diff options
Diffstat (limited to 'src/server/scripts')
| -rw-r--r-- | src/server/scripts/Commands/cs_instance.cpp | 4 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_misc.cpp | 8 | ||||
| -rw-r--r-- | src/server/scripts/Commands/cs_server.cpp | 2 | ||||
| -rw-r--r-- | src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp | 4 | 
4 files changed, 10 insertions, 8 deletions
diff --git a/src/server/scripts/Commands/cs_instance.cpp b/src/server/scripts/Commands/cs_instance.cpp index 78c8f970f52..c960d3f3753 100644 --- a/src/server/scripts/Commands/cs_instance.cpp +++ b/src/server/scripts/Commands/cs_instance.cpp @@ -217,7 +217,7 @@ public:          {              playerName = param3;              if (normalizePlayerName(playerName)) -                player = sObjectAccessor->FindPlayerByName(playerName); +                player = ObjectAccessor::FindPlayerByName(playerName);          }          if (!player) @@ -283,7 +283,7 @@ public:          {              playerName = param2;              if (normalizePlayerName(playerName)) -                player = sObjectAccessor->FindPlayerByName(playerName); +                player = ObjectAccessor::FindPlayerByName(playerName);          }          if (!player) diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index dfb1d84c6cc..21a55b1558a 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -600,8 +600,10 @@ public:              target->SaveToDB();          }          else -            // will resurrected at login without corpse -            sObjectAccessor->ConvertCorpseForPlayer(targetGuid); +        { +            SQLTransaction trans(nullptr); +            Player::OfflineResurrect(targetGuid, trans); +        }          return true;      } @@ -820,7 +822,7 @@ public:      // Save all players in the world      static bool HandleSaveAllCommand(ChatHandler* handler, char const* /*args*/)      { -        sObjectAccessor->SaveAllPlayers(); +        ObjectAccessor::SaveAllPlayers();          handler->SendSysMessage(LANG_PLAYERS_SAVED);          return true;      } diff --git a/src/server/scripts/Commands/cs_server.cpp b/src/server/scripts/Commands/cs_server.cpp index 6fa84d1bc75..fe5ae940f88 100644 --- a/src/server/scripts/Commands/cs_server.cpp +++ b/src/server/scripts/Commands/cs_server.cpp @@ -100,7 +100,7 @@ public:      // Triggering corpses expire check in world      static bool HandleServerCorpsesCommand(ChatHandler* /*handler*/, char const* /*args*/)      { -        sObjectAccessor->RemoveOldCorpses(); +        sWorld->RemoveOldCorpses();          return true;      } diff --git a/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp b/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp index 427d4bae217..c4ab8f76487 100644 --- a/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp +++ b/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp @@ -541,7 +541,7 @@ public:                          case PHASE_PLANT_FIRST_DETONATE: // first explosives detonate finish                              for (GuidList::iterator itr = _explosivesGuids.begin(); itr != _explosivesGuids.end(); ++itr)                              { -                                if (GameObject* explosive = sObjectAccessor->GetGameObject(*me, *itr)) +                                if (GameObject* explosive = ObjectAccessor::GetGameObject(*me, *itr))                                      me->RemoveGameObject(explosive, true);                              }                              _explosivesGuids.clear(); @@ -638,7 +638,7 @@ public:                          case PHASE_PLANT_SECOND_DETONATE: // second explosives detonate finish                              for (GuidList::iterator itr = _explosivesGuids.begin(); itr != _explosivesGuids.end(); ++itr)                              { -                                if (GameObject* explosive = sObjectAccessor->GetGameObject(*me, *itr)) +                                if (GameObject* explosive = ObjectAccessor::GetGameObject(*me, *itr))                                      me->RemoveGameObject(explosive, true);                              }                              _explosivesGuids.clear();  | 
