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-rw-r--r--src/game/GossipDef.cpp2
-rw-r--r--src/game/GuardAI.cpp4
-rw-r--r--src/game/ItemEnchantmentMgr.cpp2
-rw-r--r--src/game/ItemHandler.cpp6
-rw-r--r--src/game/Map.cpp62
-rw-r--r--src/game/MapManager.cpp12
-rw-r--r--src/game/MovementHandler.cpp2
-rw-r--r--src/game/NPCHandler.cpp26
-rw-r--r--src/game/ObjectAccessor.cpp2
-rw-r--r--src/game/Vehicle.cpp2
10 files changed, 60 insertions, 60 deletions
diff --git a/src/game/GossipDef.cpp b/src/game/GossipDef.cpp
index f72ae563622..8060b05c54a 100644
--- a/src/game/GossipDef.cpp
+++ b/src/game/GossipDef.cpp
@@ -208,7 +208,7 @@ void PlayerMenu::SendPointOfInterest(uint32 poi_id)
PointOfInterest const* poi = objmgr.GetPointOfInterest(poi_id);
if (!poi)
{
- sLog.outErrorDb("Requested send not existed POI (Id: %u), ignore.",poi_id);
+ sLog.outErrorDb("Request to send non-existing POI (Id: %u), ignored.",poi_id);
return;
}
diff --git a/src/game/GuardAI.cpp b/src/game/GuardAI.cpp
index 108e15b607a..ee14da16375 100644
--- a/src/game/GuardAI.cpp
+++ b/src/game/GuardAI.cpp
@@ -61,7 +61,7 @@ void GuardAI::EnterEvadeMode()
{
if (!me->isAlive())
{
- DEBUG_LOG("Creature stopped attacking because he's dead [guid=%u]", me->GetGUIDLow());
+ DEBUG_LOG("Creature stopped attacking because he is dead [guid=%u]", me->GetGUIDLow());
me->GetMotionMaster()->MoveIdle();
i_state = STATE_NORMAL;
@@ -76,7 +76,7 @@ void GuardAI::EnterEvadeMode()
if (!victim)
{
- DEBUG_LOG("Creature stopped attacking because victim is non exist [guid=%u]", me->GetGUIDLow());
+ DEBUG_LOG("Creature stopped attacking because victim does not exist [guid=%u]", me->GetGUIDLow());
}
else if (!victim ->isAlive())
{
diff --git a/src/game/ItemEnchantmentMgr.cpp b/src/game/ItemEnchantmentMgr.cpp
index d452f9f6429..8594ea864ba 100644
--- a/src/game/ItemEnchantmentMgr.cpp
+++ b/src/game/ItemEnchantmentMgr.cpp
@@ -105,7 +105,7 @@ uint32 GetItemEnchantMod(int32 entry)
if (tab == RandomItemEnch.end())
{
- sLog.outErrorDb("Item RandomProperty / RandomSuffix id #%u used in `item_template` but it doesn't have records in `item_enchantment_template` table.",entry);
+ sLog.outErrorDb("Item RandomProperty / RandomSuffix id #%u used in `item_template` but it does not have records in `item_enchantment_template` table.",entry);
return 0;
}
diff --git a/src/game/ItemHandler.cpp b/src/game/ItemHandler.cpp
index 9532a923052..c42c104afae 100644
--- a/src/game/ItemHandler.cpp
+++ b/src/game/ItemHandler.cpp
@@ -502,7 +502,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket & recv_data)
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
{
- sLog.outDebug("WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)));
+ sLog.outDebug("WORLD: HandleSellItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0);
return;
}
@@ -605,7 +605,7 @@ void WorldSession::HandleBuybackItem(WorldPacket & recv_data)
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
{
- sLog.outDebug("WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)));
+ sLog.outDebug("WORLD: HandleBuybackItem - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
return;
}
@@ -722,7 +722,7 @@ void WorldSession::SendListInventory(uint64 vendorguid)
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR);
if (!pCreature)
{
- sLog.outDebug("WORLD: SendListInventory - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)));
+ sLog.outDebug("WORLD: SendListInventory - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(vendorguid)));
_player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0);
return;
}
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 228ec19ca07..4012027f42d 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -87,7 +87,7 @@ bool Map::ExistMap(uint32 mapid,int gx,int gy)
