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-rw-r--r--src/bindings/scripts/scripts/guard/guard_ai.cpp4
-rw-r--r--src/bindings/scripts/scripts/npc/npcs_special.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/blades_edge_mountains/blades_edge_mountains.cpp70
-rw-r--r--src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/gruuls_lair/boss_high_king_maulgar.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_broggok.cpp12
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp12
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_the_maker.cpp12
-rw-r--r--src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_nethekurse.cpp6
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp4
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/bosses_opera.cpp16
-rw-r--r--src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp12
-rw-r--r--src/bindings/scripts/scripts/zone/nexus/nexus/boss_anomalus.cpp234
-rw-r--r--src/bindings/scripts/scripts/zone/nexus/nexus/boss_keristrasza.cpp68
-rw-r--r--src/bindings/scripts/scripts/zone/nexus/nexus/boss_magus_telestra.cpp224
-rw-r--r--src/bindings/scripts/scripts/zone/nexus/nexus/boss_ormorok.cpp278
-rw-r--r--src/bindings/scripts/scripts/zone/nexus/nexus/instance_nexus.cpp106
-rw-r--r--src/bindings/scripts/scripts/zone/scarlet_monastery/instance_scarlet_monastery.cpp8
-rw-r--r--src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_huhuran.cpp2
-rw-r--r--src/bindings/scripts/scripts/zone/vault_of_archavon/boss_archavon.cpp16
24 files changed, 553 insertions, 553 deletions
diff --git a/src/bindings/scripts/scripts/guard/guard_ai.cpp b/src/bindings/scripts/scripts/guard/guard_ai.cpp
index 41f3ad4fefc..de36df69cf5 100644
--- a/src/bindings/scripts/scripts/guard/guard_ai.cpp
+++ b/src/bindings/scripts/scripts/guard/guard_ai.cpp
@@ -45,8 +45,8 @@ void guardAI::EnterCombat(Unit *who)
switch(rand()%3)
{
case 0: DoScriptText(SAY_GUARD_SIL_AGGRO1, m_creature, who); break;
- case 1: DoScriptText(SAY_GUARD_SIL_AGGRO1, m_creature, who); break;
- case 2: DoScriptText(SAY_GUARD_SIL_AGGRO1, m_creature, who); break;
+ case 1: DoScriptText(SAY_GUARD_SIL_AGGRO1, m_creature, who); break;
+ case 2: DoScriptText(SAY_GUARD_SIL_AGGRO1, m_creature, who); break;
}
}
diff --git a/src/bindings/scripts/scripts/npc/npcs_special.cpp b/src/bindings/scripts/scripts/npc/npcs_special.cpp
index c6a545faed1..2f9f193943d 100644
--- a/src/bindings/scripts/scripts/npc/npcs_special.cpp
+++ b/src/bindings/scripts/scripts/npc/npcs_special.cpp
@@ -540,7 +540,7 @@ void npc_doctorAI::UpdateAI(const uint32 diff)
Creature* Patient = NULL;
Location* Point = NULL;
- if (Coordinates.empty())
+ if (Coordinates.empty())
return;
std::vector<Location*>::iterator itr = Coordinates.begin()+rand()%Coordinates.size();
diff --git a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp
index b38db40af32..ff25a07b68c 100644
--- a/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp
+++ b/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp
@@ -82,7 +82,7 @@ struct TRINITY_DLL_DECL boss_murmurAI : public Scripted_NoMovementAI
}
}
}
-
+
void EnterCombat(Unit *who) { }
// Sonic Boom instant damage (needs core fix instead of this)
@@ -102,7 +102,7 @@ struct TRINITY_DLL_DECL boss_murmurAI : public Scripted_NoMovementAI
if(SonicBoom)
{
DoCast(m_creature, SPELL_SONIC_BOOM_EFFECT, true);
- SonicBoomEffect();
+ SonicBoomEffect();
SonicBoom = false;
Resonance_Timer = 1500;
diff --git a/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp b/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp
index ae2ac22ae71..d769b132af2 100644
--- a/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp
+++ b/src/bindings/scripts/scripts/zone/azuremyst_isle/azuremyst_isle.cpp
@@ -522,7 +522,7 @@ struct TRINITY_DLL_DECL npc_geezleAI : public ScriptedAI
cell.SetNoCreate();
Trinity::AllGameObjectsWithEntryInGrid go_check(GO_NAGA_FLAG);
- Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid> go_search(m_creature, FlagList, go_check);
+ Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid> go_search(m_creature, FlagList, go_check);
TypeContainerVisitor
<Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInGrid>, GridTypeMapContainer> go_visit(go_search);
CellLock<GridReadGuard> cell_lock(cell, pair);
diff --git a/src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp b/src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp
index b0259a09518..223d770aa62 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/instance_black_temple.cpp
@@ -44,7 +44,7 @@ struct TRINITY_DLL_DECL instance_black_temple : public ScriptedInstance
uint32 Encounters[ENCOUNTERS];
std::string str_data;
-
+
uint64 Najentus;
uint64 Akama; // This is the Akama that starts the Illidan encounter.
uint64 Akama_Shade; // This is the Akama that starts the Shade of Akama encounter.
diff --git a/src/bindings/scripts/scripts/zone/blades_edge_mountains/blades_edge_mountains.cpp b/src/bindings/scripts/scripts/zone/blades_edge_mountains/blades_edge_mountains.cpp
index 263bdf67143..e99580ef929 100644
--- a/src/bindings/scripts/scripts/zone/blades_edge_mountains/blades_edge_mountains.cpp
+++ b/src/bindings/scripts/scripts/zone/blades_edge_mountains/blades_edge_mountains.cpp
@@ -33,7 +33,7 @@ EndContentData */
#include "precompiled.h"
//Support for quest: You're Fired! (10821)
-bool obelisk_one, obelisk_two, obelisk_three, obelisk_four, obelisk_five;
+bool obelisk_one, obelisk_two, obelisk_three, obelisk_four, obelisk_five;
#define LEGION_OBELISK_ONE 185193
#define LEGION_OBELISK_TWO 185195
@@ -334,41 +334,41 @@ bool GossipSelect_npc_saikkal_the_elder(Player *player, Creature *_Creature, uin
######*/
bool GOHello_go_legion_obelisk(Player *player, GameObject* _GO)
-{
- if ( player->GetQuestStatus(10821) == QUEST_STATUS_INCOMPLETE )
- {
- switch( _GO->GetEntry() )
- {
- case LEGION_OBELISK_ONE:
- obelisk_one = true;
- break;
+{
+ if ( player->GetQuestStatus(10821) == QUEST_STATUS_INCOMPLETE )
+ {
+ switch( _GO->GetEntry() )
+ {
+ case LEGION_OBELISK_ONE:
+ obelisk_one = true;
+ break;
case LEGION_OBELISK_TWO:
- obelisk_two = true;
- break;
+ obelisk_two = true;
+ break;
case LEGION_OBELISK_THREE:
- obelisk_three = true;
- break;
- case LEGION_OBELISK_FOUR:
- obelisk_four = true;
- break;
- case LEGION_OBELISK_FIVE:
- obelisk_five = true;
- break;
- }
-
- if ( obelisk_one == true && obelisk_two == true && obelisk_three == true && obelisk_four == true && obelisk_five == true )
- {
- _GO->SummonCreature(19963,2943.40f,4778.20f,284.49f,0.94f,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,120000);
- //reset global var
- obelisk_one = false;
- obelisk_two = false;
- obelisk_three = false;
- obelisk_four = false;
- obelisk_five = false;
- }
- }
-
- return true;
+ obelisk_three = true;
+ break;
+ case LEGION_OBELISK_FOUR:
+ obelisk_four = true;
+ break;
+ case LEGION_OBELISK_FIVE:
+ obelisk_five = true;
+ break;
+ }
+
+ if ( obelisk_one == true && obelisk_two == true && obelisk_three == true && obelisk_four == true && obelisk_five == true )
+ {
+ _GO->SummonCreature(19963,2943.40f,4778.20f,284.49f,0.94f,TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT,120000);
+ //reset global var
+ obelisk_one = false;
+ obelisk_two = false;
+ obelisk_three = false;
+ obelisk_four = false;
+ obelisk_five = false;
+ }
+ }
+
+ return true;
}
/*######
@@ -405,7 +405,7 @@ void AddSC_blades_edge_mountains()
newscript->pGossipHello = &GossipHello_npc_saikkal_the_elder;
newscript->pGossipSelect = &GossipSelect_npc_saikkal_the_elder;
newscript->RegisterSelf();
-
+
newscript = new Script;
newscript->Name="go_legion_obelisk";
newscript->pGOHello = &GOHello_go_legion_obelisk;
diff --git a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
index 1373be2ed6d..032ddb4ef70 100644
--- a/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
+++ b/src/bindings/scripts/scripts/zone/coilfang_resevoir/serpent_shrine/boss_leotheras_the_blind.cpp
@@ -188,7 +188,7 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI
InnderDemon_Count = 0;
m_creature->SetSpeed( MOVE_RUN, 2.0f, true);
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, MODEL_NIGHTELF);
- m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID , 0);
+ m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID , 0);
m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 0);
m_creature->CastSpell(m_creature, SPELL_DUAL_WIELD, true);
m_creature->SetCorpseDelay(1000*60*60);
@@ -459,8 +459,8 @@ struct TRINITY_DLL_DECL boss_leotheras_the_blindAI : public ScriptedAI
m_creature->RemoveAurasDueToSpell(SPELL_WHIRLWIND,0);
m_creature->SetUInt32Value(UNIT_FIELD_DISPLAYID, MODEL_DEMON);
DoScriptText(SAY_SWITCH_TO_DEMON, m_creature);
- m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID , 0);
- m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 0);
+ m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID , 0);
+ m_creature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID+1, 0);
DemonForm = true;
