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-rw-r--r--src/server/scripts/Commands/cs_character.cpp81
-rw-r--r--src/server/scripts/Commands/cs_npc.cpp3
-rw-r--r--src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp52
-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp4
4 files changed, 114 insertions, 26 deletions
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index 101d522e85b..e2a29b62bea 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -61,6 +61,7 @@ public:
{ "customize", rbac::RBAC_PERM_COMMAND_CHARACTER_CUSTOMIZE, true, &HandleCharacterCustomizeCommand, "", },
{ "changefaction", rbac::RBAC_PERM_COMMAND_CHARACTER_CHANGEFACTION, true, &HandleCharacterChangeFactionCommand, "", },
{ "changerace", rbac::RBAC_PERM_COMMAND_CHARACTER_CHANGERACE, true, &HandleCharacterChangeRaceCommand, "", },
+ { "changeaccount", rbac::RBAC_PERM_COMMAND_CHARACTER_CHANGEACCOUNT, true, &HandleCharacterChangeAccountCommand, "", },
{ "deleted", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED, true, NULL, "", characterDeletedCommandTable },
{ "erase", rbac::RBAC_PERM_COMMAND_CHARACTER_ERASE, true, &HandleCharacterEraseCommand, "", },
{ "level", rbac::RBAC_PERM_COMMAND_CHARACTER_LEVEL, true, &HandleCharacterLevelCommand, "", },
@@ -551,6 +552,86 @@ public:
return true;
}
+ static bool HandleCharacterChangeAccountCommand(ChatHandler* handler, char const* args)
+ {
+ char* playerNameStr;
+ char* accountNameStr;
+ handler->extractOptFirstArg(const_cast<char*>(args), &playerNameStr, &accountNameStr);
+ if (!accountNameStr)
+ return false;
+
+ ObjectGuid targetGuid;
+ std::string targetName;
+ if (!handler->extractPlayerTarget(playerNameStr, nullptr, &targetGuid, &targetName))
+ return false;
+
+ CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(targetGuid);
+ if (!characterInfo)
+ {
+ handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ uint32 oldAccountId = characterInfo->AccountId;
+ uint32 newAccountId = oldAccountId;
+
+ std::string accountName(accountNameStr);
+ if (!Utf8ToUpperOnlyLatin(accountName))
+ {
+ handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME);
+ stmt->setString(0, accountName);
+ if (PreparedQueryResult result = LoginDatabase.Query(stmt))
+ newAccountId = (*result)[0].GetUInt32();
+ else
+ {
+ handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+
+ // nothing to do :)
+ if (newAccountId == oldAccountId)
+ return true;
+
+ if (uint32 charCount = AccountMgr::GetCharactersCount(newAccountId))
+ {
+ if (charCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
+ {
+ handler->PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL, accountName.c_str(), newAccountId);
+ handler->SetSentErrorMessage(true);
+ return false;
+ }
+ }
+
+ stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_BY_GUID);
+ stmt->setUInt32(0, newAccountId);
+ stmt->setUInt32(1, targetGuid.GetCounter());
+ CharacterDatabase.DirectExecute(stmt);
+
+ sWorld->UpdateRealmCharCount(oldAccountId);
+ sWorld->UpdateRealmCharCount(newAccountId);
+
+ sWorld->UpdateCharacterInfoAccount(targetGuid, newAccountId);
+
+ handler->PSendSysMessage(LANG_CHANGEACCOUNT_SUCCESS, targetName.c_str(), accountName.c_str());
+
+ std::string logString = Trinity::StringFormat("changed ownership of player %s (%s) from account %u to account %u", targetName.c_str(), targetGuid.ToString().c_str(), oldAccountId, newAccountId);
