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-rw-r--r--src/server/database/Database/Implementation/CharacterDatabase.cpp4
-rw-r--r--src/server/game/AI/SmartScripts/SmartScript.cpp2
-rw-r--r--src/server/game/Achievements/AchievementMgr.cpp2
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.cpp9
-rw-r--r--src/server/game/AuctionHouse/AuctionHouseMgr.h2
-rw-r--r--src/server/game/Battlefield/Battlefield.cpp2
-rw-r--r--src/server/game/Chat/Hyperlinks.h2
-rw-r--r--src/server/game/Entities/Item/Item.cpp14
-rw-r--r--src/server/game/Entities/Item/Item.h6
-rw-r--r--src/server/game/Entities/Object/Object.cpp2
-rw-r--r--src/server/game/Entities/Object/ObjectGuid.cpp2
-rw-r--r--src/server/game/Entities/Object/ObjectGuid.h29
-rw-r--r--src/server/game/Entities/Player/Player.cpp29
-rw-r--r--src/server/game/Entities/Transport/Transport.cpp4
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp8
-rwxr-xr-xsrc/server/game/Entities/Vehicle/Vehicle.cpp4
-rw-r--r--src/server/game/Groups/Group.cpp2
-rw-r--r--src/server/game/Guilds/Guild.cpp4
-rw-r--r--src/server/game/Handlers/AuctionHouseHandler.cpp14
-rw-r--r--src/server/game/Handlers/BattleGroundHandler.cpp2
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp9
-rw-r--r--src/server/game/Handlers/ChatHandler.cpp4
-rw-r--r--src/server/game/Handlers/LootHandler.cpp5
-rw-r--r--src/server/game/Handlers/MailHandler.cpp8
-rw-r--r--src/server/game/Handlers/PetitionsHandler.cpp7
-rw-r--r--src/server/game/Handlers/SocialHandler.cpp2
-rw-r--r--src/server/game/Handlers/VehicleHandler.cpp2
-rw-r--r--src/server/game/Mails/Mail.cpp3
-rw-r--r--src/server/game/Maps/MapScripts.cpp25
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.cpp2
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInit.cpp2
-rw-r--r--src/server/game/Movement/Spline/MoveSplineInitArgs.h5
-rw-r--r--src/server/game/Server/WorldSession.cpp6
-rw-r--r--src/server/game/Server/WorldSession.h1
-rw-r--r--src/server/game/Spells/Auras/SpellAuras.cpp2
-rw-r--r--src/server/game/Spells/Spell.cpp4
-rw-r--r--src/server/game/Spells/SpellEffects.cpp2
-rw-r--r--src/server/game/Texts/CreatureTextMgr.cpp4
-rw-r--r--src/server/scripts/Commands/cs_debug.cpp48
-rw-r--r--src/server/scripts/Commands/cs_list.cpp6
-rw-r--r--src/server/scripts/Northrend/IsleOfConquest/isle_of_conquest.cpp8
-rw-r--r--src/server/scripts/World/action_ip_logger.cpp3
42 files changed, 139 insertions, 162 deletions
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp
index cccd919f6ae..a20984fe09d 100644
--- a/src/server/database/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp
@@ -51,7 +51,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
"cb.guid, cd.genitive FROM characters AS c LEFT JOIN character_pet AS cp ON c.guid = cp.owner AND cp.slot = ? "
"LEFT JOIN character_declinedname AS cd ON c.guid = cd.guid LEFT JOIN guild_member AS gm ON c.guid = gm.guid "
"LEFT JOIN character_banned AS cb ON c.guid = cb.guid AND cb.active = 1 WHERE c.account = ? AND c.deleteInfos_Name IS NULL ORDER BY c.guid", CONNECTION_ASYNC);
- PrepareStatement(CHAR_SEL_FREE_NAME, "SELECT guid, name, at_login FROM characters WHERE guid = ? AND account = ? AND NOT EXISTS (SELECT NULL FROM characters WHERE name = ?)", CONNECTION_ASYNC);
+ PrepareStatement(CHAR_SEL_FREE_NAME, "SELECT name, at_login FROM characters WHERE guid = ? AND account = ? AND NOT EXISTS (SELECT NULL FROM characters WHERE name = ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHAR_ZONE, "SELECT zone FROM characters WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHARACTER_NAME_DATA, "SELECT race, class, gender, level, name FROM characters WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHAR_POSITION_XYZ, "SELECT map, position_x, position_y, position_z FROM characters WHERE guid = ?", CONNECTION_SYNCH);
@@ -141,7 +141,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_UPD_MAIL_ITEM_RECEIVER, "UPDATE mail_items SET receiver = ? WHERE item_guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_UPD_ITEM_OWNER, "UPDATE item_instance SET owner_guid = ? WHERE guid = ?", CONNECTION_ASYNC);
- PrepareStatement(CHAR_SEL_ITEM_REFUNDS, "SELECT player_guid, paidMoney, paidExtendedCost FROM item_refund_instance WHERE item_guid = ? AND player_guid = ? LIMIT 1", CONNECTION_SYNCH);
+ PrepareStatement(CHAR_SEL_ITEM_REFUNDS, "SELECT paidMoney, paidExtendedCost FROM item_refund_instance WHERE item_guid = ? AND player_guid = ? LIMIT 1", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_ITEM_BOP_TRADE, "SELECT allowedPlayers FROM item_soulbound_trade_data WHERE itemGuid = ? LIMIT 1", CONNECTION_SYNCH);
PrepareStatement(CHAR_DEL_ITEM_BOP_TRADE, "DELETE FROM item_soulbound_trade_data WHERE itemGuid = ? LIMIT 1", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_ITEM_BOP_TRADE, "INSERT INTO item_soulbound_trade_data VALUES (?, ?)", CONNECTION_ASYNC);
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp
index b41ba344b0c..8c0fbf0bfb7 100644
--- a/src/server/game/AI/SmartScripts/SmartScript.cpp
+++ b/src/server/game/AI/SmartScripts/SmartScript.cpp
@@ -316,7 +316,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
mUseTextTimer = true;
sCreatureTextMgr->SendChat(talker, uint8(e.action.talk.textGroupID), talkTarget);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: {} {}, textGuid: {}",
- talker->GetName(), talker->GetGUID().ToString(), talkTarget ? talkTarget->GetGUID().ToString() : "0");
+ talker->GetName(), talker->GetGUID().ToString(), talkTarget ? talkTarget->GetGUID().ToString() : "Empty");
break;
}
case SMART_ACTION_SIMPLE_TALK:
diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp
index bcdfbbc3384..1db1c6d22c3 100644
--- a/src/server/game/Achievements/AchievementMgr.cpp
+++ b/src/server/game/Achievements/AchievementMgr.cpp
@@ -1527,7 +1527,7 @@ void AchievementMgr::CompletedAchievement(AchievementEntry const* achievement)
return;
TC_LOG_INFO("achievement", "AchievementMgr::CompletedAchievement({}). Player: {} {}",
- achievement->ID, m_player->GetName(), m_player->GetGUID().ToString());
+ achievement->ID, m_player->GetGUID().ToString(), m_player->GetName());
SendAchievementEarned(achievement);
CompletedAchievementData& ca = m_completedAchievements[achievement->ID];
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
index 62a7ed1c61c..cd3e61a6fcf 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.cpp
@@ -416,11 +416,10 @@ void AuctionHouseMgr::LoadAuctions()
TC_LOG_INFO("server.loading", ">> Loaded {} auctions with {} bidders in {} ms", countAuctions, countBidders, GetMSTimeDiffToNow(oldMSTime));
}
-void AuctionHouseMgr::AddAItem(Item* it)
+void AuctionHouseMgr::AddAItem(Item* item)
{
- ASSERT(it);
- ASSERT(mAitems.find(it->GetGUID().GetCounter()) == mAitems.end());
- mAitems[it->GetGUID().GetCounter()] = it;
+ ASSERT(item);
+ ASSERT_WITH_SIDE_EFFECTS(mAitems.emplace(item->GetGUID().GetCounter(), item).second);
}
bool AuctionHouseMgr::RemoveAItem(ObjectGuid::LowType id, bool deleteItem /*= false*/, CharacterDatabaseTransaction* trans /*= nullptr*/)
@@ -645,7 +644,7 @@ void AuctionHouseObject::Update()
continue;
///- Either cancel the auction if there was no bidder
- if (auction->bidder == 0 && auction->bid == 0)
+ if (!auction->bidder && auction->bid == 0)
{
sAuctionMgr->SendAuctionExpiredMail(auction, trans);
sScriptMgr->OnAuctionExpire(this, auction);
diff --git a/src/server/game/AuctionHouse/AuctionHouseMgr.h b/src/server/game/AuctionHouse/AuctionHouseMgr.h
index dd7bb5d484c..7fd8ec3aeaa 100644
--- a/src/server/game/AuctionHouse/AuctionHouseMgr.h
+++ b/src/server/game/AuctionHouse/AuctionHouseMgr.h