NeedThreatReset = true;
SwitchToDemon_Timer = 45000;
diff --git a/src/bindings/scripts/scripts/zone/gruuls_lair/boss_high_king_maulgar.cpp b/src/bindings/scripts/scripts/zone/gruuls_lair/boss_high_king_maulgar.cpp
index 7c1741fb77c..c3dfd193776 100644
--- a/src/bindings/scripts/scripts/zone/gruuls_lair/boss_high_king_maulgar.cpp
+++ b/src/bindings/scripts/scripts/zone/gruuls_lair/boss_high_king_maulgar.cpp
@@ -521,7 +521,7 @@ struct TRINITY_DLL_DECL boss_blindeye_the_seerAI : public ScriptedAI
uint32 GreaterPowerWordShield_Timer;
uint32 Heal_Timer;
- uint32 PrayerofHealing_Timer;
+ uint32 PrayerofHealing_Timer;
ScriptedInstance* pInstance;
@@ -529,7 +529,7 @@ struct TRINITY_DLL_DECL boss_blindeye_the_seerAI : public ScriptedAI
{
GreaterPowerWordShield_Timer = 5000;
Heal_Timer = 25000 + rand()%15000;
- PrayerofHealing_Timer = 45000 + rand()%10000;
+ PrayerofHealing_Timer = 45000 + rand()%10000;
//reset encounter
if (pInstance)
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_broggok.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_broggok.cpp
index baffa2c65db..e3ac1e418a3 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_broggok.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_broggok.cpp
@@ -111,14 +111,14 @@ struct TRINITY_DLL_DECL boss_broggokAI : public ScriptedAI
{
if (pInstance)
{
- if (GameObject* Doors = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DOOR)))
- {
- if (close == 1)
- Doors->SetGoState(GO_STATE_READY); // Closed
+ if (GameObject* Doors = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DOOR)))
+ {
+ if (close == 1)
+ Doors->SetGoState(GO_STATE_READY); // Closed
else
Doors->SetGoState(GO_STATE_ACTIVE); // Open
- }
- }
+ }
+ }
}
};
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp
index 1145fa53c16..4d28469bf04 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_kelidan_the_breaker.cpp
@@ -261,14 +261,14 @@ struct TRINITY_DLL_DECL boss_kelidan_the_breakerAI : public ScriptedAI
{
if (pInstance)
{
- if (GameObject* Doors = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DOOR)))
- {
- if (close == 1)
- Doors->SetGoState(GO_STATE_READY); // Closed
+ if (GameObject* Doors = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DOOR)))
+ {
+ if (close == 1)
+ Doors->SetGoState(GO_STATE_READY); // Closed
else
Doors->SetGoState(GO_STATE_ACTIVE); // Open
- }
- }
+ }
+ }
}
};
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_the_maker.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_the_maker.cpp
index cf08e1b5279..fce2e175888 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_the_maker.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/blood_furnace/boss_the_maker.cpp
@@ -139,14 +139,14 @@ struct TRINITY_DLL_DECL boss_the_makerAI : public ScriptedAI
{
if (pInstance)
{
- if (GameObject* Doors = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DOOR)))
- {
- if (close == 1)
- Doors->SetGoState(GO_STATE_READY); // Closed
+ if (GameObject* Doors = GameObject::GetGameObject(*m_creature, pInstance->GetData64(DOOR)))
+ {
+ if (close == 1)
+ Doors->SetGoState(GO_STATE_READY); // Closed
else
Doors->SetGoState(GO_STATE_ACTIVE); // Open
- }
- }
+ }
+ }
}
};
diff --git a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_nethekurse.cpp b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_nethekurse.cpp
index 6eeb07d1448..0c7c651a0fa 100644
--- a/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_nethekurse.cpp
+++ b/src/bindings/scripts/scripts/zone/hellfire_citadel/shattered_halls/boss_nethekurse.cpp
@@ -179,7 +179,7 @@ struct TRINITY_DLL_DECL boss_grand_warlock_nethekurseAI : public ScriptedAI
{
if (who->GetTypeId() != TYPEID_PLAYER)
return;
-
+
DoScriptText(SAY_INTRO, m_creature);
IntroOnce = true;
IsIntroEvent = true;
@@ -209,7 +209,7 @@ struct TRINITY_DLL_DECL boss_grand_warlock_nethekurseAI : public ScriptedAI
summoned->setFaction(16);
summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
summoned->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
-
+
//triggered spell of consumption does not properly show it's SpellVisual, wrong spellid?
summoned->CastSpell(summoned,SPELL_TEMPORARY_VISUAL,true);
summoned->CastSpell(summoned,SPELL_CONSUMPTION,false,0,0,m_creature->GetGUID());
@@ -337,7 +337,7 @@ struct TRINITY_DLL_DECL mob_fel_orc_convertAI : public ScriptedAI
else pInstance->SetData(TYPE_NETHEKURSE,IN_PROGRESS);
}
}
- }
+ }
}
void JustDied(Unit* Killer)
diff --git a/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp b/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
index df0ac6851af..f41eaadb575 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/boss_nightbane.cpp
@@ -139,9 +139,9 @@ struct TRINITY_DLL_DECL boss_nightbaneAI : public ScriptedAI
void HandleTerraceDoors(bool open)
{
if(GameObject *Door = GameObject::GetGameObject((*m_creature),pInstance->GetData64(DATA_MASTERS_TERRACE_DOOR_1)))
- Door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
+ Door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
if(GameObject *Door = GameObject::GetGameObject((*m_creature),pInstance->GetData64(DATA_MASTERS_TERRACE_DOOR_2)))
- Door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
+ Door->SetGoState(open ? GO_STATE_ACTIVE : GO_STATE_READY);
}
void EnterCombat(Unit *who)
diff --git a/src/bindings/scripts/scripts/zone/karazhan/bosses_opera.cpp b/src/bindings/scripts/scripts/zone/karazhan/bosses_opera.cpp
index 5ae57e95614..ec7b9b2a863 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/bosses_opera.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/bosses_opera.cpp
@@ -905,7 +905,7 @@ void Resurrect(Creature* target)
{
target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
target->SetHealth(target->GetMaxHealth());
- target->SetStandState(UNIT_STAND_STATE_STAND);
+ target->SetStandState(UNIT_STAND_STATE_STAND);
target->CastSpell(target, SPELL_RES_VISUAL, true);
if(target->getVictim())
{
@@ -1040,7 +1040,7 @@ struct TRINITY_DLL_DECL boss_romuloAI : public ScriptedAI
EntryYellTimer = 8000;
AggroYellTimer = 15000;
}
-
+
ScriptedInstance* pInstance;
uint64 JulianneGUID;
@@ -1140,7 +1140,7 @@ void boss_julianneAI::DamageTaken(Unit* done_by, uint32 &damage)
DoCast(m_creature, SPELL_DRINK_POISON);
IsFakingDeath = true;
- //IS THIS USEFULL? Creature* Julianne = (Unit::GetCreature((*m_creature), JulianneGUID));
+ //IS THIS USEFULL? Creature* Julianne = (Unit::GetCreature((*m_creature), JulianneGUID));
return;
}
@@ -1270,7 +1270,7 @@ void boss_julianneAI::UpdateAI(const uint32 diff)
DrinkPoisonTimer = 0;
}else DrinkPoisonTimer -= diff;
}
-
+
if (Phase == PHASE_ROMULO && !SummonedRomulo)
{
if(SummonRomuloTimer < diff)
@@ -1282,7 +1282,7 @@ void boss_julianneAI::UpdateAI(const uint32 diff)
CAST_AI(boss_romuloAI, Romulo->AI())->JulianneGUID = m_creature->GetGUID();
CAST_AI(boss_romuloAI, Romulo->AI())->Phase = PHASE_ROMULO;
Romulo->setFaction(16);
-
+
if(m_creature->getVictim())
{
Romulo->AddThreat(m_creature->getVictim(), 0.0f);
@@ -1308,7 +1308,7 @@ void boss_julianneAI::UpdateAI(const uint32 diff)
ResurrectTimer = 1000;
}else ResurrectSelfTimer -= diff;
}
-
+
if(!UpdateVictim() || IsFakingDeath)
return;
@@ -1322,7 +1322,7 @@ void boss_julianneAI::UpdateAI(const uint32 diff)
DoScriptText(SAY_JULIANNE_RESURRECT, m_creature);
Resurrect(Romulo);
CAST_AI(boss_romuloAI, Romulo->AI())->IsFakingDeath = false;
- RomuloDead = false;
+ RomuloDead = false;
ResurrectTimer = 10000;
}
}else ResurrectTimer -= diff;
@@ -1376,7 +1376,7 @@ void boss_romuloAI::UpdateAI(const uint32 diff)
DoScriptText(SAY_ROMULO_RESURRECT, m_creature);
Resurrect(Julianne);
CAST_AI(boss_julianneAI, Julianne->AI())->IsFakingDeath = false;
- JulianneDead = false;
+ JulianneDead = false;
ResurrectTimer = 10000;
}
}else ResurrectTimer -= diff;
diff --git a/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp b/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
index e469a19707e..efdb9569b0a 100644
--- a/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
+++ b/src/bindings/scripts/scripts/zone/karazhan/instance_karazhan.cpp
@@ -46,7 +46,7 @@ struct TRINITY_DLL_DECL instance_karazhan : public ScriptedInstance
instance_karazhan(Map* map) : ScriptedInstance(map) {Initialize();}
uint32 Encounters[ENCOUNTERS];
- std::string str_data;
+ std::string str_data;
uint32 OperaEvent;
uint32 OzDeathCount;
diff --git a/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp b/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp
index c8c7651dbe1..e16e2a826cc 100644
--- a/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp
+++ b/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp
@@ -402,7 +402,7 @@ struct TRINITY_DLL_DECL npc_commander_dawnforgeAI : public ScriptedAI
cell.SetNoCreate();
Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck creature_check(*m_creature, entry, true, range);
- Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_creature, pCreature, creature_check);
+ Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(m_creature, pCreature, creature_check);
TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer> creature_searcher(searcher);
@@ -439,8 +439,8 @@ struct TRINITY_DLL_DECL npc_commander_dawnforgeAI : public ScriptedAI
ardonis->SendUpdateToPlayer(player);
//Set them to kneel
- m_creature->SetStandState(UNIT_STAND_STATE_KNEEL);
- ardonis->SetStandState(UNIT_STAND_STATE_KNEEL);
+ m_creature->SetStandState(UNIT_STAND_STATE_KNEEL);
+ ardonis->SetStandState(UNIT_STAND_STATE_KNEEL);
}
//Set them back to each other
@@ -464,8 +464,8 @@ struct TRINITY_DLL_DECL npc_commander_dawnforgeAI : public ScriptedAI
ardonis->SendUpdateToPlayer(player);
//Set state
- m_creature->SetStandState(UNIT_STAND_STATE_STAND);
- ardonis->SetStandState(UNIT_STAND_STATE_STAND);
+ m_creature->SetStandState(UNIT_STAND_STATE_STAND);
+ ardonis->SetStandState(UNIT_STAND_STATE_STAND);
}
}
@@ -637,7 +637,7 @@ Creature* SearchDawnforge(Player *source, uint32 entry, float range)
cell.SetNoCreate();
Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck creature_check(*source, entry, true, range);
- Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(source, pCreature, creature_check);
+ Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck> searcher(source, pCreature, creature_check);
TypeContainerVisitor<Trinity::CreatureLastSearcher<Trinity::NearestCreatureEntryWithLiveStateInObjectRangeCheck>, GridTypeMapContainer> creature_searcher(searcher);
diff --git a/src/bindings/scripts/scripts/zone/nexus/nexus/boss_anomalus.cpp b/src/bindings/scripts/scripts/zone/nexus/nexus/boss_anomalus.cpp
index 0220935873e..826c6087181 100644
--- a/src/bindings/scripts/scripts/zone/nexus/nexus/boss_anomalus.cpp
+++ b/src/bindings/scripts/scripts/zone/nexus/nexus/boss_anomalus.cpp
@@ -57,32 +57,32 @@ float RiftLocation[6][3]=
struct TRINITY_DLL_DECL boss_anomalusAI : public ScriptedAI
{
boss_anomalusAI(Creature *c) : ScriptedAI(c)
- {
+ {
pInstance = c->GetInstanceData();
Reset();
HeroicMode = c->GetMap()->IsHeroic();
- }
+ }
- ScriptedInstance* pInstance;
+ ScriptedInstance* pInstance;
bool HeroicMode;
- uint8 Phase;
+ uint8 Phase;
uint32 SPELL_SPARK_Timer;
uint32 SPELL_CREATE_RIFT_Timer;
- uint64 ChaoticRiftGUID;
+ uint64 ChaoticRiftGUID;
void Reset()
- {
- Phase = 0;
- SPELL_SPARK_Timer = 5000;
- SPELL_CREATE_RIFT_Timer = 25000;
- ChaoticRiftGUID = 0;
+ {
+ Phase = 0;
+ SPELL_SPARK_Timer = 5000;
+ SPELL_CREATE_RIFT_Timer = 25000;
+ ChaoticRiftGUID = 0;
- if(pInstance)
+ if(pInstance)
pInstance->SetData(DATA_ANOMALUS_EVENT, NOT_STARTED);
- }
+ }
- void Aggro(Unit* who)
+ void Aggro(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
}
@@ -94,90 +94,90 @@ struct TRINITY_DLL_DECL boss_anomalusAI : public ScriptedAI
return;
}
- if (m_creature->HasAura(SPELL_RIFT_SHIELD))
- {
- Unit* Rift;
- if (ChaoticRiftGUID)
- Rift = Unit::GetUnit((*m_creature), ChaoticRiftGUID);
- if (Rift && Rift->isDead())
- {
- m_creature->RemoveAurasDueToSpell(SPELL_RIFT_SHIELD);
- ChaoticRiftGUID = 0;
- }
- return;
- } else
- ChaoticRiftGUID = 0;
-
- if ((Phase == 0) && (m_creature->GetHealth() < m_creature->GetMaxHealth() * 0.75))
- {
- Phase = 1;
- DoScriptText(SAY_SHIELD, m_creature);
- DoCast(m_creature, SPELL_RIFT_SHIELD);
+ if (m_creature->HasAura(SPELL_RIFT_SHIELD))
+ {
+ Unit* Rift;
+ if (ChaoticRiftGUID)
+ Rift = Unit::GetUnit((*m_creature), ChaoticRiftGUID);
+ if (Rift && Rift->isDead())
+ {
+ m_creature->RemoveAurasDueToSpell(SPELL_RIFT_SHIELD);
+ ChaoticRiftGUID = 0;
+ }
+ return;
+ } else
+ ChaoticRiftGUID = 0;
+
+ if ((Phase == 0) && (m_creature->GetHealth() < m_creature->GetMaxHealth() * 0.75))
+ {
+ Phase = 1;
+ DoScriptText(SAY_SHIELD, m_creature);
+ DoCast(m_creature, SPELL_RIFT_SHIELD);
int tmp = rand()%(2);
- Creature* Rift = m_creature->SummonCreature(MOB_CHAOTIC_RIFT, RiftLocation[tmp][0], RiftLocation[tmp][1], RiftLocation[tmp][2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
- if (Rift)
- {
- //DoCast(Rift, SPELL_CHARGE_RIFT);
- if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
- Rift->AI()->AttackStart(target);
- ChaoticRiftGUID = Rift->GetGUID();
- DoScriptText(SAY_RIFT , m_creature);
- }
- }
-
- if ((Phase == 1) && (m_creature->GetHealth() < m_creature->GetMaxHealth() * 0.50))
- {
- Phase = 2;
- DoScriptText(SAY_SHIELD , m_creature);
- DoCast(m_creature,SPELL_RIFT_SHIELD);
+ Creature* Rift = m_creature->SummonCreature(MOB_CHAOTIC_RIFT, RiftLocation[tmp][0], RiftLocation[tmp][1], RiftLocation[tmp][2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
+ if (Rift)
+ {
+ //DoCast(Rift, SPELL_CHARGE_RIFT);
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ Rift->AI()->AttackStart(target);
+ ChaoticRiftGUID = Rift->GetGUID();
+ DoScriptText(SAY_RIFT , m_creature);
+ }
+ }
+
+ if ((Phase == 1) && (m_creature->GetHealth() < m_creature->GetMaxHealth() * 0.50))
+ {
+ Phase = 2;
+ DoScriptText(SAY_SHIELD , m_creature);
+ DoCast(m_creature,SPELL_RIFT_SHIELD);
int tmp = rand()%(2);
- Creature* Rift = m_creature->SummonCreature(MOB_CHAOTIC_RIFT, RiftLocation[tmp][0], RiftLocation[tmp][1], RiftLocation[tmp][2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
- if (Rift)
- {
- //DoCast(Rift, SPELL_CHARGE_RIFT);
- if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
- Rift->AI()->AttackStart(target);
- ChaoticRiftGUID = Rift->GetGUID();
- DoScriptText(SAY_RIFT , m_creature);
- }
- }
-
- if ((Phase == 2) && (m_creature->GetHealth() < m_creature->GetMaxHealth() * 0.25))
- {
- Phase = 3;
- DoScriptText(SAY_SHIELD , m_creature);
- DoCast(m_creature,SPELL_RIFT_SHIELD);
+ Creature* Rift = m_creature->SummonCreature(MOB_CHAOTIC_RIFT, RiftLocation[tmp][0], RiftLocation[tmp][1], RiftLocation[tmp][2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
+ if (Rift)
+ {
+ //DoCast(Rift, SPELL_CHARGE_RIFT);
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ Rift->AI()->AttackStart(target);
+ ChaoticRiftGUID = Rift->GetGUID();
+ DoScriptText(SAY_RIFT , m_creature);
+ }
+ }
+
+ if ((Phase == 2) && (m_creature->GetHealth() < m_creature->GetMaxHealth() * 0.25))
+ {
+ Phase = 3;
+ DoScriptText(SAY_SHIELD , m_creature);
+ DoCast(m_creature,SPELL_RIFT_SHIELD);
int tmp = rand()%(2);
- Creature* Rift = m_creature->SummonCreature(MOB_CHAOTIC_RIFT, RiftLocation[tmp][0], RiftLocation[tmp][1], RiftLocation[tmp][2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
- if (Rift)
- {
- //DoCast(Rift, SPELL_CHARGE_RIFT);
- if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
- Rift->AI()->AttackStart(target);
- ChaoticRiftGUID = Rift->GetGUID();
- DoScriptText(SAY_RIFT , m_creature);
- }
- }
-
- if (SPELL_SPARK_Timer < diff)
+ Creature* Rift = m_creature->SummonCreature(MOB_CHAOTIC_RIFT, RiftLocation[tmp][0], RiftLocation[tmp][1], RiftLocation[tmp][2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
+ if (Rift)
+ {
+ //DoCast(Rift, SPELL_CHARGE_RIFT);
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ Rift->AI()->AttackStart(target);
+ ChaoticRiftGUID = Rift->GetGUID();
+ DoScriptText(SAY_RIFT , m_creature);
+ }
+ }
+
+ if (SPELL_SPARK_Timer < diff)
{
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(target, HeroicMode ? SPELL_SPARK_H : SPELL_SPARK_N);
SPELL_SPARK_Timer = 5000;
}else SPELL_SPARK_Timer -=diff;
- if (SPELL_CREATE_RIFT_Timer < diff)
+ if (SPELL_CREATE_RIFT_Timer < diff)
{
- DoScriptText(SAY_RIFT , m_creature);
+ DoScriptText(SAY_RIFT , m_creature);
- int tmp = rand()%(2);
- Creature* Rift = m_creature->SummonCreature(MOB_CHAOTIC_RIFT, RiftLocation[tmp][0], RiftLocation[tmp][1], RiftLocation[tmp][2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
- if (Rift)
- if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
- Rift->AI()->AttackStart(target);
+ int tmp = rand()%(2);
+ Creature* Rift = m_creature->SummonCreature(MOB_CHAOTIC_RIFT, RiftLocation[tmp][0], RiftLocation[tmp][1], RiftLocation[tmp][2], 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
+ if (Rift)
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ Rift->AI()->AttackStart(target);
SPELL_CREATE_RIFT_Timer = 25000;
}else SPELL_CREATE_RIFT_Timer -=diff;
@@ -187,33 +187,33 @@ struct TRINITY_DLL_DECL boss_anomalusAI : public ScriptedAI
void JustDied(Unit* killer)
{
DoScriptText(SAY_DEATH, m_creature);
- if (pInstance)
- pInstance->SetData(DATA_ANOMALUS_EVENT, DONE);
+ if (pInstance)
+ pInstance->SetData(DATA_ANOMALUS_EVENT, DONE);
}
};
struct TRINITY_DLL_DECL mob_chaotic_riftAI : public Scripted_NoMovementAI
{
mob_chaotic_riftAI(Creature *c) : Scripted_NoMovementAI(c)
- {
+ {
pInstance = c->GetInstanceData();
Reset();
- }
+ }
- ScriptedInstance* pInstance;
+ ScriptedInstance* pInstance;
- uint32 SPELL_CHAOTIC_ENERGY_BURST_Timer;
- uint32 SUMMON_CRAZED_MANA_WRAITH_Timer;
+ uint32 SPELL_CHAOTIC_ENERGY_BURST_Timer;
+ uint32 SUMMON_CRAZED_MANA_WRAITH_Timer;
void Reset()
- {
- SPELL_CHAOTIC_ENERGY_BURST_Timer = 1000;
- SUMMON_CRAZED_MANA_WRAITH_Timer = 5000;
- m_creature->SetDisplayId(25206); //For some reason in DB models for ally and horde are different.
