_PINGDB].Reset();
- sLog->outDebug(LOG_FILTER_GENERAL, "Ping MySQL to keep connection alive");
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Ping MySQL to keep connection alive");
CharacterDatabase.KeepAlive();
LoginDatabase.KeepAlive();
WorldDatabase.KeepAlive();
@@ -2167,7 +2167,7 @@ namespace Trinity
{
WorldPacket* data = new WorldPacket();
- uint32 lineLength = (line ? strlen(line) : 0) + 1;
+ uint32 lineLength = strlen(line) + 1;
data->Initialize(SMSG_MESSAGECHAT, 100); // guess size
*data << uint8(CHAT_MSG_SYSTEM);
@@ -2551,7 +2551,7 @@ void World::ShutdownMsg(bool show, Player* player)
ServerMessageType msgid = (m_ShutdownMask & SHUTDOWN_MASK_RESTART) ? SERVER_MSG_RESTART_TIME : SERVER_MSG_SHUTDOWN_TIME;
SendServerMessage(msgid, str.c_str(), player);
- sLog->outDebug(LOG_FILTER_GENERAL, "Server is %s in %s", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"), str.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Server is %s in %s", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"), str.c_str());
}
}
@@ -2569,7 +2569,7 @@ void World::ShutdownCancel()
m_ExitCode = SHUTDOWN_EXIT_CODE; // to default value
SendServerMessage(msgid);
- sLog->outDebug(LOG_FILTER_GENERAL, "Server %s cancelled.", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "Server %s cancelled.", (m_ShutdownMask & SHUTDOWN_MASK_RESTART ? "restart" : "shuttingdown"));
sScriptMgr->OnShutdownCancel();
}
@@ -2625,7 +2625,7 @@ void World::ProcessCliCommands()
CliCommandHolder* command = NULL;
while (cliCmdQueue.next(command))
{
- sLog->outInfo(LOG_FILTER_GENERAL, "CLI command under processing...");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "CLI command under processing...");
zprint = command->m_print;
callbackArg = command->m_callbackArg;
CliHandler handler(callbackArg, zprint);
@@ -2692,7 +2692,7 @@ void World::SendAutoBroadcast()
sWorld->SendGlobalMessage(&data);
}
- sLog->outDebug(LOG_FILTER_GENERAL, "AutoBroadcast: '%s'", msg.c_str());
+ TC_LOG_DEBUG(LOG_FILTER_GENERAL, "AutoBroadcast: '%s'", msg.c_str());
}
void World::UpdateRealmCharCount(uint32 accountId)
@@ -2828,7 +2828,7 @@ void World::InitGuildResetTime()
void World::ResetDailyQuests()
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Daily quests reset for all characters.");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Daily quests reset for all characters.");
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_DAILY);
CharacterDatabase.Execute(stmt);
@@ -2862,7 +2862,7 @@ void World::SetPlayerSecurityLimit(AccountTypes _sec)
void World::ResetWeeklyQuests()
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Weekly quests reset for all characters.");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Weekly quests reset for all characters.");
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_WEEKLY);
CharacterDatabase.Execute(stmt);
@@ -2880,7 +2880,7 @@ void World::ResetWeeklyQuests()
void World::ResetMonthlyQuests()
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Monthly quests reset for all characters.");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Monthly quests reset for all characters.");
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_STATUS_MONTHLY);
CharacterDatabase.Execute(stmt);
@@ -2934,7 +2934,7 @@ void World::ResetEventSeasonalQuests(uint16 event_id)
void World::ResetRandomBG()
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Random BG status reset for all characters.");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Random BG status reset for all characters.");
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM);
CharacterDatabase.Execute(stmt);
@@ -2949,7 +2949,7 @@ void World::ResetRandomBG()
void World::ResetGuildCap()
{
- sLog->outInfo(LOG_FILTER_GENERAL, "Guild Daily Cap reset.");
+ TC_LOG_INFO(LOG_FILTER_GENERAL, "Guild Daily Cap reset.");
m_NextGuildReset = time_t(m_NextGuildReset + DAY);
sWorld->setWorldState(WS_GUILD_DAILY_RESET_TIME, uint64(m_NextGuildReset));
@@ -3007,7 +3007,7 @@ void World::LoadWorldStates()
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 world states. DB table `worldstates` is empty!");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded 0 world states. DB table `worldstates` is empty!");
return;
}
@@ -3022,7 +3022,7 @@ void World::LoadWorldStates()
}
while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, ">> Loaded %u world states in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, ">> Loaded %u world states in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
}
@@ -3100,12 +3100,12 @@ void World::ProcessQueryCallbacks()
void World::LoadCharacterNameData()
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loading character name data");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loading character name data");
QueryResult result = CharacterDatabase.Query("SELECT guid, name, race, gender, class, level FROM characters WHERE deleteDate IS NULL");
if (!result)
{
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "No character name data loaded, empty query");
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "No character name data loaded, empty query");
return;
}
@@ -3119,7 +3119,7 @@ void World::LoadCharacterNameData()
++count;
} while (result->NextRow());
- sLog->outInfo(LOG_FILTER_SERVER_LOADING, "Loaded name data for %u characters", count);
+ TC_LOG_INFO(LOG_FILTER_SERVER_LOADING, "Loaded name data for %u characters", count);
}
void World::AddCharacterNameData(uint32 guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level)
@@ -3168,7 +3168,7 @@ CharacterNameData const* World::GetCharacterNameData(uint32 guid) const
void World::ReloadRBAC()
{
// Passive reload, we mark the data as invalidated and next time a permission is checked it will be reloaded
- sLog->outInfo(LOG_FILTER_RBAC, "World::ReloadRBAC()");
+ TC_LOG_INFO(LOG_FILTER_RBAC, "World::ReloadRBAC()");
for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (WorldSession* session = itr->second)
session->InvalidateRBACData();