diff options
Diffstat (limited to 'src/server/scripts/Spells')
| -rw-r--r-- | src/server/scripts/Spells/spell_generic.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index c1b9b564ad1..a6938122196 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -232,13 +232,13 @@ class spell_gen_pet_summoned : public SpellScriptLoader if (caster->GetTypeId() != TYPEID_PLAYER) return; - Player* plr = caster->ToPlayer(); - if (plr->GetLastPetNumber()) + Player* player = caster->ToPlayer(); + if (player->GetLastPetNumber()) { - PetType newPetType = (plr->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET; - if (Pet* newPet = new Pet(plr, newPetType)) + PetType newPetType = (player->getClass() == CLASS_HUNTER) ? HUNTER_PET : SUMMON_PET; + if (Pet* newPet = new Pet(player, newPetType)) { - if (newPet->LoadPetFromDB(plr, 0, plr->GetLastPetNumber(), true)) + if (newPet->LoadPetFromDB(player, 0, player->GetLastPetNumber(), true)) { // revive the pet if it is dead if (newPet->getDeathState() == DEAD) @@ -896,9 +896,9 @@ class spell_generic_clone_weapon : public SpellScriptLoader case SPELL_COPY_WEAPON_2: case SPELL_COPY_WEAPON_3: { - if (Player* plrCaster = caster->ToPlayer()) + if (Player* player = caster->ToPlayer()) { - if (Item* mainItem = plrCaster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND)) + if (Item* mainItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND)) target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, mainItem->GetEntry()); } else @@ -908,9 +908,9 @@ class spell_generic_clone_weapon : public SpellScriptLoader case SPELL_COPY_OFFHAND: case SPELL_COPY_OFFHAND_2: { - if (Player* plrCaster = caster->ToPlayer()) + if (Player* player = caster->ToPlayer()) { - if (Item* offItem = plrCaster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) + if (Item* offItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND)) target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, offItem->GetEntry()); } else @@ -919,9 +919,9 @@ class spell_generic_clone_weapon : public SpellScriptLoader } case SPELL_COPY_RANGED: { - if (Player* plrCaster = caster->ToPlayer()) + if (Player* player = caster->ToPlayer()) { - if (Item* rangedItem = plrCaster->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED)) + if (Item* rangedItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED)) target->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 2, rangedItem->GetEntry()); } else |
