diff options
Diffstat (limited to 'src/server/scripts')
-rw-r--r-- | src/server/scripts/Commands/cs_debug.cpp | 42 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_gobject.cpp | 3 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_misc.cpp | 23 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_mmaps.cpp | 12 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_modify.cpp | 11 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 45 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_reload.cpp | 6 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_wp.cpp | 12 | ||||
-rw-r--r-- | src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp | 6 |
9 files changed, 109 insertions, 51 deletions
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp index 5b60fc81229..e08557dd357 100644 --- a/src/server/scripts/Commands/cs_debug.cpp +++ b/src/server/scripts/Commands/cs_debug.cpp @@ -934,8 +934,7 @@ public: return false; } - for (auto phase : handler->GetSession()->GetPlayer()->GetPhases()) - v->SetInPhase(phase, false, true); + v->CopyPhaseFrom(handler->GetSession()->GetPlayer()); map->AddToMap(v->ToCreature()); @@ -959,6 +958,7 @@ public: char* t = strtok((char*)args, " "); char* p = strtok(NULL, " "); + char* m = strtok(NULL, " "); if (!t) return false; @@ -967,10 +967,16 @@ public: std::set<uint32> phaseId; std::set<uint32> worldMapSwap; - terrainswap.insert((uint32)atoi(t)); + if (uint32 ut = (uint32)atoi(t)) + terrainswap.insert(ut); if (p) - phaseId.insert((uint32)atoi(p)); + if (uint32 up = (uint32)atoi(p)) + phaseId.insert(up); + + if (m) + if (uint32 um = (uint32)atoi(m)) + worldMapSwap.insert(um); handler->GetSession()->SendSetPhaseShift(phaseId, terrainswap, worldMapSwap); return true; @@ -1390,14 +1396,28 @@ public: return true; } - static bool HandleDebugPhaseCommand(ChatHandler* /*handler*/, char const* /*args*/) + static bool HandleDebugPhaseCommand(ChatHandler* handler, char const* /*args*/) { - /*/ - Unit* unit = handler->getSelectedUnit(); - Player* player = handler->GetSession()->GetPlayer(); - if (unit && unit->GetTypeId() == TYPEID_PLAYER) - player = unit->ToPlayer(); - */ + Unit* target = handler->getSelectedUnit(); + + if (!target) + { + handler->SendSysMessage(LANG_SELECT_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } + + std::stringstream phases; + + for (uint32 phase : target->GetPhases()) + { + phases << phase << " "; + } + + if (!phases.str().empty()) + handler->PSendSysMessage("Target's current phases: %s", phases.str().c_str()); + else + handler->SendSysMessage("Target is not phased"); return true; } }; diff --git a/src/server/scripts/Commands/cs_gobject.cpp b/src/server/scripts/Commands/cs_gobject.cpp index 59d32f9e418..36876a9be34 100644 --- a/src/server/scripts/Commands/cs_gobject.cpp +++ b/src/server/scripts/Commands/cs_gobject.cpp @@ -158,8 +158,7 @@ public: return false; } - for (auto phase : player->GetPhases()) - object->SetInPhase(phase, false, true); + object->CopyPhaseFrom(player); if (spawntimeSecs) { diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index bc8f7bad5fb..d437e72b933 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -219,7 +219,7 @@ public: uint32 haveMap = Map::ExistMap(mapId, gridX, gridY) ? 1 : 0; uint32 haveVMap = Map::ExistVMap(mapId, gridX, gridY) ? 1 : 0; - uint32 haveMMap = (DisableMgr::IsPathfindingEnabled(mapId) && MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId())) ? 1 : 0; + uint32 haveMMap = (DisableMgr::IsPathfindingEnabled(mapId) && MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId(), handler->GetSession()->GetPlayer()->GetTerrainSwaps())) ? 1 : 0; if (haveVMap) { @@ -247,6 +247,21 @@ public: if (status) handler->PSendSysMessage(LANG_LIQUID_STATUS, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status); + + if (!object->GetTerrainSwaps().empty()) + { + std::stringstream ss; + for (uint32 swap : object->GetTerrainSwaps()) + ss << swap << " "; + handler->PSendSysMessage("Target's active terrain swaps: %s", ss.str().c_str()); + } + if (!object->GetWorldMapAreaSwaps().empty()) + { + std::stringstream ss; + for (uint32 swap : object->GetWorldMapAreaSwaps()) + ss << swap << " "; + handler->PSendSysMessage("Target's active world map area swaps: %s", ss.str().c_str()); + } return true; } @@ -407,8 +422,7 @@ public: target->GetContactPoint(_player, x, y, z); _player->TeleportTo(target->GetMapId(), x, y, z, _player->GetAngle(target), TELE_TO_GM_MODE); - for (auto phase : target->GetPhases()) - _player->SetInPhase(phase, true, true); + _player->CopyPhaseFrom(target, true); } else { @@ -532,8 +546,7 @@ public: float