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-rw-r--r--src/server/scripts/CMakeLists.txt59
-rw-r--r--src/server/scripts/Commands/cs_account.cpp61
-rw-r--r--src/server/scripts/Commands/cs_achievement.cpp10
-rw-r--r--src/server/scripts/Commands/cs_ahbot.cpp44
-rw-r--r--src/server/scripts/Commands/cs_arena.cpp32
-rw-r--r--src/server/scripts/Commands/cs_ban.cpp49
-rw-r--r--src/server/scripts/Commands/cs_bf.cpp18
-rw-r--r--src/server/scripts/Commands/cs_cast.cpp111
-rw-r--r--src/server/scripts/Commands/cs_character.cpp66
-rw-r--r--src/server/scripts/Commands/cs_cheat.cpp66
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp173
-rw-r--r--src/server/scripts/Commands/cs_deserter.cpp22
-rw-r--r--src/server/scripts/Commands/cs_disable.cpp46
-rw-r--r--src/server/scripts/Commands/cs_event.cpp16
-rw-r--r--src/server/scripts/Commands/cs_gm.cpp20
-rw-r--r--src/server/scripts/Commands/cs_go.cpp42
-rw-r--r--src/server/scripts/Commands/cs_gobject.cpp118
-rw-r--r--src/server/scripts/Commands/cs_group.cpp22
-rw-r--r--src/server/scripts/Commands/cs_guild.cpp26
-rw-r--r--src/server/scripts/Commands/cs_honor.cpp17
-rw-r--r--src/server/scripts/Commands/cs_instance.cpp58
-rw-r--r--src/server/scripts/Commands/cs_learn.cpp36
-rw-r--r--src/server/scripts/Commands/cs_lfg.cpp22
-rw-r--r--src/server/scripts/Commands/cs_list.cpp32
-rw-r--r--src/server/scripts/Commands/cs_lookup.cpp52
-rw-r--r--src/server/scripts/Commands/cs_message.cpp27
-rw-r--r--src/server/scripts/Commands/cs_misc.cpp155
-rw-r--r--src/server/scripts/Commands/cs_mmaps.cpp28
-rw-r--r--src/server/scripts/Commands/cs_modify.cpp73
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp238
-rw-r--r--src/server/scripts/Commands/cs_pet.cpp14
-rw-r--r--src/server/scripts/Commands/cs_quest.cpp18
-rw-r--r--src/server/scripts/Commands/cs_rbac.cpp763
-rw-r--r--src/server/scripts/Commands/cs_reload.cpp226
-rw-r--r--src/server/scripts/Commands/cs_reset.cpp22
-rw-r--r--src/server/scripts/Commands/cs_send.cpp22
-rw-r--r--src/server/scripts/Commands/cs_server.cpp63
-rw-r--r--src/server/scripts/Commands/cs_tele.cpp20
-rw-r--r--src/server/scripts/Commands/cs_ticket.cpp77
-rw-r--r--src/server/scripts/Commands/cs_titles.cpp19
-rw-r--r--src/server/scripts/Commands/cs_wp.cpp68
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp581
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp116
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp93
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp110
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/blackwing_lair.h41
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_chromaggus.cpp7
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_ebonroc.cpp7
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_firemaw.cpp7
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_flamegor.cpp7
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp231
-rw-r--r--src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp1
-rw-r--r--src/server/scripts/EasternKingdoms/CMakeLists.txt3
-rw-r--r--src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp28
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp81
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp6
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp28
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp74
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp8
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp10
-rw-r--r--src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp3
-rw-r--r--src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp16
-rw-r--r--src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/zone_hinterlands.cpp4
-rw-r--r--src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp3
-rw-r--r--src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp140
-rw-r--r--src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CMakeLists.txt1
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp2
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp4
-rw-r--r--src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp12
-rw-r--r--src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp13
-rw-r--r--src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp10
-rw-r--r--src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp4
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp38
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp10
-rw-r--r--src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp3
-rw-r--r--src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp1
-rw-r--r--src/server/scripts/Kalimdor/zone_azshara.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp6
-rw-r--r--src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp10
-rw-r--r--src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_moonglade.cpp59
-rw-r--r--src/server/scripts/Kalimdor/zone_teldrassil.cpp115
-rw-r--r--src/server/scripts/Kalimdor/zone_the_barrens.cpp2
-rw-r--r--src/server/scripts/Kalimdor/zone_winterspring.cpp2
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp6
-rw-r--r--src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp4
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp58
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp2
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp206
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp8
-rw-r--r--src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp6
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp20
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp7
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp7
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp7
-rw-r--r--src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp4
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp6
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp65
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp18
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp30
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp4
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp2
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp22
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp12
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp13
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp18
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp4
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h1
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp10
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp207
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp130
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp6
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp68
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp145
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp84
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp150
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_noth.cpp284
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp74
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp80
-rw-r--r--src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp1372
-rw-r--r--src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp73
-rw-r--r--src/server/scripts/Northrend/Naxxramas/naxxramas.h12
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp17
-rw-r--r--src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp39
-rw-r--r--src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp8
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp15
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp34
-rw-r--r--src/server/scripts/Northrend/Nexus/Oculus/oculus.h11
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp2
-rw-r--r--src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp3
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp8
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp176
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp23
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp52
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp4
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp6
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp14
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp20
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp42
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp47
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h34
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp198
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_erekem.cpp427
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp594
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp167
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_moragg.cpp211
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp379
-rw-r--r--src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp243
-rw-r--r--src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp1459
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.cpp1886
-rw-r--r--src/server/scripts/Northrend/VioletHold/violet_hold.h165
-rw-r--r--src/server/scripts/Northrend/isle_of_conquest.cpp19
-rw-r--r--src/server/scripts/Northrend/zone_borean_tundra.cpp14
-rw-r--r--src/server/scripts/Northrend/zone_grizzly_hills.cpp2
-rw-r--r--src/server/scripts/Northrend/zone_howling_fjord.cpp2
-rw-r--r--src/server/scripts/Northrend/zone_sholazar_basin.cpp70
-rw-r--r--src/server/scripts/Northrend/zone_storm_peaks.cpp12
-rw-r--r--src/server/scripts/Northrend/zone_zuldrak.cpp4
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp83
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp20
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp23
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPNA.h2
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp16
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp9
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp23
-rw-r--r--src/server/scripts/OutdoorPvP/OutdoorPvPZM.h6
-rw-r--r--src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp3
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp2
-rw-r--r--src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp5
-rw-r--r--src/server/scripts/Outland/BlackTemple/black_temple.cpp44
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_illidan.cpp2
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp4
-rw-r--r--src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp430
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp5
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp3
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp15
-rw-r--r--src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp4
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp12
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp10
-rw-r--r--src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/shattered_halls.cpp2
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp1487
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp42
-rw-r--r--src/server/scripts/Outland/TempestKeep/Eye/the_eye.h21
-rw-r--r--src/server/scripts/Outland/zone_hellfire_peninsula.cpp23
-rw-r--r--src/server/scripts/Pet/pet_mage.cpp9
-rw-r--r--src/server/scripts/Spells/spell_dk.cpp10
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp44
-rw-r--r--src/server/scripts/Spells/spell_holiday.cpp137
-rw-r--r--src/server/scripts/Spells/spell_hunter.cpp44
-rw-r--r--src/server/scripts/Spells/spell_item.cpp2
-rw-r--r--src/server/scripts/Spells/spell_mage.cpp25
-rw-r--r--src/server/scripts/Spells/spell_pet.cpp2
-rw-r--r--src/server/scripts/Spells/spell_quest.cpp30
-rw-r--r--src/server/scripts/Spells/spell_rogue.cpp2
-rw-r--r--src/server/scripts/World/action_ip_logger.cpp6
-rw-r--r--src/server/scripts/World/duel_reset.cpp120
-rw-r--r--src/server/scripts/World/npc_professions.cpp146
-rw-r--r--src/server/scripts/World/npcs_special.cpp189
218 files changed, 8898 insertions, 8826 deletions
diff --git a/src/server/scripts/CMakeLists.txt b/src/server/scripts/CMakeLists.txt
index 20b970b6ac1..3668a2b0dac 100644
--- a/src/server/scripts/CMakeLists.txt
+++ b/src/server/scripts/CMakeLists.txt
@@ -43,33 +43,20 @@ message(STATUS "SCRIPT PREPARATION COMPLETE")
message("")
include_directories(
- ${CMAKE_BINARY_DIR}
- ${CMAKE_SOURCE_DIR}/dep/recastnavigation/Detour
- ${CMAKE_SOURCE_DIR}/dep/recastnavigation/Detour/Include
- ${CMAKE_SOURCE_DIR}/dep/recastnavigation/Recast
- ${CMAKE_SOURCE_DIR}/dep/recastnavigation/Recast/Include
- ${CMAKE_SOURCE_DIR}/dep/g3dlite/include
- ${CMAKE_SOURCE_DIR}/dep/SFMT
${CMAKE_SOURCE_DIR}/dep/cppformat
- ${CMAKE_SOURCE_DIR}/dep/zlib
- ${CMAKE_SOURCE_DIR}/src/server/shared
- ${CMAKE_SOURCE_DIR}/src/server/shared/Configuration
- ${CMAKE_SOURCE_DIR}/src/server/shared/Cryptography
- ${CMAKE_SOURCE_DIR}/src/server/shared/Database
- ${CMAKE_SOURCE_DIR}/src/server/shared/DataStores
- ${CMAKE_SOURCE_DIR}/src/server/shared/Debugging
- ${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic/LinkedReference
- ${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic
- ${CMAKE_SOURCE_DIR}/src/server/shared/Logging
- ${CMAKE_SOURCE_DIR}/src/server/shared/Packets
- ${CMAKE_SOURCE_DIR}/src/server/shared/Threading
- ${CMAKE_SOURCE_DIR}/src/server/shared/Updater
- ${CMAKE_SOURCE_DIR}/src/server/shared/Utilities
- ${CMAKE_SOURCE_DIR}/src/server/collision
- ${CMAKE_SOURCE_DIR}/src/server/collision/Management
- ${CMAKE_SOURCE_DIR}/src/server/collision/Models
- ${CMAKE_SOURCE_DIR}/src/server/shared
- ${CMAKE_SOURCE_DIR}/src/server/shared/Database
+ ${CMAKE_SOURCE_DIR}/dep/g3dlite/include
+ ${CMAKE_SOURCE_DIR}/dep/recastnavigation/Detour/Include
+ ${CMAKE_SOURCE_DIR}/src/common/
+ ${CMAKE_SOURCE_DIR}/src/common/Collision
+ ${CMAKE_SOURCE_DIR}/src/common/Collision/Management
+ ${CMAKE_SOURCE_DIR}/src/common/Collision/Maps
+ ${CMAKE_SOURCE_DIR}/src/common/Collision/Models
+ ${CMAKE_SOURCE_DIR}/src/common/Configuration
+ ${CMAKE_SOURCE_DIR}/src/common/Debugging
+ ${CMAKE_SOURCE_DIR}/src/common/Logging
+ ${CMAKE_SOURCE_DIR}/src/common/Threading
+ ${CMAKE_SOURCE_DIR}/src/common/Utilities
+ ${CMAKE_SOURCE_DIR}/src/server/database/Database
${CMAKE_SOURCE_DIR}/src/server/game/Accounts
${CMAKE_SOURCE_DIR}/src/server/game/Achievements
${CMAKE_SOURCE_DIR}/src/server/game/Addons
@@ -83,20 +70,18 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/game/Battlefield/Zones
${CMAKE_SOURCE_DIR}/src/server/game/Battlegrounds
${CMAKE_SOURCE_DIR}/src/server/game/Battlegrounds/Zones
- ${CMAKE_SOURCE_DIR}/src/server/game/Calendar
${CMAKE_SOURCE_DIR}/src/server/game/Chat
${CMAKE_SOURCE_DIR}/src/server/game/Chat/Channels
- ${CMAKE_SOURCE_DIR}/src/server/game/Conditions
- ${CMAKE_SOURCE_DIR}/src/server/shared/Configuration
${CMAKE_SOURCE_DIR}/src/server/game/Combat
+ ${CMAKE_SOURCE_DIR}/src/server/game/Conditions
${CMAKE_SOURCE_DIR}/src/server/game/DataStores
${CMAKE_SOURCE_DIR}/src/server/game/DungeonFinding
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Corpse
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Creature
${CMAKE_SOURCE_DIR}/src/server/game/Entities/DynamicObject
+ ${CMAKE_SOURCE_DIR}/src/server/game/Entities/GameObject
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Item
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Item/Container
- ${CMAKE_SOURCE_DIR}/src/server/game/Entities/GameObject
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Object/Updates
${CMAKE_SOURCE_DIR}/src/server/game/Entities/Pet
@@ -113,19 +98,16 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/game/Guilds
${CMAKE_SOURCE_DIR}/src/server/game/Handlers
${CMAKE_SOURCE_DIR}/src/server/game/Instances
- ${CMAKE_SOURCE_DIR}/src/server/game/LookingForGroup
${CMAKE_SOURCE_DIR}/src/server/game/Loot
${CMAKE_SOURCE_DIR}/src/server/game/Mails
- ${CMAKE_SOURCE_DIR}/src/server/game/Miscellaneous
${CMAKE_SOURCE_DIR}/src/server/game/Maps
+ ${CMAKE_SOURCE_DIR}/src/server/game/Miscellaneous
${CMAKE_SOURCE_DIR}/src/server/game/Movement
${CMAKE_SOURCE_DIR}/src/server/game/Movement/MovementGenerators
${CMAKE_SOURCE_DIR}/src/server/game/Movement/Spline
${CMAKE_SOURCE_DIR}/src/server/game/Movement/Waypoints
- ${CMAKE_SOURCE_DIR}/src/server/game/Opcodes
${CMAKE_SOURCE_DIR}/src/server/game/OutdoorPvP
${CMAKE_SOURCE_DIR}/src/server/game/Pools
- ${CMAKE_SOURCE_DIR}/src/server/game/PrecompiledHeaders
${CMAKE_SOURCE_DIR}/src/server/game/Quests
${CMAKE_SOURCE_DIR}/src/server/game/Reputation
${CMAKE_SOURCE_DIR}/src/server/game/Scripting
@@ -138,10 +120,13 @@ include_directories(
${CMAKE_SOURCE_DIR}/src/server/game/Tickets
${CMAKE_SOURCE_DIR}/src/server/game/Tools
${CMAKE_SOURCE_DIR}/src/server/game/Warden
- ${CMAKE_SOURCE_DIR}/src/server/game/Warden/Modules
${CMAKE_SOURCE_DIR}/src/server/game/Weather
${CMAKE_SOURCE_DIR}/src/server/game/World
- ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders
+ ${CMAKE_SOURCE_DIR}/src/server/shared
+ ${CMAKE_SOURCE_DIR}/src/server/shared/DataStores
+ ${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic
+ ${CMAKE_SOURCE_DIR}/src/server/shared/Dynamic/LinkedReference
+ ${CMAKE_SOURCE_DIR}/src/server/shared/Packets
${MYSQL_INCLUDE_DIR}
${VALGRIND_INCLUDE_DIR}
)
@@ -153,8 +138,6 @@ add_library(scripts STATIC
${scripts_STAT_PCH_SRC}
)
-add_dependencies(scripts revision.h)
-
# Generate precompiled header
if (USE_SCRIPTPCH)
add_cxx_pch(scripts ${scripts_STAT_PCH_HDR} ${scripts_STAT_PCH_SRC})
diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp
index 5668c20d6b0..8d9a40d9d1f 100644
--- a/src/server/scripts/Commands/cs_account.cpp
+++ b/src/server/scripts/Commands/cs_account.cpp
@@ -33,45 +33,40 @@ class account_commandscript : public CommandScript
public:
account_commandscript() : CommandScript("account_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand accountSetSecTable[] =
+ static std::vector<ChatCommand> accountSetSecTable =
{
- { "regmail", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_SEC_REGMAIL, true, &HandleAccountSetRegEmailCommand, "", NULL },
- { "email", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_SEC_EMAIL, true, &HandleAccountSetEmailCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "regmail", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_SEC_REGMAIL, true, &HandleAccountSetRegEmailCommand, "" },
+ { "email", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_SEC_EMAIL, true, &HandleAccountSetEmailCommand, "" },
};
- static ChatCommand accountSetCommandTable[] =
+ static std::vector<ChatCommand> accountSetCommandTable =
{
- { "addon", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_ADDON, true, &HandleAccountSetAddonCommand, "", NULL },
+ { "addon", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_ADDON, true, &HandleAccountSetAddonCommand, "" },
{ "sec", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_SEC, true, NULL, "", accountSetSecTable },
- { "gmlevel", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_GMLEVEL, true, &HandleAccountSetGmLevelCommand, "", NULL },
- { "password", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_PASSWORD, true, &HandleAccountSetPasswordCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "gmlevel", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_GMLEVEL, true, &HandleAccountSetGmLevelCommand, "" },
+ { "password", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET_PASSWORD, true, &HandleAccountSetPasswordCommand, "" },
};
- static ChatCommand accountLockCommandTable[] =
+ static std::vector<ChatCommand> accountLockCommandTable =
{
- { "country", rbac::RBAC_PERM_COMMAND_ACCOUNT_LOCK_COUNTRY, false, &HandleAccountLockCountryCommand, "", NULL },
- { "ip", rbac::RBAC_PERM_COMMAND_ACCOUNT_LOCK_IP, false, &HandleAccountLockIpCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "country", rbac::RBAC_PERM_COMMAND_ACCOUNT_LOCK_COUNTRY, false, &HandleAccountLockCountryCommand, "" },
+ { "ip", rbac::RBAC_PERM_COMMAND_ACCOUNT_LOCK_IP, false, &HandleAccountLockIpCommand, "" },
};
- static ChatCommand accountCommandTable[] =
+ static std::vector<ChatCommand> accountCommandTable =
{
- { "addon", rbac::RBAC_PERM_COMMAND_ACCOUNT_ADDON, false, &HandleAccountAddonCommand, "", NULL },
- { "create", rbac::RBAC_PERM_COMMAND_ACCOUNT_CREATE, true, &HandleAccountCreateCommand, "", NULL },
- { "delete", rbac::RBAC_PERM_COMMAND_ACCOUNT_DELETE, true, &HandleAccountDeleteCommand, "", NULL },
- { "email", rbac::RBAC_PERM_COMMAND_ACCOUNT_EMAIL, false, &HandleAccountEmailCommand, "", NULL },
- { "onlinelist", rbac::RBAC_PERM_COMMAND_ACCOUNT_ONLINE_LIST, true, &HandleAccountOnlineListCommand, "", NULL },
+ { "addon", rbac::RBAC_PERM_COMMAND_ACCOUNT_ADDON, false, &HandleAccountAddonCommand, "" },
+ { "create", rbac::RBAC_PERM_COMMAND_ACCOUNT_CREATE, true, &HandleAccountCreateCommand, "" },
+ { "delete", rbac::RBAC_PERM_COMMAND_ACCOUNT_DELETE, true, &HandleAccountDeleteCommand, "" },
+ { "email", rbac::RBAC_PERM_COMMAND_ACCOUNT_EMAIL, false, &HandleAccountEmailCommand, "" },
+ { "onlinelist", rbac::RBAC_PERM_COMMAND_ACCOUNT_ONLINE_LIST, true, &HandleAccountOnlineListCommand, "" },
{ "lock", rbac::RBAC_PERM_COMMAND_ACCOUNT_LOCK, false, NULL, "", accountLockCommandTable },
{ "set", rbac::RBAC_PERM_COMMAND_ACCOUNT_SET, true, NULL, "", accountSetCommandTable },
- { "password", rbac::RBAC_PERM_COMMAND_ACCOUNT_PASSWORD, false, &HandleAccountPasswordCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_ACCOUNT, false, &HandleAccountCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "password", rbac::RBAC_PERM_COMMAND_ACCOUNT_PASSWORD, false, &HandleAccountPasswordCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_ACCOUNT, false, &HandleAccountCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "account", rbac::RBAC_PERM_COMMAND_ACCOUNT, true, NULL, "", accountCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -135,7 +130,7 @@ public:
{
TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Character:[%s] (GUID: %u) created Account %s (Email: '%s')",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUIDLow(),
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(),
accountName, email.c_str());
}
break;
@@ -381,7 +376,7 @@ public:
handler->SetSentErrorMessage(true);
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (GUID: %u) Tried to change email, but the provided email [%s] is not equal to registration email [%s].",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUIDLow(),
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(),
email, oldEmail);
return false;
}
@@ -393,7 +388,7 @@ public:
handler->SetSentErrorMessage(true);
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (GUID: %u) Tried to change email, but the provided password is wrong.",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUIDLow());
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter());
return false;
}
@@ -412,7 +407,7 @@ public:
handler->SetSentErrorMessage(true);
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (GUID: %u) Tried to change email, but the provided password is wrong.",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUIDLow());
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter());
return false;
}
@@ -425,7 +420,7 @@ public:
sScriptMgr->OnEmailChange(handler->GetSession()->GetAccountId());
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (GUID: %u) Changed Email from [%s] to [%s].",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUIDLow(),
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(),
oldEmail, email);
break;
case AOR_EMAIL_TOO_LONG:
@@ -479,7 +474,7 @@ public:
handler->SetSentErrorMessage(true);
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (GUID: %u) Tried to change password, but the provided old password is wrong.",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUIDLow());
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter());
return false;
}
@@ -492,7 +487,7 @@ public:
handler->SetSentErrorMessage(true);
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (GUID: %u) Tried to change password, but the entered email [%s] is wrong.",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUIDLow(),
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(),
emailConfirmation);
return false;
}
@@ -515,7 +510,7 @@ public:
sScriptMgr->OnPasswordChange(handler->GetSession()->GetAccountId());
TC_LOG_INFO("entities.player.character", "Account: %u (IP: %s) Character:[%s] (GUID: %u) Changed Password.",
handler->GetSession()->GetAccountId(), handler->GetSession()->GetRemoteAddress().c_str(),
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUIDLow());
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter());
break;
case AOR_PASS_TOO_LONG:
handler->SendSysMessage(LANG_PASSWORD_TOO_LONG);
diff --git a/src/server/scripts/Commands/cs_achievement.cpp b/src/server/scripts/Commands/cs_achievement.cpp
index 8a038844ec1..ea77bc1f189 100644
--- a/src/server/scripts/Commands/cs_achievement.cpp
+++ b/src/server/scripts/Commands/cs_achievement.cpp
@@ -33,17 +33,15 @@ class achievement_commandscript : public CommandScript
public:
achievement_commandscript() : CommandScript("achievement_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand achievementCommandTable[] =
+ static std::vector<ChatCommand> achievementCommandTable =
{
- { "add", rbac::RBAC_PERM_COMMAND_ACHIEVEMENT_ADD, false, &HandleAchievementAddCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "add", rbac::RBAC_PERM_COMMAND_ACHIEVEMENT_ADD, false, &HandleAchievementAddCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "achievement", rbac::RBAC_PERM_COMMAND_ACHIEVEMENT, false, NULL, "", achievementCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_ahbot.cpp b/src/server/scripts/Commands/cs_ahbot.cpp
index 559a775da31..44889fccd37 100644
--- a/src/server/scripts/Commands/cs_ahbot.cpp
+++ b/src/server/scripts/Commands/cs_ahbot.cpp
@@ -33,44 +33,40 @@ class ahbot_commandscript : public CommandScript
public:
ahbot_commandscript(): CommandScript("ahbot_commandscript") {}
- ChatCommand* GetCommands() const
+ std::vector<ChatCommand> GetCommands() const
{
- static ChatCommand ahbotItemsAmountCommandTable[] =
+ static std::vector<ChatCommand> ahbotItemsAmountCommandTable =
{
- { "gray", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_GRAY, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_GRAY>, "", NULL },
- { "white", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_WHITE, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_WHITE>, "", NULL },
- { "green", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_GREEN, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_GREEN>, "", NULL },
- { "blue", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_BLUE, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_BLUE>, "", NULL },
- { "purple", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_PURPLE, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_PURPLE>, "", NULL },
- { "orange", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_ORANGE, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_ORANGE>, "", NULL },
- { "yellow", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_YELLOW, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_YELLOW>, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS, true, &HandleAHBotItemsAmountCommand, "", NULL },
- { NULL, 0, true, NULL, "", NULL }
+ { "gray", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_GRAY, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_GRAY>, "" },
+ { "white", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_WHITE, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_WHITE>, "" },
+ { "green", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_GREEN, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_GREEN>, "" },
+ { "blue", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_BLUE, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_BLUE>, "" },
+ { "purple", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_PURPLE, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_PURPLE>, "" },
+ { "orange", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_ORANGE, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_ORANGE>, "" },
+ { "yellow", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS_YELLOW, true, &HandleAHBotItemsAmountQualityCommand<AUCTION_QUALITY_YELLOW>, "" },
+ { "", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS, true, &HandleAHBotItemsAmountCommand, "" },
};
- static ChatCommand ahbotItemsRatioCommandTable[] =
+ static std::vector<ChatCommand> ahbotItemsRatioCommandTable =
{
- { "alliance", rbac::RBAC_PERM_COMMAND_AHBOT_RATIO_ALLIANCE, true, &HandleAHBotItemsRatioHouseCommand<AUCTION_HOUSE_ALLIANCE>, "", NULL },
- { "horde", rbac::RBAC_PERM_COMMAND_AHBOT_RATIO_HORDE, true, &HandleAHBotItemsRatioHouseCommand<AUCTION_HOUSE_HORDE>, "", NULL },
- { "neutral", rbac::RBAC_PERM_COMMAND_AHBOT_RATIO_NEUTRAL, true, &HandleAHBotItemsRatioHouseCommand<AUCTION_HOUSE_NEUTRAL>, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_AHBOT_RATIO, true, &HandleAHBotItemsRatioCommand, "", NULL },
- { NULL, 0, true, NULL, "", NULL }
+ { "alliance", rbac::RBAC_PERM_COMMAND_AHBOT_RATIO_ALLIANCE, true, &HandleAHBotItemsRatioHouseCommand<AUCTION_HOUSE_ALLIANCE>, "" },
+ { "horde", rbac::RBAC_PERM_COMMAND_AHBOT_RATIO_HORDE, true, &HandleAHBotItemsRatioHouseCommand<AUCTION_HOUSE_HORDE>, "" },
+ { "neutral", rbac::RBAC_PERM_COMMAND_AHBOT_RATIO_NEUTRAL, true, &HandleAHBotItemsRatioHouseCommand<AUCTION_HOUSE_NEUTRAL>, "" },
+ { "", rbac::RBAC_PERM_COMMAND_AHBOT_RATIO, true, &HandleAHBotItemsRatioCommand, "" },
};
- static ChatCommand ahbotCommandTable[] =
+ static std::vector<ChatCommand> ahbotCommandTable =
{
{ "items", rbac::RBAC_PERM_COMMAND_AHBOT_ITEMS, true, NULL, "", ahbotItemsAmountCommandTable },
{ "ratio", rbac::RBAC_PERM_COMMAND_AHBOT_RATIO, true, NULL, "", ahbotItemsRatioCommandTable },
- { "rebuild", rbac::RBAC_PERM_COMMAND_AHBOT_REBUILD, true, &HandleAHBotRebuildCommand, "", NULL },
- { "reload", rbac::RBAC_PERM_COMMAND_AHBOT_RELOAD, true, &HandleAHBotReloadCommand, "", NULL },
- { "status", rbac::RBAC_PERM_COMMAND_AHBOT_STATUS, true, &HandleAHBotStatusCommand, "", NULL },
- { NULL, 0, true, NULL, "", NULL }
+ { "rebuild", rbac::RBAC_PERM_COMMAND_AHBOT_REBUILD, true, &HandleAHBotRebuildCommand, "" },
+ { "reload", rbac::RBAC_PERM_COMMAND_AHBOT_RELOAD, true, &HandleAHBotReloadCommand, "" },
+ { "status", rbac::RBAC_PERM_COMMAND_AHBOT_STATUS, true, &HandleAHBotStatusCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "ahbot", rbac::RBAC_PERM_COMMAND_AHBOT, false, NULL, "", ahbotCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
diff --git a/src/server/scripts/Commands/cs_arena.cpp b/src/server/scripts/Commands/cs_arena.cpp
index 4993a7484dd..71657d51e7b 100644
--- a/src/server/scripts/Commands/cs_arena.cpp
+++ b/src/server/scripts/Commands/cs_arena.cpp
@@ -34,22 +34,20 @@ class arena_commandscript : public CommandScript
public:
arena_commandscript() : CommandScript("arena_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand arenaCommandTable[] =
+ static std::vector<ChatCommand> arenaCommandTable =
{
- { "create", rbac::RBAC_PERM_COMMAND_ARENA_CREATE, true, &HandleArenaCreateCommand, "", NULL },
- { "disband", rbac::RBAC_PERM_COMMAND_ARENA_DISBAND, true, &HandleArenaDisbandCommand, "", NULL },
- { "rename", rbac::RBAC_PERM_COMMAND_ARENA_RENAME, true, &HandleArenaRenameCommand, "", NULL },
- { "captain", rbac::RBAC_PERM_COMMAND_ARENA_CAPTAIN, false, &HandleArenaCaptainCommand, "", NULL },
- { "info", rbac::RBAC_PERM_COMMAND_ARENA_INFO, true, &HandleArenaInfoCommand, "", NULL },
- { "lookup", rbac::RBAC_PERM_COMMAND_ARENA_LOOKUP, false, &HandleArenaLookupCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "create", rbac::RBAC_PERM_COMMAND_ARENA_CREATE, true, &HandleArenaCreateCommand, "" },
+ { "disband", rbac::RBAC_PERM_COMMAND_ARENA_DISBAND, true, &HandleArenaDisbandCommand, "" },
+ { "rename", rbac::RBAC_PERM_COMMAND_ARENA_RENAME, true, &HandleArenaRenameCommand, "" },
+ { "captain", rbac::RBAC_PERM_COMMAND_ARENA_CAPTAIN, false, &HandleArenaCaptainCommand, "" },
+ { "info", rbac::RBAC_PERM_COMMAND_ARENA_INFO, true, &HandleArenaInfoCommand, "" },
+ { "lookup", rbac::RBAC_PERM_COMMAND_ARENA_LOOKUP, false, &HandleArenaLookupCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "arena", rbac::RBAC_PERM_COMMAND_ARENA, false, NULL, "", arenaCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -144,7 +142,7 @@ public:
arena->Disband();
if (handler->GetSession())
TC_LOG_DEBUG("bg.arena", "GameMaster: %s [GUID: %u] disbanded arena team type: %u [Id: %u].",
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUIDLow(), arena->GetType(), teamId);
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(), arena->GetType(), teamId);
else
TC_LOG_DEBUG("bg.arena", "Console: disbanded arena team type: %u [Id: %u].", arena->GetType(), teamId);
@@ -209,7 +207,7 @@ public:
handler->PSendSysMessage(LANG_ARENA_RENAME, arena->GetId(), oldArenaStr, newArenaStr);
if (handler->GetSession())
TC_LOG_DEBUG("bg.arena", "GameMaster: %s [GUID: %u] rename arena team \"%s\"[Id: %u] to \"%s\"",
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUIDLow(), oldArenaStr, arena->GetId(), newArenaStr);
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(), oldArenaStr, arena->GetId(), newArenaStr);
else
TC_LOG_DEBUG("bg.arena", "Console: rename arena team \"%s\"[Id: %u] to \"%s\"", oldArenaStr, arena->GetId(), newArenaStr);
@@ -275,20 +273,20 @@ public:
arena->SetCaptain(targetGuid);
- CharacterNameData const* oldCaptainNameData = sWorld->GetCharacterNameData(arena->GetCaptain());
+ CharacterInfo const* oldCaptainNameData = sWorld->GetCharacterInfo(arena->GetCaptain());
if (!oldCaptainNameData)
{
handler->SetSentErrorMessage(true);
return false;
}
- handler->PSendSysMessage(LANG_ARENA_CAPTAIN, arena->GetName().c_str(), arena->GetId(), oldCaptainNameData->m_name.c_str(), target->GetName().c_str());
+ handler->PSendSysMessage(LANG_ARENA_CAPTAIN, arena->GetName().c_str(), arena->GetId(), oldCaptainNameData->Name.c_str(), target->GetName().c_str());
if (handler->GetSession())
TC_LOG_DEBUG("bg.arena", "GameMaster: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team \"%s\"[Id: %u]",
- handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUIDLow(), target->GetName().c_str(), target->GetGUIDLow(), arena->GetName().c_str(), arena->GetId());
+ handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(), target->GetName().c_str(), target->GetGUID().GetCounter(), arena->GetName().c_str(), arena->GetId());
else
TC_LOG_DEBUG("bg.arena", "Console: promoted player: %s [GUID: %u] to leader of arena team \"%s\"[Id: %u]",
- target->GetName().c_str(), target->GetGUIDLow(), arena->GetName().c_str(), arena->GetId());
+ target->GetName().c_str(), target->GetGUID().GetCounter(), arena->GetName().c_str(), arena->GetId());
return true;
}
diff --git a/src/server/scripts/Commands/cs_ban.cpp b/src/server/scripts/Commands/cs_ban.cpp
index 4b90a672c82..67015cd7d9c 100644
--- a/src/server/scripts/Commands/cs_ban.cpp
+++ b/src/server/scripts/Commands/cs_ban.cpp
@@ -35,45 +35,40 @@ class ban_commandscript : public CommandScript
public:
ban_commandscript() : CommandScript("ban_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand unbanCommandTable[] =
+ static std::vector<ChatCommand> unbanCommandTable =
{
- { "account", rbac::RBAC_PERM_COMMAND_UNBAN_ACCOUNT, true, &HandleUnBanAccountCommand, "", NULL },
- { "character", rbac::RBAC_PERM_COMMAND_UNBAN_CHARACTER, true, &HandleUnBanCharacterCommand, "", NULL },
- { "playeraccount", rbac::RBAC_PERM_COMMAND_UNBAN_PLAYERACCOUNT, true, &HandleUnBanAccountByCharCommand, "", NULL },
- { "ip", rbac::RBAC_PERM_COMMAND_UNBAN_IP, true, &HandleUnBanIPCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "account", rbac::RBAC_PERM_COMMAND_UNBAN_ACCOUNT, true, &HandleUnBanAccountCommand, "" },
+ { "character", rbac::RBAC_PERM_COMMAND_UNBAN_CHARACTER, true, &HandleUnBanCharacterCommand, "" },
+ { "playeraccount", rbac::RBAC_PERM_COMMAND_UNBAN_PLAYERACCOUNT, true, &HandleUnBanAccountByCharCommand, "" },
+ { "ip", rbac::RBAC_PERM_COMMAND_UNBAN_IP, true, &HandleUnBanIPCommand, "" },
};
- static ChatCommand banlistCommandTable[] =
+ static std::vector<ChatCommand> banlistCommandTable =
{
- { "account", rbac::RBAC_PERM_COMMAND_BANLIST_ACCOUNT, true, &HandleBanListAccountCommand, "", NULL },
- { "character", rbac::RBAC_PERM_COMMAND_BANLIST_CHARACTER, true, &HandleBanListCharacterCommand, "", NULL },
- { "ip", rbac::RBAC_PERM_COMMAND_BANLIST_IP, true, &HandleBanListIPCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "account", rbac::RBAC_PERM_COMMAND_BANLIST_ACCOUNT, true, &HandleBanListAccountCommand, "" },
+ { "character", rbac::RBAC_PERM_COMMAND_BANLIST_CHARACTER, true, &HandleBanListCharacterCommand, "" },
+ { "ip", rbac::RBAC_PERM_COMMAND_BANLIST_IP, true, &HandleBanListIPCommand, "" },
};
- static ChatCommand baninfoCommandTable[] =
+ static std::vector<ChatCommand> baninfoCommandTable =
{
- { "account", rbac::RBAC_PERM_COMMAND_BANINFO_ACCOUNT, true, &HandleBanInfoAccountCommand, "", NULL },
- { "character", rbac::RBAC_PERM_COMMAND_BANINFO_CHARACTER, true, &HandleBanInfoCharacterCommand, "", NULL },
- { "ip", rbac::RBAC_PERM_COMMAND_BANINFO_IP, true, &HandleBanInfoIPCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "account", rbac::RBAC_PERM_COMMAND_BANINFO_ACCOUNT, true, &HandleBanInfoAccountCommand, "" },
+ { "character", rbac::RBAC_PERM_COMMAND_BANINFO_CHARACTER, true, &HandleBanInfoCharacterCommand, "" },
+ { "ip", rbac::RBAC_PERM_COMMAND_BANINFO_IP, true, &HandleBanInfoIPCommand, "" },
};
- static ChatCommand banCommandTable[] =
+ static std::vector<ChatCommand> banCommandTable =
{
- { "account", rbac::RBAC_PERM_COMMAND_BAN_ACCOUNT, true, &HandleBanAccountCommand, "", NULL },
- { "character", rbac::RBAC_PERM_COMMAND_BAN_CHARACTER, true, &HandleBanCharacterCommand, "", NULL },
- { "playeraccount", rbac::RBAC_PERM_COMMAND_BAN_PLAYERACCOUNT, true, &HandleBanAccountByCharCommand, "", NULL },
- { "ip", rbac::RBAC_PERM_COMMAND_BAN_IP, true, &HandleBanIPCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "account", rbac::RBAC_PERM_COMMAND_BAN_ACCOUNT, true, &HandleBanAccountCommand, "" },
+ { "character", rbac::RBAC_PERM_COMMAND_BAN_CHARACTER, true, &HandleBanCharacterCommand, "" },
+ { "playeraccount", rbac::RBAC_PERM_COMMAND_BAN_PLAYERACCOUNT, true, &HandleBanAccountByCharCommand, "" },
+ { "ip", rbac::RBAC_PERM_COMMAND_BAN_IP, true, &HandleBanIPCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "ban", rbac::RBAC_PERM_COMMAND_BAN, true, NULL, "", banCommandTable },
{ "baninfo", rbac::RBAC_PERM_COMMAND_BANINFO, true, NULL, "", baninfoCommandTable },
{ "banlist", rbac::RBAC_PERM_COMMAND_BANLIST, true, NULL, "", banlistCommandTable },
{ "unban", rbac::RBAC_PERM_COMMAND_UNBAN, true, NULL, "", unbanCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -300,7 +295,7 @@ public:
return false;
Player* target = ObjectAccessor::FindPlayerByName(args);
- uint32 targetGuid = 0;
+ ObjectGuid::LowType targetGuid = 0;
std::string name(args);
if (!target)
@@ -318,7 +313,7 @@ public:
targetGuid = (*resultCharacter)[0].GetUInt32();
}
else
- targetGuid = target->GetGUIDLow();
+ targetGuid = target->GetGUID().GetCounter();
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_BANINFO);
stmt->setUInt32(0, targetGuid);
diff --git a/src/server/scripts/Commands/cs_bf.cpp b/src/server/scripts/Commands/cs_bf.cpp
index 830e801bcef..7101b89b5fa 100644
--- a/src/server/scripts/Commands/cs_bf.cpp
+++ b/src/server/scripts/Commands/cs_bf.cpp
@@ -31,21 +31,19 @@ class bf_commandscript : public CommandScript
public:
bf_commandscript() : CommandScript("bf_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand battlefieldcommandTable[] =
+ static std::vector<ChatCommand> battlefieldcommandTable =
{
- { "start", rbac::RBAC_PERM_COMMAND_BF_START, false, &HandleBattlefieldStart, "", NULL },
- { "stop", rbac::RBAC_PERM_COMMAND_BF_STOP, false, &HandleBattlefieldEnd, "", NULL },
- { "switch", rbac::RBAC_PERM_COMMAND_BF_SWITCH, false, &HandleBattlefieldSwitch, "", NULL },
- { "timer", rbac::RBAC_PERM_COMMAND_BF_TIMER, false, &HandleBattlefieldTimer, "", NULL },
- { "enable", rbac::RBAC_PERM_COMMAND_BF_ENABLE, false, &HandleBattlefieldEnable, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "start", rbac::RBAC_PERM_COMMAND_BF_START, false, &HandleBattlefieldStart, "" },
+ { "stop", rbac::RBAC_PERM_COMMAND_BF_STOP, false, &HandleBattlefieldEnd, "" },
+ { "switch", rbac::RBAC_PERM_COMMAND_BF_SWITCH, false, &HandleBattlefieldSwitch, "" },
+ { "timer", rbac::RBAC_PERM_COMMAND_BF_TIMER, false, &HandleBattlefieldTimer, "" },
+ { "enable", rbac::RBAC_PERM_COMMAND_BF_ENABLE, false, &HandleBattlefieldEnable, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "bf", rbac::RBAC_PERM_COMMAND_BF, false, NULL, "", battlefieldcommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_cast.cpp b/src/server/scripts/Commands/cs_cast.cpp
index dfd0bb36755..5252d5e368a 100644
--- a/src/server/scripts/Commands/cs_cast.cpp
+++ b/src/server/scripts/Commands/cs_cast.cpp
@@ -33,26 +33,43 @@ class cast_commandscript : public CommandScript
public:
cast_commandscript() : CommandScript("cast_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand castCommandTable[] =
+ static std::vector<ChatCommand> castCommandTable =
{
- { "back", rbac::RBAC_PERM_COMMAND_CAST_BACK, false, &HandleCastBackCommand, "", NULL },
- { "dist", rbac::RBAC_PERM_COMMAND_CAST_DIST, false, &HandleCastDistCommand, "", NULL },
- { "self", rbac::RBAC_PERM_COMMAND_CAST_SELF, false, &HandleCastSelfCommand, "", NULL },
- { "target", rbac::RBAC_PERM_COMMAND_CAST_TARGET, false, &HandleCastTargetCommad, "", NULL },
- { "dest", rbac::RBAC_PERM_COMMAND_CAST_DEST, false, &HandleCastDestCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_CAST, false, &HandleCastCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "back", rbac::RBAC_PERM_COMMAND_CAST_BACK, false, &HandleCastBackCommand, "" },
+ { "dist", rbac::RBAC_PERM_COMMAND_CAST_DIST, false, &HandleCastDistCommand, "" },
+ { "self", rbac::RBAC_PERM_COMMAND_CAST_SELF, false, &HandleCastSelfCommand, "" },
+ { "target", rbac::RBAC_PERM_COMMAND_CAST_TARGET, false, &HandleCastTargetCommad, "" },
+ { "dest", rbac::RBAC_PERM_COMMAND_CAST_DEST, false, &HandleCastDestCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_CAST, false, &HandleCastCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "cast", rbac::RBAC_PERM_COMMAND_CAST, false, NULL, "", castCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
+ static bool CheckSpellExistsAndIsValid(ChatHandler* handler, uint32 spellId)
+ {
+ SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
+ if (!spellInfo)
+ {
+ handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ if (!SpellMgr::IsSpellValid(spellInfo, handler->GetSession()->GetPlayer()))
+ {
+ handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ return true;
+ }
+
static bool HandleCastCommand(ChatHandler* handler, char const* args)
{
if (!*args)
@@ -71,20 +88,8 @@ public:
if (!spellId)
return false;
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
- if (!spellInfo)
- {
- handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- if (!SpellMgr::IsSpellValid(spellInfo, handler->GetSession()->GetPlayer()))
- {
- handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId);
- handler->SetSentErrorMessage(true);
+ if (!CheckSpellExistsAndIsValid(handler, spellId))
return false;
- }
char* triggeredStr = strtok(NULL, " ");
if (triggeredStr)
@@ -111,15 +116,13 @@ public:
return false;
}
- // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
- if (!spellId || !sSpellMgr->GetSpellInfo(spellId))
- {
- handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
- handler->SetSentErrorMessage(true);
+ if (!spellId)
+ return false;
+
+ if (!CheckSpellExistsAndIsValid(handler, spellId))
return false;
- }
char* triggeredStr = strtok(NULL, " ");
if (triggeredStr)
@@ -146,20 +149,8 @@ public:
if (!spellId)
return false;
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
- if (!spellInfo)
- {
- handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- if (!SpellMgr::IsSpellValid(spellInfo, handler->GetSession()->GetPlayer()))
- {
- handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId);
- handler->SetSentErrorMessage(true);
+ if (!CheckSpellExistsAndIsValid(handler, spellId))
return false;
- }
char* distStr = strtok(NULL, " ");
@@ -192,28 +183,14 @@ public:
return false;
Unit* target = handler->getSelectedUnit();
- if (!target)
- {
- handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
- handler->SetSentErrorMessage(true);
- return false;
- }
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
if (!spellId)
return false;
- SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
- if (!spellInfo)
- return false;
-
- if (!SpellMgr::IsSpellValid(spellInfo, handler->GetSession()->GetPlayer()))
- {
- handler->PSendSysMessage(LANG_COMMAND_SPELL_BROKEN, spellId);
- handler->SetSentErrorMessage(true);
+ if (!CheckSpellExistsAndIsValid(handler, spellId))
return false;
- }
target->CastSpell(target, spellId, false);
@@ -239,12 +216,11 @@ public:
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
- if (!spellId || !sSpellMgr->GetSpellInfo(spellId))
- {
- handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
- handler->SetSentErrorMessage(true);
+ if (!spellId)
+ return false;
+
+ if (!CheckSpellExistsAndIsValid(handler, spellId))
return false;
- }
char* triggeredStr = strtok(NULL, " ");
if (triggeredStr)
@@ -273,12 +249,11 @@ public:
// number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
uint32 spellId = handler->extractSpellIdFromLink((char*)args);
- if (!spellId || !sSpellMgr->GetSpellInfo(spellId))
- {
- handler->PSendSysMessage(LANG_COMMAND_NOSPELLFOUND);
- handler->SetSentErrorMessage(true);
+ if (!spellId)
+ return false;
+
+ if (!CheckSpellExistsAndIsValid(handler, spellId))
return false;
- }
char* posX = strtok(NULL, " ");
char* posY = strtok(NULL, " ");
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index 4ef4454be99..65dd44f8563 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -35,43 +35,39 @@ class character_commandscript : public CommandScript
public:
character_commandscript() : CommandScript("character_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand pdumpCommandTable[] =
+ static std::vector<ChatCommand> pdumpCommandTable =
{
- { "load", rbac::RBAC_PERM_COMMAND_PDUMP_LOAD, true, &HandlePDumpLoadCommand, "", NULL },
- { "write", rbac::RBAC_PERM_COMMAND_PDUMP_WRITE, true, &HandlePDumpWriteCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "load", rbac::RBAC_PERM_COMMAND_PDUMP_LOAD, true, &HandlePDumpLoadCommand, "" },
+ { "write", rbac::RBAC_PERM_COMMAND_PDUMP_WRITE, true, &HandlePDumpWriteCommand, "" },
};
- static ChatCommand characterDeletedCommandTable[] =
+ static std::vector<ChatCommand> characterDeletedCommandTable =
{
- { "delete", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_DELETE, true, &HandleCharacterDeletedDeleteCommand, "", NULL },
- { "list", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_LIST, true, &HandleCharacterDeletedListCommand, "", NULL },
- { "restore", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_RESTORE, true, &HandleCharacterDeletedRestoreCommand, "", NULL },
- { "old", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_OLD, true, &HandleCharacterDeletedOldCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "delete", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_DELETE, true, &HandleCharacterDeletedDeleteCommand, "" },
+ { "list", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_LIST, true, &HandleCharacterDeletedListCommand, "" },
+ { "restore", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_RESTORE, true, &HandleCharacterDeletedRestoreCommand, "" },
+ { "old", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_OLD, true, &HandleCharacterDeletedOldCommand, "" },
};
- static ChatCommand characterCommandTable[] =
+ static std::vector<ChatCommand> characterCommandTable =
{
- { "customize", rbac::RBAC_PERM_COMMAND_CHARACTER_CUSTOMIZE, true, &HandleCharacterCustomizeCommand, "", NULL },
- { "changefaction", rbac::RBAC_PERM_COMMAND_CHARACTER_CHANGEFACTION, true, &HandleCharacterChangeFactionCommand, "", NULL },
- { "changerace", rbac::RBAC_PERM_COMMAND_CHARACTER_CHANGERACE, true, &HandleCharacterChangeRaceCommand, "", NULL },
+ { "customize", rbac::RBAC_PERM_COMMAND_CHARACTER_CUSTOMIZE, true, &HandleCharacterCustomizeCommand, "", },
+ { "changefaction", rbac::RBAC_PERM_COMMAND_CHARACTER_CHANGEFACTION, true, &HandleCharacterChangeFactionCommand, "", },
+ { "changerace", rbac::RBAC_PERM_COMMAND_CHARACTER_CHANGERACE, true, &HandleCharacterChangeRaceCommand, "", },
{ "deleted", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED, true, NULL, "", characterDeletedCommandTable },
- { "erase", rbac::RBAC_PERM_COMMAND_CHARACTER_ERASE, true, &HandleCharacterEraseCommand, "", NULL },
- { "level", rbac::RBAC_PERM_COMMAND_CHARACTER_LEVEL, true, &HandleCharacterLevelCommand, "", NULL },
- { "rename", rbac::RBAC_PERM_COMMAND_CHARACTER_RENAME, true, &HandleCharacterRenameCommand, "", NULL },
- { "reputation", rbac::RBAC_PERM_COMMAND_CHARACTER_REPUTATION, true, &HandleCharacterReputationCommand, "", NULL },
- { "titles", rbac::RBAC_PERM_COMMAND_CHARACTER_TITLES, true, &HandleCharacterTitlesCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "erase", rbac::RBAC_PERM_COMMAND_CHARACTER_ERASE, true, &HandleCharacterEraseCommand, "", },
+ { "level", rbac::RBAC_PERM_COMMAND_CHARACTER_LEVEL, true, &HandleCharacterLevelCommand, "", },
+ { "rename", rbac::RBAC_PERM_COMMAND_CHARACTER_RENAME, true, &HandleCharacterRenameCommand, "", },
+ { "reputation", rbac::RBAC_PERM_COMMAND_CHARACTER_REPUTATION, true, &HandleCharacterReputationCommand, "", },
+ { "titles", rbac::RBAC_PERM_COMMAND_CHARACTER_TITLES, true, &HandleCharacterTitlesCommand, "", },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "character", rbac::RBAC_PERM_COMMAND_CHARACTER, true, NULL, "", characterCommandTable },
- { "levelup", rbac::RBAC_PERM_COMMAND_LEVELUP, false, &HandleLevelUpCommand, "", NULL },
+ { "levelup", rbac::RBAC_PERM_COMMAND_LEVELUP, false, &HandleLevelUpCommand, "" },
{ "pdump", rbac::RBAC_PERM_COMMAND_PDUMP, true, NULL, "", pdumpCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -133,7 +129,7 @@ public:
DeletedInfo info;
- info.guid = ObjectGuid(HIGHGUID_PLAYER, fields[0].GetUInt32());
+ info.guid = ObjectGuid(HighGuid::Player, fields[0].GetUInt32());
info.name = fields[1].GetString();
info.accountId = fields[2].GetUInt32();
@@ -226,7 +222,7 @@ public:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_DATA);
stmt->setUInt32(0, delInfo.guid.GetCounter());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
- sWorld->AddCharacterNameData(delInfo.guid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8());
+ sWorld->AddCharacterInfo(delInfo.guid, delInfo.accountId, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8());
}
static void HandleCharacterLevel(Player* player, ObjectGuid playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
@@ -339,7 +335,7 @@ public:
return false;
}
- if (ObjectMgr::CheckPlayerName(newName, true) != CHAR_NAME_SUCCESS)
+ if (ObjectMgr::CheckPlayerName(newName, target ? target->GetSession()->GetSessionDbcLocale() : sWorld->GetDefaultDbcLocale(), true) != CHAR_NAME_SUCCESS)
{
handler->SendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
@@ -386,7 +382,7 @@ public:
CharacterDatabase.Execute(stmt);
}
- sWorld->UpdateCharacterNameData(targetGuid, newName);
+ sWorld->UpdateCharacterInfo(targetGuid, newName);
handler->PSendSysMessage(LANG_RENAME_PLAYER_WITH_NEW_NAME, playerOldName.c_str(), newName.c_str());
@@ -483,7 +479,7 @@ public:
{
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE);
- stmt->setUInt32(1, target->GetGUIDLow());
+ stmt->setUInt32(1, target->GetGUID().GetCounter());
}
else
{
@@ -511,7 +507,7 @@ public:
{
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CHANGE_FACTION);
- stmt->setUInt32(1, target->GetGUIDLow());
+ stmt->setUInt32(1, target->GetGUID().GetCounter());
}
else
{
@@ -539,7 +535,7 @@ public:
/// @todo add text into database
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
target->SetAtLoginFlag(AT_LOGIN_CHANGE_RACE);
- stmt->setUInt32(1, target->GetGUIDLow());
+ stmt->setUInt32(1, target->GetGUID().GetCounter());
}
else
{
@@ -899,7 +895,7 @@ public:
return false;
}
- if (ObjectMgr::CheckPlayerName(name, true) != CHAR_NAME_SUCCESS)
+ if (ObjectMgr::CheckPlayerName(name, sWorld->GetDefaultDbcLocale(), true) != CHAR_NAME_SUCCESS)
{
handler->PSendSysMessage(LANG_INVALID_CHARACTER_NAME);
handler->SetSentErrorMessage(true);
@@ -909,7 +905,7 @@ public:
guidStr = strtok(NULL, " ");
}
- uint32 guid = 0;
+ ObjectGuid::LowType guid = 0;
if (guidStr)
{
@@ -921,7 +917,7 @@ public:
return false;
}
- if (sObjectMgr->GetPlayerAccountIdByGUID(ObjectGuid(HIGHGUID_PLAYER, guid)))
+ if (sObjectMgr->GetPlayerAccountIdByGUID(ObjectGuid(HighGuid::Player, guid)))
{
handler->PSendSysMessage(LANG_CHARACTER_GUID_IN_USE, guid);
handler->SetSentErrorMessage(true);
@@ -969,7 +965,7 @@ public:
ObjectGuid guid;
// character name can't start from number
if (isNumeric(playerStr))
- guid = ObjectGuid(HIGHGUID_PLAYER, uint32(atoi(playerStr)));
+ guid = ObjectGuid(HighGuid::Player, uint32(atoi(playerStr)));
else
{
std::string name = handler->extractPlayerNameFromLink(playerStr);
diff --git a/src/server/scripts/Commands/cs_cheat.cpp b/src/server/scripts/Commands/cs_cheat.cpp
index 54ae72c3d8a..2dc2c17bdc2 100644
--- a/src/server/scripts/Commands/cs_cheat.cpp
+++ b/src/server/scripts/Commands/cs_cheat.cpp
@@ -24,7 +24,6 @@ EndScriptData */
#include "Chat.h"
#include "Language.h"
-#include "ObjectMgr.h"
#include "Player.h"
#include "ScriptMgr.h"
@@ -33,27 +32,24 @@ class cheat_commandscript : public CommandScript
public:
cheat_commandscript() : CommandScript("cheat_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
-
- static ChatCommand cheatCommandTable[] =
+ static std::vector<ChatCommand> cheatCommandTable =
{
- { "god", rbac::RBAC_PERM_COMMAND_CHEAT_GOD, false, &HandleGodModeCheatCommand, "", NULL },
- { "casttime", rbac::RBAC_PERM_COMMAND_CHEAT_CASTTIME, false, &HandleCasttimeCheatCommand, "", NULL },
- { "cooldown", rbac::RBAC_PERM_COMMAND_CHEAT_COOLDOWN, false, &HandleCoolDownCheatCommand, "", NULL },
- { "power", rbac::RBAC_PERM_COMMAND_CHEAT_POWER, false, &HandlePowerCheatCommand, "", NULL },
- { "waterwalk", rbac::RBAC_PERM_COMMAND_CHEAT_WATERWALK, false, &HandleWaterWalkCheatCommand, "", NULL },
- { "status", rbac::RBAC_PERM_COMMAND_CHEAT_STATUS, false, &HandleCheatStatusCommand, "", NULL },
- { "taxi", rbac::RBAC_PERM_COMMAND_CHEAT_TAXI, false, &HandleTaxiCheatCommand, "", NULL },
- { "explore", rbac::RBAC_PERM_COMMAND_CHEAT_EXPLORE, false, &HandleExploreCheatCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "god", rbac::RBAC_PERM_COMMAND_CHEAT_GOD, false, &HandleGodModeCheatCommand, "" },
+ { "casttime", rbac::RBAC_PERM_COMMAND_CHEAT_CASTTIME, false, &HandleCasttimeCheatCommand, "" },
+ { "cooldown", rbac::RBAC_PERM_COMMAND_CHEAT_COOLDOWN, false, &HandleCoolDownCheatCommand, "" },
+ { "power", rbac::RBAC_PERM_COMMAND_CHEAT_POWER, false, &HandlePowerCheatCommand, "" },
+ { "waterwalk", rbac::RBAC_PERM_COMMAND_CHEAT_WATERWALK, false, &HandleWaterWalkCheatCommand, "" },
+ { "status", rbac::RBAC_PERM_COMMAND_CHEAT_STATUS, false, &HandleCheatStatusCommand, "" },
+ { "taxi", rbac::RBAC_PERM_COMMAND_CHEAT_TAXI, false, &HandleTaxiCheatCommand, "" },
+ { "explore", rbac::RBAC_PERM_COMMAND_CHEAT_EXPLORE, false, &HandleExploreCheatCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "cheat", rbac::RBAC_PERM_COMMAND_CHEAT, false, NULL, "", cheatCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -166,8 +162,8 @@ public:
{
Player* player = handler->GetSession()->GetPlayer();
- const char* enabled = "enabled";
- const char* disabled = "disabled";
+ const char* enabled = "ON";
+ const char* disabled = "OFF";
handler->SendSysMessage(LANG_COMMAND_CHEAT_STATUS);
handler->PSendSysMessage(LANG_COMMAND_CHEAT_GOD, player->GetCommandStatus(CHEAT_GOD) ? enabled : disabled);
@@ -175,6 +171,8 @@ public:
handler->PSendSysMessage(LANG_COMMAND_CHEAT_CT, player->GetCommandStatus(CHEAT_CASTTIME) ? enabled : disabled);
handler->PSendSysMessage(LANG_COMMAND_CHEAT_POWER, player->GetCommandStatus(CHEAT_POWER) ? enabled : disabled);
handler->PSendSysMessage(LANG_COMMAND_CHEAT_WW, player->GetCommandStatus(CHEAT_WATERWALK) ? enabled : disabled);
+ handler->PSendSysMessage(LANG_COMMAND_CHEAT_TAXINODES, player->isTaxiCheater() ? enabled : disabled);
+
return true;
}
@@ -186,13 +184,7 @@ public:
std::string argstr = (char*)args;
if (!*args)
- {
argstr = (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_WATERWALK)) ? "off" : "on";
- if (handler->GetSession()->GetPlayer()->GetCommandStatus(CHEAT_WATERWALK))
- argstr = "off";
- else
- argstr = "on";
- }
if (argstr == "off")
{
@@ -214,15 +206,7 @@ public:
static bool HandleTaxiCheatCommand(ChatHandler* handler, const char* args)
{
- if (!*args)
- {
- handler->SendSysMessage(LANG_USE_BOL);
- handler->SetSentErrorMessage(true);
- return false;
- }
-
std::string argstr = (char*)args;
-
Player* chr = handler->getSelectedPlayer();
if (!chr)
@@ -230,13 +214,9 @@ public:
else if (handler->HasLowerSecurity(chr, ObjectGuid::Empty)) // check online security
return false;
- if (argstr == "on")
+ if (!*args)
{
- chr->SetTaxiCheater(true);
- handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler->GetNameLink(chr).c_str());
- if (handler->needReportToTarget(chr))
- ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
- return true;
+ argstr = (chr->isTaxiCheater()) ? "off" : "on";
}
if (argstr == "off")
@@ -245,7 +225,14 @@ public:
handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
-
+ return true;
+ }
+ else if (argstr == "on")
+ {
+ chr->SetTaxiCheater(true);
+ handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler->GetNameLink(chr).c_str());
+ if (handler->needReportToTarget(chr))
+ ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
return true;
}
@@ -259,10 +246,11 @@ public:
if (!*args)
return false;
+ // std::int flag = (char*)args;
int flag = atoi((char*)args);
Player* chr = handler->getSelectedPlayer();
- if (chr == NULL)
+ if (!chr)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index ccd82aa3ef9..7f517d09e90 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -33,6 +33,7 @@ EndScriptData */
#include "GossipDef.h"
#include "Transport.h"
#include "Language.h"
+#include "MapManager.h"
#include <fstream>
@@ -41,65 +42,62 @@ class debug_commandscript : public CommandScript
public:
debug_commandscript() : CommandScript("debug_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand debugPlayCommandTable[] =
+ static std::vector<ChatCommand> debugPlayCommandTable =
{
- { "cinematic", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_CINEMATIC, false, &HandleDebugPlayCinematicCommand, "", NULL },
- { "movie", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_MOVIE, false, &HandleDebugPlayMovieCommand, "", NULL },
- { "sound", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_SOUND, false, &HandleDebugPlaySoundCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "cinematic", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_CINEMATIC, false, &HandleDebugPlayCinematicCommand, "" },
+ { "movie", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_MOVIE, false, &HandleDebugPlayMovieCommand, "" },
+ { "sound", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_SOUND, false, &HandleDebugPlaySoundCommand, "" },
};
- static ChatCommand debugSendCommandTable[] =
+ static std::vector<ChatCommand> debugSendCommandTable =
{
- { "buyerror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_BUYERROR, false, &HandleDebugSendBuyErrorCommand, "", NULL },
- { "channelnotify", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_CHANNELNOTIFY, false, &HandleDebugSendChannelNotifyCommand, "", NULL },
- { "chatmessage", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_CHATMESSAGE, false, &HandleDebugSendChatMsgCommand, "", NULL },
- { "equiperror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_EQUIPERROR, false, &HandleDebugSendEquipErrorCommand, "", NULL },
- { "largepacket", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_LARGEPACKET, false, &HandleDebugSendLargePacketCommand, "", NULL },
- { "opcode", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_OPCODE, false, &HandleDebugSendOpcodeCommand, "", NULL },
- { "qpartymsg", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_QPARTYMSG, false, &HandleDebugSendQuestPartyMsgCommand, "", NULL },
- { "qinvalidmsg", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_QINVALIDMSG, false, &HandleDebugSendQuestInvalidMsgCommand, "", NULL },
- { "sellerror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SELLERROR, false, &HandleDebugSendSellErrorCommand, "", NULL },
- { "setphaseshift", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SETPHASESHIFT, false, &HandleDebugSendSetPhaseShiftCommand, "", NULL },
- { "spellfail", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SPELLFAIL, false, &HandleDebugSendSpellFailCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "buyerror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_BUYERROR, false, &HandleDebugSendBuyErrorCommand, "" },
+ { "channelnotify", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_CHANNELNOTIFY, false, &HandleDebugSendChannelNotifyCommand, "" },
+ { "chatmessage", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_CHATMESSAGE, false, &HandleDebugSendChatMsgCommand, "" },
+ { "equiperror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_EQUIPERROR, false, &HandleDebugSendEquipErrorCommand, "" },
+ { "largepacket", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_LARGEPACKET, false, &HandleDebugSendLargePacketCommand, "" },
+ { "opcode", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_OPCODE, false, &HandleDebugSendOpcodeCommand, "" },
+ { "qpartymsg", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_QPARTYMSG, false, &HandleDebugSendQuestPartyMsgCommand, "" },
+ { "qinvalidmsg", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_QINVALIDMSG, false, &HandleDebugSendQuestInvalidMsgCommand, "" },
+ { "sellerror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SELLERROR, false, &HandleDebugSendSellErrorCommand, "" },
+ { "setphaseshift", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SETPHASESHIFT, false, &HandleDebugSendSetPhaseShiftCommand, "" },
+ { "spellfail", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SPELLFAIL, false, &HandleDebugSendSpellFailCommand, "" },
};
- static ChatCommand debugCommandTable[] =
+ static std::vector<ChatCommand> debugCommandTable =
{
- { "setbit", rbac::RBAC_PERM_COMMAND_DEBUG_SETBIT, false, &HandleDebugSet32BitCommand, "", NULL },
- { "threat", rbac::RBAC_PERM_COMMAND_DEBUG_THREAT, false, &HandleDebugThreatListCommand, "", NULL },
- { "hostil", rbac::RBAC_PERM_COMMAND_DEBUG_HOSTIL, false, &HandleDebugHostileRefListCommand, "", NULL },
- { "anim", rbac::RBAC_PERM_COMMAND_DEBUG_ANIM, false, &HandleDebugAnimCommand, "", NULL },
- { "arena", rbac::RBAC_PERM_COMMAND_DEBUG_ARENA, false, &HandleDebugArenaCommand, "", NULL },
- { "bg", rbac::RBAC_PERM_COMMAND_DEBUG_BG, false, &HandleDebugBattlegroundCommand, "", NULL },
- { "getitemstate", rbac::RBAC_PERM_COMMAND_DEBUG_GETITEMSTATE, false, &HandleDebugGetItemStateCommand, "", NULL },
- { "lootrecipient", rbac::RBAC_PERM_COMMAND_DEBUG_LOOTRECIPIENT, false, &HandleDebugGetLootRecipientCommand, "", NULL },
- { "getvalue", rbac::RBAC_PERM_COMMAND_DEBUG_GETVALUE, false, &HandleDebugGetValueCommand, "", NULL },
- { "getitemvalue", rbac::RBAC_PERM_COMMAND_DEBUG_GETITEMVALUE, false, &HandleDebugGetItemValueCommand, "", NULL },
- { "Mod32Value", rbac::RBAC_PERM_COMMAND_DEBUG_MOD32VALUE, false, &HandleDebugMod32ValueCommand, "", NULL },
+ { "setbit", rbac::RBAC_PERM_COMMAND_DEBUG_SETBIT, false, &HandleDebugSet32BitCommand, "" },
+ { "threat", rbac::RBAC_PERM_COMMAND_DEBUG_THREAT, false, &HandleDebugThreatListCommand, "" },
+ { "hostil", rbac::RBAC_PERM_COMMAND_DEBUG_HOSTIL, false, &HandleDebugHostileRefListCommand, "" },
+ { "anim", rbac::RBAC_PERM_COMMAND_DEBUG_ANIM, false, &HandleDebugAnimCommand, "" },
+ { "arena", rbac::RBAC_PERM_COMMAND_DEBUG_ARENA, false, &HandleDebugArenaCommand, "" },
+ { "bg", rbac::RBAC_PERM_COMMAND_DEBUG_BG, false, &HandleDebugBattlegroundCommand, "" },
+ { "getitemstate", rbac::RBAC_PERM_COMMAND_DEBUG_GETITEMSTATE, false, &HandleDebugGetItemStateCommand, "" },
+ { "lootrecipient", rbac::RBAC_PERM_COMMAND_DEBUG_LOOTRECIPIENT, false, &HandleDebugGetLootRecipientCommand, "" },
+ { "getvalue", rbac::RBAC_PERM_COMMAND_DEBUG_GETVALUE, false, &HandleDebugGetValueCommand, "" },
+ { "getitemvalue", rbac::RBAC_PERM_COMMAND_DEBUG_GETITEMVALUE, false, &HandleDebugGetItemValueCommand, "" },
+ { "Mod32Value", rbac::RBAC_PERM_COMMAND_DEBUG_MOD32VALUE, false, &HandleDebugMod32ValueCommand, "" },
{ "play", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY, false, NULL, "", debugPlayCommandTable },
{ "send", rbac::RBAC_PERM_COMMAND_DEBUG_SEND, false, NULL, "", debugSendCommandTable },
- { "setaurastate", rbac::RBAC_PERM_COMMAND_DEBUG_SETAURASTATE, false, &HandleDebugSetAuraStateCommand, "", NULL },
- { "setitemvalue", rbac::RBAC_PERM_COMMAND_DEBUG_SETITEMVALUE, false, &HandleDebugSetItemValueCommand, "", NULL },
- { "setvalue", rbac::RBAC_PERM_COMMAND_DEBUG_SETVALUE, false, &HandleDebugSetValueCommand, "", NULL },
- { "spawnvehicle", rbac::RBAC_PERM_COMMAND_DEBUG_SPAWNVEHICLE, false, &HandleDebugSpawnVehicleCommand, "", NULL },
- { "setvid", rbac::RBAC_PERM_COMMAND_DEBUG_SETVID, false, &HandleDebugSetVehicleIdCommand, "", NULL },
- { "entervehicle", rbac::RBAC_PERM_COMMAND_DEBUG_ENTERVEHICLE, false, &HandleDebugEnterVehicleCommand, "", NULL },
- { "uws", rbac::RBAC_PERM_COMMAND_DEBUG_UWS, false, &HandleDebugUpdateWorldStateCommand, "", NULL },
- { "update", rbac::RBAC_PERM_COMMAND_DEBUG_UPDATE, false, &HandleDebugUpdateCommand, "", NULL },
- { "itemexpire", rbac::RBAC_PERM_COMMAND_DEBUG_ITEMEXPIRE, false, &HandleDebugItemExpireCommand, "", NULL },
- { "areatriggers", rbac::RBAC_PERM_COMMAND_DEBUG_AREATRIGGERS, false, &HandleDebugAreaTriggersCommand, "", NULL },
- { "los", rbac::RBAC_PERM_COMMAND_DEBUG_LOS, false, &HandleDebugLoSCommand, "", NULL },
- { "moveflags", rbac::RBAC_PERM_COMMAND_DEBUG_MOVEFLAGS, false, &HandleDebugMoveflagsCommand, "", NULL },
- { "transport", rbac::RBAC_PERM_COMMAND_DEBUG_TRANSPORT, false, &HandleDebugTransportCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "setaurastate", rbac::RBAC_PERM_COMMAND_DEBUG_SETAURASTATE, false, &HandleDebugSetAuraStateCommand, "" },
+ { "setitemvalue", rbac::RBAC_PERM_COMMAND_DEBUG_SETITEMVALUE, false, &HandleDebugSetItemValueCommand, "" },
+ { "setvalue", rbac::RBAC_PERM_COMMAND_DEBUG_SETVALUE, false, &HandleDebugSetValueCommand, "" },
+ { "spawnvehicle", rbac::RBAC_PERM_COMMAND_DEBUG_SPAWNVEHICLE, false, &HandleDebugSpawnVehicleCommand, "" },
+ { "setvid", rbac::RBAC_PERM_COMMAND_DEBUG_SETVID, false, &HandleDebugSetVehicleIdCommand, "" },
+ { "entervehicle", rbac::RBAC_PERM_COMMAND_DEBUG_ENTERVEHICLE, false, &HandleDebugEnterVehicleCommand, "" },
+ { "uws", rbac::RBAC_PERM_COMMAND_DEBUG_UWS, false, &HandleDebugUpdateWorldStateCommand, "" },
+ { "update", rbac::RBAC_PERM_COMMAND_DEBUG_UPDATE, false, &HandleDebugUpdateCommand, "" },
+ { "itemexpire", rbac::RBAC_PERM_COMMAND_DEBUG_ITEMEXPIRE, false, &HandleDebugItemExpireCommand, "" },
+ { "areatriggers", rbac::RBAC_PERM_COMMAND_DEBUG_AREATRIGGERS, false, &HandleDebugAreaTriggersCommand, "" },
+ { "los", rbac::RBAC_PERM_COMMAND_DEBUG_LOS, false, &HandleDebugLoSCommand, "" },
+ { "moveflags", rbac::RBAC_PERM_COMMAND_DEBUG_MOVEFLAGS, false, &HandleDebugMoveflagsCommand, "" },
+ { "transport", rbac::RBAC_PERM_COMMAND_DEBUG_TRANSPORT, false, &HandleDebugTransportCommand, "" },
+ { "loadcells", rbac::RBAC_PERM_COMMAND_DEBUG_LOADCELLS, false, &HandleDebugLoadCellsCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "debug", rbac::RBAC_PERM_COMMAND_DEBUG, true, NULL, "", debugCommandTable },
- { "wpgps", rbac::RBAC_PERM_COMMAND_WPGPS, false, &HandleWPGPSCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "wpgps", rbac::RBAC_PERM_COMMAND_WPGPS, false, &HandleWPGPSCommand, "" },
};
return commandTable;
}
@@ -500,7 +498,7 @@ public:
return false;
handler->PSendSysMessage("Loot recipient for creature %s (GUID %u, DB GUID %u) is %s",
- target->GetName().c_str(), target->GetGUIDLow(), target->GetDBTableGUIDLow(),
+ target->GetName().c_str(), target->GetGUID().GetCounter(), target->GetSpawnId(),
target->hasLootRecipient() ? (target->GetLootRecipient() ? target->GetLootRecipient()->GetName().c_str() : "offline") : "no loot recipient");
return true;
}
@@ -595,7 +593,7 @@ public:
break;
}
- handler->PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bagSlot, item->GetSlot(), item->GetGUIDLow(), st.c_str());
+ handler->PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bagSlot, item->GetSlot(), item->GetGUID().GetCounter(), st.c_str());
}
if (updateQueue.empty())
handler->PSendSysMessage("The player's updatequeue is empty");
@@ -616,7 +614,7 @@ public:
if (item->GetSlot() != i)
{
- handler->PSendSysMessage("Item with slot %d and guid %d has an incorrect slot value: %d", i, item->GetGUIDLow(), item->GetSlot());
+ handler->PSendSysMessage("Item with slot %d and guid %d has an incorrect slot value: %d", i, item->GetGUID().GetCounter(), item->GetSlot());
error = true;
continue;
}
@@ -640,28 +638,28 @@ public:
uint16 qp = item->GetQueuePos();
if (qp > updateQueue.size())
{
- handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUIDLow(), qp);
+ handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUID().GetCounter(), qp);
error = true;
continue;
}
if (updateQueue[qp] == NULL)
{
- handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) pointing to NULL in the queue!", item->GetSlot(), item->GetGUIDLow(), qp);
+ handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) pointing to NULL in the queue!", item->GetSlot(), item->GetGUID().GetCounter(), qp);
error = true;
continue;
}
if (updateQueue[qp] != item)
{
- handler->PSendSysMessage("The item with slot %d and guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
+ handler->PSendSysMessage("The item with slot %d and guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUID().GetCounter(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().GetCounter());
error = true;
continue;
}
}
else if (item->GetState() != ITEM_UNCHANGED)
{
- handler->PSendSysMessage("The item with slot %d and guid %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUIDLow(), item->GetState());
+ handler->PSendSysMessage("The item with slot %d and guid %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUID().GetCounter(), item->GetState());
error = true;
continue;
}
@@ -676,7 +674,7 @@ public:
if (item2->GetSlot() != j)
{
- handler->PSendSysMessage("The item in bag %d and slot %d (guid: %d) has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUIDLow(), item2->GetSlot());
+ handler->PSendSysMessage("The item in bag %d and slot %d (guid: %d) has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUID().GetCounter(), item2->GetSlot());
error = true;
continue;
}
@@ -708,28 +706,28 @@ public:
uint16 qp = item2->GetQueuePos();
if (qp > updateQueue.size())
{
- handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp);
+ handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), qp);
error = true;
continue;
}
if (updateQueue[qp] == NULL)
{
- handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp);
+ handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), qp);
error = true;
continue;
}
if (updateQueue[qp] != item2)
{
- handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUIDLow());
+ handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().GetCounter());
error = true;
continue;
}
}
else if (item2->GetState() != ITEM_UNCHANGED)
{
- handler->PSendSysMessage("The item in bag %d at slot %d having guid %d is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUIDLow(), item2->GetState());
+ handler->PSendSysMessage("The item in bag %d at slot %d having guid %d is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), item2->GetState());
error = true;
continue;
}
@@ -804,14 +802,14 @@ public:
ThreatContainer::StorageType const &threatList = target->getThreatManager().getThreatList();
ThreatContainer::StorageType::const_iterator itr;
uint32 count = 0;
- handler->PSendSysMessage("Threat list of %s (guid %u)", target->GetName().c_str(), target->GetGUIDLow());
+ handler->PSendSysMessage("Threat list of %s (guid %u)", target->GetName().c_str(), target->GetGUID().GetCounter());
for (itr = threatList.begin(); itr != threatList.end(); ++itr)
{
Unit* unit = (*itr)->getTarget();
if (!unit)
continue;
++count;
- handler->PSendSysMessage(" %u. %s (guid %u) - threat %f", count, unit->GetName().c_str(), unit->GetGUIDLow(), (*itr)->getThreat());
+ handler->PSendSysMessage(" %u. %s (guid %u) - threat %f", count, unit->GetName().c_str(), unit->GetGUID().GetCounter(), (*itr)->getThreat());
}
handler->SendSysMessage("End of threat list.");
return true;
@@ -824,13 +822,13 @@ public:
target = handler->GetSession()->GetPlayer();
HostileReference* ref = target->getHostileRefManager().getFirst();
uint32 count = 0;
- handler->PSendSysMessage("Hostil reference list of %s (guid %u)", target->GetName().c_str(), target->GetGUIDLow());
+ handler->PSendSysMessage("Hostil reference list of %s (guid %u)", target->GetName().c_str(), target->GetGUID().GetCounter());
while (ref)
{
if (Unit* unit = ref->GetSource()->GetOwner())
{
++count;
- handler->PSendSysMessage(" %u. %s (guid %u) - threat %f", count, unit->GetName().c_str(), unit->GetGUIDLow(), ref->getThreat());
+ handler->PSendSysMessage(" %u. %s (guid %u) - threat %f", count, unit->GetName().c_str(), unit->GetGUID().GetCounter(), ref->getThreat());
}
ref = ref->next();
}
@@ -927,7 +925,7 @@ public:
Map* map = handler->GetSession()->GetPlayer()->GetMap();
- if (!v->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_VEHICLE), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, x, y, z, o, nullptr, id))
+ if (!v->Create(map->GenerateLowGuid<HighGuid::Vehicle>(), map, handler->GetSession()->GetPlayer()->GetPhaseMask(), entry, x, y, z, o, nullptr, id))
{
delete v;
return false;
@@ -969,10 +967,10 @@ public:
if (!e || !f)
return false;
- uint32 guid = (uint32)atoi(e);
+ ObjectGuid::LowType guid = (uint32)atoi(e);
uint32 index = (uint32)atoi(f);
- Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid(HIGHGUID_ITEM, 0, guid));
+ Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid(HighGuid::Item, 0, guid));
if (!i)
return false;
@@ -999,11 +997,11 @@ public:
if (!e || !f || !g)
return false;
- uint32 guid = (uint32)atoi(e);
+ ObjectGuid::LowType guid = (uint32)atoi(e);
uint32 index = (uint32)atoi(f);
uint32 value = (uint32)atoi(g);
- Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid(HIGHGUID_ITEM, 0, guid));
+ Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid(HighGuid::Item, 0, guid));
if (!i)
return false;
@@ -1025,9 +1023,9 @@ public:
if (!e)
return false;
- uint32 guid = (uint32)atoi(e);
+ ObjectGuid::LowType guid = (uint32)atoi(e);
- Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid(HIGHGUID_ITEM, guid));
+ Item* i = handler->GetSession()->GetPlayer()->GetItemByGuid(ObjectGuid(HighGuid::Item, guid));
if (!i)
return false;
@@ -1052,7 +1050,7 @@ public:
static bool HandleDebugLoSCommand(ChatHandler* handler, char const* /*args*/)
{
if (Unit* unit = handler->getSelectedUnit())
- handler->PSendSysMessage("Unit %s (GuidLow: %u) is %sin LoS", unit->GetName().c_str(), unit->GetGUIDLow(), handler->GetSession()->GetPlayer()->IsWithinLOSInMap(unit) ? "" : "not ");
+ handler->PSendSysMessage("Unit %s (GuidLow: %u) is %sin LoS", unit->GetName().c_str(), unit->GetGUID().GetCounter(), handler->GetSession()->GetPlayer()->IsWithinLOSInMap(unit) ? "" : "not ");
return true;
}
@@ -1197,7 +1195,7 @@ public:
if (opcode >= handler->GetSession()->GetPlayer()->GetValuesCount())
{
- handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, handler->GetSession()->GetPlayer()->GetGUIDLow(), handler->GetSession()->GetPlayer()->GetValuesCount());
+ handler->PSendSysMessage(LANG_TOO_BIG_INDEX, opcode, handler->GetSession()->GetPlayer()->GetGUID().GetCounter(), handler->GetSession()->GetPlayer()->GetValuesCount());
return false;
}
@@ -1247,13 +1245,13 @@ public:
{
value = unit->GetUInt32Value(updateIndex);
- handler->PSendSysMessage(LANG_UPDATE, unit->GetGUIDLow(), updateIndex, value);
+ handler->PSendSysMessage(LANG_UPDATE, unit->GetGUID().GetCounter(), updateIndex, value);
return true;
}
value = atoi(val);
- handler->PSendSysMessage(LANG_UPDATE_CHANGE, unit->GetGUIDLow(), updateIndex, value);
+ handler->PSendSysMessage(LANG_UPDATE_CHANGE, unit->GetGUID().GetCounter(), updateIndex, value);
unit->SetUInt32Value(updateIndex, value);
@@ -1391,6 +1389,31 @@ public:
handler->PSendSysMessage("Transport %s %s", transport->GetName().c_str(), start ? "started" : "stopped");
return true;
}
+
+ static bool HandleDebugLoadCellsCommand(ChatHandler* handler, char const* args)
+ {
+ Player* player = handler->GetSession()->GetPlayer();
+ if (!player)
+ return false;
+
+ Map* map = nullptr;
+
+ if (*args)
+ {
+ int32 mapId = atoi(args);
+ map = sMapMgr->FindBaseNonInstanceMap(mapId);
+ }
+ if (!map)
+ map = player->GetMap();
+
+ handler->PSendSysMessage("Loading all cells (mapId: %u). Current next GameObject %u, Creature %u", map->GetId(), map->GetMaxLowGuid<HighGuid::GameObject>(), map->GetMaxLowGuid<HighGuid::Unit>());
+ for (uint32 cellX = 0; cellX < TOTAL_NUMBER_OF_CELLS_PER_MAP; cellX++)
+ for (uint32 cellY = 0; cellY < TOTAL_NUMBER_OF_CELLS_PER_MAP; cellY++)
+ map->LoadGrid((cellX + 0.5f - CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL, (cellY + 0.5f - CENTER_GRID_CELL_ID) * SIZE_OF_GRID_CELL);
+
+ handler->PSendSysMessage("Cells loaded (mapId: %u) After load - Next GameObject %u, Creature %u", map->GetId(), map->GetMaxLowGuid<HighGuid::GameObject>(), map->GetMaxLowGuid<HighGuid::Unit>());
+ return true;
+ }
};
void AddSC_debug_commandscript()
diff --git a/src/server/scripts/Commands/cs_deserter.cpp b/src/server/scripts/Commands/cs_deserter.cpp
index 2887ac8c134..9f461207707 100644
--- a/src/server/scripts/Commands/cs_deserter.cpp
+++ b/src/server/scripts/Commands/cs_deserter.cpp
@@ -43,31 +43,27 @@ public:
* @brief Returns the command structure for the system.
*/
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand deserterInstanceCommandTable[] =
+ static std::vector<ChatCommand> deserterInstanceCommandTable =
{
- { "add", rbac::RBAC_PERM_COMMAND_DESERTER_INSTANCE_ADD, false, &HandleDeserterInstanceAdd, "", NULL },
- { "remove", rbac::RBAC_PERM_COMMAND_DESERTER_INSTANCE_REMOVE, false, &HandleDeserterInstanceRemove, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "add", rbac::RBAC_PERM_COMMAND_DESERTER_INSTANCE_ADD, false, &HandleDeserterInstanceAdd, "" },
+ { "remove", rbac::RBAC_PERM_COMMAND_DESERTER_INSTANCE_REMOVE, false, &HandleDeserterInstanceRemove, "" },
};
- static ChatCommand deserterBGCommandTable[] =
+ static std::vector<ChatCommand> deserterBGCommandTable =
{
- { "add", rbac::RBAC_PERM_COMMAND_DESERTER_BG_ADD, false, &HandleDeserterBGAdd, "", NULL },
- { "remove", rbac::RBAC_PERM_COMMAND_DESERTER_BG_REMOVE, false, &HandleDeserterBGRemove, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "add", rbac::RBAC_PERM_COMMAND_DESERTER_BG_ADD, false, &HandleDeserterBGAdd, "" },
+ { "remove", rbac::RBAC_PERM_COMMAND_DESERTER_BG_REMOVE, false, &HandleDeserterBGRemove, "" },
};
- static ChatCommand deserterCommandTable[] =
+ static std::vector<ChatCommand> deserterCommandTable =
{
{ "instance", rbac::RBAC_PERM_COMMAND_DESERTER_INSTANCE, false, NULL, "", deserterInstanceCommandTable },
{ "bg", rbac::RBAC_PERM_COMMAND_DESERTER_BG, false, NULL, "", deserterBGCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "deserter", rbac::RBAC_PERM_COMMAND_DESERTER, false, NULL, "", deserterCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_disable.cpp b/src/server/scripts/Commands/cs_disable.cpp
index 14f76945a80..8c73f3f41de 100644
--- a/src/server/scripts/Commands/cs_disable.cpp
+++ b/src/server/scripts/Commands/cs_disable.cpp
@@ -37,42 +37,38 @@ class disable_commandscript : public CommandScript
public:
disable_commandscript() : CommandScript("disable_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand removeDisableCommandTable[] =
+ static std::vector<ChatCommand> removeDisableCommandTable =
{
- { "spell", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_SPELL, true, &HandleRemoveDisableSpellCommand, "", NULL },
- { "quest", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_QUEST, true, &HandleRemoveDisableQuestCommand, "", NULL },
- { "map", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_MAP, true, &HandleRemoveDisableMapCommand, "", NULL },
- { "battleground", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_BATTLEGROUND, true, &HandleRemoveDisableBattlegroundCommand, "", NULL },
- { "achievement_criteria", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_ACHIEVEMENT_CRITERIA, true, &HandleRemoveDisableAchievementCriteriaCommand, "", NULL },
- { "outdoorpvp", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_OUTDOORPVP, true, &HandleRemoveDisableOutdoorPvPCommand, "", NULL },
- { "vmap", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_VMAP, true, &HandleRemoveDisableVmapCommand, "", NULL },
- { "mmap", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_MMAP, true, &HandleRemoveDisableMMapCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "spell", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_SPELL, true, &HandleRemoveDisableSpellCommand, "" },
+ { "quest", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_QUEST, true, &HandleRemoveDisableQuestCommand, "" },
+ { "map", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_MAP, true, &HandleRemoveDisableMapCommand, "" },
+ { "battleground", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_BATTLEGROUND, true, &HandleRemoveDisableBattlegroundCommand, "" },
+ { "achievement_criteria", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_ACHIEVEMENT_CRITERIA, true, &HandleRemoveDisableAchievementCriteriaCommand, "" },
+ { "outdoorpvp", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_OUTDOORPVP, true, &HandleRemoveDisableOutdoorPvPCommand, "" },
+ { "vmap", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_VMAP, true, &HandleRemoveDisableVmapCommand, "" },
+ { "mmap", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE_MMAP, true, &HandleRemoveDisableMMapCommand, "" },
};
- static ChatCommand addDisableCommandTable[] =
+ static std::vector<ChatCommand> addDisableCommandTable =
{
- { "spell", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_SPELL, true, &HandleAddDisableSpellCommand, "", NULL },
- { "quest", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_QUEST, true, &HandleAddDisableQuestCommand, "", NULL },
- { "map", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_MAP, true, &HandleAddDisableMapCommand, "", NULL },
- { "battleground", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_BATTLEGROUND, true, &HandleAddDisableBattlegroundCommand, "", NULL },
- { "achievement_criteria", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_ACHIEVEMENT_CRITERIA, true, &HandleAddDisableAchievementCriteriaCommand, "", NULL },
- { "outdoorpvp", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_OUTDOORPVP, true, &HandleAddDisableOutdoorPvPCommand, "", NULL },
- { "vmap", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_VMAP, true, &HandleAddDisableVmapCommand, "", NULL },
- { "mmap", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_MMAP, true, &HandleAddDisableMMapCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "spell", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_SPELL, true, &HandleAddDisableSpellCommand, "" },
+ { "quest", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_QUEST, true, &HandleAddDisableQuestCommand, "" },
+ { "map", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_MAP, true, &HandleAddDisableMapCommand, "" },
+ { "battleground", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_BATTLEGROUND, true, &HandleAddDisableBattlegroundCommand, "" },
+ { "achievement_criteria", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_ACHIEVEMENT_CRITERIA, true, &HandleAddDisableAchievementCriteriaCommand, "" },
+ { "outdoorpvp", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_OUTDOORPVP, true, &HandleAddDisableOutdoorPvPCommand, "" },
+ { "vmap", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_VMAP, true, &HandleAddDisableVmapCommand, "" },
+ { "mmap", rbac::RBAC_PERM_COMMAND_DISABLE_ADD_MMAP, true, &HandleAddDisableMMapCommand, "" },
};
- static ChatCommand disableCommandTable[] =
+ static std::vector<ChatCommand> disableCommandTable =
{
{ "add", rbac::RBAC_PERM_COMMAND_DISABLE_ADD, true, NULL, "", addDisableCommandTable },
{ "remove", rbac::RBAC_PERM_COMMAND_DISABLE_REMOVE, true, NULL, "", removeDisableCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "disable", rbac::RBAC_PERM_COMMAND_DISABLE, false, NULL, "", disableCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_event.cpp b/src/server/scripts/Commands/cs_event.cpp
index 37495289149..352bce4e7f0 100644
--- a/src/server/scripts/Commands/cs_event.cpp
+++ b/src/server/scripts/Commands/cs_event.cpp
@@ -33,20 +33,18 @@ class event_commandscript : public CommandScript
public:
event_commandscript() : CommandScript("event_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand eventCommandTable[] =
+ static std::vector<ChatCommand> eventCommandTable =
{
- { "activelist", rbac::RBAC_PERM_COMMAND_EVENT_ACTIVELIST, true, &HandleEventActiveListCommand, "", NULL },
- { "start", rbac::RBAC_PERM_COMMAND_EVENT_START, true, &HandleEventStartCommand, "", NULL },
- { "stop", rbac::RBAC_PERM_COMMAND_EVENT_STOP, true, &HandleEventStopCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_EVENT, true, &HandleEventInfoCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "activelist", rbac::RBAC_PERM_COMMAND_EVENT_ACTIVELIST, true, &HandleEventActiveListCommand, "" },
+ { "start", rbac::RBAC_PERM_COMMAND_EVENT_START, true, &HandleEventStartCommand, "" },
+ { "stop", rbac::RBAC_PERM_COMMAND_EVENT_STOP, true, &HandleEventStopCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_EVENT, true, &HandleEventInfoCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "event", rbac::RBAC_PERM_COMMAND_EVENT, false, NULL, "", eventCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_gm.cpp b/src/server/scripts/Commands/cs_gm.cpp
index 94e974bea0b..81b70603680 100644
--- a/src/server/scripts/Commands/cs_gm.cpp
+++ b/src/server/scripts/Commands/cs_gm.cpp
@@ -36,22 +36,20 @@ class gm_commandscript : public CommandScript
public:
gm_commandscript() : CommandScript("gm_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand gmCommandTable[] =
+ static std::vector<ChatCommand> gmCommandTable =
{
- { "chat", rbac::RBAC_PERM_COMMAND_GM_CHAT, false, &HandleGMChatCommand, "", NULL },
- { "fly", rbac::RBAC_PERM_COMMAND_GM_FLY, false, &HandleGMFlyCommand, "", NULL },
- { "ingame", rbac::RBAC_PERM_COMMAND_GM_INGAME, true, &HandleGMListIngameCommand, "", NULL },
- { "list", rbac::RBAC_PERM_COMMAND_GM_LIST, true, &HandleGMListFullCommand, "", NULL },
- { "visible", rbac::RBAC_PERM_COMMAND_GM_VISIBLE, false, &HandleGMVisibleCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_GM, false, &HandleGMCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "chat", rbac::RBAC_PERM_COMMAND_GM_CHAT, false, &HandleGMChatCommand, "" },
+ { "fly", rbac::RBAC_PERM_COMMAND_GM_FLY, false, &HandleGMFlyCommand, "" },
+ { "ingame", rbac::RBAC_PERM_COMMAND_GM_INGAME, true, &HandleGMListIngameCommand, "" },
+ { "list", rbac::RBAC_PERM_COMMAND_GM_LIST, true, &HandleGMListFullCommand, "" },
+ { "visible", rbac::RBAC_PERM_COMMAND_GM_VISIBLE, false, &HandleGMVisibleCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_GM, false, &HandleGMCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "gm", rbac::RBAC_PERM_COMMAND_GM, false, NULL, "", gmCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_go.cpp b/src/server/scripts/Commands/cs_go.cpp
index 1ddfaa4bfd8..a810106269e 100644
--- a/src/server/scripts/Commands/cs_go.cpp
+++ b/src/server/scripts/Commands/cs_go.cpp
@@ -36,27 +36,25 @@ class go_commandscript : public CommandScript
public:
go_commandscript() : CommandScript("go_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand goCommandTable[] =
- {
- { "creature", rbac::RBAC_PERM_COMMAND_GO_CREATURE, false, &HandleGoCreatureCommand, "", NULL },
- { "graveyard", rbac::RBAC_PERM_COMMAND_GO_GRAVEYARD, false, &HandleGoGraveyardCommand, "", NULL },
- { "grid", rbac::RBAC_PERM_COMMAND_GO_GRID, false, &HandleGoGridCommand, "", NULL },
- { "object", rbac::RBAC_PERM_COMMAND_GO_OBJECT, false, &HandleGoObjectCommand, "", NULL },
- { "taxinode", rbac::RBAC_PERM_COMMAND_GO_TAXINODE, false, &HandleGoTaxinodeCommand, "", NULL },
- { "trigger", rbac::RBAC_PERM_COMMAND_GO_TRIGGER, false, &HandleGoTriggerCommand, "", NULL },
- { "zonexy", rbac::RBAC_PERM_COMMAND_GO_ZONEXY, false, &HandleGoZoneXYCommand, "", NULL },
- { "xyz", rbac::RBAC_PERM_COMMAND_GO_XYZ, false, &HandleGoXYZCommand, "", NULL },
- { "ticket", rbac::RBAC_PERM_COMMAND_GO_TICKET, false, &HandleGoTicketCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_GO, false, &HandleGoXYZCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ static std::vector<ChatCommand> goCommandTable =
+ {
+ { "creature", rbac::RBAC_PERM_COMMAND_GO_CREATURE, false, &HandleGoCreatureCommand, "" },
+ { "graveyard", rbac::RBAC_PERM_COMMAND_GO_GRAVEYARD, false, &HandleGoGraveyardCommand, "" },
+ { "grid", rbac::RBAC_PERM_COMMAND_GO_GRID, false, &HandleGoGridCommand, "" },
+ { "object", rbac::RBAC_PERM_COMMAND_GO_OBJECT, false, &HandleGoObjectCommand, "" },
+ { "taxinode", rbac::RBAC_PERM_COMMAND_GO_TAXINODE, false, &HandleGoTaxinodeCommand, "" },
+ { "trigger", rbac::RBAC_PERM_COMMAND_GO_TRIGGER, false, &HandleGoTriggerCommand, "" },
+ { "zonexy", rbac::RBAC_PERM_COMMAND_GO_ZONEXY, false, &HandleGoZoneXYCommand, "" },
+ { "xyz", rbac::RBAC_PERM_COMMAND_GO_XYZ, false, &HandleGoXYZCommand, "" },
+ { "ticket", rbac::RBAC_PERM_COMMAND_GO_TICKET, false, &HandleGoTicketCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_GO, false, &HandleGoXYZCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "go", rbac::RBAC_PERM_COMMAND_GO, false, NULL, "", goCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -135,21 +133,9 @@ public:
float z = fields[2].GetFloat();
float o = fields[3].GetFloat();
uint32 mapId = fields[4].GetUInt16();
- uint32 guid = fields[5].GetUInt32();
- uint32 id = fields[6].GetUInt32();
Transport* transport = NULL;
- if (Creature* creature = ObjectAccessor::GetObjectInWorld(ObjectGuid(HIGHGUID_UNIT, id, guid), (Creature*)NULL))
- {
- x = creature->GetPositionX();
- y = creature->GetPositionY();
- z = creature->GetPositionZ();
- o = creature->GetOrientation();
- mapId = creature->GetMapId();
- transport = creature->GetTransport();
- }
-
if (!MapManager::IsValidMapCoord(mapId, x, y, z, o) || sObjectMgr->IsTransportMap(mapId))
{
handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, x, y, mapId);
diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp
index 0142cfa0e52..fda9101fc3f 100644
--- a/src/server/scripts/Commands/cs_gobject.cpp
+++ b/src/server/scripts/Commands/cs_gobject.cpp
@@ -37,37 +37,33 @@ class gobject_commandscript : public CommandScript
public:
gobject_commandscript() : CommandScript("gobject_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand gobjectAddCommandTable[] =
+ static std::vector<ChatCommand> gobjectAddCommandTable =
{
- { "temp", rbac::RBAC_PERM_COMMAND_GOBJECT_ADD_TEMP, false, &HandleGameObjectAddTempCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_GOBJECT_ADD, false, &HandleGameObjectAddCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "temp", rbac::RBAC_PERM_COMMAND_GOBJECT_ADD_TEMP, false, &HandleGameObjectAddTempCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_GOBJECT_ADD, false, &HandleGameObjectAddCommand, "" },
};
- static ChatCommand gobjectSetCommandTable[] =
+ static std::vector<ChatCommand> gobjectSetCommandTable =
{
- { "phase", rbac::RBAC_PERM_COMMAND_GOBJECT_SET_PHASE, false, &HandleGameObjectSetPhaseCommand, "", NULL },
- { "state", rbac::RBAC_PERM_COMMAND_GOBJECT_SET_STATE, false, &HandleGameObjectSetStateCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "phase", rbac::RBAC_PERM_COMMAND_GOBJECT_SET_PHASE, false, &HandleGameObjectSetPhaseCommand, "" },
+ { "state", rbac::RBAC_PERM_COMMAND_GOBJECT_SET_STATE, false, &HandleGameObjectSetStateCommand, "" },
};
- static ChatCommand gobjectCommandTable[] =
- {
- { "activate", rbac::RBAC_PERM_COMMAND_GOBJECT_ACTIVATE, false, &HandleGameObjectActivateCommand, "", NULL },
- { "delete", rbac::RBAC_PERM_COMMAND_GOBJECT_DELETE, false, &HandleGameObjectDeleteCommand, "", NULL },
- { "info", rbac::RBAC_PERM_COMMAND_GOBJECT_INFO, false, &HandleGameObjectInfoCommand, "", NULL },
- { "move", rbac::RBAC_PERM_COMMAND_GOBJECT_MOVE, false, &HandleGameObjectMoveCommand, "", NULL },
- { "near", rbac::RBAC_PERM_COMMAND_GOBJECT_NEAR, false, &HandleGameObjectNearCommand, "", NULL },
- { "target", rbac::RBAC_PERM_COMMAND_GOBJECT_TARGET, false, &HandleGameObjectTargetCommand, "", NULL },
- { "turn", rbac::RBAC_PERM_COMMAND_GOBJECT_TURN, false, &HandleGameObjectTurnCommand, "", NULL },
+ static std::vector<ChatCommand> gobjectCommandTable =
+ {
+ { "activate", rbac::RBAC_PERM_COMMAND_GOBJECT_ACTIVATE, false, &HandleGameObjectActivateCommand, "" },
+ { "delete", rbac::RBAC_PERM_COMMAND_GOBJECT_DELETE, false, &HandleGameObjectDeleteCommand, "" },
+ { "info", rbac::RBAC_PERM_COMMAND_GOBJECT_INFO, false, &HandleGameObjectInfoCommand, "" },
+ { "move", rbac::RBAC_PERM_COMMAND_GOBJECT_MOVE, false, &HandleGameObjectMoveCommand, "" },
+ { "near", rbac::RBAC_PERM_COMMAND_GOBJECT_NEAR, false, &HandleGameObjectNearCommand, "" },
+ { "target", rbac::RBAC_PERM_COMMAND_GOBJECT_TARGET, false, &HandleGameObjectTargetCommand, "" },
+ { "turn", rbac::RBAC_PERM_COMMAND_GOBJECT_TURN, false, &HandleGameObjectTurnCommand, "" },
{ "add", rbac::RBAC_PERM_COMMAND_GOBJECT_ADD, false, NULL, "", gobjectAddCommandTable },
{ "set", rbac::RBAC_PERM_COMMAND_GOBJECT_SET, false, NULL, "", gobjectSetCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "gobject", rbac::RBAC_PERM_COMMAND_GOBJECT, false, NULL, "", gobjectCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -81,7 +77,7 @@ public:
if (!id)
return false;
- uint32 guidLow = atoi(id);
+ ObjectGuid::LowType guidLow = atoi(id);
if (!guidLow)
return false;
@@ -150,7 +146,7 @@ public:
Map* map = player->GetMap();
GameObject* object = new GameObject;
- uint32 guidLow = sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT);
+ ObjectGuid::LowType guidLow = map->GenerateLowGuid<HighGuid::GameObject>();
if (!object->Create(guidLow, objectInfo->entry, map, player->GetPhaseMaskForSpawn(), x, y, z, o, 0.0f, 0.0f, 0.0f, 0.0f, 0, GO_STATE_READY))
{
@@ -166,6 +162,8 @@ public:
// fill the gameobject data and save to the db
object->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), player->GetPhaseMaskForSpawn());
+ guidLow = object->GetSpawnId();
+
// delete the old object and do a clean load from DB with a fresh new GameObject instance.
// this is required to avoid weird behavior and memory leaks
delete object;
@@ -290,7 +288,8 @@ public:
bool found = false;
float x, y, z, o;
- uint32 guidLow, id, phase;
+ ObjectGuid::LowType guidLow;
+ uint32 id, phase;
uint16 mapId;
uint32 poolId;
@@ -324,7 +323,7 @@ public:
return false;
}
- GameObject* target = handler->GetSession()->GetPlayer()->GetMap()->GetGameObject(ObjectGuid(HIGHGUID_GAMEOBJECT, id, guidLow));
+ GameObject* target = handler->GetSession()->GetPlayer()->GetMap()->GetGameObject(ObjectGuid(HighGuid::GameObject, id, guidLow));
handler->PSendSysMessage(LANG_GAMEOBJECT_DETAIL, guidLow, objectInfo->name.c_str(), guidLow, id, x, y, z, mapId, o, phase);
@@ -350,7 +349,7 @@ public:
if (!id)
return false;
- uint32 guidLow = atoi(id);
+ ObjectGuid::LowType guidLow = atoi(id);
if (!guidLow)
return false;
@@ -373,7 +372,7 @@ public:
Unit* owner = ObjectAccessor::GetUnit(*handler->GetSession()->GetPlayer(), ownerGuid);
if (!owner || !ownerGuid.IsPlayer())
{
- handler->PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, ownerGuid.GetCounter(), object->GetGUIDLow());
+ handler->PSendSysMessage(LANG_COMMAND_DELOBJREFERCREATURE, ownerGuid.GetCounter(), object->GetGUID().GetCounter());
handler->SetSentErrorMessage(true);
return false;
}
@@ -385,7 +384,7 @@ public:
object->Delete();
object->DeleteFromDB();
- handler->PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, object->GetGUIDLow());
+ handler->PSendSysMessage(LANG_COMMAND_DELOBJMESSAGE, object->GetGUID().GetCounter());
return true;
}
@@ -398,7 +397,7 @@ public:
if (!id)
return false;
- uint32 guidLow = atoi(id);
+ ObjectGuid::LowType guidLow = atoi(id);
if (!guidLow)
return false;
@@ -426,16 +425,26 @@ public:
o = player->GetOrientation();
}
+ Map* map = object->GetMap();
+
object->Relocate(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), o);
object->UpdateRotationFields();
- object->DestroyForNearbyPlayers();
- object->UpdateObjectVisibility();
-
object->SaveToDB();
- object->Refresh();
- handler->PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, object->GetGUIDLow(), object->GetGOInfo()->name.c_str(), object->GetGUIDLow(), o);
+ // Generate a completely new spawn with new guid
+ // 3.3.5a client caches recently deleted objects and brings them back to life
+ // when CreateObject block for this guid is received again
+ // however it entirely skips parsing that block and only uses already known location
+ object->Delete();
+
+ object = new GameObject();
+ if (!object->LoadGameObjectFromDB(guidLow, map))
+ {
+ delete object;
+ return false;
+ }
+ handler->PSendSysMessage(LANG_COMMAND_TURNOBJMESSAGE, object->GetSpawnId(), object->GetGOInfo()->name.c_str(), object->GetSpawnId());
return true;
}
@@ -447,7 +456,7 @@ public:
if (!id)
return false;
- uint32 guidLow = atoi(id);
+ ObjectGuid::LowType guidLow = atoi(id);
if (!guidLow)
return false;
@@ -468,21 +477,20 @@ public:
char* toY = strtok(NULL, " ");
char* toZ = strtok(NULL, " ");
+ float x, y, z;
if (!toX)
{
Player* player = handler->GetSession()->GetPlayer();
- object->Relocate(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), object->GetOrientation());
- object->DestroyForNearbyPlayers();
- object->UpdateObjectVisibility();
+ player->GetPosition(x, y, z);
}
else
{
if (!toY || !toZ)
return false;
- float x = (float)atof(toX);
- float y = (float)atof(toY);
- float z = (float)atof(toZ);
+ x = (float)atof(toX);
+ y = (float)atof(toY);
+ z = (float)atof(toZ);
if (!MapManager::IsValidMapCoord(object->GetMapId(), x, y, z))
{
@@ -490,17 +498,27 @@ public:
handler->SetSentErrorMessage(true);
return false;
}
-
- object->Relocate(x, y, z, object->GetOrientation());
- object->DestroyForNearbyPlayers();
- object->UpdateObjectVisibility();
}
+ Map* map = object->GetMap();
+
+ object->Relocate(x, y, z, object->GetOrientation());
object->SaveToDB();
- object->Refresh();
- handler->PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, object->GetGUIDLow(), object->GetGOInfo()->name.c_str(), object->GetGUIDLow());
+ // Generate a completely new spawn with new guid
+ // 3.3.5a client caches recently deleted objects and brings them back to life
+ // when CreateObject block for this guid is received again
+ // however it entirely skips parsing that block and only uses already known location
+ object->Delete();
+
+ object = new GameObject();
+ if (!object->LoadGameObjectFromDB(guidLow, map))
+ {
+ delete object;
+ return false;
+ }
+ handler->PSendSysMessage(LANG_COMMAND_MOVEOBJMESSAGE, object->GetSpawnId(), object->GetGOInfo()->name.c_str(), object->GetSpawnId());
return true;
}
@@ -512,7 +530,7 @@ public:
if (!id)
return false;
- uint32 guidLow = atoi(id);
+ ObjectGuid::LowType guidLow = atoi(id);
if (!guidLow)
return false;
@@ -566,7 +584,7 @@ public:
do
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
@@ -635,7 +653,7 @@ public:
if (!id)
return false;
- uint32 guidLow = atoi(id);
+ ObjectGuid::LowType guidLow = atoi(id);
if (!guidLow)
return false;
diff --git a/src/server/scripts/Commands/cs_group.cpp b/src/server/scripts/Commands/cs_group.cpp
index c0a4b2cfead..054cff996f9 100644
--- a/src/server/scripts/Commands/cs_group.cpp
+++ b/src/server/scripts/Commands/cs_group.cpp
@@ -28,23 +28,21 @@ class group_commandscript : public CommandScript
public:
group_commandscript() : CommandScript("group_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand groupCommandTable[] =
+ static std::vector<ChatCommand> groupCommandTable =
{
- { "leader", rbac::RBAC_PERM_COMMAND_GROUP_LEADER, false, &HandleGroupLeaderCommand, "", NULL },
- { "disband", rbac::RBAC_PERM_COMMAND_GROUP_DISBAND, false, &HandleGroupDisbandCommand, "", NULL },
- { "remove", rbac::RBAC_PERM_COMMAND_GROUP_REMOVE, false, &HandleGroupRemoveCommand, "", NULL },
- { "join", rbac::RBAC_PERM_COMMAND_GROUP_JOIN, false, &HandleGroupJoinCommand, "", NULL },
- { "list", rbac::RBAC_PERM_COMMAND_GROUP_LIST, false, &HandleGroupListCommand, "", NULL },
- { "summon", rbac::RBAC_PERM_COMMAND_GROUP_SUMMON, false, &HandleGroupSummonCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "leader", rbac::RBAC_PERM_COMMAND_GROUP_LEADER, false, &HandleGroupLeaderCommand, "" },
+ { "disband", rbac::RBAC_PERM_COMMAND_GROUP_DISBAND, false, &HandleGroupDisbandCommand, "" },
+ { "remove", rbac::RBAC_PERM_COMMAND_GROUP_REMOVE, false, &HandleGroupRemoveCommand, "" },
+ { "join", rbac::RBAC_PERM_COMMAND_GROUP_JOIN, false, &HandleGroupJoinCommand, "" },
+ { "list", rbac::RBAC_PERM_COMMAND_GROUP_LIST, false, &HandleGroupListCommand, "" },
+ { "summon", rbac::RBAC_PERM_COMMAND_GROUP_SUMMON, false, &HandleGroupSummonCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "group", rbac::RBAC_PERM_COMMAND_GROUP, false, NULL, "", groupCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -269,7 +267,7 @@ public:
const char* onlineState = "";
// Parse the guid to uint32...
- ObjectGuid parseGUID(HIGHGUID_PLAYER, uint32(atoul(args)));
+ ObjectGuid parseGUID(HighGuid::Player, uint32(atoul(args)));
// ... and try to extract a player out of it.
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget))
diff --git a/src/server/scripts/Commands/cs_guild.cpp b/src/server/scripts/Commands/cs_guild.cpp
index a735e296f59..04b633f6f40 100644
--- a/src/server/scripts/Commands/cs_guild.cpp
+++ b/src/server/scripts/Commands/cs_guild.cpp
@@ -34,23 +34,21 @@ class guild_commandscript : public CommandScript
public:
guild_commandscript() : CommandScript("guild_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand guildCommandTable[] =
+ static std::vector<ChatCommand> guildCommandTable =
{
- { "create", rbac::RBAC_PERM_COMMAND_GUILD_CREATE, true, &HandleGuildCreateCommand, "", NULL },
- { "delete", rbac::RBAC_PERM_COMMAND_GUILD_DELETE, true, &HandleGuildDeleteCommand, "", NULL },
- { "invite", rbac::RBAC_PERM_COMMAND_GUILD_INVITE, true, &HandleGuildInviteCommand, "", NULL },
- { "uninvite", rbac::RBAC_PERM_COMMAND_GUILD_UNINVITE, true, &HandleGuildUninviteCommand, "", NULL },
- { "rank", rbac::RBAC_PERM_COMMAND_GUILD_RANK, true, &HandleGuildRankCommand, "", NULL },
- { "rename", rbac::RBAC_PERM_COMMAND_GUILD_RENAME, true, &HandleGuildRenameCommand, "", NULL },
- { "info", rbac::RBAC_PERM_COMMAND_GUILD_INFO, true, &HandleGuildInfoCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "create", rbac::RBAC_PERM_COMMAND_GUILD_CREATE, true, &HandleGuildCreateCommand, "" },
+ { "delete", rbac::RBAC_PERM_COMMAND_GUILD_DELETE, true, &HandleGuildDeleteCommand, "" },
+ { "invite", rbac::RBAC_PERM_COMMAND_GUILD_INVITE, true, &HandleGuildInviteCommand, "" },
+ { "uninvite", rbac::RBAC_PERM_COMMAND_GUILD_UNINVITE, true, &HandleGuildUninviteCommand, "" },
+ { "rank", rbac::RBAC_PERM_COMMAND_GUILD_RANK, true, &HandleGuildRankCommand, "" },
+ { "rename", rbac::RBAC_PERM_COMMAND_GUILD_RENAME, true, &HandleGuildRenameCommand, "" },
+ { "info", rbac::RBAC_PERM_COMMAND_GUILD_INFO, true, &HandleGuildInfoCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "guild", rbac::RBAC_PERM_COMMAND_GUILD, true, NULL, "", guildCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -158,7 +156,7 @@ public:
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid))
return false;
- uint32 guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid);
+ ObjectGuid::LowType guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid);
if (!guildId)
return false;
@@ -184,7 +182,7 @@ public:
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &target_name))
return false;
- uint32 guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid);
+ ObjectGuid::LowType guildId = target ? target->GetGuildId() : Player::GetGuildIdFromDB(targetGuid);
if (!guildId)
return false;
diff --git a/src/server/scripts/Commands/cs_honor.cpp b/src/server/scripts/Commands/cs_honor.cpp
index ad2c53415bb..e8b41309d47 100644
--- a/src/server/scripts/Commands/cs_honor.cpp
+++ b/src/server/scripts/Commands/cs_honor.cpp
@@ -33,26 +33,23 @@ class honor_commandscript : public CommandScript
public:
honor_commandscript() : CommandScript("honor_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand honorAddCommandTable[] =
+ static std::vector<ChatCommand> honorAddCommandTable =
{
- { "kill", rbac::RBAC_PERM_COMMAND_HONOR_ADD_KILL, false, &HandleHonorAddKillCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_HONOR_ADD, false, &HandleHonorAddCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "kill", rbac::RBAC_PERM_COMMAND_HONOR_ADD_KILL, false, &HandleHonorAddKillCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_HONOR_ADD, false, &HandleHonorAddCommand, "" },
};
- static ChatCommand honorCommandTable[] =
+ static std::vector<ChatCommand> honorCommandTable =
{
{ "add", rbac::RBAC_PERM_COMMAND_HONOR_ADD, false, NULL, "", honorAddCommandTable },
- { "update", rbac::RBAC_PERM_COMMAND_HONOR_UPDATE, false, &HandleHonorUpdateCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "update", rbac::RBAC_PERM_COMMAND_HONOR_UPDATE, false, &HandleHonorUpdateCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "honor", rbac::RBAC_PERM_COMMAND_HONOR, false, NULL, "", honorCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_instance.cpp b/src/server/scripts/Commands/cs_instance.cpp
index 78c8f970f52..5651aaa12ee 100644
--- a/src/server/scripts/Commands/cs_instance.cpp
+++ b/src/server/scripts/Commands/cs_instance.cpp
@@ -36,23 +36,21 @@ class instance_commandscript : public CommandScript
public:
instance_commandscript() : CommandScript("instance_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand instanceCommandTable[] =
+ static std::vector<ChatCommand> instanceCommandTable =
{
- { "listbinds", rbac::RBAC_PERM_COMMAND_INSTANCE_LISTBINDS, false, &HandleInstanceListBindsCommand, "", NULL },
- { "unbind", rbac::RBAC_PERM_COMMAND_INSTANCE_UNBIND, false, &HandleInstanceUnbindCommand, "", NULL },
- { "stats", rbac::RBAC_PERM_COMMAND_INSTANCE_STATS, true, &HandleInstanceStatsCommand, "", NULL },
- { "savedata", rbac::RBAC_PERM_COMMAND_INSTANCE_SAVEDATA, false, &HandleInstanceSaveDataCommand, "", NULL },
- { "setbossstate", rbac::RBAC_PERM_COMMAND_INSTANCE_SET_BOSS_STATE, true, &HandleInstanceSetBossStateCommand, "", NULL },
- { "getbossstate", rbac::RBAC_PERM_COMMAND_INSTANCE_GET_BOSS_STATE, true, &HandleInstanceGetBossStateCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "listbinds", rbac::RBAC_PERM_COMMAND_INSTANCE_LISTBINDS, false, &HandleInstanceListBindsCommand, "" },
+ { "unbind", rbac::RBAC_PERM_COMMAND_INSTANCE_UNBIND, false, &HandleInstanceUnbindCommand, "" },
+ { "stats", rbac::RBAC_PERM_COMMAND_INSTANCE_STATS, true, &HandleInstanceStatsCommand, "" },
+ { "savedata", rbac::RBAC_PERM_COMMAND_INSTANCE_SAVEDATA, false, &HandleInstanceSaveDataCommand, "" },
+ { "setbossstate", rbac::RBAC_PERM_COMMAND_INSTANCE_SET_BOSS_STATE, true, &HandleInstanceSetBossStateCommand, "" },
+ { "getbossstate", rbac::RBAC_PERM_COMMAND_INSTANCE_GET_BOSS_STATE, true, &HandleInstanceGetBossStateCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "instance", rbac::RBAC_PERM_COMMAND_INSTANCE, true, NULL, "", instanceCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
@@ -170,22 +168,22 @@ public:
static bool HandleInstanceSaveDataCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
- Map* map = player->GetMap();
- if (!map->IsDungeon())
+ InstanceMap* map = player->GetMap()->ToInstanceMap();
+ if (!map)
{
handler->PSendSysMessage(LANG_NOT_DUNGEON);
handler->SetSentErrorMessage(true);
return false;
}
- if (!((InstanceMap*)map)->GetInstanceScript())
+ if (!map->GetInstanceScript())
{
handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
handler->SetSentErrorMessage(true);
return false;
}
- ((InstanceMap*)map)->GetInstanceScript()->SaveToDB();
+ map->GetInstanceScript()->SaveToDB();
return true;
}
@@ -217,7 +215,7 @@ public:
{
playerName = param3;
if (normalizePlayerName(playerName))
- player = sObjectAccessor->FindPlayerByName(playerName);
+ player = ObjectAccessor::FindPlayerByName(playerName);
}
if (!player)
@@ -227,15 +225,15 @@ public:
return false;
}
- Map* map = player->GetMap();
- if (!map->IsDungeon())
+ InstanceMap* map = player->GetMap()->ToInstanceMap();
+ if (!map)
{
handler->PSendSysMessage(LANG_NOT_DUNGEON);
handler->SetSentErrorMessage(true);
return false;
}
- if (!map->ToInstanceMap()->GetInstanceScript())
+ if (!map->GetInstanceScript())
{
handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
handler->SetSentErrorMessage(true);
@@ -246,15 +244,16 @@ public:
state = atoi(param2);
// Reject improper values.