- //Model for ally (1126) does not show auras. Horde model works perfect.
- //Set model to horde number
- DoCast(m_creature, SPELL_ARCANEFORM, false);
- }
+ {
+ SPELL_CHAOTIC_ENERGY_BURST_Timer = 1000;
+ SUMMON_CRAZED_MANA_WRAITH_Timer = 5000;
+ m_creature->SetDisplayId(25206); //For some reason in DB models for ally and horde are different.
+ //Model for ally (1126) does not show auras. Horde model works perfect.
+ //Set model to horde number
+ DoCast(m_creature, SPELL_ARCANEFORM, false);
+ }
void UpdateAI(const uint32 diff)
{
@@ -222,30 +222,30 @@ struct TRINITY_DLL_DECL mob_chaotic_riftAI : public Scripted_NoMovementAI
return;
}
- if (SPELL_CHAOTIC_ENERGY_BURST_Timer < diff)
- {
+ if (SPELL_CHAOTIC_ENERGY_BURST_Timer < diff)
+ {
Unit* Anomalus = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_ANOMALUS));
- if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
if (Anomalus && Anomalus->HasAura(SPELL_RIFT_SHIELD))
- DoCast(target, SPELL_CHARGED_CHAOTIC_ENERGY_BURST);
- else
- DoCast(target, SPELL_CHAOTIC_ENERGY_BURST);
+ DoCast(target, SPELL_CHARGED_CHAOTIC_ENERGY_BURST);
+ else
+ DoCast(target, SPELL_CHAOTIC_ENERGY_BURST);
SPELL_CHAOTIC_ENERGY_BURST_Timer = 1000;
- }else SPELL_CHAOTIC_ENERGY_BURST_Timer -=diff;
-
- if (SUMMON_CRAZED_MANA_WRAITH_Timer < diff)
- {
- Creature* Wraith = m_creature->SummonCreature(MOB_CRAZED_MANA_WRAITH, m_creature->GetPositionX()+1, m_creature->GetPositionY()+1, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
- if (Wraith)
- if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
- Wraith->AI()->AttackStart(target);
+ }else SPELL_CHAOTIC_ENERGY_BURST_Timer -=diff;
+
+ if (SUMMON_CRAZED_MANA_WRAITH_Timer < diff)
+ {
+ Creature* Wraith = m_creature->SummonCreature(MOB_CRAZED_MANA_WRAITH, m_creature->GetPositionX()+1, m_creature->GetPositionY()+1, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
+ if (Wraith)
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ Wraith->AI()->AttackStart(target);
Unit* Anomalus = Unit::GetUnit((*m_creature), pInstance->GetData64(DATA_ANOMALUS));
if (Anomalus && Anomalus->HasAura(SPELL_RIFT_SHIELD))
- SUMMON_CRAZED_MANA_WRAITH_Timer = 5000;
- else
- SUMMON_CRAZED_MANA_WRAITH_Timer = 10000;
- }else SUMMON_CRAZED_MANA_WRAITH_Timer -=diff;
- }
+ SUMMON_CRAZED_MANA_WRAITH_Timer = 5000;
+ else
+ SUMMON_CRAZED_MANA_WRAITH_Timer = 10000;
+ }else SUMMON_CRAZED_MANA_WRAITH_Timer -=diff;
+ }
};
CreatureAI* GetAI_mob_chaotic_rift(Creature *_Creature)
diff --git a/src/bindings/scripts/scripts/zone/nexus/nexus/boss_keristrasza.cpp b/src/bindings/scripts/scripts/zone/nexus/nexus/boss_keristrasza.cpp
index ed7a3e6867e..53e76fd510f 100644
--- a/src/bindings/scripts/scripts/zone/nexus/nexus/boss_keristrasza.cpp
+++ b/src/bindings/scripts/scripts/zone/nexus/nexus/boss_keristrasza.cpp
@@ -46,12 +46,12 @@ struct TRINITY_DLL_DECL boss_keristraszaAI : public ScriptedAI
boss_keristraszaAI(Creature *c) : ScriptedAI(c)
{
pInstance = c->GetInstanceData();
- HeroicMode = m_creature->GetMap()->IsHeroic();
+ HeroicMode = m_creature->GetMap()->IsHeroic();
Reset();
}
- ScriptedInstance* pInstance;
- bool HeroicMode;
+ ScriptedInstance* pInstance;
+ bool HeroicMode;
uint32 CRYSTALFIRE_BREATH_Timer;
uint32 CRYSTAL_CHAINS_CRYSTALIZE_Timer;
@@ -63,41 +63,41 @@ struct TRINITY_DLL_DECL boss_keristraszaAI : public ScriptedAI
CRYSTALFIRE_BREATH_Timer = 14000;
CRYSTAL_CHAINS_CRYSTALIZE_Timer = HeroicMode ? 30000 : 11000;
TAIL_SWEEP_Timer = 5000;
- Enrage = false;
- m_creature->RemoveAurasDueToSpell(SPELL_INTENSE_COLD);
+ Enrage = false;
+ m_creature->RemoveAurasDueToSpell(SPELL_INTENSE_COLD);
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
if (pInstance && pInstance->GetData(DATA_KERISTRASZA_FREED) == DONE)
{
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- }else{
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- m_creature->CastSpell(m_creature, SPELL_FROZEN_PRISON, false);
- }
+ }else{
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ m_creature->CastSpell(m_creature, SPELL_FROZEN_PRISON, false);
+ }
}
void MoveInLineOfSight(Unit *who)
{
- if (pInstance && pInstance->GetData(DATA_KERISTRASZA_FREED) != DONE && pInstance->GetData(DATA_MAGUS_TELESTRA_EVENT) == DONE &&
- pInstance->GetData(DATA_ANOMALUS_EVENT) == DONE && pInstance->GetData(DATA_ORMOROK_EVENT) == DONE &&
- m_creature->IsHostileTo(who) && m_creature->IsWithinDist(who, 15.0f, false))
- {
- pInstance->SetData(DATA_KERISTRASZA_FREED, DONE);
- }
- if (pInstance->GetData(DATA_KERISTRASZA_FREED) == DONE)
- {
- m_creature->RemoveAurasDueToSpell(SPELL_FROZEN_PRISON);
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
- ScriptedAI::MoveInLineOfSight(who);
+ if (pInstance && pInstance->GetData(DATA_KERISTRASZA_FREED) != DONE && pInstance->GetData(DATA_MAGUS_TELESTRA_EVENT) == DONE &&
+ pInstance->GetData(DATA_ANOMALUS_EVENT) == DONE && pInstance->GetData(DATA_ORMOROK_EVENT) == DONE &&
+ m_creature->IsHostileTo(who) && m_creature->IsWithinDist(who, 15.0f, false))
+ {
+ pInstance->SetData(DATA_KERISTRASZA_FREED, DONE);
+ }
+ if (pInstance->GetData(DATA_KERISTRASZA_FREED) == DONE)
+ {
+ m_creature->RemoveAurasDueToSpell(SPELL_FROZEN_PRISON);
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_ATTACKABLE_2);
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
+ ScriptedAI::MoveInLineOfSight(who);
}
}
void Aggro(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
- DoCast(m_creature, SPELL_INTENSE_COLD);
+ DoCast(m_creature, SPELL_INTENSE_COLD);
}
void UpdateAI(const uint32 diff)
@@ -107,22 +107,22 @@ struct TRINITY_DLL_DECL boss_keristraszaAI : public ScriptedAI
return;
}
- if (!Enrage && (m_creature->GetHealth() < m_creature->GetMaxHealth() * 0.25))
+ if (!Enrage && (m_creature->GetHealth() < m_creature->GetMaxHealth() * 0.25))
{
- DoScriptText(SAY_ENRAGE , m_creature);
+ DoScriptText(SAY_ENRAGE , m_creature);
DoCast(m_creature, SPELL_ENRAGE);
- Enrage = true;
- }
+ Enrage = true;
+ }
if (CRYSTALFIRE_BREATH_Timer < diff)
{
- DoCast(m_creature->getVictim(), HeroicMode ? SPELL_CRYSTALFIRE_BREATH_H : SPELL_CRYSTALFIRE_BREATH_N);
+ DoCast(m_creature->getVictim(), HeroicMode ? SPELL_CRYSTALFIRE_BREATH_H : SPELL_CRYSTALFIRE_BREATH_N);
CRYSTALFIRE_BREATH_Timer = 14000;
}else CRYSTALFIRE_BREATH_Timer -=diff;
if (TAIL_SWEEP_Timer < diff)
{
- DoCast(m_creature, SPELL_TAIL_SWEEP);
+ DoCast(m_creature, SPELL_TAIL_SWEEP);
TAIL_SWEEP_Timer = 5000;
}else TAIL_SWEEP_Timer -=diff;
@@ -130,11 +130,11 @@ struct TRINITY_DLL_DECL boss_keristraszaAI : public ScriptedAI
{
DoScriptText(SAY_CRYSTAL_NOVA , m_creature);
if (HeroicMode)
- DoCast(m_creature, SPELL_CRYSTALIZE);
- else
- if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
- DoCast(target, SPELL_CRYSTAL_CHAINS);
- CRYSTAL_CHAINS_CRYSTALIZE_Timer = HeroicMode ? 30000 : 11000;
+ DoCast(m_creature, SPELL_CRYSTALIZE);
+ else
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ DoCast(target, SPELL_CRYSTAL_CHAINS);
+ CRYSTAL_CHAINS_CRYSTALIZE_Timer = HeroicMode ? 30000 : 11000;
