diff options
Diffstat (limited to 'src/server/scripts')
-rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 104 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_reload.cpp | 44 | ||||
-rw-r--r-- | src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp | 8 | ||||
-rw-r--r-- | src/server/scripts/World/achievement_scripts.cpp | 14 |
4 files changed, 134 insertions, 36 deletions
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 939075690c9..f708acc3dee 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -41,7 +41,7 @@ struct NpcFlagText #define NPCFLAG_COUNT 24 -const NpcFlagText npcFlagTexts[NPCFLAG_COUNT] = +NpcFlagText const npcFlagTexts[NPCFLAG_COUNT] = { { UNIT_NPC_FLAG_AUCTIONEER, LANG_NPCINFO_AUCTIONEER }, { UNIT_NPC_FLAG_BANKER, LANG_NPCINFO_BANKER }, @@ -69,6 +69,91 @@ const NpcFlagText npcFlagTexts[NPCFLAG_COUNT] = { UNIT_NPC_FLAG_VENDOR_REAGENT, LANG_NPCINFO_VENDOR_REAGENT } }; +struct MechanicImmune +{ + uint32 flag; + char const* text; +}; + +MechanicImmune const mechanicImmunes[MAX_MECHANIC] = +{ + { MECHANIC_NONE , "MECHANIC_NONE" }, + { MECHANIC_CHARM , "MECHANIC_CHARM" }, + { MECHANIC_DISORIENTED , "MECHANIC_DISORIENTED" }, + { MECHANIC_DISARM , "MECHANIC_DISARM" }, + { MECHANIC_DISTRACT , "MECHANIC_DISTRACT" }, + { MECHANIC_FEAR , "MECHANIC_FEAR" }, + { MECHANIC_GRIP , "MECHANIC_GRIP" }, + { MECHANIC_ROOT , "MECHANIC_ROOT" }, + { MECHANIC_SLOW_ATTACK , "MECHANIC_SLOW_ATTACK" }, + { MECHANIC_SILENCE , "MECHANIC_SILENCE" }, + { MECHANIC_SLEEP , "MECHANIC_SLEEP" }, + { MECHANIC_SNARE , "MECHANIC_SNARE" }, + { MECHANIC_STUN , "MECHANIC_STUN" }, + { MECHANIC_FREEZE , "MECHANIC_FREEZE" }, + { MECHANIC_KNOCKOUT , "MECHANIC_KNOCKOUT" }, + { MECHANIC_BLEED , "MECHANIC_BLEED" }, + { MECHANIC_BANDAGE , "MECHANIC_BANDAGE" }, + { MECHANIC_POLYMORPH , "MECHANIC_POLYMORPH" }, + { MECHANIC_BANISH , "MECHANIC_BANISH" }, + { MECHANIC_SHIELD , "MECHANIC_SHIELD" }, + { MECHANIC_SHACKLE , "MECHANIC_SHACKLE" }, + { MECHANIC_MOUNT , "MECHANIC_MOUNT" }, + { MECHANIC_INFECTED , "MECHANIC_INFECTED" }, + { MECHANIC_TURN , "MECHANIC_TURN" }, + { MECHANIC_HORROR , "MECHANIC_HORROR" }, + { MECHANIC_INVULNERABILITY , "MECHANIC_INVULNERABILITY" }, + { MECHANIC_INTERRUPT , "MECHANIC_INTERRUPT" }, + { MECHANIC_DAZE , "MECHANIC_DAZE" }, + { MECHANIC_DISCOVERY , "MECHANIC_DISCOVERY" }, + { MECHANIC_IMMUNE_SHIELD , "MECHANIC_IMMUNE_SHIELD" }, + { MECHANIC_SAPPED , "MECHANIC_SAPPED" }, + { MECHANIC_ENRAGED , "MECHANIC_ENRAGED" } +}; + + +struct UnitFlag +{ + uint32 flag; + char const* text; +}; + +UnitFlag const unitFlags[MAX_UNIT_FLAGS] = +{ + { UNIT_FLAG_SERVER_CONTROLLED , "UNIT_FLAG_SERVER_CONTROLLED" }, + { UNIT_FLAG_NON_ATTACKABLE , "UNIT_FLAG_NON_ATTACKABLE" }, + { UNIT_FLAG_DISABLE_MOVE , "UNIT_FLAG_DISABLE_MOVE" }, + { UNIT_FLAG_PVP_ATTACKABLE , "UNIT_FLAG_PVP_ATTACKABLE" }, + { UNIT_FLAG_RENAME , "UNIT_FLAG_RENAME" }, + { UNIT_FLAG_PREPARATION , "UNIT_FLAG_PREPARATION" }, + { UNIT_FLAG_UNK_6 , "UNIT_FLAG_UNK_6" }, + { UNIT_FLAG_NOT_ATTACKABLE_1 , "UNIT_FLAG_NOT_ATTACKABLE_1" }, + { UNIT_FLAG_IMMUNE_TO_PC , "UNIT_FLAG_IMMUNE_TO_PC" }, + { UNIT_FLAG_IMMUNE_TO_NPC , "UNIT_FLAG_IMMUNE_TO_NPC" }, + { UNIT_FLAG_LOOTING , "UNIT_FLAG_LOOTING" }, + { UNIT_FLAG_PET_IN_COMBAT , "UNIT_FLAG_PET_IN_COMBAT" }, + { UNIT_FLAG_PVP , "UNIT_FLAG_PVP" }, + { UNIT_FLAG_SILENCED , "UNIT_FLAG_SILENCED" }, + { UNIT_FLAG_UNK_14 , "UNIT_FLAG_UNK_14" }, + { UNIT_FLAG_UNK_15 , "UNIT_FLAG_UNK_15" }, + { UNIT_FLAG_UNK_16 , "UNIT_FLAG_UNK_16" }, + { UNIT_FLAG_PACIFIED , "UNIT_FLAG_PACIFIED" }, + { UNIT_FLAG_STUNNED , "UNIT_FLAG_STUNNED" }, + { UNIT_FLAG_IN_COMBAT , "UNIT_FLAG_IN_COMBAT" }, + { UNIT_FLAG_TAXI_FLIGHT , "UNIT_FLAG_TAXI_FLIGHT" }, + { UNIT_FLAG_DISARMED , "UNIT_FLAG_DISARMED" }, + { UNIT_FLAG_CONFUSED , "UNIT_FLAG_CONFUSED" }, + { UNIT_FLAG_FLEEING , "UNIT_FLAG_FLEEING" }, + { UNIT_FLAG_PLAYER_CONTROLLED , "UNIT_FLAG_PLAYER_CONTROLLED" }, + { UNIT_FLAG_NOT_SELECTABLE , "UNIT_FLAG_NOT_SELECTABLE" }, + { UNIT_FLAG_SKINNABLE , "UNIT_FLAG_SKINNABLE" }, + { UNIT_FLAG_MOUNT , "UNIT_FLAG_MOUNT" }, + { UNIT_FLAG_UNK_28 , "UNIT_FLAG_UNK_28" }, + { UNIT_FLAG_UNK_29 , "UNIT_FLAG_UNK_29" }, + { UNIT_FLAG_SHEATHE , "UNIT_FLAG_SHEATHE" }, + { UNIT_FLAG_UNK_31 , "UNIT_FLAG_UNK_31" } +}; + class npc_commandscript : public CommandScript { public: @@ -630,12 +715,14 @@ public: return false; } + CreatureTemplate const* cInfo = target->GetCreatureTemplate(); + uint32 faction = target->getFaction(); uint32 npcflags = target->GetUInt32Value(UNIT_NPC_FLAGS); + uint32 mechanicImmuneMask = cInfo->MechanicImmuneMask; uint32 displayid = target->GetDisplayId(); uint32 nativeid = target->GetNativeDisplayId(); uint32 Entry = target->GetEntry(); - CreatureTemplate const* cInfo = target->GetCreatureTemplate(); int64 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL); if (curRespawnDelay < 0) @@ -647,7 +734,13 @@ public: handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel()); handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId()); handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth()); - handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS), target->GetUInt32Value(UNIT_FIELD_FLAGS_2), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->getFaction()); + + handler->PSendSysMessage(LANG_NPCINFO_UNIT_FIELD_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS)); + for (uint8 i = 0; i < MAX_UNIT_FLAGS; ++i) + if (target->GetUInt32Value(UNIT_FIELD_FLAGS) & unitFlags[i].flag) + handler->PSendSysMessage(unitFlags[i].text, unitFlags[i].flag); + + handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS_2), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->getFaction()); handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str()); handler->PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid, cInfo->pickpocketLootId, cInfo->SkinLootId); handler->PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId()); @@ -660,6 +753,11 @@ public: if (npcflags & npcFlagTexts[i].flag) handler->PSendSysMessage(npcFlagTexts[i].text, npcFlagTexts[i].flag); + handler->PSendSysMessage(LANG_NPCINFO_MECHANIC_IMMUNE, mechanicImmuneMask); + for (uint8 i = 0; i < MAX_MECHANIC; ++i) + if ((mechanicImmuneMask << 1) & mechanicImmunes[i].flag) + handler->PSendSysMessage(mechanicImmunes[i].text, mechanicImmunes[i].flag); + return true; } diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index 5351f3edda0..829152b7fa7 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -82,11 +82,11 @@ public: { "creature_text", SEC_ADMINISTRATOR, true, &HandleReloadCreatureText, "", NULL }, { "creature_ai_scripts", SEC_ADMINISTRATOR, true, &HandleReloadEventAIScriptsCommand, "", NULL }, { "creature_ai_texts", SEC_ADMINISTRATOR, true, &HandleReloadEventAITextsCommand, "", NULL }, - { "creature_involvedrelation", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestInvRelationsCommand, "", NULL }, + { "creature_questender", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestEnderCommand, "", NULL }, { "creature_linked_respawn", SEC_GAMEMASTER, true, &HandleReloadLinkedRespawnCommand, "", NULL }, { "creature_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesCreatureCommand, "", NULL }, { "creature_onkill_reputation", SEC_ADMINISTRATOR, true, &HandleReloadOnKillReputationCommand, "", NULL }, - { "creature_questrelation", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestRelationsCommand, "", NULL }, + { "creature_queststarter", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestStarterCommand, "", NULL }, { "creature_summon_groups", SEC_ADMINISTRATOR, true, &HandleReloadCreatureSummonGroupsCommand, "", NULL }, { "creature_template", SEC_ADMINISTRATOR, true, &HandleReloadCreatureTemplateCommand, "", NULL }, //{ "db_script_string", SEC_ADMINISTRATOR, true, &HandleReloadDbScriptStringCommand, "", NULL }, @@ -96,9 +96,9 @@ public: { "fishing_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesFishingCommand, "", NULL }, { "game_graveyard_zone", SEC_ADMINISTRATOR, true, &HandleReloadGameGraveyardZoneCommand, "", NULL }, { "game_tele", SEC_ADMINISTRATOR, true, &HandleReloadGameTeleCommand, "", NULL }, - { "gameobject_involvedrelation", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestInvRelationsCommand, "", NULL }, + { "gameobject_questender", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestEnderCommand, "", NULL }, { "gameobject_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesGameobjectCommand, "", NULL }, - { "gameobject_questrelation", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestRelationsCommand, "", NULL }, + { "gameobject_queststarter", SEC_ADMINISTRATOR, true, &HandleReloadGOQuestStarterCommand, "", NULL }, { "gm_tickets", SEC_ADMINISTRATOR, true, &HandleReloadGMTicketsCommand, "", NULL }, { "gossip_menu", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuCommand, "", NULL }, { "gossip_menu_option", SEC_ADMINISTRATOR, true, &HandleReloadGossipMenuOptionCommand, "", NULL }, @@ -249,8 +249,8 @@ public: HandleReloadQuestTemplateCommand(handler, "a"); TC_LOG_INFO(LOG_FILTER_GENERAL, "Re-Loading Quests Relations..."); - sObjectMgr->LoadQuestRelations(); - handler->SendGlobalGMSysMessage("DB tables `*_questrelation` and `*_involvedrelation` reloaded."); + sObjectMgr->LoadQuestStartersAndEnders(); + handler->SendGlobalGMSysMessage("DB tables `*_queststarter` and `*_questender` reloaded."); return true; } @@ -532,11 +532,11 @@ public: return true; } - static bool HandleReloadCreatureQuestRelationsCommand(ChatHandler* handler, const