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-rw-r--r--src/server/scripts/Spells/spell_dh.cpp4
-rw-r--r--src/server/scripts/World/duel_reset.cpp6
2 files changed, 5 insertions, 5 deletions
diff --git a/src/server/scripts/Spells/spell_dh.cpp b/src/server/scripts/Spells/spell_dh.cpp
index 986d75fd313..eb91f1d1a46 100644
--- a/src/server/scripts/Spells/spell_dh.cpp
+++ b/src/server/scripts/Spells/spell_dh.cpp
@@ -391,9 +391,9 @@ class spell_dh_chaotic_transformation : public SpellScript
void HandleCooldown() const
{
- GetCaster()->GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownStorageType::iterator itr)
+ GetCaster()->GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownEntry const& cooldown)
{
- uint32 category = sSpellMgr->AssertSpellInfo(itr->first, DIFFICULTY_NONE)->CategoryId;
+ uint32 category = sSpellMgr->AssertSpellInfo(cooldown.SpellId, DIFFICULTY_NONE)->CategoryId;
return category == SPELL_CATEGORY_DH_EYE_BEAM || category == SPELL_CATEGORY_DH_BLADE_DANCE;
}, true);
}
diff --git a/src/server/scripts/World/duel_reset.cpp b/src/server/scripts/World/duel_reset.cpp
index 9f4fc5977c9..6d3dca3d16f 100644
--- a/src/server/scripts/World/duel_reset.cpp
+++ b/src/server/scripts/World/duel_reset.cpp
@@ -91,9 +91,9 @@ class DuelResetScript : public PlayerScript
static void ResetSpellCooldowns(Player* player, bool onStartDuel)
{
// remove cooldowns on spells that have < 10 min CD > 30 sec and has no onHold
- player->GetSpellHistory()->ResetCooldowns([player, onStartDuel](SpellHistory::CooldownStorageType::iterator itr) -> bool
+ player->GetSpellHistory()->ResetCooldowns([player, onStartDuel](SpellHistory::CooldownEntry const& cooldown) -> bool
{
- SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itr->first, DIFFICULTY_NONE);
+ SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(cooldown.SpellId, DIFFICULTY_NONE);
Milliseconds remainingCooldown = player->GetSpellHistory()->GetRemainingCooldown(spellInfo);
Milliseconds totalCooldown = Milliseconds(spellInfo->RecoveryTime);
Milliseconds categoryCooldown = Milliseconds(spellInfo->CategoryRecoveryTime);
@@ -114,7 +114,7 @@ class DuelResetScript : public PlayerScript
applySpellMod(categoryCooldown);
return remainingCooldown > 0ms
- && !itr->second.OnHold
+ && !cooldown.OnHold
&& Milliseconds(totalCooldown) < 10min
&& Milliseconds(categoryCooldown) < 10min
&& Milliseconds(remainingCooldown) < 10min