if (!pf)
{
- sLog.outError("Check existing of map file '%s': not exist!",tmp);
+ sLog.outError("Map file '%s': does not exist!",tmp);
delete[] tmp;
return false;
}
@@ -119,7 +119,7 @@ bool Map::ExistVMap(uint32 mapid,int gx,int gy)
if (!exists)
{
std::string name = vmgr->getDirFileName(mapid,gx,gy);
- sLog.outError("VMap file '%s' is missing or point to wrong version vmap file, redo vmaps with latest vmap_assembler.exe program", (sWorld.GetDataPath()+"vmaps/"+name).c_str());
+ sLog.outError("VMap file '%s' is missing or points to wrong version of vmap file. Redo vmaps with latest version of vmap_assembler.exe.", (sWorld.GetDataPath()+"vmaps/"+name).c_str());
return false;
}
}
@@ -168,7 +168,7 @@ void Map::LoadMap(int gx,int gy, bool reload)
//map already load, delete it before reloading (Is it necessary? Do we really need the ability the reload maps during runtime?)
if (GridMaps[gx][gy])
{
- sLog.outDetail("Unloading already loaded map %u before reloading.",GetId());
+ sLog.outDetail("Unloading previously loaded map %u before reloading.",GetId());
delete (GridMaps[gx][gy]);
GridMaps[gx][gy]=NULL;
}
@@ -183,7 +183,7 @@ void Map::LoadMap(int gx,int gy, bool reload)
GridMaps[gx][gy] = new GridMap();
if (!GridMaps[gx][gy]->loadData(tmp))
{
- sLog.outError("Error load map file: \n %s\n", tmp);
+ sLog.outError("Error loading map file: \n %s\n", tmp);
}
delete [] tmp;
}
@@ -276,7 +276,7 @@ void Map::SwitchGridContainers(T* obj, bool on)
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
{
- sLog.outError("Map::SwitchGridContainers: Object " I64FMT " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
+ sLog.outError("Map::SwitchGridContainers: Object " I64FMT " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
return;
}
@@ -367,11 +367,11 @@ Map::EnsureGridLoadedAtEnter(const Cell &cell, Player *player)
if (player)
{
- DEBUG_LOG("Player %s enter cell[%u,%u] triggers of loading grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), GetId());
+ DEBUG_LOG("Player %s enter cell[%u,%u] triggers loading of grid[%u,%u] on map %u", player->GetName(), cell.CellX(), cell.CellY(), cell.GridX(), cell.GridY(), GetId());
}
else
{
- DEBUG_LOG("Active object nearby triggers of loading grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), GetId());
+ DEBUG_LOG("Active object nearby triggers loading of grid [%u,%u] on map %u", cell.GridX(), cell.GridY(), GetId());
}
// refresh grid state & timer
@@ -419,7 +419,7 @@ bool Map::Add(Player *player)
CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
{
- sLog.outError("Map::Add: Player (GUID: %u) have invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
+ sLog.outError("Map::Add: Player (GUID: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUIDLow(), player->GetPositionX(), player->GetPositionY(), p.x_coord, p.y_coord);
return false;
}
@@ -449,7 +449,7 @@ Map::Add(T *obj)
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
{
- sLog.outError("Map::Add: Object " UI64FMTD " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
+ sLog.outError("Map::Add: Object " UI64FMTD " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
return;
}
@@ -848,7 +848,7 @@ Map::Remove(T *obj, bool remove)
CellPair p = Trinity::ComputeCellPair(obj->GetPositionX(), obj->GetPositionY());
if (p.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || p.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
- sLog.outError("Map::Remove: Object " I64FMT " have invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
+ sLog.outError("Map::Remove: Object " I64FMT " has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUID(), obj->GetPositionX(), obj->GetPositionY(), p.x_coord, p.y_coord);
