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-rw-r--r--src/game/Player.cpp2
-rw-r--r--src/game/Spell.cpp4
-rw-r--r--src/game/Spell.h2
-rw-r--r--src/game/SpellAuraEffects.cpp14
-rw-r--r--src/game/SpellEffects.cpp8
-rw-r--r--src/game/Unit.cpp15
-rw-r--r--src/game/Unit.h2
7 files changed, 24 insertions, 23 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index 30581537df6..31e5f84d3e7 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -14294,7 +14294,7 @@ bool Player::SatisfyQuestLog(bool msg)
GetSession()->SendPacket(&data);
sLog.outDebug("WORLD: Sent SMSG_QUESTLOG_FULL");
}
- return true;
+ return false;
}
bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg)
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp
index c71402d41d2..680cdac0f36 100644
--- a/src/game/Spell.cpp
+++ b/src/game/Spell.cpp
@@ -2959,8 +2959,8 @@ void Spell::cast(bool skipCheck)
uint32 auraSpellIdx = (*i)->GetEffIndex();
if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(auraSpellInfo->EffectTriggerSpell[auraSpellIdx]))
{
- // Calculate chance at that moment (can be depend for example from combo points)
- int32 chance = m_caster->CalculateSpellDamage(auraSpellInfo, auraSpellIdx, (*i)->GetBaseAmount(), NULL);
+ int32 auraBaseAmount = (*i)->GetBaseAmount();
+ int32 chance = m_caster->CalculateSpellDamage(NULL, auraSpellInfo, auraSpellIdx, &auraBaseAmount);
m_ChanceTriggerSpells.push_back(std::make_pair(spellInfo, chance * (*i)->GetBase()->GetStackAmount()));
}
}
diff --git a/src/game/Spell.h b/src/game/Spell.h
index f3065f8c425..2793a31ba16 100644
--- a/src/game/Spell.h
+++ b/src/game/Spell.h
@@ -420,7 +420,7 @@ class Spell
SpellCastResult CheckRuneCost(uint32 runeCostID);
SpellCastResult CheckCasterAuras() const;
- int32 CalculateDamage(uint8 i, Unit* target) { return m_caster->CalculateSpellDamage(m_spellInfo,i,m_currentBasePoints[i],target); }
+ int32 CalculateDamage(uint8 i, Unit* target) { return m_caster->CalculateSpellDamage(target, m_spellInfo, i, &m_currentBasePoints[i]); }
bool HaveTargetsForEffect(uint8 effect) const;
void Delayed();
diff --git a/src/game/SpellAuraEffects.cpp b/src/game/SpellAuraEffects.cpp
index b632f79718a..66a4197c6db 100644
--- a/src/game/SpellAuraEffects.cpp
+++ b/src/game/SpellAuraEffects.cpp
@@ -407,7 +407,7 @@ int32 AuraEffect::CalculateAmount(Unit * caster)
int32 amount;
// default amount calculation
if (caster)
- amount = caster->CalculateSpellDamage(m_spellProto, m_effIndex, m_baseAmount, NULL);
+ amount = caster->CalculateSpellDamage(NULL, m_spellProto, m_effIndex);
else
amount = m_baseAmount + 1;
@@ -842,7 +842,7 @@ void AuraEffect::CalculateSpellMod()
m_spellmod->spellId = GetId();
m_spellmod->mask[1] = 0x0004000;
}
- m_spellmod->value = GetBase()->GetUnitOwner()->CalculateSpellDamage(GetSpellProto(), 1, GetSpellProto()->EffectBasePoints[1], GetBase()->GetUnitOwner());
+ m_spellmod->value = GetBase()->GetUnitOwner()->CalculateSpellDamage(GetBase()->GetUnitOwner(), GetSpellProto(), 1);
break;
}
break;
@@ -1034,7 +1034,7 @@ void AuraEffect::UpdatePeriodic(Unit * caster)
break;
if (target->ToPlayer()->isMoving())
- m_amount = target->CalculateSpellDamage(m_spellProto,m_effIndex,m_baseAmount,target);
+ m_amount = target->CalculateSpellDamage(target, m_spellProto,m_effIndex);
else
--m_amount;
break;
@@ -1211,7 +1211,7 @@ void AuraEffect::PeriodicTick(Unit * target, Unit * caster) const
{
uint32 percent =
GetEffIndex() < 2 && GetSpellProto()->Effect[GetEffIndex()] == SPELL_EFFECT_DUMMY ?
