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-rw-r--r--src/server/scripts/Commands/cs_npc.cpp4
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp14
-rw-r--r--src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp2
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp145
-rw-r--r--src/server/scripts/Northrend/dalaran.cpp13
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp78
6 files changed, 178 insertions, 78 deletions
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index 1b6a6c6fdcf..57932ef56c6 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -130,7 +130,7 @@ public:
{
uint32 tguid = chr->GetTransport()->AddNPCPassenger(0, id, chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO());
if (tguid > 0)
- WorldDatabase.PQuery("INSERT INTO creature_transport (guid, npc_entry, transport_entry, TransOffsetX, TransOffsetY, TransOffsetZ, TransOffsetO) values (%u, %u, %f, %f, %f, %f, %u)", tguid, id, chr->GetTransport()->GetEntry(), chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO());
+ WorldDatabase.PExecute("INSERT INTO creature_transport (guid, npc_entry, transport_entry, TransOffsetX, TransOffsetY, TransOffsetZ, TransOffsetO) values (%u, %u, %f, %f, %f, %f, %u)", tguid, id, chr->GetTransport()->GetEntry(), chr->GetTransOffsetX(), chr->GetTransOffsetY(), chr->GetTransOffsetZ(), chr->GetTransOffsetO());
return true;
}
@@ -679,7 +679,7 @@ public:
if (target->GetTransport())
if (target->GetGUIDTransport())
- WorldDatabase.PQuery("UPDATE creature_transport SET emote=%u WHERE transport_entry=%u AND guid=%u", emote, target->GetTransport()->GetEntry(), target->GetGUIDTransport());
+ WorldDatabase.PExecute("UPDATE creature_transport SET emote=%u WHERE transport_entry=%u AND guid=%u", emote, target->GetTransport()->GetEntry(), target->GetGUIDTransport());
target->SetUInt32Value(UNIT_NPC_EMOTESTATE, emote);
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
index d444160b8f2..a0d6f04f44c 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp
@@ -67,6 +67,7 @@ class boss_bronjahm : public CreatureScript
{
boss_bronjahmAI(Creature* creature) : BossAI(creature, DATA_BRONJAHM)
{
+ DoCast(me, SPELL_SOULSTORM_CHANNEL, true);
}
void InitializeAI()
@@ -82,14 +83,17 @@ class boss_bronjahm : public CreatureScript
events.Reset();
events.SetPhase(PHASE_1);
events.ScheduleEvent(EVENT_SHADOW_BOLT, 2000);
- events.ScheduleEvent(EVENT_MAGIC_BANE, urand(8000, 15000));
+ events.ScheduleEvent(EVENT_MAGIC_BANE, urand(8000, 20000));
events.ScheduleEvent(EVENT_CORRUPT_SOUL, urand(25000, 35000), 0, PHASE_1);
- me->CastSpell(me, SPELL_SOULSTORM_CHANNEL, true);
-
instance->SetBossState(DATA_BRONJAHM, NOT_STARTED);
}
+ void JustReachedHome()
+ {
+ DoCast(me, SPELL_SOULSTORM_CHANNEL, true);
+ }
+
void EnterCombat(Unit* /*who*/)
