aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts
diff options
context:
space:
mode:
Diffstat (limited to 'src/server/scripts')
-rw-r--r--src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp4
-rw-r--r--src/server/scripts/Spells/spell_generic.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
index d526ef5de53..47a737dca40 100644
--- a/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
+++ b/src/server/scripts/Northrend/Ulduar/Ulduar/instance_ulduar.cpp
@@ -686,7 +686,7 @@ class instance_ulduar : public InstanceMapScript
Map::PlayerList const& players = instance->GetPlayers();
for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
if (Player* player = itr->GetSource())
- for (uint8 slot = EQUIPMENT_SLOT_MAINHAND; slot <= EQUIPMENT_SLOT_OFFHAND; ++slot)
+ for (uint8 slot = EQUIPMENT_SLOT_MAINHAND; slot <= EQUIPMENT_SLOT_RANGED; ++slot)
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
if (item->GetItemLevel(player) > _maxWeaponItemLevel)
_maxWeaponItemLevel = item->GetItemLevel(player);
@@ -707,7 +707,7 @@ class instance_ulduar : public InstanceMapScript
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
{
- if (slot >= EQUIPMENT_SLOT_MAINHAND && slot <= EQUIPMENT_SLOT_OFFHAND)
+ if (slot >= EQUIPMENT_SLOT_MAINHAND && slot <= EQUIPMENT_SLOT_RANGED)
{
if (item->GetItemLevel(player) > _maxWeaponItemLevel)
_maxWeaponItemLevel = item->GetItemLevel(player);
diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp
index 3f9ab732a06..d49718cb190 100644
--- a/src/server/scripts/Spells/spell_generic.cpp
+++ b/src/server/scripts/Spells/spell_generic.cpp
@@ -985,7 +985,7 @@ class spell_gen_clone_weapon_aura : public AuraScript
if (Player* player = caster->ToPlayer())
{
- if (Item* rangedItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
+ if (Item* rangedItem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED))
target->SetVirtualItem(2, rangedItem->GetEntry());
}
else