- caster->CalculateSpellDamage(GetSpellProto(),GetEffIndex()+1,GetSpellProto()->EffectBasePoints[GetEffIndex()+1],target) :
+ caster->CalculateSpellDamage(target, GetSpellProto(),GetEffIndex()+1) :
100;
if (target->GetHealth()*100 >= target->GetMaxHealth()*percent)
{
@@ -1837,7 +1837,7 @@ void AuraEffect::PeriodicDummyTick(Unit * target, Unit * caster) const
if (rage == 0)
break;
int32 mod = (rage < 100) ? rage : 100;
- int32 points = target->CalculateSpellDamage(GetSpellProto(), 1, GetSpellProto()->EffectBasePoints[1], target);
+ int32 points = target->CalculateSpellDamage(target, GetSpellProto(), 1);
int32 regen = target->GetMaxHealth() * (mod * points / 10) / 1000;
target->CastCustomSpell(target, 22845, &regen, 0, 0, true, 0, this);
target->SetPower(POWER_RAGE, rage-mod);
@@ -2476,7 +2476,7 @@ void AuraEffect::HandleShapeshiftBoosts(Unit * target, bool apply) const
// Survival of the Fittest
if (AuraEffect const * aurEff = target->GetAuraEffect(SPELL_AURA_MOD_TOTAL_STAT_PERCENTAGE,SPELLFAMILY_DRUID, 961, 0))
{
- int32 bp = target->CalculateSpellDamage(aurEff->GetSpellProto(),2,aurEff->GetSpellProto()->EffectBasePoints[2],target);
+ int32 bp = target->CalculateSpellDamage(target, GetSpellProto(),2);
target->CastCustomSpell(target, 62069,&bp, NULL, NULL, true, 0, this);
}
break;
@@ -2890,7 +2890,7 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const * aurApp, uint8 m
if (itr->second->state == PLAYERSPELL_REMOVED || itr->second->disabled) continue;
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
if (spellInfo && spellInfo->SpellFamilyName == SPELLFAMILY_WARRIOR && spellInfo->SpellIconID == 139)
- Rage_val += target->CalculateSpellDamage(spellInfo,0,spellInfo->EffectBasePoints[0],target) * 10;
+ Rage_val += target->CalculateSpellDamage(target,spellInfo,0) * 10;
}
}
if (target->GetPower(POWER_RAGE) > Rage_val)
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 45c7fe1af60..d3c471975d1 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -450,7 +450,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
// Shockwave
else if (m_spellInfo->Id == 46968)
{
- int32 pct = m_caster->CalculateSpellDamage(m_spellInfo, 2, m_spellInfo->EffectBasePoints[2], unitTarget);
+ int32 pct = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, 2);
if (pct > 0)
damage+= int32(m_caster->GetTotalAttackPowerValue(BASE_ATTACK) * pct / 100);
break;
@@ -704,7 +704,7 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx)
{
// Add main hand dps * effect[2] amount
float average = (m_caster->GetFloatValue(UNIT_FIELD_MINDAMAGE) + m_caster->GetFloatValue(UNIT_FIELD_MAXDAMAGE)) / 2;
- int32 count = m_caster->CalculateSpellDamage(m_spellInfo, 2, m_spellInfo->EffectBasePoints[2], unitTarget);
+ int32 count = m_caster->CalculateSpellDamage(unitTarget, m_spellInfo, 2);
damage += count * int32(average * IN_MILISECONDS) / m_caster->GetAttackTime(BASE_ATTACK);
}
// Shield of Righteousness
@@ -2039,7 +2039,7 @@ void Spell::EffectDummy(uint32 i)
int32 bp = count * m_caster->GetMaxHealth() * m_spellInfo->DmgMultiplier[0] / 100;
// Improved Death Strike
if (AuraEffect const * aurEff = m_caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, 2751, 0))
- bp = bp * (m_caster->CalculateSpellDamage(aurEff->GetSpellProto(), 2, aurEff->GetSpellProto()->EffectBasePoints[2], m_caster) + 100.0f) / 100.0f;
+ bp = bp * (m_caster->CalculateSpellDamage(m_caster, aurEff->GetSpellProto(), 2) + 100.0f) / 100.0f;
m_caster->CastCustomSpell(m_caster, 45470, &bp, NULL, NULL, false);
return;
}
@@ -5837,7 +5837,7 @@ void Spell::EffectScriptEffect(uint32 effIndex)
case CREATURE_FAMILY_VOIDWALKER:
{
SpellEntry const* spellInfo = sSpellStore.LookupEntry(54443);
- int32 hp = unitTarget->GetMaxHealth() * m_caster->CalculateSpellDamage(spellInfo, 0, spellInfo->EffectBasePoints[0], unitTarget) /100;