}else CRYSTAL_CHAINS_CRYSTALIZE_Timer -= diff;
DoMeleeAttackIfReady();
diff --git a/src/bindings/scripts/scripts/zone/nexus/nexus/boss_magus_telestra.cpp b/src/bindings/scripts/scripts/zone/nexus/nexus/boss_magus_telestra.cpp
index 8132b99b014..5abeaf6ab6f 100644
--- a/src/bindings/scripts/scripts/zone/nexus/nexus/boss_magus_telestra.cpp
+++ b/src/bindings/scripts/scripts/zone/nexus/nexus/boss_magus_telestra.cpp
@@ -63,19 +63,19 @@ struct TRINITY_DLL_DECL boss_magus_telestraAI : public ScriptedAI
pInstance = c->GetInstanceData();
Reset();
HeroicMode = c->GetMap()->IsHeroic();
- }
+ }
ScriptedInstance* pInstance;
bool HeroicMode;
- uint64 FireMagusGUID;
- uint64 FrostMagusGUID;
- uint64 ArcaneMagusGUID;
- bool FireMagusDead;
- bool FrostMagusDead;
- bool ArcaneMagusDead;
+ uint64 FireMagusGUID;
+ uint64 FrostMagusGUID;
+ uint64 ArcaneMagusGUID;
+ bool FireMagusDead;
+ bool FrostMagusDead;
+ bool ArcaneMagusDead;
- uint32 AppearDelay_Timer;
+ uint32 AppearDelay_Timer;
bool AppearDelay;
uint8 Phase;
@@ -96,10 +96,10 @@ struct TRINITY_DLL_DECL boss_magus_telestraAI : public ScriptedAI
FrostMagusGUID = 0;
ArcaneMagusGUID = 0;
- AppearDelay = false;
+ AppearDelay = false;
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- m_creature->SetVisibility(VISIBILITY_ON);
+ m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ m_creature->SetVisibility(VISIBILITY_ON);
if(pInstance)
pInstance->SetData(DATA_MAGUS_TELESTRA_EVENT, NOT_STARTED);
@@ -116,30 +116,30 @@ struct TRINITY_DLL_DECL boss_magus_telestraAI : public ScriptedAI
if (Summoned)
{
switch (entry)
- {
- case MOB_FIRE_MAGUS:
- {
- Summoned->CastSpell(Summoned, SPELL_FIRE_MAGUS_VISUAL, false);
- break;
- }
- case MOB_FROST_MAGUS:
- {
- Summoned->CastSpell(Summoned, SPELL_FROST_MAGUS_VISUAL, false);
- break;
- }
- case MOB_ARCANE_MAGUS:
- {
- Summoned->CastSpell(Summoned, SPELL_ARCANE_MAGUS_VISUAL, false);
- break;
- }
- }
- if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
+ {
+ case MOB_FIRE_MAGUS:
+ {
+ Summoned->CastSpell(Summoned, SPELL_FIRE_MAGUS_VISUAL, false);
+ break;
+ }
+ case MOB_FROST_MAGUS:
+ {
+ Summoned->CastSpell(Summoned, SPELL_FROST_MAGUS_VISUAL, false);
+ break;
+ }
+ case MOB_ARCANE_MAGUS:
+ {
+ Summoned->CastSpell(Summoned, SPELL_ARCANE_MAGUS_VISUAL, false);
+ break;
+ }
+ }
+ if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
Summoned->AI()->AttackStart(target);
- return Summoned->GetGUID();
+ return Summoned->GetGUID();
}
- return 0;
+ return 0;
}
-
+
void UpdateAI(const uint32 diff)
{
//Return since we have no target
@@ -157,90 +157,90 @@ struct TRINITY_DLL_DECL boss_magus_telestraAI : public ScriptedAI
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
AppearDelay = false;
}else AppearDelay_Timer -= diff;
- return;
+ return;
}
- if ((Phase == 1)||(Phase == 3))
- {
- Unit* FireMagus;
- Unit* FrostMagus;
- Unit* ArcaneMagus;
- if (FireMagusGUID)
- FireMagus = Unit::GetUnit((*m_creature), FireMagusGUID);
- if (FrostMagusGUID)
- FrostMagus = Unit::GetUnit((*m_creature), FrostMagusGUID);
- if (ArcaneMagusGUID)
- ArcaneMagus = Unit::GetUnit((*m_creature), ArcaneMagusGUID);
- if (FireMagus && FireMagus->isDead())
- FireMagusDead = true;
- if (FrostMagus && FrostMagus->isDead())
- FrostMagusDead = true;
- if (ArcaneMagus && ArcaneMagus->isDead())
- ArcaneMagusDead = true;
- if (FireMagusDead && FrostMagusDead && ArcaneMagusDead)
- {
- m_creature->GetMotionMaster()->Clear();
- m_creature->Relocate(CenterOfRoom[0][0], CenterOfRoom[0][1], CenterOfRoom[0][2], CenterOfRoom[0][3]);
- DoCast(m_creature, SPELL_TELESTRA_BACK);
- m_creature->SetVisibility(VISIBILITY_ON);
- if (Phase == 1)
- Phase = 2;
- if (Phase == 3)
- Phase = 4;
+ if ((Phase == 1)||(Phase == 3))
+ {
+ Unit* FireMagus;
+ Unit* FrostMagus;
+ Unit* ArcaneMagus;
+ if (FireMagusGUID)
+ FireMagus = Unit::GetUnit((*m_creature), FireMagusGUID);
+ if (FrostMagusGUID)
+ FrostMagus = Unit::GetUnit((*m_creature), FrostMagusGUID);
+ if (ArcaneMagusGUID)
+ ArcaneMagus = Unit::GetUnit((*m_creature), ArcaneMagusGUID);
+ if (FireMagus && FireMagus->isDead())
+ FireMagusDead = true;
+ if (FrostMagus && FrostMagus->isDead())
+ FrostMagusDead = true;
+ if (ArcaneMagus && ArcaneMagus->isDead())
+ ArcaneMagusDead = true;
+ if (FireMagusDead && FrostMagusDead && ArcaneMagusDead)
+ {
+ m_creature->GetMotionMaster()->Clear();
+ m_creature->Relocate(CenterOfRoom[0][0], CenterOfRoom[0][1], CenterOfRoom[0][2], CenterOfRoom[0][3]);
+ DoCast(m_creature, SPELL_TELESTRA_BACK);
+ m_creature->SetVisibility(VISIBILITY_ON);
+ if (Phase == 1)
+ Phase = 2;
+ if (Phase == 3)
+ Phase = 4;
FireMagusGUID = 0;
FrostMagusGUID = 0;
ArcaneMagusGUID = 0;
- AppearDelay = true;
+ AppearDelay = true;
AppearDelay_Timer = 4000;
- DoScriptText(SAY_MERGE, m_creature);
- }else
- return;
- }
+ DoScriptText(SAY_MERGE, m_creature);
+ }else
+ return;
+ }
- if ((Phase == 0) && (m_creature->GetHealth() <= (m_creature->GetMaxHealth() * 0.5)))
+ if ((Phase == 0) && (m_creature->GetHealth() <= (m_creature->GetMaxHealth() * 0.5)))
{
- Phase = 1;
- m_creature->CastStop();
- m_creature->SetVisibility(VISIBILITY_OFF);
+ Phase = 1;
+ m_creature->CastStop();
+ m_creature->SetVisibility(VISIBILITY_OFF);
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- FireMagusGUID = SplitPersonality(MOB_FIRE_MAGUS);
- FrostMagusGUID = SplitPersonality(MOB_FROST_MAGUS);
- ArcaneMagusGUID = SplitPersonality(MOB_ARCANE_MAGUS);
- FireMagusDead = false;
- FrostMagusDead = false;
- ArcaneMagusDead = false;
- switch(rand()%2)
- {
- case 0: DoScriptText(SAY_SPLIT_1, m_creature); break;
- case 1: DoScriptText(SAY_SPLIT_2, m_creature); break;
- }
- return;
- }
-
- if (HeroicMode && (Phase == 2) && (m_creature->GetHealth() <= (m_creature->GetMaxHealth() * 0.1)))
+ FireMagusGUID = SplitPersonality(MOB_FIRE_MAGUS);
+ FrostMagusGUID = SplitPersonality(MOB_FROST_MAGUS);
+ ArcaneMagusGUID = SplitPersonality(MOB_ARCANE_MAGUS);
+ FireMagusDead = false;
+ FrostMagusDead = false;
+ ArcaneMagusDead = false;
+ switch(rand()%2)
+ {
+ case 0: DoScriptText(SAY_SPLIT_1, m_creature); break;
+ case 1: DoScriptText(SAY_SPLIT_2, m_creature); break;
+ }
+ return;
+ }
+
+ if (HeroicMode && (Phase == 2) && (m_creature->GetHealth() <= (m_creature->GetMaxHealth() * 0.1)))
{
- Phase = 3;
- m_creature->CastStop();
- m_creature->SetVisibility(VISIBILITY_OFF);
+ Phase = 3;
+ m_creature->CastStop();
+ m_creature->SetVisibility(VISIBILITY_OFF);
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- FireMagusGUID = SplitPersonality(MOB_FIRE_MAGUS);
- FrostMagusGUID = SplitPersonality(MOB_FROST_MAGUS);
- ArcaneMagusGUID = SplitPersonality(MOB_ARCANE_MAGUS);
- FireMagusDead = false;
- FrostMagusDead = false;
- ArcaneMagusDead = false;
- switch(rand()%2)
- {
- case 0: DoScriptText(SAY_SPLIT_1, m_creature); break;
- case 1: DoScriptText(SAY_SPLIT_2, m_creature); break;
- }
- return;
- }
-
- if (SPELL_ICE_NOVA_Timer < diff)
+ FireMagusGUID = SplitPersonality(MOB_FIRE_MAGUS);
+ FrostMagusGUID = SplitPersonality(MOB_FROST_MAGUS);
