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-rw-r--r--src/server/scripts/CMakeLists.txt28
-rw-r--r--src/server/scripts/Commands/cs_lookup.cpp97
-rw-r--r--src/server/scripts/Commands/cs_wp.cpp2
-rw-r--r--src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp187
-rw-r--r--src/server/scripts/EasternKingdoms/silverpine_forest.cpp18
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp4
-rw-r--r--src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp117
-rw-r--r--src/server/scripts/Northrend/wintergrasp.cpp2
-rw-r--r--src/server/scripts/World/boss_emerald_dragons.cpp310
-rw-r--r--src/server/scripts/World/npc_taxi.cpp8
10 files changed, 428 insertions, 345 deletions
diff --git a/src/server/scripts/CMakeLists.txt b/src/server/scripts/CMakeLists.txt
index 59dfc0f990f..8e636ee1208 100644
--- a/src/server/scripts/CMakeLists.txt
+++ b/src/server/scripts/CMakeLists.txt
@@ -9,18 +9,11 @@
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# Enable precompiled headers when using the GCC compiler.
-if( USE_SCRIPTPCH )
- include_directories(
- ${CMAKE_CURRENT_BINARY_DIR}
- )
-endif()
-if( USE_SCRIPTPCH AND MSVC )
- set(scripts_STAT_SRCS
- PrecompiledHeaders/ScriptPCH.cpp
- PrecompiledHeaders/ScriptPCH.h
- )
-endif()
+if (USE_SCRIPTPCH)
+ set(scripts_STAT_PCH_HDR PrecompiledHeaders/ScriptPCH.h)
+ set(scripts_STAT_PCH_SRC PrecompiledHeaders/ScriptPCH.cpp)
+endif ()
message(STATUS "SCRIPT PREPARATIONS")
include(Spells/CMakeLists.txt)
@@ -148,15 +141,14 @@ include_directories(
${MYSQL_INCLUDE_DIR}
)
-add_library(scripts STATIC ${scripts_STAT_SRCS})
+add_library(scripts STATIC
+ ${scripts_STAT_SRCS}
+ ${scripts_STAT_PCH_SRC}
+)
add_dependencies(scripts revision.h)
# Generate precompiled header
-if( USE_SCRIPTPCH )
- if(CMAKE_COMPILER_IS_GNUCXX)
- add_precompiled_header(scripts ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/ScriptPCH.h)
- elseif(MSVC)
- add_native_precompiled_header(scripts ${CMAKE_CURRENT_SOURCE_DIR}/PrecompiledHeaders/ScriptPCH)
- endif()
+if (USE_SCRIPTPCH)
+ add_cxx_pch(scripts ${scripts_STAT_PCH_HDR} ${scripts_STAT_PCH_SRC})
endif()
diff --git a/src/server/scripts/Commands/cs_lookup.cpp b/src/server/scripts/Commands/cs_lookup.cpp
index 8f7e3ed3247..9889b4752c8 100644
--- a/src/server/scripts/Commands/cs_lookup.cpp
+++ b/src/server/scripts/Commands/cs_lookup.cpp
@@ -1156,109 +1156,72 @@ public:
return true;
}
- static bool HandleLookupMapCommand(ChatHandler* /*handler*/, char const* args)
+ static bool HandleLookupMapCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
- /*
+
std::string namePart = args;
std::wstring wNamePart;
- // converting string that we try to find to lower case
if (!Utf8toWStr(namePart, wNamePart))
return false;
wstrToLower(wNamePart);
- bool found = false;
+ uint32 counter = 0;
+ uint32 maxResults = sWorld->getIntConfig(CONFIG_MAX_RESULTS_LOOKUP_COMMANDS);
+ uint8 locale = handler->GetSession() ? handler->GetSession()->GetSessionDbcLocale() : sWorld->GetDefaultDbcLocale();
// search in Map.dbc
for (uint32 id = 0; id < sMapStore.GetNumRows(); id++)
{
- MapEntry const* MapInfo = sMapStore.LookupEntry(id);
- if (MapInfo)
+ if (MapEntry const* mapInfo = sMapStore.LookupEntry(id))
{
- uint8 locale = handler->GetSession() ? handler->GetSession()->GetSessionDbcLocale() : sWorld->GetDefaultDbcLocale();
-
- std::string name = MapInfo->name[locale];
+ std::string name = mapInfo->name[locale];
if (name.empty())
continue;
- if (!Utf8FitTo(name, wNamePart))
+ if (Utf8FitTo(name, wNamePart) && locale < TOTAL_LOCALES)
{
- locale = LOCALE_enUS;
- for (; locale < TOTAL_LOCALES; locale++)
+ if (maxResults && counter == maxResults)
{
- if (handler->GetSession() && locale == handler->GetSession()->GetSessionDbcLocale())
- continue;
-
- name = MapInfo->name[locale];
- if (name.empty())
- continue;
-
- if (Utf8FitTo(name, wNamePart))
- break;
+ handler->PSendSysMessage(LANG_COMMAND_LOOKUP_MAX_RESULTS, maxResults);
+ return true;
}
- }
- if (locale < TOTAL_LOCALES)
