diff options
Diffstat (limited to 'src/server/scripts')
496 files changed, 14820 insertions, 7593 deletions
diff --git a/src/server/scripts/CMakeLists.txt b/src/server/scripts/CMakeLists.txt index 9726cc1a937..cf4618022b3 100644 --- a/src/server/scripts/CMakeLists.txt +++ b/src/server/scripts/CMakeLists.txt @@ -45,6 +45,8 @@ message("") include_directories( ${CMAKE_BINARY_DIR} + ${CMAKE_SOURCE_DIR}/dep/recastnavigation/Detour + ${CMAKE_SOURCE_DIR}/dep/recastnavigation/Recast ${CMAKE_SOURCE_DIR}/dep/g3dlite/include ${CMAKE_SOURCE_DIR}/dep/SFMT ${CMAKE_SOURCE_DIR}/dep/zlib diff --git a/src/server/scripts/Commands/CMakeLists.txt b/src/server/scripts/Commands/CMakeLists.txt index 97e9b35e6cd..15e16c2caf1 100644 --- a/src/server/scripts/Commands/CMakeLists.txt +++ b/src/server/scripts/Commands/CMakeLists.txt @@ -18,6 +18,7 @@ set(scripts_STAT_SRCS Commands/cs_character.cpp Commands/cs_cheat.cpp Commands/cs_debug.cpp + Commands/cs_deserter.cpp Commands/cs_disable.cpp Commands/cs_event.cpp Commands/cs_gm.cpp @@ -35,6 +36,7 @@ set(scripts_STAT_SRCS Commands/cs_modify.cpp Commands/cs_npc.cpp Commands/cs_quest.cpp + Commands/cs_rbac.cpp Commands/cs_reload.cpp Commands/cs_reset.cpp Commands/cs_tele.cpp @@ -42,6 +44,7 @@ set(scripts_STAT_SRCS Commands/cs_server.cpp Commands/cs_titles.cpp Commands/cs_wp.cpp + Commands/cs_mmaps.cpp # Commands/cs_pdump.cpp # Commands/cs_channel.cpp # Commands/cs_pet.cpp diff --git a/src/server/scripts/Commands/cs_account.cpp b/src/server/scripts/Commands/cs_account.cpp index 3a20a03bb4a..3953beab3da 100644 --- a/src/server/scripts/Commands/cs_account.cpp +++ b/src/server/scripts/Commands/cs_account.cpp @@ -106,7 +106,7 @@ public: if (!accountName || !password) return false; - AccountOpResult result = AccountMgr::CreateAccount(std::string(accountName), std::string(password)); + AccountOpResult result = sAccountMgr->CreateAccount(std::string(accountName), std::string(password)); switch (result) { case AOR_OK: @@ -140,7 +140,7 @@ public: } /// Delete a user account and all associated characters in this realm - /// \todo This function has to be enhanced to respect the login/realm split (delete char, delete account chars in realm then delete account) + /// @todo This function has to be enhanced to respect the login/realm split (delete char, delete account chars in realm then delete account) static bool HandleAccountDeleteCommand(ChatHandler* handler, char const* args) { if (!*args) @@ -503,36 +503,8 @@ public: return false; } - // If gmRealmID is -1, delete all values for the account id, else, insert values for the specific realmID - PreparedStatement* stmt; - - if (gmRealmID == -1) - { - stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS); - - stmt->setUInt32(0, targetAccountId); - } - else - { - stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_ACCOUNT_ACCESS_BY_REALM); - - stmt->setUInt32(0, targetAccountId); - stmt->setUInt32(1, realmID); - } - - LoginDatabase.Execute(stmt); - - if (gm != 0) - { - stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_ACCOUNT_ACCESS); - - stmt->setUInt32(0, targetAccountId); - stmt->setUInt8(1, uint8(gm)); - stmt->setInt32(2, gmRealmID); - - LoginDatabase.Execute(stmt); - } - + RBACData* rbac = isAccountNameGiven ? NULL : handler->getSelectedPlayer()->GetSession()->GetRBACData(); + sAccountMgr->UpdateAccountAccess(rbac, targetAccountId, uint8(gm), gmRealmID); handler->PSendSysMessage(LANG_YOU_CHANGE_SECURITY, targetAccountName.c_str(), gm); return true; diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp index 5ec40bcd0fc..c29b62975ab 100644 --- a/src/server/scripts/Commands/cs_character.cpp +++ b/src/server/scripts/Commands/cs_character.cpp @@ -443,7 +443,7 @@ public: stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_RACE)); if (target) { - // TODO : add text into database + /// @todo add text into database handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str()); target->SetAtLoginFlag(AT_LOGIN_CHANGE_RACE); stmt->setUInt32(1, target->GetGUIDLow()); @@ -451,7 +451,7 @@ public: else { std::string oldNameLink = handler->playerLink(targetName); - // TODO : add text into database + /// @todo add text into database handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), GUID_LOPART(targetGuid)); stmt->setUInt32(1, GUID_LOPART(targetGuid)); } diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index 030bc136333..400e35b705b 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -1120,13 +1120,13 @@ public: if (isInt32) { uint32 value = (uint32)atoi(y); - target->SetUInt32Value(opcode , value); + target->SetUInt32Value(opcode, value); handler->PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), opcode, value); } else { float value = (float)atof(y); - target->SetFloatValue(opcode , value); + target->SetFloatValue(opcode, value); handler->PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), opcode, value); } @@ -1328,7 +1328,7 @@ public: { Player* player = handler->GetSession()->GetPlayer(); - sLog->outInfo(LOG_FILTER_SQL_DEV, "(@PATH, XX, %.3f, %.3f, %.5f, 0,0, 0,100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()); + sLog->outInfo(LOG_FILTER_SQL_DEV, "(@PATH, XX, %.3f, %.3f, %.5f, 0, 0, 0, 100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()); handler->PSendSysMessage("Waypoint SQL written to SQL Developer log"); return true; diff --git a/src/server/scripts/Commands/cs_deserter.cpp b/src/server/scripts/Commands/cs_deserter.cpp new file mode 100644 index 00000000000..3850456fcb3 --- /dev/null +++ b/src/server/scripts/Commands/cs_deserter.cpp @@ -0,0 +1,199 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/** +* @file cs_deserter.cpp +* @brief .deserter related commands +* +* This file contains the CommandScripts for all deserter sub-commands +*/ + +#include "Chat.h" +#include "Player.h" +#include "Language.h" +#include "ScriptMgr.h" +#include "SpellAuras.h" + +enum Spells +{ + LFG_SPELL_DUNGEON_DESERTER = 71041, + BG_SPELL_DESERTER = 26013 +}; + +class deserter_commandscript : public CommandScript +{ +public: + deserter_commandscript() : CommandScript("deserter_commandscript") { } + + /** + * @brief Returns the command structure for the system. + */ + + ChatCommand* GetCommands() const + { + static ChatCommand deserterInstanceCommandTable[] = + { + { "add", SEC_ADMINISTRATOR, false, &HandleDeserterInstanceAdd, "", NULL }, + { "remove", SEC_ADMINISTRATOR, false, &HandleDeserterInstanceRemove, "", NULL }, + { NULL, SEC_PLAYER, false, NULL, "", NULL } + }; + static ChatCommand deserterBGCommandTable[] = + { + { "add", SEC_ADMINISTRATOR, false, &HandleDeserterBGAdd, "", NULL }, + { "remove", SEC_ADMINISTRATOR, false, &HandleDeserterBGRemove, "", NULL }, + { NULL, SEC_PLAYER, false, NULL, "", NULL } + }; + + static ChatCommand deserterCommandTable[] = + { + { "instance", SEC_ADMINISTRATOR, false, NULL, "", deserterInstanceCommandTable }, + { "bg", SEC_ADMINISTRATOR, false, NULL, "", deserterBGCommandTable }, + { NULL, SEC_PLAYER, false, NULL, "", NULL } + }; + static ChatCommand commandTable[] = + { + { "deserter", SEC_ADMINISTRATOR, false, NULL, "", deserterCommandTable }, + { NULL, SEC_PLAYER, false, NULL, "", NULL } + }; + return commandTable; + } + + /** + * @brief Applies the Deserter Debuff to a player + * + * This function applies a Deserter Debuff of the given type (Instance or BG) to the + * selected player, with the provided duration in seconds. + * + * @param handler The ChatHandler, passed by the system. + * @param args The provided duration in seconds. + * @param isInstance provided by the relaying functions, so we don't have + * to write that much code :) + * + * @return true if everything was correct, false if an error occured. + * + * Example Usage: + * @code + * .deserter instance add 3600 (one hour) + * -or- + * .deserter bg add 3600 (one hour) + * @endcode + */ + static bool HandleDeserterAdd(ChatHandler* handler, char const* args, bool isInstance) + { + if (!*args) + return false; + + Player* player = handler->getSelectedPlayer(); + if (!player) + { + handler->SendSysMessage(LANG_NO_CHAR_SELECTED); + handler->SetSentErrorMessage(true); + return false; + } + char* timeStr = strtok((char*)args, " "); + if (!timeStr) + { + handler->SendSysMessage(LANG_BAD_VALUE); + handler->SetSentErrorMessage(true); + return false; + } + uint32 time = atoi(timeStr); + + if (!time) + { + handler->SendSysMessage(LANG_BAD_VALUE); + handler->SetSentErrorMessage(true); + return false; + } + + Aura* aura = player->AddAura(isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER, player); + + if (!aura) + { + handler->SendSysMessage(LANG_BAD_VALUE); + handler->SetSentErrorMessage(true); + return false; + } + aura->SetDuration(time * IN_MILLISECONDS); + + return true; + } + + /** + * @brief Removes the Deserter Debuff from a player + * + * This function removes a Deserter Debuff of the given type (Instance or BG) from the + * selected player. + * + * @param handler The ChatHandler, passed by the system. + * @param args Should be nothing. + * @param isInstance provided by the relaying functions, so we don't have + * to write that much code :) + * + * @return true if everything was correct, false if an error occured. + * + * Example Usage: + * @code + * .deserter instance remove + * -or- + * .deserter bg remove + * @endcode + */ + static bool HandleDeserterRemove(ChatHandler* handler, char const* /*args*/, bool isInstance) + { + Player* player = handler->getSelectedPlayer(); + if (!player) + { + handler->SendSysMessage(LANG_NO_CHAR_SELECTED); + handler->SetSentErrorMessage(true); + return false; + } + + player->RemoveAura(isInstance ? LFG_SPELL_DUNGEON_DESERTER : BG_SPELL_DESERTER); + + return true; + } + + /// @sa HandleDeserterAdd() + static bool HandleDeserterInstanceAdd(ChatHandler* handler, char const* args) + { + return HandleDeserterAdd(handler, args, true); + } + + /// @sa HandleDeserterAdd() + static bool HandleDeserterBGAdd(ChatHandler* handler, char const* args) + { + return HandleDeserterAdd(handler, args, false); + } + + /// @sa HandleDeserterRemove() + static bool HandleDeserterInstanceRemove(ChatHandler* handler, char const* args) + { + return HandleDeserterRemove(handler, args, true); + } + + /// @sa HandleDeserterRemove() + static bool HandleDeserterBGRemove(ChatHandler* handler, char const* args) + { + return HandleDeserterRemove(handler, args, false); + } +}; + +void AddSC_deserter_commandscript() +{ + new deserter_commandscript(); +} diff --git a/src/server/scripts/Commands/cs_disable.cpp b/src/server/scripts/Commands/cs_disable.cpp index 37e282cac8e..34738777c85 100644 --- a/src/server/scripts/Commands/cs_disable.cpp +++ b/src/server/scripts/Commands/cs_disable.cpp @@ -48,6 +48,7 @@ public: { "achievement_criteria", SEC_ADMINISTRATOR, true, &HandleRemoveDisableAchievementCriteriaCommand, "", NULL }, { "outdoorpvp", SEC_ADMINISTRATOR, true, &HandleRemoveDisableOutdoorPvPCommand, "", NULL }, { "vmap", SEC_ADMINISTRATOR, true, &HandleRemoveDisableVmapCommand, "", NULL }, + { "mmap", SEC_ADMINISTRATOR, true, &HandleRemoveDisableMMapCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; static ChatCommand addDisableCommandTable[] = @@ -59,6 +60,7 @@ public: { "achievement_criteria", SEC_ADMINISTRATOR, true, &HandleAddDisableAchievementCriteriaCommand, "", NULL }, { "outdoorpvp", SEC_ADMINISTRATOR, true, &HandleAddDisableOutdoorPvPCommand, "", NULL }, { "vmap", SEC_ADMINISTRATOR, true, &HandleAddDisableVmapCommand, "", NULL }, + { "mmap", SEC_ADMINISTRATOR, true, &HandleAddDisableMMapCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; static ChatCommand disableCommandTable[] = @@ -172,6 +174,17 @@ public: disableTypeStr = "vmap"; break; } + case DISABLE_TYPE_MMAP: + { + if (!sMapStore.LookupEntry(entry)) + { + handler->PSendSysMessage(LANG_COMMAND_NOMAPFOUND); + handler->SetSentErrorMessage(true); + return false; + } + disableTypeStr = "mmap"; + break; + } default: break; } @@ -256,6 +269,14 @@ public: return HandleAddDisables(handler, args, DISABLE_TYPE_VMAP); } + static bool HandleAddDisableMMapCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + return HandleAddDisables(handler, args, DISABLE_TYPE_MMAP); + } + static bool HandleRemoveDisables(ChatHandler* handler, char const* args, uint8 disableType) { char* entryStr = strtok((char*)args, " "); @@ -289,6 +310,9 @@ public: case DISABLE_TYPE_VMAP: disableTypeStr = "vmap"; break; + case DISABLE_TYPE_MMAP: + disableTypeStr = "mmap"; + break; } PreparedStatement* stmt = NULL; @@ -367,6 +391,14 @@ public: return HandleRemoveDisables(handler, args, DISABLE_TYPE_VMAP); } + + static bool HandleRemoveDisableMMapCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + return HandleRemoveDisables(handler, args, DISABLE_TYPE_MMAP); + } }; void AddSC_disable_commandscript() diff --git a/src/server/scripts/Commands/cs_gm.cpp b/src/server/scripts/Commands/cs_gm.cpp index 932bb562f11..168a5ec60b8 100644 --- a/src/server/scripts/Commands/cs_gm.cpp +++ b/src/server/scripts/Commands/cs_gm.cpp @@ -59,30 +59,32 @@ public: // Enables or disables hiding of the staff badge static bool HandleGMChatCommand(ChatHandler* handler, char const* args) { - if (!*args) + if (WorldSession* session = handler->GetSession()) { - WorldSession* session = handler->GetSession(); - if (!AccountMgr::IsPlayerAccount(session->GetSecurity()) && session->GetPlayer()->isGMChat()) - session->SendNotification(LANG_GM_CHAT_ON); - else - session->SendNotification(LANG_GM_CHAT_OFF); - return true; - } + if (!*args) + { + if (session->HasPermission(RBAC_PERM_CHAT_USE_STAFF_BADGE) && session->GetPlayer()->isGMChat()) + session->SendNotification(LANG_GM_CHAT_ON); + else + session->SendNotification(LANG_GM_CHAT_OFF); + return true; + } - std::string param = (char*)args; + std::string param = (char*)args; - if (param == "on") - { - handler->GetSession()->GetPlayer()->SetGMChat(true); - handler->GetSession()->SendNotification(LANG_GM_CHAT_ON); - return true; - } + if (param == "on") + { + session->GetPlayer()->SetGMChat(true); + session->SendNotification(LANG_GM_CHAT_ON); + return true; + } - if (param == "off") - { - handler->GetSession()->GetPlayer()->SetGMChat(false); - handler->GetSession()->SendNotification(LANG_GM_CHAT_OFF); - return true; + if (param == "off") + { + session->GetPlayer()->SetGMChat(false); + session->SendNotification(LANG_GM_CHAT_OFF); + return true; + } } handler->SendSysMessage(LANG_USE_BOL); @@ -126,7 +128,9 @@ public: for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr) { AccountTypes itrSec = itr->second->GetSession()->GetSecurity(); - if ((itr->second->isGameMaster() || (!AccountMgr::IsPlayerAccount(itrSec) && itrSec <= AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_GM_LIST)))) && + if ((itr->second->isGameMaster() || + (itr->second->GetSession()->HasPermission(RBAC_PERM_COMMANDS_APPEAR_IN_GM_LIST) && + itrSec <= AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_GM_LIST)))) && (!handler->GetSession() || itr->second->IsVisibleGloballyFor(handler->GetSession()->GetPlayer()))) { if (first) diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 4093861ae9a..f99e51fb260 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -174,7 +174,7 @@ public: return false; } - // TODO: is it really necessary to add both the real and DB table guid here ? + /// @todo is it really necessary to add both the real and DB table guid here ? sObjectMgr->AddGameobjectToGrid(guidLow, sObjectMgr->GetGOData(guidLow)); handler->PSendSysMessage(LANG_GAMEOBJECT_ADD, objectId, objectInfo->name.c_str(), guidLow, x, y, z); diff --git a/src/server/scripts/Commands/cs_lfg.cpp b/src/server/scripts/Commands/cs_lfg.cpp index 7f39a8fc024..aa9d9308bcd 100644 --- a/src/server/scripts/Commands/cs_lfg.cpp +++ b/src/server/scripts/Commands/cs_lfg.cpp @@ -28,12 +28,12 @@ void GetPlayerInfo(ChatHandler* handler, Player* player) return; uint64 guid = player->GetGUID(); - LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(guid); + lfg::LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(guid); - std::string const& state = sLFGMgr->GetStateString(sLFGMgr->GetState(guid)); + std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid)); handler->PSendSysMessage(LANG_LFG_PLAYER_INFO, player->GetName().c_str(), - state.c_str(), uint8(dungeons.size()), sLFGMgr->ConcatenateDungeons(dungeons).c_str(), - sLFGMgr->GetRolesString(sLFGMgr->GetRoles(guid)).c_str(), sLFGMgr->GetComment(guid).c_str()); + state.c_str(), uint8(dungeons.size()), lfg::ConcatenateDungeons(dungeons).c_str(), + lfg::GetRolesString(sLFGMgr->GetRoles(guid)).c_str(), sLFGMgr->GetComment(guid).c_str()); } class lfg_commandscript : public CommandScript @@ -87,7 +87,7 @@ public: } uint64 guid = grp->GetGUID(); - std::string const& state = sLFGMgr->GetStateString(sLFGMgr->GetState(guid)); + std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid)); handler->PSendSysMessage(LANG_LFG_GROUP_INFO, grp->isLFGGroup(), state.c_str(), sLFGMgr->GetDungeon(guid)); diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp index fce1f77c2cf..81608ebd458 100644 --- a/src/server/scripts/Commands/cs_list.cpp +++ b/src/server/scripts/Commands/cs_list.cpp @@ -29,6 +29,7 @@ EndScriptData */ #include "ObjectAccessor.h" #include "ObjectMgr.h" #include "Player.h" +#include <iostream> class list_commandscript : public CommandScript { @@ -43,6 +44,7 @@ public: { "item", SEC_ADMINISTRATOR, true, &HandleListItemCommand, "", NULL }, { "object", SEC_ADMINISTRATOR, true, &HandleListObjectCommand, "", NULL }, { "auras", SEC_ADMINISTRATOR, false, &HandleListAurasCommand, "", NULL }, + { "mail", SEC_ADMINISTRATOR, true, &HandleListMailCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; static ChatCommand commandTable[] = @@ -463,6 +465,114 @@ public: return true; } + // handle list mail command + static bool HandleListMailCommand(ChatHandler* handler, char const* args) + { + Player* target; + uint64 targetGuid; + std::string targetName; + + if (!*args) + return false; + + uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER); + + if (sObjectMgr->GetPlayerNameByGUID(parseGUID, targetName)) + { + target = sObjectMgr->GetPlayerByLowGUID(parseGUID); + targetGuid = parseGUID; + } + else if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName)) + return false; + + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_LIST_COUNT); + stmt->setUInt32(0, targetGuid); + PreparedQueryResult result = CharacterDatabase.Query(stmt); + if (result) + { + Field* fields = result->Fetch(); + uint32 countMail = fields[0].GetUInt64(); + std::string nameLink = handler->playerLink(targetName); + handler->PSendSysMessage(LANG_LIST_MAIL_HEADER, countMail, nameLink.c_str(), targetGuid); + handler->PSendSysMessage(LANG_ACCOUNT_LIST_BAR); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_LIST_INFO); + stmt->setUInt32(0, targetGuid); + PreparedQueryResult result = CharacterDatabase.Query(stmt); + if (result) + { + do + { + Field* fields = result->Fetch(); + uint32 messageId = fields[0].GetUInt32(); + uint32 senderId = fields[1].GetUInt32(); + std::string sender = fields[2].GetString(); + uint32 receiverId = fields[3].GetUInt32(); + std::string receiver = fields[4].GetString(); + std::string subject = fields[5].GetString(); + uint64 deliverTime = fields[6].GetUInt32(); + uint64 expireTime = fields[7].GetUInt32(); + uint32 money = fields[8].GetUInt32(); + int hasItem = fields[9].GetUInt8(); + uint32 gold = money /GOLD; + uint32 silv = (money % GOLD) / SILVER; + uint32 copp = (money % GOLD) % SILVER; + std::string receiverStr = handler->playerLink(receiver); + std::string senderStr = handler->playerLink(sender); + handler->PSendSysMessage(LANG_LIST_MAIL_INFO_1 , messageId, subject.c_str(),gold, silv, copp); + handler->PSendSysMessage(LANG_LIST_MAIL_INFO_2, senderStr.c_str(), senderId, receiverStr.c_str(), receiverId); + handler->PSendSysMessage(LANG_LIST_MAIL_INFO_3, TimeToTimestampStr(deliverTime).c_str(), TimeToTimestampStr(expireTime).c_str()); + if (hasItem == 1) + { + QueryResult result2; + result2 = CharacterDatabase.PQuery("SELECT item_guid FROM mail_items WHERE mail_id = '%u'", messageId); + if (result2) + { + do + { + uint32 item_guid = (*result2)[0].GetUInt32(); + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAIL_LIST_ITEMS); + stmt->setUInt32(0, item_guid); + PreparedQueryResult result3 = CharacterDatabase.Query(stmt); + if (result3) + { + do + { + Field* fields = result3->Fetch(); + uint32 item_entry = fields[0].GetUInt32(); + uint32 item_count = fields[1].GetUInt32(); + QueryResult result4; + result4 = WorldDatabase.PQuery("SELECT name,quality FROM item_template WHERE entry = '%u'", item_entry); + Field* fields1 = result4->Fetch(); + std::string item_name = fields1[0].GetString(); + int item_quality = fields1[1].GetUInt8(); + if (handler->GetSession()) + { + uint32 color = ItemQualityColors[item_quality]; + std::ostringstream itemStr; + itemStr << "|c" << std::hex << color << "|Hitem:" << item_entry << ":0:0:0:0:0:0:0:0:0|h[" << item_name << "]|h|r"; + handler->PSendSysMessage(LANG_LIST_MAIL_INFO_ITEM, itemStr.str().c_str(), item_entry, item_guid, item_count); + } + else + handler->PSendSysMessage(LANG_LIST_MAIL_INFO_ITEM, item_name.c_str(), item_entry, item_guid, item_count); + } + while (result3->NextRow()); + } + } + while (result2->NextRow()); + } + } + handler->PSendSysMessage(LANG_ACCOUNT_LIST_BAR); + } + while (result->NextRow()); + } + else + handler->PSendSysMessage(LANG_LIST_MAIL_NOT_FOUND); + return true; + } + else + handler->PSendSysMessage(LANG_LIST_MAIL_NOT_FOUND); + return true; + } }; void AddSC_list_commandscript() diff --git a/src/server/scripts/Commands/cs_message.cpp b/src/server/scripts/Commands/cs_message.cpp index e2c53492e9d..cc50490e831 100644 --- a/src/server/scripts/Commands/cs_message.cpp +++ b/src/server/scripts/Commands/cs_message.cpp @@ -27,6 +27,7 @@ EndScriptData */ #include "ChannelMgr.h" #include "Language.h" #include "Player.h" +#include "ObjectMgr.h" class message_commandscript : public CommandScript { @@ -186,7 +187,7 @@ public: return true; } - std::string argStr = (char*)args; + std::string argStr = strtok((char*)args, " "); // whisper on if (argStr == "on") { @@ -205,6 +206,25 @@ public: return true; } + if (argStr == "remove") + { + std::string name = strtok(NULL, " "); + if (normalizePlayerName(name)) + { + if (Player* player = sObjectAccessor->FindPlayerByName(name)) + { + handler->GetSession()->GetPlayer()->RemoveFromWhisperWhiteList(player->GetGUID()); + handler->PSendSysMessage(LANG_COMMAND_WHISPEROFFPLAYER, name.c_str()); + return true; + } + else + { + handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND, name.c_str()); + handler->SetSentErrorMessage(true); + return false; + } + } + } handler->SendSysMessage(LANG_USE_BOL); handler->SetSentErrorMessage(true); return false; diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index 59315e1a813..c6d80cea3a5 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -33,6 +33,9 @@ #include "ace/INET_Addr.h" #include "Player.h" #include "Pet.h" +#include "LFG.h" +#include "GroupMgr.h" +#include "MMapFactory.h" class misc_commandscript : public CommandScript { @@ -46,6 +49,8 @@ public: { "leader", SEC_ADMINISTRATOR, false, &HandleGroupLeaderCommand, "", NULL }, { "disband", SEC_ADMINISTRATOR, false, &HandleGroupDisbandCommand, "", NULL }, { "remove", SEC_ADMINISTRATOR, false, &HandleGroupRemoveCommand, "", NULL }, + { "join", SEC_ADMINISTRATOR, false, &HandleGroupJoinCommand, "", NULL }, + { "list", SEC_ADMINISTRATOR, false, &HandleGroupListCommand, "", NULL }, { NULL, 0, false, NULL, "", NULL } }; static ChatCommand petCommandTable[] = @@ -187,8 +192,9 @@ public: uint32 zoneId, areaId; object->GetZoneAndAreaId(zoneId, areaId); + uint32 mapId = object->GetMapId(); - MapEntry const* mapEntry = sMapStore.LookupEntry(object->GetMapId()); + MapEntry const* mapEntry = sMapStore.LookupEntry(mapId); AreaTableEntry const* zoneEntry = GetAreaEntryByAreaID(zoneId); AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(areaId); @@ -207,8 +213,9 @@ public: int gridX = 63 - gridCoord.x_coord; int gridY = 63 - gridCoord.y_coord; - uint32 haveMap = Map::ExistMap(object->GetMapId(), gridX, gridY) ? 1 : 0; - uint32 haveVMap = Map::ExistVMap(object->GetMapId(), gridX, gridY) ? 1 : 0; + uint32 haveMap = Map::ExistMap(mapId, gridX, gridY) ? 1 : 0; + uint32 haveVMap = Map::ExistVMap(mapId, gridX, gridY) ? 1 : 0; + uint32 haveMMap = (MMAP::MMapFactory::IsPathfindingEnabled(mapId) && MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId())) ? 1 : 0; if (haveVMap) { @@ -221,13 +228,13 @@ public: handler->PSendSysMessage("no VMAP available for area info"); handler->PSendSysMessage(LANG_MAP_POSITION, - object->GetMapId(), (mapEntry ? mapEntry->name[handler->GetSessionDbcLocale()] : "<unknown>"), + mapId, (mapEntry ? mapEntry->name[handler->GetSessionDbcLocale()] : "<unknown>"), zoneId, (zoneEntry ? zoneEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"), areaId, (areaEntry ? areaEntry->area_name[handler->GetSessionDbcLocale()] : "<unknown>"), object->GetPhaseMask(), object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), object->GetOrientation(), cell.GridX(), cell.GridY(), cell.CellX(), cell.CellY(), object->GetInstanceId(), - zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap); + zoneX, zoneY, groundZ, floorZ, haveMap, haveVMap, haveMMap); LiquidData liquidStatus; ZLiquidStatus status = map->getLiquidStatus(object->GetPositionX(), object->GetPositionY(), object->GetPositionZ(), MAP_ALL_LIQUIDS, &liquidStatus); @@ -674,7 +681,7 @@ public: if (target) { - target->ResurrectPlayer(!AccountMgr::IsPlayerAccount(target->GetSession()->GetSecurity()) ? 1.0f : 0.5f); + target->ResurrectPlayer(target->GetSession()->HasPermission(RBAC_PERM_RESURRECT_WITH_FULL_HPS) ? 1.0f : 0.5f); target->SpawnCorpseBones(); target->SaveToDB(); } @@ -877,7 +884,7 @@ public: Player* player = handler->GetSession()->GetPlayer(); // save GM account without delay and output message - if (!AccountMgr::IsPlayerAccount(handler->GetSession()->GetSecurity())) + if (handler->GetSession()->HasPermission(RBAC_PERM_COMMANDS_SAVE_WITHOUT_DELAY)) { if (Player* target = handler->getSelectedPlayer()) target->SaveToDB(); @@ -934,8 +941,8 @@ public: static bool HandleUnstuckCommand(ChatHandler* handler, char const* args) { - //No args required for players - if (handler->GetSession() && AccountMgr::IsPlayerAccount(handler->GetSession()->GetSecurity())) + // No args required for players + if (handler->GetSession() && !handler->GetSession()->HasPermission(RBAC_PERM_COMMANDS_USE_UNSTUCK_WITH_ARGS)) { // 7355: "Stuck" if (Player* player = handler->GetSession()->GetPlayer()) @@ -1534,7 +1541,7 @@ public: return false; Field* fields = result->Fetch(); - totalPlayerTime = fields[0].GetUInt32(); + totalPlayerTime = fields[0].GetUInt32(); level = fields[1].GetUInt8(); money = fields[2].GetUInt32(); accId = fields[3].GetUInt32(); @@ -1546,6 +1553,8 @@ public: std::string userName = handler->GetTrinityString(LANG_ERROR); std::string eMail = handler->GetTrinityString(LANG_ERROR); + std::string muteReason = ""; + std::string muteBy = ""; std::string lastIp = handler->GetTrinityString(LANG_ERROR); uint32 security = 0; std::string lastLogin = handler->GetTrinityString(LANG_ERROR); @@ -1562,6 +1571,8 @@ public: security = fields[1].GetUInt8(); eMail = fields[2].GetString(); muteTime = fields[5].GetUInt64(); + muteReason = fields[6].GetString(); + muteBy = fields[7].GetString(); if (eMail.empty()) eMail = "-"; @@ -1617,13 +1628,13 @@ public: if (result2) { Field* fields = result2->Fetch(); - banTime = int64(fields[1].GetBool() ? 0 : fields[0].GetUInt32()); + banTime = int64(fields[1].GetUInt64() ? 0 : fields[0].GetUInt32()); bannedby = fields[2].GetString(); banreason = fields[3].GetString(); } if (muteTime > 0) - handler->PSendSysMessage(LANG_PINFO_MUTE, secsToTimeString(muteTime - time(NULL), true).c_str()); + handler->PSendSysMessage(LANG_PINFO_MUTE, secsToTimeString(muteTime - time(NULL), true).c_str(), muteBy.c_str(), muteReason.c_str()); if (banTime >= 0) handler->PSendSysMessage(LANG_PINFO_BAN, banTime > 0 ? secsToTimeString(banTime - time(NULL), true).c_str() : "permanently", bannedby.c_str(), banreason.c_str()); @@ -1730,6 +1741,23 @@ public: else handler->PSendSysMessage(LANG_PINFO_MAP_OFFLINE, map->name[locale], areaName.c_str()); + stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUILD_MEMBER_EXTENDED); + stmt->setUInt32(0, GUID_LOPART(targetGuid)); + + result = CharacterDatabase.Query(stmt); + if (result) + { + Field* fields = result->Fetch(); + + uint32 guildId = fields[0].GetUInt32(); + std::string guildName = fields[1].GetString(); + std::string guildRank = fields[2].GetString(); + std::string note = fields[3].GetString(); + std::string officeNote = fields[4].GetString(); + + handler->PSendSysMessage(LANG_PINFO_GUILD_INFO, guildName.c_str(), guildId, guildRank.c_str(), note.c_str(), officeNote.c_str()); + } + return true; } @@ -1799,6 +1827,11 @@ public: return false; PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME); + std::string muteBy = ""; + if (handler->GetSession()) + muteBy = handler->GetSession()->GetPlayerName(); + else + muteBy = "Console"; if (target) { @@ -1806,7 +1839,7 @@ public: int64 muteTime = time(NULL) + notSpeakTime * MINUTE; target->GetSession()->m_muteTime = muteTime; stmt->setInt64(0, muteTime); - ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notSpeakTime, muteReasonStr.c_str()); + ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notSpeakTime, muteBy.c_str(), muteReasonStr.c_str()); } else { @@ -1815,7 +1848,9 @@ public: stmt->setInt64(0, muteTime); } - stmt->setUInt32(1, accountId); + stmt->setString(1, muteReasonStr.c_str()); + stmt->setString(2, muteBy.c_str()); + stmt->setUInt32(3, accountId); LoginDatabase.Execute(stmt); std::string nameLink = handler->playerLink(targetName); @@ -1858,7 +1893,9 @@ public: PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME); stmt->setInt64(0, 0); - stmt->setUInt32(1, accountId); + stmt->setString(1, ""); + stmt->setString(2, ""); + stmt->setUInt32(3, accountId); LoginDatabase.Execute(stmt); if (target) @@ -2177,7 +2214,7 @@ public: // from console show not existed sender MailSender sender(MAIL_NORMAL, handler->GetSession() ? handler->GetSession()->GetPlayer()->GetGUIDLow() : 0, MAIL_STATIONERY_GM); - //- TODO: Fix poor design + /// @todo Fix poor design SQLTransaction trans = CharacterDatabase.BeginTransaction(); MailDraft(subject, text) .SendMailTo(trans, MailReceiver(target, GUID_LOPART(targetGuid)), sender); @@ -2725,6 +2762,132 @@ public: return true; } + static bool HandleGroupJoinCommand(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + Player* playerSource = NULL; + Player* playerTarget = NULL; + Group* groupSource = NULL; + Group* groupTarget = NULL; + uint64 guidSource = 0; + uint64 guidTarget = 0; + char* nameplgrStr = strtok((char*)args, " "); + char* nameplStr = strtok(NULL, " "); + + if (handler->GetPlayerGroupAndGUIDByName(nameplgrStr, playerSource, groupSource, guidSource, true)) + { + if (groupSource) + { + if (handler->GetPlayerGroupAndGUIDByName(nameplStr, playerTarget, groupTarget, guidTarget, true)) + { + if (!groupTarget && playerTarget->GetGroup() != groupSource) + { + if (!groupSource->IsFull()) + { + groupSource->AddMember(playerTarget); + groupSource->BroadcastGroupUpdate(); + handler->PSendSysMessage(LANG_GROUP_PLAYER_JOINED, playerTarget->GetName().c_str(), playerSource->GetName().c_str()); + return true; + } + else + { + // group is full + handler->PSendSysMessage(LANG_GROUP_FULL); + return true; + } + } + else + { + // group is full or target player already in a group + handler->PSendSysMessage(LANG_GROUP_ALREADY_IN_GROUP, playerTarget->GetName().c_str()); + return true; + } + } + } + else + { + // specified source player is not in a group + handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, playerSource->GetName().c_str()); + return true; + } + } + + return true; + } + + static bool HandleGroupListCommand(ChatHandler* handler, char const* args) + { + Player* playerTarget; + uint64 guidTarget; + std::string nameTarget; + + uint32 parseGUID = MAKE_NEW_GUID(atol((char*)args), 0, HIGHGUID_PLAYER); + + if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget)) + { + playerTarget = sObjectMgr->GetPlayerByLowGUID(parseGUID); + guidTarget = parseGUID; + } + else if (!handler->extractPlayerTarget((char*)args, &playerTarget, &guidTarget, &nameTarget)) + return false; + + Group* groupTarget = NULL; + if (playerTarget) + groupTarget = playerTarget->GetGroup(); + + if (!groupTarget) + { + PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER); + stmt->setUInt32(0, guidTarget); + PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt); + if (resultGroup) + groupTarget = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32()); + } + + if (groupTarget) + { + handler->PSendSysMessage(LANG_GROUP_TYPE, (groupTarget->isRaidGroup() ? "raid" : "party")); + Group::MemberSlotList const& members = groupTarget->GetMemberSlots(); + for (Group::MemberSlotList::const_iterator itr = members.begin(); itr != members.end(); ++itr) + { + Group::MemberSlot const& slot = *itr; + + std::string flags; + if (slot.flags & MEMBER_FLAG_ASSISTANT) + flags = "Assistant"; + + if (slot.flags & MEMBER_FLAG_MAINTANK) + { + if (!flags.empty()) + flags.append(", "); + flags.append("MainTank"); + } + + if (slot.flags & MEMBER_FLAG_MAINASSIST) + { + if (!flags.empty()) + flags.append(", "); + flags.append("MainAssist"); + } + + if (flags.empty()) + flags = "None"; + + Player* p = ObjectAccessor::FindPlayer((*itr).guid); + const char* onlineState = (p && p->IsInWorld()) ? "online" : "offline"; + + handler->PSendSysMessage(LANG_GROUP_PLAYER_NAME_GUID, slot.name.c_str(), onlineState, + GUID_LOPART(slot.guid), flags.c_str(), lfg::GetRolesString(slot.roles).c_str()); + } + } + else + handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, nameTarget.c_str()); + + return true; + } + static bool HandlePlayAllCommand(ChatHandler* handler, char const* args) { if (!*args) diff --git a/src/server/scripts/Commands/cs_mmaps.cpp b/src/server/scripts/Commands/cs_mmaps.cpp new file mode 100644 index 00000000000..79cd0deb75e --- /dev/null +++ b/src/server/scripts/Commands/cs_mmaps.cpp @@ -0,0 +1,294 @@ +/* + * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/** +* @file cs_mmaps.cpp +* @brief .mmap related commands +* +* This file contains the CommandScripts for all +* mmap sub-commands +*/ + +#include "ScriptMgr.h" +#include "Chat.h" +#include "ObjectMgr.h" +#include "Player.h" +#include "PointMovementGenerator.h" +#include "PathGenerator.h" +#include "MMapFactory.h" +#include "Map.h" +#include "TargetedMovementGenerator.h" +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" +#include "CellImpl.h" + +class mmaps_commandscript : public CommandScript +{ +public: + mmaps_commandscript() : CommandScript("mmaps_commandscript") { } + + ChatCommand* GetCommands() const + { + static ChatCommand mmapCommandTable[] = + { + { "path", SEC_ADMINISTRATOR, false, &HandleMmapPathCommand, "", NULL }, + { "loc", SEC_ADMINISTRATOR, false, &HandleMmapLocCommand, "", NULL }, + { "loadedtiles", SEC_ADMINISTRATOR, false, &HandleMmapLoadedTilesCommand, "", NULL }, + { "stats", SEC_ADMINISTRATOR, false, &HandleMmapStatsCommand, "", NULL }, + { "testarea", SEC_ADMINISTRATOR, false, &HandleMmapTestArea, "", NULL }, + { NULL, 0, false, NULL, "", NULL } + }; + + static ChatCommand commandTable[] = + { + { "mmap", SEC_ADMINISTRATOR, true, NULL, "", mmapCommandTable }, + { NULL, 0, false, NULL, "", NULL } + }; + return commandTable; + } + + static bool HandleMmapPathCommand(ChatHandler* handler, char const* args) + { + if (!MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId())) + { + handler->PSendSysMessage("NavMesh not loaded for current map."); + return true; + } + + handler->PSendSysMessage("mmap path:"); + + // units + Player* player = handler->GetSession()->GetPlayer(); + Unit* target = handler->getSelectedUnit(); + if (!player || !target) + { + handler->PSendSysMessage("Invalid target/source selection."); + return true; + } + + char* para = strtok((char*)args, " "); + + bool useStraightPath = false; + if (para && strcmp(para, "true") == 0) + useStraightPath = true; + + // unit locations + float x, y, z; + player->GetPosition(x, y, z); + + // path + PathGenerator path(target); + path.SetUseStraightPath(useStraightPath); + bool result = path.CalculatePath(x, y, z); + + PointsArray const& pointPath = path.GetPath(); + handler->PSendSysMessage("%s's path to %s:", target->GetName().c_str(), player->GetName().c_str()); + handler->PSendSysMessage("Building: %s", useStraightPath ? "StraightPath" : "SmoothPath"); + handler->PSendSysMessage("Result: %s - Length: "SIZEFMTD" - Type: %u", (result ? "true" : "false"), pointPath.size(), path.GetPathType()); + + Vector3 start = path.GetStartPosition(); + Vector3 end = path.GetEndPosition(); + Vector3 actualEnd = path.GetActualEndPosition(); + + handler->PSendSysMessage("StartPosition (%.3f, %.3f, %.3f)", start.x, start.y, start.z); + handler->PSendSysMessage("EndPosition (%.3f, %.3f, %.3f)", end.x, end.y, end.z); + handler->PSendSysMessage("ActualEndPosition (%.3f, %.3f, %.3f)", actualEnd.x, actualEnd.y, actualEnd.z); + + if (!player->isGameMaster()) + handler->PSendSysMessage("Enable GM mode to see the path points."); + + for (uint32 i = 0; i < pointPath.size(); ++i) + player->SummonCreature(VISUAL_WAYPOINT, pointPath[i].x, pointPath[i].y, pointPath[i].z, 0, TEMPSUMMON_TIMED_DESPAWN, 9000); + + return true; + } + + static bool HandleMmapLocCommand(ChatHandler* handler, char const* /*args*/) + { + handler->PSendSysMessage("mmap tileloc:"); + + // grid tile location + Player* player = handler->GetSession()->GetPlayer(); + + int32 gx = 32 - player->GetPositionX() / SIZE_OF_GRIDS; + int32 gy = 32 - player->GetPositionY() / SIZE_OF_GRIDS; + + handler->PSendSysMessage("%03u%02i%02i.mmtile", player->GetMapId(), gy, gx); + handler->PSendSysMessage("gridloc [%i,%i]", gx, gy); + + // calculate navmesh tile location + dtNavMesh const* navmesh = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId()); + dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMeshQuery(handler->GetSession()->GetPlayer()->GetMapId(), player->GetInstanceId()); + if (!navmesh || !navmeshquery) + { + handler->PSendSysMessage("NavMesh not loaded for current map."); + return true; + } + + float const* min = navmesh->getParams()->orig; + float x, y, z; + player->GetPosition(x, y, z); + float location[VERTEX_SIZE] = {y, z, x}; + float extents[VERTEX_SIZE] = {3.0f, 5.0f, 3.0f}; + + int32 tilex = int32((y - min[0]) / SIZE_OF_GRIDS); + int32 tiley = int32((x - min[2]) / SIZE_OF_GRIDS); + + handler->PSendSysMessage("Calc [%02i,%02i]", tilex, tiley); + + // navmesh poly -> navmesh tile location + dtQueryFilter filter = dtQueryFilter(); + dtPolyRef polyRef = INVALID_POLYREF; + navmeshquery->findNearestPoly(location, extents, &filter, &polyRef, NULL); + + if (polyRef == INVALID_POLYREF) + handler->PSendSysMessage("Dt [??,??] (invalid poly, probably no tile loaded)"); + else + { + dtMeshTile const* tile; + dtPoly const* poly; + navmesh->getTileAndPolyByRef(polyRef, &tile, &poly); + if (tile) + handler->PSendSysMessage("Dt [%02i,%02i]", tile->header->x, tile->header->y); + else + handler->PSendSysMessage("Dt [??,??] (no tile loaded)"); + } + + return true; + } + + static bool HandleMmapLoadedTilesCommand(ChatHandler* handler, char const* /*args*/) + { + uint32 mapid = handler->GetSession()->GetPlayer()->GetMapId(); + dtNavMesh const* navmesh = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(mapid); + dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMeshQuery(mapid, handler->GetSession()->GetPlayer()->GetInstanceId()); + if (!navmesh || !navmeshquery) + { + handler->PSendSysMessage("NavMesh not loaded for current map."); + return true; + } + + handler->PSendSysMessage("mmap loadedtiles:"); + + for (int32 i = 0; i < navmesh->getMaxTiles(); ++i) + { + dtMeshTile const* tile = navmesh->getTile(i); + if (!tile || !tile->header) + continue; + + handler->PSendSysMessage("[%02i,%02i]", tile->header->x, tile->header->y); + } + + return true; + } + + static bool HandleMmapStatsCommand(ChatHandler* handler, char const* /*args*/) + { + uint32 mapId = handler->GetSession()->GetPlayer()->GetMapId(); + handler->PSendSysMessage("mmap stats:"); + handler->PSendSysMessage(" global mmap pathfinding is %sabled", MMAP::MMapFactory::IsPathfindingEnabled(mapId) ? "en" : "dis"); + + MMAP::MMapManager* manager = MMAP::MMapFactory::createOrGetMMapManager(); + handler->PSendSysMessage(" %u maps loaded with %u tiles overall", manager->getLoadedMapsCount(), manager->getLoadedTilesCount()); + + dtNavMesh const* navmesh = manager->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId()); + if (!navmesh) + { + handler->PSendSysMessage("NavMesh not loaded for current map."); + return true; + } + + uint32 tileCount = 0; + uint32 nodeCount = 0; + uint32 polyCount = 0; + uint32 vertCount = 0; + uint32 triCount = 0; + uint32 triVertCount = 0; + uint32 dataSize = 0; + for (int32 i = 0; i < navmesh->getMaxTiles(); ++i) + { + dtMeshTile const* tile = navmesh->getTile(i); + if (!tile || !tile->header) + continue; + + tileCount++; + nodeCount += tile->header->bvNodeCount; + polyCount += tile->header->polyCount; + vertCount += tile->header->vertCount; + triCount += tile->header->detailTriCount; + triVertCount += tile->header->detailVertCount; + dataSize += tile->dataSize; + } + + handler->PSendSysMessage("Navmesh stats:"); + handler->PSendSysMessage(" %u tiles loaded", tileCount); + handler->PSendSysMessage(" %u BVTree nodes", nodeCount); + handler->PSendSysMessage(" %u polygons (%u vertices)", polyCount, vertCount); + handler->PSendSysMessage(" %u triangles (%u vertices)", triCount, triVertCount); + handler->PSendSysMessage(" %.2f MB of data (not including pointers)", ((float)dataSize / sizeof(unsigned char)) / 1048576); + + return true; + } + + static bool HandleMmapTestArea(ChatHandler* handler, char const* /*args*/) + { + float radius = 40.0f; + WorldObject* object = handler->GetSession()->GetPlayer(); + + CellCoord pair(Trinity::ComputeCellCoord(object->GetPositionX(), object->GetPositionY())); + Cell cell(pair); + cell.SetNoCreate(); + + std::list<Creature*> creatureList; + + Trinity::AnyUnitInObjectRangeCheck go_check(object, radius); + Trinity::CreatureListSearcher<Trinity::AnyUnitInObjectRangeCheck> go_search(object, creatureList, go_check); + TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AnyUnitInObjectRangeCheck>, GridTypeMapContainer> go_visit(go_search); + + // Get Creatures + cell.Visit(pair, go_visit, *(object->GetMap()), *object, radius); + + if (!creatureList.empty()) + { + handler->PSendSysMessage("Found "SIZEFMTD" Creatures.", creatureList.size()); + + uint32 paths = 0; + uint32 uStartTime = getMSTime(); + + float gx, gy, gz; + object->GetPosition(gx, gy, gz); + for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr) + { + PathGenerator path(*itr); + path.CalculatePath(gx, gy, gz); + ++paths; + } + + uint32 uPathLoadTime = getMSTimeDiff(uStartTime, getMSTime()); + handler->PSendSysMessage("Generated %i paths in %i ms", paths, uPathLoadTime); + } + else + handler->PSendSysMessage("No creatures in %f yard range.", radius); + + return true; + } +}; + +void AddSC_mmaps_commandscript() +{ + new mmaps_commandscript(); +} diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp index 01648f25cff..7219615736e 100644 --- a/src/server/scripts/Commands/cs_modify.cpp +++ b/src/server/scripts/Commands/cs_modify.cpp @@ -1046,9 +1046,12 @@ public: ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MONEY_GIVEN, handler->GetNameLink().c_str(), moneyToAdd); if (moneyToAdd >= MAX_MONEY_AMOUNT) - target->SetMoney(MAX_MONEY_AMOUNT); - else - target->ModifyMoney(moneyToAdd); + moneyToAdd = MAX_MONEY_AMOUNT; + + if (targetMoney >= uint32(MAX_MONEY_AMOUNT) - moneyToAdd) + moneyToAdd -= targetMoney; + + target->ModifyMoney(moneyToAdd); } sLog->outDebug(LOG_FILTER_GENERAL, handler->GetTrinityString(LANG_NEW_MONEY), targetMoney, moneyToAdd, target->GetMoney()); @@ -1246,6 +1249,7 @@ public: } target->GetReputationMgr().SetOneFactionReputation(factionEntry, amount, false); + target->GetReputationMgr().SendState(target->GetReputationMgr().GetState(factionEntry)); handler->PSendSysMessage(LANG_COMMAND_MODIFY_REP, factionEntry->name[handler->GetSessionDbcLocale()], factionId, handler->GetNameLink(target).c_str(), target->GetReputationMgr().GetReputation(factionEntry)); return true; diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 8679e288282..79a74b0823d 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -33,6 +33,42 @@ EndScriptData */ #include "Player.h" #include "Pet.h" +struct NpcFlagText +{ + uint32 flag; + int32 text; +}; + +#define NPCFLAG_COUNT 24 + +const NpcFlagText npcFlagTexts[NPCFLAG_COUNT] = +{ + { UNIT_NPC_FLAG_AUCTIONEER, LANG_NPCINFO_AUCTIONEER }, + { UNIT_NPC_FLAG_BANKER, LANG_NPCINFO_BANKER }, + { UNIT_NPC_FLAG_BATTLEMASTER, LANG_NPCINFO_BATTLEMASTER }, + { UNIT_NPC_FLAG_FLIGHTMASTER, LANG_NPCINFO_FLIGHTMASTER }, + { UNIT_NPC_FLAG_GOSSIP, LANG_NPCINFO_GOSSIP }, + { UNIT_NPC_FLAG_GUILD_BANKER, LANG_NPCINFO_GUILD_BANKER }, + { UNIT_NPC_FLAG_INNKEEPER, LANG_NPCINFO_INNKEEPER }, + { UNIT_NPC_FLAG_PETITIONER, LANG_NPCINFO_PETITIONER }, + { UNIT_NPC_FLAG_PLAYER_VEHICLE, LANG_NPCINFO_PLAYER_VEHICLE }, + { UNIT_NPC_FLAG_QUESTGIVER, LANG_NPCINFO_QUESTGIVER }, + { UNIT_NPC_FLAG_REPAIR, LANG_NPCINFO_REPAIR }, + { UNIT_NPC_FLAG_SPELLCLICK, LANG_NPCINFO_SPELLCLICK }, + { UNIT_NPC_FLAG_SPIRITGUIDE, LANG_NPCINFO_SPIRITGUIDE }, + { UNIT_NPC_FLAG_SPIRITHEALER, LANG_NPCINFO_SPIRITHEALER }, + { UNIT_NPC_FLAG_STABLEMASTER, LANG_NPCINFO_STABLEMASTER }, + { UNIT_NPC_FLAG_TABARDDESIGNER, LANG_NPCINFO_TABARDDESIGNER }, + { UNIT_NPC_FLAG_TRAINER, LANG_NPCINFO_TRAINER }, + { UNIT_NPC_FLAG_TRAINER_CLASS, LANG_NPCINFO_TRAINER_CLASS }, + { UNIT_NPC_FLAG_TRAINER_PROFESSION, LANG_NPCINFO_TRAINER_PROFESSION }, + { UNIT_NPC_FLAG_VENDOR, LANG_NPCINFO_VENDOR }, + { UNIT_NPC_FLAG_VENDOR_AMMO, LANG_NPCINFO_VENDOR_AMMO }, + { UNIT_NPC_FLAG_VENDOR_FOOD, LANG_NPCINFO_VENDOR_FOOD }, + { UNIT_NPC_FLAG_VENDOR_POISON, LANG_NPCINFO_VENDOR_POISON }, + { UNIT_NPC_FLAG_VENDOR_REAGENT, LANG_NPCINFO_VENDOR_REAGENT } +}; + class npc_commandscript : public CommandScript { public: @@ -46,7 +82,7 @@ public: { "item", SEC_GAMEMASTER, false, &HandleNpcAddVendorItemCommand, "", NULL }, { "move", SEC_GAMEMASTER, false, &HandleNpcAddMoveCommand, "", NULL }, { "temp", SEC_GAMEMASTER, false, &HandleNpcAddTempSpawnCommand, "", NULL }, - //{ TODO: fix or remove this command + //{@todo fix or remove this command { "weapon", SEC_ADMINISTRATOR, false, &HandleNpcAddWeaponCommand, "", NULL }, //} { "", SEC_GAMEMASTER, false, &HandleNpcAddCommand, "", NULL }, @@ -78,7 +114,7 @@ public: { "spawndist", SEC_GAMEMASTER, false, &HandleNpcSetSpawnDistCommand, "", NULL }, { "spawntime", SEC_GAMEMASTER, false, &HandleNpcSetSpawnTimeCommand, "", NULL }, { "data", SEC_ADMINISTRATOR, false, &HandleNpcSetDataCommand, "", NULL }, - //{ TODO: fix or remove these commands + //{ @todo fix or remove these commands { "name", SEC_GAMEMASTER, false, &HandleNpcSetNameCommand, "", NULL }, { "subname", SEC_GAMEMASTER, false, &HandleNpcSetSubNameCommand, "", NULL }, //} @@ -609,21 +645,20 @@ public: handler->PSendSysMessage(LANG_NPCINFO_CHAR, target->GetDBTableGUIDLow(), target->GetGUIDLow(), faction, npcflags, Entry, displayid, nativeid); handler->PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel()); + handler->PSendSysMessage(LANG_NPCINFO_EQUIPMENT, target->GetCurrentEquipmentId(), target->GetOriginalEquipmentId()); handler->PSendSysMessage(LANG_NPCINFO_HEALTH, target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth()); - handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->getFaction()); + handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS), target->GetUInt32Value(UNIT_FIELD_FLAGS_2), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->getFaction()); handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str()); handler->PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid, cInfo->pickpocketLootId, cInfo->SkinLootId); handler->PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId()); handler->PSendSysMessage(LANG_NPCINFO_PHASEMASK, target->GetPhaseMask()); handler->PSendSysMessage(LANG_NPCINFO_ARMOR, target->GetArmor()); - handler->PSendSysMessage(LANG_NPCINFO_POSITION, float(target->GetPositionX()), float(target->GetPositionY()), float(target->GetPositionZ())); + handler->PSendSysMessage(LANG_NPCINFO_POSITION, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()); handler->PSendSysMessage(LANG_NPCINFO_AIINFO, target->GetAIName().c_str(), target->GetScriptName().c_str()); - if (npcflags & UNIT_NPC_FLAG_VENDOR) - handler->SendSysMessage(LANG_NPCINFO_VENDOR); - - if (npcflags & UNIT_NPC_FLAG_TRAINER) - handler->SendSysMessage(LANG_NPCINFO_TRAINER); + for (uint8 i = 0; i < NPCFLAG_COUNT; i++) + if (npcflags & npcFlagTexts[i].flag) + handler->PSendSysMessage(npcFlagTexts[i].text, npcFlagTexts[i].flag); return true; } @@ -1386,7 +1421,7 @@ public: return true; } - //TODO: NpcCommands that need to be fixed : + /// @todo NpcCommands that need to be fixed : static bool HandleNpcAddWeaponCommand(ChatHandler* /*handler*/, char const* /*args*/) { /*if (!*args) diff --git a/src/server/scripts/Commands/cs_quest.cpp b/src/server/scripts/Commands/cs_quest.cpp index a8748bc1adf..e0d67b55989 100644 --- a/src/server/scripts/Commands/cs_quest.cpp +++ b/src/server/scripts/Commands/cs_quest.cpp @@ -80,7 +80,7 @@ public: // check item starting quest (it can work incorrectly if added without item in inventory) ItemTemplateContainer const* itc = sObjectMgr->GetItemTemplateStore(); - ItemTemplateContainer::const_iterator result = find_if(itc->begin(), itc->end(), Finder<uint32, ItemTemplate>(entry, &ItemTemplate::StartQuest)); + ItemTemplateContainer::const_iterator result = find_if (itc->begin(), itc->end(), Finder<uint32, ItemTemplate>(entry, &ItemTemplate::StartQuest)); if (result != itc->end()) { @@ -138,6 +138,12 @@ public: // we ignore unequippable quest items in this case, its' still be equipped player->TakeQuestSourceItem(logQuest, false); + + if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP)) + { + player->pvpInfo.IsHostile = player->pvpInfo.IsInHostileArea || player->HasPvPForcingQuest(); + player->UpdatePvPState(); + } } } diff --git a/src/server/scripts/Commands/cs_rbac.cpp b/src/server/scripts/Commands/cs_rbac.cpp new file mode 100644 index 00000000000..604218c2e68 --- /dev/null +++ b/src/server/scripts/Commands/cs_rbac.cpp @@ -0,0 +1,780 @@ +/*
+ * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* ScriptData
+Name: rbac_commandscript
+%Complete: 100
+Comment: All role based access control related commands (including account related)
+Category: commandscripts
+EndScriptData */
+
+#include "AccountMgr.h"
+#include "Config.h"
+#include "Chat.h"
+#include "Language.h"
+#include "Player.h"
+#include "ScriptMgr.h"
+
+struct RBACCommandData
+{
+ RBACCommandData(): id(0), realmId(0), rbac(NULL), needDelete(false) { }
+ uint32 id;
+ int32 realmId;
+ RBACData* rbac;
+ bool needDelete;
+};
+
+class rbac_commandscript : public CommandScript
+{
+public:
+ rbac_commandscript() : CommandScript("rbac_commandscript") { }
+
+ ChatCommand* GetCommands() const
+ {
+ static ChatCommand rbacGroupsCommandTable[] =
+ {
+ { "add", SEC_ADMINISTRATOR, true, &HandleRBACGroupAddCommand, "", NULL },
+ { "remove", SEC_ADMINISTRATOR, true, &HandleRBACGroupRemoveCommand, "", NULL },
+ { "", SEC_ADMINISTRATOR, true, &HandleRBACGroupListCommand, "", NULL },
+ { NULL, SEC_ADMINISTRATOR, false, NULL, "", NULL }
+ };
+
+ static ChatCommand rbacRolesCommandTable[] =
+ {
+ { "grant", SEC_ADMINISTRATOR, true, &HandleRBACRoleGrantCommand, "", NULL },
+ { "deny", SEC_ADMINISTRATOR, true, &HandleRBACRoleDenyCommand, "", NULL },
+ { "revoke", SEC_ADMINISTRATOR, true, &HandleRBACRoleRevokeCommand, "", NULL },
+ { "", SEC_ADMINISTRATOR, true, &HandleRBACRoleListCommand, "", NULL },
+ { NULL, SEC_ADMINISTRATOR, false, NULL, "", NULL }
+ };
+
+ static ChatCommand rbacPermsCommandTable[] =
+ {
+ { "grant", SEC_ADMINISTRATOR, true, &HandleRBACPermGrantCommand, "", NULL },
+ { "deny", SEC_ADMINISTRATOR, true, &HandleRBACPermDenyCommand, "", NULL },
+ { "revoke", SEC_ADMINISTRATOR, true, &HandleRBACPermRevokeCommand, "", NULL },
+ { "", SEC_ADMINISTRATOR, true, &HandleRBACPermListCommand, "", NULL },
+ { NULL, SEC_ADMINISTRATOR, false, NULL, "", NULL }
+ };
+
+ static ChatCommand rbacListCommandTable[] =
+ {
+ { "groups", SEC_ADMINISTRATOR, true, &HandleRBACListGroupsCommand, "", NULL },
+ { "roles", SEC_ADMINISTRATOR, true, &HandleRBACListRolesCommand, "", NULL },
+ { "permissions", SEC_ADMINISTRATOR, true, &HandleRBACListPermissionsCommand, "", NULL },
+ { NULL, SEC_ADMINISTRATOR, false, NULL, "", NULL }
+ };
+
+ static ChatCommand rbacAccountCommandTable[] =
+ {
+ { "group", SEC_ADMINISTRATOR, true, NULL, "", rbacGroupsCommandTable },
+ { "role", SEC_ADMINISTRATOR, true, NULL, "", rbacRolesCommandTable },
+ { "permission", SEC_ADMINISTRATOR, true, NULL, "", rbacPermsCommandTable },
+ { "", SEC_ADMINISTRATOR, true, &HandleRBACAccountPermissionCommand, "", NULL },
+ { NULL, SEC_ADMINISTRATOR, false, NULL, "", NULL }
+ };
+
+ static ChatCommand rbacCommandTable[] =
+ {
+ { "account", SEC_ADMINISTRATOR, true, NULL, "", rbacAccountCommandTable },
+ { "list", SEC_ADMINISTRATOR, true, NULL, "", rbacListCommandTable },
+ { NULL, SEC_ADMINISTRATOR, false, NULL, "", NULL }
+ };
+
+ static ChatCommand commandTable[] =
+ {
+ { "rbac", SEC_ADMINISTRATOR, true, NULL, "", rbacCommandTable },
+ { NULL, SEC_ADMINISTRATOR, false, NULL, "", NULL }
+ };
+
+ return commandTable;
+ }
+
+ static RBACCommandData* ReadParams(ChatHandler* handler, char const* args, bool checkParams = true)
+ {
+ if (!args)
+ return NULL;
+
+ char* param1 = strtok((char*)args, " ");
+ char* param2 = strtok(NULL, " ");
+ char* param3 = strtok(NULL, " ");
+
+ int32 realmId = -1;
+ uint32 accountId = 0;
+ std::string accountName;
+ uint32 id = 0;
+ RBACCommandData* data = NULL;
+ RBACData* rdata = NULL;
+ bool useSelectedPlayer = false;
+
+ if (checkParams)
+ {
+ if (!param3)
+ {
+ if (param2)
+ realmId = atoi(param2);
+
+ if (param1)
+ id = atoi(param1);
+
+ useSelectedPlayer = true;
+ }
+ else
+ {
+ id = atoi(param2);
+ realmId = atoi(param3);
+ }
+
+ if (!id)
+ {
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, id);
+ handler->SetSentErrorMessage(true);
+ return NULL;
+ }
+
+ if (realmId < -1 || !realmId)
+ {
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_REALM, realmId);
+ handler->SetSentErrorMessage(true);
+ return NULL;
+ }
+ }
+ else if (!param1)
+ useSelectedPlayer = true;
+
+ if (useSelectedPlayer)
+ {
+ Player* player = handler->getSelectedPlayer();
+ if (!player)
+ return NULL;
+
+ rdata = player->GetSession()->GetRBACData();
+ accountId = rdata->GetId();
+ AccountMgr::GetName(accountId, accountName);
+ }
+ else
+ {
+ accountName = param1;
+
+ if (AccountMgr::normalizeString(accountName))
+ accountId = AccountMgr::GetId(accountName);
+
+ if (!accountId)
+ {
+ handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
+ handler->SetSentErrorMessage(true);
+ return NULL;
+ }
+ }
+
+ if (checkParams && handler->HasLowerSecurityAccount(NULL, accountId, true))
+ return NULL;
+
+ data = new RBACCommandData();
+
+ if (!rdata)
+ {
+ data->rbac = new RBACData(accountId, accountName, realmID);
+ data->rbac->LoadFromDB();
+ data->needDelete = true;
+ }
+ else
+ data->rbac = rdata;
+
+ data->id = id;
+ data->realmId = realmId;
+ return data;
+ }
+
+ static bool HandleRBACGroupAddCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ RBACCommandResult result = command->rbac->AddGroup(command->id, command->realmId);
+ RBACGroup const* group = sAccountMgr->GetRBACGroup(command->id);
+
+ switch (result)
+ {
+ case RBAC_CANT_ADD_ALREADY_ADDED:
+ handler->PSendSysMessage(LANG_RBAC_GROUP_IN_LIST, command->id, group->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_OK:
+ handler->PSendSysMessage(LANG_RBAC_GROUP_ADDED, command->id, group->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_ID_DOES_NOT_EXISTS:
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
+ break;
+ default:
+ break;
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACGroupRemoveCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ RBACCommandResult result = command->rbac->RemoveGroup(command->id, command->realmId);
+ RBACGroup const* group = sAccountMgr->GetRBACGroup(command->id);
+
+ switch (result)
+ {
+ case RBAC_CANT_REVOKE_NOT_IN_LIST:
+ handler->PSendSysMessage(LANG_RBAC_GROUP_NOT_IN_LIST, command->id, group->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_OK:
+ handler->PSendSysMessage(LANG_RBAC_GROUP_REMOVED, command->id, group->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_ID_DOES_NOT_EXISTS:
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
+ break;
+ default:
+ break;
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACGroupListCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args, false);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ handler->PSendSysMessage(LANG_RBAC_GROUP_LIST_HEADER, command->rbac->GetId(), command->rbac->GetName().c_str());
+ RBACGroupContainer const& groups = command->rbac->GetGroups();
+ if (groups.empty())
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
+ else
+ {
+ for (RBACGroupContainer::const_iterator it = groups.begin(); it != groups.end(); ++it)
+ {
+ RBACGroup const* group = sAccountMgr->GetRBACGroup(*it);
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, group->GetId(), group->GetName().c_str());
+ }
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACRoleGrantCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ RBACCommandResult result = command->rbac->GrantRole(command->id, command->realmId);
+ RBACRole const* role = sAccountMgr->GetRBACRole(command->id);
+
+ switch (result)
+ {
+ case RBAC_CANT_ADD_ALREADY_ADDED:
+ handler->PSendSysMessage(LANG_RBAC_ROLE_GRANTED_IN_LIST, command->id, role->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_IN_DENIED_LIST:
+ handler->PSendSysMessage(LANG_RBAC_ROLE_GRANTED_IN_DENIED_LIST, command->id, role->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_OK:
+ handler->PSendSysMessage(LANG_RBAC_ROLE_GRANTED, command->id, role->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_ID_DOES_NOT_EXISTS:
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
+ break;
+ default:
+ break;
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACRoleDenyCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ RBACCommandResult result = command->rbac->DenyRole(command->id, command->realmId);
+ RBACRole const* role = sAccountMgr->GetRBACRole(command->id);
+
+ switch (result)
+ {
+ case RBAC_CANT_ADD_ALREADY_ADDED:
+ handler->PSendSysMessage(LANG_RBAC_ROLE_DENIED_IN_LIST, command->id, role->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_IN_GRANTED_LIST:
+ handler->PSendSysMessage(LANG_RBAC_ROLE_DENIED_IN_GRANTED_LIST, command->id, role->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_OK:
+ handler->PSendSysMessage(LANG_RBAC_ROLE_DENIED, command->id, role->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_ID_DOES_NOT_EXISTS:
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
+ break;
+ default:
+ break;
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACRoleRevokeCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ RBACCommandResult result = command->rbac->RevokeRole(command->id, command->realmId);
+ RBACRole const* role = sAccountMgr->GetRBACRole(command->id);
+
+ switch (result)
+ {
+ case RBAC_CANT_REVOKE_NOT_IN_LIST:
+ handler->PSendSysMessage(LANG_RBAC_ROLE_REVOKED_NOT_IN_LIST, command->id, role->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_OK:
+ handler->PSendSysMessage(LANG_RBAC_ROLE_REVOKED, command->id, role->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_ID_DOES_NOT_EXISTS:
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
+ break;
+ default:
+ break;
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACRoleListCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args, false);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ handler->PSendSysMessage(LANG_RBAC_ROLE_LIST_HEADER_GRANTED, command->rbac->GetId(), command->rbac->GetName().c_str());
+ RBACGroupContainer const& granted = command->rbac->GetGrantedRoles();
+ if (granted.empty())
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
+ else
+ {
+ for (RBACRoleContainer::const_iterator it = granted.begin(); it != granted.end(); ++it)
+ {
+ RBACRole const* role = sAccountMgr->GetRBACRole(*it);
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, role->GetId(), role->GetName().c_str());
+ }
+ }
+
+ handler->PSendSysMessage(LANG_RBAC_ROLE_LIST_HEADER_DENIED, command->rbac->GetId(), command->rbac->GetName().c_str());
+ RBACGroupContainer const& denied = command->rbac->GetDeniedRoles();
+ if (denied.empty())
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
+ else
+ {
+ for (RBACRoleContainer::const_iterator it = denied.begin(); it != denied.end(); ++it)
+ {
+ RBACRole const* role = sAccountMgr->GetRBACRole(*it);
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, role->GetId(), role->GetName().c_str());
+ }
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACPermGrantCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ RBACCommandResult result = command->rbac->GrantPermission(command->id, command->realmId);
+ RBACPermission const* permission = sAccountMgr->GetRBACPermission(command->id);
+
+ switch (result)
+ {
+ case RBAC_CANT_ADD_ALREADY_ADDED:
+ handler->PSendSysMessage(LANG_RBAC_PERM_GRANTED_IN_LIST, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_IN_DENIED_LIST:
+ handler->PSendSysMessage(LANG_RBAC_PERM_GRANTED_IN_DENIED_LIST, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_OK:
+ handler->PSendSysMessage(LANG_RBAC_PERM_GRANTED, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_ID_DOES_NOT_EXISTS:
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
+ break;
+ default:
+ break;
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACPermDenyCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ RBACCommandResult result = command->rbac->DenyPermission(command->id, command->realmId);
+ RBACPermission const* permission = sAccountMgr->GetRBACPermission(command->id);
+
+ switch (result)
+ {
+ case RBAC_CANT_ADD_ALREADY_ADDED:
+ handler->PSendSysMessage(LANG_RBAC_PERM_DENIED_IN_LIST, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_IN_GRANTED_LIST:
+ handler->PSendSysMessage(LANG_RBAC_PERM_DENIED_IN_GRANTED_LIST, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_OK:
+ handler->PSendSysMessage(LANG_RBAC_PERM_DENIED, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_ID_DOES_NOT_EXISTS:
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
+ break;
+ default:
+ break;
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACPermRevokeCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ RBACCommandResult result = command->rbac->RevokePermission(command->id, command->realmId);
+ RBACPermission const* permission = sAccountMgr->GetRBACPermission(command->id);
+
+ switch (result)
+ {
+ case RBAC_CANT_REVOKE_NOT_IN_LIST:
+ handler->PSendSysMessage(LANG_RBAC_PERM_REVOKED_NOT_IN_LIST, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_OK:
+ handler->PSendSysMessage(LANG_RBAC_PERM_REVOKED, command->id, permission->GetName().c_str(),
+ command->realmId, command->rbac->GetId(), command->rbac->GetName().c_str());
+ break;
+ case RBAC_ID_DOES_NOT_EXISTS:
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, command->id);
+ break;
+ default:
+ break;
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACPermListCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args, false);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ handler->PSendSysMessage(LANG_RBAC_PERM_LIST_HEADER_GRANTED, command->rbac->GetId(), command->rbac->GetName().c_str());
+ RBACPermissionContainer const& granted = command->rbac->GetGrantedPermissions();
+ if (!granted.any())
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
+ else
+ {
+ for (uint32 i = 0; i < RBAC_PERM_MAX; ++i)
+ if (granted.test(i))
+ {
+ RBACPermission const* permission = sAccountMgr->GetRBACPermission(i);
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
+ }
+ }
+
+ handler->PSendSysMessage(LANG_RBAC_PERM_LIST_HEADER_DENIED, command->rbac->GetId(), command->rbac->GetName().c_str());
+ RBACPermissionContainer const& denied = command->rbac->GetDeniedPermissions();
+ if (!denied.any())
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
+ else
+ {
+ for (uint32 i = 0; i < RBAC_PERM_MAX; ++i)
+ if (denied.test(i))
+ {
+ RBACPermission const* permission = sAccountMgr->GetRBACPermission(i);
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
+ }
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACAccountPermissionCommand(ChatHandler* handler, char const* args)
+ {
+ RBACCommandData* command = ReadParams(handler, args, false);
+
+ if (!command)
+ {
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ handler->PSendSysMessage(LANG_RBAC_PERM_LIST_GLOBAL, command->rbac->GetId(), command->rbac->GetName().c_str());
+ RBACPermissionContainer const& permissions = command->rbac->GetPermissions();
+ if (!permissions.any())
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
+ else
+ {
+ for (uint32 i = 0; i < RBAC_PERM_MAX; ++i)
+ if (permissions.test(i))
+ {
+ RBACPermission const* permission = sAccountMgr->GetRBACPermission(i);
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
+ }
+ }
+
+ if (command->needDelete)
+ delete command;
+
+ return true;
+ }
+
+ static bool HandleRBACListGroupsCommand(ChatHandler* handler, char const* args)
+ {
+ uint32 id = 0;
+ if (char* param1 = strtok((char*)args, " "))
+ id = atoi(param1);
+
+ if (!id)
+ {
+ RBACGroupsContainer const& groups = sAccountMgr->GetRBACGroupList();
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_GROUPS_HEADER));
+ for (RBACGroupsContainer::const_iterator it = groups.begin(); it != groups.end(); ++it)
+ {
+ RBACGroup const* group = it->second;
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, group->GetId(), group->GetName().c_str());
+ }
+ }
+ else
+ {
+ RBACGroup const* group = sAccountMgr->GetRBACGroup(id);
+ if (!group)
+ {
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, id);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_GROUPS_HEADER));
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, group->GetId(), group->GetName().c_str());
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_ROLES_HEADER));
+ RBACRoleContainer const& roles = group->GetRoles();
+ if (roles.empty())
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
+ else
+ {
+ for (RBACRoleContainer::const_iterator it = roles.begin(); it != roles.end(); ++it)
+ {
+ RBACRole const* role = sAccountMgr->GetRBACRole(*it);
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, role->GetId(), role->GetName().c_str());
+ }
+ }
+ }
+
+ return true;
+ }
+
+ static bool HandleRBACListRolesCommand(ChatHandler* handler, char const* args)
+ {
+ uint32 id = 0;
+ if (char* param1 = strtok((char*)args, " "))
+ id = atoi(param1);
+
+ if (!id)
+ {
+ RBACRolesContainer const& roles = sAccountMgr->GetRBACRoleList();
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_ROLES_HEADER));
+ for (RBACRolesContainer::const_iterator it = roles.begin(); it != roles.end(); ++it)
+ {
+ RBACRole const* role = it->second;
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, role->GetId(), role->GetName().c_str());
+ }
+ }
+ else
+ {
+ RBACRole const* role = sAccountMgr->GetRBACRole(id);
+ if (!role)
+ {
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, id);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_ROLES_HEADER));
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, role->GetId(), role->GetName().c_str());
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_PERMISSIONS_HEADER));
+ RBACPermissionContainer const& permissions = role->GetPermissions();
+ if (!permissions.any())
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_EMPTY));
+ else
+ {
+ for (uint32 i = 0; i < RBAC_PERM_MAX; ++i)
+ if (permissions.test(i))
+ {
+ RBACPermission const* permission = sAccountMgr->GetRBACPermission(i);
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
+ }
+ }
+ }
+
+ return true;
+ }
+
+ static bool HandleRBACListPermissionsCommand(ChatHandler* handler, char const* args)
+ {
+ uint32 id = 0;
+ if (char* param1 = strtok((char*)args, " "))
+ id = atoi(param1);
+
+ if (!id)
+ {
+ RBACPermissionsContainer const& permissions = sAccountMgr->GetRBACPermissionList();
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_PERMISSIONS_HEADER));
+ for (RBACPermissionsContainer::const_iterator it = permissions.begin(); it != permissions.end(); ++it)
+ {
+ RBACPermission const* permission = it->second;
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
+ }
+ }
+ else
+ {
+ RBACPermission const* permission = sAccountMgr->GetRBACPermission(id);
+ if (!permission)
+ {
+ handler->PSendSysMessage(LANG_RBAC_WRONG_PARAMETER_ID, id);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ handler->PSendSysMessage("%s", handler->GetTrinityString(LANG_RBAC_LIST_PERMISSIONS_HEADER));
+ handler->PSendSysMessage(LANG_RBAC_LIST_ELEMENT, permission->GetId(), permission->GetName().c_str());
+ }
+
+ return true;
+ }
+};
+
+void AddSC_rbac_commandscript()
+{
+ new rbac_commandscript();
+}
diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index 43c2001fbf7..7aee1139868 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -22,6 +22,7 @@ Comment: All reload related commands Category: commandscripts EndScriptData */ +#include "AccountMgr.h" #include "AchievementMgr.h" #include "AuctionHouseMgr.h" #include "Chat.h" @@ -86,6 +87,7 @@ public: { "creature_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesCreatureCommand, "", NULL }, { "creature_onkill_reputation", SEC_ADMINISTRATOR, true, &HandleReloadOnKillReputationCommand, "", NULL }, { "creature_questrelation", SEC_ADMINISTRATOR, true, &HandleReloadCreatureQuestRelationsCommand, "", NULL }, + { "creature_summon_groups", SEC_ADMINISTRATOR, true, &HandleReloadCreatureSummonGroupsCommand, "", NULL }, { "creature_template", SEC_ADMINISTRATOR, true, &HandleReloadCreatureTemplateCommand, "", NULL }, //{ "db_script_string", SEC_ADMINISTRATOR, true, &HandleReloadDbScriptStringCommand, "", NULL }, { "disables", SEC_ADMINISTRATOR, true, &HandleReloadDisablesCommand, "", NULL }, @@ -127,6 +129,7 @@ public: { "prospecting_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesProspectingCommand, "", NULL }, { "quest_poi", SEC_ADMINISTRATOR, true, &HandleReloadQuestPOICommand, "", NULL }, { "quest_template", SEC_ADMINISTRATOR, true, &HandleReloadQuestTemplateCommand, "", NULL }, + { "rbac", SEC_ADMINISTRATOR, true, &HandleReloadRBACCommand, "", NULL }, { "reference_loot_template", SEC_ADMINISTRATOR, true, &HandleReloadLootTemplatesReferenceCommand, "", NULL }, { "reserved_name", SEC_ADMINISTRATOR, true, &HandleReloadReservedNameCommand, "", NULL }, { "reputation_reward_rate", SEC_ADMINISTRATOR, true, &HandleReloadReputationRewardRateCommand, "", NULL }, @@ -195,6 +198,8 @@ public: HandleReloadTrinityStringCommand(handler, ""); HandleReloadGameTeleCommand(handler, ""); + HandleReloadCreatureSummonGroupsCommand(handler, ""); + HandleReloadVehicleAccessoryCommand(handler, ""); HandleReloadVehicleTemplateAccessoryCommand(handler, ""); @@ -397,6 +402,14 @@ public: return true; } + static bool HandleReloadCreatureSummonGroupsCommand(ChatHandler* handler, const char* /*args*/) + { + sLog->outInfo(LOG_FILTER_GENERAL, "Reloading creature summon groups..."); + sObjectMgr->LoadTempSummons(); + handler->SendGlobalGMSysMessage("DB table `creature_summon_groups` reloaded."); + return true; + } + static bool HandleReloadCreatureTemplateCommand(ChatHandler* handler, const char* args) { if (!*args) @@ -508,10 +521,9 @@ public: cInfo->questItems[5] = fields[78].GetUInt32(); cInfo->movementId = fields[79].GetUInt32(); cInfo->RegenHealth = fields[80].GetBool(); - cInfo->equipmentId = fields[81].GetUInt32(); - cInfo->MechanicImmuneMask = fields[82].GetUInt32(); - cInfo->flags_extra = fields[83].GetUInt32(); - cInfo->ScriptID = sObjectMgr->GetScriptId(fields[84].GetCString()); + cInfo->MechanicImmuneMask = fields[81].GetUInt32(); + cInfo->flags_extra = fields[82].GetUInt32(); + cInfo->ScriptID = sObjectMgr->GetScriptId(fields[83].GetCString()); sObjectMgr->CheckCreatureTemplate(cInfo); } @@ -1232,6 +1244,15 @@ public: handler->SendGlobalGMSysMessage("Vehicle template accessories reloaded."); return true; } + + static bool HandleReloadRBACCommand(ChatHandler* handler, const char* /*args*/) + { + sLog->outInfo(LOG_FILTER_GENERAL, "Reloading RBAC tables..."); + sAccountMgr->LoadRBAC(); + sWorld->ReloadRBAC(); + handler->SendGlobalGMSysMessage("RBAC data reloaded."); + return true; + } }; void AddSC_reload_commandscript() diff --git a/src/server/scripts/Commands/cs_ticket.cpp b/src/server/scripts/Commands/cs_ticket.cpp index 3215b533bce..95cbf70e1f8 100644 --- a/src/server/scripts/Commands/cs_ticket.cpp +++ b/src/server/scripts/Commands/cs_ticket.cpp @@ -95,13 +95,10 @@ public: return true; } - // Get target information - uint64 targetGuid = sObjectMgr->GetPlayerGUIDByName(target.c_str()); - uint64 targetAccountId = sObjectMgr->GetPlayerAccountIdByGUID(targetGuid); - uint32 targetGmLevel = AccountMgr::GetSecurity(targetAccountId, realmID); - + uint64 targetGuid = sObjectMgr->GetPlayerGUIDByName(target); + uint32 accountId = sObjectMgr->GetPlayerAccountIdByGUID(targetGuid); // Target must exist and have administrative rights - if (!targetGuid || AccountMgr::IsPlayerAccount(targetGmLevel)) + if (!AccountMgr::HasPermission(accountId, RBAC_PERM_COMMANDS_BE_ASSIGNED_TICKET, realmID)) { handler->SendSysMessage(LANG_COMMAND_TICKETASSIGNERROR_A); return true; @@ -125,7 +122,7 @@ public: // Assign ticket SQLTransaction trans = SQLTransaction(NULL); - ticket->SetAssignedTo(targetGuid, AccountMgr::IsAdminAccount(targetGmLevel)); + ticket->SetAssignedTo(targetGuid, AccountMgr::IsAdminAccount(AccountMgr::GetSecurity(accountId, realmID))); ticket->SaveToDB(trans); sTicketMgr->UpdateLastChange(); @@ -386,12 +383,13 @@ public: return true; } + std::string assignedTo = ticket->GetAssignedToName(); // copy assignedto name because we need it after the ticket has been unnassigned SQLTransaction trans = SQLTransaction(NULL); ticket->SetUnassigned(); ticket->SaveToDB(trans); sTicketMgr->UpdateLastChange(); - std::string msg = ticket->FormatMessageString(*handler, NULL, ticket->GetAssignedToName().c_str(), + std::string msg = ticket->FormatMessageString(*handler, NULL, assignedTo.c_str(), handler->GetSession() ? handler->GetSession()->GetPlayer()->GetName().c_str() : "Console", NULL); handler->SendGlobalGMSysMessage(msg.c_str()); diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp index 87b12021212..bb48e94f744 100644 --- a/src/server/scripts/Commands/cs_wp.cpp +++ b/src/server/scripts/Commands/cs_wp.cpp @@ -700,7 +700,7 @@ public: wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMaskForSpawn()); // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells(); - //TODO: Should we first use "Create" then use "LoadFromDB"? + /// @todo Should we first use "Create" then use "LoadFromDB"? if (!wpCreature2->LoadCreatureFromDB(wpCreature2->GetDBTableGUIDLow(), map)) { handler->PSendSysMessage(LANG_WAYPOINT_VP_NOTCREATED, VISUAL_WAYPOINT); diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp index 809bd2440d7..d301e702174 100644 --- a/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp @@ -104,7 +104,7 @@ class mob_av_marshal_or_warmaster : public CreatureScript Reset(); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { // I have a feeling this isn't blizzlike, but owell, I'm only passing by and cleaning up. if (!_hasAura) diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp index 5622e91cd73..6dec1796500 100644 --- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_balinda.cpp @@ -62,7 +62,7 @@ public: resetTimer = 5 * IN_MILLISECONDS; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -145,7 +145,7 @@ public: summons.DespawnAll(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp index 6e2738d79ca..745c310d35c 100644 --- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_drekthar.cpp @@ -75,7 +75,7 @@ public: Talk(YELL_RESPAWN); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp index fea8573d6f8..2cf7d7cafef 100644 --- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_galvangar.cpp @@ -69,7 +69,7 @@ public: Reset(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp index 732bbc6f1ba..6939890a702 100644 --- a/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp +++ b/src/server/scripts/EasternKingdoms/AlteracValley/boss_vanndar.cpp @@ -64,7 +64,7 @@ public: Talk(YELL_AGGRO); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp index 071e0c4dd19..0cbeec50f98 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/blackrock_depths.cpp @@ -109,7 +109,7 @@ enum GrimstoneTexts SAY_TEXT6 = 5 }; -//TODO: implement quest part of event (different end boss) +/// @todo implement quest part of event (different end boss) class npc_grimstone : public CreatureScript { public: @@ -160,7 +160,7 @@ public: CanWalk = false; } - //TODO: move them to center + /// @todo move them to center void SummonRingMob() { if (Creature* tmp = me->SummonCreature(RingMob[MobSpawnId], 608.960f, -235.322f, -53.907f, 1.857f, TEMPSUMMON_DEAD_DESPAWN, 0)) @@ -172,7 +172,7 @@ public: MobDeath_Timer = 2500; } - //TODO: move them to center + /// @todo move them to center void SummonRingBoss() { if (Creature* tmp = me->SummonCreature(RingBoss[rand()%6], 644.300f, -175.989f, -53.739f, 3.418f, TEMPSUMMON_DEAD_DESPAWN, 0)) @@ -222,7 +222,7 @@ public: instance->HandleGameObject(instance->GetData64(id), open); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!instance) return; @@ -372,7 +372,7 @@ public: MightyBlow_Timer = 15000; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -648,7 +648,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; if ((instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_IN_PROGRESS || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_FAILED || instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_ENDED)&& instance->GetData(DATA_DUGHAL) == ENCOUNTER_STATE_ENDED) @@ -807,7 +807,7 @@ public: instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; @@ -1017,7 +1017,7 @@ public: instance->SetData(DATA_QUEST_JAIL_BREAK, ENCOUNTER_STATE_FAILED); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; @@ -1151,7 +1151,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (instance->GetData(DATA_QUEST_JAIL_BREAK) == ENCOUNTER_STATE_NOT_STARTED) return; @@ -1284,7 +1284,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!instance) return; diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp index 99619a89bf3..c5d93ad0c85 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_ambassador_flamelash.cpp @@ -55,7 +55,7 @@ public: Spirit->AI()->AttackStart(victim); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp index 424489fc703..bb4de5b347a 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_anubshiah.cpp @@ -59,7 +59,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp index 3a7baff0196..aaf0adc57c4 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_emperor_dagran_thaurissan.cpp @@ -81,7 +81,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp index 8c2c590e3e5..bd5a06bf46c 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_general_angerforge.cpp @@ -69,7 +69,7 @@ public: SummonedMedic->AI()->AttackStart(victim); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp index 4f876f41907..02c00b4958c 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_gorosh_the_dervish.cpp @@ -52,7 +52,7 @@ public: { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp index 51fddc0f71f..a0ab6f9939c 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_grizzle.cpp @@ -51,7 +51,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp index 0631a4308df..a901bc3d5e3 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_high_interrogator_gerstahn.cpp @@ -56,7 +56,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp index fa8a13f1bfd..5c496ed597b 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_magmus.cpp @@ -55,7 +55,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp index 3142610b346..bb528de9dca 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_moira_bronzebeard.cpp @@ -58,7 +58,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp index f4e9d561b5e..2767c76a69e 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockDepths/boss_tomb_of_seven.cpp @@ -202,7 +202,7 @@ public: instance->SetData(DATA_GHOSTKILL, 1); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_drakkisath.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_drakkisath.cpp index fa1f79d82e7..7081974195f 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_drakkisath.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_drakkisath.cpp @@ -69,7 +69,7 @@ public: _JustDied(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp index cef633ac2d8..667265cdba0 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_gyth.cpp @@ -30,7 +30,7 @@ enum Spells enum Adds { - MODEL_REND_ON_DRAKE = 9723, // TODO: use creature_template 10459 instead of its modelid + MODEL_REND_ON_DRAKE = 9723, /// @todo use creature_template 10459 instead of its modelid NPC_RAGE_TALON_FIRE_TONG = 10372, NPC_CHROMATIC_WHELP = 10442, NPC_CHROMATIC_DRAGONSPAWN = 10447, @@ -92,7 +92,7 @@ public: Summoned->AddThreat(target, 250.0f); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_halycon.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_halycon.cpp index 2f9d39152e3..af0e5110523 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_halycon.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_halycon.cpp @@ -68,7 +68,7 @@ public: _JustDied(); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_highlord_omokk.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_highlord_omokk.cpp index afb6ab75649..082e1f8e79b 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_highlord_omokk.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_highlord_omokk.cpp @@ -78,7 +78,7 @@ public: _JustDied(); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_mother_smolderweb.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_mother_smolderweb.cpp index d67fa7c5caa..fc6d3f7d4db 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_mother_smolderweb.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_mother_smolderweb.cpp @@ -70,7 +70,7 @@ public: DoCast(me, SPELL_SUMMON_SPIRE_SPIDERLING, true); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_overlord_wyrmthalak.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_overlord_wyrmthalak.cpp index ff68462ffb5..09d85a680b8 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_overlord_wyrmthalak.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_overlord_wyrmthalak.cpp @@ -81,7 +81,7 @@ public: _JustDied(); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_pyroguard_emberseer.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_pyroguard_emberseer.cpp index 047ad3f7096..44a27e6938f 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_pyroguard_emberseer.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_pyroguard_emberseer.cpp @@ -66,7 +66,6 @@ public: { if (instance->GetBossState(DATA_PYROGAURD_EMBERSEER) == IN_PROGRESS) OpenDoors(false); - instance->SetBossState(DATA_PYROGAURD_EMBERSEER,NOT_STARTED); // respawn any dead Blackhand Incarcerators DoCast(me, SPELL_ENCAGED_EMBERSEER); //DoCast(me, SPELL_FIRE_SHIELD_TRIGGER); @@ -83,7 +82,6 @@ public: void JustDied(Unit* /*killer*/) { - instance->SetBossState(DATA_PYROGAURD_EMBERSEER,DONE); OpenDoors(true); _JustDied(); } @@ -99,10 +97,9 @@ public: door3->SetGoState(GO_STATE_ACTIVE); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) - return; events.Update(diff); @@ -115,11 +112,11 @@ public: switch (eventId) { case EVENT_FIRENOVA: - DoCast(me->getVictim(), SPELL_FIRENOVA); + DoCastVictim(SPELL_FIRENOVA); events.ScheduleEvent(EVENT_FIRENOVA, 6 * IN_MILLISECONDS); break; case EVENT_FLAMEBUFFET: - DoCast(me->getVictim(), SPELL_FLAMEBUFFET); + DoCastVictim(SPELL_FLAMEBUFFET); events.ScheduleEvent(EVENT_FLAMEBUFFET, 14 * IN_MILLISECONDS); break; case EVENT_PYROBLAST: @@ -129,6 +126,7 @@ public: break; } } + DoMeleeAttackIfReady(); } }; diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_quartermaster_zigris.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_quartermaster_zigris.cpp index 2f86c009d56..8828fcfe753 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_quartermaster_zigris.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_quartermaster_zigris.cpp @@ -65,7 +65,7 @@ public: _JustDied(); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_rend_blackhand.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_rend_blackhand.cpp index b881f94dda9..b8d9377d7c4 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_rend_blackhand.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_rend_blackhand.cpp @@ -66,7 +66,7 @@ public: _JustDied(); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp index 69ebf33248f..c429931d42b 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_shadow_hunter_voshgajin.cpp @@ -67,7 +67,7 @@ public: _JustDied(); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_the_beast.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_the_beast.cpp index f8f4f64b618..a32fefeca40 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_the_beast.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_the_beast.cpp @@ -66,7 +66,7 @@ public: _JustDied(); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp index 7d4c7a40d61..056448854dc 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/boss_warmaster_voone.cpp @@ -75,7 +75,7 @@ public: _JustDied(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp b/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp index 72a5712181e..06ba0036ef3 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockSpire/instance_blackrock_spire.cpp @@ -215,7 +215,8 @@ public: switch (eventId) { case EVENT_PYROGUARD_EMBERSEER: - SetBossState(DATA_PYROGAURD_EMBERSEER,IN_PROGRESS); + if (GetBossState(DATA_PYROGAURD_EMBERSEER) == NOT_STARTED) + SetBossState(DATA_PYROGAURD_EMBERSEER, IN_PROGRESS); break; default: break; diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp index 0aeba151385..73afebfa9f3 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_broodlord_lashlayer.cpp @@ -32,12 +32,20 @@ enum Say SAY_LEASH = 1, }; +enum Events +{ + EVENT_CLEAVE = 1, + EVENT_MORTAL_STRIKE = 2, + EVENT_BLAST_WAVE = 3, + EVENT_KNOCK_BACK = 4, +}; + enum Spells { SPELL_CLEAVE = 26350, - SPELL_BLASTWAVE = 23331, - SPELL_MORTALSTRIKE = 24573, - SPELL_KNOCKBACK = 25778 + SPELL_BLAST_WAVE = 23331, + SPELL_MORTAL_STRIKE = 24573, + SPELL_KNOCK_BACK = 25778 }; class boss_broodlord : public CreatureScript @@ -54,17 +62,13 @@ public: { boss_broodlordAI(Creature* creature) : ScriptedAI(creature) {} - uint32 Cleave_Timer; - uint32 BlastWave_Timer; - uint32 MortalStrike_Timer; - uint32 KnockBack_Timer; - void Reset() { - Cleave_Timer = 8000; // These times are probably wrong - BlastWave_Timer = 12000; - MortalStrike_Timer = 20000; - KnockBack_Timer = 30000; + // These timers are probably wrong + events.ScheduleEvent(EVENT_CLEAVE, 8000); + events.ScheduleEvent(EVENT_BLAST_WAVE, 12000); + events.ScheduleEvent(EVENT_MORTAL_STRIKE, 20000); + events.ScheduleEvent(EVENT_KNOCK_BACK, 30000); } void EnterCombat(Unit* /*who*/) @@ -73,47 +77,56 @@ public: DoZoneInCombat(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; - //Cleave_Timer - if (Cleave_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_CLEAVE); - Cleave_Timer = 7000; - } else Cleave_Timer -= diff; - - // BlastWave - if (BlastWave_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_BLASTWAVE); - BlastWave_Timer = urand(8000, 16000); - } else BlastWave_Timer -= diff; + if (EnterEvadeIfOutOfCombatArea(diff)) + Talk(SAY_LEASH); - //MortalStrike_Timer - if (MortalStrike_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_MORTALSTRIKE); - MortalStrike_Timer = urand(25000, 35000); - } else MortalStrike_Timer -= diff; + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - if (KnockBack_Timer <= diff) + while (uint32 eventId = events.ExecuteEvent()) { - DoCast(me->getVictim(), SPELL_KNOCKBACK); - //Drop 50% aggro - if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(me->getVictim(), -50); - - KnockBack_Timer = urand(15000, 30000); - } else KnockBack_Timer -= diff; + switch (eventId) + { + case EVENT_CLEAVE: + DoCastVictim(SPELL_CLEAVE); + events.ScheduleEvent(EVENT_CLEAVE, 8000); + break; + case EVENT_MORTAL_STRIKE: + DoCastVictim(SPELL_MORTAL_STRIKE); + events.ScheduleEvent(EVENT_MORTAL_STRIKE, 20000); + break; + case EVENT_BLAST_WAVE: + DoCastVictim(SPELL_BLAST_WAVE); + events.ScheduleEvent(EVENT_BLAST_WAVE, 12000); + break; + case EVENT_KNOCK_BACK: + if (Unit* target = me->getVictim()) + { + DoCast(target, SPELL_BLAST_WAVE); + // Drop 50% of threat + if (DoGetThreat(target)) + DoModifyThreatPercent(target, -50); + } + events.ScheduleEvent(EVENT_KNOCK_BACK, 30000); + break; + default: + break; + } + } if (EnterEvadeIfOutOfCombatArea(diff)) Talk(SAY_LEASH); DoMeleeAttackIfReady(); } + + private: + EventMap events; /// @todo: change BWL to instance script and bosses to BossAI }; }; diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp index 14e4e90337c..c7459ed2f7d 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_chromaggus.cpp @@ -200,7 +200,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp index 54c1ba99e8d..d1670171d67 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_ebonroc.cpp @@ -27,9 +27,10 @@ EndScriptData */ #include "ScriptedCreature.h" #define SPELL_SHADOWFLAME 22539 -#define SPELL_WINGBUFFET 18500 +#define SPELL_WINGBUFFET 23339 #define SPELL_SHADOWOFEBONROC 23340 -#define SPELL_HEAL 41386 //Thea Heal spell of his Shadow +#define SPELL_HEAL 41386 //The Heal spell of his Shadow +#define SPELL_THRASH 3391 class boss_ebonroc : public CreatureScript { @@ -49,6 +50,7 @@ public: uint32 WingBuffet_Timer; uint32 ShadowOfEbonroc_Timer; uint32 Heal_Timer; + uint32 Thrash_Timer; void Reset() { @@ -56,6 +58,7 @@ public: WingBuffet_Timer = 30000; ShadowOfEbonroc_Timer = 45000; Heal_Timer = 1000; + Thrash_Timer = 10000; } void EnterCombat(Unit* /*who*/) @@ -63,7 +66,7 @@ public: DoZoneInCombat(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -71,25 +74,32 @@ public: //Shadowflame Timer if (ShadowFlame_Timer <= diff) { - DoCast(me->getVictim(), SPELL_SHADOWFLAME); + DoCastVictim(SPELL_SHADOWFLAME); ShadowFlame_Timer = urand(12000, 15000); } else ShadowFlame_Timer -= diff; + //Thrash Timer + if (Thrash_Timer <= diff) + { + DoCastVictim(SPELL_THRASH); + Thrash_Timer = urand(10000, 15000); + } else Thrash_Timer -= diff; + //Wing Buffet Timer if (WingBuffet_Timer <= diff) { - DoCast(me->getVictim(), SPELL_WINGBUFFET); + DoCastVictim(SPELL_WINGBUFFET); WingBuffet_Timer = 25000; } else WingBuffet_Timer -= diff; //Shadow of Ebonroc Timer if (ShadowOfEbonroc_Timer <= diff) { - DoCast(me->getVictim(), SPELL_SHADOWOFEBONROC); + DoCastVictim(SPELL_SHADOWOFEBONROC); ShadowOfEbonroc_Timer = urand(25000, 350000); } else ShadowOfEbonroc_Timer -= diff; - if (me->getVictim()->HasAura(SPELL_SHADOWOFEBONROC)) + if (me->getVictim() && me->getVictim()->HasAura(SPELL_SHADOWOFEBONROC)) { if (Heal_Timer <= diff) { diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp index 7ca74f4ed4f..3b63d67814e 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_firemaw.cpp @@ -60,7 +60,7 @@ public: DoZoneInCombat(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -68,24 +68,26 @@ public: //ShadowFlame_Timer if (ShadowFlame_Timer <= diff) { - DoCast(me->getVictim(), SPELL_SHADOWFLAME); + DoCastVictim(SPELL_SHADOWFLAME); ShadowFlame_Timer = urand(15000, 18000); } else ShadowFlame_Timer -= diff; //WingBuffet_Timer if (WingBuffet_Timer <= diff) { - DoCast(me->getVictim(), SPELL_WINGBUFFET); - if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(me->getVictim(), -75); - + if (Unit* target = me->getVictim()) + { + DoCast(target, SPELL_WINGBUFFET); + if (DoGetThreat(target)) + DoModifyThreatPercent(target, -75); + } WingBuffet_Timer = 25000; } else WingBuffet_Timer -= diff; //FlameBuffet_Timer if (FlameBuffet_Timer <= diff) { - DoCast(me->getVictim(), SPELL_FLAMEBUFFET); + DoCastVictim(SPELL_FLAMEBUFFET); FlameBuffet_Timer = 5000; } else FlameBuffet_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp index a1659330a6f..f90389bc4eb 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_flamegor.cpp @@ -68,7 +68,7 @@ public: DoZoneInCombat(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -76,17 +76,19 @@ public: //ShadowFlame_Timer if (ShadowFlame_Timer <= diff) { - DoCast(me->getVictim(), SPELL_SHADOWFLAME); + DoCastVictim(SPELL_SHADOWFLAME); ShadowFlame_Timer = urand(15000, 22000); } else ShadowFlame_Timer -= diff; //WingBuffet_Timer if (WingBuffet_Timer <= diff) { - DoCast(me->getVictim(), SPELL_WINGBUFFET); - if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(me->getVictim(), -75); - + if (Unit* target = me->getVictim()) + { + DoCast(target, SPELL_WINGBUFFET); + if (DoGetThreat(target)) + DoModifyThreatPercent(target, -75); + } WingBuffet_Timer = 25000; } else WingBuffet_Timer -= diff; diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp index 5594d826fdf..f96d6c4a562 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_nefarian.cpp @@ -123,7 +123,7 @@ public: DoZoneInCombat(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (DespawnTimer <= diff) { diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp index b8361da5eb8..ebf6298b79d 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_razorgore.cpp @@ -81,7 +81,7 @@ public: Talk(SAY_DEATH); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp index 45a9eb397eb..e07da353e90 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_vaelastrasz.cpp @@ -156,7 +156,7 @@ public: me->ResetPlayerDamageReq(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Speech if (DoingSpeech) diff --git a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp index 86709e5e6b5..8a781b48e90 100644 --- a/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp +++ b/src/server/scripts/EasternKingdoms/BlackwingLair/boss_victor_nefarius.cpp @@ -270,7 +270,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp index eb8fc77717c..060c2e0506f 100644 --- a/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp +++ b/src/server/scripts/EasternKingdoms/Deadmines/boss_mr_smite.cpp @@ -94,7 +94,7 @@ public: return true; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp index 6b0d39d7223..558ffaf7135 100644 --- a/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp +++ b/src/server/scripts/EasternKingdoms/Gnomeregan/gnomeregan.cpp @@ -572,7 +572,7 @@ public: CAST_CRE(summon)->AI()->SetData(2, 1); } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp index bcdd1a9671a..9dab7439136 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_curator.cpp @@ -95,7 +95,7 @@ public: Talk(SAY_AGGRO); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp index a431a3e10e7..52d9c697452 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_maiden_of_virtue.cpp @@ -89,7 +89,7 @@ public: Talk(SAY_AGGRO); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp index 8347e1c114d..19023f70c80 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_midnight.cpp @@ -44,7 +44,7 @@ enum Midnight MOUNTED_DISPLAYID = 16040, - //Attumen (TODO: Use the summoning spell instead of Creature id. It works, but is not convenient for us) + //Attumen (@todo Use the summoning spell instead of Creature id. It works, but is not convenient for us) SUMMON_ATTUMEN = 15550, }; @@ -104,7 +104,7 @@ public: midnight->Kill(midnight); } - void UpdateAI(const uint32 diff); + void UpdateAI(uint32 diff); void SpellHit(Unit* /*source*/, const SpellInfo* spell) { @@ -153,7 +153,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -234,7 +234,7 @@ public: }; }; -void boss_attumen::boss_attumenAI::UpdateAI(const uint32 diff) +void boss_attumen::boss_attumenAI::UpdateAI(uint32 diff) { if (ResetTimer) { diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp index 5c7c39e3725..f3bc733e722 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_moroes.cpp @@ -228,7 +228,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -354,7 +354,7 @@ struct boss_moroes_guestAI : public ScriptedAI return me; } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (instance && !instance->GetData(TYPE_MOROES)) EnterEvadeMode(); @@ -421,7 +421,7 @@ public: boss_moroes_guestAI::Reset(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -482,7 +482,7 @@ public: boss_moroes_guestAI::Reset(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -543,7 +543,7 @@ public: boss_moroes_guestAI::Reset(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -613,7 +613,7 @@ public: boss_moroes_guestAI::Reset(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -683,7 +683,7 @@ public: boss_moroes_guestAI::Reset(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -741,7 +741,7 @@ public: boss_moroes_guestAI::Reset(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp index dd9b97386b4..305e37a72d3 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_netherspite.cpp @@ -269,7 +269,7 @@ public: DestroyPortals(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp index 6d9a1f98e93..8165ba5c53b 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_nightbane.cpp @@ -260,7 +260,7 @@ public: Skeletons = false; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { /* The timer for this was never setup apparently, not sure if the code works properly: if (WaitTimer <= diff) diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp index 3a026d23faa..4ef91b93b43 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_prince_malchezaar.cpp @@ -121,7 +121,7 @@ public: void EnterCombat(Unit* /*who*/) {} void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (HellfireTimer) { @@ -386,7 +386,7 @@ public: Talk(SAY_SUMMON); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -603,7 +603,7 @@ public: void netherspite_infernal::netherspite_infernalAI::Cleanup() { - Creature *pMalchezaar = Unit::GetCreature(*me, malchezaar); + Creature* pMalchezaar = Unit::GetCreature(*me, malchezaar); if (pMalchezaar && pMalchezaar->isAlive()) CAST_AI(boss_malchezaar::boss_malchezaarAI, pMalchezaar->AI())->Cleanup(me, point); diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp index 5bd9e8a0bae..2a349297860 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_shade_of_aran.cpp @@ -217,7 +217,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -531,7 +531,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp index 75a8c8cf662..fe773a1e3a2 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/boss_terestian_illhoof.cpp @@ -111,7 +111,7 @@ public: } else ERROR_INST_DATA(me); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -228,7 +228,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -362,7 +362,7 @@ public: instance->SetData(TYPE_TERESTIAN, DONE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp index 6cb4e70ee7a..06389fbbf25 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/bosses_opera.cpp @@ -187,7 +187,7 @@ public: ScriptedAI::MoveInLineOfSight(who); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (AggroTimer) { @@ -263,7 +263,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -373,7 +373,7 @@ public: Talk(SAY_STRAWMAN_SLAY); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (AggroTimer) { @@ -478,7 +478,7 @@ public: Talk(SAY_TINHEAD_SLAY); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (AggroTimer) { @@ -585,7 +585,7 @@ public: Talk(SAY_ROAR_SLAY); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (AggroTimer) { @@ -682,7 +682,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -735,7 +735,7 @@ public: { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!me->HasAura(SPELL_KNOCKBACK)) DoCast(me, SPELL_KNOCKBACK, true); @@ -871,7 +871,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1121,7 +1121,7 @@ public: Talk(SAY_JULIANNE_SLAY); } - void UpdateAI(const uint32 diff); + void UpdateAI(uint32 diff); }; }; @@ -1276,7 +1276,7 @@ public: Talk(SAY_ROMULO_SLAY); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || IsFakingDeath) return; @@ -1331,7 +1331,7 @@ public: }; }; -void boss_julianne::boss_julianneAI::UpdateAI(const uint32 diff) +void boss_julianne::boss_julianneAI::UpdateAI(uint32 diff) { if (EntryYellTimer) { diff --git a/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp index 28bb17055f9..412fcae76b1 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/instance_karazhan.cpp @@ -19,7 +19,7 @@ /* ScriptData SDName: Instance_Karazhan SD%Complete: 70 -SDComment: Instance Script for Karazhan to help in various encounters. TODO: GameObject visibility for Opera event. +SDComment: Instance Script for Karazhan to help in various encounters. @todo GameObject visibility for Opera event. SDCategory: Karazhan EndScriptData */ @@ -224,7 +224,7 @@ public: switch (m_uiOperaEvent) { - //TODO: Set Object visibilities for Opera based on performance + /// @todo Set Object visibilities for Opera based on performance case EVENT_OZ: break; diff --git a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp index 7d3b63acb6a..b8525dd0181 100644 --- a/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp +++ b/src/server/scripts/EasternKingdoms/Karazhan/karazhan.cpp @@ -266,7 +266,7 @@ public: RaidWiped = false; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { npc_escortAI::UpdateAI(diff); @@ -613,7 +613,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (YellTimer <= diff) { diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp index 5d132cbd34e..308ff45fac5 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_felblood_kaelthas.cpp @@ -134,7 +134,7 @@ public: void Reset() { - // TODO: Timers + /// @todo Timers FireballTimer = 0; PhoenixTimer = 10000; FlameStrikeTimer = 25000; @@ -280,7 +280,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -462,7 +462,7 @@ public: void EnterCombat(Unit* /*who*/) {} void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (FlameStrikeTimer <= diff) { @@ -548,7 +548,7 @@ public: me->SummonCreature(CREATURE_PHOENIX_EGG, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 45000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //If we are fake death, we cast revbirth and after that we kill the phoenix to spawn the egg. if (FakeDeath) @@ -610,7 +610,7 @@ public: void EnterCombat(Unit* /*who*/) {} void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (HatchTimer <= diff) { @@ -651,7 +651,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (DespawnTimer <= diff) me->Kill(me); diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp index 3ed4c50fab4..36324e6b042 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_priestess_delrissa.cpp @@ -238,7 +238,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -456,7 +456,7 @@ struct boss_priestess_lackey_commonAI : public ScriptedAI } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UsedPotion && HealthBelowPct(25)) { @@ -517,7 +517,7 @@ public: boss_priestess_lackey_commonAI::Reset(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -623,7 +623,7 @@ public: DoCast(me, SPELL_SUMMON_IMP); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -703,7 +703,7 @@ public: boss_priestess_lackey_commonAI::Reset(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -780,7 +780,7 @@ public: boss_priestess_lackey_commonAI::Reset(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -907,7 +907,7 @@ public: DoCast(me, SPELL_BATTLE_SHOUT); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1036,7 +1036,7 @@ public: m_uiPetGUID = summoned->GetGUID(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1144,7 +1144,7 @@ public: boss_priestess_lackey_commonAI::Reset(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1240,7 +1240,7 @@ public: boss_priestess_lackey_commonAI::Reset(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp index a18dbe79d40..bd5f57f8af0 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_selin_fireheart.cpp @@ -242,7 +242,7 @@ public: ShatterRemainingCrystals(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -338,7 +338,7 @@ public: void EnterCombat(Unit* /*who*/) {} void AttackStart(Unit* /*who*/) {} void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 /*diff*/) {} + void UpdateAI(uint32 /*diff*/) {} void JustDied(Unit* /*killer*/) { diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp index 85a113ec495..8958246f1cf 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/boss_vexallus.cpp @@ -127,7 +127,7 @@ public: summoned->CastSpell(summoned, SPELL_ENERGY_BOLT, false, 0, 0, me->GetGUID()); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp index da1423ed0e9..daaa7d94d18 100644 --- a/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp +++ b/src/server/scripts/EasternKingdoms/MagistersTerrace/magisters_terrace.cpp @@ -154,7 +154,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (m_uiTransformTimer) { diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_baron_geddon.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_baron_geddon.cpp index cc8f2b41fbb..645322768e3 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_baron_geddon.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_baron_geddon.cpp @@ -67,7 +67,7 @@ class boss_baron_geddon : public CreatureScript events.ScheduleEvent(EVENT_LIVING_BOMB, 35000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_garr.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_garr.cpp index 824fcca4714..aa563bf3180 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_garr.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_garr.cpp @@ -64,7 +64,7 @@ class boss_garr : public CreatureScript events.ScheduleEvent(EVENT_MAGMA_SHACKLES, 15000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -129,7 +129,7 @@ class mob_firesworn : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_gehennas.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_gehennas.cpp index 6e9d9b00523..9007d16d2f9 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_gehennas.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_gehennas.cpp @@ -61,7 +61,7 @@ class boss_gehennas : public CreatureScript events.ScheduleEvent(EVENT_SHADOW_BOLT, 6000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp index 65c82610cc2..a21ca66543e 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_golemagg.cpp @@ -84,7 +84,7 @@ class boss_golemagg : public CreatureScript events.ScheduleEvent(EVENT_EARTHQUAKE, 3000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -155,7 +155,7 @@ class mob_core_rager : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_lucifron.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_lucifron.cpp index 1bb93b2e038..cb91cfc3cae 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_lucifron.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_lucifron.cpp @@ -61,7 +61,7 @@ class boss_lucifron : public CreatureScript events.ScheduleEvent(EVENT_SHADOW_SHOCK, 6000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_magmadar.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_magmadar.cpp index c18e9db1ab7..c4b338d635d 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_magmadar.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_magmadar.cpp @@ -73,7 +73,7 @@ class boss_magmadar : public CreatureScript events.ScheduleEvent(EVENT_LAVA_BOMB, 12000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_majordomo_executus.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_majordomo_executus.cpp index 26788e10302..a221e2829dd 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_majordomo_executus.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_majordomo_executus.cpp @@ -94,7 +94,7 @@ class boss_majordomo : public CreatureScript events.ScheduleEvent(EVENT_TELEPORT, 20000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (instance && instance->GetBossState(BOSS_MAJORDOMO_EXECUTUS) != DONE) { @@ -174,7 +174,7 @@ class boss_majordomo : public CreatureScript } } - void DoAction(const int32 action) + void DoAction(int32 action) { if (action == ACTION_START_RAGNAROS) { diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp index eecd9ae65f4..63764b5de01 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_ragnaros.cpp @@ -115,7 +115,7 @@ class boss_ragnaros : public CreatureScript Talk(SAY_KILL); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (_introState != 2) { @@ -328,7 +328,7 @@ class mob_son_of_flame : public CreatureScript instance->SetData(DATA_RAGNAROS_ADDS, 1); } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_shazzrah.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_shazzrah.cpp index 778a8012269..435082b5a98 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_shazzrah.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_shazzrah.cpp @@ -66,7 +66,7 @@ class boss_shazzrah : public CreatureScript events.ScheduleEvent(EVENT_BLINK, 30000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/MoltenCore/boss_sulfuron_harbinger.cpp b/src/server/scripts/EasternKingdoms/MoltenCore/boss_sulfuron_harbinger.cpp index 1ad0c5dfa2d..b4c2372a015 100644 --- a/src/server/scripts/EasternKingdoms/MoltenCore/boss_sulfuron_harbinger.cpp +++ b/src/server/scripts/EasternKingdoms/MoltenCore/boss_sulfuron_harbinger.cpp @@ -77,7 +77,7 @@ class boss_sulfuron : public CreatureScript events.ScheduleEvent(EVENT_FLAMESPEAR, 2000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -162,7 +162,7 @@ class mob_flamewaker_priest : public CreatureScript events.ScheduleEvent(EVENT_IMMOLATE, 8000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp index 97fe57c5434..d3cb21c75f0 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter1.cpp @@ -102,10 +102,8 @@ public: npc_unworthy_initiateAI(Creature* creature) : ScriptedAI(creature) { me->SetReactState(REACT_PASSIVE); - if (!me->GetEquipmentId()) - if (const CreatureTemplate* info = sObjectMgr->GetCreatureTemplate(28406)) - if (info->equipmentId) - const_cast<CreatureTemplate*>(me->GetCreatureTemplate())->equipmentId = info->equipmentId; + if (!me->GetCurrentEquipmentId()) + me->SetCurrentEquipmentId(me->GetOriginalEquipmentId()); } uint64 playerGUID; @@ -146,7 +144,7 @@ public: me->CastSpell(me, SPELL_DK_INITIATE_VISUAL, true); if (Player* starter = Unit::GetPlayer(*me, playerGUID)) - Talk(SAY_EVENT_ATTACK); + sCreatureTextMgr->SendChat(me, SAY_EVENT_ATTACK, 0, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, starter); phase = PHASE_TO_ATTACK; } @@ -168,7 +166,7 @@ public: Talk(SAY_EVENT_START); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { switch (phase) { @@ -459,7 +457,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!UpdateVictim()) { @@ -495,7 +493,7 @@ public: } } - // TODO: spells + /// @todo spells CombatAI::UpdateAI(uiDiff); } @@ -544,7 +542,7 @@ public: TargetGUID = 0; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!Intro || !TargetGUID) return; @@ -760,7 +758,7 @@ public: if (CAST_PLR(owner)->GetQuestStatus(12698) == QUEST_STATUS_INCOMPLETE) CAST_CRE(who)->CastSpell(owner, 52517, true); - //Todo: Creatures must not be removed, but, must instead + /// @todo Creatures must not be removed, but, must instead // stand next to Gothik and be commanded into the pit // and dig into the ground. CAST_CRE(who)->DespawnOrUnsummon(); @@ -816,7 +814,7 @@ public: } } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!me->isInCombat()) { @@ -890,7 +888,7 @@ public: minerGUID = guid; } - void DoAction(const int32 /*param*/) + void DoAction(int32 /*param*/) { if (Creature* miner = Unit::GetCreature(*me, minerGUID)) { @@ -1024,7 +1022,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (IntroPhase) { diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp index 6985ad2c4ad..1f87d6f65cc 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter2.cpp @@ -90,7 +90,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (speechCounter) { @@ -160,7 +160,7 @@ public: ## npc_koltira_deathweaver ######*/ -enum eKoltira +enum Koltira { SAY_BREAKOUT1 = 0, SAY_BREAKOUT2 = 1, @@ -180,10 +180,9 @@ enum eKoltira NPC_CRIMSON_ACOLYTE = 29007, NPC_HIGH_INQUISITOR_VALROTH = 29001, - NPC_KOLTIRA_ALT = 28447, //not sure about this id - //NPC_DEATH_KNIGHT_MOUNT = 29201, + //NPC_DEATH_KNIGHT_MOUNT = 29201, MODEL_DEATH_KNIGHT_MOUNT = 25278 }; @@ -198,17 +197,12 @@ public: { creature->SetStandState(UNIT_STAND_STATE_STAND); - if (npc_escortAI* pEscortAI = CAST_AI(npc_koltira_deathweaver::npc_koltira_deathweaverAI, creature->AI())) - pEscortAI->Start(false, false, player->GetGUID()); + if (npc_escortAI* escortAI = CAST_AI(npc_koltira_deathweaver::npc_koltira_deathweaverAI, creature->AI())) + escortAI->Start(false, false, player->GetGUID()); } return true; } - CreatureAI* GetAI(Creature* creature) const - { - return new npc_koltira_deathweaverAI(creature); - } - struct npc_koltira_deathweaverAI : public npc_escortAI { npc_koltira_deathweaverAI(Creature* creature) : npc_escortAI(creature) @@ -216,20 +210,17 @@ public: me->SetReactState(REACT_DEFENSIVE); } - uint32 m_uiWave; - uint32 m_uiWave_Timer; - uint64 m_uiValrothGUID; - void Reset() { if (!HasEscortState(STATE_ESCORT_ESCORTING)) { - m_uiWave = 0; - m_uiWave_Timer = 3000; - m_uiValrothGUID = 0; - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + wave = 0; + waveTimer = 3000; + valrothGUID = 0; me->LoadEquipment(0, true); - me->RemoveAura(SPELL_ANTI_MAGIC_ZONE); + me->RemoveAurasDueToSpell(SPELL_ANTI_MAGIC_ZONE); + me->RemoveAurasDueToSpell(SPELL_KOLTIRA_TRANSFORM); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); } } @@ -239,22 +230,21 @@ public: { case 0: Talk(SAY_BREAKOUT1); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); break; case 1: me->SetStandState(UNIT_STAND_STATE_KNEEL); break; case 2: me->SetStandState(UNIT_STAND_STATE_STAND); - //me->UpdateEntry(NPC_KOLTIRA_ALT); //unclear if we must update or not DoCast(me, SPELL_KOLTIRA_TRANSFORM); - me->LoadEquipment(me->GetEquipmentId()); + me->LoadEquipment(); break; case 3: SetEscortPaused(true); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); me->SetStandState(UNIT_STAND_STATE_KNEEL); Talk(SAY_BREAKOUT2); - DoCast(me, SPELL_ANTI_MAGIC_ZONE); // cast again that makes bubble up + DoCast(me, SPELL_ANTI_MAGIC_ZONE); break; case 4: SetRun(true); @@ -274,9 +264,8 @@ public: summoned->AI()->AttackStart(player); if (summoned->GetEntry() == NPC_HIGH_INQUISITOR_VALROTH) - m_uiValrothGUID = summoned->GetGUID(); + valrothGUID = summoned->GetGUID(); - summoned->AddThreat(me, 0.0f); summoned->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); } @@ -286,57 +275,57 @@ public: me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1642.329f, -6045.818f, 127.583f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); if (HasEscortState(STATE_ESCORT_PAUSED)) { - if (m_uiWave_Timer <= uiDiff) + if (waveTimer <= uiDiff) { - switch (m_uiWave) + switch (wave) { case 0: Talk(SAY_BREAKOUT3); SummonAcolyte(3); - m_uiWave_Timer = 20000; + waveTimer = 20000; break; case 1: Talk(SAY_BREAKOUT4); SummonAcolyte(3); - m_uiWave_Timer = 20000; + waveTimer = 20000; break; case 2: Talk(SAY_BREAKOUT5); SummonAcolyte(4); - m_uiWave_Timer = 20000; + waveTimer = 20000; break; case 3: Talk(SAY_BREAKOUT6); me->SummonCreature(NPC_HIGH_INQUISITOR_VALROTH, 1642.329f, -6045.818f, 127.583f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000); - m_uiWave_Timer = 1000; + waveTimer = 1000; break; case 4: { - Creature* temp = Unit::GetCreature(*me, m_uiValrothGUID); + Creature* temp = Unit::GetCreature(*me, valrothGUID); if (!temp || !temp->isAlive()) { Talk(SAY_BREAKOUT8); - m_uiWave_Timer = 5000; + waveTimer = 5000; } else { - m_uiWave_Timer = 2500; - return; //return, we don't want m_uiWave to increment now + waveTimer = 2500; + return; } break; } case 5: Talk(SAY_BREAKOUT9); me->RemoveAurasDueToSpell(SPELL_ANTI_MAGIC_ZONE); - // i do not know why the armor will also be removed - m_uiWave_Timer = 2500; + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + waveTimer = 2500; break; case 6: Talk(SAY_BREAKOUT10); @@ -344,14 +333,24 @@ public: break; } - ++m_uiWave; + ++wave; } else - m_uiWave_Timer -= uiDiff; + waveTimer -= uiDiff; } } + + private: + uint8 wave; + uint32 waveTimer; + uint64 valrothGUID; + }; + CreatureAI* GetAI(Creature* creature) const + { + return new npc_koltira_deathweaverAI(creature); + } }; //Scarlet courier @@ -404,7 +403,7 @@ public: uiStage = 2; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (uiStage && !me->isInCombat()) { @@ -487,7 +486,7 @@ public: DoCast(who, SPELL_VALROTH_SMITE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (uiRenew_timer <= diff) { @@ -677,7 +676,7 @@ public: PlayerGUID = who->GetGUID(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (PlayerGUID && !me->getVictim() && me->isAlive()) { @@ -691,7 +690,7 @@ public: return; } - //TODO: simplify text's selection + /// @todo simplify text's selection switch (player->getRace()) { diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp index ff92710d5b2..3d91e81644e 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/chapter5.cpp @@ -606,7 +606,7 @@ public: npc_escortAI::EnterEvadeMode(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { npc_escortAI::UpdateAI(diff); @@ -1662,7 +1662,7 @@ public: npc_the_lich_king_tirion_dawnAI(Creature* creature) : ScriptedAI(creature) { Reset(); } void Reset() {} void AttackStart(Unit* /*who*/) {} // very sample, just don't make them aggreesive - void UpdateAI(const uint32 /*diff*/) {} + void UpdateAI(uint32 /*diff*/) {} void JustDied(Unit* /*killer*/) {} }; diff --git a/src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp b/src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp index 32ce484f715..16e6554d1f4 100644 --- a/src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletEnclave/zone_the_scarlet_enclave.cpp @@ -69,7 +69,7 @@ public: me->SetPosition(x, y, z, 0.0f); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (FlyBackTimer <= diff) { @@ -104,7 +104,7 @@ public: { me->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOM_SPELL_01); DoCast(player, SPELL_REVIVE, true); - Talk(WHISPER_REVIVE,player->GetGUID()); + Talk(WHISPER_REVIVE, player->GetGUID()); } FlyBackTimer = 5000; break; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp index 1ede8a871d9..db08df50148 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_arcanist_doan.cpp @@ -72,7 +72,7 @@ public: Talk(SAY_AGGRO); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp index 23480154c22..384ffeb6bf3 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_azshir_the_sleepless.cpp @@ -60,7 +60,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp index 7540a1eefb3..cae033f2a30 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_bloodmage_thalnos.cpp @@ -77,7 +77,7 @@ public: Talk(SAY_KILL); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp index 4927666073b..32e8af3821b 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_headless_horseman.cpp @@ -204,7 +204,7 @@ public: DoCast(who, SPELL_SQUASH_SOUL); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (delay) { @@ -325,7 +325,7 @@ public: } void Disappear(); - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!withbody) { @@ -639,7 +639,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (withhead) { @@ -858,7 +858,7 @@ public: DoStartMovement(who); } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (sprouted && UpdateVictim()) DoMeleeAttackIfReady(); diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp index 6e24dd81bbe..4929e0fbb3d 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_herod.cpp @@ -93,7 +93,7 @@ public: me->SummonCreature(ENTRY_SCARLET_TRAINEE, 1939.18f, -431.58f, 17.09f, 6.22f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -152,7 +152,7 @@ public: void WaypointReached(uint32 /*waypointId*/) {} void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (Start_Timer) { diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp index 2c64ba693d0..235add380de 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_high_inquisitor_fairbanks.cpp @@ -19,7 +19,7 @@ /* ScriptData SDName: Boss_High_Inquisitor_Fairbanks SD%Complete: 100 -SDComment: TODO: if this guy not involved in some special event, remove (and let ACID script) +SDComment: @todo if this guy not involved in some special event, remove (and let ACID script) SDCategory: Scarlet Monastery EndScriptData */ @@ -77,7 +77,7 @@ public: me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp index 1b2679538b0..6bdf1a16b03 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_houndmaster_loksey.cpp @@ -59,7 +59,7 @@ public: Talk(SAY_AGGRO); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp index 76673b7a632..4206e958f3c 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_interrogator_vishas.cpp @@ -89,7 +89,7 @@ public: vorrel->AI()->Talk(SAY_TRIGGER_VORREL); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp index 70af355a4c7..c6fdc6e651b 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_mograine_and_whitemane.cpp @@ -175,7 +175,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -290,7 +290,7 @@ public: damage = me->GetHealth() - 1; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp index f6b6118f701..639db4571cb 100644 --- a/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp +++ b/src/server/scripts/EasternKingdoms/ScarletMonastery/boss_scorn.cpp @@ -63,7 +63,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp index 471f28835cd..dccb7ccbaa0 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_darkmaster_gandling.cpp @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -16,216 +15,347 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Boss_Darkmaster_Gandling -SD%Complete: 75 -SDComment: Doors missing in instance script. -SDCategory: Scholomance -EndScriptData */ +/* +Name: Boss_Darkmaster_Gandling +%Complete: 90 +Comment: Doors Not yet reopening. +Category: Scholomance +*/ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "scholomance.h" +#include "SpellScript.h" -#define SPELL_ARCANEMISSILES 22272 -#define SPELL_SHADOWSHIELD 22417 //Not right ID. But 12040 is wrong either. -#define SPELL_CURSE 18702 - -#define ADD_1X 170.205f -#define ADD_1Y 99.413f -#define ADD_1Z 104.733f -#define ADD_1O 3.16f - -#define ADD_2X 170.813f -#define ADD_2Y 97.857f -#define ADD_2Z 104.713f -#define ADD_2O 3.16f +enum Says +{ + YELL_SUMMONED = 0 +}; -#define ADD_3X 170.720f -#define ADD_3Y 100.900f -#define ADD_3Z 104.739f -#define ADD_3O 3.16f +enum Spells +{ + SPELL_ARCANEMISSILES = 15790, + SPELL_SHADOWSHIELD = 12040, + SPELL_CURSE = 18702, + SPELL_SHADOW_PORTAL = 17950 +}; -#define ADD_4X 171.866f -#define ADD_4Y 99.373f -#define ADD_4Z 104.732f -#define ADD_4O 3.16f +enum Events +{ + EVENT_ARCANEMISSILES = 1, + EVENT_SHADOWSHIELD = 2, + EVENT_CURSE = 3, + EVENT_SHADOW_PORTAL = 4 +}; class boss_darkmaster_gandling : public CreatureScript { -public: - boss_darkmaster_gandling() : CreatureScript("boss_darkmaster_gandling") { } + public: boss_darkmaster_gandling() : CreatureScript("boss_darkmaster_gandling") { } - CreatureAI* GetAI(Creature* creature) const - { - return new boss_darkmaster_gandlingAI (creature); - } - - struct boss_darkmaster_gandlingAI : public ScriptedAI - { - boss_darkmaster_gandlingAI(Creature* creature) : ScriptedAI(creature) + struct boss_darkmaster_gandlingAI : public BossAI { - instance = me->GetInstanceScript(); - } + boss_darkmaster_gandlingAI(Creature* creature) : BossAI(creature, DATA_DARKMASTERGANDLING) {} + + void Reset() + { + _Reset(); + if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_GATE_GANDLING))) + gate->SetGoState(GO_STATE_ACTIVE); + } + + void JustDied(Unit* /*killer*/) + { + _JustDied(); + if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_GATE_GANDLING))) + gate->SetGoState(GO_STATE_ACTIVE); + } + + void EnterCombat(Unit* /*who*/) + { + _EnterCombat(); + events.ScheduleEvent(EVENT_ARCANEMISSILES, 4500); + events.ScheduleEvent(EVENT_SHADOWSHIELD, 12000); + events.ScheduleEvent(EVENT_CURSE, 2000); + events.ScheduleEvent(EVENT_SHADOW_PORTAL, 16000); + + if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_GATE_GANDLING))) + gate->SetGoState(GO_STATE_READY); + } - InstanceScript* instance; + void IsSummonedBy(Unit* /*summoner*/) + { + Talk(YELL_SUMMONED); + me->GetMotionMaster()->MoveRandom(5); + } + + void UpdateAI(uint32 diff) + { + if (!UpdateVictim()) + return; + + events.Update(diff); - uint32 ArcaneMissiles_Timer; - uint32 ShadowShield_Timer; - uint32 Curse_Timer; - uint32 Teleport_Timer; + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - void Reset() + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_ARCANEMISSILES: + DoCastVictim(SPELL_ARCANEMISSILES, true); + events.ScheduleEvent(EVENT_ARCANEMISSILES, 8000); + break; + case EVENT_SHADOWSHIELD: + DoCast(me, SPELL_SHADOWSHIELD); + events.ScheduleEvent(EVENT_SHADOWSHIELD, urand(14000, 28000)); + break; + case EVENT_CURSE: + DoCastVictim(SPELL_CURSE, true); + events.ScheduleEvent(EVENT_CURSE, urand(15000, 27000)); + break; + case EVENT_SHADOW_PORTAL: + if (HealthAbovePct(3)) + { + DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true), SPELL_SHADOW_PORTAL, true); + events.ScheduleEvent(EVENT_SHADOW_PORTAL, urand(17000, 27000)); + } + } + } + DoMeleeAttackIfReady(); + } + }; + + CreatureAI* GetAI(Creature* creature) const { - ArcaneMissiles_Timer = 4500; - ShadowShield_Timer = 12000; - Curse_Timer = 2000; - Teleport_Timer = 16000; + return new boss_darkmaster_gandlingAI (creature); } +}; - void EnterCombat(Unit* /*who*/) +// Script for Shadow Portal spell 17950 +enum Rooms +{ + ROOM_HALL_OF_SECRETS = 0, + ROOM_HALL_OF_THE_DAMNED = 1, + ROOM_THE_COVEN = 2, + ROOM_THE_SHADOW_VAULT = 3, + ROOM_BAROV_FAMILY_VAULT = 4, + ROOM_VAULT_OF_THE_RAVENIAN = 5 +}; + +enum SPSpells +{ + SPELL_SHADOW_PORTAL_HALLOFSECRETS = 17863, + SPELL_SHADOW_PORTAL_HALLOFTHEDAMNED = 17939, + SPELL_SHADOW_PORTAL_THECOVEN = 17943, + SPELL_SHADOW_PORTAL_THESHADOWVAULT = 17944, + SPELL_SHADOW_PORTAL_BAROVFAMILYVAULT = 17946, + SPELL_SHADOW_PORTAL_VAULTOFTHERAVENIAN = 17948 +}; + +class spell_shadow_portal : public SpellScriptLoader +{ + public: + spell_shadow_portal() : SpellScriptLoader("spell_shadow_portal") { } + + class spell_shadow_portal_SpellScript : public SpellScript { - } + PrepareSpellScript(spell_shadow_portal_SpellScript); - void JustDied(Unit* /*killer*/) + void HandleCast(SpellEffIndex /*effIndex*/) + { + Creature* caster = GetCaster()->ToCreature(); + int8 attempts = 0; + int32 spell_to_cast =0; + + while (!spell_to_cast) + { + if (attempts++ >= 6) break; + + switch (urand(0, 5)) + { + case ROOM_HALL_OF_SECRETS: + if (InstanceScript* instance = GetCaster()->GetInstanceScript()) + if (GameObject::GetGameObject(*caster, instance->GetData64(GO_GATE_RAVENIAN))->GetGoState() == GO_STATE_ACTIVE) + spell_to_cast = SPELL_SHADOW_PORTAL_HALLOFSECRETS; + break; + case ROOM_HALL_OF_THE_DAMNED: + if (InstanceScript* instance = GetCaster()->GetInstanceScript()) + if (GameObject::GetGameObject(*caster, instance->GetData64(GO_GATE_THEOLEN))->GetGoState() == GO_STATE_ACTIVE) + spell_to_cast = SPELL_SHADOW_PORTAL_HALLOFTHEDAMNED; + break; + case ROOM_THE_COVEN: + if (InstanceScript* instance = GetCaster()->GetInstanceScript()) + if (GameObject::GetGameObject(*caster, instance->GetData64(GO_GATE_MALICIA))->GetGoState() == GO_STATE_ACTIVE) + spell_to_cast = SPELL_SHADOW_PORTAL_THECOVEN; + break; + case ROOM_THE_SHADOW_VAULT: + if (InstanceScript* instance = GetCaster()->GetInstanceScript()) + if (GameObject::GetGameObject(*caster, instance->GetData64(GO_GATE_ILLUCIA))->GetGoState() == GO_STATE_ACTIVE) + spell_to_cast = SPELL_SHADOW_PORTAL_THESHADOWVAULT; + break; + case ROOM_BAROV_FAMILY_VAULT: + if (InstanceScript* instance = GetCaster()->GetInstanceScript()) + if (GameObject::GetGameObject(*caster, instance->GetData64(GO_GATE_BAROV))->GetGoState() == GO_STATE_ACTIVE) + spell_to_cast = SPELL_SHADOW_PORTAL_BAROVFAMILYVAULT; + break; + case ROOM_VAULT_OF_THE_RAVENIAN: + if (InstanceScript* instance = GetCaster()->GetInstanceScript()) + if (GameObject::GetGameObject(*caster, instance->GetData64(GO_GATE_POLKELT))->GetGoState() == GO_STATE_ACTIVE) + spell_to_cast = SPELL_SHADOW_PORTAL_VAULTOFTHERAVENIAN; + break; + } + + if (spell_to_cast) + GetHitUnit()->CastSpell(GetHitUnit(), spell_to_cast); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_shadow_portal_SpellScript::HandleCast, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - if (instance) - instance->SetData(TYPE_GANDLING, DONE); + return new spell_shadow_portal_SpellScript(); } +}; + +// Script for Shadow Portal spells 17863, 17939, 17943, 17944, 17946, 17948 +Position const SummonPos[18] = +{ + // Hall of Secrects + + + + // The Hall of the damned + { 177.9624f, -68.23893f, 84.95197f, 3.228859f }, + { 183.7705f, -61.43489f, 84.92424f, 5.148721f }, + { 184.7035f, -77.74805f, 84.92424f, 4.660029f }, + // The Coven + { 111.7203f, -1.105035f, 85.45985f, 3.961897f }, + { 118.0079f, 6.430664f, 85.31169f, 2.408554f }, + { 120.0276f, -7.496636f, 85.31169f, 2.984513f }, + // The Shadow Vault + { 245.3716f, 0.628038f, 72.73877f, 0.01745329f }, + { 240.9920f, 3.405653f, 72.73877f, 6.143559f }, + { 240.9543f, -3.182943f, 72.73877f, 0.2268928f }, + // Barov Family Vault + { 181.8245f, -42.58117f, 75.4812f, 4.660029f }, + { 177.7456f, -42.74745f, 75.4812f, 4.886922f }, + { 185.6157f, -42.91200f, 75.4812f, 4.45059f }, + // Vault of the Ravenian + + + +}; - void UpdateAI(const uint32 diff) +enum Creatures +{ + NPC_RISEN_GUARDIAN = 11598 +}; + +enum ScriptEventId +{ + SPELL_EVENT_HALLOFSECRETS = 5618, + SPELL_EVENT_HALLOFTHEDAMNED = 5619, + SPELL_EVENT_THECOVEN = 5620, + SPELL_EVENT_THESHADOWVAULT = 5621, + SPELL_EVENT_BAROVFAMILYVAULT = 5622, + SPELL_EVENT_VAULTOFTHERAVENIAN = 5623 +}; + +class spell_shadow_portal_rooms : public SpellScriptLoader +{ + public: + spell_shadow_portal_rooms() : SpellScriptLoader("spell_shadow_portal_rooms") { } + + class spell_shadow_portal_rooms_SpellScript : public SpellScript { - if (!UpdateVictim()) - return; + PrepareSpellScript(spell_shadow_portal_rooms_SpellScript); - //ArcaneMissiles_Timer - if (ArcaneMissiles_Timer <= diff) + void HandleSendEvent(SpellEffIndex effIndex) { - DoCast(me->getVictim(), SPELL_ARCANEMISSILES); - ArcaneMissiles_Timer = 8000; - } else ArcaneMissiles_Timer -= diff; + // If only one player in threat list fail spell - //ShadowShield_Timer - if (ShadowShield_Timer <= diff) - { - DoCast(me, SPELL_SHADOWSHIELD); - ShadowShield_Timer = urand(14000, 28000); - } else ShadowShield_Timer -= diff; + Creature* Summoned = NULL; + Creature* caster = GetCaster()->ToCreature(); - //Curse_Timer - if (Curse_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_CURSE); - Curse_Timer = urand(15000, 27000); - } else Curse_Timer -= diff; + int8 pos_to_summon = 0; + int8 phase_to_set = 0; + int32 gate_to_close = 0; - //Teleporting Random Target to one of the six pre boss rooms and spawn 3-4 skeletons near the gamer. - //We will only telport if gandling has more than 3% of hp so teleported gamers can always loot. - if (HealthAbovePct(3)) - { - if (Teleport_Timer <= diff) + switch (GetSpellInfo()->Effects[effIndex].MiscValue) { - Unit* target = NULL; - target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (target && target->GetTypeId() == TYPEID_PLAYER) - { - if (DoGetThreat(target)) - DoModifyThreatPercent(target, -100); + case SPELL_EVENT_HALLOFSECRETS: + pos_to_summon = 0; // Not yet spawned + phase_to_set = 1; + gate_to_close = GO_GATE_RAVENIAN; + break; + case SPELL_EVENT_HALLOFTHEDAMNED: + pos_to_summon = 0; + phase_to_set = 2; + gate_to_close = GO_GATE_THEOLEN; + break; + case SPELL_EVENT_THECOVEN: + pos_to_summon = 3; + phase_to_set = 3; + gate_to_close = GO_GATE_MALICIA; + break; + case SPELL_EVENT_THESHADOWVAULT: + pos_to_summon = 6; + phase_to_set = 4; + gate_to_close = GO_GATE_ILLUCIA; + break; + case SPELL_EVENT_BAROVFAMILYVAULT: + pos_to_summon = 9; + phase_to_set = 5; + gate_to_close = GO_GATE_BAROV; + break; + case SPELL_EVENT_VAULTOFTHERAVENIAN: + pos_to_summon = 0; // Not yet spawned + phase_to_set = 6; + gate_to_close = GO_GATE_POLKELT; + break; + default: + break; + } - Creature* Summoned = NULL; - switch (rand()%6) + if (gate_to_close && (GetCaster()->GetMap()->GetId() == 289)) + { + for (uint8 i = 0; i < 3; ++i) + { + Summoned = GetCaster()->SummonCreature(NPC_RISEN_GUARDIAN, SummonPos[pos_to_summon++], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000); + if (Summoned) { - case 0: - DoTeleportPlayer(target, 250.0696f, 0.3921f, 84.8408f, 3.149f); - Summoned = me->SummonCreature(16119, 254.2325f, 0.3417f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - if (Summoned) - Summoned->AI()->AttackStart(target); - Summoned = me->SummonCreature(16119, 257.7133f, 4.0226f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - if (Summoned) - Summoned->AI()->AttackStart(target); - Summoned = me->SummonCreature(16119, 258.6702f, -2.60656f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - if (Summoned) - Summoned->AI()->AttackStart(target); - break; - case 1: - DoTeleportPlayer(target, 181.4220f, -91.9481f, 84.8410f, 1.608f); - Summoned = me->SummonCreature(16119, 184.0519f, -73.5649f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - if (Summoned) - Summoned->AI()->AttackStart(target); - Summoned = me->SummonCreature(16119, 179.5951f, -73.7045f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - if (Summoned) - Summoned->AI()->AttackStart(target); - Summoned = me->SummonCreature(16119, 180.6452f, -78.2143f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - if (Summoned) - Summoned->AI()->AttackStart(target); - Summoned = me->SummonCreature(16119, 283.2274f, -78.1518f, 84.8407f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - if (Summoned) - Summoned->AI()->AttackStart(target); - break; - case 2: - DoTeleportPlayer(target, 95.1547f, -1.8173f, 85.2289f, 0.043f); - Summoned = me->SummonCreature(16119, 100.9404f, -1.8016f, 85.2289f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - if (Summoned) - Summoned->AI()->AttackStart(target); - Summoned = me->SummonCreature(16119, 101.3729f, 0.4882f, 85.2289f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - if (Summoned) - Summoned->AI()->AttackStart(target); - Summoned = me->SummonCreature(16119, 101.4596f, -4.4740f, 85.2289f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - if (Summoned) - Summoned->AI()->AttackStart(target); - break; - case 3: - DoTeleportPlayer(target, 250.0696f, 0.3921f, 72.6722f, 3.149f); - Summoned = me->SummonCreature(16119, 240.34481f, 0.7368f, 72.6722f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - if (Summoned) - Summoned->AI()->AttackStart(target); - Summoned = me->SummonCreature(16119, 240.3633f, -2.9520f, 72.6722f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - if (Summoned) - Summoned->AI()->AttackStart(target); - Summoned = me->SummonCreature(16119, 240.6702f, 3.34949f, 72.6722f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - if (Summoned) - Summoned->AI()->AttackStart(target); - break; - case 4: - DoTeleportPlayer(target, 181.4220f, -91.9481f, 70.7734f, 1.608f); - Summoned = me->SummonCreature(16119, 184.0519f, -73.5649f, 70.7734f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - if (Summoned) - Summoned->AI()->AttackStart(target); - Summoned = me->SummonCreature(16119, 179.5951f, -73.7045f, 70.7734f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - if (Summoned) - Summoned->AI()->AttackStart(target); - Summoned = me->SummonCreature(16119, 180.6452f, -78.2143f, 70.7734f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - if (Summoned) - Summoned->AI()->AttackStart(target); - Summoned = me->SummonCreature(16119, 283.2274f, -78.1518f, 70.7734f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - if (Summoned) - Summoned->AI()->AttackStart(target); - break; - case 5: - DoTeleportPlayer(target, 106.1541f, -1.8994f, 75.3663f, 0.043f); - Summoned = me->SummonCreature(16119, 115.3945f, -1.5555f, 75.3663f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - if (Summoned) - Summoned->AI()->AttackStart(target); - Summoned = me->SummonCreature(16119, 257.7133f, 1.8066f, 75.3663f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - if (Summoned) - Summoned->AI()->AttackStart(target); - Summoned = me->SummonCreature(16119, 258.6702f, -5.1001f, 75.3663f, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - if (Summoned) - Summoned->AI()->AttackStart(target); - break; + Summoned->GetMotionMaster()->MoveRandom(5); + Summoned->AI()->SetData(0, phase_to_set); } } - Teleport_Timer = urand(20000, 35000); - } else Teleport_Timer -= diff; + + if (InstanceScript* instance = GetCaster()->GetInstanceScript()) + if (GameObject* gate = GameObject::GetGameObject(*caster, instance->GetData64(gate_to_close))) + gate->SetGoState(GO_STATE_READY); + } } - DoMeleeAttackIfReady(); - } - }; + void Register() + { + OnEffectHit += SpellEffectFn(spell_shadow_portal_rooms_SpellScript::HandleSendEvent, EFFECT_1, SPELL_EFFECT_SEND_EVENT); + } + }; + SpellScript* GetSpellScript() const + { + return new spell_shadow_portal_rooms_SpellScript(); + } }; void AddSC_boss_darkmaster_gandling() { new boss_darkmaster_gandling(); + new spell_shadow_portal(); + new spell_shadow_portal_rooms(); } diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp index ea60b0ce333..0f1999b112f 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_doctor_theolen_krastinov.cpp @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -16,12 +15,12 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Boss_Doctor_Theolen_Krastinov -SD%Complete: 100 -SDComment: -SDCategory: Scholomance -EndScriptData */ +/* +Name: Boss_Doctor_Theolen_Krastinov +%Complete: 100 +Comment: +Category: Scholomance +*/ #include "ScriptMgr.h" #include "ScriptedCreature.h" @@ -54,31 +53,15 @@ class boss_doctor_theolen_krastinov : public CreatureScript { boss_theolenkrastinovAI(Creature* creature) : BossAI(creature, DATA_DOCTORTHEOLENKRASTINOV) {} - void Reset() {} - - void JustDied(Unit* /*killer*/) - { - InstanceScript* instance = me->GetInstanceScript(); - if (instance) - { - instance->SetData(DATA_DOCTORTHEOLENKRASTINOV, DONE); - - if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS) - { - instance->SetData(TYPE_GANDLING, IN_PROGRESS); - me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0); - } - } - } - void EnterCombat(Unit* /*who*/) { + _EnterCombat(); events.ScheduleEvent(EVENT_REND, 8000); events.ScheduleEvent(EVENT_BACKHAND, 9000); events.ScheduleEvent(EVENT_FRENZY, 1000); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp index 54fc9e4a17e..5ea6c86d23e 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_illucia_barov.cpp @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -16,12 +15,12 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Boss_Illucia_Barov -SD%Complete: 100 -SDComment: -SDCategory: Scholomance -EndScriptData */ +/* +Name: Boss_Illucia_Barov +%Complete: 100 +Comment: +Category: Scholomance +*/ #include "ScriptMgr.h" #include "ScriptedCreature.h" @@ -49,34 +48,18 @@ class boss_illucia_barov : public CreatureScript struct boss_illuciabarovAI : public BossAI { - boss_illuciabarovAI(Creature* creature) : BossAI(creature,DATA_LADYILLUCIABAROV) {} - - void Reset() {} - - void JustDied(Unit* /*killer*/) - { - InstanceScript* instance = me->GetInstanceScript(); - if (instance) - { - instance->SetData(DATA_LADYILLUCIABAROV, DONE); - - if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS) - { - instance->SetData(TYPE_GANDLING, IN_PROGRESS); - me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0); - } - } - } + boss_illuciabarovAI(Creature* creature) : BossAI(creature, DATA_LADYILLUCIABAROV) {} void EnterCombat(Unit* /*who*/) { + _EnterCombat(); events.ScheduleEvent(EVENT_CURSEOFAGONY, 18000); events.ScheduleEvent(EVENT_SHADOWSHOCK, 9000); events.ScheduleEvent(EVENT_SILENCE, 5000); events.ScheduleEvent(EVENT_FEAR, 30000); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -95,7 +78,7 @@ class boss_illucia_barov : public CreatureScript events.ScheduleEvent(EVENT_CURSEOFAGONY, 30000); break; case EVENT_SHADOWSHOCK: - DoCast(SelectTarget(SELECT_TARGET_RANDOM,0, 100, true),SPELL_SHADOWSHOCK,true); + DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true), SPELL_SHADOWSHOCK, true); events.ScheduleEvent(EVENT_SHADOWSHOCK, 12000); break; case EVENT_SILENCE: diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp index daf03f41db5..1d311a7bd2c 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_instructor_malicia.cpp @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -58,27 +57,14 @@ class boss_instructor_malicia : public CreatureScript void Reset() { + _Reset(); FlashCounter = 0; TouchCounter = 0; } - void JustDied(Unit* /*killer*/) - { - InstanceScript* instance = me->GetInstanceScript(); - if (instance) - { - instance->SetData(DATA_INSTRUCTORMALICIA, DONE); - - if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS) - { - instance->SetData(TYPE_GANDLING, IN_PROGRESS); - me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0); - } - } - } - void EnterCombat(Unit* /*who*/) { + _EnterCombat(); events.ScheduleEvent(EVENT_CALLOFGRAVES, 4000); events.ScheduleEvent(EVENT_CORRUPTION, 8000); events.ScheduleEvent(EVENT_RENEW, 32000); @@ -86,7 +72,7 @@ class boss_instructor_malicia : public CreatureScript events.ScheduleEvent(EVENT_HEALINGTOUCH, 45000); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -105,7 +91,7 @@ class boss_instructor_malicia : public CreatureScript events.ScheduleEvent(EVENT_CALLOFGRAVES, 65000); break; case EVENT_CORRUPTION: - DoCast(SelectTarget(SELECT_TARGET_RANDOM,0, 100, true),SPELL_CORRUPTION,true); + DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true), SPELL_CORRUPTION, true); events.ScheduleEvent(EVENT_CORRUPTION, 24000); break; case EVENT_RENEW: diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp index c9cf4aa9020..3f083a30987 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_jandice_barov.cpp @@ -70,7 +70,7 @@ public: Illusion->AI()->AttackStart(victim); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (Invisible && Invisible_Timer <= diff) { @@ -180,7 +180,7 @@ public: { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp index 68d7dcdebe8..97b8e0334ee 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_kirtonos_the_herald.cpp @@ -57,32 +57,34 @@ enum Events EVENT_KIRTONOS_TRANSFORM = 14 }; -enum Misc +enum eMisc { WEAPON_KIRTONOS_STAFF = 11365, POINT_KIRTONOS_LAND = 13, KIRTONOS_PATH = 105061 }; +Position const PosMove[2] = +{ + { 299.4884f, 92.76137f, 105.6335f, 0.0f }, + { 314.8673f, 90.30210f, 101.6459f, 0.0f } +}; + class boss_kirtonos_the_herald : public CreatureScript { public: boss_kirtonos_the_herald() : CreatureScript("boss_kirtonos_the_herald") { } struct boss_kirtonos_the_heraldAI : public BossAI { - boss_kirtonos_the_heraldAI(Creature* creature) : BossAI(creature, TYPE_KIRTONOS) { } + boss_kirtonos_the_heraldAI(Creature* creature) : BossAI(creature, DATA_KIRTONOS) { } void Reset() { - _introEvent = 0; - _introTimer = 0; _Reset(); } void EnterCombat(Unit* /*who*/) { - _introTimer = 0; - _introEvent = 0; events.ScheduleEvent(EVENT_SWOOP, urand(8000, 8000)); events.ScheduleEvent(EVENT_WING_FLAP, urand(15000, 15000)); events.ScheduleEvent(EVENT_PIERCE_ARMOR, urand(18000, 18000)); @@ -103,8 +105,7 @@ class boss_kirtonos_the_herald : public CreatureScript brazier->ResetDoorOrButton(); brazier->SetGoState(GO_STATE_READY); } - if (instance) - instance->SetData(TYPE_KIRTONOS, DONE); + _JustDied(); } void EnterEvadeMode() @@ -121,12 +122,10 @@ class boss_kirtonos_the_herald : public CreatureScript void IsSummonedBy(Unit* /*summoner*/) { + events.ScheduleEvent(INTRO_1, 500); me->SetDisableGravity(true); me->SetReactState(REACT_PASSIVE); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); - _introEvent = INTRO_1; - _introTimer = 1; - _currentPoint = 0; Talk(EMOTE_SUMMONED); } @@ -139,68 +138,58 @@ class boss_kirtonos_the_herald : public CreatureScript { if (type == WAYPOINT_MOTION_TYPE && id == POINT_KIRTONOS_LAND) { - _introTimer = 1500; - _introEvent = INTRO_2; + events.ScheduleEvent(INTRO_2, 1500); } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { - if (_introEvent) + events.Update(diff); + + while (uint32 eventId = events.ExecuteEvent() && !UpdateVictim()) { - if (_introTimer <= diff) + switch (eventId) { - switch (_introEvent) - { - case INTRO_1: - me->GetMotionMaster()->MovePath(KIRTONOS_PATH,false); - _introEvent = 0; - break; - case INTRO_2: - me->GetMotionMaster()->MovePoint(0, 299.4884f, 92.76137f, 105.6335f); - _introTimer = 1000; - _introEvent = INTRO_3; - break; - case INTRO_3: - if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_GATE_KIRTONOS))) - gate->SetGoState(GO_STATE_READY); - me->SetFacingTo(0.01745329f); - _introTimer = 3000; - _introEvent = INTRO_4; - break; - case INTRO_4: - if (GameObject* brazier = me->GetMap()->GetGameObject(instance->GetData64(GO_BRAZIER_OF_THE_HERALD))) - brazier->SetGoState(GO_STATE_READY); - me->SetWalk(true); - me->SetDisableGravity(false); - DoCast(me, SPELL_KIRTONOS_TRANSFORM); - me->SetCanFly(false); - _introTimer = 1000; - _introEvent = INTRO_5; - break; - case INTRO_5: - me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); - me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_KIRTONOS_STAFF)); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); - me->SetReactState(REACT_AGGRESSIVE); - _introTimer = 5000; - _introEvent = INTRO_6; - case INTRO_6: - me->GetMotionMaster()->MovePoint(0, 314.8673f, 90.3021f, 101.6459f); - _introTimer = 0; - _introEvent = 0; + case INTRO_1: + me->GetMotionMaster()->MovePath(KIRTONOS_PATH, false); + break; + case INTRO_2: + me->GetMotionMaster()->MovePoint(0, PosMove[0]); + events.ScheduleEvent(INTRO_3, 1000); + break; + case INTRO_3: + if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_GATE_KIRTONOS))) + gate->SetGoState(GO_STATE_READY); + me->SetFacingTo(0.01745329f); + events.ScheduleEvent(INTRO_4, 3000); + break; + case INTRO_4: + if (GameObject* brazier = me->GetMap()->GetGameObject(instance->GetData64(GO_BRAZIER_OF_THE_HERALD))) + brazier->SetGoState(GO_STATE_READY); + me->SetWalk(true); + me->SetDisableGravity(false); + DoCast(me, SPELL_KIRTONOS_TRANSFORM); + me->SetCanFly(false); + events.ScheduleEvent(INTRO_5, 1000); + break; + case INTRO_5: + me->HandleEmoteCommand(EMOTE_ONESHOT_ROAR); + me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_KIRTONOS_STAFF)); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); + me->SetReactState(REACT_AGGRESSIVE); + events.ScheduleEvent(INTRO_6, 5000); + break; + case INTRO_6: + me->GetMotionMaster()->MovePoint(0, PosMove[1]); + break; + default: break; - } } - else - _introTimer -= diff; } if (!UpdateVictim()) return; - events.Update(diff); - if (me->HasUnitState(UNIT_STATE_CASTING)) return; @@ -258,11 +247,6 @@ class boss_kirtonos_the_herald : public CreatureScript DoMeleeAttackIfReady(); } - - private: - uint8 _introEvent; - uint32 _introTimer; - uint32 _currentPoint; }; CreatureAI* GetAI(Creature* creature) const @@ -281,6 +265,11 @@ enum Brazier_Of_The_Herald SOUND_SCREECH = 557 }; +Position const PosSummon[1] = +{ + { 315.028f, 70.53845f, 102.1496f, 0.3859715f } +}; + class go_brazier_of_the_herald : public GameObjectScript { public: @@ -290,7 +279,7 @@ class go_brazier_of_the_herald : public GameObjectScript { go->UseDoorOrButton(); go->PlayDirectSound(SOUND_SCREECH, 0); - player->SummonCreature(NPC_KIRTONOS, 315.028f, 70.53845f, 102.1496f, 0.3859715f, TEMPSUMMON_DEAD_DESPAWN, 900000); + player->SummonCreature(NPC_KIRTONOS, PosSummon[0], TEMPSUMMON_DEAD_DESPAWN, 900000); return true; } }; diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp index a0dc31c4dff..1167a945992 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_kormok.cpp @@ -74,7 +74,7 @@ public: SummonedMage->AI()->AttackStart(victim); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp index 55ef0605c31..d0028894067 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_lord_alexei_barov.cpp @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -49,31 +48,18 @@ class boss_lord_alexei_barov : public CreatureScript void Reset() { + _Reset(); me->LoadCreaturesAddon(); } - void JustDied(Unit* /*killer*/) - { - InstanceScript* instance = me->GetInstanceScript(); - if (instance) - { - instance->SetData(DATA_LORDALEXEIBAROV, DONE); - - if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS) - { - instance->SetData(TYPE_GANDLING, IN_PROGRESS); - me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0); - } - } - } - void EnterCombat(Unit* /*who*/) { + _EnterCombat(); events.ScheduleEvent(EVENT_IMMOLATE, 7000); events.ScheduleEvent(EVENT_VEILOFSHADOW, 15000); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -88,7 +74,7 @@ class boss_lord_alexei_barov : public CreatureScript switch (eventId) { case EVENT_IMMOLATE: - DoCast(SelectTarget(SELECT_TARGET_RANDOM,0, 100, true),SPELL_IMMOLATE,true); + DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true), SPELL_IMMOLATE, true); events.ScheduleEvent(EVENT_IMMOLATE, 12000); break; case EVENT_VEILOFSHADOW: diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp index cc9180ded76..f7170a0618f 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_lorekeeper_polkelt.cpp @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -16,12 +15,12 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Boss_Lorekeeper_Polkelt -SD%Complete: 100 -SDComment: -SDCategory: Scholomance -EndScriptData */ +/* +Name: Boss_Lorekeeper_Polkelt +%Complete: 100 +Comment: +Category: Scholomance +*/ #include "ScriptMgr.h" #include "ScriptedCreature.h" @@ -51,32 +50,16 @@ class boss_lorekeeper_polkelt : public CreatureScript { boss_lorekeeperpolkeltAI(Creature* creature) : BossAI(creature, DATA_LOREKEEPERPOLKELT) {} - void Reset() {} - - void JustDied(Unit* /*killer*/) - { - InstanceScript* instance = me->GetInstanceScript(); - if (instance) - { - instance->SetData(DATA_LOREKEEPERPOLKELT, DONE); - - if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS) - { - instance->SetData(TYPE_GANDLING, IN_PROGRESS); - me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0); - } - } - } - void EnterCombat(Unit* /*who*/) { + _EnterCombat(); events.ScheduleEvent(EVENT_VOLATILEINFECTION, 38000); events.ScheduleEvent(EVENT_DARKPLAGUE, 8000); events.ScheduleEvent(EVENT_CORROSIVEACID, 45000); events.ScheduleEvent(EVENT_NOXIOUSCATALYST, 35000); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp index 99f01ee96c3..4483d5332d7 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_ras_frostwhisper.cpp @@ -71,7 +71,7 @@ public: void EnterCombat(Unit* /*who*/){} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp index 5a6f5d436c4..14caccb8b00 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_the_ravenian.cpp @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -16,12 +15,12 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Boss_the_ravenian -SD%Complete: 100 -SDComment: -SDCategory: Scholomance -EndScriptData */ +/* +Name: Boss_the_ravenian +%Complete: 100 +Comment: +Category: Scholomance +*/ #include "ScriptMgr.h" #include "ScriptedCreature.h" @@ -43,7 +42,6 @@ enum Events EVENT_KNOCKAWAY = 4 }; - class boss_the_ravenian : public CreatureScript { public: boss_the_ravenian() : CreatureScript("boss_the_ravenian") { } @@ -52,32 +50,16 @@ class boss_the_ravenian : public CreatureScript { boss_theravenianAI(Creature* creature) : BossAI(creature, DATA_THERAVENIAN) {} - void Reset() {} - - void JustDied(Unit* /*killer*/) - { - InstanceScript* instance = me->GetInstanceScript(); - if (instance) - { - instance->SetData(DATA_THERAVENIAN, DONE); - - if (instance->GetData(TYPE_GANDLING) == IN_PROGRESS) - { - instance->SetData(TYPE_GANDLING, IN_PROGRESS); - me->SummonCreature(1853, 180.73f, -9.43856f, 75.507f, 1.61399f, TEMPSUMMON_DEAD_DESPAWN, 0); - } - } - } - void EnterCombat(Unit* /*who*/) { + _EnterCombat(); events.ScheduleEvent(EVENT_TRAMPLE, 24000); events.ScheduleEvent(EVENT_CLEAVE, 15000); events.ScheduleEvent(EVENT_SUNDERINCLEAVE, 40000); events.ScheduleEvent(EVENT_KNOCKAWAY, 32000); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp b/src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp index 054760981d2..85ae16499cf 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/boss_vectus.cpp @@ -60,7 +60,7 @@ public: m_uiFrenzy_Timer = 0; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp b/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp index 04a12ae2bd2..0da31fbe428 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp +++ b/src/server/scripts/EasternKingdoms/Scholomance/instance_scholomance.cpp @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -16,131 +15,215 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Instance_Scholomance -SD%Complete: 100 -SDComment: -SDCategory: Scholomance -EndScriptData */ - #include "ScriptMgr.h" #include "InstanceScript.h" +#include "Player.h" #include "scholomance.h" +Position const GandlingLoc = { 180.7712f, -5.428603f, 75.57024f, 1.291544f }; + class instance_scholomance : public InstanceMapScript { -public: - instance_scholomance() : InstanceMapScript("instance_scholomance", 289) { } - - InstanceScript* GetInstanceScript(InstanceMap* map) const - { - return new instance_scholomance_InstanceMapScript(map); - } - - struct instance_scholomance_InstanceMapScript : public InstanceScript - { - instance_scholomance_InstanceMapScript(Map* map) : InstanceScript(map) {} - - //Lord Alexei Barov, Doctor Theolen Krastinov, The Ravenian, Lorekeeper Polkelt, Instructor Malicia and the Lady Illucia Barov. - bool IsBossDied[6]; - uint32 m_auiEncounter[MAX_ENCOUNTER]; - - uint64 GateKirtonosGUID; - uint64 GateGandlingGUID; - uint64 GateMiliciaGUID; - uint64 GateTheolenGUID; - uint64 GatePolkeltGUID; - uint64 GateRavenianGUID; - uint64 GateBarovGUID; - uint64 GateIlluciaGUID; - uint64 BrazierOfTheHeraldGUID; - - void Initialize() + public: + instance_scholomance() : InstanceMapScript("instance_scholomance", 289) { } + + InstanceScript* GetInstanceScript(InstanceMap* map) const { - memset(&m_auiEncounter, 0, sizeof(m_auiEncounter)); - - GateKirtonosGUID = 0; - GateGandlingGUID = 0; - GateMiliciaGUID = 0; - GateTheolenGUID = 0; - GatePolkeltGUID = 0; - GateRavenianGUID = 0; - GateBarovGUID = 0; - GateIlluciaGUID = 0; - BrazierOfTheHeraldGUID = 0; - - for (uint8 i = 0; i < 6; ++i) - IsBossDied[i] = false; + return new instance_scholomance_InstanceMapScript(map); } - void OnGameObjectCreate(GameObject* go) + struct instance_scholomance_InstanceMapScript : public InstanceScript { - switch (go->GetEntry()) + instance_scholomance_InstanceMapScript(Map* map) : InstanceScript(map) { - case GO_GATE_KIRTONOS: GateKirtonosGUID = go->GetGUID(); break; - case GO_GATE_GANDLING: GateGandlingGUID = go->GetGUID(); break; - case GO_GATE_MALICIA: GateMiliciaGUID = go->GetGUID(); break; - case GO_GATE_THEOLEN: GateTheolenGUID = go->GetGUID(); break; - case GO_GATE_POLKELT: GatePolkeltGUID = go->GetGUID(); break; - case GO_GATE_RAVENIAN: GateRavenianGUID = go->GetGUID(); break; - case GO_GATE_BAROV: GateBarovGUID = go->GetGUID(); break; - case GO_GATE_ILLUCIA: GateIlluciaGUID = go->GetGUID(); break; - case GO_BRAZIER_OF_THE_HERALD: BrazierOfTheHeraldGUID = go->GetGUID(); break; + SetBossNumber(EncounterCount); + GateKirtonosGUID = 0; + GateGandlingGUID = 0; + GateMiliciaGUID = 0; + GateTheolenGUID = 0; + GatePolkeltGUID = 0; + GateRavenianGUID = 0; + GateBarovGUID = 0; + GateIlluciaGUID = 0; + BrazierOfTheHeraldGUID = 0; } - } - void SetData(uint32 type, uint32 data) - { - switch (type) + void OnGameObjectCreate(GameObject* go) { - case DATA_LORDALEXEIBAROV: - IsBossDied[0] = true; - break; - case DATA_DOCTORTHEOLENKRASTINOV: - IsBossDied[1] = true; - break; - case DATA_THERAVENIAN: - IsBossDied[2] = true; - break; - case DATA_LOREKEEPERPOLKELT: - IsBossDied[3] = true; - break; - case DATA_INSTRUCTORMALICIA: - IsBossDied[4] = true; - break; - case DATA_LADYILLUCIABAROV: - IsBossDied[5] = true; - break; - case TYPE_GANDLING: - m_auiEncounter[0] = data; - break; - case TYPE_KIRTONOS: - m_auiEncounter[1] = data; - break; + switch (go->GetEntry()) + { + case GO_GATE_KIRTONOS: + GateKirtonosGUID = go->GetGUID(); + break; + case GO_GATE_GANDLING: + GateGandlingGUID = go->GetGUID(); + break; + case GO_GATE_MALICIA: + GateMiliciaGUID = go->GetGUID(); + break; + case GO_GATE_THEOLEN: + GateTheolenGUID = go->GetGUID(); + break; + case GO_GATE_POLKELT: + GatePolkeltGUID = go->GetGUID(); + break; + case GO_GATE_RAVENIAN: + GateRavenianGUID = go->GetGUID(); + break; + case GO_GATE_BAROV: + GateBarovGUID = go->GetGUID(); + break; + case GO_GATE_ILLUCIA: + GateIlluciaGUID = go->GetGUID(); + break; + case GO_BRAZIER_OF_THE_HERALD: + BrazierOfTheHeraldGUID = go->GetGUID(); + break; + default: + break; + } } - } - uint32 GetData(uint32 type) const - { - return (type == TYPE_GANDLING && - IsBossDied[0] && IsBossDied[1] && IsBossDied[2] && - IsBossDied[3] && IsBossDied[4] && IsBossDied[5]) - ? IN_PROGRESS : 0; - } + bool SetBossState(uint32 type, EncounterState state) + { + if (!InstanceScript::SetBossState(type, state)) + return false; + + switch (type) + { + case DATA_LORDALEXEIBAROV: + case DATA_DOCTORTHEOLENKRASTINOV: + case DATA_THERAVENIAN: + case DATA_LOREKEEPERPOLKELT: + case DATA_INSTRUCTORMALICIA: + case DATA_LADYILLUCIABAROV: + CheckToSpawnGandling(); + break; + default: + break; + } + + return true; + } - uint64 GetData64(uint32 type) const - { - switch (type) + uint64 GetData64(uint32 type) const { - case GO_GATE_KIRTONOS: - return GateKirtonosGUID; - case GO_BRAZIER_OF_THE_HERALD: - return BrazierOfTheHeraldGUID; + switch (type) + { + case GO_GATE_KIRTONOS: + return GateKirtonosGUID; + case GO_GATE_GANDLING: + return GateGandlingGUID; + case GO_GATE_MALICIA: + return GateMiliciaGUID; + case GO_GATE_THEOLEN: + return GateTheolenGUID; + case GO_GATE_POLKELT: + return GatePolkeltGUID; + case GO_GATE_RAVENIAN: + return GateRavenianGUID; + case GO_GATE_BAROV: + return GateBarovGUID; + case GO_GATE_ILLUCIA: + return GateIlluciaGUID; + case GO_BRAZIER_OF_THE_HERALD: + return BrazierOfTheHeraldGUID; + default: + break; + } + + return 0; } - return 0; - } - }; + bool CheckPreBosses(uint32 bossId) const + { + switch (bossId) + { + case DATA_DARKMASTERGANDLING: + if (GetBossState(DATA_LORDALEXEIBAROV) != DONE) + return false; + if (GetBossState(DATA_DOCTORTHEOLENKRASTINOV) != DONE) + return false; + if (GetBossState(DATA_THERAVENIAN) != DONE) + return false; + if (GetBossState(DATA_LOREKEEPERPOLKELT) != DONE) + return false; + if (GetBossState(DATA_INSTRUCTORMALICIA) != DONE) + return false; + if (GetBossState(DATA_LADYILLUCIABAROV) != DONE) + return false; + if (GetBossState(DATA_DARKMASTERGANDLING) == DONE) + return false; + break; + default: + break; + } + + return true; + } + + void CheckToSpawnGandling() + { + if (CheckPreBosses(DATA_DARKMASTERGANDLING)) + instance->SummonCreature(NPC_DARKMASTER_GANDLING, GandlingLoc); + } + + std::string GetSaveData() + { + OUT_SAVE_INST_DATA; + + std::ostringstream saveStream; + saveStream << "S O " << GetBossSaveData(); + + OUT_SAVE_INST_DATA_COMPLETE; + return saveStream.str(); + } + + void Load(const char* str) + { + if (!str) + { + OUT_LOAD_INST_DATA_FAIL; + return; + } + + OUT_LOAD_INST_DATA(str); + + char dataHead1, dataHead2; + + std::istringstream loadStream(str); + loadStream >> dataHead1 >> dataHead2; + + if (dataHead1 == 'S' && dataHead2 == 'O') + { + for (uint32 i = 0; i < EncounterCount; ++i) + { + uint32 tmpState; + loadStream >> tmpState; + if (tmpState == IN_PROGRESS || tmpState > SPECIAL) + tmpState = NOT_STARTED; + SetBossState(i, EncounterState(tmpState)); + } + + CheckToSpawnGandling(); + } + else + OUT_LOAD_INST_DATA_FAIL; + + OUT_LOAD_INST_DATA_COMPLETE; + } + + protected: + uint64 GateKirtonosGUID; + uint64 GateGandlingGUID; + uint64 GateMiliciaGUID; + uint64 GateTheolenGUID; + uint64 GatePolkeltGUID; + uint64 GateRavenianGUID; + uint64 GateBarovGUID; + uint64 GateIlluciaGUID; + uint64 BrazierOfTheHeraldGUID; + }; }; void AddSC_instance_scholomance() diff --git a/src/server/scripts/EasternKingdoms/Scholomance/scholomance.h b/src/server/scripts/EasternKingdoms/Scholomance/scholomance.h index f89f36d91e5..5c38cc39e3d 100644 --- a/src/server/scripts/EasternKingdoms/Scholomance/scholomance.h +++ b/src/server/scripts/EasternKingdoms/Scholomance/scholomance.h @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -19,30 +18,35 @@ #ifndef DEF_SCHOLOMANCE_H #define DEF_SCHOLOMANCE_H -uint32 const MAX_ENCOUNTER = 2; +uint32 const EncounterCount = 8; enum DataTypes { - TYPE_GANDLING = 1, - DATA_DOCTORTHEOLENKRASTINOV = 2, - DATA_INSTRUCTORMALICIA = 3, - DATA_LADYILLUCIABAROV = 4, - DATA_LORDALEXEIBAROV = 5, - DATA_LOREKEEPERPOLKELT = 6, - DATA_THERAVENIAN = 7, - TYPE_KIRTONOS = 8 + DATA_DOCTORTHEOLENKRASTINOV = 0, + DATA_INSTRUCTORMALICIA = 1, + DATA_LADYILLUCIABAROV = 2, + DATA_LORDALEXEIBAROV = 3, + DATA_LOREKEEPERPOLKELT = 4, + DATA_THERAVENIAN = 5, + DATA_DARKMASTERGANDLING = 6, + DATA_KIRTONOS = 7 +}; + +enum CreatureIds +{ + NPC_DARKMASTER_GANDLING = 1853 }; enum GameobjectIds { GO_GATE_KIRTONOS = 175570, GO_GATE_GANDLING = 177374, - GO_GATE_MALICIA = 177375, - GO_GATE_THEOLEN = 177377, - GO_GATE_POLKELT = 177376, GO_GATE_RAVENIAN = 177372, - GO_GATE_BAROV = 177373, + GO_GATE_THEOLEN = 177377, GO_GATE_ILLUCIA = 177371, + GO_GATE_MALICIA = 177375, + GO_GATE_BAROV = 177373, + GO_GATE_POLKELT = 177376, GO_BRAZIER_OF_THE_HERALD = 175564 }; diff --git a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp index f9bd7d89216..7af7e1e78bc 100644 --- a/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp +++ b/src/server/scripts/EasternKingdoms/ShadowfangKeep/shadowfang_keep.cpp @@ -172,7 +172,7 @@ public: uiDarkOffering = urand(200, 1000); } - void UpdateAI(uint32 const uiDiff) + void UpdateAI(uint32 uiDiff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp index 2357f59b65d..8b49df5ca84 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baron_rivendare.cpp @@ -116,7 +116,7 @@ public: instance->SetData(TYPE_BARON, DONE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp index d72e226d2e2..b2adbecbe63 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_baroness_anastari.cpp @@ -74,7 +74,7 @@ public: instance->SetData(TYPE_BARONESS, IN_PROGRESS); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp index 909609baecc..74819269415 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_cannon_master_willey.cpp @@ -119,7 +119,7 @@ public: { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp index 2cb00df38db..f75a0c4a3dc 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_dathrohan_balnazzar.cpp @@ -120,7 +120,7 @@ public: { } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp index 5d75ce4fa16..5f4d1cbc0b9 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_magistrate_barthilas.cpp @@ -85,7 +85,7 @@ public: { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp index 0a7bdfad583..2812c1dd39b 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_maleki_the_pallid.cpp @@ -72,7 +72,7 @@ public: instance->SetData(TYPE_PALLID, IN_PROGRESS); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp index 75bdd2b06de..2cc16bc2972 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_nerubenkan.cpp @@ -84,7 +84,7 @@ public: pUndeadScarab->AI()->AttackStart(victim); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp index e52fd3402e7..7c6ea86dfa5 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_order_of_silver_hand.cpp @@ -136,7 +136,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp index 5b0b39c1de2..3d0eaba9022 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_postmaster_malown.cpp @@ -77,7 +77,7 @@ class boss_postmaster_malown : public CreatureScript Talk(SAY_KILL); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp index 6d83093d13c..5cd69f561d6 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_ramstein_the_gorger.cpp @@ -82,7 +82,7 @@ public: instance->SetData(TYPE_RAMSTEIN, DONE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp b/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp index bd7c3519926..27249e84892 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/boss_timmy_the_cruel.cpp @@ -68,7 +68,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp index 0798fe2e3b0..7208bbbee03 100644 --- a/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp +++ b/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp @@ -172,7 +172,7 @@ public: me->SummonCreature(ENTRY_FREED, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 300000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (Tagged) { @@ -244,7 +244,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (Tagged) { diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp index dab612828f8..d81c001889a 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_brutallus.cpp @@ -277,7 +277,7 @@ public: ScriptedAI::MoveInLineOfSight(who); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (IsIntro) { diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp index 6e3f024ac1d..eb2e4f1ae8b 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_eredar_twins.cpp @@ -114,7 +114,7 @@ public: if (instance) { - if (Creature *temp = Unit::GetCreature(*me, instance->GetData64(DATA_ALYTHESS))) + if (Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_ALYTHESS))) { if (temp->isDead()) temp->Respawn(); @@ -145,7 +145,7 @@ public: if (instance) { - Creature *temp = Unit::GetCreature(*me, instance->GetData64(DATA_ALYTHESS)); + Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_ALYTHESS)); if (temp && temp->isAlive() && !temp->getVictim()) temp->AI()->AttackStart(who); } @@ -217,7 +217,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!SisterDeath) { @@ -345,10 +345,12 @@ public: return new boss_alythessAI (creature); }; - struct boss_alythessAI : public Scripted_NoMovementAI + struct boss_alythessAI : public ScriptedAI { - boss_alythessAI(Creature* creature) : Scripted_NoMovementAI(creature) + boss_alythessAI(Creature* creature) : ScriptedAI(creature) { + SetCombatMovement(false); + instance = creature->GetInstanceScript(); IntroStepCounter = 10; } @@ -374,7 +376,7 @@ public: if (instance) { - if (Creature *temp = Unit::GetCreature((*me), instance->GetData64(DATA_SACROLASH))) + if (Creature* temp = Unit::GetCreature((*me), instance->GetData64(DATA_SACROLASH))) { if (temp->isDead()) temp->Respawn(); @@ -406,7 +408,7 @@ public: if (instance) { - Creature *temp = Unit::GetCreature(*me, instance->GetData64(DATA_SACROLASH)); + Creature* temp = Unit::GetCreature(*me, instance->GetData64(DATA_SACROLASH)); if (temp && temp->isAlive() && !temp->getVictim()) temp->AI()->AttackStart(who); } @@ -418,9 +420,7 @@ public: void AttackStart(Unit* who) { if (!me->isInCombat()) - { - Scripted_NoMovementAI::AttackStart(who); - } + ScriptedAI::AttackStart(who); } void MoveInLineOfSight(Unit* who) @@ -542,7 +542,7 @@ public: return 10000; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (IntroStepCounter < 9) { @@ -707,7 +707,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!me->HasAura(SPELL_IMAGE_VISUAL)) DoCast(me, SPELL_IMAGE_VISUAL); diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp index 7f72da805ce..6ac6b9a4812 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_felmyst.cpp @@ -404,7 +404,7 @@ public: ++uiFlightCount; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) { @@ -536,7 +536,7 @@ public: DoZoneInCombat(); //DoCast(me, SPELL_VAPOR_FORCE, true); core bug } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!me->getVictim()) if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) @@ -568,7 +568,7 @@ public: void EnterCombat(Unit* /*who*/) {} void AttackStart(Unit* /*who*/) {} void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 /*diff*/) {} + void UpdateAI(uint32 /*diff*/) {} }; }; diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp index a8755c16418..f6c9b79bbc1 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kalecgos.cpp @@ -182,7 +182,7 @@ public: ScriptedAI::EnterEvadeMode(); } - void DoAction(const int32 param) + void DoAction(int32 param) { switch (param) { @@ -197,7 +197,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (TalkTimer) { @@ -485,7 +485,7 @@ public: damage *= 3; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!me->HasAura(AURA_SPECTRAL_INVISIBILITY)) me->CastSpell(me, AURA_SPECTRAL_INVISIBILITY, true); @@ -691,7 +691,7 @@ public: } } - void DoAction(const int32 param) + void DoAction(int32 param) { switch (param) { @@ -706,7 +706,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!me->HasAura(AURA_SPECTRAL_INVISIBILITY)) me->CastSpell(me, AURA_SPECTRAL_INVISIBILITY, true); @@ -780,8 +780,9 @@ public: if (AgonyCurseTimer <= diff) { - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (!target) target = me->getVictim(); + Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1); + if (!target) + target = me->getVictim(); DoCast(target, SPELL_AGONY_CURSE); AgonyCurseTimer = 20000; } else AgonyCurseTimer -= diff; diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp index 59face32389..9b95f4bb7c5 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_kiljaeden.cpp @@ -22,7 +22,7 @@ SDComment: Sinister Reflection Model, Armageddon Visual, SAY_KJ_SHADOWSPIKE3, Em SDCategory: Sunwell_Plateau EndScriptData */ -//TODO rewrite Armageddon +/// @todo rewrite Armageddon #include "ScriptMgr.h" #include "ScriptedCreature.h" @@ -105,7 +105,7 @@ enum Spells SPELL_ARMAGEDDON_DAMAGE = 45915, // This does the area damage /* Shield Orb Spells*/ - SPELL_SHADOW_BOLT = 45680, //45679 would be correct but triggers to often //TODO fix console error + SPELL_SHADOW_BOLT = 45680, //45679 would be correct but triggers to often /// @todo fix console error /* Anveena's spells and cosmetics (Or, generally, everything that has "Anveena" in name) */ SPELL_ANVEENA_PRISON = 46367, // She hovers locked within a bubble @@ -335,7 +335,7 @@ public: } } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { } @@ -392,11 +392,13 @@ public: return new mob_kiljaeden_controllerAI (creature); } - struct mob_kiljaeden_controllerAI : public Scripted_NoMovementAI + struct mob_kiljaeden_controllerAI : public ScriptedAI { - mob_kiljaeden_controllerAI(Creature* creature) : Scripted_NoMovementAI(creature), summons(me) + mob_kiljaeden_controllerAI(Creature* creature) : ScriptedAI(creature), summons(me) { instance = creature->GetInstanceScript(); + + SetCombatMovement(false); } InstanceScript* instance; @@ -452,7 +454,7 @@ public: summons.Summon(summoned); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (uiRandomSayTimer < diff) { @@ -492,11 +494,13 @@ public: return new boss_kiljaedenAI (creature); } - struct boss_kiljaedenAI : public Scripted_NoMovementAI + struct boss_kiljaedenAI : public ScriptedAI { - boss_kiljaedenAI(Creature* creature) : Scripted_NoMovementAI(creature), summons(me) + boss_kiljaedenAI(Creature* creature) : ScriptedAI(creature), summons(me) { instance = creature->GetInstanceScript(); + + SetCombatMovement(false); } InstanceScript* instance; @@ -520,7 +524,7 @@ public: void InitializeAI() { - Scripted_NoMovementAI::InitializeAI(); + // Scripted_NoMovementAI::InitializeAI(); } void Reset() @@ -615,7 +619,8 @@ public: void EnterEvadeMode() { - Scripted_NoMovementAI::EnterEvadeMode(); + ScriptedAI::EnterEvadeMode(); + summons.DespawnAll(); // Reset the controller @@ -661,7 +666,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || Phase < PHASE_NORMAL) return; @@ -779,7 +784,7 @@ public: break; case TIMER_FLAME_DART: //Phase 3 DoCastAOE(SPELL_FLAME_DART, false); - Timer[TIMER_FLAME_DART] = 3000; //TODO Timer + Timer[TIMER_FLAME_DART] = 3000; /// @todo Timer break; case TIMER_DARKNESS: //Phase 3 if (!me->IsNonMeleeSpellCasted(false)) @@ -913,7 +918,7 @@ public: void Reset() { - // TODO: Timers! + /// @todo Timers! ShadowBoltVolleyTimer = urand(8000, 14000); // So they don't all cast it in the same moment. FelfirePortalTimer = 20000; if (instance) @@ -946,7 +951,7 @@ public: ++(CAST_AI(mob_kiljaeden_controller::mob_kiljaeden_controllerAI, pControl->AI())->deceiverDeathCount); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!me->isInCombat()) DoCast(me, SPELL_SHADOW_CHANNELING); @@ -999,9 +1004,12 @@ public: return new mob_felfire_portalAI (creature); } - struct mob_felfire_portalAI : public Scripted_NoMovementAI + struct mob_felfire_portalAI : public ScriptedAI { - mob_felfire_portalAI(Creature* creature) : Scripted_NoMovementAI(creature) {} + mob_felfire_portalAI(Creature* creature) : ScriptedAI(creature) + { + SetCombatMovement(false); + } uint32 uiSpawnFiendTimer; @@ -1017,7 +1025,7 @@ public: summoned->SetLevel(me->getLevel()); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1063,7 +1071,7 @@ public: DoCast(me, SPELL_FELFIRE_FISSION, true); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1100,9 +1108,12 @@ public: return new mob_armageddonAI (creature); } - struct mob_armageddonAI : public Scripted_NoMovementAI + struct mob_armageddonAI : public ScriptedAI { - mob_armageddonAI(Creature* creature) : Scripted_NoMovementAI(creature) {} + mob_armageddonAI(Creature* creature) : ScriptedAI(creature) + { + SetCombatMovement(false); + } uint8 spell; uint32 uiTimer; @@ -1113,7 +1124,7 @@ public: uiTimer = 0; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (uiTimer <= diff) { @@ -1182,7 +1193,7 @@ public: bClockwise = urand(0, 1); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (bPointReached) { @@ -1256,7 +1267,7 @@ public: victimClass = 0; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp index 5eb79258005..aa4acc24bfd 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/boss_muru.cpp @@ -172,7 +172,7 @@ public: instance->SetData(DATA_MURU_EVENT, DONE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -213,10 +213,11 @@ public: return new boss_muruAI (creature); } - struct boss_muruAI : public Scripted_NoMovementAI + struct boss_muruAI : public ScriptedAI { - boss_muruAI(Creature* creature) : Scripted_NoMovementAI(creature), Summons(me) + boss_muruAI(Creature* creature) : ScriptedAI(creature), Summons(creature) { + SetCombatMovement(false); instance = creature->GetInstanceScript(); } @@ -285,7 +286,7 @@ public: Summons.Summon(summoned); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -377,10 +378,11 @@ public: return new npc_muru_portalAI (creature); } - struct npc_muru_portalAI : public Scripted_NoMovementAI + struct npc_muru_portalAI : public ScriptedAI { - npc_muru_portalAI(Creature* creature) : Scripted_NoMovementAI(creature), Summons(me) + npc_muru_portalAI(Creature* creature) : ScriptedAI(creature), Summons(creature) { + SetCombatMovement(false); instance = creature->GetInstanceScript(); } @@ -432,7 +434,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!SummonSentinel) { @@ -482,7 +484,7 @@ public: me->DisappearAndDie(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -544,7 +546,7 @@ public: me->SummonCreature(CREATURE_VOID_SPAWN, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), float(rand()%6), TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 180000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -600,7 +602,7 @@ public: DoCastAOE(SPELL_BLACKHOLE_SPAWN, true); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (SpellTimer <= diff) { diff --git a/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp b/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp index d575b7633cb..57699a34e17 100644 --- a/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp +++ b/src/server/scripts/EasternKingdoms/SunwellPlateau/instance_sunwell_plateau.cpp @@ -122,7 +122,7 @@ public: return false; } - Player const * GetPlayerInMap() const + Player const* GetPlayerInMap() const { Map::PlayerList const& players = instance->GetPlayers(); diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp index 87301f43745..ec9409af69f 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp @@ -102,7 +102,7 @@ class boss_archaedas : public CreatureScript DoCast(minion, SPELL_AWAKEN_VAULT_WALKER, flag); minion->CastSpell(minion, SPELL_ARCHAEDAS_AWAKEN, true); minion->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - minion->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE); + minion->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); minion->setFaction(14); } } @@ -130,7 +130,7 @@ class boss_archaedas : public CreatureScript Talk(SAY_KILL); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!instance) return; @@ -278,7 +278,7 @@ class mob_archaedas_minions : public CreatureScript ScriptedAI::MoveInLineOfSight(who); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { // we're still in the awaken animation if (bWakingUp && iAwakenTimer >= 0) @@ -347,7 +347,7 @@ class mob_stonekeepers : public CreatureScript me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { //Return since we have no target if (!UpdateVictim()) @@ -399,35 +399,6 @@ class go_altar_of_archaedas : public GameObjectScript } }; -/* ScriptData -SDName: go_altar_of_the_keepers -SD%Complete: 100 -SDComment: Need 1 person to activate to open the altar. One by one the StoneKeepers will activate. After all four are dead than the door will open. -SDCategory: Uldaman -EndScriptData */ - -class go_altar_of_the_keepers : public GameObjectScript -{ - public: - - go_altar_of_the_keepers() - : GameObjectScript("go_altar_of_the_keepers") - { - } - - bool OnGossipHello(Player* player, GameObject* /*go*/) - { - InstanceScript* instance = player->GetInstanceScript(); - if (!instance) - return false; - - player->CastSpell (player, SPELL_BOSS_OBJECT_VISUAL, false); - - instance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate the Stone Keepers - return false; - } -}; - //This is the actual function called only once durring InitScripts() //It must define all handled functions that are to be run in this script void AddSC_boss_archaedas() @@ -436,6 +407,5 @@ void AddSC_boss_archaedas() new mob_archaedas_minions(); new mob_stonekeepers(); new go_altar_of_archaedas(); - new go_altar_of_the_keepers(); } diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp index 6f521060541..f40570d4130 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_ironaya.cpp @@ -63,7 +63,7 @@ class boss_ironaya : public CreatureScript Talk(SAY_AGGRO); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp index 138243a9ce2..df87eaca5a8 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp @@ -33,38 +33,38 @@ enum eSpells SPELL_AWAKEN_VAULT_WALKER = 10258, }; +enum Events +{ + EVENT_SUB_BOSS_AGGRO = 2228 +}; + class instance_uldaman : public InstanceMapScript { public: - instance_uldaman() - : InstanceMapScript("instance_uldaman", 70) - { - } + instance_uldaman() : InstanceMapScript("instance_uldaman", 70) {} struct instance_uldaman_InstanceMapScript : public InstanceScript { - instance_uldaman_InstanceMapScript(Map* map) : InstanceScript(map) - { - } + instance_uldaman_InstanceMapScript(Map* map) : InstanceScript(map) {} void Initialize() { memset(&m_auiEncounter, 0, sizeof(m_auiEncounter)); - uiArchaedasGUID = 0; - uiIronayaGUID = 0; - uiWhoWokeuiArchaedasGUID = 0; + archaedasGUID = 0; + ironayaGUID = 0; + whoWokeuiArchaedasGUID = 0; - uiAltarOfTheKeeperTempleDoor = 0; - uiArchaedasTempleDoor = 0; - uiAncientVaultDoor = 0; + altarOfTheKeeperTempleDoor = 0; + archaedasTempleDoor = 0; + ancientVaultDoor = 0; - uiIronayaSealDoor = 0; + ironayaSealDoor = 0; - uiKeystoneGUID = 0; + keystoneGUID = 0; - uiIronayaSealDoorTimer = 27000; //animation time - bKeystoneCheck = false; + ironayaSealDoorTimer = 27000; //animation time + keystoneCheck = false; } bool IsEncounterInProgress() const @@ -76,25 +76,25 @@ class instance_uldaman : public InstanceMapScript return false; } - uint64 uiArchaedasGUID; - uint64 uiIronayaGUID; - uint64 uiWhoWokeuiArchaedasGUID; + uint64 archaedasGUID; + uint64 ironayaGUID; + uint64 whoWokeuiArchaedasGUID; - uint64 uiAltarOfTheKeeperTempleDoor; - uint64 uiArchaedasTempleDoor; - uint64 uiAncientVaultDoor; - uint64 uiIronayaSealDoor; + uint64 altarOfTheKeeperTempleDoor; + uint64 archaedasTempleDoor; + uint64 ancientVaultDoor; + uint64 ironayaSealDoor; - uint64 uiKeystoneGUID; + uint64 keystoneGUID; - uint32 uiIronayaSealDoorTimer; - bool bKeystoneCheck; + uint32 ironayaSealDoorTimer; + bool keystoneCheck; - std::vector<uint64> vStoneKeeper; - std::vector<uint64> vAltarOfTheKeeperCount; - std::vector<uint64> vVaultWalker; - std::vector<uint64> vEarthenGuardian; - std::vector<uint64> vArchaedasWallMinions; // minions lined up around the wall + std::vector<uint64> stoneKeepers; + std::vector<uint64> altarOfTheKeeperCounts; + std::vector<uint64> vaultWalkers; + std::vector<uint64> earthenGuardians; + std::vector<uint64> archaedasWallMinions; // minions lined up around the wall uint32 m_auiEncounter[MAX_ENCOUNTER]; std::string str_data; @@ -104,14 +104,14 @@ class instance_uldaman : public InstanceMapScript switch (go->GetEntry()) { case GO_ALTAR_OF_THE_KEEPER_TEMPLE_DOOR: // lock the door - uiAltarOfTheKeeperTempleDoor = go->GetGUID(); + altarOfTheKeeperTempleDoor = go->GetGUID(); if (m_auiEncounter[0] == DONE) HandleGameObject(0, true, go); break; case GO_ARCHAEDAS_TEMPLE_DOOR: - uiArchaedasTempleDoor = go->GetGUID(); + archaedasTempleDoor = go->GetGUID(); if (m_auiEncounter[0] == DONE) HandleGameObject(0, true, go); @@ -120,21 +120,21 @@ class instance_uldaman : public InstanceMapScript case GO_ANCIENT_VAULT_DOOR: go->SetGoState(GO_STATE_READY); go->SetUInt32Value(GAMEOBJECT_FLAGS, 33); - uiAncientVaultDoor = go->GetGUID(); + ancientVaultDoor = go->GetGUID(); if (m_auiEncounter[1] == DONE) HandleGameObject(0, true, go); break; case GO_IRONAYA_SEAL_DOOR: - uiIronayaSealDoor = go->GetGUID(); + ironayaSealDoor = go->GetGUID(); if (m_auiEncounter[2] == DONE) HandleGameObject(0, true, go); break; case GO_KEYSTONE: - uiKeystoneGUID = go->GetGUID(); + keystoneGUID = go->GetGUID(); if (m_auiEncounter[2] == DONE) { @@ -174,35 +174,38 @@ class instance_uldaman : public InstanceMapScript void ActivateStoneKeepers() { - for (std::vector<uint64>::const_iterator i = vStoneKeeper.begin(); i != vStoneKeeper.end(); ++i) + if (GetData(DATA_ALTAR_DOORS) != DONE) { - Creature* target = instance->GetCreature(*i); - if (!target || !target->isAlive() || target->getFaction() == 14) - continue; - target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); - target->setFaction(14); - target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - return; // only want the first one we find + for (std::vector<uint64>::const_iterator i = stoneKeepers.begin(); i != stoneKeepers.end(); ++i) + { + Creature* target = instance->GetCreature(*i); + if (!target || !target->isAlive()) + continue; + target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); + target->setFaction(14); + target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + return; // only want the first one we find + } + // if we get this far than all four are dead so open the door + SetData(DATA_ALTAR_DOORS, DONE); + SetDoor(archaedasTempleDoor, true); //open next the door too } - // if we get this far than all four are dead so open the door - SetData(DATA_ALTAR_DOORS, DONE); - SetDoor(uiArchaedasTempleDoor, true); //open next the door too } void ActivateWallMinions() { - Creature* archaedas = instance->GetCreature(uiArchaedasGUID); + Creature* archaedas = instance->GetCreature(archaedasGUID); if (!archaedas) return; - for (std::vector<uint64>::const_iterator i = vArchaedasWallMinions.begin(); i != vArchaedasWallMinions.end(); ++i) + for (std::vector<uint64>::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i) { Creature* target = instance->GetCreature(*i); if (!target || !target->isAlive() || target->getFaction() == 14) continue; archaedas->CastSpell(target, SPELL_AWAKEN_VAULT_WALKER, true); target->CastSpell(target, SPELL_ARCHAEDAS_AWAKEN, true); - target->RemoveFlag(UNIT_FIELD_FLAGS,UNIT_FLAG_DISABLE_MOVE); + target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE); target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); target->setFaction(14); return; // only want the first one we find @@ -213,7 +216,7 @@ class instance_uldaman : public InstanceMapScript void DeActivateMinions() { // first despawn any aggroed wall minions - for (std::vector<uint64>::const_iterator i = vArchaedasWallMinions.begin(); i != vArchaedasWallMinions.end(); ++i) + for (std::vector<uint64>::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i) { Creature* target = instance->GetCreature(*i); if (!target || target->isDead() || target->getFaction() != 14) @@ -223,7 +226,7 @@ class instance_uldaman : public InstanceMapScript } // Vault Walkers - for (std::vector<uint64>::const_iterator i = vVaultWalker.begin(); i != vVaultWalker.end(); ++i) + for (std::vector<uint64>::const_iterator i = vaultWalkers.begin(); i != vaultWalkers.end(); ++i) { Creature* target = instance->GetCreature(*i); if (!target || target->isDead() || target->getFaction() != 14) @@ -233,7 +236,7 @@ class instance_uldaman : public InstanceMapScript } // Earthen Guardians - for (std::vector<uint64>::const_iterator i = vEarthenGuardian.begin(); i != vEarthenGuardian.end(); ++i) + for (std::vector<uint64>::const_iterator i = earthenGuardians.begin(); i != earthenGuardians.end(); ++i) { Creature* target = instance->GetCreature(*i); if (!target || target->isDead() || target->getFaction() != 14) @@ -245,20 +248,20 @@ class instance_uldaman : public InstanceMapScript void ActivateArchaedas(uint64 target) { - Creature* archaedas = instance->GetCreature(uiArchaedasGUID); + Creature* archaedas = instance->GetCreature(archaedasGUID); if (!archaedas) return; if (Unit::GetUnit(*archaedas, target)) { archaedas->CastSpell(archaedas, SPELL_ARCHAEDAS_AWAKEN, false); - uiWhoWokeuiArchaedasGUID = target; + whoWokeuiArchaedasGUID = target; } } void ActivateIronaya() { - Creature* ironaya = instance->GetCreature(uiIronayaGUID); + Creature* ironaya = instance->GetCreature(ironayaGUID); if (!ironaya) return; @@ -270,7 +273,7 @@ class instance_uldaman : public InstanceMapScript void RespawnMinions() { // first respawn any aggroed wall minions - for (std::vector<uint64>::const_iterator i = vArchaedasWallMinions.begin(); i != vArchaedasWallMinions.end(); ++i) + for (std::vector<uint64>::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i) { Creature* target = instance->GetCreature(*i); if (target && target->isDead()) @@ -282,7 +285,7 @@ class instance_uldaman : public InstanceMapScript } // Vault Walkers - for (std::vector<uint64>::const_iterator i = vVaultWalker.begin(); i != vVaultWalker.end(); ++i) + for (std::vector<uint64>::const_iterator i = vaultWalkers.begin(); i != vaultWalkers.end(); ++i) { Creature* target = instance->GetCreature(*i); if (target && target->isDead()) @@ -294,7 +297,7 @@ class instance_uldaman : public InstanceMapScript } // Earthen Guardians - for (std::vector<uint64>::const_iterator i = vEarthenGuardian.begin(); i != vEarthenGuardian.end(); ++i) + for (std::vector<uint64>::const_iterator i = earthenGuardians.begin(); i != earthenGuardians.end(); ++i) { Creature* target = instance->GetCreature(*i); if (target && target->isDead()) @@ -307,21 +310,21 @@ class instance_uldaman : public InstanceMapScript } void Update(uint32 diff) { - if (!bKeystoneCheck) + if (!keystoneCheck) return; - if (uiIronayaSealDoorTimer <= diff) + if (ironayaSealDoorTimer <= diff) { ActivateIronaya(); - SetDoor(uiIronayaSealDoor, true); - BlockGO(uiKeystoneGUID); + SetDoor(ironayaSealDoor, true); + BlockGO(keystoneGUID); SetData(DATA_IRONAYA_DOOR, DONE); //save state - bKeystoneCheck = false; + keystoneCheck = false; } else - uiIronayaSealDoorTimer -= diff; + ironayaSealDoorTimer -= diff; } void SetData(uint32 type, uint32 data) @@ -331,15 +334,15 @@ class instance_uldaman : public InstanceMapScript case DATA_ALTAR_DOORS: m_auiEncounter[0] = data; if (data == DONE) - SetDoor(uiAltarOfTheKeeperTempleDoor, true); + SetDoor(altarOfTheKeeperTempleDoor, true); break; case DATA_ANCIENT_DOOR: m_auiEncounter[1] = data; if (data == DONE) //archeadas defeat { - SetDoor(uiArchaedasTempleDoor, true); //re open enter door - SetDoor(uiAncientVaultDoor, true); + SetDoor(archaedasTempleDoor, true); //re open enter door + SetDoor(ancientVaultDoor, true); } break; @@ -356,7 +359,7 @@ class instance_uldaman : public InstanceMapScript { case NOT_STARTED: if (m_auiEncounter[0] == DONE) //if players opened the doors - SetDoor(uiArchaedasTempleDoor, true); + SetDoor(archaedasTempleDoor, true); RespawnMinions(); break; @@ -372,7 +375,7 @@ class instance_uldaman : public InstanceMapScript break; case DATA_IRONAYA_SEAL: - bKeystoneCheck = true; + keystoneCheck = true; break; } @@ -396,7 +399,7 @@ class instance_uldaman : public InstanceMapScript if (type == 0) { ActivateArchaedas (data); - SetDoor(uiArchaedasTempleDoor, false); //close when event is started + SetDoor(archaedasTempleDoor, false); //close when event is started } } @@ -433,34 +436,34 @@ class instance_uldaman : public InstanceMapScript { case 4857: // Stone Keeper SetFrozenState (creature); - vStoneKeeper.push_back(creature->GetGUID()); + stoneKeepers.push_back(creature->GetGUID()); break; case 7309: // Earthen Custodian - vArchaedasWallMinions.push_back(creature->GetGUID()); + archaedasWallMinions.push_back(creature->GetGUID()); break; case 7077: // Earthen Hallshaper - vArchaedasWallMinions.push_back(creature->GetGUID()); + archaedasWallMinions.push_back(creature->GetGUID()); break; case 7076: // Earthen Guardian - vEarthenGuardian.push_back(creature->GetGUID()); + earthenGuardians.push_back(creature->GetGUID()); break; case 7228: // Ironaya - uiIronayaGUID = creature->GetGUID(); + ironayaGUID = creature->GetGUID(); if (m_auiEncounter[2] != DONE) SetFrozenState (creature); break; case 10120: // Vault Walker - vVaultWalker.push_back(creature->GetGUID()); + vaultWalkers.push_back(creature->GetGUID()); break; case 2748: // Archaedas - uiArchaedasGUID = creature->GetGUID(); + archaedasGUID = creature->GetGUID(); break; } @@ -471,25 +474,37 @@ class instance_uldaman : public InstanceMapScript switch (identifier) { case 0: - return uiWhoWokeuiArchaedasGUID; + return whoWokeuiArchaedasGUID; case 1: case 2: case 3: case 4: - return vVaultWalker.at(identifier - 1); + return vaultWalkers.at(identifier - 1); case 5: case 6: case 7: case 8: case 9: case 10: - return vEarthenGuardian.at(identifier - 5); + return earthenGuardians.at(identifier - 5); default: break; } return 0; } // end GetData64 + + void ProcessEvent(WorldObject* /*gameObject*/, uint32 eventId) + { + switch (eventId) + { + case EVENT_SUB_BOSS_AGGRO: + SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate the Stone Keepers + break; + default: + break; + } + } }; InstanceScript* GetInstanceScript(InstanceMap* map) const diff --git a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp index 0cd59951590..9fdc2f26d9f 100644 --- a/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp +++ b/src/server/scripts/EasternKingdoms/Uldaman/uldaman.cpp @@ -68,7 +68,7 @@ class mob_jadespine_basilisk : public CreatureScript { } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp index 1b2512ccf63..ce526fb0ddc 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp @@ -201,8 +201,11 @@ class boss_akilzon : public CreatureScript //dealdamege for (std::list<Unit*>::const_iterator i = tempUnitMap.begin(); i != tempUnitMap.end(); ++i) { - if (!Cloud->IsWithinDist(*i, 6, false)) - Cloud->CastCustomSpell(*i, 43137, &bp0, NULL, NULL, true, 0, 0, me->GetGUID()); + if (Unit* target = (*i)) + { + if (!Cloud->IsWithinDist(target, 6, false)) + Cloud->CastCustomSpell(target, 43137, &bp0, NULL, NULL, true, 0, 0, me->GetGUID()); + } } // visual float x, y, z; @@ -237,7 +240,7 @@ class boss_akilzon : public CreatureScript StormSequenceTimer = 1000; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -418,7 +421,7 @@ class mob_akilzon_eagle : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (EagleSwoop_Timer <= diff) EagleSwoop_Timer = 0; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp index 935e54eae0c..21392fda660 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp @@ -45,32 +45,37 @@ EndScriptData */ #define YELL_BERSERK "Whatch you be doing? Pissin' yourselves..." #define SOUND_BERSERK 12025 -#define SPELL_DUAL_WIELD 29651 -#define SPELL_SABER_LASH 43267 -#define SPELL_FRENZY 43139 -#define SPELL_FLAMESHOCK 43303 -#define SPELL_EARTHSHOCK 43305 -#define SPELL_TRANSFORM_SPLIT 43142 -#define SPELL_TRANSFORM_SPLIT2 43573 -#define SPELL_TRANSFORM_MERGE 43271 -#define SPELL_SUMMON_LYNX 43143 -#define SPELL_SUMMON_TOTEM 43302 -#define SPELL_BERSERK 45078 - -#define MOB_SPIRIT_LYNX 24143 -#define SPELL_LYNX_FRENZY 43290 -#define SPELL_SHRED_ARMOR 43243 - -#define MOB_TOTEM 24224 +enum Spells +{ + SPELL_DUAL_WIELD = 29651, + SPELL_SABER_LASH = 43267, + SPELL_FRENZY = 43139, + SPELL_FLAMESHOCK = 43303, + SPELL_EARTHSHOCK = 43305, + SPELL_TRANSFORM_SPLIT = 43142, + SPELL_TRANSFORM_SPLIT2 = 43573, + SPELL_TRANSFORM_MERGE = 43271, + SPELL_SUMMON_LYNX = 43143, + SPELL_SUMMON_TOTEM = 43302, + SPELL_BERSERK = 45078, + SPELL_LYNX_FRENZY = 43290, // Used by Spirit Lynx + SPELL_SHRED_ARMOR = 43243 // Used by Spirit Lynx +}; + +enum Hal_CreatureIds +{ + NPC_SPIRIT_LYNX = 24143, + NPC_TOTEM = 24224 +}; enum PhaseHalazzi { - PHASE_NONE = 0, - PHASE_LYNX = 1, - PHASE_SPLIT = 2, - PHASE_HUMAN = 3, - PHASE_MERGE = 4, - PHASE_ENRAGE = 5 + PHASE_NONE = 0, + PHASE_LYNX = 1, + PHASE_SPLIT = 2, + PHASE_HUMAN = 3, + PHASE_MERGE = 4, + PHASE_ENRAGE = 5 }; class boss_halazzi : public CreatureScript @@ -134,7 +139,7 @@ class boss_halazzi : public CreatureScript void JustSummoned(Creature* summon) { summon->AI()->AttackStart(me->getVictim()); - if (summon->GetEntry() == MOB_SPIRIT_LYNX) + if (summon->GetEntry() == NPC_SPIRIT_LYNX) LynxGUID = summon->GetGUID(); } @@ -183,7 +188,7 @@ class boss_halazzi : public CreatureScript break; case PHASE_HUMAN: //DoCast(me, SPELL_SUMMON_LYNX, true); - DoSpawnCreature(MOB_SPIRIT_LYNX, 5, 5, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 0); + DoSpawnCreature(NPC_SPIRIT_LYNX, 5, 5, 0, 0, TEMPSUMMON_CORPSE_DESPAWN, 0); me->SetMaxHealth(400000); me->SetHealth(400000); ShockTimer = 10000; @@ -208,7 +213,7 @@ class boss_halazzi : public CreatureScript Phase = NextPhase; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -379,7 +384,7 @@ class mob_halazzi_lynx : public CreatureScript void EnterCombat(Unit* /*who*/) {/*DoZoneInCombat();*/} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -413,3 +418,4 @@ void AddSC_boss_halazzi() new mob_halazzi_lynx(); } + diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp index d3d7bd390ca..332baa29b51 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp @@ -198,7 +198,7 @@ struct boss_hexlord_addAI : public ScriptedAI DoZoneInCombat(); } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (instance && instance->GetData(DATA_HEXLORDEVENT) != IN_PROGRESS) { @@ -351,7 +351,7 @@ class boss_hexlord_malacrass : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -511,7 +511,7 @@ class boss_thurg : public CreatureScript boss_hexlord_addAI::Reset(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -588,7 +588,7 @@ class boss_alyson_antille : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -672,7 +672,7 @@ struct boss_gazakrothAI : public boss_hexlord_addAI } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -714,7 +714,7 @@ class boss_lord_raadan : public CreatureScript boss_hexlord_addAI::Reset(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -763,7 +763,7 @@ class boss_darkheart : public CreatureScript psychicwail_timer = 8000; boss_hexlord_addAI::Reset(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -822,7 +822,7 @@ class boss_slither : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -867,7 +867,7 @@ class boss_fenstalker : public CreatureScript boss_hexlord_addAI::Reset(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -916,7 +916,7 @@ class boss_koragg : public CreatureScript boss_hexlord_addAI::Reset(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp index eced8dd6830..75e044a3c5e 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp @@ -315,7 +315,7 @@ class boss_janalai : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (isFlameBreathing) { @@ -468,7 +468,7 @@ class mob_janalai_firebomb : public CreatureScript void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 /*diff*/) {} + void UpdateAI(uint32 /*diff*/) {} }; CreatureAI* GetAI(Creature* creature) const @@ -560,7 +560,7 @@ class mob_janalai_hatcher : public CreatureScript WaitTimer = 1; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!instance || !(instance->GetData(DATA_JANALAIEVENT) == IN_PROGRESS)) { @@ -641,7 +641,7 @@ class mob_janalai_hatchling : public CreatureScript void EnterCombat(Unit* /*who*/) {/*DoZoneInCombat();*/} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!instance || !(instance->GetData(DATA_JANALAIEVENT) == IN_PROGRESS)) { @@ -684,7 +684,7 @@ public: void Reset() {} - void UpdateAI(uint32 const /*diff*/) {} + void UpdateAI(uint32 /*diff*/) {} void SpellHit(Unit* /*caster*/, const SpellInfo* spell) { diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp index 8fd9da930ae..6c8b1cd8aba 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp @@ -155,7 +155,7 @@ class boss_nalorakk : public CreatureScript Berserk_Timer = 600000; inBearForm = false; - // me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 5122); // TODO: find the correct equipment id + // me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, 5122); /// @todo find the correct equipment id } void SendAttacker(Unit* target) @@ -343,7 +343,7 @@ class boss_nalorakk : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (waitTimer && inMove) { diff --git a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp index 2305c360fd2..be88e67386b 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/boss_zuljin.cpp @@ -363,7 +363,7 @@ class boss_zuljin : public CreatureScript Phase = NextPhase; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!TankGUID) { @@ -582,7 +582,7 @@ class mob_zuljin_vortex : public CreatureScript DoCast(caster, SPELL_ZAP_DAMAGE, true); } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { //if the vortex reach the target, it change his target to another player if (me->IsWithinMeleeRange(me->getVictim())) diff --git a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp index 59997ebaa31..ff6d434fa40 100644 --- a/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp +++ b/src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp @@ -148,7 +148,7 @@ class npc_zulaman_hostage : public CreatureScript player->SendLoot(me->GetGUID(), LOOT_CORPSE); } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (IsLoot) DoCast(me, 7, false); @@ -314,14 +314,14 @@ class npc_harrison_jones : public CreatureScript me->SetEntry(NPC_HARRISON_JONES_2); me->SetDisplayId(MODEL_HARRISON_JONES_2); me->SetTarget(0); - me->SetByteValue(UNIT_FIELD_BYTES_1,0,UNIT_STAND_STATE_DEAD); + me->SetByteValue(UNIT_FIELD_BYTES_1, 0, UNIT_STAND_STATE_DEAD); me->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_DEAD); if (instance) instance->SetData(DATA_GONGEVENT, DONE); } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (_gongEvent) { @@ -330,7 +330,7 @@ class npc_harrison_jones : public CreatureScript switch (_gongEvent) { case GONG_EVENT_1: - me->GetMotionMaster()->MovePath(HARRISON_MOVE_1,false); + me->GetMotionMaster()->MovePath(HARRISON_MOVE_1, false); _gongEvent = GONG_EVENT_2; _gongTimer = 12000; break; @@ -345,14 +345,14 @@ class npc_harrison_jones : public CreatureScript break; case GONG_EVENT_3: if (GameObject* gong = me->GetMap()->GetGameObject(instance->GetData64(GO_STRANGE_GONG))) - gong->RemoveFlag(GAMEOBJECT_FLAGS,GO_FLAG_NOT_SELECTABLE); + gong->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); _gongEvent = GONG_EVENT_4; _gongTimer = 105000; break; case GONG_EVENT_4: me->RemoveAura(SPELL_BANGING_THE_GONG); if (GameObject* gong = me->GetMap()->GetGameObject(instance->GetData64(GO_STRANGE_GONG))) - gong->SetFlag(GAMEOBJECT_FLAGS,GO_FLAG_NOT_SELECTABLE); + gong->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); // trigger or gong will need to be scripted to set IN_PROGRESS after enough hits. // This is temp workaround. @@ -362,7 +362,7 @@ class npc_harrison_jones : public CreatureScript if (instance->GetData(DATA_GONGEVENT) == IN_PROGRESS) { // Players are Now Saved to instance at SPECIAL (Player should be notified?) - me->GetMotionMaster()->MovePath(HARRISON_MOVE_2,false); + me->GetMotionMaster()->MovePath(HARRISON_MOVE_2, false); _gongEvent = GONG_EVENT_5; _gongTimer = 5000; } @@ -401,12 +401,12 @@ class npc_harrison_jones : public CreatureScript ptarget->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_SPEAR)); ptarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); ptarget->SetReactState(REACT_PASSIVE); - ptarget->AI()->SetData(0,1); + ptarget->AI()->SetData(0, 1); } else ptarget->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); ptarget->SetReactState(REACT_PASSIVE); - ptarget->AI()->SetData(0,2); + ptarget->AI()->SetData(0, 2); } } } @@ -421,7 +421,7 @@ class npc_harrison_jones : public CreatureScript DoCast(me, SPELL_STEALTH); me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(0)); me->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); - me->GetMotionMaster()->MovePath(HARRISON_MOVE_3,false); + me->GetMotionMaster()->MovePath(HARRISON_MOVE_3, false); _gongTimer = 1000; _gongEvent = 0; break; diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp index 54a5f5c706c..97eeb385e15 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -17,270 +16,433 @@ */ /* ScriptData -SDName: Boss_Arlokk -SD%Complete: 95 -SDComment: Wrong cleave and red aura is missing. -SDCategory: Zul'Gurub +TCName: Boss_Arlokk +TC%Complete: 95 +TCComment: Wrong cleave and red aura is missing not yet added. +TCComment: Prowlers moving through wall hopefully mmaps will fix. +TCComment: Can't test LOS until mmaps. +TCCategory: Zul'Gurub EndScriptData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "SpellInfo.h" #include "zulgurub.h" -enum eYells +enum Says { SAY_AGGRO = 0, - SAY_FEAST_PANTHER = 1, - SAY_DEATH = 2, + SAY_FEAST_PROWLER = 1, + SAY_DEATH = 2 }; -enum eSpells +enum Spells { - SPELL_SHADOWWORDPAIN = 23952, - SPELL_GOUGE = 24698, - SPELL_MARK = 24210, - SPELL_CLEAVE = 26350, //Perhaps not right. Not a red aura... - SPELL_PANTHER_TRANSFORM = 24190, - - MODEL_ID_NORMAL = 15218, - MODEL_ID_PANTHER = 15215, - MODEL_ID_BLANK = 11686, - - NPC_ZULIAN_PROWLER = 15101 + SPELL_SHADOW_WORD_PAIN = 24212, // Corrected + SPELL_GOUGE = 12540, // Corrected + SPELL_MARK_OF_ARLOKK = 24210, // triggered spell 24211 Added to spell_dbc + SPELL_RAVAGE = 24213, // Corrected + SPELL_CLEAVE = 25174, // Searching for right spell + SPELL_PANTHER_TRANSFORM = 24190, // Transform to panther now used + SPELL_SUMMON_PROWLER = 24246, // Added to Spell_dbc + SPELL_VANISH_VISUAL = 24222, // Added + SPELL_VANISH = 24223, // Added + SPELL_SUPER_INVIS = 24235 // Added to Spell_dbc }; -class boss_arlokk : public CreatureScript +enum Events { - public: - - boss_arlokk() - : CreatureScript("boss_arlokk") - { - } + EVENT_SHADOW_WORD_PAIN = 1, + EVENT_GOUGE = 2, + EVENT_MARK_OF_ARLOKK = 3, + EVENT_RAVAGE = 4, + EVENT_TRANSFORM = 5, + EVENT_VANISH = 6, + EVENT_VANISH_2 = 7, + EVENT_TRANSFORM_BACK = 8, + EVENT_VISIBLE = 9, + EVENT_SUMMON_PROWLERS = 10 +}; - struct boss_arlokkAI : public ScriptedAI - { - boss_arlokkAI(Creature* creature) : ScriptedAI(creature) - { - instance = creature->GetInstanceScript(); - } +enum Phases +{ + PHASE_ALL = 0, + PHASE_ONE = 1, + PHASE_TWO = 2 +}; - InstanceScript* instance; +enum Weapon +{ + WEAPON_DAGGER = 10616 +}; - uint32 m_uiShadowWordPain_Timer; - uint32 m_uiGouge_Timer; - uint32 m_uiMark_Timer; - uint32 m_uiCleave_Timer; - uint32 m_uiVanish_Timer; - uint32 m_uiVisible_Timer; +enum Misc +{ + MAX_PROWLERS_PER_SIDE = 15 +}; - uint32 m_uiSummon_Timer; - uint32 m_uiSummonCount; +Position const PosMoveOnSpawn[1] = +{ + { -11561.9f, -1627.868f, 41.29941f, 0.0f } +}; - Unit* m_pMarkedTarget; - uint64 MarkedTargetGUID; +class boss_arlokk : public CreatureScript +{ + public: boss_arlokk() : CreatureScript("boss_arlokk") {} - bool m_bIsPhaseTwo; - bool m_bIsVanished; + struct boss_arlokkAI : public BossAI + { + boss_arlokkAI(Creature* creature) : BossAI(creature, DATA_ARLOKK) { } void Reset() { - m_uiShadowWordPain_Timer = 8000; - m_uiGouge_Timer = 14000; - m_uiMark_Timer = 35000; - m_uiCleave_Timer = 4000; - m_uiVanish_Timer = 60000; - m_uiVisible_Timer = 6000; - - m_uiSummon_Timer = 5000; - m_uiSummonCount = 0; - - m_bIsPhaseTwo = false; - m_bIsVanished = false; - - MarkedTargetGUID = 0; - - me->SetDisplayId(MODEL_ID_NORMAL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + _summonCountA = 0; + _summonCountB = 0; + me->RemoveAllAuras(); + me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER)); + me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER)); + if (instance) + { + if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD))) + gate->SetGoState(GO_STATE_READY); + me->SetWalk(false); + me->GetMotionMaster()->MovePoint(0, PosMoveOnSpawn[0]); + } } - void EnterCombat(Unit* /*who*/) + void JustDied(Unit* /*killer*/) { - Talk(SAY_AGGRO); + Talk(SAY_DEATH); + me->RemoveAllAuras(); + if (instance) + { + if (GameObject* gate = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD))) + gate->SetGoState(GO_STATE_ACTIVE); + instance->SetBossState(DATA_ARLOKK, DONE); + } } - void JustReachedHome() + void EnterCombat(Unit* /*who*/) { + _EnterCombat(); + events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(7000, 9000), 0, PHASE_ONE); + events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE); if (instance) - instance->SetData(DATA_ARLOKK, NOT_STARTED); + events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL); + events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(9000, 11000), 0, PHASE_ALL); + events.ScheduleEvent(EVENT_TRANSFORM, urand(15000, 20000), 0, PHASE_ONE); + Talk(SAY_AGGRO); - //we should be summoned, so despawn - me->DespawnOrUnsummon(); + // Sets up list of Panther spawners to cast on + std::list<Creature*> triggerList; + GetCreatureListWithEntryInGrid(triggerList, me, NPC_PANTHER_TRIGGER, 100.0f); + if (!triggerList.empty()) + { + uint8 sideA = 0; + uint8 sideB = 0; + for (std::list<Creature*>::const_iterator itr = triggerList.begin(); itr != triggerList.end(); ++itr) + { + if (Creature* trigger = *itr) + { + if (trigger->GetPositionY() < -1625.0f) + { + _triggersSideAGUID[sideA] = trigger->GetGUID(); + ++sideA; + } + else + { + _triggersSideBGUID[sideB] = trigger->GetGUID(); + ++sideB; + } + } + } + } } - void JustDied(Unit* /*killer*/) + void EnterEvadeMode() { - Talk(SAY_DEATH); - - me->SetDisplayId(MODEL_ID_NORMAL); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - if (instance) - instance->SetData(DATA_ARLOKK, DONE); + { + if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_FORCEFIELD))) + object->SetGoState(GO_STATE_ACTIVE); + if (GameObject* object = me->GetMap()->GetGameObject(instance->GetData64(GO_GONG_OF_BETHEKK))) + object->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + instance->SetBossState(DATA_ARLOKK, NOT_STARTED); + } + me->DespawnOrUnsummon(4000); } - void DoSummonPhanters() + void SetData(uint32 id, uint32 /*value*/) { - if (MarkedTargetGUID) - Talk(SAY_FEAST_PANTHER, MarkedTargetGUID); - - me->SummonCreature(NPC_ZULIAN_PROWLER, -11532.7998f, -1649.6734f, 41.4800f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - me->SummonCreature(NPC_ZULIAN_PROWLER, -11532.9970f, -1606.4840f, 41.2979f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (id == 1) + --_summonCountA; + else if (id == 2) + --_summonCountB; } - void JustSummoned(Creature* summoned) + void UpdateAI(uint32 diff) { - if (Unit* pMarkedTarget = Unit::GetUnit(*me, MarkedTargetGUID)) - summoned->AI()->AttackStart(pMarkedTarget); + if (!UpdateVictim()) + return; - ++m_uiSummonCount; - } + events.Update(diff); - void UpdateAI(const uint32 uiDiff) - { - if (!UpdateVictim()) + if (me->HasUnitState(UNIT_STATE_CASTING)) return; - if (!m_bIsPhaseTwo) + while (uint32 eventId = events.ExecuteEvent()) { - if (m_uiShadowWordPain_Timer <= uiDiff) - { - DoCast(me->getVictim(), SPELL_SHADOWWORDPAIN); - m_uiShadowWordPain_Timer = 15000; - } - else - m_uiShadowWordPain_Timer -= uiDiff; - - if (m_uiMark_Timer <= uiDiff) + switch (eventId) { - Unit* pMarkedTarget = SelectTarget(SELECT_TARGET_RANDOM, 0); - - if (pMarkedTarget) + case EVENT_SHADOW_WORD_PAIN: + DoCastVictim(SPELL_SHADOW_WORD_PAIN, true); + events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(5000, 7000), 0, PHASE_ONE); + break; + case EVENT_GOUGE: + DoCastVictim(SPELL_GOUGE, true); + break; + case EVENT_SUMMON_PROWLERS: + if (_summonCountA < MAX_PROWLERS_PER_SIDE) + { + if (Unit* trigger = me->GetUnit(*me, _triggersSideAGUID[urand(0, 4)])) + { + trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER); + ++_summonCountA; + } + } + if (_summonCountB < MAX_PROWLERS_PER_SIDE) + { + if (Unit* trigger = me->GetUnit(*me, _triggersSideBGUID[urand(0, 4)])) + { + trigger->CastSpell(trigger, SPELL_SUMMON_PROWLER); + ++_summonCountB; + } + } + events.ScheduleEvent(EVENT_SUMMON_PROWLERS, 6000, 0, PHASE_ALL); + break; + case EVENT_MARK_OF_ARLOKK: { - DoCast(pMarkedTarget, SPELL_MARK); - MarkedTargetGUID = pMarkedTarget->GetGUID(); + Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, urand(1,3), 0.0f, false, -SPELL_MARK_OF_ARLOKK); + if (!target) + target = me->getVictim(); + if (target) + { + DoCast(target, SPELL_MARK_OF_ARLOKK, true); + Talk(SAY_FEAST_PROWLER, target->GetGUID()); + } + events.ScheduleEvent(EVENT_MARK_OF_ARLOKK, urand(120000, 130000)); + break; } - else - sLog->outError(LOG_FILTER_TSCR, "boss_arlokk could not accuire pMarkedTarget."); - - m_uiMark_Timer = 15000; + case EVENT_TRANSFORM: + { + DoCast(me, SPELL_PANTHER_TRANSFORM); + me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(EQUIP_UNEQUIP)); + me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(EQUIP_UNEQUIP)); + const CreatureTemplate* cinfo = me->GetCreatureTemplate(); + me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35))); + me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35))); + me->UpdateDamagePhysical(BASE_ATTACK); + me->AttackStop(); + DoResetThreat(); + me->SetReactState(REACT_PASSIVE); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); + DoCast(me, SPELL_VANISH_VISUAL); + DoCast(me, SPELL_VANISH); + events.ScheduleEvent(EVENT_VANISH, 1000, 0, PHASE_ONE); + break; + } + case EVENT_VANISH: + DoCast(me, SPELL_SUPER_INVIS); + me->SetWalk(false); + if (instance) + me->GetMotionMaster()->MovePoint(0, frand(-11551.0f, -11508.0f), frand(-1638.0f, -1617.0f), me->GetPositionZ()); + events.ScheduleEvent(EVENT_VANISH_2, 9000, 0, PHASE_ONE); + break; + case EVENT_VANISH_2: + DoCast(me, SPELL_VANISH); + DoCast(me, SPELL_SUPER_INVIS); + events.ScheduleEvent(EVENT_VISIBLE, urand(7000, 10000), 0, PHASE_ONE); + break; + case EVENT_VISIBLE: + me->SetReactState(REACT_AGGRESSIVE); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + AttackStart(target); + me->RemoveAura(SPELL_SUPER_INVIS); + me->RemoveAura(SPELL_VANISH); + events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO); + events.ScheduleEvent(EVENT_TRANSFORM_BACK, urand(15000, 18000), 0, PHASE_TWO); + events.SetPhase(PHASE_TWO); + break; + case EVENT_RAVAGE: + DoCastVictim(SPELL_RAVAGE, true); + events.ScheduleEvent(EVENT_RAVAGE, urand(10000, 14000), 0, PHASE_TWO); + break; + case EVENT_TRANSFORM_BACK: + { + me->RemoveAura(SPELL_PANTHER_TRANSFORM); + DoCast(me, SPELL_VANISH_VISUAL); + me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 0, uint32(WEAPON_DAGGER)); + me->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID + 1, uint32(WEAPON_DAGGER)); + const CreatureTemplate* cinfo = me->GetCreatureTemplate(); + me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg)); + me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg)); + me->UpdateDamagePhysical(BASE_ATTACK); + events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, urand(4000, 7000), 0, PHASE_ONE); + events.ScheduleEvent(EVENT_GOUGE, urand(12000, 15000), 0, PHASE_ONE); + events.ScheduleEvent(EVENT_TRANSFORM, urand(16000, 20000), 0, PHASE_ONE); + events.SetPhase(PHASE_ONE); + break; + } + default: + break; } - else - m_uiMark_Timer -= uiDiff; } - else - { - //Cleave_Timer - if (m_uiCleave_Timer <= uiDiff) - { - DoCast(me->getVictim(), SPELL_CLEAVE); - m_uiCleave_Timer = 16000; - } - else - m_uiCleave_Timer -= uiDiff; - //Gouge_Timer - if (m_uiGouge_Timer <= uiDiff) - { - DoCast(me->getVictim(), SPELL_GOUGE); + DoMeleeAttackIfReady(); + } - DoModifyThreatPercent(me->getVictim(), -80); + private: + uint8 _summonCountA; + uint8 _summonCountB; + uint64 _triggersSideAGUID[5]; + uint64 _triggersSideBGUID[5]; + }; - m_uiGouge_Timer = 17000+rand()%10000; - } - else - m_uiGouge_Timer -= uiDiff; - } + CreatureAI* GetAI(Creature* creature) const + { + return GetZulGurubAI<boss_arlokkAI>(creature); + } +}; - if (m_uiSummonCount <= 30) - { - if (m_uiSummon_Timer <= uiDiff) - { - DoSummonPhanters(); - m_uiSummon_Timer = 5000; - } - else - m_uiSummon_Timer -= uiDiff; - } +/*###### +## npc_zulian_prowler +######*/ - if (m_uiVanish_Timer <= uiDiff) - { - //Invisble Model - me->SetDisplayId(MODEL_ID_BLANK); - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); +enum ZulianProwlerSpells +{ + SPELL_SNEAK_RANK_1_1 = 22766, + SPELL_SNEAK_RANK_1_2 = 7939, // Added to Spell_dbc + SPELL_MARK_OF_ARLOKK_TRIGGER = 24211 // Added to Spell_dbc +}; - me->AttackStop(); - DoResetThreat(); +enum ZulianProwlerEvents +{ + EVENT_ATTACK = 1 +}; - m_bIsVanished = true; +Position const PosProwlerCenter[1] = +{ + { -11556.7f, -1631.344f, 41.2994f, 0.0f } +}; - m_uiVanish_Timer = 45000; - m_uiVisible_Timer = 6000; - } +class npc_zulian_prowler : public CreatureScript +{ + public: npc_zulian_prowler() : CreatureScript("npc_zulian_prowler") {} + + struct npc_zulian_prowlerAI : public ScriptedAI + { + npc_zulian_prowlerAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { } + + void Reset() + { + if (me->GetPositionY() < -1625.0f) + _sideData = 1; else - m_uiVanish_Timer -= uiDiff; + _sideData = 2; + + DoCast(me, SPELL_SNEAK_RANK_1_1); + DoCast(me, SPELL_SNEAK_RANK_1_2); + + if (_instance) + if (Unit* arlokk = me->GetUnit(*me, _instance->GetData64(NPC_ARLOKK))) + me->GetMotionMaster()->MovePoint(0, arlokk->GetPositionX(), arlokk->GetPositionY(), arlokk->GetPositionZ()); + _events.ScheduleEvent(EVENT_ATTACK, 6000); + } + + void EnterCombat(Unit* /*who*/) + { + me->GetMotionMaster()->Clear(false); + me->RemoveAura(SPELL_SNEAK_RANK_1_1); + me->RemoveAura(SPELL_SNEAK_RANK_1_2); + } + + void SpellHit(Unit* caster, SpellInfo const* spell) + { + if (spell->Id == SPELL_MARK_OF_ARLOKK_TRIGGER) // Should only hit if line of sight + me->Attack(caster, true); + } - if (m_bIsVanished) + void JustDied(Unit* /*killer*/) + { + if (_instance) { - if (m_uiVisible_Timer <= uiDiff) + if (Unit* arlokk = me->GetUnit(*me, _instance->GetData64(NPC_ARLOKK))) { - //The Panther Model - me->SetDisplayId(MODEL_ID_PANTHER); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + if (arlokk->isAlive()) + arlokk->GetAI()->SetData(_sideData, 0); + } + } + me->DespawnOrUnsummon(4000); + } - const CreatureTemplate* cinfo = me->GetCreatureTemplate(); - me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35))); - me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35))); - me->UpdateDamagePhysical(BASE_ATTACK); + void UpdateAI(uint32 diff) + { + if (UpdateVictim()) + { + DoMeleeAttackIfReady(); + return; + } - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - AttackStart(target); + _events.Update(diff); - m_bIsPhaseTwo = true; - m_bIsVanished = false; + while (uint32 eventId = _events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_ATTACK: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0.0f, 100, false)) + me->Attack(target, true); + break; + default: + break; } - else - m_uiVisible_Timer -= uiDiff; } - else - DoMeleeAttackIfReady(); } + + private: + int32 _sideData; + EventMap _events; + InstanceScript* _instance; }; CreatureAI* GetAI(Creature* creature) const { - return new boss_arlokkAI(creature); + return GetZulGurubAI<npc_zulian_prowlerAI>(creature); } }; +/*###### +## go_gong_of_bethekk +######*/ + +Position const PosSummonArlokk[1] = +{ + { -11507.22f, -1628.062f, 41.38264f, 3.159046f } +}; + class go_gong_of_bethekk : public GameObjectScript { - public: - go_gong_of_bethekk() : GameObjectScript("go_gong_of_bethekk") - { - } + public: go_gong_of_bethekk() : GameObjectScript("go_gong_of_bethekk") {} bool OnGossipHello(Player* /*player*/, GameObject* go) { - if (InstanceScript* instance = go->GetInstanceScript()) + if (go->GetInstanceScript()) { - if (instance->GetData(DATA_ARLOKK) == DONE || instance->GetData(DATA_ARLOKK) == IN_PROGRESS) - return true; - - instance->SetData(DATA_ARLOKK, IN_PROGRESS); - return true; + go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + go->SendCustomAnim(0); + go->SummonCreature(NPC_ARLOKK, PosSummonArlokk[0], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 600000); } - return true; } }; @@ -288,6 +450,6 @@ class go_gong_of_bethekk : public GameObjectScript void AddSC_boss_arlokk() { new boss_arlokk(); + new npc_zulian_prowler(); new go_gong_of_bethekk(); } - diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp index e7d54aecb31..e930d864940 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp @@ -25,62 +25,78 @@ EndScriptData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "zulgurub.h" -#define SPELL_FROSTBREATH 16099 -#define SPELL_MASSIVEGEYSER 22421 //Not working. Cause its a summon... -#define SPELL_SLAM 24326 +enum Spells +{ + SPELL_FROSTBREATH = 16099, + SPELL_MASSIVEGEYSER = 22421, // Not working. (summon) + SPELL_SLAM = 24326 +}; -class boss_gahzranka : public CreatureScript +enum Events { - public: - boss_gahzranka() : CreatureScript("boss_gahzranka") { } + EVENT_FROSTBREATH = 0, + EVENT_MASSIVEGEYSER = 1, + EVENT_SLAM = 2 +}; - struct boss_gahzrankaAI : public ScriptedAI +class boss_gahzranka : public CreatureScript // gahzranka +{ + public: boss_gahzranka() : CreatureScript("boss_gahzranka") {} + + struct boss_gahzrankaAI : public BossAI { - boss_gahzrankaAI(Creature* creature) : ScriptedAI(creature) { } - uint32 Frostbreath_Timer; - uint32 MassiveGeyser_Timer; - uint32 Slam_Timer; + boss_gahzrankaAI(Creature* creature) : BossAI(creature, DATA_GAHZRANKA) {} void Reset() { - Frostbreath_Timer = 8000; - MassiveGeyser_Timer = 25000; - Slam_Timer = 17000; + _Reset(); + } + + void JustDied(Unit* /*killer*/) + { + _JustDied(); } void EnterCombat(Unit* /*who*/) { + _EnterCombat(); + events.ScheduleEvent(EVENT_FROSTBREATH, 8000); + events.ScheduleEvent(EVENT_MASSIVEGEYSER, 25000); + events.ScheduleEvent(EVENT_SLAM, 17000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { - //Return since we have no target if (!UpdateVictim()) return; - //Frostbreath_Timer - if (Frostbreath_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_FROSTBREATH); - Frostbreath_Timer = urand(7000, 11000); - } else Frostbreath_Timer -= diff; - - //MassiveGeyser_Timer - if (MassiveGeyser_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_MASSIVEGEYSER); - DoResetThreat(); + events.Update(diff); - MassiveGeyser_Timer = urand(22000, 32000); - } else MassiveGeyser_Timer -= diff; + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - //Slam_Timer - if (Slam_Timer <= diff) + while (uint32 eventId = events.ExecuteEvent()) { - DoCast(me->getVictim(), SPELL_SLAM); - Slam_Timer = urand(12000, 20000); - } else Slam_Timer -= diff; + switch (eventId) + { + case EVENT_FROSTBREATH: + DoCastVictim(SPELL_FROSTBREATH, true); + events.ScheduleEvent(EVENT_FROSTBREATH, urand(7000, 11000)); + break; + case EVENT_MASSIVEGEYSER: + DoCastVictim(SPELL_MASSIVEGEYSER, true); + events.ScheduleEvent(EVENT_MASSIVEGEYSER, urand(22000, 32000)); + break; + case EVENT_SLAM: + DoCastVictim(SPELL_SLAM, true); + events.ScheduleEvent(EVENT_SLAM, urand(12000, 20000)); + break; + default: + break; + } + } DoMeleeAttackIfReady(); } @@ -96,4 +112,3 @@ void AddSC_boss_gahzranka() { new boss_gahzranka(); } - diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp index 4ccdbceb466..af8303e63e4 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_grilek.cpp @@ -27,60 +27,77 @@ EndScriptData */ #include "ScriptedCreature.h" #include "zulgurub.h" -#define SPELL_AVARTAR 24646 //The Enrage Spell -#define SPELL_GROUNDTREMOR 6524 +enum Spells +{ + SPELL_AVATAR = 24646, // Enrage Spell + SPELL_GROUND_TREMOR = 6524 +}; -class boss_grilek : public CreatureScript +enum Events { - public: - boss_grilek() : CreatureScript("boss_grilek") { } + EVENT_AVATAR = 0, + EVENT_GROUND_TREMOR = 1 +}; - struct boss_grilekAI : public ScriptedAI - { - boss_grilekAI(Creature* creature) : ScriptedAI(creature) { } +class boss_grilek : public CreatureScript // grilek +{ + public: boss_grilek() : CreatureScript("boss_grilek") {} - uint32 Avartar_Timer; - uint32 GroundTremor_Timer; + struct boss_grilekAI : public BossAI + { + boss_grilekAI(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) {} void Reset() { - Avartar_Timer = urand(15000, 25000); - GroundTremor_Timer = urand(8000, 16000); + _Reset(); + } + + void JustDied(Unit* /*killer*/) + { + _JustDied(); } void EnterCombat(Unit* /*who*/) { + _EnterCombat(); + events.ScheduleEvent(EVENT_AVATAR, urand(15000, 25000)); + events.ScheduleEvent(EVENT_GROUND_TREMOR, urand(15000, 25000)); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { - //Return since we have no target if (!UpdateVictim()) return; - //Avartar_Timer - if (Avartar_Timer <= diff) - { - - DoCast(me, SPELL_AVARTAR); - Unit* target = NULL; + events.Update(diff); - target = SelectTarget(SELECT_TARGET_RANDOM, 1); - - if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(me->getVictim(), -50); - if (target) - AttackStart(target); - - Avartar_Timer = urand(25000, 35000); - } else Avartar_Timer -= diff; + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - //GroundTremor_Timer - if (GroundTremor_Timer <= diff) + while (uint32 eventId = events.ExecuteEvent()) { - DoCast(me->getVictim(), SPELL_GROUNDTREMOR); - GroundTremor_Timer = urand(12000, 16000); - } else GroundTremor_Timer -= diff; + switch (eventId) + { + case EVENT_AVATAR: + DoCast(me, SPELL_AVATAR); + if (Unit* victim = me->getVictim()) + { + if (DoGetThreat(victim)) + DoModifyThreatPercent(victim, -50); + } + + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1)) + AttackStart(target); + events.ScheduleEvent(EVENT_AVATAR, urand(25000, 35000)); + break; + case EVENT_GROUND_TREMOR: + DoCastVictim(SPELL_GROUND_TREMOR, true); + events.ScheduleEvent(EVENT_GROUND_TREMOR, urand(12000, 16000)); + break; + default: + break; + } + } DoMeleeAttackIfReady(); } diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp index 781b68bfcb0..f9fe338d918 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hakkar.cpp @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -16,31 +15,33 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Boss_Hakkar -SD%Complete: 95 -SDComment: Blood siphon spell buggy cause of Core Issue. -SDCategory: Zul'Gurub -EndScriptData */ +/* +Name: Boss_Hakkar +%Complete: 95 +Comment: Blood siphon spell buggy cause of Core Issue. +Category: Zul'Gurub +*/ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "zulgurub.h" -enum Hakkar +enum Says { SAY_AGGRO = 0, SAY_FLEEING = 1, - SAY_MINION_DESTROY = 2, //where does it belong? - SAY_PROTECT_ALTAR = 3, //where does it belong? + SAY_MINION_DESTROY = 2, // Where does it belong? + SAY_PROTECT_ALTAR = 3 // Where does it belong? +}; - SPELL_BLOODSIPHON = 24322, - SPELL_CORRUPTEDBLOOD = 24328, - SPELL_CAUSEINSANITY = 24327, //Not working disabled. - SPELL_WILLOFHAKKAR = 24178, +enum Spells +{ + SPELL_BLOOD_SIPHON = 24322, // Buggy ? + SPELL_CORRUPTED_BLOOD = 24328, + SPELL_CAUSE_INSANITY = 24327, // Spell needs scripting. + SPELL_WILL_OF_HAKKAR = 24178, SPELL_ENRAGE = 24318, - -// The Aspects of all High Priests + // The Aspects of all High Priests spells SPELL_ASPECT_OF_JEKLIK = 24687, SPELL_ASPECT_OF_VENOXIS = 24688, SPELL_ASPECT_OF_MARLI = 24686, @@ -48,202 +49,119 @@ enum Hakkar SPELL_ASPECT_OF_ARLOKK = 24690 }; +enum Events +{ + EVENT_BLOOD_SIPHON = 0, + EVENT_CORRUPTED_BLOOD = 1, + EVENT_CAUSE_INSANITY = 2, // Spell needs scripting. Event disabled + EVENT_WILL_OF_HAKKAR = 3, + EVENT_ENRAGE = 4, + // The Aspects of all High Priests events + EVENT_ASPECT_OF_JEKLIK = 5, + EVENT_ASPECT_OF_VENOXIS = 6, + EVENT_ASPECT_OF_MARLI = 7, + EVENT_ASPECT_OF_THEKAL = 8, + EVENT_ASPECT_OF_ARLOKK = 9 +}; + class boss_hakkar : public CreatureScript { - public: + public: boss_hakkar() : CreatureScript("boss_hakkar") {} - boss_hakkar() - : CreatureScript("boss_hakkar") + struct boss_hakkarAI : public BossAI { - } + boss_hakkarAI(Creature* creature) : BossAI(creature, DATA_HAKKAR) {} - struct boss_hakkarAI : public ScriptedAI - { - boss_hakkarAI(Creature* creature) : ScriptedAI(creature) + void Reset() { - instance = creature->GetInstanceScript(); + _Reset(); } - InstanceScript* instance; - - uint32 BloodSiphon_Timer; - uint32 CorruptedBlood_Timer; - uint32 CauseInsanity_Timer; - uint32 WillOfHakkar_Timer; - uint32 Enrage_Timer; - - uint32 CheckJeklik_Timer; - uint32 CheckVenoxis_Timer; - uint32 CheckMarli_Timer; - uint32 CheckThekal_Timer; - uint32 CheckArlokk_Timer; - - uint32 AspectOfJeklik_Timer; - uint32 AspectOfVenoxis_Timer; - uint32 AspectOfMarli_Timer; - uint32 AspectOfThekal_Timer; - uint32 AspectOfArlokk_Timer; - - bool Enraged; - - void Reset() + void JustDied(Unit* /*killer*/) { - BloodSiphon_Timer = 90000; - CorruptedBlood_Timer = 25000; - CauseInsanity_Timer = 17000; - WillOfHakkar_Timer = 17000; - Enrage_Timer = 600000; - - CheckJeklik_Timer = 1000; - CheckVenoxis_Timer = 2000; - CheckMarli_Timer = 3000; - CheckThekal_Timer = 4000; - CheckArlokk_Timer = 5000; - - AspectOfJeklik_Timer = 4000; - AspectOfVenoxis_Timer = 7000; - AspectOfMarli_Timer = 12000; - AspectOfThekal_Timer = 8000; - AspectOfArlokk_Timer = 18000; - - Enraged = false; + _JustDied(); } void EnterCombat(Unit* /*who*/) { + _EnterCombat(); + events.ScheduleEvent(EVENT_BLOOD_SIPHON, 90000); + events.ScheduleEvent(EVENT_CORRUPTED_BLOOD, 25000); + events.ScheduleEvent(EVENT_CAUSE_INSANITY, 17000); + events.ScheduleEvent(EVENT_WILL_OF_HAKKAR, 17000); + events.ScheduleEvent(EVENT_ENRAGE, 600000); + if (instance->GetBossState(DATA_JEKLIK) != DONE) + events.ScheduleEvent(EVENT_ASPECT_OF_JEKLIK, 4000); + if (instance->GetBossState(DATA_VENOXIS) != DONE) + events.ScheduleEvent(EVENT_ASPECT_OF_VENOXIS, 7000); + if (instance->GetBossState(DATA_MARLI) != DONE) + events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, 12000); + if (instance->GetBossState(DATA_THEKAL) != DONE) + events.ScheduleEvent(EVENT_ASPECT_OF_THEKAL, 8000); + if (instance->GetBossState(DATA_ARLOKK) != DONE) + events.ScheduleEvent(EVENT_ASPECT_OF_ARLOKK, 18000); Talk(SAY_AGGRO); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; - //BloodSiphon_Timer - if (BloodSiphon_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_BLOODSIPHON); - BloodSiphon_Timer = 90000; - } else BloodSiphon_Timer -= diff; - - //CorruptedBlood_Timer - if (CorruptedBlood_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_CORRUPTEDBLOOD); - CorruptedBlood_Timer = urand(30000, 45000); - } else CorruptedBlood_Timer -= diff; - - //CauseInsanity_Timer - /*if (CauseInsanity_Timer <= diff) - { - if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0)) - DoCast(target, SPELL_CAUSEINSANITY); - - CauseInsanity_Timer = urand(35000, 43000); - } else CauseInsanity_Timer -= diff;*/ - - //WillOfHakkar_Timer - if (WillOfHakkar_Timer <= diff) - { - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - DoCast(target, SPELL_WILLOFHAKKAR); - - WillOfHakkar_Timer = urand(25000, 35000); - } else WillOfHakkar_Timer -= diff; - - if (!Enraged && Enrage_Timer <= diff) - { - DoCast(me, SPELL_ENRAGE); - Enraged = true; - } else Enrage_Timer -= diff; - - //Checking if Jeklik is dead. If not we cast her Aspect - if (CheckJeklik_Timer <= diff) - { - if (instance) - { - if (instance->GetData(DATA_JEKLIK) != DONE) - { - if (AspectOfJeklik_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_ASPECT_OF_JEKLIK); - AspectOfJeklik_Timer = urand(10000, 14000); - } else AspectOfJeklik_Timer -= diff; - } - } - CheckJeklik_Timer = 1000; - } else CheckJeklik_Timer -= diff; - - //Checking if Venoxis is dead. If not we cast his Aspect - if (CheckVenoxis_Timer <= diff) - { - if (instance) - { - if (instance->GetData(DATA_VENOXIS) != DONE) - { - if (AspectOfVenoxis_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_ASPECT_OF_VENOXIS); - AspectOfVenoxis_Timer = 8000; - } else AspectOfVenoxis_Timer -= diff; - } - } - CheckVenoxis_Timer = 1000; - } else CheckVenoxis_Timer -= diff; - - //Checking if Marli is dead. If not we cast her Aspect - if (CheckMarli_Timer <= diff) - { - if (instance) - { - if (instance->GetData(DATA_MARLI) != DONE) - { - if (AspectOfMarli_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_ASPECT_OF_MARLI); - AspectOfMarli_Timer = 10000; - } else AspectOfMarli_Timer -= diff; - - } - } - CheckMarli_Timer = 1000; - } else CheckMarli_Timer -= diff; + events.Update(diff); - //Checking if Thekal is dead. If not we cast his Aspect - if (CheckThekal_Timer <= diff) - { - if (instance) - { - if (instance->GetData(DATA_THEKAL) != DONE) - { - if (AspectOfThekal_Timer <= diff) - { - DoCast(me, SPELL_ASPECT_OF_THEKAL); - AspectOfThekal_Timer = 15000; - } else AspectOfThekal_Timer -= diff; - } - } - CheckThekal_Timer = 1000; - } else CheckThekal_Timer -= diff; + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - //Checking if Arlokk is dead. If yes we cast her Aspect - if (CheckArlokk_Timer <= diff) + while (uint32 eventId = events.ExecuteEvent()) { - if (instance) + switch (eventId) { - if (instance->GetData(DATA_ARLOKK) != DONE) - { - if (AspectOfArlokk_Timer <= diff) - { - DoCast(me, SPELL_ASPECT_OF_ARLOKK); - DoResetThreat(); - - AspectOfArlokk_Timer = urand(10000, 15000); - } else AspectOfArlokk_Timer -= diff; - } + case EVENT_BLOOD_SIPHON: + DoCastVictim(SPELL_BLOOD_SIPHON, true); + events.ScheduleEvent(EVENT_BLOOD_SIPHON, 90000); + break; + case EVENT_CORRUPTED_BLOOD: + DoCastVictim(SPELL_CORRUPTED_BLOOD, true); + events.ScheduleEvent(EVENT_CORRUPTED_BLOOD, urand(30000, 45000)); + break; + case EVENT_CAUSE_INSANITY: + // DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true), SPELL_CAUSE_INSANITY); + // events.ScheduleEvent(EVENT_CAUSE_INSANITY, urand(35000, 45000)); + break; + case EVENT_WILL_OF_HAKKAR: + DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true), SPELL_WILL_OF_HAKKAR); + events.ScheduleEvent(EVENT_WILL_OF_HAKKAR, urand(25000, 35000)); + break; + case EVENT_ENRAGE: + if (!me->HasAura(SPELL_ENRAGE)) + DoCast(me, SPELL_ENRAGE); + events.ScheduleEvent(EVENT_ENRAGE, 90000); + break; + case EVENT_ASPECT_OF_JEKLIK: + DoCastVictim(SPELL_ASPECT_OF_JEKLIK, true); + events.ScheduleEvent(EVENT_ASPECT_OF_JEKLIK, urand(10000, 14000)); + break; + case EVENT_ASPECT_OF_VENOXIS: + DoCastVictim(SPELL_ASPECT_OF_VENOXIS, true); + events.ScheduleEvent(EVENT_ASPECT_OF_VENOXIS, 8000); + break; + case EVENT_ASPECT_OF_MARLI: + DoCastVictim(SPELL_ASPECT_OF_MARLI, true); + events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, 10000); + break; + case EVENT_ASPECT_OF_THEKAL: + DoCastVictim(SPELL_ASPECT_OF_THEKAL, true); + events.ScheduleEvent(EVENT_ASPECT_OF_THEKAL, 15000); + break; + case EVENT_ASPECT_OF_ARLOKK: + DoCastVictim(SPELL_ASPECT_OF_ARLOKK, true); + events.ScheduleEvent(EVENT_ASPECT_OF_ARLOKK, urand(10000, 15000)); + break; + default: + break; } - CheckArlokk_Timer = 1000; - } else CheckArlokk_Timer -= diff; + } DoMeleeAttackIfReady(); } diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp index bbdc2905874..b2282ba85da 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_hazzarah.cpp @@ -27,75 +27,85 @@ EndScriptData */ #include "ScriptedCreature.h" #include "zulgurub.h" -#define SPELL_MANABURN 26046 -#define SPELL_SLEEP 24664 +enum Spells +{ + SPELL_MANABURN = 26046, + SPELL_SLEEP = 24664 +}; -class boss_hazzarah : public CreatureScript +enum Events { - public: + EVENT_MANABURN = 0, + EVENT_SLEEP = 1, + EVENT_ILLUSIONS = 2 +}; - boss_hazzarah() - : CreatureScript("boss_hazzarah") - { - } +class boss_hazzarah : public CreatureScript +{ + public: boss_hazzarah() : CreatureScript("boss_hazzarah") {} - struct boss_hazzarahAI : public ScriptedAI + struct boss_hazzarahAI : public BossAI { - boss_hazzarahAI(Creature* creature) : ScriptedAI(creature) {} - - uint32 ManaBurn_Timer; - uint32 Sleep_Timer; - uint32 Illusions_Timer; + boss_hazzarahAI(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) {} void Reset() { - ManaBurn_Timer = urand(4000, 10000); - Sleep_Timer = urand(10000, 18000); - Illusions_Timer = urand(10000, 18000); + _Reset(); + } + + void JustDied(Unit* /*killer*/) + { + _JustDied(); } void EnterCombat(Unit* /*who*/) { + _EnterCombat(); + events.ScheduleEvent(EVENT_MANABURN, urand(4000, 10000)); + events.ScheduleEvent(EVENT_SLEEP, urand(10000, 18000)); + events.ScheduleEvent(EVENT_ILLUSIONS, urand(10000, 18000)); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; - //ManaBurn_Timer - if (ManaBurn_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_MANABURN); - ManaBurn_Timer = urand(8000, 16000); - } else ManaBurn_Timer -= diff; + events.Update(diff); - //Sleep_Timer - if (Sleep_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_SLEEP); - Sleep_Timer = urand(12000, 20000); - } else Sleep_Timer -= diff; + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - //Illusions_Timer - if (Illusions_Timer <= diff) + while (uint32 eventId = events.ExecuteEvent()) { - //We will summon 3 illusions that will spawn on a random gamer and attack this gamer - //We will just use one model for the beginning - Unit* target = NULL; - for (uint8 i = 0; i < 3; ++i) + switch (eventId) { - target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (!target) - return; - - Creature* Illusion = me->SummonCreature(15163, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000); - if (Illusion) - Illusion->AI()->AttackStart(target); + case EVENT_MANABURN: + DoCastVictim(SPELL_MANABURN, true); + events.ScheduleEvent(EVENT_MANABURN, urand(8000, 16000)); + break; + case EVENT_SLEEP: + DoCastVictim(SPELL_SLEEP, true); + events.ScheduleEvent(EVENT_SLEEP, urand(12000, 20000)); + break; + case EVENT_ILLUSIONS: + // We will summon 3 illusions that will spawn on a random gamer and attack this gamer + // We will just use one model for the beginning + for (uint8 i = 0; i < 3; ++i) + { + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + { + Creature* Illusion = me->SummonCreature(NPC_NIGHTMARE_ILLUSION, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000); + if (Illusion) + Illusion->AI()->AttackStart(target); + } + } + events.ScheduleEvent(EVENT_ILLUSIONS, urand(15000, 25000)); + break; + default: + break; } - - Illusions_Timer = urand(15000, 25000); - } else Illusions_Timer -= diff; + } DoMeleeAttackIfReady(); } @@ -111,4 +121,3 @@ void AddSC_boss_hazzarah() { new boss_hazzarah(); } - diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp index 10431ec84bd..73d2982aee6 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jeklik.cpp @@ -27,42 +27,34 @@ EndScriptData */ #include "ScriptedCreature.h" #include "zulgurub.h" -enum Jeklik +enum Says { SAY_AGGRO = 0, SAY_RAIN_FIRE = 1, - SAY_DEATH = 2, + SAY_DEATH = 2 +}; +enum Spells +{ SPELL_CHARGE = 22911, SPELL_SONICBURST = 23918, SPELL_SCREECH = 6605, SPELL_SHADOW_WORD_PAIN = 23952, SPELL_MIND_FLAY = 23953, - SPELL_CHAIN_MIND_FLAY = 26044, //Right ID unknown. So disabled + SPELL_CHAIN_MIND_FLAY = 26044, // Right ID unknown. So disabled SPELL_GREATERHEAL = 23954, SPELL_BAT_FORM = 23966, - // Batriders Spell - SPELL_BOMB = 40332 //Wrong ID but Magmadars bomb is not working... + SPELL_BOMB = 40332 // Wrong ID but Magmadars bomb is not working... }; -class boss_jeklik : public CreatureScript +class boss_jeklik : public CreatureScript //jeklik { - public: - - boss_jeklik() - : CreatureScript("boss_jeklik") - { - } + public: boss_jeklik() : CreatureScript("boss_jeklik") {} - struct boss_jeklikAI : public ScriptedAI + struct boss_jeklikAI : public BossAI { - boss_jeklikAI(Creature* creature) : ScriptedAI(creature) - { - instance = creature->GetInstanceScript(); - } - - InstanceScript* instance; + boss_jeklikAI(Creature* creature) : BossAI(creature, DATA_JEKLIK) {} uint32 Charge_Timer; uint32 SonicBurst_Timer; @@ -78,6 +70,7 @@ class boss_jeklik : public CreatureScript void Reset() { + _Reset(); Charge_Timer = 20000; SonicBurst_Timer = 8000; Screech_Timer = 13000; @@ -91,21 +84,20 @@ class boss_jeklik : public CreatureScript PhaseTwo = false; } - void EnterCombat(Unit* /*who*/) - { - Talk(SAY_AGGRO); - DoCast(me, SPELL_BAT_FORM); - } - void JustDied(Unit* /*killer*/) { + _JustDied(); Talk(SAY_DEATH); + } - if (instance) - instance->SetData(DATA_JEKLIK, DONE); + void EnterCombat(Unit* /*who*/) + { + _EnterCombat(); + Talk(SAY_AGGRO); + DoCast(me, SPELL_BAT_FORM); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -166,7 +158,7 @@ class boss_jeklik : public CreatureScript { if (PhaseTwo) { - if (PhaseTwo && ShadowWordPain_Timer <= diff) + if (ShadowWordPain_Timer <= diff) { if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) { @@ -197,13 +189,11 @@ class boss_jeklik : public CreatureScript if (SpawnFlyingBats_Timer <= diff) { - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (!target) - return; - - Creature* FlyingBat = me->SummonCreature(14965, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+15, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (FlyingBat) - FlyingBat->AI()->AttackStart(target); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + { + if (Creature* FlyingBat = me->SummonCreature(14965, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ()+15, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000)) + FlyingBat->AI()->AttackStart(target); + } SpawnFlyingBats_Timer = urand(10000, 15000); } else SpawnFlyingBats_Timer -=diff; @@ -259,7 +249,7 @@ class mob_batrider : public CreatureScript void EnterCombat(Unit* /*who*/) {} - void UpdateAI (const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -279,7 +269,7 @@ class mob_batrider : public CreatureScript { if (instance) { - if (instance->GetData(DATA_JEKLIK) == DONE) + if (instance->GetBossState(DATA_JEKLIK) == DONE) { me->setDeathState(JUST_DIED); me->RemoveCorpse(); diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp index 7c4c9626f9a..166acc13f58 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo.cpp @@ -27,147 +27,150 @@ EndScriptData */ #include "ScriptedCreature.h" #include "zulgurub.h" -enum Jindo +enum Say { - SAY_AGGRO = 1, + SAY_AGGRO = 1 +}; +enum Spells +{ SPELL_BRAINWASHTOTEM = 24262, - SPELL_POWERFULLHEALINGWARD = 24309, //We will not use this spell. We will summon a totem by script cause the spell totems will not cast. + SPELL_POWERFULLHEALINGWARD = 24309, // HACKED Totem summoned by script because the spell totems will not cast. SPELL_HEX = 24053, SPELL_DELUSIONSOFJINDO = 24306, - SPELL_SHADEOFJINDO = 24308, //We will not use this spell. We will summon a shade by script. - + SPELL_SHADEOFJINDO = 24308, // HACKED //Healing Ward Spell - SPELL_HEAL = 38588, //Totems are not working right. Right heal spell ID is 24311 but this spell is not casting... - + SPELL_HEAL = 38588, // HACKED Totems are not working right. Right heal spell ID is 24311 but this spell is not casting... //Shade of Jindo Spell SPELL_SHADOWSHOCK = 19460, SPELL_INVISIBLE = 24699 }; -class boss_jindo : public CreatureScript +enum Events { - public: + EVENT_BRAINWASHTOTEM = 0, + EVENT_POWERFULLHEALINGWARD = 1, + EVENT_HEX = 2, + EVENT_DELUSIONSOFJINDO = 3, + EVENT_TELEPORT = 4 +}; - boss_jindo() - : CreatureScript("boss_jindo") - { - } +Position const TeleportLoc = {-11583.7783f, -1249.4278f, 77.5471f, 4.745f}; - struct boss_jindoAI : public ScriptedAI - { - boss_jindoAI(Creature* creature) : ScriptedAI(creature) {} +class boss_jindo : public CreatureScript +{ + public: boss_jindo() : CreatureScript("boss_jindo") {} - uint32 BrainWashTotem_Timer; - uint32 HealingWard_Timer; - uint32 Hex_Timer; - uint32 Delusions_Timer; - uint32 Teleport_Timer; + struct boss_jindoAI : public BossAI + { + boss_jindoAI(Creature* creature) : BossAI(creature, DATA_JINDO) {} void Reset() { - BrainWashTotem_Timer = 20000; - HealingWard_Timer = 16000; - Hex_Timer = 8000; - Delusions_Timer = 10000; - Teleport_Timer = 5000; + _Reset(); + } + + void JustDied(Unit* /*killer*/) + { + _JustDied(); } void EnterCombat(Unit* /*who*/) { + _EnterCombat(); + events.ScheduleEvent(EVENT_BRAINWASHTOTEM, 20000); + events.ScheduleEvent(EVENT_POWERFULLHEALINGWARD, 16000); + events.ScheduleEvent(EVENT_HEX, 8000); + events.ScheduleEvent(EVENT_DELUSIONSOFJINDO, 10000); + events.ScheduleEvent(EVENT_TELEPORT, 5000); Talk(SAY_AGGRO); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; - //BrainWashTotem_Timer - if (BrainWashTotem_Timer <= diff) - { - DoCast(me, SPELL_BRAINWASHTOTEM); - BrainWashTotem_Timer = urand(18000, 26000); - } else BrainWashTotem_Timer -= diff; - - //HealingWard_Timer - if (HealingWard_Timer <= diff) - { - //DoCast(me, SPELL_POWERFULLHEALINGWARD); - me->SummonCreature(14987, me->GetPositionX()+3, me->GetPositionY()-2, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30000); - HealingWard_Timer = urand(14000, 20000); - } else HealingWard_Timer -= diff; - - //Hex_Timer - if (Hex_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_HEX); - - if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(me->getVictim(), -80); + events.Update(diff); - Hex_Timer = urand(12000, 20000); - } else Hex_Timer -= diff; - - //Casting the delusion curse with a shade. So shade will attack the same target with the curse. - if (Delusions_Timer <= diff) - { - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - { - DoCast(target, SPELL_DELUSIONSOFJINDO); - - Creature* Shade = me->SummonCreature(14986, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (Shade) - Shade->AI()->AttackStart(target); - } - - Delusions_Timer = urand(4000, 12000); - } else Delusions_Timer -= diff; + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - //Teleporting a random gamer and spawning 9 skeletons that will attack this gamer - if (Teleport_Timer <= diff) + while (uint32 eventId = events.ExecuteEvent()) { - Unit* target = NULL; - target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (target && target->GetTypeId() == TYPEID_PLAYER) + switch (eventId) { - DoTeleportPlayer(target, -11583.7783f, -1249.4278f, 77.5471f, 4.745f); - - if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(target, -100); - - Creature* Skeletons; - Skeletons = me->SummonCreature(14826, target->GetPositionX()+2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (Skeletons) - Skeletons->AI()->AttackStart(target); - Skeletons = me->SummonCreature(14826, target->GetPositionX()-2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (Skeletons) - Skeletons->AI()->AttackStart(target); - Skeletons = me->SummonCreature(14826, target->GetPositionX()+4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (Skeletons) - Skeletons->AI()->AttackStart(target); - Skeletons = me->SummonCreature(14826, target->GetPositionX()-4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (Skeletons) - Skeletons->AI()->AttackStart(target); - Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (Skeletons) - Skeletons->AI()->AttackStart(target); - Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (Skeletons) - Skeletons->AI()->AttackStart(target); - Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()+4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (Skeletons) - Skeletons->AI()->AttackStart(target); - Skeletons = me->SummonCreature(14826, target->GetPositionX(), target->GetPositionY()-4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (Skeletons) - Skeletons->AI()->AttackStart(target); - Skeletons = me->SummonCreature(14826, target->GetPositionX()+3, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (Skeletons) - Skeletons->AI()->AttackStart(target); + case EVENT_BRAINWASHTOTEM: + DoCast(me, SPELL_BRAINWASHTOTEM); + events.ScheduleEvent(EVENT_BRAINWASHTOTEM, urand(18000, 26000)); + break; + case EVENT_POWERFULLHEALINGWARD: // HACK + //DoCast(me, SPELL_POWERFULLHEALINGWARD); + me->SummonCreature(14987, me->GetPositionX()+3, me->GetPositionY()-2, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 30000); + events.ScheduleEvent(EVENT_POWERFULLHEALINGWARD, urand(14000, 20000)); + break; + case EVENT_HEX: + if (Unit* target = me->getVictim()) + { + DoCast(target, SPELL_HEX, true); + if (DoGetThreat(target)) + DoModifyThreatPercent(target, -80); + } + events.ScheduleEvent(EVENT_HEX, urand(12000, 20000)); + break; + case EVENT_DELUSIONSOFJINDO: // HACK + // Casting the delusion curse with a shade so shade will attack the same target with the curse. + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + { + DoCast(target, SPELL_DELUSIONSOFJINDO); + Creature* Shade = me->SummonCreature(NPC_SHADE_OF_JINDO, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Shade) + Shade->AI()->AttackStart(target); + } + events.ScheduleEvent(EVENT_DELUSIONSOFJINDO, urand(4000, 12000)); + break; + case EVENT_TELEPORT: // Possible HACK + // Teleports a random player and spawns 9 Sacrificed Trolls to attack player + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + { + DoTeleportPlayer(target, TeleportLoc.m_positionX, TeleportLoc.m_positionY, TeleportLoc.m_positionZ, TeleportLoc.m_orientation); + if (DoGetThreat(me->getVictim())) + DoModifyThreatPercent(target, -100); + Creature* SacrificedTroll; + SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX()+2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (SacrificedTroll) + SacrificedTroll->AI()->AttackStart(target); + SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX()-2, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (SacrificedTroll) + SacrificedTroll->AI()->AttackStart(target); + SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX()+4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (SacrificedTroll) + SacrificedTroll->AI()->AttackStart(target); + SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX()-4, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (SacrificedTroll) + SacrificedTroll->AI()->AttackStart(target); + SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX(), target->GetPositionY()+2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (SacrificedTroll) + SacrificedTroll->AI()->AttackStart(target); + SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX(), target->GetPositionY()-2, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (SacrificedTroll) + SacrificedTroll->AI()->AttackStart(target); + SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX(), target->GetPositionY()+4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (SacrificedTroll) + SacrificedTroll->AI()->AttackStart(target); + SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX(), target->GetPositionY()-4, target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (SacrificedTroll) + SacrificedTroll->AI()->AttackStart(target); + SacrificedTroll = me->SummonCreature(NPC_SACRIFICED_TROLL, target->GetPositionX()+3, target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (SacrificedTroll) + SacrificedTroll->AI()->AttackStart(target); + } + events.ScheduleEvent(EVENT_TELEPORT, urand(15000, 23000)); + break; + default: + break; } - - Teleport_Timer = urand(15000, 23000); - } else Teleport_Timer -= diff; + } DoMeleeAttackIfReady(); } @@ -209,7 +212,7 @@ class mob_healing_ward : public CreatureScript { } - void UpdateAI (const uint32 diff) + void UpdateAI(uint32 diff) { //Heal_Timer if (Heal_Timer <= diff) @@ -257,7 +260,7 @@ class mob_shade_of_jindo : public CreatureScript void EnterCombat(Unit* /*who*/){} - void UpdateAI (const uint32 diff) + void UpdateAI(uint32 diff) { //ShadowShock_Timer @@ -283,4 +286,3 @@ void AddSC_boss_jindo() new mob_healing_ward(); new mob_shade_of_jindo(); } - diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp index bcc080bb8a5..bd7b7a8798c 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_mandokir.cpp @@ -25,336 +25,404 @@ EndScriptData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "Spell.h" +#include "SpellAuras.h" +#include "SpellScript.h" #include "zulgurub.h" -enum Mandokir +enum Says { - SAY_AGGRO = 0, - SAY_DING_KILL = 1, - SAY_WATCH = 2, - SAY_WATCH_WHISPER = 3, //is this text for real? easter egg? - SAY_GRATS_JINDO = 0, - - SPELL_CHARGE = 24408, - SPELL_CLEAVE = 7160, - SPELL_FEAR = 29321, - SPELL_WHIRLWIND = 15589, - SPELL_MORTAL_STRIKE = 16856, - SPELL_ENRAGE = 24318, - SPELL_WATCH = 24314, - SPELL_LEVEL_UP = 24312, - -//Ohgans Spells - SPELL_SUNDERARMOR = 24317, - - NPC_SPEAKER = 11391 + SAY_AGGRO = 0, + SAY_DING_KILL = 1, + SAY_WATCH = 2, + SAY_WATCH_WHISPER = 3, + SAY_OHGAN_DEAD = 4, + SAY_GRATS_JINDO = 0, }; -class boss_mandokir : public CreatureScript +enum Spells { - public: + SPELL_CHARGE = 24408, // seen + SPELL_OVERPOWER = 24407, // Seen + SPELL_FEAR = 29321, + SPELL_WHIRLWIND = 13736, // Triggers 15589 + SPELL_MORTAL_STRIKE = 16856, // Seen + SPELL_FRENZY = 24318, // seen + SPELL_WATCH = 24314, // seen 24315, 24316 + SPELL_WATCH_CHARGE = 24315, // Triggers 24316 + SPELL_LEVEL_UP = 24312 // +}; - boss_mandokir() - : CreatureScript("boss_mandokir") - { - } +enum Events +{ + EVENT_CHECK_SPEAKER = 1, + EVENT_CHECK_START = 2, + EVENT_STARTED = 3, + EVENT_OVERPOWER = 4, + EVENT_MORTAL_STRIKE = 5, + EVENT_WHIRLWIND = 6, + EVENT_CHECK_OHGAN = 7, + EVENT_WATCH_PLAYER = 8, + EVENT_CHARGE_PLAYER = 9 +}; - struct boss_mandokirAI : public ScriptedAI - { - boss_mandokirAI(Creature* creature) : ScriptedAI(creature) - { - instance = creature->GetInstanceScript(); - } +enum Misc +{ + MODEL_OHGAN_MOUNT = 15271, + PATH_MANDOKIR = 492861, + POINT_MANDOKIR_END = 24, + CHAINED_SPIRT_COUNT = 20 +}; - uint32 KillCount; - uint32 Watch_Timer; - uint32 TargetInRange; - uint32 Cleave_Timer; - uint32 Whirlwind_Timer; - uint32 Fear_Timer; - uint32 MortalStrike_Timer; - uint32 Check_Timer; - float targetX; - float targetY; - float targetZ; +Position const PosSummonChainedSpirits[CHAINED_SPIRT_COUNT] = +{ + { -12167.17f, -1979.330f, 133.0992f, 2.268928f }, + { -12262.74f, -1953.394f, 133.5496f, 0.593412f }, + { -12176.89f, -1983.068f, 133.7841f, 2.129302f }, + { -12226.45f, -1977.933f, 132.7982f, 1.466077f }, + { -12204.74f, -1890.431f, 135.7569f, 4.415683f }, + { -12216.70f, -1891.806f, 136.3496f, 4.677482f }, + { -12236.19f, -1892.034f, 134.1041f, 5.044002f }, + { -12248.24f, -1893.424f, 134.1182f, 5.270895f }, + { -12257.36f, -1897.663f, 133.1484f, 5.462881f }, + { -12265.84f, -1903.077f, 133.1649f, 5.654867f }, + { -12158.69f, -1972.707f, 133.8751f, 2.408554f }, + { -12178.82f, -1891.974f, 134.1786f, 3.944444f }, + { -12193.36f, -1890.039f, 135.1441f, 4.188790f }, + { -12275.59f, -1932.845f, 134.9017f, 0.174533f }, + { -12273.51f, -1941.539f, 136.1262f, 0.314159f }, + { -12247.02f, -1963.497f, 133.9476f, 0.872665f }, + { -12238.68f, -1969.574f, 133.6273f, 1.134464f }, + { -12192.78f, -1982.116f, 132.6966f, 1.919862f }, + { -12210.81f, -1979.316f, 133.8700f, 1.797689f }, + { -12283.51f, -1924.839f, 133.5170f, 0.069813f } +}; - InstanceScript* instance; +Position const PosMandokir[2] = +{ + { -12167.8f, -1927.25f, 153.73f, 3.76991f }, + { -12197.86f, -1949.392f, 130.2745f, 0.0f } +}; - bool endWatch; - bool someWatched; - bool RaptorDead; - bool CombatStart; - bool SpeakerDead; +class boss_mandokir : public CreatureScript +{ + public: boss_mandokir() : CreatureScript("boss_mandokir") {} - uint64 WatchTarget; + struct boss_mandokirAI : public BossAI + { + boss_mandokirAI(Creature* creature) : BossAI(creature, DATA_MANDOKIR) { } void Reset() { - KillCount = 0; - Watch_Timer = 33000; - Cleave_Timer = 7000; - Whirlwind_Timer = 20000; - Fear_Timer = 1000; - MortalStrike_Timer = 1000; - Check_Timer = 1000; - - targetX = 0.0f; - targetY = 0.0f; - targetZ = 0.0f; - TargetInRange = 0; - - WatchTarget = 0; - - someWatched = false; - endWatch = false; - RaptorDead = false; - CombatStart = false; - SpeakerDead = false; - - DoCast(me, 23243); + if (me->GetPositionZ() > 140.0f) + { + _Reset(); + killCount = 0; + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC); + events.ScheduleEvent(EVENT_CHECK_START, 1000); + if (Creature* speaker = Creature::GetCreature(*me, instance->GetData64(NPC_VILEBRANCH_SPEAKER))) + if (!speaker->isAlive()) + speaker->Respawn(true); + } + summons.DespawnAll(); + me->Mount(MODEL_OHGAN_MOUNT); } - void KilledUnit(Unit* victim) + void JustDied(Unit* /*killer*/) { - if (victim->GetTypeId() == TYPEID_PLAYER) - { - ++KillCount; - - if (KillCount == 3) - { - Talk(SAY_DING_KILL); - - if (instance) - { - uint64 JindoGUID = instance->GetData64(DATA_JINDO); - if (JindoGUID) - { - if (Creature* jTemp = Creature::GetCreature(*me, JindoGUID)) - { - if (jTemp->isAlive()) - jTemp->AI()->Talk(SAY_GRATS_JINDO); - } - } - } - DoCast(me, SPELL_LEVEL_UP, true); - KillCount = 0; - } - } + // Do not want to unsummon Ohgan + for (int i = 0; i < CHAINED_SPIRT_COUNT; ++i) + if (Creature* unsummon = Creature::GetCreature(*me, chainedSpirtGUIDs[i])) + unsummon->DespawnOrUnsummon(); + instance->SetBossState(DATA_MANDOKIR, DONE); + instance->SaveToDB(); } void EnterCombat(Unit* /*who*/) { + _EnterCombat(); + events.ScheduleEvent(EVENT_OVERPOWER, urand(7000, 9000)); + events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(12000, 18000)); + events.ScheduleEvent(EVENT_WHIRLWIND, urand(24000, 30000)); + events.ScheduleEvent(EVENT_CHECK_OHGAN, 1000); + events.ScheduleEvent(EVENT_WATCH_PLAYER, urand(13000, 15000)); + events.ScheduleEvent(EVENT_CHARGE_PLAYER, urand(33000, 38000)); + me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); Talk(SAY_AGGRO); + me->Dismount(); + // Summon Ohgan (Spell missing) TEMP HACK + me->SummonCreature(NPC_OHGAN, me->GetPositionX()-3, me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 35000); + // Summon Chained Spirits + for (int i = 0; i < CHAINED_SPIRT_COUNT; ++i) + { + Creature* chainedSpirt = me->SummonCreature(NPC_CHAINED_SPIRT, PosSummonChainedSpirits[i], TEMPSUMMON_CORPSE_DESPAWN); + chainedSpirtGUIDs[i] = chainedSpirt->GetGUID(); + } + DoZoneInCombat(); } - void UpdateAI(const uint32 diff) + void KilledUnit(Unit* victim) { - if (!SpeakerDead) + if (victim->GetTypeId() != TYPEID_PLAYER) + return; + + if (++killCount == 3) { - if (!me->FindNearestCreature(NPC_SPEAKER, 100.0f, true)) + Talk(SAY_DING_KILL); + if (Creature* jindo = Creature::GetCreature(*me, instance->GetData64(DATA_JINDO))) + if (jindo->isAlive()) + jindo->AI()->Talk(SAY_GRATS_JINDO); + DoCast(me, SPELL_LEVEL_UP, true); + killCount = 0; + } + } + + void MovementInform(uint32 type, uint32 id) + { + if (type == WAYPOINT_MOTION_TYPE) + { + me->SetWalk(false); + if (id == POINT_MANDOKIR_END) { - me->GetMotionMaster()->MovePoint(0, -12196.3f, -1948.37f, 130.36f); - SpeakerDead = true; + me->SetHomePosition(PosMandokir[0]); + instance->SetBossState(DATA_MANDOKIR, NOT_STARTED); + me->DespawnOrUnsummon(6000); // No idea how to respawn on wipe. } } + } - if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE && SpeakerDead) - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); + void UpdateAI(uint32 diff) + { + events.Update(diff); if (!UpdateVictim()) - return; - - if (me->getVictim() && me->isAlive()) { - if (!CombatStart) + if (instance->GetBossState(DATA_MANDOKIR) == NOT_STARTED || instance->GetBossState(DATA_MANDOKIR) == SPECIAL) { - //At combat Start Mandokir is mounted so we must unmount it first - me->Dismount(); - - //And summon his raptor - me->SummonCreature(14988, me->getVictim()->GetPositionX(), me->getVictim()->GetPositionY(), me->getVictim()->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 35000); - CombatStart = true; - } - - if (Watch_Timer <= diff) //Every 20 Sec Mandokir will check this - { - if (WatchTarget) //If someone is watched and If the Position of the watched target is different from the one stored, or are attacking, mandokir will charge him + while (uint32 eventId = events.ExecuteEvent()) { - Unit* unit = Unit::GetUnit(*me, WatchTarget); - - if (unit && ( - targetX != unit->GetPositionX() || - targetY != unit->GetPositionY() || - targetZ != unit->GetPositionZ() || - unit->isInCombat())) + switch (eventId) { - if (me->IsWithinMeleeRange(unit)) - { - DoCast(unit, 24316); - } - else - { - DoCast(unit, SPELL_CHARGE); - //me->SendMonsterMove(unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ(), 0, true, 1); - AttackStart(unit); - } + case EVENT_CHECK_START: + if (instance->GetBossState(DATA_MANDOKIR) == SPECIAL) + { + me->GetMotionMaster()->MovePoint(0, PosMandokir[1].m_positionX, PosMandokir[1].m_positionY, PosMandokir[1].m_positionZ); + events.ScheduleEvent(EVENT_STARTED, 6000); + } + else + events.ScheduleEvent(EVENT_CHECK_START, 1000); + break; + case EVENT_STARTED: + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC|UNIT_FLAG_IMMUNE_TO_NPC); + me->GetMotionMaster()->MovePath(PATH_MANDOKIR, false); + break; + default: + break; } } - someWatched = false; - Watch_Timer = 20000; - } else Watch_Timer -= diff; - - if ((Watch_Timer < 8000) && !someWatched) //8 sec(cast time + expire time) before the check for the watch effect mandokir will cast watch debuff on a random target - { - if (Unit* p = SelectTarget(SELECT_TARGET_RANDOM, 0)) - { - Talk(SAY_WATCH, p->GetGUID()); - DoCast(p, SPELL_WATCH); - WatchTarget = p->GetGUID(); - someWatched = true; - endWatch = true; - } } + return; + } - if ((Watch_Timer < 1000) && endWatch) //1 sec before the debuf expire, store the target position - { - Unit* unit = Unit::GetUnit(*me, WatchTarget); - if (unit) - { - targetX = unit->GetPositionX(); - targetY = unit->GetPositionY(); - targetZ = unit->GetPositionZ(); - } - endWatch = false; - } + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - if (!someWatched) + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) { - //Cleave - if (Cleave_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_CLEAVE); - Cleave_Timer = 7000; - } else Cleave_Timer -= diff; - - //Whirlwind - if (Whirlwind_Timer <= diff) - { + case EVENT_OVERPOWER: + DoCastVictim(SPELL_OVERPOWER, true); + events.ScheduleEvent(EVENT_OVERPOWER, urand(6000, 12000)); + break; + case EVENT_MORTAL_STRIKE: + if (me->getVictim() && me->getVictim()->HealthBelowPct(50)) + DoCastVictim(SPELL_MORTAL_STRIKE, true); + events.ScheduleEvent(EVENT_MORTAL_STRIKE, urand(12000, 18000)); + break; + case EVENT_WHIRLWIND: DoCast(me, SPELL_WHIRLWIND); - Whirlwind_Timer = 18000; - } else Whirlwind_Timer -= diff; - - //If more then 3 targets in melee range mandokir will cast fear - if (Fear_Timer <= diff) - { - TargetInRange = 0; - - std::list<HostileReference*>::const_iterator i = me->getThreatManager().getThreatList().begin(); - for (; i != me->getThreatManager().getThreatList().end(); ++i) + events.ScheduleEvent(EVENT_WHIRLWIND, urand(22000, 26000)); + break; + case EVENT_CHECK_OHGAN: + if (instance->GetBossState(DATA_OHGAN) == DONE) { - Unit* unit = Unit::GetUnit(*me, (*i)->getUnitGuid()); - if (unit && me->IsWithinMeleeRange(unit)) - ++TargetInRange; + DoCast(me, SPELL_FRENZY); + Talk(SAY_OHGAN_DEAD); } - - if (TargetInRange > 3) - DoCast(me->getVictim(), SPELL_FEAR); - - Fear_Timer = 4000; - } else Fear_Timer -=diff; - - //Mortal Strike if target below 50% hp - if (me->getVictim() && me->getVictim()->HealthBelowPct(50)) - { - if (MortalStrike_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_MORTAL_STRIKE); - MortalStrike_Timer = 15000; - } else MortalStrike_Timer -= diff; - } - } - //Checking if Ohgan is dead. If yes Mandokir will enrage. - if (Check_Timer <= diff) - { - if (instance) - { - if (instance->GetData(DATA_OHGAN) == DONE) + else + events.ScheduleEvent(EVENT_CHECK_OHGAN, 1000); + break; + case EVENT_WATCH_PLAYER: + if (Unit* player = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true)) { - if (!RaptorDead) - { - DoCast(me, SPELL_ENRAGE); - RaptorDead = true; - } + DoCast(player, SPELL_WATCH); + Talk(SAY_WATCH, player->GetGUID()); } - } - - Check_Timer = 1000; - } else Check_Timer -= diff; - - DoMeleeAttackIfReady(); + events.ScheduleEvent(EVENT_WATCH_PLAYER, urand(12000, 15000)); + break; + case EVENT_CHARGE_PLAYER: + DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 40, true), SPELL_CHARGE); + events.ScheduleEvent(EVENT_CHARGE_PLAYER, urand(22000, 30000)); + break; + default: + break; + } } + + DoMeleeAttackIfReady(); } + + private: + uint8 killCount; + uint64 chainedSpirtGUIDs[CHAINED_SPIRT_COUNT]; }; CreatureAI* GetAI(Creature* creature) const { - return new boss_mandokirAI(creature); + return GetZulGurubAI<boss_mandokirAI>(creature); } }; -//Ohgan -class mob_ohgan : public CreatureScript +// Ohgan + +enum OhganSpells { - public: + SPELL_SUNDERARMOR = 24317 +}; - mob_ohgan() - : CreatureScript("mob_ohgan") - { - } +class mob_ohgan : public CreatureScript +{ + public: mob_ohgan() : CreatureScript("mob_ohgan") {} struct mob_ohganAI : public ScriptedAI { - mob_ohganAI(Creature* creature) : ScriptedAI(creature) + mob_ohganAI(Creature* creature) : ScriptedAI(creature), instance(creature->GetInstanceScript()) { } + + void Reset() { - instance = creature->GetInstanceScript(); + SunderArmor_Timer = 5000; + } + + void EnterCombat(Unit* /*who*/) {} + + void JustDied(Unit* /*killer*/) + { + instance->SetBossState(DATA_OHGAN, DONE); + } + + void UpdateAI(uint32 diff) + { + // Return since we have no target + if (!UpdateVictim()) + return; + + if (SunderArmor_Timer <= diff) + { + DoCastVictim(SPELL_SUNDERARMOR, true); + SunderArmor_Timer = urand(10000, 15000); + } else SunderArmor_Timer -= diff; + + DoMeleeAttackIfReady(); } + private: uint32 SunderArmor_Timer; InstanceScript* instance; + }; + + CreatureAI* GetAI(Creature* creature) const + { + return GetZulGurubAI<mob_ohganAI>(creature); + } +}; + +enum VilebranchSpells +{ + SPELL_DEMORALIZING_SHOUT = 13730, + SPELL_CLEAVE = 15284 +}; + +class mob_vilebranch_speaker : public CreatureScript +{ + public: mob_vilebranch_speaker() : CreatureScript("mob_vilebranch_speaker") {} + + struct mob_vilebranch_speakerAI : public ScriptedAI + { + mob_vilebranch_speakerAI(Creature* creature) : ScriptedAI(creature), instance(creature->GetInstanceScript()) { } void Reset() { - SunderArmor_Timer = 5000; + demoralizing_Shout_Timer = urand (2000, 4000); + cleave_Timer = urand (5000, 8000); } void EnterCombat(Unit* /*who*/) {} void JustDied(Unit* /*killer*/) { - if (instance) - instance->SetData(DATA_OHGAN, DONE); + instance->SetBossState(DATA_MANDOKIR, SPECIAL); } - void UpdateAI (const uint32 diff) + void UpdateAI(uint32 diff) { - //Return since we have no target + // Return since we have no target if (!UpdateVictim()) return; - //SunderArmor_Timer - if (SunderArmor_Timer <= diff) + if (demoralizing_Shout_Timer <= diff) { - DoCast(me->getVictim(), SPELL_SUNDERARMOR); - SunderArmor_Timer = urand(10000, 15000); - } else SunderArmor_Timer -= diff; + DoCast(me, SPELL_DEMORALIZING_SHOUT); + demoralizing_Shout_Timer = urand(22000, 30000); + } else demoralizing_Shout_Timer -= diff; + + if (cleave_Timer <= diff) + { + DoCastVictim(SPELL_CLEAVE, true); + cleave_Timer = urand(6000, 9000); + } else cleave_Timer -= diff; DoMeleeAttackIfReady(); } + + private: + uint32 demoralizing_Shout_Timer; + uint32 cleave_Timer; + InstanceScript* instance; }; CreatureAI* GetAI(Creature* creature) const { - return new mob_ohganAI(creature); + return new mob_vilebranch_speakerAI(creature); + } +}; + +class spell_threatening_gaze : public SpellScriptLoader +{ + public: + spell_threatening_gaze() : SpellScriptLoader("spell_threatening_gaze") { } + + class spell_threatening_gaze_AuraScript : public AuraScript + { + PrepareAuraScript(spell_threatening_gaze_AuraScript); + + void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Unit* caster = GetCaster()) + if(Unit* target = GetTarget()) + if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_EXPIRE && GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_DEATH) + caster->CastSpell(target, SPELL_WATCH_CHARGE); + } + + void Register() + { + OnEffectRemove += AuraEffectRemoveFn(spell_threatening_gaze_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_threatening_gaze_AuraScript(); } }; @@ -362,5 +430,6 @@ void AddSC_boss_mandokir() { new boss_mandokir(); new mob_ohgan(); + new mob_vilebranch_speaker(); + new spell_threatening_gaze(); } - diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp index 56aeee93ee2..b1200c2899e 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_marli.cpp @@ -27,192 +27,189 @@ EndScriptData */ #include "ScriptedCreature.h" #include "zulgurub.h" -enum Marli +enum Says { SAY_AGGRO = 0, SAY_TRANSFORM = 1, SAY_SPIDER_SPAWN = 2, - SAY_DEATH = 3, + SAY_DEATH = 3 +}; + +enum Spells +{ + SPELL_CHARGE = 22911, + SPELL_ASPECT_OF_MARLI = 24686, // A stun spell + SPELL_ENVOLWINGWEB = 24110, + SPELL_POISON_VOLLEY = 24099, + SPELL_SPIDER_FORM = 24084, + // The Spider Spell + SPELL_LEVELUP = 24312 // Not right Spell. +}; - SPELL_CHARGE = 22911, - SPELL_ASPECT_OF_MARLI = 24686, // A stun spell - SPELL_ENVOLWINGWEB = 24110, - SPELL_POISONVOLLEY = 24099, - SPELL_SPIDER_FORM = 24084, +enum Events +{ + EVENT_SPAWN_START_SPIDERS = 0, // Phase 1 + EVENT_POISON_VOLLEY = 1, // Phase All + EVENT_SPAWN_SPIDER = 2, // Phase All + EVENT_CHARGE_PLAYER = 3, // Phase 3 + EVENT_ASPECT_OF_MARLI = 4, // Phase 2 + EVENT_TRANSFORM = 5, // Phase 2 + EVENT_TRANSFORM_BACK = 6 // Phase 3 +}; -//The Spider Spells - SPELL_LEVELUP = 24312 //Not right Spell. +enum Phases +{ + PHASE_ONE = 1, + PHASE_TWO = 2, + PHASE_THREE = 3 +}; + +enum ModelId +{ + MODEL_MARLI = 15220 }; class boss_marli : public CreatureScript { - public: + public: boss_marli() : CreatureScript("boss_marli") {} - boss_marli() - : CreatureScript("boss_marli") + struct boss_marliAI : public BossAI { - } + boss_marliAI(Creature* creature) : BossAI(creature, DATA_MARLI) {} - struct boss_marliAI : public ScriptedAI - { - boss_marliAI(Creature* creature) : ScriptedAI(creature) + void Reset() { - instance = creature->GetInstanceScript(); + _Reset(); } - InstanceScript* instance; - - uint32 SpawnStartSpiders_Timer; - uint32 PoisonVolley_Timer; - uint32 SpawnSpider_Timer; - uint32 Charge_Timer; - uint32 Aspect_Timer; - uint32 Transform_Timer; - uint32 TransformBack_Timer; - - bool Spawned; - bool PhaseTwo; - - void Reset() + void JustDied(Unit* /*killer*/) { - SpawnStartSpiders_Timer = 1000; - PoisonVolley_Timer = 15000; - SpawnSpider_Timer = 30000; - Charge_Timer = 1500; - Aspect_Timer = 12000; - Transform_Timer = 45000; - TransformBack_Timer = 25000; - - Spawned = false; - PhaseTwo = false; + _JustDied(); + Talk(SAY_DEATH); } void EnterCombat(Unit* /*who*/) { + _EnterCombat(); + events.ScheduleEvent(EVENT_SPAWN_START_SPIDERS, 1000, 0, PHASE_ONE); Talk(SAY_AGGRO); } - void JustDied(Unit* /*killer*/) - { - Talk(SAY_DEATH); - if (instance) - instance->SetData(DATA_MARLI, DONE); - } - - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; - if (me->getVictim() && me->isAlive()) - { - if (PoisonVolley_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_POISONVOLLEY); - PoisonVolley_Timer = urand(10000, 20000); - } else PoisonVolley_Timer -= diff; + events.Update(diff); - if (!PhaseTwo && Aspect_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_ASPECT_OF_MARLI); - Aspect_Timer = urand(13000, 18000); - } else Aspect_Timer -= diff; - - if (!Spawned && SpawnStartSpiders_Timer <= diff) - { - Talk(SAY_SPIDER_SPAWN); - - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (!target) - return; - - Creature* Spider = NULL; - - Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (Spider) - Spider->AI()->AttackStart(target); - Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (Spider) - Spider->AI()->AttackStart(target); - Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (Spider) - Spider->AI()->AttackStart(target); - Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (Spider) - Spider->AI()->AttackStart(target); - - Spawned = true; - } else SpawnStartSpiders_Timer -= diff; - - if (SpawnSpider_Timer <= diff) - { - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (!target) - return; - - Creature* Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - if (Spider) - Spider->AI()->AttackStart(target); - SpawnSpider_Timer = urand(12000, 17000); - } else SpawnSpider_Timer -= diff; + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - if (!PhaseTwo && Transform_Timer <= diff) + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) { - Talk(SAY_TRANSFORM); - DoCast(me, SPELL_SPIDER_FORM); - const CreatureTemplate* cinfo = me->GetCreatureTemplate(); - me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35))); - me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35))); - me->UpdateDamagePhysical(BASE_ATTACK); - DoCast(me->getVictim(), SPELL_ENVOLWINGWEB); - - if (DoGetThreat(me->getVictim())) - DoModifyThreatPercent(me->getVictim(), -100); + case EVENT_SPAWN_START_SPIDERS: - PhaseTwo = true; - Transform_Timer = urand(35000, 60000); - } else Transform_Timer -= diff; - - if (PhaseTwo) - { - if (Charge_Timer <= diff) - { - Unit* target = NULL; - int i = 0; - while (i < 3) // max 3 tries to get a random target with power_mana + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) { - ++i; - target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); // not aggro leader - if (target && target->getPowerType() == POWER_MANA) + Talk(SAY_SPIDER_SPAWN); + Creature* Spider = NULL; + Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Spider) + Spider->AI()->AttackStart(target); + Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Spider) + Spider->AI()->AttackStart(target); + Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Spider) + Spider->AI()->AttackStart(target); + Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Spider) + Spider->AI()->AttackStart(target); + } + events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, 12000, 0, PHASE_TWO); + events.ScheduleEvent(EVENT_TRANSFORM, 45000, 0, PHASE_TWO); + events.ScheduleEvent(EVENT_POISON_VOLLEY, 15000); + events.ScheduleEvent(EVENT_SPAWN_SPIDER, 30000); + events.ScheduleEvent(EVENT_TRANSFORM, 45000, 0, PHASE_TWO); + events.SetPhase(PHASE_TWO); + break; + case EVENT_POISON_VOLLEY: + DoCastVictim(SPELL_POISON_VOLLEY, true); + events.ScheduleEvent(EVENT_POISON_VOLLEY, urand(10000, 20000)); + break; + case EVENT_ASPECT_OF_MARLI: + DoCastVictim(SPELL_ASPECT_OF_MARLI, true); + events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, urand(13000, 18000), 0, PHASE_TWO); + break; + case EVENT_SPAWN_SPIDER: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + { + Creature* Spider = me->SummonCreature(15041, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); + if (Spider) + Spider->AI()->AttackStart(target); + } + events.ScheduleEvent(EVENT_SPAWN_SPIDER, urand(12000, 17000)); + break; + case EVENT_TRANSFORM: + { + Talk(SAY_TRANSFORM); + DoCast(me, SPELL_SPIDER_FORM); + const CreatureTemplate* cinfo = me->GetCreatureTemplate(); + me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 35))); + me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 35))); + me->UpdateDamagePhysical(BASE_ATTACK); + DoCast(me->getVictim(), SPELL_ENVOLWINGWEB); + if (DoGetThreat(me->getVictim())) + DoModifyThreatPercent(me->getVictim(), -100); + events.ScheduleEvent(EVENT_CHARGE_PLAYER, 1500, 0, PHASE_THREE); + events.ScheduleEvent(EVENT_TRANSFORM_BACK, 25000, 0, PHASE_THREE); + events.SetPhase(PHASE_THREE); + break; + } + case EVENT_CHARGE_PLAYER: + { + Unit* target = NULL; + int i = 0; + while (i < 3) // max 3 tries to get a random target with power_mana + { + ++i; + Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); // not aggro leader + if (target && target->getPowerType() == POWER_MANA) i = 3; + } + if (target) + { + DoCast(target, SPELL_CHARGE); + //me->SetPosition(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0); + //me->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true, 1); + AttackStart(target); + } + events.ScheduleEvent(EVENT_CHARGE_PLAYER, 8000, 0, PHASE_THREE); + break; } - if (target) + case EVENT_TRANSFORM_BACK: { - DoCast(target, SPELL_CHARGE); - //me->SetPosition(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0); - //me->SendMonsterMove(target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), 0, true, 1); - AttackStart(target); + me->SetDisplayId(MODEL_MARLI); + const CreatureTemplate* cinfo = me->GetCreatureTemplate(); + me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 1))); + me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 1))); + me->UpdateDamagePhysical(BASE_ATTACK); + events.ScheduleEvent(EVENT_ASPECT_OF_MARLI, 12000, 0, PHASE_TWO); + events.ScheduleEvent(EVENT_TRANSFORM, 45000, 0, PHASE_TWO); + events.ScheduleEvent(EVENT_POISON_VOLLEY, 15000); + events.ScheduleEvent(EVENT_SPAWN_SPIDER, 30000); + events.ScheduleEvent(EVENT_TRANSFORM, urand(35000, 60000), 0, PHASE_TWO); + events.SetPhase(PHASE_TWO); + break; } - - Charge_Timer = 8000; - } else Charge_Timer -= diff; - - if (TransformBack_Timer <= diff) - { - me->SetDisplayId(15220); - const CreatureTemplate* cinfo = me->GetCreatureTemplate(); - me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 1))); - me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 1))); - me->UpdateDamagePhysical(BASE_ATTACK); - - PhaseTwo = false; - TransformBack_Timer = urand(25000, 40000); - } else TransformBack_Timer -= diff; - + default: + break; } - - DoMeleeAttackIfReady(); } + + DoMeleeAttackIfReady(); } }; @@ -222,15 +219,10 @@ class boss_marli : public CreatureScript } }; -//Spawn of Marli +// Spawn of Marli class mob_spawn_of_marli : public CreatureScript { - public: - - mob_spawn_of_marli() - : CreatureScript("mob_spawn_of_marli") - { - } + public: mob_spawn_of_marli() : CreatureScript("mob_spawn_of_marli") {} struct mob_spawn_of_marliAI : public ScriptedAI { @@ -247,7 +239,7 @@ class mob_spawn_of_marli : public CreatureScript { } - void UpdateAI (const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -275,4 +267,3 @@ void AddSC_boss_marli() new boss_marli(); new mob_spawn_of_marli(); } - diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp index d562b7cdf9b..7e8c7dca7b4 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_renataki.cpp @@ -40,16 +40,11 @@ enum Misc class boss_renataki : public CreatureScript { - public: + public: boss_renataki() : CreatureScript("boss_renataki") {} - boss_renataki() - : CreatureScript("boss_renataki") + struct boss_renatakiAI : public BossAI { - } - - struct boss_renatakiAI : public ScriptedAI - { - boss_renatakiAI(Creature* creature) : ScriptedAI(creature) {} + boss_renatakiAI(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) {} uint32 Invisible_Timer; uint32 Ambush_Timer; @@ -62,6 +57,7 @@ class boss_renataki : public CreatureScript void Reset() { + _Reset(); Invisible_Timer = urand(8000, 18000); Ambush_Timer = 3000; Visible_Timer = 4000; @@ -72,11 +68,17 @@ class boss_renataki : public CreatureScript Ambushed = false; } + void JustDied(Unit* /*killer*/) + { + _JustDied(); + } + void EnterCombat(Unit* /*who*/) { + _EnterCombat(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp index d91b8f0b483..f115daf0fb0 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_thekal.cpp @@ -27,28 +27,29 @@ EndScriptData */ #include "ScriptedCreature.h" #include "zulgurub.h" -enum Thekal +enum Says { SAY_AGGRO = 0, - SAY_DEATH = 1, - - SPELL_MORTALCLEAVE = 22859, - SPELL_SILENCE = 22666, - SPELL_FRENZY = 8269, - SPELL_FORCEPUNCH = 24189, - SPELL_CHARGE = 24193, - SPELL_ENRAGE = 8269, - SPELL_SUMMONTIGERS = 24183, - SPELL_TIGER_FORM = 24169, - SPELL_RESURRECT = 24173, //We will not use this spell. - -//Zealot Lor'Khan Spells + SAY_DEATH = 1 +}; + +enum Spells +{ + SPELL_MORTALCLEAVE = 22859, // Phase 1 + SPELL_SILENCE = 22666, // Phase 1 + SPELL_TIGER_FORM = 24169, // Phase 1 + SPELL_RESURRECT = 24173, // Phase 1 // Not used in script. + SPELL_FRENZY = 8269, // Phase 2 + SPELL_FORCEPUNCH = 24189, // Phase 2 + SPELL_CHARGE = 24193, // Phase 2 + SPELL_ENRAGE = 8269, // Phase 2 + SPELL_SUMMONTIGERS = 24183, // Phase 2 + // Zealot Lor'Khan Spells SPELL_SHIELD = 20545, SPELL_BLOODLUST = 24185, SPELL_GREATERHEAL = 24208, SPELL_DISARM = 6713, - -//Zealot Zath Spells + // Zealot Zath Spells SPELL_SWEEPINGSTRIKES = 18765, SPELL_SINISTERSTRIKE = 15581, SPELL_GOUGE = 12540, @@ -56,128 +57,182 @@ enum Thekal SPELL_BLIND = 21060 }; -class boss_thekal : public CreatureScript +enum Events { - public: + EVENT_MORTALCLEAVE = 0, // Phase 1 + EVENT_SILENCE = 1, // Phase 1 + EVENT_CHECK_TIMER = 2, // Phase 1 + EVENT_RESURRECT_TIMER = 3, // Phase 1 + EVENT_FRENZY = 4, // Phase 2 + EVENT_FORCEPUNCH = 5, // Phase 2 + EVENT_SPELL_CHARGE = 6, // Phase 2 + EVENT_ENRAGE = 7, // Phase 2 + EVENT_SUMMONTIGERS = 8 // Phase 2 +}; - boss_thekal() - : CreatureScript("boss_thekal") - { - } +enum Phases +{ + PHASE_ONE = 1, + PHASE_TWO = 2 +}; - struct boss_thekalAI : public ScriptedAI - { - boss_thekalAI(Creature* creature) : ScriptedAI(creature) - { - instance = creature->GetInstanceScript(); - } +class boss_thekal : public CreatureScript +{ + public: boss_thekal() : CreatureScript("boss_thekal") {} - uint32 MortalCleave_Timer; - uint32 Silence_Timer; - uint32 Frenzy_Timer; - uint32 ForcePunch_Timer; - uint32 Charge_Timer; - uint32 Enrage_Timer; - uint32 SummonTigers_Timer; - uint32 Check_Timer; - uint32 Resurrect_Timer; + struct boss_thekalAI : public BossAI + { + boss_thekalAI(Creature* creature) : BossAI(creature, DATA_THEKAL) {} - InstanceScript* instance; bool Enraged; - bool PhaseTwo; bool WasDead; void Reset() { - MortalCleave_Timer = 4000; - Silence_Timer = 9000; - Frenzy_Timer = 30000; - ForcePunch_Timer = 4000; - Charge_Timer = 12000; - Enrage_Timer = 32000; - SummonTigers_Timer = 25000; - Check_Timer = 10000; - Resurrect_Timer = 10000; - + _Reset(); Enraged = false; - PhaseTwo = false; WasDead = false; } - void EnterCombat(Unit* /*who*/) + void JustDied(Unit* /*killer*/) { - Talk(SAY_AGGRO); + _JustDied(); + Talk(SAY_DEATH); } - void JustDied(Unit* /*killer*/) + void EnterCombat(Unit* /*who*/) { - Talk(SAY_DEATH); - if (instance) - instance->SetData(DATA_THEKAL, DONE); + _EnterCombat(); + events.ScheduleEvent(EVENT_MORTALCLEAVE, 4000, 0, PHASE_ONE); // Phase 1 + events.ScheduleEvent(EVENT_SILENCE, 9000, 0, PHASE_ONE); // Phase 1 + events.ScheduleEvent(EVENT_CHECK_TIMER, 10000, 0, PHASE_ONE); // Phase 1 + events.ScheduleEvent(EVENT_RESURRECT_TIMER, 10000, 0, PHASE_ONE); // Phase 1 + Talk(SAY_AGGRO); } void JustReachedHome() { if (instance) - instance->SetData(DATA_THEKAL, NOT_STARTED); + instance->SetBossState(DATA_THEKAL, NOT_STARTED); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; - //Check_Timer for the death of LorKhan and Zath. - if (!WasDead && Check_Timer <= diff) + events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) { - if (instance) - { - if (instance->GetData(DATA_LORKHAN) == SPECIAL) + case EVENT_MORTALCLEAVE: + DoCastVictim(SPELL_MORTALCLEAVE, true); + events.ScheduleEvent(EVENT_MORTALCLEAVE, urand(15000, 20000), 0, PHASE_ONE); + break; + case EVENT_SILENCE: + DoCastVictim(SPELL_SILENCE, true); + events.ScheduleEvent(EVENT_SILENCE, urand(20000, 25000), 0, PHASE_ONE); + break; + case EVENT_RESURRECT_TIMER: + //Thekal will transform to Tiger if he died and was not resurrected after 10 seconds. + if (WasDead) { - //Resurrect LorKhan - if (Unit* pLorKhan = Unit::GetUnit(*me, instance->GetData64(DATA_LORKHAN))) - { - pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); - pLorKhan->setFaction(14); - pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - pLorKhan->SetFullHealth(); - - instance->SetData(DATA_LORKHAN, DONE); - } + DoCast(me, SPELL_TIGER_FORM); + me->SetObjectScale(2.00f); + me->SetStandState(UNIT_STAND_STATE_STAND); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->SetFullHealth(); + const CreatureTemplate* cinfo = me->GetCreatureTemplate(); + me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 40))); + me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 40))); + me->UpdateDamagePhysical(BASE_ATTACK); + DoResetThreat(); + events.ScheduleEvent(EVENT_FRENZY, 30000, 0, PHASE_TWO); // Phase 2 + events.ScheduleEvent(EVENT_FORCEPUNCH, 4000, 0, PHASE_TWO); // Phase 2 + events.ScheduleEvent(EVENT_SPELL_CHARGE, 12000, 0, PHASE_TWO); // Phase 2 + events.ScheduleEvent(EVENT_ENRAGE, 32000, 0, PHASE_TWO); // Phase 2 + events.ScheduleEvent(EVENT_SUMMONTIGERS, 25000, 0, PHASE_TWO); // Phase 2 + events.SetPhase(PHASE_TWO); } - - if (instance->GetData(DATA_ZATH) == SPECIAL) + events.ScheduleEvent(EVENT_RESURRECT_TIMER, 10000, 0, PHASE_ONE); + break; + case EVENT_CHECK_TIMER: + //Check_Timer for the death of LorKhan and Zath. + if (!WasDead) { - //Resurrect Zath - Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH)); - if (pZath) + if (instance) { - pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); - pZath->setFaction(14); - pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - pZath->SetFullHealth(); - - instance->SetData(DATA_ZATH, DONE); + if (instance->GetBossState(DATA_LORKHAN) == SPECIAL) + { + //Resurrect LorKhan + if (Unit* pLorKhan = Unit::GetUnit(*me, instance->GetData64(DATA_LORKHAN))) + { + pLorKhan->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); + pLorKhan->setFaction(14); + pLorKhan->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + pLorKhan->SetFullHealth(); + instance->SetData(DATA_LORKHAN, DONE); + } + } + + if (instance->GetBossState(DATA_ZATH) == SPECIAL) + { + //Resurrect Zath + if (Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH))) + { + pZath->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); + pZath->setFaction(14); + pZath->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + pZath->SetFullHealth(); + instance->SetBossState(DATA_ZATH, DONE); + } + } } } - } - - Check_Timer = 5000; - } else Check_Timer -= diff; - - if (!PhaseTwo && MortalCleave_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_MORTALCLEAVE); - MortalCleave_Timer = urand(15000, 20000); - } else MortalCleave_Timer -= diff; + events.ScheduleEvent(EVENT_CHECK_TIMER, 5000, 0, PHASE_ONE); + break; + case EVENT_FRENZY: + DoCast(me, SPELL_FRENZY); + events.ScheduleEvent(EVENT_FRENZY, 30000, 0, PHASE_TWO); + break; + case EVENT_FORCEPUNCH: + DoCastVictim(SPELL_FORCEPUNCH, true); + events.ScheduleEvent(EVENT_FORCEPUNCH, urand(16000, 21000), 0, PHASE_TWO); + break; + case EVENT_CHARGE: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + { + DoCast(target, SPELL_CHARGE); + DoResetThreat(); + AttackStart(target); + } + events.ScheduleEvent(EVENT_CHARGE, urand(15000, 22000), 0, PHASE_TWO); + break; + case EVENT_ENRAGE: + if (HealthBelowPct(11) && !Enraged) + { + DoCast(me, SPELL_ENRAGE); + Enraged = true; + } + events.ScheduleEvent(EVENT_ENRAGE, 30000); + break; + case EVENT_SUMMONTIGERS: + DoCastVictim(SPELL_SUMMONTIGERS, true); + events.ScheduleEvent(EVENT_SUMMONTIGERS, urand(10000, 14000), 0, PHASE_TWO); + break; + default: + break; + } - if (!PhaseTwo && Silence_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_SILENCE); - Silence_Timer = urand(20000, 25000); - } else Silence_Timer -= diff; + if (me->IsFullHealth() && WasDead) + WasDead = false; - if (!PhaseTwo && !WasDead && !HealthAbovePct(5)) + if ((events.IsInPhase(PHASE_ONE)) && !WasDead && !HealthAbovePct(5)) { me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT); me->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE); @@ -185,78 +240,12 @@ class boss_thekal : public CreatureScript me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->SetStandState(UNIT_STAND_STATE_SLEEP); me->AttackStop(); - if (instance) - instance->SetData(DATA_THEKAL, SPECIAL); - + instance->SetBossState(DATA_THEKAL, SPECIAL); WasDead=true; } - - //Thekal will transform to Tiger if he died and was not resurrected after 10 seconds. - if (!PhaseTwo && WasDead) - { - if (Resurrect_Timer <= diff) - { - DoCast(me, SPELL_TIGER_FORM); - me->SetObjectScale(2.00f); - me->SetStandState(UNIT_STAND_STATE_STAND); - me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - me->SetFullHealth(); - const CreatureTemplate* cinfo = me->GetCreatureTemplate(); - me->SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, (cinfo->mindmg +((cinfo->mindmg/100) * 40))); - me->SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, (cinfo->maxdmg +((cinfo->maxdmg/100) * 40))); - me->UpdateDamagePhysical(BASE_ATTACK); - DoResetThreat(); - PhaseTwo = true; - } else Resurrect_Timer -= diff; - } - - if (me->IsFullHealth() && WasDead) - { - WasDead = false; - } - - if (PhaseTwo) - { - if (Charge_Timer <= diff) - { - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) - { - DoCast(target, SPELL_CHARGE); - DoResetThreat(); - AttackStart(target); - } - - Charge_Timer = urand(15000, 22000); - } else Charge_Timer -= diff; - - if (Frenzy_Timer <= diff) - { - DoCast(me, SPELL_FRENZY); - Frenzy_Timer = 30000; - } else Frenzy_Timer -= diff; - - if (ForcePunch_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_SILENCE); - ForcePunch_Timer = urand(16000, 21000); - } else ForcePunch_Timer -= diff; - - if (SummonTigers_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_SUMMONTIGERS); - SummonTigers_Timer = urand(10000, 14000); - } else SummonTigers_Timer -= diff; - - if (HealthBelowPct(11) && !Enraged) - { - DoCast(me, SPELL_ENRAGE); - Enraged = true; - } - } - - DoMeleeAttackIfReady(); - + } + DoMeleeAttackIfReady(); } }; @@ -269,12 +258,7 @@ class boss_thekal : public CreatureScript //Zealot Lor'Khan class mob_zealot_lorkhan : public CreatureScript { - public: - - mob_zealot_lorkhan() - : CreatureScript("mob_zealot_lorkhan") - { - } + public: mob_zealot_lorkhan() : CreatureScript("mob_zealot_lorkhan") {} struct mob_zealot_lorkhanAI : public ScriptedAI { @@ -304,7 +288,7 @@ class mob_zealot_lorkhan : public CreatureScript FakeDeath = false; if (instance) - instance->SetData(DATA_LORKHAN, NOT_STARTED); + instance->SetBossState(DATA_LORKHAN, NOT_STARTED); me->SetUInt32Value(UNIT_FIELD_BYTES_1, 0); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -314,7 +298,7 @@ class mob_zealot_lorkhan : public CreatureScript { } - void UpdateAI (const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -372,7 +356,7 @@ class mob_zealot_lorkhan : public CreatureScript { if (instance) { - if (instance->GetData(DATA_THEKAL) == SPECIAL) + if (instance->GetBossState(DATA_THEKAL) == SPECIAL) { //Resurrect Thekal if (Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL))) @@ -384,7 +368,7 @@ class mob_zealot_lorkhan : public CreatureScript } } - if (instance->GetData(DATA_ZATH) == SPECIAL) + if (instance->GetBossState(DATA_ZATH) == SPECIAL) { //Resurrect Zath if (Unit* pZath = Unit::GetUnit(*me, instance->GetData64(DATA_ZATH))) @@ -411,7 +395,7 @@ class mob_zealot_lorkhan : public CreatureScript me->AttackStop(); if (instance) - instance->SetData(DATA_LORKHAN, SPECIAL); + instance->SetBossState(DATA_LORKHAN, SPECIAL); FakeDeath = true; } @@ -466,7 +450,7 @@ class mob_zealot_zath : public CreatureScript FakeDeath = false; if (instance) - instance->SetData(DATA_ZATH, NOT_STARTED); + instance->SetBossState(DATA_ZATH, NOT_STARTED); me->SetStandState(UNIT_STAND_STATE_STAND); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); @@ -476,7 +460,7 @@ class mob_zealot_zath : public CreatureScript { } - void UpdateAI (const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -525,7 +509,7 @@ class mob_zealot_zath : public CreatureScript { if (instance) { - if (instance->GetData(DATA_LORKHAN) == SPECIAL) + if (instance->GetBossState(DATA_LORKHAN) == SPECIAL) { //Resurrect LorKhan if (Unit* pLorKhan = Unit::GetUnit(*me, instance->GetData64(DATA_LORKHAN))) @@ -537,7 +521,7 @@ class mob_zealot_zath : public CreatureScript } } - if (instance->GetData(DATA_THEKAL) == SPECIAL) + if (instance->GetBossState(DATA_THEKAL) == SPECIAL) { //Resurrect Thekal if (Unit* pThekal = Unit::GetUnit(*me, instance->GetData64(DATA_THEKAL))) @@ -564,7 +548,7 @@ class mob_zealot_zath : public CreatureScript me->AttackStop(); if (instance) - instance->SetData(DATA_ZATH, SPECIAL); + instance->SetBossState(DATA_ZATH, SPECIAL); FakeDeath = true; } @@ -585,4 +569,3 @@ void AddSC_boss_thekal() new mob_zealot_lorkhan(); new mob_zealot_zath(); } - diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp index ff63e4a8adb..884e5bfad10 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_venoxis.cpp @@ -23,14 +23,14 @@ #include "zulgurub.h" /* - * TODO: + * @todo * - Fix timers (research some more) */ -enum Texts +enum Says { SAY_VENOXIS_TRANSFORM = 1, // Let the coils of hate unfurl! - SAY_VENOXIS_DEATH = 2, // Ssserenity.. at lassst! + SAY_VENOXIS_DEATH = 2 // Ssserenity.. at lassst! }; enum Spells @@ -42,7 +42,6 @@ enum Spells SPELL_HOLY_NOVA = 23858, SPELL_HOLY_FIRE = 23860, SPELL_HOLY_WRATH = 23979, - // snake form SPELL_POISON_CLOUD = 23861, SPELL_VENOM_SPIT = 23862, @@ -50,15 +49,9 @@ enum Spells SPELL_PARASITIC_SERPENT = 23865, SPELL_SUMMON_PARASITIC_SERPENT = 23866, SPELL_PARASITIC_SERPENT_TRIGGER = 23867, - // used when swapping event-stages SPELL_VENOXIS_TRANSFORM = 23849, // 50% health - shapechange to cobra - SPELL_FRENZY = 8269, // 20% health - frenzy -}; - -enum NPCs -{ - NPC_PARASITIC_SERPENT = 14884, + SPELL_FRENZY = 8269 // 20% health - frenzy }; enum Events @@ -70,10 +63,8 @@ enum Events EVENT_HOLY_NOVA = 4, EVENT_HOLY_FIRE = 5, EVENT_HOLY_WRATH = 6, - // phase-changing EVENT_TRANSFORM = 7, - // snake form events EVENT_POISON_CLOUD = 8, EVENT_VENOM_SPIT = 9, @@ -84,49 +75,48 @@ enum Events enum Phases { PHASE_ONE = 1, // troll form - PHASE_TWO = 2, // snake form + PHASE_TWO = 2 // snake form +}; + +enum NPCs +{ + NPC_PARASITIC_SERPENT = 14884 }; class boss_venoxis : public CreatureScript { - public: - boss_venoxis() : CreatureScript("boss_venoxis") {} + public: boss_venoxis() : CreatureScript("boss_venoxis") {} struct boss_venoxisAI : public BossAI { - boss_venoxisAI(Creature* creature) : BossAI(creature, DATA_VENOXIS) - { - } + boss_venoxisAI(Creature* creature) : BossAI(creature, DATA_VENOXIS) {} void Reset() { - events.Reset(); - summons.DespawnAll(); - - // make sure this boss is properly reset - instance->SetBossState(DATA_VENOXIS, NOT_STARTED); - + _Reset(); // remove all spells and auras from previous attempts me->RemoveAllAuras(); me->SetReactState(REACT_PASSIVE); - // set some internally used variables to their defaults _inMeleeRange = 0; _transformed = false; _frenzied = false; - events.SetPhase(PHASE_ONE); } + void JustDied(Unit* /*killer*/) + { + _JustDied(); + Talk(SAY_VENOXIS_DEATH); + me->RemoveAllAuras(); + } + void EnterCombat(Unit* /*who*/) { + _EnterCombat(); me->SetReactState(REACT_AGGRESSIVE); - - instance->SetBossState(DATA_VENOXIS, IN_PROGRESS); - // Always running events events.ScheduleEvent(EVENT_THRASH, 5000); - // Phase one events (regular form) events.ScheduleEvent(EVENT_HOLY_NOVA, 5000, 0, PHASE_ONE); events.ScheduleEvent(EVENT_DISPEL_MAGIC, 35000, 0, PHASE_ONE); @@ -157,15 +147,7 @@ class boss_venoxis : public CreatureScript } } - void JustDied(Unit* /*killer*/) - { - Talk(SAY_VENOXIS_DEATH); - // venoxis is dead, mark him as such for the instance - instance->SetBossState(DATA_VENOXIS, DONE); - me->RemoveAllAuras(); - } - - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp index 810ee5e900e..945303f3d10 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/boss_wushoolay.cpp @@ -33,53 +33,63 @@ enum Spells SPELL_LIGHTNINGWAVE = 24819 }; -class boss_wushoolay : public CreatureScript +enum Events { - public: + EVENT_LIGHTNINGCLOUD = 0, + EVENT_LIGHTNINGWAVE = 1 +}; - boss_wushoolay() - : CreatureScript("boss_wushoolay") - { - } +class boss_wushoolay : public CreatureScript +{ + public: boss_wushoolay() : CreatureScript("boss_wushoolay") {} - struct boss_wushoolayAI : public ScriptedAI + struct boss_wushoolayAI : public BossAI { - boss_wushoolayAI(Creature* creature) : ScriptedAI(creature) {} - - uint32 LightningCloud_Timer; - uint32 LightningWave_Timer; + boss_wushoolayAI(Creature* creature) : BossAI(creature, DATA_EDGE_OF_MADNESS) {} void Reset() { - LightningCloud_Timer = urand(5000, 10000); - LightningWave_Timer = urand(8000, 16000); + _Reset(); + } + + void JustDied(Unit* /*killer*/) + { + _JustDied(); } void EnterCombat(Unit* /*who*/) { + _EnterCombat(); + events.ScheduleEvent(EVENT_LIGHTNINGCLOUD, urand(5000, 10000)); + events.ScheduleEvent(EVENT_LIGHTNINGWAVE, urand(8000, 16000)); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; - //LightningCloud_Timer - if (LightningCloud_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_LIGHTNINGCLOUD); - LightningCloud_Timer = urand(15000, 20000); - } else LightningCloud_Timer -= diff; + events.Update(diff); - //LightningWave_Timer - if (LightningWave_Timer <= diff) - { - Unit* target = NULL; - target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (target) DoCast(target, SPELL_LIGHTNINGWAVE); + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - LightningWave_Timer = urand(12000, 16000); - } else LightningWave_Timer -= diff; + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_LIGHTNINGCLOUD: + DoCastVictim(SPELL_LIGHTNINGCLOUD, true); + events.ScheduleEvent(EVENT_LIGHTNINGCLOUD, urand(15000, 20000)); + break; + case EVENT_LIGHTNINGWAVE: + DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true), SPELL_LIGHTNINGWAVE); + events.ScheduleEvent(EVENT_LIGHTNINGWAVE, urand(12000, 16000)); + break; + default: + break; + } + } DoMeleeAttackIfReady(); } diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp index cfaf19642f2..01c5ef998f5 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp +++ b/src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp @@ -29,38 +29,30 @@ EndScriptData */ class instance_zulgurub : public InstanceMapScript { - public: - instance_zulgurub() - : InstanceMapScript("instance_zulgurub", 309) - { - } + public: instance_zulgurub(): InstanceMapScript(ZGScriptName, 309) {} struct instance_zulgurub_InstanceMapScript : public InstanceScript { - instance_zulgurub_InstanceMapScript(Map* map) : InstanceScript(map) {} - - //If all High Priest bosses were killed. Lorkhan, Zath and Ohgan are added too. - uint32 m_auiEncounter[MAX_ENCOUNTERS]; - - //Storing Lorkhan, Zath and Thekal because we need to cast on them later. Jindo is needed for healfunction too. - uint64 m_uiLorKhanGUID; - uint64 m_uiZathGUID; - uint64 m_uiThekalGUID; - uint64 m_uiJindoGUID; + instance_zulgurub_InstanceMapScript(Map* map) : InstanceScript(map) + { + SetBossNumber(EncounterCount); + } void Initialize() { - memset(&m_auiEncounter, 0, sizeof(m_auiEncounter)); - - m_uiLorKhanGUID = 0; - m_uiZathGUID = 0; - m_uiThekalGUID = 0; - m_uiJindoGUID = 0; + _zealotLorkhanGUID = 0; + _zealotZathGUID = 0; + _highPriestTekalGUID = 0; + _jindoTheHexxerGUID = 0; + _vilebranchSpeakerGUID = 0; + _arlokkGUID = 0; + _goForcefieldGUID = 0; + _goGongOfBethekkGUID = 0; } bool IsEncounterInProgress() const { - //not active in Zul'Gurub + // not active in Zul'Gurub return false; } @@ -68,73 +60,44 @@ class instance_zulgurub : public InstanceMapScript { switch (creature->GetEntry()) { - case 11347: m_uiLorKhanGUID = creature->GetGUID(); break; - case 11348: m_uiZathGUID = creature->GetGUID(); break; - case 14509: m_uiThekalGUID = creature->GetGUID(); break; - case 11380: m_uiJindoGUID = creature->GetGUID(); break; - } - } - - void SetData(uint32 uiType, uint32 uiData) - { - switch (uiType) - { - case DATA_ARLOKK: - m_auiEncounter[0] = uiData; - break; - - case DATA_JEKLIK: - m_auiEncounter[1] = uiData; + case NPC_ZEALOT_LORKHAN: + _zealotLorkhanGUID = creature->GetGUID(); break; - - case DATA_VENOXIS: - m_auiEncounter[2] = uiData; + case NPC_ZEALOT_ZATH: + _zealotZathGUID = creature->GetGUID(); break; - - case DATA_MARLI: - m_auiEncounter[3] = uiData; + case NPC_HIGH_PRIEST_THEKAL: + _highPriestTekalGUID = creature->GetGUID(); break; - - case DATA_THEKAL: - m_auiEncounter[4] = uiData; + case NPC_JINDO_THE_HEXXER: + _jindoTheHexxerGUID = creature->GetGUID(); break; - - case DATA_LORKHAN: - m_auiEncounter[5] = uiData; + case NPC_VILEBRANCH_SPEAKER: + _vilebranchSpeakerGUID = creature->GetGUID(); break; - - case DATA_ZATH: - m_auiEncounter[6] = uiData; - break; - - case DATA_OHGAN: - m_auiEncounter[7] = uiData; + case NPC_ARLOKK: + _arlokkGUID = creature->GetGUID(); break; } } - uint32 GetData(uint32 uiType) const + void OnGameObjectCreate(GameObject* go) { - switch (uiType) + switch (go->GetEntry()) { - case DATA_ARLOKK: - return m_auiEncounter[0]; - case DATA_JEKLIK: - return m_auiEncounter[1]; - case DATA_VENOXIS: - return m_auiEncounter[2]; - case DATA_MARLI: - return m_auiEncounter[3]; - case DATA_THEKAL: - return m_auiEncounter[4]; - case DATA_LORKHAN: - return m_auiEncounter[5]; - case DATA_ZATH: - return m_auiEncounter[6]; - case DATA_OHGAN: - return m_auiEncounter[7]; + case GO_FORCEFIELD: + _goForcefieldGUID = go->GetGUID(); + break; + case GO_GONG_OF_BETHEKK: + _goGongOfBethekkGUID = go->GetGUID(); + if (GetBossState(DATA_ARLOKK) == DONE) + go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + else + go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + break; + default: + break; } - return 0; } uint64 GetData64(uint32 uiData) const @@ -142,16 +105,84 @@ class instance_zulgurub : public InstanceMapScript switch (uiData) { case DATA_LORKHAN: - return m_uiLorKhanGUID; + return _zealotLorkhanGUID; + break; case DATA_ZATH: - return m_uiZathGUID; + return _zealotZathGUID; + break; case DATA_THEKAL: - return m_uiThekalGUID; + return _highPriestTekalGUID; + break; case DATA_JINDO: - return m_uiJindoGUID; + return _jindoTheHexxerGUID; + break; + case NPC_ARLOKK: + return _arlokkGUID; + break; + case GO_FORCEFIELD: + return _goForcefieldGUID; + break; + case GO_GONG_OF_BETHEKK: + return _goGongOfBethekkGUID; + break; } return 0; } + + std::string GetSaveData() + { + OUT_SAVE_INST_DATA; + + std::ostringstream saveStream; + saveStream << "Z G " << GetBossSaveData(); + + OUT_SAVE_INST_DATA_COMPLETE; + return saveStream.str(); + } + + void Load(const char* str) + { + if (!str) + { + OUT_LOAD_INST_DATA_FAIL; + return; + } + + OUT_LOAD_INST_DATA(str); + + char dataHead1, dataHead2; + + std::istringstream loadStream(str); + loadStream >> dataHead1 >> dataHead2; + + if (dataHead1 == 'Z' && dataHead2 == 'G') + { + for (uint32 i = 0; i < EncounterCount; ++i) + { + uint32 tmpState; + loadStream >> tmpState; + if (tmpState == IN_PROGRESS || tmpState > SPECIAL) + tmpState = NOT_STARTED; + SetBossState(i, EncounterState(tmpState)); + } + } + else + OUT_LOAD_INST_DATA_FAIL; + + OUT_LOAD_INST_DATA_COMPLETE; + } + private: + //If all High Priest bosses were killed. Lorkhan, Zath and Ohgan are added too. + //Storing Lorkhan, Zath and Thekal because we need to cast on them later. Jindo is needed for healfunction too. + + uint64 _zealotLorkhanGUID; + uint64 _zealotZathGUID; + uint64 _highPriestTekalGUID; + uint64 _jindoTheHexxerGUID; + uint64 _vilebranchSpeakerGUID; + uint64 _arlokkGUID; + uint64 _goForcefieldGUID; + uint64 _goGongOfBethekkGUID; }; InstanceScript* GetInstanceScript(InstanceMap* map) const diff --git a/src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h b/src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h index 22637315066..77767153a96 100644 --- a/src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h +++ b/src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -19,20 +18,61 @@ #ifndef DEF_ZULGURUB_H #define DEF_ZULGURUB_H +uint32 const EncounterCount = 13; + +#define ZGScriptName "instance_zulgurub" + enum DataTypes { - MAX_ENCOUNTERS = 8, - - DATA_ARLOKK = 1, - DATA_JEKLIK = 2, - DATA_VENOXIS = 3, - DATA_MARLI = 4, - DATA_OHGAN = 5, - DATA_THEKAL = 6, - DATA_ZATH = 7, - DATA_LORKHAN = 8, - DATA_JINDO = 10, + DATA_JEKLIK = 0, // Main boss + DATA_VENOXIS = 1, // Main boss + DATA_MARLI = 2, // Main boss + DATA_ARLOKK = 3, // Main boss + DATA_THEKAL = 4, // Main boss + DATA_HAKKAR = 5, // End boss + DATA_MANDOKIR = 6, // Optional boss + DATA_JINDO = 7, // Optional boss + DATA_GAHZRANKA = 8, // Optional boss + DATA_EDGE_OF_MADNESS = 9, // Optional Event Edge of Madness - one of: Gri'lek, Renataki, Hazza'rah, or Wushoolay + DATA_LORKHAN = 10, // Zealot Lor'Khan add to High priest Thekal! + DATA_ZATH = 11, // Zealot Zath add to High priest Thekal! + DATA_OHGAN = 12, // Bloodlord Mandokir's raptor mount + TYPE_EDGE_OF_MADNESS = 13 // Boss storage }; -#endif +enum CreatureIds +{ + NPC_ARLOKK = 14515, // Arlokk Event + NPC_PANTHER_TRIGGER = 15091, // Arlokk Event + NPC_ZULIAN_PROWLER = 15101, // Arlokk Event + NPC_ZEALOT_LORKHAN = 11347, + NPC_ZEALOT_ZATH = 11348, + NPC_HIGH_PRIEST_THEKAL = 14509, + NPC_JINDO_THE_HEXXER = 11380, + NPC_NIGHTMARE_ILLUSION = 15163, + NPC_SHADE_OF_JINDO = 14986, + NPC_SACRIFICED_TROLL = 14826, + NPC_MANDOKIR = 11382, // Mandokir Event + NPC_OHGAN = 14988, // Mandokir Event + NPC_VILEBRANCH_SPEAKER = 11391, // Mandokir Event + NPC_CHAINED_SPIRT = 15117 // Mandokir Event + +}; +enum GameobjectIds +{ + GO_FORCEFIELD = 180497, // Arlokk Event + GO_GONG_OF_BETHEKK = 180526 // Arlokk Event +}; + +template<class AI> +CreatureAI* GetZulGurubAI(Creature* creature) +{ + if (InstanceMap* instance = creature->GetMap()->ToInstanceMap()) + if (instance->GetInstanceScript()) + if (instance->GetScriptId() == sObjectMgr->GetScriptId(ZGScriptName)) + return new AI(creature); + return NULL; +} + +#endif diff --git a/src/server/scripts/EasternKingdoms/boss_kruul.cpp b/src/server/scripts/EasternKingdoms/boss_kruul.cpp index 226ff794a9f..997417714e8 100644 --- a/src/server/scripts/EasternKingdoms/boss_kruul.cpp +++ b/src/server/scripts/EasternKingdoms/boss_kruul.cpp @@ -26,13 +26,16 @@ EndScriptData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" -#define SPELL_SHADOWVOLLEY 21341 -#define SPELL_CLEAVE 20677 -#define SPELL_THUNDERCLAP 23931 -#define SPELL_TWISTEDREFLECTION 21063 -#define SPELL_VOIDBOLT 21066 -#define SPELL_RAGE 21340 -#define SPELL_CAPTURESOUL 21054 +enum Spells +{ + SPELL_SHADOWVOLLEY = 21341, + SPELL_CLEAVE = 20677, + SPELL_THUNDERCLAP = 23931, + SPELL_TWISTEDREFLECTION = 21063, + SPELL_VOIDBOLT = 21066, + SPELL_RAGE = 21340, + SPELL_CAPTURESOUL = 21054 +}; class boss_kruul : public CreatureScript { @@ -83,7 +86,7 @@ public: Hound->AI()->AttackStart(victim); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/EasternKingdoms/zone_arathi_highlands.cpp b/src/server/scripts/EasternKingdoms/zone_arathi_highlands.cpp index d638a435936..74344f28a9b 100644 --- a/src/server/scripts/EasternKingdoms/zone_arathi_highlands.cpp +++ b/src/server/scripts/EasternKingdoms/zone_arathi_highlands.cpp @@ -115,7 +115,7 @@ class npc_professor_phizzlethorpe : public CreatureScript Talk(SAY_AGGRO); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { npc_escortAI::UpdateAI(diff); } diff --git a/src/server/scripts/EasternKingdoms/zone_duskwood.cpp b/src/server/scripts/EasternKingdoms/zone_duskwood.cpp index 1ce83d31a63..5bfb5edadc1 100644 --- a/src/server/scripts/EasternKingdoms/zone_duskwood.cpp +++ b/src/server/scripts/EasternKingdoms/zone_duskwood.cpp @@ -116,7 +116,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp b/src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp index 432768a51de..ce62de8b368 100644 --- a/src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp +++ b/src/server/scripts/EasternKingdoms/zone_eversong_woods.cpp @@ -166,7 +166,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (questPhase == 1) { @@ -315,7 +315,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { // Quest accepted but object not activated, object despawned (if in sync 1 minute!) if (questPhase == 1) @@ -496,7 +496,7 @@ public: player->FailQuest(QUEST_UNEXPECTED_RESULT); } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (KillCount >= 3 && PlayerGUID) if (Player* player = Unit::GetPlayer(*me, PlayerGUID)) @@ -551,9 +551,12 @@ public: return new npc_infused_crystalAI (creature); } - struct npc_infused_crystalAI : public Scripted_NoMovementAI + struct npc_infused_crystalAI : public ScriptedAI { - npc_infused_crystalAI(Creature* creature) : Scripted_NoMovementAI(creature) {} + npc_infused_crystalAI(Creature* creature) : ScriptedAI(creature) + { + SetCombatMovement(false); + } uint32 EndTimer; uint32 WaveTimer; @@ -596,7 +599,7 @@ public: CAST_PLR(player)->FailQuest(QUEST_POWERING_OUR_DEFENSES); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (EndTimer < diff && Progress) { diff --git a/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp b/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp index bfd4d24cec6..45f5e17095f 100644 --- a/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp +++ b/src/server/scripts/EasternKingdoms/zone_isle_of_queldanas.cpp @@ -71,7 +71,7 @@ public: void MoveInLineOfSight(Unit* /*who*/) {} void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!Credit) { @@ -145,7 +145,7 @@ public: } } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { DoMeleeAttackIfReady(); } diff --git a/src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp b/src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp index 5ff95f83f25..fc5ee94a55f 100644 --- a/src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp +++ b/src/server/scripts/EasternKingdoms/zone_redridge_mountains.cpp @@ -105,7 +105,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (HasEscortState(STATE_ESCORT_NONE)) return; diff --git a/src/server/scripts/EasternKingdoms/zone_silvermoon_city.cpp b/src/server/scripts/EasternKingdoms/zone_silvermoon_city.cpp index e750faefbf5..fd36a02b8a5 100644 --- a/src/server/scripts/EasternKingdoms/zone_silvermoon_city.cpp +++ b/src/server/scripts/EasternKingdoms/zone_silvermoon_city.cpp @@ -77,7 +77,7 @@ public: { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (me->IsStandState()) { diff --git a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp index 290f7fa6882..80e47dbbf08 100644 --- a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp +++ b/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp @@ -253,7 +253,7 @@ public: player->FailQuest(QUEST_PYREWOOD_AMBUSH); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //sLog->outInfo(LOG_FILTER_TSCR, "DEBUG: p(%i) k(%i) d(%u) W(%i)", Phase, KillCount, diff, WaitTimer); diff --git a/src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp b/src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp index e81567a1a7a..b9c9c8ff15b 100644 --- a/src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp +++ b/src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp @@ -308,7 +308,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (uiPhase) { @@ -448,7 +448,7 @@ public: } } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!UpdateVictim()) return; @@ -524,7 +524,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (uiPhase) { diff --git a/src/server/scripts/EasternKingdoms/zone_stranglethorn_vale.cpp b/src/server/scripts/EasternKingdoms/zone_stranglethorn_vale.cpp index 6e14ef840a3..c11e850cbc8 100644 --- a/src/server/scripts/EasternKingdoms/zone_stranglethorn_vale.cpp +++ b/src/server/scripts/EasternKingdoms/zone_stranglethorn_vale.cpp @@ -83,7 +83,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (bReset) { diff --git a/src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp b/src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp index f686de5d88f..c7780bb0065 100644 --- a/src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp +++ b/src/server/scripts/EasternKingdoms/zone_swamp_of_sorrows.cpp @@ -128,7 +128,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); diff --git a/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp b/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp index f36220dec0f..9a496fadb1e 100644 --- a/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp +++ b/src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp @@ -113,7 +113,7 @@ public: } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (m_uiPhase) { diff --git a/src/server/scripts/EasternKingdoms/zone_undercity.cpp b/src/server/scripts/EasternKingdoms/zone_undercity.cpp index 2c3017a2f1a..43ee012ef40 100644 --- a/src/server/scripts/EasternKingdoms/zone_undercity.cpp +++ b/src/server/scripts/EasternKingdoms/zone_undercity.cpp @@ -142,7 +142,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (LamentEvent) { @@ -248,7 +248,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (EventMove) { diff --git a/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp b/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp index ee22b766154..1831d9f7ff1 100644 --- a/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp +++ b/src/server/scripts/EasternKingdoms/zone_western_plaguelands.cpp @@ -254,9 +254,12 @@ public: return new npc_andorhal_towerAI (creature); } - struct npc_andorhal_towerAI : public Scripted_NoMovementAI + struct npc_andorhal_towerAI : public ScriptedAI { - npc_andorhal_towerAI(Creature* creature) : Scripted_NoMovementAI(creature) {} + npc_andorhal_towerAI(Creature* creature) : ScriptedAI(creature) + { + SetCombatMovement(false); + } void MoveInLineOfSight(Unit* who) { @@ -395,7 +398,7 @@ public: player->FailQuest(QUEST_TOMB_LIGHTBRINGER); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); DoMeleeAttackIfReady(); diff --git a/src/server/scripts/Events/childrens_week.cpp b/src/server/scripts/Events/childrens_week.cpp index 26f83922f87..2ec5e1190c8 100644 --- a/src/server/scripts/Events/childrens_week.cpp +++ b/src/server/scripts/Events/childrens_week.cpp @@ -173,7 +173,7 @@ class npc_winterfin_playmate : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!phase) return; @@ -189,10 +189,10 @@ class npc_winterfin_playmate : public CreatureScript return; } - switch(phase) + switch (phase) { case 1: - orphan->GetMotionMaster()->MovePoint(0, me->GetPositionX() + cos(me->GetOrientation()) * 5,me->GetPositionY() + sin(me->GetOrientation()) * 5, me->GetPositionZ()); + orphan->GetMotionMaster()->MovePoint(0, me->GetPositionX() + cos(me->GetOrientation()) * 5, me->GetPositionY() + sin(me->GetOrientation()) * 5, me->GetPositionZ()); orphan->AI()->Talk(TEXT_ORACLE_ORPHAN_1); timer = 3000; break; @@ -271,7 +271,7 @@ class npc_snowfall_glade_playmate : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!phase) return; @@ -290,7 +290,7 @@ class npc_snowfall_glade_playmate : public CreatureScript switch (phase) { case 1: - orphan->GetMotionMaster()->MovePoint(0, me->GetPositionX() + cos(me->GetOrientation()) * 5,me->GetPositionY() + sin(me->GetOrientation()) * 5, me->GetPositionZ()); + orphan->GetMotionMaster()->MovePoint(0, me->GetPositionX() + cos(me->GetOrientation()) * 5, me->GetPositionY() + sin(me->GetOrientation()) * 5, me->GetPositionZ()); orphan->AI()->Talk(TEXT_WOLVAR_ORPHAN_1); timer = 5000; break; @@ -371,7 +371,7 @@ class npc_the_biggest_tree : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!phase) return; @@ -457,7 +457,7 @@ class npc_high_oracle_soo_roo : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!phase) return; @@ -545,7 +545,7 @@ class npc_elder_kekek : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!phase) return; @@ -601,7 +601,7 @@ class npc_elder_kekek : public CreatureScript /*###### ## npc_the_etymidian -## TODO: A red crystal as a gift for the great one should be spawned during the event. +## @todo A red crystal as a gift for the great one should be spawned during the event. ######*/ class npc_the_etymidian : public CreatureScript { @@ -633,7 +633,7 @@ class npc_the_etymidian : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!phase) return; @@ -755,7 +755,7 @@ class npc_alexstraza_the_lifebinder : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!phase) return; @@ -810,7 +810,7 @@ class npc_alexstraza_the_lifebinder : public CreatureScript timer = 5000; break; case 8: - if(Creature* krasus = me->FindNearestCreature(NPC_KRASUS, 10.0f)) + if (Creature* krasus = me->FindNearestCreature(NPC_KRASUS, 10.0f)) { orphan->SetFacingToObject(krasus); krasus->AI()->Talk(TEXT_KRASUS_8); @@ -974,7 +974,7 @@ class npc_cw_area_trigger : public CreatureScript if (Creature* samuro = me->FindNearestCreature(25151, 20.0f)) { uint32 emote = 0; - switch(urand(1,5)) + switch (urand(1, 5)) { case 1: emote = EMOTE_ONESHOT_WAVE; diff --git a/src/server/scripts/Examples/example_creature.cpp b/src/server/scripts/Examples/example_creature.cpp index f82782448ea..d4e1b8d8ce2 100644 --- a/src/server/scripts/Examples/example_creature.cpp +++ b/src/server/scripts/Examples/example_creature.cpp @@ -165,7 +165,7 @@ class example_creature : public CreatureScript // *** HANDLED FUNCTION *** //Update AI is called Every single map update (roughly once every 50ms if a player is within the grid) - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { //Out of combat timers if (!me->getVictim()) diff --git a/src/server/scripts/Examples/example_escort.cpp b/src/server/scripts/Examples/example_escort.cpp index a7906c4359a..e911736036c 100644 --- a/src/server/scripts/Examples/example_escort.cpp +++ b/src/server/scripts/Examples/example_escort.cpp @@ -136,7 +136,7 @@ class example_escort : public CreatureScript Talk(SAY_DEATH_3); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { //Must update npc_escortAI npc_escortAI::UpdateAI(uiDiff); diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp index 27a442f302e..0f52daba991 100644 --- a/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp +++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/blackfathom_deeps.cpp @@ -132,7 +132,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp index e3fdc633382..535d9a4425b 100644 --- a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp +++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_aku_mai.cpp @@ -67,7 +67,7 @@ public: instance->SetData(TYPE_AKU_MAI, DONE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp index ee87dfa3cf8..4fa9edd40c6 100644 --- a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp +++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_gelihast.cpp @@ -64,7 +64,7 @@ public: instance->SetData(TYPE_GELIHAST, DONE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp index 61f933d0893..72992c477a8 100644 --- a/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp +++ b/src/server/scripts/Kalimdor/BlackfathomDeeps/boss_kelris.cpp @@ -73,7 +73,7 @@ public: instance->SetData(TYPE_KELRIS, DONE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Kalimdor/CMakeLists.txt b/src/server/scripts/Kalimdor/CMakeLists.txt index 5c44cd7ef27..536824e7a63 100644 --- a/src/server/scripts/Kalimdor/CMakeLists.txt +++ b/src/server/scripts/Kalimdor/CMakeLists.txt @@ -38,11 +38,11 @@ set(scripts_STAT_SRCS Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal.h Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp - Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp - Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp + Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite_corruptor.cpp + Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm_the_fleshcrafter.cpp Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp - Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp + Kalimdor/CavernsOfTime/CullingOfStratholme/boss_chrono_lord_epoch.cpp Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp Kalimdor/CavernsOfTime/CullingOfStratholme/instance_culling_of_stratholme.cpp Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.h diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp index 075d54937c7..6a697c3cc9c 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_anetheron.cpp @@ -106,7 +106,7 @@ public: Talk(SAY_ONDEATH); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (IsEvent) { @@ -221,7 +221,7 @@ public: AttackStart(who); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (CheckTimer <= diff) { diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp index e278b3009a0..dcf9605f101 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_archimonde.cpp @@ -115,7 +115,7 @@ public: damage = 0; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (CheckTimer <= diff) { @@ -200,7 +200,7 @@ public: damage = 0; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (ChangeTargetTimer <= diff) { @@ -465,7 +465,7 @@ public: SoulChargeTimer = urand(2000, 30000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!me->isInCombat()) { diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp index 180aeb0962d..15470716ea7 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_azgalor.cpp @@ -112,7 +112,7 @@ public: Talk(SAY_ONDEATH); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (IsEvent) { @@ -234,7 +234,7 @@ public: { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (CheckTimer <= diff) { diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp index 2432be2c31a..0780b3dcf0d 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_kazrogal.cpp @@ -108,7 +108,7 @@ public: DoPlaySoundToSet(me, SOUND_ONDEATH); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (IsEvent) { diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp index 84ef05779ee..b35826c9d87 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/boss_rage_winterchill.cpp @@ -103,7 +103,7 @@ public: Talk(SAY_ONDEATH); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (IsEvent) { diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp index aa17fcf6af4..3f186c96d40 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.cpp @@ -708,7 +708,7 @@ void hyjalAI::DeSpawnVeins() } } -void hyjalAI::UpdateAI(const uint32 diff) +void hyjalAI::UpdateAI(uint32 diff) { if (IsDummy) { diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h index 0833dc2bf07..f40c868a96b 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjalAI.h @@ -153,7 +153,7 @@ struct hyjalAI : public npc_escortAI void EnterCombat(Unit* /*who*/); // Used to reset cooldowns for our spells and to inform the raid that we're under attack - void UpdateAI(const uint32 diff); // Called to summon waves, check for boss deaths and to cast our spells. + void UpdateAI(uint32 diff); // Called to summon waves, check for boss deaths and to cast our spells. void JustDied(Unit* /*killer*/); // Called on death, informs the raid that they have failed. diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp index 36f6f94b324..adb89ba5a69 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.cpp @@ -199,7 +199,7 @@ void hyjal_trashAI::DamageTaken(Unit* done_by, uint32 &damage) } } -void hyjal_trashAI::UpdateAI(const uint32 /*diff*/) +void hyjal_trashAI::UpdateAI(uint32 /*diff*/) { if (IsOverrun && !SetupOverrun) { @@ -458,7 +458,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (Delay <= diff) { @@ -596,7 +596,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { hyjal_trashAI::UpdateAI(diff); if (IsEvent || IsOverrun) @@ -699,7 +699,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { hyjal_trashAI::UpdateAI(diff); if (IsEvent || IsOverrun) @@ -822,7 +822,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { hyjal_trashAI::UpdateAI(diff); @@ -920,7 +920,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { hyjal_trashAI::UpdateAI(diff); if (IsEvent || IsOverrun) @@ -1019,7 +1019,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { hyjal_trashAI::UpdateAI(diff); if (IsEvent || IsOverrun) @@ -1109,7 +1109,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { hyjal_trashAI::UpdateAI(diff); if (IsEvent || IsOverrun) @@ -1208,7 +1208,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { hyjal_trashAI::UpdateAI(diff); if (IsEvent || IsOverrun) @@ -1321,7 +1321,7 @@ public: hyjal_trashAI::JustDied(killer); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { hyjal_trashAI::UpdateAI(diff); if (IsEvent || IsOverrun) @@ -1369,8 +1369,7 @@ public: forcemove = false; if (forcemove) { - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (target) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) me->Attack(target, false); } if (MoveTimer <= diff) @@ -1409,11 +1408,11 @@ public: return new alliance_riflemanAI(creature); } - struct alliance_riflemanAI : public Scripted_NoMovementAI + struct alliance_riflemanAI : public ScriptedAI { - alliance_riflemanAI(Creature* creature) : Scripted_NoMovementAI(creature) + alliance_riflemanAI(Creature* creature) : ScriptedAI(creature) { - Reset(); + SetCombatMovement(false); } uint32 ExplodeTimer; @@ -1444,7 +1443,7 @@ public: { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Check if we have a target if (!UpdateVictim()) diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h index 1a9a4394a3d..01ae6244b4a 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h +++ b/src/server/scripts/Kalimdor/CavernsOfTime/BattleForMountHyjal/hyjal_trash.h @@ -27,7 +27,7 @@ struct hyjal_trashAI : public npc_escortAI { hyjal_trashAI(Creature* creature); - void UpdateAI(const uint32 diff); + void UpdateAI(uint32 diff); void JustDied(Unit* /*killer*/); diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_chrono_lord_epoch.cpp index fad5736e18f..2259cc84e15 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_epoch.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_chrono_lord_epoch.cpp @@ -19,7 +19,7 @@ SDName: Boss epoch SDAuthor: Tartalo SD%Complete: 80 -SDComment: TODO: Intro, consecutive attacks to a random target durin time wrap, adjust timers +SDComment: @todo Intro, consecutive attacks to a random target durin time wrap, adjust timers SDCategory: Script Data End */ @@ -93,7 +93,7 @@ public: instance->SetData(DATA_EPOCH_EVENT, IN_PROGRESS); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite_corruptor.cpp index 8c2861db299..262f8a76509 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_infinite_corruptor.cpp @@ -64,7 +64,7 @@ public: instance->SetData(DATA_INFINITE_EVENT, IN_PROGRESS); } - void UpdateAI(uint32 const /*diff*/) + void UpdateAI(uint32 /*diff*/) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp index 5aacaf736e0..8020d606532 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_mal_ganis.cpp @@ -19,7 +19,7 @@ SDName: Boss mal_ganis SDAuthor: Tartalo SD%Complete: 80 -SDComment: TODO: Intro & outro +SDComment: @todo Intro & outro SDCategory: Script Data End */ @@ -119,7 +119,7 @@ public: damage = me->GetHealth()-1; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { switch (Phase) { diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp index c7b819dd243..7cf095d176c 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_meathook.cpp @@ -87,7 +87,7 @@ public: instance->SetData(DATA_MEATHOOK_EVENT, IN_PROGRESS); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm_the_fleshcrafter.cpp index d7d9beaedd4..cda2175a22d 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/boss_salramm_the_fleshcrafter.cpp @@ -19,7 +19,7 @@ SDName: Boss salramm SDAuthor: Tartalo SD%Complete: 80 -SDComment: TODO: Intro +SDComment: @todo Intro SDCategory: Script Data End */ @@ -96,7 +96,7 @@ public: instance->SetData(DATA_SALRAMM_EVENT, IN_PROGRESS); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp index d5d5416f093..d8df5d56888 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp @@ -589,7 +589,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { npc_escortAI::UpdateAI(diff); diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp index 7643131edf7..7a18210791c 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_aeonus.cpp @@ -109,7 +109,7 @@ public: Talk(SAY_SLAY); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp index ea372621026..ef0d7b1f418 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_chrono_lord_deja.cpp @@ -108,7 +108,7 @@ public: instance->SetData(TYPE_RIFT, SPECIAL); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -124,8 +124,8 @@ public: //Arcane Discharge if (ArcaneDischarge_Timer <= diff) { - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - DoCast(target, SPELL_ARCANE_DISCHARGE); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + DoCast(target, SPELL_ARCANE_DISCHARGE); ArcaneDischarge_Timer = 20000+rand()%10000; } else ArcaneDischarge_Timer -= diff; diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp index 6e78e4dae7b..e224094b1f9 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/boss_temporus.cpp @@ -108,7 +108,7 @@ public: ScriptedAI::MoveInLineOfSight(who); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp index 4c80bc017b7..69054727e4a 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/dark_portal.cpp @@ -168,7 +168,7 @@ public: Talk(SAY_DEATH); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!instance) return; @@ -229,7 +229,7 @@ public: if (me->HasAura(SPELL_CHANNEL)) me->RemoveAura(SPELL_CHANNEL); - //TODO: start the post-event here + /// @todo start the post-event here instance->SetData(TYPE_MEDIVH, DONE); } } else Check_Timer -= diff; @@ -342,7 +342,7 @@ public: } else DoSummonAtRift(entry); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!instance) return; diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp index 9c17ed10d9c..78b655bb73b 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/DarkPortal/instance_dark_portal.cpp @@ -122,7 +122,7 @@ public: bool IsEncounterInProgress() const { - if (const_cast<instance_dark_portal_InstanceMapScript*>(this)->GetData(TYPE_MEDIVH) == IN_PROGRESS) + if (GetData(TYPE_MEDIVH) == IN_PROGRESS) return true; return false; diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp index 5e7fc6e66e8..adbc7a14745 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_captain_skarloc.cpp @@ -103,7 +103,7 @@ public: instance->SetData(TYPE_THRALL_PART1, DONE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp index ad3e6979dfb..b48e0b376ea 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_epoch_hunter.cpp @@ -95,7 +95,7 @@ public: instance->SetData(TYPE_THRALL_PART4, DONE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp index 65f496a579f..a4de0409573 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/boss_leutenant_drake.cpp @@ -150,9 +150,9 @@ public: Talk(SAY_DEATH); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { - //TODO: make this work + /// @todo make this work if (CanPatrol && wpId == 0) { me->GetMotionMaster()->MovePoint(DrakeWP[0].wpId, DrakeWP[0].x, DrakeWP[0].y, DrakeWP[0].z); diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp index 4a4ba4f3ce2..b9820790d47 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/EscapeFromDurnholdeKeep/old_hillsbrad.cpp @@ -507,7 +507,7 @@ public: { switch (summoned->GetEntry()) { - //TODO: make Scarloc start into event instead, and not start attack directly + /// @todo make Scarloc start into event instead, and not start attack directly case MOB_ENTRY_BARN_GUARDSMAN: case MOB_ENTRY_BARN_PROTECTOR: case MOB_ENTRY_BARN_LOOKOUT: @@ -536,14 +536,14 @@ public: Talk(SAY_TH_RANDOM_DIE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { npc_escortAI::UpdateAI(diff); if (!UpdateVictim()) return; - //TODO: add his abilities'n-crap here + /// @todo add his abilities'n-crap here if (!LowHp && HealthBelowPct(20)) { Talk(SAY_TH_RANDOM_LOW_HP); @@ -642,7 +642,7 @@ public: void Reset() {} void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { npc_escortAI::UpdateAI(diff); } diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp index 222937621a8..695f9d2973e 100644 --- a/src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp +++ b/src/server/scripts/Kalimdor/Maraudon/boss_celebras_the_cursed.cpp @@ -65,7 +65,7 @@ public: me->SummonCreature(13716, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 600000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp index c6c0387026c..eea34e1949f 100644 --- a/src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp +++ b/src/server/scripts/Kalimdor/Maraudon/boss_landslide.cpp @@ -62,7 +62,7 @@ public: { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp index 3fcd840077f..96c3c4a6c45 100644 --- a/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp +++ b/src/server/scripts/Kalimdor/Maraudon/boss_noxxion.cpp @@ -69,7 +69,7 @@ public: Add->AI()->AttackStart(victim); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (Invisible && InvisibleTimer <= diff) { diff --git a/src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp b/src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp index eda5f125b00..ddce2f658e7 100644 --- a/src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp +++ b/src/server/scripts/Kalimdor/Maraudon/boss_princess_theradras.cpp @@ -69,7 +69,7 @@ public: me->SummonCreature(12238, 28.067f, 61.875f, -123.405f, 4.67f, TEMPSUMMON_TIMED_DESPAWN, 600000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp index 4724794d03b..e01f2b097b0 100644 --- a/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp +++ b/src/server/scripts/Kalimdor/OnyxiasLair/boss_onyxia.cpp @@ -341,7 +341,7 @@ public: MovePoint = iTemp; } - void UpdateAI(const uint32 Diff) + void UpdateAI(uint32 Diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp b/src/server/scripts/Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp index d272b3cc84c..374652ee91d 100644 --- a/src/server/scripts/Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp +++ b/src/server/scripts/Kalimdor/RazorfenDowns/boss_amnennar_the_coldbringer.cpp @@ -81,7 +81,7 @@ public: Talk(SAY_KILL); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp index b90d5a760d3..78535b7c3b0 100644 --- a/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp +++ b/src/server/scripts/Kalimdor/RazorfenDowns/razorfen_downs.cpp @@ -142,7 +142,7 @@ public: uiWebTimer = urand(5000, 8000); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp index e72e6dff9cf..aec78581514 100644 --- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp +++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ayamiss.cpp @@ -16,25 +16,59 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "ObjectMgr.h" #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "Player.h" #include "ruins_of_ahnqiraj.h" enum Spells { - SPELL_STINGERSPRAY = 25749, - SPELL_POISONSTINGER = 25748, // Only used in phase 1 + SPELL_STINGER_SPRAY = 25749, + SPELL_POISON_STINGER = 25748, SPELL_PARALYZE = 25725, SPELL_TRASH = 3391, - SPELL_FRENZY = 8269, // Not used + SPELL_FRENZY = 8269, SPELL_LASH = 25852, - SPELL_FEED = 25721, + SPELL_FEED = 25721 }; -enum Says +enum Events { - EMOTE_FRENZY = 0 // Not used + EVENT_STINGER_SPRAY = 0, + EVENT_POISON_STINGER = 1, + EVENT_SUMMON_SWARMER = 2, + EVENT_SWARMER_ATTACK = 3, + EVENT_PARALYZE = 4, + EVENT_LASH = 5, + EVENT_TRASH = 6 +}; + +enum Emotes +{ + EMOTE_FRENZY = 0 +}; + +enum Phases +{ + PHASE_AIR = 0, + PHASE_GROUND = 1 +}; + +enum Points +{ + POINT_AIR = 0, + POINT_GROUND = 1, + POINT_PARALYZE = 2 +}; + +const Position AyamissAirPos = { -9689.292f, 1547.912f, 48.02729f, 0.0f }; +const Position AltarPos = { -9717.18f, 1517.72f, 27.4677f, 0.0f }; +/// @todo These below are probably incorrect, taken from SD2 +const Position SwarmerPos = { -9647.352f, 1578.062f, 55.32f, 0.0f }; +const Position LarvaPos[2] = +{ + { -9674.4707f, 1528.4133f, 22.457f, 0.0f }, + { -9701.6005f, 1566.9993f, 24.118f, 0.0f } }; class boss_ayamiss : public CreatureScript @@ -42,65 +76,221 @@ class boss_ayamiss : public CreatureScript public: boss_ayamiss() : CreatureScript("boss_ayamiss") { } - struct boss_ayamissAI : public ScriptedAI + struct boss_ayamissAI : public BossAI { - boss_ayamissAI(Creature* creature) : ScriptedAI(creature) + boss_ayamissAI(Creature* creature) : BossAI(creature, DATA_AYAMISS) { - instance = creature->GetInstanceScript(); } - uint32 STINGERSPRAY_Timer; - uint32 POISONSTINGER_Timer; - uint32 SUMMONSWARMER_Timer; - uint32 phase; + void Reset() + { + _Reset(); + _phase = PHASE_AIR; + _enraged = false; + SetCombatMovement(false); + } - InstanceScript* instance; + void JustSummoned(Creature* who) + { + switch (who->GetEntry()) + { + case NPC_SWARMER: + _swarmers.push_back(who->GetGUID()); + break; + case NPC_LARVA: + who->GetMotionMaster()->MovePoint(POINT_PARALYZE, AltarPos); + break; + case NPC_HORNET: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) + who->AI()->AttackStart(target); + break; + } + } - void Reset() + void MovementInform(uint32 type, uint32 id) + { + if (type == POINT_MOTION_TYPE) + { + switch (id) + { + case POINT_AIR: + me->AddUnitState(UNIT_STATE_ROOT); + break; + case POINT_GROUND: + me->ClearUnitState(UNIT_STATE_ROOT); + break; + } + } + } + + void EnterEvadeMode() { - STINGERSPRAY_Timer = 30000; - POISONSTINGER_Timer = 30000; - SUMMONSWARMER_Timer = 60000; - phase = 1; + me->ClearUnitState(UNIT_STATE_ROOT); + BossAI::EnterEvadeMode(); + } + + void EnterCombat(Unit* attacker) + { + BossAI::EnterCombat(attacker); + + events.ScheduleEvent(EVENT_STINGER_SPRAY, urand(20000, 30000)); + events.ScheduleEvent(EVENT_POISON_STINGER, 5000); + events.ScheduleEvent(EVENT_SUMMON_SWARMER, 5000); + events.ScheduleEvent(EVENT_SWARMER_ATTACK, 60000); + events.ScheduleEvent(EVENT_PARALYZE, 15000); + me->SetCanFly(true); + me->SetDisableGravity(true); + me->GetMotionMaster()->MovePoint(POINT_AIR, AyamissAirPos); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; - //If he is 70% start phase 2 - if (phase == 1 && !HealthAbovePct(70) && !me->IsNonMeleeSpellCasted(false)) + events.Update(diff); + + if (_phase == PHASE_AIR && me->GetHealthPct() < 70.0f) + { + _phase = PHASE_GROUND; + SetCombatMovement(true); + me->SetCanFly(false); + Position VictimPos; + me->getVictim()->GetPosition(&VictimPos); + me->GetMotionMaster()->MovePoint(POINT_GROUND, VictimPos); + DoResetThreat(); + events.ScheduleEvent(EVENT_LASH, urand(5000, 8000)); + events.ScheduleEvent(EVENT_TRASH, urand(3000, 6000)); + events.CancelEvent(EVENT_POISON_STINGER); + } + else { - phase=2; + DoMeleeAttackIfReady(); } - //STINGERSPRAY_Timer (only in phase2) - if (phase == 2 && STINGERSPRAY_Timer <= diff) + if (!_enraged && me->GetHealthPct() < 20.0f) { - DoCast(me->getVictim(), SPELL_STINGERSPRAY); - STINGERSPRAY_Timer = 30000; - } else STINGERSPRAY_Timer -= diff; + DoCast(me, SPELL_FRENZY); + Talk(EMOTE_FRENZY); + _enraged = true; + } - //POISONSTINGER_Timer (only in phase1) - if (phase == 1 && POISONSTINGER_Timer <= diff) + while (uint32 eventId = events.ExecuteEvent()) { - DoCast(me->getVictim(), SPELL_POISONSTINGER); - POISONSTINGER_Timer = 30000; - } else POISONSTINGER_Timer -= diff; + switch (eventId) + { + case EVENT_STINGER_SPRAY: + DoCast(me, SPELL_STINGER_SPRAY); + events.ScheduleEvent(EVENT_STINGER_SPRAY, urand(15000, 20000)); + break; + case EVENT_POISON_STINGER: + DoCastVictim(SPELL_POISON_STINGER); + events.ScheduleEvent(EVENT_POISON_STINGER, urand(2000, 3000)); + break; + case EVENT_PARALYZE: + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0, true)) + { + DoCast(target, SPELL_PARALYZE); + instance->SetData64(DATA_PARALYZED, target->GetGUID()); + uint8 Index = urand(0, 1); + me->SummonCreature(NPC_LARVA, LarvaPos[Index], TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 30000); + } + events.ScheduleEvent(EVENT_PARALYZE, 15000); + break; + case EVENT_SWARMER_ATTACK: + for (std::list<uint64>::iterator i = _swarmers.begin(); i != _swarmers.end(); ++i) + if (Creature* swarmer = me->GetMap()->GetCreature(*i)) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM)) + swarmer->AI()->AttackStart(target); + + _swarmers.clear(); + events.ScheduleEvent(EVENT_SWARMER_ATTACK, 60000); + break; + case EVENT_SUMMON_SWARMER: + Position Pos; + me->GetRandomPoint(SwarmerPos, 80.0f, Pos); + me->SummonCreature(NPC_SWARMER, Pos); + events.ScheduleEvent(EVENT_SUMMON_SWARMER, 5000); + break; + case EVENT_TRASH: + DoCastVictim(SPELL_TRASH); + events.ScheduleEvent(EVENT_TRASH, urand(5000, 7000)); + break; + case EVENT_LASH: + DoCastVictim(SPELL_LASH); + events.ScheduleEvent(EVENT_LASH, urand(8000, 15000)); + break; + } + } + } + private: + std::list<uint64> _swarmers; + uint8 _phase; + bool _enraged; + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new boss_ayamissAI(creature); + } +}; + +class npc_hive_zara_larva : public CreatureScript +{ + public: + npc_hive_zara_larva() : CreatureScript("npc_hive_zara_larva") { } + + struct npc_hive_zara_larvaAI : public ScriptedAI + { + npc_hive_zara_larvaAI(Creature* creature) : ScriptedAI(creature) + { + _instance = me->GetInstanceScript(); + } + + void MovementInform(uint32 type, uint32 id) + { + if (type == POINT_MOTION_TYPE) + if (id == POINT_PARALYZE) + if (Player* target = ObjectAccessor::GetPlayer(*me, _instance->GetData64(DATA_PARALYZED))) + DoCast(target, SPELL_FEED); // Omnomnom + } + + void MoveInLineOfSight(Unit* who) + { + if (_instance->GetBossState(DATA_AYAMISS) == IN_PROGRESS) + return; + + ScriptedAI::MoveInLineOfSight(who); + } + + void AttackStart(Unit* victim) + { + if (_instance->GetBossState(DATA_AYAMISS) == IN_PROGRESS) + return; + + ScriptedAI::AttackStart(victim); + } + + void UpdateAI(uint32 diff) + { + if (_instance->GetBossState(DATA_AYAMISS) == IN_PROGRESS) + return; - DoMeleeAttackIfReady(); + ScriptedAI::UpdateAI(diff); } + private: + InstanceScript* _instance; }; CreatureAI* GetAI(Creature* creature) const { - return new boss_ayamissAI (creature); + return new npc_hive_zara_larvaAI(creature); } }; void AddSC_boss_ayamiss() { new boss_ayamiss(); + new npc_hive_zara_larva(); } diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp index e26cba9cb6e..0ad077aaa4e 100644 --- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp +++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_buru.cpp @@ -70,11 +70,11 @@ class boss_buru : public CreatureScript boss_buruAI(Creature* creature) : BossAI(creature, DATA_BURU) { } - + void EnterEvadeMode() { BossAI::EnterEvadeMode(); - + for (std::list<uint64>::iterator i = Eggs.begin(); i != Eggs.end(); ++i) if (Creature* egg = me->GetMap()->GetCreature(*Eggs.begin())) egg->Respawn(); @@ -95,13 +95,13 @@ class boss_buru : public CreatureScript _phase = PHASE_EGG; } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action == ACTION_EXPLODE) if (_phase == PHASE_EGG) me->DealDamage(me, 45000); } - + void KilledUnit(Unit* victim) { if (victim->GetTypeId() == TYPEID_PLAYER) @@ -112,12 +112,12 @@ class boss_buru : public CreatureScript { if (_phase != PHASE_EGG) return; - + me->RemoveAurasDueToSpell(SPELL_FULL_SPEED); me->RemoveAurasDueToSpell(SPELL_GATHERING_SPEED); events.ScheduleEvent(EVENT_GATHERING_SPEED, 9000); events.ScheduleEvent(EVENT_FULL_SPEED, 60000); - + if (Unit* victim = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true)) { DoResetThreat(); @@ -125,21 +125,21 @@ class boss_buru : public CreatureScript Talk(EMOTE_TARGET, victim->GetGUID()); } } - + void ManageRespawn(uint64 EggGUID) { ChaseNewVictim(); Eggs.push_back(EggGUID); events.ScheduleEvent(EVENT_RESPAWN_EGG, 100000); } - - void UpdateAI(uint32 const diff) + + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; events.Update(diff); - + while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) @@ -170,7 +170,7 @@ class boss_buru : public CreatureScript break; } } - + if (me->GetHealthPct() < 20.0f && _phase == PHASE_EGG) { DoCast(me, SPELL_BURU_TRANSFORM); // Enrage @@ -178,7 +178,7 @@ class boss_buru : public CreatureScript me->RemoveAurasDueToSpell(SPELL_THORNS); _phase = PHASE_TRANSFORM; } - + DoMeleeAttackIfReady(); } private: @@ -197,20 +197,21 @@ class npc_buru_egg : public CreatureScript public: npc_buru_egg() : CreatureScript("npc_buru_egg") { } - struct npc_buru_eggAI : public Scripted_NoMovementAI + struct npc_buru_eggAI : public ScriptedAI { - npc_buru_eggAI(Creature* creature) : Scripted_NoMovementAI(creature) + npc_buru_eggAI(Creature* creature) : ScriptedAI(creature) { _instance = me->GetInstanceScript(); + SetCombatMovement(false); } - + void EnterCombat(Unit* attacker) { if (Creature* buru = me->GetMap()->GetCreature(_instance->GetData64(DATA_BURU))) if (!buru->isInCombat()) buru->AI()->AttackStart(attacker); } - + void JustSummoned(Creature* who) { if (who->GetEntry() == NPC_HATCHLING) @@ -218,7 +219,7 @@ class npc_buru_egg : public CreatureScript if (Unit* target = buru->AI()->SelectTarget(SELECT_TARGET_RANDOM)) who->AI()->AttackStart(target); } - + void JustDied(Unit* /*killer*/) { DoCastAOE(SPELL_EXPLODE, true); @@ -247,13 +248,13 @@ class spell_egg_explosion : public SpellScriptLoader class spell_egg_explosion_SpellScript : public SpellScript { PrepareSpellScript(spell_egg_explosion_SpellScript); - + void HandleAfterCast() { if (Creature* buru = GetCaster()->FindNearestCreature(NPC_BURU, 5.f)) buru->AI()->DoAction(ACTION_EXPLODE); } - + void HandleDummyHitTarget(SpellEffIndex /*effIndex*/) { if (Unit* target = GetHitUnit()) diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp index ddb9017f3dd..033980d746b 100644 --- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp +++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_kurinnaxx.cpp @@ -81,7 +81,7 @@ class boss_kurinnaxx : public CreatureScript sCreatureTextMgr->SendChat(Ossirian, SAY_KURINAXX_DEATH, 0, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_ZONE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp index 70db1213394..dd52872e1da 100644 --- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp +++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_moam.cpp @@ -80,7 +80,7 @@ class boss_moam : public CreatureScript } } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -105,7 +105,7 @@ class boss_moam : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp index fcb6364244e..bd010849045 100644 --- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp +++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_ossirian.cpp @@ -74,7 +74,7 @@ Position CrystalCoordinates[NUM_CRYSTALS] = }; float RoomRadius = 165.0f; -uint8 const NUM_TORNADOS = 5; // TODO: This number is completly random! +uint8 const NUM_TORNADOS = 5; /// @todo This number is completly random! uint8 const NUM_WEAKNESS = 5; uint32 const SpellWeakness[NUM_WEAKNESS] = { 25177, 25178, 25180, 25181, 25183 }; Position const RoomCenter = { -9343.041992f, 1923.278198f, 85.555984f, 0.0 }; @@ -89,7 +89,6 @@ class boss_ossirian : public CreatureScript boss_ossirianAI(Creature* creature) : BossAI(creature, DATA_OSSIRIAN) { SaidIntro = false; - Reset(); } uint64 TriggerGUID; @@ -118,16 +117,12 @@ class boss_ossirian : public CreatureScript } } - void DoAction(const int32 action) + void DoAction(int32 action) { if (action == ACTION_TRIGGER_WEAKNESS) - { if (Creature* Trigger = me->GetMap()->GetCreature(TriggerGUID)) - { if (!Trigger->HasUnitState(UNIT_STATE_CASTING)) Trigger->CastSpell(Trigger, SpellWeakness[urand(0, 4)], false); - } - } } void EnterCombat(Unit* /*who*/) @@ -172,7 +167,7 @@ class boss_ossirian : public CreatureScript { Cleanup(); summons.DespawnAll(); - ScriptedAI::EnterEvadeMode(); + BossAI::EnterEvadeMode(); } void JustDied(Unit* /*killer*/) @@ -207,16 +202,17 @@ class boss_ossirian : public CreatureScript } } - void MoveInLineOfSight(Unit* /*who*/) + void MoveInLineOfSight(Unit* who) { if (!SaidIntro) { Talk(SAY_INTRO); SaidIntro = true; } + BossAI::MoveInLineOfSight(who); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp index dae447e43d2..a7151ec7c05 100644 --- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp +++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/boss_rajaxx.cpp @@ -86,7 +86,7 @@ class boss_rajaxx : public CreatureScript _EnterCombat(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/instance_ruins_of_ahnqiraj.cpp b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/instance_ruins_of_ahnqiraj.cpp index 6dbeaed9e5d..658528f1fb4 100644 --- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/instance_ruins_of_ahnqiraj.cpp +++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/instance_ruins_of_ahnqiraj.cpp @@ -36,6 +36,7 @@ class instance_ruins_of_ahnqiraj : public InstanceMapScript _buruGUID = 0; _ayamissGUID = 0; _ossirianGUID = 0; + _paralyzedGUID = 0; } void OnCreatureCreate(Creature* creature) @@ -71,6 +72,12 @@ class instance_ruins_of_ahnqiraj : public InstanceMapScript return true; } + void SetData64(uint32 type, uint64 data) + { + if (type == DATA_PARALYZED) + _paralyzedGUID = data; + } + uint64 GetData64(uint32 type) const { switch (type) @@ -87,6 +94,8 @@ class instance_ruins_of_ahnqiraj : public InstanceMapScript return _ayamissGUID; case DATA_OSSIRIAN: return _ossirianGUID; + case DATA_PARALYZED: + return _paralyzedGUID; } return 0; @@ -142,6 +151,7 @@ class instance_ruins_of_ahnqiraj : public InstanceMapScript uint64 _buruGUID; uint64 _ayamissGUID; uint64 _ossirianGUID; + uint64 _paralyzedGUID; }; InstanceScript* GetInstanceScript(InstanceMap* map) const diff --git a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/ruins_of_ahnqiraj.h b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/ruins_of_ahnqiraj.h index 6ece21f627b..419aaf1c303 100644 --- a/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/ruins_of_ahnqiraj.h +++ b/src/server/scripts/Kalimdor/RuinsOfAhnQiraj/ruins_of_ahnqiraj.h @@ -26,7 +26,9 @@ enum DataTypes DATA_BURU = 3, DATA_AYAMISS = 4, DATA_OSSIRIAN = 5, - NUM_ENCOUNTER = 6 + NUM_ENCOUNTER = 6, + + DATA_PARALYZED = 7 }; enum Creatures @@ -42,12 +44,15 @@ enum Creatures NPC_HIVEZARA_LARVA = 15555, NPC_SAND_VORTEX = 15428, NPC_OSSIRIAN_TRIGGER = 15590, - NPC_HATCHLING = 15521 + NPC_HATCHLING = 15521, + NPC_LARVA = 15555, + NPC_SWARMER = 15546, + NPC_HORNET = 15934 }; enum GameObjects { - GO_OSSIRIAN_CRYSTAL = 180619, + GO_OSSIRIAN_CRYSTAL = 180619 }; #endif diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp index 2a9ea4ba4fc..becbd126d9b 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_bug_trio.cpp @@ -89,7 +89,7 @@ public: instance->SetData(DATA_BUG_TRIO_DEATH, 1); } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -185,7 +185,7 @@ public: { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -274,10 +274,11 @@ public: for (uint8 i = 0; i < 10; ++i) { - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - Creature* Summoned = me->SummonCreature(15621, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000); - if (Summoned && target) - Summoned->AI()->AttackStart(target); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + { + if (Creature* Summoned = me->SummonCreature(15621, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 90000)) + Summoned->AI()->AttackStart(target); + } } } @@ -285,7 +286,7 @@ public: { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp index 3da1fc1dc5c..e6460c00ab6 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_cthun.cpp @@ -156,13 +156,15 @@ public: return new eye_of_cthunAI (creature); } - struct eye_of_cthunAI : public Scripted_NoMovementAI + struct eye_of_cthunAI : public ScriptedAI { - eye_of_cthunAI(Creature* creature) : Scripted_NoMovementAI(creature) + eye_of_cthunAI(Creature* creature) : ScriptedAI(creature) { instance = creature->GetInstanceScript(); if (!instance) sLog->outError(LOG_FILTER_TSCR, "No Instance eye_of_cthunAI"); + + SetCombatMovement(false); } InstanceScript* instance; @@ -228,7 +230,7 @@ public: Spawned->AI()->AttackStart(target); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Check if we have a target if (!UpdateVictim()) @@ -460,9 +462,9 @@ public: return new cthunAI (creature); } - struct cthunAI : public Scripted_NoMovementAI + struct cthunAI : public ScriptedAI { - cthunAI(Creature* creature) : Scripted_NoMovementAI(creature) + cthunAI(Creature* creature) : ScriptedAI(creature) { SetCombatMovement(false); @@ -579,7 +581,7 @@ public: return (*j); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Check if we have a target if (!UpdateVictim()) @@ -893,7 +895,7 @@ public: } } - void DoAction(const int32 param) + void DoAction(int32 param) { switch (param) { @@ -916,15 +918,17 @@ public: return new eye_tentacleAI (creature); } - struct eye_tentacleAI : public Scripted_NoMovementAI + struct eye_tentacleAI : public ScriptedAI { - eye_tentacleAI(Creature* creature) : Scripted_NoMovementAI(creature) + eye_tentacleAI(Creature* creature) : ScriptedAI(creature) { if (Creature* pPortal = me->SummonCreature(MOB_SMALL_PORTAL, *me, TEMPSUMMON_CORPSE_DESPAWN)) { pPortal->SetReactState(REACT_PASSIVE); Portal = pPortal->GetGUID(); } + + SetCombatMovement(false); } uint32 MindflayTimer; @@ -951,7 +955,7 @@ public: DoZoneInCombat(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Check if we have a target if (!UpdateVictim()) @@ -989,9 +993,9 @@ public: return new claw_tentacleAI (creature); } - struct claw_tentacleAI : public Scripted_NoMovementAI + struct claw_tentacleAI : public ScriptedAI { - claw_tentacleAI(Creature* creature) : Scripted_NoMovementAI(creature) + claw_tentacleAI(Creature* creature) : ScriptedAI(creature) { SetCombatMovement(false); @@ -1026,7 +1030,7 @@ public: DoZoneInCombat(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Check if we have a target if (!UpdateVictim()) @@ -1099,9 +1103,9 @@ public: return new giant_claw_tentacleAI (creature); } - struct giant_claw_tentacleAI : public Scripted_NoMovementAI + struct giant_claw_tentacleAI : public ScriptedAI { - giant_claw_tentacleAI(Creature* creature) : Scripted_NoMovementAI(creature) + giant_claw_tentacleAI(Creature* creature) : ScriptedAI(creature) { SetCombatMovement(false); @@ -1138,7 +1142,7 @@ public: DoZoneInCombat(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Check if we have a target if (!UpdateVictim()) @@ -1218,9 +1222,9 @@ public: return new giant_eye_tentacleAI (creature); } - struct giant_eye_tentacleAI : public Scripted_NoMovementAI + struct giant_eye_tentacleAI : public ScriptedAI { - giant_eye_tentacleAI(Creature* creature) : Scripted_NoMovementAI(creature) + giant_eye_tentacleAI(Creature* creature) : ScriptedAI(creature) { SetCombatMovement(false); @@ -1251,7 +1255,7 @@ public: DoZoneInCombat(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Check if we have a target if (!UpdateVictim()) @@ -1282,9 +1286,9 @@ public: return new flesh_tentacleAI (creature); } - struct flesh_tentacleAI : public Scripted_NoMovementAI + struct flesh_tentacleAI : public ScriptedAI { - flesh_tentacleAI(Creature* creature) : Scripted_NoMovementAI(creature) + flesh_tentacleAI(Creature* creature) : ScriptedAI(creature) { SetCombatMovement(false); } diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp index 80fdc111911..de941ec266f 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_fankriss.cpp @@ -97,7 +97,7 @@ public: { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -137,9 +137,7 @@ public: { if (SpawnHatchlings_Timer <= diff) { - Unit* target = NULL; - target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (target && target->GetTypeId() == TYPEID_PLAYER) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true)) { DoCast(target, SPELL_ROOT); diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp index 5493e9d76b0..f8cf0917c37 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_huhuran.cpp @@ -80,7 +80,7 @@ public: { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp index 53242d4cdc6..9b095b0100a 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp @@ -78,7 +78,7 @@ public: DoCast(me->getVictim(), SPELL_BIRTH); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp index 3915a7655c5..d4bb5416a4e 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_sartura.cpp @@ -98,7 +98,7 @@ public: Talk(SAY_SLAY); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -225,7 +225,7 @@ public: { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp index 1186459218c..79bc0c5accf 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_skeram.cpp @@ -68,7 +68,7 @@ class boss_skeram : public CreatureScript { Talk(SAY_SLAY); } - + void EnterEvadeMode() { ScriptedAI::EnterEvadeMode(); @@ -93,10 +93,10 @@ class boss_skeram : public CreatureScript rand = urand(0, 2); creature->CastSpell(creature, BlinkSpells[rand]); _flag |= (1 << rand); - + if (_flag & (1 << 7)) _flag = 0; - + if (Unit* Target = SelectTarget(SELECT_TARGET_RANDOM)) creature->AI()->AttackStart(Target); @@ -134,7 +134,7 @@ class boss_skeram : public CreatureScript Talk(SAY_AGGRO); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -150,7 +150,7 @@ class boss_skeram : public CreatureScript events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, urand(8000, 18000)); break; case EVENT_FULLFILMENT: - // TODO: For some weird reason boss does not cast this + /// @todo For some weird reason boss does not cast this // Spell actually works, tested in duel DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true), SPELL_TRUE_FULFILLMENT, true); events.ScheduleEvent(EVENT_FULLFILMENT, urand(20000, 30000)); @@ -183,12 +183,12 @@ class boss_skeram : public CreatureScript DoMeleeAttackIfReady(); } } - + private: float _hpct; uint8 _flag; }; - + CreatureAI* GetAI(Creature* creature) const { return new boss_skeramAI(creature); diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp index d623963e929..5f677eedcf1 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_twinemperors.cpp @@ -151,7 +151,7 @@ struct boss_twinemperorsAI : public ScriptedAI Creature* pOtherBoss = GetOtherBoss(); if (pOtherBoss) { - // TODO: we should activate the other boss location so he can start attackning even if nobody + /// @todo we should activate the other boss location so he can start attackning even if nobody // is near I dont know how to do that ScriptedAI* otherAI = CAST_AI(ScriptedAI, pOtherBoss->AI()); if (!pOtherBoss->isInCombat()) @@ -429,7 +429,7 @@ public: target->SetFullHealth(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -518,7 +518,7 @@ public: target->SetFullHealth(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp index fcbe3a84d62..ba93c3c2640 100644 --- a/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp +++ b/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_viscidus.cpp @@ -81,8 +81,8 @@ enum MovePoints ROOM_CENTER = 1 }; -Position const ViscidusCoord = { -7992.36f, 908.19f, -52.62f, 1.68f }; // TODO: Visci isn't in room middle -float const RoomRadius = 40.0f; // TODO: Not sure if its correct +Position const ViscidusCoord = { -7992.36f, 908.19f, -52.62f, 1.68f }; /// @todo Visci isn't in room middle +float const RoomRadius = 40.0f; /// @todo Not sure if its correct class boss_viscidus : public CreatureScript { @@ -194,7 +194,7 @@ class boss_viscidus : public CreatureScript summons.DespawnAll(); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp b/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp index 7189abcc4fa..a4a5e0d94be 100644 --- a/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp +++ b/src/server/scripts/Kalimdor/WailingCaverns/wailing_caverns.cpp @@ -208,7 +208,7 @@ public: summoned->AI()->AttackStart(me); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (currentEvent != TYPE_NARALEX_PART3) npc_escortAI::UpdateAI(diff); diff --git a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp index ee89c9b6cad..f3a74c620ae 100644 --- a/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp +++ b/src/server/scripts/Kalimdor/ZulFarrak/zulfarrak.cpp @@ -124,7 +124,7 @@ public: me->setFaction(FACTION_FRIENDLY); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (postGossipStep>0 && postGossipStep<4) { @@ -182,7 +182,7 @@ public: DoMeleeAttackIfReady(); } - void DoAction(const int32 /*param*/) + void DoAction(int32 /*param*/) { postGossipStep=1; Text_Timer = 0; @@ -331,7 +331,7 @@ public: instance->SetData(0, DONE);*/ } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -370,13 +370,13 @@ public: if (destroyingDoor) { instance->DoUseDoorOrButton(instance->GetData64(GO_END_DOOR)); - //TODO: leave the area... + /// @todo leave the area... me->DespawnOrUnsummon(); }; } } - void DoAction(const int32 /*param*/) + void DoAction(int32 /*param*/) { DestroyDoor(); } diff --git a/src/server/scripts/Kalimdor/boss_azuregos.cpp b/src/server/scripts/Kalimdor/boss_azuregos.cpp index 4f37cacac02..dd202247aaa 100644 --- a/src/server/scripts/Kalimdor/boss_azuregos.cpp +++ b/src/server/scripts/Kalimdor/boss_azuregos.cpp @@ -81,7 +81,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Kalimdor/zone_ashenvale.cpp b/src/server/scripts/Kalimdor/zone_ashenvale.cpp index 94c68a1d3ec..4d7ded57501 100644 --- a/src/server/scripts/Kalimdor/zone_ashenvale.cpp +++ b/src/server/scripts/Kalimdor/zone_ashenvale.cpp @@ -91,7 +91,7 @@ class npc_torek : public CreatureScript Talk(SAY_PREPARE, player->GetGUID()); break; case 19: - //TODO: verify location and creatures amount. + /// @todo verify location and creatures amount. me->SummonCreature(ENTRY_DURIEL, 1776.73f, -2049.06f, 109.83f, 1.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); me->SummonCreature(ENTRY_SILVERWING_SENTINEL, 1774.64f, -2049.41f, 109.83f, 1.40f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); me->SummonCreature(ENTRY_SILVERWING_WARRIOR, 1778.73f, -2049.50f, 109.83f, 1.67f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); @@ -124,7 +124,7 @@ class npc_torek : public CreatureScript summoned->AI()->AttackStart(me); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { npc_escortAI::UpdateAI(diff); @@ -154,7 +154,7 @@ class npc_torek : public CreatureScript { if (quest->GetQuestId() == QUEST_TOREK_ASSULT) { - //TODO: find companions, make them follow Torek, at any time (possibly done by core/database in future?) + /// @todo find companions, make them follow Torek, at any time (possibly done by core/database in future?) creature->AI()->Talk(SAY_READY, player->GetGUID()); creature->setFaction(113); @@ -242,7 +242,7 @@ class npc_ruul_snowhoof : public CreatureScript summoned->AI()->AttackStart(me); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { npc_escortAI::UpdateAI(diff); } @@ -411,7 +411,7 @@ class npc_muglash : public CreatureScript } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); diff --git a/src/server/scripts/Kalimdor/zone_azshara.cpp b/src/server/scripts/Kalimdor/zone_azshara.cpp index 44f7e1e8172..40af9e522ea 100644 --- a/src/server/scripts/Kalimdor/zone_azshara.cpp +++ b/src/server/scripts/Kalimdor/zone_azshara.cpp @@ -78,7 +78,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { // we mustn't remove the Creature in the same round in which we cast the summon spell, otherwise there will be no summons if (spellhit && morphtimer >= 5000) @@ -99,7 +99,7 @@ public: if (!UpdateVictim()) return; - //TODO: add abilities for the different creatures + /// @todo add abilities for the different creatures DoMeleeAttackIfReady(); } }; @@ -332,7 +332,7 @@ public: Reached = false; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (MustDie) { @@ -485,7 +485,7 @@ public: WeMustDieTimer = 1000; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (WeMustDie) { diff --git a/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp b/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp index 4b03cd65cad..5b6993dfef0 100644 --- a/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp +++ b/src/server/scripts/Kalimdor/zone_azuremyst_isle.cpp @@ -39,6 +39,7 @@ EndContentData */ #include "ScriptedGossip.h" #include "Cell.h" #include "CellImpl.h" +#include "GridNotifiersImpl.h" #include "GridNotifiers.h" /*###### @@ -124,7 +125,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (SayThanksTimer) { @@ -254,7 +255,7 @@ public: Talk(ATTACK_YELL, who->GetGUID()); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!me->isInCombat() && !IsTreeEvent) { @@ -321,7 +322,7 @@ public: void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 /*diff*/) {} + void UpdateAI(uint32 /*diff*/) {} }; }; @@ -555,7 +556,7 @@ public: sLog->outError(LOG_FILTER_TSCR, "SD2 ERROR: FlagList is empty!"); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (SayTimer <= diff) { @@ -626,7 +627,7 @@ public: me->SetReactState(REACT_PASSIVE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -712,7 +713,7 @@ class npc_stillpine_capitive : public CreatureScript _events.ScheduleEvent(EVENT_DESPAWN, 3500); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!_movementComplete) return; diff --git a/src/server/scripts/Kalimdor/zone_darkshore.cpp b/src/server/scripts/Kalimdor/zone_darkshore.cpp index 09f061148d3..c7115a9098b 100644 --- a/src/server/scripts/Kalimdor/zone_darkshore.cpp +++ b/src/server/scripts/Kalimdor/zone_darkshore.cpp @@ -57,7 +57,7 @@ enum Kerlonian FACTION_KER_ESCORTEE = 113 }; -//TODO: make concept similar as "ringo" -escort. Find a way to run the scripted attacks, _if_ player are choosing road. +/// @todo make concept similar as "ringo" -escort. Find a way to run the scripted attacks, _if_ player are choosing road. class npc_kerlonian : public CreatureScript { public: @@ -143,7 +143,7 @@ public: SetFollowPaused(false); } - void UpdateFollowerAI(const uint32 Diff) + void UpdateFollowerAI(uint32 Diff) { if (!UpdateVictim()) { diff --git a/src/server/scripts/Kalimdor/zone_desolace.cpp b/src/server/scripts/Kalimdor/zone_desolace.cpp index 8f55bb6102c..b21cb28e0d5 100644 --- a/src/server/scripts/Kalimdor/zone_desolace.cpp +++ b/src/server/scripts/Kalimdor/zone_desolace.cpp @@ -39,7 +39,6 @@ EndContentData */ enum DyingKodo { - // signed for 9999 SAY_SMEED_HOME = 0, QUEST_KODO = 5561, @@ -51,7 +50,7 @@ enum DyingKodo NPC_TAMED_KODO = 11627, SPELL_KODO_KOMBO_ITEM = 18153, - SPELL_KODO_KOMBO_PLAYER_BUFF = 18172, //spells here have unclear function, but using them at least for visual parts and checks + SPELL_KODO_KOMBO_PLAYER_BUFF = 18172, SPELL_KODO_KOMBO_DESPAWN_BUFF = 18377, SPELL_KODO_KOMBO_GOSSIP = 18362 @@ -66,111 +65,56 @@ public: { if (player->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) && creature->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF)) { - //the expected quest objective - player->TalkedToCreature(creature->GetEntry(), creature->GetGUID()); - + player->TalkedToCreature(creature->GetEntry(), 0); player->RemoveAurasDueToSpell(SPELL_KODO_KOMBO_PLAYER_BUFF); - creature->GetMotionMaster()->MoveIdle(); } player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID()); return true; } - bool EffectDummyCreature(Unit* pCaster, uint32 spellId, uint32 effIndex, Creature* creatureTarget) - { - //always check spellid and effectindex - if (spellId == SPELL_KODO_KOMBO_ITEM && effIndex == 0) - { - //no effect if player/creature already have aura from spells - if (pCaster->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) || creatureTarget->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF)) - return true; - - if (creatureTarget->GetEntry() == NPC_AGED_KODO || - creatureTarget->GetEntry() == NPC_DYING_KODO || - creatureTarget->GetEntry() == NPC_ANCIENT_KODO) - { - pCaster->CastSpell(pCaster, SPELL_KODO_KOMBO_PLAYER_BUFF, true); - - creatureTarget->UpdateEntry(NPC_TAMED_KODO); - creatureTarget->CastSpell(creatureTarget, SPELL_KODO_KOMBO_DESPAWN_BUFF, false); - - if (creatureTarget->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE) - creatureTarget->GetMotionMaster()->MoveIdle(); - - creatureTarget->GetMotionMaster()->MoveFollow(pCaster, PET_FOLLOW_DIST, creatureTarget->GetFollowAngle()); - } - - //always return true when we are handling this spell and effect - return true; - } - return false; - } - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_aged_dying_ancient_kodoAI(creature); - } - struct npc_aged_dying_ancient_kodoAI : public ScriptedAI { - npc_aged_dying_ancient_kodoAI(Creature* creature) : ScriptedAI(creature) { Reset(); } - - uint32 DespawnTimer; + npc_aged_dying_ancient_kodoAI(Creature* creature) : ScriptedAI(creature) {} - void Reset() + void MoveInLineOfSight(Unit* who) { - DespawnTimer = 0; + if (who->GetEntry() == NPC_SMEED && me->IsWithinDistInMap(who, 10.0f) && !me->HasAura(SPELL_KODO_KOMBO_GOSSIP)) + { + me->GetMotionMaster()->Clear(); + DoCast(me, SPELL_KODO_KOMBO_GOSSIP, true); + if (Creature* smeed = who->ToCreature()) + smeed->AI()->Talk(SAY_SMEED_HOME); + } } - void MoveInLineOfSight(Unit* who) + void SpellHit(Unit* caster, SpellInfo const* spell) { - if (who->GetEntry() == NPC_SMEED) + if (spell->Id == SPELL_KODO_KOMBO_ITEM) { - if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP)) - return; - - if (me->IsWithinDistInMap(who, 10.0f)) + if (!(caster->HasAura(SPELL_KODO_KOMBO_PLAYER_BUFF) || me->HasAura(SPELL_KODO_KOMBO_DESPAWN_BUFF)) + && (me->GetEntry() == NPC_AGED_KODO || me->GetEntry() == NPC_DYING_KODO || me->GetEntry() == NPC_ANCIENT_KODO)) { - if (Creature* talker = who->ToCreature()) - talker->AI()->Talk(SAY_SMEED_HOME); + caster->CastSpell(caster, SPELL_KODO_KOMBO_PLAYER_BUFF, true); + DoCast(me, SPELL_KODO_KOMBO_DESPAWN_BUFF, true); - //spell have no implemented effect (dummy), so useful to notify spellHit - DoCast(me, SPELL_KODO_KOMBO_GOSSIP, true); + me->UpdateEntry(NPC_TAMED_KODO); + me->GetMotionMaster()->MoveFollow(caster, PET_FOLLOW_DIST, me->GetFollowAngle()); } } - } - - void SpellHit(Unit* /*pCaster*/, SpellInfo const* pSpell) - { - if (pSpell->Id == SPELL_KODO_KOMBO_GOSSIP) + else if (spell->Id == SPELL_KODO_KOMBO_GOSSIP) { me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); - DespawnTimer = 60000; + me->DespawnOrUnsummon(60000); } } - - void UpdateAI(const uint32 diff) - { - //timer should always be == 0 unless we already updated entry of creature. Then not expect this updated to ever be in combat. - if (DespawnTimer && DespawnTimer <= diff) - { - if (!me->getVictim() && me->isAlive()) - { - Reset(); - me->setDeathState(JUST_DIED); - me->Respawn(); - return; - } - } else DespawnTimer -= diff; - - if (!UpdateVictim()) - return; - - DoMeleeAttackIfReady(); - } }; + CreatureAI* GetAI(Creature* creature) const + { + return new npc_aged_dying_ancient_kodoAI(creature); + } + }; /*###### @@ -261,7 +205,7 @@ public: return; } - void UpdateAI(const uint32 Diff) + void UpdateAI(uint32 Diff) { npc_escortAI::UpdateAI(Diff); if (!UpdateVictim()) diff --git a/src/server/scripts/Kalimdor/zone_durotar.cpp b/src/server/scripts/Kalimdor/zone_durotar.cpp index fa6b830c1ae..7bb59e9828b 100644 --- a/src/server/scripts/Kalimdor/zone_durotar.cpp +++ b/src/server/scripts/Kalimdor/zone_durotar.cpp @@ -84,7 +84,7 @@ public: } } - void UpdateAI(const uint32 Diff) + void UpdateAI(uint32 Diff) { if (work == true) me->HandleEmoteCommand(EMOTE_ONESHOT_WORK_CHOPWOOD); @@ -175,14 +175,15 @@ class npc_tiger_matriarch_credit : public CreatureScript public: npc_tiger_matriarch_credit() : CreatureScript("npc_tiger_matriarch_credit") { } - struct npc_tiger_matriarch_creditAI : public Scripted_NoMovementAI + struct npc_tiger_matriarch_creditAI : public ScriptedAI { - npc_tiger_matriarch_creditAI(Creature* creature) : Scripted_NoMovementAI(creature) + npc_tiger_matriarch_creditAI(Creature* creature) : ScriptedAI(creature) { + SetCombatMovement(false); events.ScheduleEvent(EVENT_CHECK_SUMMON_AURA, 2000); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { events.Update(diff); @@ -294,7 +295,7 @@ class npc_tiger_matriarch : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -341,7 +342,7 @@ class npc_tiger_matriarch : public CreatureScript }; // These models was found in sniff. -// TODO: generalize these models with race from dbc +/// @todo generalize these models with race from dbc uint32 const trollmodel[] = {11665, 11734, 11750, 12037, 12038, 12042, 12049, 12849, 13529, 14759, 15570, 15701, 15702, 1882, 1897, 1976, 2025, 27286, 2734, 2735, 4084, 4085, 4087, 4089, 4231, 4357, diff --git a/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp b/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp index 37941227c78..0e858c20d26 100644 --- a/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp +++ b/src/server/scripts/Kalimdor/zone_dustwallow_marsh.cpp @@ -95,7 +95,7 @@ class mobs_risen_husk_spirit : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -204,7 +204,7 @@ public: Step = 0; } - void UpdateAI(const uint32 Diff) + void UpdateAI(uint32 Diff) { if (!me->HasAura(SPELL_PROPAGANDIZED)) me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); @@ -336,7 +336,7 @@ enum Hendel NPC_TERVOSH = 4967 }; -//TODO: develop this further, end event not created +/// @todo develop this further, end event not created class npc_private_hendel : public CreatureScript { public: @@ -458,7 +458,7 @@ public: Talk(SAY_ZELFRAX2); } - void UpdateAI(uint32 const /*Diff*/) + void UpdateAI(uint32 /*Diff*/) { if (!UpdateVictim()) return; @@ -583,7 +583,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); diff --git a/src/server/scripts/Kalimdor/zone_feralas.cpp b/src/server/scripts/Kalimdor/zone_feralas.cpp index b2326de86ab..2d5b383cefc 100644 --- a/src/server/scripts/Kalimdor/zone_feralas.cpp +++ b/src/server/scripts/Kalimdor/zone_feralas.cpp @@ -221,7 +221,10 @@ class spell_gordunni_trap : public SpellScriptLoader { if (Unit* caster = GetCaster()) if (GameObject* chest = caster->SummonGameObject(GO_GORDUNNI_DIRT_MOUND, caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ(), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0)) + { chest->SetSpellId(GetSpellInfo()->Id); + caster->RemoveGameObject(chest, false); + } } void Register() diff --git a/src/server/scripts/Kalimdor/zone_moonglade.cpp b/src/server/scripts/Kalimdor/zone_moonglade.cpp index e41ffae03e6..b6a0c1e9d1e 100644 --- a/src/server/scripts/Kalimdor/zone_moonglade.cpp +++ b/src/server/scripts/Kalimdor/zone_moonglade.cpp @@ -37,9 +37,10 @@ EndContentData */ #include "ScriptedGossip.h" #include "Player.h" #include "SpellInfo.h" +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" #include "Cell.h" #include "CellImpl.h" -#include "GridNotifiers.h" /*###### ## npc_bunthen_plainswind @@ -383,7 +384,7 @@ public: return; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { npc_escortAI::UpdateAI(diff); @@ -630,7 +631,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -677,7 +678,7 @@ public: events.ScheduleEvent(EVENT_DESPAWN, 5*MINUTE*IN_MILLISECONDS); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { events.Update(diff); diff --git a/src/server/scripts/Kalimdor/zone_mulgore.cpp b/src/server/scripts/Kalimdor/zone_mulgore.cpp index aca55284b67..b81b8eb9eb7 100644 --- a/src/server/scripts/Kalimdor/zone_mulgore.cpp +++ b/src/server/scripts/Kalimdor/zone_mulgore.cpp @@ -147,7 +147,7 @@ public: IsMovingToLunch = false; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (EventActive) { @@ -303,7 +303,7 @@ public: } } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (newWaypoint) { diff --git a/src/server/scripts/Kalimdor/zone_orgrimmar.cpp b/src/server/scripts/Kalimdor/zone_orgrimmar.cpp index 42ef9843a4e..bae229b1161 100644 --- a/src/server/scripts/Kalimdor/zone_orgrimmar.cpp +++ b/src/server/scripts/Kalimdor/zone_orgrimmar.cpp @@ -83,7 +83,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (CanEmote) { @@ -149,7 +149,7 @@ enum ThrallWarchief #define GOSSIP_STW5 "I live only to serve, Warchief! My life is empty and meaningless without your guidance." #define GOSSIP_STW6 "Of course, Warchief!" -//TODO: verify abilities/timers +/// @todo verify abilities/timers class npc_thrall_warchief : public CreatureScript { public: @@ -224,7 +224,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Kalimdor/zone_silithus.cpp b/src/server/scripts/Kalimdor/zone_silithus.cpp index 58665224bdd..70e7f731fc4 100644 --- a/src/server/scripts/Kalimdor/zone_silithus.cpp +++ b/src/server/scripts/Kalimdor/zone_silithus.cpp @@ -544,7 +544,7 @@ public: switch (AnimationCount) { case 0: - Talk(ANACHRONOS_SAY_1,Fandral->GetGUID()); + Talk(ANACHRONOS_SAY_1, Fandral->GetGUID()); break; case 1: Fandral->SetTarget(me->GetGUID()); @@ -791,7 +791,7 @@ public: } ++AnimationCount; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (AnimationTimer) { @@ -843,7 +843,7 @@ public: void EnterCombat(Unit* /*who*/) {} void JustDied(Unit* /*slayer*/); - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!Timers) { @@ -1045,7 +1045,7 @@ public: Announced = false; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!PlayerGUID || !EventStarted) return; diff --git a/src/server/scripts/Kalimdor/zone_tanaris.cpp b/src/server/scripts/Kalimdor/zone_tanaris.cpp index 0648e40416d..9d257790ab8 100644 --- a/src/server/scripts/Kalimdor/zone_tanaris.cpp +++ b/src/server/scripts/Kalimdor/zone_tanaris.cpp @@ -104,7 +104,7 @@ public: Talk(AGGRO_YELL_AQUE, who->GetGUID()); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (isFriendly) { @@ -270,7 +270,7 @@ public: void EnterCombat(Unit* /*who*/) {} void Reset() {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { npc_escortAI::UpdateAI(diff); } @@ -603,7 +603,7 @@ public: SetFollowComplete(); } - void UpdateFollowerAI(const uint32 Diff) + void UpdateFollowerAI(uint32 Diff) { if (!UpdateVictim()) { diff --git a/src/server/scripts/Kalimdor/zone_the_barrens.cpp b/src/server/scripts/Kalimdor/zone_the_barrens.cpp index 8f7ab09260b..ff52af97c11 100644 --- a/src/server/scripts/Kalimdor/zone_the_barrens.cpp +++ b/src/server/scripts/Kalimdor/zone_the_barrens.cpp @@ -146,7 +146,7 @@ public: Talk(SAY_GIL_FREEBOOTERS, player->GetGUID()); break; case 37: - Talk(SAY_GIL_ALMOST,player->GetGUID()); + Talk(SAY_GIL_ALMOST, player->GetGUID()); break; case 47: Talk(SAY_GIL_SWEET, player->GetGUID()); @@ -278,7 +278,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (IsFriend) { @@ -397,7 +397,7 @@ public: void KilledUnit(Unit* /*victim*/) { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (EventInProgress) { Player* pWarrior = NULL; diff --git a/src/server/scripts/Kalimdor/zone_thousand_needles.cpp b/src/server/scripts/Kalimdor/zone_thousand_needles.cpp index 9c47991a5d5..02e64421ecb 100644 --- a/src/server/scripts/Kalimdor/zone_thousand_needles.cpp +++ b/src/server/scripts/Kalimdor/zone_thousand_needles.cpp @@ -368,7 +368,7 @@ public: } } - void UpdateAI(const uint32 Diff) + void UpdateAI(uint32 Diff) { if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP)) { @@ -441,7 +441,7 @@ public: me->SetReactState(REACT_PASSIVE); } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Kalimdor/zone_thunder_bluff.cpp b/src/server/scripts/Kalimdor/zone_thunder_bluff.cpp index 0d915dc7c44..c949a551118 100644 --- a/src/server/scripts/Kalimdor/zone_thunder_bluff.cpp +++ b/src/server/scripts/Kalimdor/zone_thunder_bluff.cpp @@ -42,7 +42,7 @@ enum CairneBloodhoof }; #define GOSSIP_HCB "I know this is rather silly but a young ward who is a bit shy would like your hoofprint." -//TODO: verify abilities/timers +/// @todo verify abilities/timers class npc_cairne_bloodhoof : public CreatureScript { public: @@ -98,15 +98,14 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; if (BerserkerChargeTimer <= diff) { - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (target) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) DoCast(target, SPELL_BERSERKER_CHARGE); BerserkerChargeTimer = 25000; } else BerserkerChargeTimer -= diff; diff --git a/src/server/scripts/Kalimdor/zone_ungoro_crater.cpp b/src/server/scripts/Kalimdor/zone_ungoro_crater.cpp index e72c82bee97..9c89ad6d53a 100644 --- a/src/server/scripts/Kalimdor/zone_ungoro_crater.cpp +++ b/src/server/scripts/Kalimdor/zone_ungoro_crater.cpp @@ -126,7 +126,7 @@ public: player->FailQuest(QUEST_CHASING_AME); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { npc_escortAI::UpdateAI(diff); if (!UpdateVictim()) @@ -261,7 +261,7 @@ public: SetFollowPaused(false); } - void UpdateFollowerAI(const uint32 Diff) + void UpdateFollowerAI(uint32 Diff) { if (!UpdateVictim()) { diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_amanitar.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_amanitar.cpp index 02245c92efd..24335c0e469 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_amanitar.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_amanitar.cpp @@ -89,11 +89,11 @@ public: { _EnterCombat(); - events.ScheduleEvent(EVENT_ROOT, urand(5,9)*IN_MILLISECONDS); - events.ScheduleEvent(EVENT_BASH, urand(10,14)*IN_MILLISECONDS); - events.ScheduleEvent(EVENT_BOLT, urand(15,20)*IN_MILLISECONDS); - events.ScheduleEvent(EVENT_MINI, urand(12,18)*IN_MILLISECONDS); - events.ScheduleEvent(EVENT_SPAWN, 5 *IN_MILLISECONDS); + events.ScheduleEvent(EVENT_ROOT, urand(5, 9) * IN_MILLISECONDS); + events.ScheduleEvent(EVENT_BASH, urand(10, 14) * IN_MILLISECONDS); + events.ScheduleEvent(EVENT_BOLT, urand(15, 20) * IN_MILLISECONDS); + events.ScheduleEvent(EVENT_MINI, urand(12, 18) * IN_MILLISECONDS); + events.ScheduleEvent(EVENT_SPAWN, 5 * IN_MILLISECONDS); me->SetInCombatWithZone(); if (instance) @@ -123,13 +123,13 @@ public: { u = 1 - u; trigger->DisappearAndDie(); - me->SummonCreature(u > 0 ? NPC_POISONOUS_MUSHROOM : NPC_HEALTHY_MUSHROOM, pos, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60*IN_MILLISECONDS); + me->SummonCreature(u > 0 ? NPC_POISONOUS_MUSHROOM : NPC_HEALTHY_MUSHROOM, pos, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 60 * IN_MILLISECONDS); } } } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -145,23 +145,23 @@ public: { case EVENT_SPAWN: SpawnAdds(); - events.ScheduleEvent(EVENT_SPAWN, 20*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_SPAWN, 20 * IN_MILLISECONDS); break; case EVENT_MINI: DoCast(SPELL_MINI); - events.ScheduleEvent(EVENT_MINI, urand(25,30)*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_MINI, urand(25, 30) * IN_MILLISECONDS); break; case EVENT_ROOT: - DoCast(SelectTarget(SELECT_TARGET_RANDOM,0, 100, true),SPELL_ENTANGLING_ROOTS,true); - events.ScheduleEvent(EVENT_ROOT, urand(10,15)*IN_MILLISECONDS); + DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true), SPELL_ENTANGLING_ROOTS, true); + events.ScheduleEvent(EVENT_ROOT, urand(10, 15) * IN_MILLISECONDS); break; case EVENT_BASH: DoCastVictim(SPELL_BASH); - events.ScheduleEvent(EVENT_BASH, urand(7,12)*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_BASH, urand(7, 12) * IN_MILLISECONDS); break; case EVENT_BOLT: - DoCast(SelectTarget(SELECT_TARGET_RANDOM,0, 100, true),SPELL_VENOM_BOLT_VOLLEY,true); - events.ScheduleEvent(EVENT_BOLT, urand(18,22)*IN_MILLISECONDS); + DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true), SPELL_VENOM_BOLT_VOLLEY, true); + events.ScheduleEvent(EVENT_BOLT, urand(18, 22) * IN_MILLISECONDS); break; default: break; @@ -182,16 +182,16 @@ class mob_amanitar_mushrooms : public CreatureScript public: mob_amanitar_mushrooms() : CreatureScript("mob_amanitar_mushrooms") { } - struct mob_amanitar_mushroomsAI : public Scripted_NoMovementAI + struct mob_amanitar_mushroomsAI : public ScriptedAI { - mob_amanitar_mushroomsAI(Creature* creature) : Scripted_NoMovementAI(creature) {} + mob_amanitar_mushroomsAI(Creature* creature) : ScriptedAI(creature) {} EventMap events; void Reset() { events.Reset(); - events.ScheduleEvent(EVENT_AURA, 1*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_AURA, 1 * IN_MILLISECONDS); me->SetDisplayId(me->GetCreatureTemplate()->Modelid2); DoCast(SPELL_PUTRID_MUSHROOM); @@ -211,7 +211,7 @@ public: void EnterCombat(Unit* /*who*/) {} void AttackStart(Unit* /*victim*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -231,7 +231,7 @@ public: DoCast(me, SPELL_POISONOUS_MUSHROOM_VISUAL_AREA, true); DoCast(me, SPELL_POISONOUS_MUSHROOM_POISON_CLOUD); } - events.ScheduleEvent(EVENT_AURA, 7*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_AURA, 7 * IN_MILLISECONDS); break; default: break; @@ -250,4 +250,4 @@ void AddSC_boss_amanitar() { new boss_amanitar(); new mob_amanitar_mushrooms(); -}
\ No newline at end of file +} diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp index cd583603734..a9fad9c5451 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_elder_nadox.cpp @@ -94,13 +94,13 @@ class boss_elder_nadox : public CreatureScript if (instance) instance->SetData(DATA_ELDER_NADOX_EVENT, IN_PROGRESS); - events.ScheduleEvent(EVENT_PLAGUE, 13*IN_MILLISECONDS); - events.ScheduleEvent(EVENT_SUMMON_SWARMER, 10*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_PLAGUE, 13 * IN_MILLISECONDS); + events.ScheduleEvent(EVENT_SUMMON_SWARMER, 10 * IN_MILLISECONDS); if (IsHeroic()) { - events.ScheduleEvent(EVENT_RAGE, 12*IN_MILLISECONDS); - events.ScheduleEvent(EVENT_CHECK_ENRAGE, 5*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_RAGE, 12 * IN_MILLISECONDS); + events.ScheduleEvent(EVENT_CHECK_ENRAGE, 5 * IN_MILLISECONDS); } } @@ -139,7 +139,7 @@ class boss_elder_nadox : public CreatureScript instance->SetData(DATA_ELDER_NADOX_EVENT, DONE); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -151,25 +151,25 @@ class boss_elder_nadox : public CreatureScript switch (eventId) { case EVENT_PLAGUE: - DoCast(SelectTarget(SELECT_TARGET_RANDOM,0, 100, true),SPELL_BROOD_PLAGUE,true); - events.ScheduleEvent(EVENT_PLAGUE, 15*IN_MILLISECONDS); + DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true), SPELL_BROOD_PLAGUE, true); + events.ScheduleEvent(EVENT_PLAGUE, 15 * IN_MILLISECONDS); break; case EVENT_RAGE: DoCast(H_SPELL_BROOD_RAGE); - events.ScheduleEvent(EVENT_RAGE, urand(10*IN_MILLISECONDS, 50*IN_MILLISECONDS)); + events.ScheduleEvent(EVENT_RAGE, urand(10 * IN_MILLISECONDS, 50 * IN_MILLISECONDS)); break; case EVENT_SUMMON_SWARMER: DoCast(me, SPELL_SUMMON_SWARMERS); if (urand(1, 3) == 3) // 33% chance of dialog Talk(SAY_EGG_SAC); - events.ScheduleEvent(EVENT_SUMMON_SWARMER, 10*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_SUMMON_SWARMER, 10 * IN_MILLISECONDS); break; case EVENT_CHECK_ENRAGE: if (me->HasAura(SPELL_ENRAGE)) return; if (me->GetPositionZ() < 24.0f) DoCast(me, SPELL_ENRAGE, true); - events.ScheduleEvent(EVENT_CHECK_ENRAGE, 5*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_CHECK_ENRAGE, 5 * IN_MILLISECONDS); break; default: break; @@ -209,7 +209,7 @@ class mob_ahnkahar_nerubian : public CreatureScript if (me->GetEntry() == NPC_AHNKAHAR_GUARDIAN) DoCast(me, SPELL_GUARDIAN_AURA, true); - events.ScheduleEvent(EVENT_SPRINT, 13*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_SPRINT, 13 * IN_MILLISECONDS); } void JustDied(Unit* /*killer*/) @@ -218,7 +218,7 @@ class mob_ahnkahar_nerubian : public CreatureScript me->RemoveAurasDueToSpell(SPELL_GUARDIAN_AURA); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -234,7 +234,7 @@ class mob_ahnkahar_nerubian : public CreatureScript { case EVENT_SPRINT: DoCast(me, SPELL_SPRINT); - events.ScheduleEvent(EVENT_SPRINT, 20*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_SPRINT, 20 * IN_MILLISECONDS); break; } } @@ -254,9 +254,9 @@ class mob_nadox_eggs : public CreatureScript public: mob_nadox_eggs() : CreatureScript("mob_nadox_eggs") { } - struct mob_nadox_eggsAI : public Scripted_NoMovementAI + struct mob_nadox_eggsAI : public ScriptedAI { - mob_nadox_eggsAI(Creature* creature) : Scripted_NoMovementAI(creature) + mob_nadox_eggsAI(Creature* creature) : ScriptedAI(creature) { creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE); creature->UpdateAllStats(); @@ -266,7 +266,7 @@ public: void EnterCombat(Unit* /*who*/) {} void AttackStart(Unit* /*victim*/) {} void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 /*diff*/) {} + void UpdateAI(uint32 /*diff*/) {} }; CreatureAI* GetAI(Creature* creature) const diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp index 7f6709b34fa..82ac2e8387c 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_herald_volazj.cpp @@ -258,7 +258,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -322,5 +322,5 @@ public: void AddSC_boss_volazj() { - new boss_volazj; + new boss_volazj(); } diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp index c36bcf9708f..e8b17224179 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_jedoga_shadowseeker.cpp @@ -150,7 +150,7 @@ public: instance->SetData(DATA_JEDOGA_SHADOWSEEKER_EVENT, DONE); } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action == ACTION_INITIAND_KILLED) volunteerWork = false; @@ -280,7 +280,7 @@ public: bCanDown = true; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!instance) return; @@ -451,7 +451,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (instance && bCheckTimer <= diff) { @@ -523,15 +523,17 @@ class npc_jedogas_aufseher_trigger : public CreatureScript public: npc_jedogas_aufseher_trigger() : CreatureScript("npc_jedogas_aufseher_trigger") { } - struct npc_jedogas_aufseher_triggerAI : public Scripted_NoMovementAI + struct npc_jedogas_aufseher_triggerAI : public ScriptedAI { - npc_jedogas_aufseher_triggerAI(Creature* creature) : Scripted_NoMovementAI(creature) + npc_jedogas_aufseher_triggerAI(Creature* creature) : ScriptedAI(creature) { instance = creature->GetInstanceScript(); bRemoved = false; bRemoved2 = false; bCasted = false; bCasted2 = false; + + SetCombatMovement(false); } InstanceScript* instance; @@ -546,7 +548,7 @@ public: void AttackStart(Unit* /*victim*/) {} void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!instance) return; diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp index 8f77cc7ec6f..a68cbcb7ee6 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_prince_taldaram.cpp @@ -121,7 +121,7 @@ public: Talk(SAY_AGGRO); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -370,7 +370,7 @@ public: DoCast(me, SPELL_FLAME_SPHERE_DEATH_EFFECT); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (uiDespawnTimer <= diff) me->DisappearAndDie(); @@ -424,7 +424,7 @@ public: void AddSC_boss_taldaram() { - new boss_taldaram; - new mob_taldaram_flamesphere; - new prince_taldaram_sphere; + new boss_taldaram(); + new mob_taldaram_flamesphere(); + new prince_taldaram_sphere(); } diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/instance_ahnkahet.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/instance_ahnkahet.cpp index db4959ae670..26a4aeeca01 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/instance_ahnkahet.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/instance_ahnkahet.cpp @@ -336,5 +336,5 @@ public: void AddSC_instance_ahnkahet() { - new instance_ahnkahet; + new instance_ahnkahet(); } diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp index 1442ff265f4..1ec61488c1b 100644 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_anubarak.cpp @@ -168,7 +168,7 @@ public: instance->SetData(DATA_ANUBARAK_EVENT, IN_PROGRESS); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -360,5 +360,5 @@ public: void AddSC_boss_anub_arak() { - new boss_anub_arak; + new boss_anub_arak(); } diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp index 6c707a8388f..eec7959f56f 100644 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_hadronox.cpp @@ -134,7 +134,7 @@ public: EnterEvadeMode(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -198,5 +198,5 @@ public: void AddSC_boss_hadronox() { - new boss_hadronox; + new boss_hadronox(); } diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp index aa329f12f6a..295f38658e2 100644 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/boss_krikthir_the_gatewatcher.cpp @@ -138,7 +138,7 @@ public: me->SummonCreature(MOB_SKITTERING_SWARMER, SpawnPoint[7], TEMPSUMMON_TIMED_DESPAWN, 25*IN_MILLISECONDS); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -239,7 +239,7 @@ public: uiBackstabTimer = 7*IN_MILLISECONDS; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -290,7 +290,7 @@ public: uiShadowNovaTimer = 15*IN_MILLISECONDS; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -336,7 +336,7 @@ public: uiStrikeTimer = 6*IN_MILLISECONDS; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -386,7 +386,7 @@ public: DoCast(me, SPELL_ENRAGE, true); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -434,7 +434,7 @@ public: uiBindingWebsTimer = 17*IN_MILLISECONDS; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -488,7 +488,7 @@ public: uiPoisonSprayTimer = 15*IN_MILLISECONDS; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp index 7873cadd096..875aafe9826 100644 --- a/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/AzjolNerub/instance_azjol_nerub.cpp @@ -213,5 +213,5 @@ public: void AddSC_instance_azjol_nerub() { - new instance_azjol_nerub; + new instance_azjol_nerub(); } diff --git a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp index f5864fe7b8f..bbec79ea43d 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/ObsidianSanctum/boss_sartharion.cpp @@ -547,7 +547,7 @@ public: (*itr)->CastSpell(target, SPELL_LAVA_STRIKE, true); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { //Return since we have no target if (!UpdateVictim()) @@ -954,7 +954,7 @@ struct dummy_dragonAI : public ScriptedAI } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (m_bCanMoveFree && m_uiMoveNextTimer) { @@ -1017,7 +1017,7 @@ public: Talk(SAY_TENEBRON_SLAY); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { //if no target, update dummy and return if (!UpdateVictim()) @@ -1112,7 +1112,7 @@ public: Talk(SAY_SHADRON_SLAY); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { //if no target, update dummy and return if (!UpdateVictim()) @@ -1210,7 +1210,7 @@ public: Talk(SAY_VESPERON_SLAY); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { //if no target, update dummy and return if (!UpdateVictim()) @@ -1352,7 +1352,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (uiDespawnTimer < uiDiff) { @@ -1447,7 +1447,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (uiDespawnTimer < uiDiff) { @@ -1480,10 +1480,11 @@ public: return new mob_twilight_eggsAI(creature); } - struct mob_twilight_eggsAI : public Scripted_NoMovementAI + struct mob_twilight_eggsAI : public ScriptedAI { - mob_twilight_eggsAI(Creature* creature) : Scripted_NoMovementAI(creature) + mob_twilight_eggsAI(Creature* creature) : ScriptedAI(creature) { + SetCombatMovement(false); instance = creature->GetInstanceScript(); } @@ -1518,7 +1519,7 @@ public: who->SetInCombatWithZone(); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (m_uiHatchEggTimer <= uiDiff) { @@ -1572,7 +1573,7 @@ public: entry = 0; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (Tsunami_Timer <= diff) { @@ -1602,11 +1603,11 @@ public: return new npc_twilight_fissureAI(creature); } - struct npc_twilight_fissureAI : public Scripted_NoMovementAI + struct npc_twilight_fissureAI : public ScriptedAI { - npc_twilight_fissureAI(Creature* creature) : Scripted_NoMovementAI(creature) + npc_twilight_fissureAI(Creature* creature) : ScriptedAI(creature) { - Reset(); + SetCombatMovement(false); } uint32 VoidBlast_Timer; @@ -1620,7 +1621,7 @@ public: VoidBlast_Timer = 5000; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (VoidBlast_Timer <= diff) { @@ -1667,7 +1668,7 @@ public: m_uiFadeArmorTimer = 1000; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_baltharus_the_warborn.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_baltharus_the_warborn.cpp index 205a0b10d69..d3a685bc6ba 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_baltharus_the_warborn.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_baltharus_the_warborn.cpp @@ -61,9 +61,7 @@ enum Phases { PHASE_ALL = 0, PHASE_INTRO = 1, - PHASE_COMBAT = 2, - - PHASE_INTRO_MASK = 1 << PHASE_INTRO, + PHASE_COMBAT = 2 }; class boss_baltharus_the_warborn : public CreatureScript @@ -87,7 +85,7 @@ class boss_baltharus_the_warborn : public CreatureScript instance->SetData(DATA_BALTHARUS_SHARED_HEALTH, me->GetMaxHealth()); } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -164,17 +162,18 @@ class boss_baltharus_the_warborn : public CreatureScript instance->SetData(DATA_BALTHARUS_SHARED_HEALTH, me->GetHealth() - damage); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { - if (!UpdateVictim() && !(events.GetPhaseMask() & PHASE_INTRO_MASK)) + bool introPhase = events.IsInPhase(PHASE_INTRO); + if (!UpdateVictim() && !introPhase) return; - if (!(events.GetPhaseMask() & PHASE_INTRO_MASK)) + if (!introPhase) me->SetHealth(instance->GetData(DATA_BALTHARUS_SHARED_HEALTH)); events.Update(diff); - if (me->HasUnitState(UNIT_STATE_CASTING) && !(events.GetPhaseMask() & PHASE_INTRO_MASK)) + if (me->HasUnitState(UNIT_STATE_CASTING) && !introPhase) return; while (uint32 eventId = events.ExecuteEvent()) @@ -258,7 +257,7 @@ class npc_baltharus_the_warborn_clone : public CreatureScript killer->Kill(baltharus); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp index ab53351cd6b..c616d44816c 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_general_zarithrian.cpp @@ -135,13 +135,18 @@ class boss_general_zarithrian : public CreatureScript Talk(SAY_KILL); } - void UpdateAI(uint32 const diff) + bool CanAIAttack(Unit const* /*target*/) const + { + return (instance->GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && instance->GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE); + } + + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; // Can't use room boundary here, the gameobject is spawned at the same position as the boss. This is just as good anyway. - if (me->GetPositionX() > 3060.0f) + if (me->GetPositionX() > 3058.0f) { EnterEvadeMode(); return; @@ -159,9 +164,11 @@ class boss_general_zarithrian : public CreatureScript case EVENT_SUMMON_ADDS: { if (Creature* stalker1 = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_ZARITHRIAN_SPAWN_STALKER_1))) - stalker1->AI()->DoCast(stalker1, SPELL_SUMMON_FLAMECALLER); + stalker1->CastSpell(stalker1, SPELL_SUMMON_FLAMECALLER, false); + if (Creature* stalker2 = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_ZARITHRIAN_SPAWN_STALKER_2))) - stalker2->AI()->DoCast(stalker2, SPELL_SUMMON_FLAMECALLER); + stalker2->CastSpell(stalker2, SPELL_SUMMON_FLAMECALLER, false); + Talk(SAY_ADDS); events.ScheduleEvent(EVENT_SUMMON_ADDS, 42000); break; @@ -195,9 +202,8 @@ class npc_onyx_flamecaller : public CreatureScript struct npc_onyx_flamecallerAI : public npc_escortAI { - npc_onyx_flamecallerAI(Creature* creature) : npc_escortAI(creature) + npc_onyx_flamecallerAI(Creature* creature) : npc_escortAI(creature), _instance(creature->GetInstanceScript()) { - _instance = creature->GetInstanceScript(); npc_escortAI::SetDespawnAtEnd(false); } @@ -289,7 +295,6 @@ class npc_onyx_flamecaller : public CreatureScript } private: EventMap _events; - bool _movementComplete; InstanceScript* _instance; uint8 _lavaGoutCount; }; diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp index 781dd86cb86..48bc162c82c 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp @@ -165,12 +165,7 @@ enum Phases PHASE_INTRO = 1, PHASE_ONE = 2, PHASE_TWO = 3, - PHASE_THREE = 4, - - PHASE_INTRO_MASK = 1 << PHASE_INTRO, - PHASE_ONE_MASK = 1 << PHASE_ONE, - PHASE_TWO_MASK = 1 << PHASE_TWO, - PHASE_THREE_MASK = 1 << PHASE_THREE + PHASE_THREE = 4 }; enum Misc @@ -226,9 +221,9 @@ struct generic_halionAI : public BossAI { generic_halionAI(Creature* creature, uint32 bossId) : BossAI(creature, bossId), _canEvade(false) { } - void EnterCombat(Unit* who) + void EnterCombat(Unit* /*who*/) { - BossAI::EnterCombat(who); + _EnterCombat(); me->AddAura(SPELL_TWILIGHT_PRECISION, me); _canEvade = false; events.ScheduleEvent(EVENT_CLEAVE, urand(8000, 10000)); @@ -239,16 +234,16 @@ struct generic_halionAI : public BossAI void Reset() { _canEvade = false; - BossAI::Reset(); + _Reset(); } - void EnterEvadeMode() + void JustReachedHome() { - BossAI::EnterEvadeMode(); instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); + _JustReachedHome(); } - void ExecuteEvent(uint32 const eventId) + void ExecuteEvent(uint32 eventId) { switch (eventId) { @@ -267,7 +262,7 @@ struct generic_halionAI : public BossAI } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_CASTING)) return; @@ -325,7 +320,7 @@ class boss_halion : public CreatureScript void EnterEvadeMode() { // Phase 1: We always can evade. Phase 2 & 3: We can evade if and only if the controller tells us to. - if ((events.GetPhaseMask() & PHASE_ONE_MASK) || _canEvade) + if (events.IsInPhase(PHASE_ONE) || _canEvade) generic_halionAI::EnterEvadeMode(); } @@ -349,22 +344,27 @@ class boss_halion : public CreatureScript controller->AI()->SetData(DATA_FIGHT_PHASE, PHASE_ONE); } - void JustDied(Unit* killer) + void JustDied(Unit* /*killer*/) { - BossAI::JustDied(killer); + _JustDied(); Talk(SAY_DEATH); instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); + if (Creature* twilightHalion = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_TWILIGHT_HALION))) + if (twilightHalion->isAlive()) + twilightHalion->Kill(twilightHalion); + if (Creature* controller = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_HALION_CONTROLLER))) - me->Kill(controller); + if (controller->isAlive()) + controller->Kill(controller); } Position const* GetMeteorStrikePosition() const { return &_meteorStrikePos; } void DamageTaken(Unit* attacker, uint32& damage) { - if (me->HealthBelowPctDamaged(75, damage) && (events.GetPhaseMask() & PHASE_ONE_MASK)) + if (me->HealthBelowPctDamaged(75, damage) && events.IsInPhase(PHASE_ONE)) { events.SetPhase(PHASE_TWO); Talk(SAY_PHASE_TWO); @@ -378,7 +378,7 @@ class boss_halion : public CreatureScript return; } - if (events.GetPhaseMask() & PHASE_THREE_MASK) + if (events.IsInPhase(PHASE_THREE)) { // Don't consider copied damage. if (!me->InSamePhase(attacker)) @@ -389,15 +389,15 @@ class boss_halion : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { - if (events.GetPhaseMask() & PHASE_TWO_MASK) + if (events.IsInPhase(PHASE_TWO)) return; generic_halionAI::UpdateAI(diff); } - void ExecuteEvent(uint32 const eventId) + void ExecuteEvent(uint32 eventId) { switch (eventId) { @@ -515,14 +515,15 @@ class boss_twilight_halion : public CreatureScript } if (Creature* controller = ObjectAccessor::GetCreature(*me, instance->GetData64(DATA_HALION_CONTROLLER))) - controller->Kill(controller); + if (controller->isAlive()) + controller->Kill(controller); instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); } void DamageTaken(Unit* attacker, uint32& damage) { - if (me->HealthBelowPctDamaged(50, damage) && (events.GetPhaseMask() & PHASE_TWO_MASK)) + if (me->HealthBelowPctDamaged(50, damage) && events.IsInPhase(PHASE_TWO)) { events.SetPhase(PHASE_THREE); me->CastStop(); @@ -531,7 +532,7 @@ class boss_twilight_halion : public CreatureScript return; } - if (events.GetPhaseMask() & PHASE_THREE_MASK) + if (events.IsInPhase(PHASE_THREE)) { // Don't consider copied damage. if (!me->InSamePhase(attacker)) @@ -556,7 +557,7 @@ class boss_twilight_halion : public CreatureScript } } - void ExecuteEvent(uint32 const eventId) + void ExecuteEvent(uint32 eventId) { switch (eventId) { @@ -592,7 +593,6 @@ class npc_halion_controller : public CreatureScript _instance(creature->GetInstanceScript()), _summons(me) { me->SetPhaseMask(me->GetPhaseMask() | 0x20, true); - _events.SetPhase(PHASE_INTRO); } void Reset() @@ -641,7 +641,7 @@ class npc_halion_controller : public CreatureScript _instance->SetBossState(DATA_HALION, FAIL); } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -683,12 +683,12 @@ class npc_halion_controller : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { // The isInCombat() check is needed because that check should be false when Halion is // not engaged, while it would return true without as UpdateVictim() checks for // combat state. - if (!(_events.GetPhaseMask() & PHASE_INTRO_MASK) && me->isInCombat() && !UpdateVictim()) + if (!(_events.IsInPhase(PHASE_INTRO)) && me->isInCombat() && !UpdateVictim()) { EnterEvadeMode(); return; @@ -780,7 +780,7 @@ class npc_halion_controller : public CreatureScript } private: - /// TODO: Find out a better scaling, if any. + //// @todo Find out a better scaling, if any. // [0 , 0.98[: Corporeality goes down // [0.98, 0.99]: Do nothing // ]0.99, 1.01[: Twilight Mending @@ -912,7 +912,7 @@ class npc_orb_carrier : public CreatureScript ASSERT(creature->GetVehicleKit()); } - void UpdateAI(uint32 const /*diff*/) + void UpdateAI(uint32 /*diff*/) { /// According to sniffs this spell is cast every 1 or 2 seconds. /// However, refreshing it looks bad, so just cast the spell if @@ -928,7 +928,7 @@ class npc_orb_carrier : public CreatureScript me->SetFacingToObject(rotationFocus); // setInFront } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action == ACTION_SHOOT) { @@ -973,13 +973,15 @@ class npc_meteor_strike_initial : public CreatureScript public: npc_meteor_strike_initial() : CreatureScript("npc_meteor_strike_initial") { } - struct npc_meteor_strike_initialAI : public Scripted_NoMovementAI + struct npc_meteor_strike_initialAI : public ScriptedAI { - npc_meteor_strike_initialAI(Creature* creature) : Scripted_NoMovementAI(creature), + npc_meteor_strike_initialAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) - { } + { + SetCombatMovement(false); + } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -1027,7 +1029,7 @@ class npc_meteor_strike_initial : public CreatureScript } } - void UpdateAI(uint32 const /*diff*/) { } + void UpdateAI(uint32 /*diff*/) { } void EnterEvadeMode() { } private: InstanceScript* _instance; @@ -1045,16 +1047,18 @@ class npc_meteor_strike : public CreatureScript public: npc_meteor_strike() : CreatureScript("npc_meteor_strike") { } - struct npc_meteor_strikeAI : public Scripted_NoMovementAI + struct npc_meteor_strikeAI : public ScriptedAI { - npc_meteor_strikeAI(Creature* creature) : Scripted_NoMovementAI(creature), + npc_meteor_strikeAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { _range = 5.0f; _spawnCount = 0; + + SetCombatMovement(false); } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action == ACTION_METEOR_STRIKE_BURN) { @@ -1071,7 +1075,7 @@ class npc_meteor_strike : public CreatureScript controller->AI()->JustSummoned(me); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (_spawnCount > 5) return; @@ -1114,11 +1118,13 @@ class npc_combustion_consumption : public CreatureScript public: npc_combustion_consumption() : CreatureScript("npc_combustion_consumption") { } - struct npc_combustion_consumptionAI : public Scripted_NoMovementAI + struct npc_combustion_consumptionAI : public ScriptedAI { - npc_combustion_consumptionAI(Creature* creature) : Scripted_NoMovementAI(creature), + npc_combustion_consumptionAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()), _summonerGuid(0) { + SetCombatMovement(false); + switch (me->GetEntry()) { case NPC_COMBUSTION: @@ -1164,7 +1170,7 @@ class npc_combustion_consumption : public CreatureScript summoner->CastCustomSpell(_explosionSpell, SPELLVALUE_BASE_POINT0, damage, summoner); } - void UpdateAI(uint32 const /*diff*/) { } + void UpdateAI(uint32 /*diff*/) { } private: InstanceScript* _instance; @@ -1243,7 +1249,7 @@ class npc_living_ember : public CreatureScript me->DespawnOrUnsummon(1); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_CASTING)) return; diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp index 06743858ec0..d391abb0d4d 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp @@ -141,7 +141,7 @@ class boss_saviana_ragefire : public CreatureScript Talk(SAY_KILL); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp index c373c2340ff..abfa2df5c97 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/instance_ruby_sanctum.cpp @@ -60,8 +60,11 @@ class instance_ruby_sanctum : public InstanceMapScript void OnPlayerEnter(Player* /*player*/) { if (!GetData64(DATA_HALION_CONTROLLER) && GetBossState(DATA_HALION) != DONE && GetBossState(DATA_GENERAL_ZARITHRIAN) == DONE) + { + instance->LoadGrid(HalionControllerSpawnPos.GetPositionX(), HalionControllerSpawnPos.GetPositionY()); if (Creature* halionController = instance->SummonCreature(NPC_HALION_CONTROLLER, HalionControllerSpawnPos)) halionController->AI()->DoAction(ACTION_INTRO_HALION); + } } void OnCreatureCreate(Creature* creature) @@ -164,6 +167,20 @@ class instance_ruby_sanctum : public InstanceMapScript } } + void OnUnitDeath(Unit* unit) + { + Creature* creature = unit->ToCreature(); + if (!creature) + return; + + if (creature->GetEntry() == NPC_GENERAL_ZARITHRIAN && GetBossState(DATA_HALION) != DONE) + { + instance->LoadGrid(HalionControllerSpawnPos.GetPositionX(), HalionControllerSpawnPos.GetPositionY()); + if (Creature* halionController = instance->SummonCreature(NPC_HALION_CONTROLLER, HalionControllerSpawnPos)) + halionController->AI()->DoAction(ACTION_INTRO_HALION); + } + } + uint64 GetData64(uint32 type) const { switch (type) @@ -238,11 +255,6 @@ class instance_ruby_sanctum : public InstanceMapScript { if (GetBossState(DATA_SAVIANA_RAGEFIRE) == DONE && GetBossState(DATA_BALTHARUS_THE_WARBORN) == DONE) HandleGameObject(FlameWallsGUID, state != IN_PROGRESS); - - // Not called at instance loading, no big deal. - if (state == DONE && GetBossState(DATA_HALION) != DONE) - if (Creature* halionController = instance->SummonCreature(NPC_HALION_CONTROLLER, HalionControllerSpawnPos)) - halionController->AI()->DoAction(ACTION_INTRO_HALION); break; } case DATA_HALION: diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp index 5baae66e65b..2623b2c542a 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/ruby_sanctum.cpp @@ -66,7 +66,7 @@ class npc_xerestrasza : public CreatureScript me->RemoveFlag(UNIT_NPC_FLAGS, GOSSIP_OPTION_QUESTGIVER); } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action == ACTION_BALTHARUS_DEATH) { @@ -92,7 +92,7 @@ class npc_xerestrasza : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (_isIntro) return; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp index fb0f0fbaee1..553b836da8f 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_argent_challenge.cpp @@ -175,7 +175,7 @@ public: me->DisappearAndDie(); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (bDone && uiResetTimer <= uiDiff) { @@ -299,7 +299,7 @@ public: me->DisappearAndDie(); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (bDone && uiResetTimer <= uiDiff) { @@ -403,7 +403,7 @@ public: uiWakingNightmare = 7000; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!UpdateVictim()) return; @@ -545,7 +545,7 @@ public: uiWaypoint = uiType; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp index ceb9724a078..b253d15773d 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_black_knight.cpp @@ -153,7 +153,7 @@ public: summon->AI()->AttackStart(me->getVictim()); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { //Return since we have no target if (!UpdateVictim()) @@ -320,7 +320,7 @@ public: uiAttackTimer = 3500; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!UpdateVictim()) return; @@ -362,7 +362,7 @@ public: } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp index 9299630b3d2..e637de75b4d 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/boss_grand_champions.cpp @@ -233,7 +233,7 @@ public: DoCast(me, SPELL_SHIELD, true); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); @@ -360,7 +360,7 @@ public: bHome = false; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!bDone && GrandChampionsOutVehicle(me)) { @@ -494,7 +494,7 @@ public: bHome = false; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!bDone && GrandChampionsOutVehicle(me)) { @@ -639,7 +639,7 @@ public: bHome = false; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!bDone && GrandChampionsOutVehicle(me)) { @@ -785,7 +785,7 @@ public: bHome = false; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!bDone && GrandChampionsOutVehicle(me)) { @@ -933,7 +933,7 @@ public: bHome = false; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!bDone && GrandChampionsOutVehicle(me)) { diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp index 7e4a740cb13..472048501a5 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheChampion/trial_of_the_champion.cpp @@ -412,7 +412,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { ScriptedAI::UpdateAI(uiDiff); diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp index e44f5fba1b8..9c6d481c207 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_anubarak_trial.cpp @@ -154,9 +154,7 @@ enum Phases { // Anub'arak PHASE_MELEE = 1, - PHASE_SUBMERGED = 2, - - PHASE_MASK_MELEE = 1 << PHASE_MELEE + PHASE_SUBMERGED = 2 }; class boss_anubarak_trial : public CreatureScript @@ -286,7 +284,7 @@ class boss_anubarak_trial : public CreatureScript _sphereGUID[i] = summoned->GetGUID(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -403,7 +401,7 @@ class boss_anubarak_trial : public CreatureScript } - if (HealthBelowPct(30) && events.GetPhaseMask() & PHASE_MASK_MELEE && !_reachedPhase3) + if (HealthBelowPct(30) && events.IsInPhase(PHASE_MELEE) && !_reachedPhase3) { _reachedPhase3 = true; DoCastAOE(SPELL_LEECHING_SWARM); @@ -411,7 +409,7 @@ class boss_anubarak_trial : public CreatureScript Talk(SAY_LEECHING_SWARM); } - if (events.GetPhaseMask() & PHASE_MASK_MELEE) + if (events.IsInPhase(PHASE_MELEE)) DoMeleeAttackIfReady(); } @@ -453,7 +451,7 @@ class mob_swarm_scarab : public CreatureScript Anubarak->AI()->JustSummoned(me); } - void DoAction(const int32 actionId) + void DoAction(int32 actionId) { switch (actionId) { @@ -471,7 +469,7 @@ class mob_swarm_scarab : public CreatureScript DoCast(killer, RAID_MODE(SPELL_TRAITOR_KING_10, SPELL_TRAITOR_KING_25)); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (_instance && _instance->GetBossState(BOSS_ANUBARAK) != IN_PROGRESS) me->DisappearAndDie(); @@ -527,7 +525,7 @@ class mob_nerubian_burrower : public CreatureScript Anubarak->AI()->JustSummoned(me); } - void DoAction(const int32 actionId) + void DoAction(int32 actionId) { switch (actionId) { @@ -541,7 +539,7 @@ class mob_nerubian_burrower : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (_instance && _instance->GetBossState(BOSS_ANUBARAK) != IN_PROGRESS) me->DisappearAndDie(); @@ -702,7 +700,7 @@ class mob_anubarak_spike : public CreatureScript uiDamage = 0; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) { diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp index ba554c3703d..f1bf0579187 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_faction_champions.cpp @@ -710,7 +710,7 @@ struct boss_faction_championsAI : public BossAI } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { _events.Update(diff); @@ -773,7 +773,7 @@ class mob_toc_druid : public CreatureScript SetEquipmentSlots(false, 51799, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -865,7 +865,7 @@ class mob_toc_shaman : public CreatureScript SetEquipmentSlots(false, 49992, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -959,7 +959,7 @@ class mob_toc_paladin : public CreatureScript SetEquipmentSlots(false, 50771, 47079, EQUIP_NO_CHANGE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1062,7 +1062,7 @@ class mob_toc_priest : public CreatureScript SetEquipmentSlots(false, 49992, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1152,7 +1152,7 @@ class mob_toc_shadow_priest : public CreatureScript DoCast(me, SPELL_SHADOWFORM); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1251,7 +1251,7 @@ class mob_toc_warlock : public CreatureScript DoCast(SPELL_SUMMON_FELHUNTER); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1337,7 +1337,7 @@ class mob_toc_mage : public CreatureScript SetEquipmentSlots(false, 47524, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1437,7 +1437,7 @@ class mob_toc_hunter : public CreatureScript DoCast(SPELL_CALL_PET); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1534,7 +1534,7 @@ class mob_toc_boomkin : public CreatureScript SetEquipmentSlots(false, 50966, EQUIP_NO_CHANGE, EQUIP_NO_CHANGE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1629,7 +1629,7 @@ class mob_toc_warrior : public CreatureScript SetEquipmentSlots(false, 47427, 46964, EQUIP_NO_CHANGE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1728,7 +1728,7 @@ class mob_toc_dk : public CreatureScript SetEquipmentSlots(false, 47518, 51021, EQUIP_NO_CHANGE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1827,7 +1827,7 @@ class mob_toc_rogue : public CreatureScript me->SetMaxPower(POWER_ENERGY, 100); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1967,7 +1967,7 @@ class mob_toc_enh_shaman : public CreatureScript summons.DespawnAll(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -2062,7 +2062,7 @@ class mob_toc_retro_paladin : public CreatureScript DoCast(SPELL_SEAL_OF_COMMAND); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -2155,7 +2155,7 @@ class mob_toc_pet_warlock : public CreatureScript events.ScheduleEvent(EVENT_SPELL_LOCK, urand(15*IN_MILLISECONDS, 30*IN_MILLISECONDS)); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -2206,7 +2206,7 @@ class mob_toc_pet_hunter : public CreatureScript _clawTimer = urand(5*IN_MILLISECONDS, 10*IN_MILLISECONDS); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp index ac520968db8..74324d6c515 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_lord_jaraxxus.cpp @@ -18,8 +18,9 @@ #include "ScriptMgr.h" #include "ScriptedCreature.h" -#include "trial_of_the_crusader.h" #include "SpellScript.h" +#include "Player.h" +#include "trial_of_the_crusader.h" enum Yells { @@ -69,7 +70,6 @@ enum BossSpells SPELL_FEL_INFERNO = 67047, SPELL_FEL_STREAK = 66494, SPELL_LORD_HITTIN = 66326, // special effect preventing more specific spells be cast on the same player within 10 seconds - SPELL_MISTRESS_KISS_DEBUFF = 66334, SPELL_MISTRESS_KISS_DAMAGE_SILENCE = 66359 }; @@ -149,7 +149,7 @@ class boss_jaraxxus : public CreatureScript Talk(SAY_AGGRO); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -182,7 +182,7 @@ class boss_jaraxxus : public CreatureScript events.ScheduleEvent(EVENT_INCINERATE_FLESH, urand(20*IN_MILLISECONDS, 25*IN_MILLISECONDS)); return; case EVENT_NETHER_POWER: - me->CastCustomSpell(SPELL_NETHER_POWER, SPELLVALUE_AURA_STACK, RAID_MODE<uint32>(5, 10, 5,10), me, true); + me->CastCustomSpell(SPELL_NETHER_POWER, SPELLVALUE_AURA_STACK, RAID_MODE<uint32>(5, 10, 5, 10), me, true); events.ScheduleEvent(EVENT_NETHER_POWER, 40*IN_MILLISECONDS); return; case EVENT_LEGION_FLAME: @@ -223,10 +223,11 @@ class mob_legion_flame : public CreatureScript public: mob_legion_flame() : CreatureScript("mob_legion_flame") { } - struct mob_legion_flameAI : public Scripted_NoMovementAI + struct mob_legion_flameAI : public ScriptedAI { - mob_legion_flameAI(Creature* creature) : Scripted_NoMovementAI(creature) + mob_legion_flameAI(Creature* creature) : ScriptedAI(creature) { + SetCombatMovement(false); _instance = creature->GetInstanceScript(); } @@ -237,7 +238,7 @@ class mob_legion_flame : public CreatureScript DoCast(SPELL_LEGION_FLAME_EFFECT); } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { UpdateVictim(); if (_instance && _instance->GetBossState(BOSS_JARAXXUS) != IN_PROGRESS) @@ -258,10 +259,11 @@ class mob_infernal_volcano : public CreatureScript public: mob_infernal_volcano() : CreatureScript("mob_infernal_volcano") { } - struct mob_infernal_volcanoAI : public Scripted_NoMovementAI + struct mob_infernal_volcanoAI : public ScriptedAI { - mob_infernal_volcanoAI(Creature* creature) : Scripted_NoMovementAI(creature), _summons(me) + mob_infernal_volcanoAI(Creature* creature) : ScriptedAI(creature), _summons(me) { + SetCombatMovement(false); } void Reset() @@ -294,7 +296,7 @@ class mob_infernal_volcano : public CreatureScript me->DespawnOrUnsummon(); } - void UpdateAI(uint32 const /*diff*/) {} + void UpdateAI(uint32 /*diff*/) {} private: SummonList _summons; @@ -324,7 +326,7 @@ class mob_fel_infernal : public CreatureScript me->SetInCombatWithZone(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (_instance && _instance->GetBossState(BOSS_JARAXXUS) != IN_PROGRESS) { @@ -398,7 +400,7 @@ class mob_nether_portal : public CreatureScript me->DespawnOrUnsummon(); } - void UpdateAI(uint32 const /*diff*/) {} + void UpdateAI(uint32 /*diff*/) {} private: SummonList _summons; @@ -439,7 +441,7 @@ class mob_mistress_of_pain : public CreatureScript _instance->SetData(DATA_MISTRESS_OF_PAIN_COUNT, DECREASE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (_instance && _instance->GetBossState(BOSS_JARAXXUS) != IN_PROGRESS) { @@ -533,6 +535,21 @@ class spell_mistress_kiss : public SpellScriptLoader } }; +class MistressKissTargetSelector +{ + public: + MistressKissTargetSelector() { } + + bool operator()(WorldObject* unit) const + { + if (unit->GetTypeId() == TYPEID_PLAYER) + if (unit->ToPlayer()->getPowerType() == POWER_MANA) + return false; + + return true; + } +}; + class spell_mistress_kiss_area : public SpellScriptLoader { public: @@ -542,44 +559,27 @@ class spell_mistress_kiss_area : public SpellScriptLoader { PrepareSpellScript(spell_mistress_kiss_area_SpellScript) - bool Load() + void FilterTargets(std::list<WorldObject*>& targets) { - if (GetCaster()) - if (sSpellMgr->GetSpellIdForDifficulty(SPELL_MISTRESS_KISS_DEBUFF, GetCaster())) - return true; - return false; - } + // get a list of players with mana + targets.remove_if(MistressKissTargetSelector()); + if (targets.empty()) + return; - void HandleScript(SpellEffIndex /*effIndex*/) - { - Unit* caster = GetCaster(); - Unit* target = GetHitUnit(); - if (caster && target) - caster->CastSpell(target, SPELL_MISTRESS_KISS_DEBUFF, true); + WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets); + targets.clear(); + targets.push_back(target); } - void FilterTargets(std::list<WorldObject*>& targets) + void HandleScript(SpellEffIndex /*effIndex*/) { - // get a list of players with mana - std::list<WorldObject*> _targets; - for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) - if ((*itr)->ToUnit()->getPowerType() == POWER_MANA) - _targets.push_back(*itr); - - // pick a random target and kiss him - if (WorldObject* _target = Trinity::Containers::SelectRandomContainerElement(_targets)) - { - // correctly fill "targets" for the visual effect - targets.clear(); - targets.push_back(_target); - if (Unit* caster = GetCaster()) - caster->CastSpell(_target->ToUnit(), SPELL_MISTRESS_KISS_DEBUFF, true); - } + GetCaster()->CastSpell(GetHitUnit(), uint32(GetEffectValue()), true); } void Register() { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mistress_kiss_area_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY); + OnEffectHitTarget += SpellEffectFn(spell_mistress_kiss_area_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp index 03a305356c4..c39b8403474 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_northrend_beasts.cpp @@ -146,10 +146,7 @@ enum Phases { PHASE_MOBILE = 1, PHASE_STATIONARY = 2, - PHASE_SUBMERGED = 3, - - PHASE_MASK_MOBILE = 1 << PHASE_MOBILE, - PHASE_MASK_STATIONARY = 1 << PHASE_STATIONARY + PHASE_SUBMERGED = 3 }; class boss_gormok : public CreatureScript @@ -238,7 +235,7 @@ class boss_gormok : public CreatureScript pSnobold->ToCreature()->DespawnOrUnsummon(); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -362,7 +359,7 @@ class mob_snobold_vassal : public CreatureScript _instance->SetData(DATA_SNOBOLD_COUNT, DECREASE); } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -377,7 +374,7 @@ class mob_snobold_vassal : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || _targetDied) return; @@ -484,7 +481,7 @@ class npc_firebomb : public CreatureScript me->SetDisplayId(me->GetCreatureTemplate()->Modelid2); } - void UpdateAI(uint32 const /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (_instance->GetData(TYPE_NORTHREND_BEASTS) != GORMOK_IN_PROGRESS) me->DespawnOrUnsummon(); @@ -561,7 +558,7 @@ struct boss_jormungarAI : public BossAI instance->SetData(TYPE_NORTHREND_BEASTS, SNAKES_IN_PROGRESS); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -624,9 +621,9 @@ struct boss_jormungarAI : public BossAI return; } } - if (events.GetPhaseMask() & PHASE_MASK_MOBILE) + if (events.IsInPhase(PHASE_MOBILE)) DoMeleeAttackIfReady(); - if (events.GetPhaseMask() & PHASE_MASK_STATIONARY) + if (events.IsInPhase(PHASE_STATIONARY)) DoSpellAttackIfReady(SpitSpell); } @@ -807,7 +804,7 @@ class mob_slime_pool : public CreatureScript me->SetReactState(REACT_PASSIVE); } - void UpdateAI(uint32 const /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!