else
{
Cell cell(p);
@@ -972,7 +972,7 @@ void Map::MoveAllCreaturesInMoveList()
// ... or unload (if respawn grid also not loaded)
#ifdef TRINITY_DEBUG
if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
- sLog.outDebug("Creature (GUID: %u Entry: %u) can't be move to unloaded respawn grid.",c->GetGUIDLow(),c->GetEntry());
+ sLog.outDebug("Creature (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.",c->GetGUIDLow(),c->GetEntry());
#endif
AddObjectToRemoveList(c);
}
@@ -1000,7 +1000,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
{
#ifdef TRINITY_DEBUG
if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
- sLog.outDebug("Creature (GUID: %u Entry: %u) move in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
+ sLog.outDebug("Creature (GUID: %u Entry: %u) moved in same grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY());
#endif
}
@@ -1041,7 +1041,7 @@ bool Map::CreatureCellRelocation(Creature *c, Cell new_cell)
// fail to move: normal creature attempt move to unloaded grid
#ifdef TRINITY_DEBUG
if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
- sLog.outDebug("Creature (GUID: %u Entry: %u) attempt move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
+ sLog.outDebug("Creature (GUID: %u Entry: %u) attempted to move from grid[%u,%u]cell[%u,%u] to unloaded grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY());
#endif
return false;
}
@@ -1059,7 +1059,7 @@ bool Map::CreatureRespawnRelocation(Creature *c)
#ifdef TRINITY_DEBUG
if ((sLog.getLogFilter() & LOG_FILTER_CREATURE_MOVES) == 0)
- sLog.outDebug("Creature (GUID: %u Entry: %u) will moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
+ sLog.outDebug("Creature (GUID: %u Entry: %u) moved from grid[%u,%u]cell[%u,%u] to respawn grid[%u,%u]cell[%u,%u].", c->GetGUIDLow(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY());
#endif
// teleport it to respawn point (like normal respawn if player see)
@@ -1148,7 +1148,7 @@ void Map::RemoveAllPlayers()
if (!plr->IsBeingTeleportedFar())
{
// this is happening for bg
- sLog.outError("Map::UnloadAll: player %s is still in map %u during unload, should not happen!", plr->GetName(), GetId());
+ sLog.outError("Map::UnloadAll: player %s is still in map %u during unload, this should not happen!", plr->GetName(), GetId());
plr->TeleportTo(plr->m_homebindMapId, plr->m_homebindX, plr->m_homebindY, plr->m_homebindZ, plr->GetOrientation());
}
}
@@ -1236,7 +1236,7 @@ bool GridMap::loadData(char *filename)
fclose(in);
return true;
}
- sLog.outError("Map file '%s' is non-compatible version (outdated?). Please, create new using ad.exe program.", filename);
+ sLog.outError("Map file '%s' is a non-compatible version (outdated?). Please, create new using the ad.exe program.", filename);
fclose(in);
return false;
}
@@ -2040,7 +2040,7 @@ bool Map::CheckGridIntegrity(Creature* c, bool moved) const
Cell xy_cell(xy_val);
if (xy_cell != cur_cell)
{
- sLog.outDebug("Creature (GUID: %u) X: %f Y: %f (%s) in grid[%u,%u]cell[%u,%u] instead grid[%u,%u]cell[%u,%u]",
+ sLog.outDebug("Creature (GUID: %u) X: %f Y: %f (%s) is in grid[%u,%u]cell[%u,%u] instead of grid[%u,%u]cell[%u,%u]",
c->GetGUIDLow(),
c->GetPositionX(),c->GetPositionY(),(moved ? "final" : "original"),
cur_cell.GridX(), cur_cell.GridY(), cur_cell.CellX(), cur_cell.CellY(),
@@ -2270,7 +2270,7 @@ void Map::RemoveAllObjectsInRemoveList()
{
Corpse* corpse = ObjectAccessor::Instance().GetCorpse(*obj, obj->GetGUID());
if (!corpse)
- sLog.outError("Try delete corpse/bones %u that not in map", obj->GetGUIDLow());
+ sLog.outError("Tried to delete corpse/bones %u that is not in map.", obj->GetGUIDLow());
else
Remove(corpse,true);
break;