- if (state > TO_BE_DECIDED || encounterId > map->ToInstanceMap()->GetInstanceScript()->GetEncounterCount())
+ if (state > TO_BE_DECIDED || encounterId > map->GetInstanceScript()->GetEncounterCount())
{
handler->PSendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
- map->ToInstanceMap()->GetInstanceScript()->SetBossState(encounterId, (EncounterState)state);
- handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state);
+ map->GetInstanceScript()->SetBossState(encounterId, EncounterState(state));
+ std::string stateName = InstanceScript::GetBossStateName(state);
+ handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state, stateName);
return true;
}
@@ -283,7 +282,7 @@ public:
{
playerName = param2;
if (normalizePlayerName(playerName))
- player = sObjectAccessor->FindPlayerByName(playerName);
+ player = ObjectAccessor::FindPlayerByName(playerName);
}
if (!player)
@@ -293,15 +292,15 @@ public:
return false;
}
- Map* map = player->GetMap();
- if (!map->IsDungeon())
+ InstanceMap* map = player->GetMap()->ToInstanceMap();
+ if (!map)
{
handler->PSendSysMessage(LANG_NOT_DUNGEON);
handler->SetSentErrorMessage(true);
return false;
}
- if (!map->ToInstanceMap()->GetInstanceScript())
+ if (!map->GetInstanceScript())
{
handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
handler->SetSentErrorMessage(true);
@@ -310,15 +309,16 @@ public:
encounterId = atoi(param1);
- if (encounterId > map->ToInstanceMap()->GetInstanceScript()->GetEncounterCount())
+ if (encounterId > map->GetInstanceScript()->GetEncounterCount())
{
handler->PSendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
- uint8 state = map->ToInstanceMap()->GetInstanceScript()->GetBossState(encounterId);
- handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state);
+ uint32 state = map->GetInstanceScript()->GetBossState(encounterId);
+ std::string stateName = InstanceScript::GetBossStateName(state);
+ handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state, stateName);
return true;
}
};
diff --git a/src/server/scripts/Commands/cs_learn.cpp b/src/server/scripts/Commands/cs_learn.cpp
index 21211afad50..d7fd4e6664c 100644
--- a/src/server/scripts/Commands/cs_learn.cpp
+++ b/src/server/scripts/Commands/cs_learn.cpp
@@ -36,40 +36,36 @@ class learn_commandscript : public CommandScript
public:
learn_commandscript() : CommandScript("learn_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand learnAllMyCommandTable[] =
+ static std::vector<ChatCommand> learnAllMyCommandTable =
{
- { "class", rbac::RBAC_PERM_COMMAND_LEARN_ALL_MY_CLASS, false, &HandleLearnAllMyClassCommand, "", NULL },
- { "pettalents", rbac::RBAC_PERM_COMMAND_LEARN_ALL_MY_PETTALENTS, false, &HandleLearnAllMyPetTalentsCommand, "", NULL },
- { "spells", rbac::RBAC_PERM_COMMAND_LEARN_ALL_MY_SPELLS, false, &HandleLearnAllMySpellsCommand, "", NULL },
- { "talents", rbac::RBAC_PERM_COMMAND_LEARN_ALL_MY_TALENTS, false, &HandleLearnAllMyTalentsCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "class", rbac::RBAC_PERM_COMMAND_LEARN_ALL_MY_CLASS, false, &HandleLearnAllMyClassCommand, "" },
+ { "pettalents", rbac::RBAC_PERM_COMMAND_LEARN_ALL_MY_PETTALENTS, false, &HandleLearnAllMyPetTalentsCommand, "" },
+ { "spells", rbac::RBAC_PERM_COMMAND_LEARN_ALL_MY_SPELLS, false, &HandleLearnAllMySpellsCommand, "" },
+ { "talents", rbac::RBAC_PERM_COMMAND_LEARN_ALL_MY_TALENTS, false, &HandleLearnAllMyTalentsCommand, "" },
};
- static ChatCommand learnAllCommandTable[] =
+ static std::vector<ChatCommand> learnAllCommandTable =
{
{ "my", rbac::RBAC_PERM_COMMAND_LEARN_ALL_MY, false, NULL, "", learnAllMyCommandTable },
- { "gm", rbac::RBAC_PERM_COMMAND_LEARN_ALL_GM, false, &HandleLearnAllGMCommand, "", NULL },
- { "crafts", rbac::RBAC_PERM_COMMAND_LEARN_ALL_CRAFTS, false, &HandleLearnAllCraftsCommand, "", NULL },
- { "default", rbac::RBAC_PERM_COMMAND_LEARN_ALL_DEFAULT, false, &HandleLearnAllDefaultCommand, "", NULL },
- { "lang", rbac::RBAC_PERM_COMMAND_LEARN_ALL_LANG, false, &HandleLearnAllLangCommand, "", NULL },
- { "recipes", rbac::RBAC_PERM_COMMAND_LEARN_ALL_RECIPES, false, &HandleLearnAllRecipesCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "gm", rbac::RBAC_PERM_COMMAND_LEARN_ALL_GM, false, &HandleLearnAllGMCommand, "" },
+ { "crafts", rbac::RBAC_PERM_COMMAND_LEARN_ALL_CRAFTS, false, &HandleLearnAllCraftsCommand, "" },
+ { "default", rbac::RBAC_PERM_COMMAND_LEARN_ALL_DEFAULT, false, &HandleLearnAllDefaultCommand, "" },
+ { "lang", rbac::RBAC_PERM_COMMAND_LEARN_ALL_LANG, false, &HandleLearnAllLangCommand, "" },
+ { "recipes", rbac::RBAC_PERM_COMMAND_LEARN_ALL_RECIPES, false, &HandleLearnAllRecipesCommand, "" },
};
- static ChatCommand learnCommandTable[] =
+ static std::vector<ChatCommand> learnCommandTable =
{
{ "all", rbac::RBAC_PERM_COMMAND_LEARN_ALL, false, NULL, "", learnAllCommandTable },
- { "", rbac::RBAC_PERM_COMMAND_LEARN, false, &HandleLearnCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "", rbac::RBAC_PERM_COMMAND_LEARN, false, &HandleLearnCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "learn", rbac::RBAC_PERM_COMMAND_LEARN, false, NULL, "", learnCommandTable },
- { "unlearn", rbac::RBAC_PERM_COMMAND_UNLEARN, false, &HandleUnLearnCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "unlearn", rbac::RBAC_PERM_COMMAND_UNLEARN, false, &HandleUnLearnCommand, "" },
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_lfg.cpp b/src/server/scripts/Commands/cs_lfg.cpp
index d1662f3a97c..9287d5553e3 100644
--- a/src/server/scripts/Commands/cs_lfg.cpp
+++ b/src/server/scripts/Commands/cs_lfg.cpp
@@ -43,22 +43,20 @@ class lfg_commandscript : public CommandScript
public:
lfg_commandscript() : CommandScript("lfg_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand lfgCommandTable[] =
+ static std::vector<ChatCommand> lfgCommandTable =
{
- { "player", rbac::RBAC_PERM_COMMAND_LFG_PLAYER, false, &HandleLfgPlayerInfoCommand, "", NULL },
- { "group", rbac::RBAC_PERM_COMMAND_LFG_GROUP, false, &HandleLfgGroupInfoCommand, "", NULL },
- { "queue", rbac::RBAC_PERM_COMMAND_LFG_QUEUE, true, &HandleLfgQueueInfoCommand, "", NULL },
- { "clean", rbac::RBAC_PERM_COMMAND_LFG_CLEAN, true, &HandleLfgCleanCommand, "", NULL },
- { "options", rbac::RBAC_PERM_COMMAND_LFG_OPTIONS, true, &HandleLfgOptionsCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "player", rbac::RBAC_PERM_COMMAND_LFG_PLAYER, false, &HandleLfgPlayerInfoCommand, "" },
+ { "group", rbac::RBAC_PERM_COMMAND_LFG_GROUP, false, &HandleLfgGroupInfoCommand, "" },
+ { "queue", rbac::RBAC_PERM_COMMAND_LFG_QUEUE, true, &HandleLfgQueueInfoCommand, "" },
+ { "clean", rbac::RBAC_PERM_COMMAND_LFG_CLEAN, true, &HandleLfgCleanCommand, "" },
+ { "options", rbac::RBAC_PERM_COMMAND_LFG_OPTIONS, true, &HandleLfgOptionsCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "lfg", rbac::RBAC_PERM_COMMAND_LFG, true, NULL, "", lfgCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -80,7 +78,7 @@ public:
ObjectGuid guidTarget;
std::string nameTarget;
- ObjectGuid parseGUID(HIGHGUID_PLAYER, uint32(atoul(args)));
+ ObjectGuid parseGUID(HighGuid::Player, uint32(atoul(args)));
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget))
{
@@ -150,7 +148,7 @@ public:
static bool HandleLfgQueueInfoCommand(ChatHandler* handler, char const* args)
{
- handler->SendSysMessage(sLFGMgr->DumpQueueInfo(*args != '\0').c_str());
+ handler->SendSysMessage(sLFGMgr->DumpQueueInfo(*args != '\0').c_str(), true);
return true;
}
diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp
index 39ad786cf83..a1b79a69605 100644
--- a/src/server/scripts/Commands/cs_list.cpp
+++ b/src/server/scripts/Commands/cs_list.cpp
@@ -36,21 +36,19 @@ class list_commandscript : public CommandScript
public:
list_commandscript() : CommandScript("list_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand listCommandTable[] =
+ static std::vector<ChatCommand> listCommandTable =
{
- { "creature", rbac::RBAC_PERM_COMMAND_LIST_CREATURE, true, &HandleListCreatureCommand, "", NULL },
- { "item", rbac::RBAC_PERM_COMMAND_LIST_ITEM, true, &HandleListItemCommand, "", NULL },
- { "object", rbac::RBAC_PERM_COMMAND_LIST_OBJECT, true, &HandleListObjectCommand, "", NULL },
- { "auras", rbac::RBAC_PERM_COMMAND_LIST_AURAS, false, &HandleListAurasCommand, "", NULL },
- { "mail", rbac::RBAC_PERM_COMMAND_LIST_MAIL, true, &HandleListMailCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "creature", rbac::RBAC_PERM_COMMAND_LIST_CREATURE, true, &HandleListCreatureCommand, "" },
+ { "item", rbac::RBAC_PERM_COMMAND_LIST_ITEM, true, &HandleListItemCommand, "" },
+ { "object", rbac::RBAC_PERM_COMMAND_LIST_OBJECT, true, &HandleListObjectCommand, "" },
+ { "auras", rbac::RBAC_PERM_COMMAND_LIST_AURAS, false, &HandleListAurasCommand, "" },
+ { "mail", rbac::RBAC_PERM_COMMAND_LIST_MAIL, true, &HandleListMailCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "list", rbac::RBAC_PERM_COMMAND_LIST,true, NULL, "", listCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -109,7 +107,7 @@ public:
do
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
float x = fields[1].GetFloat();
float y = fields[2].GetFloat();
float z = fields[3].GetFloat();
@@ -235,8 +233,8 @@ public:
do
{
Field* fields = result->Fetch();
- uint32 itemGuid = fields[0].GetUInt32();
- uint32 itemSender = fields[1].GetUInt32();
+ ObjectGuid::LowType itemGuid = fields[0].GetUInt32();
+ ObjectGuid::LowType itemSender = fields[1].GetUInt32();
uint32 itemReceiver = fields[2].GetUInt32();
uint32 itemSenderAccountId = fields[3].GetUInt32();
std::string itemSenderName = fields[4].GetString();
@@ -398,7 +396,7 @@ public:
do
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
float x = fields[1].GetFloat();
float y = fields[2].GetFloat();
float z = fields[3].GetFloat();
@@ -476,7 +474,7 @@ public:
if (!*args)
return false;
- ObjectGuid parseGUID(HIGHGUID_PLAYER, uint32(atoul(args)));
+ ObjectGuid parseGUID(HighGuid::Player, uint32(atoul(args)));
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, targetName))
{
@@ -500,7 +498,7 @@ public:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_LIST_INFO);
stmt->setUInt32(0, targetGuid.GetCounter());
- PreparedQueryResult queryResult = CharacterDatabase.Query(stmt);
+ queryResult = CharacterDatabase.Query(stmt);
if (queryResult)
{
@@ -534,7 +532,7 @@ public:
{
do
{
- uint32 item_guid = (*result2)[0].GetUInt32();
+ ObjectGuid::LowType item_guid = (*result2)[0].GetUInt32();
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_LIST_ITEMS);
stmt->setUInt32(0, item_guid);
PreparedQueryResult result3 = CharacterDatabase.Query(stmt);
diff --git a/src/server/scripts/Commands/cs_lookup.cpp b/src/server/scripts/Commands/cs_lookup.cpp
index 56aa6d0bf92..ec35c5a7b62 100644
--- a/src/server/scripts/Commands/cs_lookup.cpp
+++ b/src/server/scripts/Commands/cs_lookup.cpp
@@ -37,47 +37,43 @@ class lookup_commandscript : public CommandScript
public:
lookup_commandscript() : CommandScript("lookup_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand lookupPlayerCommandTable[] =
+ static std::vector<ChatCommand> lookupPlayerCommandTable =
{
- { "ip", rbac::RBAC_PERM_COMMAND_LOOKUP_PLAYER_IP, true, &HandleLookupPlayerIpCommand, "", NULL },
- { "account", rbac::RBAC_PERM_COMMAND_LOOKUP_PLAYER_ACCOUNT, true, &HandleLookupPlayerAccountCommand, "", NULL },
- { "email", rbac::RBAC_PERM_COMMAND_LOOKUP_PLAYER_EMAIL, true, &HandleLookupPlayerEmailCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "ip", rbac::RBAC_PERM_COMMAND_LOOKUP_PLAYER_IP, true, &HandleLookupPlayerIpCommand, "" },
+ { "account", rbac::RBAC_PERM_COMMAND_LOOKUP_PLAYER_ACCOUNT, true, &HandleLookupPlayerAccountCommand, "" },
+ { "email", rbac::RBAC_PERM_COMMAND_LOOKUP_PLAYER_EMAIL, true, &HandleLookupPlayerEmailCommand, "" },
};
- static ChatCommand lookupSpellCommandTable[] =
+ static std::vector<ChatCommand> lookupSpellCommandTable =
{
- { "id", rbac::RBAC_PERM_COMMAND_LOOKUP_SPELL_ID, true, &HandleLookupSpellIdCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_LOOKUP_SPELL, true, &HandleLookupSpellCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "id", rbac::RBAC_PERM_COMMAND_LOOKUP_SPELL_ID, true, &HandleLookupSpellIdCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_LOOKUP_SPELL, true, &HandleLookupSpellCommand, "" },
};
- static ChatCommand lookupCommandTable[] =
+ static std::vector<ChatCommand> lookupCommandTable =
{
- { "area", rbac::RBAC_PERM_COMMAND_LOOKUP_AREA, true, &HandleLookupAreaCommand, "", NULL },
- { "creature", rbac::RBAC_PERM_COMMAND_LOOKUP_CREATURE, true, &HandleLookupCreatureCommand, "", NULL },
- { "event", rbac::RBAC_PERM_COMMAND_LOOKUP_EVENT, true, &HandleLookupEventCommand, "", NULL },
- { "faction", rbac::RBAC_PERM_COMMAND_LOOKUP_FACTION, true, &HandleLookupFactionCommand, "", NULL },
- { "item", rbac::RBAC_PERM_COMMAND_LOOKUP_ITEM, true, &HandleLookupItemCommand, "", NULL },
- { "itemset", rbac::RBAC_PERM_COMMAND_LOOKUP_ITEMSET, true, &HandleLookupItemSetCommand, "", NULL },
- { "object", rbac::RBAC_PERM_COMMAND_LOOKUP_OBJECT, true, &HandleLookupObjectCommand, "", NULL },
- { "quest", rbac::RBAC_PERM_COMMAND_LOOKUP_QUEST, true, &HandleLookupQuestCommand, "", NULL },
+ { "area", rbac::RBAC_PERM_COMMAND_LOOKUP_AREA, true, &HandleLookupAreaCommand, "" },
+ { "creature", rbac::RBAC_PERM_COMMAND_LOOKUP_CREATURE, true, &HandleLookupCreatureCommand, "" },
+ { "event", rbac::RBAC_PERM_COMMAND_LOOKUP_EVENT, true, &HandleLookupEventCommand, "" },
+ { "faction", rbac::RBAC_PERM_COMMAND_LOOKUP_FACTION, true, &HandleLookupFactionCommand, "" },
+ { "item", rbac::RBAC_PERM_COMMAND_LOOKUP_ITEM, true, &HandleLookupItemCommand, "" },
+ { "itemset", rbac::RBAC_PERM_COMMAND_LOOKUP_ITEMSET, true, &HandleLookupItemSetCommand, "" },
+ { "object", rbac::RBAC_PERM_COMMAND_LOOKUP_OBJECT, true, &HandleLookupObjectCommand, "" },
+ { "quest", rbac::RBAC_PERM_COMMAND_LOOKUP_QUEST, true, &HandleLookupQuestCommand, "" },
{ "player", rbac::RBAC_PERM_COMMAND_LOOKUP_PLAYER, true, NULL, "", lookupPlayerCommandTable },
- { "skill", rbac::RBAC_PERM_COMMAND_LOOKUP_SKILL, true, &HandleLookupSkillCommand, "", NULL },
+ { "skill", rbac::RBAC_PERM_COMMAND_LOOKUP_SKILL, true, &HandleLookupSkillCommand, "" },
{ "spell", rbac::RBAC_PERM_COMMAND_LOOKUP_SPELL, true, NULL, "", lookupSpellCommandTable },
- { "taxinode", rbac::RBAC_PERM_COMMAND_LOOKUP_TAXINODE, true, &HandleLookupTaxiNodeCommand, "", NULL },
- { "tele", rbac::RBAC_PERM_COMMAND_LOOKUP_TELE, true, &HandleLookupTeleCommand, "", NULL },
- { "title", rbac::RBAC_PERM_COMMAND_LOOKUP_TITLE, true, &HandleLookupTitleCommand, "", NULL },
- { "map", rbac::RBAC_PERM_COMMAND_LOOKUP_MAP, true, &HandleLookupMapCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "taxinode", rbac::RBAC_PERM_COMMAND_LOOKUP_TAXINODE, true, &HandleLookupTaxiNodeCommand, "" },
+ { "tele", rbac::RBAC_PERM_COMMAND_LOOKUP_TELE, true, &HandleLookupTeleCommand, "" },
+ { "title", rbac::RBAC_PERM_COMMAND_LOOKUP_TITLE, true, &HandleLookupTitleCommand, "" },
+ { "map", rbac::RBAC_PERM_COMMAND_LOOKUP_MAP, true, &HandleLookupMapCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "lookup", rbac::RBAC_PERM_COMMAND_LOOKUP, true, NULL, "", lookupCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -1410,7 +1406,7 @@ public:
do
{
Field* characterFields = result2->Fetch();
- uint32 guid = characterFields[0].GetUInt32();
+ ObjectGuid::LowType guid = characterFields[0].GetUInt32();
std::string name = characterFields[1].GetString();
handler->PSendSysMessage(LANG_LOOKUP_PLAYER_CHARACTER, name.c_str(), guid);
diff --git a/src/server/scripts/Commands/cs_message.cpp b/src/server/scripts/Commands/cs_message.cpp
index 922958f7222..f3c1f4d7df8 100644
--- a/src/server/scripts/Commands/cs_message.cpp
+++ b/src/server/scripts/Commands/cs_message.cpp
@@ -34,29 +34,26 @@ class message_commandscript : public CommandScript
public:
message_commandscript() : CommandScript("message_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand channelSetCommandTable[] =
+ static std::vector<ChatCommand> channelSetCommandTable =
{
- { "ownership", rbac::RBAC_PERM_COMMAND_CHANNEL_SET_OWNERSHIP, false, &HandleChannelSetOwnership, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "ownership", rbac::RBAC_PERM_COMMAND_CHANNEL_SET_OWNERSHIP, false, &HandleChannelSetOwnership, "" },
};
- static ChatCommand channelCommandTable[] =
+ static std::vector<ChatCommand> channelCommandTable =
{
{ "set", rbac::RBAC_PERM_COMMAND_CHANNEL_SET, true, NULL, "", channelSetCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "channel", rbac::RBAC_PERM_COMMAND_CHANNEL, true, NULL, "", channelCommandTable },
- { "nameannounce", rbac::RBAC_PERM_COMMAND_NAMEANNOUNCE, true, &HandleNameAnnounceCommand, "", NULL },
- { "gmnameannounce", rbac::RBAC_PERM_COMMAND_GMNAMEANNOUNCE, true, &HandleGMNameAnnounceCommand, "", NULL },
- { "announce", rbac::RBAC_PERM_COMMAND_ANNOUNCE, true, &HandleAnnounceCommand, "", NULL },
- { "gmannounce", rbac::RBAC_PERM_COMMAND_GMANNOUNCE, true, &HandleGMAnnounceCommand, "", NULL },
- { "notify", rbac::RBAC_PERM_COMMAND_NOTIFY, true, &HandleNotifyCommand, "", NULL },
- { "gmnotify", rbac::RBAC_PERM_COMMAND_GMNOTIFY, true, &HandleGMNotifyCommand, "", NULL },
- { "whispers", rbac::RBAC_PERM_COMMAND_WHISPERS, false, &HandleWhispersCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "nameannounce", rbac::RBAC_PERM_COMMAND_NAMEANNOUNCE, true, &HandleNameAnnounceCommand, "" },
+ { "gmnameannounce", rbac::RBAC_PERM_COMMAND_GMNAMEANNOUNCE, true, &HandleGMNameAnnounceCommand, "" },
+ { "announce", rbac::RBAC_PERM_COMMAND_ANNOUNCE, true, &HandleAnnounceCommand, "" },
+ { "gmannounce", rbac::RBAC_PERM_COMMAND_GMANNOUNCE, true, &HandleGMAnnounceCommand, "" },
+ { "notify", rbac::RBAC_PERM_COMMAND_NOTIFY, true, &HandleNotifyCommand, "" },
+ { "gmnotify", rbac::RBAC_PERM_COMMAND_GMNOTIFY, true, &HandleGMNotifyCommand, "" },
+ { "whispers", rbac::RBAC_PERM_COMMAND_WHISPERS, false, &HandleWhispersCommand, "" },
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index c8a908f6930..b81d6152c03 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -42,62 +42,61 @@ class misc_commandscript : public CommandScript
public:
misc_commandscript() : CommandScript("misc_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand commandTable[] =
- {
- { "additem", rbac::RBAC_PERM_COMMAND_ADDITEM, false, &HandleAddItemCommand, "", NULL },
- { "additemset", rbac::RBAC_PERM_COMMAND_ADDITEMSET, false, &HandleAddItemSetCommand, "", NULL },
- { "appear", rbac::RBAC_PERM_COMMAND_APPEAR, false, &HandleAppearCommand, "", NULL },
- { "aura", rbac::RBAC_PERM_COMMAND_AURA, false, &HandleAuraCommand, "", NULL },
- { "bank", rbac::RBAC_PERM_COMMAND_BANK, false, &HandleBankCommand, "", NULL },
- { "bindsight", rbac::RBAC_PERM_COMMAND_BINDSIGHT, false, &HandleBindSightCommand, "", NULL },
- { "combatstop", rbac::RBAC_PERM_COMMAND_COMBATSTOP, true, &HandleCombatStopCommand, "", NULL },
- { "cometome", rbac::RBAC_PERM_COMMAND_COMETOME, false, &HandleComeToMeCommand, "", NULL },
- { "commands", rbac::RBAC_PERM_COMMAND_COMMANDS, true, &HandleCommandsCommand, "", NULL },
- { "cooldown", rbac::RBAC_PERM_COMMAND_COOLDOWN, false, &HandleCooldownCommand, "", NULL },
- { "damage", rbac::RBAC_PERM_COMMAND_DAMAGE, false, &HandleDamageCommand, "", NULL },
- { "dev", rbac::RBAC_PERM_COMMAND_DEV, false, &HandleDevCommand, "", NULL },
- { "die", rbac::RBAC_PERM_COMMAND_DIE, false, &HandleDieCommand, "", NULL },
- { "dismount", rbac::RBAC_PERM_COMMAND_DISMOUNT, false, &HandleDismountCommand, "", NULL },
- { "distance", rbac::RBAC_PERM_COMMAND_DISTANCE, false, &HandleGetDistanceCommand, "", NULL },
- { "flusharenapoints", rbac::RBAC_PERM_COMMAND_FLUSHARENAPOINTS, false, &HandleFlushArenaPointsCommand, "", NULL },
- { "freeze", rbac::RBAC_PERM_COMMAND_FREEZE, false, &HandleFreezeCommand, "", NULL },
- { "gps", rbac::RBAC_PERM_COMMAND_GPS, false, &HandleGPSCommand, "", NULL },
- { "guid", rbac::RBAC_PERM_COMMAND_GUID, false, &HandleGUIDCommand, "", NULL },
- { "help", rbac::RBAC_PERM_COMMAND_HELP, true, &HandleHelpCommand, "", NULL },
- { "hidearea", rbac::RBAC_PERM_COMMAND_HIDEAREA, false, &HandleHideAreaCommand, "", NULL },
- { "itemmove", rbac::RBAC_PERM_COMMAND_ITEMMOVE, false, &HandleItemMoveCommand, "", NULL },
- { "kick", rbac::RBAC_PERM_COMMAND_KICK, true, &HandleKickPlayerCommand, "", NULL },
- { "linkgrave", rbac::RBAC_PERM_COMMAND_LINKGRAVE, false, &HandleLinkGraveCommand, "", NULL },
- { "listfreeze", rbac::RBAC_PERM_COMMAND_LISTFREEZE, false, &HandleListFreezeCommand, "", NULL },
- { "maxskill", rbac::RBAC_PERM_COMMAND_MAXSKILL, false, &HandleMaxSkillCommand, "", NULL },
- { "movegens", rbac::RBAC_PERM_COMMAND_MOVEGENS, false, &HandleMovegensCommand, "", NULL },
- { "mute", rbac::RBAC_PERM_COMMAND_MUTE, true, &HandleMuteCommand, "", NULL },
- { "mutehistory", rbac::RBAC_PERM_COMMAND_MUTEHISTORY, true, &HandleMuteInfoCommand, "", NULL },
- { "neargrave", rbac::RBAC_PERM_COMMAND_NEARGRAVE, false, &HandleNearGraveCommand, "", NULL },
- { "pinfo", rbac::RBAC_PERM_COMMAND_PINFO, true, &HandlePInfoCommand, "", NULL },
- { "playall", rbac::RBAC_PERM_COMMAND_PLAYALL, false, &HandlePlayAllCommand, "", NULL },
- { "possess", rbac::RBAC_PERM_COMMAND_POSSESS, false, &HandlePossessCommand, "", NULL },
- { "pvpstats", rbac::RBAC_PERM_COMMAND_PVPSTATS, true, &HandlePvPstatsCommand, "", NULL },
- { "recall", rbac::RBAC_PERM_COMMAND_RECALL, false, &HandleRecallCommand, "", NULL },
- { "repairitems", rbac::RBAC_PERM_COMMAND_REPAIRITEMS, true, &HandleRepairitemsCommand, "", NULL },
- { "respawn", rbac::RBAC_PERM_COMMAND_RESPAWN, false, &HandleRespawnCommand, "", NULL },
- { "revive", rbac::RBAC_PERM_COMMAND_REVIVE, true, &HandleReviveCommand, "", NULL },
- { "saveall", rbac::RBAC_PERM_COMMAND_SAVEALL, true, &HandleSaveAllCommand, "", NULL },
- { "save", rbac::RBAC_PERM_COMMAND_SAVE, false, &HandleSaveCommand, "", NULL },
- { "setskill", rbac::RBAC_PERM_COMMAND_SETSKILL, false, &HandleSetSkillCommand, "", NULL },
- { "showarea", rbac::RBAC_PERM_COMMAND_SHOWAREA, false, &HandleShowAreaCommand, "", NULL },
- { "summon", rbac::RBAC_PERM_COMMAND_SUMMON, false, &HandleSummonCommand, "", NULL },
- { "unaura", rbac::RBAC_PERM_COMMAND_UNAURA, false, &HandleUnAuraCommand, "", NULL },
- { "unbindsight", rbac::RBAC_PERM_COMMAND_UNBINDSIGHT, false, HandleUnbindSightCommand, "", NULL },
- { "unfreeze", rbac::RBAC_PERM_COMMAND_UNFREEZE, false, &HandleUnFreezeCommand, "", NULL },
- { "unmute", rbac::RBAC_PERM_COMMAND_UNMUTE, true, &HandleUnmuteCommand, "", NULL },
- { "unpossess", rbac::RBAC_PERM_COMMAND_UNPOSSESS, false, &HandleUnPossessCommand, "", NULL },
- { "unstuck", rbac::RBAC_PERM_COMMAND_UNSTUCK, true, &HandleUnstuckCommand, "", NULL },
- { "wchange", rbac::RBAC_PERM_COMMAND_WCHANGE, false, &HandleChangeWeather, "", NULL },
- { "mailbox", rbac::RBAC_PERM_COMMAND_MAILBOX, false, &HandleMailBoxCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ static std::vector<ChatCommand> commandTable =
+ {
+ { "additem", rbac::RBAC_PERM_COMMAND_ADDITEM, false, &HandleAddItemCommand, "" },
+ { "additemset", rbac::RBAC_PERM_COMMAND_ADDITEMSET, false, &HandleAddItemSetCommand, "" },
+ { "appear", rbac::RBAC_PERM_COMMAND_APPEAR, false, &HandleAppearCommand, "" },
+ { "aura", rbac::RBAC_PERM_COMMAND_AURA, false, &HandleAuraCommand, "" },
+ { "bank", rbac::RBAC_PERM_COMMAND_BANK, false, &HandleBankCommand, "" },
+ { "bindsight", rbac::RBAC_PERM_COMMAND_BINDSIGHT, false, &HandleBindSightCommand, "" },
+ { "combatstop", rbac::RBAC_PERM_COMMAND_COMBATSTOP, true, &HandleCombatStopCommand, "" },
+ { "cometome", rbac::RBAC_PERM_COMMAND_COMETOME, false, &HandleComeToMeCommand, "" },
+ { "commands", rbac::RBAC_PERM_COMMAND_COMMANDS, true, &HandleCommandsCommand, "" },
+ { "cooldown", rbac::RBAC_PERM_COMMAND_COOLDOWN, false, &HandleCooldownCommand, "" },
+ { "damage", rbac::RBAC_PERM_COMMAND_DAMAGE, false, &HandleDamageCommand, "" },
+ { "dev", rbac::RBAC_PERM_COMMAND_DEV, false, &HandleDevCommand, "" },
+ { "die", rbac::RBAC_PERM_COMMAND_DIE, false, &HandleDieCommand, "" },
+ { "dismount", rbac::RBAC_PERM_COMMAND_DISMOUNT, false, &HandleDismountCommand, "" },
+ { "distance", rbac::RBAC_PERM_COMMAND_DISTANCE, false, &HandleGetDistanceCommand, "" },
+ { "flusharenapoints", rbac::RBAC_PERM_COMMAND_FLUSHARENAPOINTS, false, &HandleFlushArenaPointsCommand, "" },
+ { "freeze", rbac::RBAC_PERM_COMMAND_FREEZE, false, &HandleFreezeCommand, "" },
+ { "gps", rbac::RBAC_PERM_COMMAND_GPS, false, &HandleGPSCommand, "" },
+ { "guid", rbac::RBAC_PERM_COMMAND_GUID, false, &HandleGUIDCommand, "" },
+ { "help", rbac::RBAC_PERM_COMMAND_HELP, true, &HandleHelpCommand, "" },
+ { "hidearea", rbac::RBAC_PERM_COMMAND_HIDEAREA, false, &HandleHideAreaCommand, "" },
+ { "itemmove", rbac::RBAC_PERM_COMMAND_ITEMMOVE, false, &HandleItemMoveCommand, "" },
+ { "kick", rbac::RBAC_PERM_COMMAND_KICK, true, &HandleKickPlayerCommand, "" },
+ { "linkgrave", rbac::RBAC_PERM_COMMAND_LINKGRAVE, false, &HandleLinkGraveCommand, "" },
+ { "listfreeze", rbac::RBAC_PERM_COMMAND_LISTFREEZE, false, &HandleListFreezeCommand, "" },
+ { "maxskill", rbac::RBAC_PERM_COMMAND_MAXSKILL, false, &HandleMaxSkillCommand, "" },
+ { "movegens", rbac::RBAC_PERM_COMMAND_MOVEGENS, false, &HandleMovegensCommand, "" },
+ { "mute", rbac::RBAC_PERM_COMMAND_MUTE, true, &HandleMuteCommand, "" },
+ { "mutehistory", rbac::RBAC_PERM_COMMAND_MUTEHISTORY, true, &HandleMuteInfoCommand, "" },
+ { "neargrave", rbac::RBAC_PERM_COMMAND_NEARGRAVE, false, &HandleNearGraveCommand, "" },
+ { "pinfo", rbac::RBAC_PERM_COMMAND_PINFO, true, &HandlePInfoCommand, "" },
+ { "playall", rbac::RBAC_PERM_COMMAND_PLAYALL, false, &HandlePlayAllCommand, "" },
+ { "possess", rbac::RBAC_PERM_COMMAND_POSSESS, false, &HandlePossessCommand, "" },
+ { "pvpstats", rbac::RBAC_PERM_COMMAND_PVPSTATS, true, &HandlePvPstatsCommand, "" },
+ { "recall", rbac::RBAC_PERM_COMMAND_RECALL, false, &HandleRecallCommand, "" },
+ { "repairitems", rbac::RBAC_PERM_COMMAND_REPAIRITEMS, true, &HandleRepairitemsCommand, "" },
+ { "respawn", rbac::RBAC_PERM_COMMAND_RESPAWN, false, &HandleRespawnCommand, "" },
+ { "revive", rbac::RBAC_PERM_COMMAND_REVIVE, true, &HandleReviveCommand, "" },
+ { "saveall", rbac::RBAC_PERM_COMMAND_SAVEALL, true, &HandleSaveAllCommand, "" },
+ { "save", rbac::RBAC_PERM_COMMAND_SAVE, false, &HandleSaveCommand, "" },
+ { "setskill", rbac::RBAC_PERM_COMMAND_SETSKILL, false, &HandleSetSkillCommand, "" },
+ { "showarea", rbac::RBAC_PERM_COMMAND_SHOWAREA, false, &HandleShowAreaCommand, "" },
+ { "summon", rbac::RBAC_PERM_COMMAND_SUMMON, false, &HandleSummonCommand, "" },
+ { "unaura", rbac::RBAC_PERM_COMMAND_UNAURA, false, &HandleUnAuraCommand, "" },
+ { "unbindsight", rbac::RBAC_PERM_COMMAND_UNBINDSIGHT, false, HandleUnbindSightCommand, "" },
+ { "unfreeze", rbac::RBAC_PERM_COMMAND_UNFREEZE, false, &HandleUnFreezeCommand, "" },
+ { "unmute", rbac::RBAC_PERM_COMMAND_UNMUTE, true, &HandleUnmuteCommand, "" },
+ { "unpossess", rbac::RBAC_PERM_COMMAND_UNPOSSESS, false, &HandleUnPossessCommand, "" },
+ { "unstuck", rbac::RBAC_PERM_COMMAND_UNSTUCK, true, &HandleUnstuckCommand, "" },
+ { "wchange", rbac::RBAC_PERM_COMMAND_WCHANGE, false, &HandleChangeWeather, "" },
+ { "mailbox", rbac::RBAC_PERM_COMMAND_MAILBOX, false, &HandleMailBoxCommand, "" },
};
return commandTable;
}
@@ -600,8 +599,10 @@ public:
target->SaveToDB();
}
else
- // will resurrected at login without corpse
- sObjectAccessor->ConvertCorpseForPlayer(targetGuid);
+ {
+ SQLTransaction trans(nullptr);
+ Player::OfflineResurrect(targetGuid, trans);
+ }
return true;
}
@@ -641,7 +642,7 @@ public:
return false;
}
- handler->PSendSysMessage(LANG_OBJECT_GUID, guid.GetCounter(), guid.GetHigh());
+ handler->PSendSysMessage(LANG_OBJECT_GUID, guid.ToString().c_str());
return true;
}
@@ -820,7 +821,7 @@ public:
// Save all players in the world
static bool HandleSaveAllCommand(ChatHandler* handler, char const* /*args*/)
{
- sObjectAccessor->SaveAllPlayers();
+ ObjectAccessor::SaveAllPlayers();
handler->SendSysMessage(LANG_PLAYERS_SAVED);
return true;
}
@@ -1325,8 +1326,8 @@ public:
static bool HandleMaxSkillCommand(ChatHandler* handler, char const* /*args*/)
{
- Player* SelectedPlayer = handler->getSelectedPlayer();
- if (!SelectedPlayer)
+ Player* player = handler->getSelectedPlayerOrSelf();
+ if (!player)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
@@ -1334,7 +1335,7 @@ public:
}
// each skills that have max skill value dependent from level seted to current level max skill value
- SelectedPlayer->UpdateSkillsToMaxSkillsForLevel();
+ player->UpdateSkillsToMaxSkillsForLevel();
return true;
}
@@ -1421,7 +1422,7 @@ public:
PreparedStatement* stmt = NULL;
// To make sure we get a target, we convert our guid to an omniversal...
- ObjectGuid parseGUID(HIGHGUID_PLAYER, uint32(atoul(args)));
+ ObjectGuid parseGUID(HighGuid::Player, uint32(atoul(args)));
// ... and make sure we get a target, somehow.
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, targetName))
@@ -1468,7 +1469,7 @@ public:
// Account data print variables
std::string userName = handler->GetTrinityString(LANG_ERROR);
uint32 accId = 0;
- uint32 lowguid = targetGuid.GetCounter();
+ ObjectGuid::LowType lowguid = targetGuid.GetCounter();
std::string eMail = handler->GetTrinityString(LANG_ERROR);
std::string regMail = handler->GetTrinityString(LANG_ERROR);
uint32 security = 0;
@@ -1657,7 +1658,7 @@ public:
{
Field* fields = result4->Fetch();
xp = fields[0].GetUInt32(); // Used for "current xp" output and "%u XP Left" calculation
- uint32 gguid = fields[1].GetUInt32(); // We check if have a guild for the person, so we might not require to query it at all
+ ObjectGuid::LowType gguid = fields[1].GetUInt32(); // We check if have a guild for the person, so we might not require to query it at all
xptotal = sObjectMgr->GetXPForLevel(level);
if (gguid != 0)
@@ -1772,21 +1773,13 @@ public:
PreparedQueryResult result6 = CharacterDatabase.Query(stmt4);
if (result6)
{
- // Define the variables, so the compiler knows they exist
- uint32 rmailint = 0;
-
- // Fetch the fields - readmail is a SUM(x) and given out as char! Thus...
- // ... while totalmail is a COUNT(x), which is given out as INt64, which we just convert on fetch...
Field* fields = result6->Fetch();
- std::string readmail = fields[0].GetString();
+ uint32 readmail = uint32(fields[0].GetDouble());
uint32 totalmail = uint32(fields[1].GetUInt64());
- // ... we have to convert it from Char to int. We can use totalmail as it is
- rmailint = atoul(readmail.c_str());
-
// Output XXI. LANG_INFO_CHR_MAILS if at least one mail is given
if (totalmail >= 1)
- handler->PSendSysMessage(LANG_PINFO_CHR_MAILS, rmailint, totalmail);
+ handler->PSendSysMessage(LANG_PINFO_CHR_MAILS, readmail, totalmail);
}
return true;
@@ -2018,7 +2011,7 @@ public:
return false;
}
- handler->PSendSysMessage(LANG_MOVEGENS_LIST, (unit->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), unit->GetGUIDLow());
+ handler->PSendSysMessage(LANG_MOVEGENS_LIST, (unit->GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), unit->GetGUID().GetCounter());
MotionMaster* motionMaster = unit->GetMotionMaster();
float x, y, z;
@@ -2061,9 +2054,9 @@ public:
if (!target)
handler->SendSysMessage(LANG_MOVEGENS_CHASE_NULL);
else if (target->GetTypeId() == TYPEID_PLAYER)
- handler->PSendSysMessage(LANG_MOVEGENS_CHASE_PLAYER, target->GetName().c_str(), target->GetGUIDLow());
+ handler->PSendSysMessage(LANG_MOVEGENS_CHASE_PLAYER, target->GetName().c_str(), target->GetGUID().GetCounter());
else
- handler->PSendSysMessage(LANG_MOVEGENS_CHASE_CREATURE, target->GetName().c_str(), target->GetGUIDLow());
+ handler->PSendSysMessage(LANG_MOVEGENS_CHASE_CREATURE, target->GetName().c_str(), target->GetGUID().GetCounter());
break;
}
case FOLLOW_MOTION_TYPE:
@@ -2077,9 +2070,9 @@ public:
if (!target)
handler->SendSysMessage(LANG_MOVEGENS_FOLLOW_NULL);
else if (target->GetTypeId() == TYPEID_PLAYER)
- handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_PLAYER, target->GetName().c_str(), target->GetGUIDLow());
+ handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_PLAYER, target->GetName().c_str(), target->GetGUID().GetCounter());
else
- handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_CREATURE, target->GetName().c_str(), target->GetGUIDLow());
+ handler->PSendSysMessage(LANG_MOVEGENS_FOLLOW_CREATURE, target->GetName().c_str(), target->GetGUID().GetCounter());
break;
}
case HOME_MOTION_TYPE:
@@ -2485,7 +2478,7 @@ public:
// If player found: delete his freeze aura
Field* fields = result->Fetch();
- uint32 lowGuid = fields[0].GetUInt32();
+ ObjectGuid::LowType lowGuid = fields[0].GetUInt32();
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_FROZEN);
stmt->setUInt32(0, lowGuid);
diff --git a/src/server/scripts/Commands/cs_mmaps.cpp b/src/server/scripts/Commands/cs_mmaps.cpp
index 14623e591c1..479c34dd90c 100644
--- a/src/server/scripts/Commands/cs_mmaps.cpp
+++ b/src/server/scripts/Commands/cs_mmaps.cpp
@@ -42,22 +42,20 @@ class mmaps_commandscript : public CommandScript
public:
mmaps_commandscript() : CommandScript("mmaps_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand mmapCommandTable[] =
+ static std::vector<ChatCommand> mmapCommandTable =
{
- { "loadedtiles", rbac::RBAC_PERM_COMMAND_MMAP_LOADEDTILES, false, &HandleMmapLoadedTilesCommand, "", NULL },
- { "loc", rbac::RBAC_PERM_COMMAND_MMAP_LOC, false, &HandleMmapLocCommand, "", NULL },
- { "path", rbac::RBAC_PERM_COMMAND_MMAP_PATH, false, &HandleMmapPathCommand, "", NULL },
- { "stats", rbac::RBAC_PERM_COMMAND_MMAP_STATS, false, &HandleMmapStatsCommand, "", NULL },
- { "testarea", rbac::RBAC_PERM_COMMAND_MMAP_TESTAREA, false, &HandleMmapTestArea, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "loadedtiles", rbac::RBAC_PERM_COMMAND_MMAP_LOADEDTILES, false, &HandleMmapLoadedTilesCommand, "" },
+ { "loc", rbac::RBAC_PERM_COMMAND_MMAP_LOC, false, &HandleMmapLocCommand, "" },
+ { "path", rbac::RBAC_PERM_COMMAND_MMAP_PATH, false, &HandleMmapPathCommand, "" },
+ { "stats", rbac::RBAC_PERM_COMMAND_MMAP_STATS, false, &HandleMmapStatsCommand, "" },
+ { "testarea", rbac::RBAC_PERM_COMMAND_MMAP_TESTAREA, false, &HandleMmapTestArea, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
- { "mmap", rbac::RBAC_PERM_COMMAND_MMAP, true, NULL, "", mmapCommandTable },
- { NULL, 0, false, NULL, "", NULL }
+ { "mmap", rbac::RBAC_PERM_COMMAND_MMAP, true, NULL, "", mmapCommandTable },
};
return commandTable;
}
@@ -87,6 +85,10 @@ public:
if (para && strcmp(para, "true") == 0)
useStraightPath = true;
+ bool useStraightLine = false;
+ if (para && strcmp(para, "line") == 0)
+ useStraightLine = true;
+
// unit locations
float x, y, z;
player->GetPosition(x, y, z);
@@ -94,11 +96,11 @@ public:
// path
PathGenerator path(target);
path.SetUseStraightPath(useStraightPath);
- bool result = path.CalculatePath(x, y, z);
+ bool result = path.CalculatePath(x, y, z, false, useStraightLine);
Movement::PointsArray const& pointPath = path.GetPath();
handler->PSendSysMessage("%s's path to %s:", target->GetName().c_str(), player->GetName().c_str());
- handler->PSendSysMessage("Building: %s", useStraightPath ? "StraightPath" : "SmoothPath");
+ handler->PSendSysMessage("Building: %s", useStraightPath ? "StraightPath" : useStraightLine ? "Raycast" : "SmoothPath");
handler->PSendSysMessage("Result: %s - Length: %zu - Type: %u", (result ? "true" : "false"), pointPath.size(), path.GetPathType());
G3D::Vector3 const &start = path.GetStartPosition();
diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp
index 54d1f314140..a3eed4dfd5d 100644
--- a/src/server/scripts/Commands/cs_modify.cpp
+++ b/src/server/scripts/Commands/cs_modify.cpp
@@ -36,49 +36,46 @@ class modify_commandscript : public CommandScript
public:
modify_commandscript() : CommandScript("modify_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand modifyspeedCommandTable[] =
+ static std::vector<ChatCommand> modifyspeedCommandTable =
{
- { "all", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_ALL, false, &HandleModifyASpeedCommand, "", NULL },
- { "backwalk", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_BACKWALK, false, &HandleModifyBWalkCommand, "", NULL },
- { "fly", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_FLY, false, &HandleModifyFlyCommand, "", NULL },
- { "walk", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_WALK, false, &HandleModifySpeedCommand, "", NULL },
- { "swim", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_SWIM, false, &HandleModifySwimCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED, false, &HandleModifyASpeedCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "all", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_ALL, false, &HandleModifyASpeedCommand, "" },
+ { "backwalk", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_BACKWALK, false, &HandleModifyBWalkCommand, "" },
+ { "fly", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_FLY, false, &HandleModifyFlyCommand, "" },
+ { "walk", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_WALK, false, &HandleModifySpeedCommand, "" },
+ { "swim", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED_SWIM, false, &HandleModifySwimCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED, false, &HandleModifyASpeedCommand, "" },
};
- static ChatCommand modifyCommandTable[] =
+ static std::vector<ChatCommand> modifyCommandTable =
{
- { "arenapoints", rbac::RBAC_PERM_COMMAND_MODIFY_ARENAPOINTS, false, &HandleModifyArenaCommand, "", NULL },
- { "bit", rbac::RBAC_PERM_COMMAND_MODIFY_BIT, false, &HandleModifyBitCommand, "", NULL },
- { "drunk", rbac::RBAC_PERM_COMMAND_MODIFY_DRUNK, false, &HandleModifyDrunkCommand, "", NULL },
- { "energy", rbac::RBAC_PERM_COMMAND_MODIFY_ENERGY, false, &HandleModifyEnergyCommand, "", NULL },
- { "faction", rbac::RBAC_PERM_COMMAND_MODIFY_FACTION, false, &HandleModifyFactionCommand, "", NULL },
- { "gender", rbac::RBAC_PERM_COMMAND_MODIFY_GENDER, false, &HandleModifyGenderCommand, "", NULL },
- { "honor", rbac::RBAC_PERM_COMMAND_MODIFY_HONOR, false, &HandleModifyHonorCommand, "", NULL },
- { "hp", rbac::RBAC_PERM_COMMAND_MODIFY_HP, false, &HandleModifyHPCommand, "", NULL },
- { "mana", rbac::RBAC_PERM_COMMAND_MODIFY_MANA, false, &HandleModifyManaCommand, "", NULL },
- { "money", rbac::RBAC_PERM_COMMAND_MODIFY_MONEY, false, &HandleModifyMoneyCommand, "", NULL },
- { "mount", rbac::RBAC_PERM_COMMAND_MODIFY_MOUNT, false, &HandleModifyMountCommand, "", NULL },
- { "phase", rbac::RBAC_PERM_COMMAND_MODIFY_PHASE, false, &HandleModifyPhaseCommand, "", NULL },
- { "rage", rbac::RBAC_PERM_COMMAND_MODIFY_RAGE, false, &HandleModifyRageCommand, "", NULL },
- { "reputation", rbac::RBAC_PERM_COMMAND_MODIFY_REPUTATION, false, &HandleModifyRepCommand, "", NULL },
- { "runicpower", rbac::RBAC_PERM_COMMAND_MODIFY_RUNICPOWER, false, &HandleModifyRunicPowerCommand, "", NULL },
- { "scale", rbac::RBAC_PERM_COMMAND_MODIFY_SCALE, false, &HandleModifyScaleCommand, "", NULL },
+ { "arenapoints", rbac::RBAC_PERM_COMMAND_MODIFY_ARENAPOINTS, false, &HandleModifyArenaCommand, "" },
+ { "bit", rbac::RBAC_PERM_COMMAND_MODIFY_BIT, false, &HandleModifyBitCommand, "" },
+ { "drunk", rbac::RBAC_PERM_COMMAND_MODIFY_DRUNK, false, &HandleModifyDrunkCommand, "" },
+ { "energy", rbac::RBAC_PERM_COMMAND_MODIFY_ENERGY, false, &HandleModifyEnergyCommand, "" },
+ { "faction", rbac::RBAC_PERM_COMMAND_MODIFY_FACTION, false, &HandleModifyFactionCommand, "" },
+ { "gender", rbac::RBAC_PERM_COMMAND_MODIFY_GENDER, false, &HandleModifyGenderCommand, "" },
+ { "honor", rbac::RBAC_PERM_COMMAND_MODIFY_HONOR, false, &HandleModifyHonorCommand, "" },
+ { "hp", rbac::RBAC_PERM_COMMAND_MODIFY_HP, false, &HandleModifyHPCommand, "" },
+ { "mana", rbac::RBAC_PERM_COMMAND_MODIFY_MANA, false, &HandleModifyManaCommand, "" },
+ { "money", rbac::RBAC_PERM_COMMAND_MODIFY_MONEY, false, &HandleModifyMoneyCommand, "" },
+ { "mount", rbac::RBAC_PERM_COMMAND_MODIFY_MOUNT, false, &HandleModifyMountCommand, "" },
+ { "phase", rbac::RBAC_PERM_COMMAND_MODIFY_PHASE, false, &HandleModifyPhaseCommand, "" },
+ { "rage", rbac::RBAC_PERM_COMMAND_MODIFY_RAGE, false, &HandleModifyRageCommand, "" },
+ { "reputation", rbac::RBAC_PERM_COMMAND_MODIFY_REPUTATION, false, &HandleModifyRepCommand, "" },
+ { "runicpower", rbac::RBAC_PERM_COMMAND_MODIFY_RUNICPOWER, false, &HandleModifyRunicPowerCommand, "" },
+ { "scale", rbac::RBAC_PERM_COMMAND_MODIFY_SCALE, false, &HandleModifyScaleCommand, "" },
{ "speed", rbac::RBAC_PERM_COMMAND_MODIFY_SPEED, false, NULL, "", modifyspeedCommandTable },
- { "spell", rbac::RBAC_PERM_COMMAND_MODIFY_SPELL, false, &HandleModifySpellCommand, "", NULL },
- { "standstate", rbac::RBAC_PERM_COMMAND_MODIFY_STANDSTATE, false, &HandleModifyStandStateCommand, "", NULL },
- { "talentpoints", rbac::RBAC_PERM_COMMAND_MODIFY_TALENTPOINTS, false, &HandleModifyTalentCommand, "", NULL },
- { "xp", rbac::RBAC_PERM_COMMAND_MODIFY_XP, false, &HandleModifyXPCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "spell", rbac::RBAC_PERM_COMMAND_MODIFY_SPELL, false, &HandleModifySpellCommand, "" },
+ { "standstate", rbac::RBAC_PERM_COMMAND_MODIFY_STANDSTATE, false, &HandleModifyStandStateCommand, "" },
+ { "talentpoints", rbac::RBAC_PERM_COMMAND_MODIFY_TALENTPOINTS, false, &HandleModifyTalentCommand, "" },
+ { "xp", rbac::RBAC_PERM_COMMAND_MODIFY_XP, false, &HandleModifyXPCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
- { "morph", rbac::RBAC_PERM_COMMAND_MORPH, false, &HandleModifyMorphCommand, "", NULL },
- { "demorph", rbac::RBAC_PERM_COMMAND_DEMORPH, false, &HandleDeMorphCommand, "", NULL },
+ { "morph", rbac::RBAC_PERM_COMMAND_MORPH, false, &HandleModifyMorphCommand, "" },
+ { "demorph", rbac::RBAC_PERM_COMMAND_DEMORPH, false, &HandleDeMorphCommand, "" },
{ "modify", rbac::RBAC_PERM_COMMAND_MODIFY, false, NULL, "", modifyCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -292,7 +289,7 @@ public:
uint32 flag = target->GetUInt32Value(UNIT_FIELD_FLAGS);
uint32 npcflag = target->GetUInt32Value(UNIT_NPC_FLAGS);
uint32 dyflag = target->GetUInt32Value(UNIT_DYNAMIC_FLAGS);
- handler->PSendSysMessage(LANG_CURRENT_FACTION, target->GetGUIDLow(), factionid, flag, npcflag, dyflag);
+ handler->PSendSysMessage(LANG_CURRENT_FACTION, target->GetGUID().GetCounter(), factionid, flag, npcflag, dyflag);
return true;
}
@@ -328,7 +325,7 @@ public:
return false;
}
- handler->PSendSysMessage(LANG_YOU_CHANGE_FACTION, target->GetGUIDLow(), factionid, flag, npcflag, dyflag);
+ handler->PSendSysMessage(LANG_YOU_CHANGE_FACTION, target->GetGUID().GetCounter(), factionid, flag, npcflag, dyflag);
target->setFaction(factionid);
target->SetUInt32Value(UNIT_FIELD_FLAGS, flag);
@@ -421,7 +418,7 @@ public:
target->ToPlayer()->SendTalentsInfoData(false);
return true;
}
- else if (target->ToCreature()->IsPet())
+ else if (target->IsPet())
{
Unit* owner = target->GetOwner();
if (owner && owner->GetTypeId() == TYPEID_PLAYER && ((Pet*)target)->IsPermanentPetFor(owner->ToPlayer()))
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 09a41fd82b5..99c10b074a0 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -170,69 +170,61 @@ class npc_commandscript : public CommandScript
public:
npc_commandscript() : CommandScript("npc_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand npcAddCommandTable[] =
- {
- { "formation", rbac::RBAC_PERM_COMMAND_NPC_ADD_FORMATION, false, &HandleNpcAddFormationCommand, "", NULL },
- { "item", rbac::RBAC_PERM_COMMAND_NPC_ADD_ITEM, false, &HandleNpcAddVendorItemCommand, "", NULL },
- { "move", rbac::RBAC_PERM_COMMAND_NPC_ADD_MOVE, false, &HandleNpcAddMoveCommand, "", NULL },
- { "temp", rbac::RBAC_PERM_COMMAND_NPC_ADD_TEMP, false, &HandleNpcAddTempSpawnCommand, "", NULL },
- //{ "weapon", rbac::RBAC_PERM_COMMAND_NPC_ADD_WEAPON, false, &HandleNpcAddWeaponCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_NPC_ADD, false, &HandleNpcAddCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ static std::vector<ChatCommand> npcAddCommandTable =
+ {
+ { "formation", rbac::RBAC_PERM_COMMAND_NPC_ADD_FORMATION, false, &HandleNpcAddFormationCommand, "" },
+ { "item", rbac::RBAC_PERM_COMMAND_NPC_ADD_ITEM, false, &HandleNpcAddVendorItemCommand, "" },
+ { "move", rbac::RBAC_PERM_COMMAND_NPC_ADD_MOVE, false, &HandleNpcAddMoveCommand, "" },
+ { "temp", rbac::RBAC_PERM_COMMAND_NPC_ADD_TEMP, false, &HandleNpcAddTempSpawnCommand, "" },
+ //{ "weapon", rbac::RBAC_PERM_COMMAND_NPC_ADD_WEAPON, false, &HandleNpcAddWeaponCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_NPC_ADD, false, &HandleNpcAddCommand, "" },
};
- static ChatCommand npcDeleteCommandTable[] =
+ static std::vector<ChatCommand> npcDeleteCommandTable =
{
- { "item", rbac::RBAC_PERM_COMMAND_NPC_DELETE_ITEM, false, &HandleNpcDeleteVendorItemCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_NPC_DELETE, false, &HandleNpcDeleteCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "item", rbac::RBAC_PERM_COMMAND_NPC_DELETE_ITEM, false, &HandleNpcDeleteVendorItemCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_NPC_DELETE, false, &HandleNpcDeleteCommand, "" },
};
- static ChatCommand npcFollowCommandTable[] =
+ static std::vector<ChatCommand> npcFollowCommandTable =
{
- { "stop", rbac::RBAC_PERM_COMMAND_NPC_FOLLOW_STOP, false, &HandleNpcUnFollowCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_NPC_FOLLOW, false, &HandleNpcFollowCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "stop", rbac::RBAC_PERM_COMMAND_NPC_FOLLOW_STOP, false, &HandleNpcUnFollowCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_NPC_FOLLOW, false, &HandleNpcFollowCommand, "" },
};
- static ChatCommand npcSetCommandTable[] =
- {
- { "allowmove", rbac::RBAC_PERM_COMMAND_NPC_SET_ALLOWMOVE, false, &HandleNpcSetAllowMovementCommand, "", NULL },
- { "entry", rbac::RBAC_PERM_COMMAND_NPC_SET_ENTRY, false, &HandleNpcSetEntryCommand, "", NULL },
- { "factionid", rbac::RBAC_PERM_COMMAND_NPC_SET_FACTIONID, false, &HandleNpcSetFactionIdCommand, "", NULL },
- { "flag", rbac::RBAC_PERM_COMMAND_NPC_SET_FLAG, false, &HandleNpcSetFlagCommand, "", NULL },
- { "level", rbac::RBAC_PERM_COMMAND_NPC_SET_LEVEL, false, &HandleNpcSetLevelCommand, "", NULL },
- { "link", rbac::RBAC_PERM_COMMAND_NPC_SET_LINK, false, &HandleNpcSetLinkCommand, "", NULL },
- { "model", rbac::RBAC_PERM_COMMAND_NPC_SET_MODEL, false, &HandleNpcSetModelCommand, "", NULL },
- { "movetype", rbac::RBAC_PERM_COMMAND_NPC_SET_MOVETYPE, false, &HandleNpcSetMoveTypeCommand, "", NULL },
- { "phase", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseCommand, "", NULL },
- { "spawndist", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNDIST, false, &HandleNpcSetSpawnDistCommand, "", NULL },
- { "spawntime", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNTIME, false, &HandleNpcSetSpawnTimeCommand, "", NULL },
- { "data", rbac::RBAC_PERM_COMMAND_NPC_SET_DATA, false, &HandleNpcSetDataCommand, "", NULL },
- //{ "name", rbac::RBAC_PERM_COMMAND_NPC_SET_NAME, false, &HandleNpcSetNameCommand, "", NULL },
- //{ "subname", rbac::RBAC_PERM_COMMAND_NPC_SET_SUBNAME, false, &HandleNpcSetSubNameCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ static std::vector<ChatCommand> npcSetCommandTable =
+ {
+ { "allowmove", rbac::RBAC_PERM_COMMAND_NPC_SET_ALLOWMOVE, false, &HandleNpcSetAllowMovementCommand, "" },
+ { "entry", rbac::RBAC_PERM_COMMAND_NPC_SET_ENTRY, false, &HandleNpcSetEntryCommand, "" },
+ { "factionid", rbac::RBAC_PERM_COMMAND_NPC_SET_FACTIONID, false, &HandleNpcSetFactionIdCommand, "" },
+ { "flag", rbac::RBAC_PERM_COMMAND_NPC_SET_FLAG, false, &HandleNpcSetFlagCommand, "" },
+ { "level", rbac::RBAC_PERM_COMMAND_NPC_SET_LEVEL, false, &HandleNpcSetLevelCommand, "" },
+ { "link", rbac::RBAC_PERM_COMMAND_NPC_SET_LINK, false, &HandleNpcSetLinkCommand, "" },
+ { "model", rbac::RBAC_PERM_COMMAND_NPC_SET_MODEL, false, &HandleNpcSetModelCommand, "" },
+ { "movetype", rbac::RBAC_PERM_COMMAND_NPC_SET_MOVETYPE, false, &HandleNpcSetMoveTypeCommand, "" },
+ { "phase", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseCommand, "" },
+ { "spawndist", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNDIST, false, &HandleNpcSetSpawnDistCommand, "" },
+ { "spawntime", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNTIME, false, &HandleNpcSetSpawnTimeCommand, "" },
+ { "data", rbac::RBAC_PERM_COMMAND_NPC_SET_DATA, false, &HandleNpcSetDataCommand, "" },
};
- static ChatCommand npcCommandTable[] =
- {
- { "info", rbac::RBAC_PERM_COMMAND_NPC_INFO, false, &HandleNpcInfoCommand, "", NULL },
- { "near", rbac::RBAC_PERM_COMMAND_NPC_NEAR, false, &HandleNpcNearCommand, "", NULL },
- { "move", rbac::RBAC_PERM_COMMAND_NPC_MOVE, false, &HandleNpcMoveCommand, "", NULL },
- { "playemote", rbac::RBAC_PERM_COMMAND_NPC_PLAYEMOTE, false, &HandleNpcPlayEmoteCommand, "", NULL },
- { "say", rbac::RBAC_PERM_COMMAND_NPC_SAY, false, &HandleNpcSayCommand, "", NULL },
- { "textemote", rbac::RBAC_PERM_COMMAND_NPC_TEXTEMOTE, false, &HandleNpcTextEmoteCommand, "", NULL },
- { "whisper", rbac::RBAC_PERM_COMMAND_NPC_WHISPER, false, &HandleNpcWhisperCommand, "", NULL },
- { "yell", rbac::RBAC_PERM_COMMAND_NPC_YELL, false, &HandleNpcYellCommand, "", NULL },
- { "tame", rbac::RBAC_PERM_COMMAND_NPC_TAME, false, &HandleNpcTameCommand, "", NULL },
+ static std::vector<ChatCommand> npcCommandTable =
+ {
+ { "info", rbac::RBAC_PERM_COMMAND_NPC_INFO, false, &HandleNpcInfoCommand, "" },
+ { "near", rbac::RBAC_PERM_COMMAND_NPC_NEAR, false, &HandleNpcNearCommand, "" },
+ { "move", rbac::RBAC_PERM_COMMAND_NPC_MOVE, false, &HandleNpcMoveCommand, "" },
+ { "playemote", rbac::RBAC_PERM_COMMAND_NPC_PLAYEMOTE, false, &HandleNpcPlayEmoteCommand, "" },
+ { "say", rbac::RBAC_PERM_COMMAND_NPC_SAY, false, &HandleNpcSayCommand, "" },
+ { "textemote", rbac::RBAC_PERM_COMMAND_NPC_TEXTEMOTE, false, &HandleNpcTextEmoteCommand, "" },
+ { "whisper", rbac::RBAC_PERM_COMMAND_NPC_WHISPER, false, &HandleNpcWhisperCommand, "" },
+ { "yell", rbac::RBAC_PERM_COMMAND_NPC_YELL, false, &HandleNpcYellCommand, "" },
+ { "tame", rbac::RBAC_PERM_COMMAND_NPC_TAME, false, &HandleNpcTameCommand, "" },
{ "add", rbac::RBAC_PERM_COMMAND_NPC_ADD, false, NULL, "", npcAddCommandTable },
{ "delete", rbac::RBAC_PERM_COMMAND_NPC_DELETE, false, NULL, "", npcDeleteCommandTable },
{ "follow", rbac::RBAC_PERM_COMMAND_NPC_FOLLOW, false, NULL, "", npcFollowCommandTable },
{ "set", rbac::RBAC_PERM_COMMAND_NPC_SET, false, NULL, "", npcSetCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "npc", rbac::RBAC_PERM_COMMAND_NPC, false, NULL, "", npcCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -260,7 +252,7 @@ public:
if (Transport* trans = chr->GetTransport())
{
- uint32 guid = sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT);
+ ObjectGuid::LowType guid = map->GenerateLowGuid<HighGuid::Unit>();
CreatureData& data = sObjectMgr->NewOrExistCreatureData(guid);
data.id = id;
data.phaseMask = chr->GetPhaseMaskForSpawn();
@@ -278,7 +270,7 @@ public:
}
Creature* creature = new Creature();
- if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, x, y, z, o))
+ if (!creature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, chr->GetPhaseMaskForSpawn(), id, x, y, z, o))
{
delete creature;
return false;
@@ -286,7 +278,7 @@ public:
creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
- uint32 db_guid = creature->GetDBTableGUIDLow();
+ ObjectGuid::LowType db_guid = creature->GetSpawnId();
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells()
// current "creature" variable is deleted and created fresh new, otherwise old values might trigger asserts or cause undefined behavior
@@ -368,7 +360,7 @@ public:
char* guidStr = strtok((char*)args, " ");
char* waitStr = strtok((char*)NULL, " ");
- uint32 lowGuid = atoi((char*)guidStr);
+ ObjectGuid::LowType lowGuid = atoi((char*)guidStr);
// attempt check creature existence by DB data
CreatureData const* data = sObjectMgr->GetCreatureData(lowGuid);
@@ -489,12 +481,12 @@ public:
if (!cId)
return false;
- uint32 lowguid = atoi(cId);
+ ObjectGuid::LowType lowguid = atoi(cId);
if (!lowguid)
return false;
if (CreatureData const* cr_data = sObjectMgr->GetCreatureData(lowguid))
- unit = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, cr_data->id, lowguid));
+ unit = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HighGuid::Unit, cr_data->id, lowguid));
}
else
unit = handler->getSelectedCreature();
@@ -705,7 +697,7 @@ public:
std::string curRespawnDelayStr = secsToTimeString(uint64(curRespawnDelay), true);
std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(), true);
- handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetDBTableGUIDLow(), target->GetGUIDLow(), faction, npcflags, Entry, displayid, nativeid);
+ handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetSpawnId(), target->GetGUID().GetCounter(), faction, npcflags, Entry, displayid, nativeid);
handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId());
handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
@@ -764,7 +756,7 @@ public:
do
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
uint32 entry = fields[1].GetUInt32();
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
@@ -790,7 +782,7 @@ public:
//move selected creature
static bool HandleNpcMoveCommand(ChatHandler* handler, char const* args)
{
- uint32 lowguid = 0;
+ ObjectGuid::LowType lowguid = 0;
Creature* creature = handler->getSelectedCreature();
@@ -823,7 +815,7 @@ public:
}
else
{
- lowguid = creature->GetDBTableGUIDLow();
+ lowguid = creature->GetSpawnId();
}
float x = handler->GetSession()->GetPlayer()->GetPositionX();
@@ -833,7 +825,7 @@ public:
if (creature)
{
- if (CreatureData const* data = sObjectMgr->GetCreatureData(creature->GetDBTableGUIDLow()))
+ if (CreatureData const* data = sObjectMgr->GetCreatureData(creature->GetSpawnId()))
{
const_cast<CreatureData*>(data)->posX = x;
const_cast<CreatureData*>(data)->posY = y;
@@ -939,7 +931,7 @@ public:
if (!guid_str)
return false;
- uint32 lowguid = 0;
+ ObjectGuid::LowType lowguid = 0;
Creature* creature = NULL;
if (dontdel_str)
@@ -977,7 +969,7 @@ public:
creature = handler->getSelectedCreature();
if (!creature || creature->IsPet())
return false;
- lowguid = creature->GetDBTableGUIDLow();
+ lowguid = creature->GetSpawnId();
}
else // case .setmovetype #creature_guid $move_type (with selected creature)
{
@@ -985,7 +977,7 @@ public:
/* impossible without entry
if (lowguid)
- creature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), MAKE_GUID(lowguid, HIGHGUID_UNIT));
+ creature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), MAKE_GUID(lowguid, HighGuid::Unit));
*/
// attempt check creature existence by DB data
@@ -1001,7 +993,7 @@ public:
}
else
{
- lowguid = creature->GetDBTableGUIDLow();
+ lowguid = creature->GetSpawnId();
}
}
@@ -1101,10 +1093,10 @@ public:
mtype = RANDOM_MOTION_TYPE;
Creature* creature = handler->getSelectedCreature();
- uint32 guidLow = 0;
+ ObjectGuid::LowType guidLow = 0;
if (creature)
- guidLow = creature->GetDBTableGUIDLow();
+ guidLow = creature->GetSpawnId();
else
return false;
@@ -1150,10 +1142,10 @@ public:
}
Creature* creature = handler->getSelectedCreature();
- uint32 guidLow = 0;
+ ObjectGuid::LowType guidLow = 0;
if (creature)
- guidLow = creature->GetDBTableGUIDLow();
+ guidLow = creature->GetSpawnId();
else
return false;
@@ -1282,7 +1274,7 @@ public:
return false;
}
- ObjectGuid receiver_guid(HIGHGUID_PLAYER, uint32(atoul(receiver_str)));
+ ObjectGuid receiver_guid(HighGuid::Player, uint32(atoul(receiver_str)));
// check online security
Player* receiver = ObjectAccessor::FindPlayer(receiver_guid);
@@ -1414,17 +1406,17 @@ public:
if (!*args)
return false;
- uint32 leaderGUID = (uint32) atoi((char*)args);
+ ObjectGuid::LowType leaderGUID = (uint32) atoi((char*)args);
Creature* creature = handler->getSelectedCreature();
- if (!creature || !creature->GetDBTableGUIDLow())
+ if (!creature || !creature->GetSpawnId())
{
handler->SendSysMessage(LANG_SELECT_CREATURE);
handler->SetSentErrorMessage(true);
return false;
}
- uint32 lowguid = creature->GetDBTableGUIDLow();
+ ObjectGuid::LowType lowguid = creature->GetSpawnId();
if (creature->GetFormation())
{
handler->PSendSysMessage("Selected creature is already member of group %u", creature->GetFormation()->GetId());
@@ -1466,7 +1458,7 @@ public:
if (!*args)
return false;
- uint32 linkguid = (uint32) atoi((char*)args);
+ ObjectGuid::LowType linkguid = (uint32) atoi((char*)args);
Creature* creature = handler->getSelectedCreature();
@@ -1477,21 +1469,21 @@ public:
return false;
}
- if (!creature->GetDBTableGUIDLow())
+ if (!creature->GetSpawnId())
{
- handler->PSendSysMessage("Selected creature %u isn't in creature table", creature->GetGUIDLow());
+ handler->PSendSysMessage("Selected creature %u isn't in creature table", creature->GetGUID().GetCounter());
handler->SetSentErrorMessage(true);
return false;
}
- if (!sObjectMgr->SetCreatureLinkedRespawn(creature->GetDBTableGUIDLow(), linkguid))
+ if (!sObjectMgr->SetCreatureLinkedRespawn(creature->GetSpawnId(), linkguid))
{
handler->PSendSysMessage("Selected creature can't link with guid '%u'", linkguid);
handler->SetSentErrorMessage(true);
return false;
}
- handler->PSendSysMessage("LinkGUID '%u' added to creature with DBTableGUID: '%u'", linkguid, creature->GetDBTableGUIDLow());
+ handler->PSendSysMessage("LinkGUID '%u' added to creature with DBTableGUID: '%u'", linkguid, creature->GetSpawnId());
return true;
}
@@ -1563,98 +1555,6 @@ public:
*/
return true;
}
-
- static bool HandleNpcSetNameCommand(ChatHandler* /*handler*/, char const* /*args*/)
- {
- /* Temp. disabled
- if (!*args)
- return false;
-
- if (strlen((char*)args)>75)
- {
- handler->PSendSysMessage(LANG_TOO_LONG_NAME, strlen((char*)args)-75);
- return true;
- }
-
- for (uint8 i = 0; i < strlen(args); ++i)
- {
- if (!isalpha(args[i]) && args[i] != ' ')
- {
- handler->SendSysMessage(LANG_CHARS_ONLY);
- return false;
- }
- }
-
- uint64 guid;
- guid = handler->GetSession()->GetPlayer()->GetSelection();
- if (guid == 0)
- {
- handler->SendSysMessage(LANG_NO_SELECTION);
- return true;
- }
-
- Creature* creature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), guid);
-
- if (!creature)
- {
- handler->SendSysMessage(LANG_SELECT_CREATURE);
- return true;
- }
-
- creature->SetName(args);
- uint32 idname = sObjectMgr->AddCreatureTemplate(creature->GetName());
- creature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
-
- creature->SaveToDB();
- */
-
- return true;
- }
-
- static bool HandleNpcSetSubNameCommand(ChatHandler* /*handler*/, char const* /*args*/)
- {
- /* Temp. disabled
-
- if (!*args)
- args = "";
-
- if (strlen((char*)args)>75)
- {
- handler->PSendSysMessage(LANG_TOO_LONG_SUBNAME, strlen((char*)args)-75);
- return true;
- }
-
- for (uint8 i = 0; i < strlen(args); i++)
- {
- if (!isalpha(args[i]) && args[i] != ' ')
- {
- handler->SendSysMessage(LANG_CHARS_ONLY);
- return false;
- }
- }
- uint64 guid;
- guid = handler->GetSession()->GetPlayer()->GetSelection();
- if (guid == 0)
- {
- handler->SendSysMessage(LANG_NO_SELECTION);
- return true;
- }
-
- Creature* creature = ObjectAccessor::GetCreature(*handler->GetSession()->GetPlayer(), guid);
-
- if (!creature)
- {
- handler->SendSysMessage(LANG_SELECT_CREATURE);
- return true;
- }
-
- uint32 idname = sObjectMgr->AddCreatureSubName(creature->GetName(), args, creature->GetUInt32Value(UNIT_FIELD_DISPLAYID));
- creature->SetUInt32Value(OBJECT_FIELD_ENTRY, idname);
-
- creature->SaveToDB();
- */
- return true;
- }
};
void AddSC_npc_commandscript()
diff --git a/src/server/scripts/Commands/cs_pet.cpp b/src/server/scripts/Commands/cs_pet.cpp
index fdac9d1a35f..e3046817821 100644
--- a/src/server/scripts/Commands/cs_pet.cpp
+++ b/src/server/scripts/Commands/cs_pet.cpp
@@ -27,20 +27,18 @@ class pet_commandscript : public CommandScript
public:
pet_commandscript() : CommandScript("pet_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand petCommandTable[] =
+ static std::vector<ChatCommand> petCommandTable =
{
- { "create", rbac::RBAC_PERM_COMMAND_PET_CREATE, false, &HandlePetCreateCommand, "", NULL },
- { "learn", rbac::RBAC_PERM_COMMAND_PET_LEARN, false, &HandlePetLearnCommand, "", NULL },
- { "unlearn", rbac::RBAC_PERM_COMMAND_PET_UNLEARN, false, &HandlePetUnlearnCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "create", rbac::RBAC_PERM_COMMAND_PET_CREATE, false, &HandlePetCreateCommand, "" },
+ { "learn", rbac::RBAC_PERM_COMMAND_PET_LEARN, false, &HandlePetLearnCommand, "" },
+ { "unlearn", rbac::RBAC_PERM_COMMAND_PET_UNLEARN, false, &HandlePetUnlearnCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "pet", rbac::RBAC_PERM_COMMAND_PET, false, NULL, "", petCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_quest.cpp b/src/server/scripts/Commands/cs_quest.cpp
index 9ad12bd0943..442950bca96 100644
--- a/src/server/scripts/Commands/cs_quest.cpp
+++ b/src/server/scripts/Commands/cs_quest.cpp
@@ -33,20 +33,18 @@ class quest_commandscript : public CommandScript
public:
quest_commandscript() : CommandScript("quest_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand questCommandTable[] =
+ static std::vector<ChatCommand> questCommandTable =
{
- { "add", rbac::RBAC_PERM_COMMAND_QUEST_ADD, false, &HandleQuestAdd, "", NULL },
- { "complete", rbac::RBAC_PERM_COMMAND_QUEST_COMPLETE, false, &HandleQuestComplete, "", NULL },
- { "remove", rbac::RBAC_PERM_COMMAND_QUEST_REMOVE, false, &HandleQuestRemove, "", NULL },
- { "reward", rbac::RBAC_PERM_COMMAND_QUEST_REWARD, false, &HandleQuestReward, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "add", rbac::RBAC_PERM_COMMAND_QUEST_ADD, false, &HandleQuestAdd, "" },
+ { "complete", rbac::RBAC_PERM_COMMAND_QUEST_COMPLETE, false, &HandleQuestComplete, "" },
+ { "remove", rbac::RBAC_PERM_COMMAND_QUEST_REMOVE, false, &HandleQuestRemove, "" },
+ { "reward", rbac::RBAC_PERM_COMMAND_QUEST_REWARD, false, &HandleQuestReward, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "quest", rbac::RBAC_PERM_COMMAND_QUEST, false, NULL, "", questCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -243,7 +241,7 @@ public:
// prepare Quest Tracker datas
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_GM_COMPLETE);
stmt->setUInt32(0, quest->GetQuestId());
- stmt->setUInt32(1, player->GetGUIDLow());
+ stmt->setUInt32(1, player->GetGUID().GetCounter());
// add to Quest Tracker
CharacterDatabase.Execute(stmt);
diff --git a/src/server/scripts/Commands/cs_rbac.cpp b/src/server/scripts/Commands/cs_rbac.cpp
index 497bd45ec5c..c28aa04175f 100644
--- a/src/server/scripts/Commands/cs_rbac.cpp
+++ b/src/server/scripts/Commands/cs_rbac.cpp
@@ -1,383 +1,380 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* ScriptData
-Name: rbac_commandscript
-%Complete: 100
-Comment: All role based access control related commands (including account related)
-Category: commandscripts
-EndScriptData */
-
-#include "AccountMgr.h"
-#include "Config.h"
-#include "Chat.h"
-#include "Language.h"
-#include "Player.h"
-#include "ScriptMgr.h"
-
-struct RBACCommandData
-{
- RBACCommandData(): id(0), realmId(0), rbac(NULL), needDelete(false) { }
- ~RBACCommandData()
- {
- if (needDelete)
- delete rbac;
- }
-
- uint32 id;
- int32 realmId;
- rbac::RBACData* rbac;
- bool needDelete;
-};
-
-class rbac_commandscript : public CommandScript
-{
-public:
- rbac_commandscript() : CommandScript("rbac_commandscript") { }
-
- ChatCommand* GetCommands() const
- {
- static ChatCommand rbacAccountCommandTable[] =
- {
- { "list", rbac::RBAC_PERM_COMMAND_RBAC_ACC_PERM_LIST, true, &HandleRBACPermListCommand, "", NULL },
- { "grant", rbac::RBAC_PERM_COMMAND_RBAC_ACC_PERM_GRANT, true, &HandleRBACPermGrantCommand, "", NULL },
- { "deny", rbac::RBAC_PERM_COMMAND_RBAC_ACC_PERM_DENY, true, &HandleRBACPermDenyCommand, "", NULL },
- { "revoke", rbac::RBAC_PERM_COMMAND_RBAC_ACC_PERM_REVOKE, true, &HandleRBACPermRevokeCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
- static ChatCommand rbacCommandTable[] =
- {
- { "account", rbac::RBAC_PERM_COMMAND_RBAC_ACC, true, NULL, "", rbacAccountCommandTable },
- { "list", rbac::RBAC_PERM_COMMAND_RBAC_LIST, true, &HandleRBACListPermissionsCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
- };
-
- static ChatCommand commandTable[] =
- {
- { "rbac", rbac::RBAC_PERM_COMMAND_RBAC, true, NULL, "", rbacCommandTable },
- { NULL, 0, false, NULL, "", NULL }
- };
-
- return commandTable;
- }
-
- static RBACCommandData* ReadParams(ChatHandler* handler, char const* args, bool checkParams = true)
- {
- if (!args)
- return NULL;
-
- char* param1 = strtok((char*)args, " ");
- char* param2 = strtok(NULL, " ");
- char* param3 = strtok(NULL, " ");
-
- int32 realmId = -1;
- uint32 accountId = 0;
- std::string accountName;
- uint32 id = 0;
- RBACCommandData* data = NULL;
- rbac::RBACData* rdata = NULL;
- bool useSelectedPlayer = false;
-
- if (checkParams)
- {
- if (!param3)
- {
- if (param2)
- realmId = atoi(param2);
-
- if (param1)
- id = atoi(param1);
-
- useSelectedPlayer = true;
- }
- else
- {
- id = atoi(param2);
- realmId = atoi(param3);
- }
-
- if (!id)
- {
- handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, id);
- handler->SetSentErrorMessage(true);
- return NULL;
- }
-
- if (realmId < -1 || !realmId)
- {
- handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_REALM, realmId);
- handler->SetSentErrorMessage(true);
- return NULL;
- }
- }
- else if (!param1)
- useSelectedPlayer = true;
-
- if (useSelectedPlayer)
- {
- Player* player = handler->getSelectedPlayer();
- if (!player)
- return NULL;
-
- rdata = player->GetSession()->GetRBACData();
- accountId = rdata->GetId();
- AccountMgr::GetName(accountId, accountName);
- }
- else
- {
- accountName = param1;
-
- if (AccountMgr::normalizeString(accountName))
- accountId = AccountMgr::GetId(accountName);
-
- if (!accountId)
- {
- handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
- handler->SetSentErrorMessage(true);
- return NULL;
- }
- }
-
- if (checkParams && handler->HasLowerSecurityAccount(NULL, accountId, true))
- return NULL;
-
- data = new RBACCommandData();
-
- if (!rdata)
- {
- data->rbac = new rbac::RBACData(accountId, accountName, realmID, AccountMgr::GetSecurity(accountId, realmID));
- data->rbac->LoadFromDB();
- data->needDelete = true;
- }
- else
- data->rbac = rdata;
-
- data->id = id;
- data->realmId = realmId;
- return data;
- }
-
- static bool HandleRBACPermGrantCommand(ChatHandler* handler, char const* args)
- {
- RBACCommandData* command = ReadParams(handler, args);
-
- if (!command)
- {
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- rbac::RBACCommandResult result = command->rbac->GrantPermission(command->id, command->realmId);
- rbac::RBACPermission const* permission = sAccountMgr->GetRBACPermission(command->id);
-
- switch (result)
- {
- case rbac::RBAC_CANT_ADD_ALREADY_ADDED:
- handler->PSendSysMessage(LANG_RBAC_PERM_GRANTED_IN_LIST, command->id, permission->GetName().c_str(),
- command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
- break;
- case rbac::RBAC_IN_DENIED_LIST:
- handler->PSendSysMessage(LANG_RBAC_PERM_GRANTED_IN_DENIED_LIST, command->id, permission->GetName().c_str(),
- command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
- break;
- case rbac::RBAC_OK:
- handler->PSendSysMessage(LANG_RBAC_PERM_GRANTED, command->id, permission->GetName().c_str(),
- command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
- break;
- case rbac::RBAC_ID_DOES_NOT_EXISTS:
- handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
- break;
- default:
- break;
- }
-
- delete command;
-
- return true;
- }
-
- static bool HandleRBACPermDenyCommand(ChatHandler* handler, char const* args)
- {
- RBACCommandData* command = ReadParams(handler, args);
-
- if (!command)
- {
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- rbac::RBACCommandResult result = command->rbac->DenyPermission(command->id, command->realmId);
- rbac::RBACPermission const* permission = sAccountMgr->GetRBACPermission(command->id);
-
- switch (result)
- {
- case rbac::RBAC_CANT_ADD_ALREADY_ADDED:
- handler->PSendSysMessage(LANG_RBAC_PERM_DENIED_IN_LIST, command->id, permission->GetName().c_str(),
- command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
- break;
- case rbac::RBAC_IN_GRANTED_LIST:
- handler->PSendSysMessage(LANG_RBAC_PERM_DENIED_IN_GRANTED_LIST, command->id, permission->GetName().c_str(),
- command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
- break;
- case rbac::RBAC_OK:
- handler->PSendSysMessage(LANG_RBAC_PERM_DENIED, command->id, permission->GetName().c_str(),
- command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
- break;
- case rbac::RBAC_ID_DOES_NOT_EXISTS:
- handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
- break;
- default:
- break;
- }
-
- delete command;
-
- return true;
- }
-
- static bool HandleRBACPermRevokeCommand(ChatHandler* handler, char const* args)
- {
- RBACCommandData* command = ReadParams(handler, args);
-
- if (!command)
- {
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- rbac::RBACCommandResult result = command->rbac->RevokePermission(command->id, command->realmId);
- rbac::RBACPermission const* permission = sAccountMgr->GetRBACPermission(command->id);
-
- switch (result)
- {
- case rbac::RBAC_CANT_REVOKE_NOT_IN_LIST:
- handler->PSendSysMessage(LANG_RBAC_PERM_REVOKED_NOT_IN_LIST, command->id, permission->GetName().c_str(),
- command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
- break;
- case rbac::RBAC_OK:
- handler->PSendSysMessage(LANG_RBAC_PERM_REVOKED, command->id, permission->GetName().c_str(),
- command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
- break;
- case rbac::RBAC_ID_DOES_NOT_EXISTS:
- handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
- break;
- default:
- break;
- }
-
- delete command;
-
- return true;
- }
-
- static bool HandleRBACPermListCommand(ChatHandler* handler, char const* args)
- {
- RBACCommandData* command = ReadParams(handler, args, false);
-
- if (!command)
- {
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- handler->PSendSysMessage(LANG_RBAC_LIST_HEADER_GRANTED, command->rbac->GetId(), command->rbac->GetName().c_str());
- rbac::RBACPermissionContainer const& granted = command->rbac->GetGrantedPermissions();
- if (granted.empty())
- handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
- else
- {
- for (rbac::RBACPermissionContainer::const_iterator itr = granted.begin(); itr != granted.end(); ++itr)
- {
- rbac::RBACPermission const* permission = sAccountMgr->GetRBACPermission(*itr);
- handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
- }
- }
-
- handler->PSendSysMessage(LANG_RBAC_LIST_HEADER_DENIED, command->rbac->GetId(), command->rbac->GetName().c_str());
- rbac::RBACPermissionContainer const& denied = command->rbac->GetDeniedPermissions();
- if (denied.empty())
- handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
- else
- {
- for (rbac::RBACPermissionContainer::const_iterator itr = denied.begin(); itr != denied.end(); ++itr)
- {
- rbac::RBACPermission const* permission = sAccountMgr->GetRBACPermission(*itr);
- handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
- }
- }
- handler->PSendSysMessage(LANG_RBAC_LIST_HEADER_BY_SEC_LEVEL, command->rbac->GetId(), command->rbac->GetName().c_str(), command->rbac->GetSecurityLevel());
- rbac::RBACPermissionContainer const& defaultPermissions = sAccountMgr->GetRBACDefaultPermissions(command->rbac->GetSecurityLevel());
- if (defaultPermissions.empty())
- handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
- else
- {
- for (rbac::RBACPermissionContainer::const_iterator itr = defaultPermissions.begin(); itr != defaultPermissions.end(); ++itr)
- {
- rbac::RBACPermission const* permission = sAccountMgr->GetRBACPermission(*itr);
- handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
- }
- }
-
- delete command;
-
- return true;
- }
-
- static bool HandleRBACListPermissionsCommand(ChatHandler* handler, char const* args)
- {
- uint32 id = 0;
- if (char* param1 = strtok((char*)args, " "))
- id = atoi(param1);
-
- if (!id)
- {
- rbac::RBACPermissionsContainer const& permissions = sAccountMgr->GetRBACPermissionList();
- handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_PERMISSIONS_HEADER));
- for (rbac::RBACPermissionsContainer::const_iterator it = permissions.begin(); it != permissions.end(); ++it)
- {
- rbac::RBACPermission const* permission = it->second;
- handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
- }
- }
- else
- {
- rbac::RBACPermission const* permission = sAccountMgr->GetRBACPermission(id);
- if (!permission)
- {
- handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, id);
- handler->SetSentErrorMessage(true);
- return false;
- }
-
- handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_PERMISSIONS_HEADER));
- handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
- handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_PERMS_LINKED_HEADER));
- rbac::RBACPermissionContainer const& permissions = permission->GetLinkedPermissions();
- for (rbac::RBACPermissionContainer::const_iterator it = permissions.begin(); it != permissions.end(); ++it)
- if (rbac::RBACPermission const* rbacPermission = sAccountMgr->GetRBACPermission(*it))
- handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, rbacPermission->GetId(), rbacPermission->GetName().c_str());
- }
-
- return true;
- }
-};
-
-void AddSC_rbac_commandscript()
-{
- new rbac_commandscript();
-}
+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* ScriptData
+Name: rbac_commandscript
+%Complete: 100
+Comment: All role based access control related commands (including account related)
+Category: commandscripts
+EndScriptData */
+
+#include "AccountMgr.h"
+#include "Config.h"
+#include "Chat.h"
+#include "Language.h"
+#include "Player.h"
+#include "ScriptMgr.h"
+
+struct RBACCommandData
+{
+ RBACCommandData(): id(0), realmId(0), rbac(NULL), needDelete(false) { }
+ ~RBACCommandData()
+ {
+ if (needDelete)
+ delete rbac;
+ }
+
+ uint32 id;
+ int32 realmId;
+ rbac::RBACData* rbac;
+ bool needDelete;
+};
+
+class rbac_commandscript : public CommandScript
+{
+public:
+ rbac_commandscript() : CommandScript("rbac_commandscript") { }
+
+ std::vector<ChatCommand> GetCommands() const
+ {
+ static std::vector<ChatCommand> rbacAccountCommandTable =
+ {
+ { "list", rbac::RBAC_PERM_COMMAND_RBAC_ACC_PERM_LIST, true, &HandleRBACPermListCommand, "" },
+ { "grant", rbac::RBAC_PERM_COMMAND_RBAC_ACC_PERM_GRANT, true, &HandleRBACPermGrantCommand, "" },
+ { "deny", rbac::RBAC_PERM_COMMAND_RBAC_ACC_PERM_DENY, true, &HandleRBACPermDenyCommand, "" },
+ { "revoke", rbac::RBAC_PERM_COMMAND_RBAC_ACC_PERM_REVOKE, true, &HandleRBACPermRevokeCommand, "" },
+ };
+
+ static std::vector<ChatCommand> rbacCommandTable =
+ {
+ { "account", rbac::RBAC_PERM_COMMAND_RBAC_ACC, true, NULL, "", rbacAccountCommandTable },
+ { "list", rbac::RBAC_PERM_COMMAND_RBAC_LIST, true, &HandleRBACListPermissionsCommand, "" },
+ };
+
+ static std::vector<ChatCommand> commandTable =
+ {
+ { "rbac", rbac::RBAC_PERM_COMMAND_RBAC, true, NULL, "", rbacCommandTable },
+ };
+
+ return commandTable;
+ }
+
+ static RBACCommandData* ReadParams(ChatHandler* handler, char const* args, bool checkParams = true)
+ {
+ if (!args)
+ return NULL;
+
+ char* param1 = strtok((char*)args, " ");
+ char* param2 = strtok(NULL, " ");
+ char* param3 = strtok(NULL, " ");
+
+ int32 realmId = -1;
+ uint32 accountId = 0;
+ std::string accountName;
+ uint32 id = 0;
+ RBACCommandData* data = NULL;
+ rbac::RBACData* rdata = NULL;
+ bool useSelectedPlayer = false;
+
+ if (checkParams)
+ {
+ if (!param3)
+ {
+ if (param2)
+ realmId = atoi(param2);
+
+ if (param1)
+ id = atoi(param1);
+
+ useSelectedPlayer = true;
+ }
+ else
+ {
+ id = atoi(param2);
+ realmId = atoi(param3);
+ }
+
+ if (!id)
+ {
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, id);
+ handler->SetSentErrorMessage(true);
+ return NULL;
+ }
+
+ if (realmId < -1 || !realmId)
+ {
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_REALM, realmId);
+ handler->SetSentErrorMessage(true);
+ return NULL;
+ }
+ }
+ else if (!param1)
+ useSelectedPlayer = true;
+
+ if (useSelectedPlayer)
+ {
+ Player* player = handler->getSelectedPlayer();
+ if (!player)
+ return NULL;
+
+ rdata = player->GetSession()->GetRBACData();
+ accountId = rdata->GetId();
+ AccountMgr::GetName(accountId, accountName);
+ }
+ else
+ {
+ accountName = param1;
+
+ if (AccountMgr::normalizeString(accountName))
+ accountId = AccountMgr::GetId(accountName);
+
+ if (!accountId)
+ {
+ handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
+ handler->SetSentErrorMessage(true);
+ return NULL;
+ }
+ }
+
+ if (checkParams && handler->HasLowerSecurityAccount(NULL, accountId, true))
+ return NULL;
+
+ data = new RBACCommandData();
+
+ if (!rdata)
+ {
+ data->rbac = new rbac::RBACData(accountId, accountName, realmID, AccountMgr::GetSecurity(accountId, realmID));
+ data->rbac->LoadFromDB();
+ data->needDelete = true;
+ }
+ else
+ data->rbac = rdata;
+
+ data->id = id;
+ data->realmId = realmId;
+ return data;
+ }
+
+ static bool HandleRBACPermGrantCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ rbac::RBACCommandResult result = command->rbac->GrantPermission(command->id, command->realmId);
+ rbac::RBACPermission const* permission = sAccountMgr->GetRBACPermission(command->id);
+
+ switch (result)
+ {
+ case rbac::RBAC_CANT_ADD_ALREADY_ADDED:
+ handler->PSendSysMessage(LANG_RBAC_PERM_GRANTED_IN_LIST, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case rbac::RBAC_IN_DENIED_LIST:
+ handler->PSendSysMessage(LANG_RBAC_PERM_GRANTED_IN_DENIED_LIST, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case rbac::RBAC_OK:
+ handler->PSendSysMessage(LANG_RBAC_PERM_GRANTED, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case rbac::RBAC_ID_DOES_NOT_EXISTS:
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
+ break;
+ default:
+ break;
+ }
+
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACPermDenyCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ rbac::RBACCommandResult result = command->rbac->DenyPermission(command->id, command->realmId);
+ rbac::RBACPermission const* permission = sAccountMgr->GetRBACPermission(command->id);
+
+ switch (result)
+ {
+ case rbac::RBAC_CANT_ADD_ALREADY_ADDED:
+ handler->PSendSysMessage(LANG_RBAC_PERM_DENIED_IN_LIST, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case rbac::RBAC_IN_GRANTED_LIST:
+ handler->PSendSysMessage(LANG_RBAC_PERM_DENIED_IN_GRANTED_LIST, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case rbac::RBAC_OK:
+ handler->PSendSysMessage(LANG_RBAC_PERM_DENIED, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case rbac::RBAC_ID_DOES_NOT_EXISTS:
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
+ break;
+ default:
+ break;
+ }
+
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACPermRevokeCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ rbac::RBACCommandResult result = command->rbac->RevokePermission(command->id, command->realmId);
+ rbac::RBACPermission const* permission = sAccountMgr->GetRBACPermission(command->id);
+
+ switch (result)
+ {
+ case rbac::RBAC_CANT_REVOKE_NOT_IN_LIST:
+ handler->PSendSysMessage(LANG_RBAC_PERM_REVOKED_NOT_IN_LIST, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case rbac::RBAC_OK:
+ handler->PSendSysMessage(LANG_RBAC_PERM_REVOKED, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case rbac::RBAC_ID_DOES_NOT_EXISTS:
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
+ break;
+ default:
+ break;
+ }
+
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACPermListCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args, false);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ handler->PSendSysMessage(LANG_RBAC_LIST_HEADER_GRANTED, command->rbac->GetId(), command->rbac->GetName().c_str());
+ rbac::RBACPermissionContainer const& granted = command->rbac->GetGrantedPermissions();
+ if (granted.empty())
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
+ else
+ {
+ for (rbac::RBACPermissionContainer::const_iterator itr = granted.begin(); itr != granted.end(); ++itr)
+ {
+ rbac::RBACPermission const* permission = sAccountMgr->GetRBACPermission(*itr);
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
+ }
+ }
+
+ handler->PSendSysMessage(LANG_RBAC_LIST_HEADER_DENIED, command->rbac->GetId(), command->rbac->GetName().c_str());
+ rbac::RBACPermissionContainer const& denied = command->rbac->GetDeniedPermissions();
+ if (denied.empty())
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
+ else
+ {
+ for (rbac::RBACPermissionContainer::const_iterator itr = denied.begin(); itr != denied.end(); ++itr)
+ {
+ rbac::RBACPermission const* permission = sAccountMgr->GetRBACPermission(*itr);
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
+ }
+ }
+ handler->PSendSysMessage(LANG_RBAC_LIST_HEADER_BY_SEC_LEVEL, command->rbac->GetId(), command->rbac->GetName().c_str(), command->rbac->GetSecurityLevel());
+ rbac::RBACPermissionContainer const& defaultPermissions = sAccountMgr->GetRBACDefaultPermissions(command->rbac->GetSecurityLevel());
+ if (defaultPermissions.empty())
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
+ else
+ {
+ for (rbac::RBACPermissionContainer::const_iterator itr = defaultPermissions.begin(); itr != defaultPermissions.end(); ++itr)
+ {
+ rbac::RBACPermission const* permission = sAccountMgr->GetRBACPermission(*itr);
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
+ }
+ }
+
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACListPermissionsCommand(ChatHandler* handler, char const* args)
+ {
+ uint32 id = 0;
+ if (char* param1 = strtok((char*)args, " "))
+ id = atoi(param1);
+
+ if (!id)
+ {
+ rbac::RBACPermissionsContainer const& permissions = sAccountMgr->GetRBACPermissionList();
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_PERMISSIONS_HEADER));
+ for (rbac::RBACPermissionsContainer::const_iterator it = permissions.begin(); it != permissions.end(); ++it)
+ {
+ rbac::RBACPermission const* permission = it->second;
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
+ }
+ }
+ else
+ {
+ rbac::RBACPermission const* permission = sAccountMgr->GetRBACPermission(id);
+ if (!permission)
+ {
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, id);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_PERMISSIONS_HEADER));
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_PERMS_LINKED_HEADER));
+ rbac::RBACPermissionContainer const& permissions = permission->GetLinkedPermissions();
+ for (rbac::RBACPermissionContainer::const_iterator it = permissions.begin(); it != permissions.end(); ++it)
+ if (rbac::RBACPermission const* rbacPermission = sAccountMgr->GetRBACPermission(*it))
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, rbacPermission->GetId(), rbacPermission->GetName().c_str());
+ }
+
+ return true;
+ }
+};
+
+void AddSC_rbac_commandscript()
+{
+ new rbac_commandscript();
+}
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp
index f4b442de92a..44e34b8e2a9 100644
--- a/src/server/scripts/Commands/cs_reload.cpp
+++ b/src/server/scripts/Commands/cs_reload.cpp
@@ -47,122 +47,119 @@ class reload_commandscript : public CommandScript
public:
reload_commandscript() : CommandScript("reload_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand reloadAllCommandTable[] =
+ static std::vector<ChatCommand> reloadAllCommandTable =
{
- { "achievement", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_ACHIEVEMENT, true, &HandleReloadAllAchievementCommand, "", NULL },
- { "area", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_AREA, true, &HandleReloadAllAreaCommand, "", NULL },
- { "gossips", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_GOSSIP, true, &HandleReloadAllGossipsCommand, "", NULL },
- { "item", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_ITEM, true, &HandleReloadAllItemCommand, "", NULL },
- { "locales", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_LOCALES, true, &HandleReloadAllLocalesCommand, "", NULL },
- { "loot", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_LOOT, true, &HandleReloadAllLootCommand, "", NULL },
- { "npc", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_NPC, true, &HandleReloadAllNpcCommand, "", NULL },
- { "quest", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_QUEST, true, &HandleReloadAllQuestCommand, "", NULL },
- { "scripts", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_SCRIPTS, true, &HandleReloadAllScriptsCommand, "", NULL },
- { "spell", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_SPELL, true, &HandleReloadAllSpellCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_RELOAD_ALL, true, &HandleReloadAllCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "achievement", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_ACHIEVEMENT, true, &HandleReloadAllAchievementCommand, "" },
+ { "area", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_AREA, true, &HandleReloadAllAreaCommand, "" },
+ { "gossips", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_GOSSIP, true, &HandleReloadAllGossipsCommand, "" },
+ { "item", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_ITEM, true, &HandleReloadAllItemCommand, "" },
+ { "locales", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_LOCALES, true, &HandleReloadAllLocalesCommand, "" },
+ { "loot", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_LOOT, true, &HandleReloadAllLootCommand, "" },
+ { "npc", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_NPC, true, &HandleReloadAllNpcCommand, "" },
+ { "quest", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_QUEST, true, &HandleReloadAllQuestCommand, "" },
+ { "scripts", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_SCRIPTS, true, &HandleReloadAllScriptsCommand, "" },
+ { "spell", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_SPELL, true, &HandleReloadAllSpellCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_RELOAD_ALL, true, &HandleReloadAllCommand, "" },
};
- static ChatCommand reloadCommandTable[] =
+ static std::vector<ChatCommand> reloadCommandTable =
{
- { "auctions", rbac::RBAC_PERM_COMMAND_RELOAD_AUCTIONS, true, &HandleReloadAuctionsCommand, "", NULL },
- { "access_requirement", rbac::RBAC_PERM_COMMAND_RELOAD_ACCESS_REQUIREMENT, true, &HandleReloadAccessRequirementCommand, "", NULL },
- { "achievement_criteria_data", rbac::RBAC_PERM_COMMAND_RELOAD_ACHIEVEMENT_CRITERIA_DATA, true, &HandleReloadAchievementCriteriaDataCommand, "", NULL },
- { "achievement_reward", rbac::RBAC_PERM_COMMAND_RELOAD_ACHIEVEMENT_REWARD, true, &HandleReloadAchievementRewardCommand, "", NULL },
+ { "auctions", rbac::RBAC_PERM_COMMAND_RELOAD_AUCTIONS, true, &HandleReloadAuctionsCommand, "" },
+ { "access_requirement", rbac::RBAC_PERM_COMMAND_RELOAD_ACCESS_REQUIREMENT, true, &HandleReloadAccessRequirementCommand, "" },
+ { "achievement_criteria_data", rbac::RBAC_PERM_COMMAND_RELOAD_ACHIEVEMENT_CRITERIA_DATA, true, &HandleReloadAchievementCriteriaDataCommand, "" },
+ { "achievement_reward", rbac::RBAC_PERM_COMMAND_RELOAD_ACHIEVEMENT_REWARD, true, &HandleReloadAchievementRewardCommand, "" },
{ "all", rbac::RBAC_PERM_COMMAND_RELOAD_ALL, true, NULL, "", reloadAllCommandTable },
- { "areatrigger_involvedrelation", rbac::RBAC_PERM_COMMAND_RELOAD_AREATRIGGER_INVOLVEDRELATION, true, &HandleReloadQuestAreaTriggersCommand, "", NULL },
- { "areatrigger_tavern", rbac::RBAC_PERM_COMMAND_RELOAD_AREATRIGGER_TAVERN, true, &HandleReloadAreaTriggerTavernCommand, "", NULL },
- { "areatrigger_teleport", rbac::RBAC_PERM_COMMAND_RELOAD_AREATRIGGER_TELEPORT, true, &HandleReloadAreaTriggerTeleportCommand, "", NULL },
- { "autobroadcast", rbac::RBAC_PERM_COMMAND_RELOAD_AUTOBROADCAST, true, &HandleReloadAutobroadcastCommand, "", NULL },
- { "battleground_template", rbac::RBAC_PERM_COMMAND_RELOAD_BATTLEGROUND_TEMPLATE, true, &HandleReloadBattlegroundTemplate, "", NULL },
- { "broadcast_text", rbac::RBAC_PERM_COMMAND_RELOAD_BROADCAST_TEXT, true, &HandleReloadBroadcastTextCommand, "", NULL },
- { "command", rbac::RBAC_PERM_COMMAND_RELOAD_COMMAND, true, &HandleReloadCommandCommand, "", NULL },
- { "conditions", rbac::RBAC_PERM_COMMAND_RELOAD_CONDITIONS, true, &HandleReloadConditions, "", NULL },
- { "config", rbac::RBAC_PERM_COMMAND_RELOAD_CONFIG, true, &HandleReloadConfigCommand, "", NULL },
- { "creature_text", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_TEXT, true, &HandleReloadCreatureText, "", NULL },
- { "creature_questender", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_QUESTENDER, true, &HandleReloadCreatureQuestEnderCommand, "", NULL },
- { "creature_linked_respawn", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_LINKED_RESPAWN, true, &HandleReloadLinkedRespawnCommand, "", NULL },
- { "creature_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesCreatureCommand, "", NULL },
- { "creature_onkill_reputation", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_ONKILL_REPUTATION, true, &HandleReloadOnKillReputationCommand, "", NULL },
- { "creature_queststarter", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_QUESTSTARTER, true, &HandleReloadCreatureQuestStarterCommand, "", NULL },
- { "creature_summon_groups", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_SUMMON_GROUPS, true, &HandleReloadCreatureSummonGroupsCommand, "", NULL },
- { "creature_template", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_TEMPLATE, true, &HandleReloadCreatureTemplateCommand, "", NULL },
- { "disables", rbac::RBAC_PERM_COMMAND_RELOAD_DISABLES, true, &HandleReloadDisablesCommand, "", NULL },
- { "disenchant_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_DISENCHANT_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesDisenchantCommand, "", NULL },
- { "event_scripts", rbac::RBAC_PERM_COMMAND_RELOAD_EVENT_SCRIPTS, true, &HandleReloadEventScriptsCommand, "", NULL },
- { "fishing_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_FISHING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesFishingCommand, "", NULL },
- { "game_graveyard_zone", rbac::RBAC_PERM_COMMAND_RELOAD_GAME_GRAVEYARD_ZONE, true, &HandleReloadGameGraveyardZoneCommand, "", NULL },
- { "game_tele", rbac::RBAC_PERM_COMMAND_RELOAD_GAME_TELE, true, &HandleReloadGameTeleCommand, "", NULL },
- { "gameobject_questender", rbac::RBAC_PERM_COMMAND_RELOAD_GAMEOBJECT_QUESTENDER, true, &HandleReloadGOQuestEnderCommand, "", NULL },
- { "gameobject_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_GAMEOBJECT_QUEST_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesGameobjectCommand, "", NULL },
- { "gameobject_queststarter", rbac::RBAC_PERM_COMMAND_RELOAD_GAMEOBJECT_QUESTSTARTER, true, &HandleReloadGOQuestStarterCommand, "", NULL },
- { "gm_tickets", rbac::RBAC_PERM_COMMAND_RELOAD_GM_TICKETS, true, &HandleReloadGMTicketsCommand, "", NULL },
- { "gossip_menu", rbac::RBAC_PERM_COMMAND_RELOAD_GOSSIP_MENU, true, &HandleReloadGossipMenuCommand, "", NULL },
- { "gossip_menu_option", rbac::RBAC_PERM_COMMAND_RELOAD_GOSSIP_MENU_OPTION, true, &HandleReloadGossipMenuOptionCommand, "", NULL },
- { "item_enchantment_template", rbac::RBAC_PERM_COMMAND_RELOAD_ITEM_ENCHANTMENT_TEMPLATE, true, &HandleReloadItemEnchantementsCommand, "", NULL },
- { "item_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_ITEM_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesItemCommand, "", NULL },
- { "item_set_names", rbac::RBAC_PERM_COMMAND_RELOAD_ITEM_SET_NAMES, true, &HandleReloadItemSetNamesCommand, "", NULL },
- { "lfg_dungeon_rewards", rbac::RBAC_PERM_COMMAND_RELOAD_LFG_DUNGEON_REWARDS, true, &HandleReloadLfgRewardsCommand, "", NULL },
- { "locales_achievement_reward", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_ACHIEVEMENT_REWARD, true, &HandleReloadLocalesAchievementRewardCommand, "", NULL },
- { "locales_creature", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_CRETURE, true, &HandleReloadLocalesCreatureCommand, "", NULL },
- { "locales_creature_text", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_CRETURE_TEXT, true, &HandleReloadLocalesCreatureTextCommand, "", NULL },
- { "locales_gameobject", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_GAMEOBJECT, true, &HandleReloadLocalesGameobjectCommand, "", NULL },
- { "locales_gossip_menu_option", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_GOSSIP_MENU_OPTION, true, &HandleReloadLocalesGossipMenuOptionCommand, "", NULL },
- { "locales_item", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_ITEM, true, &HandleReloadLocalesItemCommand, "", NULL },
- { "locales_item_set_name", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_ITEM_SET_NAME, true, &HandleReloadLocalesItemSetNameCommand, "", NULL },
- { "locales_npc_text", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_NPC_TEXT, true, &HandleReloadLocalesNpcTextCommand, "", NULL },
- { "locales_page_text", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_PAGE_TEXT, true, &HandleReloadLocalesPageTextCommand, "", NULL },
- { "locales_points_of_interest", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_POINTS_OF_INTEREST, true, &HandleReloadLocalesPointsOfInterestCommand, "", NULL },
- { "locales_quest", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_QUEST, true, &HandleReloadLocalesQuestCommand, "", NULL },
- { "mail_level_reward", rbac::RBAC_PERM_COMMAND_RELOAD_MAIL_LEVEL_REWARD, true, &HandleReloadMailLevelRewardCommand, "", NULL },
- { "mail_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_MAIL_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesMailCommand, "", NULL },
- { "milling_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_MILLING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesMillingCommand, "", NULL },
- { "npc_spellclick_spells", rbac::RBAC_PERM_COMMAND_RELOAD_NPC_SPELLCLICK_SPELLS, true, &HandleReloadSpellClickSpellsCommand, "", NULL },
- { "npc_trainer", rbac::RBAC_PERM_COMMAND_RELOAD_NPC_TRAINER, true, &HandleReloadNpcTrainerCommand, "", NULL },
- { "npc_vendor", rbac::RBAC_PERM_COMMAND_RELOAD_NPC_VENDOR, true, &HandleReloadNpcVendorCommand, "", NULL },
- { "page_text", rbac::RBAC_PERM_COMMAND_RELOAD_PAGE_TEXT, true, &HandleReloadPageTextsCommand, "", NULL },
- { "pickpocketing_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_PICKPOCKETING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesPickpocketingCommand, "", NULL },
- { "points_of_interest", rbac::RBAC_PERM_COMMAND_RELOAD_POINTS_OF_INTEREST, true, &HandleReloadPointsOfInterestCommand, "", NULL },
- { "prospecting_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_PROSPECTING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesProspectingCommand, "", NULL },
- { "quest_poi", rbac::RBAC_PERM_COMMAND_RELOAD_QUEST_POI, true, &HandleReloadQuestPOICommand, "", NULL },
- { "quest_template", rbac::RBAC_PERM_COMMAND_RELOAD_QUEST_TEMPLATE, true, &HandleReloadQuestTemplateCommand, "", NULL },
- { "rbac", rbac::RBAC_PERM_COMMAND_RELOAD_RBAC, true, &HandleReloadRBACCommand, "", NULL },
- { "reference_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_REFERENCE_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesReferenceCommand, "", NULL },
- { "reserved_name", rbac::RBAC_PERM_COMMAND_RELOAD_RESERVED_NAME, true, &HandleReloadReservedNameCommand, "", NULL },
- { "reputation_reward_rate", rbac::RBAC_PERM_COMMAND_RELOAD_REPUTATION_REWARD_RATE, true, &HandleReloadReputationRewardRateCommand, "", NULL },
- { "reputation_spillover_template", rbac::RBAC_PERM_COMMAND_RELOAD_SPILLOVER_TEMPLATE, true, &HandleReloadReputationRewardRateCommand, "", NULL },
- { "skill_discovery_template", rbac::RBAC_PERM_COMMAND_RELOAD_SKILL_DISCOVERY_TEMPLATE, true, &HandleReloadSkillDiscoveryTemplateCommand, "", NULL },
- { "skill_extra_item_template", rbac::RBAC_PERM_COMMAND_RELOAD_SKILL_EXTRA_ITEM_TEMPLATE, true, &HandleReloadSkillExtraItemTemplateCommand, "", NULL },
- { "skill_fishing_base_level", rbac::RBAC_PERM_COMMAND_RELOAD_SKILL_FISHING_BASE_LEVEL, true, &HandleReloadSkillFishingBaseLevelCommand, "", NULL },
- { "skinning_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_SKINNING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesSkinningCommand, "", NULL },
- { "smart_scripts", rbac::RBAC_PERM_COMMAND_RELOAD_SMART_SCRIPTS, true, &HandleReloadSmartScripts, "", NULL },
- { "spell_required", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_REQUIRED, true, &HandleReloadSpellRequiredCommand, "", NULL },
- { "spell_area", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_AREA, true, &HandleReloadSpellAreaCommand, "", NULL },
- { "spell_bonus_data", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_BONUS_DATA, true, &HandleReloadSpellBonusesCommand, "", NULL },
- { "spell_group", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_GROUP, true, &HandleReloadSpellGroupsCommand, "", NULL },
- { "spell_learn_spell", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_LEARN_SPELL, true, &HandleReloadSpellLearnSpellCommand, "", NULL },
- { "spell_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesSpellCommand, "", NULL },
- { "spell_linked_spell", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_LINKED_SPELL, true, &HandleReloadSpellLinkedSpellCommand, "", NULL },
- { "spell_pet_auras", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_PET_AURAS, true, &HandleReloadSpellPetAurasCommand, "", NULL },
- { "spell_proc_event", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_PROC_EVENT, true, &HandleReloadSpellProcEventCommand, "", NULL },
- { "spell_proc", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_PROC, true, &HandleReloadSpellProcsCommand, "", NULL },
- { "spell_scripts", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_SCRIPTS, true, &HandleReloadSpellScriptsCommand, "", NULL },
- { "spell_target_position", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_TARGET_POSITION, true, &HandleReloadSpellTargetPositionCommand, "", NULL },
- { "spell_threats", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_THREATS, true, &HandleReloadSpellThreatsCommand, "", NULL },
- { "spell_group_stack_rules", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_GROUP_STACK_RULES, true, &HandleReloadSpellGroupStackRulesCommand, "", NULL },
- { "trinity_string", rbac::RBAC_PERM_COMMAND_RELOAD_TRINITY_STRING, true, &HandleReloadTrinityStringCommand, "", NULL },
- { "warden_action", rbac::RBAC_PERM_COMMAND_RELOAD_WARDEN_ACTION, true, &HandleReloadWardenactionCommand, "", NULL },
- { "waypoint_scripts", rbac::RBAC_PERM_COMMAND_RELOAD_WAYPOINT_SCRIPTS, true, &HandleReloadWpScriptsCommand, "", NULL },
- { "waypoint_data", rbac::RBAC_PERM_COMMAND_RELOAD_WAYPOINT_DATA, true, &HandleReloadWpCommand, "", NULL },
- { "vehicle_accessory", rbac::RBAC_PERM_COMMAND_RELOAD_VEHICLE_ACCESORY, true, &HandleReloadVehicleAccessoryCommand, "", NULL },
- { "vehicle_template_accessory", rbac::RBAC_PERM_COMMAND_RELOAD_VEHICLE_TEMPLATE_ACCESSORY, true, &HandleReloadVehicleTemplateAccessoryCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "areatrigger_involvedrelation", rbac::RBAC_PERM_COMMAND_RELOAD_AREATRIGGER_INVOLVEDRELATION, true, &HandleReloadQuestAreaTriggersCommand, "" },
+ { "areatrigger_tavern", rbac::RBAC_PERM_COMMAND_RELOAD_AREATRIGGER_TAVERN, true, &HandleReloadAreaTriggerTavernCommand, "" },
+ { "areatrigger_teleport", rbac::RBAC_PERM_COMMAND_RELOAD_AREATRIGGER_TELEPORT, true, &HandleReloadAreaTriggerTeleportCommand, "" },
+ { "autobroadcast", rbac::RBAC_PERM_COMMAND_RELOAD_AUTOBROADCAST, true, &HandleReloadAutobroadcastCommand, "" },
+ { "battleground_template", rbac::RBAC_PERM_COMMAND_RELOAD_BATTLEGROUND_TEMPLATE, true, &HandleReloadBattlegroundTemplate, "" },
+ { "broadcast_text", rbac::RBAC_PERM_COMMAND_RELOAD_BROADCAST_TEXT, true, &HandleReloadBroadcastTextCommand, "" },
+ { "command", rbac::RBAC_PERM_COMMAND_RELOAD_COMMAND, true, &HandleReloadCommandCommand, "" },
+ { "conditions", rbac::RBAC_PERM_COMMAND_RELOAD_CONDITIONS, true, &HandleReloadConditions, "" },
+ { "config", rbac::RBAC_PERM_COMMAND_RELOAD_CONFIG, true, &HandleReloadConfigCommand, "" },
+ { "creature_text", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_TEXT, true, &HandleReloadCreatureText, "" },
+ { "creature_questender", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_QUESTENDER, true, &HandleReloadCreatureQuestEnderCommand, "" },
+ { "creature_linked_respawn", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_LINKED_RESPAWN, true, &HandleReloadLinkedRespawnCommand, "" },
+ { "creature_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesCreatureCommand, "" },
+ { "creature_onkill_reputation", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_ONKILL_REPUTATION, true, &HandleReloadOnKillReputationCommand, "" },
+ { "creature_queststarter", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_QUESTSTARTER, true, &HandleReloadCreatureQuestStarterCommand, "" },
+ { "creature_summon_groups", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_SUMMON_GROUPS, true, &HandleReloadCreatureSummonGroupsCommand, "" },
+ { "creature_template", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_TEMPLATE, true, &HandleReloadCreatureTemplateCommand, "" },
+ { "disables", rbac::RBAC_PERM_COMMAND_RELOAD_DISABLES, true, &HandleReloadDisablesCommand, "" },
+ { "disenchant_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_DISENCHANT_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesDisenchantCommand, "" },
+ { "event_scripts", rbac::RBAC_PERM_COMMAND_RELOAD_EVENT_SCRIPTS, true, &HandleReloadEventScriptsCommand, "" },
+ { "fishing_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_FISHING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesFishingCommand, "" },
+ { "game_graveyard_zone", rbac::RBAC_PERM_COMMAND_RELOAD_GAME_GRAVEYARD_ZONE, true, &HandleReloadGameGraveyardZoneCommand, "" },
+ { "game_tele", rbac::RBAC_PERM_COMMAND_RELOAD_GAME_TELE, true, &HandleReloadGameTeleCommand, "" },
+ { "gameobject_questender", rbac::RBAC_PERM_COMMAND_RELOAD_GAMEOBJECT_QUESTENDER, true, &HandleReloadGOQuestEnderCommand, "" },
+ { "gameobject_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_GAMEOBJECT_QUEST_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesGameobjectCommand, "" },
+ { "gameobject_queststarter", rbac::RBAC_PERM_COMMAND_RELOAD_GAMEOBJECT_QUESTSTARTER, true, &HandleReloadGOQuestStarterCommand, "" },
+ { "gm_tickets", rbac::RBAC_PERM_COMMAND_RELOAD_GM_TICKETS, true, &HandleReloadGMTicketsCommand, "" },
+ { "gossip_menu", rbac::RBAC_PERM_COMMAND_RELOAD_GOSSIP_MENU, true, &HandleReloadGossipMenuCommand, "" },
+ { "gossip_menu_option", rbac::RBAC_PERM_COMMAND_RELOAD_GOSSIP_MENU_OPTION, true, &HandleReloadGossipMenuOptionCommand, "" },
+ { "item_enchantment_template", rbac::RBAC_PERM_COMMAND_RELOAD_ITEM_ENCHANTMENT_TEMPLATE, true, &HandleReloadItemEnchantementsCommand, "" },
+ { "item_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_ITEM_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesItemCommand, "" },
+ { "item_set_names", rbac::RBAC_PERM_COMMAND_RELOAD_ITEM_SET_NAMES, true, &HandleReloadItemSetNamesCommand, "" },
+ { "lfg_dungeon_rewards", rbac::RBAC_PERM_COMMAND_RELOAD_LFG_DUNGEON_REWARDS, true, &HandleReloadLfgRewardsCommand, "" },
+ { "locales_achievement_reward", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_ACHIEVEMENT_REWARD, true, &HandleReloadLocalesAchievementRewardCommand, "" },
+ { "locales_creature", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_CRETURE, true, &HandleReloadLocalesCreatureCommand, "" },
+ { "locales_creature_text", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_CRETURE_TEXT, true, &HandleReloadLocalesCreatureTextCommand, "" },
+ { "locales_gameobject", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_GAMEOBJECT, true, &HandleReloadLocalesGameobjectCommand, "" },
+ { "locales_gossip_menu_option", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_GOSSIP_MENU_OPTION, true, &HandleReloadLocalesGossipMenuOptionCommand, "" },
+ { "locales_item", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_ITEM, true, &HandleReloadLocalesItemCommand, "" },
+ { "locales_item_set_name", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_ITEM_SET_NAME, true, &HandleReloadLocalesItemSetNameCommand, "" },
+ { "locales_npc_text", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_NPC_TEXT, true, &HandleReloadLocalesNpcTextCommand, "" },
+ { "locales_page_text", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_PAGE_TEXT, true, &HandleReloadLocalesPageTextCommand, "" },
+ { "locales_points_of_interest", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_POINTS_OF_INTEREST, true, &HandleReloadLocalesPointsOfInterestCommand, "" },
+ { "locales_quest", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_QUEST, true, &HandleReloadLocalesQuestCommand, "" },
+ { "mail_level_reward", rbac::RBAC_PERM_COMMAND_RELOAD_MAIL_LEVEL_REWARD, true, &HandleReloadMailLevelRewardCommand, "" },
+ { "mail_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_MAIL_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesMailCommand, "" },
+ { "milling_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_MILLING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesMillingCommand, "" },
+ { "npc_spellclick_spells", rbac::RBAC_PERM_COMMAND_RELOAD_NPC_SPELLCLICK_SPELLS, true, &HandleReloadSpellClickSpellsCommand, "" },
+ { "npc_trainer", rbac::RBAC_PERM_COMMAND_RELOAD_NPC_TRAINER, true, &HandleReloadNpcTrainerCommand, "" },
+ { "npc_vendor", rbac::RBAC_PERM_COMMAND_RELOAD_NPC_VENDOR, true, &HandleReloadNpcVendorCommand, "" },
+ { "page_text", rbac::RBAC_PERM_COMMAND_RELOAD_PAGE_TEXT, true, &HandleReloadPageTextsCommand, "" },
+ { "pickpocketing_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_PICKPOCKETING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesPickpocketingCommand, "" },
+ { "points_of_interest", rbac::RBAC_PERM_COMMAND_RELOAD_POINTS_OF_INTEREST, true, &HandleReloadPointsOfInterestCommand, "" },
+ { "prospecting_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_PROSPECTING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesProspectingCommand, "" },
+ { "quest_poi", rbac::RBAC_PERM_COMMAND_RELOAD_QUEST_POI, true, &HandleReloadQuestPOICommand, "" },
+ { "quest_template", rbac::RBAC_PERM_COMMAND_RELOAD_QUEST_TEMPLATE, true, &HandleReloadQuestTemplateCommand, "" },
+ { "rbac", rbac::RBAC_PERM_COMMAND_RELOAD_RBAC, true, &HandleReloadRBACCommand, "" },
+ { "reference_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_REFERENCE_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesReferenceCommand, "" },
+ { "reserved_name", rbac::RBAC_PERM_COMMAND_RELOAD_RESERVED_NAME, true, &HandleReloadReservedNameCommand, "" },
+ { "reputation_reward_rate", rbac::RBAC_PERM_COMMAND_RELOAD_REPUTATION_REWARD_RATE, true, &HandleReloadReputationRewardRateCommand, "" },
+ { "reputation_spillover_template", rbac::RBAC_PERM_COMMAND_RELOAD_SPILLOVER_TEMPLATE, true, &HandleReloadReputationRewardRateCommand, "" },
+ { "skill_discovery_template", rbac::RBAC_PERM_COMMAND_RELOAD_SKILL_DISCOVERY_TEMPLATE, true, &HandleReloadSkillDiscoveryTemplateCommand, "" },
+ { "skill_extra_item_template", rbac::RBAC_PERM_COMMAND_RELOAD_SKILL_EXTRA_ITEM_TEMPLATE, true, &HandleReloadSkillExtraItemTemplateCommand, "" },
+ { "skill_fishing_base_level", rbac::RBAC_PERM_COMMAND_RELOAD_SKILL_FISHING_BASE_LEVEL, true, &HandleReloadSkillFishingBaseLevelCommand, "" },
+ { "skinning_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_SKINNING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesSkinningCommand, "" },
+ { "smart_scripts", rbac::RBAC_PERM_COMMAND_RELOAD_SMART_SCRIPTS, true, &HandleReloadSmartScripts, "" },
+ { "spell_required", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_REQUIRED, true, &HandleReloadSpellRequiredCommand, "" },
+ { "spell_area", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_AREA, true, &HandleReloadSpellAreaCommand, "" },
+ { "spell_bonus_data", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_BONUS_DATA, true, &HandleReloadSpellBonusesCommand, "" },
+ { "spell_group", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_GROUP, true, &HandleReloadSpellGroupsCommand, "" },
+ { "spell_learn_spell", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_LEARN_SPELL, true, &HandleReloadSpellLearnSpellCommand, "" },
+ { "spell_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesSpellCommand, "" },
+ { "spell_linked_spell", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_LINKED_SPELL, true, &HandleReloadSpellLinkedSpellCommand, "" },
+ { "spell_pet_auras", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_PET_AURAS, true, &HandleReloadSpellPetAurasCommand, "" },
+ { "spell_proc_event", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_PROC_EVENT, true, &HandleReloadSpellProcEventCommand, "" },
+ { "spell_proc", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_PROC, true, &HandleReloadSpellProcsCommand, "" },
+ { "spell_scripts", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_SCRIPTS, true, &HandleReloadSpellScriptsCommand, "" },
+ { "spell_target_position", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_TARGET_POSITION, true, &HandleReloadSpellTargetPositionCommand, "" },
+ { "spell_threats", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_THREATS, true, &HandleReloadSpellThreatsCommand, "" },
+ { "spell_group_stack_rules", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_GROUP_STACK_RULES, true, &HandleReloadSpellGroupStackRulesCommand, "" },
+ { "trinity_string", rbac::RBAC_PERM_COMMAND_RELOAD_TRINITY_STRING, true, &HandleReloadTrinityStringCommand, "" },
+ { "warden_action", rbac::RBAC_PERM_COMMAND_RELOAD_WARDEN_ACTION, true, &HandleReloadWardenactionCommand, "" },
+ { "waypoint_scripts", rbac::RBAC_PERM_COMMAND_RELOAD_WAYPOINT_SCRIPTS, true, &HandleReloadWpScriptsCommand, "" },
+ { "waypoint_data", rbac::RBAC_PERM_COMMAND_RELOAD_WAYPOINT_DATA, true, &HandleReloadWpCommand, "" },
+ { "vehicle_accessory", rbac::RBAC_PERM_COMMAND_RELOAD_VEHICLE_ACCESORY, true, &HandleReloadVehicleAccessoryCommand, "" },
+ { "vehicle_template_accessory", rbac::RBAC_PERM_COMMAND_RELOAD_VEHICLE_TEMPLATE_ACCESSORY, true, &HandleReloadVehicleTemplateAccessoryCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "reload", rbac::RBAC_PERM_COMMAND_RELOAD, true, NULL, "", reloadCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -749,12 +746,21 @@ public:
return true;
}
- static bool HandleReloadSkillExtraItemTemplateCommand(ChatHandler* handler, const char* /*args*/)
+ static bool HandleReloadSkillPerfectItemTemplateCommand(ChatHandler* handler, const char* /*args*/)
+ { // latched onto HandleReloadSkillExtraItemTemplateCommand as it's part of that table group (and i don't want to chance all the command IDs)
+ TC_LOG_INFO("misc", "Re-Loading Skill Perfection Data Table...");
+ LoadSkillPerfectItemTable();
+ handler->SendGlobalGMSysMessage("DB table `skill_perfect_item_template` (perfect item procs when crafting) reloaded.");
+ return true;
+ }
+
+ static bool HandleReloadSkillExtraItemTemplateCommand(ChatHandler* handler, const char* args)
{
TC_LOG_INFO("misc", "Re-Loading Skill Extra Item Table...");
LoadSkillExtraItemTable();
handler->SendGlobalGMSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded.");
- return true;
+
+ return HandleReloadSkillPerfectItemTemplateCommand(handler, args);
}
static bool HandleReloadSkillFishingBaseLevelCommand(ChatHandler* handler, const char* /*args*/)
diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp
index b2bccfd884a..d1c7421b761 100644
--- a/src/server/scripts/Commands/cs_reset.cpp
+++ b/src/server/scripts/Commands/cs_reset.cpp
@@ -35,23 +35,21 @@ class reset_commandscript : public CommandScript
public:
reset_commandscript() : CommandScript("reset_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand resetCommandTable[] =
+ static std::vector<ChatCommand> resetCommandTable =
{
- { "achievements", rbac::RBAC_PERM_COMMAND_RESET_ACHIEVEMENTS, true, &HandleResetAchievementsCommand, "", NULL },
- { "honor", rbac::RBAC_PERM_COMMAND_RESET_HONOR, true, &HandleResetHonorCommand, "", NULL },
- { "level", rbac::RBAC_PERM_COMMAND_RESET_LEVEL, true, &HandleResetLevelCommand, "", NULL },
- { "spells", rbac::RBAC_PERM_COMMAND_RESET_SPELLS, true, &HandleResetSpellsCommand, "", NULL },
- { "stats", rbac::RBAC_PERM_COMMAND_RESET_STATS, true, &HandleResetStatsCommand, "", NULL },
- { "talents", rbac::RBAC_PERM_COMMAND_RESET_TALENTS, true, &HandleResetTalentsCommand, "", NULL },
- { "all", rbac::RBAC_PERM_COMMAND_RESET_ALL, true, &HandleResetAllCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "achievements", rbac::RBAC_PERM_COMMAND_RESET_ACHIEVEMENTS, true, &HandleResetAchievementsCommand, "" },
+ { "honor", rbac::RBAC_PERM_COMMAND_RESET_HONOR, true, &HandleResetHonorCommand, "" },
+ { "level", rbac::RBAC_PERM_COMMAND_RESET_LEVEL, true, &HandleResetLevelCommand, "" },
+ { "spells", rbac::RBAC_PERM_COMMAND_RESET_SPELLS, true, &HandleResetSpellsCommand, "" },
+ { "stats", rbac::RBAC_PERM_COMMAND_RESET_STATS, true, &HandleResetStatsCommand, "" },
+ { "talents", rbac::RBAC_PERM_COMMAND_RESET_TALENTS, true, &HandleResetTalentsCommand, "" },
+ { "all", rbac::RBAC_PERM_COMMAND_RESET_ALL, true, &HandleResetAllCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "reset", rbac::RBAC_PERM_COMMAND_RESET, true, NULL, "", resetCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_send.cpp b/src/server/scripts/Commands/cs_send.cpp
index e7ea4bc99d7..b7165ed339c 100644
--- a/src/server/scripts/Commands/cs_send.cpp
+++ b/src/server/scripts/Commands/cs_send.cpp
@@ -27,21 +27,19 @@ class send_commandscript : public CommandScript
public:
send_commandscript() : CommandScript("send_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand sendCommandTable[] =
+ static std::vector<ChatCommand> sendCommandTable =
{
- { "items", rbac::RBAC_PERM_COMMAND_SEND_ITEMS, true, &HandleSendItemsCommand, "", NULL },
- { "mail", rbac::RBAC_PERM_COMMAND_SEND_MAIL, true, &HandleSendMailCommand, "", NULL },
- { "message", rbac::RBAC_PERM_COMMAND_SEND_MESSAGE, true, &HandleSendMessageCommand, "", NULL },
- { "money", rbac::RBAC_PERM_COMMAND_SEND_MONEY, true, &HandleSendMoneyCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "items", rbac::RBAC_PERM_COMMAND_SEND_ITEMS, true, &HandleSendItemsCommand, "" },
+ { "mail", rbac::RBAC_PERM_COMMAND_SEND_MAIL, true, &HandleSendMailCommand, "" },
+ { "message", rbac::RBAC_PERM_COMMAND_SEND_MESSAGE, true, &HandleSendMessageCommand, "" },
+ { "money", rbac::RBAC_PERM_COMMAND_SEND_MONEY, true, &HandleSendMoneyCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "send", rbac::RBAC_PERM_COMMAND_SEND, false, NULL, "", sendCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -77,7 +75,7 @@ public:
std::string text = msgText;
// from console show not existed sender
- MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
+ MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUID().GetCounter() : 0, MAIL_STATIONERY_GM);
/// @todo Fix poor design
SQLTransaction trans = CharacterDatabase.BeginTransaction();
@@ -176,7 +174,7 @@ public:
}
// from console show not existed sender
- MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
+ MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUID().GetCounter() : 0, MAIL_STATIONERY_GM);
// fill mail
MailDraft draft(subject, text);
@@ -236,7 +234,7 @@ public:
std::string text = msgText;
// from console show not existed sender
- MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM);
+ MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUID().GetCounter() : 0, MAIL_STATIONERY_GM);
SQLTransaction trans = CharacterDatabase.BeginTransaction();
diff --git a/src/server/scripts/Commands/cs_server.cpp b/src/server/scripts/Commands/cs_server.cpp
index 0fecdea5ced..e41a7d161d2 100644
--- a/src/server/scripts/Commands/cs_server.cpp
+++ b/src/server/scripts/Commands/cs_server.cpp
@@ -28,71 +28,64 @@ EndScriptData */
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptMgr.h"
-#include "SystemConfig.h"
+#include "GitRevision.h"
class server_commandscript : public CommandScript
{
public:
server_commandscript() : CommandScript("server_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand serverIdleRestartCommandTable[] =
+ static std::vector<ChatCommand> serverIdleRestartCommandTable =
{
- { "cancel", rbac::RBAC_PERM_COMMAND_SERVER_IDLERESTART_CANCEL, true, &HandleServerShutDownCancelCommand, "", NULL },
- { "" , rbac::RBAC_PERM_COMMAND_SERVER_IDLERESTART, true, &HandleServerIdleRestartCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "cancel", rbac::RBAC_PERM_COMMAND_SERVER_IDLERESTART_CANCEL, true, &HandleServerShutDownCancelCommand, "" },
+ { "" , rbac::RBAC_PERM_COMMAND_SERVER_IDLERESTART, true, &HandleServerIdleRestartCommand, "" },
};
- static ChatCommand serverIdleShutdownCommandTable[] =
+ static std::vector<ChatCommand> serverIdleShutdownCommandTable =
{
- { "cancel", rbac::RBAC_PERM_COMMAND_SERVER_IDLESHUTDOWN_CANCEL, true, &HandleServerShutDownCancelCommand, "", NULL },
- { "" , rbac::RBAC_PERM_COMMAND_SERVER_IDLESHUTDOWN, true, &HandleServerIdleShutDownCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "cancel", rbac::RBAC_PERM_COMMAND_SERVER_IDLESHUTDOWN_CANCEL, true, &HandleServerShutDownCancelCommand, "" },
+ { "" , rbac::RBAC_PERM_COMMAND_SERVER_IDLESHUTDOWN, true, &HandleServerIdleShutDownCommand, "" },
};
- static ChatCommand serverRestartCommandTable[] =
+ static std::vector<ChatCommand> serverRestartCommandTable =
{
- { "cancel", rbac::RBAC_PERM_COMMAND_SERVER_RESTART_CANCEL, true, &HandleServerShutDownCancelCommand, "", NULL },
- { "" , rbac::RBAC_PERM_COMMAND_SERVER_RESTART, true, &HandleServerRestartCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "cancel", rbac::RBAC_PERM_COMMAND_SERVER_RESTART_CANCEL, true, &HandleServerShutDownCancelCommand, "" },
+ { "" , rbac::RBAC_PERM_COMMAND_SERVER_RESTART, true, &HandleServerRestartCommand, "" },
};
- static ChatCommand serverShutdownCommandTable[] =
+ static std::vector<ChatCommand> serverShutdownCommandTable =
{
- { "cancel", rbac::RBAC_PERM_COMMAND_SERVER_SHUTDOWN_CANCEL, true, &HandleServerShutDownCancelCommand, "", NULL },
- { "" , rbac::RBAC_PERM_COMMAND_SERVER_SHUTDOWN, true, &HandleServerShutDownCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "cancel", rbac::RBAC_PERM_COMMAND_SERVER_SHUTDOWN_CANCEL, true, &HandleServerShutDownCancelCommand, "" },
+ { "" , rbac::RBAC_PERM_COMMAND_SERVER_SHUTDOWN, true, &HandleServerShutDownCommand, "" },
};
- static ChatCommand serverSetCommandTable[] =
+ static std::vector<ChatCommand> serverSetCommandTable =
{
- { "difftime", rbac::RBAC_PERM_COMMAND_SERVER_SET_DIFFTIME, true, &HandleServerSetDiffTimeCommand, "", NULL },
- { "loglevel", rbac::RBAC_PERM_COMMAND_SERVER_SET_LOGLEVEL, true, &HandleServerSetLogLevelCommand, "", NULL },
- { "motd", rbac::RBAC_PERM_COMMAND_SERVER_SET_MOTD, true, &HandleServerSetMotdCommand, "", NULL },
- { "closed", rbac::RBAC_PERM_COMMAND_SERVER_SET_CLOSED, true, &HandleServerSetClosedCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "difftime", rbac::RBAC_PERM_COMMAND_SERVER_SET_DIFFTIME, true, &HandleServerSetDiffTimeCommand, "" },
+ { "loglevel", rbac::RBAC_PERM_COMMAND_SERVER_SET_LOGLEVEL, true, &HandleServerSetLogLevelCommand, "" },
+ { "motd", rbac::RBAC_PERM_COMMAND_SERVER_SET_MOTD, true, &HandleServerSetMotdCommand, "" },
+ { "closed", rbac::RBAC_PERM_COMMAND_SERVER_SET_CLOSED, true, &HandleServerSetClosedCommand, "" },
};
- static ChatCommand serverCommandTable[] =
+ static std::vector<ChatCommand> serverCommandTable =
{
- { "corpses", rbac::RBAC_PERM_COMMAND_SERVER_CORPSES, true, &HandleServerCorpsesCommand, "", NULL },
- { "exit", rbac::RBAC_PERM_COMMAND_SERVER_EXIT, true, &HandleServerExitCommand, "", NULL },
+ { "corpses", rbac::RBAC_PERM_COMMAND_SERVER_CORPSES, true, &HandleServerCorpsesCommand, "" },
+ { "exit", rbac::RBAC_PERM_COMMAND_SERVER_EXIT, true, &HandleServerExitCommand, "" },
{ "idlerestart", rbac::RBAC_PERM_COMMAND_SERVER_IDLERESTART, true, NULL, "", serverIdleRestartCommandTable },
{ "idleshutdown", rbac::RBAC_PERM_COMMAND_SERVER_IDLESHUTDOWN, true, NULL, "", serverIdleShutdownCommandTable },
- { "info", rbac::RBAC_PERM_COMMAND_SERVER_INFO, true, &HandleServerInfoCommand, "", NULL },
- { "motd", rbac::RBAC_PERM_COMMAND_SERVER_MOTD, true, &HandleServerMotdCommand, "", NULL },
- { "plimit", rbac::RBAC_PERM_COMMAND_SERVER_PLIMIT, true, &HandleServerPLimitCommand, "", NULL },
+ { "info", rbac::RBAC_PERM_COMMAND_SERVER_INFO, true, &HandleServerInfoCommand, "" },
+ { "motd", rbac::RBAC_PERM_COMMAND_SERVER_MOTD, true, &HandleServerMotdCommand, "" },
+ { "plimit", rbac::RBAC_PERM_COMMAND_SERVER_PLIMIT, true, &HandleServerPLimitCommand, "" },
{ "restart", rbac::RBAC_PERM_COMMAND_SERVER_RESTART, true, NULL, "", serverRestartCommandTable },
{ "shutdown", rbac::RBAC_PERM_COMMAND_SERVER_SHUTDOWN, true, NULL, "", serverShutdownCommandTable },
{ "set", rbac::RBAC_PERM_COMMAND_SERVER_SET, true, NULL, "", serverSetCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "server", rbac::RBAC_PERM_COMMAND_SERVER, true, NULL, "", serverCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -100,7 +93,7 @@ public:
// Triggering corpses expire check in world
static bool HandleServerCorpsesCommand(ChatHandler* /*handler*/, char const* /*args*/)
{
- sObjectAccessor->RemoveOldCorpses();
+ sWorld->RemoveOldCorpses();
return true;
}
@@ -115,7 +108,7 @@ public:
std::string uptime = secsToTimeString(sWorld->GetUptime());
uint32 updateTime = sWorld->GetUpdateTime();
- handler->SendSysMessage(_FULLVERSION);
+ handler->SendSysMessage(GitRevision::GetFullVersion());
handler->PSendSysMessage(LANG_CONNECTED_PLAYERS, playersNum, maxPlayersNum);
handler->PSendSysMessage(LANG_CONNECTED_USERS, activeClientsNum, maxActiveClientsNum, queuedClientsNum, maxQueuedClientsNum);
handler->PSendSysMessage(LANG_UPTIME, uptime.c_str());
diff --git a/src/server/scripts/Commands/cs_tele.cpp b/src/server/scripts/Commands/cs_tele.cpp
index e488aa0e607..9ea516f0972 100644
--- a/src/server/scripts/Commands/cs_tele.cpp
+++ b/src/server/scripts/Commands/cs_tele.cpp
@@ -35,21 +35,19 @@ class tele_commandscript : public CommandScript
public:
tele_commandscript() : CommandScript("tele_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand teleCommandTable[] =
+ static std::vector<ChatCommand> teleCommandTable =
{
- { "add", rbac::RBAC_PERM_COMMAND_TELE_ADD, false, &HandleTeleAddCommand, "", NULL },
- { "del", rbac::RBAC_PERM_COMMAND_TELE_DEL, true, &HandleTeleDelCommand, "", NULL },
- { "name", rbac::RBAC_PERM_COMMAND_TELE_NAME, true, &HandleTeleNameCommand, "", NULL },
- { "group", rbac::RBAC_PERM_COMMAND_TELE_GROUP, false, &HandleTeleGroupCommand, "", NULL },
- { "", rbac::RBAC_PERM_COMMAND_TELE, false, &HandleTeleCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "add", rbac::RBAC_PERM_COMMAND_TELE_ADD, false, &HandleTeleAddCommand, "" },
+ { "del", rbac::RBAC_PERM_COMMAND_TELE_DEL, true, &HandleTeleDelCommand, "" },
+ { "name", rbac::RBAC_PERM_COMMAND_TELE_NAME, true, &HandleTeleNameCommand, "" },
+ { "group", rbac::RBAC_PERM_COMMAND_TELE_GROUP, false, &HandleTeleGroupCommand, "" },
+ { "", rbac::RBAC_PERM_COMMAND_TELE, false, &HandleTeleCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "tele", rbac::RBAC_PERM_COMMAND_TELE, false, NULL, "", teleCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -319,7 +317,7 @@ public:
}
MapEntry const* map = sMapStore.LookupEntry(tele->mapId);
- if (!map || map->IsBattlegroundOrArena())
+ if (!map || (map->IsBattlegroundOrArena() && (me->GetMapId() != tele->mapId || !me->IsGameMaster())))
{
handler->SendSysMessage(LANG_CANNOT_TELE_TO_BG);
handler->SetSentErrorMessage(true);
diff --git a/src/server/scripts/Commands/cs_ticket.cpp b/src/server/scripts/Commands/cs_ticket.cpp
index 5fc3cc618e5..a9baa45f344 100644
--- a/src/server/scripts/Commands/cs_ticket.cpp
+++ b/src/server/scripts/Commands/cs_ticket.cpp
@@ -36,38 +36,35 @@ class ticket_commandscript : public CommandScript
public:
ticket_commandscript() : CommandScript("ticket_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand ticketResponseCommandTable[] =
+ static std::vector<ChatCommand> ticketResponseCommandTable =
{
- { "append", rbac::RBAC_PERM_COMMAND_TICKET_RESPONSE_APPEND, true, &HandleGMTicketResponseAppendCommand, "", NULL },
- { "appendln", rbac::RBAC_PERM_COMMAND_TICKET_RESPONSE_APPENDLN, true, &HandleGMTicketResponseAppendLnCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "append", rbac::RBAC_PERM_COMMAND_TICKET_RESPONSE_APPEND, true, &HandleGMTicketResponseAppendCommand, "" },
+ { "appendln", rbac::RBAC_PERM_COMMAND_TICKET_RESPONSE_APPENDLN, true, &HandleGMTicketResponseAppendLnCommand, "" },
};
- static ChatCommand ticketCommandTable[] =
+ static std::vector<ChatCommand> ticketCommandTable =
{
- { "assign", rbac::RBAC_PERM_COMMAND_TICKET_ASSIGN, true, &HandleGMTicketAssignToCommand, "", NULL },
- { "close", rbac::RBAC_PERM_COMMAND_TICKET_CLOSE, true, &HandleGMTicketCloseByIdCommand, "", NULL },
- { "closedlist", rbac::RBAC_PERM_COMMAND_TICKET_CLOSEDLIST, true, &HandleGMTicketListClosedCommand, "", NULL },
- { "comment", rbac::RBAC_PERM_COMMAND_TICKET_COMMENT, true, &HandleGMTicketCommentCommand, "", NULL },
- { "complete", rbac::RBAC_PERM_COMMAND_TICKET_COMPLETE, true, &HandleGMTicketCompleteCommand, "", NULL },
- { "delete", rbac::RBAC_PERM_COMMAND_TICKET_DELETE, true, &HandleGMTicketDeleteByIdCommand, "", NULL },
- { "escalate", rbac::RBAC_PERM_COMMAND_TICKET_ESCALATE, true, &HandleGMTicketEscalateCommand, "", NULL },
- { "escalatedlist", rbac::RBAC_PERM_COMMAND_TICKET_ESCALATEDLIST, true, &HandleGMTicketListEscalatedCommand, "", NULL },
- { "list", rbac::RBAC_PERM_COMMAND_TICKET_LIST, true, &HandleGMTicketListCommand, "", NULL },
- { "onlinelist", rbac::RBAC_PERM_COMMAND_TICKET_ONLINELIST, true, &HandleGMTicketListOnlineCommand, "", NULL },
- { "reset", rbac::RBAC_PERM_COMMAND_TICKET_RESET, true, &HandleGMTicketResetCommand, "", NULL },
+ { "assign", rbac::RBAC_PERM_COMMAND_TICKET_ASSIGN, true, &HandleGMTicketAssignToCommand, "" },
+ { "close", rbac::RBAC_PERM_COMMAND_TICKET_CLOSE, true, &HandleGMTicketCloseByIdCommand, "" },
+ { "closedlist", rbac::RBAC_PERM_COMMAND_TICKET_CLOSEDLIST, true, &HandleGMTicketListClosedCommand, "" },
+ { "comment", rbac::RBAC_PERM_COMMAND_TICKET_COMMENT, true, &HandleGMTicketCommentCommand, "" },
+ { "complete", rbac::RBAC_PERM_COMMAND_TICKET_COMPLETE, true, &HandleGMTicketCompleteCommand, "" },
+ { "delete", rbac::RBAC_PERM_COMMAND_TICKET_DELETE, true, &HandleGMTicketDeleteByIdCommand, "" },
+ { "escalate", rbac::RBAC_PERM_COMMAND_TICKET_ESCALATE, true, &HandleGMTicketEscalateCommand, "" },
+ { "escalatedlist", rbac::RBAC_PERM_COMMAND_TICKET_ESCALATEDLIST, true, &HandleGMTicketListEscalatedCommand, "" },
+ { "list", rbac::RBAC_PERM_COMMAND_TICKET_LIST, true, &HandleGMTicketListCommand, "" },
+ { "onlinelist", rbac::RBAC_PERM_COMMAND_TICKET_ONLINELIST, true, &HandleGMTicketListOnlineCommand, "" },
+ { "reset", rbac::RBAC_PERM_COMMAND_TICKET_RESET, true, &HandleGMTicketResetCommand, "" },
{ "response", rbac::RBAC_PERM_COMMAND_TICKET_RESPONSE, true, NULL, "", ticketResponseCommandTable },
- { "togglesystem", rbac::RBAC_PERM_COMMAND_TICKET_TOGGLESYSTEM, true, &HandleToggleGMTicketSystem, "", NULL },
- { "unassign", rbac::RBAC_PERM_COMMAND_TICKET_UNASSIGN, true, &HandleGMTicketUnAssignCommand, "", NULL },
- { "viewid", rbac::RBAC_PERM_COMMAND_TICKET_VIEWID, true, &HandleGMTicketGetByIdCommand, "", NULL },
- { "viewname", rbac::RBAC_PERM_COMMAND_TICKET_VIEWNAME, true, &HandleGMTicketGetByNameCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "togglesystem", rbac::RBAC_PERM_COMMAND_TICKET_TOGGLESYSTEM, true, &HandleToggleGMTicketSystem, "" },
+ { "unassign", rbac::RBAC_PERM_COMMAND_TICKET_UNASSIGN, true, &HandleGMTicketUnAssignCommand, "" },
+ { "viewid", rbac::RBAC_PERM_COMMAND_TICKET_VIEWID, true, &HandleGMTicketGetByIdCommand, "" },
+ { "viewname", rbac::RBAC_PERM_COMMAND_TICKET_VIEWNAME, true, &HandleGMTicketGetByNameCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "ticket", rbac::RBAC_PERM_COMMAND_TICKET, false, NULL, "", ticketCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -113,7 +110,7 @@ public:
// If assigned to different player other than current, leave
//! Console can override though
- Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL;
+ Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : nullptr;
if (player && ticket->IsAssignedNotTo(player->GetGUID()))
{
handler->PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId(), target.c_str());
@@ -146,14 +143,14 @@ public:
// Ticket should be assigned to the player who tries to close it.