@@ -199,7 +199,7 @@ class TC_GAME_API AuctionHouseMgr
void LoadAuctionItems();
void LoadAuctions();
- void AddAItem(Item* it);
+ void AddAItem(Item* item);
bool RemoveAItem(ObjectGuid::LowType id, bool deleteItem = false, CharacterDatabaseTransaction* trans = nullptr);
bool PendingAuctionAdd(Player* player, AuctionEntry* aEntry);
uint32 PendingAuctionCount(Player const* player) const;
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp
index 614fdc5c66c..80ac0305453 100644
--- a/src/server/game/Battlefield/Battlefield.cpp
+++ b/src/server/game/Battlefield/Battlefield.cpp
@@ -913,7 +913,7 @@ bool BfCapturePoint::SetCapturePointData(GameObject* capturePoint)
TC_LOG_DEBUG("bg.battlefield", "Creating capture point {}", capturePoint->GetEntry());
- m_capturePointGUID = ObjectGuid(HighGuid::GameObject, capturePoint->GetEntry(), capturePoint->GetGUID().GetCounter());
+ m_capturePointGUID = capturePoint->GetGUID();
// check info existence
GameObjectTemplate const* goinfo = capturePoint->GetGOInfo();
diff --git a/src/server/game/Chat/Hyperlinks.h b/src/server/game/Chat/Hyperlinks.h
index 008aec24fde..822b803b764 100644
--- a/src/server/game/Chat/Hyperlinks.h
+++ b/src/server/game/Chat/Hyperlinks.h
@@ -134,7 +134,7 @@ namespace Trinity::Hyperlinks
{
if (Optional<uint64> res = Trinity::StringTo<uint64>(data, 16))
{
- val.Set(*res);
+ val.SetRawValue(*res);
return true;
}
else
diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp
index 7de1e337139..0d9648ca7e4 100644
--- a/src/server/game/Entities/Item/Item.cpp
+++ b/src/server/game/Entities/Item/Item.cpp
@@ -260,7 +260,6 @@ Item::Item()
mb_in_trade = false;
m_lastPlayedTimeUpdate = GameTime::GetGameTime();
- m_refundRecipient = 0;
m_paidMoney = 0;
m_paidExtendedCost = 0;
}
@@ -327,7 +326,6 @@ void Item::SaveToDB(CharacterDatabaseTransaction trans)
if (!isInTransaction)
trans = CharacterDatabase.BeginTransaction();
- ObjectGuid::LowType guid = GetGUID().GetCounter();
switch (uState)
{
case ITEM_NEW:
@@ -362,7 +360,7 @@ void Item::SaveToDB(CharacterDatabaseTransaction trans)
stmt->setUInt16(++index, GetUInt32Value(ITEM_FIELD_DURABILITY));
stmt->setUInt32(++index, GetUInt32Value(ITEM_FIELD_CREATE_PLAYED_TIME));
stmt->setString(++index, m_text);
- stmt->setUInt32(++index, guid);
+ stmt->setUInt32(++index, GetGUID().GetCounter());
trans->Append(stmt);
@@ -370,7 +368,7 @@ void Item::SaveToDB(CharacterDatabaseTransaction trans)
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GIFT_OWNER);
stmt->setUInt32(0, GetOwnerGUID().GetCounter());
- stmt->setUInt32(1, guid);
+ stmt->setUInt32(1, GetGUID().GetCounter());
trans->Append(stmt);
}
break;
@@ -378,13 +376,13 @@ void Item::SaveToDB(CharacterDatabaseTransaction trans)
case ITEM_REMOVED:
{
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE);
- stmt->setUInt32(0, guid);
+ stmt->setUInt32(0, GetGUID().GetCounter());
trans->Append(stmt);
if (IsWrapped())
{
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
- stmt->setUInt32(0, guid);
+ stmt->setUInt32(0, GetGUID().GetCounter());
trans->Append(stmt);
}
@@ -1139,7 +1137,7 @@ void Item::SaveRefundDataToDB()
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEM_REFUND_INSTANCE);
stmt->setUInt32(0, GetGUID().GetCounter());
- stmt->setUInt32(1, GetRefundRecipient());
+ stmt->setUInt32(1, GetRefundRecipient().GetCounter());
stmt->setUInt32(2, GetPaidMoney());
stmt->setUInt16(3, uint16(GetPaidExtendedCost()));
trans->Append(stmt);
@@ -1168,7 +1166,7 @@ void Item::SetNotRefundable(Player* owner, bool changestate /*=true*/, Character
if (changestate)
SetState(ITEM_CHANGED, owner);
- SetRefundRecipient(0);
+ SetRefundRecipient(ObjectGuid::Empty);
SetPaidMoney(0);
SetPaidExtendedCost(0);
DeleteRefundDataFromDB(trans);
diff --git a/src/server/game/Entities/Item/Item.h b/src/server/game/Entities/Item/Item.h
index 450b052d90b..1b54476ce99 100644
--- a/src/server/game/Entities/Item/Item.h
+++ b/src/server/game/Entities/Item/Item.h
@@ -183,11 +183,11 @@ class TC_GAME_API Item : public Object
// Item Refund system
void SetNotRefundable(Player* owner, bool changestate = true, CharacterDatabaseTransaction* trans = nullptr);
- void SetRefundRecipient(ObjectGuid::LowType pGuidLow) { m_refundRecipient = pGuidLow; }
+ void SetRefundRecipient(ObjectGuid const& guid) { m_refundRecipient = guid; }
void SetPaidMoney(uint32 money) { m_paidMoney = money; }
void SetPaidExtendedCost(uint32 iece) { m_paidExtendedCost = iece; }
- uint32 GetRefundRecipient() const { return m_refundRecipient; }
+ ObjectGuid const& GetRefundRecipient() const { return m_refundRecipient; }
uint32 GetPaidMoney() const { return m_paidMoney; }
uint32 GetPaidExtendedCost() const { return m_paidExtendedCost; }
@@ -216,7 +216,7 @@ class TC_GAME_API Item : public Object
int16 uQueuePos;
bool mb_in_trade; // true if item is currently in trade-window
time_t m_lastPlayedTimeUpdate;
- ObjectGuid::LowType m_refundRecipient;
+ ObjectGuid m_refundRecipient;
uint32 m_paidMoney;
uint32 m_paidExtendedCost;
GuidSet allowedGUIDs;
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 6b02a990fa1..e825af8c4dd 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -1101,7 +1101,7 @@ bool WorldObject::_IsWithinDist(WorldObject const* obj, float dist2compare, bool
Position const* thisOrTransport = this;
Position const* objOrObjTransport = obj;
- if (GetTransport() && obj->GetTransport() && obj->GetTransport()->GetGUID().GetCounter() == GetTransport()->GetGUID().GetCounter())
+ if (GetTransport() && obj->GetTransport() && obj->GetTransport()->GetGUID() == GetTransport()->GetGUID())
{
thisOrTransport = &m_movementInfo.transport.pos;
objOrObjTransport = &obj->m_movementInfo.transport.pos;
diff --git a/src/server/game/Entities/Object/ObjectGuid.cpp b/src/server/game/Entities/Object/ObjectGuid.cpp
index 959be366409..cb0f4e5ab4d 100644
--- a/src/server/game/Entities/Object/ObjectGuid.cpp
+++ b/src/server/game/Entities/Object/ObjectGuid.cpp
@@ -151,7 +151,7 @@ ByteBuffer& operator<<(ByteBuffer& buf, ObjectGuid const& guid)
ByteBuffer& operator>>(ByteBuffer& buf, ObjectGuid& guid)
{
- guid.Set(buf.read<uint64>());
+ guid.SetRawValue(buf.read<uint64>());
return buf;
}
diff --git a/src/server/game/Entities/Object/ObjectGuid.h b/src/server/game/Entities/Object/ObjectGuid.h
index e17e4c98a38..4c26d2a87cd 100644
--- a/src/server/game/Entities/Object/ObjectGuid.h
+++ b/src/server/game/Entities/Object/ObjectGuid.h
@@ -144,18 +144,17 @@ class TC_GAME_API ObjectGuid
ObjectGuid(HighGuid hi, uint32 entry, LowType counter) : _guid(counter ? uint64(counter) | (uint64(entry) << 24) | (uint64(hi) << 48) : 0) { }
ObjectGuid(HighGuid hi, LowType counter) : _guid(counter ? uint64(counter) | (uint64(hi) << 48) : 0) { }
- operator uint64() const { return _guid; }
PackedGuidReader ReadAsPacked() { return PackedGuidReader(*this); }
- void Set(uint64 guid) { _guid = guid; }
+ uint64 GetRawValue() const { return _guid; }
+ void SetRawValue(uint64 guid) { _guid = guid; }
void Clear() { _guid = 0; }
PackedGuidWriter WriteAsPacked() const { return PackedGuidWriter(*this); }
- uint64 GetRawValue() const { return _guid; }
HighGuid GetHigh() const { return HighGuid((_guid >> 48) & 0x0000FFFF); }
- uint32 GetEntry() const { return HasEntry() ? uint32((_guid >> 24) & UI64LIT(0x0000000000FFFFFF)) : 0; }
- LowType GetCounter() const
+ uint32 GetEntry() const { return HasEntry() ? uint32((_guid >> 24) & UI64LIT(0x0000000000FFFFFF)) : 0; }
+ LowType GetCounter() const
{
return HasEntry()
? LowType(_guid & UI64LIT(0x0000000000FFFFFF))
@@ -169,7 +168,7 @@ class TC_GAME_API ObjectGuid