x, y, z; handler->GetSession()->GetPlayer()->GetClosePoint(x, y, z, target->GetObjectSize()); target->TeleportTo(handler->GetSession()->GetPlayer()->GetMapId(), x, y, z, target->GetOrientation()); - for (auto phase : handler->GetSession()->GetPlayer()->GetPhases()) - target->SetInPhase(phase, true, true); + target->CopyPhaseFrom(handler->GetSession()->GetPlayer(), true); } else { diff --git a/src/server/scripts/Commands/cs_mmaps.cpp b/src/server/scripts/Commands/cs_mmaps.cpp index 16edb91873f..166afec6b39 100644 --- a/src/server/scripts/Commands/cs_mmaps.cpp +++ b/src/server/scripts/Commands/cs_mmaps.cpp @@ -64,7 +64,7 @@ public: static bool HandleMmapPathCommand(ChatHandler* handler, char const* args) { - if (!MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId())) + if (!MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId(), handler->GetSession()->GetPlayer()->GetTerrainSwaps())) { handler->PSendSysMessage("NavMesh not loaded for current map."); return true; @@ -132,8 +132,8 @@ public: handler->PSendSysMessage("gridloc [%i, %i]", gy, gx); // calculate navmesh tile location - dtNavMesh const* navmesh = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId()); - dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMeshQuery(handler->GetSession()->GetPlayer()->GetMapId(), player->GetInstanceId()); + dtNavMesh const* navmesh = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId(), handler->GetSession()->GetPlayer()->GetTerrainSwaps()); + dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMeshQuery(handler->GetSession()->GetPlayer()->GetMapId(), player->GetInstanceId(), handler->GetSession()->GetPlayer()->GetTerrainSwaps()); if (!navmesh || !navmeshquery) { handler->PSendSysMessage("NavMesh not loaded for current map."); @@ -184,8 +184,8 @@ public: static bool HandleMmapLoadedTilesCommand(ChatHandler* handler, char const* /*args*/) { uint32 mapid = handler->GetSession()->GetPlayer()->GetMapId(); - dtNavMesh const* navmesh = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(mapid); - dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMeshQuery(mapid, handler->GetSession()->GetPlayer()->GetInstanceId()); + dtNavMesh const* navmesh = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(mapid, handler->GetSession()->GetPlayer()->GetTerrainSwaps()); + dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMeshQuery(mapid, handler->GetSession()->GetPlayer()->GetInstanceId(), handler->GetSession()->GetPlayer()->GetTerrainSwaps()); if (!navmesh || !navmeshquery) { handler->PSendSysMessage("NavMesh not loaded for current map."); @@ -215,7 +215,7 @@ public: MMAP::MMapManager* manager = MMAP::MMapFactory::createOrGetMMapManager(); handler->PSendSysMessage(" %u maps loaded with %u tiles overall", manager->getLoadedMapsCount(), manager->getLoadedTilesCount()); - dtNavMesh const* navmesh = manager->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId()); + dtNavMesh const* navmesh = manager->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId(), handler->GetSession()->GetPlayer()->GetTerrainSwaps()); if (!navmesh) { handler->PSendSysMessage("NavMesh not loaded for current map."); diff --git a/src/server/scripts/Commands/cs_modify.cpp b/src/server/scripts/Commands/cs_modify.cpp index c22edf52dd3..5af9b150572 100644 --- a/src/server/scripts/Commands/cs_modify.cpp +++ b/src/server/scripts/Commands/cs_modify.cpp @@ -1279,10 +1279,13 @@ public: uint32 phase = (uint32)atoi((char*)args); Unit* target = handler->getSelectedUnit(); - if (target) - target->SetInPhase(phase, true, !target->IsInPhase(phase)); - else - handler->GetSession()->GetPlayer()->SetInPhase(phase, true, !handler->GetSession()->GetPlayer()->IsInPhase(phase)); + if (!target) + target = handler->GetSession()->GetPlayer(); + + target->SetInPhase(phase, true, !target->IsInPhase(phase)); + + if (target->GetTypeId() == TYPEID_PLAYER) + target->ToPlayer()->SendUpdatePhasing(); return true; } diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 70086c94988..9ee32d0c6e5 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -206,6 +206,7 @@ public: { "model", rbac::RBAC_PERM_COMMAND_NPC_SET_MODEL, false, &HandleNpcSetModelCommand, "", NULL }, { "movetype", rbac::RBAC_PERM_COMMAND_NPC_SET_MOVETYPE, false, &HandleNpcSetMoveTypeCommand, "", NULL }, { "phase", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseCommand, "", NULL }, + { "phasegroup", rbac::RBAC_PERM_COMMAND_NPC_SET_PHASE, false, &HandleNpcSetPhaseGroup, "", NULL }, { "spawndist", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNDIST, false, &HandleNpcSetSpawnDistCommand, "", NULL }, { "spawntime", rbac::RBAC_PERM_COMMAND_NPC_SET_SPAWNTIME, false, &HandleNpcSetSpawnTimeCommand, "", NULL }, { "data", rbac::RBAC_PERM_COMMAND_NPC_SET_DATA, false, &HandleNpcSetDataCommand, "", NULL }, @@ -285,9 +286,6 @@ public: return false; } - for (auto phase : chr->GetPhases()) - creature->SetInPhase(phase, false, true); - creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMask()); ObjectGuid::LowType db_guid = creature->GetDBTableGUIDLow(); @@ -1100,7 +1098,37 @@ public: } //npc phase handling - //change phase of creature or pet + //change phase of creature + static bool HandleNpcSetPhaseGroup(ChatHandler* handler, char const* args) + { + if (!