- {
- // send map in "id - [name][Continent][Instance/Battleground/Arena][Raid reset time:][Heroic reset time:][Mountable]" format
std::ostringstream ss;
+ ss << id << " - [" << name << ']';
- if (handler->GetSession())
- ss << id << " - |cffffffff|Hmap:" << id << "|h[" << name << ']';
- else // console
- ss << id << " - [" << name << ']';
-
- if (MapInfo->IsContinent())
+ if (mapInfo->IsContinent())
ss << handler->GetTrinityString(LANG_CONTINENT);
- switch (MapInfo->map_type)
+ switch (mapInfo->map_type)
{
- case MAP_INSTANCE: ss << handler->GetTrinityString(LANG_INSTANCE); break;
- case MAP_BATTLEGROUND: ss << handler->GetTrinityString(LANG_BATTLEGROUND); break;
- case MAP_ARENA: ss << handler->GetTrinityString(LANG_ARENA); break;
+ case MAP_INSTANCE:
+ ss << handler->GetTrinityString(LANG_INSTANCE);
+ break;
+ case MAP_RAID:
+ ss << handler->GetTrinityString(LANG_RAID);
+ break;
+ case MAP_BATTLEGROUND:
+ ss << handler->GetTrinityString(LANG_BATTLEGROUND);
+ break;
+ case MAP_ARENA:
+ ss << handler->GetTrinityString(LANG_ARENA);
+ break;
}
- if (MapInfo->IsRaid())
- ss << handler->GetTrinityString(LANG_RAID);
-
- if (MapInfo->SupportsHeroicMode())
- ss << handler->GetTrinityString(LANG_HEROIC);
-
- uint32 ResetTimeRaid = MapInfo->resetTimeRaid;
-
- std::string ResetTimeRaidStr;
- if (ResetTimeRaid)
- ResetTimeRaidStr = secsToTimeString(ResetTimeRaid, true, false);
-
- uint32 ResetTimeHeroic = MapInfo->resetTimeHeroic;
- std::string ResetTimeHeroicStr;
- if (ResetTimeHeroic)
- ResetTimeHeroicStr = secsToTimeString(ResetTimeHeroic, true, false);
-
- if (MapInfo->IsMountAllowed())
- ss << handler->GetTrinityString(LANG_MOUNTABLE);
-
- if (ResetTimeRaid && !ResetTimeHeroic)
- handler->PSendSysMessage(ss.str().c_str(), ResetTimeRaidStr.c_str());
- else if (!ResetTimeRaid && ResetTimeHeroic)
- handler->PSendSysMessage(ss.str().c_str(), ResetTimeHeroicStr.c_str());
- else if (ResetTimeRaid && ResetTimeHeroic)
- handler->PSendSysMessage(ss.str().c_str(), ResetTimeRaidStr.c_str(), ResetTimeHeroicStr.c_str());
- else
- handler->SendSysMessage(ss.str().c_str());
+ handler->SendSysMessage(ss.str().c_str());
- if (!found)
- found = true;
+ ++counter;
}
}
}
- if (!found)
+ if (!counter)
handler->SendSysMessage(LANG_COMMAND_NOMAPFOUND);
- */
+
return true;
}
diff --git a/src/server/scripts/Commands/cs_wp.cpp b/src/server/scripts/Commands/cs_wp.cpp
index e3cd185e4a3..10a18c3ed36 100644
--- a/src/server/scripts/Commands/cs_wp.cpp
+++ b/src/server/scripts/Commands/cs_wp.cpp
@@ -941,7 +941,7 @@ public:
{
wpCreature->SetDisplayId(target->GetDisplayId());
wpCreature->SetObjectScale(0.5f);
- wpCreature->SetLevel(point > STRONG_MAX_LEVEL ? STRONG_MAX_LEVEL : point);
+ wpCreature->SetLevel(std::min<uint32>(point, STRONG_MAX_LEVEL));
}
}
while (result->NextRow());
diff --git a/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp b/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
index b2b4083f9c6..cef95b607c7 100644
--- a/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
+++ b/src/server/scripts/EasternKingdoms/AlteracValley/alterac_valley.cpp
@@ -24,8 +24,8 @@ enum Spells
SPELL_CLEAVE = 40504,
SPELL_DEMORALIZING_SHOUT = 23511,
SPELL_ENRAGE = 8599,
- SPELL_WHIRLWIND1 = 15589,
- SPELL_WHIRLWIND2 = 13736,
+ SPELL_WHIRLWIND = 13736,
+
SPELL_NORTH_MARSHAL = 45828,
SPELL_SOUTH_MARSHAL = 45829,
SPELL_STONEHEARTH_MARSHAL = 45830,
@@ -48,38 +48,55 @@ enum Creatures
NPC_WEST_FROSTWOLF_WARMASTER = 14777
};
+enum Events
+{
+ EVENT_CHARGE_TARGET = 1,
+ EVENT_CLEAVE = 2,
+ EVENT_DEMORALIZING_SHOUT = 3,
+ EVENT_WHIRLWIND = 4,
+ EVENT_ENRAGE = 5,
+ EVENT_CHECK_RESET = 6
+};
+
+struct SpellPair
+{
+ uint32 npcEntry;
+ uint32 spellId;
+};
+
+uint8 const MAX_SPELL_PAIRS = 8;
+SpellPair const _auraPairs[MAX_SPELL_PAIRS] =
+{
+ { NPC_NORTH_MARSHAL, SPELL_NORTH_MARSHAL },
+ { NPC_SOUTH_MARSHAL, SPELL_SOUTH_MARSHAL },
+ { NPC_STONEHEARTH_MARSHAL, SPELL_STONEHEARTH_MARSHAL },