+ if (WorldSession* session = handler->GetSession())
+ {
+ if (Player* player = session->GetPlayer())
+ sLog->outCommand(session->GetAccountId(), "GM %s (Account: %u) %s", player->GetName().c_str(), session->GetAccountId(), logString.c_str());
+ }
+ else
+ sLog->outCommand(0, "%s %s", handler->GetTrinityString(LANG_CONSOLE), logString.c_str());
+ return true;
+ }
+
static bool HandleCharacterReputationCommand(ChatHandler* handler, char const* args)
{
Player* target;
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp
index c72893c77a9..06ebeb5eb71 100644
--- a/src/server/scripts/Commands/cs_npc.cpp
+++ b/src/server/scripts/Commands/cs_npc.cpp
@@ -51,7 +51,7 @@ struct EnumName
#define CREATE_NAMED_ENUM(VALUE) { VALUE, STRINGIZE(VALUE) }
#define NPC_FLAG_COUNT 24
-#define FLAGS_EXTRA_COUNT 19
+#define FLAGS_EXTRA_COUNT 20
EnumName<NPCFlags, uint32> const npcFlagTexts[NPC_FLAG_COUNT] =
{
@@ -193,6 +193,7 @@ EnumName<CreatureFlagsExtra> const flagsExtra[FLAGS_EXTRA_COUNT] =
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_NO_XP_AT_KILL),
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_TRIGGER),
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_NO_TAUNT),
+ CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_NO_MOVE_FLAGS_UPDATE),
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_WORLDEVENT),
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_GUARD),
CREATE_NAMED_ENUM(CREATURE_FLAG_EXTRA_NO_CRIT),
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp
index f43052ebb0a..79a0f293fb2 100644
--- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp
+++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_saviana_ragefire.cpp
@@ -20,6 +20,7 @@
#include "MotionMaster.h"
#include "ruby_sanctum.h"
#include "ScriptedCreature.h"
+#include "SpellMgr.h"
#include "SpellScript.h"
enum Texts
@@ -76,14 +77,14 @@ class boss_saviana_ragefire : public CreatureScript
struct boss_saviana_ragefireAI : public BossAI
{
- boss_saviana_ragefireAI(Creature* creature) : BossAI(creature, DATA_SAVIANA_RAGEFIRE)
- {
- }
+ boss_saviana_ragefireAI(Creature* creature) : BossAI(creature, DATA_SAVIANA_RAGEFIRE) { }
void Reset() override
{
_Reset();
me->SetReactState(REACT_AGGRESSIVE);
+ me->SetCanFly(false);
+ me->SetDisableGravity(false);
}
void EnterCombat(Unit* /*who*/) override
@@ -91,15 +92,15 @@ class boss_saviana_ragefire : public CreatureScript
_EnterCombat();
Talk(SAY_AGGRO);
events.Reset();
- events.ScheduleEvent(EVENT_ENRAGE, 20000, EVENT_GROUP_LAND_PHASE);
- events.ScheduleEvent(EVENT_FLAME_BREATH, 14000, EVENT_GROUP_LAND_PHASE);
- events.ScheduleEvent(EVENT_FLIGHT, 60000);
+ events.ScheduleEvent(EVENT_ENRAGE, Seconds(20), EVENT_GROUP_LAND_PHASE);
+ events.ScheduleEvent(EVENT_FLAME_BREATH, Seconds(14), EVENT_GROUP_LAND_PHASE);
+ events.ScheduleEvent(EVENT_FLIGHT, Seconds(60), EVENT_GROUP_LAND_PHASE);
}
void JustDied(Unit* /*killer*/) override
{
_JustDied();
- me->PlayDirectSound(SOUND_ID_DEATH);
+ DoPlaySoundToSet(me, SOUND_ID_DEATH);
}
void MovementInform(uint32 type, uint32 point) override
@@ -110,32 +111,32 @@ class boss_saviana_ragefire : public CreatureScript
switch (point)
{
case POINT_FLIGHT:
- events.ScheduleEvent(EVENT_CONFLAGRATION, 1000);
+ events.ScheduleEvent(EVENT_CONFLAGRATION, Seconds(1));
Talk(SAY_CONFLAGRATION);
break;
case POINT_LAND:
- events.ScheduleEvent(EVENT_LAND_GROUND, 1);