*args) + return false; + + uint32 phaseGroupId = (uint32)atoi((char*)args); + + Creature* creature = handler->getSelectedCreature(); + if (!creature || creature->IsPet()) + { + handler->SendSysMessage(LANG_SELECT_CREATURE); + handler->SetSentErrorMessage(true); + return false; + } + + creature->ClearPhases(); + + for (uint32 id : sDB2Manager.GetPhasesForGroup(phaseGroupId)) + creature->SetInPhase(id, false, true); // don't send update here for multiple phases, only send it once after adding all phases + + creature->UpdateObjectVisibility(); + creature->SetDBPhase(-int(phaseGroupId)); + + creature->SaveToDB(); + + return true; + } + + //npc phase handling + //change phase of creature static bool HandleNpcSetPhaseCommand(ChatHandler* handler, char const* args) { if (!*args) @@ -1109,17 +1137,18 @@ public: uint32 phase = (uint32) atoi((char*)args); Creature* creature = handler->getSelectedCreature(); - if (!creature) + if (!creature || creature->IsPet()) { handler->SendSysMessage(LANG_SELECT_CREATURE); handler->SetSentErrorMessage(true); return false; } - creature->SetInPhase(phase, true, !creature->IsInPhase(phase)); + creature->ClearPhases(); + creature->SetInPhase(phase, true, true); + creature->SetDBPhase(phase); - if (!creature->IsPet()) - creature->SaveToDB(); + creature->SaveToDB(); return true; } diff --git a/src/server/scripts/Commands/cs_reload.cpp b/src/server/scripts/Commands/cs_reload.cpp index 99cec7bed95..78f23ceab25 100644 --- a/src/server/scripts/Commands/cs_reload.cpp +++ b/src/server/scripts/Commands/cs_reload.cpp @@ -1104,10 +1104,10 @@ public: static bool HandleReloadPhaseDefinitionsCommand(ChatHandler* handler, const char* /*args*/) { - TC_LOG_INFO("misc", "Reloading phase_definitions table..."); - sObjectMgr->LoadPhaseDefinitions(); + TC_LOG_INFO("misc", "Reloading terrain_phase_info table..."); + sObjectMgr->LoadTerrainPhaseInfo(); sWorld->UpdatePhaseDefinitions(); - handler->SendGlobalGMSysMessage("Phase Definitions reloaded."); + handler->SendGlobalGMSysMessage("Terrain phase infos reloaded."); return true; } diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp index 35b142e9e5e..a4e0ce3af61 100644 --- a/src/server/scripts/Commands/cs_wp.cpp +++ b/src/server/scripts/Commands/cs_wp.cpp @@ -682,8 +682,7 @@ public: return false; } - for (auto phase : chr->GetPhases()) - wpCreature2->SetInPhase(phase, false, true); + wpCreature2->CopyPhaseFrom(chr); wpCreature2->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMask()); // To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells(); @@ -902,8 +901,7 @@ public: return false; } - for (auto phase : chr->GetPhases()) - wpCreature->SetInPhase(phase, false, true); + wpCreature->CopyPhaseFrom(chr); // Set "wpguid" column to the visual waypoint stmt = WorldDatabase.GetPreparedStatement(WORLD_UPD_WAYPOINT_DATA_WPGUID); @@ -967,8 +965,7 @@ public: return false; } - for (auto phase : chr->GetPhases()) - creature->SetInPhase(phase, false, true); + creature->CopyPhaseFrom(chr); creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMask()); if (!creature->LoadCreatureFromDB(creature->GetDBTableGUIDLow(), map)) @@ -1019,8 +1016,7 @@ public: return false; } - for (auto phase : chr->GetPhases()) - creature->SetInPhase(phase, false, true); + creature->CopyPhaseFrom(chr); creature->SaveToDB(map->GetId(), (1 << map->GetSpawnMode()), chr->GetPhaseMask()); if (!creature->LoadCreatureFromDB(creature->GetDBTableGUIDLow(), map)) diff --git a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp index dd261d4014c..a8da4ff7438 100644 --- a/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp +++ b/src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp @@ -172,8 +172,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId) return true; } - for (auto phase : player->GetPhases()) - go->SetInPhase(phase, false, true); + go->CopyPhaseFrom(player); go->SetRespawnTime(0); @@ -209,8 +208,7 @@ bool OutdoorPvPSI::HandleDropFlag(Player* player, uint32 spellId) return true; } - for (auto phase : player->GetPhases()) - go->SetInPhase(phase, false, true); + go->CopyPhaseFrom(player); go->SetRespawnTime(0); |