+ { NPC_ICEWING_MARSHAL, SPELL_ICEWING_MARSHAL },
+ { NPC_EAST_FROSTWOLF_WARMASTER, SPELL_EAST_FROSTWOLF_WARMASTER },
+ { NPC_WEST_FROSTWOLF_WARMASTER, SPELL_WEST_FROSTWOLF_WARMASTER },
+ { NPC_TOWER_POINT_WARMASTER, SPELL_TOWER_POINT_WARMASTER },
+ { NPC_ICEBLOOD_WARMASTER, SPELL_ICEBLOOD_WARMASTER }
+};
+
class mob_av_marshal_or_warmaster : public CreatureScript
{
public:
-
- mob_av_marshal_or_warmaster()
- : CreatureScript("mob_av_marshal_or_warmaster") {}
+ mob_av_marshal_or_warmaster() : CreatureScript("mob_av_marshal_or_warmaster") { }
struct mob_av_marshal_or_warmasterAI : public ScriptedAI
{
- mob_av_marshal_or_warmasterAI(Creature* creature) : ScriptedAI(creature) {}
-
- uint32 ChargeTimer;
- uint32 CleaveTimer;
- uint32 DemoralizingShoutTimer;
- uint32 Whirlwind1Timer;
- uint32 Whirlwind2Timer;
- uint32 EnrageTimer;
- uint32 ResetTimer;
-
- bool bHasAura;
+ mob_av_marshal_or_warmasterAI(Creature* creature) : ScriptedAI(creature) { }
void Reset()
{
- ChargeTimer = urand(2 * IN_MILLISECONDS, 12 * IN_MILLISECONDS);
- CleaveTimer = urand(1 * IN_MILLISECONDS, 11 * IN_MILLISECONDS);
- DemoralizingShoutTimer = urand(2 * IN_MILLISECONDS, 2 * IN_MILLISECONDS);
- Whirlwind1Timer = urand(1 * IN_MILLISECONDS, 12 * IN_MILLISECONDS);
- Whirlwind2Timer = urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
- EnrageTimer = urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
- ResetTimer = 5 * IN_MILLISECONDS;
-
- bHasAura = false;
+ events.Reset();
+ events.ScheduleEvent(EVENT_CHARGE_TARGET, urand(2 * IN_MILLISECONDS, 12 * IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_CLEAVE, urand(1 * IN_MILLISECONDS, 11 * IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_DEMORALIZING_SHOUT, 2000);
+ events.ScheduleEvent(EVENT_WHIRLWIND, urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_ENRAGE, urand(5 * IN_MILLISECONDS, 20 * IN_MILLISECONDS));
+ events.ScheduleEvent(EVENT_CHECK_RESET, 5000);
+
+ _hasAura = false;
}
void JustRespawned()
@@ -87,90 +104,70 @@ class mob_av_marshal_or_warmaster : public CreatureScript
Reset();
}
- void UpdateAI(const uint32 diff)
+ void UpdateAI(uint32 const diff)
{
- if (!bHasAura)
+ // I have a feeling this isn't blizzlike, but owell, I'm only passing by and cleaning up.
+ if (!_hasAura)
{
- switch (me->GetEntry())
- {
- case NPC_NORTH_MARSHAL:
- DoCast(me, SPELL_NORTH_MARSHAL);
- break;
- case NPC_SOUTH_MARSHAL:
- DoCast(me, SPELL_SOUTH_MARSHAL);
- break;
- case NPC_STONEHEARTH_MARSHAL:
- DoCast(me, SPELL_STONEHEARTH_MARSHAL);
- break;
- case NPC_ICEWING_MARSHAL:
- DoCast(me, SPELL_ICEWING_MARSHAL);
- break;
- case NPC_EAST_FROSTWOLF_WARMASTER:
- DoCast(me, SPELL_EAST_FROSTWOLF_WARMASTER);
- break;
- case NPC_WEST_FROSTWOLF_WARMASTER:
- DoCast(me, SPELL_WEST_FROSTWOLF_WARMASTER);
- break;
- case NPC_ICEBLOOD_WARMASTER:
- DoCast(me, SPELL_ICEBLOOD_WARMASTER);
- break;
- case NPC_TOWER_POINT_WARMASTER:
- DoCast(me, SPELL_TOWER_POINT_WARMASTER);
- break;
- }
+ for (uint8 i = 0; i < MAX_SPELL_PAIRS; ++i)
+ if (_auraPairs[i].npcEntry == me->GetEntry())
+ DoCast(me, _auraPairs[i].spellId);
- bHasAura = true;
+ _hasAura = true;
}
if (!UpdateVictim())
return;
- if (ChargeTimer <= diff)
- {
- DoCast(me->getVictim(), SPELL_CHARGE);
- ChargeTimer = urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
- } else ChargeTimer -= diff;
-
- if (CleaveTimer <= diff)
- {
- DoCast(me->getVictim(), SPELL_CLEAVE);
- CleaveTimer = urand(10 * IN_MILLISECONDS, 16 * IN_MILLISECONDS);
- } else CleaveTimer -= diff;
-
- if (DemoralizingShoutTimer <= diff)
- {
- DoCast(me->getVictim(), SPELL_DEMORALIZING_SHOUT);
- DemoralizingShoutTimer = urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS);
- } else DemoralizingShoutTimer -= diff;
+ events.Update(diff);
- if (Whirlwind1Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_WHIRLWIND1);
- Whirlwind1Timer = urand(6 * IN_MILLISECONDS, 20 * IN_MILLISECONDS);
- } else Whirlwind1Timer -= diff;
-
- if (Whirlwind2Timer <= diff)
- {
