diff options
Diffstat (limited to 'src/server/scripts')
93 files changed, 4309 insertions, 2485 deletions
diff --git a/src/server/scripts/Commands/CMakeLists.txt b/src/server/scripts/Commands/CMakeLists.txt index d14e71aac4a..86fe984e197 100644 --- a/src/server/scripts/Commands/CMakeLists.txt +++ b/src/server/scripts/Commands/CMakeLists.txt @@ -17,7 +17,6 @@ set(scripts_STAT_SRCS Commands/cs_gm.cpp Commands/cs_go.cpp Commands/cs_gobject.cpp - Commands/cs_gps.cpp Commands/cs_honor.cpp Commands/cs_learn.cpp Commands/cs_misc.cpp diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index 679bb450800..c7bcde01e9b 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -95,6 +95,7 @@ public: static ChatCommand commandTable[] = { { "debug", SEC_MODERATOR, true, NULL, "", debugCommandTable }, + { "wpgps", SEC_ADMINISTRATOR, false, &HandleWPGPSCommand, "", NULL }, { NULL, SEC_PLAYER, false, NULL, "", NULL } }; return commandTable; @@ -1319,6 +1320,16 @@ public: return true; } + + static bool HandleWPGPSCommand(ChatHandler* handler, char const* /*args*/) + { + Player* player = handler->GetSession()->GetPlayer(); + + sLog->outSQLDev("(@PATH, XX, %.3f, %.3f, %.5f, 0,0, 0,100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()); + + handler->PSendSysMessage("Waypoint SQL written to SQL Developer log"); + return true; + } }; void AddSC_debug_commandscript() diff --git a/src/server/scripts/Commands/cs_gps.cpp b/src/server/scripts/Commands/cs_gps.cpp deleted file mode 100644 index 59e2ec90905..00000000000 --- a/src/server/scripts/Commands/cs_gps.cpp +++ /dev/null @@ -1,144 +0,0 @@ -/* - * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -/* ScriptData -Name: gps_commandscript -%Complete: 100 -Comment: GPS/WPGPS commands -Category: commandscripts -EndScriptData */ - -#include "ObjectAccessor.h" -#include "ScriptMgr.h" -#include "Chat.h" -#include "CellImpl.h" - -class gps_commandscript : public CommandScript -{ -public: - gps_commandscript() : CommandScript("gps_commandscript") { } - - ChatCommand* GetCommands() const - { - static ChatCommand commandTable[] = - { - { "gps", SEC_ADMINISTRATOR, false, &HandleGPSCommand, "", NULL }, - { "wpgps", SEC_ADMINISTRATOR, false, &HandleWPGPSCommand, "", NULL }, - { NULL, 0, false, NULL, "", NULL } - }; - return commandTable; - } - - static bool HandleGPSCommand(ChatHandler* handler, char const* args) - { - WorldObject* object = NULL; - if (*args) - { - uint64 guid = handler->extractGuidFromLink((char*)args); - if (guid) - object = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT); - - if (!object) - { - handler->SendSysMessage(LANG_PLAYER_NOT_FOUND); - handler->SetSentErrorMessage(true); - return false; - } - } - else - { - object = handler->getSelectedUnit(); - - if (!object) - { - handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE); - handler->SetSentErrorMessage(true); - return false; - } - } - - CellCoord cellCoord = Trinity::ComputeCellCoord(object->GetPositionX(), object->GetPositionY()); - Cell cell(cellCoord); - - uint32 zoneId, areaId; - object->GetZoneAndAreaId(zoneId, areaId); - - MapEntry const* mapEntry = sMapStore.LookupEntry(object->GetMapId()); - AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zoneId); - AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(areaId); - - float zoneX = object->GetPositionX(); - float zoneY = object->GetPositionY(); - - Map2ZoneCoordinates(zoneX, zoneY, zoneId); - - Map const* map = object->GetMap(); - float groundZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), MAX_HEIGHT); - float floorZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ()); - - GridCoord gridCoord = Trinity::ComputeGridCoord(object->GetPositionX(), object->GetPositionY()); - - // 63? WHY? - int gridX = 63 - gridCoord.x_coord; - int gridY = 63 - gridCoord.y_coord; - - uint32 haveMap = Map::ExistMap(object->GetMapId(), gridX, gridY) ? 1 : 0; - uint32 haveVMap = Map::ExistVMap(object->GetMapId(), gridX, gridY) ? 1 : 0; - - if (haveVMap) - { - if (map->IsOutdoors(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ())) - handler->PSendSysMessage("You are outdoors"); - else - handler->PSendSysMessage("You are indoors"); - } - else - handler->PSendSysMessage("no VMAP available for area info"); - - handler->PSendSysMessage(LANG_MAP_POSITION, - object->GetMapId(), (mapEntry ? mapEntry->name[handler->GetSessionDbcLocale()] : "<unknown>"), - zoneId, (zoneEntry ? zoneEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"), - areaId, (areaEntry ? areaEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"), - object->GetPhaseMask(), - object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation(), - cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), object->GetInstanceId(), - zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap); - - LiquidData liquidStatus; - ZLiquidStatus status = map->getLiquidStatus(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus); - - if (status) - handler->PSendSysMessage(LANG_LIQUID_STATUS, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status); - - return true; - } - - static bool HandleWPGPSCommand(ChatHandler* handler, char const* /*args*/) - { - Player* player = handler->GetSession()->GetPlayer(); - - sLog->outSQLDev("(@PATH, XX, %.3f, %.3f, %.5f, 0,0, 0,100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()); - - handler->PSendSysMessage("Waypoint SQL written to SQL Developer log"); - return true; - } -}; - -void AddSC_gps_commandscript() -{ - new gps_commandscript(); -} diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 5f0434e5c55..7c431566f52 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -17,6 +17,9 @@ #include "ScriptPCH.h"
#include "Chat.h"
+#include "ObjectAccessor.h"
+#include "ScriptMgr.h"
+#include "CellImpl.h"
class misc_commandscript : public CommandScript
{
@@ -27,7 +30,8 @@ public: {
static ChatCommand commandTable[] =
{
- { "dev", SEC_ADMINISTRATOR, false, &HandleDevCommand, "", NULL },
+ { "dev", SEC_ADMINISTRATOR, false, &HandleDevCommand, "", NULL },
+ { "gps", SEC_ADMINISTRATOR, false, &HandleGPSCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
@@ -64,6 +68,90 @@ public: handler->SetSentErrorMessage(true);
return false;
}
+
+ static bool HandleGPSCommand(ChatHandler* handler, char const* args)
+ {
+ WorldObject* object = NULL;
+ if (*args)
+ {
+ uint64 guid = handler->extractGuidFromLink((char*)args);
+ if (guid)
+ object = (WorldObject*)ObjectAccessor::GetObjectByTypeMask(*handler->GetSession()->GetPlayer(), guid, TYPEMASK_UNIT | TYPEMASK_GAMEOBJECT);
+
+ if (!object)
+ {
+ handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ }
+ else
+ {
+ object = handler->getSelectedUnit();
+
+ if (!object)
+ {
+ handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ CellCoord cellCoord = Trinity::ComputeCellCoord(object->GetPositionX(), object->GetPositionY());
+ Cell cell(cellCoord);
+
+ uint32 zoneId, areaId;
+ object->GetZoneAndAreaId(zoneId, areaId);
+
+ MapEntry const* mapEntry = sMapStore.LookupEntry(object->GetMapId());
+ AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zoneId);
+ AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(areaId);
+
+ float zoneX = object->GetPositionX();
+ float zoneY = object->GetPositionY();
+
+ Map2ZoneCoordinates(zoneX, zoneY, zoneId);
+
+ Map const* map = object->GetMap();
+ float groundZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), MAX_HEIGHT);
+ float floorZ = map->GetHeight(object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ());
+
+ GridCoord gridCoord = Trinity::ComputeGridCoord(object->GetPositionX(), object->GetPositionY());
+
+ // 63? WHY?
+ int gridX = 63 - gridCoord.x_coord;
+ int gridY = 63 - gridCoord.y_coord;
+
+ uint32 haveMap = Map::ExistMap(object->GetMapId(), gridX, gridY) ? 1 : 0;
+ uint32 haveVMap = Map::ExistVMap(object->GetMapId(), gridX, gridY) ? 1 : 0;
+
+ if (haveVMap)
+ {
+ if (map->IsOutdoors(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ()))
+ handler->PSendSysMessage("You are outdoors");
+ else
+ handler->PSendSysMessage("You are indoors");
+ }
+ else
+ handler->PSendSysMessage("no VMAP available for area info");
+
+ handler->PSendSysMessage(LANG_MAP_POSITION,
+ object->GetMapId(), (mapEntry ? mapEntry->name[handler->GetSessionDbcLocale()] : "<unknown>"),
+ zoneId, (zoneEntry ? zoneEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"),
+ areaId, (areaEntry ? areaEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"),
+ object->GetPhaseMask(),
+ object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation(),
+ cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), object->GetInstanceId(),
+ zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap);
+
+ LiquidData liquidStatus;
+ ZLiquidStatus status = map->getLiquidStatus(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus);
+
+ if (status)
+ handler->PSendSysMessage(LANG_LIQUID_STATUS, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status);
+
+ return true;
+ }
};
void AddSC_misc_commandscript()
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp index bb3a4d65b76..3e04cb48af4 100644 --- a/src/server/scripts/Commands/cs_modify.cpp +++ b/src/server/scripts/Commands/cs_modify.cpp @@ -33,6 +33,16 @@ public: ChatCommand* GetCommands() const { + static ChatCommand modifyspeedCommandTable[] = + { + { "fly", SEC_MODERATOR, false, &HandleModifyFlyCommand, "", NULL }, + { "all", SEC_MODERATOR, false, &HandleModifyASpeedCommand, "", NULL }, + { "walk", SEC_MODERATOR, false, &HandleModifySpeedCommand, "", NULL }, + { "backwalk", SEC_MODERATOR, false, &HandleModifyBWalkCommand, "", NULL }, + { "swim", SEC_MODERATOR, false, &HandleModifySwimCommand, "", NULL }, + { "", SEC_MODERATOR, false, &HandleModifyASpeedCommand, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; static ChatCommand modifyCommandTable[] = { { "hp", SEC_MODERATOR, false, &HandleModifyHPCommand, "", NULL }, @@ -41,29 +51,26 @@ public: { "runicpower", SEC_MODERATOR, false, &HandleModifyRunicPowerCommand, "", NULL }, { "energy", SEC_MODERATOR, false, &HandleModifyEnergyCommand, "", NULL }, { "money", SEC_MODERATOR, false, &HandleModifyMoneyCommand, "", NULL }, - { "speed", SEC_MODERATOR, false, &HandleModifySpeedCommand, "", NULL }, - { "swim", SEC_MODERATOR, false, &HandleModifySwimCommand, "", NULL }, { "scale", SEC_MODERATOR, false, &HandleModifyScaleCommand, "", NULL }, { "bit", SEC_MODERATOR, false, &HandleModifyBitCommand, "", NULL }, - { "bwalk", SEC_MODERATOR, false, &HandleModifyBWalkCommand, "", NULL }, - { "fly", SEC_MODERATOR, false, &HandleModifyFlyCommand, "", NULL }, - { "aspeed", SEC_MODERATOR, false, &HandleModifyASpeedCommand, "", NULL }, { "faction", SEC_MODERATOR, false, &HandleModifyFactionCommand, "", NULL }, { "spell", SEC_MODERATOR, false, &HandleModifySpellCommand, "", NULL }, - { "tp", SEC_MODERATOR, false, &HandleModifyTalentCommand, "", NULL }, + { "talentpoints", SEC_MODERATOR, false, &HandleModifyTalentCommand, "", NULL }, { "mount", SEC_MODERATOR, false, &HandleModifyMountCommand, "", NULL }, { "honor", SEC_MODERATOR, false, &HandleModifyHonorCommand, "", NULL }, - { "rep", SEC_GAMEMASTER, false, &HandleModifyRepCommand, "", NULL }, - { "arena", SEC_MODERATOR, false, &HandleModifyArenaCommand, "", NULL }, + { "reputation", SEC_GAMEMASTER, false, &HandleModifyRepCommand, "", NULL }, + { "arenapoints", SEC_MODERATOR, false, &HandleModifyArenaCommand, "", NULL }, { "drunk", SEC_MODERATOR, false, &HandleModifyDrunkCommand, "", NULL }, { "standstate", SEC_GAMEMASTER, false, &HandleModifyStandStateCommand, "", NULL }, - { "morph", SEC_GAMEMASTER, false, &HandleModifyMorphCommand, "", NULL }, { "phase", SEC_ADMINISTRATOR, false, &HandleModifyPhaseCommand, "", NULL }, { "gender", SEC_GAMEMASTER, false, &HandleModifyGenderCommand, "", NULL }, + { "speed", SEC_MODERATOR, false, NULL, "", modifyspeedCommandTable }, { NULL, 0, false, NULL, "", NULL } }; static ChatCommand commandTable[] = { + { "morph", SEC_GAMEMASTER, false, &HandleModifyMorphCommand, "", NULL }, + { "demorph", SEC_GAMEMASTER, false, &HandleDeMorphCommand, "", NULL }, { "modify", SEC_MODERATOR, false, NULL, "", modifyCommandTable }, { NULL, 0, false, NULL, "", NULL } }; @@ -711,7 +718,7 @@ public: (ChatHandler(player)).PSendSysMessage(LANG_YOURS_SIZE_CHANGED, handler->GetNameLink().c_str(), Scale); } - target->SetFloatValue(OBJECT_FIELD_SCALE_X, Scale); + target->SetObjectScale(Scale); return true; } @@ -1376,6 +1383,21 @@ public: return true; } +//demorph player or unit + static bool HandleDeMorphCommand(ChatHandler* handler, const char* /*args*/) + { + Unit* target = handler->getSelectedUnit(); + if (!target) + target = handler->GetSession()->GetPlayer(); + + // check online security + else if (target->GetTypeId() == TYPEID_PLAYER && handler->HasLowerSecurity(target->ToPlayer(), 0)) + return false; + + target->DeMorph(); + + return true; + } }; void AddSC_modify_commandscript() diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index a9959c60201..832f7958fc8 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -28,6 +28,7 @@ EndScriptData */ #include "Transport.h" #include "CreatureGroups.h" #include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand +#include "CreatureAI.h" class npc_commandscript : public CommandScript { @@ -73,6 +74,7 @@ public: { "phase", SEC_GAMEMASTER, false, &HandleNpcSetPhaseCommand, "", NULL }, { "spawndist", SEC_GAMEMASTER, false, &HandleNpcSetSpawnDistCommand, "", NULL }, { "spawntime", SEC_GAMEMASTER, false, &HandleNpcSetSpawnTimeCommand, "", NULL }, + { "data", SEC_ADMINISTRATOR, false, &HandleNpcSetDataCommand, "", NULL }, //{ TODO: fix or remove these commands { "name", SEC_GAMEMASTER, false, &HandleNpcSetNameCommand, "", NULL }, { "subname", SEC_GAMEMASTER, false, &HandleNpcSetSubNameCommand, "", NULL }, @@ -524,6 +526,39 @@ public: return true; } + //set data of creature for testing scripting + static bool HandleNpcSetDataCommand(ChatHandler* handler, const char* args) + { + if (!*args) + return false; + + char* arg1 = strtok((char*)args, " "); + char* arg2 = strtok((char*)NULL, ""); + + if (!arg1 || !arg2) + return false; + + uint32 data_1 = (uint32)atoi(arg1); + uint32 data_2 = (uint32)atoi(arg2); + + if (!data_1 || !data_2) + return false; + + Creature* creature = handler->getSelectedCreature(); + + if (!creature) + { + handler->SendSysMessage(LANG_SELECT_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } + + creature->AI()->SetData(data_1, data_2); + std::string AIorScript = creature->GetAIName() != "" ? "AI type: " + creature->GetAIName() : (creature->GetScriptName() != "" ? "Script Name: " + creature->GetScriptName() : "No AI or Script Name Set"); + handler->PSendSysMessage(LANG_NPC_SETDATA, creature->GetGUID(), creature->GetEntry(), creature->GetName(), data_1, data_2, AIorScript.c_str()); + return true; + } + //npc follow handling static bool HandleNpcFollowCommand(ChatHandler* handler, const char* /*args*/) { diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp index f29dd8a5069..99ec263b8f9 100644 --- a/src/server/scripts/Commands/cs_wp.cpp +++ b/src/server/scripts/Commands/cs_wp.cpp @@ -949,7 +949,7 @@ public: if (target) { wpCreature->SetDisplayId(target->GetDisplayId()); - wpCreature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5f); + wpCreature->SetObjectScale(0.5f); wpCreature->SetLevel(point > STRONG_MAX_LEVEL ? STRONG_MAX_LEVEL : point); } } @@ -1003,7 +1003,7 @@ public: if (target) { creature->SetDisplayId(target->GetDisplayId()); - creature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5f); + creature->SetObjectScale(0.5f); } return true; @@ -1052,7 +1052,7 @@ public: if (target) { creature->SetDisplayId(target->GetDisplayId()); - creature->SetFloatValue(OBJECT_FIELD_SCALE_X, 0.5f); + creature->SetObjectScale(0.5f); } return true; diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.h b/src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.h index e51c6b9130d..0af2af948d3 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.h +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/blackrock_spire.h @@ -33,7 +33,8 @@ enum Data DATA_WARCHIEF_REND_BLACKHAND, DATA_GYTH, DATA_THE_BEAST, - DATA_GENERAL_DRAKKISATH + DATA_GENERAL_DRAKKISATH, + DATA_DRAGONSPIRE_ROOM, }; enum Npc { @@ -51,17 +52,51 @@ enum Npc NPC_GYTH = 10339, NPC_THE_BEAST = 10430, NPC_GENERAL_DRAKKISATH = 10363, + NPC_BLACKHAND_DREADWEAVER = 9817, + NPC_BLACKHAND_SUMMONER = 9818, + NPC_BLACKHAND_VETERAN = 9819, }; enum AdditionalData { SPELL_SUMMON_ROOKERY_WHELP = 15745, MAX_ENCOUNTER = 14, + MAX_DRAGONSPIRE_HALL_RUNES = 7, + EVENT_PYROGUARD_EMBERSEER = 4884, + AREATRIGGER_ENTER_UBRS = 2046, + AREATRIGGER_STADIUM = 2026, }; enum GameObjects { - GO_WHELP_SPAWNER = 175622, //trap spawned by go id 175124 + GO_WHELP_SPAWNER = 175622, // trap spawned by go id 175124 + + // Doors + GO_EMBERSEER_IN = 175244, // First door to Pyroguard Emberseer + GO_DOORS = 175705, // Second door to Pyroguard Emberseer + GO_EMBERSEER_OUT = 175153, // Door after Pyroguard Emberseer event + GO_GYTH_ENTRY_DOOR = 164726, + GO_GYTH_COMBAT_DOOR = 175185, + GO_GYTH_EXIT_DOOR = 175186, + GO_DRAKKISATH_DOOR_1 = 175946, + GO_DRAKKISATH_DOOR_2 = 175947, + + // Runes + GO_ROOM_1_RUNE = 175197, + GO_ROOM_2_RUNE = 175199, + GO_ROOM_3_RUNE = 175195, + GO_ROOM_4_RUNE = 175200, + GO_ROOM_5_RUNE = 175198, + GO_ROOM_6_RUNE = 175196, + GO_ROOM_7_RUNE = 175194, + + GO_EMBERSEER_RUNE_1 = 175266, + GO_EMBERSEER_RUNE_2 = 175267, + GO_EMBERSEER_RUNE_3 = 175268, + GO_EMBERSEER_RUNE_4 = 175269, + GO_EMBERSEER_RUNE_5 = 175270, + GO_EMBERSEER_RUNE_6 = 175271, + GO_EMBERSEER_RUNE_7 = 175272, }; #endif diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_pyroguard_emberseer.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_pyroguard_emberseer.cpp index 411b800cd03..0279f3e2834 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_pyroguard_emberseer.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_pyroguard_emberseer.cpp @@ -20,11 +20,24 @@ #include "ScriptedCreature.h" #include "blackrock_spire.h" +enum Text +{ + EMOTE_ONE_STACK = 0, + EMOTE_TEN_STACK = 1, + EMOTE_FREE_OF_BONDS = 2, + YELL_FREE_OF_BONDS = 3, +}; + enum Spells { - SPELL_FIRENOVA = 23462, - SPELL_FLAMEBUFFET = 23341, - SPELL_PYROBLAST = 17274, + SPELL_ENCAGED_EMBERSEER = 15282, // Self on spawn + SPELL_FIRE_SHIELD_TRIGGER = 13377, // Self on spawn missing from 335 dbc + SPELL_FREEZE_ANIM = 16245, // Self on event start + SPELL_EMBERSEER_GROWING = 16048, // Self on event start + SPELL_EMBERSEER_FULL_STRENGTH = 16047, // Emberseer Full Strength + SPELL_FIRENOVA = 23462, // Combat + SPELL_FLAMEBUFFET = 23341, // Combat + SPELL_PYROBLAST = 17274, // Combat }; enum Events @@ -51,6 +64,12 @@ public: void Reset() { + if(instance->GetBossState(DATA_PYROGAURD_EMBERSEER) == IN_PROGRESS) + OpenDoors(false); + instance->SetBossState(DATA_PYROGAURD_EMBERSEER,NOT_STARTED); + // respawn any dead Blackhand Incarcerators + DoCast(me, SPELL_ENCAGED_EMBERSEER); + //DoCast(me, SPELL_FIRE_SHIELD_TRIGGER); _Reset(); } @@ -64,12 +83,26 @@ public: void JustDied(Unit* /*killer*/) { + instance->SetBossState(DATA_PYROGAURD_EMBERSEER,DONE); + OpenDoors(true); _JustDied(); } + void OpenDoors(bool Boss_Killed) + { + if (GameObject* door1 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_IN))) + door1->SetGoState(GO_STATE_ACTIVE); + if (GameObject* door2 = me->GetMap()->GetGameObject(instance->GetData64(GO_DOORS))) + door2->SetGoState(GO_STATE_ACTIVE); + if (Boss_Killed) + if (GameObject* door3 = me->GetMap()->GetGameObject(instance->GetData64(GO_EMBERSEER_OUT))) + door3->SetGoState(GO_STATE_ACTIVE); + } + void UpdateAI(uint32 const diff) { if (!UpdateVictim()) + return; events.Update(diff); diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp index ff97984fa09..fdb73fe1196 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp @@ -49,6 +49,12 @@ public: uint64 Gyth; uint64 TheBeast; uint64 GeneralDrakkisath; + uint64 go_emberseerin; + uint64 go_doors; + uint64 go_emberseerout; + uint64 go_roomrunes[MAX_DRAGONSPIRE_HALL_RUNES]; + uint8 Runemaxprotectors[MAX_DRAGONSPIRE_HALL_RUNES]; + uint8 Runeprotectorsdead[MAX_DRAGONSPIRE_HALL_RUNES]; void Initialize() { @@ -67,6 +73,9 @@ public: Gyth = 0; TheBeast = 0; GeneralDrakkisath = 0; + go_emberseerin = 0; + go_doors = 0; + go_emberseerout = 0; } bool IsEncounterInProgress() const @@ -125,7 +134,11 @@ public: case NPC_GENERAL_DRAKKISATH: GeneralDrakkisath = creature->GetGUID(); break; - } + case NPC_BLACKHAND_DREADWEAVER: + case NPC_BLACKHAND_SUMMONER: + case NPC_BLACKHAND_VETERAN: + break; + } } void OnGameObjectCreate(GameObject* go) @@ -135,6 +148,36 @@ public: case GO_WHELP_SPAWNER: go->CastSpell(NULL, SPELL_SUMMON_ROOKERY_WHELP); break; + case GO_EMBERSEER_IN: + go_emberseerin = go->GetGUID(); + break; + case GO_DOORS: + go_doors = go->GetGUID(); + break; + case GO_EMBERSEER_OUT: + go_emberseerout = go->GetGUID(); + break; + case GO_ROOM_1_RUNE: + go_roomrunes[0] = go->GetGUID(); + break; + case GO_ROOM_2_RUNE: + go_roomrunes[1] = go->GetGUID(); + break; + case GO_ROOM_3_RUNE: + go_roomrunes[2] = go->GetGUID(); + break; + case GO_ROOM_4_RUNE: + go_roomrunes[3] = go->GetGUID(); + break; + case GO_ROOM_5_RUNE: + go_roomrunes[4] = go->GetGUID(); + break; + case GO_ROOM_6_RUNE: + go_roomrunes[5] = go->GetGUID(); + break; + case GO_ROOM_7_RUNE: + go_roomrunes[6] = go->GetGUID(); + break; } } @@ -167,6 +210,18 @@ public: return true; } + void ProcessEvent(WorldObject* /*gameObject*/, uint32 eventId) + { + switch (eventId) + { + case EVENT_PYROGUARD_EMBERSEER: + SetBossState(DATA_PYROGAURD_EMBERSEER,IN_PROGRESS); + break; + default: + break; + } + } + uint64 GetData64(uint32 type) { switch (type) @@ -199,6 +254,26 @@ public: return TheBeast; case DATA_GENERAL_DRAKKISATH: return GeneralDrakkisath; + case GO_EMBERSEER_IN: + return go_emberseerin; + case GO_DOORS: + return go_doors; + case GO_EMBERSEER_OUT: + return go_emberseerout; + case GO_ROOM_1_RUNE: + return go_roomrunes[0]; + case GO_ROOM_2_RUNE: + return go_roomrunes[1]; + case GO_ROOM_3_RUNE: + return go_roomrunes[2]; + case GO_ROOM_4_RUNE: + return go_roomrunes[3]; + case GO_ROOM_5_RUNE: + return go_roomrunes[4]; + case GO_ROOM_6_RUNE: + return go_roomrunes[5]; + case GO_ROOM_7_RUNE: + return go_roomrunes[6]; } return 0; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp index 783ac6baad1..2bba875ad1f 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp @@ -185,7 +185,7 @@ public: pAttumen->GetMotionMaster()->MoveChase(pAttumen->getVictim()); pAttumen->SetTarget(pAttumen->getVictim()->GetGUID()); } - pAttumen->SetFloatValue(OBJECT_FIELD_SCALE_X, 1); + pAttumen->SetObjectScale(1); } } else Mount_Timer -= diff; } diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index 37808e2b924..bf887bec164 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -664,7 +664,7 @@ public: { CAST_PLR(charmer)->GroupEventHappens(12687, me); charmer->RemoveAurasDueToSpell(SPELL_EFFECT_OVERTAKE); - CAST_CRE(who)->ForcedDespawn(); + CAST_CRE(who)->DespawnOrUnsummon(); //CAST_CRE(who)->Respawn(true); } @@ -767,7 +767,7 @@ public: //Todo: Creatures must not be removed, but, must instead // stand next to Gothik and be commanded into the pit // and dig into the ground. - CAST_CRE(who)->ForcedDespawn(); + CAST_CRE(who)->DespawnOrUnsummon(); if (CAST_PLR(owner)->GetQuestStatus(12698) == QUEST_STATUS_COMPLETE) owner->RemoveAllMinionsByEntry(GHOULS); diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp index 9a9f37d165f..a715dbfce9d 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp @@ -332,7 +332,7 @@ class boss_akilzon : public CreatureScript CloudGUID = Cloud->GetGUID(); Cloud->SetUnitMovementFlags(MOVEMENTFLAG_DISABLE_GRAVITY); Cloud->StopMoving(); - Cloud->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f); + Cloud->SetObjectScale(1.0f); Cloud->setFaction(35); Cloud->SetMaxHealth(9999999); Cloud->SetHealth(9999999); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp index ce6b3b37ef8..3da74d16dc3 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp @@ -197,7 +197,7 @@ class boss_thekal : public CreatureScript if (Resurrect_Timer <= diff) { DoCast(me, SPELL_TIGER_FORM); - me->SetFloatValue(OBJECT_FIELD_SCALE_X, 2.00f); + me->SetObjectScale(2.00f); me->SetStandState(UNIT_STAND_STATE_STAND); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetFullHealth(); diff --git a/src/server/scripts/EasternKingdoms/undercity.cpp b/src/server/scripts/EasternKingdoms/undercity.cpp index d5896812007..a9b627ded34 100644 --- a/src/server/scripts/EasternKingdoms/undercity.cpp +++ b/src/server/scripts/EasternKingdoms/undercity.cpp @@ -184,7 +184,7 @@ public: { if (Unit* victim = me->getVictim()) { - DoCast(me->getVictim(), SPELL_BLACK_ARROW); + DoCast(victim, SPELL_BLACK_ARROW); BlackArrowTimer = 15000 + rand()%5000; } } else BlackArrowTimer -= diff; @@ -193,7 +193,7 @@ public: { if (Unit* victim = me->getVictim()) { - DoCast(me->getVictim(), SPELL_SHOT); + DoCast(victim, SPELL_SHOT); ShotTimer = 8000 + rand()%2000; } } else ShotTimer -= diff; @@ -202,7 +202,7 @@ public: { if (Unit* victim = me->getVictim()) { - DoCast(me->getVictim(), SPELL_MULTI_SHOT); + DoCast(victim, SPELL_MULTI_SHOT); MultiShotTimer = 10000 + rand()%3000; } } else MultiShotTimer -= diff; diff --git a/src/server/scripts/Examples/example_spell.cpp b/src/server/scripts/Examples/example_spell.cpp index 8c721c141af..70d7f43135c 100644 --- a/src/server/scripts/Examples/example_spell.cpp +++ b/src/server/scripts/Examples/example_spell.cpp @@ -102,7 +102,7 @@ class spell_ex_5581 : public SpellScriptLoader { // in this hook you can add additional requirements for spell caster (and throw a client error if reqs're not passed) // in this case we're disallowing to select non-player as a target of the spell - //if (!GetTargetUnit() || GetTargetUnit()->ToPlayer()) + //if (!GetExplTargetUnit() || GetExplTargetUnit()->ToPlayer()) //return SPELL_FAILED_BAD_TARGETS; return SPELL_CAST_OK; } diff --git a/src/server/scripts/Kalimdor/ashenvale.cpp b/src/server/scripts/Kalimdor/ashenvale.cpp index cec5e42aee5..e28665c038e 100644 --- a/src/server/scripts/Kalimdor/ashenvale.cpp +++ b/src/server/scripts/Kalimdor/ashenvale.cpp @@ -28,7 +28,8 @@ npc_torek npc_ruul_snowhoof EndContentData */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" #include "ScriptedEscortAI.h" /*#### @@ -78,32 +79,31 @@ class npc_torek : public CreatureScript void WaypointReached(uint32 waypointId) { - Player* player = GetPlayerForEscort(); - if (!player) - return; - - switch (waypointId) + if (Player* player = GetPlayerForEscort()) { - case 1: - Talk(SAY_MOVE, player->GetGUID()); - break; - case 8: - Talk(SAY_PREPARE, player->GetGUID()); - break; - case 19: - //TODO: verify location and creatures amount. - me->SummonCreature(ENTRY_DURIEL, 1776.73f, -2049.06f, 109.83f, 1.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - me->SummonCreature(ENTRY_SILVERWING_SENTINEL, 1774.64f, -2049.41f, 109.83f, 1.40f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - me->SummonCreature(ENTRY_SILVERWING_WARRIOR, 1778.73f, -2049.50f, 109.83f, 1.67f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - break; - case 20: - DoScriptText(SAY_WIN, me, player); - Completed = true; - player->GroupEventHappens(QUEST_TOREK_ASSULT, me); - break; - case 21: - Talk(SAY_END, player->GetGUID()); - break; + switch (waypointId) + { + case 1: + Talk(SAY_MOVE, player->GetGUID()); + break; + case 8: + Talk(SAY_PREPARE, player->GetGUID()); + break; + case 19: + //TODO: verify location and creatures amount. + me->SummonCreature(ENTRY_DURIEL, 1776.73f, -2049.06f, 109.83f, 1.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + me->SummonCreature(ENTRY_SILVERWING_SENTINEL, 1774.64f, -2049.41f, 109.83f, 1.40f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + me->SummonCreature(ENTRY_SILVERWING_WARRIOR, 1778.73f, -2049.50f, 109.83f, 1.67f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + break; + case 20: + DoScriptText(SAY_WIN, me, player); + Completed = true; + player->GroupEventHappens(QUEST_TOREK_ASSULT, me); + break; + case 21: + Talk(SAY_END, player->GetGUID()); + break; + } } } @@ -169,8 +169,26 @@ class npc_torek : public CreatureScript # npc_ruul_snowhoof ####*/ -#define QUEST_FREEDOM_TO_RUUL 6482 -#define GO_CAGE 178147 +enum RuulSnowhoof +{ + NPC_THISTLEFUR_URSA = 3921, + NPC_THISTLEFUR_TOTEMIC = 3922, + NPC_THISTLEFUR_PATHFINDER = 3926, + + QUEST_FREEDOM_TO_RUUL = 6482, + + GO_CAGE = 178147 +}; + +Position const RuulSnowhoofSummonsCoord[6] = +{ + {3449.218018f, -587.825073f, 174.978867f, 4.714445f}, + {3446.384521f, -587.830872f, 175.186279f, 4.714445f}, + {3444.218994f, -587.835327f, 175.380600f, 4.714445f}, + {3508.344482f, -492.024261f, 186.929031f, 4.145029f}, + {3506.265625f, -490.531006f, 186.740128f, 4.239277f}, + {3503.682373f, -489.393799f, 186.629684f, 4.349232f} +}; class npc_ruul_snowhoof : public CreatureScript { @@ -195,14 +213,14 @@ class npc_ruul_snowhoof : public CreatureScript Cage->SetGoState(GO_STATE_ACTIVE); break; case 13: - me->SummonCreature(3922, 3449.218018f, -587.825073f, 174.978867f, 4.714445f, TEMPSUMMON_DEAD_DESPAWN, 60000); - me->SummonCreature(3921, 3446.384521f, -587.830872f, 175.186279f, 4.714445f, TEMPSUMMON_DEAD_DESPAWN, 60000); - me->SummonCreature(3926, 3444.218994f, -587.835327f, 175.380600f, 4.714445f, TEMPSUMMON_DEAD_DESPAWN, 60000); + me->SummonCreature(NPC_THISTLEFUR_TOTEMIC, RuulSnowhoofSummonsCoord[0], TEMPSUMMON_DEAD_DESPAWN, 60000); + me->SummonCreature(NPC_THISTLEFUR_URSA, RuulSnowhoofSummonsCoord[1], TEMPSUMMON_DEAD_DESPAWN, 60000); + me->SummonCreature(NPC_THISTLEFUR_PATHFINDER, RuulSnowhoofSummonsCoord[2], TEMPSUMMON_DEAD_DESPAWN, 60000); break; case 19: - me->SummonCreature(3922, 3508.344482f, -492.024261f, 186.929031f, 4.145029f, TEMPSUMMON_DEAD_DESPAWN, 60000); - me->SummonCreature(3921, 3506.265625f, -490.531006f, 186.740128f, 4.239277f, TEMPSUMMON_DEAD_DESPAWN, 60000); - me->SummonCreature(3926, 3503.682373f, -489.393799f, 186.629684f, 4.349232f, TEMPSUMMON_DEAD_DESPAWN, 60000); + me->SummonCreature(NPC_THISTLEFUR_TOTEMIC, RuulSnowhoofSummonsCoord[3], TEMPSUMMON_DEAD_DESPAWN, 60000); + me->SummonCreature(NPC_THISTLEFUR_URSA, RuulSnowhoofSummonsCoord[4], TEMPSUMMON_DEAD_DESPAWN, 60000); + me->SummonCreature(NPC_THISTLEFUR_PATHFINDER, RuulSnowhoofSummonsCoord[5], TEMPSUMMON_DEAD_DESPAWN, 60000); break; case 21: player->GroupEventHappens(QUEST_FREEDOM_TO_RUUL, me); @@ -214,8 +232,7 @@ class npc_ruul_snowhoof : public CreatureScript void Reset() { - GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20); - if (Cage) + if (GameObject* Cage = me->FindNearestGameObject(GO_CAGE, 20)) Cage->SetGoState(GO_STATE_READY); } @@ -249,7 +266,7 @@ class npc_ruul_snowhoof : public CreatureScript } }; -enum eEnums +enum Muglash { SAY_MUG_START1 = -1800054, SAY_MUG_START2 = -1800055, @@ -278,21 +295,21 @@ enum eEnums NPC_MUGLASH = 12717 }; -static float m_afFirstNagaCoord[3][3]= +Position const FirstNagaCoord[3] = { - {3603.504150f, 1122.631104f, 1.635f}, // rider - {3589.293945f, 1148.664063f, 5.565f}, // sorceress - {3609.925537f, 1168.759521f, -1.168f} // razortail + {3603.504150f, 1122.631104f, 1.635f, 0.0f}, // rider + {3589.293945f, 1148.664063f, 5.565f, 0.0f}, // sorceress + {3609.925537f, 1168.759521f, -1.168f, 0.0f} // razortail }; -static float m_afSecondNagaCoord[3][3]= +Position const SecondNagaCoord[3] = { - {3609.925537f, 1168.759521f, -1.168f}, // witch - {3645.652100f, 1139.425415f, 1.322f}, // priest - {3583.602051f, 1128.405762f, 2.347f} // myrmidon + {3609.925537f, 1168.759521f, -1.168f, 0.0f}, // witch + {3645.652100f, 1139.425415f, 1.322f, 0.0f}, // priest + {3583.602051f, 1128.405762f, 2.347f, 0.0f} // myrmidon }; -static float m_fVorshaCoord[]={3633.056885f, 1172.924072f, -5.388f}; +Position const VorshaCoord = {3633.056885f, 1172.924072f, -5.388f, 0.0f}; class npc_muglash : public CreatureScript { @@ -303,9 +320,9 @@ class npc_muglash : public CreatureScript { npc_muglashAI(Creature* creature) : npc_escortAI(creature) { } - uint32 m_uiWaveId; - uint32 m_uiEventTimer; - bool m_bIsBrazierExtinguished; + uint8 WaveId; + uint32 EventTimer; + bool IsBrazierExtinguished; void JustSummoned(Creature* summoned) { @@ -314,34 +331,33 @@ class npc_muglash : public CreatureScript void WaypointReached(uint32 waypointId) { - Player* player = GetPlayerForEscort(); - - switch (waypointId) + if (Player* player = GetPlayerForEscort()) { - case 0: - if (player) + switch (waypointId) + { + case 0: DoScriptText(SAY_MUG_START2, me, player); - break; - case 24: - if (player) + break; + case 24: DoScriptText(SAY_MUG_BRAZIER, me, player); - if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2)) - { - go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); - SetEscortPaused(true); - } - break; - case 25: - DoScriptText(SAY_MUG_GRATITUDE, me); - player->GroupEventHappens(QUEST_VORSHA, me); - break; - case 26: - DoScriptText(SAY_MUG_PATROL, me); - break; - case 27: - DoScriptText(SAY_MUG_RETURN, me); - break; + if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_NAGA_BRAZIER, INTERACTION_DISTANCE*2)) + { + go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + SetEscortPaused(true); + } + break; + case 25: + DoScriptText(SAY_MUG_GRATITUDE, me); + player->GroupEventHappens(QUEST_VORSHA, me); + break; + case 26: + DoScriptText(SAY_MUG_PATROL, me); + break; + case 27: + DoScriptText(SAY_MUG_RETURN, me); + break; + } } } @@ -358,9 +374,9 @@ class npc_muglash : public CreatureScript void Reset() { - m_uiEventTimer = 10000; - m_uiWaveId = 0; - m_bIsBrazierExtinguished = false; + EventTimer = 10000; + WaveId = 0; + IsBrazierExtinguished = false; } void JustDied(Unit* /*killer*/) @@ -372,20 +388,20 @@ class npc_muglash : public CreatureScript void DoWaveSummon() { - switch (m_uiWaveId) + switch (WaveId) { case 1: - me->SummonCreature(NPC_WRATH_RIDER, m_afFirstNagaCoord[0][0], m_afFirstNagaCoord[0][1], m_afFirstNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); - me->SummonCreature(NPC_WRATH_SORCERESS, m_afFirstNagaCoord[1][0], m_afFirstNagaCoord[1][1], m_afFirstNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); - me->SummonCreature(NPC_WRATH_RAZORTAIL, m_afFirstNagaCoord[2][0], m_afFirstNagaCoord[2][1], m_afFirstNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); + me->SummonCreature(NPC_WRATH_RIDER, FirstNagaCoord[0], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); + me->SummonCreature(NPC_WRATH_SORCERESS, FirstNagaCoord[1], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); + me->SummonCreature(NPC_WRATH_RAZORTAIL, FirstNagaCoord[2], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; case 2: - me->SummonCreature(NPC_WRATH_PRIESTESS, m_afSecondNagaCoord[0][0], m_afSecondNagaCoord[0][1], m_afSecondNagaCoord[0][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); - me->SummonCreature(NPC_WRATH_MYRMIDON, m_afSecondNagaCoord[1][0], m_afSecondNagaCoord[1][1], m_afSecondNagaCoord[1][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); - me->SummonCreature(NPC_WRATH_SEAWITCH, m_afSecondNagaCoord[2][0], m_afSecondNagaCoord[2][1], m_afSecondNagaCoord[2][2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); + me->SummonCreature(NPC_WRATH_PRIESTESS, SecondNagaCoord[0], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); + me->SummonCreature(NPC_WRATH_MYRMIDON, SecondNagaCoord[1], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); + me->SummonCreature(NPC_WRATH_SEAWITCH, SecondNagaCoord[2], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; case 3: - me->SummonCreature(NPC_VORSHA, m_fVorshaCoord[0], m_fVorshaCoord[1], m_fVorshaCoord[2], 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); + me->SummonCreature(NPC_VORSHA, VorshaCoord, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); break; case 4: SetEscortPaused(false); @@ -400,16 +416,16 @@ class npc_muglash : public CreatureScript if (!me->getVictim()) { - if (HasEscortState(STATE_ESCORT_PAUSED) && m_bIsBrazierExtinguished) + if (HasEscortState(STATE_ESCORT_PAUSED) && IsBrazierExtinguished) { - if (m_uiEventTimer < uiDiff) + if (EventTimer < uiDiff) { - ++m_uiWaveId; + ++WaveId; DoWaveSummon(); - m_uiEventTimer = 10000; + EventTimer = 10000; } else - m_uiEventTimer -= uiDiff; + EventTimer -= uiDiff; } return; } @@ -451,7 +467,7 @@ class go_naga_brazier : public GameObjectScript { DoScriptText(SAY_MUG_BRAZIER_WAIT, creature); - pEscortAI->m_bIsBrazierExtinguished = true; + pEscortAI->IsBrazierExtinguished = true; return false; } } diff --git a/src/server/scripts/Kalimdor/azshara.cpp b/src/server/scripts/Kalimdor/azshara.cpp index 2e7b0a684c1..eae5baa8db2 100644 --- a/src/server/scripts/Kalimdor/azshara.cpp +++ b/src/server/scripts/Kalimdor/azshara.cpp @@ -30,9 +30,9 @@ mob_rizzle_sprysprocket mob_depth_charge EndContentData */ -#include "ScriptPCH.h" -#include "World.h" -#include "WorldPacket.