@@ -2288,7 +2288,7 @@ void Map::RemoveAllObjectsInRemoveList()
Remove(obj->ToCreature(),true);
break;
default:
- sLog.outError("Non-grid object (TypeId: %u) in grid object removing list, ignored.",obj->GetTypeId());
+ sLog.outError("Non-grid object (TypeId: %u) is in grid object remove list, ignored.",obj->GetTypeId());
break;
}
@@ -2368,7 +2368,7 @@ void Map::AddToActive(Creature* c)
else
{
GridPair p2 = Trinity::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
- sLog.outError("Active creature (GUID: %u Entry: %u) added to grid[%u,%u] but spawn grid[%u,%u] not loaded.",
+ sLog.outError("Active creature (GUID: %u Entry: %u) added to grid[%u,%u] but spawn grid[%u,%u] was not loaded.",
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
}
}
@@ -2389,7 +2389,7 @@ void Map::RemoveFromActive(Creature* c)
else
{
GridPair p2 = Trinity::ComputeGridPair(c->GetPositionX(), c->GetPositionY());
- sLog.outError("Active creature (GUID: %u Entry: %u) removed from grid[%u,%u] but spawn grid[%u,%u] not loaded.",
+ sLog.outError("Active creature (GUID: %u Entry: %u) removed from grid[%u,%u] but spawn grid[%u,%u] was not loaded.",
c->GetGUIDLow(), c->GetEntry(), p.x_coord, p.y_coord, p2.x_coord, p2.y_coord);
}
}
@@ -2506,7 +2506,7 @@ bool InstanceMap::Add(Player *player)
// cannot enter other instances if bound permanently
if (playerBind->save != mapSave)
{
- sLog.outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put in instance %d,%d,%d,%d,%d,%d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
+ sLog.outError("InstanceMap::Add: player %s(%d) is permanently bound to instance %d,%d,%d,%d,%d,%d but he is being put into instance %d,%d,%d,%d,%d,%d", player->GetName(), player->GetGUIDLow(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset());
return false;
}
}
@@ -2519,8 +2519,8 @@ bool InstanceMap::Add(Player *player)
InstanceGroupBind *groupBind = pGroup->GetBoundInstance(this);
if (playerBind)
{
- sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(pGroup->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
- if (groupBind) sLog.outError("InstanceMap::Add: the group is bound to instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
+ sLog.outError("InstanceMap::Add: player %s(%d) is being put into instance %d,%d,%d,%d,%d,%d but he is in group %d and is bound to instance %d,%d,%d,%d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), GUID_LOPART(pGroup->GetLeaderGUID()), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset());
+ if (groupBind) sLog.outError("InstanceMap::Add: the group is bound to the instance %d,%d,%d,%d,%d,%d", groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset());
//assert(false);
return false;
}
@@ -2532,7 +2532,7 @@ bool InstanceMap::Add(Player *player)
// cannot jump to a different instance without resetting it
if (groupBind->save != mapSave)
{
- sLog.outError("InstanceMap::Add: player %s(%d) is being put in instance %d,%d,%d but he is in group %d which is bound to instance %d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(pGroup->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
+ sLog.outError("InstanceMap::Add: player %s(%d) is being put into instance %d,%d,%d but he is in group %d which is bound to instance %d,%d,%d!", player->GetName(), player->GetGUIDLow(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), GUID_LOPART(pGroup->GetLeaderGUID()), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty());
if (mapSave)
sLog.outError("MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount());
else
@@ -2570,7 +2570,7 @@ bool InstanceMap::Add(Player *player)
// first player enters (no players yet)
SetResetSchedule(false);
- sLog.outDetail("MAP: Player '%s' entered the instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName());