- DoCast(me->getVictim(), SPELL_WHIRLWIND2);
- Whirlwind2Timer = urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS);
- } else Whirlwind2Timer -= diff;
-
- if (EnrageTimer <= diff)
- {
- DoCast(me->getVictim(), SPELL_ENRAGE);
- EnrageTimer = urand(10 * IN_MILLISECONDS, 30 * IN_MILLISECONDS);
- }else EnrageTimer -= diff;
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
- // check if creature is not outside of building
- if (ResetTimer <= diff)
+ while (uint32 eventId = events.ExecuteEvent())
{
- if (me->GetDistance2d(me->GetHomePosition().GetPositionX(), me->GetHomePosition().GetPositionY()) > 50)
- EnterEvadeMode();
- ResetTimer = 5 * IN_MILLISECONDS;
- } else ResetTimer -= diff;
+ switch (eventId)
+ {
+ case EVENT_CHARGE_TARGET:
+ DoCast(me->getVictim(), SPELL_CHARGE);
+ events.ScheduleEvent(EVENT_CHARGE, urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS));
+ break;
+ case EVENT_CLEAVE:
+ DoCast(me->getVictim(), SPELL_CLEAVE);
+ events.ScheduleEvent(EVENT_CLEAVE, urand(10 * IN_MILLISECONDS, 16 * IN_MILLISECONDS));
+ break;
+ case EVENT_DEMORALIZING_SHOUT:
+ DoCast(me, SPELL_DEMORALIZING_SHOUT);
+ events.ScheduleEvent(EVENT_DEMORALIZING_SHOUT, urand(10 * IN_MILLISECONDS, 15 * IN_MILLISECONDS));
+ break;
+ case EVENT_WHIRLWIND:
+ DoCast(me, SPELL_WHIRLWIND);
+ events.ScheduleEvent(EVENT_WHIRLWIND, urand(10 * IN_MILLISECONDS, 25 * IN_MILLISECONDS));
+ break;
+ case EVENT_ENRAGE:
+ DoCast(me, SPELL_ENRAGE);
+ events.ScheduleEvent(EVENT_ENRAGE, urand(10 * IN_MILLISECONDS, 30 * IN_MILLISECONDS));
+ break;
+ case EVENT_CHECK_RESET:
+ {
+ Position const& _homePosition = me->GetHomePosition();
+ if (me->GetDistance2d(_homePosition.GetPositionX(), _homePosition.GetPositionY()) > 50.0f)
+ {
+ EnterEvadeMode();
+ return;
+ }
+ events.ScheduleEvent(EVENT_CHECK_RESET, 5000);
+ break;
+ }
+ }
+ }
DoMeleeAttackIfReady();
}
+
+ private:
+ EventMap events;
+ bool _hasAura;
};
CreatureAI* GetAI(Creature* creature) const
diff --git a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
index c52e69787d4..b2cd3b16e7b 100644
--- a/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
+++ b/src/server/scripts/EasternKingdoms/silverpine_forest.cpp
@@ -232,18 +232,16 @@ public:
{
Unit* target = NULL;
if (PlayerGUID)
- {
- if (Unit* player = Unit::GetPlayer(*me, PlayerGUID)->ToUnit())
- target = RAND((Unit*)me, player);
- } else
+ if (Player* player = Unit::GetPlayer(*me, PlayerGUID))
+ if (player->isAlive() && RAND(0, 1))
+ target = player;
+
+ if (!target)
target = me;
- if (target)
- {
- summoned->setFaction(168);
- summoned->AddThreat(target, 32.0f);
- summoned->AI()->AttackStart(target);
- }
+ summoned->setFaction(168);
+ summoned->AddThreat(target, 32.0f);
+ summoned->AI()->AttackStart(target);
}
}
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
index 82739c0026a..1d0b0fd6ee6 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp
@@ -1375,7 +1375,7 @@ class spell_halion_combustion_consumption : public SpellScriptLoader
public:
spell_halion_combustion_consumption_AuraScript(uint32 spellID) : AuraScript(), _markSpell(spellID) { }
- bool Validate(SpellEntry const* /*spell*/)
+ bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(_markSpell))
return false;
@@ -1434,7 +1434,7 @@ class spell_halion_marks : public SpellScriptLoader
spell_halion_marks_AuraScript(uint32 summonSpell, uint32 removeSpell) : AuraScript(),
_summonSpellId(summonSpell), _removeSpellId(removeSpell) { }
- bool Validate(SpellEntry const* /*spell*/)
+ bool Validate(SpellInfo const* /*spell*/)
{
if (!sSpellMgr->GetSpellInfo(_summonSpellId))
return false;
diff --git a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
index c694aa88338..e587a864fd6 100644
--- a/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
+++ b/src/server/scripts/Northrend/UtgardeKeep/UtgardeKeep/utgarde_keep.cpp
@@ -143,17 +143,10 @@ public:
}
}
}
-
- switch (near_f)
- {
- case 1: return 1;
- case 2: return 2;
- case 3: return 3;
- default: return 0;
