diff options
Diffstat (limited to 'src/server')
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index b4a8660708c..cdbfad950f2 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -12817,7 +12817,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update) if (slot < INVENTORY_SLOT_BAG_END) { // item set bonuses applied only at equip and removed at unequip, and still active for broken items - if (pProto && pProto->GetItemSet()) + if (pProto->GetItemSet()) RemoveItemsSetItem(this, pProto); _ApplyItemMods(pItem, slot, false); |