+ events.ScheduleEvent(EVENT_LAND_GROUND, Milliseconds(1));
break;
case POINT_LAND_GROUND:
me->SetCanFly(false);
me->SetDisableGravity(false);
me->RemoveByteFlag(UNIT_FIELD_BYTES_1, UNIT_BYTES_1_OFFSET_ANIM_TIER, UNIT_BYTE1_FLAG_ALWAYS_STAND | UNIT_BYTE1_FLAG_HOVER);
me->SetReactState(REACT_AGGRESSIVE);
- DoStartMovement(me->GetVictim());
+ events.ScheduleEvent(EVENT_ENRAGE, Seconds(1), EVENT_GROUP_LAND_PHASE);
+ events.ScheduleEvent(EVENT_FLAME_BREATH, Seconds(2), Seconds(4), EVENT_GROUP_LAND_PHASE);
+ events.ScheduleEvent(EVENT_FLIGHT, Seconds(50), EVENT_GROUP_LAND_PHASE);
break;
case POINT_TAKEOFF:
- events.ScheduleEvent(EVENT_AIR_MOVEMENT, 1);
+ events.ScheduleEvent(EVENT_AIR_MOVEMENT, Milliseconds(1));
break;
default:
break;
}
}
- void JustReachedHome() override
+ void EnterEvadeMode(EvadeReason /*why*/) override
{
- _JustReachedHome();
- me->SetCanFly(false);
- me->SetDisableGravity(false);
+ _DespawnAtEvade();
}
void KilledUnit(Unit* victim) override
@@ -169,21 +170,20 @@ class boss_saviana_ragefire : public CreatureScript
pos.Relocate(me);
pos.m_positionZ += 10.0f;
me->GetMotionMaster()->MoveTakeoff(POINT_TAKEOFF, pos);
- events.ScheduleEvent(EVENT_FLIGHT, 50000);
- events.DelayEvents(12500, EVENT_GROUP_LAND_PHASE);
+ events.CancelEventGroup(EVENT_GROUP_LAND_PHASE);
break;
}
case EVENT_CONFLAGRATION:
- DoCast(me, SPELL_CONFLAGRATION, true);
+ DoCastSelf(SPELL_CONFLAGRATION, true);
break;
case EVENT_ENRAGE:
- DoCast(me, SPELL_ENRAGE);
+ DoCastSelf(SPELL_ENRAGE);
Talk(EMOTE_ENRAGED);
- events.ScheduleEvent(EVENT_ENRAGE, urand(15000, 20000), EVENT_GROUP_LAND_PHASE);
+ events.Repeat(Seconds(24));
break;
case EVENT_FLAME_BREATH:
DoCastVictim(SPELL_FLAME_BREATH);
- events.ScheduleEvent(EVENT_FLAME_BREATH, urand(20000, 30000), EVENT_GROUP_LAND_PHASE);
+ events.Repeat(Seconds(20), Seconds(30));
break;
case EVENT_AIR_MOVEMENT:
me->GetMotionMaster()->MovePoint(POINT_FLIGHT, SavianaRagefireFlyOutPos);
@@ -220,6 +220,7 @@ class ConflagrationTargetSelector
}
};
+// 74452 - Conflagration
class spell_saviana_conflagration_init : public SpellScriptLoader
{
public:
@@ -229,6 +230,14 @@ class spell_saviana_conflagration_init : public SpellScriptLoader
{
PrepareSpellScript(spell_saviana_conflagration_init_SpellScript);
+ bool Validate(SpellInfo const* /*spell*/) override
+ {
+ if (!sSpellMgr->GetSpellInfo(SPELL_FLAME_BEACON)
+ || !sSpellMgr->GetSpellInfo(SPELL_CONFLAGRATION_2))
+ return false;
+ return true;
+ }
+
void FilterTargets(std::list<WorldObject*>& targets)
{
targets.remove_if(ConflagrationTargetSelector());
@@ -257,6 +266,7 @@ class spell_saviana_conflagration_init : public SpellScriptLoader
}
};
+// 74455 - Conflagration
class spell_saviana_conflagration_throwback : public SpellScriptLoader
{
public:
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
index a9c638c010d..f003260b8d1 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_blood_prince_council.cpp
@@ -252,10 +252,6 @@ class boss_blood_council_controller : public CreatureScript
void EnterEvadeMode(EvadeReason /*why*/) override
{
- // Avoid do set boss state to fail with hotswap
- if (instance->GetBossState(DATA_BLOOD_PRINCE_COUNCIL) == DONE)
- return;
-
for (uint32 bossData : PrincesData)
if (Creature* prince = ObjectAccessor::GetCreature(*me, instance->GetGuidData(bossData)))
instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, prince);