- }
+ return near_f > 0 && near_f < 4 ? near_f : 0;
}
- void UpdateAI(const uint32 /*diff*/)
+ void UpdateAI(uint32 const /* diff */)
{
if (fm_Type == 0)
fm_Type = GetForgeMasterType();
@@ -239,9 +232,115 @@ class spell_fixate : public SpellScriptLoader
return new spell_fixate_SpellScript();
}
};
+
+enum EnslavedProtoDrake
+{
+ TYPE_PROTODRAKE_AT = 28,
+ DATA_PROTODRAKE_MOVE = 6,
+
+ PATH_PROTODRAKE = 125946,
+
+ EVENT_REND = 1,
+ EVENT_FLAME_BREATH = 2,
+ EVENT_KNOCKAWAY = 3,
+
+ SPELL_REND = 43931,
+ SPELL_FLAME_BREATH = 50653,
+ SPELL_KNOCK_AWAY = 49722,
+
+ POINT_LAST = 5,
+};
+
+const Position protodrakeCheckPos = {206.24f, -190.28f, 200.11f, 0.f};
+
+class npc_enslaved_proto_drake : public CreatureScript
+{
+public:
+ npc_enslaved_proto_drake() : CreatureScript("npc_enslaved_proto_drake") { }
+
+ struct npc_enslaved_proto_drakeAI : public ScriptedAI
+ {
+ npc_enslaved_proto_drakeAI(Creature* creature) : ScriptedAI(creature)
+ {
+ _setData = false;
+ }
+
+ void Reset()
+ {
+ _events.Reset();
+ _events.ScheduleEvent(EVENT_REND, urand(2000, 3000));
+ _events.ScheduleEvent(EVENT_FLAME_BREATH, urand(5500, 7000));
+ _events.ScheduleEvent(EVENT_KNOCKAWAY, urand(3500, 6000));
+ }
+
+ void MovementInform(uint32 type, uint32 id)
+ {
+ if (type == WAYPOINT_MOTION_TYPE && id == POINT_LAST)
+ {
+ me->RemoveByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER);
+ }
+ }
+
+ void SetData(uint32 type, uint32 data)
+ {
+ if (type == TYPE_PROTODRAKE_AT && data == DATA_PROTODRAKE_MOVE && !_setData && me->GetDistance(protodrakeCheckPos) < 5.0f)
+ {
+ _setData = true;
+ me->SetByteFlag(UNIT_FIELD_BYTES_1, 3, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER);
+ me->GetMotionMaster()->MovePath(PATH_PROTODRAKE, false);
+ }
+ }
+
+ void UpdateAI(uint32 const diff)
+ {
+ if (!UpdateVictim())
+ return;
+
+ _events.Update(diff);
+
+ if (me->HasUnitState(UNIT_STATE_CASTING))
+ return;
+
+ while (uint32 eventid = _events.ExecuteEvent())
+ {
+ switch (eventid)
+ {
+ case EVENT_REND:
+ DoCast(SPELL_REND);
+ _events.ScheduleEvent(EVENT_REND, urand(15000, 20000));
+ break;
+ case EVENT_FLAME_BREATH:
+ DoCast(SPELL_FLAME_BREATH);
+ _events.ScheduleEvent(EVENT_FLAME_BREATH, urand(11000, 12000));
+ break;
+ case EVENT_KNOCKAWAY:
+ DoCast(SPELL_KNOCK_AWAY);
+ _events.ScheduleEvent(EVENT_KNOCKAWAY, urand(7000, 8500));
+ break;
+ default:
+ break;
+ }
+ }
+
+ DoMeleeAttackIfReady();
+ }
+
+ private:
+ bool _setData;
+ EventMap _events;
+
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new npc_enslaved_proto_drakeAI(creature);
+ }
+};
+
void AddSC_utgarde_keep()
{
new npc_dragonflayer_forge_master();
+ new npc_enslaved_proto_drake();
new spell_ticking_time_bomb();
new spell_fixate();
}
diff --git a/src/server/scripts/Northrend/wintergrasp.cpp b/src/server/scripts/Northrend/wintergrasp.cpp
index d4a3f83ab70..b7901f1a44a 100644
--- a/src/server/scripts/Northrend/wintergrasp.cpp
+++ b/src/server/scripts/Northrend/wintergrasp.cpp
@@ -560,7 +560,7 @@ public:
if (Battlefield* wg = sBattlefieldMgr->GetBattlefieldByBattleId(BATTLEFIELD_BATTLEID_WG))
if (Player* target = GetExplTargetUnit()->ToPlayer())
// check if we are in Wintergrasp at all, SotA uses same teleport spells
- if ((target->GetZoneId() == 4197) && target->GetTeamId() != wg->GetDefenderTeam() || target->HasAura(SPELL_WINTERGRASP_TELEPORT_TRIGGER))
+ if ((target->GetZoneId() == 4197 && target->GetTeamId() != wg->GetDefenderTeam()) || target->HasAura(SPELL_WINTERGRASP_TELEPORT_TRIGGER))
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;
}
diff --git a/src/server/scripts/World/boss_emerald_dragons.cpp b/src/server/scripts/World/boss_emerald_dragons.cpp
index abb20130ef8..65677959135 100644
--- a/src/server/scripts/World/boss_emerald_dragons.cpp
+++ b/src/server/scripts/World/boss_emerald_dragons.cpp
@@ -22,6 +22,7 @@
#include "SpellScript.h"
#include "Spell.h"
#include "SpellAuraEffects.h"
+#include "PassiveAI.h"
//