// Console can override though
- Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL;
+ Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : nullptr;
if (player && ticket->IsAssignedNotTo(player->GetGUID()))
{
handler->PSendSysMessage(LANG_COMMAND_TICKETCANNOTCLOSE, ticket->GetId());
return true;
}
- sTicketMgr->CloseTicket(ticket->GetId(), player ? player->GetGUID() : ObjectGuid(uint64(-1)));
+ sTicketMgr->ResolveAndCloseTicket(ticket->GetId(), player ? player->GetGUID() : ObjectGuid(uint64(0)));
sTicketMgr->UpdateLastChange();
std::string msg = ticket->FormatMessageString(*handler, player ? player->GetName().c_str() : "Console", NULL, NULL, NULL, NULL);
@@ -190,7 +187,7 @@ public:
// Cannot comment ticket assigned to someone else
//! Console excluded
- Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL;
+ Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : nullptr;
if (player && ticket->IsAssignedNotTo(player->GetGUID()))
{
handler->PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId());
@@ -220,7 +217,9 @@ public:
if (!*args)
return false;
- uint32 ticketId = atoi(args);
+ char* ticketIdStr = strtok((char*)args, " ");
+ uint32 ticketId = atoi(ticketIdStr);
+
GmTicket* ticket = sTicketMgr->GetTicket(ticketId);
if (!ticket || ticket->IsClosed() || ticket->IsCompleted())
{
@@ -228,10 +227,28 @@ public:
return true;
}
+ char* response = strtok(NULL, "\n");
+ if (response)
+ {
+ // Cannot add response to ticket, assigned to someone else
+ //! Console excluded
+ Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : nullptr;
+ if (player && ticket->IsAssignedNotTo(player->GetGUID()))
+ {
+ handler->PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId());
+ return true;
+ }
+
+ ticket->AppendResponse(response);
+ }
+
if (Player* player = ticket->GetPlayer())
ticket->SendResponse(player->GetSession());
+ Player* gm = handler->GetSession() ? handler->GetSession()->GetPlayer() : nullptr;
+
SQLTransaction trans = SQLTransaction(NULL);
+ ticket->SetResolvedBy(gm ? gm->GetGUID() : ObjectGuid(uint64(0)));
ticket->SetCompleted();
ticket->SaveToDB(trans);
@@ -476,7 +493,7 @@ public:
// Cannot add response to ticket, assigned to someone else
//! Console excluded
- Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : NULL;
+ Player* player = handler->GetSession() ? handler->GetSession()->GetPlayer() : nullptr;
if (player && ticket->IsAssignedNotTo(player->GetGUID()))
{
handler->PSendSysMessage(LANG_COMMAND_TICKETALREADYASSIGNED, ticket->GetId());
diff --git a/src/server/scripts/Commands/cs_titles.cpp b/src/server/scripts/Commands/cs_titles.cpp
index 74a2f9f5aaf..bc6027ce3c3 100644
--- a/src/server/scripts/Commands/cs_titles.cpp
+++ b/src/server/scripts/Commands/cs_titles.cpp
@@ -33,25 +33,22 @@ class titles_commandscript : public CommandScript
public:
titles_commandscript() : CommandScript("titles_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand titlesSetCommandTable[] =
+ static std::vector<ChatCommand> titlesSetCommandTable =
{
- { "mask", rbac::RBAC_PERM_COMMAND_TITLES_SET_MASK, false, &HandleTitlesSetMaskCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "mask", rbac::RBAC_PERM_COMMAND_TITLES_SET_MASK, false, &HandleTitlesSetMaskCommand, "" },
};
- static ChatCommand titlesCommandTable[] =
+ static std::vector<ChatCommand> titlesCommandTable =
{
- { "add", rbac::RBAC_PERM_COMMAND_TITLES_ADD, false, &HandleTitlesAddCommand, "", NULL },
- { "current", rbac::RBAC_PERM_COMMAND_TITLES_CURRENT, false, &HandleTitlesCurrentCommand, "", NULL },
- { "remove", rbac::RBAC_PERM_COMMAND_TITLES_REMOVE, false, &HandleTitlesRemoveCommand, "", NULL },
+ { "add", rbac::RBAC_PERM_COMMAND_TITLES_ADD, false, &HandleTitlesAddCommand, "" },
+ { "current", rbac::RBAC_PERM_COMMAND_TITLES_CURRENT, false, &HandleTitlesCurrentCommand, "" },
+ { "remove", rbac::RBAC_PERM_COMMAND_TITLES_REMOVE, false, &HandleTitlesRemoveCommand, "" },
{ "set", rbac::RBAC_PERM_COMMAND_TITLES_SET, false, NULL, "", titlesSetCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "titles", rbac::RBAC_PERM_COMMAND_TITLES, false, NULL, "", titlesCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp
index c9da1ed9635..30ee8254f72 100644
--- a/src/server/scripts/Commands/cs_wp.cpp
+++ b/src/server/scripts/Commands/cs_wp.cpp
@@ -34,23 +34,21 @@ class wp_commandscript : public CommandScript
public:
wp_commandscript() : CommandScript("wp_commandscript") { }
- ChatCommand* GetCommands() const override
+ std::vector<ChatCommand> GetCommands() const override
{
- static ChatCommand wpCommandTable[] =
+ static std::vector<ChatCommand> wpCommandTable =
{
- { "add", rbac::RBAC_PERM_COMMAND_WP_ADD, false, &HandleWpAddCommand, "", NULL },
- { "event", rbac::RBAC_PERM_COMMAND_WP_EVENT, false, &HandleWpEventCommand, "", NULL },
- { "load", rbac::RBAC_PERM_COMMAND_WP_LOAD, false, &HandleWpLoadCommand, "", NULL },
- { "modify", rbac::RBAC_PERM_COMMAND_WP_MODIFY, false, &HandleWpModifyCommand, "", NULL },
- { "unload", rbac::RBAC_PERM_COMMAND_WP_UNLOAD, false, &HandleWpUnLoadCommand, "", NULL },
- { "reload", rbac::RBAC_PERM_COMMAND_WP_RELOAD, false, &HandleWpReloadCommand, "", NULL },
- { "show", rbac::RBAC_PERM_COMMAND_WP_SHOW, false, &HandleWpShowCommand, "", NULL },
- { NULL, 0, false, NULL, "", NULL }
+ { "add", rbac::RBAC_PERM_COMMAND_WP_ADD, false, &HandleWpAddCommand, "" },
+ { "event", rbac::RBAC_PERM_COMMAND_WP_EVENT, false, &HandleWpEventCommand, "" },
+ { "load", rbac::RBAC_PERM_COMMAND_WP_LOAD, false, &HandleWpLoadCommand, "" },
+ { "modify", rbac::RBAC_PERM_COMMAND_WP_MODIFY, false, &HandleWpModifyCommand, "" },
+ { "unload", rbac::RBAC_PERM_COMMAND_WP_UNLOAD, false, &HandleWpUnLoadCommand, "" },
+ { "reload", rbac::RBAC_PERM_COMMAND_WP_RELOAD, false, &HandleWpReloadCommand, "" },
+ { "show", rbac::RBAC_PERM_COMMAND_WP_SHOW, false, &HandleWpShowCommand, "" },
};
- static ChatCommand commandTable[] =
+ static std::vector<ChatCommand> commandTable =
{
{ "wp", rbac::RBAC_PERM_COMMAND_WP, false, NULL, "", wpCommandTable },
- { NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
@@ -150,7 +148,7 @@ public:
path_number = strtok((char*)args, " ");
uint32 pathid = 0;
- uint32 guidLow = 0;
+ ObjectGuid::LowType guidLow = 0;
Creature* target = handler->getSelectedCreature();
// Did player provide a path_id?
@@ -179,7 +177,7 @@ public:
return true;
}
- guidLow = target->GetDBTableGUIDLow();
+ guidLow = target->GetSpawnId();
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_ADDON_BY_GUID);
@@ -246,7 +244,7 @@ public:
return true;
}
- uint32 guildLow = target->GetDBTableGUIDLow();
+ uint32 guildLow = target->GetSpawnId();
if (target->GetCreatureAddon())
{
@@ -376,6 +374,12 @@ public:
if (show == "del")
{
+ if (!arg_id)
+ {
+ handler->SendSysMessage("|cffff33ffERROR: Waypoint script guid not present.|r");
+ return true;
+ }
+
id = atoi(arg_id);
stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_SCRIPT_ID_BY_GUID);
@@ -568,7 +572,7 @@ public:
}
// The visual waypoint
- wpGuid = target->GetGUIDLow();
+ wpGuid = target->GetGUID().GetCounter();
// User did select a visual waypoint?
@@ -579,7 +583,7 @@ public:
if (!result)
{
- handler->PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUIDLow());
+ handler->PSendSysMessage(LANG_WAYPOINT_NOTFOUNDSEARCH, target->GetGUID().GetCounter());
// Select waypoint number from database
// Since we compare float values, we have to deal with
// some difficulties.
@@ -628,7 +632,7 @@ public:
handler->PSendSysMessage("|cff00ff00DEBUG: wp modify del, PathID: |r|cff00ffff%u|r", pathid);
if (wpGuid != 0)
- if (Creature* wpCreature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid)))
+ if (Creature* wpCreature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HighGuid::Unit, VISUAL_WAYPOINT, wpGuid)))
{
wpCreature->CombatStop();
wpCreature->DeleteFromDB();
@@ -661,7 +665,7 @@ public:
// Respawn the owner of the waypoints
if (wpGuid != 0)
{
- if (Creature* wpCreature = map->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpGuid)))
+ if (Creature* wpCreature = map->GetCreature(ObjectGuid(HighGuid::Unit, VISUAL_WAYPOINT, wpGuid)))
{
wpCreature->CombatStop();
wpCreature->DeleteFromDB();
@@ -669,7 +673,7 @@ public:
}
// re-create
Creature* wpCreature2 = new Creature();
- if (!wpCreature2->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), VISUAL_WAYPOINT, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation()))
+ if (!wpCreature2->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, chr->GetPhaseMaskForSpawn(), VISUAL_WAYPOINT, chr->GetPositionX(), chr->GetPositionY(), chr->GetPositionZ(), chr->GetOrientation()))
{
handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
delete wpCreature2;
@@ -680,7 +684,7 @@ public:
wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
/// @todo Should we first use "Create" then use "LoadFromDB"?
- if (!wpCreature2->LoadCreatureFromDB(wpCreature2->GetDBTableGUIDLow(), map))
+ if (!wpCreature2->LoadCreatureFromDB(wpCreature2->GetSpawnId(), map))
{
handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT);
delete wpCreature2;
@@ -782,7 +786,7 @@ public:
}
stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_WAYPOINT_DATA_ALL_BY_WPGUID);
- stmt->setUInt32(0, target->GetGUIDLow());
+ stmt->setUInt32(0, target->GetGUID().GetCounter());
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (!result)
@@ -842,7 +846,7 @@ public:
{
Field* fields = result2->Fetch();
uint32 wpguid = fields[0].GetUInt32();
- Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, wpguid));
+ Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HighGuid::Unit, VISUAL_WAYPOINT, wpguid));
if (!creature)
{
@@ -886,7 +890,7 @@ public:
float o = chr->GetOrientation();
Creature* wpCreature = new Creature();
- if (!wpCreature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, x, y, z, o))
+ if (!wpCreature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, chr->GetPhaseMaskForSpawn(), id, x, y, z, o))
{
handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
delete wpCreature;
@@ -895,14 +899,14 @@ public:
// Set "wpguid" column to the visual waypoint
stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_WAYPOINT_DATA_WPGUID);
- stmt->setInt32(0, int32(wpCreature->GetGUIDLow()));
+ stmt->setInt32(0, int32(wpCreature->GetGUID().GetCounter()));
stmt->setUInt32(1, pathid);
stmt->setUInt32(2, point);
WorldDatabase.Execute(stmt);
wpCreature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells();
- if (!wpCreature->LoadCreatureFromDB(wpCreature->GetDBTableGUIDLow(), map))
+ if (!wpCreature->LoadCreatureFromDB(wpCreature->GetSpawnId(), map))
{
handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
delete wpCreature;
@@ -948,7 +952,7 @@ public:
Map* map = chr->GetMap();
Creature* creature = new Creature();
- if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, x, y, z, o))
+ if (!creature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, chr->GetPhaseMaskForSpawn(), id, x, y, z, o))
{
handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
delete creature;
@@ -956,7 +960,7 @@ public:
}
creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
- if (!creature->LoadCreatureFromDB(creature->GetDBTableGUIDLow(), map))
+ if (!creature->LoadCreatureFromDB(creature->GetSpawnId(), map))
{
handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, id);
delete creature;
@@ -997,7 +1001,7 @@ public:
Map* map = chr->GetMap();
Creature* creature = new Creature();
- if (!creature->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_UNIT), map, chr->GetPhaseMaskForSpawn(), id, x, y, z, o))
+ if (!creature->Create(map->GenerateLowGuid<HighGuid::Unit>(), map, chr->GetPhaseMaskForSpawn(), id, x, y, z, o))
{
handler->PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id);
delete creature;
@@ -1005,7 +1009,7 @@ public:
}
creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn());
- if (!creature->LoadCreatureFromDB(creature->GetDBTableGUIDLow(), map))
+ if (!creature->LoadCreatureFromDB(creature->GetSpawnId(), map))
{
handler->PSendSysMessage(LANG_WAYPOINT_NOTCREATED, id);
delete creature;
@@ -1037,8 +1041,8 @@ public:
do
{
Field* fields = result->Fetch();
- uint32 guid = fields[0].GetUInt32();
- Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HIGHGUID_UNIT, VISUAL_WAYPOINT, guid));
+ ObjectGuid::LowType guid = fields[0].GetUInt32();
+ Creature* creature = handler->GetSession()->GetPlayer()->GetMap()->GetCreature(ObjectGuid(HighGuid::Unit, VISUAL_WAYPOINT, guid));
if (!creature)
{
handler->PSendSysMessage(LANG_WAYPOINT_NOTREMOVED, guid);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp
index dd49f01624b..9c9dfe38349 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp
@@ -579,105 +579,6 @@ enum DughalQuests
#define SAY_DUGHAL_FREE "Thank you, $N! I'm free!!!"
#define GOSSIP_DUGHAL "You're free, Dughal! Get out of here!"
-/*
-class npc_dughal_stormwing : public CreatureScript
-{
-public:
- npc_dughal_stormwing() : CreatureScript("npc_dughal_stormwing") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- npc_dughal_stormwingAI* dughal_stormwingAI = new npc_dughal_stormwingAI(creature);
-
- dughal_stormwingAI->AddWaypoint(0, 280.42f, -82.86f, -77.12f, 0);
- dughal_stormwingAI->AddWaypoint(1, 287.64f, -87.01f, -76.79f, 0);
- dughal_stormwingAI->AddWaypoint(2, 354.63f, -64.95f, -67.53f, 0);
-
- return dughal_stormwingAI;
- }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) override
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
- {
- player->CLOSE_GOSSIP_MENU();
- CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, player->GetGUID());
- creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS);
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_DUGHAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- player->SEND_GOSSIP_MENU(2846, creature->GetGUID());
- }
- return true;
- }
-
- struct npc_dughal_stormwingAI : public npc_escortAI
- {
- npc_dughal_stormwingAI(Creature* creature) : npc_escortAI(creature) { }
-
- void WaypointReached(uint32 waypointId) override
- {
- switch (waypointId)
- {
- case 0:
- me->Say(SAY_DUGHAL_FREE, LANG_UNIVERSAL, PlayerGUID);
- break;
- case 1:
- instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_OBJECTIVE_COMPLETED);
- break;
- case 2:
- me->SetVisible(false);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED);
- break;
- }
- }
-
- void EnterCombat(Unit* who) override { }
- void Reset() override { }
-
- void JustDied(Unit* killer) override
- {
- if (IsBeingEscorted && killer == me)
- {
- me->SetVisible(false);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED);
- }
- }
-
- void UpdateAI(uint32 diff) override
- {
- if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return;
- if ((instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& instance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_ENDED)
- {
- me->SetVisible(false);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- }
- else
- {
- me->SetVisible(true);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- }
- npc_escortAI::UpdateAI(diff);
- }
- };
-};
-
- */
-
// npc_marshal_windsor
#define SAY_WINDSOR_AGGRO1 "You locked up the wrong Marshal. Prepare to be destroyed!"
#define SAY_WINDSOR_AGGRO2 "I bet you're sorry now, aren't you !?!!"
@@ -694,168 +595,6 @@ enum MarshalWindsor
NPC_REGINALD_WINDSOR = 9682
};
-/*
-Player* playerStart;
-class npc_marshal_windsor : public CreatureScript
-{
-public:
- npc_marshal_windsor() : CreatureScript("npc_marshal_windsor") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- npc_marshal_windsorAI* marshal_windsorAI = new npc_marshal_windsorAI(creature);
-
- marshal_windsorAI->AddWaypoint(0, 316.336f, -225.528f, -77.7258f, 7000);
- marshal_windsorAI->AddWaypoint(1, 316.336f, -225.528f, -77.7258f, 2000);
- marshal_windsorAI->AddWaypoint(2, 322.96f, -207.13f, -77.87f, 0);
- marshal_windsorAI->AddWaypoint(3, 281.05f, -172.16f, -75.12f, 0);
- marshal_windsorAI->AddWaypoint(4, 272.19f, -139.14f, -70.61f, 0);
- marshal_windsorAI->AddWaypoint(5, 283.62f, -116.09f, -70.21f, 0);
- marshal_windsorAI->AddWaypoint(6, 296.18f, -94.30f, -74.08f, 0);
- marshal_windsorAI->AddWaypoint(7, 294.57f, -93.11f, -74.08f, 0);
- marshal_windsorAI->AddWaypoint(8, 314.31f, -74.31f, -76.09f, 0);
- marshal_windsorAI->AddWaypoint(9, 360.22f, -62.93f, -66.77f, 0);
- marshal_windsorAI->AddWaypoint(10, 383.38f, -69.40f, -63.25f, 0);
- marshal_windsorAI->AddWaypoint(11, 389.99f, -67.86f, -62.57f, 0);
- marshal_windsorAI->AddWaypoint(12, 400.98f, -72.01f, -62.31f, 0);
- marshal_windsorAI->AddWaypoint(13, 404.22f, -62.30f, -63.50f, 2300);
- marshal_windsorAI->AddWaypoint(14, 404.22f, -62.30f, -63.50f, 1500);
- marshal_windsorAI->AddWaypoint(15, 407.65f, -51.86f, -63.96f, 0);
- marshal_windsorAI->AddWaypoint(16, 403.61f, -51.71f, -63.92f, 1000);
- marshal_windsorAI->AddWaypoint(17, 403.61f, -51.71f, -63.92f, 2000);
- marshal_windsorAI->AddWaypoint(18, 403.61f, -51.71f, -63.92f, 1000);
- marshal_windsorAI->AddWaypoint(19, 403.61f, -51.71f, -63.92f, 0);
-
- return marshal_windsorAI;
- }
-
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
- {
- if (quest->GetQuestId() == 4322)
- {
- PlayerStart = player;
- if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED)
- {
- CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
- instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_IN_PROGRESS);
- creature->setFaction(11);
- }
- }
- return false;
- }
-
- struct npc_marshal_windsorAI : public npc_escortAI
- {
- npc_marshal_windsorAI(Creature* creature) : npc_escortAI(creature)
- {
- instance = creature->GetInstanceScript();
- }
-
- void WaypointReached(uint32 waypointId) override
- {
- switch (waypointId)
- {
- case 1:
- me->Say(SAY_WINDSOR_1, LANG_UNIVERSAL, PlayerGUID);
- break;
- case 7:
- me->HandleEmoteCommand(EMOTE_STATE_POINT);
- me->Say(SAY_WINDSOR_4_1, LANG_UNIVERSAL, PlayerGUID);
- IsOnHold = true;
- break;
- case 10:
- me->setFaction(534);
- break;
- case 12:
- me->Say(SAY_WINDSOR_6, LANG_UNIVERSAL, PlayerGUID);
- instance->SetData(DATA_SUPPLY_ROOM, ENCOUNTER_STATE_IN_PROGRESS);
- break;
- case 13:
- me->HandleEmoteCommand(EMOTE_STATE_USESTANDING);//EMOTE_STATE_WORK
- break;
- case 14:
- instance->SetData(DATA_GATE_SR, 0);
- me->setFaction(11);
- break;
- case 16:
- me->Say(SAY_WINDSOR_9, LANG_UNIVERSAL, PlayerGUID);
- break;
- case 17:
- me->HandleEmoteCommand(EMOTE_STATE_USESTANDING);//EMOTE_STATE_WORK
- break;
- case 18:
- instance->SetData(DATA_GATE_SC, 0);
- break;
- case 19:
- me->SetVisible(false);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- me->SummonCreature(NPC_REGINALD_WINDSOR, 403.61f, -51.71f, -63.92f, 3.600434f, TEMPSUMMON_DEAD_DESPAWN, 0);
- instance->SetData(DATA_SUPPLY_ROOM, ENCOUNTER_STATE_ENDED);
- break;
- }
- }
-
- void EnterCombat(Unit* who) override
- {
- switch (urand(0, 2))
- {
- case 0:
- me->Say(SAY_WINDSOR_AGGRO1, LANG_UNIVERSAL, PlayerGUID);
- break;
- case 1:
- me->Say(SAY_WINDSOR_AGGRO2, LANG_UNIVERSAL, PlayerGUID);
- break;
- case 2:
- me->Say(SAY_WINDSOR_AGGRO3, LANG_UNIVERSAL, PlayerGUID);
- break;
- }
- }
-
- void Reset() override { }
-
- void JustDied(Unit* slayer) override
- {
- instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED);
- }
-
- void UpdateAI(uint32 diff) override
- {
- if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED)
- return;
-
- if (instance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED)
- SetEscortPaused(false);
-
- if (!instance->GetData(DATA_GATE_D) && instance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_NOT_STARTED)
- {
- me->Say(SAY_WINDSOR_4_2, LANG_UNIVERSAL, PlayerGUID);
- instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_BEFORE_START);
- }
- if (instance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED)
- {
- me->Say(SAY_WINDSOR_4_3, LANG_UNIVERSAL, PlayerGUID);
- instance->SetData(DATA_DUGHAL, ENCOUNTER_STATE_ENDED);
- }
- if ((instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& instance->GetData(DATA_SUPPLY_ROOM) == ENCOUNTER_STATE_ENDED)
- {
- me->SetVisible(false);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- }
- else
- {
- me->SetVisible(true);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- }
- npc_escortAI::UpdateAI(diff);
- }
- };
-};
-
- */
-
// npc_marshal_reginald_windsor
#define SAY_REGINALD_WINDSOR_0_1 "Can you feel the power, $N??? It's time to ROCK!"
#define SAY_REGINALD_WINDSOR_0_2 "Now we just have to free Tobias and we can get out of here. This way!"
@@ -878,320 +617,6 @@ enum MarshalReginaldWindor
NPC_CREST_KILLER = 9680
};
-/*
-int wp = 0;
-class npc_marshal_reginald_windsor : public CreatureScript
-{
-public:
- npc_marshal_reginald_windsor() : CreatureScript("npc_marshal_reginald_windsor") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- npc_marshal_reginald_windsorAI* marshal_reginald_windsorAI = new npc_marshal_reginald_windsorAI(creature);
-
- marshal_reginald_windsorAI->AddWaypoint(0, 403.61f, -52.71f, -63.92f, 4000);
- marshal_reginald_windsorAI->AddWaypoint(1, 403.61f, -52.71f, -63.92f, 4000);
- marshal_reginald_windsorAI->AddWaypoint(2, 406.33f, -54.87f, -63.95f, 0);
- marshal_reginald_windsorAI->AddWaypoint(3, 407.99f, -73.91f, -62.26f, 0);
- marshal_reginald_windsorAI->AddWaypoint(4, 557.03f, -119.71f, -61.83f, 0);
- marshal_reginald_windsorAI->AddWaypoint(5, 573.40f, -124.39f, -65.07f, 0);
- marshal_reginald_windsorAI->AddWaypoint(6, 593.91f, -130.29f, -69.25f, 0);
- marshal_reginald_windsorAI->AddWaypoint(7, 593.21f, -132.16f, -69.25f, 0);
- marshal_reginald_windsorAI->AddWaypoint(8, 593.21f, -132.16f, -69.25f, 3000);
- marshal_reginald_windsorAI->AddWaypoint(9, 622.81f, -135.55f, -71.92f, 0);
- marshal_reginald_windsorAI->AddWaypoint(10, 634.68f, -151.29f, -70.32f, 0);
- marshal_reginald_windsorAI->AddWaypoint(11, 635.06f, -153.25f, -70.32f, 0);
- marshal_reginald_windsorAI->AddWaypoint(12, 635.06f, -153.25f, -70.32f, 3000);
- marshal_reginald_windsorAI->AddWaypoint(13, 635.06f, -153.25f, -70.32f, 1500);
- marshal_reginald_windsorAI->AddWaypoint(14, 655.25f, -172.39f, -73.72f, 0);
- marshal_reginald_windsorAI->AddWaypoint(15, 654.79f, -226.30f, -83.06f, 0);
- marshal_reginald_windsorAI->AddWaypoint(16, 622.85f, -268.85f, -83.96f, 0);
- marshal_reginald_windsorAI->AddWaypoint(17, 579.45f, -275.56f, -80.44f, 0);
- marshal_reginald_windsorAI->AddWaypoint(18, 561.19f, -266.85f, -75.59f, 0);
- marshal_reginald_windsorAI->AddWaypoint(19, 547.91f, -253.92f, -70.34f, 0);
- marshal_reginald_windsorAI->AddWaypoint(20, 549.20f, -252.40f, -70.34f, 0);
- marshal_reginald_windsorAI->AddWaypoint(21, 549.20f, -252.40f, -70.34f, 4000);
- marshal_reginald_windsorAI->AddWaypoint(22, 555.33f, -269.16f, -74.40f, 0);
- marshal_reginald_windsorAI->AddWaypoint(23, 554.31f, -270.88f, -74.40f, 0);
- marshal_reginald_windsorAI->AddWaypoint(24, 554.31f, -270.88f, -74.40f, 4000);
- marshal_reginald_windsorAI->AddWaypoint(25, 536.10f, -249.60f, -67.47f, 0);
- marshal_reginald_windsorAI->AddWaypoint(26, 520.94f, -216.65f, -59.28f, 0);
- marshal_reginald_windsorAI->AddWaypoint(27, 505.99f, -148.74f, -62.17f, 0);
- marshal_reginald_windsorAI->AddWaypoint(28, 484.21f, -56.24f, -62.43f, 0);
- marshal_reginald_windsorAI->AddWaypoint(29, 470.39f, -6.01f, -70.10f, 0);
- marshal_reginald_windsorAI->AddWaypoint(30, 451.27f, 30.85f, -70.07f, 0);
- marshal_reginald_windsorAI->AddWaypoint(31, 452.45f, 29.85f, -70.37f, 1500);
- marshal_reginald_windsorAI->AddWaypoint(32, 452.45f, 29.85f, -70.37f, 7000);
- marshal_reginald_windsorAI->AddWaypoint(33, 452.45f, 29.85f, -70.37f, 10000);
- marshal_reginald_windsorAI->AddWaypoint(34, 451.27f, 31.85f, -70.07f, 0);
-
- return marshal_reginald_windsorAI;
- }
-
- struct npc_marshal_reginald_windsorAI : public npc_escortAI
- {
- npc_marshal_reginald_windsorAI(Creature* creature) : npc_escortAI(creature)
- {
- }
-
- void WaypointReached(uint32 waypointId) override
- {
- wp = waypointId;
- switch (waypointId)
- {
- case 0:
- me->setFaction(11);
- me->Say(SAY_REGINALD_WINDSOR_0_1, LANG_UNIVERSAL, PlayerGUID);
- break;
- case 1:
- me->Say(SAY_REGINALD_WINDSOR_0_2, LANG_UNIVERSAL, PlayerGUID);
- break;
- case 7:
- me->HandleEmoteCommand(EMOTE_STATE_POINT);
- me->Say(SAY_REGINALD_WINDSOR_5_1, LANG_UNIVERSAL, PlayerGUID);
- IsOnHold=true;
- break;
- case 8:
- me->Say(SAY_REGINALD_WINDSOR_5_2, LANG_UNIVERSAL, PlayerGUID);
- break;
- case 11:
- me->HandleEmoteCommand(EMOTE_STATE_POINT);
- me->Say(SAY_REGINALD_WINDSOR_7_1, LANG_UNIVERSAL, PlayerGUID);
- IsOnHold=true;
- break;
- case 12:
- me->Say(SAY_REGINALD_WINDSOR_7_2, LANG_UNIVERSAL, PlayerGUID);
- break;
- case 13:
- me->Say(SAY_REGINALD_WINDSOR_7_3, LANG_UNIVERSAL, PlayerGUID);
- break;
- case 20:
- me->HandleEmoteCommand(EMOTE_STATE_POINT);
- me->Say(SAY_REGINALD_WINDSOR_13_1, LANG_UNIVERSAL, PlayerGUID);
- IsOnHold=true;
- break;
- case 21:
- me->Say(SAY_REGINALD_WINDSOR_13_3, LANG_UNIVERSAL, PlayerGUID);
- break;
- case 23:
- me->HandleEmoteCommand(EMOTE_STATE_POINT);
- me->Say(SAY_REGINALD_WINDSOR_14_1, LANG_UNIVERSAL, PlayerGUID);
- IsOnHold=true;
- break;
- case 24:
- me->Say(SAY_REGINALD_WINDSOR_14_2, LANG_UNIVERSAL, PlayerGUID);
- break;
- case 31:
- me->Say(SAY_REGINALD_WINDSOR_20_1, LANG_UNIVERSAL, PlayerGUID);
- break;
- case 32:
- me->Say(SAY_REGINALD_WINDSOR_20_2, LANG_UNIVERSAL, PlayerGUID);
- PlayerStart->GroupEventHappens(QUEST_JAIL_BREAK, me);
- instance->SetData(DATA_SHILL, ENCOUNTER_STATE_ENDED);
- break;
- }
- }
-
- void MoveInLineOfSight(Unit* who) override
-
- {
- if (HasEscortState(STATE_ESCORT_ESCORTING))
- return;
-
- if (Player* player = who->ToPlayer())
- {
- if (player->GetQuestStatus(4322) == QUEST_STATUS_INCOMPLETE)
- {
- float Radius = 10.0f;
- if (me->IsWithinDistInMap(who, Radius))
- {
- SetEscortPaused(false);
- Start(true, false, who->GetGUID());
- }
- }
- }
- }
-
- void EnterCombat(Unit* who) override
- {
- switch (urand(0, 2))
- {
- case 0:
- me->Say(SAY_WINDSOR_AGGRO1, LANG_UNIVERSAL, PlayerGUID);
- break;
- case 1:
- me->Say(SAY_WINDSOR_AGGRO2, LANG_UNIVERSAL, PlayerGUID);
- break;
- case 2:
- me->Say(SAY_WINDSOR_AGGRO3, LANG_UNIVERSAL, PlayerGUID);
- break;
- }
- }
- void Reset() override { }
-
- void JustDied(Unit* slayer) override
- {
- instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED);
- }
-
- void UpdateAI(uint32 diff) override
- {
- if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED)
- return;
-
- if (wp == 7)
- {
- if (!instance->GetData(DATA_GATE_J) && instance->GetData(DATA_JAZ) == ENCOUNTER_STATE_NOT_STARTED)
- {
- instance->SetData(DATA_NPC_JAZ, 1);
- instance->SetData(DATA_JAZ, ENCOUNTER_STATE_IN_PROGRESS);
- }
- if (instance->GetData(DATA_NPC_JAZ) && instance->GetData(DATA_NPC_OGRABISI) && instance->GetData(DATA_JAZ) == ENCOUNTER_STATE_IN_PROGRESS)
- {
- SetEscortPaused(false);
- instance->SetData(DATA_JAZ, ENCOUNTER_STATE_ENDED);
- }
- }
- else if (wp == 11)
- {
- if (!instance->GetData(DATA_GATE_S) && instance->GetData(DATA_SHILL) == ENCOUNTER_STATE_NOT_STARTED)
- {
- instance->SetData(DATA_NPC_SHILL, 1);
- instance->SetData(DATA_SHILL, ENCOUNTER_STATE_IN_PROGRESS);
- }
- if (instance->GetData(DATA_NPC_SHILL) && instance->GetData(DATA_SHILL) == ENCOUNTER_STATE_IN_PROGRESS)
- {
- instance->SetData(DATA_SHILL, ENCOUNTER_STATE_ENDED);
- SetEscortPaused(false);
- }
- }
- else if (wp == 20)
- {
- if (!instance->GetData(DATA_GATE_C) && instance->GetData(DATA_CREST) == ENCOUNTER_STATE_NOT_STARTED)
- {
- instance->SetData(DATA_NPC_CREST, 1);
- me->Say(SAY_REGINALD_WINDSOR_13_2, LANG_UNIVERSAL, PlayerGUID);
- instance->SetData(DATA_CREST, ENCOUNTER_STATE_IN_PROGRESS);
- }
- if (instance->GetData(DATA_NPC_CREST) && instance->GetData(DATA_CREST) == ENCOUNTER_STATE_IN_PROGRESS)
- {
- SetEscortPaused(false);
- instance->SetData(DATA_CREST, ENCOUNTER_STATE_ENDED);
- }
- }
- if (instance->GetData(DATA_TOBIAS) == ENCOUNTER_STATE_OBJECTIVE_COMPLETED) SetEscortPaused(false);
- npc_escortAI::UpdateAI(diff);
- }
- };
-};
-*/
-
-// npc_tobias_seecher
-#define SAY_TOBIAS_FREE "Thank you! I will run for safety immediately!"
-
-/*
-class npc_tobias_seecher : public CreatureScript
-{
-public:
- npc_tobias_seecher() : CreatureScript("npc_tobias_seecher") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- npc_tobias_seecherAI* tobias_seecherAI = new npc_tobias_seecherAI(creature);
-
- tobias_seecherAI->AddWaypoint(0, 549.21f, -281.07f, -75.27f);
- tobias_seecherAI->AddWaypoint(1, 554.39f, -267.39f, -73.68f);
- tobias_seecherAI->AddWaypoint(2, 533.59f, -249.38f, -67.04f);
- tobias_seecherAI->AddWaypoint(3, 519.44f, -217.02f, -59.34f);
- tobias_seecherAI->AddWaypoint(4, 506.55f, -153.49f, -62.34f);
-
- return tobias_seecherAI;
- }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) override
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
- {
- player->CLOSE_GOSSIP_MENU();
- CAST_AI(npc_escort::npc_escortAI, (creature->AI()))->Start(false, true, player->GetGUID());
- creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- instance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_IN_PROGRESS);
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- if (player->GetQuestStatus(QUEST_JAIL_BREAK) == QUEST_STATUS_INCOMPLETE && instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Get out of here, Tobias, you're free!", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- player->SEND_GOSSIP_MENU(2847, creature->GetGUID());
- }
- return true;
- }
-
- struct npc_tobias_seecherAI : public npc_escortAI
- {
- npc_tobias_seecherAI(Creature* creature) : npc_escortAI(creature) { }
-
- void EnterCombat(Unit* who) override { }
- void Reset() override { }
-
- void JustDied(Unit* killer) override
- {
- if (IsBeingEscorted && killer == me)
- {
- me->SetVisible(false);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- instance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_ENDED);
- }
- }
-
- void WaypointReached(uint32 waypointId) override
- {
- switch (waypointId)
- {
- case 0:
- me->Say(SAY_TOBIAS_FREE, LANG_UNIVERSAL, PlayerGUID);
- break;
- case 2:
- instance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_OBJECTIVE_COMPLETED);
- break;
- case 4:
- me->SetVisible(false);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- instance->SetData(DATA_TOBIAS, ENCOUNTER_STATE_ENDED);
- break;
- }
- }
-
- void UpdateAI(uint32 diff) override
- {
- if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED)
- return;
-
- if ((instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& instance->GetData(DATA_TOBIAS) == ENCOUNTER_STATE_ENDED)
- {
- me->SetVisible(false);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- }
- else
- {
- me->SetVisible(true);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- }
- npc_escortAI::UpdateAI(diff);
- }
- };
-};
-
-*/
-
// npc_rocknot
enum RocknotSays
{
@@ -1349,10 +774,4 @@ void AddSC_blackrock_depths()
new npc_kharan_mighthammer();
new npc_lokhtos_darkbargainer();
new npc_rocknot();
- // Fix us
- /*new npc_dughal_stormwing();
- new npc_tobias_seecher();
- new npc_marshal_windsor();
- new npc_marshal_reginald_windsor();
- */
}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp
deleted file mode 100644
index c2261785782..00000000000
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-
-enum Spells
-{
- SPELL_SHADOWBOLT = 17228,
- SPELL_CURSEOFTONGUES = 15470,
- SPELL_CURSEOFWEAKNESS = 17227,
- SPELL_DEMONARMOR = 11735,
- SPELL_ENVELOPINGWEB = 15471
-};
-
-enum Events
-{
- EVENT_SHADOWBOLT = 1,
- EVENT_CURSE_OF_TONGUES = 2,
- EVENT_CURSE_OF_WEAKNESS = 3,
- EVENT_DEMON_ARMOR = 4,
- EVENT_ENVELOPING_WEB = 5
-};
-
-class boss_anubshiah : public CreatureScript
-{
- public:
- boss_anubshiah() : CreatureScript("boss_anubshiah") { }
-
- struct boss_anubshiahAI : public ScriptedAI
- {
- boss_anubshiahAI(Creature* creature) : ScriptedAI(creature) { }
-
- void Reset() override
- {
- _events.Reset();
- }
-
- void EnterCombat(Unit* /*who*/) override
- {
- _events.ScheduleEvent(EVENT_SHADOWBOLT, 7000);
- _events.ScheduleEvent(EVENT_CURSE_OF_TONGUES, 24000);
- _events.ScheduleEvent(EVENT_CURSE_OF_WEAKNESS, 12000);
- _events.ScheduleEvent(EVENT_DEMON_ARMOR, 3000);
- _events.ScheduleEvent(EVENT_ENVELOPING_WEB, 16000);
- }
-
- void UpdateAI(uint32 diff) override
- {
- if (!UpdateVictim())
- return;
-
- _events.Update(diff);
-
- while (uint32 eventId = _events.ExecuteEvent())
- {
- switch (eventId)
- {
- case EVENT_SHADOWBOLT:
- DoCast(me, SPELL_SHADOWBOLT);
- _events.ScheduleEvent(EVENT_SHADOWBOLT, 7000);
- break;
- case EVENT_CURSE_OF_TONGUES:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_CURSEOFTONGUES);
- _events.ScheduleEvent(EVENT_CURSE_OF_TONGUES, 18000);
- break;
- case EVENT_CURSE_OF_WEAKNESS:
- DoCastVictim(SPELL_CURSEOFWEAKNESS);
- _events.ScheduleEvent(EVENT_CURSE_OF_WEAKNESS, 45000);
- break;
- case EVENT_DEMON_ARMOR:
- DoCast(me, SPELL_DEMONARMOR);
- _events.ScheduleEvent(EVENT_DEMON_ARMOR, 300000);
- break;
- case EVENT_ENVELOPING_WEB:
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_ENVELOPINGWEB);
- _events.ScheduleEvent(EVENT_ENVELOPING_WEB, 12000);
- break;
- default:
- break;
- }
- }
-
- DoMeleeAttackIfReady();
- }
-
- private:
- EventMap _events;
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new boss_anubshiahAI(creature);
- }
-};
-
-void AddSC_boss_anubshiah()
-{
- new boss_anubshiah();
-}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp
deleted file mode 100644
index 83702ffb16d..00000000000
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp
+++ /dev/null
@@ -1,93 +0,0 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-
-enum Spells
-{
- SPELL_WHIRLWIND = 15589,
- SPELL_MORTALSTRIKE = 24573
-};
-
-enum Events
-{
- EVENT_WHIRLWIND = 1,
- EVENT_MORTALSTRIKE = 2
-};
-
-class boss_gorosh_the_dervish : public CreatureScript
-{
- public:
- boss_gorosh_the_dervish() : CreatureScript("boss_gorosh_the_dervish") { }
-
- struct boss_gorosh_the_dervishAI : public ScriptedAI
- {
- boss_gorosh_the_dervishAI(Creature* creature) : ScriptedAI(creature) { }
-
- void Reset() override
- {
- _events.Reset();
- }
-
- void EnterCombat(Unit* /*who*/) override
- {
- _events.ScheduleEvent(EVENT_WHIRLWIND, 12000);
- _events.ScheduleEvent(EVENT_MORTALSTRIKE, 22000);
- }
-
- void UpdateAI(uint32 diff) override
- {
- if (!UpdateVictim())
- return;
-
- _events.Update(diff);
-
- while (uint32 eventId = _events.ExecuteEvent())
- {
- switch (eventId)
- {
- case EVENT_WHIRLWIND:
- DoCast(me, SPELL_WHIRLWIND);
- _events.ScheduleEvent(EVENT_WHIRLWIND, 15000);
- break;
- case EVENT_MORTALSTRIKE:
- DoCastVictim(SPELL_MORTALSTRIKE);
- _events.ScheduleEvent(EVENT_MORTALSTRIKE, 15000);
- break;
- default:
- break;
- }
- }
-
- DoMeleeAttackIfReady();
- }
-
- private:
- EventMap _events;
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new boss_gorosh_the_dervishAI(creature);
- }
-};
-
-void AddSC_boss_gorosh_the_dervish()
-{
- new boss_gorosh_the_dervish();
-}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp
deleted file mode 100644
index 44dbbe3f4c2..00000000000
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp
+++ /dev/null
@@ -1,110 +0,0 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-
-enum Grizzle
-{
- SPELL_GROUNDTREMOR = 6524,
- SPELL_FRENZY = 28371,
- EMOTE_FRENZY_KILL = 0
-};
-
-enum Events
-{
- EVENT_GROUNDTREMOR = 1,
- EVENT_FRENZY = 2
-};
-
-enum Phases
-{
- PHASE_ONE = 1,
- PHASE_TWO = 2
-};
-
-class boss_grizzle : public CreatureScript
-{
- public:
- boss_grizzle() : CreatureScript("boss_grizzle") { }
-
- struct boss_grizzleAI : public ScriptedAI
- {
- boss_grizzleAI(Creature* creature) : ScriptedAI(creature) { }
-
- void Reset() override
- {
- _events.Reset();
- }
-
- void EnterCombat(Unit* /*who*/) override
- {
- _events.SetPhase(PHASE_ONE);
- _events.ScheduleEvent(EVENT_GROUNDTREMOR, 12000);
- }
-
- void DamageTaken(Unit* /*attacker*/, uint32& damage) override
- {
- if (me->HealthBelowPctDamaged(50, damage) && _events.IsInPhase(PHASE_ONE))
- {
- _events.SetPhase(PHASE_TWO);
- _events.ScheduleEvent(EVENT_FRENZY, 0, 0, PHASE_TWO);
- }
- }
-
- void UpdateAI(uint32 diff) override
- {
- if (!UpdateVictim())
- return;
-
- _events.Update(diff);
-
- while (uint32 eventId = _events.ExecuteEvent())
- {
- switch (eventId)
- {
- case EVENT_GROUNDTREMOR:
- DoCastVictim(SPELL_GROUNDTREMOR);
- _events.ScheduleEvent(EVENT_GROUNDTREMOR, 8000);
- break;
- case EVENT_FRENZY:
- DoCast(me, SPELL_FRENZY);
- Talk(EMOTE_FRENZY_KILL);
- _events.ScheduleEvent(EVENT_FRENZY, 15000, 0, PHASE_TWO);
- break;
- default:
- break;
- }
- }
-
- DoMeleeAttackIfReady();
- }
-
- private:
- EventMap _events;
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new boss_grizzleAI(creature);
- }
-};
-
-void AddSC_boss_grizzle()
-{
- new boss_grizzle();
-}
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/blackwing_lair.h b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/blackwing_lair.h
index c79a57d0746..12798833a3f 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/blackwing_lair.h
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/blackwing_lair.h
@@ -25,14 +25,18 @@ uint32 const EncounterCount = 8;
enum BWLEncounter
{
- BOSS_RAZORGORE = 0,
- BOSS_VAELASTRAZ = 1,
- BOSS_BROODLORD = 2,
- BOSS_FIREMAW = 3,
- BOSS_EBONROC = 4,
- BOSS_FLAMEGOR = 5,
- BOSS_CHROMAGGUS = 6,
- BOSS_NEFARIAN = 7
+ // Encounter States/Boss GUIDs
+ DATA_RAZORGORE_THE_UNTAMED = 0,
+ DATA_VAELASTRAZ_THE_CORRUPT = 1,
+ DATA_BROODLORD_LASHLAYER = 2,
+ DATA_FIREMAW = 3,
+ DATA_EBONROC = 4,
+ DATA_FLAMEGOR = 5,
+ DATA_CHROMAGGUS = 6,
+ DATA_NEFARIAN = 7,
+
+ // Additional Data
+ DATA_LORD_VICTOR_NEFARIUS = 8
};
enum CreatureIds
@@ -44,7 +48,7 @@ enum CreatureIds
NPC_BLACKWING_WARLOCK = 12459,
NPC_VAELASTRAZ = 13020,
NPC_BROODLORD = 12017,
- NPC_FIRENAW = 11983,
+ NPC_FIREMAW = 11983,
NPC_EBONROC = 14601,
NPC_FLAMEGOR = 11981,
NPC_CHROMAGGUS = 14020,
@@ -52,17 +56,14 @@ enum CreatureIds
NPC_NEFARIAN = 11583
};
-enum BWLData64
+enum GameObjectIds
{
- DATA_RAZORGORE_THE_UNTAMED = 1,
- DATA_VAELASTRAZ_THE_CORRUPT,
- DATA_BROODLORD_LASHLAYER,
- DATA_FIRENAW,
- DATA_EBONROC,
- DATA_FLAMEGOR,
- DATA_CHROMAGGUS,
- DATA_LORD_VICTOR_NEFARIUS,
- DATA_NEFARIAN
+ GO_BLACK_DRAGON_EGG = 177807,
+ GO_BOSSGATE01 = 175946,
+ GO_DRAKE_RIDER_PORTCULLIS = 175185,
+ GO_ALTERAC_VALLEY_GATE = 180424,
+ GO_GATE = 185483,
+ GO_VACCUUM_EXIT_GATE = 181125
};
enum BWLEvents
@@ -79,4 +80,4 @@ enum BWLMisc
DATA_EGG_EVENT
};
-#endif \ No newline at end of file
+#endif
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp
index 2609cf5fdf8..5ba933005ec 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_broodlord_lashlayer.cpp
@@ -50,16 +50,10 @@ public:
struct boss_broodlordAI : public BossAI
{
- boss_broodlordAI(Creature* creature) : BossAI(creature, BOSS_BROODLORD) { }
+ boss_broodlordAI(Creature* creature) : BossAI(creature, DATA_BROODLORD_LASHLAYER) { }
void EnterCombat(Unit* /*who*/) override
{
- if (instance->GetBossState(BOSS_VAELASTRAZ) != DONE)
- {
- EnterEvadeMode();
- return;
- }
-
_EnterCombat();
Talk(SAY_AGGRO);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_chromaggus.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_chromaggus.cpp
index 61d6c052cdf..9a49b96e68e 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_chromaggus.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_chromaggus.cpp
@@ -71,7 +71,7 @@ public:
struct boss_chromaggusAI : public BossAI
{
- boss_chromaggusAI(Creature* creature) : BossAI(creature, BOSS_CHROMAGGUS)
+ boss_chromaggusAI(Creature* creature) : BossAI(creature, DATA_CHROMAGGUS)
{
Initialize();
@@ -193,11 +193,6 @@ public:
void EnterCombat(Unit* /*who*/) override
{
- if (instance->GetBossState(BOSS_FLAMEGOR) != DONE)
- {
- EnterEvadeMode();
- return;
- }
_EnterCombat();
events.ScheduleEvent(EVENT_SHIMMER, 0);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_ebonroc.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_ebonroc.cpp
index 8bd3ae0ebce..7a7e30f7913 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_ebonroc.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_ebonroc.cpp
@@ -41,15 +41,10 @@ public:
struct boss_ebonrocAI : public BossAI
{
- boss_ebonrocAI(Creature* creature) : BossAI(creature, BOSS_EBONROC) { }
+ boss_ebonrocAI(Creature* creature) : BossAI(creature, DATA_EBONROC) { }
void EnterCombat(Unit* /*who*/) override
{
- if (instance->GetBossState(BOSS_BROODLORD) != DONE)
- {
- EnterEvadeMode();
- return;
- }
_EnterCombat();
events.ScheduleEvent(EVENT_SHADOWFLAME, urand(10000, 20000));
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_firemaw.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_firemaw.cpp
index e41153796e5..3dcdbfe01df 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_firemaw.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_firemaw.cpp
@@ -41,15 +41,10 @@ public:
struct boss_firemawAI : public BossAI
{
- boss_firemawAI(Creature* creature) : BossAI(creature, BOSS_FIREMAW) { }
+ boss_firemawAI(Creature* creature) : BossAI(creature, DATA_FIREMAW) { }
void EnterCombat(Unit* /*who*/) override
{
- if (instance->GetBossState(BOSS_BROODLORD) != DONE)
- {
- EnterEvadeMode();
- return;
- }
_EnterCombat();
events.ScheduleEvent(EVENT_SHADOWFLAME, urand(10000, 20000));
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_flamegor.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_flamegor.cpp
index 011c695b61f..20e69211da2 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_flamegor.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_flamegor.cpp
@@ -46,15 +46,10 @@ public:
struct boss_flamegorAI : public BossAI
{
- boss_flamegorAI(Creature* creature) : BossAI(creature, BOSS_FLAMEGOR) { }
+ boss_flamegorAI(Creature* creature) : BossAI(creature, DATA_FLAMEGOR) { }
void EnterCombat(Unit* /*who*/) override
{
- if (instance->GetBossState(BOSS_BROODLORD) != DONE)
- {
- EnterEvadeMode();
- return;
- }
_EnterCombat();
events.ScheduleEvent(EVENT_SHADOWFLAME, urand(10000, 20000));
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
index 1ff18b845a1..a89571e8197 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_nefarian.cpp
@@ -166,7 +166,7 @@ public:
struct boss_victor_nefariusAI : public BossAI
{
- boss_victor_nefariusAI(Creature* creature) : BossAI(creature, BOSS_NEFARIAN)
+ boss_victor_nefariusAI(Creature* creature) : BossAI(creature, DATA_NEFARIAN)
{
Initialize();
}
@@ -367,9 +367,9 @@ public:
}
}
- void sGossipSelect(Player* player, uint32 sender, uint32 action) override
+ void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
{
- if (sender == GOSSIP_ID && action == GOSSIP_OPTION_ID)
+ if (menuId == GOSSIP_ID && gossipListId == GOSSIP_OPTION_ID)
{
player->CLOSE_GOSSIP_MENU();
Talk(SAY_GAMESBEGIN_1);
@@ -394,7 +394,7 @@ public:
struct boss_nefarianAI : public BossAI
{
- boss_nefarianAI(Creature* creature) : BossAI(creature, BOSS_NEFARIAN)
+ boss_nefarianAI(Creature* creature) : BossAI(creature, DATA_NEFARIAN)
{
Initialize();
}
@@ -458,7 +458,7 @@ public:
{
if (canDespawn && DespawnTimer <= diff)
{
- instance->SetBossState(BOSS_NEFARIAN, FAIL);
+ instance->SetBossState(DATA_NEFARIAN, FAIL);
std::list<Creature*> constructList;
me->GetCreatureListWithEntryInGrid(constructList, NPC_BONE_CONSTRUCT, 500.0f);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp
index 8d660fc17d1..1d66964ce6b 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_razorgore.cpp
@@ -68,7 +68,7 @@ public:
struct boss_razorgoreAI : public BossAI
{
- boss_razorgoreAI(Creature* creature) : BossAI(creature, BOSS_RAZORGORE)
+ boss_razorgoreAI(Creature* creature) : BossAI(creature, DATA_RAZORGORE_THE_UNTAMED)
{
Initialize();
}
@@ -175,7 +175,7 @@ public:
{
if (InstanceScript* instance = go->GetInstanceScript())
if (instance->GetData(DATA_EGG_EVENT) != DONE)
- if (Creature* razor = ObjectAccessor::GetCreature(*go, instance->GetGuidData(DATA_RAZORGORE_THE_UNTAMED)))
+ if (Creature* razor = instance->GetCreature(DATA_RAZORGORE_THE_UNTAMED))
{
razor->Attack(player, true);
player->CastSpell(razor, SPELL_MINDCONTROL);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
index 0a2a245ece6..76ab4736275 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/boss_vaelastrasz.cpp
@@ -68,7 +68,7 @@ public:
struct boss_vaelAI : public BossAI
{
- boss_vaelAI(Creature* creature) : BossAI(creature, BOSS_VAELASTRAZ)
+ boss_vaelAI(Creature* creature) : BossAI(creature, DATA_VAELASTRAZ_THE_CORRUPT)
{
Initialize();
creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
@@ -221,9 +221,9 @@ public:
DoMeleeAttackIfReady();
}
- void sGossipSelect(Player* player, uint32 sender, uint32 action) override
+ void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
{
- if (sender == GOSSIP_ID && action == 0)
+ if (menuId == GOSSIP_ID && gossipListId == 0)
{
player->CLOSE_GOSSIP_MENU();
BeginSpeech(player);
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp
index 7e38a9265f7..97646b774eb 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingLair/instance_blackwing_lair.cpp
@@ -15,23 +15,36 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "ScriptMgr.h"
+#include "Player.h"
#include "ScriptedCreature.h"
-#include "PassiveAI.h"
+#include "ScriptMgr.h"
#include "blackwing_lair.h"
-#include "Player.h"
-/*
-Blackwing Lair Encounter:
-1 - boss_razorgore.cpp
-2 - boss_vaelastrasz.cpp
-3 - boss_broodlord_lashlayer.cpp
-4 - boss_firemaw.cpp
-5 - boss_ebonroc.cpp
-6 - boss_flamegor.cpp
-7 - boss_chromaggus.cpp
-8 - boss_nefarian.cpp
-*/
+DoorData const doorData[] =
+{
+ { GO_BOSSGATE01, DATA_RAZORGORE_THE_UNTAMED, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
+ { GO_DRAKE_RIDER_PORTCULLIS, DATA_VAELASTRAZ_THE_CORRUPT, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
+ { GO_ALTERAC_VALLEY_GATE, DATA_BROODLORD_LASHLAYER, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
+ { GO_GATE, DATA_FIREMAW, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
+ { GO_GATE, DATA_EBONROC, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
+ { GO_GATE, DATA_FLAMEGOR, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
+ { GO_VACCUUM_EXIT_GATE, DATA_CHROMAGGUS, DOOR_TYPE_PASSAGE, BOUNDARY_NONE },
+ { 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
+};
+
+ObjectData const creatureData[] =
+{
+ { NPC_RAZORGORE, DATA_RAZORGORE_THE_UNTAMED },
+ { NPC_VAELASTRAZ, DATA_VAELASTRAZ_THE_CORRUPT },
+ { NPC_BROODLORD, DATA_BROODLORD_LASHLAYER },
+ { NPC_FIREMAW, DATA_FIREMAW },
+ { NPC_EBONROC, DATA_EBONROC },
+ { NPC_FLAMEGOR, DATA_FLAMEGOR },
+ { NPC_CHROMAGGUS, DATA_CHROMAGGUS },
+ { NPC_NEFARIAN, DATA_NEFARIAN },
+ { NPC_VICTOR_NEFARIUS, DATA_LORD_VICTOR_NEFARIUS },
+ { 0, 0 } // END
+};
Position const SummonPosition[8] =
{
@@ -57,92 +70,84 @@ public:
instance_blackwing_lair_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
+ SetBossNumber(EncounterCount);
+ LoadDoorData(doorData);
+ LoadObjectData(creatureData, nullptr);
+
// Razorgore
EggCount = 0;
EggEvent = 0;
- SetBossNumber(EncounterCount);
}
void OnCreatureCreate(Creature* creature) override
{
+ InstanceScript::OnCreatureCreate(creature);
+
switch (creature->GetEntry())
{
- case NPC_RAZORGORE:
- RazorgoreTheUntamedGUID = creature->GetGUID();
- break;
case NPC_BLACKWING_DRAGON:
case NPC_BLACKWING_TASKMASTER:
case NPC_BLACKWING_LEGIONAIRE:
case NPC_BLACKWING_WARLOCK:
- if (Creature* razor = instance->GetCreature(RazorgoreTheUntamedGUID))
+ if (Creature* razor = GetCreature(DATA_RAZORGORE_THE_UNTAMED))
razor->AI()->JustSummoned(creature);
break;
- case NPC_VAELASTRAZ:
- VaelastraszTheCorruptGUID = creature->GetGUID();
- break;
- case NPC_BROODLORD:
- BroodlordLashlayerGUID = creature->GetGUID();
- break;
- case NPC_FIRENAW:
- FiremawGUID = creature->GetGUID();
- break;
- case NPC_EBONROC:
- EbonrocGUID = creature->GetGUID();
- break;
- case NPC_FLAMEGOR:
- FlamegorGUID = creature->GetGUID();
- break;
- case NPC_CHROMAGGUS:
- ChromaggusGUID = creature->GetGUID();
- break;
- case NPC_VICTOR_NEFARIUS:
- LordVictorNefariusGUID = creature->GetGUID();
- break;
- case NPC_NEFARIAN:
- NefarianGUID = creature->GetGUID();
+ default:
break;
}
}
void OnGameObjectCreate(GameObject* go) override
{
- switch (go->GetEntry())
+ InstanceScript::OnGameObjectCreate(go);
+
+ if (go->GetEntry() == GO_BLACK_DRAGON_EGG)
{
- case 177807: // Egg
- if (GetBossState(BOSS_FIREMAW) == DONE)
- go->SetPhaseMask(2, true);
- else
- EggList.push_back(go->GetGUID());
- break;
- case 175946: // Door
- RazorgoreDoorGUID = go->GetGUID();
- HandleGameObject(ObjectGuid::Empty, GetBossState(BOSS_RAZORGORE) == DONE, go);
- break;
- case 175185: // Door
- VaelastraszDoorGUID = go->GetGUID();
- HandleGameObject(ObjectGuid::Empty, GetBossState(BOSS_VAELASTRAZ) == DONE, go);
- break;
- case 180424: // Door
- BroodlordDoorGUID = go->GetGUID();
- HandleGameObject(ObjectGuid::Empty, GetBossState(BOSS_BROODLORD) == DONE, go);
- break;
- case 185483: // Door
- ChrommagusDoorGUID = go->GetGUID();
- HandleGameObject(ObjectGuid::Empty, GetBossState(BOSS_FIREMAW) == DONE && GetBossState(BOSS_EBONROC) == DONE && GetBossState(BOSS_FLAMEGOR) == DONE, go);
- break;
- case 181125: // Door
- NefarianDoorGUID = go->GetGUID();
- HandleGameObject(ObjectGuid::Empty, GetBossState(BOSS_CHROMAGGUS) == DONE, go);
- break;
+ if (GetBossState(DATA_FIREMAW) == DONE)
+ go->SetPhaseMask(2, true);
+ else
+ EggList.push_back(go->GetGUID());
}
}
void OnGameObjectRemove(GameObject* go) override
{
- if (go->GetEntry() == 177807) // Egg
+ InstanceScript::OnGameObjectRemove(go);
+
+ if (go->GetEntry() == GO_BLACK_DRAGON_EGG)
EggList.remove(go->GetGUID());
}
+ bool CheckRequiredBosses(uint32 bossId, Player const* player /*= nullptr*/) const override
+ {
+ if (_SkipCheckRequiredBosses(player))
+ return true;
+
+ switch (bossId)
+ {
+ case DATA_BROODLORD_LASHLAYER:
+ if (GetBossState(DATA_VAELASTRAZ_THE_CORRUPT) != DONE)
+ return false;
+ break;
+ case DATA_FIREMAW:
+ case DATA_EBONROC:
+ case DATA_FLAMEGOR:
+ if (GetBossState(DATA_BROODLORD_LASHLAYER) != DONE)
+ return false;
+ break;
+ case DATA_CHROMAGGUS:
+ if (GetBossState(DATA_FIREMAW) != DONE
+ || GetBossState(DATA_EBONROC) != DONE
+ || GetBossState(DATA_FLAMEGOR) != DONE)
+ return false;
+ break;
+ default:
+ break;
+ }
+
+ return true;
+ }
+
bool SetBossState(uint32 type, EncounterState state) override
{
if (!InstanceScript::SetBossState(type, state))
@@ -150,40 +155,25 @@ public:
switch (type)
{
- case BOSS_RAZORGORE:
- HandleGameObject(RazorgoreDoorGUID, state == DONE);
+ case DATA_RAZORGORE_THE_UNTAMED:
if (state == DONE)
{
for (GuidList::const_iterator itr = EggList.begin(); itr != EggList.end(); ++itr)
- if (GameObject* egg = instance->GetGameObject((*itr)))
+ if (GameObject* egg = instance->GetGameObject(*itr))
egg->SetPhaseMask(2, true);
}
SetData(DATA_EGG_EVENT, NOT_STARTED);
break;
- case BOSS_VAELASTRAZ:
- HandleGameObject(VaelastraszDoorGUID, state == DONE);
- break;
- case BOSS_BROODLORD:
- HandleGameObject(BroodlordDoorGUID, state == DONE);
- break;
- case BOSS_FIREMAW:
- case BOSS_EBONROC:
- case BOSS_FLAMEGOR:
- HandleGameObject(ChrommagusDoorGUID, GetBossState(BOSS_FIREMAW) == DONE && GetBossState(BOSS_EBONROC) == DONE && GetBossState(BOSS_FLAMEGOR) == DONE);
- break;
- case BOSS_CHROMAGGUS:
- HandleGameObject(NefarianDoorGUID, state == DONE);
- break;
- case BOSS_NEFARIAN:
+ case DATA_NEFARIAN:
switch (state)
{
case NOT_STARTED:
- if (Creature* nefarian = instance->GetCreature(NefarianGUID))
+ if (Creature* nefarian = GetCreature(DATA_NEFARIAN))
nefarian->DespawnOrUnsummon();
break;
case FAIL:
- _events.ScheduleEvent(EVENT_RESPAWN_NEFARIUS, 15*IN_MILLISECONDS*MINUTE);
- SetBossState(BOSS_NEFARIAN, NOT_STARTED);
+ _events.ScheduleEvent(EVENT_RESPAWN_NEFARIUS, 15 * IN_MILLISECONDS * MINUTE);
+ SetBossState(DATA_NEFARIAN, NOT_STARTED);
break;
default:
break;
@@ -193,24 +183,6 @@ public:
return true;
}
- ObjectGuid GetGuidData(uint32 id) const override
- {
- switch (id)
- {
- case DATA_RAZORGORE_THE_UNTAMED: return RazorgoreTheUntamedGUID;
- case DATA_VAELASTRAZ_THE_CORRUPT: return VaelastraszTheCorruptGUID;
- case DATA_BROODLORD_LASHLAYER: return BroodlordLashlayerGUID;
- case DATA_FIRENAW: return FiremawGUID;
- case DATA_EBONROC: return EbonrocGUID;
- case DATA_FLAMEGOR: return FlamegorGUID;
- case DATA_CHROMAGGUS: return ChromaggusGUID;
- case DATA_LORD_VICTOR_NEFARIUS: return LordVictorNefariusGUID;
- case DATA_NEFARIAN: return NefarianGUID;
- }
-
- return ObjectGuid::Empty;
- }
-
void SetData(uint32 type, uint32 data) override
{
if (type == DATA_EGG_EVENT)
@@ -218,7 +190,7 @@ public:
switch (data)
{
case IN_PROGRESS:
- _events.ScheduleEvent(EVENT_RAZOR_SPAWN, 45*IN_MILLISECONDS);
+ _events.ScheduleEvent(EVENT_RAZOR_SPAWN, 45 * IN_MILLISECONDS);
EggEvent = data;
EggCount = 0;
break;
@@ -230,13 +202,13 @@ public:
case SPECIAL:
if (++EggCount == 15)
{
- if (Creature* razor = instance->GetCreature(RazorgoreTheUntamedGUID))
+ if (Creature* razor = GetCreature(DATA_RAZORGORE_THE_UNTAMED))
{
SetData(DATA_EGG_EVENT, DONE);
razor->RemoveAurasDueToSpell(42013); // MindControl
DoRemoveAurasDueToSpellOnPlayers(42013);
}
- _events.ScheduleEvent(EVENT_RAZOR_PHASE_TWO, IN_MILLISECONDS);
+ _events.ScheduleEvent(EVENT_RAZOR_PHASE_TWO, 1 * IN_MILLISECONDS);
_events.CancelEvent(EVENT_RAZOR_SPAWN);
}
if (EggEvent == NOT_STARTED)
@@ -249,8 +221,8 @@ public:
void OnUnitDeath(Unit* unit) override
{
//! HACK, needed because of buggy CreatureAI after charm
- if (unit->GetEntry() == NPC_RAZORGORE && GetBossState(BOSS_RAZORGORE) != DONE)
- SetBossState(BOSS_RAZORGORE, DONE);
+ if (unit->GetEntry() == NPC_RAZORGORE && GetBossState(DATA_RAZORGORE_THE_UNTAMED) != DONE)
+ SetBossState(DATA_RAZORGORE_THE_UNTAMED, DONE);
}
void Update(uint32 diff) override
@@ -268,15 +240,15 @@ public:
for (uint8 i = urand(2, 5); i > 0 ; --i)
if (Creature* summon = instance->SummonCreature(Entry[urand(0, 4)], SummonPosition[urand(0, 7)]))
summon->SetInCombatWithZone();
- _events.ScheduleEvent(EVENT_RAZOR_SPAWN, urand(12, 17)*IN_MILLISECONDS);
+ _events.ScheduleEvent(EVENT_RAZOR_SPAWN, urand(12, 17) * IN_MILLISECONDS);
break;
case EVENT_RAZOR_PHASE_TWO:
_events.CancelEvent(EVENT_RAZOR_SPAWN);
- if (Creature* razor = instance->GetCreature(RazorgoreTheUntamedGUID))
+ if (Creature* razor = GetCreature(DATA_RAZORGORE_THE_UNTAMED))
razor->AI()->DoAction(ACTION_PHASE_TWO);
break;
case EVENT_RESPAWN_NEFARIUS:
- if (Creature* nefarius = instance->GetCreature(LordVictorNefariusGUID))
+ if (Creature* nefarius = GetCreature(DATA_LORD_VICTOR_NEFARIUS))
{
nefarius->SetPhaseMask(1, true);
nefarius->setActive(true);
@@ -291,34 +263,11 @@ public:
protected:
// Misc
EventMap _events;
+
// Razorgore
uint8 EggCount;
uint32 EggEvent;
- ObjectGuid RazorgoreTheUntamedGUID;
- ObjectGuid RazorgoreDoorGUID;
GuidList EggList;
-
- // Vaelastrasz the Corrupt
- ObjectGuid VaelastraszTheCorruptGUID;
- ObjectGuid VaelastraszDoorGUID;
-
- // Broodlord Lashlayer
- ObjectGuid BroodlordLashlayerGUID;
- ObjectGuid BroodlordDoorGUID;
-
- // 3 Dragons
- ObjectGuid FiremawGUID;
- ObjectGuid EbonrocGUID;
- ObjectGuid FlamegorGUID;
- ObjectGuid ChrommagusDoorGUID;
-
- // Chormaggus
- ObjectGuid ChromaggusGUID;
- ObjectGuid NefarianDoorGUID;
-
- // Nefarian
- ObjectGuid LordVictorNefariusGUID;
- ObjectGuid NefarianGUID;
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
index 9fd81b6a0f6..e2202a7e526 100644
--- a/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
+++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/MoltenCore/boss_ragnaros.cpp
@@ -86,6 +86,7 @@ class boss_ragnaros : public CreatureScript
_introState = 0;
me->SetReactState(REACT_PASSIVE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ SetCombatMovement(false);
}
void Initialize()
diff --git a/src/server/scripts/EasternKingdoms/CMakeLists.txt b/src/server/scripts/EasternKingdoms/CMakeLists.txt
index fdebfca7979..76e4d36e0a9 100644
--- a/src/server/scripts/EasternKingdoms/CMakeLists.txt
+++ b/src/server/scripts/EasternKingdoms/CMakeLists.txt
@@ -17,12 +17,9 @@ set(scripts_STAT_SRCS
EasternKingdoms/AlteracValley/boss_vanndar.cpp
EasternKingdoms/AlteracValley/alterac_valley.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_high_interrogator_gerstahn.cpp
- EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_gorosh_the_dervish.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/blackrock_depths.cpp
- EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_anubshiah.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_tomb_of_seven.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_general_angerforge.cpp
- EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_grizzle.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_ambassador_flamelash.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/instance_blackrock_depths.cpp
EasternKingdoms/BlackrockMountain/BlackrockDepths/boss_moira_bronzebeard.cpp
diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
index 5ad5a3782ae..c1470d3bc47 100644
--- a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
+++ b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp
@@ -203,10 +203,6 @@ public:
void AggroAllPlayers(Creature* temp)
{
Map::PlayerList const &PlList = me->GetMap()->GetPlayers();
-
- if (PlList.isEmpty())
- return;
-
for (Map::PlayerList::const_iterator i = PlList.begin(); i != PlList.end(); ++i)
{
if (Player* player = i->GetSource())
@@ -365,7 +361,7 @@ public:
}
}
- void UpdateEscortAI(const uint32 uiDiff) override
+ void UpdateEscortAI(uint32 uiDiff) override
{
if (uiPhase)
{
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
index 0b5c3302890..96c7c5d8102 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp
@@ -108,7 +108,7 @@ public:
{
Talk(SAY_DEATH);
if (Unit* midnight = ObjectAccessor::GetUnit(*me, Midnight))
- midnight->Kill(midnight);
+ midnight->KillSelf();
}
void UpdateAI(uint32 diff) override;
@@ -264,7 +264,7 @@ void boss_attumen::boss_attumenAI::UpdateAI(uint32 diff)
}
Midnight.Clear();
me->SetVisible(false);
- me->Kill(me);
+ me->KillSelf();
} else ResetTimer -= diff;
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
index 8965b64767a..0a287173ada 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp
@@ -181,23 +181,21 @@ public:
// temporary store for the best suitable beam reciever
Unit* target = me;
- if (Map* map = me->GetMap())
- {
- Map::PlayerList const& players = map->GetPlayers();
+ Map::PlayerList const& players = me->GetMap()->GetPlayers();
- // get the best suitable target
- for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
- {
- Player* p = i->GetSource();
- if (p && p->IsAlive() // alive
- && (!target || target->GetDistance2d(portal)>p->GetDistance2d(portal)) // closer than current best
- && !p->HasAura(PlayerDebuff[j]) // not exhausted
- && !p->HasAura(PlayerBuff[(j + 1) % 3]) // not on another beam
- && !p->HasAura(PlayerBuff[(j + 2) % 3])
- && IsBetween(me, p, portal)) // on the beam
- target = p;
- }
+ // get the best suitable target
+ for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
+ {
+ Player* p = i->GetSource();
+ if (p && p->IsAlive() // alive
+ && (!target || target->GetDistance2d(portal)>p->GetDistance2d(portal)) // closer than current best
+ && !p->HasAura(PlayerDebuff[j]) // not exhausted
+ && !p->HasAura(PlayerBuff[(j + 1) % 3]) // not on another beam
+ && !p->HasAura(PlayerBuff[(j + 2) % 3])
+ && IsBetween(me, p, portal)) // on the beam
+ target = p;
}
+
// buff the target
if (target->GetTypeId() == TYPEID_PLAYER)
target->AddAura(PlayerBuff[j], target);
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
index 0abba3dfff4..d11c4a6e584 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp
@@ -295,7 +295,7 @@ public:
{
Unit* axe = ObjectAccessor::GetUnit(*me, axes[i]);
if (axe && axe->IsAlive())
- axe->Kill(axe);
+ axe->KillSelf();
axes[i].Clear();
}
}
diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
index 92c3f83034d..8aba0a15462 100644
--- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
+++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp
@@ -25,7 +25,6 @@ EndScriptData */
/* ContentData
npc_barnes
-npc_berthold
npc_image_of_medivh
EndContentData */
@@ -310,11 +309,7 @@ public:
{
if (WipeTimer <= diff)
{
- Map* map = me->GetMap();
- if (!map->IsDungeon())
- return;
-
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
if (PlayerList.isEmpty())
return;
@@ -416,41 +411,6 @@ public:
};
/*###
-# npc_berthold
-####*/
-
-#define GOSSIP_ITEM_TELEPORT "Teleport me to the Guardian's Library"
-
-class npc_berthold : public CreatureScript
-{
-public:
- npc_berthold() : CreatureScript("npc_berthold") { }
-
- bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 action) override
- {
- player->PlayerTalkClass->ClearMenus();
- if (action == GOSSIP_ACTION_INFO_DEF + 1)
- player->CastSpell(player, SPELL_TELEPORT, true);
-
- player->CLOSE_GOSSIP_MENU();
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- if (InstanceScript* instance = creature->GetInstanceScript())
- {
- // Check if Shade of Aran event is done
- if (instance->GetData(TYPE_ARAN) == DONE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_TELEPORT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- }
-
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- return true;
- }
-};
-
-/*###
# npc_image_of_medivh
####*/
@@ -552,32 +512,30 @@ public:
YellTimer = 10000;
}
- uint32 NextStep(uint32 Step)
+ uint32 NextStep(uint32 step)
{
- Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID);
- Map* map = me->GetMap();
- switch (Step)
+ switch (step)
{
case 0: return 9999999;
case 1:
me->Yell(SAY_DIALOG_MEDIVH_1, LANG_UNIVERSAL);
return 10000;
case 2:
- if (arca)
+ if (Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID))
arca->Yell(SAY_DIALOG_ARCANAGOS_2, LANG_UNIVERSAL);
return 20000;
case 3:
me->Yell(SAY_DIALOG_MEDIVH_3, LANG_UNIVERSAL);
return 10000;
case 4:
- if (arca)
+ if (Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID))
arca->Yell(SAY_DIALOG_ARCANAGOS_4, LANG_UNIVERSAL);
return 20000;
case 5:
me->Yell(SAY_DIALOG_MEDIVH_5, LANG_UNIVERSAL);
return 20000;
case 6:
- if (arca)
+ if (Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID))
arca->Yell(SAY_DIALOG_ARCANAGOS_6, LANG_UNIVERSAL);
return 10000;
case 7:
@@ -591,15 +549,15 @@ public:
me->TextEmote(EMOTE_DIALOG_MEDIVH_7);
return 10000;
case 10:
- if (arca)
+ if (Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID))
DoCast(arca, SPELL_CONFLAGRATION_BLAST, false);
return 1000;
case 11:
- if (arca)
+ if (Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID))
arca->Yell(SAY_DIALOG_ARCANAGOS_8, LANG_UNIVERSAL);
return 5000;
case 12:
- if (arca)
+ if (Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID))
{
arca->GetMotionMaster()->MovePoint(0, -11010.82f, -1761.18f, 156.47f);
arca->setActive(true);
@@ -611,27 +569,27 @@ public:
me->Yell(SAY_DIALOG_MEDIVH_9, LANG_UNIVERSAL);
return 10000;
case 14:
+ {
me->SetVisible(false);
me->ClearInCombat();
- if (map->IsDungeon())
+ InstanceMap::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
+ for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- InstanceMap::PlayerList const &PlayerList = map->GetPlayers();
- for (InstanceMap::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
+ if (i->GetSource()->IsAlive())
{
- if (i->GetSource()->IsAlive())
- {
- if (i->GetSource()->GetQuestStatus(9645) == QUEST_STATUS_INCOMPLETE)
- i->GetSource()->CompleteQuest(9645);
- }
+ if (i->GetSource()->GetQuestStatus(9645) == QUEST_STATUS_INCOMPLETE)
+ i->GetSource()->CompleteQuest(9645);
}
}
return 50000;
+ }
case 15:
- if (arca)
+ if (Creature* arca = ObjectAccessor::GetCreature(*me, ArcanagosGUID))
arca->DealDamage(arca, arca->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
return 5000;
- default : return 9999999;
+ default:
+ return 9999999;
}
}
@@ -668,6 +626,5 @@ public:
void AddSC_karazhan()
{
new npc_barnes();
- new npc_berthold();
new npc_image_of_medivh();
}
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
index a95ac9aaa20..e4cc7c0e84a 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp
@@ -473,7 +473,7 @@ public:
if (FlameStrikeTimer <= diff)
{
DoCast(me, SPELL_FLAMESTRIKE1_NORMAL, true);
- me->Kill(me);
+ me->KillSelf();
} else FlameStrikeTimer -= diff;
}
};
@@ -636,7 +636,7 @@ public:
if (HatchTimer <= diff)
{
me->SummonCreature(CREATURE_PHOENIX, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60000);
- me->Kill(me);
+ me->KillSelf();
} else HatchTimer -= diff;
}
};
@@ -675,7 +675,7 @@ public:
void UpdateAI(uint32 diff) override
{
if (DespawnTimer <= diff)
- me->Kill(me);
+ me->KillSelf();
else
DespawnTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
index f57de5316ab..480fd8848f5 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp
@@ -139,7 +139,7 @@ class boss_selin_fireheart : public CreatureScript
for (Creature* crystal : Crystals)
{
if (crystal && crystal->IsAlive())
- crystal->Kill(crystal);
+ crystal->KillSelf();
}
}
@@ -218,7 +218,7 @@ class boss_selin_fireheart : public CreatureScript
Creature* CrystalChosen = ObjectAccessor::GetCreature(*me, CrystalGUID);
if (CrystalChosen && CrystalChosen->IsAlive())
- CrystalChosen->Kill(CrystalChosen);
+ CrystalChosen->KillSelf();
CrystalGUID.Clear();
diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
index 9b303fce89d..9c904dcada9 100644
--- a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
+++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp
@@ -145,39 +145,13 @@ public:
m_uiTransformTimer = MINUTE*IN_MILLISECONDS;
}
- // some targeting issues with the spell, so use this workaround as temporary solution
- void DoWorkaroundForQuestCredit()
- {
- Map* map = me->GetMap();
-
- if (!map || map->IsHeroic())
- return;
-
- Map::PlayerList const &lList = map->GetPlayers();
-
- if (lList.isEmpty())
- return;
-
- SpellInfo const* spell = sSpellMgr->GetSpellInfo(SPELL_ORB_KILL_CREDIT);
-
- for (Map::PlayerList::const_iterator i = lList.begin(); i != lList.end(); ++i)
- {
- if (Player* player = i->GetSource())
- {
- if (spell && spell->Effects[0].MiscValue)
- player->KilledMonsterCredit(spell->Effects[0].MiscValue);
- }
- }
- }
-
void UpdateAI(uint32 uiDiff) override
{
if (m_uiTransformTimer)
{
if (m_uiTransformTimer <= uiDiff)
{
- DoCast(me, SPELL_ORB_KILL_CREDIT, false);
- DoWorkaroundForQuestCredit();
+ DoCast(me, SPELL_ORB_KILL_CREDIT, true);
// Transform and update entry, now ready for quest/read gossip
DoCast(me, SPELL_TRANSFORM_TO_KAEL, false);
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
index 326360428d2..f2d7f23bdc7 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp
@@ -93,11 +93,6 @@ class npc_unworthy_initiate : public CreatureScript
public:
npc_unworthy_initiate() : CreatureScript("npc_unworthy_initiate") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_unworthy_initiateAI(creature);
- }
-
struct npc_unworthy_initiateAI : public ScriptedAI
{
npc_unworthy_initiateAI(Creature* creature) : ScriptedAI(creature)
@@ -152,10 +147,11 @@ public:
if (id == 1)
{
wait_timer = 5000;
+ me->LoadEquipment(1);
me->CastSpell(me, SPELL_DK_INITIATE_VISUAL, true);
if (Player* starter = ObjectAccessor::GetPlayer(*me, playerGUID))
- sCreatureTextMgr->SendChat(me, SAY_EVENT_ATTACK, NULL, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, starter);
+ Talk(SAY_EVENT_ATTACK, starter);
phase = PHASE_TO_ATTACK;
}
@@ -285,6 +281,11 @@ public:
}
}
};
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_unworthy_initiateAI(creature);
+ }
};
class npc_unworthy_initiate_anchor : public CreatureScript
@@ -456,6 +457,7 @@ enum Spells_DKI
//SPELL_DUEL_TRIGGERED = 52990,
SPELL_DUEL_VICTORY = 52994,
SPELL_DUEL_FLAG = 52991,
+ SPELL_GROVEL = 7267,
};
enum Says_VBM
@@ -493,8 +495,6 @@ public:
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNK_15);
- sCreatureTextMgr->SendChat(creature, SAY_DUEL, NULL, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, player);
-
player->CastSpell(creature, SPELL_DUEL, false);
player->CastSpell(player, SPELL_DUEL_FLAG, true);
}
@@ -517,11 +517,6 @@ public:
return true;
}
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_death_knight_initiateAI(creature);
- }
-
struct npc_death_knight_initiateAI : public CombatAI
{
npc_death_knight_initiateAI(Creature* creature) : CombatAI(creature)
@@ -556,6 +551,7 @@ public:
if (!m_bIsDuelInProgress && pSpell->Id == SPELL_DUEL)
{
m_uiDuelerGUID = pCaster->GetGUID();
+ Talk(SAY_DUEL, pCaster);
m_bIsDuelInProgress = true;
}
}
@@ -576,7 +572,7 @@ public:
pDoneBy->AttackStop();
me->CastSpell(pDoneBy, SPELL_DUEL_VICTORY, true);
lose = true;
- me->CastSpell(me, 7267, true);
+ me->CastSpell(me, SPELL_GROVEL, true);
me->RestoreFaction();
}
}
@@ -606,13 +602,13 @@ public:
{
if (lose)
{
- if (!me->HasAura(7267))
+ if (!me->HasAura(SPELL_GROVEL))
EnterEvadeMode();
return;
}
else if (me->GetVictim() && me->EnsureVictim()->GetTypeId() == TYPEID_PLAYER && me->EnsureVictim()->HealthBelowPct(10))
{
- me->EnsureVictim()->CastSpell(me->GetVictim(), 7267, true); // beg
+ me->EnsureVictim()->CastSpell(me->GetVictim(), SPELL_GROVEL, true); // beg
me->EnsureVictim()->RemoveGameObject(SPELL_DUEL_FLAG, true);
EnterEvadeMode();
return;
@@ -625,6 +621,10 @@ public:
}
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_death_knight_initiateAI(creature);
+ }
};
/*######
@@ -728,13 +728,19 @@ class npc_dark_rider_of_acherus : public CreatureScript
## npc_salanar_the_horseman
######*/
-enum Spells_Salanar
+enum SalanarTheHorseman
{
- SPELL_REALM_OF_SHADOWS = 52693,
+ GOSSIP_SALANAR_MENU = 9739,
+ GOSSIP_SALANAR_OPTION = 0,
+ SALANAR_SAY = 0,
+ QUEST_INTO_REALM_OF_SHADOWS = 12687,
+ NPC_DARK_RIDER_OF_ACHERUS = 28654,
+ NPC_SALANAR_IN_REALM_OF_SHADOWS = 28788,
SPELL_EFFECT_STOLEN_HORSE = 52263,
SPELL_DELIVER_STOLEN_HORSE = 52264,
SPELL_CALL_DARK_RIDER = 52266,
- SPELL_EFFECT_OVERTAKE = 52349
+ SPELL_EFFECT_OVERTAKE = 52349,
+ SPELL_REALM_OF_SHADOWS = 52693
};
class npc_salanar_the_horseman : public CreatureScript
@@ -742,15 +748,19 @@ class npc_salanar_the_horseman : public CreatureScript
public:
npc_salanar_the_horseman() : CreatureScript("npc_salanar_the_horseman") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_salanar_the_horsemanAI(creature);
- }
-
struct npc_salanar_the_horsemanAI : public ScriptedAI
{
npc_salanar_the_horsemanAI(Creature* creature) : ScriptedAI(creature) { }
+ void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
+ {
+ if (menuId == GOSSIP_SALANAR_MENU && gossipListId == GOSSIP_SALANAR_OPTION)
+ {
+ player->CastSpell(player, SPELL_REALM_OF_SHADOWS, true);
+ player->PlayerTalkClass->SendCloseGossip();
+ }
+ }
+
void SpellHit(Unit* caster, const SpellInfo* spell) override
{
if (spell->Id == SPELL_DELIVER_STOLEN_HORSE)
@@ -765,7 +775,7 @@ public:
caster->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
caster->setFaction(35);
DoCast(caster, SPELL_CALL_DARK_RIDER, true);
- if (Creature* Dark_Rider = me->FindNearestCreature(28654, 15))
+ if (Creature* Dark_Rider = me->FindNearestCreature(NPC_DARK_RIDER_OF_ACHERUS, 15))
ENSURE_AI(npc_dark_rider_of_acherus::npc_dark_rider_of_acherusAI, Dark_Rider->AI())->InitDespawnHorse(caster);
}
}
@@ -783,10 +793,11 @@ public:
{
if (Player* player = charmer->ToPlayer())
{
- // for quest Into the Realm of Shadows(12687)
- if (me->GetEntry() == 28788 && player->GetQuestStatus(12687) == QUEST_STATUS_INCOMPLETE)
+ // for quest Into the Realm of Shadows(QUEST_INTO_REALM_OF_SHADOWS)
+ if (me->GetEntry() == NPC_SALANAR_IN_REALM_OF_SHADOWS && player->GetQuestStatus(QUEST_INTO_REALM_OF_SHADOWS) == QUEST_STATUS_INCOMPLETE)
{
- player->GroupEventHappens(12687, me);
+ player->GroupEventHappens(QUEST_INTO_REALM_OF_SHADOWS, me);
+ Talk(SALANAR_SAY);
charmer->RemoveAurasDueToSpell(SPELL_EFFECT_OVERTAKE);
if (Creature* creature = who->ToCreature())
{
@@ -795,14 +806,17 @@ public:
}
}
- if (player->HasAura(SPELL_REALM_OF_SHADOWS))
- player->RemoveAurasDueToSpell(SPELL_REALM_OF_SHADOWS);
+ player->RemoveAurasDueToSpell(SPELL_REALM_OF_SHADOWS);
}
}
}
}
};
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_salanar_the_horsemanAI(creature);
+ }
};
/*######
diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
index 3df07562d50..ce8b094bb83 100644
--- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp
@@ -1218,7 +1218,7 @@ public:
if (Creature* temp = ObjectAccessor::GetCreature(*me, uiLichKingGUID)) // Lich king disappears here
{
temp->AI()->Talk(EMOTE_LIGHT_OF_DAWN17);
- temp->Kill(temp);
+ temp->KillSelf();
}
JumpToNextStep(10000);
break;
@@ -1293,8 +1293,8 @@ public:
//if (GameObject* go = me->GetMap()->GetGameObject(uiDawnofLightGUID)) // Turn off dawn of light
// go->SetPhaseMask(0, true);
{
- Map* map = me->GetMap(); // search players with in 50 yards for quest credit
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ // search players with in 50 yards for quest credit
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
if (!PlayerList.isEmpty())
{
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
@@ -1633,7 +1633,7 @@ public:
if (temp->IsAlive())
{
temp->SetVisible(false);
- temp->Kill(temp);
+ temp->KillSelf();
}
}
};
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
index 14be8c51bc2..bac4e450a03 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp
@@ -359,8 +359,8 @@ public:
{
die = false;
if (Unit* body = ObjectAccessor::GetUnit(*me, bodyGUID))
- body->Kill(body);
- me->Kill(me);
+ body->KillSelf();
+ me->KillSelf();
}
else wait -= diff;
}
@@ -538,11 +538,7 @@ public:
Player* SelectRandomPlayer(float range = 0.0f, bool checkLoS = true)
{
- Map* map = me->GetMap();
- if (!map->IsDungeon())
- return NULL;
-
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
if (PlayerList.isEmpty())
return NULL;
diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
index ed9f7ccb6dd..c41b1d87d61 100644
--- a/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
+++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/instance_scarlet_monastery.cpp
@@ -121,7 +121,7 @@ class instance_scarlet_monastery : public InstanceMapScript
{
Creature* add = instance->GetCreature(guid);
if (add && add->IsAlive())
- add->Kill(add);
+ add->KillSelf();
}
HorsemanAdds.clear();
HandleGameObject(PumpkinShrineGUID, false);
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
index 8d7d43048b4..f6f6dab866d 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp
@@ -106,7 +106,8 @@ public:
void AttackStart(Unit* who) override
{
//can't use entercombat(), boss' dmg aura sets near players in combat, before entering the room's door
- instance->SetData(TYPE_BARON, IN_PROGRESS);
+ if (instance->GetData(TYPE_BARON) == NOT_STARTED)
+ instance->SetData(TYPE_BARON, IN_PROGRESS);
ScriptedAI::AttackStart(who);
}
diff --git a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
index ba99df8cdd5..60dd27eed90 100644
--- a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
+++ b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
@@ -170,7 +170,7 @@ public:
{
if (Player* player = temp->ToPlayer())
player->KilledMonsterCredit(NPC_RESTLESS, me->GetGUID());
- me->Kill(me);
+ me->KillSelf();
}
}
else
@@ -248,7 +248,7 @@ public:
if (Tagged)
{
if (Die_Timer <= diff)
- me->Kill(me);
+ me->KillSelf();
else Die_Timer -= diff;
}
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
index 31ca716e0fb..77e0e680f4a 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp
@@ -698,7 +698,7 @@ public:
if (KillTimer <= diff)
{
- me->Kill(me);
+ me->KillSelf();
KillTimer = 9999999;
} else KillTimer -= diff;
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
index ae327dbb874..c8964b2ff31 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp
@@ -551,13 +551,9 @@ public:
bool OnGossipHello(Player* player, GameObject* go) override
{
- Map* map = go->GetMap();
- if (!map->IsDungeon())
- return true;
-
#if MAX_PLAYERS_IN_SPECTRAL_REALM > 0
uint8 SpectralPlayers = 0;
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ Map::PlayerList const &PlayerList = go->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (i->GetSource() && i->GetSource()->GetPositionZ() < DEMON_REALM_Z + 5)
@@ -569,6 +565,8 @@ public:
player->GetSession()->SendNotification(GO_FAILED);
return true;
}
+#else
+ (void)go;
#endif
player->CastSpell(player, SPELL_TELEPORT_SPECTRAL, true);
@@ -688,12 +686,8 @@ public:
void TeleportAllPlayersBack()
{
- Map* map = me->GetMap();
- if (!map->IsDungeon())
- return;
-
- Map::PlayerList const &playerList = map->GetPlayers();
- Position homePos = me->GetHomePosition();
+ Map::PlayerList const &playerList = me->GetMap()->GetPlayers();
+ Position const& homePos = me->GetHomePosition();
for (Map::PlayerList::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
{
Player* player = itr->GetSource();
diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
index 4d544ccdeab..e3deac506b0 100644
--- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
+++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp
@@ -1112,7 +1112,7 @@ public:
else if (me->IsWithinDistInMap(me->GetVictim(), 3)) // Explode if it's close enough to it's target
{
DoCastVictim(SPELL_FELFIRE_FISSION);
- me->Kill(me);
+ me->KillSelf();
}
}
};
@@ -1172,7 +1172,7 @@ public:
uiTimer = 5000;
break;
case 3:
- me->Kill(me);
+ me->KillSelf();
me->RemoveCorpse();
break;
}
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
index b3ad89b08f8..f6622ffe1f4 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
@@ -113,7 +113,7 @@ class instance_zulaman : public InstanceMapScript
return false;
}
- void OnPlayerEnter(Player* /*player*/)
+ void OnPlayerEnter(Player* /*player*/) override
{
if (!HarrisonJonesGUID)
instance->SummonCreature(NPC_HARRISON_JONES, HarrisonJonesLoc);
@@ -197,7 +197,7 @@ class instance_zulaman : public InstanceMapScript
return ss.str();
}
- void Load(const char* load)
+ void Load(const char* load) override
{
if (!load)
return;
diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
index 3b52e6775b2..1927b0f9829 100644
--- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
+++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
@@ -268,9 +268,9 @@ class npc_harrison_jones : public CreatureScript
void EnterCombat(Unit* /*who*/) override { }
- void sGossipSelect(Player* player, uint32 sender, uint32 action) override
+ void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
{
- if (me->GetCreatureTemplate()->GossipMenuId == sender && !action)
+ if (me->GetCreatureTemplate()->GossipMenuId == menuId && !gossipListId)
{
player->CLOSE_GOSSIP_MENU();
me->SetFacingToObject(player);
diff --git a/src/server/scripts/EasternKingdoms/zone_hinterlands.cpp b/src/server/scripts/EasternKingdoms/zone_hinterlands.cpp
index 5b63c509eaa..e0612a5ec78 100644
--- a/src/server/scripts/EasternKingdoms/zone_hinterlands.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_hinterlands.cpp
@@ -235,7 +235,7 @@ public:
summoned->GetMotionMaster()->MovePoint(0, AmbushMoveTo[spawnId]);
}
- void sQuestAccept(Player* player, Quest const* quest)
+ void sQuestAccept(Player* player, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_RINJI_TRAPPED)
{
@@ -272,7 +272,7 @@ public:
}
}
- void UpdateEscortAI(const uint32 diff) override
+ void UpdateEscortAI(uint32 diff) override
{
//Check if we have a current target
if (!UpdateVictim())
diff --git a/src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp b/src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp
index ecfd705cf4d..607b449552f 100644
--- a/src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp
@@ -63,11 +63,12 @@ public:
Initialize();
}
- void sQuestAccept(Player* player, Quest const* quest)
+ void sQuestAccept(Player* player, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_MISSING_IN_ACTION)
{
Talk(SAY_CORPORAL_1, player);
+ me->setFaction(250);
npc_escortAI::Start(true, false, player->GetGUID(), quest);
}
}
diff --git a/src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp b/src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
index 5707ebbf734..b162b4f4d75 100644
--- a/src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp
@@ -61,7 +61,7 @@ public:
Talk(SAY_ATTACKED, who);
}
- void sQuestAccept(Player* player, Quest const* quest)
+ void sQuestAccept(Player* player, Quest const* quest) override
{
if (quest->GetQuestId() == QUEST_GALENS_ESCAPE)
{
diff --git a/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp b/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp
index 9cecbc31665..9af23f17dca 100644
--- a/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp
@@ -277,145 +277,6 @@ public:
};
/*######
-## npc_anchorite_truuen
-######*/
-
-enum Truuen
-{
- NPC_GHOST_UTHER = 17233,
- NPC_THEL_DANIS = 1854,
- NPC_GHOUL = 1791, //ambush
-
- QUEST_TOMB_LIGHTBRINGER = 9446,
-
- SAY_WP_0 = 0, //Beware! We are attacked!
- SAY_WP_1 = 1, //It must be the purity of the Mark of the Lightbringer that is drawing forth the Scourge to attack us. We must proceed with caution lest we be overwhelmed!
- SAY_WP_2 = 2, //This land truly needs to be cleansed by the Light! Let us continue on to the tomb. It isn't far now...
- SAY_WP_3 = 0, //Be welcome, friends!
- SAY_WP_4 = 0, //Thank you for coming here in remembrance of me. Your efforts in recovering that symbol, while unnecessary, are certainly touching to an old man's heart.
- SAY_WP_5 = 1, //Please, rise my friend. Keep the Blessing as a symbol of the strength of the Light and how heroes long gone might once again rise in each of us to inspire.
- SAY_WP_6 = 2 //Thank you my friend for making this possible. This is a day that I shall never forget! I think I will stay a while. Please return to High Priestess MacDonnell at the camp. I know that she'll be keenly interested to know of what has transpired here.
-};
-
-class npc_anchorite_truuen : public CreatureScript
-{
-public:
- npc_anchorite_truuen() : CreatureScript("npc_anchorite_truuen") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
- {
- if (quest->GetQuestId() == QUEST_TOMB_LIGHTBRINGER)
- {
- npc_escortAI* pEscortAI = ENSURE_AI(npc_anchorite_truuen::npc_anchorite_truuenAI, creature->AI());
- pEscortAI->Start(true, true, player->GetGUID());
- }
- return false;
- }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_anchorite_truuenAI(creature);
- }
-
- struct npc_anchorite_truuenAI : public npc_escortAI
- {
- npc_anchorite_truuenAI(Creature* creature) : npc_escortAI(creature)
- {
- Initialize();
- }
-
- void Initialize()
- {
- m_uiChatTimer = 7000;
- }
-
- uint32 m_uiChatTimer;
-
- ObjectGuid UghostGUID;
-
- void Reset() override
- {
- Initialize();
- }
-
- void JustSummoned(Creature* summoned) override
- {
- if (summoned->GetEntry() == NPC_GHOUL)
- summoned->AI()->AttackStart(me);
- }
-
- void WaypointReached(uint32 waypointId) override
- {
- Player* player = GetPlayerForEscort();
-
- switch (waypointId)
- {
- case 8:
- Talk(SAY_WP_0);
- me->SummonCreature(NPC_GHOUL, me->GetPositionX()+7.0f, me->GetPositionY()+7.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
- me->SummonCreature(NPC_GHOUL, me->GetPositionX()+5.0f, me->GetPositionY()+5.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
- break;
- case 9:
- Talk(SAY_WP_1);
- break;
- case 14:
- me->SummonCreature(NPC_GHOUL, me->GetPositionX()+7.0f, me->GetPositionY()+7.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
- me->SummonCreature(NPC_GHOUL, me->GetPositionX()+5.0f, me->GetPositionY()+5.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
- me->SummonCreature(NPC_GHOUL, me->GetPositionX()+10.0f, me->GetPositionY()+10.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
- me->SummonCreature(NPC_GHOUL, me->GetPositionX()+8.0f, me->GetPositionY()+8.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
- break;
- case 15:
- Talk(SAY_WP_2);
- break;
- case 21:
- if (Creature* Theldanis = GetClosestCreatureWithEntry(me, NPC_THEL_DANIS, 150))
- Theldanis->AI()->Talk(SAY_WP_3);
- break;
- case 23:
- if (Creature* Ughost = me->SummonCreature(NPC_GHOST_UTHER, 971.86f, -1825.42f, 81.99f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000))
- {
- UghostGUID = Ughost->GetGUID();
- Ughost->SetDisableGravity(true);
- Ughost->AI()->Talk(SAY_WP_4, me);
- }
- m_uiChatTimer = 4000;
- break;
- case 24:
- if (Creature* Ughost = ObjectAccessor::GetCreature(*me, UghostGUID))
- Ughost->AI()->Talk(SAY_WP_5, me);
- m_uiChatTimer = 4000;
- break;
- case 25:
- if (Creature* Ughost = ObjectAccessor::GetCreature(*me, UghostGUID))
- Ughost->AI()->Talk(SAY_WP_6, me);
- m_uiChatTimer = 4000;
- break;
- case 26:
- if (player)
- player->GroupEventHappens(QUEST_TOMB_LIGHTBRINGER, me);
- break;
- }
- }
-
- void EnterCombat(Unit* /*who*/) override { }
-
- void JustDied(Unit* /*killer*/) override
- {
- if (Player* player = GetPlayerForEscort())
- player->FailQuest(QUEST_TOMB_LIGHTBRINGER);
- }
-
- void UpdateAI(uint32 uiDiff) override
- {
- npc_escortAI::UpdateAI(uiDiff);
- DoMeleeAttackIfReady();
- if (HasEscortState(STATE_ESCORT_ESCORTING))
- m_uiChatTimer = 6000;
- }
- };
-};
-
-/*######
##
######*/
@@ -425,5 +286,4 @@ void AddSC_western_plaguelands()
new npc_myranda_the_hag();
new npc_the_scourge_cauldron();
new npc_andorhal_tower();
- new npc_anchorite_truuen();
}
diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
index 8d9406adee1..ab7509c7a2b 100644
--- a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
+++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp
@@ -226,7 +226,7 @@ public:
}
}
- void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) override
+ void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 /*gossipListId*/) override
{
DoCast(player, SPELL_TELEPORT_DARNASSUS);
}
diff --git a/src/server/scripts/Kalimdor/CMakeLists.txt b/src/server/scripts/Kalimdor/CMakeLists.txt
index ce8d0cfbcfd..f74b809c814 100644
--- a/src/server/scripts/Kalimdor/CMakeLists.txt
+++ b/src/server/scripts/Kalimdor/CMakeLists.txt
@@ -111,7 +111,6 @@ set(scripts_STAT_SRCS
Kalimdor/zone_winterspring.cpp
Kalimdor/zone_thousand_needles.cpp
Kalimdor/zone_ashenvale.cpp
- Kalimdor/zone_teldrassil.cpp
Kalimdor/OnyxiasLair/boss_onyxia.cpp
Kalimdor/OnyxiasLair/onyxias_lair.h
Kalimdor/OnyxiasLair/instance_onyxias_lair.cpp
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
index 254e3a41d6b..d0a9b233454 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp
@@ -235,7 +235,7 @@ public:
if (AnetheronGUID)
{
Creature* boss = ObjectAccessor::GetCreature(*me, AnetheronGUID);
- if (!boss || (boss && boss->isDead()))
+ if (!boss || boss->isDead())
{
me->setDeathState(JUST_DIED);
me->RemoveCorpse();
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
index 08942e3393f..8bfdee067b2 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp
@@ -200,7 +200,6 @@ public:
CrippleTimer = 50000;
WarstompTimer = 10000;
CheckTimer = 5000;
- instance = creature->GetInstanceScript();
AzgalorGUID = instance->GetGuidData(DATA_AZGALOR);
}
@@ -208,7 +207,6 @@ public:
uint32 WarstompTimer;
uint32 CheckTimer;
ObjectGuid AzgalorGUID;
- InstanceScript* instance;
void Reset() override
{
@@ -248,7 +246,7 @@ public:
if (AzgalorGUID)
{
Creature* boss = ObjectAccessor::GetCreature(*me, AzgalorGUID);
- if (!boss || (boss && boss->isDead()))
+ if (!boss || boss->isDead())
{
me->setDeathState(JUST_DIED);
me->RemoveCorpse();
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
index b897eb4464a..12e0ae8d194 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp
@@ -229,7 +229,7 @@ class spell_mark_of_kazrogal : public SpellScriptLoader
}
};
- SpellScript* GetSpellScript() const
+ SpellScript* GetSpellScript() const override
{
return new spell_mark_of_kazrogal_SpellScript();
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp
index 70ecaad3d8d..c39fbc90795 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp
@@ -218,7 +218,7 @@ public:
break;
case 5:
me->SetVisible(false);
- me->Kill(me);
+ me->KillSelf();
break;
}
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
index b5d2931377f..a73a6b8d998 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp
@@ -817,7 +817,7 @@ public:
cityman1->AI()->Talk(SAY_PHASE204);
cityman1->SetTarget(me->GetGUID());
if (Creature* cityman0 = ObjectAccessor::GetCreature(*me, citymenGUID[0]))
- cityman0->Kill(cityman0);
+ cityman0->KillSelf();
me->SetTarget(citymenGUID[1]);
}
JumpToNextStep(0);
@@ -829,7 +829,7 @@ public:
break;
case 33:
if (Creature* cityman1 = ObjectAccessor::GetCreature(*me, citymenGUID[1]))
- cityman1->Kill(cityman1);
+ cityman1->KillSelf();
JumpToNextStep(1000);
break;
case 34:
diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
index 780cf6646a3..33b8516657a 100644
--- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
+++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp
@@ -433,15 +433,11 @@ public:
}
//kill credit Creature for quest
- Map* map = me->GetMap();
- Map::PlayerList const& players = map->GetPlayers();
- if (!players.isEmpty() && map->IsDungeon())
+ Map::PlayerList const& players = me->GetMap()->GetPlayers();
+ for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
- {
- if (Player* player = itr->GetSource())
- player->KilledMonsterCredit(20156);
- }
+ if (Player* player = itr->GetSource())
+ player->KilledMonsterCredit(20156);
}
//alot will happen here, thrall and taretha talk, erozion appear at spot to explain
diff --git a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
index 76fe8819716..65d6565ad9a 100644
--- a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
+++ b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp
@@ -316,9 +316,20 @@ public:
MovePoint = iTemp;
}
+ bool CheckInRoom() override
+ {
+ if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 95.0f)
+ {
+ EnterEvadeMode();
+ return false;
+ }
+
+ return true;
+ }
+
void UpdateAI(uint32 diff) override
{
- if (!UpdateVictim())
+ if (!UpdateVictim() || !CheckInRoom())
return;
//Common to PHASE_START && PHASE_END
diff --git a/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp b/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
index d8966ec76c1..b57d1b78de0 100644
--- a/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
+++ b/src/server/scripts/Kalimdor/RazorfenKraul/instance_razorfen_kraul.cpp
@@ -54,14 +54,10 @@ public:
Player* GetPlayerInMap()
{
Map::PlayerList const& players = instance->GetPlayers();
-
- if (!players.isEmpty())
+ for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
- {
- if (Player* player = itr->GetSource())
- return player;
- }
+ if (Player* player = itr->GetSource())
+ return player;
}
TC_LOG_DEBUG("scripts", "Instance Razorfen Kraul: GetPlayerInMap, but PlayerList is empty!");
return NULL;
diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp
index 463d1ee7e0b..8ccc5f0b4ce 100644
--- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp
+++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp
@@ -143,8 +143,6 @@ class boss_ossirian : public CreatureScript
Talk(SAY_AGGRO);
Map* map = me->GetMap();
- if (!map->IsDungeon())
- return;
WorldPacket data(SMSG_WEATHER, (4+4+4));
data << uint32(WEATHER_STATE_HEAVY_SANDSTORM) << float(1) << uint8(0);
@@ -153,7 +151,7 @@ class boss_ossirian : public CreatureScript
for (uint8 i = 0; i < NUM_TORNADOS; ++i)
{
Position Point = me->GetRandomPoint(RoomCenter, RoomRadius);
- if (Creature* Tornado = me->GetMap()->SummonCreature(NPC_SAND_VORTEX, Point))
+ if (Creature* Tornado = map->SummonCreature(NPC_SAND_VORTEX, Point))
Tornado->CastSpell(Tornado, SPELL_SAND_STORM, true);
}
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
index 5b338dd8860..6016893a785 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp
@@ -536,8 +536,7 @@ public:
void SpawnEyeTentacle(float x, float y)
{
- Creature* Spawned;
- Spawned = DoSpawnCreature(NPC_EYE_TENTACLE, x, y, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 500);
+ Creature* Spawned = DoSpawnCreature(NPC_EYE_TENTACLE, x, y, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 500);
if (Spawned && Spawned->AI())
if (Unit* target = SelectRandomNotStomach())
Spawned->AI()->AttackStart(target);
@@ -587,21 +586,10 @@ public:
//WisperTimer
if (WisperTimer <= diff)
{
- Map* map = me->GetMap();
- if (!map->IsDungeon())
- return;
-
//Play random sound to the zone
- Map::PlayerList const &PlayerList = map->GetPlayers();
-
- if (!PlayerList.isEmpty())
- {
- for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
- {
- if (Player* pPlr = itr->GetSource())
- pPlr->PlayDirectSound(RANDOM_SOUND_WHISPER, pPlr);
- }
- }
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
+ for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
+ me->PlayDirectSound(RANDOM_SOUND_WHISPER, itr->GetSource());
//One random wisper every 90 - 300 seconds
WisperTimer = urand(90000, 300000);
@@ -929,7 +917,7 @@ public:
void JustDied(Unit* /*killer*/) override
{
if (Unit* p = ObjectAccessor::GetUnit(*me, Portal))
- p->Kill(p);
+ p->KillSelf();
}
void Reset() override
@@ -955,7 +943,7 @@ public:
//KillSelfTimer
if (KillSelfTimer <= diff)
{
- me->Kill(me);
+ me->KillSelf();
return;
} else KillSelfTimer -= diff;
@@ -1009,7 +997,7 @@ public:
void JustDied(Unit* /*killer*/) override
{
if (Unit* p = ObjectAccessor::GetUnit(*me, Portal))
- p->Kill(p);
+ p->KillSelf();
}
void Reset() override
@@ -1037,7 +1025,7 @@ public:
if (EvadeTimer <= diff)
{
if (Unit* p = ObjectAccessor::GetUnit(*me, Portal))
- p->Kill(p);
+ p->KillSelf();
//Dissapear and reappear at new position
me->SetVisible(false);
@@ -1045,7 +1033,7 @@ public:
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (!target)
{
- me->Kill(me);
+ me->KillSelf();
return;
}
@@ -1125,7 +1113,7 @@ public:
void JustDied(Unit* /*killer*/) override
{
if (Unit* p = ObjectAccessor::GetUnit(*me, Portal))
- p->Kill(p);
+ p->KillSelf();
}
void Reset() override
@@ -1154,7 +1142,7 @@ public:
if (EvadeTimer <= diff)
{
if (Unit* p = ObjectAccessor::GetUnit(*me, Portal))
- p->Kill(p);
+ p->KillSelf();
//Dissapear and reappear at new position
me->SetVisible(false);
@@ -1162,7 +1150,7 @@ public:
Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
if (!target)
{
- me->Kill(me);
+ me->KillSelf();
return;
}
@@ -1243,7 +1231,7 @@ public:
void JustDied(Unit* /*killer*/) override
{
if (Unit* p = ObjectAccessor::GetUnit(*me, Portal))
- p->Kill(p);
+ p->KillSelf();
}
void Reset() override
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
index 7238760822b..05ec05873f5 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp
@@ -208,11 +208,13 @@ class PlayerOrPetCheck
public:
bool operator()(WorldObject* object) const
{
- if (object->GetTypeId() != TYPEID_PLAYER)
- if (!object->ToCreature()->IsPet())
- return true;
+ if (object->GetTypeId() == TYPEID_PLAYER)
+ return false;
- return false;
+ if (Creature* creature = object->ToCreature())
+ return !creature->IsPet();
+
+ return true;
}
};
diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
index 65ffb7fd696..b39ce0307a5 100644
--- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
+++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp
@@ -559,8 +559,7 @@ public:
if (ArcaneBurst_Timer <= diff)
{
- Unit* mvic;
- if ((mvic=SelectTarget(SELECT_TARGET_NEAREST, 0, NOMINAL_MELEE_RANGE, true)) != NULL)
+ if (Unit* mvic = SelectTarget(SELECT_TARGET_NEAREST, 0, NOMINAL_MELEE_RANGE, true))
{
DoCast(mvic, SPELL_ARCANEBURST);
ArcaneBurst_Timer = 5000;
diff --git a/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp
index 46e831b0f83..7bd197774bc 100644
--- a/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp
+++ b/src/server/scripts/Kalimdor/ZulFarrak/instance_zulfarrak.cpp
@@ -111,6 +111,7 @@ public:
instance_zulfarrak_InstanceMapScript(Map* map) : InstanceScript(map)
{
SetHeaders(DataHeader);
+ GahzRillaEncounter = NOT_STARTED;
PyramidPhase = 0;
major_wave_Timer = 0;
minor_wave_Timer = 0;
diff --git a/src/server/scripts/Kalimdor/zone_azshara.cpp b/src/server/scripts/Kalimdor/zone_azshara.cpp
index 6727aa69552..d6aa943123b 100644
--- a/src/server/scripts/Kalimdor/zone_azshara.cpp
+++ b/src/server/scripts/Kalimdor/zone_azshara.cpp
@@ -345,7 +345,7 @@ public:
}
}
- void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) override
+ void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 /*gossipListId*/) override
{
player->CLOSE_GOSSIP_MENU();
me->CastSpell(player, SPELL_GIVE_SOUTHFURY_MOONSTONE, true);
diff --git a/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp b/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp
index 5c9a57acec7..52e32d3d37c 100644
--- a/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp
@@ -230,7 +230,7 @@ public:
Talk(ATTACK_YELL, who);
}
- void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) override
+ void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 /*gossipListId*/) override
{
player->CLOSE_GOSSIP_MENU();
me->setFaction(FACTION_HOSTILE);
@@ -465,13 +465,13 @@ public:
SayTimer = 8000;
}
- uint32 NextStep(uint8 Step)
+ uint32 NextStep(uint8 step)
{
Creature* Spark = ObjectAccessor::GetCreature(*me, SparkGUID);
if (!Spark)
return 99999999;
- switch (Step)
+ switch (step)
{
case 0:
Spark->GetMotionMaster()->MovePoint(0, -5080.70f, -11253.61f, 0.56f);
diff --git a/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp b/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
index ab2e82171f1..0ae870b27ee 100644
--- a/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
+++ b/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp
@@ -272,7 +272,7 @@ public:
if (killer->GetGUID() == legoso->GetGUID() ||
(group && group->IsMember(killer->GetGUID())) ||
- killer->GetGUIDLow() == legoso->AI()->GetData(DATA_EVENT_STARTER_GUID))
+ killer->GetGUID().GetCounter() == legoso->AI()->GetData(DATA_EVENT_STARTER_GUID))
legoso->AI()->DoAction(ACTION_LEGOSO_SIRONAS_KILLED);
}
}
@@ -370,7 +370,7 @@ public:
{
if (quest->GetQuestId() == QUEST_ENDING_THEIR_WORLD)
{
- SetData(DATA_EVENT_STARTER_GUID, player->GetGUIDLow());
+ SetData(DATA_EVENT_STARTER_GUID, player->GetGUID().GetCounter());
Start(true, true, player->GetGUID(), quest);
}
}
@@ -541,7 +541,7 @@ public:
case PHASE_PLANT_FIRST_DETONATE: // first explosives detonate finish
for (GuidList::iterator itr = _explosivesGuids.begin(); itr != _explosivesGuids.end(); ++itr)
{
- if (GameObject* explosive = sObjectAccessor->GetGameObject(*me, *itr))
+ if (GameObject* explosive = ObjectAccessor::GetGameObject(*me, *itr))
me->RemoveGameObject(explosive, true);
}
_explosivesGuids.clear();
@@ -638,7 +638,7 @@ public:
case PHASE_PLANT_SECOND_DETONATE: // second explosives detonate finish
for (GuidList::iterator itr = _explosivesGuids.begin(); itr != _explosivesGuids.end(); ++itr)
{
- if (GameObject* explosive = sObjectAccessor->GetGameObject(*me, *itr))
+ if (GameObject* explosive = ObjectAccessor::GetGameObject(*me, *itr))
me->RemoveGameObject(explosive, true);
}
_explosivesGuids.clear();
@@ -808,7 +808,7 @@ public:
private:
int8 _phase;
uint32 _moveTimer;
- uint32 _eventStarterGuidLow;
+ ObjectGuid::LowType _eventStarterGuidLow;
GuidList _explosivesGuids;
EventMap _events;
};
diff --git a/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp b/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp
index b0800918765..fba0956ccfc 100644
--- a/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp
+++ b/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp
@@ -352,7 +352,7 @@ class spell_ooze_zap_channel_end : public SpellScriptLoader
PreventHitDefaultEffect(effIndex);
if (Player* player = GetCaster()->ToPlayer())
player->CastSpell(player, SPELL_OOZE_CHANNEL_CREDIT, true);
- GetHitUnit()->Kill(GetHitUnit());
+ GetHitUnit()->KillSelf();
}
void Register() override
diff --git a/src/server/scripts/Kalimdor/zone_moonglade.cpp b/src/server/scripts/Kalimdor/zone_moonglade.cpp
index 163620230ef..c7decd3e286 100644
--- a/src/server/scripts/Kalimdor/zone_moonglade.cpp
+++ b/src/server/scripts/Kalimdor/zone_moonglade.cpp
@@ -108,64 +108,6 @@ public:
};
/*######
-## npc_great_bear_spirit
-######*/
-
-#define GOSSIP_BEAR1 "What do you represent, spirit?"
-#define GOSSIP_BEAR2 "I seek to understand the importance of strength of the body."
-#define GOSSIP_BEAR3 "I seek to understand the importance of strength of the heart."
-#define GOSSIP_BEAR4 "I have heard your words, Great Bear Spirit, and I understand. I now seek your blessings to fully learn the way of the Claw."