+ ArcaneMagusGUID = SplitPersonality(MOB_ARCANE_MAGUS);
+ FireMagusDead = false;
+ FrostMagusDead = false;
+ ArcaneMagusDead = false;
+ switch(rand()%2)
+ {
+ case 0: DoScriptText(SAY_SPLIT_1, m_creature); break;
+ case 1: DoScriptText(SAY_SPLIT_2, m_creature); break;
+ }
+ return;
+ }
+
+ if (SPELL_ICE_NOVA_Timer < diff)
{
- m_creature->CastStop();
+ m_creature->CastStop();
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
DoCast(target, HeroicMode ? SPELL_ICE_NOVA_H : SPELL_ICE_NOVA_N);
SPELL_ICE_NOVA_Timer = 15000;
@@ -248,16 +248,16 @@ struct TRINITY_DLL_DECL boss_magus_telestraAI : public ScriptedAI
if (SPELL_GRAVITY_WELL_Timer < diff)
{
- m_creature->CastStop();
- if (Unit* target = m_creature->getVictim())
+ m_creature->CastStop();
+ if (Unit* target = m_creature->getVictim())
DoCast(target, SPELL_GRAVITY_WELL);
- SPELL_GRAVITY_WELL_Timer = 15000;
+ SPELL_GRAVITY_WELL_Timer = 15000;
}else SPELL_GRAVITY_WELL_Timer -=diff;
- if (SPELL_FIREBOMB_Timer < diff)
+ if (SPELL_FIREBOMB_Timer < diff)
{
if (Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0))
- DoCast(target, HeroicMode ? SPELL_FIREBOMB_H : SPELL_FIREBOMB_N);
+ DoCast(target, HeroicMode ? SPELL_FIREBOMB_H : SPELL_FIREBOMB_N);
SPELL_FIREBOMB_Timer = 2000;
}else SPELL_FIREBOMB_Timer -=diff;
@@ -265,11 +265,11 @@ struct TRINITY_DLL_DECL boss_magus_telestraAI : public ScriptedAI
}
void JustDied(Unit* killer)
- {
+ {
DoScriptText(SAY_DEATH, m_creature);
- if (pInstance)
- pInstance->SetData(DATA_MAGUS_TELESTRA_EVENT, DONE);
- }
+ if (pInstance)
+ pInstance->SetData(DATA_MAGUS_TELESTRA_EVENT, DONE);
+ }
void KilledUnit(Unit *victim)
{
diff --git a/src/bindings/scripts/scripts/zone/nexus/nexus/boss_ormorok.cpp b/src/bindings/scripts/scripts/zone/nexus/nexus/boss_ormorok.cpp
index 51c12bbdb6a..266380f55e7 100644
--- a/src/bindings/scripts/scripts/zone/nexus/nexus/boss_ormorok.cpp
+++ b/src/bindings/scripts/scripts/zone/nexus/nexus/boss_ormorok.cpp
@@ -48,159 +48,159 @@ EndScriptData */
#define SAY_CRYSTAL_SPIKES -1576023
#define SAY_KILL -1576024
-#define SPIKE_DISTANCE 5.0f
+#define SPIKE_DISTANCE 5.0f
struct TRINITY_DLL_DECL boss_ormorokAI : public ScriptedAI
{
boss_ormorokAI(Creature *c) : ScriptedAI(c)
- {
+ {
pInstance = c->GetInstanceData();
Reset();
- HeroicMode = c->GetMap()->IsHeroic();
+ HeroicMode = c->GetMap()->IsHeroic();
}
- ScriptedInstance* pInstance;
- bool HeroicMode;
- bool Frenzy;
- bool CrystalSpikes;
- uint8 CrystalSpikes_Count;
- float BaseX;
- float BaseY;
- float BaseZ;
- float BaseO;
- float SpikeXY[4][2];
+ ScriptedInstance* pInstance;
+ bool HeroicMode;
+ bool Frenzy;
+ bool CrystalSpikes;
+ uint8 CrystalSpikes_Count;
+ float BaseX;
+ float BaseY;
+ float BaseZ;
+ float BaseO;
+ float SpikeXY[4][2];
uint32 SPELL_CRYSTAL_SPIKES_Timer;
uint32 CRYSTAL_SPIKES_Timer;
uint32 SPELL_TRAMPLE_Timer;
- uint32 SPELL_FRENZY_Timer;
+ uint32 SPELL_FRENZY_Timer;
uint32 SPELL_SPELL_REFLECTION_Timer;
uint32 SPELL_SUMMON_CRYSTALLINE_TANGLER_Timer;
void Reset()
- {
+ {
SPELL_CRYSTAL_SPIKES_Timer = 12000;
SPELL_TRAMPLE_Timer = 10000;
SPELL_SPELL_REFLECTION_Timer = 30000;
SPELL_SUMMON_CRYSTALLINE_TANGLER_Timer = 17000;
- Frenzy = false;
- CrystalSpikes = false;
- if(pInstance)
+ Frenzy = false;
+ CrystalSpikes = false;
+ if(pInstance)
pInstance->SetData(DATA_ORMOROK_EVENT, NOT_STARTED);
- }
+ }
- void Aggro(Unit* who)
+ void Aggro(Unit* who)
{
DoScriptText(SAY_AGGRO, m_creature);
}
- void UpdateAI(const uint32 diff)
+ void UpdateAI(const uint32 diff)
{
if (!UpdateVictim())
{
return;
}
- if (CrystalSpikes)
- if (CRYSTAL_SPIKES_Timer < diff)
- {
- SpikeXY[0][0] = BaseX+(SPIKE_DISTANCE*CrystalSpikes_Count*cos(BaseO));
- SpikeXY[0][1] = BaseY+(SPIKE_DISTANCE*CrystalSpikes_Count*sin(BaseO));
- SpikeXY[1][0] = BaseX-(SPIKE_DISTANCE*CrystalSpikes_Count*cos(BaseO));
- SpikeXY[1][1] = BaseY-(SPIKE_DISTANCE*CrystalSpikes_Count*sin(BaseO));
- SpikeXY[2][0] = BaseX+(SPIKE_DISTANCE*CrystalSpikes_Count*cos(BaseO-(M_PI/2)));
- SpikeXY[2][1] = BaseY+(SPIKE_DISTANCE*CrystalSpikes_Count*sin(BaseO-(M_PI/2)));
- SpikeXY[3][0] = BaseX-(SPIKE_DISTANCE*CrystalSpikes_Count*cos(BaseO-(M_PI/2)));
- SpikeXY[3][1] = BaseY-(SPIKE_DISTANCE*CrystalSpikes_Count*sin(BaseO-(M_PI/2)));
- for (uint8 i = 0; i < 4; i++)
- Creature* Spike = m_creature->SummonCreature(MOB_CRYSTAL_SPIKE, SpikeXY[i][0], SpikeXY[i][1], BaseZ, 0, TEMPSUMMON_TIMED_DESPAWN, 7000);
- if (++CrystalSpikes_Count >= 13)
- CrystalSpikes = false;
- CRYSTAL_SPIKES_Timer = 200;
- }else CRYSTAL_SPIKES_Timer -= diff;
-
- if (!Frenzy && (m_creature->GetHealth() < m_creature->GetMaxHealth() * 0.25))
+ if (CrystalSpikes)
+ if (CRYSTAL_SPIKES_Timer < diff)
+ {
+ SpikeXY[0][0] = BaseX+(SPIKE_DISTANCE*CrystalSpikes_Count*cos(BaseO));
+ SpikeXY[0][1] = BaseY+(SPIKE_DISTANCE*CrystalSpikes_Count*sin(BaseO));
+ SpikeXY[1][0] = BaseX-(SPIKE_DISTANCE*CrystalSpikes_Count*cos(BaseO));
+ SpikeXY[1][1] = BaseY-(SPIKE_DISTANCE*CrystalSpikes_Count*sin(BaseO));
+ SpikeXY[2][0] = BaseX+(SPIKE_DISTANCE*CrystalSpikes_Count*cos(BaseO-(M_PI/2)));
+ SpikeXY[2][1] = BaseY+(SPIKE_DISTANCE*CrystalSpikes_Count*sin(BaseO-(M_PI/2)));
+ SpikeXY[3][0] = BaseX-(SPIKE_DISTANCE*CrystalSpikes_Count*cos(BaseO-(M_PI/2)));
+ SpikeXY[3][1] = BaseY-(SPIKE_DISTANCE*CrystalSpikes_Count*sin(BaseO-(M_PI/2)));
+ for (uint8 i = 0; i < 4; i++)
+ Creature* Spike = m_creature->SummonCreature(MOB_CRYSTAL_SPIKE, SpikeXY[i][0], SpikeXY[i][1], BaseZ, 0, TEMPSUMMON_TIMED_DESPAWN, 7000);
+ if (++CrystalSpikes_Count >= 13)
+ CrystalSpikes = false;
+ CRYSTAL_SPIKES_Timer = 200;
+ }else CRYSTAL_SPIKES_Timer -= diff;
+
+ if (!Frenzy && (m_creature->GetHealth() < m_creature->GetMaxHealth() * 0.25))
{
DoCast(m_creature, SPELL_FRENZY);
- Frenzy = true;
- }
+ Frenzy = true;
+ }
- if (SPELL_TRAMPLE_Timer < diff)
+ if (SPELL_TRAMPLE_Timer < diff)
{
DoCast(m_creature, HeroicMode ? SPELL_TRAMPLE_H : SPELL_TRAMPLE_N);
SPELL_TRAMPLE_Timer = 10000;
}else SPELL_TRAMPLE_Timer -= diff;
- if (SPELL_SPELL_REFLECTION_Timer < diff)
+ if (SPELL_SPELL_REFLECTION_Timer < diff)
{
- DoScriptText(SAY_REFLECT, m_creature);
+ DoScriptText(SAY_REFLECT, m_creature);
DoCast(m_creature, SPELL_SPELL_REFLECTION);
SPELL_SPELL_REFLECTION_Timer = 30000;
}else SPELL_SPELL_REFLECTION_Timer -= diff;
- if (SPELL_CRYSTAL_SPIKES_Timer < diff)
+ if (SPELL_CRYSTAL_SPIKES_Timer < diff)
{
- DoScriptText(SAY_CRYSTAL_SPIKES, m_creature);
- CrystalSpikes = true;
- CrystalSpikes_Count = 1;
- CRYSTAL_SPIKES_Timer = 0;
- BaseX = m_creature->GetPositionX();
- BaseY = m_creature->GetPositionY();
- BaseZ = m_creature->GetPositionZ();
- BaseO = m_creature->GetOrientation();
- SPELL_CRYSTAL_SPIKES_Timer = 20000;
- }else SPELL_CRYSTAL_SPIKES_Timer -=diff;
-
- if (HeroicMode && (SPELL_SUMMON_CRYSTALLINE_TANGLER_Timer < diff))
+ DoScriptText(SAY_CRYSTAL_SPIKES, m_creature);
+ CrystalSpikes = true;
+ CrystalSpikes_Count = 1;
+ CRYSTAL_SPIKES_Timer = 0;
+ BaseX = m_creature->GetPositionX();
+ BaseY = m_creature->GetPositionY();
+ BaseZ = m_creature->GetPositionZ();