+ sLog.outDetail("MAP: Player '%s' entered instance '%u' of map '%s'", player->GetName(), GetInstanceId(), GetMapName());
// initialize unload state
m_unloadTimer = 0;
m_resetAfterUnload = false;
@@ -2596,7 +2596,7 @@ void InstanceMap::Update(const uint32& t_diff)
void InstanceMap::Remove(Player *player, bool remove)
{
- sLog.outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName());
+ sLog.outDetail("MAP: Removing player '%s' from instance '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName());
//if last player set unload timer
if (!m_unloadTimer && m_mapRefManager.getSize() == 1)
m_unloadTimer = m_unloadWhenEmpty ? MIN_UNLOAD_DELAY : std::max(sWorld.getConfig(CONFIG_INSTANCE_UNLOAD_DELAY), (uint32)MIN_UNLOAD_DELAY);
@@ -2792,7 +2792,7 @@ bool BattleGroundMap::CanEnter(Player * player)
{
if (player->GetMapRef().getTarget() == this)
{
- sLog.outError("BGMap::CanEnter - player %u already in map!", player->GetGUIDLow());
+ sLog.outError("BGMap::CanEnter - player %u is already in map!", player->GetGUIDLow());
assert(false);
return false;
}
@@ -2820,7 +2820,7 @@ bool BattleGroundMap::Add(Player * player)
void BattleGroundMap::Remove(Player *player, bool remove)
{
- sLog.outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to other map", player->GetName(), GetInstanceId(), GetMapName());
+ sLog.outDetail("MAP: Removing player '%s' from bg '%u' of map '%s' before relocating to another map", player->GetName(), GetInstanceId(), GetMapName());
Map::Remove(player, remove);
}
@@ -3561,7 +3561,7 @@ void Map::ScriptsProcess()
{
if (!source)
{
- sLog.outError("SCRIPT_COMMAND_START_MOVE is tried to apply to NON-existing unit.");
+ sLog.outError("SCRIPT_COMMAND_START_MOVE cannot be applied to NON-existing unit.");
break;
}
@@ -3573,7 +3573,7 @@ void Map::ScriptsProcess()
if (!sWaypointMgr->GetPath(step.script->datalong))
{
- sLog.outError("SCRIPT_COMMAND_START_MOVE source mover has an invallid path, skipping.", step.script->datalong2);
+ sLog.outError("SCRIPT_COMMAND_START_MOVE source mover has an invalid path, skipping.", step.script->datalong2);
break;
}
diff --git a/src/game/MapManager.cpp b/src/game/MapManager.cpp
index 38b9d6e8080..de3d0ebbaff 100644
--- a/src/game/MapManager.cpp
+++ b/src/game/MapManager.cpp
@@ -178,7 +178,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
// probably there must be special opcode, because client has this string constant in GlobalStrings.lua
// TODO: this is not a good place to send the message
player->GetSession()->SendAreaTriggerMessage(player->GetSession()->GetTrinityString(LANG_INSTANCE_RAID_GROUP_ONLY), mapName);
- sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance of '%s'", player->GetName(), mapName);
+ sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance '%s'", player->GetName(), mapName);
return false;
}
}
@@ -217,13 +217,13 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
{
WorldPacket data(SMSG_CORPSE_NOT_IN_INSTANCE);
player->GetSession()->SendPacket(&data);
- sLog.outDebug("MAP: Player '%s' doesn't has a corpse in instance '%s' and can't enter", player->GetName(), mapName);
+ sLog.outDebug("MAP: Player '%s' does not have a corpse in instance '%s' and cannot enter.", player->GetName(), mapName);
return false;
}
- sLog.outDebug("MAP: Player '%s' has corpse in instance '%s' and can enter", player->GetName(), mapName);
+ sLog.outDebug("MAP: Player '%s' has corpse in instance '%s' and can enter.", player->GetName(), mapName);
}
else
- sLog.outDebug("Map::CanPlayerEnter - player '%s' is dead but doesn't have a corpse!", player->GetName());
+ sLog.outDebug("Map::CanPlayerEnter - player '%s' is dead but does not have a corpse!", player->GetName());
