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-rw-r--r--src/server/scripts/Commands/cs_misc.cpp2
-rw-r--r--src/server/scripts/Commands/cs_mmaps.cpp213
2 files changed, 198 insertions, 17 deletions
diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp
index 3d531cee1f5..9db75fb5477 100644
--- a/src/server/scripts/Commands/cs_misc.cpp
+++ b/src/server/scripts/Commands/cs_misc.cpp
@@ -187,7 +187,7 @@ public:
uint32 haveMap = Map::ExistMap(mapId, gridX, gridY) ? 1 : 0;
uint32 haveVMap = Map::ExistVMap(mapId, gridX, gridY) ? 1 : 0;
- uint32 haveMMap = (MMAP::MMapFactory::IsPathfindingEnabled(mapId) && MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId())) ? 1 : 0;
+ uint32 haveMMap = (MMAP::MMapFactory::IsPathfindingEnabled(mapId) && MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId())) ? 1 : 0;
if (haveVMap)
{
diff --git a/src/server/scripts/Commands/cs_mmaps.cpp b/src/server/scripts/Commands/cs_mmaps.cpp
index 690988ebac1..88e364878cc 100644
--- a/src/server/scripts/Commands/cs_mmaps.cpp
+++ b/src/server/scripts/Commands/cs_mmaps.cpp
@@ -30,11 +30,13 @@
#include "PointMovementGenerator.h"
#include "PathGenerator.h"
#include "MMapFactory.h"
+#include "DetourCommon.h"
#include "Map.h"
#include "TargetedMovementGenerator.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
+#include "MMapManager.h"
class mmaps_commandscript : public CommandScript
{
@@ -61,9 +63,137 @@ public:
return commandTable;
}
+ static float Fix_GetXZArea(float* verts, int nv)
+ {
+ float area = 0;
+ for(int i=0; i<nv-1; i++)
+ area+=(verts[i*3]*verts[i*3+5]-verts[i*3+3]*verts[i*3+2]);
+ area += (verts[(nv-1)*3]*verts[2] - verts[0]*verts[(nv-1)*3+2]);
+ return area*0.5f;
+ }
+
+
+ //dtPointInPolygon will return false when the point is too close to the edge,so we rewite the test function.
+ static bool Fix_PointIsInPoly(float* pos,float* verts,int nv,float err)
+ {
+ //poly area
+ float area = abs(Fix_GetXZArea(verts,nv));
+
+ //calculate each area of triangles
+ float TestTri[9];
+ memcpy(TestTri,pos,sizeof(float)*3);
+ float area1 = 0;
+ for(int i=0;i<nv-1;++i)
+ {
+ memcpy(&TestTri[3],&verts[i*3],sizeof(float)*3);
+ memcpy(&TestTri[6],&verts[i*3+3],sizeof(float)*3);
+ area1+= abs(Fix_GetXZArea(TestTri,3));
+ if(area1-err>area)
+ return false;
+ }
+
+ //last one
+ memcpy(&TestTri[3],verts,sizeof(float)*3);
+ memcpy(&TestTri[6],&verts[nv*3-3],sizeof(float)*3);
+ area1+= abs(Fix_GetXZArea(TestTri,3));
+
+ return abs(area1-area)<err;
+ }
+
+
+ static float DistanceToWall(dtNavMeshQuery* navQuery, dtNavMesh* navMesh, float* polyPickExt, dtQueryFilter& filter, float* pos,float* hitPos,float* hitNormal)
+ {
+ float distanceToWall=0;
+ dtPolyRef ref;
+ if(dtStatusSucceed(navQuery->findNearestPoly(pos, polyPickExt, &filter, &ref, 0))==false || ref ==0)
+ return -1;
+
+ const dtMeshTile* tile = 0;
+ const dtPoly* poly = 0;
+ if (dtStatusFailed(navMesh->getTileAndPolyByRef(ref, &tile, &poly)))
+ return -1;
+
+ // Collect vertices.
+ float verts[DT_VERTS_PER_POLYGON*3];
+ int nv = 0;
+ for (int i = 0; i < (int)poly->vertCount; ++i)
+ {
+ dtVcopy(&verts[nv*3], &tile->verts[poly->verts[i]*3]);
+ nv++;
+ }
+
+ bool inside = Fix_PointIsInPoly(pos, verts, nv,0.05f);
+ if(inside == false)
+ return -1;
+
+ if(dtStatusSucceed(navQuery->findDistanceToWall(ref, pos, 100.0f, &filter, &distanceToWall, hitPos, hitNormal))==false)
+ return -1;
+
+ return distanceToWall;
+ }
+
+ #define MIN_WALL_DISTANCE 1.5f //set this value bigger to make the path point far way from wall
+
+ //Try to fix the path,
+ static void FixPath(dtNavMesh* navMesh, dtNavMeshQuery* navQuery, float* polyPickExt, dtQueryFilter& filter, int pathLength, float*& straightPath)
+ {
+ float hitPos[3];
+ float hitNormal[3];
+ float TestPos[3];
+ float distanceToWall=0;
+ float up[3]={0,1,0};
+ float origDis = 0;
+
+ for(int i=1;i<pathLength-1;++i)
+ {
+ dtPolyRef pt;
+ float* pCurPoi=&straightPath[i*3];
+ distanceToWall = DistanceToWall(navQuery, navMesh, polyPickExt, filter, pCurPoi,hitPos,hitNormal);
+
+ if(distanceToWall<MIN_WALL_DISTANCE && distanceToWall>=0)
+ {
+ float vec[3];
+ dtVsub(vec,&straightPath[i*3-3],&straightPath[i*3]);
+ //distanceToWall is 0 means the point is in the edge.so we can't get the hitpos.