// Emerald Dragon NPCs and IDs (kept here for reference)
@@ -91,14 +92,12 @@ struct emerald_dragonAI : public WorldBossAI
{
emerald_dragonAI(Creature* creature) : WorldBossAI(creature)
{
-// me->m_CombatDistance = 12.0f;
-// me->m_SightDistance = 60.0f;
}
void Reset()
{
- _Reset();
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NON_ATTACKABLE);
+ WorldBossAI::Reset();
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_AGGRESSIVE);
DoCast(me, SPELL_MARK_OF_NATURE_AURA, true);
events.ScheduleEvent(EVENT_TAIL_SWEEP, 4000);
@@ -109,7 +108,8 @@ struct emerald_dragonAI : public WorldBossAI
// Target killed during encounter, mark them as suspectible for Aura Of Nature
void KilledUnit(Unit* who)
{
- who->CastSpell(who, SPELL_MARK_OF_NATURE, true);
+ if (who->GetTypeId() == TYPEID_PLAYER)
+ who->CastSpell(who, SPELL_MARK_OF_NATURE, true);
}
// Execute and reschedule base events shared between all Emerald Dragons
@@ -216,109 +216,6 @@ class npc_dream_fog : public CreatureScript
};
/*
- * --- Spell: Dream Fog
- */
-
-class DreamFogTargetSelector
-{
- public:
- DreamFogTargetSelector() { }
-
- bool operator()(WorldObject* object) const
- {
- return object->ToUnit() && object->ToUnit()->HasAura(SPELL_SLEEP);
- }
-};
-
-class spell_dream_fog_sleep : public SpellScriptLoader
-{
- public:
- spell_dream_fog_sleep() : SpellScriptLoader("spell_dream_fog_sleep") { }
-
- class spell_dream_fog_sleep_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_dream_fog_sleep_SpellScript);
-
- void FilterTargets(std::list<WorldObject*>& unitList)
- {
- unitList.remove_if(DreamFogTargetSelector());
- }
-
- void Register()
- {
- OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dream_fog_sleep_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY);
- }
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_dream_fog_sleep_SpellScript();
- }
-};
-
-/*
- * --- Spell: Mark of Nature
- */
-
-class MarkOfNatureTargetSelector
-{
- public:
- MarkOfNatureTargetSelector() { }
-
- bool operator()(WorldObject* object) const
- {
- if (Unit* unit = object->ToUnit())
- // return anyone that isn't tagged or already under the influence of Aura of Nature
- return !(unit->HasAura(SPELL_MARK_OF_NATURE) && !unit->HasAura(SPELL_AURA_OF_NATURE));
- return true;
- }
-};
-
-class spell_mark_of_nature : public SpellScriptLoader
-{
- public:
- spell_mark_of_nature() : SpellScriptLoader("spell_mark_of_nature") { }
-
- class spell_mark_of_nature_SpellScript : public SpellScript
- {
- PrepareSpellScript(spell_mark_of_nature_SpellScript);
-
- bool Validate(SpellInfo const* /*spellInfo*/)
- {
- if (!sSpellMgr->GetSpellInfo(SPELL_MARK_OF_NATURE))
- return false;
- if (!sSpellMgr->GetSpellInfo(SPELL_AURA_OF_NATURE))
- return false;
- return true;
- }
-
- void FilterTargets(std::list<WorldObject*>& targets)
- {
- targets.remove_if(MarkOfNatureTargetSelector());
- }
-
- void HandleEffect(SpellEffIndex effIndex)
- {
- PreventHitDefaultEffect(effIndex);
-
- if (GetHitUnit())
- GetHitUnit()->CastSpell(GetHitUnit(), SPELL_AURA_OF_NATURE, true);
- }
-
- void Register()
- {
- OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mark_of_nature_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
- OnEffectHitTarget += SpellEffectFn(spell_mark_of_nature_SpellScript::HandleEffect, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
- }
- };
-
- SpellScript* GetSpellScript() const
- {
- return new spell_mark_of_nature_SpellScript();
- }
-};
-
-/*
* ---
* --- Dragonspecific scripts and handling: YSONDRE
* ---
@@ -355,7 +252,6 @@ class boss_ysondre : public CreatureScript
void Reset()
{
_stage = 1;
- _Reset();
emerald_dragonAI::Reset();
events.ScheduleEvent(EVENT_LIGHTNING_WAVE, 12000);
}
@@ -394,7 +290,7 @@ class boss_ysondre : public CreatureScript
}
private:
- uint8 _stage;
+ uint8 _stage;
};
CreatureAI* GetAI(Creature* creature) const
@@ -409,8 +305,6 @@ class boss_ysondre : public CreatureScript
* ---
*
* TODO:
- * - NPC helper for spirit shades(?)