}
InstanceTemplate const* instance = objmgr.GetInstanceTemplate(mapid);
@@ -250,7 +250,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
// Encounters in progress
if (!loginCheck && entry->IsRaid() && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress())
{
- sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), mapName);
+ sLog.outDebug("MAP: Player '%s' cannot enter instance '%s' while an encounter is in progress.", player->GetName(), mapName);
player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT);
return false;
}
@@ -262,7 +262,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player, bool loginCheck)
{
if (boundedMap->GetPlayersCountExceptGMs() >= (loginCheck ? maxPlayers+1 : maxPlayers))
{
- sLog.outDebug("MAP: Player '%s' can't enter instance '%s' because it's full.", player->GetName(), mapName);
+ sLog.outDebug("MAP: Player '%s' cannot enter instance '%s' because it is full.", player->GetName(), mapName);
player->SendTransferAborted(mapid, TRANSFER_ABORT_MAX_PLAYERS);
return false;
}
diff --git a/src/game/MovementHandler.cpp b/src/game/MovementHandler.cpp
index c578d0f83e6..1148fe174fc 100644
--- a/src/game/MovementHandler.cpp
+++ b/src/game/MovementHandler.cpp
@@ -70,7 +70,7 @@ void WorldSession::HandleMoveWorldportAckOpcode()
assert(oldMap);
if (GetPlayer()->IsInWorld())
{
- sLog.outCrash("Player is still in world when teleported out of map %u! to new map %u", oldMap->GetId(), loc.GetMapId());
+ sLog.outCrash("Player is still in world when teleported from map %u! to new map %u", oldMap->GetId(), loc.GetMapId());
oldMap->Remove(GetPlayer(), false);
}
diff --git a/src/game/NPCHandler.cpp b/src/game/NPCHandler.cpp
index e2ce4652b5b..1e5fc70d9b8 100644
--- a/src/game/NPCHandler.cpp
+++ b/src/game/NPCHandler.cpp
@@ -46,7 +46,7 @@ void WorldSession::HandleTabardVendorActivateOpcode(WorldPacket & recv_data)
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TABARDDESIGNER);
if (!unit)
{
- sLog.outDebug("WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ sLog.outDebug("WORLD: HandleTabardVendorActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -75,7 +75,7 @@ void WorldSession::HandleBankerActivateOpcode(WorldPacket & recv_data)
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_BANKER);
if (!unit)
{
- sLog.outDebug("WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ sLog.outDebug("WORLD: HandleBankerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -114,7 +114,7 @@ void WorldSession::SendTrainerList(uint64 guid, const std::string& strTitle)
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid,UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
- sLog.outDebug("WORLD: SendTrainerList - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ sLog.outDebug("WORLD: SendTrainerList - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -238,7 +238,7 @@ void WorldSession::HandleTrainerBuySpellOpcode(WorldPacket & recv_data)
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
if (!unit)
{
- sLog.outDebug("WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ sLog.outDebug("WORLD: HandleTrainerBuySpellOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -304,7 +304,7 @@ void WorldSession::HandleGossipHelloOpcode(WorldPacket & recv_data)
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!unit)
{
- sLog.outDebug("WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ sLog.outDebug("WORLD: HandleGossipHelloOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -390,7 +390,7 @@ void WorldSession::HandleSpiritHealerActivateOpcode(WorldPacket & recv_data)
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_SPIRITHEALER);
if (!unit)
{
- sLog.outDebug("WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