: LowType(0xFFFFFFFF);
}
- ObjectGuid::LowType GetMaxCounter() const { return GetMaxCounter(GetHigh()); }
+ LowType GetMaxCounter() const { return GetMaxCounter(GetHigh()); }
bool IsEmpty() const { return _guid == 0; }
bool IsCreature() const { return GetHigh() == HighGuid::Unit; }
@@ -263,7 +262,7 @@ using GuidList = std::list<ObjectGuid>;
using GuidVector = std::vector<ObjectGuid>;
using GuidUnorderedSet = std::unordered_set<ObjectGuid>;
-// minimum buffer size for packed guid is 9 bytes
+// maximum buffer size for packed guid is 9 bytes
#define PACKED_GUID_MIN_BUFFER_SIZE 9
class TC_GAME_API PackedGuid
@@ -307,18 +306,14 @@ TC_GAME_API ByteBuffer& operator<<(ByteBuffer& buf, PackedGuid const& guid);
TC_GAME_API ByteBuffer& operator<<(ByteBuffer& buf, PackedGuidWriter const& guid);
TC_GAME_API ByteBuffer& operator>>(ByteBuffer& buf, PackedGuidReader const& guid);
-namespace std
+template<>
+struct std::hash<ObjectGuid>
{
- template<>
- struct hash<ObjectGuid>
+ size_t operator()(ObjectGuid const& key) const noexcept
{
- public:
- size_t operator()(ObjectGuid const& key) const
- {
- return std::hash<uint64>()(key.GetRawValue());
- }
- };
-}
+ return std::hash<uint64>()(key.GetRawValue());
+ }
+};
namespace fmt
{
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 8430845acd8..348b6c9d487 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -17824,6 +17824,7 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
maxDuration, remainTime, remainCharges, critChance, applyResilience FROM character_aura WHERE guid = '{}'", GetGUID().GetCounter());
*/
+ ObjectGuid casterGuid, itemGuid;
if (result)
{
do
@@ -17831,8 +17832,8 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
Field* fields = result->Fetch();
int32 damage[3];
int32 baseDamage[3];
- ObjectGuid caster_guid(fields[0].GetUInt64());
- ObjectGuid itemGuid(fields[1].GetUInt64());
+ casterGuid.SetRawValue(fields[0].GetUInt64());
+ itemGuid.SetRawValue(fields[1].GetUInt64());
uint32 spellid = fields[2].GetUInt32();
uint8 effmask = fields[3].GetUInt8();
uint8 recalculatemask = fields[4].GetUInt8();
@@ -17881,7 +17882,7 @@ void Player::_LoadAuras(PreparedQueryResult result, uint32 timediff)
AuraCreateInfo createInfo(spellInfo, effmask, this);
createInfo
- .SetCasterGUID(caster_guid)
+ .SetCasterGUID(casterGuid)
.SetCastItemGUID(itemGuid)
.SetBaseAmount(baseDamage);
@@ -18131,8 +18132,8 @@ Item* Player::_LoadItem(CharacterDatabaseTransaction trans, uint32 zoneId, uint3
stmt->setUInt32(1, GetGUID().GetCounter());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
{
- item->SetRefundRecipient((*result)[0].GetUInt32());
- item->SetPaidMoney((*result)[1].GetUInt32());
+ item->SetRefundRecipient(GetGUID());
+ item->SetPaidMoney((*result)[0].GetUInt32());
item->SetPaidExtendedCost((*result)[2].GetUInt16());
AddRefundReference(item->GetGUID());
}
@@ -19632,7 +19633,6 @@ void Player::_SaveInventory(CharacterDatabaseTransaction trans)
if (m_itemUpdateQueue.empty())
return;
- ObjectGuid::LowType lowGuid = GetGUID().GetCounter();
for (size_t i = 0; i < m_itemUpdateQueue.size(); ++i)
{
Item* item = m_itemUpdateQueue[i];
@@ -19640,8 +19640,6 @@ void Player::_SaveInventory(CharacterDatabaseTransaction trans)
continue;
Bag* container = item->GetContainer();
- ObjectGuid::LowType bag_guid = container ? container->GetGUID().GetCounter() : 0;
-
if (item->GetState() != ITEM_REMOVED)
{
Item* test = GetItemByPos(item->GetBagSlot(), item->GetSlot());
@@ -19657,7 +19655,7 @@ void Player::_SaveInventory(CharacterDatabaseTransaction trans)
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT);
stmt->setUInt32(0, bagTestGUID);
stmt->setUInt8(1, item->GetSlot());
- stmt->setUInt32(2, lowGuid);
+ stmt->setUInt32(2, GetGUID().GetCounter());
trans->Append(stmt);
RemoveTradeableItem(item);
@@ -19687,8 +19685,8 @@ void Player::_SaveInventory(CharacterDatabaseTransaction trans)
case ITEM_NEW:
case ITEM_CHANGED:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_INVENTORY_ITEM);
- stmt->setUInt32(0, lowGuid);
- stmt->setUInt32(1, bag_guid);
+ stmt->setUInt32(0, GetGUID().GetCounter());
+ stmt->setUInt32(1, container ? container->GetGUID().GetCounter() : 0);
stmt->setUInt8 (2, item->GetSlot());
stmt->setUInt32(3, item->GetGUID().GetCounter());
trans->Append(stmt);
@@ -21547,7 +21545,7 @@ inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 c
if (pProto->HasFlag(ITEM_FLAG_ITEM_PURCHASE_RECORD) && crItem->ExtendedCost && pProto->GetMaxStackSize() == 1)
{
it->SetFlag(ITEM_FIELD_FLAGS, ITEM_FIELD_FLAG_REFUNDABLE);
- it->SetRefundRecipient(GetGUID().GetCounter());
+ it->SetRefundRecipient(GetGUID());
it->SetPaidMoney(price);
it->SetPaidExtendedCost(crItem->ExtendedCost);
it->SaveRefundDataToDB();
@@ -24757,8 +24755,7 @@ void Player::StoreLootItem(uint8 lootSlot, Loot* loot)
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item->itemid, item->count);
if (msg == EQUIP_ERR_OK)
{
- GuidSet looters = item->GetAllowedLooters();
- Item* newitem = StoreNewItem(dest, item->itemid, true, item->randomPropertyId, looters);
+ Item* newitem = StoreNewItem(dest, item->itemid, true, item->randomPropertyId, item->GetAllowedLooters());
if (qitem)
{
@@ -26166,7 +26163,7 @@ void Player::SendRefundInfo(Item* item)
return;
}
- if (GetGUID().GetCounter() != item->GetRefundRecipient()) // Formerly refundable item got traded
+ if (GetGUID() != item->GetRefundRecipient()) // Formerly refundable item got traded
{
TC_LOG_DEBUG("entities.player.items", "Item refund: item was traded!");
item->SetNotRefundable(this);
@@ -26261,7 +26258,7 @@ void Player::RefundItem(Item* item)
return;
}
- if (GetGUID().GetCounter() != item->GetRefundRecipient()) // Formerly refundable item got traded
+ if (GetGUID() != item->GetRefundRecipient()) // Formerly refundable item got traded
{
TC_LOG_DEBUG("entities.player.items", "Item refund: item was traded!");
item->SetNotRefundable(this);
diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp
index a8815c3ab7a..0dd8860bf58 100644
--- a/src/server/game/Entities/Transport/Transport.cpp
+++ b/src/server/game/Entities/Transport/Transport.cpp
@@ -328,7 +328,7 @@ Creature* Transport::CreateNPCPassenger(ObjectGuid::LowType guid, CreatureData c
if (!creature->IsPositionValid())
{
- TC_LOG_ERROR("entities.transport", "Creature {} not created. Suggested coordinates aren't valid (X: {} Y: {})", creature->GetGUID().ToString(), creature->GetPositionX(), creature->GetPositionY());
+ TC_LOG_ERROR("entities.transport", "Passenger {} not created. Suggested coordinates aren't valid (X: {} Y: {})", creature->GetGUID().ToString(), creature->GetPositionX(), creature->GetPositionY());
delete creature;
return nullptr;
}
@@ -372,7 +372,7 @@ GameObject* Transport::CreateGOPassenger(ObjectGuid::LowType guid, GameObjectDat
if (!go->IsPositionValid())
{
- TC_LOG_ERROR("entities.transport", "GameObject {} not created. Suggested coordinates aren't valid (X: {} Y: {})", go->GetGUID().ToString(), go->GetPositionX(), go->GetPositionY());
+ TC_LOG_ERROR("entities.transport", "Passenger {} not created. Suggested coordinates aren't valid (X: {} Y: {})", go->GetGUID().ToString(), go->GetPositionX(), go->GetPositionY());
delete go;
return nullptr;
}
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 0955dceda53..acf02eabc03 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -2109,12 +2109,8 @@ void Unit::AttackerStateUpdate(Unit* victim, WeaponAttackType attType, bool extr
DamageInfo dmgInfo(damageInfo);
Unit::ProcSkillsAndAuras(damageInfo.Attacker, damageInfo.Target, damageInfo.ProcAttacker, damageInfo.ProcVictim, PROC_SPELL_TYPE_NONE, PROC_SPELL_PHASE_NONE, dmgInfo.GetHitMask(), nullptr, &dmgInfo, nullptr);