char* /*args*/) + static bool HandleReloadCreatureQuestStarterCommand(ChatHandler* handler, const char* /*args*/) { - TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`creature_questrelation`)"); - sObjectMgr->LoadCreatureQuestRelations(); - handler->SendGlobalGMSysMessage("DB table `creature_questrelation` (creature quest givers) reloaded."); + TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`creature_queststarter`)"); + sObjectMgr->LoadCreatureQuestStarters(); + handler->SendGlobalGMSysMessage("DB table `creature_queststarter` reloaded."); return true; } @@ -548,11 +548,11 @@ public: return true; } - static bool HandleReloadCreatureQuestInvRelationsCommand(ChatHandler* handler, const char* /*args*/) + static bool HandleReloadCreatureQuestEnderCommand(ChatHandler* handler, const char* /*args*/) { - TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`creature_involvedrelation`)"); - sObjectMgr->LoadCreatureInvolvedRelations(); - handler->SendGlobalGMSysMessage("DB table `creature_involvedrelation` (creature quest takers) reloaded."); + TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`creature_questender`)"); + sObjectMgr->LoadCreatureQuestEnders(); + handler->SendGlobalGMSysMessage("DB table `creature_questender` reloaded."); return true; } @@ -574,19 +574,19 @@ public: return true; } - static bool HandleReloadGOQuestRelationsCommand(ChatHandler* handler, const char* /*args*/) + static bool HandleReloadGOQuestStarterCommand(ChatHandler* handler, const char* /*args*/) { - TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`gameobject_questrelation`)"); - sObjectMgr->LoadGameobjectQuestRelations(); - handler->SendGlobalGMSysMessage("DB table `gameobject_questrelation` (gameobject quest givers) reloaded."); + TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`gameobject_queststarter`)"); + sObjectMgr->LoadGameobjectQuestStarters(); + handler->SendGlobalGMSysMessage("DB table `gameobject_queststarter` reloaded."); return true; } - static bool HandleReloadGOQuestInvRelationsCommand(ChatHandler* handler, const char* /*args*/) + static bool HandleReloadGOQuestEnderCommand(ChatHandler* handler, const char* /*args*/) { - TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`gameobject_involvedrelation`)"); - sObjectMgr->LoadGameobjectInvolvedRelations(); - handler->SendGlobalGMSysMessage("DB table `gameobject_involvedrelation` (gameobject quest takers) reloaded."); + TC_LOG_INFO(LOG_FILTER_GENERAL, "Loading Quests Relations... (`gameobject_questender`)"); + sObjectMgr->LoadGameobjectQuestEnders(); + handler->SendGlobalGMSysMessage("DB table `gameobject_questender` reloaded."); return true; } diff --git a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp index e6969d1f519..fd15cd19b37 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp @@ -535,13 +535,13 @@ class spell_oculus_touch_the_nightmare : public SpellScriptLoader SetHitDamage(int32(GetCaster()->CountPctFromMaxHealth(30))); } - void Register() + void Register() OVERRIDE { OnEffectHitTarget += SpellEffectFn(spell_oculus_touch_the_nightmare_SpellScript::HandleDamageCalc, EFFECT_2, SPELL_EFFECT_SCHOOL_DAMAGE); } }; - SpellScript* GetSpellScript() const + SpellScript* GetSpellScript() const OVERRIDE { return new spell_oculus_touch_the_nightmare_SpellScript(); } @@ -564,14 +564,14 @@ class spell_oculus_dream_funnel: public SpellScriptLoader canBeRecalculated = false; } - void Register() + void Register() OVERRIDE { DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_oculus_dream_funnel_AuraScript::HandleEffectCalcAmount, EFFECT_0, SPELL_AURA_PERIODIC_HEAL); DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_oculus_dream_funnel_AuraScript::HandleEffectCalcAmount, EFFECT_2, SPELL_AURA_PERIODIC_DAMAGE); } }; - AuraScript* GetAuraScript() const + AuraScript* GetAuraScript() const OVERRIDE { return new spell_oculus_dream_funnel_AuraScript(); } diff --git a/src/server/scripts/World/achievement_scripts.cpp b/src/server/scripts/World/achievement_scripts.cpp index 774c4e63071..0243b08e80e 100644 --- a/src/server/scripts/World/achievement_scripts.cpp +++ b/src/server/scripts/World/achievement_scripts.cpp @@ -40,7 +40,7 @@ class achievement_resilient_victory : public AchievementCriteriaScript if (bg->GetTypeID(true) != BATTLEGROUND_AB) return false; - if (!static_cast<BattlegroundAB*>(bg)->IsTeamScores500Disadvantage(source->GetTeam())) + if (!bg->ToBattlegroundAB()->IsTeamScores500Disadvantage(source->GetTeam())) return false; return true; @@ -84,7 +84,7 @@ class achievement_save_the_day : public AchievementCriteriaScript if (bg->GetTypeID(true) != BATTLEGROUND_WS) return false; - if (static_cast<BattlegroundWS*>(bg)->GetFlagState(player->GetTeam()) == BG_WS_FLAG_STATE_ON_BASE) + if (bg->ToBattlegroundWS()->GetFlagState(player->GetTeam()) == BG_WS_FLAG_STATE_ON_BASE) return true; } return false; @@ -209,7 +209,7 @@ class achievement_everything_counts : public AchievementCriteriaScript if (bg->GetTypeID(true) != BATTLEGROUND_AV) return false; - if (static_cast<BattlegroundAV*>(bg)->IsBothMinesControlledByTeam(source->GetTeam())) + if (bg->ToBattlegroundAV()->IsBothMinesControlledByTeam(source->GetTeam())) return true; return false; @@ -230,7 +230,7 @@ class achievement_bg_av_perfection : public AchievementCriteriaScript if (bg->GetTypeID(true) != BATTLEGROUND_AV) return false; - if (static_cast<BattlegroundAV*>(bg)->IsAllTowersControlledAndCaptainAlive(source->GetTeam())) + if (bg->ToBattlegroundAV()->IsAllTowersControlledAndCaptainAlive(source->GetTeam())) return true; return false; @@ -253,10 +253,10 @@ class achievement_bg_sa_defense_of_ancients : public AchievementCriteriaScript if (!battleground) return false; - if (player->GetTeamId() == static_cast<BattlegroundSA*>(battleground)->Attackers) + if (player->GetTeamId() == battleground->ToBattlegroundSA()->Attackers) return false; - if (!static_cast<BattlegroundSA*>(battleground)->gateDestroyed) + if (!battleground->ToBattlegroundSA()->gateDestroyed) return true; return false; @@ -308,7 +308,7 @@ class achievement_not_even_a_scratch : public AchievementCriteriaScript if (!battleground) return false; - if (static_cast<BattlegroundSA*>(battleground)->notEvenAScratch(source->GetTeam())) + if (battleground->ToBattlegroundSA()->notEvenAScratch(source->GetTeam())) return true; return false; |