- * - Spirit shade NPC moves towards Lethon and heals him if close enough (each shade heals for 15000 HP)
* - Spell: Shadow bolt whirl casts needs custom handling (spellscript)
*/
@@ -424,7 +318,12 @@ enum LethonSpells
{
SPELL_DRAW_SPIRIT = 24811,
SPELL_SHADOW_BOLT_WHIRL = 24834,
- SPELL_SPIRIT_SHADE_VISUAL = 24908,
+ SPELL_DARK_OFFERING = 24804,
+};
+
+enum LethonCreatures
+{
+ NPC_SPIRIT_SHADE = 15261,
};
class boss_lethon : public CreatureScript
@@ -441,7 +340,6 @@ class boss_lethon : public CreatureScript
void Reset()
{
_stage = 1;
- _Reset();
emerald_dragonAI::Reset();
events.ScheduleEvent(EVENT_SHADOW_BOLT_WHIRL, 10000);
}
@@ -462,12 +360,22 @@ class boss_lethon : public CreatureScript
}
}
+ void SpellHitTarget(Unit* target, SpellInfo const* spell)
+ {
+ if (spell->Id == SPELL_DRAW_SPIRIT && target->GetTypeId() == TYPEID_PLAYER)
+ {
+ Position targetPos;
+ target->GetPosition(&targetPos);
+ me->GetMap()->SummonCreature(NPC_SPIRIT_SHADE, targetPos, NULL, 50000, (Unit*)this);
+ }
+ }
+
void ExecuteEvent(uint32 const eventId)
{
switch (eventId)
{
case EVENT_SHADOW_BOLT_WHIRL:
- DoCast(me, SPELL_SHADOW_BOLT_WHIRL, true);
+ me->CastSpell((Unit*)NULL, SPELL_SHADOW_BOLT_WHIRL, false);
events.ScheduleEvent(EVENT_SHADOW_BOLT_WHIRL, urand(15000, 30000));
break;
default:
@@ -477,7 +385,7 @@ class boss_lethon : public CreatureScript
}
private:
- uint8 _stage;
+ uint8 _stage;
};
CreatureAI* GetAI(Creature* creature) const
@@ -486,6 +394,42 @@ class boss_lethon : public CreatureScript
}
};
+class npc_spirit_shade : public CreatureScript
+{
+ public:
+ npc_spirit_shade() : CreatureScript("npc_spirit_shade") { }
+
+ struct npc_spirit_shadeAI : public PassiveAI
+ {
+ npc_spirit_shadeAI(Creature* creature) : PassiveAI(creature), _summonerGuid(0)
+ {
+ }
+
+ void IsSummonedBy(Unit* summoner)
+ {
+ _summonerGuid = summoner->GetGUID();
+ me->GetMotionMaster()->MoveFollow(summoner, 0.0f, 0.0f);
+ }
+
+ void MovementInform(uint32 moveType, uint32 data)
+ {
+ if (moveType == FOLLOW_MOTION_TYPE && data == _summonerGuid)
+ {
+ me->CastSpell((Unit*)NULL, SPELL_DARK_OFFERING, false);
+ me->DespawnOrUnsummon(1000);
+ }
+ }
+
+ private:
+ uint64 _summonerGuid;
+ };
+
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new npc_spirit_shadeAI(creature);
+ }
+};
+
/*
* ---
* --- Dragonspecific scripts and handling: EMERISS
@@ -519,7 +463,6 @@ class boss_emeriss : public CreatureScript
void Reset()
{
_stage = 1;
- _Reset();
emerald_dragonAI::Reset();
events.ScheduleEvent(EVENT_VOLATILE_INFECTION, 12000);
}
@@ -562,7 +505,7 @@ class boss_emeriss : public CreatureScript
}
private:
- uint8 _stage;
+ uint8 _stage;
};
CreatureAI* GetAI(Creature* creature) const
@@ -607,10 +550,6 @@ class boss_taerar : public CreatureScript
{
boss_taerarAI(Creature* creature) : emerald_dragonAI(creature)
{
- _stage = 1;
- _shades = 0;
- _banished = false;
- _banishedTimer = 0;
}
void Reset()
@@ -622,7 +561,6 @@ class boss_taerar : public CreatureScript
_banished = false;
_banishedTimer = 0;
- _Reset();
emerald_dragonAI::Reset();
events.ScheduleEvent(EVENT_ARCANE_BLAST, 12000);
events.ScheduleEvent(EVENT_BELLOWING_ROAR, 30000);
@@ -655,11 +593,11 @@ class boss_taerar : public CreatureScript
uint32 count = sizeof(TaerarShadeSpells) / sizeof(uint32);
for (uint32 i = 0; i < count; ++i)
- DoCastVictim(TaerarShadeSpells[i], true);
+ DoCast(me->getVictim(), TaerarShadeSpells[i], true);
_shades += count;
DoCast(SPELL_SHADE);
- me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NON_ATTACKABLE);
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->SetReactState(REACT_PASSIVE);
++_stage;
@@ -696,7 +634,7 @@ class boss_taerar : public CreatureScript
{
_banished = false;
- me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_NON_ATTACKABLE);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NON_ATTACKABLE);
me->RemoveAurasDueToSpell(SPELL_SHADE);
me->SetReactState(REACT_AGGRESSIVE);
}
@@ -714,10 +652,10 @@ class boss_taerar : public CreatureScript
}
private:
- bool _banished; // used for shades activation testing
- uint32 _banishedTimer; // counter for banishment timeout
- uint8 _shades; // keep track of how many shades are dead
- uint8 _stage; // check which "shade phase" we're at (75-50-25 percentage counters)
+ bool _banished; // used for shades activation testing
+ uint32 _banishedTimer; // counter for banishment timeout
+ uint8 _shades; // keep track of how many shades are dead
+ uint8 _stage; // check which "shade phase" we're at (75-50-25 percentage counters)
};
CreatureAI* GetAI(Creature* creature) const
@@ -726,18 +664,122 @@ class boss_taerar : public CreatureScript