{
DoScriptText(SAY_AGGRO, me);
@@ -118,7 +122,7 @@ class boss_bronjahm : public CreatureScript
events.SetPhase(PHASE_2);
DoCast(me, SPELL_TELEPORT);
events.ScheduleEvent(EVENT_FEAR, urand(12000, 16000), 0, PHASE_2);
- events.ScheduleEvent(EVENT_SOULSTORM, 700, 0, PHASE_2);
+ events.ScheduleEvent(EVENT_SOULSTORM, 100, 0, PHASE_2);
}
}
@@ -147,7 +151,7 @@ class boss_bronjahm : public CreatureScript
{
case EVENT_MAGIC_BANE:
DoCastVictim(SPELL_MAGIC_S_BANE);
- events.ScheduleEvent(EVENT_MAGIC_BANE, urand(8000, 15000));
+ events.ScheduleEvent(EVENT_MAGIC_BANE, urand(8000, 20000));
break;
case EVENT_SHADOW_BOLT:
if (!me->IsWithinMeleeRange(me->getVictim()))
diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
index 8180a686e0e..fb39019fb84 100644
--- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
+++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp
@@ -306,6 +306,7 @@ class boss_devourer_of_souls : public CreatureScript
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
{
me->SetOrientation(me->GetAngle(target));
+ me->SendMovementFlagUpdate();
DoCast(me, SPELL_WAILING_SOULS_BEAM);
}
@@ -332,6 +333,7 @@ class boss_devourer_of_souls : public CreatureScript
case EVENT_WAILING_SOULS_TICK:
beamAngle += beamAngleDiff;
me->SetOrientation(beamAngle);
+ me->SendMovementFlagUpdate();
me->StopMoving();
DoCast(me, SPELL_WAILING_SOULS);
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
index ea84502c16d..1ab95c53500 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp
@@ -18,7 +18,7 @@
/* ScriptData
SDName: Boss_Ingvar_The_Plunderer
SD%Complete: 95
-SDComment: Some Problems with Annhylde Movement, Blizzlike Timers
+SDComment: Some Problems with Annhylde Movement, Blizzlike Timers (just shadow axe summon needs a new timer)
SDCategory: Udgarde Keep
EndScriptData */
@@ -45,16 +45,32 @@ enum Creatures
MOB_INGVAR_UNDEAD = 23980,
};
+enum Events
+{
+ EVENT_CLEAVE = 1,
+ EVENT_SMASH,
+ EVENT_STAGGERING_ROAR,
+ EVENT_ENRAGE,
+
+ EVENT_DARK_SMASH,
+ EVENT_DREADFUL_ROAR,
+ EVENT_WOE_STRIKE,
+ EVENT_SHADOW_AXE
+};
+
+enum Phases
+{
+ PHASE_HUMAN = 1,
+ PHASE_UNDEAD,
+};
+
enum Spells
{
//Ingvar Spells human form
SPELL_CLEAVE = 42724,
SPELL_SMASH = 42669,
- H_SPELL_SMASH = 59706,
SPELL_STAGGERING_ROAR = 42708,
- H_SPELL_STAGGERING_ROAR = 59708,
SPELL_ENRAGE = 42705,
- H_SPELL_ENRAGE = 59707,
SPELL_INGVAR_FEIGN_DEATH = 42795,
SPELL_SUMMON_BANSHEE = 42912,
@@ -63,9 +79,7 @@ enum Spells
//Ingvar Spells undead form
SPELL_DARK_SMASH = 42723,
SPELL_DREADFUL_ROAR = 42729,
- H_SPELL_DREADFUL_ROAR = 59734,
SPELL_WOE_STRIKE = 42730,
- H_SPELL_WOE_STRIKE = 59735,
ENTRY_THROW_TARGET = 23996,
SPELL_SHADOW_AXE_SUMMON = 42749
@@ -83,9 +97,9 @@ public:
struct boss_ingvar_the_plundererAI : public ScriptedAI
{
- boss_ingvar_the_plundererAI(Creature* c) : ScriptedAI(c)