+ sLog.outDebug("WORLD: HandleSpiritHealerActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid)));
return;
}
@@ -445,7 +445,7 @@ void WorldSession::HandleBinderActivateOpcode(WorldPacket & recv_data)
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID,UNIT_NPC_FLAG_INNKEEPER);
if (!unit)
{
- sLog.outDebug("WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
+ sLog.outDebug("WORLD: HandleBinderActivateOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
return;
}
@@ -494,7 +494,7 @@ void WorldSession::HandleListStabledPetsOpcode(WorldPacket & recv_data)
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
- sLog.outDebug("WORLD: HandleListStabledPetsOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
+ sLog.outDebug("WORLD: HandleListStabledPetsOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
return;
}
@@ -573,7 +573,7 @@ void WorldSession::HandleStablePet(WorldPacket & recv_data)
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
- sLog.outDebug("WORLD: HandleStablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
+ sLog.outDebug("WORLD: HandleStablePet - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
return;
}
@@ -636,7 +636,7 @@ void WorldSession::HandleUnstablePet(WorldPacket & recv_data)
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
- sLog.outDebug("WORLD: HandleUnstablePet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
+ sLog.outDebug("WORLD: HandleUnstablePet - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
return;
}
@@ -712,7 +712,7 @@ void WorldSession::HandleBuyStableSlot(WorldPacket & recv_data)
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
- sLog.outDebug("WORLD: HandleBuyStableSlot - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
+ sLog.outDebug("WORLD: HandleBuyStableSlot - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
return;
}
@@ -756,7 +756,7 @@ void WorldSession::HandleStableSwapPet(WorldPacket & recv_data)
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_STABLEMASTER);
if (!unit)
{
- sLog.outDebug("WORLD: HandleStableSwapPet - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
+ sLog.outDebug("WORLD: HandleStableSwapPet - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
return;
}
@@ -827,7 +827,7 @@ void WorldSession::HandleRepairItemOpcode(WorldPacket & recv_data)
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(npcGUID, UNIT_NPC_FLAG_REPAIR);
if (!unit)
{
- sLog.outDebug("WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(npcGUID)));
+ sLog.outDebug("WORLD: HandleRepairItemOpcode - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(npcGUID)));
return;
}
diff --git a/src/game/ObjectAccessor.cpp b/src/game/ObjectAccessor.cpp
index 9a76f78f209..cf5bc728c6e 100644
--- a/src/game/ObjectAccessor.cpp
+++ b/src/game/ObjectAccessor.cpp
@@ -264,7 +264,7 @@ Corpse* ObjectAccessor::ConvertCorpseForPlayer(uint64 player_guid, bool /*insign
return NULL;
}
- DEBUG_LOG("Deleting Corpse and spawning bones.");
+ DEBUG_LOG("Deleting Corpse and spawned bones.");
//Map* map = corpse->FindMap();
diff --git a/src/game/Vehicle.cpp b/src/game/Vehicle.cpp
index ed50bfe651b..a154c579605 100644
--- a/src/game/Vehicle.cpp
+++ b/src/game/Vehicle.cpp
@@ -148,7 +148,7 @@ void Vehicle::RemoveAllPassengers()
passenger->ExitVehicle();
if (itr->second.passenger)
{
- sLog.outCrash("Vehicle %u cannot remove passenger %u. %u is still on it.", me->GetEntry(), passenger->GetEntry(), itr->second.passenger->GetEntry());
+ sLog.outCrash("Vehicle %u cannot remove passenger %u. %u is still on vehicle.", me->GetEntry(), passenger->GetEntry(), itr->second.passenger->GetEntry());
//assert(!itr->second.passenger);
itr->second.passenger = NULL;
}