-
-class npc_great_bear_spirit : public CreatureScript
-{
-public:
- npc_great_bear_spirit() : CreatureScript("npc_great_bear_spirit") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
- player->SEND_GOSSIP_MENU(4721, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 1:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
- player->SEND_GOSSIP_MENU(4733, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 2:
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
- player->SEND_GOSSIP_MENU(4734, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF + 3:
- player->SEND_GOSSIP_MENU(4735, creature->GetGUID());
- if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE)
- player->AreaExploredOrEventHappens(5929);
- if (player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
- player->AreaExploredOrEventHappens(5930);
- break;
- }
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- //ally or horde quest
- if (player->GetQuestStatus(5929) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(5930) == QUEST_STATUS_INCOMPLETE)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_BEAR1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
- player->SEND_GOSSIP_MENU(4719, creature->GetGUID());
- }
- else
- player->SEND_GOSSIP_MENU(4718, creature->GetGUID());
-
- return true;
- }
-
-};
-
-/*######
## npc_silva_filnaveth
######*/
@@ -712,7 +654,6 @@ public:
void AddSC_moonglade()
{
new npc_bunthen_plainswind();
- new npc_great_bear_spirit();
new npc_silva_filnaveth();
new npc_clintar_spirit();
new npc_omen();
diff --git a/src/server/scripts/Kalimdor/zone_teldrassil.cpp b/src/server/scripts/Kalimdor/zone_teldrassil.cpp
deleted file mode 100644
index 2173cd6de06..00000000000
--- a/src/server/scripts/Kalimdor/zone_teldrassil.cpp
+++ /dev/null
@@ -1,115 +0,0 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* ScriptData
-SDName: Teldrassil
-SD%Complete: 100
-SDComment: Quest support: 938
-SDCategory: Teldrassil
-EndScriptData */
-
-/* ContentData
-npc_mist
-EndContentData */
-
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-#include "ScriptedFollowerAI.h"
-#include "Player.h"
-
-/*####
-# npc_mist
-####*/
-
-enum Mist
-{
- SAY_AT_HOME = 0,
- EMOTE_AT_HOME = 1,
- QUEST_MIST = 938,
- NPC_ARYNIA = 3519,
- FACTION_DARNASSUS = 79
-};
-
-class npc_mist : public CreatureScript
-{
-public:
- npc_mist() : CreatureScript("npc_mist") { }
-
- bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest) override
- {
- if (quest->GetQuestId() == QUEST_MIST)
- if (npc_mistAI* pMistAI = CAST_AI(npc_mist::npc_mistAI, creature->AI()))
- pMistAI->StartFollow(player, FACTION_DARNASSUS, quest);
-
- return true;
- }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_mistAI(creature);
- }
-
- struct npc_mistAI : public FollowerAI
- {
- npc_mistAI(Creature* creature) : FollowerAI(creature) { }
-
- void Reset() override { }
-
- void MoveInLineOfSight(Unit* who) override
-
- {
- FollowerAI::MoveInLineOfSight(who);
-
- if (!me->GetVictim() && !HasFollowState(STATE_FOLLOW_COMPLETE) && who->GetEntry() == NPC_ARYNIA)
- {
- if (me->IsWithinDistInMap(who, 10.0f))
- {
- Talk(SAY_AT_HOME, who);
- DoComplete();
- }
- }
- }
-
- void DoComplete()
- {
- Talk(EMOTE_AT_HOME);
-
- Player* player = GetLeaderForFollower();
- if (player && player->GetQuestStatus(QUEST_MIST) == QUEST_STATUS_INCOMPLETE)
- player->GroupEventHappens(QUEST_MIST, me);
-
- //The follow is over (and for later development, run off to the woods before really end)
- SetFollowComplete();
- }
-
- //call not needed here, no known abilities
- /*void UpdateFollowerAI(const uint32 Diff) override
- {
- if (!UpdateVictim())
- return;
-
- DoMeleeAttackIfReady();
- }*/
- };
-
-};
-
-void AddSC_teldrassil()
-{
- new npc_mist();
-}
diff --git a/src/server/scripts/Kalimdor/zone_the_barrens.cpp b/src/server/scripts/Kalimdor/zone_the_barrens.cpp
index eab104d8df2..bb54ae08d77 100644
--- a/src/server/scripts/Kalimdor/zone_the_barrens.cpp
+++ b/src/server/scripts/Kalimdor/zone_the_barrens.cpp
@@ -612,7 +612,7 @@ public:
summoned->AI()->AttackStart(me);
}
- void UpdateEscortAI(const uint32 Diff) override
+ void UpdateEscortAI(uint32 Diff) override
{
if (!UpdateVictim())
{
diff --git a/src/server/scripts/Kalimdor/zone_winterspring.cpp b/src/server/scripts/Kalimdor/zone_winterspring.cpp
index 5cb6e78b399..53eadd4a38b 100644
--- a/src/server/scripts/Kalimdor/zone_winterspring.cpp
+++ b/src/server/scripts/Kalimdor/zone_winterspring.cpp
@@ -568,7 +568,7 @@ public:
}
- void UpdateEscortAI(const uint32 diff) override
+ void UpdateEscortAI(uint32 diff) override
{
DialogueUpdate(diff);
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
index cfed13a8f38..d8ebfbbd743 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp
@@ -230,11 +230,7 @@ public:
// Roll Insanity
uint32 spell = GetSpellForPhaseMask(phase);
uint32 spell2 = GetSpellForPhaseMask(nextPhase);
- Map* map = me->GetMap();
- if (!map)
- return;
-
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
if (!PlayerList.isEmpty())
{
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
index 7cb2c0e5178..240e8a7b957 100644
--- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
+++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp
@@ -185,7 +185,7 @@ public:
who->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
AttackStart(who);
}
- else if (me->GetMap()->IsDungeon())
+ else
{
who->SetInCombatWith(me);
me->AddThreat(who, 0.0f);
@@ -433,7 +433,7 @@ public:
{
ENSURE_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerok = true;
ENSURE_AI(boss_jedoga_shadowseeker::boss_jedoga_shadowseekerAI, boss->AI())->bOpFerokFail = false;
- me->Kill(me);
+ me->KillSelf();
}
}
break;
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
index b4627d7f941..3b12104a90b 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/obsidian_sanctum.cpp
@@ -338,14 +338,14 @@ struct dummy_dragonAI : public ScriptedAI
if (instance->GetBossState(DATA_SARTHARION) != IN_PROGRESS)
instance->SetBossState(DATA_SHADRON, DONE);
if (Creature* acolyte = me->FindNearestCreature(NPC_ACOLYTE_OF_SHADRON, 100.0f))
- acolyte->Kill(acolyte);
+ acolyte->KillSelf();
break;
case NPC_VESPERON:
spellId = SPELL_POWER_OF_VESPERON;
if (instance->GetBossState(DATA_SARTHARION) != IN_PROGRESS)
instance->SetBossState(DATA_VESPERON, DONE);
if (Creature* acolyte = me->FindNearestCreature(NPC_ACOLYTE_OF_VESPERON, 100.0f))
- acolyte->Kill(acolyte);
+ acolyte->KillSelf();
break;
}
@@ -652,23 +652,19 @@ class npc_acolyte_of_shadron : public CreatureScript
if (ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_SHADRON)))
instance->SetBossState(DATA_PORTAL_OPEN, NOT_STARTED);
- Map* map = me->GetMap();
- if (map->IsDungeon())
- {
- Map::PlayerList const& PlayerList = map->GetPlayers();
+ Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
- if (PlayerList.isEmpty())
- return;
+ if (PlayerList.isEmpty())
+ return;
- for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
+ for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
+ {
+ if (i->GetSource()->IsAlive() && i->GetSource()->HasAura(SPELL_TWILIGHT_SHIFT) && !i->GetSource()->GetVictim())
{
- if (i->GetSource()->IsAlive() && i->GetSource()->HasAura(SPELL_TWILIGHT_SHIFT) && !i->GetSource()->GetVictim())
- {
- i->GetSource()->CastSpell(i->GetSource(), SPELL_TWILIGHT_SHIFT_REMOVAL_ALL, true);
- i->GetSource()->CastSpell(i->GetSource(), SPELL_TWILIGHT_RESIDUE, true);
- i->GetSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT);
- i->GetSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT_ENTER);
- }
+ i->GetSource()->CastSpell(i->GetSource(), SPELL_TWILIGHT_SHIFT_REMOVAL_ALL, true);
+ i->GetSource()->CastSpell(i->GetSource(), SPELL_TWILIGHT_RESIDUE, true);
+ i->GetSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT);
+ i->GetSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT_ENTER);
}
}
@@ -740,26 +736,22 @@ class npc_acolyte_of_vesperon : public CreatureScript
vesperon->RemoveAurasDueToSpell(SPELL_TWILIGHT_TORMENT_VESP);
}
- Map* map = me->GetMap();
- if (map->IsDungeon())
- {
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
- if (PlayerList.isEmpty())
- return;
+ if (PlayerList.isEmpty())
+ return;
- for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
+ for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
+ {
+ if (i->GetSource()->IsAlive() && i->GetSource()->HasAura(SPELL_TWILIGHT_SHIFT) && !i->GetSource()->GetVictim())
{
- if (i->GetSource()->IsAlive() && i->GetSource()->HasAura(SPELL_TWILIGHT_SHIFT) && !i->GetSource()->GetVictim())
- {
- i->GetSource()->CastSpell(i->GetSource(), SPELL_TWILIGHT_SHIFT_REMOVAL_ALL, true);
- i->GetSource()->CastSpell(i->GetSource(), SPELL_TWILIGHT_RESIDUE, true);
- i->GetSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT);
- i->GetSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT_ENTER);
- }
- if (i->GetSource()->IsAlive() && i->GetSource()->HasAura(SPELL_TWILIGHT_TORMENT_VESP) && !i->GetSource()->GetVictim())
- i->GetSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_TORMENT_VESP);
+ i->GetSource()->CastSpell(i->GetSource(), SPELL_TWILIGHT_SHIFT_REMOVAL_ALL, true);
+ i->GetSource()->CastSpell(i->GetSource(), SPELL_TWILIGHT_RESIDUE, true);
+ i->GetSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT);
+ i->GetSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_SHIFT_ENTER);
}
+ if (i->GetSource()->IsAlive() && i->GetSource()->HasAura(SPELL_TWILIGHT_TORMENT_VESP) && !i->GetSource()->GetVictim())
+ i->GetSource()->RemoveAurasDueToSpell(SPELL_TWILIGHT_TORMENT_VESP);
}
instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_TWILIGHT_TORMENT_VESP_ACO);
@@ -956,7 +948,7 @@ public:
//DoCastVictim(57620, true);
//DoCastVictim(57874, true);
me->RemoveAllAuras();
- me->Kill(me);
+ me->KillSelf();
}
}
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp
index eb6230fabfc..eb004505bab 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp
@@ -263,7 +263,7 @@ class npc_onyx_flamecaller : public CreatureScript
}
}
- void UpdateEscortAI(uint32 const diff) override
+ void UpdateEscortAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
index ad510682e15..6bc49de5319 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
@@ -26,14 +26,6 @@
#include "ruby_sanctum.h"
#include "Player.h"
-/* ScriptData
-SDName: ruby_sanctum
-SDAuthors: Kaelima, Warpten
-SD%Complete: 90%
-SDComment: Based on Kaelima's initial work (half of it). Corporeality handling is a pure guess, we lack info.
-SDCategory: Chamber of Aspects
-EndScriptData */
-
enum Texts
{
// Shared
@@ -87,6 +79,8 @@ enum Spells
// Living Inferno
SPELL_BLAZING_AURA = 75885,
+ SPELL_SPAWN_LIVING_EMBERS = 75880,
+ SPELL_SUMMON_LIVING_EMBER = 75881,
// Halion Controller
SPELL_COSMETIC_FIRE_PILLAR = 76006,
@@ -111,7 +105,7 @@ enum Spells
SPELL_LEAVE_TWILIGHT_REALM = 74812,
SPELL_TWILIGHT_PHASING = 74808, // Phase spell from phase 1 to phase 2
SPELL_SUMMON_TWILIGHT_PORTAL = 74809, // Summons go 202794
- SPELL_SUMMON_EXIT_PORTALS = 74805, // Custom spell created in spell_dbc.
+ SPELL_SUMMON_EXIT_PORTALS = 74805, // Custom spell created in spell_dbc. // Used in Cataclysm, need a sniff of cata and up
SPELL_TWILIGHT_MENDING = 75509,
SPELL_TWILIGHT_REALM = 74807,
SPELL_DUSK_SHROUD = 75476,
@@ -130,20 +124,20 @@ enum Events
EVENT_TAIL_LASH = 6,
// Twilight Halion
- EVENT_SOUL_CONSUMPTION = 8,
+ EVENT_SOUL_CONSUMPTION = 7,
// Meteor Strike
- EVENT_SPAWN_METEOR_FLAME = 9,
+ EVENT_SPAWN_METEOR_FLAME = 8,
// Halion Controller
- EVENT_START_INTRO = 10,
- EVENT_INTRO_PROGRESS_1 = 11,
- EVENT_INTRO_PROGRESS_2 = 12,
- EVENT_INTRO_PROGRESS_3 = 13,
- EVENT_CHECK_CORPOREALITY = 14,
- EVENT_SHADOW_PULSARS_SHOOT = 15,
- EVENT_TRIGGER_BERSERK = 16,
- EVENT_TWILIGHT_MENDING = 17
+ EVENT_START_INTRO = 9,
+ EVENT_INTRO_PROGRESS_1 = 10,
+ EVENT_INTRO_PROGRESS_2 = 11,
+ EVENT_INTRO_PROGRESS_3 = 12,
+ EVENT_CHECK_CORPOREALITY = 13,
+ EVENT_SHADOW_PULSARS_SHOOT = 14,
+ EVENT_TRIGGER_BERSERK = 15,
+ EVENT_TWILIGHT_MENDING = 16
};
enum Actions
@@ -174,7 +168,8 @@ enum Misc
DATA_MATERIAL_DAMAGE_TAKEN = 2,
DATA_STACKS_DISPELLED = 3,
DATA_FIGHT_PHASE = 4,
- DATA_EVADE_METHOD = 5
+ DATA_EVADE_METHOD = 5,
+ DATA_SPAWNED_FLAMES = 6,
};
enum OrbCarrierSeats
@@ -365,11 +360,11 @@ class boss_halion : public CreatureScript
if (Creature* twilightHalion = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_TWILIGHT_HALION)))
if (twilightHalion->IsAlive())
- twilightHalion->Kill(twilightHalion);
+ twilightHalion->KillSelf();
if (Creature* controller = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_HALION_CONTROLLER)))
if (controller->IsAlive())
- controller->Kill(controller);
+ controller->KillSelf();
}
Position const* GetMeteorStrikePosition() const { return &_meteorStrikePos; }
@@ -528,7 +523,7 @@ class boss_twilight_halion : public CreatureScript
if (Creature* controller = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_HALION_CONTROLLER)))
if (controller->IsAlive())
- controller->Kill(controller);
+ controller->KillSelf();
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me);
}
@@ -703,7 +698,7 @@ class npc_halion_controller : public CreatureScript
// The IsInCombat() check is needed because that check should be false when Halion is
// not engaged, while it would return true without as UpdateVictim() checks for
// combat state.
- if (!(_events.IsInPhase(PHASE_INTRO)) && me->IsInCombat() && !UpdateVictim())
+ if (!_events.IsInPhase(PHASE_INTRO) && me->IsInCombat() && !UpdateVictim())
{
EnterEvadeMode();
return;
@@ -894,8 +889,6 @@ class npc_halion_controller : public CreatureScript
}
};
-typedef npc_halion_controller::npc_halion_controllerAI controllerAI;
-
class npc_orb_carrier : public CreatureScript
{
public:
@@ -997,7 +990,7 @@ class npc_meteor_strike_initial : public CreatureScript
if (!owner)
return;
- // Let Halion Controller count as summoner
+ // Let Controller count as summoner
if (Creature* controller = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_HALION_CONTROLLER)))
controller->AI()->JustSummoned(me);
@@ -1007,11 +1000,12 @@ class npc_meteor_strike_initial : public CreatureScript
if (HalionAI* halionAI = CAST_AI(HalionAI, owner->AI()))
{
Position const* ownerPos = halionAI->GetMeteorStrikePosition();
+ float randomAdjustment = frand(0.0f, static_cast<float>(M_PI / 5.0f));
float angle[4];
angle[0] = me->GetAngle(ownerPos);
- angle[1] = me->GetAngle(ownerPos) - static_cast<float>(M_PI/2);
- angle[2] = me->GetAngle(ownerPos) - static_cast<float>(-M_PI/2);
- angle[3] = me->GetAngle(ownerPos) - static_cast<float>(M_PI);
+ angle[1] = angle[0] + randomAdjustment;
+ angle[2] = angle[0] + static_cast<float>(M_PI);
+ angle[3] = angle[2] + randomAdjustment;
_meteorList.clear();
for (uint8 i = 0; i < 4; i++)
@@ -1020,7 +1014,10 @@ class npc_meteor_strike_initial : public CreatureScript
me->SetOrientation(angle[i]);
Position newPos = me->GetNearPosition(10.0f, 0.0f); // Exact distance
if (Creature* meteor = me->SummonCreature(NPC_METEOR_STRIKE_NORTH + i, newPos, TEMPSUMMON_TIMED_DESPAWN, 30000))
+ {
+ meteor->SetOrientation(angle[i]);
_meteorList.push_back(meteor);
+ }
}
}
}
@@ -1046,11 +1043,8 @@ class npc_meteor_strike : public CreatureScript
struct npc_meteor_strikeAI : public ScriptedAI
{
npc_meteor_strikeAI(Creature* creature) : ScriptedAI(creature),
- _instance(creature->GetInstanceScript())
+ _instance(creature->GetInstanceScript()), _spawnCount(0)
{
- _range = 5.0f;
- _spawnCount = 0;
-
SetCombatMovement(false);
}
@@ -1071,34 +1065,34 @@ class npc_meteor_strike : public CreatureScript
controller->AI()->JustSummoned(me);
}
- void UpdateAI(uint32 diff) override
+ void SetData(uint32 dataType, uint32 dataCount) override
{
- if (_spawnCount > 5)
- return;
+ if (dataType == DATA_SPAWNED_FLAMES)
+ _spawnCount += dataCount;
+ }
+
+ uint32 GetData(uint32 dataType) const override
+ {
+ if (dataType == DATA_SPAWNED_FLAMES)
+ return _spawnCount;
+ return 0;
+ }
+ void UpdateAI(uint32 diff) override
+ {
_events.Update(diff);
if (_events.ExecuteEvent() == EVENT_SPAWN_METEOR_FLAME)
{
- Position pos = me->GetNearPosition( _range, 0.0f);
-
+ Position pos = me->GetNearPosition(5.0f, frand(-static_cast<float>(M_PI / 6.0f), static_cast<float>(M_PI / 6.0f)));
if (Creature* flame = me->SummonCreature(NPC_METEOR_STRIKE_FLAME, pos, TEMPSUMMON_TIMED_DESPAWN, 25000))
- {
- if (Creature* controller = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_HALION_CONTROLLER)))
- controller->AI()->JustSummoned(flame);
-
- flame->CastSpell(flame, SPELL_METEOR_STRIKE_FIRE_AURA_2, true);
- ++_spawnCount;
- }
- _range += 5.0f;
- _events.ScheduleEvent(EVENT_SPAWN_METEOR_FLAME, 800);
+ flame->AI()->SetGUID(me->GetGUID());
}
}
private:
InstanceScript* _instance;
EventMap _events;
- float _range;
uint8 _spawnCount;
};
@@ -1108,6 +1102,67 @@ class npc_meteor_strike : public CreatureScript
}
};
+class npc_meteor_strike_flame : public CreatureScript
+{
+ public:
+ npc_meteor_strike_flame() : CreatureScript("npc_meteor_strike_flame") { }
+
+ struct npc_meteor_strike_flameAI : public ScriptedAI
+ {
+ npc_meteor_strike_flameAI(Creature* creature) : ScriptedAI(creature),
+ _instance(creature->GetInstanceScript())
+ {
+ SetCombatMovement(false);
+ }
+
+ void SetGUID(ObjectGuid guid, int32 /*id = 0 */) override
+ {
+ _rootOwnerGuid = guid;
+ _events.ScheduleEvent(EVENT_SPAWN_METEOR_FLAME, 800);
+ }
+
+ void IsSummonedBy(Unit* /*summoner*/) override
+ {
+ // Let Halion Controller count as summoner.
+ if (Creature* controller = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_HALION_CONTROLLER)))
+ controller->AI()->JustSummoned(me);
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ _events.Update(diff);
+ if (_events.ExecuteEvent() != EVENT_SPAWN_METEOR_FLAME)
+ return;
+
+ me->CastSpell(me, SPELL_METEOR_STRIKE_FIRE_AURA_2, true);
+
+ Creature* meteorStrike = ObjectAccessor::GetCreature(*me, _rootOwnerGuid);
+ if (!meteorStrike)
+ return;
+
+ meteorStrike->AI()->SetData(DATA_SPAWNED_FLAMES, 1);
+ if (meteorStrike->AI()->GetData(DATA_SPAWNED_FLAMES) > 5)
+ return;
+
+ Position pos = me->GetNearPosition(5.0f, frand(-static_cast<float>(M_PI / 6.0f), static_cast<float>(M_PI / 6.0f)));
+ if (Creature* flame = me->SummonCreature(NPC_METEOR_STRIKE_FLAME, pos, TEMPSUMMON_TIMED_DESPAWN, 25000))
+ flame->AI()->SetGUID(_rootOwnerGuid);
+ }
+
+ void EnterEvadeMode() override { }
+
+ private:
+ InstanceScript* _instance;
+ EventMap _events;
+ ObjectGuid _rootOwnerGuid;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetRubySanctumAI<npc_meteor_strike_flameAI>(creature);
+ }
+};
+
class npc_combustion_consumption : public CreatureScript
{
public:
@@ -1120,26 +1175,23 @@ class npc_combustion_consumption : public CreatureScript
{
SetCombatMovement(false);
- switch (me->GetEntry())
+ switch (creature->GetEntry())
{
case NPC_COMBUSTION:
_explosionSpell = SPELL_FIERY_COMBUSTION_EXPLOSION;
_damageSpell = SPELL_COMBUSTION_DAMAGE_AURA;
- me->SetPhaseMask(0x01, true);
+ creature->SetPhaseMask(IsHeroic() ? 0x21 : 0x01, true);
break;
case NPC_CONSUMPTION:
_explosionSpell = SPELL_SOUL_CONSUMPTION_EXPLOSION;
_damageSpell = SPELL_CONSUMPTION_DAMAGE_AURA;
- me->SetPhaseMask(0x20, true);
+ creature->SetPhaseMask(IsHeroic() ? 0x21 : 0x20, true);
break;
default: // Should never happen
_explosionSpell = 0;
_damageSpell = 0;
break;
}
-
- if (IsHeroic())
- me->SetPhaseMask(0x01 | 0x20, true);
}
void IsSummonedBy(Unit* summoner) override
@@ -1161,7 +1213,7 @@ class npc_combustion_consumption : public CreatureScript
me->CastCustomSpell(SPELL_SCALE_AURA, SPELLVALUE_AURA_STACK, stackAmount, me);
DoCast(me, _damageSpell);
- int32 damage = 1200 + (stackAmount * 1290); // Needs more researches.
+ int32 damage = 1200 + (stackAmount * 1290); // Needs more research.
summoner->CastCustomSpell(_explosionSpell, SPELLVALUE_BASE_POINT0, damage, summoner);
}
@@ -1194,6 +1246,10 @@ class npc_living_inferno : public CreatureScript
me->SetInCombatWithZone();
me->CastSpell(me, SPELL_BLAZING_AURA, true);
+ // SMSG_SPELL_GO for the living ember stuff isn't even sent to the client - Blizzard on drugs.
+ if (me->GetMap()->GetDifficulty() == RAID_DIFFICULTY_25MAN_HEROIC)
+ me->CastSpell(me, SPELL_SPAWN_LIVING_EMBERS, true);
+
if (InstanceScript* instance = me->GetInstanceScript())
if (Creature* controller = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_HALION_CONTROLLER)))
controller->AI()->JustSummoned(me);
@@ -1211,7 +1267,6 @@ class npc_living_inferno : public CreatureScript
}
};
-//! Need sniff data
class npc_living_ember : public CreatureScript
{
public:
@@ -1296,7 +1351,7 @@ class go_twilight_portal : public GameObjectScript
_spellId = gameobject->GetGOInfo()->goober.spellId;
break;
case GO_HALION_PORTAL_1:
- case GO_HALION_PORTAL_2: // Not used, not seen in sniffs. Just in case.
+ case GO_HALION_PORTAL_2:
gameobject->SetPhaseMask(0x1, true);
/// Because WDB template has non-existent spell ID, not seen in sniffs either, meh
_spellId = SPELL_TWILIGHT_REALM;
@@ -1739,12 +1794,46 @@ class spell_halion_summon_exit_portals : public SpellScriptLoader
}
};
+class spell_halion_spawn_living_embers : public SpellScriptLoader
+{
+ public:
+ spell_halion_spawn_living_embers() : SpellScriptLoader("spell_halion_spawn_living_embers") { }
+
+ class spell_halion_spawn_living_embers_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_halion_spawn_living_embers_SpellScript);
+
+ void SelectMeteorFlames(std::list<WorldObject*>& unitList)
+ {
+ if (!unitList.empty())
+ Trinity::Containers::RandomResizeList(unitList, 10);
+ }
+
+ void HandleScript(SpellEffIndex /* effIndex */)
+ {
+ GetHitUnit()->CastSpell(GetHitUnit(), SPELL_SUMMON_LIVING_EMBER, true);
+ }
+
+ void Register() override
+ {
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_halion_spawn_living_embers_SpellScript::SelectMeteorFlames, EFFECT_0, TARGET_UNIT_SRC_AREA_ENTRY);
+ OnEffectHitTarget += SpellEffectFn(spell_halion_spawn_living_embers_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_halion_spawn_living_embers_SpellScript();
+ }
+};
+
void AddSC_boss_halion()
{
new boss_halion();
new boss_twilight_halion();
new npc_halion_controller();
+ new npc_meteor_strike_flame();
new npc_meteor_strike_initial();
new npc_meteor_strike();
new npc_combustion_consumption();
@@ -1766,4 +1855,5 @@ void AddSC_boss_halion()
new spell_halion_twilight_phasing();
new spell_halion_twilight_cutter();
new spell_halion_clear_debuffs();
+ new spell_halion_spawn_living_embers();
}
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
index c375e5c1b95..512016c6eeb 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp
@@ -254,7 +254,7 @@ public:
if (uiChargeTimer <= uiDiff)
{
Map::PlayerList const& players = me->GetMap()->GetPlayers();
- if (me->GetMap()->IsDungeon() && !players.isEmpty())
+ if (!players.isEmpty())
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
@@ -281,7 +281,7 @@ public:
if (Unit* pPassenger = pVehicle->GetPassenger(SEAT_ID_0))
{
Map::PlayerList const& players = me->GetMap()->GetPlayers();
- if (me->GetMap()->IsDungeon() && !players.isEmpty())
+ if (!players.isEmpty())
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
@@ -400,7 +400,7 @@ public:
if (uiInterceptTimer <= uiDiff)
{
Map::PlayerList const& players = me->GetMap()->GetPlayers();
- if (me->GetMap()->IsDungeon() && !players.isEmpty())
+ if (!players.isEmpty())
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
@@ -867,7 +867,7 @@ public:
else
{
Map::PlayerList const& players = me->GetMap()->GetPlayers();
- if (me->GetMap()->IsDungeon() && !players.isEmpty())
+ if (!players.isEmpty())
{
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
index 758b4d25c43..f50a26eae23 100644
--- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
+++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp
@@ -664,10 +664,9 @@ struct boss_faction_championsAI : public BossAI
{
std::list<HostileReference*> const& tList = me->getThreatManager().getThreatList();
std::list<HostileReference*>::const_iterator iter;
- Unit* target;
for (iter = tList.begin(); iter!=tList.end(); ++iter)
{
- target = ObjectAccessor::GetUnit(*me, (*iter)->getUnitGuid());
+ Unit* target = ObjectAccessor::GetUnit(*me, (*iter)->getUnitGuid());
if (target && target->getPowerType() == POWER_MANA)
return target;
}
@@ -679,10 +678,9 @@ struct boss_faction_championsAI : public BossAI
std::list<HostileReference*> const& tList = me->getThreatManager().getThreatList();
std::list<HostileReference*>::const_iterator iter;
uint32 count = 0;
- Unit* target;
for (iter = tList.begin(); iter != tList.end(); ++iter)
{
- target = ObjectAccessor::GetUnit(*me, (*iter)->getUnitGuid());
+ Unit* target = ObjectAccessor::GetUnit(*me, (*iter)->getUnitGuid());
if (target && me->GetDistance2d(target) < distance)
++count;
}
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
index 0b829c2c6dd..620eb54ffa9 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
@@ -123,11 +123,13 @@ class boss_bronjahm : public CreatureScript
void JustSummoned(Creature* summon) override
{
- summons.Summon(summon);
- summon->SetReactState(REACT_PASSIVE);
- summon->GetMotionMaster()->Clear();
- summon->GetMotionMaster()->MoveFollow(me, me->GetObjectSize(), 0.0f);
- summon->CastSpell(summon, SPELL_PURPLE_BANISH_VISUAL, true);
+ if (summon->GetEntry() == NPC_CORRUPTED_SOUL_FRAGMENT)
+ {
+ summons.Summon(summon);
+ summon->SetReactState(REACT_PASSIVE);
+ summon->GetMotionMaster()->MoveFollow(me, me->GetObjectSize(), 0.0f);
+ summon->CastSpell(summon, SPELL_PURPLE_BANISH_VISUAL, true);
+ }
}
uint32 GetData(uint32 type) const override
@@ -223,9 +225,15 @@ class npc_corrupted_soul_fragment : public CreatureScript
instance = me->GetInstanceScript();
}
+ void IsSummonedBy(Unit* /*summoner*/) override
+ {
+ if (Creature* bronjahm = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_BRONJAHM)))
+ bronjahm->AI()->JustSummoned(me);
+ }
+
void MovementInform(uint32 type, uint32 id) override
{
- if (type != CHASE_MOTION_TYPE)
+ if (type != FOLLOW_MOTION_TYPE)
return;
if (instance->GetGuidData(DATA_BRONJAHM).GetCounter() != id)
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
index fd0fff44f66..c19af1cf79d 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp
@@ -137,9 +137,8 @@ class boss_ick : public CreatureScript
struct boss_ickAI : public BossAI
{
- boss_ickAI(Creature* creature) : BossAI(creature, DATA_ICK), _vehicle(creature->GetVehicleKit())
+ boss_ickAI(Creature* creature) : BossAI(creature, DATA_ICK)
{
- ASSERT(_vehicle);
_tempThreat = 0;
}
@@ -177,7 +176,8 @@ class boss_ick : public CreatureScript
{
if (Creature* krick = GetKrick())
{
- _vehicle->RemoveAllPassengers();
+ if (Vehicle* _vehicle = me->GetVehicleKit())
+ _vehicle->RemoveAllPassengers();
if (krick->AI())
krick->AI()->DoAction(ACTION_OUTRO);
}
@@ -268,7 +268,6 @@ class boss_ick : public CreatureScript
}
private:
- Vehicle* _vehicle;
float _tempThreat;
};
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
index 3384b562860..3e56f9a1753 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp
@@ -290,9 +290,8 @@ class boss_rimefang : public CreatureScript
struct boss_rimefangAI : public ScriptedAI
{
- boss_rimefangAI(Creature* creature) : ScriptedAI(creature), _vehicle(creature->GetVehicleKit())
+ boss_rimefangAI(Creature* creature) : ScriptedAI(creature)
{
- ASSERT(_vehicle);
Initialize();
}
@@ -314,7 +313,8 @@ class boss_rimefang : public CreatureScript
void JustReachedHome() override
{
- _vehicle->InstallAllAccessories(false);
+ if (Vehicle* _vehicle = me->GetVehicleKit())
+ _vehicle->InstallAllAccessories(false);
}
void DoAction(int32 actionId) override
@@ -376,7 +376,6 @@ class boss_rimefang : public CreatureScript
}
private:
- Vehicle* _vehicle;
ObjectGuid _hoarfrostTargetGUID;
EventMap _events;
uint8 _currentWaypoint;
diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp
index 79f9a6e7c61..f3b70f069c4 100644
--- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp
@@ -110,9 +110,8 @@ class npc_iceborn_protodrake : public CreatureScript
struct npc_iceborn_protodrakeAI: public ScriptedAI
{
- npc_iceborn_protodrakeAI(Creature* creature) : ScriptedAI(creature), _vehicle(creature->GetVehicleKit())
+ npc_iceborn_protodrakeAI(Creature* creature) : ScriptedAI(creature)
{
- ASSERT(_vehicle);
Initialize();
}
@@ -128,7 +127,8 @@ class npc_iceborn_protodrake : public CreatureScript
void EnterCombat(Unit* /*who*/) override
{
- _vehicle->RemoveAllPassengers();
+ if (Vehicle* _vehicle = me->GetVehicleKit())
+ _vehicle->RemoveAllPassengers();
}
void UpdateAI(uint32 diff) override
@@ -148,7 +148,6 @@ class npc_iceborn_protodrake : public CreatureScript
}
private:
- Vehicle* _vehicle;
uint32 _frostBreathCooldown;
};
diff --git a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
index f10c108c00c..4438c4ab199 100644
--- a/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
+++ b/src/server/scripts/Northrend/Gundrak/instance_gundrak.cpp
@@ -18,8 +18,8 @@
#include "InstanceScript.h"
#include "Player.h"
#include "ScriptMgr.h"
-#include "WorldSession.h"
#include "gundrak.h"
+#include "EventMap.h"
DoorData const doorData[] =
{
@@ -190,7 +190,7 @@ class instance_gundrak : public InstanceMapScript
bool CheckRequiredBosses(uint32 bossId, Player const* player = nullptr) const override
{
- if (player && player->GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_INSTANCE_REQUIRED_BOSSES))
+ if (_SkipCheckRequiredBosses(player))
return true;
switch (bossId)
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
index abeaff421cf..aeaf8a70ba5 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
@@ -376,7 +376,7 @@ class boss_prince_keleseth_icc : public CreatureScript
void InitializeAI() override
{
- if (CreatureData const* data = sObjectMgr->GetCreatureData(me->GetDBTableGUIDLow()))
+ if (CreatureData const* data = sObjectMgr->GetCreatureData(me->GetSpawnId()))
if (data->curhealth)
_spawnHealth = data->curhealth;
@@ -591,7 +591,7 @@ class boss_prince_taldaram_icc : public CreatureScript
void InitializeAI() override
{
- if (CreatureData const* data = sObjectMgr->GetCreatureData(me->GetDBTableGUIDLow()))
+ if (CreatureData const* data = sObjectMgr->GetCreatureData(me->GetSpawnId()))
if (data->curhealth)
_spawnHealth = data->curhealth;
@@ -815,7 +815,7 @@ class boss_prince_valanar_icc : public CreatureScript
void InitializeAI() override
{
- if (CreatureData const* data = sObjectMgr->GetCreatureData(me->GetDBTableGUIDLow()))
+ if (CreatureData const* data = sObjectMgr->GetCreatureData(me->GetSpawnId()))
if (data->curhealth)
_spawnHealth = data->curhealth;
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
index efc24b94cdb..a7ac5d1227e 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp
@@ -203,7 +203,7 @@ class boss_blood_queen_lana_thel : public CreatureScript
{
instance->SetData(DATA_BLOOD_QUICKENING_STATE, DONE);
if (Player* player = killer->ToPlayer())
- player->RewardPlayerAndGroupAtEvent(NPC_INFILTRATOR_MINCHAR_BQ, player);
+ player->RewardPlayerAndGroupAtEvent(Is25ManRaid() ? NPC_INFILTRATOR_MINCHAR_BQ_25 : NPC_INFILTRATOR_MINCHAR_BQ, player);
if (Creature* minchar = me->FindNearestCreature(NPC_INFILTRATOR_MINCHAR_BQ, 200.0f))
{
minchar->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
index 943be27943d..365e0a1588d 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp
@@ -203,6 +203,9 @@ enum Misc
{
DATA_MADE_A_MESS = 45374613, // 4537, 4613 are achievement IDs
FACTION_SCOURGE = 974,
+
+ GOSSIP_MENU_MURADIN_BRONZEBEARD = 10934,
+ GOSSIP_MENU_HIGH_OVERLORD_SAURFANG = 10952
};
enum MovePoints
@@ -634,6 +637,15 @@ class npc_high_overlord_saurfang_icc : public CreatureScript
_events.Reset();
}
+ void sGossipSelect(Player* player, uint32 menuId, uint32 /*gossipListId*/) override
+ {
+ if (menuId == GOSSIP_MENU_HIGH_OVERLORD_SAURFANG)
+ {
+ player->PlayerTalkClass->SendCloseGossip();
+ DoAction(ACTION_START_EVENT);
+ }
+ }
+
void DoAction(int32 action) override
{
switch (action)
@@ -798,28 +810,6 @@ class npc_high_overlord_saurfang_icc : public CreatureScript
std::list<Creature*> _guardList;
};
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- InstanceScript* instance = creature->GetInstanceScript();
- if (instance && instance->GetBossState(DATA_DEATHBRINGER_SAURFANG) != DONE)
- {
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "We are ready to go, High Overlord. The Lich King must fall!", 631, -ACTION_START_EVENT);
- player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
- }
-
- return true;
- }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
- {
- player->PlayerTalkClass->ClearMenus();
- player->CLOSE_GOSSIP_MENU();
- if (action == -ACTION_START_EVENT)
- creature->AI()->DoAction(ACTION_START_EVENT);
-
- return true;
- }
-
CreatureAI* GetAI(Creature* creature) const override
{
return GetIcecrownCitadelAI<npc_high_overlord_saurfangAI>(creature);
@@ -843,6 +833,15 @@ class npc_muradin_bronzebeard_icc : public CreatureScript
_events.Reset();
}
+ void sGossipSelect(Player* player, uint32 menuId, uint32 /*gossipListId*/) override
+ {
+ if (menuId == GOSSIP_MENU_MURADIN_BRONZEBEARD)
+ {
+ player->PlayerTalkClass->SendCloseGossip();
+ DoAction(ACTION_START_EVENT);
+ }
+ }
+
void DoAction(int32 action) override
{
switch (action)
@@ -946,28 +945,6 @@ class npc_muradin_bronzebeard_icc : public CreatureScript
std::list<Creature*> _guardList;
};
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- InstanceScript* instance = creature->GetInstanceScript();
- if (instance && instance->GetBossState(DATA_DEATHBRINGER_SAURFANG) != DONE)
- {
- player->ADD_GOSSIP_ITEM(0, "Let it begin...", 631, -ACTION_START_EVENT + 1);
- player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID());
- }
-
- return true;
- }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
- {
- player->PlayerTalkClass->ClearMenus();
- player->CLOSE_GOSSIP_MENU();
- if (action == -ACTION_START_EVENT + 1)
- creature->AI()->DoAction(ACTION_START_EVENT);
-
- return true;
- }
-
CreatureAI* GetAI(Creature* creature) const override
{
return GetIcecrownCitadelAI<npc_muradin_bronzebeard_iccAI>(creature);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
index db0fcee22fa..e3e89d865ff 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp
@@ -470,21 +470,11 @@ class spell_festergut_blighted_spores : public SpellScriptLoader
if (target->HasAura(SPELL_ORANGE_BLIGHT_RESIDUE))
return;
- if (target->GetMap() && !target->GetMap()->Is25ManRaid())
- {
- if (target->GetQuestStatus(QUEST_RESIDUE_RENDEZVOUS_10) != QUEST_STATUS_INCOMPLETE)
- return;
-
- target->CastSpell(target, SPELL_ORANGE_BLIGHT_RESIDUE, TRIGGERED_FULL_MASK);
- }
-
- if (target->GetMap() && target->GetMap()->Is25ManRaid())
- {
- if (target->GetQuestStatus(QUEST_RESIDUE_RENDEZVOUS_25) != QUEST_STATUS_INCOMPLETE)
- return;
+ uint32 questId = target->GetMap()->Is25ManRaid() ? QUEST_RESIDUE_RENDEZVOUS_25 : QUEST_RESIDUE_RENDEZVOUS_10;
+ if (target->GetQuestStatus(questId) != QUEST_STATUS_INCOMPLETE)
+ return;
- target->CastSpell(target, SPELL_ORANGE_BLIGHT_RESIDUE, TRIGGERED_FULL_MASK);
- }
+ target->CastSpell(target, SPELL_ORANGE_BLIGHT_RESIDUE, TRIGGERED_FULL_MASK);
}
void Register() override
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp
index 68430f6f0f7..babd444288f 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_icecrown_gunship_battle.cpp
@@ -492,7 +492,7 @@ public:
_caster->CastSpell(_caster, _spellId, true);
_caster->GetTransport()->AddObjectToRemoveList();
- if (GameObject* go = HashMapHolder<GameObject>::Find(_otherTransport))
+ if (Transport* go = HashMapHolder<Transport>::Find(_otherTransport))
go->AddObjectToRemoveList();
return true;
@@ -770,9 +770,8 @@ class npc_gunship : public CreatureScript
if (isVictory)
{
- if (GameObject* go = HashMapHolder<GameObject>::Find(instance->GetGuidData(DATA_ICECROWN_GUNSHIP_BATTLE)))
- if (Transport* otherTransport = go->ToTransport())
- otherTransport->EnableMovement(true);
+ if (Transport* otherTransport = HashMapHolder<Transport>::Find(instance->GetGuidData(DATA_ICECROWN_GUNSHIP_BATTLE)))
+ otherTransport->EnableMovement(true);
me->GetTransport()->EnableMovement(true);
@@ -962,7 +961,7 @@ class npc_high_overlord_saurfang_igb : public CreatureScript
}
}
- void sGossipSelect(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/) override
+ void sGossipSelect(Player* /*player*/, uint32 /*menuId*/, uint32 /*gossipListId*/) override
{
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->GetTransport()->EnableMovement(true);
@@ -1035,9 +1034,8 @@ class npc_high_overlord_saurfang_igb : public CreatureScript
if (Transport* orgrimsHammer = me->GetTransport())
orgrimsHammer->SummonPassenger(NPC_TELEPORT_PORTAL, OrgrimsHammerTeleportPortal, TEMPSUMMON_TIMED_DESPAWN, NULL, 21000);
- if (GameObject* go = HashMapHolder<GameObject>::Find(_instance->GetGuidData(DATA_ICECROWN_GUNSHIP_BATTLE)))
- if (Transport* skybreaker = go->ToTransport())
- skybreaker->SummonPassenger(NPC_TELEPORT_EXIT, SkybreakerTeleportExit, TEMPSUMMON_TIMED_DESPAWN, NULL, 23000);
+ if (Transport* skybreaker = HashMapHolder<Transport>::Find(_instance->GetGuidData(DATA_ICECROWN_GUNSHIP_BATTLE)))
+ skybreaker->SummonPassenger(NPC_TELEPORT_EXIT, SkybreakerTeleportExit, TEMPSUMMON_TIMED_DESPAWN, NULL, 23000);
_events.ScheduleEvent(EVENT_ADDS_BOARD_YELL, 6000);
_events.ScheduleEvent(EVENT_ADDS, 60000);
@@ -1231,7 +1229,7 @@ class npc_muradin_bronzebeard_igb : public CreatureScript
}
}
- void sGossipSelect(Player* /*player*/, uint32 /*sender*/, uint32 /*action*/) override
+ void sGossipSelect(Player* /*player*/, uint32 /*menuId*/, uint32 /*gossipListId*/) override
{
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
me->GetTransport()->EnableMovement(true);
@@ -1308,9 +1306,8 @@ class npc_muradin_bronzebeard_igb : public CreatureScript
if (Transport* skybreaker = me->GetTransport())
skybreaker->SummonPassenger(NPC_TELEPORT_PORTAL, SkybreakerTeleportPortal, TEMPSUMMON_TIMED_DESPAWN, NULL, 21000);
- if (GameObject* go = HashMapHolder<GameObject>::Find(_instance->GetGuidData(DATA_ICECROWN_GUNSHIP_BATTLE)))
- if (Transport* orgrimsHammer = go->ToTransport())
- orgrimsHammer->SummonPassenger(NPC_TELEPORT_EXIT, OrgrimsHammerTeleportExit, TEMPSUMMON_TIMED_DESPAWN, NULL, 23000);
+ if (Transport* orgrimsHammer = HashMapHolder<Transport>::Find(_instance->GetGuidData(DATA_ICECROWN_GUNSHIP_BATTLE)))
+ orgrimsHammer->SummonPassenger(NPC_TELEPORT_EXIT, OrgrimsHammerTeleportExit, TEMPSUMMON_TIMED_DESPAWN, NULL, 23000);
_events.ScheduleEvent(EVENT_ADDS_BOARD_YELL, 6000);
_events.ScheduleEvent(EVENT_ADDS, 60000);
@@ -1397,7 +1394,7 @@ class npc_zafod_boombox : public CreatureScript
me->SetReactState(REACT_PASSIVE);
}
- void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) override
+ void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 /*gossipListId*/) override
{
player->AddItem(ITEM_GOBLIN_ROCKET_PACK, 1);
player->PlayerTalkClass->SendCloseGossip();
@@ -1454,9 +1451,8 @@ struct npc_gunship_boarding_addAI : public gunship_npc_AI
if (!myTransport)
return;
- if (GameObject* go = HashMapHolder<GameObject>::Find(Instance->GetGuidData(DATA_ICECROWN_GUNSHIP_BATTLE)))
- if (Transport* destTransport = go->ToTransport())
- destTransport->CalculatePassengerPosition(x, y, z, &o);
+ if (Transport* destTransport = HashMapHolder<Transport>::Find(Instance->GetGuidData(DATA_ICECROWN_GUNSHIP_BATTLE)))
+ destTransport->CalculatePassengerPosition(x, y, z, &o);
float angle = frand(0, float(M_PI) * 2.0f);
x += 2.0f * std::cos(angle);
@@ -2352,7 +2348,7 @@ class spell_igb_gunship_fall_teleport : public SpellScriptLoader
void SelectTransport(WorldObject*& target)
{
if (InstanceScript* instance = target->GetInstanceScript())
- target = HashMapHolder<GameObject>::Find(instance->GetGuidData(DATA_ICECROWN_GUNSHIP_BATTLE));
+ target = HashMapHolder<Transport>::Find(instance->GetGuidData(DATA_ICECROWN_GUNSHIP_BATTLE));
}
void RelocateDest(SpellEffIndex /*effIndex*/)
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
index f5843cbfd30..3a745e2c98c 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp
@@ -820,7 +820,7 @@ class npc_vengeful_shade : public CreatureScript
case SPELL_VENGEFUL_BLAST_25N:
case SPELL_VENGEFUL_BLAST_10H:
case SPELL_VENGEFUL_BLAST_25H:
- me->Kill(me);
+ me->KillSelf();
break;
default:
break;
@@ -1008,7 +1008,7 @@ class spell_cultist_dark_martyrdom : public SpellScriptLoader
if (Unit* owner = GetCaster()->ToTempSummon()->GetSummoner())
owner->GetAI()->SetGUID(GetCaster()->GetGUID(), GUID_CULTIST);
- GetCaster()->Kill(GetCaster());
+ GetCaster()->KillSelf();
GetCaster()->SetDisplayId(uint32(GetCaster()->GetEntry() == NPC_CULT_FANATIC ? 38009 : 38010));
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
index d7a580800bc..be134a06173 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp
@@ -205,7 +205,7 @@ struct RotfaceHeightCheck
bool operator()(Creature* stalker) const
{
- return stalker->GetPositionZ() < _rotface->GetPositionZ() + 5.0f;
+ return stalker->GetPositionZ() > _rotface->GetPositionZ() + 5.0f;
}
private:
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
index d56a3f80f75..1a2ebd179fe 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp
@@ -480,8 +480,8 @@ class spell_rotface_ooze_flood : public SpellScriptLoader
targets.sort(Trinity::ObjectDistanceOrderPred(GetCaster()));
// .resize() runs pop_back();
- if (targets.size() > 4)
- targets.resize(4);
+ if (targets.size() > 5)
+ targets.resize(5);
while (targets.size() > 2)
targets.pop_front();
@@ -892,21 +892,11 @@ class spell_rotface_slime_spray : public SpellScriptLoader
if (target->HasAura(SPELL_GREEN_BLIGHT_RESIDUE))
return;
- if (target->GetMap() && !target->GetMap()->Is25ManRaid())
- {
- if (target->GetQuestStatus(QUEST_RESIDUE_RENDEZVOUS_10) != QUEST_STATUS_INCOMPLETE)
- return;
-
- target->CastSpell(target, SPELL_GREEN_BLIGHT_RESIDUE, TRIGGERED_FULL_MASK);
- }
-
- if (target->GetMap() && target->GetMap()->Is25ManRaid())
- {
- if (target->GetQuestStatus(QUEST_RESIDUE_RENDEZVOUS_25) != QUEST_STATUS_INCOMPLETE)
- return;
+ uint32 questId = target->GetMap()->Is25ManRaid() ? QUEST_RESIDUE_RENDEZVOUS_25 : QUEST_RESIDUE_RENDEZVOUS_10;
+ if (target->GetQuestStatus(questId) != QUEST_STATUS_INCOMPLETE)
+ return;
- target->CastSpell(target, SPELL_GREEN_BLIGHT_RESIDUE, TRIGGERED_FULL_MASK);
- }
+ target->CastSpell(target, SPELL_GREEN_BLIGHT_RESIDUE, TRIGGERED_FULL_MASK);
}
void Register() override
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
index e908d088554..65d99b022dc 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
@@ -648,7 +648,7 @@ class npc_spinestalker : public CreatureScript
// Increase add count
if (!me->isDead())
{
- _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetDBTableGUIDLow()); // this cannot be in Reset because reset also happens on evade
+ _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
Reset();
}
}
@@ -671,7 +671,7 @@ class npc_spinestalker : public CreatureScript
void JustRespawned() override
{
ScriptedAI::JustRespawned();
- _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetDBTableGUIDLow()); // this cannot be in Reset because reset also happens on evade
+ _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
}
void JustDied(Unit* /*killer*/) override
@@ -784,7 +784,7 @@ class npc_rimefang : public CreatureScript
// Increase add count
if (!me->isDead())
{
- _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetDBTableGUIDLow()); // this cannot be in Reset because reset also happens on evade
+ _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
Reset();
}
}
@@ -807,7 +807,7 @@ class npc_rimefang : public CreatureScript
void JustRespawned() override
{
ScriptedAI::JustRespawned();
- _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetDBTableGUIDLow()); // this cannot be in Reset because reset also happens on evade
+ _instance->SetData(DATA_SINDRAGOSA_FROSTWYRMS, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
}
void JustDied(Unit* /*killer*/) override
@@ -951,7 +951,7 @@ class npc_sindragosa_trash : public CreatureScript
if (!me->isDead())
{
if (me->GetEntry() == NPC_FROSTWING_WHELP)
- _instance->SetData(_frostwyrmId, me->GetDBTableGUIDLow()); // this cannot be in Reset because reset also happens on evade
+ _instance->SetData(_frostwyrmId, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
Reset();
}
}
@@ -974,7 +974,7 @@ class npc_sindragosa_trash : public CreatureScript
// Increase add count
if (me->GetEntry() == NPC_FROSTWING_WHELP)
- _instance->SetData(_frostwyrmId, me->GetDBTableGUIDLow()); // this cannot be in Reset because reset also happens on evade
+ _instance->SetData(_frostwyrmId, me->GetSpawnId()); // this cannot be in Reset because reset also happens on evade
}
void SetData(uint32 type, uint32 data) override
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
index 07816ebbe39..4fadc0bf8fa 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp
@@ -432,20 +432,21 @@ class StartMovementEvent : public BasicEvent
{
public:
StartMovementEvent(Creature* summoner, Creature* owner)
- : _summoner(summoner), _owner(owner)
+ : _summonerGuid(summoner->GetGUID()), _owner(owner)
{
}
bool Execute(uint64 /*time*/, uint32 /*diff*/)
{
_owner->SetReactState(REACT_AGGRESSIVE);
- if (Unit* target = _summoner->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(_summoner)))
- _owner->AI()->AttackStart(target);
+ if (Creature* _summoner = ObjectAccessor::GetCreature(*_owner, _summonerGuid))
+ if (Unit* target = _summoner->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, NonTankTargetSelector(_summoner)))
+ _owner->AI()->AttackStart(target);
return true;
}
private:
- Creature* _summoner;
+ ObjectGuid _summonerGuid;
Creature* _owner;
};
@@ -1198,9 +1199,9 @@ class npc_tirion_fordring_tft : public CreatureScript
SetEquipmentSlots(true); // remove glow on ashbringer
}
- void sGossipSelect(Player* /*player*/, uint32 sender, uint32 action) override
+ void sGossipSelect(Player* /*player*/, uint32 menuId, uint32 gossipListId) override
{
- if (me->GetCreatureTemplate()->GossipMenuId == sender && !action)
+ if (me->GetCreatureTemplate()->GossipMenuId == menuId && !gossipListId)
{
_events.SetPhase(PHASE_INTRO);
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
index 7af550582a0..4a76dc667e8 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp
@@ -156,7 +156,7 @@ class RisenArchmageCheck
bool operator()(Creature* creature)
{
return creature->IsAlive() && creature->GetEntry() == NPC_RISEN_ARCHMAGE &&
- creature->GetDBTableGUIDLow() && !creature->IsInCombat();
+ creature->GetSpawnId() && !creature->IsInCombat();
}
};
@@ -244,7 +244,7 @@ class ValithriaDespawner : public BasicEvent
creature->DespawnOrUnsummon();
return;
case NPC_RISEN_ARCHMAGE:
- if (!creature->GetDBTableGUIDLow())
+ if (!creature->GetSpawnId())
{
creature->DespawnOrUnsummon();
return;
@@ -297,7 +297,7 @@ class boss_valithria_dreamwalker : public CreatureScript
void InitializeAI() override
{
- if (CreatureData const* data = sObjectMgr->GetCreatureData(me->GetDBTableGUIDLow()))
+ if (CreatureData const* data = sObjectMgr->GetCreatureData(me->GetSpawnId()))
if (data->curhealth)
_spawnHealth = data->curhealth;
@@ -309,7 +309,7 @@ class boss_valithria_dreamwalker : public CreatureScript
{
me->SetHealth(_spawnHealth);
me->SetReactState(REACT_PASSIVE);
- me->LoadCreaturesAddon(true);
+ me->LoadCreaturesAddon();
// immune to percent heals
me->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_OBS_MOD_HEALTH, true);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_HEAL_PCT, true);
@@ -712,7 +712,7 @@ class npc_risen_archmage : public CreatureScript
void EnterCombat(Unit* /*target*/) override
{
me->FinishSpell(CURRENT_CHANNELED_SPELL, false);
- if (me->GetDBTableGUIDLow() && _canCallEnterCombat)
+ if (me->GetSpawnId() && _canCallEnterCombat)
{
std::list<Creature*> archmages;
RisenArchmageCheck check;
@@ -750,7 +750,7 @@ class npc_risen_archmage : public CreatureScript
void UpdateAI(uint32 diff) override
{
if (!me->IsInCombat())
- if (me->GetDBTableGUIDLow())
+ if (me->GetSpawnId())
if (!me->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
DoCast(me, SPELL_CORRUPTION);
@@ -1072,7 +1072,7 @@ class npc_dream_cloud : public CreatureScript
_events.Reset();
_events.ScheduleEvent(EVENT_CHECK_PLAYER, 1000);
me->SetCorpseDelay(0); // remove corpse immediately
- me->LoadCreaturesAddon(true);
+ me->LoadCreaturesAddon();
}
void UpdateAI(uint32 diff) override
@@ -1336,7 +1336,7 @@ class spell_dreamwalker_summon_dream_portal : public SpellScriptLoader
if (!GetHitUnit())
return;
- uint32 spellId = RAND<uint32>(71301, 72220, 72223, 72225);
+ uint32 spellId = RAND(71301, 72220, 72223, 72225);
GetHitUnit()->CastSpell(GetHitUnit(), spellId, true);
}
@@ -1367,7 +1367,7 @@ class spell_dreamwalker_summon_nightmare_portal : public SpellScriptLoader
if (!GetHitUnit())
return;
- uint32 spellId = RAND<uint32>(71977, 72481, 72482, 72483);
+ uint32 spellId = RAND(71977, 72481, 72482, 72483);
GetHitUnit()->CastSpell(GetHitUnit(), spellId, true);
}
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
index 8c1befe72ff..f05fc48c074 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp
@@ -545,7 +545,7 @@ class npc_highlord_tirion_fordring_lh : public CreatureScript
case EVENT_MURADIN_RUN:
case EVENT_SAURFANG_RUN:
if (Creature* factionNPC = ObjectAccessor::GetCreature(*me, _factionNPC))
- factionNPC->GetMotionMaster()->MovePath(factionNPC->GetDBTableGUIDLow()*10, false);
+ factionNPC->GetMotionMaster()->MovePath(factionNPC->GetSpawnId() * 10, false);
me->setActive(false);
_damnedKills = 3;
break;
@@ -1140,7 +1140,7 @@ class npc_crok_scourgebane : public CreatureScript
}
}
- void UpdateEscortAI(uint32 const diff) override
+ void UpdateEscortAI(uint32 diff) override
{
if (_wipeCheckTimer <= diff)
_wipeCheckTimer = 0;
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
index 091190b6b4e..e739f5a5036 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
+++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h
@@ -155,6 +155,7 @@ enum CreaturesIds
NPC_ALCHEMIST_ADRIANNA = 38501,
NPC_ALRIN_THE_AGILE = 38551,
NPC_INFILTRATOR_MINCHAR_BQ = 38558,
+ NPC_INFILTRATOR_MINCHAR_BQ_25 = 39123,
NPC_MINCHAR_BEAM_STALKER = 38557,
NPC_VALITHRIA_DREAMWALKER_QUEST = 38589,
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
index 1b823b4a452..5354d1772b6 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp
@@ -17,7 +17,6 @@
#include "AccountMgr.h"
#include "InstanceScript.h"
-#include "Map.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "PoolMgr.h"
@@ -26,7 +25,6 @@
#include "Transport.h"
#include "TransportMgr.h"
#include "WorldPacket.h"
-#include "WorldSession.h"
#include "icecrown_citadel.h"
enum EventIds
@@ -419,14 +417,14 @@ class instance_icecrown_citadel : public InstanceMapScript
if (creature->AI()->GetData(1/*DATA_FROSTWYRM_OWNER*/) == DATA_SPINESTALKER)
{
- SpinestalkerTrash.erase(creature->GetDBTableGUIDLow());
+ SpinestalkerTrash.erase(creature->GetSpawnId());
if (SpinestalkerTrash.empty())
if (Creature* spinestalk = instance->GetCreature(SpinestalkerGUID))
spinestalk->AI()->DoAction(ACTION_START_FROSTWYRM);
}
else
{
- RimefangTrash.erase(creature->GetDBTableGUIDLow());
+ RimefangTrash.erase(creature->GetSpawnId());
if (RimefangTrash.empty())
if (Creature* spinestalk = instance->GetCreature(RimefangGUID))
spinestalk->AI()->DoAction(ACTION_START_FROSTWYRM);
@@ -441,7 +439,7 @@ class instance_icecrown_citadel : public InstanceMapScript
if (GetBossState(DATA_SINDRAGOSA) == DONE)
return;
- FrostwyrmGUIDs.erase(creature->GetDBTableGUIDLow());
+ FrostwyrmGUIDs.erase(creature->GetSpawnId());
if (FrostwyrmGUIDs.empty())
{
instance->LoadGrid(SindragosaSpawnPos.GetPositionX(), SindragosaSpawnPos.GetPositionY());
@@ -1121,7 +1119,7 @@ class instance_icecrown_citadel : public InstanceMapScript
bool CheckRequiredBosses(uint32 bossId, Player const* player = nullptr) const override
{
- if (player && player->GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_INSTANCE_REQUIRED_BOSSES))
+ if (_SkipCheckRequiredBosses(player))
return true;
switch (bossId)
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp b/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
index 733647fdb66..11fe5f41455 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp
@@ -17,39 +17,61 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "Player.h"
#include "naxxramas.h"
-enum Says
+enum AnubSays
{
SAY_AGGRO = 0,
SAY_GREET = 1,
- SAY_SLAY = 2
+ SAY_SLAY = 2,
+
+ EMOTE_LOCUST = 3
};
-Position const GuardSummonPos = {3333.72f, -3476.30f, 287.1f, 6.2801f};
+enum GuardSays
+{
+ EMOTE_FRENZY = 0,
+ EMOTE_SPAWN = 1,
+ EMOTE_SCARAB = 2
+};
enum Events
{
- EVENT_IMPALE = 1,
- EVENT_LOCUST,
- EVENT_SPAWN_GUARDIAN_NORMAL,
- EVENT_BERSERK
+ EVENT_IMPALE = 1, // Cast Impale on a random target
+ EVENT_LOCUST, // Begin channeling Locust Swarm
+ EVENT_LOCUST_ENDS, // Locust swarm dissipates
+ EVENT_SPAWN_GUARD, // 10-man only - crypt guard has delayed spawn; also used for the locust swarm crypt guard in both modes
+ EVENT_SCARABS, // spawn corpse scarabs
+ EVENT_BERSERK // Berserk
};
enum Spells
{
- SPELL_IMPALE = 28783,
- SPELL_LOCUST_SWARM = 28785,
+ SPELL_IMPALE = 28783, // 25-man: 56090
+ SPELL_LOCUST_SWARM = 28785, // 25-man: 54021
SPELL_SUMMON_CORPSE_SCARABS_PLR = 29105, // This spawns 5 corpse scarabs on top of player
SPELL_SUMMON_CORPSE_SCARABS_MOB = 28864, // This spawns 10 corpse scarabs on top of dead guards
SPELL_BERSERK = 27680
};
+enum SpawnGroups
+{
+ GROUP_INITIAL_25M = 1,
+ GROUP_SINGLE_SPAWN = 2
+};
+
enum Misc
{
ACHIEV_TIMED_START_EVENT = 9891
};
+enum Phases
+{
+ PHASE_NORMAL = 1,
+ PHASE_SWARM
+};
+
class boss_anubrekhan : public CreatureScript
{
public:
@@ -62,46 +84,64 @@ public:
struct boss_anubrekhanAI : public BossAI
{
- boss_anubrekhanAI(Creature* creature) : BossAI(creature, BOSS_ANUBREKHAN)
+ boss_anubrekhanAI(Creature* creature) : BossAI(creature, BOSS_ANUBREKHAN) { }
+
+ void SummonGuards()
{
- Initialize();
+ if (Is25ManRaid())
+ me->SummonCreatureGroup(GROUP_INITIAL_25M);
}
- void Initialize()
+ void InitializeAI() override
{
- hasTaunted = false;
+ if (!me->isDead())
+ {
+ Reset();
+ SummonGuards();
+ }
}
- bool hasTaunted;
-
void Reset() override
{
_Reset();
+ guardCorpses.clear();
+ }
- Initialize();
+ void JustReachedHome() override
+ {
+ _JustReachedHome();
+ SummonGuards();
+ }
- if (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
- {
- Position pos;
+ void JustSummoned(Creature* summon) override
+ {
+ BossAI::JustSummoned(summon);
- // respawn guard using home position,
- // otherwise, after a wipe, they respawn where boss was at wipe moment.
- pos = me->GetHomePosition();
- pos.m_positionY -= 10.0f;
- me->SummonCreature(NPC_CRYPT_GUARD, pos, TEMPSUMMON_CORPSE_DESPAWN);
+ if (me->IsInCombat())
+ if (summon->GetEntry() == NPC_CRYPT_GUARD)
+ summon->AI()->Talk(EMOTE_SPAWN, me);
+ }
- pos = me->GetHomePosition();
- pos.m_positionY += 10.0f;
- me->SummonCreature(NPC_CRYPT_GUARD, pos, TEMPSUMMON_CORPSE_DESPAWN);
- }
+ void SummonedCreatureDies(Creature* summon, Unit* killer) override
+ {
+ BossAI::SummonedCreatureDies(summon, killer);
+
+ if (summon->GetEntry() == NPC_CRYPT_GUARD)
+ guardCorpses.insert(summon->GetGUID());
+ }
+
+ void SummonedCreatureDespawn(Creature* summon) override
+ {
+ BossAI::SummonedCreatureDespawn(summon);
+
+ if (summon->GetEntry() == NPC_CRYPT_GUARD)
+ guardCorpses.erase(summon->GetGUID());
}
void KilledUnit(Unit* victim) override
{
- /// Force the player to spawn corpse scarabs via spell, @todo Check percent chance for scarabs, 20% at the moment
- if (!(rand32() % 5))
- if (victim->GetTypeId() == TYPEID_PLAYER)
- victim->CastSpell(victim, SPELL_SUMMON_CORPSE_SCARABS_PLR, true, NULL, NULL, me->GetGUID());
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ victim->CastSpell(victim, SPELL_SUMMON_CORPSE_SCARABS_PLR, true, nullptr, nullptr, me->GetGUID());
Talk(SAY_SLAY);
}
@@ -113,37 +153,22 @@ public:
// start achievement timer (kill Maexna within 20 min)
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT);
}
+
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
Talk(SAY_AGGRO);
- events.ScheduleEvent(EVENT_IMPALE, urand(10000, 20000));
- events.ScheduleEvent(EVENT_LOCUST, 90000);
- events.ScheduleEvent(EVENT_BERSERK, 600000);
-
- if (GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
- events.ScheduleEvent(EVENT_SPAWN_GUARDIAN_NORMAL, urand(15000, 20000));
- }
-
- void MoveInLineOfSight(Unit* who) override
- {
- if (!hasTaunted && me->IsWithinDistInMap(who, 60.0f) && who->GetTypeId() == TYPEID_PLAYER)
- {
- Talk(SAY_GREET);
- hasTaunted = true;
- }
- ScriptedAI::MoveInLineOfSight(who);
- }
- void SummonedCreatureDespawn(Creature* summon) override
- {
- BossAI::SummonedCreatureDespawn(summon);
+ summons.DoZoneInCombat();
- // check if it is an actual killed guard
- if (!me->IsAlive() || summon->IsAlive() || summon->GetEntry() != NPC_CRYPT_GUARD)
- return;
+ events.SetPhase(PHASE_NORMAL);
+ events.ScheduleEvent(EVENT_IMPALE, urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS), 0, PHASE_NORMAL);
+ events.ScheduleEvent(EVENT_SCARABS, urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS), 0, PHASE_NORMAL);
+ events.ScheduleEvent(EVENT_LOCUST, urand(80,120) * IN_MILLISECONDS, 0, PHASE_NORMAL);
+ events.ScheduleEvent(EVENT_BERSERK, 10 * MINUTE * IN_MILLISECONDS);
- summon->CastSpell(summon, SPELL_SUMMON_CORPSE_SCARABS_MOB, true, NULL, NULL, me->GetGUID());
+ if (!Is25ManRaid())
+ events.ScheduleEvent(EVENT_SPAWN_GUARD, urand(15, 20) * IN_MILLISECONDS);
}
void UpdateAI(uint32 diff) override
@@ -158,22 +183,44 @@ public:
switch (eventId)
{
case EVENT_IMPALE:
- //Cast Impale on a random target
- //Do NOT cast it when we are afflicted by locust swarm
- if (!me->HasAura(sSpellMgr->GetSpellIdForDifficulty(SPELL_LOCUST_SWARM, me)))
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_IMPALE);
- events.ScheduleEvent(EVENT_IMPALE, urand(10000, 20000));
+ if (events.GetTimeUntilEvent(EVENT_LOCUST) < 5 * IN_MILLISECONDS) break; // don't chain impale tank -> locust swarm
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_IMPALE);
+ else
+ EnterEvadeMode();
+
+ events.ScheduleEvent(EVENT_IMPALE, urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS), 0, PHASE_NORMAL);
+ break;
+ case EVENT_SCARABS:
+ events.ScheduleEvent(EVENT_SCARABS, urand(40 * IN_MILLISECONDS, 60 * IN_MILLISECONDS), 0, PHASE_NORMAL);
+
+ if (!guardCorpses.empty())
+ {
+ if (ObjectGuid target = Trinity::Containers::SelectRandomContainerElement(guardCorpses))
+ if (Creature* creatureTarget = ObjectAccessor::GetCreature(*me, target))
+ {
+ creatureTarget->CastSpell(creatureTarget, SPELL_SUMMON_CORPSE_SCARABS_MOB, true, nullptr, nullptr, me->GetGUID());
+ creatureTarget->AI()->Talk(EMOTE_SCARAB);
+ creatureTarget->DespawnOrUnsummon();
+ }
+ }
break;
case EVENT_LOCUST:
- /// @todo Add Text
+ Talk(EMOTE_LOCUST);
DoCast(me, SPELL_LOCUST_SWARM);
- DoSummon(NPC_CRYPT_GUARD, GuardSummonPos, 0, TEMPSUMMON_CORPSE_DESPAWN);
+ events.ScheduleEvent(EVENT_SPAWN_GUARD, 3 * IN_MILLISECONDS);
+
+ events.ScheduleEvent(EVENT_LOCUST_ENDS, RAID_MODE(19, 23) * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_LOCUST, 90000);
+ events.SetPhase(PHASE_SWARM);
+ break;
+ case EVENT_LOCUST_ENDS:
+ events.ScheduleEvent(EVENT_IMPALE, urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS), 0, PHASE_NORMAL);
+ events.ScheduleEvent(EVENT_SCARABS, urand(20 * IN_MILLISECONDS, 30 * IN_MILLISECONDS), 0, PHASE_NORMAL);
+ events.SetPhase(PHASE_NORMAL);
break;
- case EVENT_SPAWN_GUARDIAN_NORMAL:
- /// @todo Add Text
- DoSummon(NPC_CRYPT_GUARD, GuardSummonPos, 0, TEMPSUMMON_CORPSE_DESPAWN);
+ case EVENT_SPAWN_GUARD:
+ me->SummonCreatureGroup(GROUP_SINGLE_SPAWN);
break;
case EVENT_BERSERK:
DoCast(me, SPELL_BERSERK, true);
@@ -182,13 +229,37 @@ public:
}
}
- DoMeleeAttackIfReady();
+ if (events.IsInPhase(PHASE_NORMAL))
+ DoMeleeAttackIfReady();
}
+ private:
+ GuidSet guardCorpses;
};
};
+class at_anubrekhan_entrance : public AreaTriggerScript
+{
+ public:
+ at_anubrekhan_entrance() : AreaTriggerScript("at_anubrekhan_entrance") { }
+
+ bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
+ {
+ InstanceScript* instance = player->GetInstanceScript();
+ if (!instance || instance->GetData(DATA_HAD_ANUBREKHAN_GREET) || instance->GetBossState(BOSS_ANUBREKHAN) != NOT_STARTED)
+ return true;
+
+ if (Creature* anub = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_ANUBREKHAN)))
+ anub->AI()->Talk(SAY_GREET);
+ instance->SetData(DATA_HAD_ANUBREKHAN_GREET, 1u);
+
+ return true;
+ }
+};
+
void AddSC_boss_anubrekhan()
{
new boss_anubrekhan();
+
+ new at_anubrekhan_entrance();
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp b/src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp
index a87501e885a..dd9061603c8 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp
@@ -18,14 +18,20 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "naxxramas.h"
+#include "Player.h"
+#include "SpellAuras.h"
#include "SpellInfo.h"
enum Yells
{
- SAY_GREET = 0,
- SAY_AGGRO = 1,
- SAY_SLAY = 2,
- SAY_DEATH = 3
+ SAY_GREET = 0,
+ SAY_AGGRO = 1,
+ SAY_SLAY = 2,
+ SAY_DEATH = 3,
+
+ EMOTE_WIDOW_EMBRACE = 4,
+ EMOTE_FRENZY = 5
+
};
enum Spells
@@ -33,7 +39,9 @@ enum Spells
SPELL_POISON_BOLT_VOLLEY = 28796,
SPELL_RAIN_OF_FIRE = 28794,
SPELL_FRENZY = 28798,
- SPELL_WIDOWS_EMBRACE = 28732
+ SPELL_WIDOWS_EMBRACE = 28732,
+
+ SPELL_ADD_FIREBALL = 54095 // 25-man: 54096
};
#define SPELL_WIDOWS_EMBRACE_HELPER RAID_MODE<uint32>(28732, 54097)
@@ -45,6 +53,12 @@ enum Events
EVENT_FRENZY = 3
};
+enum SummonGroups
+{
+ SUMMON_GROUP_WORSHIPPERS = 1,
+ SUMMON_GROUP_FOLLOWERS = 2
+};
+
enum Misc
{
DATA_FRENZY_DISPELS = 1
@@ -57,39 +71,46 @@ class boss_faerlina : public CreatureScript
struct boss_faerlinaAI : public BossAI
{
- boss_faerlinaAI(Creature* creature) : BossAI(creature, BOSS_FAERLINA),
- _frenzyDispels(0), _introDone(false), _delayFrenzy(false)
+ boss_faerlinaAI(Creature* creature) : BossAI(creature, BOSS_FAERLINA), _frenzyDispels(0) { }
+
+ void SummonAdds()
{
+ me->SummonCreatureGroup(SUMMON_GROUP_WORSHIPPERS);
+ if (Is25ManRaid())
+ me->SummonCreatureGroup(SUMMON_GROUP_FOLLOWERS);
}
+ void InitializeAI() override
+ {
+ if (!me->isDead())
+ {
+ Reset();
+ SummonAdds();
+ }
+ }
+
+ void JustReachedHome() override
+ {
+ _JustReachedHome();
+ SummonAdds();
+ }
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
Talk(SAY_AGGRO);
- events.ScheduleEvent(EVENT_POISON, urand(10000, 15000));
- events.ScheduleEvent(EVENT_FIRE, urand(6000, 18000));
- events.ScheduleEvent(EVENT_FRENZY, urand(60000, 80000));
+ summons.DoZoneInCombat();
+ events.ScheduleEvent(EVENT_POISON, urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_FIRE, urand(6 * IN_MILLISECONDS, 18 * IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_FRENZY, urand(60 * IN_MILLISECONDS, 80 * IN_MILLISECONDS));
}
void Reset() override
{
_Reset();
- _delayFrenzy = false;
_frenzyDispels = 0;
}
- void MoveInLineOfSight(Unit* who) override
- {
- if (!_introDone && who->GetTypeId() == TYPEID_PLAYER)
- {
- Talk(SAY_GREET);
- _introDone = true;
- }
-
- BossAI::MoveInLineOfSight(who);
- }
-
void KilledUnit(Unit* /*victim*/) override
{
if (!urand(0, 2))
@@ -106,9 +127,8 @@ class boss_faerlina : public CreatureScript
{
if (spell->Id == SPELL_WIDOWS_EMBRACE_HELPER)
{
- /// @todo Add Text
++_frenzyDispels;
- _delayFrenzy = true;
+ Talk(EMOTE_WIDOW_EMBRACE, caster);
me->Kill(caster);
}
}
@@ -126,12 +146,6 @@ class boss_faerlina : public CreatureScript
if (!UpdateVictim())
return;
- if (_delayFrenzy && !me->HasAura(SPELL_WIDOWS_EMBRACE_HELPER))
- {
- _delayFrenzy = false;
- DoCast(me, SPELL_FRENZY, true);
- }
-
events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
@@ -152,13 +166,14 @@ class boss_faerlina : public CreatureScript
events.ScheduleEvent(EVENT_FIRE, urand(6000, 18000));
break;
case EVENT_FRENZY:
- /// @todo Add Text
- if (!me->HasAura(SPELL_WIDOWS_EMBRACE_HELPER))
- DoCast(me, SPELL_FRENZY);
+ if (Aura* widowsEmbrace = me->GetAura(SPELL_WIDOWS_EMBRACE_HELPER))
+ events.ScheduleEvent(EVENT_FRENZY, widowsEmbrace->GetDuration()+1 * IN_MILLISECONDS);
else
- _delayFrenzy = true;
-
- events.ScheduleEvent(EVENT_FRENZY, urand(60000, 80000));
+ {
+ DoCast(SPELL_FRENZY);
+ Talk(EMOTE_FRENZY);
+ events.ScheduleEvent(EVENT_FRENZY, urand(60 * IN_MILLISECONDS, 80 * IN_MILLISECONDS));
+ }
break;
}
}
@@ -168,8 +183,6 @@ class boss_faerlina : public CreatureScript
private:
uint32 _frenzyDispels;
- bool _introDone;
- bool _delayFrenzy;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -192,19 +205,36 @@ class npc_faerlina_add : public CreatureScript
void Reset() override
{
- if (GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL) {
+ if (!Is25ManRaid()) {
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_BIND, true);
me->ApplySpellImmune(0, IMMUNITY_MECHANIC, MECHANIC_CHARM, true);
}
}
+ void EnterCombat(Unit* /*who*/) override
+ {
+ if (Creature* faerlina = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_FAERLINA)))
+ faerlina->AI()->DoZoneInCombat(nullptr, 250.0f);
+ }
+
void JustDied(Unit* /*killer*/) override
{
- if (_instance && GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
+ if (!Is25ManRaid())
if (Creature* faerlina = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_FAERLINA)))
DoCast(faerlina, SPELL_WIDOWS_EMBRACE);
}
+ void UpdateAI(uint32 /*diff*/) override
+ {
+ if (!UpdateVictim())
+ return;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ DoCastVictim(SPELL_ADD_FIREBALL);
+ DoMeleeAttackIfReady(); // this will only happen if the fireball cast fails for some reason
+ }
+
private:
InstanceScript* const _instance;
};
@@ -226,9 +256,29 @@ class achievement_momma_said_knock_you_out : public AchievementCriteriaScript
}
};
+class at_faerlina_entrance : public AreaTriggerScript
+{
+ public:
+ at_faerlina_entrance() : AreaTriggerScript("at_faerlina_entrance") { }
+
+ bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
+ {
+ InstanceScript* instance = player->GetInstanceScript();
+ if (!instance || instance->GetData(DATA_HAD_FAERLINA_GREET) || instance->GetBossState(BOSS_FAERLINA) != NOT_STARTED)
+ return true;
+
+ if (Creature* faerlina = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_FAERLINA)))
+ faerlina->AI()->Talk(SAY_GREET);
+ instance->SetData(DATA_HAD_FAERLINA_GREET, 1u);
+
+ return true;
+ }
+};
+
void AddSC_boss_faerlina()
{
new boss_faerlina();
new npc_faerlina_add();
+ new at_faerlina_entrance();
new achievement_momma_said_knock_you_out();
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
index 705d15081c1..3ef6a7c15e3 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp
@@ -221,12 +221,12 @@ public:
}
}
- void MovementInform(uint32 type, uint32 id) override
+ void MovementInform(uint32 type, uint32 point) override
{
if (type != POINT_MOTION_TYPE)
return;
- if (id == 2 || id == 5 || id == 8 || id == 11)
+ if (point == 2 || point == 5 || point == 8 || point == 11)
{
movementCompleted = true;
me->SetReactState(REACT_AGGRESSIVE);
@@ -251,7 +251,7 @@ public:
}
nextMovementStarted = false;
- nextWP = id + 1;
+ nextWP = point + 1;
}
// switch to "who" if nearer than current target.
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
index 7a76e8b8217..3778d8d25a0 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp
@@ -176,8 +176,6 @@ class boss_gothik : public CreatureScript
}
uint32 waveCount;
- typedef std::vector<Creature*> TriggerVct;
- TriggerVct liveTrigger, deadTrigger;
bool mergedSides;
bool phaseTwo;
bool thirtyPercentReached;
@@ -319,37 +317,30 @@ class boss_gothik : public CreatureScript
bool CheckGroupSplitted()
{
- Map* map = me->GetMap();
- if (map && map->IsDungeon())
+ bool checklife = false;
+ bool checkdead = false;
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
+ for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- Map::PlayerList const &PlayerList = map->GetPlayers();
- if (!PlayerList.isEmpty())
+ if (i->GetSource() && i->GetSource()->IsAlive() &&
+ i->GetSource()->GetPositionX() <= POS_X_NORTH &&
+ i->GetSource()->GetPositionX() >= POS_X_SOUTH &&
+ i->GetSource()->GetPositionY() <= POS_Y_GATE &&
+ i->GetSource()->GetPositionY() >= POS_Y_EAST)
{
- bool checklife = false;
- bool checkdead = false;
- for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- {
- if (i->GetSource() && i->GetSource()->IsAlive() &&
- i->GetSource()->GetPositionX() <= POS_X_NORTH &&
- i->GetSource()->GetPositionX() >= POS_X_SOUTH &&
- i->GetSource()->GetPositionY() <= POS_Y_GATE &&
- i->GetSource()->GetPositionY() >= POS_Y_EAST)
- {
- checklife = true;
- }
- else if (i->GetSource() && i->GetSource()->IsAlive() &&
- i->GetSource()->GetPositionX() <= POS_X_NORTH &&
- i->GetSource()->GetPositionX() >= POS_X_SOUTH &&
- i->GetSource()->GetPositionY() >= POS_Y_GATE &&
- i->GetSource()->GetPositionY() <= POS_Y_WEST)
- {
- checkdead = true;
- }
-
- if (checklife && checkdead)
- return true;
- }
+ checklife = true;
}
+ else if (i->GetSource() && i->GetSource()->IsAlive() &&
+ i->GetSource()->GetPositionX() <= POS_X_NORTH &&
+ i->GetSource()->GetPositionX() >= POS_X_SOUTH &&
+ i->GetSource()->GetPositionY() >= POS_Y_GATE &&
+ i->GetSource()->GetPositionY() <= POS_Y_WEST)
+ {
+ checkdead = true;
+ }
+
+ if (checklife && checkdead)
+ return true;
}
return false;
@@ -557,20 +548,13 @@ class npc_gothik_minion : public CreatureScript
if (!_EnterEvadeMode())
return;
- Map* map = me->GetMap();
- if (map->IsDungeon())
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
+ for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- Map::PlayerList const &PlayerList = map->GetPlayers();
- if (!PlayerList.isEmpty())
+ if (i->GetSource() && i->GetSource()->IsAlive() && isOnSameSide(i->GetSource()))
{
- for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- {
- if (i->GetSource() && i->GetSource()->IsAlive() && isOnSameSide(i->GetSource()))
- {
- AttackStart(i->GetSource());
- return;
- }
- }
+ AttackStart(i->GetSource());
+ return;
}
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp b/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
index 3d7c128c8dd..36e48d068b5 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp
@@ -21,36 +21,42 @@
#include "naxxramas.h"
#include "Player.h"
-enum Heigan
+enum Spells
{
- SPELL_DECREPIT_FEVER = 29998, // 25-man: 55011
- SPELL_SPELL_DISRUPTION = 29310,
- SPELL_PLAGUE_CLOUD = 29350,
-
- SAY_AGGRO = 0,
- SAY_SLAY = 1,
- SAY_TAUNT = 2,
- SAY_DEATH = 3
+ SPELL_DECREPIT_FEVER = 29998, // 25-man: 55011
+ SPELL_SPELL_DISRUPTION = 29310,
+ SPELL_PLAGUE_CLOUD = 29350,
+ SPELL_TELEPORT_SELF = 30211,
+};
+
+enum Yells
+{
+ SAY_AGGRO = 0,
+ SAY_SLAY = 1,
+ SAY_TAUNT = 2,
+ SAY_DEATH = 3,
+
+ EMOTE_DANCE = 4,
+ EMOTE_DANCE_END = 5,
};
enum Events
{
- EVENT_NONE,
- EVENT_DISRUPT,
+ EVENT_DISRUPT = 1,
EVENT_FEVER,
EVENT_ERUPT,
- EVENT_PHASE,
+ EVENT_DANCE,
+ EVENT_DANCE_END
};
enum Phases
{
PHASE_FIGHT = 1,
- PHASE_DANCE,
+ PHASE_DANCE
};
enum Misc
{
- ACTION_SAFETY_DANCE_FAIL = 1,
DATA_SAFETY_DANCE = 19962139
};
@@ -66,39 +72,25 @@ public:
struct boss_heiganAI : public BossAI
{
- boss_heiganAI(Creature* creature) : BossAI(creature, BOSS_HEIGAN)
+ boss_heiganAI(Creature* creature) : BossAI(creature, BOSS_HEIGAN), eruptSection(0), eruptDirection(false), safetyDance(false) { }
+
+ void Reset() override
{
- eruptSection = 0;
- eruptDirection = false;
- safetyDance = false;
- phase = PHASE_FIGHT;
+ me->SetReactState(REACT_AGGRESSIVE);
+ _Reset();
}
- uint32 eruptSection;
- bool eruptDirection;
- bool safetyDance;
- Phases phase;
-
void KilledUnit(Unit* who) override
{
- if (!(rand32() % 5))
- Talk(SAY_SLAY);
+ Talk(SAY_SLAY);
+
if (who->GetTypeId() == TYPEID_PLAYER)
safetyDance = false;
}
- void SetData(uint32 id, uint32 data) override
- {
- if (id == DATA_SAFETY_DANCE)
- safetyDance = data ? true : false;
- }
-
uint32 GetData(uint32 type) const override
{
- if (type == DATA_SAFETY_DANCE)
- return safetyDance ? 1 : 0;
-
- return 0;
+ return (type == DATA_SAFETY_DANCE && safetyDance) ? 1u : 0u;
}
void JustDied(Unit* /*killer*/) override
@@ -111,35 +103,14 @@ public:
{
_EnterCombat();
Talk(SAY_AGGRO);
- EnterPhase(PHASE_FIGHT);
- safetyDance = true;
- }
- void EnterPhase(Phases newPhase)
- {
- phase = newPhase;
- events.Reset();
eruptSection = 3;
- if (phase == PHASE_FIGHT)
- {
- events.ScheduleEvent(EVENT_DISRUPT, urand(10000, 25000));
- events.ScheduleEvent(EVENT_FEVER, urand(15000, 20000));
- events.ScheduleEvent(EVENT_PHASE, 90000);
- events.ScheduleEvent(EVENT_ERUPT, 15000);
- me->GetMotionMaster()->MoveChase(me->GetVictim());
- }
- else
- {
- float x, y, z, o;
- me->GetHomePosition(x, y, z, o);
- me->NearTeleportTo(x, y, z, o - (float(M_PI) / 2));
- me->GetMotionMaster()->Clear();
- me->GetMotionMaster()->MoveIdle();
- me->SetTarget(ObjectGuid::Empty);
- DoCastAOE(SPELL_PLAGUE_CLOUD);
- events.ScheduleEvent(EVENT_PHASE, 45000);
- events.ScheduleEvent(EVENT_ERUPT, 8000);
- }
+ events.ScheduleEvent(EVENT_DISRUPT, urand(15 * IN_MILLISECONDS, 20 * IN_MILLISECONDS), 0, PHASE_FIGHT);
+ events.ScheduleEvent(EVENT_FEVER, urand(10 * IN_MILLISECONDS, 20 * IN_MILLISECONDS), 0, PHASE_FIGHT);
+ events.ScheduleEvent(EVENT_DANCE, 90 * IN_MILLISECONDS, 0, PHASE_FIGHT);
+ events.ScheduleEvent(EVENT_ERUPT, 15 * IN_MILLISECONDS, 0, PHASE_FIGHT);
+
+ safetyDance = true;
}
void UpdateAI(uint32 diff) override
@@ -155,15 +126,36 @@ public:
{
case EVENT_DISRUPT:
DoCastAOE(SPELL_SPELL_DISRUPTION);
- events.ScheduleEvent(EVENT_DISRUPT, urand(5000, 10000));
+ events.ScheduleEvent(EVENT_DISRUPT, 11 * IN_MILLISECONDS);
break;
case EVENT_FEVER:
DoCastAOE(SPELL_DECREPIT_FEVER);
- events.ScheduleEvent(EVENT_FEVER, urand(20000, 25000));
+ events.ScheduleEvent(EVENT_FEVER, urand(20 * IN_MILLISECONDS, 25 * IN_MILLISECONDS));
+ break;
+ case EVENT_DANCE:
+ events.SetPhase(PHASE_DANCE);
+ Talk(SAY_TAUNT);
+ Talk(EMOTE_DANCE);
+ eruptSection = 3;
+ me->SetReactState(REACT_PASSIVE);
+ me->AttackStop();
+ me->StopMoving();
+ DoCast(SPELL_TELEPORT_SELF);
+ DoCastAOE(SPELL_PLAGUE_CLOUD);
+ events.ScheduleEvent(EVENT_DANCE_END, 45 * IN_MILLISECONDS, 0, PHASE_DANCE);
+ events.ScheduleEvent(EVENT_ERUPT, 10 * IN_MILLISECONDS);
break;
- case EVENT_PHASE:
- /// @todo Add missing texts for both phase switches
- EnterPhase(phase == PHASE_FIGHT ? PHASE_DANCE : PHASE_FIGHT);
+ case EVENT_DANCE_END:
+ events.SetPhase(PHASE_FIGHT);
+ Talk(EMOTE_DANCE_END);
+ eruptSection = 3;
+ events.ScheduleEvent(EVENT_DISRUPT, urand(10, 25) * IN_MILLISECONDS, 0, PHASE_FIGHT);
+ events.ScheduleEvent(EVENT_FEVER, urand(15, 20) * IN_MILLISECONDS, 0, PHASE_FIGHT);
+ events.ScheduleEvent(EVENT_DANCE, 90 * IN_MILLISECONDS, 0, PHASE_FIGHT);
+ events.ScheduleEvent(EVENT_ERUPT, 15 * IN_MILLISECONDS, 0, PHASE_FIGHT);
+ me->CastStop();
+ me->SetReactState(REACT_AGGRESSIVE);
+ DoZoneInCombat();
break;
case EVENT_ERUPT:
instance->SetData(DATA_HEIGAN_ERUPT, eruptSection);
@@ -176,13 +168,22 @@ public:
eruptDirection ? ++eruptSection : --eruptSection;
- events.ScheduleEvent(EVENT_ERUPT, phase == PHASE_FIGHT ? 10000 : 3000);
+ if (events.IsInPhase(PHASE_DANCE))
+ events.ScheduleEvent(EVENT_ERUPT, 3 * IN_MILLISECONDS, 0, PHASE_DANCE);
+ else
+ events.ScheduleEvent(EVENT_ERUPT, 10 * IN_MILLISECONDS, 0, PHASE_FIGHT);
break;
}
}
DoMeleeAttackIfReady();
}
+
+ private:
+ uint32 eruptSection;
+ bool eruptDirection;
+
+ bool safetyDance; // is achievement still possible? (= no player deaths yet)
};
};
@@ -205,7 +206,7 @@ class spell_heigan_eruption : public SpellScriptLoader
if (GetHitDamage() >= int32(GetHitPlayer()->GetHealth()))
if (InstanceScript* instance = caster->GetInstanceScript())
if (Creature* Heigan = ObjectAccessor::GetCreature(*caster, instance->GetGuidData(DATA_HEIGAN)))
- Heigan->AI()->SetData(DATA_SAFETY_DANCE, 0);
+ Heigan->AI()->KilledUnit(GetHitPlayer());
}
void Register() override
@@ -223,9 +224,7 @@ class spell_heigan_eruption : public SpellScriptLoader
class achievement_safety_dance : public AchievementCriteriaScript
{
public:
- achievement_safety_dance() : AchievementCriteriaScript("achievement_safety_dance")
- {
- }
+ achievement_safety_dance() : AchievementCriteriaScript("achievement_safety_dance") { }
bool OnCheck(Player* /*player*/, Unit* target) override
{
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp b/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
index 33fb43b6bbc..494c173f5fc 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp
@@ -27,7 +27,10 @@ enum Spells
SPELL_WARN_NECROTIC_AURA = 59481,
SPELL_SUMMON_SPORE = 29234,
SPELL_DEATHBLOOM = 29865,
- SPELL_INEVITABLE_DOOM = 29204
+ SPELL_INEVITABLE_DOOM = 29204,
+ SPELL_FUNGAL_CREEP = 29232,
+
+ SPELL_DEATHBLOOM_FINAL_DAMAGE = 55594,
};
enum Texts
@@ -72,29 +75,35 @@ class boss_loatheb : public CreatureScript
void Reset() override
{
_Reset();
+ instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_FUNGAL_CREEP);
Initialize();
}
void EnterCombat(Unit* /*who*/) override
{
_EnterCombat();
- events.ScheduleEvent(EVENT_NECROTIC_AURA, 17000);
- events.ScheduleEvent(EVENT_DEATHBLOOM, 5000);
- events.ScheduleEvent(EVENT_SPORE, IsHeroic() ? 18000 : 36000);
- events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 120000);
+ events.ScheduleEvent(EVENT_NECROTIC_AURA, 17 * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_DEATHBLOOM, 5 * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_SPORE, RAID_MODE(36,18) * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 2 * MINUTE * IN_MILLISECONDS);
}
- void SummonedCreatureDies(Creature* /*summon*/, Unit* /*killer*/) override
+ void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
{
_sporeLoserData = false;
+ summon->CastSpell(summon,SPELL_FUNGAL_CREEP,true);
}
- uint32 GetData(uint32 id) const override
+ void SummonedCreatureDespawn(Creature* summon) override
{
- if (id != DATA_ACHIEVEMENT_SPORE_LOSER)
- return 0;
+ summons.Despawn(summon);
+ if (summon->IsAlive())
+ summon->CastSpell(summon,SPELL_FUNGAL_CREEP,true);
+ }
- return uint32(_sporeLoserData);
+ uint32 GetData(uint32 id) const override
+ {
+ return (_sporeLoserData && id == DATA_ACHIEVEMENT_SPORE_LOSER) ? 1u : 0u;
}
void UpdateAI(uint32 diff) override
@@ -111,21 +120,29 @@ class boss_loatheb : public CreatureScript
case EVENT_NECROTIC_AURA:
DoCastAOE(SPELL_NECROTIC_AURA);
DoCast(me, SPELL_WARN_NECROTIC_AURA);
- events.ScheduleEvent(EVENT_NECROTIC_AURA, 20000);
- events.ScheduleEvent(EVENT_NECROTIC_AURA_FADING, 14000);
+ events.ScheduleEvent(EVENT_NECROTIC_AURA, 20 * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_NECROTIC_AURA_FADING, 14 * IN_MILLISECONDS);
break;
case EVENT_DEATHBLOOM:
DoCastAOE(SPELL_DEATHBLOOM);
- events.ScheduleEvent(EVENT_DEATHBLOOM, 30000);
+ events.ScheduleEvent(EVENT_DEATHBLOOM, 30 * IN_MILLISECONDS);
break;
case EVENT_INEVITABLE_DOOM:
_doomCounter++;
DoCastAOE(SPELL_INEVITABLE_DOOM);
- events.ScheduleEvent(EVENT_INEVITABLE_DOOM, std::max(120000 - _doomCounter * 15000, 15000)); // needs to be confirmed
+ if (_doomCounter > 6)
+ {
+ if (_doomCounter & 1) // odd
+ events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 14 * IN_MILLISECONDS);
+ else
+ events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 17 * IN_MILLISECONDS);
+ }
+ else
+ events.ScheduleEvent(EVENT_INEVITABLE_DOOM, 30 * IN_MILLISECONDS);
break;
case EVENT_SPORE:
DoCast(me, SPELL_SUMMON_SPORE, false);
- events.ScheduleEvent(EVENT_SPORE, IsHeroic() ? 18000 : 36000);
+ events.ScheduleEvent(EVENT_SPORE, RAID_MODE(36,18) * IN_MILLISECONDS);
break;
case EVENT_NECROTIC_AURA_FADING:
Talk(SAY_NECROTIC_AURA_FADING);
@@ -203,9 +220,46 @@ class spell_loatheb_necrotic_aura_warning : public SpellScriptLoader
}
};
+class spell_loatheb_deathbloom : public SpellScriptLoader
+{
+ public:
+ spell_loatheb_deathbloom() : SpellScriptLoader("spell_loatheb_deathbloom") { }
+
+ class spell_loatheb_deathbloom_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_loatheb_deathbloom_AuraScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_DEATHBLOOM_FINAL_DAMAGE))
+ return false;
+ return true;
+ }
+
+ void AfterRemove(AuraEffect const* eff, AuraEffectHandleModes /*mode*/)
+ {
+ if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE)
+ return;
+
+ GetTarget()->CastSpell(nullptr, SPELL_DEATHBLOOM_FINAL_DAMAGE, true, nullptr, eff, GetCasterGUID());
+ }
+
+ void Register() override
+ {
+ AfterEffectRemove += AuraEffectRemoveFn(spell_loatheb_deathbloom_AuraScript::AfterRemove, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_loatheb_deathbloom_AuraScript();
+ }
+};
+
void AddSC_boss_loatheb()
{
new boss_loatheb();
new achievement_spore_loser();
new spell_loatheb_necrotic_aura_warning();
+ new spell_loatheb_deathbloom();
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp b/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
index e52731d003e..0d938122f28 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp
@@ -18,6 +18,7 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "PassiveAI.h"
+#include "SpellScript.h"
#include "naxxramas.h"
enum Spells
@@ -28,6 +29,14 @@ enum Spells
SPELL_NECROTIC_POISON = 28776,
SPELL_FRENZY = 54123
};
+#define SPELL_FRENZY_HELPER RAID_MODE(54123,54124)
+
+enum Emotes
+{
+ EMOTE_SPIDERS = 0,
+ EMOTE_WEB_WRAP = 1,
+ EMOTE_WEB_SPRAY = 2
+};
enum Creatures
{
@@ -35,12 +44,16 @@ enum Creatures
NPC_SPIDERLING = 17055,
};
-#define MAX_POS_WRAP 3
-const Position PosWrap[MAX_POS_WRAP] =
+#define MAX_WRAP_POSITION 7
+const Position WrapPositions[MAX_WRAP_POSITION] =
{
- {3546.796f, -3869.082f, 296.450f, 0.0f},
- {3531.271f, -3847.424f, 299.450f, 0.0f},
- {3497.067f, -3843.384f, 302.384f, 0.0f},
+ {3453.818f, -3854.651f, 308.7581f, 4.362833f},
+ {3535.042f, -3842.383f, 300.795f, 3.179324f},
+ {3538.399f, -3846.088f, 299.964f, 4.310297f},
+ {3548.464f, -3854.676f, 298.6075f, 4.546609f},
+ {3557.663f, -3870.123f, 297.5027f, 3.756433f},
+ {3560.546f, -3879.353f, 297.4843f, 2.508937f},
+ {3562.535f, -3892.507f, 298.532f, 6.022466f},
};
enum Events
@@ -51,7 +64,24 @@ enum Events
EVENT_POISON,
EVENT_WRAP,
EVENT_SUMMON,
- EVENT_FRENZY,
+};
+
+const float WEB_WRAP_MOVE_SPEED = 20.0f;
+
+struct WebTargetSelector : public std::unary_function<Unit*, bool>
+{
+ WebTargetSelector(Unit* maexxna) : _maexxna(maexxna) {}
+ bool operator()(Unit const* target) const
+ {
+ if (_maexxna->GetVictim() == target) // never target tank
+ return false;
+ if (target->HasAura(SPELL_WEB_WRAP)) // never target targets that are already webbed
+ return false;
+ return true;
+ }
+
+ private:
+ const Unit* _maexxna;
};
class boss_maexxna : public CreatureScript
@@ -66,27 +96,22 @@ public:
struct boss_maexxnaAI : public BossAI
{
- boss_maexxnaAI(Creature* creature) : BossAI(creature, BOSS_MAEXXNA)
- {
- Initialize();
- }
+ boss_maexxnaAI(Creature* creature) : BossAI(creature, BOSS_MAEXXNA) { }
- void Initialize()
+ void EnterCombat(Unit* /*who*/) override
{
- enraged = false;
+ _EnterCombat();
+ events.ScheduleEvent(EVENT_WRAP, 20 * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_SPRAY, 40 * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_SHOCK, urandms(5, 10));
+ events.ScheduleEvent(EVENT_POISON, urandms(10, 15));
+ events.ScheduleEvent(EVENT_SUMMON, 30 * IN_MILLISECONDS);
}
- bool enraged;
-
- void EnterCombat(Unit* /*who*/) override
+ void Reset() override
{
- _EnterCombat();
- Initialize();
- events.ScheduleEvent(EVENT_WRAP, 20000);
- events.ScheduleEvent(EVENT_SPRAY, 40000);
- events.ScheduleEvent(EVENT_SHOCK, urand(5000, 10000));
- events.ScheduleEvent(EVENT_POISON, urand(10000, 15000));
- events.ScheduleEvent(EVENT_SUMMON, 30000);
+ _Reset();
+ instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_WEB_WRAP);
}
void UpdateAI(uint32 diff) override
@@ -94,10 +119,9 @@ public:
if (!UpdateVictim() || !CheckInRoom())
return;
- if (!enraged && HealthBelowPct(30))
+ if (HealthBelowPct(30) && !me->HasAura(SPELL_FRENZY_HELPER))
{
- enraged = true;
- events.ScheduleEvent(EVENT_FRENZY, 0); // will be cast immediately
+ DoCast(SPELL_FRENZY);
}
events.Update(diff);
@@ -107,41 +131,49 @@ public:
switch (eventId)
{
case EVENT_WRAP:
- /// @todo Add missing text
- for (uint8 i = 0; i < RAID_MODE(1, 2); ++i)
+ {
+ std::list<Unit*> targets;
+ SelectTargetList(targets, WebTargetSelector(me), RAID_MODE(1, 2), SELECT_TARGET_RANDOM);
+ if (!targets.empty())
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0, true, -SPELL_WEB_WRAP))
+ Talk(EMOTE_WEB_WRAP);
+ int8 wrapPos = -1;
+ for (Unit* target : targets)
{
+ if (wrapPos == -1) // allow all positions on the first target
+ wrapPos = urand(0, MAX_WRAP_POSITION - 1);
+ else // on subsequent iterations, only allow positions that are not equal to the previous one (this is sufficient since we should only have two targets at most, ever)
+ wrapPos = (wrapPos + urand(1, MAX_WRAP_POSITION - 1)) % MAX_WRAP_POSITION;
+
target->RemoveAura(sSpellMgr->GetSpellIdForDifficulty(SPELL_WEB_SPRAY, me));
- uint8 pos = rand32() % MAX_POS_WRAP;
- target->GetMotionMaster()->MoveJump(PosWrap[pos].GetPositionX(), PosWrap[pos].GetPositionY(), PosWrap[pos].GetPositionZ(), 20, 20);
- if (Creature* wrap = DoSummon(NPC_WEB_WRAP, PosWrap[pos], 0, TEMPSUMMON_CORPSE_DESPAWN))
- wrap->AI()->SetGUID(target->GetGUID());
+ if (Creature* wrap = DoSummon(NPC_WEB_WRAP, WrapPositions[wrapPos], 70 * IN_MILLISECONDS, TEMPSUMMON_TIMED_DESPAWN))
+ {
+ wrap->AI()->SetGUID(target->GetGUID()); // handles application of debuff
+ target->GetMotionMaster()->MoveJump(WrapPositions[wrapPos], WEB_WRAP_MOVE_SPEED, WEB_WRAP_MOVE_SPEED); // move after stun to avoid stun cancelling move
+ }
}
}
events.ScheduleEvent(EVENT_WRAP, 40000);
break;
+ }
case EVENT_SPRAY:
+ Talk(EMOTE_WEB_SPRAY);
DoCastAOE(SPELL_WEB_SPRAY);
events.ScheduleEvent(EVENT_SPRAY, 40000);
break;
case EVENT_SHOCK:
DoCastAOE(SPELL_POISON_SHOCK);
- events.ScheduleEvent(EVENT_SHOCK, urand(10000, 20000));
+ events.ScheduleEvent(EVENT_SHOCK, urandms(10, 20));
break;
case EVENT_POISON:
DoCastVictim(SPELL_NECROTIC_POISON);
- events.ScheduleEvent(EVENT_POISON, urand(10000, 20000));
- break;
- case EVENT_FRENZY:
- DoCast(me, SPELL_FRENZY, true);
- events.ScheduleEvent(EVENT_FRENZY, 600000);
+ events.ScheduleEvent(EVENT_POISON, urandms(10, 20));
break;
case EVENT_SUMMON:
- /// @todo Add missing text
+ Talk(EMOTE_SPIDERS);
uint8 amount = urand(8, 10);
for (uint8 i = 0; i < amount; ++i)
- DoSummon(NPC_SPIDERLING, me, 0, TEMPSUMMON_CORPSE_DESPAWN);
+ DoSummon(NPC_SPIDERLING, me, 4.0f, 5 * IN_MILLISECONDS, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
events.ScheduleEvent(EVENT_SUMMON, 40000);
break;
}
@@ -165,23 +197,49 @@ public:
struct npc_webwrapAI : public NullCreatureAI
{
- npc_webwrapAI(Creature* creature) : NullCreatureAI(creature) { }
+ npc_webwrapAI(Creature* creature) : NullCreatureAI(creature), visibleTimer(0) { }
ObjectGuid victimGUID;
+ uint32 visibleTimer;
+
+ void InitializeAI() override
+ {
+ me->SetVisible(false);
+ }
void SetGUID(ObjectGuid guid, int32 /*param*/) override
{
+ if (!guid)
+ return;
victimGUID = guid;
- if (me->m_spells[0] && victimGUID)
- if (Unit* victim = ObjectAccessor::GetUnit(*me, victimGUID))
- victim->CastSpell(victim, me->m_spells[0], true, NULL, NULL, me->GetGUID());
+ if (Unit* victim = ObjectAccessor::GetUnit(*me, victimGUID))
+ {
+ visibleTimer = (me->GetDistance2d(victim)/WEB_WRAP_MOVE_SPEED + 0.5f) * IN_MILLISECONDS;
+ victim->CastSpell(victim, SPELL_WEB_WRAP, true, NULL, NULL, me->GetGUID());
+ }
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ if (!visibleTimer)
+ return;
+
+ if (diff >= visibleTimer)
+ {
+ visibleTimer = 0;
+ me->SetVisible(true);
+ }
+ else
+ visibleTimer -= diff;
}
void JustDied(Unit* /*killer*/) override
{
- if (me->m_spells[0] && victimGUID)
+ if (victimGUID)
if (Unit* victim = ObjectAccessor::GetUnit(*me, victimGUID))
- victim->RemoveAurasDueToSpell(me->m_spells[0], me->GetGUID());
+ victim->RemoveAurasDueToSpell(SPELL_WEB_WRAP, me->GetGUID());
+
+ me->DespawnOrUnsummon(5 * IN_MILLISECONDS);
}
};
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
index f5e5b287571..7b3a9f8ac74 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp
@@ -19,51 +19,58 @@
#include "ScriptedCreature.h"
#include "naxxramas.h"
-enum Noth
+enum Phases
{
- SAY_AGGRO = 0,
- SAY_SUMMON = 1,
- SAY_SLAY = 2,
- SAY_DEATH = 3,
-
- SOUND_DEATH = 8848,
-
- SPELL_CURSE_PLAGUEBRINGER = 29213, // 25-man: 54835
- SPELL_CRIPPLE = 29212, // 25-man: 54814
- SPELL_TELEPORT = 29216,
-
- NPC_WARRIOR = 16984,
- NPC_CHAMPION = 16983,
- NPC_GUARDIAN = 16981
+ PHASE_NONE,
+ PHASE_GROUND,
+ PHASE_BALCONY
};
-#define SPELL_BLINK RAND(29208, 29209, 29210, 29211)
+enum Events
+{
+ EVENT_CURSE = 1, // curse of the plaguebringer
+ EVENT_BLINK, // blink (25m only)
+ EVENT_WARRIOR, // summon warriors during ground phase
+ EVENT_BALCONY, // become untargetable and begin balcony phase
+ EVENT_BALCONY_TELEPORT, // actually teleport to balcony, this is slightly delayed
+ EVENT_WAVE, // spawn wave during balcony phase
+ EVENT_GROUND, // end balcony phase and teleport to ground
+ EVENT_GROUND_ATTACKABLE // become attackable and aggressive again at start of ground phase, once again slightly delayed to prevent motionmaster weirdness
+};
-// Teleport position of Noth on his balcony
-Position const Teleport = { 2631.370f, -3529.680f, 274.040f, 6.277f };
+enum Talk
+{
+ SAY_AGGRO = 0,
+ SAY_SUMMON = 1,
+ SAY_SLAY = 2,
+ SAY_DEATH = 3,
-#define MAX_SUMMON_POS 5
+ EMOTE_SUMMON = 4, // ground phase
+ EMOTE_SUMMON_WAVE = 5, // balcony phase
+ EMOTE_TELEPORT_1 = 6, // ground to balcony
+ EMOTE_TELEPORT_2 = 7 // balcony to ground
+};
-Position const SummonPos[MAX_SUMMON_POS] =
+enum Spells
{
- { 2728.12f, -3544.43f, 261.91f, 6.04f },
- { 2729.05f, -3544.47f, 261.91f, 5.58f },
- { 2728.24f, -3465.08f, 264.20f, 3.56f },
- { 2704.11f, -3456.81f, 265.53f, 4.51f },
- { 2663.56f, -3464.43f, 262.66f, 5.20f }
+ SPELL_CURSE = 29213, // 25-man: 54835
+ SPELL_CRIPPLE = 29212, // 25-man: 54814
+
+ SPELL_TELEPORT = 29216, // ground to balcony
+ SPELL_TELEPORT_BACK = 29231 // balcony to ground
};
-enum Events
+enum Adds
{
- EVENT_NONE,
- EVENT_BERSERK,
- EVENT_CURSE,
- EVENT_BLINK,
- EVENT_WARRIOR,
- EVENT_BALCONY,
- EVENT_WAVE,
- EVENT_GROUND
+ N_WARRIOR_SPELLS = 3,
+ N_CHAMPION_SPELLS = 6,
+ N_GUARDIAN_SPELLS = 3
};
+const uint32 SummonWarriorSpells[N_WARRIOR_SPELLS] = { 29247, 29248, 29249 };
+const uint32 SummonChampionSpells[N_CHAMPION_SPELLS] = { 29238, 29255, 29257, 29258, 29262, 29267 };
+const uint32 SummonGuardianSpells[N_GUARDIAN_SPELLS] = { 29239, 29256, 29268 };
+
+#define SPELL_BLINK RAND(29208, 29209, 29210, 29211)
class boss_noth : public CreatureScript
{
@@ -72,16 +79,38 @@ public:
struct boss_nothAI : public BossAI
{
- boss_nothAI(Creature* creature) : BossAI(creature, BOSS_NOTH)
+ boss_nothAI(Creature* creature) : BossAI(creature, BOSS_NOTH), balconyCount(0), justBlinked(false)
{
- balconyCount = 0;
- waveCount = 0;
+ std::copy(SummonWarriorSpells, SummonWarriorSpells + N_WARRIOR_SPELLS, _SummonWarriorSpells);
+ std::copy(SummonChampionSpells, SummonChampionSpells + N_CHAMPION_SPELLS, _SummonChampionSpells);
+ std::copy(SummonGuardianSpells, SummonGuardianSpells + N_GUARDIAN_SPELLS, _SummonGuardianSpells);
+
+ events.SetPhase(PHASE_NONE);
+ }
+
+ void EnterEvadeMode() override
+ {
+ Reset(); // teleport back first
+ _EnterEvadeMode();
}
void Reset() override
{
- me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ if (!me->IsAlive())
+ return;
+
+ // in case we reset during balcony phase
+ if (events.IsInPhase(PHASE_BALCONY))
+ {
+ DoCastAOE(SPELL_TELEPORT_BACK);
+ me->SetReactState(REACT_AGGRESSIVE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
+ }
+
+ balconyCount = 0;
+ events.SetPhase(PHASE_NONE);
+ justBlinked = false;
+
_Reset();
}
@@ -89,31 +118,44 @@ public:
{
_EnterCombat();
Talk(SAY_AGGRO);
- balconyCount = 0;
EnterPhaseGround();
}
void EnterPhaseGround()
{
- me->SetReactState(REACT_AGGRESSIVE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ events.SetPhase(PHASE_GROUND);
+
DoZoneInCombat();
if (me->getThreatManager().isThreatListEmpty())
- EnterEvadeMode();
+ Reset();
else
{
- events.ScheduleEvent(EVENT_BALCONY, 110000);
- events.ScheduleEvent(EVENT_CURSE, 10000 + rand32() % 15000);
- events.ScheduleEvent(EVENT_WARRIOR, 30000);
+ uint8 secondsGround;
+ switch (balconyCount)
+ {
+ case 0:
+ secondsGround = 90;
+ break;
+ case 1:
+ secondsGround = 110;
+ break;
+ case 2:
+ default:
+ secondsGround = 180;
+ }
+ events.ScheduleEvent(EVENT_GROUND_ATTACKABLE, 2 * IN_MILLISECONDS, 0, PHASE_GROUND);
+ events.ScheduleEvent(EVENT_BALCONY, secondsGround * IN_MILLISECONDS, 0, PHASE_GROUND);
+ events.ScheduleEvent(EVENT_CURSE, urand(10,25) * IN_MILLISECONDS, 0, PHASE_GROUND);
+ events.ScheduleEvent(EVENT_WARRIOR, urand(20,30) * IN_MILLISECONDS, 0, PHASE_GROUND);
if (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
- events.ScheduleEvent(EVENT_BLINK, urand(20000, 40000));
+ events.ScheduleEvent(EVENT_BLINK, urand(20,30) * IN_MILLISECONDS, 0, PHASE_GROUND);
}
}
- void KilledUnit(Unit* /*victim*/) override
+ void KilledUnit(Unit* victim) override
{
- if (!(rand32() % 5))
+ if (victim->GetTypeId() == TYPEID_PLAYER)
Talk(SAY_SLAY);
}
@@ -121,7 +163,7 @@ public:
{
summons.Summon(summon);
summon->setActive(true);
- summon->AI()->DoZoneInCombat();
+ summon->AI()->DoZoneInCombat(nullptr, 250.0f); // specify range to cover entire room - default 50yd is not enough
}
void JustDied(Unit* /*killer*/) override
@@ -130,10 +172,35 @@ public:
Talk(SAY_DEATH);
}
- void SummonUndead(uint32 entry, uint32 num)
+ void DamageTaken(Unit* /*who*/, uint32& damage) override // prevent noth from somehow dying in the balcony phase
{
- for (uint32 i = 0; i < num; ++i)
- me->SummonCreature(entry, SummonPos[rand32() % MAX_SUMMON_POS], TEMPSUMMON_CORPSE_DESPAWN, 60000);
+ if (!events.IsInPhase(PHASE_BALCONY))
+ return;
+ if (damage < me->GetHealth())
+ return;
+
+ me->SetHealth(1u);
+ damage = 0u;
+ }
+
+ void HandleSummon(uint32* spellsList, const uint8 nSpells, uint8 num)
+ { // this ensures we do not spawn two mobs using the same spell (<=> in the same position) if we can help it
+ while (num)
+ for (uint8 it = 0; it < nSpells && num; ++it)
+ {
+ num--;
+ uint8 selected = urand(it, nSpells - 1);
+ DoCastAOE(spellsList[selected]);
+ if (selected != it) // shuffle the selected into the part of the array that is no longer being searched
+ std::swap(spellsList[selected], spellsList[it]);
+ }
+ }
+
+ void CastSummon(uint8 nWarrior, uint8 nChampion, uint8 nGuardian)
+ {
+ HandleSummon(_SummonWarriorSpells, N_WARRIOR_SPELLS, nWarrior);
+ HandleSummon(_SummonChampionSpells, N_CHAMPION_SPELLS, nChampion);
+ HandleSummon(_SummonGuardianSpells, N_GUARDIAN_SPELLS, nGuardian);
}
void UpdateAI(uint32 diff) override
@@ -151,72 +218,115 @@ public:
switch (eventId)
{
case EVENT_CURSE:
- DoCastAOE(SPELL_CURSE_PLAGUEBRINGER);
- events.ScheduleEvent(EVENT_CURSE, urand(50000, 60000));
- return;
+ {
+ DoCastAOE(SPELL_CURSE);
+ events.ScheduleEvent(EVENT_CURSE, urand(50, 70) * IN_MILLISECONDS, 0, PHASE_GROUND);
+ break;
+ }
case EVENT_WARRIOR:
Talk(SAY_SUMMON);
- SummonUndead(NPC_WARRIOR, RAID_MODE(2, 3));
- events.ScheduleEvent(EVENT_WARRIOR, 30000);
- return;
+ Talk(EMOTE_SUMMON);
+
+ CastSummon(RAID_MODE(2, 3), 0, 0);
+
+ events.ScheduleEvent(EVENT_WARRIOR, 40 * IN_MILLISECONDS, 0, PHASE_GROUND);
+ break;
case EVENT_BLINK:
DoCastAOE(SPELL_CRIPPLE, true);
DoCastAOE(SPELL_BLINK);
DoResetThreat();
- events.ScheduleEvent(EVENT_BLINK, 40000);
- return;
+ justBlinked = true;
+
+ events.ScheduleEvent(EVENT_BLINK, 40000, 0, PHASE_GROUND);
+ break;
case EVENT_BALCONY:
+ events.SetPhase(PHASE_BALCONY);
me->SetReactState(REACT_PASSIVE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
me->AttackStop();
+ me->StopMoving();
me->RemoveAllAuras();
- me->NearTeleportTo(Teleport.GetPositionX(), Teleport.GetPositionY(), Teleport.GetPositionZ(), Teleport.GetOrientation());
- events.Reset();
- events.ScheduleEvent(EVENT_WAVE, urand(2000, 5000));
- waveCount = 0;
- return;
+
+ events.ScheduleEvent(EVENT_BALCONY_TELEPORT, 3 * IN_MILLISECONDS, 0, PHASE_BALCONY);
+ events.ScheduleEvent(EVENT_WAVE, urand(5 * IN_MILLISECONDS, 8 * IN_MILLISECONDS), 0, PHASE_BALCONY);
+
+ uint8 secondsBalcony;
+ switch (balconyCount)
+ {
+ case 0:
+ secondsBalcony = 70;
+ break;
+ case 1:
+ secondsBalcony = 97;
+ break;
+ case 2:
+ default:
+ secondsBalcony = 120;
+ break;
+ }
+ events.ScheduleEvent(EVENT_GROUND, secondsBalcony * IN_MILLISECONDS, 0, PHASE_BALCONY);
+ break;
+ case EVENT_BALCONY_TELEPORT:
+ Talk(EMOTE_TELEPORT_1);
+ DoCastAOE(SPELL_TELEPORT);
+ break;
case EVENT_WAVE:
- Talk(SAY_SUMMON);
+ Talk(EMOTE_SUMMON_WAVE);
switch (balconyCount)
{
case 0:
- SummonUndead(NPC_CHAMPION, RAID_MODE(2, 4));
+ CastSummon(0, RAID_MODE(2, 4), 0);
break;
case 1:
- SummonUndead(NPC_CHAMPION, RAID_MODE(1, 2));
- SummonUndead(NPC_GUARDIAN, RAID_MODE(1, 2));
+ CastSummon(0, RAID_MODE(1, 2), RAID_MODE(1, 2));
break;
case 2:
- SummonUndead(NPC_GUARDIAN, RAID_MODE(2, 4));
+ CastSummon(0, 0, RAID_MODE(2, 4));
break;
default:
- SummonUndead(NPC_CHAMPION, RAID_MODE(5, 10));
- SummonUndead(NPC_GUARDIAN, RAID_MODE(5, 10));
+ CastSummon(0, RAID_MODE(5, 10), RAID_MODE(5, 10));
break;
}
- ++waveCount;
- events.ScheduleEvent(waveCount < 2 ? EVENT_WAVE : EVENT_GROUND, urand(30000, 45000));
- return;
+ events.ScheduleEvent(EVENT_WAVE, urand(30, 45) * IN_MILLISECONDS, 0, PHASE_BALCONY);
+ break;
case EVENT_GROUND:
- {
++balconyCount;
- float x, y, z, o;
- me->GetHomePosition(x, y, z, o);
- me->NearTeleportTo(x, y, z, o);
- events.ScheduleEvent(EVENT_BALCONY, 110000);
+
+ DoCastAOE(SPELL_TELEPORT_BACK);
+ Talk(EMOTE_TELEPORT_2);
+
EnterPhaseGround();
- return;
- }
+ break;
+ case EVENT_GROUND_ATTACKABLE:
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE);
+ me->SetReactState(REACT_AGGRESSIVE);
+ break;
}
}
- if (me->HasReactState(REACT_AGGRESSIVE))
- DoMeleeAttackIfReady();
+ if (events.IsInPhase(PHASE_GROUND))
+ {
+ /* workaround for movechase breaking after blinking
+ without this noth would just stand there unless his current target moves */
+ if (justBlinked && me->GetVictim() && !me->IsWithinMeleeRange(me->EnsureVictim()))
+ {
+ me->GetMotionMaster()->Clear();
+ me->GetMotionMaster()->MoveChase(me->EnsureVictim());
+ justBlinked = false;
+ }
+ else
+ DoMeleeAttackIfReady();
+ }
}
private:
- uint32 waveCount;
uint32 balconyCount;
+
+ bool justBlinked;
+
+ uint32 _SummonWarriorSpells[N_WARRIOR_SPELLS];
+ uint32 _SummonChampionSpells[N_CHAMPION_SPELLS];
+ uint32 _SummonGuardianSpells[N_GUARDIAN_SPELLS];
};
CreatureAI* GetAI(Creature* creature) const override
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp b/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
index f5842181358..7c85c5f73b9 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp
@@ -21,7 +21,7 @@
enum Spells
{
- SPELL_HATEFUL_STRIKE = 41926,
+ SPELL_HATEFUL_STRIKE = 28308,
SPELL_FRENZY = 28131,
SPELL_BERSERK = 26662,
SPELL_SLIME_BOLT = 32309
@@ -33,7 +33,7 @@ enum Yells
SAY_SLAY = 1,
SAY_DEATH = 2,
EMOTE_BERSERK = 3,
- EMOTE_ENRAGE = 4
+ EMOTE_FRENZY = 4
};
enum Events
@@ -49,6 +49,11 @@ enum Misc
ACHIEV_MAKE_QUICK_WERK_OF_HIM_STARTING_EVENT = 10286
};
+enum HatefulThreatAmounts
+{
+ HATEFUL_THREAT_AMT = 1000,
+};
+
class boss_patchwerk : public CreatureScript
{
public:
@@ -92,8 +97,8 @@ public:
_EnterCombat();
Enraged = false;
Talk(SAY_AGGRO);
- events.ScheduleEvent(EVENT_HATEFUL, 1000);
- events.ScheduleEvent(EVENT_BERSERK, 360000);
+ events.ScheduleEvent(EVENT_HATEFUL, 1 * IN_MILLISECONDS);
+ events.ScheduleEvent(EVENT_BERSERK, 6 * MINUTE * IN_MILLISECONDS);
instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_MAKE_QUICK_WERK_OF_HIM_STARTING_EVENT);
}
@@ -111,37 +116,68 @@ public:
{
case EVENT_HATEFUL:
{
- //Cast Hateful strike on the player with the highest
- //amount of HP within melee distance
- uint32 MostHP = 0;
- Unit* pMostHPTarget = NULL;
+ // Hateful Strike targets the highest non-MT threat in melee range on 10man
+ // and the higher HP target out of the two highest non-MT threats in melee range on 25man
+ float MostThreat = 0.0f;
+ Unit* secondThreatTarget = NULL;
+ Unit* thirdThreatTarget = NULL;
+
std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin();
for (; i != me->getThreatManager().getThreatList().end(); ++i)
- {
+ { // find second highest
Unit* target = (*i)->getTarget();
- if (target->IsAlive() && target != me->GetVictim() && target->GetHealth() > MostHP && me->IsWithinMeleeRange(target))
+ if (target->IsAlive() && target != me->GetVictim() && (*i)->getThreat() >= MostThreat && me->IsWithinMeleeRange(target))
+ {
+ MostThreat = (*i)->getThreat();
+ secondThreatTarget = target;
+ }
+ }
+
+ if (secondThreatTarget && Is25ManRaid())
+ { // find third highest
+ MostThreat = 0.0f;
+ i = me->getThreatManager().getThreatList().begin();
+ for (; i != me->getThreatManager().getThreatList().end(); ++i)
{
- MostHP = target->GetHealth();
- pMostHPTarget = target;
+ Unit* target = (*i)->getTarget();
+ if (target->IsAlive() && target != me->GetVictim() && target != secondThreatTarget && (*i)->getThreat() >= MostThreat && me->IsWithinMeleeRange(target))
+ {
+ MostThreat = (*i)->getThreat();
+ thirdThreatTarget = target;
+ }
}
}
- if (!pMostHPTarget)
- pMostHPTarget = me->GetVictim();
+ Unit* pHatefulTarget = NULL;
+ if (!thirdThreatTarget)
+ pHatefulTarget = secondThreatTarget;
+ else if (secondThreatTarget)
+ pHatefulTarget = (secondThreatTarget->GetHealth() < thirdThreatTarget->GetHealth()) ? thirdThreatTarget : secondThreatTarget;
+
+ if (!pHatefulTarget)
+ pHatefulTarget = me->GetVictim();
+
+ DoCast(pHatefulTarget, SPELL_HATEFUL_STRIKE, true);
- DoCast(pMostHPTarget, SPELL_HATEFUL_STRIKE, true);
+ // add threat to highest threat targets
+ if (me->GetVictim() && me->IsWithinMeleeRange(me->GetVictim()))
+ me->getThreatManager().addThreat(me->GetVictim(), HATEFUL_THREAT_AMT);
+ if (secondThreatTarget)
+ me->getThreatManager().addThreat(secondThreatTarget, HATEFUL_THREAT_AMT);
+ if (thirdThreatTarget)
+ me->getThreatManager().addThreat(thirdThreatTarget, HATEFUL_THREAT_AMT); // this will only ever be used in 25m
- events.ScheduleEvent(EVENT_HATEFUL, 1000);
+ events.ScheduleEvent(EVENT_HATEFUL, 1 * IN_MILLISECONDS);
break;
}
case EVENT_BERSERK:
DoCast(me, SPELL_BERSERK, true);
Talk(EMOTE_BERSERK);
- events.ScheduleEvent(EVENT_SLIME, 2000);
+ events.ScheduleEvent(EVENT_SLIME, 2 * IN_MILLISECONDS);
break;
case EVENT_SLIME:
DoCastVictim(SPELL_SLIME_BOLT, true);
- events.ScheduleEvent(EVENT_SLIME, 2000);
+ events.ScheduleEvent(EVENT_SLIME, 2 * IN_MILLISECONDS);
break;
}
}
@@ -149,7 +185,7 @@ public:
if (!Enraged && HealthBelowPct(5))
{
DoCast(me, SPELL_FRENZY, true);
- Talk(EMOTE_ENRAGE);
+ Talk(EMOTE_FRENZY);
Enraged = true;
}
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
index ee482c23d1b..02a7aa570e5 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp
@@ -43,6 +43,7 @@ enum Spells
SPELL_BERSERK = 26662,
SPELL_DIES = 29357,
SPELL_CHILL = 28547,
+ SPELL_CHECK_RESISTS = 60539,
};
enum Phases
@@ -67,7 +68,8 @@ enum Events
EVENT_EXPLOSION,
EVENT_LAND,
EVENT_GROUND,
- EVENT_BIRTH
+ EVENT_BIRTH,
+ EVENT_CHECK_RESISTS
};
enum Misc
@@ -90,10 +92,9 @@ class boss_sapphiron : public CreatureScript
struct boss_sapphironAI : public BossAI
{
boss_sapphironAI(Creature* creature) :
- BossAI(creature, BOSS_SAPPHIRON), _map(me->GetMap())
+ BossAI(creature, BOSS_SAPPHIRON), _iceboltCount(0), _map(me->GetMap())
{
Initialize();
- _iceboltCount = 0;
}
void Initialize()
@@ -101,7 +102,6 @@ class boss_sapphiron : public CreatureScript
_phase = PHASE_NULL;
_canTheHundredClub = true;
- _checkFrostResistTimer = 5 * IN_MILLISECONDS;
}
void InitializeAI() override
@@ -123,7 +123,16 @@ class boss_sapphiron : public CreatureScript
_Reset();
if (_phase == PHASE_FLIGHT)
+ {
ClearIceBlock();
+ me->SetReactState(REACT_AGGRESSIVE);
+ if (me->IsHovering())
+ {
+ me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
+ me->SetHover(false);
+ }
+ me->SetDisableGravity(false);
+ }
Initialize();
}
@@ -134,22 +143,30 @@ class boss_sapphiron : public CreatureScript
me->CastSpell(me, SPELL_FROST_AURA, true);
+ DoCast(me, SPELL_CHECK_RESISTS);
+ events.ScheduleEvent(EVENT_CHECK_RESISTS, 30 * IN_MILLISECONDS);
events.ScheduleEvent(EVENT_BERSERK, 15 * MINUTE * IN_MILLISECONDS);
EnterPhaseGround();
-
- CheckPlayersFrostResist();
}
void SpellHitTarget(Unit* target, SpellInfo const* spell) override
{
- if (spell->Id == SPELL_ICEBOLT)
+ switch(spell->Id)
{
- IceBlockMap::iterator itr = _iceblocks.find(target->GetGUID());
- if (itr != _iceblocks.end() && !itr->second)
+ case SPELL_ICEBOLT:
{
- if (GameObject* iceblock = me->SummonGameObject(GO_ICEBLOCK, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, 0, 0, 0, 0, 25))
- itr->second = iceblock->GetGUID();
+ IceBlockMap::iterator itr = _iceblocks.find(target->GetGUID());
+ if (itr != _iceblocks.end() && !itr->second)
+ {
+ if (GameObject* iceblock = me->SummonGameObject(GO_ICEBLOCK, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, 0, 0, 0, 0, 25))
+ itr->second = iceblock->GetGUID();
+ }
+ break;
}
+ case SPELL_CHECK_RESISTS:
+ if (target && target->GetResistance(SPELL_SCHOOL_FROST) > MAX_FROST_RESISTANCE)
+ _canTheHundredClub = false;
+ break;
}
}
@@ -157,8 +174,6 @@ class boss_sapphiron : public CreatureScript
{
_JustDied();
me->CastSpell(me, SPELL_DIES, true);
-
- CheckPlayersFrostResist();
}
void MovementInform(uint32 /*type*/, uint32 id) override
@@ -176,22 +191,6 @@ class boss_sapphiron : public CreatureScript
}
}
- void CheckPlayersFrostResist()
- {
- if (_canTheHundredClub && _map && _map->IsRaid())
- {
- Map::PlayerList const &players = _map->GetPlayers();
- for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
- {
- if (itr->GetSource()->GetResistance(SPELL_SCHOOL_FROST) > MAX_FROST_RESISTANCE)
- {
- _canTheHundredClub = false;
- break;
- }
- }
- }
- }
-
void EnterPhaseGround()
{
_phase = PHASE_GROUND;
@@ -235,23 +234,16 @@ class boss_sapphiron : public CreatureScript
if ((_phase != PHASE_BIRTH && !UpdateVictim()) || !CheckInRoom())
return;
- if (_canTheHundredClub)
- {
- if (_checkFrostResistTimer <= diff)
- {
- CheckPlayersFrostResist();
- _checkFrostResistTimer = 5 * IN_MILLISECONDS;
- }
- else
- _checkFrostResistTimer -= diff;
- }
-
if (_phase == PHASE_GROUND)
{
while (uint32 eventId = events.ExecuteEvent())
{
switch (eventId)
{
+ case EVENT_CHECK_RESISTS:
+ DoCast(me, SPELL_CHECK_RESISTS);
+ events.ScheduleEvent(EVENT_CHECK_RESISTS, 30 * IN_MILLISECONDS);
+ return;
case EVENT_BERSERK:
Talk(EMOTE_ENRAGE);
DoCast(me, SPELL_BERSERK);
@@ -270,7 +262,6 @@ class boss_sapphiron : public CreatureScript
return;
case EVENT_BLIZZARD:
{
- //DoCastAOE(SPELL_SUMMON_BLIZZARD);
if (Creature* summon = DoSummon(NPC_BLIZZARD, me, 0.0f, urand(25, 30) * IN_MILLISECONDS, TEMPSUMMON_TIMED_DESPAWN))
summon->GetMotionMaster()->MoveRandom(40);
events.ScheduleEvent(EVENT_BLIZZARD, RAID_MODE(20, 7) * IN_MILLISECONDS, 0, PHASE_GROUND);
@@ -300,9 +291,14 @@ class boss_sapphiron : public CreatureScript
{
switch (eventId)
{
+ case EVENT_CHECK_RESISTS:
+ DoCast(me, SPELL_CHECK_RESISTS);
+ events.ScheduleEvent(EVENT_CHECK_RESISTS, 30 * IN_MILLISECONDS);
+ return;
case EVENT_LIFTOFF:
Talk(EMOTE_AIR_PHASE);
me->SetDisableGravity(true);
+ me->SetHover(true);
events.ScheduleEvent(EVENT_ICEBOLT, 1500);
_iceboltCount = RAID_MODE(2, 3);
return;
@@ -346,6 +342,7 @@ class boss_sapphiron : public CreatureScript
case EVENT_LAND:
me->HandleEmoteCommand(EMOTE_ONESHOT_LAND);
Talk(EMOTE_GROUND_PHASE);
+ me->SetHover(false);
me->SetDisableGravity(false);
events.ScheduleEvent(EVENT_GROUND, 1500);
return;
@@ -406,7 +403,6 @@ class boss_sapphiron : public CreatureScript
uint32 _iceboltCount;
IceBlockMap _iceblocks;
bool _canTheHundredClub;
- uint32 _checkFrostResistTimer;
Map* _map;
};
diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
index d74fd5a03f8..5d3b038d41d 100644
--- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp
@@ -19,48 +19,104 @@
#include "ScriptedCreature.h"
#include "SpellScript.h"
#include "Player.h"
+#include "ObjectGuid.h"
#include "naxxramas.h"
-//Stalagg
-enum StalaggYells
+
+enum Phases
+{
+ PHASE_NOT_ENGAGED = 1,
+ PHASE_PETS,
+ PHASE_TRANSITION,
+ PHASE_THADDIUS,
+ PHASE_RESETTING
+};
+
+enum AIActions
{
- SAY_STAL_AGGRO = 0,
- SAY_STAL_SLAY = 1,
- SAY_STAL_DEATH = 2
+ ACTION_RESET_ENCOUNTER_TIMER = -1, // sent from instance AI
+ ACTION_BEGIN_RESET_ENCOUNTER = 0, // sent from thaddius to pets to trigger despawn and encounter reset
+ ACTION_RESET_ENCOUNTER, // sent from thaddius to pets to trigger respawn and full reset
+ ACTION_FEUGEN_DIED, // sent from respective pet to thaddius to indicate death
+ ACTION_STALAGG_DIED, // ^
+ ACTION_FEUGEN_RESET, // pet to thaddius
+ ACTION_STALAGG_RESET, // ^
+ ACTION_FEUGEN_AGGRO, // pet to thaddius on combat start
+ ACTION_STALAGG_AGGRO, // ^
+ ACTION_FEUGEN_REVIVING_FX, // thaddius to pet when pet reports its death
+ ACTION_STALAGG_REVIVING_FX, // ^
+ ACTION_FEUGEN_REVIVED, // thaddius to pet when pet should revive
+ ACTION_STALAGG_REVIVED, // ^
+ ACTION_TRANSITION, // thaddius to pets when transition starts (coil overload anim)
+ ACTION_TRANSITION_2, // thaddius to pets to make the coils shock him
+ ACTION_TRANSITION_3, // thaddius to pets to disable coil GO after spawn
+
+ ACTION_POLARITY_CROSSED // triggers achievement failure, sent from spellscript
};
-enum StalagSpells
+enum Events
{
- SPELL_POWERSURGE = 28134,
- SPELL_MAGNETIC_PULL = 28338,
- SPELL_STALAGG_TESLA = 28097
+ EVENT_SHIFT = 1, // polarity shift
+ EVENT_SHIFT_TALK, // polarity shift yell (hack? couldn't find any event for cast finish)
+ EVENT_CHAIN, // chain lightning
+ EVENT_BERSERK, // enrage timer
+ EVENT_REVIVE_FEUGEN, // timer until feugen is revived (if stalagg still lives)
+ EVENT_REVIVE_STALAGG, // timer until stalagg is revived (if feugen still lives)
+ EVENT_TRANSITION_1, // timer until overload emote
+ EVENT_TRANSITION_2, // timer until thaddius gets zapped by the coils
+ EVENT_TRANSITION_3, // timer until thaddius engages
+ EVENT_ENABLE_BALL_LIGHTNING // grace period after thaddius aggro after which he starts being a baller (e.g. tossing ball lightning at out of range targets)
};
-//Feugen
-enum FeugenYells
+enum Misc
{
- SAY_FEUG_AGGRO = 0,
- SAY_FEUG_SLAY = 1,
- SAY_FEUG_DEATH = 2
+ MAX_POLARITY_10M = 5,
+ MAX_POLARITY_25M = 13,
+
+ DATA_POLARITY_CROSSED = 1,
+};
+
+// Feugen & Stalagg
+enum PetYells
+{
+ SAY_STALAGG_AGGRO = 0,
+ SAY_STALAGG_SLAY = 1,
+ SAY_STALAGG_DEATH = 2,
+
+ SAY_FEUGEN_AGGRO = 0,
+ SAY_FEUGEN_SLAY = 1,
+ SAY_FEUGEN_DEATH = 2,
+
+ EMOTE_FEIGN_DEATH = 3,
+ EMOTE_FEIGN_REVIVE = 4,
+
+ EMOTE_TESLA_LINK_BREAKS = 0,
+ EMOTE_TESLA_OVERLOAD = 1
};
-enum FeugenSpells
+enum PetSpells
{
- SPELL_STATICFIELD = 28135,
- SPELL_FEUGEN_TESLA = 28109
+ SPELL_STALAGG_POWERSURGE = 28134,
+ //SPELL_STALAGG_TESLA = 28097,
+ SPELL_STALAGG_TESLA_PERIODIC = 28098,
+ SPELL_STALAGG_CHAIN_VISUAL = 28096,
+
+ SPELL_FEUGEN_STATICFIELD = 28135,
+ //SPELL_FEUGEN_TESLA = 28109,
+ SPELL_FEUGEN_TESLA_PERIODIC = 28110,
+ SPELL_FEUGEN_CHAIN_VISUAL = 28111,
+
+ SPELL_MAGNETIC_PULL = 54517,
+ SPELL_MAGNETIC_PULL_EFFECT = 28337,
+
+ SPELL_TESLA_SHOCK = 28099
};
-// Thaddius DoAction
-enum ThaddiusActions
+enum PetMisc
{
- ACTION_FEUGEN_RESET,
- ACTION_FEUGEN_DIED,
- ACTION_STALAGG_RESET,
- ACTION_STALAGG_DIED
+ OVERLOAD_DISTANCE = 28
};
-//generic
-#define C_TESLA_COIL 16218 //the coils (emotes "Tesla Coil overloads!")