- if (GetTypeId() == TYPEID_PLAYER)
- TC_LOG_DEBUG("entities.unit", "AttackerStateUpdate: (Player) {} attacked {} for {} dmg, absorbed {}, blocked {}, resisted {}.",
- GetGUID().ToString(), victim->GetGUID().ToString(), dmgInfo.GetDamage(), dmgInfo.GetAbsorb(), dmgInfo.GetBlock(), dmgInfo.GetResist());
- else
- TC_LOG_DEBUG("entities.unit", "AttackerStateUpdate: (NPC) {} attacked {} for {} dmg, absorbed {}, blocked {}, resisted {}.",
- GetGUID().ToString(), victim->GetGUID().ToString(), dmgInfo.GetDamage(), dmgInfo.GetAbsorb(), dmgInfo.GetBlock(), dmgInfo.GetResist());
+ TC_LOG_DEBUG("entities.unit", "AttackerStateUpdate: {} attacked {} for {} dmg, absorbed {}, blocked {}, resisted {}.",
+ GetGUID().ToString(), victim->GetGUID().ToString(), dmgInfo.GetDamage(), dmgInfo.GetAbsorb(), dmgInfo.GetBlock(), dmgInfo.GetResist());
}
}
diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp
index 4011703c7c2..14ec0f18a8d 100755
--- a/src/server/game/Entities/Vehicle/Vehicle.cpp
+++ b/src/server/game/Entities/Vehicle/Vehicle.cpp
@@ -110,8 +110,8 @@ void Vehicle::Uninstall()
/// @Prevent recursive uninstall call. (Bad script in OnUninstall/OnRemovePassenger/PassengerBoarded hook.)
if (_status == STATUS_UNINSTALLING && !GetBase()->HasUnitTypeMask(UNIT_MASK_MINION))
{
- TC_LOG_ERROR("entities.vehicle", "Vehicle {} attempts to uninstall, but already has STATUS_UNINSTALLING! "
- "Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUID().ToString());
+ TC_LOG_ERROR("entities.vehicle", "Vehicle {} Entry: {} attempts to uninstall, but already has STATUS_UNINSTALLING! "
+ "Check Uninstall/PassengerBoarded script hooks for errors.", _me->GetGUID().ToString(), _creatureEntry);
return;
}
diff --git a/src/server/game/Groups/Group.cpp b/src/server/game/Groups/Group.cpp
index d450c0d5eca..6dad196c884 100644
--- a/src/server/game/Groups/Group.cpp
+++ b/src/server/game/Groups/Group.cpp
@@ -234,7 +234,7 @@ void Group::LoadGroupFromDB(Field* fields)
m_lootThreshold = ItemQualities(fields[3].GetUInt8());
for (uint8 i = 0; i < TARGET_ICONS_COUNT; ++i)
- m_targetIcons[i].Set(fields[4 + i].GetUInt64());
+ m_targetIcons[i].SetRawValue(fields[4 + i].GetUInt64());
m_groupType = GroupType(fields[12].GetUInt8());
if (m_groupType & GROUPTYPE_RAID)
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 9aaac264425..f26b4fc75a8 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -938,8 +938,8 @@ void Guild::BankMoveItemData::LogAction(MoveItemData* pFrom) const
if (!pFrom->IsBank() && m_pPlayer->GetSession()->HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE)) /// @todo Move this to scripts
{
sLog->OutCommand(m_pPlayer->GetSession()->GetAccountId(),
- "GM {} (Guid: {}) (Account: {}) deposit item: {} (Entry: {} Count: {}) to guild bank named: {} (Guild ID: {})",
- m_pPlayer->GetName(), m_pPlayer->GetGUID().GetCounter(), m_pPlayer->GetSession()->GetAccountId(),
+ "GM {} ({}) (Account: {}) deposit item: {} (Entry: {} Count: {}) to guild bank named: {} (Guild ID: {})",
+ m_pPlayer->GetName(), m_pPlayer->GetGUID().ToString(), m_pPlayer->GetSession()->GetAccountId(),
pFrom->GetItem()->GetTemplate()->Name1, pFrom->GetItem()->GetEntry(), pFrom->GetItem()->GetCount(),
m_pGuild->GetName(), m_pGuild->GetId());
}
diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp
index 399e94e0ed8..1880194278d 100644
--- a/src/server/game/Handlers/AuctionHouseHandler.cpp
+++ b/src/server/game/Handlers/AuctionHouseHandler.cpp
@@ -339,8 +339,9 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
AH->auctionHouseEntry = auctionHouseEntry;
AH->Flags = AUCTION_ENTRY_FLAG_NONE;
- TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player {} {} is selling item {} entry {} {} with count {} with initial bid {} with buyout {} and with time {} (in sec) in auctionhouse {}",
- _player->GetName(), _player->GetGUID().ToString(), item->GetTemplate()->Name1, item->GetEntry(), item->GetGUID().ToString(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
+ TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: {} {} is selling item {} {} to auctioneer {} with count {} with initial bid {} with buyout {} and with time {} (in sec) in auctionhouse {}",
+ _player->GetGUID().ToString(), _player->GetName(), item->GetGUID().ToString(), item->GetTemplate()->Name1,
+ creature->GetGUID().ToString(), item->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
// Add to pending auctions, or fail with insufficient funds error
if (!sAuctionMgr->PendingAuctionAdd(_player, AH))
@@ -397,8 +398,9 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
AH->auctionHouseEntry = auctionHouseEntry;
AH->Flags = AUCTION_ENTRY_FLAG_NONE;
- TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: Player {} {} is selling item {} entry {} {} with count {} with initial bid {} with buyout {} and with time {} (in sec) in auctionhouse {}",
- _player->GetName(), _player->GetGUID().ToString(), newItem->GetTemplate()->Name1, newItem->GetEntry(), newItem->GetGUID().ToString(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
+ TC_LOG_INFO("network", "CMSG_AUCTION_SELL_ITEM: {} {} is selling item {} {} to auctioneer {} with count {} with initial bid {} with buyout {} and with time {} (in sec) in auctionhouse {}",
+ _player->GetGUID().ToString(), _player->GetName(), newItem->GetGUID().ToString(), newItem->GetTemplate()->Name1,
+ creature->GetGUID().ToString(), newItem->GetCount(), bid, buyout, auctionTime, AH->GetHouseId());
// Add to pending auctions, or fail with insufficient funds error
if (!sAuctionMgr->PendingAuctionAdd(_player, AH))
@@ -520,7 +522,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
if (price < auction->buyout || auction->buyout == 0)
{
- if (auction->bidder > 0)
+ if (auction->bidder)
{
if (auction->bidder == player->GetGUID().GetCounter())
player->ModifyMoney(-int32(price - auction->bid));
@@ -630,7 +632,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
Item* pItem = sAuctionMgr->GetAItem(auction->itemGUIDLow);
if (pItem)
{
- if (auction->bidder > 0) // If we have a bidder, we have to send him the money he paid
+ if (auction->bidder) // If we have a bidder, we have to send him the money he paid
{
uint32 auctionCut = auction->GetAuctionCut();
if (!player->HasEnoughMoney(auctionCut)) //player doesn't have enough money, maybe message needed
diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp
index 4067b3acc29..660808f8c4d 100644
--- a/src/server/game/Handlers/BattleGroundHandler.cpp
+++ b/src/server/game/Handlers/BattleGroundHandler.cpp
@@ -67,7 +67,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPackets::Battleground::Batt
bool isPremade = false;
if (!sBattlemasterListStore.LookupEntry(battlemasterJoin.BattlemasterListID))
{
- TC_LOG_ERROR("network", "Battleground: invalid bgtype ({}) received. possible cheater? player {}", battlemasterJoin.BattlemasterListID, _player->GetGUID().ToString());
+ TC_LOG_ERROR("network", "Battleground: invalid bgtype ({}) received. possible cheater? {}", battlemasterJoin.BattlemasterListID, _player->GetGUID().ToString());
return;
}
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 0dc557b8844..cca9216a4af 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1149,9 +1149,8 @@ void WorldSession::HandleCharRenameCallBack(std::shared_ptr<CharacterRenameInfo>
Field* fields = result->Fetch();
- ObjectGuid::LowType guidLow = fields[0].GetUInt32();
- std::string oldName = fields[1].GetString();
- uint16 atLoginFlags = fields[2].GetUInt16();
+ std::string oldName = fields[0].GetString();
