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-rw-r--r--src/server/game/Guilds/Guild.cpp10
-rw-r--r--src/server/game/Guilds/Guild.h6
2 files changed, 8 insertions, 8 deletions
diff --git a/src/server/game/Guilds/Guild.cpp b/src/server/game/Guilds/Guild.cpp
index 78d88531dda..9aaac264425 100644
--- a/src/server/game/Guilds/Guild.cpp
+++ b/src/server/game/Guilds/Guild.cpp
@@ -1949,7 +1949,7 @@ bool Guild::LoadMemberFromDB(Field* fields)
ObjectGuid::LowType lowguid = fields[1].GetUInt32();
ObjectGuid playerGuid(HighGuid::Player, lowguid);
- auto [memberIt, isNew] = m_members.try_emplace(lowguid, m_id, playerGuid, fields[2].GetUInt8());
+ auto [memberIt, isNew] = m_members.try_emplace(playerGuid, m_id, playerGuid, fields[2].GetUInt8());
if (!isNew)
{
TC_LOG_ERROR("guild", "Tried to add {} to guild '{}'. Member already exists.", playerGuid.ToString(), m_name);
@@ -2206,7 +2206,7 @@ bool Guild::AddMember(CharacterDatabaseTransaction trans, ObjectGuid guid, uint8
if (rankId == GUILD_RANK_NONE)
rankId = _GetLowestRankId();
- auto [memberIt, isNew] = m_members.try_emplace(lowguid, m_id, guid, rankId);
+ auto [memberIt, isNew] = m_members.try_emplace(guid, m_id, guid, rankId);
if (!isNew)
{
TC_LOG_ERROR("guild", "Tried to add {} to guild '{}'. Member already exists.", guid.ToString(), m_name);
@@ -2279,7 +2279,7 @@ bool Guild::DeleteMember(CharacterDatabaseTransaction trans, ObjectGuid guid, bo
Member* newLeader = nullptr;
for (auto& [memberGuid, member] : m_members)
{
- if (memberGuid == lowguid)
+ if (memberGuid == guid)
oldLeader = &member;
else if (!newLeader || newLeader->GetRankId() > member.GetRankId())
newLeader = &member;
@@ -2307,7 +2307,7 @@ bool Guild::DeleteMember(CharacterDatabaseTransaction trans, ObjectGuid guid, bo
// Call script on remove before member is actually removed from guild (and database)
sScriptMgr->OnGuildRemoveMember(this, player, isDisbanding, isKicked);
- m_members.erase(lowguid);
+ m_members.erase(guid);
// If player not online data in data field will be loaded from guild tabs no need to update it !!
if (player)
@@ -2347,7 +2347,7 @@ bool Guild::ChangeMemberRank(CharacterDatabaseTransaction trans, ObjectGuid guid
bool Guild::IsMember(ObjectGuid guid) const
{
- return m_members.find(guid.GetCounter()) != m_members.end();
+ return m_members.find(guid) != m_members.end();
}
uint64 Guild::GetMemberAvailableMoneyForRepairItems(ObjectGuid guid) const
diff --git a/src/server/game/Guilds/Guild.h b/src/server/game/Guilds/Guild.h
index f9727e31013..2842b1dc475 100644
--- a/src/server/game/Guilds/Guild.h
+++ b/src/server/game/Guilds/Guild.h
@@ -746,7 +746,7 @@ class TC_GAME_API Guild
uint64 m_bankMoney;
std::vector<RankInfo> m_ranks;
- std::unordered_map<uint32, Member> m_members;
+ std::unordered_map<ObjectGuid, Member> m_members;
std::vector<BankTab> m_bankTabs;
// These are actually ordered lists. The first element is the oldest entry.
@@ -769,13 +769,13 @@ class TC_GAME_API Guild
inline Member const* GetMember(ObjectGuid guid) const
{
- auto itr = m_members.find(guid.GetCounter());
+ auto itr = m_members.find(guid);
return (itr != m_members.end()) ? &itr->second : nullptr;
}
inline Member* GetMember(ObjectGuid guid)
{
- auto itr = m_members.find(guid.GetCounter());
+ auto itr = m_members.find(guid);
return (itr != m_members.end()) ? &itr->second : nullptr;
}