//Thaddius
enum ThaddiusYells
@@ -70,34 +126,31 @@ enum ThaddiusYells
SAY_SLAY = 2,
SAY_ELECT = 3,
SAY_DEATH = 4,
- SAY_SCREAM = 5
+ SAY_SCREAM = 5,
+
+ EMOTE_POLARITY_SHIFTED = 6
};
enum ThaddiusSpells
{
- SPELL_POLARITY_SHIFT = 28089,
- SPELL_BALL_LIGHTNING = 28299,
- SPELL_CHAIN_LIGHTNING = 28167,
- SPELL_BERSERK = 27680,
- SPELL_POSITIVE_CHARGE = 28062,
- SPELL_POSITIVE_CHARGE_STACK = 29659,
- SPELL_NEGATIVE_CHARGE = 28085,
- SPELL_NEGATIVE_CHARGE_STACK = 29660,
- SPELL_POSITIVE_POLARITY = 28059,
- SPELL_NEGATIVE_POLARITY = 28084,
-};
+ SPELL_THADDIUS_INACTIVE_VISUAL = 28160,
+ SPELL_THADDIUS_SPARK_VISUAL = 28136,
+ SPELL_SHOCK_VISUAL = 28159,
-enum Events
-{
- EVENT_NONE,
- EVENT_SHIFT,
- EVENT_CHAIN,
- EVENT_BERSERK,
-};
+ SPELL_BALL_LIGHTNING = 28299,
+ SPELL_CHAIN_LIGHTNING = 28167,
+ SPELL_BERSERK = 27680,
-enum Achievement
-{
- DATA_POLARITY_SWITCH = 76047605,
+ // polarity handling
+ SPELL_POLARITY_SHIFT = 28089,
+
+ SPELL_POSITIVE_CHARGE_APPLY = 28059,
+ SPELL_POSITIVE_CHARGE_TICK = 28062,
+ SPELL_POSITIVE_CHARGE_AMP = 29659,
+
+ SPELL_NEGATIVE_CHARGE_APPLY = 28084,
+ SPELL_NEGATIVE_CHARGE_TICK = 28085,
+ SPELL_NEGATIVE_CHARGE_AMP = 29660,
};
class boss_thaddius : public CreatureScript
@@ -112,166 +165,276 @@ public:
struct boss_thaddiusAI : public BossAI
{
- boss_thaddiusAI(Creature* creature) : BossAI(creature, BOSS_THADDIUS)
- {
- // init is a bit tricky because thaddius shall track the life of both adds, but not if there was a wipe
- // and, in particular, if there was a crash after both adds were killed (should not respawn)
-
- // Moreover, the adds may not yet be spawn. So just track down the status if mob is spawn
- // and each mob will send its status at reset (meaning that it is alive)
- checkFeugenAlive = false;
- if (Creature* pFeugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
- checkFeugenAlive = pFeugen->IsAlive();
+ public:
+ boss_thaddiusAI(Creature* creature) : BossAI(creature, BOSS_THADDIUS), stalaggAlive(true), feugenAlive(true), ballLightningEnabled(false), shockingEligibility(true)
+ {
+ if (instance->GetBossState(BOSS_THADDIUS) != DONE)
+ {
+ events.SetPhase(PHASE_NOT_ENGAGED);
+ SetCombatMovement(false);
- checkStalaggAlive = false;
- if (Creature* pStalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG)))
- checkStalaggAlive = pStalagg->IsAlive();
+ // initialize everything properly, and ensure that the coils are loaded by the time we initialize
+ BeginResetEncounter(true);
+ }
+ }
- if (!checkFeugenAlive && !checkStalaggAlive)
+ void KilledUnit(Unit* victim) override
{
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED);
- me->SetReactState(REACT_AGGRESSIVE);
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_SLAY);
}
- else
+
+ void Reset() override
{
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED);
- me->SetReactState(REACT_PASSIVE);
+ if (events.IsInPhase(PHASE_TRANSITION) || (events.IsInPhase(PHASE_THADDIUS) && me->IsAlive()))
+ BeginResetEncounter();
}
- polaritySwitch = false;
- uiAddsTimer = 0;
- }
-
- bool checkStalaggAlive;
- bool checkFeugenAlive;
- bool polaritySwitch;
- uint32 uiAddsTimer;
-
- void KilledUnit(Unit* /*victim*/) override
- {
- if (!(rand32() % 5))
- Talk(SAY_SLAY);
- }
-
- void JustDied(Unit* /*killer*/) override
- {
- _JustDied();
- Talk(SAY_DEATH);
- }
+ void JustDied(Unit* /*killer*/) override
+ {
+ _JustDied();
+ me->setActive(false);
+ if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG)))
+ stalagg->setActive(false);
+ if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
+ feugen->setActive(false);
+ Talk(SAY_DEATH);
+ }
- void DoAction(int32 action) override
- {
- switch (action)
+ void DoAction(int32 action) override
{
- case ACTION_FEUGEN_RESET:
- checkFeugenAlive = true;
- break;
- case ACTION_FEUGEN_DIED:
- checkFeugenAlive = false;
- break;
- case ACTION_STALAGG_RESET:
- checkStalaggAlive = true;
- break;
- case ACTION_STALAGG_DIED:
- checkStalaggAlive = false;
- break;
+ switch (action)
+ {
+ case ACTION_RESET_ENCOUNTER_TIMER:
+ if (events.IsInPhase(PHASE_RESETTING))
+ ResetEncounter();
+ break;
+ case ACTION_FEUGEN_RESET:
+ case ACTION_STALAGG_RESET:
+ if (!events.IsInPhase(PHASE_NOT_ENGAGED) && !events.IsInPhase(PHASE_RESETTING))
+ BeginResetEncounter();
+ break;
+ case ACTION_FEUGEN_AGGRO:
+ case ACTION_STALAGG_AGGRO:
+ if (events.IsInPhase(PHASE_RESETTING))
+ return BeginResetEncounter();
+ if (!events.IsInPhase(PHASE_NOT_ENGAGED))
+ return;
+ events.SetPhase(PHASE_PETS);
+
+ shockingEligibility = true;
+
+ if (!instance->CheckRequiredBosses(BOSS_THADDIUS))
+ return BeginResetEncounter();
+ instance->SetBossState(BOSS_THADDIUS, IN_PROGRESS);
+
+ me->setActive(true);
+ if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG)))
+ stalagg->setActive(true);
+ if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
+ feugen->setActive(true);
+ break;
+ case ACTION_FEUGEN_DIED:
+ if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
+ feugen->AI()->DoAction(ACTION_FEUGEN_REVIVING_FX);
+ feugenAlive = false;
+ if (stalaggAlive)
+ events.ScheduleEvent(EVENT_REVIVE_FEUGEN, 5 * IN_MILLISECONDS, 0, PHASE_PETS);
+ else
+ Transition();
+
+ break;
+ case ACTION_STALAGG_DIED:
+ if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG)))
+ stalagg->AI()->DoAction(ACTION_STALAGG_REVIVING_FX);
+ stalaggAlive = false;
+ if (feugenAlive)
+ events.ScheduleEvent(EVENT_REVIVE_STALAGG, 5 * IN_MILLISECONDS, 0, PHASE_PETS);
+ else
+ Transition();
+
+ break;
+
+ case ACTION_POLARITY_CROSSED:
+ shockingEligibility = false;
+ break;
+ default:
+ break;
+ }
}
- if (!checkFeugenAlive && !checkStalaggAlive)
+ uint32 GetData(uint32 id) const override
{
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED);
- // REACT_AGGRESSIVE only reset when he takes damage.
- DoZoneInCombat();
+ return (id == DATA_POLARITY_CROSSED && shockingEligibility) ? 1u : 0u;
}
- else
+
+ void Transition() // initiate transition between pet phase and thaddius phase
{
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED);
- me->SetReactState(REACT_PASSIVE);
+ events.SetPhase(PHASE_TRANSITION);
+
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+
+ events.ScheduleEvent(EVENT_TRANSITION_1, 10 * IN_MILLISECONDS, 0, PHASE_TRANSITION);
+ events.ScheduleEvent(EVENT_TRANSITION_2, 12 * IN_MILLISECONDS, 0, PHASE_TRANSITION);
+ events.ScheduleEvent(EVENT_TRANSITION_3, 14 * IN_MILLISECONDS, 0, PHASE_TRANSITION);
}
- }
- void EnterCombat(Unit* /*who*/) override
- {
- _EnterCombat();
- Talk(SAY_AGGRO);
- events.ScheduleEvent(EVENT_SHIFT, 30000);
- events.ScheduleEvent(EVENT_CHAIN, urand(10000, 20000));
- events.ScheduleEvent(EVENT_BERSERK, 360000);
- }
+ void BeginResetEncounter(bool initial = false)
+ {
+ if (instance->GetBossState(BOSS_THADDIUS) == DONE)
+ return;
+ if (events.IsInPhase(PHASE_RESETTING))
+ return;
- void DamageTaken(Unit* /*pDoneBy*/, uint32 & /*uiDamage*/) override
- {
- me->SetReactState(REACT_AGGRESSIVE);
- }
+ if (initial) // signal shorter spawn timer to instance script
+ instance->SetBossState(BOSS_THADDIUS, SPECIAL);
+ instance->ProcessEvent(me, EVENT_THADDIUS_BEGIN_RESET);
+ instance->SetBossState(BOSS_THADDIUS, NOT_STARTED);
- void SetData(uint32 id, uint32 data) override
- {
- if (id == DATA_POLARITY_SWITCH)
- polaritySwitch = data ? true : false;
- }
+ // remove polarity shift debuffs on reset
+ instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_POSITIVE_CHARGE_APPLY);
+ instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_NEGATIVE_CHARGE_APPLY);
- uint32 GetData(uint32 id) const override
- {
- if (id != DATA_POLARITY_SWITCH)
- return 0;
+ me->DespawnOrUnsummon();
- return uint32(polaritySwitch);
- }
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED);
+ events.SetPhase(PHASE_RESETTING);
+ if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
+ feugen->AI()->DoAction(ACTION_BEGIN_RESET_ENCOUNTER);
+ if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG)))
+ stalagg->AI()->DoAction(ACTION_BEGIN_RESET_ENCOUNTER);
- void UpdateAI(uint32 diff) override
- {
- if (checkFeugenAlive && checkStalaggAlive)
- uiAddsTimer = 0;
+ me->setActive(false);
+ }
- if (checkStalaggAlive != checkFeugenAlive)
+ void ResetEncounter()
{
- uiAddsTimer += diff;
- if (uiAddsTimer > 5000)
- {
- if (!checkStalaggAlive)
- {
- if (Creature* pStalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG)))
- pStalagg->Respawn();
- }
- else
- {
- if (Creature* pFeugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
- pFeugen->Respawn();
- }
- }
- }
+ feugenAlive = true;
+ stalaggAlive = true;
- if (!UpdateVictim())
- return;
+ me->Respawn(true);
+ _Reset();
+ events.SetPhase(PHASE_NOT_ENGAGED);
- events.Update(diff);
+ me->CastSpell(me, SPELL_THADDIUS_INACTIVE_VISUAL, true);
- if (me->HasUnitState(UNIT_STATE_CASTING))
- return;
+ if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
+ feugen->AI()->DoAction(ACTION_RESET_ENCOUNTER);
+ if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG)))
+ stalagg->AI()->DoAction(ACTION_RESET_ENCOUNTER);
+ }
- while (uint32 eventId = events.ExecuteEvent())
+ void UpdateAI(uint32 diff) override
{
- switch (eventId)
+ if (events.IsInPhase(PHASE_NOT_ENGAGED))
+ return;
+ if (events.IsInPhase(PHASE_THADDIUS) && !UpdateVictim())
+ return;
+
+ events.Update(diff);
+ while (uint32 eventId = events.ExecuteEvent())
{
- case EVENT_SHIFT:
- DoCastAOE(SPELL_POLARITY_SHIFT);
- events.ScheduleEvent(EVENT_SHIFT, 30000);
- return;
- case EVENT_CHAIN:
- DoCastVictim(SPELL_CHAIN_LIGHTNING);
- events.ScheduleEvent(EVENT_CHAIN, urand(10000, 20000));
- return;
- case EVENT_BERSERK:
- DoCast(me, SPELL_BERSERK);
- return;
+ switch (eventId)
+ {
+ case EVENT_REVIVE_FEUGEN:
+ feugenAlive = true;
+ if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
+ feugen->AI()->DoAction(ACTION_FEUGEN_REVIVED);
+ break;
+ case EVENT_REVIVE_STALAGG:
+ stalaggAlive = true;
+ if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG)))
+ stalagg->AI()->DoAction(ACTION_STALAGG_REVIVED);
+ break;
+ case EVENT_TRANSITION_1: // tesla coils overload
+ if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
+ feugen->AI()->DoAction(ACTION_TRANSITION);
+ if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG)))
+ stalagg->AI()->DoAction(ACTION_TRANSITION);
+ break;
+ case EVENT_TRANSITION_2: // tesla coils shock thaddius
+ me->CastSpell(me, SPELL_THADDIUS_SPARK_VISUAL, true);
+ if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
+ feugen->AI()->DoAction(ACTION_TRANSITION_2);
+ if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG)))
+ stalagg->AI()->DoAction(ACTION_TRANSITION_2);
+ break;
+ case EVENT_TRANSITION_3: // thaddius becomes active
+ me->CastSpell(me, SPELL_THADDIUS_SPARK_VISUAL, true);
+ ballLightningEnabled = false;
+ me->RemoveAura(SPELL_THADDIUS_INACTIVE_VISUAL);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+
+ DoZoneInCombat();
+ if (Unit* closest = SelectTarget(SELECT_TARGET_NEAREST, 0, 500.0f))
+ AttackStart(closest);
+ else // if there is no nearest target, then there is no target, meaning we should reset
+ return BeginResetEncounter();
+
+ if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
+ feugen->AI()->DoAction(ACTION_TRANSITION_3);
+ if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG)))
+ stalagg->AI()->DoAction(ACTION_TRANSITION_3);
+
+ events.SetPhase(PHASE_THADDIUS);
+
+ Talk(SAY_AGGRO);
+
+ events.ScheduleEvent(EVENT_ENABLE_BALL_LIGHTNING, 5 * IN_MILLISECONDS, 0, PHASE_THADDIUS);
+ events.ScheduleEvent(EVENT_SHIFT, 10 * IN_MILLISECONDS, 0, PHASE_THADDIUS);
+ events.ScheduleEvent(EVENT_CHAIN, urand(10, 20) * IN_MILLISECONDS, 0, PHASE_THADDIUS);
+ events.ScheduleEvent(EVENT_BERSERK, 6 * MINUTE * IN_MILLISECONDS, 0, PHASE_THADDIUS);
+
+ break;
+ case EVENT_ENABLE_BALL_LIGHTNING:
+ ballLightningEnabled = true;
+ break;
+ case EVENT_SHIFT:
+ me->CastStop(); // shift overrides all other spells
+ DoCastAOE(SPELL_POLARITY_SHIFT);
+ events.ScheduleEvent(EVENT_SHIFT_TALK, 3 * IN_MILLISECONDS, PHASE_THADDIUS);
+ events.ScheduleEvent(EVENT_SHIFT, 30 * IN_MILLISECONDS, PHASE_THADDIUS);
+ break;
+ case EVENT_SHIFT_TALK:
+ Talk(SAY_ELECT);
+ Talk(EMOTE_POLARITY_SHIFTED);
+ break;
+ case EVENT_CHAIN:
+ if (me->FindCurrentSpellBySpellId(SPELL_POLARITY_SHIFT)) // delay until shift is over
+ events.ScheduleEvent(EVENT_CHAIN, 3 * IN_MILLISECONDS, 0, PHASE_THADDIUS);
+ else
+ {
+ me->CastStop();
+ DoCastVictim(SPELL_CHAIN_LIGHTNING);
+ events.ScheduleEvent(EVENT_CHAIN, urand(10, 20) * IN_MILLISECONDS, PHASE_THADDIUS);
+ }
+ break;
+ case EVENT_BERSERK:
+ me->CastStop();
+ DoCast(me, SPELL_BERSERK);
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (events.IsInPhase(PHASE_THADDIUS))
+ {
+ if (me->IsWithinMeleeRange(me->GetVictim()))
+ DoMeleeAttackIfReady();
+ else
+ if (ballLightningEnabled)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
+ DoCast(target, SPELL_BALL_LIGHTNING);
}
}
- if (events.GetTimer() > 15000 && !me->IsWithinMeleeRange(me->GetVictim()))
- DoCastVictim(SPELL_BALL_LIGHTNING);
- else
- DoMeleeAttackIfReady();
- }
+ private:
+ bool stalaggAlive;
+ bool feugenAlive;
+ bool ballLightningEnabled;
+ bool shockingEligibility;
};
};
@@ -288,88 +451,257 @@ public:
struct npc_stalaggAI : public ScriptedAI
{
- npc_stalaggAI(Creature* creature) : ScriptedAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
+ public:
+ npc_stalaggAI(Creature* creature) : ScriptedAI(creature), _myCoil(ObjectGuid::Empty), _myCoilGO(ObjectGuid::Empty), isOverloading(false), refreshBeam(false), isFeignDeath(false)
+ {
+ Initialize();
+ instance = creature->GetInstanceScript();
+ }
- void Initialize()
- {
- powerSurgeTimer = urand(20000, 25000);
- magneticPullTimer = 20000;
- }
+ void Initialize()
+ {
+ if (GameObject* coil = myCoilGO())
+ coil->SetGoState(GO_STATE_ACTIVE);
- InstanceScript* instance;
+ // if the encounter reset while feigning death
+ me->SetStandState(UNIT_STAND_STATE_STAND);
+ me->SetReactState(REACT_AGGRESSIVE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ isOverloading = false;
+ isFeignDeath = false;
- uint32 powerSurgeTimer;
- uint32 magneticPullTimer;
+ // force tesla coil state refresh
+ refreshBeam = true;
- void Reset() override
- {
- if (Creature* pThaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS)))
- if (pThaddius->AI())
- pThaddius->AI()->DoAction(ACTION_STALAGG_RESET);
- Initialize();
- }
+ powerSurgeTimer = 10 * IN_MILLISECONDS;
+ }
- void KilledUnit(Unit* /*victim*/) override
- {
- if (!(rand32() % 5))
- Talk(SAY_STAL_SLAY);
- }
+ void Reset() override
+ {
+ if (isFeignDeath || !me->IsAlive())
+ return;
+ if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS)))
+ thaddius->AI()->DoAction(ACTION_STALAGG_RESET);
+ }
- void EnterCombat(Unit* /*who*/) override
- {
- Talk(SAY_STAL_AGGRO);
- DoCast(SPELL_STALAGG_TESLA);
- }
+ void BeginResetEncounter()
+ {
+ if (GameObject* coil = myCoilGO())
+ coil->SetGoState(GO_STATE_READY);
+ me->DespawnOrUnsummon();
+ me->setActive(false);
+ }
- void JustDied(Unit* /*killer*/) override
- {
- Talk(SAY_STAL_DEATH);
- if (Creature* pThaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS)))
- if (pThaddius->AI())
- pThaddius->AI()->DoAction(ACTION_STALAGG_DIED);
- }
+ void ResetEncounter()
+ {
+ me->Respawn(true);
+ Initialize();
+ }
- void UpdateAI(uint32 uiDiff) override
- {
- if (!UpdateVictim())
- return;
+ void DoAction(int32 action) override
+ {
+ switch (action)
+ {
+ case ACTION_BEGIN_RESET_ENCOUNTER:
+ BeginResetEncounter();
+ break;
+ case ACTION_RESET_ENCOUNTER:
+ ResetEncounter();
+ break;
+ case ACTION_STALAGG_REVIVING_FX:
+ break;
+ case ACTION_STALAGG_REVIVED:
+ if (!isFeignDeath)
+ break;
+
+ me->SetFullHealth();
+ me->SetStandState(UNIT_STAND_STATE_STAND);
+ me->SetReactState(REACT_AGGRESSIVE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ Talk(EMOTE_FEIGN_REVIVE);
+ isFeignDeath = false;
+
+ refreshBeam = true; // force beam refresh
+
+ if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
+ if (feugen->GetVictim())
+ {
+ me->AddThreat(feugen->EnsureVictim(), 0.0f);
+ me->SetInCombatWith(feugen->EnsureVictim());
+ }
+ break;
+ case ACTION_TRANSITION:
+ me->KillSelf(); // true death
+ me->DespawnOrUnsummon();
+
+ if (Creature* coil = myCoil())
+ {
+ coil->CastStop();
+ coil->AI()->Talk(EMOTE_TESLA_OVERLOAD);
+ }
+ break;
+ case ACTION_TRANSITION_2:
+ if (Creature* coil = myCoil())
+ if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS)))
+ coil->CastSpell(thaddius, SPELL_SHOCK_VISUAL);
+ break;
+ case ACTION_TRANSITION_3:
+ if (GameObject* coil = myCoilGO())
+ coil->SetGoState(GO_STATE_READY);
+ break;
+ default:
+ break;
+ }
+ }
- if (magneticPullTimer <= uiDiff)
+ void KilledUnit(Unit* victim) override
{
- if (Creature* pFeugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_STALAGG_SLAY);
+ }
+
+ void EnterCombat(Unit* who) override
+ {
+ Talk(SAY_STALAGG_AGGRO);
+
+ if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS)))
+ thaddius->AI()->DoAction(ACTION_STALAGG_AGGRO);
+
+ if (Creature* feugen = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_FEUGEN)))
+ if (!feugen->IsInCombat())
+ {
+ feugen->AddThreat(who, 0.0f);
+ feugen->SetInCombatWith(who);
+ }
+ }
+
+ void DamageTaken(Unit* /*who*/, uint32& damage) override
+ {
+ if (damage < me->GetHealth())
+ return;
+
+ if (isFeignDeath) // don't take damage while feigning death
{
- Unit* pStalaggVictim = me->GetVictim();
- Unit* pFeugenVictim = pFeugen->GetVictim();
+ damage = 0;
+ return;
+ }
+
+ isFeignDeath = true;
+ isOverloading = false;
+
+ Talk(EMOTE_FEIGN_DEATH);
+ if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS)))
+ thaddius->AI()->DoAction(ACTION_STALAGG_DIED);
+
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveAllAuras();
+ me->SetReactState(REACT_PASSIVE);
+ me->AttackStop();
+ me->StopMoving();
+ me->SetStandState(UNIT_STAND_STATE_DEAD);
- if (pFeugenVictim && pStalaggVictim)
+ damage = 0;
+
+ // force beam refresh as we just removed auras
+ refreshBeam = true;
+ }
+
+ void SpellHit(Unit* caster, SpellInfo const* spell) override
+ {
+ if (!caster)
+ return;
+ if (spell->Id != SPELL_STALAGG_TESLA_PERIODIC)
+ return;
+ if (!isFeignDeath && me->IsInCombat() && !me->GetHomePosition().IsInDist(me, OVERLOAD_DISTANCE))
+ {
+ if (!isOverloading)
{
- // magnetic pull is not working. So just jump.
+ isOverloading = true;
+ caster->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ if (Creature* creatureCaster = caster->ToCreature())
+ creatureCaster->AI()->Talk(EMOTE_TESLA_LINK_BREAKS);
+ me->RemoveAura(SPELL_STALAGG_CHAIN_VISUAL);
+ }
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM))
+ {
+ caster->CastStop(SPELL_TESLA_SHOCK);
+ caster->CastSpell(target, SPELL_TESLA_SHOCK,true);
+ }
+ }
+ else if (isOverloading || refreshBeam)
+ {
+ isOverloading = false;
+ refreshBeam = false;
+ caster->CastStop();
+ caster->CastSpell(me, SPELL_STALAGG_CHAIN_VISUAL, true);
+ caster->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ }
+ }
- // reset aggro to be sure that feugen will not follow the jump
- pFeugen->getThreatManager().modifyThreatPercent(pFeugenVictim, -100);
- pFeugenVictim->JumpTo(me, 0.3f);
+ void UpdateAI(uint32 uiDiff) override
+ {
+ if (!isFeignDeath)
+ if (!UpdateVictim())
+ return;
- me->getThreatManager().modifyThreatPercent(pStalaggVictim, -100);
- pStalaggVictim->JumpTo(pFeugen, 0.3f);
+ if (powerSurgeTimer <= uiDiff)
+ {
+ if (isFeignDeath) // delay until potential revive
+ powerSurgeTimer = 0u;
+ else
+ {
+ DoCast(me, SPELL_STALAGG_POWERSURGE);
+ powerSurgeTimer = urand(25, 30) * IN_MILLISECONDS;
}
}
+ else
+ powerSurgeTimer -= uiDiff;
- magneticPullTimer = 20000;
+ if (!isFeignDeath)
+ DoMeleeAttackIfReady();
}
- else magneticPullTimer -= uiDiff;
- if (powerSurgeTimer <= uiDiff)
+ private:
+ Creature* myCoil()
{
- DoCast(me, SPELL_POWERSURGE);
- powerSurgeTimer = urand(15000, 20000);
- } else powerSurgeTimer -= uiDiff;
+ Creature* coil = nullptr;
+ if (_myCoil)
+ coil = ObjectAccessor::GetCreature(*me, _myCoil);
+ if (!coil)
+ {
+ coil = me->FindNearestCreature(NPC_TESLA, 1000.0f, true);
+ if (coil)
+ {
+ _myCoil = coil->GetGUID();
+ coil->SetReactState(REACT_PASSIVE);
+ }
+ }
+ return coil;
+ }
- DoMeleeAttackIfReady();
- }
+ GameObject* myCoilGO()
+ {
+ GameObject* coil = nullptr;
+ if (_myCoilGO)
+ coil = ObjectAccessor::GetGameObject(*me, _myCoilGO);
+ if (!coil)
+ {
+ coil = me->FindNearestGameObject(GO_CONS_NOX_TESLA_STALAGG, 1000.0f);
+ if (coil)
+ _myCoilGO = coil->GetGUID();
+ }
+ return coil;
+ }
+
+ InstanceScript* instance;
+
+ uint32 powerSurgeTimer;
+
+ ObjectGuid _myCoil;
+ ObjectGuid _myCoilGO;
+ bool isOverloading;
+ bool refreshBeam;
+ bool isFeignDeath;
};
};
@@ -386,142 +718,381 @@ public:
struct npc_feugenAI : public ScriptedAI
{
- npc_feugenAI(Creature* creature) : ScriptedAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
-
- void Initialize()
- {
- staticFieldTimer = 5000;
- }
+ public:
+ npc_feugenAI(Creature* creature) : ScriptedAI(creature), _myCoil(ObjectGuid::Empty), _myCoilGO(ObjectGuid::Empty), isOverloading(false), refreshBeam(false), isFeignDeath(false)
+ {
+ Initialize();
+ instance = creature->GetInstanceScript();
+ }
- InstanceScript* instance;
+ void Initialize()
+ {
+ if (GameObject* coil = myCoilGO())
+ coil->SetGoState(GO_STATE_ACTIVE);
- uint32 staticFieldTimer;
+ // if the encounter reset while feigning death
+ me->SetStandState(UNIT_STAND_STATE_STAND);
+ me->SetReactState(REACT_AGGRESSIVE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ isOverloading = false;
+ isFeignDeath = false;
- void Reset() override
- {
- if (Creature* pThaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS)))
- if (pThaddius->AI())
- pThaddius->AI()->DoAction(ACTION_FEUGEN_RESET);
- Initialize();
- }
+ // force coil state to refresh
+ refreshBeam = true;
- void KilledUnit(Unit* /*victim*/) override
- {
- if (!(rand32() % 5))
- Talk(SAY_FEUG_SLAY);
- }
+ staticFieldTimer = 6 * IN_MILLISECONDS;
+ magneticPullTimer = 20 * IN_MILLISECONDS;
+ }
- void EnterCombat(Unit* /*who*/) override
- {
- Talk(SAY_FEUG_AGGRO);
- DoCast(SPELL_FEUGEN_TESLA);
- }
+ void Reset() override
+ {
+ if (isFeignDeath || !me->IsAlive())
+ return;
+ if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS)))
+ thaddius->AI()->DoAction(ACTION_FEUGEN_RESET);
+ }
- void JustDied(Unit* /*killer*/) override
- {
- Talk(SAY_FEUG_DEATH);
- if (Creature* pThaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS)))
- if (pThaddius->AI())
- pThaddius->AI()->DoAction(ACTION_FEUGEN_DIED);
- }
+ void BeginResetEncounter()
+ {
+ if (GameObject* coil = myCoilGO())
+ coil->SetGoState(GO_STATE_READY);
+ me->DespawnOrUnsummon();
+ me->setActive(false);
+ }
- void UpdateAI(uint32 uiDiff) override
- {
- if (!UpdateVictim())
- return;
+ void ResetEncounter()
+ {
+ me->Respawn(true);
+ Initialize();
+ }
- if (staticFieldTimer <= uiDiff)
+ void DoAction(int32 action) override
{
- DoCast(me, SPELL_STATICFIELD);
- staticFieldTimer = 5000;
- } else staticFieldTimer -= uiDiff;
+ switch (action)
+ {
+ case ACTION_BEGIN_RESET_ENCOUNTER:
+ BeginResetEncounter();
+ break;
+ case ACTION_RESET_ENCOUNTER:
+ ResetEncounter();
+ break;
+ case ACTION_FEUGEN_REVIVING_FX:
+ break;
+ case ACTION_FEUGEN_REVIVED:
+ if (!isFeignDeath)
+ break;
+
+ me->SetFullHealth();
+ me->SetStandState(UNIT_STAND_STATE_STAND);
+ me->SetReactState(REACT_AGGRESSIVE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ Talk(EMOTE_FEIGN_REVIVE);
+ isFeignDeath = false;
+
+ refreshBeam = true; // force beam refresh
+
+ if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG)))
+ if (stalagg->GetVictim())
+ {
+ me->AddThreat(stalagg->EnsureVictim(), 0.0f);
+ me->SetInCombatWith(stalagg->EnsureVictim());
+ }
+ staticFieldTimer = 6 * IN_MILLISECONDS;
+ magneticPullTimer = 30 * IN_MILLISECONDS;
+ break;
+ case ACTION_TRANSITION:
+ me->KillSelf(); // true death this time around
+ me->DespawnOrUnsummon();
+
+ if (Creature* coil = myCoil())
+ {
+ coil->CastStop();
+ coil->AI()->Talk(EMOTE_TESLA_OVERLOAD);
+ }
+ break;
+ case ACTION_TRANSITION_2:
+ if (Creature* coil = myCoil())
+ if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS)))
+ coil->CastSpell(thaddius, SPELL_SHOCK_VISUAL);
+ break;
+ case ACTION_TRANSITION_3:
+ if (GameObject* coil = myCoilGO())
+ coil->SetGoState(GO_STATE_READY);
+ default:
+ break;
+ }
+ }
- DoMeleeAttackIfReady();
- }
- };
+ void KilledUnit(Unit* victim) override
+ {
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_FEUGEN_SLAY);
+ }
-};
+ void EnterCombat(Unit* who) override
+ {
+ Talk(SAY_FEUGEN_AGGRO);
-class spell_thaddius_pos_neg_charge : public SpellScriptLoader
-{
- public:
- spell_thaddius_pos_neg_charge() : SpellScriptLoader("spell_thaddius_pos_neg_charge") { }
+ if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS)))
+ thaddius->AI()->DoAction(ACTION_STALAGG_AGGRO);
- class spell_thaddius_pos_neg_charge_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_thaddius_pos_neg_charge_SpellScript);
+ if (Creature* stalagg = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_STALAGG)))
+ if (!stalagg->IsInCombat())
+ {
+ stalagg->AddThreat(who, 0.0f);
+ stalagg->SetInCombatWith(who);
+ }
+ }
- bool Validate(SpellInfo const* /*spell*/) override
+ void DamageTaken(Unit* /*who*/, uint32& damage) override
{
- if (!sSpellMgr->GetSpellInfo(SPELL_POSITIVE_CHARGE))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_POSITIVE_CHARGE_STACK))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_CHARGE))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_CHARGE_STACK))
- return false;
- return true;
+ if (damage < me->GetHealth())
+ return;
+
+ if (isFeignDeath) // don't take damage while feigning death
+ {
+ damage = 0;
+ return;
+ }
+
+ isFeignDeath = true;
+ isOverloading = false;
+
+ Talk(EMOTE_FEIGN_DEATH);
+ if (Creature* thaddius = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_THADDIUS)))
+ thaddius->AI()->DoAction(ACTION_FEUGEN_DIED);
+
+ me->RemoveAllAuras();
+ me->SetReactState(REACT_PASSIVE);
+ me->AttackStop();
+ me->StopMoving();
+ me->SetStandState(UNIT_STAND_STATE_DEAD);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+
+ damage = 0;
+
+ // force beam refresh as we just removed auras
+ refreshBeam = true;
}
- bool Load() override
+ void SpellHit(Unit* caster, SpellInfo const* spell) override
{
- return GetCaster()->GetTypeId() == TYPEID_UNIT;
+ if (!caster)
+ return;
+ if (spell->Id != SPELL_FEUGEN_TESLA_PERIODIC)
+ return;
+ if (!isFeignDeath && me->IsInCombat() && !me->GetHomePosition().IsInDist(me, OVERLOAD_DISTANCE))
+ {
+ if (!isOverloading)
+ {
+ isOverloading = true;
+ caster->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ if (Creature* creatureCaster = caster->ToCreature())
+ creatureCaster->AI()->Talk(EMOTE_TESLA_LINK_BREAKS);
+ me->RemoveAura(SPELL_STALAGG_CHAIN_VISUAL);
+ }
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ {
+ caster->CastStop(SPELL_TESLA_SHOCK);
+ caster->CastSpell(target, SPELL_TESLA_SHOCK,true);
+ }
+ }
+ else if (isOverloading || refreshBeam)
+ {
+ isOverloading = false;
+ refreshBeam = false;
+ caster->CastStop();
+ caster->CastSpell(me, SPELL_FEUGEN_CHAIN_VISUAL, true);
+ caster->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
+ }
}
- void HandleTargets(std::list<WorldObject*>& targets)
+ void UpdateAI(uint32 uiDiff) override
{
- uint8 count = 0;
- for (std::list<WorldObject*>::iterator ihit = targets.begin(); ihit != targets.end(); ++ihit)
- if ((*ihit)->GetGUID() != GetCaster()->GetGUID())
- if (Player* target = (*ihit)->ToPlayer())
- if (target->HasAura(GetTriggeringSpell()->Id))
- ++count;
+ if (isFeignDeath)
+ return;
+ if (!UpdateVictim())
+ return;
- if (count)
+ if (magneticPullTimer <= uiDiff)
+ {
+ DoCast(me, SPELL_MAGNETIC_PULL);
+ magneticPullTimer = 20 * IN_MILLISECONDS;
+ }
+ else magneticPullTimer -= uiDiff;
+
+ if (staticFieldTimer <= uiDiff)
{
- uint32 spellId = 0;
+ DoCast(me, SPELL_FEUGEN_STATICFIELD);
+ staticFieldTimer = 6 * IN_MILLISECONDS;
+ }
+ else staticFieldTimer -= uiDiff;
- if (GetSpellInfo()->Id == SPELL_POSITIVE_CHARGE)
- spellId = SPELL_POSITIVE_CHARGE_STACK;
- else // if (GetSpellInfo()->Id == SPELL_NEGATIVE_CHARGE)
- spellId = SPELL_NEGATIVE_CHARGE_STACK;
+ DoMeleeAttackIfReady();
+ }
- GetCaster()->SetAuraStack(spellId, GetCaster(), count);
+ private:
+ Creature* myCoil()
+ {
+ Creature* coil = nullptr;
+ if (_myCoil)
+ coil = ObjectAccessor::GetCreature(*me, _myCoil);
+ if (!coil)
+ {
+ coil = me->FindNearestCreature(NPC_TESLA, 1000.0f, true);
+ if (coil)
+ {
+ _myCoil = coil->GetGUID();
+ coil->SetReactState(REACT_PASSIVE);
+ }
}
+ return coil;
+ }
+
+ GameObject* myCoilGO()
+ {
+ GameObject* coil = nullptr;
+ if (_myCoilGO)
+ coil = ObjectAccessor::GetGameObject(*me, _myCoilGO);
+ if (!coil)
+ {
+ coil = me->FindNearestGameObject(GO_CONS_NOX_TESLA_FEUGEN, 1000.0f);
+ if (coil)
+ _myCoilGO = coil->GetGUID();
+ }
+ return coil;
+ }
+ InstanceScript* instance;
+
+ uint32 magneticPullTimer;
+ uint32 staticFieldTimer;
+
+ ObjectGuid _myCoil;
+ ObjectGuid _myCoilGO;
+
+ bool isOverloading;
+ bool refreshBeam;
+ bool isFeignDeath;
+ };
+};
+
+class npc_tesla : public CreatureScript
+{
+public:
+ npc_tesla() : CreatureScript("npc_tesla") { }
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetInstanceAI<npc_teslaAI>(creature);
+ }
+
+ struct npc_teslaAI : public ScriptedAI
+ {
+ npc_teslaAI(Creature* creature) : ScriptedAI(creature) { }
+
+ void EnterEvadeMode() override { } // never stop casting due to evade
+ void UpdateAI(uint32 /*diff*/) override { } // never do anything unless told
+ void EnterCombat(Unit* /*who*/) override { }
+ void DamageTaken(Unit* /*who*/, uint32& damage) override { damage = 0; } // no, you can't kill it
+ };
+};
+
+class spell_thaddius_polarity_charge : public SpellScriptLoader
+{
+ public:
+ spell_thaddius_polarity_charge() : SpellScriptLoader("spell_thaddius_polarity_charge") { }
+
+ class spell_thaddius_polarity_charge_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_thaddius_polarity_charge_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ return (
+ sSpellMgr->GetSpellInfo(SPELL_POLARITY_SHIFT) &&
+ sSpellMgr->GetSpellInfo(SPELL_POSITIVE_CHARGE_APPLY) &&
+ sSpellMgr->GetSpellInfo(SPELL_POSITIVE_CHARGE_TICK) &&
+ sSpellMgr->GetSpellInfo(SPELL_POSITIVE_CHARGE_AMP) &&
+ sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_CHARGE_APPLY) &&
+ sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_CHARGE_TICK) &&
+ sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_CHARGE_AMP)
+ );
}
- void HandleDamage(SpellEffIndex /*effIndex*/)
+ void HandleTargets(std::list<WorldObject*>& targetList)
{
if (!GetTriggeringSpell())
return;
- Unit* target = GetHitUnit();
- Unit* caster = GetCaster();
+ uint32 triggeringId = GetTriggeringSpell()->Id;
+ uint32 ampId;
+ switch (triggeringId)
+ {
+ case SPELL_POSITIVE_CHARGE_APPLY:
+ ampId = SPELL_POSITIVE_CHARGE_AMP;
+ break;
+ case SPELL_NEGATIVE_CHARGE_APPLY:
+ ampId = SPELL_NEGATIVE_CHARGE_AMP;
+ break;
+ default:
+ return;
+ }
- if (target->HasAura(GetTriggeringSpell()->Id))
- SetHitDamage(0);
- else
+ uint8 maxStacks = 0;
+ if (GetCaster())
+ switch (GetCaster()->GetMap()->GetDifficulty())
+ {
+ case RAID_DIFFICULTY_10MAN_NORMAL:
+ maxStacks = MAX_POLARITY_10M;
+ break;
+ case RAID_DIFFICULTY_25MAN_NORMAL:
+ maxStacks = MAX_POLARITY_25M;
+ break;
+ default:
+ break;
+ }
+
+ uint8 stacksCount = 1; // do we get a stack for our own debuff?
+ std::list<WorldObject*>::iterator it = targetList.begin();
+ while(it != targetList.end())
+ {
+ if ((*it)->GetTypeId() != TYPEID_PLAYER)
+ {
+ it = targetList.erase(it);
+ continue;
+ }
+ if ((*it)->ToPlayer()->HasAura(triggeringId))
+ {
+ it = targetList.erase(it);
+ if (stacksCount < maxStacks)
+ stacksCount++;
+ continue;
+ }
+
+ // this guy will get hit - achievement failure trigger
+ if (Creature* thaddius = (*it)->FindNearestCreature(NPC_THADDIUS,200.0f))
+ thaddius->AI()->DoAction(ACTION_POLARITY_CROSSED);
+
+ ++it;
+ }
+
+ if (GetCaster() && GetCaster()->ToPlayer())
{
- if (target->GetTypeId() == TYPEID_PLAYER && caster->IsAIEnabled)
- caster->ToCreature()->AI()->SetData(DATA_POLARITY_SWITCH, 1);
+ if (!GetCaster()->ToPlayer()->HasAura(ampId))
+ GetCaster()->ToPlayer()->AddAura(ampId, GetCaster());
+ GetCaster()->ToPlayer()->SetAuraStack(ampId, GetCaster(), stacksCount);
}
}
void Register() override
{
- OnEffectHitTarget += SpellEffectFn(spell_thaddius_pos_neg_charge_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
- OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_thaddius_pos_neg_charge_SpellScript::HandleTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_thaddius_polarity_charge_SpellScript::HandleTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ALLY);
}
};
SpellScript* GetSpellScript() const override
{
- return new spell_thaddius_pos_neg_charge_SpellScript();
+ return new spell_thaddius_polarity_charge_SpellScript;
}
};
@@ -536,16 +1107,33 @@ class spell_thaddius_polarity_shift : public SpellScriptLoader
bool Validate(SpellInfo const* /*spell*/) override
{
- if (!sSpellMgr->GetSpellInfo(SPELL_POSITIVE_POLARITY) || !sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_POLARITY))
- return false;
- return true;
+ return (
+ sSpellMgr->GetSpellInfo(SPELL_POLARITY_SHIFT) &&
+ sSpellMgr->GetSpellInfo(SPELL_POSITIVE_CHARGE_APPLY) &&
+ sSpellMgr->GetSpellInfo(SPELL_POSITIVE_CHARGE_TICK) &&
+ sSpellMgr->GetSpellInfo(SPELL_POSITIVE_CHARGE_AMP) &&
+ sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_CHARGE_APPLY) &&
+ sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_CHARGE_TICK) &&
+ sSpellMgr->GetSpellInfo(SPELL_NEGATIVE_CHARGE_AMP)
+ );
}
- void HandleDummy(SpellEffIndex /* effIndex */)
+ void HandleDummy(SpellEffIndex /*effIndex*/)
{
- Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
- target->CastSpell(target, roll_chance_i(50) ? SPELL_POSITIVE_POLARITY : SPELL_NEGATIVE_POLARITY, true, NULL, NULL, caster->GetGUID());
+ if (target->GetTypeId() == TYPEID_PLAYER)
+ {
+ if (roll_chance_i(50))
+ { // positive
+ target->CastSpell(target, SPELL_POSITIVE_CHARGE_APPLY, true);
+ target->RemoveAura(SPELL_POSITIVE_CHARGE_AMP);
+ }
+ else
+ { // negative
+ target->CastSpell(target, SPELL_NEGATIVE_CHARGE_APPLY, true);
+ target->RemoveAura(SPELL_NEGATIVE_CHARGE_AMP);
+ }
+ }
}
void Register() override
@@ -560,23 +1148,131 @@ class spell_thaddius_polarity_shift : public SpellScriptLoader
}
};
-class achievement_polarity_switch : public AchievementCriteriaScript
+class spell_thaddius_magnetic_pull : public SpellScriptLoader
{
public:
- achievement_polarity_switch() : AchievementCriteriaScript("achievement_polarity_switch") { }
+ spell_thaddius_magnetic_pull() : SpellScriptLoader("spell_thaddius_magnetic_pull") { };
+
+ class spell_thaddius_magnetic_pull_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_thaddius_magnetic_pull_SpellScript);
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ return sSpellMgr->GetSpellInfo(SPELL_MAGNETIC_PULL) ? true : false;
+ }
+
+ void HandleCast() // only feugen ever casts this according to wowhead data
+ {
+ Unit* feugen = GetCaster();
+ if (!feugen || feugen->GetEntry() != NPC_FEUGEN)
+ return;
+
+ Unit* stalagg = ObjectAccessor::GetCreature(*feugen, feugen->GetInstanceScript()->GetGuidData(DATA_STALAGG));
+ if (!stalagg)
+ return;
+
+ Unit* feugenTank = feugen->GetVictim();
+ Unit* stalaggTank = stalagg->GetVictim();
+
+ if (!feugenTank || !stalaggTank)
+ return;
+
+ ThreatManager& feugenThreat = feugen->getThreatManager();
+ ThreatManager& stalaggThreat = stalagg->getThreatManager();
+
+ if (feugenTank == stalaggTank) // special behavior if the tanks are the same (taken from retail)
+ {
+ float feugenTankThreat = feugenThreat.getThreat(feugenTank);
+ float stalaggTankThreat = stalaggThreat.getThreat(stalaggTank);
+
+ feugenThreat.addThreat(feugenTank, stalaggTankThreat - feugenTankThreat);
+ stalaggThreat.addThreat(stalaggTank, feugenTankThreat - stalaggTankThreat);
+
+ feugen->CastSpell(stalaggTank, SPELL_MAGNETIC_PULL_EFFECT, true);
+ }
+ else // normal case, two tanks
+ {
+ float feugenTankThreat = feugenThreat.getThreat(feugenTank);
+ float feugenOtherThreat = feugenThreat.getThreat(stalaggTank);
+ float stalaggTankThreat = stalaggThreat.getThreat(stalaggTank);
+ float stalaggOtherThreat = stalaggThreat.getThreat(feugenTank);
+
+ // set the two entries in feugen's threat table to be equal to the ones in stalagg's
+ feugenThreat.addThreat(stalaggTank, stalaggTankThreat - feugenOtherThreat);
+ feugenThreat.addThreat(feugenTank, stalaggOtherThreat - feugenTankThreat);
+
+ // set the two entries in stalagg's threat table to be equal to the ones in feugen's
+ stalaggThreat.addThreat(feugenTank, feugenTankThreat - stalaggOtherThreat);
+ stalaggThreat.addThreat(stalaggTank, feugenOtherThreat - stalaggTankThreat);
+
+ // pull the two tanks across
+ feugenTank->CastSpell(stalaggTank, SPELL_MAGNETIC_PULL_EFFECT, true);
+ stalaggTank->CastSpell(feugenTank, SPELL_MAGNETIC_PULL_EFFECT, true);
+
+ // and make both attack their respective new tanks
+ if (feugen->GetAI())
+ feugen->GetAI()->AttackStart(stalaggTank);
+ if (stalagg->GetAI())
+ stalagg->GetAI()->AttackStart(feugenTank);
+ }
+ }
+
+ void Register() override
+ {
+ OnCast += SpellCastFn(spell_thaddius_magnetic_pull_SpellScript::HandleCast);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_thaddius_magnetic_pull_SpellScript();
+ }
+};
+
+class at_thaddius_entrance : public AreaTriggerScript
+{
+ public:
+ at_thaddius_entrance() : AreaTriggerScript("at_thaddius_entrance") { }
+
+ bool OnTrigger(Player* player, AreaTriggerEntry const* /*areaTrigger*/) override
+ {
+ InstanceScript* instance = player->GetInstanceScript();
+ if (!instance || instance->GetData(DATA_HAD_THADDIUS_GREET) || instance->GetBossState(BOSS_THADDIUS) == DONE)
+ return true;
+
+ if (Creature* thaddius = ObjectAccessor::GetCreature(*player, instance->GetGuidData(DATA_THADDIUS)))
+ thaddius->AI()->Talk(SAY_GREET);
+ instance->SetData(DATA_HAD_THADDIUS_GREET, 1u);
+
+ return true;
+ }
+};
+
+class achievement_thaddius_shocking : public AchievementCriteriaScript
+{
+ public:
+ achievement_thaddius_shocking() : AchievementCriteriaScript("achievement_thaddius_shocking") { }
bool OnCheck(Player* /*source*/, Unit* target) override
{
- return target && target->GetAI()->GetData(DATA_POLARITY_SWITCH);
+ return target && target->GetAI() && target->GetAI()->GetData(DATA_POLARITY_CROSSED);
}
};
+
void AddSC_boss_thaddius()
{
new boss_thaddius();
new npc_stalagg();
new npc_feugen();
- new spell_thaddius_pos_neg_charge();
+ new npc_tesla();
+
+ new spell_thaddius_polarity_charge();
new spell_thaddius_polarity_shift();
- new achievement_polarity_switch();
+ new spell_thaddius_magnetic_pull();
+
+ new at_thaddius_entrance();
+
+ new achievement_thaddius_shocking();
}
diff --git a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
index 3a431ab3ac0..53ce68d3efc 100644
--- a/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
+++ b/src/server/scripts/Northrend/Naxxramas/instance_naxxramas.cpp
@@ -60,7 +60,6 @@ DoorData const doorData[] =
MinionData const minionData[] =
{
- { NPC_FOLLOWER_WORSHIPPER, BOSS_FAERLINA },
{ NPC_DK_UNDERSTUDY, BOSS_RAZUVIOUS },
{ NPC_SIR, BOSS_HORSEMEN },
{ NPC_THANE, BOSS_HORSEMEN },
@@ -78,12 +77,13 @@ ObjectData const objectData[] =
{ 0, 0, }
};
-float const HeiganPos[2] = { 2796.0f, -3707.0f };
+// from P2 teleport spell stored target
+float const HeiganPos[2] = { 2793.86f, -3707.38f };
float const HeiganEruptionSlope[3] =
{
- (-3685.0f - HeiganPos[1]) / (2724.0f - HeiganPos[0]),
- (-3647.0f - HeiganPos[1]) / (2749.0f - HeiganPos[0]),
- (-3637.0f - HeiganPos[1]) / (2771.0f - HeiganPos[0])
+ (-3703.303223f - HeiganPos[1]) / (2777.494141f - HeiganPos[0]), // between right center and far right
+ (-3696.948242f - HeiganPos[1]) / (2785.624268f - HeiganPos[0]), // between left and right halves
+ (-3691.880615f - HeiganPos[1]) / (2790.280029f - HeiganPos[0]) // between far left and left center
};
// 0 H x
@@ -125,6 +125,9 @@ class instance_naxxramas : public InstanceMapScript
minHorsemenDiedTime = 0;
maxHorsemenDiedTime = 0;
AbominationCount = 0;
+ hadAnubRekhanGreet = false;
+ hadFaerlinaGreet = false;
+ hadThaddiusGreet = false;
CurrentWingTaunt = SAY_KELTHUZAD_FIRST_WING_TAUNT;
playerDied = 0;
@@ -134,6 +137,9 @@ class instance_naxxramas : public InstanceMapScript
{
switch (creature->GetEntry())
{
+ case NPC_ANUBREKHAN:
+ AnubRekhanGUID = creature->GetGUID();
+ break;
case NPC_FAERLINA:
FaerlinaGUID = creature->GetGUID();
break;
@@ -149,12 +155,12 @@ class instance_naxxramas : public InstanceMapScript
case NPC_SIR:
SirGUID = creature->GetGUID();
break;
- case NPC_THADDIUS:
- ThaddiusGUID = creature->GetGUID();
- break;
case NPC_HEIGAN:
HeiganGUID = creature->GetGUID();
break;
+ case NPC_THADDIUS:
+ ThaddiusGUID = creature->GetGUID();
+ break;
case NPC_FEUGEN:
FeugenGUID = creature->GetGUID();
break;
@@ -182,6 +188,19 @@ class instance_naxxramas : public InstanceMapScript
AddMinion(creature, false);
}
+ void ProcessEvent(WorldObject* /*source*/, uint32 eventId) override
+ {
+ switch (eventId)
+ {
+ case EVENT_THADDIUS_BEGIN_RESET:
+ if (GetBossState(BOSS_THADDIUS) == SPECIAL) // this is the initial spawn, we want a shorter spawn time
+ events.ScheduleEvent(EVENT_THADDIUS_RESET, 5 * IN_MILLISECONDS);
+ else
+ events.ScheduleEvent(EVENT_THADDIUS_RESET, 30 * IN_MILLISECONDS);
+ break;
+ }
+ }
+
void OnGameObjectCreate(GameObject* go) override
{
if (go->GetGOInfo()->displayId == 6785 || go->GetGOInfo()->displayId == 1287)
@@ -246,7 +265,6 @@ class instance_naxxramas : public InstanceMapScript
if (go->GetGOInfo()->displayId == 6785 || go->GetGOInfo()->displayId == 1287)
{
uint32 section = GetEruptionSection(go->GetPositionX(), go->GetPositionY());
-
HeiganEruptionGUID[section].erase(go->GetGUID());
return;
}
@@ -319,6 +337,17 @@ class instance_naxxramas : public InstanceMapScript
case DATA_ABOMINATION_KILLED:
AbominationCount = value;
break;
+ case DATA_HAD_ANUBREKHAN_GREET:
+ hadAnubRekhanGreet = (value == 1u);
+ break;
+ case DATA_HAD_FAERLINA_GREET:
+ hadFaerlinaGreet = (value == 1u);
+ break;
+ case DATA_HAD_THADDIUS_GREET:
+ hadThaddiusGreet = (value == 1u);
+ break;
+ default:
+ break;
}
}
@@ -328,6 +357,12 @@ class instance_naxxramas : public InstanceMapScript
{
case DATA_ABOMINATION_KILLED:
return AbominationCount;
+ case DATA_HAD_ANUBREKHAN_GREET:
+ return hadAnubRekhanGreet ? 1u : 0u;
+ case DATA_HAD_FAERLINA_GREET:
+ return hadFaerlinaGreet ? 1u : 0u;
+ case DATA_HAD_THADDIUS_GREET:
+ return hadThaddiusGreet ? 1u : 0u;
default:
break;
}
@@ -339,6 +374,8 @@ class instance_naxxramas : public InstanceMapScript
{
switch (id)
{
+ case DATA_ANUBREKHAN:
+ return AnubRekhanGUID;
case DATA_FAERLINA:
return FaerlinaGUID;
case DATA_THANE:
@@ -349,14 +386,14 @@ class instance_naxxramas : public InstanceMapScript
return BaronGUID;
case DATA_SIR:
return SirGUID;
- case DATA_THADDIUS:
- return ThaddiusGUID;
case DATA_HEIGAN:
return HeiganGUID;
case DATA_FEUGEN:
return FeugenGUID;
case DATA_STALAGG:
return StalaggGUID;
+ case DATA_THADDIUS:
+ return ThaddiusGUID;
case DATA_KELTHUZAD:
return KelthuzadGUID;
case DATA_KELTHUZAD_PORTAL01:
@@ -525,6 +562,11 @@ class instance_naxxramas : public InstanceMapScript
kelthuzad->AI()->Talk(SAY_DIALOGUE_SAPPHIRON_KELTHUZAD4);
HandleGameObject(KelthuzadDoorGUID, true);
break;
+ case EVENT_THADDIUS_RESET:
+ if (GetBossState(BOSS_THADDIUS) != DONE)
+ if (Creature* thaddius = instance->GetCreature(ThaddiusGUID))
+ thaddius->AI()->DoAction(-1);
+ break;
default:
break;
}
@@ -552,7 +594,7 @@ class instance_naxxramas : public InstanceMapScript
// This Function is called in CheckAchievementCriteriaMeet and CheckAchievementCriteriaMeet is called before SetBossState(bossId, DONE),
// so to check if all bosses are done the checker must exclude 1 boss, the last done, if there is at most 1 encouter in progress when is
// called this function then all bosses are done. The one boss that check is the boss that calls this function, so it is dead.
- bool AreAllEncoutersDone()
+ bool AreAllEncountersDone()
{
uint32 numBossAlive = 0;
for (uint32 i = 0; i < EncounterCount; ++i)
@@ -589,7 +631,7 @@ class instance_naxxramas : public InstanceMapScript
case 13239: // Loatheb
case 13240: // Thaddius
case 7617: // Kel'Thuzad
- if (AreAllEncoutersDone() && !playerDied)
+ if (AreAllEncountersDone() && !playerDied)
return true;
return false;
}
@@ -599,6 +641,8 @@ class instance_naxxramas : public InstanceMapScript
protected:
/* The Arachnid Quarter */
+ // Anub'rekhan
+ ObjectGuid AnubRekhanGUID;
// Grand Widow Faerlina
ObjectGuid FaerlinaGUID;
@@ -635,6 +679,9 @@ class instance_naxxramas : public InstanceMapScript
ObjectGuid KelthuzadDoorGUID;
ObjectGuid LichKingGUID;
uint8 AbominationCount;
+ bool hadAnubRekhanGreet;
+ bool hadFaerlinaGreet;
+ bool hadThaddiusGreet;
uint8 CurrentWingTaunt;
/* The Immortal / The Undying */
diff --git a/src/server/scripts/Northrend/Naxxramas/naxxramas.h b/src/server/scripts/Northrend/Naxxramas/naxxramas.h
index 459903c4c86..d2b99784953 100644
--- a/src/server/scripts/Northrend/Naxxramas/naxxramas.h
+++ b/src/server/scripts/Northrend/Naxxramas/naxxramas.h
@@ -46,6 +46,9 @@ enum Data
DATA_HEIGAN_ERUPT,
DATA_GOTHIK_GATE,
DATA_SAPPHIRON_BIRTH,
+ DATA_HAD_ANUBREKHAN_GREET,
+ DATA_HAD_FAERLINA_GREET,
+ DATA_HAD_THADDIUS_GREET,
DATA_HORSEMEN0,
DATA_HORSEMEN1,
@@ -61,6 +64,7 @@ enum Data
enum Data64
{
+ DATA_ANUBREKHAN,
DATA_FAERLINA,
DATA_THANE,
DATA_LADY,
@@ -81,15 +85,17 @@ enum Data64
enum CreaturesIds
{
+ NPC_ANUBREKHAN = 15956,
NPC_FAERLINA = 15953,
NPC_THANE = 16064,
NPC_LADY = 16065,
NPC_BARON = 30549,
NPC_SIR = 16063,
- NPC_THADDIUS = 15928,
NPC_HEIGAN = 15936,
+ NPC_THADDIUS = 15928,
NPC_FEUGEN = 15930,
NPC_STALAGG = 15929,
+ NPC_TESLA = 16218,
NPC_SAPPHIRON = 15989,
NPC_KEL_THUZAD = 15990,
NPC_CRYPT_GUARD = 16573,
@@ -169,6 +175,10 @@ enum InstanceEvents
EVENT_DIALOGUE_GOTHIK_KORTHAZZ2,
EVENT_DIALOGUE_GOTHIK_RIVENDARE2,
+ // Thaddius AI requesting timed encounter (re-)spawn
+ EVENT_THADDIUS_BEGIN_RESET,
+ EVENT_THADDIUS_RESET,
+
// Dialogue that happens after each wing.
EVENT_KELTHUZAD_WING_TAUNT,
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
index 9c339e596a4..33ffea4993b 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
@@ -1244,8 +1244,9 @@ public:
++_wpCount;
}
else if (Vehicle* hoverDisk = me->GetVehicleKit())
- if (Unit* lordPassenger = hoverDisk->GetPassenger(0))
- lordPassenger->ToCreature()->AI()->DoAction(ACTION_SET_DISK_VICTIM_CHASE);
+ if (Unit* passenger = hoverDisk->GetPassenger(0))
+ if (Creature* lordPassenger = passenger->ToCreature())
+ lordPassenger->AI()->DoAction(ACTION_SET_DISK_VICTIM_CHASE);
}
private:
@@ -1485,7 +1486,7 @@ public:
creature->AI()->SetGUID(me->GetGUID(), DATA_LAST_OVERLOAD_GUID);
}
- void UpdateAI(uint32 /*diff*/)
+ void UpdateAI(uint32 /*diff*/) override
{
}
@@ -1530,15 +1531,14 @@ public:
{
npc_wyrmrest_skytalonAI(Creature* creature) : VehicleAI(creature)
{
- _summoner = NULL;
}
void IsSummonedBy(Unit* summoner) override
{
- _summoner = NULL;
+ _summoner.Clear();
if (Player* player = summoner->ToPlayer())
{
- _summoner = player;
+ _summoner = player->GetGUID();
_events.ScheduleEvent(EVENT_CAST_RIDE_SPELL, 2*IN_MILLISECONDS);
}
}
@@ -1553,7 +1553,8 @@ public:
switch (eventId)
{
case EVENT_CAST_RIDE_SPELL:
- me->CastSpell(_summoner, SPELL_RIDE_RED_DRAGON_TRIGGERED, true);
+ if (Player* player = ObjectAccessor::GetPlayer(*me, _summoner))
+ me->CastSpell(player, SPELL_RIDE_RED_DRAGON_TRIGGERED, true);
break;
}
}
@@ -1575,7 +1576,7 @@ public:
}
private:
- Player* _summoner;
+ ObjectGuid _summoner;
EventMap _events;
};
diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
index 7b884f39a41..d1f2be5525d 100644
--- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
+++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
@@ -77,10 +77,10 @@ public:
/// @todo this should be handled in map, maybe add a summon function in map
// There is no other way afaik...
- void SpawnGameObject(uint32 entry, Position& pos)
+ void SpawnGameObject(uint32 entry, Position const& pos)
{
- GameObject* go = new GameObject;
- if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), entry, instance,
+ GameObject* go = new GameObject();
+ if (!go->Create(instance->GenerateLowGuid<HighGuid::GameObject>(), entry, instance,
PHASEMASK_NORMAL, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation(),
0, 0, 0, 0, 120, GO_STATE_READY))
{
@@ -99,30 +99,19 @@ public:
platformGUID = go->GetGUID();
break;
case GO_FOCUSING_IRIS_10:
- if (instance->GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
- {
- irisGUID = go->GetGUID();
- focusingIrisPosition = go->GetPosition();
- }
- break;
case GO_FOCUSING_IRIS_25:
- if (instance->GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
- {
- irisGUID = go->GetGUID();
- focusingIrisPosition = go->GetPosition();
- }
+ irisGUID = go->GetGUID();
+ focusingIrisPosition = go->GetPosition();
break;
case GO_EXIT_PORTAL:
exitPortalGUID = go->GetGUID();
exitPortalPosition = go->GetPosition();
break;
case GO_HEART_OF_MAGIC_10:
- if (instance->GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL)
- heartOfMagicGUID = go->GetGUID();
- break;
case GO_HEART_OF_MAGIC_25:
- if (instance->GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL)
- heartOfMagicGUID = go->GetGUID();
+ heartOfMagicGUID = go->GetGUID();
+ break;
+ default:
break;
}
}
@@ -167,10 +156,10 @@ public:
if (eventId == EVENT_FOCUSING_IRIS)
{
if (Creature* alexstraszaBunny = instance->GetCreature(alexstraszaBunnyGUID))
- {
alexstraszaBunny->CastSpell(alexstraszaBunny, SPELL_IRIS_OPENED);
- instance->GetGameObject(irisGUID)->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
- }
+
+ if (GameObject* iris = instance->GetGameObject(irisGUID))
+ iris->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
if (Creature* malygos = instance->GetCreature(malygosGUID))
malygos->AI()->DoAction(0); // ACTION_LAND_ENCOUNTER_START
@@ -184,17 +173,17 @@ public:
{
if (Creature* malygos = instance->GetCreature(malygosGUID))
{
- std::list<HostileReference*> m_threatlist = malygos->getThreatManager().getThreatList();
+ ThreatContainer::StorageType const& threatList = malygos->getThreatManager().getThreatList();
for (GuidList::const_iterator itr_vortex = vortexTriggers.begin(); itr_vortex != vortexTriggers.end(); ++itr_vortex)
{
- if (m_threatlist.empty())
+ if (threatList.empty())
return;
uint8 counter = 0;
if (Creature* trigger = instance->GetCreature(*itr_vortex))
{
// each trigger have to cast the spell to 5 players.
- for (std::list<HostileReference*>::const_iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr)
+ for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr)
{
if (counter >= 5)
break;
diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
index 2c9d88eac8a..495cf85b759 100644
--- a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
+++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp
@@ -117,14 +117,12 @@ class boss_keristrasza : public CreatureScript
ContainmentSphereGUIDs[1] = instance->GetGuidData(ORMOROKS_CONTAINMET_SPHERE);
ContainmentSphereGUIDs[2] = instance->GetGuidData(TELESTRAS_CONTAINMET_SPHERE);
- GameObject* ContainmentSpheres[DATA_CONTAINMENT_SPHERES];
-
for (uint8 i = 0; i < DATA_CONTAINMENT_SPHERES; ++i)
{
- ContainmentSpheres[i] = ObjectAccessor::GetGameObject(*me, ContainmentSphereGUIDs[i]);
- if (!ContainmentSpheres[i])
+ GameObject* ContainmentSphere = ObjectAccessor::GetGameObject(*me, ContainmentSphereGUIDs[i]);
+ if (!ContainmentSphere)
return false;
- if (ContainmentSpheres[i]->GetGoState() != GO_STATE_ACTIVE)
+ if (ContainmentSphere->GetGoState() != GO_STATE_ACTIVE)
return false;
}
if (remove_prison)
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
index c3f5c75e059..737a5d5c982 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/instance_oculus.cpp
@@ -229,6 +229,21 @@ class instance_oculus : public InstanceMapScript
return true;
}
+ uint32 GetData(uint32 type) const override
+ {
+ if (type == DATA_CONSTRUCTS)
+ {
+ if (CentrifugueConstructCounter == 0)
+ return KILL_NO_CONSTRUCT;
+ else if (CentrifugueConstructCounter == 1)
+ return KILL_ONE_CONSTRUCT;
+ else if (CentrifugueConstructCounter > 1)
+ return KILL_MORE_CONSTRUCT;
+ }
+
+ return KILL_NO_CONSTRUCT;
+ }
+
ObjectGuid GetGuidData(uint32 type) const override
{
switch (type)
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
index 450f97cb9b7..3ab9814b5b5 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
+++ b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp
@@ -20,6 +20,7 @@
#include "ScriptedGossip.h"
#include "SpellScript.h"
#include "SpellAuraEffects.h"
+#include "SpellInfo.h"
#include "CombatAI.h"
#include "Player.h"
#include "Vehicle.h"
@@ -76,6 +77,11 @@ enum Drakes
SPELL_EMERALD_TOUCH_THE_NIGHTMARE = 50341, // (60 yds) - Instant - Consumes 30% of the caster's max health to inflict 25, 000 nature damage to an enemy dragon and reduce the damage it deals by 25% for 30 sec.
// you do not have access to until you kill the Mage-Lord Urom
SPELL_EMERALD_DREAM_FUNNEL = 50344, // (60 yds) - Channeled - Transfers 5% of the caster's max health to a friendly drake every second for 10 seconds as long as the caster channels.
+/*
+ * All Drakes
+ * GPS System
+ */
+ SPELL_GPS = 53389,
// Misc
POINT_LAND = 2,
@@ -101,7 +107,13 @@ enum Says
WHISPER_DRAKES_WELCOME = 1,
WHISPER_DRAKES_ABILITIES = 2,
WHISPER_DRAKES_SPECIAL = 3,
- WHISPER_DRAKES_LOWHEALTH = 4
+ WHISPER_DRAKES_LOWHEALTH = 4,
+ WHISPER_GPS_10_CONSTRUCTS = 5,
+ WHISPER_GPS_1_CONSTRUCT = 6,
+ WHISPER_GPS_VAROS = 7,
+ WHISPER_GPS_UROM = 8,
+ WHISPER_GPS_EREGOS = 9,
+ WHISPER_GPS_END = 10
};
class npc_verdisa_beglaristrasz_eternos : public CreatureScript
@@ -250,6 +262,26 @@ class npc_ruby_emerald_amber_drake : public CreatureScript
Initialize();
}
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
+ {
+ if (Unit* creator = ObjectAccessor::GetUnit(*me, me->GetCreatorGUID()))
+ if (spell->Id == SPELL_GPS)
+ {
+ if (_instance->GetBossState(DATA_EREGOS) == DONE)
+ Talk(WHISPER_GPS_END, creator);
+ else if (_instance->GetBossState(DATA_UROM) == DONE)
+ Talk(WHISPER_GPS_EREGOS, creator);
+ else if (_instance->GetBossState(DATA_VAROS) == DONE)
+ Talk(WHISPER_GPS_UROM, creator);
+ else if (_instance->GetData(DATA_CONSTRUCTS) == KILL_NO_CONSTRUCT)
+ Talk(WHISPER_GPS_VAROS, creator);
+ else if (_instance->GetData(DATA_CONSTRUCTS) == KILL_ONE_CONSTRUCT)
+ Talk(WHISPER_GPS_1_CONSTRUCT, creator);
+ else if (_instance->GetData(DATA_CONSTRUCTS) == KILL_MORE_CONSTRUCT)
+ Talk(WHISPER_GPS_10_CONSTRUCTS, creator);
+ }
+ }
+
void IsSummonedBy(Unit* summoner) override
{
if (_instance->GetBossState(DATA_EREGOS) == IN_PROGRESS)
diff --git a/src/server/scripts/Northrend/Nexus/Oculus/oculus.h b/src/server/scripts/Northrend/Nexus/Oculus/oculus.h
index fd46f0a6bcc..08fc15c5752 100644
--- a/src/server/scripts/Northrend/Nexus/Oculus/oculus.h
+++ b/src/server/scripts/Northrend/Nexus/Oculus/oculus.h
@@ -29,7 +29,9 @@ enum DataTypes
DATA_DRAKOS = 0,
DATA_VAROS = 1,
DATA_UROM = 2,
- DATA_EREGOS = 3
+ DATA_EREGOS = 3,
+ // GPS System
+ DATA_CONSTRUCTS = 4
};
enum CreatureIds
@@ -91,6 +93,13 @@ enum InstanceEvents
EVENT_EREGOS_INTRO
};
+enum ConstructKillState
+{
+ KILL_NO_CONSTRUCT = 0,
+ KILL_ONE_CONSTRUCT = 1,
+ KILL_MORE_CONSTRUCT = 2
+};
+
enum Misc
{
POINT_MOVE_OUT = 1
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
index 6233c7e8953..86dbe6c16fb 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp
@@ -437,7 +437,7 @@ public:
return 0;
}
- void UpdateEscortAI(const uint32 uiDiff) override
+ void UpdateEscortAI(uint32 uiDiff) override
{
if (uiPhaseTimer <= uiDiff)
{
diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp
index c67e31c4cc0..227b9c208cc 100644
--- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp
+++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/instance_halls_of_stone.cpp
@@ -18,7 +18,6 @@
#include "InstanceScript.h"
#include "Player.h"
#include "ScriptMgr.h"
-#include "WorldSession.h"
#include "halls_of_stone.h"
DoorData const doorData[] =
@@ -172,7 +171,7 @@ class instance_halls_of_stone : public InstanceMapScript
bool CheckRequiredBosses(uint32 bossId, Player const* player = nullptr) const override
{
- if (player && player->GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_INSTANCE_REQUIRED_BOSSES))
+ if (_SkipCheckRequiredBosses(player))
return true;
switch (bossId)
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
index 25d1e214260..7618a0b9156 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp
@@ -242,7 +242,7 @@ class ActivateLivingConstellation : public BasicEvent
{
}
- bool Execute(uint64 execTime, uint32 /*diff*/)
+ bool Execute(uint64 execTime, uint32 /*diff*/) override
{
if (!_instance || _instance->GetBossState(BOSS_ALGALON) != IN_PROGRESS)
return true; // delete event
@@ -264,7 +264,7 @@ class CosmicSmashDamageEvent : public BasicEvent
{
}
- bool Execute(uint64 /*execTime*/, uint32 /*diff*/)
+ bool Execute(uint64 /*execTime*/, uint32 /*diff*/) override
{
_caster->CastSpell((Unit*)NULL, SPELL_COSMIC_SMASH_TRIGGERED, TRIGGERED_FULL_MASK);
return true;
@@ -281,7 +281,7 @@ class SummonUnleashedDarkMatter : public BasicEvent
{
}
- bool Execute(uint64 execTime, uint32 /*diff*/)
+ bool Execute(uint64 execTime, uint32 /*diff*/) override
{
_caster->CastSpell((Unit*)NULL, SPELL_SUMMON_UNLEASHED_DARK_MATTER, TRIGGERED_FULL_MASK);
_caster->m_Events.AddEvent(this, execTime + 30000);
@@ -322,7 +322,7 @@ class boss_algalon_the_observer : public CreatureScript
void KilledUnit(Unit* victim) override
{
- if (victim->GetTypeId() == TYPEID_UNIT)
+ if (victim->GetTypeId() == TYPEID_PLAYER)
{
_fedOnTears = true;
if (!_hasYelled)
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
index a04c809f893..b31436f656a 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp
@@ -97,9 +97,6 @@ enum Creatures
NPC_MIMIRON_TARGET_BEACON = 33369,
NPC_HODIR_TARGET_BEACON = 33108,
NPC_FREYA_TARGET_BEACON = 33366,
- NPC_LOREKEEPER = 33686, // Hard mode starter
- NPC_BRANZ_BRONZBEARD = 33579,
- NPC_DELORAH = 33701,
NPC_ULDUAR_GAUNTLET_GENERATOR = 33571, // Trigger tied to towers
};
@@ -224,7 +221,7 @@ class boss_flame_leviathan : public CreatureScript
struct boss_flame_leviathanAI : public BossAI
{
- boss_flame_leviathanAI(Creature* creature) : BossAI(creature, BOSS_LEVIATHAN), vehicle(creature->GetVehicleKit())
+ boss_flame_leviathanAI(Creature* creature) : BossAI(creature, BOSS_LEVIATHAN)
{
Initialize();
}
@@ -244,7 +241,6 @@ class boss_flame_leviathan : public CreatureScript
void InitializeAI() override
{
- ASSERT(vehicle);
if (!me->isDead())
Reset();
@@ -256,7 +252,6 @@ class boss_flame_leviathan : public CreatureScript
me->SetReactState(REACT_PASSIVE);
}
- Vehicle* vehicle;
uint8 ActiveTowersCount;
uint8 Shutdown;
bool ActiveTowers;
@@ -339,7 +334,7 @@ class boss_flame_leviathan : public CreatureScript
void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
if (spell->Id == SPELL_START_THE_ENGINE)
- vehicle->InstallAllAccessories(false);
+ ASSERT_NOTNULL(me->GetVehicleKit())->InstallAllAccessories(false);
if (spell->Id == SPELL_ELECTROSHOCK)
me->InterruptSpell(CURRENT_CHANNELED_SPELL);
@@ -584,16 +579,14 @@ class boss_flame_leviathan_seat : public CreatureScript
struct boss_flame_leviathan_seatAI : public ScriptedAI
{
- boss_flame_leviathan_seatAI(Creature* creature) : ScriptedAI(creature), vehicle(creature->GetVehicleKit())
+ boss_flame_leviathan_seatAI(Creature* creature) : ScriptedAI(creature)
{
- ASSERT(vehicle);
me->SetReactState(REACT_PASSIVE);
me->SetDisplayId(me->GetCreatureTemplate()->Modelid2);
instance = creature->GetInstanceScript();
}
InstanceScript* instance;
- Vehicle* vehicle;
void PassengerBoarded(Unit* who, int8 seatId, bool apply) override
{
@@ -628,7 +621,7 @@ class boss_flame_leviathan_seat : public CreatureScript
if (apply)
return;
- if (Unit* device = vehicle->GetPassenger(SEAT_DEVICE))
+ if (Unit* device = ASSERT_NOTNULL(me->GetVehicleKit())->GetPassenger(SEAT_DEVICE))
{
device->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_SPELLCLICK);
device->SetUInt32Value(UNIT_FIELD_FLAGS, 0); // unselectable
@@ -1171,9 +1164,49 @@ class npc_freya_ward_summon : public CreatureScript
}
};
-//npc lore keeper
-#define GOSSIP_ITEM_1 "Activate secondary defensive systems"
-#define GOSSIP_ITEM_2 "Confirmed"
+enum BrannBronzebeardGossips
+{
+ GOSSIP_MENU_BRANN_BRONZEBEARD = 10355,
+ GOSSIP_OPTION_BRANN_BRONZEBEARD = 0
+};
+
+class npc_brann_bronzebeard_ulduar_intro : public CreatureScript
+{
+ public:
+ npc_brann_bronzebeard_ulduar_intro() : CreatureScript("npc_brann_bronzebeard_ulduar_intro") { }
+
+ struct npc_brann_bronzebeard_ulduar_introAI : public ScriptedAI
+ {
+ npc_brann_bronzebeard_ulduar_introAI(Creature* creature) : ScriptedAI(creature)
+ {
+ _instance = creature->GetInstanceScript();
+ }
+
+ void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
+ {
+ if (menuId == GOSSIP_MENU_BRANN_BRONZEBEARD && gossipListId == GOSSIP_OPTION_BRANN_BRONZEBEARD)
+ {
+ player->PlayerTalkClass->SendCloseGossip();
+ if (Creature* loreKeeper = _instance->GetCreature(DATA_LORE_KEEPER_OF_NORGANNON))
+ loreKeeper->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ }
+ }
+
+ private:
+ InstanceScript* _instance;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetUlduarAI<npc_brann_bronzebeard_ulduar_introAI>(creature);
+ }
+};
+
+enum LoreKeeperGossips
+{
+ GOSSIP_MENU_LORE_KEEPER = 10477,
+ GOSSIP_OPTION_LORE_KEEPER = 0
+};
class npc_lorekeeper : public CreatureScript
{
@@ -1184,6 +1217,7 @@ class npc_lorekeeper : public CreatureScript
{
npc_lorekeeperAI(Creature* creature) : ScriptedAI(creature)
{
+ _instance = creature->GetInstanceScript();
}
void DoAction(int32 action) override
@@ -1191,66 +1225,42 @@ class npc_lorekeeper : public CreatureScript
// Start encounter
if (action == ACTION_SPAWN_VEHICLES)
{
- for (int32 i = 0; i < RAID_MODE(2, 5); ++i)
+ for (uint8 i = 0; i < RAID_MODE(2, 5); ++i)
DoSummon(VEHICLE_SIEGE, PosSiege[i], 3000, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
- for (int32 i = 0; i < RAID_MODE(2, 5); ++i)
+ for (uint8 i = 0; i < RAID_MODE(2, 5); ++i)
DoSummon(VEHICLE_CHOPPER, PosChopper[i], 3000, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
- for (int32 i = 0; i < RAID_MODE(2, 5); ++i)
+ for (uint8 i = 0; i < RAID_MODE(2, 5); ++i)
DoSummon(VEHICLE_DEMOLISHER, PosDemolisher[i], 3000, TEMPSUMMON_CORPSE_TIMED_DESPAWN);
- return;
}
}
- };
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
- {
- player->CLOSE_GOSSIP_MENU();
- InstanceScript* instance = creature->GetInstanceScript();
- if (!instance)
- return true;
- switch (action)
+ void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
{
- case GOSSIP_ACTION_INFO_DEF+1:
- player->PrepareGossipMenu(creature);
- instance->instance->LoadGrid(364, -16); //make sure leviathan is loaded
+ if (menuId == GOSSIP_MENU_LORE_KEEPER && gossipListId == GOSSIP_OPTION_LORE_KEEPER)
+ {
+ player->PlayerTalkClass->SendCloseGossip();
+ _instance->instance->LoadGrid(364, -16); // make sure leviathan is loaded
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- if (Creature* leviathan = instance->instance->GetCreature(instance->GetGuidData(BOSS_LEVIATHAN)))
+ if (Creature* leviathan = _instance->instance->GetCreature(_instance->GetGuidData(BOSS_LEVIATHAN)))
{
leviathan->AI()->DoAction(ACTION_START_HARD_MODE);
- creature->SetVisible(false);
- creature->AI()->DoAction(ACTION_SPAWN_VEHICLES); // spawn the vehicles
- if (Creature* Delorah = creature->FindNearestCreature(NPC_DELORAH, 1000, true))
+ me->SetVisible(false);
+ DoAction(ACTION_SPAWN_VEHICLES); // spawn the vehicles
+ if (Creature* delorah = _instance->GetCreature(DATA_DELLORAH))
{
- if (Creature* Branz = creature->FindNearestCreature(NPC_BRANZ_BRONZBEARD, 1000, true))
+ if (Creature* brann = _instance->GetCreature(DATA_BRANN_BRONZEBEARD_INTRO))
{
- Delorah->GetMotionMaster()->MovePoint(0, Branz->GetPositionX()-4, Branz->GetPositionY(), Branz->GetPositionZ());
- /// @todo Delorah->AI()->Talk(xxxx, Branz->GetGUID()); when reached at branz
+ delorah->GetMotionMaster()->MovePoint(0, brann->GetPositionX() - 4, brann->GetPositionY(), brann->GetPositionZ());
+ /// @todo delorah->AI()->Talk(xxxx, brann->GetGUID()); when reached at branz
}
}
}
- break;
+ }
}
- return true;
- }
-
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- InstanceScript* instance = creature->GetInstanceScript();
- if (instance && instance->GetData(BOSS_LEVIATHAN) != DONE && player)
- {
- player->PrepareGossipMenu(creature);
-
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- }
- return true;
- }
+ private:
+ InstanceScript* _instance;
+ };
CreatureAI* GetAI(Creature* creature) const override
{
@@ -1258,56 +1268,6 @@ class npc_lorekeeper : public CreatureScript
}
};
-//enable hardmode
-////npc_brann_bronzebeard this requires more work involving area triggers. if reached this guy speaks through his radio..
-//#define GOSSIP_ITEM_1 "xxxxx"
-//#define GOSSIP_ITEM_2 "xxxxx"
-//
-/*
-class npc_brann_bronzebeard : public CreatureScript
-{
-public:
- npc_brann_bronzebeard() : CreatureScript("npc_brann_bronzebeard") { }
-
- //bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) override
- //{
- // player->PlayerTalkClass->ClearMenus();
- // switch (action)
- // {
- // case GOSSIP_ACTION_INFO_DEF+1:
- // if (player)
- // {
- // player->PrepareGossipMenu(creature);
- //
- // player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- // player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- // }
- // break;
- // case GOSSIP_ACTION_INFO_DEF+2:
- // if (player)
- // player->CLOSE_GOSSIP_MENU();
- // if (Creature* Lorekeeper = creature->FindNearestCreature(NPC_LOREKEEPER, 1000, true)) //lore keeper of lorgannon
- // Lorekeeper->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- // break;
- // }
- // return true;
- //}
- //bool OnGossipHello(Player* player, Creature* creature) override
- //{
- // InstanceScript* instance = creature->GetInstanceScript();
- // if (instance && instance->GetData(BOSS_LEVIATHAN) !=DONE)
- // {
- // player->PrepareGossipMenu(creature);
- //
- // player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- // player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
- // }
- // return true;
- //}
- //
-}
-*/
-
class go_ulduar_tower : public GameObjectScript
{
public:
@@ -1840,8 +1800,8 @@ void AddSC_boss_flame_leviathan()
new npc_hodirs_fury();
new npc_freyas_ward();
new npc_freya_ward_summon();
+ new npc_brann_bronzebeard_ulduar_intro();
new npc_lorekeeper();
- // new npc_brann_bronzebeard();
new go_ulduar_tower();
new achievement_three_car_garage_demolisher();
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
index 2228a860e0d..6958b5d78a5 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp
@@ -594,8 +594,8 @@ class boss_freya : public CreatureScript
const uint32 summonSpell[2][4] =
{
/* 0Elder, 1Elder, 2Elder, 3Elder */
- /* 10N */ {62950, 62953, 62955, 62957},
- /* 25N */ {62952, 62954, 62956, 62958}
+ /* 10N */ {62950, 62952, 62953, 62954},
+ /* 25N */ {62955, 62956, 62957, 62958}
};
me->CastSpell((Unit*)NULL, summonSpell[me->GetMap()->GetDifficulty()][elderCount], true);
@@ -611,17 +611,16 @@ class boss_freya : public CreatureScript
me->DespawnOrUnsummon(7500);
me->CastSpell(me, SPELL_KNOCK_ON_WOOD_CREDIT, true);
- Creature* Elder[3];
for (uint8 n = 0; n < 3; ++n)
{
- Elder[n] = ObjectAccessor::GetCreature(*me, instance->GetGuidData(BOSS_BRIGHTLEAF + n));
- if (Elder[n] && Elder[n]->IsAlive())
+ Creature* Elder = ObjectAccessor::GetCreature(*me, instance->GetGuidData(BOSS_BRIGHTLEAF + n));
+ if (Elder && Elder->IsAlive())
{
- Elder[n]->RemoveAllAuras();
- Elder[n]->AttackStop();
- Elder[n]->CombatStop(true);
- Elder[n]->DeleteThreatList();
- Elder[n]->GetAI()->DoAction(ACTION_ELDER_FREYA_KILLED);
+ Elder->RemoveAllAuras();
+ Elder->AttackStop();
+ Elder->CombatStop(true);
+ Elder->DeleteThreatList();
+ Elder->GetAI()->DoAction(ACTION_ELDER_FREYA_KILLED);
}
}
}
@@ -750,8 +749,8 @@ class boss_elder_brightleaf : public CreatureScript
case EVENT_SOLAR_FLARE:
{
uint8 stackAmount = 0;
- if (me->GetAura(SPELL_FLUX_AURA))
- stackAmount = me->GetAura(SPELL_FLUX_AURA)->GetStackAmount();
+ if (Aura* aura = me->GetAura(SPELL_FLUX_AURA))
+ stackAmount = aura->GetStackAmount();
me->CastCustomSpell(SPELL_SOLAR_FLARE, SPELLVALUE_MAX_TARGETS, stackAmount, me, false);
events.ScheduleEvent(EVENT_SOLAR_FLARE, urand(5000, 10000));
break;
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
index 64403ad40ca..7e005eff303 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp
@@ -234,16 +234,12 @@ class boss_general_vezax : public CreatureScript
void CheckShamanisticRage()
{
- Map* map = me->GetMap();
- if (map && map->IsDungeon())
- {
- // If Shaman has Shamanistic Rage and use it during the fight, it will cast Corrupted Rage on him
- Map::PlayerList const& Players = map->GetPlayers();
- for (Map::PlayerList::const_iterator itr = Players.begin(); itr != Players.end(); ++itr)
- if (Player* player = itr->GetSource())
- if (player->HasSpell(SPELL_SHAMANTIC_RAGE))
- player->CastSpell(player, SPELL_CORRUPTED_RAGE, false);
- }
+ // If Shaman has Shamanistic Rage and use it during the fight, it will cast Corrupted Rage on him
+ Map::PlayerList const& Players = me->GetMap()->GetPlayers();
+ for (Map::PlayerList::const_iterator itr = Players.begin(); itr != Players.end(); ++itr)
+ if (Player* player = itr->GetSource())
+ if (player->HasSpell(SPELL_SHAMANTIC_RAGE))
+ player->CastSpell(player, SPELL_CORRUPTED_RAGE, false);
}
uint32 GetData(uint32 type) const override
@@ -280,34 +276,28 @@ class boss_general_vezax : public CreatureScript
*/
Unit* CheckPlayersInRange(uint8 playersMin, float rangeMin, float rangeMax)
{
- Map* map = me->GetMap();
- if (map && map->IsDungeon())
+ std::list<Player*> PlayerList;
+ Map::PlayerList const& Players = me->GetMap()->GetPlayers();
+ for (Map::PlayerList::const_iterator itr = Players.begin(); itr != Players.end(); ++itr)
{
- std::list<Player*> PlayerList;
- Map::PlayerList const& Players = map->GetPlayers();
- for (Map::PlayerList::const_iterator itr = Players.begin(); itr != Players.end(); ++itr)
+ if (Player* player = itr->GetSource())
{
- if (Player* player = itr->GetSource())
- {
- float distance = player->GetDistance(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
- if (rangeMin > distance || distance > rangeMax)
- continue;
+ float distance = player->GetDistance(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ());
+ if (rangeMin > distance || distance > rangeMax)
+ continue;
- PlayerList.push_back(player);
- }
+ PlayerList.push_back(player);
}
+ }
- if (PlayerList.empty())
- return NULL;
-
- size_t size = PlayerList.size();
- if (size < playersMin)
- return NULL;
+ if (PlayerList.empty())
+ return NULL;
- return Trinity::Containers::SelectRandomContainerElement(PlayerList);
- }
+ size_t size = PlayerList.size();
+ if (size < playersMin)
+ return NULL;
- return NULL;
+ return Trinity::Containers::SelectRandomContainerElement(PlayerList);
}
};
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
index 098e7aa34be..4b60107a182 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp
@@ -396,11 +396,11 @@ class boss_hodir : public CreatureScript
me->SetControlled(true, UNIT_STATE_STUNNED);
me->CombatStop(true);
+ DoCastAOE(SPELL_KILL_CREDIT, true); /// need to be cast before changing boss faction
+ /// spell will target enemies only
me->setFaction(35);
me->DespawnOrUnsummon(10000);
- DoCastAOE(SPELL_KILL_CREDIT);
-
_JustDied();
}
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
index d0b87f728c5..a04b53ac495 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp
@@ -117,10 +117,9 @@ class boss_ignis : public CreatureScript
struct boss_ignis_AI : public BossAI
{
- boss_ignis_AI(Creature* creature) : BossAI(creature, BOSS_IGNIS), _vehicle(me->GetVehicleKit())
+ boss_ignis_AI(Creature* creature) : BossAI(creature, BOSS_IGNIS)
{
Initialize();
- ASSERT(_vehicle);
}
void Initialize()
@@ -133,7 +132,7 @@ class boss_ignis : public CreatureScript
void Reset() override
{
_Reset();
- if (_vehicle)
+ if (Vehicle* _vehicle = me->GetVehicleKit())
_vehicle->RemoveAllPassengers();
instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEVEMENT_IGNIS_START_EVENT);
@@ -284,7 +283,6 @@ class boss_ignis : public CreatureScript
private:
ObjectGuid _slagPotGUID;
- Vehicle* _vehicle;
time_t _firstConstructKill;
bool _shattered;
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
index eb9e310b840..92c7d18a065 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp
@@ -100,11 +100,9 @@ class boss_kologarn : public CreatureScript
struct boss_kologarnAI : public BossAI
{
- boss_kologarnAI(Creature* creature) : BossAI(creature, BOSS_KOLOGARN), vehicle(creature->GetVehicleKit()),
+ boss_kologarnAI(Creature* creature) : BossAI(creature, BOSS_KOLOGARN),
left(false), right(false)
{
- ASSERT(vehicle);
-
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
@@ -113,7 +111,6 @@ class boss_kologarn : public CreatureScript
Reset();
}
- Vehicle* vehicle;
bool left, right;
ObjectGuid eyebeamTarget;
@@ -128,9 +125,10 @@ class boss_kologarn : public CreatureScript
events.ScheduleEvent(EVENT_FOCUSED_EYEBEAM, 21000);
events.ScheduleEvent(EVENT_ENRAGE, 600000);
- for (uint8 i = 0; i < 2; ++i)
- if (Unit* arm = vehicle->GetPassenger(i))
- arm->ToCreature()->SetInCombatWithZone();
+ if (Vehicle* vehicle = me->GetVehicleKit())
+ for (uint8 i = 0; i < 2; ++i)
+ if (Unit* arm = vehicle->GetPassenger(i))
+ arm->ToCreature()->SetInCombatWithZone();
_EnterCombat();
}
@@ -283,7 +281,7 @@ class boss_kologarn : public CreatureScript
case EVENT_RESPAWN_LEFT_ARM:
case EVENT_RESPAWN_RIGHT_ARM:
{
- if (vehicle)
+ if (Vehicle* vehicle = me->GetVehicleKit())
{
int8 seat = eventId == EVENT_RESPAWN_LEFT_ARM ? 0 : 1;
uint32 entry = eventId == EVENT_RESPAWN_LEFT_ARM ? NPC_LEFT_ARM : NPC_RIGHT_ARM;
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
index 3c068915585..5c852cd7f26 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_mimiron.cpp
@@ -120,7 +120,7 @@ enum Spells
SPELL_SUMMON_ROCKET_STRIKE = 63036,
SPELL_SCRIPT_EFFECT_ROCKET_STRIKE = 63681, // Cast by Rocket (Mimiron Visual)
SPELL_ROCKET_STRIKE = 64064, // Added in creature_template_addon
- SPELL_ROCKET_STRIKE_LEFT = 64402, // Cast by VX-001
+ SPELL_ROCKET_STRIKE_SINGLE = 64402, // Cast by VX-001
SPELL_ROCKET_STRIKE_BOTH = 65034, // Cast by VX-001
// Flames
@@ -320,6 +320,12 @@ enum Waypoints
WP_AERIAL_P4_POS
};
+enum SeatIds : int8
+{
+ ROCKET_SEAT_LEFT = 5,
+ ROCKET_SEAT_RIGHT = 6
+};
+
uint32 const RepairSpells[4] =
{
SPELL_SEAT_1,
@@ -695,7 +701,7 @@ class boss_leviathan_mk_ii : public CreatureScript
{
me->CastStop();
if (Unit* turret = me->GetVehicleKit()->GetPassenger(3))
- turret->Kill(turret);
+ turret->KillSelf();
me->SetSpeed(MOVE_RUN, 1.5f, true);
me->GetMotionMaster()->MovePoint(WP_MKII_P1_IDLE, VehicleRelocation[WP_MKII_P1_IDLE]);
@@ -1043,18 +1049,18 @@ class boss_vx_001 : public CreatureScript
events.RescheduleEvent(EVENT_RAPID_BURST, 3000, 0, PHASE_VX_001);
break;
case EVENT_ROCKET_STRIKE:
- DoCastAOE(events.IsInPhase(PHASE_VX_001) ? SPELL_ROCKET_STRIKE_LEFT : SPELL_ROCKET_STRIKE_BOTH);
+ DoCastAOE(events.IsInPhase(PHASE_VX_001) ? SPELL_ROCKET_STRIKE_SINGLE : SPELL_ROCKET_STRIKE_BOTH);
events.ScheduleEvent(EVENT_RELOAD, 10000);
events.RescheduleEvent(EVENT_ROCKET_STRIKE, urand(20000, 25000));
break;
case EVENT_RELOAD:
- for (uint8 seat = 6; seat <= 7; seat++)
+ for (int8 seat = ROCKET_SEAT_LEFT; seat <= ROCKET_SEAT_RIGHT; ++seat)
if (Unit* rocket = me->GetVehicleKit()->GetPassenger(seat))
rocket->SetDisplayId(rocket->GetNativeDisplayId());
break;
case EVENT_HAND_PULSE:
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 120, true))
- DoCast(target, urand(0, 1) == 0 ? SPELL_HAND_PULSE_LEFT : SPELL_HAND_PULSE_RIGHT);
+ DoCast(target, RAND(SPELL_HAND_PULSE_LEFT, SPELL_HAND_PULSE_RIGHT));
events.RescheduleEvent(EVENT_HAND_PULSE, urand(1500, 3000), 0, PHASE_VOL7RON);
break;
case EVENT_FROST_BOMB:
@@ -2187,8 +2193,8 @@ class spell_mimiron_rocket_strike : public SpellScriptLoader
if (targets.empty())
return;
- if (m_scriptSpellId == SPELL_ROCKET_STRIKE_LEFT && GetCaster()->IsVehicle())
- if (WorldObject* target = GetCaster()->GetVehicleKit()->GetPassenger(6))
+ if (m_scriptSpellId == SPELL_ROCKET_STRIKE_SINGLE && GetCaster()->IsVehicle())
+ if (WorldObject* target = GetCaster()->GetVehicleKit()->GetPassenger(RAND(ROCKET_SEAT_LEFT, ROCKET_SEAT_RIGHT)))
{
targets.clear();
targets.push_back(target);
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
index d0e4b7be63b..8545d5b21eb 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_yogg_saron.cpp
@@ -401,20 +401,21 @@ class StartAttackEvent : public BasicEvent
{
public:
StartAttackEvent(Creature* summoner, Creature* owner)
- : _summoner(summoner), _owner(owner)
+ : _summonerGuid(summoner->GetGUID()), _owner(owner)
{
}
bool Execute(uint64 /*time*/, uint32 /*diff*/)
{
_owner->SetReactState(REACT_AGGRESSIVE);
- if (Unit* target = _summoner->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, 300.0f))
- _owner->AI()->AttackStart(target);
+ if (Creature* _summoner = ObjectAccessor::GetCreature(*_owner, _summonerGuid))
+ if (Unit* target = _summoner->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0, 300.0f))
+ _owner->AI()->AttackStart(target);
return true;
}
private:
- Creature* _summoner;
+ ObjectGuid _summonerGuid;
Creature* _owner;
};
@@ -695,19 +696,22 @@ class boss_sara : public CreatureScript
void DamageTaken(Unit* /*attacker*/, uint32& damage) override
{
- if (_events.IsInPhase(PHASE_ONE) && damage >= me->GetHealth())
+ if (damage >= me->GetHealth())
{
- damage = 0;
+ damage = me->GetHealth() - 1;
- if (Creature* voice = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VOICE_OF_YOGG_SARON)))
- voice->AI()->DoAction(ACTION_PHASE_TRANSFORM);
-
- Talk(SAY_SARA_TRANSFORM_1);
- _events.SetPhase(PHASE_TRANSFORM);
- _events.ScheduleEvent(EVENT_TRANSFORM_1, 4700, 0, PHASE_TRANSFORM);
- _events.ScheduleEvent(EVENT_TRANSFORM_2, 9500, 0, PHASE_TRANSFORM);
- _events.ScheduleEvent(EVENT_TRANSFORM_3, 14300, 0, PHASE_TRANSFORM);
- _events.ScheduleEvent(EVENT_TRANSFORM_4, 14500, 0, PHASE_TRANSFORM);
+ if (_events.IsInPhase(PHASE_ONE))
+ {
+ if (Creature* voice = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_VOICE_OF_YOGG_SARON)))
+ voice->AI()->DoAction(ACTION_PHASE_TRANSFORM);
+
+ Talk(SAY_SARA_TRANSFORM_1);
+ _events.SetPhase(PHASE_TRANSFORM);
+ _events.ScheduleEvent(EVENT_TRANSFORM_1, 4700, 0, PHASE_TRANSFORM);
+ _events.ScheduleEvent(EVENT_TRANSFORM_2, 9500, 0, PHASE_TRANSFORM);
+ _events.ScheduleEvent(EVENT_TRANSFORM_3, 14300, 0, PHASE_TRANSFORM);
+ _events.ScheduleEvent(EVENT_TRANSFORM_4, 14500, 0, PHASE_TRANSFORM);
+ }
}
}
@@ -1504,9 +1508,9 @@ class npc_observation_ring_keeper : public CreatureScript
DoCast(SPELL_KEEPER_ACTIVE);
}
- void sGossipSelect(Player* player, uint32 sender, uint32 /*action*/) override
+ void sGossipSelect(Player* player, uint32 menuId, uint32 /*gossipListId*/) override
{
- if (sender != 10333)
+ if (menuId != 10333)
return;
me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
@@ -2419,7 +2423,7 @@ class spell_yogg_saron_squeeze : public SpellScriptLoader // 64125
{
if (Unit* vehicle = GetTarget()->GetVehicleBase())
if (vehicle->IsAlive())
- vehicle->Kill(vehicle); // should tentacle die or just release its target?
+ vehicle->KillSelf(); // should tentacle die or just release its target?
}
void Register() override
@@ -2901,7 +2905,7 @@ class spell_yogg_saron_insane : public SpellScriptLoader // 63120
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (GetTarget()->IsAlive())
- GetTarget()->Kill(GetTarget());
+ GetTarget()->KillSelf();
}
void Register() override
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
index ca3ea3a60ed..f2edfa816a0 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
@@ -54,6 +54,15 @@ MinionData const minionData[] =
{ 0, 0, }
};
+ObjectData const creatureData[] =
+{
+ { NPC_BRANN_BRONZEBEARD_INTRO, DATA_BRANN_BRONZEBEARD_INTRO },
+ { NPC_LORE_KEEPER_OF_NORGANNON, DATA_LORE_KEEPER_OF_NORGANNON },
+ { NPC_HIGH_EXPLORER_DELLORAH, DATA_DELLORAH },
+ { NPC_BRONZEBEARD_RADIO, DATA_BRONZEBEARD_RADIO },
+ { 0, 0, }
+};
+
class instance_ulduar : public InstanceMapScript
{
public:
@@ -68,6 +77,7 @@ class instance_ulduar : public InstanceMapScript
LoadDoorData(doorData);
LoadMinionData(minionData);
+ LoadObjectData(creatureData, nullptr);
_algalonTimer = 61;
_maxArmorItemLevel = 0;
@@ -420,6 +430,8 @@ class instance_ulduar : public InstanceMapScript
algalon->AI()->JustSummoned(creature);
break;
}
+
+ InstanceScript::OnCreatureCreate(creature);
}
void OnCreatureRemove(Creature* creature) override
@@ -446,6 +458,8 @@ class instance_ulduar : public InstanceMapScript
default:
break;
}
+
+ InstanceScript::OnCreatureRemove(creature);
}
void OnGameObjectCreate(GameObject* gameObject) override
@@ -690,22 +704,7 @@ class instance_ulduar : public InstanceMapScript
{
case BOSS_LEVIATHAN:
if (state == DONE)
- {
- // Eject all players from vehicles and make them untargetable.
- // They will be despawned after a while
- for (auto const& vehicleGuid : LeviathanVehicleGUIDs)
- {
- if (Creature* vehicleCreature = instance->GetCreature(vehicleGuid))
- {
- if (Vehicle* vehicle = vehicleCreature->GetVehicleKit())
- {
- vehicle->RemoveAllPassengers();
- vehicleCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- vehicleCreature->DespawnOrUnsummon(5 * MINUTE * IN_MILLISECONDS);
- }
- }
- }
- }
+ _events.ScheduleEvent(EVENT_DESPAWN_LEVIATHAN_VEHICLES, 5 * IN_MILLISECONDS);
break;
case BOSS_IGNIS:
case BOSS_RAZORSCALE:
@@ -1164,6 +1163,22 @@ class instance_ulduar : public InstanceMapScript
algalon->AI()->DoAction(EVENT_DESPAWN_ALGALON);
}
break;
+ case EVENT_DESPAWN_LEVIATHAN_VEHICLES:
+ // Eject all players from vehicles and make them untargetable.