+ int32 hp = unitTarget->GetMaxHealth() * m_caster->CalculateSpellDamage(unitTarget, spellInfo, 0) /100;
unitTarget->CastCustomSpell(unitTarget, 54443,&hp, NULL, NULL,true);
//unitTarget->CastSpell(unitTarget, 54441, true);
break;
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index c2c139fcc78..d44e9343f77 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -6869,7 +6869,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
return false;
}
- int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim);
+ int32 extra_attack_power = CalculateSpellDamage(pVictim, windfurySpellEntry, 1);
// Value gained from additional AP
basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
@@ -7378,7 +7378,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
else
continue;
- basepoints0 = CalculateSpellDamage(procSpell,i,procSpell->EffectBasePoints[i],this) * 0.4f;
+ basepoints0 = CalculateSpellDamage(this, procSpell,i) * 0.4f;
CastCustomSpell(this,triggered_spell_id,&basepoints0,NULL,NULL,true,NULL,triggeredByAura);
}
return true;
@@ -7787,7 +7787,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
{
if ((*i)->GetMiscValue() == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
{
- int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
+ int32 value2 = CalculateSpellDamage(this, (*i)->GetSpellProto(),2);
basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
// Drain Soul
CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura);
@@ -9719,7 +9719,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
// effect 1 m_amount
int32 maxPercent = (*i)->GetAmount();
// effect 0 m_amount
- int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this);
+ int32 stepPercent = CalculateSpellDamage(this, (*i)->GetSpellProto(), 0);
// count affliction effects and calc additional damage in percentage
int32 modPercent = 0;
AuraApplicationMap const &victimAuras = pVictim->GetAppliedAuras();
@@ -12230,7 +12230,7 @@ int32 Unit::ApplyEffectModifiers(SpellEntry const* spellProto, uint8 effect_inde
return value;
}
-int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* /*target*/)
+int32 Unit::CalculateSpellDamage(Unit const* target, SpellEntry const* spellProto, uint8 effect_index, int32 const* effBasePoints)
{
int32 level = int32(getLevel());
if (level > int32(spellProto->maxLevel) && spellProto->maxLevel > 0)
@@ -12240,12 +12240,13 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde
level -= int32(spellProto->spellLevel);
float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
- int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
+ int32 basePoints = effBasePoints ? *effBasePoints - 1 : spellProto->EffectBasePoints[effect_index];
+ basePoints += int32(level * basePointsPerLevel);
int32 randomPoints = int32(spellProto->EffectDieSides[effect_index]);
switch(randomPoints)
{
- case 0: break; // not used
+ case 0: // not used
case 1: basePoints += 1; break; // range 1..1
default:
// range can have positive (1..rand) and negative (rand..1) values, so order its for irand
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 6c62f1c1bfe..71ddc3bb5f0 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1839,7 +1839,7 @@ class Unit : public WorldObject
bool isHover() const { return HasAuraType(SPELL_AURA_HOVER); }
int32 ApplyEffectModifiers(SpellEntry const* spellProto, uint8 effect_index, int32 value);
- int32 CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 basePoints, Unit const* target);
+ int32 CalculateSpellDamage(Unit const* target, SpellEntry const* spellProto, uint8 effect_index, int32 const* basePoints = NULL);
int32 CalcSpellDuration(SpellEntry const* spellProto);
int32 ModSpellDuration(SpellEntry const* spellProto, Unit const* target, int32 duration, bool positive);
void ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell * spell=NULL);