diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/Player.cpp | 4 | 
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp index 9ef583416c6..8699296e75d 100644 --- a/src/game/Player.cpp +++ b/src/game/Player.cpp @@ -18660,8 +18660,6 @@ void Player::Possess(Unit *target)      // Update the proper unit fields      SetPossessedTarget(target); -    uint32 flags1 = target->GetUInt32Value(UNIT_FIELD_FLAGS); -      target->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());      target->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);      target->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_UNKNOWN5); @@ -18669,8 +18667,6 @@ void Player::Possess(Unit *target)      SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);      SetUInt64Value(PLAYER_FARSIGHT, target->GetGUID()); -    uint32 flags2 = target->GetUInt32Value(UNIT_FIELD_FLAGS); -      if(target->GetTypeId() == TYPEID_UNIT)      {          // Set target to active in the grid and place it in the world container to be picked up by all regular player cell visits  | 