+ uint16 atLoginFlags = fields[1].GetUInt16();
if (!(atLoginFlags & AT_LOGIN_RENAME))
{
@@ -1168,14 +1167,14 @@ void WorldSession::HandleCharRenameCallBack(std::shared_ptr<CharacterRenameInfo>
stmt->setString(0, renameInfo->Name);
stmt->setUInt16(1, atLoginFlags);
- stmt->setUInt32(2, guidLow);
+ stmt->setUInt32(2, renameInfo->Guid.GetCounter());
CharacterDatabase.Execute(stmt);
// Removed declined name from db
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_DECLINED_NAME);
- stmt->setUInt32(0, guidLow);
+ stmt->setUInt32(0, renameInfo->Guid.GetCounter());
CharacterDatabase.Execute(stmt);
diff --git a/src/server/game/Handlers/ChatHandler.cpp b/src/server/game/Handlers/ChatHandler.cpp
index ef38b1edef0..ef7e8ac4bf7 100644
--- a/src/server/game/Handlers/ChatHandler.cpp
+++ b/src/server/game/Handlers/ChatHandler.cpp
@@ -128,8 +128,8 @@ void WorldSession::HandleMessagechatOpcode(WorldPacket& recvData)
}
break;
default:
- TC_LOG_ERROR("network", "Player {}{} sent a chatmessage with an invalid language/message type combination",
- GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
+ TC_LOG_ERROR("network", "Player {} {} sent a chatmessage with an invalid language/message type combination",
+ GetPlayer()->GetName(), GetPlayer()->GetGUID().ToString());
recvData.rfinish();
return;
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index c3f12dce104..73ae6746f4d 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -468,11 +468,8 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
return;
}
- // list of players allowed to receive this item in trade
- GuidSet looters = item.GetAllowedLooters();
-
// now move item from loot to target inventory
- Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, looters);
+ Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, item.GetAllowedLooters());
target->SendNewItem(newitem, uint32(item.count), false, false, true);
target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, loot->loot_type, item.count);
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index 16a4df4dc0b..b6cb6a510aa 100644
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -245,8 +245,8 @@ void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& sendMail)
{
if (log)
{
- sLog->OutCommand(GetAccountId(), "GM {} (GUID: {}) (Account: {}) mail item: {} (Entry: {} Count: {}) "
- "to: {} ({}) (Account: {})", GetPlayerName(), GetGUIDLow(), GetAccountId(),
+ sLog->OutCommand(GetAccountId(), "GM {} ({}) (Account: {}) mail item: {} (Entry: {} Count: {}) "
+ "to: {} ({}) (Account: {})", GetPlayerName(), _player->GetGUID().ToString(), GetAccountId(),
item->GetTemplate()->Name1, item->GetEntry(), item->GetCount(),
mailInfo.Target, receiverGuid.ToString(), receiverAccountId);
}
@@ -268,8 +268,8 @@ void WorldSession::HandleSendMail(WorldPackets::Mail::SendMail& sendMail)
if (log && mailInfo.SendMoney > 0)
{
- sLog->OutCommand(GetAccountId(), "GM {} (GUID: {}) (Account: {}) mail money: {} to: {} ({}) (Account: {})",
- GetPlayerName(), GetGUIDLow(), GetAccountId(), mailInfo.SendMoney, mailInfo.Target, receiverGuid.ToString(), receiverAccountId);
+ sLog->OutCommand(GetAccountId(), "GM {} ({}) (Account: {}) mail money: {} to: {} ({}) (Account: {})",
+ GetPlayerName(), _player->GetGUID().ToString(), GetAccountId(), mailInfo.SendMoney, mailInfo.Target, receiverGuid.ToString(), receiverAccountId);
}
}
diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp
index 0785f7af5fd..f2464b1c7f7 100644
--- a/src/server/game/Handlers/PetitionsHandler.cpp
+++ b/src/server/game/Handlers/PetitionsHandler.cpp
@@ -400,8 +400,7 @@ void WorldSession::HandleSignPetition(WorldPacket& recvData)
CharterTypes type = petition->PetitionType;
uint8 signs = uint8(petition->Signatures.size());
- ObjectGuid playerGuid = _player->GetGUID();
- if (ownerGuid == playerGuid)
+ if (ownerGuid == _player->GetGUID())
return;
// not let enemies sign guild charter
@@ -475,9 +474,9 @@ void WorldSession::HandleSignPetition(WorldPacket& recvData)
}
// fill petition store
- petition->AddSignature(GetAccountId(), playerGuid, false);
+ petition->AddSignature(GetAccountId(), _player->GetGUID(), false);
- TC_LOG_DEBUG("network", "PETITION SIGN: {} by player: {} ({} Account: {})", petitionGuid.ToString(), _player->GetName(), playerGuid.ToString(), GetAccountId());
+ TC_LOG_DEBUG("network", "PETITION SIGN: {} by player: {} ({} Account: {})", petitionGuid.ToString(), _player->GetName(), _player->GetGUID().ToString(), GetAccountId());
WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4));
data << petitionGuid;
diff --git a/src/server/game/Handlers/SocialHandler.cpp b/src/server/game/Handlers/SocialHandler.cpp
index 36c8200f97a..7a7dca880d0 100644
--- a/src/server/game/Handlers/SocialHandler.cpp
+++ b/src/server/game/Handlers/SocialHandler.cpp
@@ -59,7 +59,7 @@ void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData)
team = Player::TeamForRace(friendCharacterInfo->Race),
friendNote = std::move(friendNote)]()
{
- if (playerGuid.GetCounter() != GetGUIDLow())
+ if (playerGuid.GetCounter() != m_GUIDLow)
return; // not the player initiating request, do nothing
FriendsResult friendResult = FRIEND_NOT_FOUND;
diff --git a/src/server/game/Handlers/VehicleHandler.cpp b/src/server/game/Handlers/VehicleHandler.cpp
index c2e3cc78dc9..dbc688d2e99 100644
--- a/src/server/game/Handlers/VehicleHandler.cpp
+++ b/src/server/game/Handlers/VehicleHandler.cpp
@@ -200,7 +200,7 @@ void WorldSession::HandleRequestVehicleExit(WorldPacket& /*recvData*/)
GetPlayer()->ExitVehicle();
else
TC_LOG_ERROR("network", "Player {} tried to exit vehicle, but seatflags {} (ID: {}) don't permit that.",
- GetPlayer()->GetGUID().ToString(), seat->ID, seat->Flags);
+ GetPlayer()->GetGUID().ToString(), seat->ID, seat->Flags);
}
}
}
diff --git a/src/server/game/Mails/Mail.cpp b/src/server/game/Mails/Mail.cpp
index dc509e28a41..c580d794426 100644
--- a/src/server/game/Mails/Mail.cpp
+++ b/src/server/game/Mails/Mail.cpp
@@ -89,7 +89,8 @@ MailReceiver::MailReceiver(Player* receiver, ObjectGuid::LowType receiver_lowgui
MailDraft& MailDraft::AddItem(Item* item)
{
- m_items[item->GetGUID().GetCounter()] = item; return *this;
+ m_items[item->GetGUID().GetCounter()] = item;
+ return *this;
}
void MailDraft::prepareItems(Player* receiver, CharacterDatabaseTransaction trans)
diff --git a/src/server/game/Maps/MapScripts.cpp b/src/server/game/Maps/MapScripts.cpp
index d8bb33c74bf..d3e59b42dd7 100644
--- a/src/server/game/Maps/MapScripts.cpp
+++ b/src/server/game/Maps/MapScripts.cpp
@@ -113,10 +113,10 @@ inline Player* Map::_GetScriptPlayerSourceOrTarget(Object* source, Object* targe
player = source->ToPlayer();
if (!player)
- TC_LOG_ERROR("scripts", "{} neither source nor target object is player (source: TypeId: {}, Entry: {}, GUID: {}; target: TypeId: {}, Entry: {}, GUID: {}), skipping.",
+ TC_LOG_ERROR("scripts", "{} neither source nor target object is player (source: TypeId: {}, Entry: {}, {}; target: TypeId: {}, Entry: {}, {}), skipping.",
scriptInfo->GetDebugInfo().c_str(),
- source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUID().GetCounter() : 0,
- target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUID().GetCounter() : 0);
+ source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, (source ? source->GetGUID() : ObjectGuid::Empty).ToString().c_str(),
+ target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, (target ? target->GetGUID() : ObjectGuid::Empty).ToString().c_str());
}
return player;
}
@@ -146,10 +146,10 @@ inline Creature* Map::_GetScriptCreatureSourceOrTarget(Object* source, Object* t