+ boss_ingvar_the_plundererAI(Creature* creature) : ScriptedAI(creature)
{
- instance = c->GetInstanceScript();
+ instance = creature->GetInstanceScript();
}
InstanceScript* instance;
@@ -93,10 +107,6 @@ public:
bool bIsUndead;
bool bEventInProgress;
- uint32 uiCleaveTimer;
- uint32 uiSmashTimer;
- uint32 uiEnrageTimer;
- uint32 uiRoarTimer;
uint32 uiSpawnResTimer;
void Reset()
@@ -110,10 +120,18 @@ public:
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
me->SetStandState(UNIT_STAND_STATE_STAND);
- uiCleaveTimer = 2000;
- uiSmashTimer = 5000;
- uiEnrageTimer = 10000;
- uiRoarTimer = 15000;
+ events.Reset();
+ events.SetPhase(PHASE_HUMAN);
+
+ events.ScheduleEvent(EVENT_CLEAVE, urand(6,12)*IN_MILLISECONDS, 0, PHASE_HUMAN);
+ events.ScheduleEvent(EVENT_STAGGERING_ROAR, urand(18,21)*IN_MILLISECONDS, 0, PHASE_HUMAN);
+ events.ScheduleEvent(EVENT_ENRAGE, urand(7,14)*IN_MILLISECONDS, 0, PHASE_HUMAN);
+ events.ScheduleEvent(EVENT_SMASH, urand(12,17)*IN_MILLISECONDS, 0, PHASE_HUMAN);
+
+ events.ScheduleEvent(EVENT_DARK_SMASH, urand(14,22)*IN_MILLISECONDS, 0, PHASE_UNDEAD);
+ events.ScheduleEvent(EVENT_DREADFUL_ROAR, urand(18,21)*IN_MILLISECONDS, 0, PHASE_UNDEAD);
+ events.ScheduleEvent(EVENT_WOE_STRIKE, urand(10,14)*IN_MILLISECONDS, 0, PHASE_UNDEAD);
+ events.ScheduleEvent(EVENT_SHADOW_AXE, 30*IN_MILLISECONDS, 0, PHASE_UNDEAD);
uiSpawnResTimer = 3000;
@@ -138,6 +156,7 @@ public:
bEventInProgress = true;
bIsUndead = true;
+ events.SetPhase(PHASE_UNDEAD);
DoScriptText(YELL_DEAD_1, me);
}
@@ -208,70 +227,60 @@ public:
return;
}
- if (uiCleaveTimer <= diff)
- {
- if (!me->HasUnitState(UNIT_STAT_CASTING))
- {
- if (bIsUndead)
- DoCast(me->getVictim(), SPELL_WOE_STRIKE);
- else
- DoCast(me->getVictim(), SPELL_CLEAVE);
- uiCleaveTimer = rand()%5000 + 2000;
- }
- } else uiCleaveTimer -= diff;
+ events.Update(diff);
- if (uiSmashTimer <= diff)
- {
- if (!me->HasUnitState(UNIT_STAT_CASTING))
- {
- if (bIsUndead)
- DoCast(me->getVictim(), SPELL_DARK_SMASH);
- else
- DoCast(me->getVictim(), SPELL_SMASH);
- uiSmashTimer = 10000;
- }
- } else uiSmashTimer -= diff;
+ if (me->HasUnitState(UNIT_STAT_CASTING))
+ return;
- if (!bIsUndead)
- {
- if (uiEnrageTimer <= diff)
- {
- DoCast(me, SPELL_ENRAGE);
- uiEnrageTimer = 10000;
- } else uiEnrageTimer -= diff;
- } else // In Undead form used to summon weapon
+ while (uint32 eventId = events.ExecuteEvent())
{
- if (uiEnrageTimer <= diff)
+ switch (eventId)
{
- if (!me->HasUnitState(UNIT_STAT_CASTING))
- {
- // Spawn target for Axe
- Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1);
- if (target)
+ // PHASE ONE
+ case EVENT_CLEAVE:
+ DoCastVictim(SPELL_CLEAVE);
+ events.ScheduleEvent(EVENT_CLEAVE, urand(6,12)*IN_MILLISECONDS, 0, PHASE_HUMAN);
+ break;