+ // They will be despawned after a while
+ for (auto const& vehicleGuid : LeviathanVehicleGUIDs)
+ {
+ if (Creature* vehicleCreature = instance->GetCreature(vehicleGuid))
+ {
+ if (Vehicle* vehicle = vehicleCreature->GetVehicleKit())
+ {
+ vehicle->RemoveAllPassengers();
+ vehicleCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ vehicleCreature->DespawnOrUnsummon(5 * MINUTE * IN_MILLISECONDS);
+ }
+ }
+ }
+ break;
}
}
}
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h b/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h
index d40fb698658..834ab32864f 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/ulduar.h
@@ -80,6 +80,23 @@ enum UlduarNPCs
NPC_YOGG_SARON = 33288,
NPC_ALGALON = 32871,
+ // Flame Leviathan
+ NPC_ULDUAR_COLOSSUS = 33237,
+ NPC_BRANN_BRONZEBEARD_INTRO = 33579,
+ NPC_BRANN_BRONZEBEARD_FLYING_MACHINE = 34119,
+ NPC_BRANN_S_FLYING_MACHINE = 34120,
+ NPC_ARCHMAGE_PENTARUS = 33624,
+ NPC_ARCHMAGE_RHYDIAN = 33696,
+ NPC_LORE_KEEPER_OF_NORGANNON = 33686,
+ NPC_HIGH_EXPLORER_DELLORAH = 33701,
+ NPC_BRONZEBEARD_RADIO = 34054,
+ NPC_FLAME_LEVIATHAN = 33113,
+ NPC_FLAME_LEVIATHAN_SEAT = 33114,
+ NPC_FLAME_LEVIATHAN_TURRET = 33139,
+ NPC_LEVIATHAN_DEFENSE_TURRET = 33142,
+ NPC_OVERLOAD_CONTROL_DEVICE = 33143,
+ NPC_ORBITAL_SUPPORT = 34286,
+
// Mimiron
NPC_LEVIATHAN_MKII = 33432,
NPC_VX_001 = 33651,
@@ -382,6 +399,12 @@ enum UlduarData
DATA_UNIVERSE_GLOBE,
DATA_ALGALON_TRAPDOOR,
DATA_BRANN_BRONZEBEARD_ALG,
+
+ // Misc
+ DATA_BRANN_BRONZEBEARD_INTRO,
+ DATA_LORE_KEEPER_OF_NORGANNON,
+ DATA_DELLORAH,
+ DATA_BRONZEBEARD_RADIO
};
enum UlduarWorldStates
@@ -404,6 +427,7 @@ enum UlduarEvents
EVENT_DESPAWN_ALGALON = 1,
EVENT_UPDATE_ALGALON_TIMER = 2,
ACTION_INIT_ALGALON = 6,
+ EVENT_DESPAWN_LEVIATHAN_VEHICLES = 7
};
enum YoggSaronIllusions
@@ -424,11 +448,13 @@ class PlayerOrPetCheck
public:
bool operator()(WorldObject* object) const
{
- if (object->GetTypeId() != TYPEID_PLAYER)
- if (!object->ToCreature()->IsPet())
- return true;
+ if (object->GetTypeId() == TYPEID_PLAYER)
+ return false;
+
+ if (Creature* creature = object->ToCreature())
+ return !creature->IsPet();
- return false;
+ return true;
}
};
diff --git a/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp b/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
index 36d2c5f8ed3..d3868b8df9c 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp
@@ -16,19 +16,18 @@
*/
#include "ScriptMgr.h"
+#include "SpellScript.h"
#include "ScriptedCreature.h"
#include "violet_hold.h"
enum Spells
{
+ SPELL_SUMMON_PLAYER = 21150,
SPELL_ARCANE_VACUUM = 58694,
SPELL_BLIZZARD = 58693,
- H_SPELL_BLIZZARD = 59369,
SPELL_MANA_DESTRUCTION = 59374,
SPELL_TAIL_SWEEP = 58690,
- H_SPELL_TAIL_SWEEP = 59283,
SPELL_UNCONTROLLABLE_ENERGY = 58688,
- H_SPELL_UNCONTROLLABLE_ENERGY = 59281,
SPELL_TRANSFORM = 58668
};
@@ -45,129 +44,91 @@ enum Yells
class boss_cyanigosa : public CreatureScript
{
-public:
- boss_cyanigosa() : CreatureScript("boss_cyanigosa") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_cyanigosaAI>(creature);
- }
-
- struct boss_cyanigosaAI : public ScriptedAI
- {
- boss_cyanigosaAI(Creature* creature) : ScriptedAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
-
- void Initialize()
- {
- uiArcaneVacuumTimer = 10000;
- uiBlizzardTimer = 15000;
- uiManaDestructionTimer = 30000;
- uiTailSweepTimer = 20000;
- uiUncontrollableEnergyTimer = 25000;
- }
-
- uint32 uiArcaneVacuumTimer;
- uint32 uiBlizzardTimer;
- uint32 uiManaDestructionTimer;
- uint32 uiTailSweepTimer;
- uint32 uiUncontrollableEnergyTimer;
-
- InstanceScript* instance;
-
- void Reset() override
- {
- Initialize();
- instance->SetData(DATA_CYANIGOSA_EVENT, NOT_STARTED);
- }
+ public:
+ boss_cyanigosa() : CreatureScript("boss_cyanigosa") { }
- void EnterCombat(Unit* /*who*/) override
+ struct boss_cyanigosaAI : public BossAI
{
- Talk(SAY_AGGRO);
-
- instance->SetData(DATA_CYANIGOSA_EVENT, IN_PROGRESS);
- }
-
- void MoveInLineOfSight(Unit* /*who*/) override { }
+ boss_cyanigosaAI(Creature* creature) : BossAI(creature, DATA_CYANIGOSA) { }
-
- void UpdateAI(uint32 diff) override
- {
- if (instance->GetData(DATA_REMOVE_NPC) == 1)
+ void EnterCombat(Unit* who) override
{
- me->DespawnOrUnsummon();
- instance->SetData(DATA_REMOVE_NPC, 0);
+ BossAI::EnterCombat(who);
+ Talk(SAY_AGGRO);
}
- //Return since we have no target
- if (!UpdateVictim())
- return;
-
- if (uiArcaneVacuumTimer <= diff)
+ void KilledUnit(Unit* victim) override
{
- DoCast(SPELL_ARCANE_VACUUM);
- uiArcaneVacuumTimer = 10000;
- } else uiArcaneVacuumTimer -= diff;
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_SLAY);
+ }
- if (uiBlizzardTimer <= diff)
+ void JustDied(Unit* killer) override
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_BLIZZARD);
- uiBlizzardTimer = 15000;
- } else uiBlizzardTimer -= diff;
+ BossAI::JustDied(killer);
+ Talk(SAY_DEATH);
+ }
- if (uiTailSweepTimer <= diff)
- {
- DoCast(SPELL_TAIL_SWEEP);
- uiTailSweepTimer = 20000;
- } else uiTailSweepTimer -= diff;
+ void MoveInLineOfSight(Unit* /*who*/) override { }
- if (uiUncontrollableEnergyTimer <= diff)
+ void UpdateAI(uint32 diff) override
{
- DoCastVictim(SPELL_UNCONTROLLABLE_ENERGY);
- uiUncontrollableEnergyTimer = 25000;
- } else uiUncontrollableEnergyTimer -= diff;
+ if (!UpdateVictim())
+ return;
+
+ scheduler.Update(diff,
+ std::bind(&BossAI::DoMeleeAttackIfReady, this));
+ }
- if (IsHeroic())
+ void ScheduleTasks() override
{
- if (uiManaDestructionTimer <= diff)
+ scheduler.Schedule(Seconds(10), [this](TaskContext task)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_MANA_DESTRUCTION);
- uiManaDestructionTimer = 30000;
- } else uiManaDestructionTimer -= diff;
- }
+ DoCastAOE(SPELL_ARCANE_VACUUM);
+ task.Repeat();
+ });
- DoMeleeAttackIfReady();
- }
+ scheduler.Schedule(Seconds(15), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true))
+ DoCast(target, SPELL_BLIZZARD);
+ task.Repeat();
+ });
- void JustDied(Unit* /*killer*/) override
- {
- Talk(SAY_DEATH);
+ scheduler.Schedule(Seconds(20), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_TAIL_SWEEP);
+ task.Repeat();
+ });
- instance->SetData(DATA_CYANIGOSA_EVENT, DONE);
- }
+ scheduler.Schedule(Seconds(25), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_UNCONTROLLABLE_ENERGY);
+ task.Repeat();
+ });
- void KilledUnit(Unit* victim) override
- {
- if (victim->GetTypeId() != TYPEID_PLAYER)
- return;
+ if (IsHeroic())
+ {
+ scheduler.Schedule(Seconds(30), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
+ DoCast(target, SPELL_MANA_DESTRUCTION);
+ task.Repeat();
+ });
+ }
+ }
+ };
- Talk(SAY_SLAY);
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<boss_cyanigosaAI>(creature);
}
- };
-
};
class achievement_defenseless : public AchievementCriteriaScript
{
public:
- achievement_defenseless() : AchievementCriteriaScript("achievement_defenseless")
- {
- }
+ achievement_defenseless() : AchievementCriteriaScript("achievement_defenseless") { }
bool OnCheck(Player* /*player*/, Unit* target) override
{
@@ -178,10 +139,40 @@ class achievement_defenseless : public AchievementCriteriaScript
if (!instance)
return false;
- if (!instance->GetData(DATA_DEFENSELESS))
- return false;
+ return instance->GetData(DATA_DEFENSELESS) != 0;
+ }
+};
+
+class spell_cyanigosa_arcane_vacuum : public SpellScriptLoader
+{
+ public:
+ spell_cyanigosa_arcane_vacuum() : SpellScriptLoader("spell_cyanigosa_arcane_vacuum") { }
+
+ class spell_cyanigosa_arcane_vacuum_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_cyanigosa_arcane_vacuum_SpellScript);
+
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_PLAYER))
+ return false;
+ return true;
+ }
- return true;
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ GetCaster()->CastSpell(GetHitUnit(), SPELL_SUMMON_PLAYER, true);
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_cyanigosa_arcane_vacuum_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_cyanigosa_arcane_vacuum_SpellScript();
}
};
@@ -189,4 +180,5 @@ void AddSC_boss_cyanigosa()
{
new boss_cyanigosa();
new achievement_defenseless();
+ new spell_cyanigosa_arcane_vacuum();
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
index e990b8796de..cc27bf52118 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp
@@ -24,12 +24,11 @@ enum Spells
SPELL_BLOODLUST = 54516,
SPELL_BREAK_BONDS = 59463,
SPELL_CHAIN_HEAL = 54481,
- H_SPELL_CHAIN_HEAL = 59473,
SPELL_EARTH_SHIELD = 54479,
- H_SPELL_EARTH_SHIELD = 59471,
SPELL_EARTH_SHOCK = 54511,
SPELL_LIGHTNING_BOLT = 53044,
- SPELL_STORMSTRIKE = 51876
+ SPELL_STORMSTRIKE = 51876,
+ SPELL_WINDFURY = 54493
};
enum Yells
@@ -44,209 +43,208 @@ enum Yells
class boss_erekem : public CreatureScript
{
-public:
- boss_erekem() : CreatureScript("boss_erekem") { }
+ public:
+ boss_erekem() : CreatureScript("boss_erekem") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_erekemAI>(creature);
- }
-
- struct boss_erekemAI : public ScriptedAI
- {
- boss_erekemAI(Creature* creature) : ScriptedAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
-
- void Initialize()
+ struct boss_erekemAI : public BossAI
{
- uiBloodlustTimer = 15000;
- uiChainHealTimer = 0;
- uiEarthShockTimer = urand(2000, 8000);
- uiLightningBoltTimer = urand(5000, 10000);
- uiEarthShieldTimer = 20000;
- }
-
- uint32 uiBloodlustTimer;
- uint32 uiChainHealTimer;
- uint32 uiEarthShockTimer;
- uint32 uiLightningBoltTimer;
- uint32 uiEarthShieldTimer;
-
- InstanceScript* instance;
+ boss_erekemAI(Creature* creature) : BossAI(creature, DATA_EREKEM)
+ {
+ Initialize();
+ }
- void Reset() override
- {
- Initialize();
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
+ void Initialize()
+ {
+ _phase = 0;
+ }
- if (Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1)))
+ void Reset() override
{
- if (!pGuard1->IsAlive())
- pGuard1->Respawn();
+ Initialize();
+ BossAI::Reset();
+ me->SetCanDualWield(false);
}
- if (Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2)))
+
+ void EnterCombat(Unit* who) override
{
- if (!pGuard2->IsAlive())
- pGuard2->Respawn();
+ BossAI::EnterCombat(who);
+ Talk(SAY_AGGRO);
+ DoCast(me, SPELL_EARTH_SHIELD);
}
- }
- void AttackStart(Unit* who) override
- {
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return;
+ void MovementInform(uint32 type, uint32 pointId) override
+ {
+ if (type == EFFECT_MOTION_TYPE && pointId == POINT_INTRO)
+ me->SetFacingTo(4.921828f);
+ }
- if (me->Attack(who, true))
+ void JustReachedHome() override
{
- me->AddThreat(who, 0.0f);
- me->SetInCombatWith(who);
- who->SetInCombatWith(me);
- DoStartMovement(who);
+ BossAI::JustReachedHome();
+ instance->SetData(DATA_HANDLE_CELLS, DATA_EREKEM);
+ }
- if (Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1)))
- {
- pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE);
- if (!pGuard1->GetVictim() && pGuard1->AI())
- pGuard1->AI()->AttackStart(who);
- }
- if (Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2)))
- {
- pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_NON_ATTACKABLE);
- if (!pGuard2->GetVictim() && pGuard2->AI())
- pGuard2->AI()->AttackStart(who);
- }
+ void KilledUnit(Unit* victim) override
+ {
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_SLAY);
}
- }
- void EnterCombat(Unit* /*who*/) override
- {
- Talk(SAY_AGGRO);
- DoCast(me, SPELL_EARTH_SHIELD);
+ void JustDied(Unit* killer) override
+ {
+ BossAI::JustDied(killer);
+ Talk(SAY_DEATH);
+ }
- if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetGuidData(DATA_EREKEM_CELL)))
- if (pDoor->GetGoState() == GO_STATE_READY)
+ bool CheckGuardAuras(Creature* guard) const
+ {
+ static uint32 const MechanicImmunityList =
+ (1 << MECHANIC_SNARE)
+ | (1 << MECHANIC_ROOT)
+ | (1 << MECHANIC_FEAR)
+ | (1 << MECHANIC_STUN)
+ | (1 << MECHANIC_SLEEP)
+ | (1 << MECHANIC_CHARM)
+ | (1 << MECHANIC_SAPPED)
+ | (1 << MECHANIC_HORROR)
+ | (1 << MECHANIC_POLYMORPH)
+ | (1 << MECHANIC_DISORIENTED)
+ | (1 << MECHANIC_FREEZE)
+ | (1 << MECHANIC_TURN);
+
+ static std::list<AuraType> const AuraImmunityList =
{
- EnterEvadeMode();
- return;
- }
+ SPELL_AURA_MOD_STUN,
+ SPELL_AURA_MOD_DECREASE_SPEED,
+ SPELL_AURA_MOD_ROOT,
+ SPELL_AURA_MOD_CONFUSE,
+ SPELL_AURA_MOD_FEAR
+ };
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
- }
+ if (guard->HasAuraWithMechanic(MechanicImmunityList))
+ return true;
- void MoveInLineOfSight(Unit* /*who*/) override { }
+ for (AuraType type : AuraImmunityList)
+ if (guard->HasAuraType(type))
+ return true;
+ return false;
+ }
- void UpdateAI(uint32 diff) override
- {
- //Return since we have no target
- if (!UpdateVictim())
- return;
-
- //spam stormstrike in hc mode if spawns are dead
- if (IsHeroic())
+ bool CheckGuardAlive() const
{
- if (Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1)))
+ for (uint32 i = DATA_EREKEM_GUARD_1; i <= DATA_EREKEM_GUARD_2; ++i)
{
- if (Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2)))
- {
- if (!pGuard1->IsAlive() && !pGuard2->IsAlive())
- DoCastVictim(SPELL_STORMSTRIKE);
- }
+ if (Creature* guard = ObjectAccessor::GetCreature(*me, instance->GetGuidData(i)))
+ if (guard->IsAlive())
+ return true;
}
+
+ return false;
}
- if (uiEarthShieldTimer <= diff)
+ Unit* GetChainHealTarget() const
{
- DoCast(me, SPELL_EARTH_SHIELD);
- uiEarthShieldTimer = 20000;
- } else uiEarthShieldTimer -= diff;
+ if (HealthBelowPct(85))
+ return me;
- if (uiChainHealTimer <= diff)
- {
- if (ObjectGuid TargetGUID = GetChainHealTargetGUID())
+ for (uint32 i = DATA_EREKEM_GUARD_1; i <= DATA_EREKEM_GUARD_2; ++i)
{
- if (Creature* target = ObjectAccessor::GetCreature(*me, TargetGUID))
- DoCast(target, SPELL_CHAIN_HEAL);
-
- //If one of the adds is dead spawn heals faster
- Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1));
- Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2));
- uiChainHealTimer = ((pGuard1 && !pGuard1->IsAlive()) || (pGuard2 && !pGuard2->IsAlive()) ? 3000 : 8000) + rand32() % 3000;
+ if (Creature* guard = ObjectAccessor::GetCreature(*me, instance->GetGuidData(i)))
+ if (guard->IsAlive() && !guard->HealthAbovePct(75))
+ return guard;
}
- } else uiChainHealTimer -= diff;
- if (uiBloodlustTimer <= diff)
- {
- DoCast(me, SPELL_BLOODLUST);
- uiBloodlustTimer = urand(35000, 45000);
- } else uiBloodlustTimer -= diff;
+ return nullptr;
+ }
- if (uiEarthShockTimer <= diff)
+ void UpdateAI(uint32 diff) override
{
- DoCastVictim(SPELL_EARTH_SHOCK);
- uiEarthShockTimer = urand(8000, 13000);
- } else uiEarthShockTimer -= diff;
+ if (!UpdateVictim())
+ return;
+
+ if (_phase == 0 && !CheckGuardAlive())
+ {
+ _phase = 1;
+ me->SetCanDualWield(true);
+ DoCast(me, SPELL_WINDFURY, true);
+ }
+
+ scheduler.Update(diff, [this]
+ {
+ if (_phase == 1)
+ DoSpellAttackIfReady(SPELL_STORMSTRIKE);
+ else
+ DoMeleeAttackIfReady();
+ });
+ }
- if (uiLightningBoltTimer <= diff)
+ void ScheduleTasks() override
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_LIGHTNING_BOLT);
- uiLightningBoltTimer = urand(18000, 24000);
- } else uiLightningBoltTimer -= diff;
+ scheduler.Schedule(Seconds(20), [this](TaskContext task)
+ {
+ if (Unit* ally = DoSelectLowestHpFriendly(30.0f))
+ DoCast(ally, SPELL_EARTH_SHIELD);
- DoMeleeAttackIfReady();
- }
+ task.Repeat(Seconds(20));
+ });
- void JustDied(Unit* /*killer*/) override
- {
- Talk(SAY_DEATH);
+ scheduler.Schedule(Seconds(2), [this](TaskContext task)
+ {
+ DoCast(SPELL_BLOODLUST);
+ task.Repeat(Seconds(35), Seconds(45));
+ });
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- {
- instance->SetData(DATA_1ST_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 7);
- }
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- {
- instance->SetData(DATA_2ND_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 13);
- }
- }
+ scheduler.Schedule(Seconds(2), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f))
+ DoCast(target, SPELL_LIGHTNING_BOLT);
- void KilledUnit(Unit* victim) override
- {
- if (victim->GetTypeId() != TYPEID_PLAYER)
- return;
+ task.Repeat(Milliseconds(2500));
+ });
- Talk(SAY_SLAY);
- }
+ scheduler.Schedule(Seconds(10), [this](TaskContext task)
+ {
+ if (Unit* ally = DoSelectLowestHpFriendly(40.0f))
+ DoCast(ally, SPELL_CHAIN_HEAL);
- ObjectGuid GetChainHealTargetGUID()
- {
- if (HealthBelowPct(85))
- return me->GetGUID();
+ if (!CheckGuardAlive())
+ task.Repeat(Seconds(3));
+ else
+ task.Repeat(Seconds(8), Seconds(11));
+ });
+
+ scheduler.Schedule(Seconds(2), Seconds(8), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_EARTH_SHOCK);
+ task.Repeat(Seconds(8), Seconds(13));
+ });
- Creature* pGuard1 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_1));
- if (pGuard1 && pGuard1->IsAlive() && !pGuard1->HealthAbovePct(75))
- return pGuard1->GetGUID();
+ scheduler.Schedule(Seconds(0), [this](TaskContext task)
+ {
+ for (uint32 i = DATA_EREKEM_GUARD_1; i <= DATA_EREKEM_GUARD_2; ++i)
+ {
+ Creature* guard = ObjectAccessor::GetCreature(*me, instance->GetGuidData(i));
+
+ if (guard && guard->IsAlive() && CheckGuardAuras(guard))
+ {
+ DoCastAOE(SPELL_BREAK_BONDS);
+ task.Repeat(Seconds(10));
+ return;
+ }
+ }
+ task.Repeat(Milliseconds(500));
+ });
+ }
- Creature* pGuard2 = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_EREKEM_GUARD_2));
- if (pGuard2 && pGuard2->IsAlive() && !pGuard2->HealthAbovePct(75))
- return pGuard2->GetGUID();
+ private:
+ uint8 _phase;
+ };
- return ObjectGuid::Empty;
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<boss_erekemAI>(creature);
}
- };
-
};
enum GuardSpells
@@ -258,84 +256,61 @@ enum GuardSpells
class npc_erekem_guard : public CreatureScript
{
-public:
- npc_erekem_guard() : CreatureScript("npc_erekem_guard") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_erekem_guardAI>(creature);
- }
-
- struct npc_erekem_guardAI : public ScriptedAI
- {
- npc_erekem_guardAI(Creature* creature) : ScriptedAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
+ public:
+ npc_erekem_guard() : CreatureScript("npc_erekem_guard") { }
- void Initialize()
+ struct npc_erekem_guardAI : public ScriptedAI
{
- uiStrikeTimer = urand(4000, 8000);
- uiHowlingScreechTimer = urand(8000, 13000);
- uiGushingWoundTimer = urand(1000, 3000);
- }
-
- uint32 uiGushingWoundTimer;
- uint32 uiHowlingScreechTimer;
- uint32 uiStrikeTimer;
-
- InstanceScript* instance;
-
- void Reset() override
- {
- Initialize();
- }
+ npc_erekem_guardAI(Creature* creature) : ScriptedAI(creature) { }
- void AttackStart(Unit* who) override
- {
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return;
+ void Reset() override
+ {
+ scheduler.CancelAll();
+ }
- if (me->Attack(who, true))
+ void EnterCombat(Unit* /*who*/) override
{
- me->AddThreat(who, 0.0f);
- me->SetInCombatWith(who);
- who->SetInCombatWith(me);
- DoStartMovement(who);
+ DoZoneInCombat();
}
- }
- void MoveInLineOfSight(Unit* /*who*/) override { }
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
+ return;
+ scheduler.Update(diff,
+ std::bind(&ScriptedAI::DoMeleeAttackIfReady, this));
+ }
- void UpdateAI(uint32 diff) override
- {
- if (!UpdateVictim())
- return;
+ void ScheduledTasks()
+ {
+ scheduler.Schedule(Seconds(4), Seconds(8), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_STRIKE);
+ task.Repeat(Seconds(4), Seconds(8));
+ });
- DoMeleeAttackIfReady();
+ scheduler.Schedule(Seconds(8), Seconds(13), [this](TaskContext task)
+ {
+ DoCastAOE(SPELL_HOWLING_SCREECH);
+ task.Repeat(Seconds(8), Seconds(13));
+ });
- if (uiStrikeTimer <= diff)
- {
- DoCastVictim(SPELL_STRIKE);
- uiStrikeTimer = urand(4000, 8000);
- } else uiStrikeTimer -= diff;
+ scheduler.Schedule(Seconds(1), Seconds(3), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_GUSHING_WOUND);
+ task.Repeat(Seconds(7), Seconds(12));
+ });
+ }
- if (uiHowlingScreechTimer <= diff)
- {
- DoCastVictim(SPELL_HOWLING_SCREECH);
- uiHowlingScreechTimer = urand(8000, 13000);
- } else uiHowlingScreechTimer -= diff;
+ private:
+ TaskScheduler scheduler;
+ };
- if (uiGushingWoundTimer <= diff)
- {
- DoCastVictim(SPELL_GUSHING_WOUND);
- uiGushingWoundTimer = urand(7000, 12000);
- } else uiGushingWoundTimer -= diff;
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<npc_erekem_guardAI>(creature);
}
- };
-
};
void AddSC_boss_erekem()
diff --git a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
index 48fe8049d19..3c29cc1123c 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp
@@ -17,25 +17,32 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "SpellAuraEffects.h"
+#include "SpellScript.h"
#include "violet_hold.h"
enum Spells
{
- SPELL_DRAINED = 59820,
- SPELL_FRENZY = 54312,
- SPELL_FRENZY_H = 59522,
- SPELL_PROTECTIVE_BUBBLE = 54306,
SPELL_WATER_BLAST = 54237,
- SPELL_WATER_BLAST_H = 59520,
SPELL_WATER_BOLT_VOLLEY = 54241,
- SPELL_WATER_BOLT_VOLLEY_H = 59521,
- SPELL_SPLASH = 59516,
- SPELL_WATER_GLOBULE = 54268
-};
-
-enum IchoronCreatures
-{
- NPC_ICHOR_GLOBULE = 29321,
+ SPELL_SPLATTER = 54259,
+ SPELL_PROTECTIVE_BUBBLE = 54306,
+ SPELL_FRENZY = 54312,
+ SPELL_BURST = 54379,
+ SPELL_DRAINED = 59820,
+ SPELL_THREAT_PROC = 61732,
+ SPELL_SHRINK = 54297,
+
+ SPELL_WATER_GLOBULE_SUMMON_1 = 54258,
+ SPELL_WATER_GLOBULE_SUMMON_2 = 54264,
+ SPELL_WATER_GLOBULE_SUMMON_3 = 54265,
+ SPELL_WATER_GLOBULE_SUMMON_4 = 54266,
+ SPELL_WATER_GLOBULE_SUMMON_5 = 54267,
+ SPELL_WATER_GLOBULE_TRANSFORM = 54268,
+ SPELL_WATER_GLOBULE_VISUAL = 54260,
+
+ SPELL_MERGE = 54269,
+ SPELL_SPLASH = 59516
};
enum Yells
@@ -46,24 +53,15 @@ enum Yells
SAY_SPAWN = 3,
SAY_ENRAGE = 4,
SAY_SHATTER = 5,
- SAY_BUBBLE = 6
+ SAY_BUBBLE = 6,
+ EMOTE_SHATTER = 7
};
enum Actions
{
- ACTION_WATER_ELEMENT_HIT = 1,
- ACTION_WATER_ELEMENT_KILLED = 2,
-};
-
-/// @todo get those positions from spawn of creature 29326
-#define MAX_SPAWN_LOC 5
-static Position SpawnLoc[MAX_SPAWN_LOC]=
-{
- {1840.64f, 795.407f, 44.079f, 1.676f},
- {1886.24f, 757.733f, 47.750f, 5.201f},
- {1877.91f, 845.915f, 43.417f, 3.560f},
- {1918.97f, 850.645f, 47.225f, 4.136f},
- {1935.50f, 796.224f, 52.492f, 4.224f},
+ ACTION_WATER_GLOBULE_HIT = 1,
+ ACTION_PROTECTIVE_BUBBLE_SHATTERED = 2,
+ ACTION_DRAINED = 3
};
enum Misc
@@ -73,338 +71,394 @@ enum Misc
class boss_ichoron : public CreatureScript
{
-public:
- boss_ichoron() : CreatureScript("boss_ichoron") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_ichoronAI>(creature);
- }
-
- struct boss_ichoronAI : public ScriptedAI
- {
- boss_ichoronAI(Creature* creature) : ScriptedAI(creature), m_waterElements(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
+ public:
+ boss_ichoron() : CreatureScript("boss_ichoron") { }
- void Initialize()
+ struct boss_ichoronAI : public BossAI
{
- bIsExploded = false;
- bIsFrenzy = false;
- dehydration = true;
- uiBubbleCheckerTimer = 1000;
- uiWaterBoltVolleyTimer = urand(10000, 15000);
- }
+ boss_ichoronAI(Creature* creature) : BossAI(creature, DATA_ICHORON)
+ {
+ Initialize();
- bool bIsExploded;
- bool bIsFrenzy;
- bool dehydration;
+ /// for some reason ichoron can't walk back to it's water basin on evade
+ me->AddUnitState(UNIT_STATE_IGNORE_PATHFINDING);
+ }
- uint32 uiBubbleCheckerTimer;
- uint32 uiWaterBoltVolleyTimer;
+ void Initialize()
+ {
+ _isFrenzy = false;
+ _dehydration = true;
+ }
- InstanceScript* instance;
+ void Reset() override
+ {
+ Initialize();
+ BossAI::Reset();
- SummonList m_waterElements;
+ DoCast(me, SPELL_THREAT_PROC, true);
+ }
- void Reset() override
- {
- Initialize();
+ void EnterCombat(Unit* who) override
+ {
+ BossAI::EnterCombat(who);
+ Talk(SAY_AGGRO);
+ }
- me->SetVisible(true);
- DespawnWaterElements();
+ void JustReachedHome() override
+ {
+ BossAI::JustReachedHome();
+ instance->SetData(DATA_HANDLE_CELLS, DATA_ICHORON);
+ }
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
- }
+ void DoAction(int32 actionId) override
+ {
+ switch (actionId)
+ {
+ case ACTION_WATER_GLOBULE_HIT:
+ if (!me->IsAlive())
+ break;
+
+ me->ModifyHealth(int32(me->CountPctFromMaxHealth(3)));
+ _dehydration = false;
+ break;
+ case ACTION_PROTECTIVE_BUBBLE_SHATTERED:
+ {
+ Talk(SAY_SHATTER);
+ Talk(EMOTE_SHATTER);
- void EnterCombat(Unit* /*who*/) override
- {
- Talk(SAY_AGGRO);
+ DoCastAOE(SPELL_SPLATTER, true);
+ DoCastAOE(SPELL_BURST, true);
+ DoCast(me, SPELL_DRAINED, true);
- DoCast(me, SPELL_PROTECTIVE_BUBBLE);
+ uint32 damage = me->CountPctFromMaxHealth(30);
+ me->LowerPlayerDamageReq(damage);
+ me->ModifyHealth(-std::min<int32>(damage, me->GetHealth() - 1));
- if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetGuidData(DATA_ICHORON_CELL)))
- if (pDoor->GetGoState() == GO_STATE_READY)
- {
- EnterEvadeMode();
- return;
+ scheduler.DelayAll(Seconds(15));
+ break;
+ }
+ case ACTION_DRAINED:
+ if (HealthAbovePct(30))
+ {
+ Talk(SAY_BUBBLE);
+ DoCast(me, SPELL_PROTECTIVE_BUBBLE, true);
+ }
+ break;
+ default:
+ break;
}
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
- }
-
- void AttackStart(Unit* who) override
- {
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return;
+ }
- if (me->Attack(who, true))
+ uint32 GetData(uint32 type) const override
{
- me->AddThreat(who, 0.0f);
- me->SetInCombatWith(who);
- who->SetInCombatWith(me);
- DoStartMovement(who);
+ if (type == DATA_DEHYDRATION)
+ return _dehydration ? 1 : 0;
+ return 0;
}
- }
- void DoAction(int32 param) override
- {
- if (!me->IsAlive())
- return;
+ void KilledUnit(Unit* victim) override
+ {
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_SLAY);
+ }
- switch (param)
+ void JustDied(Unit* killer) override
{
- case ACTION_WATER_ELEMENT_HIT:
- me->ModifyHealth(int32(me->CountPctFromMaxHealth(1)));
-
- if (bIsExploded)
- DoExplodeCompleted();
-
- dehydration = false;
- break;
- case ACTION_WATER_ELEMENT_KILLED:
- uint32 damage = me->CountPctFromMaxHealth(3);
- me->ModifyHealth(-int32(damage));
- me->LowerPlayerDamageReq(damage);
- break;
+ BossAI::JustDied(killer);
+ Talk(SAY_DEATH);
}
- }
- void DespawnWaterElements()
- {
- m_waterElements.DespawnAll();
- }
+ void JustSummoned(Creature* summon) override
+ {
+ summons.Summon(summon);
- // call when explode shall stop.
- // either when "hit" by a bubble, or when there is no bubble left.
- void DoExplodeCompleted()
- {
- bIsExploded = false;
+ if (summon->GetEntry() == NPC_ICHOR_GLOBULE)
+ DoCast(summon, SPELL_WATER_GLOBULE_VISUAL);
+ }
- if (!HealthBelowPct(25))
+ void SummonedCreatureDespawn(Creature* summon) override
{
- Talk(SAY_BUBBLE);
- DoCast(me, SPELL_PROTECTIVE_BUBBLE, true);
+ BossAI::SummonedCreatureDespawn(summon);
+
+ if (summons.empty())
+ me->RemoveAurasDueToSpell(SPELL_DRAINED, ObjectGuid::Empty, 0, AURA_REMOVE_BY_EXPIRE);
}
- me->SetVisible(true);
- me->GetMotionMaster()->MoveChase(me->GetVictim());
- }
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
+ return;
- uint32 GetData(uint32 type) const override
- {
- if (type == DATA_DEHYDRATION)
- return dehydration ? 1 : 0;
+ if (!_isFrenzy && HealthBelowPct(25) && !me->HasAura(SPELL_DRAINED))
+ {
+ Talk(SAY_ENRAGE);
+ DoCast(me, SPELL_FRENZY, true);
+ _isFrenzy = true;
+ }
- return 0;
- }
+ scheduler.Update(diff,
+ std::bind(&BossAI::DoMeleeAttackIfReady, this));
+ }
+
+ void ScheduleTasks() override
+ {
+ scheduler.Async([this]
+ {
+ DoCast(me, SPELL_SHRINK);
+ DoCast(me, SPELL_PROTECTIVE_BUBBLE);
+ });
- void MoveInLineOfSight(Unit* /*who*/) override { }
+ scheduler.Schedule(Seconds(10), Seconds(15), [this](TaskContext task)
+ {
+ DoCastAOE(SPELL_WATER_BOLT_VOLLEY);
+ task.Repeat(Seconds(10), Seconds(15));
+ });
+ scheduler.Schedule(Seconds(6), Seconds(9), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f))
+ DoCast(target, SPELL_WATER_BLAST);
+ task.Repeat(Seconds(6), Seconds(9));
+ });
+ }
- void UpdateAI(uint32 uiDiff) override
+ private:
+ bool _isFrenzy;
+ bool _dehydration;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
{
- if (!UpdateVictim())
- return;
+ return GetVioletHoldAI<boss_ichoronAI>(creature);
+ }
+};
+
+class npc_ichor_globule : public CreatureScript
+{
+ public:
+ npc_ichor_globule() : CreatureScript("npc_ichor_globule") { }
- if (!bIsFrenzy && HealthBelowPct(25) && !bIsExploded)
+ struct npc_ichor_globuleAI : public ScriptedAI
+ {
+ npc_ichor_globuleAI(Creature* creature) : ScriptedAI(creature)
{
- Talk(SAY_ENRAGE);
- DoCast(me, SPELL_FRENZY, true);
- bIsFrenzy = true;
+ _instance = creature->GetInstanceScript();
+ creature->SetReactState(REACT_PASSIVE);
}
- if (!bIsFrenzy)
+ void SpellHit(Unit* caster, SpellInfo const* spellInfo) override
{
- if (uiBubbleCheckerTimer <= uiDiff)
+ if (spellInfo->Id == SPELL_WATER_GLOBULE_VISUAL)
{
- if (!bIsExploded)
- {
- if (!me->HasAura(SPELL_PROTECTIVE_BUBBLE))
- {
- Talk(SAY_SHATTER);
- DoCast(me, SPELL_WATER_BLAST);
- DoCast(me, SPELL_DRAINED);
- bIsExploded = true;
- me->AttackStop();
- me->SetVisible(false);
- for (uint8 i = 0; i < 10; i++)
- {
- int tmp = urand(0, MAX_SPAWN_LOC-1);
- me->SummonCreature(NPC_ICHOR_GLOBULE, SpawnLoc[tmp], TEMPSUMMON_CORPSE_DESPAWN);
- }
- }
- }
- else
- {
- bool bIsWaterElementsAlive = false;
- if (!m_waterElements.empty())
- {
- for (SummonList::const_iterator itr = m_waterElements.begin(); itr != m_waterElements.end(); ++itr)
- if (Creature* temp = ObjectAccessor::GetCreature(*me, *itr))
- if (temp->IsAlive())
- {
- bIsWaterElementsAlive = true;
- break;
- }
- }
-
- if (!bIsWaterElementsAlive)
- DoExplodeCompleted();
- }
- uiBubbleCheckerTimer = 1000;
+ DoCast(me, SPELL_WATER_GLOBULE_TRANSFORM);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->GetMotionMaster()->MoveFollow(caster, 0.0f, 0.0f);
}
- else uiBubbleCheckerTimer -= uiDiff;
}
- if (!bIsExploded)
+ void MovementInform(uint32 type, uint32 id) override
{
- if (uiWaterBoltVolleyTimer <= uiDiff)
- {
- DoCast(me, SPELL_WATER_BOLT_VOLLEY);
- uiWaterBoltVolleyTimer = urand(10000, 15000);
- }
- else uiWaterBoltVolleyTimer -= uiDiff;
+ if (type != FOLLOW_MOTION_TYPE)
+ return;
+
+ if (_instance->GetObjectGuid(DATA_ICHORON).GetCounter() != id)
+ return;
- DoMeleeAttackIfReady();
+ me->CastSpell(me, SPELL_MERGE);
+ me->DespawnOrUnsummon(1);
}
+
+ // on retail spell casted on a creature's death are not casted after death but keeping mob at 1 health, casting it and then letting the mob die.
+ // this feature should be still implemented
+ void DamageTaken(Unit* /*attacker*/, uint32& damage) override
+ {
+ if (damage >= me->GetHealth())
+ DoCastAOE(SPELL_SPLASH);
+ }
+
+ void UpdateAI(uint32 /*diff*/) override { }
+
+ private:
+ InstanceScript* _instance;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<npc_ichor_globuleAI>(creature);
}
+};
+
+// 59820 - Drained
+class spell_ichoron_drained : public SpellScriptLoader
+{
+ public:
+ spell_ichoron_drained() : SpellScriptLoader("spell_ichoron_drained") { }
- void JustDied(Unit* /*killer*/) override
+ class spell_ichoron_drained_AuraScript : public AuraScript
{
- Talk(SAY_DEATH);
+ PrepareAuraScript(spell_ichoron_drained_AuraScript);
- if (bIsExploded)
+ bool Load() override
{
- bIsExploded = false;
- me->SetVisible(true);
+ return GetOwner()->GetEntry() == NPC_ICHORON || GetOwner()->GetEntry() == NPC_DUMMY_ICHORON;
}
- DespawnWaterElements();
+ void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ GetTarget()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_UNK_31);
+ GetTarget()->SetFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
+ }
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
+ void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- instance->SetData(DATA_1ST_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 7);
+ GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_UNK_31);
+ GetTarget()->RemoveFlag(UNIT_FIELD_FLAGS_2, UNIT_FLAG2_FEIGN_DEATH);
+
+ if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)
+ if (GetTarget()->IsAIEnabled)
+ GetTarget()->GetAI()->DoAction(ACTION_DRAINED);
}
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+
+ void Register() override
{
- instance->SetData(DATA_2ND_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 13);
+ AfterEffectApply += AuraEffectApplyFn(spell_ichoron_drained_AuraScript::HandleApply, EFFECT_0, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_ichoron_drained_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_MOD_STUN, AURA_EFFECT_HANDLE_REAL);
}
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_ichoron_drained_AuraScript();
}
+};
+
+// 54269 - Merge
+class spell_ichoron_merge : public SpellScriptLoader
+{
+ public:
+ spell_ichoron_merge() : SpellScriptLoader("spell_ichoron_merge") { }
- void JustSummoned(Creature* summoned) override
+ class spell_ichoron_merge_SpellScript : public SpellScript
{
- if (summoned)
+ PrepareSpellScript(spell_ichoron_merge_SpellScript);
+
+ bool Validate(SpellInfo const* /*spellInfo*/) override
{
- summoned->SetSpeed(MOVE_RUN, 0.3f);
- summoned->GetMotionMaster()->MoveFollow(me, 0, 0);
- m_waterElements.Summon(summoned);
- instance->SetGuidData(DATA_ADD_TRASH_MOB, summoned->GetGUID());
+ if (!sSpellMgr->GetSpellInfo(SPELL_SHRINK))
+ return false;
+ return true;
}
- }
- void SummonedCreatureDespawn(Creature* summoned) override
- {
- if (summoned)
+ void HandleScript(SpellEffIndex /*effIndex*/)
{
- m_waterElements.Despawn(summoned);
- instance->SetGuidData(DATA_DEL_TRASH_MOB, summoned->GetGUID());
+ if (Creature* target = GetHitCreature())
+ {
+ if (Aura* aura = target->GetAura(SPELL_SHRINK))
+ aura->ModStackAmount(-1);
+
+ target->AI()->DoAction(ACTION_WATER_GLOBULE_HIT);
+ }
}
- }
- void KilledUnit(Unit* victim) override
- {
- if (victim->GetTypeId() != TYPEID_PLAYER)
- return;
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_ichoron_merge_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
- Talk(SAY_SLAY);
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_ichoron_merge_SpellScript();
}
- };
-
};
-class npc_ichor_globule : public CreatureScript
+// 54306 - Protective Bubble
+class spell_ichoron_protective_bubble : public SpellScriptLoader
{
-public:
- npc_ichor_globule() : CreatureScript("npc_ichor_globule") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_ichor_globuleAI>(creature);
- }
+ public:
+ spell_ichoron_protective_bubble() : SpellScriptLoader("spell_ichoron_protective_bubble") { }
- struct npc_ichor_globuleAI : public ScriptedAI
- {
- npc_ichor_globuleAI(Creature* creature) : ScriptedAI(creature)
+ class spell_ichoron_protective_bubble_AuraScript : public AuraScript
{
- Initialize();
- instance = creature->GetInstanceScript();
- }
+ PrepareAuraScript(spell_ichoron_protective_bubble_AuraScript);
- void Initialize()
- {
- uiRangeCheck_Timer = 1000;
- }
+ bool Load() override
+ {
+ return GetOwner()->GetEntry() == NPC_ICHORON || GetOwner()->GetEntry() == NPC_DUMMY_ICHORON;
+ }
- InstanceScript* instance;
+ void HandleShatter(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ //if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_ENEMY_SPELL)
+ if (GetAura()->GetCharges() <= 1)
+ if (GetTarget()->IsAIEnabled)
+ GetTarget()->GetAI()->DoAction(ACTION_PROTECTIVE_BUBBLE_SHATTERED);
+ }
- uint32 uiRangeCheck_Timer;
+ void Register() override
+ {
+ AfterEffectRemove += AuraEffectRemoveFn(spell_ichoron_protective_bubble_AuraScript::HandleShatter, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
- void Reset() override
+ AuraScript* GetAuraScript() const override
{
- Initialize();
- DoCast(me, SPELL_WATER_GLOBULE);
+ return new spell_ichoron_protective_bubble_AuraScript();
}
+};
- void AttackStart(Unit* /*who*/) override
- {
- return;
- }
+// 54259 - Splatter
+class spell_ichoron_splatter : public SpellScriptLoader
+{
+ public:
+ spell_ichoron_splatter() : SpellScriptLoader("spell_ichoron_splatter") { }
- void UpdateAI(uint32 uiDiff) override
+ class spell_ichoron_splatter_AuraScript : public AuraScript
{
- if (uiRangeCheck_Timer < uiDiff)
+ PrepareAuraScript(spell_ichoron_splatter_AuraScript);
+
+ bool Validate(SpellInfo const* /*spellInfo*/) override
{
- if (Creature* pIchoron = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ICHORON)))
- {
- if (me->IsWithinDist(pIchoron, 2.0f, false))
- {
- if (pIchoron->AI())
- pIchoron->AI()->DoAction(ACTION_WATER_ELEMENT_HIT);
- me->DespawnOrUnsummon();
- }
- }
- uiRangeCheck_Timer = 1000;
+ if (!sSpellMgr->GetSpellInfo(SPELL_WATER_GLOBULE_SUMMON_1)
+ || !sSpellMgr->GetSpellInfo(SPELL_WATER_GLOBULE_SUMMON_2)
+ || !sSpellMgr->GetSpellInfo(SPELL_WATER_GLOBULE_SUMMON_3)
+ || !sSpellMgr->GetSpellInfo(SPELL_WATER_GLOBULE_SUMMON_4)
+ || !sSpellMgr->GetSpellInfo(SPELL_WATER_GLOBULE_SUMMON_5)
+ || !sSpellMgr->GetSpellInfo(SPELL_SHRINK))
+ return false;
+ return true;
+ }
+
+ void PeriodicTick(AuraEffect const* /*aurEff*/)
+ {
+ PreventDefaultAction();
+ GetTarget()->CastSpell(GetTarget(), RAND(SPELL_WATER_GLOBULE_SUMMON_1, SPELL_WATER_GLOBULE_SUMMON_2, SPELL_WATER_GLOBULE_SUMMON_3, SPELL_WATER_GLOBULE_SUMMON_4, SPELL_WATER_GLOBULE_SUMMON_5), true);
}
- else uiRangeCheck_Timer -= uiDiff;
- }
- void JustDied(Unit* /*killer*/) override
+ void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (GetTargetApplication()->GetRemoveMode() == AURA_REMOVE_BY_EXPIRE)
+ if (Aura* aura = GetTarget()->GetAura(SPELL_SHRINK))
+ aura->ModStackAmount(10);
+ }
+
+ void Register() override
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_ichoron_splatter_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_ichoron_splatter_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
{
- DoCast(me, SPELL_SPLASH);
- if (Creature* pIchoron = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_ICHORON)))
- if (pIchoron->AI())
- pIchoron->AI()->DoAction(ACTION_WATER_ELEMENT_KILLED);
+ return new spell_ichoron_splatter_AuraScript();
}
- };
-
};
class achievement_dehydration : public AchievementCriteriaScript
{
public:
- achievement_dehydration() : AchievementCriteriaScript("achievement_dehydration")
- {
- }
+ achievement_dehydration() : AchievementCriteriaScript("achievement_dehydration") { }
bool OnCheck(Player* /*player*/, Unit* target) override
{
@@ -423,5 +477,9 @@ void AddSC_boss_ichoron()
{
new boss_ichoron();
new npc_ichor_globule();
+ new spell_ichoron_drained();
+ new spell_ichoron_merge();
+ new spell_ichoron_protective_bubble();
+ new spell_ichoron_splatter();
new achievement_dehydration();
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp b/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
index c3df7b71b83..c3b617f8199 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp
@@ -21,139 +21,88 @@
enum Spells
{
- SPELL_CAUTERIZING_FLAMES = 59466, //Only in heroic
- SPELL_FIREBOLT = 54235,
- H_SPELL_FIREBOLT = 59468,
- SPELL_FLAME_BREATH = 54282,
- H_SPELL_FLAME_BREATH = 59469,
- SPELL_LAVA_BURN = 54249,
- H_SPELL_LAVA_BURN = 59594
+ SPELL_CAUTERIZING_FLAMES = 59466, // Only in heroic
+ SPELL_FIREBOLT = 54235,
+ SPELL_FLAME_BREATH = 54282,
+ SPELL_LAVA_BURN = 54249
};
class boss_lavanthor : public CreatureScript
{
-public:
- boss_lavanthor() : CreatureScript("boss_lavanthor") { }
+ public:
+ boss_lavanthor() : CreatureScript("boss_lavanthor") { }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_lavanthorAI>(creature);
- }
-
- struct boss_lavanthorAI : public ScriptedAI
- {
- boss_lavanthorAI(Creature* creature) : ScriptedAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
-
- void Initialize()
- {
- uiFireboltTimer = 1000;
- uiFlameBreathTimer = 5000;
- uiLavaBurnTimer = 10000;
- uiCauterizingFlamesTimer = 3000;
- }
-
- uint32 uiFireboltTimer;
- uint32 uiFlameBreathTimer;
- uint32 uiLavaBurnTimer;
- uint32 uiCauterizingFlamesTimer;
-
- InstanceScript* instance;
-
- void Reset() override
- {
- Initialize();
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
- }
-
- void EnterCombat(Unit* /*who*/) override
- {
- if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetGuidData(DATA_LAVANTHOR_CELL)))
- if (pDoor->GetGoState() == GO_STATE_READY)
- {
- EnterEvadeMode();
- return;
- }
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
- }
-
- void AttackStart(Unit* who) override
+ struct boss_lavanthorAI : public BossAI
{
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return;
+ boss_lavanthorAI(Creature* creature) : BossAI(creature, DATA_LAVANTHOR) { }
- if (me->Attack(who, true))
+ void Reset() override
{
- me->AddThreat(who, 0.0f);
- me->SetInCombatWith(who);
- who->SetInCombatWith(me);
- DoStartMovement(who);
+ BossAI::Reset();
}
- }
-
- void MoveInLineOfSight(Unit* /*who*/) override { }
+ void EnterCombat(Unit* who) override
+ {
+ BossAI::EnterCombat(who);
+ }
- void UpdateAI(uint32 diff) override
- {
- //Return since we have no target
- if (!UpdateVictim())
- return;
-
- if (uiFireboltTimer <= diff)
+ void JustReachedHome() override
{
- DoCastVictim(SPELL_FIREBOLT);
- uiFireboltTimer = urand(5000, 13000);
- } else uiFireboltTimer -= diff;
+ BossAI::JustReachedHome();
+ instance->SetData(DATA_HANDLE_CELLS, DATA_LAVANTHOR);
+ }
- if (uiFlameBreathTimer <= diff)
+ void JustDied(Unit* killer) override
{
- DoCastVictim(SPELL_FLAME_BREATH);
- uiFlameBreathTimer = urand(10000, 15000);
- } else uiFlameBreathTimer -= diff;
+ BossAI::JustDied(killer);
+ }
- if (uiLavaBurnTimer <= diff)
+ void UpdateAI(uint32 diff) override
{
- DoCastVictim(SPELL_LAVA_BURN);
- uiLavaBurnTimer = urand(15000, 23000);
+ if (!UpdateVictim())
+ return;
+
+ scheduler.Update(diff,
+ std::bind(&BossAI::DoMeleeAttackIfReady, this));
}
- if (IsHeroic())
+ void ScheduleTasks() override
{
- if (uiCauterizingFlamesTimer <= diff)
+ scheduler.Schedule(Seconds(1), [this](TaskContext task)
{
- DoCastVictim(SPELL_CAUTERIZING_FLAMES);
- uiCauterizingFlamesTimer = urand(10000, 16000);
- } else uiCauterizingFlamesTimer -= diff;
- }
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f, true))
+ DoCast(target, SPELL_FIREBOLT);
+ task.Repeat(Seconds(5), Seconds(13));
+ });
- DoMeleeAttackIfReady();
- }
+ scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_FLAME_BREATH);
+ task.Repeat(Seconds(10), Seconds(15));
+ });
- void JustDied(Unit* /*killer*/) override
- {
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- {
- instance->SetData(DATA_1ST_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 7);
- }
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- {
- instance->SetData(DATA_2ND_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 13);
+ scheduler.Schedule(Seconds(10), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f))
+ DoCast(target, SPELL_LAVA_BURN);
+ task.Repeat(Seconds(15), Seconds(23));
+ });
+
+ if (IsHeroic())
+ {
+ scheduler.Schedule(Seconds(3), [this](TaskContext task)
+ {
+ DoCastAOE(SPELL_CAUTERIZING_FLAMES);
+ task.Repeat(Seconds(10), Seconds(16));
+ });
+ }
}
- }
- };
+ };
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<boss_lavanthorAI>(creature);
+ }
};
void AddSC_boss_lavanthor()
diff --git a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
index 9a6422dec32..41542416468 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp
@@ -17,124 +17,183 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "SpellScript.h"
+#include "SpellAuraEffects.h"
#include "violet_hold.h"
-//Spells
enum Spells
{
SPELL_CORROSIVE_SALIVA = 54527,
- SPELL_OPTIC_LINK = 54396
+ SPELL_OPTIC_LINK = 54396,
+ SPELL_RAY_OF_PAIN = 54438,
+ SPELL_RAY_OF_SUFFERING = 54442,
+
+ // Visual
+ SPELL_OPTIC_LINK_LEVEL_1 = 54393,
+ SPELL_OPTIC_LINK_LEVEL_2 = 54394,
+ SPELL_OPTIC_LINK_LEVEL_3 = 54395
};
class boss_moragg : public CreatureScript
{
-public:
- boss_moragg() : CreatureScript("boss_moragg") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_moraggAI>(creature);
- }
-
- struct boss_moraggAI : public ScriptedAI
- {
- boss_moraggAI(Creature* creature) : ScriptedAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
+ public:
+ boss_moragg() : CreatureScript("boss_moragg") { }
- void Initialize()
+ struct boss_moraggAI : public BossAI
{
- uiOpticLinkTimer = 10000;
- uiCorrosiveSalivaTimer = 5000;
- }
+ boss_moraggAI(Creature* creature) : BossAI(creature, DATA_MORAGG) { }
- uint32 uiOpticLinkTimer;
- uint32 uiCorrosiveSalivaTimer;
+ void Reset() override
+ {
+ BossAI::Reset();
+ }
- InstanceScript* instance;
+ void EnterCombat(Unit* who) override
+ {
+ BossAI::EnterCombat(who);
+ }
- void Reset() override
- {
- Initialize();
+ void JustReachedHome() override
+ {
+ BossAI::JustReachedHome();
+ instance->SetData(DATA_HANDLE_CELLS, DATA_MORAGG);
+ }
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
- }
+ void JustDied(Unit* killer) override
+ {
+ BossAI::JustDied(killer);
+ }
- void EnterCombat(Unit* /*who*/) override
- {
- if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetGuidData(DATA_MORAGG_CELL)))
- if (pDoor->GetGoState() == GO_STATE_READY)
- {
- EnterEvadeMode();
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
return;
- }
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
- }
- void AttackStart(Unit* who) override
- {
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return;
+ scheduler.Update(diff,
+ std::bind(&BossAI::DoMeleeAttackIfReady, this));
+ }
- if (me->Attack(who, true))
+ void ScheduleTasks() override
{
- me->AddThreat(who, 0.0f);
- me->SetInCombatWith(who);
- who->SetInCombatWith(me);
- DoStartMovement(who);
+ scheduler.Async([this]
+ {
+ DoCast(me, SPELL_RAY_OF_PAIN);
+ DoCast(me, SPELL_RAY_OF_SUFFERING);
+ });
+
+ scheduler.Schedule(Seconds(15), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 50.0f, true))
+ DoCast(target, SPELL_OPTIC_LINK);
+ task.Repeat(Seconds(25));
+ });
+
+ scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_CORROSIVE_SALIVA);
+ task.Repeat(Seconds(10));
+ });
}
- }
+ };
- void MoveInLineOfSight(Unit* /*who*/) override { }
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<boss_moraggAI>(creature);
+ }
+};
+class spell_moragg_ray : public SpellScriptLoader
+{
+ public:
+ spell_moragg_ray() : SpellScriptLoader("spell_moragg_ray") { }
- void UpdateAI(uint32 diff) override
+ class spell_moragg_ray_AuraScript : public AuraScript
{
- //Return since we have no target
- if (!UpdateVictim())
- return;
+ PrepareAuraScript(spell_moragg_ray_AuraScript);
- if (uiOpticLinkTimer <= diff)
+ void OnPeriodic(AuraEffect const* aurEff)
{
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
- DoCast(target, SPELL_OPTIC_LINK);
- uiOpticLinkTimer = 15000;
- } else uiOpticLinkTimer -= diff;
+ PreventDefaultAction();
+
+ if (!GetTarget()->IsAIEnabled)
+ return;
- if (uiCorrosiveSalivaTimer <= diff)
+ if (Unit* target = GetTarget()->GetAI()->SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true))
+ {
+ uint32 triggerSpell = GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell;
+ GetTarget()->CastSpell(target, triggerSpell, TRIGGERED_FULL_MASK, nullptr, aurEff);
+ }
+ }
+
+ void Register() override
{
- DoCastVictim(SPELL_CORROSIVE_SALIVA);
- uiCorrosiveSalivaTimer = 10000;
- } else uiCorrosiveSalivaTimer -= diff;
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_moragg_ray_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
+ }
+ };
- DoMeleeAttackIfReady();
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_moragg_ray_AuraScript();
}
- void JustDied(Unit* /*killer*/) override
+};
+
+class spell_moragg_optic_link : public SpellScriptLoader
+{
+public:
+ spell_moragg_optic_link() : SpellScriptLoader("spell_moragg_optic_link") { }
+
+ class spell_moragg_optic_link_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_moragg_optic_link_AuraScript);
+
+ void OnPeriodic(AuraEffect const* aurEff)
{
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
+ if (Unit* caster = GetCaster())
{
- instance->SetData(DATA_1ST_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 7);
+ if (aurEff->GetTickNumber() >= 8)
+ caster->CastSpell(GetTarget(), SPELL_OPTIC_LINK_LEVEL_3, TRIGGERED_FULL_MASK, nullptr, aurEff);
+
+ if (aurEff->GetTickNumber() >= 4)
+ caster->CastSpell(GetTarget(), SPELL_OPTIC_LINK_LEVEL_2, TRIGGERED_FULL_MASK, nullptr, aurEff);
+
+ caster->CastSpell(GetTarget(), SPELL_OPTIC_LINK_LEVEL_1, TRIGGERED_FULL_MASK, nullptr, aurEff);
}
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+ }
+
+ void OnUpdate(AuraEffect* aurEff)
+ {
+ switch (aurEff->GetTickNumber())
{
- instance->SetData(DATA_2ND_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 13);
+ case 1:
+ aurEff->SetAmount(aurEff->GetAmount() + 250); // base amount is 500
+ break;
+ case 4:
+ aurEff->SetAmount(aurEff->GetAmount() * 2); // goes to 1500
+ break;
+ case 8:
+ aurEff->SetAmount(aurEff->GetAmount() * 2); // goes to 3000
+ break;
+ default:
+ break;
}
}
+
+ void Register() override
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_moragg_optic_link_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
+ OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_moragg_optic_link_AuraScript::OnUpdate, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
+ }
};
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_moragg_optic_link_AuraScript();
+ }
};
void AddSC_boss_moragg()
{
new boss_moragg();
+ new spell_moragg_ray();
+ new spell_moragg_optic_link();
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
index 833b06cfbff..93e74aaca71 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp
@@ -17,292 +17,275 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
-#include "violet_hold.h"
+#include "SpellInfo.h"
+#include "SpellScript.h"
#include "Player.h"
+#include "violet_hold.h"
+
+/*
+ * TODO:
+ * - Implement Ethereal Summon Target
+ */
enum Spells
{
SPELL_ARCANE_BARRAGE_VOLLEY = 54202,
- SPELL_ARCANE_BARRAGE_VOLLEY_H = 59483,
SPELL_ARCANE_BUFFET = 54226,
- SPELL_ARCANE_BUFFET_H = 59485,
- SPELL_SUMMON_ETHEREAL_SPHERE_1 = 54102,
- SPELL_SUMMON_ETHEREAL_SPHERE_2 = 54137,
- SPELL_SUMMON_ETHEREAL_SPHERE_3 = 54138
+ SPELL_SUMMON_TARGET_VISUAL = 54111
};
+static uint32 const EtherealSphereCount = 3;
+static uint32 const EtherealSphereSummonSpells[EtherealSphereCount] = { 54102, 54137, 54138 };
+static uint32 const EtherealSphereHeroicSummonSpells[EtherealSphereCount] = { 54102, 54137, 54138 };
+
enum NPCs
{
NPC_ETHEREAL_SPHERE = 29271,
- //NPC_ETHEREAL_SPHERE2 = 32582, // heroic only?
+ NPC_ETHEREAL_SPHERE2 = 32582,
+ NPC_ETHEREAL_SUMMON_TARGET = 29276
};
enum CreatureSpells
{
SPELL_ARCANE_POWER = 54160,
H_SPELL_ARCANE_POWER = 59474,
+ SPELL_MAGIC_PULL = 50770,
SPELL_SUMMON_PLAYERS = 54164,
- SPELL_POWER_BALL_VISUAL = 54141
+ SPELL_POWER_BALL_VISUAL = 54141,
+ SPELL_POWER_BALL_DAMAGE_TRIGGER = 54207
};
enum Yells
{
+ // Xevozz
SAY_AGGRO = 0,
SAY_SLAY = 1,
SAY_DEATH = 2,
SAY_SPAWN = 3,
SAY_CHARGED = 4,
SAY_REPEAT_SUMMON = 5,
- SAY_SUMMON_ENERGY = 6
+ SAY_SUMMON_ENERGY = 6,
+
+ // Ethereal Sphere
+ SAY_ETHEREAL_SPHERE_SUMMON = 0
};
-class boss_xevozz : public CreatureScript
+enum SphereActions
{
-public:
- boss_xevozz() : CreatureScript("boss_xevozz") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_xevozzAI>(creature);
- }
+ ACTION_SUMMON = 1,
+};
- struct boss_xevozzAI : public ScriptedAI
- {
- boss_xevozzAI(Creature* creature) : ScriptedAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
+class boss_xevozz : public CreatureScript
+{
+ public:
+ boss_xevozz() : CreatureScript("boss_xevozz") { }
- void Initialize()
+ struct boss_xevozzAI : public BossAI
{
- uiSummonEtherealSphere_Timer = urand(10000, 12000);
- uiArcaneBarrageVolley_Timer = urand(20000, 22000);
- uiArcaneBuffet_Timer = uiSummonEtherealSphere_Timer + urand(5000, 6000);
- }
+ boss_xevozzAI(Creature* creature) : BossAI(creature, DATA_XEVOZZ) { }
- InstanceScript* instance;
-
- uint32 uiSummonEtherealSphere_Timer;
- uint32 uiArcaneBarrageVolley_Timer;
- uint32 uiArcaneBuffet_Timer;
+ void Reset() override
+ {
+ BossAI::Reset();
+ }
- void Reset() override
- {
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
+ void EnterCombat(Unit* who) override
+ {
+ BossAI::EnterCombat(who);
+ Talk(SAY_AGGRO);
+ }
- Initialize();
- DespawnSphere();
- }
+ void JustReachedHome() override
+ {
+ BossAI::JustReachedHome();
+ instance->SetData(DATA_HANDLE_CELLS, DATA_XEVOZZ);
+ }
- void DespawnSphere()
- {
- std::list<Creature*> assistList;
- GetCreatureListWithEntryInGrid(assistList, me, NPC_ETHEREAL_SPHERE, 150.0f);
+ void JustSummoned(Creature* summon) override
+ {
+ BossAI::JustSummoned(summon);
+ summon->GetMotionMaster()->MoveFollow(me, 0.0f, 0.0f);
+ }
- if (assistList.empty())
- return;
+ void KilledUnit(Unit* victim) override
+ {
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_SLAY);
+ }
- for (std::list<Creature*>::const_iterator iter = assistList.begin(); iter != assistList.end(); ++iter)
+ void JustDied(Unit* killer) override
{
- if (Creature* pSphere = *iter)
- pSphere->Kill(pSphere, false);
+ BossAI::JustDied(killer);
+ Talk(SAY_DEATH);
}
- }
- void JustSummoned(Creature* summoned) override
- {
- summoned->SetSpeed(MOVE_RUN, 0.5f);
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ void SpellHit(Unit* /*who*/, SpellInfo const* spell) override
{
- summoned->AddThreat(target, 0.00f);
- summoned->AI()->AttackStart(target);
+ if (spell->Id == SPELL_ARCANE_POWER || spell->Id == H_SPELL_ARCANE_POWER)
+ Talk(SAY_SUMMON_ENERGY);
}
- }
- void AttackStart(Unit* who) override
- {
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return;
+ void UpdateAI(uint32 diff) override
+ {
+ if (!UpdateVictim())
+ return;
+
+ scheduler.Update(diff,
+ std::bind(&BossAI::DoMeleeAttackIfReady, this));
+ }
- if (me->Attack(who, true))
+ void ScheduleTasks() override
{
- me->AddThreat(who, 0.0f);
- me->SetInCombatWith(who);
- who->SetInCombatWith(me);
- DoStartMovement(who);
+ scheduler.Schedule(Seconds(8), Seconds(10), [this](TaskContext task)
+ {
+ DoCastAOE(SPELL_ARCANE_BARRAGE_VOLLEY);
+ task.Repeat(Seconds(8), Seconds(10));
+ });
+
+ scheduler.Schedule(Seconds(10), Seconds(11), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 45.0f, true))
+ DoCast(target, SPELL_ARCANE_BUFFET);
+ task.Repeat(Seconds(15), Seconds(20));
+ });
+
+ scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ Talk(SAY_REPEAT_SUMMON);
+
+ std::list<uint8> summonSpells = { 0, 1, 2 };
+
+ uint8 spell = Trinity::Containers::SelectRandomContainerElement(summonSpells);
+ DoCast(me, EtherealSphereSummonSpells[spell]);
+ summonSpells.remove(spell);
+
+ if (IsHeroic())
+ {
+ spell = Trinity::Containers::SelectRandomContainerElement(summonSpells);
+ task.Schedule(Milliseconds(2500), [this, spell](TaskContext /*task*/)
+ {
+ DoCast(me, EtherealSphereHeroicSummonSpells[spell]);
+ });
+ }
+
+ task.Schedule(Seconds(33), Seconds(35), [this](TaskContext /*task*/)
+ {
+ DummyEntryCheckPredicate pred;
+ summons.DoAction(ACTION_SUMMON, pred);
+ });
+
+ task.Repeat(Seconds(45), Seconds(47));
+ });
}
- }
+ };
- void EnterCombat(Unit* /*who*/) override
+ CreatureAI* GetAI(Creature* creature) const override
{
- Talk(SAY_AGGRO);
- if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetGuidData(DATA_XEVOZZ_CELL)))
- if (pDoor->GetGoState() == GO_STATE_READY)
- {
- EnterEvadeMode();
- return;
- }
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
+ return GetVioletHoldAI<boss_xevozzAI>(creature);
}
+};
- void MoveInLineOfSight(Unit* /*who*/) override { }
-
+class npc_ethereal_sphere : public CreatureScript
+{
+ public:
+ npc_ethereal_sphere() : CreatureScript("npc_ethereal_sphere") { }
- void UpdateAI(uint32 uiDiff) override
+ struct npc_ethereal_sphereAI : public ScriptedAI
{
- //Return since we have no target
- if (!UpdateVictim())
- return;
+ npc_ethereal_sphereAI(Creature* creature) : ScriptedAI(creature)
+ {
+ instance = creature->GetInstanceScript();
+ }
- if (uiArcaneBarrageVolley_Timer < uiDiff)
+ void Reset() override
{
- DoCast(me, SPELL_ARCANE_BARRAGE_VOLLEY);
- uiArcaneBarrageVolley_Timer = urand(20000, 22000);
+ scheduler.CancelAll();
+ ScheduledTasks();
+
+ DoCast(me, SPELL_POWER_BALL_VISUAL);
+ DoCast(me, SPELL_POWER_BALL_DAMAGE_TRIGGER);
+
+ me->DespawnOrUnsummon(40000);
}
- else uiArcaneBarrageVolley_Timer -= uiDiff;
- if (uiArcaneBuffet_Timer)
+ void DoAction(int32 action) override
{
- if (uiArcaneBuffet_Timer < uiDiff)
+ if (action == ACTION_SUMMON)
{
- DoCastVictim(SPELL_ARCANE_BUFFET);
- uiArcaneBuffet_Timer = 0;
+ Talk(SAY_ETHEREAL_SPHERE_SUMMON);
+ DoCastAOE(SPELL_SUMMON_PLAYERS);
}
- else uiArcaneBuffet_Timer -= uiDiff;
}
- if (uiSummonEtherealSphere_Timer < uiDiff)
+ void UpdateAI(uint32 diff) override
{
- Talk(SAY_SPAWN);
- DoCast(me, SPELL_SUMMON_ETHEREAL_SPHERE_1);
- if (IsHeroic()) // extra one for heroic
- me->SummonCreature(NPC_ETHEREAL_SPHERE, me->GetPositionX() - 5 + rand32() % 10, me->GetPositionY() - 5 + rand32() % 10, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 40000);
-
- uiSummonEtherealSphere_Timer = urand(45000, 47000);
- uiArcaneBuffet_Timer = urand(5000, 6000);
+ scheduler.Update(diff);
}
- else uiSummonEtherealSphere_Timer -= uiDiff;
-
- DoMeleeAttackIfReady();
- }
-
- void JustDied(Unit* /*killer*/) override
- {
- Talk(SAY_DEATH);
- DespawnSphere();
-
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- {
- instance->SetData(DATA_1ST_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 7);
- }
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+ void ScheduledTasks()
{
- instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
- instance->SetData(DATA_WAVE_COUNT, 13);
+ scheduler.Schedule(Seconds(1), [this](TaskContext task)
+ {
+ if (Creature* xevozz = instance->GetCreature(DATA_XEVOZZ))
+ {
+ if (me->IsWithinDist(xevozz, 3.0f))
+ {
+ DoCastAOE(SPELL_ARCANE_POWER);
+ me->DespawnOrUnsummon(8000);
+ return;
+ }
+ }
+ task.Repeat();
+ });
}
- }
- void KilledUnit(Unit* victim) override
- {
- if (victim->GetTypeId() != TYPEID_PLAYER)
- return;
- Talk(SAY_SLAY);
- }
- };
-
-};
-
-class npc_ethereal_sphere : public CreatureScript
-{
-public:
- npc_ethereal_sphere() : CreatureScript("npc_ethereal_sphere") { }
+ private:
+ InstanceScript* instance;
+ TaskScheduler scheduler;
+ };
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_ethereal_sphereAI>(creature);
- }
-
- struct npc_ethereal_sphereAI : public ScriptedAI
- {
- npc_ethereal_sphereAI(Creature* creature) : ScriptedAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
-
- void Initialize()
+ CreatureAI* GetAI(Creature* creature) const override
{
- uiSummonPlayers_Timer = urand(33000, 35000);
- uiRangeCheck_Timer = 1000;
+ return GetVioletHoldAI<npc_ethereal_sphereAI>(creature);
}
+};
- InstanceScript* instance;
-
- uint32 uiSummonPlayers_Timer;
- uint32 uiRangeCheck_Timer;
-
- void Reset() override
- {
- Initialize();
- }
+class spell_xevozz_summon_players : public SpellScriptLoader
+{
+ public:
+ spell_xevozz_summon_players() : SpellScriptLoader("spell_xevozz_summon_players") { }
- void UpdateAI(uint32 uiDiff) override
+ class spell_xevozz_summon_players_SpellScript : public SpellScript
{
- //Return since we have no target
- if (!UpdateVictim())
- return;
-
- if (!me->HasAura(SPELL_POWER_BALL_VISUAL))
- DoCast(me, SPELL_POWER_BALL_VISUAL);
+ PrepareSpellScript(spell_xevozz_summon_players_SpellScript);
- if (uiRangeCheck_Timer < uiDiff)
+ bool Validate(SpellInfo const* /*spellInfo*/) override
{
- if (Creature* pXevozz = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_XEVOZZ)))
- {
- float fDistance = me->GetDistance2d(pXevozz);
- if (fDistance <= 3)
- DoCast(pXevozz, SPELL_ARCANE_POWER);
- else
- DoCast(me, 35845); //Is it blizzlike?
- }
- uiRangeCheck_Timer = 1000;
+ if (!sSpellMgr->GetSpellInfo(SPELL_MAGIC_PULL))
+ return false;
+ return true;
}
- else uiRangeCheck_Timer -= uiDiff;
- if (uiSummonPlayers_Timer < uiDiff)
+ void HandleScript(SpellEffIndex /*effIndex*/)
{
- DoCast(me, SPELL_SUMMON_PLAYERS); // not working right
-
- Map* map = me->GetMap();
- if (map && map->IsDungeon())
- {
- Map::PlayerList const &PlayerList = map->GetPlayers();
-
- if (!PlayerList.isEmpty())
- for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- if (i->GetSource()->IsAlive())
- DoTeleportPlayer(i->GetSource(), me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), i->GetSource()->GetOrientation());
- }
+ GetCaster()->CastSpell(GetHitUnit(), SPELL_MAGIC_PULL, true);
+ }
- uiSummonPlayers_Timer = urand(33000, 35000);
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_xevozz_summon_players_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY);
}
- else uiSummonPlayers_Timer -= uiDiff;
- }
- };
+ };
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_xevozz_summon_players_SpellScript();
+ }
};
void AddSC_boss_xevozz()
{
new boss_xevozz();
new npc_ethereal_sphere();
+ new spell_xevozz_summon_players();
}
diff --git a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
index 90fd936e853..14d7b5fcd95 100644
--- a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
+++ b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp
@@ -22,15 +22,13 @@
enum Spells
{
SPELL_SHROUD_OF_DARKNESS = 54524,
- H_SPELL_SHROUD_OF_DARKNESS = 59745,
SPELL_SUMMON_VOID_SENTRY = 54369,
SPELL_VOID_SHIFT = 54361,
- H_SPELL_VOID_SHIFT = 59743,
-};
-
-enum Creatures
-{
- NPC_VOID_SENTRY = 29364
+ SPELL_VOID_SHIFTED = 54343,
+ SPELL_ZURAMAT_ADD = 54341,
+ SPELL_ZURAMAT_ADD_2 = 54342,
+ SPELL_ZURAMAT_ADD_DUMMY = 54351,
+ SPELL_SUMMON_VOID_SENTRY_BALL = 58650
};
enum Yells
@@ -45,160 +43,172 @@ enum Yells
enum Misc
{
+ ACTION_DESPAWN_VOID_SENTRY_BALL = 1,
DATA_VOID_DANCE = 2153
};
class boss_zuramat : public CreatureScript
{
-public:
- boss_zuramat() : CreatureScript("boss_zuramat") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<boss_zuramatAI>(creature);
- }
-
- struct boss_zuramatAI : public ScriptedAI
- {
- boss_zuramatAI(Creature* creature) : ScriptedAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
+ public:
+ boss_zuramat() : CreatureScript("boss_zuramat") { }
- void Initialize()
+ struct boss_zuramatAI : public BossAI
{
- SpellShroudOfDarknessTimer = 22000;
- SpellVoidShiftTimer = 15000;
- SpellSummonVoidTimer = 12000;
- voidDance = true;
- }
-
- InstanceScript* instance;
+ boss_zuramatAI(Creature* creature) : BossAI(creature, DATA_ZURAMAT)
+ {
+ Initialize();
+ }
- uint32 SpellVoidShiftTimer;
- uint32 SpellSummonVoidTimer;
- uint32 SpellShroudOfDarknessTimer;
- bool voidDance;
+ void Initialize()
+ {
+ _voidDance = true;
+ }
- void Reset() override
- {
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, NOT_STARTED);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, NOT_STARTED);
+ void Reset() override
+ {
+ BossAI::Reset();
+ Initialize();
+ }
- Initialize();
- }
+ void EnterCombat(Unit* who) override
+ {
+ BossAI::EnterCombat(who);
+ Talk(SAY_AGGRO);
+ }
- void AttackStart(Unit* who) override
- {
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return;
+ void JustReachedHome() override
+ {
+ BossAI::JustReachedHome();
+ instance->SetData(DATA_HANDLE_CELLS, DATA_ZURAMAT);
+ }
- if (me->Attack(who, true))
+ void SummonedCreatureDies(Creature* summon, Unit* /*who*/) override
{
- me->AddThreat(who, 0.0f);
- me->SetInCombatWith(who);
- who->SetInCombatWith(me);
- DoStartMovement(who);
+ if (summon->GetEntry() == NPC_VOID_SENTRY)
+ _voidDance = false;
}
- }
- void EnterCombat(Unit* /*who*/) override
- {
- Talk(SAY_AGGRO);
- if (GameObject* pDoor = instance->instance->GetGameObject(instance->GetGuidData(DATA_ZURAMAT_CELL)))
- if (pDoor->GetGoState() == GO_STATE_READY)
- {
- EnterEvadeMode();
- return;
- }
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
- instance->SetData(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
- instance->SetData(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
- }
+ void SummonedCreatureDespawn(Creature* summon) override
+ {
+ if (summon->GetEntry() == NPC_VOID_SENTRY)
+ summon->AI()->DoAction(ACTION_DESPAWN_VOID_SENTRY_BALL);
+ BossAI::SummonedCreatureDespawn(summon);
+ }
- void MoveInLineOfSight(Unit* /*who*/) override { }
+ uint32 GetData(uint32 type) const override
+ {
+ if (type == DATA_VOID_DANCE)
+ return _voidDance ? 1 : 0;
+ return 0;
+ }
- void UpdateAI(uint32 diff) override
- {
- //Return since we have no target
- if (!UpdateVictim())
- return;
+ void JustDied(Unit* killer) override
+ {
+ BossAI::JustDied(killer);
+ Talk(SAY_DEATH);
+ }
- if (SpellSummonVoidTimer <= diff)
+ void KilledUnit(Unit* victim) override
{
- DoCastVictim(SPELL_SUMMON_VOID_SENTRY, false);
- SpellSummonVoidTimer = 20000;
- } else SpellSummonVoidTimer -=diff;
+ if (victim->GetTypeId() == TYPEID_PLAYER)
+ Talk(SAY_SLAY);
+ }
- if (SpellVoidShiftTimer <= diff)
+ void UpdateAI(uint32 diff) override
{
- if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(unit, SPELL_VOID_SHIFT);
- SpellVoidShiftTimer = 20000;
- } else SpellVoidShiftTimer -=diff;
+ if (!UpdateVictim())
+ return;
- if (SpellShroudOfDarknessTimer <= diff)
+ scheduler.Update(diff,
+ std::bind(&BossAI::DoMeleeAttackIfReady, this));
+ }
+
+ void ScheduleTasks() override
{
- DoCastVictim(SPELL_SHROUD_OF_DARKNESS);
- SpellShroudOfDarknessTimer = 20000;
- } else SpellShroudOfDarknessTimer -=diff;
+ scheduler.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ DoCast(me, SPELL_SUMMON_VOID_SENTRY);
+ task.Repeat(Seconds(7), Seconds(10));
+ });
- DoMeleeAttackIfReady();
- }
+ scheduler.Schedule(Seconds(9), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f, true))
+ DoCast(target, SPELL_VOID_SHIFT);
+ task.Repeat(Seconds(15));
+ });
- void SummonedCreatureDies(Creature* summoned, Unit* /*who*/) override
- {
- if (summoned->GetEntry() == NPC_VOID_SENTRY)
- voidDance = false;
- }
+ scheduler.Schedule(Seconds(18), Seconds(20), [this](TaskContext task)
+ {
+ DoCast(me, SPELL_SHROUD_OF_DARKNESS);
+ task.Repeat(Seconds(18), Seconds(20));
+ });
+ }
- uint32 GetData(uint32 type) const override
- {
- if (type == DATA_VOID_DANCE)
- return voidDance ? 1 : 0;
+ private:
+ bool _voidDance;
+ };
- return 0;
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<boss_zuramatAI>(creature);
}
+};
+
+class npc_void_sentry : public CreatureScript
+{
+ public:
+ npc_void_sentry() : CreatureScript("npc_void_sentry") { }
- void JustDied(Unit* /*killer*/) override
+ struct npc_void_sentryAI : public ScriptedAI
{
- Talk(SAY_DEATH);
+ npc_void_sentryAI(Creature* creature) : ScriptedAI(creature), _summons(creature)
+ {
+ me->SetReactState(REACT_PASSIVE);
+ }
- if (instance->GetData(DATA_WAVE_COUNT) == 6)
+ void IsSummonedBy(Unit* /*summoner*/) override
{
- instance->SetData(DATA_1ST_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 7);
+ me->CastSpell(me, SPELL_SUMMON_VOID_SENTRY_BALL, true);
}
- else if (instance->GetData(DATA_WAVE_COUNT) == 12)
+
+ void JustSummoned(Creature* summon) override
{
- instance->SetData(DATA_2ND_BOSS_EVENT, DONE);
- instance->SetData(DATA_WAVE_COUNT, 13);
+ _summons.Summon(summon);
+ summon->SetReactState(REACT_PASSIVE);
}
- }
- void KilledUnit(Unit* victim) override
- {
- if (victim->GetTypeId() != TYPEID_PLAYER)
- return;
+ void SummonedCreatureDespawn(Creature* summon) override
+ {
+ _summons.Despawn(summon);
+ }
- Talk(SAY_SLAY);
- }
+ void DoAction(int32 actionId) override
+ {
+ if (actionId == ACTION_DESPAWN_VOID_SENTRY_BALL)
+ _summons.DespawnAll();
+ }
+
+ void JustDied(Unit* /*killer*/) override
+ {
+ DoAction(ACTION_DESPAWN_VOID_SENTRY_BALL);
+ }
- };
+ private:
+ SummonList _summons;
+ };
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<npc_void_sentryAI>(creature);
+ }
};
class achievement_void_dance : public AchievementCriteriaScript
{
public:
- achievement_void_dance() : AchievementCriteriaScript("achievement_void_dance")
- {
- }
+ achievement_void_dance() : AchievementCriteriaScript("achievement_void_dance") { }
bool OnCheck(Player* /*player*/, Unit* target) override
{
@@ -216,5 +226,6 @@ class achievement_void_dance : public AchievementCriteriaScript
void AddSC_boss_zuramat()
{
new boss_zuramat();
+ new npc_void_sentry();
new achievement_void_dance();
}
diff --git a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
index ef9ad806c89..14c3ac58b1f 100644
--- a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp
@@ -18,803 +18,930 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "InstanceScript.h"
+#include "WorldPacket.h"
#include "violet_hold.h"
#include "Player.h"
-#include "TemporarySummon.h"
-#define MAX_ENCOUNTER 3
+/*
+ * TODO:
+ * - replace bosses by dummy npcs also after grid unload
+ */
-/* Violet Hold encounters:
-0 - First boss
-1 - Second boss
-2 - Cyanigosa*/
+Position const DefenseSystemLocation = { 1888.146f, 803.382f, 58.60389f, 3.071779f }; // sniff
-/* Violet hold bosses:
-1 - Moragg
-2 - Erekem
-3 - Ichoron
-4 - Lavanthor
-5 - Xevozz
-6 - Zuramat
-7 - Cyanigosa */
+Position const CyanigosaSpawnLocation = { 1922.109f, 804.4493f, 52.49254f, 3.176499f }; // sniff
+Position const CyanigosaJumpLocation = { 1888.32f, 804.473f, 38.3578f, 0.0f }; // sniff
-enum GameObjects
+Position const SaboteurSpawnLocation = { 1886.251f, 803.0743f, 38.42326f, 3.211406f }; // sniff
+
+uint32 const PortalPositionsSize = 5;
+Position const PortalPositions[PortalPositionsSize] = // sniff
{
- GO_MAIN_DOOR = 191723,
- GO_XEVOZZ_DOOR = 191556,
- GO_LAVANTHOR_DOOR = 191566,
- GO_ICHORON_DOOR = 191722,
- GO_ZURAMAT_DOOR = 191565,
- GO_EREKEM_DOOR = 191564,
- GO_EREKEM_GUARD_1_DOOR = 191563,
- GO_EREKEM_GUARD_2_DOOR = 191562,
- GO_MORAGG_DOOR = 191606,
- GO_INTRO_ACTIVATION_CRYSTAL = 193615,
- GO_ACTIVATION_CRYSTAL = 193611
+ { 1877.523f, 850.1788f, 45.36822f, 4.34587f }, // 0
+ { 1890.679f, 753.4202f, 48.771f, 1.675516f }, // 1
+ { 1936.09f, 803.1875f, 54.09715f, 3.054326f }, // 2
+ { 1858.243f, 770.2379f, 40.42146f, 0.9075712f }, // 3
+ { 1907.288f, 831.1111f, 40.22015f, 3.560472f } // 4
};
-enum AzureSaboteurSpells
+uint32 const PortalElitePositionsSize = 3;
+Position const PortalElitePositions[PortalElitePositionsSize] = // sniff
{
- SABOTEUR_SHIELD_DISRUPTION = 58291,
- SABOTEUR_SHIELD_EFFECT = 45775
+ { 1911.281f, 800.9722f, 39.91673f, 3.01942f }, // 5
+ { 1926.516f, 763.6616f, 52.35725f, 2.251475f }, // 6
+ { 1922.464f, 847.0699f, 48.50161f, 3.961897f } // 7
};
-enum CrystalSpells
+uint32 const PortalIntroPositionsSize = 5;
+Position const PortalIntroPositions[PortalIntroPositionsSize] = // sniff
{
- SPELL_ARCANE_LIGHTNING = 57930
+ { 1877.51f, 850.1042f, 44.65989f, 4.782202f }, // 0 - Intro
+ { 1890.637f, 753.4705f, 48.72239f, 1.710423f }, // 1 - Intro
+ { 1936.073f, 803.1979f, 53.37491f, 3.124139f }, // 2 - Intro
+ { 1886.545f, 803.2014f, 40.40931f, 3.159046f }, // 3 - Boss 1/2
+ { 1924.096f, 804.3707f, 54.29256f, 3.228859f } // 4 - Boss 3
};
-const Position PortalLocation[] =
+uint32 const EncouterPortalsCount = PortalPositionsSize + PortalElitePositionsSize;
+
+uint32 const MoraggPathSize = 3;
+G3D::Vector3 const MoraggPath[MoraggPathSize] = // sniff
{
- {1877.51f, 850.104f, 44.6599f, 4.7822f }, // WP 1
- {1918.37f, 853.437f, 47.1624f, 4.12294f}, // WP 2
- {1936.07f, 803.198f, 53.3749f, 3.12414f}, // WP 3
- {1927.61f, 758.436f, 51.4533f, 2.20891f}, // WP 4
- {1890.64f, 753.471f, 48.7224f, 1.71042f}, // WP 5
- {1908.31f, 809.657f, 38.7037f, 3.08701f} // WP 6
+ { 1893.895f, 728.1261f, 47.75016f },
+ { 1892.997f, 738.4987f, 47.66684f },
+ { 1889.76f, 758.1089f, 47.66684f }
};
-const Position ArcaneSphere = {1887.060059f, 806.151001f, 61.321602f, 0.0f};
-const Position BossStartMove1 = {1894.684448f, 739.390503f, 47.668003f, 0.0f};
-const Position BossStartMove2 = {1875.173950f, 860.832703f, 43.333565f, 0.0f};
-const Position BossStartMove21 = {1858.854614f, 855.071411f, 43.333565f, 0.0f};
-const Position BossStartMove22 = {1891.926636f, 863.388977f, 43.333565f, 0.0f};
-const Position BossStartMove3 = {1916.138062f, 778.152222f, 35.772308f, 0.0f};
-const Position BossStartMove4 = {1853.618286f, 758.557617f, 38.657505f, 0.0f};
-const Position BossStartMove5 = {1906.683960f, 842.348022f, 38.637459f, 0.0f};
-const Position BossStartMove6 = {1928.207031f, 852.864441f, 47.200813f, 0.0f};
-
-const Position CyanigosasSpawnLocation = {1930.281250f, 804.407715f, 52.410946f, 3.139621f};
-const Position MiddleRoomLocation = {1892.291260f, 805.696838f, 38.438862f, 3.139621f};
-const Position MiddleRoomPortalSaboLocation = {1896.622925f, 804.854126f, 38.504772f, 3.139621f};
-
-//Cyanigosa's prefight event data
-enum Yells
+uint32 const ErekemPathSize = 3;
+G3D::Vector3 const ErekemPath[ErekemPathSize] = // sniff
{
- CYANIGOSA_SAY_SPAWN = 0
+ { 1871.456f, 871.0361f, 43.41524f },
+ { 1874.948f, 859.5452f, 43.33349f },
+ { 1877.245f, 851.967f, 43.3335f }
};
-enum Spells
+uint32 const ErekemGuardLeftPathSize = 3;
+G3D::Vector3 const ErekemGuardLeftPath[ErekemGuardLeftPathSize] = // sniff
{
- CYANIGOSA_SPELL_TRANSFORM = 58668,
- CYANIGOSA_BLUE_AURA = 47759,
+ { 1853.752f, 862.4528f, 43.41614f },
+ { 1866.931f, 854.577f, 43.3335f },
+ { 1872.973f, 850.7875f, 43.3335f }
};
-class instance_violet_hold : public InstanceMapScript
+uint32 const ErekemGuardRightPathSize = 3;
+G3D::Vector3 const ErekemGuardRightPath[ErekemGuardRightPathSize] = // sniff
{
-public:
- instance_violet_hold() : InstanceMapScript("instance_violet_hold", 608) { }
+ { 1892.418f, 872.2831f, 43.41563f },
+ { 1885.639f, 859.0245f, 43.3335f },
+ { 1882.432f, 852.2423f, 43.3335f }
+};
- InstanceScript* GetInstanceScript(InstanceMap* map) const override
- {
- return new instance_violet_hold_InstanceMapScript(map);
- }
+uint32 const IchoronPathSize = 5;
+G3D::Vector3 const IchoronPath[IchoronPathSize] = // sniff
+{
+ { 1942.041f, 749.5228f, 30.95229f },
+ { 1930.571f, 762.9065f, 31.98814f },
+ { 1923.657f, 770.6718f, 34.07256f },
+ { 1910.631f, 784.4096f, 37.09015f },
+ { 1906.595f, 788.3828f, 37.99429f }
+};
- struct instance_violet_hold_InstanceMapScript : public InstanceScript
- {
- instance_violet_hold_InstanceMapScript(Map* map) : InstanceScript(map)
- {
- SetHeaders(DataHeader);
+uint32 const LavanthorPathSize = 3;
+G3D::Vector3 const LavanthorPath[LavanthorPathSize] = // sniff
+{
+ { 1844.557f, 748.7083f, 38.74205f },
+ { 1854.618f, 761.5295f, 38.65631f },
+ { 1862.17f, 773.2255f, 38.74879f }
+};
- uiRemoveNpc = 0;
+uint32 const XevozzPathSize = 3;
+G3D::Vector3 const XevozzPath[XevozzPathSize] = // sniff
+{
+ { 1908.417f, 845.8502f, 38.71947f },
+ { 1905.557f, 841.3157f, 38.65529f },
+ { 1899.453f, 832.533f, 38.70752f }
+};
- uiDoorIntegrity = 100;
+uint32 const ZuramatPathSize = 3;
+G3D::Vector3 const ZuramatPath[ZuramatPathSize] = // sniff
+{
+ { 1934.151f, 860.9463f, 47.29499f },
+ { 1927.085f, 852.1342f, 47.19214f },
+ { 1923.226f, 847.3297f, 47.15541f }
+};
- uiWaveCount = 0;
- uiLocation = urand(0, 5);
- uiFirstBoss = 0;
- uiSecondBoss = 0;
- uiCountErekemGuards = 0;
- uiCountActivationCrystals = 0;
- uiCyanigosaEventPhase = 1;
+enum Yells
+{
+ SAY_CYANIGOSA_SPAWN = 3,
+ SAY_XEVOZZ_SPAWN = 3,
+ SAY_EREKEM_SPAWN = 3,
+ SAY_ICHORON_SPAWN = 3,
+ SAY_ZURAMAT_SPAWN = 3,
- uiActivationTimer = 5000;
- uiDoorSpellTimer = 2000;
- uiCyanigosaEventTimer = 3 * IN_MILLISECONDS;
+ SOUND_MORAGG_SPAWN = 10112
+};
- bActive = false;
- bWiped = false;
- bIsDoorSpellCast = false;
- bCrystalActivated = false;
- defenseless = true;
- uiMainEventPhase = NOT_STARTED;
+enum Spells
+{
+ SPELL_CYANIGOSA_TRANSFORM = 58668,
+ SPELL_CYANIGOSA_ARCANE_POWER_STATE = 49411,
+ SPELL_MORAGG_EMOTE_ROAR = 48350,
+ SPELL_LAVANTHOR_SPECIAL_UNARMED = 33334,
+ SPELL_ZURAMAT_COSMETIC_CHANNEL_OMNI = 57552
+};
- memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
- }
+ObjectData const creatureData[] =
+{
+ { NPC_XEVOZZ, DATA_XEVOZZ },
+ { NPC_LAVANTHOR, DATA_LAVANTHOR },
+ { NPC_ICHORON, DATA_ICHORON },
+ { NPC_ZURAMAT, DATA_ZURAMAT },
+ { NPC_EREKEM, DATA_EREKEM },
+ { NPC_MORAGG, DATA_MORAGG },
+ { NPC_CYANIGOSA, DATA_CYANIGOSA },
+ { NPC_SINCLARI, DATA_SINCLARI },
+ { NPC_SINCLARI_TRIGGER, DATA_SINCLARI_TRIGGER },
+ { 0, 0 } // END
+};
- ObjectGuid uiMoragg;
- ObjectGuid uiErekem;
- ObjectGuid uiErekemGuard[2];
- ObjectGuid uiIchoron;
- ObjectGuid uiLavanthor;
- ObjectGuid uiXevozz;
- ObjectGuid uiZuramat;
- ObjectGuid uiCyanigosa;
- ObjectGuid uiSinclari;
-
- ObjectGuid uiMoraggCell;
- ObjectGuid uiErekemCell;
- ObjectGuid uiErekemLeftGuardCell;
- ObjectGuid uiErekemRightGuardCell;
- ObjectGuid uiIchoronCell;
- ObjectGuid uiLavanthorCell;
- ObjectGuid uiXevozzCell;
- ObjectGuid uiZuramatCell;
- ObjectGuid uiMainDoor;
- ObjectGuid uiTeleportationPortal;
- ObjectGuid uiSaboteurPortal;
-
- ObjectGuid uiActivationCrystal[4];
-
- uint32 uiActivationTimer;
- uint32 uiCyanigosaEventTimer;
- uint32 uiDoorSpellTimer;
-
- GuidSet trashMobs; // to kill with crystal
-
- uint8 uiWaveCount;
- uint8 uiLocation;
- uint8 uiFirstBoss;
- uint8 uiSecondBoss;
- uint8 uiRemoveNpc;
-
- uint8 uiDoorIntegrity;
-
- uint16 m_auiEncounter[MAX_ENCOUNTER];
- uint8 uiCountErekemGuards;
- uint8 uiCountActivationCrystals;
- uint8 uiCyanigosaEventPhase;
- uint8 uiMainEventPhase; // SPECIAL: pre event animations, IN_PROGRESS: event itself
-
- bool bActive;
- bool bWiped;
- bool bIsDoorSpellCast;
- bool bCrystalActivated;
- bool defenseless;
-
- std::list<uint8> NpcAtDoorCastingList;
-
- std::string str_data;
-
- bool IsEncounterInProgress() const override
- {
- for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
- if (m_auiEncounter[i] == IN_PROGRESS)
- return true;
+ObjectData const gameObjectData[] =
+{
+ { GO_EREKEM_GUARD_1_DOOR, DATA_EREKEM_LEFT_GUARD_CELL },
+ { GO_EREKEM_GUARD_2_DOOR, DATA_EREKEM_RIGHT_GUARD_CELL },
+ { GO_EREKEM_DOOR, DATA_EREKEM_CELL },
+ { GO_ZURAMAT_DOOR, DATA_ZURAMAT_CELL },
+ { GO_LAVANTHOR_DOOR, DATA_LAVANTHOR_CELL },
+ { GO_MORAGG_DOOR, DATA_MORAGG_CELL },
+ { GO_ICHORON_DOOR, DATA_ICHORON_CELL },
+ { GO_XEVOZZ_DOOR, DATA_XEVOZZ_CELL },
+ { GO_MAIN_DOOR, DATA_MAIN_DOOR },
+ { 0, 0 } // END
+};
- return false;
- }
+MinionData const minionData[] =
+{
+ { NPC_EREKEM_GUARD, DATA_EREKEM },
+ { 0, 0, } // END
+};
+
+class instance_violet_hold : public InstanceMapScript
+{
+ public:
+ instance_violet_hold() : InstanceMapScript(VioletHoldScriptName, 608) { }
- void OnCreatureCreate(Creature* creature) override
+ struct instance_violet_hold_InstanceMapScript : public InstanceScript
{
- switch (creature->GetEntry())
+ instance_violet_hold_InstanceMapScript(Map* map) : InstanceScript(map)
{
- case CREATURE_XEVOZZ:
- uiXevozz = creature->GetGUID();
- break;
- case CREATURE_LAVANTHOR:
- uiLavanthor = creature->GetGUID();
- break;
- case CREATURE_ICHORON:
- uiIchoron = creature->GetGUID();
- break;
- case CREATURE_ZURAMAT:
- uiZuramat = creature->GetGUID();
- break;
- case CREATURE_EREKEM:
- uiErekem = creature->GetGUID();
- break;
- case CREATURE_EREKEM_GUARD:
- if (uiCountErekemGuards < 2)
- {
- uiErekemGuard[uiCountErekemGuards++] = creature->GetGUID();
- creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- }
- break;
- case CREATURE_MORAGG:
- uiMoragg = creature->GetGUID();
- break;
- case CREATURE_CYANIGOSA:
- uiCyanigosa = creature->GetGUID();
- creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- break;
- case CREATURE_SINCLARI:
- uiSinclari = creature->GetGUID();
- break;
+ SetHeaders(DataHeader);
+ SetBossNumber(EncounterCount);
+ LoadObjectData(creatureData, gameObjectData);
+ LoadMinionData(minionData);
+
+ FirstBossId = 0;
+ SecondBossId = 0;
+
+ DoorIntegrity = 100;
+ WaveCount = 0;
+ EventState = NOT_STARTED;
+
+ LastPortalLocation = urand(0, EncouterPortalsCount - 1);
+
+ Defenseless = true;
}
- /*
- BEWARE - SHIT.
- if (creature->GetGUID() == uiFirstBoss || creature->GetGUID() == uiSecondBoss)
+ void OnCreatureCreate(Creature* creature) override
{
- creature->AllLootRemovedFromCorpse();
- creature->RemoveLootMode(1);
+ InstanceScript::OnCreatureCreate(creature);
+
+ switch (creature->GetEntry())
+ {
+ case NPC_EREKEM_GUARD:
+ for (uint8 i = 0; i < ErekemGuardCount; ++i)
+ if (ErekemGuardGUIDs[i].IsEmpty())
+ {
+ ErekemGuardGUIDs[i] = creature->GetGUID();
+ break;
+ }
+ break;
+ default:
+ break;
+ }
}
- */
- }
- void OnGameObjectCreate(GameObject* go) override
- {
- switch (go->GetEntry())
+ void OnCreatureRemove(Creature* creature) override
{
- case GO_EREKEM_GUARD_1_DOOR:
- uiErekemLeftGuardCell = go->GetGUID();
- break;
- case GO_EREKEM_GUARD_2_DOOR:
- uiErekemRightGuardCell = go->GetGUID();
- break;
- case GO_EREKEM_DOOR:
- uiErekemCell = go->GetGUID();
- break;
- case GO_ZURAMAT_DOOR:
- uiZuramatCell = go->GetGUID();
- break;
- case GO_LAVANTHOR_DOOR:
- uiLavanthorCell = go->GetGUID();
- break;
- case GO_MORAGG_DOOR:
- uiMoraggCell = go->GetGUID();
- break;
- case GO_ICHORON_DOOR:
- uiIchoronCell = go->GetGUID();
- break;
- case GO_XEVOZZ_DOOR:
- uiXevozzCell = go->GetGUID();
- break;
- case GO_MAIN_DOOR:
- uiMainDoor = go->GetGUID();
- break;
- case GO_ACTIVATION_CRYSTAL:
- if (uiCountActivationCrystals < 4)
- uiActivationCrystal[uiCountActivationCrystals++] = go->GetGUID();
- break;
+ InstanceScript::OnCreatureRemove(creature);
+
+ switch (creature->GetEntry())
+ {
+ case NPC_EREKEM_GUARD:
+ for (uint8 i = 0; i < ErekemGuardCount; ++i)
+ if (ErekemGuardGUIDs[i] == creature->GetGUID())
+ {
+ ErekemGuardGUIDs[i].Clear();
+ break;
+ }
+ break;
+ default:
+ break;
+ }
}
- }
- void SetData(uint32 type, uint32 data) override
- {
- switch (type)
+ void OnGameObjectCreate(GameObject* go) override
{
- case DATA_1ST_BOSS_EVENT:
- UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, CREATURE_EREKEM, NULL);
- m_auiEncounter[0] = data;
- if (data == DONE)
- SaveToDB();
- break;
- case DATA_2ND_BOSS_EVENT:
- UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, CREATURE_MORAGG, NULL);
- m_auiEncounter[1] = data;
- if (data == DONE)
- SaveToDB();
- break;
- case DATA_CYANIGOSA_EVENT:
- m_auiEncounter[2] = data;
- if (data == DONE)
- {
- SaveToDB();
- uiMainEventPhase = DONE;
- if (GameObject* pMainDoor = instance->GetGameObject(uiMainDoor))
- pMainDoor->SetGoState(GO_STATE_ACTIVE);
- }
- break;
- case DATA_WAVE_COUNT:
- uiWaveCount = data;
- bActive = true;
- break;
- case DATA_REMOVE_NPC:
- uiRemoveNpc = data;
- break;
- case DATA_PORTAL_LOCATION:
- uiLocation = (uint8)data;
- break;
- case DATA_DOOR_INTEGRITY:
- uiDoorIntegrity = data;
- defenseless = false;
- DoUpdateWorldState(WORLD_STATE_VH_PRISON_STATE, uiDoorIntegrity);
- break;
- case DATA_NPC_PRESENCE_AT_DOOR_ADD:
- NpcAtDoorCastingList.push_back(data);
- break;
- case DATA_NPC_PRESENCE_AT_DOOR_REMOVE:
- if (!NpcAtDoorCastingList.empty())
- NpcAtDoorCastingList.pop_back();
- break;
- case DATA_MAIN_DOOR:
- if (GameObject* pMainDoor = instance->GetGameObject(uiMainDoor))
- {
- switch (data)
- {
- case GO_STATE_ACTIVE:
- pMainDoor->SetGoState(GO_STATE_ACTIVE);
- break;
- case GO_STATE_READY:
- pMainDoor->SetGoState(GO_STATE_READY);
- break;
- case GO_STATE_ACTIVE_ALTERNATIVE:
- pMainDoor->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
+ InstanceScript::OnGameObjectCreate(go);
+
+ switch (go->GetEntry())
+ {
+ case GO_ACTIVATION_CRYSTAL:
+ for (uint8 i = 0; i < ActivationCrystalCount; ++i)
+ if (ActivationCrystalGUIDs[i].IsEmpty())
+ {
+ ActivationCrystalGUIDs[i] = go->GetGUID();
break;
- }
- }
- break;
- case DATA_START_BOSS_ENCOUNTER:
- switch (uiWaveCount)
- {
- case 6:
- StartBossEncounter(uiFirstBoss);
- break;
- case 12:
- StartBossEncounter(uiSecondBoss);
- break;
- }
- break;
- case DATA_ACTIVATE_CRYSTAL:
- ActivateCrystal();
- break;
- case DATA_MAIN_EVENT_PHASE:
- uiMainEventPhase = data;
- if (data == IN_PROGRESS) // Start event
- {
- if (GameObject* mainDoor = instance->GetGameObject(uiMainDoor))
- mainDoor->SetGoState(GO_STATE_READY);
- uiWaveCount = 1;
- bActive = true;
- for (int i = 0; i < 4; ++i)
- if (GameObject* crystal = instance->GetGameObject(uiActivationCrystal[i]))
- crystal->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
- uiRemoveNpc = 0; // might not have been reset after a wipe on a boss.
- }
- break;
+ }
+ break;
+ default:
+ break;
+ }
}
- }
- void SetGuidData(uint32 type, ObjectGuid data) override
- {
- switch (type)
+ void OnGameObjectRemove(GameObject* go) override
{
- case DATA_ADD_TRASH_MOB:
- trashMobs.insert(data);
- break;
- case DATA_DEL_TRASH_MOB:
- trashMobs.erase(data);
- break;
+ InstanceScript::OnGameObjectRemove(go);
+
+ switch (go->GetEntry())
+ {
+ case GO_ACTIVATION_CRYSTAL:
+ for (uint8 i = 0; i < ActivationCrystalCount; ++i)
+ if (ActivationCrystalGUIDs[i] == go->GetGUID())
+ {
+ ActivationCrystalGUIDs[i].Clear();
+ break;
+ }
+ break;
+ default:
+ break;
+ }
}
- }
- uint32 GetData(uint32 type) const override
- {
- switch (type)
+ void FillInitialWorldStates(WorldPacket& data) override
{
- case DATA_1ST_BOSS_EVENT: return m_auiEncounter[0];
- case DATA_2ND_BOSS_EVENT: return m_auiEncounter[1];
- case DATA_CYANIGOSA_EVENT: return m_auiEncounter[2];
- case DATA_WAVE_COUNT: return uiWaveCount;
- case DATA_REMOVE_NPC: return uiRemoveNpc;
- case DATA_PORTAL_LOCATION: return uiLocation;
- case DATA_DOOR_INTEGRITY: return uiDoorIntegrity;
- case DATA_NPC_PRESENCE_AT_DOOR: return NpcAtDoorCastingList.size();
- case DATA_FIRST_BOSS: return uiFirstBoss;
- case DATA_SECOND_BOSS: return uiSecondBoss;
- case DATA_MAIN_EVENT_PHASE: return uiMainEventPhase;
- case DATA_DEFENSELESS: return defenseless ? 1 : 0;
+ data << uint32(WORLD_STATE_VH_SHOW) << uint32(EventState == IN_PROGRESS ? 1 : 0);
+ data << uint32(WORLD_STATE_VH_PRISON_STATE) << uint32(DoorIntegrity);
+ data << uint32(WORLD_STATE_VH_WAVE_COUNT) << uint32(WaveCount);
}
- return 0;
- }
-
- ObjectGuid GetGuidData(uint32 identifier) const override
- {
- switch (identifier)
+ bool CheckRequiredBosses(uint32 bossId, Player const* player = nullptr) const override
{
- case DATA_MORAGG: return uiMoragg;
- case DATA_EREKEM: return uiErekem;
- case DATA_EREKEM_GUARD_1: return uiErekemGuard[0];
- case DATA_EREKEM_GUARD_2: return uiErekemGuard[1];
- case DATA_ICHORON: return uiIchoron;
- case DATA_LAVANTHOR: return uiLavanthor;
- case DATA_XEVOZZ: return uiXevozz;
- case DATA_ZURAMAT: return uiZuramat;
- case DATA_CYANIGOSA: return uiCyanigosa;
- case DATA_MORAGG_CELL: return uiMoraggCell;
- case DATA_EREKEM_CELL: return uiErekemCell;
- case DATA_EREKEM_RIGHT_GUARD_CELL: return uiErekemRightGuardCell;
- case DATA_EREKEM_LEFT_GUARD_CELL: return uiErekemLeftGuardCell;
- case DATA_ICHORON_CELL: return uiIchoronCell;
- case DATA_LAVANTHOR_CELL: return uiLavanthorCell;
- case DATA_XEVOZZ_CELL: return uiXevozzCell;
- case DATA_ZURAMAT_CELL: return uiZuramatCell;
- case DATA_MAIN_DOOR: return uiMainDoor;
- case DATA_SINCLARI: return uiSinclari;
- case DATA_TELEPORTATION_PORTAL: return uiTeleportationPortal;
- case DATA_SABOTEUR_PORTAL: return uiSaboteurPortal;
+ if (_SkipCheckRequiredBosses(player))
+ return true;
+
+ switch (bossId)
+ {
+ case DATA_MORAGG:
+ case DATA_EREKEM:
+ case DATA_ICHORON:
+ case DATA_LAVANTHOR:
+ case DATA_XEVOZZ:
+ case DATA_ZURAMAT:
+ /// old code used cell door state to check this
+ if (!(WaveCount == 6 && FirstBossId == bossId) && !(WaveCount == 12 && SecondBossId == bossId))
+ return false;
+ break;
+ case DATA_CYANIGOSA:
+ if (WaveCount < 18)
+ return false;
+ break;
+ default:
+ break;
+ }
+
+ return true;
}
- return ObjectGuid::Empty;
- }
+ bool SetBossState(uint32 type, EncounterState state) override
+ {
+ if (!InstanceScript::SetBossState(type, state))
+ return false;
- void SpawnPortal()
- {
- SetData(DATA_PORTAL_LOCATION, (GetData(DATA_PORTAL_LOCATION) + urand(1, 5))%6);
- if (Creature* pSinclari = instance->GetCreature(uiSinclari))
- if (Creature* portal = pSinclari->SummonCreature(CREATURE_TELEPORTATION_PORTAL, PortalLocation[GetData(DATA_PORTAL_LOCATION)], TEMPSUMMON_CORPSE_DESPAWN))
- uiTeleportationPortal = portal->GetGUID();
- }
+ switch (type)
+ {
+ case DATA_1ST_BOSS:
+ if (state == DONE)
+ UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, NPC_EREKEM, nullptr);
+ break;
+ case DATA_2ND_BOSS:
+ if (state == DONE)
+ UpdateEncounterState(ENCOUNTER_CREDIT_KILL_CREATURE, NPC_MORAGG, nullptr);
+ break;
+ case DATA_CYANIGOSA:
+ if (state == DONE)
+ SetData(DATA_MAIN_EVENT_STATE, DONE);
+ break;
+ case DATA_MORAGG:
+ case DATA_EREKEM:
+ case DATA_ICHORON:
+ case DATA_LAVANTHOR:
+ case DATA_XEVOZZ:
+ case DATA_ZURAMAT:
+ // this won't work correctly because bossstate was initializd with TO_BE_DECIDED
+ if (WaveCount == 6)
+ SetBossState(DATA_1ST_BOSS, state);
+ else if (WaveCount == 12)
+ SetBossState(DATA_2ND_BOSS, state);
+
+ if (state == DONE)
+ SetData(DATA_WAVE_COUNT, WaveCount + 1);
+ break;
+ default:
+ break;
+ }
- void StartBossEncounter(uint8 uiBoss, bool bForceRespawn = true)
- {
- Creature* pBoss = NULL;
+ return true;
+ }
- switch (uiBoss)
+ void SetData(uint32 type, uint32 data) override
{
- case BOSS_MORAGG:
- HandleGameObject(uiMoraggCell, bForceRespawn);
- pBoss = instance->GetCreature(uiMoragg);
- if (pBoss)
- pBoss->GetMotionMaster()->MovePoint(0, BossStartMove1);
- break;
- case BOSS_EREKEM:
- HandleGameObject(uiErekemCell, bForceRespawn);
- HandleGameObject(uiErekemRightGuardCell, bForceRespawn);
- HandleGameObject(uiErekemLeftGuardCell, bForceRespawn);
-
- pBoss = instance->GetCreature(uiErekem);
-
- if (pBoss)
- pBoss->GetMotionMaster()->MovePoint(0, BossStartMove2);
-
- if (Creature* pGuard1 = instance->GetCreature(uiErekemGuard[0]))
- {
- if (bForceRespawn)
- pGuard1->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- else
- pGuard1->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- pGuard1->GetMotionMaster()->MovePoint(0, BossStartMove21);
- }
+ switch (type)
+ {
+ case DATA_WAVE_COUNT:
+ WaveCount = data;
+ if (WaveCount)
+ {
+ Scheduler.Schedule(Seconds(IsBossWave(WaveCount - 1) ? 45 : 5), [this](TaskContext /*task*/)
+ {
+ AddWave();
+ });
+ }
+ break;
+ case DATA_DOOR_INTEGRITY:
+ DoorIntegrity = data;
+ Defenseless = false;
+ DoUpdateWorldState(WORLD_STATE_VH_PRISON_STATE, DoorIntegrity);
+ break;
+ case DATA_START_BOSS_ENCOUNTER:
+ switch (WaveCount)
+ {
+ case 6:
+ StartBossEncounter(FirstBossId);
+ break;
+ case 12:
+ StartBossEncounter(SecondBossId);
+ break;
+ }
+ break;
+ case DATA_MAIN_EVENT_STATE:
+ EventState = data;
+ if (data == IN_PROGRESS) // Start event
+ {
+ DoUpdateWorldState(WORLD_STATE_VH_WAVE_COUNT, WaveCount);
+ DoUpdateWorldState(WORLD_STATE_VH_PRISON_STATE, DoorIntegrity);
+ DoUpdateWorldState(WORLD_STATE_VH_SHOW, 1);
- if (Creature* pGuard2 = instance->GetCreature(uiErekemGuard[1]))
- {
- if (bForceRespawn)
- pGuard2->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- else
- pGuard2->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- pGuard2->GetMotionMaster()->MovePoint(0, BossStartMove22);
- }
- break;
- case BOSS_ICHORON:
- HandleGameObject(uiIchoronCell, bForceRespawn);
- pBoss = instance->GetCreature(uiIchoron);
- if (pBoss)
- pBoss->GetMotionMaster()->MovePoint(0, BossStartMove3);
- break;
- case BOSS_LAVANTHOR:
- HandleGameObject(uiLavanthorCell, bForceRespawn);
- pBoss = instance->GetCreature(uiLavanthor);
- if (pBoss)
- pBoss->GetMotionMaster()->MovePoint(0, BossStartMove4);
- break;
- case BOSS_XEVOZZ:
- HandleGameObject(uiXevozzCell, bForceRespawn);
- pBoss = instance->GetCreature(uiXevozz);
- if (pBoss)
- pBoss->GetMotionMaster()->MovePoint(0, BossStartMove5);
- break;
- case BOSS_ZURAMAT:
- HandleGameObject(uiZuramatCell, bForceRespawn);
- pBoss = instance->GetCreature(uiZuramat);
- if (pBoss)
- pBoss->GetMotionMaster()->MovePoint(0, BossStartMove6);
- break;
+ WaveCount = 1;
+ Scheduler.Async(std::bind(&instance_violet_hold_InstanceMapScript::AddWave, this));
+
+ for (uint8 i = 0; i < ActivationCrystalCount; ++i)
+ if (GameObject* crystal = instance->GetGameObject(ActivationCrystalGUIDs[i]))
+ crystal->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ }
+ else if (data == NOT_STARTED)
+ {
+ if (GameObject* mainDoor = GetGameObject(DATA_MAIN_DOOR))
+ {
+ mainDoor->SetGoState(GO_STATE_ACTIVE);
+ mainDoor->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
+ }
+
+ DoUpdateWorldState(WORLD_STATE_VH_SHOW, 0);
+ DoUpdateWorldState(WORLD_STATE_VH_WAVE_COUNT, WaveCount);
+ DoUpdateWorldState(WORLD_STATE_VH_PRISON_STATE, DoorIntegrity);
+
+ for (uint8 i = 0; i < ActivationCrystalCount; ++i)
+ if (GameObject* crystal = instance->GetGameObject(ActivationCrystalGUIDs[i]))
+ crystal->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ }
+ else if (data == DONE)
+ {
+ if (GameObject* mainDoor = GetGameObject(DATA_MAIN_DOOR))
+ {
+ mainDoor->SetGoState(GO_STATE_ACTIVE);
+ mainDoor->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
+ }
+
+ DoUpdateWorldState(WORLD_STATE_VH_SHOW, 0);
+
+ for (uint8 i = 0; i < ActivationCrystalCount; ++i)
+ if (GameObject* crystal = instance->GetGameObject(ActivationCrystalGUIDs[i]))
+ crystal->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+
+ if (Creature* sinclari = GetCreature(DATA_SINCLARI))
+ sinclari->AI()->DoAction(ACTION_SINCLARI_OUTRO);
+ }
+ break;
+ case DATA_HANDLE_CELLS:
+ HandleCells(data, false);
+ break;
+ }
}
- // generic boss state changes
- if (pBoss)
+ uint32 GetData(uint32 type) const override
{
- pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- pBoss->SetReactState(REACT_AGGRESSIVE);
-
- if (!bForceRespawn)
+ switch (type)
{
- if (pBoss->isDead())
- {
- // respawn but avoid to be looted again
- pBoss->Respawn();
- pBoss->RemoveLootMode(1);
- }
- pBoss->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- uiWaveCount = 0;
+ case DATA_1ST_BOSS:
+ return FirstBossId;
+ case DATA_2ND_BOSS:
+ return SecondBossId;
+ case DATA_MAIN_EVENT_STATE:
+ return EventState;
+ case DATA_WAVE_COUNT:
+ return WaveCount;
+ case DATA_DOOR_INTEGRITY:
+ return DoorIntegrity;
+ case DATA_DEFENSELESS:
+ return Defenseless ? 1 : 0;
+ default:
+ break;
}
+
+ return 0;
}
- }
- void AddWave()
- {
- DoUpdateWorldState(WORLD_STATE_VH, 1);
- DoUpdateWorldState(WORLD_STATE_VH_WAVE_COUNT, uiWaveCount);
+ ObjectGuid GetGuidData(uint32 type) const override
+ {
+ switch (type)
+ {
+ case DATA_EREKEM_GUARD_1:
+ case DATA_EREKEM_GUARD_2:
+ return ErekemGuardGUIDs[type - DATA_EREKEM_GUARD_1];
+ default:
+ break;
+ }
- switch (uiWaveCount)
+ return InstanceScript::GetGuidData(type);
+ }
+
+ void SpawnPortal()
{
- case 6:
- if (uiFirstBoss == 0)
- uiFirstBoss = urand(1, 6);
- if (Creature* pSinclari = instance->GetCreature(uiSinclari))
+ LastPortalLocation = (LastPortalLocation + urand(1, EncouterPortalsCount - 1)) % (EncouterPortalsCount);
+ if (Creature* sinclari = GetCreature(DATA_SINCLARI))
+ {
+ if (LastPortalLocation < PortalPositionsSize)
{
- if (Creature* pPortal = pSinclari->SummonCreature(CREATURE_TELEPORTATION_PORTAL, MiddleRoomPortalSaboLocation, TEMPSUMMON_CORPSE_DESPAWN))
- uiSaboteurPortal = pPortal->GetGUID();
- if (Creature* pAzureSaboteur = pSinclari->SummonCreature(CREATURE_SABOTEOUR, MiddleRoomLocation, TEMPSUMMON_DEAD_DESPAWN))
- pAzureSaboteur->CastSpell(pAzureSaboteur, SABOTEUR_SHIELD_EFFECT, false);
+ if (Creature* portal = sinclari->SummonCreature(NPC_TELEPORTATION_PORTAL, PortalPositions[LastPortalLocation], TEMPSUMMON_CORPSE_DESPAWN))
+ portal->AI()->SetData(DATA_PORTAL_LOCATION, LastPortalLocation);
}
- break;
- case 12:
- if (uiSecondBoss == 0)
- do
- {
- uiSecondBoss = urand(1, 6);
- } while (uiSecondBoss == uiFirstBoss);
- if (Creature* pSinclari = instance->GetCreature(uiSinclari))
+ else
{
- if (Creature* pPortal = pSinclari->SummonCreature(CREATURE_TELEPORTATION_PORTAL, MiddleRoomPortalSaboLocation, TEMPSUMMON_CORPSE_DESPAWN))
- uiSaboteurPortal = pPortal->GetGUID();
- if (Creature* pAzureSaboteur = pSinclari->SummonCreature(CREATURE_SABOTEOUR, MiddleRoomLocation, TEMPSUMMON_DEAD_DESPAWN))
- pAzureSaboteur->CastSpell(pAzureSaboteur, SABOTEUR_SHIELD_EFFECT, false);
+ if (Creature* portal = sinclari->SummonCreature(NPC_TELEPORTATION_PORTAL_ELITE, PortalElitePositions[LastPortalLocation - PortalPositionsSize], TEMPSUMMON_CORPSE_DESPAWN))
+ portal->AI()->SetData(DATA_PORTAL_LOCATION, LastPortalLocation);
}
- break;
- case 18:
- {
- Creature* pSinclari = instance->GetCreature(uiSinclari);
- if (pSinclari)
- pSinclari->SummonCreature(CREATURE_CYANIGOSA, CyanigosasSpawnLocation, TEMPSUMMON_DEAD_DESPAWN);
- break;
}
- case 1:
+ }
+
+ void HandleCells(uint8 bossId, bool open = true)
+ {
+ switch (bossId)
{
- if (GameObject* pMainDoor = instance->GetGameObject(uiMainDoor))
- pMainDoor->SetGoState(GO_STATE_READY);
- DoUpdateWorldState(WORLD_STATE_VH_PRISON_STATE, 100);
- // no break
+ case DATA_MORAGG:
+ HandleGameObject(GetObjectGuid(DATA_MORAGG_CELL), open);
+ break;
+ case DATA_EREKEM:
+ HandleGameObject(GetObjectGuid(DATA_EREKEM_CELL), open);
+ HandleGameObject(GetObjectGuid(DATA_EREKEM_LEFT_GUARD_CELL), open);
+ HandleGameObject(GetObjectGuid(DATA_EREKEM_RIGHT_GUARD_CELL), open);
+ break;
+ case DATA_ICHORON:
+ HandleGameObject(GetObjectGuid(DATA_ICHORON_CELL), open);
+ break;
+ case DATA_LAVANTHOR:
+ HandleGameObject(GetObjectGuid(DATA_LAVANTHOR_CELL), open);
+ break;
+ case DATA_XEVOZZ:
+ HandleGameObject(GetObjectGuid(DATA_XEVOZZ_CELL), open);
+ break;
+ case DATA_ZURAMAT:
+ HandleGameObject(GetObjectGuid(DATA_ZURAMAT_CELL), open);
+ break;
+ default:
+ break;
}
- default:
- SpawnPortal();
- break;
}
- }
- std::string GetSaveData() override
- {
- OUT_SAVE_INST_DATA;
+ void StartBossEncounter(uint8 bossId)
+ {
+ switch (bossId)
+ {
+ case DATA_MORAGG:
+ Scheduler.Schedule(Seconds(2), [this](TaskContext task)
+ {
+ if (Creature* moragg = GetCreature(DATA_MORAGG))
+ {
+ moragg->PlayDirectSound(SOUND_MORAGG_SPAWN);
+ moragg->CastSpell(moragg, SPELL_MORAGG_EMOTE_ROAR);
+ }
- std::ostringstream saveStream;
- saveStream << "V H " << (uint16)m_auiEncounter[0]
- << ' ' << (uint16)m_auiEncounter[1]
- << ' ' << (uint16)m_auiEncounter[2]
- << ' ' << (uint16)uiFirstBoss
- << ' ' << (uint16)uiSecondBoss;
+ task.Schedule(Seconds(3), [this](TaskContext task)
+ {
+ if (Creature* moragg = GetCreature(DATA_MORAGG))
+ moragg->GetMotionMaster()->MoveSmoothPath(POINT_INTRO, MoraggPath, MoraggPathSize, true);
+
+ task.Schedule(Seconds(8), [this](TaskContext /*task*/)
+ {
+ if (Creature* moragg = GetCreature(DATA_MORAGG))
+ {
+ moragg->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ moragg->AI()->DoZoneInCombat(moragg, 200.0f);
+ }
+ });
+ });
+ });
+ break;
+ case DATA_EREKEM:
+ Scheduler.Schedule(Seconds(3), [this](TaskContext task)
+ {
+ if (Creature* erekem = GetCreature(DATA_EREKEM))
+ erekem->AI()->Talk(SAY_EREKEM_SPAWN);
- str_data = saveStream.str();
+ task.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ if (Creature* erekem = GetCreature(DATA_EREKEM))
+ erekem->GetMotionMaster()->MoveSmoothPath(POINT_INTRO, ErekemPath, ErekemPathSize, true);
+
+ if (Creature* guard = instance->GetCreature(GetGuidData(DATA_EREKEM_GUARD_1)))
+ guard->GetMotionMaster()->MoveSmoothPath(POINT_INTRO, ErekemGuardLeftPath, ErekemGuardLeftPathSize, true);
+ if (Creature* guard = instance->GetCreature(GetGuidData(DATA_EREKEM_GUARD_2)))
+ guard->GetMotionMaster()->MoveSmoothPath(POINT_INTRO, ErekemGuardRightPath, ErekemGuardRightPathSize, true);
+
+ task.Schedule(Seconds(6), [this](TaskContext task)
+ {
+ if (Creature* erekem = GetCreature(DATA_EREKEM))
+ erekem->HandleEmoteCommand(EMOTE_ONESHOT_ROAR);
+
+ task.Schedule(Seconds(1), [this](TaskContext /*task*/)
+ {
+ for (uint32 i = DATA_EREKEM_GUARD_1; i <= DATA_EREKEM_GUARD_2; ++i)
+ {
+ if (Creature* guard = instance->GetCreature(GetGuidData(i)))
+ guard->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ }
+
+ if (Creature* erekem = GetCreature(DATA_EREKEM))
+ {
+ erekem->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ erekem->AI()->DoZoneInCombat(erekem, 200.0f);
+ }
+ });
+ });
+ });
+ });
+ break;
+ case DATA_ICHORON:
+ Scheduler.Schedule(Seconds(2), [this](TaskContext task)
+ {
+ if (Creature* ichoron = GetCreature(DATA_ICHORON))
+ ichoron->AI()->Talk(SAY_ICHORON_SPAWN);
- OUT_SAVE_INST_DATA_COMPLETE;
- return str_data;
- }
+ task.Schedule(Seconds(3), [this](TaskContext task)
+ {
+ if (Creature* ichoron = GetCreature(DATA_ICHORON))
+ ichoron->GetMotionMaster()->MoveSmoothPath(POINT_INTRO, IchoronPath, IchoronPathSize, true);
+
+ task.Schedule(Seconds(14), [this](TaskContext /*task*/)
+ {
+ if (Creature* ichoron = GetCreature(DATA_ICHORON))
+ {
+ ichoron->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ ichoron->AI()->DoZoneInCombat(ichoron, 200.0f);
+ }
+ });
+ });
+ });
+ break;
+ case DATA_LAVANTHOR:
+ Scheduler.Schedule(Seconds(1), [this](TaskContext task)
+ {
+ if (Creature* lavanthor = GetCreature(DATA_LAVANTHOR))
+ lavanthor->CastSpell(lavanthor, SPELL_LAVANTHOR_SPECIAL_UNARMED);
- void Load(const char* in) override
- {
- if (!in)
- {
- OUT_LOAD_INST_DATA_FAIL;
- return;
- }
+ task.Schedule(Seconds(3), [this](TaskContext task)
+ {
+ if (Creature* lavanthor = GetCreature(DATA_LAVANTHOR))
+ lavanthor->GetMotionMaster()->MoveSmoothPath(POINT_INTRO, LavanthorPath, LavanthorPathSize, true);
+
+ task.Schedule(Seconds(8), [this](TaskContext /*task*/)
+ {
+ if (Creature* lavanthor = GetCreature(DATA_LAVANTHOR))
+ {
+ lavanthor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ lavanthor->AI()->DoZoneInCombat(lavanthor, 200.0f);
+ }
+ });
+ });
+ });
+ break;
+ case DATA_XEVOZZ:
+ Scheduler.Schedule(Seconds(2), [this](TaskContext task)
+ {
+ if (Creature* xevozz = GetCreature(DATA_XEVOZZ))
+ xevozz->AI()->Talk(SAY_XEVOZZ_SPAWN);
- OUT_LOAD_INST_DATA(in);
+ task.Schedule(Seconds(3), [this](TaskContext task)
+ {
+ if (Creature* xevozz = GetCreature(DATA_XEVOZZ))
+ xevozz->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE);
+
+ task.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ if (Creature* xevozz = GetCreature(DATA_XEVOZZ))
+ xevozz->GetMotionMaster()->MoveSmoothPath(POINT_INTRO, XevozzPath, XevozzPathSize, true);
+
+ task.Schedule(Seconds(4), [this](TaskContext /*task*/)
+ {
+ if (Creature* xevozz = GetCreature(DATA_XEVOZZ))
+ {
+ xevozz->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ xevozz->AI()->DoZoneInCombat(xevozz, 200.0f);
+ }
+ });
+ });
+ });
+ });
+ break;
+ case DATA_ZURAMAT:
+ Scheduler.Schedule(Seconds(2), [this](TaskContext task)
+ {
+ if (Creature* zuramat = GetCreature(DATA_ZURAMAT))
+ {
+ zuramat->CastSpell(zuramat, SPELL_ZURAMAT_COSMETIC_CHANNEL_OMNI);
+ zuramat->AI()->Talk(SAY_ZURAMAT_SPAWN);
+ }
- char dataHead1, dataHead2;
- uint16 data0, data1, data2, data3, data4;
+ task.Schedule(Seconds(6), [this](TaskContext task)
+ {
+ if (Creature* zuramat = GetCreature(DATA_ZURAMAT))
+ zuramat->GetMotionMaster()->MoveSmoothPath(POINT_INTRO, ZuramatPath, ZuramatPathSize, true);
+
+ task.Schedule(Seconds(4), [this](TaskContext /*task*/)
+ {
+ if (Creature* zuramat = GetCreature(DATA_ZURAMAT))
+ {
+ zuramat->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ zuramat->AI()->DoZoneInCombat(zuramat, 200.0f);
+ }
+ });
+ });
+ });
+ break;
+ default:
+ return;
+ }
- std::istringstream loadStream(in);
- loadStream >> dataHead1 >> dataHead2 >> data0 >> data1 >> data2 >> data3 >> data4;
+ HandleCells(bossId);
+ }
- if (dataHead1 == 'V' && dataHead2 == 'H')
+ void ResetBossEncounter(uint8 bossId)
{
- m_auiEncounter[0] = data0;
- m_auiEncounter[1] = data1;
- m_auiEncounter[2] = data2;
+ if (bossId < DATA_CYANIGOSA || bossId > DATA_ZURAMAT)
+ return;
- for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
- if (m_auiEncounter[i] == IN_PROGRESS)
- m_auiEncounter[i] = NOT_STARTED;
+ Creature* boss = GetCreature(bossId);
+ if (!boss)
+ return;
- uiFirstBoss = uint8(data3);
- uiSecondBoss = uint8(data4);
- } else OUT_LOAD_INST_DATA_FAIL;
+ switch (bossId)
+ {
+ case DATA_CYANIGOSA:
+ boss->DespawnOrUnsummon();
+ break;
+ case DATA_EREKEM:
+ for (uint32 i = DATA_EREKEM_GUARD_1; i <= DATA_EREKEM_GUARD_2; ++i)
+ {
+ if (Creature* guard = instance->GetCreature(GetGuidData(i)))
+ {
+ if (guard->isDead())
+ guard->Respawn();
- OUT_LOAD_INST_DATA_COMPLETE;
- }
+ if (GetBossState(bossId) == DONE)
+ UpdateKilledBoss(guard);
- bool CheckWipe()
- {
- Map::PlayerList const &players = instance->GetPlayers();
- for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
+ guard->GetMotionMaster()->MoveTargetedHome();
+ guard->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ }
+ }
+ // no break
+ default:
+ if (boss->isDead())
+ {
+ // respawn and update to a placeholder npc to avoid be looted again
+ boss->Respawn();
+ UpdateKilledBoss(boss);
+ }
+
+ boss->GetMotionMaster()->MoveTargetedHome();
+ boss->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
+ break;
+ }
+ }
+
+ void AddWave()
{
- Player* player = itr->GetSource();
- if (player->IsGameMaster())
- continue;
+ DoUpdateWorldState(WORLD_STATE_VH_WAVE_COUNT, WaveCount);
- if (player->IsAlive())
- return false;
+ switch (WaveCount)
+ {
+ case 6:
+ if (FirstBossId == 0)
+ FirstBossId = urand(DATA_MORAGG, DATA_ZURAMAT);
+ if (Creature* sinclari = GetCreature(DATA_SINCLARI))
+ {
+ sinclari->SummonCreature(NPC_TELEPORTATION_PORTAL_INTRO, PortalIntroPositions[3], TEMPSUMMON_TIMED_DESPAWN, 3000);
+ sinclari->SummonCreature(NPC_SABOTEOUR, SaboteurSpawnLocation, TEMPSUMMON_DEAD_DESPAWN);
+ }
+ break;
+ case 12:
+ if (SecondBossId == 0)
+ do
+ {
+ SecondBossId = urand(DATA_MORAGG, DATA_ZURAMAT);
+ } while (SecondBossId == FirstBossId);
+ if (Creature* sinclari = GetCreature(DATA_SINCLARI))
+ {
+ sinclari->SummonCreature(NPC_TELEPORTATION_PORTAL_INTRO, PortalIntroPositions[3], TEMPSUMMON_TIMED_DESPAWN, 3000);
+ sinclari->SummonCreature(NPC_SABOTEOUR, SaboteurSpawnLocation, TEMPSUMMON_DEAD_DESPAWN);
+ }
+ break;
+ case 18:
+ if (Creature* sinclari = GetCreature(DATA_SINCLARI))
+ {
+ sinclari->SummonCreature(NPC_TELEPORTATION_PORTAL_INTRO, PortalIntroPositions[4], TEMPSUMMON_TIMED_DESPAWN, 6000);
+ if (Creature* cyanigosa = sinclari->SummonCreature(NPC_CYANIGOSA, CyanigosaSpawnLocation, TEMPSUMMON_DEAD_DESPAWN))
+ cyanigosa->CastSpell(cyanigosa, SPELL_CYANIGOSA_ARCANE_POWER_STATE, true);
+ ScheduleCyanigosaIntro();
+ }
+ break;
+ default:
+ SpawnPortal();
+ break;
+ }
}
- return true;
- }
+ void WriteSaveDataMore(std::ostringstream& data) override
+ {
+ data << FirstBossId << ' ' << SecondBossId;
+ }
- void Update(uint32 diff) override
- {
- if (!instance->HavePlayers())
- return;
+ void ReadSaveDataMore(std::istringstream& data) override
+ {
+ data >> FirstBossId;
+ data >> SecondBossId;
+ }
- // portals should spawn if other portal is dead and doors are closed
- if (bActive && uiMainEventPhase == IN_PROGRESS)
+ bool CheckWipe() const
{
- if (uiActivationTimer < diff)
+ Map::PlayerList const& players = instance->GetPlayers();
+ for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
{
- AddWave();
- bActive = false;
- // 1 minute waiting time after each boss fight
- uiActivationTimer = (uiWaveCount == 6 || uiWaveCount == 12) ? 60000 : 5000;
- } else uiActivationTimer -= diff;
+ Player* player = itr->GetSource();
+ if (player->IsGameMaster())
+ continue;
+
+ if (player->IsAlive())
+ return false;
+ }
+
+ return true;
+ }
+
+ void UpdateKilledBoss(Creature* boss)
+ {
+ switch (boss->GetEntry())
+ {
+ case NPC_XEVOZZ:
+ boss->UpdateEntry(NPC_DUMMY_XEVOZZ);
+ break;
+ case NPC_LAVANTHOR:
+ boss->UpdateEntry(NPC_DUMMY_LAVANTHOR);
+ break;
+ case NPC_ICHORON:
+ boss->UpdateEntry(NPC_DUMMY_ICHORON);
+ break;
+ case NPC_ZURAMAT:
+ boss->UpdateEntry(NPC_DUMMY_ZURAMAT);
+ break;
+ case NPC_EREKEM:
+ boss->UpdateEntry(NPC_DUMMY_EREKEM);
+ break;
+ case NPC_MORAGG:
+ boss->UpdateEntry(NPC_DUMMY_MORAGG);
+ break;
+ case NPC_EREKEM_GUARD:
+ boss->UpdateEntry(NPC_DUMMY_EREKEM_GUARD);
+ break;
+ default:
+ break;
+ }
}
- // if main event is in progress and players have wiped then reset instance
- if (uiMainEventPhase == IN_PROGRESS && CheckWipe())
+ void Update(uint32 diff) override
{
- SetData(DATA_REMOVE_NPC, 1);
- StartBossEncounter(uiFirstBoss, false);
- StartBossEncounter(uiSecondBoss, false);
+ if (!instance->HavePlayers())
+ return;
- SetData(DATA_MAIN_DOOR, GO_STATE_ACTIVE);
- SetData(DATA_WAVE_COUNT, 0);
- uiMainEventPhase = NOT_STARTED;
+ // if main event is in progress and players have wiped then reset instance
+ if ((EventState == IN_PROGRESS && CheckWipe()) || EventState == FAIL)
+ {
+ ResetBossEncounter(FirstBossId);
+ ResetBossEncounter(SecondBossId);
+ ResetBossEncounter(DATA_CYANIGOSA);
+
+ WaveCount = 0;
+ DoorIntegrity = 100;
+ Defenseless = true;
+ SetData(DATA_MAIN_EVENT_STATE, NOT_STARTED);
+
+ Scheduler.CancelAll();
+
+ if (Creature* sinclari = GetCreature(DATA_SINCLARI))
+ sinclari->AI()->EnterEvadeMode();
+ }
- for (int i = 0; i < 4; ++i)
- if (GameObject* crystal = instance->GetGameObject(uiActivationCrystal[i]))
- crystal->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ Scheduler.Update(diff);
- if (Creature* pSinclari = instance->GetCreature(uiSinclari))
+ if (EventState == IN_PROGRESS)
{
- pSinclari->SetVisible(true);
+ // if door is destroyed, event is failed
+ if (!GetData(DATA_DOOR_INTEGRITY))
+ EventState = FAIL;
+ }
+ }
- std::list<Creature*> GuardList;
- pSinclari->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f);
- if (!GuardList.empty())
+ void ScheduleCyanigosaIntro()
+ {
+ Scheduler.Schedule(Seconds(2), [this](TaskContext task)
+ {
+ if (Creature* cyanigosa = GetCreature(DATA_CYANIGOSA))
+ cyanigosa->AI()->Talk(SAY_CYANIGOSA_SPAWN);
+
+ task.Schedule(Seconds(6), [this](TaskContext task)
{
- for (std::list<Creature*>::const_iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
+ if (Creature* cyanigosa = GetCreature(DATA_CYANIGOSA))
+ cyanigosa->GetMotionMaster()->MoveJump(CyanigosaJumpLocation, 10.0f, 27.44744f);
+
+ task.Schedule(Seconds(7), [this](TaskContext /*task*/)
{
- if (Creature* pGuard = *itr)
+ if (Creature* cyanigosa = GetCreature(DATA_CYANIGOSA))
{
- pGuard->SetVisible(true);
- pGuard->SetReactState(REACT_AGGRESSIVE);
- pGuard->GetMotionMaster()->MovePoint(1, pGuard->GetHomePosition());
+ cyanigosa->RemoveAurasDueToSpell(SPELL_CYANIGOSA_ARCANE_POWER_STATE);
+ cyanigosa->CastSpell(cyanigosa, SPELL_CYANIGOSA_TRANSFORM, true);
+ cyanigosa->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC);
}
- }
- }
- pSinclari->GetMotionMaster()->MovePoint(1, pSinclari->GetHomePosition());
- pSinclari->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- }
+ });
+ });
+ });
}
- // Cyanigosa is spawned but not tranformed, prefight event
- Creature* pCyanigosa = instance->GetCreature(uiCyanigosa);
- if (pCyanigosa && !pCyanigosa->HasAura(CYANIGOSA_SPELL_TRANSFORM))
+ void ProcessEvent(WorldObject* /*go*/, uint32 eventId) override
{
- if (uiCyanigosaEventTimer <= diff)
+ if (eventId == EVENT_ACTIVATE_CRYSTAL)
{
- switch (uiCyanigosaEventPhase)
- {
- case 1:
- pCyanigosa->CastSpell(pCyanigosa, CYANIGOSA_BLUE_AURA, false);
- pCyanigosa->AI()->Talk(CYANIGOSA_SAY_SPAWN);
- uiCyanigosaEventTimer = 7*IN_MILLISECONDS;
- ++uiCyanigosaEventPhase;
- break;
- case 2:
- pCyanigosa->GetMotionMaster()->MoveJump(MiddleRoomLocation.GetPositionX(), MiddleRoomLocation.GetPositionY(), MiddleRoomLocation.GetPositionZ(), 10.0f, 20.0f);
- pCyanigosa->CastSpell(pCyanigosa, CYANIGOSA_BLUE_AURA, false);
- uiCyanigosaEventTimer = 7*IN_MILLISECONDS;
- ++uiCyanigosaEventPhase;
- break;
- case 3:
- pCyanigosa->RemoveAurasDueToSpell(CYANIGOSA_BLUE_AURA);
- pCyanigosa->CastSpell(pCyanigosa, CYANIGOSA_SPELL_TRANSFORM, 0);
- pCyanigosa->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- pCyanigosa->SetReactState(REACT_AGGRESSIVE);
- uiCyanigosaEventTimer = 2*IN_MILLISECONDS;
- ++uiCyanigosaEventPhase;
- break;
- case 4:
- uiCyanigosaEventPhase = 0;
- break;
- }
- } else uiCyanigosaEventTimer -= diff;
+ instance->SummonCreature(NPC_DEFENSE_SYSTEM, DefenseSystemLocation);
+ Defenseless = false;
+ }
}
- // if there are NPCs in front of the prison door, which are casting the door seal spell and doors are active
- if (GetData(DATA_NPC_PRESENCE_AT_DOOR) && uiMainEventPhase == IN_PROGRESS)
+ static bool IsBossWave(uint8 wave)
{
- // if door integrity is > 0 then decrase it's integrity state
- if (GetData(DATA_DOOR_INTEGRITY))
- {
- if (uiDoorSpellTimer < diff)
- {
- SetData(DATA_DOOR_INTEGRITY, GetData(DATA_DOOR_INTEGRITY)-1);
- uiDoorSpellTimer =2000;
- } else uiDoorSpellTimer -= diff;
- }
- // else set door state to active (means door will open and group have failed to sustain mob invasion on the door)
- else
- {
- SetData(DATA_MAIN_DOOR, GO_STATE_ACTIVE);
- uiMainEventPhase = FAIL;
- }
+ return wave && ((wave % 6) == 0);
}
- }
- void ActivateCrystal()
- {
- // just to make things easier we'll get the gameobject from the map
- GameObject* invoker = instance->GetGameObject(uiActivationCrystal[0]);
- if (!invoker)
- return;
+ protected:
+ TaskScheduler Scheduler;
- SpellInfo const* spellInfoLightning = sSpellMgr->GetSpellInfo(SPELL_ARCANE_LIGHTNING);
- if (!spellInfoLightning)
- return;
+ static uint8 const ErekemGuardCount = 2;
+ ObjectGuid ErekemGuardGUIDs[ErekemGuardCount];
- // the orb
- TempSummon* trigger = invoker->SummonCreature(NPC_DEFENSE_SYSTEM, ArcaneSphere, TEMPSUMMON_MANUAL_DESPAWN, 0);
- if (!trigger)
- return;
+ static uint8 const ActivationCrystalCount = 5;
+ ObjectGuid ActivationCrystalGUIDs[ActivationCrystalCount];
- // visuals
- trigger->CastSpell(trigger, spellInfoLightning, true, 0, 0, trigger->GetGUID());
+ uint32 FirstBossId;
+ uint32 SecondBossId;
- // Kill all mobs registered with SetGuidData(ADD_TRASH_MOB)
- for (GuidSet::const_iterator itr = trashMobs.begin(); itr != trashMobs.end();)
- {
- Creature* creature = instance->GetCreature(*itr);
- // Increment the iterator before killing the creature because the kill will remove itr from trashMobs
- ++itr;
- if (creature && creature->IsAlive())
- trigger->Kill(creature);
- }
- }
+ uint8 DoorIntegrity;
+ uint8 WaveCount;
+ uint8 EventState;
+ uint8 LastPortalLocation;
- void ProcessEvent(WorldObject* /*go*/, uint32 uiEventId) override
+ bool Defenseless;
+ };
+
+ InstanceScript* GetInstanceScript(InstanceMap* map) const override
{
- switch (uiEventId)
- {
- case EVENT_ACTIVATE_CRYSTAL:
- bCrystalActivated = true; // Activation by player's will throw event signal
- ActivateCrystal();
- break;
- }
+ return new instance_violet_hold_InstanceMapScript(map);
}
- };
};
void AddSC_instance_violet_hold()
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
index 645a9da4764..fdb4c4dc3fc 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp
@@ -15,35 +15,41 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "Player.h"
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
-#include "violet_hold.h"
-#include "Player.h"
-#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "SpellScript.h"
+#include "violet_hold.h"
-#define GOSSIP_START_EVENT "Get your people to safety, we'll keep the Blue Dragonflight's forces at bay."