}
if (!creature)
- TC_LOG_ERROR("scripts", "{} neither source nor target are creatures (source: TypeId: {}, Entry: {}, GUID: {}; target: TypeId: {}, Entry: {}, GUID: {}), skipping.",
+ TC_LOG_ERROR("scripts", "{} neither source nor target are creatures (source: TypeId: {}, Entry: {}, {}; target: TypeId: {}, Entry: {}, {}), skipping.",
scriptInfo->GetDebugInfo().c_str(),
- source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUID().GetCounter() : 0,
- target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUID().GetCounter() : 0);
+ source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, (source ? source->GetGUID() : ObjectGuid::Empty).ToString().c_str(),
+ target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, (target ? target->GetGUID() : ObjectGuid::Empty).ToString().c_str());
}
return creature;
}
@@ -179,10 +179,10 @@ inline GameObject* Map::_GetScriptGameObjectSourceOrTarget(Object* source, Objec
}
if (!gameobject)
- TC_LOG_ERROR("scripts", "{} neither source nor target are gameobjects (source: TypeId: {}, Entry: {}, GUID: {}; target: TypeId: {}, Entry: {}, GUID: {}), skipping.",
+ TC_LOG_ERROR("scripts", "{} neither source nor target are gameobjects (source: TypeId: {}, Entry: {}, {}; target: TypeId: {}, Entry: {}, {}), skipping.",
scriptInfo->GetDebugInfo().c_str(),
- source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, source ? source->GetGUID().GetCounter() : 0,
- target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, target ? target->GetGUID().GetCounter() : 0);
+ source ? source->GetTypeId() : 0, source ? source->GetEntry() : 0, (source ? source->GetGUID() : ObjectGuid::Empty).ToString().c_str(),
+ target ? target->GetTypeId() : 0, target ? target->GetEntry() : 0, (target ? target->GetGUID() : ObjectGuid::Empty).ToString().c_str());
}
return gameobject;
}
@@ -340,8 +340,8 @@ void Map::ScriptsProcess()
case HighGuid::Player:
source = GetPlayer(step.sourceGUID);
break;
- case HighGuid::Transport:
case HighGuid::GameObject:
+ case HighGuid::Transport:
source = GetGameObject(step.sourceGUID);
break;
case HighGuid::Corpse:
@@ -369,11 +369,11 @@ void Map::ScriptsProcess()
case HighGuid::Pet:
target = GetPet(step.targetGUID);
break;
- case HighGuid::Player: // empty GUID case also
+ case HighGuid::Player:
target = GetPlayer(step.targetGUID);
break;
- case HighGuid::Transport:
case HighGuid::GameObject:
+ case HighGuid::Transport:
target = GetGameObject(step.targetGUID);
break;
case HighGuid::Corpse:
@@ -826,6 +826,7 @@ void Map::ScriptsProcess()
{
return pair.second->IsAlive();
});
+
cTarget = creatureItr != creatureBounds.second ? creatureItr->second : creatureBounds.first->second;
}
diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp
index 10819b81da2..6df094cc66a 100644
--- a/src/server/game/Movement/Spline/MoveSpline.cpp
+++ b/src/server/game/Movement/Spline/MoveSpline.cpp
@@ -345,7 +345,7 @@ std::string MoveSpline::ToString() const
if (splineflags.final_angle)
str << "facing angle: " << facing.angle << std::endl;
else if (splineflags.final_target)
- str << "facing target: " << facing.target << std::endl;
+ str << "facing target: " << facing.target.ToString() << std::endl;
else if (splineflags.final_point)
str << "facing point: " << facing.f.x << " " << facing.f.y << " " << facing.f.z << std::endl;
str << "time passed: " << time_passed << std::endl;
diff --git a/src/server/game/Movement/Spline/MoveSplineInit.cpp b/src/server/game/Movement/Spline/MoveSplineInit.cpp
index f61d7391bbb..64842921fe9 100644
--- a/src/server/game/Movement/Spline/MoveSplineInit.cpp
+++ b/src/server/game/Movement/Spline/MoveSplineInit.cpp
@@ -218,7 +218,7 @@ namespace Movement
void MoveSplineInit::SetFacing(ObjectGuid const& target)
{
args.flags.EnableFacingTarget();
- args.facing.target = target.GetRawValue();
+ args.facing.target = target;
}
void MoveSplineInit::SetFacing(float angle)
diff --git a/src/server/game/Movement/Spline/MoveSplineInitArgs.h b/src/server/game/Movement/Spline/MoveSplineInitArgs.h
index dbb715c19b6..42682adffdd 100644
--- a/src/server/game/Movement/Spline/MoveSplineInitArgs.h
+++ b/src/server/game/Movement/Spline/MoveSplineInitArgs.h
@@ -19,6 +19,7 @@
#define TRINITYSERVER_MOVESPLINEINIT_ARGS_H
#include "MoveSplineFlag.h"
+#include "ObjectGuid.h"
#include <vector>
class Unit;
@@ -32,11 +33,11 @@ namespace Movement
struct {
float x, y, z;
} f;
- uint64 target;
+ ObjectGuid target;
float angle;
FacingInfo(float o) : angle(o) { }
- FacingInfo(uint64 t) : target(t) { }
+ FacingInfo(ObjectGuid t) : target(t) { }
FacingInfo() { }
};
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index ff65e7f8c2b..7adf4ccbacb 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -198,12 +198,6 @@ std::string WorldSession::GetPlayerInfo() const
return Trinity::StringFormat("[Player: Account: {}]", GetAccountId());
}
-/// Get player guid if available. Use for logging purposes only
-ObjectGuid::LowType WorldSession::GetGUIDLow() const
-{
- return GetPlayer() ? GetPlayer()->GetGUID().GetCounter() : 0;
-}
-
/// Send a packet to the client
void WorldSession::SendPacket(WorldPacket const* packet)
{
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index d80eb1d1526..165217e939c 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -501,7 +501,6 @@ class TC_GAME_API WorldSession
std::string const& GetPlayerName() const;
std::string GetPlayerInfo() const;
- ObjectGuid::LowType GetGUIDLow() const;
void SetSecurity(AccountTypes security) { _security = security; }
std::string const& GetRemoteAddress() const { return m_Address; }
void SetPlayer(Player* player);
diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp
index 711bbbf2744..7452c0e60b2 100644
--- a/src/server/game/Spells/Auras/SpellAuras.cpp
+++ b/src/server/game/Spells/Auras/SpellAuras.cpp
@@ -582,7 +582,7 @@ void Aura::_UnapplyForTarget(Unit* target, Unit* caster, AuraApplication* auraAp
if (itr == m_applications.end())
{
TC_LOG_ERROR("spells", "Aura::_UnapplyForTarget, target: {}, caster: {}, spell:{} was not found in owners application map!",
- target->GetGUID().ToString(), caster ? caster->GetGUID().ToString() : "0", auraApp->GetBase()->GetSpellInfo()->Id);
+ target->GetGUID().ToString(), caster ? caster->GetGUID().ToString() : "Empty", auraApp->GetBase()->GetSpellInfo()->Id);
ABORT();
}
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp
index 783e27a3a8b..5f024a813ea 100644
--- a/src/server/game/Spells/Spell.cpp
+++ b/src/server/game/Spells/Spell.cpp
@@ -316,7 +316,7 @@ void SpellCastTargets::SetItemTarget(Item* item)
void SpellCastTargets::SetTradeItemTarget(Player* caster)
{
- m_itemTargetGUID.Set(uint64(TRADE_SLOT_NONTRADED));
+ m_itemTargetGUID.SetRawValue(uint64(TRADE_SLOT_NONTRADED));
m_itemTargetEntry = 0;
m_targetMask |= TARGET_FLAG_TRADE_ITEM;
@@ -3931,7 +3931,7 @@ void Spell::finish(bool ok)
TC_LOG_DEBUG("spells", "Statue {} is unsummoned in spell {} finish", unitCaster->GetGUID().ToString(), m_spellInfo->Id);
// Avoid infinite loops with setDeathState(JUST_DIED) being called over and over
// It might make sense to do this check in Unit::setDeathState() and all overloaded functions
- if(unitCaster->getDeathState() != JUST_DIED)
+ if (unitCaster->getDeathState() != JUST_DIED)
unitCaster->setDeathState(JUST_DIED);
return;
}
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 4b543169854..6b4192efaef 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1723,7 +1723,7 @@ void Spell::SendLoot(ObjectGuid guid, LootType loottype)
if (!gameObjTarget->isSpawned() && !player->IsGameMaster())
{
TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player {} {} tried to loot a gameobject {} which is on respawn timer without being in GM mode!",
- player->GetName(), player->GetGUID().ToString(), gameObjTarget->GetGUID().ToString());
+ player->GetName(), player->GetGUID().ToString(), gameObjTarget->GetGUID().ToString());
return;
}
// special case, already has GossipHello inside so return and avoid calling twice
diff --git a/src/server/game/Texts/CreatureTextMgr.cpp b/src/server/game/Texts/CreatureTextMgr.cpp
index 5268d726a0f..852fc73e23e 100644
--- a/src/server/game/Texts/CreatureTextMgr.cpp
+++ b/src/server/game/Texts/CreatureTextMgr.cpp
@@ -214,7 +214,7 @@ uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, WorldObject
CreatureTextMap::const_iterator sList = mTextMap.find(source->GetEntry());
if (sList == mTextMap.end())
{
- TC_LOG_ERROR("sql.sql.creaturetextmgr", "CreatureTextMgr: Could not find Text for Creature {} (Entry {}, spawnId {}) in 'creature_text' table. Ignoring.", source->GetName(), source->GetEntry(), source->GetSpawnId());
+ TC_LOG_ERROR("sql.sql.creaturetextmgr", "CreatureTextMgr: Could not find Text for Creature {} ({}) in 'creature_text' table. Ignoring.", source->GetName(), source->GetGUID().ToString());
return 0;
}
@@ -222,7 +222,7 @@ uint32 CreatureTextMgr::SendChat(Creature* source, uint8 textGroup, WorldObject
CreatureTextHolder::const_iterator itr = textHolder.find(textGroup);
if (itr == textHolder.end())
{
- TC_LOG_ERROR("sql.sql.creaturetextmgr", "CreatureTextMgr: Could not find TextGroup {} for Creature {} (Entry {}, spawnId {}) in 'creature_text' table. Ignoring.", uint32(textGroup), source->GetName(), source->GetEntry(), source->GetSpawnId());
+ TC_LOG_ERROR("sql.sql.creaturetextmgr", "CreatureTextMgr: Could not find TextGroup {} for Creature {} ({}) in 'creature_text' table. Ignoring.", uint32(textGroup), source->GetName(), source->GetGUID().ToString());
return 0;
}
diff --git a/src/server/scripts/Commands/cs_debug.cpp b/src/server/scripts/Commands/cs_debug.cpp
index 6e808bea980..a99ad2e8752 100644
--- a/src/server/scripts/Commands/cs_debug.cpp
+++ b/src/server/scripts/Commands/cs_debug.cpp
@@ -509,8 +509,8 @@ public:
if (!target)
return false;
- handler->PSendSysMessage("Loot recipient for creature %s (GUID %u, SpawnID %u) is %s",
- target->GetName().c_str(), target->GetGUID().GetCounter(), target->GetSpawnId(),
+ handler->PSendSysMessage("Loot recipient for creature %s (%s, SpawnID %u) is %s",
+ target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetSpawnId(),
target->hasLootRecipient() ? (target->GetLootRecipient() ? target->GetLootRecipient()->GetName().c_str() : "offline") : "no loot recipient");
return true;
}
@@ -599,7 +599,7 @@ public:
break;
}
- handler->PSendSysMessage("bag: %d slot: %d guid: %d - state: %s", bagSlot, item->GetSlot(), item->GetGUID().GetCounter(), st.c_str());
+ handler->PSendSysMessage("bag: %d slot: %d %s - state: %s", bagSlot, item->GetSlot(), item->GetGUID().ToString().c_str(), st.c_str());
}
if (updateQueue.empty())
handler->PSendSysMessage("The player's updatequeue is empty");
@@ -620,7 +620,7 @@ public:
if (item->GetSlot() != i)
{
- handler->PSendSysMessage("Item with slot %d and guid %d has an incorrect slot value: %d", i, item->GetGUID().GetCounter(), item->GetSlot());
+ handler->PSendSysMessage("Item with slot %d and %s has an incorrect slot value: %d", i, item->GetGUID().ToString().c_str(), item->GetSlot());
error = true;
continue;
}
@@ -644,28 +644,28 @@ public:
uint16 qp = item->GetQueuePos();
if (qp > updateQueue.size())
{
- handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUID().GetCounter(), qp);
+ handler->PSendSysMessage("The item with slot %d and %s has its queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUID().ToString().c_str(), qp);
error = true;
continue;
}
if (updateQueue[qp] == nullptr)
{
- handler->PSendSysMessage("The item with slot %d and guid %d has its queuepos (%d) pointing to NULL in the queue!", item->GetSlot(), item->GetGUID().GetCounter(), qp);
+ handler->PSendSysMessage("The item with slot %d and %s has its queuepos (%d) pointing to NULL in the queue!", item->GetSlot(), item->GetGUID().ToString().c_str(), qp);
error = true;
continue;
}
if (updateQueue[qp] != item)
{
- handler->PSendSysMessage("The item with slot %d and guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", item->GetSlot(), item->GetGUID().GetCounter(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().GetCounter());
+ handler->PSendSysMessage("The item with slot %d and %s has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, %s)", item->GetSlot(), item->GetGUID().ToString().c_str(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().ToString().c_str());
error = true;
continue;
}
}
else if (item->GetState() != ITEM_UNCHANGED)
{
- handler->PSendSysMessage("The item with slot %d and guid %d is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUID().GetCounter(), item->GetState());
+ handler->PSendSysMessage("The item with slot %d and %s is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUID().ToString().c_str(), item->GetState());
error = true;
continue;
}
@@ -680,7 +680,7 @@ public:
if (item2->GetSlot() != j)
{
- handler->PSendSysMessage("The item in bag %d and slot %d (guid: %d) has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUID().GetCounter(), item2->GetSlot());
+ handler->PSendSysMessage("The item in bag %d and slot %d (%s) has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUID().ToString().c_str(), item2->GetSlot());
error = true;
continue;
}
@@ -712,28 +712,28 @@ public:
uint16 qp = item2->GetQueuePos();
if (qp > updateQueue.size())
{
- handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), qp);
+ handler->PSendSysMessage("The item in bag %d at slot %d having %s has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), qp);
error = true;
continue;
}
if (updateQueue[qp] == nullptr)
{
- handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), qp);
+ handler->PSendSysMessage("The item in bag %d at slot %d having %s has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), qp);
error = true;
continue;
}
if (updateQueue[qp] != item2)
{
- handler->PSendSysMessage("The item in bag %d at slot %d having guid %d has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, guid: %d)", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().GetCounter());
+ handler->PSendSysMessage("The item in bag %d at slot %d having %s has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, %s)", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().ToString().c_str());
error = true;
continue;
}
}
else if (item2->GetState() != ITEM_UNCHANGED)
{
- handler->PSendSysMessage("The item in bag %d at slot %d having guid %d is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().GetCounter(), item2->GetState());
+ handler->PSendSysMessage("The item in bag %d at slot %d having %s is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), item2->GetState());
error = true;
continue;
}
@@ -808,21 +808,21 @@ public:
ThreatManager& mgr = target->GetThreatManager();
if (!target->IsAlive())
{
- handler->PSendSysMessage("%s (GUID %u) is not alive.%s", target->GetName().c_str(), target->GetGUID().GetCounter(), target->IsEngaged() ? " (It is, however, engaged. Huh?)" : "");
+ handler->PSendSysMessage("%s (%s) is not alive.%s", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->IsEngaged() ? " (It is, however, engaged. Huh?)" : "");
return true;
}
uint32 count = 0;
auto const& threatenedByMe = target->GetThreatManager().GetThreatenedByMeList();