+ case EVENT_STAGGERING_ROAR:
+ DoCast(me, SPELL_STAGGERING_ROAR);
+ events.ScheduleEvent(EVENT_STAGGERING_ROAR, urand(18,21)*IN_MILLISECONDS, 0, PHASE_HUMAN);
+ break;
+ case EVENT_ENRAGE:
+ DoCast(me, SPELL_ENRAGE);
+ events.ScheduleEvent(EVENT_ENRAGE, urand(7,14)*IN_MILLISECONDS, 0, PHASE_HUMAN);
+ break;
+ case EVENT_SMASH:
+ DoCastVictim(SPELL_SMASH);
+ events.ScheduleEvent(EVENT_SMASH, urand(12,17)*IN_MILLISECONDS, 0, PHASE_HUMAN);
+ break;
+ // PHASE TWO
+ case EVENT_DARK_SMASH:
+ DoCastVictim(SPELL_DARK_SMASH);
+ events.ScheduleEvent(EVENT_DARK_SMASH, urand(14,22)*IN_MILLISECONDS, 0, PHASE_UNDEAD);
+ break;
+ case EVENT_DREADFUL_ROAR:
+ DoCast(me, SPELL_DREADFUL_ROAR);
+ events.ScheduleEvent(EVENT_DREADFUL_ROAR, urand(18,21)*IN_MILLISECONDS, 0, PHASE_UNDEAD);
+ break;
+ case EVENT_WOE_STRIKE:
+ DoCastVictim(SPELL_WOE_STRIKE);
+ events.ScheduleEvent(EVENT_WOE_STRIKE, urand(10,14)*IN_MILLISECONDS, 0, PHASE_UNDEAD);
+ break;
+ case EVENT_SHADOW_AXE:
+ if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1))
{
me->SummonCreature(ENTRY_THROW_TARGET, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 2000);
-
DoCast(me, SPELL_SHADOW_AXE_SUMMON);
}
- uiEnrageTimer = 30000;
- }
- } else uiEnrageTimer -= diff;
- }
-
- if (uiRoarTimer <= diff)
- {
- if (!me->HasUnitState(UNIT_STAT_CASTING))
- {
- if (bIsUndead)
- DoCast(me, SPELL_DREADFUL_ROAR);
- else
- DoCast(me, SPELL_STAGGERING_ROAR);
- uiRoarTimer = 10000;
+ events.ScheduleEvent(EVENT_SHADOW_AXE, 30*IN_MILLISECONDS, 0, PHASE_UNDEAD);
+ break;
}
- } else uiRoarTimer -= diff;
+ }
DoMeleeAttackIfReady();
}
+ private:
+ EventMap events;
};
};
diff --git a/src/server/scripts/Northrend/dalaran.cpp b/src/server/scripts/Northrend/dalaran.cpp
index 57007a93fa7..cd3cbf29d0d 100644
--- a/src/server/scripts/Northrend/dalaran.cpp
+++ b/src/server/scripts/Northrend/dalaran.cpp
@@ -32,7 +32,12 @@ Script Data End */
enum Spells
{
SPELL_TRESPASSER_A = 54028,
- SPELL_TRESPASSER_H = 54029
+ SPELL_TRESPASSER_H = 54029,
+
+ SPELL_SUNREAVER_DISGUISE_FEMALE = 70973,
+ SPELL_SUNREAVER_DISGUISE_MALE = 70974,
+ SPELL_SILVER_COVENANT_DISGUISE_FEMALE = 70971,
+ SPELL_SILVER_COVENANT_DISGUISE_MALE = 70972,
};
enum NPCs // All outdoor guards are within 35.0f of these NPCs
@@ -71,8 +76,10 @@ public:
Player* player = who->GetCharmerOrOwnerPlayerOrPlayerItself();
- // If player has Disguise aura for quest A Meeting With The Magister or An Audience With The Arcanist, do not teleport it away but let it pass
- if (!player || player->isGameMaster() || player->IsBeingTeleported() || player->HasAura(70973) || player->HasAura(70971))
+ if (!player || player->isGameMaster() || player->IsBeingTeleported() ||
+ // If player has Disguise aura for quest A Meeting With The Magister or An Audience With The Arcanist, do not teleport it away but let it pass