+ if(distanceToWall == 0)
+ {
+ //test left side
+ dtVcross(TestPos,vec,up);
+ dtVadd(TestPos,TestPos,pCurPoi);
+ float ft = MIN_WALL_DISTANCE/dtVdist(TestPos,pCurPoi);
+ dtVlerp(TestPos,pCurPoi,TestPos,ft);
+ distanceToWall = DistanceToWall(navQuery, navMesh, polyPickExt, filter,TestPos,hitPos,hitNormal);
+ if(abs(MIN_WALL_DISTANCE - distanceToWall)>0.1f)
+ {
+ //test right side
+ dtVcross(TestPos,up,vec);
+ dtVadd(TestPos,TestPos,pCurPoi);
+ ft = MIN_WALL_DISTANCE/dtVdist(TestPos,pCurPoi);
+ dtVlerp(TestPos,pCurPoi,TestPos,ft);
+ distanceToWall = DistanceToWall(navQuery, navMesh, polyPickExt, filter,TestPos,hitPos,hitNormal);
+ }
+
+ //if test point is better than the orig point,replace it.
+ if(abs(distanceToWall-MIN_WALL_DISTANCE)<0.1f)
+ dtVcopy(pCurPoi,TestPos);
+ }
+ else
+ {
+ //ok,we get the hitpos,just make a ray
+ float ft = MIN_WALL_DISTANCE/distanceToWall;
+ dtVlerp(TestPos,hitPos,pCurPoi,ft);
+ distanceToWall = DistanceToWall(navQuery, navMesh, polyPickExt, filter, TestPos,hitPos,hitNormal);
+
+ if(abs(distanceToWall-MIN_WALL_DISTANCE)<0.1f)
+ dtVcopy(pCurPoi,TestPos);
+ }
+ }
+ }
+ }
+
static bool HandleMmapPathCommand(ChatHandler* handler, char const* args)
{
- if (!MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId()))
+ if (!MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId()))
{
handler->PSendSysMessage("NavMesh not loaded for current map.");
return true;
@@ -91,10 +221,10 @@ public:
player->GetPosition(x, y, z);
// path
- PathGenerator path(target);
+ /*PathGenerator path(target);
path.SetUseStraightPath(useStraightPath);
bool result = path.CalculatePath(x, y, z);
-
+
Movement::PointsArray const& pointPath = path.GetPath();
handler->PSendSysMessage("%s's path to %s:", target->GetName().c_str(), player->GetName().c_str());
handler->PSendSysMessage("Building: %s", useStraightPath ? "StraightPath" : "SmoothPath");
@@ -107,13 +237,64 @@ public:
handler->PSendSysMessage("StartPosition (%.3f, %.3f, %.3f)", start.x, start.y, start.z);
handler->PSendSysMessage("EndPosition (%.3f, %.3f, %.3f)", end.x, end.y, end.z);
handler->PSendSysMessage("ActualEndPosition (%.3f, %.3f, %.3f)", actualEnd.x, actualEnd.y, actualEnd.z);
+ */
+ float m_spos[3];
+ m_spos[0] = -y;
+ m_spos[1] = z;
+ m_spos[2] = -x;
+
+ //
+ float m_epos[3];
+ m_epos[0] = -target->GetPositionY();
+ m_epos[1] = target->GetPositionZ();
+ m_epos[2] = -target->GetPositionX();
+
+ //
+ dtQueryFilter m_filter;
+ m_filter.setIncludeFlags(3);
+ m_filter.setExcludeFlags(2);
+
+ //
+ float m_polyPickExt[3];
+ m_polyPickExt[0] = 2.5f;
+ m_polyPickExt[1] = 2.5f;
+ m_polyPickExt[2] = 2.5f;
+
+ //
+ dtPolyRef m_startRef;
+ dtPolyRef m_endRef;
+
+ const dtNavMesh* navMesh = MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMesh(player->GetMapId());
+ const dtNavMeshQuery* navMeshQuery = MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMeshQuery(player->GetMapId(), handler->GetSession()->GetPlayer()->GetInstanceId());
+
+ float nearestPt[3];
+
+ navMeshQuery->findNearestPoly(m_spos, m_polyPickExt, &m_filter, &m_startRef, nearestPt);
+ navMeshQuery->findNearestPoly(m_epos, m_polyPickExt, &m_filter, &m_endRef, nearestPt);
+
+ if ( !m_startRef || !m_endRef )
+ {
+ std::cerr << "Could not find any nearby poly's (" << m_startRef << "," << m_endRef << ")" << std::endl;
+ return 0;
+ }
+
+ int hops;
+ dtPolyRef* hopBuffer = new dtPolyRef[8192];
+ dtStatus status = navMeshQuery->findPath(m_startRef, m_endRef, m_spos, m_epos, &m_filter, hopBuffer, &hops, 8192);
+
+ int resultHopCount;
+ float* straightPath = new float[2048*3];
+ unsigned char* pathFlags = new unsigned char[2048];
+ dtPolyRef* pathRefs = new dtPolyRef[2048];
+
+ status = navMeshQuery->findStraightPath(m_spos, m_epos, hopBuffer, hops, straightPath, pathFlags, pathRefs, &resultHopCount, 2048);