+ BaseO = m_creature->GetOrientation();
+ SPELL_CRYSTAL_SPIKES_Timer = 20000;
+ }else SPELL_CRYSTAL_SPIKES_Timer -=diff;
+
+ if (HeroicMode && (SPELL_SUMMON_CRYSTALLINE_TANGLER_Timer < diff))
{
- Creature* Crystalline_Tangler = m_creature->SummonCreature(MOB_CRYSTALLINE_TANGLER, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), m_creature->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
- if (Crystalline_Tangler)
- {
- Unit* target = NULL;
- uint8 Healer = 0;
- for (uint8 j = 1; j<=4; j++)
- {
- switch (j)
- {
- case 1: Healer = CLASS_PRIEST; break;
- case 2: Healer = CLASS_PALADIN; break;
- case 3: Healer = CLASS_DRUID; break;
- case 4: Healer = CLASS_SHAMAN; break;
- }
- std::list<HostilReference*>::iterator i = m_creature->getThreatManager().getThreatList().begin();
- for (; i != m_creature->getThreatManager().getThreatList().end(); ++i)
- {
- Unit* pTemp = Unit::GetUnit((*m_creature),(*i)->getUnitGuid());
- if (pTemp && pTemp->GetTypeId() == TYPEID_PLAYER && pTemp->getClass() == Healer)
- {
- target = pTemp;
- break;
- }
- }
- if (target)
- break;
- }
- if (!target)
- target = SelectUnit(SELECT_TARGET_RANDOM, 0);
- if (target)
- {
- Crystalline_Tangler->AI()->AttackStart(target);
- Crystalline_Tangler->getThreatManager().addThreat(target, 1000000000.0f);
- }
- }
+ Creature* Crystalline_Tangler = m_creature->SummonCreature(MOB_CRYSTALLINE_TANGLER, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), m_creature->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 1000);
+ if (Crystalline_Tangler)
+ {
+ Unit* target = NULL;
+ uint8 Healer = 0;
+ for (uint8 j = 1; j<=4; j++)
+ {
+ switch (j)
+ {
+ case 1: Healer = CLASS_PRIEST; break;
+ case 2: Healer = CLASS_PALADIN; break;
+ case 3: Healer = CLASS_DRUID; break;
+ case 4: Healer = CLASS_SHAMAN; break;
+ }
+ std::list<HostilReference*>::iterator i = m_creature->getThreatManager().getThreatList().begin();
+ for (; i != m_creature->getThreatManager().getThreatList().end(); ++i)
+ {
+ Unit* pTemp = Unit::GetUnit((*m_creature),(*i)->getUnitGuid());
+ if (pTemp && pTemp->GetTypeId() == TYPEID_PLAYER && pTemp->getClass() == Healer)
+ {
+ target = pTemp;
+ break;
+ }
+ }
+ if (target)
+ break;
+ }
+ if (!target)
+ target = SelectUnit(SELECT_TARGET_RANDOM, 0);
+ if (target)
+ {
+ Crystalline_Tangler->AI()->AttackStart(target);
+ Crystalline_Tangler->getThreatManager().addThreat(target, 1000000000.0f);
+ }
+ }
SPELL_SUMMON_CRYSTALLINE_TANGLER_Timer = 17000;
- }else SPELL_SUMMON_CRYSTALLINE_TANGLER_Timer -=diff;
+ }else SPELL_SUMMON_CRYSTALLINE_TANGLER_Timer -=diff;
DoMeleeAttackIfReady();
}
- void JustDied(Unit* killer)
+ void JustDied(Unit* killer)
{
DoScriptText(SAY_DEATH, m_creature);
- if (pInstance)
- pInstance->SetData(DATA_ORMOROK_EVENT, DONE);
+ if (pInstance)
+ pInstance->SetData(DATA_ORMOROK_EVENT, DONE);
}
- void KilledUnit(Unit *victim)
+ void KilledUnit(Unit *victim)
{
DoScriptText(SAY_KILL, m_creature);
}
@@ -210,67 +210,67 @@ struct TRINITY_DLL_DECL boss_ormorokAI : public ScriptedAI
struct TRINITY_DLL_DECL mob_crystal_spikeAI : public Scripted_NoMovementAI
{
mob_crystal_spikeAI(Creature *c) : Scripted_NoMovementAI(c)
- {
+ {
Reset();
- HeroicMode = c->GetMap()->IsHeroic();
- }
+ HeroicMode = c->GetMap()->IsHeroic();
+ }
- bool HeroicMode;
+ bool HeroicMode;
- uint32 SPELL_CRYSTALL_SPIKE_DAMAGE_Timer;
- uint32 SPELL_CRYSTAL_SPIKE_PREVISUAL_Timer;
+ uint32 SPELL_CRYSTALL_SPIKE_DAMAGE_Timer;
+ uint32 SPELL_CRYSTAL_SPIKE_PREVISUAL_Timer;
void Reset()
- {
- SPELL_CRYSTALL_SPIKE_DAMAGE_Timer = 3700;
- SPELL_CRYSTAL_SPIKE_PREVISUAL_Timer = 1000;
- m_creature->SetLevel(80); //
- m_creature->setFaction(16); //Walkaround to be independent from data in DB
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); //
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); //
- }
+ {
+ SPELL_CRYSTALL_SPIKE_DAMAGE_Timer = 3700;
+ SPELL_CRYSTAL_SPIKE_PREVISUAL_Timer = 1000;
+ m_creature->SetLevel(80); //
+ m_creature->setFaction(16); //Walkaround to be independent from data in DB
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); //
+ m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE); //
+ }
void UpdateAI(const uint32 diff)
{
- if (SPELL_CRYSTAL_SPIKE_PREVISUAL_Timer < diff)
- {
- DoCast(m_creature, SPELL_CRYSTAL_SPIKE_PREVISUAL);
- SPELL_CRYSTAL_SPIKE_PREVISUAL_Timer = 10000;
- }else SPELL_CRYSTAL_SPIKE_PREVISUAL_Timer -=diff;
-
- if (SPELL_CRYSTALL_SPIKE_DAMAGE_Timer < diff)
- {
- DoCast(m_creature, HeroicMode ? SPELL_CRYSTALL_SPIKE_DAMAGE_H : SPELL_CRYSTALL_SPIKE_DAMAGE_N);
- SPELL_CRYSTALL_SPIKE_DAMAGE_Timer = 10000;
- }else SPELL_CRYSTALL_SPIKE_DAMAGE_Timer -=diff;
- }
+ if (SPELL_CRYSTAL_SPIKE_PREVISUAL_Timer < diff)
+ {
+ DoCast(m_creature, SPELL_CRYSTAL_SPIKE_PREVISUAL);
+ SPELL_CRYSTAL_SPIKE_PREVISUAL_Timer = 10000;
+ }else SPELL_CRYSTAL_SPIKE_PREVISUAL_Timer -=diff;
+
+ if (SPELL_CRYSTALL_SPIKE_DAMAGE_Timer < diff)
+ {
+ DoCast(m_creature, HeroicMode ? SPELL_CRYSTALL_SPIKE_DAMAGE_H : SPELL_CRYSTALL_SPIKE_DAMAGE_N);
+ SPELL_CRYSTALL_SPIKE_DAMAGE_Timer = 10000;
+ }else SPELL_CRYSTALL_SPIKE_DAMAGE_Timer -=diff;
+ }
};
struct TRINITY_DLL_DECL mob_crystalline_tanglerAI : public ScriptedAI
{
mob_crystalline_tanglerAI(Creature *c) : ScriptedAI(c)
- {
+ {
Reset();
- }
+ }
- uint32 SPELL_ROOTS_Timer;
+ uint32 SPELL_ROOTS_Timer;
void Reset()
- {
- SPELL_ROOTS_Timer = 1000;
- }
+ {
+ SPELL_ROOTS_Timer = 1000;
+ }
void UpdateAI(const uint32 diff)
{
- if (SPELL_ROOTS_Timer < diff)
- {
- if (m_creature->IsWithinDist(m_creature->getVictim(), 5.0f, false))
- {
- DoCast(m_creature->getVictim(), SPELL_ROOTS);
- SPELL_ROOTS_Timer = 15000;
- }
- }else SPELL_ROOTS_Timer -=diff;
- }
+ if (SPELL_ROOTS_Timer < diff)
+ {
+ if (m_creature->IsWithinDist(m_creature->getVictim(), 5.0f, false))
+ {
+ DoCast(m_creature->getVictim(), SPELL_ROOTS);
+ SPELL_ROOTS_Timer = 15000;
+ }
+ }else SPELL_ROOTS_Timer -=diff;
+ }
};
CreatureAI* GetAI_mob_crystal_spike(Creature *_Creature)
diff --git a/src/bindings/scripts/scripts/zone/nexus/nexus/instance_nexus.cpp b/src/bindings/scripts/scripts/zone/nexus/nexus/instance_nexus.cpp
index e953fbc9b29..ce49040a2f4 100644
--- a/src/bindings/scripts/scripts/zone/nexus/nexus/instance_nexus.cpp
+++ b/src/bindings/scripts/scripts/zone/nexus/nexus/instance_nexus.cpp
@@ -31,71 +31,71 @@ struct TRINITY_DLL_DECL instance_nexus : public ScriptedInstance
instance_nexus(Map *Map) : ScriptedInstance(Map) {Initialize();};
std::string strInstData;
- uint64 Anomalus;
- uint32 Encounters[NUMBER_OF_ENCOUNTERS];
+ uint64 Anomalus;
+ uint32 Encounters[NUMBER_OF_ENCOUNTERS];
void Initialize()
{
- Anomalus = 0;
- for(uint8 i = 0; i < NUMBER_OF_ENCOUNTERS; i++)
+ Anomalus = 0;
+ for(uint8 i = 0; i < NUMBER_OF_ENCOUNTERS; i++)
Encounters[i] = NOT_STARTED;
}
void OnCreatureCreate(Creature* pCreature, bool add)
{
Map::PlayerList const& players = instance->GetPlayers();
- uint32 TeamInInstance;
+ uint32 TeamInInstance;
if (!players.isEmpty())
{
if (Player* pPlayer = players.begin()->getSource())