+ player->HasAura(SPELL_SUNREAVER_DISGUISE_FEMALE) || player->HasAura(SPELL_SUNREAVER_DISGUISE_MALE) ||
+ player->HasAura(SPELL_SILVER_COVENANT_DISGUISE_FEMALE) || player->HasAura(SPELL_SILVER_COVENANT_DISGUISE_MALE))
return;
switch (me->GetEntry())
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 3fb2c4f3319..2b31a50510d 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -1481,6 +1481,82 @@ class spell_gen_luck_of_the_draw : public SpellScriptLoader
}
};
+enum DalaranDisguiseSpells
+{
+ SPELL_SUNREAVER_DISGUISE_TRIGGER = 69672,
+ SPELL_SUNREAVER_DISGUISE_FEMALE = 70973,
+ SPELL_SUNREAVER_DISGUISE_MALE = 70974,
+
+ SPELL_SILVER_COVENANT_DISGUISE_TRIGGER = 69673,
+ SPELL_SILVER_COVENANT_DISGUISE_FEMALE = 70971,
+ SPELL_SILVER_COVENANT_DISGUISE_MALE = 70972,
+};
+
+class spell_gen_dalaran_disguise : public SpellScriptLoader
+{
+ public:
+ spell_gen_dalaran_disguise(const char* name) : SpellScriptLoader(name) {}
+
+ class spell_gen_dalaran_disguise_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_gen_dalaran_disguise_SpellScript);
+ bool Validate(SpellInfo const* spellEntry)
+ {
+ switch (spellEntry->Id)
+ {
+ case SPELL_SUNREAVER_DISGUISE_TRIGGER:
+ if (!sSpellMgr->GetSpellInfo(SPELL_SUNREAVER_DISGUISE_FEMALE))
+ return false;
+ if (!sSpellMgr->GetSpellInfo(SPELL_SUNREAVER_DISGUISE_MALE))
+ return false;
+ break;
+ case SPELL_SILVER_COVENANT_DISGUISE_TRIGGER:
+ if (!sSpellMgr->GetSpellInfo(SPELL_SILVER_COVENANT_DISGUISE_FEMALE))
+ return false;
+ if (!sSpellMgr->GetSpellInfo(SPELL_SILVER_COVENANT_DISGUISE_MALE))
+ return false;
+ break;
+ }
+ return true;
+ }
+
+ void HandleScript(SpellEffIndex /*effIndex*/)
+ {
+
+ if (Player* player = GetHitPlayer())
+ {
+ uint8 gender = player->getGender();
+
+ uint32 spellId = GetSpellInfo()->Id;
+
+ switch (spellId)
+ {
+ case SPELL_SUNREAVER_DISGUISE_TRIGGER:
+ spellId = gender ? SPELL_SUNREAVER_DISGUISE_FEMALE : SPELL_SUNREAVER_DISGUISE_MALE;
+ break;
+ case SPELL_SILVER_COVENANT_DISGUISE_TRIGGER:
+ spellId = gender ? SPELL_SILVER_COVENANT_DISGUISE_FEMALE : SPELL_SILVER_COVENANT_DISGUISE_MALE;
+ break;
+ default:
+ break;
+ }
+
+ GetCaster()->CastSpell(player, spellId, true);
+ }
+ }
+
+ void Register()
+ {
+ OnEffectHitTarget += SpellEffectFn(spell_gen_dalaran_disguise_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_gen_dalaran_disguise_SpellScript();
+ }
+};
+
void AddSC_generic_spell_scripts()
{
new spell_gen_absorb0_hitlimit1();
@@ -1514,4 +1590,6 @@ void AddSC_generic_spell_scripts()
new spell_gen_oracle_wolvar_reputation();
new spell_gen_damage_reduction_aura();
new spell_gen_luck_of_the_draw();
+ new spell_gen_dalaran_disguise("spell_gen_sunreaver_disguise");
+ new spell_gen_dalaran_disguise("spell_gen_silver_covenant_disguise");
}