_cast) { @@ -975,7 +972,7 @@ class boss_icehowl : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp index 9b6f4a6a0da..b41e986741b 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/boss_twin_valkyr.cpp @@ -270,7 +270,7 @@ struct boss_twin_baseAI : public BossAI DoCast(me, SurgeSpellId); } - void DoAction(const int32 action) + void DoAction(int32 action) { switch (action) { @@ -292,7 +292,7 @@ struct boss_twin_baseAI : public BossAI me->UpdateDamagePhysical(mode ? OFF_ATTACK : BASE_ATTACK); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!instance || !UpdateVictim()) return; @@ -594,7 +594,7 @@ class mob_unleashed_dark : public CreatureScript { mob_unleashed_darkAI(Creature* creature) : mob_unleashed_ballAI(creature) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (RangeCheckTimer < diff) { @@ -626,7 +626,7 @@ class mob_unleashed_light : public CreatureScript { mob_unleashed_lightAI(Creature* creature) : mob_unleashed_ballAI(creature) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (RangeCheckTimer < diff) { @@ -654,11 +654,11 @@ class mob_bullet_controller : public CreatureScript public: mob_bullet_controller() : CreatureScript("mob_bullet_controller") { } - struct mob_bullet_controllerAI : public Scripted_NoMovementAI + struct mob_bullet_controllerAI : public ScriptedAI { - mob_bullet_controllerAI(Creature* creature) : Scripted_NoMovementAI(creature) + mob_bullet_controllerAI(Creature* creature) : ScriptedAI(creature) { - Reset(); + SetCombatMovement(false); } void Reset() @@ -666,7 +666,7 @@ class mob_bullet_controller : public CreatureScript DoCastAOE(SPELL_CONTROLLER_PERIODIC); } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { UpdateVictim(); } diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp index 8d2d9f8b4c1..172423187e1 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/instance_trial_of_the_crusader.cpp @@ -263,6 +263,8 @@ class instance_trial_of_the_crusader : public InstanceMapScript if (ResilienceWillFixItTimer > 0) DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, SPELL_CHAMPIONS_KILLED_IN_MINUTE); DoRespawnGameObject(CrusadersCacheGUID, 7*DAY); + if (GameObject* cache = instance->GetGameObject(CrusadersCacheGUID)) + cache->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); EventStage = 3100; break; default: diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp index 3e3fbf51cd0..a68ea1025d5 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.cpp @@ -267,7 +267,7 @@ class boss_lich_king_toc : public CreatureScript } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!_instance) return; @@ -415,7 +415,7 @@ class npc_fizzlebang_toc : public CreatureScript _summons.Summon(summoned); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!_instance) return; @@ -548,7 +548,7 @@ class npc_tirion_toc : public CreatureScript void AttackStart(Unit* /*who*/) {} - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!_instance) return; @@ -836,7 +836,7 @@ class npc_garrosh_toc : public CreatureScript void AttackStart(Unit* /*who*/) {} - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!_instance) return; @@ -920,7 +920,7 @@ class npc_varian_toc : public CreatureScript void AttackStart(Unit* /*who*/) {} - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!_instance) return; diff --git a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.h b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.h index 70fe03c5e0f..f42c985d3e5 100644 --- a/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.h +++ b/src/server/scripts/Northrend/CrusadersColiseum/TrialOfTheCrusader/trial_of_the_crusader.h @@ -136,8 +136,8 @@ const Position AnubarakLoc[]= const Position EndSpawnLoc[]= { {648.9167f, 131.0208f, 141.6161f, 0}, // 0 - Highlord Tirion Fordring - {649.1614f, 142.0399f, 141.3057f ,0}, // 1 - Argent Mage - {644.6250f, 149.2743f, 140.6015f ,0} // 2 - Portal to Dalaran + {649.1614f, 142.0399f, 141.3057f, 0}, // 1 - Argent Mage + {644.6250f, 149.2743f, 140.6015f, 0} // 2 - Portal to Dalaran }; enum euiWorldStates diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_dred.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_dred.cpp index 6cb970f6ab7..923f8a23d6f 100644 --- a/src/server/scripts/Northrend/DraktharonKeep/boss_dred.cpp +++ b/src/server/scripts/Northrend/DraktharonKeep/boss_dred.cpp @@ -86,7 +86,7 @@ class boss_dred : public CreatureScript instance->SetData(DATA_DRED_EVENT, IN_PROGRESS); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -148,7 +148,7 @@ class boss_dred : public CreatureScript DoMeleeAttackIfReady(); } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action == ACTION_RAPTOR_KILLED) ++raptorsKilled; @@ -196,7 +196,7 @@ class npc_drakkari_gutripper : public CreatureScript GutRipTimer = urand(10000, 15000); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -246,7 +246,7 @@ class npc_drakkari_scytheclaw : public CreatureScript uiRendTimer = urand(10000, 15000); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp index e99128fbbf9..6eedfb357db 100644 --- a/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp +++ b/src/server/scripts/Northrend/DraktharonKeep/boss_novos.cpp @@ -112,7 +112,7 @@ public: DoStartNoMovement(target); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || _bubbled) return; @@ -141,7 +141,7 @@ public: } } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action == ACTION_CRYSTAL_HANDLER_DIED) CrystalHandlerDied(); @@ -279,7 +279,7 @@ public: _temp = 0; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (_spell) { diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp index 1f30b805f8a..0ca7ccd196a 100644 --- a/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp +++ b/src/server/scripts/Northrend/DraktharonKeep/boss_tharon_ja.cpp @@ -107,7 +107,7 @@ public: instance->SetData(DATA_THARON_JA_EVENT, IN_PROGRESS); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp b/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp index bcec5fc1547..3dcac3f68dc 100644 --- a/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp +++ b/src/server/scripts/Northrend/DraktharonKeep/boss_trollgore.cpp @@ -16,7 +16,7 @@ */ /* - * Comment: TODO: spawn troll waves + * Comment: @todo spawn troll waves */ #include "ScriptMgr.h" @@ -108,7 +108,7 @@ public: instance->SetData(DATA_TROLLGORE_EVENT, IN_PROGRESS); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp index 261eb854aa3..516a3e0f7c9 100644 --- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_bronjahm.cpp @@ -118,7 +118,7 @@ class boss_bronjahm : public CreatureScript void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) { - if (events.GetPhaseMask() & (1 << PHASE_1) && !HealthAbovePct(30)) + if (events.IsInPhase(PHASE_1) && !HealthAbovePct(30)) { events.SetPhase(PHASE_2); DoCast(me, SPELL_TELEPORT); @@ -136,7 +136,7 @@ class boss_bronjahm : public CreatureScript summon->CastSpell(summon, SPELL_PURPLE_BANISH_VISUAL, true); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp index caf38fd2418..61a654ec2bb 100644 --- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/boss_devourer_of_souls.cpp @@ -22,7 +22,7 @@ #include "SpellInfo.h" /* - * TODO: + * @todo * - Fix model id during unleash soul -> seems DB issue 36503 is missing (likewise 36504 is also missing). * - Fix outro npc movement */ @@ -109,7 +109,7 @@ struct outroPosition { { 0, 0 }, { 0.0f, 0.0f, 0.0f, 0.0f } } }; -Position const CrucibleSummonPos = {5672.294f,2520.686f, 713.4386f, 0.9599311f}; +Position const CrucibleSummonPos = {5672.294f, 2520.686f, 713.4386f, 0.9599311f}; #define DATA_THREE_FACED 1 @@ -247,7 +247,7 @@ class boss_devourer_of_souls : public CreatureScript return 0; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { // Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp index b5d95dfb0f6..efc687eb409 100644 --- a/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/ForgeOfSouls/forge_of_souls.cpp @@ -95,7 +95,7 @@ public: phase = PHASE_NORMAL; } - void DoAction(const int32 actionId) + void DoAction(int32 actionId) { switch (actionId) { @@ -109,7 +109,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (phase == PHASE_INTRO) { @@ -221,7 +221,7 @@ public: phase = PHASE_NORMAL; } - void DoAction(const int32 actionId) + void DoAction(int32 actionId) { switch (actionId) { @@ -235,7 +235,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (phase == PHASE_INTRO) { diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp index 2278bfe409a..58dc74d0f0a 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_falric.cpp @@ -34,7 +34,7 @@ enum Spells SPELL_IMPENDING_DESPAIR = 72426, SPELL_DEFILING_HORROR = 72435, SPELL_HOPELESSNESS = 72395, - H_SPELL_HOPELESSNESS = 72390, // TODO: not in dbc. Add in DB. + H_SPELL_HOPELESSNESS = 72390, /// @todo not in dbc. Add in DB. }; enum Events @@ -79,7 +79,7 @@ public: events.ScheduleEvent(EVENT_QUIVERING_STRIKE, 23000); events.ScheduleEvent(EVENT_IMPENDING_DESPAIR, 9000); - events.ScheduleEvent(EVENT_DEFILING_HORROR, urand(25000, 45000)); // TODO adjust timer. + events.ScheduleEvent(EVENT_DEFILING_HORROR, urand(25000, 45000)); /// @todo adjust timer. } void JustDied(Unit* /*killer*/) @@ -95,7 +95,7 @@ public: Talk(SAY_SLAY); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { // Return since we have no target if (!UpdateVictim()) @@ -122,7 +122,7 @@ public: break; case EVENT_DEFILING_HORROR: DoCast(SPELL_DEFILING_HORROR); - events.ScheduleEvent(EVENT_DEFILING_HORROR, urand(25000, 45000)); // TODO adjust timer. + events.ScheduleEvent(EVENT_DEFILING_HORROR, urand(25000, 45000)); /// @todo adjust timer. break; } diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp index 1d7e405585f..08d5cf70ee1 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/boss_marwyn.cpp @@ -72,10 +72,10 @@ public: if (instance) instance->SetData(DATA_MARWYN_EVENT, IN_PROGRESS); - events.ScheduleEvent(EVENT_OBLITERATE, 30000); // TODO Check timer + events.ScheduleEvent(EVENT_OBLITERATE, 30000); /// @todo Check timer events.ScheduleEvent(EVENT_WELL_OF_CORRUPTION, 13000); events.ScheduleEvent(EVENT_CORRUPTED_FLESH, 20000); - events.ScheduleEvent(EVENT_SHARED_SUFFERING, 20000); // TODO Check timer + events.ScheduleEvent(EVENT_SHARED_SUFFERING, 20000); /// @todo Check timer } void JustDied(Unit* /*killer*/) @@ -91,7 +91,7 @@ public: Talk(SAY_SLAY); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { // Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp index e0a2f90b082..b140801d8f1 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.cpp @@ -233,7 +233,7 @@ public: me->SetVisible(true); } - void DoAction(const int32 actionId) + void DoAction(int32 actionId) { switch (actionId) { @@ -246,7 +246,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { events.Update(diff); switch (events.ExecuteEvent()) @@ -270,7 +270,7 @@ public: events.ScheduleEvent(EVENT_INTRO_A2_3, 10000); break; case EVENT_INTRO_A2_3: - // TODO: she's doing some kind of spell casting emote + /// @todo she's doing some kind of spell casting emote instance->HandleGameObject(instance->GetData64(DATA_FROSTMOURNE), true); events.ScheduleEvent(EVENT_INTRO_A2_4, 10000); break; @@ -367,7 +367,7 @@ public: break; case EVENT_INTRO_H2_3: Talk(SAY_SYLVANAS_INTRO_3); - // TODO: she's doing some kind of spell casting emote + /// @todo she's doing some kind of spell casting emote events.ScheduleEvent(EVENT_INTRO_H2_4, 6000); break; case EVENT_INTRO_H2_4: @@ -524,7 +524,7 @@ public: Talk(SAY_SYLVANAS_INTRO_END); me->GetMotionMaster()->MovePoint(0, LichKingSpawnPos); - // TODO: Loralen/Koreln shall run also + /// @todo Loralen/Koreln shall run also events.ScheduleEvent(EVENT_INTRO_END, 10000); break; @@ -537,7 +537,7 @@ public: break; case EVENT_SKIP_INTRO: - // TODO: implement + /// @todo implement if (Creature* pFalric = me->GetCreature(*me, instance->GetData64(DATA_FALRIC))) pFalric->SetVisible(true); @@ -545,7 +545,7 @@ public: pMarwyn->SetVisible(true); me->GetMotionMaster()->MovePoint(0, LichKingSpawnPos); - // TODO: Loralen/Koreln shall run also + /// @todo Loralen/Koreln shall run also events.ScheduleEvent(EVENT_INTRO_END, 15000); break; @@ -651,13 +651,13 @@ public: void EnterCombat(Unit* /*who*/) { - events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 8000); // TODO: adjust timers + events.ScheduleEvent(EVENT_SHADOW_WORD_PAIN, 8000); /// @todo adjust timers events.ScheduleEvent(EVENT_CIRCLE_OF_DESTRUCTION, 12000); events.ScheduleEvent(EVENT_COWER_IN_FEAR, 10000); events.ScheduleEvent(EVENT_DARK_MENDING, 20000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -733,14 +733,14 @@ public: void EnterCombat(Unit* /*who*/) { - events.ScheduleEvent(EVENT_FIREBALL, 3000); // TODO: adjust timers + events.ScheduleEvent(EVENT_FIREBALL, 3000); /// @todo adjust timers events.ScheduleEvent(EVENT_FLAMESTRIKE, 6000); events.ScheduleEvent(EVENT_FROSTBOLT, 9000); events.ScheduleEvent(EVENT_CHAINS_OF_ICE, 12000); events.ScheduleEvent(EVENT_HALLUCINATION, 40000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -834,13 +834,13 @@ public: void EnterCombat(Unit* /*who*/) { - events.ScheduleEvent(EVENT_SHADOW_STEP, 8000); // TODO: adjust timers + events.ScheduleEvent(EVENT_SHADOW_STEP, 8000); /// @todo adjust timers events.ScheduleEvent(EVENT_DEADLY_POISON, 5000); events.ScheduleEvent(EVENT_ENVENOMED_DAGGER_THROW, 10000); events.ScheduleEvent(EVENT_KIDNEY_SHOT, 12000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -905,12 +905,12 @@ public: void EnterCombat(Unit* /*who*/) { - events.ScheduleEvent(EVENT_SPECTRAL_STRIKE, 5000); // TODO: adjust timers + events.ScheduleEvent(EVENT_SPECTRAL_STRIKE, 5000); /// @todo adjust timers events.ScheduleEvent(EVENT_SHIELD_BASH, 10000); events.ScheduleEvent(EVENT_TORTURED_ENRAGE, 15000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -970,13 +970,13 @@ public: void EnterCombat(Unit* /*who*/) { - events.ScheduleEvent(EVENT_SHOOT, 2000); // TODO: adjust timers + events.ScheduleEvent(EVENT_SHOOT, 2000); /// @todo adjust timers events.ScheduleEvent(EVENT_CURSED_ARROW, 10000); events.ScheduleEvent(EVENT_FROST_TRAP, 1000); events.ScheduleEvent(EVENT_ICE_SHOT, 15000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h index a8bd92cc070..2cab1cca214 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/halls_of_reflection.h @@ -102,7 +102,7 @@ struct boss_horAI : ScriptedAI uiDamage = 0; } - void DoAction(const int32 actionID) + void DoAction(int32 actionID) { switch (actionID) { diff --git a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp index 3b910c39e38..dde3f7acc67 100644 --- a/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/HallsOfReflection/instance_halls_of_reflection.cpp @@ -182,7 +182,7 @@ public: void OnGameObjectCreate(GameObject* go) { - // TODO: init state depending on encounters + /// @todo init state depending on encounters switch (go->GetEntry()) { case GO_FROSTMOURNE: @@ -364,7 +364,7 @@ public: DoUpdateWorldState(WORLD_STATE_HOR_WAVE_COUNT, uiWaveCount); HandleGameObject(uiFrontDoor, true); - // TODO + /// @todo // in case of wipe, the event is normally restarted by jumping into the center of the room. // As I can't find a trigger area there, just respawn Jaina/Sylvanas so the event may be restarted. if (Creature* pJaina = instance->GetCreature(uiJainaPart1)) @@ -385,7 +385,7 @@ public: summoner->SetVisible(true); - // TODO: do composition at random. # of spawn also depends on uiWaveCount + /// @todo do composition at random. # of spawn also depends on uiWaveCount // As of now, it is just one of each. index = urand(0, ENCOUNTER_WAVE_MERCENARY-1); summoner->SummonCreature(NPC_WAVE_MERCENARY, MercenarySpawnPos[index], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0); @@ -417,7 +417,7 @@ public: AddWave(); break; case EVENT_START_LICH_KING: - // TODO + /// @todo break; } } diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp index 160d45f5140..822adbb9201 100644 --- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_forgemaster_garfrost.cpp @@ -52,11 +52,7 @@ enum Phases { PHASE_ONE = 1, PHASE_TWO = 2, - PHASE_THREE = 3, - - PHASE_ONE_MASK = 1 << PHASE_ONE, - PHASE_TWO_MASK = 1 << PHASE_TWO, - PHASE_THREE_MASK = 1 << PHASE_THREE, + PHASE_THREE = 3 }; enum MiscData @@ -136,7 +132,7 @@ enum Events void DamageTaken(Unit* /*attacker*/, uint32& /*uiDamage*/) { - if (events.GetPhaseMask() & PHASE_ONE_MASK && !HealthAbovePct(66)) + if (events.IsInPhase(PHASE_ONE) && !HealthAbovePct(66)) { events.SetPhase(PHASE_TWO); Talk(SAY_PHASE2); @@ -146,7 +142,7 @@ enum Events return; } - if (events.GetPhaseMask() & PHASE_TWO_MASK && !HealthAbovePct(33)) + if (events.IsInPhase(PHASE_TWO) && !HealthAbovePct(33)) { events.SetPhase(PHASE_THREE); Talk(SAY_PHASE3); @@ -162,12 +158,12 @@ enum Events if (type != EFFECT_MOTION_TYPE || id != POINT_FORGE) return; - if (events.GetPhaseMask() & PHASE_TWO_MASK) + if (events.IsInPhase(PHASE_TWO)) { DoCast(me, SPELL_FORGE_BLADE); SetEquipmentSlots(false, EQUIP_ID_SWORD); } - if (events.GetPhaseMask() & PHASE_THREE_MASK) + if (events.IsInPhase(PHASE_THREE)) { me->RemoveAurasDueToSpell(SPELL_FORGE_BLADE_HELPER); DoCast(me, SPELL_FORGE_MACE); @@ -190,7 +186,7 @@ enum Events return _permafrostStack; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -226,15 +222,15 @@ enum Events break; case EVENT_JUMP: me->AttackStop(); - if (events.GetPhaseMask() & PHASE_TWO_MASK) + if (events.IsInPhase(PHASE_TWO)) me->GetMotionMaster()->MoveJump(northForgePos.GetPositionX(), northForgePos.GetPositionY(), northForgePos.GetPositionZ(), 25.0f, 15.0f); - else if (events.GetPhaseMask() & PHASE_THREE_MASK) + else if (events.IsInPhase(PHASE_THREE)) me->GetMotionMaster()->MoveJump(southForgePos.GetPositionX(), southForgePos.GetPositionY(), southForgePos.GetPositionZ(), 25.0f, 15.0f); break; case EVENT_RESUME_ATTACK: - if (events.GetPhaseMask() & PHASE_TWO_MASK) + if (events.IsInPhase(PHASE_THREE)) events.ScheduleEvent(EVENT_CHILLING_WAVE, 5000, 0, PHASE_TWO); - else if (events.GetPhaseMask() & PHASE_THREE_MASK) + else if (events.IsInPhase(PHASE_THREE)) events.ScheduleEvent(EVENT_DEEP_FREEZE, 10000, 0, PHASE_THREE); AttackStart(me->getVictim()); break; diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp index f657c8e19b5..31a1e94357e 100644 --- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_krickandick.cpp @@ -203,7 +203,7 @@ class boss_ick : public CreatureScript me->AddThreat(target, _tempThreat); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!me->isInCombat()) return; @@ -338,7 +338,7 @@ class boss_krick : public CreatureScript } } - void DoAction(const int32 actionId) + void DoAction(int32 actionId) { if (actionId == ACTION_OUTRO) { @@ -365,7 +365,7 @@ class boss_krick : public CreatureScript _events.ScheduleEvent(EVENT_OUTRO_1, 1000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (_phase != PHASE_OUTRO) return; @@ -448,7 +448,7 @@ class boss_krick : public CreatureScript break; case EVENT_OUTRO_9: Talk(SAY_KRICK_OUTRO_8); - // TODO: Tyrannus starts killing Krick. + /// @todo Tyrannus starts killing Krick. // there shall be some visual spell effect if (Creature* tyrannus = ObjectAccessor::GetCreature(*me, _tyrannusGUID)) tyrannus->CastSpell(me, SPELL_NECROMANTIC_POWER, true); //not sure if it's the right spell :/ diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp index 783cc266509..3d22bac4376 100644 --- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/boss_scourgelord_tyrannus.cpp @@ -54,7 +54,7 @@ enum Yells SAY_SYLVANAS_OUTRO_4 = 4 }; -enum Spelsl +enum Spells { SPELL_OVERLORD_BRAND = 69172, SPELL_OVERLORD_BRAND_HEAL = 69190, @@ -94,7 +94,7 @@ enum Phases PHASE_NONE = 0, PHASE_INTRO = 1, PHASE_COMBAT = 2, - PHASE_OUTRO = 3, + PHASE_OUTRO = 3 }; enum Actions @@ -168,7 +168,7 @@ class boss_tyrannus : public CreatureScript if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return; - if (victim && me->Attack(victim, true) && !(events.GetPhaseMask() & (1 << PHASE_INTRO))) + if (victim && me->Attack(victim, true) && !events.IsInPhase(PHASE_INTRO)) me->GetMotionMaster()->MoveChase(victim); } @@ -201,7 +201,7 @@ class boss_tyrannus : public CreatureScript rimefang->AI()->DoAction(ACTION_END_COMBAT); } - void DoAction(const int32 actionId) + void DoAction(int32 actionId) { if (actionId == ACTION_START_INTRO) { @@ -215,9 +215,9 @@ class boss_tyrannus : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { - if (!UpdateVictim() && !(events.GetPhaseMask() & (1 << PHASE_INTRO))) + if (!UpdateVictim() && !events.IsInPhase(PHASE_INTRO)) return; events.Update(diff); @@ -313,7 +313,7 @@ class boss_rimefang : public CreatureScript _vehicle->InstallAllAccessories(false); } - void DoAction(const int32 actionId) + void DoAction(int32 actionId) { if (actionId == ACTION_START_RIMEFANG) { @@ -335,9 +335,9 @@ class boss_rimefang : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { - if (!UpdateVictim() && !(_events.GetPhaseMask() & (1 << PHASE_COMBAT))) + if (!UpdateVictim() && !_events.IsInPhase(PHASE_COMBAT)) return; _events.Update(diff); @@ -409,7 +409,7 @@ class player_overlord_brandAI : public PlayerAI me->CastCustomSpell(SPELL_OVERLORD_BRAND_HEAL, SPELLVALUE_BASE_POINT0, int32(addHealth*5.5f), tyrannus, true, NULL, NULL, tyrannus->GetGUID()); } - void UpdateAI(const uint32 /*diff*/) { } + void UpdateAI(uint32 /*diff*/) { } private: Creature* tyrannus; diff --git a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp index 246d389e0e7..42d912e2bd2 100644 --- a/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp +++ b/src/server/scripts/Northrend/FrozenHalls/PitOfSaron/pit_of_saron.cpp @@ -60,7 +60,7 @@ class mob_ymirjar_flamebearer : public CreatureScript _events.ScheduleEvent(EVENT_TACTICAL_BLINK, 15000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -125,7 +125,7 @@ class mob_iceborn_protodrake : public CreatureScript _vehicle->RemoveAllPassengers(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -178,7 +178,7 @@ class mob_geist_ambusher : public CreatureScript DoCast(who, SPELL_LEAPING_FACE_MAUL); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp b/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp index 58301df4ca2..1ec29224763 100644 --- a/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp +++ b/src/server/scripts/Northrend/Gundrak/boss_drakkari_colossus.cpp @@ -140,7 +140,7 @@ class boss_drakkari_colossus : public CreatureScript instance->SetData(DATA_DRAKKARI_COLOSSUS_EVENT, FAIL); } - void DoAction(const int32 action) + void DoAction(int32 action) { switch (action) { @@ -148,6 +148,7 @@ class boss_drakkari_colossus : public CreatureScript DoCast(SPELL_EMERGE); break; case ACTION_FREEZE_COLOSSUS: + me->GetMotionMaster()->Clear(); me->GetMotionMaster()->MoveIdle(); me->SetReactState(REACT_PASSIVE); @@ -207,7 +208,7 @@ class boss_drakkari_colossus : public CreatureScript introDone = data; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -284,7 +285,7 @@ class boss_drakkari_elemental : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -310,7 +311,7 @@ class boss_drakkari_elemental : public CreatureScript DoMeleeAttackIfReady(); } - void DoAction(const int32 action) + void DoAction(int32 action) { switch (action) { @@ -465,7 +466,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Northrend/Gundrak/boss_eck.cpp b/src/server/scripts/Northrend/Gundrak/boss_eck.cpp index d169fb163b2..df949c7a962 100644 --- a/src/server/scripts/Northrend/Gundrak/boss_eck.cpp +++ b/src/server/scripts/Northrend/Gundrak/boss_eck.cpp @@ -75,7 +75,7 @@ public: instance->SetData(DATA_ECK_THE_FEROCIOUS_EVENT, IN_PROGRESS); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp b/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp index baba9d5396b..e4cdf89c165 100644 --- a/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp +++ b/src/server/scripts/Northrend/Gundrak/boss_gal_darah.cpp @@ -127,7 +127,7 @@ public: instance->SetData(DATA_GAL_DARAH_EVENT, IN_PROGRESS); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp b/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp index 8f325dafc82..97c75b5f391 100644 --- a/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp +++ b/src/server/scripts/Northrend/Gundrak/boss_moorabi.cpp @@ -91,7 +91,7 @@ public: instance->SetData(DATA_MOORABI_EVENT, IN_PROGRESS); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp b/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp index 4acabc3b2b3..6deb0c20676 100644 --- a/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp +++ b/src/server/scripts/Northrend/Gundrak/boss_slad_ran.cpp @@ -122,7 +122,7 @@ public: instance->SetData(DATA_SLAD_RAN_EVENT, IN_PROGRESS); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -231,7 +231,7 @@ public: uiGripOfSladRanTimer = 1*IN_MILLISECONDS; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -251,7 +251,7 @@ public: if (TempSummon* _me = me->ToTempSummon()) if (Creature* sladran = _me->GetSummoner()->ToCreature()) - sladran->AI()->SetGUID(target->GetGUID() ,DATA_SNAKES_WHYD_IT_HAVE_TO_BE_SNAKES); + sladran->AI()->SetGUID(target->GetGUID(), DATA_SNAKES_WHYD_IT_HAVE_TO_BE_SNAKES); me->DespawnOrUnsummon(); } @@ -286,7 +286,7 @@ public: uiVenomousBiteTimer = 2*IN_MILLISECONDS; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp index cb073b1c569..833649b576d 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp @@ -282,7 +282,7 @@ class boss_blood_council_controller : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -477,7 +477,7 @@ class boss_prince_keleseth_icc : public CreatureScript Talk(SAY_KELESETH_KILL); } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -522,7 +522,7 @@ class boss_prince_keleseth_icc : public CreatureScript return true; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || !CheckRoom()) return; @@ -695,7 +695,7 @@ class boss_prince_taldaram_icc : public CreatureScript Talk(SAY_TALDARAM_KILL); } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -740,7 +740,7 @@ class boss_prince_taldaram_icc : public CreatureScript return true; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || !CheckRoom()) return; @@ -933,7 +933,7 @@ class boss_prince_valanar_icc : public CreatureScript Talk(SAY_VALANAR_KILL); } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -978,7 +978,7 @@ class boss_prince_valanar_icc : public CreatureScript return true; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || !CheckRoom()) return; @@ -1090,7 +1090,7 @@ class npc_blood_queen_lana_thel : public CreatureScript me->SetVisible(false); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!_events.GetPhaseMask()) return; @@ -1168,7 +1168,7 @@ class npc_ball_of_flame : public CreatureScript _chaseGUID = guid; } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action == ACTION_FLAME_BALL_CHASE) if (Player* target = ObjectAccessor::GetPlayer(*me, _chaseGUID)) @@ -1189,7 +1189,7 @@ class npc_ball_of_flame : public CreatureScript _instance->SetData(DATA_ORB_WHISPERER_ACHIEVEMENT, uint32(false)); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!_despawnTimer) return; @@ -1236,7 +1236,7 @@ class npc_kinetic_bomb : public CreatureScript _groundZ = me->GetMap()->GetHeight(me->GetPhaseMask(), _x, _y, _groundZ, true, 500.0f); } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action == SPELL_KINETIC_BOMB_EXPLOSION) _events.ScheduleEvent(EVENT_BOMB_DESPAWN, 1000); @@ -1248,7 +1248,7 @@ class npc_kinetic_bomb : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { _events.Update(diff); @@ -1328,7 +1328,7 @@ class npc_dark_nucleus : public CreatureScript me->AddThreat(attacker, 500000000.0f); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp index c8caa3976e4..f4df90c49e8 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_queen_lana_thel.cpp @@ -45,10 +45,13 @@ enum Spells SPELL_SHROUD_OF_SORROW = 70986, SPELL_FRENZIED_BLOODTHIRST_VISUAL = 71949, SPELL_VAMPIRIC_BITE = 71726, + SPELL_VAMPIRIC_BITE_DUMMY = 71837, SPELL_ESSENCE_OF_THE_BLOOD_QUEEN_PLR = 70879, + SPELL_ESSENCE_OF_THE_BLOOD_QUEEN_HEAL = 70872, SPELL_FRENZIED_BLOODTHIRST = 70877, SPELL_UNCONTROLLABLE_FRENZY = 70923, - SPELL_PRESENCE_OF_THE_DARKFALLEN = 71952, + SPELL_PRESENCE_OF_THE_DARKFALLEN = 70994, + SPELL_PRESENCE_OF_THE_DARKFALLEN_2 = 71952, SPELL_BLOOD_MIRROR_DAMAGE = 70821, SPELL_BLOOD_MIRROR_VISUAL = 71510, SPELL_BLOOD_MIRROR_DUMMY = 70838, @@ -87,6 +90,7 @@ uint32 const vampireAuras[3][MAX_DIFFICULTY] = #define ESSENCE_OF_BLOOD_QUEEN_PLR RAID_MODE<uint32>(70879, 71525, 71530, 71531) #define FRENZIED_BLOODTHIRST RAID_MODE<uint32>(70877, 71474, 70877, 71474) #define DELIRIOUS_SLASH RAID_MODE<uint32>(71623, 71624, 71625, 71626) +#define PRESENCE_OF_THE_DARKFALLEN RAID_MODE<uint32>(70994, 71962, 71963, 71964) enum Events { @@ -219,9 +223,10 @@ class boss_blood_queen_lana_thel : public CreatureScript instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_BLOOD_MIRROR_DUMMY); instance->DoRemoveAurasDueToSpellOnPlayers(DELIRIOUS_SLASH); instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_PACT_OF_THE_DARKFALLEN); + instance->DoRemoveAurasDueToSpellOnPlayers(PRESENCE_OF_THE_DARKFALLEN); } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action != ACTION_KILL_MINCHAR) return; @@ -329,7 +334,7 @@ class boss_blood_queen_lana_thel : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || !CheckInRoom()) return; @@ -356,8 +361,11 @@ class boss_blood_queen_lana_thel : public CreatureScript { Unit* target = targets.front(); DoCast(target, SPELL_VAMPIRIC_BITE); + DoCastAOE(SPELL_VAMPIRIC_BITE_DUMMY, true); Talk(SAY_VAMPIRIC_BITE); _vampires.insert(target->GetGUID()); + target->CastSpell(target, SPELL_PRESENCE_OF_THE_DARKFALLEN, TRIGGERED_FULL_MASK); + target->CastSpell(target, SPELL_PRESENCE_OF_THE_DARKFALLEN_2, TRIGGERED_FULL_MASK); } break; } @@ -376,9 +384,10 @@ class boss_blood_queen_lana_thel : public CreatureScript _offtank->CastSpell(me->getVictim(), SPELL_BLOOD_MIRROR_DAMAGE, true); me->getVictim()->CastSpell(_offtank, SPELL_BLOOD_MIRROR_DUMMY, true); DoCastVictim(SPELL_BLOOD_MIRROR_VISUAL); - if (Item* shadowsEdge = _offtank->GetWeaponForAttack(BASE_ATTACK, true)) - if (!_offtank->HasAura(SPELL_THIRST_QUENCHED) && shadowsEdge->GetEntry() == ITEM_SHADOW_S_EDGE && !_offtank->HasAura(SPELL_GUSHING_WOUND)) - _offtank->CastSpell(_offtank, SPELL_GUSHING_WOUND, true); + if (Is25ManRaid() && _offtank->GetQuestStatus(QUEST_BLOOD_INFUSION) == QUEST_STATUS_INCOMPLETE && + _offtank->HasAura(SPELL_UNSATED_CRAVING) && !_offtank->HasAura(SPELL_THIRST_QUENCHED) && + !_offtank->HasAura(SPELL_GUSHING_WOUND)) + _offtank->CastSpell(_offtank, SPELL_GUSHING_WOUND, TRIGGERED_FULL_MASK); } } @@ -395,13 +404,7 @@ class boss_blood_queen_lana_thel : public CreatureScript { std::list<Player*> targets; SelectRandomTarget(false, &targets); - uint32 targetCount = 2; - // do not combine these checks! we want it incremented TWICE when both conditions are met - if (IsHeroic()) - ++targetCount; - if (Is25ManRaid()) - ++targetCount; - Trinity::Containers::RandomResizeList<Player*>(targets, targetCount); + Trinity::Containers::RandomResizeList(targets, Is25ManRaid() ? 3 : 2); if (targets.size() > 1) { Talk(SAY_PACT_OF_THE_DARKFALLEN); @@ -478,7 +481,7 @@ class boss_blood_queen_lana_thel : public CreatureScript for (std::list<HostileReference*>::const_iterator itr = threatlist.begin(); itr != threatlist.end(); ++itr) if (Unit* refTarget = (*itr)->getTarget()) - if (refTarget != me->getVictim() && refTarget->GetTypeId() == TYPEID_PLAYER && (includeOfftank ? true : (refTarget != _offtank))) + if (refTarget != me->getVictim() && refTarget->GetTypeId() == TYPEID_PLAYER && (includeOfftank || (refTarget != _offtank))) tempTargets.push_back(refTarget->ToPlayer()); if (tempTargets.empty()) @@ -553,33 +556,36 @@ class spell_blood_queen_vampiric_bite : public SpellScriptLoader uint32 spellId = sSpellMgr->GetSpellIdForDifficulty(SPELL_FRENZIED_BLOODTHIRST, GetCaster()); GetCaster()->RemoveAura(spellId, 0, 0, AURA_REMOVE_BY_ENEMY_SPELL); - GetCaster()->CastSpell(GetCaster(), SPELL_ESSENCE_OF_THE_BLOOD_QUEEN_PLR, true); - // Presence of the Darkfallen buff on Blood-Queen - if (GetCaster()->GetMap()->IsHeroic()) - GetCaster()->CastSpell(GetCaster(), SPELL_PRESENCE_OF_THE_DARKFALLEN, true); + GetCaster()->CastSpell(GetCaster(), SPELL_ESSENCE_OF_THE_BLOOD_QUEEN_PLR, TRIGGERED_FULL_MASK); + // Shadowmourne questline - if (GetCaster()->ToPlayer()->GetQuestStatus(QUEST_BLOOD_INFUSION) == QUEST_STATUS_INCOMPLETE) + if (Aura* aura = GetCaster()->GetAura(SPELL_GUSHING_WOUND)) { - if (Aura* aura = GetCaster()->GetAura(SPELL_GUSHING_WOUND)) + if (aura->GetStackAmount() == 3) { - if (aura->GetStackAmount() == 3) - { - GetCaster()->CastSpell(GetCaster(), SPELL_THIRST_QUENCHED, true); - GetCaster()->RemoveAura(aura); - } - else - GetCaster()->CastSpell(GetCaster(), SPELL_GUSHING_WOUND, true); + GetCaster()->CastSpell(GetCaster(), SPELL_THIRST_QUENCHED, TRIGGERED_FULL_MASK); + GetCaster()->RemoveAura(aura); } + else + GetCaster()->CastSpell(GetCaster(), SPELL_GUSHING_WOUND, TRIGGERED_FULL_MASK); } + if (InstanceScript* instance = GetCaster()->GetInstanceScript()) if (Creature* bloodQueen = ObjectAccessor::GetCreature(*GetCaster(), instance->GetData64(DATA_BLOOD_QUEEN_LANA_THEL))) bloodQueen->AI()->SetGUID(GetHitUnit()->GetGUID(), GUID_VAMPIRE); } + void HandlePresence(SpellEffIndex /*effIndex*/) + { + GetHitUnit()->CastSpell(GetHitUnit(), SPELL_PRESENCE_OF_THE_DARKFALLEN, TRIGGERED_FULL_MASK); + GetHitUnit()->CastSpell(GetHitUnit(), SPELL_PRESENCE_OF_THE_DARKFALLEN_2, TRIGGERED_FULL_MASK); + } + void Register() { OnCheckCast += SpellCheckCastFn(spell_blood_queen_vampiric_bite_SpellScript::CheckTarget); BeforeHit += SpellHitFn(spell_blood_queen_vampiric_bite_SpellScript::OnCast); + OnEffectHitTarget += SpellEffectFn(spell_blood_queen_vampiric_bite_SpellScript::HandlePresence, EFFECT_1, SPELL_EFFECT_TRIGGER_SPELL); } }; @@ -698,6 +704,42 @@ class spell_blood_queen_bloodbolt : public SpellScriptLoader } }; +// 70871 - Essence of the Blood Queen +class spell_blood_queen_essence_of_the_blood_queen : public SpellScriptLoader +{ + public: + spell_blood_queen_essence_of_the_blood_queen() : SpellScriptLoader("spell_blood_queen_essence_of_the_blood_queen") { } + + class spell_blood_queen_essence_of_the_blood_queen_AuraScript : public AuraScript + { + PrepareAuraScript(spell_blood_queen_essence_of_the_blood_queen_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_ESSENCE_OF_THE_BLOOD_QUEEN_HEAL)) + return false; + return true; + } + + void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + int32 heal = CalculatePct(int32(eventInfo.GetDamageInfo()->GetDamage()), aurEff->GetAmount()); + GetTarget()->CastCustomSpell(SPELL_ESSENCE_OF_THE_BLOOD_QUEEN_HEAL, SPELLVALUE_BASE_POINT0, heal, GetTarget(), TRIGGERED_FULL_MASK, NULL, aurEff); + } + + void Register() + { + OnEffectProc += AuraEffectProcFn(spell_blood_queen_essence_of_the_blood_queen_AuraScript::OnProc, EFFECT_1, SPELL_AURA_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_blood_queen_essence_of_the_blood_queen_AuraScript(); + } +}; + class spell_blood_queen_pact_of_the_darkfallen : public SpellScriptLoader { public: @@ -849,6 +891,7 @@ void AddSC_boss_blood_queen_lana_thel() new spell_blood_queen_vampiric_bite(); new spell_blood_queen_frenzied_bloodthirst(); new spell_blood_queen_bloodbolt(); + new spell_blood_queen_essence_of_the_blood_queen(); new spell_blood_queen_pact_of_the_darkfallen(); new spell_blood_queen_pact_of_the_darkfallen_dmg(); new spell_blood_queen_pact_of_the_darkfallen_dmg_target(); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp index 23e4fc19dd2..f01c28766f9 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_deathbringer_saurfang.cpp @@ -63,7 +63,7 @@ enum ScriptTexts SAY_INTRO_ALLIANCE_1 = 0, SAY_INTRO_ALLIANCE_4 = 1, SAY_INTRO_ALLIANCE_5 = 2, - SAY_OUTRO_ALLIANCE_1 = 3, // TODO ALLIANCE OUTRO + SAY_OUTRO_ALLIANCE_1 = 3, /// @todo ALLIANCE OUTRO SAY_OUTRO_ALLIANCE_2 = 4, SAY_OUTRO_ALLIANCE_3 = 5, SAY_OUTRO_ALLIANCE_4 = 6, @@ -185,9 +185,7 @@ enum Phases { PHASE_INTRO_A = 1, PHASE_INTRO_H = 2, - PHASE_COMBAT = 3, - - PHASE_INTRO_MASK = (1 << PHASE_INTRO_A) | (1 << PHASE_INTRO_H), + PHASE_COMBAT = 3 }; enum Actions @@ -415,9 +413,16 @@ class boss_deathbringer_saurfang : public CreatureScript } } - void UpdateAI(uint32 const diff) + void SpellHit(Unit* /*caster*/, SpellInfo const* spell) + { + if (spell->Id == SPELL_BLOOD_LINK_POWER) + if (Aura* bloodPower = me->GetAura(SPELL_BLOOD_POWER)) + bloodPower->RecalculateAmountOfEffects(); + } + + void UpdateAI(uint32 diff) { - if (!UpdateVictim() && !(events.GetPhaseMask() & PHASE_INTRO_MASK)) + if (!UpdateVictim() && !(events.IsInPhase(PHASE_INTRO_A) || events.IsInPhase(PHASE_INTRO_H))) return; events.Update(diff); @@ -507,7 +512,7 @@ class boss_deathbringer_saurfang : public CreatureScript } // intro setup - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -598,14 +603,14 @@ class npc_high_overlord_saurfang_icc : public CreatureScript _events.Reset(); } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { case ACTION_START_EVENT: { // Prevent crashes - if (_events.GetPhaseMask() & PHASE_INTRO_MASK) + if (_events.IsInPhase(PHASE_INTRO_A) || _events.IsInPhase(PHASE_INTRO_H)) return; GetCreatureListWithEntryInGrid(_guardList, me, NPC_SE_KOR_KRON_REAVER, 20.0f); @@ -703,7 +708,7 @@ class npc_high_overlord_saurfang_icc : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { _events.Update(diff); while (uint32 eventId = _events.ExecuteEvent()) @@ -807,14 +812,14 @@ class npc_muradin_bronzebeard_icc : public CreatureScript _events.Reset(); } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { case ACTION_START_EVENT: { // Prevent crashes - if (_events.GetPhaseMask() & PHASE_INTRO_MASK) + if (_events.IsInPhase(PHASE_INTRO_A) || _events.IsInPhase(PHASE_INTRO_H)) return; _events.SetPhase(PHASE_INTRO_A); @@ -883,7 +888,7 @@ class npc_muradin_bronzebeard_icc : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { _events.Update(diff); while (uint32 eventId = _events.ExecuteEvent()) @@ -965,7 +970,7 @@ class npc_saurfang_event : public CreatureScript } } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action == ACTION_CHARGE && _index) me->GetMotionMaster()->MoveCharge(chargePos[_index].GetPositionX(), chargePos[_index].GetPositionY(), chargePos[_index].GetPositionZ(), 13.0f, POINT_CHARGE); @@ -1004,8 +1009,6 @@ class spell_deathbringer_blood_link : public SpellScriptLoader void HandleDummy(SpellEffIndex /*effIndex*/) { GetHitUnit()->CastCustomSpell(SPELL_BLOOD_LINK_POWER, SPELLVALUE_BASE_POINT0, GetEffectValue(), GetHitUnit(), true); - if (Aura* bloodPower = GetHitUnit()->GetAura(SPELL_BLOOD_POWER)) - bloodPower->RecalculateAmountOfEffects(); PreventHitDefaultEffect(EFFECT_0); } @@ -1093,13 +1096,6 @@ class spell_deathbringer_blood_power : public SpellScriptLoader DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_deathbringer_blood_power_AuraScript::RecalculateHook, EFFECT_0, SPELL_AURA_MOD_SCALE); DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_deathbringer_blood_power_AuraScript::RecalculateHook, EFFECT_1, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); } - - bool Load() - { - if (GetUnitOwner()->getPowerType() != POWER_ENERGY) - return false; - return true; - } }; SpellScript* GetSpellScript() const diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp index 70cb585422d..4ec945fcb77 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_festergut.cpp @@ -162,7 +162,7 @@ class boss_festergut : public CreatureScript target->RemoveAurasDueToSpell(INOCULATED_HELPER); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || !CheckInRoom()) return; @@ -298,7 +298,7 @@ class npc_stinky_icc : public CreatureScript DoCast(me, SPELL_PLAGUE_STENCH); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp index 4e677bf5b0e..59c9393c934 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lady_deathwhisper.cpp @@ -160,10 +160,7 @@ enum Phases PHASE_ALL = 0, PHASE_INTRO = 1, PHASE_ONE = 2, - PHASE_TWO = 3, - - PHASE_INTRO_MASK = 1 << PHASE_INTRO, - PHASE_ONE_MASK = 1 << PHASE_ONE, + PHASE_TWO = 3 }; enum DeprogrammingData @@ -259,7 +256,7 @@ class boss_lady_deathwhisper : public CreatureScript if (me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE)) return; - if (victim && me->Attack(victim, true) && !(events.GetPhaseMask() & PHASE_ONE_MASK)) + if (victim && me->Attack(victim, true) && !events.IsInPhase(PHASE_ONE)) me->GetMotionMaster()->MoveChase(victim); } @@ -358,7 +355,7 @@ class boss_lady_deathwhisper : public CreatureScript void DamageTaken(Unit* /*damageDealer*/, uint32& damage) { // phase transition - if (events.GetPhaseMask() & PHASE_ONE_MASK && damage > me->GetPower(POWER_MANA)) + if (events.IsInPhase(PHASE_ONE) && damage > me->GetPower(POWER_MANA)) { Talk(SAY_PHASE_2); Talk(EMOTE_PHASE_2); @@ -404,14 +401,14 @@ class boss_lady_deathwhisper : public CreatureScript summon->CastSpell(summon, SPELL_ADHERENT_S_DETERMINATION, true); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { - if ((!UpdateVictim() && !(events.GetPhaseMask() & PHASE_INTRO_MASK)) || !CheckInRoom()) + if ((!UpdateVictim() && !events.IsInPhase(PHASE_INTRO)) || !CheckInRoom()) return; events.Update(diff); - if (me->HasUnitState(UNIT_STATE_CASTING) && !(events.GetPhaseMask() & PHASE_INTRO_MASK)) + if (me->HasUnitState(UNIT_STATE_CASTING) && !events.IsInPhase(PHASE_INTRO)) return; while (uint32 eventId = events.ExecuteEvent()) @@ -659,7 +656,7 @@ class npc_cult_fanatic : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -737,7 +734,7 @@ class npc_cult_adherent : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -882,7 +879,7 @@ class npc_darnavan : public CreatureScript Talk(SAY_DARNAVAN_AGGRO); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp index e751ec2bd7b..7e72ad00a3c 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_lord_marrowgar.cpp @@ -20,8 +20,9 @@ #include "ScriptedCreature.h" #include "SpellAuras.h" #include "MapManager.h" -#include "icecrown_citadel.h" +#include "MoveSplineInit.h" #include "Player.h" +#include "icecrown_citadel.h" enum ScriptTexts { @@ -53,7 +54,7 @@ enum Spells SPELL_COLDFLAME_SUMMON = 69147, }; -uint32 const boneSpikeSummonId[3] = {69062, 72669, 72670}; +uint32 const BoneSpikeSummonId[3] = {69062, 72669, 72670}; enum Events { @@ -78,7 +79,46 @@ enum MovementPoints POINT_TARGET_COLDFLAME = 36672631, }; -#define DATA_COLDFLAME_GUID 0 +enum MiscInfo +{ + DATA_COLDFLAME_GUID = 0, + + // Manual marking for targets hit by Bone Slice as no aura exists for this purpose + // These units are the tanks in this encounter + // and should be immune to Bone Spike Graveyard + DATA_SPIKE_IMMUNE = 1, + //DATA_SPIKE_IMMUNE_1, = 2, // Reserved & used + //DATA_SPIKE_IMMUNE_2, = 3, // Reserved & used + + ACTION_CLEAR_SPIKE_IMMUNITIES = 1, + + MAX_BONE_SPIKE_IMMUNE = 3, +}; + +class BoneSpikeTargetSelector : public std::unary_function<Unit*, bool> +{ + public: + BoneSpikeTargetSelector(UnitAI* ai) : _ai(ai) { } + + bool operator()(Unit* unit) const + { + if (unit->GetTypeId() != TYPEID_PLAYER) + return false; + + if (unit->HasAura(SPELL_IMPALED)) + return false; + + // Check if it is one of the tanks soaking Bone Slice + for (uint32 i = 0; i < MAX_BONE_SPIKE_IMMUNE; ++i) + if (unit->GetGUID() == _ai->GetGUID(DATA_SPIKE_IMMUNE + i)) + return false; + + return true; + } + + private: + UnitAI* _ai; +}; class boss_lord_marrowgar : public CreatureScript { @@ -103,11 +143,12 @@ class boss_lord_marrowgar : public CreatureScript me->RemoveAurasDueToSpell(SPELL_BONE_STORM); me->RemoveAurasDueToSpell(SPELL_BERSERK); events.ScheduleEvent(EVENT_ENABLE_BONE_SLICE, 10000); - events.ScheduleEvent(EVENT_BONE_SPIKE_GRAVEYARD, urand(10000, 15000), EVENT_GROUP_SPECIAL); + events.ScheduleEvent(EVENT_BONE_SPIKE_GRAVEYARD, 15000, EVENT_GROUP_SPECIAL); events.ScheduleEvent(EVENT_COLDFLAME, 5000, EVENT_GROUP_SPECIAL); events.ScheduleEvent(EVENT_WARN_BONE_STORM, urand(45000, 50000)); events.ScheduleEvent(EVENT_ENRAGE, 600000); _boneSlice = false; + _boneSpikeImmune.clear(); } void EnterCombat(Unit* /*who*/) @@ -148,7 +189,7 @@ class boss_lord_marrowgar : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || !CheckInRoom()) return; @@ -199,18 +240,18 @@ class boss_lord_marrowgar : public CreatureScript if (!unit) unit = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true); if (unit) - me->GetMotionMaster()->MovePoint(POINT_TARGET_BONESTORM_PLAYER, unit->GetPositionX(), unit->GetPositionY(), unit->GetPositionZ()); + me->GetMotionMaster()->MovePoint(POINT_TARGET_BONESTORM_PLAYER, *unit); break; } case EVENT_BONE_STORM_END: if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() == POINT_MOTION_TYPE) me->GetMotionMaster()->MovementExpired(); - DoStartMovement(me->getVictim()); + me->GetMotionMaster()->MoveChase(me->getVictim()); me->SetSpeed(MOVE_RUN, _baseSpeed, true); events.CancelEvent(EVENT_BONE_STORM_MOVE); events.ScheduleEvent(EVENT_ENABLE_BONE_SLICE, 10000); if (!IsHeroic()) - events.RescheduleEvent(EVENT_BONE_SPIKE_GRAVEYARD, urand(15000, 20000), EVENT_GROUP_SPECIAL); + events.RescheduleEvent(EVENT_BONE_SPIKE_GRAVEYARD, 15000, EVENT_GROUP_SPECIAL); break; case EVENT_ENABLE_BONE_SLICE: _boneSlice = true; @@ -239,7 +280,7 @@ class boss_lord_marrowgar : public CreatureScript return; // lock movement - DoStartNoMovement(me->getVictim()); + me->GetMotionMaster()->MoveIdle(); } Position const* GetLastColdflamePosition() const @@ -247,23 +288,51 @@ class boss_lord_marrowgar : public CreatureScript return &_coldflameLastPos; } - uint64 GetGUID(int32 type/* = 0 */) const + uint64 GetGUID(int32 type /*= 0 */) const { - if (type == DATA_COLDFLAME_GUID) - return _coldflameTarget; + switch (type) + { + case DATA_COLDFLAME_GUID: + return _coldflameTarget; + case DATA_SPIKE_IMMUNE + 0: + case DATA_SPIKE_IMMUNE + 1: + case DATA_SPIKE_IMMUNE + 2: + { + uint32 index = uint32(type - DATA_SPIKE_IMMUNE); + if (index < _boneSpikeImmune.size()) + return _boneSpikeImmune[index]; + + break; + } + } + return 0LL; } - void SetGUID(uint64 guid, int32 type/* = 0 */) + void SetGUID(uint64 guid, int32 type /*= 0 */) { - if (type != DATA_COLDFLAME_GUID) + switch (type) + { + case DATA_COLDFLAME_GUID: + _coldflameTarget = guid; + break; + case DATA_SPIKE_IMMUNE: + _boneSpikeImmune.push_back(guid); + break; + } + } + + void DoAction(int32 action) + { + if (action != ACTION_CLEAR_SPIKE_IMMUNITIES) return; - _coldflameTarget = guid; + _boneSpikeImmune.clear(); } private: Position _coldflameLastPos; + std::vector<uint64> _boneSpikeImmune; uint64 _coldflameTarget; uint32 _boneStormDuration; float _baseSpeed; @@ -295,19 +364,17 @@ class npc_coldflame : public CreatureScript if (owner->GetTypeId() != TYPEID_UNIT) return; - Creature* creOwner = owner->ToCreature(); Position pos; - // random target case + if (MarrowgarAI* marrowgarAI = CAST_AI(MarrowgarAI, owner->GetAI())) + pos.Relocate(marrowgarAI->GetLastColdflamePosition()); + else + pos.Relocate(owner); + if (owner->HasAura(SPELL_BONE_STORM)) { - if (MarrowgarAI* marrowgarAI = CAST_AI(MarrowgarAI, creOwner->AI())) - { - Position const* ownerPos = marrowgarAI->GetLastColdflamePosition(); - float ang = me->GetAngle(ownerPos) - static_cast<float>(M_PI); - MapManager::NormalizeOrientation(ang); - me->SetOrientation(ang); - owner->GetNearPosition(pos, 2.5f, 0.0f); - } + float ang = MapManager::NormalizeOrientation(pos.GetAngle(me)); + me->SetOrientation(ang); + owner->GetNearPoint2D(pos.m_positionX, pos.m_positionY, 5.0f - owner->GetObjectSize(), ang); } else { @@ -318,25 +385,27 @@ class npc_coldflame : public CreatureScript return; } - me->SetOrientation(owner->GetAngle(target)); - owner->GetNearPosition(pos, owner->GetObjectSize() / 2.0f, 0.0f); + float ang = MapManager::NormalizeOrientation(pos.GetAngle(target)); + me->SetOrientation(ang); + owner->GetNearPoint2D(pos.m_positionX, pos.m_positionY, 15.0f - owner->GetObjectSize(), ang); } me->NearTeleportTo(pos.GetPositionX(), pos.GetPositionY(), me->GetPositionZ(), me->GetOrientation()); - _events.ScheduleEvent(EVENT_COLDFLAME_TRIGGER, 450); + DoCast(SPELL_COLDFLAME_SUMMON); + _events.ScheduleEvent(EVENT_COLDFLAME_TRIGGER, 500); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { _events.Update(diff); if (_events.ExecuteEvent() == EVENT_COLDFLAME_TRIGGER) { Position newPos; - me->GetNearPosition(newPos, 5.5f, 0.0f); + me->GetNearPosition(newPos, 5.0f, 0.0f); me->NearTeleportTo(newPos.GetPositionX(), newPos.GetPositionY(), me->GetPositionZ(), me->GetOrientation()); DoCast(SPELL_COLDFLAME_SUMMON); - _events.ScheduleEvent(EVENT_COLDFLAME_TRIGGER, 450); + _events.ScheduleEvent(EVENT_COLDFLAME_TRIGGER, 500); } } @@ -355,11 +424,13 @@ class npc_bone_spike : public CreatureScript public: npc_bone_spike() : CreatureScript("npc_bone_spike") { } - struct npc_bone_spikeAI : public Scripted_NoMovementAI + struct npc_bone_spikeAI : public ScriptedAI { - npc_bone_spikeAI(Creature* creature) : Scripted_NoMovementAI(creature), _hasTrappedUnit(false) + npc_bone_spikeAI(Creature* creature) : ScriptedAI(creature), _hasTrappedUnit(false) { ASSERT(creature->GetVehicleKit()); + + SetCombatMovement(false); } void JustDied(Unit* /*killer*/) @@ -385,7 +456,25 @@ class npc_bone_spike : public CreatureScript _hasTrappedUnit = true; } - void UpdateAI(uint32 const diff) + void PassengerBoarded(Unit* passenger, int8 /*seat*/, bool apply) + { + if (!apply) + return; + + /// @HACK - Change passenger offset to the one taken directly from sniffs + /// Remove this when proper calculations are implemented. + /// This fixes healing spiked people + Movement::MoveSplineInit init(passenger); + init.DisableTransportPathTransformations(); + init.MoveTo(-0.02206125f, -0.02132235f, 5.514783f, false); + init.Launch(); + + /// @WORKAROUND - Clear ON VEHICLE state to allow healing (Invalid target errors) + /// Current rule for applying this state is questionable (seatFlags & VEHICLE_SEAT_FLAG_ALLOW_TURNING ???) + passenger->ClearUnitState(UNIT_STATE_ONVEHICLE); + } + + void UpdateAI(uint32 diff) { if (!_hasTrappedUnit) return; @@ -487,16 +576,24 @@ class spell_marrowgar_coldflame_damage : public SpellScriptLoader { PrepareAuraScript(spell_marrowgar_coldflame_damage_AuraScript); - void OnPeriodic(AuraEffect const* /*aurEff*/) + bool CanBeAppliedOn(Unit* target) { - if (DynamicObject* owner = GetDynobjOwner()) - if (GetTarget()->GetExactDist2d(owner) >= owner->GetRadius() || GetTarget()->HasAura(SPELL_IMPALED)) - PreventDefaultAction(); + if (target->HasAura(SPELL_IMPALED)) + return false; + + if (target->GetExactDist2d(GetOwner()) > GetSpellInfo()->Effects[EFFECT_0].CalcRadius()) + return false; + + if (Aura* aur = target->GetAura(GetId())) + if (aur->GetOwner() != GetOwner()) + return false; + + return true; } void Register() { - OnEffectPeriodic += AuraEffectPeriodicFn(spell_marrowgar_coldflame_damage_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE); + DoCheckAreaTarget += AuraCheckAreaTargetFn(spell_marrowgar_coldflame_damage_AuraScript::CanBeAppliedOn); } }; @@ -515,9 +612,23 @@ class spell_marrowgar_bone_spike_graveyard : public SpellScriptLoader { PrepareSpellScript(spell_marrowgar_bone_spike_graveyard_SpellScript); + bool Validate(SpellInfo const* /*spell*/) + { + for (uint32 i = 0; i < 3; ++i) + if (!sSpellMgr->GetSpellInfo(BoneSpikeSummonId[i])) + return false; + + return true; + } + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_UNIT && GetCaster()->IsAIEnabled; + } + SpellCastResult CheckCast() { - return GetCaster()->GetAI()->SelectTarget(SELECT_TARGET_TOPAGGRO, 1, 0.0f, true, -SPELL_IMPALED) ? SPELL_CAST_OK : SPELL_FAILED_NO_VALID_TARGETS; + return GetCaster()->GetAI()->SelectTarget(SELECT_TARGET_RANDOM, 0, BoneSpikeTargetSelector(GetCaster()->GetAI())) ? SPELL_CAST_OK : SPELL_FAILED_NO_VALID_TARGETS; } void HandleSpikes(SpellEffIndex effIndex) @@ -525,22 +636,22 @@ class spell_marrowgar_bone_spike_graveyard : public SpellScriptLoader PreventHitDefaultEffect(effIndex); if (Creature* marrowgar = GetCaster()->ToCreature()) { - bool didHit = false; CreatureAI* marrowgarAI = marrowgar->AI(); uint8 boneSpikeCount = uint8(GetCaster()->GetMap()->GetSpawnMode() & 1 ? 3 : 1); - for (uint8 i = 0; i < boneSpikeCount; ++i) - { - // select any unit but not the tank - Unit* target = marrowgarAI->SelectTarget(SELECT_TARGET_RANDOM, 1, 150.0f, true, -SPELL_IMPALED); - if (!target) - break; - didHit = true; - target->CastCustomSpell(boneSpikeSummonId[i], SPELLVALUE_BASE_POINT0, 0, target, true); + std::list<Unit*> targets; + marrowgarAI->SelectTargetList(targets, BoneSpikeTargetSelector(marrowgarAI), boneSpikeCount, SELECT_TARGET_RANDOM); + if (targets.empty()) + return; + + uint32 i = 0; + for (std::list<Unit*>::const_iterator itr = targets.begin(); itr != targets.end(); ++itr, ++i) + { + Unit* target = *itr; + target->CastCustomSpell(BoneSpikeSummonId[i], SPELLVALUE_BASE_POINT0, 0, target, true); } - if (didHit) - marrowgarAI->Talk(SAY_BONESPIKE); + marrowgarAI->Talk(SAY_BONESPIKE); } } @@ -583,6 +694,58 @@ class spell_marrowgar_bone_storm : public SpellScriptLoader } }; +class spell_marrowgar_bone_slice : public SpellScriptLoader +{ + public: + spell_marrowgar_bone_slice() : SpellScriptLoader("spell_marrowgar_bone_slice") { } + + class spell_marrowgar_bone_slice_SpellScript : public SpellScript + { + PrepareSpellScript(spell_marrowgar_bone_slice_SpellScript); + + bool Load() + { + _targetCount = 0; + return true; + } + + void ClearSpikeImmunities() + { + GetCaster()->GetAI()->DoAction(ACTION_CLEAR_SPIKE_IMMUNITIES); + } + + void CountTargets(std::list<WorldObject*>& targets) + { + _targetCount = std::min<uint32>(targets.size(), GetSpellInfo()->MaxAffectedTargets); + } + + void SplitDamage() + { + // Mark the unit as hit, even if the spell missed or was dodged/parried + GetCaster()->GetAI()->SetGUID(GetHitUnit()->GetGUID(), DATA_SPIKE_IMMUNE); + + if (!_targetCount) + return; // This spell can miss all targets + + SetHitDamage(GetHitDamage() / _targetCount); + } + + void Register() + { + BeforeCast += SpellCastFn(spell_marrowgar_bone_slice_SpellScript::ClearSpikeImmunities); + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_marrowgar_bone_slice_SpellScript::CountTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY); + OnHit += SpellHitFn(spell_marrowgar_bone_slice_SpellScript::SplitDamage); + } + + uint32 _targetCount; + }; + + SpellScript* GetSpellScript() const + { + return new spell_marrowgar_bone_slice_SpellScript(); + } +}; + void AddSC_boss_lord_marrowgar() { new boss_lord_marrowgar(); @@ -593,4 +756,5 @@ void AddSC_boss_lord_marrowgar() new spell_marrowgar_coldflame_damage(); new spell_marrowgar_bone_spike_graveyard(); new spell_marrowgar_bone_storm(); + new spell_marrowgar_bone_slice(); } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp index 05bf7b9794a..e377f5f8d07 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp @@ -145,10 +145,7 @@ enum Phases PHASE_ROTFACE = 2, PHASE_COMBAT_1 = 4, PHASE_COMBAT_2 = 5, - PHASE_COMBAT_3 = 6, - - PHASE_MASK_COMBAT = (1 << PHASE_COMBAT_1) | (1 << PHASE_COMBAT_2) | (1 << PHASE_COMBAT_3), - PHASE_MASK_NOT_SELF = (1 << PHASE_FESTERGUT) | (1 << PHASE_ROTFACE) + PHASE_COMBAT_3 = 6 }; enum Points @@ -233,7 +230,7 @@ class boss_professor_putricide : public CreatureScript void Reset() { - if (!(events.GetPhaseMask() & PHASE_MASK_NOT_SELF)) + if (!(events.IsInPhase(PHASE_ROTFACE) || events.IsInPhase(PHASE_FESTERGUT))) instance->SetBossState(DATA_PROFESSOR_PUTRICIDE, NOT_STARTED); instance->SetData(DATA_NAUSEA_ACHIEVEMENT, uint32(true)); @@ -252,7 +249,7 @@ class boss_professor_putricide : public CreatureScript void EnterCombat(Unit* who) { - if (events.GetPhaseMask() & PHASE_MASK_NOT_SELF) + if (events.IsInPhase(PHASE_ROTFACE) || events.IsInPhase(PHASE_FESTERGUT)) return; if (!instance->CheckRequiredBosses(DATA_PROFESSOR_PUTRICIDE, who->ToPlayer())) @@ -282,7 +279,7 @@ class boss_professor_putricide : public CreatureScript { _JustReachedHome(); me->SetWalk(false); - if (events.GetPhaseMask() & PHASE_MASK_COMBAT) + if (events.IsInPhase(PHASE_COMBAT_1) || events.IsInPhase(PHASE_COMBAT_2) || events.IsInPhase(PHASE_COMBAT_3)) instance->SetBossState(DATA_PROFESSOR_PUTRICIDE, FAIL); } @@ -416,7 +413,7 @@ class boss_professor_putricide : public CreatureScript } } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -566,9 +563,9 @@ class boss_professor_putricide : public CreatureScript _experimentState = bool(data); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { - if ((!(events.GetPhaseMask() & PHASE_MASK_NOT_SELF) && !UpdateVictim()) || !CheckInRoom()) + if ((!(events.IsInPhase(PHASE_ROTFACE) || events.IsInPhase(PHASE_FESTERGUT)) && !UpdateVictim()) || !CheckInRoom()) return; events.Update(diff); @@ -745,7 +742,7 @@ class npc_putricide_oozeAI : public ScriptedAI _newTargetSelectTimer = 1000; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() && !_newTargetSelectTimer) return; diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp index db5f373a753..f398ad55603 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_rotface.cpp @@ -162,7 +162,7 @@ class boss_rotface : public CreatureScript // don't enter combat } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || !CheckInRoom()) return; @@ -239,7 +239,7 @@ class npc_little_ooze : public CreatureScript me->DespawnOrUnsummon(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -296,13 +296,13 @@ class npc_big_ooze : public CreatureScript me->DespawnOrUnsummon(); } - void DoAction(const int32 action) + void DoAction(int32 action) { if (action == EVENT_STICKY_OOZE) events.CancelEvent(EVENT_STICKY_OOZE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -377,7 +377,7 @@ class npc_precious_icc : public CreatureScript rotface->AI()->Talk(SAY_PRECIOUS_DIES); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp index 45c5302bfe8..ea74d8ec61c 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp @@ -84,7 +84,9 @@ enum Spells SPELL_CONCUSSIVE_SHOCK = 71337, // Frost Infusion - SPELL_FROST_INFUSION_CREDIT = 72289 + SPELL_FROST_INFUSION_CREDIT = 72289, + SPELL_FROST_IMBUED_BLADE = 72290, + SPELL_FROST_INFUSION = 72292, }; enum Events @@ -147,11 +149,7 @@ enum MovementPoints enum Shadowmourne { - QUEST_FROST_INFUSION = 24757, - ITEM_SHADOW_S_EDGE = 49888, - - SPELL_FROST_INFUSION = 72292, - SPELL_FROST_IMBUED_BLADE = 72290, + QUEST_FROST_INFUSION = 24757 }; Position const RimefangFlyPos = {4413.309f, 2456.421f, 233.3795f, 2.890186f}; @@ -271,7 +269,7 @@ class boss_sindragosa : public CreatureScript Talk(SAY_KILL); } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action == ACTION_START_FROSTWYRM) { @@ -390,50 +388,13 @@ class boss_sindragosa : public CreatureScript void SpellHitTarget(Unit* target, SpellInfo const* spell) { if (uint32 spellId = sSpellMgr->GetSpellIdForDifficulty(70127, me)) - { if (spellId == spell->Id) - { if (Aura const* mysticBuffet = target->GetAura(spell->Id)) _mysticBuffetStack = std::max<uint8>(_mysticBuffetStack, mysticBuffet->GetStackAmount()); - return; - } - } - - // Frost Infusion - if (Player* player = target->ToPlayer()) - { - if (uint32 spellId = sSpellMgr->GetSpellIdForDifficulty(_isThirdPhase ? SPELL_FROST_BREATH_P2 : SPELL_FROST_BREATH_P1, me)) - { - if (spellId == spell->Id) - { - Item* shadowsEdge = player->GetWeaponForAttack(BASE_ATTACK, true); - if (player->GetQuestStatus(QUEST_FROST_INFUSION) == QUEST_STATUS_INCOMPLETE && shadowsEdge) - { - if (!player->HasAura(SPELL_FROST_IMBUED_BLADE) && shadowsEdge->GetEntry() == ITEM_SHADOW_S_EDGE) - { - if (Aura* infusion = player->GetAura(SPELL_FROST_INFUSION)) - { - if (infusion->GetStackAmount() == 3) - { - player->CastSpell(player, SPELL_FROST_IMBUED_BLADE, true); - player->RemoveAura(infusion); - } - else - player->CastSpell(player, SPELL_FROST_INFUSION, true); - } - else - player->CastSpell(player, SPELL_FROST_INFUSION, true); - } - } - - return; - } - } - } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || !CheckInRoom()) return; @@ -576,11 +537,12 @@ class npc_ice_tomb : public CreatureScript public: npc_ice_tomb() : CreatureScript("npc_ice_tomb") { } - struct npc_ice_tombAI : public Scripted_NoMovementAI + struct npc_ice_tombAI : public ScriptedAI { - npc_ice_tombAI(Creature* creature) : Scripted_NoMovementAI(creature) + npc_ice_tombAI(Creature* creature) : ScriptedAI(creature) { _trappedPlayerGUID = 0; + SetCombatMovement(false); } void Reset() @@ -597,7 +559,7 @@ class npc_ice_tomb : public CreatureScript } } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action == ACTION_TRIGGER_ASPHYXIATION) if (Player* player = ObjectAccessor::GetPlayer(*me, _trappedPlayerGUID)) @@ -616,7 +578,7 @@ class npc_ice_tomb : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!_trappedPlayerGUID) return; @@ -695,7 +657,7 @@ class npc_spinestalker : public CreatureScript _events.Reset(); } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action == ACTION_START_FROSTWYRM) { @@ -732,7 +694,7 @@ class npc_spinestalker : public CreatureScript me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -825,7 +787,7 @@ class npc_rimefang : public CreatureScript _events.Reset(); } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action == ACTION_START_FROSTWYRM) { @@ -867,7 +829,7 @@ class npc_rimefang : public CreatureScript DoCast(me, SPELL_FROST_AURA_RIMEFANG, true); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -995,7 +957,7 @@ class npc_sindragosa_trash : public CreatureScript return 0; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1154,6 +1116,50 @@ class spell_sindragosa_unchained_magic : public SpellScriptLoader } }; +class spell_sindragosa_frost_breath : public SpellScriptLoader +{ + public: + spell_sindragosa_frost_breath() : SpellScriptLoader("spell_sindragosa_frost_breath") { } + + class spell_sindragosa_frost_breath_SpellScript : public SpellScript + { + PrepareSpellScript(spell_sindragosa_frost_breath_SpellScript); + + void HandleInfusion() + { + Player* target = GetHitPlayer(); + if (!target) + return; + + if (target->GetQuestStatus(QUEST_FROST_INFUSION) != QUEST_STATUS_INCOMPLETE) + return; + + // Check if player has Shadow's Edge equipped and not ready for infusion + if (!target->HasAura(SPELL_UNSATED_CRAVING) || target->HasAura(SPELL_FROST_IMBUED_BLADE)) + return; + + Aura* infusion = target->GetAura(SPELL_FROST_INFUSION, target->GetGUID()); + if (infusion && infusion->GetStackAmount() >= 3) + { + target->RemoveAura(infusion); + target->CastSpell(target, SPELL_FROST_IMBUED_BLADE, TRIGGERED_FULL_MASK); + } + else + target->CastSpell(target, SPELL_FROST_INFUSION, TRIGGERED_FULL_MASK); + } + + void Register() + { + AfterHit += SpellHitFn(spell_sindragosa_frost_breath_SpellScript::HandleInfusion); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_sindragosa_frost_breath_SpellScript(); + } +}; + class spell_sindragosa_instability : public SpellScriptLoader { public: @@ -1576,6 +1582,7 @@ void AddSC_boss_sindragosa() new npc_sindragosa_trash(); new spell_sindragosa_s_fury(); new spell_sindragosa_unchained_magic(); + new spell_sindragosa_frost_breath(); new spell_sindragosa_instability(); new spell_sindragosa_frost_beacon(); new spell_sindragosa_ice_tomb(); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp index 452d09cf65f..033674767e6 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_the_lich_king.cpp @@ -138,13 +138,14 @@ enum Spells SPELL_IN_FROSTMOURNE_ROOM = 74276, SPELL_KILL_FROSTMOURNE_PLAYERS = 75127, SPELL_HARVESTED_SOUL = 72679, - SPELL_TRIGGER_VILE_SPIRIT_HEROIC = 73582, // TODO: Cast every 3 seconds during Frostmourne phase, targets a Wicked Spirit amd activates it + SPELL_TRIGGER_VILE_SPIRIT_HEROIC = 73582, /// @todo Cast every 3 seconds during Frostmourne phase, targets a Wicked Spirit amd activates it // Frostmourne SPELL_LIGHTS_FAVOR = 69382, SPELL_RESTORE_SOUL = 72595, SPELL_RESTORE_SOULS = 73650, // Heroic SPELL_DARK_HUNGER = 69383, // Passive proc healing + SPELL_DARK_HUNGER_HEAL = 69384, SPELL_DESTROY_SOUL = 74086, // Used when Terenas Menethil dies SPELL_SOUL_RIP = 69397, // Deals increasing damage SPELL_SOUL_RIP_DAMAGE = 69398, @@ -278,20 +279,10 @@ enum Phases PHASE_THREE = 4, PHASE_TRANSITION = 5, PHASE_FROSTMOURNE = 6, // only set on heroic mode when all players are sent into frostmourne - PHASE_OUTRO = 7, - - PHASE_MASK_INTRO = 1 << PHASE_INTRO, - PHASE_MASK_ONE = 1 << PHASE_ONE, - PHASE_MASK_TWO = 1 << PHASE_TWO, - PHASE_MASK_THREE = 1 << PHASE_THREE, - PHASE_MASK_TRANSITION = 1 << PHASE_TRANSITION, - PHASE_MASK_NO_CAST_CHECK = (1 << PHASE_TRANSITION) | (1 << PHASE_FROSTMOURNE) | (1 << PHASE_OUTRO), - PHASE_MASK_FROSTMOURNE = 1 << PHASE_FROSTMOURNE, - PHASE_MASK_OUTRO = 1 << PHASE_OUTRO, - PHASE_MASK_NO_VICTIM = (1 << PHASE_INTRO) | (1 << PHASE_OUTRO) | (1 << PHASE_FROSTMOURNE), + PHASE_OUTRO = 7 }; -#define PHASE_TWO_THREE (events.GetPhaseMask() & PHASE_MASK_TWO ? PHASE_TWO : PHASE_THREE) +#define PHASE_TWO_THREE (events.IsInPhase(PHASE_TWO) ? PHASE_TWO : PHASE_THREE) Position const CenterPosition = {503.6282f, -2124.655f, 840.8569f, 0.0f}; Position const TirionIntro = {489.2970f, -2124.840f, 840.8569f, 0.0f}; @@ -588,11 +579,11 @@ class boss_the_lich_king : public CreatureScript void KilledUnit(Unit* victim) { - if (victim->GetTypeId() == TYPEID_PLAYER && !me->IsInEvadeMode() && !(events.GetPhaseMask() & PHASE_MASK_OUTRO)) + if (victim->GetTypeId() == TYPEID_PLAYER && !me->IsInEvadeMode() && !events.IsInPhase(PHASE_OUTRO)) Talk(SAY_LK_KILL); } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -668,7 +659,7 @@ class boss_the_lich_king : public CreatureScript void DamageTaken(Unit* /*attacker*/, uint32& /*damage*/) { - if (events.GetPhaseMask() & PHASE_MASK_ONE && !HealthAbovePct(70)) + if (events.IsInPhase(PHASE_ONE) && !HealthAbovePct(70)) { events.SetPhase(PHASE_TRANSITION); me->SetReactState(REACT_PASSIVE); @@ -677,7 +668,7 @@ class boss_the_lich_king : public CreatureScript return; } - if (events.GetPhaseMask() & PHASE_MASK_TWO && !HealthAbovePct(40)) + if (events.IsInPhase(PHASE_TWO) && !HealthAbovePct(40)) { events.SetPhase(PHASE_TRANSITION); me->SetReactState(REACT_PASSIVE); @@ -686,7 +677,7 @@ class boss_the_lich_king : public CreatureScript return; } - if (events.GetPhaseMask() & PHASE_MASK_THREE && !HealthAbovePct(10)) + if (events.IsInPhase(PHASE_THREE) && !HealthAbovePct(10)) { me->SetReactState(REACT_PASSIVE); me->AttackStop(); @@ -757,7 +748,7 @@ class boss_the_lich_king : public CreatureScript summon->SetReactState(REACT_PASSIVE); summon->SetSpeed(MOVE_FLIGHT, 0.5f); summon->GetMotionMaster()->MoveRandom(10.0f); - if (!(events.GetPhaseMask() & PHASE_MASK_FROSTMOURNE)) + if (!events.IsInPhase(PHASE_FROSTMOURNE)) summon->m_Events.AddEvent(new VileSpiritActivateEvent(summon), summon->m_Events.CalculateTime(15000)); return; } @@ -869,17 +860,17 @@ class boss_the_lich_king : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { // check phase first to prevent updating victim and entering evade mode when not wanted - if (!(events.GetPhaseMask() & PHASE_MASK_NO_VICTIM)) + if (!(events.IsInPhase(PHASE_OUTRO) || events.IsInPhase(PHASE_INTRO) || events.IsInPhase(PHASE_FROSTMOURNE))) if (!UpdateVictim()) return; events.Update(diff); // during Remorseless Winter phases The Lich King is channeling a spell, but we must continue casting other spells - if (me->HasUnitState(UNIT_STATE_CASTING) && !(events.GetPhaseMask() & PHASE_MASK_NO_CAST_CHECK)) + if (me->HasUnitState(UNIT_STATE_CASTING) && !(events.IsInPhase(PHASE_TRANSITION) || events.IsInPhase(PHASE_OUTRO) || events.IsInPhase(PHASE_FROSTMOURNE))) return; while (uint32 eventId = events.ExecuteEvent()) @@ -935,7 +926,7 @@ class boss_the_lich_king : public CreatureScript break; case EVENT_INFEST: DoCast(me, SPELL_INFEST); - events.ScheduleEvent(EVENT_INFEST, urand(21000, 24000), 0, (events.GetPhaseMask() & PHASE_MASK_ONE) ? PHASE_ONE : PHASE_TWO); + events.ScheduleEvent(EVENT_INFEST, urand(21000, 24000), 0, events.IsInPhase(PHASE_ONE) ? PHASE_ONE : PHASE_TWO); break; case EVENT_NECROTIC_PLAGUE: if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, NecroticPlagueTargetCheck(me, NECROTIC_PLAGUE_LK, NECROTIC_PLAGUE_PLR))) @@ -1004,7 +995,7 @@ class boss_the_lich_king : public CreatureScript break; case EVENT_START_ATTACK: me->SetReactState(REACT_AGGRESSIVE); - if (events.GetPhaseMask() & PHASE_MASK_FROSTMOURNE) + if (events.IsInPhase(PHASE_FROSTMOURNE)) events.SetPhase(PHASE_THREE); break; case EVENT_VILE_SPIRITS: @@ -1203,7 +1194,7 @@ class npc_tirion_fordring_tft : public CreatureScript } } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -1250,9 +1241,9 @@ class npc_tirion_fordring_tft : public CreatureScript me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { - if (!UpdateVictim() && !(_events.GetPhaseMask() & (PHASE_MASK_INTRO | PHASE_MASK_OUTRO))) + if (!UpdateVictim() && !(_events.IsInPhase(PHASE_OUTRO) || _events.IsInPhase(PHASE_INTRO))) return; _events.Update(diff); @@ -1344,7 +1335,7 @@ class npc_shambling_horror_icc : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1424,7 +1415,7 @@ class npc_raging_spirit : public CreatureScript summon->SetTempSummonType(TEMPSUMMON_CORPSE_DESPAWN); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1559,7 +1550,7 @@ class npc_valkyr_shadowguard : public CreatureScript _grabbedPlayer = guid; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1634,7 +1625,7 @@ class npc_strangulate_vehicle : public CreatureScript lichKing->AI()->JustSummoned(me); } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action != ACTION_TELEPORT_BACK) return; @@ -1652,7 +1643,7 @@ class npc_strangulate_vehicle : public CreatureScript lichKing->AI()->SummonedCreatureDespawn(me); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { UpdateVictim(); @@ -1733,7 +1724,7 @@ class npc_terenas_menethil : public CreatureScript return target->GetEntry() != NPC_THE_LICH_KING; } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -1802,7 +1793,7 @@ class npc_terenas_menethil : public CreatureScript _events.ScheduleEvent(EVENT_OUTRO_TERENAS_TALK_2, 14000, 0, PHASE_OUTRO); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { UpdateVictim(); @@ -1894,7 +1885,7 @@ class npc_spirit_warden : public CreatureScript terenas->AI()->DoAction(ACTION_TELEPORT_BACK); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1962,7 +1953,7 @@ class npc_spirit_bomb : public CreatureScript { } - void UpdateAI(uint32 const /*diff*/) + void UpdateAI(uint32 /*diff*/) { UpdateVictim(); // no melee attacks @@ -1997,7 +1988,7 @@ class npc_broken_frostmourne : public CreatureScript _events.ScheduleEvent(EVENT_OUTRO_KNOCK_BACK, 3000, 0, PHASE_OUTRO); } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action == ACTION_SUMMON_TERENAS) _events.ScheduleEvent(EVENT_OUTRO_SUMMON_TERENAS, 6000, 0, PHASE_OUTRO); @@ -2007,7 +1998,7 @@ class npc_broken_frostmourne : public CreatureScript { } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { UpdateVictim(); @@ -2187,7 +2178,8 @@ class spell_the_lich_king_necrotic_plague_jump : public SpellScriptLoader void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { if (Unit* caster = GetCaster()) - caster->GetAI()->SetData(DATA_PLAGUE_STACK, GetStackAmount()); + if (caster->GetAI()) + caster->GetAI()->SetData(DATA_PLAGUE_STACK, GetStackAmount()); } void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) @@ -2846,8 +2838,6 @@ class spell_the_lich_king_vile_spirit_damage_target_search : public SpellScriptL { OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_the_lich_king_vile_spirit_damage_target_search_SpellScript::CheckTargetCount, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY); } - - Unit* _target; }; SpellScript* GetSpellScript() const @@ -3008,6 +2998,41 @@ class spell_the_lich_king_restore_soul : public SpellScriptLoader } }; +class spell_the_lich_king_dark_hunger : public SpellScriptLoader +{ + public: + spell_the_lich_king_dark_hunger() : SpellScriptLoader("spell_the_lich_king_dark_hunger") { } + + class spell_the_lich_king_dark_hunger_AuraScript : public AuraScript + { + PrepareAuraScript(spell_the_lich_king_dark_hunger_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_DARK_HUNGER_HEAL)) + return false; + return true; + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + int32 heal = int32(eventInfo.GetDamageInfo()->GetDamage() / 2); + GetTarget()->CastCustomSpell(SPELL_DARK_HUNGER_HEAL, SPELLVALUE_BASE_POINT0, heal, GetTarget(), true, NULL, aurEff); + } + + void Register() + { + OnEffectProc += AuraEffectProcFn(spell_the_lich_king_dark_hunger_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_the_lich_king_dark_hunger_AuraScript(); + } +}; + class spell_the_lich_king_in_frostmourne_room : public SpellScriptLoader { public: @@ -3253,6 +3278,7 @@ void AddSC_boss_the_lich_king() new spell_the_lich_king_lights_favor(); new spell_the_lich_king_soul_rip(); new spell_the_lich_king_restore_soul(); + new spell_the_lich_king_dark_hunger(); new spell_the_lich_king_in_frostmourne_room(); new spell_the_lich_king_summon_spirit_bomb(); new spell_the_lich_king_trigger_vile_spirit(); diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp index df23abd8312..97a70f43c27 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_valithria_dreamwalker.cpp @@ -316,7 +316,7 @@ class boss_valithria_dreamwalker : public CreatureScript { } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action != ACTION_ENTER_COMBAT) return; @@ -423,7 +423,7 @@ class boss_valithria_dreamwalker : public CreatureScript ++_missedPortals; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { // does not enter combat if (_instance->GetBossState(DATA_VALITHRIA_DREAMWALKER) != IN_PROGRESS) @@ -536,7 +536,7 @@ class npc_green_dragon_combat_trigger : public CreatureScript DoAction(ACTION_DEATH); } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action == ACTION_DEATH) { @@ -545,7 +545,7 @@ class npc_green_dragon_combat_trigger : public CreatureScript } } - void UpdateAI(uint32 const /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!me->isInCombat()) return; @@ -624,7 +624,7 @@ class npc_the_lich_king_controller : public CreatureScript summon->AI()->AttackStart(target); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -716,7 +716,7 @@ class npc_risen_archmage : public CreatureScript } } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action != ACTION_ENTER_COMBAT) return; @@ -734,7 +734,7 @@ class npc_risen_archmage : public CreatureScript summon->DespawnOrUnsummon(36000); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!me->isInCombat()) if (me->GetDBTableGUIDLow()) @@ -805,7 +805,7 @@ class npc_blazing_skeleton : public CreatureScript _events.ScheduleEvent(EVENT_LEY_WASTE, urand(15000, 20000)); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -871,7 +871,7 @@ class npc_suppresser : public CreatureScript AttackStart(valithria); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -928,7 +928,7 @@ class npc_blistering_zombie : public CreatureScript DoCast(me, SPELL_ACID_BURST, true); } - void UpdateAI(uint32 const /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!UpdateVictim()) return; @@ -965,7 +965,7 @@ class npc_gluttonous_abomination : public CreatureScript DoCast(me, SPELL_ROT_WORM_SPAWNER, true); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1024,7 +1024,7 @@ class npc_dream_portal : public CreatureScript return (type == MISSED_PORTALS && _used) ? 0 : 1; } - void UpdateAI(uint32 const /*diff*/) + void UpdateAI(uint32 /*diff*/) { UpdateVictim(); } @@ -1059,7 +1059,7 @@ class npc_dream_cloud : public CreatureScript me->LoadCreaturesAddon(true); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { // trigger if (_instance->GetBossState(DATA_VALITHRIA_DREAMWALKER) != IN_PROGRESS) diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp index 12868094b2e..3ffa6a0c4be 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.cpp @@ -460,7 +460,7 @@ class npc_highlord_tirion_fordring_lh : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (_damnedKills != 2) return; @@ -611,7 +611,7 @@ class npc_rotting_frost_giant : public CreatureScript _events.Reset(); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -664,13 +664,14 @@ class npc_frost_freeze_trap : public CreatureScript public: npc_frost_freeze_trap() : CreatureScript("npc_frost_freeze_trap") { } - struct npc_frost_freeze_trapAI: public Scripted_NoMovementAI + struct npc_frost_freeze_trapAI: public ScriptedAI { - npc_frost_freeze_trapAI(Creature* creature) : Scripted_NoMovementAI(creature) + npc_frost_freeze_trapAI(Creature* creature) : ScriptedAI(creature) { + SetCombatMovement(false); } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -683,7 +684,7 @@ class npc_frost_freeze_trap : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { _events.Update(diff); @@ -807,7 +808,7 @@ class boss_sister_svalna : public CreatureScript me->SetHover(false); } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -876,7 +877,7 @@ class boss_sister_svalna : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() && !_isEventInProgress) return; @@ -955,7 +956,7 @@ class npc_crok_scourgebane : public CreatureScript _wipeCheckTimer = 1000; } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action == ACTION_START_GAUNTLET) { @@ -1237,7 +1238,7 @@ struct npc_argent_captainAI : public ScriptedAI Talk(SAY_CAPTAIN_KILL); } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action == ACTION_START_GAUNTLET) { @@ -1355,7 +1356,7 @@ class npc_captain_arnath : public CreatureScript Events.ScheduleEvent(EVENT_ARNATH_DOMINATE_MIND, urand(22000, 27000)); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1436,7 +1437,7 @@ class npc_captain_brandon : public CreatureScript Events.ScheduleEvent(EVENT_BRANDON_HAMMER_OF_BETRAYAL, urand(25000, 30000)); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1504,7 +1505,7 @@ class npc_captain_grondel : public CreatureScript Events.ScheduleEvent(EVENT_GRONDEL_CONFLAGRATION, urand(12000, 17000)); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1569,7 +1570,7 @@ class npc_captain_rupert : public CreatureScript Events.ScheduleEvent(EVENT_RUPERT_ROCKET_LAUNCH, urand(10000, 15000)); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1654,7 +1655,7 @@ class npc_impaling_spear : public CreatureScript _vehicleCheckTimer = 500; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (_vehicleCheckTimer <= diff) { @@ -1695,7 +1696,7 @@ class npc_arthas_teleport_visual : public CreatureScript _events.ScheduleEvent(EVENT_SOUL_MISSILE, urand(1000, 6000)); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (_events.Empty()) return; diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h index 1407568686f..887a31baf9a 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h +++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel.h @@ -56,6 +56,7 @@ enum SharedSpells SPELL_FROSTMOURNE_TELEPORT_VISUAL = 73078, // Shadowmourne questline + SPELL_UNSATED_CRAVING = 71168, SPELL_SHADOWS_FATE = 71169 }; diff --git a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp index 1efee1b45ba..c528b8413af 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/icecrown_citadel_teleport.cpp @@ -42,7 +42,7 @@ class icecrown_citadel_teleport : public GameObjectScript player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to the Deathbringer's Rise.", GOSSIP_SENDER_ICC_PORT, DEATHBRINGER_S_RISE_TELEPORT); if (instance->GetData(DATA_COLDFLAME_JETS) == DONE) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to the Upper Spire.", GOSSIP_SENDER_ICC_PORT, UPPER_SPIRE_TELEPORT); - // TODO: Gauntlet event before Sindragosa + /// @todo Gauntlet event before Sindragosa if (instance->GetBossState(DATA_VALITHRIA_DREAMWALKER) == DONE) player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, "Teleport to Sindragosa's Lair", GOSSIP_SENDER_ICC_PORT, SINDRAGOSA_S_LAIR_TELEPORT); } diff --git a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp index 462708360e3..db4ab2f32d2 100644 --- a/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/instance_icecrown_citadel.cpp @@ -435,7 +435,7 @@ class instance_icecrown_citadel : public InstanceMapScript // these 2 gates are functional only on 25man modes case GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_01: case GO_DOODAD_ICECROWN_ROOSTPORTCULLIS_04: - if (instance->GetSpawnMode() & 1) + if (instance->Is25ManRaid()) AddDoor(go, true); break; case GO_LADY_DEATHWHISPER_ELEVATOR: @@ -954,7 +954,7 @@ class instance_icecrown_citadel : public InstanceMapScript bool CheckRequiredBosses(uint32 bossId, Player const* player = NULL) const { - if (player && AccountMgr::IsGMAccount(player->GetSession()->GetSecurity())) + if (player && player->GetSession()->HasPermission(RBAC_PERM_SKIP_CHECK_INSTANCE_REQUIRED_BOSSES)) return true; switch (bossId) diff --git a/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp b/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp index 14e2d05a7c1..421dabf48ac 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_anubrekhan.cpp @@ -95,7 +95,7 @@ public: void KilledUnit(Unit* victim) { - //Force the player to spawn corpse scarabs via spell, TODO: Check percent chance for scarabs, 20% at the moment + /// Force the player to spawn corpse scarabs via spell, @todo Check percent chance for scarabs, 20% at the moment if (!(rand()%5)) if (victim->GetTypeId() == TYPEID_PLAYER) victim->CastSpell(victim, SPELL_SUMMON_CORPSE_SCARABS_PLR, true, NULL, NULL, me->GetGUID()); @@ -144,7 +144,7 @@ public: summon->CastSpell(summon, SPELL_SUMMON_CORPSE_SCARABS_MOB, true, NULL, NULL, me->GetGUID()); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || !CheckInRoom()) return; @@ -164,13 +164,13 @@ public: events.ScheduleEvent(EVENT_IMPALE, urand(10000, 20000)); break; case EVENT_LOCUST: - // TODO : Add Text + /// @todo Add Text DoCast(me, RAID_MODE(SPELL_LOCUST_SWARM_10, SPELL_LOCUST_SWARM_25)); DoSummon(MOB_CRYPT_GUARD, GuardSummonPos, 0, TEMPSUMMON_CORPSE_DESPAWN); events.ScheduleEvent(EVENT_LOCUST, 90000); break; case EVENT_SPAWN_GUARDIAN_NORMAL: - // TODO : Add Text + /// @todo Add Text DoSummon(MOB_CRYPT_GUARD, GuardSummonPos, 0, TEMPSUMMON_CORPSE_DESPAWN); break; case EVENT_BERSERK: diff --git a/src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp b/src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp index 4d5efe4e89c..316ddee540c 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_faerlina.cpp @@ -107,7 +107,7 @@ class boss_faerlina : public CreatureScript { if (spell->Id == SPELL_WIDOWS_EMBRACE || spell->Id == H_SPELL_WIDOWS_EMBRACE) { - // TODO : Add Text + /// @todo Add Text ++_frenzyDispels; _delayFrenzy = true; me->Kill(caster); @@ -122,7 +122,7 @@ class boss_faerlina : public CreatureScript return 0; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -153,7 +153,7 @@ class boss_faerlina : public CreatureScript events.ScheduleEvent(EVENT_FIRE, urand(6000, 18000)); break; case EVENT_FRENZY: - // TODO : Add Text + /// @todo Add Text if (!me->HasAura(SPELL_WIDOWS_EMBRACE_HELPER)) DoCast(me, RAID_MODE(SPELL_FRENZY, H_SPELL_FRENZY)); else diff --git a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp index e037f627bee..9013b051b9a 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_four_horsemen.cpp @@ -326,7 +326,7 @@ public: events.ScheduleEvent(EVENT_BERSERK, 15*100*1000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (nextWP && movementStarted && !movementCompleted && !nextMovementStarted) { diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp index c735107968a..86ea9ce929a 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_gluth.cpp @@ -69,7 +69,7 @@ public: if (who->GetEntry() == MOB_ZOMBIE && me->IsWithinDistInMap(who, 7)) { SetGazeOn(who); - // TODO: use a script text + /// @todo use a script text me->MonsterTextEmote(EMOTE_NEARBY, 0, true); } else @@ -93,7 +93,7 @@ public: summons.Summon(summon); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictimWithGaze() || !CheckInRoom()) return; @@ -109,12 +109,12 @@ public: events.ScheduleEvent(EVENT_WOUND, 10000); break; case EVENT_ENRAGE: - // TODO : Add missing text + /// @todo Add missing text DoCast(me, SPELL_ENRAGE); events.ScheduleEvent(EVENT_ENRAGE, 15000); break; case EVENT_DECIMATE: - // TODO : Add missing text + /// @todo Add missing text DoCastAOE(SPELL_DECIMATE); events.ScheduleEvent(EVENT_DECIMATE, 105000); break; diff --git a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp index 21f3141393a..451992b1d91 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_gothik.cpp @@ -393,7 +393,7 @@ class boss_gothik : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || !CheckInRoom()) return; @@ -524,7 +524,7 @@ class mob_gothik_minion : public CreatureScript return (liveSide == IN_LIVE_SIDE(who)); } - void DoAction(int32 const param) + void DoAction(int32 param) { gateClose = param; } @@ -574,7 +574,7 @@ class mob_gothik_minion : public CreatureScript Reset(); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (gateClose && (!isOnSameSide(me) || (me->getVictim() && !isOnSameSide(me->getVictim())))) { diff --git a/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp b/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp index f3f2e587178..3e44fe9eba4 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_grobbulus.cpp @@ -20,25 +20,33 @@ #include "naxxramas.h" #include "SpellInfo.h" -#define SPELL_BOMBARD_SLIME 28280 - -#define SPELL_POISON_CLOUD 28240 -#define SPELL_MUTATING_INJECTION 28169 -#define SPELL_SLIME_SPRAY RAID_MODE(28157, 54364) -#define SPELL_BERSERK 26662 -#define SPELL_POISON_CLOUD_ADD 59116 +enum Spells +{ + SPELL_BOMBARD_SLIME = 28280, + SPELL_POISON_CLOUD = 28240, + SPELL_MUTATING_INJECTION = 28169, + SPELL_SLIME_SPRAY = 28157, + H_SPELL_SLIME_SPRAY = 54364, + SPELL_BERSERK = 26662, + SPELL_POISON_CLOUD_ADD = 59116 +}; -#define EVENT_BERSERK 1 -#define EVENT_CLOUD 2 -#define EVENT_INJECT 3 -#define EVENT_SPRAY 4 +enum Events +{ + EVENT_BERSERK = 0, + EVENT_CLOUD = 1, + EVENT_INJECT = 2, + EVENT_SPRAY = 3 +}; -#define MOB_FALLOUT_SLIME 16290 +enum CreatureId +{ + MOB_FALLOUT_SLIME = 16290 +}; class boss_grobbulus : public CreatureScript { -public: - boss_grobbulus() : CreatureScript("boss_grobbulus") { } +public: boss_grobbulus() : CreatureScript("boss_grobbulus") { } CreatureAI* GetAI(Creature* creature) const { @@ -70,7 +78,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -117,11 +125,11 @@ public: return new npc_grobbulus_poison_cloudAI(creature); } - struct npc_grobbulus_poison_cloudAI : public Scripted_NoMovementAI + struct npc_grobbulus_poison_cloudAI : public ScriptedAI { - npc_grobbulus_poison_cloudAI(Creature* creature) : Scripted_NoMovementAI(creature) + npc_grobbulus_poison_cloudAI(Creature* creature) : ScriptedAI(creature) { - Reset(); + SetCombatMovement(false); } uint32 Cloud_Timer; @@ -132,7 +140,7 @@ public: me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (Cloud_Timer <= diff) { diff --git a/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp b/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp index c88ac807421..61640f1d225 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_heigan.cpp @@ -133,7 +133,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || !CheckInRoom()) return; @@ -153,7 +153,7 @@ public: events.ScheduleEvent(EVENT_FEVER, urand(20000, 25000)); break; case EVENT_PHASE: - // TODO : Add missing texts for both phase switches + /// @todo Add missing texts for both phase switches EnterPhase(phase == PHASE_FIGHT ? PHASE_DANCE : PHASE_FIGHT); break; case EVENT_ERUPT: diff --git a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp index 35f703e0563..9b5b26dd4f5 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_kelthuzad.cpp @@ -382,7 +382,7 @@ public: KTTriggerGUID = instance ? instance->GetData64(DATA_KELTHUZAD_TRIGGER) : 0; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -474,7 +474,7 @@ public: { if (uiGuardiansOfIcecrownTimer <= diff) { - // TODO : Add missing text + /// @todo Add missing text if (Creature* pGuardian = DoSummon(NPC_ICECROWN, Pos[RAND(2, 5, 8, 11)])) pGuardian->SetFloatValue(UNIT_FIELD_COMBATREACH, 2); ++nGuardiansOfIcecrownCount; @@ -603,7 +603,7 @@ public: ThreatContainer::StorageType const &threatList = me->getThreatManager().getThreatList(); for (ThreatContainer::StorageType::const_iterator itr = threatList.begin(); itr != threatList.end(); ++itr) { - Unit * const target = (*itr)->getTarget(); + Unit* const target = (*itr)->getTarget(); if (target->GetTypeId() == TYPEID_PLAYER && target->getPowerType() == POWER_MANA @@ -735,7 +735,7 @@ class npc_kelthuzad_abomination : public CreatureScript DoCast(me, SPELL_FRENZY, true); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp b/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp index 75fe66b9faf..3664a166a9f 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_loatheb.cpp @@ -93,7 +93,7 @@ class boss_loatheb : public CreatureScript return uint32(_sporeLoserData); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp b/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp index 28def13a0d2..f1b2d9aeaed 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_maexxna.cpp @@ -85,7 +85,7 @@ public: events.ScheduleEvent(EVENT_SUMMON, 30000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || !CheckInRoom()) return; @@ -103,7 +103,7 @@ public: switch (eventId) { case EVENT_WRAP: - // TODO : Add missing text + /// @todo Add missing text for (uint8 i = 0; i < RAID_MODE(1, 2); ++i) { if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0, true, -SPELL_WEB_WRAP)) @@ -134,7 +134,7 @@ public: events.ScheduleEvent(EVENT_FRENZY, 600000); break; case EVENT_SUMMON: - // TODO : Add missing text + /// @todo Add missing text uint8 amount = urand(8, 10); for (uint8 i = 0; i < amount; ++i) DoSummon(MOB_SPIDERLING, me, 0, TEMPSUMMON_CORPSE_DESPAWN); diff --git a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp index 89b65615a2e..d0034628424 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_noth.cpp @@ -145,7 +145,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || !CheckInRoom()) return; diff --git a/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp b/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp index e77a9708ba5..13a5340fa8e 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_patchwerk.cpp @@ -98,7 +98,7 @@ public: instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_MAKE_QUICK_WERK_OF_HIM_STARTING_EVENT); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp index 52dfd60f5f8..c78f7d0a757 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_razuvious.cpp @@ -86,7 +86,7 @@ public: { _JustDied(); DoPlaySoundToSet(me, SOUND_DEATH); - me->CastSpell(me, SPELL_HOPELESS, true); // TODO: this may affect other creatures + me->CastSpell(me, SPELL_HOPELESS, true); /// @todo this may affect other creatures } void EnterCombat(Unit* /*who*/) @@ -99,7 +99,7 @@ public: events.ScheduleEvent(EVENT_KNIFE, 10000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp index cd68d7ecac3..878107ab35d 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_sapphiron.cpp @@ -159,7 +159,7 @@ class boss_sapphiron : public CreatureScript events.ScheduleEvent(EVENT_LIFTOFF, 0); } - void DoAction(int32 const param) + void DoAction(int32 param) { if (param == DATA_SAPPHIRON_BIRTH) { @@ -217,7 +217,7 @@ class boss_sapphiron : public CreatureScript return 0; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!_phase) return; diff --git a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp index 6c09e7156fe..ea50c67ad1c 100644 --- a/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp +++ b/src/server/scripts/Northrend/Naxxramas/boss_thaddius.cpp @@ -159,7 +159,7 @@ public: Talk(SAY_DEATH); } - void DoAction(const int32 action) + void DoAction(int32 action) { switch (action) { @@ -218,7 +218,7 @@ public: return uint32(polaritySwitch); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (checkFeugenAlive && checkStalaggAlive) uiAddsTimer = 0; @@ -331,7 +331,7 @@ public: pThaddius->AI()->DoAction(ACTION_STALAGG_DIED); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!UpdateVictim()) return; @@ -423,7 +423,7 @@ public: pThaddius->AI()->DoAction(ACTION_FEUGEN_DIED); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp index 952363c6dcf..47e39574690 100644 --- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp +++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp @@ -16,143 +16,207 @@ */ /* Script Data Start -SDName: Boss malygos +SDName: Boss Malygos Script Data End */ -// TO-DOs: -// Implement a better pathing for Malygos. -// Find sniffed spawn position for chest -// Implement a better way to disappear the gameobjects -// Implement achievements -// Remove hack that re-adds targets to the aggro list after they enter to a vehicle when it works as expected -// Improve whatever can be improved :) - #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "SpellScript.h" #include "SpellAuraEffects.h" -#include "PassiveAI.h" #include "eye_of_eternity.h" -#include "ScriptedEscortAI.h" #include "Player.h" #include "Vehicle.h" #include "CombatAI.h" +#include "GameObjectAI.h" #include "CreatureTextMgr.h" - -enum Achievements -{ - ACHIEV_TIMED_START_EVENT = 20387, -}; +#include "MoveSplineInit.h" enum Events { - // =========== PHASE ONE =============== - EVENT_ARCANE_BREATH = 1, - EVENT_ARCANE_STORM = 2, - EVENT_VORTEX = 3, - EVENT_POWER_SPARKS = 4, + // =========== INTRO BEFORE WE START ENCOUNTER =============== + EVENT_STOP_PORTAL_BEAM = 1, + EVENT_RANDOM_PORTAL = 2, + EVENT_SAY_INTRO = 3, + EVENT_LAND_START_ENCOUNTER = 4, - // =========== PHASE TWO =============== - EVENT_SURGE_POWER = 5, // wowhead is wrong, Surge of Power is casted instead of Arcane Pulse (source sniffs!) - EVENT_SUMMON_ARCANE = 6, + // =========== PHASE ONE =============== + EVENT_ARCANE_BREATH = 5, + EVENT_ARCANE_STORM = 6, + EVENT_VORTEX = 7, + EVENT_POWER_SPARKS = 8, // =========== PHASE TWO =============== - EVENT_SURGE_POWER_PHASE_3 = 7, - EVENT_STATIC_FIELD = 8, - - // =============== YELLS =============== - EVENT_YELL_0 = 9, - EVENT_YELL_1 = 10, - EVENT_YELL_2 = 11, - EVENT_YELL_3 = 12, - EVENT_YELL_4 = 13, + EVENT_FLY_OUT_OF_PLATFORM = 9, + EVENT_DELAYED_REINFORCEMENTS = 10, + EVENT_PATHING_AROUND_PLATFORM = 11, + EVENT_SURGE_OF_POWER_P_TWO = 12, + EVENT_SUMMON_ARCANE_BOMB = 13, + EVENT_MOVE_TO_POINT_SURGE_P_TWO = 14, + EVENT_LIGHT_DIMENSION_CHANGE = 15, + EVENT_MOVE_TO_P_THREE_POINT = 16, + EVENT_START_P_THREE = 17, + + // =========== PHASE THREE ============= + EVENT_ARCANE_PULSE = 18, + EVENT_SURGE_OF_POWER_P_THREE = 19, + EVENT_STATIC_FIELD = 20, + + // ========== MISC MECHANICS =========== + EVENT_PREVENT_SAY_SPAM_ON_KILL = 21, + EVENT_MOVE_TO_VORTEX_POINT = 22, // This should be fixed someday in core, we can't call new movement from MovementInform + EVENT_START_FIRST_RANDOM_PORTAL = 23, // There is something that is still loading when we first enter instance and it breaks + // first visual cast of intro portal beam mechanic, so we need short delay from the event. + EVENT_DELAY_MOVE_TO_DESTROY_P = 24, // If Malygos is too close to destroy platform point and transition from II to III is hit, + // this event will be sheduled to start after 5 seconds so there is enough time for "dimension change". + + // ============ NEXUS LORDS ============ + EVENT_ARCANE_SHOCK = 1, + EVENT_HASTE_BUFF = 2, + EVENT_NUKE_DUMMY = 3, + + // ======== SCIONS OF ETERNITY ========= + EVENT_ARCANE_BARRAGE = 1, + + // ======== WYRMREST SKYTALON ========== + EVENT_CAST_RIDE_SPELL = 1 }; enum Phases { - PHASE_ONE = 1, - PHASE_TWO = 2, - PHASE_THREE = 3 + PHASE_NOT_STARTED = 1, + PHASE_ONE = 2, + PHASE_TWO = 3, + PHASE_THREE = 4 }; enum Spells { - SPELL_ARCANE_BREATH = 56272, - SPELL_ARCANE_STORM = 57459, - SPELL_BERSEKER = 60670, - - SPELL_VORTEX_1 = 56237, // seems that frezze object animation - SPELL_VORTEX_2 = 55873, // visual effect - SPELL_VORTEX_3 = 56105, // this spell must handle all the script - casted by the boss and to himself - //SPELL_VORTEX_4 = 55853, // damage | used to enter to the vehicle - defined in eye_of_eternity.h - //SPELL_VORTEX_5 = 56263, // damage | used to enter to the vehicle - defined in eye_of_eternity.h - SPELL_VORTEX_6 = 73040, // teleport - (casted to all raid) | caster 30090 | target player - - SPELL_PORTAL_VISUAL_CLOSED = 55949, - SPELL_SUMMON_POWER_PARK = 56142, - SPELL_POWER_SPARK_DEATH = 55852, - SPELL_POWER_SPARK_MALYGOS = 56152, - - SPELL_SURGE_POWER = 56505, // used in phase 2 - SPELL_SUMMON_ARCANE_BOMB = 56429, - SPELL_ARCANE_OVERLOAD = 56432, - SPELL_SUMMOM_RED_DRAGON = 56070, - SPELL_SURGE_POWER_PHASE_3 = 57407, - SPELL_STATIC_FIELD = 57430 + // Intro + SPELL_RANDOM_PORTAL = 56047, + SPELL_PORTAL_BEAM = 56046, // Malygos cast on portal to activate it during PHASE_NOT_STARTED + + //Phase I + SPELL_BERSEKER = 60670, + SPELL_MALYGOS_BERSERK = 47008, // it's the berserk spell that will hit only Malygos after 10 min of 60670 + SPELL_PORTAL_VISUAL_CLOSED = 55949, + SPELL_SUMMON_POWER_PARK = 56142, + SPELL_POWER_SPARK_DEATH = 55852, + SPELL_POWER_SPARK_MALYGOS = 56152, + SPELL_ARCANE_BREATH = 56272, + SPELL_ARCANE_STORM_P_I = 61693, + SPELL_VORTEX_1 = 56237, // seems that frezze object animation + SPELL_VORTEX_2 = 55873, // visual effect + SPELL_VORTEX_3 = 56105, // this spell must handle all the script - casted by the boss and to himself + SPELL_VORTEX_6 = 73040, // teleport - (casted to all raid), caster vortex bunnies, targets players. + + // Phase II + SPELL_TELEPORT_VISUAL_ONLY = 41232, // Light blue animation cast by arcane NPCs when spawned on Hover Disks + SPELL_RIDE_HOVER_DISK = 61421, + SPELL_ALIGN_DISK_AGGRO = 61210, + SPELL_DUMMY_NUKE = 61215, + SPELL_SUMMON_ARCANE_BOMB = 56429, + SPELL_ARCANE_BOMB_TRIGGER = 56430, + SPELL_ARCANE_BOMB_KNOCKBACK_DAMAGE = 56431, + SPELL_ARCANE_OVERLOAD_1 = 56432, // casted by npc Arcane Overload ID: 30282 + // SPELL_ARCANE_OVERLOAD_2 = 56435, // Triggered by 56432 - resizing target + // SPELL_ARCANE_OVERLOAD_3 = 56438, // Triggered by 56432 - damage reduction + SPELL_SURGE_OF_POWER_P_II = 56505, + // SPELL_SURGE_OF_POWER_TRIGGERED = 56548, + SPELL_ARCANE_SHOCK = 57058, // used by Nexus Lords + SPELL_HASTE = 57060, // used by Nexus Lords + SPELL_ARCANE_BARRAGE = 56397, // used by Scions of Eternity + SPELL_ARCANE_BARRAGE_DAMAGE = 63934, // the actual damage - cast by affected player by script spell + + // Transition /II-III/ + SPELL_SUMMOM_RED_DRAGON_BUDYY = 56070, + SPELL_RIDE_RED_DRAGON_BUDDY = 56071, + SPELL_SUMMON_RED_DRAGON_BUDDY_F_CAST = 58846, // After implicitly hit player targets they will force cast 56070 on self + SPELL_DESTROY_PLATFORM_CHANNEL = 58842, + SPELL_DESTROY_PLATFORM_BOOM_VISUAL = 59084, + SPELL_DESTROY_PLATFORM_EVENT = 59099, + + // Phase III + SPELL_CLEAR_ALL_DEBUFFS = 34098, + SPELL_IMMUNE_CURSES = 64515, + SPELL_STATIC_FIELD_MISSLE = 57430, + SPELL_ARCANE_PULSE = 57432, + SPELL_SURGE_OF_POWER_PHASE_3_10 = 57407, + SPELL_SURGE_OF_POWER_PHASE_3_25 = 60936, + SPELL_SURGE_OF_POWER_WARNING_SELECTOR_25 = 60939, // used in 25 player mode for selecting targets for warnings and then sends to actual spell + SPELL_ARCANE_STORM_P_III = 57459, + + // Phase I and III + SPELL_ARCANE_STORM_EXTRA_VISUAL = 57473, + + // Outro + SPELL_ALEXSTRASZAS_GIFT_BEAM_VISUAL = 61023 }; enum Movements { - MOVE_VORTEX = 1, - MOVE_PHASE_TWO, - MOVE_DEEP_BREATH_ROTATION, - MOVE_INIT_PHASE_ONE, - MOVE_CENTER_PLATFORM + POINT_NEAR_RANDOM_PORTAL_P_NONE = 1, + POINT_LAND_P_ONE, + POINT_VORTEX_P_ONE, + POINT_LAND_AFTER_VORTEX_P_ONE, + POINT_LIFT_IN_AIR_P_ONE, + POINT_PHASE_ONE_TO_TWO_TRANSITION, + POINT_FLY_OUT_OF_PLATFORM_P_TWO, + POINT_SURGE_OF_POWER_P_TWO, + POINT_DESTROY_PLATFORM_P_TWO, + POINT_IDLE_P_THREE, }; enum Seats { - SEAT_0 = 0, + SEAT_0 = 0 }; enum Factions { - FACTION_FRIENDLY = 35, - FACTION_HOSTILE = 14 + // Needed for melee hover disks /when Nexus Lords die/ + FACTION_FRIENDLY = 35 }; enum Actions { - ACTION_HOVER_DISK_START_WP_1, - ACTION_HOVER_DISK_START_WP_2 -}; - -enum MalygosEvents -{ - DATA_SUMMON_DEATHS, // phase 2 - DATA_PHASE + // Malygos + ACTION_LAND_ENCOUNTER_START = 0, + ACTION_EXECUTE_VORTEX = 1, + ACTION_HANDLE_P_THREE_INTRO = 2, + ACTION_LIFT_IN_AIR = 3, + ACTION_HANDLE_RESPAWN = 4, + ACTION_CYCLIC_MOVEMENT = 5, + + // Caster hover disk despawn action + ACTION_DELAYED_DESPAWN = 8, + + // Nexus Lord's action used to shedule casting spell that determine disk's target to chase + ACTION_SET_DISK_VICTIM_CHASE = 0 }; -#define TEN_MINUTES 600000 - enum Texts { // Malygos - SAY_AGGRO_P_ONE = 0, - SAY_KILLED_PLAYER_P_ONE = 1, - SAY_END_P_ONE = 2, - SAY_AGGRO_P_TWO = 3, - SAY_ANTI_MAGIC_SHELL = 4, // not sure when execute it - SAY_MAGIC_BLAST = 5, // not sure when execute it - SAY_KILLED_PLAYER_P_TWO = 6, - SAY_END_P_TWO = 7, - SAY_INTRO_P_THREE = 8, - SAY_AGGRO_P_THREE = 9, - SAY_SURGE_POWER = 10, // not sure when execute it - SAY_BUFF_SPARK = 11, - SAY_KILLED_PLAYER_P_THREE = 12, - SAY_SPELL_CASTING_P_THREE = 13, - SAY_DEATH, + SAY_INTRO_EVENT = 0, + SAY_START_P_ONE = 1, + SAY_DEEP_BREATH = 2, + SAY_KILLED_PLAYER_P_ONE = 3, + SAY_END_P_ONE = 4, + // SAY_START_P_TWO = 5, // Unused by Blizzard for some reason on any version + SAY_ANTI_MAGIC_SHELL = 6, + SAY_MAGIC_BLAST = 7, + SAY_KILLED_PLAYER_P_TWO = 8, + SAY_END_P_TWO = 9, + SAY_START_P_THREE = 10, + // SAY_START_P_THREE = 11, // Unused by Blizzard for some reason on any version + EMOTE_SURGE_OF_POWER_WARNING_P2 = 12, + SAY_SURGE_OF_POWER = 13, + SAY_BUFF_SPARK = 14, + SAY_KILLED_PLAYER_P_THREE = 15, + SAY_SPELL_CASTING_P_THREE = 16, + SAY_DEATH = 17, + EMOTE_SURGE_OF_POWER_WARNING_P3 = 18, + EMOTE_HIT_BERSERKER_TIMER = 19, // Alexstrasza SAY_ONE = 0, @@ -161,252 +225,442 @@ enum Texts SAY_FOUR = 3, // Power Sparks - EMOTE_POWER_SPARK_SUMMONED = 0 + EMOTE_POWER_SPARK_SUMMONED = 0 }; +#define MAX_SUMMONS_PHASE_TWO_10MAN 6 +#define MAX_SUMMONS_PHASE_TWO_25MAN 12 -#define MAX_HOVER_DISK_WAYPOINTS 18 +#define MAX_RANGE_HOVER_DISK_SPAWNPOINTS 8 +Position const RangeHoverDisksSpawnPositions[MAX_RANGE_HOVER_DISK_SPAWNPOINTS] = +{ + { 782.9821f, 1296.652f, 282.1114f, 0.0f }, + { 764.3126f, 1328.871f, 282.3091f, 0.0f }, + { 725.8506f, 1306.749f, 282.2698f, 0.0f }, + { 744.5175f, 1274.396f, 282.3402f, 0.0f }, + { 764.3936f, 1274.371f, 282.6011f, 0.0f }, + { 779.3761f, 1316.166f, 282.1653f, 0.0f }, + { 744.4915f, 1328.901f, 282.2112f, 0.0f }, + { 729.2364f, 1287.328f, 282.4173f, 0.0f } +}; -// Sniffed data (x, y,z) -const Position HoverDiskWaypoints[MAX_HOVER_DISK_WAYPOINTS] = +#define MAX_MELEE_HOVER_DISK_SPAWNPOINTS 4 +Position const MeleeHoverDisksSpawnPositions[MAX_RANGE_HOVER_DISK_SPAWNPOINTS] = { - {782.9821f, 1296.652f, 282.1114f, 0.0f}, - {779.5459f, 1287.228f, 282.1393f, 0.0f}, - {773.0028f, 1279.52f, 282.4164f, 0.0f}, - {764.3626f, 1274.476f, 282.4731f, 0.0f}, - {754.3961f, 1272.639f, 282.4171f, 0.0f}, - {744.4422f, 1274.412f, 282.222f, 0.0f}, - {735.575f, 1279.742f, 281.9674f, 0.0f}, - {729.2788f, 1287.187f, 281.9943f, 0.0f}, - {726.1191f, 1296.688f, 282.2997f, 0.0f}, - {725.9396f, 1306.531f, 282.2448f, 0.0f}, - {729.3045f, 1316.122f, 281.9108f, 0.0f}, - {735.8322f, 1323.633f, 282.1887f, 0.0f}, - {744.4616f, 1328.999f, 281.9948f, 0.0f}, - {754.4739f, 1330.666f, 282.049f, 0.0f}, - {764.074f, 1329.053f, 281.9949f, 0.0f}, - {772.8409f, 1323.951f, 282.077f, 0.0f}, - {779.5085f, 1316.412f, 281.9145f, 0.0f}, - {782.8365f, 1306.778f, 282.3035f, 0.0f}, + { 754.4617f, 1283.859f, 285.0522f, 0.0f }, + { 771.7864f, 1301.853f, 285.0522f, 0.0f }, + { 753.9635f, 1319.003f, 285.0522f, 0.0f }, + { 736.4914f, 1301.683f, 285.0522f, 0.0f } }; -#define GROUND_Z 268 +#define MAX_MELEE_HOVER_DISK_WAYPOINTS 16 +Position const MeleeHoverDisksWaypoints[MAX_MELEE_HOVER_DISK_WAYPOINTS] = +{ + // First melee hover disk wps + { 766.2931f, 1312.904f, 277.0551f, 0.0f }, + { 754.3397f, 1319.759f, 274.0536f, 0.0f }, + { 742.1018f, 1312.714f, 270.1367f, 0.0f }, + { 735.6851f, 1301.422f, 266.7208f, 0.0f }, + // Second melee hover disk wps + { 742.6257f, 1313.471f, 275.9713f, 0.0f }, + { 736.8845f, 1301.921f, 274.0264f, 0.0f }, + { 742.6632f, 1289.951f, 269.8603f, 0.0f }, + { 754.3682f, 1283.942f, 266.6098f, 0.0f }, + // Third melee hover disk wps + { 742.2078f, 1290.518f, 276.2484f, 0.0f }, + { 754.5398f, 1284.311f, 273.5815f, 0.0f }, + { 766.5588f, 1290.345f, 269.6655f, 0.0f }, + { 773.4768f, 1301.474f, 266.5821f, 0.0f }, + // Forth melee hover disk wps + { 766.1189f, 1290.197f, 276.9436f, 0.0f }, + { 771.9507f, 1301.602f, 273.9712f, 0.0f }, + { 766.1253f, 1313.451f, 270.4991f, 0.0f }, + { 754.5378f, 1319.399f, 266.6653f, 0.0f } +}; -// Source: Sniffs (x,y,z) -#define MALYGOS_MAX_WAYPOINTS 16 -const Position MalygosPhaseTwoWaypoints[MALYGOS_MAX_WAYPOINTS] = +#define MAX_MALYGOS_POS 10 +Position const MalygosPositions[MAX_MALYGOS_POS] = { - {812.7299f, 1391.672f, 283.2763f, 0.0f}, - {848.2912f, 1358.61f, 283.2763f, 0.0f}, - {853.9227f, 1307.911f, 283.2763f, 0.0f}, - {847.1437f, 1265.538f, 283.2763f, 0.0f}, - {839.9229f, 1245.245f, 283.2763f, 0.0f}, - {827.3463f, 1221.818f, 283.2763f, 0.0f}, - {803.2727f, 1203.851f, 283.2763f, 0.0f}, - {772.9372f, 1197.981f, 283.2763f, 0.0f}, - {732.1138f, 1200.647f, 283.2763f, 0.0f}, - {693.8761f, 1217.995f, 283.2763f, 0.0f}, - {664.5038f, 1256.539f, 283.2763f, 0.0f}, - {650.1497f, 1303.485f, 283.2763f, 0.0f}, - {662.9109f, 1350.291f, 283.2763f, 0.0f}, - {677.6391f, 1377.607f, 283.2763f, 0.0f}, - {704.8198f, 1401.162f, 283.2763f, 0.0f}, - {755.2642f, 1417.1f, 283.2763f, 0.0f}, + { 754.544f, 1301.71f, 320.01f, 0.0f }, // Point destroy platform + { 754.393f, 1301.27f, 292.91f, 0.0f }, // Point Vortex + { 754.362f, 1301.61f, 266.17f, 0.0f }, // Point land after Vortex + { 754.695f, 1301.66f, 316.65f, 0.0f }, // Point Surge of Power phase II + { 755.681f, 1298.41f, 220.06f, 0.0f } // Point idle phase III }; -#define MAX_SUMMONS_PHASE_TWO 4 +Position const AlexstraszaSpawnPos = { 854.551f, 1225.31f, 300.901f, 0.0f }; // Alexstrasza's spawn position +Position const HeartOfMagicSpawnPos = { 755.351f, 1298.31f, 223.909f, 0.0f }; // Heart of Magic spawn position + +#define TEN_MINUTES (10*MINUTE*IN_MILLISECONDS) -#define MAX_MALYGOS_POS 2 -const Position MalygosPositions[MAX_MALYGOS_POS] = +enum Achievements { - {754.544f, 1301.71f, 320.0f, 0.0f}, - {754.39f, 1301.27f, 292.91f, 0.0f}, + ACHIEV_TIMED_START_EVENT = 20387 +}; + +enum AreaIds +{ + AREA_EYE_OF_ETERNITY = 4500 +}; + +enum MiscData +{ + // Lights + LIGHT_GET_DEFAULT_FOR_MAP = 0, + LIGHT_OBSCURE_SPACE = 1822, + LIGHT_CHANGE_DIMENSIONS = 1823, + LIGHT_ARCANE_RUNES = 1824, + LIGHT_OBSCURE_ARCANE_RUNES = 1825, + + // Data (setters/getters) + DATA_SUMMON_DEATHS = 0, // phase 2 + DATA_PHASE = 1, + + // Target guids + DATA_LAST_OVERLOAD_GUID = 13, // used to store last Arcane Overload guid + DATA_FIRST_SURGE_TARGET_GUID = 14, + // DATA_SECOND_SURGE_TARGET_GUID = 15, + // DATA_THIRD_SURGE_TARGET_GUID = 16, + DATA_LAST_TARGET_BARRAGE_GUID = 17, + + NUM_MAX_SURGE_TARGETS = 3, +}; + +// Used to check if summons guids come from vehicles +class VehicleCheckPredicate +{ + public: + bool operator()(uint64 guid) { return IS_VEHICLE_GUID(guid); } }; class boss_malygos : public CreatureScript { public: - boss_malygos() : CreatureScript("boss_malygos") {} - - CreatureAI* GetAI(Creature* creature) const - { - return new boss_malygosAI(creature); - } + boss_malygos() : CreatureScript("boss_malygos") { } struct boss_malygosAI : public BossAI { boss_malygosAI(Creature* creature) : BossAI(creature, DATA_MALYGOS_EVENT) { - // If we enter in combat when MovePoint generator is active, it overrwrites our homeposition - _homePosition = creature->GetHomePosition(); + _despawned = false; // We determine if Malygos will be realocated to spawning position on reset triggered by boss despawn on evade + _flySpeed = me->GetSpeed(MOVE_FLIGHT); // Get initial fly speed, otherwise on each wipe fly speed would add up if we get it } void Reset() { - _Reset(); - - _bersekerTimer = 0; - _currentPos = 0; - - SetPhase(PHASE_ONE, true); - - _delayedMovementTimer = 8000; - _delayedMovement = false; + // EnterEvadeMode and Reset() links are cut for the sake of properly functioning despawner. + if (!_despawned) + _Reset(); _summonDeaths = 0; + _preparingPulsesChecker = 0; + _arcaneOverloadGUID = 0; + _lastHitByArcaneBarrageGUID = 0; + memset(_surgeTargetGUID, 0, sizeof(_surgeTargetGUID)); + + _killSpamFilter = false; + _canAttack = false; + _executingVortex = false; + _arcaneReinforcements = true; + _flyingOutOfPlatform = false; + _firstCyclicMovementStarted = false; + _performingSurgeOfPower = false; + _performingDestroyPlatform = false; - me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); - - _cannotMove = true; - - me->SetCanFly(true); - + me->SetDisableGravity(true); + me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER); + // TO DO: find what in core is making boss slower than in retail (when correct speed data) or find missing movement flag update or forced spline change + me->SetSpeed(MOVE_FLIGHT, _flySpeed * 0.25f); + if (_despawned) + DoAction(ACTION_HANDLE_RESPAWN); + + SetPhase(PHASE_NOT_STARTED, true); + me->SetReactState(REACT_PASSIVE); if (instance) instance->DoStopTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); } uint32 GetData(uint32 data) const { - if (data == DATA_SUMMON_DEATHS) - return _summonDeaths; - else if (data == DATA_PHASE) - return _phase; + switch (data) + { + case DATA_SUMMON_DEATHS: + return _summonDeaths; + case DATA_PHASE: + return _phase; + } return 0; } void SetData(uint32 data, uint32 value) { - if (data == DATA_SUMMON_DEATHS && _phase == PHASE_TWO) + if (data == DATA_SUMMON_DEATHS && _phase == PHASE_TWO && !_despawned) { _summonDeaths = value; - if (_summonDeaths >= MAX_SUMMONS_PHASE_TWO) - StartPhaseThree(); + if (GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL) + { + if (_summonDeaths == MAX_SUMMONS_PHASE_TWO_10MAN) + { + _performingDestroyPlatform = true; + DoAction(ACTION_HANDLE_P_THREE_INTRO); + } + } + else if (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL) + { + if (_summonDeaths == MAX_SUMMONS_PHASE_TWO_25MAN) + { + _performingDestroyPlatform = true; + DoAction(ACTION_HANDLE_P_THREE_INTRO); + } + } } } - void EnterEvadeMode() + uint64 GetGUID(int32 type) const { - me->SetHomePosition(_homePosition); + if (type >= DATA_FIRST_SURGE_TARGET_GUID && type < DATA_FIRST_SURGE_TARGET_GUID + NUM_MAX_SURGE_TARGETS) + return _surgeTargetGUID[type - DATA_FIRST_SURGE_TARGET_GUID]; + else if (type == DATA_LAST_TARGET_BARRAGE_GUID) + return _lastHitByArcaneBarrageGUID; - me->SetDisableGravity(true); + return 0; + } - BossAI::EnterEvadeMode(); + void SetGUID(uint64 guid, int32 type) + { + switch (type) + { + case DATA_LAST_OVERLOAD_GUID: + _arcaneOverloadGUID = guid; + break; + case DATA_FIRST_SURGE_TARGET_GUID: + case DATA_FIRST_SURGE_TARGET_GUID + 1: + case DATA_FIRST_SURGE_TARGET_GUID + 2: + _surgeTargetGUID[type - DATA_FIRST_SURGE_TARGET_GUID] = guid; + break; + case DATA_LAST_TARGET_BARRAGE_GUID: + _lastHitByArcaneBarrageGUID = guid; + } + } - if (instance) - instance->SetBossState(DATA_MALYGOS_EVENT, FAIL); + void DoAction(int32 action) + { + switch (action) + { + case ACTION_LAND_ENCOUNTER_START: + events.CancelEventGroup(1); + if (Creature* alexstraszaBunny = me->GetMap()->GetCreature(instance->GetData64(DATA_ALEXSTRASZA_BUNNY_GUID))) + { + Position pos; + pos.m_positionZ = alexstraszaBunny->GetPositionZ(); + alexstraszaBunny->GetNearPoint2D(pos.m_positionX, pos.m_positionY, 30.0f, alexstraszaBunny->GetAngle(me)); + me->GetMotionMaster()->MoveLand(POINT_LAND_P_ONE, pos); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_NPC); + me->SetReactState(REACT_AGGRESSIVE); + me->SetInCombatWithZone(); + events.ScheduleEvent(EVENT_LAND_START_ENCOUNTER, 7*IN_MILLISECONDS, 1, PHASE_NOT_STARTED); + } + break; + case ACTION_EXECUTE_VORTEX: + DoCast(me, SPELL_VORTEX_1, true); + DoCast(me, SPELL_VORTEX_2, true); + // the vortex execution continues in the dummy effect of this spell (see it's script) + DoCast(me, SPELL_VORTEX_3, true); + break; + case ACTION_LIFT_IN_AIR: + Position _zToLift; + me->GetPosition(&_zToLift); + if (_phase == PHASE_ONE) + { + _zToLift.m_positionZ += 20.0f; + me->GetMotionMaster()->MoveTakeoff(POINT_LIFT_IN_AIR_P_ONE, _zToLift); + } + else if (_phase == PHASE_TWO) + { + _zToLift.m_positionZ = 300.1f; + me->GetMotionMaster()->MoveTakeoff(POINT_PHASE_ONE_TO_TWO_TRANSITION, _zToLift); + } + break; + case ACTION_HANDLE_P_THREE_INTRO: + events.CancelEventGroup(0); + events.CancelEventGroup(1); + events.CancelEventGroup(2); + // Vehicles shouldn't be despawned with 0 delay if the call comes from virtual function that overrides PassengerBoarded. + // Aside from that he doesn't despawn both vehicles and arcane overloads right away, but with some delay. + DummyEntryCheckPredicate pred; + summons.DoAction(ACTION_DELAYED_DESPAWN, pred); + Talk(SAY_END_P_TWO); + me->GetMotionMaster()->Clear(false); + me->StopMoving(); + if (me->GetPositionZ() > 300.0f) + events.ScheduleEvent(EVENT_DELAY_MOVE_TO_DESTROY_P, 5*IN_MILLISECONDS, 0, PHASE_TWO); + else + me->GetMotionMaster()->MovePoint(POINT_DESTROY_PLATFORM_P_TWO, MalygosPositions[0]); + + events.ScheduleEvent(EVENT_LIGHT_DIMENSION_CHANGE, 1*IN_MILLISECONDS, 0, PHASE_TWO); + break; + case ACTION_HANDLE_RESPAWN: + // Teleport to spawn position, we can't use normal relocate + float x, y, z, o; + me->GetRespawnPosition(x, y, z, &o); + me->NearTeleportTo(x, y, z, o); + // Respawn Iris + instance->SetData(DATA_RESPAWN_IRIS, 0); + _despawned = false; + break; + case ACTION_CYCLIC_MOVEMENT: + Movement::MoveSplineInit init(me); + FillCirclePath(MalygosPositions[3], 120.0f, 283.2763f, init.Path(), true); + init.SetFly(); + init.SetCyclic(); + init.Launch(); + break; + } } void SetPhase(uint8 phase, bool setEvents = false) { events.Reset(); - events.SetPhase(phase); _phase = phase; - if (setEvents) SetPhaseEvents(); } - void StartPhaseThree() - { - if (!instance) - return; - - SetPhase(PHASE_THREE, true); - - // this despawns Hover Disks - summons.DespawnAll(); - // players that used Hover Disk are no in the aggro list - me->SetInCombatWithZone(); - ThreatContainer::StorageType const& m_threatlist = me->getThreatManager().getThreatList(); - for (ThreatContainer::StorageType::const_iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr) - { - if (Unit* target = (*itr)->getTarget()) - { - if (target->GetTypeId() != TYPEID_PLAYER) - continue; - - // The rest is handled in the AI of the vehicle. - target->CastSpell(target, SPELL_SUMMOM_RED_DRAGON, true); - me->Attack(target, false); - } - } - - if (GameObject* go = GameObject::GetGameObject(*me, instance->GetData64(DATA_PLATFORM))) - go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED); // In sniffs it has this flag, but i don't know how is applied. - - // pos sniffed - me->GetMotionMaster()->MoveIdle(); - me->GetMotionMaster()->MovePoint(MOVE_CENTER_PLATFORM, MalygosPositions[0].GetPositionX(), MalygosPositions[0].GetPositionY(), MalygosPositions[0].GetPositionZ()); - } - void SetPhaseEvents() { switch (_phase) { + case PHASE_NOT_STARTED: + events.ScheduleEvent(EVENT_SAY_INTRO, 1*IN_MILLISECONDS, 1, _phase); + events.ScheduleEvent(EVENT_START_FIRST_RANDOM_PORTAL, 2*IN_MILLISECONDS, 1, _phase); + break; case PHASE_ONE: - events.ScheduleEvent(EVENT_ARCANE_BREATH, urand(15, 20)*IN_MILLISECONDS, 0, _phase); - events.ScheduleEvent(EVENT_ARCANE_STORM, urand(5, 10)*IN_MILLISECONDS, 0, _phase); - events.ScheduleEvent(EVENT_VORTEX, urand(30, 40)*IN_MILLISECONDS, 0, _phase); - events.ScheduleEvent(EVENT_POWER_SPARKS, urand(30, 35)*IN_MILLISECONDS, 0, _phase); + events.ScheduleEvent(EVENT_ARCANE_BREATH, urand(8, 10)*IN_MILLISECONDS, 0, _phase); + events.ScheduleEvent(EVENT_ARCANE_STORM, urand(3, 6)*IN_MILLISECONDS, 0, _phase); + events.ScheduleEvent(EVENT_VORTEX, urand(30, 35)*IN_MILLISECONDS, 0, _phase); + events.ScheduleEvent(EVENT_POWER_SPARKS, urand(20, 30)*IN_MILLISECONDS, 0, _phase); break; case PHASE_TWO: - events.ScheduleEvent(EVENT_YELL_0, 0, 0, _phase); - events.ScheduleEvent(EVENT_YELL_1, 24*IN_MILLISECONDS, 0, _phase); - events.ScheduleEvent(EVENT_SURGE_POWER, urand(60, 70)*IN_MILLISECONDS, 0, _phase); - events.ScheduleEvent(EVENT_SUMMON_ARCANE, urand(2, 5)*IN_MILLISECONDS, 0, _phase); + events.ScheduleEvent(EVENT_MOVE_TO_POINT_SURGE_P_TWO, 60*IN_MILLISECONDS, 0, _phase); + me->AI()->DoAction(ACTION_LIFT_IN_AIR); break; case PHASE_THREE: - events.ScheduleEvent(EVENT_YELL_2, 0, 0, _phase); - events.ScheduleEvent(EVENT_YELL_3, 8*IN_MILLISECONDS, 0, _phase); - events.ScheduleEvent(EVENT_YELL_4, 16*IN_MILLISECONDS, 0, _phase); - events.ScheduleEvent(EVENT_SURGE_POWER_PHASE_3, urand(7, 16)*IN_MILLISECONDS, 0, _phase); + events.ScheduleEvent(EVENT_ARCANE_PULSE, 7*IN_MILLISECONDS, 0, _phase); + events.ScheduleEvent(EVENT_ARCANE_STORM, 10*IN_MILLISECONDS, 0, _phase); + events.ScheduleEvent(EVENT_SURGE_OF_POWER_P_THREE, urand(4, 6)*IN_MILLISECONDS, 0, _phase); events.ScheduleEvent(EVENT_STATIC_FIELD, urand(20, 30)*IN_MILLISECONDS, 0, _phase); break; - default: - break; } } + // There are moments where boss will do nothing while being attacked + void AttackStart(Unit* target) + { + if (_canAttack) + BossAI::AttackStart(target); + } + void EnterCombat(Unit* /*who*/) { - _EnterCombat(); + // We can't call full function here since it includes DoZoneInCombat(), + // if someone does it will be returned with a warning. + me->setActive(true); + if (instance) + { + if (!instance->CheckRequiredBosses(DATA_MALYGOS_EVENT)) + { + EnterEvadeMode(); + return; + } + + instance->SetBossState(DATA_MALYGOS_EVENT, IN_PROGRESS); + } + + Talk(SAY_START_P_ONE); + DoCast(SPELL_BERSEKER); // periodic aura, first tick in 10 minutes + if (instance) + instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); + } + + void EnterEvadeMode() + { + if (instance) + instance->SetBossState(DATA_MALYGOS_EVENT, FAIL); - me->SetDisableGravity(false); - me->SetCanFly(false); + SendLightOverride(LIGHT_GET_DEFAULT_FOR_MAP, 1*IN_MILLISECONDS); + + if (_phase == PHASE_THREE) + me->SetControlled(false, UNIT_STATE_ROOT); + uint32 corpseDelay = me->GetCorpseDelay(); + uint32 respawnDelay = me->GetRespawnDelay(); + me->SetCorpseDelay(1); + me->SetRespawnDelay(29); + me->DespawnOrUnsummon(); + me->SetCorpseDelay(corpseDelay); + me->SetRespawnDelay(respawnDelay); + + // Set speed to normal value + me->SetSpeed(MOVE_FLIGHT, _flySpeed); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->RemoveAllAuras(); + me->CombatStop(); // Sometimes threat can remain, so it's a safety measure - Talk(SAY_AGGRO_P_ONE); + if (!_despawned) + _despawned = true; - DoCast(SPELL_BERSEKER); // periodic aura, first tick in 10 minutes + me->ResetLootMode(); + events.Reset(); + if (!summons.empty()) + { + if (_phase == PHASE_TWO) + { + VehicleCheckPredicate pred; + summons.DoAction(ACTION_DELAYED_DESPAWN, pred); + summons.remove_if(pred); + summons.DespawnAll(); + } + else if (_phase == PHASE_THREE) + summons.DespawnAll(); + } if (instance) - instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_TIMED_START_EVENT); + instance->SetBossState(DATA_MALYGOS_EVENT, NOT_STARTED); } - void KilledUnit(Unit* who) + void KilledUnit(Unit* victim) { - if (who->GetTypeId() != TYPEID_PLAYER) + if (victim->GetTypeId() != TYPEID_PLAYER) return; - switch (_phase) + if (!_killSpamFilter) { - case PHASE_ONE: - Talk(SAY_KILLED_PLAYER_P_ONE); - break; - case PHASE_TWO: - Talk(SAY_KILLED_PLAYER_P_TWO); - break; - case PHASE_THREE: - Talk(SAY_KILLED_PLAYER_P_THREE); - break; + switch (_phase) + { + case PHASE_ONE: + Talk(SAY_KILLED_PLAYER_P_ONE); + events.ScheduleEvent(EVENT_PREVENT_SAY_SPAM_ON_KILL, 5*IN_MILLISECONDS, 0, _phase); + _killSpamFilter = true; + break; + case PHASE_TWO: + Talk(SAY_KILLED_PLAYER_P_TWO); + events.ScheduleEvent(EVENT_PREVENT_SAY_SPAM_ON_KILL, 5*IN_MILLISECONDS, 0, _phase); + _killSpamFilter = true; + break; + case PHASE_THREE: + Talk(SAY_KILLED_PLAYER_P_THREE); + events.ScheduleEvent(EVENT_PREVENT_SAY_SPAM_ON_KILL, 5*IN_MILLISECONDS, 0, _phase); + _killSpamFilter = true; + break; + } } } - void SpellHit(Unit* caster, const SpellInfo* spell) + void SpellHit(Unit* caster, SpellInfo const* spell) { if (spell->Id == SPELL_POWER_SPARK_MALYGOS) { @@ -415,346 +669,418 @@ public: Talk(SAY_BUFF_SPARK); } + else if (spell->Id == SPELL_MALYGOS_BERSERK) + sCreatureTextMgr->SendChat(me, EMOTE_HIT_BERSERKER_TIMER, 0, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_MAP); } void MoveInLineOfSight(Unit* who) { - if (!me->isInCombat()) + if (!me->isInCombat() || _phase != PHASE_ONE) return; if (who->GetEntry() == NPC_POWER_SPARK) - { - // not sure about the distance | I think it is better check this here than in the UpdateAI function... if (who->GetDistance(me) <= 2.5f) who->CastSpell(me, SPELL_POWER_SPARK_MALYGOS, true); - } - } - - void PrepareForVortex() - { - me->SetDisableGravity(true); - me->SetCanFly(true); - - me->GetMotionMaster()->MovementExpired(); - me->GetMotionMaster()->MovePoint(MOVE_VORTEX, MalygosPositions[1].GetPositionX(), MalygosPositions[1].GetPositionY(), MalygosPositions[1].GetPositionZ()); - // continues in MovementInform function. - } - - void ExecuteVortex() - { - DoCast(me, SPELL_VORTEX_1, true); - DoCast(me, SPELL_VORTEX_2, true); - - // the vortex execution continues in the dummy effect of this spell (see its script) - DoCast(me, SPELL_VORTEX_3, true); } void MovementInform(uint32 type, uint32 id) { - if (type != POINT_MOTION_TYPE) + if (type != POINT_MOTION_TYPE && type != EFFECT_MOTION_TYPE) return; switch (id) { - case MOVE_VORTEX: + case POINT_NEAR_RANDOM_PORTAL_P_NONE: + if (Creature* portal = me->FindNearestCreature(NPC_PORTAL_TRIGGER, 31.0f, true)) + { + events.ScheduleEvent(EVENT_STOP_PORTAL_BEAM, 10*IN_MILLISECONDS, 1, PHASE_NOT_STARTED); + events.ScheduleEvent(EVENT_RANDOM_PORTAL, 14*IN_MILLISECONDS, 1, PHASE_NOT_STARTED); + DoCast(portal, SPELL_PORTAL_BEAM); + } + break; + case POINT_LAND_P_ONE: + me->SetDisableGravity(false); + break; + case POINT_VORTEX_P_ONE: me->GetMotionMaster()->MoveIdle(); - ExecuteVortex(); + DoAction(ACTION_EXECUTE_VORTEX); break; - case MOVE_DEEP_BREATH_ROTATION: - _currentPos = _currentPos == MALYGOS_MAX_WAYPOINTS - 1 ? 0 : _currentPos+1; - me->GetMotionMaster()->MovementExpired(); - me->GetMotionMaster()->MovePoint(MOVE_DEEP_BREATH_ROTATION, MalygosPhaseTwoWaypoints[_currentPos]); + case POINT_LAND_AFTER_VORTEX_P_ONE: + me->SetDisableGravity(false); + _executingVortex = false; + _canAttack = true; break; - case MOVE_INIT_PHASE_ONE: - me->SetInCombatWithZone(); + case POINT_LIFT_IN_AIR_P_ONE: + me->SetDisableGravity(true); + events.ScheduleEvent(EVENT_MOVE_TO_VORTEX_POINT, 1, 0, PHASE_ONE); break; - case MOVE_CENTER_PLATFORM: - // Malygos is already flying here, there is no need to set it again. - _cannotMove = false; - // malygos will move into center of platform and then he does not chase dragons, he just turns to his current target. - me->GetMotionMaster()->MoveIdle(); + case POINT_FLY_OUT_OF_PLATFORM_P_TWO: + if (!_firstCyclicMovementStarted) + { + _firstCyclicMovementStarted = true; + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->SetFacingToObject(me->GetMap()->GetCreature(instance->GetData64(DATA_ALEXSTRASZA_BUNNY_GUID))); + events.ScheduleEvent(EVENT_SUMMON_ARCANE_BOMB, 1*IN_MILLISECONDS, 0, PHASE_TWO); + } + _flyingOutOfPlatform = false; + _performingSurgeOfPower = false; + events.ScheduleEvent(EVENT_PATHING_AROUND_PLATFORM, 1*IN_MILLISECONDS, 0, PHASE_TWO); + break; + case POINT_PHASE_ONE_TO_TWO_TRANSITION: + me->SetDisableGravity(true); + me->SetFacingToObject(me->GetMap()->GetCreature(instance->GetData64(DATA_ALEXSTRASZA_BUNNY_GUID))); + SendLightOverride(LIGHT_ARCANE_RUNES, 5*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_FLY_OUT_OF_PLATFORM, 18*IN_MILLISECONDS, 0, PHASE_TWO); + break; + case POINT_SURGE_OF_POWER_P_TWO: + if (!_performingDestroyPlatform) + { + Talk(EMOTE_SURGE_OF_POWER_WARNING_P2); + DoCastAOE(SPELL_SURGE_OF_POWER_P_II, true); + events.ScheduleEvent(EVENT_FLY_OUT_OF_PLATFORM, 7*IN_MILLISECONDS, 0, PHASE_TWO); + } + break; + case POINT_DESTROY_PLATFORM_P_TWO: + SendLightOverride(LIGHT_OBSCURE_SPACE, 1*IN_MILLISECONDS); + DoCast(me, SPELL_DESTROY_PLATFORM_CHANNEL); + events.ScheduleEvent(EVENT_MOVE_TO_P_THREE_POINT, 11*IN_MILLISECONDS, 0, PHASE_TWO); + break; + case POINT_IDLE_P_THREE: + me->SetControlled(true, UNIT_STATE_ROOT); + events.ScheduleEvent(EVENT_START_P_THREE, 5*IN_MILLISECONDS, 0, PHASE_TWO); break; } } - void StartPhaseTwo() - { - SetPhase(PHASE_TWO, true); - - me->SetDisableGravity(true); - me->SetCanFly(true); - - me->GetMotionMaster()->MoveIdle(); - me->GetMotionMaster()->MovePoint(MOVE_DEEP_BREATH_ROTATION, MalygosPhaseTwoWaypoints[0]); - - for (uint8 i = 0; i < 2; i++) - { - // Starting position. One starts from the first waypoint and another from the last. - uint8 pos = !i ? MAX_HOVER_DISK_WAYPOINTS-1 : 0; - if (Creature* summon = me->SummonCreature(NPC_HOVER_DISK_CASTER, HoverDiskWaypoints[pos])) - if (summon->IsAIEnabled) - summon->AI()->DoAction(ACTION_HOVER_DISK_START_WP_1+i); - - // not sure about its position. - if (Creature* summon = me->SummonCreature(NPC_HOVER_DISK_MELEE, HoverDiskWaypoints[0])) - summon->SetInCombatWithZone(); - } - } - - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { - if (!UpdateVictim()) + if (!UpdateVictim() && _phase != PHASE_NOT_STARTED && _phase != PHASE_TWO) return; events.Update(diff); - if (_phase == PHASE_THREE) - { - if (!_cannotMove) - { - // it can change if the player falls from the vehicle. - if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE) - { - me->GetMotionMaster()->MovementExpired(); - me->GetMotionMaster()->MoveIdle(); - } - } else - { - if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE) - { - me->GetMotionMaster()->MovementExpired(); - me->GetMotionMaster()->MovePoint(MOVE_CENTER_PLATFORM, MalygosPositions[0].GetPositionX(), MalygosPositions[0].GetPositionY(), MalygosPositions[0].GetPositionZ()); - } - } - } + // we can't cast if we are casting already unless in PHASE_NOT_STARTED channeling PORTAL_BEAM + if (me->HasUnitState(UNIT_STATE_CASTING) && _phase != PHASE_NOT_STARTED) + return; - // we need a better way for pathing - if (_delayedMovement) + // at 50% hp Malygos switchs to phase 2 and removes hovering until reset or end of encounter + if (_phase == PHASE_ONE && me->GetHealthPct() <= 50.0f) { - if (_delayedMovementTimer <= diff) - { - me->GetMotionMaster()->MovePoint(MOVE_DEEP_BREATH_ROTATION, MalygosPhaseTwoWaypoints[_currentPos]); - _delayedMovementTimer = 8000; - _delayedMovement = false; - } _delayedMovementTimer -= diff; + SetPhase(PHASE_TWO, true); + _canAttack = false; + me->AttackStop(); + Talk(SAY_END_P_ONE); } - // at 50 % health malygos switch to phase 2 - if (me->GetHealthPct() <= 50.0f && _phase == PHASE_ONE) - StartPhaseTwo(); - - // the boss is handling vortex - if (me->HasAura(SPELL_VORTEX_2)) - return; - - // We can't cast if we are casting already. - if (me->HasUnitState(UNIT_STATE_CASTING)) - return; - while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) { - case EVENT_YELL_2: - Talk(SAY_END_P_TWO); + case EVENT_START_FIRST_RANDOM_PORTAL: + me->CastCustomSpell(SPELL_RANDOM_PORTAL, SPELLVALUE_MAX_TARGETS, 1); break; - case EVENT_YELL_3: - Talk(SAY_INTRO_P_THREE); + case EVENT_STOP_PORTAL_BEAM: + me->InterruptNonMeleeSpells(true); break; - case EVENT_YELL_4: - Talk(SAY_AGGRO_P_THREE); + case EVENT_RANDOM_PORTAL: + me->CastCustomSpell(SPELL_RANDOM_PORTAL, SPELLVALUE_MAX_TARGETS, 1); break; - case EVENT_YELL_0: - Talk(SAY_END_P_ONE); + case EVENT_LAND_START_ENCOUNTER: + if (GameObject* iris = me->GetMap()->GetGameObject(instance->GetData64(DATA_FOCUSING_IRIS_GUID))) + { + me->SetFacingToObject(iris); + iris->Delete(); // this is not the best way. + } + _canAttack = true; + SetPhase(PHASE_ONE, true); break; - case EVENT_YELL_1: - Talk(SAY_AGGRO_P_TWO); - break; - case EVENT_ARCANE_BREATH: - DoCast(me->getVictim(), SPELL_ARCANE_BREATH); - events.ScheduleEvent(EVENT_ARCANE_BREATH, urand(35, 60)*IN_MILLISECONDS, 0, PHASE_ONE); - break; - case EVENT_ARCANE_STORM: - DoCast(me->getVictim(), SPELL_ARCANE_STORM); - events.ScheduleEvent(EVENT_ARCANE_STORM, urand(5, 10)*IN_MILLISECONDS, 0, PHASE_ONE); + case EVENT_SAY_INTRO: + Talk(SAY_INTRO_EVENT); + events.ScheduleEvent(EVENT_SAY_INTRO, urand(85, 95)*IN_MILLISECONDS, 1, PHASE_NOT_STARTED); break; case EVENT_VORTEX: - PrepareForVortex(); + _executingVortex = true; + DoAction(ACTION_LIFT_IN_AIR); events.ScheduleEvent(EVENT_VORTEX, urand(60, 80)*IN_MILLISECONDS, 0, PHASE_ONE); break; + case EVENT_MOVE_TO_VORTEX_POINT: + _canAttack = false; + me->AttackStop(); + me->GetMotionMaster()->MovePoint(POINT_VORTEX_P_ONE, MalygosPositions[1]); + break; case EVENT_POWER_SPARKS: instance->SetData(DATA_POWER_SPARKS_HANDLING, 0); events.ScheduleEvent(EVENT_POWER_SPARKS, urand(30, 35)*IN_MILLISECONDS, 0, PHASE_ONE); break; - case EVENT_SURGE_POWER: - me->GetMotionMaster()->MoveIdle(); - _delayedMovement = true; - DoCast(SPELL_SURGE_POWER); - events.ScheduleEvent(EVENT_SURGE_POWER, urand(60, 70)*IN_MILLISECONDS, 0, PHASE_TWO); + case EVENT_ARCANE_BREATH: + if (_executingVortex) + { + events.ScheduleEvent(EVENT_ARCANE_BREATH, 20*IN_MILLISECONDS, 0, PHASE_ONE); + break; + } + + me->CastSpell(me->getVictim(), SPELL_ARCANE_BREATH); + events.ScheduleEvent(EVENT_ARCANE_BREATH, 20*IN_MILLISECONDS, 0, PHASE_ONE); + break; + case EVENT_ARCANE_STORM: + if (_phase == PHASE_ONE) + { + if (_executingVortex) + { + events.ScheduleEvent(EVENT_ARCANE_STORM, 10*IN_MILLISECONDS, 0, PHASE_ONE); + break; + } + + DoCastAOE(SPELL_ARCANE_STORM_P_I, true); + events.ScheduleEvent(EVENT_ARCANE_STORM, 10*IN_MILLISECONDS, 0, PHASE_ONE); + } + else if (_phase == PHASE_THREE) + { + DoCastAOE(SPELL_ARCANE_STORM_P_III, true); + events.ScheduleEvent(EVENT_ARCANE_STORM, urand(6, 12)*IN_MILLISECONDS, 0, PHASE_THREE); + } + break; + case EVENT_FLY_OUT_OF_PLATFORM: + if (!_performingDestroyPlatform) + { + if (Creature* alexstraszaBunny = me->GetMap()->GetCreature(instance->GetData64(DATA_ALEXSTRASZA_BUNNY_GUID))) + { + Position randomPosOnRadius; + // Hardcodded retail value, reason is Z getters can fail... (TO DO: Change to getter when height calculation works on 100%!) + randomPosOnRadius.m_positionZ = 283.0521f; + alexstraszaBunny->GetNearPoint2D(randomPosOnRadius.m_positionX, randomPosOnRadius.m_positionY, 120.0f, alexstraszaBunny->GetAngle(me)); + me->GetMotionMaster()->MovePoint(POINT_FLY_OUT_OF_PLATFORM_P_TWO, randomPosOnRadius); + _flyingOutOfPlatform = true; + } + } + + if (_arcaneReinforcements && instance) + { + for (uint8 rangeDisks = 0; rangeDisks < (GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL ? 4 : 5); rangeDisks++) + { + Creature* casterDiskSummon = me->SummonCreature(NPC_HOVER_DISK_CASTER, RangeHoverDisksSpawnPositions[rangeDisks]); + + if (casterDiskSummon->IsAIEnabled) + casterDiskSummon->AI()->DoAction(rangeDisks); + } + + for (uint8 meleeDisks = 0; meleeDisks < 2; meleeDisks++) + { + Creature* meleeDiskSummon = me->SummonCreature(NPC_HOVER_DISK_MELEE, MeleeHoverDisksSpawnPositions[meleeDisks]); + meleeDiskSummon->GetMotionMaster()->MovePoint(meleeDisks * MAX_MELEE_HOVER_DISK_SPAWNPOINTS, MeleeHoverDisksWaypoints[meleeDisks * MAX_MELEE_HOVER_DISK_SPAWNPOINTS]); + } + + _arcaneReinforcements = false; + + if (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL) + events.ScheduleEvent(EVENT_DELAYED_REINFORCEMENTS, 1*IN_MILLISECONDS, 0, PHASE_TWO); + } + break; + case EVENT_DELAYED_REINFORCEMENTS: + for (uint8 rangeDisks = 5; rangeDisks < 8; rangeDisks++) + { + Creature* casterDiskSummon = me->SummonCreature(NPC_HOVER_DISK_CASTER, RangeHoverDisksSpawnPositions[rangeDisks]); + + if (casterDiskSummon->IsAIEnabled) + casterDiskSummon->AI()->DoAction(rangeDisks); + } + + for (uint8 meleeDisks = 2; meleeDisks < 4; meleeDisks++) + { + Creature* meleeDiskSummon = me->SummonCreature(NPC_HOVER_DISK_MELEE, MeleeHoverDisksSpawnPositions[meleeDisks]); + meleeDiskSummon->GetMotionMaster()->MovePoint(meleeDisks * MAX_MELEE_HOVER_DISK_SPAWNPOINTS, MeleeHoverDisksWaypoints[meleeDisks * MAX_MELEE_HOVER_DISK_SPAWNPOINTS]); + } + break; + case EVENT_PATHING_AROUND_PLATFORM: + if (!_performingSurgeOfPower && !_performingDestroyPlatform) + DoAction(ACTION_CYCLIC_MOVEMENT); + break; + case EVENT_MOVE_TO_POINT_SURGE_P_TWO: + if (!_performingDestroyPlatform) + { + _performingSurgeOfPower = true; + Talk(SAY_DEEP_BREATH); + me->GetMotionMaster()->MovePoint(POINT_SURGE_OF_POWER_P_TWO, MalygosPositions[3]); + events.ScheduleEvent(EVENT_MOVE_TO_POINT_SURGE_P_TWO, 60*IN_MILLISECONDS, 2, PHASE_TWO); + } + break; + case EVENT_SUMMON_ARCANE_BOMB: + if (!_performingSurgeOfPower && !_performingDestroyPlatform) + { + me->StopMoving(); + events.ScheduleEvent(EVENT_PATHING_AROUND_PLATFORM, 3*IN_MILLISECONDS, 0, PHASE_TWO); + } + + if (!