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "ScriptedGossip.h" /*###### ## mobs_spitelashes @@ -179,9 +179,12 @@ public: # mob_rizzle_sprysprocket ####*/ -enum eRizzleSprysprocketData +enum RizzleSprysprocketData { + QUEST_CHASING_THE_MOONSTONE = 10994, + MOB_DEPTH_CHARGE = 23025, + SPELL_RIZZLE_BLACKJACK = 39865, SPELL_RIZZLE_ESCAPE = 39871, SPELL_RIZZLE_FROST_GRENADE = 40525, @@ -199,67 +202,66 @@ enum eRizzleSprysprocketData #define GOSSIP_GET_MOONSTONE "Hand over the Southfury moonstone and I'll let you go." -float WPs[58][4] = +Position const WPs[58] = { -//pos_x pos_y pos_z orien -{3691.97f, -3962.41f, 35.9118f, 3.67f}, -{3675.02f, -3960.49f, 35.9118f, 3.67f}, -{3653.19f, -3958.33f, 33.9118f, 3.59f}, -{3621.12f, -3958.51f, 29.9118f, 3.48f}, -{3604.86f, -3963, 29.9118f, 3.48f}, -{3569.94f, -3970.25f, 29.9118f, 3.44f}, -{3541.03f, -3975.64f, 29.9118f, 3.41f}, -{3510.84f, -3978.71f, 29.9118f, 3.41f}, -{3472.7f, -3997.07f, 29.9118f, 3.35f}, -{3439.15f, -4014.55f, 29.9118f, 3.29f}, -{3412.8f, -4025.87f, 29.9118f, 3.25f}, -{3384.95f, -4038.04f, 29.9118f, 3.24f}, -{3346.77f, -4052.93f, 29.9118f, 3.22f}, -{3299.56f, -4071.59f, 29.9118f, 3.20f}, -{3261.22f, -4080.38f, 30.9118f, 3.19f}, -{3220.68f, -4083.09f, 31.9118f, 3.18f}, -{3187.11f, -4070.45f, 33.9118f, 3.16f}, -{3162.78f, -4062.75f, 33.9118f, 3.15f}, -{3136.09f, -4050.32f, 33.9118f, 3.07f}, -{3119.47f, -4044.51f, 36.0363f, 3.07f}, -{3098.95f, -4019.8f, 33.9118f, 3.07f}, -{3073.07f, -4011.42f, 33.9118f, 3.07f}, -{3051.71f, -3993.37f, 33.9118f, 3.02f}, -{3027.52f, -3978.6f, 33.9118f, 3.00f}, -{3003.78f, -3960.14f, 33.9118f, 2.98f}, -{2977.99f, -3941.98f, 31.9118f, 2.96f}, -{2964.57f, -3932.07f, 30.9118f, 2.96f}, -{2947.9f, -3921.31f, 29.9118f, 2.96f}, -{2924.91f, -3910.8f, 29.9118f, 2.94f}, -{2903.04f, -3896.42f, 29.9118f, 2.93f}, -{2884.75f, -3874.03f, 29.9118f, 2.90f}, -{2868.19f, -3851.48f, 29.9118f, 2.82f}, -{2854.62f, -3819.72f, 29.9118f, 2.80f}, -{2825.53f, -3790.4f, 29.9118f, 2.744f}, -{2804.31f, -3773.05f, 29.9118f, 2.71f}, -{2769.78f, -3763.57f, 29.9118f, 2.70f}, -{2727.23f, -3745.92f, 30.9118f, 2.69f}, -{2680.12f, -3737.49f, 30.9118f, 2.67f}, -{2647.62f, -3739.94f, 30.9118f, 2.66f}, -{2616.6f, -3745.75f, 30.9118f, 2.64f}, -{2589.38f, -3731.97f, 30.9118f, 2.61f}, -{2562.94f, -3722.35f, 31.9118f, 2.56f}, -{2521.05f, -3716.6f, 31.9118f, 2.55f}, -{2485.26f, -3706.67f, 31.9118f, 2.51f}, -{2458.93f, -3696.67f, 31.9118f, 2.51f}, -{2432, -3692.03f, 31.9118f, 2.46f}, -{2399.59f, -3681.97f, 31.9118f, 2.45f}, -{2357.75f, -3666.6f, 31.9118f, 2.44f}, -{2311.99f, -3656.88f, 31.9118f, 2.94f}, -{2263.41f, -3649.55f, 31.9118f, 3.02f}, -{2209.05f, -3641.76f, 31.9118f, 2.99f}, -{2164.83f, -3637.64f, 31.9118f, 3.15f}, -{2122.42f, -3639, 31.9118f, 3.21f}, -{2075.73f, -3643.59f, 31.9118f, 3.22f}, -{2033.59f, -3649.52f, 31.9118f, 3.42f}, -{1985.22f, -3662.99f, 31.9118f, 3.42f}, -{1927.09f, -3679.56f, 33.9118f, 3.42f}, -{1873.57f, -3695.32f, 33.9118f, 3.44f} + {3691.97f, -3962.41f, 35.9118f, 3.67f}, + {3675.02f, -3960.49f, 35.9118f, 3.67f}, + {3653.19f, -3958.33f, 33.9118f, 3.59f}, + {3621.12f, -3958.51f, 29.9118f, 3.48f}, + {3604.86f, -3963, 29.9118f, 3.48f}, + {3569.94f, -3970.25f, 29.9118f, 3.44f}, + {3541.03f, -3975.64f, 29.9118f, 3.41f}, + {3510.84f, -3978.71f, 29.9118f, 3.41f}, + {3472.7f, -3997.07f, 29.9118f, 3.35f}, + {3439.15f, -4014.55f, 29.9118f, 3.29f}, + {3412.8f, -4025.87f, 29.9118f, 3.25f}, + {3384.95f, -4038.04f, 29.9118f, 3.24f}, + {3346.77f, -4052.93f, 29.9118f, 3.22f}, + {3299.56f, -4071.59f, 29.9118f, 3.20f}, + {3261.22f, -4080.38f, 30.9118f, 3.19f}, + {3220.68f, -4083.09f, 31.9118f, 3.18f}, + {3187.11f, -4070.45f, 33.9118f, 3.16f}, + {3162.78f, -4062.75f, 33.9118f, 3.15f}, + {3136.09f, -4050.32f, 33.9118f, 3.07f}, + {3119.47f, -4044.51f, 36.0363f, 3.07f}, + {3098.95f, -4019.8f, 33.9118f, 3.07f}, + {3073.07f, -4011.42f, 33.9118f, 3.07f}, + {3051.71f, -3993.37f, 33.9118f, 3.02f}, + {3027.52f, -3978.6f, 33.9118f, 3.00f}, + {3003.78f, -3960.14f, 33.9118f, 2.98f}, + {2977.99f, -3941.98f, 31.9118f, 2.96f}, + {2964.57f, -3932.07f, 30.9118f, 2.96f}, + {2947.9f, -3921.31f, 29.9118f, 2.96f}, + {2924.91f, -3910.8f, 29.9118f, 2.94f}, + {2903.04f, -3896.42f, 29.9118f, 2.93f}, + {2884.75f, -3874.03f, 29.9118f, 2.90f}, + {2868.19f, -3851.48f, 29.9118f, 2.82f}, + {2854.62f, -3819.72f, 29.9118f, 2.80f}, + {2825.53f, -3790.4f, 29.9118f, 2.744f}, + {2804.31f, -3773.05f, 29.9118f, 2.71f}, + {2769.78f, -3763.57f, 29.9118f, 2.70f}, + {2727.23f, -3745.92f, 30.9118f, 2.69f}, + {2680.12f, -3737.49f, 30.9118f, 2.67f}, + {2647.62f, -3739.94f, 30.9118f, 2.66f}, + {2616.6f, -3745.75f, 30.9118f, 2.64f}, + {2589.38f, -3731.97f, 30.9118f, 2.61f}, + {2562.94f, -3722.35f, 31.9118f, 2.56f}, + {2521.05f, -3716.6f, 31.9118f, 2.55f}, + {2485.26f, -3706.67f, 31.9118f, 2.51f}, + {2458.93f, -3696.67f, 31.9118f, 2.51f}, + {2432, -3692.03f, 31.9118f, 2.46f}, + {2399.59f, -3681.97f, 31.9118f, 2.45f}, + {2357.75f, -3666.6f, 31.9118f, 2.44f}, + {2311.99f, -3656.88f, 31.9118f, 2.94f}, + {2263.41f, -3649.55f, 31.9118f, 3.02f}, + {2209.05f, -3641.76f, 31.9118f, 2.99f}, + {2164.83f, -3637.64f, 31.9118f, 3.15f}, + {2122.42f, -3639, 31.9118f, 3.21f}, + {2075.73f, -3643.59f, 31.9118f, 3.22f}, + {2033.59f, -3649.52f, 31.9118f, 3.42f}, + {1985.22f, -3662.99f, 31.9118f, 3.42f}, + {1927.09f, -3679.56f, 33.9118f, 3.42f}, + {1873.57f, -3695.32f, 33.9118f, 3.44f} }; class mob_rizzle_sprysprocket : public CreatureScript @@ -270,19 +272,19 @@ public: bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) { player->PlayerTalkClass->ClearMenus(); - if (action == GOSSIP_ACTION_INFO_DEF + 1 && player->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE) + if (action == GOSSIP_ACTION_INFO_DEF + 1 && player->GetQuestStatus(QUEST_CHASING_THE_MOONSTONE) == QUEST_STATUS_INCOMPLETE) { player->CLOSE_GOSSIP_MENU(); creature->CastSpell(player, SPELL_GIVE_SOUTHFURY_MOONSTONE, true); - CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->Must_Die_Timer = 3000; - CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->Must_Die = true; + CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->MustDieTimer = 3000; + CAST_AI(mob_rizzle_sprysprocket::mob_rizzle_sprysprocketAI, creature->AI())->MustDie = true; } return true; } bool OnGossipHello(Player* player, Creature* creature) { - if (player->GetQuestStatus(10994) != QUEST_STATUS_INCOMPLETE) + if (player->GetQuestStatus(QUEST_CHASING_THE_MOONSTONE) != QUEST_STATUS_INCOMPLETE) return true; player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_GET_MOONSTONE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); player->SEND_GOSSIP_MENU(10811, creature->GetGUID()); @@ -298,32 +300,32 @@ public: { mob_rizzle_sprysprocketAI(Creature* creature) : ScriptedAI(creature) {} - uint32 spellEscape_Timer; - uint32 Teleport_Timer; - uint32 Check_Timer; - uint32 Grenade_Timer; - uint32 Must_Die_Timer; + uint32 SpellEscapeTimer; + uint32 TeleportTimer; + uint32 CheckTimer; + uint32 GrenadeTimer; + uint32 MustDieTimer; uint32 CurrWP; uint64 PlayerGUID; - bool Must_Die; + bool MustDie; bool Escape; bool ContinueWP; bool Reached; void Reset() { - spellEscape_Timer = 1300; - Teleport_Timer = 3500; - Check_Timer = 10000; - Grenade_Timer = 30000; - Must_Die_Timer = 3000; + SpellEscapeTimer = 1300; + TeleportTimer = 3500; + CheckTimer = 10000; + GrenadeTimer = 30000; + MustDieTimer = 3000; CurrWP = 0; PlayerGUID = 0; - Must_Die = false; + MustDie = false; Escape = false; ContinueWP = false; Reached = false; @@ -331,13 +333,13 @@ public: void UpdateAI(const uint32 diff) { - if (Must_Die) + if (MustDie) { - if (Must_Die_Timer <= diff) + if (MustDieTimer <= diff) { me->DespawnOrUnsummon(); return; - } else Must_Die_Timer -= diff; + } else MustDieTimer -= diff; } if (!Escape) @@ -345,17 +347,16 @@ public: if (!PlayerGUID) return; - if (spellEscape_Timer <= diff) + if (SpellEscapeTimer <= diff) { DoCast(me, SPELL_RIZZLE_ESCAPE, false); - spellEscape_Timer = 10000; - } else spellEscape_Timer -= diff; + SpellEscapeTimer = 10000; + } else SpellEscapeTimer -= diff; - if (Teleport_Timer <= diff) + if (TeleportTimer <= diff) { //temp solution - unit can't be teleported by core using spelleffect 5, only players - Map* map = me->GetMap(); - if (map) + if (me->GetMap()) { me->SetPosition(3706.39f, -3969.15f, 35.9118f, 0); me->AI_SendMoveToPacket(3706.39f, -3969.15f, 35.9118f, 0, 0, 0); @@ -367,20 +368,20 @@ public: me->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING); me->SetSpeed(MOVE_RUN, 0.85f, true); me->GetMotionMaster()->MovementExpired(); - me->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP][0], WPs[CurrWP][1], WPs[CurrWP][2]); + me->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP]); Escape = true; - } else Teleport_Timer -= diff; + } else TeleportTimer -= diff; return; } if (ContinueWP) { - me->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP][0], WPs[CurrWP][1], WPs[CurrWP][2]); + me->GetMotionMaster()->MovePoint(CurrWP, WPs[CurrWP]); ContinueWP = false; } - if (Grenade_Timer <= diff) + if (GrenadeTimer <= diff) { Player* player = Unit::GetPlayer(*me, PlayerGUID); if (player) @@ -388,10 +389,10 @@ public: DoScriptText(SAY_RIZZLE_GRENADE, me, player); DoCast(player, SPELL_RIZZLE_FROST_GRENADE, true); } - Grenade_Timer = 30000; - } else Grenade_Timer -= diff; + GrenadeTimer = 30000; + } else GrenadeTimer -= diff; - if (Check_Timer <= diff) + if (CheckTimer <= diff) { Player* player = Unit::GetPlayer(*me, PlayerGUID); if (!player) @@ -410,8 +411,8 @@ public: Reached = true; } - Check_Timer = 1000; - } else Check_Timer -= diff; + CheckTimer = 1000; + } else CheckTimer -= diff; } @@ -427,7 +428,7 @@ public: if (!who || PlayerGUID) return; - if (who->GetTypeId() == TYPEID_PLAYER && CAST_PLR(who)->GetQuestStatus(10994) == QUEST_STATUS_INCOMPLETE) + if (who->GetTypeId() == TYPEID_PLAYER && CAST_PLR(who)->GetQuestStatus(QUEST_CHASING_THE_MOONSTONE) == QUEST_STATUS_INCOMPLETE) { PlayerGUID = who->GetGUID(); DoScriptText(SAY_RIZZLE_START, me); @@ -472,25 +473,25 @@ public: { mob_depth_chargeAI(Creature* creature) : ScriptedAI(creature) {} - bool we_must_die; - uint32 must_die_timer; + bool WeMustDie; + uint32 WeMustDieTimer; void Reset() { me->SetUnitMovementFlags(MOVEMENTFLAG_HOVER | MOVEMENTFLAG_SWIMMING); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - we_must_die = false; - must_die_timer = 1000; + WeMustDie = false; + WeMustDieTimer = 1000; } void UpdateAI(const uint32 diff) { - if (we_must_die) + if (WeMustDie) { - if (must_die_timer <= diff) - { + if (WeMustDieTimer <= diff) me->DespawnOrUnsummon(); - } else must_die_timer -= diff; + else + WeMustDieTimer -= diff; } return; } @@ -503,18 +504,14 @@ public: if (who->GetTypeId() == TYPEID_PLAYER && me->IsWithinDistInMap(who, 5)) { DoCast(who, SPELL_DEPTH_CHARGE_TRAP); - we_must_die = true; + WeMustDie = true; return; } } - void AttackStart(Unit* /*who*/) - { - } + void AttackStart(Unit* /*who*/) {} - void EnterCombat(Unit* /*who*/) - { - } + void EnterCombat(Unit* /*who*/) {} }; }; diff --git a/src/server/scripts/Kalimdor/azuremyst_isle.cpp b/src/server/scripts/Kalimdor/azuremyst_isle.cpp index dfb1f3b0bdf..608117ca9af 100644 --- a/src/server/scripts/Kalimdor/azuremyst_isle.cpp +++ b/src/server/scripts/Kalimdor/azuremyst_isle.cpp @@ -33,15 +33,19 @@ go_ravager_cage npc_death_ravager EndContentData */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" #include "ScriptedEscortAI.h" -#include <cmath> +#include "ScriptedGossip.h" +#include "Cell.h" +#include "CellImpl.h" +#include "GridNotifiers.h" /*###### ## npc_draenei_survivor ######*/ -enum eEnums +enum draeneiSurvivor { SAY_HEAL1 = -1000176, SAY_HEAL2 = -1000177, @@ -175,7 +179,7 @@ public: ## npc_engineer_spark_overgrind ######*/ -enum eOvergrind +enum Overgrind { SAY_TEXT = -1000184, SAY_EMOTE = -1000185, @@ -235,15 +239,15 @@ public: uint32 NormFaction; uint32 NpcFlags; - uint32 Dynamite_Timer; - uint32 Emote_Timer; + uint32 DynamiteTimer; + uint32 EmoteTimer; bool IsTreeEvent; void Reset() { - Dynamite_Timer = 8000; - Emote_Timer = urand(120000, 150000); + DynamiteTimer = 8000; + EmoteTimer = urand(120000, 150000); me->setFaction(NormFaction); me->SetUInt32Value(UNIT_NPC_FLAGS, NpcFlags); @@ -260,12 +264,12 @@ public: { if (!me->isInCombat() && !IsTreeEvent) { - if (Emote_Timer <= diff) + if (EmoteTimer <= diff) { DoScriptText(SAY_TEXT, me); DoScriptText(SAY_EMOTE, me); - Emote_Timer = urand(120000, 150000); - } else Emote_Timer -= diff; + EmoteTimer = urand(120000, 150000); + } else EmoteTimer -= diff; } else if (IsTreeEvent) return; @@ -273,11 +277,11 @@ public: if (!UpdateVictim()) return; - if (Dynamite_Timer <= diff) + if (DynamiteTimer <= diff) { DoCast(me->getVictim(), SPELL_DYNAMITE); - Dynamite_Timer = 8000; - } else Dynamite_Timer -= diff; + DynamiteTimer = 8000; + } else DynamiteTimer -= diff; DoMeleeAttackIfReady(); } @@ -307,7 +311,7 @@ public: { me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); me->SetHealth(me->CountPctFromMaxHealth(15)); - switch (rand()%2) + switch (urand(0, 1)) { case 0: me->SetStandState(UNIT_STAND_STATE_SIT); @@ -321,14 +325,9 @@ public: void EnterCombat(Unit* /*who*/) {} - void MoveInLineOfSight(Unit* /*who*/) - { - } - - void UpdateAI(const uint32 /*diff*/) - { - } + void MoveInLineOfSight(Unit* /*who*/) {} + void UpdateAI(const uint32 /*diff*/) {} }; }; @@ -337,7 +336,7 @@ public: ## npc_magwin ######*/ -enum eMagwin +enum Magwin { SAY_START = -1000111, SAY_AGGRO = -1000112, @@ -376,26 +375,25 @@ public: void WaypointReached(uint32 waypointId) { - Player* player = GetPlayerForEscort(); - if (!player) - return; - - switch (waypointId) + if (Player* player = GetPlayerForEscort()) { - case 0: - DoScriptText(SAY_START, me, player); - break; - case 17: - DoScriptText(SAY_PROGRESS, me, player); - break; - case 28: - DoScriptText(SAY_END1, me, player); - break; - case 29: - DoScriptText(EMOTE_HUG, me, player); - DoScriptText(SAY_END2, me, player); - player->GroupEventHappens(QUEST_A_CRY_FOR_SAY_HELP, me); - break; + switch (waypointId) + { + case 0: + DoScriptText(SAY_START, me, player); + break; + case 17: + DoScriptText(SAY_PROGRESS, me, player); + break; + case 28: + DoScriptText(SAY_END1, me, player); + break; + case 29: + DoScriptText(EMOTE_HUG, me, player); + DoScriptText(SAY_END2, me, player); + player->GroupEventHappens(QUEST_A_CRY_FOR_SAY_HELP, me); + break; + } } } @@ -404,7 +402,7 @@ public: DoScriptText(SAY_AGGRO, me, who); } - void Reset() { } + void Reset() {} }; }; @@ -413,7 +411,7 @@ public: ## npc_geezle ######*/ -enum eGeezle +enum Geezle { QUEST_TREES_COMPANY = 9531, @@ -433,7 +431,7 @@ enum eGeezle GO_NAGA_FLAG = 181694 }; -static float SparkPos[3] = {-5029.91f, -11291.79f, 8.096f}; +Position const SparkPos = {-5029.91f, -11291.79f, 8.096f, 0.0f}; class npc_geezle : public CreatureScript { @@ -451,7 +449,7 @@ public: uint64 SparkGUID; - uint32 Step; + uint8 Step; uint32 SayTimer; bool EventStarted; @@ -469,8 +467,7 @@ public: { Step = 0; EventStarted = true; - Creature* Spark = me->SummonCreature(MOB_SPARK, SparkPos[0], SparkPos[1], SparkPos[2], 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000); - if (Spark) + if (Creature* Spark = me->SummonCreature(MOB_SPARK, SparkPos, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 1000)) { SparkGUID = Spark->GetGUID(); Spark->setActive(true); @@ -479,47 +476,47 @@ public: SayTimer = 8000; } - uint32 NextStep(uint32 Step) + uint32 NextStep(uint8 Step) { Creature* Spark = Unit::GetCreature(*me, SparkGUID); switch (Step) { - case 0: - if (Spark) - Spark->GetMotionMaster()->MovePoint(0, -5080.70f, -11253.61f, 0.56f); - me->GetMotionMaster()->MovePoint(0, -5092.26f, -11252, 0.71f); - return 9000; // NPCs are walking up to fire - case 1: - DespawnNagaFlag(true); - DoScriptText(EMOTE_SPARK, Spark); - return 1000; - case 2: - DoScriptText(GEEZLE_SAY_1, me, Spark); - if (Spark) - { - Spark->SetInFront(me); - me->SetInFront(Spark); - } - return 5000; - case 3: DoScriptText(SPARK_SAY_2, Spark); return 7000; - case 4: DoScriptText(SPARK_SAY_3, Spark); return 8000; - case 5: DoScriptText(GEEZLE_SAY_4, me, Spark); return 8000; - case 6: DoScriptText(SPARK_SAY_5, Spark); return 9000; - case 7: DoScriptText(SPARK_SAY_6, Spark); return 8000; - case 8: DoScriptText(GEEZLE_SAY_7, me, Spark); return 2000; - case 9: - me->GetMotionMaster()->MoveTargetedHome(); - if (Spark) - Spark->GetMotionMaster()->MovePoint(0, SparkPos[0], SparkPos[1], SparkPos[2]); - CompleteQuest(); - return 9000; - case 10: - if (Spark) - Spark->DisappearAndDie(); - DespawnNagaFlag(false); - me->DisappearAndDie(); - default: return 99999999; + case 0: + if (Spark) + Spark->GetMotionMaster()->MovePoint(0, -5080.70f, -11253.61f, 0.56f); + me->GetMotionMaster()->MovePoint(0, -5092.26f, -11252, 0.71f); + return 9000; // NPCs are walking up to fire + case 1: + DespawnNagaFlag(true); + DoScriptText(EMOTE_SPARK, Spark); + return 1000; + case 2: + DoScriptText(GEEZLE_SAY_1, me, Spark); + if (Spark) + { + Spark->SetInFront(me); + me->SetInFront(Spark); + } + return 5000; + case 3: DoScriptText(SPARK_SAY_2, Spark); return 7000; + case 4: DoScriptText(SPARK_SAY_3, Spark); return 8000; + case 5: DoScriptText(GEEZLE_SAY_4, me, Spark); return 8000; + case 6: DoScriptText(SPARK_SAY_5, Spark); return 9000; + case 7: DoScriptText(SPARK_SAY_6, Spark); return 8000; + case 8: DoScriptText(GEEZLE_SAY_7, me, Spark); return 2000; + case 9: + me->GetMotionMaster()->MoveTargetedHome(); + if (Spark) + Spark->GetMotionMaster()->MovePoint(0, SparkPos); + CompleteQuest(); + return 9000; + case 10: + if (Spark) + Spark->DisappearAndDie(); + DespawnNagaFlag(false); + me->DisappearAndDie(); + default: return 99999999; } } @@ -533,13 +530,8 @@ public: me->VisitNearbyWorldObject(radius, searcher); for (std::list<Player*>::const_iterator itr = players.begin(); itr != players.end(); ++itr) - { - if ((*itr)->GetQuestStatus(QUEST_TREES_COMPANY) == QUEST_STATUS_INCOMPLETE - &&(*itr)->HasAura(SPELL_TREE_DISGUISE)) - { + if ((*itr)->GetQuestStatus(QUEST_TREES_COMPANY) == QUEST_STATUS_INCOMPLETE && (*itr)->HasAura(SPELL_TREE_DISGUISE)) (*itr)->KilledMonsterCredit(MOB_SPARK, 0); - } - } } void DespawnNagaFlag(bool despawn) @@ -552,13 +544,13 @@ public: for (std::list<GameObject*>::const_iterator itr = FlagList.begin(); itr != FlagList.end(); ++itr) { if (despawn) - { (*itr)->SetLootState(GO_JUST_DEACTIVATED); - } else (*itr)->Respawn(); } - } else sLog->outError("SD2 ERROR: FlagList is empty!"); + } + else + sLog->outError("SD2 ERROR: FlagList is empty!"); } void UpdateAI(const uint32 diff) @@ -566,16 +558,16 @@ public: if (SayTimer <= diff) { if (EventStarted) - { SayTimer = NextStep(Step++); - } - } else SayTimer -= diff; + } + else + SayTimer -= diff; } }; }; -enum eRavegerCage +enum RavegerCage { NPC_DEATH_RAVAGER = 17556, diff --git a/src/server/scripts/Kalimdor/bloodmyst_isle.cpp b/src/server/scripts/Kalimdor/bloodmyst_isle.cpp index ffc2fb3fb61..3883b740d02 100644 --- a/src/server/scripts/Kalimdor/bloodmyst_isle.cpp +++ b/src/server/scripts/Kalimdor/bloodmyst_isle.cpp @@ -28,14 +28,16 @@ mob_webbed_creature npc_captured_sunhawk_agent EndContentData */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "ScriptedGossip.h" /*###### ## mob_webbed_creature ######*/ //possible creatures to be spawned -const uint32 possibleSpawns[32] = {17322, 17661, 17496, 17522, 17340, 17352, 17333, 17524, 17654, 17348, 17339, 17345, 17359, 17353, 17336, 17550, 17330, 17701, 17321, 17680, 17325, 17320, 17683, 17342, 17715, 17334, 17341, 17338, 17337, 17346, 17344, 17327}; +uint32 const possibleSpawns[32] = {17322, 17661, 17496, 17522, 17340, 17352, 17333, 17524, 17654, 17348, 17339, 17345, 17359, 17353, 17336, 17550, 17330, 17701, 17321, 17680, 17325, 17320, 17683, 17342, 17715, 17334, 17341, 17338, 17337, 17346, 17344, 17327}; class mob_webbed_creature : public CreatureScript { @@ -51,13 +53,9 @@ public: { mob_webbed_creatureAI(Creature* creature) : ScriptedAI(creature) {} - void Reset() - { - } + void Reset() {} - void EnterCombat(Unit* /*who*/) - { - } + void EnterCombat(Unit* /*who*/) {} void JustDied(Unit* killer) { @@ -153,7 +151,7 @@ public: ## Quest 9667: Saving Princess Stillpine ######*/ -enum eStillpine +enum Stillpine { QUEST_SAVING_PRINCESS_STILLPINE = 9667, NPC_PRINCESS_STILLPINE = 17682, @@ -193,7 +191,7 @@ public: if (type == POINT_MOTION_TYPE && id == 1) { DoScriptText(SAY_DIRECTION, me); - me->ForcedDespawn(); + me->DespawnOrUnsummon(); } } }; diff --git a/src/server/scripts/Kalimdor/boss_azuregos.cpp b/src/server/scripts/Kalimdor/boss_azuregos.cpp index c344de8cb51..ec098951c03 100644 --- a/src/server/scripts/Kalimdor/boss_azuregos.cpp +++ b/src/server/scripts/Kalimdor/boss_azuregos.cpp @@ -23,17 +23,24 @@ SDComment: Teleport not included, spell reflect not effecting dots (Core problem SDCategory: Azshara EndScriptData */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" -#define SAY_TELEPORT -1000100 +enum Say +{ + SAY_TELEPORT = -1000100 +}; -#define SPELL_MARKOFFROST 23182 -#define SPELL_MANASTORM 21097 -#define SPELL_CHILL 21098 -#define SPELL_FROSTBREATH 21099 -#define SPELL_REFLECT 22067 -#define SPELL_CLEAVE 8255 //Perhaps not right ID -#define SPELL_ENRAGE 23537 +enum Spells +{ + SPELL_MARKOFFROST = 23182, + SPELL_MANASTORM = 21097, + SPELL_CHILL = 21098, + SPELL_FROSTBREATH = 21099, + SPELL_REFLECT = 22067, + SPELL_CLEAVE = 8255, //Perhaps not right ID + SPELL_ENRAGE = 23537 +}; class boss_azuregos : public CreatureScript { @@ -49,26 +56,26 @@ public: { boss_azuregosAI(Creature* creature) : ScriptedAI(creature) {} - uint32 MarkOfFrost_Timer; - uint32 ManaStorm_Timer; - uint32 Chill_Timer; - uint32 Breath_Timer; - uint32 Teleport_Timer; - uint32 Reflect_Timer; - uint32 Cleave_Timer; - uint32 Enrage_Timer; + uint32 MarkOfFrostTimer; + uint32 ManaStormTimer; + uint32 ChillTimer; + uint32 BreathTimer; + uint32 TeleportTimer; + uint32 ReflectTimer; + uint32 CleaveTimer; + uint32 EnrageTimer; bool Enraged; void Reset() { - MarkOfFrost_Timer = 35000; - ManaStorm_Timer = urand(5000, 17000); - Chill_Timer = urand(10000, 30000); - Breath_Timer = urand(2000, 8000); - Teleport_Timer = 30000; - Reflect_Timer = urand(15000, 30000); - Cleave_Timer = 7000; - Enrage_Timer = 0; + MarkOfFrostTimer = 35000; + ManaStormTimer = urand(5000, 17000); + ChillTimer = urand(10000, 30000); + BreathTimer = urand(2000, 8000); + TeleportTimer = 30000; + ReflectTimer = urand(15000, 30000); + CleaveTimer = 7000; + EnrageTimer = 0; Enraged = false; } @@ -80,12 +87,12 @@ public: if (!UpdateVictim()) return; - if (Teleport_Timer <= diff) + if (TeleportTimer <= diff) { DoScriptText(SAY_TELEPORT, me); - std::list<HostileReference*>& m_threatlist = me->getThreatManager().getThreatList(); - std::list<HostileReference*>::const_iterator i = m_threatlist.begin(); - for (i = m_threatlist.begin(); i!= m_threatlist.end(); ++i) + std::list<HostileReference*>& threatlist = me->getThreatManager().getThreatList(); + std::list<HostileReference*>::const_iterator i = threatlist.begin(); + for (i = threatlist.begin(); i!= threatlist.end(); ++i) { Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid()); if (unit && (unit->GetTypeId() == TYPEID_PLAYER)) @@ -95,53 +102,53 @@ public: } DoResetThreat(); - Teleport_Timer = 30000; - } else Teleport_Timer -= diff; + TeleportTimer = 30000; + } else TeleportTimer -= diff; - // //MarkOfFrost_Timer - // if (MarkOfFrost_Timer <= diff) + // //MarkOfFrostTimer + // if (MarkOfFrostTimer <= diff) // { // DoCast(me->getVictim(), SPELL_MARKOFFROST); - // MarkOfFrost_Timer = 25000; - // } else MarkOfFrost_Timer -= diff; + // MarkOfFrostTimer = 25000; + // } else MarkOfFrostTimer -= diff; - //Chill_Timer - if (Chill_Timer <= diff) + //ChillTimer + if (ChillTimer <= diff) { DoCast(me->getVictim(), SPELL_CHILL); - Chill_Timer = urand(13000, 25000); - } else Chill_Timer -= diff; + ChillTimer = urand(13000, 25000); + } else ChillTimer -= diff; - //Breath_Timer - if (Breath_Timer <= diff) + //BreathTimer + if (BreathTimer <= diff) { DoCast(me->getVictim(), SPELL_FROSTBREATH); - Breath_Timer = urand(10000, 15000); - } else Breath_Timer -= diff; + BreathTimer = urand(10000, 15000); + } else BreathTimer -= diff; - //ManaStorm_Timer - if (ManaStorm_Timer <= diff) + //ManaStormTimer + if (ManaStormTimer <= diff) { if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) DoCast(target, SPELL_MANASTORM); - ManaStorm_Timer = urand(7500, 12500); - } else ManaStorm_Timer -= diff; + ManaStormTimer = urand(7500, 12500); + } else ManaStormTimer -= diff; - //Reflect_Timer - if (Reflect_Timer <= diff) + //ReflectTimer + if (ReflectTimer <= diff) { DoCast(me, SPELL_REFLECT); - Reflect_Timer = urand(20000, 35000); - } else Reflect_Timer -= diff; + ReflectTimer = urand(20000, 35000); + } else ReflectTimer -= diff; - //Cleave_Timer - if (Cleave_Timer <= diff) + //CleaveTimer + if (CleaveTimer <= diff) { DoCast(me->getVictim(), SPELL_CLEAVE); - Cleave_Timer = 7000; - } else Cleave_Timer -= diff; + CleaveTimer = 7000; + } else CleaveTimer -= diff; - //Enrage_Timer + //EnrageTimer if (HealthBelowPct(26) && !Enraged) { DoCast(me, SPELL_ENRAGE); diff --git a/src/server/scripts/Kalimdor/darkshore.cpp b/src/server/scripts/Kalimdor/darkshore.cpp index 1de04db61c4..0e02a77169e 100644 --- a/src/server/scripts/Kalimdor/darkshore.cpp +++ b/src/server/scripts/Kalimdor/darkshore.cpp @@ -29,7 +29,9 @@ npc_prospector_remtravel npc_threshwackonator EndContentData */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "ScriptedGossip.h" #include "ScriptedEscortAI.h" #include "ScriptedFollowerAI.h" @@ -37,7 +39,7 @@ EndContentData */ # npc_kerlonian ####*/ -enum eKerlonian +enum Kerlonian { SAY_KER_START = -1000434, @@ -94,11 +96,11 @@ public: { npc_kerlonianAI(Creature* creature) : FollowerAI(creature) { } - uint32 m_uiFallAsleepTimer; + uint32 FallAsleepTimer; void Reset() { - m_uiFallAsleepTimer = urand(10000, 45000); + FallAsleepTimer = urand(10000, 45000); } void MoveInLineOfSight(Unit* who) @@ -150,7 +152,7 @@ public: SetFollowPaused(false); } - void UpdateFollowerAI(const uint32 uiDiff) + void UpdateFollowerAI(const uint32 Diff) { if (!UpdateVictim()) { @@ -159,13 +161,13 @@ public: if (!HasFollowState(STATE_FOLLOW_PAUSED)) { - if (m_uiFallAsleepTimer <= uiDiff) + if (FallAsleepTimer <= Diff) { SetSleeping(); - m_uiFallAsleepTimer = urand(25000, 90000); + FallAsleepTimer = urand(25000, 90000); } else - m_uiFallAsleepTimer -= uiDiff; + FallAsleepTimer -= Diff; } return; @@ -181,7 +183,7 @@ public: # npc_prospector_remtravel ####*/ -enum eRemtravel +enum Remtravel { SAY_REM_START = -1000327, SAY_REM_AGGRO = -1000328, @@ -233,63 +235,62 @@ public: void WaypointReached(uint32 waypointId) { - Player* player = GetPlayerForEscort(); - if (!player) - return; - - switch (waypointId) + if (Player* player = GetPlayerForEscort()) { - case 0: - DoScriptText(SAY_REM_START, me, player); - break; - case 5: - DoScriptText(SAY_REM_RAMP1_1, me, player); - break; - case 6: - DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - break; - case 9: - DoScriptText(SAY_REM_RAMP1_2, me, player); - break; - case 14: - //depend quest rewarded? - DoScriptText(SAY_REM_BOOK, me, player); - break; - case 15: - DoScriptText(SAY_REM_TENT1_1, me, player); - break; - case 16: - DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - break; - case 17: - DoScriptText(SAY_REM_TENT1_2, me, player); - break; - case 26: - DoScriptText(SAY_REM_MOSS, me, player); - break; - case 27: - DoScriptText(EMOTE_REM_MOSS, me, player); - break; - case 28: - DoScriptText(SAY_REM_MOSS_PROGRESS, me, player); - break; - case 29: - DoSpawnCreature(NPC_GRAVEL_SCOUT, -15.0f, 3.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - DoSpawnCreature(NPC_GRAVEL_BONE, -15.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - DoSpawnCreature(NPC_GRAVEL_GEO, -15.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); - break; - case 31: - DoScriptText(SAY_REM_PROGRESS, me, player); - break; - case 41: - DoScriptText(SAY_REM_REMEMBER, me, player); - break; - case 42: - DoScriptText(EMOTE_REM_END, me, player); - player->GroupEventHappens(QUEST_ABSENT_MINDED_PT2, me); - break; + switch (waypointId) + { + case 0: + DoScriptText(SAY_REM_START, me, player); + break; + case 5: + DoScriptText(SAY_REM_RAMP1_1, me, player); + break; + case 6: + DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + break; + case 9: + DoScriptText(SAY_REM_RAMP1_2, me, player); + break; + case 14: + //depend quest rewarded? + DoScriptText(SAY_REM_BOOK, me, player); + break; + case 15: + DoScriptText(SAY_REM_TENT1_1, me, player); + break; + case 16: + DoSpawnCreature(NPC_GRAVEL_SCOUT, -10.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + DoSpawnCreature(NPC_GRAVEL_BONE, -10.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + break; + case 17: + DoScriptText(SAY_REM_TENT1_2, me, player); + break; + case 26: + DoScriptText(SAY_REM_MOSS, me, player); + break; + case 27: + DoScriptText(EMOTE_REM_MOSS, me, player); + break; + case 28: + DoScriptText(SAY_REM_MOSS_PROGRESS, me, player); + break; + case 29: + DoSpawnCreature(NPC_GRAVEL_SCOUT, -15.0f, 3.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + DoSpawnCreature(NPC_GRAVEL_BONE, -15.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + DoSpawnCreature(NPC_GRAVEL_GEO, -15.0f, 7.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); + break; + case 31: + DoScriptText(SAY_REM_PROGRESS, me, player); + break; + case 41: + DoScriptText(SAY_REM_REMEMBER, me, player); + break; + case 42: + DoScriptText(EMOTE_REM_END, me, player); + player->GroupEventHappens(QUEST_ABSENT_MINDED_PT2, me); + break; + } } } @@ -297,7 +298,7 @@ public: void EnterCombat(Unit* who) { - if (rand()%2) + if (urand(0, 1)) DoScriptText(SAY_REM_AGGRO, me, who); } @@ -314,7 +315,7 @@ public: # npc_threshwackonator ####*/ -enum eThreshwackonator +enum Threshwackonator { EMOTE_START = -1000325, //signed for 4966 SAY_AT_CLOSE = -1000326, //signed for 4966 diff --git a/src/server/scripts/Kalimdor/desolace.cpp b/src/server/scripts/Kalimdor/desolace.cpp index f295d7626ac..e196c71f681 100644 --- a/src/server/scripts/Kalimdor/desolace.cpp +++ b/src/server/scripts/Kalimdor/desolace.cpp @@ -30,10 +30,12 @@ npc_dalinda_malem go_demon_portal EndContentData */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "ScriptedGossip.h" #include "ScriptedEscortAI.h" -enum eDyingKodo +enum DyingKodo { // signed for 9999 SAY_SMEED_HOME_1 = -1000348, @@ -114,11 +116,11 @@ public: { npc_aged_dying_ancient_kodoAI(Creature* creature) : ScriptedAI(creature) { Reset(); } - uint32 m_uiDespawnTimer; + uint32 DespawnTimer; void Reset() { - m_uiDespawnTimer = 0; + DespawnTimer = 0; } void MoveInLineOfSight(Unit* who) @@ -143,14 +145,14 @@ public: if (pSpell->Id == SPELL_KODO_KOMBO_GOSSIP) { me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - m_uiDespawnTimer = 60000; + DespawnTimer = 60000; } } void UpdateAI(const uint32 diff) { //timer should always be == 0 unless we already updated entry of creature. Then not expect this updated to ever be in combat. - if (m_uiDespawnTimer && m_uiDespawnTimer <= diff) + if (DespawnTimer && DespawnTimer <= diff) { if (!me->getVictim() && me->isAlive()) { @@ -159,7 +161,7 @@ public: me->Respawn(); return; } - } else m_uiDespawnTimer -= diff; + } else DespawnTimer -= diff; if (!UpdateVictim()) return; @@ -175,7 +177,7 @@ public: ## Hand of Iruxos ######*/ -enum +enum Iruxos { QUEST_HAND_IRUXOS = 5381, NPC_DEMON_SPIRIT = 11876, @@ -199,7 +201,10 @@ class go_iruxos : public GameObjectScript ## npc_dalinda_malem. Quest 1440 ######*/ -#define QUEST_RETURN_TO_VAHLARRIEL 1440 +enum Dalinda +{ + QUEST_RETURN_TO_VAHLARRIEL = 1440 +}; class npc_dalinda : public CreatureScript { @@ -255,9 +260,9 @@ public: return; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(const uint32 Diff) { - npc_escortAI::UpdateAI(uiDiff); + npc_escortAI::UpdateAI(Diff); if (!UpdateVictim()) return; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/Kalimdor/durotar.cpp b/src/server/scripts/Kalimdor/durotar.cpp index 88bc3352ea1..ec06a542b6f 100644 --- a/src/server/scripts/Kalimdor/durotar.cpp +++ b/src/server/scripts/Kalimdor/durotar.cpp @@ -15,8 +15,10 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" #include "Vehicle.h" +#include "SpellScript.h" /*###### ##Quest 5441: Lazy Peons @@ -50,15 +52,15 @@ public: { npc_lazy_peonAI(Creature* creature) : ScriptedAI(creature) {} - uint64 uiPlayerGUID; + uint64 PlayerGUID; - uint32 m_uiRebuffTimer; + uint32 RebuffTimer; bool work; void Reset() { - uiPlayerGUID = 0; - m_uiRebuffTimer = 0; + PlayerGUID = 0; + RebuffTimer = 0; work = false; } @@ -81,17 +83,17 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(const uint32 Diff) { if (work == true) me->HandleEmoteCommand(EMOTE_ONESHOT_WORK_CHOPWOOD); - if (m_uiRebuffTimer <= uiDiff) + if (RebuffTimer <= Diff) { DoCast(me, SPELL_BUFF_SLEEP); - m_uiRebuffTimer = 300000; //Rebuff agian in 5 minutes + RebuffTimer = 300000; //Rebuff agian in 5 minutes } else - m_uiRebuffTimer -= uiDiff; + RebuffTimer -= Diff; if (!UpdateVictim()) return; DoMeleeAttackIfReady(); @@ -264,7 +266,7 @@ class npc_tiger_matriarch : public CreatureScript vehSummoner->RemoveAurasDueToSpell(SPELL_SPIRIT_OF_THE_TIGER_RIDER); vehSummoner->RemoveAurasDueToSpell(SPELL_SUMMON_ZENTABRA_TRIGGER); } - me->ForcedDespawn(); + me->DespawnOrUnsummon(); } void DamageTaken(Unit* attacker, uint32& damage) @@ -287,7 +289,7 @@ class npc_tiger_matriarch : public CreatureScript vehSummoner->RemoveAurasDueToSpell(SPELL_SUMMON_ZENTABRA_TRIGGER); } - me->ForcedDespawn(); + me->DespawnOrUnsummon(); } } diff --git a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp index 4a1b67ba477..45e1c1808c1 100644 --- a/src/server/scripts/Kalimdor/dustwallow_marsh.cpp +++ b/src/server/scripts/Kalimdor/dustwallow_marsh.cpp @@ -32,8 +32,11 @@ npc_private_hendel npc_cassa_crimsonwing - handled by npc_taxi EndContentData */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" #include "ScriptedEscortAI.h" +#include "ScriptedGossip.h" +#include "SpellScript.h" /*###### ## mobs_risen_husk_spirit @@ -132,7 +135,7 @@ class mobs_risen_husk_spirit : public CreatureScript ## npc_deserter_agitator ######*/ -enum eDeserter +enum Deserter { QUEST_TRAITORS_AMONG_US = 11126, NPC_THERAMORE_DESERTER = 23602, @@ -203,12 +206,12 @@ public: me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); } - void MovementInform(uint32 uiType, uint32 uiId) + void MovementInform(uint32 Type, uint32 Id) { - if (uiType != POINT_MOTION_TYPE) + if (Type != POINT_MOTION_TYPE) return; - if (uiId == 1) + if (Id == 1) me->DisappearAndDie(); } }; @@ -218,7 +221,7 @@ public: ## npc_deserter_agitator ######*/ -enum eTheramoreGuard +enum TheramoreGuard { SAY_QUEST1 = -1000641, SAY_QUEST2 = -1000642, @@ -266,7 +269,7 @@ public: DoScriptText(SAY_QUEST1, creature); creature->CastSpell(creature, SPELL_DOCTORED_LEAFLET, false); creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - CAST_AI(npc_theramore_guard::npc_theramore_guardAI, creature->AI())->uiYellTimer = 4000; + CAST_AI(npc_theramore_guard::npc_theramore_guardAI, creature->AI())->YellTimer = 4000; CAST_AI(npc_theramore_guard::npc_theramore_guardAI, creature->AI())->bYellTimer = true; } @@ -282,40 +285,40 @@ public: { npc_theramore_guardAI(Creature* creature) : ScriptedAI(creature) { } - uint32 uiYellTimer; - uint32 uiStep; + uint32 YellTimer; + uint32 Step; bool bYellTimer; void Reset() { bYellTimer = false; - uiStep = 0; + Step = 0; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(const uint32 Diff) { if (!me->HasAura(SPELL_PROPAGANDIZED)) me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - if (bYellTimer && uiYellTimer <= uiDiff) + if (bYellTimer && YellTimer <= Diff) { - switch (uiStep) + switch (Step) { case 0: DoScriptText(RAND(SAY_QUEST2, SAY_QUEST3, SAY_QUEST4, SAY_QUEST5, SAY_QUEST6), me); - uiYellTimer = 3000; - ++uiStep; + YellTimer = 3000; + ++Step; break; case 1: DoScriptText(RAND(SAY_QUEST7, SAY_QUEST8, SAY_QUEST9), me); me->HandleEmoteCommand(EMOTE_ONESHOT_LAUGH); - uiStep = 0; + Step = 0; bYellTimer = false; break; } } else - uiYellTimer -= uiDiff; + YellTimer -= Diff; } }; }; @@ -324,7 +327,7 @@ public: ## npc_lady_jaina_proudmoore ######*/ -enum eLadyJaina +enum LadyJaina { QUEST_JAINAS_AUTOGRAPH = 558, SPELL_JAINAS_AUTOGRAPH = 23122 @@ -367,7 +370,7 @@ public: ## npc_nat_pagle ######*/ -enum eNatPagle +enum NatPagle { QUEST_NATS_MEASURING_TAPE = 8227 }; @@ -408,7 +411,7 @@ public: ## npc_private_hendel ######*/ -enum eHendel +enum Hendel { // looks like all this text ids are wrong. SAY_PROGRESS_1_TER = -1000411, // signed for 3568 @@ -464,11 +467,11 @@ public: AttackStart(pAttacker); } - void DamageTaken(Unit* pDoneBy, uint32 &uiDamage) + void DamageTaken(Unit* pDoneBy, uint32 &Damage) { - if (uiDamage > me->GetHealth() || me->HealthBelowPctDamaged(20, uiDamage)) + if (Damage > me->GetHealth() || me->HealthBelowPctDamaged(20, Damage)) { - uiDamage = 0; + Damage = 0; if (Player* player = pDoneBy->GetCharmerOrOwnerPlayerOrPlayerItself()) player->GroupEventHappens(QUEST_MISSING_DIPLO_PT16, me); @@ -485,9 +488,9 @@ public: ## npc_zelfrax ######*/ -const Position MovePosition = {-2967.030f, -3872.1799f, 35.620f, 0.0f}; +Position const MovePosition = {-2967.030f, -3872.1799f, 35.620f, 0.0f}; -enum eZelfrax +enum Zelfrax { SAY_ZELFRAX = -1000472, SAY_ZELFRAX_2 = -1000473 @@ -525,9 +528,9 @@ public: } } - void MovementInform(uint32 uiType, uint32 /*uiId*/) + void MovementInform(uint32 Type, uint32 /*Id*/) { - if (uiType != POINT_MOTION_TYPE) + if (Type != POINT_MOTION_TYPE) return; me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); @@ -547,7 +550,7 @@ public: DoScriptText(SAY_ZELFRAX_2, me); } - void UpdateAI(uint32 const /*uiDiff*/) + void UpdateAI(uint32 const /*Diff*/) { if (!UpdateVictim()) return; @@ -562,7 +565,7 @@ public: ## npc_stinky ######*/ -enum eStinky +enum Stinky { QUEST_STINKYS_ESCAPE_H = 1270, QUEST_STINKYS_ESCAPE_A = 1222, @@ -713,7 +716,7 @@ class spell_ooze_zap : public SpellScriptLoader if (!GetCaster()->HasAura(GetSpellInfo()->Effects[EFFECT_1].CalcValue())) return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW; // This is actually correct - if (!GetTargetUnit()) + if (!GetExplTargetUnit()) return SPELL_FAILED_BAD_TARGETS; return SPELL_CAST_OK; @@ -847,7 +850,7 @@ public: player->KilledMonsterCredit(NPC_THERAMORE_PRISONER, 0); prisoner->AI()->Talk(SAY_FREE); // We also emote cry here (handled in creature_text.emote) - prisoner->ForcedDespawn(6000); + prisoner->DespawnOrUnsummon(6000); } return true; } diff --git a/src/server/scripts/Kalimdor/felwood.cpp b/src/server/scripts/Kalimdor/felwood.cpp index e1f59ec26be..9243ea0017e 100644 --- a/src/server/scripts/Kalimdor/felwood.cpp +++ b/src/server/scripts/Kalimdor/felwood.cpp @@ -27,7 +27,9 @@ EndScriptData */ npcs_riverbreeze_and_silversky EndContentData */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "ScriptedGossip.h" /*###### ## npcs_riverbreeze_and_silversky @@ -35,6 +37,17 @@ EndContentData */ #define GOSSIP_ITEM_BEACON "Please make me a Cenarion Beacon" +enum RiverbreezeAndSilversky +{ + SPELL_CENARION_BEACON = 15120, + + NPC_ARATHANDRIS_SILVERSKY = 9528, + NPC_MAYBESS_RIVERBREEZE = 9529, + + QUEST_CLEASING_FELWOOD_A = 4101, + QUEST_CLEASING_FELWOOD_H = 4102 +}; + class npcs_riverbreeze_and_silversky : public CreatureScript { public: @@ -46,7 +59,7 @@ public: if (action == GOSSIP_ACTION_INFO_DEF+1) { player->CLOSE_GOSSIP_MENU(); - creature->CastSpell(player, 15120, false); + creature->CastSpell(player, SPELL_CENARION_BEACON, false); } return true; } @@ -58,9 +71,9 @@ public: uint32 creatureId = creature->GetEntry(); - if (creatureId == 9528) + if (creatureId == NPC_ARATHANDRIS_SILVERSKY) { - if (player->GetQuestRewardStatus(4101)) + if (player->GetQuestRewardStatus(QUEST_CLEASING_FELWOOD_A)) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->SEND_GOSSIP_MENU(2848, creature->GetGUID()); @@ -70,9 +83,9 @@ public: player->SEND_GOSSIP_MENU(2844, creature->GetGUID()); } - if (creatureId == 9529) + if (creatureId == NPC_MAYBESS_RIVERBREEZE) { - if (player->GetQuestRewardStatus(4102)) + if (player->GetQuestRewardStatus(QUEST_CLEASING_FELWOOD_H)) { player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_BEACON, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); player->SEND_GOSSIP_MENU(2849, creature->GetGUID()); diff --git a/src/server/scripts/Kalimdor/feralas.cpp b/src/server/scripts/Kalimdor/feralas.cpp index 480b94d6767..4fcd20951c9 100644 --- a/src/server/scripts/Kalimdor/feralas.cpp +++ b/src/server/scripts/Kalimdor/feralas.cpp @@ -23,8 +23,10 @@ SDComment: Quest support: 3520, 2767, Special vendor Gregan Brewspewer SDCategory: Feralas EndScriptData */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" #include "ScriptedEscortAI.h" +#include "ScriptedGossip.h" /*###### ## npc_gregan_brewspewer @@ -68,7 +70,7 @@ public: ## npc_oox22fe ######*/ -enum eOOX +enum OOX { //signed for 7806 SAY_OOX_START = -1000287, diff --git a/src/server/scripts/Kalimdor/moonglade.cpp b/src/server/scripts/Kalimdor/moonglade.cpp index 08f5b2aa592..9df208d2578 100644 --- a/src/server/scripts/Kalimdor/moonglade.cpp +++ b/src/server/scripts/Kalimdor/moonglade.cpp @@ -31,14 +31,16 @@ npc_clintar_spirit npc_clintar_dreamwalker EndContentData */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" #include "ScriptedEscortAI.h" +#include "ScriptedGossip.h" /*###### ## npc_bunthen_plainswind ######*/ -enum eBunthen +enum Bunthen { QUEST_SEA_LION_HORDE = 30, QUEST_SEA_LION_ALLY = 272, @@ -218,70 +220,68 @@ public: ## npc_clintar_spirit ######*/ -float Clintar_spirit_WP[41][5] = +float const Clintar_spirit_WP[41][5] = { - //pos_x pos_y pos_z orien waitTime -{7465.28f, -3115.46f, 439.327f, 0.83f, 4000}, -{7476.49f, -3101, 443.457f, 0.89f, 0}, -{7486.57f, -3085.59f, 439.478f, 1.07f, 0}, -{7472.19f, -3085.06f, 443.142f, 3.07f, 0}, -{7456.92f, -3085.91f, 438.862f, 3.24f, 0}, -{7446.68f, -3083.43f, 438.245f, 2.40f, 0}, -{7446.17f, -3080.21f, 439.826f, 1.10f, 6000}, -{7452.41f, -3085.8f, 438.984f, 5.78f, 0}, -{7469.11f, -3084.94f, 443.048f, 6.25f, 0}, -{7483.79f, -3085.44f, 439.607f, 6.25f, 0}, -{7491.14f, -3090.96f, 439.983f, 5.44f, 0}, -{7497.62f, -3098.22f, 436.854f, 5.44f, 0}, -{7498.72f, -3113.41f, 434.596f, 4.84f, 0}, -{7500.06f, -3122.51f, 434.749f, 5.17f, 0}, -{7504.96f, -3131.53f, 434.475f, 4.74f, 0}, -{7504.31f, -3133.53f, 435.693f, 3.84f, 6000}, -{7504.55f, -3133.27f, 435.476f, 0.68f, 15000}, -{7501.99f, -3126.01f, 434.93f, 1.83f, 0}, -{7490.76f, -3114.97f, 434.431f, 2.51f, 0}, -{7479.64f, -3105.51f, 431.123f, 1.83f, 0}, -{7474.63f, -3086.59f, 428.994f, 1.83f, 2000}, -{7472.96f, -3074.18f, 427.566f, 1.57f, 0}, -{7472.25f, -3063, 428.268f, 1.55f, 0}, -{7473.46f, -3054.22f, 427.588f, 0.36f, 0}, -{7475.08f, -3053.6f, 428.653f, 0.36f, 6000}, -{7474.66f, -3053.56f, 428.433f, 3.19f, 4000}, -{7471.81f, -3058.84f, 427.073f, 4.29f, 0}, -{7472.16f, -3064.91f, 427.772f, 4.95f, 0}, -{7471.56f, -3085.36f, 428.924f, 4.72f, 0}, -{7473.56f, -3093.48f, 429.294f, 5.04f, 0}, -{7478.94f, -3104.29f, 430.638f, 5.23f, 0}, -{7484.46f, -3109.61f, 432.769f, 5.79f, 0}, -{7490.23f, -3111.08f, 434.431f, 0.02f, 0}, -{7496.29f, -3108, 434.783f, 1.15f, 0}, -{7497.46f, -3100.66f, 436.191f, 1.50f, 0}, -{7495.64f, -3093.39f, 438.349f, 2.10f, 0}, -{7492.44f, -3086.01f, 440.267f, 1.38f, 0}, -{7498.26f, -3076.44f, 440.808f, 0.71f, 0}, -{7506.4f, -3067.35f, 443.64f, 0.77f, 0}, -{7518.37f, -3057.42f, 445.584f, 0.74f, 0}, -{7517.51f, -3056.3f, 444.568f, 2.49f, 4500} + //pos_x pos_y pos_z orien waitTime + {7465.28f, -3115.46f, 439.327f, 0.83f, 4000}, + {7476.49f, -3101, 443.457f, 0.89f, 0}, + {7486.57f, -3085.59f, 439.478f, 1.07f, 0}, + {7472.19f, -3085.06f, 443.142f, 3.07f, 0}, + {7456.92f, -3085.91f, 438.862f, 3.24f, 0}, + {7446.68f, -3083.43f, 438.245f, 2.40f, 0}, + {7446.17f, -3080.21f, 439.826f, 1.10f, 6000}, + {7452.41f, -3085.8f, 438.984f, 5.78f, 0}, + {7469.11f, -3084.94f, 443.048f, 6.25f, 0}, + {7483.79f, -3085.44f, 439.607f, 6.25f, 0}, + {7491.14f, -3090.96f, 439.983f, 5.44f, 0}, + {7497.62f, -3098.22f, 436.854f, 5.44f, 0}, + {7498.72f, -3113.41f, 434.596f, 4.84f, 0}, + {7500.06f, -3122.51f, 434.749f, 5.17f, 0}, + {7504.96f, -3131.53f, 434.475f, 4.74f, 0}, + {7504.31f, -3133.53f, 435.693f, 3.84f, 6000}, + {7504.55f, -3133.27f, 435.476f, 0.68f, 15000}, + {7501.99f, -3126.01f, 434.93f, 1.83f, 0}, + {7490.76f, -3114.97f, 434.431f, 2.51f, 0}, + {7479.64f, -3105.51f, 431.123f, 1.83f, 0}, + {7474.63f, -3086.59f, 428.994f, 1.83f, 2000}, + {7472.96f, -3074.18f, 427.566f, 1.57f, 0}, + {7472.25f, -3063, 428.268f, 1.55f, 0}, + {7473.46f, -3054.22f, 427.588f, 0.36f, 0}, + {7475.08f, -3053.6f, 428.653f, 0.36f, 6000}, + {7474.66f, -3053.56f, 428.433f, 3.19f, 4000}, + {7471.81f, -3058.84f, 427.073f, 4.29f, 0}, + {7472.16f, -3064.91f, 427.772f, 4.95f, 0}, + {7471.56f, -3085.36f, 428.924f, 4.72f, 0}, + {7473.56f, -3093.48f, 429.294f, 5.04f, 0}, + {7478.94f, -3104.29f, 430.638f, 5.23f, 0}, + {7484.46f, -3109.61f, 432.769f, 5.79f, 0}, + {7490.23f, -3111.08f, 434.431f, 0.02f, 0}, + {7496.29f, -3108, 434.783f, 1.15f, 0}, + {7497.46f, -3100.66f, 436.191f, 1.50f, 0}, + {7495.64f, -3093.39f, 438.349f, 2.10f, 0}, + {7492.44f, -3086.01f, 440.267f, 1.38f, 0}, + {7498.26f, -3076.44f, 440.808f, 0.71f, 0}, + {7506.4f, -3067.35f, 443.64f, 0.77f, 0}, + {7518.37f, -3057.42f, 445.584f, 0.74f, 0}, + {7517.51f, -3056.3f, 444.568f, 2.49f, 4500} }; -#define ASPECT_RAVEN 22915 - -#define ASPECT_RAVEN_SUMMON_X 7472.96f -#define ASPECT_RAVEN_SUMMON_Y -3074.18f -#define ASPECT_RAVEN_SUMMON_Z 427.566f -#define CLINTAR_SPIRIT_SUMMON_X 7459.2275f -#define CLINTAR_SPIRIT_SUMMON_Y -3122.5632f -#define CLINTAR_SPIRIT_SUMMON_Z 438.9842f -#define CLINTAR_SPIRIT_SUMMON_O 0.8594f - -//from -1000292 to -1000287 are signed for 7806. but all this texts ids wrong. -#define CLINTAR_SPIRIT_SAY_START -1000286 -#define CLINTAR_SPIRIT_SAY_UNDER_ATTACK_1 -1000287 -#define CLINTAR_SPIRIT_SAY_UNDER_ATTACK_2 -1000288 -#define CLINTAR_SPIRIT_SAY_GET_ONE -1000289 -#define CLINTAR_SPIRIT_SAY_GET_TWO -1000290 -#define CLINTAR_SPIRIT_SAY_GET_THREE -1000291 -#define CLINTAR_SPIRIT_SAY_GET_FINAL -1000292 +Position const AspectRavenSummon = {7472.96f, -3074.18f, 427.566f, 0.0f}; +Position const ClintarSpiritSummon = {7459.2275f, -3122.5632f, 438.9842f, 0.8594f}; + +enum ClintarSpirit +{ + ASPECT_RAVEN = 22915, + + //from -1000292 to -1000287 are signed for 7806. but all this texts ids wrong. + CLINTAR_SPIRIT_SAY_START = -1000286, + CLINTAR_SPIRIT_SAY_UNDER_ATTACK_1 = -1000287, + CLINTAR_SPIRIT_SAY_UNDER_ATTACK_2 = -1000288, + CLINTAR_SPIRIT_SAY_GET_ONE = -1000289, + CLINTAR_SPIRIT_SAY_GET_TWO = -1000290, + CLINTAR_SPIRIT_SAY_GET_THREE = -1000291, + CLINTAR_SPIRIT_SAY_GET_FINAL = -1000292 +}; class npc_clintar_spirit : public CreatureScript { @@ -298,14 +298,14 @@ public: public: npc_clintar_spiritAI(Creature* creature) : npc_escortAI(creature) {} - uint32 Step; + uint8 Step; uint32 CurrWP; - uint32 Event_Timer; - uint32 checkPlayer_Timer; + uint32 EventTimer; + uint32 checkPlayerTimer; uint64 PlayerGUID; - bool Event_onWait; + bool EventOnWait; void Reset() { @@ -313,10 +313,10 @@ public: { Step = 0; CurrWP = 0; - Event_Timer = 0; + EventTimer = 0; PlayerGUID = 0; - checkPlayer_Timer = 1000; - Event_onWait = false; + checkPlayerTimer = 1000; + EventOnWait = false; } } @@ -347,8 +347,7 @@ public: void EnterCombat(Unit* who) { - uint32 rnd = rand()%2; - switch (rnd) + switch (urand(0, 1)) { case 0: DoScriptText(CLINTAR_SPIRIT_SAY_UNDER_ATTACK_1, me, who); break; case 1: DoScriptText(CLINTAR_SPIRIT_SAY_UNDER_ATTACK_2, me, who); break; @@ -357,9 +356,7 @@ public: void StartEvent(Player* player) { - if (!player) - return; - if (player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE) + if (player && player->GetQuestStatus(10965) == QUEST_STATUS_INCOMPLETE) { for (uint8 i = 0; i < 41; ++i) { @@ -381,18 +378,18 @@ public: return; } - if (!me->isInCombat() && !Event_onWait) + if (!me->isInCombat() && !EventOnWait) { - if (checkPlayer_Timer <= diff) + if (checkPlayerTimer <= diff) { Player* player = Unit::GetPlayer(*me, PlayerGUID); if (player && player->isInCombat() && player->getAttackerForHelper()) AttackStart(player->getAttackerForHelper()); - checkPlayer_Timer = 1000; - } else checkPlayer_Timer -= diff; + checkPlayerTimer = 1000; + } else checkPlayerTimer -= diff; } - if (Event_onWait && Event_Timer <= diff) + if (EventOnWait && EventTimer <= diff) { Player* player = Unit::GetPlayer(*me, PlayerGUID); @@ -409,11 +406,11 @@ public: { case 0: me->Say(CLINTAR_SPIRIT_SAY_START, 0, PlayerGUID); - Event_Timer = 8000; + EventTimer = 8000; Step = 1; break; case 1: - Event_onWait = false; + EventOnWait = false; break; } break; @@ -422,13 +419,13 @@ public: { case 0: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133); - Event_Timer = 5000; + EventTimer = 5000; Step = 1; break; case 1: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); DoScriptText(CLINTAR_SPIRIT_SAY_GET_ONE, me, player); - Event_onWait = false; + EventOnWait = false; break; } break; @@ -437,12 +434,12 @@ public: { case 0: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133); - Event_Timer = 5000; + EventTimer = 5000; Step = 1; break; case 1: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); - Event_onWait = false; + EventOnWait = false; break; } break; @@ -451,11 +448,11 @@ public: { case 0: DoScriptText(CLINTAR_SPIRIT_SAY_GET_TWO, me, player); - Event_Timer = 15000; + EventTimer = 15000; Step = 1; break; case 1: - Event_onWait = false; + EventOnWait = false; break; } break; @@ -463,19 +460,16 @@ public: switch (Step) { case 0: - { - Creature* mob = me->SummonCreature(ASPECT_RAVEN, ASPECT_RAVEN_SUMMON_X, ASPECT_RAVEN_SUMMON_Y, ASPECT_RAVEN_SUMMON_Z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000); - if (mob) + if (Creature* mob = me->SummonCreature(ASPECT_RAVEN, AspectRavenSummon, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 2000)) { mob->AddThreat(me, 10000.0f); mob->AI()->AttackStart(me); } - Event_Timer = 2000; + EventTimer = 2000; Step = 1; break; - } case 1: - Event_onWait = false; + EventOnWait = false; break; } break; @@ -484,12 +478,12 @@ public: { case 0: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 133); - Event_Timer = 5000; + EventTimer = 5000; Step = 1; break; case 1: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); - Event_onWait = false; + EventOnWait = false; break; } break; @@ -498,11 +492,11 @@ public: { case 0: DoScriptText(CLINTAR_SPIRIT_SAY_GET_THREE, me, player); - Event_Timer = 4000; + EventTimer = 4000; Step = 1; break; case 1: - Event_onWait = false; + EventOnWait = false; break; } break; @@ -513,12 +507,12 @@ public: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 2); DoScriptText(CLINTAR_SPIRIT_SAY_GET_FINAL, me, player); player->CompleteQuest(10965); - Event_Timer = 1500; + EventTimer = 1500; Step = 1; break; case 1: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0); - Event_Timer = 3000; + EventTimer = 3000; Step = 2; break; case 2: @@ -530,19 +524,19 @@ public: } break; default: - Event_onWait = false; + EventOnWait = false; break; } - } else if (Event_onWait) Event_Timer -= diff; + } else if (EventOnWait) EventTimer -= diff; } void WaypointReached(uint32 waypointId) { CurrWP = waypointId; - Event_Timer = 0; + EventTimer = 0; Step = 0; - Event_onWait = true; + EventOnWait = true; } }; @@ -552,7 +546,10 @@ public: # npc_clintar_dreamwalker ####*/ -#define CLINTAR_SPIRIT 22916 +enum Clintar +{ + CLINTAR_SPIRIT = 22916 +}; class npc_clintar_dreamwalker : public CreatureScript { @@ -562,11 +559,8 @@ public: bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == 10965) - { - Creature* clintar_spirit = creature->SummonCreature(CLINTAR_SPIRIT, CLINTAR_SPIRIT_SUMMON_X, CLINTAR_SPIRIT_SUMMON_Y, CLINTAR_SPIRIT_SUMMON_Z, CLINTAR_SPIRIT_SUMMON_O, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 100000); - if (clintar_spirit) + if (Creature* clintar_spirit = creature->SummonCreature(CLINTAR_SPIRIT, ClintarSpiritSummon, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 100000)) CAST_AI(npc_clintar_spirit::npc_clintar_spiritAI, clintar_spirit->AI())->StartEvent(player); - } return true; } diff --git a/src/server/scripts/Kalimdor/mulgore.cpp b/src/server/scripts/Kalimdor/mulgore.cpp index bd4cf55b7b2..5b35688c2b8 100644 --- a/src/server/scripts/Kalimdor/mulgore.cpp +++ b/src/server/scripts/Kalimdor/mulgore.cpp @@ -29,8 +29,9 @@ npc_kyle_frenzied npc_plains_vision EndContentData */ -#include "ScriptPCH.h" -#include "ScriptedEscortAI.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "ScriptedGossip.h" /*###### # npc_skorn_whitecloud @@ -71,7 +72,7 @@ public: # npc_kyle_frenzied ######*/ -enum eKyleFrenzied +enum KyleFrenzied { //emote signed for 7780 but propably thats wrong id. EMOTE_SEE_LUNCH = -1000340, @@ -98,30 +99,30 @@ public: { npc_kyle_frenziedAI(Creature* creature) : ScriptedAI(creature) {} - bool bEvent; - bool m_bIsMovingToLunch; - uint64 uiPlayerGUID; - uint32 uiEventTimer; - uint8 uiEventPhase; + bool EventActive; + bool IsMovingToLunch; + uint64 PlayerGUID; + uint32 EventTimer; + uint8 EventPhase; void Reset() { - bEvent = false; - m_bIsMovingToLunch = false; - uiPlayerGUID = 0; - uiEventTimer = 5000; - uiEventPhase = 0; + EventActive = false; + IsMovingToLunch = false; + PlayerGUID = 0; + EventTimer = 5000; + EventPhase = 0; if (me->GetEntry() == NPC_KYLE_FRIENDLY) me->UpdateEntry(NPC_KYLE_FRENZIED); } - void SpellHit(Unit* pCaster, SpellInfo const* pSpell) + void SpellHit(Unit* Caster, SpellInfo const* Spell) { - if (!me->getVictim() && !bEvent && pSpell->Id == SPELL_LUNCH) + if (!me->getVictim() && !EventActive && Spell->Id == SPELL_LUNCH) { - if (pCaster->GetTypeId() == TYPEID_PLAYER) - uiPlayerGUID = pCaster->GetGUID(); + if (Caster->GetTypeId() == TYPEID_PLAYER) + PlayerGUID = Caster->GetGUID(); if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) { @@ -130,41 +131,41 @@ public: me->StopMoving(); } - bEvent = true; + EventActive = true; DoScriptText(EMOTE_SEE_LUNCH, me); me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_CREATURE_SPECIAL); } } - void MovementInform(uint32 uiType, uint32 uiPointId) + void MovementInform(uint32 Type, uint32 PointId) { - if (uiType != POINT_MOTION_TYPE || !bEvent) + if (Type != POINT_MOTION_TYPE || !EventActive) return; - if (uiPointId == POINT_ID) - m_bIsMovingToLunch = false; + if (PointId == POINT_ID) + IsMovingToLunch = false; } void UpdateAI(const uint32 diff) { - if (bEvent) + if (EventActive) { - if (m_bIsMovingToLunch) + if (IsMovingToLunch) return; - if (uiEventTimer <= diff) + if (EventTimer <= diff) { - uiEventTimer = 5000; - ++uiEventPhase; + EventTimer = 5000; + ++EventPhase; - switch (uiEventPhase) + switch (EventPhase) { case 1: - if (Unit* unit = Unit::GetUnit(*me, uiPlayerGUID)) + if (Unit* unit = Unit::GetUnit(*me, PlayerGUID)) { if (GameObject* go = unit->GetGameObject(SPELL_LUNCH)) { - m_bIsMovingToLunch = true; + IsMovingToLunch = true; me->GetMotionMaster()->MovePoint(POINT_ID, go->GetPositionX(), go->GetPositionY(), go->GetPositionZ()); } } @@ -174,13 +175,13 @@ public: me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_USE_STANDING); break; case 3: - if (Player* unit = Unit::GetPlayer(*me, uiPlayerGUID)) + if (Player* unit = Unit::GetPlayer(*me, PlayerGUID)) unit->TalkedToCreature(me->GetEntry(), me->GetGUID()); me->UpdateEntry(NPC_KYLE_FRIENDLY); break; case 4: - uiEventTimer = 30000; + EventTimer = 30000; DoScriptText(EMOTE_DANCE, me); me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DANCESPECIAL); break; @@ -192,7 +193,7 @@ public: } } else - uiEventTimer -= diff; + EventTimer -= diff; } } }; @@ -203,58 +204,58 @@ public: # npc_plains_vision ######*/ -float wp_plain_vision[50][3] = +Position const wpPlainVision[50] = { - {-2226.32f, -408.095f, -9.36235f}, - {-2203.04f, -437.212f, -5.72498f}, - {-2163.91f, -457.851f, -7.09049f}, - {-2123.87f, -448.137f, -9.29591f}, - {-2104.66f, -427.166f, -6.49513f}, - {-2101.48f, -422.826f, -5.3567f}, - {-2097.56f, -417.083f, -7.16716f}, - {-2084.87f, -398.626f, -9.88973f}, - {-2072.71f, -382.324f, -10.2488f}, - {-2054.05f, -356.728f, -6.22468f}, - {-2051.8f, -353.645f, -5.35791f}, - {-2049.08f, -349.912f, -6.15723f}, - {-2030.6f, -310.724f, -9.59302f}, - {-2002.15f, -249.308f, -10.8124f}, - {-1972.85f, -195.811f, -10.6316f}, - {-1940.93f, -147.652f, -11.7055f}, - {-1888.06f, -81.943f, -11.4404f}, - {-1837.05f, -34.0109f, -12.258f}, - {-1796.12f, -14.6462f, -10.3581f}, - {-1732.61f, -4.27746f, -10.0213f}, - {-1688.94f, -0.829945f, -11.7103f}, - {-1681.32f, 13.0313f, -9.48056f}, - {-1677.04f, 36.8349f, -7.10318f}, - {-1675.2f, 68.559f, -8.95384f}, - {-1676.57f, 89.023f, -9.65104f}, - {-1678.16f, 110.939f, -10.1782f}, - {-1677.86f, 128.681f, -5.73869f}, - {-1675.27f, 144.324f, -3.47916f}, - {-1671.7f, 163.169f, -1.23098f}, - {-1666.61f, 181.584f, 5.26145f}, - {-1661.51f, 196.154f, 8.95252f}, - {-1655.47f, 210.811f, 8.38727f}, - {-1647.07f, 226.947f, 5.27755f}, - {-1621.65f, 232.91f, 2.69579f}, - {-1600.23f, 237.641f, 2.98539f}, - {-1576.07f, 242.546f, 4.66541f}, - {-1554.57f, 248.494f, 6.60377f}, - {-1547.53f, 259.302f, 10.6741f}, - {-1541.7f, 269.847f, 16.4418f}, - {-1539.83f, 278.989f, 21.0597f}, - {-1540.16f, 290.219f, 27.8247f}, - {-1538.99f, 298.983f, 34.0032f}, - {-1540.38f, 307.337f, 41.3557f}, - {-1536.61f, 314.884f, 48.0179f}, - {-1532.42f, 323.277f, 55.6667f}, - {-1528.77f, 329.774f, 61.1525f}, - {-1525.65f, 333.18f, 63.2161f}, - {-1517.01f, 350.713f, 62.4286f}, - {-1511.39f, 362.537f, 62.4539f}, - {-1508.68f, 366.822f, 62.733f} + {-2226.32f, -408.095f, -9.36235f, 0.0f}, + {-2203.04f, -437.212f, -5.72498f, 0.0f}, + {-2163.91f, -457.851f, -7.09049f, 0.0f}, + {-2123.87f, -448.137f, -9.29591f, 0.0f}, + {-2104.66f, -427.166f, -6.49513f, 0.0f}, + {-2101.48f, -422.826f, -5.3567f, 0.0f}, + {-2097.56f, -417.083f, -7.16716f, 0.0f}, + {-2084.87f, -398.626f, -9.88973f, 0.0f}, + {-2072.71f, -382.324f, -10.2488f, 0.0f}, + {-2054.05f, -356.728f, -6.22468f, 0.0f}, + {-2051.8f, -353.645f, -5.35791f, 0.0f}, + {-2049.08f, -349.912f, -6.15723f, 0.0f}, + {-2030.6f, -310.724f, -9.59302f, 0.0f}, + {-2002.15f, -249.308f, -10.8124f, 0.0f}, + {-1972.85f, -195.811f, -10.6316f, 0.0f}, + {-1940.93f, -147.652f, -11.7055f, 0.0f}, + {-1888.06f, -81.943f, -11.4404f, 0.0f}, + {-1837.05f, -34.0109f, -12.258f, 0.0f}, + {-1796.12f, -14.6462f, -10.3581f, 0.0f}, + {-1732.61f, -4.27746f, -10.0213f, 0.0f}, + {-1688.94f, -0.829945f, -11.7103f, 0.0f}, + {-1681.32f, 13.0313f, -9.48056f, 0.0f}, + {-1677.04f, 36.8349f, -7.10318f, 0.0f}, + {-1675.2f, 68.559f, -8.95384f, 0.0f}, + {-1676.57f, 89.023f, -9.65104f, 0.0f}, + {-1678.16f, 110.939f, -10.1782f, 0.0f}, + {-1677.86f, 128.681f, -5.73869f, 0.0f}, + {-1675.27f, 144.324f, -3.47916f, 0.0f}, + {-1671.7f, 163.169f, -1.23098f, 0.0f}, + {-1666.61f, 181.584f, 5.26145f, 0.0f}, + {-1661.51f, 196.154f, 8.95252f, 0.0f}, + {-1655.47f, 210.811f, 8.38727f, 0.0f}, + {-1647.07f, 226.947f, 5.27755f, 0.0f}, + {-1621.65f, 232.91f, 2.69579f, 0.0f}, + {-1600.23f, 237.641f, 2.98539f, 0.0f}, + {-1576.07f, 242.546f, 4.66541f, 0.0f}, + {-1554.57f, 248.494f, 6.60377f, 0.0f}, + {-1547.53f, 259.302f, 10.6741f, 0.0f}, + {-1541.7f, 269.847f, 16.4418f, 0.0f}, + {-1539.83f, 278.989f, 21.0597f, 0.0f}, + {-1540.16f, 290.219f, 27.8247f, 0.0f}, + {-1538.99f, 298.983f, 34.0032f, 0.0f}, + {-1540.38f, 307.337f, 41.3557f, 0.0f}, + {-1536.61f, 314.884f, 48.0179f, 0.0f}, + {-1532.42f, 323.277f, 55.6667f, 0.0f}, + {-1528.77f, 329.774f, 61.1525f, 0.0f}, + {-1525.65f, 333.18f, 63.2161f, 0.0f}, + {-1517.01f, 350.713f, 62.4286f, 0.0f}, + {-1511.39f, 362.537f, 62.4539f, 0.0f}, + {-1508.68f, 366.822f, 62.733f, 0.0f} }; class npc_plains_vision : public CreatureScript @@ -305,7 +306,7 @@ public: { if (newWaypoint) { - me->GetMotionMaster()->MovePoint(WayPointId, wp_plain_vision[WayPointId][0], wp_plain_vision[WayPointId][1], wp_plain_vision[WayPointId][2]); + me->GetMotionMaster()->MovePoint(WayPointId, wpPlainVision[WayPointId]); newWaypoint = false; } } diff --git a/src/server/scripts/Kalimdor/orgrimmar.cpp b/src/server/scripts/Kalimdor/orgrimmar.cpp index 2ff2d28768a..fca8d0f5fc5 100644 --- a/src/server/scripts/Kalimdor/orgrimmar.cpp +++ b/src/server/scripts/Kalimdor/orgrimmar.cpp @@ -28,13 +28,15 @@ npc_shenthul npc_thrall_warchief EndContentData */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "ScriptedGossip.h" /*###### ## npc_shenthul ######*/ -enum eShenthul +enum Shenthul { QUEST_SHATTERED_SALUTE = 2460 }; @@ -65,16 +67,16 @@ public: bool CanTalk; bool CanEmote; - uint32 Salute_Timer; - uint32 Reset_Timer; + uint32 SaluteTimer; + uint32 ResetTimer; uint64 PlayerGUID; void Reset() { CanTalk = false; CanEmote = false; - Salute_Timer = 6000; - Reset_Timer = 0; + SaluteTimer = 6000; + ResetTimer = 0; PlayerGUID = 0; } @@ -84,7 +86,7 @@ public: { if (CanEmote) { - if (Reset_Timer <= diff) + if (ResetTimer <= diff) { if (Player* player = Unit::GetPlayer(*me, PlayerGUID)) { @@ -92,17 +94,17 @@ public: player->FailQuest(QUEST_SHATTERED_SALUTE); } Reset(); - } else Reset_Timer -= diff; + } else ResetTimer -= diff; } if (CanTalk && !CanEmote) { - if (Salute_Timer <= diff) + if (SaluteTimer <= diff) { me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE); CanEmote = true; - Reset_Timer = 60000; - } else Salute_Timer -= diff; + ResetTimer = 60000; + } else SaluteTimer -= diff; } if (!UpdateVictim()) @@ -130,10 +132,13 @@ public: ## npc_thrall_warchief ######*/ -#define QUEST_6566 6566 +enum ThrallWarchief +{ + QUEST_6566 = 6566, -#define SPELL_CHAIN_LIGHTNING 16033 -#define SPELL_SHOCK 16034 + SPELL_CHAIN_LIGHTNING = 16033, + SPELL_SHOCK = 16034 +}; #define GOSSIP_HTW "Please share your wisdom with me, Warchief." #define GOSSIP_STW1 "What discoveries?" @@ -207,13 +212,13 @@ public: { npc_thrall_warchiefAI(Creature* creature) : ScriptedAI(creature) {} - uint32 ChainLightning_Timer; - uint32 Shock_Timer; + uint32 ChainLightningTimer; + uint32 ShockTimer; void Reset() { - ChainLightning_Timer = 2000; - Shock_Timer = 8000; + ChainLightningTimer = 2000; + ShockTimer = 8000; } void EnterCombat(Unit* /*who*/) {} @@ -223,17 +228,17 @@ public: if (!UpdateVictim()) return; - if (ChainLightning_Timer <= diff) + if (ChainLightningTimer <= diff) { DoCast(me->getVictim(), SPELL_CHAIN_LIGHTNING); - ChainLightning_Timer = 9000; - } else ChainLightning_Timer -= diff; + ChainLightningTimer = 9000; + } else ChainLightningTimer -= diff; - if (Shock_Timer <= diff) + if (ShockTimer <= diff) { DoCast(me->getVictim(), SPELL_SHOCK); - Shock_Timer = 15000; - } else Shock_Timer -= diff; + ShockTimer = 15000; + } else ShockTimer -= diff; DoMeleeAttackIfReady(); } diff --git a/src/server/scripts/Kalimdor/silithus.cpp b/src/server/scripts/Kalimdor/silithus.cpp index 2d91f32fe9d..639de3dc3b2 100644 --- a/src/server/scripts/Kalimdor/silithus.cpp +++ b/src/server/scripts/Kalimdor/silithus.cpp @@ -29,7 +29,9 @@ npcs_rutgar_and_frankal quest_a_pawn_on_the_eternal_pawn EndContentData */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "ScriptedGossip.h" #include "Group.h" /*### @@ -125,9 +127,11 @@ public: #define GOSSIP_ITEM14 "I should ask the monkey about this" #define GOSSIP_ITEM15 "Then what..." -//trigger creatures to kill -#define TRIGGER_RUTGAR 15222 -#define TRIGGER_FRANKAL 15221 +enum RutgarAndFrankal //trigger creatures to kill +{ + TRIGGER_FRANKAL = 15221, + TRIGGER_RUTGAR = 15222 +}; class npcs_rutgar_and_frankal : public CreatureScript { @@ -223,7 +227,7 @@ public: /*#### # quest_a_pawn_on_the_eternal_board (Defines) ####*/ -enum eEternalBoard +enum EternalBoard { QUEST_A_PAWN_ON_THE_ETERNAL_BOARD = 8519, @@ -290,7 +294,6 @@ TO DO: get correct spell IDs and timings for spells cast upon dragon transformat TO DO: Dragons should use the HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF) after transformation, but for some unknown reason it doesnt work. EndContentData */ -#define QUEST_A_PAWN_ON_THE_ETERNAL_BOARD 8519 #define EVENT_AREA_RADIUS 65 //65yds #define EVENT_COOLDOWN 500000 //in ms. appear after event completed or failed (should be = Adds despawn time) @@ -373,13 +376,8 @@ static QuestCinematic EventAnim[]= {0, 0, 0} }; -struct Location -{ - float x, y, z, o; -}; - //Cordinates for Spawns -static Location SpawnLocation[]= +Position const SpawnLocation[] = { {-8085.0f, 1528.0f, 2.61f, 3.141592f}, //Kaldorei Infantry {-8080.0f, 1526.0f, 2.61f, 3.141592f}, //Kaldorei Infantry @@ -460,7 +458,7 @@ struct WaveData int32 WaveTextId; }; -static WaveData WavesInfo[] = +static WaveData WavesInfo[5] = { {30, 0, 15423, 0, 0, 24000, 0}, // Kaldorei Soldier { 3, 35, 15424, 0, 0, 24000, 0}, // Anubisath Conqueror @@ -475,7 +473,7 @@ struct SpawnSpells uint32 Timer1, Timer2, SpellId; }; -static SpawnSpells SpawnCast[]=// +static SpawnSpells SpawnCast[4] = { {100000, 2000, 33652}, // Stop Time {38500, 300000, 28528}, // Poison Cloud @@ -977,13 +975,9 @@ public: for (uint8 i = locIndex; i <= count; ++i) { - float x = SpawnLocation[i].x; - float y = SpawnLocation[i].y; - float z = SpawnLocation[i].z; - float o = SpawnLocation[i].o; uint32 desptimer = WavesInfo[WaveCount].DespTimer; - if (Creature* spawn = me->SummonCreature(WavesInfo[WaveCount].CreatureId, x, y, z, o, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, desptimer)) + if (Creature* spawn = me->SummonCreature(WavesInfo[WaveCount].CreatureId, SpawnLocation[i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, desptimer)) { if (spawn->GetEntry() == 15423) spawn->SetUInt32Value(UNIT_FIELD_DISPLAYID, 15427+rand()%4); diff --git a/src/server/scripts/Kalimdor/stonetalon_mountains.cpp b/src/server/scripts/Kalimdor/stonetalon_mountains.cpp index 635bb50509e..d38395c7b37 100644 --- a/src/server/scripts/Kalimdor/stonetalon_mountains.cpp +++ b/src/server/scripts/Kalimdor/stonetalon_mountains.cpp @@ -28,7 +28,9 @@ npc_braug_dimspirit npc_kaya_flathoof EndContentData */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "ScriptedGossip.h" #include "ScriptedEscortAI.h" /*###### @@ -90,7 +92,7 @@ public: ## npc_kaya_flathoof ######*/ -enum eKaya +enum Kaya { FACTION_ESCORTEE_H = 775, diff --git a/src/server/scripts/Kalimdor/tanaris.cpp b/src/server/scripts/Kalimdor/tanaris.cpp index da0e0e738cf..9b742b495bb 100644 --- a/src/server/scripts/Kalimdor/tanaris.cpp +++ b/src/server/scripts/Kalimdor/tanaris.cpp @@ -33,7 +33,9 @@ npc_OOX17 npc_tooga EndContentData */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "ScriptedGossip.h" #include "ScriptedEscortAI.h" #include "ScriptedFollowerAI.h" @@ -41,10 +43,13 @@ EndContentData */ ## mob_aquementas ######*/ -#define AGGRO_YELL_AQUE -1000350 +enum Aquementas +{ + AGGRO_YELL_AQUE = -1000350, -#define SPELL_AQUA_JET 13586 -#define SPELL_FROST_SHOCK 15089 + SPELL_AQUA_JET = 13586, + SPELL_FROST_SHOCK = 15089 +}; class mob_aquementas : public CreatureScript { @@ -60,22 +65,22 @@ public: { mob_aquementasAI(Creature* creature) : ScriptedAI(creature) {} - uint32 SendItem_Timer; - uint32 SwitchFaction_Timer; + uint32 SendItemTimer; + uint32 SwitchFactionTimer; bool isFriendly; - uint32 FrostShock_Timer; - uint32 AquaJet_Timer; + uint32 FrostShockTimer; + uint32 AquaJetTimer; void Reset() { - SendItem_Timer = 0; - SwitchFaction_Timer = 10000; + SendItemTimer = 0; + SwitchFactionTimer = 10000; me->setFaction(35); isFriendly = true; - AquaJet_Timer = 5000; - FrostShock_Timer = 1000; + AquaJetTimer = 5000; + FrostShockTimer = 1000; } void SendItem(Unit* receiver) @@ -101,11 +106,11 @@ public: { if (isFriendly) { - if (SwitchFaction_Timer <= diff) + if (SwitchFactionTimer <= diff) { me->setFaction(91); isFriendly = false; - } else SwitchFaction_Timer -= diff; + } else SwitchFactionTimer -= diff; } if (!UpdateVictim()) @@ -113,25 +118,25 @@ public: if (!isFriendly) { - if (SendItem_Timer <= diff) + if (SendItemTimer <= diff) { if (me->getVictim()->GetTypeId() == TYPEID_PLAYER) SendItem(me->getVictim()); - SendItem_Timer = 5000; - } else SendItem_Timer -= diff; + SendItemTimer = 5000; + } else SendItemTimer -= diff; } - if (FrostShock_Timer <= diff) + if (FrostShockTimer <= diff) { DoCast(me->getVictim(), SPELL_FROST_SHOCK); - FrostShock_Timer = 15000; - } else FrostShock_Timer -= diff; + FrostShockTimer = 15000; + } else FrostShockTimer -= diff; - if (AquaJet_Timer <= diff) + if (AquaJetTimer <= diff) { DoCast(me, SPELL_AQUA_JET); - AquaJet_Timer = 15000; - } else AquaJet_Timer -= diff; + AquaJetTimer = 15000; + } else AquaJetTimer -= diff; DoMeleeAttackIfReady(); } @@ -143,20 +148,23 @@ public: ## npc_custodian_of_time ######*/ -#define WHISPER_CUSTODIAN_1 -1000217 -#define WHISPER_CUSTODIAN_2 -1000218 -#define WHISPER_CUSTODIAN_3 -1000219 -#define WHISPER_CUSTODIAN_4 -1000220 -#define WHISPER_CUSTODIAN_5 -1000221 -#define WHISPER_CUSTODIAN_6 -1000222 -#define WHISPER_CUSTODIAN_7 -1000223 -#define WHISPER_CUSTODIAN_8 -1000224 -#define WHISPER_CUSTODIAN_9 -1000225 -#define WHISPER_CUSTODIAN_10 -1000226 -#define WHISPER_CUSTODIAN_11 -1000227 -#define WHISPER_CUSTODIAN_12 -1000228 -#define WHISPER_CUSTODIAN_13 -1000229 -#define WHISPER_CUSTODIAN_14 -1000230 +enum CustodianOfTime +{ + WHISPER_CUSTODIAN_1 = -1000217, + WHISPER_CUSTODIAN_2 = -1000218, + WHISPER_CUSTODIAN_3 = -1000219, + WHISPER_CUSTODIAN_4 = -1000220, + WHISPER_CUSTODIAN_5 = -1000221, + WHISPER_CUSTODIAN_6 = -1000222, + WHISPER_CUSTODIAN_7 = -1000223, + WHISPER_CUSTODIAN_8 = -1000224, + WHISPER_CUSTODIAN_9 = -1000225, + WHISPER_CUSTODIAN_10 = -1000226, + WHISPER_CUSTODIAN_11 = -1000227, + WHISPER_CUSTODIAN_12 = -1000228, + WHISPER_CUSTODIAN_13 = -1000229, + WHISPER_CUSTODIAN_14 = -1000230 +}; class npc_custodian_of_time : public CreatureScript { @@ -174,69 +182,68 @@ public: void WaypointReached(uint32 waypointId) { - Player* player = GetPlayerForEscort(); - if (!player) - return; - - switch (waypointId) + if (Player* player = GetPlayerForEscort()) { - case 0: - DoScriptText(WHISPER_CUSTODIAN_1, me, player); - break; - case 1: - DoScriptText(WHISPER_CUSTODIAN_2, me, player); - break; - case 2: - DoScriptText(WHISPER_CUSTODIAN_3, me, player); - break; - case 3: - DoScriptText(WHISPER_CUSTODIAN_4, me, player); - break; - case 5: - DoScriptText(WHISPER_CUSTODIAN_5, me, player); - break; - case 6: - DoScriptText(WHISPER_CUSTODIAN_6, me, player); - break; - case 7: - DoScriptText(WHISPER_CUSTODIAN_7, me, player); - break; - case 8: - DoScriptText(WHISPER_CUSTODIAN_8, me, player); - break; - case 9: - DoScriptText(WHISPER_CUSTODIAN_9, me, player); - break; - case 10: - DoScriptText(WHISPER_CUSTODIAN_4, me, player); - break; - case 13: - DoScriptText(WHISPER_CUSTODIAN_10, me, player); - break; - case 14: - DoScriptText(WHISPER_CUSTODIAN_4, me, player); - break; - case 16: - DoScriptText(WHISPER_CUSTODIAN_11, me, player); - break; - case 17: - DoScriptText(WHISPER_CUSTODIAN_12, me, player); - break; - case 18: - DoScriptText(WHISPER_CUSTODIAN_4, me, player); - break; - case 22: - DoScriptText(WHISPER_CUSTODIAN_13, me, player); - break; - case 23: - DoScriptText(WHISPER_CUSTODIAN_4, me, player); - break; - case 24: - DoScriptText(WHISPER_CUSTODIAN_14, me, player); - DoCast(player, 34883); - // below here is temporary workaround, to be removed when spell works properly - player->AreaExploredOrEventHappens(10277); - break; + switch (waypointId) + { + case 0: + DoScriptText(WHISPER_CUSTODIAN_1, me, player); + break; + case 1: + DoScriptText(WHISPER_CUSTODIAN_2, me, player); + break; + case 2: + DoScriptText(WHISPER_CUSTODIAN_3, me, player); + break; + case 3: + DoScriptText(WHISPER_CUSTODIAN_4, me, player); + break; + case 5: + DoScriptText(WHISPER_CUSTODIAN_5, me, player); + break; + case 6: + DoScriptText(WHISPER_CUSTODIAN_6, me, player); + break; + case 7: + DoScriptText(WHISPER_CUSTODIAN_7, me, player); + break; + case 8: + DoScriptText(WHISPER_CUSTODIAN_8, me, player); + break; + case 9: + DoScriptText(WHISPER_CUSTODIAN_9, me, player); + break; + case 10: + DoScriptText(WHISPER_CUSTODIAN_4, me, player); + break; + case 13: + DoScriptText(WHISPER_CUSTODIAN_10, me, player); + break; + case 14: + DoScriptText(WHISPER_CUSTODIAN_4, me, player); + break; + case 16: + DoScriptText(WHISPER_CUSTODIAN_11, me, player); + break; + case 17: + DoScriptText(WHISPER_CUSTODIAN_12, me, player); + break; + case 18: + DoScriptText(WHISPER_CUSTODIAN_4, me, player); + break; + case 22: + DoScriptText(WHISPER_CUSTODIAN_13, me, player); + break; + case 23: + DoScriptText(WHISPER_CUSTODIAN_4, me, player); + break; + case 24: + DoScriptText(WHISPER_CUSTODIAN_14, me, player); + DoCast(player, 34883); + // below here is temporary workaround, to be removed when spell works properly + player->AreaExploredOrEventHappens(10277); + break; + } } } @@ -259,7 +266,7 @@ public: } void EnterCombat(Unit* /*who*/) {} - void Reset() { } + void Reset() {} void UpdateAI(const uint32 diff) { @@ -416,7 +423,7 @@ public: ## npc_OOX17 ######*/ -enum e00X17 +enum Npc00X17 { //texts are signed for 7806 SAY_OOX_START = -1000287, @@ -464,30 +471,29 @@ public: void WaypointReached(uint32 waypointId) { - Player* player = GetPlayerForEscort(); - if (!player) - return; - - switch (waypointId) + if (Player* player = GetPlayerForEscort()) { - case 23: - me->SummonCreature(SPAWN_FIRST, -8350.96f, -4445.79f, 10.10f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - me->SummonCreature(SPAWN_FIRST, -8355.96f, -4447.79f, 10.10f, 6.27f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - me->SummonCreature(SPAWN_FIRST, -8353.96f, -4442.79f, 10.10f, 6.08f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - DoScriptText(SAY_OOX_AMBUSH, me); - break; - case 56: - me->SummonCreature(SPAWN_SECOND_1, -7510.07f, -4795.50f, 9.35f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - me->SummonCreature(SPAWN_SECOND_2, -7515.07f, -4797.50f, 9.35f, 6.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - me->SummonCreature(SPAWN_SECOND_2, -7518.07f, -4792.50f, 9.35f, 6.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - DoScriptText(SAY_OOX_AMBUSH, me); - if (Unit* scoff = me->FindNearestCreature(SPAWN_SECOND_2, 30)) - DoScriptText(SAY_OOX17_AMBUSH_REPLY, scoff); - break; - case 86: - DoScriptText(SAY_OOX_END, me); - player->GroupEventHappens(Q_OOX17, me); - break; + switch (waypointId) + { + case 23: + me->SummonCreature(SPAWN_FIRST, -8350.96f, -4445.79f, 10.10f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + me->SummonCreature(SPAWN_FIRST, -8355.96f, -4447.79f, 10.10f, 6.27f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + me->SummonCreature(SPAWN_FIRST, -8353.96f, -4442.79f, 10.10f, 6.08f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + DoScriptText(SAY_OOX_AMBUSH, me); + break; + case 56: + me->SummonCreature(SPAWN_SECOND_1, -7510.07f, -4795.50f, 9.35f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + me->SummonCreature(SPAWN_SECOND_2, -7515.07f, -4797.50f, 9.35f, 6.