+ FixPath(const_cast<dtNavMesh*>(navMesh), const_cast<dtNavMeshQuery*>(navMeshQuery), m_polyPickExt, m_filter, resultHopCount, straightPath);
+ for (uint32 i = 0; i < resultHopCount; ++i)
+ player->SummonCreature(VISUAL_WAYPOINT, -straightPath[i * 3 + 2], -straightPath[i * 3 + 0], straightPath[i * 3 + 1], 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
if (!player->IsGameMaster())
handler->PSendSysMessage("Enable GM mode to see the path points.");
- for (uint32 i = 0; i < pointPath.size(); ++i)
- player->SummonCreature(VISUAL_WAYPOINT, pointPath[i].x, pointPath[i].y, pointPath[i].z, 0, TEMPSUMMON_TIMED_DESPAWN, 9000);
-
return true;
}
@@ -131,8 +312,8 @@ public:
handler->PSendSysMessage("gridloc [%i, %i]", gx, gy);
// calculate navmesh tile location
- dtNavMesh const* navmesh = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId());
- dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMeshQuery(handler->GetSession()->GetPlayer()->GetMapId(), player->GetInstanceId());
+ dtNavMesh const* navmesh = MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId());
+ dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMeshQuery(handler->GetSession()->GetPlayer()->GetMapId(), player->GetInstanceId());
if (!navmesh || !navmeshquery)
{
handler->PSendSysMessage("NavMesh not loaded for current map.");
@@ -142,8 +323,8 @@ public:
float const* min = navmesh->getParams()->orig;
float x, y, z;
player->GetPosition(x, y, z);
- float location[VERTEX_SIZE] = {y, z, x};
- float extents[VERTEX_SIZE] = {3.0f, 5.0f, 3.0f};
+ float location[] = {y, z, x};
+ float extents[] = {3.0f, 5.0f, 3.0f};
int32 tilex = int32((y - min[0]) / SIZE_OF_GRIDS);
int32 tiley = int32((x - min[2]) / SIZE_OF_GRIDS);
@@ -152,14 +333,14 @@ public:
// navmesh poly -> navmesh tile location
dtQueryFilter filter = dtQueryFilter();
- dtPolyRef polyRef = INVALID_POLYREF;
+ dtPolyRef polyRef = 0;
if (dtStatusFailed(navmeshquery->findNearestPoly(location, extents, &filter, &polyRef, NULL)))
{
handler->PSendSysMessage("Dt [??,??] (invalid poly, probably no tile loaded)");
return true;
}
- if (polyRef == INVALID_POLYREF)
+ if (polyRef == 0)
handler->PSendSysMessage("Dt [??, ??] (invalid poly, probably no tile loaded)");
else
{
@@ -183,8 +364,8 @@ public:
static bool HandleMmapLoadedTilesCommand(ChatHandler* handler, char const* /*args*/)
{
uint32 mapid = handler->GetSession()->GetPlayer()->GetMapId();
- dtNavMesh const* navmesh = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMesh(mapid);
- dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::createOrGetMMapManager()->GetNavMeshQuery(mapid, handler->GetSession()->GetPlayer()->GetInstanceId());
+ dtNavMesh const* navmesh = MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMesh(mapid);
+ dtNavMeshQuery const* navmeshquery = MMAP::MMapFactory::CreateOrGetMMapManager()->GetNavMeshQuery(mapid, handler->GetSession()->GetPlayer()->GetInstanceId());
if (!navmesh || !navmeshquery)
{
handler->PSendSysMessage("NavMesh not loaded for current map.");
@@ -211,8 +392,8 @@ public:
handler->PSendSysMessage("mmap stats:");
handler->PSendSysMessage(" global mmap pathfinding is %sabled", MMAP::MMapFactory::IsPathfindingEnabled(mapId) ? "en" : "dis");
- MMAP::MMapManager* manager = MMAP::MMapFactory::createOrGetMMapManager();
- handler->PSendSysMessage(" %u maps loaded with %u tiles overall", manager->getLoadedMapsCount(), manager->getLoadedTilesCount());
+ MMAP::MMapManager* manager = MMAP::MMapFactory::CreateOrGetMMapManager();
+ handler->PSendSysMessage(" %u maps loaded with %u tiles overall", manager->GetLoadedMapsCount(), manager->GetLoadedTilesCount());
dtNavMesh const* navmesh = manager->GetNavMesh(handler->GetSession()->GetPlayer()->GetMapId());
if (!navmesh)