-#define GOSSIP_ITEM_1 "Activate the crystals when we get in trouble, right"
-#define GOSSIP_I_WANT_IN "I'm not fighting, so send me in now!"
-#define SPAWN_TIME 20000
+/*
+ * TODO:
+ * - add missing trash emotes
+ */
-enum PortalCreatures
+enum PortalCreatureIds
{
- CREATURE_AZURE_INVADER_1 = 30661,
- CREATURE_AZURE_INVADER_2 = 30961,
- CREATURE_AZURE_SPELLBREAKER_1 = 30662,
- CREATURE_AZURE_SPELLBREAKER_2 = 30962,
- CREATURE_AZURE_BINDER_1 = 30663,
- CREATURE_AZURE_BINDER_2 = 30918,
- CREATURE_AZURE_MAGE_SLAYER_1 = 30664,
- CREATURE_AZURE_MAGE_SLAYER_2 = 30963,
- CREATURE_AZURE_CAPTAIN = 30666,
- CREATURE_AZURE_SORCEROR = 30667,
- CREATURE_AZURE_RAIDER = 30668,
- CREATURE_AZURE_STALKER = 32191
+ NPC_AZURE_INVADER_1 = 30661,
+ NPC_AZURE_SPELLBREAKER_1 = 30662,
+ NPC_AZURE_BINDER_1 = 30663,
+ NPC_AZURE_MAGE_SLAYER_1 = 30664,
+ NPC_VETERAN_MAGE_HUNTER = 30665,
+ NPC_AZURE_CAPTAIN_1 = 30666,
+ NPC_AZURE_SORCEROR_1 = 30667,
+ NPC_AZURE_RAIDER_1 = 30668,
+
+ NPC_AZURE_BINDER_2 = 30918,
+ NPC_AZURE_INVADER_2 = 30961,
+ NPC_AZURE_SPELLBREAKER_2 = 30962,
+ NPC_AZURE_MAGE_SLAYER_2 = 30963,
+ NPC_AZURE_BINDER_3 = 31007,
+ NPC_AZURE_INVADER_3 = 31008,
+ NPC_AZURE_SPELLBREAKER_3 = 31009,
+ NPC_AZURE_MAGE_SLAYER_3 = 31010,
+ NPC_AZURE_RAIDER_2 = 31118,
+ NPC_AZURE_STALKER_1 = 32191
};
enum AzureInvaderSpells
@@ -59,7 +65,7 @@ enum AzureSellbreakerSpells
SPELL_ARCANE_BLAST = 58462,
SPELL_SLOW = 25603,
SPELL_CHAINS_OF_ICE = 58464,
- SPELL_CONE_OF_COLD = 58463
+ SPELL_CONE_OF_COLD = 58463,
};
enum AzureBinderSpells
@@ -67,7 +73,7 @@ enum AzureBinderSpells
SPELL_ARCANE_BARRAGE = 58456,
SPELL_ARCANE_EXPLOSION = 58455,
SPELL_FROST_NOVA = 58458,
- SPELL_FROSTBOLT = 58457
+ SPELL_FROSTBOLT = 58457,
};
enum AzureMageSlayerSpells
@@ -85,7 +91,7 @@ enum AzureCaptainSpells
enum AzureSorcerorSpells
{
SPELL_ARCANE_STREAM = 60181,
- SPELL_MANA_DETONATION = 60182
+ SPELL_MANA_DETONATION = 60182,
};
enum AzureRaiderSpells
@@ -102,8 +108,8 @@ enum AzureStalkerSpells
enum AzureSaboteurSpells
{
- SABOTEUR_SHIELD_DISRUPTION = 58291,
- SABOTEUR_SHIELD_EFFECT = 45775
+ SPELL_SHIELD_DISRUPTION = 58291,
+ SPELL_TELEPORT_VISUAL = 51347
};
enum TrashDoorSpell
@@ -111,19 +117,45 @@ enum TrashDoorSpell
SPELL_DESTROY_DOOR_SEAL = 58040
};
-enum Spells
+enum DefenseSystemSpells
+{
+ SPELL_ARCANE_LIGHTNING_DAMAGE = 57912,
+ SPELL_ARCANE_LIGHTNING_INSTAKILL = 58152,
+ SPELL_ARCANE_LIGHTNING_DUMMY = 57930
+};
+
+enum MiscSpells
+{
+ SPELL_PORTAL_PERIODIC = 58008,
+ SPELL_PORTAL_CHANNEL = 58012,
+ SPELL_CRYSTAL_ACTIVATION = 57804,
+
+ SPELL_TELEPORT_PLAYER = 62138,
+ SPELL_TELEPORT_PLAYER_EFFECT = 62139
+};
+
+enum MiscData
{
- SPELL_PORTAL_CHANNEL = 58012,
- SPELL_CRYSTAL_ACTIVATION = 57804,
- SPELL_ARCANE_SPHERE_PASSIVE = 44263
+ DATA_PORTAL_PERIODIC_TICK = 1
};
enum Sinclari
{
- SAY_SINCLARI_1 = 0
+ // Sinclari
+ SAY_SINCLARI_INTRO_1 = 0,
+ SAY_SINCLARI_INTRO_2 = 1,
+ SAY_SINCLARI_OUTRO = 2,
+
+ GOSSIP_MENU_START_ENCOUNTER = 9998,
+ GOSSIP_MENU_SEND_ME_IN = 10275,
+
+ // Sinclari Trigger
+ SAY_SINCLARI_ELITE_SQUAD = 0,
+ SAY_SINCLARI_PORTAL_GUARDIAN = 1,
+ SAY_SINCLARI_PORTAL_KEEPER = 2
};
-float FirstPortalWPs [6][3] =
+G3D::Vector3 const FirstPortalWPs[6] =
{
{1877.670288f, 842.280273f, 43.333591f},
{1877.338867f, 834.615356f, 38.762287f},
@@ -134,7 +166,7 @@ float FirstPortalWPs [6][3] =
//{1825.736084f, 807.305847f, 44.363785f}
};
-float SecondPortalFirstWPs [9][3] =
+G3D::Vector3 const SecondPortalFirstWPs[9] =
{
{1902.561401f, 853.334656f, 47.106117f},
{1895.486084f, 855.376404f, 44.334591f},
@@ -148,7 +180,7 @@ float SecondPortalFirstWPs [9][3] =
//{1825.736084f, 807.305847f, 44.363785f}
};
-float SecondPortalSecondWPs [8][3] =
+G3D::Vector3 const SecondPortalSecondWPs[8] =
{
{1929.392212f, 837.614990f, 47.136166f},
{1928.290649f, 824.750427f, 45.474411f},
@@ -161,7 +193,7 @@ float SecondPortalSecondWPs [8][3] =
//{1825.736084f, 807.305847f, 44.363785f}
};
-float ThirdPortalWPs [8][3] =
+G3D::Vector3 const ThirdPortalWPs[8] =
{
{1934.049438f, 815.778503f, 52.408699f},
{1928.290649f, 824.750427f, 45.474411f},
@@ -174,7 +206,7 @@ float ThirdPortalWPs [8][3] =
//{1825.736084f, 807.305847f, 44.363785f}
};
-float FourthPortalWPs [9][3] =
+G3D::Vector3 const FourthPortalWPs[9] =
{
{1921.658447f, 761.657043f, 50.866741f},
{1910.559814f, 755.780457f, 47.701447f},
@@ -188,7 +220,7 @@ float FourthPortalWPs [9][3] =
//{1827.100342f, 801.605957f, 44.363358f}
};
-float FifthPortalWPs [6][3] =
+G3D::Vector3 const FifthPortalWPs[6] =
{
{1887.398804f, 763.633240f, 47.666851f},
{1879.020386f, 775.396973f, 38.705990f},
@@ -199,7 +231,7 @@ float FifthPortalWPs [6][3] =
//{1827.100342f, 801.605957f, 44.363358f}
};
-float SixthPoralWPs [4][3] =
+G3D::Vector3 const SixthPoralWPs[4] =
{
{1888.861084f, 805.074768f, 38.375790f},
{1869.793823f, 804.135804f, 38.647018f},
@@ -208,1221 +240,1188 @@ float SixthPoralWPs [4][3] =
//{1826.889648f, 803.929993f, 44.363239f}
};
-const float SaboteurFinalPos1[3][3] =
+G3D::Vector3 const DefaultPortalWPs[1] =
+{
+ { 1843.567017f, 804.288208f, 44.139091f }
+};
+
+uint32 const SaboteurMoraggPathSize = 5;
+G3D::Vector3 const SaboteurMoraggPath[SaboteurMoraggPathSize] = // sniff
{
- {1892.502319f, 777.410767f, 38.630402f},
- {1891.165161f, 762.969421f, 47.666920f},
- {1893.168091f, 740.919189f, 47.666920f}
+ { 1886.251f, 803.0743f, 38.42326f },
+ { 1885.71f, 799.8929f, 38.37241f },
+ { 1889.505f, 762.3288f, 47.66684f },
+ { 1894.542f, 742.1829f, 47.66684f },
+ { 1894.603f, 739.9231f, 47.66684f },
};
-const float SaboteurFinalPos2[3][3] =
+
+uint32 const SaboteurErekemPathSize = 5;
+G3D::Vector3 const SaboteurErekemPath[SaboteurErekemPathSize] = // sniff
+{
+ { 1886.251f, 803.0743f, 38.42326f },
+ { 1881.047f, 829.6866f, 38.64856f },
+ { 1877.585f, 844.6685f, 38.49014f },
+ { 1876.085f, 851.6685f, 42.99014f },
+ { 1873.747f, 864.1373f, 43.33349f }
+};
+
+uint32 const SaboteurIchoronPathSize = 3;
+G3D::Vector3 const SaboteurIchoronPath[SaboteurIchoronPathSize] = // sniff
{
- {1882.242676f, 834.818726f, 38.646786f},
- {1879.220825f, 842.224854f, 43.333641f},
- {1873.842896f, 863.892456f, 43.333641f}
+ { 1886.251f, 803.0743f, 38.42326f },
+ { 1888.672f, 801.2348f, 38.42305f },
+ { 1901.987f, 793.3254f, 38.65126f }
};
-const float SaboteurFinalPos3[2][3] =
+
+uint32 const SaboteurLavanthorPathSize = 3;
+G3D::Vector3 const SaboteurLavanthorPath[SaboteurLavanthorPathSize] = // sniff
{
- {1904.298340f, 792.400391f, 38.646782f},
- {1935.716919f, 758.437073f, 30.627895f}
+ { 1886.251f, 803.0743f, 38.42326f },
+ { 1867.925f, 778.8035f, 38.64702f },
+ { 1853.304f, 759.0161f, 38.65761f }
};
-const float SaboteurFinalPos4[3] =
+
+uint32 const SaboteurXevozzPathSize = 4;
+G3D::Vector3 const SaboteurXevozzPath[SaboteurXevozzPathSize] = // sniff
{
- 1855.006104f, 760.641724f, 38.655266f
+ { 1886.251f, 803.0743f, 38.42326f },
+ { 1889.096f, 810.0487f, 38.43871f },
+ { 1896.547f, 823.5473f, 38.72863f },
+ { 1906.666f, 842.3111f, 38.63351f }
};
-const float SaboteurFinalPos5[3] =
+
+uint32 const SaboteurZuramatPathSize = 7;
+G3D::Vector3 const SaboteurZuramatPath[SaboteurZuramatPathSize] = // sniff
{
- 1906.667358f, 841.705566f, 38.637894f
+ { 1886.251f, 803.0743f, 38.42326f },
+ { 1889.69f, 807.0032f, 38.39914f },
+ { 1906.91f, 818.2574f, 38.86596f },
+ { 1929.03f, 824.2713f, 46.09165f },
+ { 1928.441f, 842.8891f, 47.15078f },
+ { 1927.454f, 851.6091f, 47.19094f },
+ { 1927.947f, 852.2986f, 47.19637f }
};
-const float SaboteurFinalPos6[5][3] =
+
+Position const SinclariPositions[] = // sniff
{
- {1911.437012f, 821.289246f, 38.684128f},
- {1920.734009f, 822.978027f, 41.525414f},
- {1928.262939f, 830.836609f, 44.668266f},
- {1929.338989f, 837.593933f, 47.137596f},
- {1931.063354f, 848.468445f, 47.190434f}
- };
+ { 1829.142f, 798.219f, 44.36212f, 0.122173f }, // 0 - Crystal
+ { 1820.12f, 803.916f, 44.36466f, 0.0f }, // 1 - Outside
+ { 1816.185f, 804.0629f, 44.44799f, 3.176499f }, // 2 - Second Spawn Point
+ { 1827.886f, 804.0555f, 44.36467f, 0.0f } // 3 - Outro
+};
-const Position MovePosition = {1806.955566f, 803.851807f, 44.363323f, 0.0f};
-const Position playerTeleportPosition = {1830.531006f, 803.939758f, 44.340508f, 6.281611f};
-const Position sinclariOutsidePosition = {1817.315674f, 804.060608f, 44.363998f, 0.0f};
+Position const GuardsMovePosition = { 1802.099f, 803.7724f, 44.36466f, 0.0f }; // sniff
class npc_sinclari_vh : public CreatureScript
{
-public:
- npc_sinclari_vh() : CreatureScript("npc_sinclari_vh") { }
-
- bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action) override
- {
- player->PlayerTalkClass->ClearMenus();
- switch (action)
- {
- case GOSSIP_ACTION_INFO_DEF+1:
- player->CLOSE_GOSSIP_MENU();
- ENSURE_AI(npc_sinclari_vh::npc_sinclariAI, (creature->AI()))->uiPhase = 1;
- if (InstanceScript* instance = creature->GetInstanceScript())
- instance->SetData(DATA_MAIN_EVENT_PHASE, SPECIAL);
- break;
- case GOSSIP_ACTION_INFO_DEF+2:
- player->SEND_GOSSIP_MENU(13854, creature->GetGUID());
- break;
- case GOSSIP_ACTION_INFO_DEF+3:
- player->NearTeleportTo(playerTeleportPosition.GetPositionX(), playerTeleportPosition.GetPositionY(), playerTeleportPosition.GetPositionZ(), playerTeleportPosition.GetOrientation(), true);
- player->CLOSE_GOSSIP_MENU();
- break;
- }
- return true;
- }
+ public:
+ npc_sinclari_vh() : CreatureScript("npc_sinclari_vh") { }
- bool OnGossipHello(Player* player, Creature* creature) override
- {
- if (InstanceScript* instance = creature->GetInstanceScript())
+ bool OnGossipHello(Player* player, Creature* creature) override
{
- switch (instance->GetData(DATA_MAIN_EVENT_PHASE))
+ // override default gossip
+ if (InstanceScript* instance = creature->GetInstanceScript())
{
- case NOT_STARTED:
- case FAIL: // Allow to start event if not started or wiped
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_START_EVENT, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
- player->SEND_GOSSIP_MENU(13853, creature->GetGUID());
- break;
- case IN_PROGRESS: // Allow to teleport inside if event is in progress
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_I_WANT_IN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
- player->SEND_GOSSIP_MENU(13853, creature->GetGUID());
- break;
- default:
- player->SEND_GOSSIP_MENU(13910, creature->GetGUID());
+ switch (instance->GetData(DATA_MAIN_EVENT_STATE))
+ {
+ case IN_PROGRESS:
+ player->PrepareGossipMenu(creature, GOSSIP_MENU_SEND_ME_IN, true);
+ player->SendPreparedGossip(creature);
+ return true;
+ case DONE:
+ return true; // NYI
+ case NOT_STARTED:
+ case FAIL:
+ default:
+ break;
+ }
}
- }
- return true;
- }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_sinclariAI>(creature);
- }
-
- struct npc_sinclariAI : public ScriptedAI
- {
- npc_sinclariAI(Creature* creature) : ScriptedAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
+ // load default gossip
+ return false;
}
- void Initialize()
+ struct npc_sinclariAI : public ScriptedAI
{
- uiPhase = 0;
- uiTimer = 0;
- }
+ npc_sinclariAI(Creature* creature) : ScriptedAI(creature), _summons(creature)
+ {
+ _instance = creature->GetInstanceScript();
+ }
- InstanceScript* instance;
+ void Reset() override
+ {
+ _summons.DespawnAll();
+ for (uint8 i = 0; i < PortalIntroCount; ++i)
+ if (Creature* summon = me->SummonCreature(NPC_TELEPORTATION_PORTAL_INTRO, PortalIntroPositions[i], TEMPSUMMON_MANUAL_DESPAWN))
+ summon->AI()->SetData(DATA_PORTAL_LOCATION, i);
- uint8 uiPhase;
- uint32 uiTimer;
+ me->SetVisible(true);
+ me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
- void Reset() override
- {
- Initialize();
+ std::list<Creature*> guardList;
+ me->GetCreatureListWithEntryInGrid(guardList, NPC_VIOLET_HOLD_GUARD, 100.0f);
+ for (Creature* guard : guardList)
+ {
+ guard->Respawn(true);
+ guard->SetVisible(true);
+ guard->SetReactState(REACT_AGGRESSIVE);
+ guard->AI()->EnterEvadeMode();
+ }
+ }
- me->SetReactState(REACT_AGGRESSIVE);
+ void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
+ {
+ if (menuId == GOSSIP_MENU_START_ENCOUNTER && gossipListId == 0)
+ {
+ me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ _instance->SetData(DATA_MAIN_EVENT_STATE, SPECIAL);
+ ScheduleIntro();
+ player->PlayerTalkClass->SendCloseGossip();
+ }
+ else if (menuId == GOSSIP_MENU_SEND_ME_IN && gossipListId == 0)
+ {
+ me->CastSpell(player, SPELL_TELEPORT_PLAYER, true);
+ player->PlayerTalkClass->SendCloseGossip();
+ }
+ }
- std::list<Creature*> GuardList;
- me->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f);
- if (!GuardList.empty())
+ void DoAction(int32 actionId) override
{
- for (std::list<Creature*>::const_iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
+ if (actionId == ACTION_SINCLARI_OUTRO)
{
- if (Creature* pGuard = *itr)
- {
- pGuard->DisappearAndDie();
- pGuard->Respawn();
- pGuard->SetVisible(true);
- pGuard->SetReactState(REACT_AGGRESSIVE);
- }
+ me->SetVisible(true);
+ ScheduleOutro();
}
}
- }
- void UpdateAI(uint32 uiDiff) override
- {
- ScriptedAI::UpdateAI(uiDiff);
+ void UpdateAI(uint32 diff) override
+ {
+ _scheduler.Update(diff);
+
+ if (!UpdateVictim())
+ return;
+
+ DoMeleeAttackIfReady();
+ }
- if (uiPhase)
+ void ScheduleIntro()
{
- if (uiTimer <= uiDiff)
+ _scheduler.Schedule(Seconds(1), [this](TaskContext task)
{
- switch (uiPhase)
+ switch (task.GetRepeatCounter())
{
+ case 0:
+ me->SetWalk(true);
+ me->GetMotionMaster()->MovePoint(0, SinclariPositions[0]);
+ task.Repeat(Seconds(1));
+ break;
case 1:
- Talk(SAY_SINCLARI_1);
- uiTimer = 4000;
- uiPhase = 2;
+ me->HandleEmoteCommand(EMOTE_ONESHOT_USE_STANDING);
+ me->GetMap()->SummonCreature(NPC_DEFENSE_SYSTEM, DefenseSystemLocation);
+ task.Repeat(Seconds(3));
break;
case 2:
- {
- std::list<Creature*> GuardList;
- me->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f);
- if (!GuardList.empty())
- for (std::list<Creature*>::const_iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
+ me->SetFacingTo(SinclariPositions[0].GetOrientation());
+ Talk(SAY_SINCLARI_INTRO_1);
+
+ task.Schedule(Seconds(1), [this](TaskContext /*task*/)
+ {
+ std::list<Creature*> guardList;
+ me->GetCreatureListWithEntryInGrid(guardList, NPC_VIOLET_HOLD_GUARD, 100.0f);
+ for (Creature* guard : guardList)
{
- if (Creature* pGuard = *itr)
- {
- pGuard->SetWalk(false);
- pGuard->GetMotionMaster()->MovePoint(0, MovePosition);
- }
+ guard->SetReactState(REACT_PASSIVE);
+ guard->SetWalk(false);
+ guard->GetMotionMaster()->MovePoint(0, GuardsMovePosition);
}
- uiTimer = 6000;
- uiPhase = 3;
+ });
+
+ task.Repeat(Seconds(2));
break;
- }
case 3:
- {
- std::list<Creature*> GuardList;
- me->GetCreatureListWithEntryInGrid(GuardList, NPC_VIOLET_HOLD_GUARD, 40.0f);
- if (!GuardList.empty())
- for (std::list<Creature*>::const_iterator itr = GuardList.begin(); itr != GuardList.end(); ++itr)
- {
- if (Creature* pGuard = *itr)
- {
- pGuard->SetVisible(false);
- pGuard->SetReactState(REACT_PASSIVE);
- }
- }
- uiTimer = 2000;
- uiPhase = 4;
+ me->GetMotionMaster()->MovePoint(0, SinclariPositions[1]);
+ _summons.DespawnAll();
+ task.Repeat(Seconds(5));
break;
- }
case 4:
- me->GetMotionMaster()->MovePoint(0, sinclariOutsidePosition);
- uiTimer = 4000;
- uiPhase = 5;
+ me->SetFacingTo(SinclariPositions[1].GetOrientation());
+
+ task.Schedule(Seconds(1), [this](TaskContext /*task*/)
+ {
+ std::list<Creature*> guardList;
+ me->GetCreatureListWithEntryInGrid(guardList, NPC_VIOLET_HOLD_GUARD, 100.0f);
+ for (Creature* guard : guardList)
+ guard->SetVisible(false);
+ });
+
+ task.Repeat(Seconds(6));
break;
case 5:
- instance->SetData(DATA_MAIN_EVENT_PHASE, IN_PROGRESS);
- me->SetReactState(REACT_PASSIVE);
- uiTimer = 0;
- uiPhase = 0;
+ Talk(SAY_SINCLARI_INTRO_2);
+ task.Repeat(Seconds(4));
+ break;
+ case 6:
+ me->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE);
+ task.Repeat(Seconds(1));
+ break;
+ case 7:
+ if (GameObject* mainDoor = _instance->GetGameObject(DATA_MAIN_DOOR))
+ {
+ mainDoor->SetGoState(GO_STATE_READY);
+ mainDoor->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_LOCKED);
+ }
+ task.Repeat(Seconds(5));
+ break;
+ case 8:
+ me->SetVisible(false);
+ task.Repeat(Seconds(1));
+ break;
+ case 9:
+ _instance->SetData(DATA_MAIN_EVENT_STATE, IN_PROGRESS);
+ // [1] GUID: Full: 0xF1300077C202E6DD Type: Creature Entry: 30658 Low: 190173
+ break;
+ default:
break;
}
- }
- else uiTimer -= uiDiff;
+ });
}
- if (!UpdateVictim())
- return;
-
- DoMeleeAttackIfReady();
- }
- };
+ void ScheduleOutro()
+ {
+ _scheduler.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ Talk(SAY_SINCLARI_OUTRO);
+ me->GetMotionMaster()->MovePoint(0, SinclariPositions[3]);
-};
+ task.Schedule(Seconds(10), [this](TaskContext /*task*/)
+ {
+ me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
+ });
+ });
+ }
-class npc_azure_saboteur : public CreatureScript
-{
-public:
- npc_azure_saboteur() : CreatureScript("npc_azure_saboteur") { }
+ void JustSummoned(Creature* summon) override
+ {
+ ScriptedAI::JustSummoned(summon);
+ _summons.Summon(summon);
+ }
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_saboteurAI>(creature);
- }
+ void SummonedCreatureDespawn(Creature* summon) override
+ {
+ _summons.Despawn(summon);
+ ScriptedAI::SummonedCreatureDespawn(summon);
+ }
- struct npc_azure_saboteurAI : public npc_escortAI
- {
- npc_azure_saboteurAI(Creature* creature):npc_escortAI(creature)
- {
- instance = creature->GetInstanceScript();
- bHasGotMovingPoints = false;
- uiBoss = 0;
- Reset();
- }
+ private:
+ InstanceScript* _instance;
+ TaskScheduler _scheduler;
- InstanceScript* instance;
- bool bHasGotMovingPoints;
- uint32 uiBoss;
+ SummonList _summons;
+ };
- void Reset() override
+ CreatureAI* GetAI(Creature* creature) const override
{
- if (!uiBoss)
- uiBoss = instance->GetData(DATA_WAVE_COUNT) == 6 ? instance->GetData(DATA_FIRST_BOSS) : instance->GetData(DATA_SECOND_BOSS);
- me->SetReactState(REACT_PASSIVE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_NON_ATTACKABLE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ return GetVioletHoldAI<npc_sinclariAI>(creature);
}
+};
- void WaypointReached(uint32 waypointId) override
- {
- switch (uiBoss)
- {
- case 1:
- if (waypointId == 2)
- FinishPointReached();
- break;
- case 2:
- if (waypointId == 2)
- FinishPointReached();
- break;
- case 3:
- if (waypointId == 1)
- FinishPointReached();
- break;
- case 4:
- if (waypointId == 0)
- FinishPointReached();
- break;
- case 5:
- if (waypointId == 0)
- FinishPointReached();
- break;
- case 6:
- if (waypointId == 4)
- FinishPointReached();
- break;
- }
- }
+class npc_azure_saboteur : public CreatureScript
+{
+ public:
+ npc_azure_saboteur() : CreatureScript("npc_azure_saboteur") { }
- void UpdateAI(uint32 diff) override
+ struct npc_azure_saboteurAI : public ScriptedAI
{
- if (instance->GetData(DATA_MAIN_EVENT_PHASE) != IN_PROGRESS)
- me->CastStop();
+ npc_azure_saboteurAI(Creature* creature) : ScriptedAI(creature)
+ {
+ _instance = creature->GetInstanceScript();
- npc_escortAI::UpdateAI(diff);
+ if (_instance->GetData(DATA_WAVE_COUNT) == 6)
+ _bossId = _instance->GetData(DATA_1ST_BOSS);
+ else
+ _bossId = _instance->GetData(DATA_2ND_BOSS);
+ }
- if (!bHasGotMovingPoints)
+ void StartMovement()
{
- bHasGotMovingPoints = true;
- switch (uiBoss)
+ uint32 pathSize = 0;
+ G3D::Vector3 const* path = nullptr;
+
+ switch (_bossId)
{
- case 1:
- for (int i=0;i<3;i++)
- AddWaypoint(i, SaboteurFinalPos1[i][0], SaboteurFinalPos1[i][1], SaboteurFinalPos1[i][2], 0);
- me->SetHomePosition(SaboteurFinalPos1[2][0], SaboteurFinalPos1[2][1], SaboteurFinalPos1[2][2], 4.762346f);
+ case DATA_MORAGG:
+ pathSize = SaboteurMoraggPathSize;
+ path = SaboteurMoraggPath;
break;
- case 2:
- for (int i=0;i<3;i++)
- AddWaypoint(i, SaboteurFinalPos2[i][0], SaboteurFinalPos2[i][1], SaboteurFinalPos2[i][2], 0);
- me->SetHomePosition(SaboteurFinalPos2[2][0], SaboteurFinalPos2[2][1], SaboteurFinalPos2[2][2], 1.862674f);
+ case DATA_EREKEM:
+ pathSize = SaboteurErekemPathSize;
+ path = SaboteurErekemPath;
break;
- case 3:
- for (int i=0;i<2;i++)
- AddWaypoint(i, SaboteurFinalPos3[i][0], SaboteurFinalPos3[i][1], SaboteurFinalPos3[i][2], 0);
- me->SetHomePosition(SaboteurFinalPos3[1][0], SaboteurFinalPos3[1][1], SaboteurFinalPos3[1][2], 5.500638f);
+ case DATA_ICHORON:
+ pathSize = SaboteurIchoronPathSize;
+ path = SaboteurIchoronPath;
break;
- case 4:
- AddWaypoint(0, SaboteurFinalPos4[0], SaboteurFinalPos4[1], SaboteurFinalPos4[2], 0);
- me->SetHomePosition(SaboteurFinalPos4[0], SaboteurFinalPos4[1], SaboteurFinalPos4[2], 3.991108f);
+ case DATA_LAVANTHOR:
+ pathSize = SaboteurLavanthorPathSize;
+ path = SaboteurLavanthorPath;
break;
- case 5:
- AddWaypoint(0, SaboteurFinalPos5[0], SaboteurFinalPos5[1], SaboteurFinalPos5[2], 0);
- me->SetHomePosition(SaboteurFinalPos5[0], SaboteurFinalPos5[1], SaboteurFinalPos5[2], 1.100841f);
+ case DATA_XEVOZZ:
+ pathSize = SaboteurXevozzPathSize;
+ path = SaboteurXevozzPath;
break;
- case 6:
- for (int i=0;i<5;i++)
- AddWaypoint(i, SaboteurFinalPos6[i][0], SaboteurFinalPos6[i][1], SaboteurFinalPos6[i][2], 0);
- me->SetHomePosition(SaboteurFinalPos6[4][0], SaboteurFinalPos6[4][1], SaboteurFinalPos6[4][2], 0.983031f);
+ case DATA_ZURAMAT:
+ pathSize = SaboteurZuramatPathSize;
+ path = SaboteurZuramatPath;
break;
}
- SetDespawnAtEnd(false);
- Start(true, true);
+ if (path)
+ me->GetMotionMaster()->MoveSmoothPath(POINT_INTRO, path, pathSize, false);
}
- }
- void FinishPointReached()
+ void Reset() override
+ {
+ _scheduler.CancelAll();
+ _scheduler.Schedule(Seconds(2), [this](TaskContext /*task*/)
+ {
+ StartMovement();
+ });
+ }
+
+ void MovementInform(uint32 type, uint32 pointId) override
+ {
+ if (type == EFFECT_MOTION_TYPE && pointId == POINT_INTRO)
+ {
+ _scheduler.Schedule(Seconds(0), [this](TaskContext task)
+ {
+ me->CastSpell(me, SPELL_SHIELD_DISRUPTION, false);
+
+ if (task.GetRepeatCounter() < 2)
+ task.Repeat(Seconds(1));
+ else
+ {
+ task.Schedule(Seconds(2), [this](TaskContext /*task*/)
+ {
+ _instance->SetData(DATA_START_BOSS_ENCOUNTER, 1);
+ me->CastSpell(me, SPELL_TELEPORT_VISUAL, false);
+ me->DespawnOrUnsummon(1000);
+ });
+ }
+ });
+ }
+ }
+
+ void UpdateAI(uint32 diff) override
+ {
+ _scheduler.Update(diff);
+ }
+
+ private:
+ InstanceScript* _instance;
+ TaskScheduler _scheduler;
+
+ uint32 _bossId;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
{
- me->CastSpell(me, SABOTEUR_SHIELD_DISRUPTION, false);
- me->DisappearAndDie();
- Creature* pSaboPort = ObjectAccessor::GetCreature((*me), instance->GetGuidData(DATA_SABOTEUR_PORTAL));
- if (pSaboPort)
- pSaboPort->DisappearAndDie();
- instance->SetData(DATA_START_BOSS_ENCOUNTER, 1);
+ return GetVioletHoldAI<npc_azure_saboteurAI>(creature);
}
- };
-
};
-class npc_teleportation_portal_vh : public CreatureScript
+struct npc_violet_hold_teleportation_portal_commonAI : public ScriptedAI
{
-public:
- npc_teleportation_portal_vh() : CreatureScript("npc_teleportation_portal_vh") { }
+ npc_violet_hold_teleportation_portal_commonAI(Creature* creature) : ScriptedAI(creature), _summons(me)
+ {
+ _instance = creature->GetInstanceScript();
+ _portalLocation = 0;
+ }
- CreatureAI* GetAI(Creature* creature) const override
+ void InitializeAI() override
{
- return GetInstanceAI<npc_teleportation_portalAI>(creature);
+ ScriptedAI::InitializeAI();
+ ScheduleTasks();
}
- struct npc_teleportation_portalAI : public ScriptedAI
+ void SetData(uint32 type, uint32 data) override
{
- npc_teleportation_portalAI(Creature* creature) : ScriptedAI(creature), listOfMobs(me)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- uiTypeOfMobsPortal = urand(0, 1); // 0 - elite mobs 1 - portal guardian or portal keeper with regular mobs
- }
+ if (type == DATA_PORTAL_LOCATION)
+ _portalLocation = uint8(data);
+ }
- void Initialize()
- {
- uiSpawnTimer = 10000;
- bPortalGuardianOrKeeperOrEliteSpawn = false;
- }
+ void MoveInLineOfSight(Unit* /*who*/) override { }
- uint32 uiSpawnTimer;
- bool bPortalGuardianOrKeeperOrEliteSpawn;
- uint8 uiTypeOfMobsPortal;
+ void EnterCombat(Unit* /*who*/) override { }
- SummonList listOfMobs;
+ void JustSummoned(Creature* summon) override
+ {
+ _summons.Summon(summon);
+ summon->AI()->SetData(DATA_PORTAL_LOCATION, _portalLocation);
+ }
- InstanceScript* instance;
+ void SummonedCreatureDies(Creature* summon, Unit* /*killer*/) override
+ {
+ _summons.Despawn(summon);
+ }
- void Reset() override
- {
- Initialize();
- }
+ virtual void ScheduleTasks() { }
- void EnterCombat(Unit* /*who*/) override { }
+ void UpdateAI(uint32 diff) override
+ {
+ _scheduler.Update(diff);
+ }
- void MoveInLineOfSight(Unit* /*who*/) override { }
+protected:
+ InstanceScript* _instance;
+ SummonList _summons;
+ TaskScheduler _scheduler;
+ uint8 _portalLocation;
+};
+class npc_violet_hold_teleportation_portal : public CreatureScript
+{
+ public:
+ npc_violet_hold_teleportation_portal() : CreatureScript("npc_violet_hold_teleportation_portal") { }
- void UpdateAI(uint32 diff) override
+ struct npc_violet_hold_teleportation_portalAI : public npc_violet_hold_teleportation_portal_commonAI
{
- if (instance->GetData(DATA_REMOVE_NPC) == 1)
+ npc_violet_hold_teleportation_portalAI(Creature* creature) : npc_violet_hold_teleportation_portal_commonAI(creature)
{
- me->DespawnOrUnsummon();
- instance->SetData(DATA_REMOVE_NPC, 0);
}
- uint8 uiWaveCount = instance->GetData(DATA_WAVE_COUNT);
- if ((uiWaveCount == 6) || (uiWaveCount == 12)) //Don't spawn mobs on boss encounters
- return;
+ void InitializeAI() override
+ {
+ npc_violet_hold_teleportation_portal_commonAI::InitializeAI();
+ me->CastSpell(me, SPELL_PORTAL_PERIODIC, true);
+ }
- switch (uiTypeOfMobsPortal)
+ void SetData(uint32 type, uint32 data) override
{
- // spawn elite mobs and then set portals visibility to make it look like it dissapeard
- case 0:
- if (!bPortalGuardianOrKeeperOrEliteSpawn)
+ npc_violet_hold_teleportation_portal_commonAI::SetData(type, data);
+
+ if (type == DATA_PORTAL_PERIODIC_TICK)
+ {
+ if (data == 1)
{
- if (uiSpawnTimer <= diff)
+ uint32 entry = RAND(NPC_PORTAL_GUARDIAN, NPC_PORTAL_KEEPER);
+ if (Creature* portalKeeper = DoSummon(entry, me, 2.0f, 0, TEMPSUMMON_DEAD_DESPAWN))
+ me->CastSpell(portalKeeper, SPELL_PORTAL_CHANNEL, false);
+
+ if (Creature* sinclariTrigger = _instance->GetCreature(DATA_SINCLARI_TRIGGER))
{
- bPortalGuardianOrKeeperOrEliteSpawn = true;
- uint8 k = uiWaveCount < 12 ? 2 : 3;
- for (uint8 i = 0; i < k; ++i)
- {
- uint32 entry = RAND(CREATURE_AZURE_CAPTAIN, CREATURE_AZURE_RAIDER, CREATURE_AZURE_STALKER, CREATURE_AZURE_SORCEROR);
- DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
- }
- me->SetVisible(false);
- } else uiSpawnTimer -= diff;
+ if (entry == NPC_PORTAL_GUARDIAN)
+ sinclariTrigger->AI()->Talk(SAY_SINCLARI_PORTAL_GUARDIAN);
+ else if (entry == NPC_PORTAL_KEEPER)
+ sinclariTrigger->AI()->Talk(SAY_SINCLARI_PORTAL_KEEPER);
+ }
}
else
{
- // if all spawned elites have died kill portal
- if (listOfMobs.empty())
+ uint8 k = _instance->GetData(DATA_WAVE_COUNT) < 12 ? 3 : 4;
+ while (k--)
{
- me->Kill(me, false);
- me->RemoveCorpse();
+ uint32 entry = RAND(NPC_AZURE_INVADER_1, NPC_AZURE_INVADER_2, NPC_AZURE_SPELLBREAKER_1, NPC_AZURE_SPELLBREAKER_2, NPC_AZURE_MAGE_SLAYER_1, NPC_AZURE_MAGE_SLAYER_2, NPC_AZURE_BINDER_1, NPC_AZURE_BINDER_2);
+ DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
}
}
- break;
- // spawn portal guardian or portal keeper with regular mobs
- case 1:
- if (uiSpawnTimer <= diff)
- {
- if (bPortalGuardianOrKeeperOrEliteSpawn)
- {
- uint8 k = instance->GetData(DATA_WAVE_COUNT) < 12 ? 3 : 4;
- for (uint8 i = 0; i < k; ++i)
- {
- uint32 entry = RAND(CREATURE_AZURE_INVADER_1, CREATURE_AZURE_INVADER_2, CREATURE_AZURE_SPELLBREAKER_1, CREATURE_AZURE_SPELLBREAKER_2, CREATURE_AZURE_MAGE_SLAYER_1, CREATURE_AZURE_MAGE_SLAYER_2, CREATURE_AZURE_BINDER_1, CREATURE_AZURE_BINDER_2);
- DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
- }
- }
- else
- {
- bPortalGuardianOrKeeperOrEliteSpawn = true;
- uint32 entry = RAND(CREATURE_PORTAL_GUARDIAN, CREATURE_PORTAL_KEEPER);
- if (Creature* pPortalKeeper = DoSummon(entry, me, 2.0f, 0, TEMPSUMMON_DEAD_DESPAWN))
- me->CastSpell(pPortalKeeper, SPELL_PORTAL_CHANNEL, false);
- }
- uiSpawnTimer = SPAWN_TIME;
- } else uiSpawnTimer -= diff;
+ }
+ }
+
+ void SummonedCreatureDies(Creature* summon, Unit* killer) override
+ {
+ npc_violet_hold_teleportation_portal_commonAI::SummonedCreatureDies(summon, killer);
+
+ if (summon->GetEntry() == NPC_PORTAL_GUARDIAN || summon->GetEntry() == NPC_PORTAL_KEEPER)
+ {
+ _instance->SetData(DATA_WAVE_COUNT, _instance->GetData(DATA_WAVE_COUNT) + 1);
+ me->DespawnOrUnsummon();
+ }
+ }
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<npc_violet_hold_teleportation_portalAI>(creature);
+ }
+};
+
+class npc_violet_hold_teleportation_portal_elite : public CreatureScript
+{
+ public:
+ npc_violet_hold_teleportation_portal_elite() : CreatureScript("npc_violet_hold_teleportation_portal_elite") { }
- if (bPortalGuardianOrKeeperOrEliteSpawn && !me->IsNonMeleeSpellCast(false))
+ struct npc_violet_hold_teleportation_portal_eliteAI : public npc_violet_hold_teleportation_portal_commonAI
+ {
+ npc_violet_hold_teleportation_portal_eliteAI(Creature* creature) : npc_violet_hold_teleportation_portal_commonAI(creature)
+ {
+ }
+
+ void ScheduleTasks() override
+ {
+ _scheduler.Schedule(Seconds(15), [this](TaskContext task)
+ {
+ uint8 k = _instance->GetData(DATA_WAVE_COUNT) < 12 ? 3 : 4;
+ while (k--)
{
- me->Kill(me, false);
- me->RemoveCorpse();
+ uint32 entry = RAND(NPC_AZURE_CAPTAIN_1, NPC_AZURE_RAIDER_1, NPC_AZURE_STALKER_1, NPC_AZURE_SORCEROR_1);
+ DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
}
- break;
+
+ if (Creature* sinclariTrigger = _instance->GetCreature(DATA_SINCLARI_TRIGGER))
+ sinclariTrigger->AI()->Talk(SAY_SINCLARI_ELITE_SQUAD);
+
+ task.Schedule(Seconds(1), [this](TaskContext /*task*/)
+ {
+ me->SetVisible(false);
+ });
+ });
}
- }
- void JustDied(Unit* /*killer*/) override
+ void SummonedCreatureDies(Creature* summon, Unit* killer) override
+ {
+ npc_violet_hold_teleportation_portal_commonAI::SummonedCreatureDies(summon, killer);
+
+ if (_summons.empty())
+ {
+ _instance->SetData(DATA_WAVE_COUNT, _instance->GetData(DATA_WAVE_COUNT) + 1);
+ me->DespawnOrUnsummon();
+ }
+ }
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
{
- instance->SetData(DATA_WAVE_COUNT, instance->GetData(DATA_WAVE_COUNT)+1);
+ return GetVioletHoldAI<npc_violet_hold_teleportation_portal_eliteAI>(creature);
}
+};
+
+class npc_violet_hold_teleportation_portal_intro : public CreatureScript
+{
+ public:
+ npc_violet_hold_teleportation_portal_intro() : CreatureScript("npc_violet_hold_teleportation_portal_intro") { }
- void JustSummoned(Creature* summoned) override
+ struct npc_violet_hold_teleportation_portal_introAI : public npc_violet_hold_teleportation_portal_commonAI
{
- listOfMobs.Summon(summoned);
- instance->SetGuidData(DATA_ADD_TRASH_MOB, summoned->GetGUID());
- }
+ npc_violet_hold_teleportation_portal_introAI(Creature* creature) : npc_violet_hold_teleportation_portal_commonAI(creature)
+ {
+ }
- void SummonedCreatureDies(Creature* summoned, Unit* /*killer*/) override
+ void ScheduleTasks() override
+ {
+ if (_instance->GetData(DATA_MAIN_EVENT_STATE) != NOT_STARTED)
+ return;
+
+ _scheduler.Schedule(Seconds(15), [this](TaskContext task)
+ {
+ uint32 entry = RAND(NPC_AZURE_INVADER_1, NPC_AZURE_MAGE_SLAYER_1, NPC_AZURE_BINDER_1);
+ DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
+
+ task.Repeat();
+ });
+ }
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
{
- listOfMobs.Despawn(summoned);
- instance->SetGuidData(DATA_DEL_TRASH_MOB, summoned->GetGUID());
+ return GetVioletHoldAI<npc_violet_hold_teleportation_portal_introAI>(creature);
}
- };
-
};
struct violet_hold_trashAI : public npc_escortAI
{
- violet_hold_trashAI(Creature* creature):npc_escortAI(creature)
+ violet_hold_trashAI(Creature* creature) : npc_escortAI(creature)
{
- instance = creature->GetInstanceScript();
- bHasGotMovingPoints = false;
- portalLocationID = instance->GetData(DATA_PORTAL_LOCATION);
- secondPortalRouteID = 0;
- }
+ _instance = creature->GetInstanceScript();
- public:
- InstanceScript* instance;
- bool bHasGotMovingPoints;
- uint32 portalLocationID;
- uint32 secondPortalRouteID;
+ _lastWaypointId = 0;
- void WaypointReached(uint32 waypointId) override
- {
- switch (portalLocationID)
+ SetDespawnAtEnd(false);
+
+ _scheduler.SetValidator([this]
{
- case 0:
- if (waypointId == 5)
- CreatureStartAttackDoor();
- break;
- case 1:
- if ((waypointId == 8 && secondPortalRouteID == 0) || (waypointId == 7 && secondPortalRouteID == 1))
- CreatureStartAttackDoor();
- break;
- case 2:
- if (waypointId == 7)
- CreatureStartAttackDoor();
- break;
- case 3:
- if (waypointId == 8)
- CreatureStartAttackDoor();
- break;
- case 4:
- if (waypointId == 5)
- CreatureStartAttackDoor();
- break;
- case 5:
- if (waypointId == 3)
- CreatureStartAttackDoor();
- break;
- }
+ return !me->HasUnitState(UNIT_STATE_CASTING);
+ });
}
- void UpdateAI(uint32) override
+ void Reset() override
{
- if (instance->GetData(DATA_MAIN_EVENT_PHASE) != IN_PROGRESS)
- me->CastStop();
+ _scheduler.CancelAll();
+ }
- if (!bHasGotMovingPoints)
+ void SetData(uint32 type, uint32 data) override
+ {
+ if (type == DATA_PORTAL_LOCATION)
{
- bHasGotMovingPoints = true;
- switch (portalLocationID)
+ G3D::Vector3 const* path = nullptr;
+
+ switch (data)
{
case 0:
- for (int i=0;i<6;i++)
- AddWaypoint(i, FirstPortalWPs[i][0]+irand(-1, 1), FirstPortalWPs[i][1]+irand(-1, 1), FirstPortalWPs[i][2]+irand(-1, 1), 0);
- me->SetHomePosition(FirstPortalWPs[5][0], FirstPortalWPs[5][1], FirstPortalWPs[5][2], 3.149439f);
+ _lastWaypointId = 5;
+ path = FirstPortalWPs;
break;
- case 1:
- secondPortalRouteID = urand(0, 1);
- switch (secondPortalRouteID)
+ case 7:
+ switch (urand(0, 1))
{
case 0:
- for (int i=0;i<9;i++)
- AddWaypoint(i, SecondPortalFirstWPs[i][0]+irand(-1, 1), SecondPortalFirstWPs[i][1]+irand(-1, 1), SecondPortalFirstWPs[i][2], 0);
- me->SetHomePosition(SecondPortalFirstWPs[8][0]+irand(-1, 1), SecondPortalFirstWPs[8][1]+irand(-1, 1), SecondPortalFirstWPs[8][2]+irand(-1, 1), 3.149439f);
+ _lastWaypointId = 8;
+ path = SecondPortalFirstWPs;
break;
case 1:
- for (int i=0;i<8;i++)
- AddWaypoint(i, SecondPortalSecondWPs[i][0]+irand(-1, 1), SecondPortalSecondWPs[i][1]+irand(-1, 1), SecondPortalSecondWPs[i][2], 0);
- me->SetHomePosition(SecondPortalSecondWPs[7][0], SecondPortalSecondWPs[7][1], SecondPortalSecondWPs[7][2], 3.149439f);
+ _lastWaypointId = 7;
+ path = SecondPortalSecondWPs;
break;
}
break;
case 2:
- for (int i=0;i<8;i++)
- AddWaypoint(i, ThirdPortalWPs[i][0]+irand(-1, 1), ThirdPortalWPs[i][1]+irand(-1, 1), ThirdPortalWPs[i][2], 0);
- me->SetHomePosition(ThirdPortalWPs[7][0], ThirdPortalWPs[7][1], ThirdPortalWPs[7][2], 3.149439f);
+ _lastWaypointId = 7;
+ path = ThirdPortalWPs;
break;
- case 3:
- for (int i=0;i<9;i++)
- AddWaypoint(i, FourthPortalWPs[i][0]+irand(-1, 1), FourthPortalWPs[i][1]+irand(-1, 1), FourthPortalWPs[i][2], 0);
- me->SetHomePosition(FourthPortalWPs[8][0], FourthPortalWPs[8][1], FourthPortalWPs[8][2], 3.149439f);
+ case 6:
+ _lastWaypointId = 8;
+ path = FourthPortalWPs;
break;
- case 4:
- for (int i=0;i<6;i++)
- AddWaypoint(i, FifthPortalWPs[i][0]+irand(-1, 1), FifthPortalWPs[i][1]+irand(-1, 1), FifthPortalWPs[i][2], 0);
- me->SetHomePosition(FifthPortalWPs[5][0], FifthPortalWPs[5][1], FifthPortalWPs[5][2], 3.149439f);
+ case 1:
+ _lastWaypointId = 5;
+ path = FifthPortalWPs;
break;
case 5:
- for (int i=0;i<4;i++)
- AddWaypoint(i, SixthPoralWPs[i][0]+irand(-1, 1), SixthPoralWPs[i][1]+irand(-1, 1), SixthPoralWPs[i][2], 0);
- me->SetHomePosition(SixthPoralWPs[3][0], SixthPoralWPs[3][1], SixthPoralWPs[3][2], 3.149439f);
+ _lastWaypointId = 3;
+ path = SixthPoralWPs;
+ break;
+ default:
+ _lastWaypointId = 0;
+ path = DefaultPortalWPs;
break;
}
- SetDespawnAtEnd(false);
+
+ if (path)
+ {
+ for (uint32 i = 0; i <= _lastWaypointId; i++)
+ AddWaypoint(i, path[i].x + irand(-1, 1), path[i].y + irand(-1, 1), path[i].z, 0);
+ me->SetHomePosition(path[_lastWaypointId].x, path[_lastWaypointId].y, path[_lastWaypointId].z, float(M_PI));
+ }
+
Start(true, true);
}
}
- void JustDied(Unit* /*killer*/) override
+ void WaypointReached(uint32 waypointId) override
{
- instance->SetData(DATA_NPC_PRESENCE_AT_DOOR_REMOVE, 1);
+ if (waypointId == _lastWaypointId)
+ CreatureStartAttackDoor();
}
- void CreatureStartAttackDoor()
+ void EnterCombat(Unit* who) override
{
- me->SetReactState(REACT_PASSIVE);
- DoCast(SPELL_DESTROY_DOOR_SEAL);
- instance->SetData(DATA_NPC_PRESENCE_AT_DOOR_ADD, 1);
+ npc_escortAI::EnterCombat(who);
+ ScheduledTasks();
}
-};
+ void UpdateEscortAI(uint32 diff) override
+ {
+ if (_instance->GetData(DATA_MAIN_EVENT_STATE) != IN_PROGRESS)
+ me->CastStop();
-class npc_azure_invader : public CreatureScript
-{
-public:
- npc_azure_invader() : CreatureScript("npc_azure_invader") { }
+ if (!UpdateVictim())
+ return;
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_invaderAI>(creature);
+ _scheduler.Update(diff,
+ std::bind(&npc_escortAI::DoMeleeAttackIfReady, this));
}
- struct npc_azure_invaderAI : public violet_hold_trashAI
+ virtual void ScheduledTasks() { }
+
+ void CreatureStartAttackDoor()
{
- npc_azure_invaderAI(Creature* creature) : violet_hold_trashAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
+ me->SetReactState(REACT_DEFENSIVE);
+ DoCastAOE(SPELL_DESTROY_DOOR_SEAL);
+ }
- void Initialize()
- {
- uiCleaveTimer = 5000;
- uiImpaleTimer = 4000;
- uiBrutalStrikeTimer = 5000;
- uiSunderArmorTimer = 4000;
- }
+protected:
+ InstanceScript* _instance;
+ TaskScheduler _scheduler;
- uint32 uiCleaveTimer;
- uint32 uiImpaleTimer;
- uint32 uiBrutalStrikeTimer;
- uint32 uiSunderArmorTimer;
+ uint32 _lastWaypointId;
+};
- void Reset() override
- {
- Initialize();
- }
+class npc_azure_invader : public CreatureScript
+{
+ public:
+ npc_azure_invader() : CreatureScript("npc_azure_invader") { }
- void UpdateAI(uint32 diff) override
+ struct npc_azure_invaderAI : public violet_hold_trashAI
{
- violet_hold_trashAI::UpdateAI(diff);
- npc_escortAI::UpdateAI(diff);
+ npc_azure_invaderAI(Creature* creature) : violet_hold_trashAI(creature) { }
- if (!UpdateVictim())
- return;
-
- if (me->GetEntry() == CREATURE_AZURE_INVADER_1)
- {
- if (uiCleaveTimer <= diff)
- {
- DoCastVictim(SPELL_CLEAVE);
- uiCleaveTimer = 5000;
- } else uiCleaveTimer -= diff;
-
- if (uiImpaleTimer <= diff)
- {
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (target)
- DoCast(target, SPELL_IMPALE);
- uiImpaleTimer = 4000;
- } else uiImpaleTimer -= diff;
- }
-
- if (me->GetEntry() == CREATURE_AZURE_INVADER_2)
+ void ScheduledTasks() override
{
- if (uiBrutalStrikeTimer <= diff)
+ if (me->GetEntry() == NPC_AZURE_INVADER_1)
{
- DoCastVictim(SPELL_BRUTAL_STRIKE);
- uiBrutalStrikeTimer = 5000;
- } else uiBrutalStrikeTimer -= diff;
+ _scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_CLEAVE);
+ task.Repeat();
+ });
- if (uiSunderArmorTimer <= diff)
+ _scheduler.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_IMPALE);
+ task.Repeat();
+ });
+ }
+ else if (me->GetEntry() == NPC_AZURE_INVADER_2)
{
- DoCastVictim(SPELL_SUNDER_ARMOR);
- uiSunderArmorTimer = urand(8000, 10000);
- } else uiSunderArmorTimer -= diff;
+ _scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_BRUTAL_STRIKE);
+ task.Repeat();
+ });
- DoMeleeAttackIfReady();
+ _scheduler.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_SUNDER_ARMOR);
+ task.Repeat(Seconds(8), Seconds(10));
+ });
+ }
}
+ };
- DoMeleeAttackIfReady();
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<npc_azure_invaderAI>(creature);
}
- };
-
};
class npc_azure_binder : public CreatureScript
{
-public:
- npc_azure_binder() : CreatureScript("npc_azure_binder") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_binderAI>(creature);
- }
-
- struct npc_azure_binderAI : public violet_hold_trashAI
- {
- npc_azure_binderAI(Creature* creature) : violet_hold_trashAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
-
- void Initialize()
- {
- uiArcaneExplosionTimer = 5000;
- uiArcainBarrageTimer = 4000;
- uiFrostNovaTimer = 5000;
- uiFrostboltTimer = 4000;
- }
-
- uint32 uiArcaneExplosionTimer;
- uint32 uiArcainBarrageTimer;
- uint32 uiFrostNovaTimer;
- uint32 uiFrostboltTimer;
-
- void Reset() override
- {
- Initialize();
- }
+ public:
+ npc_azure_binder() : CreatureScript("npc_azure_binder") { }
- void UpdateAI(uint32 diff) override
+ struct npc_azure_binderAI : public violet_hold_trashAI
{
- violet_hold_trashAI::UpdateAI(diff);
- npc_escortAI::UpdateAI(diff);
-
- if (!UpdateVictim())
- return;
+ npc_azure_binderAI(Creature* creature) : violet_hold_trashAI(creature) { }
- if (me->GetEntry() == CREATURE_AZURE_BINDER_1)
+ void ScheduledTasks() override
{
- if (uiArcaneExplosionTimer <= diff)
+ if (me->GetEntry() == NPC_AZURE_BINDER_1)
{
- DoCast(SPELL_ARCANE_EXPLOSION);
- uiArcaneExplosionTimer = 5000;
- } else uiArcaneExplosionTimer -= diff;
+ _scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ DoCastAOE(SPELL_ARCANE_EXPLOSION);
+ task.Repeat();
+ });
- if (uiArcainBarrageTimer <= diff)
- {
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (target)
+ _scheduler.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f))
DoCast(target, SPELL_ARCANE_BARRAGE);
- uiArcainBarrageTimer = 6000;
- } else uiArcainBarrageTimer -= diff;
- }
-
- if (me->GetEntry() == CREATURE_AZURE_BINDER_2)
- {
- if (uiFrostNovaTimer <= diff)
+ task.Repeat(Seconds(6));
+ });
+ }
+ else if (me->GetEntry() == NPC_AZURE_BINDER_2)
{
- DoCast(SPELL_FROST_NOVA);
- uiFrostNovaTimer = 5000;
- } else uiFrostNovaTimer -= diff;
+ _scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ DoCastAOE(SPELL_FROST_NOVA);
+ task.Repeat();
+ });
- if (uiFrostboltTimer <= diff)
- {
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (target)
- DoCast(target, SPELL_FROSTBOLT);
- uiFrostboltTimer = 6000;
- } else uiFrostboltTimer -= diff;
+ _scheduler.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f))
+ DoCast(target, SPELL_FROSTBOLT);
+ task.Repeat(Seconds(6));
+ });
+ }
}
+ };
- DoMeleeAttackIfReady();
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<npc_azure_binderAI>(creature);
}
- };
-
};
class npc_azure_mage_slayer : public CreatureScript
{
-public:
- npc_azure_mage_slayer() : CreatureScript("npc_azure_mage_slayer") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_mage_slayerAI>(creature);
- }
-
- struct npc_azure_mage_slayerAI : public violet_hold_trashAI
- {
- npc_azure_mage_slayerAI(Creature* creature) : violet_hold_trashAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
-
- void Initialize()
- {
- uiArcaneEmpowermentTimer = 5000;
- uiSpellLockTimer = 5000;
- }
-
- uint32 uiArcaneEmpowermentTimer;
- uint32 uiSpellLockTimer;
-
- void Reset() override
- {
- Initialize();
- }
+ public:
+ npc_azure_mage_slayer() : CreatureScript("npc_azure_mage_slayer") { }
- void UpdateAI(uint32 diff) override
+ struct npc_azure_mage_slayerAI : public violet_hold_trashAI
{
- violet_hold_trashAI::UpdateAI(diff);
- npc_escortAI::UpdateAI(diff);
-
- if (!UpdateVictim())
- return;
+ npc_azure_mage_slayerAI(Creature* creature) : violet_hold_trashAI(creature) { }
- if (me->GetEntry() == CREATURE_AZURE_MAGE_SLAYER_1)
+ void ScheduledTasks() override
{
- if (uiArcaneEmpowermentTimer <= diff)
+ if (me->GetEntry() == NPC_AZURE_MAGE_SLAYER_1)
{
- DoCast(me, SPELL_ARCANE_EMPOWERMENT);
- uiArcaneEmpowermentTimer = 14000;
- } else uiArcaneEmpowermentTimer -= diff;
- }
-
- if (me->GetEntry() == CREATURE_AZURE_MAGE_SLAYER_2)
- {
- if (uiSpellLockTimer <= diff)
+ _scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ DoCast(me, SPELL_ARCANE_EMPOWERMENT);
+ task.Repeat(Seconds(14));
+ });
+ }
+ else if (me->GetEntry() == NPC_AZURE_MAGE_SLAYER_2)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (target)
- DoCast(target, SPELL_SPELL_LOCK);
- uiSpellLockTimer = 9000;
- } else uiSpellLockTimer -= diff;
+ _scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ // wrong spellid?
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f))
+ DoCast(target, SPELL_SPELL_LOCK);
+ task.Repeat(Seconds(9));
+ });
+ }
}
+ };
- DoMeleeAttackIfReady();
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<npc_azure_mage_slayerAI>(creature);
}
- };
-
};
class npc_azure_raider : public CreatureScript
{
-public:
- npc_azure_raider() : CreatureScript("npc_azure_raider") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_raiderAI>(creature);
- }
-
- struct npc_azure_raiderAI : public violet_hold_trashAI
- {
- npc_azure_raiderAI(Creature* creature) : violet_hold_trashAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
-
- void Initialize()
- {
- uiConcussionBlowTimer = 5000;
- uiMagicReflectionTimer = 8000;
- }
-
- uint32 uiConcussionBlowTimer;
- uint32 uiMagicReflectionTimer;
-
- void Reset() override
- {
- Initialize();
- }
+ public:
+ npc_azure_raider() : CreatureScript("npc_azure_raider") { }
- void UpdateAI(uint32 diff) override
+ struct npc_azure_raiderAI : public violet_hold_trashAI
{
- violet_hold_trashAI::UpdateAI(diff);
- npc_escortAI::UpdateAI(diff);
+ npc_azure_raiderAI(Creature* creature) : violet_hold_trashAI(creature) { }
- if (!UpdateVictim())
- return;
-
- if (uiConcussionBlowTimer <= diff)
+ void ScheduledTasks() override
{
- DoCastVictim(SPELL_CONCUSSION_BLOW);
- uiConcussionBlowTimer = 5000;
- } else uiConcussionBlowTimer -= diff;
+ _scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ DoCastVictim(SPELL_CONCUSSION_BLOW);
+ task.Repeat();
+ });
- if (uiMagicReflectionTimer <= diff)
- {
- DoCast(SPELL_MAGIC_REFLECTION);
- uiMagicReflectionTimer = urand(10000, 15000);
- } else uiMagicReflectionTimer -= diff;
+ _scheduler.Schedule(Seconds(8), [this](TaskContext task)
+ {
+ DoCast(me, SPELL_MAGIC_REFLECTION);
+ task.Repeat(Seconds(10), Seconds(15));
+ });
+ }
+ };
- DoMeleeAttackIfReady();
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<npc_azure_raiderAI>(creature);
}
- };
-
};
class npc_azure_stalker : public CreatureScript
{
-public:
- npc_azure_stalker() : CreatureScript("npc_azure_stalker") { }
-
- struct npc_azure_stalkerAI : public violet_hold_trashAI
- {
- npc_azure_stalkerAI(Creature* creature) : violet_hold_trashAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
-
- void Initialize()
- {
- _backstabTimer = 1300;
- _tacticalBlinkTimer = 8000;
- _tacticalBlinkCast = false;
- }
-
- void Reset() override
- {
- Initialize();
- }
+ public:
+ npc_azure_stalker() : CreatureScript("npc_azure_stalker") { }
- void UpdateAI(uint32 diff) override
+ struct npc_azure_stalkerAI : public violet_hold_trashAI
{
- violet_hold_trashAI::UpdateAI(diff);
- npc_escortAI::UpdateAI(diff);
-
- if (!UpdateVictim())
- return;
+ npc_azure_stalkerAI(Creature* creature) : violet_hold_trashAI(creature) { }
- if (!_tacticalBlinkCast)
+ void ScheduledTasks() override
{
- if (_tacticalBlinkTimer <= diff)
+ _scheduler.Schedule(Seconds(8), [this](TaskContext task)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true);
- if (target)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 40.0f))
DoCast(target, SPELL_TACTICAL_BLINK);
- _tacticalBlinkTimer = 6000;
- _tacticalBlinkCast = true;
- } else _tacticalBlinkTimer -= diff;
- }
- else
- {
- if (_backstabTimer <= diff)
- {
- Unit* target = SelectTarget(SELECT_TARGET_NEAREST, 0, 10, true);
- DoCast(target, SPELL_BACKSTAB);
- _tacticalBlinkCast = false;
- _backstabTimer =1300;
- } else _backstabTimer -= diff;
+ task.Schedule(Milliseconds(1300), [this](TaskContext /*task*/)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_NEAREST, 0, 5.0f))
+ DoCast(target, SPELL_BACKSTAB);
+ });
+
+ task.Repeat();
+ });
}
+ };
- DoMeleeAttackIfReady();
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<npc_azure_stalkerAI>(creature);
}
-
- private:
- uint32 _backstabTimer;
- uint32 _tacticalBlinkTimer;
- bool _tacticalBlinkCast;
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_stalkerAI>(creature);
- }
};
class npc_azure_spellbreaker : public CreatureScript
{
-public:
- npc_azure_spellbreaker() : CreatureScript("npc_azure_spellbreaker") { }
+ public:
+ npc_azure_spellbreaker() : CreatureScript("npc_azure_spellbreaker") { }
- struct npc_azure_spellbreakerAI : public violet_hold_trashAI
- {
- npc_azure_spellbreakerAI(Creature* creature) : violet_hold_trashAI(creature)
+ struct npc_azure_spellbreakerAI : public violet_hold_trashAI
{
- Initialize();
- instance = creature->GetInstanceScript();
- }
+ npc_azure_spellbreakerAI(Creature* creature) : violet_hold_trashAI(creature) { }
- void Initialize()
- {
- uiArcaneBlastTimer = 5000;
- uiSlowTimer = 4000;
- uiChainsOfIceTimer = 5000;
- uiConeOfColdTimer = 4000;
- }
+ void ScheduledTasks() override
+ {
+ if (me->GetEntry() == NPC_AZURE_SPELLBREAKER_1)
+ {
+ _scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f))
+ DoCast(target, SPELL_ARCANE_BLAST);
+ task.Repeat(Seconds(6));
+ });
+
+ _scheduler.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f))
+ DoCast(target, SPELL_SLOW);
+ task.Repeat(Seconds(5));
+ });
+ }
+ else if (me->GetEntry() == NPC_AZURE_SPELLBREAKER_2)
+ {
+ _scheduler.Schedule(Seconds(5), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 30.0f))
+ DoCast(target, SPELL_CHAINS_OF_ICE);
+ task.Repeat(Seconds(7));
+ });
- uint32 uiArcaneBlastTimer;
- uint32 uiSlowTimer;
- uint32 uiChainsOfIceTimer;
- uint32 uiConeOfColdTimer;
+ _scheduler.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ DoCast(me, SPELL_CONE_OF_COLD);
+ task.Repeat(Seconds(5));
+ });
+ }
+ }
+ };
- void Reset() override
+ CreatureAI* GetAI(Creature* creature) const override
{
- Initialize();
+ return GetVioletHoldAI<npc_azure_spellbreakerAI>(creature);
}
+};
- void UpdateAI(uint32 diff) override
- {
- violet_hold_trashAI::UpdateAI(diff);
- npc_escortAI::UpdateAI(diff);
-
- if (!UpdateVictim())
- return;
-
- if (me->GetEntry() == CREATURE_AZURE_SPELLBREAKER_1)
- {
- if (uiArcaneBlastTimer <= diff)
- {
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (target)
- DoCast(target, SPELL_ARCANE_BLAST);
- uiArcaneBlastTimer = 6000;
- } else uiArcaneBlastTimer -= diff;
+class npc_azure_captain : public CreatureScript
+{
+ public:
+ npc_azure_captain() : CreatureScript("npc_azure_captain") { }
- if (uiSlowTimer <= diff)
- {
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (target)
- DoCast(target, SPELL_SLOW);
- uiSlowTimer = 5000;
- } else uiSlowTimer -= diff;
- }
+ struct npc_azure_captainAI : public violet_hold_trashAI
+ {
+ npc_azure_captainAI(Creature* creature) : violet_hold_trashAI(creature) { }
- if (me->GetEntry() == CREATURE_AZURE_SPELLBREAKER_2)
+ void ScheduledTasks() override
{
- if (uiChainsOfIceTimer <= diff)
+ _scheduler.Schedule(Seconds(5), [this](TaskContext task)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (target)
- DoCast(target, SPELL_CHAINS_OF_ICE);
- uiChainsOfIceTimer = 7000;
- } else uiChainsOfIceTimer -= diff;
+ DoCastVictim(SPELL_MORTAL_STRIKE);
+ task.Repeat();
+ });
- if (uiConeOfColdTimer <= diff)
+ _scheduler.Schedule(Seconds(8), [this](TaskContext task)
{
- DoCast(SPELL_CONE_OF_COLD);
- uiConeOfColdTimer = 5000;
- } else uiConeOfColdTimer -= diff;
+ DoCast(me, SPELL_WHIRLWIND_OF_STEEL);
+ task.Repeat();
+ });
}
+ };
- DoMeleeAttackIfReady();
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetVioletHoldAI<npc_azure_captainAI>(creature);
}
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_spellbreakerAI>(creature);
- }
};
-class npc_azure_captain : public CreatureScript
+class npc_azure_sorceror : public CreatureScript
{
-public:
- npc_azure_captain() : CreatureScript("npc_azure_captain") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_captainAI>(creature);
- }
+ public:
+ npc_azure_sorceror() : CreatureScript("npc_azure_sorceror") { }
- struct npc_azure_captainAI : public violet_hold_trashAI
- {
- npc_azure_captainAI(Creature* creature) : violet_hold_trashAI(creature)
+ struct npc_azure_sorcerorAI : public violet_hold_trashAI
{
- Initialize();
- instance = creature->GetInstanceScript();
- }
+ npc_azure_sorcerorAI(Creature* creature) : violet_hold_trashAI(creature) { }
- void Initialize()
- {
- uiMortalStrikeTimer = 5000;
- uiWhirlwindTimer = 8000;
- }
+ void ScheduledTasks() override
+ {
+ _scheduler.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 35.0f))
+ DoCast(target, SPELL_ARCANE_STREAM);
+ task.Repeat(Seconds(5), Seconds(10));
+ });
- uint32 uiMortalStrikeTimer;
- uint32 uiWhirlwindTimer;
+ _scheduler.Schedule(Seconds(), Seconds(), [this](TaskContext task)
+ {
+ DoCastAOE(SPELL_MANA_DETONATION);
+ task.Repeat(Seconds(2), Seconds(6));
+ });
+ }
+ };
- void Reset() override
+ CreatureAI* GetAI(Creature* creature) const override
{
- Initialize();
+ return GetVioletHoldAI<npc_azure_sorcerorAI>(creature);
}
+};
- void UpdateAI(uint32 diff) override
+class npc_violet_hold_defense_system : public CreatureScript
+{
+ public:
+ npc_violet_hold_defense_system() : CreatureScript("npc_violet_hold_defense_system") { }
+
+ struct npc_violet_hold_defense_systemAI : public ScriptedAI
{
- violet_hold_trashAI::UpdateAI(diff);
- npc_escortAI::UpdateAI(diff);
+ npc_violet_hold_defense_systemAI(Creature* creature) : ScriptedAI(creature) { }
- if (!UpdateVictim())
- return;
+ void Reset() override
+ {
+ ScheduledTasks();
+ me->DespawnOrUnsummon(7000);
+ }
- if (uiMortalStrikeTimer <= diff)
+ void ScheduledTasks()
{
- DoCastVictim(SPELL_MORTAL_STRIKE);
- uiMortalStrikeTimer = 5000;
- } else uiMortalStrikeTimer -= diff;
+ _scheduler.Schedule(Seconds(4), [this](TaskContext task)
+ {
+ DoCastAOE(SPELL_ARCANE_LIGHTNING_DAMAGE);
+ DoCastAOE(SPELL_ARCANE_LIGHTNING_DUMMY);
+ if (task.GetRepeatCounter() == 2)
+ DoCastAOE(SPELL_ARCANE_LIGHTNING_INSTAKILL);
+ else
+ task.Repeat(Seconds(1));
+ });
+ }
- if (uiWhirlwindTimer <= diff)
+ void UpdateAI(uint32 diff) override
{
- DoCast(me, SPELL_WHIRLWIND_OF_STEEL);
- uiWhirlwindTimer = 8000;
- } else uiWhirlwindTimer -= diff;
+ _scheduler.Update(diff);
+ }
- DoMeleeAttackIfReady();
- }
- };
+ private:
+ TaskScheduler _scheduler;
+ };
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_violet_hold_defense_systemAI(creature);
+ }
};
-class npc_azure_sorceror : public CreatureScript
+class go_activation_crystal : public GameObjectScript
{
-public:
- npc_azure_sorceror() : CreatureScript("npc_azure_sorceror") { }
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetInstanceAI<npc_azure_sorcerorAI>(creature);
- }
-
- struct npc_azure_sorcerorAI : public violet_hold_trashAI
- {
- npc_azure_sorcerorAI(Creature* creature) : violet_hold_trashAI(creature)
- {
- Initialize();
- instance = creature->GetInstanceScript();
- }
+ public:
+ go_activation_crystal() : GameObjectScript("go_activation_crystal") { }
- void Initialize()
+ bool OnGossipHello(Player* player, GameObject* /*go*/) override
{
- uiArcaneStreamTimer = 4000;
- uiArcaneStreamTimerStartingValueHolder = uiArcaneStreamTimer;
- uiManaDetonationTimer = 5000;
+ player->CastSpell(player, SPELL_CRYSTAL_ACTIVATION, true);
+ return false;
}
+};
- uint32 uiArcaneStreamTimer;
- uint32 uiArcaneStreamTimerStartingValueHolder;
- uint32 uiManaDetonationTimer;
-
- void Reset() override
- {
- Initialize();
- }
+// 58040 - Destroy Door Seal
+class spell_violet_hold_destroy_door_seal : public SpellScriptLoader
+{
+ public:
+ spell_violet_hold_destroy_door_seal() : SpellScriptLoader("spell_violet_hold_destroy_door_seal") { }
- void UpdateAI(uint32 diff) override
+ class spell_violet_hold_destroy_door_seal_AuraScript : public AuraScript
{
- violet_hold_trashAI::UpdateAI(diff);
- npc_escortAI::UpdateAI(diff);
+ PrepareAuraScript(spell_violet_hold_destroy_door_seal_AuraScript);
- if (!UpdateVictim())
- return;
+ bool Load() override
+ {
+ _instance = GetUnitOwner()->GetInstanceScript();
+ return _instance != nullptr;
+ }
- if (uiArcaneStreamTimer <= diff)
+ void PeriodicTick(AuraEffect const* /*aurEff*/)
{
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
- if (target)
- DoCast(target, SPELL_ARCANE_STREAM);
- uiArcaneStreamTimer = urand(0, 5000)+5000;
- uiArcaneStreamTimerStartingValueHolder = uiArcaneStreamTimer;
- } else uiArcaneStreamTimer -= diff;
-
- if (uiManaDetonationTimer <= diff && uiArcaneStreamTimer >=1500 && uiArcaneStreamTimer <= uiArcaneStreamTimerStartingValueHolder/2)
+ PreventDefaultAction();
+ if (uint32 integrity = _instance->GetData(DATA_DOOR_INTEGRITY))
+ _instance->SetData(DATA_DOOR_INTEGRITY, integrity - 1);
+ }
+
+ void Register() override
{
- DoCast(SPELL_MANA_DETONATION);
- uiManaDetonationTimer = urand(2000, 6000);
- } else uiManaDetonationTimer -= diff;
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_violet_hold_destroy_door_seal_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
+ }
+
+ private:
+ InstanceScript* _instance = nullptr;
+ };
- DoMeleeAttackIfReady();
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_violet_hold_destroy_door_seal_AuraScript();
}
- };
};
-
-class npc_violet_hold_arcane_sphere : public CreatureScript
+// 58008 - Portal Periodic
+class spell_violet_hold_portal_periodic : public SpellScriptLoader
{
-public:
- npc_violet_hold_arcane_sphere() : CreatureScript("npc_violet_hold_arcane_sphere") { }
+ public:
+ spell_violet_hold_portal_periodic() : SpellScriptLoader("spell_violet_hold_portal_periodic") { }
- struct npc_violet_hold_arcane_sphereAI : public ScriptedAI
- {
- npc_violet_hold_arcane_sphereAI(Creature* creature) : ScriptedAI(creature)
+ class spell_violet_hold_portal_periodic_AuraScript : public AuraScript
{
- Initialize();
- }
+ PrepareAuraScript(spell_violet_hold_portal_periodic_AuraScript);
- void Initialize()
- {
- DespawnTimer = 3000;
- }
+ void PeriodicTick(AuraEffect const* aurEff)
+ {
+ PreventDefaultAction();
+ if (GetTarget()->IsAIEnabled)
+ GetTarget()->GetAI()->SetData(DATA_PORTAL_PERIODIC_TICK, aurEff->GetTickNumber());
+ }
- uint32 DespawnTimer;
+ void Register() override
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_violet_hold_portal_periodic_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
+ }
+ };
- void Reset() override
+ AuraScript* GetAuraScript() const override
{
- Initialize();
-
- me->SetDisableGravity(true);
- DoCast(me, SPELL_ARCANE_SPHERE_PASSIVE, true);
+ return new spell_violet_hold_portal_periodic_AuraScript();
}
+};
- void EnterCombat(Unit * /*who*/) override { }
+// 62138 - Teleport to Inside Violet Hold
+class spell_violet_hold_teleport_player : public SpellScriptLoader
+{
+ public:
+ spell_violet_hold_teleport_player() : SpellScriptLoader("spell_violet_hold_teleport_player") { }
- void UpdateAI(uint32 diff) override
+ class spell_violet_hold_teleport_player_SpellScript : public SpellScript
{
- if (DespawnTimer <= diff)
- me->Kill(me);
- else
- DespawnTimer -= diff;
- }
- };
+ PrepareSpellScript(spell_violet_hold_teleport_player_SpellScript);
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_violet_hold_arcane_sphereAI(creature);
- }
-};
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_TELEPORT_PLAYER_EFFECT))
+ return false;
+ return true;
+ }
-class go_activation_crystal : public GameObjectScript
-{
-public:
- go_activation_crystal() : GameObjectScript("go_activation_crystal") { }
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ if (Unit* target = GetHitUnit())
+ target->CastSpell(target, SPELL_TELEPORT_PLAYER_EFFECT, true);
+ }
- bool OnGossipHello(Player * /*player*/, GameObject* go) override
- {
- go->EventInform(EVENT_ACTIVATE_CRYSTAL);
- return false;
- }
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_violet_hold_teleport_player_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_violet_hold_teleport_player_SpellScript();
+ }
};
void AddSC_violet_hold()
{
new npc_sinclari_vh();
- new npc_teleportation_portal_vh();
+ new npc_violet_hold_teleportation_portal();
+ new npc_violet_hold_teleportation_portal_elite();
+ new npc_violet_hold_teleportation_portal_intro();
new npc_azure_invader();
new npc_azure_spellbreaker();
new npc_azure_binder();
@@ -1432,6 +1431,9 @@ void AddSC_violet_hold()
new npc_azure_raider();
new npc_azure_stalker();
new npc_azure_saboteur();
- new npc_violet_hold_arcane_sphere();
+ new npc_violet_hold_defense_system();
new go_activation_crystal();
+ new spell_violet_hold_destroy_door_seal();
+ new spell_violet_hold_portal_periodic();
+ new spell_violet_hold_teleport_player();
}
diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.h b/src/server/scripts/Northrend/VioletHold/violet_hold.h
index 404d1f493e6..113a3c46ea0 100644
--- a/src/server/scripts/Northrend/VioletHold/violet_hold.h
+++ b/src/server/scripts/Northrend/VioletHold/violet_hold.h
@@ -15,42 +15,58 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef DEF_VIOLET_HOLD_H
-#define DEF_VIOLET_HOLD_H
+#ifndef VIOLET_HOLD_H_
+#define VIOLET_HOLD_H_
-#define DataHeader "VIO"
+#define VioletHoldScriptName "instance_violet_hold"
+#define DataHeader "VH"
+
+uint32 const EncounterCount = 3 + 6;
+
+// Defined in instance_violet_hold.cpp
+extern Position const DefenseSystemLocation;
+uint8 const PortalIntroCount = 3;
+extern Position const PortalIntroPositions[];
+
+/*
+ * Violet hold bosses:
+ *
+ * 1 - Moragg
+ * 2 - Erekem
+ * 3 - Ichoron
+ * 4 - Lavanthor
+ * 5 - Xevozz
+ * 6 - Zuramat
+ * 7 - Cyanigosa
+ */
enum Data
{
- DATA_1ST_BOSS_EVENT,
- DATA_2ND_BOSS_EVENT,
- DATA_CYANIGOSA_EVENT,
+ // Main encounters
+ DATA_1ST_BOSS = 0,
+ DATA_2ND_BOSS = 1,
+ DATA_CYANIGOSA = 2,
+ // Bosses
+ DATA_MORAGG = 3,
+ DATA_EREKEM = 4,
+ DATA_ICHORON = 5,
+ DATA_LAVANTHOR = 6,
+ DATA_XEVOZZ = 7,
+ DATA_ZURAMAT = 8,
+
+ // Misc
+ DATA_MAIN_EVENT_STATE,
DATA_WAVE_COUNT,
- DATA_REMOVE_NPC,
- DATA_PORTAL_LOCATION,
DATA_DOOR_INTEGRITY,
- DATA_NPC_PRESENCE_AT_DOOR,
- DATA_NPC_PRESENCE_AT_DOOR_ADD,
- DATA_NPC_PRESENCE_AT_DOOR_REMOVE,
+ DATA_PORTAL_LOCATION,
DATA_START_BOSS_ENCOUNTER,
- DATA_FIRST_BOSS,
- DATA_SECOND_BOSS,
- DATA_ACTIVATE_CRYSTAL,
- DATA_MAIN_EVENT_PHASE,
DATA_DEFENSELESS,
-};
-enum Data64
-{
- DATA_MORAGG,
- DATA_EREKEM,
+ // Bosses
DATA_EREKEM_GUARD_1,
DATA_EREKEM_GUARD_2,
- DATA_ICHORON,
- DATA_LAVANTHOR,
- DATA_XEVOZZ,
- DATA_ZURAMAT,
- DATA_CYANIGOSA,
+
+ // Cells
DATA_MORAGG_CELL,
DATA_EREKEM_CELL,
DATA_EREKEM_LEFT_GUARD_CELL,
@@ -59,55 +75,86 @@ enum Data64
DATA_LAVANTHOR_CELL,
DATA_XEVOZZ_CELL,
DATA_ZURAMAT_CELL,
+
+ // Misc
DATA_MAIN_DOOR,
DATA_SINCLARI,
- DATA_TELEPORTATION_PORTAL,
- DATA_SABOTEUR_PORTAL,
- DATA_ADD_TRASH_MOB,
- DATA_DEL_TRASH_MOB
+ DATA_SINCLARI_TRIGGER,
+ DATA_HANDLE_CELLS
};
-enum Bosses
+enum CreaturesIds
{
- BOSS_NONE, // 0 used as marker for not yet randomized
- BOSS_MORAGG,
- BOSS_EREKEM,
- BOSS_ICHORON,
- BOSS_LAVANTHOR,
- BOSS_XEVOZZ,
- BOSS_ZURAMAT,
- BOSS_CYANIGOSA
+ NPC_TELEPORTATION_PORTAL = 30679,
+ NPC_TELEPORTATION_PORTAL_ELITE = 32174,
+ NPC_TELEPORTATION_PORTAL_INTRO = 31011,
+ NPC_PORTAL_GUARDIAN = 30660,
+ NPC_PORTAL_KEEPER = 30695,
+ NPC_XEVOZZ = 29266,
+ NPC_LAVANTHOR = 29312,
+ NPC_ICHORON = 29313,
+ NPC_ICHOR_GLOBULE = 29321,
+ NPC_ICHORON_SUMMON_TARGET = 29326,
+ NPC_ZURAMAT = 29314,
+ NPC_VOID_SENTRY = 29364,
+ NPC_VOID_SENTRY_BALL = 29365,
+ NPC_EREKEM = 29315,
+ NPC_EREKEM_GUARD = 29395,
+ NPC_MORAGG = 29316,
+
+ NPC_DUMMY_XEVOZZ = 32231,
+ NPC_DUMMY_LAVANTHOR = 32237,
+ NPC_DUMMY_ICHORON = 32234,
+ NPC_DUMMY_ZURAMAT = 32230,
+ NPC_DUMMY_EREKEM = 32226,
+ NPC_DUMMY_EREKEM_GUARD = 32228,
+ NPC_DUMMY_MORAGG = 32235,
+
+ NPC_CYANIGOSA = 31134,
+ NPC_SINCLARI = 30658,
+ NPC_SINCLARI_TRIGGER = 32204,
+ NPC_SABOTEOUR = 31079,
+ NPC_VIOLET_HOLD_GUARD = 30659,
+ NPC_DEFENSE_SYSTEM = 30837
};
-enum CreaturesIds
+enum GameObjectIds
{
- CREATURE_TELEPORTATION_PORTAL = 31011,
- CREATURE_PORTAL_GUARDIAN = 30660,
- CREATURE_PORTAL_KEEPER = 30695,
- CREATURE_XEVOZZ = 29266,
- CREATURE_LAVANTHOR = 29312,
- CREATURE_ICHORON = 29313,
- CREATURE_ZURAMAT = 29314,
- CREATURE_EREKEM = 29315,
- CREATURE_EREKEM_GUARD = 29395,
- CREATURE_MORAGG = 29316,
- CREATURE_CYANIGOSA = 31134,
- CREATURE_SINCLARI = 30658,
- CREATURE_SABOTEOUR = 31079,
- NPC_VIOLET_HOLD_GUARD = 30659,
- NPC_DEFENSE_SYSTEM = 30837
+ GO_MAIN_DOOR = 191723,
+ GO_XEVOZZ_DOOR = 191556,
+ GO_LAVANTHOR_DOOR = 191566,
+ GO_ICHORON_DOOR = 191722,
+ GO_ZURAMAT_DOOR = 191565,
+ GO_EREKEM_DOOR = 191564,
+ GO_EREKEM_GUARD_1_DOOR = 191563,
+ GO_EREKEM_GUARD_2_DOOR = 191562,
+ GO_MORAGG_DOOR = 191606,
+ GO_ACTIVATION_CRYSTAL = 193611,
+ GO_INTRO_ACTIVATION_CRYSTAL = 193615
};
enum WorldStateIds
{
- WORLD_STATE_VH = 3816,
- WORLD_STATE_VH_PRISON_STATE = 3815,
- WORLD_STATE_VH_WAVE_COUNT = 3810,
+ WORLD_STATE_VH_SHOW = 3816,
+ WORLD_STATE_VH_PRISON_STATE = 3815,
+ WORLD_STATE_VH_WAVE_COUNT = 3810,
};
enum Events
{
- EVENT_ACTIVATE_CRYSTAL = 20001
+ EVENT_ACTIVATE_CRYSTAL = 20001
};
-#endif
+enum InstanceMisc
+{
+ ACTION_SINCLARI_OUTRO = 1,
+ POINT_INTRO = 1
+};
+
+template<class AI>
+inline AI* GetVioletHoldAI(Creature* creature)
+{
+ return GetInstanceAI<AI>(creature, VioletHoldScriptName);
+}
+
+#endif // VIOLET_HOLD_H_
diff --git a/src/server/scripts/Northrend/isle_of_conquest.cpp b/src/server/scripts/Northrend/isle_of_conquest.cpp
index ba21b60f11d..fccdc8098b6 100644
--- a/src/server/scripts/Northrend/isle_of_conquest.cpp
+++ b/src/server/scripts/Northrend/isle_of_conquest.cpp
@@ -161,19 +161,6 @@ class spell_ioc_gunship_portal : public SpellScriptLoader
* Position: X: 7.305609 Y: -0.095246 Z: 34.51022 O: 0
*/
caster->TeleportTo(GetHitCreature()->GetWorldLocation(), TELE_TO_NOT_LEAVE_TRANSPORT);
- /*
- * HACK: This aura should be added by 20212 and 20213 but can't find any SMSG_SPELL_GO. Could't find their position.
- * ServerToClient: SMSG_AURA_UPDATE (0x0072)
- * [0] CasterGUID: Full: xxxxx Type: Unit Entry: 20212 Low: xxx
- * [0] Flags: None (0)
- * [0] Caster Level: 60
- * [0] Spell ID: 66656
- * [0] Charges: 0
- * [0] Effect Mask: 1
- * [0] Slot: 37
- * Guid: Full: xxxxx Type: Player2 Low: xxxxx
- */
- caster->AddAura(SPELL_PARACHUTE, caster);
}
void Register() override
@@ -219,7 +206,7 @@ class spell_ioc_parachute_ic : public SpellScriptLoader
class StartLaunchEvent : public BasicEvent
{
public:
- StartLaunchEvent(float x, float y, float z, uint32 lowGuid) : _x(x), _y(y), _z(z), _lowGuid(lowGuid)
+ StartLaunchEvent(float x, float y, float z, ObjectGuid::LowType lowGuid) : _x(x), _y(y), _z(z), _lowGuid(lowGuid)
{
}
@@ -240,7 +227,7 @@ class StartLaunchEvent : public BasicEvent
private:
float _x, _y, _z;
- uint32 _lowGuid;
+ ObjectGuid::LowType _lowGuid;
};
class spell_ioc_launch : public SpellScriptLoader
@@ -261,7 +248,7 @@ class spell_ioc_launch : public SpellScriptLoader
x = GetExplTargetDest()->GetPositionX();
y = GetExplTargetDest()->GetPositionY();
z = GetExplTargetDest()->GetPositionZ();
- GetCaster()->ToCreature()->m_Events.AddEvent(new StartLaunchEvent(x, y, z, GetHitPlayer()->GetGUIDLow()), GetCaster()->ToCreature()->m_Events.CalculateTime(2500));
+ GetCaster()->ToCreature()->m_Events.AddEvent(new StartLaunchEvent(x, y, z, GetHitPlayer()->GetGUID().GetCounter()), GetCaster()->ToCreature()->m_Events.CalculateTime(2500));
}
void Register() override
diff --git a/src/server/scripts/Northrend/zone_borean_tundra.cpp b/src/server/scripts/Northrend/zone_borean_tundra.cpp
index 280a94aa21f..6ef9abe2267 100644
--- a/src/server/scripts/Northrend/zone_borean_tundra.cpp
+++ b/src/server/scripts/Northrend/zone_borean_tundra.cpp
@@ -596,12 +596,13 @@ public:
switch (IntroPhase)
{
case 1:
- Talk(SAY_START_1);
+ if (Player* player = GetPlayerForEscort())
+ Talk(SAY_START_1, player);
IntroPhase = 2;
IntroTimer = 7500;
break;
case 2:
- Talk(SAY_END_1);
+ Talk(SAY_START_2);
IntroPhase = 3;
IntroTimer = 7500;
break;
@@ -611,12 +612,13 @@ public:
IntroTimer = 0;
break;
case 4:
- Talk(SAY_START_2);
+ Talk(SAY_END_1);
IntroPhase = 5;
IntroTimer = 8000;
break;
case 5:
- Talk(SAY_END_2);
+ if (Player* player = GetPlayerForEscort())
+ Talk(SAY_END_2, player);
IntroPhase = 6;
IntroTimer = 2500;
break;
@@ -1324,7 +1326,7 @@ public:
arlos->AI()->Talk(SAY_ARLOS_1);
arlos->AI()->Talk(SAY_ARLOS_2);
leryssa->AI()->Talk(SAY_LERYSSA_1);
- arlos->Kill(arlos, false);
+ arlos->KillSelf(false);
leryssa->RemoveAura(SPELL_STUN);
leryssa->ClearUnitState(UNIT_STATE_STUNNED);
leryssa->SetWalk(false);
@@ -1819,7 +1821,7 @@ public:
player->FailQuest(QUEST_GET_ME_OUTA_HERE);
}
- void UpdateEscortAI(const uint32 /*diff*/) override
+ void UpdateEscortAI(uint32 /*diff*/) override
{
if (GetAttack() && UpdateVictim())
{
diff --git a/src/server/scripts/Northrend/zone_grizzly_hills.cpp b/src/server/scripts/Northrend/zone_grizzly_hills.cpp
index 83fd3859716..54b06260e78 100644
--- a/src/server/scripts/Northrend/zone_grizzly_hills.cpp
+++ b/src/server/scripts/Northrend/zone_grizzly_hills.cpp
@@ -762,7 +762,7 @@ public:
}
}
- void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) override
+ void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 /*gossipListId*/) override
{
DoCast(player, SPELL_SUMMON_ASHWOOD_BRAND);
}
diff --git a/src/server/scripts/Northrend/zone_howling_fjord.cpp b/src/server/scripts/Northrend/zone_howling_fjord.cpp
index fe72a2cedf7..ba69a1385d5 100644
--- a/src/server/scripts/Northrend/zone_howling_fjord.cpp
+++ b/src/server/scripts/Northrend/zone_howling_fjord.cpp
@@ -98,7 +98,7 @@ public:
player->FailQuest(QUEST_TRAIL_OF_FIRE);
}
- void UpdateEscortAI(const uint32 diff) override
+ void UpdateEscortAI(uint32 diff) override
{
if (HealthBelowPct(75))
{
diff --git a/src/server/scripts/Northrend/zone_sholazar_basin.cpp b/src/server/scripts/Northrend/zone_sholazar_basin.cpp
index d5d2eebda38..5d47e7fa4ec 100644
--- a/src/server/scripts/Northrend/zone_sholazar_basin.cpp
+++ b/src/server/scripts/Northrend/zone_sholazar_basin.cpp
@@ -622,17 +622,17 @@ public:
enum MiscLifewarden
{
- NPC_PRESENCE = 28563, // Freya's Presence
- NPC_SABOTEUR = 28538, // Cultist Saboteur
- NPC_SERVANT = 28320, // Servant of Freya
+ NPC_PRESENCE = 28563, // Freya's Presence
+ NPC_SABOTEUR = 28538, // Cultist Saboteur
+ NPC_SERVANT = 28320, // Servant of Freya
- WHISPER_ACTIVATE = 0,
+ WHISPER_ACTIVATE = 0,
- SPELL_FREYA_DUMMY = 51318,
- SPELL_LIFEFORCE = 51395,
- SPELL_FREYA_DUMMY_TRIGGER = 51335,
- SPELL_LASHER_EMERGE = 48195,
- SPELL_WILD_GROWTH = 52948,
+ SPELL_FREYA_DUMMY = 51318,
+ SPELL_LIFEFORCE = 51395,
+ SPELL_FREYA_DUMMY_TRIGGER = 51335,
+ SPELL_LASHER_EMERGE = 48195,
+ SPELL_WILD_GROWTH = 52948,
};
class spell_q12620_the_lifewarden_wrath : public SpellScriptLoader
@@ -702,25 +702,25 @@ public:
enum KickWhatKick
{
- NPC_LUCKY_WILHELM = 28054,
- NPC_APPLE = 28053,
- NPC_DROSTAN = 28328,
- NPC_CRUNCHY = 28346,
- NPC_THICKBIRD = 28093,
-
- SPELL_HIT_APPLE = 51331,
- SPELL_MISS_APPLE = 51332,
- SPELL_MISS_BIRD_APPLE = 51366,
- SPELL_APPLE_FALL = 51371,
- SPELL_BIRD_FALL = 51369,
-
- EVENT_MISS = 0,
- EVENT_HIT = 1,
- EVENT_MISS_BIRD = 2,
-
- SAY_WILHELM_MISS = 0,
- SAY_WILHELM_HIT = 1,
- SAY_DROSTAN_REPLY_MISS = 0,
+ NPC_LUCKY_WILHELM = 28054,
+ NPC_APPLE = 28053,
+ NPC_DROSTAN = 28328,
+ NPC_CRUNCHY = 28346,
+ NPC_THICKBIRD = 28093,
+
+ SPELL_HIT_APPLE = 51331,
+ SPELL_MISS_APPLE = 51332,
+ SPELL_MISS_BIRD_APPLE = 51366,
+ SPELL_APPLE_FALL = 51371,
+ SPELL_BIRD_FALL = 51369,
+
+ EVENT_MISS = 0,
+ EVENT_HIT = 1,
+ EVENT_MISS_BIRD = 2,
+
+ SAY_WILHELM_MISS = 0,
+ SAY_WILHELM_HIT = 1,
+ SAY_DROSTAN_REPLY_MISS = 0,
};
class spell_q12589_shoot_rjr : public SpellScriptLoader
@@ -778,7 +778,7 @@ public:
wilhelm->AI()->Talk(SAY_WILHELM_MISS);
drostan->AI()->Talk(SAY_DROSTAN_REPLY_MISS);
- bird->Kill(bird);
+ bird->KillSelf();
crunchy->GetMotionMaster()->MovePoint(0, bird->GetPositionX(), bird->GetPositionY(),
bird->GetMap()->GetWaterOrGroundLevel(bird->GetPositionX(), bird->GetPositionY(), bird->GetPositionZ()));
/// @todo Make crunchy perform emote eat when he reaches the bird
@@ -800,8 +800,6 @@ public:
wilhelm->AI()->Talk(SAY_WILHELM_HIT);
if (Player* player = shooter->ToPlayer())
player->KilledMonsterCredit(NPC_APPLE);
- apple->DespawnOrUnsummon();
-
break;
}
}
@@ -828,11 +826,11 @@ may be easily converted to SAI when they get.*/
enum SongOfWindAndWater
{
// Spells
- SPELL_DEVOUR_WIND = 52862,
- SPELL_DEVOUR_WATER = 52864,
+ SPELL_DEVOUR_WIND = 52862,
+ SPELL_DEVOUR_WATER = 52864,
// NPCs
- NPC_HAIPHOON_WATER = 28999,
- NPC_HAIPHOON_AIR = 28985
+ NPC_HAIPHOON_WATER = 28999,
+ NPC_HAIPHOON_AIR = 28985
};
class npc_haiphoon : public CreatureScript
@@ -883,7 +881,7 @@ enum ReconnaissanceFlight
VIC_SAY_6 = 6,
PLANE_EMOTE = 0,
- SPELL_ENGINE = 52255, // Engine on Fire
+ SPELL_ENGINE = 52255, // Engine on Fire
SPELL_LAND = 52226, // Land Flying Machine
SPELL_CREDIT = 53328 // Land Flying Machine Credit
diff --git a/src/server/scripts/Northrend/zone_storm_peaks.cpp b/src/server/scripts/Northrend/zone_storm_peaks.cpp
index d5d9f8ae77e..e86e907b550 100644
--- a/src/server/scripts/Northrend/zone_storm_peaks.cpp
+++ b/src/server/scripts/Northrend/zone_storm_peaks.cpp
@@ -85,13 +85,13 @@ public:
DoMeleeAttackIfReady();
}
- void sGossipSelect(Player* player, uint32 sender, uint32 action) override
+ void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
{
- if (sender == GOSSIP_ID && action == GOSSIP_OPTION_ID)
+ if (menuId == GOSSIP_ID && gossipListId == GOSSIP_OPTION_ID)
{
player->CLOSE_GOSSIP_MENU();
me->setFaction(113);
- npc_escortAI::Start(true, true, player->GetGUID());
+ Start(true, true, player->GetGUID());
}
}
};
@@ -381,7 +381,7 @@ class npc_hyldsmeet_protodrake : public CreatureScript
class npc_hyldsmeet_protodrakeAI : public CreatureAI
{
public:
- npc_hyldsmeet_protodrakeAI(Creature* creature) : CreatureAI(creature), _accessoryRespawnTimer(0), _vehicleKit(creature->GetVehicleKit()) { }
+ npc_hyldsmeet_protodrakeAI(Creature* creature) : CreatureAI(creature), _accessoryRespawnTimer(0) { }
void PassengerBoarded(Unit* who, int8 /*seat*/, bool apply) override
{
@@ -396,6 +396,7 @@ class npc_hyldsmeet_protodrake : public CreatureScript
{
//! We need to manually reinstall accessories because the vehicle itself is friendly to players,
//! so EnterEvadeMode is never triggered. The accessory on the other hand is hostile and killable.
+ Vehicle* _vehicleKit = me->GetVehicleKit();
if (_accessoryRespawnTimer && _accessoryRespawnTimer <= diff && _vehicleKit)
{
_vehicleKit->InstallAllAccessories(true);
@@ -407,7 +408,6 @@ class npc_hyldsmeet_protodrake : public CreatureScript
private:
uint32 _accessoryRespawnTimer;
- Vehicle* _vehicleKit;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -476,7 +476,7 @@ public:
objectCounter = 0;
}
- void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) override
+ void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 /*gossipListId*/) override
{
player->CLOSE_GOSSIP_MENU();
playerGUID = player->GetGUID();
diff --git a/src/server/scripts/Northrend/zone_zuldrak.cpp b/src/server/scripts/Northrend/zone_zuldrak.cpp
index 91c796a6e69..e36930f5745 100644
--- a/src/server/scripts/Northrend/zone_zuldrak.cpp
+++ b/src/server/scripts/Northrend/zone_zuldrak.cpp
@@ -267,7 +267,7 @@ public:
return;
}
- void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) override
+ void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 /*gossipListId*/) override
{
_events.ScheduleEvent(EVENT_RECRUIT_1, 100);
player->CLOSE_GOSSIP_MENU();
@@ -552,7 +552,7 @@ public:
}
}
- void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) override
+ void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 /*gossipListId*/) override
{
player->CLOSE_GOSSIP_MENU();
DoCast(player, SPELL_ALCHEMIST_APPRENTICE_INVISBUFF);
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
index dec236e5f33..89f35457a44 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPEP.cpp
@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "MapManager.h"
#include "ScriptMgr.h"
#include "OutdoorPvPEP.h"
#include "WorldPacket.h"
@@ -70,16 +71,14 @@ void OPvPCapturePointEP_EWT::ChangeState()
break;
}
- GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
- GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[EP_EWT_FLAGS]);
- if (flag)
- {
- flag->SetGoArtKit(artkit);
- }
- if (flag2)
- {
- flag2->SetGoArtKit(artkit);
- }
+ Map* map = sMapMgr->FindMap(0, 0);
+ auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_capturePointSpawnId);
+ for (auto itr = bounds.first; itr != bounds.second; ++itr)
+ itr->second->SetGoArtKit(artkit);
+
+ bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_Objects[EP_EWT_FLAGS]);
+ for (auto itr = bounds.first; itr != bounds.second; ++itr)
+ itr->second->SetGoArtKit(artkit);
UpdateTowerState();
@@ -180,16 +179,14 @@ void OPvPCapturePointEP_NPT::ChangeState()
break;
}
- GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
- GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[EP_NPT_FLAGS]);
- if (flag)
- {
- flag->SetGoArtKit(artkit);
- }
- if (flag2)
- {
- flag2->SetGoArtKit(artkit);
- }
+ Map* map = sMapMgr->FindMap(0, 0);
+ auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_capturePointSpawnId);
+ for (auto itr = bounds.first; itr != bounds.second; ++itr)
+ itr->second->SetGoArtKit(artkit);
+
+ bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_Objects[EP_NPT_FLAGS]);
+ for (auto itr = bounds.first; itr != bounds.second; ++itr)
+ itr->second->SetGoArtKit(artkit);
UpdateTowerState();
@@ -223,9 +220,12 @@ void OPvPCapturePointEP_NPT::SummonGO(uint32 team)
m_SummonedGOSide = team;
DelObject(EP_NPT_BUFF);
AddObject(EP_NPT_BUFF, EP_NPT_LordaeronShrine.entry, EP_NPT_LordaeronShrine.map, EP_NPT_LordaeronShrine.x, EP_NPT_LordaeronShrine.y, EP_NPT_LordaeronShrine.z, EP_NPT_LordaeronShrine.o, EP_NPT_LordaeronShrine.rot0, EP_NPT_LordaeronShrine.rot1, EP_NPT_LordaeronShrine.rot2, EP_NPT_LordaeronShrine.rot3);
- GameObject* go = HashMapHolder<GameObject>::Find(m_Objects[EP_NPT_BUFF]);
- if (go)
- go->SetUInt32Value(GAMEOBJECT_FACTION, (team == ALLIANCE ? 84 : 83));
+
+ Map* map = sMapMgr->FindMap(0, 0);
+ auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_Objects[EP_NPT_BUFF]);
+ for (auto itr = bounds.first; itr != bounds.second; ++itr)
+ if (GameObject* go = itr->second)
+ go->SetUInt32Value(GAMEOBJECT_FACTION, (team == ALLIANCE ? 84 : 83));
}
}
@@ -274,16 +274,14 @@ void OPvPCapturePointEP_CGT::ChangeState()
break;
}
- GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
- GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[EP_CGT_FLAGS]);
- if (flag)
- {
- flag->SetGoArtKit(artkit);
- }
- if (flag2)
- {
- flag2->SetGoArtKit(artkit);
- }
+ Map* map = sMapMgr->FindMap(0, 0);
+ auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_capturePointSpawnId);
+ for (auto itr = bounds.first; itr != bounds.second; ++itr)
+ itr->second->SetGoArtKit(artkit);
+
+ bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_Objects[EP_CGT_FLAGS]);
+ for (auto itr = bounds.first; itr != bounds.second; ++itr)
+ itr->second->SetGoArtKit(artkit);
UpdateTowerState();
@@ -375,16 +373,14 @@ void OPvPCapturePointEP_PWT::ChangeState()
break;
}
- GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
- GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[EP_PWT_FLAGS]);
- if (flag)
- {
- flag->SetGoArtKit(artkit);
- }
- if (flag2)
- {
- flag2->SetGoArtKit(artkit);
- }
+ Map* map = sMapMgr->FindMap(0, 0);
+ auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_capturePointSpawnId);
+ for (auto itr = bounds.first; itr != bounds.second; ++itr)
+ itr->second->SetGoArtKit(artkit);
+
+ bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_Objects[EP_PWT_FLAGS]);
+ for (auto itr = bounds.first; itr != bounds.second; ++itr)
+ itr->second->SetGoArtKit(artkit);
UpdateTowerState();
@@ -479,6 +475,7 @@ bool OutdoorPvPEP::SetupOutdoorPvP()
AddCapturePoint(new OPvPCapturePointEP_PWT(this));
AddCapturePoint(new OPvPCapturePointEP_CGT(this));
AddCapturePoint(new OPvPCapturePointEP_NPT(this));
+ SetMapFromZone(EPBuffZones[0]);
return true;
}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
index f8a7647a1d5..a639962efde 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPHP.cpp
@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "MapManager.h"
#include "ScriptMgr.h"
#include "OutdoorPvPHP.h"
#include "OutdoorPvP.h"
@@ -58,6 +59,7 @@ OutdoorPvPHP::OutdoorPvPHP()
m_TypeId = OUTDOOR_PVP_HP;
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
+ SetMapFromZone(OutdoorPvPHPBuffZones[0]);
}
bool OutdoorPvPHP::SetupOutdoorPvP()
@@ -238,16 +240,14 @@ void OPvPCapturePointHP::ChangeState()
break;
}
- GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
- GameObject* flag2 = HashMapHolder<GameObject>::Find(m_Objects[m_TowerType]);
- if (flag)
- {
- flag->SetGoArtKit(artkit);
- }
- if (flag2)
- {
- flag2->SetGoArtKit(artkit2);
- }
+ Map* map = sMapMgr->FindMap(530, 0);
+ auto bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_capturePointSpawnId);
+ for (auto itr = bounds.first; itr != bounds.second; ++itr)
+ itr->second->SetGoArtKit(artkit);
+
+ bounds = map->GetGameObjectBySpawnIdStore().equal_range(m_Objects[m_TowerType]);
+ for (auto itr = bounds.first; itr != bounds.second; ++itr)
+ itr->second->SetGoArtKit(artkit2);
// send world state update
if (field)
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
index 761e12b226c..8664acdfc57 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.cpp
@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "MapManager.h"
#include "ScriptMgr.h"
#include "OutdoorPvPNA.h"
#include "Player.h"
@@ -43,7 +44,7 @@ void OutdoorPvPNA::HandleKillImpl(Player* player, Unit* killed)
uint32 OPvPCapturePointNA::GetAliveGuardsCount()
{
uint32 cnt = 0;
- for (std::map<uint32, ObjectGuid>::iterator itr = m_Creatures.begin(); itr != m_Creatures.end(); ++itr)
+ for (std::map<uint32, uint32>::iterator itr = m_Creatures.begin(); itr != m_Creatures.end(); ++itr)
{
switch (itr->first)
{
@@ -62,10 +63,13 @@ uint32 OPvPCapturePointNA::GetAliveGuardsCount()
case NA_NPC_GUARD_13:
case NA_NPC_GUARD_14:
case NA_NPC_GUARD_15:
- if (Creature const* const cr = HashMapHolder<Creature>::Find(itr->second))
- if (cr->IsAlive())
+ {
+ auto bounds = m_PvP->GetMap()->GetCreatureBySpawnIdStore().equal_range(itr->second);
+ for (auto itr2 = bounds.first; itr2 != bounds.second; ++itr2)
+ if (itr2->second->IsAlive())
++cnt;
break;
+ }
default:
break;
}
@@ -186,6 +190,7 @@ bool OutdoorPvPNA::SetupOutdoorPvP()
{
// m_TypeId = OUTDOOR_PVP_NA; _MUST_ be set in ctor, because of spawns cleanup
// add the zones affected by the pvp buff
+ SetMapFromZone(NA_BUFF_ZONE);
RegisterZone(NA_BUFF_ZONE);
// halaa
@@ -372,9 +377,9 @@ bool OPvPCapturePointNA::HandleCustomSpell(Player* player, uint32 spellId, GameO
return false;
}
-int32 OPvPCapturePointNA::HandleOpenGo(Player* player, ObjectGuid guid)
+int32 OPvPCapturePointNA::HandleOpenGo(Player* player, GameObject* go)
{
- int32 retval = OPvPCapturePoint::HandleOpenGo(player, guid);
+ int32 retval = OPvPCapturePoint::HandleOpenGo(player, go);
if (retval >= 0)
{
const go_type * gos = NULL;
@@ -567,11 +572,9 @@ void OPvPCapturePointNA::ChangeState()
break;
}
- GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
- if (flag)
- {
- flag->SetGoArtKit(artkit);
- }
+ auto bounds = sMapMgr->FindMap(530, 0)->GetGameObjectBySpawnIdStore().equal_range(m_capturePointSpawnId);
+ for (auto itr = bounds.first; itr != bounds.second; ++itr)
+ itr->second->SetGoArtKit(artkit);
UpdateHalaaWorldState();
}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
index fac9d8fa357..07bf6919b7a 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h
@@ -269,7 +269,7 @@ class OPvPCapturePointNA : public OPvPCapturePoint
bool HandleCustomSpell(Player* player, uint32 spellId, GameObject* go) override;
- int32 HandleOpenGo(Player* player, ObjectGuid guid) override;
+ int32 HandleOpenGo(Player* player, GameObject* go) override;
uint32 GetAliveGuardsCount();
uint32 GetControllingFaction() const;
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
index f052824538e..d2892541373 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
@@ -58,6 +58,8 @@ void OutdoorPvPSI::UpdateWorldState()
bool OutdoorPvPSI::SetupOutdoorPvP()
{
+ SetMapFromZone(OutdoorPvPSIBuffZones[0]);
+
for (uint8 i = 0; i < OutdoorPvPSIBuffZonesNum; ++i)
RegisterZone(OutdoorPvPSIBuffZones[i]);
return true;
@@ -160,13 +162,8 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId)
// he dropped it further, summon mound
GameObject* go = new GameObject;
Map* map = player->GetMap();
- if (!map)
- {
- delete go;
- return true;
- }
- if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY))
+ if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY))
{
delete go;
return true;
@@ -194,13 +191,8 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId)
// he dropped it further, summon mound
GameObject* go = new GameObject;
Map* map = player->GetMap();
- if (!map)
- {
- delete go;
- return true;
- }
- if (!go->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_GAMEOBJECT), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY))
+ if (!go->Create(map->GenerateLowGuid<HighGuid::GameObject>(), SI_SILITHYST_MOUND, map, player->GetPhaseMask(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation(), 0, 0, 0, 0, 100, GO_STATE_READY))
{
delete go;
return true;
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
index 17736c7747b..0b68a45f8a5 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPTF.cpp
@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "MapManager.h"
#include "ScriptMgr.h"
#include "OutdoorPvPTF.h"
#include "OutdoorPvPMgr.h"
@@ -227,6 +228,8 @@ bool OutdoorPvPTF::SetupOutdoorPvP()
second_digit = 0;
first_digit = 0;
+ SetMapFromZone(OutdoorPvPTFBuffZones[0]);
+
// add the zones affected by the pvp buff
for (uint8 i = 0; i < OutdoorPvPTFBuffZonesNum; ++i)
RegisterZone(OutdoorPvPTFBuffZones[i]);
@@ -310,9 +313,9 @@ void OPvPCapturePointTF::ChangeState()
break;
}
- GameObject* flag = HashMapHolder<GameObject>::Find(m_capturePointGUID);
- if (flag)
- flag->SetGoArtKit(artkit);
+ auto bounds = sMapMgr->FindMap(530, 0)->GetGameObjectBySpawnIdStore().equal_range(m_capturePointSpawnId);
+ for (auto itr = bounds.first; itr != bounds.second; ++itr)
+ itr->second->SetGoArtKit(artkit);
UpdateTowerState();
}
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
index ee86d8efc90..54aa815617e 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.cpp
@@ -15,6 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "MapManager.h"
#include "ScriptMgr.h"
#include "OutdoorPvPZM.h"
#include "ObjectMgr.h"
@@ -151,6 +152,8 @@ bool OutdoorPvPZM::SetupOutdoorPvP()
m_AllianceTowersControlled = 0;
m_HordeTowersControlled = 0;
+ SetMapFromZone(OutdoorPvPZMBuffZones[0]);
+
// add the zones affected by the pvp buff
for (uint8 i = 0; i < OutdoorPvPZMBuffZonesNum; ++i)
RegisterZone(OutdoorPvPZMBuffZones[i]);
@@ -181,9 +184,9 @@ bool OPvPCapturePointZM_GraveYard::Update(uint32 /*diff*/)
return retval;
}
-int32 OPvPCapturePointZM_GraveYard::HandleOpenGo(Player* player, ObjectGuid guid)
+int32 OPvPCapturePointZM_GraveYard::HandleOpenGo(Player* player, GameObject* go)
{
- int32 retval = OPvPCapturePoint::HandleOpenGo(player, guid);
+ int32 retval = OPvPCapturePoint::HandleOpenGo(player, go);
if (retval >= 0)
{
if (player->HasAura(ZM_BATTLE_STANDARD_A) && m_GraveYardState != ZM_GRAVEYARD_A)
@@ -297,8 +300,8 @@ void OPvPCapturePointZM_GraveYard::SetBeaconState(uint32 controlling_faction)
bool OPvPCapturePointZM_GraveYard::CanTalkTo(Player* player, Creature* c, GossipMenuItems const& /*gso*/)
{
- ObjectGuid guid = c->GetGUID();
- std::map<ObjectGuid, uint32>::iterator itr = m_CreatureTypes.find(guid);
+ std::map<uint32, uint32>::iterator itr = m_CreatureTypes.find(c->GetSpawnId());
+
if (itr != m_CreatureTypes.end())
{
if (itr->second == ZM_ALLIANCE_FIELD_SCOUT && player->GetTeam() == ALLIANCE && m_BothControllingFaction == ALLIANCE && !m_FlagCarrierGUID && m_GraveYardState != ZM_GRAVEYARD_A)
@@ -309,25 +312,23 @@ bool OPvPCapturePointZM_GraveYard::CanTalkTo(Player* player, Creature* c, Gossip
return false;
}
-bool OPvPCapturePointZM_GraveYard::HandleGossipOption(Player* player, ObjectGuid guid, uint32 /*gossipid*/)
+bool OPvPCapturePointZM_GraveYard::HandleGossipOption(Player* player, Creature* creature, uint32 /*gossipid*/)
{
- std::map<ObjectGuid, uint32>::iterator itr = m_CreatureTypes.find(guid);
+ std::map<uint32, uint32>::iterator itr = m_CreatureTypes.find(creature->GetSpawnId());
+
if (itr != m_CreatureTypes.end())
{
- Creature* cr = HashMapHolder<Creature>::Find(guid);
- if (!cr)
- return true;
// if the flag is already taken, then return
if (m_FlagCarrierGUID)
return true;
if (itr->second == ZM_ALLIANCE_FIELD_SCOUT)
{
- cr->CastSpell(player, ZM_BATTLE_STANDARD_A, true);
+ creature->CastSpell(player, ZM_BATTLE_STANDARD_A, true);
m_FlagCarrierGUID = player->GetGUID();
}
else if (itr->second == ZM_HORDE_FIELD_SCOUT)
{
- cr->CastSpell(player, ZM_BATTLE_STANDARD_H, true);
+ creature->CastSpell(player, ZM_BATTLE_STANDARD_H, true);
m_FlagCarrierGUID = player->GetGUID();
}
UpdateTowerState();
diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
index 9c76b35937e..4be0d0eedb7 100644
--- a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
+++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h
@@ -188,15 +188,15 @@ class OPvPCapturePointZM_GraveYard : public OPvPCapturePoint
void ChangeState() override { }
- void FillInitialWorldStates(WorldPacket & data);
+ void FillInitialWorldStates(WorldPacket & data) override;
void UpdateTowerState();
- int32 HandleOpenGo(Player* player, ObjectGuid guid) override;
+ int32 HandleOpenGo(Player* player, GameObject* go) override;
void SetBeaconState(uint32 controlling_team); // not good atm
- bool HandleGossipOption(Player* player, ObjectGuid guid, uint32 gossipid) override;
+ bool HandleGossipOption(Player* player, Creature* creature, uint32 gossipid) override;
bool HandleDropFlag(Player* player, uint32 spellId) override;
diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
index 263fd8340b9..6e43cfa2d0f 100644
--- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
+++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp
@@ -109,8 +109,7 @@ public:
if (Inhibitmagic_Timer <= diff)
{
float dist;
- Map* map = me->GetMap();
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* i_pl = i->GetSource())
if (i_pl->IsAlive() && (dist = i_pl->GetDistance(me)) < 45)
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp
index 9667b4e3bb0..80cc2028cb3 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp
@@ -136,7 +136,7 @@ class boss_ambassador_hellmaw : public CreatureScript
Talk(SAY_DEATH);
}
- void UpdateEscortAI(uint32 const diff) override
+ void UpdateEscortAI(uint32 diff) override
{
if (!UpdateVictim())
return;
diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
index d0e12c87a55..04d3a20d945 100644
--- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
+++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp
@@ -182,8 +182,7 @@ class boss_grandmaster_vorpil : public CreatureScript
break;
case EVENT_DRAW_SHADOWS:
{
- Map* map = me->GetMap();
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
if (Player* i_pl = i->GetSource())
if (i_pl->IsAlive() && !i_pl->HasAura(SPELL_BANISH))
@@ -258,7 +257,7 @@ class npc_voidtraveler : public CreatureScript
{
DoCastAOE(SPELL_EMPOWERING_SHADOWS, true);
DoCast(me, SPELL_SHADOW_NOVA, true);
- me->Kill(me);
+ me->KillSelf();
return;
}
me->GetMotionMaster()->MoveFollow(Vorpil, 0, 0);
diff --git a/src/server/scripts/Outland/BlackTemple/black_temple.cpp b/src/server/scripts/Outland/BlackTemple/black_temple.cpp
index 764cd9594ea..f044fcef5c7 100644
--- a/src/server/scripts/Outland/BlackTemple/black_temple.cpp
+++ b/src/server/scripts/Outland/BlackTemple/black_temple.cpp
@@ -15,22 +15,12 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-/*
-Name: Black_Temple
-Complete: 100%
-Comment: Spirit of Olum: Player Teleporter to Seer Kanai Teleport after defeating Naj'entus and Supremus.