if (threatenedByMe.empty())
- handler->PSendSysMessage("%s (GUID %u) does not threaten any units.", target->GetName().c_str(), target->GetGUID().GetCounter());
+ handler->PSendSysMessage("%s (%s) does not threaten any units.", target->GetName().c_str(), target->GetGUID().ToString().c_str());
else
{
- handler->PSendSysMessage("List of units threatened by %s (GUID %u)", target->GetName().c_str(), target->GetGUID().GetCounter());
+ handler->PSendSysMessage("List of units threatened by %s (%s)", target->GetName().c_str(), target->GetGUID().ToString().c_str());
for (auto const& pair : threatenedByMe)
{
Unit* unit = pair.second->GetOwner();
- handler->PSendSysMessage(" %u. %s (GUID %u, SpawnID %u) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().GetCounter(), unit->GetTypeId() == TYPEID_UNIT ? unit->ToCreature()->GetSpawnId() : 0, pair.second->GetThreat());
+ handler->PSendSysMessage(" %u. %s (%s, SpawnID %u) - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), unit->GetTypeId() == TYPEID_UNIT ? unit->ToCreature()->GetSpawnId() : 0, pair.second->GetThreat());
}
handler->SendSysMessage("End of threatened-by-me list.");
}
@@ -832,9 +832,9 @@ public:
if (!mgr.IsThreatListEmpty(true))
{
if (target->IsEngaged())
- handler->PSendSysMessage("Threat list of %s (GUID %u, SpawnID %u):", target->GetName().c_str(), target->GetGUID().GetCounter(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
+ handler->PSendSysMessage("Threat list of %s (%s, SpawnID %u):", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
else
- handler->PSendSysMessage("%s (GUID %u, SpawnID %u) is not engaged, but still has a threat list? Well, here it is:", target->GetName().c_str(), target->GetGUID().GetCounter(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
+ handler->PSendSysMessage("%s (%s, SpawnID %u) is not engaged, but still has a threat list? Well, here it is:", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
count = 0;
Unit* fixateVictim = mgr.GetFixateTarget();
@@ -868,19 +868,19 @@ public:
default:
tauntStr = "";
}
- handler->PSendSysMessage(" %u. %s (GUID %u) - threat %f%s%s", ++count, unit->GetName().c_str(), unit->GetGUID().GetCounter(), ref->GetThreat(), tauntStr, onlineStr);
+ handler->PSendSysMessage(" %u. %s (%s) - threat %f%s%s", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), ref->GetThreat(), tauntStr, onlineStr);
}
handler->SendSysMessage("End of threat list.");
}
else if (!target->IsEngaged())
- handler->PSendSysMessage("%s (GUID %u, SpawnID %u) is not currently engaged.", target->GetName().c_str(), target->GetGUID().GetCounter(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
+ handler->PSendSysMessage("%s (%s, SpawnID %u) is not currently engaged.", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
else
- handler->PSendSysMessage("%s (GUID %u, SpawnID %u) seems to be engaged, but does not have a threat list??", target->GetName().c_str(), target->GetGUID().GetCounter(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
+ handler->PSendSysMessage("%s (%s, SpawnID %u) seems to be engaged, but does not have a threat list??", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
}
else if (target->IsEngaged())
- handler->PSendSysMessage("%s (GUID %u) is currently engaged. (This unit cannot have a threat list.)", target->GetName().c_str(), target->GetGUID().GetCounter());
+ handler->PSendSysMessage("%s (%s) is currently engaged. (This unit cannot have a threat list.)", target->GetName().c_str(), target->GetGUID().ToString().c_str());
else
- handler->PSendSysMessage("%s (GUID %u) is not currently engaged. (This unit cannot have a threat list.)", target->GetName().c_str(), target->GetGUID().GetCounter());
+ handler->PSendSysMessage("%s (%s) is not currently engaged. (This unit cannot have a threat list.)", target->GetName().c_str(), target->GetGUID().ToString().c_str());
return true;
}
diff --git a/src/server/scripts/Commands/cs_list.cpp b/src/server/scripts/Commands/cs_list.cpp
index b7bc562053a..56e5dd52642 100644
--- a/src/server/scripts/Commands/cs_list.cpp
+++ b/src/server/scripts/Commands/cs_list.cpp
@@ -188,10 +188,10 @@ public:
do
{
Field* fields = result->Fetch();
- uint32 itemGuid = fields[0].GetUInt32();
+ ObjectGuid itemGuid = ObjectGuid::Create<HighGuid::Item>(fields[0].GetUInt32());
uint32 itemBag = fields[1].GetUInt32();
uint8 itemSlot = fields[2].GetUInt8();
- uint32 ownerGuid = fields[3].GetUInt32();
+ ObjectGuid ownerGuid = ObjectGuid::Create<HighGuid::Player>(fields[3].GetUInt32());
uint32 ownerAccountId = fields[4].GetUInt32();
std::string ownerName = fields[5].GetString();
@@ -205,7 +205,7 @@ public:
else
itemPos = "";
- handler->PSendSysMessage(LANG_ITEMLIST_SLOT, itemGuid, ownerName.c_str(), ownerGuid, ownerAccountId, itemPos);
+ handler->PSendSysMessage(LANG_ITEMLIST_SLOT, itemGuid.ToString().c_str(), ownerName.c_str(), ownerGuid.ToString().c_str(), ownerAccountId, itemPos);
}
while (result->NextRow());
diff --git a/src/server/scripts/Northrend/IsleOfConquest/isle_of_conquest.cpp b/src/server/scripts/Northrend/IsleOfConquest/isle_of_conquest.cpp
index df5e4641552..5953458f119 100644
--- a/src/server/scripts/Northrend/IsleOfConquest/isle_of_conquest.cpp
+++ b/src/server/scripts/Northrend/IsleOfConquest/isle_of_conquest.cpp
@@ -170,13 +170,13 @@ class spell_ioc_parachute_ic : public AuraScript
class StartLaunchEvent : public BasicEvent
{
public:
- StartLaunchEvent(Position const& pos, ObjectGuid::LowType lowGuid) : _pos(pos), _lowGuid(lowGuid)
+ StartLaunchEvent(Position const& pos, ObjectGuid const& guid) : _pos(pos), _guid(guid)
{
}
bool Execute(uint64 /*time*/, uint32 /*diff*/) override
{
- Player* player = ObjectAccessor::FindPlayerByLowGUID(_lowGuid);
+ Player* player = ObjectAccessor::FindPlayer(_guid);
if (!player || !player->GetVehicle())
return true;
@@ -191,7 +191,7 @@ class StartLaunchEvent : public BasicEvent
private:
Position _pos;
- ObjectGuid::LowType _lowGuid;
+ ObjectGuid _guid;
};
// 66218 - Launch
@@ -204,7 +204,7 @@ class spell_ioc_launch : public SpellScript
if (!GetCaster()->ToCreature() || !GetExplTargetDest())
return;
- GetCaster()->ToCreature()->m_Events.AddEvent(new StartLaunchEvent(*GetExplTargetDest(), ASSERT_NOTNULL(GetHitPlayer())->GetGUID().GetCounter()), GetCaster()->ToCreature()->m_Events.CalculateTime(2500ms));
+ GetCaster()->ToCreature()->m_Events.AddEvent(new StartLaunchEvent(*GetExplTargetDest(), ASSERT_NOTNULL(GetHitPlayer())->GetGUID()), GetCaster()->ToCreature()->m_Events.CalculateTime(2500ms));
}
void Register() override
diff --git a/src/server/scripts/World/action_ip_logger.cpp b/src/server/scripts/World/action_ip_logger.cpp
index f5e1f05569d..71550d2a800 100644
--- a/src/server/scripts/World/action_ip_logger.cpp
+++ b/src/server/scripts/World/action_ip_logger.cpp
@@ -206,7 +206,6 @@ class CharacterActionIpLogger : public PlayerScript
// We declare all the required variables
uint32 playerGuid = player->GetSession()->GetAccountId();
- ObjectGuid::LowType characterGuid = player->GetGUID().GetCounter();
uint32 realmId = realm.Id.Realm;
const std::string currentIp = player->GetSession()->GetRemoteAddress();
std::string systemNote = "ERROR"; // "ERROR" is a placeholder here. We change it...
@@ -240,7 +239,7 @@ class CharacterActionIpLogger : public PlayerScript
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_CHAR_IP_LOGGING);
stmt->setUInt32(0, playerGuid);
- stmt->setUInt64(1, characterGuid);
+ stmt->setUInt64(1, player->GetGUID().GetCounter());
stmt->setUInt32(2, realmId);
stmt->setUInt8(3, aType);
stmt->setString(4, currentIp); // We query the ip here.