diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/game/Unit.cpp | 4 | 
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 0c670453543..d4f2de45931 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2643,7 +2643,9 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)  {      WeaponAttackType attType = BASE_ATTACK; -    if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED && IsRangedWeaponSpell(spell)) +    // Check damage class instead of attack type to correctly handle judgements  +    // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class +    if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)          attType = RANGED_ATTACK;      int32 attackerWeaponSkill;  | 
