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Diffstat (limited to 'src/shared/Threading.cpp')
-rw-r--r-- | src/shared/Threading.cpp | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/src/shared/Threading.cpp b/src/shared/Threading.cpp new file mode 100644 index 00000000000..496e86353ca --- /dev/null +++ b/src/shared/Threading.cpp @@ -0,0 +1,205 @@ +/* + * Copyright (C) 2009 MaNGOS <http://getmangos.com/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Threading.h" +#include <ace/OS_NS_unistd.h> +#include <ace/Sched_Params.h> +#include <vector> + +using namespace ACE_Based; + +ThreadPriority::ThreadPriority() +{ + for (int i = Idle; i < MAXPRIORITYNUM; ++i) + m_priority[i] = ACE_THR_PRI_OTHER_DEF; + + m_priority[Idle] = ACE_Sched_Params::priority_min(ACE_SCHED_OTHER); + m_priority[Realtime] = ACE_Sched_Params::priority_max(ACE_SCHED_OTHER); + + std::vector<int> _tmp; + + ACE_Sched_Params::Policy _policy = ACE_SCHED_OTHER; + ACE_Sched_Priority_Iterator pr_iter(_policy); + + while (pr_iter.more()) + { + _tmp.push_back(pr_iter.priority()); + pr_iter.next(); + } + + ASSERT (!_tmp.empty()); + + if(_tmp.size() >= MAXPRIORITYNUM) + { + const size_t max_pos = _tmp.size(); + size_t min_pos = 1; + size_t norm_pos = 0; + for (size_t i = 0; i < max_pos; ++i) + { + if(_tmp[i] == ACE_THR_PRI_OTHER_DEF) + { + norm_pos = i + 1; + break; + } + } + + //since we have only 7(seven) values in enum Priority + //and 3 we know already (Idle, Normal, Realtime) so + //we need to split each list [Idle...Normal] and [Normal...Realtime] + //into ¹ piesces + const size_t _divider = 4; + size_t _div = (norm_pos - min_pos) / _divider; + if(_div == 0) + _div = 1; + + min_pos = (norm_pos - 1); + + m_priority[Low] = _tmp[min_pos -= _div]; + m_priority[Lowest] = _tmp[min_pos -= _div ]; + + _div = (max_pos - norm_pos) / _divider; + if(_div == 0) + _div = 1; + + min_pos = norm_pos - 1; + + m_priority[High] = _tmp[min_pos += _div]; + m_priority[Highest] = _tmp[min_pos += _div]; + } +} + +int ThreadPriority::getPriority(Priority p) const +{ + if(p < Idle) + p = Idle; + + if(p > Realtime) + p = Realtime; + + return m_priority[p]; +} + +#define THREADFLAG (THR_NEW_LWP | THR_SCHED_DEFAULT| THR_JOINABLE) + +Thread::Thread() : m_task(0), m_iThreadId(0), m_hThreadHandle(0) +{ + +} + +Thread::Thread(Runnable& instance) : m_task(&instance), m_iThreadId(0), m_hThreadHandle(0) +{ + bool _start = start(); + ASSERT (_start); +} + +Thread::~Thread() +{ + //Wait(); +} + +//initialize Thread's class static member +Thread::ThreadStorage Thread::m_ThreadStorage; +ThreadPriority Thread::m_TpEnum; + +bool Thread::start() +{ + if(m_task == 0 || m_iThreadId != 0) + return false; + + return (ACE_Thread::spawn(&Thread::ThreadTask, (void*)m_task, THREADFLAG, &m_iThreadId, &m_hThreadHandle) == 0); +} + +bool Thread::wait() +{ + if(!m_hThreadHandle || !m_task) + return false; + + ACE_THR_FUNC_RETURN _value = ACE_THR_FUNC_RETURN(-1); + int _res = ACE_Thread::join(m_hThreadHandle, &_value); + + m_iThreadId = 0; + m_hThreadHandle = 0; + + return (_res == 0); +} + +void Thread::destroy() +{ + ACE_Thread::kill(m_iThreadId, -1); +} + +void Thread::suspend() +{ + ACE_Thread::suspend(m_hThreadHandle); +} + +void Thread::resume() +{ + ACE_Thread::resume(m_hThreadHandle); +} + +ACE_THR_FUNC_RETURN Thread::ThreadTask(void * param) +{ + Runnable * _task = (Runnable*)param; + _task->run(); + + return (ACE_THR_FUNC_RETURN)0; +} + +ACE_thread_t Thread::currentId() +{ + return ACE_Thread::self(); +} + +ACE_hthread_t Thread::currentHandle() +{ + ACE_hthread_t _handle; + ACE_Thread::self(_handle); + + return _handle; +} + +Thread * Thread::current() +{ + Thread * _thread = m_ThreadStorage.ts_object(); + if(!_thread) + { + _thread = new Thread(); + _thread->m_iThreadId = Thread::currentId(); + _thread->m_hThreadHandle = Thread::currentHandle(); + + Thread * _oldValue = m_ThreadStorage.ts_object(_thread); + if(_oldValue) + delete _oldValue; + } + + return _thread; +} + +void Thread::setPriority(Priority type) +{ + int _priority = m_TpEnum.getPriority(type); + int _ok = ACE_Thread::setprio(m_hThreadHandle, _priority); + //remove this ASSERT in case you don't want to know is thread priority change was successful or not + ASSERT (_ok == 0); +} + +void Thread::Sleep(unsigned long msecs) +{ + ACE_OS::sleep(ACE_Time_Value(0, 1000 * msecs)); +} |