diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/AchievementMgr.cpp | 2 | ||||
-rw-r--r-- | src/game/CharacterHandler.cpp | 2 | ||||
-rw-r--r-- | src/game/Map.cpp | 4 |
3 files changed, 4 insertions, 4 deletions
diff --git a/src/game/AchievementMgr.cpp b/src/game/AchievementMgr.cpp index 7190519d70c..3e733a24093 100644 --- a/src/game/AchievementMgr.cpp +++ b/src/game/AchievementMgr.cpp @@ -1110,7 +1110,7 @@ AchievementCompletionState AchievementMgr::GetAchievementCompletionState(Achieve void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, uint32 changeValue, ProgressType ptype) { if((sLog.getLogFilter() & LOG_FILTER_ACHIEVEMENT_UPDATES)==0) - sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue); + sLog.outDetail("AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUIDLow()); CriteriaProgress *progress = NULL; diff --git a/src/game/CharacterHandler.cpp b/src/game/CharacterHandler.cpp index 39ce8a13f87..dace248bdbe 100644 --- a/src/game/CharacterHandler.cpp +++ b/src/game/CharacterHandler.cpp @@ -522,7 +522,7 @@ void WorldSession::HandleCharDeleteOpcode( WorldPacket & recv_data ) return; std::string IP_str = GetRemoteAddress(); - sLog.outDetail("Account: %d (IP: %s) Delete Character:[%s] (guid:%u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid)); + sLog.outDetail("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid)); sLog.outChar("Account: %d (IP: %s) Delete Character:[%s] (guid: %u)",GetAccountId(),IP_str.c_str(),name.c_str(),GUID_LOPART(guid)); if(sLog.IsOutCharDump()) // optimize GetPlayerDump call diff --git a/src/game/Map.cpp b/src/game/Map.cpp index ac71fd5bd79..fb649602c75 100644 --- a/src/game/Map.cpp +++ b/src/game/Map.cpp @@ -1850,8 +1850,8 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const Cell xy_cell(xy_val); if(xy_cell != cur_cell) { - sLog.outDebug("%s (GUID: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]", - (c->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature"),c->GetGUIDLow(), + sLog.outDebug("Creature (GUIDLow: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]", + c->GetGUIDLow(), c->GetPositionX(),c->GetPositionY(),(moved ? "final" : "original"), cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(), xy_cell.GridX(), xy_cell.GridY(), xy_cell.CellX(), xy_cell.CellY()); |