}
};
+/*
+ * --- Spell: Dream Fog
+ */
+
+class DreamFogTargetSelector
+{
+ public:
+ DreamFogTargetSelector() { }
+
+ bool operator()(WorldObject* object)
+ {
+ if (Unit* unit = object->ToUnit())
+ return unit->HasAura(SPELL_SLEEP);
+ return true;
+ }
+};
+
+class spell_dream_fog_sleep : public SpellScriptLoader
+{
+ public:
+ spell_dream_fog_sleep() : SpellScriptLoader("spell_dream_fog_sleep") { }
+
+ class spell_dream_fog_sleep_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_dream_fog_sleep_SpellScript);
+
+ void FilterTargets(std::list<WorldObject*>& targets)
+ {
+ targets.remove_if(DreamFogTargetSelector());
+ }
+
+ void Register()
+ {
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dream_fog_sleep_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_dream_fog_sleep_SpellScript();
+ }
+};
+
+/*
+ * --- Spell: Mark of Nature
+ */
+
+class MarkOfNatureTargetSelector
+{
+ public:
+ MarkOfNatureTargetSelector() { }
+
+ bool operator()(WorldObject* object)
+ {
+ // return those not tagged or already under the influence of Aura of Nature
+ if (Unit* unit = object->ToUnit())
+ return !(unit->HasAura(SPELL_MARK_OF_NATURE) && !unit->HasAura(SPELL_AURA_OF_NATURE));
+ return true;
+ }
+};
+
+class spell_mark_of_nature : public SpellScriptLoader
+{
+ public:
+ spell_mark_of_nature() : SpellScriptLoader("spell_mark_of_nature") { }
+
+ class spell_mark_of_nature_SpellScript : public SpellScript
+ {
+ PrepareSpellScript(spell_mark_of_nature_SpellScript);
+
+ bool Validate(SpellInfo const* /*spellInfo*/)
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_MARK_OF_NATURE))
+ return false;
+ if (!sSpellMgr->GetSpellInfo(SPELL_AURA_OF_NATURE))
+ return false;
+ return true;
+ }
+
+ void FilterTargets(std::list<WorldObject*>& targets)
+ {
+ targets.remove_if(MarkOfNatureTargetSelector());
+ }
+
+ void HandleEffect(SpellEffIndex effIndex)
+ {
+ PreventHitDefaultEffect(effIndex);
+ GetHitUnit()->CastSpell(GetHitUnit(), SPELL_AURA_OF_NATURE, true);
+ }
+
+ void Register()
+ {
+ OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_mark_of_nature_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_SRC_AREA_ENEMY);
+ OnEffectHitTarget += SpellEffectFn(spell_mark_of_nature_SpellScript::HandleEffect, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
+ }
+ };
+
+ SpellScript* GetSpellScript() const
+ {
+ return new spell_mark_of_nature_SpellScript();
+ }
+};
+
void AddSC_emerald_dragons()
{
// helper NPC scripts
new npc_dream_fog();
-
- // dragon spellscripts
- new spell_dream_fog_sleep();
- new spell_mark_of_nature();
+ new npc_spirit_shade();
// dragons
new boss_ysondre();
new boss_taerar();
new boss_emeriss();
new boss_lethon();
+
+ // dragon spellscripts
+ new spell_dream_fog_sleep();
+ new spell_mark_of_nature();
};
diff --git a/src/server/scripts/World/npc_taxi.cpp b/src/server/scripts/World/npc_taxi.cpp
index efdd4da73d6..18f776e7171 100644
--- a/src/server/scripts/World/npc_taxi.cpp
+++ b/src/server/scripts/World/npc_taxi.cpp
@@ -51,8 +51,6 @@ EndScriptData
#define GOSSIP_TARIOLSTRASZ2 "Can you spare a drake to travel to Lord Of Afrasastrasz, in the middle of the temple?"
#define GOSSIP_TORASTRASZA1 "I would like to see Lord Of Afrasastrasz, in the middle of the temple."
#define GOSSIP_TORASTRASZA2 "Yes, Please. I would like to return to the ground floor of the temple."
-#define GOSSIP_CAMILLE1 "I need to fly to the Windrunner Official business!"
-#define GOSSIP_CAMILLE2 "<The riding bat for the special task is necessary to me.>"
#define GOSSIP_CRIMSONWING "<Ride the gryphons to Survey Alcaz Island>"
#define GOSSIP_THRICESTAR1 "Do you think I could take a ride on one of those flying machines?"
#define GOSSIP_THRICESTAR2 "Kara, I need to be flown out the Dens of Dying to find Bixie."
@@ -159,12 +157,6 @@ public:
// top -> ground
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TORASTRASZA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 22);
break;
- case 23816: // Howling Fjord - Bat Handler Camille
- if (!player->GetQuestRewardStatus(11229))
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CAMILLE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 23);
- if (player->GetQuestStatus(11170) == QUEST_STATUS_INCOMPLETE)
- player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CAMILLE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 24);
- break;
case 23704: // Dustwallow Marsh - Cassa Crimsonwing
if (player->GetQuestStatus(11142) == QUEST_STATUS_INCOMPLETE)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_CRIMSONWING, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+25);