{
- TeamInInstance = pPlayer->GetTeam();
- }
+ TeamInInstance = pPlayer->GetTeam();
+ }
}
- switch(pCreature->GetEntry())
+ switch(pCreature->GetEntry())
{
case 26763: Anomalus = pCreature->GetGUID(); break;
- case 26800:
- {
- //26799
- pCreature->setFaction(16);
- if (TeamInInstance == ALLIANCE)
- pCreature->SetDisplayId(24358);
- break;
- }
- case 26802:
- {
- //26801
- pCreature->setFaction(16);
- if (TeamInInstance == ALLIANCE)
- pCreature->SetDisplayId(24354);
- break;
- }
- case 26805:
- {
- //26803
- pCreature->setFaction(16);
- if (TeamInInstance == ALLIANCE)
- pCreature->SetDisplayId(24357);
- break;
- }
- case 27949:
- {
- //27947
- pCreature->setFaction(16);
- if (TeamInInstance == ALLIANCE)
- pCreature->SetDisplayId(24352);
- break;
- }
- case 26796:
- {
- //26798
- pCreature->setFaction(16);
- if (TeamInInstance == ALLIANCE)
- pCreature->SetDisplayId(24352);
- break;
- }
+ case 26800:
+ {
+ //26799
+ pCreature->setFaction(16);
+ if (TeamInInstance == ALLIANCE)
+ pCreature->SetDisplayId(24358);
+ break;
+ }
+ case 26802:
+ {
+ //26801
+ pCreature->setFaction(16);
+ if (TeamInInstance == ALLIANCE)
+ pCreature->SetDisplayId(24354);
+ break;
+ }
+ case 26805:
+ {
+ //26803
+ pCreature->setFaction(16);
+ if (TeamInInstance == ALLIANCE)
+ pCreature->SetDisplayId(24357);
+ break;
+ }
+ case 27949:
+ {
+ //27947
+ pCreature->setFaction(16);
+ if (TeamInInstance == ALLIANCE)
+ pCreature->SetDisplayId(24352);
+ break;
+ }
+ case 26796:
+ {
+ //26798
+ pCreature->setFaction(16);
+ if (TeamInInstance == ALLIANCE)
+ pCreature->SetDisplayId(24352);
+ break;
+ }
}
}
@@ -109,14 +109,14 @@ struct TRINITY_DLL_DECL instance_nexus : public ScriptedInstance
return 0;
}
- uint32 GetData(uint32 identifier)
+ uint32 GetData(uint32 identifier)
{
switch(identifier)
{
case DATA_MAGUS_TELESTRA_EVENT: return Encounters[0];
case DATA_ANOMALUS_EVENT: return Encounters[1];
case DATA_ORMOROK_EVENT: return Encounters[2];
- case DATA_KERISTRASZA_FREED: return Encounters[3];
+ case DATA_KERISTRASZA_FREED: return Encounters[3];
}
return 0;
}
@@ -128,10 +128,10 @@ struct TRINITY_DLL_DECL instance_nexus : public ScriptedInstance
case DATA_MAGUS_TELESTRA_EVENT: Encounters[0] = data; break;
case DATA_ANOMALUS_EVENT: Encounters[1] = data; break;
case DATA_ORMOROK_EVENT: Encounters[2] = data; break;
- case DATA_KERISTRASZA_FREED: Encounters[3] = data; break;
+ case DATA_KERISTRASZA_FREED: Encounters[3] = data; break;
}
- if (data == DONE)
+ if (data == DONE)
{
OUT_SAVE_INST_DATA;
@@ -143,7 +143,7 @@ struct TRINITY_DLL_DECL instance_nexus : public ScriptedInstance
SaveToDB();
OUT_SAVE_INST_DATA_COMPLETE;
- }
+ }
}
std::string GetSaveData()
diff --git a/src/bindings/scripts/scripts/zone/scarlet_monastery/instance_scarlet_monastery.cpp b/src/bindings/scripts/scripts/zone/scarlet_monastery/instance_scarlet_monastery.cpp
index ec694063a1b..2a1dafa01fb 100644
--- a/src/bindings/scripts/scripts/zone/scarlet_monastery/instance_scarlet_monastery.cpp
+++ b/src/bindings/scripts/scripts/zone/scarlet_monastery/instance_scarlet_monastery.cpp
@@ -57,7 +57,7 @@ struct TRINITY_DLL_DECL instance_scarlet_monastery : public ScriptedInstance
MograineGUID = 0;
WhitemaneGUID = 0;
- VorrelGUID = 0;
+ VorrelGUID = 0;
DoorHighInquisitorGUID = 0;
for(uint8 i = 0; i < ENCOUNTERS; i++)
@@ -82,7 +82,7 @@ struct TRINITY_DLL_DECL instance_scarlet_monastery : public ScriptedInstance
case ENTRY_PUMPKIN: HorsemanAdds.insert(creature->GetGUID());break;
case 3976: MograineGUID = creature->GetGUID(); break;
case 3977: WhitemaneGUID = creature->GetGUID(); break;
- case 3981: VorrelGUID = creature->GetGUID(); break;
+ case 3981: VorrelGUID = creature->GetGUID(); break;
}
}
@@ -95,7 +95,7 @@ struct TRINITY_DLL_DECL instance_scarlet_monastery : public ScriptedInstance
{
GameObject *Shrine = instance->GetGameObject(PumpkinShrineGUID);
if(Shrine)
- Shrine->SetGoState(GO_STATE_READY);
+ Shrine->SetGoState(GO_STATE_READY);
}break;
case DATA_HORSEMAN_EVENT:
if (data == DONE)
@@ -109,7 +109,7 @@ struct TRINITY_DLL_DECL instance_scarlet_monastery : public ScriptedInstance
HorsemanAdds.clear();
GameObject *Shrine = instance->GetGameObject(PumpkinShrineGUID);
if(Shrine)
- Shrine->SetGoState(GO_STATE_READY);
+ Shrine->SetGoState(GO_STATE_READY);
}
break;
}
diff --git a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_huhuran.cpp b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_huhuran.cpp
index d846fc18aa0..dd5e9aabee4 100644
--- a/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_huhuran.cpp
+++ b/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_huhuran.cpp
@@ -74,7 +74,7 @@ struct TRINITY_DLL_DECL boss_huhuranAI : public ScriptedAI
if (!Frenzy && Frenzy_Timer < diff)
{
DoCast(m_creature, SPELL_FRENZY);
- DoScriptText(EMOTE_GENERIC_FRENZY_KILL, m_creature);
+ DoScriptText(EMOTE_GENERIC_FRENZY_KILL, m_creature);
Frenzy = true;
PoisonBolt_Timer = 3000;
Frenzy_Timer = 25000 + rand()%10000;
diff --git a/src/bindings/scripts/scripts/zone/vault_of_archavon/boss_archavon.cpp b/src/bindings/scripts/scripts/zone/vault_of_archavon/boss_archavon.cpp
index c977555747d..28c0da5bcd3 100644
--- a/src/bindings/scripts/scripts/zone/vault_of_archavon/boss_archavon.cpp
+++ b/src/bindings/scripts/scripts/zone/vault_of_archavon/boss_archavon.cpp
@@ -18,11 +18,11 @@ UPDATE `creature_template` SET `ScriptName`='mob_archavon_warder' WHERE `entry`=
#define SPELL_CRUSHING_LEAP HEROIC(58960,60894)//Instant (10-80yr range) -- Leaps at an enemy, inflicting 8000 Physical damage, knocking all nearby enemies away, and creating a cloud of choking debris.
#define SPELL_STOMP HEROIC(58663,60880)
#define SPELL_IMPALE HEROIC(58666,60882) //Lifts an enemy off the ground with a spiked fist, inflicting 47125 to 52875 Physical damage and 9425 to 10575 additional damage each second for 8 sec.
-#define SPELL_BERSERK 47008
+#define SPELL_BERSERK 47008
//Spells Archavon Warders
#define SPELL_ROCK_SHOWER HEROIC(60919,60923)
-#define SPELL_SHIELD_CRUSH HEROIC(60897,60899)
-#define SPELL_WHIRL HEROIC(60902,60916)
+#define SPELL_SHIELD_CRUSH HEROIC(60897,60899)
+#define SPELL_WHIRL HEROIC(60902,60916)
//4 Warders spawned
#define ARCHAVON_WARDER 32353 //npc 32353
@@ -30,16 +30,16 @@ UPDATE `creature_template` SET `ScriptName`='mob_archavon_warder' WHERE `entry`=
//Yell
#define SAY_LEAP "Archavon the Stone Watcher lunges for $N!" //$N should be the target
-#define EVENT_ROCK_SHARDS 1 //15s cd
-#define EVENT_CHOKING_CLOUD 2 //30s cd
+#define EVENT_ROCK_SHARDS 1 //15s cd
+#define EVENT_CHOKING_CLOUD 2 //30s cd
#define EVENT_STOMP 3 //45s cd
#define EVENT_IMPALE 4
#define EVENT_BERSERK 5 //300s cd
//mob
-#define EVENT_ROCK_SHOWER 5 //set = 20s cd,unkown cd
-#define EVENT_SHIELD_CRUSH 6 //set = 30s cd
-#define EVENT_WHIRL 8 //set= 10s cd
+#define EVENT_ROCK_SHOWER 5 //set = 20s cd,unkown cd
+#define EVENT_SHIELD_CRUSH 6 //set = 30s cd
+#define EVENT_WHIRL 8 //set= 10s cd
struct TRINITY_DLL_DECL boss_archavonAI : public ScriptedAI
{