-*/
-
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
-#include "ScriptedGossip.h"
#include "black_temple.h"
-#include "Player.h"
enum Spells
{
- // Spirit of Olum
- SPELL_TELEPORT = 41566,
// Wrathbone Flayer
SPELL_CLEAVE = 15496,
SPELL_IGNORED = 39544,
@@ -53,36 +43,6 @@ enum Events
};
// ########################################################
-// Spirit of Olum
-// ########################################################
-
-class npc_spirit_of_olum : public CreatureScript
-{
-public:
- npc_spirit_of_olum() : CreatureScript("npc_spirit_of_olum") { }
-
- struct npc_spirit_of_olumAI : public ScriptedAI
- {
- npc_spirit_of_olumAI(Creature* creature) : ScriptedAI(creature) { }
-
- void sGossipSelect(Player* player, uint32 /*sender*/, uint32 action) override
- {
- if (action == 1)
- {
- player->CLOSE_GOSSIP_MENU();
- player->InterruptNonMeleeSpells(false);
- player->CastSpell(player, SPELL_TELEPORT, false);
- }
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_spirit_of_olumAI(creature);
- }
-};
-
-// ########################################################
// Wrathbone Flayer
// ########################################################
@@ -123,7 +83,6 @@ public:
void UpdateAI(uint32 diff) override
{
-
if (!_enteredCombat)
{
_events.Update(diff);
@@ -215,12 +174,11 @@ public:
CreatureAI* GetAI(Creature* creature) const override
{
- return GetInstanceAI<npc_wrathbone_flayerAI>(creature);
+ return GetBlackTempleAI<npc_wrathbone_flayerAI>(creature);
}
};
void AddSC_black_temple()
{
- new npc_spirit_of_olum();
new npc_wrathbone_flayer();
}
diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
index 7cc460d4548..f8c031f69e7 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp
@@ -1779,7 +1779,7 @@ public:
DoMeleeAttackIfReady();
}
- void sGossipSelect(Player* player, uint32 /*sender*/, uint32 /*action*/) override
+ void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 /*gossipListId*/) override
{
player->CLOSE_GOSSIP_MENU();
EnterPhase(PHASE_CHANNEL);
diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
index e4369f0348d..25ff1bf9536 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp
@@ -519,9 +519,9 @@ public:
DoMeleeAttackIfReady();
}
- void sGossipSelect(Player* player, uint32 /*sender*/, uint32 action) override
+ void sGossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
{
- if (action == 0)
+ if (gossipListId == 0)
{
player->CLOSE_GOSSIP_MENU();
StartChannel = true;
diff --git a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
index 61b202fcfeb..0bc6a4f49a4 100644
--- a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
+++ b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp
@@ -1,215 +1,215 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "ScriptMgr.h"
-#include "ScriptedCreature.h"
-#include "black_temple.h"
-#include "Player.h"
-#include "SpellInfo.h"
-
-enum Texts
-{
- SAY_AGGRO = 0,
- SAY_NEEDLE = 1,
- SAY_SLAY = 2,
- SAY_SPECIAL = 3,
- SAY_ENRAGE = 4,
- SAY_DEATH = 5
-};
-
-enum Spells
-{
- SPELL_NEEDLE_SPINE = 39992,
- SPELL_TIDAL_BURST = 39878,
- SPELL_TIDAL_SHIELD = 39872,
- SPELL_IMPALING_SPINE = 39837,
- SPELL_CREATE_NAJENTUS_SPINE = 39956,
- SPELL_HURL_SPINE = 39948,
- SPELL_BERSERK = 26662
-
-};
-
-enum Events
-{
- EVENT_BERSERK = 1,
- EVENT_YELL = 2,
- EVENT_NEEDLE = 3,
- EVENT_SPINE = 4,
- EVENT_SHIELD = 5
-};
-
-enum EventGroups
-{
- GCD_CAST = 1,
- GCD_YELL = 2
-};
-
-class boss_najentus : public CreatureScript
-{
-public:
- boss_najentus() : CreatureScript("boss_najentus") { }
-
- struct boss_najentusAI : public BossAI
- {
- boss_najentusAI(Creature* creature) : BossAI(creature, DATA_HIGH_WARLORD_NAJENTUS)
- {
- }
-
- void Reset() override
- {
- _Reset();
- SpineTargetGUID.Clear();
- }
-
- void KilledUnit(Unit* /*victim*/) override
- {
- Talk(SAY_SLAY);
- events.DelayEvents(5000, GCD_YELL);
- }
-
- void JustDied(Unit* /*killer*/) override
- {
- _JustDied();
- Talk(SAY_DEATH);
- }
-
- void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
- {
- if (spell->Id == SPELL_HURL_SPINE && me->HasAura(SPELL_TIDAL_SHIELD))
- {
- me->RemoveAurasDueToSpell(SPELL_TIDAL_SHIELD);
- DoCast(me, SPELL_TIDAL_BURST, true);
- ResetTimer();
- }
- }
-
- void EnterCombat(Unit* /*who*/) override
- {
- _EnterCombat();
- Talk(SAY_AGGRO);
- events.ScheduleEvent(EVENT_BERSERK, 480000, GCD_CAST);
- events.ScheduleEvent(EVENT_YELL, 45000 + (rand32() % 76) * 1000, GCD_YELL);
- ResetTimer();
- }
-
- bool RemoveImpalingSpine()
- {
- if (!SpineTargetGUID)
- return false;
-
- Unit* target = ObjectAccessor::GetUnit(*me, SpineTargetGUID);
- if (target && target->HasAura(SPELL_IMPALING_SPINE))
- target->RemoveAurasDueToSpell(SPELL_IMPALING_SPINE);
- SpineTargetGUID.Clear();
- return true;
- }
-
- void ResetTimer(uint32 inc = 0)
- {
- events.RescheduleEvent(EVENT_NEEDLE, 10000 + inc, GCD_CAST);
- events.RescheduleEvent(EVENT_SPINE, 20000 + inc, GCD_CAST);
- events.RescheduleEvent(EVENT_SHIELD, 60000 + inc);
- }
-
- void ExecuteEvent(uint32 eventId) override
- {
- switch (eventId)
- {
- case EVENT_SHIELD:
- DoCast(me, SPELL_TIDAL_SHIELD, true);
- ResetTimer(45000);
- break;
- case EVENT_BERSERK:
- Talk(SAY_ENRAGE);
- DoCast(me, SPELL_BERSERK, true);
- events.DelayEvents(15000, GCD_YELL);
- break;
- case EVENT_SPINE:
- {
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
-
- if (!target)
- target = me->GetVictim();
-
- if (target)
- {
- DoCast(target, SPELL_IMPALING_SPINE, true);
- SpineTargetGUID = target->GetGUID();
- //must let target summon, otherwise you cannot click the spine
- target->SummonGameObject(GO_NAJENTUS_SPINE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), me->GetOrientation(), 0, 0, 0, 0, 30);
- Talk(SAY_NEEDLE);
- events.DelayEvents(1500, GCD_CAST);
- events.DelayEvents(15000, GCD_YELL);
- }
- events.ScheduleEvent(EVENT_SPINE, 21000, GCD_CAST);
- return;
- }
- case EVENT_NEEDLE:
- {
- //DoCast(me, SPELL_NEEDLE_SPINE, true);
- std::list<Unit*> targets;
- SelectTargetList(targets, 3, SELECT_TARGET_RANDOM, 80, true);
- for (std::list<Unit*>::const_iterator i = targets.begin(); i != targets.end(); ++i)
- DoCast(*i, 39835, true);
- events.ScheduleEvent(EVENT_NEEDLE, urand(15000, 25000), GCD_CAST);
- events.DelayEvents(1500, GCD_CAST);
- return;
- }
- case EVENT_YELL:
- Talk(SAY_SPECIAL);
- events.ScheduleEvent(EVENT_YELL, urand(25000, 100000), GCD_YELL);
- events.DelayEvents(15000, GCD_YELL);
- break;
- default:
- break;
- }
- }
-
- private:
- ObjectGuid SpineTargetGUID;
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return GetBlackTempleAI<boss_najentusAI>(creature);
- }
-};
-
-class go_najentus_spine : public GameObjectScript
-{
-public:
- go_najentus_spine() : GameObjectScript("go_najentus_spine") { }
-
- bool OnGossipHello(Player* player, GameObject* go) override
- {
- if (InstanceScript* instance = go->GetInstanceScript())
- if (Creature* Najentus = ObjectAccessor::GetCreature(*go, instance->GetGuidData(DATA_HIGH_WARLORD_NAJENTUS)))
- if (ENSURE_AI(boss_najentus::boss_najentusAI, Najentus->AI())->RemoveImpalingSpine())
- {
- player->CastSpell(player, SPELL_CREATE_NAJENTUS_SPINE, true);
- go->Delete();
- }
- return true;
- }
-
-};
-
-void AddSC_boss_najentus()
-{
- new boss_najentus();
- new go_najentus_spine();
-}
+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "ScriptMgr.h"
+#include "ScriptedCreature.h"
+#include "black_temple.h"
+#include "Player.h"
+#include "SpellInfo.h"
+
+enum Texts
+{
+ SAY_AGGRO = 0,
+ SAY_NEEDLE = 1,
+ SAY_SLAY = 2,
+ SAY_SPECIAL = 3,
+ SAY_ENRAGE = 4,
+ SAY_DEATH = 5
+};
+
+enum Spells
+{
+ SPELL_NEEDLE_SPINE = 39992,
+ SPELL_TIDAL_BURST = 39878,
+ SPELL_TIDAL_SHIELD = 39872,
+ SPELL_IMPALING_SPINE = 39837,
+ SPELL_CREATE_NAJENTUS_SPINE = 39956,
+ SPELL_HURL_SPINE = 39948,
+ SPELL_BERSERK = 26662
+
+};
+
+enum Events
+{
+ EVENT_BERSERK = 1,
+ EVENT_YELL = 2,
+ EVENT_NEEDLE = 3,
+ EVENT_SPINE = 4,
+ EVENT_SHIELD = 5
+};
+
+enum EventGroups
+{
+ GCD_CAST = 1,
+ GCD_YELL = 2
+};
+
+class boss_najentus : public CreatureScript
+{
+public:
+ boss_najentus() : CreatureScript("boss_najentus") { }
+
+ struct boss_najentusAI : public BossAI
+ {
+ boss_najentusAI(Creature* creature) : BossAI(creature, DATA_HIGH_WARLORD_NAJENTUS)
+ {
+ }
+
+ void Reset() override
+ {
+ _Reset();
+ SpineTargetGUID.Clear();
+ }
+
+ void KilledUnit(Unit* /*victim*/) override
+ {
+ Talk(SAY_SLAY);
+ events.DelayEvents(5000, GCD_YELL);
+ }
+
+ void JustDied(Unit* /*killer*/) override
+ {
+ _JustDied();
+ Talk(SAY_DEATH);
+ }
+
+ void SpellHit(Unit* /*caster*/, const SpellInfo* spell) override
+ {
+ if (spell->Id == SPELL_HURL_SPINE && me->HasAura(SPELL_TIDAL_SHIELD))
+ {
+ me->RemoveAurasDueToSpell(SPELL_TIDAL_SHIELD);
+ DoCast(me, SPELL_TIDAL_BURST, true);
+ ResetTimer();
+ }
+ }
+
+ void EnterCombat(Unit* /*who*/) override
+ {
+ _EnterCombat();
+ Talk(SAY_AGGRO);
+ events.ScheduleEvent(EVENT_BERSERK, 480000, GCD_CAST);
+ events.ScheduleEvent(EVENT_YELL, 45000 + (rand32() % 76) * 1000, GCD_YELL);
+ ResetTimer();
+ }
+
+ bool RemoveImpalingSpine()
+ {
+ if (!SpineTargetGUID)
+ return false;
+
+ Unit* target = ObjectAccessor::GetUnit(*me, SpineTargetGUID);
+ if (target && target->HasAura(SPELL_IMPALING_SPINE))
+ target->RemoveAurasDueToSpell(SPELL_IMPALING_SPINE);
+ SpineTargetGUID.Clear();
+ return true;
+ }
+
+ void ResetTimer(uint32 inc = 0)
+ {
+ events.RescheduleEvent(EVENT_NEEDLE, 10000 + inc, GCD_CAST);
+ events.RescheduleEvent(EVENT_SPINE, 20000 + inc, GCD_CAST);
+ events.RescheduleEvent(EVENT_SHIELD, 60000 + inc);
+ }
+
+ void ExecuteEvent(uint32 eventId) override
+ {
+ switch (eventId)
+ {
+ case EVENT_SHIELD:
+ DoCast(me, SPELL_TIDAL_SHIELD, true);
+ ResetTimer(45000);
+ break;
+ case EVENT_BERSERK:
+ Talk(SAY_ENRAGE);
+ DoCast(me, SPELL_BERSERK, true);
+ events.DelayEvents(15000, GCD_YELL);
+ break;
+ case EVENT_SPINE:
+ {
+ Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
+
+ if (!target)
+ target = me->GetVictim();
+
+ if (target)
+ {
+ DoCast(target, SPELL_IMPALING_SPINE, true);
+ SpineTargetGUID = target->GetGUID();
+ //must let target summon, otherwise you cannot click the spine
+ target->SummonGameObject(GO_NAJENTUS_SPINE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), me->GetOrientation(), 0, 0, 0, 0, 30);
+ Talk(SAY_NEEDLE);
+ events.DelayEvents(1500, GCD_CAST);
+ events.DelayEvents(15000, GCD_YELL);
+ }
+ events.ScheduleEvent(EVENT_SPINE, 21000, GCD_CAST);
+ return;
+ }
+ case EVENT_NEEDLE:
+ {
+ //DoCast(me, SPELL_NEEDLE_SPINE, true);
+ std::list<Unit*> targets;
+ SelectTargetList(targets, 3, SELECT_TARGET_RANDOM, 80, true);
+ for (std::list<Unit*>::const_iterator i = targets.begin(); i != targets.end(); ++i)
+ DoCast(*i, 39835, true);
+ events.ScheduleEvent(EVENT_NEEDLE, urand(15000, 25000), GCD_CAST);
+ events.DelayEvents(1500, GCD_CAST);
+ return;
+ }
+ case EVENT_YELL:
+ Talk(SAY_SPECIAL);
+ events.ScheduleEvent(EVENT_YELL, urand(25000, 100000), GCD_YELL);
+ events.DelayEvents(15000, GCD_YELL);
+ break;
+ default:
+ break;
+ }
+ }
+
+ private:
+ ObjectGuid SpineTargetGUID;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return GetBlackTempleAI<boss_najentusAI>(creature);
+ }
+};
+
+class go_najentus_spine : public GameObjectScript
+{
+public:
+ go_najentus_spine() : GameObjectScript("go_najentus_spine") { }
+
+ bool OnGossipHello(Player* player, GameObject* go) override
+ {
+ if (InstanceScript* instance = go->GetInstanceScript())
+ if (Creature* Najentus = ObjectAccessor::GetCreature(*go, instance->GetGuidData(DATA_HIGH_WARLORD_NAJENTUS)))
+ if (ENSURE_AI(boss_najentus::boss_najentusAI, Najentus->AI())->RemoveImpalingSpine())
+ {
+ player->CastSpell(player, SPELL_CREATE_NAJENTUS_SPINE, true);
+ go->Delete();
+ }
+ return true;
+ }
+
+};
+
+void AddSC_boss_najentus()
+{
+ new boss_najentus();
+ new go_najentus_spine();
+}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
index d817c08d7f2..0292ed65697 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp
@@ -257,8 +257,7 @@ public:
void EnterCombat(Unit* who) override
{
// remove old tainted cores to prevent cheating in phase 2
- Map* map = me->GetMap();
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
if (Player* player = itr->GetSource())
player->DestroyItemCount(31088, 1, true);
@@ -634,7 +633,7 @@ public:
}
if (Creature* vashj = ObjectAccessor::GetCreature(*me, VashjGUID))
if (!vashj->IsInCombat() || ENSURE_AI(boss_lady_vashj::boss_lady_vashjAI, vashj->AI())->Phase != 2 || vashj->isDead())
- me->Kill(me);
+ me->KillSelf();
Move = 1000;
} else Move -= diff;
}
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
index 5d967a3546f..253c601e228 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp
@@ -788,8 +788,7 @@ public:
if (Earthshock_Timer <= diff)
{
- Map* map = me->GetMap();
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
for (Map::PlayerList::const_iterator itr = PlayerList.begin(); itr != PlayerList.end(); ++itr)
{
if (Player* i_pl = itr->GetSource())
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
index 096777163a6..7c4dbdeaab1 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp
@@ -259,8 +259,7 @@ public:
if (CheckTimer <= diff)//check if there are players in melee range
{
InRange = false;
- Map* map = me->GetMap();
- Map::PlayerList const &PlayerList = map->GetPlayers();
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
if (!PlayerList.isEmpty())
{
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
@@ -274,15 +273,11 @@ public:
if (RotTimer)
{
- Map* map = me->GetMap();
- if (map->IsDungeon())
+ Map::PlayerList const &PlayerList = me->GetMap()->GetPlayers();
+ for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
- Map::PlayerList const &PlayerList = map->GetPlayers();
- for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
- {
- if (i->GetSource() && i->GetSource()->IsAlive() && me->HasInArc(diff/20000.f*float(M_PI)*2.f, i->GetSource()) && me->IsWithinDist(i->GetSource(), SPOUT_DIST) && !i->GetSource()->IsInWater())
- DoCast(i->GetSource(), SPELL_SPOUT, true); // only knock back players in arc, in 100yards, not in water
- }
+ if (i->GetSource() && i->GetSource()->IsAlive() && me->HasInArc(diff/20000.f*float(M_PI)*2.f, i->GetSource()) && me->IsWithinDist(i->GetSource(), SPOUT_DIST) && !i->GetSource()->IsInWater())
+ DoCast(i->GetSource(), SPELL_SPOUT, true); // only knock back players in arc, in 100yards, not in water
}
if (SpoutAnimTimer <= diff)
diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
index b76712fc541..a8d65cc096d 100644
--- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
+++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp
@@ -219,12 +219,12 @@ public:
if (WateryGrave_Timer <= diff)
{
//Teleport 4 players under the waterfalls
- Unit* target;
GuidSet targets;
GuidSet::const_iterator itr;
for (uint8 i = 0; i < 4; ++i)
{
counter = 0;
+ Unit* target;
do
{
target = SelectTarget(SELECT_TARGET_RANDOM, 1, 50, true); //target players only
@@ -257,12 +257,12 @@ public:
//WateryGlobules_Timer
if (WateryGlobules_Timer <= diff)
{
- Unit* pGlobuleTarget;
GuidSet globules;
GuidSet::const_iterator itr;
for (uint8 g = 0; g < 4; g++) //one unit can't cast more than one spell per update, so some players have to cast for us XD
{
counter = 0;
+ Unit* pGlobuleTarget;
do
{
pGlobuleTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 50, true);
diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
index a6c00c05dce..749f5cbf88b 100644
--- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp
@@ -364,21 +364,21 @@ class boss_vazruden_the_herald : public CreatureScript
}
}
- void JustSummoned(Creature* summoned) override
+ void JustSummoned(Creature* summon) override
{
- if (!summoned)
+ if (!summon)
return;
Unit* victim = me->GetVictim();
- if (summoned->GetEntry() == NPC_NAZAN)
+ if (summon->GetEntry() == NPC_NAZAN)
{
- summoned->SetDisableGravity(true);
- summoned->SetSpeed(MOVE_FLIGHT, 2.5f);
+ summon->SetDisableGravity(true);
+ summon->SetSpeed(MOVE_FLIGHT, 2.5f);
if (victim)
AttackStartNoMove(victim);
}
else
if (victim)
- summoned->AI()->AttackStart(victim);
+ summon->AI()->AttackStart(victim);
}
void SentryDownBy(Unit* killer)
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp
index 7f2e08b39ca..9f7592a9ee4 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp
@@ -127,18 +127,18 @@ class boss_warchief_kargath_bladefist : public CreatureScript
Talk(SAY_AGGRO);
}
- void JustSummoned(Creature* summoned) override
+ void JustSummoned(Creature* summon) override
{
- switch (summoned->GetEntry())
+ switch (summon->GetEntry())
{
case NPC_HEARTHEN_GUARD:
case NPC_SHARPSHOOTER_GUARD:
case NPC_REAVER_GUARD:
- summoned->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0));
- adds.push_back(summoned->GetGUID());
+ summon->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0));
+ adds.push_back(summon->GetGUID());
break;
case NPC_SHATTERED_ASSASSIN:
- assassins.push_back(summoned->GetGUID());
+ assassins.push_back(summon->GetGUID());
break;
}
}
diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/shattered_halls.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/shattered_halls.cpp
index 500b0ae4bcb..f47e191c118 100644
--- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/shattered_halls.cpp
+++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/shattered_halls.cpp
@@ -82,7 +82,7 @@ class boss_shattered_executioner : public CreatureScript
void Reset() override
{
_Reset();
-
+
// _Reset() resets the loot mode, so we add them again, if any
uint32 prisonersExecuted = instance->GetData(DATA_PRISONERS_EXECUTED);
if (prisonersExecuted == 0)
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
index f5583c0bc53..2d99fd9bacf 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp
@@ -25,115 +25,236 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
+#include "Spell.h"
+#include "SpellScript.h"
#include "the_eye.h"
-#include "WorldPacket.h"
-#include "Opcodes.h"
enum Yells
{
// Kael'thas Speech
- SAY_INTRO = 0,
- SAY_INTRO_CAPERNIAN = 1,
- SAY_INTRO_TELONICUS = 2,
- SAY_INTRO_THALADRED = 3,
- SAY_INTRO_SANGUINAR = 4,
- SAY_PHASE2_WEAPON = 5,
- SAY_PHASE3_ADVANCE = 6,
- SAY_PHASE4_INTRO2 = 7,
- SAY_PHASE5_NUTS = 8,
- SAY_SLAY = 9,
- SAY_MINDCONTROL = 10,
- SAY_GRAVITYLAPSE = 11,
- SAY_SUMMON_PHOENIX = 12,
- SAY_DEATH = 13,
+ SAY_INTRO = 0,
+ SAY_INTRO_CAPERNIAN = 1,
+ SAY_INTRO_TELONICUS = 2,
+ SAY_INTRO_THALADRED = 3,
+ SAY_INTRO_SANGUINAR = 4,
+ SAY_PHASE2_WEAPON = 5,
+ SAY_PHASE3_ADVANCE = 6,
+ SAY_PHASE4_INTRO2 = 7,
+ SAY_PHASE5_NUTS = 8,
+ SAY_SLAY = 9,
+ SAY_MIND_CONTROL = 10,
+ SAY_GRAVITY_LAPSE = 11,
+ SAY_SUMMON_PHOENIX = 12,
+ SAY_DEATH = 13,
+ EMOTE_PYROBLAST = 14,
// Thaladred the Darkener speech
- SAY_THALADRED_AGGRO = 0,
- SAY_THALADRED_DEATH = 1,
- EMOTE_THALADRED_GAZE = 2,
+ SAY_THALADRED_AGGRO = 0,
+ SAY_THALADRED_DEATH = 1,
+ EMOTE_THALADRED_GAZE = 2,
//Lord Sanguinar speech
- SAY_SANGUINAR_AGGRO = 0,
- SAY_SANGUINAR_DEATH = 1,
+ SAY_SANGUINAR_AGGRO = 0,
+ SAY_SANGUINAR_DEATH = 1,
// Grand Astromancer Capernian speech
- SAY_CAPERNIAN_AGGRO = 0,
- SAY_CAPERNIAN_DEATH = 1,
+ SAY_CAPERNIAN_AGGRO = 0,
+ SAY_CAPERNIAN_DEATH = 1,
// Master Engineer Telonicus speech
- SAY_TELONICUS_AGGRO = 0,
- SAY_TELONICUS_DEATH = 1
+ SAY_TELONICUS_AGGRO = 0,
+ SAY_TELONICUS_DEATH = 1
};
enum Spells
{
// Phase 2 spells
- SPELL_SUMMON_WEAPONS = 36976,
- SPELL_SUMMON_WEAPONA = 36958,
- SPELL_SUMMON_WEAPONB = 36959,
- SPELL_SUMMON_WEAPONC = 36960,
- SPELL_SUMMON_WEAPOND = 36961,
- SPELL_SUMMON_WEAPONE = 36962,
- SPELL_SUMMON_WEAPONF = 36963,
- SPELL_SUMMON_WEAPONG = 36964,
- SPELL_RES_VISUAL = 24171,
+ SPELL_SUMMON_WEAPONS = 36976,
+ SPELL_SUMMON_WEAPONA = 36958,
+ SPELL_SUMMON_WEAPONB = 36959,
+ SPELL_SUMMON_WEAPONC = 36960,
+ SPELL_SUMMON_WEAPOND = 36961,
+ SPELL_SUMMON_WEAPONE = 36962,
+ SPELL_SUMMON_WEAPONF = 36963,
+ SPELL_SUMMON_WEAPONG = 36964,
+ SPELL_RESSURECTION = 36450,
// Phase 4 spells
- SPELL_FIREBALL = 22088, //wrong but works with CastCustomSpell
- SPELL_PYROBLAST = 36819,
- SPELL_FLAME_STRIKE = 36735,
- SPELL_FLAME_STRIKE_VIS = 36730,
- SPELL_FLAME_STRIKE_DMG = 36731,
- SPELL_ARCANE_DISRUPTION = 36834,
- SPELL_SHOCK_BARRIER = 36815,
- SPELL_PHOENIX_ANIMATION = 36723,
- SPELL_MIND_CONTROL = 32830,
+ SPELL_FIREBALL = 36805,
+ SPELL_PYROBLAST = 36819,
+ SPELL_FLAME_STRIKE = 36735,
+ SPELL_FLAME_STRIKE_VIS = 36730,
+ SPELL_FLAME_STRIKE_DMG = 36731,
+ SPELL_ARCANE_DISRUPTION = 36834,
+ SPELL_SHOCK_BARRIER = 36815,
+ SPELL_PHOENIX_ANIMATION = 36723,
+ //SPELL_MIND_CONTROL = 32830,
+ SPELL_MIND_CONTROL = 36797,
+ SPELL_BANISH = 40370, // Cast on Phoenix
// Phase 5 spells
- SPELL_EXPLODE = 36092,
- SPELL_FULLPOWER = 36187,
- SPELL_KNOCKBACK = 11027,
- SPELL_GRAVITY_LAPSE = 34480,
- SPELL_GRAVITY_LAPSE_AURA = 39432,
- SPELL_NETHER_BEAM = 35873,
+ SPELL_KAEL_GAINING_POWER = 36091,
+ SPELL_KAEL_EXPLODES = 36373,
+ SPELL_KAEL_EXPLODES2 = 36375,
+ SPELL_KAEL_EXPLODES3 = 36092,
+ SPELL_KAEL_EXPLODES4 = 36354,
+ SPELL_KAEL_STUNNED = 36185,
+ SPELL_FULLPOWER = 36187,
+ SPELL_NETHER_BEAM = 35873,
+ SPELL_PURE_NETHER_BEAM = 36196,
+ SPELL_SUMMON_NETHER_VAPOR = 35865,
+
+ // Visual, phase transition spells
+ SPELL_NETHER_BEAM_VISUAL = 36089, // Channeled by trigger on Kael'thas.
+ SPELL_NETHER_BEAM_VISUAL2 = 36090, // Channeled by trigger on Kael'thas.
+ SPELL_NETHER_BEAM_VISUAL3 = 36364, // Cast by Kael'thas on himself, purple glowing effect.
+
+ // Gravity Lapse spells
+ SPELL_GRAVITY_LAPSE = 35941,
+ SPELL_GRAVITY_LAPSE_PERIODIC = 34480,
+ SPELL_GRAVITY_LAPSE_FLIGHT_AURA = 39432, // Cast by players on themselves, allows flight
+
+ // 25 teleport spells, one for each raid member...
+ SPELL_GRAVITY_LAPSE_TELE_FRONT = 35966,
+ SPELL_GRAVITY_LAPSE_TELE_FRONT_RIGHT = 35967,
+ SPELL_GRAVITY_LAPSE_TELE_FRONT_LEFT = 35968,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_BACK_RIGHT = 35969,
+ SPELL_GRAVITY_LAPSE_TELE_BACK = 35970,
+ SPELL_GRAVITY_LAPSE_TELE_TO_CASTER = 35971,
+ SPELL_GRAVITY_LAPSE_TELE_BACK_LEFT = 35972,
+ SPELL_GRAVITY_LAPSE_TELE_FRONT_LEFT2 = 35973,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_LEFT = 35974,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_LEFT2 = 35975,
+ SPELL_GRAVITY_LAPSE_TELE_FRONT_LEFT3 = 35976,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_BACK_LEFT = 35977,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_FRONT = 35978,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_BACK = 35979,
+ SPELL_GRAVITY_LAPSE_TELE_FRONT_RIGHT2 = 35980,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_RIGHT = 35981,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_FRONT_RIGHT = 35982,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_FRONT2 = 35983,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_FRONT_LEFT = 35984,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_LEFT3 = 35985,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_BACK_LEFT2 = 35986,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_BACK2 = 35987,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_BACK_RIGHT2 = 35988,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_RIGHT2 = 35989,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_BACK_RIGHT3 = 35990,
// Thaladred the Darkener spells
- SPELL_PSYCHIC_BLOW = 10689,
- SPELL_SILENCE = 30225,
+ SPELL_PSYCHIC_BLOW = 10689,
+ SPELL_SILENCE = 30225,
// Lord Sanguinar spells
- SPELL_BELLOWING_ROAR = 40636,
+ SPELL_BELLOWING_ROAR = 40636,
// Grand Astromancer Capernian spells
- SPELL_CAPERNIAN_FIREBALL = 36971,
- SPELL_CONFLAGRATION = 37018,
- SPELL_ARCANE_EXPLOSION = 36970,
+ SPELL_CAPERNIAN_FIREBALL = 36971,
+ SPELL_CONFLAGRATION = 37018,
+ SPELL_ARCANE_EXPLOSION = 36970,
//Master Engineer Telonicus spells
- SPELL_BOMB = 37036,
- SPELL_REMOTE_TOY = 37027,
+ SPELL_BOMB = 37036,
+ SPELL_REMOTE_TOY = 37027,
//Nether Vapor spell
- SPELL_NETHER_VAPOR = 35859,
+ SPELL_NETHER_VAPOR = 35859,
//Phoenix spell
- SPELL_BURN = 36720,
- SPELL_EMBER_BLAST = 34341,
- SPELL_REBIRTH = 41587
+ SPELL_BURN = 36720,
+ SPELL_EMBER_BLAST = 34341,
+ SPELL_REBIRTH = 41587
};
enum Creatures
{
- NPC_PHOENIX = 21362,
- NPC_PHOENIX_EGG = 21364
+ NPC_PHOENIX = 21362,
+ NPC_PHOENIX_EGG = 21364
};
enum Models
{
//Phoenix egg and phoenix model
- MODEL_ID_PHOENIX = 19682,
- MODEL_ID_PHOENIX_EGG = 20245
+ MODEL_ID_PHOENIX = 19682,
+ MODEL_ID_PHOENIX_EGG = 20245
};
-enum Misc
+enum Actions
{
- MAX_ADVISORS = 4
+ ACTION_START_ENCOUNTER,
+ ACTION_REVIVE_ADVISORS,
+ ACTION_PREPARE_ADVISORS,
+ ACTION_ACTIVE_ADVISOR,
+ ACTION_SCHEDULE_COMBAT_EVENTS
+};
+
+enum Advisors
+{
+ ADVISOR_THALADRED,
+ ADVISOR_SANGUINAR,
+ ADVISOR_CAPERNIAN,
+ ADVISOR_TELONICUS,
+ MAX_ADVISORS = 4,
+
+ MAX_DEFEATED_ADVISORS = 4,
+ MAX_KILLED_ADVISORS = 8
+};
+
+enum Events
+{
+ EVENT_START_ENCOUNTER = 1,
+ EVENT_ACTIVE_ADVISOR,
+ EVENT_SUMMON_WEAPONS,
+ EVENT_REVIVE_ADVISORS,
+ EVENT_ENGAGE_COMBAT,
+ EVENT_FULL_POWER,
+ EVENT_FIREBALL,
+ EVENT_ARCANE_DISRUPTION,
+ EVENT_FLAMESTRIKE,
+ EVENT_MIND_CONTROL,
+ EVENT_SUMMON_PHOENIX,
+ EVENT_SHOCK_BARRIER,
+ EVENT_PYROBLAST,
+ EVENT_PYROBLAST_CAST,
+ EVENT_GAINING_POWER,
+ EVENT_END_TRANSITION,
+ EVENT_GRAVITY_LAPSE,
+ EVENT_NETHER_BEAM,
+
+ // Movement updates
+ EVENT_TRANSITION_1,
+ EVENT_TRANSITION_2,
+ EVENT_TRANSITION_3,
+ EVENT_TRANSITION_4,
+ EVENT_TRANSITION_5,
+ EVENT_TRANSITION_6,
+
+ // Phase transition
+ EVENT_SIZE_INCREASE,
+ EVENT_EXPLODE,
+ EVENT_RESUME_COMBAT,
+
+ // Advisors
+ EVENT_DELAYED_RESSURECTION,
+
+ // Event groups
+ EVENT_GROUP_COMBAT = 1, // Default abilities
+ EVENT_GROUP_SPECIAL = 2 // Special abilities (Pyroblast, Nether Beam, Shock Barrier)
+};
+
+enum Phases
+{
+ PHASE_NONE,
+ PHASE_INTRO,
+ PHASE_REVIVED_ADVISORS,
+ PHASE_COMBAT,
+ PHASE_TRANSITION
+};
+
+enum MovementPoints
+{
+ POINT_START_TRANSITION = 1,
+ POINT_TRANSITION_CENTER_ASCENDING = 2,
+ POINT_TRANSITION_HALFWAY_ASCENDING = 3,
+ POINT_TRANSITION_TOP = 4,
+ POINT_TRANSITION_HALFWAY_DESCENDING = 5,
+ POINT_END_TRANSITION = 6
};
uint32 m_auiSpellSummonWeapon[]=
@@ -142,61 +263,83 @@ uint32 m_auiSpellSummonWeapon[]=
SPELL_SUMMON_WEAPONE, SPELL_SUMMON_WEAPONF, SPELL_SUMMON_WEAPONG
};
+uint32 GravityLapseSpells[] =
+{
+ SPELL_GRAVITY_LAPSE_TELE_FRONT,
+ SPELL_GRAVITY_LAPSE_TELE_FRONT_RIGHT,
+ SPELL_GRAVITY_LAPSE_TELE_FRONT_LEFT,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_BACK_RIGHT,
+ SPELL_GRAVITY_LAPSE_TELE_BACK,
+ SPELL_GRAVITY_LAPSE_TELE_TO_CASTER,
+ SPELL_GRAVITY_LAPSE_TELE_BACK_LEFT,
+ SPELL_GRAVITY_LAPSE_TELE_FRONT_LEFT2,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_LEFT,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_LEFT2,
+ SPELL_GRAVITY_LAPSE_TELE_FRONT_LEFT3,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_BACK_LEFT,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_FRONT,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_BACK,
+ SPELL_GRAVITY_LAPSE_TELE_FRONT_RIGHT2,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_RIGHT,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_FRONT_RIGHT,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_FRONT2,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_FRONT_LEFT,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_LEFT3,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_BACK_LEFT2,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_BACK2,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_BACK_RIGHT2,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_RIGHT2,
+ SPELL_GRAVITY_LAPSE_TELE_CASTER_BACK_RIGHT3
+};
+
const float CAPERNIAN_DISTANCE = 20.0f; //she casts away from the target
//const float KAEL_VISIBLE_RANGE = 50.0f;
-const float afGravityPos[3] = {795.0f, 0.0f, 70.0f};
+Position const afGravityPos = {795.0f, 0.0f, 70.0f};
-#define TIME_PHASE_2_3 120000
-#define TIME_PHASE_3_4 180000
+Position const TransitionPos[6] =
+{
+ // First two values are not static, they seem to differ on each sniff.
+ { 794.0522f, -0.96732f, 48.97848f, 0.0f },
+ { 796.641f, -0.5888171f, 48.72847f, 3.176499f },
+ { 795.007f, -0.471827f, 75.0f, 0.0f },
+ { 795.007f, -0.471827f, 75.0f, 3.133458f },
+ { 792.419f, -0.504778f, 50.0505f, 0.0f },
+ { 792.419f, -0.504778f, 50.0505f, 3.130386f }
+};
-//Base AI for Advisors
struct advisorbase_ai : public ScriptedAI
{
advisorbase_ai(Creature* creature) : ScriptedAI(creature)
{
Initialize();
instance = creature->GetInstanceScript();
- m_bDoubled_Health = false;
}
void Initialize()
{
- FakeDeath = false;
- DelayRes_Timer = 0;
+ _hasRessurrected = false;
+ _inFakeDeath = false;
DelayRes_Target.Clear();
}
- InstanceScript* instance;
- bool FakeDeath;
- bool m_bDoubled_Health;
- uint32 DelayRes_Timer;
- ObjectGuid DelayRes_Target;
-
void Reset() override
{
- if (m_bDoubled_Health)
- {
- me->SetMaxHealth(me->GetMaxHealth() / 2);
- m_bDoubled_Health = false;
- }
-
Initialize();
me->SetStandState(UNIT_STAND_STATE_STAND);
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED);
//reset encounter
- if (instance->GetData(DATA_KAELTHASEVENT) == 1 || instance->GetData(DATA_KAELTHASEVENT) == 3)
+ if (instance->GetBossState(DATA_KAELTHAS) == IN_PROGRESS)
if (Creature* Kaelthas = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_KAELTHAS)))
Kaelthas->AI()->EnterEvadeMode();
}
void MoveInLineOfSight(Unit* who) override
-
{
- if (!who || FakeDeath || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
+ if (!who || _inFakeDeath || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::MoveInLineOfSight(who);
@@ -204,69 +347,61 @@ struct advisorbase_ai : public ScriptedAI
void AttackStart(Unit* who) override
{
- if (!who || FakeDeath || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
+ if (!who || _inFakeDeath || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
ScriptedAI::AttackStart(who);
}
- void Revive(Unit* /*Target*/)
+ void SpellHit(Unit* /*caster*/, SpellInfo const* spell) override
{
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- // double health for phase 3
- me->SetMaxHealth(me->GetMaxHealth() * 2);
- m_bDoubled_Health = true;
- me->SetFullHealth();
- me->SetStandState(UNIT_STAND_STATE_STAND);
-
- DoCast(me, SPELL_RES_VISUAL, false);
- DelayRes_Timer = 2000;
+ if (spell->Id == SPELL_RESSURECTION)
+ {
+ _hasRessurrected = true;
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED);
+ me->SetStandState(UNIT_STAND_STATE_STAND);
+ events.ScheduleEvent(EVENT_DELAYED_RESSURECTION, 2000);
+ }
}
void DamageTaken(Unit* killer, uint32 &damage) override
{
- if (damage < me->GetHealth())
- return;
-
- //Prevent glitch if in fake death
- if (FakeDeath && instance->GetData(DATA_KAELTHASEVENT) != 0)
- {
- damage = 0;
- return;
- }
-
- //Don't really die in phase 1 & 3, only die after that
- if (instance->GetData(DATA_KAELTHASEVENT) != 0)
+ if (damage >= me->GetHealth() && !_inFakeDeath && !_hasRessurrected)
{
//prevent death
damage = 0;
- FakeDeath = true;
+ _inFakeDeath = true;
me->InterruptNonMeleeSpells(false);
me->SetHealth(0);
- me->StopMoving();
me->ClearComboPointHolders();
me->RemoveAllAurasOnDeath();
me->ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
me->ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->ClearAllReactives();
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_STUNNED);
me->SetTarget(ObjectGuid::Empty);
- me->GetMotionMaster()->Clear();
- me->GetMotionMaster()->MoveIdle();
me->SetStandState(UNIT_STAND_STATE_DEAD);
+ me->GetMotionMaster()->Clear();
JustDied(killer);
}
}
+ void JustDied(Unit* /*killer*/) override
+ {
+ if (Creature* kael = ObjectAccessor::GetCreature(*me, instance->GetGuidData(DATA_KAELTHAS)))
+ kael->AI()->DoAction(ACTION_ACTIVE_ADVISOR);
+ }
+
void UpdateAI(uint32 diff) override
{
- if (DelayRes_Timer)
+ if (_hasRessurrected)
+ events.Update(diff);
+
+ while (uint32 eventId = events.ExecuteEvent())
{
- if (DelayRes_Timer <= diff)
+ if (eventId == EVENT_DELAYED_RESSURECTION)
{
- DelayRes_Timer = 0;
- FakeDeath = false;
+ _inFakeDeath = false;
Unit* Target = ObjectAccessor::GetUnit(*me, DelayRes_Target);
if (!Target)
@@ -277,9 +412,15 @@ struct advisorbase_ai : public ScriptedAI
me->GetMotionMaster()->Clear();
me->GetMotionMaster()->MoveChase(Target);
me->AddThreat(Target, 0.0f);
- } else DelayRes_Timer -= diff;
+ }
}
}
+ public:
+ EventMap events;
+ InstanceScript* instance;
+ bool _hasRessurrected;
+ bool _inFakeDeath;
+ ObjectGuid DelayRes_Target;
};
class boss_kaelthas : public CreatureScript
@@ -293,150 +434,199 @@ class boss_kaelthas : public CreatureScript
boss_kaelthasAI(Creature* creature) : BossAI(creature, DATA_KAELTHAS)
{
Initialize();
- PhaseSubphase = 0;
- Phase_Timer = 0;
}
void Initialize()
{
- Fireball_Timer = 5000 + rand32() % 10000;
- ArcaneDisruption_Timer = 45000;
- MindControl_Timer = 40000;
- Phoenix_Timer = 50000;
- ShockBarrier_Timer = 60000;
- FlameStrike_Timer = 30000;
- GravityLapse_Timer = 20000;
- GravityLapse_Phase = 0;
- NetherBeam_Timer = 8000;
- NetherVapor_Timer = 10000;
- PyrosCast = 0;
- Phase = 0;
- InGravityLapse = false;
- IsCastingFireball = false;
- ChainPyros = false;
+ _advisorCounter = 0;
+ _pyrosCast = 0;
+ _netherbeamsCast = 0;
+ _phase = PHASE_NONE;
+ _scaleStage = 0;
+ _hasFullPower = false;
}
- uint32 Fireball_Timer;
- uint32 ArcaneDisruption_Timer;
- uint32 Phoenix_Timer;
- uint32 ShockBarrier_Timer;
- uint32 GravityLapse_Timer;
- uint32 GravityLapse_Phase;
- uint32 NetherBeam_Timer;
- uint32 NetherVapor_Timer;
- uint32 FlameStrike_Timer;
- uint32 MindControl_Timer;
- uint32 Phase;
- uint32 PhaseSubphase; //generic
- uint32 Phase_Timer; //generic timer
- uint32 PyrosCast;
-
- bool InGravityLapse;
- bool IsCastingFireball;
- bool ChainPyros;
-
- ObjectGuid m_auiAdvisorGuid[MAX_ADVISORS];
-
void Reset() override
{
Initialize();
-
- if (me->IsInCombat())
- PrepareAdvisors();
-
- _Reset();
-
+ DoAction(ACTION_PREPARE_ADVISORS);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
-
- instance->SetData(DATA_KAELTHASEVENT, 0);
- }
-
- void PrepareAdvisors()
- {
- for (uint8 i = 0; i < MAX_ADVISORS; ++i)
- {
- if (Creature* creature = ObjectAccessor::GetCreature(*me, m_auiAdvisorGuid[i]))
- {
- creature->Respawn();
- creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- creature->setFaction(me->getFaction());
- creature->AI()->EnterEvadeMode();
- }
- }
+ me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ me->SetDisableGravity(false);
+ me->SetTarget(ObjectGuid::Empty);
+ me->SetObjectScale(1.0f);
+ BossAI::Reset();
}
- void StartEvent()
+ void JustReachedHome() override
{
- m_auiAdvisorGuid[0] = instance->GetGuidData(DATA_THALADREDTHEDARKENER);
- m_auiAdvisorGuid[1] = instance->GetGuidData(DATA_LORDSANGUINAR);
- m_auiAdvisorGuid[2] = instance->GetGuidData(DATA_GRANDASTROMANCERCAPERNIAN);
- m_auiAdvisorGuid[3] = instance->GetGuidData(DATA_MASTERENGINEERTELONICUS);
-
- if (!m_auiAdvisorGuid[0] || !m_auiAdvisorGuid[1] || !m_auiAdvisorGuid[2] || !m_auiAdvisorGuid[3])
- {
- TC_LOG_ERROR("scripts", "Kael'Thas One or more advisors missing, Skipping Phases 1-3");
-
- Talk(SAY_PHASE4_INTRO2);
+ BossAI::JustReachedHome();
- Phase = 4;
+ // Rebuild the surrounding environment.
+ if (GameObject* statue = instance->GetGameObject(DATA_KAEL_STATUE_LEFT))
+ statue->ResetDoorOrButton();
- instance->SetData(DATA_KAELTHASEVENT, 4);
+ if (GameObject* statue = instance->GetGameObject(DATA_KAEL_STATUE_RIGHT))
+ statue->ResetDoorOrButton();
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ if (GameObject* window = instance->GetGameObject(DATA_TEMPEST_BRIDGE_WINDOW))
+ window->ResetDoorOrButton();
+ }
- if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
- AttackStart(target);
- }
- else
+ void DoAction(int32 action) override
+ {
+ switch (action)
{
- PrepareAdvisors();
-
- Talk(SAY_INTRO);
-
- instance->SetData(DATA_KAELTHASEVENT, 1);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ case ACTION_START_ENCOUNTER:
+ Talk(SAY_INTRO);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+
+ _advisorGuid[ADVISOR_THALADRED] = instance->GetGuidData(DATA_THALADREDTHEDARKENER);
+ _advisorGuid[ADVISOR_SANGUINAR] = instance->GetGuidData(DATA_LORDSANGUINAR);
+ _advisorGuid[ADVISOR_CAPERNIAN] = instance->GetGuidData(DATA_GRANDASTROMANCERCAPERNIAN);
+ _advisorGuid[ADVISOR_TELONICUS] = instance->GetGuidData(DATA_MASTERENGINEERTELONICUS);
+
+ _phase = PHASE_INTRO;
+ instance->SetBossState(DATA_KAELTHAS, IN_PROGRESS);
+ events.ScheduleEvent(EVENT_START_ENCOUNTER, 23000);
+ break;
+ case ACTION_PREPARE_ADVISORS:
+ for (uint8 i = 0; i < MAX_ADVISORS; ++i)
+ {
+ if (Creature* creature = ObjectAccessor::GetCreature(*me, _advisorGuid[i]))
+ {
+ creature->Respawn(true);
+ creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ creature->AI()->EnterEvadeMode();
+ }
+ }
+ break;
+ case ACTION_ACTIVE_ADVISOR:
+ // They have already been active, so we are not handling new ones, just counting their death.
+ if (_phase == PHASE_REVIVED_ADVISORS)
+ ++_advisorCounter;
- PhaseSubphase = 0;
- Phase_Timer = 23000;
- Phase = 1;
+ switch (_advisorCounter)
+ {
+ case ADVISOR_THALADRED:
+ Talk(SAY_INTRO_THALADRED);
+ events.ScheduleEvent(EVENT_ACTIVE_ADVISOR, 7000);
+ break;
+ case ADVISOR_SANGUINAR:
+ Talk(SAY_INTRO_SANGUINAR);
+ events.ScheduleEvent(EVENT_ACTIVE_ADVISOR, 12500);
+ break;
+ case ADVISOR_CAPERNIAN:
+ Talk(SAY_INTRO_CAPERNIAN);
+ events.ScheduleEvent(EVENT_ACTIVE_ADVISOR, 7000);
+ break;
+ case ADVISOR_TELONICUS:
+ Talk(SAY_INTRO_TELONICUS);
+ events.ScheduleEvent(EVENT_ACTIVE_ADVISOR, 8400);
+ break;
+ case MAX_DEFEATED_ADVISORS:
+ // Every advisor defeated - Phase 2 starts.
+ Talk(SAY_PHASE2_WEAPON);
+ events.ScheduleEvent(EVENT_SUMMON_WEAPONS, 3500);
+ break;
+ case MAX_KILLED_ADVISORS:
+ // Every advisor killed - Phase 3 starts.
+ events.ScheduleEvent(EVENT_ENGAGE_COMBAT, 5000);
+ break;
+ default:
+ break;
+ }
+ break;
+ case ACTION_SCHEDULE_COMBAT_EVENTS:
+ _phase = PHASE_COMBAT;
+ events.SetPhase(PHASE_COMBAT);
+ events.ScheduleEvent(EVENT_FIREBALL, 1000, EVENT_GROUP_COMBAT, PHASE_COMBAT);
+ events.ScheduleEvent(EVENT_ARCANE_DISRUPTION, 45000, EVENT_GROUP_COMBAT, PHASE_COMBAT);
+ events.ScheduleEvent(EVENT_FLAMESTRIKE, 30000, EVENT_GROUP_COMBAT, PHASE_COMBAT);
+ events.ScheduleEvent(EVENT_MIND_CONTROL, 40000, EVENT_GROUP_COMBAT, PHASE_COMBAT);
+ events.ScheduleEvent(EVENT_SUMMON_PHOENIX, 50000, EVENT_GROUP_COMBAT, PHASE_COMBAT);
+ break;
+ default:
+ break;
}
}
void MoveInLineOfSight(Unit* who) override
{
- if (!me->HasUnitState(UNIT_STATE_STUNNED) && me->CanCreatureAttack(who))
+ if (_phase == PHASE_NONE && me->IsValidAttackTarget(who) && me->IsWithinDistInMap(who, 30.0f))
{
- if (!me->CanFly() && me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
- return;
+ DoAction(ACTION_START_ENCOUNTER);
+ who->SetInCombatWith(me);
+ me->AddThreat(who, 0.0f);
+ me->SetTarget(who->GetGUID());
+ }
+ }
- float attackRadius = me->GetAttackDistance(who);
- if (me->IsWithinDistInMap(who, attackRadius) && me->IsWithinLOSInMap(who))
- {
- if (!me->GetVictim() && Phase >= 4)
- {
- who->RemoveAurasByType(SPELL_AURA_MOD_STEALTH);
- AttackStart(who);
- }
- else if (me->GetMap()->IsDungeon())
- {
- if (!instance->GetData(DATA_KAELTHASEVENT) && !Phase)
- StartEvent();
+ void DamageTaken(Unit* attacker, uint32& damage) override
+ {
+ if (_phase == PHASE_NONE)
+ {
+ DoAction(ACTION_START_ENCOUNTER);
+ me->SetTarget(attacker->GetGUID());
+ }
- who->SetInCombatWith(me);
- me->AddThreat(who, 0.0f);
- }
- }
+ if (!_hasFullPower && me->HealthBelowPctDamaged(50, damage))
+ {
+ _hasFullPower = true;
+ me->AttackStop();
+ me->InterruptNonMeleeSpells(false);
+ events.CancelEventGroup(EVENT_GROUP_COMBAT);
+ events.CancelEventGroup(EVENT_GROUP_SPECIAL);
+ events.SetPhase(PHASE_TRANSITION);
+ me->SetReactState(REACT_PASSIVE);
+ me->GetMotionMaster()->MovePoint(POINT_START_TRANSITION, TransitionPos[0]);
}
}
- void EnterCombat(Unit* /*who*/) override
+ void MovementInform(uint32 type, uint32 point) override
{
- if (!instance->GetData(DATA_KAELTHASEVENT) && !Phase)
- StartEvent();
+ if (type != POINT_MOTION_TYPE)
+ return;
+
+ switch (point)
+ {
+ case POINT_START_TRANSITION:
+ events.ScheduleEvent(EVENT_TRANSITION_1, 1000);
+ break;
+ case POINT_TRANSITION_CENTER_ASCENDING:
+ me->SetFacingTo(float(M_PI));
+ Talk(SAY_PHASE5_NUTS);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->SetDisableGravity(true);
+ //me->SetHover(true); -- Set in sniffs, but breaks his visual.
+ events.ScheduleEvent(EVENT_TRANSITION_2, 2000);
+ events.ScheduleEvent(EVENT_SIZE_INCREASE, 5000);
+ break;
+ case POINT_TRANSITION_HALFWAY_ASCENDING:
+ DoCast(me, SPELL_NETHER_BEAM_VISUAL3, true);
+ events.ScheduleEvent(EVENT_TRANSITION_3, 1000);
+ break;
+ case POINT_TRANSITION_TOP:
+ events.ScheduleEvent(EVENT_EXPLODE, 10000);
+ break;
+ case POINT_TRANSITION_HALFWAY_DESCENDING:
+ events.ScheduleEvent(EVENT_TRANSITION_5, 2000);
+ break;
+ case POINT_END_TRANSITION:
+ me->SetReactState(REACT_AGGRESSIVE);
+ me->InterruptNonMeleeSpells(false);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveAurasDueToSpell(SPELL_FULLPOWER);
+
+ if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 0))
+ AttackStart(target);
- instance->SetBossState(DATA_KAELTHAS, IN_PROGRESS);
+ DoAction(ACTION_SCHEDULE_COMBAT_EVENTS);
+ events.ScheduleEvent(EVENT_GRAVITY_LAPSE, 10000, EVENT_GROUP_COMBAT, PHASE_COMBAT);
+ break;
+ default:
+ break;
+ }
}
void KilledUnit(Unit* /*victim*/) override
@@ -456,563 +646,230 @@ class boss_kaelthas : public CreatureScript
}
}
- void JustDied(Unit* /*killer*/) override
+ void JustDied(Unit* killer) override
{
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
-
Talk(SAY_DEATH);
-
- instance->SetData(DATA_KAELTHASEVENT, 0);
-
- for (uint8 i = 0; i < MAX_ADVISORS; ++i)
- {
- if (Unit* pAdvisor = ObjectAccessor::GetUnit(*me, m_auiAdvisorGuid[i]))
- pAdvisor->Kill(pAdvisor);
- }
- _JustDied();
+ BossAI::JustDied(killer);
}
void UpdateAI(uint32 diff) override
{
- //Phase 1
- switch (Phase)
- {
- case 1:
- {
- Unit* target = NULL;
- Creature* Advisor = NULL;
-
- //Subphase switch
- switch (PhaseSubphase)
- {
- //Subphase 1 - Start
- case 0:
- if (Phase_Timer <= diff)
- {
- Talk(SAY_INTRO_THALADRED);
-
- //start advisor within 7 seconds
- Phase_Timer = 7000;
- ++PhaseSubphase;
- } else Phase_Timer -= diff;
- break;
-
- //Subphase 1 - Unlock advisor
- case 1:
- if (Phase_Timer <= diff)
- {
- Advisor = (ObjectAccessor::GetCreature(*me, m_auiAdvisorGuid[0]));
-
- if (Advisor)
- {
- Advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- Advisor->setFaction(me->getFaction());
-
- target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (target)
- Advisor->AI()->AttackStart(target);
- }
-
- ++PhaseSubphase;
- } else Phase_Timer -= diff;
- break;
-
- //Subphase 2 - Start
- case 2:
- Advisor = (ObjectAccessor::GetCreature(*me, m_auiAdvisorGuid[0]));
-
- if (Advisor && (Advisor->getStandState() == UNIT_STAND_STATE_DEAD))
- {
- Talk(SAY_INTRO_SANGUINAR);
-
- //start advisor within 12.5 seconds
- Phase_Timer = 12500;
- ++PhaseSubphase;
- }
- break;
-
- //Subphase 2 - Unlock advisor
- case 3:
- if (Phase_Timer <= diff)
- {
- Advisor = (ObjectAccessor::GetCreature(*me, m_auiAdvisorGuid[1]));
-
- if (Advisor)
- {
- Advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- Advisor->setFaction(me->getFaction());
-
- target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (target)
- Advisor->AI()->AttackStart(target);
- }
-
- ++PhaseSubphase;
- } else Phase_Timer -= diff;
- break;
-
- //Subphase 3 - Start
- case 4:
- Advisor = (ObjectAccessor::GetCreature(*me, m_auiAdvisorGuid[1]));
-
- if (Advisor && (Advisor->getStandState() == UNIT_STAND_STATE_DEAD))
- {
- Talk(SAY_INTRO_CAPERNIAN);
-
- //start advisor within 7 seconds
- Phase_Timer = 7000;
- ++PhaseSubphase;
- }
- break;
-
- //Subphase 3 - Unlock advisor
- case 5:
- if (Phase_Timer <= diff)
- {
- Advisor = (ObjectAccessor::GetCreature(*me, m_auiAdvisorGuid[2]));
-
- if (Advisor)
- {
- Advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- Advisor->setFaction(me->getFaction());
-
- target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (target)
- Advisor->AI()->AttackStart(target);
- }
-
- ++PhaseSubphase;
- } else Phase_Timer -= diff;
- break;
-
- //Subphase 4 - Start
- case 6:
- Advisor = (ObjectAccessor::GetCreature(*me, m_auiAdvisorGuid[2]));
-
- if (Advisor && (Advisor->getStandState() == UNIT_STAND_STATE_DEAD))
- {
- Talk(SAY_INTRO_TELONICUS);
-
- //start advisor within 8.4 seconds
- Phase_Timer = 8400;
- ++PhaseSubphase;
- }
- break;
-
- //Subphase 4 - Unlock advisor
- case 7:
- if (Phase_Timer <= diff)
- {
- Advisor = (ObjectAccessor::GetCreature(*me, m_auiAdvisorGuid[3]));
-
- if (Advisor)
- {
- Advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- Advisor->setFaction(me->getFaction());
-
- target = SelectTarget(SELECT_TARGET_RANDOM, 0);
- if (target)
- Advisor->AI()->AttackStart(target);
- }
-
- Phase_Timer = 3000;
- ++PhaseSubphase;
- } else Phase_Timer -= diff;
- break;
-
- //End of phase 1
- case 8:
- Advisor = (ObjectAccessor::GetCreature(*me, m_auiAdvisorGuid[3]));
-
- if (Advisor && (Advisor->getStandState() == UNIT_STAND_STATE_DEAD))
- {
- Phase = 2;
- instance->SetData(DATA_KAELTHASEVENT, 2);
+ if (_phase == PHASE_COMBAT)
+ if (!UpdateVictim())
+ return;
- Talk(SAY_PHASE2_WEAPON);
+ events.Update(diff);
- PhaseSubphase = 0;
- Phase_Timer = 3500;
- DoCast(me, SPELL_SUMMON_WEAPONS);
- }
- break;
- }
- }
- break;
+ // SPELL_KAEL_GAINING_POWER and SPELL_KAEL_STUNNED are channeling spells that need to be interrupted during his transition.
+ if (me->HasUnitState(UNIT_STATE_CASTING) && !me->FindCurrentSpellBySpellId(SPELL_KAEL_GAINING_POWER) && !me->FindCurrentSpellBySpellId(SPELL_KAEL_STUNNED))
+ return;
- case 2:
+ while (uint32 eventId = events.ExecuteEvent())
+ {
+ switch (eventId)
{
- if (PhaseSubphase == 0)
- {
- if (Phase_Timer <= diff)
+ case EVENT_START_ENCOUNTER:
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED);
+ DoAction(ACTION_ACTIVE_ADVISOR);
+ break;
+ case EVENT_ACTIVE_ADVISOR:
+ if (Creature* advisor = ObjectAccessor::GetCreature(*me, _advisorGuid[_advisorCounter]))
{
- PhaseSubphase = 1;
- }
- else
- Phase_Timer -= diff;
- }
+ advisor->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- //Spawn weapons
- if (PhaseSubphase == 1)
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ advisor->AI()->AttackStart(target);
+ }
+ ++_advisorCounter;
+ break;
+ case EVENT_SUMMON_WEAPONS:
{
DoCast(me, SPELL_SUMMON_WEAPONS, false);
- uint8 uiMaxWeapon = sizeof(m_auiSpellSummonWeapon)/sizeof(uint32);
+ uint8 uiMaxWeapon = sizeof(m_auiSpellSummonWeapon) / sizeof(uint32);
for (uint32 i = 0; i < uiMaxWeapon; ++i)
DoCast(me, m_auiSpellSummonWeapon[i], true);
- PhaseSubphase = 2;
- Phase_Timer = TIME_PHASE_2_3;
- }
-
- if (PhaseSubphase == 2)
- {
- if (Phase_Timer <= diff)
- {
- Talk(SAY_PHASE3_ADVANCE);
- instance->SetData(DATA_KAELTHASEVENT, 3);
- Phase = 3;
- PhaseSubphase = 0;
- }
- else
- Phase_Timer -= diff;
- }
- }
- break;
-
- case 3:
- {
- if (PhaseSubphase == 0)
- {
- //Respawn advisors
- Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0);
-
- Creature* Advisor;
- for (uint8 i = 0; i < MAX_ADVISORS; ++i)
- {
- Advisor = ObjectAccessor::GetCreature(*me, m_auiAdvisorGuid[i]);
-
- if (!Advisor)
- TC_LOG_ERROR("scripts", "SD2: Kael'Thas Advisor %u does not exist. Possibly despawned? Incorrectly Killed?", i);
- else
- ENSURE_AI(advisorbase_ai, Advisor->AI())->Revive(target);
- }
-
- PhaseSubphase = 1;
- Phase_Timer = TIME_PHASE_3_4;
+ events.ScheduleEvent(EVENT_REVIVE_ADVISORS, 120000);
+ break;
}
-
- if (Phase_Timer <= diff)
- {
+ case EVENT_REVIVE_ADVISORS:
+ _phase = PHASE_REVIVED_ADVISORS;
+ Talk(SAY_PHASE3_ADVANCE);
+ DoCast(me, SPELL_RESSURECTION);
+ break;
+ case EVENT_ENGAGE_COMBAT:
Talk(SAY_PHASE4_INTRO2);
- Phase = 4;
-
- instance->SetData(DATA_KAELTHASEVENT, 4);
// Sometimes people can collect Aggro in Phase 1-3. Reset threat before releasing Kael.
DoResetThreat();
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
AttackStart(target);
- Phase_Timer = 30000;
- }
- else
- Phase_Timer -= diff;
- }
- break;
-
- case 4:
- case 5:
- case 6:
- {
- //Return since we have no target
- if (!UpdateVictim())
- return;
-
- //Fireball_Timer
- if (!InGravityLapse && !ChainPyros && Phase != 5)
- {
- if (Fireball_Timer <= diff)
- {
- if (!IsCastingFireball)
- {
- if (!me->IsNonMeleeSpellCast(false))
- {
- //interruptable
- me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_INTERRUPT_CAST, false);
- int32 dmg = 20000 + rand32() % 5000;
- me->CastCustomSpell(me->GetVictim(), SPELL_FIREBALL, &dmg, 0, 0, false);
- IsCastingFireball = true;
- Fireball_Timer = 2500;
- }
- }
- else
- {
- //apply resistance
- me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_INTERRUPT_CAST, true);
- IsCastingFireball = false;
- Fireball_Timer = 5000 + rand32() % 10000;
- }
- }
- else
- Fireball_Timer -= diff;
+ DoAction(ACTION_SCHEDULE_COMBAT_EVENTS);
+ events.ScheduleEvent(EVENT_PYROBLAST, 60000, EVENT_GROUP_COMBAT, PHASE_COMBAT);
+ break;
+ case EVENT_FIREBALL:
+ DoCastVictim(SPELL_FIREBALL);
+ events.ScheduleEvent(EVENT_FIREBALL, 2500, EVENT_GROUP_COMBAT, PHASE_COMBAT);
+ break;
+ case EVENT_ARCANE_DISRUPTION:
+ DoCastVictim(SPELL_ARCANE_DISRUPTION, true);
+ events.ScheduleEvent(EVENT_ARCANE_DISRUPTION, 60000, EVENT_GROUP_COMBAT, PHASE_COMBAT);
+ break;
+ case EVENT_FLAMESTRIKE:
+ if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_FLAME_STRIKE);
- //ArcaneDisruption_Timer
- if (ArcaneDisruption_Timer <= diff)
+ events.ScheduleEvent(EVENT_FLAMESTRIKE, 30000, EVENT_GROUP_COMBAT, PHASE_COMBAT);
+ break;
+ case EVENT_MIND_CONTROL:
+ Talk(SAY_MIND_CONTROL);
+ DoCastAOE(SPELL_MIND_CONTROL, true);
+ events.ScheduleEvent(EVENT_MIND_CONTROL, 60000, EVENT_GROUP_COMBAT, PHASE_COMBAT);
+ break;
+ case EVENT_SUMMON_PHOENIX:
+ DoCast(me, SPELL_PHOENIX_ANIMATION);
+ Talk(SAY_SUMMON_PHOENIX);
+ events.ScheduleEvent(EVENT_SUMMON_PHOENIX, urand(45000, 60000), EVENT_GROUP_COMBAT, PHASE_COMBAT);
+ break;
+ case EVENT_END_TRANSITION:
+ me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
+ DoCast(SPELL_FULLPOWER);
+ events.ScheduleEvent(EVENT_TRANSITION_4, 2000);
+ break;
+ case EVENT_PYROBLAST:
+ _pyrosCast = 0;
+ Talk(EMOTE_PYROBLAST);
+ DoCast(me, SPELL_SHOCK_BARRIER);
+ events.DelayEvents(10000, EVENT_GROUP_COMBAT);
+ events.ScheduleEvent(EVENT_PYROBLAST_CAST, 1000, EVENT_GROUP_SPECIAL, PHASE_COMBAT);
+ break;
+ case EVENT_PYROBLAST_CAST:
+ if (_pyrosCast < 3)
{
- DoCastVictim(SPELL_ARCANE_DISRUPTION, true);
- ArcaneDisruption_Timer = 60000;
+ DoCastVictim(SPELL_PYROBLAST);
+ events.ScheduleEvent(EVENT_PYROBLAST_CAST, 3000);
+ _pyrosCast++;
}
else
- ArcaneDisruption_Timer -= diff;
-
- if (FlameStrike_Timer <= diff)
+ events.ScheduleEvent(EVENT_PYROBLAST, 60000, EVENT_GROUP_COMBAT, PHASE_COMBAT);
+ break;
+ case EVENT_GRAVITY_LAPSE:
+ Talk(SAY_GRAVITY_LAPSE);
+ DoCastAOE(SPELL_GRAVITY_LAPSE);
+ DoCast(me, SPELL_NETHER_VAPOR);
+ events.DelayEvents(24000, EVENT_GROUP_COMBAT);
+ events.ScheduleEvent(EVENT_NETHER_BEAM, 3000, EVENT_GROUP_SPECIAL, PHASE_COMBAT);
+ events.ScheduleEvent(EVENT_SHOCK_BARRIER, 1000, EVENT_GROUP_SPECIAL, PHASE_COMBAT);
+ events.ScheduleEvent(EVENT_GRAVITY_LAPSE, 30000, EVENT_GROUP_SPECIAL, PHASE_COMBAT);
+ break;
+ case EVENT_NETHER_BEAM:
+ if (_netherbeamsCast <= 8)
{
if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(unit, SPELL_FLAME_STRIKE);
+ DoCast(unit, SPELL_NETHER_BEAM);
- FlameStrike_Timer = 30000;
+ _netherbeamsCast++;
+ events.ScheduleEvent(EVENT_NETHER_BEAM, 3000);
}
else
- FlameStrike_Timer -= diff;
-
- if (MindControl_Timer <= diff)
- {
- if (me->getThreatManager().getThreatList().size() >= 2)
- for (uint32 i = 0; i < 3; ++i)
- {
- TC_LOG_DEBUG("scripts", "Kael'Thas mind control not supported.");
- //DoCast(unit, SPELL_MIND_CONTROL);
- }
-
- MindControl_Timer = 60000;
- }
- else
- MindControl_Timer -= diff;
- }
-
- //Phoenix_Timer
- if (Phoenix_Timer <= diff)
- {
- DoCast(me, SPELL_PHOENIX_ANIMATION);
- Talk(SAY_SUMMON_PHOENIX);
-
- Phoenix_Timer = 60000;
- }
- else
- Phoenix_Timer -= diff;
-
- //Phase 4 specific spells
- if (Phase == 4)
- {
- if (HealthBelowPct(50))
- {
- instance->SetData(DATA_KAELTHASEVENT, 4);
- Phase = 5;
- Phase_Timer = 10000;
-
- Talk(SAY_PHASE5_NUTS);
-
- me->StopMoving();
- me->GetMotionMaster()->Clear();
- me->GetMotionMaster()->MoveIdle();
- me->SetPosition(afGravityPos[0], afGravityPos[1], afGravityPos[2], 0);
- me->MonsterMoveWithSpeed(afGravityPos[0], afGravityPos[1], afGravityPos[2], 1);
-
- me->InterruptNonMeleeSpells(false);
- DoCast(me, SPELL_FULLPOWER);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- }
-
- //ShockBarrier_Timer
- if (ShockBarrier_Timer <= diff)
- {
- DoCast(me, SPELL_SHOCK_BARRIER);
- ChainPyros = true;
- PyrosCast = 0;
- ShockBarrier_Timer = 60000;
- }
- else
- ShockBarrier_Timer -= diff;
-
- //Chain Pyros (3 of them max)
- if (ChainPyros && !me->IsNonMeleeSpellCast(false))
- {
- if (PyrosCast < 3)
- {
- DoCastVictim(SPELL_PYROBLAST);
- ++PyrosCast;
- }
- else
- {
- ChainPyros = false;
- Fireball_Timer = 2500;
- ArcaneDisruption_Timer = 60000;
- }
- }
- }
-
- if (Phase == 5)
- {
- if (Phase_Timer <= diff)
- {
- me->InterruptNonMeleeSpells(false);
- me->RemoveAurasDueToSpell(SPELL_FULLPOWER);
+ _netherbeamsCast = 0;
+ break;
+ case EVENT_TRANSITION_1:
+ me->GetMotionMaster()->MovePoint(POINT_TRANSITION_CENTER_ASCENDING, TransitionPos[1]);
+ break;
+ case EVENT_TRANSITION_2:
+ DoCast(me, SPELL_KAEL_GAINING_POWER);
+ me->GetMotionMaster()->Clear();
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_ROOT);
+ me->GetMotionMaster()->MovePoint(POINT_TRANSITION_HALFWAY_ASCENDING, TransitionPos[2], false);
+ break;
+ case EVENT_TRANSITION_3:
+ me->GetMotionMaster()->MovePoint(POINT_TRANSITION_TOP, TransitionPos[3], false);
+ break;
+ case EVENT_TRANSITION_4:
+ me->GetMotionMaster()->MovePoint(POINT_TRANSITION_HALFWAY_DESCENDING, TransitionPos[4], false);
+ break;
+ case EVENT_TRANSITION_5:
+ me->GetMotionMaster()->MovePoint(POINT_END_TRANSITION, TransitionPos[5], false);
+ break;
+ case EVENT_EXPLODE:
+ me->InterruptNonMeleeSpells(false);
+ me->RemoveAurasDueToSpell(SPELL_NETHER_BEAM_VISUAL3);
+ DoCast(me, SPELL_KAEL_EXPLODES3, true);
+ DoCast(me, SPELL_KAEL_STUNNED); // Core doesn't handle the emote properly while flying.
+ me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_DROWNED);
- DoCast(me, SPELL_EXPLODE);
+ // Destroy the surrounding environment.
+ if (GameObject* statue = instance->GetGameObject(DATA_KAEL_STATUE_LEFT))
+ statue->UseDoorOrButton();
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- Phase = 6;
- AttackStart(me->GetVictim());
- }
- else
- Phase_Timer -= diff;
- }
+ if (GameObject* statue = instance->GetGameObject(DATA_KAEL_STATUE_RIGHT))
+ statue->UseDoorOrButton();
- //Phase 5
- if (Phase == 6)
- {
- //GravityLapse_Timer
- if (GravityLapse_Timer <= diff)
- {
- ThreatContainer::StorageType threatlist = me->getThreatManager().getThreatList();
- ThreatContainer::StorageType::const_iterator i = threatlist.begin();
-
- switch (GravityLapse_Phase)
- {
- case 0:
- me->StopMoving();
- me->GetMotionMaster()->Clear();
- me->GetMotionMaster()->MoveIdle();
- me->SetPosition(afGravityPos[0], afGravityPos[1], afGravityPos[2], 0);
- me->MonsterMoveWithSpeed(afGravityPos[0], afGravityPos[1], afGravityPos[2], 0);
-
- // 1) Kael'thas will portal the whole raid right into his body
- for (i = threatlist.begin(); i != threatlist.end(); ++i)
- {
- Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid());
- if (unit && (unit->GetTypeId() == TYPEID_PLAYER))
- {
- //Use work around packet to prevent player from being dropped from combat
- DoTeleportPlayer(unit, afGravityPos[0], afGravityPos[1], afGravityPos[2], unit->GetOrientation());
- }
- }
-
- GravityLapse_Timer = 500;
- ++GravityLapse_Phase;
- InGravityLapse = true;
- ShockBarrier_Timer = 1000;
- NetherBeam_Timer = 5000;
- break;
-
- case 1:
- Talk(SAY_GRAVITYLAPSE);
-
- // 2) At that point he will put a Gravity Lapse debuff on everyone
- for (i = threatlist.begin(); i != threatlist.end(); ++i)
- {
- if (Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()))
- {
- DoCast(unit, SPELL_KNOCKBACK, true);
- //Gravity lapse - needs an exception in Spell system to work
-
- unit->CastSpell(unit, SPELL_GRAVITY_LAPSE, true, 0, 0, me->GetGUID());
- unit->CastSpell(unit, SPELL_GRAVITY_LAPSE_AURA, true, 0, 0, me->GetGUID());
-
- //Using packet workaround
- WorldPacket data(SMSG_MOVE_SET_CAN_FLY, 12);
- data << unit->GetPackGUID();
- data << uint32(0);
- unit->SendMessageToSet(&data, true);
- }
- }
- GravityLapse_Timer = 10000;
- ++GravityLapse_Phase;
- break;
-
- case 2:
- //Cast nether vapor aura on self
- me->InterruptNonMeleeSpells(false);
- DoCast(me, SPELL_NETHER_VAPOR);
-
- GravityLapse_Timer = 20000;
- ++GravityLapse_Phase;
- break;
-
- case 3:
- //Remove flight
- for (i = threatlist.begin(); i != threatlist.end(); ++i)
- {
- if (Unit* unit = ObjectAccessor::GetUnit(*me, (*i)->getUnitGuid()))
- {
- //Using packet workaround
- WorldPacket data(SMSG_MOVE_UNSET_CAN_FLY, 12);
- data << unit->GetPackGUID();
- data << uint32(0);
- unit->SendMessageToSet(&data, true);
- }
- }
-
- me->RemoveAurasDueToSpell(SPELL_NETHER_VAPOR);
- InGravityLapse = false;
- GravityLapse_Timer = 60000;
- GravityLapse_Phase = 0;
- AttackStart(me->GetVictim());
- break;
- }
- }
- else
- GravityLapse_Timer -= diff;
+ if (GameObject* window = instance->GetGameObject(DATA_TEMPEST_BRIDGE_WINDOW))
+ window->UseDoorOrButton();
- if (InGravityLapse)
+ events.ScheduleEvent(EVENT_END_TRANSITION, 10000);
+ break;
+ case EVENT_SIZE_INCREASE:
+ switch (_scaleStage)
{
- //ShockBarrier_Timer
- if (ShockBarrier_Timer <= diff)
- {
- DoCast(me, SPELL_SHOCK_BARRIER);
- ShockBarrier_Timer = 20000;
- }
- else
- ShockBarrier_Timer -= diff;
-
- //NetherBeam_Timer
- if (NetherBeam_Timer <= diff)
- {
- if (Unit* unit = SelectTarget(SELECT_TARGET_RANDOM, 0))
- DoCast(unit, SPELL_NETHER_BEAM);
-
- NetherBeam_Timer = 4000;
- }
- else
- NetherBeam_Timer -= diff;
+ case 0:
+ me->SetObjectScale(1.4f);
+ events.ScheduleEvent(EVENT_SIZE_INCREASE, 5000);
+ break;
+ case 1:
+ me->SetObjectScale(1.8f);
+ events.ScheduleEvent(EVENT_SIZE_INCREASE, 3000);
+ break;
+ case 2:
+ me->SetObjectScale(2.0f);
+ events.ScheduleEvent(EVENT_SIZE_INCREASE, 1000);
+ break;
+ case 3:
+ me->SetObjectScale(2.2f);
+ break;
+ default:
+ break;
}
- }
-
- if (!InGravityLapse)
- DoMeleeAttackIfReady();
+ ++_scaleStage;
+ break;
+ default:
+ break;
}
}
+
+ if (events.IsInPhase(PHASE_COMBAT))
+ DoMeleeAttackIfReady();
}
+ private:
+ uint8 _advisorCounter;
+ uint8 _phase;
+ uint8 _pyrosCast;
+ uint8 _scaleStage;
+ uint8 _netherbeamsCast;
+ bool _hasFullPower;
+ ObjectGuid _advisorGuid[MAX_ADVISORS];
};
+
CreatureAI* GetAI(Creature* creature) const override
{
return GetInstanceAI<boss_kaelthasAI>(creature);
}
};
-//Thaladred the Darkener AI
class boss_thaladred_the_darkener : public CreatureScript
{
public:
boss_thaladred_the_darkener() : CreatureScript("boss_thaladred_the_darkener") { }
-
+
struct boss_thaladred_the_darkenerAI : public advisorbase_ai
{
boss_thaladred_the_darkenerAI(Creature* creature) : advisorbase_ai(creature)
@@ -1040,32 +897,23 @@ class boss_thaladred_the_darkener : public CreatureScript
void EnterCombat(Unit* who) override
{
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return;
-
- if (!who || FakeDeath)
- return;
-
Talk(SAY_THALADRED_AGGRO);
me->AddThreat(who, 5000000.0f);
}
- void JustDied(Unit* /*killer*/) override
+ void JustDied(Unit* killer) override
{
- if (instance->GetData(DATA_KAELTHASEVENT) == 3)
+ if (_hasRessurrected)
Talk(SAY_THALADRED_DEATH);
+
+ advisorbase_ai::JustDied(killer);
}
void UpdateAI(uint32 diff) override
{
advisorbase_ai::UpdateAI(diff);
- //Faking death, don't do anything
- if (FakeDeath)
- return;
-
- //Return since we have no target
- if (!UpdateVictim())
+ if (!UpdateVictim() || _inFakeDeath)
return;
//Gaze_Timer
@@ -1110,13 +958,12 @@ class boss_thaladred_the_darkener : public CreatureScript
}
};
-//Lord Sanguinar AI
class boss_lord_sanguinar : public CreatureScript
{
public:
boss_lord_sanguinar() : CreatureScript("boss_lord_sanguinar") { }
-
+
struct boss_lord_sanguinarAI : public advisorbase_ai
{
boss_lord_sanguinarAI(Creature* creature) : advisorbase_ai(creature)
@@ -1137,33 +984,24 @@ class boss_lord_sanguinar : public CreatureScript
advisorbase_ai::Reset();
}
- void EnterCombat(Unit* who) override
+ void EnterCombat(Unit* /*who*/) override
{
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return;
-
- if (!who || FakeDeath)
- return;
-
Talk(SAY_SANGUINAR_AGGRO);
}
- void JustDied(Unit* /*killer*/) override
+ void JustDied(Unit* killer) override
{
- if (instance->GetData(DATA_KAELTHASEVENT) == 3)
+ if (_hasRessurrected)
Talk(SAY_SANGUINAR_DEATH);
+
+ advisorbase_ai::JustDied(killer);
}
void UpdateAI(uint32 diff) override
{
advisorbase_ai::UpdateAI(diff);
- //Faking death, don't do anything
- if (FakeDeath)
- return;
-
- //Return since we have no target
- if (!UpdateVictim())
+ if (!UpdateVictim() || _inFakeDeath)
return;
//Fear_Timer
@@ -1183,13 +1021,13 @@ class boss_lord_sanguinar : public CreatureScript
return GetInstanceAI<boss_lord_sanguinarAI>(creature);
}
};
-//Grand Astromancer Capernian AI
+
class boss_grand_astromancer_capernian : public CreatureScript
{
public:
boss_grand_astromancer_capernian() : CreatureScript("boss_grand_astromancer_capernian") { }
-
+
struct boss_grand_astromancer_capernianAI : public advisorbase_ai
{
boss_grand_astromancer_capernianAI(Creature* creature) : advisorbase_ai(creature)
@@ -1219,15 +1057,17 @@ class boss_grand_astromancer_capernian : public CreatureScript
advisorbase_ai::Reset();
}
- void JustDied(Unit* /*killer*/) override
+ void JustDied(Unit* killer) override
{
- if (instance->GetData(DATA_KAELTHASEVENT) == 3)
+ if (_hasRessurrected)
Talk(SAY_CAPERNIAN_DEATH);
+
+ advisorbase_ai::JustDied(killer);
}
void AttackStart(Unit* who) override
{
- if (!who || FakeDeath || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
+ if (!who || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
return;
if (me->Attack(who, true))
@@ -1240,39 +1080,18 @@ class boss_grand_astromancer_capernian : public CreatureScript
}
}
- void EnterCombat(Unit* who) override
+ void EnterCombat(Unit* /*who*/) override
{
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return;
-
- if (!who || FakeDeath)
- return;
+ Talk(SAY_CAPERNIAN_AGGRO);
}
void UpdateAI(uint32 diff) override
{
advisorbase_ai::UpdateAI(diff);
- //Faking Death, don't do anything
- if (FakeDeath)
- return;
-
- //Return since we have no target
- if (!UpdateVictim())
+ if (!UpdateVictim() || _inFakeDeath)
return;
- //Yell_Timer
- if (!Yell)
- {
- if (Yell_Timer <= diff)
- {
- Talk(SAY_CAPERNIAN_AGGRO);
- Yell = true;
- }
- else
- Yell_Timer -= diff;
- }
-
//Fireball_Timer
if (Fireball_Timer <= diff)
{
@@ -1334,7 +1153,6 @@ class boss_grand_astromancer_capernian : public CreatureScript
}
};
-//Master Engineer Telonicus AI
class boss_master_engineer_telonicus : public CreatureScript
{
public:
@@ -1364,20 +1182,16 @@ class boss_master_engineer_telonicus : public CreatureScript
advisorbase_ai::Reset();
}
- void JustDied(Unit* /*killer*/) override
+ void JustDied(Unit* killer) override
{
- if (instance->GetData(DATA_KAELTHASEVENT) == 3)
+ if (_hasRessurrected)
Talk(SAY_TELONICUS_DEATH);
+
+ advisorbase_ai::JustDied(killer);
}
- void EnterCombat(Unit* who) override
+ void EnterCombat(Unit* /*who*/) override
{
- if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE))
- return;
-
- if (!who || FakeDeath)
- return;
-
Talk(SAY_TELONICUS_AGGRO);
}
@@ -1385,12 +1199,7 @@ class boss_master_engineer_telonicus : public CreatureScript
{
advisorbase_ai::UpdateAI(diff);
- //Faking Death, do nothing
- if (FakeDeath)
- return;
-
- //Return since we have no target
- if (!UpdateVictim())
+ if (!UpdateVictim() || _inFakeDeath)
return;
//Bomb_Timer
@@ -1423,7 +1232,6 @@ class boss_master_engineer_telonicus : public CreatureScript
}
};
-//Flame Strike AI
class npc_kael_flamestrike : public CreatureScript
{
public:
@@ -1478,7 +1286,7 @@ class npc_kael_flamestrike : public CreatureScript
DoCast(me, SPELL_FLAME_STRIKE_DMG);
}
else
- me->Kill(me);
+ me->KillSelf();
KillSelf = true;
Timer = 1000;
@@ -1494,13 +1302,12 @@ class npc_kael_flamestrike : public CreatureScript
}
};
-//Phoenix AI
class npc_phoenix_tk : public CreatureScript
{
public:
npc_phoenix_tk() : CreatureScript("npc_phoenix_tk") { }
-
+
struct npc_phoenix_tkAI : public ScriptedAI
{
npc_phoenix_tkAI(Creature* creature) : ScriptedAI(creature)
@@ -1554,13 +1361,12 @@ class npc_phoenix_tk : public CreatureScript
}
};
-//Phoenix Egg AI
class npc_phoenix_egg_tk : public CreatureScript
{
public:
npc_phoenix_egg_tk() : CreatureScript("npc_phoenix_egg_tk") { }
-
+
struct npc_phoenix_egg_tkAI : public ScriptedAI
{
npc_phoenix_egg_tkAI(Creature* creature) : ScriptedAI(creature)
@@ -1621,6 +1427,54 @@ class npc_phoenix_egg_tk : public CreatureScript
}
};
+// 35941 - Gravity Lapse
+class spell_kael_gravity_lapse : public SpellScriptLoader
+{
+ public:
+ spell_kael_gravity_lapse() : SpellScriptLoader("spell_kael_gravity_lapse") { }
+
+ class spell_kael_gravity_lapse_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_kael_gravity_lapse_SpellScript);
+
+ public:
+ spell_kael_gravity_lapse_SpellScript()
+ {
+ _targetCount = 0;
+ }
+
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ for (uint8 i = 0; i < 25; ++i)
+ if (!sSpellMgr->GetSpellInfo(GravityLapseSpells[i]))
+ return false;
+
+ return true;
+ }
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ GetCaster()->CastSpell(GetHitUnit(), GravityLapseSpells[_targetCount], true);
+ GetHitUnit()->CastSpell(GetHitUnit(), SPELL_GRAVITY_LAPSE_PERIODIC, true);
+ GetHitUnit()->CastSpell(GetHitUnit(), SPELL_GRAVITY_LAPSE_FLIGHT_AURA, true);
+ _targetCount++;
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_kael_gravity_lapse_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+
+ private:
+ uint8 _targetCount;
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_kael_gravity_lapse_SpellScript();
+ }
+};
+
void AddSC_boss_kaelthas()
{
new boss_kaelthas();
@@ -1631,4 +1485,5 @@ void AddSC_boss_kaelthas()
new npc_kael_flamestrike();
new npc_phoenix_tk();
new npc_phoenix_egg_tk();
+ new spell_kael_gravity_lapse();
}
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp b/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp
index c421b9974ce..173e0596bea 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp
+++ b/src/server/scripts/Outland/TempestKeep/Eye/instance_the_eye.cpp
@@ -34,6 +34,21 @@ EndScriptData */
3 - Void Reaver event
*/
+DoorData const doorData[] =
+{
+ { GO_ARCANE_DOOR_LEFT, DATA_KAELTHAS, DOOR_TYPE_ROOM, BOUNDARY_SW },
+ { GO_ARCANE_DOOR_RIGHT, DATA_KAELTHAS, DOOR_TYPE_ROOM, BOUNDARY_SE },
+ { 0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } // END
+};
+
+ObjectData const gameObjectData[] =
+{
+ { GO_KAEL_STATUE_RIGHT, DATA_KAEL_STATUE_RIGHT },
+ { GO_KAEL_STATUE_LEFT, DATA_KAEL_STATUE_LEFT },
+ { GO_TEMPEST_BRIDDGE_WINDOW, DATA_TEMPEST_BRIDGE_WINDOW },
+ { 0, 0 } // END
+};
+
class instance_the_eye : public InstanceMapScript
{
public:
@@ -45,8 +60,8 @@ class instance_the_eye : public InstanceMapScript
{
SetHeaders(DataHeader);
SetBossNumber(EncounterCount);
-
- KaelthasEventPhase = 0;
+ LoadDoorData(doorData);
+ LoadObjectData(nullptr, gameObjectData);
}
ObjectGuid ThaladredTheDarkener;
@@ -56,7 +71,6 @@ class instance_the_eye : public InstanceMapScript
ObjectGuid Kaelthas;
ObjectGuid Astromancer;
ObjectGuid Alar;
- uint8 KaelthasEventPhase;
void OnCreatureCreate(Creature* creature) override
{
@@ -102,28 +116,6 @@ class instance_the_eye : public InstanceMapScript
}
return ObjectGuid::Empty;
}
-
- void SetData(uint32 type, uint32 data) override
- {
- switch (type)
- {
- case DATA_KAELTHASEVENT:
- KaelthasEventPhase = data;
- break;
- default:
- break;
- }
- }
-
- uint32 GetData(uint32 type) const override
- {
- switch (type)
- {
- case DATA_KAELTHASEVENT:
- return KaelthasEventPhase;
- }
- return 0;
- }
};
InstanceScript* GetInstanceScript(InstanceMap* map) const override
diff --git a/src/server/scripts/Outland/TempestKeep/Eye/the_eye.h b/src/server/scripts/Outland/TempestKeep/Eye/the_eye.h
index c46fe408274..ca60e14e923 100644
--- a/src/server/scripts/Outland/TempestKeep/Eye/the_eye.h
+++ b/src/server/scripts/Outland/TempestKeep/Eye/the_eye.h
@@ -33,10 +33,14 @@ enum DataTypes
DATA_ASTROMANCER = 4,
DATA_GRANDASTROMANCERCAPERNIAN = 5,
- DATA_KAELTHASEVENT = 6,
- DATA_LORDSANGUINAR = 7,
- DATA_MASTERENGINEERTELONICUS = 8,
- DATA_THALADREDTHEDARKENER = 9
+ DATA_LORDSANGUINAR = 6,
+ DATA_MASTERENGINEERTELONICUS = 7,
+ DATA_THALADREDTHEDARKENER = 8,
+
+ // Additional Data
+ DATA_KAEL_STATUE_LEFT = 9,
+ DATA_KAEL_STATUE_RIGHT = 10,
+ DATA_TEMPEST_BRIDGE_WINDOW = 11
};
enum CreatureIds
@@ -50,4 +54,13 @@ enum CreatureIds
NPC_ALAR = 19514
};
+enum GameObjectIds
+{
+ GO_TEMPEST_BRIDDGE_WINDOW = 184069,
+ GO_KAEL_STATUE_RIGHT = 184596,
+ GO_KAEL_STATUE_LEFT = 184597,
+ GO_ARCANE_DOOR_LEFT = 184324,
+ GO_ARCANE_DOOR_RIGHT = 184325
+};
+
#endif
diff --git a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
index d1a31906d58..0a9f8640ad2 100644
--- a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
+++ b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp
@@ -165,7 +165,6 @@ public:
void Reset() override
{
- ryga = NULL;
}
// Override Evade Mode event, recast buff that was removed by standard handler
@@ -175,15 +174,6 @@ public:
DoCast(me, SPELL_ANCESTRAL_WOLF_BUFF, true);
}
- void MoveInLineOfSight(Unit* who) override
- {
- if (!ryga && who->GetEntry() == NPC_RYGA && me->IsWithinDistInMap(who, 15.0f))
- if (Creature* temp = who->ToCreature())
- ryga = temp;
-
- npc_escortAI::MoveInLineOfSight(who);
- }
-
void WaypointReached(uint32 waypointId) override
{
switch (waypointId)
@@ -238,9 +228,6 @@ public:
break;
}
}
-
- private:
- Creature* ryga;
};
CreatureAI* GetAI(Creature* creature) const override
@@ -496,7 +483,7 @@ class npc_barada : public CreatureScript
{
public:
npc_barada() : CreatureScript("npc_barada") { }
-
+
struct npc_baradaAI : public ScriptedAI
{
npc_baradaAI(Creature* creature) : ScriptedAI(creature)
@@ -792,7 +779,7 @@ public:
me->SetCanFly(true);
me->SetSpeed(MOVE_RUN, 0.2f);
-
+
me->SetFacingTo(3.207566f);
me->GetMotionMaster()->MoveJump(exorcismPos[2], 2.0f, 2.0f);
@@ -873,14 +860,14 @@ public:
}
}
}
-
+
private:
EventMap events;
SummonList summons;
-
+
uint8 circleRounds;
uint8 point;
-
+
bool wpreached;
};
diff --git a/src/server/scripts/Pet/pet_mage.cpp b/src/server/scripts/Pet/pet_mage.cpp
index 0fd5a82d7e8..7e64fbfd27d 100644
--- a/src/server/scripts/Pet/pet_mage.cpp
+++ b/src/server/scripts/Pet/pet_mage.cpp
@@ -59,9 +59,9 @@ class npc_pet_mage_mirror_image : public CreatureScript
Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(me, targets, u_check);
me->VisitNearbyObject(40.0f, searcher);
- Unit* highestThreatUnit = NULL;
+ Unit* highestThreatUnit = nullptr;
float highestThreat = 0.0f;
- Unit* nearestPlayer = NULL;
+ Unit* nearestPlayer = nullptr;
for (std::list<Unit*>::const_iterator iter = targets.begin(); iter != targets.end(); ++iter)
{
// Consider only units without CC
@@ -107,7 +107,6 @@ class npc_pet_mage_mirror_image : public CreatureScript
// Prioritize units with threat referenced to owner
if (highestThreat > 0.0f && highestThreatUnit)
me->Attack(highestThreatUnit, false);
-
// If there is no such target, try to attack nearest hostile unit if such exists
else if (nearestPlayer)
me->Attack(nearestPlayer, false);
@@ -193,9 +192,9 @@ class npc_pet_mage_mirror_image : public CreatureScript
return;
// assign target if image doesnt have any or the target is not actual
- if (me->GetVictim() && me->GetVictim() != target || !me->GetVictim())
+ if (!target || me->GetVictim() != target)
{
- Unit* ownerTarget = NULL;
+ Unit* ownerTarget = nullptr;
if (Player* owner = me->GetCharmerOrOwner()->ToPlayer())
ownerTarget = owner->GetSelectedUnit();
diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp
index cd0052c24bc..88271dc7139 100644
--- a/src/server/scripts/Spells/spell_dk.cpp
+++ b/src/server/scripts/Spells/spell_dk.cpp
@@ -1343,6 +1343,15 @@ class spell_dk_raise_dead : public SpellScriptLoader
GetCaster()->CastSpell(targets, spellInfo, NULL, TRIGGERED_FULL_MASK);
}
+ void OverrideCooldown()
+ {
+ // Because the ghoul is summoned by one of triggered spells SendCooldownEvent is not sent for this spell
+ // but the client has locked it by itself so we need some link between this spell and the real spell summoning.
+ // Luckily such link already exists - spell category
+ // This starts infinite category cooldown which can later be used by SendCooldownEvent to send packet for this spell
+ GetCaster()->GetSpellHistory()->StartCooldown(GetSpellInfo(), 0, nullptr, true);
+ }
+
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_dk_raise_dead_SpellScript::CheckCast);
@@ -1351,6 +1360,7 @@ class spell_dk_raise_dead : public SpellScriptLoader
OnCast += SpellCastFn(spell_dk_raise_dead_SpellScript::ConsumeReagents);
OnEffectHitTarget += SpellEffectFn(spell_dk_raise_dead_SpellScript::HandleRaiseDead, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT);
OnEffectHitTarget += SpellEffectFn(spell_dk_raise_dead_SpellScript::HandleRaiseDead, EFFECT_2, SPELL_EFFECT_DUMMY);
+ AfterCast += SpellCastFn(spell_dk_raise_dead_SpellScript::OverrideCooldown);
}
private:
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 68c115f9faf..ca8c9a9ef93 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -614,6 +614,47 @@ class spell_gen_burn_brutallus : public SpellScriptLoader
}
};
+// 48750 - Burning Depths Necrolyte Image
+class spell_gen_burning_depths_necrolyte_image : public SpellScriptLoader
+{
+ public:
+ spell_gen_burning_depths_necrolyte_image() : SpellScriptLoader("spell_gen_burning_depths_necrolyte_image") { }
+
+ class spell_gen_burning_depths_necrolyte_image_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_gen_burning_depths_necrolyte_image_AuraScript);
+
+ bool Validate(SpellInfo const* spellInfo) override
+ {
+ if (!sSpellMgr->GetSpellInfo(uint32(spellInfo->Effects[EFFECT_2].CalcValue())))
+ return false;
+ return true;
+ }
+
+ void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ if (Unit* caster = GetCaster())
+ caster->CastSpell(GetTarget(), uint32(GetSpellInfo()->Effects[EFFECT_2].CalcValue()));
+ }
+
+ void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ GetTarget()->RemoveAurasDueToSpell(uint32(GetSpellInfo()->Effects[EFFECT_2].CalcValue()), GetCasterGUID());
+ }
+
+ void Register() override
+ {
+ AfterEffectApply += AuraEffectApplyFn(spell_gen_burning_depths_necrolyte_image_AuraScript::HandleApply, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_gen_burning_depths_necrolyte_image_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_gen_burning_depths_necrolyte_image_AuraScript();
+ }
+};
+
enum CannibalizeSpells
{
SPELL_CANNIBALIZE_TRIGGERED = 20578
@@ -3383,7 +3424,7 @@ class spell_gen_turkey_marker : public SpellScriptLoader
void Register() override
{
- AfterEffectApply += AuraEffectApplyFn(spell_gen_turkey_marker_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
+ AfterEffectApply += AuraEffectApplyFn(spell_gen_turkey_marker_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_gen_turkey_marker_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
@@ -4093,6 +4134,7 @@ void AddSC_generic_spell_scripts()
new spell_gen_break_shield("spell_gen_break_shield");
new spell_gen_break_shield("spell_gen_tournament_counterattack");
new spell_gen_burn_brutallus();
+ new spell_gen_burning_depths_necrolyte_image();
new spell_gen_cannibalize();
new spell_gen_chaos_blast();
new spell_gen_clone();
diff --git a/src/server/scripts/Spells/spell_holiday.cpp b/src/server/scripts/Spells/spell_holiday.cpp
index 93e13667cb0..e29f87a5ff9 100644
--- a/src/server/scripts/Spells/spell_holiday.cpp
+++ b/src/server/scripts/Spells/spell_holiday.cpp
@@ -277,6 +277,86 @@ class spell_hallow_end_tricky_treat : public SpellScriptLoader
}
};
+// Hallowed wands
+enum HallowendData
+{
+ //wand spells
+ SPELL_HALLOWED_WAND_PIRATE = 24717,
+ SPELL_HALLOWED_WAND_NINJA = 24718,
+ SPELL_HALLOWED_WAND_LEPER_GNOME = 24719,
+ SPELL_HALLOWED_WAND_RANDOM = 24720,
+ SPELL_HALLOWED_WAND_SKELETON = 24724,
+ SPELL_HALLOWED_WAND_WISP = 24733,
+ SPELL_HALLOWED_WAND_GHOST = 24737,
+ SPELL_HALLOWED_WAND_BAT = 24741
+};
+
+class spell_hallow_end_wand : public SpellScriptLoader
+{
+public:
+ spell_hallow_end_wand() : SpellScriptLoader("spell_hallow_end_wand") {}
+
+ class spell_hallow_end_wand_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_hallow_end_wand_SpellScript);
+
+ bool Validate(SpellInfo const* /*spellEntry*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_PIRATE_COSTUME_MALE) ||
+ !sSpellMgr->GetSpellInfo(SPELL_PIRATE_COSTUME_FEMALE) ||
+ !sSpellMgr->GetSpellInfo(SPELL_NINJA_COSTUME_MALE) ||
+ !sSpellMgr->GetSpellInfo(SPELL_NINJA_COSTUME_FEMALE) ||
+ !sSpellMgr->GetSpellInfo(SPELL_LEPER_GNOME_COSTUME_MALE) ||
+ !sSpellMgr->GetSpellInfo(SPELL_LEPER_GNOME_COSTUME_FEMALE) ||
+ !sSpellMgr->GetSpellInfo(SPELL_GHOST_COSTUME_MALE) ||
+ !sSpellMgr->GetSpellInfo(SPELL_GHOST_COSTUME_FEMALE))
+ return false;
+ return true;
+ }
+
+ void HandleScriptEffect()
+ {
+ Unit* caster = GetCaster();
+ Unit* target = GetHitUnit();
+
+ uint32 spellId = 0;
+ uint8 gender = target->getGender();
+
+ switch (GetSpellInfo()->Id)
+ {
+ case SPELL_HALLOWED_WAND_LEPER_GNOME:
+ spellId = gender ? SPELL_LEPER_GNOME_COSTUME_FEMALE : SPELL_LEPER_GNOME_COSTUME_MALE;
+ break;
+ case SPELL_HALLOWED_WAND_PIRATE:
+ spellId = gender ? SPELL_PIRATE_COSTUME_FEMALE : SPELL_PIRATE_COSTUME_MALE;
+ break;
+ case SPELL_HALLOWED_WAND_GHOST:
+ spellId = gender ? SPELL_GHOST_COSTUME_FEMALE : SPELL_GHOST_COSTUME_MALE;
+ break;
+ case SPELL_HALLOWED_WAND_NINJA:
+ spellId = gender ? SPELL_NINJA_COSTUME_FEMALE : SPELL_NINJA_COSTUME_MALE;
+ break;
+ case SPELL_HALLOWED_WAND_RANDOM:
+ spellId = RAND(SPELL_HALLOWED_WAND_PIRATE, SPELL_HALLOWED_WAND_NINJA, SPELL_HALLOWED_WAND_LEPER_GNOME, SPELL_HALLOWED_WAND_SKELETON, SPELL_HALLOWED_WAND_WISP, SPELL_HALLOWED_WAND_GHOST, SPELL_HALLOWED_WAND_BAT);
+ break;
+ default:
+ return;
+ }
+ caster->CastSpell(target, spellId, true);
+ }
+
+ void Register() override
+ {
+ AfterHit += SpellHitFn(spell_hallow_end_wand_SpellScript::HandleScriptEffect);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_hallow_end_wand_SpellScript();
+ }
+};
+
enum PilgrimsBountyBuffFood
{
// Pilgrims Bounty Buff Food
@@ -824,6 +904,60 @@ class spell_brewfest_barker_bunny : public SpellScriptLoader
}
};
+enum TorchSpells
+{
+ SPELL_TORCH_TOSSING_TRAINING = 45716,
+ SPELL_TORCH_TOSSING_PRACTICE = 46630,
+ SPELL_TORCH_TOSSING_TRAINING_SUCCESS_ALLIANCE = 45719,
+ SPELL_TORCH_TOSSING_TRAINING_SUCCESS_HORDE = 46651,
+ SPELL_BRAZIERS_HIT = 45724
+};
+
+// 45724 - Braziers Hit!
+class spell_midsummer_braziers_hit : public SpellScriptLoader
+{
+ public:
+ spell_midsummer_braziers_hit() : SpellScriptLoader("spell_midsummer_braziers_hit") { }
+
+ class spell_midsummer_braziers_hit_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_midsummer_braziers_hit_AuraScript);
+
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_TORCH_TOSSING_TRAINING) || !sSpellMgr->GetSpellInfo(SPELL_TORCH_TOSSING_PRACTICE))
+ return false;
+ return true;
+ }
+
+ void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
+ {
+ Player* player = GetTarget()->ToPlayer();
+ if (!player)
+ return;
+
+ if ((player->HasAura(SPELL_TORCH_TOSSING_TRAINING) && GetStackAmount() == 8) || (player->HasAura(SPELL_TORCH_TOSSING_PRACTICE) && GetStackAmount() == 20))
+ {
+ if (player->GetTeam() == ALLIANCE)
+ player->CastSpell(player, SPELL_TORCH_TOSSING_TRAINING_SUCCESS_ALLIANCE, true);
+ else if (player->GetTeam() == HORDE)
+ player->CastSpell(player, SPELL_TORCH_TOSSING_TRAINING_SUCCESS_HORDE, true);
+ Remove();
+ }
+ }
+
+ void Register() override
+ {
+ AfterEffectApply += AuraEffectApplyFn(spell_midsummer_braziers_hit_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AuraEffectHandleModes(AURA_EFFECT_HANDLE_REAPPLY));
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_midsummer_braziers_hit_AuraScript();
+ }
+};
+
void AddSC_holiday_spell_scripts()
{
// Love is in the Air
@@ -832,6 +966,7 @@ void AddSC_holiday_spell_scripts()
new spell_hallow_end_trick();
new spell_hallow_end_trick_or_treat();
new spell_hallow_end_tricky_treat();
+ new spell_hallow_end_wand();
// Pilgrims Bounty
new spell_pilgrims_bounty_buff_food("spell_gen_slow_roasted_turkey", SPELL_WELL_FED_AP_TRIGGER);
new spell_pilgrims_bounty_buff_food("spell_gen_cranberry_chutney", SPELL_WELL_FED_ZM_TRIGGER);
@@ -850,4 +985,6 @@ void AddSC_holiday_spell_scripts()
new spell_brewfest_relay_race_intro_force_player_to_throw();
new spell_brewfest_dismount_ram();
new spell_brewfest_barker_bunny();
+ // Midsummer Fire Festival
+ new spell_midsummer_braziers_hit();
}
diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp
index 75df264360f..0ca4112b288 100644
--- a/src/server/scripts/Spells/spell_hunter.cpp
+++ b/src/server/scripts/Spells/spell_hunter.cpp
@@ -213,6 +213,8 @@ class spell_hun_chimera_shot : public SpellScriptLoader
basePoint = (aurEff->GetAmount() + aurEff->GetBonusAmount()) * aurEff->GetDonePct();
ApplyPct(basePoint, TickCount * 40);
basePoint = unitTarget->SpellDamageBonusTaken(caster, aura->GetSpellInfo(), basePoint, DOT, aura->GetStackAmount());
+ if (Player* modOwner = caster->GetSpellModOwner())
+ modOwner->ApplySpellMod(aura->GetSpellInfo()->Id, SPELLMOD_DOT, basePoint);
aurEff->SetBonusAmount(caster->SpellDamageBonusDone(unitTarget, aurEff->GetSpellInfo(), 0, DOT));
}
@@ -478,7 +480,7 @@ class spell_hun_misdirection : public SpellScriptLoader
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
- if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_DEFAULT)
+ if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_DEFAULT || !GetTarget()->HasAura(SPELL_HUNTER_MISDIRECTION_PROC))
GetTarget()->ResetRedirectThreat();
}
@@ -638,6 +640,45 @@ class spell_hun_pet_heart_of_the_phoenix : public SpellScriptLoader
}
};
+// 56654, 58882 - Rapid Recuperation
+class spell_hun_rapid_recuperation : public SpellScriptLoader
+{
+ public:
+ spell_hun_rapid_recuperation() : SpellScriptLoader("spell_hun_rapid_recuperation") { }
+
+ class spell_hun_rapid_recuperation_AuraScript : public AuraScript
+ {
+ PrepareAuraScript(spell_hun_rapid_recuperation_AuraScript);
+
+ bool Validate(SpellInfo const* spellInfo) override
+ {
+ if (!sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_0].TriggerSpell))
+ return false;
+ return true;
+ }
+
+ void HandlePeriodic(AuraEffect const* aurEff)
+ {
+ PreventDefaultAction();
+
+ Unit* target = GetTarget();
+ uint32 mana = CalculatePct(target->GetMaxPower(POWER_MANA), aurEff->GetAmount());
+
+ target->CastCustomSpell(GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell, SPELLVALUE_BASE_POINT0, int32(mana), target, true, nullptr, aurEff);
+ }
+
+ void Register() override
+ {
+ OnEffectPeriodic += AuraEffectPeriodicFn(spell_hun_rapid_recuperation_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
+ }
+ };
+
+ AuraScript* GetAuraScript() const override
+ {
+ return new spell_hun_rapid_recuperation_AuraScript();
+ }
+};
+
// 23989 - Readiness
class spell_hun_readiness : public SpellScriptLoader
{
@@ -919,6 +960,7 @@ void AddSC_hunter_spell_scripts()
new spell_hun_misdirection_proc();
new spell_hun_pet_carrion_feeder();
new spell_hun_pet_heart_of_the_phoenix();
+ new spell_hun_rapid_recuperation();
new spell_hun_readiness();
new spell_hun_scatter_shot();
new spell_hun_sniper_training();
diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp
index 717382a0e36..f0b6c0945c2 100644
--- a/src/server/scripts/Spells/spell_item.cpp
+++ b/src/server/scripts/Spells/spell_item.cpp
@@ -2509,7 +2509,7 @@ class spell_item_chicken_cover : public SpellScriptLoader
if (!target->HasAura(SPELL_CHICKEN_NET) && (caster->GetQuestStatus(QUEST_CHICKEN_PARTY) == QUEST_STATUS_INCOMPLETE || caster->GetQuestStatus(QUEST_FLOWN_THE_COOP) == QUEST_STATUS_INCOMPLETE))
{
caster->CastSpell(caster, SPELL_CAPTURE_CHICKEN_ESCAPE, true);
- target->Kill(target);
+ target->KillSelf();
}
}
}
diff --git a/src/server/scripts/Spells/spell_mage.cpp b/src/server/scripts/Spells/spell_mage.cpp
index 4edbf8822f7..c45442e1f80 100644
--- a/src/server/scripts/Spells/spell_mage.cpp
+++ b/src/server/scripts/Spells/spell_mage.cpp
@@ -45,11 +45,17 @@ enum MageSpells
SPELL_MAGE_WORGEN_FORM = 32819,
SPELL_MAGE_SHEEP_FORM = 32820,
SPELL_MAGE_GLYPH_OF_ETERNAL_WATER = 70937,
+ SPELL_MAGE_SHATTERED_BARRIER = 55080,
SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT = 70908,
SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY = 70907,
SPELL_MAGE_GLYPH_OF_BLAST_WAVE = 62126,
};
+enum MageSpellIcons
+{
+ SPELL_ICON_MAGE_SHATTERED_BARRIER = 2945
+};
+
// Incanter's Absorbtion
class spell_mage_incanters_absorbtion_base_AuraScript : public AuraScript
{
@@ -321,6 +327,13 @@ class spell_mage_ice_barrier : public SpellScriptLoader
{
PrepareAuraScript(spell_mage_ice_barrier_AuraScript);
+ bool Validate(SpellInfo const* /*spellInfo*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_SHATTERED_BARRIER))
+ return false;
+ return true;
+ }
+
void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = false;
@@ -341,10 +354,22 @@ class spell_mage_ice_barrier : public SpellScriptLoader
}
}
+ void AfterRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
+ {
+ // Shattered Barrier
+ // Procs only if removed by damage.
+ if (aurEff->GetAmount() <= 0)
+ if (Unit* caster = GetCaster())
+ if (AuraEffect* dummy = caster->GetDummyAuraEffect(SPELLFAMILY_MAGE, SPELL_ICON_MAGE_SHATTERED_BARRIER, EFFECT_0))
+ if (roll_chance_i(dummy->GetSpellInfo()->ProcChance))
+ caster->CastSpell(GetTarget(), SPELL_MAGE_SHATTERED_BARRIER, true, nullptr, aurEff);
+ }
+
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_mage_ice_barrier_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_mage_ice_barrier_AuraScript::Trigger, EFFECT_0);
+ AfterEffectRemove += AuraEffectRemoveFn(spell_mage_ice_barrier_AuraScript::AfterRemove, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL);
}
};
diff --git a/src/server/scripts/Spells/spell_pet.cpp b/src/server/scripts/Spells/spell_pet.cpp
index 764debc1a6b..a0664a2ea00 100644
--- a/src/server/scripts/Spells/spell_pet.cpp
+++ b/src/server/scripts/Spells/spell_pet.cpp
@@ -1367,7 +1367,7 @@ public:
if (GetCaster()->GetOwner()->ToPlayer())
{
// Pet's base damage changes depending on happiness
- if (GetCaster()->IsPet() && GetCaster()->ToPet()->IsHunterPet())
+ if (GetCaster()->IsPet() && GetCaster()->IsHunterPet())
{
switch (GetCaster()->ToPet()->GetHappinessState())
{
diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp
index 60ff67d74c0..8af97e46dee 100644
--- a/src/server/scripts/Spells/spell_quest.cpp
+++ b/src/server/scripts/Spells/spell_quest.cpp
@@ -2453,6 +2453,35 @@ class spell_q12414_hand_over_reins : public SpellScriptLoader
}
};
+// 13790 13793 13811 13814 - Among the Champions
+// 13665 13745 13750 13756 13761 13767 13772 13777 13782 13787 - The Grand Melee
+class spell_q13665_q13790_bested_trigger : public SpellScriptLoader
+{
+ public:
+ spell_q13665_q13790_bested_trigger() : SpellScriptLoader("spell_q13665_q13790_bested_trigger") { }
+
+ class spell_q13665_q13790_bested_trigger_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_q13665_q13790_bested_trigger_SpellScript);
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+ Unit* target = GetHitUnit()->GetCharmerOrOwnerOrSelf();
+ target->CastSpell(target, uint32(GetEffectValue()));
+ }
+
+ void Register() override
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_q13665_q13790_bested_trigger_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const override
+ {
+ return new spell_q13665_q13790_bested_trigger_SpellScript();
+ }
+};
+
void AddSC_quest_spell_scripts()
{
new spell_q55_sacred_cleansing();
@@ -2512,4 +2541,5 @@ void AddSC_quest_spell_scripts()
new spell_q14100_q14111_make_player_destroy_totems();
new spell_q10929_fumping();
new spell_q12414_hand_over_reins();
+ new spell_q13665_q13790_bested_trigger();
}
diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp
index da50f471f1c..23a6cdee8a9 100644
--- a/src/server/scripts/Spells/spell_rogue.cpp
+++ b/src/server/scripts/Spells/spell_rogue.cpp
@@ -233,7 +233,7 @@ class spell_rog_deadly_poison : public SpellScriptLoader
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(enchant->spellid[s]);
if (!spellInfo)
{
- TC_LOG_ERROR("spells", "Player::CastItemCombatSpell Enchant %i, player (Name: %s, GUID: %u) cast unknown spell %i", enchant->ID, player->GetName().c_str(), player->GetGUIDLow(), enchant->spellid[s]);
+ TC_LOG_ERROR("spells", "Player::CastItemCombatSpell Enchant %i, player (Name: %s, GUID: %u) cast unknown spell %i", enchant->ID, player->GetName().c_str(), player->GetGUID().GetCounter(), enchant->spellid[s]);
continue;
}
diff --git a/src/server/scripts/World/action_ip_logger.cpp b/src/server/scripts/World/action_ip_logger.cpp
index 50195887ec2..f0ffbe1c7f3 100644
--- a/src/server/scripts/World/action_ip_logger.cpp
+++ b/src/server/scripts/World/action_ip_logger.cpp
@@ -96,7 +96,7 @@ class AccountActionIpLogger : public AccountScript
// We declare all the required variables
uint32 playerGuid = accountId;
- uint32 characterGuid = 0;
+ ObjectGuid::LowType characterGuid = 0;
std::string systemNote = "ERROR"; // "ERROR" is a placeholder here. We change it later.
// With this switch, we change systemNote so that we have a more accurate phrasing of what type it is.
@@ -201,7 +201,7 @@ class CharacterActionIpLogger : public PlayerScript
// We declare all the required variables
uint32 playerGuid = player->GetSession()->GetAccountId();
- uint32 characterGuid = player->GetGUIDLow();
+ ObjectGuid::LowType characterGuid = player->GetGUID().GetCounter();
const std::string currentIp = player->GetSession()->GetRemoteAddress();
std::string systemNote = "ERROR"; // "ERROR" is a placeholder here. We change it...
@@ -269,7 +269,7 @@ public:
// Else, this script isn't loaded in the first place: We require no config check.
// We declare all the required variables
- uint32 characterGuid = guid.GetCounter(); // We have no access to any member function of Player* or WorldSession*. So use old-fashioned way.
+ ObjectGuid::LowType characterGuid = guid.GetCounter(); // We have no access to any member function of Player* or WorldSession*. So use old-fashioned way.
// Query playerGuid/accountId, as we only have characterGuid
std::string systemNote = "ERROR"; // "ERROR" is a placeholder here. We change it later.
diff --git a/src/server/scripts/World/duel_reset.cpp b/src/server/scripts/World/duel_reset.cpp
new file mode 100644
index 00000000000..9e720455692
--- /dev/null
+++ b/src/server/scripts/World/duel_reset.cpp
@@ -0,0 +1,120 @@
+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "ScriptMgr.h"
+#include "Player.h"
+#include "Pet.h"
+#include "SpellInfo.h"
+
+class DuelResetScript : public PlayerScript
+{
+ public:
+ DuelResetScript() : PlayerScript("DuelResetScript") { }
+
+ // Called when a duel starts (after 3s countdown)
+ void OnDuelStart(Player* player1, Player* player2) override
+ {
+ // Cooldowns reset
+ if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_COOLDOWNS))
+ {
+ player1->GetSpellHistory()->SaveCooldownStateBeforeDuel();
+ player2->GetSpellHistory()->SaveCooldownStateBeforeDuel();
+
+
+ ResetSpellCooldowns(player1);
+ ResetSpellCooldowns(player2);
+ }
+
+ // Health and mana reset
+ if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_HEALTH_MANA))
+ {
+ player1->SaveHealthBeforeDuel();
+ player1->SetHealth(player1->GetMaxHealth());
+
+ player2->SaveHealthBeforeDuel();
+ player2->SetHealth(player2->GetMaxHealth());
+
+ // check if player1 class uses mana
+ if (player1->getPowerType() == POWER_MANA || player1->getClass() == CLASS_DRUID)
+ {
+ player1->SaveManaBeforeDuel();
+ player1->SetPower(POWER_MANA, player1->GetMaxPower(POWER_MANA));
+ }
+
+ // check if player2 class uses mana
+ if (player2->getPowerType() == POWER_MANA || player2->getClass() == CLASS_DRUID)
+ {
+ player2->SaveManaBeforeDuel();
+ player2->SetPower(POWER_MANA, player2->GetMaxPower(POWER_MANA));
+ }
+ }
+ }
+
+ // Called when a duel ends
+ void OnDuelEnd(Player* winner, Player* loser, DuelCompleteType type) override
+ {
+ // do not reset anything if DUEL_INTERRUPTED or DUEL_FLED
+ if (type == DUEL_WON)
+ {
+ // Cooldown restore
+ if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_COOLDOWNS))
+ {
+
+ ResetSpellCooldowns(winner);
+ ResetSpellCooldowns(loser);
+
+ winner->GetSpellHistory()->RestoreCooldownStateAfterDuel();
+ loser->GetSpellHistory()->RestoreCooldownStateAfterDuel();
+ }
+
+ // Health and mana restore
+ if (sWorld->getBoolConfig(CONFIG_RESET_DUEL_HEALTH_MANA))
+ {
+ winner->RestoreHealthAfterDuel();
+ loser->RestoreHealthAfterDuel();
+
+ // check if player1 class uses mana
+ if (winner->getPowerType() == POWER_MANA || winner->getClass() == CLASS_DRUID)
+ winner->RestoreManaAfterDuel();
+
+ // check if player2 class uses mana
+ if (loser->getPowerType() == POWER_MANA || loser->getClass() == CLASS_DRUID)
+ loser->RestoreManaAfterDuel();
+ }
+ }
+ }
+
+ static void ResetSpellCooldowns(Player* player)
+ {
+ // remove cooldowns on spells that have < 10 min CD and has no onHold
+ player->GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownStorageType::iterator itr) -> bool
+ {
+ SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first);
+ return spellInfo->RecoveryTime < 10 * MINUTE * IN_MILLISECONDS && spellInfo->CategoryRecoveryTime < 10 * MINUTE * IN_MILLISECONDS && !itr->second.OnHold;
+ }, true);
+
+ // pet cooldowns
+ if (Pet* pet = player->GetPet())
+ pet->GetSpellHistory()->ResetAllCooldowns();
+ }
+};
+
+void AddSC_duel_reset()
+{
+ new DuelResetScript();
+}
+
diff --git a/src/server/scripts/World/npc_professions.cpp b/src/server/scripts/World/npc_professions.cpp
index 44411b20aaf..9c05e4e2c08 100644
--- a/src/server/scripts/World/npc_professions.cpp
+++ b/src/server/scripts/World/npc_professions.cpp
@@ -179,6 +179,52 @@ enum ProfessionSpells
};
/*###
+# specialization trainers
+###*/
+enum SpecializationTrainers
+{
+ /* Alchemy */
+ N_TRAINER_TRANSMUTE = 22427, // Zarevhi
+ N_TRAINER_ELIXIR = 19052, // Lorokeem
+ N_TRAINER_POTION = 17909, // Lauranna Thar'well
+
+ /* Blacksmithing */
+ N_TRAINER_SMITHOMNI1 = 11145, // Myolor Sunderfury
+ N_TRAINER_SMITHOMNI2 = 11176, // Krathok Moltenfist
+ N_TRAINER_WEAPON1 = 11146, // Ironus Coldsteel
+ N_TRAINER_WEAPON2 = 11178, // Borgosh Corebender
+ N_TRAINER_ARMOR1 = 5164, // Grumnus Steelshaper
+ N_TRAINER_ARMOR2 = 11177, // Okothos Ironrager
+ N_TRAINER_HAMMER = 11191, // Lilith the Lithe
+ N_TRAINER_AXE = 11192, // Kilram
+ N_TRAINER_SWORD = 11193, // Seril Scourgebane
+
+ /* Leatherworking */
+ N_TRAINER_DRAGON1 = 7866, // Peter Galen
+ N_TRAINER_DRAGON2 = 7867, // Thorkaf Dragoneye
+ N_TRAINER_ELEMENTAL1 = 7868, // Sarah Tanner
+ N_TRAINER_ELEMENTAL2 = 7869, // Brumn Winterhoof
+ N_TRAINER_TRIBAL1 = 7870, // Caryssia Moonhunter
+ N_TRAINER_TRIBAL2 = 7871, // Se'Jib
+
+ /* Tailoring */
+ N_TRAINER_SPELLFIRE = 22213, // Gidge Spellweaver
+ N_TRAINER_MOONCLOTH = 22208, // Nasmara Moonsong
+ N_TRAINER_SHADOWEAVE = 22212, // Andrion Darkspinner
+};
+
+/*###
+# specialization quests
+###*/
+enum SpecializationQuests
+{
+ /* Alchemy */
+ Q_MASTER_TRANSMUTE = 10899,
+ Q_MASTER_ELIXIR = 10902,
+ Q_MASTER_POTION = 10897,
+};
+
+/*###
# formulas to calculate unlearning cost
###*/
@@ -395,23 +441,23 @@ public:
if (player->HasSkill(SKILL_ALCHEMY) && player->GetBaseSkillValue(SKILL_ALCHEMY) >= 350 && player->getLevel() > 67)
{
- if (player->GetQuestRewardStatus(10899) || player->GetQuestRewardStatus(10902) || player->GetQuestRewardStatus(10897))
+ if (player->GetQuestRewardStatus(Q_MASTER_TRANSMUTE) || player->GetQuestRewardStatus(Q_MASTER_ELIXIR) || player->GetQuestRewardStatus(Q_MASTER_POTION))
{
switch (creature->GetEntry())
{
- case 22427: //Zarevhi
+ case N_TRAINER_TRANSMUTE: //Zarevhi
if (!HasAlchemySpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 1);
if (player->HasSpell(S_TRANSMUTE))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_TRANSMUTE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
break;
- case 19052: //Lorokeem
+ case N_TRAINER_ELIXIR: //Lorokeem
if (!HasAlchemySpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 2);
if (player->HasSpell(S_ELIXIR))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_ELIXIR, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 5);
break;
- case 17909: //Lauranna Thar'well
+ case N_TRAINER_POTION: //Lauranna Thar'well
if (!HasAlchemySpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_POTION, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 3);
if (player->HasSpell(S_POTION))
@@ -464,17 +510,17 @@ public:
{
switch (creature->GetEntry())
{
- case 22427:
+ case N_TRAINER_TRANSMUTE:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 19052:
+ case N_TRAINER_ELIXIR:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_ELIXIR, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 17909:
+ case N_TRAINER_POTION:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_POTION, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -489,17 +535,17 @@ public:
{
switch (creature->GetEntry())
{
- case 22427: //Zarevhi
+ case N_TRAINER_TRANSMUTE:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_TRANSMUTE, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 19052: //Lorokeem
+ case N_TRAINER_ELIXIR:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_ELIXIR, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 17909: //Lauranna Thar'well
+ case N_TRAINER_POTION:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_POTION, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ALCHEMY_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -564,20 +610,20 @@ public:
{
switch (creatureId)
{
- case 11145: //Myolor Sunderfury
- case 11176: //Krathok Moltenfist
+ case N_TRAINER_SMITHOMNI1:
+ case N_TRAINER_SMITHOMNI2:
if (!player->HasSpell(S_ARMOR) && !player->HasSpell(S_WEAPON) && player->GetReputationRank(REP_ARMOR) >= REP_FRIENDLY)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARMOR_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
if (!player->HasSpell(S_WEAPON) && !player->HasSpell(S_ARMOR) && player->GetReputationRank(REP_WEAPON) >= REP_FRIENDLY)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEAPON_LEARN, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
break;
- case 11146: //Ironus Coldsteel
- case 11178: //Borgosh Corebender
+ case N_TRAINER_WEAPON1:
+ case N_TRAINER_WEAPON2:
if (player->HasSpell(S_WEAPON))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_WEAPON_UNLEARN, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 3);
break;
- case 5164: //Grumnus Steelshaper
- case 11177: //Okothos Ironrager
+ case N_TRAINER_ARMOR1:
+ case N_TRAINER_ARMOR2:
if (player->HasSpell(S_ARMOR))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARMOR_UNLEARN, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
break;
@@ -588,19 +634,19 @@ public:
{
switch (creatureId)
{
- case 11191: //Lilith the Lithe
+ case N_TRAINER_HAMMER:
if (!HasWeaponSub(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_HAMMER, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 5);
if (player->HasSpell(S_HAMMER))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_HAMMER, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 8);
break;
- case 11192: //Kilram
+ case N_TRAINER_AXE:
if (!HasWeaponSub(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_AXE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 6);
if (player->HasSpell(S_AXE))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_AXE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 9);
break;
- case 11193: //Seril Scourgebane
+ case N_TRAINER_SWORD:
if (!HasWeaponSub(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SWORD, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 7);
if (player->HasSpell(S_SWORD))
@@ -685,17 +731,17 @@ public:
{
switch (creature->GetEntry())
{
- case 11191:
+ case N_TRAINER_HAMMER:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_HAMMER, GOSSIP_SENDER_CHECK, action);
//unknown textID (TALK_HAMMER_LEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 11192:
+ case N_TRAINER_AXE:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_AXE, GOSSIP_SENDER_CHECK, action);
//unknown textID (TALK_AXE_LEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 11193:
+ case N_TRAINER_SWORD:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SWORD, GOSSIP_SENDER_CHECK, action);
//unknown textID (TALK_SWORD_LEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -710,26 +756,26 @@ public:
{
switch (creature->GetEntry())
{
- case 11146: //Ironus Coldsteel
- case 11178: //Borgosh Corebender
- case 5164: //Grumnus Steelshaper
- case 11177: //Okothos Ironrager
+ case N_TRAINER_WEAPON1:
+ case N_TRAINER_WEAPON2:
+ case N_TRAINER_ARMOR1:
+ case N_TRAINER_ARMOR2:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SMITH_SPEC, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_ARMORORWEAPON, DoLowUnlearnCost(player), false);
//unknown textID (TALK_UNLEARN_AXEORWEAPON)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 11191:
+ case N_TRAINER_HAMMER:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_HAMMER, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(player), false);
//unknown textID (TALK_HAMMER_UNLEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 11192:
+ case N_TRAINER_AXE:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_AXE, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(player), false);
//unknown textID (TALK_AXE_UNLEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 11193:
+ case N_TRAINER_SWORD:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SWORD, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_WEAPON_SPEC, DoMedUnlearnCost(player), false);
//unknown textID (TALK_SWORD_UNLEARN)
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -901,18 +947,18 @@ public:
{
switch (creature->GetEntry())
{
- case 7866: //Peter Galen
- case 7867: //Thorkaf Dragoneye
+ case N_TRAINER_DRAGON1:
+ case N_TRAINER_DRAGON2:
if (player->HasSpell(S_DRAGON))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_DRAGON, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 1);
break;
- case 7868: //Sarah Tanner
- case 7869: //Brumn Winterhoof
+ case N_TRAINER_ELEMENTAL1:
+ case N_TRAINER_ELEMENTAL2:
if (player->HasSpell(S_ELEMENTAL))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_ELEMENTAL, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 2);
break;
- case 7870: //Caryssia Moonhunter
- case 7871: //Se'Jib
+ case N_TRAINER_TRIBAL1:
+ case N_TRAINER_TRIBAL2:
if (player->HasSpell(S_TRIBAL))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_TRIBAL, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 3);
break;
@@ -952,20 +998,20 @@ public:
{
switch (creature->GetEntry())
{
- case 7866: //Peter Galen
- case 7867: //Thorkaf Dragoneye
+ case N_TRAINER_DRAGON1:
+ case N_TRAINER_DRAGON2:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_DRAGON, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 7868: //Sarah Tanner
- case 7869: //Brumn Winterhoof
+ case N_TRAINER_ELEMENTAL1:
+ case N_TRAINER_ELEMENTAL2:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_ELEMENTAL, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 7870: //Caryssia Moonhunter
- case 7871: //Se'Jib
+ case N_TRAINER_TRIBAL1:
+ case N_TRAINER_TRIBAL2:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_TRIBAL, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_LEATHER_SPEC, DoMedUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -1027,19 +1073,19 @@ public:
{
switch (creature->GetEntry())
{
- case 22213: //Gidge Spellweaver
+ case N_TRAINER_SPELLFIRE:
if (!HasTailorSpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SPELLFIRE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 1);
if (player->HasSpell(S_SPELLFIRE))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_SPELLFIRE, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 4);
break;
- case 22208: //Nasmara Moonsong
+ case N_TRAINER_MOONCLOTH:
if (!HasTailorSpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_MOONCLOTH, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 2);
if (player->HasSpell(S_MOONCLOTH))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_UNLEARN_MOONCLOTH, GOSSIP_SENDER_UNLEARN, GOSSIP_ACTION_INFO_DEF + 5);
break;
- case 22212: //Andrion Darkspinner
+ case N_TRAINER_SHADOWEAVE:
if (!HasTailorSpell(player))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SHADOWEAVE, GOSSIP_SENDER_LEARN, GOSSIP_ACTION_INFO_DEF + 3);
if (player->HasSpell(S_SHADOWEAVE))
@@ -1092,17 +1138,17 @@ public:
{
switch (creature->GetEntry())
{
- case 22213:
+ case N_TRAINER_SPELLFIRE:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 22208:
+ case N_TRAINER_MOONCLOTH:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_MOONCLOTH, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 22212:
+ case N_TRAINER_SHADOWEAVE:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_LEARN_SHADOWEAVE, GOSSIP_SENDER_CHECK, action);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
@@ -1117,17 +1163,17 @@ public:
{
switch (creature->GetEntry())
{
- case 22213: //Gidge Spellweaver
+ case N_TRAINER_SPELLFIRE:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SPELLFIRE, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 22208: //Nasmara Moonsong
+ case N_TRAINER_MOONCLOTH:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_MOONCLOTH, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
break;
- case 22212: //Andrion Darkspinner
+ case N_TRAINER_SHADOWEAVE:
player->ADD_GOSSIP_ITEM_EXTENDED(0, GOSSIP_UNLEARN_SHADOWEAVE, GOSSIP_SENDER_CHECK, action, BOX_UNLEARN_TAILOR_SPEC, DoHighUnlearnCost(player), false);
//unknown textID ()
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp
index d1d2ddc8a80..22eabd3dd65 100644
--- a/src/server/scripts/World/npcs_special.cpp
+++ b/src/server/scripts/World/npcs_special.cpp
@@ -57,6 +57,7 @@ EndContentData */
#include "SpellAuras.h"
#include "Pet.h"
#include "CreatureTextMgr.h"
+#include "SmartAI.h"
/*########
# npc_air_force_bots
@@ -942,6 +943,28 @@ public:
{
npc_garments_of_questsAI(Creature* creature) : npc_escortAI(creature)
{
+ switch (me->GetEntry())
+ {
+ case ENTRY_SHAYA:
+ quest = QUEST_MOON;
+ break;
+ case ENTRY_ROBERTS:
+ quest = QUEST_LIGHT_1;
+ break;
+ case ENTRY_DOLF:
+ quest = QUEST_LIGHT_2;
+ break;
+ case ENTRY_KORJA:
+ quest = QUEST_SPIRIT;
+ break;
+ case ENTRY_DG_KEL:
+ quest = QUEST_DARKNESS;
+ break;
+ default:
+ quest = 0;
+ break;
+ }
+
Reset();
}
@@ -951,6 +974,7 @@ public:
bool CanRun;
uint32 RunAwayTimer;
+ uint32 quest;
void Reset() override
{
@@ -982,93 +1006,20 @@ public:
if (Player* player = caster->ToPlayer())
{
- switch (me->GetEntry())
+ if (quest && player->GetQuestStatus(quest) == QUEST_STATUS_INCOMPLETE)
{
- case ENTRY_SHAYA:
- if (player->GetQuestStatus(QUEST_MOON) == QUEST_STATUS_INCOMPLETE)
- {
- if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
- {
- Talk(SAY_THANKS, caster);
- CanRun = true;
- }
- else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
- {
- CasterGUID = caster->GetGUID();
- me->SetStandState(UNIT_STAND_STATE_STAND);
- Talk(SAY_HEALED, caster);
- IsHealed = true;
- }
- }
- break;
- case ENTRY_ROBERTS:
- if (player->GetQuestStatus(QUEST_LIGHT_1) == QUEST_STATUS_INCOMPLETE)
- {
- if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
- {
- Talk(SAY_THANKS, caster);
- CanRun = true;
- }
- else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
- {
- CasterGUID = caster->GetGUID();
- me->SetStandState(UNIT_STAND_STATE_STAND);
- Talk(SAY_HEALED, caster);
- IsHealed = true;
- }
- }
- break;
- case ENTRY_DOLF:
- if (player->GetQuestStatus(QUEST_LIGHT_2) == QUEST_STATUS_INCOMPLETE)
- {
- if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
- {
- Talk(SAY_THANKS, caster);
- CanRun = true;
- }
- else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
- {
- CasterGUID = caster->GetGUID();
- me->SetStandState(UNIT_STAND_STATE_STAND);
- Talk(SAY_HEALED, caster);
- IsHealed = true;
- }
- }
- break;
- case ENTRY_KORJA:
- if (player->GetQuestStatus(QUEST_SPIRIT) == QUEST_STATUS_INCOMPLETE)
- {
- if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
- {
- Talk(SAY_THANKS, caster);
- CanRun = true;
- }
- else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
- {
- CasterGUID = caster->GetGUID();
- me->SetStandState(UNIT_STAND_STATE_STAND);
- Talk(SAY_HEALED, caster);
- IsHealed = true;
- }
- }
- break;
- case ENTRY_DG_KEL:
- if (player->GetQuestStatus(QUEST_DARKNESS) == QUEST_STATUS_INCOMPLETE)
- {
- if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
- {
- Talk(SAY_THANKS, caster);
- CanRun = true;
- }
- else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
- {
- CasterGUID = caster->GetGUID();
- me->SetStandState(UNIT_STAND_STATE_STAND);
- Talk(SAY_HEALED, caster);
- IsHealed = true;
- }
- }
- break;
+ if (IsHealed && !CanRun && spell->Id == SPELL_FORTITUDE_R1)
+ {
+ Talk(SAY_THANKS, caster);
+ CanRun = true;
+ }
+ else if (!IsHealed && spell->Id == SPELL_LESSER_HEAL_R2)
+ {
+ CasterGUID = caster->GetGUID();
+ me->SetStandState(UNIT_STAND_STATE_STAND);
+ Talk(SAY_HEALED, caster);
+ IsHealed = true;
+ }
}
// give quest credit, not expect any special quest objectives
@@ -2371,6 +2322,71 @@ public:
}
};
+enum StableMasters
+{
+ SPELL_MINIWING = 54573,
+ SPELL_JUBLING = 54611,
+ SPELL_DARTER = 54619,
+ SPELL_WORG = 54631,
+ SPELL_SMOLDERWEB = 54634,
+ SPELL_CHIKEN = 54677,
+ SPELL_WOLPERTINGER = 54688,
+
+ STABLE_MASTER_GOSSIP_SUB_MENU = 9820
+};
+
+class npc_stable_master : public CreatureScript
+{
+ public:
+ npc_stable_master() : CreatureScript("npc_stable_master") { }
+
+ struct npc_stable_masterAI : public SmartAI
+ {
+ npc_stable_masterAI(Creature* creature) : SmartAI(creature) { }
+
+ void sGossipSelect(Player* player, uint32 menuId, uint32 gossipListId) override
+ {
+ SmartAI::sGossipSelect(player, menuId, gossipListId);
+ if (menuId != STABLE_MASTER_GOSSIP_SUB_MENU)
+ return;
+
+ switch (gossipListId)
+ {
+ case 0:
+ player->CastSpell(player, SPELL_MINIWING, false);
+ break;
+ case 1:
+ player->CastSpell(player, SPELL_JUBLING, false);
+ break;
+ case 2:
+ player->CastSpell(player, SPELL_DARTER, false);
+ break;
+ case 3:
+ player->CastSpell(player, SPELL_WORG, false);
+ break;
+ case 4:
+ player->CastSpell(player, SPELL_SMOLDERWEB, false);
+ break;
+ case 5:
+ player->CastSpell(player, SPELL_CHIKEN, false);
+ break;
+ case 6:
+ player->CastSpell(player, SPELL_WOLPERTINGER, false);
+ break;
+ default:
+ return;
+ }
+
+ player->PlayerTalkClass->SendCloseGossip();
+ }
+ };
+
+ CreatureAI* GetAI(Creature* creature) const override
+ {
+ return new npc_stable_masterAI(creature);
+ }
+};
+
void AddSC_npcs_special()
{
new npc_air_force_bots();
@@ -2393,4 +2409,5 @@ void AddSC_npcs_special()
new npc_firework();
new npc_spring_rabbit();
new npc_imp_in_a_ball();
+ new npc_stable_master();
}