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + me->SummonCreature(SPAWN_SECOND_2, -7518.07f, -4792.50f, 9.35f, 6.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + DoScriptText(SAY_OOX_AMBUSH, me); + if (Unit* scoff = me->FindNearestCreature(SPAWN_SECOND_2, 30)) + DoScriptText(SAY_OOX17_AMBUSH_REPLY, scoff); + break; + case 86: + DoScriptText(SAY_OOX_END, me); + player->GroupEventHappens(Q_OOX17, me); + break; + } } } @@ -509,7 +515,7 @@ public: # npc_tooga ####*/ -enum eTooga +enum Tooga { SAY_TOOG_THIRST = -1000391, SAY_TOOG_WORRIED = -1000392, @@ -527,7 +533,7 @@ enum eTooga FACTION_TOOG_ESCORTEE = 113 }; -const float m_afToWaterLoc[] = {-7032.664551f, -4906.199219f, -1.606446f}; +Position const ToWaterLoc = {-7032.664551f, -4906.199219f, -1.606446f, 0.0f}; class npc_tooga : public CreatureScript { @@ -554,17 +560,17 @@ public: { npc_toogaAI(Creature* creature) : FollowerAI(creature) { } - uint32 m_uiCheckSpeechTimer; - uint32 m_uiPostEventTimer; - uint32 m_uiPhasePostEvent; + uint32 CheckSpeechTimer; + uint32 PostEventTimer; + uint32 PhasePostEvent; uint64 TortaGUID; void Reset() { - m_uiCheckSpeechTimer = 2500; - m_uiPostEventTimer = 1000; - m_uiPhasePostEvent = 0; + CheckSpeechTimer = 2500; + PostEventTimer = 1000; + PhasePostEvent = 0; TortaGUID = 0; } @@ -577,11 +583,9 @@ public: { if (me->IsWithinDistInMap(who, INTERACTION_DISTANCE)) { - if (Player* player = GetLeaderForFollower()) - { - if (player->GetQuestStatus(QUEST_TOOGA) == QUEST_STATUS_INCOMPLETE) - player->GroupEventHappens(QUEST_TOOGA, me); - } + Player* player = GetLeaderForFollower(); + if (player && player->GetQuestStatus(QUEST_TOOGA) == QUEST_STATUS_INCOMPLETE) + player->GroupEventHappens(QUEST_TOOGA, me); TortaGUID = who->GetGUID(); SetFollowComplete(true); @@ -589,27 +593,27 @@ public: } } - void MovementInform(uint32 uiMotionType, uint32 uiPointId) + void MovementInform(uint32 MotionType, uint32 PointId) { - FollowerAI::MovementInform(uiMotionType, uiPointId); + FollowerAI::MovementInform(MotionType, PointId); - if (uiMotionType != POINT_MOTION_TYPE) + if (MotionType != POINT_MOTION_TYPE) return; - if (uiPointId == POINT_ID_TO_WATER) + if (PointId == POINT_ID_TO_WATER) SetFollowComplete(); } - void UpdateFollowerAI(const uint32 uiDiff) + void UpdateFollowerAI(const uint32 Diff) { if (!UpdateVictim()) { //we are doing the post-event, or... if (HasFollowState(STATE_FOLLOW_POSTEVENT)) { - if (m_uiPostEventTimer <= uiDiff) + if (PostEventTimer <= Diff) { - m_uiPostEventTimer = 5000; + PostEventTimer = 5000; Unit* pTorta = Unit::GetUnit(*me, TortaGUID); if (!pTorta || !pTorta->isAlive()) @@ -619,7 +623,7 @@ public: return; } - switch (m_uiPhasePostEvent) + switch (PhasePostEvent) { case 1: DoScriptText(SAY_TOOG_POST_1, me); @@ -638,27 +642,27 @@ public: break; case 6: DoScriptText(SAY_TORT_POST_6, pTorta); - me->GetMotionMaster()->MovePoint(POINT_ID_TO_WATER, m_afToWaterLoc[0], m_afToWaterLoc[1], m_afToWaterLoc[2]); + me->GetMotionMaster()->MovePoint(POINT_ID_TO_WATER, ToWaterLoc); break; } - ++m_uiPhasePostEvent; + ++PhasePostEvent; } else - m_uiPostEventTimer -= uiDiff; + PostEventTimer -= Diff; } //...we are doing regular speech check else if (HasFollowState(STATE_FOLLOW_INPROGRESS)) { - if (m_uiCheckSpeechTimer <= uiDiff) + if (CheckSpeechTimer <= Diff) { - m_uiCheckSpeechTimer = 5000; + CheckSpeechTimer = 5000; if (urand(0, 9) > 8) DoScriptText(RAND(SAY_TOOG_THIRST, SAY_TOOG_WORRIED), me); } else - m_uiCheckSpeechTimer -= uiDiff; + CheckSpeechTimer -= Diff; } return; diff --git a/src/server/scripts/Kalimdor/teldrassil.cpp b/src/server/scripts/Kalimdor/teldrassil.cpp index d7cac99c374..7f2b2fc7f05 100644 --- a/src/server/scripts/Kalimdor/teldrassil.cpp +++ b/src/server/scripts/Kalimdor/teldrassil.cpp @@ -27,14 +27,15 @@ EndScriptData */ npc_mist EndContentData */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" #include "ScriptedFollowerAI.h" /*#### # npc_mist ####*/ -enum eMist +enum Mist { SAY_AT_HOME = -1000323, EMOTE_AT_HOME = -1000324, @@ -51,10 +52,8 @@ public: bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) { if (quest->GetQuestId() == QUEST_MIST) - { if (npc_mistAI* pMistAI = CAST_AI(npc_mist::npc_mistAI, creature->AI())) pMistAI->StartFollow(player, FACTION_DARNASSUS, quest); - } return true; } @@ -88,18 +87,16 @@ public: { DoScriptText(EMOTE_AT_HOME, me); - if (Player* player = GetLeaderForFollower()) - { - if (player->GetQuestStatus(QUEST_MIST) == QUEST_STATUS_INCOMPLETE) - player->GroupEventHappens(QUEST_MIST, me); - } + Player* player = GetLeaderForFollower(); + if (player && player->GetQuestStatus(QUEST_MIST) == QUEST_STATUS_INCOMPLETE) + player->GroupEventHappens(QUEST_MIST, me); //The follow is over (and for later development, run off to the woods before really end) SetFollowComplete(); } //call not needed here, no known abilities - /*void UpdateFollowerAI(const uint32 uiDiff) + /*void UpdateFollowerAI(const uint32 Diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Kalimdor/the_barrens.cpp b/src/server/scripts/Kalimdor/the_barrens.cpp index c56991e2553..f4983558b67 100644 --- a/src/server/scripts/Kalimdor/the_barrens.cpp +++ b/src/server/scripts/Kalimdor/the_barrens.cpp @@ -32,7 +32,9 @@ npc_twiggy_flathead npc_wizzlecrank_shredder EndContentData */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "ScriptedGossip.h" #include "ScriptedEscortAI.h" /*###### @@ -41,7 +43,7 @@ EndContentData */ #define GOSSIP_CORPSE "Examine corpse in detail..." -enum eQuests +enum BeatenCorpse { QUEST_LOST_IN_BATTLE = 4921 }; @@ -77,7 +79,7 @@ public: # npc_gilthares ######*/ -enum eGilthares +enum Gilthares { SAY_GIL_START = -1000370, SAY_GIL_AT_LAST = -1000371, @@ -214,7 +216,7 @@ public: ## npc_taskmaster_fizzule ######*/ -enum eEnums +enum TaskmasterFizzule { FACTION_FRIENDLY_F = 35, SPELL_FLARE = 10113, @@ -240,13 +242,13 @@ public: uint32 factionNorm; bool IsFriend; - uint32 Reset_Timer; + uint32 ResetTimer; uint8 FlareCount; void Reset() { IsFriend = false; - Reset_Timer = 120000; + ResetTimer = 120000; FlareCount = 0; me->setFaction(factionNorm); } @@ -281,11 +283,11 @@ public: { if (IsFriend) { - if (Reset_Timer <= diff) + if (ResetTimer <= diff) { EnterEvadeMode(); return; - } else Reset_Timer -= diff; + } else ResetTimer -= diff; } if (!UpdateVictim()) @@ -315,7 +317,7 @@ public: ## npc_twiggy_flathead #####*/ -enum eTwiggyFlathead +enum TwiggyFlathead { NPC_BIG_WILL = 6238, NPC_AFFRAY_CHALLENGER = 6240, @@ -327,7 +329,7 @@ enum eTwiggyFlathead SAY_TWIGGY_FLATHEAD_OVER = -1000127, }; -float AffrayChallengerLoc[6][4]= +Position const AffrayChallengerLoc[6] = { {-1683.0f, -4326.0f, 2.79f, 0.0f}, {-1682.0f, -4329.0f, 2.79f, 0.0f}, @@ -354,10 +356,10 @@ public: bool EventInProgress; bool EventGrate; bool EventBigWill; - bool Challenger_down[6]; - uint32 Wave; - uint32 Wave_Timer; - uint32 Challenger_checker; + bool ChallengerDown[6]; + uint8 Wave; + uint32 WaveTimer; + uint32 ChallengerChecker; uint64 PlayerGUID; uint64 AffrayChallenger[6]; uint64 BigWill; @@ -367,15 +369,15 @@ public: EventInProgress = false; EventGrate = false; EventBigWill = false; - Wave_Timer = 600000; - Challenger_checker = 0; + WaveTimer = 600000; + ChallengerChecker = 0; Wave = 0; PlayerGUID = 0; for (uint8 i = 0; i < 6; ++i) { AffrayChallenger[i] = 0; - Challenger_down[i] = false; + ChallengerDown[i] = false; } BigWill = 0; } @@ -408,42 +410,26 @@ public: return; if (!pWarrior->isAlive() && pWarrior->GetQuestStatus(1719) == QUEST_STATUS_INCOMPLETE) { - EventInProgress = false; DoScriptText(SAY_TWIGGY_FLATHEAD_DOWN, me); pWarrior->FailQuest(1719); - for (uint8 i = 0; i < 6; ++i) + for (uint8 i = 0; i < 6; ++i) // unsummon challengers { if (AffrayChallenger[i]) { Creature* creature = Unit::GetCreature((*me), AffrayChallenger[i]); - if (creature) { - if (creature->isAlive()) - { - creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - creature->setDeathState(JUST_DIED); - } - } + if (creature && creature->isAlive()) + creature->DisappearAndDie(); } - AffrayChallenger[i] = 0; - Challenger_down[i] = false; } - if (BigWill) + if (BigWill) // unsummon bigWill { Creature* creature = Unit::GetCreature((*me), BigWill); - if (creature) - { - if (creature->isAlive()) - { - creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); - creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - creature->setDeathState(JUST_DIED); - } - } + if (creature && creature->isAlive()) + creature->DisappearAndDie(); } - BigWill = 0; + Reset(); } if (!EventGrate && EventInProgress) @@ -453,11 +439,11 @@ public: if (x >= -1684 && x <= -1674 && y >= -4334 && y <= -4324) { pWarrior->AreaExploredOrEventHappens(1719); - DoScriptText(SAY_TWIGGY_FLATHEAD_BEGIN, me); + DoScriptText(SAY_TWIGGY_FLATHEAD_BEGIN, me, pWarrior); for (uint8 i = 0; i < 6; ++i) { - Creature* creature = me->SummonCreature(NPC_AFFRAY_CHALLENGER, AffrayChallengerLoc[i][0], AffrayChallengerLoc[i][1], AffrayChallengerLoc[i][2], AffrayChallengerLoc[i][3], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); + Creature* creature = me->SummonCreature(NPC_AFFRAY_CHALLENGER, AffrayChallengerLoc[i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); if (!creature) continue; creature->setFaction(35); @@ -466,31 +452,31 @@ public: creature->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); AffrayChallenger[i] = creature->GetGUID(); } - Wave_Timer = 5000; - Challenger_checker = 1000; + WaveTimer = 5000; + ChallengerChecker = 1000; EventGrate = true; } } else if (EventInProgress) { - if (Challenger_checker <= diff) + if (ChallengerChecker <= diff) { for (uint8 i = 0; i < 6; ++i) { if (AffrayChallenger[i]) { Creature* creature = Unit::GetCreature((*me), AffrayChallenger[i]); - if ((!creature || (!creature->isAlive())) && !Challenger_down[i]) + if ((!creature || (!creature->isAlive())) && !ChallengerDown[i]) { DoScriptText(SAY_TWIGGY_FLATHEAD_DOWN, me); - Challenger_down[i] = true; + ChallengerDown[i] = true; } } } - Challenger_checker = 1000; - } else Challenger_checker -= diff; + ChallengerChecker = 1000; + } else ChallengerChecker -= diff; - if (Wave_Timer <= diff) + if (WaveTimer <= diff) { if (Wave < 6 && AffrayChallenger[Wave] && !EventBigWill) { @@ -504,7 +490,7 @@ public: creature->setFaction(14); creature->AI()->AttackStart(pWarrior); ++Wave; - Wave_Timer = 20000; + WaveTimer = 20000; } } else if (Wave >= 6 && !EventBigWill) { @@ -516,7 +502,7 @@ public: creature->GetMotionMaster()->MovePoint(2, -1682, -4329, 2.79f); creature->HandleEmoteCommand(EMOTE_STATE_READY_UNARMED); EventBigWill = true; - Wave_Timer = 1000; + WaveTimer = 1000; } } else if (Wave >= 6 && EventBigWill && BigWill) @@ -525,14 +511,10 @@ public: if (!creature || !creature->isAlive()) { DoScriptText(SAY_TWIGGY_FLATHEAD_OVER, me); - EventInProgress = false; - EventBigWill = false; - EventGrate = false; - PlayerGUID = 0; - Wave = 0; + Reset(); } } - } else Wave_Timer -= diff; + } else WaveTimer -= diff; } } } @@ -544,7 +526,7 @@ public: ## npc_wizzlecrank_shredder #####*/ -enum eEnums_Wizzlecrank +enum Wizzlecrank { SAY_START = -1000298, SAY_STARTUP1 = -1000299, @@ -570,14 +552,14 @@ public: { npc_wizzlecrank_shredderAI(Creature* creature) : npc_escortAI(creature) { - m_bIsPostEvent = false; - m_uiPostEventTimer = 1000; - m_uiPostEventCount = 0; + IsPostEvent = false; + PostEventTimer = 1000; + PostEventCount = 0; } - bool m_bIsPostEvent; - uint32 m_uiPostEventTimer; - uint32 m_uiPostEventCount; + bool IsPostEvent; + uint32 PostEventTimer; + uint32 PostEventCount; void Reset() { @@ -586,9 +568,9 @@ public: if (me->getStandState() == UNIT_STAND_STATE_DEAD) me->SetStandState(UNIT_STAND_STATE_STAND); - m_bIsPostEvent = false; - m_uiPostEventTimer = 1000; - m_uiPostEventCount = 0; + IsPostEvent = false; + PostEventTimer = 1000; + PostEventCount = 0; } } @@ -610,19 +592,19 @@ public: } break; case 24: - m_bIsPostEvent = true; + IsPostEvent = true; break; } } - void WaypointStart(uint32 uiPointId) + void WaypointStart(uint32 PointId) { Player* player = GetPlayerForEscort(); if (!player) return; - switch (uiPointId) + switch (PointId) { case 9: DoScriptText(SAY_STARTUP2, me, player); @@ -643,15 +625,15 @@ public: summoned->AI()->AttackStart(me); } - void UpdateEscortAI(const uint32 uiDiff) + void UpdateEscortAI(const uint32 Diff) { if (!UpdateVictim()) { - if (m_bIsPostEvent) + if (IsPostEvent) { - if (m_uiPostEventTimer <= uiDiff) + if (PostEventTimer <= Diff) { - switch (m_uiPostEventCount) + switch (PostEventCount) { case 0: DoScriptText(SAY_PROGRESS_2, me); @@ -671,11 +653,11 @@ public: break; } - ++m_uiPostEventCount; - m_uiPostEventTimer = 5000; + ++PostEventCount; + PostEventTimer = 5000; } else - m_uiPostEventTimer -= uiDiff; + PostEventTimer -= Diff; } return; diff --git a/src/server/scripts/Kalimdor/thousand_needles.cpp b/src/server/scripts/Kalimdor/thousand_needles.cpp index 5b77b8dc2c0..b9ae356ddf1 100644 --- a/src/server/scripts/Kalimdor/thousand_needles.cpp +++ b/src/server/scripts/Kalimdor/thousand_needles.cpp @@ -32,14 +32,16 @@ npc_enraged_panther go_panther_cage EndContentData */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "ScriptedGossip.h" #include "ScriptedEscortAI.h" /*##### # npc_kanati ######*/ -enum eKanati +enum Kanati { SAY_KAN_START = -1000410, @@ -47,7 +49,7 @@ enum eKanati NPC_GALAK_ASS = 10720 }; -const float m_afGalakLoc[]= {-4867.387695f, -1357.353760f, -48.226f }; +Position const GalakLoc = {-4867.387695f, -1357.353760f, -48.226f, 0.0f}; class npc_kanati : public CreatureScript { @@ -57,10 +59,9 @@ public: bool OnQuestAccept(Player* player, Creature* creature, const Quest* quest) { if (quest->GetQuestId() == QUEST_PROTECT_KANATI) - { if (npc_kanatiAI* pEscortAI = CAST_AI(npc_kanati::npc_kanatiAI, creature->AI())) pEscortAI->Start(false, false, player->GetGUID(), quest, true); - } + return true; } @@ -73,7 +74,7 @@ public: { npc_kanatiAI(Creature* creature) : npc_escortAI(creature) { } - void Reset() { } + void Reset() {} void WaypointReached(uint32 waypointId) { @@ -93,9 +94,7 @@ public: void DoSpawnGalak() { for (int i = 0; i < 3; ++i) - me->SummonCreature(NPC_GALAK_ASS, - m_afGalakLoc[0], m_afGalakLoc[1], m_afGalakLoc[2], 0.0f, - TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + me->SummonCreature(NPC_GALAK_ASS, GalakLoc, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); } void JustSummoned(Creature* summoned) @@ -110,7 +109,7 @@ public: # npc_lakota_windsong ######*/ -enum eLakota +enum Lakota { SAY_LAKO_START = -1000365, SAY_LAKO_LOOK_OUT = -1000366, @@ -127,14 +126,14 @@ enum eLakota ID_AMBUSH_3 = 4 }; -float m_afBanditLoc[6][6]= +Position const BanditLoc[6] = { - {-4905.479492f, -2062.732666f, 84.352f}, - {-4915.201172f, -2073.528320f, 84.733f}, - {-4878.883301f, -1986.947876f, 91.966f}, - {-4877.503906f, -1966.113403f, 91.859f}, - {-4767.985352f, -1873.169189f, 90.192f}, - {-4788.861328f, -1888.007813f, 89.888f} + {-4905.479492f, -2062.732666f, 84.352f, 0.0f}, + {-4915.201172f, -2073.528320f, 84.733f, 0.0f}, + {-4878.883301f, -1986.947876f, 91.966f, 0.0f}, + {-4877.503906f, -1966.113403f, 91.859f, 0.0f}, + {-4767.985352f, -1873.169189f, 90.192f, 0.0f}, + {-4788.861328f, -1888.007813f, 89.888f, 0.0f} }; class npc_lakota_windsong : public CreatureScript @@ -164,7 +163,7 @@ public: { npc_lakota_windsongAI(Creature* creature) : npc_escortAI(creature) { } - void Reset() { } + void Reset() {} void WaypointReached(uint32 waypointId) { @@ -189,12 +188,10 @@ public: } } - void DoSpawnBandits(int uiAmbushId) + void DoSpawnBandits(int AmbushId) { for (int i = 0; i < 2; ++i) - me->SummonCreature(NPC_GRIM_BANDIT, - m_afBanditLoc[i+uiAmbushId][0], m_afBanditLoc[i+uiAmbushId][1], m_afBanditLoc[i+uiAmbushId][2], 0.0f, - TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); + me->SummonCreature(NPC_GRIM_BANDIT, BanditLoc[i+AmbushId], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); } }; @@ -204,7 +201,7 @@ public: # npc_paoka_swiftmountain ######*/ -enum ePacka +enum Packa { SAY_START = -1000362, SAY_WYVERN = -1000363, @@ -215,11 +212,11 @@ enum ePacka FACTION_ESCORTEE = 232 //guessed }; -float m_afWyvernLoc[3][3]= +Position const WyvernLoc[3] = { - {-4990.606f, -906.057f, -5.343f}, - {-4970.241f, -927.378f, -4.951f}, - {-4985.364f, -952.528f, -5.199f} + {-4990.606f, -906.057f, -5.343f, 0.0f}, + {-4970.241f, -927.378f, -4.951f, 0.0f}, + {-4985.364f, -952.528f, -5.199f, 0.0f} }; class npc_paoka_swiftmountain : public CreatureScript @@ -249,7 +246,7 @@ public: { npc_paoka_swiftmountainAI(Creature* creature) : npc_escortAI(creature) { } - void Reset() { } + void Reset() {} void WaypointReached(uint32 waypointId) { @@ -272,9 +269,7 @@ public: void DoSpawnWyvern() { for (int i = 0; i < 3; ++i) - me->SummonCreature(NPC_WYVERN, - m_afWyvernLoc[i][0], m_afWyvernLoc[i][1], m_afWyvernLoc[i][2], 0.0f, - TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); + me->SummonCreature(NPC_WYVERN, WyvernLoc[i], TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); } }; }; @@ -285,7 +280,7 @@ public: #define GOSSIP_P "Please tell me the Phrase.." -enum ePlucky +enum Plucky { FACTION_FRIENDLY = 35, QUEST_SCOOP = 1950, @@ -328,17 +323,17 @@ public: struct npc_pluckyAI : public ScriptedAI { - npc_pluckyAI(Creature* creature) : ScriptedAI(creature) { m_uiNormFaction = creature->getFaction(); } + npc_pluckyAI(Creature* creature) : ScriptedAI(creature) { NormFaction = creature->getFaction(); } - uint32 m_uiNormFaction; - uint32 m_uiResetTimer; + uint32 NormFaction; + uint32 ResetTimer; void Reset() { - m_uiResetTimer = 120000; + ResetTimer = 120000; - if (me->getFaction() != m_uiNormFaction) - me->setFaction(m_uiNormFaction); + if (me->getFaction() != NormFaction) + me->setFaction(NormFaction); if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP)) me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); @@ -346,11 +341,11 @@ public: DoCast(me, SPELL_PLUCKY_CHICKEN, false); } - void ReceiveEmote(Player* player, uint32 uiTextEmote) + void ReceiveEmote(Player* player, uint32 TextEmote) { if (player->GetQuestStatus(QUEST_SCOOP) == QUEST_STATUS_INCOMPLETE) { - if (uiTextEmote == TEXT_EMOTE_BECKON) + if (TextEmote == TEXT_EMOTE_BECKON) { me->setFaction(FACTION_FRIENDLY); me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); @@ -358,7 +353,7 @@ public: } } - if (uiTextEmote == TEXT_EMOTE_CHICKEN) + if (TextEmote == TEXT_EMOTE_CHICKEN) { if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP)) return; @@ -372,11 +367,11 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(const uint32 Diff) { if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP)) { - if (m_uiResetTimer <= uiDiff) + if (ResetTimer <= Diff) { if (!me->getVictim()) EnterEvadeMode(); @@ -386,7 +381,7 @@ public: return; } else - m_uiResetTimer -= uiDiff; + ResetTimer -= Diff; } if (!UpdateVictim()) @@ -398,7 +393,7 @@ public: }; -enum ePantherCage +enum PantherCage { ENRAGED_PANTHER = 10992 }; diff --git a/src/server/scripts/Kalimdor/thunder_bluff.cpp b/src/server/scripts/Kalimdor/thunder_bluff.cpp index 5aa55ddea66..b8b05b9692f 100644 --- a/src/server/scripts/Kalimdor/thunder_bluff.cpp +++ b/src/server/scripts/Kalimdor/thunder_bluff.cpp @@ -23,17 +23,22 @@ SDComment: Quest support: 925 SDCategory: Thunder Bluff EndScriptData */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "ScriptedGossip.h" /*##### # npc_cairne_bloodhoof ######*/ -#define SPELL_BERSERKER_CHARGE 16636 -#define SPELL_CLEAVE 16044 -#define SPELL_MORTAL_STRIKE 16856 -#define SPELL_THUNDERCLAP 23931 -#define SPELL_UPPERCUT 22916 +enum CairneBloodhoof +{ + SPELL_BERSERKER_CHARGE = 16636, + SPELL_CLEAVE = 16044, + SPELL_MORTAL_STRIKE = 16856, + SPELL_THUNDERCLAP = 23931, + SPELL_UPPERCUT = 22916 +}; #define GOSSIP_HCB "I know this is rather silly but a young ward who is a bit shy would like your hoofprint." //TODO: verify abilities/timers @@ -75,19 +80,19 @@ public: { npc_cairne_bloodhoofAI(Creature* creature) : ScriptedAI(creature) {} - uint32 BerserkerCharge_Timer; - uint32 Cleave_Timer; - uint32 MortalStrike_Timer; - uint32 Thunderclap_Timer; - uint32 Uppercut_Timer; + uint32 BerserkerChargeTimer; + uint32 CleaveTimer; + uint32 MortalStrikeTimer; + uint32 ThunderclapTimer; + uint32 UppercutTimer; void Reset() { - BerserkerCharge_Timer = 30000; - Cleave_Timer = 5000; - MortalStrike_Timer = 10000; - Thunderclap_Timer = 15000; - Uppercut_Timer = 10000; + BerserkerChargeTimer = 30000; + CleaveTimer = 5000; + MortalStrikeTimer = 10000; + ThunderclapTimer = 15000; + UppercutTimer = 10000; } void EnterCombat(Unit* /*who*/) {} @@ -97,37 +102,37 @@ public: if (!UpdateVictim()) return; - if (BerserkerCharge_Timer <= diff) + if (BerserkerChargeTimer <= diff) { Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); if (target) DoCast(target, SPELL_BERSERKER_CHARGE); - BerserkerCharge_Timer = 25000; - } else BerserkerCharge_Timer -= diff; + BerserkerChargeTimer = 25000; + } else BerserkerChargeTimer -= diff; - if (Uppercut_Timer <= diff) + if (UppercutTimer <= diff) { DoCast(me->getVictim(), SPELL_UPPERCUT); - Uppercut_Timer = 20000; - } else Uppercut_Timer -= diff; + UppercutTimer = 20000; + } else UppercutTimer -= diff; - if (Thunderclap_Timer <= diff) + if (ThunderclapTimer <= diff) { DoCast(me->getVictim(), SPELL_THUNDERCLAP); - Thunderclap_Timer = 15000; - } else Thunderclap_Timer -= diff; + ThunderclapTimer = 15000; + } else ThunderclapTimer -= diff; - if (MortalStrike_Timer <= diff) + if (MortalStrikeTimer <= diff) { DoCast(me->getVictim(), SPELL_MORTAL_STRIKE); - MortalStrike_Timer = 15000; - } else MortalStrike_Timer -= diff; + MortalStrikeTimer = 15000; + } else MortalStrikeTimer -= diff; - if (Cleave_Timer <= diff) + if (CleaveTimer <= diff) { DoCast(me->getVictim(), SPELL_CLEAVE); - Cleave_Timer = 7000; - } else Cleave_Timer -= diff; + CleaveTimer = 7000; + } else CleaveTimer -= diff; DoMeleeAttackIfReady(); } diff --git a/src/server/scripts/Kalimdor/ungoro_crater.cpp b/src/server/scripts/Kalimdor/ungoro_crater.cpp index 232dba404e0..786d2fc0cd3 100644 --- a/src/server/scripts/Kalimdor/ungoro_crater.cpp +++ b/src/server/scripts/Kalimdor/ungoro_crater.cpp @@ -28,11 +28,12 @@ npc_a-me npc_ringo EndContentData */ -#include "ScriptPCH.h" +#include "ScriptMgr.h" +#include "ScriptedCreature.h" #include "ScriptedEscortAI.h" #include "ScriptedFollowerAI.h" -enum eAMeData +enum AmeData { SAY_READY = -1000517, SAY_AGGRO1 = -1000518, @@ -76,41 +77,40 @@ public: { npc_ameAI(Creature* creature) : npc_escortAI(creature) {} - uint32 DEMORALIZINGSHOUT_Timer; + uint32 DemoralizingShoutTimer; void WaypointReached(uint32 waypointId) { - Player* player = GetPlayerForEscort(); - if (!player) - return; - - switch (waypointId) + if (Player* player = GetPlayerForEscort()) { - case 19: - me->SummonCreature(ENTRY_STOMPER, -6391.69f, -1730.49f, -272.83f, 4.96f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - DoScriptText(SAY_AGGRO1, me, player); - break; - case 28: - DoScriptText(SAY_SEARCH, me, player); - break; - case 38: - me->SummonCreature(ENTRY_TARLORD, -6370.75f, -1382.84f, -270.51f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - DoScriptText(SAY_AGGRO2, me, player); - break; - case 49: - me->SummonCreature(ENTRY_TARLORD1, -6324.44f, -1181.05f, -270.17f, 4.34f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - DoScriptText(SAY_AGGRO3, me, player); - break; - case 55: - DoScriptText(SAY_FINISH, me, player); - player->GroupEventHappens(QUEST_CHASING_AME, me); - break; + switch (waypointId) + { + case 19: + me->SummonCreature(ENTRY_STOMPER, -6391.69f, -1730.49f, -272.83f, 4.96f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + DoScriptText(SAY_AGGRO1, me, player); + break; + case 28: + DoScriptText(SAY_SEARCH, me, player); + break; + case 38: + me->SummonCreature(ENTRY_TARLORD, -6370.75f, -1382.84f, -270.51f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + DoScriptText(SAY_AGGRO2, me, player); + break; + case 49: + me->SummonCreature(ENTRY_TARLORD1, -6324.44f, -1181.05f, -270.17f, 4.34f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); + DoScriptText(SAY_AGGRO3, me, player); + break; + case 55: + DoScriptText(SAY_FINISH, me, player); + player->GroupEventHappens(QUEST_CHASING_AME, me); + break; + } } } void Reset() { - DEMORALIZINGSHOUT_Timer = 5000; + DemoralizingShoutTimer = 5000; } void JustSummoned(Creature* summoned) @@ -130,11 +130,11 @@ public: if (!UpdateVictim()) return; - if (DEMORALIZINGSHOUT_Timer <= diff) + if (DemoralizingShoutTimer <= diff) { DoCast(me->getVictim(), SPELL_DEMORALIZINGSHOUT); - DEMORALIZINGSHOUT_Timer = 70000; - } else DEMORALIZINGSHOUT_Timer -= diff; + DemoralizingShoutTimer = 70000; + } else DemoralizingShoutTimer -= diff; } }; }; @@ -143,7 +143,7 @@ public: # npc_ringo ####*/ -enum eRingo +enum Ringo { SAY_RIN_START_1 = -1000416, SAY_RIN_START_2 = -1000417, @@ -201,17 +201,17 @@ public: { npc_ringoAI(Creature* creature) : FollowerAI(creature) { } - uint32 m_uiFaintTimer; - uint32 m_uiEndEventProgress; - uint32 m_uiEndEventTimer; + uint32 FaintTimer; + uint32 EndEventProgress; + uint32 EndEventTimer; uint64 SpraggleGUID; void Reset() { - m_uiFaintTimer = urand(30000, 60000); - m_uiEndEventProgress = 0; - m_uiEndEventTimer = 1000; + FaintTimer = urand(30000, 60000); + EndEventProgress = 0; + EndEventTimer = 1000; SpraggleGUID = 0; } @@ -266,13 +266,13 @@ public: SetFollowPaused(false); } - void UpdateFollowerAI(const uint32 uiDiff) + void UpdateFollowerAI(const uint32 Diff) { if (!UpdateVictim()) { if (HasFollowState(STATE_FOLLOW_POSTEVENT)) { - if (m_uiEndEventTimer <= uiDiff) + if (EndEventTimer <= Diff) { Unit* pSpraggle = Unit::GetUnit(*me, SpraggleGUID); if (!pSpraggle || !pSpraggle->isAlive()) @@ -281,64 +281,61 @@ public: return; } - switch (m_uiEndEventProgress) + switch (EndEventProgress) { case 1: DoScriptText(SAY_RIN_END_1, me); - m_uiEndEventTimer = 3000; + EndEventTimer = 3000; break; case 2: DoScriptText(SAY_SPR_END_2, pSpraggle); - m_uiEndEventTimer = 5000; + EndEventTimer = 5000; break; case 3: DoScriptText(SAY_RIN_END_3, me); - m_uiEndEventTimer = 1000; + EndEventTimer = 1000; break; case 4: DoScriptText(EMOTE_RIN_END_4, me); SetFaint(); - m_uiEndEventTimer = 9000; + EndEventTimer = 9000; break; case 5: DoScriptText(EMOTE_RIN_END_5, me); ClearFaint(); - m_uiEndEventTimer = 1000; + EndEventTimer = 1000; break; case 6: DoScriptText(SAY_RIN_END_6, me); - m_uiEndEventTimer = 3000; + EndEventTimer = 3000; break; case 7: DoScriptText(SAY_SPR_END_7, pSpraggle); - m_uiEndEventTimer = 10000; + EndEventTimer = 10000; break; case 8: DoScriptText(EMOTE_RIN_END_8, me); - m_uiEndEventTimer = 5000; + EndEventTimer = 5000; break; case 9: SetFollowComplete(); break; } - ++m_uiEndEventProgress; + ++EndEventProgress; } else - m_uiEndEventTimer -= uiDiff; + EndEventTimer -= Diff; } - else if (HasFollowState(STATE_FOLLOW_INPROGRESS)) + else if (HasFollowState(STATE_FOLLOW_INPROGRESS) && !HasFollowState(STATE_FOLLOW_PAUSED)) { - if (!HasFollowState(STATE_FOLLOW_PAUSED)) + if (FaintTimer <= Diff) { - if (m_uiFaintTimer <= uiDiff) - { - SetFaint(); - m_uiFaintTimer = urand(60000, 120000); - } - else - m_uiFaintTimer -= uiDiff; + SetFaint(); + FaintTimer = urand(60000, 120000); } + else + FaintTimer -= Diff; } return; diff --git a/src/server/scripts/Kalimdor/winterspring.cpp b/src/server/scripts/Kalimdor/winterspring.cpp index ab5e4c4023a..2c4da0fdf7c 100644 --- a/src/server/scripts/Kalimdor/winterspring.cpp +++ b/src/server/scripts/Kalimdor/winterspring.cpp @@ -18,83 +18,18 @@ /* ScriptData SDName: Winterspring -SD%Complete: 90 -SDComment: Quest support: 5126 (Loraxs' tale missing proper gossip items text). Vendor Rivern Frostwind. Obtain Cache of Mau'ari +SD%Complete: Almost Completely Emptied +SDComment: Vendor Rivern Frostwind. SDCategory: Winterspring EndScriptData */ /* ContentData -npc_lorax npc_rivern_frostwind -npc_witch_doctor_mauari EndContentData */ -#include "ScriptPCH.h" - -/*###### -## npc_lorax -######*/ - -#define GOSSIP_HL "Talk to me" - -#define GOSSIP_SL1 "What do you do here?" -#define GOSSIP_SL2 "I can help you" -#define GOSSIP_SL3 "What deal?" -#define GOSSIP_SL4 "Then what happened?" -#define GOSSIP_SL5 "He is not safe, i'll make sure of that." - -class npc_lorax : public CreatureScript -{ -public: - npc_lorax() : CreatureScript("npc_lorax") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - switch (action) - { - case GOSSIP_ACTION_INFO_DEF: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - player->SEND_GOSSIP_MENU(3759, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+1: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - player->SEND_GOSSIP_MENU(3760, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+2: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - player->SEND_GOSSIP_MENU(3761, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+3: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); - player->SEND_GOSSIP_MENU(3762, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+4: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SL5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); - player->SEND_GOSSIP_MENU(3763, creature->GetGUID()); - break; - case GOSSIP_ACTION_INFO_DEF+5: - player->CLOSE_GOSSIP_MENU(); - player->AreaExploredOrEventHappens(5126); - break; - } - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (player->GetQuestStatus(5126) == QUEST_STATUS_INCOMPLETE) - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF); - - player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); - - return true; - } - -}; +#include "ScriptMgr.h" +#include "ScriptedCreature.h" +#include "ScriptedGossip.h" /*###### ## npc_rivern_frostwind @@ -129,49 +64,7 @@ public: }; -/*###### -## npc_witch_doctor_mauari -######*/ - -#define GOSSIP_HWDM "I'd like you to make me a new Cache of Mau'ari please." - -class npc_witch_doctor_mauari : public CreatureScript -{ -public: - npc_witch_doctor_mauari() : CreatureScript("npc_witch_doctor_mauari") { } - - bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - if (action == GOSSIP_ACTION_INFO_DEF+1) - { - player->CLOSE_GOSSIP_MENU(); - creature->CastSpell(player, 16351, false); - } - - return true; - } - - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isQuestGiver()) - player->PrepareQuestMenu(creature->GetGUID()); - - if (player->GetQuestRewardStatus(975)) - { - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HWDM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1); - player->SEND_GOSSIP_MENU(3377, creature->GetGUID()); - } - else - player->SEND_GOSSIP_MENU(3375, creature->GetGUID()); - - return true; - } -}; - void AddSC_winterspring() { - new npc_lorax(); new npc_rivern_frostwind(); - new npc_witch_doctor_mauari(); } diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp index 328d1ab1cd4..cf3c4274e48 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp @@ -354,7 +354,7 @@ public: //! HACK: Creature's can't have MOVEMENTFLAG_FLYING me->AddUnitMovementFlag(MOVEMENTFLAG_FLYING); me->setFaction(16); - me->SetFloatValue(OBJECT_FIELD_SCALE_X, 1.0f); + me->SetObjectScale(1.0f); DoCast(me, SPELL_FLAME_SPHERE_VISUAL); DoCast(me, SPELL_FLAME_SPHERE_SPAWN_EFFECT); DoCast(me, SPELL_FLAME_SPHERE_PERIODIC); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp index c718c0cee5f..e4dcf978574 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp @@ -104,7 +104,7 @@ enum BossSpells SPELL_SPIKE_TELE = 66170, }; -#define SPELL_PERMAFROST_HELPER RAID_MODE<uint32>(66193, 67856, 67855, 67857) +#define SPELL_PERMAFROST_HELPER RAID_MODE<uint32>(66193, 67855, 67856, 67857) enum SummonActions { @@ -615,7 +615,7 @@ class mob_frost_sphere : public CreatureScript me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); DoCast(SPELL_PERMAFROST_VISUAL); DoCast(SPELL_PERMAFROST); - me->SetFloatValue(OBJECT_FIELD_SCALE_X, 2.0f); + me->SetObjectScale(2.0f); break; } } @@ -659,6 +659,11 @@ public: m_uiTargetGUID = 0; } + bool CanAIAttack(Unit const* victim) const + { + return victim->GetTypeId() == TYPEID_PLAYER; + } + void EnterCombat(Unit* who) { m_uiTargetGUID = who->GetGUID(); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp index 241d6239f82..cf84abb482f 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp @@ -769,7 +769,7 @@ class spell_powering_up : public SpellScriptLoader void HandleScriptEffect(SpellEffIndex /*effIndex*/) { - if (Unit* target = GetTargetUnit()) + if (Unit* target = GetExplTargetUnit()) if (urand(0, 99) < 15) target->CastSpell(target, spellId, true); } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp index 1d4961eb8b4..2643b8d60c7 100755 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp @@ -439,7 +439,7 @@ class npc_fizzlebang_toc : public CreatureScript if (Unit* pTrigger = me->SummonCreature(NPC_TRIGGER, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 4.69494f, TEMPSUMMON_MANUAL_DESPAWN)) { m_uiTriggerGUID = pTrigger->GetGUID(); - pTrigger->SetFloatValue(OBJECT_FIELD_SCALE_X, 2.0f); + pTrigger->SetObjectScale(2.0f); pTrigger->SetDisplayId(22862); pTrigger->CastSpell(pTrigger, SPELL_WILFRED_PORTAL, false); } @@ -456,7 +456,7 @@ class npc_fizzlebang_toc : public CreatureScript if (Creature* pPortal = me->SummonCreature(NPC_WILFRED_PORTAL, ToCCommonLoc[1].GetPositionX(), ToCCommonLoc[1].GetPositionY(), ToCCommonLoc[1].GetPositionZ(), 4.71239f, TEMPSUMMON_MANUAL_DESPAWN)) { pPortal->SetReactState(REACT_PASSIVE); - pPortal->SetFloatValue(OBJECT_FIELD_SCALE_X, 2.0f); + pPortal->SetObjectScale(2.0f); pPortal->CastSpell(pPortal, SPELL_WILFRED_PORTAL, false); m_uiPortalGUID = pPortal->GetGUID(); } diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp index 3158d58716f..1469e26fd20 100644 --- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp @@ -18,53 +18,6 @@ #include "ScriptPCH.h" #include "forge_of_souls.h" -enum Spells -{ - //Spiteful Apparition - SPELL_SPITE = 68895, - H_SPELL_SPITE = 70212, - - //Spectral Warden - SPELL_VEIL_OF_SHADOWS = 69633, - SPELL_WAIL_OF_SOULS = 69148, - H_SPELL_WAIL_OF_SOULS = 70210, - - //Soulguard Watchman - SPELL_SHROUD_OF_RUNES = 69056, - SPELL_UNHOLY_RAGE = 69053, - - //Soulguard Reaper - SPELL_FROST_NOVA = 69060, - H_SPELL_FROST_NOVA = 70209, - SPELL_SHADOW_LANCE = 69058, - - //Soulguard Bonecaster - SPELL_BONE_VOLLEY = 69080, - H_SPELL_BONE_VOLLEY = 70206, - SPELL_RAISE_DEAD = 69562, - SPELL_SHIELD_OF_BONES = 69069, - H_SPELL_SHIELD_OF_BONES = 70207, - - //Soulguard Animator - // Raise dead 69562 - SPELL_SHADOW_BOLT = 69068, - H_SPELL_SHADOW_BOLT = 70208, - SPELL_SOUL_SICKNESS = 69131, - SPELL_SOUL_SIPHON = 69128, - - //Soulguard Adept - //Raise dead 69562 - //Shadow Bolt 69068/70208 - SPELL_DRAIN_LIFE = 69066, - H_SPELL_DRAIN_LIFE = 70213, - SPELL_SHADOW_MEND = 69564, - H_SPELL_SHADOW_MEND = 70205, - - //Soul Horror - SPELL_SOUL_STRIKE = 69088, - H_SPELL_SOUL_STRIKE = 70211, -}; - enum Events { EVENT_NONE, @@ -78,38 +31,6 @@ enum Events EVENT_INTRO_6, EVENT_INTRO_7, EVENT_INTRO_8, - - //Spiteful Apparition - EVENT_SPITE, - - //Spectral Warden - EVENT_VEIL_OF_SHADOWS, - EVENT_WAIL_OF_SOULS, - - //Soulguard Watchman - EVENT_SHROUD_OF_RUNES, - EVENT_UNHOLY_RAGE, - - //Soulguard Reaper - EVENT_FROST_NOVA, - EVENT_SHADOW_LANCE, - - //Soulguard Bonecaster - EVENT_BONE_VOLLEY, - EVENT_RAISE_DEAD, - EVENT_SHIELD_OF_BONES, - - //Soulguard Animator - EVENT_SHADOW_BOLT, - EVENT_SOUL_SICKNESS, - EVENT_SOUL_SIPHON, - - //Soulguard Adept - EVENT_DRAIN_LIFE, - EVENT_SHADOW_MEND, - - //Soul Horror - EVENT_SOUL_STRIKE, }; /****************************************SYLVANAS************************************/ @@ -410,508 +331,8 @@ public: } }; -class mob_spiteful_apparition : public CreatureScript -{ -public: - mob_spiteful_apparition() : CreatureScript("mob_spiteful_apparition") { } - - struct mob_spiteful_apparitionAI: public ScriptedAI - { - mob_spiteful_apparitionAI(Creature* creature) : ScriptedAI(creature) - { - } - - EventMap events; - - void Reset() - { - events.Reset(); - } - - void EnterCombat(Unit* /*who*/) - { - events.ScheduleEvent(EVENT_SPITE, 8000); - } - - void UpdateAI(const uint32 diff) - { - //Return since we have no target - if (!UpdateVictim()) - return; - - events.Update(diff); - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - - while (uint32 eventId = events.ExecuteEvent()) - { - switch (eventId) - { - case EVENT_SPITE: - DoCastVictim(SPELL_SPITE); - events.RescheduleEvent(EVENT_SPITE, 8000); - return; - } - } - - DoMeleeAttackIfReady(); - } - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new mob_spiteful_apparitionAI(creature); - } -}; - -class mob_spectral_warden : public CreatureScript -{ -public: - mob_spectral_warden() : CreatureScript("mob_spectral_warden") { } - - struct mob_spectral_wardenAI: public ScriptedAI - { - mob_spectral_wardenAI(Creature* creature) : ScriptedAI(creature) - { - } - - EventMap events; - - void Reset() - { - events.Reset(); - } - - void EnterCombat(Unit* /*who*/) - { - events.ScheduleEvent(EVENT_VEIL_OF_SHADOWS, 5000); - events.ScheduleEvent(EVENT_WAIL_OF_SOULS, 10000); - } - - void UpdateAI(const uint32 diff) - { - //Return since we have no target - if (!UpdateVictim()) - return; - - events.Update(diff); - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - - while (uint32 eventId = events.ExecuteEvent()) - { - switch (eventId) - { - case EVENT_VEIL_OF_SHADOWS: - DoCastVictim(SPELL_VEIL_OF_SHADOWS); - events.RescheduleEvent(EVENT_VEIL_OF_SHADOWS, 10000); - return; - case EVENT_WAIL_OF_SOULS: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(target, SPELL_WAIL_OF_SOULS); - events.RescheduleEvent(EVENT_WAIL_OF_SOULS, 5000); - return; - } - } - DoMeleeAttackIfReady(); - } - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new mob_spectral_wardenAI(creature); - } -}; - -class mob_soulguard_watchman : public CreatureScript -{ -public: - mob_soulguard_watchman() : CreatureScript("mob_soulguard_watchman") { } - - struct mob_soulguard_watchmanAI: public ScriptedAI - { - mob_soulguard_watchmanAI(Creature* creature) : ScriptedAI(creature) { } - - EventMap events; - - void Reset() - { - events.Reset(); - } - - void EnterCombat(Unit* /*who*/) - { - events.ScheduleEvent(EVENT_SHROUD_OF_RUNES, 1000); - events.ScheduleEvent(EVENT_UNHOLY_RAGE, 1000); - } - - void UpdateAI(const uint32 diff) - { - //Return since we have no target - if (!UpdateVictim()) - return; - - events.Update(diff); - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - - while (uint32 eventId = events.ExecuteEvent()) - { - switch (eventId) - { - case EVENT_SHROUD_OF_RUNES: - DoCast(me, SPELL_SHROUD_OF_RUNES); - events.RescheduleEvent(EVENT_SHROUD_OF_RUNES, 5000); - return; - case EVENT_UNHOLY_RAGE: - DoCast(me, SPELL_UNHOLY_RAGE); - events.RescheduleEvent(EVENT_UNHOLY_RAGE, 99999); - return; - } - } - DoMeleeAttackIfReady(); - } - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new mob_soulguard_watchmanAI(creature); - } -}; - -class mob_soulguard_reaper : public CreatureScript -{ -public: - mob_soulguard_reaper() : CreatureScript("mob_soulguard_reaper") { } - - struct mob_soulguard_reaperAI: public ScriptedAI - { - mob_soulguard_reaperAI(Creature* creature) : ScriptedAI(creature) { } - - EventMap events; - - void Reset() - { - events.Reset(); - } - - void EnterCombat(Unit* /*who*/) - { - events.ScheduleEvent(EVENT_FROST_NOVA, 8000); - events.ScheduleEvent(EVENT_SHADOW_LANCE, 5000); - } - - void UpdateAI(const uint32 diff) - { - //Return since we have no target - if (!UpdateVictim()) - return; - - events.Update(diff); - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - - while (uint32 eventId = events.ExecuteEvent()) - { - switch (eventId) - { - case EVENT_FROST_NOVA: - DoCast(me, SPELL_FROST_NOVA); - events.RescheduleEvent(EVENT_FROST_NOVA, 9600); - return; - case EVENT_SHADOW_LANCE: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(target, SPELL_SHADOW_LANCE); - events.RescheduleEvent(EVENT_SHADOW_LANCE, 8000); - return; - } - } - - DoMeleeAttackIfReady(); - } - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new mob_soulguard_reaperAI(creature); - } -}; - -class mob_soulguard_bonecaster : public CreatureScript -{ -public: - mob_soulguard_bonecaster() : CreatureScript("mob_soulguard_bonecaster") { } - - struct mob_soulguard_bonecasterAI: public ScriptedAI - { - mob_soulguard_bonecasterAI(Creature* creature) : ScriptedAI(creature) { } - - EventMap events; - - void Reset() - { - events.Reset(); - } - - void EnterCombat(Unit* /*who*/) - { - events.ScheduleEvent(EVENT_BONE_VOLLEY, 6000); - events.ScheduleEvent(EVENT_RAISE_DEAD, 25000); - events.ScheduleEvent(EVENT_SHIELD_OF_BONES, 6000); - } - - void UpdateAI(const uint32 diff) - { - //Return since we have no target - if (!UpdateVictim()) - return; - - events.Update(diff); - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - - while (uint32 eventId = events.ExecuteEvent()) - { - switch (eventId) - { - case EVENT_BONE_VOLLEY: - DoCastAOE(SPELL_BONE_VOLLEY); - events.RescheduleEvent(EVENT_BONE_VOLLEY, 7000); - return; - case EVENT_RAISE_DEAD: - DoCast(me, SPELL_RAISE_DEAD); - events.RescheduleEvent(EVENT_RAISE_DEAD, 25000); - return; - case EVENT_SHIELD_OF_BONES: - DoCast(me, SPELL_SHIELD_OF_BONES); - events.RescheduleEvent(EVENT_SHIELD_OF_BONES, 8000); - return; - } - } - - DoMeleeAttackIfReady(); - } - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new mob_soulguard_bonecasterAI(creature); - } -}; - -class mob_soulguard_animator : public CreatureScript -{ -public: - mob_soulguard_animator() : CreatureScript("mob_soulguard_animator") { } - - struct mob_soulguard_animatorAI : public ScriptedAI - { - mob_soulguard_animatorAI(Creature* creature) : ScriptedAI(creature) - { - } - - EventMap events; - - void Reset() - { - events.Reset(); - } - - void EnterCombat(Unit* /*who*/) - { - events.ScheduleEvent(EVENT_RAISE_DEAD, 25000); - events.ScheduleEvent(EVENT_SHADOW_BOLT, 5000); - events.ScheduleEvent(EVENT_SOUL_SICKNESS, 8000); - events.ScheduleEvent(EVENT_SOUL_SIPHON, 10000); - } - - void UpdateAI(const uint32 diff) - { - //Return since we have no target - if (!UpdateVictim()) - return; - - events.Update(diff); - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - - while (uint32 eventId = events.ExecuteEvent()) - { - switch (eventId) - { - case EVENT_RAISE_DEAD: - DoCast(me, SPELL_RAISE_DEAD); - events.RescheduleEvent(EVENT_RAISE_DEAD, 25000); - return; - case EVENT_SHADOW_BOLT: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(target, SPELL_SHADOW_BOLT); - events.RescheduleEvent(EVENT_SHADOW_BOLT, 5000); - return; - case EVENT_SOUL_SICKNESS: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(target, SPELL_SOUL_SICKNESS); - events.RescheduleEvent(EVENT_SOUL_SICKNESS, 10000); - return; - case EVENT_SOUL_SIPHON: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(target, SPELL_SOUL_SIPHON); - events.RescheduleEvent(EVENT_SOUL_SIPHON, 8000); - return; - } - } - - DoMeleeAttackIfReady(); - } - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new mob_soulguard_animatorAI(creature); - } -}; - -class mob_soulguard_adept : public CreatureScript -{ -public: - mob_soulguard_adept() : CreatureScript("mob_soulguard_adept") { } - - struct mob_soulguard_adeptAI: public ScriptedAI - { - mob_soulguard_adeptAI(Creature* creature) : ScriptedAI(creature) - { - } - - EventMap events; - - void Reset() - { - events.Reset(); - } - - void EnterCombat(Unit* /*who*/) - { - events.ScheduleEvent(EVENT_RAISE_DEAD, 25000); - events.ScheduleEvent(EVENT_SHADOW_BOLT, 8000); - events.ScheduleEvent(EVENT_DRAIN_LIFE, 7000); - events.ScheduleEvent(EVENT_SHADOW_MEND, 35000); - } - - void UpdateAI(const uint32 diff) - { - //Return since we have no target - if (!UpdateVictim()) - return; - - events.Update(diff); - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - - while (uint32 eventId = events.ExecuteEvent()) - { - switch (eventId) - { - case EVENT_RAISE_DEAD: - DoCast(me, SPELL_RAISE_DEAD); - events.RescheduleEvent(EVENT_RAISE_DEAD, 25000); - return; - case EVENT_SHADOW_BOLT: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(target, SPELL_SHADOW_BOLT); - events.RescheduleEvent(EVENT_SHADOW_BOLT, 4000); - return; - case EVENT_DRAIN_LIFE: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(target, SPELL_DRAIN_LIFE); - events.RescheduleEvent(EVENT_DRAIN_LIFE, 9000); - return; - case EVENT_SHADOW_MEND: - DoCast(me, SPELL_SHADOW_MEND); - events.RescheduleEvent(EVENT_SHADOW_MEND, 20000); - return; - } - } - - DoMeleeAttackIfReady(); - } - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new mob_soulguard_adeptAI(creature); - } -}; - -class mob_soul_horror : public CreatureScript -{ -public: - mob_soul_horror() : CreatureScript("mob_soul_horror") { } - - struct mob_soul_horrorAI : public ScriptedAI - { - mob_soul_horrorAI(Creature* creature) : ScriptedAI(creature) { } - - EventMap events; - - void Reset() - { - events.Reset(); - } - - void EnterCombat(Unit* /*who*/) - { - events.ScheduleEvent(EVENT_SOUL_STRIKE, 6000); - } - - void UpdateAI(const uint32 diff) - { - //Return since we have no target - if (!UpdateVictim()) - return; - - events.Update(diff); - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - - while (uint32 eventId = events.ExecuteEvent()) - { - switch (eventId) - { - case EVENT_SOUL_STRIKE: - DoCast(me->getVictim(), SPELL_SOUL_STRIKE); - events.RescheduleEvent(EVENT_SOUL_STRIKE, 8000); - return; - } - } - - DoMeleeAttackIfReady(); - } - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new mob_soul_horrorAI(creature); - } -}; - void AddSC_forge_of_souls() { new npc_sylvanas_fos(); new npc_jaina_fos(); - new mob_spiteful_apparition(); - new mob_spectral_warden(); - new mob_soulguard_watchman(); - new mob_soulguard_reaper(); - new mob_soulguard_bonecaster(); - new mob_soulguard_animator(); - new mob_soulguard_adept(); - new mob_soul_horror(); } diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp index 64609efd7ff..a3b8c5df4e7 100644 --- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp @@ -20,14 +20,15 @@ enum Yells { - SAY_AGGRO = -1658001, - SAY_SLAY_1 = -1658002, - SAY_SLAY_2 = -1658003, - SAY_DEATH = -1658004, - SAY_PHASE2 = -1658005, - SAY_PHASE3 = -1658006, - - SAY_TYRANNUS_DEATH = -1658007, + SAY_AGGRO = 0, + SAY_PHASE2 = 1, + SAY_PHASE3 = 2, + SAY_DEATH = 3, + SAY_SLAY = 4, + SAY_THROW_SARONITE = 5, + SAY_CAST_DEEP_FREEZE = 6, + + SAY_TYRANNUS_DEATH = -1658007, // todo }; enum Spells @@ -107,8 +108,9 @@ class boss_garfrost : public CreatureScript void EnterCombat(Unit* /*who*/) { - DoScriptText(SAY_AGGRO, me); + Talk(SAY_AGGRO); DoCast(me, SPELL_PERMAFROST); + me->CallForHelp(70.0f); events.ScheduleEvent(EVENT_THROW_SARONITE, 7000); instance->SetBossState(DATA_GARFROST, IN_PROGRESS); @@ -117,12 +119,13 @@ class boss_garfrost : public CreatureScript void KilledUnit(Unit* victim) { if (victim->GetTypeId() == TYPEID_PLAYER) - DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me); + Talk(SAY_SLAY); } void JustDied(Unit* /*killer*/) { - DoScriptText(SAY_DEATH, me); + Talk(SAY_DEATH); + if (Creature* tyrannus = me->GetCreature(*me, instance->GetData64(DATA_TYRANNUS))) DoScriptText(SAY_TYRANNUS_DEATH, tyrannus); @@ -134,6 +137,7 @@ class boss_garfrost : public CreatureScript if (events.GetPhaseMask() & PHASE_ONE_MASK && !HealthAbovePct(66)) { events.SetPhase(PHASE_TWO); + Talk(SAY_PHASE2); events.DelayEvents(8000); DoCast(me, SPELL_THUNDERING_STOMP); events.ScheduleEvent(EVENT_JUMP, 1500); @@ -143,6 +147,7 @@ class boss_garfrost : public CreatureScript if (events.GetPhaseMask() & PHASE_TWO_MASK && !HealthAbovePct(33)) { events.SetPhase(PHASE_THREE); + Talk(SAY_PHASE3); events.DelayEvents(8000); DoCast(me, SPELL_THUNDERING_STOMP); events.ScheduleEvent(EVENT_JUMP, 1500); @@ -199,7 +204,10 @@ class boss_garfrost : public CreatureScript { case EVENT_THROW_SARONITE: if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + { + Talk(SAY_THROW_SARONITE); DoCast(target, SPELL_THROW_SARONITE); + } events.ScheduleEvent(EVENT_THROW_SARONITE, urand(12500, 20000)); break; case EVENT_CHILLING_WAVE: @@ -208,7 +216,10 @@ class boss_garfrost : public CreatureScript break; case EVENT_DEEP_FREEZE: if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + { + Talk(SAY_CAST_DEEP_FREEZE); DoCast(target, SPELL_DEEP_FREEZE); + } events.ScheduleEvent(EVENT_DEEP_FREEZE, 35000, 0, PHASE_THREE); break; case EVENT_JUMP: diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/instance_pit_of_saron.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/instance_pit_of_saron.cpp index 24529801564..1301acf4c99 100644 --- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/instance_pit_of_saron.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/instance_pit_of_saron.cpp @@ -23,6 +23,13 @@ Position const SlaveLeaderPos = {689.7158f, -104.8736f, 513.7360f, 0.0f}; // position for Jaina and Sylvanas Position const EventLeaderPos2 = {1054.368f, 107.14620f, 628.4467f, 0.0f}; +DoorData const Doors[] = +{ + {GO_ICE_WALL, DATA_GARFROST, DOOR_TYPE_PASSAGE, BOUNDARY_NONE}, + {GO_ICE_WALL, DATA_ICK, DOOR_TYPE_PASSAGE, BOUNDARY_NONE}, + {GO_HALLS_OF_REFLECTION_PORTCULLIS, DATA_TYRANNUS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE}, +}; + class instance_pit_of_saron : public InstanceMapScript { public: @@ -33,6 +40,7 @@ class instance_pit_of_saron : public InstanceMapScript instance_pit_of_saron_InstanceScript(Map* map) : InstanceScript(map) { SetBossNumber(MAX_ENCOUNTER); + LoadDoorData(Doors); _garfrostGUID = 0; _krickGUID = 0; _ickGUID = 0; @@ -154,6 +162,28 @@ class instance_pit_of_saron : public InstanceMapScript } } + void OnGameObjectCreate(GameObject* go) + { + switch (go->GetEntry()) + { + case GO_ICE_WALL: + case GO_HALLS_OF_REFLECTION_PORTCULLIS: + AddDoor(go, true); + break; + } + } + + void OnGameObjectRemove(GameObject* go) + { + switch (go->GetEntry()) + { + case GO_ICE_WALL: + case GO_HALLS_OF_REFLECTION_PORTCULLIS: + AddDoor(go, false); + break; + } + } + bool SetBossState(uint32 type, EncounterState state) { if (!InstanceScript::SetBossState(type, state)) diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp index 70d72e52e67..b6c821ef66a 100644 --- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp @@ -25,9 +25,6 @@ enum eSpells SPELL_HELLFIRE = 69586, SPELL_TACTICAL_BLINK = 69584, SPELL_FROST_BREATH = 69527, //Iceborn Proto-Drake - SPELL_BLINDING_DIRT = 70302, //Wrathbone Laborer - SPELL_PUNCTURE_WOUND = 70278, - SPELL_SHOVELLED = 69572, SPELL_LEAPING_FACE_MAUL = 69504, // Geist Ambusher }; @@ -36,11 +33,6 @@ enum eEvents // Ymirjar Flamebearer EVENT_FIREBALL = 1, EVENT_TACTICAL_BLINK = 2, - - //Wrathbone Laborer - EVENT_BLINDING_DIRT = 3, - EVENT_PUNCTURE_WOUND = 4, - EVENT_SHOVELLED = 5, }; class mob_ymirjar_flamebearer : public CreatureScript @@ -157,73 +149,6 @@ class mob_iceborn_protodrake : public CreatureScript } }; -class mob_wrathbone_laborer : public CreatureScript -{ - public: - mob_wrathbone_laborer() : CreatureScript("mob_wrathbone_laborer") { } - - struct mob_wrathbone_laborerAI: public ScriptedAI - { - mob_wrathbone_laborerAI(Creature* creature) : ScriptedAI(creature) - { - } - - void Reset() - { - _events.Reset(); - } - - void EnterCombat(Unit* /*who*/) - { - _events.ScheduleEvent(EVENT_BLINDING_DIRT, 8000); - _events.ScheduleEvent(EVENT_PUNCTURE_WOUND, 9000); - _events.ScheduleEvent(EVENT_SHOVELLED, 5000); - } - - void UpdateAI(const uint32 diff) - { - if (!UpdateVictim()) - return; - - _events.Update(diff); - - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - - while (uint32 eventId = _events.ExecuteEvent()) - { - switch (eventId) - { - case EVENT_BLINDING_DIRT: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 10.0f, true)) - DoCast(target, SPELL_BLINDING_DIRT); - _events.RescheduleEvent(EVENT_BLINDING_DIRT, 10000); - return; - case EVENT_PUNCTURE_WOUND: - DoCastVictim(SPELL_PUNCTURE_WOUND); - _events.RescheduleEvent(EVENT_PUNCTURE_WOUND, 9000); - return; - case EVENT_SHOVELLED: - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, -5.0f)) - DoCast(target, SPELL_SHOVELLED); - _events.RescheduleEvent(EVENT_SHOVELLED, 7000); - return; - } - } - - DoMeleeAttackIfReady(); - } - - private: - EventMap _events; - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new mob_wrathbone_laborerAI(creature); - } -}; - class mob_geist_ambusher : public CreatureScript { public: @@ -310,7 +235,6 @@ class spell_trash_mob_glacial_strike : public SpellScriptLoader void AddSC_pit_of_saron() { new mob_ymirjar_flamebearer(); - new mob_wrathbone_laborer(); new mob_iceborn_protodrake(); new mob_geist_ambusher(); new spell_trash_mob_glacial_strike(); diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.h b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.h index 728e0ccd955..768c3ba40ec 100644 --- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.h +++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.h @@ -90,6 +90,8 @@ enum CreatureIds enum GameObjectIds { GO_SARONITE_ROCK = 196485, + GO_ICE_WALL = 201885, + GO_HALLS_OF_REFLECTION_PORTCULLIS = 201848, }; #endif diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp index 8090fc98101..d091a87dbfe 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp @@ -1497,10 +1497,10 @@ class spell_valanar_kinetic_bomb : public SpellScriptLoader void ChangeSummonPos(SpellEffIndex /*effIndex*/) { - WorldLocation summonPos = *GetTargetDest(); + WorldLocation summonPos = *GetExplTargetDest(); Position offset = {0.0f, 0.0f, 20.0f, 0.0f}; summonPos.RelocateOffset(offset); - SetTargetDest(summonPos); + SetExplTargetDest(summonPos); GetHitDest()->RelocateOffset(offset); } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp index b6544fd9a2a..ee966256e2b 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp @@ -149,7 +149,7 @@ class boss_blood_queen_lana_thel : public CreatureScript events.ScheduleEvent(EVENT_SWARMING_SHADOWS, 30500, EVENT_GROUP_NORMAL); events.ScheduleEvent(EVENT_TWILIGHT_BLOODBOLT, urand(20000, 25000), EVENT_GROUP_NORMAL); events.ScheduleEvent(EVENT_AIR_PHASE, 124000 + uint32(Is25ManRaid() ? 3000 : 0)); - instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_UNCONTROLLABLE_FRENZY); + CleanAuras(); me->SetSpeed(MOVE_FLIGHT, 0.642857f, true); _offtank = NULL; _vampires.clear(); @@ -170,6 +170,7 @@ class boss_blood_queen_lana_thel : public CreatureScript DoZoneInCombat(); Talk(SAY_AGGRO); instance->SetBossState(DATA_BLOOD_QUEEN_LANA_THEL, IN_PROGRESS); + CleanAuras(); DoCast(me, SPELL_SHROUD_OF_SORROW, true); DoCast(me, SPELL_FRENZIED_BLOODTHIRST_VISUAL, true); @@ -180,15 +181,7 @@ class boss_blood_queen_lana_thel : public CreatureScript { _JustDied(); Talk(SAY_DEATH); - instance->DoRemoveAurasDueToSpellOnPlayers(ESSENCE_OF_BLOOD_QUEEN); - instance->DoRemoveAurasDueToSpellOnPlayers(ESSENCE_OF_BLOOD_QUEEN_PLR); - instance->DoRemoveAurasDueToSpellOnPlayers(FRENZIED_BLOODTHIRST); - instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_UNCONTROLLABLE_FRENZY); - instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_BLOOD_MIRROR_DAMAGE); - instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_BLOOD_MIRROR_VISUAL); - instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_BLOOD_MIRROR_DUMMY); - instance->DoRemoveAurasDueToSpellOnPlayers(DELIRIOUS_SLASH); - instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_PACT_OF_THE_DARKFALLEN); + CleanAuras(); // Blah, credit the quest if (_creditBloodQuickening) { @@ -207,6 +200,19 @@ class boss_blood_queen_lana_thel : public CreatureScript } } + void CleanAuras() + { + instance->DoRemoveAurasDueToSpellOnPlayers(ESSENCE_OF_BLOOD_QUEEN); + instance->DoRemoveAurasDueToSpellOnPlayers(ESSENCE_OF_BLOOD_QUEEN_PLR); + instance->DoRemoveAurasDueToSpellOnPlayers(FRENZIED_BLOODTHIRST); + instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_UNCONTROLLABLE_FRENZY); + instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_BLOOD_MIRROR_DAMAGE); + instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_BLOOD_MIRROR_VISUAL); + instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_BLOOD_MIRROR_DUMMY); + instance->DoRemoveAurasDueToSpellOnPlayers(DELIRIOUS_SLASH); + instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_PACT_OF_THE_DARKFALLEN); + } + void DoAction(int32 const action) { if (action != ACTION_KILL_MINCHAR) @@ -227,6 +233,7 @@ class boss_blood_queen_lana_thel : public CreatureScript void EnterEvadeMode() { _EnterEvadeMode(); + CleanAuras(); if (_killMinchar) { _killMinchar = false; @@ -522,7 +529,7 @@ class spell_blood_queen_vampiric_bite : public SpellScriptLoader SpellCastResult CheckTarget() { - if (IsVampire(GetTargetUnit())) + if (IsVampire(GetExplTargetUnit())) { SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_CANT_TARGET_VAMPIRES); return SPELL_FAILED_CUSTOM_ERROR; diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp index 249eed01643..494be259baa 100755 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp @@ -39,6 +39,7 @@ enum ScriptTexts SAY_FRENZY = 11, SAY_BERSERK = 12, SAY_DEATH = 13, + EMOTE_SCENT_OF_BLOOD = 14, // High Overlord Saurfang SAY_INTRO_HORDE_1 = 0, @@ -145,6 +146,7 @@ enum EventTypes EVENT_BOILING_BLOOD = 20, EVENT_BLOOD_NOVA = 21, EVENT_RUNE_OF_BLOOD = 22, + EVENT_SCENT_OF_BLOOD = 52, EVENT_OUTRO_ALLIANCE_1 = 23, EVENT_OUTRO_ALLIANCE_2 = 24, @@ -297,7 +299,7 @@ class boss_deathbringer_saurfang : public CreatureScript Talk(SAY_AGGRO); events.ScheduleEvent(EVENT_SUMMON_BLOOD_BEAST, 30000, 0, PHASE_COMBAT); - events.ScheduleEvent(EVENT_BERSERK, 480000, 0, PHASE_COMBAT); + events.ScheduleEvent(EVENT_BERSERK, IsHeroic() ? 360000 : 480000, 0, PHASE_COMBAT); events.ScheduleEvent(EVENT_BOILING_BLOOD, 15500, 0, PHASE_COMBAT); events.ScheduleEvent(EVENT_BLOOD_NOVA, 17000, 0, PHASE_COMBAT); events.ScheduleEvent(EVENT_RUNE_OF_BLOOD, 20000, 0, PHASE_COMBAT); @@ -374,16 +376,13 @@ class boss_deathbringer_saurfang : public CreatureScript if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true)) summon->AI()->AttackStart(target); - if (IsHeroic()) - DoCast(summon, SPELL_SCENT_OF_BLOOD); - - summon->AI()->DoCast(summon, SPELL_BLOOD_LINK_BEAST, true); - summon->AI()->DoCast(summon, SPELL_RESISTANT_SKIN, true); + summon->CastSpell(summon, SPELL_BLOOD_LINK_BEAST, true); + summon->CastSpell(summon, SPELL_RESISTANT_SKIN, true); summons.Summon(summon); DoZoneInCombat(summon); } - void SummonedCreatureDespawn(Creature* summon) + void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) { summons.Despawn(summon); } @@ -463,18 +462,13 @@ class boss_deathbringer_saurfang : public CreatureScript DoCast(me, SPELL_SUMMON_BLOOD_BEAST_25_MAN+i25); Talk(SAY_BLOOD_BEASTS); events.ScheduleEvent(EVENT_SUMMON_BLOOD_BEAST, 40000, 0, PHASE_COMBAT); + if (IsHeroic()) + events.ScheduleEvent(EVENT_SCENT_OF_BLOOD, 10000, 0, PHASE_COMBAT); break; case EVENT_BLOOD_NOVA: - { - // select at range only - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, -10.0f, true); - if (!target) - target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0.0f, true); // noone? select melee - if (target) - DoCast(target, SPELL_BLOOD_NOVA_TRIGGER); + DoCastAOE(SPELL_BLOOD_NOVA_TRIGGER); events.ScheduleEvent(EVENT_BLOOD_NOVA, urand(20000, 25000), 0, PHASE_COMBAT); break; - } case EVENT_RUNE_OF_BLOOD: DoCastVictim(SPELL_RUNE_OF_BLOOD); events.ScheduleEvent(EVENT_RUNE_OF_BLOOD, urand(20000, 25000), 0, PHASE_COMBAT); @@ -487,6 +481,13 @@ class boss_deathbringer_saurfang : public CreatureScript DoCast(me, SPELL_BERSERK); Talk(SAY_BERSERK); break; + case EVENT_SCENT_OF_BLOOD: + if (!summons.empty()) + { + Talk(EMOTE_SCENT_OF_BLOOD); + DoCastAOE(SPELL_SCENT_OF_BLOOD); + } + break; default: break; } @@ -630,9 +631,7 @@ class npc_high_overlord_saurfang_icc : public CreatureScript _events.ScheduleEvent(EVENT_OUTRO_HORDE_4, 24000); // cast _events.ScheduleEvent(EVENT_OUTRO_HORDE_5, 30000); // move me->SetDisableGravity(false); - me->SendMovementFlagUpdate(); - me->Relocate(me->GetPositionX(), me->GetPositionY(), 539.2917f); - me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), 539.2917f, 0.0f); + me->GetMotionMaster()->MoveFall(); for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr) (*itr)->AI()->DoAction(ACTION_DESPAWN); break; @@ -837,9 +836,7 @@ class npc_muradin_bronzebeard_icc : public CreatureScript me->RemoveAurasDueToSpell(SPELL_GRIP_OF_AGONY); Talk(SAY_OUTRO_ALLIANCE_1); me->SetDisableGravity(false); - me->SendMovementFlagUpdate(); - me->Relocate(me->GetPositionX(), me->GetPositionY(), 539.2917f); - me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), 539.2917f, 0.0f); + me->GetMotionMaster()->MoveFall(); for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr) (*itr)->AI()->DoAction(ACTION_DESPAWN); @@ -1237,10 +1234,16 @@ class spell_deathbringer_blood_nova_targeting : public SpellScriptLoader unitList.push_back(target); } + void HandleForceCast(SpellEffIndex /*effIndex*/) + { + GetCaster()->CastSpell(GetHitUnit(), uint32(GetEffectValue()), TRIGGERED_FULL_MASK); + } + void Register() { OnUnitTargetSelect += SpellUnitTargetFn(spell_deathbringer_blood_nova_targeting_SpellScript::FilterTargetsInitial, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY); OnUnitTargetSelect += SpellUnitTargetFn(spell_deathbringer_blood_nova_targeting_SpellScript::FilterTargetsSubsequent, EFFECT_1, TARGET_UNIT_SRC_AREA_ENEMY); + OnEffectHitTarget += SpellEffectFn(spell_deathbringer_blood_nova_targeting_SpellScript::HandleForceCast, EFFECT_0, SPELL_EFFECT_FORCE_CAST); } Unit* target; diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp index c043cb27c7c..a0fca522f61 100755 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp @@ -1280,11 +1280,11 @@ class spell_putricide_mutation_init : public SpellScriptLoader SpellCastResult CheckRequirementInternal(SpellCustomErrors& extendedError) { - InstanceScript* instance = GetTargetUnit()->GetInstanceScript(); + InstanceScript* instance = GetExplTargetUnit()->GetInstanceScript(); if (!instance) return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW; - Creature* professor = ObjectAccessor::GetCreature(*GetTargetUnit(), instance->GetData64(DATA_PROFESSOR_PUTRICIDE)); + Creature* professor = ObjectAccessor::GetCreature(*GetExplTargetUnit(), instance->GetData64(DATA_PROFESSOR_PUTRICIDE)); if (!professor) return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW; @@ -1305,17 +1305,17 @@ class spell_putricide_mutation_init : public SpellScriptLoader SpellCastResult CheckRequirement() { - if (!GetTargetUnit()) + if (!GetExplTargetUnit()) return SPELL_FAILED_BAD_TARGETS; - if (GetTargetUnit()->GetTypeId() != TYPEID_PLAYER) + if (GetExplTargetUnit()->GetTypeId() != TYPEID_PLAYER) return SPELL_FAILED_TARGET_NOT_PLAYER; SpellCustomErrors extension = SPELL_CUSTOM_ERROR_NONE; SpellCastResult result = CheckRequirementInternal(extension); if (result != SPELL_CAST_OK) { - Spell::SendCastResult(GetTargetUnit()->ToPlayer(), GetSpellInfo(), 0, result, extension); + Spell::SendCastResult(GetExplTargetUnit()->ToPlayer(), GetSpellInfo(), 0, result, extension); return result; } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp index 85de6789784..a4ab13f6ada 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp @@ -716,13 +716,13 @@ class spell_rotface_unstable_ooze_explosion : public SpellScriptLoader void CheckTarget(SpellEffIndex effIndex) { PreventHitDefaultEffect(EFFECT_0); - if (!GetTargetDest()) + if (!GetExplTargetDest()) return; uint32 triggered_spell_id = GetSpellInfo()->Effects[effIndex].TriggerSpell; float x, y, z; - GetTargetDest()->GetPosition(x, y, z); + GetExplTargetDest()->GetPosition(x, y, z); // let Rotface handle the cast - caster dies before this executes if (InstanceScript* script = GetCaster()->GetInstanceScript()) if (Creature* rotface = script->instance->GetCreature(script->GetData64(DATA_ROTFACE))) diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp index ebf9ae02a95..9baf6ba7a00 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp @@ -167,7 +167,7 @@ class FrostwyrmLandEvent : public BasicEvent bool Execute(uint64 /*eventTime*/, uint32 /*updateTime*/) { - _owner.GetMotionMaster()->MoveLand(POINT_FROSTWYRM_LAND, _dest, 8.247422f); + _owner.GetMotionMaster()->MoveLand(POINT_FROSTWYRM_LAND, _dest); return true; } @@ -481,7 +481,7 @@ class boss_sindragosa : public CreatureScript Position pos; pos.Relocate(me); pos.m_positionZ += 17.0f; - me->GetMotionMaster()->MoveTakeoff(POINT_TAKEOFF, pos, 8.30078125f); + me->GetMotionMaster()->MoveTakeoff(POINT_TAKEOFF, pos); events.CancelEventGroup(EVENT_GROUP_LAND_PHASE); events.ScheduleEvent(EVENT_AIR_PHASE, 110000); break; @@ -523,7 +523,7 @@ class boss_sindragosa : public CreatureScript events.ScheduleEvent(EVENT_FROST_BREATH, urand(10000, 15000), EVENT_GROUP_LAND_PHASE); events.ScheduleEvent(EVENT_UNCHAINED_MAGIC, urand(12000, 17000), EVENT_GROUP_LAND_PHASE); events.ScheduleEvent(EVENT_ICY_GRIP, urand(35000, 40000), EVENT_GROUP_LAND_PHASE); - me->GetMotionMaster()->MoveLand(POINT_LAND_GROUND, SindragosaLandPos, 0.0f); + me->GetMotionMaster()->MoveLand(POINT_LAND_GROUND, SindragosaLandPos); break; case EVENT_THIRD_PHASE_CHECK: { @@ -651,7 +651,7 @@ class npc_spinestalker : public CreatureScript // Increase add count if (!me->isDead()) { - _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 1); // this cannot be in Reset because reset also happens on evade + _instance->SetData64(DATA_SINDRAGOSA_FROSTWYRMS, me->GetGUID()); // this cannot be in Reset because reset also happens on evade Reset(); } } @@ -674,13 +674,12 @@ class npc_spinestalker : public CreatureScript void JustRespawned() { ScriptedAI::JustRespawned(); - _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 1); // this cannot be in Reset because reset also happens on evade + _instance->SetData64(DATA_SINDRAGOSA_FROSTWYRMS, me->GetGUID()); // this cannot be in Reset because reset also happens on evade } void JustDied(Unit* /*killer*/) { _events.Reset(); - _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 0); } void DoAction(int32 const action) @@ -778,7 +777,7 @@ class npc_rimefang : public CreatureScript // Increase add count if (!me->isDead()) { - _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 1); // this cannot be in Reset because reset also happens on evade + _instance->SetData64(DATA_SINDRAGOSA_FROSTWYRMS, me->GetGUID()); // this cannot be in Reset because reset also happens on evade Reset(); } } @@ -801,13 +800,12 @@ class npc_rimefang : public CreatureScript void JustRespawned() { ScriptedAI::JustRespawned(); - _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 1); // this cannot be in Reset because reset also happens on evade + _instance->SetData64(DATA_SINDRAGOSA_FROSTWYRMS, me->GetGUID()); // this cannot be in Reset because reset also happens on evade } void JustDied(Unit* /*killer*/) { _events.Reset(); - _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, 0); } void DoAction(int32 const action) @@ -934,7 +932,8 @@ class npc_sindragosa_trash : public CreatureScript // Increase add count if (!me->isDead()) { - _instance->SetData(_frostwyrmId, 1); // this cannot be in Reset because reset also happens on evade + if (me->GetEntry() == NPC_FROSTWING_WHELP) + _instance->SetData64(_frostwyrmId, me->GetGUID()); // this cannot be in Reset because reset also happens on evade Reset(); } } @@ -956,13 +955,8 @@ class npc_sindragosa_trash : public CreatureScript ScriptedAI::JustRespawned(); // Increase add count - _instance->SetData(_frostwyrmId, 1); // this cannot be in Reset because reset also happens on evade - } - - void JustDied(Unit* /*killer*/) - { - // Decrease add count - _instance->SetData(_frostwyrmId, 0); + if (me->GetEntry() == NPC_FROSTWING_WHELP) + _instance->SetData64(_frostwyrmId, me->GetGUID()); // this cannot be in Reset because reset also happens on evade } void SetData(uint32 type, uint32 data) @@ -1344,7 +1338,7 @@ class spell_rimefang_icy_blast : public SpellScriptLoader void HandleTriggerMissile(SpellEffIndex effIndex) { PreventHitDefaultEffect(effIndex); - if (Position const* pos = GetTargetDest()) + if (Position const* pos = GetExplTargetDest()) if (TempSummon* summon = GetCaster()->SummonCreature(NPC_ICY_BLAST, *pos, TEMPSUMMON_TIMED_DESPAWN, 40000)) summon->CastSpell(summon, SPELL_ICY_BLAST_AREA, true); } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp index 2eb894a5153..4dab215d1da 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp @@ -2470,7 +2470,7 @@ class spell_the_lich_king_summon_into_air : public SpellScriptLoader void ModDestHeight(SpellEffIndex effIndex) { static Position const offset = {0.0f, 0.0f, 15.0f, 0.0f}; - WorldLocation* dest = const_cast<WorldLocation*>(GetTargetDest()); + WorldLocation* dest = const_cast<WorldLocation*>(GetExplTargetDest()); dest->RelocateOffset(offset); // spirit bombs get higher if (GetSpellInfo()->Effects[effIndex].MiscValue == NPC_SPIRIT_BOMB) @@ -2727,7 +2727,7 @@ class spell_the_lich_king_vile_spirits_visual : public SpellScriptLoader void ModDestHeight(SpellEffIndex /*effIndex*/) { Position offset = {0.0f, 0.0f, 15.0f, 0.0f}; - const_cast<WorldLocation*>(GetTargetDest())->RelocateOffset(offset); + const_cast<WorldLocation*>(GetExplTargetDest())->RelocateOffset(offset); } void Register() diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp index ed1ca4d20fb..c40a521c794 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp @@ -262,7 +262,7 @@ class ValithriaDespawner : public BasicEvent if (CreatureData const* data = creature->GetCreatureData()) creature->SetPosition(data->posX, data->posY, data->posZ, data->orientation); - creature->ForcedDespawn(); + creature->DespawnOrUnsummon(); creature->SetCorpseDelay(corpseDelay); creature->SetRespawnDelay(respawnDelay); @@ -1087,7 +1087,7 @@ class npc_dream_cloud : public CreatureScript me->GetMotionMaster()->MoveIdle(); // must use originalCaster the same for all clouds to allow stacking me->CastSpell(me, EMERALD_VIGOR, false, NULL, NULL, _instance->GetData64(DATA_VALITHRIA_DREAMWALKER)); - me->ForcedDespawn(100); + me->DespawnOrUnsummon(100); break; default: break; diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp index 8d562a23f67..6fd3cd2a294 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp @@ -346,7 +346,7 @@ class FrostwingGauntletRespawner if (CreatureData const* data = creature->GetCreatureData()) creature->SetPosition(data->posX, data->posY, data->posZ, data->orientation); - creature->ForcedDespawn(); + creature->DespawnOrUnsummon(); creature->SetCorpseDelay(corpseDelay); creature->SetRespawnDelay(respawnDelay); @@ -1290,7 +1290,7 @@ struct npc_argent_captainAI : public ScriptedAI if (spell->Id == SPELL_REVIVE_CHAMPION && !IsUndead) { IsUndead = true; - me->setDeathState(JUST_ALIVED); + me->setDeathState(JUST_RESPAWNED); uint32 newEntry = 0; switch (me->GetEntry()) { @@ -1926,7 +1926,7 @@ class spell_svalna_revive_champion : public SpellScriptLoader //pos.m_positionZ = caster->GetBaseMap()->GetHeight(caster->GetPhaseMask(), pos.GetPositionX(), pos.GetPositionY(), caster->GetPositionZ(), true, 50.0f); //pos.m_positionZ += 0.05f; caster->SetHomePosition(pos); - caster->GetMotionMaster()->MoveLand(POINT_LAND, pos, caster->GetSpeed(MOVE_FLIGHT)); + caster->GetMotionMaster()->MoveLand(POINT_LAND, pos); } void Register() diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp index cb83efc748f..288fde28c38 100755 --- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp @@ -89,6 +89,13 @@ WeeklyQuest const WeeklyQuestData[WeeklyNPCs] = {NPC_VALITHRIA_DREAMWALKER_QUEST, {QUEST_RESPITE_FOR_A_TORNMENTED_SOUL_10, QUEST_RESPITE_FOR_A_TORNMENTED_SOUL_25}}, // Respite for a Tormented Soul }; +enum FrostwyrmFlags +{ + FLAG_SPINESTALKER_SUMMONED = 0x01, + FLAG_RIMEFANG_SUMMONED = 0x02, + FLAG_SINDRAGOSA_SUMMONED = 0x04, +}; + class instance_icecrown_citadel : public InstanceMapScript { public: @@ -138,9 +145,6 @@ class instance_icecrown_citadel : public InstanceMapScript FrozenThroneEdgeGUID = 0; FrozenThroneWindGUID = 0; FrozenThroneWarningGUID = 0; - FrostwyrmCount = 0; - SpinestalkerTrashCount = 0; - RimefangTrashCount = 0; IsBonedEligible = true; IsOozeDanceEligible = true; IsNauseaEligible = true; @@ -148,6 +152,7 @@ class instance_icecrown_citadel : public InstanceMapScript ColdflameJetsState = NOT_STARTED; BloodQuickeningState = NOT_STARTED; BloodQuickeningMinutes = 0; + FrostwyrmFlags = 0; } void FillInitialWorldStates(WorldPacket& data) @@ -279,9 +284,13 @@ class instance_icecrown_citadel : public InstanceMapScript break; case NPC_SPINESTALKER: SpinestalkerGUID = creature->GetGUID(); + if (!creature->isAlive()) + FrostwyrmFlags |= FLAG_SPINESTALKER_SUMMONED; break; case NPC_RIMEFANG: RimefangGUID = creature->GetGUID(); + if (!creature->isAlive()) + FrostwyrmFlags |= FLAG_RIMEFANG_SUMMONED; break; case NPC_THE_LICH_KING: TheLichKingGUID = creature->GetGUID(); @@ -347,6 +356,56 @@ class instance_icecrown_citadel : public InstanceMapScript if (Creature* crok = instance->GetCreature(CrokScourgebaneGUID)) crok->AI()->SetGUID(creature->GetGUID(), ACTION_VRYKUL_DEATH); break; + case NPC_FROSTWING_WHELP: + if (creature->AI()->GetData(1/*DATA_FROSTWYRM_OWNER*/) == DATA_SPINESTALKER) + { + if (FrostwyrmFlags & FLAG_SPINESTALKER_SUMMONED) + return; + + SpinestalkerTrash.erase(creature->GetGUID()); + if (SpinestalkerTrash.empty()) + { + FrostwyrmFlags |= FLAG_SPINESTALKER_SUMMONED; + if (Creature* spinestalk = instance->GetCreature(SpinestalkerGUID)) + spinestalk->AI()->DoAction(ACTION_START_FROSTWYRM); + } + } + else + { + if (FrostwyrmFlags & FLAG_RIMEFANG_SUMMONED) + return; + + RimefangTrash.erase(creature->GetGUID()); + if (RimefangTrash.empty()) + { + FrostwyrmFlags |= FLAG_RIMEFANG_SUMMONED; + if (Creature* spinestalk = instance->GetCreature(RimefangGUID)) + spinestalk->AI()->DoAction(ACTION_START_FROSTWYRM); + } + } + break; + case NPC_RIMEFANG: + case NPC_SPINESTALKER: + { + if (FrostwyrmFlags & FLAG_SINDRAGOSA_SUMMONED) + return; + + if (instance->IsHeroic() && !HeroicAttempts) + return; + + if (GetBossState(DATA_SINDRAGOSA) == DONE) + return; + + FrostwyrmGUIDs.erase(creature->GetGUID()); + if (FrostwyrmGUIDs.empty()) + { + FrostwyrmFlags |= FLAG_SINDRAGOSA_SUMMONED; + instance->LoadGrid(SindragosaSpawnPos.GetPositionX(), SindragosaSpawnPos.GetPositionY()); + if (Creature* boss = instance->SummonCreature(NPC_SINDRAGOSA, SindragosaSpawnPos)) + boss->AI()->DoAction(ACTION_START_FROSTWYRM); + } + break; + } default: break; } @@ -538,11 +597,17 @@ class instance_icecrown_citadel : public InstanceMapScript switch (type) { case DATA_SINDRAGOSA_FROSTWYRMS: - return FrostwyrmCount; + if (FrostwyrmFlags & FLAG_SINDRAGOSA_SUMMONED) + return 255; + return FrostwyrmGUIDs.size(); case DATA_SPINESTALKER: - return SpinestalkerTrashCount; + if (FrostwyrmFlags & FLAG_SPINESTALKER_SUMMONED) + return 255; + return SpinestalkerTrash.size(); case DATA_RIMEFANG: - return RimefangTrashCount; + if (FrostwyrmFlags & FLAG_RIMEFANG_SUMMONED) + return 255; + return RimefangTrash.size(); case DATA_COLDFLAME_JETS: return ColdflameJetsState; case DATA_TEAM_IN_INSTANCE: @@ -741,6 +806,9 @@ class instance_icecrown_citadel : public InstanceMapScript sindra->DespawnOrUnsummon(); } } + // Reached when loading from DB + if (state == DONE) + FrostwyrmFlags |= FLAG_SINDRAGOSA_SUMMONED; break; case DATA_THE_LICH_KING: { @@ -798,89 +866,17 @@ class instance_icecrown_citadel : public InstanceMapScript IsOrbWhispererEligible = data ? true : false; break; case DATA_SINDRAGOSA_FROSTWYRMS: - { - if (FrostwyrmCount == 255) - return; - - if (instance->IsHeroic() && !HeroicAttempts) - return; - - if (GetBossState(DATA_SINDRAGOSA) == DONE) - return; - - switch (data) - { - case 0: - if (FrostwyrmCount) - { - --FrostwyrmCount; - if (!FrostwyrmCount) - { - instance->LoadGrid(SindragosaSpawnPos.GetPositionX(), SindragosaSpawnPos.GetPositionY()); - if (Creature* boss = instance->SummonCreature(NPC_SINDRAGOSA, SindragosaSpawnPos)) - boss->AI()->DoAction(ACTION_START_FROSTWYRM); - } - } - break; - case 1: - ++FrostwyrmCount; - break; - default: - FrostwyrmCount = data; - break; - } + if (data == 255) + FrostwyrmFlags |= FLAG_SINDRAGOSA_SUMMONED; break; - } case DATA_SPINESTALKER: - { - if (SpinestalkerTrashCount == 255) - return; - - switch (data) - { - case 0: - if (SpinestalkerTrashCount) - { - --SpinestalkerTrashCount; - if (!SpinestalkerTrashCount) - if (Creature* spinestalk = instance->GetCreature(SpinestalkerGUID)) - spinestalk->AI()->DoAction(ACTION_START_FROSTWYRM); - } - break; - case 1: - ++SpinestalkerTrashCount; - break; - default: - SpinestalkerTrashCount = data; - break; - } + if (data == 255) + FrostwyrmFlags |= FLAG_SPINESTALKER_SUMMONED; break; - } case DATA_RIMEFANG: - { - if (RimefangTrashCount == 255) - return; - - switch (data) - { - case 0: - if (RimefangTrashCount) - { - --RimefangTrashCount; - if (!RimefangTrashCount) - if (Creature* rime = instance->GetCreature(RimefangGUID)) - rime->AI()->DoAction(ACTION_START_FROSTWYRM); - } - break; - case 1: - ++RimefangTrashCount; - break; - default: - RimefangTrashCount = data; - break; - } + if (data == 255) + FrostwyrmFlags |= FLAG_RIMEFANG_SUMMONED; break; - } case DATA_COLDFLAME_JETS: ColdflameJetsState = data; if (ColdflameJetsState == DONE) @@ -922,6 +918,22 @@ class instance_icecrown_citadel : public InstanceMapScript } } + void SetData64(uint32 id, uint64 data) + { + switch (id) + { + case DATA_SINDRAGOSA_FROSTWYRMS: + FrostwyrmGUIDs.insert(data); + break; + case DATA_SPINESTALKER: + SpinestalkerTrash.insert(data); + break; + case DATA_RIMEFANG: + RimefangTrash.insert(data); + break; + } + } + bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target*/, uint32 /*miscvalue1*/) { switch (criteria_id) @@ -1289,12 +1301,13 @@ class instance_icecrown_citadel : public InstanceMapScript uint64 PillarsUnchainedGUID; uint32 TeamInInstance; uint32 ColdflameJetsState; - uint32 FrostwyrmCount; - uint32 SpinestalkerTrashCount; - uint32 RimefangTrashCount; + std::set<uint64> FrostwyrmGUIDs; + std::set<uint64> SpinestalkerTrash; + std::set<uint64> RimefangTrash; uint32 BloodQuickeningState; uint32 HeroicAttempts; uint16 BloodQuickeningMinutes; + uint16 FrostwyrmFlags; bool IsBonedEligible; bool IsOozeDanceEligible; bool IsNauseaEligible; diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp index 4d6bfc578ff..0a4fdec7222 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp @@ -299,7 +299,7 @@ public: for (itr = chained.begin(); itr != chained.end(); ++itr) { if (Player* charmed = Unit::GetPlayer(*me, (*itr).first)) - charmed->SetFloatValue(OBJECT_FIELD_SCALE_X, (*itr).second); + charmed->SetObjectScale((*itr).second); } chained.clear(); @@ -347,7 +347,7 @@ public: for (itr = chained.begin(); itr != chained.end(); ++itr) { if (Player* player = Unit::GetPlayer(*me, (*itr).first)) - player->SetFloatValue(OBJECT_FIELD_SCALE_X, (*itr).second); + player->SetObjectScale((*itr).second); } chained.clear(); } @@ -512,7 +512,7 @@ public: DoCast(target, SPELL_CHAINS_OF_KELTHUZAD); float scale = target->GetFloatValue(OBJECT_FIELD_SCALE_X); chained.insert(std::make_pair(target->GetGUID(), scale)); - target->SetFloatValue(OBJECT_FIELD_SCALE_X, scale * 2); + target->SetObjectScale(scale * 2); events.ScheduleEvent(EVENT_CHAINED_SPELL, 2000); //core has 2000ms to set unit flag charm } } @@ -530,7 +530,7 @@ public: { if (!player->isCharmed()) { - player->SetFloatValue(OBJECT_FIELD_SCALE_X, (*itr).second); + player->SetObjectScale((*itr).second); std::map<uint64, float>::iterator next = itr; ++next; chained.erase(itr); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp index 6f87d7fcd2a..2af73389ecb 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp @@ -1044,7 +1044,7 @@ class spell_algalon_phase_punch : public SpellScriptLoader { PrepareAuraScript(spell_algalon_phase_punch_AuraScript); - void HandlePeriodic(AuraEffect const* aurEff) + void HandlePeriodic(AuraEffect const* /*aurEff*/) { PreventDefaultAction(); if (GetStackAmount() != 1) @@ -1267,7 +1267,7 @@ class spell_algalon_cosmic_smash : public SpellScriptLoader void ModDestHeight(SpellEffIndex /*effIndex*/) { Position offset = {0.0f, 0.0f, 65.0f, 0.0f}; - const_cast<WorldLocation*>(GetTargetDest())->RelocateOffset(offset); + const_cast<WorldLocation*>(GetExplTargetDest())->RelocateOffset(offset); GetHitDest()->RelocateOffset(offset); } @@ -1294,10 +1294,10 @@ class spell_algalon_cosmic_smash_damage : public SpellScriptLoader void RecalculateDamage() { - if (!GetTargetDest() || !GetHitUnit()) + if (!GetExplTargetDest() || !GetHitUnit()) return; - float distance = GetHitUnit()->GetDistance2d(GetTargetDest()->GetPositionX(), GetTargetDest()->GetPositionY()); + float distance = GetHitUnit()->GetDistance2d(GetExplTargetDest()->GetPositionX(), GetExplTargetDest()->GetPositionY()); if (distance > 6.0f) SetHitDamage(int32(float(GetHitDamage()) / distance) * 2); } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp index 6c2c08f07a0..472ff153d73 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp @@ -298,14 +298,14 @@ class npc_auriaya_seeping_trigger : public CreatureScript void Reset() { - me->ForcedDespawn(600000); + me->DespawnOrUnsummon(600000); DoCast(me, SPELL_SEEPING_ESSENCE); } void UpdateAI(uint32 const /*diff*/) { if (instance->GetBossState(BOSS_AURIAYA) != IN_PROGRESS) - me->ForcedDespawn(); + me->DespawnOrUnsummon(); } private: diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp index 462c767f599..0e453eceaa1 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp @@ -1743,7 +1743,7 @@ class spell_vehicle_throw_passenger : public SpellScriptLoader { // use 99 because it is 3d search std::list<WorldObject*> targetList; - Trinity::WorldObjectSpellAreaTargetCheck check(99, GetTargetDest(), GetCaster(), GetCaster(), GetSpellInfo(), TARGET_CHECK_DEFAULT, NULL); + Trinity::WorldObjectSpellAreaTargetCheck check(99, GetExplTargetDest(), GetCaster(), GetCaster(), GetSpellInfo(), TARGET_CHECK_DEFAULT, NULL); Trinity::WorldObjectListSearcher<Trinity::WorldObjectSpellAreaTargetCheck> searcher(GetCaster(), targetList, check); GetCaster()->GetMap()->VisitAll(GetCaster()->m_positionX, GetCaster()->m_positionY, 99, searcher); float minDist = 99 * 99; diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp index 4ea38a7642d..a3c9cb847e5 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp @@ -507,7 +507,7 @@ class boss_freya : public CreatureScript for (uint8 n = 0; n < 3; ++n) { summons.remove(Elemental[n][i]->GetGUID()); - Elemental[n][i]->ForcedDespawn(5000); + Elemental[n][i]->DespawnOrUnsummon(5000); trioDefeated[i] = true; Elemental[n][i]->CastSpell(me, SPELL_REMOVE_10STACK, true); } @@ -664,12 +664,12 @@ class boss_freya : public CreatureScript case NPC_DETONATING_LASHER: summoned->CastSpell(me, SPELL_REMOVE_2STACK, true); summoned->CastSpell(who, SPELL_DETONATE, true); - summoned->ForcedDespawn(5000); + summoned->DespawnOrUnsummon(5000); summons.remove(summoned->GetGUID()); break; case NPC_ANCIENT_CONSERVATOR: summoned->CastSpell(me, SPELL_REMOVE_25STACK, true); - summoned->ForcedDespawn(5000); + summoned->DespawnOrUnsummon(5000); summons.remove(summoned->GetGUID()); break; } @@ -1385,7 +1385,7 @@ class npc_healthy_spore : public CreatureScript if (lifeTimer <= diff) { me->RemoveAurasDueToSpell(SPELL_GROW); - me->ForcedDespawn(2200); + me->DespawnOrUnsummon(2200); lifeTimer = urand(22000, 30000); } else @@ -1423,7 +1423,7 @@ class npc_eonars_gift : public CreatureScript { me->RemoveAurasDueToSpell(SPELL_GROW); DoCast(SPELL_LIFEBINDERS_GIFT); - me->ForcedDespawn(2500); + me->DespawnOrUnsummon(2500); lifeBindersGiftTimer = 12000; } else diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp index a1323b07899..e8e938dc06b 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp @@ -1006,7 +1006,7 @@ class spell_razorscale_devouring_flame : public SpellScriptLoader PreventHitDefaultEffect(effIndex); Unit* caster = GetCaster(); uint32 entry = uint32(GetSpellInfo()->Effects[effIndex].MiscValue); - WorldLocation const* summonLocation = GetTargetDest(); + WorldLocation const* summonLocation = GetExplTargetDest(); if (!caster || !summonLocation) return; diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp index c7091b42c5a..a2044854672 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp @@ -170,7 +170,11 @@ enum AchievementCredits ACHIEV_MUST_DECONSTRUCT_FASTER = 21027, }; -#define HEART_VEHICLE_SEAT 0 +enum VehicleSeats +{ + HEART_VEHICLE_SEAT_NORMAL = 0, + HEART_VEHICLE_SEAT_EXPOSED = 1, +}; /*------------------------------------------------------- * @@ -198,6 +202,8 @@ class boss_xt002 : public CreatureScript _Reset(); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->SetReactState(REACT_AGGRESSIVE); + DoCast(me, SPELL_STAND); _healthRecovered = false; _gravityBombCasualty = false; @@ -356,15 +362,16 @@ class boss_xt002 : public CreatureScript me->AttackStop(); me->SetReactState(REACT_PASSIVE); - Unit* heart = me->GetVehicleKit() ? me->GetVehicleKit()->GetPassenger(HEART_VEHICLE_SEAT) : NULL; + Unit* heart = me->GetVehicleKit() ? me->GetVehicleKit()->GetPassenger(HEART_VEHICLE_SEAT_NORMAL) : NULL; if (heart) { heart->CastSpell(heart, SPELL_HEART_OVERLOAD, false); heart->CastSpell(me, SPELL_HEART_LIGHTNING_TETHER, false); heart->CastSpell(heart, SPELL_HEART_HEAL_TO_FULL, true); heart->CastSpell(heart, SPELL_EXPOSED_HEART, false); // Channeled - - heart->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + heart->ChangeSeat(HEART_VEHICLE_SEAT_EXPOSED, true); + heart->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + heart->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29); } events.CancelEvent(EVENT_SEARING_LIGHT); @@ -392,11 +399,13 @@ class boss_xt002 : public CreatureScript events.RescheduleEvent(EVENT_GRAVITY_BOMB, TIMER_GRAVITY_BOMB); events.RescheduleEvent(EVENT_TYMPANIC_TANTRUM, urand(TIMER_TYMPANIC_TANTRUM_MIN, TIMER_TYMPANIC_TANTRUM_MAX)); - Unit* heart = me->GetVehicleKit() ? me->GetVehicleKit()->GetPassenger(HEART_VEHICLE_SEAT) : NULL; + Unit* heart = me->GetVehicleKit() ? me->GetVehicleKit()->GetPassenger(HEART_VEHICLE_SEAT_EXPOSED) : NULL; if (!heart) return; - heart->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); + heart->ChangeSeat(HEART_VEHICLE_SEAT_NORMAL, false); + heart->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + heart->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_29); heart->RemoveAurasDueToSpell(SPELL_EXPOSED_HEART); if (!_hardMode) @@ -425,43 +434,39 @@ class boss_xt002 : public CreatureScript * XT-002 HEART * *///---------------------------------------------------- + class mob_xt002_heart : public CreatureScript { public: mob_xt002_heart() : CreatureScript("mob_xt002_heart") { } - CreatureAI* GetAI(Creature* creature) const + struct mob_xt002_heartAI : public Scripted_NoMovementAI { - return new mob_xt002_heartAI(creature); - } - - struct mob_xt002_heartAI : public ScriptedAI - { - mob_xt002_heartAI(Creature* creature) : ScriptedAI(creature) + mob_xt002_heartAI(Creature* creature) : Scripted_NoMovementAI(creature), + _instance(creature->GetInstanceScript()) { - _instance = creature->GetInstanceScript(); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE | UNIT_FLAG_STUNNED | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE); - me->SetReactState(REACT_PASSIVE); } - void DamageTaken(Unit* /*pDone*/, uint32 &damage) + void UpdateAI(uint32 const /*diff*/) { } + + void JustDied(Unit* /*killer*/) { - Creature* xt002 = me->GetCreature(*me, _instance->GetData64(BOSS_XT002)); + Creature* xt002 = _instance ? me->GetCreature(*me, _instance->GetData64(BOSS_XT002)) : NULL; if (!xt002 || !xt002->AI()) return; - if (damage >= me->GetHealth()) - { - xt002->AI()->SetData(DATA_TRANSFERED_HEALTH, me->GetMaxHealth()); - xt002->AI()->DoAction(ACTION_ENTER_HARD_MODE); - damage = 0; - } + xt002->AI()->SetData(DATA_TRANSFERED_HEALTH, me->GetHealth()); + xt002->AI()->DoAction(ACTION_ENTER_HARD_MODE); } - private: - InstanceScript* _instance; - uint32 _damageTaken; + private: + InstanceScript* _instance; }; + + CreatureAI* GetAI(Creature* creature) const + { + return new mob_xt002_heartAI(creature); + } }; /*------------------------------------------------------- @@ -915,7 +920,7 @@ class spell_xt002_heart_overload_periodic : public SpellScriptLoader { uint8 a = urand(0, 4); uint32 spellId = spells[a]; - toyPile->CastSpell(toyPile, spellId, true); + toyPile->CastSpell(toyPile, spellId, true, NULL, NULL, instance->GetData64(BOSS_XT002)); } } } diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yoggsaron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yoggsaron.cpp index 3f01f21b189..58ba125b994 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yoggsaron.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yoggsaron.cpp @@ -18,18 +18,27 @@ #include "ScriptMgr.h" #include "ulduar.h" -enum Sara_Yells +enum Sara { - SAY_SARA_PREFIGHT_1 = -1603310, - SAY_SARA_PREFIGHT_2 = -1603311, - SAY_SARA_AGGRO_1 = -1603312, - SAY_SARA_AGGRO_2 = -1603313, - SAY_SARA_AGGRO_3 = -1603314, - SAY_SARA_SLAY_1 = -1603315, - SAY_SARA_SLAY_2 = -1603316, - WHISP_SARA_INSANITY = -1603317, - SAY_SARA_PHASE2_1 = -1603318, - SAY_SARA_PHASE2_2 = -1603319, + // text + YELL_SARA_PREFIGHT = 0, + YELL_COMBAT_PHASE_1 = 1, + YELL_COMBAT_PHASE_2 = 2, + YELL_SLAY = 3, + + // Phase 1 spells + SPELL_SARAS_ANGER_1 = 63147, // Target Entry 33136 + SPELL_SARAS_ANGER_2 = 63744, // Target Entry 33136 + SPELL_SARAS_FEVOR_1 = 63138, // Target Player + SPELL_SARAS_FEVOR_2 = 63747, // Target Player + SPELL_SARAS_BLESSING_1 = 63134, // Target Player + SPELL_SARAS_BLESSING_2 = 63745, // Target Self + + // Phase 2 spells + SPELL_PHYCHOSIS = 63795, // Target Self + SPELL_MALADY_OF_THE_MIND = 63830, // Target Self + SPELL_DEATH_RAY = 63891, // Target Self + SPELL_BRAIN_LINK = 63802, // Target Self }; enum YoggSaron_Yells diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp index 29b8f2e7f48..44cd1184098 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp @@ -276,7 +276,7 @@ public: arthas->CastSpell(me, SPELL_TRANSFORMING_CHANNEL, false); pos.Relocate(me); pos.m_positionZ += 8.0f; - me->GetMotionMaster()->MoveTakeoff(0, pos, 3.30078125f); + me->GetMotionMaster()->MoveTakeoff(0, pos); // spectators flee event if (instance) { @@ -333,7 +333,7 @@ public: pos.m_positionX = me->GetHomePosition().GetPositionX(); pos.m_positionY = me->GetHomePosition().GetPositionY(); pos.m_positionZ = 90.6065f; - me->GetMotionMaster()->MoveLand(0, pos, 6.247422f); + me->GetMotionMaster()->MoveLand(0, pos); me->SetDisableGravity(false, true); me->SetHover(true); ++introPhase; diff --git a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp index 79c54880430..37a13388b5f 100644 --- a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp +++ b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp @@ -690,7 +690,8 @@ public: { AddWave(); bActive = false; - uiActivationTimer = 5000; + // 1 minute waiting time after each boss fight + uiActivationTimer = (uiWaveCount == 6 || uiWaveCount == 12) ? 60000 : 5000; } else uiActivationTimer -= diff; } diff --git a/src/server/scripts/Northrend/borean_tundra.cpp b/src/server/scripts/Northrend/borean_tundra.cpp index f83538b344c..8b51618eedd 100644 --- a/src/server/scripts/Northrend/borean_tundra.cpp +++ b/src/server/scripts/Northrend/borean_tundra.cpp @@ -186,7 +186,7 @@ public: if (owner->GetTypeId() == TYPEID_PLAYER) { owner->CastSpell(owner, 46231, true); - CAST_CRE(who)->ForcedDespawn(); + CAST_CRE(who)->DespawnOrUnsummon(); } } } diff --git a/src/server/scripts/Northrend/dragonblight.cpp b/src/server/scripts/Northrend/dragonblight.cpp index 4cbe280a9f2..1b339b24549 100644 --- a/src/server/scripts/Northrend/dragonblight.cpp +++ b/src/server/scripts/Northrend/dragonblight.cpp @@ -69,7 +69,106 @@ public: } }; +/*###### +## Quest Strengthen the Ancients (12096|12092) +######*/ + +enum StrengthenAncientsMisc +{ + SAY_WALKER_FRIENDLY = 0, + SAY_WALKER_ENEMY = 1, + SAY_LOTHALOR = 0, + + SPELL_CREATE_ITEM_BARK = 47550, + SPELL_CONFUSED = 47044, + + NPC_LOTHALOR = 26321, + + FACTION_WALKER_ENEMY = 14, +}; + +class spell_q12096_q12092_dummy : public SpellScriptLoader // Strengthen the Ancients: On Interact Dummy to Woodlands Walker +{ +public: + spell_q12096_q12092_dummy() : SpellScriptLoader("spell_q12096_q12092_dummy") { } + + class spell_q12096_q12092_dummy_SpellScript : public SpellScript + { + PrepareSpellScript(spell_q12096_q12092_dummy_SpellScript); + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + uint32 roll = rand() % 2; + + Creature* tree = GetHitCreature(); + Player* player = GetCaster()->ToPlayer(); + + if (!tree || !player) + return; + + tree->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK); + + if (roll == 1) // friendly version + { + tree->CastSpell(player, SPELL_CREATE_ITEM_BARK); + tree->AI()->Talk(SAY_WALKER_FRIENDLY, player->GetGUID()); + tree->DespawnOrUnsummon(1000); + } + else if (roll == 0) // enemy version + { + tree->AI()->Talk(SAY_WALKER_ENEMY, player->GetGUID()); + tree->setFaction(FACTION_WALKER_ENEMY); + tree->Attack(player, true); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_q12096_q12092_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_q12096_q12092_dummy_SpellScript(); + } +}; + +class spell_q12096_q12092_bark : public SpellScriptLoader // Bark of the Walkers +{ +public: + spell_q12096_q12092_bark() : SpellScriptLoader("spell_q12096_q12092_bark") { } + + class spell_q12096_q12092_bark_SpellScript : public SpellScript + { + PrepareSpellScript(spell_q12096_q12092_bark_SpellScript); + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Creature* lothalor = GetHitCreature(); + if (!lothalor || lothalor->GetEntry() != NPC_LOTHALOR) + return; + + lothalor->AI()->Talk(SAY_LOTHALOR); + lothalor->RemoveAura(SPELL_CONFUSED); + lothalor->DespawnOrUnsummon(4000); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_q12096_q12092_bark_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_q12096_q12092_bark_SpellScript(); + } +}; + void AddSC_dragonblight() { new npc_alexstrasza_wr_gate; + new spell_q12096_q12092_dummy; + new spell_q12096_q12092_bark; } diff --git a/src/server/scripts/Northrend/sholazar_basin.cpp b/src/server/scripts/Northrend/sholazar_basin.cpp index 93d0182ea08..afab9b90a4a 100644 --- a/src/server/scripts/Northrend/sholazar_basin.cpp +++ b/src/server/scripts/Northrend/sholazar_basin.cpp @@ -746,6 +746,130 @@ public: } }; +/*###### +## Quest Kick, What Kick? (12589) +######*/ + +enum KickWhatKick +{ + NPC_LUCKY_WILHELM = 28054, + NPC_APPLE = 28053, + NPC_DROSTAN = 28328, + NPC_CRUNCHY = 28346, + NPC_THICKBIRD = 28093, + + SPELL_HIT_APPLE = 51331, + SPELL_MISS_APPLE = 51332, + SPELL_MISS_BIRD_APPLE = 51366, + SPELL_APPLE_FALL = 51371, + SPELL_BIRD_FALL = 51369, + + EVENT_MISS = 0, + EVENT_HIT = 1, + EVENT_MISS_BIRD = 2, + + SAY_WILHELM_MISS = 0, + SAY_WILHELM_HIT = 1, + SAY_DROSTAN_REPLY_MISS = 0, +}; + +class spell_q12589_shoot_rjr : public SpellScriptLoader +{ +public: + spell_q12589_shoot_rjr() : SpellScriptLoader("spell_q12589_shoot_rjr") { } + + class spell_q12589_shoot_rjr_SpellScript : public SpellScript + { + PrepareSpellScript(spell_q12589_shoot_rjr_SpellScript); + + SpellCastResult CheckCast() + { + if (Unit* target = GetExplTargetUnit()) + if (target->GetEntry() == NPC_LUCKY_WILHELM) + return SPELL_CAST_OK; + + SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_TARGET_WILHELM); + return SPELL_FAILED_CUSTOM_ERROR; + } + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + uint32 roll = urand(1, 100); + + uint8 ev; + if (roll <= 50) + ev = EVENT_MISS; + else if (roll <= 83) + ev = EVENT_HIT; + else + ev = EVENT_MISS_BIRD; + + Unit* shooter = GetCaster(); + Creature* wilhelm = GetHitUnit()->ToCreature(); + Creature* apple = shooter->FindNearestCreature(NPC_APPLE, 30); + Creature* drostan = shooter->FindNearestCreature(NPC_DROSTAN, 30); + + if (!wilhelm || !apple || !drostan) + return; + + switch (ev) + { + case EVENT_MISS_BIRD: + { + Creature* crunchy = shooter->FindNearestCreature(NPC_CRUNCHY, 30); + Creature* bird = shooter->FindNearestCreature(NPC_THICKBIRD, 30); + + if (!bird || !crunchy) + ; // fall to EVENT_MISS + else + { + shooter->CastSpell(bird, SPELL_MISS_BIRD_APPLE); + bird->CastSpell(bird, SPELL_BIRD_FALL); + wilhelm->AI()->Talk(SAY_WILHELM_MISS); + drostan->AI()->Talk(SAY_DROSTAN_REPLY_MISS); + + bird->Kill(bird); + crunchy->GetMotionMaster()->MovePoint(0, bird->GetPositionX(), bird->GetPositionY(), + bird->GetMap()->GetWaterOrGroundLevel(bird->GetPositionX(), bird->GetPositionY(), bird->GetPositionZ())); + // TODO: Make crunchy perform emote eat when he reaches the bird + + break; + } + } + case EVENT_MISS: + { + shooter->CastSpell(wilhelm, SPELL_MISS_APPLE); + wilhelm->AI()->Talk(SAY_WILHELM_MISS); + drostan->AI()->Talk(SAY_DROSTAN_REPLY_MISS); + break; + } + case EVENT_HIT: + { + shooter->CastSpell(apple, SPELL_HIT_APPLE); + apple->CastSpell(apple, SPELL_APPLE_FALL); + wilhelm->AI()->Talk(SAY_WILHELM_HIT); + if (Player* player = shooter->ToPlayer()) + player->KilledMonsterCredit(NPC_APPLE, 0); + apple->DespawnOrUnsummon(); + + break; + } + } + } + + void Register() + { + OnCheckCast += SpellCheckCastFn(spell_q12589_shoot_rjr_SpellScript::CheckCast); + OnEffectHitTarget += SpellEffectFn(spell_q12589_shoot_rjr_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_q12589_shoot_rjr_SpellScript(); + } +}; + void AddSC_sholazar_basin() { new npc_injured_rainspeaker_oracle(); @@ -756,4 +880,5 @@ void AddSC_sholazar_basin() new npc_adventurous_dwarf(); new npc_jungle_punch_target(); new spell_q12620_the_lifewarden_wrath(); + new spell_q12589_shoot_rjr(); } diff --git a/src/server/scripts/Northrend/storm_peaks.cpp b/src/server/scripts/Northrend/storm_peaks.cpp index 251bdb8278a..15239e9f836 100644 --- a/src/server/scripts/Northrend/storm_peaks.cpp +++ b/src/server/scripts/Northrend/storm_peaks.cpp @@ -550,7 +550,7 @@ public: // drake unsummoned, passengers dropped if (!me->IsOnVehicle(drake) && !hasEmptySeats) - me->ForcedDespawn(3000); + me->DespawnOrUnsummon(3000); if (enter_timer <= 0) return; @@ -605,7 +605,7 @@ public: me->ExitVehicle(); me->CastSpell(me, SPELL_SUMMON_LIBERATED, true); - me->ForcedDespawn(500); + me->DespawnOrUnsummon(500); // drake is empty now, deliver credit for drake and despawn him if (drake->GetVehicleKit()->HasEmptySeat(1) && @@ -616,7 +616,7 @@ public: if (rider->ToPlayer()) rider->ToPlayer()->KilledMonsterCredit(29709, 0); - drake->ForcedDespawn(0); + drake->DespawnOrUnsummon(0); } } } diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp index 206ba3d9455..3937b213e7e 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp @@ -691,7 +691,7 @@ public: Creature* Cyclone = me->SummonCreature(CREATURE_CYCLONE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), float(rand()%5), TEMPSUMMON_TIMED_DESPAWN, 15000); if (Cyclone) { - CAST_CRE(Cyclone)->SetFloatValue(OBJECT_FIELD_SCALE_X, 3.0f); + CAST_CRE(Cyclone)->SetObjectScale(3.0f); Cyclone->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); Cyclone->setFaction(me->getFaction()); Cyclone->CastSpell(Cyclone, SPELL_CYCLONE_CYCLONE, true); diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp index 77c07f5fe4d..25207073708 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp @@ -409,7 +409,7 @@ class boss_alar : public CreatureScript if (Summoned) { Summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - Summoned->SetFloatValue(OBJECT_FIELD_SCALE_X, Summoned->GetFloatValue(OBJECT_FIELD_SCALE_X)*2.5f); + Summoned->SetObjectScale(Summoned->GetFloatValue(OBJECT_FIELD_SCALE_X)*2.5f); Summoned->SetDisplayId(11686); Summoned->setFaction(me->getFaction()); Summoned->SetLevel(me->getLevel()); diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp index c0203150789..d202fdd2f44 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp @@ -140,7 +140,7 @@ class boss_high_astromancer_solarian : public CreatureScript me->SetArmor(defaultarmor); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetVisible(true); - me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize); + me->SetObjectScale(defaultsize); me->SetDisplayId(MODEL_HUMAN); Summons.DespawnAll(); @@ -153,7 +153,7 @@ class boss_high_astromancer_solarian : public CreatureScript void JustDied(Unit* /*killer*/) { - me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize); + me->SetObjectScale(defaultsize); me->SetDisplayId(MODEL_HUMAN); DoScriptText(SAY_DEATH, me); if (instance) @@ -397,7 +397,7 @@ class boss_high_astromancer_solarian : public CreatureScript DoScriptText(SAY_VOIDB, me); me->SetArmor(WV_ARMOR); me->SetDisplayId(MODEL_VOIDWALKER); - me->SetFloatValue(OBJECT_FIELD_SCALE_X, defaultsize*2.5f); + me->SetObjectScale(defaultsize*2.5f); } DoMeleeAttackIfReady(); } diff --git a/src/server/scripts/Outland/blades_edge_mountains.cpp b/src/server/scripts/Outland/blades_edge_mountains.cpp index 7a371170d7d..4ec1d04b6ad 100644 --- a/src/server/scripts/Outland/blades_edge_mountains.cpp +++ b/src/server/scripts/Outland/blades_edge_mountains.cpp @@ -774,7 +774,7 @@ class npc_simon_bunny : public CreatureScript colorSequence.clear(); playableSequence.clear(); playerSequence.clear(); - me->SetFloatValue(OBJECT_FIELD_SCALE_X, large ? 2.0f : 1.0f); + me->SetObjectScale(large ? 2.0f : 1.0f); std::list<WorldObject*> ClusterList; Trinity::AllWorldObjectsInRange objects(me, searchDistance); @@ -855,7 +855,7 @@ class npc_simon_bunny : public CreatureScript if (GameObject* relic = me->FindNearestGameObject(large ? GO_APEXIS_MONUMENT : GO_APEXIS_RELIC, searchDistance)) relic->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); - me->ForcedDespawn(1000); + me->DespawnOrUnsummon(1000); } /* diff --git a/src/server/scripts/Outland/nagrand.cpp b/src/server/scripts/Outland/nagrand.cpp index 8080a1402af..871a2f200bb 100644 --- a/src/server/scripts/Outland/nagrand.cpp +++ b/src/server/scripts/Outland/nagrand.cpp @@ -450,7 +450,7 @@ public: { if (Say_Timer <= diff) { - me->ForcedDespawn(); + me->DespawnOrUnsummon(); ReleasedFromCage = false; } else @@ -689,7 +689,7 @@ class go_warmaul_prison : public GameObjectScript player->KilledMonsterCredit(NPC_MAGHAR_PRISONER, 0); prisoner->AI()->Talk(SAY_FREE, player->GetGUID()); - prisoner->ForcedDespawn(6000); + prisoner->DespawnOrUnsummon(6000); } return true; } diff --git a/src/server/scripts/Outland/netherstorm.cpp b/src/server/scripts/Outland/netherstorm.cpp index 388d18697b9..16dac13d1a9 100644 --- a/src/server/scripts/Outland/netherstorm.cpp +++ b/src/server/scripts/Outland/netherstorm.cpp @@ -777,10 +777,10 @@ public: PlayerGUID = who->GetGUID(); } - void SpellHit(Unit* /*caster*/, const SpellInfo* /*spell*/) - { - DoCast(me, SPELL_DE_MATERIALIZE); - } + //void SpellHit(Unit* /*caster*/, const SpellInfo* /*spell*/) + //{ + // DoCast(me, SPELL_DE_MATERIALIZE); + //} void UpdateAI(const uint32 diff) { @@ -1057,7 +1057,7 @@ class go_captain_tyralius_prison : public GameObjectScript player->KilledMonsterCredit(NPC_CAPTAIN_TYRALIUS, 0); tyralius->AI()->Talk(SAY_FREE); - tyralius->ForcedDespawn(8000); + tyralius->DespawnOrUnsummon(8000); } return true; } diff --git a/src/server/scripts/Spells/CMakeLists.txt b/src/server/scripts/Spells/CMakeLists.txt index 04dcee9287c..2bb695bd8a9 100644 --- a/src/server/scripts/Spells/CMakeLists.txt +++ b/src/server/scripts/Spells/CMakeLists.txt @@ -24,6 +24,7 @@ set(scripts_STAT_SRCS Spells/spell_paladin.cpp Spells/spell_item.cpp Spells/spell_holiday.cpp + Spells/spell_pet.cpp ) message(" -> Prepared: Spells") diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp index 5d874faf411..c33ca548d73 100644 --- a/src/server/scripts/Spells/spell_dk.cpp +++ b/src/server/scripts/Spells/spell_dk.cpp @@ -381,6 +381,13 @@ class spell_dk_scourge_strike : public SpellScriptLoader class spell_dk_scourge_strike_SpellScript : public SpellScript { PrepareSpellScript(spell_dk_scourge_strike_SpellScript); + float multiplier; + + bool Load() + { + multiplier = 1.0f; + return true; + } bool Validate(SpellInfo const* /*spellEntry*/) { @@ -393,8 +400,15 @@ class spell_dk_scourge_strike : public SpellScriptLoader { Unit* caster = GetCaster(); if (Unit* unitTarget = GetHitUnit()) + multiplier = (GetEffectValue() * unitTarget->GetDiseasesByCaster(caster->GetGUID()) / 100.f); + } + + void HandleAfterHit() + { + Unit* caster = GetCaster(); + if (Unit* unitTarget = GetHitUnit()) { - int32 bp = CalculatePctN(GetHitDamage(), GetEffectValue() * unitTarget->GetDiseasesByCaster(caster->GetGUID())); + int32 bp = GetHitDamage() * multiplier; caster->CastCustomSpell(unitTarget, DK_SPELL_SCOURGE_STRIKE_TRIGGERED, &bp, NULL, NULL, true); } } @@ -402,6 +416,7 @@ class spell_dk_scourge_strike : public SpellScriptLoader void Register() { OnEffectHitTarget += SpellEffectFn(spell_dk_scourge_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY); + AfterHit += SpellHitFn(spell_dk_scourge_strike_SpellScript::HandleAfterHit); } }; @@ -750,8 +765,26 @@ class spell_dk_death_coil : public SpellScriptLoader } } + SpellCastResult CheckCast() + { + Unit* caster = GetCaster(); + if (Unit* target = GetExplTargetUnit()) + { + if (!caster->IsFriendlyTo(target) && !caster->isInFront(target)) + return SPELL_FAILED_UNIT_NOT_INFRONT; + + if (target->IsFriendlyTo(caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD) + return SPELL_FAILED_BAD_TARGETS; + } + else + return SPELL_FAILED_BAD_TARGETS; + + return SPELL_CAST_OK; + } + void Register() { + OnCheckCast += SpellCheckCastFn(spell_dk_death_coil_SpellScript::CheckCast); OnEffectHitTarget += SpellEffectFn(spell_dk_death_coil_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } @@ -775,7 +808,7 @@ class spell_dk_death_grip : public SpellScriptLoader void HandleDummy(SpellEffIndex /*effIndex*/) { int32 damage = GetEffectValue(); - Position const* pos = GetTargetDest(); + Position const* pos = GetExplTargetDest(); if (Unit* target = GetHitUnit()) { if (!target->HasAuraType(SPELL_AURA_DEFLECT_SPELLS)) // Deterrence diff --git a/src/server/scripts/Spells/spell_druid.cpp b/src/server/scripts/Spells/spell_druid.cpp index 380cac4e5ee..898350dbd71 100644 --- a/src/server/scripts/Spells/spell_druid.cpp +++ b/src/server/scripts/Spells/spell_druid.cpp @@ -237,7 +237,7 @@ class spell_dru_t10_restoration_4p_bonus : public SpellScriptLoader } else { - unitList.remove(GetTargetUnit()); + unitList.remove(GetExplTargetUnit()); std::list<Unit*> tempTargets; for (std::list<Unit*>::const_iterator itr = unitList.begin(); itr != unitList.end(); ++itr) if ((*itr)->GetTypeId() == TYPEID_PLAYER && GetCaster()->IsInRaidWith(*itr)) @@ -279,7 +279,7 @@ class spell_dru_starfall_aoe : public SpellScriptLoader void FilterTargets(std::list<Unit*>& unitList) { - unitList.remove(GetTargetUnit()); + unitList.remove(GetExplTargetUnit()); } void Register() diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 2d431331691..5b65d0ca763 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -169,7 +169,7 @@ class spell_gen_burn_brutallus : public SpellScriptLoader } }; -enum eCannibalizeSpells +enum CannibalizeSpells { SPELL_CANNIBALIZE_TRIGGERED = 20578, }; @@ -224,7 +224,7 @@ class spell_gen_cannibalize : public SpellScriptLoader }; // 45472 Parachute -enum eParachuteSpells +enum ParachuteSpells { SPELL_PARACHUTE = 45472, SPELL_PARACHUTE_BUFF = 44795, @@ -365,7 +365,7 @@ class spell_gen_remove_flight_auras : public SpellScriptLoader }; // 66118 Leeching Swarm -enum eLeechingSwarmSpells +enum LeechingSwarmSpells { SPELL_LEECHING_SWARM_DMG = 66240, SPELL_LEECHING_SWARM_HEAL = 66125, @@ -481,7 +481,7 @@ class spell_gen_elune_candle : public SpellScriptLoader }; // 24750 Trick -enum eTrickSpells +enum TrickSpells { SPELL_PIRATE_COSTUME_MALE = 24708, SPELL_PIRATE_COSTUME_FEMALE = 24709, @@ -557,7 +557,7 @@ class spell_gen_trick : public SpellScriptLoader }; // 24751 Trick or Treat -enum eTrickOrTreatSpells +enum TrickOrTreatSpells { SPELL_TRICK = 24714, SPELL_TREAT = 24715, @@ -660,22 +660,16 @@ class spell_pvp_trinket_wotf_shared_cd : public SpellScriptLoader return true; } - void HandleScript(SpellEffIndex /*effIndex*/) + void HandleScript() { - Player* caster = GetCaster()->ToPlayer(); - SpellInfo const* spellInfo = GetSpellInfo(); - caster->AddSpellCooldown(spellInfo->Id, 0, time(NULL) + sSpellMgr->GetSpellInfo(SPELL_WILL_OF_THE_FORSAKEN_COOLDOWN_TRIGGER)->GetRecoveryTime() / IN_MILLISECONDS); - WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4); - data << uint64(caster->GetGUID()); - data << uint8(0); - data << uint32(spellInfo->Id); - data << uint32(0); - caster->GetSession()->SendPacket(&data); + // This is only needed because spells cast from spell_linked_spell are triggered by default + // Spell::SendSpellCooldown() skips all spells with TRIGGERED_IGNORE_SPELL_AND_CATEGORY_CD + GetCaster()->ToPlayer()->AddSpellAndCategoryCooldowns(GetSpellInfo(), GetCastItem() ? GetCastItem()->GetEntry() : 0, GetSpell()); } void Register() { - OnEffectHit += SpellEffectFn(spell_pvp_trinket_wotf_shared_cd_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY); + AfterCast += SpellCastFn(spell_pvp_trinket_wotf_shared_cd_SpellScript::HandleScript); } }; @@ -1282,7 +1276,7 @@ class spell_gen_launch : public SpellScriptLoader void Launch() { - WorldLocation const* const position = GetTargetDest(); + WorldLocation const* const position = GetExplTargetDest(); if (Player* player = GetHitPlayer()) { @@ -1513,7 +1507,7 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader if (group->isLFGGroup()) if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true)) if (LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(dungeonId)) - if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == map->GetDifficulty()) + if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == uint32(map->GetDifficulty())) if (randomDungeon && randomDungeon->type == LFG_TYPE_RANDOM) return; // in correct dungeon @@ -2052,9 +2046,9 @@ class spell_gen_defend : public SpellScriptLoader public: spell_gen_defend() : SpellScriptLoader("spell_gen_defend") { } - class spell_gen_defendAuraScript : public AuraScript + class spell_gen_defend_AuraScript : public AuraScript { - PrepareAuraScript(spell_gen_defendAuraScript); + PrepareAuraScript(spell_gen_defend_AuraScript); bool Validate(SpellInfo const* /*spellEntry*/) { @@ -2103,26 +2097,26 @@ class spell_gen_defend : public SpellScriptLoader // Defend spells casted by NPCs (add visuals) if (spell->Effects[EFFECT_0].ApplyAuraName == SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN) { - AfterEffectApply += AuraEffectApplyFn(spell_gen_defendAuraScript::RefreshVisualShields, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); - OnEffectRemove += AuraEffectRemoveFn(spell_gen_defendAuraScript::RemoveVisualShields, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); + AfterEffectApply += AuraEffectApplyFn(spell_gen_defend_AuraScript::RefreshVisualShields, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + OnEffectRemove += AuraEffectRemoveFn(spell_gen_defend_AuraScript::RemoveVisualShields, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); } // Remove Defend spell from player when he dismounts if (spell->Effects[EFFECT_2].ApplyAuraName == SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN) - OnEffectRemove += AuraEffectRemoveFn(spell_gen_defendAuraScript::RemoveDummyFromDriver, EFFECT_2, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_REAL); + OnEffectRemove += AuraEffectRemoveFn(spell_gen_defend_AuraScript::RemoveDummyFromDriver, EFFECT_2, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_REAL); // Defend spells casted by players (add/remove visuals) if (spell->Effects[EFFECT_1].ApplyAuraName == SPELL_AURA_DUMMY) { - AfterEffectApply += AuraEffectApplyFn(spell_gen_defendAuraScript::RefreshVisualShields, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); - OnEffectRemove += AuraEffectRemoveFn(spell_gen_defendAuraScript::RemoveVisualShields, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); + AfterEffectApply += AuraEffectApplyFn(spell_gen_defend_AuraScript::RefreshVisualShields, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + OnEffectRemove += AuraEffectRemoveFn(spell_gen_defend_AuraScript::RemoveVisualShields, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); } } }; AuraScript* GetAuraScript() const { - return new spell_gen_defendAuraScript(); + return new spell_gen_defend_AuraScript(); } }; @@ -2326,9 +2320,9 @@ class spell_gen_on_tournament_mount : public SpellScriptLoader public: spell_gen_on_tournament_mount() : SpellScriptLoader("spell_gen_on_tournament_mount") { } - class spell_gen_on_tournament_mountAuraScript : public AuraScript + class spell_gen_on_tournament_mount_AuraScript : public AuraScript { - PrepareAuraScript(spell_gen_on_tournament_mountAuraScript); + PrepareAuraScript(spell_gen_on_tournament_mount_AuraScript); uint32 _pennantSpellId; @@ -2468,14 +2462,14 @@ class spell_gen_on_tournament_mount : public SpellScriptLoader void Register() { - AfterEffectApply += AuraEffectApplyFn(spell_gen_on_tournament_mountAuraScript::HandleApplyEffect, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); - OnEffectRemove += AuraEffectRemoveFn(spell_gen_on_tournament_mountAuraScript::HandleRemoveEffect, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + AfterEffectApply += AuraEffectApplyFn(spell_gen_on_tournament_mount_AuraScript::HandleApplyEffect, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + OnEffectRemove += AuraEffectRemoveFn(spell_gen_on_tournament_mount_AuraScript::HandleRemoveEffect, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); } }; AuraScript* GetAuraScript() const { - return new spell_gen_on_tournament_mountAuraScript(); + return new spell_gen_on_tournament_mount_AuraScript(); } }; @@ -2484,9 +2478,9 @@ class spell_gen_tournament_pennant : public SpellScriptLoader public: spell_gen_tournament_pennant() : SpellScriptLoader("spell_gen_tournament_pennant") { } - class spell_gen_tournament_pennantAuraScript : public AuraScript + class spell_gen_tournament_pennant_AuraScript : public AuraScript { - PrepareAuraScript(spell_gen_tournament_pennantAuraScript); + PrepareAuraScript(spell_gen_tournament_pennant_AuraScript); bool Load() { @@ -2502,13 +2496,13 @@ class spell_gen_tournament_pennant : public SpellScriptLoader void Register() { - OnEffectApply += AuraEffectApplyFn(spell_gen_tournament_pennantAuraScript::HandleApplyEffect, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + OnEffectApply += AuraEffectApplyFn(spell_gen_tournament_pennant_AuraScript::HandleApplyEffect, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); } }; AuraScript* GetAuraScript() const { - return new spell_gen_tournament_pennantAuraScript(); + return new spell_gen_tournament_pennant_AuraScript(); } }; @@ -2656,6 +2650,95 @@ class spell_gen_count_pct_from_max_hp : public SpellScriptLoader int32 _damagePct; }; +class spell_gen_despawn_self : public SpellScriptLoader +{ +public: + spell_gen_despawn_self() : SpellScriptLoader("spell_gen_despawn_self") { } + + class spell_gen_despawn_self_SpellScript : public SpellScript + { + PrepareSpellScript(spell_gen_despawn_self_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_UNIT; + } + + void HandleDummy(SpellEffIndex effIndex) + { + if (GetSpellInfo()->Effects[effIndex].Effect == SPELL_EFFECT_DUMMY || GetSpellInfo()->Effects[effIndex].Effect == SPELL_EFFECT_SCRIPT_EFFECT) + GetCaster()->ToCreature()->DespawnOrUnsummon(); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_gen_despawn_self_SpellScript::HandleDummy, EFFECT_ALL, SPELL_EFFECT_ANY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_gen_despawn_self_SpellScript(); + } +}; + +class spell_gen_touch_the_nightmare : public SpellScriptLoader +{ +public: + spell_gen_touch_the_nightmare() : SpellScriptLoader("spell_gen_touch_the_nightmare") { } + + class spell_gen_touch_the_nightmare_SpellScript : public SpellScript + { + PrepareSpellScript(spell_gen_touch_the_nightmare_SpellScript); + + void HandleDamageCalc(SpellEffIndex /*effIndex*/) + { + uint32 bp = GetCaster()->GetMaxHealth() * 0.3f; + SetHitDamage(bp); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_gen_touch_the_nightmare_SpellScript::HandleDamageCalc, EFFECT_2, SPELL_EFFECT_SCHOOL_DAMAGE); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_gen_touch_the_nightmare_SpellScript(); + } +}; + +class spell_gen_dream_funnel: public SpellScriptLoader +{ +public: + spell_gen_dream_funnel() : SpellScriptLoader("spell_gen_dream_funnel") { } + + class spell_gen_dream_funnel_AuraScript : public AuraScript + { + PrepareAuraScript(spell_gen_dream_funnel_AuraScript); + + void HandleEffectCalcAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated) + { + if (GetCaster()) + amount = GetCaster()->GetMaxHealth() * 0.05f; + + canBeRecalculated = false; + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_dream_funnel_AuraScript::HandleEffectCalcAmount, EFFECT_0, SPELL_AURA_PERIODIC_HEAL); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_dream_funnel_AuraScript::HandleEffectCalcAmount, EFFECT_2, SPELL_AURA_PERIODIC_DAMAGE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_gen_dream_funnel_AuraScript(); + } +}; + void AddSC_generic_spell_scripts() { new spell_gen_absorb0_hitlimit1(); @@ -2709,4 +2792,7 @@ void AddSC_generic_spell_scripts() new spell_gen_wg_water(); new spell_gen_count_pct_from_max_hp("spell_gen_default_count_pct_from_max_hp"); new spell_gen_count_pct_from_max_hp("spell_gen_50pct_count_pct_from_max_hp", 50); + new spell_gen_despawn_self(); + new spell_gen_touch_the_nightmare(); + new spell_gen_dream_funnel(); } diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp index 5d8e8f84e6a..896ed331bde 100644 --- a/src/server/scripts/Spells/spell_hunter.cpp +++ b/src/server/scripts/Spells/spell_hunter.cpp @@ -137,8 +137,9 @@ class spell_hun_chimera_shot : public SpellScriptLoader { int32 TickCount = aurEff->GetTotalTicks(); spellId = HUNTER_SPELL_CHIMERA_SHOT_SERPENT; - basePoint = caster->SpellDamageBonus(unitTarget, aura->GetSpellInfo(), aurEff->GetAmount(), DOT, aura->GetStackAmount()); + basePoint = caster->SpellDamageBonusDone(unitTarget, aura->GetSpellInfo(), aurEff->GetAmount(), DOT, aura->GetStackAmount()); ApplyPctN(basePoint, TickCount * 40); + basePoint = unitTarget->SpellDamageBonusTaken(caster, aura->GetSpellInfo(), basePoint, DOT, aura->GetStackAmount()); } // Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. else if (familyFlag[1] & 0x00000080) @@ -286,8 +287,8 @@ class spell_hun_masters_call : public SpellScriptLoader target->CastSpell(target, HUNTER_SPELL_MASTERS_CALL_TRIGGERED, castMask); // there is a possibility that this effect should access effect 0 (dummy) target, but i dubt that // it's more likely that on on retail it's possible to call target selector based on dbc values - // anyways, we're using GetTargetUnit() here and it's ok - if (Unit* ally = GetTargetUnit()) + // anyways, we're using GetExplTargetUnit() here and it's ok + if (Unit* ally = GetExplTargetUnit()) { target->CastSpell(ally, GetEffectValue(), castMask); target->CastSpell(ally, GetSpellInfo()->Effects[EFFECT_0].CalcValue(), castMask); diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp index 3c5d6438275..4e2eb633662 100644 --- a/src/server/scripts/Spells/spell_item.cpp +++ b/src/server/scripts/Spells/spell_item.cpp @@ -1095,7 +1095,7 @@ class spell_item_shimmering_vessel : public SpellScriptLoader void HandleDummy(SpellEffIndex /* effIndex */) { if (Creature* target = GetHitCreature()) - target->setDeathState(JUST_ALIVED); + target->setDeathState(JUST_RESPAWNED); } void Register() @@ -1535,7 +1535,7 @@ class spell_item_impale_leviroth : public SpellScriptLoader void HandleDummy(SpellEffIndex /* effIndex */) { if (Unit* target = GetHitCreature()) - if (target->GetEntry() == NPC_LEVIROTH && target->HealthBelowPct(95)) + if (target->GetEntry() == NPC_LEVIROTH && !target->HealthBelowPct(95)) target->CastSpell(target, SPELL_LEVIROTH_SELF_IMPALE, true); } @@ -1748,8 +1748,16 @@ class spell_item_rocket_boots : public SpellScriptLoader caster->CastSpell(caster, SPELL_ROCKET_BOOTS_PROC, true, NULL); } + SpellCastResult CheckCast() + { + if (GetCaster()->IsInWater()) + return SPELL_FAILED_ONLY_ABOVEWATER; + return SPELL_CAST_OK; + } + void Register() { + OnCheckCast += SpellCheckCastFn(spell_item_rocket_boots_SpellScript::CheckCast); OnEffectHitTarget += SpellEffectFn(spell_item_rocket_boots_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; @@ -2006,7 +2014,7 @@ class spell_item_muisek_vessel : public SpellScriptLoader { if (Creature* target = GetHitCreature()) if (target->isDead()) - target->ForcedDespawn(); + target->DespawnOrUnsummon(); } void Register() @@ -2036,7 +2044,7 @@ public: void HandleDummy(SpellEffIndex /*effIndex*/) { - if (Unit* target = GetHitUnit()) + if (GetHitUnit()) GetCaster()->CastSpell(GetCaster(),SPELL_FORCE_CAST_SUMMON_GNOME_SOUL); } @@ -2104,4 +2112,5 @@ void AddSC_item_spell_scripts() new spell_item_uded(); new spell_item_chicken_cover(); new spell_item_muisek_vessel(); + new spell_item_greatmothers_soulcatcher(); } diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp index 9f7f7d847e1..4baa1eb3735 100644 --- a/src/server/scripts/Spells/spell_paladin.cpp +++ b/src/server/scripts/Spells/spell_paladin.cpp @@ -288,10 +288,19 @@ class spell_pal_holy_shock : public SpellScriptLoader SpellCastResult CheckCast() { Player* caster = GetCaster()->ToPlayer(); - if (GetTargetUnit()) - if (Player* target = GetTargetUnit()->ToPlayer()) - if (caster->GetTeam() != target->GetTeam() && !caster->IsValidAttackTarget(target)) + if (Unit* target = GetExplTargetUnit()) + { + if (!caster->IsFriendlyTo(target)) + { + if (!caster->IsValidAttackTarget(target)) return SPELL_FAILED_BAD_TARGETS; + + if (!caster->isInFront(target)) + return SPELL_FAILED_UNIT_NOT_INFRONT; + } + } + else + return SPELL_FAILED_BAD_TARGETS; return SPELL_CAST_OK; } diff --git a/src/server/scripts/Spells/spell_pet.cpp b/src/server/scripts/Spells/spell_pet.cpp new file mode 100644 index 00000000000..6ed0f18c785 --- /dev/null +++ b/src/server/scripts/Spells/spell_pet.cpp @@ -0,0 +1,1752 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/* + * Scripts for spells with SPELLFAMILY_DEATHKNIGHT and SPELLFAMILY_GENERIC spells used by deathknight players. + * Ordered alphabetically using scriptname. + * Scriptnames of files in this file should be prefixed with "spell_dk_". + */ + +#include "ScriptMgr.h" +#include "SpellScript.h" +#include "SpellAuraEffects.h" +#include "Unit.h" +#include "Player.h" +#include "Pet.h" + +enum HunterPetCalculate +{ + SPELL_TAMED_PET_PASSIVE_06 = 19591, + SPELL_TAMED_PET_PASSIVE_07 = 20784, + SPELL_TAMED_PET_PASSIVE_08 = 34666, + SPELL_TAMED_PET_PASSIVE_09 = 34667, + SPELL_TAMED_PET_PASSIVE_10 = 34675, + SPELL_HUNTER_PET_SCALING_01 = 34902, + SPELL_HUNTER_PET_SCALING_02 = 34903, + SPELL_HUNTER_PET_SCALING_03 = 34904, + SPELL_HUNTER_PET_SCALING_04 = 61017, + SPELL_HUNTER_ANIMAL_HANDLER = 34453, +}; + +enum WarlockPetCalculate +{ + SPELL_PET_PASSIVE_CRIT = 35695, + SPELL_PET_PASSIVE_DAMAGE_TAKEN = 35697, + SPELL_WARLOCK_PET_SCALING_01 = 34947, + SPELL_WARLOCK_PET_SCALING_02 = 34956, + SPELL_WARLOCK_PET_SCALING_03 = 34957, + SPELL_WARLOCK_PET_SCALING_04 = 34958, + SPELL_WARLOCK_PET_SCALING_05 = 61013, + ENTRY_FELGUARD = 17252, + ENTRY_VOIDWALKER = 1860, + ENTRY_FELHUNTER = 417, + ENTRY_SUCCUBUS = 1863, + ENTRY_IMP = 416, + SPELL_WARLOCK_GLYPH_OF_VOIDWALKER = 56247, +}; + +enum DKPetCalculate +{ + SPELL_DEATH_KNIGHT_RUNE_WEAPON_02 = 51906, + SPELL_DEATH_KNIGHT_PET_SCALING_01 = 54566, + SPELL_DEATH_KNIGHT_PET_SCALING_02 = 51996, + SPELL_DEATH_KNIGHT_PET_SCALING_03 = 61697, + SPELL_NIGHT_OF_THE_DEAD = 55620, + ENTRY_ARMY_OF_THE_DEAD_GHOUL = 24207, + SPELL_DEATH_KNIGHT_GLYPH_OF_GHOUL = 58686, +}; + +enum ShamanPetCalculate +{ + SPELL_FERAL_SPIRIT_PET_UNK_01 = 35674, + SPELL_FERAL_SPIRIT_PET_UNK_02 = 35675, + SPELL_FERAL_SPIRIT_PET_UNK_03 = 35676, + SPELL_FERAL_SPIRIT_PET_SCALING_04 = 61783, +}; + +enum MiscPetCalculate +{ + SPELL_MAGE_PET_PASSIVE_ELEMENTAL = 44559, + SPELL_PET_HEALTH_SCALING = 61679, + SPELL_PET_UNK_01 = 67561, + SPELL_PET_UNK_02 = 67557, +}; + +class spell_gen_pet_calculate : public SpellScriptLoader +{ + public: + spell_gen_pet_calculate() : SpellScriptLoader("spell_gen_pet_calculate") { } + + class spell_gen_pet_calculate_AuraScript : public AuraScript + { + PrepareAuraScript(spell_gen_pet_calculate_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmountCritSpell(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float CritSpell = 0.0f; + // Crit from Intellect + CritSpell += owner->GetSpellCritFromIntellect(); + // Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE + CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_CRIT_CHANCE); + // Increase crit from SPELL_AURA_MOD_CRIT_PCT + CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT); + // Increase crit spell from spell crit ratings + CritSpell += owner->GetRatingBonusValue(CR_CRIT_SPELL); + + amount += int32(CritSpell); + } + } + + void CalculateAmountCritMelee(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float CritMelee = 0.0f; + // Crit from Agility + CritMelee += owner->GetMeleeCritFromAgility(); + // Increase crit from SPELL_AURA_MOD_WEAPON_CRIT_PERCENT + CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT); + // Increase crit from SPELL_AURA_MOD_CRIT_PCT + CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT); + // Increase crit melee from melee crit ratings + CritMelee += owner->GetRatingBonusValue(CR_CRIT_MELEE); + + amount += int32(CritMelee); + } + } + + void CalculateAmountMeleeHit(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HitMelee = 0.0f; + // Increase hit from SPELL_AURA_MOD_HIT_CHANCE + HitMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE); + // Increase hit melee from meele hit ratings + HitMelee += owner->GetRatingBonusValue(CR_HIT_MELEE); + + amount += int32(HitMelee); + } + } + + void CalculateAmountSpellHit(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HitSpell = 0.0f; + // Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE + HitSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE); + // Increase hit spell from spell hit ratings + HitSpell += owner->GetRatingBonusValue(CR_HIT_SPELL); + + amount += int32(HitSpell); + } + } + + void CalculateAmountExpertise(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float Expertise = 0.0f; + // Increase hit from SPELL_AURA_MOD_EXPERTISE + Expertise += owner->GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE); + // Increase Expertise from Expertise ratings + Expertise += owner->GetRatingBonusValue(CR_EXPERTISE); + + amount += int32(Expertise); + } + } + + void Register() + { + switch (m_scriptSpellId) + { + case SPELL_TAMED_PET_PASSIVE_06: + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_pet_calculate_AuraScript::CalculateAmountCritMelee, EFFECT_0, SPELL_AURA_MOD_WEAPON_CRIT_PERCENT); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_pet_calculate_AuraScript::CalculateAmountCritSpell, EFFECT_1, SPELL_AURA_MOD_SPELL_CRIT_CHANCE); + break; + case SPELL_PET_PASSIVE_CRIT: + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_pet_calculate_AuraScript::CalculateAmountCritSpell, EFFECT_0, SPELL_AURA_MOD_SPELL_CRIT_CHANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_pet_calculate_AuraScript::CalculateAmountCritMelee, EFFECT_1, SPELL_AURA_MOD_WEAPON_CRIT_PERCENT); + break; + case SPELL_WARLOCK_PET_SCALING_05: + case SPELL_HUNTER_PET_SCALING_04: + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_pet_calculate_AuraScript::CalculateAmountMeleeHit, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_pet_calculate_AuraScript::CalculateAmountSpellHit, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_pet_calculate_AuraScript::CalculateAmountExpertise, EFFECT_2, SPELL_AURA_MOD_EXPERTISE); + break; + case SPELL_DEATH_KNIGHT_PET_SCALING_03: +// case SPELL_SHAMAN_PET_HIT: + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_pet_calculate_AuraScript::CalculateAmountMeleeHit, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_gen_pet_calculate_AuraScript::CalculateAmountSpellHit, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE); + break; + default: + break; + } + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_gen_pet_calculate_AuraScript(); + } +}; + +class spell_warl_pet_scaling_01 : public SpellScriptLoader +{ +public: + spell_warl_pet_scaling_01() : SpellScriptLoader("spell_warl_pet_scaling_01") { } + + class spell_warl_pet_scaling_01_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_pet_scaling_01_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + _tempBonus = 0; + return true; + } + + void CalculateStaminaAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + if (pet->isPet()) + if (Unit* owner = pet->ToPet()->GetOwner()) + { + float ownerBonus = CalculatePctN(owner->GetStat(STAT_STAMINA), 75); + + amount += ownerBonus; + } + } + + void ApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* pet = GetUnitOwner()) + if (_tempBonus) + { + PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel()); + uint32 healthMod = 0; + uint32 baseHealth = pInfo->health; + switch (pet->GetEntry()) + { + case ENTRY_IMP: + healthMod = uint32(_tempBonus * 8.4f); + break; + case ENTRY_FELGUARD: + case ENTRY_VOIDWALKER: + healthMod = _tempBonus * 11; + break; + case ENTRY_SUCCUBUS: + healthMod = uint32(_tempBonus * 9.1f); + break; + case ENTRY_FELHUNTER: + healthMod = uint32(_tempBonus * 9.5f); + break; + default: + healthMod = 0; + break; + } + if (healthMod) + pet->ToPet()->SetCreateHealth(baseHealth + healthMod); + } + } + + void RemoveEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* pet = GetUnitOwner()) + if (pet->isPet()) + { + PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel()); + pet->ToPet()->SetCreateHealth(pInfo->health); + } + } + + void CalculateAttackPowerAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + if (pet->isPet()) + + if (Unit* owner = pet->ToPet()->GetOwner()) + { + int32 fire = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE); + int32 shadow = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW); + int32 maximum = (fire > shadow) ? fire : shadow; + if (maximum < 0) + maximum = 0; + float bonusAP = maximum * 0.57f; + + amount += bonusAP; + + // Glyph of felguard + if (pet->GetEntry() == ENTRY_FELGUARD) + { + if (AuraEffect* aurEffect = owner->GetAuraEffect(56246, EFFECT_0)) + { + float base_attPower = pet->GetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE) * pet->GetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_PCT); + amount += CalculatePctN(amount+base_attPower, aurEffect->GetAmount()); + } + } + } + } + + void CalculateDamageDoneAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + if (pet->isPet()) + if (Unit* owner = pet->ToPet()->GetOwner()) + { + //the damage bonus used for pets is either fire or shadow damage, whatever is higher + int32 fire = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FIRE); + int32 shadow = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_SHADOW); + int32 maximum = (fire > shadow) ? fire : shadow; + float bonusDamage = 0.0f; + + if (maximum > 0) + bonusDamage = maximum * 0.15f; + + amount += bonusDamage; + } + } + + void Register() + { + OnEffectRemove += AuraEffectRemoveFn(spell_warl_pet_scaling_01_AuraScript::RemoveEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); + AfterEffectApply += AuraEffectApplyFn(spell_warl_pet_scaling_01_AuraScript::ApplyEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_01_AuraScript::CalculateStaminaAmount, EFFECT_0, SPELL_AURA_MOD_STAT); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_01_AuraScript::CalculateAttackPowerAmount, EFFECT_1, SPELL_AURA_MOD_ATTACK_POWER); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_01_AuraScript::CalculateDamageDoneAmount, EFFECT_2, SPELL_AURA_MOD_DAMAGE_DONE); + } + + private: + uint32 _tempBonus; + }; + + AuraScript* GetAuraScript() const + { + return new spell_warl_pet_scaling_01_AuraScript(); + } +}; + +class spell_warl_pet_scaling_02 : public SpellScriptLoader +{ +public: + spell_warl_pet_scaling_02() : SpellScriptLoader("spell_warl_pet_scaling_02") { } + + class spell_warl_pet_scaling_02_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_pet_scaling_02_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + _tempBonus = 0; + return true; + } + + void CalculateIntellectAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + if (pet->isPet()) + if (Unit* owner = pet->ToPet()->GetOwner()) + { + float ownerBonus = 0.0f; + + ownerBonus = CalculatePctN(owner->GetStat(STAT_INTELLECT), 30); + + amount += ownerBonus; + _tempBonus = ownerBonus; + } + } + + void ApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* pet = GetUnitOwner()) + if (_tempBonus) + { + PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel()); + uint32 manaMod = 0; + uint32 baseMana = pInfo->mana; + switch (pet->GetEntry()) + { + case ENTRY_IMP: + manaMod = uint32(_tempBonus * 4.9f); + break; + case ENTRY_VOIDWALKER: + case ENTRY_SUCCUBUS: + case ENTRY_FELHUNTER: + case ENTRY_FELGUARD: + manaMod = uint32(_tempBonus * 11.5f); + break; + default: + manaMod = 0; + break; + } + if (manaMod) + pet->ToPet()->SetCreateMana(baseMana + manaMod); + } + } + + void RemoveEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* pet = GetUnitOwner()) + if (pet->isPet()) + { + PetLevelInfo const* pInfo = sObjectMgr->GetPetLevelInfo(pet->GetEntry(), pet->getLevel()); + pet->ToPet()->SetCreateMana(pInfo->mana); + } + } + + void CalculateArmorAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + if (pet->isPet()) + if (Unit* owner = pet->ToPet()->GetOwner()) + { + float ownerBonus = 0.0f; + ownerBonus = CalculatePctN(owner->GetArmor(), 35); + amount += ownerBonus; + } + } + + void CalculateFireResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + if (pet->isPet()) + if (Unit* owner = pet->ToPet()->GetOwner()) + { + float ownerBonus = 0.0f; + ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_FIRE), 40); + amount += ownerBonus; + } + } + + void Register() + { + OnEffectRemove += AuraEffectRemoveFn(spell_warl_pet_scaling_02_AuraScript::RemoveEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); + AfterEffectApply += AuraEffectApplyFn(spell_warl_pet_scaling_02_AuraScript::ApplyEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_02_AuraScript::CalculateIntellectAmount, EFFECT_0, SPELL_AURA_MOD_STAT); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_02_AuraScript::CalculateArmorAmount, EFFECT_1, SPELL_AURA_MOD_RESISTANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_02_AuraScript::CalculateFireResistanceAmount, EFFECT_2, SPELL_AURA_MOD_RESISTANCE); + } + + private: + uint32 _tempBonus; + }; + + AuraScript* GetAuraScript() const + { + return new spell_warl_pet_scaling_02_AuraScript(); + } +}; + +class spell_warl_pet_scaling_03 : public SpellScriptLoader +{ +public: + spell_warl_pet_scaling_03() : SpellScriptLoader("spell_warl_pet_scaling_03") { } + + class spell_warl_pet_scaling_03_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_pet_scaling_03_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateFrostResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + if (pet->isPet()) + if (Unit* owner = pet->ToPet()->GetOwner()) + { + float ownerBonus = 0.0f; + ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_FROST), 40); + amount += ownerBonus; + } + } + + void CalculateArcaneResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + if (pet->isPet()) + if (Unit* owner = pet->ToPet()->GetOwner()) + { + float ownerBonus = 0.0f; + ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_ARCANE), 40); + amount += ownerBonus; + } + } + + void CalculateNatureResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + if (pet->isPet()) + if (Unit* owner = pet->ToPet()->GetOwner()) + { + float ownerBonus = 0.0f; + ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_NATURE), 40); + amount += ownerBonus; + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_03_AuraScript::CalculateFrostResistanceAmount, EFFECT_0, SPELL_AURA_MOD_RESISTANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_03_AuraScript::CalculateArcaneResistanceAmount, EFFECT_1, SPELL_AURA_MOD_RESISTANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_03_AuraScript::CalculateNatureResistanceAmount, EFFECT_2, SPELL_AURA_MOD_RESISTANCE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_warl_pet_scaling_03_AuraScript(); + } +}; + + +class spell_warl_pet_scaling_04 : public SpellScriptLoader +{ +public: + spell_warl_pet_scaling_04() : SpellScriptLoader("spell_warl_pet_scaling_04") { } + + class spell_warl_pet_scaling_04_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_pet_scaling_04_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateShadowResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + if (pet->isPet()) + if (Unit* owner = pet->ToPet()->GetOwner()) + { + float ownerBonus = 0.0f; + ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_SHADOW), 40); + amount += ownerBonus; + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_04_AuraScript::CalculateShadowResistanceAmount, EFFECT_0, SPELL_AURA_MOD_RESISTANCE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_warl_pet_scaling_04_AuraScript(); + } +}; + +class spell_warl_pet_scaling_05 : public SpellScriptLoader +{ +public: + spell_warl_pet_scaling_05() : SpellScriptLoader("spell_warl_pet_scaling_05") { } + + class spell_warl_pet_scaling_05_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_pet_scaling_05_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmountMeleeHit(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HitMelee = 0.0f; + // Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE + HitMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE); + // Increase hit spell from spell hit ratings + HitMelee += owner->GetRatingBonusValue(CR_HIT_SPELL); + + amount += int32(HitMelee); + } + } + + void CalculateAmountSpellHit(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HitSpell = 0.0f; + // Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE + HitSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE); + // Increase hit spell from spell hit ratings + HitSpell += owner->GetRatingBonusValue(CR_HIT_SPELL); + + amount += int32(HitSpell); + } + } + + void CalculateAmountExpertise(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float Expertise = 0.0f; + // Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE + Expertise += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE); + // Increase hit spell from spell hit ratings + Expertise += owner->GetRatingBonusValue(CR_HIT_SPELL); + + amount += int32(Expertise); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_05_AuraScript::CalculateAmountMeleeHit, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_05_AuraScript::CalculateAmountSpellHit, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_scaling_05_AuraScript::CalculateAmountExpertise, EFFECT_2, SPELL_AURA_MOD_EXPERTISE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_warl_pet_scaling_05_AuraScript(); + } +}; + +class spell_warl_pet_passive : public SpellScriptLoader +{ +public: + spell_warl_pet_passive() : SpellScriptLoader("spell_warl_pet_passive") { } + + class spell_warl_pet_passive_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_pet_passive_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmountCritSpell(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float CritSpell = 0.0f; + // Crit from Intellect + CritSpell += owner->GetSpellCritFromIntellect(); + // Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE + CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_CRIT_CHANCE); + // Increase crit from SPELL_AURA_MOD_CRIT_PCT + CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT); + // Increase crit spell from spell crit ratings + CritSpell += owner->GetRatingBonusValue(CR_CRIT_SPELL); + + if (AuraApplication* improvedDemonicTacticsApp = owner->GetAuraApplicationOfRankedSpell(54347)) + if (Aura* improvedDemonicTactics = improvedDemonicTacticsApp->GetBase()) + if (AuraEffect* improvedDemonicTacticsEffect = improvedDemonicTactics->GetEffect(EFFECT_0)) + amount += CalculatePctN(CritSpell, improvedDemonicTacticsEffect->GetAmount()); + } + } + + void CalculateAmountCritMelee(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float CritMelee = 0.0f; + // Crit from Agility + CritMelee += owner->GetMeleeCritFromAgility(); + // Increase crit from SPELL_AURA_MOD_WEAPON_CRIT_PERCENT + CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT); + // Increase crit from SPELL_AURA_MOD_CRIT_PCT + CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT); + // Increase crit melee from melee crit ratings + CritMelee += owner->GetRatingBonusValue(CR_CRIT_MELEE); + + if (AuraApplication* improvedDemonicTacticsApp = owner->GetAuraApplicationOfRankedSpell(54347)) + if (Aura* improvedDemonicTactics = improvedDemonicTacticsApp->GetBase()) + if (AuraEffect* improvedDemonicTacticsEffect = improvedDemonicTactics->GetEffect(EFFECT_0)) + amount += CalculatePctN(CritMelee, improvedDemonicTacticsEffect->GetAmount()); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_passive_AuraScript::CalculateAmountCritSpell, EFFECT_0, SPELL_AURA_MOD_SPELL_CRIT_CHANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_passive_AuraScript::CalculateAmountCritMelee, EFFECT_1, SPELL_AURA_MOD_WEAPON_CRIT_PERCENT); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_warl_pet_passive_AuraScript(); + } +}; +// this doesnt actually fit in here +class spell_warl_pet_passive_damage_done : public SpellScriptLoader +{ +public: + spell_warl_pet_passive_damage_done() : SpellScriptLoader("spell_warl_pet_passive_damage_done") { } + + class spell_warl_pet_passive_damage_done_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_pet_passive_damage_done_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmountDamageDone(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + switch (GetCaster()->GetEntry()) + { + case ENTRY_VOIDWALKER: + amount += -16; + break; + case ENTRY_FELHUNTER: + amount += -20; + break; + case ENTRY_SUCCUBUS: + case ENTRY_FELGUARD: + amount += 5; + break; + } + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_passive_damage_done_AuraScript::CalculateAmountDamageDone, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_passive_damage_done_AuraScript::CalculateAmountDamageDone, EFFECT_1, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_warl_pet_passive_damage_done_AuraScript(); + } +}; + +class spell_warl_pet_passive_voidwalker : public SpellScriptLoader +{ +public: + spell_warl_pet_passive_voidwalker() : SpellScriptLoader("spell_warl_pet_passive_voidwalker") { } + + class spell_warl_pet_passive_voidwalker_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_pet_passive_voidwalker_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + if (pet->isPet()) + if (Unit* owner = pet->ToPet()->GetOwner()) + if (AuraEffect* aurEffect = owner->GetAuraEffect(SPELL_WARLOCK_GLYPH_OF_VOIDWALKER, EFFECT_0)) + amount += aurEffect->GetAmount(); + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_pet_passive_voidwalker_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_warl_pet_passive_voidwalker_AuraScript(); + } +}; + + +class spell_sha_pet_scaling_04 : public SpellScriptLoader +{ +public: + spell_sha_pet_scaling_04() : SpellScriptLoader("spell_sha_pet_scaling_04") { } + + class spell_sha_pet_scaling_04_AuraScript : public AuraScript + { + PrepareAuraScript(spell_sha_pet_scaling_04_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmountMeleeHit(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HitMelee = 0.0f; + // Increase hit from SPELL_AURA_MOD_HIT_CHANCE + HitMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE); + // Increase hit melee from meele hit ratings + HitMelee += owner->GetRatingBonusValue(CR_HIT_MELEE); + + amount += int32(HitMelee); + } + } + + void CalculateAmountSpellHit(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HitSpell = 0.0f; + // Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE + HitSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE); + // Increase hit spell from spell hit ratings + HitSpell += owner->GetRatingBonusValue(CR_HIT_SPELL); + + amount += int32(HitSpell); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_pet_scaling_04_AuraScript::CalculateAmountMeleeHit, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_pet_scaling_04_AuraScript::CalculateAmountSpellHit, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_sha_pet_scaling_04_AuraScript(); + } +}; + +class spell_hun_pet_scaling_01 : public SpellScriptLoader +{ +public: + spell_hun_pet_scaling_01() : SpellScriptLoader("spell_hun_pet_scaling_01") { } + + class spell_hun_pet_scaling_01_AuraScript : public AuraScript + { + PrepareAuraScript(spell_hun_pet_scaling_01_AuraScript); + + void CalculateStaminaAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float mod = 0.45f; + float ownerBonus = 0.0f; + + PetSpellMap::const_iterator itr = (pet->ToPet()->m_spells.find(62758)); // Wild Hunt rank 1 + if (itr == pet->ToPet()->m_spells.end()) + itr = pet->ToPet()->m_spells.find(62762); // Wild Hunt rank 2 + + if (itr != pet->ToPet()->m_spells.end()) // If pet has Wild Hunt + { + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value + AddPctN(mod, spellInfo->Effects[EFFECT_0].CalcValue()); + } + + ownerBonus = owner->GetStat(STAT_STAMINA)*mod; + + amount += ownerBonus; + } + } + + void ApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* pet = GetUnitOwner()) + if (_tempHealth) + pet->SetHealth(_tempHealth); + } + + void RemoveEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* pet = GetUnitOwner()) + _tempHealth = pet->GetHealth(); + } + + void CalculateAttackPowerAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float mod = 1.0f; //Hunter contribution modifier + float bonusAP = 0.0f; + + PetSpellMap::const_iterator itr = (pet->ToPet()->m_spells.find(62758)); // Wild Hunt rank 1 + if (itr == pet->ToPet()->m_spells.end()) + itr = pet->ToPet()->m_spells.find(62762); // Wild Hunt rank 2 + + if (itr != pet->ToPet()->m_spells.end()) // If pet has Wild Hunt + { + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value + mod += CalculatePctN(1.0f, spellInfo->Effects[EFFECT_1].CalcValue()); + } + + bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f * mod; + + amount += bonusAP; + } + } + + void CalculateDamageDoneAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float mod = 1.0f; //Hunter contribution modifier + float bonusDamage = 0.0f; + + PetSpellMap::const_iterator itr = (pet->ToPet()->m_spells.find(62758)); // Wild Hunt rank 1 + if (itr == pet->ToPet()->m_spells.end()) + itr = pet->ToPet()->m_spells.find(62762); // Wild Hunt rank 2 + + if (itr != pet->ToPet()->m_spells.end()) // If pet has Wild Hunt + { + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); // Then get the SpellProto and add the dummy effect value + mod += CalculatePctN(1.0f, spellInfo->Effects[EFFECT_1].CalcValue()); + } + + bonusDamage = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f * mod; + + amount += bonusDamage; + } + } + + void Register() + { + OnEffectRemove += AuraEffectRemoveFn(spell_hun_pet_scaling_01_AuraScript::RemoveEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); + AfterEffectApply += AuraEffectApplyFn(spell_hun_pet_scaling_01_AuraScript::ApplyEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_01_AuraScript::CalculateStaminaAmount, EFFECT_0, SPELL_AURA_MOD_STAT); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_01_AuraScript::CalculateAttackPowerAmount, EFFECT_1, SPELL_AURA_MOD_ATTACK_POWER); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_01_AuraScript::CalculateDamageDoneAmount, EFFECT_2, SPELL_AURA_MOD_DAMAGE_DONE); + } + + private: + uint32 _tempHealth; + }; + + AuraScript* GetAuraScript() const + { + return new spell_hun_pet_scaling_01_AuraScript(); + } +}; + +class spell_hun_pet_scaling_02 : public SpellScriptLoader +{ +public: + spell_hun_pet_scaling_02() : SpellScriptLoader("spell_hun_pet_scaling_02") { } + + class spell_hun_pet_scaling_02_AuraScript : public AuraScript + { + PrepareAuraScript(spell_hun_pet_scaling_02_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateFrostResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float ownerBonus = 0.0f; + + ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_FROST), 40); + + amount += ownerBonus; + } + } + + void CalculateFireResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float ownerBonus = 0.0f; + + ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_FIRE), 40); + + amount += ownerBonus; + } + } + + void CalculateNatureResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float ownerBonus = 