_flyingOutOfPlatform) + { + DoCast(me, SPELL_SUMMON_ARCANE_BOMB, true); + if (Creature* lastArcaneOverloadBunny = me->GetMap()->GetCreature(_arcaneOverloadGUID)) + DoCast(lastArcaneOverloadBunny, SPELL_ARCANE_BOMB_TRIGGER, true); + } + events.ScheduleEvent(EVENT_SUMMON_ARCANE_BOMB, urand(15, 16)*IN_MILLISECONDS, 2, PHASE_TWO); + break; + case EVENT_ARCANE_PULSE: + if (_preparingPulsesChecker < 2) + { + DoCastAOE(SPELL_ARCANE_PULSE, true); + events.ScheduleEvent(EVENT_ARCANE_PULSE, 7*IN_MILLISECONDS, 0, PHASE_THREE); + _preparingPulsesChecker++; + } + else + { + DoCastAOE(SPELL_ARCANE_PULSE, true); + events.ScheduleEvent(EVENT_ARCANE_PULSE, 2*IN_MILLISECONDS, 0, PHASE_THREE); + } + break; + case EVENT_LIGHT_DIMENSION_CHANGE: + SendLightOverride(LIGHT_CHANGE_DIMENSIONS, 2*IN_MILLISECONDS); + break; + case EVENT_DELAY_MOVE_TO_DESTROY_P: + me->GetMotionMaster()->MovePoint(POINT_DESTROY_PLATFORM_P_TWO, MalygosPositions[0]); + break; + case EVENT_MOVE_TO_P_THREE_POINT: + Talk(SAY_START_P_THREE); + me->GetMotionMaster()->MovePoint(POINT_IDLE_P_THREE, MalygosPositions[4]); break; - case EVENT_SUMMON_ARCANE: - DoCast(SPELL_SUMMON_ARCANE_BOMB); - events.ScheduleEvent(EVENT_SUMMON_ARCANE, urand(12, 15)*IN_MILLISECONDS, 0, PHASE_TWO); + case EVENT_START_P_THREE: + SendLightOverride(LIGHT_OBSCURE_ARCANE_RUNES, 1*IN_MILLISECONDS); + DoCast(me, SPELL_CLEAR_ALL_DEBUFFS); + DoCast(me, SPELL_IMMUNE_CURSES); + _canAttack = true; + UpdateVictim(); + me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + SetPhase(PHASE_THREE, true); break; - case EVENT_SURGE_POWER_PHASE_3: - DoCast(GetTargetPhaseThree(), SPELL_SURGE_POWER_PHASE_3); - events.ScheduleEvent(EVENT_SURGE_POWER_PHASE_3, urand(7, 16)*IN_MILLISECONDS, 0, PHASE_THREE); + case EVENT_SURGE_OF_POWER_P_THREE: + if (GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL) + { + if (Unit* tempSurgeTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, false, SPELL_RIDE_RED_DRAGON_BUDDY)) + { + if (Vehicle* drakeVehicle = tempSurgeTarget->GetVehicleKit()) + { + if (Unit* passenger = drakeVehicle->GetPassenger(0)) + { + if (passenger->GetTypeId() == TYPEID_PLAYER) + { + Talk(EMOTE_SURGE_OF_POWER_WARNING_P3, passenger->GetGUID()); + DoCast(tempSurgeTarget, SPELL_SURGE_OF_POWER_PHASE_3_10, true); + } + } + } + } + } + else if (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL) + { + memset(_surgeTargetGUID, 0, sizeof(_surgeTargetGUID)); + DoCastAOE(SPELL_SURGE_OF_POWER_WARNING_SELECTOR_25, true); + } + + events.ScheduleEvent(EVENT_SURGE_OF_POWER_P_THREE, urand(9, 18)*IN_MILLISECONDS, 0, PHASE_THREE); break; case EVENT_STATIC_FIELD: - DoCast(GetTargetPhaseThree(), SPELL_STATIC_FIELD); - events.ScheduleEvent(EVENT_STATIC_FIELD, urand(20, 30)*IN_MILLISECONDS, 0, PHASE_THREE); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 60.0f, false, SPELL_RIDE_RED_DRAGON_BUDDY)) + DoCast(target, SPELL_STATIC_FIELD_MISSLE, true); + + events.ScheduleEvent(EVENT_STATIC_FIELD, urand(15, 30)*IN_MILLISECONDS, 0, PHASE_THREE); + break; + case EVENT_PREVENT_SAY_SPAM_ON_KILL: + _killSpamFilter = false; break; default: break; } } - DoMeleeAttackIfReady(); + if (_phase != PHASE_THREE) + DoMeleeAttackIfReady(); } - Unit* GetTargetPhaseThree() + void JustDied(Unit* /*killer*/) { - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - - // we are a drake - if (target->GetVehicleKit()) - return target; - - // we are a player using a drake (or at least you should) - if (target->GetTypeId() == TYPEID_PLAYER) + _JustDied(); + Talk(SAY_DEATH); + if (Creature* alexstraszaGiftBoxBunny = me->GetMap()->GetCreature(instance->GetData64(DATA_GIFT_BOX_BUNNY_GUID))) { - if (Unit* base = target->GetVehicleBase()) - return base; + if (GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL) + alexstraszaGiftBoxBunny->SummonGameObject(GO_HEART_OF_MAGIC_10, HeartOfMagicSpawnPos.GetPositionX(), HeartOfMagicSpawnPos.GetPositionY(), + HeartOfMagicSpawnPos.GetPositionZ(), HeartOfMagicSpawnPos.GetOrientation(), 0.0f, 0.0f, 0.0f, 1.0f, 0); + else if (GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL) + alexstraszaGiftBoxBunny->SummonGameObject(GO_HEART_OF_MAGIC_25, HeartOfMagicSpawnPos.GetPositionX(), HeartOfMagicSpawnPos.GetPositionY(), + HeartOfMagicSpawnPos.GetPositionZ(), HeartOfMagicSpawnPos.GetOrientation(), 0.0f, 0.0f, 0.0f, 1.0f, 0); } - // is a player falling from a vehicle? - return NULL; - } - - void JustDied(Unit* /*killer*/) - { - Talk(SAY_DEATH); - _JustDied(); + me->SummonCreature(NPC_ALEXSTRASZA, AlexstraszaSpawnPos, TEMPSUMMON_MANUAL_DESPAWN); + me->DespawnOrUnsummon(5*IN_MILLISECONDS); } private: - uint8 _phase; - uint32 _bersekerTimer; - uint8 _currentPos; // used for phase 2 rotation... - bool _delayedMovement; // used in phase 2. - uint32 _delayedMovementTimer; // used in phase 2 - uint8 _summonDeaths; - Position _homePosition; // it can get bugged because core thinks we are pathing - bool _mustTalk; - bool _cannotMove; - }; -}; - -class spell_malygos_vortex_dummy : public SpellScriptLoader -{ -public: - spell_malygos_vortex_dummy() : SpellScriptLoader("spell_malygos_vortex_dummy") {} - - class spell_malygos_vortex_dummy_SpellScript : public SpellScript - { - PrepareSpellScript(spell_malygos_vortex_dummy_SpellScript) - - void HandleScript(SpellEffIndex /*effIndex*/) + // Used to generate perfect cyclic movements (Enter Circle). + void FillCirclePath(Position const& centerPos, float radius, float z, Movement::PointsArray& path, bool clockwise) { - Unit* caster = GetCaster(); - - if (!caster) - return; + float step = clockwise ? -M_PI / 8.0f : M_PI / 8.0f; + float angle = centerPos.GetAngle(me->GetPositionX(), me->GetPositionY()); - // each player will enter to the trigger vehicle (entry 30090) already spawned (each one can hold up to 5 players, it has 5 seats) - // the players enter to the vehicles casting SPELL_VORTEX_4 OR SPELL_VORTEX_5 - if (InstanceScript* instance = caster->GetInstanceScript()) - instance->SetData(DATA_VORTEX_HANDLING, 0); + for (uint8 i = 0; i < 16; angle += step, ++i) + { + G3D::Vector3 point; + point.x = centerPos.GetPositionX() + radius * cosf(angle); + point.y = centerPos.GetPositionY() + radius * sinf(angle); + point.z = z; // Don't use any height getters unless all bugs are fixed. + path.push_back(point); + } + } - // the rest of the vortex execution continues when SPELL_VORTEX_2 is removed. + // Function that will change lights of map for all players on map. + void SendLightOverride(uint32 overrideId, uint32 fadeInTime) const + { + WorldPacket data(SMSG_OVERRIDE_LIGHT, 12); + data << uint32(1773); // Light.dbc entry (map default) + data << uint32(overrideId); // Light.dbc entry (override) + data << uint32(fadeInTime); + SendPacketToPlayers(&data); } - void Register() + // Send packet to all players in Eye of Eternity + void SendPacketToPlayers(WorldPacket const* data) const { - OnEffectHitTarget += SpellEffectFn(spell_malygos_vortex_dummy_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY); + Map::PlayerList const& players = me->GetMap()->GetPlayers(); + if (!players.isEmpty()) + for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr) + if (Player* player = itr->getSource()) + if (player->GetAreaId() == AREA_EYE_OF_ETERNITY) + player->GetSession()->SendPacket(data); } + + uint8 _phase; // Counter for phases used with a getter. + uint8 _summonDeaths; // Keeps count of arcane trash. + uint8 _preparingPulsesChecker; // In retail they use 2 preparing pulses with 7 sec CD, after they pass 2 seconds. + uint64 _arcaneOverloadGUID; // Last Arcane Overload summoned to know to which should visual be cast to (the purple ball, not bubble). + uint64 _lastHitByArcaneBarrageGUID; // Last hit player by Arcane Barrage, will be removed if targets > 1. + uint64 _surgeTargetGUID[3]; // All these three are used to keep current tagets to which warning should be sent. + + bool _killSpamFilter; // Prevent text spamming on killed player by helping implement a CD. + bool _canAttack; // Used to control attacking (Move Chase not being applied after Stop Attack, only few times should act like this). + bool _despawned; // Checks if boss pass through evade on reset. + bool _executingVortex; // Prevents some events being sheduled during Vortex takeoff/land. + bool _arcaneReinforcements; // Checks if 10 or 25 man arcane trash will be spawned. + bool _flyingOutOfPlatform; // Used to prevent Malygos casting Arcane Overload shields while leaving platform. + bool _firstCyclicMovementStarted; // At first movement start he throws one shield asap, so this check is needed for it only. + bool _performingSurgeOfPower; // Used to prevent starting Cyclic Movement called in Arcane Bomb event. + bool _performingDestroyPlatform; // Used to prevent starting some movements right when Destroy Platfrom event starts. + + float _flySpeed; // Used to store base fly speed to prevent stacking on each evade. }; - SpellScript* GetSpellScript() const + CreatureAI* GetAI(Creature* creature) const { - return new spell_malygos_vortex_dummy_SpellScript(); + return new boss_malygosAI(creature); } }; -class spell_malygos_vortex_visual : public SpellScriptLoader -{ - public: - spell_malygos_vortex_visual() : SpellScriptLoader("spell_malygos_vortex_visual") { } - - class spell_malygos_vortex_visual_AuraScript : public AuraScript - { - PrepareAuraScript(spell_malygos_vortex_visual_AuraScript); - - void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) - { - if (Unit* caster = GetCaster()) - { - ThreatContainer::StorageType const& m_threatlist = caster->getThreatManager().getThreatList(); - for (ThreatContainer::StorageType::const_iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr) - { - if (Unit* target = (*itr)->getTarget()) - { - Player* targetPlayer = target->ToPlayer(); - - if (!targetPlayer || targetPlayer->isGameMaster()) - continue; - - if (InstanceScript* instance = caster->GetInstanceScript()) - { - // teleport spell - i am not sure but might be it must be casted by each vehicle when its passenger leaves it - if (Creature* trigger = caster->GetMap()->GetCreature(instance->GetData64(DATA_TRIGGER))) - trigger->CastSpell(targetPlayer, SPELL_VORTEX_6, true); - } - } - } - - if (Creature* malygos = caster->ToCreature()) - { - // This is a hack, we have to re add players to the threat list because when they enter to the vehicles they are removed. - // Anyway even with this issue, the boss does not enter in evade mode - this prevents iterate an empty list in the next vortex execution. - malygos->SetInCombatWithZone(); - - malygos->SetDisableGravity(false); - malygos->SetCanFly(false); - - malygos->GetMotionMaster()->MoveChase(caster->getVictim()); - malygos->RemoveAura(SPELL_VORTEX_1); - } - } - - } - - void Register() - { - AfterEffectRemove += AuraEffectRemoveFn(spell_malygos_vortex_visual_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); - } - }; - - AuraScript* GetAuraScript() const - { - return new spell_malygos_vortex_visual_AuraScript(); - } -}; - class npc_portal_eoe: public CreatureScript { public: - npc_portal_eoe() : CreatureScript("npc_portal_eoe") {} - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_portal_eoeAI(creature); - } + npc_portal_eoe() : CreatureScript("npc_portal_eoe") { } struct npc_portal_eoeAI : public ScriptedAI { @@ -763,27 +1089,29 @@ public: _instance = creature->GetInstanceScript(); } - void SpellHit(Unit* /*caster*/, const SpellInfo* spell) + void SpellHit(Unit* /*caster*/, SpellInfo const* spell) { if (spell->Id == SPELL_PORTAL_OPENED) { - DoCast(me, SPELL_SUMMON_POWER_PARK, true); + if (Creature* malygos = me->GetMap()->GetCreature(_instance->GetData64(DATA_MALYGOS))) + { + if (malygos->AI()->GetData(DATA_PHASE) == PHASE_ONE) + DoCast(me, SPELL_SUMMON_POWER_PARK, true); + } } } - void UpdateAI(uint32 const /*diff*/) + void UpdateAI(uint32 /*diff*/) { - // When duration of oppened riff visual ends, - // closed one should be cast - if (!me->HasAura(SPELL_PORTAL_VISUAL_CLOSED) && - !me->HasAura(SPELL_PORTAL_OPENED)) + // When duration of opened riff visual ends, closed one should be cast + if (!me->HasAura(SPELL_PORTAL_VISUAL_CLOSED) && !me->HasAura(SPELL_PORTAL_OPENED)) DoCast(me, SPELL_PORTAL_VISUAL_CLOSED, true); if (_instance) { - if (Creature* malygos = Unit::GetCreature(*me, _instance->GetData64(DATA_MALYGOS))) + if (Creature* malygos = me->GetMap()->GetCreature(_instance->GetData64(DATA_MALYGOS))) { - if (malygos->AI()->GetData(DATA_PHASE) != PHASE_ONE) + if (malygos->AI()->GetData(DATA_PHASE) != PHASE_ONE && me->HasAura(SPELL_PORTAL_OPENED)) { me->RemoveAura(SPELL_PORTAL_OPENED); DoCast(me, SPELL_PORTAL_VISUAL_CLOSED, true); @@ -792,42 +1120,29 @@ public: } } - void JustSummoned(Creature* summon) - { - summon->SetInCombatWithZone(); - } - private: - uint32 _summonTimer; InstanceScript* _instance; }; -}; + CreatureAI* GetAI(Creature* creature) const + { + return new npc_portal_eoeAI(creature); + } +}; class npc_power_spark: public CreatureScript { public: - npc_power_spark() : CreatureScript("npc_power_spark") {} - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_power_sparkAI(creature); - } + npc_power_spark() : CreatureScript("npc_power_spark") { } struct npc_power_sparkAI : public ScriptedAI { npc_power_sparkAI(Creature* creature) : ScriptedAI(creature) { _instance = creature->GetInstanceScript(); - - MoveToMalygos(); // Talk range was not enough for this encounter sCreatureTextMgr->SendChat(me, EMOTE_POWER_SPARK_SUMMONED, 0, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_MAP); - } - - void EnterEvadeMode() - { - me->DespawnOrUnsummon(); + MoveToMalygos(); } void MoveToMalygos() @@ -835,20 +1150,18 @@ public: me->GetMotionMaster()->MoveIdle(); if (_instance) - { - if (Creature* malygos = Unit::GetCreature(*me, _instance->GetData64(DATA_MALYGOS))) + if (Creature* malygos = me->GetMap()->GetCreature(_instance->GetData64(DATA_MALYGOS))) me->GetMotionMaster()->MoveFollow(malygos, 0.0f, 0.0f); - } } - void UpdateAI(uint32 const /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!_instance) return; - if (Creature* malygos = Unit::GetCreature(*me, _instance->GetData64(DATA_MALYGOS))) + if (Creature* malygos = me->GetMap()->GetCreature(_instance->GetData64(DATA_MALYGOS))) { - if (malygos->AI()->GetData(DATA_PHASE) != PHASE_ONE) + if (malygos->AI()->GetData(DATA_PHASE) != PHASE_ONE || _instance->GetBossState(DATA_MALYGOS_EVENT) == FAIL) { me->DespawnOrUnsummon(); return; @@ -873,28 +1186,33 @@ public: private: InstanceScript* _instance; }; + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_power_sparkAI(creature); + } }; -class npc_hover_disk : public CreatureScript +class npc_melee_hover_disk : public CreatureScript { public: - npc_hover_disk() : CreatureScript("npc_hover_disk") { } + npc_melee_hover_disk() : CreatureScript("npc_melee_hover_disk") { } - CreatureAI* GetAI(Creature* creature) const + struct npc_melee_hover_diskAI : public VehicleAI { - return new npc_hover_diskAI(creature); - } + npc_melee_hover_diskAI(Creature* creature) : VehicleAI(creature) + { + _instance = creature->GetInstanceScript(); + me->SetReactState(REACT_PASSIVE); + // TO DO: These were a bit faster than what they should be. Not sure what is the reason. + me->SetSpeed(MOVE_FLIGHT, 1.25f); + } - struct npc_hover_diskAI : public npc_escortAI - { - npc_hover_diskAI(Creature* creature) : npc_escortAI(creature) + void Reset() { - if (me->GetEntry() == NPC_HOVER_DISK_CASTER) - me->SetReactState(REACT_PASSIVE); - else - me->SetInCombatWithZone(); + VehicleAI::Reset(); - _instance = creature->GetInstanceScript(); + _wpCount = 0; } void PassengerBoarded(Unit* unit, int8 /*seat*/, bool apply) @@ -903,208 +1221,1323 @@ public: { if (unit->GetTypeId() == TYPEID_UNIT) { - me->setFaction(FACTION_HOSTILE); + unit->CastSpell(unit, SPELL_TELEPORT_VISUAL_ONLY); unit->ToCreature()->SetInCombatWithZone(); } + else if (unit->GetTypeId() == TYPEID_PLAYER) + me->SetDisableGravity(true); } - else + else if (!apply) { - // Error found: This is not called if the passenger is a player - if (unit->GetTypeId() == TYPEID_UNIT || unit->GetTypeId() == TYPEID_PLAYER) + if (unit->GetTypeId() != TYPEID_PLAYER) { - // This will only be called if the passenger dies - if (_instance) - { - if (Creature* malygos = Unit::GetCreature(*me, _instance->GetData64(DATA_MALYGOS))) - malygos->AI()->SetData(DATA_SUMMON_DEATHS, malygos->AI()->GetData(DATA_SUMMON_DEATHS)+1); - } + me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + me->SetDisableGravity(false); + me->SetCanFly(false); } - - me->GetMotionMaster()->MoveIdle(); - - if (me->GetEntry() == NPC_HOVER_DISK_MELEE || me->GetEntry() == NPC_HOVER_DISK_CASTER) + else if (unit->GetTypeId() == TYPEID_PLAYER) { - // Hack: Fall ground function can fail (remember the platform is a gameobject), we will teleport the disk to the ground - if (me->GetPositionZ() > GROUND_Z) - me->NearTeleportTo(me->GetPositionX(), me->GetPositionY(), GROUND_Z, 0); - me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation()); - me->setFaction(FACTION_FRIENDLY); - me->AI()->EnterEvadeMode(); + me->SetDisableGravity(false); + me->SetCanFly(false); } + + me->setFaction(FACTION_FRIENDLY); + me->RemoveAllAuras(); } } - void EnterEvadeMode() + void UpdateAI(uint32 diff) { - // we dont evade + _events.Update(diff); + + while (uint32 eventId = _events.ExecuteEvent()) + me->GetMotionMaster()->MovePoint(eventId, MeleeHoverDisksWaypoints[eventId]); } - void DoAction(int32 const action) + void DoAction(int32 /*action*/) { - if (me->GetEntry() != NPC_HOVER_DISK_CASTER) + if (Vehicle* vehicleTemp = me->GetVehicleKit()) + if (vehicleTemp->GetPassenger(0) && vehicleTemp->GetPassenger(0)->GetTypeId() == TYPEID_PLAYER) + { + vehicleTemp->RemoveAllPassengers(); + me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + } + + me->DespawnOrUnsummon(3*IN_MILLISECONDS); + } + + void MovementInform(uint32 type, uint32 id) + { + if (type != POINT_MOTION_TYPE) return; - switch (action) + if (_wpCount < 3) { - case ACTION_HOVER_DISK_START_WP_1: - for (uint8 i = 0; i < MAX_HOVER_DISK_WAYPOINTS; i++) - AddWaypoint(i, HoverDiskWaypoints[i].GetPositionX(), HoverDiskWaypoints[i].GetPositionY(), HoverDiskWaypoints[i].GetPositionZ()); - break; - case ACTION_HOVER_DISK_START_WP_2: - { - uint8 count = 0; - for (uint8 i = MAX_HOVER_DISK_WAYPOINTS-1; i > 0; i--) - { - AddWaypoint(count, HoverDiskWaypoints[i].GetPositionX(), HoverDiskWaypoints[i].GetPositionY(), HoverDiskWaypoints[i].GetPositionZ()); - count++; - } - break; - } - default: - return; + _events.ScheduleEvent(id + 1, 1); + ++_wpCount; } + else if (Vehicle* hoverDisk = me->GetVehicleKit()) + if (Unit* lordPassenger = hoverDisk->GetPassenger(0)) + lordPassenger->ToCreature()->AI()->DoAction(ACTION_SET_DISK_VICTIM_CHASE); + } + + private: + uint8 _wpCount; // how many points are triggered + InstanceScript* _instance; + EventMap _events; + }; - Start(true, false, 0, 0, false, true); + CreatureAI* GetAI(Creature* creature) const + { + return new npc_melee_hover_diskAI(creature); + } +}; + +class npc_caster_hover_disk : public CreatureScript +{ +public: + npc_caster_hover_disk() : CreatureScript("npc_caster_hover_disk") { } + + struct npc_caster_hover_diskAI : public VehicleAI + { + npc_caster_hover_diskAI(Creature* creature) : VehicleAI(creature) + { + _instance = creature->GetInstanceScript(); + me->SetReactState(REACT_PASSIVE); + // TO DO: Something is wrong with calculations for flying creatures that are on WP/Cyclic path. + // They should get the same difference as to when at ground from run creature switch to walk. + me->SetSpeed(MOVE_FLIGHT, 0.45f); } - void UpdateEscortAI(const uint32 /*diff*/) + void Reset() { - // we dont do melee damage! + VehicleAI::Reset(); } - void WaypointReached(uint32 /*waypointId*/) + void EnterEvadeMode() { + } + + void PassengerBoarded(Unit* unit, int8 /*seat*/, bool apply) + { + if (apply) + { + if (unit->GetTypeId() == TYPEID_UNIT) + unit->CastSpell(unit, SPELL_TELEPORT_VISUAL_ONLY); + } + else if (!apply) + { + me->StopMoving(); + me->SetDisableGravity(false); + me->SetCanFly(false); + me->RemoveAllAuras(); + } + } + void DoAction(int32 action) + { + if (action < ACTION_DELAYED_DESPAWN) + { + Movement::MoveSplineInit init(me); + FillCirclePath(MalygosPositions[3], 35.0f, 282.3402f, init.Path(), true); + init.SetFly(); + init.SetCyclic(); + init.Launch(); + } + else + { + me->DespawnOrUnsummon(3*IN_MILLISECONDS); + } } private: + void FillCirclePath(Position const& centerPos, float radius, float z, Movement::PointsArray& path, bool clockwise) + { + float step = clockwise ? -M_PI / 9.0f : M_PI / 9.0f; + float angle = centerPos.GetAngle(me->GetPositionX(), me->GetPositionY()); + + for (uint8 i = 0; i < 18; angle += step, ++i) + { + G3D::Vector3 point; + point.x = centerPos.GetPositionX() + radius * cosf(angle); + point.y = centerPos.GetPositionY() + radius * sinf(angle); + point.z = z; // Don't use any height getters unless all bugs are fixed. + path.push_back(point); + } + } + InstanceScript* _instance; }; + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_caster_hover_diskAI(creature); + } }; +class npc_nexus_lord : public CreatureScript +{ + public: + npc_nexus_lord() : CreatureScript("npc_nexus_lord") { } + + struct npc_nexus_lordAI : public ScriptedAI + { + npc_nexus_lordAI(Creature* creature) : ScriptedAI(creature) + { + _instance = creature->GetInstanceScript(); + } + + void Reset() + { + _events.Reset(); + } + + void EnterEvadeMode() + { + } + + void DoAction(int32 /*action*/) + { + _events.ScheduleEvent(EVENT_NUKE_DUMMY, 1); + _events.ScheduleEvent(EVENT_ARCANE_SHOCK, 2*IN_MILLISECONDS); + _events.ScheduleEvent(EVENT_HASTE_BUFF, 12*IN_MILLISECONDS); + } + + void UpdateAI(uint32 diff) + { + if (!UpdateVictim()) + return; + + _events.Update(diff); + + while (uint32 eventId = _events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_ARCANE_SHOCK: + if (Unit* victim = SelectTarget(SELECT_TARGET_RANDOM, 0, 5.0f, true)) + DoCast(victim, SPELL_ARCANE_SHOCK); + _events.ScheduleEvent(EVENT_ARCANE_SHOCK, urand(7, 15)*IN_MILLISECONDS); + break; + case EVENT_HASTE_BUFF: + DoCast(me, SPELL_HASTE); + _events.ScheduleEvent(EVENT_HASTE_BUFF, 15*IN_MILLISECONDS); + break; + case EVENT_NUKE_DUMMY: + DoCast(me->getVictim(), SPELL_DUMMY_NUKE, true); + DoCast(me, SPELL_ALIGN_DISK_AGGRO, true); + _events.ScheduleEvent(EVENT_NUKE_DUMMY, 1*IN_MILLISECONDS); + break; + } + } + + DoMeleeAttackIfReady(); + } + + void JustDied(Unit* /*killer*/) + { + if (Creature* malygos = me->GetMap()->GetCreature(_instance->GetData64(DATA_MALYGOS))) + malygos->AI()->SetData(DATA_SUMMON_DEATHS, malygos->AI()->GetData(DATA_SUMMON_DEATHS) + 1); + } + + private: + InstanceScript* _instance; + EventMap _events; + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_nexus_lordAI(creature); + } +}; + +class npc_scion_of_eternity : public CreatureScript +{ + public: + npc_scion_of_eternity() : CreatureScript("npc_scion_of_eternity") { } + + struct npc_scion_of_eternityAI : public ScriptedAI + { + npc_scion_of_eternityAI(Creature* creature) : ScriptedAI(creature) + { + _instance = creature->GetInstanceScript(); + } + + void Reset() + { + _events.Reset(); + } + + void IsSummonedBy(Unit* /*summoner*/) + { + _events.ScheduleEvent(EVENT_ARCANE_BARRAGE, urand(14, 29)*IN_MILLISECONDS); + } + + void EnterCombat(Unit* /*who*/) + { + } + + void AttackStart(Unit* /*target*/) + { + } + + void EnterEvadeMode() + { + } + + void UpdateAI(uint32 diff) + { + _events.Update(diff); + + while (uint32 eventId = _events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_ARCANE_BARRAGE: + DoCast(me, SPELL_ARCANE_BARRAGE); + _events.ScheduleEvent(EVENT_ARCANE_BARRAGE, urand(3, 15)*IN_MILLISECONDS); + break; + } + } + } + + void JustDied(Unit* /*killer*/) + { + if (Creature* malygos = me->GetMap()->GetCreature(_instance->GetData64(DATA_MALYGOS))) + malygos->AI()->SetData(DATA_SUMMON_DEATHS, malygos->AI()->GetData(DATA_SUMMON_DEATHS) + 1); + } + + private: + InstanceScript* _instance; + EventMap _events; + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_scion_of_eternityAI(creature); + } +}; -// The reason of this AI is to make the creature able to enter in combat otherwise the spell casting of SPELL_ARCANE_OVERLOAD fails. class npc_arcane_overload : public CreatureScript { public: - npc_arcane_overload() : CreatureScript("npc_arcane_overload") {} - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_arcane_overloadAI (creature); - } + npc_arcane_overload() : CreatureScript("npc_arcane_overload") { } struct npc_arcane_overloadAI : public ScriptedAI { - npc_arcane_overloadAI(Creature* creature) : ScriptedAI(creature) {} + npc_arcane_overloadAI(Creature* creature) : ScriptedAI(creature) + { + _instance = creature->GetInstanceScript(); + me->SetReactState(REACT_PASSIVE); + } - void AttackStart(Unit* who) + void IsSummonedBy(Unit* summoner) { - DoStartNoMovement(who); + if (Creature* creature = summoner->ToCreature()) + { + _malygos = creature; + _malygos->AI()->SetGUID(me->GetGUID(), DATA_LAST_OVERLOAD_GUID); + } } - void Reset() + void UpdateAI (uint32 /*diff*/) { - DoCast(me, SPELL_ARCANE_OVERLOAD, false); } - void UpdateAI(uint32 const /*diff*/) + void DoAction(int32 /*action*/) { - // we dont do melee damage! + if (Creature* malygos = me->GetMap()->GetCreature(_instance->GetData64(DATA_MALYGOS))) + { + if (malygos->AI()->GetData(DATA_PHASE) == PHASE_TWO) + me->DespawnOrUnsummon(6*IN_MILLISECONDS); + // If evade is hit during phase II shields should disappear with no delay + else if (malygos->AI()->GetData(DATA_PHASE) == 0) + me->DespawnOrUnsummon(); + } } + void SpellHit(Unit* /*caster*/, SpellInfo const* spell) + { + if (spell->Id == SPELL_ARCANE_BOMB_TRIGGER) + { + DoCastAOE(SPELL_ARCANE_BOMB_KNOCKBACK_DAMAGE, true); + DoCast(me, SPELL_ARCANE_OVERLOAD_1, true); + } + } + + private: + Creature* _malygos; + InstanceScript* _instance; }; + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_arcane_overloadAI (creature); + } }; // SmartAI does not work correctly for vehicles class npc_wyrmrest_skytalon : public CreatureScript { public: - npc_wyrmrest_skytalon() : CreatureScript("npc_wyrmrest_skytalon") {} - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_wyrmrest_skytalonAI (creature); - } + npc_wyrmrest_skytalon() : CreatureScript("npc_wyrmrest_skytalon") { } struct npc_wyrmrest_skytalonAI : public VehicleAI { - npc_wyrmrest_skytalonAI(Creature* creature) : VehicleAI(creature) { } + npc_wyrmrest_skytalonAI(Creature* creature) : VehicleAI(creature) + { + } void IsSummonedBy(Unit* summoner) { - summoner->CastSpell(me, SPELL_RIDE_RED_DRAGON, true); + _summoner = NULL; + if (Player* player = summoner->ToPlayer()) + { + _summoner = player; + _events.ScheduleEvent(EVENT_CAST_RIDE_SPELL, 2*IN_MILLISECONDS); + } + } + + void UpdateAI(uint32 diff) + { + VehicleAI::UpdateAI(diff); + _events.Update(diff); + + while (uint32 eventId = _events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_CAST_RIDE_SPELL: + me->CastSpell(_summoner, SPELL_RIDE_RED_DRAGON_TRIGGERED, true); + break; + } + } } void PassengerBoarded(Unit* /*unit*/, int8 /*seat*/, bool apply) { if (!apply) - me->DespawnOrUnsummon(); + { + me->DespawnOrUnsummon(2050); + me->SetOrientation(2.5f); + me->SetSpeed(MOVE_FLIGHT, 1.0f, true); + Position pos; + me->GetPosition(&pos); + pos.m_positionX += 10.0f; + pos.m_positionY += 10.0f; + pos.m_positionZ += 12.0f; + me->GetMotionMaster()->MovePoint(1, pos); + } } + + private: + Player* _summoner; + EventMap _events; }; + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_wyrmrest_skytalonAI (creature); + } +}; + +// We shouldn't use SAI for stuff that aren't within boss main mechanic +// and SAI type of despawn can cause problems here. +class npc_static_field : public CreatureScript +{ + public: + npc_static_field() : CreatureScript("npc_static_field") { } + + struct npc_static_fieldAI : public ScriptedAI + { + npc_static_fieldAI(Creature* creature) : ScriptedAI(creature) + { + } + + void IsSummonedBy(Unit* /*summoner*/) + { + // For some great reason the spell doesn't time it... + me->DespawnOrUnsummon(30*IN_MILLISECONDS); + } + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_static_fieldAI (creature); + } +}; + +class spell_malygos_portal_beam : public SpellScriptLoader +{ + public: + spell_malygos_portal_beam() : SpellScriptLoader("spell_malygos_portal_beam") { } + + class spell_malygos_portal_beam_AuraScript : public AuraScript + { + PrepareAuraScript(spell_malygos_portal_beam_AuraScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_UNIT; + } + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_PORTAL_OPENED)) + return false; + + return true; + } + + void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Creature* target = GetTarget()->ToCreature()) + target->CastSpell(target, SPELL_PORTAL_OPENED); + } + + void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Creature* target = GetTarget()->ToCreature()) + target->RemoveAura(SPELL_PORTAL_OPENED); + } + + void Register() + { + OnEffectApply += AuraEffectApplyFn(spell_malygos_portal_beam_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + AfterEffectRemove += AuraEffectRemoveFn(spell_malygos_portal_beam_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_malygos_portal_beam_AuraScript(); + } +}; + +class spell_malygos_random_portal : public SpellScriptLoader +{ + public: + spell_malygos_random_portal() : SpellScriptLoader("spell_malygos_random_portal") { } + + class spell_malygos_random_portal_SpellScript : public SpellScript + { + PrepareSpellScript(spell_malygos_random_portal_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_UNIT; + } + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Creature* malygos = GetCaster()->ToCreature(); + if (Creature* target = GetHitCreature()) + { + Position pos; + pos.m_positionZ = target->GetPositionZ(); + target->GetNearPoint2D(pos.m_positionX, pos.m_positionY, frand(29.1f, 30.0f), target->GetAngle(malygos)); + malygos->GetMotionMaster()->MovePoint(POINT_NEAR_RANDOM_PORTAL_P_NONE, pos); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_malygos_random_portal_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_malygos_random_portal_SpellScript(); + } +}; + +class IsCreatureVehicleCheck +{ + public: + IsCreatureVehicleCheck(bool isVehicle) : _isVehicle(isVehicle) { } + + bool operator()(WorldObject* obj) + { + if (Unit* unit = obj->ToUnit()) + if (unit->GetTypeId() == TYPEID_UNIT && unit->GetVehicleKit()) + return _isVehicle; + + return !_isVehicle; + } + + private: + bool _isVehicle; }; -class npc_alexstrasza_eoe : public CreatureScript +class spell_malygos_arcane_storm : public SpellScriptLoader +{ + public: + spell_malygos_arcane_storm() : SpellScriptLoader("spell_malygos_arcane_storm") { } + + class spell_malygos_arcane_storm_SpellScript : public SpellScript + { + PrepareSpellScript(spell_malygos_arcane_storm_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_UNIT; + } + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_ARCANE_STORM_EXTRA_VISUAL)) + return false; + + return true; + } + + void FilterTargets(std::list<WorldObject*>& targets) + { + if (targets.empty()) + return; + + Creature* malygos = GetCaster()->ToCreature(); + if (GetSpellInfo()->Id == SPELL_ARCANE_STORM_P_III) + { + // Resize list only to objects that are vehicles. + IsCreatureVehicleCheck check(true); + Trinity::Containers::RandomResizeList(targets, check, (malygos->GetMap()->GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL ? 4 : 10)); + } + else + Trinity::Containers::RandomResizeList(targets, (malygos->GetMap()->GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL ? 4 : 10)); + } + + void HandleVisual(SpellEffIndex /*effIndex*/) + { + // Both missiles should start approx at same time (with SPELL_ARCANE_STORM_EXTRA_VISUAL having advantage - it should lead) + if (!GetHitUnit()) + return; + + GetCaster()->CastSpell(GetHitUnit(), SPELL_ARCANE_STORM_EXTRA_VISUAL, true); + } + + void Register() + { + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_malygos_arcane_storm_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY); + OnEffectLaunchTarget += SpellEffectFn(spell_malygos_arcane_storm_SpellScript::HandleVisual, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_malygos_arcane_storm_SpellScript(); + } +}; + +class spell_malygos_vortex_dummy : public SpellScriptLoader { public: - npc_alexstrasza_eoe() : CreatureScript("npc_alexstrasza_eoe") {} + spell_malygos_vortex_dummy() : SpellScriptLoader("spell_malygos_vortex_dummy") { } - CreatureAI* GetAI(Creature* creature) const + class spell_malygos_vortex_dummy_SpellScript : public SpellScript { - return new npc_alexstrasza_eoeAI (creature); - } + PrepareSpellScript(spell_malygos_vortex_dummy_SpellScript) - struct npc_alexstrasza_eoeAI : public ScriptedAI - { - npc_alexstrasza_eoeAI(Creature* creature) : ScriptedAI(creature) {} + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_UNIT; + } - void Reset() + void HandleScript(SpellEffIndex /*effIndex*/) { - _events.Reset(); - _events.ScheduleEvent(EVENT_YELL_1, 0); + Creature* caster = GetCaster()->ToCreature(); + // Each player will enter to the trigger vehicle (entry 30090) which is already spawned (each one can hold up to 5 players, it has 5 seats, + // the players enter the vehicles casting SPELL_VORTEX_4 or SPELL_VORTEX_5. + if (InstanceScript* instance = caster->GetInstanceScript()) + instance->SetData(DATA_VORTEX_HANDLING, 0); + + // the rest of the vortex execution continues when SPELL_VORTEX_2 is removed. } - void UpdateAI(uint32 const /*diff*/) + void Register() { - while (uint32 eventId = _events.ExecuteEvent()) + OnEffectHitTarget += SpellEffectFn(spell_malygos_vortex_dummy_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_malygos_vortex_dummy_SpellScript(); + } +}; + +class spell_malygos_vortex_visual : public SpellScriptLoader +{ + public: + spell_malygos_vortex_visual() : SpellScriptLoader("spell_malygos_vortex_visual") { } + + class spell_malygos_vortex_visual_AuraScript : public AuraScript + { + PrepareAuraScript(spell_malygos_vortex_visual_AuraScript); + + bool Load() { - switch (eventId) + return GetCaster()->GetTypeId() == TYPEID_UNIT; + } + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_VORTEX_1) || !sSpellMgr->GetSpellInfo(SPELL_VORTEX_6)) + return false; + + return true; + } + + void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Creature* caster = GetCaster()->ToCreature()) { - case EVENT_YELL_1: - Talk(SAY_ONE); - _events.ScheduleEvent(EVENT_YELL_2, 4*IN_MILLISECONDS); - break; - case EVENT_YELL_2: - Talk(SAY_TWO); - _events.ScheduleEvent(EVENT_YELL_3, 4*IN_MILLISECONDS); - break; - case EVENT_YELL_3: - Talk(SAY_THREE); - _events.ScheduleEvent(EVENT_YELL_4, 7*IN_MILLISECONDS); - break; - case EVENT_YELL_4: - Talk(SAY_FOUR); - break; + ThreatContainer::StorageType const& m_threatlist = caster->getThreatManager().getThreatList(); + for (ThreatContainer::StorageType::const_iterator itr = m_threatlist.begin(); itr!= m_threatlist.end(); ++itr) + { + if (Unit* target = (*itr)->getTarget()) + { + Player* targetPlayer = target->ToPlayer(); + if (!targetPlayer || targetPlayer->isGameMaster()) + continue; + + if (InstanceScript* instance = caster->GetInstanceScript()) + { + // Teleport spell - I'm not sure but might be it must be casted by each vehicle when it's passenger leaves it. + if (Creature* trigger = caster->GetMap()->GetCreature(instance->GetData64(DATA_TRIGGER))) + trigger->CastSpell(targetPlayer, SPELL_VORTEX_6, true); + } + } + } + + if (Creature* malygos = caster->ToCreature()) + { + malygos->GetMotionMaster()->MoveLand(POINT_LAND_AFTER_VORTEX_P_ONE, MalygosPositions[2]); + malygos->RemoveAura(SPELL_VORTEX_1); + } } } + + void Register() + { + AfterEffectRemove += AuraEffectRemoveFn(spell_malygos_vortex_visual_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_malygos_vortex_visual_AuraScript(); } +}; + +class ExactDistanceCheck +{ + public: + ExactDistanceCheck(Unit* source, float dist) : _source(source), _dist(dist) { } + + bool operator()(WorldObject* unit) + { + return _source->GetExactDist2d(unit) > _dist; + } + private: - EventMap _events; - }; + Unit* _source; + float _dist; +}; + +class spell_arcane_overload : public SpellScriptLoader +{ + public: + spell_arcane_overload() : SpellScriptLoader("spell_arcane_overload") { } + + class spell_arcane_overload_SpellScript : public SpellScript + { + PrepareSpellScript(spell_arcane_overload_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_UNIT; + } + + void ResizeEffectRadiusTargetChecker(std::list<WorldObject*>& targets) + { + Creature* arcaneOverload = GetCaster()->ToCreature(); + targets.remove_if(ExactDistanceCheck(arcaneOverload, + GetSpellInfo()->Effects[EFFECT_0].CalcRadius(arcaneOverload) * arcaneOverload->GetFloatValue(OBJECT_FIELD_SCALE_X))); + } + + void Register() + { + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_arcane_overload_SpellScript::ResizeEffectRadiusTargetChecker, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_arcane_overload_SpellScript(); + } +}; + +class spell_nexus_lord_align_disk_aggro : public SpellScriptLoader +{ + public: + spell_nexus_lord_align_disk_aggro() : SpellScriptLoader("spell_nexus_lord_align_disk_aggro") { } + + class spell_nexus_lord_align_disk_aggro_SpellScript : public SpellScript + { + PrepareSpellScript(spell_nexus_lord_align_disk_aggro_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_UNIT; + } + + void HandleScript(SpellEffIndex /*effIndex*/) + { + Creature* caster = GetCaster()->ToCreature(); + if (Creature* target = GetHitCreature()) + target->GetMotionMaster()->MoveChase(caster->getVictim()); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_nexus_lord_align_disk_aggro_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_nexus_lord_align_disk_aggro_SpellScript(); + } +}; + +class IsPlayerOnHoverDisk +{ + public: + IsPlayerOnHoverDisk(bool isOnHoverDisk) : _isOnHoverDisk(isOnHoverDisk) { } + + bool operator()(WorldObject* obj) + { + if (Unit* passenger = obj->ToUnit()) + if (passenger->GetVehicleBase() && passenger->GetVehicleBase()->GetEntry() == NPC_HOVER_DISK_MELEE) + return _isOnHoverDisk; + + return !_isOnHoverDisk; + } + + private: + bool _isOnHoverDisk; +}; + +class spell_scion_of_eternity_arcane_barrage : public SpellScriptLoader +{ + public: + spell_scion_of_eternity_arcane_barrage() : SpellScriptLoader("spell_scion_of_eternity_arcane_barrage") { } + + class spell_scion_of_eternity_arcane_barrage_SpellScript : public SpellScript + { + PrepareSpellScript(spell_scion_of_eternity_arcane_barrage_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_UNIT && GetCaster()->GetInstanceScript() != NULL; + } + + void FilterMeleeHoverDiskPassangers(std::list<WorldObject*>& targets) + { + if (targets.empty()) + return; + + Creature* caster = GetCaster()->ToCreature(); + InstanceScript* instance = caster->GetInstanceScript(); + Creature* malygos = caster->GetMap()->GetCreature(instance->GetData64(DATA_MALYGOS)); + + // If max possible targets are more than 1 then Scions wouldn't select previosly selected target, + // in longer terms this means if spell picks target X then 2nd cast of this spell will pick smth else + // and if 3rd picks X again 4th will pick smth else (by not limiting the cast to certain caster). + if (targets.size() > 1) + if (malygos && malygos->AI()->GetGUID(DATA_LAST_TARGET_BARRAGE_GUID)) + targets.remove_if(Trinity::ObjectGUIDCheck(malygos->AI()->GetGUID(DATA_LAST_TARGET_BARRAGE_GUID))); + + // Remove players not on Hover Disk from second list + std::list<WorldObject*> playersWithoutDisk; + IsPlayerOnHoverDisk check(false); + for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end(); ++itr) + if (check(*itr)) + playersWithoutDisk.push_back(*itr); + + // if it's empty than we can have player on Hover disk as target. + if (!playersWithoutDisk.empty()) + targets = playersWithoutDisk; + + // Finally here we remove all targets that have been damaged by Arcane Barrage + // and have 2 seconds long aura still lasting. Used to give healers some time. + if (!targets.empty()) + targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_ARCANE_BARRAGE_DAMAGE)); + + // Now we resize the list to max output targets which can be only 1 + // to take it's guid and send/store it to DATA_LAST_TARGET_BARRAGE_GUID. + // Same target is never picked until next pick pass. This doesn't mean + // that it can't be hit more than once. In fact all is chance and raid speed. + if (!targets.empty()) + { + if (targets.size() > 1) + Trinity::Containers::RandomResizeList(targets, 1); + + if (WorldObject* filteredTarget = targets.front()) + if (malygos) + malygos->AI()->SetGUID(filteredTarget->GetGUID(), DATA_LAST_TARGET_BARRAGE_GUID); + } + } + + void TriggerDamageSpellFromPlayer() + { + if (Player* hitTarget = GetHitPlayer()) + { + // There is some proc in this spell I have absolutely no idea of use, but just in case... + TriggerCastFlags triggerFlags = TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_DISALLOW_PROC_EVENTS); + hitTarget->CastSpell(hitTarget, SPELL_ARCANE_BARRAGE_DAMAGE, triggerFlags, NULL, NULL, GetCaster()->GetGUID()); + } + } + + void Register() + { + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_scion_of_eternity_arcane_barrage_SpellScript::FilterMeleeHoverDiskPassangers, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY); + OnHit += SpellHitFn(spell_scion_of_eternity_arcane_barrage_SpellScript::TriggerDamageSpellFromPlayer); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_scion_of_eternity_arcane_barrage_SpellScript(); + } +}; + +class spell_malygos_destroy_platform_channel : public SpellScriptLoader +{ + public: + spell_malygos_destroy_platform_channel() : SpellScriptLoader("spell_malygos_destroy_platform_channel") { } + + class spell_malygos_destroy_platform_channel_AuraScript : public AuraScript + { + PrepareAuraScript(spell_malygos_destroy_platform_channel_AuraScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_UNIT; + } + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_DESTROY_PLATFORM_BOOM_VISUAL)) + return false; + + return true; + } + + void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Creature* target = GetTarget()->ToCreature()) + if (InstanceScript* instance = target->GetInstanceScript()) + if (Creature* platformTrigger = target->GetMap()->GetCreature(instance->GetData64(DATA_ALEXSTRASZA_BUNNY_GUID))) + platformTrigger->CastSpell(platformTrigger, SPELL_DESTROY_PLATFORM_BOOM_VISUAL); + } + + void Register() + { + AfterEffectRemove += AuraEffectRemoveFn(spell_malygos_destroy_platform_channel_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_malygos_destroy_platform_channel_AuraScript(); + } +}; + +class spell_alexstrasza_bunny_destroy_platform_boom_visual : public SpellScriptLoader +{ + public: + spell_alexstrasza_bunny_destroy_platform_boom_visual() : SpellScriptLoader("spell_alexstrasza_bunny_destroy_platform_boom_visual") { } + + class spell_alexstrasza_bunny_destroy_platform_boom_visual_SpellScript : public SpellScript + { + PrepareSpellScript(spell_alexstrasza_bunny_destroy_platform_boom_visual_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_UNIT; + } + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_DESTROY_PLATFORM_EVENT)) + return false; + + return true; + } + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + if (Creature* target = GetHitCreature()) + target->CastSpell(target, SPELL_DESTROY_PLATFORM_EVENT); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_alexstrasza_bunny_destroy_platform_boom_visual_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_alexstrasza_bunny_destroy_platform_boom_visual_SpellScript(); + } +}; + +class spell_alexstrasza_bunny_destroy_platform_event : public SpellScriptLoader +{ + public: + spell_alexstrasza_bunny_destroy_platform_event() : SpellScriptLoader("spell_alexstrasza_bunny_destroy_platform_event") { } + + class spell_alexstrasza_bunny_destroy_platform_event_SpellScript : public SpellScript + { + PrepareSpellScript(spell_alexstrasza_bunny_destroy_platform_event_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_UNIT; + } + + void HandleSendEvent(SpellEffIndex /*effIndex*/) + { + Creature* caster = GetCaster()->ToCreature(); + if (InstanceScript* instance = caster->GetInstanceScript()) + if (GameObject* platform = caster->GetMap()->GetGameObject(instance->GetData64(DATA_PLATFORM))) + platform->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED); + } + + void HandleScript(SpellEffIndex /*effIndex*/) + { + GetCaster()->CastSpell((Unit*)NULL, SPELL_SUMMON_RED_DRAGON_BUDDY_F_CAST); + } + + void Register() + { + OnEffectHit += SpellEffectFn(spell_alexstrasza_bunny_destroy_platform_event_SpellScript::HandleSendEvent, EFFECT_0, SPELL_EFFECT_SEND_EVENT); + OnEffectHit += SpellEffectFn(spell_alexstrasza_bunny_destroy_platform_event_SpellScript::HandleScript, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_alexstrasza_bunny_destroy_platform_event_SpellScript(); + } +}; + +class spell_wyrmrest_skytalon_summon_red_dragon_buddy : public SpellScriptLoader +{ + public: + spell_wyrmrest_skytalon_summon_red_dragon_buddy() : SpellScriptLoader("spell_wyrmrest_skytalon_summon_red_dragon_buddy") { } + + class spell_wyrmrest_skytalon_summon_red_dragon_buddy_SpellScript : public SpellScript + { + PrepareSpellScript(spell_wyrmrest_skytalon_summon_red_dragon_buddy_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + + void ChangeSummonPos(SpellEffIndex /*effIndex*/) + { + // Adjust effect summon position to lower Z + WorldLocation summonPos = *GetExplTargetDest(); + Position offset = { 0.0f, 0.0f, -80.0f, 0.0f }; + summonPos.RelocateOffset(offset); + SetExplTargetDest(summonPos); + GetHitDest()->RelocateOffset(offset); + } + + void Register() + { + OnEffectHit += SpellEffectFn(spell_wyrmrest_skytalon_summon_red_dragon_buddy_SpellScript::ChangeSummonPos, EFFECT_0, SPELL_EFFECT_SUMMON); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_wyrmrest_skytalon_summon_red_dragon_buddy_SpellScript(); + } +}; + +class spell_wyrmrest_skytalon_ride_red_dragon_buddy_trigger : public SpellScriptLoader +{ + public: + spell_wyrmrest_skytalon_ride_red_dragon_buddy_trigger() : SpellScriptLoader("spell_wyrmrest_skytalon_ride_red_dragon_buddy_trigger") { } + + class spell_wyrmrest_skytalon_ride_red_dragon_buddy_trigger_SpellScript : public SpellScript + { + PrepareSpellScript(spell_wyrmrest_skytalon_ride_red_dragon_buddy_trigger_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_UNIT; + } + + void HandleScript(SpellEffIndex /*effIndex*/) + { + if (Unit* target = GetHitUnit()) + target->CastSpell(GetCaster(), GetEffectValue(), true); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_wyrmrest_skytalon_ride_red_dragon_buddy_trigger_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_wyrmrest_skytalon_ride_red_dragon_buddy_trigger_SpellScript(); + } +}; + +class spell_malygos_surge_of_power_warning_selector_25 : public SpellScriptLoader +{ + public: + spell_malygos_surge_of_power_warning_selector_25() : SpellScriptLoader("spell_malygos_surge_of_power_warning_selector_25") { } + + class spell_malygos_surge_of_power_warning_selector_25_SpellScript : public SpellScript + { + PrepareSpellScript(spell_malygos_surge_of_power_warning_selector_25_SpellScript) + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_UNIT; + } + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_SURGE_OF_POWER_PHASE_3_25)) + return false; + + return true; + } + + void SendThreeTargets(std::list<WorldObject*>& targets) + { + // This spell hits only vehicles (SMSG_SPELL_GO target) + Creature* caster = GetCaster()->ToCreature(); + // Remove all objects that aren't* vehicles. + targets.remove_if(IsCreatureVehicleCheck(false)); + if (targets.empty()) + return; + + // But in fact it selects 3 targets (SMSG_SPELL_GO target are not filtered) + std::list<WorldObject*> selectedTargets = targets; + + uint8 guidDataSlot = DATA_FIRST_SURGE_TARGET_GUID; // SetGuid in Malygos AI is reserved for 14th, 15th and 16th Id for the three targets + Trinity::Containers::RandomResizeList(selectedTargets, 3); + for (std::list<WorldObject*>::const_iterator itr = selectedTargets.begin(); itr != selectedTargets.end(); ++itr) + { + Creature* target = (*itr)->ToCreature(); + caster->AI()->SetGUID(target->GetGUID(), guidDataSlot++); + + if (Vehicle* vehicle = target->GetVehicleKit()) + if (Unit* passenger = vehicle->GetPassenger(0)) + if (passenger->GetTypeId() == TYPEID_PLAYER) + caster->AI()->Talk(EMOTE_SURGE_OF_POWER_WARNING_P3, passenger->GetGUID()); + } + } + + void ExecuteMainSpell() + { + GetCaster()->ToCreature()->AI()->DoCastAOE(SPELL_SURGE_OF_POWER_PHASE_3_25); + } + + void Register() + { + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_malygos_surge_of_power_warning_selector_25_SpellScript::SendThreeTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY); + AfterHit += SpellHitFn(spell_malygos_surge_of_power_warning_selector_25_SpellScript::ExecuteMainSpell); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_malygos_surge_of_power_warning_selector_25_SpellScript(); + } +}; + +class spell_malygos_surge_of_power_25 : public SpellScriptLoader +{ + public: + spell_malygos_surge_of_power_25() : SpellScriptLoader("spell_malygos_surge_of_power_25") { } + + class spell_malygos_surge_of_power_25_SpellScript : public SpellScript + { + PrepareSpellScript(spell_malygos_surge_of_power_25_SpellScript) + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_UNIT; + } + + void FilterTargets(std::list<WorldObject*>& targets) + { + Creature* caster = GetCaster()->ToCreature(); + + for (std::list<WorldObject*>::iterator itr = targets.begin(); itr != targets.end();) + { + bool found = false; + WorldObject* target = *itr; + + for (uint32 guidSlot = DATA_FIRST_SURGE_TARGET_GUID; guidSlot < DATA_FIRST_SURGE_TARGET_GUID + NUM_MAX_SURGE_TARGETS; ++guidSlot) + { + if (target->GetGUID() == caster->AI()->GetGUID(guidSlot)) + { + found = true; + break; + } + } + + if (!found) + targets.erase(itr++); + else + ++itr; + } + } + + void Register() + { + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_malygos_surge_of_power_25_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_malygos_surge_of_power_25_SpellScript(); + } +}; + +class spell_alexstrasza_gift_beam : public SpellScriptLoader +{ + public: + spell_alexstrasza_gift_beam() : SpellScriptLoader("spell_alexstrasza_gift_beam") { } + + class spell_alexstrasza_gift_beam_AuraScript : public AuraScript + { + PrepareAuraScript(spell_alexstrasza_gift_beam_AuraScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_UNIT; + } + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_ALEXSTRASZAS_GIFT_BEAM_VISUAL)) + return false; + + return true; + } + + void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Creature* target = GetTarget()->ToCreature()) + target->CastSpell(target, SPELL_ALEXSTRASZAS_GIFT_BEAM_VISUAL); + } + + void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Creature* target = GetTarget()->ToCreature()) + target->RemoveAura(SPELL_ALEXSTRASZAS_GIFT_BEAM_VISUAL); + } + + void Register() + { + OnEffectApply += AuraEffectApplyFn(spell_alexstrasza_gift_beam_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + AfterEffectRemove += AuraEffectRemoveFn(spell_alexstrasza_gift_beam_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_alexstrasza_gift_beam_AuraScript(); + } +}; + +class spell_alexstrasza_gift_beam_visual : public SpellScriptLoader +{ + public: + spell_alexstrasza_gift_beam_visual() : SpellScriptLoader("spell_alexstrasza_gift_beam_visual") { } + + class spell_alexstrasza_gift_beam_visual_AuraScript : public AuraScript + { + PrepareAuraScript(spell_alexstrasza_gift_beam_visual_AuraScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_UNIT; + } + + void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Creature* target = GetTarget()->ToCreature()) + { + if (target->GetMap()->GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL) + _alexstraszaGift = target->SummonGameObject(GO_ALEXSTRASZA_S_GIFT_10, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0); + else if (target->GetMap()->GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL) + _alexstraszaGift = target->SummonGameObject(GO_ALEXSTRASZA_S_GIFT_25, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), 0.0f, 0.0f, 0.0f, 0.0f, 0); + } + } + + void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Creature* target = GetTarget()->ToCreature()) + if (InstanceScript* instance = GetCaster()->GetInstanceScript()) + { + _alexstraszaGift->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + if (GameObject* heartMagic = target->GetMap()->GetGameObject(instance->GetData64(DATA_HEART_OF_MAGIC_GUID))) + { + heartMagic->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE); + // TO DO: This is hack, core doesn't have support for these flags, + // remove line below if it ever gets supported otherwise object won't be accessible. + heartMagic->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND); + } + } + } + + void Register() + { + OnEffectApply += AuraEffectApplyFn(spell_alexstrasza_gift_beam_visual_AuraScript::OnApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + AfterEffectRemove += AuraEffectRemoveFn(spell_alexstrasza_gift_beam_visual_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + } + + GameObject* _alexstraszaGift; + }; + + AuraScript* GetAuraScript() const + { + return new spell_alexstrasza_gift_beam_visual_AuraScript(); + } }; class achievement_denyin_the_scion : public AchievementCriteriaScript { public: - achievement_denyin_the_scion() : AchievementCriteriaScript("achievement_denyin_the_scion") {} + achievement_denyin_the_scion() : AchievementCriteriaScript("achievement_denyin_the_scion") { } bool OnCheck(Player* source, Unit* /*target*/) { + // Only melee disks can be used if (Unit* disk = source->GetVehicleBase()) - if (disk->GetEntry() == NPC_HOVER_DISK_CASTER || disk->GetEntry() == NPC_HOVER_DISK_MELEE) + if (disk->GetEntry() == NPC_HOVER_DISK_MELEE) return true; + return false; } }; @@ -1114,11 +2547,29 @@ void AddSC_boss_malygos() new boss_malygos(); new npc_portal_eoe(); new npc_power_spark(); - new npc_hover_disk(); + new npc_melee_hover_disk(); + new npc_caster_hover_disk(); + new npc_nexus_lord(); + new npc_scion_of_eternity(); new npc_arcane_overload(); new npc_wyrmrest_skytalon(); + new npc_static_field(); + new spell_malygos_portal_beam(); + new spell_malygos_random_portal(); + new spell_malygos_arcane_storm(); new spell_malygos_vortex_dummy(); new spell_malygos_vortex_visual(); - new npc_alexstrasza_eoe(); + new spell_arcane_overload(); + new spell_nexus_lord_align_disk_aggro(); + new spell_scion_of_eternity_arcane_barrage(); + new spell_malygos_destroy_platform_channel(); + new spell_alexstrasza_bunny_destroy_platform_boom_visual(); + new spell_alexstrasza_bunny_destroy_platform_event(); + new spell_wyrmrest_skytalon_summon_red_dragon_buddy(); + new spell_wyrmrest_skytalon_ride_red_dragon_buddy_trigger(); + new spell_malygos_surge_of_power_warning_selector_25(); + new spell_malygos_surge_of_power_25(); + new spell_alexstrasza_gift_beam(); + new spell_alexstrasza_gift_beam_visual(); new achievement_denyin_the_scion(); } diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/eye_of_eternity.h b/src/server/scripts/Northrend/Nexus/EyeOfEternity/eye_of_eternity.h index c25feaafaf8..db879eab6fb 100644 --- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/eye_of_eternity.h +++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/eye_of_eternity.h @@ -24,14 +24,19 @@ enum InstanceData MAX_ENCOUNTER, DATA_VORTEX_HANDLING, - DATA_POWER_SPARKS_HANDLING + DATA_POWER_SPARKS_HANDLING, + DATA_RESPAWN_IRIS }; enum InstanceData64 { DATA_TRIGGER, DATA_MALYGOS, - DATA_PLATFORM + DATA_PLATFORM, + DATA_ALEXSTRASZA_BUNNY_GUID, + DATA_HEART_OF_MAGIC_GUID, + DATA_FOCUSING_IRIS_GUID, + DATA_GIFT_BOX_BUNNY_GUID }; enum InstanceNpcs @@ -44,16 +49,22 @@ enum InstanceNpcs NPC_HOVER_DISK_CASTER = 30248, NPC_ARCANE_OVERLOAD = 30282, NPC_WYRMREST_SKYTALON = 30161, - NPC_ALEXSTRASZA = 32295 + NPC_ALEXSTRASZA = 32295, + NPC_ALEXSTRASZA_BUNNY = 31253, + NPC_ALEXSTRASZAS_GIFT = 32448, + NPC_SURGE_OF_POWER = 30334 }; enum InstanceGameObjects { GO_NEXUS_RAID_PLATFORM = 193070, GO_EXIT_PORTAL = 193908, - GO_FOCUSING_IRIS = 193958, - GO_ALEXSTRASZA_S_GIFT = 193905, - GO_ALEXSTRASZA_S_GIFT_2 = 193967 + GO_FOCUSING_IRIS_10 = 193958, + GO_FOCUSING_IRIS_25 = 193960, + GO_ALEXSTRASZA_S_GIFT_10 = 193905, + GO_ALEXSTRASZA_S_GIFT_25 = 193967, + GO_HEART_OF_MAGIC_10 = 194158, + GO_HEART_OF_MAGIC_25 = 194159 }; enum InstanceEvents @@ -63,10 +74,11 @@ enum InstanceEvents enum InstanceSpells { - SPELL_VORTEX_4 = 55853, // damage | used to enter to the vehicle - SPELL_VORTEX_5 = 56263, // damage | used to enter to the vehicle - SPELL_PORTAL_OPENED = 61236, - SPELL_RIDE_RED_DRAGON = 56071, + SPELL_VORTEX_4 = 55853, // damage | used to enter to the vehicle + SPELL_VORTEX_5 = 56263, // damage | used to enter to the vehicle + SPELL_PORTAL_OPENED = 61236, + SPELL_RIDE_RED_DRAGON_TRIGGERED = 56072, + SPELL_IRIS_OPENED = 61012 // visual when starting encounter }; #endif diff --git a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp index 6b1be15f110..079732b0f14 100644 --- a/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp +++ b/src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp @@ -24,7 +24,7 @@ class instance_eye_of_eternity : public InstanceMapScript { public: - instance_eye_of_eternity() : InstanceMapScript("instance_eye_of_eternity", 616) {} + instance_eye_of_eternity() : InstanceMapScript("instance_eye_of_eternity", 616) { } InstanceScript* GetInstanceScript(InstanceMap* map) const { @@ -41,9 +41,11 @@ public: portalTriggers.clear(); malygosGUID = 0; + irisGUID = 0; lastPortalGUID = 0; platformGUID = 0; exitPortalGUID = 0; + alexstraszaBunnyGUID = 0; }; bool SetBossState(uint32 type, EncounterState state) @@ -65,31 +67,18 @@ public: } } - SpawnGameObject(GO_FOCUSING_IRIS, focusingIrisPosition); SpawnGameObject(GO_EXIT_PORTAL, exitPortalPosition); if (GameObject* platform = instance->GetGameObject(platformGUID)) platform->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED); } else if (state == DONE) - { - if (Creature* malygos = instance->GetCreature(malygosGUID)) - malygos->SummonCreature(NPC_ALEXSTRASZA, 829.0679f, 1244.77f, 279.7453f, 2.32f); - SpawnGameObject(GO_EXIT_PORTAL, exitPortalPosition); - - // we make the platform appear again because at the moment we don't support looting using a vehicle - if (GameObject* platform = instance->GetGameObject(platformGUID)) - platform->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_DESTROYED); - - if (GameObject* chest = instance->GetGameObject(chestGUID)) - chest->SetRespawnTime(7*DAY); - } } return true; } - //TODO: this should be handled in map, maybe add a summon function in map + /// @todo this should be handled in map, maybe add a summon function in map // There is no other way afaik... void SpawnGameObject(uint32 entry, Position& pos) { @@ -112,16 +101,31 @@ public: case GO_NEXUS_RAID_PLATFORM: platformGUID = go->GetGUID(); break; - case GO_FOCUSING_IRIS: - go->GetPosition(&focusingIrisPosition); + case GO_FOCUSING_IRIS_10: + if (instance->GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL) + { + irisGUID = go->GetGUID(); + go->GetPosition(&focusingIrisPosition); + } + break; + case GO_FOCUSING_IRIS_25: + if (instance->GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL) + { + irisGUID = go->GetGUID(); + go->GetPosition(&focusingIrisPosition); + } break; case GO_EXIT_PORTAL: exitPortalGUID = go->GetGUID(); go->GetPosition(&exitPortalPosition); break; - case GO_ALEXSTRASZA_S_GIFT: - case GO_ALEXSTRASZA_S_GIFT_2: - chestGUID = go->GetGUID(); + case GO_HEART_OF_MAGIC_10: + if (instance->GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL) + heartOfMagicGUID = go->GetGUID(); + break; + case GO_HEART_OF_MAGIC_25: + if (instance->GetDifficulty() == RAID_DIFFICULTY_25MAN_NORMAL) + heartOfMagicGUID = go->GetGUID(); break; } } @@ -139,18 +143,40 @@ public: case NPC_PORTAL_TRIGGER: portalTriggers.push_back(creature->GetGUID()); break; + case NPC_ALEXSTRASZA_BUNNY: + alexstraszaBunnyGUID = creature->GetGUID(); + break; + case NPC_ALEXSTRASZAS_GIFT: + giftBoxBunnyGUID = creature->GetGUID(); + break; } } - void ProcessEvent(WorldObject* obj, uint32 eventId) + void OnUnitDeath(Unit* unit) + { + if (unit->GetTypeId() != TYPEID_PLAYER) + return; + + // Player continues to be moving after death no matter if spline will be cleared along with all movements, + // so on next world tick was all about delay if box will pop or not (when new movement will be registered) + // since in EoE you never stop falling. However root at this precise* moment works, + // it will get cleared on release. If by any chance some lag happen "Reload()" and "RepopMe()" works, + // last test I made now gave me 50/0 of this bug so I can't do more about it. + unit->SetControlled(true, UNIT_STATE_ROOT); + } + + void ProcessEvent(WorldObject* /*obj*/, uint32 eventId) { if (eventId == EVENT_FOCUSING_IRIS) { - if (GameObject* go = obj->ToGameObject()) - go->Delete(); // this is not the best way. + if (Creature* alexstraszaBunny = instance->GetCreature(alexstraszaBunnyGUID)) + { + alexstraszaBunny->CastSpell(alexstraszaBunny, SPELL_IRIS_OPENED); + instance->GetGameObject(irisGUID)->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE); + } if (Creature* malygos = instance->GetCreature(malygosGUID)) - malygos->GetMotionMaster()->MovePoint(4, 770.10f, 1275.33f, 267.23f); // MOVE_INIT_PHASE_ONE + malygos->AI()->DoAction(0); // ACTION_LAND_ENCOUNTER_START if (GameObject* exitPortal = instance->GetGameObject(exitPortalGUID)) exitPortal->Delete(); @@ -194,7 +220,7 @@ public: void PowerSparksHandling() { - bool next = (lastPortalGUID == portalTriggers.back() || !lastPortalGUID ? true : false); + bool next = (lastPortalGUID == portalTriggers.back() || !lastPortalGUID ? true : false); for (std::list<uint64>::const_iterator itr_trigger = portalTriggers.begin(); itr_trigger != portalTriggers.end(); ++itr_trigger) { @@ -223,6 +249,9 @@ public: case DATA_POWER_SPARKS_HANDLING: PowerSparksHandling(); break; + case DATA_RESPAWN_IRIS: + SpawnGameObject(instance->GetDifficulty() == RAID_DIFFICULTY_10MAN_NORMAL ? GO_FOCUSING_IRIS_10 : GO_FOCUSING_IRIS_25, focusingIrisPosition); + break; } } @@ -236,6 +265,14 @@ public: return malygosGUID; case DATA_PLATFORM: return platformGUID; + case DATA_ALEXSTRASZA_BUNNY_GUID: + return alexstraszaBunnyGUID; + case DATA_HEART_OF_MAGIC_GUID: + return heartOfMagicGUID; + case DATA_FOCUSING_IRIS_GUID: + return irisGUID; + case DATA_GIFT_BOX_BUNNY_GUID: + return giftBoxBunnyGUID; } return 0; @@ -287,10 +324,13 @@ public: std::list<uint64> vortexTriggers; std::list<uint64> portalTriggers; uint64 malygosGUID; + uint64 irisGUID; uint64 lastPortalGUID; uint64 platformGUID; uint64 exitPortalGUID; - uint64 chestGUID; + uint64 heartOfMagicGUID; + uint64 alexstraszaBunnyGUID; + uint64 giftBoxBunnyGUID; Position focusingIrisPosition; Position exitPortalPosition; }; diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp index 955c6b801af..8d1420ce12e 100644 --- a/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp @@ -124,7 +124,7 @@ class boss_anomalus : public CreatureScript chaosTheory = false; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -191,11 +191,12 @@ class mob_chaotic_rift : public CreatureScript public: mob_chaotic_rift() : CreatureScript("mob_chaotic_rift") { } - struct mob_chaotic_riftAI : public Scripted_NoMovementAI + struct mob_chaotic_riftAI : public ScriptedAI { - mob_chaotic_riftAI(Creature* creature) : Scripted_NoMovementAI(creature) + mob_chaotic_riftAI(Creature* creature) : ScriptedAI(creature) { instance = me->GetInstanceScript(); + SetCombatMovement(false); } InstanceScript* instance; @@ -211,7 +212,7 @@ class mob_chaotic_rift : public CreatureScript DoCast(me, SPELL_ARCANEFORM, false); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_commander_kolurg.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_commander_kolurg.cpp index fedb1f5cebc..7f32b2bc4a5 100644 --- a/src/server/scripts/Northrend/Nexus/Nexus/boss_commander_kolurg.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_commander_kolurg.cpp @@ -56,7 +56,7 @@ public: void EnterCombat(Unit* /*who*/) {} void AttackStart(Unit* /*who*/) {} void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_commander_stoutbeard.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_commander_stoutbeard.cpp index 39c93f15d6f..e257b898426 100644 --- a/src/server/scripts/Northrend/Nexus/Nexus/boss_commander_stoutbeard.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_commander_stoutbeard.cpp @@ -53,7 +53,7 @@ public: void Reset() {} void AttackStart(Unit* /*who*/) {} void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp index d1a9227c6fb..e84431a0788 100644 --- a/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_keristrasza.cpp @@ -167,7 +167,7 @@ public: intenseColdList.push_back(guid); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -244,7 +244,7 @@ class spell_intense_cold : public SpellScriptLoader if (aurEff->GetBase()->GetStackAmount() < 2) return; Unit* caster = GetCaster(); - //TODO: the caster should be boss but not the player + /// @todo the caster should be boss but not the player if (!caster || !caster->GetAI()) return; caster->GetAI()->SetGUID(GetTarget()->GetGUID(), DATA_INTENSE_COLD); diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp index 7679ae53c80..26bf80cb32e 100644 --- a/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_magus_telestra.cpp @@ -140,7 +140,7 @@ public: Talk(SAY_KILL); } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action == ACTION_MAGUS_DEAD) { @@ -213,7 +213,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp index c9cfe70b8de..0f480b1d101 100644 --- a/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_ormorok.cpp @@ -109,7 +109,7 @@ public: Talk(SAY_KILL); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -219,7 +219,7 @@ public: return type == DATA_COUNT ? _count : 0; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (_despawntimer <= diff) { diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_drakos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_drakos.cpp index feb801450b1..1a820cd3727 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/boss_drakos.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_drakos.cpp @@ -81,7 +81,7 @@ public: Talk(SAY_AGGRO); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -170,7 +170,7 @@ public: deathTimer = 19000; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (pulseTimer <= diff) { diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp index 0af498f24c6..d27909328a5 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_eregos.cpp @@ -141,7 +141,7 @@ public: return 0; } - void DoAction(const int32 action) + void DoAction(int32 action) { if (action != ACTION_SET_NORMAL_EVENTS) return; @@ -194,7 +194,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp index 07f19ce9760..57a9c9958df 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_urom.cpp @@ -240,7 +240,7 @@ public: Talk(SAY_PLAYER_KILL); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp index ec240db0b69..a2b5d340410 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/boss_varos.cpp @@ -96,7 +96,7 @@ public: return coreEnergizeOrientation; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -187,7 +187,7 @@ class npc_azure_ring_captain : public CreatureScript } } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!UpdateVictim()) return; @@ -207,7 +207,7 @@ class npc_azure_ring_captain : public CreatureScript DoCast(target, SPELL_ICE_BEAM); } - void DoAction(const int32 action) + void DoAction(int32 action) { switch (action) { diff --git a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp index f152d0011aa..1f8ba3edade 100644 --- a/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp +++ b/src/server/scripts/Northrend/Nexus/Oculus/oculus.cpp @@ -355,7 +355,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!(instance->GetBossState(DATA_VAROS_EVENT) == DONE)) { diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp index 16e705e45ab..e7c6e920970 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_bjarngrim.cpp @@ -206,7 +206,7 @@ public: instance->SetData(TYPE_BJARNGRIM, DONE); } - //TODO: remove when removal is done by the core + /// @todo remove when removal is done by the core void DoRemoveStanceAura(uint8 uiStance) { switch (uiStance) @@ -223,7 +223,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { //Return since we have no target if (!UpdateVictim()) @@ -412,7 +412,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp index 6f017884063..9ce8ea3c52c 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_ionar.cpp @@ -198,8 +198,7 @@ public: summoned->CastSpell(summoned, DUNGEON_MODE(SPELL_SPARK_VISUAL_TRIGGER, H_SPELL_SPARK_VISUAL_TRIGGER), true); - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (target) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) { summoned->SetInCombatWith(target); summoned->GetMotionMaster()->Clear(); @@ -214,7 +213,7 @@ public: lSparkList.Despawn(summoned); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { //Return since we have no target if (!UpdateVictim()) @@ -336,7 +335,7 @@ public: uiDamage = 0; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { // Despawn if the encounter is not running if (instance && instance->GetData(TYPE_IONAR) != IN_PROGRESS) diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp index df99ab33467..fe6c1c27155 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_loken.cpp @@ -123,7 +123,7 @@ public: Talk(SAY_SLAY); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp index 9b22003bb1c..1e41f346942 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfLightning/boss_volkhan.cpp @@ -226,7 +226,7 @@ public: return 0; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!UpdateVictim()) return; @@ -427,7 +427,7 @@ public: me->DespawnOrUnsummon(); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { // Return since we have no target or if we are frozen if (!UpdateVictim() || m_bIsFrozen) diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp index c9a4d2ba5bd..adbc8827212 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_krystallus.cpp @@ -99,7 +99,7 @@ public: instance->SetData(DATA_KRYSTALLUS_EVENT, IN_PROGRESS); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -164,7 +164,7 @@ public: //this part should be in the core if (pSpell->Id == SPELL_SHATTER || pSpell->Id == H_SPELL_SHATTER) { - // todo: we need eventmap to kill this stuff + /// @todo we need eventmap to kill this stuff //clear this, if we are still performing if (bIsSlam) { diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp index 7fbf5f3ee79..71222aba88b 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_maiden_of_grief.cpp @@ -107,7 +107,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -117,9 +117,7 @@ public: { if (PartingSorrowTimer <= diff) { - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - - if (target) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) DoCast(target, SPELL_PARTING_SORROW); PartingSorrowTimer = urand(30000, 40000); diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp index 9e4c97ea0fc..3b0faa08574 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/boss_sjonnir.cpp @@ -147,7 +147,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -228,7 +228,7 @@ public: Talk(SAY_SLAY); } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action == ACTION_OOZE_DEAD) ++abuseTheOoze; @@ -266,7 +266,7 @@ public: uiMergeTimer = 10000; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (uiMergeTimer <= diff) { diff --git a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp index f1d690f32e0..0a9ae889588 100644 --- a/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp +++ b/src/server/scripts/Northrend/Ulduar/HallsOfStone/halls_of_stone.cpp @@ -204,7 +204,7 @@ public: }*/ } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (bKaddrakActivated) { diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp index 1f96848fa0a..5a5efc36b3c 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_algalon_the_observer.cpp @@ -176,10 +176,7 @@ enum EncounterPhases { PHASE_NORMAL = 0, PHASE_ROLE_PLAY = 1, - PHASE_BIG_BANG = 2, - - PHASE_MASK_NO_UPDATE = (1 << PHASE_ROLE_PLAY) | (1 << PHASE_BIG_BANG), - PHASE_MASK_NO_CAST_CHECK = 1 << PHASE_ROLE_PLAY, + PHASE_BIG_BANG = 2 }; enum AchievmentInfo @@ -331,7 +328,7 @@ class boss_algalon_the_observer : public CreatureScript } } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -343,8 +340,8 @@ class boss_algalon_the_observer : public CreatureScript DoCast(me, SPELL_RIDE_THE_LIGHTNING, true); me->GetMotionMaster()->MovePoint(POINT_ALGALON_LAND, AlgalonLandPos); me->SetHomePosition(AlgalonLandPos); - Movement::MoveSplineInit init(*me); - init.MoveTo(AlgalonLandPos.GetPositionX(), AlgalonLandPos.GetPositionY(), AlgalonLandPos.GetPositionZ()); + Movement::MoveSplineInit init(me); + init.MoveTo(AlgalonLandPos.GetPositionX(), AlgalonLandPos.GetPositionY(), AlgalonLandPos.GetPositionZ(), false); init.SetOrientationFixed(true); init.Launch(); events.Reset(); @@ -540,14 +537,14 @@ class boss_algalon_the_observer : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { - if ((!(events.GetPhaseMask() & PHASE_MASK_NO_UPDATE) && !UpdateVictim()) || !CheckInRoom()) + if ((!(events.IsInPhase(PHASE_ROLE_PLAY) || events.IsInPhase(PHASE_BIG_BANG)) && !UpdateVictim()) || !CheckInRoom()) return; events.Update(diff); - if (!(events.GetPhaseMask() & PHASE_MASK_NO_CAST_CHECK)) + if (!events.IsInPhase(PHASE_ROLE_PLAY)) if (me->HasUnitState(UNIT_STATE_CASTING)) return; @@ -733,7 +730,7 @@ class npc_living_constellation : public CreatureScript return _isActive ? 1 : 0; } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -770,9 +767,9 @@ class npc_living_constellation : public CreatureScript caster->ToCreature()->DespawnOrUnsummon(1); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { - if (!(_events.GetPhaseMask() & PHASE_MASK_NO_UPDATE) && !UpdateVictim()) + if (!(_events.IsInPhase(PHASE_ROLE_PLAY) || _events.IsInPhase(PHASE_BIG_BANG)) && !UpdateVictim()) return; _events.Update(diff); @@ -864,7 +861,7 @@ class npc_brann_bronzebeard_algalon : public CreatureScript { } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -915,7 +912,7 @@ class npc_brann_bronzebeard_algalon : public CreatureScript _events.ScheduleEvent(EVENT_BRANN_MOVE_INTRO, delay); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { UpdateVictim(); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp index 451ad6ed915..6ad70d38635 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_assembly_of_iron.cpp @@ -158,7 +158,7 @@ class boss_steelbreaker : public CreatureScript events.ScheduleEvent(EVENT_FUSION_PUNCH, 15000); } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -212,7 +212,7 @@ class boss_steelbreaker : public CreatureScript DoCast(me, SPELL_ELECTRICAL_CHARGE); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -287,7 +287,7 @@ class boss_runemaster_molgeim : public CreatureScript events.ScheduleEvent(EVENT_RUNE_OF_POWER, 20000); } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -338,7 +338,7 @@ class boss_runemaster_molgeim : public CreatureScript Talk(SAY_MOLGEIM_SLAY); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -440,7 +440,7 @@ class boss_stormcaller_brundir : public CreatureScript events.ScheduleEvent(EVENT_OVERLOAD, urand(60000, 120000)); } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -499,7 +499,7 @@ class boss_stormcaller_brundir : public CreatureScript Talk(SAY_BRUNDIR_SLAY); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp index aa8c7a96898..5faa2cc4628 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_auriaya.cpp @@ -154,7 +154,7 @@ class boss_auriaya : public CreatureScript } } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -207,7 +207,7 @@ class boss_auriaya : public CreatureScript Talk(SAY_DEATH); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -299,7 +299,7 @@ class npc_auriaya_seeping_trigger : public CreatureScript DoCast(me, SPELL_SEEPING_ESSENCE); } - void UpdateAI(uint32 const /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (instance->GetBossState(BOSS_AURIAYA) != IN_PROGRESS) me->DespawnOrUnsummon(); @@ -338,7 +338,7 @@ class npc_sanctum_sentry : public CreatureScript DoCast(me, SPELL_STRENGHT_PACK, true); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -408,7 +408,7 @@ class npc_feral_defender : public CreatureScript events.ScheduleEvent(EVENT_RUSH, 10000); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp index 89ddbb7ac38..f89112e3d67 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_flame_leviathan.cpp @@ -362,7 +362,7 @@ class boss_flame_leviathan : public CreatureScript Unbroken = data ? true : false; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || !CheckInRoom()) return; @@ -467,7 +467,7 @@ class boss_flame_leviathan : public CreatureScript _pursueTarget = target->GetGUID(); } - void DoAction(int32 const action) + void DoAction(int32 action) { if (action && action <= 4) // Tower destruction, debuff leviathan loot and reduce active tower count { @@ -638,7 +638,7 @@ class boss_flame_leviathan_defense_cannon : public CreatureScript DoCast(me, AURA_STEALTH_DETECTION); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -752,7 +752,7 @@ class boss_flame_leviathan_safety_container : public CreatureScript me->SetPosition(x, y, z, 0); } - void UpdateAI(uint32 const /*diff*/) + void UpdateAI(uint32 /*diff*/) { } }; @@ -802,7 +802,7 @@ class npc_mechanolift : public CreatureScript container->EnterVehicle(me); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (MoveTimer <= diff) { @@ -851,7 +851,7 @@ class npc_pool_of_tar : public CreatureScript me->CastSpell(me, SPELL_BLAZE, true); } - void UpdateAI(uint32 const /*diff*/) {} + void UpdateAI(uint32 /*diff*/) {} }; CreatureAI* GetAI(Creature* creature) const @@ -880,7 +880,7 @@ class npc_colossus : public CreatureScript instance->SetData(DATA_COLOSSUS, instance->GetData(DATA_COLOSSUS)+1); } - void UpdateAI(uint32 const /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!UpdateVictim()) return; @@ -917,7 +917,7 @@ class npc_thorims_hammer : public CreatureScript } } - void UpdateAI(uint32 const /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!me->HasAura(AURA_DUMMY_BLUE)) me->CastSpell(me, AURA_DUMMY_BLUE, true); @@ -963,7 +963,7 @@ public: uint32 infernoTimer; - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { npc_escortAI::UpdateAI(diff); @@ -1012,7 +1012,7 @@ class npc_hodirs_fury : public CreatureScript } } - void UpdateAI(uint32 const /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!me->HasAura(AURA_DUMMY_GREEN)) me->CastSpell(me, AURA_DUMMY_GREEN, true); @@ -1046,7 +1046,7 @@ class npc_freyas_ward : public CreatureScript summonTimer = 5000; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (summonTimer <= diff) { @@ -1089,7 +1089,7 @@ class npc_freya_ward_summon : public CreatureScript lashTimer = 5000; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1127,7 +1127,7 @@ class npc_lorekeeper : public CreatureScript { } - void DoAction(int32 const action) + void DoAction(int32 action) { // Start encounter if (action == ACTION_SPAWN_VEHICLES) @@ -1176,7 +1176,7 @@ class npc_lorekeeper : public CreatureScript if (Creature* Branz = creature->FindNearestCreature(NPC_BRANZ_BRONZBEARD, 1000, true)) { Delorah->GetMotionMaster()->MovePoint(0, Branz->GetPositionX()-4, Branz->GetPositionY(), Branz->GetPositionZ()); - //TODO Delorah->AI()->Talk(xxxx, Branz->GetGUID()); when reached at branz + /// @todo Delorah->AI()->Talk(xxxx, Branz->GetGUID()); when reached at branz } } } @@ -1608,7 +1608,7 @@ class FlameLeviathanPursuedTargetSelector bool operator()(WorldObject* target) const { - //! No players, only vehicles (todo: check if blizzlike) + //! No players, only vehicles (@todo check if blizzlike) Creature* creatureTarget = target->ToCreature(); if (!creatureTarget) return true; diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp index 4db3b58c53f..33a14aaa3df 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_freya.cpp @@ -216,10 +216,12 @@ class npc_iron_roots : public CreatureScript public: npc_iron_roots() : CreatureScript("npc_iron_roots") { } - struct npc_iron_rootsAI : public Scripted_NoMovementAI + struct npc_iron_rootsAI : public ScriptedAI { - npc_iron_rootsAI(Creature* creature) : Scripted_NoMovementAI(creature) + npc_iron_rootsAI(Creature* creature) : ScriptedAI(creature) { + SetCombatMovement(false); + me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true); me->ApplySpellImmune(0, IMMUNITY_ID, 49560, true); // Death Grip me->setFaction(14); @@ -385,7 +387,7 @@ class boss_freya : public CreatureScript return 0; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -720,7 +722,7 @@ class boss_elder_brightleaf : public CreatureScript Talk(SAY_ELDER_AGGRO); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || me->HasAura(SPELL_DRAINED_OF_POWER)) return; @@ -763,7 +765,7 @@ class boss_elder_brightleaf : public CreatureScript DoMeleeAttackIfReady(); } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -854,7 +856,7 @@ class boss_elder_stonebark : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || me->HasAura(SPELL_DRAINED_OF_POWER)) return; @@ -890,7 +892,7 @@ class boss_elder_stonebark : public CreatureScript DoMeleeAttackIfReady(); } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -968,7 +970,7 @@ class boss_elder_ironbranch : public CreatureScript Talk(SAY_ELDER_AGGRO); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || me->HasAura(SPELL_DRAINED_OF_POWER)) return; @@ -1004,7 +1006,7 @@ class boss_elder_ironbranch : public CreatureScript DoMeleeAttackIfReady(); } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -1049,7 +1051,7 @@ class npc_detonating_lasher : public CreatureScript changeTargetTimer = 7500; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1108,7 +1110,7 @@ class npc_ancient_water_spirit : public CreatureScript tidalWaveTimer = 10000; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1169,7 +1171,7 @@ class npc_storm_lasher : public CreatureScript stormboltTimer = 5000; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1230,7 +1232,7 @@ class npc_snaplasher : public CreatureScript waveCount = CAST_AI(boss_freya::boss_freyaAI, Freya->AI())->trioWaveCount; } - void UpdateAI(uint32 const /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!UpdateVictim()) return; @@ -1295,7 +1297,7 @@ class npc_ancient_conservator : public CreatureScript DoCast(who, SPELL_CONSERVATOR_GRIP, true); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1337,10 +1339,11 @@ class npc_sun_beam : public CreatureScript public: npc_sun_beam() : CreatureScript("npc_sun_beam") { } - struct npc_sun_beamAI : public Scripted_NoMovementAI + struct npc_sun_beamAI : public ScriptedAI { - npc_sun_beamAI(Creature* creature) : Scripted_NoMovementAI(creature) + npc_sun_beamAI(Creature* creature) : ScriptedAI(creature) { + SetCombatMovement(false); me->SetReactState(REACT_PASSIVE); DoCastAOE(SPELL_FREYA_UNSTABLE_ENERGY_VISUAL, true); DoCast(SPELL_FREYA_UNSTABLE_ENERGY); @@ -1358,10 +1361,11 @@ class npc_healthy_spore : public CreatureScript public: npc_healthy_spore() : CreatureScript("npc_healthy_spore") { } - struct npc_healthy_sporeAI : public Scripted_NoMovementAI + struct npc_healthy_sporeAI : public ScriptedAI { - npc_healthy_sporeAI(Creature* creature) : Scripted_NoMovementAI(creature) + npc_healthy_sporeAI(Creature* creature) : ScriptedAI(creature) { + SetCombatMovement(false); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_IMMUNE_TO_PC); me->SetReactState(REACT_PASSIVE); DoCast(me, SPELL_HEALTHY_SPORE_VISUAL); @@ -1370,7 +1374,7 @@ class npc_healthy_spore : public CreatureScript lifeTimer = urand(22000, 30000); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (lifeTimer <= diff) { @@ -1397,17 +1401,19 @@ class npc_eonars_gift : public CreatureScript public: npc_eonars_gift() : CreatureScript("npc_eonars_gift") { } - struct npc_eonars_giftAI : public Scripted_NoMovementAI + struct npc_eonars_giftAI : public ScriptedAI { - npc_eonars_giftAI(Creature* creature) : Scripted_NoMovementAI(creature) + npc_eonars_giftAI(Creature* creature) : ScriptedAI(creature) { + SetCombatMovement(false); + lifeBindersGiftTimer = 12000; DoCast(me, SPELL_GROW); DoCast(me, SPELL_PHEROMONES, true); DoCast(me, SPELL_EONAR_VISUAL, true); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (lifeBindersGiftTimer <= diff) { @@ -1435,15 +1441,17 @@ class npc_nature_bomb : public CreatureScript public: npc_nature_bomb() : CreatureScript("npc_nature_bomb") { } - struct npc_nature_bombAI : public Scripted_NoMovementAI + struct npc_nature_bombAI : public ScriptedAI { - npc_nature_bombAI(Creature* creature) : Scripted_NoMovementAI(creature) + npc_nature_bombAI(Creature* creature) : ScriptedAI(creature) { + SetCombatMovement(false); + bombTimer = urand(8000, 10000); DoCast(SPELL_OBJECT_BOMB); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (bombTimer <= diff) { @@ -1475,10 +1483,12 @@ class npc_unstable_sun_beam : public CreatureScript public: npc_unstable_sun_beam() : CreatureScript("npc_unstable_sun_beam") { } - struct npc_unstable_sun_beamAI : public Scripted_NoMovementAI + struct npc_unstable_sun_beamAI : public ScriptedAI { - npc_unstable_sun_beamAI(Creature* creature) : Scripted_NoMovementAI(creature) + npc_unstable_sun_beamAI(Creature* creature) : ScriptedAI(creature) { + SetCombatMovement(false); + despawnTimer = urand(7000, 12000); instance = me->GetInstanceScript(); DoCast(me, SPELL_PHOTOSYNTHESIS); @@ -1486,7 +1496,7 @@ class npc_unstable_sun_beam : public CreatureScript me->SetReactState(REACT_PASSIVE); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (despawnTimer <= diff) { diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp index 6fa2c7127e6..1642cc0483f 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_general_vezax.cpp @@ -135,7 +135,7 @@ class boss_general_vezax : public CreatureScript events.ScheduleEvent(EVENT_BERSERK, 600000); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -250,7 +250,7 @@ class boss_general_vezax : public CreatureScript return 0; } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -333,7 +333,7 @@ class boss_saronite_animus : public CreatureScript Vezax->AI()->DoAction(ACTION_ANIMUS_DIE); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -392,7 +392,7 @@ class npc_saronite_vapors : public CreatureScript events.ScheduleEvent(EVENT_RANDOM_MOVE, urand(5000, 7500)); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { events.Update(diff); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp index 26d15d78e59..b970dc6d7ab 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_hodir.cpp @@ -25,7 +25,7 @@ #include "GridNotifiersImpl.h" #include "ulduar.h" -/* #TODO: Achievements +/* @todo Achievements Storm Cloud (Shaman ability) Destroying of Toasty Fires */ @@ -193,7 +193,7 @@ class npc_flash_freeze : public CreatureScript checkDespawnTimer = 1000; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || me->getVictim()->HasAura(SPELL_BLOCK_OF_ICE) || me->getVictim()->HasAura(SPELL_FLASH_FREEZE_HELPER)) return; @@ -381,7 +381,7 @@ class boss_hodir : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -460,7 +460,7 @@ class boss_hodir : public CreatureScript DoMeleeAttackIfReady(); } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -525,7 +525,7 @@ class npc_icicle : public CreatureScript icicleTimer = 2500; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (icicleTimer <= diff) { @@ -573,7 +573,7 @@ class npc_snowpacked_icicle : public CreatureScript despawnTimer = 12000; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (despawnTimer <= diff) { @@ -611,7 +611,7 @@ class npc_hodir_priest : public CreatureScript events.ScheduleEvent(EVENT_DISPEL_MAGIC, urand(15000, 20000)); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED)) return; @@ -687,7 +687,7 @@ class npc_hodir_shaman : public CreatureScript events.ScheduleEvent(EVENT_STORM_CLOUD, urand(10000, 12500)); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED)) return; @@ -749,7 +749,7 @@ class npc_hodir_druid : public CreatureScript events.ScheduleEvent(EVENT_STARLIGHT, urand(15000, 17500)); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED)) return; @@ -824,7 +824,7 @@ class npc_hodir_mage : public CreatureScript summons.remove(summoned->GetGUID()); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || me->HasUnitState(UNIT_STATE_STUNNED) || me->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED)) return; diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp index f525bc874f7..b040a64c75a 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_ignis.cpp @@ -180,7 +180,7 @@ class boss_ignis : public CreatureScript summons.Summon(summon); } - void DoAction(const int32 action) + void DoAction(int32 action) { if (action != ACTION_REMOVE_BUFF) return; @@ -193,7 +193,7 @@ class boss_ignis : public CreatureScript _firstConstructKill = secondKill; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -319,7 +319,7 @@ class npc_iron_construct : public CreatureScript } } - void UpdateAI(const uint32 /*uiDiff*/) + void UpdateAI(uint32 /*uiDiff*/) { if (!UpdateVictim()) return; @@ -392,7 +392,7 @@ class npc_scorch_ground : public CreatureScript _heatTimer = 0; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (_heat) { diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp index 24282340278..5e94fc2ee5d 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_kologarn.cpp @@ -26,7 +26,7 @@ /* ScriptData SDName: boss_kologarn SD%Complete: 90 -SDComment: TODO: Achievements +SDComment: @todo Achievements SDCategory: Ulduar EndScriptData */ @@ -242,7 +242,7 @@ class boss_kologarn : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp index 79edede01df..ac46fbc1227 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_razorscale.cpp @@ -15,7 +15,7 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -//TODO: Harpoon chain from 62505 should not get removed when other chain is applied +/// @todo Harpoon chain from 62505 should not get removed when other chain is applied #include "ScriptMgr.h" #include "ScriptedCreature.h" @@ -224,7 +224,7 @@ class boss_razorscale_controller : public CreatureScript _JustDied(); } - void DoAction(int32 const action) + void DoAction(int32 action) { if (instance->GetBossState(BOSS_RAZORSCALE) != IN_PROGRESS) return; @@ -243,7 +243,7 @@ class boss_razorscale_controller : public CreatureScript } } - void UpdateAI(uint32 const Diff) + void UpdateAI(uint32 Diff) { events.Update(Diff); @@ -394,7 +394,7 @@ class boss_razorscale : public CreatureScript return 0; } - void UpdateAI(uint32 const Diff) + void UpdateAI(uint32 Diff) { if (!UpdateVictim()) return; @@ -562,7 +562,7 @@ class boss_razorscale : public CreatureScript } } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -625,7 +625,7 @@ class npc_expedition_commander : public CreatureScript summons.push_back(summoned->GetGUID()); } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { @@ -639,7 +639,7 @@ class npc_expedition_commander : public CreatureScript } } - void UpdateAI(uint32 const Diff) + void UpdateAI(uint32 Diff) { if (AttackStartTimer <= Diff) { @@ -739,10 +739,11 @@ class npc_mole_machine_trigger : public CreatureScript public: npc_mole_machine_trigger() : CreatureScript("npc_mole_machine_trigger") { } - struct npc_mole_machine_triggerAI : public Scripted_NoMovementAI + struct npc_mole_machine_triggerAI : public ScriptedAI { - npc_mole_machine_triggerAI(Creature* creature) : Scripted_NoMovementAI(creature) + npc_mole_machine_triggerAI(Creature* creature) : ScriptedAI(creature) { + SetCombatMovement(false); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_PACIFIED); } @@ -761,7 +762,7 @@ class npc_mole_machine_trigger : public CreatureScript NpcSummoned = false; } - void UpdateAI(uint32 const Diff) + void UpdateAI(uint32 Diff) { if (!GobSummoned && SummonGobTimer <= Diff) { @@ -818,10 +819,11 @@ class npc_devouring_flame : public CreatureScript public: npc_devouring_flame() : CreatureScript("npc_devouring_flame") { } - struct npc_devouring_flameAI : public Scripted_NoMovementAI + struct npc_devouring_flameAI : public ScriptedAI { - npc_devouring_flameAI(Creature* creature) : Scripted_NoMovementAI(creature) + npc_devouring_flameAI(Creature* creature) : ScriptedAI(creature) { + SetCombatMovement(false); me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_PACIFIED); } @@ -855,7 +857,7 @@ class npc_darkrune_watcher : public CreatureScript LightTimer = urand(1000, 3000); } - void UpdateAI(uint32 const Diff) + void UpdateAI(uint32 Diff) { if (!UpdateVictim()) return; @@ -915,7 +917,7 @@ class npc_darkrune_guardian : public CreatureScript } - void UpdateAI(uint32 const Diff) + void UpdateAI(uint32 Diff) { if (!UpdateVictim()) return; @@ -961,7 +963,7 @@ class npc_darkrune_sentinel : public CreatureScript ShoutTimer = urand(15000, 30000); } - void UpdateAI(uint32 const Diff) + void UpdateAI(uint32 Diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp index 564087088d3..89ce6ab2733 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_thorim.cpp @@ -78,11 +78,11 @@ class boss_thorim : public CreatureScript _EnterCombat(); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; - //SPELLS TODO: + //SPELLS @todo // DoMeleeAttackIfReady(); diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp index 43d19d78f8a..76a60607f7e 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/boss_xt002.cpp @@ -16,7 +16,7 @@ */ /* - TODO: + @todo Fix void zone damage If the boss is to close to a scrap pile -> no summon -- Needs retail confirmation make the life sparks visible... /? Need test @@ -241,7 +241,7 @@ class boss_xt002 : public CreatureScript instance->DoStartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_EVENT, ACHIEV_MUST_DECONSTRUCT_FASTER); } - void DoAction(const int32 action) + void DoAction(int32 action) { switch (action) { @@ -269,7 +269,7 @@ class boss_xt002 : public CreatureScript ExposeHeart(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim() || !CheckInRoom()) return; @@ -451,14 +451,15 @@ class mob_xt002_heart : public CreatureScript public: mob_xt002_heart() : CreatureScript("mob_xt002_heart") { } - struct mob_xt002_heartAI : public Scripted_NoMovementAI + struct mob_xt002_heartAI : public ScriptedAI { - mob_xt002_heartAI(Creature* creature) : Scripted_NoMovementAI(creature), + mob_xt002_heartAI(Creature* creature) : ScriptedAI(creature), _instance(creature->GetInstanceScript()) { + SetCombatMovement(false); } - void UpdateAI(uint32 const /*diff*/) { } + void UpdateAI(uint32 /*diff*/) { } void JustDied(Unit* /*killer*/) { @@ -512,7 +513,7 @@ class mob_scrapbot : public CreatureScript me->GetMotionMaster()->MoveFollow(pXT002, 0.0f, 0.0f); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (_rangeCheckTimer <= diff) { @@ -573,7 +574,7 @@ class mob_pummeller : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -673,7 +674,7 @@ class mob_boombot : public CreatureScript me->SetFloatValue(UNIT_FIELD_MINDAMAGE, 15000.0f); me->SetFloatValue(UNIT_FIELD_MAXDAMAGE, 18000.0f); - // Todo: proper waypoints? + /// @todo proper waypoints? if (Creature* pXT002 = me->GetCreature(*me, _instance->GetData64(BOSS_XT002))) me->GetMotionMaster()->MoveFollow(pXT002, 0.0f, 0.0f); } @@ -703,7 +704,7 @@ class mob_boombot : public CreatureScript } } - void UpdateAI(uint32 const /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!UpdateVictim()) return; @@ -745,7 +746,7 @@ class mob_life_spark : public CreatureScript _shockTimer = 0; // first one is immediate. } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp index 7934f6fba72..125f66497bf 100644 --- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp +++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp @@ -565,10 +565,6 @@ class instance_ulduar : public InstanceMapScript } HandleGameObject(KologarnBridgeGUID, false); } - if (state == IN_PROGRESS) - HandleGameObject(KologarnDoorGUID, false); - else - HandleGameObject(KologarnDoorGUID, true); break; case BOSS_HODIR: if (state == DONE) @@ -787,7 +783,7 @@ class instance_ulduar : public InstanceMapScript return 0; } - bool CheckAchievementCriteriaMeet(uint32 criteriaId, Player const* , Unit const* /* = NULL */, uint32 /* = 0 */) + bool CheckAchievementCriteriaMeet(uint32 criteriaId, Player const*, Unit const* /* = NULL */, uint32 /* = 0 */) { switch (criteriaId) { diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp index 1fd84b6f6ce..215630ac5fa 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_ingvar_the_plunderer.cpp @@ -124,10 +124,10 @@ public: events.Reset(); events.SetPhase(PHASE_HUMAN); - events.ScheduleEvent(EVENT_CLEAVE, urand(6,12)*IN_MILLISECONDS, 0, PHASE_HUMAN); - events.ScheduleEvent(EVENT_STAGGERING_ROAR, urand(18,21)*IN_MILLISECONDS, 0, PHASE_HUMAN); - events.ScheduleEvent(EVENT_ENRAGE, urand(7,14)*IN_MILLISECONDS, 0, PHASE_HUMAN); - events.ScheduleEvent(EVENT_SMASH, urand(12,17)*IN_MILLISECONDS, 0, PHASE_HUMAN); + events.ScheduleEvent(EVENT_CLEAVE, urand(6, 12)*IN_MILLISECONDS, 0, PHASE_HUMAN); + events.ScheduleEvent(EVENT_STAGGERING_ROAR, urand(18, 21)*IN_MILLISECONDS, 0, PHASE_HUMAN); + events.ScheduleEvent(EVENT_ENRAGE, urand(7, 14)*IN_MILLISECONDS, 0, PHASE_HUMAN); + events.ScheduleEvent(EVENT_SMASH, urand(12, 17)*IN_MILLISECONDS, 0, PHASE_HUMAN); if (instance) instance->SetData(DATA_INGVAR_EVENT, NOT_STARTED); @@ -154,7 +154,7 @@ public: Talk(YELL_DEAD_1); } - if (events.GetPhaseMask() & (1 << PHASE_EVENT)) + if (events.IsInPhase(PHASE_EVENT)) damage = 0; } @@ -193,9 +193,9 @@ public: void ScheduleSecondPhase() { events.SetPhase(PHASE_UNDEAD); - events.ScheduleEvent(EVENT_DARK_SMASH, urand(14,18)*IN_MILLISECONDS, 0, PHASE_UNDEAD); - events.ScheduleEvent(EVENT_DREADFUL_ROAR, urand(18,22)*IN_MILLISECONDS, 0, PHASE_UNDEAD); - events.ScheduleEvent(EVENT_WOE_STRIKE, urand(10,14)*IN_MILLISECONDS, 0, PHASE_UNDEAD); + events.ScheduleEvent(EVENT_DARK_SMASH, urand(14, 18)*IN_MILLISECONDS, 0, PHASE_UNDEAD); + events.ScheduleEvent(EVENT_DREADFUL_ROAR, urand(18, 22)*IN_MILLISECONDS, 0, PHASE_UNDEAD); + events.ScheduleEvent(EVENT_WOE_STRIKE, urand(10, 14)*IN_MILLISECONDS, 0, PHASE_UNDEAD); events.ScheduleEvent(EVENT_SHADOW_AXE, 30*IN_MILLISECONDS, 0, PHASE_UNDEAD); } @@ -204,9 +204,9 @@ public: Talk(bIsUndead ? YELL_KILL_1 : YELL_KILL_2); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { - if (!UpdateVictim() && !(events.GetPhaseMask() & (1 << PHASE_EVENT))) + if (!UpdateVictim() && !events.IsInPhase(PHASE_EVENT)) return; events.Update(diff); @@ -221,19 +221,19 @@ public: // PHASE ONE case EVENT_CLEAVE: DoCastVictim(SPELL_CLEAVE); - events.ScheduleEvent(EVENT_CLEAVE, urand(6,12)*IN_MILLISECONDS, 0, PHASE_HUMAN); + events.ScheduleEvent(EVENT_CLEAVE, urand(6, 12)*IN_MILLISECONDS, 0, PHASE_HUMAN); break; case EVENT_STAGGERING_ROAR: DoCast(me, SPELL_STAGGERING_ROAR); - events.ScheduleEvent(EVENT_STAGGERING_ROAR, urand(18,22)*IN_MILLISECONDS, 0, PHASE_HUMAN); + events.ScheduleEvent(EVENT_STAGGERING_ROAR, urand(18, 22)*IN_MILLISECONDS, 0, PHASE_HUMAN); break; case EVENT_ENRAGE: DoCast(me, SPELL_ENRAGE); - events.ScheduleEvent(EVENT_ENRAGE, urand(7,14)*IN_MILLISECONDS, 0, PHASE_HUMAN); + events.ScheduleEvent(EVENT_ENRAGE, urand(7, 14)*IN_MILLISECONDS, 0, PHASE_HUMAN); break; case EVENT_SMASH: DoCastAOE(SPELL_SMASH); - events.ScheduleEvent(EVENT_SMASH, urand(12,16)*IN_MILLISECONDS, 0, PHASE_HUMAN); + events.ScheduleEvent(EVENT_SMASH, urand(12, 16)*IN_MILLISECONDS, 0, PHASE_HUMAN); break; case EVENT_JUST_TRANSFORMED: me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); @@ -247,15 +247,15 @@ public: // PHASE TWO case EVENT_DARK_SMASH: DoCastVictim(SPELL_DARK_SMASH); - events.ScheduleEvent(EVENT_DARK_SMASH, urand(12,16)*IN_MILLISECONDS, 0, PHASE_UNDEAD); + events.ScheduleEvent(EVENT_DARK_SMASH, urand(12, 16)*IN_MILLISECONDS, 0, PHASE_UNDEAD); break; case EVENT_DREADFUL_ROAR: DoCast(me, SPELL_DREADFUL_ROAR); - events.ScheduleEvent(EVENT_DREADFUL_ROAR, urand(18,22)*IN_MILLISECONDS, 0, PHASE_UNDEAD); + events.ScheduleEvent(EVENT_DREADFUL_ROAR, urand(18, 22)*IN_MILLISECONDS, 0, PHASE_UNDEAD); break; case EVENT_WOE_STRIKE: DoCastVictim(SPELL_WOE_STRIKE); - events.ScheduleEvent(EVENT_WOE_STRIKE, urand(10,14)*IN_MILLISECONDS, 0, PHASE_UNDEAD); + events.ScheduleEvent(EVENT_WOE_STRIKE, urand(10, 14)*IN_MILLISECONDS, 0, PHASE_UNDEAD); break; case EVENT_SHADOW_AXE: if (Unit* target = SelectTarget(SELECT_TARGET_TOPAGGRO, 1)) @@ -358,7 +358,7 @@ public: void AttackStart(Unit* /*who*/) {} void MoveInLineOfSight(Unit* /*who*/) {} void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (uiResurectTimer) { diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp index d709182bf04..896421909ad 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_keleseth.cpp @@ -94,7 +94,7 @@ public: instance = creature->GetInstanceScript(); } - void UpdateAI(const uint32 /*diff*/) {} + void UpdateAI(uint32 /*diff*/) {} void JustDied(Unit* /*killer*/) { @@ -129,8 +129,8 @@ public: instance->SetData(DATA_PRINCEKELESETH_EVENT, NOT_STARTED); events.Reset(); - events.ScheduleEvent(EVENT_SHADOWBOLT, urand(2,3)*IN_MILLISECONDS); - events.ScheduleEvent(EVENT_FROST_TOMB, urand(14,19)*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_SHADOWBOLT, urand(2, 3)*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_FROST_TOMB, urand(14, 19)*IN_MILLISECONDS); events.ScheduleEvent(EVENT_SUMMON_SKELETONS, 6*IN_MILLISECONDS); summons.DespawnAll(); @@ -193,7 +193,7 @@ public: return 0; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -213,7 +213,7 @@ public: break; case EVENT_SHADOWBOLT: DoCastVictim(SPELL_SHADOWBOLT); - events.ScheduleEvent(EVENT_SHADOWBOLT, urand(2,3)*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_SHADOWBOLT, urand(2, 3)*IN_MILLISECONDS); break; case EVENT_FROST_TOMB: if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true, -SPELL_FROST_TOMB)) @@ -225,7 +225,7 @@ public: // checked from sniffs - the player casts the spell target->CastSpell(target, SPELL_FROST_TOMB_SUMMON, true); } - events.ScheduleEvent(EVENT_FROST_TOMB, urand(14,19)*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_FROST_TOMB, urand(14, 19)*IN_MILLISECONDS); break; } } @@ -261,7 +261,7 @@ public: void Reset() { events.Reset(); - events.ScheduleEvent(EVENT_DECREPIFY, urand(4,6)*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_DECREPIFY, urand(4, 6)*IN_MILLISECONDS); } @@ -280,7 +280,7 @@ public: me->SetFlag(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD); events.Reset(); - events.ScheduleEvent(EVENT_RESURRECT, urand(18,22)*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_RESURRECT, urand(18, 22)*IN_MILLISECONDS); me->GetMotionMaster()->MovementExpired(false); me->GetMotionMaster()->MoveIdle(); @@ -288,7 +288,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -304,7 +304,7 @@ public: { case EVENT_DECREPIFY: DoCast(SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true, -SPELL_DECREPIFY), SPELL_DECREPIFY); - events.ScheduleEvent(EVENT_DECREPIFY, urand(1,5)*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_DECREPIFY, urand(1, 5)*IN_MILLISECONDS); break; case EVENT_RESURRECT: events.ScheduleEvent(EVENT_FULL_HEAL, 1*IN_MILLISECONDS); @@ -325,7 +325,7 @@ public: me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); me->RemoveFlag(UNIT_FIELD_BYTES_1, UNIT_STAND_STATE_DEAD); me->GetMotionMaster()->MoveChase(me->getVictim()); - events.ScheduleEvent(EVENT_DECREPIFY, urand(4,6)*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_DECREPIFY, urand(4, 6)*IN_MILLISECONDS); break; } } diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp index 05822aa2595..ef7ad659a24 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/boss_skarvald_dalronn.cpp @@ -180,7 +180,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (ghost) { @@ -340,7 +340,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (ghost) { diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp index 7103095b252..4f7f0e844bb 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp @@ -146,7 +146,7 @@ public: return near_f > 0 && near_f < 4 ? near_f : 0; } - void UpdateAI(uint32 const /* diff */) + void UpdateAI(uint32 /* diff */) { if (fm_Type == 0) fm_Type = GetForgeMasterType(); @@ -291,7 +291,7 @@ public: } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp index 36506227287..2b1d850ab25 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_palehoof.cpp @@ -174,7 +174,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (currentPhase != PHASE_GORTOK_PALEHOOF) return; @@ -325,7 +325,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -438,7 +438,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -554,7 +554,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -674,7 +674,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -771,7 +771,7 @@ public: me->SetSpeed(MOVE_FLIGHT, 0.5f); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (currentPhase == PHASE_NONE) return; diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp index 2514cb3de78..3a74eebd947 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_skadi.cpp @@ -303,7 +303,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { switch (Phase) { diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp index 9468a111db5..f2090f6a2e6 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_svala.cpp @@ -101,8 +101,8 @@ enum SvalaPhase static const float spectatorWP[2][3] = { - {296.95f,-312.76f,86.36f}, - {297.69f,-275.81f,86.36f} + {296.95f, -312.76f, 86.36f}, + {297.69f, -275.81f, 86.36f} }; static Position ArthasPos = { 295.81f, -366.16f, 92.57f, 1.58f }; @@ -250,7 +250,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (Phase == IDLE) return; @@ -459,11 +459,13 @@ public: return new npc_ritual_channelerAI(creature); } - struct npc_ritual_channelerAI : public Scripted_NoMovementAI + struct npc_ritual_channelerAI : public ScriptedAI { - npc_ritual_channelerAI(Creature* creature) :Scripted_NoMovementAI(creature) + npc_ritual_channelerAI(Creature* creature) :ScriptedAI(creature) { instance = creature->GetInstanceScript(); + + SetCombatMovement(false); } InstanceScript* instance; @@ -477,7 +479,7 @@ public: DoCast(me, SPELL_SHADOWS_IN_THE_DARK); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (me->HasUnitState(UNIT_STATE_CASTING)) return; @@ -517,7 +519,7 @@ public: if (motionType == POINT_MOTION_TYPE) { if (pointId == 1) - me->GetMotionMaster()->MovePoint(2,spectatorWP[1][0],spectatorWP[1][1],spectatorWP[1][2]); + me->GetMotionMaster()->MovePoint(2, spectatorWP[1][0], spectatorWP[1][1], spectatorWP[1][2]); else if (pointId == 2) me->DespawnOrUnsummon(1000); } @@ -599,7 +601,7 @@ class npc_scourge_hulk : public CreatureScript killedByRitualStrike = true; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp index 99d987e63a4..f4c65216f4a 100644 --- a/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp +++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardePinnacle/boss_ymiron.cpp @@ -207,7 +207,7 @@ public: return 0; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (m_bIsWalking) { diff --git a/src/server/scripts/Northrend/VaultOfArchavon/boss_archavon.cpp b/src/server/scripts/Northrend/VaultOfArchavon/boss_archavon.cpp index 33e0619c7e5..a4ea8649ff9 100644 --- a/src/server/scripts/Northrend/VaultOfArchavon/boss_archavon.cpp +++ b/src/server/scripts/Northrend/VaultOfArchavon/boss_archavon.cpp @@ -76,7 +76,7 @@ class boss_archavon : public CreatureScript } // Below UpdateAI may need review/debug. - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -156,7 +156,7 @@ class mob_archavon_warder : public CreatureScript DoZoneInCombat(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/VaultOfArchavon/boss_emalon.cpp b/src/server/scripts/Northrend/VaultOfArchavon/boss_emalon.cpp index b8b6acce54d..baed96453dc 100644 --- a/src/server/scripts/Northrend/VaultOfArchavon/boss_emalon.cpp +++ b/src/server/scripts/Northrend/VaultOfArchavon/boss_emalon.cpp @@ -115,7 +115,7 @@ class boss_emalon : public CreatureScript _EnterCombat(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -215,7 +215,7 @@ class mob_tempest_minion : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Northrend/VaultOfArchavon/boss_koralon.cpp b/src/server/scripts/Northrend/VaultOfArchavon/boss_koralon.cpp index fafeba6a570..d6db736b82c 100644 --- a/src/server/scripts/Northrend/VaultOfArchavon/boss_koralon.cpp +++ b/src/server/scripts/Northrend/VaultOfArchavon/boss_koralon.cpp @@ -65,15 +65,15 @@ class boss_koralon : public CreatureScript { DoCast(me, SPELL_BURNING_FURY); - events.ScheduleEvent(EVENT_BURNING_FURY, 20000); // TODO check timer + events.ScheduleEvent(EVENT_BURNING_FURY, 20000); /// @todo check timer events.ScheduleEvent(EVENT_BURNING_BREATH, 15000); // 1st after 15sec, then every 45sec events.ScheduleEvent(EVENT_METEOR_FISTS_A, 75000); // 1st after 75sec, then every 45sec - events.ScheduleEvent(EVENT_FLAME_CINDER_A, 30000); // TODO check timer + events.ScheduleEvent(EVENT_FLAME_CINDER_A, 30000); /// @todo check timer _EnterCombat(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -149,7 +149,7 @@ class mob_flame_warder : public CreatureScript events.ScheduleEvent(EVENT_FW_METEOR_FISTS_A, 10000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/VaultOfArchavon/boss_toravon.cpp b/src/server/scripts/Northrend/VaultOfArchavon/boss_toravon.cpp index 613b8ebf8dc..3068049e322 100644 --- a/src/server/scripts/Northrend/VaultOfArchavon/boss_toravon.cpp +++ b/src/server/scripts/Northrend/VaultOfArchavon/boss_toravon.cpp @@ -74,7 +74,7 @@ class boss_toravon : public CreatureScript _EnterCombat(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -142,7 +142,7 @@ class mob_frost_warder : public CreatureScript events.ScheduleEvent(EVENT_FROST_BLAST, 5000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -196,7 +196,7 @@ public: DoZoneInCombat(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!done) { @@ -234,9 +234,9 @@ class mob_frozen_orb_stalker : public CreatureScript public: mob_frozen_orb_stalker() : CreatureScript("mob_frozen_orb_stalker") { } - struct mob_frozen_orb_stalkerAI : public Scripted_NoMovementAI + struct mob_frozen_orb_stalkerAI : public ScriptedAI { - mob_frozen_orb_stalkerAI(Creature* creature) : Scripted_NoMovementAI(creature) + mob_frozen_orb_stalkerAI(Creature* creature) : ScriptedAI(creature) { creature->SetVisible(false); creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_DISABLE_MOVE); @@ -244,9 +244,11 @@ class mob_frozen_orb_stalker : public CreatureScript instance = creature->GetInstanceScript(); spawned = false; + + SetCombatMovement(false); } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (spawned) return; diff --git a/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp b/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp index 1f12685a4b0..d524e3fb708 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_cyanigosa.cpp @@ -89,7 +89,7 @@ public: void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (instance && instance->GetData(DATA_REMOVE_NPC) == 1) { diff --git a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp index 6c16bb98ff1..9dbb10be601 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_erekem.cpp @@ -144,7 +144,7 @@ public: void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -303,7 +303,7 @@ public: void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp index fb4297f595f..cfb3c03b12c 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_ichoron.cpp @@ -55,7 +55,7 @@ enum Actions ACTION_WATER_ELEMENT_KILLED = 2, }; -// TODO get those positions from spawn of creature 29326 +/// @todo get those positions from spawn of creature 29326 #define MAX_SPAWN_LOC 5 static Position SpawnLoc[MAX_SPAWN_LOC]= { @@ -151,7 +151,7 @@ public: } } - void DoAction(const int32 param) + void DoAction(int32 param) { if (!me->isAlive()) return; @@ -205,7 +205,7 @@ public: void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!UpdateVictim()) return; @@ -362,7 +362,7 @@ public: return; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (uiRangeCheck_Timer < uiDiff) { diff --git a/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp b/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp index dc0b320b307..187cf5d6b30 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_lavanthor.cpp @@ -102,7 +102,7 @@ public: void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp index d40f3b14f87..d308c6c696b 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_moragg.cpp @@ -95,7 +95,7 @@ public: void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp index 92ced3c702f..b14a9e0dec5 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_xevozz.cpp @@ -28,7 +28,7 @@ enum Spells SPELL_ARCANE_BUFFET_H = 59485, SPELL_SUMMON_ETHEREAL_SPHERE_1 = 54102, SPELL_SUMMON_ETHEREAL_SPHERE_2 = 54137, - SPELL_SUMMON_ETHEREAL_SPHERE_3 = 54138, + SPELL_SUMMON_ETHEREAL_SPHERE_3 = 54138 }; enum NPCs @@ -42,7 +42,7 @@ enum CreatureSpells SPELL_ARCANE_POWER = 54160, H_SPELL_ARCANE_POWER = 59474, SPELL_SUMMON_PLAYERS = 54164, - SPELL_POWER_BALL_VISUAL = 54141, + SPELL_POWER_BALL_VISUAL = 54141 }; enum Yells @@ -154,7 +154,7 @@ public: void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { //Return since we have no target if (!UpdateVictim()) @@ -251,7 +251,7 @@ public: uiRangeCheck_Timer = 1000; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp index cf0ee82c01c..0f150fe88b8 100644 --- a/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp +++ b/src/server/scripts/Northrend/VioletHold/boss_zuramat.cpp @@ -122,7 +122,7 @@ public: void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp index 11887e732ed..df79366e6cd 100644 --- a/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp +++ b/src/server/scripts/Northrend/VioletHold/instance_violet_hold.cpp @@ -792,7 +792,7 @@ public: void ActivateCrystal() { // Kill all mobs registered with SetData64(ADD_TRASH_MOB) - // TODO: All visual, spells etc + /// @todo All visual, spells etc for (std::set<uint64>::const_iterator itr = trashMobs.begin(); itr != trashMobs.end(); ++itr) { Creature* creature = instance->GetCreature(*itr); diff --git a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp index 5ebc2eaf973..fbbf3fa3df5 100644 --- a/src/server/scripts/Northrend/VioletHold/violet_hold.cpp +++ b/src/server/scripts/Northrend/VioletHold/violet_hold.cpp @@ -342,7 +342,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { ScriptedAI::UpdateAI(uiDiff); @@ -481,7 +481,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (instance && instance->GetData(DATA_MAIN_EVENT_PHASE) != IN_PROGRESS) me->CastStop(); @@ -578,7 +578,7 @@ public: void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!instance) //Massive usage of instance, global check return; @@ -724,7 +724,7 @@ struct violet_hold_trashAI : public npc_escortAI } } - void UpdateAI(const uint32) + void UpdateAI(uint32) { if (instance && instance->GetData(DATA_MAIN_EVENT_PHASE) != IN_PROGRESS) me->CastStop(); @@ -832,7 +832,7 @@ public: uiSunderArmorTimer = 4000; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { violet_hold_trashAI::UpdateAI(diff); npc_escortAI::UpdateAI(diff); @@ -910,7 +910,7 @@ public: uiFrostboltTimer = 4000; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { violet_hold_trashAI::UpdateAI(diff); npc_escortAI::UpdateAI(diff); @@ -984,7 +984,7 @@ public: uiSpellLockTimer = 5000; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { violet_hold_trashAI::UpdateAI(diff); npc_escortAI::UpdateAI(diff); @@ -1044,7 +1044,7 @@ public: uiMagicReflectionTimer = 8000; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { violet_hold_trashAI::UpdateAI(diff); npc_escortAI::UpdateAI(diff); @@ -1097,7 +1097,7 @@ public: TacticalBlinkCasted =false; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { violet_hold_trashAI::UpdateAI(diff); npc_escortAI::UpdateAI(diff); @@ -1159,7 +1159,7 @@ public: uiConeOfColdTimer = 4000; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { violet_hold_trashAI::UpdateAI(diff); npc_escortAI::UpdateAI(diff); @@ -1239,7 +1239,7 @@ public: uiWhirlwindTimer = 8000; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { violet_hold_trashAI::UpdateAI(diff); npc_escortAI::UpdateAI(diff); @@ -1293,7 +1293,7 @@ public: uiManaDetonationTimer = 5000; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { violet_hold_trashAI::UpdateAI(diff); npc_escortAI::UpdateAI(diff); diff --git a/src/server/scripts/Northrend/zone_borean_tundra.cpp b/src/server/scripts/Northrend/zone_borean_tundra.cpp index 8e7507bce61..fef900e1dfd 100644 --- a/src/server/scripts/Northrend/zone_borean_tundra.cpp +++ b/src/server/scripts/Northrend/zone_borean_tundra.cpp @@ -92,7 +92,7 @@ public: void EnterCombat(Unit* /*who*/){} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!phase) return; @@ -436,7 +436,7 @@ public: DoCast(me, SPELL_DROP_CRATE, true); } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (setCrateNumber) { @@ -576,7 +576,7 @@ public: go_caribou->SetGoState(GO_STATE_READY); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (phaseTimer <= diff) { @@ -701,7 +701,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (IntroPhase) { @@ -867,7 +867,7 @@ public: } } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (WithRedDragonBlood && HarpoonerGUID && !me->HasAura(SPELL_RED_DRAGONBLOOD)) { @@ -1017,7 +1017,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); @@ -1360,7 +1360,7 @@ public: CAST_AI(npc_thassarian::npc_thassarianAI, CAST_CRE(summoner)->AI())->talbotInPosition = true; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (bCheck) { @@ -1482,7 +1482,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { ScriptedAI::UpdateAI(uiDiff); @@ -1622,7 +1622,7 @@ public: } } - void UpdateAI(const uint32 /*uiDiff*/) + void UpdateAI(uint32 /*uiDiff*/) { if (!UpdateVictim()) return; @@ -1674,7 +1674,7 @@ public: rebuff = 0; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { UpdateVictim(); @@ -1990,7 +1990,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (bStarted) { @@ -2005,7 +2005,7 @@ public: } } - void DoAction(const int32 param) + void DoAction(int32 param) { if (param == 1) bStarted = true; @@ -2105,7 +2105,7 @@ public: uiExplosionTimer = urand(5000, 10000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (uiExplosionTimer < diff) { @@ -2160,7 +2160,7 @@ public: uiTimer = urand(13000, 18000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (uiTimer <= diff) { @@ -2207,9 +2207,9 @@ class npc_warmage_coldarra : public CreatureScript public: npc_warmage_coldarra() : CreatureScript("npc_warmage_coldarra") { } - struct npc_warmage_coldarraAI : public Scripted_NoMovementAI + struct npc_warmage_coldarraAI : public ScriptedAI { - npc_warmage_coldarraAI(Creature* creature) : Scripted_NoMovementAI(creature){} + npc_warmage_coldarraAI(Creature* creature) : ScriptedAI(creature) {} uint32 m_uiTimer; //Timer until recast @@ -2222,7 +2222,7 @@ public: void AttackStart(Unit* /*who*/) {} - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (m_uiTimer <= uiDiff) { @@ -2358,7 +2358,7 @@ public: me->RestoreFaction(); } - void DoAction(const int32 /*iParam*/) + void DoAction(int32 /*iParam*/) { me->StopMoving(); me->SetUInt32Value(UNIT_NPC_FLAGS, 0); @@ -2383,7 +2383,7 @@ public: me->AI()->AttackStart(player); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (uiEventTimer && uiEventTimer <= uiDiff) { diff --git a/src/server/scripts/Northrend/zone_crystalsong_forest.cpp b/src/server/scripts/Northrend/zone_crystalsong_forest.cpp index d12b5176b15..d05e442b0f4 100644 --- a/src/server/scripts/Northrend/zone_crystalsong_forest.cpp +++ b/src/server/scripts/Northrend/zone_crystalsong_forest.cpp @@ -49,9 +49,12 @@ class npc_warmage_violetstand : public CreatureScript public: npc_warmage_violetstand() : CreatureScript("npc_warmage_violetstand") { } - struct npc_warmage_violetstandAI : public Scripted_NoMovementAI + struct npc_warmage_violetstandAI : public ScriptedAI { - npc_warmage_violetstandAI(Creature* creature) : Scripted_NoMovementAI(creature){} + npc_warmage_violetstandAI(Creature* creature) : ScriptedAI(creature) + { + SetCombatMovement(false); + } uint64 uiTargetGUID; @@ -60,7 +63,7 @@ public: uiTargetGUID = 0; } - void UpdateAI(const uint32 /*uiDiff*/) + void UpdateAI(uint32 /*uiDiff*/) { if (me->IsNonMeleeSpellCasted(false)) return; diff --git a/src/server/scripts/Northrend/zone_dalaran.cpp b/src/server/scripts/Northrend/zone_dalaran.cpp index d16b6fe4588..33440cad48b 100644 --- a/src/server/scripts/Northrend/zone_dalaran.cpp +++ b/src/server/scripts/Northrend/zone_dalaran.cpp @@ -55,9 +55,9 @@ class npc_mageguard_dalaran : public CreatureScript public: npc_mageguard_dalaran() : CreatureScript("npc_mageguard_dalaran") { } - struct npc_mageguard_dalaranAI : public Scripted_NoMovementAI + struct npc_mageguard_dalaranAI : public ScriptedAI { - npc_mageguard_dalaranAI(Creature* creature) : Scripted_NoMovementAI(creature) + npc_mageguard_dalaranAI(Creature* creature) : ScriptedAI(creature) { creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); creature->ApplySpellImmune(0, IMMUNITY_DAMAGE, SPELL_SCHOOL_NORMAL, true); @@ -117,7 +117,7 @@ public: return; } - void UpdateAI(const uint32 /*diff*/){} + void UpdateAI(uint32 /*diff*/){} }; CreatureAI* GetAI(Creature* creature) const diff --git a/src/server/scripts/Northrend/zone_dragonblight.cpp b/src/server/scripts/Northrend/zone_dragonblight.cpp index a8fb0215902..ed7354acb50 100644 --- a/src/server/scripts/Northrend/zone_dragonblight.cpp +++ b/src/server/scripts/Northrend/zone_dragonblight.cpp @@ -248,7 +248,7 @@ class npc_wyrmrest_defender : public CreatureScript RenewRecoveryChecker = 0; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { // Check system for Health Warning should happen first time whenever get under 30%, // after it should be able to happen only after recovery of last renew is fully done (20 sec), diff --git a/src/server/scripts/Northrend/zone_grizzly_hills.cpp b/src/server/scripts/Northrend/zone_grizzly_hills.cpp index fe1f561071c..e8eddea6ef7 100644 --- a/src/server/scripts/Northrend/zone_grizzly_hills.cpp +++ b/src/server/scripts/Northrend/zone_grizzly_hills.cpp @@ -192,7 +192,7 @@ public: RWORGGUID = 0; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); @@ -264,7 +264,7 @@ public: void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!UpdateVictim()) return; @@ -369,7 +369,7 @@ public: m_uiPhase = 1; } - void UpdateAI(const uint32 /*uiDiff*/) + void UpdateAI(uint32 /*uiDiff*/) { if (m_uiPhase == 1) { @@ -416,7 +416,7 @@ public: m_uiPhase = 1; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { // call this each update tick? if (me->FindNearestCreature(TALLHORN_STAG, 0.2f)) @@ -510,7 +510,7 @@ public: } } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!UpdateVictim()) return; @@ -558,7 +558,7 @@ public: uiChargedSentryTotem = urand(10000, 12000); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!UpdateVictim()) return; @@ -624,7 +624,7 @@ class npc_venture_co_straggler : public CreatureScript me->SetReactState(REACT_AGGRESSIVE); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (uiPlayerGUID && uiRunAwayTimer <= uiDiff) { diff --git a/src/server/scripts/Northrend/zone_howling_fjord.cpp b/src/server/scripts/Northrend/zone_howling_fjord.cpp index ff4d8ec7a79..65d69e368b8 100644 --- a/src/server/scripts/Northrend/zone_howling_fjord.cpp +++ b/src/server/scripts/Northrend/zone_howling_fjord.cpp @@ -362,7 +362,7 @@ public: return true; } - // TODO: make prisoners help (unclear if summoned or using npc's from surrounding cages (summon inside small cages?)) + /// @todo make prisoners help (unclear if summoned or using npc's from surrounding cages (summon inside small cages?)) struct npc_daegarnAI : public ScriptedAI { npc_daegarnAI(Creature* creature) : ScriptedAI(creature) { } diff --git a/src/server/scripts/Northrend/zone_icecrown.cpp b/src/server/scripts/Northrend/zone_icecrown.cpp index 2ec5a3e8164..70b500166c9 100644 --- a/src/server/scripts/Northrend/zone_icecrown.cpp +++ b/src/server/scripts/Northrend/zone_icecrown.cpp @@ -32,6 +32,8 @@ EndContentData */ #include "ScriptedGossip.h" #include "SpellAuras.h" #include "Player.h" +#include "TemporarySummon.h" +#include "CombatAI.h" /*###### ## npc_arete @@ -219,7 +221,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!UpdateVictim()) return; @@ -264,9 +266,12 @@ class npc_guardian_pavilion : public CreatureScript public: npc_guardian_pavilion() : CreatureScript("npc_guardian_pavilion") { } - struct npc_guardian_pavilionAI : public Scripted_NoMovementAI + struct npc_guardian_pavilionAI : public ScriptedAI { - npc_guardian_pavilionAI(Creature* creature) : Scripted_NoMovementAI(creature) {} + npc_guardian_pavilionAI(Creature* creature) : ScriptedAI(creature) + { + SetCombatMovement(false); + } void MoveInLineOfSight(Unit* who) { @@ -370,9 +375,12 @@ class npc_tournament_training_dummy : public CreatureScript public: npc_tournament_training_dummy(): CreatureScript("npc_tournament_training_dummy"){} - struct npc_tournament_training_dummyAI : Scripted_NoMovementAI + struct npc_tournament_training_dummyAI : ScriptedAI { - npc_tournament_training_dummyAI(Creature* creature) : Scripted_NoMovementAI(creature) {} + npc_tournament_training_dummyAI(Creature* creature) : ScriptedAI(creature) + { + SetCombatMovement(false); + } EventMap events; bool isVulnerable; @@ -442,7 +450,7 @@ class npc_tournament_training_dummy : public CreatureScript isVulnerable = true; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { events.Update(diff); @@ -584,13 +592,15 @@ class npc_blessed_banner : public CreatureScript public: npc_blessed_banner() : CreatureScript("npc_blessed_banner") { } - struct npc_blessed_bannerAI : public Scripted_NoMovementAI + struct npc_blessed_bannerAI : public ScriptedAI { - npc_blessed_bannerAI(Creature* creature) : Scripted_NoMovementAI(creature) , Summons(me) + npc_blessed_bannerAI(Creature* creature) : ScriptedAI(creature), Summons(me) { HalofSpawned = false; PhaseCount = 0; Summons.DespawnAll(); + + SetCombatMovement(false); } EventMap events; @@ -611,7 +621,7 @@ public: me->setRegeneratingHealth(false); DoCast(SPELL_THREAT_PULSE); me->AI()->Talk(BANNER_SAY); - events.ScheduleEvent(EVENT_SPAWN,3000); + events.ScheduleEvent(EVENT_SPAWN, 3000); } void EnterCombat(Unit* /*who*/) {} @@ -629,7 +639,7 @@ public: me->DespawnOrUnsummon(); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { events.Update(diff); @@ -672,167 +682,167 @@ public: guidMason[2] = Mason3->GetGUID(); Mason3->GetMotionMaster()->MovePoint(0, Mason3Pos[1]); } - events.ScheduleEvent(EVENT_INTRO_1,15000); + events.ScheduleEvent(EVENT_INTRO_1, 15000); } break; case EVENT_INTRO_1: { - if (Creature* Dalfors = me->GetCreature(*me,guidDalfors)) + if (Creature* Dalfors = me->GetCreature(*me, guidDalfors)) Dalfors->AI()->Talk(DALFORS_SAY_PRE_1); - events.ScheduleEvent(EVENT_INTRO_2,5000); + events.ScheduleEvent(EVENT_INTRO_2, 5000); } break; case EVENT_INTRO_2: { - if (Creature* Dalfors = me->GetCreature(*me,guidDalfors)) + if (Creature* Dalfors = me->GetCreature(*me, guidDalfors)) { Dalfors->SetFacingTo(6.215f); Dalfors->AI()->Talk(DALFORS_SAY_PRE_2); } - events.ScheduleEvent(EVENT_INTRO_3,5000); + events.ScheduleEvent(EVENT_INTRO_3, 5000); } break; case EVENT_INTRO_3: { - if (Creature* Dalfors = me->GetCreature(*me,guidDalfors)) + if (Creature* Dalfors = me->GetCreature(*me, guidDalfors)) { Dalfors->GetMotionMaster()->MovePoint(0, DalforsPos[2]); Dalfors->SetHomePosition(DalforsPos[2]); } - if (Creature* Priest1 = me->GetCreature(*me,guidPriest[0])) + if (Creature* Priest1 = me->GetCreature(*me, guidPriest[0])) { Priest1->SetFacingTo(5.7421f); Priest1->SetHomePosition(Priest1Pos[1]); } - if (Creature* Priest2 = me->GetCreature(*me,guidPriest[1])) + if (Creature* Priest2 = me->GetCreature(*me, guidPriest[1])) { Priest2->SetFacingTo(5.7421f); Priest2->SetHomePosition(Priest2Pos[1]); } - if (Creature* Priest3 = me->GetCreature(*me,guidPriest[2])) + if (Creature* Priest3 = me->GetCreature(*me, guidPriest[2])) { Priest3->SetFacingTo(5.7421f); Priest3->SetHomePosition(Priest3Pos[1]); } - if (Creature* Mason1 = me->GetCreature(*me,guidMason[0])) + if (Creature* Mason1 = me->GetCreature(*me, guidMason[0])) { Mason1->GetMotionMaster()->MovePoint(0, Mason1Pos[2]); Mason1->SetHomePosition(Mason1Pos[2]); } - if (Creature* Mason2 = me->GetCreature(*me,guidMason[1])) + if (Creature* Mason2 = me->GetCreature(*me, guidMason[1])) { Mason2->GetMotionMaster()->MovePoint(0, Mason2Pos[2]); Mason2->SetHomePosition(Mason2Pos[2]); } - if (Creature* Mason3 = me->GetCreature(*me,guidMason[2])) + if (Creature* Mason3 = me->GetCreature(*me, guidMason[2])) { Mason3->GetMotionMaster()->MovePoint(0, Mason3Pos[2]); Mason3->SetHomePosition(Mason3Pos[2]); } - events.ScheduleEvent(EVENT_START_FIGHT,5000); - events.ScheduleEvent(EVENT_MASON_ACTION,15000); + events.ScheduleEvent(EVENT_START_FIGHT, 5000); + events.ScheduleEvent(EVENT_MASON_ACTION, 15000); } break; case EVENT_MASON_ACTION: { - if (Creature* Mason1 = me->GetCreature(*me,guidMason[0])) + if (Creature* Mason1 = me->GetCreature(*me, guidMason[0])) { Mason1->SetFacingTo(2.8972f); - Mason1->AI()->SetData(1,1); // triggers SAI actions on npc + Mason1->AI()->SetData(1, 1); // triggers SAI actions on npc } - if (Creature* Mason2 = me->GetCreature(*me,guidMason[1])) + if (Creature* Mason2 = me->GetCreature(*me, guidMason[1])) { Mason2->SetFacingTo(3.1241f); - Mason2->AI()->SetData(1,1); // triggers SAI actions on npc + Mason2->AI()->SetData(1, 1); // triggers SAI actions on npc } - if (Creature* Mason3 = me->GetCreature(*me,guidMason[2])) + if (Creature* Mason3 = me->GetCreature(*me, guidMason[2])) { Mason3->SetFacingTo(3.6651f); - Mason3->AI()->SetData(1,1); // triggers SAI actions on npc + Mason3->AI()->SetData(1, 1); // triggers SAI actions on npc } } break; case EVENT_START_FIGHT: { - if(Creature* LK = GetClosestCreatureWithEntry(me,NPC_LK,100)) + if (Creature* LK = GetClosestCreatureWithEntry(me, NPC_LK, 100)) LK->AI()->Talk(LK_TALK_1); - if (Creature* Dalfors = me->GetCreature(*me,guidDalfors)) + if (Creature* Dalfors = me->GetCreature(*me, guidDalfors)) Dalfors->AI()->Talk(DALFORS_SAY_START); - events.ScheduleEvent(EVENT_WAVE_SPAWN,1000); + events.ScheduleEvent(EVENT_WAVE_SPAWN, 1000); } break; case EVENT_WAVE_SPAWN: { if (PhaseCount == 3) { - if (Creature* LK = GetClosestCreatureWithEntry(me,NPC_LK,100)) + if (Creature* LK = GetClosestCreatureWithEntry(me, NPC_LK, 100)) LK->AI()->Talk(LK_TALK_2); } else if (PhaseCount == 6) { - if (Creature* LK = GetClosestCreatureWithEntry(me,NPC_LK,100)) + if (Creature* LK = GetClosestCreatureWithEntry(me, NPC_LK, 100)) LK->AI()->Talk(LK_TALK_3); } - if (Creature* tempsum = DoSummon(NPC_SCOURGE_DRUDGE,Mason3Pos[0])) + if (Creature* tempsum = DoSummon(NPC_SCOURGE_DRUDGE, Mason3Pos[0])) { tempsum->SetHomePosition(DalforsPos[2]); - tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me,NPC_BLESSED_BANNER,100)); + tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100)); } - if (urand(0,1) == 0) + if (urand(0, 1) == 0) { - if (Creature* tempsum = DoSummon(NPC_HIDEOUS_PLAGEBRINGER,Mason1Pos[0])) + if (Creature* tempsum = DoSummon(NPC_HIDEOUS_PLAGEBRINGER, Mason1Pos[0])) { tempsum->SetHomePosition(DalforsPos[2]); - tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me,NPC_BLESSED_BANNER,100)); + tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100)); } - if (Creature* tempsum = DoSummon(NPC_HIDEOUS_PLAGEBRINGER,Mason2Pos[0])) + if (Creature* tempsum = DoSummon(NPC_HIDEOUS_PLAGEBRINGER, Mason2Pos[0])) { tempsum->SetHomePosition(DalforsPos[2]); - tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me,NPC_BLESSED_BANNER,100)); + tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100)); } } else { - if (Creature* tempsum = DoSummon(NPC_REANIMATED_CAPTAIN,Mason1Pos[0])) + if (Creature* tempsum = DoSummon(NPC_REANIMATED_CAPTAIN, Mason1Pos[0])) { tempsum->SetHomePosition(DalforsPos[2]); - tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me,NPC_BLESSED_BANNER,100)); + tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100)); } - if (Creature* tempsum = DoSummon(NPC_REANIMATED_CAPTAIN,Mason2Pos[0])) + if (Creature* tempsum = DoSummon(NPC_REANIMATED_CAPTAIN, Mason2Pos[0])) { tempsum->SetHomePosition(DalforsPos[2]); - tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me,NPC_BLESSED_BANNER,100)); + tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100)); } } PhaseCount++; if (PhaseCount < 8) - events.ScheduleEvent(EVENT_WAVE_SPAWN,urand(10000,20000)); + events.ScheduleEvent(EVENT_WAVE_SPAWN, urand(10000, 20000)); else - events.ScheduleEvent(EVENT_HALOF,urand(10000,20000)); + events.ScheduleEvent(EVENT_HALOF, urand(10000, 20000)); } break; case EVENT_HALOF: { - if (Creature* LK = GetClosestCreatureWithEntry(me,NPC_LK,100)) + if (Creature* LK = GetClosestCreatureWithEntry(me, NPC_LK, 100)) LK->AI()->Talk(LK_TALK_4); - if (Creature* tempsum = DoSummon(NPC_SCOURGE_DRUDGE,Mason1Pos[0])) + if (Creature* tempsum = DoSummon(NPC_SCOURGE_DRUDGE, Mason1Pos[0])) { tempsum->SetHomePosition(DalforsPos[2]); - tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me,NPC_BLESSED_BANNER,100)); + tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100)); } - if (Creature* tempsum = DoSummon(NPC_SCOURGE_DRUDGE,Mason2Pos[0])) + if (Creature* tempsum = DoSummon(NPC_SCOURGE_DRUDGE, Mason2Pos[0])) { tempsum->SetHomePosition(DalforsPos[2]); - tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me,NPC_BLESSED_BANNER,100)); + tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100)); } - if (Creature* tempsum = DoSummon(NPC_HALOF_THE_DEATHBRINGER,DalforsPos[0])) + if (Creature* tempsum = DoSummon(NPC_HALOF_THE_DEATHBRINGER, DalforsPos[0])) { HalofSpawned = true; guidHalof = tempsum->GetGUID(); tempsum->SetHomePosition(DalforsPos[2]); - tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me,NPC_BLESSED_BANNER,100)); + tempsum->AI()->AttackStart(GetClosestCreatureWithEntry(me, NPC_BLESSED_BANNER, 100)); } } break; @@ -845,17 +855,17 @@ public: } if (PhaseCount == 8) - if (Creature* Halof = me->GetCreature(*me,guidHalof)) + if (Creature* Halof = me->GetCreature(*me, guidHalof)) if (Halof->isDead()) { - DoCast(me,SPELL_CRUSADERS_SPIRE_VICTORY,true); + DoCast(me, SPELL_CRUSADERS_SPIRE_VICTORY, true); Summons.DespawnEntry(NPC_HIDEOUS_PLAGEBRINGER); Summons.DespawnEntry(NPC_REANIMATED_CAPTAIN); Summons.DespawnEntry(NPC_SCOURGE_DRUDGE); Summons.DespawnEntry(NPC_HALOF_THE_DEATHBRINGER); - if (Creature* Dalfors = me->GetCreature(*me,guidDalfors)) + if (Creature* Dalfors = me->GetCreature(*me, guidDalfors)) Dalfors->AI()->Talk(DALFORS_YELL_FINISHED); - events.ScheduleEvent(EVENT_ENDED,10000); + events.ScheduleEvent(EVENT_ENDED, 10000); } } }; @@ -866,6 +876,92 @@ public: } }; +/*###### +## Borrowed Technology - Id: 13291, The Solution Solution (daily) - Id: 13292, Volatility - Id: 13239, Volatiliy - Id: 13261 (daily) +######*/ + +enum BorrowedTechnologyAndVolatility +{ + // Spells + SPELL_GRAB = 59318, + SPELL_PING_BUNNY = 59375, + SPELL_IMMOLATION = 54690, + SPELL_EXPLOSION = 59335, + SPELL_RIDE = 56687, + + // Points + POINT_GRAB_DECOY = 1, + POINT_FLY_AWAY = 2, + + // Events + EVENT_FLY_AWAY = 1 +}; + +class npc_frostbrood_skytalon : public CreatureScript +{ + public: + npc_frostbrood_skytalon() : CreatureScript("npc_frostbrood_skytalon") { } + + struct npc_frostbrood_skytalonAI : public VehicleAI + { + npc_frostbrood_skytalonAI(Creature* creature) : VehicleAI(creature) { } + + EventMap events; + + void IsSummonedBy(Unit* summoner) + { + me->GetMotionMaster()->MovePoint(POINT_GRAB_DECOY, summoner->GetPositionX(), summoner->GetPositionY(), summoner->GetPositionZ()); + } + + void MovementInform(uint32 type, uint32 id) + { + if (type != POINT_MOTION_TYPE) + return; + + if (id == POINT_GRAB_DECOY) + if (TempSummon* summon = me->ToTempSummon()) + if (Unit* summoner = summon->GetSummoner()) + DoCast(summoner, SPELL_GRAB); + } + + void UpdateAI(uint32 diff) + { + VehicleAI::UpdateAI(diff); + events.Update(diff); + + while (uint32 eventId = events.ExecuteEvent()) + { + if (eventId == EVENT_FLY_AWAY) + { + Position randomPosOnRadius; + randomPosOnRadius.m_positionZ = (me->GetPositionZ() + 40.0f); + me->GetNearPoint2D(randomPosOnRadius.m_positionX, randomPosOnRadius.m_positionY, 40.0f, me->GetAngle(me)); + me->GetMotionMaster()->MovePoint(POINT_FLY_AWAY, randomPosOnRadius); + } + } + } + + void SpellHit(Unit* /*caster*/, SpellInfo const* spell) + { + switch (spell->Id) + { + case SPELL_EXPLOSION: + DoCast(me, SPELL_IMMOLATION); + break; + case SPELL_RIDE: + DoCastAOE(SPELL_PING_BUNNY); + events.ScheduleEvent(EVENT_FLY_AWAY, 100); + break; + } + } + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_frostbrood_skytalonAI(creature); + } +}; + void AddSC_icecrown() { new npc_arete; @@ -875,4 +971,5 @@ void AddSC_icecrown() new npc_vereth_the_cunning; new npc_tournament_training_dummy; new npc_blessed_banner(); + new npc_frostbrood_skytalon(); } diff --git a/src/server/scripts/Northrend/zone_sholazar_basin.cpp b/src/server/scripts/Northrend/zone_sholazar_basin.cpp index 2aa355084a1..57228595b9b 100644 --- a/src/server/scripts/Northrend/zone_sholazar_basin.cpp +++ b/src/server/scripts/Northrend/zone_sholazar_basin.cpp @@ -321,7 +321,7 @@ public: Reset(); } - void UpdateAI(const uint32 /*uiDiff*/) + void UpdateAI(uint32 /*uiDiff*/) { if (!UpdateVictim()) return; @@ -420,7 +420,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); @@ -540,13 +540,13 @@ public: Player* player = Player::GetPlayer(*me, playerGUID); Creature* orphan = Creature::GetCreature(*me, orphanGUID); - if(!orphan || !player) + if (!orphan || !player) { Reset(); return; } - switch(phase) + switch (phase) { case 1: orphan->GetMotionMaster()->MovePoint(0, me->GetPositionX() + cos(me->GetOrientation()) * 5, me->GetPositionY() + sin(me->GetOrientation()) * 5, me->GetPositionZ()); @@ -582,7 +582,7 @@ public: timer -= diff; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (phase) proceedCwEvent(uiDiff); @@ -948,7 +948,7 @@ public: bird->Kill(bird); crunchy->GetMotionMaster()->MovePoint(0, bird->GetPositionX(), bird->GetPositionY(), bird->GetMap()->GetWaterOrGroundLevel(bird->GetPositionX(), bird->GetPositionY(), bird->GetPositionZ())); - // TODO: Make crunchy perform emote eat when he reaches the bird + /// @todo Make crunchy perform emote eat when he reaches the bird break; } @@ -1033,6 +1033,102 @@ public: } }; +/*###### +## Quest: Reconnaissance Flight (12671) +######*/ +enum ReconnaissanceFlight +{ + NPC_PLANE = 28710, // Vic's Flying Machine + NPC_PILOT = 28646, + + VIC_SAY_0 = 0, + VIC_SAY_1 = 1, + VIC_SAY_2 = 2, + VIC_SAY_3 = 3, + VIC_SAY_4 = 4, + VIC_SAY_5 = 5, + VIC_SAY_6 = 6, + PLANE_EMOTE = 0, + + AURA_ENGINE = 52255, // Engine on Fire + + SPELL_LAND = 52226, // Land Flying Machine + SPELL_CREDIT = 53328 // Land Flying Machine Credit +}; + +class npc_vics_flying_machine : public CreatureScript +{ +public: + npc_vics_flying_machine() : CreatureScript("npc_vics_flying_machine") { } + + struct npc_vics_flying_machineAI : public VehicleAI + { + npc_vics_flying_machineAI(Creature* creature) : VehicleAI(creature) {} + + void PassengerBoarded(Unit* passenger, int8 /*seatId*/, bool apply) + { + if (apply && passenger->GetTypeId() == TYPEID_PLAYER) + me->GetMotionMaster()->MovePath(NPC_PLANE, false); + } + + void MovementInform(uint32 type, uint32 id) + { + if (type != WAYPOINT_MOTION_TYPE) + return; + + if (Creature* pilot = GetClosestCreatureWithEntry(me, NPC_PILOT, 10)) + switch (id) + { + case 5: + pilot->AI()->Talk(VIC_SAY_0); + break; + case 11: + pilot->AI()->Talk(VIC_SAY_1); + break; + case 12: + pilot->AI()->Talk(VIC_SAY_2); + break; + case 14: + pilot->AI()->Talk(VIC_SAY_3); + break; + case 15: + pilot->AI()->Talk(VIC_SAY_4); + break; + case 17: + pilot->AI()->Talk(VIC_SAY_5); + break; + case 21: + pilot->AI()->Talk(VIC_SAY_6); + break; + case 25: + me->AI()->Talk(PLANE_EMOTE); + me->AI()->DoCast(AURA_ENGINE); + break; + } + } + + void SpellHit(Unit* /*caster*/, SpellInfo const* spell) + { + if (spell->Id == SPELL_LAND) + { + Unit* passenger = me->GetVehicleKit()->GetPassenger(1); // player should be on seat 1 + if (passenger && passenger->GetTypeId() == TYPEID_PLAYER) + { + passenger->CastSpell(passenger, SPELL_CREDIT, true); + passenger->ExitVehicle(); + } + } + } + + void UpdateAI(uint32 /*diff*/) {} + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_vics_flying_machineAI(creature); + } +}; + void AddSC_sholazar_basin() { new npc_injured_rainspeaker_oracle(); @@ -1045,4 +1141,5 @@ void AddSC_sholazar_basin() new spell_q12620_the_lifewarden_wrath(); new spell_q12589_shoot_rjr(); new npc_haiphoon(); + new npc_vics_flying_machine(); } diff --git a/src/server/scripts/Northrend/zone_storm_peaks.cpp b/src/server/scripts/Northrend/zone_storm_peaks.cpp index 85ab1dc1127..ba725d2dda4 100644 --- a/src/server/scripts/Northrend/zone_storm_peaks.cpp +++ b/src/server/scripts/Northrend/zone_storm_peaks.cpp @@ -186,7 +186,7 @@ public: player->FailQuest(QUEST_BITTER_DEPARTURE); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); if (!UpdateVictim()) @@ -318,7 +318,7 @@ public: Reset(); } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!freed) return; @@ -356,34 +356,20 @@ public: enum FreedProtoDrake { + NPC_DRAKE = 29709, + AREA_VALLEY_OF_ANCIENT_WINTERS = 4437, + TEXT_EMOTE = 0, + SPELL_KILL_CREDIT_PRISONER = 55144, SPELL_SUMMON_LIBERATED = 55073, - SPELL_KILL_CREDIT_DRAKE = 55143 -}; + SPELL_KILL_CREDIT_DRAKE = 55143, -const Position FreedDrakeWaypoints[16] = -{ - {7294.96f, -2418.733f, 823.869f, 0.0f}, - {7315.984f, -2331.46f, 826.3972f, 0.0f}, - {7271.826f, -2271.479f, 833.5917f, 0.0f}, - {7186.253f, -2218.475f, 847.5632f, 0.0f}, - {7113.195f, -2164.288f, 850.2301f, 0.0f}, - {7078.018f, -2063.106f, 854.7581f, 0.0f}, - {7073.221f, -1983.382f, 861.9246f, 0.0f}, - {7061.455f, -1885.899f, 865.119f, 0.0f}, - {7033.32f, -1826.775f, 876.2578f, 0.0f}, - {6999.902f, -1784.012f, 897.4521f, 0.0f}, - {6954.913f, -1747.043f, 897.4521f, 0.0f}, - {6933.856f, -1720.698f, 882.2022f, 0.0f}, - {6932.729f, -1687.306f, 866.1189f, 0.0f}, - {6952.458f, -1663.802f, 849.8133f, 0.0f}, - {7002.819f, -1651.681f, 831.397f, 0.0f}, - {7026.531f, -1649.239f, 828.8406f, 0.0f} + EVENT_CHECK_AREA = 1, + EVENT_REACHED_HOME = 2, }; - class npc_freed_protodrake : public CreatureScript { public: @@ -393,74 +379,60 @@ public: { npc_freed_protodrakeAI(Creature* creature) : VehicleAI(creature) {} - bool autoMove; - bool wpReached; - uint16 CheckTimer; - uint16 countWP; + EventMap events; void Reset() { - autoMove = false; - wpReached = false; - CheckTimer = 5000; - countWP = 0; + events.ScheduleEvent(EVENT_CHECK_AREA, 5000); } void MovementInform(uint32 type, uint32 id) { - if (type != POINT_MOTION_TYPE) + if (type != WAYPOINT_MOTION_TYPE) return; - if (id < 15) - { - ++countWP; - wpReached = true; - } - else + if (id == 15) // drake reached village - { - // get player that rides drake (from seat 0) - Unit* player = me->GetVehicleKit()->GetPassenger(0); - if (player && player->GetTypeId() == TYPEID_PLAYER) - { - // for each prisoner on drake,give credit - for (uint8 i = 1; i < 4; ++i) - if (Unit* prisoner = me->GetVehicleKit()->GetPassenger(i)) - { - if (prisoner->GetTypeId() != TYPEID_UNIT) - return; - prisoner->CastSpell(player, SPELL_KILL_CREDIT_PRISONER, true); - prisoner->CastSpell(prisoner, SPELL_SUMMON_LIBERATED, true); - prisoner->ExitVehicle(); - } - me->CastSpell(me, SPELL_KILL_CREDIT_DRAKE, true); - player->ExitVehicle(); - } - } + events.ScheduleEvent(EVENT_REACHED_HOME, 2000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { - if (!autoMove) + events.Update(diff); + + switch (events.ExecuteEvent()) { - if (CheckTimer < diff) - { - CheckTimer = 5000; + case EVENT_CHECK_AREA: if (me->GetAreaId() == AREA_VALLEY_OF_ANCIENT_WINTERS) { - Talk(TEXT_EMOTE, me->GetVehicleKit()->GetPassenger(0)->GetGUID()); - autoMove = true; - wpReached = true; + if (Vehicle* vehicle = me->GetVehicleKit()) + if (Unit* passenger = vehicle->GetPassenger(0)) + { + Talk(TEXT_EMOTE, passenger->GetGUID()); + me->GetMotionMaster()->MovePath(NPC_DRAKE, false); + } } - } - else - CheckTimer -= diff; - } - - if (wpReached && autoMove) - { - wpReached = false; - me->GetMotionMaster()->MovePoint(countWP, FreedDrakeWaypoints[countWP]); + else + events.ScheduleEvent(EVENT_CHECK_AREA, 5000); + break; + case EVENT_REACHED_HOME: + Unit* player = me->GetVehicleKit()->GetPassenger(0); + if (player && player->GetTypeId() == TYPEID_PLAYER) + { + // for each prisoner on drake, give credit + for (uint8 i = 1; i < 4; ++i) + if (Unit* prisoner = me->GetVehicleKit()->GetPassenger(i)) + { + if (prisoner->GetTypeId() != TYPEID_UNIT) + return; + prisoner->CastSpell(player, SPELL_KILL_CREDIT_PRISONER, true); + prisoner->CastSpell(prisoner, SPELL_SUMMON_LIBERATED, true); + prisoner->ExitVehicle(); + } + me->CastSpell(me, SPELL_KILL_CREDIT_DRAKE, true); + player->ExitVehicle(); + } + break; } } }; @@ -505,7 +477,7 @@ public: { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { npc_escortAI::UpdateAI(diff); @@ -544,7 +516,7 @@ class npc_hyldsmeet_protodrake : public CreatureScript _accessoryRespawnTimer = 5 * MINUTE * IN_MILLISECONDS; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { //! We need to manually reinstall accessories because the vehicle itself is friendly to players, //! so EnterEvadeMode is never triggered. The accessory on the other hand is hostile and killable. diff --git a/src/server/scripts/Northrend/zone_wintergrasp.cpp b/src/server/scripts/Northrend/zone_wintergrasp.cpp index 8935c77b30e..ce0eaefac90 100644 --- a/src/server/scripts/Northrend/zone_wintergrasp.cpp +++ b/src/server/scripts/Northrend/zone_wintergrasp.cpp @@ -224,7 +224,7 @@ class npc_wg_spirit_guide : public CreatureScript { npc_wg_spirit_guideAI(Creature* creature) : ScriptedAI(creature) { } - void UpdateAI(uint32 const /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!me->HasUnitState(UNIT_STATE_CASTING)) DoCast(me, SPELL_CHANNEL_SPIRIT_HEAL); @@ -271,7 +271,7 @@ class npc_wg_queue : public CreatureScript return true; } - bool OnGossipSelect(Player* player, Creature* /*creature*/ , uint32 /*sender*/ , uint32 /*action*/) + bool OnGossipSelect(Player* player, Creature* /*creature*/, uint32 /*sender*/, uint32 /*action*/) { player->CLOSE_GOSSIP_MENU(); diff --git a/src/server/scripts/Northrend/zone_zuldrak.cpp b/src/server/scripts/Northrend/zone_zuldrak.cpp index 69e8d900435..33a573b9b35 100644 --- a/src/server/scripts/Northrend/zone_zuldrak.cpp +++ b/src/server/scripts/Northrend/zone_zuldrak.cpp @@ -170,7 +170,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (UpdateVictim()) { @@ -409,7 +409,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { ScriptedAI::UpdateAI(uiDiff); @@ -636,7 +636,7 @@ public: DoCast(who, SPELL_IMPALE); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!UpdateVictim()) return; @@ -761,7 +761,7 @@ public: DoCast(me, SPELL_GROW); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); @@ -832,7 +832,7 @@ public: uiCorrodeFleshTimer = 6000; } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!UpdateVictim()) return; @@ -950,7 +950,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); @@ -1099,7 +1099,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!UpdateVictim()) return; @@ -1213,7 +1213,7 @@ public: } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (!UpdateVictim()) return; @@ -1309,7 +1309,7 @@ public: m_heading = me->GetOrientation(); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (m_uiPhase) { diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h index 04555c671bb..637f86591d4 100644 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h +++ b/src/server/scripts/OutdoorPvP/OutdoorPvPNA.h @@ -20,7 +20,7 @@ #include "OutdoorPvP.h" -// TODO: "sometimes" set to neutral +/// @todo "sometimes" set to neutral enum OutdoorPvPNASpells { diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h index bab537682ad..60dce43bc42 100644 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h +++ b/src/server/scripts/OutdoorPvP/OutdoorPvPZM.h @@ -267,5 +267,5 @@ class OutdoorPvPZM : public OutdoorPvP uint32 m_HordeTowersControlled; }; -// todo: flag carrier death/leave/mount/activitychange should give back the gossip options +/// @todo flag carrier death/leave/mount/activitychange should give back the gossip options #endif diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp index 040ca012902..0fb49dfc284 100644 --- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp +++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_exarch_maladaar.cpp @@ -72,7 +72,7 @@ public: myClass = myclass; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -234,7 +234,7 @@ public: me->SummonCreature(19412, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 600000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -322,7 +322,7 @@ public: { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp index 7509f6331f7..00ec9b9fe4a 100644 --- a/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp +++ b/src/server/scripts/Outland/Auchindoun/AuchenaiCrypts/boss_shirrak_the_dead_watcher.cpp @@ -94,7 +94,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Inhibitmagic_Timer if (Inhibitmagic_Timer <= diff) @@ -185,7 +185,7 @@ public: void EnterCombat(Unit* /*who*/) { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp index 7e1fa41c6da..f26760a82b7 100644 --- a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp +++ b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_nexusprince_shaffar.cpp @@ -149,7 +149,7 @@ public: summons.DespawnAll(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -269,7 +269,7 @@ public: summoned->AI()->AttackStart(me->getVictim()); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -335,7 +335,7 @@ public: isFireboltTurn = true; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_pandemonius.cpp b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_pandemonius.cpp index c8bd6dbb069..e4d8d959941 100644 --- a/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_pandemonius.cpp +++ b/src/server/scripts/Outland/Auchindoun/ManaTombs/boss_pandemonius.cpp @@ -82,7 +82,7 @@ public: Talk(SAY_AGGRO); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp index 1a53a140f28..371c94035ac 100644 --- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp +++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_darkweaver_syth.cpp @@ -127,7 +127,7 @@ public: DoCast(me, SPELL_SUMMON_SYTH_SHADOW, true); //right } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -220,7 +220,7 @@ public: void EnterCombat(Unit* /*who*/) { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -279,7 +279,7 @@ public: void EnterCombat(Unit* /*who*/) { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -333,7 +333,7 @@ public: void EnterCombat(Unit* /*who*/) { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -388,7 +388,7 @@ public: void EnterCombat(Unit* /*who*/) { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp index 8a872039e37..4a9a98abcde 100644 --- a/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp +++ b/src/server/scripts/Outland/Auchindoun/SethekkHalls/boss_tailonking_ikiss.cpp @@ -127,7 +127,7 @@ public: Talk(SAY_SLAY); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp index b9163c13413..cd7f8e120de 100644 --- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp +++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_ambassador_hellmaw.cpp @@ -142,7 +142,7 @@ public: instance->SetData(TYPE_HELLMAW, DONE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!Intro && !HasEscortState(STATE_ESCORT_ESCORTING)) { diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp index 4ae2d59799a..0c0bae17c5d 100644 --- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp +++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_blackheart_the_inciter.cpp @@ -106,7 +106,7 @@ public: instance->SetData(DATA_BLACKHEARTTHEINCITEREVENT, IN_PROGRESS); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp index 80eb7c03819..a067bbf92a0 100644 --- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp +++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_grandmaster_vorpil.cpp @@ -93,7 +93,7 @@ public: void EnterCombat(Unit* /*who*/){} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!VorpilGUID) { @@ -264,7 +264,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp index fbe62e2a003..e09371bca13 100644 --- a/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp +++ b/src/server/scripts/Outland/Auchindoun/ShadowLabyrinth/boss_murmur.cpp @@ -111,7 +111,7 @@ public: me->DealDamage(target, (target->GetHealth()*90)/100, NULL, SPELL_DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NATURE, spell); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target or casting if (!UpdateVictim() || me->IsNonMeleeSpellCasted(false)) diff --git a/src/server/scripts/Outland/BlackTemple/black_temple.cpp b/src/server/scripts/Outland/BlackTemple/black_temple.cpp index ae0a17e1a8c..f8467b297cc 100644 --- a/src/server/scripts/Outland/BlackTemple/black_temple.cpp +++ b/src/server/scripts/Outland/BlackTemple/black_temple.cpp @@ -19,7 +19,7 @@ /* ScriptData SDName: Black_Temple SD%Complete: 95 -SDComment: Spirit of Olum: Player Teleporter to Seer Kanai Teleport after defeating Naj'entus and Supremus. TODO: Find proper gossip. +SDComment: Spirit of Olum: Player Teleporter to Seer Kanai Teleport after defeating Naj'entus and Supremus. @todo Find proper gossip. SDCategory: Black Temple EndScriptData */ diff --git a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp index 3a56a0bfed2..5a292d165cc 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_bloodboil.cpp @@ -187,9 +187,7 @@ public: void RevertThreatOnTarget(uint64 guid) { - Unit* unit = NULL; - unit = Unit::GetUnit(*me, guid); - if (unit) + if (Unit* unit = Unit::GetUnit(*me, guid)) { if (DoGetThreat(unit)) DoModifyThreatPercent(unit, -100); @@ -198,7 +196,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -279,8 +277,7 @@ public: { if (Phase1) { - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (target && target->isAlive()) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) { Phase1 = false; @@ -308,7 +305,8 @@ public: AcidGeyserTimer = 1000; PhaseChangeTimer = 30000; } - } else // Encounter is a loop pretty much. Phase 1 -> Phase 2 -> Phase 1 -> Phase 2 till death or enrage + } + else // Encounter is a loop pretty much. Phase 1 -> Phase 2 -> Phase 1 -> Phase 2 till death or enrage { if (TargetGUID) RevertThreatOnTarget(TargetGUID); diff --git a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp index b8003761cc7..e990a6f6825 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_illidan.cpp @@ -422,8 +422,7 @@ public: Glaive->InterruptNonMeleeSpells(true); DoCast(me, SPELL_FLAME_ENRAGE, true); DoResetThreat(); - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (target && target->isAlive()) + if (SelectTarget(SELECT_TARGET_RANDOM, 0)) { me->AddThreat(me->getVictim(), 5000000.0f); AttackStart(me->getVictim()); @@ -442,7 +441,7 @@ public: GlaiveGUID = guid; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -578,7 +577,7 @@ public: if (victim == me) return; - // TODO: Find better way to handle emote + /// @todo Find better way to handle emote switch (urand(0, 1)) { case 0: @@ -957,7 +956,7 @@ public: ++TransformCount; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if ((!UpdateVictim()) && Phase < PHASE_TALK_SEQUENCE) return; @@ -1231,7 +1230,7 @@ public: ScriptedAI::AttackStart(who); } - void DoAction(const int32 param) + void DoAction(int32 param) { if (param > PHASE_ILLIDAN_NULL && param < PHASE_ILLIDAN_MAX) EnterPhase(PhaseIllidan(param)); @@ -1303,7 +1302,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if ((!UpdateVictim()) && !Timer[EVENT_MAIEV_STEALTH]) @@ -1733,7 +1732,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!me->IsVisible()) { @@ -2079,7 +2078,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (DespawnTimer) { @@ -2092,7 +2091,7 @@ public: // { // if (Unit* Illidan = Unit::GetUnit(*me, IllidanGUID) // { - // // TODO: Find proper spells and properly apply 'caged' Illidan effect + // /// @todo Find proper spells and properly apply 'caged' Illidan effect // } // } } @@ -2150,7 +2149,7 @@ public: target->RemoveAurasDueToSpell(SPELL_PARALYZE); } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!UpdateVictim()) return; @@ -2248,7 +2247,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!me->getVictim()) { diff --git a/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp b/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp index 11569c30f1e..dc56f7abe07 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_mother_shahraz.cpp @@ -45,7 +45,7 @@ enum MotherShahraz SPELL_ATTRACTION = 40871, SPELL_SILENCING_SHRIEK = 40823, SPELL_ENRAGE = 23537, - SPELL_SABER_LASH = 40810,//43267 + SPELL_SABER_LASH = 40810, //43267 SPELL_SABER_LASH_IMM = 43690, SPELL_TELEPORT_VISUAL = 40869, SPELL_BERSERK = 45078 @@ -174,7 +174,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp index f9c46aa3f77..a6432114ded 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_reliquary_of_souls.cpp @@ -248,7 +248,7 @@ public: instance->SetData(DATA_RELIQUARYOFSOULSEVENT, DONE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!Phase) return; @@ -469,7 +469,7 @@ public: me->AddThreat(target, 1000000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (me->isInCombat()) { @@ -574,7 +574,7 @@ public: Talk(DESI_SAY_SLAY); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -665,7 +665,7 @@ public: Talk(ANGER_SAY_SLAY); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp index fe5af2a689e..9860cf0385a 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_shade_of_akama.cpp @@ -139,7 +139,7 @@ public: void EnterCombat(Unit* /*who*/) {} void AttackStart(Unit* /*who*/) {} void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 /*diff*/) {} + void UpdateAI(uint32 /*diff*/) {} }; }; @@ -175,7 +175,7 @@ public: void EnterCombat(Unit* /*who*/) {} void AttackStart(Unit* /*who*/) {} void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (StartBanishing) return; @@ -423,7 +423,7 @@ public: void SetAkamaGUID(uint64 guid) { AkamaGUID = guid; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!me->isInCombat()) return; @@ -725,7 +725,7 @@ public: summons.DespawnAll(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!EventBegun) return; diff --git a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp index 6bc6633e49e..114f83661b3 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_supremus.cpp @@ -203,7 +203,7 @@ public: return target; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -272,9 +272,12 @@ public: return new npc_volcanoAI (creature); } - struct npc_volcanoAI : public Scripted_NoMovementAI + struct npc_volcanoAI : public ScriptedAI { - npc_volcanoAI(Creature* creature) : Scripted_NoMovementAI(creature) {} + npc_volcanoAI(Creature* creature) : ScriptedAI(creature) + { + SetCombatMovement(false); + } void Reset() { @@ -290,12 +293,12 @@ public: void MoveInLineOfSight(Unit* /*who*/) {} - void DoAction(const int32 /*info*/) + void DoAction(int32 /*info*/) { me->RemoveAura(SPELL_VOLCANIC_ERUPTION); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (wait <= diff)//wait 3secs before casting { diff --git a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp index 6c28b058cf7..5eb9ffcabc8 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_teron_gorefiend.cpp @@ -86,7 +86,7 @@ public: me->RemoveCorpse(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (CheckTeronTimer <= diff) { @@ -188,7 +188,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (CheckPlayerTimer <= diff) { @@ -378,7 +378,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (Intro && !Done) { @@ -468,8 +468,7 @@ public: if (CrushingShadowsTimer <= diff) { - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (target && target->isAlive()) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) DoCast(target, SPELL_CRUSHING_SHADOWS); CrushingShadowsTimer = urand(10, 26) * 1000; } else CrushingShadowsTimer -= diff; diff --git a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp index 7a56734bc3b..127ca68ce39 100644 --- a/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp +++ b/src/server/scripts/Outland/BlackTemple/boss_warlord_najentus.cpp @@ -146,7 +146,7 @@ public: events.RescheduleEvent(EVENT_SHIELD, 60000 + inc); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp index 03fa5235d18..d63e8ee20b0 100644 --- a/src/server/scripts/Outland/BlackTemple/illidari_council.cpp +++ b/src/server/scripts/Outland/BlackTemple/illidari_council.cpp @@ -169,7 +169,7 @@ public: void AttackStart(Unit* /*who*/) {} void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!EventStarted) return; @@ -315,7 +315,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!EventBegun) return; @@ -536,7 +536,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -641,7 +641,7 @@ public: Talk(SAY_ZERE_DEATH); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -741,7 +741,7 @@ public: Talk(SAY_MALA_DEATH); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -827,7 +827,7 @@ public: Talk(SAY_VERA_DEATH); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp index d9ad35f9552..b9df26d11c6 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_fathomlord_karathress.cpp @@ -222,14 +222,12 @@ public: StartEvent(who); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Only if not incombat check if the event is started if (!me->isInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT)) { - Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_KARATHRESSEVENT_STARTER)); - - if (target) + if (Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_KARATHRESSEVENT_STARTER))) { AttackStart(target); GetAdvisors(); @@ -360,12 +358,8 @@ public: { if (instance) { - Creature* Karathress = NULL; - Karathress = (Unit::GetCreature((*me), instance->GetData64(DATA_KARATHRESS))); - - if (Karathress) - if (!me->isAlive() && Karathress) - CAST_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventSharkkisDeath(); + if (Creature* Karathress = (Unit::GetCreature((*me), instance->GetData64(DATA_KARATHRESS)))) + CAST_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventSharkkisDeath(); } } @@ -378,17 +372,13 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Only if not incombat check if the event is started if (!me->isInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT)) { - Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_KARATHRESSEVENT_STARTER)); - - if (target) - { + if (Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_KARATHRESSEVENT_STARTER))) AttackStart(target); - } } //Return since we have no target @@ -445,12 +435,13 @@ public: pet_id = CREATURE_FATHOM_SPOREBAT; } //DoCast(me, spell_id, true); - Creature* Pet = DoSpawnCreature(pet_id, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000); - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (Pet && target) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) { - Pet->AI()->AttackStart(target); - SummonedPet = Pet->GetGUID(); + if (Creature* Pet = DoSpawnCreature(pet_id, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000)) + { + Pet->AI()->AttackStart(target); + SummonedPet = Pet->GetGUID(); + } } } else Pet_Timer -= diff; @@ -500,12 +491,8 @@ public: { if (instance) { - Creature* Karathress = NULL; - Karathress = (Unit::GetCreature((*me), instance->GetData64(DATA_KARATHRESS))); - - if (Karathress) - if (!me->isAlive() && Karathress) - CAST_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventTidalvessDeath(); + if (Creature* Karathress = Unit::GetCreature((*me), instance->GetData64(DATA_KARATHRESS))) + CAST_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventTidalvessDeath(); } } @@ -519,17 +506,13 @@ public: DoCast(me, SPELL_WINDFURY_WEAPON); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Only if not incombat check if the event is started if (!me->isInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT)) { - Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_KARATHRESSEVENT_STARTER)); - - if (target) - { + if (Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_KARATHRESSEVENT_STARTER))) AttackStart(target); - } } //Return since we have no target @@ -627,12 +610,8 @@ public: { if (instance) { - Creature* Karathress = NULL; - Karathress = (Unit::GetCreature((*me), instance->GetData64(DATA_KARATHRESS))); - - if (Karathress) - if (!me->isAlive() && Karathress) - CAST_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventCaribdisDeath(); + if (Creature* Karathress = Unit::GetCreature((*me), instance->GetData64(DATA_KARATHRESS))) + CAST_AI(boss_fathomlord_karathress::boss_fathomlord_karathressAI, Karathress->AI())->EventCaribdisDeath(); } } @@ -645,17 +624,13 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Only if not incombat check if the event is started if (!me->isInCombat() && instance && instance->GetData(DATA_KARATHRESSEVENT)) { - Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_KARATHRESSEVENT_STARTER)); - - if (target) - { + if (Unit* target = Unit::GetUnit(*me, instance->GetData64(DATA_KARATHRESSEVENT_STARTER))) AttackStart(target); - } } //Return since we have no target @@ -697,11 +672,8 @@ public: Cyclone->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); Cyclone->setFaction(me->getFaction()); Cyclone->CastSpell(Cyclone, SPELL_CYCLONE_CYCLONE, true); - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (target) - { + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) Cyclone->AI()->AttackStart(target); - } } } else Cyclone_Timer -= diff; diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp index b31292c4b00..2f0d736d8ef 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_hydross_the_unstable.cpp @@ -212,7 +212,7 @@ public: Summons.DespawnAll(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!beam) { @@ -272,8 +272,7 @@ public: //VileSludge_Timer if (VileSludge_Timer <= diff) { - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (target) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) DoCast(target, SPELL_VILE_SLUDGE); VileSludge_Timer = 15000; diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp index b0717d29228..19b57509093 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lady_vashj.cpp @@ -310,7 +310,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!CanAttack && Intro) { @@ -599,7 +599,7 @@ public: void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!instance) return; @@ -677,7 +677,7 @@ public: me->AddThreat(who, 0.1f); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { // PoisonBoltTimer if (PoisonBoltTimer <= diff) @@ -754,7 +754,7 @@ public: MovementTimer = 0; } - void UpdateAI (const uint32 diff) + void UpdateAI(uint32 diff) { // Random movement if (MovementTimer <= diff) @@ -834,7 +834,7 @@ public: void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI (const uint32 diff) + void UpdateAI(uint32 diff) { if (!instance) return; diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp index 2c8d067a865..f4e0c6cee2a 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_leotheras_the_blind.cpp @@ -132,7 +132,7 @@ public: return; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -316,7 +316,7 @@ public: me->SetDisplayId(MODEL_NIGHTELF); // and reseting equipment - me->LoadEquipment(me->GetEquipmentId()); + me->LoadEquipment(); if (instance && instance->GetData64(DATA_LEOTHERAS_EVENT_STARTER)) { @@ -410,10 +410,10 @@ public: if (me->HasAura(AURA_BANISH)) return; - me->LoadEquipment(me->GetEquipmentId()); + me->LoadEquipment(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (me->HasAura(AURA_BANISH) || !UpdateVictim()) @@ -558,7 +558,7 @@ public: { //switch to nightelf form me->SetDisplayId(MODEL_NIGHTELF); - me->LoadEquipment(me->GetEquipmentId()); + me->LoadEquipment(); CastConsumingMadness(); DespawnDemon(); @@ -589,7 +589,7 @@ public: Talk(SAY_FINAL_FORM); me->SetDisplayId(MODEL_NIGHTELF); - me->LoadEquipment(me->GetEquipmentId()); + me->LoadEquipment(); } } }; @@ -643,7 +643,7 @@ public: StartEvent(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -737,7 +737,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (instance) { diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp index 788de7753ff..18324822c4a 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_lurker_below.cpp @@ -78,10 +78,11 @@ public: return new boss_the_lurker_belowAI (creature); } - struct boss_the_lurker_belowAI : public Scripted_NoMovementAI + struct boss_the_lurker_belowAI : public ScriptedAI { - boss_the_lurker_belowAI(Creature* creature) : Scripted_NoMovementAI(creature), Summons(me) + boss_the_lurker_belowAI(Creature* creature) : ScriptedAI(creature), Summons(me) { + SetCombatMovement(false); instance = creature->GetInstanceScript(); } @@ -152,11 +153,10 @@ public: Summons.DespawnAll(); } - void EnterCombat(Unit* who) + void EnterCombat(Unit* /*who*/) { if (instance) instance->SetData(DATA_THELURKERBELOWEVENT, IN_PROGRESS); - Scripted_NoMovementAI::EnterCombat(who); } void MoveInLineOfSight(Unit* who) @@ -177,7 +177,7 @@ public: me->SetReactState(REACT_AGGRESSIVE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!CanStartEvent) // boss is invisible, don't attack { @@ -368,10 +368,11 @@ public: return new mob_coilfang_ambusherAI (creature); } - struct mob_coilfang_ambusherAI : public Scripted_NoMovementAI + struct mob_coilfang_ambusherAI : public ScriptedAI { - mob_coilfang_ambusherAI(Creature* creature) : Scripted_NoMovementAI(creature) + mob_coilfang_ambusherAI(Creature* creature) : ScriptedAI(creature) { + SetCombatMovement(false); } uint32 MultiShotTimer; @@ -392,7 +393,7 @@ public: AttackStart(who); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (MultiShotTimer <= diff) { diff --git a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp index 9476bb28f8e..592746742f5 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SerpentShrine/boss_morogrim_tidewalker.cpp @@ -163,7 +163,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) @@ -184,10 +184,9 @@ public: for (uint8 i = 0; i < 10; ++i) { - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - Creature* Murloc = me->SummonCreature(NPC_TIDEWALKER_LURKER, MurlocCords[i][0], MurlocCords[i][1], MurlocCords[i][2], MurlocCords[i][3], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000); - if (target && Murloc) - Murloc->AI()->AttackStart(target); + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + if (Creature* Murloc = me->SummonCreature(NPC_TIDEWALKER_LURKER, MurlocCords[i][0], MurlocCords[i][1], MurlocCords[i][2], MurlocCords[i][3], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 10000)) + Murloc->AI()->AttackStart(target); } Talk(EMOTE_EARTHQUAKE); Earthquake = false; @@ -321,7 +320,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp index f2ed2560bbf..c9d394f6f2d 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_hydromancer_thespia.cpp @@ -101,7 +101,7 @@ public: instance->SetData(TYPE_HYDROMANCER_THESPIA, IN_PROGRESS); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -170,7 +170,7 @@ public: void EnterCombat(Unit* /*who*/) { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp index 3897f370b0c..12e4e3a496f 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_mekgineer_steamrigger.cpp @@ -122,7 +122,7 @@ public: DoSpawnCreature(ENTRY_STREAMRIGGER_MECHANIC, 7, -5, 0, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 240000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -223,7 +223,7 @@ public: void EnterCombat(Unit* /*who*/) { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (Repair_Timer <= diff) { diff --git a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp index 23b25da91ea..914539b27c9 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/SteamVault/boss_warlord_kalithresh.cpp @@ -167,7 +167,7 @@ public: instance->SetData(TYPE_WARLORD_KALITHRESH, DONE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp b/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp index 9fa5a1a51f5..7e2c13483bd 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_hungarfen.cpp @@ -26,8 +26,11 @@ EndScriptData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" -#define SPELL_FOUL_SPORES 31673 -#define SPELL_ACID_GEYSER 38739 +enum Spells +{ + SPELL_FOUL_SPORES = 31673, + SPELL_ACID_GEYSER = 38739 +}; class boss_hungarfen : public CreatureScript { @@ -60,7 +63,7 @@ public: { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -135,7 +138,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (Stop) return; diff --git a/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp b/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp index 1e8fd8b2676..22f406c6c5b 100644 --- a/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp +++ b/src/server/scripts/Outland/CoilfangReservoir/underbog/boss_the_black_stalker.cpp @@ -102,7 +102,7 @@ public: strider->DisappearAndDie(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp index 0a5c8b0c8b6..6c3e21aa5c0 100644 --- a/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp +++ b/src/server/scripts/Outland/GruulsLair/boss_gruul.cpp @@ -142,7 +142,7 @@ public: //this part should be in the core if (pSpell->Id == SPELL_SHATTER) { - // todo: use eventmap to kill this stuff + /// @todo use eventmap to kill this stuff //clear this, if we are still performing if (m_bPerformingGroundSlam) { @@ -158,7 +158,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp index 83596c46936..3018c18383e 100644 --- a/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp +++ b/src/server/scripts/Outland/GruulsLair/boss_high_king_maulgar.cpp @@ -217,7 +217,7 @@ public: DoZoneInCombat(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Only if not incombat check if the event is started if (!me->isInCombat() && instance && instance->GetData(DATA_MAULGAREVENT)) @@ -377,7 +377,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Only if not incombat check if the event is started if (!me->isInCombat() && instance && instance->GetData(DATA_MAULGAREVENT)) @@ -492,7 +492,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Only if not incombat check if the event is started if (!me->isInCombat() && instance && instance->GetData(DATA_MAULGAREVENT)) @@ -519,8 +519,7 @@ public: //GreaterPolymorph_Timer if (GreaterPolymorph_Timer <= diff) { - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (target) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) DoCast(target, SPELL_GREATER_POLYMORPH); GreaterPolymorph_Timer = urand(15000, 20000); @@ -612,7 +611,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Only if not incombat check if the event is started if (!me->isInCombat() && instance && instance->GetData(DATA_MAULGAREVENT)) @@ -722,7 +721,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Only if not incombat check if the event is started if (!me->isInCombat() && instance && instance->GetData(DATA_MAULGAREVENT)) diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp index 6d3ec669cd5..0e584686f9b 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_broggok.cpp @@ -84,7 +84,7 @@ class boss_broggok : public CreatureScript summoned->CastSpell(summoned, SPELL_POISON, false, 0, 0, me->GetGUID()); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -127,7 +127,7 @@ class boss_broggok : public CreatureScript } } - void DoAction(int32 const action) + void DoAction(int32 action) { switch (action) { diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp index 7d8885ae0ae..d2096140ff4 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_kelidan_the_breaker.cpp @@ -201,7 +201,7 @@ class boss_kelidan_the_breaker : public CreatureScript instance->HandleGameObject(instance->GetData64(DATA_DOOR6), true); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) { @@ -330,7 +330,7 @@ class mob_shadowmoon_channeler : public CreatureScript CAST_AI(boss_kelidan_the_breaker::boss_kelidan_the_breakerAI, Kelidan->AI())->ChannelerDied(killer); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) { diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp index bab49b95974..8014ee9f8e0 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/boss_the_maker.cpp @@ -105,7 +105,7 @@ class boss_the_maker : public CreatureScript } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp index 4eaf7cc2d6c..be51b7922a2 100644 --- a/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/BloodFurnace/instance_blood_furnace.cpp @@ -375,23 +375,23 @@ class instance_blood_furnace : public InstanceMapScript switch (id) { case DATA_PRISON_CELL5: - HandleGameObject(PrisonCell5GUID,true); + HandleGameObject(PrisonCell5GUID, true); ActivatePrisoners(PrisonersCell5); break; case DATA_PRISON_CELL6: - HandleGameObject(PrisonCell6GUID,true); + HandleGameObject(PrisonCell6GUID, true); ActivatePrisoners(PrisonersCell6); break; case DATA_PRISON_CELL7: - HandleGameObject(PrisonCell7GUID,true); + HandleGameObject(PrisonCell7GUID, true); ActivatePrisoners(PrisonersCell7); break; case DATA_PRISON_CELL8: - HandleGameObject(PrisonCell8GUID,true); + HandleGameObject(PrisonCell8GUID, true); ActivatePrisoners(PrisonersCell8); break; case DATA_DOOR5: - HandleGameObject(Door5GUID,true); + HandleGameObject(Door5GUID, true); if (Creature* broggok = instance->GetCreature(BroggokGUID)) broggok->AI()->DoAction(ACTION_ACTIVATE_BROGGOK); break; diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp index b83307d8dcc..0c5325f7172 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_omor_the_unscarred.cpp @@ -118,7 +118,7 @@ class boss_omor_the_unscarred : public CreatureScript Talk(SAY_DIE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp index 30a2813b286..e820e22d65a 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_vazruden_the_herald.cpp @@ -124,7 +124,7 @@ class boss_nazan : public CreatureScript me->SummonCreature(ENTRY_LIQUID_FIRE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), target->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 30000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -243,7 +243,7 @@ class boss_vazruden : public CreatureScript Talk(SAY_DIE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) { @@ -396,7 +396,7 @@ class boss_vazruden_the_herald : public CreatureScript sentryDown = true; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { switch (phase) { @@ -487,7 +487,7 @@ class mob_hellfire_sentry : public CreatureScript CAST_AI(boss_vazruden_the_herald::boss_vazruden_the_heraldAI, herald->AI())->SentryDownBy(killer); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp index 7aae6cebff9..8961c94ab31 100644 --- a/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/HellfireRamparts/boss_watchkeeper_gargolmar.cpp @@ -112,7 +112,7 @@ class boss_watchkeeper_gargolmar : public CreatureScript Talk(SAY_DIE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp index aeec7d14b26..777f24f779b 100644 --- a/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp @@ -151,7 +151,7 @@ class mob_abyssal : public CreatureScript ScriptedAI::MoveInLineOfSight(who); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (trigger) { @@ -339,7 +339,7 @@ class boss_magtheridon : public CreatureScript Talk(SAY_FREED); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!me->isInCombat()) { @@ -528,7 +528,7 @@ class mob_hellfire_channeler : public CreatureScript instance->SetData(DATA_CHANNELER_EVENT, DONE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp index 00f0fd8964e..4095f3295fa 100644 --- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_nethekurse.cpp @@ -138,7 +138,7 @@ class boss_grand_warlock_nethekurse : public CreatureScript { Talk(SAY_TAUNT); - //TODO: kill the peons first + /// @todo kill the peons first IsIntroEvent = false; PeonEngagedCount = 4; PeonKilledCount = 4; @@ -213,7 +213,7 @@ class boss_grand_warlock_nethekurse : public CreatureScript instance->HandleGameObject(instance->GetData64(DATA_NETHEKURSE_DOOR), true); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (IsIntroEvent) { @@ -346,7 +346,7 @@ class mob_fel_orc_convert : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp index dd23f89dcfb..ac261cc5936 100644 --- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warbringer_omrogg.cpp @@ -130,7 +130,7 @@ class mob_omrogg_heads : public CreatureScript DeathYell = true; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!DeathYell) return; @@ -312,7 +312,7 @@ class boss_warbringer_omrogg : public CreatureScript instance->SetData(TYPE_OMROGG, DONE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (Delay_Timer <= diff) { diff --git a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp index f437018ac4b..13f47b276ef 100644 --- a/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp +++ b/src/server/scripts/Outland/HellfireCitadel/ShatteredHalls/boss_warchief_kargath_bladefist.cpp @@ -194,7 +194,7 @@ class boss_warchief_kargath_bladefist : public CreatureScript me->SummonCreature(MOB_SHATTERED_ASSASSIN, AssassExit[0], AssassExit[1]-8, AssassExit[2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp index f0a823472df..099bd6949cb 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_alar.cpp @@ -212,7 +212,7 @@ class boss_alar : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!me->isInCombat()) // sometimes isincombat but !incombat, faction bug? return; @@ -515,7 +515,7 @@ class mob_ember_of_alar : public CreatureScript } } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!UpdateVictim()) return; @@ -553,7 +553,7 @@ class mob_flame_patch_alar : public CreatureScript void EnterCombat(Unit* /*who*/) {} void AttackStart(Unit* /*who*/) {} void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 /*diff*/) {} + void UpdateAI(uint32 /*diff*/) {} }; CreatureAI* GetAI(Creature* creature) const diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp index 9c4b764fd2a..b8245729d73 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_astromancer.cpp @@ -195,7 +195,7 @@ class boss_high_astromancer_solarian : public CreatureScript return (z*sqrt(radius*radius - (x - CENTER_X)*(x - CENTER_X)) + CENTER_Y); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -245,11 +245,13 @@ class boss_high_astromancer_solarian : public CreatureScript } else { - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - if (!me->HasInArc(2.5f, target)) - target = me->getVictim(); - if (target) + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + { + if (!me->HasInArc(2.5f, target)) + target = me->getVictim(); + DoCast(target, SPELL_ARCANE_MISSILES); + } } ArcaneMissiles_Timer = 3000; } @@ -441,7 +443,7 @@ class mob_solarium_priest : public CreatureScript { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -518,7 +520,7 @@ class spell_astromancer_wrath_of_the_astromancer : public SpellScriptLoader return; Unit* target = GetUnitOwner(); - target->CastSpell(target, GetSpellInfo()->Effects[EFFECT_1].CalcValue(),false); + target->CastSpell(target, GetSpellInfo()->Effects[EFFECT_1].CalcValue(), false); } void Register() diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp index 07d563cd762..a6497e6a373 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_kaelthas.cpp @@ -241,7 +241,7 @@ struct advisorbase_ai : public ScriptedAI } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (DelayRes_Timer) { @@ -465,7 +465,7 @@ class boss_kaelthas : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Phase 1 switch (Phase) @@ -1046,7 +1046,7 @@ class boss_thaladred_the_darkener : public CreatureScript Talk(SAY_THALADRED_DEATH); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { advisorbase_ai::UpdateAI(diff); @@ -1138,7 +1138,7 @@ class boss_lord_sanguinar : public CreatureScript Talk(SAY_SANGUINAR_DEATH); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { advisorbase_ai::UpdateAI(diff); @@ -1227,7 +1227,7 @@ class boss_grand_astromancer_capernian : public CreatureScript return; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { advisorbase_ai::UpdateAI(diff); @@ -1353,7 +1353,7 @@ class boss_master_engineer_telonicus : public CreatureScript Talk(SAY_TELONICUS_AGGRO); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { advisorbase_ai::UpdateAI(diff); @@ -1404,9 +1404,12 @@ class mob_kael_flamestrike : public CreatureScript : CreatureScript("mob_kael_flamestrike") { } - struct mob_kael_flamestrikeAI : public Scripted_NoMovementAI + struct mob_kael_flamestrikeAI : public ScriptedAI { - mob_kael_flamestrikeAI(Creature* creature) : Scripted_NoMovementAI(creature) {} + mob_kael_flamestrikeAI(Creature* creature) : ScriptedAI(creature) + { + SetCombatMovement(false); + } uint32 Timer; bool Casting; @@ -1426,7 +1429,7 @@ class mob_kael_flamestrike : public CreatureScript void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!Casting) { @@ -1487,7 +1490,7 @@ class mob_phoenix_tk : public CreatureScript me->SummonCreature(NPC_PHOENIX_EGG, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 16000); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1553,7 +1556,7 @@ class mob_phoenix_egg_tk : public CreatureScript summoned->CastSpell(summoned, SPELL_REBIRTH, false); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!Rebirth_Timer) return; diff --git a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp index 468c9ab1e75..d4526e52543 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/boss_void_reaver.cpp @@ -100,7 +100,7 @@ class boss_void_reaver : public CreatureScript instance->SetData(DATA_VOIDREAVEREVENT, IN_PROGRESS); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp b/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp index d5e39d09301..fd00b2c5b4e 100644 --- a/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp +++ b/src/server/scripts/Outland/TempestKeep/Eye/the_eye.cpp @@ -62,7 +62,7 @@ class mob_crystalcore_devastator : public CreatureScript { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_gyrokill.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_gyrokill.cpp index 3c72c8353aa..2b597be8a9f 100644 --- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_gyrokill.cpp +++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_gyrokill.cpp @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -17,26 +16,112 @@ */ /* ScriptData -SDName: Boss_Gatewatcher_Gyrokill -SD%Complete: 0 -SDComment: Place Holder +SDName: boss_gatewatcher_gyrokill +SD%Complete: 99% +SDComment: SDCategory: Tempest Keep, The Mechanar EndScriptData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "mechanar.h" -//not used -#define SAY_AGGRO -1554000 -#define SAY_SAW_ATTACK1 -1554001 -#define SAY_SAW_ATTACK2 -1554002 -#define SAY_SLAY1 -1554003 -#define SAY_SLAY2 -1554004 -#define SAY_DEATH -1554005 +enum Say +{ + SAY_AGGRO = 0, + SAY_SLAY = 1, + SAY_SAW_BLADEs = 2, + SAY_DEATH = 3 +}; -#define SPELL_STREAM_OF_MACHINE_FLUID 35311 -#define SPELL_SAW_BLADE 35318 -#define H_SPELL_SAW_BLADE 39192 -#define SPELL_SHADOW_POWER 35322 -#define H_SPELL_SHADOW_POWER 39193 +enum Spells +{ + SPELL_STREAM_OF_MACHINE_FLUID = 35311, + SPELL_SAW_BLADE = 35318, + H_SPELL_SAW_BLADE = 39192, + SPELL_SHADOW_POWER = 35322, + H_SPELL_SHADOW_POWER = 39193 +}; +enum Events +{ + EVENT_STREAM_OF_MACHINE_FLUID = 0, + EVENT_SAW_BLADE = 1, + EVENT_SHADOW_POWER = 2 +}; + +class boss_gatewatcher_gyrokill : public CreatureScript +{ + public: + boss_gatewatcher_gyrokill() : CreatureScript("boss_gatewatcher_gyrokill") {} + + struct boss_gatewatcher_gyrokillAI : public BossAI + { + boss_gatewatcher_gyrokillAI(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_GYROKILL) {} + + void JustDied(Unit* /*killer*/) + { + _JustDied(); + Talk(SAY_DEATH); + } + + void EnterCombat(Unit* /*who*/) + { + _EnterCombat(); + events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 10000); + events.ScheduleEvent(EVENT_SAW_BLADE, 20000); + events.ScheduleEvent(EVENT_SHADOW_POWER, 25000); + Talk(SAY_AGGRO); + } + + void KilledUnit(Unit* /*victim*/) + { + Talk(SAY_SLAY); + } + + void UpdateAI(uint32 diff) + { + if (!UpdateVictim()) + return; + + events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_STREAM_OF_MACHINE_FLUID: + DoCastVictim(SPELL_STREAM_OF_MACHINE_FLUID, true); + events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, urand(13000, 17000)); + break; + case EVENT_SAW_BLADE: + DoCast(me, SPELL_SAW_BLADE); + Talk(SAY_SAW_BLADEs); + events.ScheduleEvent(EVENT_SAW_BLADE, urand(20000, 30000)); + break; + case EVENT_SHADOW_POWER: + DoCast(me, SPELL_SHADOW_POWER); + events.ScheduleEvent(EVENT_SAW_BLADE, urand(25000, 35000)); + break; + default: + break; + } + } + + DoMeleeAttackIfReady(); + } + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new boss_gatewatcher_gyrokillAI (creature); + } +}; + +void AddSC_boss_gatewatcher_gyrokill() +{ + new boss_gatewatcher_gyrokill(); +} diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp index 09ff6cf8e49..5e29a8d0c31 100644 --- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp +++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_gatewatcher_ironhand.cpp @@ -25,8 +25,9 @@ EndScriptData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "mechanar.h" -enum eSays +enum Says { SAY_AGGRO = 0, SAY_HAMMER = 1, @@ -35,111 +36,96 @@ enum eSays EMOTE_HAMMER = 4 }; -enum eSpells +enum Spells { - // Spells to be casted SPELL_SHADOW_POWER = 35322, H_SPELL_SHADOW_POWER = 39193, SPELL_HAMMER_PUNCH = 35326, SPELL_JACKHAMMER = 35327, H_SPELL_JACKHAMMER = 39194, - SPELL_STREAM_OF_MACHINE_FLUID = 35311, + SPELL_STREAM_OF_MACHINE_FLUID = 35311 +}; + +enum Events +{ + EVENT_STREAM_OF_MACHINE_FLUID = 0, + EVENT_JACKHAMMER = 1, + EVENT_SHADOW_POWER = 2 }; class boss_gatewatcher_iron_hand : public CreatureScript { public: + boss_gatewatcher_iron_hand(): CreatureScript("boss_gatewatcher_iron_hand") {} - boss_gatewatcher_iron_hand() - : CreatureScript("boss_gatewatcher_iron_hand") + struct boss_gatewatcher_iron_handAI : public BossAI { - } - // Gatewatcher Iron-Hand AI - struct boss_gatewatcher_iron_handAI : public ScriptedAI - { - boss_gatewatcher_iron_handAI(Creature* creature) : ScriptedAI(creature) - { - } - - uint32 Shadow_Power_Timer; - uint32 Jackhammer_Timer; - uint32 Stream_of_Machine_Fluid_Timer; - - void Reset() - { - Shadow_Power_Timer = 25000; - Jackhammer_Timer = 45000; - Stream_of_Machine_Fluid_Timer = 55000; + boss_gatewatcher_iron_handAI(Creature* creature) : BossAI(creature, DATA_GATEWATCHER_IRON_HAND) {} - } - void EnterCombat(Unit* /*who*/) - { - Talk(SAY_AGGRO); - } - - void KilledUnit(Unit* /*victim*/) - { - if (rand()%2) - return; + void EnterCombat(Unit* /*who*/) + { + _EnterCombat(); + events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, 55000); + events.ScheduleEvent(EVENT_JACKHAMMER, 45000); + events.ScheduleEvent(EVENT_SHADOW_POWER, 25000); + Talk(SAY_AGGRO); + } + void KilledUnit(Unit* /*victim*/) + { + if (roll_chance_i(50)) Talk(SAY_SLAY); - } - - void JustDied(Unit* /*killer*/) - { - Talk(SAY_DEATH); - //TODO: Add door check/open code - } - - void UpdateAI(const uint32 diff) - { - //Return since we have no target - if (!UpdateVictim()) - return; + } - //Shadow Power - if (Shadow_Power_Timer <= diff) - { - DoCast(me, SPELL_SHADOW_POWER); - Shadow_Power_Timer = urand(20000, 28000); - } - else - Shadow_Power_Timer -= diff; + void JustDied(Unit* /*killer*/) + { + _JustDied(); + Talk(SAY_DEATH); + } - //Jack Hammer - if (Jackhammer_Timer <= diff) - { - //TODO: expect cast this about 5 times in a row (?), announce it by emote only once - Talk(EMOTE_HAMMER); - DoCast(me->getVictim(), SPELL_JACKHAMMER); + void UpdateAI(uint32 diff) + { + if (!UpdateVictim()) + return; - //chance to yell, but not same time as emote (after spell in fact casted) - if (rand()%2) - return; + events.Update(diff); - Talk(SAY_HAMMER); - Jackhammer_Timer = 30000; - } - else - Jackhammer_Timer -= diff; + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - //Stream of Machine Fluid - if (Stream_of_Machine_Fluid_Timer <= diff) + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) { - DoCast(me->getVictim(), SPELL_STREAM_OF_MACHINE_FLUID); - Stream_of_Machine_Fluid_Timer = urand(35000, 50000); + case EVENT_STREAM_OF_MACHINE_FLUID: + DoCastVictim(SPELL_STREAM_OF_MACHINE_FLUID, true); + events.ScheduleEvent(EVENT_STREAM_OF_MACHINE_FLUID, urand(35000, 50000)); + break; + case EVENT_JACKHAMMER: + Talk(EMOTE_HAMMER); + /// @todo expect cast this about 5 times in a row (?), announce it by emote only once + DoCastVictim(SPELL_JACKHAMMER, true); + if (roll_chance_i(50)) + Talk(SAY_HAMMER); + events.ScheduleEvent(EVENT_JACKHAMMER, 30000); + break; + case EVENT_SHADOW_POWER: + DoCast(me, SPELL_SHADOW_POWER); + events.ScheduleEvent(EVENT_SHADOW_POWER, urand(20000, 28000)); + break; + default: + break; } - else - Stream_of_Machine_Fluid_Timer -= diff; - - DoMeleeAttackIfReady(); } - }; - CreatureAI* GetAI(Creature* creature) const - { - return new boss_gatewatcher_iron_handAI(creature); + DoMeleeAttackIfReady(); } + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new boss_gatewatcher_iron_handAI(creature); + } }; void AddSC_boss_gatewatcher_iron_hand() diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_mechano_lord_capacitus.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_mechano_lord_capacitus.cpp index f8c44471b30..728b3f715b2 100644 --- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_mechano_lord_capacitus.cpp +++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_mechano_lord_capacitus.cpp @@ -15,21 +15,144 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -//! TODO - Boss not scripted, just ported required spellscript from core - #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "SpellScript.h" +#include "mechanar.h" #include "Player.h" enum Spells { + SPELL_HEADCRACK = 35161, + SPELL_REFLECTIVE_MAGIC_SHIELD = 35158, + SPELL_REFLECTIVE_DAMAGE_SHIELD = 35159, + SPELL_POLARITY_SHIFT = 39096, + SPELL_BERSERK = 26662, + SPELL_NETHER_CHARGE_TIMER = 37670, + SPELL_NETHER_CHARGE_PASSIVE = 37670, + SPELL_POSITIVE_POLARITY = 39088, SPELL_POSITIVE_CHARGE_STACK = 39089, SPELL_POSITIVE_CHARGE = 39090, + SPELL_NEGATIVE_POLARITY = 39091, SPELL_NEGATIVE_CHARGE_STACK = 39092, - SPELL_NEGATIVE_CHARGE = 39093, + SPELL_NEGATIVE_CHARGE = 39093 +}; + +enum Yells +{ + YELL_AGGRO = 0, + YELL_REFLECTIVE_MAGIC_SHIELD = 1, + YELL_REFLECTIVE_DAMAGE_SHIELD = 2, + YELL_KILL = 3, + YELL_DEATH = 4 +}; + +enum Creatures +{ + NPC_NETHER_CHARGE = 20405 +}; + +enum Events +{ + EVENT_NONE = 0, + + EVENT_HEADCRACK = 1, + EVENT_REFLECTIVE_DAMAGE_SHIELD = 2, + EVENT_REFLECTIVE_MAGIE_SHIELD = 3, + EVENT_POSITIVE_SHIFT = 4, + EVENT_SUMMON_NETHER_CHARGE = 5, + EVENT_BERSERK = 6 +}; + +class boss_mechano_lord_capacitus : public CreatureScript +{ + public: + boss_mechano_lord_capacitus() : CreatureScript("boss_mechano_lord_capacitus") { } + + struct boss_mechano_lord_capacitusAI : public BossAI + { + boss_mechano_lord_capacitusAI(Creature* creature) : BossAI(creature, DATA_MECHANOLORD_CAPACITUS) { } + + void EnterCombat(Unit* /*who*/) + { + _EnterCombat(); + Talk(YELL_AGGRO); + events.ScheduleEvent(EVENT_HEADCRACK, 10 * IN_MILLISECONDS); + events.ScheduleEvent(EVENT_REFLECTIVE_DAMAGE_SHIELD, 15 * IN_MILLISECONDS); + events.ScheduleEvent(EVENT_SUMMON_NETHER_CHARGE, 10 * IN_MILLISECONDS); + events.ScheduleEvent(EVENT_BERSERK, 3 * MINUTE * IN_MILLISECONDS); + + if (IsHeroic()) + events.ScheduleEvent(EVENT_POSITIVE_SHIFT, 15 * IN_MILLISECONDS); + } + + void KilledUnit(Unit* /*victim*/) + { + Talk(YELL_KILL); + } + + void JustDied(Unit* /*victim*/) + { + _JustDied(); + Talk(YELL_DEATH); + } + + void UpdateAI(uint32 diff) + { + if (!UpdateVictim()) + return; + + events.Update(diff); + + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; + + while (uint32 eventId = events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_HEADCRACK: + DoCastVictim(SPELL_HEADCRACK); + events.ScheduleEvent(EVENT_HEADCRACK, 10 * IN_MILLISECONDS); + break; + case EVENT_REFLECTIVE_DAMAGE_SHIELD: + Talk(YELL_REFLECTIVE_DAMAGE_SHIELD); + DoCast(me, SPELL_REFLECTIVE_DAMAGE_SHIELD); + events.ScheduleEvent(EVENT_REFLECTIVE_MAGIE_SHIELD, 30 * IN_MILLISECONDS); + break; + case EVENT_REFLECTIVE_MAGIE_SHIELD: + Talk(YELL_REFLECTIVE_MAGIC_SHIELD); + DoCast(me, SPELL_REFLECTIVE_MAGIC_SHIELD); + events.ScheduleEvent(EVENT_REFLECTIVE_DAMAGE_SHIELD, 30 * IN_MILLISECONDS); + break; + case EVENT_POSITIVE_SHIFT: + DoCastAOE(SPELL_POLARITY_SHIFT); + events.ScheduleEvent(EVENT_POSITIVE_SHIFT, urand(45, 60) * IN_MILLISECONDS); + break; + case EVENT_SUMMON_NETHER_CHARGE: + Position pos; + me->GetRandomNearPosition(pos, 5.0f); + me->SummonCreature(NPC_NETHER_CHARGE, pos, TEMPSUMMON_TIMED_DESPAWN, 18000); + events.ScheduleEvent(EVENT_SUMMON_NETHER_CHARGE, 10 * IN_MILLISECONDS); + break; + case EVENT_BERSERK: + DoCast(me, SPELL_BERSERK); + break; + default: + break; + } + } + + DoMeleeAttackIfReady(); + } + }; + + CreatureAI* GetAI(Creature* creature) const + { + return new boss_mechano_lord_capacitusAI(creature); + } }; class spell_capacitus_polarity_charge : public SpellScriptLoader @@ -138,6 +261,7 @@ class spell_capacitus_polarity_shift : public SpellScriptLoader void AddSC_boss_mechano_lord_capacitus() { + new boss_mechano_lord_capacitus(); new spell_capacitus_polarity_charge(); new spell_capacitus_polarity_shift(); } diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp index 5a9e551375b..902fb8e76b3 100644 --- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp +++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_nethermancer_sepethrea.cpp @@ -36,60 +36,45 @@ enum eSays SAY_DEATH = 4 }; -enum eSpells +enum Spells { - SPELL_SUMMON_RAGIN_FLAMES = 35275, + SPELL_SUMMON_RAGIN_FLAMES = 35275, // Not scripted SPELL_FROST_ATTACK = 35263, SPELL_ARCANE_BLAST = 35314, SPELL_DRAGONS_BREATH = 35250, SPELL_KNOCKBACK = 37317, SPELL_SOLARBURN = 35267, - H_SPELL_SUMMON_RAGIN_FLAMES = 39084, - SPELL_INFERNO = 35268, - H_SPELL_INFERNO = 39346, - SPELL_FIRE_TAIL = 35278, + H_SPELL_SUMMON_RAGIN_FLAMES = 39084, // Not scripted + SPELL_INFERNO = 35268, // Not scripted + H_SPELL_INFERNO = 39346, // Not scripted + SPELL_FIRE_TAIL = 35278 // Not scripted +}; + +enum Events +{ + EVENT_FROST_ATTACK = 0, + EVENT_ARCANE_BLAST = 1, + EVENT_DRAGONS_BREATH = 2, + EVENT_KNOCKBACK = 3, + EVENT_SOLARBURN = 4 }; class boss_nethermancer_sepethrea : public CreatureScript { - public: + public: boss_nethermancer_sepethrea(): CreatureScript("boss_nethermancer_sepethrea") {} - boss_nethermancer_sepethrea() - : CreatureScript("boss_nethermancer_sepethrea") + struct boss_nethermancer_sepethreaAI : public BossAI { - } - struct boss_nethermancer_sepethreaAI : public ScriptedAI - { - boss_nethermancer_sepethreaAI(Creature* creature) : ScriptedAI(creature) - { - instance = creature->GetInstanceScript(); - } - - InstanceScript* instance; - - uint32 frost_attack_Timer; - uint32 arcane_blast_Timer; - uint32 dragons_breath_Timer; - uint32 knockback_Timer; - uint32 solarburn_Timer; - - void Reset() - { - frost_attack_Timer = urand(7000, 10000); - arcane_blast_Timer = urand(12000, 18000); - dragons_breath_Timer = urand(18000, 22000); - knockback_Timer = urand(22000, 28000); - solarburn_Timer = 30000; - - if (instance) - instance->SetData(DATA_NETHERMANCER_EVENT, NOT_STARTED); - } + boss_nethermancer_sepethreaAI(Creature* creature) : BossAI(creature, DATA_NETHERMANCER_SEPRETHREA) {} void EnterCombat(Unit* who) { - if (instance) - instance->SetData(DATA_NETHERMANCER_EVENT, IN_PROGRESS); - + _EnterCombat(); + events.ScheduleEvent(EVENT_FROST_ATTACK, urand(7000, 10000)); + events.ScheduleEvent(EVENT_ARCANE_BLAST, urand(12000, 18000)); + events.ScheduleEvent(EVENT_DRAGONS_BREATH, urand(18000, 22000)); + events.ScheduleEvent(EVENT_KNOCKBACK, urand(22000, 28000)); + events.ScheduleEvent(EVENT_SOLARBURN, 30000); Talk(SAY_AGGRO); DoCast(who, SPELL_SUMMON_RAGIN_FLAMES); Talk(SAY_SUMMON); @@ -102,66 +87,50 @@ class boss_nethermancer_sepethrea : public CreatureScript void JustDied(Unit* /*killer*/) { + _JustDied(); Talk(SAY_DEATH); - if (instance) - instance->SetData(DATA_NETHERMANCER_EVENT, DONE); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { - //Return since we have no target if (!UpdateVictim()) return; - //Frost Attack - if (frost_attack_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_FROST_ATTACK); + events.Update(diff); - frost_attack_Timer = urand(7000, 10000); - } - else - frost_attack_Timer -= diff; + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - //Arcane Blast - if (arcane_blast_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_ARCANE_BLAST); - arcane_blast_Timer = 15000; - } - else - arcane_blast_Timer -= diff; - //Dragons Breath - if (dragons_breath_Timer <= diff) + while (uint32 eventId = events.ExecuteEvent()) { - DoCast(me->getVictim(), SPELL_DRAGONS_BREATH); + switch (eventId) { - if (rand()%2) - return; - Talk(SAY_DRAGONS_BREATH); + case EVENT_FROST_ATTACK: + DoCastVictim(SPELL_FROST_ATTACK, true); + events.ScheduleEvent(EVENT_FROST_ATTACK, urand(7000, 10000)); + break; + case EVENT_ARCANE_BLAST: + DoCastVictim(SPELL_ARCANE_BLAST, true); + events.ScheduleEvent(EVENT_ARCANE_BLAST, 15000); + break; + case EVENT_DRAGONS_BREATH: + DoCastVictim(SPELL_DRAGONS_BREATH, true); + events.ScheduleEvent(EVENT_DRAGONS_BREATH, urand(12000, 22000)); + if (roll_chance_i(50)) + Talk(SAY_DRAGONS_BREATH); + break; + case EVENT_KNOCKBACK: + DoCastVictim(SPELL_KNOCKBACK, true); + events.ScheduleEvent(EVENT_KNOCKBACK, urand(15000, 25000)); + break; + case EVENT_SOLARBURN: + DoCastVictim(SPELL_SOLARBURN, true); + events.ScheduleEvent(EVENT_SOLARBURN, 30000); + break; + default: + break; } - dragons_breath_Timer = urand(12000, 22000); } - else - dragons_breath_Timer -= diff; - - //Knockback - if (knockback_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_KNOCKBACK); - knockback_Timer = urand(15000, 25000); - } - else - knockback_Timer -= diff; - - //Solarburn - if (solarburn_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_SOLARBURN); - solarburn_Timer = 30000; - } - else - solarburn_Timer -= diff; DoMeleeAttackIfReady(); } @@ -172,13 +141,11 @@ class boss_nethermancer_sepethrea : public CreatureScript return new boss_nethermancer_sepethreaAI(creature); } }; + class mob_ragin_flames : public CreatureScript { public: - mob_ragin_flames() - : CreatureScript("mob_ragin_flames") - { - } + mob_ragin_flames() : CreatureScript("mob_ragin_flames") { } struct mob_ragin_flamesAI : public ScriptedAI { @@ -210,14 +177,14 @@ class mob_ragin_flames : public CreatureScript { } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Check_Timer if (Check_Timer <= diff) { if (instance) { - if (instance->GetData(DATA_NETHERMANCER_EVENT) != IN_PROGRESS) + if (instance->GetData(DATA_NETHERMANCER_SEPRETHREA) != IN_PROGRESS) { //remove me->setDeathState(JUST_DIED); @@ -259,9 +226,9 @@ class mob_ragin_flames : public CreatureScript return new mob_ragin_flamesAI(creature); } }; + void AddSC_boss_nethermancer_sepethrea() { new boss_nethermancer_sepethrea(); new mob_ragin_flames(); } - diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp index 41296daf1fa..65cd195fb80 100644 --- a/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp +++ b/src/server/scripts/Outland/TempestKeep/Mechanar/boss_pathaleon_the_calculator.cpp @@ -25,8 +25,9 @@ EndScriptData */ #include "ScriptMgr.h" #include "ScriptedCreature.h" +#include "mechanar.h" -enum eSays +enum Says { SAY_AGGRO = 0, SAY_DOMINATION = 1, @@ -35,65 +36,53 @@ enum eSays SAY_SLAY = 4, SAY_DEATH = 5 }; -// Spells to be casted -enum eSpells + +enum Spells { SPELL_MANA_TAP = 36021, SPELL_ARCANE_TORRENT = 36022, SPELL_DOMINATION = 35280, H_SPELL_ARCANE_EXPLOSION = 15453, SPELL_FRENZY = 36992, - //Spells work, but not implemented - SPELL_SUMMON_NETHER_WRAITH_1 = 35285, - SPELL_SUMMON_NETHER_WRAITH_2 = 35286, - SPELL_SUMMON_NETHER_WRAITH_3 = 35287, - SPELL_SUMMON_NETHER_WRAITH_4 = 35288, - // Add Spells - SPELL_DETONATION = 35058, - SPELL_ARCANE_MISSILES = 35034, + SPELL_SUMMON_NETHER_WRAITH_1 = 35285, // Not scripted + SPELL_SUMMON_NETHER_WRAITH_2 = 35286, // Not scripted + SPELL_SUMMON_NETHER_WRAITH_3 = 35287, // Not scripted + SPELL_SUMMON_NETHER_WRAITH_4 = 35288, // Not scripted + SPELL_DETONATION = 35058, // Used by Nether Wraith + SPELL_ARCANE_MISSILES = 35034 // Used by Nether Wraith +}; + +enum Events +{ + EVENT_SUMMON = 0, + EVENT_MANA_TAP = 1, + EVENT_ARCANE_TORRENT = 2, + EVENT_DOMINATION = 3, + EVENT_ARCANE_EXPLOSION = 4 +}; + +enum Creatures +{ + NPC_NETHER_WRAITH = 21062 }; class boss_pathaleon_the_calculator : public CreatureScript { public: + boss_pathaleon_the_calculator(): CreatureScript("boss_pathaleon_the_calculator") {} - boss_pathaleon_the_calculator() - : CreatureScript("boss_pathaleon_the_calculator") - { - } - - struct boss_pathaleon_the_calculatorAI : public ScriptedAI + struct boss_pathaleon_the_calculatorAI : public BossAI { - boss_pathaleon_the_calculatorAI(Creature* creature) : ScriptedAI(creature), summons(me) - { - } + boss_pathaleon_the_calculatorAI(Creature* creature) : BossAI(creature, DATA_PATHALEON_THE_CALCULATOR) { } - uint32 Summon_Timer; - SummonList summons; - uint32 ManaTap_Timer; - uint32 ArcaneTorrent_Timer; - uint32 Domination_Timer; - uint32 ArcaneExplosion_Timer; - - bool Enraged; - - uint32 Counter; - - void Reset() - { - Summon_Timer = 30000; - ManaTap_Timer = urand(12000, 20000); - ArcaneTorrent_Timer = urand(16000, 25000); - Domination_Timer = urand(25000, 40000); - ArcaneExplosion_Timer = urand(8000, 13000); - - Enraged = false; - - Counter = 0; - summons.DespawnAll(); - } void EnterCombat(Unit* /*who*/) { + _EnterCombat(); + events.ScheduleEvent(EVENT_SUMMON, 30000); + events.ScheduleEvent(EVENT_MANA_TAP, urand(12000, 20000)); + events.ScheduleEvent(EVENT_ARCANE_TORRENT, urand(16000, 25000)); + events.ScheduleEvent(EVENT_DOMINATION, urand(25000, 40000)); + events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, urand(8000, 13000)); Talk(SAY_AGGRO); } @@ -104,107 +93,82 @@ class boss_pathaleon_the_calculator : public CreatureScript void JustDied(Unit* /*killer*/) { + _JustDied(); Talk(SAY_DEATH); - - summons.DespawnAll(); } - void JustSummoned(Creature* summon) - { - summons.Summon(summon); - } - void SummonedCreatureDespawn(Creature* summon) + void DamageTaken(Unit* /*attacker*/, uint32& damage) { - summons.Despawn(summon); + if (me->HealthBelowPctDamaged(20, damage) && !me->HasAura(SPELL_FRENZY)) + { + DoCast(me, SPELL_FRENZY); + Talk(SAY_ENRAGE); + } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { - //Return since we have no target if (!UpdateVictim()) return; - if (Summon_Timer <= diff) - { - for (uint8 i = 0; i < 3; ++i) - { - Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0); - Creature* Wraith = me->SummonCreature(21062, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000); - if (target && Wraith) - Wraith->AI()->AttackStart(target); - } - Talk(SAY_SUMMON); - Summon_Timer = urand(30000, 45000); - } - else - Summon_Timer -= diff; - - if (ManaTap_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_MANA_TAP); - ManaTap_Timer = urand(14000, 22000); - } - else - ManaTap_Timer -= diff; + events.Update(diff); - if (ArcaneTorrent_Timer <= diff) - { - DoCast(me->getVictim(), SPELL_ARCANE_TORRENT); - ArcaneTorrent_Timer = urand(12000, 18000); - } - else - ArcaneTorrent_Timer -= diff; - - if (Domination_Timer <= diff) - { - if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1)) - { - Talk(SAY_DOMINATION); - DoCast(target, SPELL_DOMINATION); - } - Domination_Timer = urand(25000, 30000); - } - else - Domination_Timer -= diff; + if (me->HasUnitState(UNIT_STATE_CASTING)) + return; - //Only casting if Heroic Mode is used - if (IsHeroic()) + while (uint32 eventId = events.ExecuteEvent()) { - if (ArcaneExplosion_Timer <= diff) + switch (eventId) { - DoCast(me->getVictim(), H_SPELL_ARCANE_EXPLOSION); - ArcaneExplosion_Timer = urand(10000, 14000); + case EVENT_SUMMON: + for (uint8 i = 0; i < 3; ++i) + { + if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0)) + { + if (Creature* Wraith = me->SummonCreature(NPC_NETHER_WRAITH, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000)) + Wraith->AI()->AttackStart(target); + } + } + Talk(SAY_SUMMON); + events.ScheduleEvent(EVENT_SUMMON, urand(30000, 45000)); + break; + case EVENT_MANA_TAP: + DoCastVictim(SPELL_MANA_TAP, true); + events.ScheduleEvent(EVENT_MANA_TAP, urand(14000, 22000)); + break; + case EVENT_ARCANE_TORRENT: + DoCastVictim(SPELL_ARCANE_TORRENT, true); + events.ScheduleEvent(EVENT_ARCANE_TORRENT, urand(12000, 18000)); + break; + case EVENT_DOMINATION: + Talk(SAY_DOMINATION); + DoCastVictim(SPELL_DOMINATION, true); + events.ScheduleEvent(EVENT_DOMINATION, urand(25000, 30000)); + break; + case EVENT_ARCANE_EXPLOSION: // Heroic only + DoCastVictim(H_SPELL_ARCANE_EXPLOSION, true); + events.ScheduleEvent(EVENT_ARCANE_EXPLOSION, urand(10000, 14000)); + break; + default: + break; } - else - ArcaneExplosion_Timer -= diff; - } - - if (!Enraged && HealthBelowPct(21)) - { - DoCast(me, SPELL_FRENZY); - Talk(SAY_ENRAGE); - Enraged = true; - } DoMeleeAttackIfReady(); } }; - CreatureAI* GetAI(Creature* creature) const - { - return new boss_pathaleon_the_calculatorAI (creature); - } + CreatureAI* GetAI(Creature* creature) const + { + return new boss_pathaleon_the_calculatorAI (creature); + } }; class mob_nether_wraith : public CreatureScript { public: - mob_nether_wraith() - : CreatureScript("mob_nether_wraith") - { - } + mob_nether_wraith() : CreatureScript("mob_nether_wraith") { } struct mob_nether_wraithAI : public ScriptedAI { @@ -225,7 +189,7 @@ class mob_nether_wraith : public CreatureScript void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp b/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp index 1f9ddfcdd0b..146569db284 100644 --- a/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp +++ b/src/server/scripts/Outland/TempestKeep/Mechanar/instance_mechanar.cpp @@ -16,68 +16,122 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -/* ScriptData -SDName: Instance_Mechanar -SD%Complete: 100 -SDComment: -SDCategory: Mechanar -EndScriptData */ #include "ScriptMgr.h" #include "InstanceScript.h" #include "mechanar.h" -#define MAX_ENCOUNTER 1 +static DoorData const doorData[] = +{ + { GO_DOOR_MOARG_1, DATA_GATEWATCHER_IRON_HAND, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + { GO_DOOR_MOARG_2, DATA_GATEWATCHER_GYROKILL, DOOR_TYPE_PASSAGE, BOUNDARY_NONE }, + { GO_DOOR_NETHERMANCER, DATA_NETHERMANCER_SEPRETHREA, DOOR_TYPE_ROOM, BOUNDARY_NONE }, + {0, 0, DOOR_TYPE_ROOM, BOUNDARY_NONE } +}; class instance_mechanar : public InstanceMapScript { public: - instance_mechanar() - : InstanceMapScript("instance_mechanar", 554) - { - } + instance_mechanar(): InstanceMapScript("instance_mechanar", 554) { } struct instance_mechanar_InstanceMapScript : public InstanceScript { - instance_mechanar_InstanceMapScript(Map* map) : InstanceScript(map) {} + instance_mechanar_InstanceMapScript(Map* map) : InstanceScript(map) + { + SetBossNumber(EncounterCount); + LoadDoorData(doorData); + } - uint32 m_auiEncounter[MAX_ENCOUNTER]; - void Initialize() + void OnGameObjectCreate(GameObject* gameObject) { - memset(&m_auiEncounter, 0, sizeof(m_auiEncounter)); + switch (gameObject->GetEntry()) + { + case GO_DOOR_MOARG_1: + case GO_DOOR_MOARG_2: + case GO_DOOR_NETHERMANCER: + AddDoor(gameObject, true); + break; + default: + break; + } } - bool IsEncounterInProgress() const + void OnGameObjectRemove(GameObject* gameObject) { - for (uint8 i = 0; i < MAX_ENCOUNTER; ++i) - if (m_auiEncounter[i] == IN_PROGRESS) - return true; - - return false; + switch (gameObject->GetEntry()) + { + case GO_DOOR_MOARG_1: + case GO_DOOR_MOARG_2: + case GO_DOOR_NETHERMANCER: + AddDoor(gameObject, false); + break; + default: + break; + } } - uint32 GetData(uint32 type) const + bool SetBossState(uint32 type, EncounterState state) { + if (!InstanceScript::SetBossState(type, state)) + return false; + switch (type) { - case DATA_NETHERMANCER_EVENT: return m_auiEncounter[0]; + case DATA_GATEWATCHER_GYROKILL: + case DATA_GATEWATCHER_IRON_HAND: + case DATA_MECHANOLORD_CAPACITUS: + case DATA_NETHERMANCER_SEPRETHREA: + case DATA_PATHALEON_THE_CALCULATOR: + break; + default: + break; } - return false; + return true; } - uint64 GetData64(uint32 /*identifier*/) const + std::string GetSaveData() { - return 0; + OUT_SAVE_INST_DATA; + + std::ostringstream saveStream; + saveStream << "M C " << GetBossSaveData(); + + OUT_SAVE_INST_DATA_COMPLETE; + return saveStream.str(); } - void SetData(uint32 type, uint32 data) + void Load(const char* str) { - switch (type) + if (!str) { - case DATA_NETHERMANCER_EVENT: m_auiEncounter[0] = data; break; + OUT_LOAD_INST_DATA_FAIL; + return; } + + OUT_LOAD_INST_DATA(str); + + char dataHead1, dataHead2; + + std::istringstream loadStream(str); + loadStream >> dataHead1 >> dataHead2; + + if (dataHead1 == 'M' && dataHead2 == 'C') + { + for (uint32 i = 0; i < EncounterCount; ++i) + { + uint32 tmpState; + loadStream >> tmpState; + if (tmpState == IN_PROGRESS || tmpState > SPECIAL) + tmpState = NOT_STARTED; + SetBossState(i, EncounterState(tmpState)); + } + } + else + OUT_LOAD_INST_DATA_FAIL; + + OUT_LOAD_INST_DATA_COMPLETE; } }; @@ -89,6 +143,5 @@ class instance_mechanar : public InstanceMapScript void AddSC_instance_mechanar() { - new instance_mechanar; + new instance_mechanar(); } - diff --git a/src/server/scripts/Outland/TempestKeep/Mechanar/mechanar.h b/src/server/scripts/Outland/TempestKeep/Mechanar/mechanar.h index c933c90afef..0d3a4ea241d 100644 --- a/src/server/scripts/Outland/TempestKeep/Mechanar/mechanar.h +++ b/src/server/scripts/Outland/TempestKeep/Mechanar/mechanar.h @@ -1,6 +1,5 @@ /* * Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the @@ -19,6 +18,22 @@ #ifndef DEF_MECHANAR_H #define DEF_MECHANAR_H -#define DATA_NETHERMANCER_EVENT 1 -#endif +uint32 const EncounterCount = 5; + +enum DataTypes +{ + DATA_GATEWATCHER_GYROKILL = 0, + DATA_GATEWATCHER_IRON_HAND = 1, + DATA_MECHANOLORD_CAPACITUS = 2, + DATA_NETHERMANCER_SEPRETHREA = 3, + DATA_PATHALEON_THE_CALCULATOR = 4 +}; +enum GameobjectIds +{ + GO_DOOR_MOARG_1 = 184632, + GO_DOOR_MOARG_2 = 184322, + GO_DOOR_NETHERMANCER = 184449 +}; + +#endif diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp index cd3fb897181..2fc0b475cdf 100644 --- a/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp +++ b/src/server/scripts/Outland/TempestKeep/arcatraz/arcatraz.cpp @@ -19,7 +19,7 @@ /* ScriptData SDName: Arcatraz SD%Complete: 60 -SDComment: Warden Mellichar, event controller for Skyriss event. Millhouse Manastorm. TODO: make better combatAI for Millhouse. +SDComment: Warden Mellichar, event controller for Skyriss event. Millhouse Manastorm. @todo make better combatAI for Millhouse. SDCategory: Tempest Keep, The Arcatraz EndScriptData */ @@ -138,7 +138,7 @@ class npc_millhouse_manastorm : public CreatureScript ->FailQuest();*/ } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!Init) { @@ -398,7 +398,7 @@ class npc_warden_mellichar : public CreatureScript } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!IsRunning) return; diff --git a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp index 141257dae63..c6f47fe8de7 100644 --- a/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp +++ b/src/server/scripts/Outland/TempestKeep/arcatraz/boss_harbinger_skyriss.cpp @@ -152,7 +152,7 @@ class boss_harbinger_skyriss : public CreatureScript DoCast(me, SPELL_33_ILLUSION); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!Intro) { diff --git a/src/server/scripts/Outland/TempestKeep/botanica/boss_commander_sarannis.cpp b/src/server/scripts/Outland/TempestKeep/botanica/boss_commander_sarannis.cpp index 20531f1f110..6775fb95824 100644 --- a/src/server/scripts/Outland/TempestKeep/botanica/boss_commander_sarannis.cpp +++ b/src/server/scripts/Outland/TempestKeep/botanica/boss_commander_sarannis.cpp @@ -93,7 +93,7 @@ class boss_commander_sarannis : public CreatureScript BossAI::JustSummoned(summon); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp b/src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp index 2ab527c2fd5..39ca6d32196 100644 --- a/src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp +++ b/src/server/scripts/Outland/TempestKeep/botanica/boss_high_botanist_freywinn.cpp @@ -114,7 +114,7 @@ class boss_high_botanist_freywinn : public CreatureScript Talk(SAY_DEATH); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp b/src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp index bd9195e44f8..7b4ef77ac10 100644 --- a/src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp +++ b/src/server/scripts/Outland/TempestKeep/botanica/boss_laj.cpp @@ -167,7 +167,7 @@ class boss_laj : public CreatureScript summon->AI()->AttackStart(SelectTarget(SELECT_TARGET_RANDOM, 0)); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/TempestKeep/botanica/boss_thorngrin_the_tender.cpp b/src/server/scripts/Outland/TempestKeep/botanica/boss_thorngrin_the_tender.cpp index ffd48f4dcb5..70b626190b7 100644 --- a/src/server/scripts/Outland/TempestKeep/botanica/boss_thorngrin_the_tender.cpp +++ b/src/server/scripts/Outland/TempestKeep/botanica/boss_thorngrin_the_tender.cpp @@ -95,7 +95,7 @@ class boss_thorngrin_the_tender : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp b/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp index d2b6c44ec7b..1275550a340 100644 --- a/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp +++ b/src/server/scripts/Outland/TempestKeep/botanica/boss_warp_splinter.cpp @@ -90,7 +90,7 @@ class mob_warp_splinter_treant : public CreatureScript void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) { @@ -190,7 +190,7 @@ class boss_warp_splinter : public CreatureScript Talk(SAY_SUMMON); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/boss_doomlord_kazzak.cpp b/src/server/scripts/Outland/boss_doomlord_kazzak.cpp index 8886e3e41f0..0e66893d3ac 100644 --- a/src/server/scripts/Outland/boss_doomlord_kazzak.cpp +++ b/src/server/scripts/Outland/boss_doomlord_kazzak.cpp @@ -108,7 +108,7 @@ class boss_doomlord_kazzak : public CreatureScript Talk(SAY_DEATH); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { // Return since we have no target if (!UpdateVictim()) diff --git a/src/server/scripts/Outland/boss_doomwalker.cpp b/src/server/scripts/Outland/boss_doomwalker.cpp index 9826900d246..33896800ada 100644 --- a/src/server/scripts/Outland/boss_doomwalker.cpp +++ b/src/server/scripts/Outland/boss_doomwalker.cpp @@ -97,7 +97,7 @@ class boss_doomwalker : public CreatureScript who->CastSpell(who, SPELL_AURA_DEATH, 1); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp index d03abc82b9c..91d9eb53506 100644 --- a/src/server/scripts/Outland/zone_blades_edge_mountains.cpp +++ b/src/server/scripts/Outland/zone_blades_edge_mountains.cpp @@ -54,7 +54,7 @@ bool obelisk_one, obelisk_two, obelisk_three, obelisk_four, obelisk_five; ## mobs_bladespire_ogre ######*/ -//TODO: add support for quest 10512 + Creature abilities +/// @todo add support for quest 10512 + Creature abilities class mobs_bladespire_ogre : public CreatureScript { public: @@ -71,7 +71,7 @@ public: void Reset() { } - void UpdateAI(const uint32 /*uiDiff*/) + void UpdateAI(uint32 /*uiDiff*/) { if (!UpdateVictim()) return; @@ -195,7 +195,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (IsNihil) { @@ -296,7 +296,7 @@ public: if (who->HasAura(SPELL_LASHHAN_CHANNEL) && me->IsWithinDistInMap(who, 10.0f)) { Talk(SAY_SPELL_INFLUENCE, who->GetGUID()); - //TODO: Move the below to updateAI and run if this statement == true + /// @todo Move the below to updateAI and run if this statement == true DoCast(who, 37028, true); } } @@ -468,7 +468,7 @@ public: OgreGUID = 0; } - void UpdateAI(const uint32 /*uiDiff*/) {} + void UpdateAI(uint32 /*uiDiff*/) {} }; }; @@ -528,7 +528,7 @@ public: } } - void UpdateAI(const uint32 /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!UpdateVictim()) return; @@ -654,7 +654,7 @@ class npc_simon_bunny : public CreatureScript EventMap _events; std::list<uint8> colorSequence, playableSequence, playerSequence; - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { _events.Update(diff); @@ -708,7 +708,7 @@ class npc_simon_bunny : public CreatureScript } } - void DoAction(const int32 action) + void DoAction(int32 action) { switch (action) { diff --git a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp index 64b484268df..e950547ac30 100644 --- a/src/server/scripts/Outland/zone_hellfire_peninsula.cpp +++ b/src/server/scripts/Outland/zone_hellfire_peninsula.cpp @@ -86,7 +86,7 @@ public: Talk(SAY_SUMMON); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (Faction_Timer) { @@ -487,7 +487,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { if (uiCheckTimer <= uiDiff) { diff --git a/src/server/scripts/Outland/zone_nagrand.cpp b/src/server/scripts/Outland/zone_nagrand.cpp index 0a92b985c95..fd193aa4835 100644 --- a/src/server/scripts/Outland/zone_nagrand.cpp +++ b/src/server/scripts/Outland/zone_nagrand.cpp @@ -274,7 +274,7 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); if (!me->getVictim()) @@ -445,7 +445,7 @@ public: ReleasedFromCage = false; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (ReleasedFromCage) { @@ -628,7 +628,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -639,7 +639,7 @@ public: if (ChainLightningTimer <= diff) { DoCast(me->getVictim(), SPELL_KUR_CHAIN_LIGHTNING); - ChainLightningTimer = urand(7000,14000); + ChainLightningTimer = urand(7000, 14000); } else ChainLightningTimer -= diff; if (HealthBelowPct(30)) @@ -654,7 +654,7 @@ public: if (FrostShockTimer <= diff) { DoCast(me->getVictim(), SPELL_KUR_FROST_SHOCK); - FrostShockTimer = urand(7500,15000); + FrostShockTimer = urand(7500, 15000); } else FrostShockTimer -= diff; DoMeleeAttackIfReady(); diff --git a/src/server/scripts/Outland/zone_netherstorm.cpp b/src/server/scripts/Outland/zone_netherstorm.cpp index 769ee7dc68d..779ab3261ed 100644 --- a/src/server/scripts/Outland/zone_netherstorm.cpp +++ b/src/server/scripts/Outland/zone_netherstorm.cpp @@ -237,7 +237,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (Event_Timer <= diff) { @@ -305,7 +305,7 @@ public: ## go_manaforge_control_console ######*/ -//TODO: clean up this workaround when Trinity adds support to do it properly (with gossip selections instead of instant summon) +/// @todo clean up this workaround when Trinity adds support to do it properly (with gossip selections instead of instant summon) class go_manaforge_control_console : public GameObjectScript { public: @@ -506,7 +506,7 @@ public: return false; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Is event even running? if (!isEvent) @@ -784,7 +784,7 @@ public: // DoCast(me, SPELL_DE_MATERIALIZE); //} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!Materialize) { @@ -997,7 +997,7 @@ public: player->FailQuest(QUEST_MARK_V_IS_ALIVE); } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); diff --git a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp index 0a016f0923c..b8f96e373f3 100644 --- a/src/server/scripts/Outland/zone_shadowmoon_valley.cpp +++ b/src/server/scripts/Outland/zone_shadowmoon_valley.cpp @@ -126,7 +126,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (bCanEat || bIsEating) { @@ -280,7 +280,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) { @@ -385,7 +385,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (PoisonTimer) { @@ -661,6 +661,7 @@ class npc_karynaku : public CreatureScript /*#### # npc_overlord_morghor +# this whole script is wrong and needs a rewrite.even the illidan npc used is the wrong one.npc id 23467 may be the correct one ####*/ enum eOverlordData { @@ -766,7 +767,7 @@ public: Player* player = Unit::GetPlayer(*me, PlayerGUID); Creature* Illi = Creature::GetCreature(*me, IllidanGUID); - if (!player || !Illi) + if (!player) { EnterEvadeMode(); return 0; @@ -794,14 +795,21 @@ public: return 2000; break; case 5: - Illi->SetVisible(true); - Illi->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + if (Illi) + { + Illi->SetVisible(true); + Illi->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); + Illi->SetDisplayId(21526); + } return 350; break; case 6: - Illi->CastSpell(Illi, SPELL_ONE, true); - Illi->SetTarget(me->GetGUID()); - me->SetTarget(IllidanGUID); + if (Illi) + { + Illi->CastSpell(Illi, SPELL_ONE, true); + Illi->SetTarget(me->GetGUID()); + me->SetTarget(IllidanGUID); + } return 2000; break; case 7: @@ -810,10 +818,15 @@ public: break; case 8: me->SetUInt32Value(UNIT_FIELD_BYTES_1, 8); - return 9000; + return 2500; + break; + case 9: + // missing text "Lord Illidan, this is the Dragonmaw that I, and others, have told you about. He will lead us to victory!" + return 5000; break; case 10: - Illi->AI()->Talk(LORD_ILLIDAN_SAY_1); + if (Illi) + Illi->AI()->Talk(LORD_ILLIDAN_SAY_1); return 5000; break; case 11: @@ -821,42 +834,53 @@ public: return 6000; break; case 12: - Illi->AI()->Talk(LORD_ILLIDAN_SAY_2); + if (Illi) + Illi->AI()->Talk(LORD_ILLIDAN_SAY_2); return 5500; break; case 13: - Illi->AI()->Talk(LORD_ILLIDAN_SAY_3); + if (Illi) + Illi->AI()->Talk(LORD_ILLIDAN_SAY_3); return 4000; break; case 14: - Illi->SetTarget(PlayerGUID); + if (Illi) + Illi->SetTarget(PlayerGUID); return 1500; break; case 15: - Illi->AI()->Talk(LORD_ILLIDAN_SAY_4); + if (Illi) + Illi->AI()->Talk(LORD_ILLIDAN_SAY_4); return 1500; break; case 16: - Illi->CastSpell(player, SPELL_TWO, true); + if (Illi) + Illi->CastSpell(player, SPELL_TWO, true); player->RemoveAurasDueToSpell(SPELL_THREE); player->RemoveAurasDueToSpell(SPELL_FOUR); return 5000; break; case 17: - Illi->AI()->Talk(LORD_ILLIDAN_SAY_5); + if (Illi) + Illi->AI()->Talk(LORD_ILLIDAN_SAY_5); return 5000; break; case 18: - Illi->AI()->Talk(LORD_ILLIDAN_SAY_6); + if (Illi) + Illi->AI()->Talk(LORD_ILLIDAN_SAY_6); return 5000; break; case 19: - Illi->AI()->Talk(LORD_ILLIDAN_SAY_7); + if (Illi) + Illi->AI()->Talk(LORD_ILLIDAN_SAY_7); return 5000; break; case 20: - Illi->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); - Illi->SetDisableGravity(true); + if (Illi) + { + Illi->HandleEmoteCommand(EMOTE_ONESHOT_LIFTOFF); + Illi->SetDisableGravity(true); + } return 500; break; case 21: @@ -864,8 +888,11 @@ public: return 500; break; case 22: - Illi->SetVisible(false); - Illi->setDeathState(JUST_DIED); + if (Illi) + { + Illi->SetVisible(false); + Illi->setDeathState(JUST_DIED); + } return 1000; break; case 23: @@ -886,7 +913,7 @@ public: break; case 27: { - Unit* Yarzill = me->FindNearestCreature(C_YARZILL, 50); + Unit* Yarzill = me->FindNearestCreature(C_YARZILL, 50.0f); if (Yarzill) Yarzill->SetTarget(PlayerGUID); return 500; @@ -921,9 +948,11 @@ public: } break; case 32: - me->GetMotionMaster()->MovePoint(0, -5085.77f, 577.231f, 86.6719f); return 5000; + me->GetMotionMaster()->MovePoint(0, -5085.77f, 577.231f, 86.6719f); + return 5000; break; case 33: + me->SetTarget(0); Reset(); return 100; break; @@ -933,14 +962,14 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!ConversationTimer) return; if (ConversationTimer <= diff) { - if (Event && IllidanGUID && PlayerGUID) + if (Event && PlayerGUID) ConversationTimer = NextStep(++Step); } else ConversationTimer -= diff; } @@ -1096,14 +1125,14 @@ public: } } - void UpdateAI(const uint32 uiDiff) + void UpdateAI(uint32 uiDiff) { npc_escortAI::UpdateAI(uiDiff); if (!UpdateVictim()) return; - //TODO: add more abilities + /// @todo add more abilities if (!HealthAbovePct(30)) { if (m_uiHealingTimer <= uiDiff) @@ -1297,7 +1326,7 @@ public: ++AnimationCount; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (AnimationTimer) { @@ -1485,7 +1514,7 @@ public: Announced = false; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!PlayerGUID || !EventStarted) return; @@ -1552,7 +1581,7 @@ public: CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, LordIllidan->AI())->LiveCounter(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1862,16 +1891,11 @@ class spell_unlocking_zuluheds_chains : public SpellScriptLoader { PrepareSpellScript(spell_unlocking_zuluheds_chains_SpellScript); - bool Load() - { - return GetCaster()->GetTypeId() == TYPEID_PLAYER; - } - void HandleAfterHit() { - Player* caster = GetCaster()->ToPlayer(); - if (caster->GetQuestStatus(QUEST_ZULUHED) == QUEST_STATUS_INCOMPLETE) - caster->KilledMonsterCredit(NPC_KARYNAKU, 0); + if (GetCaster()->GetTypeId() == TYPEID_PLAYER) + if (Creature* karynaku = GetCaster()->FindNearestCreature(NPC_KARYNAKU, 15.0f)) + GetCaster()->ToPlayer()->CastedCreatureOrGO(NPC_KARYNAKU, karynaku->GetGUID(), GetSpellInfo()->Id); } void Register() @@ -1946,7 +1970,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (tapped) { diff --git a/src/server/scripts/Outland/zone_shattrath_city.cpp b/src/server/scripts/Outland/zone_shattrath_city.cpp index ac26614ae69..14553be0ef4 100644 --- a/src/server/scripts/Outland/zone_shattrath_city.cpp +++ b/src/server/scripts/Outland/zone_shattrath_city.cpp @@ -101,7 +101,7 @@ public: me->RestoreFaction(); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -176,7 +176,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -519,7 +519,7 @@ public: void EnterCombat(Unit* /*who*/){} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (SayTimer <= diff) { diff --git a/src/server/scripts/Outland/zone_terokkar_forest.cpp b/src/server/scripts/Outland/zone_terokkar_forest.cpp index 2b046a7518e..caa31ed472c 100644 --- a/src/server/scripts/Outland/zone_terokkar_forest.cpp +++ b/src/server/scripts/Outland/zone_terokkar_forest.cpp @@ -125,7 +125,7 @@ public: } } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (CanDoQuest) { @@ -244,7 +244,7 @@ public: void Reset() {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { npc_escortAI::UpdateAI(diff); } @@ -416,7 +416,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Outland/zone_zangarmarsh.cpp b/src/server/scripts/Outland/zone_zangarmarsh.cpp index 319da372bf8..b4899189af5 100644 --- a/src/server/scripts/Outland/zone_zangarmarsh.cpp +++ b/src/server/scripts/Outland/zone_zangarmarsh.cpp @@ -192,7 +192,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp index 4bd619155ac..ea8fb5795bd 100644 --- a/src/server/scripts/Spells/spell_dk.cpp +++ b/src/server/scripts/Spells/spell_dk.cpp @@ -28,21 +28,32 @@ enum DeathKnightSpells { - DK_SPELL_RUNIC_POWER_ENERGIZE = 49088, - DK_SPELL_ANTI_MAGIC_SHELL_TALENT = 51052, - DK_SPELL_CORPSE_EXPLOSION_TRIGGERED = 43999, - DK_SPELL_CORPSE_EXPLOSION_VISUAL = 51270, - DK_SPELL_GHOUL_EXPLODE = 47496, - DK_SPELL_SCOURGE_STRIKE_TRIGGERED = 70890, - DK_SPELL_BLOOD_BOIL_TRIGGERED = 65658, - DK_SPELL_WILL_OF_THE_NECROPOLIS_TALENT_R1 = 49189, - DK_SPELL_WILL_OF_THE_NECROPOLIS_AURA_R1 = 52284, - DK_SPELL_BLOOD_PRESENCE = 48266, - DK_SPELL_IMPROVED_BLOOD_PRESENCE_TRIGGERED = 63611, - DK_SPELL_UNHOLY_PRESENCE = 48265, - DK_SPELL_IMPROVED_UNHOLY_PRESENCE_TRIGGERED = 63622, + SPELL_DK_ANTI_MAGIC_SHELL_TALENT = 51052, + SPELL_DK_BLACK_ICE_R1 = 49140, + SPELL_DK_BLOOD_BOIL_TRIGGERED = 65658, + SPELL_DK_BLOOD_GORGED_HEAL = 50454, + SPELL_DK_CORPSE_EXPLOSION_TRIGGERED = 43999, + SPELL_DK_CORPSE_EXPLOSION_VISUAL = 51270, + SPELL_DK_DEATH_COIL_DAMAGE = 47632, + SPELL_DK_DEATH_COIL_HEAL = 47633, + SPELL_DK_DEATH_STRIKE_HEAL = 45470, + SPELL_DK_GHOUL_EXPLODE = 47496, + SPELL_DK_GLYPH_OF_ICEBOUND_FORTITUDE = 58625, + SPELL_DK_RUNIC_POWER_ENERGIZE = 49088, + SPELL_DK_SCOURGE_STRIKE_TRIGGERED = 70890, + SPELL_DK_WILL_OF_THE_NECROPOLIS_TALENT_R1 = 49189, + SPELL_DK_WILL_OF_THE_NECROPOLIS_AURA_R1 = 52284, + SPELL_DK_BLOOD_PRESENCE = 48266, + SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED = 63611, + SPELL_DK_UNHOLY_PRESENCE = 48265, + SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED = 63622, + SPELL_DK_ITEM_SIGIL_VENGEFUL_HEART = 64962, SPELL_DK_ITEM_T8_MELEE_4P_BONUS = 64736, - DK_SPELL_BLACK_ICE_R1 = 49140, +}; + +enum DeathKnightSpellIcons +{ + DK_ICON_ID_IMPROVED_DEATH_STRIKE = 2751, }; // 50462 - Anti-Magic Shell (on raid member) @@ -65,19 +76,19 @@ class spell_dk_anti_magic_shell_raid : public SpellScriptLoader void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { - // TODO: this should absorb limited amount of damage, but no info on calculation formula + /// @todo this should absorb limited amount of damage, but no info on calculation formula amount = -1; } void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { - absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); + absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); } void Register() { - DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_raid_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); - OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_raid_AuraScript::Absorb, EFFECT_0); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_raid_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); + OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_raid_AuraScript::Absorb, EFFECT_0); } }; @@ -105,9 +116,9 @@ class spell_dk_anti_magic_shell_self : public SpellScriptLoader return true; } - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(DK_SPELL_RUNIC_POWER_ENERGIZE)) + if (!sSpellMgr->GetSpellInfo(SPELL_DK_RUNIC_POWER_ENERGIZE)) return false; return true; } @@ -128,14 +139,14 @@ class spell_dk_anti_magic_shell_self : public SpellScriptLoader // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power. // This, if I'm not mistaken, shows that we get back ~20% of the absorbed damage as runic power. int32 bp = absorbAmount * 2 / 10; - target->CastCustomSpell(target, DK_SPELL_RUNIC_POWER_ENERGIZE, &bp, NULL, NULL, true, NULL, aurEff); + target->CastCustomSpell(target, SPELL_DK_RUNIC_POWER_ENERGIZE, &bp, NULL, NULL, true, NULL, aurEff); } void Register() { - DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_self_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); - OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Absorb, EFFECT_0); - AfterEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Trigger, EFFECT_0); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_self_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); + OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Absorb, EFFECT_0); + AfterEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Trigger, EFFECT_0); } }; @@ -163,16 +174,16 @@ class spell_dk_anti_magic_zone : public SpellScriptLoader return true; } - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(DK_SPELL_ANTI_MAGIC_SHELL_TALENT)) + if (!sSpellMgr->GetSpellInfo(SPELL_DK_ANTI_MAGIC_SHELL_TALENT)) return false; return true; } void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { - SpellInfo const* talentSpell = sSpellMgr->GetSpellInfo(DK_SPELL_ANTI_MAGIC_SHELL_TALENT); + SpellInfo const* talentSpell = sSpellMgr->GetSpellInfo(SPELL_DK_ANTI_MAGIC_SHELL_TALENT); amount = talentSpell->Effects[EFFECT_0].CalcValue(GetCaster()); if (Player* player = GetCaster()->ToPlayer()) amount += int32(2 * player->GetTotalAttackPowerValue(BASE_ATTACK)); @@ -196,7 +207,105 @@ class spell_dk_anti_magic_zone : public SpellScriptLoader } }; -// 49158 Corpse Explosion (51325, 51326, 51327, 51328) +// 48721 - Blood Boil +class spell_dk_blood_boil : public SpellScriptLoader +{ + public: + spell_dk_blood_boil() : SpellScriptLoader("spell_dk_blood_boil") { } + + class spell_dk_blood_boil_SpellScript : public SpellScript + { + PrepareSpellScript(spell_dk_blood_boil_SpellScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_BOIL_TRIGGERED)) + return false; + return true; + } + + bool Load() + { + _executed = false; + return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCaster()->getClass() == CLASS_DEATH_KNIGHT; + } + + void HandleAfterHit() + { + if (_executed || !GetHitUnit()) + return; + + _executed = true; + GetCaster()->CastSpell(GetCaster(), SPELL_DK_BLOOD_BOIL_TRIGGERED, true); + } + + void Register() + { + AfterHit += SpellHitFn(spell_dk_blood_boil_SpellScript::HandleAfterHit); + } + + bool _executed; + }; + + SpellScript* GetSpellScript() const + { + return new spell_dk_blood_boil_SpellScript(); + } +}; + +// 50453 - Bloodworms Health Leech +class spell_dk_blood_gorged : public SpellScriptLoader +{ + public: + spell_dk_blood_gorged() : SpellScriptLoader("spell_dk_blood_gorged") { } + + class spell_dk_blood_gorged_AuraScript : public AuraScript + { + PrepareAuraScript(spell_dk_blood_gorged_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_GORGED_HEAL)) + return false; + return true; + } + + bool Load() + { + _procTarget = NULL; + return true; + } + + bool CheckProc(ProcEventInfo& /*eventInfo*/) + { + _procTarget = GetTarget()->GetOwner(); + return _procTarget; + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + int32 bp = int32(eventInfo.GetDamageInfo()->GetDamage() * 1.5f); + GetTarget()->CastCustomSpell(SPELL_DK_BLOOD_GORGED_HEAL, SPELLVALUE_BASE_POINT0, bp, _procTarget, true, NULL, aurEff); + } + + void Register() + { + DoCheckProc += AuraCheckProcFn(spell_dk_blood_gorged_AuraScript::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_dk_blood_gorged_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } + + private: + Unit* _procTarget; + }; + + AuraScript* GetAuraScript() const + { + return new spell_dk_blood_gorged_AuraScript(); + } +}; + +// 49158 - Corpse Explosion (51325, 51326, 51327, 51328) class spell_dk_corpse_explosion : public SpellScriptLoader { public: @@ -206,11 +315,11 @@ class spell_dk_corpse_explosion : public SpellScriptLoader { PrepareSpellScript(spell_dk_corpse_explosion_SpellScript); - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(DK_SPELL_CORPSE_EXPLOSION_TRIGGERED) || !sSpellMgr->GetSpellInfo(DK_SPELL_GHOUL_EXPLODE)) + if (!sSpellMgr->GetSpellInfo(SPELL_DK_CORPSE_EXPLOSION_TRIGGERED) || !sSpellMgr->GetSpellInfo(SPELL_DK_GHOUL_EXPLODE)) return false; - if (!sSpellMgr->GetSpellInfo(DK_SPELL_CORPSE_EXPLOSION_VISUAL)) + if (!sSpellMgr->GetSpellInfo(SPELL_DK_CORPSE_EXPLOSION_VISUAL)) return false; return true; } @@ -223,17 +332,17 @@ class spell_dk_corpse_explosion : public SpellScriptLoader if (unitTarget->isAlive()) // Living ghoul as a target { bp = int32(unitTarget->CountPctFromMaxHealth(25)); - unitTarget->CastCustomSpell(unitTarget, DK_SPELL_GHOUL_EXPLODE, &bp, NULL, NULL, false); + unitTarget->CastCustomSpell(unitTarget, SPELL_DK_GHOUL_EXPLODE, &bp, NULL, NULL, false); } else // Some corpse { bp = GetEffectValue(); GetCaster()->CastCustomSpell(unitTarget, GetSpellInfo()->Effects[EFFECT_1].CalcValue(), &bp, NULL, NULL, true); // Corpse Explosion (Suicide) - unitTarget->CastSpell(unitTarget, DK_SPELL_CORPSE_EXPLOSION_TRIGGERED, true); + unitTarget->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_TRIGGERED, true); } // Set corpse look - GetCaster()->CastSpell(unitTarget, DK_SPELL_CORPSE_EXPLOSION_VISUAL, true); + GetCaster()->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_VISUAL, true); } } @@ -249,44 +358,74 @@ class spell_dk_corpse_explosion : public SpellScriptLoader } }; -// 47496 - Explode, Ghoul spell for Corpse Explosion -class spell_dk_ghoul_explode : public SpellScriptLoader +// -47541, 52375, 59134, -62900 - Death Coil +class spell_dk_death_coil : public SpellScriptLoader { public: - spell_dk_ghoul_explode() : SpellScriptLoader("spell_dk_ghoul_explode") { } + spell_dk_death_coil() : SpellScriptLoader("spell_dk_death_coil") { } - class spell_dk_ghoul_explode_SpellScript : public SpellScript + class spell_dk_death_coil_SpellScript : public SpellScript { - PrepareSpellScript(spell_dk_ghoul_explode_SpellScript); + PrepareSpellScript(spell_dk_death_coil_SpellScript); - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spell*/) { - if (!sSpellMgr->GetSpellInfo(DK_SPELL_CORPSE_EXPLOSION_TRIGGERED)) + if (!sSpellMgr->GetSpellInfo(SPELL_DK_DEATH_COIL_DAMAGE) || !sSpellMgr->GetSpellInfo(SPELL_DK_DEATH_COIL_HEAL)) return false; return true; } - void Suicide(SpellEffIndex /*effIndex*/) + void HandleDummy(SpellEffIndex /*effIndex*/) { - if (Unit* unitTarget = GetHitUnit()) + int32 damage = GetEffectValue(); + Unit* caster = GetCaster(); + if (Unit* target = GetHitUnit()) { - // Corpse Explosion (Suicide) - unitTarget->CastSpell(unitTarget, DK_SPELL_CORPSE_EXPLOSION_TRIGGERED, true); + if (caster->IsFriendlyTo(target)) + { + int32 bp = int32(damage * 1.5f); + caster->CastCustomSpell(target, SPELL_DK_DEATH_COIL_HEAL, &bp, NULL, NULL, true); + } + else + { + if (AuraEffect const* auraEffect = caster->GetAuraEffect(SPELL_DK_ITEM_SIGIL_VENGEFUL_HEART, EFFECT_1)) + damage += auraEffect->GetBaseAmount(); + caster->CastCustomSpell(target, SPELL_DK_DEATH_COIL_DAMAGE, &damage, NULL, NULL, true); + } } } + SpellCastResult CheckCast() + { + Unit* caster = GetCaster(); + if (Unit* target = GetExplTargetUnit()) + { + if (!caster->IsFriendlyTo(target) && !caster->isInFront(target)) + return SPELL_FAILED_UNIT_NOT_INFRONT; + + if (target->IsFriendlyTo(caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD) + return SPELL_FAILED_BAD_TARGETS; + } + else + return SPELL_FAILED_BAD_TARGETS; + + return SPELL_CAST_OK; + } + void Register() { - OnEffectHitTarget += SpellEffectFn(spell_dk_ghoul_explode_SpellScript::Suicide, EFFECT_1, SPELL_EFFECT_SCHOOL_DAMAGE); + OnCheckCast += SpellCheckCastFn(spell_dk_death_coil_SpellScript::CheckCast); + OnEffectHitTarget += SpellEffectFn(spell_dk_death_coil_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { - return new spell_dk_ghoul_explode_SpellScript(); + return new spell_dk_death_coil_SpellScript(); } }; +// 52751 - Death Gate class spell_dk_death_gate : public SpellScriptLoader { public: @@ -327,6 +466,41 @@ class spell_dk_death_gate : public SpellScriptLoader } }; +// 49560 - Death Grip +class spell_dk_death_grip : public SpellScriptLoader +{ + public: + spell_dk_death_grip() : SpellScriptLoader("spell_dk_death_grip") { } + + class spell_dk_death_grip_SpellScript : public SpellScript + { + PrepareSpellScript(spell_dk_death_grip_SpellScript); + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + int32 damage = GetEffectValue(); + Position const* pos = GetExplTargetDest(); + if (Unit* target = GetHitUnit()) + { + if (!target->HasAuraType(SPELL_AURA_DEFLECT_SPELLS)) // Deterrence + target->CastSpell(pos->GetPositionX(), pos->GetPositionY(), pos->GetPositionZ(), damage, true); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + + }; + + SpellScript* GetSpellScript() const + { + return new spell_dk_death_grip_SpellScript(); + } +}; + +// 48743 - Death Pact class spell_dk_death_pact : public SpellScriptLoader { public: @@ -351,22 +525,22 @@ class spell_dk_death_pact : public SpellScriptLoader return SPELL_FAILED_NO_PET; } - void FilterTargets(std::list<WorldObject*>& unitList) + void FilterTargets(std::list<WorldObject*>& targetList) { - Unit* unit_to_add = NULL; - for (std::list<WorldObject*>::iterator itr = unitList.begin(); itr != unitList.end(); ++itr) + Unit* target = NULL; + for (std::list<WorldObject*>::iterator itr = targetList.begin(); itr != targetList.end(); ++itr) { if (Unit* unit = (*itr)->ToUnit()) - if (unit->GetOwnerGUID() == GetCaster()->GetGUID() && unit->GetCreatureType() == CREATURE_TYPE_UNDEAD) - { - unit_to_add = unit; - break; - } + if (unit->GetOwnerGUID() == GetCaster()->GetGUID() && unit->GetCreatureType() == CREATURE_TYPE_UNDEAD) + { + target = unit; + break; + } } - unitList.clear(); - if (unit_to_add) - unitList.push_back(unit_to_add); + targetList.clear(); + if (target) + targetList.push_back(target); } void Register() @@ -382,26 +556,19 @@ class spell_dk_death_pact : public SpellScriptLoader } }; -// 55090 Scourge Strike (55265, 55270, 55271) -class spell_dk_scourge_strike : public SpellScriptLoader +// -49998 - Death Strike +class spell_dk_death_strike : public SpellScriptLoader { public: - spell_dk_scourge_strike() : SpellScriptLoader("spell_dk_scourge_strike") { } + spell_dk_death_strike() : SpellScriptLoader("spell_dk_death_strike") { } - class spell_dk_scourge_strike_SpellScript : public SpellScript + class spell_dk_death_strike_SpellScript : public SpellScript { - PrepareSpellScript(spell_dk_scourge_strike_SpellScript); - float multiplier; - - bool Load() - { - multiplier = 1.0f; - return true; - } + PrepareSpellScript(spell_dk_death_strike_SpellScript); - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(DK_SPELL_SCOURGE_STRIKE_TRIGGERED)) + if (!sSpellMgr->GetSpellInfo(SPELL_DK_DEATH_STRIKE_HEAL)) return false; return true; } @@ -409,442 +576,432 @@ class spell_dk_scourge_strike : public SpellScriptLoader void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); - if (Unit* unitTarget = GetHitUnit()) + if (Unit* target = GetHitUnit()) { - multiplier = (GetEffectValue() * unitTarget->GetDiseasesByCaster(caster->GetGUID()) / 100.f); - // Death Knight T8 Melee 4P Bonus - if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_ITEM_T8_MELEE_4P_BONUS, EFFECT_0)) - AddPct(multiplier, aurEff->GetAmount()); + uint32 count = target->GetDiseasesByCaster(caster->GetGUID()); + int32 bp = int32(count * caster->CountPctFromMaxHealth(int32(GetSpellInfo()->Effects[EFFECT_0].DamageMultiplier))); + // Improved Death Strike + if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, DK_ICON_ID_IMPROVED_DEATH_STRIKE, 0)) + AddPct(bp, caster->CalculateSpellDamage(caster, aurEff->GetSpellInfo(), 2)); + caster->CastCustomSpell(caster, SPELL_DK_DEATH_STRIKE_HEAL, &bp, NULL, NULL, false); } } - void HandleAfterHit() + void Register() { - Unit* caster = GetCaster(); - if (Unit* unitTarget = GetHitUnit()) - { - int32 bp = GetHitDamage() * multiplier; + OnEffectHitTarget += SpellEffectFn(spell_dk_death_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY); + } - if (AuraEffect* aurEff = caster->GetAuraEffectOfRankedSpell(DK_SPELL_BLACK_ICE_R1, EFFECT_0)) - AddPct(bp, aurEff->GetAmount()); + }; + + SpellScript* GetSpellScript() const + { + return new spell_dk_death_strike_SpellScript(); + } +}; - caster->CastCustomSpell(unitTarget, DK_SPELL_SCOURGE_STRIKE_TRIGGERED, &bp, NULL, NULL, true); +// 47496 - Explode, Ghoul spell for Corpse Explosion +class spell_dk_ghoul_explode : public SpellScriptLoader +{ + public: + spell_dk_ghoul_explode() : SpellScriptLoader("spell_dk_ghoul_explode") { } + + class spell_dk_ghoul_explode_SpellScript : public SpellScript + { + PrepareSpellScript(spell_dk_ghoul_explode_SpellScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_DK_CORPSE_EXPLOSION_TRIGGERED)) + return false; + return true; + } + + void Suicide(SpellEffIndex /*effIndex*/) + { + if (Unit* unitTarget = GetHitUnit()) + { + // Corpse Explosion (Suicide) + unitTarget->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_TRIGGERED, true); } } void Register() { - OnEffectHitTarget += SpellEffectFn(spell_dk_scourge_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY); - AfterHit += SpellHitFn(spell_dk_scourge_strike_SpellScript::HandleAfterHit); + OnEffectHitTarget += SpellEffectFn(spell_dk_ghoul_explode_SpellScript::Suicide, EFFECT_1, SPELL_EFFECT_SCHOOL_DAMAGE); } }; SpellScript* GetSpellScript() const { - return new spell_dk_scourge_strike_SpellScript(); + return new spell_dk_ghoul_explode_SpellScript(); } }; -// 49145 - Spell Deflection -class spell_dk_spell_deflection : public SpellScriptLoader +// 48792 - Icebound Fortitude +class spell_dk_icebound_fortitude : public SpellScriptLoader { public: - spell_dk_spell_deflection() : SpellScriptLoader("spell_dk_spell_deflection") { } + spell_dk_icebound_fortitude() : SpellScriptLoader("spell_dk_icebound_fortitude") { } - class spell_dk_spell_deflection_AuraScript : public AuraScript + class spell_dk_icebound_fortitude_AuraScript : public AuraScript { - PrepareAuraScript(spell_dk_spell_deflection_AuraScript); - - uint32 absorbPct; + PrepareAuraScript(spell_dk_icebound_fortitude_AuraScript); bool Load() { - absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); - return true; + Unit* caster = GetCaster(); + return caster && caster->GetTypeId() == TYPEID_PLAYER; } - void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) + void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) { - // Set absorbtion amount to unlimited - amount = -1; - } + if (Unit* caster = GetCaster()) + { + int32 value = amount; + uint32 defValue = uint32(caster->ToPlayer()->GetSkillValue(SKILL_DEFENSE) + caster->ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL)); - void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) - { - // You have a chance equal to your Parry chance - if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetUnitParryChance())) - absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); + if (defValue > 400) + value -= int32((defValue - 400) * 0.15); + + // Glyph of Icebound Fortitude + if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_GLYPH_OF_ICEBOUND_FORTITUDE, EFFECT_0)) + { + int32 valMax = -aurEff->GetAmount(); + if (value > valMax) + value = valMax; + } + amount = value; + } } void Register() { - DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_spell_deflection_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); - OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_spell_deflection_AuraScript::Absorb, EFFECT_0); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_icebound_fortitude_AuraScript::CalculateAmount, EFFECT_2, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); } }; AuraScript* GetAuraScript() const { - return new spell_dk_spell_deflection_AuraScript(); + return new spell_dk_icebound_fortitude_AuraScript(); } }; -// 48721 Blood Boil -class spell_dk_blood_boil : public SpellScriptLoader +// 50365, 50371 - Improved Blood Presence +class spell_dk_improved_blood_presence : public SpellScriptLoader { public: - spell_dk_blood_boil() : SpellScriptLoader("spell_dk_blood_boil") { } + spell_dk_improved_blood_presence() : SpellScriptLoader("spell_dk_improved_blood_presence") { } - class spell_dk_blood_boil_SpellScript : public SpellScript + class spell_dk_improved_blood_presence_AuraScript : public AuraScript { - PrepareSpellScript(spell_dk_blood_boil_SpellScript); + PrepareAuraScript(spell_dk_improved_blood_presence_AuraScript); - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(DK_SPELL_BLOOD_BOIL_TRIGGERED)) + if (!sSpellMgr->GetSpellInfo(SPELL_DK_BLOOD_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED)) return false; return true; } - bool Load() + void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { - _executed = false; - return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCaster()->getClass() == CLASS_DEATH_KNIGHT; + Unit* target = GetTarget(); + if (!target->HasAura(SPELL_DK_BLOOD_PRESENCE) && !target->HasAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED)) + { + int32 basePoints1 = aurEff->GetAmount(); + target->CastCustomSpell(target, SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, NULL, &basePoints1, NULL, true, 0, aurEff); + } } - void HandleAfterHit() + void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - if (_executed || !GetHitUnit()) - return; - - _executed = true; - GetCaster()->CastSpell(GetCaster(), DK_SPELL_BLOOD_BOIL_TRIGGERED, true); + Unit* target = GetTarget(); + if (!target->HasAura(SPELL_DK_BLOOD_PRESENCE)) + target->RemoveAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED); } void Register() { - AfterHit += SpellHitFn(spell_dk_blood_boil_SpellScript::HandleAfterHit); + AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_blood_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_blood_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); } - - bool _executed; }; - SpellScript* GetSpellScript() const + AuraScript* GetAuraScript() const { - return new spell_dk_blood_boil_SpellScript(); + return new spell_dk_improved_blood_presence_AuraScript(); } }; -// 52284 - Will of the Necropolis -class spell_dk_will_of_the_necropolis : public SpellScriptLoader +// 50391, 50392 - Improved Unholy Presence +class spell_dk_improved_unholy_presence : public SpellScriptLoader { public: - spell_dk_will_of_the_necropolis() : SpellScriptLoader("spell_dk_will_of_the_necropolis") { } + spell_dk_improved_unholy_presence() : SpellScriptLoader("spell_dk_improved_unholy_presence") { } - class spell_dk_will_of_the_necropolis_AuraScript : public AuraScript + class spell_dk_improved_unholy_presence_AuraScript : public AuraScript { - PrepareAuraScript(spell_dk_will_of_the_necropolis_AuraScript); + PrepareAuraScript(spell_dk_improved_unholy_presence_AuraScript); - bool Validate(SpellInfo const* spellEntry) + bool Validate(SpellInfo const* /*spellInfo*/) { - // can't use other spell than will of the necropolis due to spell_ranks dependency - if (sSpellMgr->GetFirstSpellInChain(DK_SPELL_WILL_OF_THE_NECROPOLIS_AURA_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id)) - return false; - - uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id); - if (!sSpellMgr->GetSpellWithRank(DK_SPELL_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank, true)) + if (!sSpellMgr->GetSpellInfo(SPELL_DK_UNHOLY_PRESENCE) || !sSpellMgr->GetSpellInfo(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED)) return false; - return true; } - uint32 absorbPct; - - bool Load() + void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { - absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); - return true; + Unit* target = GetTarget(); + if (target->HasAura(SPELL_DK_UNHOLY_PRESENCE) && !target->HasAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED)) + { + // Not listed as any effect, only base points set in dbc + int32 basePoints0 = aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue(); + target->CastCustomSpell(target, SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, &basePoints0, &basePoints0, &basePoints0, true, 0, aurEff); + } } - void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) + void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - // Set absorbtion amount to unlimited - amount = -1; - } - - void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) - { - // min pct of hp is stored in effect 0 of talent spell - uint32 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id); - SpellInfo const* talentProto = sSpellMgr->GetSpellInfo(sSpellMgr->GetSpellWithRank(DK_SPELL_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank)); - - int32 remainingHp = int32(GetTarget()->GetHealth() - dmgInfo.GetDamage()); - int32 minHp = int32(GetTarget()->CountPctFromMaxHealth(talentProto->Effects[EFFECT_0].CalcValue(GetCaster()))); - - // Damage that would take you below [effect0] health or taken while you are at [effect0] - if (remainingHp < minHp) - absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); + GetTarget()->RemoveAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED); } void Register() { - DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_will_of_the_necropolis_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); - OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_will_of_the_necropolis_AuraScript::Absorb, EFFECT_0); + AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_unholy_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_unholy_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const { - return new spell_dk_will_of_the_necropolis_AuraScript(); + return new spell_dk_improved_unholy_presence_AuraScript(); } }; -// 50365, 50371 Improved Blood Presence -class spell_dk_improved_blood_presence : public SpellScriptLoader +// 59754 Rune Tap - Party +class spell_dk_rune_tap_party : public SpellScriptLoader { -public: - spell_dk_improved_blood_presence() : SpellScriptLoader("spell_dk_improved_blood_presence") { } - - class spell_dk_improved_blood_presence_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_improved_blood_presence_AuraScript); + public: + spell_dk_rune_tap_party() : SpellScriptLoader("spell_dk_rune_tap_party") { } - bool Validate(SpellInfo const* /*entry*/) + class spell_dk_rune_tap_party_SpellScript : public SpellScript { - if (!sSpellMgr->GetSpellInfo(DK_SPELL_BLOOD_PRESENCE) || !sSpellMgr->GetSpellInfo(DK_SPELL_IMPROVED_BLOOD_PRESENCE_TRIGGERED)) - return false; - return true; - } + PrepareSpellScript(spell_dk_rune_tap_party_SpellScript); - void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) - { - Unit* target = GetTarget(); - if (!target->HasAura(DK_SPELL_BLOOD_PRESENCE) && !target->HasAura(DK_SPELL_IMPROVED_BLOOD_PRESENCE_TRIGGERED)) + void CheckTargets(std::list<WorldObject*>& targets) { - int32 basePoints1 = aurEff->GetAmount(); - target->CastCustomSpell(target, DK_SPELL_IMPROVED_BLOOD_PRESENCE_TRIGGERED, NULL, &basePoints1, NULL, true, 0, aurEff); + targets.remove(GetCaster()); } - } - void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) - { - Unit* target = GetTarget(); - if (!target->HasAura(DK_SPELL_BLOOD_PRESENCE)) - target->RemoveAura(DK_SPELL_IMPROVED_BLOOD_PRESENCE_TRIGGERED); - } - - void Register() - { - AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_blood_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); - AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_blood_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); - } - }; - - AuraScript* GetAuraScript() const - { - return new spell_dk_improved_blood_presence_AuraScript(); - } -}; - -// 50391, 50392 Improved Unholy Presence -class spell_dk_improved_unholy_presence : public SpellScriptLoader -{ -public: - spell_dk_improved_unholy_presence() : SpellScriptLoader("spell_dk_improved_unholy_presence") { } - - class spell_dk_improved_unholy_presence_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_improved_unholy_presence_AuraScript); - - bool Validate(SpellInfo const* /*entry*/) - { - if (!sSpellMgr->GetSpellInfo(DK_SPELL_UNHOLY_PRESENCE) || !sSpellMgr->GetSpellInfo(DK_SPELL_IMPROVED_UNHOLY_PRESENCE_TRIGGERED)) - return false; - return true; - } - - void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) - { - Unit* target = GetTarget(); - if (target->HasAura(DK_SPELL_UNHOLY_PRESENCE) && !target->HasAura(DK_SPELL_IMPROVED_UNHOLY_PRESENCE_TRIGGERED)) + void Register() { - // Not listed as any effect, only base points set in dbc - int32 basePoints0 = aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue(); - target->CastCustomSpell(target, DK_SPELL_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, &basePoints0, &basePoints0, &basePoints0, true, 0, aurEff); + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_rune_tap_party_SpellScript::CheckTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_PARTY); } - } - - void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) - { - GetTarget()->RemoveAura(DK_SPELL_IMPROVED_UNHOLY_PRESENCE_TRIGGERED); - } + }; - void Register() + SpellScript* GetSpellScript() const { - AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_unholy_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); - AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_unholy_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + return new spell_dk_rune_tap_party_SpellScript(); } - }; - - AuraScript* GetAuraScript() const - { - return new spell_dk_improved_unholy_presence_AuraScript(); - } }; -enum DeathStrike -{ - ICON_ID_IMPROVED_DEATH_STRIKE = 2751, - SPELL_DEATH_STRIKE_HEAL = 45470, -}; - -class spell_dk_death_strike : public SpellScriptLoader +// 55090 - Scourge Strike (55265, 55270, 55271) +class spell_dk_scourge_strike : public SpellScriptLoader { public: - spell_dk_death_strike() : SpellScriptLoader("spell_dk_death_strike") { } + spell_dk_scourge_strike() : SpellScriptLoader("spell_dk_scourge_strike") { } - class spell_dk_death_strike_SpellScript : public SpellScript + class spell_dk_scourge_strike_SpellScript : public SpellScript { - PrepareSpellScript(spell_dk_death_strike_SpellScript); + PrepareSpellScript(spell_dk_scourge_strike_SpellScript); + float multiplier; - bool Validate(SpellInfo const* /*SpellEntry*/) + bool Load() { - if (!sSpellMgr->GetSpellInfo(SPELL_DEATH_STRIKE_HEAL)) + multiplier = 1.0f; + return true; + } + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_DK_SCOURGE_STRIKE_TRIGGERED)) return false; return true; } - void HandleDummy(SpellEffIndex /* effIndex */) + void HandleDummy(SpellEffIndex /*effIndex*/) { Unit* caster = GetCaster(); - if (Unit* target = GetHitUnit()) + if (Unit* unitTarget = GetHitUnit()) { - uint32 count = target->GetDiseasesByCaster(caster->GetGUID()); - int32 bp = int32(count * caster->CountPctFromMaxHealth(int32(GetSpellInfo()->Effects[EFFECT_0].DamageMultiplier))); - // Improved Death Strike - if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, ICON_ID_IMPROVED_DEATH_STRIKE, 0)) - AddPct(bp, caster->CalculateSpellDamage(caster, aurEff->GetSpellInfo(), 2)); - caster->CastCustomSpell(caster, SPELL_DEATH_STRIKE_HEAL, &bp, NULL, NULL, false); + multiplier = (GetEffectValue() * unitTarget->GetDiseasesByCaster(caster->GetGUID()) / 100.f); + // Death Knight T8 Melee 4P Bonus + if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_ITEM_T8_MELEE_4P_BONUS, EFFECT_0)) + AddPct(multiplier, aurEff->GetAmount()); } } - void Register() + void HandleAfterHit() { - OnEffectHitTarget += SpellEffectFn(spell_dk_death_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY); + Unit* caster = GetCaster(); + if (Unit* unitTarget = GetHitUnit()) + { + int32 bp = GetHitDamage() * multiplier; + + if (AuraEffect* aurEff = caster->GetAuraEffectOfRankedSpell(SPELL_DK_BLACK_ICE_R1, EFFECT_0)) + AddPct(bp, aurEff->GetAmount()); + + caster->CastCustomSpell(unitTarget, SPELL_DK_SCOURGE_STRIKE_TRIGGERED, &bp, NULL, NULL, true); + } } + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_dk_scourge_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY); + AfterHit += SpellHitFn(spell_dk_scourge_strike_SpellScript::HandleAfterHit); + } }; SpellScript* GetSpellScript() const { - return new spell_dk_death_strike_SpellScript(); + return new spell_dk_scourge_strike_SpellScript(); } }; -enum DeathCoil -{ - SPELL_DEATH_COIL_DAMAGE = 47632, - SPELL_DEATH_COIL_HEAL = 47633, - SPELL_SIGIL_VENGEFUL_HEART = 64962, -}; - -class spell_dk_death_coil : public SpellScriptLoader +// 49145 - Spell Deflection +class spell_dk_spell_deflection : public SpellScriptLoader { public: - spell_dk_death_coil() : SpellScriptLoader("spell_dk_death_coil") { } + spell_dk_spell_deflection() : SpellScriptLoader("spell_dk_spell_deflection") { } - class spell_dk_death_coil_SpellScript : public SpellScript + class spell_dk_spell_deflection_AuraScript : public AuraScript { - PrepareSpellScript(spell_dk_death_coil_SpellScript); + PrepareAuraScript(spell_dk_spell_deflection_AuraScript); - bool Validate(SpellInfo const* /*spell*/) + uint32 absorbPct; + + bool Load() { - if (!sSpellMgr->GetSpellInfo(SPELL_DEATH_COIL_DAMAGE) || !sSpellMgr->GetSpellInfo(SPELL_DEATH_COIL_HEAL)) - return false; + absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); return true; } - void HandleDummy(SpellEffIndex /*effIndex*/) + void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) { - int32 damage = GetEffectValue(); - Unit* caster = GetCaster(); - if (Unit* target = GetHitUnit()) - { - if (caster->IsFriendlyTo(target)) - { - int32 bp = int32(damage * 1.5f); - caster->CastCustomSpell(target, SPELL_DEATH_COIL_HEAL, &bp, NULL, NULL, true); - } - else - { - if (AuraEffect const* auraEffect = caster->GetAuraEffect(SPELL_SIGIL_VENGEFUL_HEART, EFFECT_1)) - damage += auraEffect->GetBaseAmount(); - caster->CastCustomSpell(target, SPELL_DEATH_COIL_DAMAGE, &damage, NULL, NULL, true); - } - } + // Set absorbtion amount to unlimited + amount = -1; } - SpellCastResult CheckCast() + void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { - Unit* caster = GetCaster(); - if (Unit* target = GetExplTargetUnit()) - { - if (!caster->IsFriendlyTo(target) && !caster->isInFront(target)) - return SPELL_FAILED_UNIT_NOT_INFRONT; + // You have a chance equal to your Parry chance + if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetUnitParryChance())) + absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); + } - if (target->IsFriendlyTo(caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD) - return SPELL_FAILED_BAD_TARGETS; - } - else - return SPELL_FAILED_BAD_TARGETS; + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_spell_deflection_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); + OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_spell_deflection_AuraScript::Absorb, EFFECT_0); + } + }; - return SPELL_CAST_OK; + AuraScript* GetAuraScript() const + { + return new spell_dk_spell_deflection_AuraScript(); + } +}; + +// 55233 - Vampiric Blood +class spell_dk_vampiric_blood : public SpellScriptLoader +{ + public: + spell_dk_vampiric_blood() : SpellScriptLoader("spell_dk_vampiric_blood") { } + + class spell_dk_vampiric_blood_AuraScript : public AuraScript + { + PrepareAuraScript(spell_dk_vampiric_blood_AuraScript); + + void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + amount = GetUnitOwner()->CountPctFromMaxHealth(amount); } void Register() { - OnCheckCast += SpellCheckCastFn(spell_dk_death_coil_SpellScript::CheckCast); - OnEffectHitTarget += SpellEffectFn(spell_dk_death_coil_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_vampiric_blood_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_INCREASE_HEALTH); } - }; - SpellScript* GetSpellScript() const + AuraScript* GetAuraScript() const { - return new spell_dk_death_coil_SpellScript(); + return new spell_dk_vampiric_blood_AuraScript(); } }; -class spell_dk_death_grip : public SpellScriptLoader +// 52284 - Will of the Necropolis +class spell_dk_will_of_the_necropolis : public SpellScriptLoader { public: - spell_dk_death_grip() : SpellScriptLoader("spell_dk_death_grip") { } + spell_dk_will_of_the_necropolis() : SpellScriptLoader("spell_dk_will_of_the_necropolis") { } - class spell_dk_death_grip_SpellScript : public SpellScript + class spell_dk_will_of_the_necropolis_AuraScript : public AuraScript { - PrepareSpellScript(spell_dk_death_grip_SpellScript); + PrepareAuraScript(spell_dk_will_of_the_necropolis_AuraScript); - void HandleDummy(SpellEffIndex /*effIndex*/) + bool Validate(SpellInfo const* spellInfo) { - int32 damage = GetEffectValue(); - Position const* pos = GetExplTargetDest(); - if (Unit* target = GetHitUnit()) - { - if (!target->HasAuraType(SPELL_AURA_DEFLECT_SPELLS)) // Deterrence - target->CastSpell(pos->GetPositionX(), pos->GetPositionY(), pos->GetPositionZ(), damage, true); - } + // can't use other spell than will of the necropolis due to spell_ranks dependency + if (sSpellMgr->GetFirstSpellInChain(SPELL_DK_WILL_OF_THE_NECROPOLIS_AURA_R1) != sSpellMgr->GetFirstSpellInChain(spellInfo->Id)) + return false; + + uint8 rank = sSpellMgr->GetSpellRank(spellInfo->Id); + if (!sSpellMgr->GetSpellWithRank(SPELL_DK_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank, true)) + return false; + + return true; } - void Register() + uint32 absorbPct; + + bool Load() { - OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); + return true; + } + + void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) + { + // Set absorbtion amount to unlimited + amount = -1; + } + + void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) + { + // min pct of hp is stored in effect 0 of talent spell + uint32 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id); + SpellInfo const* talentProto = sSpellMgr->GetSpellInfo(sSpellMgr->GetSpellWithRank(SPELL_DK_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank)); + + int32 remainingHp = int32(GetTarget()->GetHealth() - dmgInfo.GetDamage()); + int32 minHp = int32(GetTarget()->CountPctFromMaxHealth(talentProto->Effects[EFFECT_0].CalcValue(GetCaster()))); + + // Damage that would take you below [effect0] health or taken while you are at [effect0] + if (remainingHp < minHp) + absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); } + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_will_of_the_necropolis_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); + OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_will_of_the_necropolis_AuraScript::Absorb, EFFECT_0); + } }; - SpellScript* GetSpellScript() const + AuraScript* GetAuraScript() const { - return new spell_dk_death_grip_SpellScript(); + return new spell_dk_will_of_the_necropolis_AuraScript(); } }; @@ -853,17 +1010,21 @@ void AddSC_deathknight_spell_scripts() new spell_dk_anti_magic_shell_raid(); new spell_dk_anti_magic_shell_self(); new spell_dk_anti_magic_zone(); + new spell_dk_blood_boil(); + new spell_dk_blood_gorged(); new spell_dk_corpse_explosion(); - new spell_dk_ghoul_explode(); + new spell_dk_death_coil(); new spell_dk_death_gate(); + new spell_dk_death_grip(); new spell_dk_death_pact(); + new spell_dk_death_strike(); + new spell_dk_ghoul_explode(); + new spell_dk_icebound_fortitude(); + new spell_dk_improved_blood_presence(); + new spell_dk_improved_unholy_presence(); + new spell_dk_rune_tap_party(); new spell_dk_scourge_strike(); new spell_dk_spell_deflection(); - new spell_dk_blood_boil(); + new spell_dk_vampiric_blood(); new spell_dk_will_of_the_necropolis(); - new spell_dk_improved_blood_presence(); - new spell_dk_improved_unholy_presence(); - new spell_dk_death_strike(); - new spell_dk_death_coil(); - new spell_dk_death_grip(); } diff --git a/src/server/scripts/Spells/spell_druid.cpp b/src/server/scripts/Spells/spell_druid.cpp index a0307f994c9..160f14ff670 100644 --- a/src/server/scripts/Spells/spell_druid.cpp +++ b/src/server/scripts/Spells/spell_druid.cpp @@ -29,18 +29,53 @@ enum DruidSpells { - DRUID_INCREASED_MOONFIRE_DURATION = 38414, - DRUID_NATURES_SPLENDOR = 57865, - DRUID_LIFEBLOOM_FINAL_HEAL = 33778, - DRUID_LIFEBLOOM_ENERGIZE = 64372, - DRUID_SURVIVAL_INSTINCTS = 50322, - DRUID_SAVAGE_ROAR = 62071, - SPELL_DRUID_ITEM_T8_BALANCE_RELIC = 64950, - SPELL_KING_OF_THE_JUNGLE = 48492, - SPELL_TIGER_S_FURY_ENERGIZE = 51178, - SPELL_ENRAGE_MOD_DAMAGE = 51185, + SPELL_DRUID_ENRAGE_MOD_DAMAGE = 51185, + SPELL_DRUID_GLYPH_OF_TYPHOON = 62135, + SPELL_DRUID_IDOL_OF_FERAL_SHADOWS = 34241, + SPELL_DRUID_IDOL_OF_WORSHIP = 60774, + SPELL_DRUID_INCREASED_MOONFIRE_DURATION = 38414, + SPELL_DRUID_KING_OF_THE_JUNGLE = 48492, + SPELL_DRUID_LIFEBLOOM_ENERGIZE = 64372, + SPELL_DRUID_LIFEBLOOM_FINAL_HEAL = 33778, + SPELL_DRUID_LIVING_SEED_HEAL = 48503, + SPELL_DRUID_LIVING_SEED_PROC = 48504, + SPELL_DRUID_NATURES_SPLENDOR = 57865, + SPELL_DRUID_SURVIVAL_INSTINCTS = 50322, + SPELL_DRUID_SAVAGE_ROAR = 62071, + SPELL_DRUID_TIGER_S_FURY_ENERGIZE = 51178, + SPELL_DRUID_ITEM_T8_BALANCE_RELIC = 64950, }; +// -1850 - Dash +class spell_dru_dash : public SpellScriptLoader +{ + public: + spell_dru_dash() : SpellScriptLoader("spell_dru_dash") { } + + class spell_dru_dash_AuraScript : public AuraScript + { + PrepareAuraScript(spell_dru_dash_AuraScript); + + void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + // do not set speed if not in cat form + if (GetUnitOwner()->GetShapeshiftForm() != FORM_CAT) + amount = 0; + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dru_dash_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_MOD_INCREASE_SPEED); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_dru_dash_AuraScript(); + } +}; + +// -5229 - Enrage class spell_dru_enrage : public SpellScriptLoader { public: @@ -52,8 +87,8 @@ class spell_dru_enrage : public SpellScriptLoader void OnHit() { - if (AuraEffect const* aurEff = GetHitUnit()->GetAuraEffectOfRankedSpell(SPELL_KING_OF_THE_JUNGLE, EFFECT_0)) - GetHitUnit()->CastCustomSpell(SPELL_ENRAGE_MOD_DAMAGE, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetHitUnit(), true); + if (AuraEffect const* aurEff = GetHitUnit()->GetAuraEffectOfRankedSpell(SPELL_DRUID_KING_OF_THE_JUNGLE, EFFECT_0)) + GetHitUnit()->CastCustomSpell(SPELL_DRUID_ENRAGE_MOD_DAMAGE, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetHitUnit(), true); } void Register() @@ -68,7 +103,7 @@ class spell_dru_enrage : public SpellScriptLoader } }; -// 54846 Glyph of Starfire +// 54846 - Glyph of Starfire class spell_dru_glyph_of_starfire : public SpellScriptLoader { public: @@ -78,9 +113,9 @@ class spell_dru_glyph_of_starfire : public SpellScriptLoader { PrepareSpellScript(spell_dru_glyph_of_starfire_SpellScript); - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(DRUID_INCREASED_MOONFIRE_DURATION) || !sSpellMgr->GetSpellInfo(DRUID_NATURES_SPLENDOR)) + if (!sSpellMgr->GetSpellInfo(SPELL_DRUID_INCREASED_MOONFIRE_DURATION) || !sSpellMgr->GetSpellInfo(SPELL_DRUID_NATURES_SPLENDOR)) return false; return true; } @@ -95,9 +130,9 @@ class spell_dru_glyph_of_starfire : public SpellScriptLoader uint32 countMin = aura->GetMaxDuration(); uint32 countMax = aura->GetSpellInfo()->GetMaxDuration() + 9000; - if (caster->HasAura(DRUID_INCREASED_MOONFIRE_DURATION)) + if (caster->HasAura(SPELL_DRUID_INCREASED_MOONFIRE_DURATION)) countMax += 3000; - if (caster->HasAura(DRUID_NATURES_SPLENDOR)) + if (caster->HasAura(SPELL_DRUID_NATURES_SPLENDOR)) countMax += 3000; if (countMin < countMax) @@ -120,6 +155,70 @@ class spell_dru_glyph_of_starfire : public SpellScriptLoader } }; +// 34246 - Idol of the Emerald Queen +// 60779 - Idol of Lush Moss +class spell_dru_idol_lifebloom : public SpellScriptLoader +{ + public: + spell_dru_idol_lifebloom() : SpellScriptLoader("spell_dru_idol_lifebloom") { } + + class spell_dru_idol_lifebloom_AuraScript : public AuraScript + { + PrepareAuraScript(spell_dru_idol_lifebloom_AuraScript); + + void HandleEffectCalcSpellMod(AuraEffect const* aurEff, SpellModifier*& spellMod) + { + if (!spellMod) + { + spellMod = new SpellModifier(GetAura()); + spellMod->op = SPELLMOD_DOT; + spellMod->type = SPELLMOD_FLAT; + spellMod->spellId = GetId(); + spellMod->mask = GetSpellInfo()->Effects[aurEff->GetEffIndex()].SpellClassMask; + } + spellMod->value = aurEff->GetAmount() / 7; + } + + void Register() + { + DoEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_dru_idol_lifebloom_AuraScript::HandleEffectCalcSpellMod, EFFECT_0, SPELL_AURA_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_dru_idol_lifebloom_AuraScript(); + } +}; + +// 29166 - Innervate +class spell_dru_innervate : public SpellScriptLoader +{ + public: + spell_dru_innervate() : SpellScriptLoader("spell_dru_innervate") { } + + class spell_dru_innervate_AuraScript : public AuraScript + { + PrepareAuraScript(spell_dru_innervate_AuraScript); + + void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) + { + amount = CalculatePct(int32(GetUnitOwner()->GetCreatePowers(POWER_MANA) / aurEff->GetTotalTicks()), amount); + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dru_innervate_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_ENERGIZE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_dru_innervate_AuraScript(); + } +}; + +// -5570 - Insect Swarm class spell_dru_insect_swarm : public SpellScriptLoader { public: @@ -148,6 +247,7 @@ class spell_dru_insect_swarm : public SpellScriptLoader } }; +// -33763 - Lifebloom class spell_dru_lifebloom : public SpellScriptLoader { public: @@ -159,9 +259,9 @@ class spell_dru_lifebloom : public SpellScriptLoader bool Validate(SpellInfo const* /*spell*/) { - if (!sSpellMgr->GetSpellInfo(DRUID_LIFEBLOOM_FINAL_HEAL)) + if (!sSpellMgr->GetSpellInfo(SPELL_DRUID_LIFEBLOOM_FINAL_HEAL)) return false; - if (!sSpellMgr->GetSpellInfo(DRUID_LIFEBLOOM_ENERGIZE)) + if (!sSpellMgr->GetSpellInfo(SPELL_DRUID_LIFEBLOOM_ENERGIZE)) return false; return true; } @@ -180,15 +280,15 @@ class spell_dru_lifebloom : public SpellScriptLoader healAmount = caster->SpellHealingBonusDone(GetTarget(), GetSpellInfo(), healAmount, HEAL, stack); healAmount = GetTarget()->SpellHealingBonusTaken(caster, GetSpellInfo(), healAmount, HEAL, stack); - GetTarget()->CastCustomSpell(GetTarget(), DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff, GetCasterGUID()); + GetTarget()->CastCustomSpell(GetTarget(), SPELL_DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff, GetCasterGUID()); // restore mana int32 returnMana = CalculatePct(caster->GetCreateMana(), GetSpellInfo()->ManaCostPercentage) * stack / 2; - caster->CastCustomSpell(caster, DRUID_LIFEBLOOM_ENERGIZE, &returnMana, NULL, NULL, true, NULL, aurEff, GetCasterGUID()); + caster->CastCustomSpell(caster, SPELL_DRUID_LIFEBLOOM_ENERGIZE, &returnMana, NULL, NULL, true, NULL, aurEff, GetCasterGUID()); return; } - GetTarget()->CastCustomSpell(GetTarget(), DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff, GetCasterGUID()); + GetTarget()->CastCustomSpell(GetTarget(), SPELL_DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff, GetCasterGUID()); } void HandleDispel(DispelInfo* dispelInfo) @@ -203,15 +303,15 @@ class spell_dru_lifebloom : public SpellScriptLoader { healAmount = caster->SpellHealingBonusDone(target, GetSpellInfo(), healAmount, HEAL, dispelInfo->GetRemovedCharges()); healAmount = target->SpellHealingBonusTaken(caster, GetSpellInfo(), healAmount, HEAL, dispelInfo->GetRemovedCharges()); - target->CastCustomSpell(target, DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, NULL, GetCasterGUID()); + target->CastCustomSpell(target, SPELL_DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, NULL, GetCasterGUID()); // restore mana int32 returnMana = CalculatePct(caster->GetCreateMana(), GetSpellInfo()->ManaCostPercentage) * dispelInfo->GetRemovedCharges() / 2; - caster->CastCustomSpell(caster, DRUID_LIFEBLOOM_ENERGIZE, &returnMana, NULL, NULL, true, NULL, NULL, GetCasterGUID()); + caster->CastCustomSpell(caster, SPELL_DRUID_LIFEBLOOM_ENERGIZE, &returnMana, NULL, NULL, true, NULL, NULL, GetCasterGUID()); return; } - target->CastCustomSpell(target, DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, NULL, GetCasterGUID()); + target->CastCustomSpell(target, SPELL_DRUID_LIFEBLOOM_FINAL_HEAL, &healAmount, NULL, NULL, true, NULL, NULL, GetCasterGUID()); } } } @@ -229,6 +329,77 @@ class spell_dru_lifebloom : public SpellScriptLoader } }; +// -48496 - Living Seed +class spell_dru_living_seed : public SpellScriptLoader +{ + public: + spell_dru_living_seed() : SpellScriptLoader("spell_dru_living_seed") { } + + class spell_dru_living_seed_AuraScript : public AuraScript + { + PrepareAuraScript(spell_dru_living_seed_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_DRUID_LIVING_SEED_PROC)) + return false; + return true; + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + int32 amount = CalculatePct(eventInfo.GetHealInfo()->GetHeal(), aurEff->GetAmount()); + GetTarget()->CastCustomSpell(SPELL_DRUID_LIVING_SEED_PROC, SPELLVALUE_BASE_POINT0, amount, eventInfo.GetProcTarget(), true, NULL, aurEff); + } + + void Register() + { + OnEffectProc += AuraEffectProcFn(spell_dru_living_seed_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_dru_living_seed_AuraScript(); + } +}; + +// 48504 - Living Seed (Proc) +class spell_dru_living_seed_proc : public SpellScriptLoader +{ + public: + spell_dru_living_seed_proc() : SpellScriptLoader("spell_dru_living_seed_proc") { } + + class spell_dru_living_seed_proc_AuraScript : public AuraScript + { + PrepareAuraScript(spell_dru_living_seed_proc_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_DRUID_LIVING_SEED_HEAL)) + return false; + return true; + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) + { + PreventDefaultAction(); + GetTarget()->CastCustomSpell(SPELL_DRUID_LIVING_SEED_HEAL, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetTarget(), true, NULL, aurEff); + } + + void Register() + { + OnEffectProc += AuraEffectProcFn(spell_dru_living_seed_proc_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_dru_living_seed_proc_AuraScript(); + } +}; + // 69366 - Moonkin Form passive class spell_dru_moonkin_form_passive : public SpellScriptLoader { @@ -273,6 +444,34 @@ class spell_dru_moonkin_form_passive : public SpellScriptLoader } }; +// 48391 - Owlkin Frenzy +class spell_dru_owlkin_frenzy : public SpellScriptLoader +{ + public: + spell_dru_owlkin_frenzy() : SpellScriptLoader("spell_dru_owlkin_frenzy") { } + + class spell_dru_owlkin_frenzy_AuraScript : public AuraScript + { + PrepareAuraScript(spell_dru_owlkin_frenzy_AuraScript); + + void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + amount = CalculatePct(GetUnitOwner()->GetCreatePowers(POWER_MANA), amount); + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dru_owlkin_frenzy_AuraScript::CalculateAmount, EFFECT_2, SPELL_AURA_PERIODIC_ENERGIZE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_dru_owlkin_frenzy_AuraScript(); + } +}; + +// -16972 - Predatory Strikes class spell_dru_predatory_strikes : public SpellScriptLoader { public: @@ -345,6 +544,54 @@ class spell_dru_primal_tenacity : public SpellScriptLoader } }; +// -1079 - Rip +class spell_dru_rip : public SpellScriptLoader +{ + public: + spell_dru_rip() : SpellScriptLoader("spell_dru_rip") { } + + class spell_dru_rip_AuraScript : public AuraScript + { + PrepareAuraScript(spell_dru_rip_AuraScript); + + bool Load() + { + Unit* caster = GetCaster(); + return caster && caster->GetTypeId() == TYPEID_PLAYER; + } + + void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated) + { + canBeRecalculated = false; + + if (Unit* caster = GetCaster()) + { + // 0.01 * $AP * cp + uint8 cp = caster->ToPlayer()->GetComboPoints(); + + // Idol of Feral Shadows. Can't be handled as SpellMod due its dependency from CPs + if (AuraEffect const* idol = caster->GetAuraEffect(SPELL_DRUID_IDOL_OF_FERAL_SHADOWS, EFFECT_0)) + amount += cp * idol->GetAmount(); + // Idol of Worship. Can't be handled as SpellMod due its dependency from CPs + else if (AuraEffect const* idol = caster->GetAuraEffect(SPELL_DRUID_IDOL_OF_WORSHIP, EFFECT_0)) + amount += cp * idol->GetAmount(); + + amount += int32(CalculatePct(caster->GetTotalAttackPowerValue(BASE_ATTACK), cp)); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dru_rip_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_dru_rip_AuraScript(); + } +}; + // 62606 - Savage Defense class spell_dru_savage_defense : public SpellScriptLoader { @@ -388,6 +635,7 @@ class spell_dru_savage_defense : public SpellScriptLoader } }; +// 52610 - Savage Roar class spell_dru_savage_roar : public SpellScriptLoader { public: @@ -418,7 +666,7 @@ class spell_dru_savage_roar : public SpellScriptLoader bool Validate(SpellInfo const* /*spell*/) { - if (!sSpellMgr->GetSpellInfo(DRUID_SAVAGE_ROAR)) + if (!sSpellMgr->GetSpellInfo(SPELL_DRUID_SAVAGE_ROAR)) return false; return true; } @@ -426,12 +674,12 @@ class spell_dru_savage_roar : public SpellScriptLoader void AfterApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - target->CastSpell(target, DRUID_SAVAGE_ROAR, true, NULL, aurEff, GetCasterGUID()); + target->CastSpell(target, SPELL_DRUID_SAVAGE_ROAR, true, NULL, aurEff, GetCasterGUID()); } void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - GetTarget()->RemoveAurasDueToSpell(DRUID_SAVAGE_ROAR); + GetTarget()->RemoveAurasDueToSpell(SPELL_DRUID_SAVAGE_ROAR); } void Register() @@ -452,6 +700,7 @@ class spell_dru_savage_roar : public SpellScriptLoader } }; +// -50294 - Starfall (AOE) class spell_dru_starfall_aoe : public SpellScriptLoader { public: @@ -478,6 +727,7 @@ class spell_dru_starfall_aoe : public SpellScriptLoader } }; +// -50286 - Starfall (Dummy) class spell_dru_starfall_dummy : public SpellScriptLoader { public: @@ -523,6 +773,7 @@ class spell_dru_starfall_dummy : public SpellScriptLoader } }; +// 61336 - Survival Instincts class spell_dru_survival_instincts : public SpellScriptLoader { public: @@ -553,7 +804,7 @@ class spell_dru_survival_instincts : public SpellScriptLoader bool Validate(SpellInfo const* /*spell*/) { - if (!sSpellMgr->GetSpellInfo(DRUID_SURVIVAL_INSTINCTS)) + if (!sSpellMgr->GetSpellInfo(SPELL_DRUID_SURVIVAL_INSTINCTS)) return false; return true; } @@ -562,12 +813,12 @@ class spell_dru_survival_instincts : public SpellScriptLoader { Unit* target = GetTarget(); int32 bp0 = target->CountPctFromMaxHealth(aurEff->GetAmount()); - target->CastCustomSpell(target, DRUID_SURVIVAL_INSTINCTS, &bp0, NULL, NULL, true); + target->CastCustomSpell(target, SPELL_DRUID_SURVIVAL_INSTINCTS, &bp0, NULL, NULL, true); } void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - GetTarget()->RemoveAurasDueToSpell(DRUID_SURVIVAL_INSTINCTS); + GetTarget()->RemoveAurasDueToSpell(SPELL_DRUID_SURVIVAL_INSTINCTS); } void Register() @@ -622,6 +873,7 @@ class spell_dru_swift_flight_passive : public SpellScriptLoader } }; +// -5217 - Tiger's Fury class spell_dru_tiger_s_fury : public SpellScriptLoader { public: @@ -633,8 +885,8 @@ class spell_dru_tiger_s_fury : public SpellScriptLoader void OnHit() { - if (AuraEffect const* aurEff = GetHitUnit()->GetAuraEffectOfRankedSpell(SPELL_KING_OF_THE_JUNGLE, EFFECT_1)) - GetHitUnit()->CastCustomSpell(SPELL_TIGER_S_FURY_ENERGIZE, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetHitUnit(), true); + if (AuraEffect const* aurEff = GetHitUnit()->GetAuraEffectOfRankedSpell(SPELL_DRUID_KING_OF_THE_JUNGLE, EFFECT_1)) + GetHitUnit()->CastCustomSpell(SPELL_DRUID_TIGER_S_FURY_ENERGIZE, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetHitUnit(), true); } void Register() @@ -649,6 +901,36 @@ class spell_dru_tiger_s_fury : public SpellScriptLoader } }; +// -61391 - Typhoon +class spell_dru_typhoon : public SpellScriptLoader +{ + public: + spell_dru_typhoon() : SpellScriptLoader("spell_dru_typhoon") { } + + class spell_dru_typhoon_SpellScript : public SpellScript + { + PrepareSpellScript(spell_dru_typhoon_SpellScript); + + void HandleKnockBack(SpellEffIndex effIndex) + { + // Glyph of Typhoon + if (GetCaster()->HasAura(SPELL_DRUID_GLYPH_OF_TYPHOON)) + PreventHitDefaultEffect(effIndex); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_dru_typhoon_SpellScript::HandleKnockBack, EFFECT_0, SPELL_EFFECT_KNOCK_BACK); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_dru_typhoon_SpellScript(); + } +}; + +// 70691 - Item T10 Restoration 4P Bonus class spell_dru_t10_restoration_4p_bonus : public SpellScriptLoader { public: @@ -705,13 +987,20 @@ class spell_dru_t10_restoration_4p_bonus : public SpellScriptLoader void AddSC_druid_spell_scripts() { + new spell_dru_dash(); new spell_dru_enrage(); new spell_dru_glyph_of_starfire(); + new spell_dru_idol_lifebloom(); + new spell_dru_innervate(); new spell_dru_insect_swarm(); new spell_dru_lifebloom(); + new spell_dru_living_seed(); + new spell_dru_living_seed_proc(); new spell_dru_moonkin_form_passive(); + new spell_dru_owlkin_frenzy(); new spell_dru_predatory_strikes(); new spell_dru_primal_tenacity(); + new spell_dru_rip(); new spell_dru_savage_defense(); new spell_dru_savage_roar(); new spell_dru_starfall_aoe(); @@ -719,5 +1008,6 @@ void AddSC_druid_spell_scripts() new spell_dru_survival_instincts(); new spell_dru_swift_flight_passive(); new spell_dru_tiger_s_fury(); + new spell_dru_typhoon(); new spell_dru_t10_restoration_4p_bonus(); } diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 4a1b0d558ff..00b504d2403 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -72,6 +72,97 @@ class spell_gen_absorb0_hitlimit1 : public SpellScriptLoader } }; +// 28764 - Adaptive Warding (Frostfire Regalia Set) +enum AdaptiveWarding +{ + SPELL_GEN_ADAPTIVE_WARDING_FIRE = 28765, + SPELL_GEN_ADAPTIVE_WARDING_NATURE = 28768, + SPELL_GEN_ADAPTIVE_WARDING_FROST = 28766, + SPELL_GEN_ADAPTIVE_WARDING_SHADOW = 28769, + SPELL_GEN_ADAPTIVE_WARDING_ARCANE = 28770 +}; + +class spell_gen_adaptive_warding : public SpellScriptLoader +{ + public: + spell_gen_adaptive_warding() : SpellScriptLoader("spell_gen_adaptive_warding") { } + + class spell_gen_adaptive_warding_AuraScript : public AuraScript + { + PrepareAuraScript(spell_gen_adaptive_warding_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_GEN_ADAPTIVE_WARDING_FIRE) || + !sSpellMgr->GetSpellInfo(SPELL_GEN_ADAPTIVE_WARDING_NATURE) || + !sSpellMgr->GetSpellInfo(SPELL_GEN_ADAPTIVE_WARDING_FROST) || + !sSpellMgr->GetSpellInfo(SPELL_GEN_ADAPTIVE_WARDING_SHADOW) || + !sSpellMgr->GetSpellInfo(SPELL_GEN_ADAPTIVE_WARDING_ARCANE)) + return false; + return true; + } + + bool CheckProc(ProcEventInfo& eventInfo) + { + if (eventInfo.GetDamageInfo()->GetSpellInfo()) // eventInfo.GetSpellInfo() + return false; + + // find Mage Armor + if (!GetTarget()->GetAuraEffect(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT, SPELLFAMILY_MAGE, 0x10000000, 0x0, 0x0)) + return false; + + switch (GetFirstSchoolInMask(eventInfo.GetSchoolMask())) + { + case SPELL_SCHOOL_NORMAL: + case SPELL_SCHOOL_HOLY: + return false; + default: + break; + } + return true; + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + + uint32 spellId = 0; + switch (GetFirstSchoolInMask(eventInfo.GetSchoolMask())) + { + case SPELL_SCHOOL_FIRE: + spellId = SPELL_GEN_ADAPTIVE_WARDING_FIRE; + break; + case SPELL_SCHOOL_NATURE: + spellId = SPELL_GEN_ADAPTIVE_WARDING_NATURE; + break; + case SPELL_SCHOOL_FROST: + spellId = SPELL_GEN_ADAPTIVE_WARDING_FROST; + break; + case SPELL_SCHOOL_SHADOW: + spellId = SPELL_GEN_ADAPTIVE_WARDING_SHADOW; + break; + case SPELL_SCHOOL_ARCANE: + spellId = SPELL_GEN_ADAPTIVE_WARDING_ARCANE; + break; + default: + return; + } + GetTarget()->CastSpell(GetTarget(), spellId, true, NULL, aurEff); + } + + void Register() + { + DoCheckProc += AuraCheckProcFn(spell_gen_adaptive_warding_AuraScript::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_gen_adaptive_warding_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_gen_adaptive_warding_AuraScript(); + } +}; + // 41337 Aura of Anger class spell_gen_aura_of_anger : public SpellScriptLoader { @@ -226,6 +317,245 @@ class spell_gen_cannibalize : public SpellScriptLoader } }; +// 63845 - Create Lance +enum CreateLanceSpells +{ + SPELL_CREATE_LANCE_ALLIANCE = 63914, + SPELL_CREATE_LANCE_HORDE = 63919 +}; + +class spell_gen_create_lance : public SpellScriptLoader +{ + public: + spell_gen_create_lance() : SpellScriptLoader("spell_gen_create_lance") { } + + class spell_gen_create_lance_SpellScript : public SpellScript + { + PrepareSpellScript(spell_gen_create_lance_SpellScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_CREATE_LANCE_ALLIANCE) || !sSpellMgr->GetSpellInfo(SPELL_CREATE_LANCE_HORDE)) + return false; + return true; + } + + void HandleScript(SpellEffIndex effIndex) + { + PreventHitDefaultEffect(effIndex); + + if (Player* target = GetHitPlayer()) + { + if (target->GetTeam() == ALLIANCE) + GetCaster()->CastSpell(target, SPELL_CREATE_LANCE_ALLIANCE, true); + else + GetCaster()->CastSpell(target, SPELL_CREATE_LANCE_HORDE, true); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_gen_create_lance_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_gen_create_lance_SpellScript(); + } +}; + +// 28702 - Netherbloom +enum Netherbloom +{ + SPELL_NETHERBLOOM_POLLEN_1 = 28703 +}; + +class spell_gen_netherbloom : public SpellScriptLoader +{ + public: + spell_gen_netherbloom() : SpellScriptLoader("spell_gen_netherbloom") { } + + class spell_gen_netherbloom_SpellScript : public SpellScript + { + PrepareSpellScript(spell_gen_netherbloom_SpellScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + for (uint8 i = 0; i < 5; ++i) + if (!sSpellMgr->GetSpellInfo(SPELL_NETHERBLOOM_POLLEN_1 + i)) + return false; + return true; + } + + void HandleScript(SpellEffIndex effIndex) + { + PreventHitDefaultEffect(effIndex); + + if (Unit* target = GetHitUnit()) + { + // 25% chance of casting a random buff + if (roll_chance_i(75)) + return; + + // triggered spells are 28703 to 28707 + // Note: some sources say, that there was the possibility of + // receiving a debuff. However, this seems to be removed by a patch. + + // don't overwrite an existing aura + for (uint8 i = 0; i < 5; ++i) + if (target->HasAura(SPELL_NETHERBLOOM_POLLEN_1 + i)) + return; + + target->CastSpell(target, SPELL_NETHERBLOOM_POLLEN_1 + urand(0, 4), true); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_gen_netherbloom_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_gen_netherbloom_SpellScript(); + } +}; + +// 28720 - Nightmare Vine +enum NightmareVine +{ + SPELL_NIGHTMARE_POLLEN = 28721 +}; + +class spell_gen_nightmare_vine : public SpellScriptLoader +{ + public: + spell_gen_nightmare_vine() : SpellScriptLoader("spell_gen_nightmare_vine") { } + + class spell_gen_nightmare_vine_SpellScript : public SpellScript + { + PrepareSpellScript(spell_gen_nightmare_vine_SpellScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_NIGHTMARE_POLLEN)) + return false; + return true; + } + + void HandleScript(SpellEffIndex effIndex) + { + PreventHitDefaultEffect(effIndex); + + if (Unit* target = GetHitUnit()) + { + // 25% chance of casting Nightmare Pollen + if (roll_chance_i(25)) + target->CastSpell(target, SPELL_NIGHTMARE_POLLEN, true); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_gen_nightmare_vine_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_gen_nightmare_vine_SpellScript(); + } +}; + +// 27539 - Obsidian Armor +enum ObsidianArmor +{ + SPELL_GEN_OBSIDIAN_ARMOR_HOLY = 27536, + SPELL_GEN_OBSIDIAN_ARMOR_FIRE = 27533, + SPELL_GEN_OBSIDIAN_ARMOR_NATURE = 27538, + SPELL_GEN_OBSIDIAN_ARMOR_FROST = 27534, + SPELL_GEN_OBSIDIAN_ARMOR_SHADOW = 27535, + SPELL_GEN_OBSIDIAN_ARMOR_ARCANE = 27540 +}; + +class spell_gen_obsidian_armor : public SpellScriptLoader +{ + public: + spell_gen_obsidian_armor() : SpellScriptLoader("spell_gen_obsidian_armor") { } + + class spell_gen_obsidian_armor_AuraScript : public AuraScript + { + PrepareAuraScript(spell_gen_obsidian_armor_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_GEN_OBSIDIAN_ARMOR_HOLY) || + !sSpellMgr->GetSpellInfo(SPELL_GEN_OBSIDIAN_ARMOR_FIRE) || + !sSpellMgr->GetSpellInfo(SPELL_GEN_OBSIDIAN_ARMOR_NATURE) || + !sSpellMgr->GetSpellInfo(SPELL_GEN_OBSIDIAN_ARMOR_FROST) || + !sSpellMgr->GetSpellInfo(SPELL_GEN_OBSIDIAN_ARMOR_SHADOW) || + !sSpellMgr->GetSpellInfo(SPELL_GEN_OBSIDIAN_ARMOR_ARCANE)) + return false; + return true; + } + + bool CheckProc(ProcEventInfo& eventInfo) + { + if (eventInfo.GetDamageInfo()->GetSpellInfo()) // eventInfo.GetSpellInfo() + return false; + + if (GetFirstSchoolInMask(eventInfo.GetSchoolMask()) == SPELL_SCHOOL_NORMAL) + return false; + + return true; + } + + void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + + uint32 spellId = 0; + switch (GetFirstSchoolInMask(eventInfo.GetSchoolMask())) + { + case SPELL_SCHOOL_HOLY: + spellId = SPELL_GEN_OBSIDIAN_ARMOR_HOLY; + break; + case SPELL_SCHOOL_FIRE: + spellId = SPELL_GEN_OBSIDIAN_ARMOR_FIRE; + break; + case SPELL_SCHOOL_NATURE: + spellId = SPELL_GEN_OBSIDIAN_ARMOR_NATURE; + break; + case SPELL_SCHOOL_FROST: + spellId = SPELL_GEN_OBSIDIAN_ARMOR_FROST; + break; + case SPELL_SCHOOL_SHADOW: + spellId = SPELL_GEN_OBSIDIAN_ARMOR_SHADOW; + break; + case SPELL_SCHOOL_ARCANE: + spellId = SPELL_GEN_OBSIDIAN_ARMOR_ARCANE; + break; + default: + return; + } + GetTarget()->CastSpell(GetTarget(), spellId, true, NULL, aurEff); + } + + void Register() + { + DoCheckProc += AuraCheckProcFn(spell_gen_obsidian_armor_AuraScript::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_gen_obsidian_armor_AuraScript::OnProc, EFFECT_0, SPELL_AURA_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_gen_obsidian_armor_AuraScript(); + } +}; + // 45472 Parachute enum ParachuteSpells { @@ -1242,7 +1572,7 @@ class spell_gen_vehicle_scaling : public SpellScriptLoader float factor; uint16 baseItemLevel; - // TODO: Reserach coeffs for different vehicles + /// @todo Reserach coeffs for different vehicles switch (GetId()) { case SPELL_GEAR_SCALING: @@ -1257,7 +1587,7 @@ class spell_gen_vehicle_scaling : public SpellScriptLoader float avgILvl = caster->ToPlayer()->GetAverageItemLevel(); if (avgILvl < baseItemLevel) - return; // TODO: Research possibility of scaling down + return; /// @todo Research possibility of scaling down amount = uint16((avgILvl - baseItemLevel) * factor); } @@ -1377,68 +1707,6 @@ class spell_gen_damage_reduction_aura : public SpellScriptLoader } }; -class spell_gen_luck_of_the_draw : public SpellScriptLoader -{ - public: - spell_gen_luck_of_the_draw() : SpellScriptLoader("spell_gen_luck_of_the_draw") { } - - class spell_gen_luck_of_the_draw_AuraScript : public AuraScript - { - PrepareAuraScript(spell_gen_luck_of_the_draw_AuraScript); - - bool Load() - { - return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER; - } - - // cheap hax to make it have update calls - void CalcPeriodic(AuraEffect const* /*effect*/, bool& isPeriodic, int32& amplitude) - { - isPeriodic = true; - amplitude = 5 * IN_MILLISECONDS; - } - - void Update(AuraEffect* /*effect*/) - { - if (Player* owner = GetUnitOwner()->ToPlayer()) - { - const LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(owner->GetGUID()); - LfgDungeonSet::const_iterator itr = dungeons.begin(); - - if (itr == dungeons.end()) - { - Remove(AURA_REMOVE_BY_DEFAULT); - return; - } - - - LFGDungeonData const* randomDungeon = sLFGMgr->GetLFGDungeon(*itr); - if (Group* group = owner->GetGroup()) - if (Map const* map = owner->GetMap()) - if (group->isLFGGroup()) - if (uint32 dungeonId = sLFGMgr->GetDungeon(group->GetGUID(), true)) - if (LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonId)) - if (uint32(dungeon->map) == map->GetId() && dungeon->difficulty == map->GetDifficulty()) - if (randomDungeon && randomDungeon->type == LFG_TYPE_RANDOM) - return; // in correct dungeon - - Remove(AURA_REMOVE_BY_DEFAULT); - } - } - - void Register() - { - DoEffectCalcPeriodic += AuraEffectCalcPeriodicFn(spell_gen_luck_of_the_draw_AuraScript::CalcPeriodic, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); - OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_gen_luck_of_the_draw_AuraScript::Update, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); - } - }; - - AuraScript* GetAuraScript() const - { - return new spell_gen_luck_of_the_draw_AuraScript(); - } -}; - enum DummyTrigger { SPELL_PERSISTANT_SHIELD_TRIGGERED = 26470, @@ -1594,7 +1862,7 @@ class spell_gen_gnomish_transporter : public SpellScriptLoader void HandleDummy(SpellEffIndex /* effIndex */) { Unit* caster = GetCaster(); - caster->CastSpell(caster, roll_chance_i(50) ? SPELL_TRANSPORTER_SUCCESS : SPELL_TRANSPORTER_FAILURE , true); + caster->CastSpell(caster, roll_chance_i(50) ? SPELL_TRANSPORTER_SUCCESS : SPELL_TRANSPORTER_FAILURE, true); } void Register() @@ -2796,7 +3064,7 @@ class spell_gen_summon_elemental : public SpellScriptLoader { if (GetCaster()) if (Unit* owner = GetCaster()->GetOwner()) - if (owner->GetTypeId() == TYPEID_PLAYER) // todo: this check is maybe wrong + if (owner->GetTypeId() == TYPEID_PLAYER) /// @todo this check is maybe wrong owner->ToPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true); } @@ -3188,13 +3456,75 @@ class spell_gen_replenishment : public SpellScriptLoader } }; +enum ServiceUniform +{ + SPELL_SERVICE_UNIFORM = 71450, + + MODEL_GOBLIN_MALE = 31002, + MODEL_GOBLIN_FEMALE = 31003, +}; + +class spell_gen_aura_service_uniform : public SpellScriptLoader +{ + public: + spell_gen_aura_service_uniform() : SpellScriptLoader("spell_gen_aura_service_uniform") { } + + class spell_gen_aura_service_uniform_AuraScript : public AuraScript + { + PrepareAuraScript(spell_gen_aura_service_uniform_AuraScript); + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_SERVICE_UNIFORM)) + return false; + return true; + } + + void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + // Apply model goblin + Unit* target = GetTarget(); + if (target->GetTypeId() == TYPEID_PLAYER) + { + if (target->getGender() == GENDER_MALE) + target->SetDisplayId(MODEL_GOBLIN_MALE); + else + target->SetDisplayId(MODEL_GOBLIN_FEMALE); + } + } + + void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); + if (target->GetTypeId() == TYPEID_PLAYER) + target->RestoreDisplayId(); + } + + void Register() + { + AfterEffectApply += AuraEffectRemoveFn(spell_gen_aura_service_uniform_AuraScript::OnApply, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL); + AfterEffectRemove += AuraEffectRemoveFn(spell_gen_aura_service_uniform_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_TRANSFORM, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_gen_aura_service_uniform_AuraScript(); + } +}; + void AddSC_generic_spell_scripts() { new spell_gen_absorb0_hitlimit1(); + new spell_gen_adaptive_warding(); new spell_gen_aura_of_anger(); new spell_gen_av_drekthar_presence(); new spell_gen_burn_brutallus(); new spell_gen_cannibalize(); + new spell_gen_create_lance(); + new spell_gen_netherbloom(); + new spell_gen_nightmare_vine(); + new spell_gen_obsidian_armor(); new spell_gen_parachute(); new spell_gen_pet_summoned(); new spell_gen_remove_flight_auras(); @@ -3218,7 +3548,6 @@ void AddSC_generic_spell_scripts() new spell_gen_vehicle_scaling(); new spell_gen_oracle_wolvar_reputation(); new spell_gen_damage_reduction_aura(); - new spell_gen_luck_of_the_draw(); new spell_gen_dummy_trigger(); new spell_gen_spirit_healer_res(); new spell_gen_gadgetzan_transporter_backfire(); @@ -3262,4 +3591,5 @@ void AddSC_generic_spell_scripts() new spell_gen_bonked(); new spell_gen_gift_of_naaru(); new spell_gen_replenishment(); + new spell_gen_aura_service_uniform(); } diff --git a/src/server/scripts/Spells/spell_holiday.cpp b/src/server/scripts/Spells/spell_holiday.cpp index 83532e7d72d..37b6a202ed4 100644 --- a/src/server/scripts/Spells/spell_holiday.cpp +++ b/src/server/scripts/Spells/spell_holiday.cpp @@ -17,6 +17,7 @@ /* * Spells used in holidays/game events that do not fit any other category. + * Ordered alphabetically using scriptname. * Scriptnames in this file should be prefixed with "spell_#holidayname_". */ @@ -26,6 +27,7 @@ #include "SpellScript.h" #include "SpellAuraEffects.h" #include "GridNotifiers.h" +#include "GridNotifiersImpl.h" #include "CellImpl.h" // 45102 Romantic Picnic @@ -133,6 +135,7 @@ class spell_hallow_end_trick : public SpellScriptLoader class spell_hallow_end_trick_SpellScript : public SpellScript { PrepareSpellScript(spell_hallow_end_trick_SpellScript); + bool Validate(SpellInfo const* /*spell*/) { if (!sSpellMgr->GetSpellInfo(SPELL_PIRATE_COSTUME_MALE) || !sSpellMgr->GetSpellInfo(SPELL_PIRATE_COSTUME_FEMALE) || !sSpellMgr->GetSpellInfo(SPELL_NINJA_COSTUME_MALE) @@ -170,7 +173,7 @@ class spell_hallow_end_trick : public SpellScriptLoader break; } - caster->CastSpell(target, spellId, true, NULL); + caster->CastSpell(target, spellId, true); } } @@ -218,8 +221,8 @@ class spell_hallow_end_trick_or_treat : public SpellScriptLoader Unit* caster = GetCaster(); if (Player* target = GetHitPlayer()) { - caster->CastSpell(target, roll_chance_i(50) ? SPELL_TRICK : SPELL_TREAT, true, NULL); - caster->CastSpell(target, SPELL_TRICKED_OR_TREATED, true, NULL); + caster->CastSpell(target, roll_chance_i(50) ? SPELL_TRICK : SPELL_TREAT, true); + caster->CastSpell(target, SPELL_TRICKED_OR_TREATED, true); } } @@ -301,27 +304,10 @@ class spell_winter_veil_mistletoe : public SpellScriptLoader void HandleScript(SpellEffIndex /*effIndex*/) { - Unit* caster = GetCaster(); - if (Player* target = GetHitPlayer()) { - uint32 spellId = 0; - switch (urand(0, 2)) - { - case 0: - spellId = SPELL_CREATE_MISTLETOE; - break; - case 1: - spellId = SPELL_CREATE_HOLLY; - break; - case 2: - spellId = SPELL_CREATE_SNOWFLAKES; - break; - default: - return; - } - - caster->CastSpell(target, spellId, true); + uint32 spellId = RAND(SPELL_CREATE_HOLLY, SPELL_CREATE_MISTLETOE, SPELL_CREATE_SNOWFLAKES); + GetCaster()->CastSpell(target, spellId, true); } } @@ -337,6 +323,71 @@ class spell_winter_veil_mistletoe : public SpellScriptLoader } }; +// 26275 - PX-238 Winter Wondervolt TRAP +enum PX238WinterWondervolt +{ + SPELL_PX_238_WINTER_WONDERVOLT_TRANSFORM_1 = 26157, + SPELL_PX_238_WINTER_WONDERVOLT_TRANSFORM_2 = 26272, + SPELL_PX_238_WINTER_WONDERVOLT_TRANSFORM_3 = 26273, + SPELL_PX_238_WINTER_WONDERVOLT_TRANSFORM_4 = 26274 +}; + +class spell_winter_veil_px_238_winter_wondervolt : public SpellScriptLoader +{ + public: + spell_winter_veil_px_238_winter_wondervolt() : SpellScriptLoader("spell_winter_veil_px_238_winter_wondervolt") { } + + class spell_winter_veil_px_238_winter_wondervolt_SpellScript : public SpellScript + { + PrepareSpellScript(spell_winter_veil_px_238_winter_wondervolt_SpellScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_PX_238_WINTER_WONDERVOLT_TRANSFORM_1) || + !sSpellMgr->GetSpellInfo(SPELL_PX_238_WINTER_WONDERVOLT_TRANSFORM_2) || + !sSpellMgr->GetSpellInfo(SPELL_PX_238_WINTER_WONDERVOLT_TRANSFORM_3) || + !sSpellMgr->GetSpellInfo(SPELL_PX_238_WINTER_WONDERVOLT_TRANSFORM_4)) + return false; + return true; + } + + void HandleScript(SpellEffIndex effIndex) + { + PreventHitDefaultEffect(effIndex); + + uint32 const spells[4] = + { + SPELL_PX_238_WINTER_WONDERVOLT_TRANSFORM_1, + SPELL_PX_238_WINTER_WONDERVOLT_TRANSFORM_2, + SPELL_PX_238_WINTER_WONDERVOLT_TRANSFORM_3, + SPELL_PX_238_WINTER_WONDERVOLT_TRANSFORM_4 + }; + + if (Unit* target = GetHitUnit()) + { + for (uint8 i = 0; i < 4; ++i) + if (target->HasAura(spells[i])) + return; + + target->CastSpell(target, spells[urand(0, 3)], true); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_winter_veil_px_238_winter_wondervolt_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } + + private: + + }; + + SpellScript* GetSpellScript() const + { + return new spell_winter_veil_px_238_winter_wondervolt_SpellScript(); + } +}; + void AddSC_holiday_spell_scripts() { // Love is in the Air @@ -347,4 +398,5 @@ void AddSC_holiday_spell_scripts() new spell_hallow_end_tricky_treat(); // Winter Veil new spell_winter_veil_mistletoe(); + new spell_winter_veil_px_238_winter_wondervolt(); } diff --git a/src/server/scripts/Spells/spell_hunter.cpp b/src/server/scripts/Spells/spell_hunter.cpp index 18326a8f059..08f65d8323f 100644 --- a/src/server/scripts/Spells/spell_hunter.cpp +++ b/src/server/scripts/Spells/spell_hunter.cpp @@ -32,23 +32,28 @@ enum HunterSpells { - HUNTER_SPELL_READINESS = 23989, - DRAENEI_SPELL_GIFT_OF_THE_NAARU = 59543, - HUNTER_SPELL_BESTIAL_WRATH = 19574, - HUNTER_PET_SPELL_LAST_STAND_TRIGGERED = 53479, - HUNTER_PET_HEART_OF_THE_PHOENIX = 55709, - HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED = 54114, - HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF = 55711, - HUNTER_PET_SPELL_CARRION_FEEDER_TRIGGERED = 54045, - HUNTER_SPELL_INVIGORATION_TRIGGERED = 53398, - HUNTER_SPELL_MASTERS_CALL_TRIGGERED = 62305, - HUNTER_SPELL_CHIMERA_SHOT_SERPENT = 53353, - HUNTER_SPELL_CHIMERA_SHOT_VIPER = 53358, - HUNTER_SPELL_CHIMERA_SHOT_SCORPID = 53359, - HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET = 61669, + SPELL_HUNTER_ASPECT_OF_THE_BEAST_PET = 61669, + SPELL_HUNTER_ASPECT_OF_THE_VIPER_ENERGIZE = 34075, + SPELL_HUNTER_BESTIAL_WRATH = 19574, + SPELL_HUNTER_CHIMERA_SHOT_SERPENT = 53353, + SPELL_HUNTER_CHIMERA_SHOT_VIPER = 53358, + SPELL_HUNTER_CHIMERA_SHOT_SCORPID = 53359, + SPELL_HUNTER_GLYPH_OF_ASPECT_OF_THE_VIPER = 56851, + SPELL_HUNTER_INVIGORATION_TRIGGERED = 53398, + SPELL_HUNTER_MASTERS_CALL_TRIGGERED = 62305, + SPELL_HUNTER_MISDIRECTION_PROC = 35079, + SPELL_HUNTER_PET_LAST_STAND_TRIGGERED = 53479, + SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX = 55709, + SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED = 54114, + SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF = 55711, + SPELL_HUNTER_PET_CARRION_FEEDER_TRIGGERED = 54045, + SPELL_HUNTER_READINESS = 23989, + SPELL_HUNTER_SNIPER_TRAINING_R1 = 53302, + SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1 = 64418, + SPELL_DRAENEI_GIFT_OF_THE_NAARU = 59543, }; -// 13161 Aspect of the Beast +// 13161 - Aspect of the Beast class spell_hun_aspect_of_the_beast : public SpellScriptLoader { public: @@ -63,9 +68,9 @@ class spell_hun_aspect_of_the_beast : public SpellScriptLoader return GetCaster()->GetTypeId() == TYPEID_PLAYER; } - bool Validate(SpellInfo const* /*entry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET)) + if (!sSpellMgr->GetSpellInfo(SPELL_HUNTER_ASPECT_OF_THE_BEAST_PET)) return false; return true; } @@ -74,14 +79,14 @@ class spell_hun_aspect_of_the_beast : public SpellScriptLoader { if (Player* caster = GetCaster()->ToPlayer()) if (Pet* pet = caster->GetPet()) - pet->RemoveAurasDueToSpell(HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET); + pet->RemoveAurasDueToSpell(SPELL_HUNTER_ASPECT_OF_THE_BEAST_PET); } void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { if (Player* caster = GetCaster()->ToPlayer()) if (caster->GetPet()) - caster->CastSpell(caster, HUNTER_SPELL_ASPECT_OF_THE_BEAST_PET, true); + caster->CastSpell(caster, SPELL_HUNTER_ASPECT_OF_THE_BEAST_PET, true); } void Register() @@ -97,7 +102,51 @@ class spell_hun_aspect_of_the_beast : public SpellScriptLoader } }; -// 53209 Chimera Shot +// 34074 - Aspect of the Viper +class spell_hun_ascpect_of_the_viper : public SpellScriptLoader +{ + public: + spell_hun_ascpect_of_the_viper() : SpellScriptLoader("spell_hun_ascpect_of_the_viper") { } + + class spell_hun_ascpect_of_the_viper_AuraScript : public AuraScript + { + PrepareAuraScript(spell_hun_ascpect_of_the_viper_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_HUNTER_ASPECT_OF_THE_VIPER_ENERGIZE)) + return false; + if (!sSpellMgr->GetSpellInfo(SPELL_HUNTER_GLYPH_OF_ASPECT_OF_THE_VIPER)) + return false; + return true; + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) + { + PreventDefaultAction(); + + uint32 maxMana = GetTarget()->GetMaxPower(POWER_MANA); + int32 mana = CalculatePct(maxMana, GetTarget()->GetAttackTime(RANGED_ATTACK) / 1000.0f); + + if (AuraEffect const* glyph = GetTarget()->GetAuraEffect(SPELL_HUNTER_GLYPH_OF_ASPECT_OF_THE_VIPER, EFFECT_0)) + AddPct(mana, glyph->GetAmount()); + + GetTarget()->CastCustomSpell(SPELL_HUNTER_ASPECT_OF_THE_VIPER_ENERGIZE, SPELLVALUE_BASE_POINT0, mana, GetTarget(), true, NULL, aurEff); + } + + void Register() + { + OnEffectProc += AuraEffectProcFn(spell_hun_ascpect_of_the_viper_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_OBS_MOD_POWER); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_hun_ascpect_of_the_viper_AuraScript(); + } +}; + +// 53209 - Chimera Shot class spell_hun_chimera_shot : public SpellScriptLoader { public: @@ -107,9 +156,9 @@ class spell_hun_chimera_shot : public SpellScriptLoader { PrepareSpellScript(spell_hun_chimera_shot_SpellScript); - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_CHIMERA_SHOT_SERPENT) || !sSpellMgr->GetSpellInfo(HUNTER_SPELL_CHIMERA_SHOT_VIPER) || !sSpellMgr->GetSpellInfo(HUNTER_SPELL_CHIMERA_SHOT_SCORPID)) + if (!sSpellMgr->GetSpellInfo(SPELL_HUNTER_CHIMERA_SHOT_SERPENT) || !sSpellMgr->GetSpellInfo(SPELL_HUNTER_CHIMERA_SHOT_VIPER) || !sSpellMgr->GetSpellInfo(SPELL_HUNTER_CHIMERA_SHOT_SCORPID)) return false; return true; } @@ -138,7 +187,7 @@ class spell_hun_chimera_shot : public SpellScriptLoader if (familyFlag[0] & 0x4000) { int32 TickCount = aurEff->GetTotalTicks(); - spellId = HUNTER_SPELL_CHIMERA_SHOT_SERPENT; + spellId = SPELL_HUNTER_CHIMERA_SHOT_SERPENT; basePoint = caster->SpellDamageBonusDone(unitTarget, aura->GetSpellInfo(), aurEff->GetAmount(), DOT, aura->GetStackAmount()); ApplyPct(basePoint, TickCount * 40); basePoint = unitTarget->SpellDamageBonusTaken(caster, aura->GetSpellInfo(), basePoint, DOT, aura->GetStackAmount()); @@ -147,18 +196,18 @@ class spell_hun_chimera_shot : public SpellScriptLoader else if (familyFlag[1] & 0x00000080) { int32 TickCount = aura->GetEffect(0)->GetTotalTicks(); - spellId = HUNTER_SPELL_CHIMERA_SHOT_VIPER; + spellId = SPELL_HUNTER_CHIMERA_SHOT_VIPER; // Amount of one aura tick basePoint = int32(CalculatePct(unitTarget->GetMaxPower(POWER_MANA), aurEff->GetAmount())); - int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; // TODO: WTF? caster uses unitTarget? + int32 casterBasePoint = aurEff->GetAmount() * unitTarget->GetMaxPower(POWER_MANA) / 50; /// @todo WTF? caster uses unitTarget? if (basePoint > casterBasePoint) basePoint = casterBasePoint; ApplyPct(basePoint, TickCount * 60); } // Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute. else if (familyFlag[0] & 0x00008000) - spellId = HUNTER_SPELL_CHIMERA_SHOT_SCORPID; + spellId = SPELL_HUNTER_CHIMERA_SHOT_SCORPID; // ?? nothing say in spell desc (possibly need addition check) //if (familyFlag & 0x0000010000000000LL || // dot // familyFlag & 0x0000100000000000LL) // stun @@ -173,7 +222,7 @@ class spell_hun_chimera_shot : public SpellScriptLoader } if (spellId) caster->CastCustomSpell(unitTarget, spellId, &basePoint, 0, 0, true); - if (spellId == HUNTER_SPELL_CHIMERA_SHOT_SCORPID && caster->ToPlayer()) // Scorpid Sting - Add 1 minute cooldown + if (spellId == SPELL_HUNTER_CHIMERA_SHOT_SCORPID && caster->ToPlayer()) // Scorpid Sting - Add 1 minute cooldown caster->ToPlayer()->AddSpellCooldown(spellId, 0, uint32(time(NULL) + 60)); } } @@ -190,7 +239,38 @@ class spell_hun_chimera_shot : public SpellScriptLoader } }; -// 53412 Invigoration +// 781 - Disengage +class spell_hun_disengage : public SpellScriptLoader +{ + public: + spell_hun_disengage() : SpellScriptLoader("spell_hun_disengage") { } + + class spell_hun_disengage_SpellScript : public SpellScript + { + PrepareSpellScript(spell_hun_disengage_SpellScript); + + SpellCastResult CheckCast() + { + Unit* caster = GetCaster(); + if (caster->GetTypeId() == TYPEID_PLAYER && !caster->isInCombat()) + return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW; + + return SPELL_CAST_OK; + } + + void Register() + { + OnCheckCast += SpellCheckCastFn(spell_hun_disengage_SpellScript::CheckCast); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_hun_disengage_SpellScript(); + } +}; + +// 53412 - Invigoration class spell_hun_invigoration : public SpellScriptLoader { public: @@ -200,9 +280,9 @@ class spell_hun_invigoration : public SpellScriptLoader { PrepareSpellScript(spell_hun_invigoration_SpellScript); - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_INVIGORATION_TRIGGERED)) + if (!sSpellMgr->GetSpellInfo(SPELL_HUNTER_INVIGORATION_TRIGGERED)) return false; return true; } @@ -212,7 +292,7 @@ class spell_hun_invigoration : public SpellScriptLoader if (Unit* unitTarget = GetHitUnit()) if (AuraEffect* aurEff = unitTarget->GetDummyAuraEffect(SPELLFAMILY_HUNTER, 3487, 0)) if (roll_chance_i(aurEff->GetAmount())) - unitTarget->CastSpell(unitTarget, HUNTER_SPELL_INVIGORATION_TRIGGERED, true); + unitTarget->CastSpell(unitTarget, SPELL_HUNTER_INVIGORATION_TRIGGERED, true); } void Register() @@ -227,6 +307,7 @@ class spell_hun_invigoration : public SpellScriptLoader } }; +// 53478 - Last Stand Pet class spell_hun_last_stand_pet : public SpellScriptLoader { public: @@ -236,9 +317,9 @@ class spell_hun_last_stand_pet : public SpellScriptLoader { PrepareSpellScript(spell_hun_last_stand_pet_SpellScript); - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(HUNTER_PET_SPELL_LAST_STAND_TRIGGERED)) + if (!sSpellMgr->GetSpellInfo(SPELL_HUNTER_PET_LAST_STAND_TRIGGERED)) return false; return true; } @@ -247,12 +328,11 @@ class spell_hun_last_stand_pet : public SpellScriptLoader { Unit* caster = GetCaster(); int32 healthModSpellBasePoints0 = int32(caster->CountPctFromMaxHealth(30)); - caster->CastCustomSpell(caster, HUNTER_PET_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL); + caster->CastCustomSpell(caster, SPELL_HUNTER_PET_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL); } void Register() { - // add dummy effect spell handler to pet's Last Stand OnEffectHitTarget += SpellEffectFn(spell_hun_last_stand_pet_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; @@ -263,6 +343,7 @@ class spell_hun_last_stand_pet : public SpellScriptLoader } }; +// 53271 - Masters Call class spell_hun_masters_call : public SpellScriptLoader { public: @@ -272,9 +353,9 @@ class spell_hun_masters_call : public SpellScriptLoader { PrepareSpellScript(spell_hun_masters_call_SpellScript); - bool Validate(SpellInfo const* spellEntry) + bool Validate(SpellInfo const* spellInfo) { - if (!sSpellMgr->GetSpellInfo(HUNTER_SPELL_MASTERS_CALL_TRIGGERED) || !sSpellMgr->GetSpellInfo(spellEntry->Effects[EFFECT_0].CalcValue()) || !sSpellMgr->GetSpellInfo(spellEntry->Effects[EFFECT_1].CalcValue())) + if (!sSpellMgr->GetSpellInfo(SPELL_HUNTER_MASTERS_CALL_TRIGGERED) || !sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_0].CalcValue()) || !sSpellMgr->GetSpellInfo(spellInfo->Effects[EFFECT_1].CalcValue())) return false; return true; } @@ -297,7 +378,7 @@ class spell_hun_masters_call : public SpellScriptLoader { // Cannot be processed while pet is dead TriggerCastFlags castMask = TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_CASTER_AURASTATE); - target->CastSpell(target, HUNTER_SPELL_MASTERS_CALL_TRIGGERED, castMask); + target->CastSpell(target, SPELL_HUNTER_MASTERS_CALL_TRIGGERED, castMask); } } @@ -314,156 +395,139 @@ class spell_hun_masters_call : public SpellScriptLoader } }; -class spell_hun_readiness : public SpellScriptLoader +// 34477 - Misdirection +class spell_hun_misdirection : public SpellScriptLoader { public: - spell_hun_readiness() : SpellScriptLoader("spell_hun_readiness") { } + spell_hun_misdirection() : SpellScriptLoader("spell_hun_misdirection") { } - class spell_hun_readiness_SpellScript : public SpellScript + class spell_hun_misdirection_AuraScript : public AuraScript { - PrepareSpellScript(spell_hun_readiness_SpellScript); + PrepareAuraScript(spell_hun_misdirection_AuraScript); - bool Load() + bool Validate(SpellInfo const* /*spellInfo*/) { - return GetCaster()->GetTypeId() == TYPEID_PLAYER; + if (!sSpellMgr->GetSpellInfo(SPELL_HUNTER_MISDIRECTION_PROC)) + return false; + return true; } - void HandleDummy(SpellEffIndex /*effIndex*/) + void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - Player* caster = GetCaster()->ToPlayer(); - // immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath - const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap(); - for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();) - { - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); + if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_DEFAULT) + GetTarget()->ResetRedirectThreat(); + } - ///! If spellId in cooldown map isn't valid, the above will return a null pointer. - if (spellInfo && - spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && - spellInfo->Id != HUNTER_SPELL_READINESS && - spellInfo->Id != HUNTER_SPELL_BESTIAL_WRATH && - spellInfo->Id != DRAENEI_SPELL_GIFT_OF_THE_NAARU && - spellInfo->GetRecoveryTime() > 0) - caster->RemoveSpellCooldown((itr++)->first, true); - else - ++itr; - } + bool CheckProc(ProcEventInfo& /*eventInfo*/) + { + return GetTarget()->GetRedirectThreatTarget(); + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) + { + PreventDefaultAction(); + GetTarget()->CastSpell(GetTarget(), SPELL_HUNTER_MISDIRECTION_PROC, true, NULL, aurEff); } void Register() { - // add dummy effect spell handler to Readiness - OnEffectHitTarget += SpellEffectFn(spell_hun_readiness_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + AfterEffectRemove += AuraEffectRemoveFn(spell_hun_misdirection_AuraScript::OnRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + DoCheckProc += AuraCheckProcFn(spell_hun_misdirection_AuraScript::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_hun_misdirection_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY); } }; - SpellScript* GetSpellScript() const + AuraScript* GetAuraScript() const { - return new spell_hun_readiness_SpellScript(); + return new spell_hun_misdirection_AuraScript(); } }; -// 37506 Scatter Shot -class spell_hun_scatter_shot : public SpellScriptLoader +// 35079 - Misdirection (Proc) +class spell_hun_misdirection_proc : public SpellScriptLoader { public: - spell_hun_scatter_shot() : SpellScriptLoader("spell_hun_scatter_shot") { } + spell_hun_misdirection_proc() : SpellScriptLoader("spell_hun_misdirection_proc") { } - class spell_hun_scatter_shot_SpellScript : public SpellScript + class spell_hun_misdirection_proc_AuraScript : public AuraScript { - PrepareSpellScript(spell_hun_scatter_shot_SpellScript); - - bool Load() - { - return GetCaster()->GetTypeId() == TYPEID_PLAYER; - } + PrepareAuraScript(spell_hun_misdirection_proc_AuraScript); - void HandleDummy(SpellEffIndex /*effIndex*/) + void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - Player* caster = GetCaster()->ToPlayer(); - // break Auto Shot and autohit - caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL); - caster->AttackStop(); - caster->SendAttackSwingCancelAttack(); + GetTarget()->ResetRedirectThreat(); } void Register() { - OnEffectHitTarget += SpellEffectFn(spell_hun_scatter_shot_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + AfterEffectRemove += AuraEffectRemoveFn(spell_hun_misdirection_proc_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); } }; - SpellScript* GetSpellScript() const + AuraScript* GetAuraScript() const { - return new spell_hun_scatter_shot_SpellScript(); + return new spell_hun_misdirection_proc_AuraScript(); } }; -// 53302, 53303, 53304 Sniper Training -enum eSniperTrainingSpells -{ - SPELL_SNIPER_TRAINING_R1 = 53302, - SPELL_SNIPER_TRAINING_BUFF_R1 = 64418, -}; - -class spell_hun_sniper_training : public SpellScriptLoader +// 54044 - Pet Carrion Feeder +class spell_hun_pet_carrion_feeder : public SpellScriptLoader { public: - spell_hun_sniper_training() : SpellScriptLoader("spell_hun_sniper_training") { } + spell_hun_pet_carrion_feeder() : SpellScriptLoader("spell_hun_pet_carrion_feeder") { } - class spell_hun_sniper_training_AuraScript : public AuraScript + class spell_hun_pet_carrion_feeder_SpellScript : public SpellScript { - PrepareAuraScript(spell_hun_sniper_training_AuraScript); + PrepareSpellScript(spell_hun_pet_carrion_feeder_SpellScript); - bool Validate(SpellInfo const* /*entry*/) + bool Load() { - if (!sSpellMgr->GetSpellInfo(SPELL_SNIPER_TRAINING_R1) || !sSpellMgr->GetSpellInfo(SPELL_SNIPER_TRAINING_BUFF_R1)) + if (!GetCaster()->isPet()) return false; return true; } - void HandlePeriodic(AuraEffect const* aurEff) + bool Validate(SpellInfo const* /*spellInfo*/) { - PreventDefaultAction(); - if (aurEff->GetAmount() <= 0) - { - Unit* caster = GetCaster(); - uint32 spellId = SPELL_SNIPER_TRAINING_BUFF_R1 + GetId() - SPELL_SNIPER_TRAINING_R1; - if (Unit* target = GetTarget()) - if (!target->HasAura(spellId)) - { - SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(spellId); - Unit* triggerCaster = triggeredSpellInfo->NeedsToBeTriggeredByCaster() ? caster : target; - triggerCaster->CastSpell(target, triggeredSpellInfo, true, 0, aurEff); - } - } + if (!sSpellMgr->GetSpellInfo(SPELL_HUNTER_PET_CARRION_FEEDER_TRIGGERED)) + return false; + return true; } - void HandleUpdatePeriodic(AuraEffect* aurEff) + SpellCastResult CheckIfCorpseNear() { - if (Player* playerTarget = GetUnitOwner()->ToPlayer()) - { - int32 baseAmount = aurEff->GetBaseAmount(); - int32 amount = playerTarget->isMoving() ? - playerTarget->CalculateSpellDamage(playerTarget, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount) : - aurEff->GetAmount() - 1; - aurEff->SetAmount(amount); - } + Unit* caster = GetCaster(); + float max_range = GetSpellInfo()->GetMaxRange(false); + WorldObject* result = NULL; + // search for nearby enemy corpse in range + Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_CHECK_ENEMY); + Trinity::WorldObjectSearcher<Trinity::AnyDeadUnitSpellTargetInRangeCheck> searcher(caster, result, check); + caster->GetMap()->VisitFirstFound(caster->m_positionX, caster->m_positionY, max_range, searcher); + if (!result) + return SPELL_FAILED_NO_EDIBLE_CORPSES; + return SPELL_CAST_OK; + } + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + caster->CastSpell(caster, SPELL_HUNTER_PET_CARRION_FEEDER_TRIGGERED, false); } void Register() { - OnEffectPeriodic += AuraEffectPeriodicFn(spell_hun_sniper_training_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); - OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_hun_sniper_training_AuraScript::HandleUpdatePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); + OnEffectHit += SpellEffectFn(spell_hun_pet_carrion_feeder_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + OnCheckCast += SpellCheckCastFn(spell_hun_pet_carrion_feeder_SpellScript::CheckIfCorpseNear); } }; - AuraScript* GetAuraScript() const + SpellScript* GetSpellScript() const { - return new spell_hun_sniper_training_AuraScript(); + return new spell_hun_pet_carrion_feeder_SpellScript(); } }; +// 55709 - Pet Heart of the Phoenix class spell_hun_pet_heart_of_the_phoenix : public SpellScriptLoader { public: @@ -480,9 +544,9 @@ class spell_hun_pet_heart_of_the_phoenix : public SpellScriptLoader return true; } - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED) || !sSpellMgr->GetSpellInfo(HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF)) + if (!sSpellMgr->GetSpellInfo(SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED) || !sSpellMgr->GetSpellInfo(SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF)) return false; return true; } @@ -491,16 +555,15 @@ class spell_hun_pet_heart_of_the_phoenix : public SpellScriptLoader { Unit* caster = GetCaster(); if (Unit* owner = caster->GetOwner()) - if (!caster->HasAura(HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF)) + if (!caster->HasAura(SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF)) { - owner->CastCustomSpell(HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED, SPELLVALUE_BASE_POINT0, 100, caster, true); - caster->CastSpell(caster, HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF, true); + owner->CastCustomSpell(SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_TRIGGERED, SPELLVALUE_BASE_POINT0, 100, caster, true); + caster->CastSpell(caster, SPELL_HUNTER_PET_HEART_OF_THE_PHOENIX_DEBUFF, true); } } void Register() { - // add dummy effect spell handler to pet's Last Stand OnEffectHitTarget += SpellEffectFn(spell_hun_pet_heart_of_the_phoenix_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; @@ -511,150 +574,151 @@ class spell_hun_pet_heart_of_the_phoenix : public SpellScriptLoader } }; -class spell_hun_pet_carrion_feeder : public SpellScriptLoader +// 23989 - Readiness +class spell_hun_readiness : public SpellScriptLoader { public: - spell_hun_pet_carrion_feeder() : SpellScriptLoader("spell_hun_pet_carrion_feeder") { } + spell_hun_readiness() : SpellScriptLoader("spell_hun_readiness") { } - class spell_hun_pet_carrion_feeder_SpellScript : public SpellScript + class spell_hun_readiness_SpellScript : public SpellScript { - PrepareSpellScript(spell_hun_pet_carrion_feeder_SpellScript); + PrepareSpellScript(spell_hun_readiness_SpellScript); bool Load() { - if (!GetCaster()->isPet()) - return false; - return true; - } - - bool Validate(SpellInfo const* /*spellEntry*/) - { - if (!sSpellMgr->GetSpellInfo(HUNTER_PET_SPELL_CARRION_FEEDER_TRIGGERED)) - return false; - return true; - } - - SpellCastResult CheckIfCorpseNear() - { - Unit* caster = GetCaster(); - float max_range = GetSpellInfo()->GetMaxRange(false); - WorldObject* result = NULL; - // search for nearby enemy corpse in range - Trinity::AnyDeadUnitSpellTargetInRangeCheck check(caster, max_range, GetSpellInfo(), TARGET_CHECK_ENEMY); - Trinity::WorldObjectSearcher<Trinity::AnyDeadUnitSpellTargetInRangeCheck> searcher(caster, result, check); - caster->GetMap()->VisitFirstFound(caster->m_positionX, caster->m_positionY, max_range, searcher); - if (!result) - return SPELL_FAILED_NO_EDIBLE_CORPSES; - return SPELL_CAST_OK; + return GetCaster()->GetTypeId() == TYPEID_PLAYER; } void HandleDummy(SpellEffIndex /*effIndex*/) { - Unit* caster = GetCaster(); - caster->CastSpell(caster, HUNTER_PET_SPELL_CARRION_FEEDER_TRIGGERED, false); + Player* caster = GetCaster()->ToPlayer(); + // immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath + const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap(); + for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();) + { + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); + + ///! If spellId in cooldown map isn't valid, the above will return a null pointer. + if (spellInfo && + spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER && + spellInfo->Id != SPELL_HUNTER_READINESS && + spellInfo->Id != SPELL_HUNTER_BESTIAL_WRATH && + spellInfo->Id != SPELL_DRAENEI_GIFT_OF_THE_NAARU && + spellInfo->GetRecoveryTime() > 0) + caster->RemoveSpellCooldown((itr++)->first, true); + else + ++itr; + } } void Register() { - // add dummy effect spell handler to pet's Last Stand - OnEffectHit += SpellEffectFn(spell_hun_pet_carrion_feeder_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); - OnCheckCast += SpellCheckCastFn(spell_hun_pet_carrion_feeder_SpellScript::CheckIfCorpseNear); + OnEffectHitTarget += SpellEffectFn(spell_hun_readiness_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { - return new spell_hun_pet_carrion_feeder_SpellScript(); + return new spell_hun_readiness_SpellScript(); } }; -// 34477 Misdirection -class spell_hun_misdirection : public SpellScriptLoader +// 37506 - Scatter Shot +class spell_hun_scatter_shot : public SpellScriptLoader { public: - spell_hun_misdirection() : SpellScriptLoader("spell_hun_misdirection") { } + spell_hun_scatter_shot() : SpellScriptLoader("spell_hun_scatter_shot") { } - class spell_hun_misdirection_AuraScript : public AuraScript + class spell_hun_scatter_shot_SpellScript : public SpellScript { - PrepareAuraScript(spell_hun_misdirection_AuraScript); + PrepareSpellScript(spell_hun_scatter_shot_SpellScript); - void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + + void HandleDummy(SpellEffIndex /*effIndex*/) { - if (Unit* caster = GetCaster()) - if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_DEFAULT) - caster->SetReducedThreatPercent(0, 0); + Player* caster = GetCaster()->ToPlayer(); + // break Auto Shot and autohit + caster->InterruptSpell(CURRENT_AUTOREPEAT_SPELL); + caster->AttackStop(); + caster->SendAttackSwingCancelAttack(); } void Register() { - AfterEffectRemove += AuraEffectRemoveFn(spell_hun_misdirection_AuraScript::OnRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + OnEffectHitTarget += SpellEffectFn(spell_hun_scatter_shot_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; - AuraScript* GetAuraScript() const + SpellScript* GetSpellScript() const { - return new spell_hun_misdirection_AuraScript(); + return new spell_hun_scatter_shot_SpellScript(); } }; -// 35079 Misdirection proc -class spell_hun_misdirection_proc : public SpellScriptLoader +// -53302 - Sniper Training +class spell_hun_sniper_training : public SpellScriptLoader { public: - spell_hun_misdirection_proc() : SpellScriptLoader("spell_hun_misdirection_proc") { } + spell_hun_sniper_training() : SpellScriptLoader("spell_hun_sniper_training") { } - class spell_hun_misdirection_proc_AuraScript : public AuraScript + class spell_hun_sniper_training_AuraScript : public AuraScript { - PrepareAuraScript(spell_hun_misdirection_proc_AuraScript); + PrepareAuraScript(spell_hun_sniper_training_AuraScript); - void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (GetCaster()) - GetCaster()->SetReducedThreatPercent(0, 0); + if (!sSpellMgr->GetSpellInfo(SPELL_HUNTER_SNIPER_TRAINING_R1) || !sSpellMgr->GetSpellInfo(SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1)) + return false; + return true; } - void Register() + void HandlePeriodic(AuraEffect const* aurEff) { - AfterEffectRemove += AuraEffectRemoveFn(spell_hun_misdirection_proc_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + PreventDefaultAction(); + if (aurEff->GetAmount() <= 0) + { + Unit* caster = GetCaster(); + uint32 spellId = SPELL_HUNTER_SNIPER_TRAINING_BUFF_R1 + GetId() - SPELL_HUNTER_SNIPER_TRAINING_R1; + if (Unit* target = GetTarget()) + if (!target->HasAura(spellId)) + { + SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(spellId); + Unit* triggerCaster = triggeredSpellInfo->NeedsToBeTriggeredByCaster() ? caster : target; + triggerCaster->CastSpell(target, triggeredSpellInfo, true, 0, aurEff); + } + } } - }; - - AuraScript* GetAuraScript() const - { - return new spell_hun_misdirection_proc_AuraScript(); - } -}; - -class spell_hun_disengage : public SpellScriptLoader -{ - public: - spell_hun_disengage() : SpellScriptLoader("spell_hun_disengage") { } - class spell_hun_disengage_SpellScript : public SpellScript - { - PrepareSpellScript(spell_hun_disengage_SpellScript); - - SpellCastResult CheckCast() + void HandleUpdatePeriodic(AuraEffect* aurEff) { - Unit* caster = GetCaster(); - if (caster->GetTypeId() == TYPEID_PLAYER && !caster->isInCombat()) - return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW; - - return SPELL_CAST_OK; + if (Player* playerTarget = GetUnitOwner()->ToPlayer()) + { + int32 baseAmount = aurEff->GetBaseAmount(); + int32 amount = playerTarget->isMoving() ? + playerTarget->CalculateSpellDamage(playerTarget, GetSpellInfo(), aurEff->GetEffIndex(), &baseAmount) : + aurEff->GetAmount() - 1; + aurEff->SetAmount(amount); + } } void Register() { - OnCheckCast += SpellCheckCastFn(spell_hun_disengage_SpellScript::CheckCast); + OnEffectPeriodic += AuraEffectPeriodicFn(spell_hun_sniper_training_AuraScript::HandlePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); + OnEffectUpdatePeriodic += AuraEffectUpdatePeriodicFn(spell_hun_sniper_training_AuraScript::HandleUpdatePeriodic, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL); } }; - SpellScript* GetSpellScript() const + AuraScript* GetAuraScript() const { - return new spell_hun_disengage_SpellScript(); + return new spell_hun_sniper_training_AuraScript(); } }; +// 1515 - Tame Beast class spell_hun_tame_beast : public SpellScriptLoader { public: @@ -706,6 +770,8 @@ class spell_hun_tame_beast : public SpellScriptLoader } }; +// -24604 - Furious Howl +// 53434 - Call of the Wild class spell_hun_target_only_pet_and_owner : public SpellScriptLoader { public: @@ -739,18 +805,19 @@ class spell_hun_target_only_pet_and_owner : public SpellScriptLoader void AddSC_hunter_spell_scripts() { new spell_hun_aspect_of_the_beast(); + new spell_hun_ascpect_of_the_viper(); new spell_hun_chimera_shot(); + new spell_hun_disengage(); new spell_hun_invigoration(); new spell_hun_last_stand_pet(); new spell_hun_masters_call(); + new spell_hun_misdirection(); + new spell_hun_misdirection_proc(); + new spell_hun_pet_carrion_feeder(); + new spell_hun_pet_heart_of_the_phoenix(); new spell_hun_readiness(); new spell_hun_scatter_shot(); new spell_hun_sniper_training(); - new spell_hun_pet_heart_of_the_phoenix(); - new spell_hun_pet_carrion_feeder(); - new spell_hun_misdirection(); - new spell_hun_misdirection_proc(); - new spell_hun_disengage(); new spell_hun_tame_beast(); new spell_hun_target_only_pet_and_owner(); } diff --git a/src/server/scripts/Spells/spell_item.cpp b/src/server/scripts/Spells/spell_item.cpp index ccd8f3f81e7..c9c75cdb134 100644 --- a/src/server/scripts/Spells/spell_item.cpp +++ b/src/server/scripts/Spells/spell_item.cpp @@ -73,6 +73,150 @@ class spell_item_trigger_spell : public SpellScriptLoader } }; +// 26400 - Arcane Shroud +class spell_item_arcane_shroud : public SpellScriptLoader +{ + public: + spell_item_arcane_shroud() : SpellScriptLoader("spell_item_arcane_shroud") { } + + class spell_item_arcane_shroud_AuraScript : public AuraScript + { + PrepareAuraScript(spell_item_arcane_shroud_AuraScript); + + void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + int32 diff = GetUnitOwner()->getLevel() - 60; + if (diff > 0) + amount += 2 * diff; + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_item_arcane_shroud_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_MOD_THREAT); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_item_arcane_shroud_AuraScript(); + } +}; + +// 64411 - Blessing of Ancient Kings (Val'anyr, Hammer of Ancient Kings) +enum BlessingOfAncientKings +{ + SPELL_PROTECTION_OF_ANCIENT_KINGS = 64413 +}; + +class spell_item_blessing_of_ancient_kings : public SpellScriptLoader +{ + public: + spell_item_blessing_of_ancient_kings() : SpellScriptLoader("spell_item_blessing_of_ancient_kings") { } + + class spell_item_blessing_of_ancient_kings_AuraScript : public AuraScript + { + PrepareAuraScript(spell_item_blessing_of_ancient_kings_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_PROTECTION_OF_ANCIENT_KINGS)) + return false; + return true; + } + + bool CheckProc(ProcEventInfo& eventInfo) + { + return eventInfo.GetProcTarget(); + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + + int32 absorb = int32(CalculatePct(eventInfo.GetHealInfo()->GetHeal(), 15.0f)); + if (AuraEffect* protEff = eventInfo.GetProcTarget()->GetAuraEffect(SPELL_PROTECTION_OF_ANCIENT_KINGS, 0, eventInfo.GetActor()->GetGUID())) + { + // The shield can grow to a maximum size of 20,000 damage absorbtion + protEff->SetAmount(std::min<int32>(protEff->GetAmount() + absorb, 20000)); + + // Refresh and return to prevent replacing the aura + protEff->GetBase()->RefreshDuration(); + } + else + GetTarget()->CastCustomSpell(SPELL_PROTECTION_OF_ANCIENT_KINGS, SPELLVALUE_BASE_POINT0, absorb, eventInfo.GetProcTarget(), true, NULL, aurEff); + } + + void Register() + { + DoCheckProc += AuraCheckProcFn(spell_item_blessing_of_ancient_kings_AuraScript::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_item_blessing_of_ancient_kings_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_item_blessing_of_ancient_kings_AuraScript(); + } +}; + +// 8342 - Defibrillate (Goblin Jumper Cables) have 33% chance on success +// 22999 - Defibrillate (Goblin Jumper Cables XL) have 50% chance on success +// 54732 - Defibrillate (Gnomish Army Knife) have 67% chance on success +enum Defibrillate +{ + SPELL_GOBLIN_JUMPER_CABLES_FAIL = 8338, + SPELL_GOBLIN_JUMPER_CABLES_XL_FAIL = 23055 +}; + +class spell_item_defibrillate : public SpellScriptLoader +{ + public: + spell_item_defibrillate(char const* name, uint8 chance, uint32 failSpell = 0) : SpellScriptLoader(name), _chance(chance), _failSpell(failSpell) { } + + class spell_item_defibrillate_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_defibrillate_SpellScript); + + public: + spell_item_defibrillate_SpellScript(uint8 chance, uint32 failSpell) : SpellScript(), _chance(chance), _failSpell(failSpell) { } + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (_failSpell && !sSpellMgr->GetSpellInfo(_failSpell)) + return false; + return true; + } + + void HandleScript(SpellEffIndex effIndex) + { + if (roll_chance_i(_chance)) + { + PreventHitDefaultEffect(effIndex); + if (_failSpell) + GetCaster()->CastSpell(GetCaster(), _failSpell, true, GetCastItem()); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_defibrillate_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_RESURRECT); + } + + private: + uint8 _chance; + uint32 _failSpell; + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_defibrillate_SpellScript(_chance, _failSpell); + } + + private: + uint8 _chance; + uint32 _failSpell; +}; + // http://www.wowhead.com/item=6522 Deviate Fish // 8063 Deviate Fish enum DeviateFishSpells @@ -357,6 +501,47 @@ class spell_item_mingos_fortune_generator : public SpellScriptLoader } }; +// 71875, 71877 - Item - Black Bruise: Necrotic Touch Proc +enum NecroticTouch +{ + SPELL_ITEM_NECROTIC_TOUCH_PROC = 71879 +}; + +class spell_item_necrotic_touch : public SpellScriptLoader +{ + public: + spell_item_necrotic_touch() : SpellScriptLoader("spell_item_necrotic_touch") { } + + class spell_item_necrotic_touch_AuraScript : public AuraScript + { + PrepareAuraScript(spell_item_necrotic_touch_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_ITEM_NECROTIC_TOUCH_PROC)) + return false; + return true; + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + int32 bp = CalculatePct(int32(eventInfo.GetDamageInfo()->GetDamage()), aurEff->GetAmount()); + GetTarget()->CastCustomSpell(SPELL_ITEM_NECROTIC_TOUCH_PROC, SPELLVALUE_BASE_POINT0, bp, GetTarget(), true, NULL, aurEff); + } + + void Register() + { + OnEffectProc += AuraEffectProcFn(spell_item_necrotic_touch_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_item_necrotic_touch_AuraScript(); + } +}; + // http://www.wowhead.com/item=10720 Gnomish Net-o-Matic Projector // 13120 Net-o-Matic enum NetOMaticSpells @@ -464,6 +649,35 @@ class spell_item_noggenfogger_elixir : public SpellScriptLoader } }; +// 17512 - Piccolo of the Flaming Fire +class spell_item_piccolo_of_the_flaming_fire : public SpellScriptLoader +{ + public: + spell_item_piccolo_of_the_flaming_fire() : SpellScriptLoader("spell_item_piccolo_of_the_flaming_fire") { } + + class spell_item_piccolo_of_the_flaming_fire_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_piccolo_of_the_flaming_fire_SpellScript); + + void HandleScript(SpellEffIndex effIndex) + { + PreventHitDefaultEffect(effIndex); + if (Player* target = GetHitPlayer()) + target->HandleEmoteCommand(EMOTE_STATE_DANCE); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_piccolo_of_the_flaming_fire_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_piccolo_of_the_flaming_fire_SpellScript(); + } +}; + // http://www.wowhead.com/item=6657 Savory Deviate Delight // 8213 Savory Deviate Delight enum SavoryDeviateDelight @@ -522,6 +736,274 @@ class spell_item_savory_deviate_delight : public SpellScriptLoader } }; +// 48129 - Scroll of Recall +// 60320 - Scroll of Recall II +// 60321 - Scroll of Recall III +enum ScrollOfRecall +{ + SPELL_SCROLL_OF_RECALL_I = 48129, + SPELL_SCROLL_OF_RECALL_II = 60320, + SPELL_SCROLL_OF_RECALL_III = 60321, + SPELL_LOST = 60444, + SPELL_SCROLL_OF_RECALL_FAIL_ALLIANCE_1 = 60323, + SPELL_SCROLL_OF_RECALL_FAIL_HORDE_1 = 60328, +}; + +class spell_item_scroll_of_recall : public SpellScriptLoader +{ + public: + spell_item_scroll_of_recall() : SpellScriptLoader("spell_item_scroll_of_recall") { } + + class spell_item_scroll_of_recall_SpellScript : public SpellScript + { + PrepareSpellScript(spell_item_scroll_of_recall_SpellScript); + + bool Load() + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + + void HandleScript(SpellEffIndex effIndex) + { + Unit* caster = GetCaster(); + uint8 maxSafeLevel = 0; + switch (GetSpellInfo()->Id) + { + case SPELL_SCROLL_OF_RECALL_I: // Scroll of Recall + maxSafeLevel = 40; + break; + case SPELL_SCROLL_OF_RECALL_II: // Scroll of Recall II + maxSafeLevel = 70; + break; + case SPELL_SCROLL_OF_RECALL_III: // Scroll of Recal III + maxSafeLevel = 80; + break; + default: + break; + } + + if (caster->getLevel() > maxSafeLevel) + { + caster->CastSpell(caster, SPELL_LOST, true); + + // ALLIANCE from 60323 to 60330 - HORDE from 60328 to 60335 + uint32 spellId = SPELL_SCROLL_OF_RECALL_FAIL_ALLIANCE_1; + if (GetCaster()->ToPlayer()->GetTeam() == HORDE) + spellId = SPELL_SCROLL_OF_RECALL_FAIL_HORDE_1; + + GetCaster()->CastSpell(GetCaster(), spellId + urand(0, 7), true); + + PreventHitDefaultEffect(effIndex); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_item_scroll_of_recall_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_TELEPORT_UNITS); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_item_scroll_of_recall_SpellScript(); + } +}; + +// 71169 - Shadow's Fate (Shadowmourne questline) +enum ShadowsFate +{ + SPELL_SOUL_FEAST = 71203, +}; + +class spell_item_unsated_craving : public SpellScriptLoader +{ + public: + spell_item_unsated_craving() : SpellScriptLoader("spell_item_unsated_craving") { } + + class spell_item_unsated_craving_AuraScript : public AuraScript + { + PrepareAuraScript(spell_item_unsated_craving_AuraScript); + + bool CheckProc(ProcEventInfo& procInfo) + { + Unit* caster = procInfo.GetActor(); + if (!caster || caster->GetTypeId() != TYPEID_PLAYER) + return false; + + Unit* target = procInfo.GetActionTarget(); + if (!target || target->GetTypeId() != TYPEID_UNIT || target->GetCreatureType() == CREATURE_TYPE_CRITTER || target->isSummon()) + return false; + + return true; + } + + void Register() + { + DoCheckProc += AuraCheckProcFn(spell_item_unsated_craving_AuraScript::CheckProc); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_item_unsated_craving_AuraScript(); + } +}; + +class spell_item_shadows_fate : public SpellScriptLoader +{ + public: + spell_item_shadows_fate() : SpellScriptLoader("spell_item_shadows_fate") { } + + class spell_item_shadows_fate_AuraScript : public AuraScript + { + PrepareAuraScript(spell_item_shadows_fate_AuraScript); + + void HandleProc(ProcEventInfo& procInfo) + { + Unit* caster = procInfo.GetActor(); + Unit* target = GetCaster(); + if (!caster || !target) + return; + + caster->CastSpell(target, SPELL_SOUL_FEAST, TRIGGERED_FULL_MASK); + } + + void Register() + { + OnProc += AuraProcFn(spell_item_shadows_fate_AuraScript::HandleProc); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_item_shadows_fate_AuraScript(); + } +}; + +enum Shadowmourne +{ + SPELL_SHADOWMOURNE_CHAOS_BANE_DAMAGE = 71904, + SPELL_SHADOWMOURNE_SOUL_FRAGMENT = 71905, + SPELL_SHADOWMOURNE_VISUAL_LOW = 72521, + SPELL_SHADOWMOURNE_VISUAL_HIGH = 72523, + SPELL_SHADOWMOURNE_CHAOS_BANE_BUFF = 73422, +}; + +// 71903 - Item - Shadowmourne Legendary +class spell_item_shadowmourne : public SpellScriptLoader +{ + public: + spell_item_shadowmourne() : SpellScriptLoader("spell_item_shadowmourne") { } + + class spell_item_shadowmourne_AuraScript : public AuraScript + { + PrepareAuraScript(spell_item_shadowmourne_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_SHADOWMOURNE_CHAOS_BANE_DAMAGE)) + return false; + if (!sSpellMgr->GetSpellInfo(SPELL_SHADOWMOURNE_SOUL_FRAGMENT)) + return false; + if (!sSpellMgr->GetSpellInfo(SPELL_SHADOWMOURNE_CHAOS_BANE_BUFF)) + return false; + return true; + } + + bool CheckProc(ProcEventInfo& eventInfo) + { + if (GetTarget()->HasAura(SPELL_SHADOWMOURNE_CHAOS_BANE_BUFF)) // cant collect shards while under effect of Chaos Bane buff + return false; + return eventInfo.GetProcTarget() && eventInfo.GetProcTarget()->isAlive(); + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + GetTarget()->CastSpell(GetTarget(), SPELL_SHADOWMOURNE_SOUL_FRAGMENT, true, NULL, aurEff); + + // this can't be handled in AuraScript of SoulFragments because we need to know victim + if (Aura* soulFragments = GetTarget()->GetAura(SPELL_SHADOWMOURNE_SOUL_FRAGMENT)) + { + if (soulFragments->GetStackAmount() >= 10) + { + GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_SHADOWMOURNE_CHAOS_BANE_DAMAGE, true, NULL, aurEff); + soulFragments->Remove(); + } + } + } + + void Register() + { + DoCheckProc += AuraCheckProcFn(spell_item_shadowmourne_AuraScript::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_item_shadowmourne_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_item_shadowmourne_AuraScript(); + } +}; + +// 71905 - Soul Fragment +class spell_item_shadowmourne_soul_fragment : public SpellScriptLoader +{ + public: + spell_item_shadowmourne_soul_fragment() : SpellScriptLoader("spell_item_shadowmourne_soul_fragment") { } + + class spell_item_shadowmourne_soul_fragment_AuraScript : public AuraScript + { + PrepareAuraScript(spell_item_shadowmourne_soul_fragment_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_SHADOWMOURNE_VISUAL_LOW) || !sSpellMgr->GetSpellInfo(SPELL_SHADOWMOURNE_VISUAL_HIGH) || !sSpellMgr->GetSpellInfo(SPELL_SHADOWMOURNE_CHAOS_BANE_BUFF)) + return false; + return true; + } + + void OnStackChange(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); + switch (GetStackAmount()) + { + case 1: + target->CastSpell(target, SPELL_SHADOWMOURNE_VISUAL_LOW, true); + break; + case 6: + target->RemoveAurasDueToSpell(SPELL_SHADOWMOURNE_VISUAL_LOW); + target->CastSpell(target, SPELL_SHADOWMOURNE_VISUAL_HIGH, true); + break; + case 10: + target->RemoveAurasDueToSpell(SPELL_SHADOWMOURNE_VISUAL_HIGH); + target->CastSpell(target, SPELL_SHADOWMOURNE_CHAOS_BANE_BUFF, true); + break; + default: + break; + } + } + + void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); + target->RemoveAurasDueToSpell(SPELL_SHADOWMOURNE_VISUAL_LOW); + target->RemoveAurasDueToSpell(SPELL_SHADOWMOURNE_VISUAL_HIGH); + } + + void Register() + { + AfterEffectApply += AuraEffectApplyFn(spell_item_shadowmourne_soul_fragment_AuraScript::OnStackChange, EFFECT_0, SPELL_AURA_MOD_STAT, AuraEffectHandleModes(AURA_EFFECT_HANDLE_REAL | AURA_EFFECT_HANDLE_REAPPLY)); + AfterEffectRemove += AuraEffectRemoveFn(spell_item_shadowmourne_soul_fragment_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_item_shadowmourne_soul_fragment_AuraScript(); + } +}; + // http://www.wowhead.com/item=7734 Six Demon Bag // 14537 Six Demon Bag enum SixDemonBagSpells @@ -593,6 +1075,35 @@ class spell_item_six_demon_bag : public SpellScriptLoader } }; +// 28862 - The Eye of Diminution +class spell_item_the_eye_of_diminution : public SpellScriptLoader +{ + public: + spell_item_the_eye_of_diminution() : SpellScriptLoader("spell_item_the_eye_of_diminution") { } + + class spell_item_the_eye_of_diminution_AuraScript : public AuraScript + { + PrepareAuraScript(spell_item_the_eye_of_diminution_AuraScript); + + void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + int32 diff = GetUnitOwner()->getLevel() - 60; + if (diff > 0) + amount += diff; + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_item_the_eye_of_diminution_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_MOD_THREAT); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_item_the_eye_of_diminution_AuraScript(); + } +}; + // http://www.wowhead.com/item=44012 Underbelly Elixir // 59640 Underbelly Elixir enum UnderbellyElixirSpells @@ -646,70 +1157,6 @@ class spell_item_underbelly_elixir : public SpellScriptLoader } }; -enum eShadowmourneVisuals -{ - SPELL_SHADOWMOURNE_VISUAL_LOW = 72521, - SPELL_SHADOWMOURNE_VISUAL_HIGH = 72523, - SPELL_SHADOWMOURNE_CHAOS_BANE_BUFF = 73422, -}; - -class spell_item_shadowmourne : public SpellScriptLoader -{ -public: - spell_item_shadowmourne() : SpellScriptLoader("spell_item_shadowmourne") { } - - class spell_item_shadowmourne_AuraScript : public AuraScript - { - PrepareAuraScript(spell_item_shadowmourne_AuraScript); - - bool Validate(SpellInfo const* /*spellEntry*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_SHADOWMOURNE_VISUAL_LOW) || !sSpellMgr->GetSpellInfo(SPELL_SHADOWMOURNE_VISUAL_HIGH) || !sSpellMgr->GetSpellInfo(SPELL_SHADOWMOURNE_CHAOS_BANE_BUFF)) - return false; - return true; - } - - void OnStackChange(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) - { - Unit* target = GetTarget(); - switch (GetStackAmount()) - { - case 1: - target->CastSpell(target, SPELL_SHADOWMOURNE_VISUAL_LOW, true); - break; - case 6: - target->RemoveAurasDueToSpell(SPELL_SHADOWMOURNE_VISUAL_LOW); - target->CastSpell(target, SPELL_SHADOWMOURNE_VISUAL_HIGH, true); - break; - case 10: - target->RemoveAurasDueToSpell(SPELL_SHADOWMOURNE_VISUAL_HIGH); - target->CastSpell(target, SPELL_SHADOWMOURNE_CHAOS_BANE_BUFF, true); - break; - default: - break; - } - } - - void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) - { - Unit* target = GetTarget(); - target->RemoveAurasDueToSpell(SPELL_SHADOWMOURNE_VISUAL_LOW); - target->RemoveAurasDueToSpell(SPELL_SHADOWMOURNE_VISUAL_HIGH); - } - - void Register() - { - AfterEffectApply += AuraEffectApplyFn(spell_item_shadowmourne_AuraScript::OnStackChange, EFFECT_0, SPELL_AURA_MOD_STAT, AuraEffectHandleModes(AURA_EFFECT_HANDLE_REAL | AURA_EFFECT_HANDLE_REAPPLY)); - AfterEffectRemove += AuraEffectRemoveFn(spell_item_shadowmourne_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_MOD_STAT, AURA_EFFECT_HANDLE_REAL); - } - }; - - AuraScript* GetAuraScript() const - { - return new spell_item_shadowmourne_AuraScript(); - } -}; - enum AirRifleSpells { SPELL_AIR_RIFLE_HOLD_VISUAL = 65582, @@ -1350,7 +1797,7 @@ class spell_item_poultryizer : public SpellScriptLoader void HandleDummy(SpellEffIndex /* effIndex */) { if (GetCastItem() && GetHitUnit()) - GetCaster()->CastSpell(GetHitUnit(), roll_chance_i(80) ? SPELL_POULTRYIZER_SUCCESS : SPELL_POULTRYIZER_BACKFIRE , true, GetCastItem()); + GetCaster()->CastSpell(GetHitUnit(), roll_chance_i(80) ? SPELL_POULTRYIZER_SUCCESS : SPELL_POULTRYIZER_BACKFIRE, true, GetCastItem()); } void Register() @@ -1710,7 +2157,7 @@ class spell_item_teach_language : public SpellScriptLoader Player* caster = GetCaster()->ToPlayer(); if (roll_chance_i(34)) - caster->CastSpell(caster,caster->GetTeam() == ALLIANCE ? SPELL_LEARN_GNOMISH_BINARY : SPELL_LEARN_GOBLIN_BINARY, true); + caster->CastSpell(caster, caster->GetTeam() == ALLIANCE ? SPELL_LEARN_GNOMISH_BINARY : SPELL_LEARN_GOBLIN_BINARY, true); } void Register() @@ -2004,7 +2451,7 @@ public: void HandleDummy(SpellEffIndex /*effIndex*/) { if (GetHitUnit()) - GetCaster()->CastSpell(GetCaster(),SPELL_FORCE_CAST_SUMMON_GNOME_SOUL); + GetCaster()->CastSpell(GetCaster(), SPELL_FORCE_CAST_SUMMON_GNOME_SOUL); } void Register() @@ -2030,17 +2477,29 @@ void AddSC_item_spell_scripts() // 23075 Mithril Mechanical Dragonling new spell_item_trigger_spell("spell_item_mithril_mechanical_dragonling", SPELL_MITHRIL_MECHANICAL_DRAGONLING); + new spell_item_arcane_shroud(); + new spell_item_blessing_of_ancient_kings(); + new spell_item_defibrillate("spell_item_goblin_jumper_cables", 67, SPELL_GOBLIN_JUMPER_CABLES_FAIL); + new spell_item_defibrillate("spell_item_goblin_jumper_cables_xl", 50, SPELL_GOBLIN_JUMPER_CABLES_XL_FAIL); + new spell_item_defibrillate("spell_item_gnomish_army_knife", 33); new spell_item_deviate_fish(); new spell_item_flask_of_the_north(); new spell_item_gnomish_death_ray(); new spell_item_make_a_wish(); new spell_item_mingos_fortune_generator(); + new spell_item_necrotic_touch(); new spell_item_net_o_matic(); new spell_item_noggenfogger_elixir(); + new spell_item_piccolo_of_the_flaming_fire(); new spell_item_savory_deviate_delight(); + new spell_item_scroll_of_recall(); + new spell_item_unsated_craving(); + new spell_item_shadows_fate(); + new spell_item_shadowmourne(); + new spell_item_shadowmourne_soul_fragment(); new spell_item_six_demon_bag(); + new spell_item_the_eye_of_diminution(); new spell_item_underbelly_elixir(); - new spell_item_shadowmourne(); new spell_item_red_rider_air_rifle(); new spell_item_create_heart_candy(); diff --git a/src/server/scripts/Spells/spell_mage.cpp b/src/server/scripts/Spells/spell_mage.cpp index cf10cfdab5c..e27248da6fc 100644 --- a/src/server/scripts/Spells/spell_mage.cpp +++ b/src/server/scripts/Spells/spell_mage.cpp @@ -28,7 +28,15 @@ enum MageSpells { + SPELL_MAGE_BURNOUT = 29077, SPELL_MAGE_COLD_SNAP = 11958, + SPELL_MAGE_FOCUS_MAGIC_PROC = 54648, + SPELL_MAGE_FROST_WARDING_R1 = 11189, + SPELL_MAGE_FROST_WARDING_TRIGGERED = 57776, + SPELL_MAGE_INCANTERS_ABSORBTION_R1 = 44394, + SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED = 44413, + SPELL_MAGE_IGNITE = 12654, + SPELL_MAGE_MASTER_OF_ELEMENTS_ENERGIZE = 29077, SPELL_MAGE_SQUIRREL_FORM = 32813, SPELL_MAGE_GIRAFFE_FORM = 32816, SPELL_MAGE_SERPENT_FORM = 32817, @@ -41,6 +49,32 @@ enum MageSpells SPELL_MAGE_GLYPH_OF_BLAST_WAVE = 62126, }; +// Incanter's Absorbtion +class spell_mage_incanters_absorbtion_base_AuraScript : public AuraScript +{ + public: + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED)) + return false; + if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_INCANTERS_ABSORBTION_R1)) + return false; + return true; + } + + void Trigger(AuraEffect* aurEff, DamageInfo& /*dmgInfo*/, uint32& absorbAmount) + { + Unit* target = GetTarget(); + + if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_INCANTERS_ABSORBTION_R1, EFFECT_0)) + { + int32 bp = CalculatePct(absorbAmount, talentAurEff->GetAmount()); + target->CastCustomSpell(target, SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff); + } + } +}; + +// -11113 - Blast Wave class spell_mage_blast_wave : public SpellScriptLoader { public: @@ -50,7 +84,7 @@ class spell_mage_blast_wave : public SpellScriptLoader { PrepareSpellScript(spell_mage_blast_wave_SpellScript); - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_GLYPH_OF_BLAST_WAVE)) return false; @@ -75,6 +109,52 @@ class spell_mage_blast_wave : public SpellScriptLoader } }; +// -44449 - Burnout +class spell_mage_burnout : public SpellScriptLoader +{ + public: + spell_mage_burnout() : SpellScriptLoader("spell_mage_burnout") { } + + class spell_mage_burnout_AuraScript : public AuraScript + { + PrepareAuraScript(spell_mage_burnout_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_BURNOUT)) + return false; + return true; + } + + bool CheckProc(ProcEventInfo& eventInfo) + { + return eventInfo.GetDamageInfo()->GetSpellInfo(); // eventInfo.GetSpellInfo() + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + + int32 mana = int32(eventInfo.GetDamageInfo()->GetSpellInfo()->CalcPowerCost(GetTarget(), eventInfo.GetDamageInfo()->GetSchoolMask())); + mana = CalculatePct(mana, aurEff->GetAmount()); + + GetTarget()->CastCustomSpell(SPELL_MAGE_BURNOUT, SPELLVALUE_BASE_POINT0, mana, GetTarget(), true, NULL, aurEff); + } + + void Register() + { + DoCheckProc += AuraCheckProcFn(spell_mage_burnout_AuraScript::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_mage_burnout_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_mage_burnout_AuraScript(); + } +}; + +// 11958 - Cold Snap class spell_mage_cold_snap : public SpellScriptLoader { public: @@ -91,7 +171,6 @@ class spell_mage_cold_snap : public SpellScriptLoader void HandleDummy(SpellEffIndex /*effIndex*/) { - Player* caster = GetCaster()->ToPlayer(); // immediately finishes the cooldown on Frost spells const SpellCooldowns& cm = caster->GetSpellCooldownMap(); @@ -112,7 +191,6 @@ class spell_mage_cold_snap : public SpellScriptLoader void Register() { - // add dummy effect spell handler to Cold Snap OnEffectHit += SpellEffectFn(spell_mage_cold_snap_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; @@ -123,271 +201,444 @@ class spell_mage_cold_snap : public SpellScriptLoader } }; -enum SilvermoonPolymorph +// -543 - Fire Ward +// -6143 - Frost Ward +class spell_mage_fire_frost_ward : public SpellScriptLoader { - NPC_AUROSALIA = 18744, + public: + spell_mage_fire_frost_ward() : SpellScriptLoader("spell_mage_fire_frost_ward") { } + + class spell_mage_fire_frost_ward_AuraScript : public spell_mage_incanters_absorbtion_base_AuraScript + { + PrepareAuraScript(spell_mage_fire_frost_ward_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_FROST_WARDING_TRIGGERED)) + return false; + if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_FROST_WARDING_R1)) + return false; + return true; + } + + void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated) + { + canBeRecalculated = false; + if (Unit* caster = GetCaster()) + { + // +80.68% from sp bonus + float bonus = 0.8068f; + + bonus *= caster->SpellBaseHealingBonusDone(GetSpellInfo()->GetSchoolMask()); + bonus *= caster->CalculateLevelPenalty(GetSpellInfo()); + + amount += int32(bonus); + } + } + + void Absorb(AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount) + { + Unit* target = GetTarget(); + if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_FROST_WARDING_R1, EFFECT_0)) + { + int32 chance = talentAurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue(); // SPELL_EFFECT_DUMMY with NO_TARGET + + if (roll_chance_i(chance)) + { + int32 bp = dmgInfo.GetDamage(); + dmgInfo.AbsorbDamage(bp); + target->CastCustomSpell(target, SPELL_MAGE_FROST_WARDING_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff); + absorbAmount = 0; + PreventDefaultAction(); + } + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_mage_fire_frost_ward_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); + OnEffectAbsorb += AuraEffectAbsorbFn(spell_mage_fire_frost_ward_AuraScript::Absorb, EFFECT_0); + AfterEffectAbsorb += AuraEffectAbsorbFn(spell_mage_fire_frost_ward_AuraScript::Trigger, EFFECT_0); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_mage_fire_frost_ward_AuraScript(); + } }; -// TODO: move out of here and rename - not a mage spell -class spell_mage_polymorph_cast_visual : public SpellScriptLoader +// 54646 - Focus Magic +class spell_mage_focus_magic : public SpellScriptLoader { public: - spell_mage_polymorph_cast_visual() : SpellScriptLoader("spell_mage_polymorph_visual") { } + spell_mage_focus_magic() : SpellScriptLoader("spell_mage_focus_magic") { } - class spell_mage_polymorph_cast_visual_SpellScript : public SpellScript + class spell_mage_focus_magic_AuraScript : public AuraScript { - PrepareSpellScript(spell_mage_polymorph_cast_visual_SpellScript); + PrepareAuraScript(spell_mage_focus_magic_AuraScript); - static const uint32 PolymorhForms[6]; + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_FOCUS_MAGIC_PROC)) + return false; + return true; + } - bool Validate(SpellInfo const* /*spellEntry*/) + bool Load() { - // check if spell ids exist in dbc - for (uint32 i = 0; i < 6; i++) - if (!sSpellMgr->GetSpellInfo(PolymorhForms[i])) - return false; + _procTarget = NULL; return true; } - void HandleDummy(SpellEffIndex /*effIndex*/) + bool CheckProc(ProcEventInfo& /*eventInfo*/) { - if (Unit* target = GetCaster()->FindNearestCreature(NPC_AUROSALIA, 30.0f)) - if (target->GetTypeId() == TYPEID_UNIT) - target->CastSpell(target, PolymorhForms[urand(0, 5)], true); + _procTarget = GetCaster(); + return _procTarget && _procTarget->isAlive(); + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) + { + PreventDefaultAction(); + GetTarget()->CastSpell(_procTarget, SPELL_MAGE_FOCUS_MAGIC_PROC, true, NULL, aurEff); } void Register() { - // add dummy effect spell handler to Polymorph visual - OnEffectHitTarget += SpellEffectFn(spell_mage_polymorph_cast_visual_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + DoCheckProc += AuraCheckProcFn(spell_mage_focus_magic_AuraScript::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_mage_focus_magic_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_MOD_SPELL_CRIT_CHANCE); } + + private: + Unit* _procTarget; }; - SpellScript* GetSpellScript() const + AuraScript* GetAuraScript() const { - return new spell_mage_polymorph_cast_visual_SpellScript(); + return new spell_mage_focus_magic_AuraScript(); } }; -const uint32 spell_mage_polymorph_cast_visual::spell_mage_polymorph_cast_visual_SpellScript::PolymorhForms[6] = +// -11426 - Ice Barrier +class spell_mage_ice_barrier : public SpellScriptLoader { - SPELL_MAGE_SQUIRREL_FORM, - SPELL_MAGE_GIRAFFE_FORM, - SPELL_MAGE_SERPENT_FORM, - SPELL_MAGE_DRAGONHAWK_FORM, - SPELL_MAGE_WORGEN_FORM, - SPELL_MAGE_SHEEP_FORM + public: + spell_mage_ice_barrier() : SpellScriptLoader("spell_mage_ice_barrier") { } + + class spell_mage_ice_barrier_AuraScript : public spell_mage_incanters_absorbtion_base_AuraScript + { + PrepareAuraScript(spell_mage_ice_barrier_AuraScript); + + void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated) + { + canBeRecalculated = false; + if (Unit* caster = GetCaster()) + { + // +80.68% from sp bonus + float bonus = 0.8068f; + + bonus *= caster->SpellBaseHealingBonusDone(GetSpellInfo()->GetSchoolMask()); + + // Glyph of Ice Barrier: its weird having a SPELLMOD_ALL_EFFECTS here but its blizzards doing :) + // Glyph of Ice Barrier is only applied at the spell damage bonus because it was already applied to the base value in CalculateSpellDamage + bonus = caster->ApplyEffectModifiers(GetSpellInfo(), aurEff->GetEffIndex(), bonus); + + bonus *= caster->CalculateLevelPenalty(GetSpellInfo()); + + amount += int32(bonus); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_mage_ice_barrier_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); + AfterEffectAbsorb += AuraEffectAbsorbFn(spell_mage_ice_barrier_AuraScript::Trigger, EFFECT_0); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_mage_ice_barrier_AuraScript(); + } }; -class spell_mage_summon_water_elemental : public SpellScriptLoader +// -11119 - Ignite +class spell_mage_ignite : public SpellScriptLoader { public: - spell_mage_summon_water_elemental() : SpellScriptLoader("spell_mage_summon_water_elemental") { } + spell_mage_ignite() : SpellScriptLoader("spell_mage_ignite") { } - class spell_mage_summon_water_elemental_SpellScript : public SpellScript + class spell_mage_ignite_AuraScript : public AuraScript { - PrepareSpellScript(spell_mage_summon_water_elemental_SpellScript); + PrepareAuraScript(spell_mage_ignite_AuraScript); - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER) || !sSpellMgr->GetSpellInfo(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY) || !sSpellMgr->GetSpellInfo(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT)) + if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_IGNITE)) return false; return true; } - void HandleDummy(SpellEffIndex /*effIndex*/) + bool CheckProc(ProcEventInfo& eventInfo) { - Unit* caster = GetCaster(); - // Glyph of Eternal Water - if (caster->HasAura(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER)) - caster->CastSpell(caster, SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT, true); - else - caster->CastSpell(caster, SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY, true); + return eventInfo.GetProcTarget(); + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + + SpellInfo const* igniteDot = sSpellMgr->GetSpellInfo(SPELL_MAGE_IGNITE); + int32 pct = 8 * GetSpellInfo()->GetRank(); + + int32 amount = int32(CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), pct) / igniteDot->GetMaxTicks()); + amount += eventInfo.GetProcTarget()->GetRemainingPeriodicAmount(eventInfo.GetActor()->GetGUID(), SPELL_MAGE_IGNITE, SPELL_AURA_PERIODIC_DAMAGE); + GetTarget()->CastCustomSpell(SPELL_MAGE_IGNITE, SPELLVALUE_BASE_POINT0, amount, eventInfo.GetProcTarget(), true, NULL, aurEff); } void Register() { - // add dummy effect spell handler to Summon Water Elemental - OnEffectHit += SpellEffectFn(spell_mage_summon_water_elemental_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + DoCheckProc += AuraCheckProcFn(spell_mage_ignite_AuraScript::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_mage_ignite_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; - SpellScript* GetSpellScript() const + AuraScript* GetAuraScript() const { - return new spell_mage_summon_water_elemental_SpellScript(); + return new spell_mage_ignite_AuraScript(); } }; -// Frost Warding -class spell_mage_frost_warding_trigger : public SpellScriptLoader +// -44457 - Living Bomb +class spell_mage_living_bomb : public SpellScriptLoader { public: - spell_mage_frost_warding_trigger() : SpellScriptLoader("spell_mage_frost_warding_trigger") { } + spell_mage_living_bomb() : SpellScriptLoader("spell_mage_living_bomb") { } - class spell_mage_frost_warding_trigger_AuraScript : public AuraScript + class spell_mage_living_bomb_AuraScript : public AuraScript { - PrepareAuraScript(spell_mage_frost_warding_trigger_AuraScript); - - enum Spells - { - SPELL_MAGE_FROST_WARDING_TRIGGERED = 57776, - SPELL_MAGE_FROST_WARDING_R1 = 28332, - }; + PrepareAuraScript(spell_mage_living_bomb_AuraScript); - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* spell) { - if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_FROST_WARDING_TRIGGERED) || !sSpellMgr->GetSpellInfo(SPELL_MAGE_FROST_WARDING_R1)) + if (!sSpellMgr->GetSpellInfo(uint32(spell->Effects[EFFECT_1].CalcValue()))) return false; return true; } - void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount) + void AfterRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { - Unit* target = GetTarget(); - if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_FROST_WARDING_R1, EFFECT_0)) - { - int32 chance = talentAurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue(); + AuraRemoveMode removeMode = GetTargetApplication()->GetRemoveMode(); + if (removeMode != AURA_REMOVE_BY_ENEMY_SPELL && removeMode != AURA_REMOVE_BY_EXPIRE) + return; - if (roll_chance_i(chance)) - { - int32 bp = dmgInfo.GetDamage(); - dmgInfo.AbsorbDamage(bp); - target->CastCustomSpell(target, SPELL_MAGE_FROST_WARDING_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff); - absorbAmount = 0; - PreventDefaultAction(); - } - } + if (Unit* caster = GetCaster()) + caster->CastSpell(GetTarget(), uint32(aurEff->GetAmount()), true, NULL, aurEff); } void Register() { - OnEffectAbsorb += AuraEffectAbsorbFn(spell_mage_frost_warding_trigger_AuraScript::Absorb, EFFECT_0); + AfterEffectRemove += AuraEffectRemoveFn(spell_mage_living_bomb_AuraScript::AfterRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); } }; AuraScript* GetAuraScript() const { - return new spell_mage_frost_warding_trigger_AuraScript(); + return new spell_mage_living_bomb_AuraScript(); } }; -class spell_mage_incanters_absorbtion_base_AuraScript : public AuraScript +// -1463 - Mana Shield +class spell_mage_mana_shield : public SpellScriptLoader { public: - enum Spells + spell_mage_mana_shield() : SpellScriptLoader("spell_mage_mana_shield") { } + + class spell_mage_mana_shield_AuraScript : public spell_mage_incanters_absorbtion_base_AuraScript { - SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED = 44413, - SPELL_MAGE_INCANTERS_ABSORBTION_R1 = 44394, + PrepareAuraScript(spell_mage_mana_shield_AuraScript); + + void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated) + { + canBeRecalculated = false; + if (Unit* caster = GetCaster()) + { + // +80.53% from sp bonus + float bonus = 0.8053f; + + bonus *= caster->SpellBaseHealingBonusDone(GetSpellInfo()->GetSchoolMask()); + bonus *= caster->CalculateLevelPenalty(GetSpellInfo()); + + amount += int32(bonus); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_mage_mana_shield_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_MANA_SHIELD); + AfterEffectManaShield += AuraEffectManaShieldFn(spell_mage_mana_shield_AuraScript::Trigger, EFFECT_0); + } }; - bool Validate(SpellInfo const* /*spellEntry*/) + AuraScript* GetAuraScript() const { - return sSpellMgr->GetSpellInfo(SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED) - && sSpellMgr->GetSpellInfo(SPELL_MAGE_INCANTERS_ABSORBTION_R1); + return new spell_mage_mana_shield_AuraScript(); } +}; - void Trigger(AuraEffect* aurEff, DamageInfo & /*dmgInfo*/, uint32 & absorbAmount) +// -29074 - Master of Elements +class spell_mage_master_of_elements : public SpellScriptLoader +{ + public: + spell_mage_master_of_elements() : SpellScriptLoader("spell_mage_master_of_elements") { } + + class spell_mage_master_of_elements_AuraScript : public AuraScript { - Unit* target = GetTarget(); + PrepareAuraScript(spell_mage_master_of_elements_AuraScript); - if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(SPELL_MAGE_INCANTERS_ABSORBTION_R1, EFFECT_0)) + bool Validate(SpellInfo const* /*spellInfo*/) { - int32 bp = CalculatePct(absorbAmount, talentAurEff->GetAmount()); - target->CastCustomSpell(target, SPELL_MAGE_INCANTERS_ABSORBTION_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff); + if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_MASTER_OF_ELEMENTS_ENERGIZE)) + return false; + return true; } - } -}; -// Incanter's Absorption -class spell_mage_incanters_absorbtion_absorb : public SpellScriptLoader -{ -public: - spell_mage_incanters_absorbtion_absorb() : SpellScriptLoader("spell_mage_incanters_absorbtion_absorb") { } + bool CheckProc(ProcEventInfo& eventInfo) + { + return eventInfo.GetDamageInfo()->GetSpellInfo(); // eventInfo.GetSpellInfo() + } - class spell_mage_incanters_absorbtion_absorb_AuraScript : public spell_mage_incanters_absorbtion_base_AuraScript - { - PrepareAuraScript(spell_mage_incanters_absorbtion_absorb_AuraScript); + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + + int32 mana = int32(eventInfo.GetDamageInfo()->GetSpellInfo()->CalcPowerCost(GetTarget(), eventInfo.GetDamageInfo()->GetSchoolMask())); + mana = CalculatePct(mana, aurEff->GetAmount()); + + if (mana > 0) + GetTarget()->CastCustomSpell(SPELL_MAGE_MASTER_OF_ELEMENTS_ENERGIZE, SPELLVALUE_BASE_POINT0, mana, GetTarget(), true, NULL, aurEff); + } + + void Register() + { + DoCheckProc += AuraCheckProcFn(spell_mage_master_of_elements_AuraScript::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_mage_master_of_elements_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } + }; - void Register() + AuraScript* GetAuraScript() const { - AfterEffectAbsorb += AuraEffectAbsorbFn(spell_mage_incanters_absorbtion_absorb_AuraScript::Trigger, EFFECT_0); + return new spell_mage_master_of_elements_AuraScript(); } - }; +}; - AuraScript* GetAuraScript() const - { - return new spell_mage_incanters_absorbtion_absorb_AuraScript(); - } +enum SilvermoonPolymorph +{ + NPC_AUROSALIA = 18744, }; -// Incanter's Absorption -class spell_mage_incanters_absorbtion_manashield : public SpellScriptLoader +/// @todo move out of here and rename - not a mage spell +// 32826 - Polymorph (Visual) +class spell_mage_polymorph_cast_visual : public SpellScriptLoader { -public: - spell_mage_incanters_absorbtion_manashield() : SpellScriptLoader("spell_mage_incanters_absorbtion_manashield") { } + public: + spell_mage_polymorph_cast_visual() : SpellScriptLoader("spell_mage_polymorph_visual") { } + + class spell_mage_polymorph_cast_visual_SpellScript : public SpellScript + { + PrepareSpellScript(spell_mage_polymorph_cast_visual_SpellScript); - class spell_mage_incanters_absorbtion_manashield_AuraScript : public spell_mage_incanters_absorbtion_base_AuraScript - { - PrepareAuraScript(spell_mage_incanters_absorbtion_manashield_AuraScript); + static const uint32 PolymorhForms[6]; + + bool Validate(SpellInfo const* /*spellInfo*/) + { + // check if spell ids exist in dbc + for (uint32 i = 0; i < 6; ++i) + if (!sSpellMgr->GetSpellInfo(PolymorhForms[i])) + return false; + return true; + } - void Register() + void HandleDummy(SpellEffIndex /*effIndex*/) + { + if (Unit* target = GetCaster()->FindNearestCreature(NPC_AUROSALIA, 30.0f)) + if (target->GetTypeId() == TYPEID_UNIT) + target->CastSpell(target, PolymorhForms[urand(0, 5)], true); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_mage_polymorph_cast_visual_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - AfterEffectManaShield += AuraEffectManaShieldFn(spell_mage_incanters_absorbtion_manashield_AuraScript::Trigger, EFFECT_0); + return new spell_mage_polymorph_cast_visual_SpellScript(); } - }; +}; - AuraScript* GetAuraScript() const - { - return new spell_mage_incanters_absorbtion_manashield_AuraScript(); - } +const uint32 spell_mage_polymorph_cast_visual::spell_mage_polymorph_cast_visual_SpellScript::PolymorhForms[6] = +{ + SPELL_MAGE_SQUIRREL_FORM, + SPELL_MAGE_GIRAFFE_FORM, + SPELL_MAGE_SERPENT_FORM, + SPELL_MAGE_DRAGONHAWK_FORM, + SPELL_MAGE_WORGEN_FORM, + SPELL_MAGE_SHEEP_FORM }; -class spell_mage_living_bomb : public SpellScriptLoader +// 31687 - Summon Water Elemental +class spell_mage_summon_water_elemental : public SpellScriptLoader { public: - spell_mage_living_bomb() : SpellScriptLoader("spell_mage_living_bomb") { } + spell_mage_summon_water_elemental() : SpellScriptLoader("spell_mage_summon_water_elemental") { } - class spell_mage_living_bomb_AuraScript : public AuraScript + class spell_mage_summon_water_elemental_SpellScript : public SpellScript { - PrepareAuraScript(spell_mage_living_bomb_AuraScript); + PrepareSpellScript(spell_mage_summon_water_elemental_SpellScript); - bool Validate(SpellInfo const* spell) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(uint32(spell->Effects[EFFECT_1].CalcValue()))) + if (!sSpellMgr->GetSpellInfo(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER) || !sSpellMgr->GetSpellInfo(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY) || !sSpellMgr->GetSpellInfo(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT)) return false; return true; } - void AfterRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) + void HandleDummy(SpellEffIndex /*effIndex*/) { - AuraRemoveMode removeMode = GetTargetApplication()->GetRemoveMode(); - if (removeMode != AURA_REMOVE_BY_ENEMY_SPELL && removeMode != AURA_REMOVE_BY_EXPIRE) - return; - - if (Unit* caster = GetCaster()) - caster->CastSpell(GetTarget(), uint32(aurEff->GetAmount()), true, NULL, aurEff); + Unit* caster = GetCaster(); + // Glyph of Eternal Water + if (caster->HasAura(SPELL_MAGE_GLYPH_OF_ETERNAL_WATER)) + caster->CastSpell(caster, SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT, true); + else + caster->CastSpell(caster, SPELL_MAGE_SUMMON_WATER_ELEMENTAL_TEMPORARY, true); } void Register() { - AfterEffectRemove += AuraEffectRemoveFn(spell_mage_living_bomb_AuraScript::AfterRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + OnEffectHit += SpellEffectFn(spell_mage_summon_water_elemental_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; - AuraScript* GetAuraScript() const + SpellScript* GetSpellScript() const { - return new spell_mage_living_bomb_AuraScript(); + return new spell_mage_summon_water_elemental_SpellScript(); } }; void AddSC_mage_spell_scripts() { new spell_mage_blast_wave(); + new spell_mage_burnout(); new spell_mage_cold_snap(); - new spell_mage_frost_warding_trigger(); - new spell_mage_incanters_absorbtion_absorb(); - new spell_mage_incanters_absorbtion_manashield(); + new spell_mage_fire_frost_ward(); + new spell_mage_focus_magic(); + new spell_mage_ice_barrier(); + new spell_mage_ignite(); + new spell_mage_living_bomb(); + new spell_mage_mana_shield(); + new spell_mage_master_of_elements(); new spell_mage_polymorph_cast_visual(); new spell_mage_summon_water_elemental(); - new spell_mage_living_bomb(); } diff --git a/src/server/scripts/Spells/spell_paladin.cpp b/src/server/scripts/Spells/spell_paladin.cpp index 07d903c9587..6be2453affb 100644 --- a/src/server/scripts/Spells/spell_paladin.cpp +++ b/src/server/scripts/Spells/spell_paladin.cpp @@ -29,28 +29,40 @@ enum PaladinSpells { - PALADIN_SPELL_DIVINE_PLEA = 54428, - PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF = 67480, + SPELL_PALADIN_DIVINE_PLEA = 54428, + SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF = 67480, + SPELL_PALADIN_BLESSING_OF_SANCTUARY_ENERGIZE = 57319, - PALADIN_SPELL_HOLY_SHOCK_R1 = 20473, - PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE = 25912, - PALADIN_SPELL_HOLY_SHOCK_R1_HEALING = 25914, + SPELL_PALADIN_HOLY_SHOCK_R1 = 20473, + SPELL_PALADIN_HOLY_SHOCK_R1_DAMAGE = 25912, + SPELL_PALADIN_HOLY_SHOCK_R1_HEALING = 25914, - SPELL_BLESSING_OF_LOWER_CITY_DRUID = 37878, - SPELL_BLESSING_OF_LOWER_CITY_PALADIN = 37879, - SPELL_BLESSING_OF_LOWER_CITY_PRIEST = 37880, - SPELL_BLESSING_OF_LOWER_CITY_SHAMAN = 37881, + SPELL_PALADIN_BLESSING_OF_LOWER_CITY_DRUID = 37878, + SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PALADIN = 37879, + SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PRIEST = 37880, + SPELL_PALADIN_BLESSING_OF_LOWER_CITY_SHAMAN = 37881, - SPELL_DIVINE_STORM = 53385, - SPELL_DIVINE_STORM_DUMMY = 54171, - SPELL_DIVINE_STORM_HEAL = 54172, + SPELL_PALADIN_DIVINE_STORM = 53385, + SPELL_PALADIN_DIVINE_STORM_DUMMY = 54171, + SPELL_PALADIN_DIVINE_STORM_HEAL = 54172, - SPELL_FORBEARANCE = 25771, - SPELL_AVENGING_WRATH_MARKER = 61987, - SPELL_IMMUNE_SHIELD_MARKER = 61988, + SPELL_PALADIN_EYE_FOR_AN_EYE_DAMAGE = 25997, - SPELL_HAND_OF_SACRIFICE = 6940, - SPELL_DIVINE_SACRIFICE = 64205, + SPELL_PALADIN_FORBEARANCE = 25771, + SPELL_PALADIN_AVENGING_WRATH_MARKER = 61987, + SPELL_PALADIN_IMMUNE_SHIELD_MARKER = 61988, + + SPELL_PALADIN_HAND_OF_SACRIFICE = 6940, + SPELL_PALADIN_DIVINE_SACRIFICE = 64205, + + SPELL_PALADIN_GLYPH_OF_SALVATION = 63225, + + SPELL_PALADIN_RIGHTEOUS_DEFENSE_TAUNT = 31790, + + SPELL_PALADIN_SEAL_OF_RIGHTEOUSNESS = 25742, + + SPELL_GENERIC_ARENA_DAMPENING = 74410, + SPELL_GENERIC_BATTLEGROUND_DAMPENING = 74411 }; // 31850 - Ardent Defender @@ -129,6 +141,7 @@ class spell_pal_ardent_defender : public SpellScriptLoader } }; +// 37877 - Blessing of Faith class spell_pal_blessing_of_faith : public SpellScriptLoader { public: @@ -138,9 +151,9 @@ class spell_pal_blessing_of_faith : public SpellScriptLoader { PrepareSpellScript(spell_pal_blessing_of_faith_SpellScript); - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_DRUID) || !sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_PALADIN) || !sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_PRIEST) || !sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_SHAMAN)) + if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_BLESSING_OF_LOWER_CITY_DRUID) || !sSpellMgr->GetSpellInfo(SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PALADIN) || !sSpellMgr->GetSpellInfo(SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PRIEST) || !sSpellMgr->GetSpellInfo(SPELL_PALADIN_BLESSING_OF_LOWER_CITY_SHAMAN)) return false; return true; } @@ -152,11 +165,20 @@ class spell_pal_blessing_of_faith : public SpellScriptLoader uint32 spell_id = 0; switch (unitTarget->getClass()) { - case CLASS_DRUID: spell_id = SPELL_BLESSING_OF_LOWER_CITY_DRUID; break; - case CLASS_PALADIN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PALADIN; break; - case CLASS_PRIEST: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PRIEST; break; - case CLASS_SHAMAN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_SHAMAN; break; - default: return; // ignore for non-healing classes + case CLASS_DRUID: + spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_DRUID; + break; + case CLASS_PALADIN: + spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PALADIN; + break; + case CLASS_PRIEST: + spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PRIEST; + break; + case CLASS_SHAMAN: + spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_SHAMAN; + break; + default: + return; // ignore for non-healing classes } Unit* caster = GetCaster(); caster->CastSpell(caster, spell_id, true); @@ -165,7 +187,6 @@ class spell_pal_blessing_of_faith : public SpellScriptLoader void Register() { - // add dummy effect spell handler to Blessing of Faith OnEffectHitTarget += SpellEffectFn(spell_pal_blessing_of_faith_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; @@ -176,8 +197,8 @@ class spell_pal_blessing_of_faith : public SpellScriptLoader } }; -// 20911 Blessing of Sanctuary -// 25899 Greater Blessing of Sanctuary +// 20911 - Blessing of Sanctuary +// 25899 - Greater Blessing of Sanctuary class spell_pal_blessing_of_sanctuary : public SpellScriptLoader { public: @@ -187,9 +208,11 @@ class spell_pal_blessing_of_sanctuary : public SpellScriptLoader { PrepareAuraScript(spell_pal_blessing_of_sanctuary_AuraScript); - bool Validate(SpellInfo const* /*entry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF)) + if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF)) + return false; + if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_BLESSING_OF_SANCTUARY_ENERGIZE)) return false; return true; } @@ -198,19 +221,32 @@ class spell_pal_blessing_of_sanctuary : public SpellScriptLoader { Unit* target = GetTarget(); if (Unit* caster = GetCaster()) - caster->CastSpell(target, PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, true); + caster->CastSpell(target, SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF, true); } void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { Unit* target = GetTarget(); - target->RemoveAura(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, GetCasterGUID()); + target->RemoveAura(SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF, GetCasterGUID()); + } + + bool CheckProc(ProcEventInfo& /*eventInfo*/) + { + return GetTarget()->getPowerType() == POWER_MANA; + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) + { + PreventDefaultAction(); + GetTarget()->CastSpell(GetTarget(), SPELL_PALADIN_BLESSING_OF_SANCTUARY_ENERGIZE, true, NULL, aurEff); } void Register() { AfterEffectApply += AuraEffectApplyFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); AfterEffectRemove += AuraEffectRemoveFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + DoCheckProc += AuraCheckProcFn(spell_pal_blessing_of_sanctuary_AuraScript::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; @@ -220,7 +256,225 @@ class spell_pal_blessing_of_sanctuary : public SpellScriptLoader } }; -// 63521 Guarded by The Light +// 64205 - Divine Sacrifice +class spell_pal_divine_sacrifice : public SpellScriptLoader +{ + public: + spell_pal_divine_sacrifice() : SpellScriptLoader("spell_pal_divine_sacrifice") { } + + class spell_pal_divine_sacrifice_AuraScript : public AuraScript + { + PrepareAuraScript(spell_pal_divine_sacrifice_AuraScript); + + uint32 groupSize, minHpPct; + int32 remainingAmount; + + bool Load() + { + + if (Unit* caster = GetCaster()) + { + if (caster->GetTypeId() == TYPEID_PLAYER) + { + if (caster->ToPlayer()->GetGroup()) + groupSize = caster->ToPlayer()->GetGroup()->GetMembersCount(); + else + groupSize = 1; + } + else + return false; + + remainingAmount = (caster->CountPctFromMaxHealth(GetSpellInfo()->Effects[EFFECT_2].CalcValue(caster)) * groupSize); + minHpPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(caster); + return true; + } + return false; + } + + void Split(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & splitAmount) + { + remainingAmount -= splitAmount; + // break when absorbed everything it could, or if the casters hp drops below 20% + if (Unit* caster = GetCaster()) + if (remainingAmount <= 0 || (caster->GetHealthPct() < minHpPct)) + caster->RemoveAura(SPELL_PALADIN_DIVINE_SACRIFICE); + } + + void Register() + { + OnEffectSplit += AuraEffectSplitFn(spell_pal_divine_sacrifice_AuraScript::Split, EFFECT_0); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_pal_divine_sacrifice_AuraScript(); + } +}; + +// 53385 - Divine Storm +class spell_pal_divine_storm : public SpellScriptLoader +{ + public: + spell_pal_divine_storm() : SpellScriptLoader("spell_pal_divine_storm") { } + + class spell_pal_divine_storm_SpellScript : public SpellScript + { + PrepareSpellScript(spell_pal_divine_storm_SpellScript); + + uint32 healPct; + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_DIVINE_STORM_DUMMY)) + return false; + return true; + } + + bool Load() + { + healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster()); + return true; + } + + void TriggerHeal() + { + Unit* caster = GetCaster(); + caster->CastCustomSpell(SPELL_PALADIN_DIVINE_STORM_DUMMY, SPELLVALUE_BASE_POINT0, (GetHitDamage() * healPct) / 100, caster, true); + } + + void Register() + { + AfterHit += SpellHitFn(spell_pal_divine_storm_SpellScript::TriggerHeal); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_pal_divine_storm_SpellScript(); + } +}; + +// 54171 - Divine Storm (Dummy) +class spell_pal_divine_storm_dummy : public SpellScriptLoader +{ + public: + spell_pal_divine_storm_dummy() : SpellScriptLoader("spell_pal_divine_storm_dummy") { } + + class spell_pal_divine_storm_dummy_SpellScript : public SpellScript + { + PrepareSpellScript(spell_pal_divine_storm_dummy_SpellScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_DIVINE_STORM_HEAL)) + return false; + return true; + } + + void CountTargets(std::list<WorldObject*>& targetList) + { + _targetCount = targetList.size(); + } + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + if (!_targetCount || ! GetHitUnit()) + return; + + int32 heal = GetEffectValue() / _targetCount; + GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_PALADIN_DIVINE_STORM_HEAL, &heal, NULL, NULL, true); + } + private: + uint32 _targetCount; + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_pal_divine_storm_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pal_divine_storm_dummy_SpellScript::CountTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_pal_divine_storm_dummy_SpellScript(); + } +}; + +// 33695 - Exorcism and Holy Wrath Damage +class spell_pal_exorcism_and_holy_wrath_damage : public SpellScriptLoader +{ + public: + spell_pal_exorcism_and_holy_wrath_damage() : SpellScriptLoader("spell_pal_exorcism_and_holy_wrath_damage") { } + + class spell_pal_exorcism_and_holy_wrath_damage_AuraScript : public AuraScript + { + PrepareAuraScript(spell_pal_exorcism_and_holy_wrath_damage_AuraScript); + + void HandleEffectCalcSpellMod(AuraEffect const* aurEff, SpellModifier*& spellMod) + { + if (!spellMod) + { + spellMod = new SpellModifier(aurEff->GetBase()); + spellMod->op = SPELLMOD_DAMAGE; + spellMod->type = SPELLMOD_FLAT; + spellMod->spellId = GetId(); + spellMod->mask[1] = 0x200002; + } + + spellMod->value = aurEff->GetAmount(); + } + + void Register() + { + DoEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_pal_exorcism_and_holy_wrath_damage_AuraScript::HandleEffectCalcSpellMod, EFFECT_0, SPELL_AURA_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_pal_exorcism_and_holy_wrath_damage_AuraScript(); + } +}; + +// -9799 - Eye for an Eye +class spell_pal_eye_for_an_eye : public SpellScriptLoader +{ + public: + spell_pal_eye_for_an_eye() : SpellScriptLoader("spell_pal_eye_for_an_eye") { } + + class spell_pal_eye_for_an_eye_AuraScript : public AuraScript + { + PrepareAuraScript(spell_pal_eye_for_an_eye_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_EYE_FOR_AN_EYE_DAMAGE)) + return false; + return true; + } + + void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + // return damage % to attacker but < 50% own total health + int32 damage = int32(std::min(CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), aurEff->GetAmount()), GetTarget()->GetMaxHealth() / 2)); + GetTarget()->CastCustomSpell(SPELL_PALADIN_EYE_FOR_AN_EYE_DAMAGE, SPELLVALUE_BASE_POINT0, damage, eventInfo.GetProcTarget(), true, NULL, aurEff); + } + + void Register() + { + OnEffectProc += AuraEffectProcFn(spell_pal_eye_for_an_eye_AuraScript::OnProc, EFFECT_0, SPELL_AURA_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_pal_eye_for_an_eye_AuraScript(); + } +}; + +// 63521 - Guarded by The Light class spell_pal_guarded_by_the_light : public SpellScriptLoader { public: @@ -230,9 +484,9 @@ class spell_pal_guarded_by_the_light : public SpellScriptLoader { PrepareSpellScript(spell_pal_guarded_by_the_light_SpellScript); - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_DIVINE_PLEA)) + if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_DIVINE_PLEA)) return false; return true; } @@ -240,7 +494,7 @@ class spell_pal_guarded_by_the_light : public SpellScriptLoader void HandleScriptEffect(SpellEffIndex /*effIndex*/) { // Divine Plea - if (Aura* aura = GetCaster()->GetAura(PALADIN_SPELL_DIVINE_PLEA)) + if (Aura* aura = GetCaster()->GetAura(SPELL_PALADIN_DIVINE_PLEA)) aura->RefreshDuration(); } @@ -256,6 +510,84 @@ class spell_pal_guarded_by_the_light : public SpellScriptLoader } }; +// 6940 - Hand of Sacrifice +class spell_pal_hand_of_sacrifice : public SpellScriptLoader +{ + public: + spell_pal_hand_of_sacrifice() : SpellScriptLoader("spell_pal_hand_of_sacrifice") { } + + class spell_pal_hand_of_sacrifice_AuraScript : public AuraScript + { + PrepareAuraScript(spell_pal_hand_of_sacrifice_AuraScript); + + int32 remainingAmount; + + bool Load() + { + if (Unit* caster = GetCaster()) + { + remainingAmount = caster->GetMaxHealth(); + return true; + } + return false; + } + + void Split(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & splitAmount) + { + remainingAmount -= splitAmount; + + if (remainingAmount <= 0) + { + GetTarget()->RemoveAura(SPELL_PALADIN_HAND_OF_SACRIFICE); + } + } + + void Register() + { + OnEffectSplit += AuraEffectSplitFn(spell_pal_hand_of_sacrifice_AuraScript::Split, EFFECT_0); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_pal_hand_of_sacrifice_AuraScript(); + } +}; + +// 1038 - Hand of Salvation +class spell_pal_hand_of_salvation : public SpellScriptLoader +{ + public: + spell_pal_hand_of_salvation() : SpellScriptLoader("spell_pal_hand_of_salvation") { } + + class spell_pal_hand_of_salvation_AuraScript : public AuraScript + { + PrepareAuraScript(spell_pal_hand_of_salvation_AuraScript); + + void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* caster = GetCaster()) + { + // Glyph of Salvation + if (caster->GetGUID() == GetUnitOwner()->GetGUID()) + if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_PALADIN_GLYPH_OF_SALVATION, EFFECT_0)) + amount -= aurEff->GetAmount(); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_hand_of_salvation_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_pal_hand_of_salvation_AuraScript(); + } +}; + +// -20473 - Holy Shock class spell_pal_holy_shock : public SpellScriptLoader { public: @@ -267,15 +599,15 @@ class spell_pal_holy_shock : public SpellScriptLoader bool Validate(SpellInfo const* spell) { - if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_HOLY_SHOCK_R1)) + if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_HOLY_SHOCK_R1)) return false; // can't use other spell than holy shock due to spell_ranks dependency - if (sSpellMgr->GetFirstSpellInChain(PALADIN_SPELL_HOLY_SHOCK_R1) != sSpellMgr->GetFirstSpellInChain(spell->Id)) + if (sSpellMgr->GetFirstSpellInChain(SPELL_PALADIN_HOLY_SHOCK_R1) != sSpellMgr->GetFirstSpellInChain(spell->Id)) return false; uint8 rank = sSpellMgr->GetSpellRank(spell->Id); - if (!sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank, true) || !sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank, true)) + if (!sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1_DAMAGE, rank, true) || !sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1_HEALING, rank, true)) return false; return true; @@ -288,9 +620,9 @@ class spell_pal_holy_shock : public SpellScriptLoader { uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id); if (caster->IsFriendlyTo(unitTarget)) - caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank), true, 0); + caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1_HEALING, rank), true, 0); else - caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank), true, 0); + caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1_DAMAGE, rank), true, 0); } } @@ -315,7 +647,6 @@ class spell_pal_holy_shock : public SpellScriptLoader void Register() { - // add dummy effect spell handler to Holy Shock OnCheckCast += SpellCheckCastFn(spell_pal_holy_shock_SpellScript::CheckCast); OnEffectHitTarget += SpellEffectFn(spell_pal_holy_shock_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } @@ -327,6 +658,7 @@ class spell_pal_holy_shock : public SpellScriptLoader } }; +// 20425 - Judgement of Command class spell_pal_judgement_of_command : public SpellScriptLoader { public: @@ -334,7 +666,8 @@ class spell_pal_judgement_of_command : public SpellScriptLoader class spell_pal_judgement_of_command_SpellScript : public SpellScript { - PrepareSpellScript(spell_pal_judgement_of_command_SpellScript) + PrepareSpellScript(spell_pal_judgement_of_command_SpellScript); + void HandleDummy(SpellEffIndex /*effIndex*/) { if (Unit* unitTarget = GetHitUnit()) @@ -344,7 +677,6 @@ class spell_pal_judgement_of_command : public SpellScriptLoader void Register() { - // add dummy effect spell handler to Judgement of Command OnEffectHitTarget += SpellEffectFn(spell_pal_judgement_of_command_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; @@ -355,93 +687,7 @@ class spell_pal_judgement_of_command : public SpellScriptLoader } }; -class spell_pal_divine_storm : public SpellScriptLoader -{ - public: - spell_pal_divine_storm() : SpellScriptLoader("spell_pal_divine_storm") { } - - class spell_pal_divine_storm_SpellScript : public SpellScript - { - PrepareSpellScript(spell_pal_divine_storm_SpellScript); - - uint32 healPct; - - bool Validate(SpellInfo const* /* spell */) - { - if (!sSpellMgr->GetSpellInfo(SPELL_DIVINE_STORM_DUMMY)) - return false; - return true; - } - - bool Load() - { - healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster()); - return true; - } - - void TriggerHeal() - { - Unit* caster = GetCaster(); - caster->CastCustomSpell(SPELL_DIVINE_STORM_DUMMY, SPELLVALUE_BASE_POINT0, (GetHitDamage() * healPct) / 100, caster, true); - } - - void Register() - { - AfterHit += SpellHitFn(spell_pal_divine_storm_SpellScript::TriggerHeal); - } - }; - - SpellScript* GetSpellScript() const - { - return new spell_pal_divine_storm_SpellScript(); - } -}; - -class spell_pal_divine_storm_dummy : public SpellScriptLoader -{ - public: - spell_pal_divine_storm_dummy() : SpellScriptLoader("spell_pal_divine_storm_dummy") { } - - class spell_pal_divine_storm_dummy_SpellScript : public SpellScript - { - PrepareSpellScript(spell_pal_divine_storm_dummy_SpellScript); - - bool Validate(SpellInfo const* /* spell */) - { - if (!sSpellMgr->GetSpellInfo(SPELL_DIVINE_STORM_HEAL)) - return false; - return true; - } - - void CountTargets(std::list<WorldObject*>& targetList) - { - _targetCount = targetList.size(); - } - - void HandleDummy(SpellEffIndex /* effIndex */) - { - if (!_targetCount || ! GetHitUnit()) - return; - - int32 heal = GetEffectValue() / _targetCount; - GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_DIVINE_STORM_HEAL, &heal, NULL, NULL, true); - } - private: - uint32 _targetCount; - - void Register() - { - OnEffectHitTarget += SpellEffectFn(spell_pal_divine_storm_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); - OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pal_divine_storm_dummy_SpellScript::CountTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID); - } - }; - - SpellScript* GetSpellScript() const - { - return new spell_pal_divine_storm_dummy_SpellScript(); - } -}; - +// -633 - Lay on Hands class spell_pal_lay_on_hands : public SpellScriptLoader { public: @@ -453,11 +699,11 @@ class spell_pal_lay_on_hands : public SpellScriptLoader bool Validate(SpellInfo const* /*spell*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_FORBEARANCE)) + if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_FORBEARANCE)) return false; - if (!sSpellMgr->GetSpellInfo(SPELL_AVENGING_WRATH_MARKER)) + if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_AVENGING_WRATH_MARKER)) return false; - if (!sSpellMgr->GetSpellInfo(SPELL_IMMUNE_SHIELD_MARKER)) + if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_IMMUNE_SHIELD_MARKER)) return false; return true; } @@ -467,7 +713,7 @@ class spell_pal_lay_on_hands : public SpellScriptLoader Unit* caster = GetCaster(); if (Unit* target = GetExplTargetUnit()) if (caster == target) - if (target->HasAura(SPELL_FORBEARANCE) || target->HasAura(SPELL_AVENGING_WRATH_MARKER) || target->HasAura(SPELL_IMMUNE_SHIELD_MARKER)) + if (target->HasAura(SPELL_PALADIN_FORBEARANCE) || target->HasAura(SPELL_PALADIN_AVENGING_WRATH_MARKER) || target->HasAura(SPELL_PALADIN_IMMUNE_SHIELD_MARKER)) return SPELL_FAILED_TARGET_AURASTATE; return SPELL_CAST_OK; @@ -478,9 +724,9 @@ class spell_pal_lay_on_hands : public SpellScriptLoader Unit* caster = GetCaster(); if (caster == GetHitUnit()) { - caster->CastSpell(caster, SPELL_FORBEARANCE, true); - caster->CastSpell(caster, SPELL_AVENGING_WRATH_MARKER, true); - caster->CastSpell(caster, SPELL_IMMUNE_SHIELD_MARKER, true); + caster->CastSpell(caster, SPELL_PALADIN_FORBEARANCE, true); + caster->CastSpell(caster, SPELL_PALADIN_AVENGING_WRATH_MARKER, true); + caster->CastSpell(caster, SPELL_PALADIN_IMMUNE_SHIELD_MARKER, true); } } @@ -497,6 +743,7 @@ class spell_pal_lay_on_hands : public SpellScriptLoader } }; +// 31789 - Righteous Defense class spell_pal_righteous_defense : public SpellScriptLoader { public: @@ -506,6 +753,13 @@ class spell_pal_righteous_defense : public SpellScriptLoader { PrepareSpellScript(spell_pal_righteous_defense_SpellScript); + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_RIGHTEOUS_DEFENSE_TAUNT)) + return false; + return true; + } + SpellCastResult CheckCast() { Unit* caster = GetCaster(); @@ -523,148 +777,123 @@ class spell_pal_righteous_defense : public SpellScriptLoader return SPELL_CAST_OK; } - void Register() + void HandleTriggerSpellLaunch(SpellEffIndex effIndex) { - OnCheckCast += SpellCheckCastFn(spell_pal_righteous_defense_SpellScript::CheckCast); + PreventHitDefaultEffect(effIndex); } - }; - SpellScript* GetSpellScript() const - { - return new spell_pal_righteous_defense_SpellScript(); - } -}; - -class spell_pal_exorcism_and_holy_wrath_damage : public SpellScriptLoader -{ - public: - spell_pal_exorcism_and_holy_wrath_damage() : SpellScriptLoader("spell_pal_exorcism_and_holy_wrath_damage") { } - - class spell_pal_exorcism_and_holy_wrath_damage_AuraScript : public AuraScript - { - PrepareAuraScript(spell_pal_exorcism_and_holy_wrath_damage_AuraScript); - - void HandleEffectCalcSpellMod(AuraEffect const* aurEff, SpellModifier*& spellMod) + void HandleTriggerSpellHit(SpellEffIndex effIndex) { - if (!spellMod) - { - spellMod = new SpellModifier(aurEff->GetBase()); - spellMod->op = SPELLMOD_DAMAGE; - spellMod->type = SPELLMOD_FLAT; - spellMod->spellId = GetId(); - spellMod->mask[1] = 0x200002; - } - - spellMod->value = aurEff->GetAmount(); + PreventHitDefaultEffect(effIndex); + if (Unit* target = GetHitUnit()) + GetCaster()->CastSpell(target, SPELL_PALADIN_RIGHTEOUS_DEFENSE_TAUNT, true); } void Register() { - DoEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_pal_exorcism_and_holy_wrath_damage_AuraScript::HandleEffectCalcSpellMod, EFFECT_0, SPELL_AURA_DUMMY); + OnCheckCast += SpellCheckCastFn(spell_pal_righteous_defense_SpellScript::CheckCast); + //! WORKAROUND + //! target select will be executed in hitphase of effect 0 + //! so we must handle trigger spell also in hit phase (default execution in launch phase) + //! see issue #3718 + OnEffectLaunchTarget += SpellEffectFn(spell_pal_righteous_defense_SpellScript::HandleTriggerSpellLaunch, EFFECT_1, SPELL_EFFECT_TRIGGER_SPELL); + OnEffectHitTarget += SpellEffectFn(spell_pal_righteous_defense_SpellScript::HandleTriggerSpellHit, EFFECT_1, SPELL_EFFECT_TRIGGER_SPELL); } }; - AuraScript* GetAuraScript() const + SpellScript* GetSpellScript() const { - return new spell_pal_exorcism_and_holy_wrath_damage_AuraScript(); + return new spell_pal_righteous_defense_SpellScript(); } }; -class spell_pal_hand_of_sacrifice : public SpellScriptLoader +// 58597 - Sacred Shield +class spell_pal_sacred_shield : public SpellScriptLoader { public: - spell_pal_hand_of_sacrifice() : SpellScriptLoader("spell_pal_hand_of_sacrifice") { } + spell_pal_sacred_shield() : SpellScriptLoader("spell_pal_sacred_shield") { } - class spell_pal_hand_of_sacrifice_AuraScript : public AuraScript + class spell_pal_sacred_shield_AuraScript : public AuraScript { - PrepareAuraScript(spell_pal_hand_of_sacrifice_AuraScript); - - int32 remainingAmount; + PrepareAuraScript(spell_pal_sacred_shield_AuraScript); - bool Load() + void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/) { if (Unit* caster = GetCaster()) { - remainingAmount = caster->GetMaxHealth(); - return true; - } - return false; - } + // +75.00% from sp bonus + float bonus = CalculatePct(caster->SpellBaseHealingBonusDone(GetSpellInfo()->GetSchoolMask()), 75.0f); - void Split(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & splitAmount) - { - remainingAmount -= splitAmount; + // Divine Guardian is only applied at the spell healing bonus because it was already applied to the base value in CalculateSpellDamage + bonus = caster->ApplyEffectModifiers(GetSpellInfo(), aurEff->GetEffIndex(), bonus); + bonus *= caster->CalculateLevelPenalty(GetSpellInfo()); - if (remainingAmount <= 0) - { - GetTarget()->RemoveAura(SPELL_HAND_OF_SACRIFICE); + amount += int32(bonus); + + // Arena - Dampening + if (AuraEffect const* dampening = caster->GetAuraEffect(SPELL_GENERIC_ARENA_DAMPENING, EFFECT_0)) + AddPct(amount, dampening->GetAmount()); + // Battleground - Dampening + else if (AuraEffect const* dampening = caster->GetAuraEffect(SPELL_GENERIC_BATTLEGROUND_DAMPENING, EFFECT_0)) + AddPct(amount, dampening->GetAmount()); } } void Register() { - OnEffectSplit += AuraEffectSplitFn(spell_pal_hand_of_sacrifice_AuraScript::Split, EFFECT_0); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_sacred_shield_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); } }; AuraScript* GetAuraScript() const { - return new spell_pal_hand_of_sacrifice_AuraScript(); + return new spell_pal_sacred_shield_AuraScript(); } }; -class spell_pal_divine_sacrifice : public SpellScriptLoader +// 20154, 21084 - Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage) +class spell_pal_seal_of_righteousness : public SpellScriptLoader { public: - spell_pal_divine_sacrifice() : SpellScriptLoader("spell_pal_divine_sacrifice") { } + spell_pal_seal_of_righteousness() : SpellScriptLoader("spell_pal_seal_of_righteousness") { } - class spell_pal_divine_sacrifice_AuraScript : public AuraScript + class spell_pal_seal_of_righteousness_AuraScript : public AuraScript { - PrepareAuraScript(spell_pal_divine_sacrifice_AuraScript); + PrepareAuraScript(spell_pal_seal_of_righteousness_AuraScript); - uint32 groupSize, minHpPct; - int32 remainingAmount; - - bool Load() + bool Validate(SpellInfo const* /*spellInfo*/) { + if (!sSpellMgr->GetSpellInfo(SPELL_PALADIN_SEAL_OF_RIGHTEOUSNESS)) + return false; + return true; + } - if (Unit* caster = GetCaster()) - { - if (caster->GetTypeId() == TYPEID_PLAYER) - { - if (caster->ToPlayer()->GetGroup()) - groupSize = caster->ToPlayer()->GetGroup()->GetMembersCount(); - else - groupSize = 1; - } - else - return false; - - remainingAmount = (caster->CountPctFromMaxHealth(GetSpellInfo()->Effects[EFFECT_2].CalcValue(caster)) * groupSize); - minHpPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(caster); - return true; - } - return false; + bool CheckProc(ProcEventInfo& eventInfo) + { + return eventInfo.GetProcTarget(); } - void Split(AuraEffect* /*aurEff*/, DamageInfo & /*dmgInfo*/, uint32 & splitAmount) + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) { - remainingAmount -= splitAmount; - // break when absorbed everything it could, or if the casters hp drops below 20% - if (Unit* caster = GetCaster()) - if (remainingAmount <= 0 || (caster->GetHealthPct() < minHpPct)) - caster->RemoveAura(SPELL_DIVINE_SACRIFICE); + PreventDefaultAction(); + + float ap = GetTarget()->GetTotalAttackPowerValue(BASE_ATTACK); + int32 holy = GetTarget()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_HOLY); + holy += eventInfo.GetProcTarget()->SpellBaseDamageBonusTaken(SPELL_SCHOOL_MASK_HOLY); + int32 bp = int32((ap * 0.022f + 0.044f * holy) * GetTarget()->GetAttackTime(BASE_ATTACK) / 1000); + GetTarget()->CastCustomSpell(SPELL_PALADIN_SEAL_OF_RIGHTEOUSNESS, SPELLVALUE_BASE_POINT0, bp, eventInfo.GetProcTarget(), true, NULL, aurEff); } void Register() { - OnEffectSplit += AuraEffectSplitFn(spell_pal_divine_sacrifice_AuraScript::Split, EFFECT_0); + DoCheckProc += AuraCheckProcFn(spell_pal_seal_of_righteousness_AuraScript::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_pal_seal_of_righteousness_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } }; AuraScript* GetAuraScript() const { - return new spell_pal_divine_sacrifice_AuraScript(); + return new spell_pal_seal_of_righteousness_AuraScript(); } }; @@ -673,14 +902,18 @@ void AddSC_paladin_spell_scripts() new spell_pal_ardent_defender(); new spell_pal_blessing_of_faith(); new spell_pal_blessing_of_sanctuary(); + new spell_pal_divine_sacrifice(); + new spell_pal_divine_storm(); + new spell_pal_divine_storm_dummy(); + new spell_pal_exorcism_and_holy_wrath_damage(); + new spell_pal_eye_for_an_eye(); new spell_pal_guarded_by_the_light(); + new spell_pal_hand_of_sacrifice(); + new spell_pal_hand_of_salvation(); new spell_pal_holy_shock(); new spell_pal_judgement_of_command(); - new spell_pal_divine_storm(); - new spell_pal_divine_storm_dummy(); new spell_pal_lay_on_hands(); new spell_pal_righteous_defense(); - new spell_pal_exorcism_and_holy_wrath_damage(); - new spell_pal_hand_of_sacrifice(); - new spell_pal_divine_sacrifice(); + new spell_pal_sacred_shield(); + new spell_pal_seal_of_righteousness(); } diff --git a/src/server/scripts/Spells/spell_pet.cpp b/src/server/scripts/Spells/spell_pet.cpp index 5198e555ee1..c4d5562ab39 100644 --- a/src/server/scripts/Spells/spell_pet.cpp +++ b/src/server/scripts/Spells/spell_pet.cpp @@ -1451,7 +1451,7 @@ public: if (pet->GetEntry() == ENTRY_ARMY_OF_THE_DEAD_GHOUL) amount = -90; // Night of the dead - else if ( Aura * aur = owner->GetAuraOfRankedSpell(SPELL_NIGHT_OF_THE_DEAD)) + else if (Aura* aur = owner->GetAuraOfRankedSpell(SPELL_NIGHT_OF_THE_DEAD)) amount = aur->GetSpellInfo()->Effects[EFFECT_2].CalcValue(); } } diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp index 045df640090..4e86a895484 100644 --- a/src/server/scripts/Spells/spell_priest.cpp +++ b/src/server/scripts/Spells/spell_priest.cpp @@ -29,20 +29,118 @@ enum PriestSpells { - PRIEST_SPELL_GUARDIAN_SPIRIT_HEAL = 48153, - PRIEST_SPELL_PENANCE_R1 = 47540, - PRIEST_SPELL_PENANCE_R1_DAMAGE = 47758, - PRIEST_SPELL_PENANCE_R1_HEAL = 47757, - PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED = 33619, - PRIEST_SPELL_REFLECTIVE_SHIELD_R1 = 33201, - PRIEST_SPELL_VAMPIRIC_TOUCH_DISPEL = 64085, - PRIEST_SPELL_EMPOWERED_RENEW = 63544, - PRIEST_ICON_ID_EMPOWERED_RENEW_TALENT = 3021, - PRIEST_ICON_ID_PAIN_AND_SUFFERING = 2874, - PRIEST_SHADOW_WORD_DEATH = 32409, + SPELL_PRIEST_DIVINE_AEGIS = 47753, + SPELL_PRIEST_EMPOWERED_RENEW = 63544, + SPELL_PRIEST_GLYPH_OF_LIGHTWELL = 55673, + SPELL_PRIEST_GLYPH_OF_PRAYER_OF_HEALING_HEAL = 56161, + SPELL_PRIEST_GUARDIAN_SPIRIT_HEAL = 48153, + SPELL_PRIEST_MANA_LEECH_PROC = 34650, + SPELL_PRIEST_PENANCE_R1 = 47540, + SPELL_PRIEST_PENANCE_R1_DAMAGE = 47758, + SPELL_PRIEST_PENANCE_R1_HEAL = 47757, + SPELL_PRIEST_REFLECTIVE_SHIELD_TRIGGERED = 33619, + SPELL_PRIEST_REFLECTIVE_SHIELD_R1 = 33201, + SPELL_PRIEST_SHADOW_WORD_DEATH = 32409, + SPELL_PRIEST_T9_HEALING_2P = 67201, + SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL = 64085, }; -// Guardian Spirit +enum PriestSpellIcons +{ + PRIEST_ICON_ID_BORROWED_TIME = 2899, + PRIEST_ICON_ID_EMPOWERED_RENEW_TALENT = 3021, + PRIEST_ICON_ID_PAIN_AND_SUFFERING = 2874, +}; + +// -47509 - Divine Aegis +class spell_pri_divine_aegis : public SpellScriptLoader +{ + public: + spell_pri_divine_aegis() : SpellScriptLoader("spell_pri_divine_aegis") { } + + class spell_pri_divine_aegis_AuraScript : public AuraScript + { + PrepareAuraScript(spell_pri_divine_aegis_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_DIVINE_AEGIS)) + return false; + return true; + } + + bool CheckProc(ProcEventInfo& eventInfo) + { + return eventInfo.GetProcTarget(); + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + + int32 absorb = CalculatePct(int32(eventInfo.GetHealInfo()->GetHeal()), aurEff->GetAmount()); + + // Multiple effects stack, so let's try to find this aura. + if (AuraEffect const* aegis = eventInfo.GetProcTarget()->GetAuraEffect(SPELL_PRIEST_DIVINE_AEGIS, EFFECT_0)) + absorb += aegis->GetAmount(); + + absorb = std::min(absorb, eventInfo.GetProcTarget()->getLevel() * 125); + + GetTarget()->CastCustomSpell(SPELL_PRIEST_DIVINE_AEGIS, SPELLVALUE_BASE_POINT0, absorb, eventInfo.GetProcTarget(), true, NULL, aurEff); + } + + void Register() + { + DoCheckProc += AuraCheckProcFn(spell_pri_divine_aegis_AuraScript::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_pri_divine_aegis_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_pri_divine_aegis_AuraScript(); + } +}; + +// 55680 - Glyph of Prayer of Healing +class spell_pri_glyph_of_prayer_of_healing : public SpellScriptLoader +{ + public: + spell_pri_glyph_of_prayer_of_healing() : SpellScriptLoader("spell_pri_glyph_of_prayer_of_healing") { } + + class spell_pri_glyph_of_prayer_of_healing_AuraScript : public AuraScript + { + PrepareAuraScript(spell_pri_glyph_of_prayer_of_healing_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_GLYPH_OF_PRAYER_OF_HEALING_HEAL)) + return false; + return true; + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + + SpellInfo const* triggeredSpellInfo = sSpellMgr->GetSpellInfo(SPELL_PRIEST_GLYPH_OF_PRAYER_OF_HEALING_HEAL); + int32 heal = int32(CalculatePct(int32(eventInfo.GetHealInfo()->GetHeal()), aurEff->GetAmount()) / triggeredSpellInfo->GetMaxTicks()); + GetTarget()->CastCustomSpell(SPELL_PRIEST_GLYPH_OF_PRAYER_OF_HEALING_HEAL, SPELLVALUE_BASE_POINT0, heal, eventInfo.GetProcTarget(), true, NULL, aurEff); + } + + void Register() + { + OnEffectProc += AuraEffectProcFn(spell_pri_glyph_of_prayer_of_healing_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_pri_glyph_of_prayer_of_healing_AuraScript(); + } +}; + +// -47788 - Guardian Spirit class spell_pri_guardian_spirit : public SpellScriptLoader { public: @@ -54,9 +152,9 @@ class spell_pri_guardian_spirit : public SpellScriptLoader uint32 healPct; - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(PRIEST_SPELL_GUARDIAN_SPIRIT_HEAL)) + if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_GUARDIAN_SPIRIT_HEAL)) return false; return true; } @@ -82,7 +180,7 @@ class spell_pri_guardian_spirit : public SpellScriptLoader int32 healAmount = int32(target->CountPctFromMaxHealth(healPct)); // remove the aura now, we don't want 40% healing bonus Remove(AURA_REMOVE_BY_ENEMY_SPELL); - target->CastCustomSpell(target, PRIEST_SPELL_GUARDIAN_SPIRIT_HEAL, &healAmount, NULL, NULL, true); + target->CastCustomSpell(target, SPELL_PRIEST_GUARDIAN_SPIRIT_HEAL, &healAmount, NULL, NULL, true); absorbAmount = dmgInfo.GetDamage(); } @@ -99,6 +197,39 @@ class spell_pri_guardian_spirit : public SpellScriptLoader } }; +// -7001 - Lightwell Renew +class spell_pri_lightwell_renew : public SpellScriptLoader +{ + public: + spell_pri_lightwell_renew() : SpellScriptLoader("spell_pri_lightwell_renew") { } + + class spell_pri_lightwell_renew_AuraScript : public AuraScript + { + PrepareAuraScript(spell_pri_lightwell_renew_AuraScript); + + void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* caster = GetCaster()) + { + // Bonus from Glyph of Lightwell + if (AuraEffect* modHealing = caster->GetAuraEffect(SPELL_PRIEST_GLYPH_OF_LIGHTWELL, EFFECT_0)) + AddPct(amount, modHealing->GetAmount()); + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_lightwell_renew_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_HEAL); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_pri_lightwell_renew_AuraScript(); + } +}; + +// -8129 - Mana Burn class spell_pri_mana_burn : public SpellScriptLoader { public: @@ -126,6 +257,58 @@ class spell_pri_mana_burn : public SpellScriptLoader } }; +// 28305 - Mana Leech (Passive) (Priest Pet Aura) +class spell_pri_mana_leech : public SpellScriptLoader +{ + public: + spell_pri_mana_leech() : SpellScriptLoader("spell_pri_mana_leech") { } + + class spell_pri_mana_leech_AuraScript : public AuraScript + { + PrepareAuraScript(spell_pri_mana_leech_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_MANA_LEECH_PROC)) + return false; + return true; + } + + bool Load() + { + _procTarget = NULL; + return true; + } + + bool CheckProc(ProcEventInfo& /*eventInfo*/) + { + _procTarget = GetTarget()->GetOwner(); + return _procTarget; + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) + { + PreventDefaultAction(); + GetTarget()->CastSpell(_procTarget, SPELL_PRIEST_MANA_LEECH_PROC, true, NULL, aurEff); + } + + void Register() + { + DoCheckProc += AuraCheckProcFn(spell_pri_mana_leech_AuraScript::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_pri_mana_leech_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } + + private: + Unit* _procTarget; + }; + + AuraScript* GetAuraScript() const + { + return new spell_pri_mana_leech_AuraScript(); + } +}; + +// -49821 - Mind Sear class spell_pri_mind_sear : public SpellScriptLoader { public: @@ -152,12 +335,12 @@ class spell_pri_mind_sear : public SpellScriptLoader } }; +// 47948 - Pain and Suffering (Proc) class spell_pri_pain_and_suffering_proc : public SpellScriptLoader { public: spell_pri_pain_and_suffering_proc() : SpellScriptLoader("spell_pri_pain_and_suffering_proc") { } - // 47948 Pain and Suffering (proc) class spell_pri_pain_and_suffering_proc_SpellScript : public SpellScript { PrepareSpellScript(spell_pri_pain_and_suffering_proc_SpellScript); @@ -182,6 +365,7 @@ class spell_pri_pain_and_suffering_proc : public SpellScriptLoader } }; +// -47540 - Penance class spell_pri_penance : public SpellScriptLoader { public: @@ -196,18 +380,18 @@ class spell_pri_penance : public SpellScriptLoader return GetCaster()->GetTypeId() == TYPEID_PLAYER; } - bool Validate(SpellInfo const* spellEntry) + bool Validate(SpellInfo const* spellInfo) { - if (!sSpellMgr->GetSpellInfo(PRIEST_SPELL_PENANCE_R1)) + if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_PENANCE_R1)) return false; // can't use other spell than this penance due to spell_ranks dependency - if (sSpellMgr->GetFirstSpellInChain(PRIEST_SPELL_PENANCE_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id)) + if (sSpellMgr->GetFirstSpellInChain(SPELL_PRIEST_PENANCE_R1) != sSpellMgr->GetFirstSpellInChain(spellInfo->Id)) return false; - uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id); - if (!sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank, true)) + uint8 rank = sSpellMgr->GetSpellRank(spellInfo->Id); + if (!sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_DAMAGE, rank, true)) return false; - if (!sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank, true)) + if (!sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_HEAL, rank, true)) return false; return true; @@ -224,9 +408,9 @@ class spell_pri_penance : public SpellScriptLoader uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id); if (caster->IsFriendlyTo(unitTarget)) - caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_HEAL, rank), false, 0); + caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_HEAL, rank), false, 0); else - caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PRIEST_SPELL_PENANCE_R1_DAMAGE, rank), false, 0); + caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(SPELL_PRIEST_PENANCE_R1_DAMAGE, rank), false, 0); } } @@ -241,7 +425,6 @@ class spell_pri_penance : public SpellScriptLoader void Register() { - // add dummy effect spell handler to Penance OnEffectHitTarget += SpellEffectFn(spell_pri_penance_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); OnCheckCast += SpellCheckCastFn(spell_pri_penance_SpellScript::CheckCast); } @@ -253,129 +436,118 @@ class spell_pri_penance : public SpellScriptLoader } }; -// Reflective Shield -class spell_pri_reflective_shield_trigger : public SpellScriptLoader +// -17 - Power Word: Shield +class spell_pri_power_word_shield : public SpellScriptLoader { public: - spell_pri_reflective_shield_trigger() : SpellScriptLoader("spell_pri_reflective_shield_trigger") { } + spell_pri_power_word_shield() : SpellScriptLoader("spell_pri_power_word_shield") { } - class spell_pri_reflective_shield_trigger_AuraScript : public AuraScript + class spell_pri_power_word_shield_AuraScript : public AuraScript { - PrepareAuraScript(spell_pri_reflective_shield_trigger_AuraScript); + PrepareAuraScript(spell_pri_power_word_shield_AuraScript); - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED) || !sSpellMgr->GetSpellInfo(PRIEST_SPELL_REFLECTIVE_SHIELD_R1)) + if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_REFLECTIVE_SHIELD_TRIGGERED)) + return false; + if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_REFLECTIVE_SHIELD_R1)) return false; return true; } - void Trigger(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount) + void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated) + { + canBeRecalculated = false; + if (Unit* caster = GetCaster()) + { + // +80.68% from sp bonus + float bonus = 0.8068f; + + // Borrowed Time + if (AuraEffect const* borrowedTime = caster->GetDummyAuraEffect(SPELLFAMILY_PRIEST, PRIEST_ICON_ID_BORROWED_TIME, EFFECT_1)) + bonus += CalculatePct(1.0f, borrowedTime->GetAmount()); + + bonus *= caster->SpellBaseHealingBonusDone(GetSpellInfo()->GetSchoolMask()); + + // Improved PW: Shield: its weird having a SPELLMOD_ALL_EFFECTS here but its blizzards doing :) + // Improved PW: Shield is only applied at the spell healing bonus because it was already applied to the base value in CalculateSpellDamage + bonus = caster->ApplyEffectModifiers(GetSpellInfo(), aurEff->GetEffIndex(), bonus); + bonus *= caster->CalculateLevelPenalty(GetSpellInfo()); + + amount += int32(bonus); + + // Twin Disciplines + if (AuraEffect const* twinDisciplines = caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_PRIEST, 0x400000, 0, 0, GetCasterGUID())) + AddPct(amount, twinDisciplines->GetAmount()); + + // Focused Power + amount *= caster->GetTotalAuraMultiplier(SPELL_AURA_MOD_HEALING_DONE_PERCENT); + } + } + + void ReflectDamage(AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount) { Unit* target = GetTarget(); if (dmgInfo.GetAttacker() == target) return; - if (GetCaster()) - if (AuraEffect* talentAurEff = target->GetAuraEffectOfRankedSpell(PRIEST_SPELL_REFLECTIVE_SHIELD_R1, EFFECT_0)) + if (Unit* caster = GetCaster()) + if (AuraEffect* talentAurEff = caster->GetAuraEffectOfRankedSpell(SPELL_PRIEST_REFLECTIVE_SHIELD_R1, EFFECT_0)) { int32 bp = CalculatePct(absorbAmount, talentAurEff->GetAmount()); - target->CastCustomSpell(dmgInfo.GetAttacker(), PRIEST_SPELL_REFLECTIVE_SHIELD_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff); + target->CastCustomSpell(dmgInfo.GetAttacker(), SPELL_PRIEST_REFLECTIVE_SHIELD_TRIGGERED, &bp, NULL, NULL, true, NULL, aurEff); } } void Register() { - AfterEffectAbsorb += AuraEffectAbsorbFn(spell_pri_reflective_shield_trigger_AuraScript::Trigger, EFFECT_0); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pri_power_word_shield_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); + AfterEffectAbsorb += AuraEffectAbsorbFn(spell_pri_power_word_shield_AuraScript::ReflectDamage, EFFECT_0); } }; AuraScript* GetAuraScript() const { - return new spell_pri_reflective_shield_trigger_AuraScript(); + return new spell_pri_power_word_shield_AuraScript(); } }; -enum PrayerOfMending -{ - SPELL_T9_HEALING_2_PIECE = 67201, -}; -// Prayer of Mending Heal +// 33110 - Prayer of Mending Heal class spell_pri_prayer_of_mending_heal : public SpellScriptLoader { -public: - spell_pri_prayer_of_mending_heal() : SpellScriptLoader("spell_pri_prayer_of_mending_heal") { } - - class spell_pri_prayer_of_mending_heal_SpellScript : public SpellScript - { - PrepareSpellScript(spell_pri_prayer_of_mending_heal_SpellScript); - - void HandleHeal(SpellEffIndex /*effIndex*/) - { - if (Unit* caster = GetOriginalCaster()) - { - if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_T9_HEALING_2_PIECE, EFFECT_0)) - { - int32 heal = GetHitHeal(); - AddPct(heal, aurEff->GetAmount()); - SetHitHeal(heal); - } - } - - } - - void Register() - { - OnEffectHitTarget += SpellEffectFn(spell_pri_prayer_of_mending_heal_SpellScript::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL); - } - }; - - SpellScript* GetSpellScript() const - { - return new spell_pri_prayer_of_mending_heal_SpellScript(); - } -}; - -class spell_pri_vampiric_touch : public SpellScriptLoader -{ public: - spell_pri_vampiric_touch() : SpellScriptLoader("spell_pri_vampiric_touch") { } + spell_pri_prayer_of_mending_heal() : SpellScriptLoader("spell_pri_prayer_of_mending_heal") { } - class spell_pri_vampiric_touch_AuraScript : public AuraScript + class spell_pri_prayer_of_mending_heal_SpellScript : public SpellScript { - PrepareAuraScript(spell_pri_vampiric_touch_AuraScript); + PrepareSpellScript(spell_pri_prayer_of_mending_heal_SpellScript); - bool Validate(SpellInfo const* /*spell*/) + void HandleHeal(SpellEffIndex /*effIndex*/) { - if (!sSpellMgr->GetSpellInfo(PRIEST_SPELL_VAMPIRIC_TOUCH_DISPEL)) - return false; - return true; - } - - void HandleDispel(DispelInfo* /*dispelInfo*/) - { - if (Unit* caster = GetCaster()) - if (Unit* target = GetUnitOwner()) - if (AuraEffect const* aurEff = GetEffect(EFFECT_1)) - { - int32 damage = aurEff->GetAmount() * 8; - // backfire damage - caster->CastCustomSpell(target, PRIEST_SPELL_VAMPIRIC_TOUCH_DISPEL, &damage, NULL, NULL, true, NULL, aurEff); - } + if (Unit* caster = GetOriginalCaster()) + { + if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_PRIEST_T9_HEALING_2P, EFFECT_0)) + { + int32 heal = GetHitHeal(); + AddPct(heal, aurEff->GetAmount()); + SetHitHeal(heal); + } + } } void Register() { - AfterDispel += AuraDispelFn(spell_pri_vampiric_touch_AuraScript::HandleDispel); + OnEffectHitTarget += SpellEffectFn(spell_pri_prayer_of_mending_heal_SpellScript::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL); } }; - AuraScript* GetAuraScript() const + SpellScript* GetSpellScript() const { - return new spell_pri_vampiric_touch_AuraScript(); + return new spell_pri_prayer_of_mending_heal_SpellScript(); } }; +// -139 - Renew class spell_pri_renew : public SpellScriptLoader { public: @@ -401,7 +573,7 @@ class spell_pri_renew : public SpellScriptLoader heal = GetTarget()->SpellHealingBonusTaken(caster, GetSpellInfo(), heal, DOT); int32 basepoints0 = empoweredRenewAurEff->GetAmount() * GetEffect(EFFECT_0)->GetTotalTicks() * int32(heal) / 100; - caster->CastCustomSpell(GetTarget(), PRIEST_SPELL_EMPOWERED_RENEW, &basepoints0, NULL, NULL, true, NULL, aurEff); + caster->CastCustomSpell(GetTarget(), SPELL_PRIEST_EMPOWERED_RENEW, &basepoints0, NULL, NULL, true, NULL, aurEff); } } } @@ -418,6 +590,7 @@ class spell_pri_renew : public SpellScriptLoader } }; +// -32379 - Shadow Word Death class spell_pri_shadow_word_death : public SpellScriptLoader { public: @@ -435,7 +608,7 @@ class spell_pri_shadow_word_death : public SpellScriptLoader if (AuraEffect* aurEff = GetCaster()->GetDummyAuraEffect(SPELLFAMILY_PRIEST, PRIEST_ICON_ID_PAIN_AND_SUFFERING, EFFECT_1)) AddPct(damage, aurEff->GetAmount()); - GetCaster()->CastCustomSpell(GetCaster(), PRIEST_SHADOW_WORD_DEATH, &damage, 0, 0, true); + GetCaster()->CastCustomSpell(GetCaster(), SPELL_PRIEST_SHADOW_WORD_DEATH, &damage, 0, 0, true); } void Register() @@ -450,16 +623,61 @@ class spell_pri_shadow_word_death : public SpellScriptLoader } }; +// -34914 - Vampiric Touch +class spell_pri_vampiric_touch : public SpellScriptLoader +{ + public: + spell_pri_vampiric_touch() : SpellScriptLoader("spell_pri_vampiric_touch") { } + + class spell_pri_vampiric_touch_AuraScript : public AuraScript + { + PrepareAuraScript(spell_pri_vampiric_touch_AuraScript); + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL)) + return false; + return true; + } + + void HandleDispel(DispelInfo* /*dispelInfo*/) + { + if (Unit* caster = GetCaster()) + if (Unit* target = GetUnitOwner()) + if (AuraEffect const* aurEff = GetEffect(EFFECT_1)) + { + int32 damage = aurEff->GetAmount() * 8; + // backfire damage + caster->CastCustomSpell(target, SPELL_PRIEST_VAMPIRIC_TOUCH_DISPEL, &damage, NULL, NULL, true, NULL, aurEff); + } + } + + void Register() + { + AfterDispel += AuraDispelFn(spell_pri_vampiric_touch_AuraScript::HandleDispel); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_pri_vampiric_touch_AuraScript(); + } +}; + void AddSC_priest_spell_scripts() { + new spell_pri_divine_aegis(); + new spell_pri_glyph_of_prayer_of_healing(); new spell_pri_guardian_spirit(); + new spell_pri_lightwell_renew(); new spell_pri_mana_burn(); + new spell_pri_mana_leech(); + new spell_pri_mind_sear(); new spell_pri_pain_and_suffering_proc(); new spell_pri_penance(); - new spell_pri_reflective_shield_trigger(); - new spell_pri_mind_sear(); + new spell_pri_power_word_shield(); new spell_pri_prayer_of_mending_heal(); - new spell_pri_vampiric_touch(); new spell_pri_renew(); new spell_pri_shadow_word_death(); + new spell_pri_vampiric_touch(); } diff --git a/src/server/scripts/Spells/spell_quest.cpp b/src/server/scripts/Spells/spell_quest.cpp index 9cd94e9c7d5..3036c52876d 100644 --- a/src/server/scripts/Spells/spell_quest.cpp +++ b/src/server/scripts/Spells/spell_quest.cpp @@ -25,6 +25,7 @@ #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "SpellScript.h" +#include "SpellAuras.h" #include "Vehicle.h" #include "GridNotifiers.h" #include "GridNotifiersImpl.h" @@ -1517,6 +1518,128 @@ class spell_q11010_q11102_q11023_q11008_check_fly_mount : public SpellScriptLoad } }; +enum SpellZuldrakRat +{ + SPELL_SUMMON_GORGED_LURKING_BASILISK = 50928 +}; + +class spell_q12527_zuldrak_rat : public SpellScriptLoader +{ + public: + spell_q12527_zuldrak_rat() : SpellScriptLoader("spell_q12527_zuldrak_rat") { } + + class spell_q12527_zuldrak_rat_SpellScript : public SpellScript + { + PrepareSpellScript(spell_q12527_zuldrak_rat_SpellScript); + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_SUMMON_GORGED_LURKING_BASILISK)) + return false; + return true; + } + + void HandleScriptEffect(SpellEffIndex /* effIndex */) + { + if (GetHitAura() && GetHitAura()->GetStackAmount() >= GetSpellInfo()->StackAmount) + { + GetHitUnit()->CastSpell((Unit*) NULL, SPELL_SUMMON_GORGED_LURKING_BASILISK, true); + if (Creature* basilisk = GetHitUnit()->ToCreature()) + basilisk->DespawnOrUnsummon(); + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_q12527_zuldrak_rat_SpellScript::HandleScriptEffect, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_q12527_zuldrak_rat_SpellScript(); + } +}; + +// 13291 - Borrowed Technology/13292 - The Solution Solution /Daily//13239 - Volatility/13261 - Volatiliy /Daily// +enum Quest13291_13292_13239_13261Data +{ + // NPCs + NPC_SKYTALON = 31583, + NPC_DECOY = 31578, + // Spells + SPELL_RIDE = 56687 +}; + +class spell_q13291_q13292_q13239_q13261_frostbrood_skytalon_grab_decoy : public SpellScriptLoader +{ + public: + spell_q13291_q13292_q13239_q13261_frostbrood_skytalon_grab_decoy() : SpellScriptLoader("spell_q13291_q13292_q13239_q13261_frostbrood_skytalon_grab_decoy") { } + + class spell_q13291_q13292_q13239_q13261_frostbrood_skytalon_grab_decoy_SpellScript : public SpellScript + { + PrepareSpellScript(spell_q13291_q13292_q13239_q13261_frostbrood_skytalon_grab_decoy_SpellScript); + + bool Validate(SpellInfo const* /*spell*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_RIDE)) + return false; + + return true; + } + + void HandleDummy(SpellEffIndex /*effIndex*/) + { + if (!GetHitCreature()) + return; + // TO DO: Being triggered is hack, but in checkcast it doesn't pass aurastate requirements. + // Beside that the decoy won't keep it's freeze animation state when enter. + GetHitCreature()->CastSpell(GetCaster(), SPELL_RIDE, true); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_q13291_q13292_q13239_q13261_frostbrood_skytalon_grab_decoy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_q13291_q13292_q13239_q13261_frostbrood_skytalon_grab_decoy_SpellScript(); + } +}; + +class spell_q13291_q13292_q13239_q13261_armored_decoy_summon_skytalon : public SpellScriptLoader +{ + public: + spell_q13291_q13292_q13239_q13261_armored_decoy_summon_skytalon() : SpellScriptLoader("spell_q13291_q13292_q13239_q13261_armored_decoy_summon_skytalon") { } + + class spell_q13291_q13292_q13239_q13261_armored_decoy_summon_skytalon_SpellScript : public SpellScript + { + PrepareSpellScript(spell_q13291_q13292_q13239_q13261_armored_decoy_summon_skytalon_SpellScript); + + void ChangeSummonPos(SpellEffIndex /*effIndex*/) + { + // Adjust effect summon position + WorldLocation summonPos = *GetExplTargetDest(); + Position offset = { 0.0f, 0.0f, 20.0f, 0.0f }; + summonPos.RelocateOffset(offset); + SetExplTargetDest(summonPos); + GetHitDest()->RelocateOffset(offset); + } + + void Register() + { + OnEffectHit += SpellEffectFn(spell_q13291_q13292_q13239_q13261_armored_decoy_summon_skytalon_SpellScript::ChangeSummonPos, EFFECT_0, SPELL_EFFECT_SUMMON); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_q13291_q13292_q13239_q13261_armored_decoy_summon_skytalon_SpellScript(); + } +}; + void AddSC_quest_spell_scripts() { new spell_q55_sacred_cleansing(); @@ -1554,4 +1677,7 @@ void AddSC_quest_spell_scripts() new spell_q11010_q11102_q11023_choose_loc(); new spell_q11010_q11102_q11023_q11008_check_fly_mount(); new spell_q12372_azure_on_death_force_whisper(); + new spell_q12527_zuldrak_rat(); + new spell_q13291_q13292_q13239_q13261_frostbrood_skytalon_grab_decoy(); + new spell_q13291_q13292_q13239_q13261_armored_decoy_summon_skytalon(); } diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp index ad69b4b1026..f6391c80d63 100644 --- a/src/server/scripts/Spells/spell_rogue.cpp +++ b/src/server/scripts/Spells/spell_rogue.cpp @@ -28,13 +28,71 @@ enum RogueSpells { - ROGUE_SPELL_SHIV_TRIGGERED = 5940, - ROGUE_SPELL_GLYPH_OF_PREPARATION = 56819, - ROGUE_SPELL_PREY_ON_THE_WEAK = 58670, - ROGUE_SPELL_CHEAT_DEATH_COOLDOWN = 31231, + SPELL_ROGUE_BLADE_FLURRY_EXTRA_ATTACK = 22482, + SPELL_ROGUE_CHEAT_DEATH_COOLDOWN = 31231, + SPELL_ROGUE_GLYPH_OF_PREPARATION = 56819, + SPELL_ROGUE_PREY_ON_THE_WEAK = 58670, + SPELL_ROGUE_SHIV_TRIGGERED = 5940, + SPELL_ROGUE_TRICKS_OF_THE_TRADE_DMG_BOOST = 57933, + SPELL_ROGUE_TRICKS_OF_THE_TRADE_PROC = 59628, }; -// Cheat Death +// 13877, 33735, (check 51211, 65956) - Blade Flurry +class spell_rog_blade_flurry : public SpellScriptLoader +{ + public: + spell_rog_blade_flurry() : SpellScriptLoader("spell_rog_blade_flurry") { } + + class spell_rog_blade_flurry_AuraScript : public AuraScript + { + PrepareAuraScript(spell_rog_blade_flurry_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_BLADE_FLURRY_EXTRA_ATTACK)) + return false; + return true; + } + + bool Load() + { + _procTarget = NULL; + return true; + } + + bool CheckProc(ProcEventInfo& eventInfo) + { + _procTarget = eventInfo.GetActor()->SelectNearbyTarget(eventInfo.GetProcTarget()); + return _procTarget; + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + if (eventInfo.GetDamageInfo()) + { + int32 damage = eventInfo.GetDamageInfo()->GetDamage(); + GetTarget()->CastCustomSpell(SPELL_ROGUE_BLADE_FLURRY_EXTRA_ATTACK, SPELLVALUE_BASE_POINT0, damage, _procTarget, true, NULL, aurEff); + } + } + + void Register() + { + DoCheckProc += AuraCheckProcFn(spell_rog_blade_flurry_AuraScript::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_rog_blade_flurry_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_MOD_MELEE_HASTE); + } + + private: + Unit* _procTarget; + }; + + AuraScript* GetAuraScript() const + { + return new spell_rog_blade_flurry_AuraScript(); + } +}; + +// -31228 - Cheat Death class spell_rog_cheat_death : public SpellScriptLoader { public: @@ -46,9 +104,9 @@ class spell_rog_cheat_death : public SpellScriptLoader uint32 absorbChance; - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_CHEAT_DEATH_COOLDOWN)) + if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_CHEAT_DEATH_COOLDOWN)) return false; return true; } @@ -68,11 +126,11 @@ class spell_rog_cheat_death : public SpellScriptLoader void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) { Player* target = GetTarget()->ToPlayer(); - if (dmgInfo.GetDamage() < target->GetHealth() || target->HasSpellCooldown(ROGUE_SPELL_CHEAT_DEATH_COOLDOWN) || !roll_chance_i(absorbChance)) + if (dmgInfo.GetDamage() < target->GetHealth() || target->HasSpellCooldown(SPELL_ROGUE_CHEAT_DEATH_COOLDOWN) || !roll_chance_i(absorbChance)) return; - target->CastSpell(target, ROGUE_SPELL_CHEAT_DEATH_COOLDOWN, true); - target->AddSpellCooldown(ROGUE_SPELL_CHEAT_DEATH_COOLDOWN, 0, time(NULL) + 60); + target->CastSpell(target, SPELL_ROGUE_CHEAT_DEATH_COOLDOWN, true); + target->AddSpellCooldown(SPELL_ROGUE_CHEAT_DEATH_COOLDOWN, 0, time(NULL) + 60); uint32 health10 = target->CountPctFromMaxHealth(10); @@ -97,7 +155,101 @@ class spell_rog_cheat_death : public SpellScriptLoader } }; -// 31130 - Nerves of Steel +// -2818 - Deadly Poison +class spell_rog_deadly_poison : public SpellScriptLoader +{ + public: + spell_rog_deadly_poison() : SpellScriptLoader("spell_rog_deadly_poison") { } + + class spell_rog_deadly_poison_SpellScript : public SpellScript + { + PrepareSpellScript(spell_rog_deadly_poison_SpellScript); + + bool Load() + { + _stackAmount = 0; + // at this point CastItem must already be initialized + return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCastItem(); + } + + void HandleBeforeHit() + { + if (Unit* target = GetHitUnit()) + // Deadly Poison + if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0x80000, 0, GetCaster()->GetGUID())) + _stackAmount = aurEff->GetBase()->GetStackAmount(); + } + + void HandleAfterHit() + { + if (_stackAmount < 5) + return; + + Player* player = GetCaster()->ToPlayer(); + + if (Unit* target = GetHitUnit()) + { + + Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); + + if (item == GetCastItem()) + item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + + if (!item) + return; + + // item combat enchantments + for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot) + { + SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(EnchantmentSlot(slot))); + if (!enchant) + continue; + + for (uint8 s = 0; s < 3; ++s) + { + if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL) + continue; + + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(enchant->spellid[s]); + if (!spellInfo) + { + sLog->outError(LOG_FILTER_SPELLS_AURAS, "Player::CastItemCombatSpell Enchant %i, player (Name: %s, GUID: %u) cast unknown spell %i", enchant->ID, player->GetName().c_str(), player->GetGUIDLow(), enchant->spellid[s]); + continue; + } + + // Proc only rogue poisons + if (spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE || spellInfo->Dispel != DISPEL_POISON) + continue; + + // Do not reproc deadly + if (spellInfo->SpellFamilyFlags.IsEqual(0x10000, 0x80000, 0)) + continue; + + if (spellInfo->IsPositive()) + player->CastSpell(player, enchant->spellid[s], true, item); + else + player->CastSpell(target, enchant->spellid[s], true, item); + } + } + } + } + + void Register() + { + BeforeHit += SpellHitFn(spell_rog_deadly_poison_SpellScript::HandleBeforeHit); + AfterHit += SpellHitFn(spell_rog_deadly_poison_SpellScript::HandleAfterHit); + } + + uint8 _stackAmount; + }; + + SpellScript* GetSpellScript() const + { + return new spell_rog_deadly_poison_SpellScript(); + } +}; + +// -31130 - Nerves of Steel class spell_rog_nerves_of_steel : public SpellScriptLoader { public: @@ -141,6 +293,7 @@ class spell_rog_nerves_of_steel : public SpellScriptLoader } }; +// 14185 - Preparation class spell_rog_preparation : public SpellScriptLoader { public: @@ -155,9 +308,9 @@ class spell_rog_preparation : public SpellScriptLoader return GetCaster()->GetTypeId() == TYPEID_PLAYER; } - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_GLYPH_OF_PREPARATION)) + if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_GLYPH_OF_PREPARATION)) return false; return true; } @@ -177,7 +330,7 @@ class spell_rog_preparation : public SpellScriptLoader if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint caster->RemoveSpellCooldown((itr++)->first, true); - else if (caster->HasAura(ROGUE_SPELL_GLYPH_OF_PREPARATION)) + else if (caster->HasAura(SPELL_ROGUE_GLYPH_OF_PREPARATION)) { if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick @@ -197,7 +350,6 @@ class spell_rog_preparation : public SpellScriptLoader void Register() { - // add dummy effect spell handler to Preparation OnEffectHitTarget += SpellEffectFn(spell_rog_preparation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; @@ -208,51 +360,104 @@ class spell_rog_preparation : public SpellScriptLoader } }; -// 51685-51689 Prey on the Weak +// -51685 - Prey on the Weak class spell_rog_prey_on_the_weak : public SpellScriptLoader { -public: - spell_rog_prey_on_the_weak() : SpellScriptLoader("spell_rog_prey_on_the_weak") { } + public: + spell_rog_prey_on_the_weak() : SpellScriptLoader("spell_rog_prey_on_the_weak") { } - class spell_rog_prey_on_the_weak_AuraScript : public AuraScript - { - PrepareAuraScript(spell_rog_prey_on_the_weak_AuraScript); + class spell_rog_prey_on_the_weak_AuraScript : public AuraScript + { + PrepareAuraScript(spell_rog_prey_on_the_weak_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_PREY_ON_THE_WEAK)) + return false; + return true; + } - bool Validate(SpellInfo const* /*spellEntry*/) + void HandleEffectPeriodic(AuraEffect const* /*aurEff*/) + { + Unit* target = GetTarget(); + Unit* victim = target->getVictim(); + if (victim && (target->GetHealthPct() > victim->GetHealthPct())) + { + if (!target->HasAura(SPELL_ROGUE_PREY_ON_THE_WEAK)) + { + int32 bp = GetSpellInfo()->Effects[EFFECT_0].CalcValue(); + target->CastCustomSpell(target, SPELL_ROGUE_PREY_ON_THE_WEAK, &bp, 0, 0, true); + } + } + else + target->RemoveAurasDueToSpell(SPELL_ROGUE_PREY_ON_THE_WEAK); + } + + void Register() + { + OnEffectPeriodic += AuraEffectPeriodicFn(spell_rog_prey_on_the_weak_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); + } + }; + + AuraScript* GetAuraScript() const { - if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_PREY_ON_THE_WEAK)) - return false; - return true; + return new spell_rog_prey_on_the_weak_AuraScript(); } +}; + +// -1943 - Rupture +class spell_rog_rupture : public SpellScriptLoader +{ + public: + spell_rog_rupture() : SpellScriptLoader("spell_rog_rupture") { } - void HandleEffectPeriodic(AuraEffect const* /*aurEff*/) + class spell_rog_rupture_AuraScript : public AuraScript { - Unit* target = GetTarget(); - Unit* victim = target->getVictim(); - if (victim && (target->GetHealthPct() > victim->GetHealthPct())) + PrepareAuraScript(spell_rog_rupture_AuraScript); + + bool Load() + { + Unit* caster = GetCaster(); + return caster && caster->GetTypeId() == TYPEID_PLAYER; + } + + void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated) { - if (!target->HasAura(ROGUE_SPELL_PREY_ON_THE_WEAK)) + if (Unit* caster = GetCaster()) { - int32 bp = GetSpellInfo()->Effects[EFFECT_0].CalcValue(); - target->CastCustomSpell(target, ROGUE_SPELL_PREY_ON_THE_WEAK, &bp, 0, 0, true); + canBeRecalculated = false; + + float const attackpowerPerCombo[6] = + { + 0.0f, + 0.015f, // 1 point: ${($m1 + $b1*1 + 0.015 * $AP) * 4} damage over 8 secs + 0.024f, // 2 points: ${($m1 + $b1*2 + 0.024 * $AP) * 5} damage over 10 secs + 0.03f, // 3 points: ${($m1 + $b1*3 + 0.03 * $AP) * 6} damage over 12 secs + 0.03428571f, // 4 points: ${($m1 + $b1*4 + 0.03428571 * $AP) * 7} damage over 14 secs + 0.0375f // 5 points: ${($m1 + $b1*5 + 0.0375 * $AP) * 8} damage over 16 secs + }; + + uint8 cp = caster->ToPlayer()->GetComboPoints(); + if (cp > 5) + cp = 5; + + amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * attackpowerPerCombo[cp]); } } - else - target->RemoveAurasDueToSpell(ROGUE_SPELL_PREY_ON_THE_WEAK); - } - void Register() + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_rupture_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE); + } + }; + + AuraScript* GetAuraScript() const { - OnEffectPeriodic += AuraEffectPeriodicFn(spell_rog_prey_on_the_weak_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); + return new spell_rog_rupture_AuraScript(); } - }; - - AuraScript* GetAuraScript() const - { - return new spell_rog_prey_on_the_weak_AuraScript(); - } }; +// 5938 - Shiv class spell_rog_shiv : public SpellScriptLoader { public: @@ -267,9 +472,9 @@ class spell_rog_shiv : public SpellScriptLoader return GetCaster()->GetTypeId() == TYPEID_PLAYER; } - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_SHIV_TRIGGERED)) + if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_SHIV_TRIGGERED)) return false; return true; } @@ -278,12 +483,11 @@ class spell_rog_shiv : public SpellScriptLoader { Unit* caster = GetCaster(); if (Unit* unitTarget = GetHitUnit()) - caster->CastSpell(unitTarget, ROGUE_SPELL_SHIV_TRIGGERED, true); + caster->CastSpell(unitTarget, SPELL_ROGUE_SHIV_TRIGGERED, true); } void Register() { - // add dummy effect spell handler to Shiv OnEffectHitTarget += SpellEffectFn(spell_rog_shiv_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; @@ -294,134 +498,107 @@ class spell_rog_shiv : public SpellScriptLoader } }; -class spell_rog_deadly_poison : public SpellScriptLoader +// 57934 - Tricks of the Trade +class spell_rog_tricks_of_the_trade : public SpellScriptLoader { public: - spell_rog_deadly_poison() : SpellScriptLoader("spell_rog_deadly_poison") { } + spell_rog_tricks_of_the_trade() : SpellScriptLoader("spell_rog_tricks_of_the_trade") { } - class spell_rog_deadly_poison_SpellScript : public SpellScript + class spell_rog_tricks_of_the_trade_AuraScript : public AuraScript { - PrepareSpellScript(spell_rog_deadly_poison_SpellScript); + PrepareAuraScript(spell_rog_tricks_of_the_trade_AuraScript); - bool Load() + bool Validate(SpellInfo const* /*spellInfo*/) { - _stackAmount = 0; - // at this point CastItem must already be initialized - return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCastItem(); + if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_TRICKS_OF_THE_TRADE_DMG_BOOST)) + return false; + if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_TRICKS_OF_THE_TRADE_PROC)) + return false; + return true; } - void HandleBeforeHit() + bool Load() { - if (Unit* target = GetHitUnit()) - // Deadly Poison - if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0x80000, 0, GetCaster()->GetGUID())) - _stackAmount = aurEff->GetBase()->GetStackAmount(); + _redirectTarget = NULL; + return true; } - void HandleAfterHit() + void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - if (_stackAmount < 5) - return; - - Player* player = GetCaster()->ToPlayer(); - - if (Unit* target = GetHitUnit()) - { - - Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); - - if (item == GetCastItem()) - item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); - - if (!item) - return; - - // item combat enchantments - for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot) - { - SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(EnchantmentSlot(slot))); - if (!enchant) - continue; - - for (uint8 s = 0; s < 3; ++s) - { - if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL) - continue; - - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(enchant->spellid[s]); - if (!spellInfo) - { - sLog->outError(LOG_FILTER_SPELLS_AURAS, "Player::CastItemCombatSpell Enchant %i, player (Name: %s, GUID: %u) cast unknown spell %i", enchant->ID, player->GetName().c_str(), player->GetGUIDLow(), enchant->spellid[s]); - continue; - } + if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_DEFAULT) + GetTarget()->ResetRedirectThreat(); + } - // Proc only rogue poisons - if (spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE || spellInfo->Dispel != DISPEL_POISON) - continue; + bool CheckProc(ProcEventInfo& /*eventInfo*/) + { + _redirectTarget = GetTarget()->GetRedirectThreatTarget(); + return _redirectTarget; + } - // Do not reproc deadly - if (spellInfo->SpellFamilyFlags.IsEqual(0x10000, 0x80000, 0)) - continue; + void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/) + { + PreventDefaultAction(); - if (spellInfo->IsPositive()) - player->CastSpell(player, enchant->spellid[s], true, item); - else - player->CastSpell(target, enchant->spellid[s], true, item); - } - } - } + Unit* target = GetTarget(); + target->CastSpell(_redirectTarget, SPELL_ROGUE_TRICKS_OF_THE_TRADE_DMG_BOOST, true); + target->CastSpell(target, SPELL_ROGUE_TRICKS_OF_THE_TRADE_PROC, true); + Remove(AURA_REMOVE_BY_DEFAULT); // maybe handle by proc charges } void Register() { - BeforeHit += SpellHitFn(spell_rog_deadly_poison_SpellScript::HandleBeforeHit); - AfterHit += SpellHitFn(spell_rog_deadly_poison_SpellScript::HandleAfterHit); + AfterEffectRemove += AuraEffectRemoveFn(spell_rog_tricks_of_the_trade_AuraScript::OnRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + DoCheckProc += AuraCheckProcFn(spell_rog_tricks_of_the_trade_AuraScript::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_rog_tricks_of_the_trade_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY); } - uint8 _stackAmount; + private: + Unit* _redirectTarget; }; - SpellScript* GetSpellScript() const + AuraScript* GetAuraScript() const { - return new spell_rog_deadly_poison_SpellScript(); + return new spell_rog_tricks_of_the_trade_AuraScript(); } }; -class spell_rog_shadowstep : public SpellScriptLoader +// 59628 - Tricks of the Trade (Proc) +class spell_rog_tricks_of_the_trade_proc : public SpellScriptLoader { public: - spell_rog_shadowstep() : SpellScriptLoader("spell_rog_shadowstep") { } + spell_rog_tricks_of_the_trade_proc() : SpellScriptLoader("spell_rog_tricks_of_the_trade_proc") { } - class spell_rog_shadowstep_SpellScript : public SpellScript + class spell_rog_tricks_of_the_trade_proc_AuraScript : public AuraScript { - PrepareSpellScript(spell_rog_shadowstep_SpellScript); + PrepareAuraScript(spell_rog_tricks_of_the_trade_proc_AuraScript); - SpellCastResult CheckCast() + void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) { - if (GetCaster()->HasUnitState(UNIT_STATE_ROOT)) - return SPELL_FAILED_ROOTED; - return SPELL_CAST_OK; + GetTarget()->ResetRedirectThreat(); } void Register() { - OnCheckCast += SpellCheckCastFn(spell_rog_shadowstep_SpellScript::CheckCast); + AfterEffectRemove += AuraEffectRemoveFn(spell_rog_tricks_of_the_trade_proc_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); } }; - SpellScript* GetSpellScript() const + AuraScript* GetAuraScript() const { - return new spell_rog_shadowstep_SpellScript(); + return new spell_rog_tricks_of_the_trade_proc_AuraScript(); } }; void AddSC_rogue_spell_scripts() { + new spell_rog_blade_flurry(); new spell_rog_cheat_death(); + new spell_rog_deadly_poison(); new spell_rog_nerves_of_steel(); new spell_rog_preparation(); new spell_rog_prey_on_the_weak(); + new spell_rog_rupture(); new spell_rog_shiv(); - new spell_rog_deadly_poison(); - new spell_rog_shadowstep(); + new spell_rog_tricks_of_the_trade(); + new spell_rog_tricks_of_the_trade_proc(); } diff --git a/src/server/scripts/Spells/spell_shaman.cpp b/src/server/scripts/Spells/spell_shaman.cpp index ff7c83b95a5..f970807bb94 100644 --- a/src/server/scripts/Spells/spell_shaman.cpp +++ b/src/server/scripts/Spells/spell_shaman.cpp @@ -30,28 +30,72 @@ enum ShamanSpells { - SHAMAN_SPELL_GLYPH_OF_MANA_TIDE = 55441, - SHAMAN_SPELL_MANA_TIDE_TOTEM = 39609, - SHAMAN_SPELL_FIRE_NOVA_R1 = 1535, - SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1 = 8349, - SHAMAN_SPELL_SATED = 57724, - SHAMAN_SPELL_EXHAUSTION = 57723, + SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC = 52752, + SPELL_SHAMAN_BIND_SIGHT = 6277, + SPELL_SHAMAN_CLEANSING_TOTEM_EFFECT = 52025, + SPELL_SHAMAN_EARTH_SHIELD_HEAL = 379, + SPELL_SHAMAN_EXHAUSTION = 57723, + SPELL_SHAMAN_FIRE_NOVA_R1 = 1535, + SPELL_SHAMAN_FIRE_NOVA_TRIGGERED_R1 = 8349, + SPELL_SHAMAN_GLYPH_OF_EARTH_SHIELD = 63279, + SPELL_SHAMAN_GLYPH_OF_HEALING_STREAM_TOTEM = 55456, + SPELL_SHAMAN_GLYPH_OF_MANA_TIDE = 55441, + SPELL_SHAMAN_GLYPH_OF_THUNDERSTORM = 62132, + SPELL_SHAMAN_LAVA_FLOWS_R1 = 51480, + SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1 = 64694, + SPELL_SHAMAN_MANA_SPRING_TOTEM_ENERGIZE = 52032, + SPELL_SHAMAN_MANA_TIDE_TOTEM = 39609, + SPELL_SHAMAN_SATED = 57724, + SPELL_SHAMAN_STORM_EARTH_AND_FIRE = 51483, + SPELL_SHAMAN_TOTEM_EARTHBIND_EARTHGRAB = 64695, + SPELL_SHAMAN_TOTEM_EARTHBIND_TOTEM = 6474, + SPELL_SHAMAN_TOTEM_EARTHEN_POWER = 59566, + SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL = 52042 +}; + +enum ShamanSpellIcons +{ + SHAMAN_ICON_ID_RESTORATIVE_TOTEMS = 338, + SHAMAN_ICON_ID_SHAMAN_LAVA_FLOW = 3087 +}; + +// 52759 - Ancestral Awakening (Proc) +class spell_sha_ancestral_awakening_proc : public SpellScriptLoader +{ + public: + spell_sha_ancestral_awakening_proc() : SpellScriptLoader("spell_sha_ancestral_awakening_proc") { } - SHAMAN_SPELL_STORM_EARTH_AND_FIRE = 51483, - EARTHBIND_TOTEM_SPELL_EARTHGRAB = 64695, + class spell_sha_ancestral_awakening_proc_SpellScript : public SpellScript + { + PrepareSpellScript(spell_sha_ancestral_awakening_proc_SpellScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC)) + return false; + return true; + } - // For Earthen Power - SHAMAN_TOTEM_SPELL_EARTHBIND_TOTEM = 6474, - SHAMAN_TOTEM_SPELL_EARTHEN_POWER = 59566, + void HandleDummy(SpellEffIndex /*effIndex*/) + { + int32 damage = GetEffectValue(); + if (GetHitUnit()) + GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_SHAMAN_ANCESTRAL_AWAKENING_PROC, &damage, NULL, NULL, true); + } - SHAMAN_BIND_SIGHT = 6277, + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_sha_ancestral_awakening_proc_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; - ICON_ID_SHAMAN_LAVA_FLOW = 3087, - SHAMAN_LAVA_FLOWS_R1 = 51480, - SHAMAN_LAVA_FLOWS_TRIGGERED_R1 = 64694, + SpellScript* GetSpellScript() const + { + return new spell_sha_ancestral_awakening_proc_SpellScript(); + } }; -// 51474 - Astral shift +// 51474 - Astral Shift class spell_sha_astral_shift : public SpellScriptLoader { public: @@ -95,115 +139,198 @@ class spell_sha_astral_shift : public SpellScriptLoader } }; -// 1535 Fire Nova -class spell_sha_fire_nova : public SpellScriptLoader +// 2825 - Bloodlust +class spell_sha_bloodlust : public SpellScriptLoader { public: - spell_sha_fire_nova() : SpellScriptLoader("spell_sha_fire_nova") { } + spell_sha_bloodlust() : SpellScriptLoader("spell_sha_bloodlust") { } - class spell_sha_fire_nova_SpellScript : public SpellScript + class spell_sha_bloodlust_SpellScript : public SpellScript { - PrepareSpellScript(spell_sha_fire_nova_SpellScript); + PrepareSpellScript(spell_sha_bloodlust_SpellScript); - bool Validate(SpellInfo const* spellEntry) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_FIRE_NOVA_R1) || sSpellMgr->GetFirstSpellInChain(SHAMAN_SPELL_FIRE_NOVA_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id)) - return false; - - uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id); - if (!sSpellMgr->GetSpellWithRank(SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1, rank, true)) + if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_SATED)) return false; return true; } - SpellCastResult CheckFireTotem() + void RemoveInvalidTargets(std::list<WorldObject*>& targets) { - // fire totem - if (!GetCaster()->m_SummonSlot[1]) - { - SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_HAVE_FIRE_TOTEM); - return SPELL_FAILED_CUSTOM_ERROR; - } + targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_SATED)); + } - return SPELL_CAST_OK; + void ApplyDebuff() + { + if (Unit* target = GetHitUnit()) + target->CastSpell(target, SPELL_SHAMAN_SATED, true); } - void HandleDummy(SpellEffIndex /*effIndex*/) + void Register() { - if (Unit* caster = GetCaster()) + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID); + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_1, TARGET_UNIT_CASTER_AREA_RAID); + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_2, TARGET_UNIT_CASTER_AREA_RAID); + AfterHit += SpellHitFn(spell_sha_bloodlust_SpellScript::ApplyDebuff); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_sha_bloodlust_SpellScript(); + } +}; + +// -1064 - Chain Heal +class spell_sha_chain_heal : public SpellScriptLoader +{ + public: + spell_sha_chain_heal() : SpellScriptLoader("spell_sha_chain_heal") { } + + class spell_sha_chain_heal_SpellScript : public SpellScript + { + PrepareSpellScript(spell_sha_chain_heal_SpellScript); + + bool Load() + { + firstHeal = true; + riptide = false; + return true; + } + + void HandleHeal(SpellEffIndex /*effIndex*/) + { + if (firstHeal) { - uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id); - if (uint32 spellId = sSpellMgr->GetSpellWithRank(SHAMAN_SPELL_FIRE_NOVA_TRIGGERED_R1, rank)) + // Check if the target has Riptide + if (AuraEffect* aurEff = GetHitUnit()->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, GetCaster()->GetGUID())) { - Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[1]); - if (totem && totem->isTotem()) - caster->CastSpell(totem, spellId, true); + riptide = true; + // Consume it + GetHitUnit()->RemoveAura(aurEff->GetBase()); } + firstHeal = false; } + // Riptide increases the Chain Heal effect by 25% + if (riptide) + SetHitHeal(GetHitHeal() * 1.25f); } void Register() { - OnCheckCast += SpellCheckCastFn(spell_sha_fire_nova_SpellScript::CheckFireTotem); - OnEffectHitTarget += SpellEffectFn(spell_sha_fire_nova_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + OnEffectHitTarget += SpellEffectFn(spell_sha_chain_heal_SpellScript::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL); } + + bool firstHeal; + bool riptide; }; SpellScript* GetSpellScript() const { - return new spell_sha_fire_nova_SpellScript(); + return new spell_sha_chain_heal_SpellScript(); } }; -// 39610 Mana Tide Totem -class spell_sha_mana_tide_totem : public SpellScriptLoader +// 8171 - Cleansing Totem (Pulse) +class spell_sha_cleansing_totem_pulse : public SpellScriptLoader { public: - spell_sha_mana_tide_totem() : SpellScriptLoader("spell_sha_mana_tide_totem") { } + spell_sha_cleansing_totem_pulse() : SpellScriptLoader("spell_sha_cleansing_totem_pulse") { } - class spell_sha_mana_tide_totem_SpellScript : public SpellScript + class spell_sha_cleansing_totem_pulse_SpellScript : public SpellScript { - PrepareSpellScript(spell_sha_mana_tide_totem_SpellScript); + PrepareSpellScript(spell_sha_cleansing_totem_pulse_SpellScript); - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE) || !sSpellMgr->GetSpellInfo(SHAMAN_SPELL_MANA_TIDE_TOTEM)) + if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_CLEANSING_TOTEM_EFFECT)) return false; return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { - if (Unit* caster = GetCaster()) - if (Unit* unitTarget = GetHitUnit()) - { - if (unitTarget->getPowerType() == POWER_MANA) - { - int32 effValue = GetEffectValue(); - // Glyph of Mana Tide - if (Unit* owner = caster->GetOwner()) - if (AuraEffect* dummy = owner->GetAuraEffect(SHAMAN_SPELL_GLYPH_OF_MANA_TIDE, 0)) - effValue += dummy->GetAmount(); - // Regenerate 6% of Total Mana Every 3 secs - int32 effBasePoints0 = int32(CalculatePct(unitTarget->GetMaxPower(POWER_MANA), effValue)); - caster->CastCustomSpell(unitTarget, SHAMAN_SPELL_MANA_TIDE_TOTEM, &effBasePoints0, NULL, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID()); - } - } + int32 bp = 1; + if (GetCaster() && GetHitUnit() && GetOriginalCaster()) + GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_SHAMAN_CLEANSING_TOTEM_EFFECT, NULL, &bp, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID()); } void Register() { - OnEffectHitTarget += SpellEffectFn(spell_sha_mana_tide_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + OnEffectHitTarget += SpellEffectFn(spell_sha_cleansing_totem_pulse_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { - return new spell_sha_mana_tide_totem_SpellScript(); + return new spell_sha_cleansing_totem_pulse_SpellScript(); + } +}; + +// -974 - Earth Shield +class spell_sha_earth_shield : public SpellScriptLoader +{ + public: + spell_sha_earth_shield() : SpellScriptLoader("spell_sha_earth_shield") { } + + class spell_sha_earth_shield_AuraScript : public AuraScript + { + PrepareAuraScript(spell_sha_earth_shield_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_EARTH_SHIELD_HEAL)) + return false; + if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_GLYPH_OF_EARTH_SHIELD)) + return false; + return true; + } + + void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool & /*canBeRecalculated*/) + { + if (Unit* caster = GetCaster()) + { + amount = caster->SpellHealingBonusDone(GetUnitOwner(), GetSpellInfo(), amount, HEAL); + amount = GetUnitOwner()->SpellHealingBonusTaken(caster, GetSpellInfo(), amount, HEAL); + + // Glyph of Earth Shield + //! WORKAROUND + //! this glyph is a proc + if (AuraEffect* glyph = caster->GetAuraEffect(SPELL_SHAMAN_GLYPH_OF_EARTH_SHIELD, EFFECT_0)) + AddPct(amount, glyph->GetAmount()); + } + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) + { + PreventDefaultAction(); + + //! HACK due to currenct proc system implementation + if (Player* player = GetTarget()->ToPlayer()) + if (player->HasSpellCooldown(SPELL_SHAMAN_EARTH_SHIELD_HEAL)) + return; + + GetTarget()->CastCustomSpell(SPELL_SHAMAN_EARTH_SHIELD_HEAL, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetTarget(), true, NULL, aurEff, GetCasterGUID()); + + if (Player* player = GetTarget()->ToPlayer()) + player->AddSpellCooldown(SPELL_SHAMAN_EARTH_SHIELD_HEAL, 0, time(NULL) + 3); + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_sha_earth_shield_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_DUMMY); + OnEffectProc += AuraEffectProcFn(spell_sha_earth_shield_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_sha_earth_shield_AuraScript(); } }; -// 6474 - Earthbind Totem - Fix Talent:Earthen Power +// 6474 - Earthbind Totem - Fix Talent: Earthen Power class spell_sha_earthbind_totem : public SpellScriptLoader { public: @@ -213,9 +340,9 @@ class spell_sha_earthbind_totem : public SpellScriptLoader { PrepareAuraScript(spell_sha_earthbind_totem_AuraScript); - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHBIND_TOTEM) || !sSpellMgr->GetSpellInfo(SHAMAN_TOTEM_SPELL_EARTHEN_POWER)) + if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_TOTEM_EARTHBIND_TOTEM) || !sSpellMgr->GetSpellInfo(SPELL_SHAMAN_TOTEM_EARTHEN_POWER)) return false; return true; } @@ -227,7 +354,7 @@ class spell_sha_earthbind_totem : public SpellScriptLoader if (Player* owner = GetCaster()->GetCharmerOrOwnerPlayerOrPlayerItself()) if (AuraEffect* aur = owner->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, 2289, 0)) if (roll_chance_i(aur->GetBaseAmount())) - GetTarget()->CastSpell((Unit*)NULL, SHAMAN_TOTEM_SPELL_EARTHEN_POWER, true); + GetTarget()->CastSpell((Unit*)NULL, SPELL_SHAMAN_TOTEM_EARTHEN_POWER, true); } void Apply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) @@ -238,10 +365,10 @@ class spell_sha_earthbind_totem : public SpellScriptLoader if (!owner) return; // Storm, Earth and Fire - if (AuraEffect* aurEff = owner->GetAuraEffectOfRankedSpell(SHAMAN_SPELL_STORM_EARTH_AND_FIRE, EFFECT_1)) + if (AuraEffect* aurEff = owner->GetAuraEffectOfRankedSpell(SPELL_SHAMAN_STORM_EARTH_AND_FIRE, EFFECT_1)) { if (roll_chance_i(aurEff->GetAmount())) - GetCaster()->CastSpell(GetCaster(), EARTHBIND_TOTEM_SPELL_EARTHGRAB, false); + GetCaster()->CastSpell(GetCaster(), SPELL_SHAMAN_TOTEM_EARTHBIND_EARTHGRAB, false); } } @@ -275,6 +402,7 @@ class EarthenPowerTargetSelector } }; +// 59566 - Earthen Power class spell_sha_earthen_power : public SpellScriptLoader { public: @@ -301,177 +429,112 @@ class spell_sha_earthen_power : public SpellScriptLoader } }; -class spell_sha_bloodlust : public SpellScriptLoader +// -1535 - Fire Nova +class spell_sha_fire_nova : public SpellScriptLoader { public: - spell_sha_bloodlust() : SpellScriptLoader("spell_sha_bloodlust") { } + spell_sha_fire_nova() : SpellScriptLoader("spell_sha_fire_nova") { } - class spell_sha_bloodlust_SpellScript : public SpellScript + class spell_sha_fire_nova_SpellScript : public SpellScript { - PrepareSpellScript(spell_sha_bloodlust_SpellScript); + PrepareSpellScript(spell_sha_fire_nova_SpellScript); - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* spellInfo) { - if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_SATED)) + if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_FIRE_NOVA_R1) || sSpellMgr->GetFirstSpellInChain(SPELL_SHAMAN_FIRE_NOVA_R1) != sSpellMgr->GetFirstSpellInChain(spellInfo->Id)) return false; - return true; - } - - void RemoveInvalidTargets(std::list<WorldObject*>& targets) - { - targets.remove_if(Trinity::UnitAuraCheck(true, SHAMAN_SPELL_SATED)); - } - - void ApplyDebuff() - { - if (Unit* target = GetHitUnit()) - target->CastSpell(target, SHAMAN_SPELL_SATED, true); - } - void Register() - { - OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID); - OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_1, TARGET_UNIT_CASTER_AREA_RAID); - OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_bloodlust_SpellScript::RemoveInvalidTargets, EFFECT_2, TARGET_UNIT_CASTER_AREA_RAID); - AfterHit += SpellHitFn(spell_sha_bloodlust_SpellScript::ApplyDebuff); - } - }; - - SpellScript* GetSpellScript() const - { - return new spell_sha_bloodlust_SpellScript(); - } -}; - -class spell_sha_heroism : public SpellScriptLoader -{ - public: - spell_sha_heroism() : SpellScriptLoader("spell_sha_heroism") { } - - class spell_sha_heroism_SpellScript : public SpellScript - { - PrepareSpellScript(spell_sha_heroism_SpellScript); - - bool Validate(SpellInfo const* /*spellEntry*/) - { - if (!sSpellMgr->GetSpellInfo(SHAMAN_SPELL_EXHAUSTION)) + uint8 rank = sSpellMgr->GetSpellRank(spellInfo->Id); + if (!sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_FIRE_NOVA_TRIGGERED_R1, rank, true)) return false; return true; } - void RemoveInvalidTargets(std::list<WorldObject*>& targets) - { - targets.remove_if(Trinity::UnitAuraCheck(true, SHAMAN_SPELL_EXHAUSTION)); - } - - void ApplyDebuff() - { - if (Unit* target = GetHitUnit()) - target->CastSpell(target, SHAMAN_SPELL_EXHAUSTION, true); - } - - void Register() + SpellCastResult CheckFireTotem() { - OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID); - OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_1, TARGET_UNIT_CASTER_AREA_RAID); - OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_2, TARGET_UNIT_CASTER_AREA_RAID); - AfterHit += SpellHitFn(spell_sha_heroism_SpellScript::ApplyDebuff); - } - }; - - SpellScript* GetSpellScript() const - { - return new spell_sha_heroism_SpellScript(); - } -}; - -enum AncestralAwakeningProc -{ - SPELL_ANCESTRAL_AWAKENING_PROC = 52752, -}; - -class spell_sha_ancestral_awakening_proc : public SpellScriptLoader -{ - public: - spell_sha_ancestral_awakening_proc() : SpellScriptLoader("spell_sha_ancestral_awakening_proc") { } - - class spell_sha_ancestral_awakening_proc_SpellScript : public SpellScript - { - PrepareSpellScript(spell_sha_ancestral_awakening_proc_SpellScript); + // fire totem + if (!GetCaster()->m_SummonSlot[1]) + { + SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_HAVE_FIRE_TOTEM); + return SPELL_FAILED_CUSTOM_ERROR; + } - bool Validate(SpellInfo const* /*SpellEntry*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_ANCESTRAL_AWAKENING_PROC)) - return false; - return true; + return SPELL_CAST_OK; } - void HandleDummy(SpellEffIndex /* effIndex */) + void HandleDummy(SpellEffIndex /*effIndex*/) { - int32 damage = GetEffectValue(); - if (GetCaster() && GetHitUnit()) - GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_ANCESTRAL_AWAKENING_PROC, &damage, NULL, NULL, true); + if (Unit* caster = GetCaster()) + { + uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id); + if (uint32 spellId = sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_FIRE_NOVA_TRIGGERED_R1, rank)) + { + Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[1]); + if (totem && totem->isTotem()) + caster->CastSpell(totem, spellId, true); + } + } } void Register() { - OnEffectHitTarget += SpellEffectFn(spell_sha_ancestral_awakening_proc_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + OnCheckCast += SpellCheckCastFn(spell_sha_fire_nova_SpellScript::CheckFireTotem); + OnEffectHitTarget += SpellEffectFn(spell_sha_fire_nova_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { - return new spell_sha_ancestral_awakening_proc_SpellScript(); + return new spell_sha_fire_nova_SpellScript(); } }; -enum CleansingTotemPulse -{ - SPELL_CLEANSING_TOTEM_EFFECT = 52025, -}; - -class spell_sha_cleansing_totem_pulse : public SpellScriptLoader +// -8050 - Flame Shock +class spell_sha_flame_shock : public SpellScriptLoader { public: - spell_sha_cleansing_totem_pulse() : SpellScriptLoader("spell_sha_cleansing_totem_pulse") { } + spell_sha_flame_shock() : SpellScriptLoader("spell_sha_flame_shock") { } - class spell_sha_cleansing_totem_pulse_SpellScript : public SpellScript + class spell_sha_flame_shock_AuraScript : public AuraScript { - PrepareSpellScript(spell_sha_cleansing_totem_pulse_SpellScript); + PrepareAuraScript(spell_sha_flame_shock_AuraScript); - bool Validate(SpellInfo const* /*SpellEntry*/) + bool Validate(SpellInfo const* /*spell*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_CLEANSING_TOTEM_EFFECT)) + if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_LAVA_FLOWS_R1)) + return false; + if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1)) return false; return true; } - void HandleDummy(SpellEffIndex /* effIndex */) + void HandleDispel(DispelInfo* /*dispelInfo*/) { - int32 bp = 1; - if (GetCaster() && GetHitUnit() && GetOriginalCaster()) - GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_CLEANSING_TOTEM_EFFECT, NULL, &bp, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID()); + if (Unit* caster = GetCaster()) + // Lava Flows + if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_SHAMAN_LAVA_FLOW, EFFECT_0)) + { + if (sSpellMgr->GetFirstSpellInChain(SPELL_SHAMAN_LAVA_FLOWS_R1) != sSpellMgr->GetFirstSpellInChain(aurEff->GetId())) + return; + + uint8 rank = sSpellMgr->GetSpellRank(aurEff->GetId()); + caster->CastSpell(caster, sSpellMgr->GetSpellWithRank(SPELL_SHAMAN_LAVA_FLOWS_TRIGGERED_R1, rank), true); + } } void Register() { - OnEffectHitTarget += SpellEffectFn(spell_sha_cleansing_totem_pulse_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + AfterDispel += AuraDispelFn(spell_sha_flame_shock_AuraScript::HandleDispel); } }; - SpellScript* GetSpellScript() const + AuraScript* GetAuraScript() const { - return new spell_sha_cleansing_totem_pulse_SpellScript(); + return new spell_sha_flame_shock_AuraScript(); } }; -enum HealingStreamTotem -{ - SPELL_GLYPH_OF_HEALING_STREAM_TOTEM = 55456, - ICON_ID_RESTORATIVE_TOTEMS = 338, - SPELL_HEALING_STREAM_TOTEM_HEAL = 52042, -}; - +// 52041, 52046, 52047, 52048, 52049, 52050, 58759, 58760, 58761 - Healing Stream Totem class spell_sha_healing_stream_totem : public SpellScriptLoader { public: @@ -481,14 +544,14 @@ class spell_sha_healing_stream_totem : public SpellScriptLoader { PrepareSpellScript(spell_sha_healing_stream_totem_SpellScript); - bool Validate(SpellInfo const* /*SpellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_GLYPH_OF_HEALING_STREAM_TOTEM) || !sSpellMgr->GetSpellInfo(SPELL_HEALING_STREAM_TOTEM_HEAL)) + if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_GLYPH_OF_HEALING_STREAM_TOTEM) || !sSpellMgr->GetSpellInfo(SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL)) return false; return true; } - void HandleDummy(SpellEffIndex /* effIndex */) + void HandleDummy(SpellEffIndex /*effIndex*/) { int32 damage = GetEffectValue(); SpellInfo const* triggeringSpell = GetTriggeringSpell(); @@ -501,16 +564,16 @@ class spell_sha_healing_stream_totem : public SpellScriptLoader damage = int32(owner->SpellHealingBonusDone(target, triggeringSpell, damage, HEAL)); // Restorative Totems - if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, ICON_ID_RESTORATIVE_TOTEMS, 1)) + if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_AURA_DUMMY, SPELLFAMILY_SHAMAN, SHAMAN_ICON_ID_RESTORATIVE_TOTEMS, 1)) AddPct(damage, dummy->GetAmount()); // Glyph of Healing Stream Totem - if (AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_GLYPH_OF_HEALING_STREAM_TOTEM, EFFECT_0)) + if (AuraEffect const* aurEff = owner->GetAuraEffect(SPELL_SHAMAN_GLYPH_OF_HEALING_STREAM_TOTEM, EFFECT_0)) AddPct(damage, aurEff->GetAmount()); damage = int32(target->SpellHealingBonusTaken(owner, triggeringSpell, damage, HEAL)); } - caster->CastCustomSpell(target, SPELL_HEALING_STREAM_TOTEM_HEAL, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID()); + caster->CastCustomSpell(target, SPELL_SHAMAN_TOTEM_HEALING_STREAM_HEAL, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID()); } } @@ -526,49 +589,50 @@ class spell_sha_healing_stream_totem : public SpellScriptLoader } }; -enum ManaSpringTotem -{ - SPELL_MANA_SPRING_TOTEM_ENERGIZE = 52032, -}; - -class spell_sha_mana_spring_totem : public SpellScriptLoader +// 32182 - Heroism +class spell_sha_heroism : public SpellScriptLoader { public: - spell_sha_mana_spring_totem() : SpellScriptLoader("spell_sha_mana_spring_totem") { } + spell_sha_heroism() : SpellScriptLoader("spell_sha_heroism") { } - class spell_sha_mana_spring_totem_SpellScript : public SpellScript + class spell_sha_heroism_SpellScript : public SpellScript { - PrepareSpellScript(spell_sha_mana_spring_totem_SpellScript); + PrepareSpellScript(spell_sha_heroism_SpellScript); - bool Validate(SpellInfo const* /*SpellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_MANA_SPRING_TOTEM_ENERGIZE)) + if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_EXHAUSTION)) return false; return true; } - void HandleDummy(SpellEffIndex /* effIndex */) + void RemoveInvalidTargets(std::list<WorldObject*>& targets) + { + targets.remove_if(Trinity::UnitAuraCheck(true, SPELL_SHAMAN_EXHAUSTION)); + } + + void ApplyDebuff() { - int32 damage = GetEffectValue(); if (Unit* target = GetHitUnit()) - if (Unit* caster = GetCaster()) - if (target->getPowerType() == POWER_MANA) - caster->CastCustomSpell(target, SPELL_MANA_SPRING_TOTEM_ENERGIZE, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID()); + target->CastSpell(target, SPELL_SHAMAN_EXHAUSTION, true); } void Register() { - OnEffectHitTarget += SpellEffectFn(spell_sha_mana_spring_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID); + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_1, TARGET_UNIT_CASTER_AREA_RAID); + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sha_heroism_SpellScript::RemoveInvalidTargets, EFFECT_2, TARGET_UNIT_CASTER_AREA_RAID); + AfterHit += SpellHitFn(spell_sha_heroism_SpellScript::ApplyDebuff); } - }; SpellScript* GetSpellScript() const { - return new spell_sha_mana_spring_totem_SpellScript(); + return new spell_sha_heroism_SpellScript(); } }; +// 60103 - Lava Lash class spell_sha_lava_lash : public SpellScriptLoader { public: @@ -583,7 +647,7 @@ class spell_sha_lava_lash : public SpellScriptLoader return GetCaster()->GetTypeId() == TYPEID_PLAYER; } - void HandleDummy(SpellEffIndex /* effIndex */) + void HandleDummy(SpellEffIndex /*effIndex*/) { if (Player* caster = GetCaster()->ToPlayer()) { @@ -612,100 +676,94 @@ class spell_sha_lava_lash : public SpellScriptLoader } }; -// 1064 Chain Heal -class spell_sha_chain_heal : public SpellScriptLoader +// 52031, 52033, 52034, 52035, 52036, 58778, 58779, 58780 - Mana Spring Totem +class spell_sha_mana_spring_totem : public SpellScriptLoader { public: - spell_sha_chain_heal() : SpellScriptLoader("spell_sha_chain_heal") { } + spell_sha_mana_spring_totem() : SpellScriptLoader("spell_sha_mana_spring_totem") { } - class spell_sha_chain_heal_SpellScript : public SpellScript + class spell_sha_mana_spring_totem_SpellScript : public SpellScript { - PrepareSpellScript(spell_sha_chain_heal_SpellScript); + PrepareSpellScript(spell_sha_mana_spring_totem_SpellScript); - bool Load() + bool Validate(SpellInfo const* /*spellInfo*/) { - firstHeal = true; - riptide = false; + if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_MANA_SPRING_TOTEM_ENERGIZE)) + return false; return true; } - void HandleHeal(SpellEffIndex /*effIndex*/) + void HandleDummy(SpellEffIndex /*effIndex*/) { - if (firstHeal) - { - // Check if the target has Riptide - if (AuraEffect* aurEff = GetHitUnit()->GetAuraEffect(SPELL_AURA_PERIODIC_HEAL, SPELLFAMILY_SHAMAN, 0, 0, 0x10, GetCaster()->GetGUID())) - { - riptide = true; - // Consume it - GetHitUnit()->RemoveAura(aurEff->GetBase()); - } - firstHeal = false; - } - // Riptide increases the Chain Heal effect by 25% - if (riptide) - SetHitHeal(GetHitHeal() * 1.25f); + int32 damage = GetEffectValue(); + if (Unit* target = GetHitUnit()) + if (Unit* caster = GetCaster()) + if (target->getPowerType() == POWER_MANA) + caster->CastCustomSpell(target, SPELL_SHAMAN_MANA_SPRING_TOTEM_ENERGIZE, &damage, 0, 0, true, 0, 0, GetOriginalCaster()->GetGUID()); } void Register() { - OnEffectHitTarget += SpellEffectFn(spell_sha_chain_heal_SpellScript::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL); + OnEffectHitTarget += SpellEffectFn(spell_sha_mana_spring_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } - bool firstHeal; - bool riptide; }; SpellScript* GetSpellScript() const { - return new spell_sha_chain_heal_SpellScript(); + return new spell_sha_mana_spring_totem_SpellScript(); } }; -class spell_sha_flame_shock : public SpellScriptLoader +// 39610 - Mana Tide Totem +class spell_sha_mana_tide_totem : public SpellScriptLoader { public: - spell_sha_flame_shock() : SpellScriptLoader("spell_sha_flame_shock") { } + spell_sha_mana_tide_totem() : SpellScriptLoader("spell_sha_mana_tide_totem") { } - class spell_sha_flame_shock_AuraScript : public AuraScript + class spell_sha_mana_tide_totem_SpellScript : public SpellScript { - PrepareAuraScript(spell_sha_flame_shock_AuraScript); + PrepareSpellScript(spell_sha_mana_tide_totem_SpellScript); - bool Validate(SpellInfo const* /*spell*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(SHAMAN_LAVA_FLOWS_R1)) - return false; - if (!sSpellMgr->GetSpellInfo(SHAMAN_LAVA_FLOWS_TRIGGERED_R1)) + if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_GLYPH_OF_MANA_TIDE) || !sSpellMgr->GetSpellInfo(SPELL_SHAMAN_MANA_TIDE_TOTEM)) return false; return true; } - void HandleDispel(DispelInfo* /*dispelInfo*/) + void HandleDummy(SpellEffIndex /*effIndex*/) { if (Unit* caster = GetCaster()) - // Lava Flows - if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_SHAMAN, ICON_ID_SHAMAN_LAVA_FLOW, EFFECT_0)) + if (Unit* unitTarget = GetHitUnit()) { - if (sSpellMgr->GetFirstSpellInChain(SHAMAN_LAVA_FLOWS_R1) != sSpellMgr->GetFirstSpellInChain(aurEff->GetId())) - return; - - uint8 rank = sSpellMgr->GetSpellRank(aurEff->GetId()); - caster->CastSpell(caster, sSpellMgr->GetSpellWithRank(SHAMAN_LAVA_FLOWS_TRIGGERED_R1, rank), true); + if (unitTarget->getPowerType() == POWER_MANA) + { + int32 effValue = GetEffectValue(); + // Glyph of Mana Tide + if (Unit* owner = caster->GetOwner()) + if (AuraEffect* dummy = owner->GetAuraEffect(SPELL_SHAMAN_GLYPH_OF_MANA_TIDE, 0)) + effValue += dummy->GetAmount(); + // Regenerate 6% of Total Mana Every 3 secs + int32 effBasePoints0 = int32(CalculatePct(unitTarget->GetMaxPower(POWER_MANA), effValue)); + caster->CastCustomSpell(unitTarget, SPELL_SHAMAN_MANA_TIDE_TOTEM, &effBasePoints0, NULL, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID()); + } } } void Register() { - AfterDispel += AuraDispelFn(spell_sha_flame_shock_AuraScript::HandleDispel); + OnEffectHitTarget += SpellEffectFn(spell_sha_mana_tide_totem_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; - AuraScript* GetAuraScript() const + SpellScript* GetSpellScript() const { - return new spell_sha_flame_shock_AuraScript(); + return new spell_sha_mana_tide_totem_SpellScript(); } }; +// 6495 - Sentry Totem class spell_sha_sentry_totem : public SpellScriptLoader { public: @@ -717,7 +775,7 @@ class spell_sha_sentry_totem : public SpellScriptLoader bool Validate(SpellInfo const* /*spell*/) { - if (!sSpellMgr->GetSpellInfo(SHAMAN_BIND_SIGHT)) + if (!sSpellMgr->GetSpellInfo(SPELL_SHAMAN_BIND_SIGHT)) return false; return true; } @@ -727,7 +785,7 @@ class spell_sha_sentry_totem : public SpellScriptLoader if (Unit* caster = GetCaster()) if (Creature* totem = caster->GetMap()->GetCreature(caster->m_SummonSlot[4])) if (totem->isTotem()) - caster->CastSpell(totem, SHAMAN_BIND_SIGHT, true); + caster->CastSpell(totem, SPELL_SHAMAN_BIND_SIGHT, true); } void AfterRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) @@ -750,21 +808,52 @@ class spell_sha_sentry_totem : public SpellScriptLoader } }; +// -51490 - Thunderstorm +class spell_sha_thunderstorm : public SpellScriptLoader +{ + public: + spell_sha_thunderstorm() : SpellScriptLoader("spell_sha_thunderstorm") { } + + class spell_sha_thunderstorm_SpellScript : public SpellScript + { + PrepareSpellScript(spell_sha_thunderstorm_SpellScript); + + void HandleKnockBack(SpellEffIndex effIndex) + { + // Glyph of Thunderstorm + if (GetCaster()->HasAura(SPELL_SHAMAN_GLYPH_OF_THUNDERSTORM)) + PreventHitDefaultEffect(effIndex); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_sha_thunderstorm_SpellScript::HandleKnockBack, EFFECT_2, SPELL_EFFECT_KNOCK_BACK); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_sha_thunderstorm_SpellScript(); + } +}; + void AddSC_shaman_spell_scripts() { + new spell_sha_ancestral_awakening_proc(); new spell_sha_astral_shift(); - new spell_sha_fire_nova(); - new spell_sha_mana_tide_totem(); - new spell_sha_earthbind_totem(); - new spell_sha_earthen_power(); new spell_sha_bloodlust(); - new spell_sha_heroism(); - new spell_sha_ancestral_awakening_proc(); + new spell_sha_chain_heal(); new spell_sha_cleansing_totem_pulse(); + new spell_sha_earth_shield(); + new spell_sha_earthbind_totem(); + new spell_sha_earthen_power(); + new spell_sha_fire_nova(); + new spell_sha_flame_shock(); new spell_sha_healing_stream_totem(); - new spell_sha_mana_spring_totem(); + new spell_sha_heroism(); new spell_sha_lava_lash(); - new spell_sha_chain_heal(); - new spell_sha_flame_shock(); + new spell_sha_mana_spring_totem(); + new spell_sha_mana_tide_totem(); new spell_sha_sentry_totem(); + new spell_sha_thunderstorm(); } diff --git a/src/server/scripts/Spells/spell_warlock.cpp b/src/server/scripts/Spells/spell_warlock.cpp index 2070933173b..a9a4b2d749a 100644 --- a/src/server/scripts/Spells/spell_warlock.cpp +++ b/src/server/scripts/Spells/spell_warlock.cpp @@ -28,141 +28,91 @@ enum WarlockSpells { - WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS = 54435, - WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER = 54443, - WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD = 54508, - WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER = 54509, - WARLOCK_DEMONIC_EMPOWERMENT_IMP = 54444, - WARLOCK_IMPROVED_HEALTHSTONE_R1 = 18692, - WARLOCK_IMPROVED_HEALTHSTONE_R2 = 18693, - WARLOCK_DEMONIC_CIRCLE_SUMMON = 48018, - WARLOCK_DEMONIC_CIRCLE_TELEPORT = 48020, - WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST = 62388, - WARLOCK_HAUNT = 48181, - WARLOCK_HAUNT_HEAL = 48210, - WARLOCK_UNSTABLE_AFFLICTION_DISPEL = 31117, - WARLOCK_CURSE_OF_DOOM_EFFECT = 18662, - WARLOCK_IMPROVED_HEALTH_FUNNEL_R1 = 18703, - WARLOCK_IMPROVED_HEALTH_FUNNEL_R2 = 18704, - WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R1 = 60955, - WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R2 = 60956, + SPELL_WARLOCK_CURSE_OF_DOOM_EFFECT = 18662, + SPELL_WARLOCK_DEMONIC_CIRCLE_SUMMON = 48018, + SPELL_WARLOCK_DEMONIC_CIRCLE_TELEPORT = 48020, + SPELL_WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST = 62388, + SPELL_WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS = 54435, + SPELL_WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER = 54443, + SPELL_WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD = 54508, + SPELL_WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER = 54509, + SPELL_WARLOCK_DEMONIC_EMPOWERMENT_IMP = 54444, + SPELL_WARLOCK_FEL_SYNERGY_HEAL = 54181, + SPELL_WARLOCK_GLYPH_OF_SIPHON_LIFE = 63106, + SPELL_WARLOCK_IMPROVED_HEALTHSTONE_R1 = 18692, + SPELL_WARLOCK_IMPROVED_HEALTHSTONE_R2 = 18693, + SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_R1 = 18703, + SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_R2 = 18704, + SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R1 = 60955, + SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R2 = 60956, + SPELL_WARLOCK_HAUNT = 48181, + SPELL_WARLOCK_HAUNT_HEAL = 48210, + SPELL_WARLOCK_LIFE_TAP_ENERGIZE = 31818, + SPELL_WARLOCK_LIFE_TAP_ENERGIZE_2 = 32553, + SPELL_WARLOCK_SOULSHATTER = 32835, + SPELL_WARLOCK_SIPHON_LIFE_HEAL = 63106, + SPELL_WARLOCK_UNSTABLE_AFFLICTION_DISPEL = 31117 }; -class spell_warl_banish : public SpellScriptLoader +enum WarlockSpellIcons { -public: - spell_warl_banish() : SpellScriptLoader("spell_warl_banish") { } - - class spell_warl_banish_SpellScript : public SpellScript - { - PrepareSpellScript(spell_warl_banish_SpellScript); - - bool Load() - { - _removed = false; - return true; - } - - void HandleBanish() - { - if (Unit* target = GetHitUnit()) - { - if (target->GetAuraEffect(SPELL_AURA_SCHOOL_IMMUNITY, SPELLFAMILY_WARLOCK, 0, 0x08000000, 0)) - { - //No need to remove old aura since its removed due to not stack by current Banish aura - PreventHitDefaultEffect(EFFECT_0); - PreventHitDefaultEffect(EFFECT_1); - PreventHitDefaultEffect(EFFECT_2); - _removed = true; - } - } - } - - void RemoveAura() - { - if (_removed) - PreventHitAura(); - } - - void Register() - { - BeforeHit += SpellHitFn(spell_warl_banish_SpellScript::HandleBanish); - AfterHit += SpellHitFn(spell_warl_banish_SpellScript::RemoveAura); - } - - bool _removed; - }; - - SpellScript* GetSpellScript() const - { - return new spell_warl_banish_SpellScript(); - } + WARLOCK_ICON_ID_IMPROVED_LIFE_TAP = 208, + WARLOCK_ICON_ID_MANA_FEED = 1982 }; -// 47193 Demonic Empowerment -class spell_warl_demonic_empowerment : public SpellScriptLoader +// 710, 18647 - Banish +class spell_warl_banish : public SpellScriptLoader { public: - spell_warl_demonic_empowerment() : SpellScriptLoader("spell_warl_demonic_empowerment") { } + spell_warl_banish() : SpellScriptLoader("spell_warl_banish") { } - class spell_warl_demonic_empowerment_SpellScript : public SpellScript + class spell_warl_banish_SpellScript : public SpellScript { - PrepareSpellScript(spell_warl_demonic_empowerment_SpellScript); + PrepareSpellScript(spell_warl_banish_SpellScript); - bool Validate(SpellInfo const* /*spellEntry*/) + bool Load() { - if (!sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS) || !sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER) || !sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD) || !sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER) || !sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_IMP)) - return false; + _removed = false; return true; } - void HandleScriptEffect(SpellEffIndex /*effIndex*/) + void HandleBanish() { - if (Creature* targetCreature = GetHitCreature()) + if (Unit* target = GetHitUnit()) { - if (targetCreature->isPet()) + if (target->GetAuraEffect(SPELL_AURA_SCHOOL_IMMUNITY, SPELLFAMILY_WARLOCK, 0, 0x08000000, 0)) { - CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(targetCreature->GetEntry()); - switch (ci->family) - { - case CREATURE_FAMILY_SUCCUBUS: - targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS, true); - break; - case CREATURE_FAMILY_VOIDWALKER: - { - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER); - int32 hp = int32(targetCreature->CountPctFromMaxHealth(GetCaster()->CalculateSpellDamage(targetCreature, spellInfo, 0))); - targetCreature->CastCustomSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER, &hp, NULL, NULL, true); - //unitTarget->CastSpell(unitTarget, 54441, true); - break; - } - case CREATURE_FAMILY_FELGUARD: - targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD, true); - break; - case CREATURE_FAMILY_FELHUNTER: - targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER, true); - break; - case CREATURE_FAMILY_IMP: - targetCreature->CastSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_IMP, true); - break; - } + // No need to remove old aura since its removed due to not stack by current Banish aura + PreventHitDefaultEffect(EFFECT_0); + PreventHitDefaultEffect(EFFECT_1); + PreventHitDefaultEffect(EFFECT_2); + _removed = true; } } } + void RemoveAura() + { + if (_removed) + PreventHitAura(); + } + void Register() { - OnEffectHitTarget += SpellEffectFn(spell_warl_demonic_empowerment_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + BeforeHit += SpellHitFn(spell_warl_banish_SpellScript::HandleBanish); + AfterHit += SpellHitFn(spell_warl_banish_SpellScript::RemoveAura); } + + bool _removed; }; SpellScript* GetSpellScript() const { - return new spell_warl_demonic_empowerment_SpellScript(); + return new spell_warl_banish_SpellScript(); } }; -// 6201 Create Healthstone (and ranks) +// 6201 - Create Healthstone (and ranks) class spell_warl_create_healthstone : public SpellScriptLoader { public: @@ -174,9 +124,9 @@ class spell_warl_create_healthstone : public SpellScriptLoader static uint32 const iTypes[8][3]; - bool Validate(SpellInfo const* /*spellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(WARLOCK_IMPROVED_HEALTHSTONE_R1) || !sSpellMgr->GetSpellInfo(WARLOCK_IMPROVED_HEALTHSTONE_R2)) + if (!sSpellMgr->GetSpellInfo(SPELL_WARLOCK_IMPROVED_HEALTHSTONE_R1) || !sSpellMgr->GetSpellInfo(SPELL_WARLOCK_IMPROVED_HEALTHSTONE_R2)) return false; return true; } @@ -204,8 +154,12 @@ class spell_warl_create_healthstone : public SpellScriptLoader { switch (aurEff->GetId()) { - case WARLOCK_IMPROVED_HEALTHSTONE_R1: rank = 1; break; - case WARLOCK_IMPROVED_HEALTHSTONE_R2: rank = 2; break; + case SPELL_WARLOCK_IMPROVED_HEALTHSTONE_R1: + rank = 1; + break; + case SPELL_WARLOCK_IMPROVED_HEALTHSTONE_R2: + rank = 2; + break; default: sLog->outError(LOG_FILTER_SPELLS_AURAS, "Unknown rank of Improved Healthstone id: %d", aurEff->GetId()); break; @@ -241,142 +195,379 @@ uint32 const spell_warl_create_healthstone::spell_warl_create_healthstone_SpellS {36892, 36893, 36894} // Fel Healthstone }; -// 47422 Everlasting Affliction -class spell_warl_everlasting_affliction : public SpellScriptLoader +// -603 - Curse of Doom +class spell_warl_curse_of_doom : public SpellScriptLoader { public: - spell_warl_everlasting_affliction() : SpellScriptLoader("spell_warl_everlasting_affliction") { } + spell_warl_curse_of_doom() : SpellScriptLoader("spell_warl_curse_of_doom") { } - class spell_warl_everlasting_affliction_SpellScript : public SpellScript + class spell_warl_curse_of_doom_AuraScript : public AuraScript { - PrepareSpellScript(spell_warl_everlasting_affliction_SpellScript); + PrepareAuraScript(spell_warl_curse_of_doom_AuraScript); - void HandleScriptEffect(SpellEffIndex /*effIndex*/) + bool Validate(SpellInfo const* /*spell*/) { - if (Unit* unitTarget = GetHitUnit()) - // Refresh corruption on target - if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x2, 0, 0, GetCaster()->GetGUID())) - aur->GetBase()->RefreshDuration(); + if (!sSpellMgr->GetSpellInfo(SPELL_WARLOCK_CURSE_OF_DOOM_EFFECT)) + return false; + return true; + } + + bool Load() + { + return GetCaster() && GetCaster()->GetTypeId() == TYPEID_PLAYER; + } + + void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) + { + if (!GetCaster()) + return; + + AuraRemoveMode removeMode = GetTargetApplication()->GetRemoveMode(); + if (removeMode != AURA_REMOVE_BY_DEATH || !IsExpired()) + return; + + if (GetCaster()->ToPlayer()->isHonorOrXPTarget(GetTarget())) + GetCaster()->CastSpell(GetTarget(), SPELL_WARLOCK_CURSE_OF_DOOM_EFFECT, true, NULL, aurEff); } void Register() { - OnEffectHitTarget += SpellEffectFn(spell_warl_everlasting_affliction_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + AfterEffectRemove += AuraEffectRemoveFn(spell_warl_curse_of_doom_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL); } }; - SpellScript* GetSpellScript() const + AuraScript* GetAuraScript() const { - return new spell_warl_everlasting_affliction_SpellScript(); + return new spell_warl_curse_of_doom_AuraScript(); } }; -// 18541 Ritual of Doom Effect -class spell_warl_ritual_of_doom_effect : public SpellScriptLoader +// 48018 - Demonic Circle Summon +class spell_warl_demonic_circle_summon : public SpellScriptLoader { -public: - spell_warl_ritual_of_doom_effect() : SpellScriptLoader("spell_warl_ritual_of_doom_effect") { } + public: + spell_warl_demonic_circle_summon() : SpellScriptLoader("spell_warl_demonic_circle_summon") { } + + class spell_warl_demonic_circle_summon_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_demonic_circle_summon_AuraScript); + + void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes mode) + { + // If effect is removed by expire remove the summoned demonic circle too. + if (!(mode & AURA_EFFECT_HANDLE_REAPPLY)) + GetTarget()->RemoveGameObject(GetId(), true); + + GetTarget()->RemoveAura(SPELL_WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST); + } + + void HandleDummyTick(AuraEffect const* /*aurEff*/) + { + if (GameObject* circle = GetTarget()->GetGameObject(GetId())) + { + // Here we check if player is in demonic circle teleport range, if so add + // WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST; allowing him to cast the WARLOCK_DEMONIC_CIRCLE_TELEPORT. + // If not in range remove the WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST. - class spell_warl_ritual_of_doom_effect_SpellScript : public SpellScript - { - PrepareSpellScript(spell_warl_ritual_of_doom_effect_SpellScript); + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_WARLOCK_DEMONIC_CIRCLE_TELEPORT); - void HandleDummy(SpellEffIndex /*effIndex*/) + if (GetTarget()->IsWithinDist(circle, spellInfo->GetMaxRange(true))) + { + if (!GetTarget()->HasAura(SPELL_WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST)) + GetTarget()->CastSpell(GetTarget(), SPELL_WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST, true); + } + else + GetTarget()->RemoveAura(SPELL_WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST); + } + } + + void Register() + { + OnEffectRemove += AuraEffectApplyFn(spell_warl_demonic_circle_summon_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + OnEffectPeriodic += AuraEffectPeriodicFn(spell_warl_demonic_circle_summon_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); + } + }; + + AuraScript* GetAuraScript() const { - Unit* caster = GetCaster(); - caster->CastSpell(caster, GetEffectValue(), true); + return new spell_warl_demonic_circle_summon_AuraScript(); } +}; + +// 48020 - Demonic Circle Teleport +class spell_warl_demonic_circle_teleport : public SpellScriptLoader +{ + public: + spell_warl_demonic_circle_teleport() : SpellScriptLoader("spell_warl_demonic_circle_teleport") { } - void Register() + class spell_warl_demonic_circle_teleport_AuraScript : public AuraScript { - OnEffectHit += SpellEffectFn(spell_warl_ritual_of_doom_effect_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + PrepareAuraScript(spell_warl_demonic_circle_teleport_AuraScript); + + void HandleTeleport(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + if (Player* player = GetTarget()->ToPlayer()) + { + if (GameObject* circle = player->GetGameObject(SPELL_WARLOCK_DEMONIC_CIRCLE_SUMMON)) + { + player->NearTeleportTo(circle->GetPositionX(), circle->GetPositionY(), circle->GetPositionZ(), circle->GetOrientation()); + player->RemoveMovementImpairingAuras(); + } + } + } + + void Register() + { + OnEffectApply += AuraEffectApplyFn(spell_warl_demonic_circle_teleport_AuraScript::HandleTeleport, EFFECT_0, SPELL_AURA_MECHANIC_IMMUNITY, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_warl_demonic_circle_teleport_AuraScript(); } - }; +}; + +// 47193 - Demonic Empowerment +class spell_warl_demonic_empowerment : public SpellScriptLoader +{ + public: + spell_warl_demonic_empowerment() : SpellScriptLoader("spell_warl_demonic_empowerment") { } + + class spell_warl_demonic_empowerment_SpellScript : public SpellScript + { + PrepareSpellScript(spell_warl_demonic_empowerment_SpellScript); - SpellScript* GetSpellScript() const - { - return new spell_warl_ritual_of_doom_effect_SpellScript(); - } + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS) || !sSpellMgr->GetSpellInfo(SPELL_WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER) || !sSpellMgr->GetSpellInfo(SPELL_WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD) || !sSpellMgr->GetSpellInfo(SPELL_WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER) || !sSpellMgr->GetSpellInfo(SPELL_WARLOCK_DEMONIC_EMPOWERMENT_IMP)) + return false; + return true; + } + + void HandleScriptEffect(SpellEffIndex /*effIndex*/) + { + if (Creature* targetCreature = GetHitCreature()) + { + if (targetCreature->isPet()) + { + CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(targetCreature->GetEntry()); + switch (ci->family) + { + case CREATURE_FAMILY_SUCCUBUS: + targetCreature->CastSpell(targetCreature, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS, true); + break; + case CREATURE_FAMILY_VOIDWALKER: + { + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER); + int32 hp = int32(targetCreature->CountPctFromMaxHealth(GetCaster()->CalculateSpellDamage(targetCreature, spellInfo, 0))); + targetCreature->CastCustomSpell(targetCreature, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER, &hp, NULL, NULL, true); + //unitTarget->CastSpell(unitTarget, 54441, true); + break; + } + case CREATURE_FAMILY_FELGUARD: + targetCreature->CastSpell(targetCreature, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD, true); + break; + case CREATURE_FAMILY_FELHUNTER: + targetCreature->CastSpell(targetCreature, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER, true); + break; + case CREATURE_FAMILY_IMP: + targetCreature->CastSpell(targetCreature, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_IMP, true); + break; + } + } + } + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_warl_demonic_empowerment_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_warl_demonic_empowerment_SpellScript(); + } }; -class spell_warl_seed_of_corruption : public SpellScriptLoader +// 47422 - Everlasting Affliction +class spell_warl_everlasting_affliction : public SpellScriptLoader { public: - spell_warl_seed_of_corruption() : SpellScriptLoader("spell_warl_seed_of_corruption") { } + spell_warl_everlasting_affliction() : SpellScriptLoader("spell_warl_everlasting_affliction") { } - class spell_warl_seed_of_corruption_SpellScript : public SpellScript + class spell_warl_everlasting_affliction_SpellScript : public SpellScript { - PrepareSpellScript(spell_warl_seed_of_corruption_SpellScript); + PrepareSpellScript(spell_warl_everlasting_affliction_SpellScript); - void FilterTargets(std::list<WorldObject*>& targets) + void HandleScriptEffect(SpellEffIndex /*effIndex*/) { - if (GetExplTargetUnit()) - targets.remove(GetExplTargetUnit()); + if (Unit* unitTarget = GetHitUnit()) + // Refresh corruption on target + if (AuraEffect* aur = unitTarget->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, 0x2, 0, 0, GetCaster()->GetGUID())) + aur->GetBase()->RefreshDuration(); } void Register() { - OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_warl_seed_of_corruption_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY); + OnEffectHitTarget += SpellEffectFn(spell_warl_everlasting_affliction_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); } }; SpellScript* GetSpellScript() const { - return new spell_warl_seed_of_corruption_SpellScript(); + return new spell_warl_everlasting_affliction_SpellScript(); } }; -enum Soulshatter +// -47230 - Fel Synergy +class spell_warl_fel_synergy : public SpellScriptLoader { - SPELL_SOULSHATTER = 32835, + public: + spell_warl_fel_synergy() : SpellScriptLoader("spell_warl_fel_synergy") { } + + class spell_warl_fel_synergy_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_fel_synergy_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_WARLOCK_FEL_SYNERGY_HEAL)) + return false; + return true; + } + + bool CheckProc(ProcEventInfo& eventInfo) + { + return GetTarget()->GetGuardianPet() && eventInfo.GetDamageInfo()->GetDamage(); + } + + void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + + int32 heal = CalculatePct(int32(eventInfo.GetDamageInfo()->GetDamage()), aurEff->GetAmount()); + GetTarget()->CastCustomSpell(SPELL_WARLOCK_FEL_SYNERGY_HEAL, SPELLVALUE_BASE_POINT0, heal, (Unit*)NULL, true, NULL, aurEff); // TARGET_UNIT_PET + } + + void Register() + { + DoCheckProc += AuraCheckProcFn(spell_warl_fel_synergy_AuraScript::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_warl_fel_synergy_AuraScript::OnProc, EFFECT_0, SPELL_AURA_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_warl_fel_synergy_AuraScript(); + } }; -class spell_warl_soulshatter : public SpellScriptLoader +// -48181 - Haunt +class spell_warl_haunt : public SpellScriptLoader { public: - spell_warl_soulshatter() : SpellScriptLoader("spell_warl_soulshatter") { } + spell_warl_haunt() : SpellScriptLoader("spell_warl_haunt") { } - class spell_warl_soulshatter_SpellScript : public SpellScript + class spell_warl_haunt_SpellScript : public SpellScript { - PrepareSpellScript(spell_warl_soulshatter_SpellScript); + PrepareSpellScript(spell_warl_haunt_SpellScript); + + void HandleOnHit() + { + if (Aura* aura = GetHitAura()) + if (AuraEffect* aurEff = aura->GetEffect(EFFECT_1)) + aurEff->SetAmount(CalculatePct(aurEff->GetAmount(), GetHitDamage())); + } + + void Register() + { + OnHit += SpellHitFn(spell_warl_haunt_SpellScript::HandleOnHit); + } + }; + + class spell_warl_haunt_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_haunt_AuraScript); bool Validate(SpellInfo const* /*spell*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_SOULSHATTER)) + if (!sSpellMgr->GetSpellInfo(SPELL_WARLOCK_HAUNT_HEAL)) return false; return true; } - void HandleDummy(SpellEffIndex /*effIndex*/) + void HandleRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) { - Unit* caster = GetCaster(); - if (Unit* target = GetHitUnit()) + if (Unit* caster = GetCaster()) { - if (target->CanHaveThreatList() && target->getThreatManager().getThreat(caster) > 0.0f) - caster->CastSpell(target, SPELL_SOULSHATTER, true); + int32 amount = aurEff->GetAmount(); + GetTarget()->CastCustomSpell(caster, SPELL_WARLOCK_HAUNT_HEAL, &amount, NULL, NULL, true, NULL, aurEff, GetCasterGUID()); } } void Register() { - OnEffectHitTarget += SpellEffectFn(spell_warl_soulshatter_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + OnEffectRemove += AuraEffectApplyFn(spell_warl_haunt_AuraScript::HandleRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); } }; SpellScript* GetSpellScript() const { - return new spell_warl_soulshatter_SpellScript(); + return new spell_warl_haunt_SpellScript(); + } + + AuraScript* GetAuraScript() const + { + return new spell_warl_haunt_AuraScript(); } }; -enum LifeTap +// -755 - Health Funnel +class spell_warl_health_funnel : public SpellScriptLoader { - SPELL_LIFE_TAP_ENERGIZE = 31818, - SPELL_LIFE_TAP_ENERGIZE_2 = 32553, - ICON_ID_IMPROVED_LIFE_TAP = 208, - ICON_ID_MANA_FEED = 1982, + public: + spell_warl_health_funnel() : SpellScriptLoader("spell_warl_health_funnel") { } + + class spell_warl_health_funnel_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warl_health_funnel_AuraScript); + + void ApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + Unit* caster = GetCaster(); + if (!caster) + return; + + Unit* target = GetTarget(); + if (caster->HasAura(SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_R2)) + target->CastSpell(target, SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R2, true); + else if (caster->HasAura(SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_R1)) + target->CastSpell(target, SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R1, true); + } + + void RemoveEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); + target->RemoveAurasDueToSpell(SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R1); + target->RemoveAurasDueToSpell(SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R2); + } + + void Register() + { + OnEffectRemove += AuraEffectRemoveFn(spell_warl_health_funnel_AuraScript::RemoveEffect, EFFECT_0, SPELL_AURA_PERIODIC_HEAL, AURA_EFFECT_HANDLE_REAL); + OnEffectApply += AuraEffectApplyFn(spell_warl_health_funnel_AuraScript::ApplyEffect, EFFECT_0, SPELL_AURA_PERIODIC_HEAL, AURA_EFFECT_HANDLE_REAL); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_warl_health_funnel_AuraScript(); + } }; +// -1454 - Life Tap class spell_warl_life_tap : public SpellScriptLoader { public: @@ -393,7 +584,7 @@ class spell_warl_life_tap : public SpellScriptLoader bool Validate(SpellInfo const* /*spell*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_LIFE_TAP_ENERGIZE) || !sSpellMgr->GetSpellInfo(SPELL_LIFE_TAP_ENERGIZE_2)) + if (!sSpellMgr->GetSpellInfo(SPELL_WARLOCK_LIFE_TAP_ENERGIZE) || !sSpellMgr->GetSpellInfo(SPELL_WARLOCK_LIFE_TAP_ENERGIZE_2)) return false; return true; } @@ -410,20 +601,20 @@ class spell_warl_life_tap : public SpellScriptLoader target->ModifyHealth(-damage); // Improved Life Tap mod - if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, ICON_ID_IMPROVED_LIFE_TAP, 0)) + if (AuraEffect const* aurEff = caster->GetDummyAuraEffect(SPELLFAMILY_WARLOCK, WARLOCK_ICON_ID_IMPROVED_LIFE_TAP, 0)) AddPct(mana, aurEff->GetAmount()); - caster->CastCustomSpell(target, SPELL_LIFE_TAP_ENERGIZE, &mana, NULL, NULL, false); + caster->CastCustomSpell(target, SPELL_WARLOCK_LIFE_TAP_ENERGIZE, &mana, NULL, NULL, false); // Mana Feed int32 manaFeedVal = 0; - if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, ICON_ID_MANA_FEED, 0)) + if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_FLAT_MODIFIER, SPELLFAMILY_WARLOCK, WARLOCK_ICON_ID_MANA_FEED, 0)) manaFeedVal = aurEff->GetAmount(); if (manaFeedVal > 0) { ApplyPct(manaFeedVal, mana); - caster->CastCustomSpell(caster, SPELL_LIFE_TAP_ENERGIZE_2, &manaFeedVal, NULL, NULL, true, NULL); + caster->CastCustomSpell(caster, SPELL_WARLOCK_LIFE_TAP_ENERGIZE_2, &manaFeedVal, NULL, NULL, true, NULL); } } } @@ -448,149 +639,188 @@ class spell_warl_life_tap : public SpellScriptLoader } }; -class spell_warl_demonic_circle_summon : public SpellScriptLoader +// 18541 - Ritual of Doom Effect +class spell_warl_ritual_of_doom_effect : public SpellScriptLoader { public: - spell_warl_demonic_circle_summon() : SpellScriptLoader("spell_warl_demonic_circle_summon") { } + spell_warl_ritual_of_doom_effect() : SpellScriptLoader("spell_warl_ritual_of_doom_effect") { } - class spell_warl_demonic_circle_summon_AuraScript : public AuraScript + class spell_warl_ritual_of_doom_effect_SpellScript : public SpellScript { - PrepareAuraScript(spell_warl_demonic_circle_summon_AuraScript); + PrepareSpellScript(spell_warl_ritual_of_doom_effect_SpellScript); - void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes mode) + void HandleDummy(SpellEffIndex /*effIndex*/) { - // If effect is removed by expire remove the summoned demonic circle too. - if (!(mode & AURA_EFFECT_HANDLE_REAPPLY)) - GetTarget()->RemoveGameObject(GetId(), true); - - GetTarget()->RemoveAura(WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST); + Unit* caster = GetCaster(); + caster->CastSpell(caster, GetEffectValue(), true); } - void HandleDummyTick(AuraEffect const* /*aurEff*/) + void Register() { - if (GameObject* circle = GetTarget()->GetGameObject(GetId())) - { - // Here we check if player is in demonic circle teleport range, if so add - // WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST; allowing him to cast the WARLOCK_DEMONIC_CIRCLE_TELEPORT. - // If not in range remove the WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST. + OnEffectHit += SpellEffectFn(spell_warl_ritual_of_doom_effect_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } + }; - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(WARLOCK_DEMONIC_CIRCLE_TELEPORT); + SpellScript* GetSpellScript() const + { + return new spell_warl_ritual_of_doom_effect_SpellScript(); + } +}; - if (GetTarget()->IsWithinDist(circle, spellInfo->GetMaxRange(true))) - { - if (!GetTarget()->HasAura(WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST)) - GetTarget()->CastSpell(GetTarget(), WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST, true); - } - else - GetTarget()->RemoveAura(WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST); - } +// -27285 - Seed of Corruption +class spell_warl_seed_of_corruption : public SpellScriptLoader +{ + public: + spell_warl_seed_of_corruption() : SpellScriptLoader("spell_warl_seed_of_corruption") { } + + class spell_warl_seed_of_corruption_SpellScript : public SpellScript + { + PrepareSpellScript(spell_warl_seed_of_corruption_SpellScript); + + void FilterTargets(std::list<WorldObject*>& targets) + { + if (GetExplTargetUnit()) + targets.remove(GetExplTargetUnit()); } void Register() { - OnEffectRemove += AuraEffectApplyFn(spell_warl_demonic_circle_summon_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); - OnEffectPeriodic += AuraEffectPeriodicFn(spell_warl_demonic_circle_summon_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_warl_seed_of_corruption_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY); } }; - AuraScript* GetAuraScript() const + SpellScript* GetSpellScript() const { - return new spell_warl_demonic_circle_summon_AuraScript(); + return new spell_warl_seed_of_corruption_SpellScript(); } }; -class spell_warl_demonic_circle_teleport : public SpellScriptLoader +// -7235 - Shadow Ward +class spell_warl_shadow_ward : public SpellScriptLoader { public: - spell_warl_demonic_circle_teleport() : SpellScriptLoader("spell_warl_demonic_circle_teleport") { } + spell_warl_shadow_ward() : SpellScriptLoader("spell_warl_shadow_ward") { } - class spell_warl_demonic_circle_teleport_AuraScript : public AuraScript + class spell_warl_shadow_ward_AuraScript : public AuraScript { - PrepareAuraScript(spell_warl_demonic_circle_teleport_AuraScript); + PrepareAuraScript(spell_warl_shadow_ward_AuraScript); - void HandleTeleport(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated) { - if (Player* player = GetTarget()->ToPlayer()) + canBeRecalculated = false; + if (Unit* caster = GetCaster()) { - if (GameObject* circle = player->GetGameObject(WARLOCK_DEMONIC_CIRCLE_SUMMON)) - { - player->NearTeleportTo(circle->GetPositionX(), circle->GetPositionY(), circle->GetPositionZ(), circle->GetOrientation()); - player->RemoveMovementImpairingAuras(); - } + // +80.68% from sp bonus + float bonus = 0.8068f; + + bonus *= caster->SpellBaseHealingBonusDone(GetSpellInfo()->GetSchoolMask()); + bonus *= caster->CalculateLevelPenalty(GetSpellInfo()); + + amount += int32(bonus); } } void Register() { - OnEffectApply += AuraEffectApplyFn(spell_warl_demonic_circle_teleport_AuraScript::HandleTeleport, EFFECT_0, SPELL_AURA_MECHANIC_IMMUNITY, AURA_EFFECT_HANDLE_REAL); + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_shadow_ward_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); } }; AuraScript* GetAuraScript() const { - return new spell_warl_demonic_circle_teleport_AuraScript(); + return new spell_warl_shadow_ward_AuraScript(); } }; -class spell_warl_haunt : public SpellScriptLoader +// 63108 - Siphon Life +class spell_warl_siphon_life : public SpellScriptLoader { public: - spell_warl_haunt() : SpellScriptLoader("spell_warl_haunt") { } + spell_warl_siphon_life() : SpellScriptLoader("spell_warl_siphon_life") { } - class spell_warl_haunt_SpellScript : public SpellScript + class spell_warl_siphon_life_AuraScript : public AuraScript { - PrepareSpellScript(spell_warl_haunt_SpellScript); + PrepareAuraScript(spell_warl_siphon_life_AuraScript); - void HandleOnHit() + bool Validate(SpellInfo const* /*spellInfo*/) { - if (Aura* aura = GetHitAura()) - if (AuraEffect* aurEff = aura->GetEffect(EFFECT_1)) - aurEff->SetAmount(CalculatePct(aurEff->GetAmount(), GetHitDamage())); + if (!sSpellMgr->GetSpellInfo(SPELL_WARLOCK_SIPHON_LIFE_HEAL)) + return false; + if (!sSpellMgr->GetSpellInfo(SPELL_WARLOCK_GLYPH_OF_SIPHON_LIFE)) + return false; + return true; + } + + bool CheckProc(ProcEventInfo& eventInfo) + { + return eventInfo.GetDamageInfo()->GetDamage(); + } + + void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + + int32 amount = int32(CalculatePct(eventInfo.GetDamageInfo()->GetDamage(), aurEff->GetAmount())); + // Glyph of Siphon Life + if (AuraEffect const* glyph = GetTarget()->GetAuraEffect(SPELL_WARLOCK_GLYPH_OF_SIPHON_LIFE, EFFECT_0)) + AddPct(amount, glyph->GetAmount()); + + GetTarget()->CastCustomSpell(SPELL_WARLOCK_SIPHON_LIFE_HEAL, SPELLVALUE_BASE_POINT0, amount, GetTarget(), true, NULL, aurEff); } void Register() { - OnHit += SpellHitFn(spell_warl_haunt_SpellScript::HandleOnHit); + DoCheckProc += AuraCheckProcFn(spell_warl_siphon_life_AuraScript::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_warl_siphon_life_AuraScript::OnProc, EFFECT_0, SPELL_AURA_DUMMY); } }; - class spell_warl_haunt_AuraScript : public AuraScript + AuraScript* GetAuraScript() const { - PrepareAuraScript(spell_warl_haunt_AuraScript); + return new spell_warl_siphon_life_AuraScript(); + } +}; + +// 29858 - Soulshatter +class spell_warl_soulshatter : public SpellScriptLoader +{ + public: + spell_warl_soulshatter() : SpellScriptLoader("spell_warl_soulshatter") { } + + class spell_warl_soulshatter_SpellScript : public SpellScript + { + PrepareSpellScript(spell_warl_soulshatter_SpellScript); bool Validate(SpellInfo const* /*spell*/) { - if (!sSpellMgr->GetSpellInfo(WARLOCK_HAUNT_HEAL)) + if (!sSpellMgr->GetSpellInfo(SPELL_WARLOCK_SOULSHATTER)) return false; return true; } - void HandleRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) + void HandleDummy(SpellEffIndex /*effIndex*/) { - if (Unit* caster = GetCaster()) + Unit* caster = GetCaster(); + if (Unit* target = GetHitUnit()) { - int32 amount = aurEff->GetAmount(); - GetTarget()->CastCustomSpell(caster, WARLOCK_HAUNT_HEAL, &amount, NULL, NULL, true, NULL, aurEff, GetCasterGUID()); + if (target->CanHaveThreatList() && target->getThreatManager().getThreat(caster) > 0.0f) + caster->CastSpell(target, SPELL_WARLOCK_SOULSHATTER, true); } } void Register() { - OnEffectRemove += AuraEffectApplyFn(spell_warl_haunt_AuraScript::HandleRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + OnEffectHitTarget += SpellEffectFn(spell_warl_soulshatter_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { - return new spell_warl_haunt_SpellScript(); - } - - AuraScript* GetAuraScript() const - { - return new spell_warl_haunt_AuraScript(); + return new spell_warl_soulshatter_SpellScript(); } }; +// -30108 - Unstable Affliction class spell_warl_unstable_affliction : public SpellScriptLoader { public: @@ -602,7 +832,7 @@ class spell_warl_unstable_affliction : public SpellScriptLoader bool Validate(SpellInfo const* /*spell*/) { - if (!sSpellMgr->GetSpellInfo(WARLOCK_UNSTABLE_AFFLICTION_DISPEL)) + if (!sSpellMgr->GetSpellInfo(SPELL_WARLOCK_UNSTABLE_AFFLICTION_DISPEL)) return false; return true; } @@ -614,7 +844,7 @@ class spell_warl_unstable_affliction : public SpellScriptLoader { int32 damage = aurEff->GetAmount() * 9; // backfire damage and silence - caster->CastCustomSpell(dispelInfo->GetDispeller(), WARLOCK_UNSTABLE_AFFLICTION_DISPEL, &damage, NULL, NULL, true, NULL, aurEff); + caster->CastCustomSpell(dispelInfo->GetDispeller(), SPELL_WARLOCK_UNSTABLE_AFFLICTION_DISPEL, &damage, NULL, NULL, true, NULL, aurEff); } } @@ -630,108 +860,23 @@ class spell_warl_unstable_affliction : public SpellScriptLoader } }; -class spell_warl_curse_of_doom : public SpellScriptLoader -{ - public: - spell_warl_curse_of_doom() : SpellScriptLoader("spell_warl_curse_of_doom") { } - - class spell_warl_curse_of_doom_AuraScript : public AuraScript - { - PrepareAuraScript(spell_warl_curse_of_doom_AuraScript); - - bool Validate(SpellInfo const* /*spell*/) - { - if (!sSpellMgr->GetSpellInfo(WARLOCK_CURSE_OF_DOOM_EFFECT)) - return false; - return true; - } - - bool Load() - { - return GetCaster() && GetCaster()->GetTypeId() == TYPEID_PLAYER; - } - - void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) - { - if (!GetCaster()) - return; - - AuraRemoveMode removeMode = GetTargetApplication()->GetRemoveMode(); - if (removeMode != AURA_REMOVE_BY_DEATH || !IsExpired()) - return; - - if (GetCaster()->ToPlayer()->isHonorOrXPTarget(GetTarget())) - GetCaster()->CastSpell(GetTarget(), WARLOCK_CURSE_OF_DOOM_EFFECT, true, NULL, aurEff); - } - - void Register() - { - AfterEffectRemove += AuraEffectRemoveFn(spell_warl_curse_of_doom_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL); - } - }; - - AuraScript* GetAuraScript() const - { - return new spell_warl_curse_of_doom_AuraScript(); - } -}; - -class spell_warl_health_funnel : public SpellScriptLoader -{ -public: - spell_warl_health_funnel() : SpellScriptLoader("spell_warl_health_funnel") { } - - class spell_warl_health_funnel_AuraScript : public AuraScript - { - PrepareAuraScript(spell_warl_health_funnel_AuraScript); - - void ApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) - { - Unit* caster = GetCaster(); - if (!caster) - return; - - Unit* target = GetTarget(); - if (caster->HasAura(WARLOCK_IMPROVED_HEALTH_FUNNEL_R2)) - target->CastSpell(target, WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R2, true); - else if (caster->HasAura(WARLOCK_IMPROVED_HEALTH_FUNNEL_R1)) - target->CastSpell(target, WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R1, true); - } - - void RemoveEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) - { - Unit* target = GetTarget(); - target->RemoveAurasDueToSpell(WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R1); - target->RemoveAurasDueToSpell(WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R2); - } - - void Register() - { - OnEffectRemove += AuraEffectRemoveFn(spell_warl_health_funnel_AuraScript::RemoveEffect, EFFECT_0, SPELL_AURA_PERIODIC_HEAL, AURA_EFFECT_HANDLE_REAL); - OnEffectApply += AuraEffectApplyFn(spell_warl_health_funnel_AuraScript::ApplyEffect, EFFECT_0, SPELL_AURA_PERIODIC_HEAL, AURA_EFFECT_HANDLE_REAL); - } - }; - - AuraScript* GetAuraScript() const - { - return new spell_warl_health_funnel_AuraScript(); - } -}; - void AddSC_warlock_spell_scripts() { new spell_warl_banish(); - new spell_warl_demonic_empowerment(); new spell_warl_create_healthstone(); + new spell_warl_curse_of_doom(); + new spell_warl_demonic_circle_summon(); + new spell_warl_demonic_circle_teleport(); + new spell_warl_demonic_empowerment(); new spell_warl_everlasting_affliction(); + new spell_warl_fel_synergy(); + new spell_warl_haunt(); + new spell_warl_health_funnel(); + new spell_warl_life_tap(); new spell_warl_ritual_of_doom_effect(); new spell_warl_seed_of_corruption(); + new spell_warl_shadow_ward(); + new spell_warl_siphon_life(); new spell_warl_soulshatter(); - new spell_warl_life_tap(); - new spell_warl_demonic_circle_summon(); - new spell_warl_demonic_circle_teleport(); - new spell_warl_haunt(); new spell_warl_unstable_affliction(); - new spell_warl_curse_of_doom(); - new spell_warl_health_funnel(); } diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp index 7b6ac8fed12..7136f046873 100644 --- a/src/server/scripts/Spells/spell_warrior.cpp +++ b/src/server/scripts/Spells/spell_warrior.cpp @@ -28,137 +28,217 @@ enum WarriorSpells { - WARRIOR_SPELL_LAST_STAND_TRIGGERED = 12976, + SPELL_WARRIOR_BLOODTHIRST = 23885, + SPELL_WARRIOR_BLOODTHIRST_DAMAGE = 23881, + SPELL_WARRIOR_CHARGE = 34846, + SPELL_WARRIOR_DAMAGE_SHIELD_DAMAGE = 59653, + SPELL_WARRIOR_DEEP_WOUNDS_RANK_1 = 12162, + SPELL_WARRIOR_DEEP_WOUNDS_RANK_2 = 12850, + SPELL_WARRIOR_DEEP_WOUNDS_RANK_3 = 12868, + SPELL_WARRIOR_DEEP_WOUNDS_RANK_PERIODIC = 12721, + SPELL_WARRIOR_EXECUTE = 20647, + SPELL_WARRIOR_GLYPH_OF_EXECUTION = 58367, + SPELL_WARRIOR_GLYPH_OF_VIGILANCE = 63326, + SPELL_WARRIOR_JUGGERNAUT_CRIT_BONUS_BUFF = 65156, + SPELL_WARRIOR_JUGGERNAUT_CRIT_BONUS_TALENT = 64976, + SPELL_WARRIOR_LAST_STAND_TRIGGERED = 12976, + SPELL_WARRIOR_SLAM = 50783, + SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK = 26654, + SPELL_WARRIOR_TAUNT = 355, + SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_1 = 46859, + SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_2 = 46860, + SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_1 = 64849, + SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_2 = 64850, + SPELL_WARRIOR_VIGILANCE_PROC = 50725, + SPELL_WARRIOR_VIGILANCE_REDIRECT_THREAT = 59665, + + SPELL_PALADIN_BLESSING_OF_SANCTUARY = 20911, + SPELL_PALADIN_GREATER_BLESSING_OF_SANCTUARY = 25899, + SPELL_PRIEST_RENEWED_HOPE = 63944, + SPELL_GEN_DAMAGE_REDUCTION_AURA = 68066, }; -class spell_warr_last_stand : public SpellScriptLoader +enum WarriorSpellIcons +{ + WARRIOR_ICON_ID_SUDDEN_DEATH = 1989, +}; + +// 23881 - Bloodthirst +class spell_warr_bloodthirst : public SpellScriptLoader { public: - spell_warr_last_stand() : SpellScriptLoader("spell_warr_last_stand") { } + spell_warr_bloodthirst() : SpellScriptLoader("spell_warr_bloodthirst") { } - class spell_warr_last_stand_SpellScript : public SpellScript + class spell_warr_bloodthirst_SpellScript : public SpellScript { - PrepareSpellScript(spell_warr_last_stand_SpellScript); + PrepareSpellScript(spell_warr_bloodthirst_SpellScript); - bool Validate(SpellInfo const* /*spellEntry*/) + void HandleDamage(SpellEffIndex /*effIndex*/) { - if (!sSpellMgr->GetSpellInfo(WARRIOR_SPELL_LAST_STAND_TRIGGERED)) - return false; - return true; + int32 damage = GetEffectValue(); + ApplyPct(damage, GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK)); + + if (Unit* target = GetHitUnit()) + { + damage = GetCaster()->SpellDamageBonusDone(target, GetSpellInfo(), uint32(damage), SPELL_DIRECT_DAMAGE); + damage = target->SpellDamageBonusTaken(GetCaster(), GetSpellInfo(), uint32(damage), SPELL_DIRECT_DAMAGE); + } + SetHitDamage(damage); } void HandleDummy(SpellEffIndex /*effIndex*/) { - if (Unit* caster = GetCaster()) - { - int32 healthModSpellBasePoints0 = int32(caster->CountPctFromMaxHealth(30)); - caster->CastCustomSpell(caster, WARRIOR_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL); - } + int32 damage = GetEffectValue(); + GetCaster()->CastCustomSpell(GetCaster(), SPELL_WARRIOR_BLOODTHIRST, &damage, NULL, NULL, true, NULL); } void Register() { - // add dummy effect spell handler to Last Stand - OnEffectHit += SpellEffectFn(spell_warr_last_stand_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + OnEffectHitTarget += SpellEffectFn(spell_warr_bloodthirst_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE); + OnEffectHit += SpellEffectFn(spell_warr_bloodthirst_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { - return new spell_warr_last_stand_SpellScript(); + return new spell_warr_bloodthirst_SpellScript(); } }; -class spell_warr_improved_spell_reflection : public SpellScriptLoader +// 23880 - Bloodthirst (Heal) +class spell_warr_bloodthirst_heal : public SpellScriptLoader { public: - spell_warr_improved_spell_reflection() : SpellScriptLoader("spell_warr_improved_spell_reflection") { } + spell_warr_bloodthirst_heal() : SpellScriptLoader("spell_warr_bloodthirst_heal") { } - class spell_warr_improved_spell_reflection_SpellScript : public SpellScript + class spell_warr_bloodthirst_heal_SpellScript : public SpellScript { - PrepareSpellScript(spell_warr_improved_spell_reflection_SpellScript); + PrepareSpellScript(spell_warr_bloodthirst_heal_SpellScript); - void FilterTargets(std::list<WorldObject*>& unitList) + void HandleHeal(SpellEffIndex /*effIndex*/) { - if (GetCaster()) - unitList.remove(GetCaster()); + if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_WARRIOR_BLOODTHIRST_DAMAGE)) + SetHitHeal(GetCaster()->CountPctFromMaxHealth(spellInfo->Effects[EFFECT_1].CalcValue(GetCaster()))); } void Register() { - OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_warr_improved_spell_reflection_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_PARTY); + OnEffectHitTarget += SpellEffectFn(spell_warr_bloodthirst_heal_SpellScript::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL); } }; SpellScript* GetSpellScript() const { - return new spell_warr_improved_spell_reflection_SpellScript(); + return new spell_warr_bloodthirst_heal_SpellScript(); } }; -enum DamageReductionAura +// -100 - Charge +class spell_warr_charge : public SpellScriptLoader { - SPELL_BLESSING_OF_SANCTUARY = 20911, - SPELL_GREATER_BLESSING_OF_SANCTUARY = 25899, - SPELL_RENEWED_HOPE = 63944, - SPELL_DAMAGE_REDUCTION_AURA = 68066, -}; + public: + spell_warr_charge() : SpellScriptLoader("spell_warr_charge") { } -class spell_warr_vigilance : public SpellScriptLoader -{ -public: - spell_warr_vigilance() : SpellScriptLoader("spell_warr_vigilance") { } + class spell_warr_charge_SpellScript : public SpellScript + { + PrepareSpellScript(spell_warr_charge_SpellScript); - class spell_warr_vigilance_AuraScript : public AuraScript - { - PrepareAuraScript(spell_warr_vigilance_AuraScript); + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_WARRIOR_JUGGERNAUT_CRIT_BONUS_TALENT) || !sSpellMgr->GetSpellInfo(SPELL_WARRIOR_JUGGERNAUT_CRIT_BONUS_BUFF) || !sSpellMgr->GetSpellInfo(SPELL_WARRIOR_CHARGE)) + return false; + return true; + } - bool Validate(SpellInfo const* /*SpellEntry*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_DAMAGE_REDUCTION_AURA)) - return false; - return true; - } + void HandleDummy(SpellEffIndex /*effIndex*/) + { + int32 chargeBasePoints0 = GetEffectValue(); + Unit* caster = GetCaster(); + caster->CastCustomSpell(caster, SPELL_WARRIOR_CHARGE, &chargeBasePoints0, NULL, NULL, true); + + // Juggernaut crit bonus + if (caster->HasAura(SPELL_WARRIOR_JUGGERNAUT_CRIT_BONUS_TALENT)) + caster->CastSpell(caster, SPELL_WARRIOR_JUGGERNAUT_CRIT_BONUS_BUFF, true); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_warr_charge_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY); + } + }; - void OnApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + SpellScript* GetSpellScript() const { - if (Unit* target = GetTarget()) - target->CastSpell(target, SPELL_DAMAGE_REDUCTION_AURA, true); + return new spell_warr_charge_SpellScript(); } +}; - void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) +// 12809 - Concussion Blow +class spell_warr_concussion_blow : public SpellScriptLoader +{ + public: + spell_warr_concussion_blow() : SpellScriptLoader("spell_warr_concussion_blow") { } + + class spell_warr_concussion_blow_SpellScript : public SpellScript { - if (Unit* target = GetTarget()) + PrepareSpellScript(spell_warr_concussion_blow_SpellScript); + + void HandleDummy(SpellEffIndex /*effIndex*/) { - if (target->HasAura(SPELL_DAMAGE_REDUCTION_AURA) && !(target->HasAura(SPELL_BLESSING_OF_SANCTUARY) || - target->HasAura(SPELL_GREATER_BLESSING_OF_SANCTUARY) || - target->HasAura(SPELL_RENEWED_HOPE))) - target->RemoveAurasDueToSpell(SPELL_DAMAGE_REDUCTION_AURA); + SetHitDamage(CalculatePct(GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK), GetEffectValue())); } - } - void Register() + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_warr_concussion_blow_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY); + } + }; + + SpellScript* GetSpellScript() const { - OnEffectApply += AuraEffectApplyFn(spell_warr_vigilance_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); - OnEffectRemove += AuraEffectRemoveFn(spell_warr_vigilance_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + return new spell_warr_concussion_blow_SpellScript(); } - - }; - - AuraScript* GetAuraScript() const - { - return new spell_warr_vigilance_AuraScript(); - } }; -enum DeepWounds +// -58872 - Damage Shield +class spell_warr_damage_shield : public SpellScriptLoader { - SPELL_DEEP_WOUNDS_RANK_1 = 12162, - SPELL_DEEP_WOUNDS_RANK_2 = 12850, - SPELL_DEEP_WOUNDS_RANK_3 = 12868, - SPELL_DEEP_WOUNDS_RANK_PERIODIC = 12721, + public: + spell_warr_damage_shield() : SpellScriptLoader("spell_warr_damage_shield") { } + + class spell_warr_damage_shield_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warr_damage_shield_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_WARRIOR_DAMAGE_SHIELD_DAMAGE)) + return false; + return true; + } + + void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + + // % of amount blocked + int32 damage = CalculatePct(int32(GetTarget()->GetShieldBlockValue()), aurEff->GetAmount()); + GetTarget()->CastCustomSpell(SPELL_WARRIOR_DAMAGE_SHIELD_DAMAGE, SPELLVALUE_BASE_POINT0, damage, eventInfo.GetProcTarget(), true, NULL, aurEff); + } + + void Register() + { + OnEffectProc += AuraEffectProcFn(spell_warr_damage_shield_AuraScript::OnProc, EFFECT_0, SPELL_AURA_DUMMY); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_warr_damage_shield_AuraScript(); + } }; +// -12162 - Deep Wounds class spell_warr_deep_wounds : public SpellScriptLoader { public: @@ -168,14 +248,14 @@ class spell_warr_deep_wounds : public SpellScriptLoader { PrepareSpellScript(spell_warr_deep_wounds_SpellScript); - bool Validate(SpellInfo const* /*SpellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_DEEP_WOUNDS_RANK_1) || !sSpellMgr->GetSpellInfo(SPELL_DEEP_WOUNDS_RANK_2) || !sSpellMgr->GetSpellInfo(SPELL_DEEP_WOUNDS_RANK_3)) + if (!sSpellMgr->GetSpellInfo(SPELL_WARRIOR_DEEP_WOUNDS_RANK_1) || !sSpellMgr->GetSpellInfo(SPELL_WARRIOR_DEEP_WOUNDS_RANK_2) || !sSpellMgr->GetSpellInfo(SPELL_WARRIOR_DEEP_WOUNDS_RANK_3)) return false; return true; } - void HandleDummy(SpellEffIndex /* effIndex */) + void HandleDummy(SpellEffIndex /*effIndex*/) { int32 damage = GetEffectValue(); Unit* caster = GetCaster(); @@ -188,16 +268,16 @@ class spell_warr_deep_wounds : public SpellScriptLoader damage = target->SpellDamageBonusTaken(caster, GetSpellInfo(), damage, SPELL_DIRECT_DAMAGE); - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_DEEP_WOUNDS_RANK_PERIODIC); + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_WARRIOR_DEEP_WOUNDS_RANK_PERIODIC); uint32 ticks = spellInfo->GetDuration() / spellInfo->Effects[EFFECT_0].Amplitude; // Add remaining ticks to damage done - if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_DEEP_WOUNDS_RANK_PERIODIC, EFFECT_0, caster->GetGUID())) + if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_WARRIOR_DEEP_WOUNDS_RANK_PERIODIC, EFFECT_0, caster->GetGUID())) damage += aurEff->GetAmount() * (ticks - aurEff->GetTickNumber()); - damage = damage / ticks; + damage /= ticks; - caster->CastCustomSpell(target, SPELL_DEEP_WOUNDS_RANK_PERIODIC, &damage, NULL, NULL, true); + caster->CastCustomSpell(target, SPELL_WARRIOR_DEEP_WOUNDS_RANK_PERIODIC, &damage, NULL, NULL, true); } } @@ -213,311 +293,500 @@ class spell_warr_deep_wounds : public SpellScriptLoader } }; -enum Charge -{ - SPELL_JUGGERNAUT_CRIT_BONUS_TALENT = 64976, - SPELL_JUGGERNAUT_CRIT_BONUS_BUFF = 65156, - SPELL_CHARGE = 34846, -}; - -class spell_warr_charge : public SpellScriptLoader +// -5308 - Execute +class spell_warr_execute : public SpellScriptLoader { public: - spell_warr_charge() : SpellScriptLoader("spell_warr_charge") { } + spell_warr_execute() : SpellScriptLoader("spell_warr_execute") { } - class spell_warr_charge_SpellScript : public SpellScript + class spell_warr_execute_SpellScript : public SpellScript { - PrepareSpellScript(spell_warr_charge_SpellScript); + PrepareSpellScript(spell_warr_execute_SpellScript); - bool Validate(SpellInfo const* /*SpellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_JUGGERNAUT_CRIT_BONUS_TALENT) || !sSpellMgr->GetSpellInfo(SPELL_JUGGERNAUT_CRIT_BONUS_BUFF) || !sSpellMgr->GetSpellInfo(SPELL_CHARGE)) + if (!sSpellMgr->GetSpellInfo(SPELL_WARRIOR_EXECUTE) || !sSpellMgr->GetSpellInfo(SPELL_WARRIOR_GLYPH_OF_EXECUTION)) return false; return true; } - void HandleDummy(SpellEffIndex /* effIndex */) + + void HandleDummy(SpellEffIndex effIndex) { - int32 chargeBasePoints0 = GetEffectValue(); Unit* caster = GetCaster(); - caster->CastCustomSpell(caster, SPELL_CHARGE, &chargeBasePoints0, NULL, NULL, true); + if (Unit* target = GetHitUnit()) + { + SpellInfo const* spellInfo = GetSpellInfo(); + int32 rageUsed = std::min<int32>(300 - spellInfo->CalcPowerCost(caster, SpellSchoolMask(spellInfo->SchoolMask)), caster->GetPower(POWER_RAGE)); + int32 newRage = std::max<int32>(0, caster->GetPower(POWER_RAGE) - rageUsed); - //Juggernaut crit bonus - if (caster->HasAura(SPELL_JUGGERNAUT_CRIT_BONUS_TALENT)) - caster->CastSpell(caster, SPELL_JUGGERNAUT_CRIT_BONUS_BUFF, true); + // Sudden Death rage save + if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_GENERIC, WARRIOR_ICON_ID_SUDDEN_DEATH, EFFECT_0)) + { + int32 ragesave = aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue() * 10; + newRage = std::max(newRage, ragesave); + } + + caster->SetPower(POWER_RAGE, uint32(newRage)); + // Glyph of Execution bonus + if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_WARRIOR_GLYPH_OF_EXECUTION, EFFECT_0)) + rageUsed += aurEff->GetAmount() * 10; + + + int32 bp = GetEffectValue() + int32(rageUsed * spellInfo->Effects[effIndex].DamageMultiplier + caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.2f); + caster->CastCustomSpell(target, SPELL_WARRIOR_EXECUTE, &bp, NULL, NULL, true, NULL, NULL, GetOriginalCaster()->GetGUID()); + } } void Register() { - OnEffectHitTarget += SpellEffectFn(spell_warr_charge_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY); + OnEffectHitTarget += SpellEffectFn(spell_warr_execute_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { - return new spell_warr_charge_SpellScript(); + return new spell_warr_execute_SpellScript(); } }; -enum Slam -{ - SPELL_SLAM = 50783, -}; - -class spell_warr_slam : public SpellScriptLoader +// 59725 - Improved Spell Reflection +class spell_warr_improved_spell_reflection : public SpellScriptLoader { public: - spell_warr_slam() : SpellScriptLoader("spell_warr_slam") { } + spell_warr_improved_spell_reflection() : SpellScriptLoader("spell_warr_improved_spell_reflection") { } - class spell_warr_slam_SpellScript : public SpellScript + class spell_warr_improved_spell_reflection_SpellScript : public SpellScript { - PrepareSpellScript(spell_warr_slam_SpellScript); + PrepareSpellScript(spell_warr_improved_spell_reflection_SpellScript); - bool Validate(SpellInfo const* /*SpellEntry*/) - { - if (!sSpellMgr->GetSpellInfo(SPELL_SLAM)) - return false; - return true; - } - void HandleDummy(SpellEffIndex /* effIndex */) + void FilterTargets(std::list<WorldObject*>& unitList) { - int32 bp0 = GetEffectValue(); - if (GetHitUnit()) - GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_SLAM, &bp0, NULL, NULL, true, 0); + if (GetCaster()) + unitList.remove(GetCaster()); } void Register() { - OnEffectHitTarget += SpellEffectFn(spell_warr_slam_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_warr_improved_spell_reflection_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_PARTY); } }; SpellScript* GetSpellScript() const { - return new spell_warr_slam_SpellScript(); + return new spell_warr_improved_spell_reflection_SpellScript(); } }; -enum Execute +// 5246 - Intimidating Shout +class spell_warr_intimidating_shout : public SpellScriptLoader { - SPELL_EXECUTE = 20647, - SPELL_GLYPH_OF_EXECUTION = 58367, - ICON_ID_SUDDEN_DEATH = 1989, + public: + spell_warr_intimidating_shout() : SpellScriptLoader("spell_warr_intimidating_shout") { } + + class spell_warr_intimidating_shout_SpellScript : public SpellScript + { + PrepareSpellScript(spell_warr_intimidating_shout_SpellScript); + + void FilterTargets(std::list<WorldObject*>& unitList) + { + unitList.remove(GetExplTargetWorldObject()); + } + + void Register() + { + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_warr_intimidating_shout_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_SRC_AREA_ENEMY); + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_warr_intimidating_shout_SpellScript::FilterTargets, EFFECT_2, TARGET_UNIT_SRC_AREA_ENEMY); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_warr_intimidating_shout_SpellScript(); + } }; -class spell_warr_execute : public SpellScriptLoader +// 12975 - Last Stand +class spell_warr_last_stand : public SpellScriptLoader { public: - spell_warr_execute() : SpellScriptLoader("spell_warr_execute") { } + spell_warr_last_stand() : SpellScriptLoader("spell_warr_last_stand") { } - class spell_warr_execute_SpellScript : public SpellScript + class spell_warr_last_stand_SpellScript : public SpellScript { - PrepareSpellScript(spell_warr_execute_SpellScript); + PrepareSpellScript(spell_warr_last_stand_SpellScript); - bool Validate(SpellInfo const* /*SpellEntry*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (!sSpellMgr->GetSpellInfo(SPELL_EXECUTE) || !sSpellMgr->GetSpellInfo(SPELL_GLYPH_OF_EXECUTION)) + if (!sSpellMgr->GetSpellInfo(SPELL_WARRIOR_LAST_STAND_TRIGGERED)) return false; return true; } - void HandleDummy(SpellEffIndex effIndex) + + void HandleDummy(SpellEffIndex /*effIndex*/) { - Unit* caster = GetCaster(); - if (Unit* target = GetHitUnit()) + if (Unit* caster = GetCaster()) { - SpellInfo const* spellInfo = GetSpellInfo(); - int32 rageUsed = std::min<int32>(300 - spellInfo->CalcPowerCost(caster, SpellSchoolMask(spellInfo->SchoolMask)), caster->GetPower(POWER_RAGE)); - int32 newRage = std::max<int32>(0, caster->GetPower(POWER_RAGE) - rageUsed); - - // Sudden Death rage save - if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_AURA_PROC_TRIGGER_SPELL, SPELLFAMILY_GENERIC, ICON_ID_SUDDEN_DEATH, EFFECT_0)) - { - int32 ragesave = aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue() * 10; - newRage = std::max(newRage, ragesave); - } - - caster->SetPower(POWER_RAGE, uint32(newRage)); - // Glyph of Execution bonus - if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_GLYPH_OF_EXECUTION, EFFECT_0)) - rageUsed += aurEff->GetAmount() * 10; - - - int32 bp = GetEffectValue() + int32(rageUsed * spellInfo->Effects[effIndex].DamageMultiplier + caster->GetTotalAttackPowerValue(BASE_ATTACK) * 0.2f); - caster->CastCustomSpell(target,SPELL_EXECUTE,&bp,0,0,true,0,0,GetOriginalCaster()->GetGUID()); + int32 healthModSpellBasePoints0 = int32(caster->CountPctFromMaxHealth(30)); + caster->CastCustomSpell(caster, SPELL_WARRIOR_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL); } } void Register() { - OnEffectHitTarget += SpellEffectFn(spell_warr_execute_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + OnEffectHit += SpellEffectFn(spell_warr_last_stand_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { - return new spell_warr_execute_SpellScript(); + return new spell_warr_last_stand_SpellScript(); } }; -class spell_warr_concussion_blow : public SpellScriptLoader +// 7384, 7887, 11584, 11585 - Overpower +class spell_warr_overpower : public SpellScriptLoader { public: - spell_warr_concussion_blow() : SpellScriptLoader("spell_warr_concussion_blow") { } + spell_warr_overpower() : SpellScriptLoader("spell_warr_overpower") { } - class spell_warr_concussion_blow_SpellScript : public SpellScript + class spell_warr_overpower_SpellScript : public SpellScript { - PrepareSpellScript(spell_warr_concussion_blow_SpellScript); + PrepareSpellScript(spell_warr_overpower_SpellScript); - void HandleDummy(SpellEffIndex /* effIndex */) + void HandleEffect(SpellEffIndex /*effIndex*/) { - SetHitDamage(CalculatePct(GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK), GetEffectValue())); + uint32 spellId = 0; + if (GetCaster()->HasAura(SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_1)) + spellId = SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_1; + else if (GetCaster()->HasAura(SPELL_WARRIOR_UNRELENTING_ASSAULT_RANK_2)) + spellId = SPELL_WARRIOR_UNRELENTING_ASSAULT_TRIGGER_2; + + if (!spellId) + return; + + if (Player* target = GetHitPlayer()) + if (target->HasUnitState(UNIT_STATE_CASTING)) + target->CastSpell(target, spellId, true); } void Register() { - OnEffectHitTarget += SpellEffectFn(spell_warr_concussion_blow_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY); + OnEffectHitTarget += SpellEffectFn(spell_warr_overpower_SpellScript::HandleEffect, EFFECT_0, SPELL_EFFECT_ANY); } }; SpellScript* GetSpellScript() const { - return new spell_warr_concussion_blow_SpellScript(); + return new spell_warr_overpower_SpellScript(); } }; -enum Bloodthirst +// -772 - Rend +class spell_warr_rend : public SpellScriptLoader { - SPELL_BLOODTHIRST = 23885, + public: + spell_warr_rend() : SpellScriptLoader("spell_warr_rend") { } + + class spell_warr_rend_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warr_rend_AuraScript); + + void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& canBeRecalculated) + { + if (Unit* caster = GetCaster()) + { + canBeRecalculated = false; + + // $0.2 * (($MWB + $mwb) / 2 + $AP / 14 * $MWS) bonus per tick + float ap = caster->GetTotalAttackPowerValue(BASE_ATTACK); + int32 mws = caster->GetAttackTime(BASE_ATTACK); + float mwbMin = caster->GetWeaponDamageRange(BASE_ATTACK, MINDAMAGE); + float mwbMax = caster->GetWeaponDamageRange(BASE_ATTACK, MAXDAMAGE); + float mwb = ((mwbMin + mwbMax) / 2 + ap * mws / 14000) * 0.2f; + amount += int32(caster->ApplyEffectModifiers(GetSpellInfo(), aurEff->GetEffIndex(), mwb)); + + // "If used while your target is above 75% health, Rend does 35% more damage." + // as for 3.1.3 only ranks above 9 (wrong tooltip?) + if (GetSpellInfo()->GetRank() >= 9) + { + if (GetUnitOwner()->HasAuraState(AURA_STATE_HEALTH_ABOVE_75_PERCENT, GetSpellInfo(), caster)) + AddPct(amount, GetSpellInfo()->Effects[EFFECT_2].CalcValue(caster)); + } + } + } + + void Register() + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warr_rend_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE); + } + }; + + AuraScript* GetAuraScript() const + { + return new spell_warr_rend_AuraScript(); + } }; -class spell_warr_bloodthirst : public SpellScriptLoader +// 64380, 65941 - Shattering Throw +class spell_warr_shattering_throw : public SpellScriptLoader { public: - spell_warr_bloodthirst() : SpellScriptLoader("spell_warr_bloodthirst") { } + spell_warr_shattering_throw() : SpellScriptLoader("spell_warr_shattering_throw") { } - class spell_warr_bloodthirst_SpellScript : public SpellScript + class spell_warr_shattering_throw_SpellScript : public SpellScript { - PrepareSpellScript(spell_warr_bloodthirst_SpellScript); + PrepareSpellScript(spell_warr_shattering_throw_SpellScript); - void HandleDamage(SpellEffIndex /*effIndex*/) + void HandleScript(SpellEffIndex effIndex) { - int32 damage = GetEffectValue(); - ApplyPct(damage, GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK)); + PreventHitDefaultEffect(effIndex); + // remove shields, will still display immune to damage part if (Unit* target = GetHitUnit()) - { - damage = GetCaster()->SpellDamageBonusDone(target, GetSpellInfo(), uint32(damage), SPELL_DIRECT_DAMAGE); - damage = target->SpellDamageBonusTaken(GetCaster(), GetSpellInfo(), uint32(damage), SPELL_DIRECT_DAMAGE); - } - SetHitDamage(damage); + target->RemoveAurasWithMechanic(1 << MECHANIC_IMMUNE_SHIELD, AURA_REMOVE_BY_ENEMY_SPELL); + } + + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_warr_shattering_throw_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; + + SpellScript* GetSpellScript() const + { + return new spell_warr_shattering_throw_SpellScript(); + } +}; + +// -1464 - Slam +class spell_warr_slam : public SpellScriptLoader +{ + public: + spell_warr_slam() : SpellScriptLoader("spell_warr_slam") { } + + class spell_warr_slam_SpellScript : public SpellScript + { + PrepareSpellScript(spell_warr_slam_SpellScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_WARRIOR_SLAM)) + return false; + return true; } void HandleDummy(SpellEffIndex /*effIndex*/) { - int32 damage = GetEffectValue(); - GetCaster()->CastCustomSpell(GetCaster(), SPELL_BLOODTHIRST, &damage, NULL, NULL, true, NULL); + int32 bp0 = GetEffectValue(); + if (GetHitUnit()) + GetCaster()->CastCustomSpell(GetHitUnit(), SPELL_WARRIOR_SLAM, &bp0, NULL, NULL, true, 0); } void Register() { - OnEffectHitTarget += SpellEffectFn(spell_warr_bloodthirst_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE); - OnEffectHit += SpellEffectFn(spell_warr_bloodthirst_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY); + OnEffectHitTarget += SpellEffectFn(spell_warr_slam_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; SpellScript* GetSpellScript() const { - return new spell_warr_bloodthirst_SpellScript(); + return new spell_warr_slam_SpellScript(); } }; -enum BloodthirstHeal -{ - SPELL_BLOODTHIRST_DAMAGE = 23881, -}; - -class spell_warr_bloodthirst_heal : public SpellScriptLoader +// 12328, 18765, 35429 - Sweeping Strikes +class spell_warr_sweeping_strikes : public SpellScriptLoader { public: - spell_warr_bloodthirst_heal() : SpellScriptLoader("spell_warr_bloodthirst_heal") { } + spell_warr_sweeping_strikes() : SpellScriptLoader("spell_warr_sweeping_strikes") { } - class spell_warr_bloodthirst_heal_SpellScript : public SpellScript + class spell_warr_sweeping_strikes_AuraScript : public AuraScript { - PrepareSpellScript(spell_warr_bloodthirst_heal_SpellScript); + PrepareAuraScript(spell_warr_sweeping_strikes_AuraScript); - void HandleHeal(SpellEffIndex /*effIndex*/) + bool Validate(SpellInfo const* /*spellInfo*/) { - if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(SPELL_BLOODTHIRST_DAMAGE)) - SetHitHeal(GetCaster()->CountPctFromMaxHealth(spellInfo->Effects[EFFECT_1].CalcValue(GetCaster()))); + if (!sSpellMgr->GetSpellInfo(SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK)) + return false; + return true; + } + + bool Load() + { + _procTarget = NULL; + return true; + } + + bool CheckProc(ProcEventInfo& eventInfo) + { + _procTarget = eventInfo.GetActor()->SelectNearbyTarget(eventInfo.GetProcTarget()); + return _procTarget; + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) + { + PreventDefaultAction(); + GetTarget()->CastSpell(_procTarget, SPELL_WARRIOR_SWEEPING_STRIKES_EXTRA_ATTACK, true, NULL, aurEff); } void Register() { - OnEffectHitTarget += SpellEffectFn(spell_warr_bloodthirst_heal_SpellScript::HandleHeal, EFFECT_0, SPELL_EFFECT_HEAL); + DoCheckProc += AuraCheckProcFn(spell_warr_sweeping_strikes_AuraScript::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_warr_sweeping_strikes_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); } + + private: + Unit* _procTarget; }; - SpellScript* GetSpellScript() const + AuraScript* GetAuraScript() const { - return new spell_warr_bloodthirst_heal_SpellScript(); + return new spell_warr_sweeping_strikes_AuraScript(); } }; -enum Overpower +// 50720 - Vigilance +class spell_warr_vigilance : public SpellScriptLoader { - SPELL_UNRELENTING_ASSAULT_RANK_1 = 46859, - SPELL_UNRELENTING_ASSAULT_RANK_2 = 46860, - SPELL_UNRELENTING_ASSAULT_TRIGGER_1 = 64849, - SPELL_UNRELENTING_ASSAULT_TRIGGER_2 = 64850, + public: + spell_warr_vigilance() : SpellScriptLoader("spell_warr_vigilance") { } + + class spell_warr_vigilance_AuraScript : public AuraScript + { + PrepareAuraScript(spell_warr_vigilance_AuraScript); + + bool Validate(SpellInfo const* /*spellInfo*/) + { + if (!sSpellMgr->GetSpellInfo(SPELL_WARRIOR_GLYPH_OF_VIGILANCE)) + return false; + if (!sSpellMgr->GetSpellInfo(SPELL_WARRIOR_VIGILANCE_PROC)) + return false; + if (!sSpellMgr->GetSpellInfo(SPELL_WARRIOR_VIGILANCE_REDIRECT_THREAT)) + return false; + if (!sSpellMgr->GetSpellInfo(SPELL_GEN_DAMAGE_REDUCTION_AURA)) + return false; + return true; + } + + bool Load() + { + _procTarget = NULL; + return true; + } + + void HandleApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); + target->CastSpell(target, SPELL_GEN_DAMAGE_REDUCTION_AURA, true); + + if (Unit* caster = GetCaster()) + target->CastSpell(caster, SPELL_WARRIOR_VIGILANCE_REDIRECT_THREAT, true); + } + + void HandleAfterApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + //! WORKAROUND + //! this glyph is a proc + if (Unit* caster = GetCaster()) + { + if (AuraEffect const* glyph = caster->GetAuraEffect(SPELL_WARRIOR_GLYPH_OF_VIGILANCE, EFFECT_0)) + GetTarget()->ModifyRedirectThreat(glyph->GetAmount()); + } + } + + void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); + if (target->HasAura(SPELL_GEN_DAMAGE_REDUCTION_AURA) && + !(target->HasAura(SPELL_PALADIN_BLESSING_OF_SANCTUARY) || + target->HasAura(SPELL_PALADIN_GREATER_BLESSING_OF_SANCTUARY) || + target->HasAura(SPELL_PRIEST_RENEWED_HOPE))) + { + target->RemoveAurasDueToSpell(SPELL_GEN_DAMAGE_REDUCTION_AURA); + } + + target->ResetRedirectThreat(); + } + + bool CheckProc(ProcEventInfo& /*eventInfo*/) + { + _procTarget = GetCaster(); + return _procTarget; + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) + { + PreventDefaultAction(); + GetTarget()->CastSpell(_procTarget, SPELL_WARRIOR_VIGILANCE_PROC, true, NULL, aurEff); + } + + void Register() + { + OnEffectApply += AuraEffectApplyFn(spell_warr_vigilance_AuraScript::HandleApply, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + AfterEffectApply += AuraEffectApplyFn(spell_warr_vigilance_AuraScript::HandleAfterApply, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + OnEffectRemove += AuraEffectRemoveFn(spell_warr_vigilance_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK); + DoCheckProc += AuraCheckProcFn(spell_warr_vigilance_AuraScript::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_warr_vigilance_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); + } + + private: + Unit* _procTarget; + }; + + AuraScript* GetAuraScript() const + { + return new spell_warr_vigilance_AuraScript(); + } }; -class spell_warr_overpower : public SpellScriptLoader +// 50725 Vigilance +class spell_warr_vigilance_trigger : public SpellScriptLoader { -public: - spell_warr_overpower() : SpellScriptLoader("spell_warr_overpower") { } - - class spell_warr_overpower_SpellScript : public SpellScript - { - PrepareSpellScript(spell_warr_overpower_SpellScript); + public: + spell_warr_vigilance_trigger() : SpellScriptLoader("spell_warr_vigilance_trigger") { } - void HandleEffect(SpellEffIndex /* effIndex */) + class spell_warr_vigilance_trigger_SpellScript : public SpellScript { - uint32 spellId = 0; - if (GetCaster()->HasAura(SPELL_UNRELENTING_ASSAULT_RANK_1)) - spellId = SPELL_UNRELENTING_ASSAULT_TRIGGER_1; - else if (GetCaster()->HasAura(SPELL_UNRELENTING_ASSAULT_RANK_2)) - spellId = SPELL_UNRELENTING_ASSAULT_TRIGGER_2; + PrepareSpellScript(spell_warr_vigilance_trigger_SpellScript); + + void HandleScript(SpellEffIndex effIndex) + { + PreventHitDefaultEffect(effIndex); - if (!spellId) - return; + // Remove Taunt cooldown + if (Player* target = GetHitPlayer()) + target->RemoveSpellCooldown(SPELL_WARRIOR_TAUNT, true); + } - if (Player* target = GetHitPlayer()) - if (target->HasUnitState(UNIT_STATE_CASTING)) - target->CastSpell(target, spellId, true); - } + void Register() + { + OnEffectHitTarget += SpellEffectFn(spell_warr_vigilance_trigger_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } + }; - void Register() + SpellScript* GetSpellScript() const { - OnEffectHitTarget += SpellEffectFn(spell_warr_overpower_SpellScript::HandleEffect, EFFECT_0, SPELL_EFFECT_ANY); + return new spell_warr_vigilance_trigger_SpellScript(); } - }; - - SpellScript* GetSpellScript() const - { - return new spell_warr_overpower_SpellScript(); - } }; void AddSC_warrior_spell_scripts() { - new spell_warr_last_stand(); - new spell_warr_improved_spell_reflection(); - new spell_warr_vigilance(); - new spell_warr_deep_wounds(); - new spell_warr_charge(); - new spell_warr_slam(); - new spell_warr_execute(); - new spell_warr_concussion_blow(); new spell_warr_bloodthirst(); new spell_warr_bloodthirst_heal(); + new spell_warr_charge(); + new spell_warr_concussion_blow(); + new spell_warr_damage_shield(); + new spell_warr_deep_wounds(); + new spell_warr_execute(); + new spell_warr_improved_spell_reflection(); + new spell_warr_intimidating_shout(); + new spell_warr_last_stand(); new spell_warr_overpower(); + new spell_warr_rend(); + new spell_warr_shattering_throw(); + new spell_warr_slam(); + new spell_warr_sweeping_strikes(); + new spell_warr_vigilance(); + new spell_warr_vigilance_trigger(); } diff --git a/src/server/scripts/World/achievement_scripts.cpp b/src/server/scripts/World/achievement_scripts.cpp index 41a32185620..d0ffe5214db 100644 --- a/src/server/scripts/World/achievement_scripts.cpp +++ b/src/server/scripts/World/achievement_scripts.cpp @@ -315,6 +315,30 @@ class achievement_not_even_a_scratch : public AchievementCriteriaScript } }; +enum FlirtWithDisaster +{ + AURA_PERFUME_FOREVER = 70235, + AURA_PERFUME_ENCHANTRESS = 70234, + AURA_PERFUME_VICTORY = 70233, +}; + +class achievement_flirt_with_disaster_perf_check : public AchievementCriteriaScript +{ + public: + achievement_flirt_with_disaster_perf_check() : AchievementCriteriaScript("achievement_flirt_with_disaster_perf_check") { } + + bool OnCheck(Player* player, Unit* /*target*/) + { + if (!player) + return false; + + if (player->HasAura(AURA_PERFUME_FOREVER) || player->HasAura(AURA_PERFUME_ENCHANTRESS) || player->HasAura(AURA_PERFUME_VICTORY)) + return true; + + return false; + } +}; + void AddSC_achievement_scripts() { new achievement_resilient_victory(); @@ -333,4 +357,5 @@ void AddSC_achievement_scripts() new achievement_bg_sa_defense_of_ancients(); new achievement_tilted(); new achievement_not_even_a_scratch(); + new achievement_flirt_with_disaster_perf_check(); } diff --git a/src/server/scripts/World/areatrigger_scripts.cpp b/src/server/scripts/World/areatrigger_scripts.cpp index c031c4a3b4d..c8436dfa1f0 100644 --- a/src/server/scripts/World/areatrigger_scripts.cpp +++ b/src/server/scripts/World/areatrigger_scripts.cpp @@ -425,6 +425,71 @@ class AreaTrigger_at_area_52_entrance : public AreaTriggerScript std::map<uint32, time_t> _triggerTimes; }; +/*###### + ## at_frostgrips_hollow + ######*/ + +enum FrostgripsHollow +{ + QUEST_THE_LONESOME_WATCHER = 12877, + + NPC_STORMFORGED_MONITOR = 29862, + NPC_STORMFORGED_ERADICTOR = 29861, + + TYPE_WAYPOINT = 0, + DATA_START = 0 +}; + +Position const stormforgedMonitorPosition = {6963.95f, 45.65f, 818.71f, 4.948f}; +Position const stormforgedEradictorPosition = {6983.18f, 7.15f, 806.33f, 2.228f}; + +class AreaTrigger_at_frostgrips_hollow : public AreaTriggerScript +{ +public: + AreaTrigger_at_frostgrips_hollow() : AreaTriggerScript("at_frostgrips_hollow") + { + stormforgedMonitorGUID = 0; + stormforgedEradictorGUID = 0; + } + + bool OnTrigger(Player* player, AreaTriggerEntry const* /* trigger */) + { + if (player->GetQuestStatus(QUEST_THE_LONESOME_WATCHER) != QUEST_STATUS_INCOMPLETE) + return false; + + Creature* stormforgedMonitor = Creature::GetCreature(*player, stormforgedMonitorGUID); + if (stormforgedMonitor) + return false; + + Creature* stormforgedEradictor = Creature::GetCreature(*player, stormforgedEradictorGUID); + if (stormforgedEradictor) + return false; + + stormforgedMonitor = player->SummonCreature(NPC_STORMFORGED_MONITOR, stormforgedMonitorPosition, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); + if (stormforgedMonitor) + { + stormforgedMonitorGUID = stormforgedMonitor->GetGUID(); + stormforgedMonitor->SetWalk(false); + /// The npc would search an alternative way to get to the last waypoint without this unit state. + stormforgedMonitor->AddUnitState(UNIT_STATE_IGNORE_PATHFINDING); + stormforgedMonitor->GetMotionMaster()->MovePath(NPC_STORMFORGED_MONITOR * 100, false); + } + + stormforgedEradictor = player->SummonCreature(NPC_STORMFORGED_ERADICTOR, stormforgedEradictorPosition, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 60000); + if (stormforgedEradictor) + { + stormforgedEradictorGUID = stormforgedEradictor->GetGUID(); + stormforgedEradictor->GetMotionMaster()->MovePath(NPC_STORMFORGED_ERADICTOR * 100, false); + } + + return true; + } + +private: + uint64 stormforgedMonitorGUID; + uint64 stormforgedEradictorGUID; +}; + void AddSC_areatrigger_scripts() { new AreaTrigger_at_coilfang_waterfall(); @@ -436,4 +501,5 @@ void AddSC_areatrigger_scripts() new AreaTrigger_at_nats_landing(); new AreaTrigger_at_brewfest(); new AreaTrigger_at_area_52_entrance(); + new AreaTrigger_at_frostgrips_hollow(); } diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp index 7699712a1e4..4e95a6162d3 100644 --- a/src/server/scripts/World/boss_emerald_dragons.cpp +++ b/src/server/scripts/World/boss_emerald_dragons.cpp @@ -113,7 +113,7 @@ struct emerald_dragonAI : public WorldBossAI } // Execute and reschedule base events shared between all Emerald Dragons - void ExecuteEvent(uint32 const eventId) + void ExecuteEvent(uint32 eventId) { switch (eventId) { @@ -137,7 +137,7 @@ struct emerald_dragonAI : public WorldBossAI } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -177,7 +177,7 @@ class npc_dream_fog : public CreatureScript _roamTimer = 0; } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -275,7 +275,7 @@ class boss_ysondre : public CreatureScript } } - void ExecuteEvent(uint32 const eventId) + void ExecuteEvent(uint32 eventId) { switch (eventId) { @@ -304,7 +304,7 @@ class boss_ysondre : public CreatureScript * --- Dragonspecific scripts and handling: LETHON * --- * - * TODO: + * @todo * - Spell: Shadow bolt whirl casts needs custom handling (spellscript) */ @@ -370,7 +370,7 @@ class boss_lethon : public CreatureScript } } - void ExecuteEvent(uint32 const eventId) + void ExecuteEvent(uint32 eventId) { switch (eventId) { @@ -490,7 +490,7 @@ class boss_emeriss : public CreatureScript } } - void ExecuteEvent(uint32 const eventId) + void ExecuteEvent(uint32 eventId) { switch (eventId) { @@ -604,7 +604,7 @@ class boss_taerar : public CreatureScript } } - void ExecuteEvent(uint32 const eventId) + void ExecuteEvent(uint32 eventId) { switch (eventId) { @@ -622,7 +622,7 @@ class boss_taerar : public CreatureScript } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!me->isInCombat()) return; diff --git a/src/server/scripts/World/go_scripts.cpp b/src/server/scripts/World/go_scripts.cpp index 5ed45764ed6..f57b6b8942c 100644 --- a/src/server/scripts/World/go_scripts.cpp +++ b/src/server/scripts/World/go_scripts.cpp @@ -251,7 +251,7 @@ class go_tablet_of_the_seven : public GameObjectScript public: go_tablet_of_the_seven() : GameObjectScript("go_tablet_of_the_seven") { } - //TODO: use gossip option ("Transcript the Tablet") instead, if Trinity adds support. + /// @todo use gossip option ("Transcript the Tablet") instead, if Trinity adds support. bool OnGossipHello(Player* player, GameObject* go) { if (go->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER) @@ -1072,7 +1072,7 @@ public: Quest const* qInfo = sObjectMgr->GetQuestTemplate(QUEST_PRISONERS_OF_WYRMSKULL); if (qInfo) { - //TODO: prisoner should help player for a short period of time + /// @todo prisoner should help player for a short period of time player->KilledMonsterCredit(qInfo->RequiredNpcOrGo[0], 0); pPrisoner->DisappearAndDie(); } diff --git a/src/server/scripts/World/guards.cpp b/src/server/scripts/World/guards.cpp index f07a9ed7671..bff30f6cca5 100644 --- a/src/server/scripts/World/guards.cpp +++ b/src/server/scripts/World/guards.cpp @@ -70,7 +70,7 @@ public: DoCast(who, spell->Id); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Always decrease our global cooldown first if (globalCooldown > diff) @@ -273,7 +273,7 @@ public: canTeleport = false; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -338,7 +338,7 @@ public: canTeleport = false; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; diff --git a/src/server/scripts/World/mob_generic_creature.cpp b/src/server/scripts/World/mob_generic_creature.cpp index 174ba8870d1..d0ac142e050 100644 --- a/src/server/scripts/World/mob_generic_creature.cpp +++ b/src/server/scripts/World/mob_generic_creature.cpp @@ -55,7 +55,7 @@ public: IsSelfRooted = true; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { //Always decrease our global cooldown first if (GlobalCooldown > diff) @@ -186,7 +186,7 @@ public: uint32 timer, interval; const SpellInfo* spell; - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (timer <= diff) { diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index aaac8ee4b83..12796d5f88e 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -344,7 +344,7 @@ public: void EnterCombat(Unit* /*who*/) {} - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { // Reset flags after a certain time has passed so that the next player has to start the 'event' again if (me->HasFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER)) @@ -444,7 +444,7 @@ public: me->SendMessageToSet(&data, true); } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!Active) { @@ -689,7 +689,7 @@ public: } } - void UpdateAI(uint32 const diff); + void UpdateAI(uint32 diff); void EnterCombat(Unit* /*who*/){} }; @@ -798,7 +798,7 @@ public: } } - void UpdateAI(uint32 const /*diff*/) + void UpdateAI(uint32 /*diff*/) { //lower HP on every world tick makes it a useful counter, not officlone though if (me->isAlive() && me->GetHealth() > 6) @@ -824,7 +824,7 @@ public: } }; -void npc_doctor::npc_doctorAI::UpdateAI(uint32 const diff) +void npc_doctor::npc_doctorAI::UpdateAI(uint32 diff) { if (Event && SummonPatientCount >= 20) { @@ -881,7 +881,7 @@ void npc_doctor::npc_doctorAI::UpdateAI(uint32 const diff) ## npc_garments_of_quests ######*/ -//TODO: get text for each NPC +/// @todo get text for each NPC enum Garments { @@ -1056,7 +1056,7 @@ public: } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (CanRun && !me->isInCombat()) { @@ -1128,7 +1128,7 @@ public: { } - void UpdateAI(uint32 const /*diff*/) + void UpdateAI(uint32 /*diff*/) { if (!UpdateVictim()) return; @@ -1540,7 +1540,7 @@ public: void AttackStart(Unit* /*who*/) {} void MoveInLineOfSight(Unit* /*who*/) {} - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (ExplosionTimer <= diff) { @@ -1656,7 +1656,7 @@ public: } } - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -1734,7 +1734,7 @@ public: void EnterCombat(Unit* /*who*/){} - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (me->HasAura(20372)) { @@ -1921,7 +1921,7 @@ public: despawnTimer = 4 * IN_MILLISECONDS; } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (despawnTimer > 0) { @@ -1981,10 +1981,11 @@ class npc_training_dummy : public CreatureScript public: npc_training_dummy() : CreatureScript("npc_training_dummy") { } - struct npc_training_dummyAI : Scripted_NoMovementAI + struct npc_training_dummyAI : ScriptedAI { - npc_training_dummyAI(Creature* creature) : Scripted_NoMovementAI(creature) + npc_training_dummyAI(Creature* creature) : ScriptedAI(creature) { + SetCombatMovement(false); entry = creature->GetEntry(); } @@ -2015,13 +2016,7 @@ public: damage = 0; } - void EnterCombat(Unit* /*who*/) - { - if (entry != NPC_ADVANCED_TARGET_DUMMY && entry != NPC_TARGET_DUMMY) - return; - } - - void UpdateAI(uint32 const diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -2115,7 +2110,7 @@ public: me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -2179,7 +2174,7 @@ public: me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (!UpdateVictim()) return; @@ -2509,11 +2504,11 @@ public: break; case GOSSIP_ACTION_INFO_DEF + 8: player->CLOSE_GOSSIP_MENU(); - player->AddItem(ITEM_KEY_TO_THE_FOCUSING_IRIS,1); + player->AddItem(ITEM_KEY_TO_THE_FOCUSING_IRIS, 1); break; case GOSSIP_ACTION_INFO_DEF + 9: player->CLOSE_GOSSIP_MENU(); - player->AddItem(ITEM_HC_KEY_TO_THE_FOCUSING_IRIS,1); + player->AddItem(ITEM_HC_KEY_TO_THE_FOCUSING_IRIS, 1); break; } return true; @@ -2828,7 +2823,7 @@ public: { if (!me->FindNearestCreature(NPC_OMEN, 100.0f, false) && me->GetDistance2d(omenSummonPos.GetPositionX(), omenSummonPos.GetPositionY()) <= 100.0f) { - switch (urand(0,9)) + switch (urand(0, 9)) { case 0: case 1: @@ -2909,14 +2904,14 @@ public: void EnterCombat(Unit* /*who*/) { } - void DoAction(const int32 /*param*/) + void DoAction(int32 /*param*/) { inLove = true; if (Unit* owner = me->GetOwner()) owner->CastSpell(owner, SPELL_SPRING_FLING, true); } - void UpdateAI(const uint32 diff) + void UpdateAI(uint32 diff) { if (inLove) { @@ -2956,31 +2951,6 @@ public: }; }; -/*###### -## npc_generic_harpoon_cannon -######*/ - -class npc_generic_harpoon_cannon : public CreatureScript -{ -public: - npc_generic_harpoon_cannon() : CreatureScript("npc_generic_harpoon_cannon") { } - - struct npc_generic_harpoon_cannonAI : public ScriptedAI - { - npc_generic_harpoon_cannonAI(Creature* creature) : ScriptedAI(creature) {} - - void Reset() - { - me->SetUnitMovementFlags(MOVEMENTFLAG_ROOT); - } - }; - - CreatureAI* GetAI(Creature* creature) const - { - return new npc_generic_harpoon_cannonAI(creature); - } -}; - void AddSC_npcs_special() { new npc_air_force_bots(); @@ -3012,5 +2982,4 @@ void AddSC_npcs_special() new npc_earth_elemental(); new npc_firework(); new npc_spring_rabbit(); - new npc_generic_harpoon_cannon(); } |