0.0f; + + ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_NATURE), 40); + + amount += ownerBonus; + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_02_AuraScript::CalculateFrostResistanceAmount, EFFECT_1, SPELL_AURA_MOD_RESISTANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_02_AuraScript::CalculateFireResistanceAmount, EFFECT_0, SPELL_AURA_MOD_RESISTANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_02_AuraScript::CalculateNatureResistanceAmount, EFFECT_2, SPELL_AURA_MOD_RESISTANCE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_hun_pet_scaling_02_AuraScript(); + } +}; + +class spell_hun_pet_scaling_03 : public SpellScriptLoader +{ +public: + spell_hun_pet_scaling_03() : SpellScriptLoader("spell_hun_pet_scaling_03") { } + + class spell_hun_pet_scaling_03_AuraScript : public AuraScript + { + PrepareAuraScript(spell_hun_pet_scaling_03_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateShadowResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float ownerBonus = 0.0f; + + ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_SHADOW), 40); + + amount += ownerBonus; + } + } + + void CalculateArcaneResistanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float ownerBonus = 0.0f; + + ownerBonus = CalculatePctN(owner->GetResistance(SPELL_SCHOOL_ARCANE), 40); + + amount += ownerBonus; + } + } + + void CalculateArmorAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isPet()) + return; + + Unit* owner = pet->ToPet()->GetOwner(); + if (!owner) + return; + + float ownerBonus = 0.0f; + + ownerBonus = CalculatePctN(owner->GetArmor(), 35); + + amount += ownerBonus; + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_03_AuraScript::CalculateShadowResistanceAmount, EFFECT_0, SPELL_AURA_MOD_RESISTANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_03_AuraScript::CalculateArcaneResistanceAmount, EFFECT_1, SPELL_AURA_MOD_RESISTANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_03_AuraScript::CalculateArmorAmount, EFFECT_2, SPELL_AURA_MOD_RESISTANCE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_hun_pet_scaling_03_AuraScript(); + } +}; + +class spell_hun_pet_scaling_04 : public SpellScriptLoader +{ +public: + spell_hun_pet_scaling_04() : SpellScriptLoader("spell_hun_pet_scaling_04") { } + + class spell_hun_pet_scaling_04_AuraScript : public AuraScript + { + PrepareAuraScript(spell_hun_pet_scaling_04_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmountMeleeHit(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HitMelee = 0.0f; + // Increase hit from SPELL_AURA_MOD_HIT_CHANCE + HitMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE); + // Increase hit melee from meele hit ratings + HitMelee += owner->GetRatingBonusValue(CR_HIT_MELEE); + + amount += int32(HitMelee); + } + } + + void CalculateAmountSpellHit(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HitSpell = 0.0f; + // Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE + HitSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE); + // Increase hit spell from spell hit ratings + HitSpell += owner->GetRatingBonusValue(CR_HIT_SPELL); + + amount += int32(HitSpell); + } + } + + void CalculateAmountExpertise(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float Expertise = 0.0f; + // Increase hit from SPELL_AURA_MOD_EXPERTISE + Expertise += owner->GetTotalAuraModifier(SPELL_AURA_MOD_EXPERTISE); + // Increase Expertise from Expertise ratings + Expertise += owner->GetRatingBonusValue(CR_EXPERTISE); + + amount += int32(Expertise); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_04_AuraScript::CalculateAmountMeleeHit, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_04_AuraScript::CalculateAmountSpellHit, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_scaling_04_AuraScript::CalculateAmountExpertise, EFFECT_2, SPELL_AURA_MOD_EXPERTISE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_hun_pet_scaling_04_AuraScript(); + } +}; + +class spell_hun_pet_passive_crit : public SpellScriptLoader +{ +public: + spell_hun_pet_passive_crit() : SpellScriptLoader("spell_hun_pet_passive_crit") { } + + class spell_hun_pet_passive_crit_AuraScript : public AuraScript + { + PrepareAuraScript(spell_hun_pet_passive_crit_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmountCritSpell(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float CritSpell = 0.0f; + // Crit from Intellect + // CritSpell += owner->GetSpellCritFromIntellect(); + // Increase crit from SPELL_AURA_MOD_SPELL_CRIT_CHANCE + // CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_CRIT_CHANCE); + // Increase crit from SPELL_AURA_MOD_CRIT_PCT + // CritSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT); + // Increase crit spell from spell crit ratings + // CritSpell += owner->GetRatingBonusValue(CR_CRIT_SPELL); + + amount += (CritSpell*0.8f); + } + } + + void CalculateAmountCritMelee(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float CritMelee = 0.0f; + // Crit from Agility + // CritMelee += owner->GetMeleeCritFromAgility(); + // Increase crit from SPELL_AURA_MOD_WEAPON_CRIT_PERCENT + // CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT); + // Increase crit from SPELL_AURA_MOD_CRIT_PCT + // CritMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT); + // Increase crit melee from melee crit ratings + // CritMelee += owner->GetRatingBonusValue(CR_CRIT_MELEE); + + amount += (CritMelee*0.8f); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_passive_crit_AuraScript::CalculateAmountCritSpell, EFFECT_1, SPELL_AURA_MOD_SPELL_CRIT_CHANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_passive_crit_AuraScript::CalculateAmountCritMelee, EFFECT_0, SPELL_AURA_MOD_WEAPON_CRIT_PERCENT); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_hun_pet_passive_crit_AuraScript(); + } +}; + +class spell_hun_pet_passive_damage_done : public SpellScriptLoader +{ +public: + spell_hun_pet_passive_damage_done() : SpellScriptLoader("spell_hun_pet_passive_damage_done") { } + + class spell_hun_pet_passive_damage_done_AuraScript : public AuraScript + { + PrepareAuraScript(spell_hun_pet_passive_damage_done_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmountDamageDone(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // Pet's base damage changes depending on happiness + if (GetCaster()->isPet() && GetCaster()->ToPet()->isHunterPet()) + { + switch (GetCaster()->ToPet()->GetHappinessState()) + { + case HAPPY: + // 125% of normal damage + amount += 25.0f; + break; + case CONTENT: + // 100% of normal damage, nothing to modify + break; + case UNHAPPY: + // 75% of normal damage + amount += -25.0f; + break; + } + } + // Cobra Reflexes + if (AuraEffect* cobraReflexes = GetCaster()->GetAuraEffectOfRankedSpell(61682, EFFECT_0)) + amount -= cobraReflexes->GetAmount(); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_pet_passive_damage_done_AuraScript::CalculateAmountDamageDone, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_hun_pet_passive_damage_done_AuraScript(); + } +}; + +class spell_hun_animal_handler : public SpellScriptLoader +{ +public: + spell_hun_animal_handler() : SpellScriptLoader("spell_hun_animal_handler") { } + + class spell_hun_animal_handler_AuraScript : public AuraScript + { + PrepareAuraScript(spell_hun_animal_handler_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmountDamageDone(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + if (AuraEffect* aurEffect = owner->GetAuraEffectOfRankedSpell(SPELL_HUNTER_ANIMAL_HANDLER, EFFECT_1)) + amount = aurEffect->GetAmount(); + else + amount = 0; + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_hun_animal_handler_AuraScript::CalculateAmountDamageDone, EFFECT_0, SPELL_AURA_MOD_ATTACK_POWER_PCT); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_hun_animal_handler_AuraScript(); + } +}; + + +class spell_dk_avoidance_passive : public SpellScriptLoader +{ +public: + spell_dk_avoidance_passive() : SpellScriptLoader("spell_dk_avoidance_passive") { } + + class spell_dk_avoidance_passive_AuraScript : public AuraScript + { + PrepareAuraScript(spell_dk_avoidance_passive_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAvoidanceAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (Unit* owner = pet->GetOwner()) + + // Army of the dead ghoul + if (pet->GetEntry() == ENTRY_ARMY_OF_THE_DEAD_GHOUL) + amount = -90; + // Night of the dead + else if ( Aura * aur = owner->GetAuraOfRankedSpell(SPELL_NIGHT_OF_THE_DEAD)) + amount = aur->GetSpellInfo()->Effects[EFFECT_2].CalcValue(); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_avoidance_passive_AuraScript::CalculateAvoidanceAmount, EFFECT_0, SPELL_AURA_MOD_CREATURE_AOE_DAMAGE_AVOIDANCE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_dk_avoidance_passive_AuraScript(); + } +}; + +class spell_dk_pet_scaling_01 : public SpellScriptLoader +{ +public: + spell_dk_pet_scaling_01() : SpellScriptLoader("spell_dk_pet_scaling_01") { } + + class spell_dk_pet_scaling_01_AuraScript : public AuraScript + { + PrepareAuraScript(spell_dk_pet_scaling_01_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + _tempHealth = 0; + return true; + } + + void CalculateStaminaAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (pet->isGuardian()) + { + if (Unit* owner = pet->GetOwner()) + { + float mod = 0.3f; + + // Ravenous Dead. Check just if owner has Ravenous Dead since it's effect is not an aura + if (AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0)) + { + mod += aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue()/100; // Ravenous Dead edits the original scale + } + // Glyph of the Ghoul + if (AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_DEATH_KNIGHT_GLYPH_OF_GHOUL, 0)) + mod += aurEff->GetAmount()/100; + + float ownerBonus = float(owner->GetStat(STAT_STAMINA)) * mod; + amount += ownerBonus; + } + } + } + } + + void ApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* pet = GetUnitOwner()) + if (_tempHealth) + pet->SetHealth(_tempHealth); + } + + void RemoveEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* pet = GetUnitOwner()) + _tempHealth = pet->GetHealth(); + } + + void CalculateStrengthAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + if (!pet->isGuardian()) + return; + + Unit* owner = pet->GetOwner(); + if (!owner) + return; + + float mod = 0.7f; + + // Ravenous Dead + AuraEffect const* aurEff = NULL; + // Check just if owner has Ravenous Dead since it's effect is not an aura + aurEff = owner->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE, SPELLFAMILY_DEATHKNIGHT, 3010, 0); + if (aurEff) + { + mod += CalculatePctN(mod, aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue()); // Ravenous Dead edits the original scale + } + // Glyph of the Ghoul + aurEff = owner->GetAuraEffect(58686, 0); + if (aurEff) + mod += CalculatePctN(1.0f, aurEff->GetAmount()); // Glyph of the Ghoul adds a flat value to the scale mod + float ownerBonus = float(owner->GetStat(STAT_STRENGTH)) * mod; + amount += ownerBonus; + } + } + + void Register() + { + OnEffectRemove += AuraEffectRemoveFn(spell_dk_pet_scaling_01_AuraScript::RemoveEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); + AfterEffectApply += AuraEffectApplyFn(spell_dk_pet_scaling_01_AuraScript::ApplyEffect, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_01_AuraScript::CalculateStaminaAmount, EFFECT_0, SPELL_AURA_MOD_STAT); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_01_AuraScript::CalculateStrengthAmount, EFFECT_1, SPELL_AURA_MOD_STAT); + } + + private: + uint32 _tempHealth; + }; + + AuraScript* GetAuraScript() const + { + return new spell_dk_pet_scaling_01_AuraScript(); + } +}; + +class spell_dk_pet_scaling_02 : public SpellScriptLoader +{ +public: + spell_dk_pet_scaling_02() : SpellScriptLoader("spell_dk_pet_scaling_02") { } + + class spell_dk_pet_scaling_02_AuraScript : public AuraScript + { + PrepareAuraScript(spell_dk_pet_scaling_02_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmountMeleeHaste(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HasteMelee = 0.0f; + // Increase hit from SPELL_AURA_MOD_HIT_CHANCE + HasteMelee += (1-owner->m_modAttackSpeedPct[BASE_ATTACK])*100; + + amount += int32(HasteMelee); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_02_AuraScript::CalculateAmountMeleeHaste, EFFECT_1, SPELL_AURA_MELEE_SLOW); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_dk_pet_scaling_02_AuraScript(); + } +}; + +class spell_dk_pet_scaling_03 : public SpellScriptLoader +{ +public: + spell_dk_pet_scaling_03() : SpellScriptLoader("spell_dk_pet_scaling_03") { } + + class spell_dk_pet_scaling_03_AuraScript : public AuraScript + { + PrepareAuraScript(spell_dk_pet_scaling_03_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateAmountMeleeHit(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HitMelee = 0.0f; + // Increase hit from SPELL_AURA_MOD_HIT_CHANCE + HitMelee += owner->GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE); + // Increase hit melee from meele hit ratings + HitMelee += owner->GetRatingBonusValue(CR_HIT_MELEE); + + amount += int32(HitMelee); + } + } + + void CalculateAmountSpellHit(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HitSpell = 0.0f; + // Increase hit from SPELL_AURA_MOD_SPELL_HIT_CHANCE + HitSpell += owner->GetTotalAuraModifier(SPELL_AURA_MOD_SPELL_HIT_CHANCE); + // Increase hit spell from spell hit ratings + HitSpell += owner->GetRatingBonusValue(CR_HIT_SPELL); + + amount += int32(HitSpell); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_03_AuraScript::CalculateAmountMeleeHit, EFFECT_0, SPELL_AURA_MOD_HIT_CHANCE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_pet_scaling_03_AuraScript::CalculateAmountSpellHit, EFFECT_1, SPELL_AURA_MOD_SPELL_HIT_CHANCE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_dk_pet_scaling_03_AuraScript(); + } +}; + +class spell_dk_rune_weapon_scaling_02 : public SpellScriptLoader +{ +public: + spell_dk_rune_weapon_scaling_02() : SpellScriptLoader("spell_dk_rune_weapon_scaling_02") { } + + class spell_dk_rune_weapon_scaling_02_AuraScript : public AuraScript + { + PrepareAuraScript(spell_dk_rune_weapon_scaling_02_AuraScript); + + bool Load() + { + if (!GetCaster() || !GetCaster()->GetOwner() || GetCaster()->GetOwner()->GetTypeId() != TYPEID_PLAYER) + return false; + return true; + } + + void CalculateDamageDoneAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* pet = GetUnitOwner()) + { + Unit* owner = pet->GetOwner(); + if (!owner) + return; + + if (pet->isGuardian()) + ((Guardian*)pet)->SetBonusDamage(owner->GetTotalAttackPowerValue(BASE_ATTACK)); + + amount += owner->CalculateDamage(BASE_ATTACK, true, true);; + } + } + + void CalculateAmountMeleeHaste(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (!GetCaster() || !GetCaster()->GetOwner()) + return; + if (Player* owner = GetCaster()->GetOwner()->ToPlayer()) + { + // For others recalculate it from: + float HasteMelee = 0.0f; + // Increase hit from SPELL_AURA_MOD_HIT_CHANCE + HasteMelee += (1-owner->m_modAttackSpeedPct[BASE_ATTACK])*100; + + amount += int32(HasteMelee); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_rune_weapon_scaling_02_AuraScript::CalculateDamageDoneAmount, EFFECT_0, SPELL_AURA_MOD_DAMAGE_DONE); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_rune_weapon_scaling_02_AuraScript::CalculateAmountMeleeHaste, EFFECT_1, SPELL_AURA_MELEE_SLOW); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_dk_rune_weapon_scaling_02_AuraScript(); + } +}; + +void AddSC_pet_spell_scripts() +{ + new spell_gen_pet_calculate(); +} diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp index d2bba2b8bc3..8088004c9d1 100644 --- a/src/server/scripts/Spells/spell_priest.cpp +++ b/src/server/scripts/Spells/spell_priest.cpp @@ -227,10 +227,9 @@ class spell_pri_penance : public SpellScriptLoader SpellCastResult CheckCast() { Player* caster = GetCaster()->ToPlayer(); - if (GetTargetUnit()) - if (Player* target = GetTargetUnit()->ToPlayer()) - if (caster->GetTeam() != target->GetTeam() && !caster->IsValidAttackTarget(target)) - return SPELL_FAILED_BAD_TARGETS; + if (Unit* target = GetExplTargetUnit()) + if (!caster->IsFriendlyTo(target) && !caster->IsValidAttackTarget(target)) + return SPELL_FAILED_BAD_TARGETS; return SPELL_CAST_OK; } @@ -291,12 +290,53 @@ class spell_pri_reflective_shield_trigger : public SpellScriptLoader } }; +enum PrayerOfMending +{ + SPELL_T9_HEALING_2_PIECE = 67201, +}; +// Prayer of Mending Heal +class spell_pri_prayer_of_mending_heal : public SpellScriptLoader +{ +public: + spell_pri_prayer_of_mending_heal() : SpellScriptLoader("spell_pri_prayer_of_mending_heal") { } + + class spell_pri_prayer_of_mending_heal_SpellScript : public SpellScript + { + PrepareSpellScript(spell_pri_prayer_of_mending_heal_SpellScript); + + void HandleHeal(SpellEffIndex /*effIndex*/) + { + if (Unit* caster = GetOriginalCaster()) + { + if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_T9_HEALING_2_PIECE,EFFECT_0)) + { + int32 heal = GetHitHeal(); + AddPctN(heal, aurEff->GetAmount()); + SetHitHeal(heal); + } + } + + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_pri_prayer_of_mending_heal_SpellScript::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_pri_prayer_of_mending_heal_SpellScript(); + } +}; + void AddSC_priest_spell_scripts() { new spell_pri_guardian_spirit(); - new spell_pri_mana_burn; - new spell_pri_pain_and_suffering_proc; - new spell_pri_penance; + new spell_pri_mana_burn(); + new spell_pri_pain_and_suffering_proc(); + new spell_pri_penance(); new spell_pri_reflective_shield_trigger(); new spell_pri_mind_sear(); + new spell_pri_prayer_of_mending_heal(); } diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp index 48faf83cd2f..810cc20e04b 100644 --- a/src/server/scripts/Spells/spell_quest.cpp +++ b/src/server/scripts/Spells/spell_quest.cpp @@ -275,7 +275,7 @@ class spell_q11396_11399_scourging_crystal_controller : public SpellScriptLoader void HandleDummy(SpellEffIndex /*effIndex*/) { - if (Unit* target = GetTargetUnit()) + if (Unit* target = GetExplTargetUnit()) if (target->GetTypeId() == TYPEID_UNIT && target->HasAura(SPELL_FORCE_SHIELD_ARCANE_PURPLE_X3)) // Make sure nobody else is channeling the same target if (!target->HasAura(SPELL_SCOURGING_CRYSTAL_CONTROLLER)) @@ -837,7 +837,7 @@ class spell_q12659_ahunaes_knife : public SpellScriptLoader Player* caster = GetCaster()->ToPlayer(); if (Creature* target = GetHitCreature()) { - target->ForcedDespawn(); + target->DespawnOrUnsummon(); caster->KilledMonsterCredit(NPC_SCALPS_KC_BUNNY, 0); } } @@ -1105,6 +1105,63 @@ public: } }; +enum LeaveNothingToChance +{ + NPC_UPPER_MINE_SHAFT = 27436, + NPC_LOWER_MINE_SHAFT = 27437, + + SPELL_UPPER_MINE_SHAFT_CREDIT = 48744, + SPELL_LOWER_MINE_SHAFT_CREDIT = 48745, +}; + +class spell_q12277_wintergarde_mine_explosion : public SpellScriptLoader +{ + public: + spell_q12277_wintergarde_mine_explosion() : SpellScriptLoader("spell_q12277_wintergarde_mine_explosion") { } + + class spell_q12277_wintergarde_mine_explosion_SpellScript : public SpellScript + { + PrepareSpellScript(spell_q12277_wintergarde_mine_explosion_SpellScript); + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + if (Creature* unitTarget = GetHitCreature()) + { + if (Unit* caster = GetCaster()) + { + if (caster->GetTypeId() == TYPEID_UNIT) + { + if (Unit* owner = caster->GetOwner()) + { + switch (unitTarget->GetEntry()) + { + case NPC_UPPER_MINE_SHAFT: + caster->CastSpell(owner, SPELL_UPPER_MINE_SHAFT_CREDIT, true); + break; + case NPC_LOWER_MINE_SHAFT: + caster->CastSpell(owner, SPELL_LOWER_MINE_SHAFT_CREDIT, true); + break; + default: + break; + } + } + } + } + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_q12277_wintergarde_mine_explosion_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_q12277_wintergarde_mine_explosion_SpellScript(); + } +}; + void AddSC_quest_spell_scripts() { new spell_q55_sacred_cleansing(); @@ -1131,4 +1188,5 @@ void AddSC_quest_spell_scripts() new spell_q14112_14145_chum_the_water(); new spell_q9452_cast_net(); new spell_q12987_read_pronouncement(); + new spell_q12277_wintergarde_mine_explosion(); } diff --git a/src/server/scripts/Spells/spell_shaman.cpp b/src/server/scripts/Spells/spell_shaman.cpp index 84e3bd8d604..c9c036d5329 100644 --- a/src/server/scripts/Spells/spell_shaman.cpp +++ b/src/server/scripts/Spells/spell_shaman.cpp @@ -213,15 +213,14 @@ class spell_sha_earthbind_totem : public SpellScriptLoader return true; } - void HandleEffectPeriodic(AuraEffect const* aurEff) + void HandleEffectPeriodic(AuraEffect const* /*aurEff*/) { - if (Unit* target = GetTarget()) - if (Unit* caster = aurEff->GetBase()->GetCaster()) - if (TempSummon* summon = caster->ToTempSummon()) - if (Unit* owner = summon->GetOwner()) - if (AuraEffect* aur = owner->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0)) - if (roll_chance_i(aur->GetBaseAmount()) && target->HasAuraWithMechanic(1 << MECHANIC_SNARE)) - caster->CastSpell(caster, SHAMAN_TOTEM_SPELL_EARTHEN_POWER, true, NULL, aurEff); + if (!GetCaster()) + return; + if (Player* owner = GetCaster()->GetCharmerOrOwnerPlayerOrPlayerItself()) + if (AuraEffect* aur = owner->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0)) + if (roll_chance_i(aur->GetBaseAmount())) + GetTarget()->CastSpell((Unit*)NULL, SHAMAN_TOTEM_SPELL_EARTHEN_POWER, true); } void Apply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) @@ -252,6 +251,46 @@ class spell_sha_earthbind_totem : public SpellScriptLoader } }; +class EarthenPowerTargetSelector +{ + public: + EarthenPowerTargetSelector() { } + + bool operator() (Unit* target) + { + if (!target->HasAuraWithMechanic(1 << MECHANIC_SNARE)) + return true; + + return false; + } +}; + +class spell_sha_earthen_power : public SpellScriptLoader +{ + public: + spell_sha_earthen_power() : SpellScriptLoader("spell_sha_earthen_power") { } + + class spell_sha_earthen_power_SpellScript : public SpellScript + { + PrepareSpellScript(spell_sha_earthen_power_SpellScript); + + void FilterTargets(std::list<Unit*>& unitList) + { + unitList.remove_if(EarthenPowerTargetSelector()); + } + + void Register() + { + OnUnitTargetSelect += SpellUnitTargetFn(spell_sha_earthen_power_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_sha_earthen_power_SpellScript(); + } +}; + class spell_sha_bloodlust : public SpellScriptLoader { public: @@ -270,7 +309,7 @@ class spell_sha_bloodlust : public SpellScriptLoader void RemoveInvalidTargets(std::list<Unit*>& targets) { - targets.remove_if (Trinity::UnitAuraCheck(true, SHAMAN_SPELL_SATED)); + targets.remove_if(Trinity::UnitAuraCheck(true, SHAMAN_SPELL_SATED)); } void ApplyDebuff() @@ -449,7 +488,7 @@ class spell_sha_healing_stream_totem : public SpellScriptLoader if (Unit* owner = caster->GetOwner()) { if (triggeringSpell) - damage = int32(owner->SpellHealingBonus(target, triggeringSpell, damage, HEAL)); + damage = int32(owner->SpellHealingBonusDone(target, triggeringSpell, damage, HEAL)); // Restorative Totems if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, ICON_ID_RESTORATIVE_TOTEMS, 1)) @@ -458,6 +497,8 @@ class spell_sha_healing_stream_totem : public SpellScriptLoader // Glyph of Healing Stream Totem if (AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_GLYPH_OF_HEALING_STREAM_TOTEM, EFFECT_0)) AddPctN(damage, aurEff->GetAmount()); + + damage = int32(target->SpellHealingBonusTaken(owner, triggeringSpell, damage, HEAL)); } caster->CastCustomSpell(target, SPELL_HEALING_STREAM_TOTEM_HEAL, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID()); } @@ -617,6 +658,7 @@ void AddSC_shaman_spell_scripts() new spell_sha_fire_nova(); new spell_sha_mana_tide_totem(); new spell_sha_earthbind_totem(); + new spell_sha_earthen_power(); new spell_sha_bloodlust(); new spell_sha_heroism(); new spell_sha_ancestral_awakening_proc(); diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp index 1f7e8171e46..838b9e4f932 100644 --- a/src/server/scripts/Spells/spell_warlock.cpp +++ b/src/server/scripts/Spells/spell_warlock.cpp @@ -301,8 +301,8 @@ class spell_warl_seed_of_corruption : public SpellScriptLoader void FilterTargets(std::list<Unit*>& unitList) { - if (GetTargetUnit()) - unitList.remove(GetTargetUnit()); + if (GetExplTargetUnit()) + unitList.remove(GetExplTargetUnit()); } void Register() diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp index 3e4c043ae47..0ba5c866d63 100644 --- a/src/server/scripts/Spells/spell_warrior.cpp +++ b/src/server/scripts/Spells/spell_warrior.cpp @@ -177,24 +177,27 @@ class spell_warr_deep_wounds : public SpellScriptLoader void HandleDummy(SpellEffIndex /* effIndex */) { int32 damage = GetEffectValue(); + Unit* caster = GetCaster(); if (Unit* target = GetHitUnit()) - if (Unit* caster = GetCaster()) - { - // apply percent damage mods - damage = caster->SpellDamageBonus(target, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE); + { + // apply percent damage mods + damage = caster->SpellDamageBonusDone(target, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE); - ApplyPctN(damage, 16 * sSpellMgr->GetSpellRank(GetSpellInfo()->Id)); + ApplyPctN(damage, 16 * sSpellMgr->GetSpellRank(GetSpellInfo()->Id)); + + damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE); + + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_DEEP_WOUNDS_RANK_PERIODIC); + uint32 ticks = spellInfo->GetDuration() / spellInfo->Effects[EFFECT_0].Amplitude; - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_DEEP_WOUNDS_RANK_PERIODIC); - uint32 ticks = spellInfo->GetDuration() / spellInfo->Effects[EFFECT_0].Amplitude; + // Add remaining ticks to damage done + if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_DEEP_WOUNDS_RANK_PERIODIC, EFFECT_0, caster->GetGUID())) + damage += aurEff->GetAmount() * (ticks - aurEff->GetTickNumber()); - // Add remaining ticks to damage done - if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_DEEP_WOUNDS_RANK_PERIODIC, EFFECT_0, caster->GetGUID())) - damage += aurEff->GetAmount() * (ticks - aurEff->GetTickNumber()); + damage = damage / ticks; - damage = damage / ticks; - caster->CastCustomSpell(target, SPELL_DEEP_WOUNDS_RANK_PERIODIC, &damage, NULL, NULL, true); - } + caster->CastCustomSpell(target, SPELL_DEEP_WOUNDS_RANK_PERIODIC, &damage, NULL, NULL, true); + } } void Register() @@ -397,8 +400,7 @@ class spell_warr_bloodthirst : public SpellScriptLoader void HandleDummy(SpellEffIndex /* effIndex */) { int32 damage = GetEffectValue(); - if (GetHitUnit()) - GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_BLOODTHIRST, &damage, NULL, NULL, true, NULL); + GetCaster()->CastCustomSpell(GetCaster(), SPELL_BLOODTHIRST, &damage, NULL, NULL, true, NULL); } void Register() diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp index 60ddf8990a7..308c7f9afa3 100644 --- a/src/server/scripts/World/go_scripts.cpp +++ b/src/server/scripts/World/go_scripts.cpp @@ -1174,7 +1174,7 @@ class go_gjalerbron_cage : public GameObjectScript player->KilledMonsterCredit(NPC_GJALERBRON_PRISONER, 0); prisoner->AI()->Talk(SAY_FREE); - prisoner->ForcedDespawn(6000); + prisoner->DespawnOrUnsummon(6000); } } return true; @@ -1201,7 +1201,7 @@ class go_large_gjalerbron_cage : public GameObjectScript { go->UseDoorOrButton(); player->KilledMonsterCredit(NPC_GJALERBRON_PRISONER, (*itr)->GetGUID()); - (*itr)->ForcedDespawn(6000); + (*itr)->DespawnOrUnsummon(6000); (*itr)->AI()->Talk(SAY_FREE); } } @@ -1235,7 +1235,7 @@ class go_veil_skith_cage : public GameObjectScript { go->UseDoorOrButton(); player->KilledMonsterCredit(NPC_CAPTIVE_CHILD, (*itr)->GetGUID()); - (*itr)->ForcedDespawn(5000); + (*itr)->DespawnOrUnsummon(5000); (*itr)->GetMotionMaster()->MovePoint(1, go->GetPositionX()+5, go->GetPositionY(), go->GetPositionZ()); (*itr)->AI()->Talk(SAY_FREE_0); (*itr)->GetMotionMaster()->Clear(); @@ -1245,6 +1245,36 @@ class go_veil_skith_cage : public GameObjectScript } }; +/*###### +## go_frostblade_shrine +######*/ + +enum TheCleansing +{ + QUEST_THE_CLEANSING_HORDE = 11317, + QUEST_THE_CLEANSING_ALLIANCE = 11322, + SPELL_CLEANSING_SOUL = 43351, + SPELL_RECENT_MEDITATION = 61720, +}; + +class go_frostblade_shrine : public GameObjectScript +{ +public: + go_frostblade_shrine() : GameObjectScript("go_frostblade_shrine") { } + + bool OnGossipHello(Player* player, GameObject* go) + { + if (!player->HasAura(SPELL_RECENT_MEDITATION)) + if (player->GetQuestStatus(QUEST_THE_CLEANSING_HORDE) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(QUEST_THE_CLEANSING_ALLIANCE) == QUEST_STATUS_INCOMPLETE) + { + go->UseDoorOrButton(10); + player->CastSpell(player, SPELL_CLEANSING_SOUL); + player->SetStandState(UNIT_STAND_STATE_SIT); + } + return true; + } +}; + void AddSC_go_scripts() { new go_cat_figurine; @@ -1285,4 +1315,5 @@ void AddSC_go_scripts() new go_gjalerbron_cage; new go_large_gjalerbron_cage; new go_veil_skith_cage; + new go_frostblade_shrine; } diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index e1cfd077444..57a65423b6f 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -47,6 +47,7 @@ EndContentData */ #include "ObjectMgr.h" #include "ScriptMgr.h" #include "World.h" +#include "PetAI.h" /*######## # npc_air_force_bots @@ -1975,33 +1976,31 @@ public: class npc_lightwell : public CreatureScript { -public: - npc_lightwell() : CreatureScript("npc_lightwell") { } - - struct npc_lightwellAI : public PassiveAI - { - npc_lightwellAI(Creature* creature) : PassiveAI(creature) {} + public: + npc_lightwell() : CreatureScript("npc_lightwell") { } - void Reset() + struct npc_lightwellAI : public PassiveAI { - DoCast(me, 59907, false); // Spell for Lightwell Charges - } + npc_lightwellAI(Creature* creature) : PassiveAI(creature) + { + DoCast(me, 59907, false); + } - void EnterEvadeMode() - { - if (!me->isAlive()) - return; + void EnterEvadeMode() + { + if (!me->isAlive()) + return; - me->DeleteThreatList(); - me->CombatStop(true); - me->ResetPlayerDamageReq(); - } - }; + me->DeleteThreatList(); + me->CombatStop(true); + me->ResetPlayerDamageReq(); + } + }; - CreatureAI* GetAI(Creature* creature) const - { - return new npc_lightwellAI(creature); - } + CreatureAI* GetAI(Creature* creature) const + { + return new npc_lightwellAI(creature); + } }; enum eTrainingDummy @@ -2099,34 +2098,28 @@ public: class npc_shadowfiend : public CreatureScript { -public: - npc_shadowfiend() : CreatureScript("npc_shadowfiend") { } - - struct npc_shadowfiendAI : public ScriptedAI - { - npc_shadowfiendAI(Creature* creature) : ScriptedAI(creature) {} + public: + npc_shadowfiend() : CreatureScript("npc_shadowfiend") { } - void DamageTaken(Unit* /*killer*/, uint32& damage) + struct npc_shadowfiendAI : public PetAI { - if (me->isSummon()) - if (Unit* owner = me->ToTempSummon()->GetSummoner()) - if (owner->HasAura(GLYPH_OF_SHADOWFIEND) && damage >= me->GetHealth()) - owner->CastSpell(owner, GLYPH_OF_SHADOWFIEND_MANA, true); - } + npc_shadowfiendAI(Creature* creature) : PetAI(creature) {} - void UpdateAI(uint32 const /*diff*/) - { - if (!UpdateVictim()) - return; + void JustDied(Unit* killer) + { + if (me->isSummon()) + if (Unit* owner = me->ToTempSummon()->GetSummoner()) + if (owner->HasAura(GLYPH_OF_SHADOWFIEND)) + owner->CastSpell(owner, GLYPH_OF_SHADOWFIEND_MANA, true); - DoMeleeAttackIfReady(); - } - }; + PetAI::JustDied(killer); + } + }; - CreatureAI* GetAI(Creature* creature) const - { - return new npc_shadowfiendAI(creature); - } + CreatureAI* GetAI(Creature* creature) const + { + return new npc_shadowfiendAI(creature); + } }; /*###### @@ -2193,7 +2186,7 @@ public: } }; - CreatureAI *GetAI(Creature* creature) const + CreatureAI* GetAI(Creature* creature) const { return new npc_fire_elementalAI(creature); } @@ -2238,7 +2231,7 @@ public: } }; - CreatureAI *GetAI(Creature* creature) const + CreatureAI* GetAI(Creature* creature) const { return new npc_earth_elementalAI(creature); } @@ -2248,78 +2241,111 @@ public: # npc_wormhole ######*/ -#define GOSSIP_ENGINEERING1 "Borean Tundra." -#define GOSSIP_ENGINEERING2 "Howling Fjord." -#define GOSSIP_ENGINEERING3 "Sholazar Basin." -#define GOSSIP_ENGINEERING4 "Icecrown." -#define GOSSIP_ENGINEERING5 "Storm Peaks." +#define GOSSIP_ENGINEERING1 "Borean Tundra" +#define GOSSIP_ENGINEERING2 "Howling Fjord" +#define GOSSIP_ENGINEERING3 "Sholazar Basin" +#define GOSSIP_ENGINEERING4 "Icecrown" +#define GOSSIP_ENGINEERING5 "Storm Peaks" +#define GOSSIP_ENGINEERING6 "Underground..." -enum eWormhole +enum WormholeSpells { - SPELL_HOWLING_FJORD = 67838, + SPELL_BOREAN_TUNDRA = 67834, SPELL_SHOLAZAR_BASIN = 67835, SPELL_ICECROWN = 67836, SPELL_STORM_PEAKS = 67837, + SPELL_HOWLING_FJORD = 67838, + SPELL_UNDERGROUND = 68081, + + TEXT_WORMHOLE = 907, - TEXT_WORMHOLE = 907 + DATA_SHOW_UNDERGROUND = 1, }; class npc_wormhole : public CreatureScript { -public: - npc_wormhole() : CreatureScript("npc_wormhole") { } + public: + npc_wormhole() : CreatureScript("npc_wormhole") {} - bool OnGossipHello(Player* player, Creature* creature) - { - if (creature->isSummon()) + struct npc_wormholeAI : public PassiveAI { - if (player == creature->ToTempSummon()->GetSummoner()) + npc_wormholeAI(Creature* creature) : PassiveAI(creature) {} + + void InitializeAI() { - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); + _showUnderground = urand(0, 100) == 0; // Guessed value, it is really rare though + } - player->PlayerTalkClass->SendGossipMenu(TEXT_WORMHOLE, creature->GetGUID()); + uint32 GetData(uint32 type) + { + return (type == DATA_SHOW_UNDERGROUND && _showUnderground) ? 1 : 0; } + + private: + bool _showUnderground; + }; + + bool OnGossipHello(Player* player, Creature* creature) + { + if (creature->isSummon()) + { + if (player == creature->ToTempSummon()->GetSummoner()) + { + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); + + if (creature->AI()->GetData(DATA_SHOW_UNDERGROUND)) + player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ENGINEERING6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); + + player->PlayerTalkClass->SendGossipMenu(TEXT_WORMHOLE, creature->GetGUID()); + } + } + + return true; } - return true; - } - bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) - { - player->PlayerTalkClass->ClearMenus(); - bool roll = urand(0, 1); + bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) + { + player->PlayerTalkClass->ClearMenus(); - switch (action) + switch (action) + { + case GOSSIP_ACTION_INFO_DEF + 1: // Borean Tundra + player->CLOSE_GOSSIP_MENU(); + creature->CastSpell(player, SPELL_BOREAN_TUNDRA, false); + break; + case GOSSIP_ACTION_INFO_DEF + 2: // Howling Fjord + player->CLOSE_GOSSIP_MENU(); + creature->CastSpell(player, SPELL_HOWLING_FJORD, false); + break; + case GOSSIP_ACTION_INFO_DEF + 3: // Sholazar Basin + player->CLOSE_GOSSIP_MENU(); + creature->CastSpell(player, SPELL_SHOLAZAR_BASIN, false); + break; + case GOSSIP_ACTION_INFO_DEF + 4: // Icecrown + player->CLOSE_GOSSIP_MENU(); + creature->CastSpell(player, SPELL_ICECROWN, false); + break; + case GOSSIP_ACTION_INFO_DEF + 5: // Storm peaks + player->CLOSE_GOSSIP_MENU(); + creature->CastSpell(player, SPELL_STORM_PEAKS, false); + break; + case GOSSIP_ACTION_INFO_DEF + 6: // Underground + player->CLOSE_GOSSIP_MENU(); + creature->CastSpell(player, SPELL_UNDERGROUND, false); + break; + } + + return true; + } + + CreatureAI* GetAI(Creature* creature) const { - case GOSSIP_ACTION_INFO_DEF + 1: //Borean Tundra - player->CLOSE_GOSSIP_MENU(); - if (roll) //At the moment we don't have chance on spell_target_position table so we hack this - player->TeleportTo(571, 4305.505859f, 5450.839844f, 63.005806f, 0.627286f); - else - player->TeleportTo(571, 3201.936279f, 5630.123535f, 133.658798f, 3.855272f); - break; - case GOSSIP_ACTION_INFO_DEF + 2: //Howling Fjord - player->CLOSE_GOSSIP_MENU(); - player->CastSpell(player, SPELL_HOWLING_FJORD, true); - break; - case GOSSIP_ACTION_INFO_DEF + 3: //Sholazar Basin - player->CLOSE_GOSSIP_MENU(); - player->CastSpell(player, SPELL_SHOLAZAR_BASIN, true); - break; - case GOSSIP_ACTION_INFO_DEF + 4: //Icecrown - player->CLOSE_GOSSIP_MENU(); - player->CastSpell(player, SPELL_ICECROWN, true); - break; - case GOSSIP_ACTION_INFO_DEF + 5: //Storm peaks - player->CLOSE_GOSSIP_MENU(); - player->CastSpell(player, SPELL_STORM_PEAKS, true); - break; + return new npc_wormholeAI(creature); } - return true; - } }; /*###### @@ -2865,7 +2891,7 @@ public: } }; - CreatureAI *GetAI(Creature* creature) const + CreatureAI* GetAI(Creature* creature) const { return new npc_fireworkAI(creature); } @@ -2965,6 +2991,31 @@ public: }; }; +/*###### +## npc_generic_harpoon_cannon +######*/ + +class npc_generic_harpoon_cannon : public CreatureScript +{ +public: + npc_generic_harpoon_cannon() : CreatureScript("npc_generic_harpoon_cannon") { } + + struct npc_generic_harpoon_cannonAI : public ScriptedAI + { + npc_generic_harpoon_cannonAI(Creature* creature) : ScriptedAI(creature) {} + + void Reset() + { + me->SetUnitMovementFlags(MOVEMENTFLAG_ROOT); + } + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_generic_harpoon_cannonAI(creature); + } +}; + void AddSC_npcs_special() { new npc_air_force_bots(); @@ -2997,4 +3048,5 @@ void AddSC_npcs_special() new npc_earth_elemental(); new npc_firework(); new npc_spring_rabbit(); + new npc_generic_harpoon_cannon(); } |
